0Pµj_a ™ Player: Ebak Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-24.16:30:40.ttyrec Time: (1790267440) Thu Sep 24 16:30:40 2026 2Pµjëbä[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpcPµj±4ä a - Gnollz - Felid Felidmany-lived sentient cats. They cannot use armour or weapons. ePµj[Š ePµj‘ ePµj0• eWelcome, Ebak the Felid. Please select your background. WarriorAdventurerMage a - Fighter f - Artificerm - Hedge Wizard b - Monkg - ShapeshifterePµj†• n - Conjurerh - Wanderero - Summoneri - Delverp - NecromancerWarrior-mageq - Forgewright ZealotePµj·• „j - Warperr - Fire Elementalist c - Berserkerk - EnchanterePµjà• Žs - Ice Elementalist d - Cinder Acolytel - Reavert - Air Elementalist ePµj– [e - Chaos Knightu - Earth Elementalistv - Alchemist ePµj'– ŽFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. ePµjY– ¬+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesePµj’– :Space - Change species ? - Help‡Pµj�Z ‡Pµj°_ ‡Pµjd €Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oni‡Pµj¾d æz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpŠPµjó ŠPµjH Welcome, Ebak the Troll. Please select your background. WarriorAdventurerMage a - Fighter i - ArtificerŠPµj» úq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandŠPµj÷ ïWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - BerserkerŠPµj \n - Hexslingerw - Ice Elementalist g - Cinder AcolyteŠPµj; o - EnchanterŠPµjZ ~x - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistŠPµjy ‘z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their ŠPµj˜ –choice and potions of might. + - Recommended background * - Random background # - Recommended characterŠPµj r ! - Random character % - List aptitudesSpace - Change species ? - HelpŽPµj" rWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpŽPµjWÈ ŽPµjÎ ŽPµjwÒ 3Welcome, Ebak the Draconian. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageŽPµjÖÒ µu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos KnightŽPµjSÓ ¡p - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpŽPµj}Ó ‘Pµj¬‘Pµj豑Pµj^¶íWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character‘Pµj±¶y ! - Random character % - List aptitudesSpace - Pick background first ? - Help‘Pµj|‘Pµj”"‘Pµj€&�Welcome, Ebak the Barachi. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer‘PµjÆ&s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper‘Pµjï&ºv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyte‘Pµj'¥o - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist‘Pµj5'¡z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. ‘Pµjp'’+ - Recommended background * - Random background # - Recommended character ! - Random character ‘Pµj�'>% - List aptitudesSpace - Change species ? - Help‘PµjÀ'RµjKúrWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpRµjIM Welcome, Ebak the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpRµj$~RµjÌ„RµjïŒfWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help#Rµjˆ%#Rµj-#Rµjw1²Welcome, Ebak the Human. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter#Rµjb2éx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help2Rµj¦Ë 2RµjÍ Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Human2RµjMÍ ©s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn2RµjnÍ _v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconian2Rµj‹Í o - Spriggan2Rµj¥Í ›x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - Barachi2Rµj¿Í A - Mummy 2RµjàÍ Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species 2RµjÎ Y# - Recommended character ! - Random character % - List aptitudes2Rµj Î ASpace - Pick background first ? - Help9RµjkL 9RµjÀX ¬Welcome, Ebak the Minotaur. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help:Rµjˆ}:RµjKƒ:Rµj9‡3Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Kobold:Rµj‡at - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle:Rµj¡‡Om - Demonspawnv - Demigod e - Mountain Dwarfn - Djinni:RµjÁ‡Fw - Formicid f - Draconiano - Sprigganx - Naga :Rµjà‡Hg - Trollp - Tenguy - Octopode h - Deep Elf:RµjˆEq - Oniz - Felid i - Armataurr - Barachi:RµjˆA - Mummy :RµjAˆëGnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species:Rµjqˆu * - Random species # - Recommended character ! - Random character % - List aptitudes:Rµj–ˆASpace - Pick background first ? - Help;Rµjà"§Welcome, Ebak the Human. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpRµj½Ê©Welcome, Ebak the Merfolk. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help?Rµj Û§Welcome, Ebak. Please select your species. SimpleIntermediate?Rµj}ÜËAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help?Rµjw! ?RµjŽ& ?Rµj=+ `Welcome, Ebak the Gargoyle. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiator?Rµj²+ 0j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright ?Rµj÷+ ÒZealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist ?Rµj/, ­g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist?Rµjf, ³z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. ?Rµj˜, ¬+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes?RµjÙ, :Space - Change species ? - HelpBRµjœBRµj¡BRµjà£HWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker BRµjM¤c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - TenguBRµj¦¤4y - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. BRµjá¤É+ - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first BRµj2¥? - HelpCRµjš·CRµjX½CRµj4Á!Welcome, Ebak the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighter i - ArtificerCRµjÂlq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterCRµjX£x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist CRµj–ÂÂFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended backgroundCRµjÍÂx * - Random background # - Recommended character ! - Random character % - List aptitudesCRµjõÂ:Space - Change species ? - HelpFRµjeG FRµj·L FRµjîP Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin FRµjhQ Ãb - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain DwarfFRµj�Q 6n - Djinniw - Formicid f - DraconianFRµjµQ !o - Sprigganx - Naga FRµjÜQ 4g - Trollp - Tenguy - Octopode FRµjøQ 2h - Deep Elfq - Oniz - Felid FRµjR 6i - Armataurr - BarachiA - Mummy FRµj@R ºGnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. FRµjgR n+ - Recommended species * - Random species # - Recommended characterFRµj�R 8 ! - Random character % - List aptitudesFRµj¶R ASpace - Pick background first ? - HelpGRµjï7GRµjã<GRµjA~Welcome, Ebak the Human. Please select your background. GRµj®A¸WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandGRµjûAWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - HexslingerGRµjKBÙw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistGRµj…Bz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended characterGRµjïBr ! - Random character % - List aptitudesSpace - Change species ? - HelpHRµj½º HRµjʾ HRµj× KWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - TenguHRµj„à y - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpJRµj>V JRµjúYWelcome, Ebak the Draconian. Please select your background. WarriorAdventurerMage a - Fighter i - ArtificerJRµjSZúq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandJRµj{Z‘Warrior-mageu - Forgewright Zealotm - WarperJRµj¢Ztv - Fire Elementalist f - Berserkern - HexslingerJRµjÜZéw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - ReaverJRµj[¿y - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. JRµj;[’+ - Recommended background * - Random background # - Recommended character ! - Random character JRµja[T% - List aptitudesSpace - Change species ? - HelpJRµj\ÍJRµj×ÒJRµj�ÖWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - SprigganJRµj0× x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesJRµj—×ASpace - Pick background first ? - HelpKRµj\c KRµjyh KRµj$m OWelcome, Ebak the Troll. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesKRµj‘m :Space - Change species ? - HelpLRµjäŸLRµj¨LRµj0©%Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesLRµj´©ASpace - Pick background first ? - HelpLRµjÐLRµjLRµj ÆWelcome, Ebak the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist LRµj Xg - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpMRµjQ@MRµj#EMRµjÓGíWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended characterMRµjÈHy ! - Random character % - List aptitudesSpace - Pick background first ? - HelpNRµjëßNRµj=äNRµjgçêWelcome, Ebak the Armataur. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - WandererNRµjè.s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist NRµjaètFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpORµjá�ORµjm£ORµj¨›Welcome, Ebak. Please select your species. SimpleIntermediateORµjR¨¿Advanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - MerfolkORµjˆ¨‰l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - DjinniORµj¬¨Ww - Formicid f - Draconiano - Sprigganx - Naga g - TrollORµjí¨‹p - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy ORµj7©(Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended characterORµj^©c ! - Random character % - List aptitudesSpace - Pick background first ? - HelpORµj®©XRµj@XRµjõ"²Welcome, Ebak the Kobold. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpYRµjœYRµjS YRµj°fWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpYRµj¸ã YRµjŒæ YRµjþé VWelcome, Ebak the Revenant. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - GladiatorYRµjÀê Hj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - EnchanterYRµjë w - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their YRµj^ë –choice and potions of might. + - Recommended background * - Random background # - Recommended characterYRµj©ë r ! - Random character % - List aptitudesSpace - Change species ? - HelpZRµjŠyZRµjZRµj&‚›Welcome, Ebak. Please select your species. SimpleIntermediateZRµj³ƒËAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help[Rµjì[Rµj]ñ[Rµj6õÌWelcome, Ebak the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper[Rµj8öÔv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help\RµjRa\Rµjf\RµjÍjKWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tengu\Rµjºky - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help\RµjLµ \Rµjº \Rµj+¿ ¦Welcome, Ebak the Djinni. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their \Rµj7À choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help]Rµj{|]Rµjï€]Rµj\…¶Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - Barachi]Rµjo†°A - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help^RµjÅp ^RµjÄs ^Rµj¶w KWelcome, Ebak the Spriggan. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigand^Rµjöx ?Warrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help_RµjÖ8_RµjÄ<_Rµj·@Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Spriggan_RµjcAKx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help`RµjÛà`RµjUæ`Rµjò÷Welcome, Ebak the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help`RµjY `Rµjg-fWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpaRµj盥Welcome, Ebak the Oni. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpaRµjç aRµj) aRµj· qWelcome, Ebak. Please select your species. aRµju õSimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpbRµjÞs�Welcome, Ebak the Barachi. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpbRµjõÓrWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpcRµjç ¦Welcome, Ebak the Coglin. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpdRµjŸodRµj'yjWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpeRµj$Ÿ eRµj!Å ¾Welcome, Ebak the Vine Stalker. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpfRµjsGfRµj=KfRµj"N¨Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced fRµj�Na - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachifRµjÉNA - Mummy fRµjžPoGnolls are canine-like humanoids. They are unable to specialise in any single fRµjùP2skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpgRµj±gRµj:ÃgRµj5ÄŠWelcome, Ebak the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelphRµj rWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpjRµjTôjRµjiùjRµjoü˜Welcome, Ebak the Demigod. Please select your background. WarriorjRµjþ²AdventurerMage a - Fighter  e - Artificerm - Hedge Wizard b - Gladiatorf - Shapeshiftern - Conjurer c - Hunterg - Wanderero - Summoner d - Brigandh - Delverp - NecromancerWarrior-mageq - Forgewrighti - Warperr - Fire Elementalistj - Hexslingers - Ice Elementalistk - Enchantert - Air Elementalistl - Reaveru - Earth Elementalistv - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpkRµjÕkRµjr*jWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpkRµjnp kRµjr „Welcome, Ebak the Poltergeist. Please select your background. kRµj˜r sWarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandkRµjÊr nWarrior-maget - Forgewright ZealotkRµjër Sl - Warperu - Fire Elementalist f - BerserkerkRµj s Lm - Hexslingerv - Ice Elementalist kRµj&s ‰g - Cinder Acolyten - Enchanterw - Air Elementalist kRµjEs Xh - Chaos Knighto - ReaverkRµjfs Mx - Earth Elementalisty - Alchemist kRµjœs ÅFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background kRµjÎs u# - Recommended character ! - Random character % - List aptitudesSpace - Change species kRµjós ? - HelpoRµj°4oRµj :oRµjÃ=KWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - TenguoRµj]>y - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpsRµjЉsRµj!¡FWelcome, Ebak the Formicid. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpsRµjá sRµjâ sRµjW ¶Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachisRµj oA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudessRµjW ASpace - Pick background first ? - HelptRµj”È tRµjBÎ tRµjÅÑ >Welcome, Ebak the Naga. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard tRµjCÒ Db - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright tRµj|Ò œZealotm - Warperv - Fire Elementalist f - Berserkern - HexslingertRµj©Ò ¿w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist tRµjÔÒ Hh - Chaos Knightp - Reavery - Earth ElementalisttRµjûÒ ¡z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. tRµj Ó t+ - Recommended background * - Random background # - Recommended charactertRµjBÓ T ! - Random character % - List aptitudesSpace - Change species tRµjÆÓ ? - HelpuRµjjÍrWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpuRµjü uRµjYÿ ÍWelcome, Ebak the Octopode. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - MonkuRµjÇÿ k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperuRµj v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - ReaveruRµjB¿y - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. uRµjht+ - Recommended background * - Random background # - Recommended characteruRµj¥r ! - Random character % - List aptitudesSpace - Change species ? - HelpvRµj? vRµjì vRµj ZWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - MerfolkvRµj{ ñl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - TenguvRµj¦ Xy - Octopode h - Deep Elfq - Oniz - Felid i - ArmataurvRµjÓ ‘r - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single vRµj ×skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character vRµj= [% - List aptitudesSpace - Pick background first ? - HelpwRµjhwRµjümwRµjGrOWelcome, Ebak the Felid. Please select your background. WarriorAdventurerMage a - Fighter f - Artificerm - Hedge Wizard b - Monkg - Shapeshiftern - Conjurerh - Wanderero - Summoneri - Delverp - NecromancerWarrior-mageq - Forgewright Zealotj - Warperr - Fire Elementalist c - Berserkerk - Enchanters - Ice Elementalist d - Cinder Acolytel - ReaverwRµjst - Air Elementalist e - Chaos Knightu - Earth Elementalistv - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpwRµjXñ wRµj!û wRµj ü HWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker wRµjý òc - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - TrollwRµjaý úp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single wRµj«ý ñskill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudeswRµjìý ASpace - Pick background first ? - HelpxRµj“SxRµjWWxRµj}Z$xRµj[èWelcome, Ebak the Mummy. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - WarperxRµj=[½u - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - EnchanterxRµje[Dw - Air Elementalist h - Chaos Knighto - ReaverxRµjˆ[1x - Earth Elementalisty - Alchemist xRµj¨[ŽFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. xRµjÇ[S+ - Recommended background * - Random background xRµjè[Y# - Recommended character ! - Random character % - List aptitudesxRµj�\:Space - Change species ? - HelpxRµjÉhxRµj&mxRµj´p£Welcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - ArmataurxRµjqhr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character xRµj>q[% - List aptitudesSpace - Pick background first ? - Help|Rµjuo–Welcome, Ebak the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help‰Rµj@" a - Fighter h - Chaos Knight Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods.‰RµjC TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended. ‰RµjÊC Ñ -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude) ‰Rµj:E _ +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.ÖRµjæú0- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inÖRµj‰Ÿ% ÖRµj) Jorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - ConjurationsÖRµj¶C-Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsÖRµj`DFUC - Unarmed CombatTrl - Translocations Evo - EvocationsÖRµjè×Rµj܈ Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic×Rµj¬-¹Exp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3×Rµjj÷öCoglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3ÚRµju6, experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ----------------------ÚRµj8Õe +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perÝRµj¾rÝRµjTs Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth MagicÝRµj6WExp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -2ÝRµjª0 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5ÝRµj�Ò¯Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3àRµj›aïDjinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3àRµjS¤Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ìRµj„ ÝSth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyìRµjÚ( ŠArm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sµj:Q ÷The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Sµjq #M Sµj¯„ËArmataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 SµjÁ{ Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3  SµjUoDjinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0-1 +1 Sµjë5-1 Yellow -- -1 0 0 -1+1 Mountain Dwarf +1 -3 -2-2+3-2 +1-1 +4 Deep Elf2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid ++3 +3 0 Sµj>`2 +1 0+1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -2 0 +3 SµjY×X  Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Sµj¡ Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist  -- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Sµj¾ ÀTengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker SµjVÀ ­-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3Sµj½˜WCoglin --1 -3 -2-2 +3 -1 0 +5 Demigod -1 -1 0 -1 -2--+10% +2 -2 +4 Demonspawn-1 -1 0 -1 -23 0 -1-1 Djinni 0 +1 -1 0 -2 0 0 -2 -14 Draconian- -1 0-1-1 +1-1Sµj"™à Black -- -1 0 0 -1+1 0 -1 0 Green -- -1 0 0 -1+1 0 -1 +13 Grey -- -1 0 01-1 +3 Pale-1 0-1 +Sµjšæ-1 Purple -- 0 01 +1 -1 +1-1 +3 Red-1 0 0 -1+1 0 -1 +-1 +3 White -- 0 0 -1 0 0 Yellow -- -1 0 0 -1+1 0 -1 +10% 03 Mountain Dwarf-3 -2 +1+3 +1 -2 +10% 0 -1 +4 Deep Elf+2 +3 -2 0+1 +1 0 -20% +24 Felid - +3 +4 -- -2+1 ---1 +6 SµjvšnFormicid +1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Sµj¤š£Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga SµjÏš0-2 +5 -1 -1 +1 0 -1 +20% 0 0 +5Sµj]?² Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsSµjÐ?DEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -11 0 0 +Sµjõ?L 0 +3 Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 0Sµj@43 Barachi+2 +1 0 +1 0-1Sµj6@? 0 +0% 0 0 +3 Coglin --1 -3 -2SµjU@E-2 +3 -1 0 +5 Demigod -1 -1 0 -1 -2Sµjt@I--+10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2Sµj”@>3 0 -1-1 Djinni 0 +1 -1 0 -2SµjÁ@T 0 0 -2 -14 Draconian- -1 0-1-1 +1Sµjà@I-1 Black -- -1 0 0 -1+1 0 -1 0SµjAD Green -- -1 0 0 -1+1 0 -1 +13Sµj*A2 Grey -- -1 0 01-1 +3Sµj H ?-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSµjkH \Sum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancySµjŽð>- The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and MagicSµjbeSµj: ¹WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ----------------------------------------------------------------------Sµj ã Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3Sµj§ FFelid-- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid1 -1 +3 +3 0+2 +1 0 ++1 +4 Gargoyle1 -2 +2-3+1 -1 -1 -2 Gnoll +8 +8 +8 +8 +7+9 +8 +83 Kobold 2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk 3 +3 +2 0 +1 0 0 Minotaur+2+2 -3-1 0 +10% -1 -1 +3 Mummy 2 -2 -1 -2 ---1 -2 -2 +5 Naga-1 -2 +5 -12 0 +5 Octopode  0 +4+1 0 - 0 Oni -1-2 -12 -2 0 +3 0 +4 Poltergeist  +1 +5 -1 ---1 -1 +2 -Sµjß§ ¼ 0 +4 Revenant -1+2 -1 ---+1 Spriggan -3 +3 +5 -3 +2 0 +3 0 -30% +17 Tengu +1 +1 +12- 0 -20% +1 0 Troll -2 -2 -5 -1-1 -330% -1 Vine Stalker -2 -2 +3 -1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0 0 0 0 0 0 0 0SµjwO  Armataur-1-1 -2 -2 -1 -1 -1 -1 -3Sµj£ØÎBarachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1Sµjâ}”Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2SµjŸ ÇDraconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Sµj[a‰Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Sµj›vMinotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4Sµj+ŸDemigod -1 -1 0 -1 -2---1+2 -2 +4 Demonspawn1 -1 0 -1 -2+3 0 -13 Djinni 0 +1 -1 0 -2 02 -1+1 +4 Draconian-1 0 0 -1 +-1 Black -- 0 01 0 -1 +1-1 +3 Green-1 0 0 -1+1 0 -1 +-1 +3 SµjšÜGrey -- 0 0 -1 0 0 Pale -- -1 0 0 -1+1 +1 -1 +10% 03 Purple -- -1 01+1 +1 -1 +10% 0 -1 Red -- -1 0 0Sµj[&+1 010% 0 White -- -1 0 0+1 0+10% 0 -1 +3 Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 GnollSµj® ä+8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold 2 +2 +41 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2 0 0 +0% 0 0 +3 Minotaur+2 +1+2 -3 0 -1 0 +10% -1 -1 +3 Mummy 2 -22 -- -2 -2 +0% 0 -1 +5 Naga -1 -2 +5 +1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1 +1 +1 0 -10% 0 0 +3Sµj–Û—Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -11 0 0 + 0 +3 Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 03 Barachi+2 +1 0 +1 0-1 0 +0% 0 0 +3 Coglin --1 -3 -2-2 +3 -1 0 +5 Demigod -1 -1 0 -1 -2--+10% +2 -2 +4 Demonspawn-1 -1 0 -1 -23 0 -1-1 Djinni 0 +1 -1 0 -2 0 0 -2 -14 Draconian- -1 0-1-1 +1-1 Black -- -1 0 0 -1+1 0 -1 0 Green -- -1 0 0 -1+1 0 -1 +13 Grey -- -1 0 01-1 +3 Pale-1 0-1 +-1 +3Sµj¸‘General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - ForgecraftSµj“ÕSThe abbreviations used for the skills are:Sµj> óArmataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5SµjÛã LDemigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Sµj*‡ +Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Sµjo‹!Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice MagicSµjèCwThe abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthSµjDD¯M&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancySµj®áSµj.§óArmataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5SµjíP|Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 DemonspawnSµjQ~-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 SµjiQˆDraconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Sµj>ðSµjzð¡Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Sµj îPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Sµj� White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4Sµj¶qôDraconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0-1 +1-1 SµjrÂWhite -- -1 0 0 -1+1 Yellow -- - 0 -1+1 0 -1 +1-1 Mountain Dwarf +1 -3 -2 +1+3 +1 -2 +1-1 +4ep ElfSµjDrE2 +2 +3 -2 0+1 +1 0 -21 Felid Sµjar.- +3 +4 -- 0 +1 -- -30% +1Sµj{r6 FormicidSµj”r+1 -1 +3 +3 0SµjÄr?+2 +1 0 + Gargoyle +1 -2 +2 +1 -3SµjÝr-1-2 0 Sµjÿr>Gnoll +8 +8 +8 +8 +79 +8 +8 +Sµj4st 0 Kobold -2 +2 +4 -2+2 +1 -2+ Merfolk -3 +3 +2+2SµjSs 0 + 0 SµjmsCMinotaur +2 +1 -1 +2 -3 0 -1 0-1 Sµj†s?Mummy -2 -2 -1 -2 ---1 -2 -2 +Sµj¬s65 Naga -1 -2 +5 -12SµjÑsA 0 +5 Octopode  0 +4+1 0 -Sµjís 0 Oni-1Sµjt/-2 -12 -2 0 +3 0 +4 Sµj6tpPoltergeist  -- +1 +5 -1 ---1 -1 +2 -SµjUtF 0 Revenant1 -1 +2 -1 ---1 -1 +10% +1Sµjvt3Sµj Z  Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7SµjZ-ÖTengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -1Sµj«-¤0 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLSµjÕ­Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- HumanSµjtÕb00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3$Sµja6 }White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 $Sµjáì ä---------------------------------------------------------------------- Human0 0 +1 0 + 0 Armataur +3+ 0 0 -13 Barachi +2 +1 0 +1- +0% 0 0 +3 Coglin1 -1 -1 -3-2 +3 -1 +0% 0 0 +5 Demigod - 0 -1 -2-- -1 -1 +10% +2 -2 Demonspawn-1 -1 0 -1 -23 0 +-1 Djinni$SµjÉí i 0 +1 -1 0 -2 0 0 -2 -1+1 +4 Draconian- -1 0 0 0 -1 +1- Black -- -1 0-1-1 +1-1 Green -- -1 0 0 -1+1 0 -1 0 Grey -- -1 0 0 -1+1 0 -1 +13 Pale -- -1 0 0+11$Sµjï -1 +3 Purple-1 0-1 +-1 Red -- 0 01 0 -1 +1-1 +3 White-1 0 0 -1+1 0 -1 +-1 +3 Yellow -- 0 0 -1 0 0 Mountain Dwarf +1 -3 -2 +1 -+3 +1 -2 +10% 04 Deep Elf-2 +2 +3 -2 0+1 +12 -1 +4 Felid- +3 +4 -- -2 0 +1 -- -30% +6 Formicid +1 -1+3 0$Sµjkï ÷+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3$Sµjø�XEvo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower $SµjI�=Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL%Sµj¢›Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations'Sµj*GnPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3'Sµj£ìcDjinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1'Sµjÿì)+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0-1 +1-1 'SµjíJYellow -- -1 0 0 -1+1 Mountain Dwarf +1 -3 -2'Sµj+í-2+3-2 +1'Sµjdí2-1 +4 Deep Elf2 +2 +3 -2 0'SµjŽí€+1 +1 0 -20% +2 -1 +4 Felid - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid +'Sµjµíi+3 +3 02 +1 0+1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -2'SµjÕí 0 +3 Gnoll 'Sµjþín+8 +8 +8 +8 +79 +8 +8 + 0 Kobold -2 +2 +4 -2+2 +1 -2'Sµj(îH+ Merfolk -3 +3 +2+2 0 + 0 'SµjHîCMinotaur +2 +1 -1 +2 -3 0 -1 0-1 'Sµj}îmMummy -2 -2 -1 -2 ---1 -2 -2 +5 Naga-1 -2 +5 -1'Sµj÷î 02 0 +5 Octopode  0 +4+1 0 - 0 Oni -1-2 -12 -2 0 +3 0 +4 Poltergeist  +1 +5 -1 ---1 -1 +2 - 0 +4'Sµjl— Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL'SµjÛY'Sµj1^ šFgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------'Sµjƒ»Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2(Sµj]¥)SµjQÎýDraconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1)SµjJs×Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +1)Sµj•sØ0 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1 Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3 )Sµj½sPFelid0-- -- -- -- 0 -- -- -- Formicid+1)Sµjìs0 0 0 0 0 0 0 0)Sµjª ÍGargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3*Sµj§ ÎMerfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2*Sµj�´sNaga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist  -1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3*Sµj˜w ’Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1,SµjÚTroll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl Rng ,Sµj: ùSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0 Armataur,Sµjb: »-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1,SµjWä 1Demigod,Sµjºä z-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 09Sµj¬ÛFormicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +39Sµj*~>Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +19Sµj‡~×0 0 0 0 0 0 0 -1 Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3 Felid0-- -- -- -- 0 -- -- --9Sµje¨ÝFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -19Sµj.ùÃOni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist  -- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL9Sµj¹¨ nDeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 --9SµjV© ²-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +39SµjJw Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -19Sµjïw ²+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +49SµjÄì aMDjinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4:Sµj\óWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2:SµjÏ\o-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3:SµjòÍThere are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: :Sµj`ÆGeneral skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings :Sµj–„Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft :SµjijInv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic:Sµj3¨¤ +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude:Sµjõ¨ - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude:SµjðV ‡TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways:;SµjUXe Welcome, Ebak the Poltergeist. Please select your background. WarriorAdventurer Mage a - Fighteri - Artificer p - Hedge Wizard b - Gladiator j - Wanderer q - Conjurer c - Monkk - Delver r - Summoner d - Hunter s - Necromancer e - BrigandWarrior-mage t - Forgewright Zealot;SµjiYvl - Warper u - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyte n - Enchanter w - Air Elementalist h - Chaos Knight  o - Reaverx - Earth Elementalist y - Alchemist Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpUSµjîÚUSµj3ßUSµjûãWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - DraconianUSµjCä‡o - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid USµjiä6i - Armataurr - BarachiA - Mummy USµj‰äoGnolls are canine-like humanoids. They are unable to specialise in any single USµj©ä˜skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species USµjÈäY# - Recommended character ! - Random character % - List aptitudesUSµjçäASpace - Pick background first ? - Help^Sµjö! ^Sµj!& ^Sµj* ³Welcome, Ebak the Revenant. Please select your background. WarriorAdventurerMage ^SµjA* Ùa - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer ^Sµj]* _c - Monkk - Delverr - Summoner ^Sµjy* Ad - Hunters - Necromancer ^Sµjè* ]e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyte^Sµj+ /n - Enchanterw - Air Elementalist ^Sµj+ dh - Chaos Knighto - Reaverx - Earth Elementalist^Sµj6+ %y - Alchemist ^SµjP+ lFighters are equipped with armour and shield, as well as a weapon of their ^Sµji+ Vchoice and potions of might. + - Recommended background^SµjŽ+ x * - Random background # - Recommended character ! - Random character % - List aptitudes^Sµj©+ :Space - Change species ? - HelpiSµj=æiSµj-ëiSµjøîãWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - DjinniiSµjHïâw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy iSµjfïoGnolls are canine-like humanoids. They are unable to specialise in any single iSµj‹ïKskill, but instead gradually become proficient in all skills at once. iSµj­ï¦+ - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesiSµjÏïASpace - Pick background first ? - HelpuSµj¡\ uSµjá` uSµj·d &Welcome, Ebak the Revenant. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard uSµjüd wb - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright uSµj"e ìZealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder AcolyteuSµj@e “n - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth ElementalistuSµjae ‘y - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their uSµj„e –choice and potions of might. + - Recommended background * - Random background # - Recommended characteruSµj£e r ! - Random character % - List aptitudesSpace - Change species ? - Help{SµjK� |Sµj Ð|SµjüÝëEbak the Grave RobberRevenantHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 daggerCast: Soul Splinter|Sµj·ã¡####@+#.+###|Sµjùê|Sµjæí¦Welcome, Ebak the Revenant Necromancer.It is said that the Orb of Zot exists deep within this dungeon.|Sµjò|Sµj17ŒPress ? for a list of commands and other information.|Sµjp;|Sµjm=[ _Found a staircase leading out of the dungeon.~SµjT" ž###<+##~SµjÇ# )1.0 (1 ~SµjF$ _~Sµj/' ~Sµjï( Sµj¬|ë####....#§≈≈.'§§§.+'.≈≈.+.≈≈.#...####2 _You open the large door.‚SµjuV_‚SµjþW‚SµjkX‚SµjÁ\SThere is a large open door here.‚Sµjt^‚Sµj«_ _‚Sµjò_‚SµjMa‚Sµj�b‚SµjÆb‚Sµj;c‚Sµj•d‚Sµjôe,‚Sµj~f‚Sµjzm“#######....####.≈≈.# #<'.≈≈.+ #.'.§§.+ ###.≈≈§# #.@§§# 6.0 (4######  ‚Sµj€p‚Sµj·t‚SµjŠvƒSµjÔ¾ƒSµj6¿ƒSµjÚ¿ƒSµj„ÁƒSµj�ÃSµjçÃSµjvÈXƒSµjɃSµj˃SµjW̃Sµj£ÌƒSµjæÌƒSµjjσSµjÌÒƒSµjÓƒSµjuÓƒSµj•Õ= _You open the large door.ƒSµj׃Sµjc׃Sµj£×ƒSµj¿ßN###### #.§..# ###.§§§### #<'.§§.'.+ #.'.§§.@.+ 11.0 (5.0)###§≈§.### #§...#ƒSµj5á8######ƒSµj_âƒSµjcèƒSµj)éV _There is a large open door here.„Sµj¡ˆ3„Sµj!‰„SµjEŠ„SµjŒ„Sµj‘: _„SµjË‘„SµjQ“„Sµj«“„Sµj’”„SµjO—$ „Sµj°—_You open the large door.„Sµj›„Sµjt›„SµjŸœ„SµjšžÌ _You open the large door. _There is a large open door here. _You open the large door. _There is a large open door here. _You open the large door. _Found a sling.„Sµj€¨d######## ..)#....# ###....###.≈≈.###.....###<'.§§§'.'......##.'.≈≈.'.@.......„Sµj© 4.0 (3„Sµjg©+###.≈§.######....#....# .######„Sµj;¯„Sµj~µ„Sµjn·V _There is a large open door here.‰SµjÛ‰SµjÉÜ�Drop what? (Left/Right/Tab to switch category) 2/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 dagger (weapon) Armour (select all with [) ‰Sµj1ÝÎ b - a +0 robe (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ŒSµj¦Þ Ebak the Grave RobberRevenantHealth: 14/14 ========================##Magic: 3/3========================######..)AC: 2Str: 11#....# ###....EV: 11Int: 14###.≈≈.###.....##SH: 0Dex: 9#<'.§§§'.'......#XL:  1 Next:  0% Place: Dungeon:1#.'.≈≈.'.@.......Noise: ---------  Time: 14.0 (0.0)###.≈§.######....a) +0 dagger#....#.Cast: Soul Splinter###### _You open the large door. _There is a large open door here. _You open the large door. _Found a sling. _There is a large open door here.  ŒSµjià H[36mOkay, then.ŒSµj$ç D _˜Sµj}††Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character�Sµj/£�SµjίEbak the Grave RobberRevenantHealth: 14/14 ========================##Magic: 3/3========================######..)AC: 2Str: 11#....# ###....EV: 11Int: 14###.≈≈.###.....##SH: 0Dex: 9#<'.§§§'.'......#XL:  1 Next:  0% Place: Dungeon:1#.'.≈≈.'.@.......Noise: ---------  Time: 14.0 (0.0)###.≈§.######....a) +0 dagger#....#.Cast: Soul Splinter###### _You open the large door. _There is a large open door here. _You open the large door. _Found a sling. _There is a large open door here. _O�Sµj± kay, then.žSµj` ¨######## ...).#....# ####.###.≈≈.###.....## #<'.§§§'.'......#.#.'.≈≈.'.'###.≈§.######.#....# ..###### .žSµj% i..§§§.§§..≈§§žSµj\ +≈žSµjh 25.0 (1 _žSµjW žSµju ŸSµj¡Û;######## ...).#....# ####..... ###.§§§###.....## #<'.§§.'.'......#.#.'.≈§§'.'.###.≈≈.######.#....# ..###### ....##..#ŸSµjkäo§.§≈§§ŸSµj ê&6ŸSµjÝîŸSµjLðŸSµjØ ì###### ###### ...).. #....# ####..... ###.§§§###.....## #<'.§§§'.'......#.#.'.≈§.§.'.###.≈§§######.#....# ..###### #..#..#.....##.#ŸSµj—$ ‘≈.≈.'≈.ŸSµj‹+ &7ŸSµjÅ4 ŸSµj¶7  Sµjòá³####### ###### ....).. #....# ####..... ###.§§§###.....## .#<'.§≈.'.'......#...##.'.≈≈.'.'.####.≈≈.######. Sµj^â##....# ..###### ###......##..#.... SµjŽâc#.###  Sµj2êK.§ Sµj‡ï&8 Sµj{ö Sµj|ü¡SµjwñYM ############# ....).. #....# ####..... ##.§§.###.....## .<'.§≈.§#...#.'.≈≈.'.'...¡SµjOò¿###.≈≈.########....# .........#.#¡Sµj¡û!'¡SµjËþ&9¡Sµj¡Sµj¡SµjAŠTM #########.##### ....).... #....# ####........##.§§.###...@.## .<'.§#...#.'.≈≈.'.'....#¡Sµj2‹–###.≈≈.######.......##.##¡Sµj¬’¡Sµj+—'20¡Sµju�¡Sµj€Ÿ¢Sµjø†M #.#################........) #....# ####@.......##.§§.###.....##....<'.§#...##.'.≈≈.'.'..........#.#...§1¢Sµj— b#.#.#######.)....:#....# ####.####.§§.###.....##....##<'.§≈§'.'......#...#.#.'.≈≈.'.'....####.≈≈.######.......##....# ...###### ###......## ¢Sµj ¢Sµjµ &2¢Sµjñ" ¢Sµjh% þ_There is a large open door here. _You open the large door. _Found a sling. _There is a large open door here. _Found a parchment of Forge Monarch Bomb.£Sµj¶ EM #.############.######......@.)....: #....######....##.§§.###.....##....##<'.§≈§'.'......#...#.....#...#....##..####£Sµj7£SµjÝ&3£Sµjà%£Sµjgt Ö#.#.#######.)....:.#....######.####.§§.###.....##....#  #<'.§≈§'.'......#...#.  #.'.≈≈.'.'..........# ####.≈≈.######.......##....# .........£Sµjdu ¥###### ###......#. £Sµjƒ~ £Sµj«ƒ &4£Sµj ‹ £SµjAŒ ¤SµjÑ û#.#.#######.....:.#....######.# ¤SµjøÃ f###.§§.###.....##....# #<'.§≈§'.'......#...#..> #.'.≈≈.'.'..........# # ###.≈≈.######.......##....# .........###### ###......#. ¤Sµj,Í ¤SµjÖÐ &5¤Sµj× ¤SµjtØ 4 _Found a stone staircase leading down.¤SµjÎÚ N _You see here a +0 sling.¨Sµj1;3¨SµjÁ<¨Sµj@@¨Sµj˜B¨Sµj„C$ _¨SµjüH,¨SµjuJ¨SµjK¨Sµj^L¨SµjøN¨SµjQ¨Sµj}Q¨Sµj`R¨SµjLU¨Sµj…W,¨Sµj Y¨SµjÒ]B¨Sµj_¨Sµjòcg  You pick up a parchment of Forge Monarch Bomb and begin reading...¨Sµjie3¨Sµj-ut####..#.##.##.##.##.#####.##### ###........)....@...# 31.0 (6 ..######........###..... ¨Sµjøyã§.###.....##....# ... ≈§'.'......#...#..> . ≈.'.'..........#.## ≈.######.......#.# ..# ........... ### ###......#.# ¨Sµj~¨SµjŽ€K _You add the spell Forge Monarch Bomb to your library.®Sµjú 3®Sµj› ®SµjJ ®Sµj" ®Sµj‰' ,®Sµjá7 ò®Sµjj@ ,®Sµjëw $ #######.. #.......# #@# 6.0 (5 #.#  #.#  #.#  #.############.##### ####........)........#.######........###..... §§.###.....##....# ... §≈§'.'......#...#..> .°Sµjª '#######...#.@.....##.########.# °Sµjì (#.# #.#  #.############.##### ###........)........# ..######........###......###.....##....# ...°Sµjë °Sµj� +7.0 (1°Sµj¦" °Sµj“$ ±SµjW¹ 3±Sµj¥º ±Sµj½ ±Sµjʾ ±Sµj\¿ ±Sµj×Ä X±Sµj2Æ ±SµjÇ ±SµjúÈ ,±Sµj£É ±SµjeÊ ±Sµj[Ë ,±Sµj¾Ë ±Sµj|Õ f##############....#.....@.# 41.0 (4#.####### #.# #.##.# ###.##### .......)........# ####........ ±Sµj�Ö ±SµjÁÛ ±SµjoÝ ³SµjY!³Sµj@"3³Sµj9'³Sµj6)i  You encounter a dart slug.³Sµj÷0õ##w#.#......@# #.# #.# .##### w   dart slug (asleep) ³SµjÍ9&0³Sµjw?22.0 (1 _³Sµj~B³Sµj­E·Sµj�Á·SµjBÅtA dart slug. A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. Max HP: ~10Will: noneAC: +EV: +  rF: ... rC: ... rPois: x·SµjöÅÃrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 70% (normally travels slower than you) You have about 98% to hit with your +0 dagger (while incapacitated). It has about 49% to hit you. Attack Max Damage Bite 3 It has a 20% chance to notice you each turn. It possesses the following natural abilities:  a - Slug Dart·Sµj6ÆÖ(2d3) (7) [!]: Description|StatusesîSµjJ< îSµjpE Ebak the Grave RobberRevenantHealth: 14/14 ========================Magic: 3/3îSµj4F ³========================AC: 2Str: 11EV: 11Int: 14########wSH: 0Dex: 9#######........XL:  1 Next:  0% Place: Dungeon:1#......@#Noise: ---------  Time: 42.0 (1.0)#.#######a) +0 dagger#.#Cast: Soul Splinter#.##.# îSµj•F W##########.#####w   dart slug (asleep) ......)........# ###........###..... .....##....# ... _Found a parchment of Forge Monarch Bomb. _Found a stone staircase leading down. îSµjäF é_You see here a +0 sling.  You pick up a parchment of Forge Monarch Bomb and begin reading... _You add the spell Forge Monarch Bomb to your library. _You encounter a dart slug.îSµjåN îSµj¾P îSµjOX îSµjdZ ñSµjŽrîUnequip which item? Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipõSµjD[õSµjª]õSµjcÇEbak the Grave RobberRevenantHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14########wSH: 0Dex: 9#######........XL:  1 Next:  0% Place: Dungeon:1#......@#Noise: ---------  Time: 42.0 (0.0)#.#######a) +0 dagger#.#Cast: Soul Splinter#.##.# õSµj d@##########.#####w   dart slug (asleep) ......)........# ###........###..... .....##....# ... _Found a parchment of Forge Monarch Bomb. _Found a stone staircase leading down. _You see here a +0 sling.  You pick up a parchment of Forge Monarch Bomb and begin reading... _You add the spell Forge Monarch Bomb to your library. _You encounter a dart slug.õSµjçkP  Okay, then.õSµjÁmõSµj`sõSµj�z. _ùSµj¾ÿi ########w########.@.......#.......######.##.#######  #.# #########.##### .....)........# ##........###.....ùSµjwùSµjŽ 23.0 (1 _ùSµj•ùSµj7úSµj *Ê#w########.#.######.##.####### #.# 4Soul SplinterûSµj96X#w########.#.######.##.#.####### #.# ûSµj³7ûSµjx=ûSµj @&5ûSµj�EûSµjíGüSµjtæ Ö       #w# #######.# üSµjËç #.######.##.# #.#######  #.#  #.#  #.#  .#####  ).#  ###.....  üSµj@ï üSµjÒñ &6üSµj®ö üSµjrø ýSµjÊ“p      # #w####  #######.#  #.######.##.#  #.####### .. #.# ..# #.# ## #.#  .#####  .).#  ###.....  ýSµjE›<7ýSµjv¤þSµj’U    ### .. .#  #w####  #######.#  #.######.##.# þSµjúV4 #.# ...  #.# ##..#  #.# .##  #.# # .#####  ).#  ###.....  þSµj:`JwwþSµj™a&8þSµjQkÿSµj–è%  You hit the dart slug.ÿSµjoë' ÿSµjì` The dart slug is moderately wounded.ÿSµjï%=ÿSµj5ð 9ÿSµjüW _The dart slug bites you but does no damage.Tµj¦%  You hit the dart slug.Tµj'±s  The dart slug is moderately wounded.TµjZ³'50Tµj„¹Tµj¼O _The dart slug misses you. TµjfU %  You hit the dart slug. Tµjþ` p  The dart slug is heavily wounded. TµjFd &1 Tµj6i  Tµjak W _The dart slug closely misses you. TµjŒôV  You hit the dart slug but do no damage. Tµj&û TµjŸý&2 Tµjã  Tµj a _The dart slug is heavily wounded.Tµj`%  You hit the dart slug.Tµjð…  The dart slug is severely wounded.TµjÖ#t  The dart slug launches a dart at you.Tµj ¨Tµjú©v9/14 ---------3TµjɯTµj³- _The slug dart hits you.TµjeŠV  You hit the dart slug but do no damage.Tµj’q  The dart slug is severely wounded.TµjÊ”q7------------4Tµj¢™TµjOœ. _The dart slug bites you.2Tµj?2Tµj E‚Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character;TµjØEnDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notes;Tµj›F/E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.;TµjÞFReligion Q: FAQK.Mutations V: Version informationL.;TµjG¨Licence, Contact, History !: Display diagnosticsM.;TµjBG¸Macros, Options, Performance Home: This screenN.Philosophy;TµjÛGû1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesOTµj\lj------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. OTµjoä QTµjè áEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. QTµjµ… [uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a QTµj† yMagic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous sQTµj(† žide-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are QTµj�† ¨wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. QTµjú† ·------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------QTµjž=ZWhen throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands:RTµj ¦ spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.  Should you have been firing at something previously, with the offender  still being in sight, the cursor will instead rest on the previous  targetRTµjϦ³. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer to  further away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can be  useful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'. - When you are content with your choice of target, press one key of Enter, Del,  or Space to fire at the target. If you press '.', you also fire, but the  spell/missile will stop at the target's square if it misses. This can be  useful to keep friendlies out of the fire, or to make sure your preciousRTµj4§xmissiles won't end up in deep water. - You can press Escape if you changed your mind - no turns are deducted. RTµj¯Cj sight). Due to this, most hunters can go a long way by pressing 'vf' to RTµjD fire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets with  the '+' or '-' commands, though. If you target yourself while firing something harmful (which can be RTµj9D‡sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your RTµj©Dàspell/wand/missile. ------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------ RTµjÊDSThere are a number of gods, demons and other assorted powers who will RTµjíDKaccept your character's worship, and sometimes give out favours in RTµj E¡exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you RTµj+EPcan always renounce your faith (use the 'a' command - but most gods resent RTµj‡E®being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilitiesSTµjÍ STµjÈ ¹  Ebak the Grave Robber  Revenant  Health: 7/14============------------  Magic: 3/3========================###  AC: 2Str: 11..STµj� ï  EV: 11Int: 14.#  SH: 0Dex: 9########w####  XL:  1 Next:  0% Place: Dungeon:1#######......@....#  Noise: =--------  Time: 54.0 (1.0)#.......######.##.#  a) +0 dagger#.####### ...  Cast: Soul Splinter#.###..#STµjW Ÿ #.#.## #.##  w   dart slug ####.##### )........# .....###..... The dart slug is severely wounded.The dart slug launches a dart at you. _The slug dart hits you.  You hit the dart slug but do no damage.The dart slug is severely wounded. _The dart slug bites you.STµjä õ Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  STµjH ¿~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterUTµjäåUTµjuï  Ebak the Grave Robber  Revenant  Health: 7/14============------------  Magic: 3/3========================###  AC: 2Str: 11..  EV: 11Int: 14.#  SH: 0Dex: 9########w####  XL:  1 Next:  0% Place: Dungeon:1#######......@....#  Noise: =--------  Time: 54.0 (1.0)#.......######.##.#  a) +0 dagger#.####### ...  Cast: Soul Splinter#.###..# #.#.## #.#Tµj+ð;4;21H#  w   dart slug ####.##### )........# .....###..... The dart slug is severely wounded.The dart slug launches a dart at you. _The slug dart hits you.  You hit the dart slug but do no damage.The dart slug is severely wounded. _The dart slug bites you.YTµj. z8=-5YTµj>4 ]Tµjµ� G  The dart slug launches a dart at you. _The slug dart hits you.  You hit the dart slug but do no damage.The dart slug is severely wounded. _The dart slug bites you.  You hit the dart slug.]Tµj]˜ €  The dart slug is almost dead.]Tµj‚š T5-----=6]Tµj˜  ]Tµj¢¢ . _The dart slug bites you._Tµj“Bm †You hit the dart slug._TµjwIR_TµjdOf337Soul Splinter_Tµj#U_TµjvVM _You kill the dart slug!bTµjÀüA dart slug corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.iTµjPÖ iTµjPÜ Ä  Ebak the Grave Robber  Revenant  Health: 5/14========----------------  Magic: 3/3========================###  AC: 2Str: 11..  EV: 11Int: 14.#  SH: 0Dex: 9########†####  XL:  1 Next: 33% Place: Dungeon:1#######......@....#  Noise: =--------  Time: 57.0 (1.0)iTµjÆÜ >#.......######.##.#  a) +0 dagger#.####### ...  Cast: Soul Splinter#.###..# #.#.## #.##   ####.#####   )........#   .....###.....   iTµjýÜ _The dart slug bites you.  You hit the dart slug.  The dart slug is almost dead. _The dart slug bites you.  You hit the dart slug. _You kill the dart slug!iTµjfã iTµj(æ iTµjóé iTµjgë jTµje      #### #..   #.#   ########@####  #######...........# jTµjÙe§ #.......######.##.# #.####### #... .. #.# ###..### #.# .##  #.# # ###.#####  ...#  jTµjbljTµj^n.-8jTµjqrjTµj vv _You see here a dart slug corpse.nTµjk¨ nTµj—© ÂA dart slug corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpsepTµj1pTµjÇ  Ebak the Grave Robber  Revenant  Health: 5/14========----------------  Magic: 3/3========================  AC: 2Str: 11####  EV: 11Int: 14#..  SH: 0Dex: 9#.#  XL:  1 Next: 33% Place: Dungeon:1########@####  Noise: ---------  Time: 58.0 (1.0)#######...........#  a) +0 dagger#.......######.##.#  Cast: Soul Splinter#.####### #... .. #.####..### #.#.##TµjªE;30H  #.##   ###.#####   ........#  You hit the dart slug.  The dart slug is almost dead. _The dart slug bites you.  You hit the dart slug. _You kill the dart slug! _You see here a dart slug corpse.pTµj/"pTµjD$pTµjÖ(pTµjÃ*qTµjÇ×qTµj ÙÂA dart slug corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpseqTµjsA qTµj3H ¢  Ebak the Grave Robber  Revenant  Health: 5/14========----------------  Magic: 3/3========================  AC: 2Str: 11####  EV: 11Int: 14#..  SH: 0qTµj×H ìDex: 9#.#  XL:  1 Next: 33% Place: Dungeon:1########@####  Noise: ---------  Time: 58.0 (0.0)#######...........#  a) +0 dagger#.......######.##.#  Cast: Soul Splinter#.####### #... ..qTµj#I z #.####..### #.#.## qTµj½J Ê #.##   ###.#####   ........# qTµj  Noise: ---------  Time: 58.0 (0.0)#######...........#  a) +0 daggerUµj8ŸW#.......######.##.#  Cast: Soul Splinter#.####### #... ..Uµje¦— #.####..### #.#.##  #.##   ###.#####   ........#   _You see here a dart slug corpse. _Unknown command. _Okay, then. _Sorry, you're not good enough to have a special ability.  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Ebak the Grave Robber  Revenant  Health: 5/14UµjT§Š========----------------  Magic: 3/3========================  AC: 2Str: 11####  EV: 11Int: 14#..  SH: 0Dex: 9#.#  XL:  1 Next: 33% Place: Dungeon:1########@####  Noise: ---------  Time: 58.0 (0.0)#######...........#  a) +0 dagger#.......######.##.#Uµj†§ê  Cast: Soul Splinter#.####### #... .. #.#Uµj´§Z###..### #.#.## UµjÙ§F #.## Uµjú§B  ###.##### Uµj¨B  ........# UµjB¨«  _You see here a dart slug corpse. _Unknown command. Uµjv¨_Okay, then. _Sorry, you're not good enough to have a special ability.  Casting: Soul Splinter (safe; 4% risk of failure)  Uµj±¨\Confirm with . or Enter, or press ? or * to list all spells.Uµj௠ #.# # ###.#### ........#  Okay, then.Uµjg²UµjA·Uµj5¹. _Uµj„ / _6==Uµj® nUµj{ æ         #########   #.@.....#  61.0 (3 #.#####.#   ########†####  #######...........#  #.......######.##.#  #.####### #... .. #.# Uµj ###..###  #.# .##  #.# # Uµjî) 3UµjÑ,ò  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UµjDi²  Okay, then. _Uµj_Uµjë UµjÇ!Œ_Uµj©"Uµjß#Uµj=$`7====Uµj $Uµj&Uµj\'Uµj´'Uµj>(Uµj¹/©       #########  Uµj 0¬#.....@.#  5.0 (4#.#####.#  ########†#### .#  ####....Uµj50Z.# .#  .....######.##.# .#  ###### #... ...#  Uµj[0Å ###..####   .##  Uµj×0q #  Uµj67Uµj?9Uµj?;UµjêMUµj5NUµjÀNUµjšQUµjŒS,Uµj]ê==Uµj{]Uµj_i8=Uµj“_UµjaUµjbUµjNbUµj´bUµj>dUµjseUµjafUµjŽfUµjno¤##########.......##.#####.#########†#####.# ####...........##.# .....######.##.##. ######....71.0 (6##..### #.##  # # #### ...# ##..... ...Uµjpq .> .Uµj]p Uµj . ..# .## ### .#  !Uµjï 3!Uµj¢ !Uµjm ä==10/14==!UµjÓ ,!Uµj‘ !Uµj ,!Uµjœ !Uµj B!Uµj® !Uµjã k1===!Uµjo !Uµj£ ,!Uµj !UµjD !Uµj‹ !Uµj` !Uµj !Uµjo !Uµj² !Uµj¶ !Uµj 9=!Uµjv !Uµj^ !Uµjž 62==!UµjÀ !UµjW !Uµj� !UµjÓ !Uµj;! !Uµj4" !Uµjj" !UµjÎ" !UµjÇ$ B!Uµjf% !Uµj¾% j3====!Uµj®& !Uµjš' ,!UµjÎ' !Uµj)) ,!UµjU) !UµjŠ* ,!Uµj+ !Uµjé+ !Uµj%, :==!Uµj�, !Uµj / º _Okay, then.asting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You start resting.  HP restored.!Uµj}6 3...!Uµj¨= 095.0 (19.0)!Uµj5@ b4==6.0 (20 _!Uµj+F !UµjªF $Uµj†1ð .......#############†#### #######..................######.##.##.######## #.......# ###..### #.##  #### ...... ....  $Uµji7$UµjB;17.0 (1.0)$Uµj–?$UµjA$Uµj"� : #############†#### #######..................######.######### #...... ###..### #.##  #### ......$Uµjà� �###..... .#.#  $UµjÓ– $UµjD˜ &8$Uµj?� $UµjlŸ %Uµj&RÅ ########† #######..................######.##.######## #...... ###..### #.##  #### ......###.....  ##  %Uµj+Y%UµjZ]&9%Uµjtc%Uµj‚f%UµjV$i #######........... #.......######.##.######## #...... ###..### #.##  #### ......###..... #..> .%Uµj¼$ˆ#  %Uµjü+%Uµjx/M==100.0 (1.0)%Uµj‹5%Uµjî5%Uµj�I .......######.######### #...... ###..### #.##  #### ......###..... #..> . #...## #.#### # %Uµj$JD %Uµj P%Uµj§R&1%Uµj]V%Uµj2X'Uµj;û 4'UµjÝÿ 'Uµjþ)UµjÅŒõ #.####### #.......#  #.# ###..####  #.# #.##  #.# #.# #.##### #.# .......# #.# ###..... #.# .# ... ####.# ..> . #..@.# )Uµj´�ï.#.## #.#### .#. #  ....  #.# ###  .  ## )Uµj-“)UµjÌ”&2)Uµjݘ)Uµj0›*UµjRêµ #.# #.#  #.# ###..####  #.# #.##  #.# #.# #.##### #.# .# #.# .###..... #.# *UµjMëå.# ... ####.# .#..> . #.@..# .#.## #.#### .#.# #. .#. .#.##. ##. .#. ##. # *Uµjkð*Uµj3ò&3*Uµj€ú*Uµj—û*Uµj©2 ¼ #.# #.#  #.# ###..####  #.# #.##  #.# #.# #.##### #.# ).# #.# .###..... #.# #....# ... ####.# #...#..> . #@...# .#.## #.#### .#.# #.# . #.# .#.# #.# .#### #.# . #.# .### #.# .# *UµjÓ8 *Uµj‰< &4*Uµj C *Uµj‚E +Uµjÿ=+Uµjm>+Uµj¢>+Uµj{@+UµjÄ@+Uµj¹Eš+UµjF+UµjUF+UµjÐF+UµjïG,+UµjêH+UµjUJ+Uµj.K,+UµjÞL,+UµjeM+Uµj|N+Uµj°N+UµjO+UµjP+UµjZP+UµjÈP+UµjãQ+Uµj!R+Uµj`R+UµjaS+Uµj�S+UµjûS+Uµj{U,+UµjÒU+UµjÜV+UµjW+Uµj©W+UµjY+UµjZY+Uµj¾Y+Uµjè[,+Uµj6\+Uµj^,+Uµjx^+Uµjî_+Uµj5`+Uµj­`+Uµjb+Uµjeb+Uµjêb+Uµjld+Uµj´d+Uµj/e+Uµj{f+Uµj¿f+Uµjg+Uµj+h+Uµj`h+UµjÒh+Uµjìi+Uµj&j+Uµj¯j+Uµj,l,+Uµj l+Uµj n,+Uµj‰n+UµjÉo+Uµjp+Uµj¨p+Uµj>r,+UµjÕr+UµjÔs+Uµjt+Uµjmt+Uµj¯u,+Uµj?v+Uµj7w+Uµjqw+Uµjðw+Uµjäx+Uµj'y+Uµj€y+UµjY{B+Uµjw|,+Uµjõ|+Uµj~+UµjJ~+Uµj¨~+UµjÔ,+Uµj„€+Uµjú�,+UµjC‚+UµjÛƒ+Uµj „+UµjÞ„+Uµj†,+Uµjg†+Uµj‡,+Uµj)ˆ+Uµjˆ‰,+UµjaŠ+Uµj‹+UµjJ‹+UµjŒŒ+Uµj�+Uµjc�+UµjÑ�+Uµj’�B+Uµj#‘,+Uµj…‘+Uµjº’+Uµjù’+UµjN“+UµjÕ”,+Uµj&•+Uµjh–+Uµj¬–+Uµj—+Uµjɘ,+Uµj\š+UµjÔš+Uµj›+UµjΛ+UµjÒœ,+Uµj8�+Uµj ž,+UµjžŸ+Uµj· ,+Uµj?¡+Uµj”¢,+Uµj £+Uµj0¤+Uµjˆ¤+Uµj¥+UµjDÍ+UµjÞÎ,+UµjàÏ+Uµj,Ð+Uµj–Ð+Uµj‰Ò+UµjìÒ,+Uµj Ô+UµjLÔ+Uµj�Ô+UµjÀÕ+Uµj$Ö,+Uµjj×+Uµjª×+UµjÔ×+UµjþØ+Uµj>Ù+Uµj‚Ù+Uµj[ÛB+UµjJÜ+UµjºÜ,+Uµj.Þ,+Uµj�Þ+Uµjãß,+Uµj’à+UµjWá,+Uµj´á+UµjÈâ,+Uµj ã+Uµj*ä,+UµjŒä+Uµjxå+Uµj»å+Uµjçå+Uµjç+UµjEç+UµjNè+UµjÀé+Uµj ê+Uµj2ê+Uµjë+Uµjšë+UµjØë+Uµj±ì+Uµjàì+Uµj;í+UµjVî+Uµj˜î+UµjÌî+Uµj×ï+Uµjð+Uµjuð+UµjÕñB+Uµj(ó,+Uµj„ó+Uµj‚ô,+Uµjáô+Uµj´õ+Uµjýõ+Uµj<ö+Uµj¯÷+Uµjý÷,+UµjÁø+Uµjù+UµjNù+Uµj0û,+Uµj�û+Uµj‘ü,+Uµjïü+Uµjþ,+Uµjtþ+Uµj\ÿ+UµjŠÿ+UµjÍÿ+UµjÐ,+Uµj+Uµj9,+Uµj‡+Uµj…,+Uµjå+Uµj¿+Uµjõ+UµjC+Uµj/+Uµjo+UµjT+UµjÊ ,+Uµj +Uµjz ,+UµjÉ +Uµj4 ,+Uµjƒ +Uµj’+UµjÍ+Uµj+Uµjú+Uµj&+Uµjx+Uµjx+Uµj©+UµjÜ+Uµj +Uµj|+Uµj +Uµjø+Uµj0+Uµjr+UµjZ+Uµjo+Uµj +Uµjú+Uµj<+Uµji+UµjûW _You start waiting.+UµjQ'1203.0 (99.0)+Uµj”(04.0 (100.0)+Uµj`-+Uµj™0# _Done waiting.,Uµjþ)  ###..### #.##  ####.##### )........ .....###.....# #....# ... ####.##..> . #... ....#.## #@####  .....#  ,Uµj)d5.0),Uµj– £  #.##  ####.##### )........ .....###..... ,UµjQ– £#....# ... ####.##..> . #....# ....#.## #.####  ...#.#,Uµj|– ‡###  ,Uµjz� ,Uµj›² C6-Uµj³¿:  -UµjHÀ+####.##### )........ .....###..... #....# ... ####..> . #... -UµjdÂ)....#.## #.###  ...#.# .####   -UµjÇ-Uµj×Ê&7-Uµj/Í-UµjÍÏ-UµjVÑ ± ####.##### )........ .....###..... #....# ... ####..> . #... ....#.## #.###  ...#.# .#### ..   -UµjôÜ -Uµj)Ý &8-Uµj»â -Uµj5ä -Uµjfê Ë )........ .....###..... #....# ... ####..> . #... ....#.## #.###  ...#.# .#### .. ###  -Uµj­ð -Uµjsó &9-Uµj~÷ -UµjŒù .Uµj Â.....###..... #....# ... ####..> . #... ....#.## #.###  ...#.# .#### .. ### . ###10.UµjW.Uµj».UµjSˆ#....# ... ####..> . #... ....#.## #.###  .UµjPS|...#.# .#### .. ###.Uµj‚SK #......UµjéS_ #.#####.Uµjª[.Uµj]hC1.UµjÐ ‰.#...#..> . #....# .....#.## #.#### .#. #.#  .... #.# #.# #.# ####  #.# ...  #.#.Uµj„7 / #.####.####.#  .# #....@.#  #.######       2/Uµjpá­.#...#..> . #....# .#.## #.#### .#.# #.# . #.# .#.# #.# #..#### #.#  .... #.#  #.### #.####.#  .# #...@..#  #.######        /Uµjaæ/Uµjñç&3/Uµjëë/Uµjé/Uµj­ÿC.#...#..> . #....# .#.## #.#### .#.# #.# . #.# #......#.# #.# #..#### #.#  ....# #.#  #.### #.####.#  .# #..@...#  #.###### # 4/UµjN S.#...#..> . #....#.#.## #.#### #.#.# #.#. #.# ##......#.# ### #.#  ##..#### .. #.# .... #. #.# #.### #.####.# .# #.@....# #.###### #...###/Uµj /Uµj� &5/Uµjø /Uµjp 1Uµjƒ´#....# ... ####.##...#..> . #....# ..#.## #.#### ###.# #.#  ..... #.# ###......#.# #### #.###..#### ..# #.# .... #.# #.#1Uµj@¶®#.### #@####.#.# #......# #.###### #.# ..#####1Uµj ¼1UµjÁ&61UµjÉ1Uµj,Í1Uµjåà M##........###..... ##....# ... #####...#..> . #.... ..#### ###.#  ..... ###......#.######1Uµj7Ä ã##..####..........  #.#######.#.#.....#1UµjoÄ Y#.######1Uµjºá Y72Uµj r§......)........# #.# ###........###..... #.##....# ... ####.##...#..> . #....# ...#.## #.#### ####.# #.#  ..... #.####......#.####### #.###..####.....@.# #.# .....).#####.# #.##.### #.####.#.# #......# #.###### #.# ..#####2Uµj7x2Uµj!{&82UµjÉ‚2Uµj׆# _Found a mace.3Uµj Œ.).# #.##.###..... #.# 3Uµj ý#.....##....# ... ####.# '......#...#..> . #....# '.#.## #.#####.#.# #.# . #.# ###......#.# #.# ##..####.# #.# .....).#####.# #.# #.### #.####.# .# #......# #.###### #.# ..# ####3Uµjx<93Uµjf13Uµj›Ñ.).# #.##.###..... #.# ##.....##....# ... ####.# .'......#...#..> . #....# .'.#.## #.#####.#.# #.# 3UµjÒF. #.# ###......#.# #.# ##..####.# #.# .....).#####.# #.# #.### #.####.# 3Uµj=Ò, .#3Uµj[Ò7 #......# 3UµjwÒ7 #.###### 3Uµj’Ò\ #.#  ..# 3Uµj²ÒJ ####3Uµj„Û3UµjƒÝ'203Uµj´ã3UµjÁå3Uµj4 ?#.).# #.##.###..... #.##.....##....# ... ####.# '.'......#...#..> . #....# '.'....#.## #.#####.......#.#3Uµj� I #.# # 3UµjC þ.... #.# # ###......#.# #.# ##..####3Uµj  ¦.# #.# .....).#####.# #.# #.#### #.####.#  .# #......#  #.######  #.#  ..#  ####3Uµj-@ 3UµjõI <13Uµj0Y 4UµjFOó#.).# #.# .######........###..... #.# .###.....##....# ... ####.# §'.'......#...#..> . #....# .'.'..#.## #.#### .######.......#.# #.# .# ..... #.# ## ###......#.# #.# ##..####.# #.# .....).#####.# #.# #.####. #.####.# .# #. #......#.. #.######.. #.#..4UµjËOk. ..#### ####4UµjbkY25UµjEe..######........###..... #.# §.###.....##....## ... ####.# ≈§'.'......#...#..> . #....# ≈.'.'..........#.## #.#### ≈.######.......#.# #.# .# ........... #.# ### ###......#.####### #.# ##..####.......# #.# #.....)@#####.# #.###.####.# #.####.# .# #.# #......# ..# #.###### ..# #.#.. ..# #### #### 35Uµj.5Uµj©'5UµjE~K.######.###..... #.#§.###.....##....## ... ####.# §≈§'.'......#...#..> . #....#≈.'.'.#.## #.####≈.######.#.## #.#.# .... #.## ###......#.# #.# ##..####.# #.# #.....@.#####.# #.# ##.####.# #.####.# .# #.# #......# ..# #.###### ..# #.# .... ..# #### ####5Uµj΋<45Uµj)‘5Uµj{”M _You see here a +0 mace.:Uµj Õ:Uµjú×:UµjŒÞ:Uµj_à;Uµj=Ø\A +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 9.0 XLs.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 102% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-clawed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents, (g)et.RUµj]XRUµjYRUµjßdh...######........###..... #.# Ebak the Grave Robber §§.###.....##....## ... ####.# Revenant §≈§'.'......#...#..> . #....# Health: 14/14 ======================== ≈≈.'.'..........#.###.#### Magic: 3/3======================== ≈≈.######.......#.###.#AC: 2Str: 11 ...# ...........#.#EV: 11Int: 14 #### ###......#.####### #.#SH: 0Dex: 9##..####.......# #.#RUµjfeOXL:  1 Next: 33% Place: Dungeon:1#.....@.#####.# #.#Noise: ---------  Time: 224.0 (0.0)##.####.# #.####.#a) +0 daggerRUµjµe.# #.# #......#Cast: Soul Splinter..# #.######RUµjæe½..# #.#.... ..##### #### RUµj%fÃ_You start resting. _HP restored. _You start waiting. _Done waiting. _Found a mace. RUµjPf8_You see here a +0 mace.RUµjHmRUµjp+5.0 (1RUµj£tRUµjƒw# _c - a +0 maceTUµjMîUnequip which item? Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip]UµjXf]UµjÙj]Uµjop0...######........###..... #.# Ebak the Grave Robber §§.###.....##....## ... ####.# Revenant §≈§'.'......#...#..> . #....# Health: 14/14 ======================== ≈≈.'.'..........#.###.#### Magic: 3/3======================== ≈≈.######.......#.###.#AC: 2Str: 11 ]UµjÐqZ...# ...........#.#EV: 11Int: 14 #### ###......#.####### #.#SH: 0Dex: 9##..####.......# #.#XL:  1 Next: 33% Place: Dungeon:1#.....@.#####.# #.#]Uµjr9Noise: ---------  Time: 225.0 (0.0)##.####.# #.####.#a) +0 dagger]UµjFr.# #.# #......#Cast: Soul Splinter..# #.######]Uµj�ræ..# #.#.... ..##### #### _HP restored. ]Uµjªra_You start waiting. _Done waiting. _Found a mace. ]UµjÑrL_You see here a +0 mace. _c - a +0 mace]Uµj°xP  Okay, then.]Uµj&|]Uµj?�]Uµjƒ. _`Uµj2�.######.###..... #. .§§.###.....##....## ... ####. .§≈§'.'......#...#..> . #.... .≈≈.'.'.#.## #. .≈≈.######.#.## #.#.# ... #.## ###......#.`Uµj‹2¼# #.# ##..####.# #.# #.#####.# #.# ##.####.# #.####.# .# #.# #......# ..# #.######`Uµj¿2¥ ..# #.# .... ..#`Uµj3h #### ####`UµjZ9`Uµjv<26.0 (1 _`UµjB`UµjDaUµj­aUµj=3aUµj�aUµjäaUµjž „aUµj64 #....######..###..... ##.§§.###.....##....## ... ### <'.§≈§'.'......#...#..> . # .'.≈≈.'.'..........#.## #. ##.≈≈.######.......#.## #.#  #....# ........... #.#  ###### ###......#.####### #.# ##..####.......# #.# #..@....#####.# #.#8.0 (2 ##.####.# #.####.# #.# #.# #......##. ..# #.######.. ..# #.##. .... ..##. #### ####aUµj8e#.bUµjEE###.§§.###.....##....## ... ## #<'.§≈§'.'......#...#..> . #. #.'.≈≈.'.'..........#.## # ###.≈≈.######.......#.## #. bUµjÊ #....# ........... #. ###### ###......#.####### #. ##..####.......# #. #.......#####.# #. ##@####.# #.####.bUµj„ #.# #.# #...... #.# ..# #.#### ... ..# #.bUµj6£# #.# .... ..#bUµjèG #.# #### #### #.# (.#bUµj£bUµjÒ!+9.0 (1bUµj^'bUµjÉ)' _Found 3 javelins.dUµjqb3dUµj!ddUµj1gdUµj—hdUµjênndUµjÓrdUµj7udUµj¿xBdUµj{dUµjÔ|dUµj}dUµjÞ}dUµj4dUµjX�,dUµj�ˆ„dUµjª�XdUµj�,dUµjÅ�dUµj6“^ _Found a scroll labelled SITORPHESTRE.dUµjê›Ó #.......#####.#  ##.####.# #.#### #.####.# #.... .#.####.#....# #.#### .............# #.#  ##.####.#...... ..#  #.####### ####  ##.# #@.#37.0 (8# #.# ...?...dUµjždUµjg£dUµj!¦N _You see here 3 javelins.iUµjÒiUµjÃÓ+8.0 (1iUµjÙiUµj§Ú$ _d - 3 javelinsmUµj^amUµjdbÀUnequip which item? Hand Weapons (go to first with )) mUµj°bË a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)mUµjòb_[?] describe selected [!] unequip|take off[tab] equip|unequipqUµjé rUµj“” rUµjÖš rUµj  #.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================rUµjÀ¡ `.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#.?... _c - a +0 mace _Okay, then. rUµj¢ Ò_Found 3 javelins. _Found a scroll labelled SITORPHESTRE. _You see here 3 javelins. _d - 3 javelinsrUµjˆ¨ P  Okay, then.rUµjŽª rUµj¯ rUµjÒ² . _sUµjؼsUµj­¿ÎGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Missiles (go to first with ()d - 3 javelins sUµjôÀŸArmour (go to first with [)  b - a +0 robe (worn)uUµjÄ!(a - a +0 dagger (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.3 XLs.At current training (6%) you reach 10.0 in about 21.0 XLs.Current attack delay: 1.0. Damage rating: 3 (Base 4 x 97% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-clawed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.xUµj:}M Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  c - a +0 mace Missiles (go to first with ()  d - 3 javelins Armour (go to first with [) xUµjF~H b - a +0 robe (worn) �UµjN‘ �Uµje˜ �Uµjþž ƒ#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#�Uµj  ðXL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#.?... _Okay, then. _Found 3 javelins. _Found a scroll labelled SITORPHESTRE. _You see here 3 javelins. _d - 3 javelins _Okay, then.�UµjË¥ �Uµj̧ �Uµj¾¬ �Uµj‚® ‚UµjæK ‚Uµj‘N PDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.‚UµjbO ûAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup description‚Uµj£O ÇJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnostics‚UµjÒO ñM.Macros, Options, Performance Home: This screenN.Philosophy‚UµjP 1.List of Character Species2.List of Character Backgrounds3.List of Skills‚Uµj1P ô4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesƒUµj®¡l------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionƒUµj¢×„UµjY ú This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes„Uµj"¸® auto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set of„Uµj^^� shortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressing„Uµj|ÿ œdirection  If a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher  (regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). „Uµj‘ cf Fire currently quivered action, showing a targeter. If some monster is inight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does not  take a target, the display will typically show an area of effect.Pressing f again triggers the action.„UµjÄ£ ¶Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. „Uµj3¥ tF Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. …Uµj�¶ tV Evoke an item directly from the inventory. This includes using wands. …Uµjк “Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many†UµjT Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsdescription. z Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets. Resting s, Del, . or Numpad 5†UµjÄÀ¤Uµj¥r â Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. ¤UµjQ;* 5 or Shift-Numpad 5§Uµj÷)ö Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're§Uµjöresting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- §Uµj¯Ž  O¨Uµj"×$ ¨UµjU×KOpen door. This is also done automatically by walking into the door. C¨Uµj™5 Close door. ·UµjçÐCtrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). ·UµjE|µ< Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ;·UµjÁ·UµjÍÏX Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items. ·UµjÕØ½Uµj1÷ ]x Examine surroundings, see below. Has '?' help. ¾UµjhTX Examine level map, see below. Has '?' help.ÃUµjA §Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature.ÃUµjü ¯Ctrl-OShow dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which youÃUµjDá b  have found the entrance. You can enter any text. This annotation is thenÅUµjFO listed in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotations.ÅUµjØ‹  ÇUµj4³ÇUµj¯Ü#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#[ÇUµjuÈ39;49m.?... _Okay, then. _Found 3 javelins. _Found a scroll labelled SITORPHESTRE. _You see here 3 javelins. _d - 3 javelins _Okay, then.ÈUµjñ»ÈUµj¿*Equip or unequip which item?  - - Claws Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ÌUµjdiÍUµjPàÍUµj æÍUµj"ëé#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11ÍUµjËëW##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#ÍUµjùë«Cast: Soul Splinter#.##.#...ÍUµjMì¨#.?... _Okay, then. _Found 3 javelins. ÍUµjzìà_Found a scroll labelled SITORPHESTRE. _You see here 3 javelins. _d - 3 javelins _Okay, then.ÍUµjó&Found 3 javelins.a scroll labelled SITORPHESTRE. _You see here 3 javelins. _d - 3 javelins _Okay, then.  ÍUµj˜õÍUµjBúÍUµjÔû. _ÎUµjú“]  You are a level 1 Revenant Necromancer. You are 33% of the way to level 2.  Play time: 00:07:08 (238 turns).  Zot will find you in 5762 turns if you stay in this branch and explore no new _floors.ÐUµj —  You are a level 1 Revenant Necromancer. You are 33% of the way to level 2.  Play time: 00:07:11 (238 turns).ÐUµjC ÐUµj ÐUµjö ’  Zot will find you in 5762 turns if you stay in this branch and explore no new _floors.ØUµj¯ý#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...[15;16ØUµj»H#.?...  You are a level 1 Revenant Necromancer. You are 33% of the way to level 2.  Play time: 00:07:11 (238 turns).  Zot will find you in 5762 turns if you stay in this branch and explore no new _floors.  Press: ? - help, v - describe, . - travelThe floor.äUµjeÁJ The floor. You are here.æUµj!J¶#.......#####.# # Ebak the Grave RobberæUµjÜJŸ##.####.# #.#### RevenantæUµjIKà#.####.# #..... Health: 14/14 ========================æUµj¤K±.#.####.#....# #.#### Magic: 3/3æUµjèK3========================æUµjDL¢.............# #.#AC: 2æUµjÆL.Str: 11æUµj=MŽ##.####.#...... ..#EV: 11æUµj¤M.Int: 14æUµjøMˆ#.####### ####SH: 0æUµjSN-Dex: 9æUµj¹N)##.#æUµj‹PýXL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul SplinteræUµjþP5#.#æUµjHQ+#.#æUµj¨UÛ...#.?...  You are a level 1 Revenant Necromancer. You are 33% of the way to level 2.  Play time: 00:07:11 (238 turns).  Zot will find you in 5762 turns if you stay in this branch and explore no new _floors.  Press: ? - help, v - describe, . - travelThe floor.çUµj.Ì©@?Play time: 00:07:11 (238 turns).  Zot will find you in 5762 turns if you stay in this branch and explore no new _floors.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled SITORPHESTRE.çUµjüØ Š .?  The floor.èUµjT%. The floor.éUµjL^#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#éUµjœ^_.?...  Play time: 00:07:11 (238 turns).  Zot will find you in 5762 turns if you stay in this branch and explore no new _floors.  Press: ? - help, v - describe, . - travelThe floor.éUµj¹ùÒ.?, g - get itemItem here: a scroll labelled SITORPHESTRE.  The floor.ëUµj…ªŠ .?  The floor.ëUµj¦E Ò.?, g - get itemItem here: a scroll labelled SITORPHESTRE.  The floor.îUµj>½Š .?  The floor.îUµj$P-..îUµjL 7..ïUµjÈ 7..ñUµj¹ò!..ñUµjó9.......ñUµjKóD........òUµj � ..Placed new exclusion.òUµj[Z ..òUµjqÝ;..òUµj@·A..òUµjcMA..òUµj\½òUµj Á>..òUµj$1 G...òUµj2 \.............óUµjzu¤ ..Reduced exclusion size to a single square.óUµjZP ..óUµjIÝ?..óUµj)v7..óUµj* 7..óUµj0¼7..óUµj9 Y.#A rock wall.óUµj¼ Q.#The floor.ôUµjy *.õUµjD\p ..Removed exclusion.õUµjŸzv............õUµj-{ ...õUµjœ<á ..............  Placed new exclusion.  Reduced exclusion size to a single square.öUµj|*.úUµjQ¦ Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor  Enter : fire (Space, Del, f) úUµjz®rv : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through traps p : fire at Previous target (also f) _ : cycle through altars : : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action.( : cycle to previous suitable action ) : cycle to next suitable action.üUµjá+ 5#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================üUµjs- k.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)üUµj. Ø#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#.?... _floors.  üUµjž. ÀRemoved exclusion.  Press: ? - help, v - describe, . - travelThe floor.  Placed new exclusion.  Reduced exclusion size to a single square.üUµj€< w#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11üUµjô< ´Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#üUµjV= “Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#üUµj²= â...#.?...  Press: ? - help, v - describe, . - travelThe floor.ÿUµj¯€Ä Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor  Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target ÿUµj‘�Ê+ : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through traps p : fire at Previous target (also f) _ : cycle through altars : : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action.( : cycle to previous suitable action ) : cycle to next suitable action.Vµj“Ä#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#[39;4Vµj£Æ¤9m.?...  Press: ? - help, v - describe, . - travelThe floor.VµjÖ#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#Vµj$× .?...  Press: ? - help, v - describe, . - travelThe floor.Vµj:S#.  A rock wall.Vµjñ:##VµjC•T#.The floor.Vµjã*..Vµj�%U  You can't see that place.  [the floor.]VµjZŽ...#a rock wall.]Vµj8‹X # Vµj£>  VµjÈ #.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1Vµj˜‰ £#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#.?...  Press: ? - help, . - travelYou can't see that place.Vµjø‹ Vµj¯‘ Vµj¾“ . _Vµj�ÂVµjkÈDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dVµj5ÉþiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes VµjÕìl------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction Vµj  VµjÞhave help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursor  keys (try both NumLock on and off) or one of the Rogue vi keys  (hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembers  old destinations if interrupted. This command has its own set of VµjÎ�  Autofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attacking  non-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability) f Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does not VµjÜ‚ take a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. Vµj;j 8Shift-tab, pAutofire: Fire a quivered action, if needed selecting a target  automatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver.  Vµj;k ûV Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read its  description. z VµjÃ#+---------------------------------------- s, Del, . or Numpad 5Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake of  your keyboard and sanity.  VµjŠ$^5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- O Open door. This is also done automatically by walking into the door. C Close door. VµjHù< Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ; Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.  When a monster is present the first press of ; will only examine the tile  and a second press of ; will pick up all auto-pickup eligible items. VµjÆI.x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read their  descriptions and travel to an item or feature. Ctrl-OVµjXþ}! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enter  that level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotations. Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of the whole screen. Vµjóÿ”@ Display character status. [ Display worn armour. } Display list of runes collected. "Vµj¦*S Opens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. VµjÉ+]; Examine occupied tile and auto-pickup eligible items. Can also be used to  pick up only part of a stack with no other item on the same square.  When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items. x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read their  descriptions and travel to an item or feature.Vµjàß} ---------------------------------------- s, Del, . or Numpad 5  Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- O Open door. This is also done automatically by walking into the door. C Close door. Vµj«»¼Shift-tab, p  Autofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. Vµj½lF Directly choose ammo to throw or fire. In contrast to 'f' this does not  interact with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read its  description. zVµjMt5Autofight: Attack the nearest monster with your current weapon. If the  nearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attacking  non-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )  Cycle quiver to next/previous suitable action (item, spell, ability). Vµj)uf Fire currently quivered action, showing a targeter. If some monster is in  sight and the action takes a target, either the last target or the  nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.  Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a target  automatically; typically fires at the nearest monster.VµjôȲo Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked upVµjÝɺautomatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid oapproach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set of  shortcuts; use ? for help on them. Ctrl-W  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more Vµj!Î6information about this mode. directionVµj»OÛEvocations  This skill lets you use wands much more effectively, in terms of bothdamage and precision. Similarly, various other items that have evocablepowers work better for characters trained in this skill. ------------------------------------------------------------------------ 4. LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Vµj¹P›Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ----------------------------------------Vµj¨ ¬ with any other weapon.  Stealth also improves some melee attacks against confused, distracted, orotherwise incapacitated monsters, though this is much less effective thanwhen the monster is asleep or paralysed.  Note that in addition to the bonus from weapon type, there is an  additional stabbing bonus based on the average of your stealth skill andyour skill with your wielded weapon. ShieldsAffects the amount of protection you gain by using a shield, and the  degree to which it hinders your evasion, attack speed and spellcasting  success. Mastering the Shields skill removes all penalties from using a  shield. Invocations  Affects your ability to call on your god for aid. Those skilled at  Invocations have reduced failure rates and produce more powerful effects.Some gods (such as Trog) do not require followers to learn this skill, or  use a different skill for their abilities instead (such as Necromancy  under Kikubaaqudgha).  Invocations can increase your maximum magical reserves, although it has aVµj(ª �Miscellaneous skills ======================================== ArmourHaving a high Armour skill means that you are skilled at wearing armourof all kinds, multiplying the protection provided not just by body armourbut also by cloaks, gloves, etc. It also very slightly mitigates thepenalties to spellcasting and missile weapon speed from wearing heavyarmour. Dodging high Dodging skill helps you to evade melee and ranged attacks moreeffectively. This is more easily done in light armour, but can still beuseful in heavier armour. Vµjë Stealth  Helps you avoid being noticed, and makes monsters more likely to losetrack of you when you leave their line of sight. Wearing heavy armourpenalises stealth attempts. Large creatures (like Trolls) are bad atstealth, except for Nagas, which are unusually stealthy.  Stealth also helps you make a very powerful first strike against asleeping/resting monster who hasn't noticed you yet. This is mosteffective with a dagger, slightly less effective with other short bladesVµjð5·attacks made while unarmed. Note that most auxiliary attacks, such as an Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed Combat. The only exception is the off-hand punch attack granted by using neither weapon nor shield, which Unarmed Combat makes somewhat more effective. Ranged combat skills ======================================== Vµj¿6Ranged Weapons is the skill for bows, crossbows, and slings, whereas Throwing governs all things hurled without a launcher: boomerangs, javelins, nets, darts, etc. Just as with melee weapons, ranged weapon skills and throwing skills increase the speed at which you attack, along with slightly increasing your accuracy and damage. Missile weapons, unlike melee or throwing weapons, are slowed by wearing heavy armour. Increasing your Strength and Armour skill will partially mitigate this. Magic skills ======================================== Spellcasting is the basic skill for magic use. It affects your reserves of magical energy (Magic) in the same way that Fighting affects your health:Vµj‡òí * Staves and Polearms  * Staves and Maces & Flails Being good at a specific weapon improves the speed with which you attack with it. Both the base speed and the best (lowest) possible speed are displayed in the inventory entry for a weapon. Although lighter weapons are easier to use initially, as they strike quickly and accurately, heavier weapons increase in damage potential very quickly as you improve your skill with them. You can check the current delay of your weapon by swinging it at air (using ctrl-direction) and looking at the number in parentheses next to your turncount. Some weapon types have special abilities. Axes are able to cleave through multiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielde to attack an opponent two squares away, and even reach over monsters. Use the 'v' command to target a specific monster with a reaching attack, or use Autofight ('tab') to reach automatically. Finally, Unarmed Combat skill increases the accuracy, damage, and speed of attacks made while unarmed. Note that most auxiliary attacks, such as an Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed Combat. The only exception is the off-hand punch attack granted by using neither weapon nor shield, which Unarmed Combat makes somewhat moreVµj²²ƒCombat. The only exception is the off-hand punch attack granted by using neither weapon nor shield, which Unarmed Combat makes somewhat more effective. Ranged combat skills ======================================== Ranged Weapons is the skill for bows, crossbows, and slings, whereas Throwing governs all things hurled without a launcher: boomerangs, javelins, nets, darts, etc. Just as with melee weapons, ranged weapon skills and throwing skills increase the speed at which you attack, along with slightly increasing your accuracy and damage. Missile weapons, unlike melee or throwing weapons, are slowed by wearing heavy armour. Increasing your Strength and Armour skill will partially mitigate this. Magic skills ======================================== Spellcasting is the basic skill for magic use. It affects your reserves of magical energy (Magic) in the same way that Fighting affects your health: every time you increase the Spellcasting skill you gain some magic points, Vµj³·Jand you gain a spell level every time you reach a skill level divisible byVµjÃ^‡ of all kinds, multiplying the protection provided not just by body armour  but also by cloaks, gloves, etc. It also very slightly mitigates the  penalties to spellcasting and missile weapon speed from wearing heavyarmour. DodgingA high Dodging skill helps you to evade melee and ranged attacks more  effectively. This is more easily done in light armour, but can still be  useful in heavier armour. Stealth  Helps you avoid being noticed, and makes monsters more likely to lose  track of you when you leave their line of sight. Wearing heavy armour  penalises stealth attempts. Large creatures (like Trolls) are bad at  stealth, except for Nagas, which are unusually stealthy.  Stealth also helps you make a very powerful first strike against a  sleeping/resting monster who hasn't noticed you yet. This is most  effective with a dagger, slightly less effective with other short bladesand Felid claws, and less useful (although still by no means negligible)  with any other weapon. VµjÑ_œ Stealth also improves some melee attacks against confused, distracted, or  otherwise incapacitated monsters, though this is much less effective thanVµjö ¬sleeping/resting monster who hasn't noticed you yet. This is mosteffective with a dagger, slightly less effective with other short bladesand Felid claws, and less useful (although still by no means negligible)with any other weapon.  Stealth also improves some melee attacks against confused, distracted, orotherwise incapacitated monsters, though this is much less effective thanwhen the monster is asleep or paralysed.  Note that in addition to the bonus from weapon type, there is an  additional stabbing bonus based on the average of your stealth skill andyour skill with your wielded weapon. ShieldsAffects the amount of protection you gain by using a shield, and thedegree to which it hinders your evasion, attack speed and spellcastingsuccess. Mastering the Shields skill removes all penalties from Vµj‰÷ fusing ahield. InvocationsAffects your ability to call on your god for aid. Those skilled atInvocations have reduced failure rates and produce more powerful effects.ome gods (such as Trog) do not require followers to learn this skilluse a different skill for their abilities instead (such as NecromancyVµj”�!EvocationsThis skill lets you use wands much more effectively, in terms of bothdamage and precision. Similarly, various other items that have evocablepowers work better for characters trained in this skill. ------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Vµj�‘gCrawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interfac options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionVµj š use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- direction  This moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys  (hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid or  approach. G or Ctrl-G  Interlevel travel (to arbitrary dungeon levels or waypoints). RemembersVµjá.±information about this mode. direction  If a monster is in the target square, attack that monster. Tab  Autofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attacking  non-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is in  sight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does notVµj{ š Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or the  nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, p  Autofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Vµjc ûz Cast a spell. Should the spell demand monsters as targets but there are  none within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z Z Cast a spell regardless of available targets. Resting ---------------------------------------- s, Del, . or Numpad 5  Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions.VµjÖ» VµjƒPÁ 5 or Shift-Numpad 5  Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction O Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orVµj*Q˜else attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. VµjXä x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read their  descriptions and travel to an item or feature. Ctrl-O  Show dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enter  that level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotationsVµjå T. Character information -------------------------------------- Vµj„„ 'display' below means usage of the message area, 'show' means usage of the whole screen.Vµj@˜—@ Display character status. [ Display worn armour. } Display list of runes collected. Vµj-F®" Display worn jewellery. E Display experience info. ^ Show religion screen. A Show abilities/mutations.%VµjV %VµjÍm %Vµj…x #.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#[39;4%Vµjñx ¯9m.?...  Press: ? - help, . - travel _You can't see that place.%Vµjì| %Vµjþ~ %Vµjb… %Vµj‡ &Vµj›= &Vµj%A ¥Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Missiles (go to first with ()&VµjÑA Èd - 3 javelins Armour (go to first with [)  b - a +0 robe (worn))Vµj¡§ )VµjLi #.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...[40)Vµjèi ïm#.?...  Press: ? - help, . - travel _You can't see that place.)VµjQq )Vµjöq +Vµj‘>+VµjjBo  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    +1   i + Spellcasting 2.0   9%  -1           b + Maces & Flails   0.0    -1   j + Necromancy+VµjëB€4.1  65%   0   c + Unarmed Combat   0.0    +1       d + Throwing   0.0    -1              e + Short Blades 0.0   6%  -1  +VµjÒM             f + Armour   0.0    -1      g + Dodging1.7   8%  -1      h + Stealth2.2  12%  +2                                          [39;+VµjáNQ49m            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets3Vµj�ù û8 b * Maces & Flails   0.0  19%524706VµjA�Ï9 b - Maces & Flails   0.0   656826Vµj�5 7+7VµjˆÊÎ8 b * Maces & Flails   0.0  19%527VµjË477VµjCË08VµjÉÝÏ9 b - Maces & Flails   0.0   65682=Vµjù7+@Vµji_û8 b * Maces & Flails   0.0  19%52470GVµj:ÿ Ï9 b - Maces & Flails   0.0   65682VVµj|;7+ZVµjQ¸ ñ856 e * Short Blades   0.0  1961eVµjoM a + Fighting 0.0   2%968 e - Short Blades   0.0   92jVµj®‘  a + Fighting   0.0   5 e + Short Blades 0.0   6%8oVµjî îargetarget-- --  -- --  -- -- --  -- --  --  a-z] set[-] clear selected targettrainingtargetsqVµjùõwVµjT‹<[?25h[?0c0 zVµj`i $ [?25l[?1c2.0  -1 current training targets, if any.=] set aall targets�Vµj9�Vµjl�Vµjl$é#.......#####.# # Ebak the Grave Robber##.####.# #.#### Revenant#.####.# #..... Health: 14/14 ========================.#.####.#....# #.#### Magic: 3/3========================.............# #.#AC: 2Str: 11�VµjÐ%Æ##.####.#...... ..#EV: 11Int: 14#.####### ####SH: 0Dex: 9##.#XL:  1 Next: 33% Place: Dungeon:1#@.#Noise: ---------  Time: 238.0 (0.0)#.##a) +0 dagger#.#Cast: Soul Splinter#.##.#...#.?...  Press: ? - help, . - travel _You can't see that place.�VµjG*�Vµju,�VµjÖ0�Vµj£2‚VµjIö_‚Vµj«ù,‚Vµjÿ^ _Found 18 gold pieces.‚VµjÈ3‚Vµj `‚Vµj3G‚Vµj$V####### #### ##.##..# #.## #.#  #.# ######.## #.......# #.####.@# 45.0 (7#....# #.##$#.. .## ### ‚Vµj6)‚Vµjó+Z _c - a scroll labelled SITORPHESTRE†Vµj�> I†Vµj C †VµjC †Vµj8H n†VµjH †Vµj%M B†Vµj‘S Æ#..# .#.# .# ######.###.......##.####.. #.... #.##8.0 (3#. #. ..## ### †Vµj5T )†VµjåU †Vµj�Y †Vµjq\ * _You now have 18 gold pieces.ˆVµjR�ˆVµjꎈVµj:“ˆVµj©”ŠVµjå…ŠVµjSˆŠVµjZŒŠVµj•�ŠVµj Ë ü# ######.##.......#### #....#.##. #......####.### #ŠVµj©Ð ŠVµjoÓ +9.0 (1ŠVµj × ŠVµj Ù ‹Vµj+7¬ ######.##.......####‹Vµj„78 #..###.##.##......###.### # ‹Vµj1@‹VµjA'50‹VµjkH‹VµjÁ9 ˜ #.# #.# ######.## #.......# #.####..# #....# #.##.# #.##.##.# #‹Vµj.: ».# ####.#### #‹Vµj‰A ‹VµjLD &1‹Vµj(J ‹VµjíK ‹Vµjß~ Ž #.# #.# ######.##‹Vµj6 þ #.......# #.####..# #....# #.##.# #.##.##.# #.#‹VµjÑ < ####.#### #.#.#.#...##‹Vµj$† ‹Vµjoˆ &2‹Vµj—� ŒVµjÛ”� #.# #.# ######.## #.# #.####..# #....# #.##.# #.##.##.# #.# ####.#### #.# #.# #.# #.# ..# ###ŒVµj.˜&3ŒVµjÓœŒVµjNžŒVµj–>J #.# #.# ######.## #.......# #.####..# #....## #.##.# #.##.##.# #.# ####.#### #.# #.# #.# #.# ..# ###4ŒVµj_ » #.# #.# ######.## #.......# #.####..##. #....# #. #.##.# #.##.##.# #.#ŒVµj# y ####.#### #.# #.# #.# #.# ..# ###ŒVµjq ŒVµj� &5ŒVµjp ŒVµj‘ ŒVµj÷ ² #.# #.# ######.## #.......# #.####..# #.##....# #.##.##.# #.##.##.# #ŒVµjs÷ v.# ####.#### #.#  #.#  #.#  #.#  ..# ŒVµj¶÷ A ###ŒVµj6þ ŒVµjú&6ŒVµjŒVµj5�VµjgJ­M# #.# #####.#....##..#.##.###.##.#.......####.#####.#�VµjWN�Vµj„P&7�VµjÒT�Vµj£V�VµjH÷ ·  ######.##.......####..###.##.#......####.### #.# �Vµjâü �Vµjò &8�Vµjù �Vµj� ŽVµj†h4ŽVµjÅlŽVµj�nŽVµjW‘�#.# #.# ######.## #.......# #.####..# #.##....# #.##.##.# #.##.##.# #.# ####.#### #.# ŽVµjЗŽVµjä˜&9ŽVµjŸŽVµj*Pñ#.# #.# ######.## #.......# #.####..# #.##....# #.##.##.# #.##.##.# #.# ####.#### #.# #.##.##.#..####ŽVµjïVŽVµjY'60ŽVµj5]ŽVµjÓ^�Vµjnf I�Vµj®m „�VµjØt �VµjHu �VµjLv �Vµj™w �Vµjáw �Vµj$x �VµjFy �Vµj‹{ B�Vµjâ| �Vµjv~ �Vµj¶~ �VµjŒ �Vµj¬… ù#.##...#.##.##.##.##.# #.......# ####.####  #.#  #.#  #.#  #@# 5.0 (5#.......# ..#######        �Vµjχ �VµjÀ‹ �Vµj¤� �Vµj¤¶ ; #.##.##.# #.##.##.# #.......# ####.#### #.#  #.# #.########.##.....@.#...#######�Vµj´· +6.0 (1�Vµjñ¼ �VµjÎ ‘Vµj϶ ‘VµjP· ‘Vµjз ‘VµjØ» ‘Vµj³¼ ,‘VµjÔ Æ‘Vµj Å B‘VµjlÅ ‘Vµjbò À #.##.##.# #.##.##.# #.......# ####.#### #.# #.# #.# #######.# #.@.....#70.0 (4....##############’Vµjpþ I’Vµjàÿ ’Vµje ’Vµj* B’Vµj ’VµjÐ ’VµjH ! #.##.##.# #.......# ####.#### #.#  #.# #.########.#.#######.......#.......@.#######3.0 (3########## ’Vµj ’VµjÑ “Vµjmó _“Vµj>õ ,“Vµjù n“Vµjÿù “VµjÏú “Vµjû “Vµj~û “Vµj4ü “Vµjõü “Vµj!ý “Vµj~ý “VµjRþ “Vµj÷þ “Vµj9ÿ “Vµj£ÿ “Vµj— “VµjÉ “Vµjû “VµjP “Vµjh ² #.##.##.##... #........... ####.####... #.#... #.#.. #.##. #######.#“VµjQ ` #.#######.......# #.@.......#######9.0 (6 ###########“VµjÈ “Vµj� ”VµjšJ”VµjêJ”VµjÌK”VµjO”Vµj]R”Vµj®R”Vµj¹W• _Found a faded altar of an unknown god. Found a stone staircase leading down.”VµjX”VµjY”VµjçY”Vµj|[”Vµj´[”Vµj@\”VµjŽ]”VµjÈ`”Vµj+a”Vµj‡a”VµjÅi� #.## #. .# #.## #. .# #.##.# #.##.###.##.##.##..._>##.............#####.##”VµjjB#.....# #.##.....# #.##..@..# #.#83.0 (4###.### #######.##.#######.......##.........#######”Vµjkp ###########”Vµjãm”Vµj"r”Vµjt–VµjØÁ–VµjN–Vµj…–Vµj]Æ–VµjÙÇ–Vµj?È–VµjÂÌ,–VµjÿÍ–VµjPΖVµj,Ï–VµjÒ2 _Found a mace.–VµjÔ3–VµjðÖ,–Vµj Ù,–Vµj*Ú–VµjOåe #.# #.# ### ######. ).# #....... ... #.#####. #.# #.##....#. #.# #.##.##.# #.##.## #.##.##.#.##...@># #.......7#........# ####.#######.....# #.# #.....# #.##.....# #.####.### #######.##.#######.......# #.........####### ###########–Vµj!è–VµjÅí–Vµjøïd _There is a faded altar of an unknown god here.™Vµj㉙Vµj ÅA faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. You are here. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.â€�  -KJV Bible, Acts 17:22-23. (>)pray.³Vµj~³VµjB…*#.# Ebak the Grave Robber#.# Revenant#########.# Health: 14/14 ========================).##....... Magic: 3/3========================...#.####.. AC: 2Str: 11#. #.##.##.... EV: 11Int: 14#. #.##.##.##. SH: 0Dex: 9# #.##.###.##.##. XL:  1 Next: 33% Place: Dungeon:1#.##...@>#³Vµj!‡G#....... Noise: ---------  Time: 287.0 (4.0)#........#####.### a) +0 dagger####.....##.#Cast: Soul Splinter#.....##.##.....##.####.### #######.##.#######.......##.........################## _Found 18 gold pieces. _c - a scroll labelled SITORPHESTRE _You now have 18 gold pieces. _Found a faded altar of an unknown god. Found a stone staircase leading down. _Found a mace. _There is a faded altar of an unknown god here.³Vµj>޳Vµj’³Vµj­—³Vµj.™´VµjRÓ 3´Vµj¨Ô ´VµjCÚ ´VµjvÛ ´VµjDá f _´VµjKâ ´Vµj�â ´Vµj�ä ´Vµj æ ,´Vµj�ç ´Vµj(ê ´VµjŒì ,´VµjØì ´Vµj†õ 3 #.#. #..#  #.###.  #.##..  #.#´Vµjÿõ d####..### .. ######.##.....).###.... #...... #...@....... #.####91 #.##.###.... #.##.... #. #.# . #.##.##.# #.##.###.##.##.#.##..._>#´Vµj,ö Ì#.......#........# #######.....# #´VµjNö |#.....# #.#.....# ´Vµj~ö / #.#´Vµj±ú ´Vµj‡ÿ ´Vµj{ ¶Vµjó ¶Vµj8°;¶Vµj»h3¶Vµj(j¶Vµjæt¶Vµjêv¶VµjZ{,¶VµjF<  You see here a +0 mace.¶VµjX�¶Vµje‚ _¶Vµj8ƒ¶Vµj4…¶Vµj'‡¶Vµjb‡¶VµjΈ¶VµjzжVµjK�,¶Vµj›�¶Vµjž�¶Vµjd“X¶VµjÑ–,¶Vµjú—¶Vµjp¢#.  #### ..  #.. ...  ##.##...  #.....  ####..### .. ## #@....).###.... #7.0 (6 #.##........... # #.##.##.###....  #.##.##.# ..  #.##.##.## # #.##..._># #. #........# ## ####.....# #.....#¶Vµj¶¥¶Vµj6«¶Vµj_­¸Vµj{JI¸VµjëL¸VµjTX¸Vµj¨T,¸Vµj¡U¸Vµj,W¸VµjÀY¸VµjZ¸VµjýZ¸Vµj]¸Vµjµ^¸Vµjó^¸Vµjµ_¸Vµj/a¸Vµjùc,¸Vµjij¸Vµjn0.#.###. ...... .. ##.### .>.  .... #####..#........ ##@##..... #302.0 (5#.....# #####..#### .. ######¸VµjhnW#.....).###.... #....#.##........... #.#####.##.##.###.... #.##.. #.##.##.# .. #.##.# ¸Vµj›nb#.##.##.## #.##.# #.##..._># #..... ¸VµjDr¸Vµj÷v¸Vµjgy; _Found a stone staircase leading down.¹Vµj²l¹Vµjêm¹VµjÑo¹Vµj«s¹Vµjªv,¹VµjÁz,¹Vµj3{¹VµjË{¹Vµj¯}¹VµjùVµj8‚¹VµjTƒ¹Vµj¦ƒ¹VµjÖ…¹Vµjkˆ¹Vµj³ˆ¹VµjйVµj–1#...... ...... ##.#.#..... #.###.#..... .#.####.#.#.....# ...........# #.#...#..##.####.#.#.##...>....# #.##....##.# ####.@......# #..# ¹Vµj––ƒ6.0 (4#..........## #.## ##.##......## #.# #.....#....# #.#####..#####.....######.###.....).###.....#.......##.##............#.####..#¹VµjÔ–Ñ#.##.##.###.....#.##....##.##.##.# ...#.##.##.#¹Vµj¼�¹VµjC£¹Vµj줻Vµjº g[?25h[?0c  Number of times to repeat, then command key: ¿Vµj\Í [?25l[?1c¿VµjVà§ _You must enter the number of times for the command to repeat.ÁVµjõÁVµjzõÁVµjU÷ÁVµj€üÁVµjÿÁVµj¸P _ÁVµj,ÁVµjiÁVµjÖÁVµjF ÁVµj ÁVµjL ÁVµju ÁVµjÎ ÁVµjé,ÁVµj¦ÁVµjÁVµj=,ÁVµj0ÁVµjkÁVµjÁVµjqÁVµjPÁVµjü! #<'.§≈§'.'......# #.'.≈≈.'.'........ ###.≈≈.######..... #....# .....# # ####### #####.##. ####.# ##..#......###... # ##.# #@#.....# #.#12.0 (6 #.#.......#.####.# ÁVµj¯"P#.....# .......... # #.#...#..##.####.# #.##...>....# .# #............ ##.# ####........# #..# ÁVµj#Ú#..........## #.## ##.##......## ÁVµj�&ÁVµj .ÁVµj0ÂVµj­lÂVµjn3ÂVµjurÂVµj6tÂVµj©tÂVµjúxXÂVµj....#   #............ ##  ####........# #. ÂVµjÄ…š #....## #. ÂVµj[‰ÂVµj¢�ÂVµjz�ÃVµj˜8[..#<'.§≈§'.'....... ..#.'.≈≈.'.'.. #.###.≈≈.######. ..# #....# #. #.# ####### ###ÃVµjï8x#.##.##.# ####.# ## #.......###.....# # #........... # #@##.#.....#  #.##.#.......#.##ÃVµj&9q #.##.....#........ #.##.#...#..##.### #.##...>....#ÃVµjB9š #............ ##### ÃVµj]9P #..# ##.##ÃVµjw9? #ÃVµj‹?ÃVµj$B+6.0 (1ÃVµj¬FÃVµjpHÊVµjÊ�ÊVµj$‘ÊVµj±‘ÊVµjš˜,ÊVµjrœBÊVµjtžÊVµjŸÊVµjYŸÊVµjÀ ÊVµjP£ÊVµj›£ÊVµj¤ÊVµj®¥ÊVµjߦÊVµj!§ÊVµj­§ÊVµjïˆ #.######## ..# ######... ##.# #....######. #..###.§§.###.....##. ..#<'.§≈§'.'........# ..#.'.≈≈.'.'...........##.###.≈≈.######...#.......# #....# ....#. #@# ####### ###..20.0 (4#.##.##.# ####.# ##.ÊVµj°A#.......###.....# #####.#........... # #.##.#.....# ##.##.##.####.##.....#.........#.##.#...#..##.###ÊVµjL°W.##...>....ÊVµjS³ÊVµjV·ÊVµjí¸ËVµjo·ËVµjàtXËVµj#vc  You encounter a bat.ËVµj'†F ### #.###### ..# ######.b. ##.# #....###### #..###..###.§§.###.. #.#<'.§≈§'.'....# #@.#.'.≈≈.'.'... .....##.###.≈≈.######. #.......# #.. #.##.##.# ####### ###.#.##.##.# ####.# ##.......###.....# # b   bat (asleep)####.#........... ## #.##.#.....# #.##.#.......#.###.b2.0 (2.bËVµj¶†.bËVµjb3.0 (3Soul Splinter _ÏVµjQãò  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÓVµjø   Ebak the Grave Robber  Revenant  Health: 14/14 ======================== ### #.####### Magic: 2/3================-------- ..# ######....... AC: 2Str: 11 .. ##.# #....######.. EV: 11Int: 14 #.b###..###.§§.###..... SH: 0Dex: 9 #..***..#<'.§≈§'.'..... XL:  1 Next: 33% Place: Dungeon:1 ...# #@.#.'.≈≈.'.'..... Noise: ---------  Time: 323.0 (0.0) .....##.###.≈≈.######.. a) +0 dagger #.......# #....# ... Cast: [39;ÓVµjÉø Ð49mSoul Splinter #.##.##.# ####### ###. #.##.##.# ####.# ## #.......###.....# # b   bat ####.#........... # # #.##.#.....#  #.##.#.......#.### _You encounter a bat.Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (chance to affect: 63%)×Vµj™�N b*×Vµj~" ‚b.  Aim: a bat (chance to affect: 63%)ÙVµjömUEbak the Grave RobberRevenantHealth: 14/14 ========================### #.####### Magic: 2/3================--------..# ######....... AC: 2Str: 11.. ##.# #....######.. EV: 11Int: 14ÙVµj®o#.*###..###.§§.###..... SH: 0Dex: 9#.......#<'.§≈§'.'..... XL:  1 Next: 33% Place: Dungeon:1...# #@.#.'.≈≈.'.'..... Noise: ---------  Time: 323.0 (0.0).....##.###.≈≈.######.. a) +0 dagger#.......# #....# ... Cast: Soul Splinter#.##.##.# ####### ###.#.##.##.# ####.# ###.......###.....# # b   bat####.#........... ## #.##.#.....##.##.#.......#.### _You encounter a bat.Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list alÙVµjypþl spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (chance to affect: 63%)ÙVµjøF" (weak, ally target, soul-splinter…)*   soul wisp (summoned)A fragment of the bat's soul is dislodged from its body.ÙVµjLÉ'.bÙVµj:Ê.bÙVµj„ËH.b*ÙVµjÌÒÙVµjQÖj=4.0 (1Soul SplinterÙVµj“ÜÙVµj$ß+ _The bat looks weaker.ÜVµjv¿5.bÜVµj=Ń  You closely miss the bat. The bat hits you but does no damage.ÜVµj}È&5ÜVµjÐq _Your soul wisp barely misses the bat.ÝVµj‰ôŸ ### #.####### ..# ######....#.. ##.# #....###### #..###..###.§§.### #.*b.@..#<'.§≈§'.'.....#.#..#.'.≈≈.'.'..#......##.###.≈≈.####### #.......# #....# . #.##.##.# ####### #ÝVµj ö¾ #.##.##.# ####.# #.......###.....# ####.#...........# #.##.##ÝVµjx÷.bÝVµj¯øE.*ÝVµj+ù$.bÝVµjáÿÝVµj§&6ÝVµjEÝVµj : _The bat hits you but does no damage.ãVµjßàF.bb.ãVµj7éƒ  You closely miss the bat. The bat hits you but does no damage.ãVµjì&7ãVµj‚÷u _Your soul wisp completely misses the bat.äVµjRo Ž b.  You miss the bat. The bat misses you.  The bat hits your soul wisp but does no damage.8 _Your soul wisp closely misses the bat.åVµj$".båVµj� b.åVµj '–  You barely miss the bat. The bat hits you but does no damage.åVµj„)&9åVµj*.åVµj;15 _Your soul wisp touches the bat.çVµj% çVµjÅ çVµjðÊ çVµj Í F _Unknown command.éVµj^TéVµjìVéVµj*^éVµjò^F _Unknown command.éVµj‡Ñ G  You barely miss the bat.éVµj¨Ý E† _Unknown command.  The bat is moderately wounded.  The bat hits you but does no damage.  The bat hits your soul wisp but does no damage.  Your soul wisp touches the bat.éVµj«ã Ÿ*   soul wisp (summoned)éVµjÕæ 04130éVµjBë éVµjÍì C _The bat dies!ìVµj™’ìVµjX“ìVµj~“ìVµjh™ìVµj�›ìVµjœìVµjôŸìVµjö _  You see here a bat corpse.ìVµjÀ£ìVµjB¤ìVµj…¤ìVµj@§I _You swap places with your soul wisp.ìVµj†ªìVµj9«ìVµj�«ìVµj‘¬ìVµj•®ìVµjm±,ìVµjù±ìVµj—¼O# ###. ..# #.##.## ### #.### #.#... ..# ######.. #....# ##.# #....#### #.@###..###.§§.###-4.0 (4 #..*†...#<'.§≈§'.'........#.#..#.'.≈≈.'.'..##......##.###.≈≈.#### ###.......# #....# #.##.##.# #######  #.##.##.# ####.# #.......###.....####.#...........ìVµjã¾8-ìVµjÄìVµj­ÅíVµjëŽ%# ##. ..##.##.###### #.####.......# ######...#...@# ##.# #....#######..###..###.§§.### #..*†...#<'.§≈§......#.#..#.'.≈≈.'.'...##......##.###.≈≈.#######.......# #....# ##.##.# ########.##.# ####.......###.....#íVµj‘6*.íVµj}—íVµjé™+5.0 (1íVµj íVµjá¡íVµj6³ íVµj(´ 3íVµjdº íVµjØ» íVµjýÁ ´3======== _Magic restored.íVµjxà íVµjÑÄ 3íVµj…Å íVµjðÍ d.#.# .. ####.#####.......##.##@###### #.7.0 (2#.#.*.....# ######..#....####.# #....#### ###..###..###.§§.### #...†...#<'.§≈§'.'.........#.#..#.'.≈≈.'.'...##......##.###.≈≈.####íVµjˆÎ Ó###.......# #....###.##.# ######íVµjfÑ íVµj × íVµj3Ø îVµj,¹ IîVµjý½ îVµj¿ :*.îVµjŽÃ _îVµj¬Å €  You encounter a gnoll. It is wielding a +0 spear.îVµjµÎ Ö. ##. .. .. #.#.##j ...  ####.#####....@..# #.##.##*###### #.# #.#.......# ######.Soul Splinter #....####.# #....####..###..###.§§.## #...†...#<'.§≈§j   gnoll (polearm, asleep) ........#.#..#.'.≈≈.'. *   soul wisp (summoned)..##......##.###.≈≈.##îVµjÐ O##.......# #....#îVµjäÒ h*8.0 (1.îVµjbØ H, ally target)îVµj«Û 29.0 (2 _îVµj½à îVµj|â ôVµjßê ò  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.öVµjü,   Ebak the Grave Robber  Revenant . ## Health: 14/14 ======================== .. .. Magic: 2/3================-------- .. #. AC: 2Str: 11 #.##j EV: 11Int: 14 ..* SH: 0Dex: 9 ####*####  XL:  1 Next: 41% Place: Dungeon:1 #....@*.#  Noise: ---------  Time: 339.0 (0.0) #.##.##.###### #.# a) +0 dagger öVµj�. ‚#.#.......# ######. Cast: Soul Splinter #....####.# #....## ###..###..###.§§.## #...†...#<'.§≈§'. j   gnoll (polearm, asleep, ally target) ........#.#..#.'.≈≈.'. *   soul wisp (summoned) ..##......##.###.≈≈.## ###.......# #....# _You encounter a gnoll. It is wielding a +0 spear.Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (asleep, ally target, chance to affect: 54%)øVµj}á=Ebak the Grave RobberRevenant. ##Health: 14/14 ========================.. ..Magic: 2/3================--------.. #.AC: 2Str: 11#.##*EV: 11Int: 14...SH: 0Dex: 9####.####XL:  1 Next: 41% Place: Dungeon:1#....@*.#Noise: ---------  Time: 339.0 (0.0)#.##.##.###### #.# a) +0 dagger#.#.......# ######. Cast: Soul Splinter#....####.# #....#####..###..###.§§.##øVµjüâ�#...†...#<'.§≈§'. j   gnoll (polearm, asleep, ally target)........#.#..#.'.≈≈.'. *   soul wisp (summoned)..##......##.###.≈≈.#####.......# #....# _You encounter a gnoll. It is wielding a +0 spear.Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (asleep, ally target, chance to affect: 54%)øVµjªº1§øVµj†_jweak, ally target, so…) Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (asleep, ally target, chance to affect: 54%)  Your soul wisp disappears in a puff of smoke!  A fragment of the gnoll's soul is dislodged from its body.  The gnoll looks weaker.øVµj³[v .jThe gnoll shouts!øVµjeO*.øVµjàf‚====40.0 (1Soul SplinterøVµjãoøVµj§r7 _Your soul wisp touches the gnoll.üVµjù‘ ]  ###... ..# #.. #*#.##.##.#.# #...j.[ ####@#### #.......# #.##.##.###### üVµj…’ n# #.#.......# #### #....####.# #....###..###..###.§§.# #...†...#<'.§≈§' ........#.#..#.'.≈≈.'..##......##.###.≈≈.#üVµjU• N.*üVµjÞœ üVµjWŸ <=---üVµj�Ÿ 1üVµjƒ¥ üVµj§ l _Found a tower shield. The gnoll completely misses you.þVµj� @## .#. .#.. ####.# ... ..#.# .. #.#.# #.##*#.# #...j@[# ####.#### #.......# #.##.##.###### #.# #.#.......# ######.#....####.# #....####..###..###.§§.## #...†...#<'.§≈§'.........#.#..#.'.≈≈.'.þVµjî,a  The gnoll barely misses you.þVµj0B---2þVµjR6þVµj9J _Your soul wisp touches the gnoll but does no damage.ÿVµjJ‡R  You hit the gnoll but do no damage.ÿVµjB�l  The gnoll is lightly wounded.ÿVµje“v9/14 ---------3ÿVµj]šÿVµj �[ _Your soul wisp touches the gnoll. The gnoll hits you with a +0 spear.WµjP¤!  You hit the gnoll.Wµj�­¨  The gnoll is heavily wounded.Your soul wisp touches the gnoll but does no damage.Wµjœ®s6--------------4WµjHµWµjø·9 _The gnoll hits you with a +0 spear.Wµj�Þ   You hit the gnoll but do no damage.  ## .# . .# .. ####.# ... ..#.# .. #.#.# #.##*#.# #...j@[# ####.####  #.......#  #.##.  # #.  #.  ## #...†...#<The gnoll is heavily wounded.Wµj¾²  ## .# . .# .. ####.# ... ..#.# .. #.#.# #.##*#.# #...j@[# ####.####  #.......#  #.##.  # #.  #.  ## #...†...#<Wµj…À ë  The gnoll hits you with a +0 spear.  * * * LOW HITPOINT WARNING * * *3----------5Wµj¼Ç Wµj—Ê 7 _Your soul wisp touches the gnoll. Wµj¤È=###  ..# . #.# .. ####.# ... ..#.# .. #.#.# #.##*#@# #...j.[#  Wµj¶Éé####.#### #.......##.##.##.###### #.### #.#.......# ######..soul-splintered)#....####.# #....######..###..###.§§.### #...†...#<'.§≈§'.' Wµj³Ë3* WµjdÔÐ.ally target, so…)*   soul wisp (summoned) WµjTÙ`4=----6 WµjÞ WµjõàR _The gnoll barely misses you. WµjÝM## .  ###... ... #.##.#.#..*j.[# ####.####.. #*j..j   gnoll (polearm, weak, ally target, so…)*   soul wisp (summoned)-7 Wµjt Wµj Wµj�Öi## .  ###... ... ##.#.....j[###*###......#soul-splintered).##.##.###### #.### #.#.......# ######......####.# #...j.* WµjÛÔ.ally target, so…)*   soul wisp (summoned) Wµj#Ý@-8 WµjGä Wµj@æWµjÈþ¬### .  ###... ... #.#.##.#j....*[###.###......#.##.##.###### #.### #.#.......# ######..Wµj7j.Wµjñ 9 WµjÖ &9WµjÙWµjY7 _Your soul wisp touches the gnoll.WµjG¢ Ï####### #..=..  ###... ..#... #.#j##.#.....*[# ###.###......#.##.##.###### #.##Wµjצ o*.j.Wµj?® Wµjh° o5===50Wµjѵ Wµj†¸ T _Found a wooden ring.Wµj9 Î ######## #..=.@.# . #.####.# .. ####.#... ..#j#.. #.#.# #.##.#*# #.....[# ####.#### #.......#Wµj4 :*.Wµj¨IWµj M]3========1Wµj_—Wµjt¦Wµjóï Q # #..=@..# . #.####.# .. ####.# ... ..#j# .. #.#*# #.##.#.# #.....[# ####.####  #.#Wµj�<2WµjŽGWµjѬWµjÝ0  # #..@...# . #.####.# .... ####.# ... ..#j#..... #.#*#.. #.##.#.#. #.....[#  ####.####  #.#WµjaÁ Vjrj   gnoll (polearm, weak, soul-splintered)r   quokka (wandering)3Soul Splinter _You encounter a quokka. _You see here a ring of wizardry.Wµj(%qGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Missiles (go to first with ()d - 3 javelins Armour (go to first with [)  b - a +0 robe (worn)WµjØ% Yd - 3 javelins. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0; use (s) to set 16.0 as a target for Throwing.At 100% training you would reach 16.0 in about 9.8 XLs.Current attack delay: 1.5. Damage rating: 10 (Base [10 + 0 (Thrw)] x 102% (Str) x 100% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Wµjdà Wµjù Ebak the Grave RobberRevenantHealth: 5/14========----------------Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  1 Next: 41% Place: Dungeon:1#..@...#Noise: ---------  Time: 353.0 (0.0). #.####j#a) +0 dagger...r ####.#Throw: 3 javelins... ..#j#..... #.#*#.. #.##.#.#j   gnoll (polearm, weak, soul-splintered). #.....[#r   quokka (wandering)####.#####.......# _Your soul wisp touches the gnoll. _The gnoll barely misses you. _Your soul wisp touches the gnoll. WµjðÄ[21d_Found a wooden ring. _You encounter a quokka. _You see here a ring of wizardry.Wµj•-Wµj.~3#Wµj‘àîUnequip which item? Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip%Wµj¹‰Ebak the Grave RobberRevenantHealth: 5/14========----------------Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  1 Next: 41% Place: Dungeon:1#..@...#Noise: ---------  Time: 353.0 (0.0). #.####j#a) +0 dagger...r ####.#Throw: 3 javelins... ..#j#..... #.#*#.. #.##.#.#j   gnoll (polearm, weak, soul-splintered). #.....[#r   quokka (wandering)####.#####.......# _Your soul wisp touches the gnoll. _The gnoll barely misses you. _Your soul wisp touches %Wµj/·Tthe gnoll. _Found a wooden ring. _You encounter a quokka. _You see here a ring of wizardry.  Okay, then.%WµjZé. _%Wµj€ Equip or unequip which item?  - - Claws Inventory Items Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Jewellerya ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip )Wµj{)WµjË$)Wµj2.ÉEbak the Grave RobberRevenantHealth: 5/14========----------------Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  1 Next: 41% Place: Dungeon:1#..@...#Noise: ---------  Time: 353.0 (0.0). #.####j#a) +0 dagger...r ####.#Throw: 3 javelins... ..#j#..... #.#*#.. #.##.#.#j   gnoll (polearm, weak, soul-splintered). #.....[#)WµjÍ.r   quokka (wandering)####.#####.......# _The gnoll barely misses you. _Your soul wisp touches the gnoll. _Found a wooden ring. _You encounter a quokka. _You see here a ring of wizardry. _Okay, then.)Wµj3lj.r.)Wµj—:A5 (0.5)WµjMA)WµjUD3 _e - a ring of wizardry (worn),Wµjؤ,WµjL¨Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Missiles (go to first with ()  d - 3 javelins (quivered) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn).Wµj+£àe - a ring of wizardry (worn). A ring that increases the success rate of its wearer's magical spells. If you remove this ring: Your spell failure would worsen by up to 3% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified equipped jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.â€�  -Oscar Wilde, “Chansonâ€�. 1881. (r)emove, (d)rop, (=)adjust, or (i)nscribe.6Wµjbñ Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  c - a +0 mace Missiles (go to first with ()  d - 3 javelins (quivered) 6Wµj¥bZArmour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn) 8Wµjvå Ebak the Grave RobberRevenantHealth: 5/14========----------------Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  1 Next: 41% Place: Dungeon:1#..@.j.#Noise: ---------  Time: 353.5 (0.0). #.####.#a) +0 dagger..r. ####.#Throw: 3 javelins... ..#j#..... #.#*#.. #.##.#.#j   gnoll (polearm, weak, soul-splintered). #.....[#r   quokka (wandering)####.#####.......# _Your soul wisp touches the gnoll. _Found a wooden ring. _µjNç 1mYou encounter a quokka. _You see here a ring of wizardry. _Okay, then. _e - a ring of wizardry (worn)8Wµjï :Wµj|HDrink which item? Potions  g - a potion of magic [!] read|quaff[?] describe selected=WµjŒ/=WµjÅb=Wµj‡Ebak the Grave RobberRevenantHealth: 5/14========----------------Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  1 Next: 41% Place: Dungeon:1#..@.j.#Noise: ---------  Time: 353.5 (0.0). #.####.#a) +0 dagger..r. ####.#Throw: 3 javelins... ..#j#..... #.#*#.. #.##.#.#j   gnoll (polearm, weak, soul-splintered). #.....[#r   quokka (wandering)####.#####.......# _Your soul wisp touches the gnoll. _Found a wooden ring. _[40=Wµj ‹XmYou encounter a quokka. _You see here a ring of wizardry. _Okay, then. _e - a ring of wizardry (worn) . #.##.#.j   gnoll (polearm, weak, soul-splintered). #.....[# r   quokka (wandering)###.### #.......#  Okay, then. _@Wµj×@WµjFâDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d@WµjäþiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes@Wµj+,BWµjBÉl------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionBWµjWûDWµjœë · This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. oDWµjh” R Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach. DWµj–BÂG or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofEWµjs™# shortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- EWµjg1Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directionIf a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If theEWµjóq nearest monster is not in range, by default, this will move towards it. HWµjñ"°v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcherHWµjïæHWµj£çT (regardless of the state of the main quiver). MWµj/ ]Q Quiver an item, spell, or ability from a menu. MWµj³¥ u( and )Cycle quiver to next/previous suitable action (item, spell, ability).YWµjñYWµj¨,YWµj—6 Ebak the Grave RobberRevenantHealth: 5/14========----------------Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  1 Next: 41% Place: Dungeon:1YWµjš7›#..@.j.#Noise: ---------  Time: 353.5 (0.0). #.####.#a) +0 dagger..r. ####.#Throw: 3 javelins... ..#j#..... #.#*#.. #.##.#.#j   gnoll (polearm, weak, soul-splintered). #.....[#r   quokka (wandering)####.#####.......# _Found a wooden ring. _You encounter a quokka. _You see here a ring of wizardry. _Okay, then. _e - a ring of wizardry (worn) YWµj$86_Okay, then.YWµjÏBYWµj{CYWµj@JYWµjÜKZWµj6ƒZWµj¦…çFire/throw/use which item? Missiles (go to first with ()  d - 3 javelins (quivered)[WµjÒ® [Wµjºã Ebak the Grave RobberRevenantHealth: 5/14========----------------Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  1 Next: 41% Place: Dungeon:1#..@*j.#Noise: ---------  Time: 353.5 (0.0). #.####.#a) +0 dagger..r. ####.#Throw: 3 javelins... ..#j#..... #.#*#.. #.##.#.#j   gnoll (polearm, weak, soul-splintered). #.....[#r   quokka (wandering)####.#####.......# _e - a ring of wizardry (worn) _Okay, then.Throw: 3 javelinsPress: ? - help, Shift-Dir - straight lineAim[Wµjaí ¡: a gnoll, wielding a +0 spear (severely wounded, weak, soul-splintered, 52%to hit)\Wµjz“¤  .jYou can't see that place.\Wµj<åJ \Wµj•J \Wµjñ1J \WµjjŒJ \WµjÞµJ \WµjÖJ \Wµjãtf #*\Wµj5þØ#jAim: a gnoll, wielding a +0 spear (severely wounded, weak, soul-splintered, 52%to hit)]WµjlìÆEbak the Grave RobberRevenantHealth: 5/14========----------------Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  1 Next: 41% Place: Dungeon:1#..@(((#Noise: ---------  Time: 353.5 (0.0). #.####.#a) +0 dagger..r. ####.#Throw: 3 javelins... ..#j#..... #.#*#.. #.##.#.#]WµjNíêj   gnoll (polearm, weak, soul-splintered). #.....[#r   quokka (wandering)####.#####.......#Throw: 3 javelinsPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, weak, soul-splintered, 52%to hit)  You throw a javelin. The javelin pierces through the gnoll.  The gnoll is almost dead.]Wµj/q3*]Wµjør.]Wµj8÷ )Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, weak, soul-splintered, 52%to hit)  You throw a javelin. The javelin pierces through the gnoll.  The gnoll is almost dead.The gnoll misses you. Your soul wisp touches the gnoll.]Wµj¾„Ë.r*   soul wisp (summoned)]Wµj†]Wµj4�Ebak the Grave RobberRevenantHealth: 6/14==========--------------Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  1 Next: 158% Place: Dungeon:1#..@.)(#Noise: =--------  Time: 355.0 (1.5). #.####*#a) +0 dagger.r.. ####.#Throw: 2 javelins... ..#j#..... #.#*#.. #.##.#.#*   soul wisp (summoned). #.....[#####.#####.......#Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, weak, soul-splintered, 52%to hit)  You throw a javelin. The javelin pierces through the gnoll.  [0;10;]WµjÌ”1mThe gnoll is almost dead.The gnoll misses you. Your soul wisp touches the gnoll. _The gnoll dies!You have reached level 2!]Wµj†�/  --more--iWµj@o ›8/20=-5/5224% iWµjv iWµj•w 4 _pWµj]y pWµj:| ÑEquip or unequip which item?  - - Claws Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)[?] describe selected pWµjÂ| [!] equip|wield|wear|put on[tab] equip|unequip rWµj-®rWµjݵrWµj$¿Ebak the Grave RobberRevenantHealth: 8/20=========---------------Magic: 5/5========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  2 Next: 24% Place: Dungeon:1#..@.)(#Noise: =--------  Time: 355.0 (0.0). #.####*#a) +0 dagger.r.. ####.#Throw: 2 javelins... ..#j#..... #.#*#.. #.##.#.#*   soul wisp (summoned). #.....[#####.#####.......#to hit)  You throw a javelin. The javelin pierces through the gnoll.  The gnoll is almost dead.The gnoll misses you. Your soul wisp touches the gnoll. _The gnoll dies! _You haverWµj%À' reached level 2!rWµjÈÇn  Okay, then.rWµj;ÎrWµjîÏ. _tWµjž‹tWµjµŽ­Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills tWµj/�=#: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.tWµjß�Dungeon sprint modesuWµj5¯ l------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionuWµj@ûwWµjr} Movement ---------------------------------------- direction  This moves one square. The direction is either one of the numpad cursor  keys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints).wWµj3s€ Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. wWµjíÉ non-adjacent monsters with a polearm, or firing a wielded launcher  (regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or the  nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. wWµjX F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. wWµjë xa Show the ability menu, allowing you to activate an ability or read its  description. z Cast a spell. Should the spell demand monsters as targets but there are  none within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. ZwWµjç R5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction O Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal.xWµj6»> Use staircase to go deeper, or use a shop, altar, or portal. ; Examine occupied tile and auto-pickup eligible items. Can also be used toxWµjøÞ\x Examine surroundings, see below. Has '?' help. xWµjWäX Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read their  descriptions and travel to an item or feature. Ctrl-O  Show dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which you  have found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),  you will be prompted before entering the level. An empty string clearsannotations. Character information --------------------------------------xWµj`…'display' below means usage of the message area, 'show' means usage of the whole screen.{Wµj£ j@ Display character status. [ Display worn armour. }{Wµj Òí} Display list of runes collected. " Display worn jewellery. E Display experience info. ^ Show religion screen. A{Wµj›ÒY Show abilities/mutations. \ Show item knowledge. You can toggle autopickup exceptions for item typesin this screen. The screen has its own help text. m Show skill screen. You can get descriptions of present skills from thatscreen, as well as the aptitudes. The screen has its own help text. {Wµj„ii Show inventory list. Inside this list, pressing a slot key shows|WµjCíh information on that item. I Show list of memorised spells.|WµjOª}% Show resistances and general character overview: health, experience,money, gear, and status, mutations, abilities (the latter three moreterse than with the command @, A, a). This is a highly condensedconglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing thekey of a displayed item views it. |Wµj�Z rOther game-playing commands ---------------------------------------- tWµj[-‘ Show abilities/mutations. \ Show item knowledge. You can toggle autopickup exceptions for item types WµjÆÄ^Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of the whole screen. @ Display character status. [ Display worn armour. } Display list of runes collected. Wµj]ÅŠ" Display worn jewellery. E Display experience info. ^ Show religion screen. Wµj>–Ì When a monster is present the first press of ; will only examine the tile  and a second press of ; will pick up all auto-pickup eligible items. x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. Ctrl-OWµjÛ–åShow dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which you  have found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),  you will be prompted before entering the level. An empty string clearsannotations. Wµj…9€WµjNYÁ; Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.€Wµjó YCtrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal.€Wµj›§ ÊDungeon interaction ---------------------------------------- O Open door. This is also done automatically by walking into the door. C Close door.€Wµj ] õmagic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. ;‚Wµj”Á5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, ‚WµjÉÔ Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets. Resting ---------------------------------------- s, Del, . or Numpad 5  Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. ‚WµjûÉ@Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction‚Wµj_…spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsdescription. z‚WµjOu ö Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're‚Wµj�ðresting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction ----------------------------------------ƒWµj(~¨O Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * directionƒWµjñ$@ Opens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ƒWµjºÊr; Examine occupied tile and auto-pickup eligible items. Can also be used toƒWµj«q pick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items. ƒWµj¹^x Examine surroundings, see below. Has '?' help. XƒWµj8à E Examine level map, see below. Has '?' help.„WµjÑ¡ §Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature.„Wµjìi (Ctrl-O…Wµj/ ó Show dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is then…Wµjç§Å listed in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),…Wµj6¨öyou will be prompted before entering the level. An empty string clearsannotations. Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of the …Wµj®¨ whole screen.…WµjyoŒWµjâ- H@ Display character status. ŒWµj º =[ Display worn armour.�Wµj|>I} Display list of runes collected.�WµjSí#"ŽWµjyý ŽWµjN ŽWµj1 Ebak the Grave RobberRevenantHealth: 8/20=========---------------Magic: 5/5========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  2 Next: 24% Place: Dungeon:1#..@.)(#Noise: =--------  Time: 355.0 (0.0). #.####*#a) +0 dagger.r.. ####.#Throw: 2 javelins... ..#j#..... #.#*#.. #.##.#.#*   soul wisp (summoned). #.....[#####.#####.......#You throw a javelin. The javelin pierces through the gnoll.  The gnoll is almost dead.The gnoll misses you. Your soul wisp touches the gnoll. _The gnoll dies! _You have reached levelŽWµj¬ ? 2! _Okay, then.ŽWµjŽ ŽWµj  ŽWµj¿1 �WµjÏN�WµjHSå  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    +1   i + Spellcasting 2.0  10%  -1           b + Maces & Flails   0.0    -1   j + Necromancy4.3  55%   0   c + Unarmed Combat   0.0    +1  �Wµj±T     d + Throwing   0.0    -1              e + Short Blades 0.1   9%  -1               f + Armour   0.0    -1      g + Dodging1.8  11%  -1      h + Stealth2.3  15%  +2          [13;61�Wµj=UAH                        �WµjòUð                    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help�Wµj2VG[=] set a skill target  �WµjqVã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsœWµj!?D a + Fighting 0.0   1% 947 e * Short Blades   0.1  2003©WµjÉ421060 d + Throwing 0.0   2% e - Short Blades   0.1   15«Wµj|ºy a + Fighting   0.0   55 d + Throwing   0.0    e + Short Blades 0.1   9%¬WµjÎu D a + Fighting 0.0   1% 947 e * Short Blades   0.1  2003®Wµjô´421060 d + Throwing 0.0   2% e - Short Blades   0.1   15®Wµj•Œy a + Fighting   0.0   55 d + Throwing   0.0    e + Short Blades 0.1   9%¯Wµjä‡D a + Fighting 0.0   1% 947 e * Short Blades   0.1  2003¼Wµjt ‘argetarget--  --  -- --  -- --¼Wµjß � 2.0 -- --  --  ¼Wµj  ia-z] set¼Wµj1 b[-] clear selected targettraining¼WµjV >targets¿Wµjµ»&[?25h[?0c0 ¿Wµj ¼ÃWµjΊ [?25l[?1cÃWµj)�÷2.0  +1 current training targets, if any.=] set aall targetsÉWµjmÑ ÉWµj´Ú ÉWµjHã äEbak the Grave RobberRevenantHealth: 8/20=========---------------Magic: 5/5========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9########XL:  2 Next: 24% Place: Dungeon:1#..@.)(#Noise: =--------  Time: 355.0 (0.0). #.####*#a) +0 dagger.r.. ####.#Throw: 2 javelins... ..#j#..... #.#*#.. #.##.#.#ÉWµjÃã E*   soul wisp (summoned). #.....[#####.#####.......#You throw a javelin. The javelin pierces through the gnoll.  The gnoll is almost dead.The gnoll misses you. Your soul wisp touches the gnoll. _The gnoll dies! _You have reached level 2! _Okay, then.ÉWµjä ÉWµjôû QËWµj®ËWµjs®ËWµjë¶d*.ËWµjã¸ËWµj”½P _ËWµj´¿ËWµj*ÀS9=ËWµjjÁËWµjÀÃ3 _You swap places with your soul wisp.ËWµjãÉs## #...*@(# -7.0 (2. #.####.# ËWµj:Ê….r.. ####.# ... ..#.#..... #.#.#.. #.##.#.# . #.....[#####.#### ËWµj]Ê ËWµjûÊ8-ËWµjFÐËWµjøÒN _You see here a +0 spear.ÍWµjÃàÍWµj$áÍWµj'çÍWµjëèÏWµjIÀ # #...*)@# . #.####.# .r.. ####.# ... ..#.#..... #.#.#.. #.##.#.# . #.....[#####.#### ÏWµj Ë .§ÏWµj$Ò U.8.0 (1ÏWµj§Ø ÏWµjúá r _Your soul wisp disappears in a puff of smoke!ÏWµjé q9.0 (23ÏWµjæé  ÏWµj ê K_d - 3 javelins (gained 1)ÑWµj@ 3ÑWµjúG ÑWµjäM ÑWµjR ,ÑWµj V ,ÑWµjzX ÑWµjÑX ƒ10/20===ÑWµjyZ ÑWµjvc ¿#########....).#. #.####..r.. ####61.. ....... #.#.##.##.###### #.## # #.#.......# ######.. ÑWµjNd ÑWµjdj ÑWµj†k ÔWµjÔWµjNÔWµjÍÔWµjI$ÔWµj¨%ÔWµj¿3òÔWµj 6ÔWµj‚6_1===ÔWµjqLõ#########....).#. #.####.#.r.. ####.#... ..#...... #.#.. #.##.. #.....5.0 (4 ####.#### #.......# #.##.##.###### #.## # #.#.......# ######.. #....####.# #....### ###..###..###.§§.### #...†...#<'.§≈§'.'........#.#..#.'.≈≈.'.'ÔWµjwRk _You see here a +0 tower shield.×WµjÉó×Wµj(ô×Wµj=õ×Wµj8ú×Wµjyý×WµjvP _×Wµjd×Wµjµ×WµjÑ×WµjÌ×Wµjª,×Wµj¬ ×Wµj¥ ×Wµj,O=×Wµjç×WµjFç### ########.... #....).# ....##.####.# .......####.# ..... ..#.# ...... #.#.#×WµjY® .. #.##.#.# . #.@...[#9 ####.#### #.......# #.##.##.###### # #.#.......# #### #....####.# #... ###..###..###.§§ #...†...#<'.§≈ ........#.#..#.'.≈≈×Wµj¤×Wµju×Wµj›ÚWµjcBIÚWµjZG2=ÚWµjKBÚWµjçL,ÚWµj NÚWµj#P,ÚWµjQÚWµjSÚWµjWS^3==ÚWµjTTÚWµjTVÚWµj‰VÚWµjšWÚWµj°YÚWµjéYÚWµj´ZÚWµjŽ]BÚWµj>_ÚWµj™_^4==ÚWµjp`ÚWµjªb,ÚWµjædBÚWµjÜeÚWµjmh,ÚWµjÊiÚWµjçlÚWµj³m9=ÚWµj3nÚWµjÞoÚWµj*pO15==ÚWµjuqÚWµjls,ÚWµjUtÚWµjvÚWµjŒÚWµjØŽÚWµj_�9=ÚWµj„‘ÚWµjd”ÚWµj°”D7=ÚWµj¦–ÚWµj©˜,ÚWµjÌ™ÚWµjê›,ÚWµj+�ÚWµj¶žÚWµjóžÚWµj©ì8==ÚWµj£¬Œ _You start resting.A quokka comes into view.ÚWµjª³r...[r   quokka (wandering)ÚWµj´/97.0 (28.0)ÚWµjØÅf8.0 (29 _ßWµj}‰ßWµj5‹UA quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 48% to hit with your +0 dagger. ßWµj…‹õIt has about 49% to hit you. Attack Max Damage Bite 5 It has a 19% chance to notice you each turn. [!]: Description|QuoteàWµjÇ àWµj!Î lEbak the Grave Robber### ########Revenant.... #....).#Health: 18/20 =====================---....##.####.#Magic: 5/5========================.......####.#AC: 2Str: 11r.... ..#.#EV: 11Int: 14...... #.#.#SH: 0Dex: 9.. #.##.#.#XL:  2 Next: 24% Place: Dungeon:1. #.@...[#Noise: ---------  Time: 398.0 (29.0)####.####a) +0 dagger#.......#Throw: 3 javelinsàWµjôÎ ¸#.##.##.####### #.#.......# #####....####.# #... r   quokka (wandering)###..###..###.§§#...†...#<'.§≈........#.#..#.'.≈≈ _You see here a +0 spear. _Your soul wisp disappears in a puff of smoke! _d - 3 javelins (gained 1) _You see here a +0 tower shield. _You start resting. _A quokka comes into view.àWµjîÖ 4àWµjVÝ àWµj„Þ äWµjŒ ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.æWµj’_   Ebak the Grave Robber ### ########  Revenant .... #....).#  Health: 18/20 =====================--- ....##.####.#  Magic: 4/5===================----- .......####.#  AC: 2Str: 11 r*... ..#.#  EV: 11Int: 14 ...**. #.#.#  SH: 0Dex: 9 .. #*##.#.#  XL:  2 Next: 24% Place: Dungeon:1 . #.@...[#  Noise: ---------  Time: 398.0 (0.0) ####.####  æWµjô` ˜ a) +0 dagger #.......#  Throw: 3 javelins #.##.##.######  # #.#.......# #### #....####.# #... r   quokka (wandering) ###..###..###.§§ #...†...#<'.§≈ ........#.#..#.'.≈≈ _A quokka comes into view.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, chance to affect: 63%)çWµjR"Ebak the Grave Robber### ########Revenant.... #....).#Health: 18/20 =====================---....##.####.#Magic: 4/5===================-----.......####.#AC: 2Str: 11*.... ..#.#EV: 11Int: 14...... #.#.#SH: 0Dex: 9.. #.##.#.#XL:  2 Next: 24% Place: Dungeon:1. #.@...[#Noise: ---------  Time: 398.0 (0.0)####.####a) +0 dagger#.......#Throw: 3 javelins#.##.##.####### #.çWµj¿#÷#.......# #####....####.# #... r   quokka (wandering)###..###..###.§§#...†...#<'.§≈........#.#..#.'.≈≈ _A quokka comes into view.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, chance to affect: 63%)çWµje:Üreak, ally target, soul-splin…)*   soul wisp (summoned) çWµj@;d Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (wandering, hasn't noticed you, chance to affect: 63%)  A fragment of the quokka's soul is dislodged from its body.èWµj·’� *rThe quokka looks weaker.  The quokka closely misses your soul wisp.=9.0 (1 _Your soul wisp barely misses the quokka.êWµj /êWµj51{Drink which item? Potions  g - a potion of magic [!] read|quaff[?] describe selectedìWµjŒ ìWµj%-ìWµj„DEbak the Grave Robber### ########Revenant.... #....).#Health: 18/20 =====================---....##.####.#Magic: 4/5===================-----...*...####.#AC: 2Str: 11r.... ..#.#EV: 11Int: 14...... #.#.#SH: 0Dex: 9.. #.##.#.#XL:  2 Next: 24% Place: Dungeon:1. #.@...[#Noise: =--------  Time: 399.0 (0.0)####.####a) +0 dagger#.......#Throw: 3 javelins#.##.##ìWµj9G .####### #.#.......# #####....####.# #... r   quokka (weak, ally target, soul-splin…)###..###..###.§§ *   soul wisp (summoned)#...†...#<'.§≈........#.#..#.'.≈≈Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, chance to affect: 63%)  A fragment of the quokka's soul is dislodged from its body.  The quokka looks weaker.  The quokka closely misses your soul wisp. _Your soul wisp barely misses the quokka.  Okay, then. _îWµjóŠHEbak the Grave Robber### ########Revenant.... #....).#Health: 18/20 =====================---....##.####.#Magic: 4/5===================-----...*...####.#AC: 2Str: 11r*... ..#.#EV: 11Int: 14...**. #.#.#SH: 0Dex: 9.. #*##.#.#XL:  2 Next: 24% Place: Dungeon:1. #.@...[#Noise: =--------  Time: 399.0 (0.0)####.####a) +0 daggerîWµjŒ2#.......#Throw: 3 javelins#.##.##.####### #.#.......# #####....####.# #... r   quokka (weak, ally target, soul-splin…)###..###..###.§§ *   soul wisp (summoned)#...†...#<'.§≈........#.#..#.'.≈≈ _Your soul wisp barely misses the quokka. _Okay, then.Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (weak, ally target, soul-splintered, 32% to hit)òWµj9âEbak the Grave Robber### ########Revenant.... #....).#Health: 18/20 =====================---(...##.####.#òWµj+ãMagic: 4/5===================-----.(.*...####.#AC: 2Str: 11((... ..#.#EV: 11Int: 14...((. #.#.#SH: 0Dex: 9.. #(##.#.#XL:  2 Next: 24% Place: Dungeon:1. #.@...[#Noise: =--------  Time: 399.0 (0.0)####.####a) +0 dagger#.......#Throw: 3 javelins#.##.##.####### #.#.......# #####....####.# #... r   quokka (weak, ally target, soul-splin…)###..###..###.§§ *  òWµjåƒ soul wisp (summoned)#...†...#<'.§≈........#.#..#.'.≈≈ _Your soul wisp barely misses the quokka. _Okay, then.Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (weak, ally target, soul-splintered, 32% to hit)òWµjˆhy.r  Throw: 3 javelins  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (weak, ally target, soul-splintered, 32% to hit)  You throw a javelin. The javelin barely misses the quokka.The quokka bites your soul wisp but does no damage.òWµjõqZ.... òWµjns•9=-400.5 (1.52òWµj˜zòWµjñ|8 _Your soul wisp touches the quokka.óWµj(‰ Ebak the Grave Robber### ########Revenant.... #....).#Health: 19/20 ======================--(...##.####.#Magic: 4/5===================-----...*...####.#AC: 2Str: 11.r... ..#.#EV: 11Int: 14...**. #.#.#SH: 0Dex: 9.. #*##.#.#XL:  2 Next: 24% Place: Dungeon:1. #.@...[#Noise: ---------  Time: 400.5 (0.0)####.####a) +0 dagger#.......#Throw: 2 javelins#.##.##.#óWµjJŠ ·###### #.#.......# #####....####.# #... r   quokka (weak, ally target, soul-splin…)###..###..###.§§ *   soul wisp (summoned)#...†...#<'.§≈........#.#..#.'.≈≈The quokka bites your soul wisp but does no damage. _Your soul wisp touches the quokka.  Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, weak, ally target, soul-splintered, 32% to hit)ôWµj4·Ebak the Grave Robber### ########Revenant.... #....).#Health: 19/20 ======================--(...##.####.#Magic: 4/5===================-----...*...####.#AC: 2Str: 11..... ..#.#EV: 11Int: 14...... #.#.#SH: 0Dex: 9.. #.##.#.#XL:  2 Next: 24% Place: Dungeon:1. #.@...[#Noise: ---------  Time: 400.5 (0.0)####.####a) +0 dagger#.......#Throw: 2 javelins#.##.##.#######[37ôWµjf¸žm #.#.......# #####....####.# #... r   quokka (weak, ally target, soul-splin…)###..###..###.§§ *   soul wisp (summoned)#...†...#<'.§≈........#.#..#.'.≈≈Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, weak, ally target, soul-splintered, 32% to hit)You throw a javelin. The javelin pierces through the quokka!  You kill the quokka!ôWµjÙ¾É((((((*   soul wisp (summoned)ôWµjøBN.*ôWµjDN.*ôWµj£K7.....ôWµjüPy312.0 (1.5javelin _ôWµjËWôWµj.YõWµjÃ0 IõWµj? «*õWµjêE ‹ _You swap places with your soul wisp.õWµj]h ù20== _HP restored.####### ########?.#....).#...(...##.####.#..........####.#.......@.....#.#7.0 (5.0........*.##.#.#.......##.##.#.#....... #.....[######## ####.####...# .##.##.####### #.#.......# # #....####.# #õWµj¬i õWµj�q õWµj)s e _Found a scroll labelled QIGIDE CEYWK.÷Wµjzù3÷Wµj+ÿ÷Wµjl÷Wµjl.÷WµjÅ ÷Wµj‡ ÷WµjB÷Wµj/÷WµjÛ:==÷Wµj»÷WµjÏ÷Wµj0÷Wµjì÷WµjqO5=====÷Wµjã÷Wµj|4 _Magic restored.÷Wµj� ÷WµjÕ"3÷Wµj=$÷WµjÚ',÷Wµjà)÷Wµj¿10 ################# #?......##....).# #...@*..##.####.#12 #..........####.# #.............#.#3 javelins #...........##.#.# #........##.#.#.##........##.....[##.############.#####. #.# #.##.##.###÷Wµj�2÷Wµjö8÷Wµjz;Y _d - 3 javelins (gained 2)úWµjYúWµjáYúWµj[úWµj�aúWµjUbúWµjªi_úWµj—júWµjrlúWµjÙl======úWµjnúWµj^púWµjxrúWµjqtúWµj¯túWµjvúWµjÐyúWµjDzúWµjÀzúWµjۀР         #################  úWµjä�û #@*.....##....).#6.0 (4   #.####.#   #.....###.#   #......#.#   #...........##.#.#   #........##.##.#.#   #........##.....[#   #.############.####  #. #.......úWµj«‚,úWµj߈úWµjØŠb _d - a scroll labelled QIGIDE CEYWKüWµjÉ´üWµj€µüWµjµ¶üWµjšÀüWµjÔÃüWµjÅÈXüWµjUÍBüWµjçÍüWµjÏüWµjãÐ,üWµjœÑüWµjÓüWµjåÞ1§üWµj;á3üWµjâüWµj]är _Your soul wisp disappears in a puff of smoke!üWµj æ3üWµjHçüWµjÛî%##################.......##....).##.......##.####.##.§........####.###.§...........#.##...........##.#.#.@..##.#21.0 (5#.........[#.############.#####. #.......##. #.##.##.##. # #.#..... #....# .# ###..#   #...üWµjPð[ üWµjèõüWµjüöýWµjã¡3ýWµjú¢ýWµjú¨ýWµjP«ýWµjϲýWµjVÑÁ ################# #.......##....).#  #.......##.####.#  #....####.# #.......#.# ...##.#.#  #..##.##.#.#  ###.....[#  #@############.###3.0 (2  #.# #.......  #.# #.##.##.  #.# # #.#..  ... #....  .#. ###  . . #.. . .#........ ..##.ýWµjNÓþWµj»IþWµjÁ,þWµjVÇšþWµj(Ôb..........####.##.............##...........##.#........##.##.........##.....[.############.##.# #.......# #.##.##. # #.#..6.0 (3#...# ##.#.# ###.#. .# .. .#....#.# ##..##..#. ###.  #.# #.#þWµj ßÿWµjò\_ÿWµjÏ^ÿWµjRc„ÿWµjcdÿWµjŸeÿWµjäeÿWµjUfÿWµj’gÿWµj…Í ##.##.#.  ###.....[  #.############.#  #.# #......  #.# #.##.# #.## # #.#. ..# # .# # ..# #30.0 (4 .#... ###..##.  ### #.  #  #.  #.  #. #.  #. ## Xµjkg}Xµj¼•,Xµjסß  #.# #....  #.# #.##.# #.## # #. ..# # .# # ..# # .#... ###..##. # ###4  #.#  #  #.#  #  #.# #  #.# #  #.#  #.#  #!. Xµj–¥S _Found a red potion.Xµj?I gXµj$V BXµj“… OXµjðÖ è#.####..###.#  ###.#  #.#  ##.#  .# ## ..# #..... .....^. 42.0 (8###.....  ...#  ### _f - a red potionXµjé #.####..##.. Ebak the Grave Robber #.#### Revenant #.## Health: 20/20 ======================== #.## Magic: 5/5======================== #.## AC: 2Str: 11 #.# ## EV: 11Int: 14 #.# ..#SH: 0Dex: 9 #.##.....XL:  2 Next: 31% Place: Dungeon:1 #@.....^.Noise: ---------  Time: 442.0 (0.0) ####.....a) +0 dagger ...#Throw: 3 javelins [12;2Xµj1êK2H### _Your soul wisp disappears in a puff of smoke! _Found a red potion. _f - a red potionThrow: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line Xµj>é #.####..##.. Ebak the Grave Robber #.#### Revenant #.## Health: 20/20 ======================== #.## Magic: 5/5======================== #.# XµjÉé÷# AC: 2Str: 11 #.# ## EV: 11Int: 14 #.# ..#SH: 0Dex: 9 #.##.....XL:  2 Next: 31% Place: Dungeon:1 Xµjê #@.....^.Noise: ---------  Time: 442.0 (0.0)  Xµj1ê†####.....a) +0 dagger  Xµj\ê�...#Throw: 3 javelins ### Xµj€ê. Xµj¥ê� _Found a red potion. _f - a red potion XµjÅê*Throw: 3 javelins XµjæêãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line Xµj$ë!Okay, then. Xµjhì Xµj8ñ Xµjó. _ Xµj¨† _ XµjMˆ„ #.#### ..##.. #.# ###.. #.# #. #.# #. #.# #.. #.# #### ## #.# #...##  #.##.....#  #..@...^.# 4.0 (2 ####.. #...## #### ##  Xµj ŠXµj Ö #.####..##.... Ebak the Grave Robber  #.####.. Revenant  #.##.# Health: 20/20 ========================  #.##.# Magic: 5/5========================  #.##.. AC: 2Str: 11  #.# ####### EV: 11Int: 14  #.# #...##SH: 0Dex: 9  #.##.....#XL:  2 Next: 31% Place: Dungeon:1  #..@...^.#Noise: ---------  Time: 444.0 (0.0)  ####.......a) +0 dagger  #...###Throw: 3 javelins  ####         ##XµjŠ ¼ Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travelThe floor.XµjI²f@...^A shaft.XµjdD ' #.####..##.... Ebak the Grave Robber  #.####.. Revenant  #.#Xµj#E #.# Health: 20/20 ========================  #.##.# Magic: 5/5========================  #.##.. AC: 2Str: 11  #.# ####### EV: 11Int: 14  #.# #...##Xµj\E ¾SH: 0Dex: 9  #.##.....#Xµj‡E ÷XL:  2 Next: 31% Place: Dungeon:1  #..@...^.#Xµj»E ñNoise: ---------  Time: 444.0 (0.0)  ####.......a) +0 dagger XµjþE Ñ #...###Throw: 3 javelins  ####   Xµj/F 5      XµjmG Ò## Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travelA shaft.Xµj-H XµjN XµjÅN Xµj®S f _XµjU ,XµjØU XµjnW Xµj±W XµjÔX Xµj£Y Xµjj[ ,XµjØ[ Xµjzb Ð #.#### ..##......## #.# ###.... #.# #.##.# #.# #.##.# #.# XµjÃb ³#.... #.# ##### ####.#. Xµjðb !#.###...## # #. #.##.....# Xµj!c µ#. #......@.# #.Xµj d 8.0 (4 ####.........# #. ##...###### #. ##### #. ## #. ##. Xµj_d H#.. ####..Xµjôd Xµj´e Xµj$j Xµj.m L _There is a shaft here.XµjsÊt#.#  ###.......#.#  #.##.###.# #.##.##.#.# #.......#.# #########.##.###... # #.##.##.....# # #.#XµjåÊ4#......^.###....#.#####....@....##.# ##...###### #.#######.. Throw: 3 javelins#Xµj Ë… ##.##...####..##.....)XµjfÓXµjöÓ29.0 (1 _Xµj©ÛXµj;ïIXµjÖòXµjMôXµj¸ønXµj;ýnXµj‹ #.# ###.......# ##.# #.# ##.# #.# #.# #.......####.# ##### ####.#...#.###...## Xµjô�# #.##.##.....# ####### #.##......^.###...#.##..####.......@.# #.#52.0 (3##...###### #.##..##### #...Xµj‡.####..#...##.##.. #.....# ####..#### #.....).## Xµj¯XµjL Xµjo Xµjix3XµjyXµjT€Xµj_‹òXµj•�O#.####..##......##.###.≈#.# ###.......# #..#.# #.##.##.# ####.# #.##.##.# #.# #.......####.# ##### ####.#.......#.###...## # #.##.#..#.##.....# ########## #.##.#......^.###.@....... #.##....5XµjZ�’####.........######## #.##.##...#######.##...>######.....#####.....##.##.... #.....#..####..#####.Xµj¬�Xµj­©Xµj¶XIXµjM^Xµj:_XµjVc„XµjkdXµj|eXµj´eXµj:fXµjNgXµj˜hXµjÜhXµjJiXµjkXµjÈkXµjlXµjhlXµj‹q®#### ..##......##.###.≈≈.### # ###.......# #....# # #.##.##.# ####### # #.##.##.# ####.# # #.......###.....# # ##### ####.#.....XµjMr  ###...## # #.##.#.....# ##.....# ##########.#.##.#..... .....^.###......@...#.##.....#60.0 (5 ##.........##########.##.#...#..###...###### #.##...>....###### #.....####........##..........####.##......## #.....#....# ####..#####.....#Xµj?sXµjRwXµjzXµj±V XµjW Xµj?W Xµjé` Xµj¢a Xµj¯f ,Xµj h Xµjãi ,Xµjˆj XµjVo Xµj p Xµjop XµjÒp XµjÝu Xµjñv XµjØ XµjBÝ Xµj*Þ XµjmÞ Xµjß Xµjúã Xµj<å ,Xµj$æ Xµj‰ê XµjAì ,Xµj¶ì Xµj›ñ Xµjó ,Xµjoó Xµj­ø Xµj=ú ,Xµjñú XµjJÿ Xµj Xµj\ Xµjæ Xµjß Xµjñ Xµj[ Xµj½ XµjJ XXµj2 Xµj_ XµjÀ XµjO Xµj, XµjY Xµjµ XµjÕ Xµj«" Xµjy$ ,Xµj2% XµjÆ( Xµj* ,Xµj—* Xµjh. Xµj~/ Xµjñ/ Xµj60 Xµjú4 Xµje6 Xµj°6 Xµjk7 Xµj×; XµjT> BXµjZB Xµj¼C Xµj D Xµj’D Xµj†H XµjýI XµjPJ XµjÔJ Xµj~O XµjÈP XµjQ XµjSR XµjW XµjbX Xµj¼X Xµj�Y Xµj^ Xµj‘_ Xµjï_ XµjÆ` XµjYe XµjÖf ,XµjÆg Xµj¢k Xµjîm ,XµjÎn XµjGs Xµj{u Xµj¼u Xµj°v XµjÍz Xµj¼| Xµj9} Xµj½~ Xµjsƒ Xµjm… Xµj±… Xµjè† Xµj‹ Xµj � Xµj� Xµj¥Ž Xµjè’ Xµj • ,Xµjh– XµjZš XµjNž BXµj”¢ XµjÄ£ Xµj¤ Xµj¥ Xµj½¨ Xµjžª Xµjëª Xµj¬ Xµj&° Xµj² XµjŒ² XµjV³ Xµj_¶ Xµj¸ ,Xµj¹ Xµj¼ Xµj]¾ ,Xµjþ XµjI Xµjîà XµjBÄ XµjbÅ Xµj¤È Xµj;É Xµj{É Xµjä `Xµj<å Xµj!ê XXµjÃê Xµj�ì ,Xµj4í Xµjð Xµj«ð Xµjøð Xµj†ñ XµjÊô Xµj0õ Xµjoõ XµjÙõ XµjÁ÷ Xµj,ù Xµj~ù Xµj´ù Xµjïû Xµj,ý Xµj|ý Xµj³ý Xµjl Xµj Xµj€ Xµj Xµj& XµjT ,Xµjö XµjF XµjX BXµj1 XµjÏ ,XµjP Xµj§ Xµj¿ Xµj` Xµj/ Xµj‹ Xµjõ ,Xµj\! Xµj$ XµjE& ,Xµj{' XµjÍ) Xµj�+ Xµjg- ,XµjK/ Xµj}0 Xµjm1 Xµjó1 XµjË3 XµjÉ5 Xµj6 Xµj7 Xµjú8 Xµj; Xµjj; Xµj–< Xµj�B E #....... ##.#  ####........# #..#  #..........## #.##  ##.##......## #.#  XµjC û#.....#....### #.#  ####..#####.....######.##  #.....).###.....#.......#  #.##............#.####..#  #.##.##.###@....#.##....# 533.0 (7XµjµC D3.0) #.##.##.# #.....#.##.##.#  #.##.##.#########.##.##.#  #.##..._># ###........# ####.########.....# #.##.....# #.##.....# #.####.### #######.#XµjâC !XµjaE XµjhK Xµj=L Xµj¯“3Xµj!•Xµj�XµjœŸXµj XµjÛ¤,Xµjn¦XµjĦXµj×§Xµjø©XµjV¬Xµjª¬Xµj7µXµjy·Xµj÷º,Xµj;¼Xµj׿Xµj)ÂXµj°ÂXµj‹ÃXµjxÅXµjÎXµjRÏXµj¥ÏXµj7ÒXµj‹Õ,XµjèÕXµjgØXµjÏÙXµj+ÚXµjöÚXµjôå#.##.##.# ####.# ##..####.... #.......###.....#.# #.......### ####.#............. ##.####.##.#.##.#.....#.# #.####.# ####.#.##.#.......#.####.#....# .....#.##.....#...............# ######.##.#...#..##.####.#......>....##.# #.#######.........@...# ##.# 41.0 (8.0)###........#### #..# .........## #.## ##.##......## #.##.....#....### #.#  ####..#####.....######.##  #.....).###.....#.......#[39;Xµjüæò49m  #.##............#.####..#  #.##.##.###.....#.##....#XµjîXµjíîXµjÏXµj/ÐXµjcÐXµjs×XµjnÙXµjçÙXµj’ÞnXµj=àXµj‘áXµjîáXµj@âXµjÓãXµj×äXµjåXµjÏåXµjÔçXµjæî,XµjÀïXµjc÷Æ.#.≈≈.######.......#.## .....# #....# ........... .##.# ####### ###......#.###### #.##.# ####.# ##..####....... .....###.....#.### #.......#####. #.#..............# ##.####.# #. #Xµjø’.#.##.#.....#.#.# #.####.# #. #.#.##.#.......#.####.#....# #. ..#.##.....#.......# #.6.0 (5 ###.##.#...#..##.####.#...... ..#.##...>....##.# #.####### ####..............# ##.#####........#### #.XµjŒø€.#  #..........## #.###.##......## #.#....#....### .# ##..#####.....######.##XµjuùXµjÿXµjsXµj‹XµjÓ‹Xµj>ŒXµj›’Xµjì“XµjP˜XXµjÒ˜Xµj ™XµjóšXµjØœ,Xµj4�XµjØžXµj_ Xµj¥ Xµj4¡Xµjµ§+#..###.§§.###.....##....##†...#<'.§≈§'.'#...#..> ..#.#..#.'.≈≈.'.'....#.## ....##.###.≈≈.######.......#.## ..# #....##.. .... .##.##.# #######.####......#.#### .# ######..####.... .......### #.......#### Xµj³¨™###.#...........@..# ##.####.# 50.0 (4  #.#.##.#.....#.#.# #.####.# ###.#.##.#.......#.####.#....# ....#.##.....#...............# #####.##.#...#..##.####.#...... #.##...>....##.# #.####### # #..............# ##.# ####........#### #..#  #..........## #.##Xµj¿©Xµjp¯XµjD±XµjÜ3Xµj˜XµjÇ XµjU9JXµjçDXµjdFf##.# ###### #.############.#####....# ######........)........# .####.# #....######.##... .###..###.§§.###.....##....## . ..†...#<'.§≈§'.'......#...#..> .#..#.'.≈≈.'.'..........#.## ##.###.≈≈.######.......#.## ......# #....##.@............ 4 ##.##.# #######.####......#.#####.##.# #####.#.# ##..####........###.....#.### ######XµjÓHâ.#..............# ##.####.# ##.#.##.#.....#.#.# #.####.#   ##.#.##.#.......#.####.#....# #  ...#.##.....#...............# #  ####.##.#...#..##.####.#...... . XµjhOXµjÅPXµj›¯XµjU²XµjŵXµjð¼XµjÞ¿Xµj¢ÅBXµjâàòXµjÊé #.# ### #.############.##### # ######........)........# #.# #....######........###..... .###.§§.###.....##....## ... #<'.§≈§'.'......#...#..> . ..#.'.≈≈.'.'..........#.## #.###.≈≈.######.......#.## # #....##..... 8.# #######.####......#.####### .# #####.#.# ##..####.......# ###.....#.### #.......#####.# ....# ##.###[40Xµj êwm#.# #.## .##.#.....#.#.# #.####.# #.... .##.#.......#.####.#....# #.#####.....#...............# #.# .##.#...#..##.####.#...... ..#Xµjºþ Xµjé3 Xµjê Xµjìò Xµj«ùB Xµjöú Xµj­ü Xµj÷ü Xµj§þ XµjŽ Xµj> Xµj‚ XµjO Xµj› , Xµj  Xµjˆ  Xµj Xµj_, XµjÆ Xµj‘ XµjS Xµj­ XµjI Xµj› Xµj XµjM XµjÚ Xµj  Xµjç!, Xµjb" XµjU% XµjÔ', Xµjn( Xµj#+ Xµjå, XµjB- XµjÁ- Xµjp0 XµjS2 XµjÄ2 XµjM3 Xµj9;X Xµjè; Xµjý=, XµjL? Xµjï@ XµjÈB, Xµj©C Xµj…E Xµj>G XµjŒG XµjpI XµjøJ Xµj�L XµjáL XµjRM XµjQO XµjyP XµjQ Xµj/R Xµj„S Xµj5U Xµj’U Xµj V Xµj¦X Xµj9Y Xµj�Y Xµj8Z Xµjô[ XµjÒ^B Xµj` Xµjza, XµjBb XµjMd Xµjf, Xµjg Xµj»x Xµj“z Xµj { Xµj3| XµjF~ Xµj€ Xµjq€ Xµj)� Xµj3ƒ Xµjì„ Xµjg… Xµj† Xµjˆˆ Xµj^Š XµjËŠ Xµj΋ XµjÕ� Xµje� Xµj3� Xµj:“ Xµj   Xµjë¢, Xµj ¤ Xµj«¦ Xµjš¨, XµjŽ© Xµjs« XµjZ­ Xµj¤­ Xµjx® Xµj¹¸#...........##.#.#  #........##.##.#.#  #........##.....[#  #.############.####  #.# #.......#  #.# #.##.##.######  ##.## #####.##.#.......# ###  #...# #.....##....####.# #..  #.#.# #....@####..###..###.§88.0 (30.0)  ##...# #........#...÷...#<'.§  #....# #...........#.#..#.'.≈  #.#### #.....##......##.###.≈  #.# ##########.......# #..  #.##.##.##.# [4 Xµjö¹\0m###   #.##.##.##.#    #.##.......###..   #.# ##### ####.#.......  Xµj/¾ Xµj©¿$Xµjˈ4$XµjŠ$XµjY�%Xµjõ%Xµjâ.The floor.&Xµjª¿ &XµjfÈ h#...........##.#.#Ebak the Grave Robber#........##.##.#.#Revenant#........##.....[#Health: 20/20 ========================#.############.####Magic: 5/5========================#.##.......#AC: 2Str: 11#.##.##.##.######EV: 11Int: 14&Xµj#É _##.## #####.##.#.......# ### SH: 0Dex: 9#...# #.....##....####.# #.. XL:  2 Next: 31% Place: Dungeon:1#.#.# #....@####..###..###.§ Noise: ---------  Time: 588.0 (0.0)##...# #........#...÷...#<'.§ a) +0 dagger&Xµj}Ê ÿ#....# #...........#.#..#.'.≈ Throw: 3 javelins#.#### #.....##......##.###.≈#.# ##########.......# #..#.##.##.##.# ### #.##.##.##.# ### #.##.......###.. #.# #########.#....... Shift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travel _A shaft. _There is a shaft here. _There is a shaft here.&Xµj2Ñ &Xµj½Ñ &Xµj1Ù &XµjüÙ (Xµje (Xµjzf =A shaft. A hole in the ground, leading to a dungeon level one or more floors deeper. _________________ “Gravity, a mere nuisance to Christian, was a terror to Pope, Pagan, and  Despair. To the mouse and any smaller animal it presents practically no (XµjÄf Q dangers. You can drop a mouse down a thousand-yard mine shaft; and, on  arriving at the bottom it gets a slight shock and walks away, provided  that the ground is fairly soft. A rat is killed, a man is broken, a  horse splashes.â€�  -J.B.S. Haldane, “On Being The Right Sizeâ€�. March 1926.-Xµjy§ -Xµjƒ¯ ³#...........##.#.#Ebak the Grave Robber#........##.##.#.#Revenant#........##.....[#Health: 20/20 ========================#.############.####Magic: 5/5========================#.##.......#AC: 2Str: 11-Xµjü° ð#.##.##.##.######EV: 11Int: 14##.## #####.##.#.......# ### SH: 0Dex: 9#...# #.....##....####.# #.. XL:  2 Next: 31% Place: Dungeon:1#.#.# #....@####..###..###.§ Noise: ---------  Time: 588.0 (0.0)##...# #........#...÷...#<'.§ a) +0 dagger#....# #...........#.#..#.'.≈ Throw: 3 javelins#.#### #.....##......##.###.≈#.# ##########.......# #..#.##.##.##.# ### #.#-Xµjä± ##.##.##.# ### #.##.......###.. #.# #########.#....... Shift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travel _A shaft. _There is a shaft here. _There is a shaft here.-Xµjθ -Xµjk¹ -XµjÀ -XµjÁ .Xµj˜.Xµjv.Xµj .Xµj¢1X.XµjØ2.XµjO4.Xµjª4.Xµjõ9,.Xµj–;.Xµj$<.Xµj«<.XµjjB.XµjIC.Xµj�C.XµjYD.XµjØH.Xµj J.XµjgJ.Xµj(K.Xµj2P.Xµj0Q.Xµj¸Q.Xµj½R.Xµj3W.Xµj°X.XµjY.Xµj©Y.Xµjè].Xµja`.Xµjà`.Xµj•a.XµjÓe.XµjNg.Xµjšg.Xµj¯h.Xµj�l.Xµjo,.Xµj‰p.XµjØt.Xµj-w,.Xµjî‹.XµjÚ‘B.Xµjí“.XµjÕ™X.XµjÈ›.XµjB¤.XµjZ§.Xµjl©.Xµj�®.Xµj}±.Xµj/´.Xµj7¹,.Xµj©»,.XµjP¼.Xµj‚¿.XµjøÀ,.XµjHÂ.XµjUÄ.XµjôÅ,.XµjêÆ.XµjTÉ.XµjuÏ„.Xµj@Ð.Xµj|Ò.Xµj§ØX.Xµj/Ú.XµjyÚ.XµjøÜ.Xµj)Þ.Xµj¡ß.Xµj÷ß.Xµj@á.Xµjã.XµjVä.XµjŒä.XµjOæ.XµjÛç.XµjLê,.Xµjõî,.XµjÚï.Xµj ð.Xµj_ñ.Xµjgó.Xµj„õ,.Xµjµö.XµjÝø.XµjÙü,.XµjLþ.Xµj¦ j _Found a fuming puce potion..XµjÒ .Xµjn .Xµjn .XµjN Ü############.###########........)........##....######........###..... ##.§§.###.....##....## ... ### <'.§≈§'.'......#...#..> . #.. .'.≈≈.'.'..........#.## #.# ##.≈≈.######.......#.##. #.#....##..............!. #.########.####...@..#.####### #.#620.0 (32.0)  #####.#.# ##..####.......# #.# ##.....#.### #.......#####.# #.# ...........# ##.####.# #.####.# .Xµjé ð.#.....#.#.# #.####.# #......# .#.......#.####.#....# #.###### .....#...............# #.# .#...#..##.####.#...... ..# ...>....##.# #.####### ####.Xµj© 0XµjG÷0Xµj³ø0XµjXù0XµjÚÿ0XµjGB0Xµj/0Xµjw B0Xµj=0XµjH,0XµjA0Xµj:0Xµj0Xµjj0Xµj¤ 0Xµjð"0Xµj€%,0XµjL'0XµjI(0Xµj*0Xµjf*0Xµjc7 #.# #.# .######.##### #.# #........)........##### #.#####........###.....# #.# ###.....##....###.....# ####.# '.'......#...#..>.....# #....# '.'..........#.##.....# #.#### ######.......#.##.....# #.# ##..............@.# #.# 7.0 (7.0) ##.####......#.####### #.# .#.# ##..####.. #.# .#.### #.......##.#....# ##.####.# #.####.##.# #.####.#µj 9w9m #......##.####.#....# #.######..............# #.###.####.#...... ..#0Xµj�=0Xµj>@X _j - a fuming puce potion3XµjåT3Xµj V33Xµjî\3Xµj^3XµjÆcB3XµjQv#.# #.##  #.# #.# ########.##### #.# .....)..##### #.# ........###.....# #.# ....##....###.....# ####.# .....#...#..>.....# #....# .........#.##.....# #.#### #.###.# 31.0 (4 ..............##### #.# ###......#.####### #.#  ##..####...... ## #.......#####.# #.# ##.####.# #.####.## µjŸw40m#.####.# #......#####.#....# #.######.........# #.#3Xµjb†3Xµjôˆ7Xµjmú 47XµjÏþ 7Xµj5 9Xµjµ›Y9XµjÞ×.##................##### #.# ###.####......#.####### #.# #.#.# ##..####.......# #.##.### #.......#####.# #.# ......# ##.####.# #.####.##.#.# #.####.# #......##.####.#....# #.###### #.......#####.# ..##.####.#....@.....#45.0 (14.0)##.# #.############ ......# ##.# ...####µj¤ÞÒm #..# ..## #.### #.### .#..######.###.## #....@..# 64.0 (19.# ####.#### # #.#.# #.#..# #.# #.### #######.# #.#######.......# #.........####### ###########EXµj± EXµjï± EXµj¸ EXµj¹ GXµjyÕGXµj+ÿRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings  d + rings of wizardry Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls Potions (select all with !)g + unknown potions  h + potions of magic (rare) Missiles (select all with ()i - boomerangs  j - darts  k + javelins  l - large rocksm - stones  n + throwing nets Miscellaneous (select all with }) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]KXµjþKXµjñ2KXµj°`�Items not yet recognised:(_ for help) Magical Staves  staff of air  staff of alchemy  staff of cold  staff of conjuration  staff of earth  staff of fire  staff of necromancy Jewellery  amulet of chemistry  amulet of dissipation  amulet of faith  amulet of guardian spirit  amulet of magic regeneration  amulet of reflection  amulet of regeneration  amulet of the acrobat  amulet of wildshape  ring of dexterity  ring of evasion  ring of flight  ring of intelligence [PgDn|>] page down [PgUp|<] page up [-] recognised [Esc] exit[top]MXµj1ÖMXµj‰éMXµj*ý¹Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings  d + rings of wizardry Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls Potions (select all with !)g + unknown potions  h + potions of magic (rare) MXµj^þFMissiles (select all with ()i - boomerangs  j - darts  k + javelins  l - large rocksm - stones  n + throwing nets Miscellaneous (select all with }) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]OXµj¬”OXµj{™OXµj]¡ë.##......## #.#Ebak the Grave Robber ....#....### #.#Revenant .#####.....######.##Health: 20/20 ======================== .).###.....#.......#Magic: 5/5======================== ...........#.####..#OXµj<¢bAC: 2Str: 11 ##.###.....#.##....#EV: 11Int: 14 ##.# #.....#.##.##.#SH: 0Dex: 9 ##.#########.##.##.#XL:  2 Next: 31% Place: Dungeon:1 .._>##....@..#OXµjˆ¢íNoise: ---------  Time: 664.0 (0.0) ....#####.####a) +0 dagger OXµjÑ¢í....##.#Throw: 3 javelins ....##.# ....#OXµjd£ƒ#.# #.### #######.# #.#######.......# #.........####### ###########Press: ? - help, v - describe, . - travel _A shaft. _There is a shaft here. OXµjŒ£–_There is a shaft here. _Found a fuming puce potion. _j - a fuming puce potionOXµj¯£OXµjЩOXµjlªOXµji¯OXµjã°QXµj!•Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplQXµjùšay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesQXµj‡ ?------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. QXµjÊ -Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionRXµjÀÎUXµj³Ý UXµjç UXµj«î ç.##......## #.#Ebak the Grave Robber ....#....### #.#Revenant .#####.....######.##Health: 20/20 ======================== .).###.....#.......#Magic: 5/5======================== ...........#.####..#AC: 2Str: 11 ##.###.....#.##....#EV: 11Int: 14 ##.# #.....#.##.##.#SH: 0Dex: 9 ##.#########.##.##.#XL:  2 Next: 31% Place: Dungeon:1 .._>##....@..#Noise: ---------  Time: 664.0 (0.0) ....#####.####a) +0 dagger ....##.#Throw: 3 javelins ....#UXµj:ï o#.# ....##.# #.### #######.# #.#######.......# #.........####### ###########Press: ? - help, v - describe, . - travel _A shaft. _There is a shaft here. _There is a shaft here. _Found a fuming puce potion. _j - a fuming puce potionUXµjXõ 4UXµj¢ú UXµj£û WXµj ‹3WXµj{ŒWXµjý”WXµjÝ•WXµjD›XWXµj›WXµj œWXµj…ªÜWXµj-«WXµjÒ«WXµj•®WXµjú¯,WXµj °WXµj¯³WXµj‚µBWXµj�¹XWXµj¬»WXµjú¼,WXµj}½WXµjè¿WXµj"ÁWXµjŽÁWXµjôÁWXµj½ÄWXµjœÅWXµjÆWXµjJÆWXµj�ÈWXµjÊ,WXµj™ÊWXµj7ÍWXµjhÏBWXµj¶ÑWXµj@Ó,WXµjìÓWXµj ÖWXµjn×WXµjÖ×WXµj2ØWXµj-ÚWXµj¤ÛWXµjûÛWXµjNÜWXµj˜ÞWXµjàWXµjiàWXµjyáWXµj<ãWXµj“äWXµjÙäWXµjîåWXµjšçWXµjâèWXµjCéWXµjãéWXµj�ìWXµj~î,WXµjEðWXµj.òWXµjÃô,WXµjÅöWXµj½øWXµj�úWXµjÕúWXµj üWXµj`þWXµjlWXµjÊWXµj²WXµjWXµj©,WXµjWXµjC WXµjý ,WXµjE WXµjˆWXµjs,WXµjÈWXµj6WXµjî,WXµjÔWXµjgWXµj‡WXµjWXµjWXµjvWXµj!WXµj‡!WXµj'"WXµjþ*WXµj4,WXµj™,WXµj(-WXµjr.WXµj…/WXµjÚ/WXµj[0WXµjˆ1WXµjf2WXµj£2WXµj3WXµjq5WXµjM6WXµjœ6WXµj47WXµj½8WXµjÍ9WXµj0:WXµjs:WXµjò=WXµjBA _A shaft. _There is a shaft here. _Found a fuming puce potion. _j - a fuming puce potion  You encounter a goblin. It is wielding a +0 dagger.WXµj…L7#####).# .g ###.# . ###.# ##. #.# ... #### #.#.# ##.## #... #.#.# #...# #.## ...[# #...# #.# #.#### #.@.# #.#.# #...# #.# #.##.###### ###.############.## #.#.......# ######........)...... #....####.# #....######........## ###..###..###.§§.###.....##....## g   goblin (asleep) WXµj`M..#...÷...#<'.§≈.'.'......#...#.. .....#.#..#.'.≈≈.'.'..........#.# #......##.###.≈≈.######.......#.#WXµjÜV098.0 (34.0)WXµjžW39.0 (35 _WXµjã^WXµjXb\Xµj=¼ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`Xµj¾ J`Xµj´ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)eXµj† eXµj1ˆ áA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong; eXµjªˆ é All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.â€�  -Oscar Wilde, “The Ballad of Reading Gaolâ€�. 1898.fXµjÄSfXµjy[ä#####Ebak the Grave Robber ..).#.gRevenant ###.#.Health: 20/20 ======================== ###.###.Magic: 5/5======================== ..#.#...#### AC: 2Str: 11 fXµje\æ#.#.###.###... EV: 11Int: 14 #.#.##...##.## SH: 0Dex: 9 ...[##...##.# XL:  2 Next: 31% Place: Dungeon:1 #.#####.@.##.# Noise: ---------  Time: 699.0 (0.0) .....##...##.# a) +0 dagger #.##.###### ###.############.## Throw: 3 javelins #.#.......# ######........)...... #....####.# #....######........## ###..###..###.§§.###.....##....## g   goblin (asleep) fXµj•\..#...÷...#<'.§≈.'.'......#...#.. .....#.#..#.'.≈≈.'.'..........#.# #......##.###.≈≈.######.......#.# fXµj>]s_Found a fuming puce potion. _j - a fuming puce potion _You encounter a goblin. It is wielding a +0 dagger.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fXµjØcfXµjefXµj'nfXµj•C fXµj9D fXµjñT \ _Unknown command.hXµjm› #### .## .).# .. .g.# .. . ##.# .##.  .#.# ... ##### .#.# ##.## #.... .#.# #...# #.### ..[# #..@# #.# #### #...# #.# ....# #...# #.# .##.###### ###.############.### .#.......# ######........)....... ....####.# #....######........# ##..###..###.§§.###.....##....###  .#...÷...#<'.§≈.'.'......#...#..>hXµjýœ–  ....#.#..#.'.≈≈.'.'..........#.## hXµj.¤hXµjN¦4700.0 (1 _hXµj¬«hXµja­kXµjÏ& U# .## .#.).# .. .g#.# .. .##.#kXµjM' ± .##..#.# ... #.#.# ##.## # #.#.# #...# #..[#kXµjl' — #.@.# #.# kXµjô' Ù#.#### #...# #.#.# #...# #.# #.##.###### ###.##. #.#.# ######..) kXµj( Z#....####.# #....######kXµj(( j.g   goblin (asleep)kXµj³( #..###..###.§§.###.....##....##.#...÷...#<'.§≈.'.'......#...#...#.#..#.'.≈≈.'.'.#.#kXµjô/ kXµj¤0 kXµjÅ0 1kXµj 7 kXµjª8 lXµj^N #. #. ####.## .# .. ..).. .g.... .#. ##.##.. . ... ####.#.. #.#.# ...[# #.### .....# #...# ##.###### ###.############.###.......# ######........)...... #....####.# #....######.... ###..###..###.§§.###.....##....###...÷...#<'.§#...#..lXµj‰_lXµj>`&2lXµj`elXµjzgmXµj2Ð M. . # .. #. .#. #.# #####.## .#..... ..)..b.. .g....#.#.. .#..#.. ###....##....... .#...........#####@##.. #.#.# ...[# #.#####...##.#g   goblin (asleep)b   batmXµjw× mXµjð× &3mXµjoá $ mXµjMã F_You encounter a bat.sXµjwò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uXµj¿-   Ebak the Grave Robber . .. # ..  Revenant #. .#. #.#  Health: 20/20 ======================== ##### #.## .#.....  Magic: 4/5===================----- ..).# ..b.. .g....  AC: 2Str: 11 ###.# #.#.. *#..#..  EV: 11Int: 14 ###.# #....##*......  SH: 0Dex: 9 ..#.# #...*....... #### XL:  2 Next: 31% Place: Dungeon:1 uXµj/ #.#.# ##@## #... Noise: ---------  Time: 703.0 (0.0) #.#.# #...# #.## a) +0 dagger ...[# #...# #.#  Throw: 3 javelins #.#### #...# #.# .....# #...# #.# #.##.###### ###.############.## g   goblin (asleep) #.#.......# ######........)...... b   bat (asleep) #....####.# #....######........## ###..###..###.§§.###.....##....## _You encounter a bat.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to affect: 63%)wXµjÇ® ÕEbak the Grave Robber... # ..Revenant#. .#. #.#Health: 20/20 ======================== ##### #.## .#.....Magic: 4/5===================----- ..).# ..b.. .*....AC: 2Str: 11 ###.# #.#.. .#..#..EV: 11Int: 14 ###.# #....##.......SH: 0Dex: 9 ..#.##........... #### XL:  2 Next: 31% Place: Dungeon:1 #.#.###@##wXµjº¯ L#... Noise: ---------  Time: 703.0 (0.0) #.#.##...##.## a) +0 dagger ...[##...##.# Throw: 3 javelins #.#####...##.# .....##...##.# #.##.###### ###.############.## g   goblin (asleep) #.#.......# ######........)...... b   bat (asleep) #....####.# #....######........## ###..###..###.§§.###.....##....## _You encounter a bat.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wXµj]° Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to affect: 63%)wXµjà¼�g  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, chance to affect: 63%)  The goblin resists with significant effort.wXµjs Ž.b.b.g..bwXµjöNbwXµjc5===4.0 (1wXµj3wXµj¥: _The goblin shouts! You hear a shout!zXµj€Ð ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{XµjŒ   Ebak the Grave Robber . .. # ..  Revenant #. .#. #.#  Health: 20/20 ======================== ##### #.## .#.....  Magic: 3/5==============---------- ..).# ..... ......  AC: 2Str: 11 ###.# #.#.. g#..#..  EV: 11Int: 14 ###.# #...b##*......  SH: 0Dex: 9 ..#.# #...*....... #### XL:  2 Next: 31% Place: Dungeon:1 #.#.# ##@## #... Noise: ===------  Time: 704.0 (0.0) #.#.# #[39;{Xµj� ™49m...# #.## a) +0 dagger ...[# #...# #.#  Throw: 3 javelins #.#### #...# #.# .....# #...# #.# #.##.###### ###.############.## g   goblin #.#.......# ######........)...... b   bat #....####.# #....######........## ###..###..###.§§.###.....##....## _The goblin shouts! You hear a shout!  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 63%)|Xµj➃ g*.*|XµjÐï ·g**.  Aim: a goblin, wielding a +0 dagger (chance to affect: 63%)}XµjÈ.„Ebak the Grave Robber... # ..Revenant#. .#. #.#Health: 20/20 ======================== ##### #.## .#.....Magic: 3/5}Xµj0á==============---------- ..).# ..... ......AC: 2Str: 11 ###.# #.#.. *#..#..EV: 11Int: 14 ###.# #...b##.......SH: 0Dex: 9 ..#.##........... #### XL:  2 Next: 31% Place: Dungeon:1 #.#.###@###... Noise: ===------  Time: 704.0 (0.0) #.#.##...##.## a) +0 dagger ...[##...#}Xµjj0$#.# Throw: 3 javelins #.#####...##.# .....##...##.# }Xµjt2!#.##.###### ###.############.## g   goblin #.#.......# ######........)...... b   bat #....####.# #....######........## ###..###..###.§§.###.....##....## _The goblin shouts! You hear a shout!  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 63%)}XµjX (weak, ally target, soul-splin…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (chance to affect: 63%)  A fragment of the goblin's soul is dislodged from its body.}Xµjÿ�'.b}Xµjb‘­ .b  The goblin looks weaker. The bat hits you but does no damage.  The goblin hits your soul wisp but does no damage.}XµjK›Tg*}Xµj%œ4--5.0 (1}Xµjs£}XµjË¥_ _Your soul wisp closely misses the goblin.€XµjÚ¯  You hit the bat.€Xµj�¿Ñ  _Your soul wisp closely misses the goblin.  You hit the bat.  The bat is severely wounded.bat hits you but does no damage. The bat closely misses you.  The goblin hits your soul wisp but does no damage.  The bat hits your soul wisp but does no damage.€XµjfÁA--6€XµjSÊ€Xµj^Ì8 _Your soul wisp touches the goblin.�Xµj±G †  You hit the bat.�Xµj}* *   soul wisp (summoned)  You kill the bat!Your soul wisp closely misses the goblin.�Xµj< .47�Xµj<�Xµj"_ _The goblin closely misses your soul wisp.„Xµj,1Ebak the Grave Robber... # ..Revenant#. .#. #.#Health: 20/20 ======================== ##### #.## .#.....Magic: 3/5==============---------- ..).# ..... ......AC: 2Str: 11 ###.# #.#.. g#..#..EV: 11Int: 14 ###.# #....##*......SH: 0Dex: 9 ..#.##...*....... #### XL:  2 Next: 34% Place: Dungeon:1 #.#.###@###... Noise: =--------  Time: 707.0 (0.0) #.#.##...##.## a) [0„XµjÛ2);10;1m+0 dagger ...[##...##.# Throw: 3 javelins #.#####...##.# .....##...##.# #.##.###### ###.############.## g   goblin (weak, ally target, soul-splin…)#.#.......# ######........)...... *   soul wisp (summoned) #....####.# #....######........## ###..###..###.§§.###.....##....## _The goblin closely misses your soul wisp.Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, weak, ally target,  soul-splintered, 37% to hit)„Xµj7a„XµjžbºReally fire in your soul wisp's direction? Y - Yes  N - NoˆXµj½ˆXµj_<Ebak the Grave Robber... # ..Revenant#. .#. #.#Health: 20/20 ======================== ##### #.## .#.....Magic: 3/5==============---------- ..).# ..... ......AC: 2ˆXµjµ<Str: 11 ###.# #.#.. g#..#..EV: 11Int: 14 ###.# #....##*......SH: 0Dex: 9 ..#.##...†....... #### XL:  2 Next: 34% Place: Dungeon:1 #.#.###@###... Noise: =--------  Time: 707.0 (0.0) #.#.##...##.## a) +0 dagger ...[##...##.# Throw: 3 javelins #.#####...##.# .....##...##.# #.##.###### ###.############.## g   goblin (weak, ally target, soul-splin…)ˆXµj!«#.#.......# ######........)...... *   soul wisp (summoned) #....####.# #....######........## ###..###..###.§§.###.....##....##Throw: 3 javelinsˆXµj†ÃPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, weak, ally target,  soul-splintered, 37% to hit)  Okay, then.ˆXµjß ˆXµj(ˆXµjê). _‰Xµj†!.  . #. .. # .. #. #! .#. #.# ###### # #.##. .#..... ...).# ...... ....#.# #.#.. g#..#.. ####.# #....##*...... ...#.##..@†....... ### ##.#.# #.....##.###### #.. ##.#.# ##### #...# #.# ....[ #...# #.# ##.#### #...# #.# ......# #...# #.# *   s‰Xµjß‘oul wisp (summoned)#.##.###### ###.############.##.#.......# ######........).........####.# #....######........‰Xµj¹¬  Found a sapphire potion and a bubbling cyan potion.‰Xµj–3-8.0 (1‰Xµj‰Xµjf^ _Something hits your soul wisp.‹Xµjެ ? ... !..  . #.. .. # .. #. #!# .#. #.# ####### # #.##.# .#..... ....).# ......# ..... ‹Xµjs­ ø.####.# #.#..# g#..#.. .####.# #...@##*...... ....#.# ###...†....... ## .##.#.# #.....##.###### #. .##.#.# #######...# #. .....[ #...# #. ###.#### #...#‹Xµj® ¼ #. .......# #...# #.  .##.##.###### ###.############.  .##.#.......# ######........).... ‹XµjÿÌ V-9‹XµjÇÏ ‹XµjÆÑ c _Found a scroll labelled USUTUNNAHI.ŽXµjúpŽXµj¥qŽXµjãwŽXµjØ|ŽXµj£�ŽXµjF‚ŽXµjXµj€Ž€ _Something hits your soul wisp but does no damage.ŽXµj‘h  A goblin comes into view.ŽXµj��ê.? .... !.. ... #.. .. # ..#. #!# .#.##.# ##### # #.##.# .#..... ..).# ......# ....... ###.# #.#..# g#..#.. ###.# #....##*...... .#.# ###...@....... #### ŽXµjsž˜#.#.# #.....##.####### #... #.#.# #######...# #.## ...[# #...# #.# #.#### #...# #.# .....# #...# #.# g   goblin (weak, ally target, soul-splin…)#.##.###### ###.############.## *   soul wisp (summoned) #.#.......# ######........)...... #....####.# #....######........##ŽXµj¿©x 10  Your soul wisp closely misses the goblin.ŽXµjȪ3=1.0 (2ŽXµj˜²ŽXµj@µP _The goblin misses your soul wisp.ŽXµjÔ¶p _You see here a bat corpse.�XµjC» .? ... . !..... #.. #..... # ..#. #!#..#.##.#. # #.##.#..#...).# ......#.........# #.#..##g#..#..#.# #....##*......##.# ###...†# # .#.# #.....##.##. .#.# #######...# #.#[# #...# .#### #...## #...# #.# �Xµjƒ¼ õ.##.###### ###.##.# .#.# ######..). ....####.# #....######.#�Xµj¶Á w )Your soul wisp touches the goblin.�XµjzË Ÿ*   soul wisp (summoned)�XµjªÎ ;7-2.0 (1�Xµj×× �Xµj¿Ù F _The goblin dies!’XµjO¦3’Xµjµ§’Xµji°’Xµj¨ÑB’Xµj2ØÈ _You swap places with your soul wisp. Found 10 gold pieces.  You encounter a hobgoblin.’XµjàÙ .g..... .? ...$.. . !..... #. . #..... # . #. #!#..#.##.### # #.##.#..#...... .)......#... #.#..##@#..#..# - # #....##.......#  ###...†*......# ## .#.# #.....##.########’XµjÕàô....# ##########[# g   hobgoblin (wandering)’Xµj6á## #...# #.# *   soul wisp (summoned)...# #...# #.###.###### ###.############’Xµj�ä±3*..g’Xµj›íCally target)’XµjÆîf4=====4.0 (2 _’Xµjt÷’Xµjßø$  Things that are here:’Xµjdûr _a +0 dagger; a goblin corpse™Xµjºò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.œXµjþ.œXµjq0œXµj¿7œXµj;:´ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)�XµjIÔ7 .....!.# .......#? .g.$...#  !...... #. . #..... # ... #. #!#..#.##.#. �XµjUÕ@##### # #.##.#..#...... ..).# ......#@........#.# #.#..##)#..#..# ###.# #....##*......# .#.# ###...†.......# #### #.#.# #.....##.######## #... #.#.# #######...# #.## ...[ #...# #.# #.#### #...# #.# .....# #...# #.�XµjßÖ!#�Xµj5Ø:*.�Xµj?éG.g�Xµjþ�Xµj‹™5.0 (1 _Found a sapphire potion.¥Xµjaý ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¦Xµj¨÷   Ebak the Grave Robber .....!.#  Revenant .......#  Health: 20/20 ======================== .? ...$...#  Magic: 3/5==============---------- . !.g.... #.  AC: 2Str: 11 . #.*... # ...  EV: 11Int: 14 #. #!#*.#.##.#.  SH: 0¦Xµjõø ÛDex: 9 ##### # #.##.#*.#......  XL:  2 Next: 37% Place: Dungeon:1 ..).# ......#@........  Noise: ---------  Time: 715.0 (0.0) ###.# #.#..##*#..#..#  a) +0 dagger ###.# #....##.......#  Throw: 3 javelins ..#.# ###...†.......# #### #.#.# #.....##.######## #... #.#.# #######...# #.## g   hobgoblin (ally target) ...[# #...# #.#  *   soul wisp (summoned) #.#### #...# #.# .....# #...# #.# _Found a sapphire potion.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  ¦Xµjpù �Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (ally target, chance to affect: 63%)§Xµj�Ë o g.*§XµjÜå -*.§XµjçJ›g*Aim: a hobgoblin (ally target, chance to affect: 63%)¨Xµj’"/Ebak the Grave Robber.....!.#Revenant.......#Health: 20/20 ========================.? ...$...#Magic: 3/5==============----------. !.*.... #.AC: 2Str: 11. #..... # ...EV: 11Int: 14¨Xµj…#N#. #!#..#.##.#.SH: 0Dex: 9 ##### # #.##.#..#......XL:  2 Next: 37% Place: Dungeon:1 ..).# ......#@........Noise: ---------  Time: 715.0 (0.0) ###.# #.#..##*#..#..#a) +0 dagger ###.# #....##.......#Throw: 3 javelins ..#.# ###...†.......# #### #.#.# #.....##.######## #... #.#.# #######...##.## g   hobgoblin (ally target) ...[##...#¨Xµjö#Ë#.# *   soul wisp (summoned) #.#####...##.# .....##...##.# _Found a sapphire potion.  Casting: Soul Splinter (safe; 1% risk of failure)  ¨Xµj.$Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line¨Xµjw$KAim: a hobgoblin (ally target, chance to affect: 63%)¨Xµj°þ §¨XµjBß weak, ally target, soul-sp…)Your soul wisp disappears in a puff of smoke!A fragment of the hobgoblin's soul is dislodged from its body.¨Xµj”¯u .gThe hobgoblin looks weaker.¨Xµj¼7*¨Xµjì¼3=6.0 (1¨Xµj¨Å¨Xµj&Ée _Your soul wisp completely misses the hobgoblin.¬Xµj¸Ebak the Grave Robber.....!.#Revenant.......#Health: 20/20 ========================.? .*.$...#Magic: 3/5==============----------. !...... #.AC: 2Str: 11. #..g.. # ...EV: 11Int: 14#. #!#*.#.##.#.SH: 0Dex: 9 ##### # #.##.#*.#......XL:  2 Next: 37% Place: Dungeon:1 ..).# ......#@........Noise: =--------  Time: 716.0 (0.0) ###¬XµjЧ.# #.#..##§#..#..#a) +0 dagger ###.# #....##.......#Throw: 3 javelins ..#.# ###...†.......# #### #.#.# #.....##.######## #... #.#.# #######...##.## g   hobgoblin (weak, ally target, soul-sp…)...[##...##.# *   soul wisp (summoned) #.#####...##.# .....##...##.#The hobgoblin looks weaker. _Your soul wisp completely misses the hobgoblin.Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (weak, ally target, soul-splintered, 47% to hit)¬Xµj¹( Ebak the Grave Robber.....!.#Revenant.......#Health: 20/20 ========================.? .*.$...#Magic: 3/5==============----------. !...... #.AC: 2Str: 11. #..... # ...EV: 11Int: 14#. #!#..#.##.#.SH: 0Dex: 9 ##### # #.##.#..#......XL:  2 Next: 37% Place: Dungeon:1 ..).# ......#@........Noise: =--------  Time: 716.0 (0.0) ###.# #.#..[4¬Xµj* G0m##§#..#..#a) +0 dagger ###.# #....##.......#Throw: 3 javelins ..#.# ###...†.......# #### #.#.# #.....##.######## #... #.#.# #######...##.## g   hobgoblin (weak, ally target, soul-sp…)...[##...##.# *   soul wisp (summoned) #.#####...##.# .....##...##.#Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (weak, ally target, soul-splintered, 47% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin!¬Xµjy1 Û(((((((*   soul wisp (summoned)¬Xµjê¶ D.*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (weak, ally target, soul-splintered, 47% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin!  You kill the hobgoblin!¬XµjYÁ k.$....¬Xµj9Å x44-7.5 (1.52 _¬XµjOÎ ¬Xµj¥Ï ¯Xµj%É3¯Xµj,ͯXµjýÕg.*¯XµjGâ_¯Xµj+ä,¯Xµjsæ¯Xµj#ê¯Xµj=î,¯Xµjvð¯XµjZùP#.......# #.......#  ###.......#  .....(.!.#  #.......# # .? #...$...#.##  . #!.........#.  . #..*@..# ... -20.5 (3.0 #. #!#..#.##.#. ¯XµjKúŸ# # #.##.#..#...... ).# ......#.........#.# #.#..##)#..#..##.# #....##.......# #.# ###...†.......# ##### .#.# #.....##.######## #.... .#.# #######...# #.###¯Xµjû¯Xµjô¯Xµj¯¯XµjÕ 3¯XµjØ ¯Xµj¼à ¯Xµj·ê X¯Xµj‰î ¯Xµj–ñ ,¯Xµj¦ó ¯XµjLø ,¯XµjK ¯Xµjé  ######### #.# #.......#####.#  #......(.!.#  ## # .? #...@...#.##3. #!..*......#. #...#......#.... ##. #!#..#.##.#.### # #.##.#..#...... ..).# ......#......... ###.# #.#..##)#..#..# ###.# #....##.....¯Xµj7 ô..#.#.# ###...†.......# #¯Xµj<. T _You now have 28 gold pieces (gained 10).°Xµj® h4=====°Xµj” ,°Xµj� ­#######  #......###  #......@.!.# 6.###.# # .? #.......#.## 3. #!.........# #...#......#... ##.##!#..#.##.### # #.##.#..#...... ..)......#......... ##.#..##)#..#..#°XµjØ °XµjPT °Xµj�V Y _d - 3 javelins (gained 1)±Xµj > 3±Xµj®? ±Xµj4H ±Xµj�L ,±Xµj¥Q ,±Xµj»i ±Xµju S=====±XµjÈu ±Xµj2{ 1±Xµj½} ±Xµj²� Õ## #.......# #.......# ####.......# #.......*@.# 9.###.......# # .? #.......#.## . #!.........#.#...#......#....##.##!#..#.##.#.  # #.##.#..#..... ).# ......#......... ±Xµjá� ±Xµjƒ™ ±Xµjaœ U _k - a sapphire potion³XµjË&I³Xµjj8n³Xµjß:³Xµj¼=³Xµj¶>³XµjR@³Xµj¼C³XµjñOn³XµjùT,³XµjZ³XµjÞ\³Xµjú^³Xµj,ÙXµjÄFšÙXµj^Jd--ÙXµj?NÙXµj'OM20==ÙXµjÛOÙXµj VÞ#### ####.. ..######.#####$....######.#...#..### #........#......# ÙXµjRWI#.####.#...#.*#.... #.# #.#####.@# . -8.0 (4#.# #........# #.# ########.. 3#.# ##########.# #.......##.# #.......# #.# ####.###..........#. ..#.##.###.......#.# . #ÙXµjX8-ÙXµjð\ÙXµj˜_Y _d - 3 javelins (gained 1)ÚXµjëÖ3ÚXµj€ØÚXµjKßÚXµj˜áÚXµjïæ{5=====ÚXµjÛèBÚXµjòéÚXµjœëÚXµjzí,ÚXµjéíÚXµj¾ïÚXµjððÚXµj9òÚXµj­ò:==ÚXµj\óÚXµjþ€ §You now have 45 gold pieces (gained 17).ÚXµjÚXµjìS=====ÚXµj Ì #########  #.......####### #.#####@§.....#23.0 (5 ######.#...#.§####.# #........#......# #.####.#...#..#..... #.# #.#####..####.# #.# #........# # #.# ########.. #.# ######### #.# #.#ÚXµjç ÚXµjÊc _Your soul wisp disappears in a puff of smoke!ÛXµj£' ÛXµjš( ÛXµjM, ÛXµj9. ÜXµj¹IÜXµjóÀÜXµj¯ÂÜXµj=ÃÜXµjÉ„ÜXµjêÉ,ÜXµj{ÊÜXµjÚž#########ÜXµjÀÝ_#.......#.#####.......# ####.#...#..####@# 30.0 (7 .......#......##.# ####.#...#..#..... # #.#####..####.## # #........# #.# # ########.. ..# # ######### #.# # #.......# #. ÜXµj¯êÞXµjݬ3ÞXµj›­ÞXµjtÌ,ÞXµjAÎ,ÞXµj"ÔnÞXµjÕ,ÞXµjÖÕÞXµjGÛXÞXµjØß   #########  #.......########.#####.......# ####.#...#..####.# ÞXµjá.......#......##.####### ####.#...#..#..........# ##..####.##.##.# # #........# #@# #4.0 (4 # ########..... ###########.# #.......# # #.# ...####.......# ####..........#. .. ##.##.# . # ...#.#.##.#.#ÞXµj¬éÞXµj‚÷ßXµjÃÄ QàXµjb» àXµj—¼ àXµjë¿ àXµj áXµj´ÉáXµj‹Ê3áXµjâ`áXµjËíË####.#...#..####.# .......#......##.####### ####.#...#..#..........# #####.##.##.# # #......# # ########......#  ###########.# #  #.......###.#.###.# #.#..@......#8####.......#.###..######..........#. ..##.##.# ..# ...#.##.#.# ##....#.#.#  ##...#...  ##.##.#..#.##.#.#  ###.##.#..#......#âXµj>~âXµjGâXµjwƒâXµj­„âXµj¯ÊâXµj‹ËâXµj@ÌâXµj5ÕâXµjÅÖâXµj,Ù,âXµj»Þ„âXµjkß,âXµj­àâXµj¡áâXµjKâ,âXµj¹äâXµjæâXµjhæâXµj�çâXµjˆï<.# #.#####..####.##.##.# #.# #..###.# # .# ########......# .# ###########.# # .# #.......###.#.###.# #.# #.......#.........# #.# ####.......#.###..#### #.###...#.# ..# âXµj‹ð .##.###.......#@# ..# 43.0 (5....# #.......#.##.#.# #.###..........#.#.#  ##...#......#......  ##.##.#..#.##.#.  ###.##.#..#......# #......#.........# #.#.#..##)#..#..## #.#....#.####âXµjTñ[ âXµj‚øâXµjåúãXµjãXµjÞãXµj7ãXµjD!ãXµjO#ãXµjr(BãXµjS)ãXµj¸)ãXµj5+ãXµjf-ãXµj=/,ãXµjr0ãXµj[2ãXµjo4ãXµjå4ãXµjç5ãXµj8ãXµjÅ9ãXµj*:ãXµj-;ãXµjV=ãXµjQ?ãXµj³?ãXµjAäXµj�äXµjäXµj¦äXµjKäXµjJ  Things that are here: #.###..........#.# ..#  #.##.###.......#.# ..#  #....# #.......#.##.#.#  ####.###..........#.#.# ##...#......#......# ##.##.#..#.##.#.### #### ###.##.#..#......# .).# ##.........# ##.# #.#.#..##@#..#..##50.0 (7#.# #.#....##.......# .#.# #.###...†.......# ##### .#.# #.....##.######## #.... .#.# #######...# #.### ..[# #...# #.# .##äXµjˆu## #...# #.# ....# #...# #.# .##.###### ###.############.äXµjÄäXµjÕr _a +0 dagger; a goblin corpseæXµj‘òæXµjóæXµj.ôæXµj¬æXµj/ | _æXµjZBæXµj(,æXµj#,æXµjGæXµj׿Xµj–æXµjÓæXµjcæXµjÝæXµjþæXµjÄæXµj» æXµj.!æXµjô!æXµj))Å #.# ########......# #.# ###########.# # #.# #.......###.#.###. #.# #.......#......... #.# ####.......#.###..###.###..........#.# ..# #.##.###.......#.# ..# #....# #.......#.##.#.# ####.###@.........#.#.#6.0 (6 æXµj�**##...#......#......# ##.##.#..#.##.#.### ######## ###.##.#..#......# #....).# #......#.........# #.####.# #.#.#..##)#..#..## .####.# #.#....##.......# .#.# #.###...†.......# # ..##.#.# #.....##. æXµj)1æXµjó1éXµj-!3éXµj{"éXµj-/éXµj1,éXµj=6,éXµjG7éXµj´7éXµj9éXµj<éXµj”>,éXµj@éXµj CéXµjI,éXµjŒJéXµj)NéXµjéOéXµjYPéXµjöRéXµjy[néXµj$]BéXµj_éXµjç`éXµj_aéXµjcéXµjöcéXµjwf,éXµj géXµj‚iéXµjkéXµjÀkéXµjÏléXµjŒnéXµj=péXµjCqéXµjÀqéXµjz°éXµjüzéXµjó|BéXµj ~éXµj;éXµj¥éXµj€éXµjØ…×....#......##. #.#...#..#..........# #.#####..####.##.##.# #........####.##.# ########......#..###########.#.# # #.......###.#.###.# éXµjw††#.......#.........# ###.......#.###.@#### 71.0 (15.0) ..........#.###..# ###.......#.##...#  #.......#.##.#.###..........#.#.# ...#......#......# éXµj͆#.##.#..#.##.#.### #.##.#..#......# ...#.........# éXµj’‡éXµj�éXµj7ŽêXµj…3êXµjiêXµjGêXµj;êXµj×"„êXµjÐ#êXµj2%êXµj%êXµj&êXµjB'êXµjG(êXµj�(êXµj)êXµjÿ-®####. ...#..####.# .#......##.####### ...#..#..........#..####.##.##.# ......####.##.##.# êXµjª.´#####......#.. #.# ##########.#.# #.# .......###.#.###@# 5.0 (4.0)#........ .......#.###..### .......#.###..# .......#.##...#êXµjz/ò....#.##.#.# ..........#.#.#.....#......# #.#..#.##.#.###êXµjÔ/êXµj�4êXµj-5êXµjÀ1êXµj€23êXµjý9êXµjÙ:êXµj7?„êXµjÐ?,êXµj'@,êXµjšAêXµjBëXµjëXµjtëXµj‰ö ###### ..####### .....# # .#......##.###### ...#..#......... ####..####.##.9####.##.## #####......#.. #. ##########.#.# #.###.#.###.#........#ëXµj;ƒ#.###..#### .### .......#.##...ëXµj ëXµjá ìXµjt IìXµjÎ| ìXµjî} ìXµj–~ ìXµjÿ‚ nìXµjóƒ ìXµjW… ìXµjÃ… ìXµj † ìXµjCŽ ### #.......####### #.#####.......# #.#...#..####.# ....#......##.####### #.#...#..#...#.#####..###.#82.0 (3 #........####.##.##.####......#..##.#  ###.#.###.#  #.......###.#.###.#  #.......#.........# ###.......#.###..####...#.###..# ###.......#.##...#ìXµjI‘ ìXµj¡’ îXµjGµ IîXµjP¼ îXµj;½ îXµjÆÂ „îXµj™Ç ###########.......#######  #.#####.......# ##.#...#..####.# .....#......##.####### ##.#...#..#..........#  #.#####..####.##.##.#  #........####.##.##.#  ########......#@.##.#4.0 (2  ###########.#.###.#  #.......###.#.###.# #.......#.........# ####.#.###..#### #...#.###..# .###.#.##...## #.#.##.#.# .###....#.#.#îXµjxÈ îXµj¤Ì îXµjŒÍ óXµjVðóXµjûýØ..0 _Done exploring.YµjÕó YµjÆô 3Yµjfþ Yµjkÿ YµjæP _Yµjc,YµjðYµjµYµjû Yµjb Yµjç Yµj‘ Yµj£BYµjJXYµj%°Yµjõ-Yµj¥0,YµjÍ1Yµj4Yµjm6,Yµj8YµjB;YµjË<YµjQ=Yµj©>Yµjq@YµjH„YµjpJ,YµjxR„YµjžSYµj?UYµj‰VYµjWYµjîWYµjnZYµjØ[Yµjq\Yµjª]Yµjr_Yµj^a,Yµj‚u ##...#......#......# ##.##.#..#.##.#.### #### ###.##.#..#......# .).# #......#.........# ##.# #.#.#..##)#..#..## #.#....##.......# .#.# #.###...†.......# ##### .#.# #.....##.######## #.... .#.# #######..@# #.###901.0 (17.0) ..[# #...# #.# .#### #...# #.# ....# #...# #.# .##.###### ###.###########.### .## ######........)....... ...####.# µjqwå40m#....######........###  ##..###..###.§§.###.....##....### ...÷...#<'.§≈.'.'......#...#..> Yµj¸Yµjš€Yµj<¡ 3Yµj.¢ Yµj¡¨ YµjKª Yµj« Yµj¯ ,Yµj*± ,Yµj=² Yµjµ YµjÁ¶ Yµj4· YµjÅ· Yµj6º Yµjf» Yµj¼ Yµj�¼ Yµj’¿ Yµj9À YµjáÀ Yµj©Á Yµj%Å YµjëÅ ,Yµj§É ,YµjöÊ YµjmË Yµj Ì YµjXÎ Yµj1Ð Yµj�Ð YµjÑ Yµj�Ó Yµj(Õ Yµj�Õ Yµj,Ö YµjWØ YµjJÚ ,Yµj9Û YµjòÝ Yµj¿ß Yµjgà Yµjá YµjOã Yµjýä Yµjaå Yµj[æ Yµj_è Yµj'ê ,Yµj6ë Yµjsí Yµjúî Yµj�ï Yµj*ð YµjIò Yµj±ó Yµjô Yµjõ YµjE÷ Yµj™ø Yµjÿø Yµjñù Yµjöû Yµjþ ,Yµjÿ Yµjç YµjÉ Yµji ,Yµj` Yµjµ Yµj. Yµj¬ YµjH Yµjì ,YµjÙ Yµj¯ R  There is a stone staircase leading down here.Yµj Yµj»  _YµjQ Yµj ?# #.####### #.......# # #.# ###..#### # #.# #.## Yµj  Æ# #.# #.###########.##### #.# ........)........##### #.# #####........###.....# #.# ##.....##....###.....# ####.# '......#...#..>@....# #....# 22.0 (21'..........#.##.....# #.#### Yµjô ‰#####.......#.##.....# #.# #................##### #.# #.####......#.####### #.# Yµjó #.# ##..####.......# #.# #.### #.......#####.# #.# ....# ##.####.# #.####.# #.#.# #.####.# #Yµjv Yµj YµjÓ YµjA˜.# #.# #. .# #.# ###.. .# #.# #.## .# #.# #.# .#.##### #.# #........)........##### #.##........###.....# #.##.....##....###.....# ####.# '.'......#...#..@.....# #....# '.'.#.##.....# #.#####.#.##.....# #.# ##...##### #.# ##.####......#.####### #.# .#.# ##..####.# #.# .#.### #.#####.# #.# .....# ##.####.# #.####.# .#.#.# #.####.# #......#YµjV¦83.0 (YµjA§1.0)Yµj®¬Yµjޝc _There is a stone staircase leading down here.Yµjà Yµjô Yµjé Yµj¬ N _There are no items here.Yµjsø C4 _Yµjïù Yµjrû  Yµj#§  Yµj¨  Yµj†®  Yµjá° N _There are no items here. Yµj  _There are no items here.  Offhand : (nothing)  Armour : b - a +0 robe  Helmet : (nothing)  Gloves : (nothing)  Boots : (nothing) Yµj   Yµj×  Yµj|$ K _Cloak : (nothing)YµjåMYµjèPWCast: Soul SplinterYµj9XYµjYYµjî¯Yµj±_Throw: 3 javelinsYµj“¶Yµj‰·YµjÍš � _Unknown command.Yµj·Y pA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.Yµj¸$ YµjÜ, .##.####### #....... Ebak the Grave Robber .##.####..### Revenant .##.##.##Health: 20/20 ======================== .##.##.#Magic: 5/5======================== .############.######.#AC: 2Str: 11 #........)........##### #.#EV: 11Int: 14 ######........###.....# #.#SH: 0Dex: 9 ###.....##....###.....# ####.#XL:  2 Next: 58% Place: Dungeon:1 '.'......#...#..@.....# #....#Noise: ---------  Time: 924.0 (0.0) '.'..........#.##.....# #.####a) +0 dagger ######.......#.##.....# #.#Yµj3. ®[11;38HThrow: 3 javelins ##................##### #.# ##.####......#.####### #.# .#.# ##..####.......# #.# .#.### #.......#####.# #.# .....# ##.####.# #.####.# .#.#.# #.####.# #......#Armour : b - a +0 robeHelmet : (nothing)  Gloves : (nothing)  Boots : (nothing) _Cloak : (nothing) _Unknown command.Yµjê3 Yµjð4 Yµj”A ,YµjÙB 25.0 (1 _YµjQ Yµj!È2 ..#  #..  #..  #..##   #...#  #...#  #...#  #..@#  ......###  .....  .... ##. # YµjÎ-6.5 (2.5YµjüYµjU# _You climb downwards.Yµj‘a _There is a stone staircase leading up here.Yµj¹ž3YµjÁŸYµj´¡Yµj*ÑÅ  You encounter a dart slug. .. ..## #..# #.. #..## #...# #...# #.@.# #..<# ......### ...........w.###....w   dart slug (asleep)#####0.07.5 (1 _YµjþMò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Yµj1r J Yµju P _You don't know that spell.$Yµjü4ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%YµjDô   Ebak the Grave Robber .. Revenant ..## Health: 20/20 ======================== #..# Magic: 4/5===================----- #..# AC: 2Str: 11 #..## EV: 11Int: 14 #...# SH: 0Dex: 9 #...# XL:  2 Next: 58% Place: Dungeon:2 #.@.# Noise: ---------  Time: 927.5 (0.0) #*.<# a) +0 dagger .....*###[4%YµjÙ .0m Throw: 3 javelins ....*. .....w. ###.... w   dart slug (asleep) ##### _You don't know that spell.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, chance to affect: 63%)&Yµj¦ Ebak the Grave Robber..Revenant..##Health: 20/20 ========================#..#Magic: 4/5===================-----#..#AC: 2Str: 11#..##EV: 11Int: 14#...#SH: 0Dex: 9#...#XL:  2 Next: 58% Place: Dungeon:2#.@.#Noise: ---------  Time: 927.5 (0.0)#..<#a) +0 dagger......###Throw: 3 javelins...........*.###....w   dart slug (asleep)##### _You don't know that spell.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [37&Yµj¨ ÞmSoul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, chance to affect: 63%)&Yµj¢€ $wweak, ally target, soul-sp…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (asleep, chance to affect: 63%)  A fragment of the dart slug's soul is dislodged from its body.&YµjQiw.*&YµjÑ ;=&Yµj«8.5 (1&Yµj5&Yµjn1 _The dart slug looks weaker.)Yµj¦U:Ebak the Grave Robber..Revenant..##Health: 20/20 ========================#..#Magic: 4/5===================-----#..#AC: 2Str: 11#..##EV: 11Int: 14#...#SH: 0Dex: 9#...#XL:  2 Next: 58% Place: Dungeon:2#.@.#Noise: =--------  Time: 928.5 (0.0)#*.<#a) +0 dagger.....*###Throw: 3 javelins....w......*.###....w   dart slug (weak, ally target, soul-sp…)#####)Yµj6XW*   soul wisp (summoned)A fragment of the dart slug's soul is dislodged from its body. _The dart slug looks weaker.  Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (weak, ally target, soul-splintered, 93% to hit))YµjQ Ebak the Grave Robber..Revenant..##Health: 20/20 ========================#..#Magic: 4/5===================-----#..#AC: 2Str: 11#..##EV: 11Int: 14#...#SH: 0Dex: 9#...#XL:  2 Next: 58% Place: Dungeon:2#.@.#Noise: =--------  Time: 928.5 (0.0)#(.<#a) +0 dagger.....(###Throw: 3 javelins....(......*.###....w   dart slug (weak, ally target, soul-sp…)#####*   soul wisp (summoned)Throw: 3 javelinsPress: ? - help, Q)Yµj2 X - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (weak, ally target, soul-splintered, 93% to hit)  You throw a javelin.  The javelin pierces through the dart slug.)Yµjߦ ýwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (weak, ally target, soul-splintered, 93% to hit)  You throw a javelin.  The javelin pierces through the dart slug.dart slug is lightly wounded.)Yµj¤³ «. 30.0 (1.52)Yµj—¶ )Yµj~¹ ; _Your soul wisp touches the dart slug.+Yµj¾)Ebak the Grave Robber..Revenant..##Health: 20/20 ========================#..#Magic: 4/5===================-----#..#AC: 2Str: 11#..##EV: 11Int: 14#...#SH: 0Dex: 9#...#XL:  2 Next: 58% Place: Dungeon:2+Yµj;,‚#.@.#Noise: =--------  Time: 930.0 (0.0)#*.<#a) +0 dagger.....w###Throw: 2 javelins....(......*.###....w   dart slug (weak, ally target, soul-sp…)#####*   soul wisp (summoned) _Your soul wisp touches the dart slug.  Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, weak, ally target, soul-splintered, 93%  to hit)+Yµj‘S Ebak the Grave Robber..Revenant..##Health: 20/20 ========================#..#Magic: 4/5===================-----#..#AC: 2Str: 11#..##EV: 11Int: 14#...#SH: 0Dex: 9#...#XL:  2 Next: 58% Place: Dungeon:2#.@.#Noise: =--------  Time: 930.0 (0.0)#(.<#a) +0 dagger.....(###Throw: 2 javelins....(......*.###....w   dart slug (weak, ally target, soul-sp…)#####*   soul wisp (summoned)Press: ? - help, Q - sel+Yµj^V „ect action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, weak, ally target, soul-splintered, 93%  to hit)  You throw a javelin.  The javelin pierces through the dart slug.+YµjŒ JM*.  Shift-Dir - straight line  Aim: a dart slug (moderately wounded, weak, ally target, soul-splintered, 93%  to hit)  You throw a javelin.  The javelin pierces through the dart slug.  The dart slug is heavily wounded..w+Yµj~ ˆ `The dart slug launches a dart at you.+YµjÌÓ [. 15------=1.5 (1.5javelin  _The slug dart hits you. Your soul wisp touches the dart slug.-Yµj³ò-Yµj£ÿÔ.. ..## #..# #..# #..## #...# #...# #...# #@.<#?......w###......(*. ........#.####....... ###### .. ......-Yµjæ!ì (Found a scroll labelled QIGIDE CEYWK. The dart slug bites you.  Your soul wisp touches the dart slug.-Yµj] *   soul wisp (summoned)-YµjEh†13---------72-20-Yµjf~-YµjωI _The dart slug dies!.YµjVÑ �###..#.#######..<?......@###......(*....#.#####........ ###### ... ..... .....--3.Yµj0 I4=---4.5 (22 javelins _d - 2 javelins (gained 1)/Yµjº‚ #..# #..# #..## #...# #...# #...#########..<#.?.......###.*..#...#.######........ ######..../Yµj'»¬ ...... ..... .... /Yµj¸b/Yµj¯r+5.5 (1/Yµj¤v/Yµj4‡/Yµj¼§[6.5 (23/Yµjþ( /Yµj‚ÎS_d - 3 javelins (gained 1)1YµjrZ ~.1Yµj�g _1YµjŽo ‘=1Yµj×y 15==5===== _Magic restored.1Yµj‡{ 31Yµj¬‚ B1YµjŽ °1Yµjž ´6========1Yµjô¶  ..## #..# #..# #..## #...# #...# #...# #########..<# #.@*......###43.5 (7 #...........# #.........#.# ######......######.... ...... ..... ....... _d - 2 scrolls labelled QIGIDE CEYWK (gained 1)=Yµj¬´=Yµjж3=YµjR¹=Yµj³¼=Yµj×ÁX=YµjöÂ=Yµj±Ã=Yµj½Ä=YµjîÆ=YµjçÐ1§=YµjGÓ3=YµjÔ=Yµj/Úr _Your soul wisp disappears in a puff of smoke!=Yµj˜Ü=Yµj%Ý9==YµjÁÝ=Yµjà=Yµj4â=YµjüâK7==Yµjcã=Yµj•å=Yµjuç=Yµjìç=Yµj>è=Yµj ê=Yµj‰î,=Yµjvï=YµjÐô#..## #...# #...# #...# #########..<# #.........### =YµjÃõÒ#...........# # #.........#.#...# ######...@....... 50######......  ......  ..... ......... =YµjGö=Yµjnú=Yµj þ=YµjQø 8==#...# #...# #...# #########..<# #.........### #....####.........#.#...#.######............. #######3.5 (3 #.......##...##.....##.....#......#......#......#=Yµji >Yµj^P >Yµj3Q 3>Yµj‰T >YµjõW >Yµj€X >Yµj ^ P _Found 11 gold pieces.>Yµjt_ >Yµjë_ >Yµjùa >Yµjc >Yµj|e >Yµjüe h9==>YµjLg >Yµji >Yµj½k >Yµj*l >Yµj'm >YµjËr ¹#...#  #########..<# ..  >Yµj5s É#.........### ###...  #...........#####....##.........#.#...#.#.#######>Yµjäs ´....# ######.......#  >Yµjzt L#.......###  #....@....# 7.5 (4##.....##....>YµjÌt _#.....# #.......##..#.##..$..#>Yµju t###...##>YµjÇu >Yµj{ >Yµjµ| ?Yµj¸Ð ·?Yµji" ½=?YµjB% ?Yµj5 K20== _HP restored.?Yµj S ?######.......# #.......###  #.........#  ##.....##.... ##.....## . #.......#  #.......# #.......#  ##..@..## 64.5 (7 ##...##  ##### ?YµjËŽ T _You now have 56 gold pieces (gained 11).AYµj[“IAYµjo–AYµj¡˜AYµj™:==AYµjÜ�,AYµjAŸAYµjÛŸAYµjß AYµj¾¢AYµjû¤AYµjj¥AYµjù¥AYµjµ§AYµjç©,AYµjöªAYµji­AYµj]¯AYµjЯAYµjްAYµjv²AYµj$µAYµjì¶,AYµj͸AYµj�ºAYµjùºAYµj—»AYµja½AYµj“À,AYµjkÁAYµjýÊÕ #...# #...# #...# ... #########..<# .... #.........### ###... #...........#####....# #.........#.#...#.# ######...........######.....@.# 72.5 (8#.......####.........###.....##.....##.....###....#.......# ###.#.......##.......###.....##AYµjGÎAYµjxÐDYµjϧ·DYµj­XDYµjt®,DYµj"¯DYµjT±DYµjZ³DYµj$´,DYµj\ºo#..# #..# .#..## ..# #...# .# #...# .... DYµj?»q#...# .....######..<# ....### .......### ####....... .........#####6.5 (4 .......#.#...#.#.## ###..............# ######.......####.......####.........###.....##.....##.....###....#.......# ###.DYµj¼,DYµjýÀDYµjˆÄDYµjZz‡.. ..## .... #..# .....# #..# ........ #..## ... ..###...# ... .#...  #...# #.####.....  #...# #.......# #####..<# #@...####9.5 (3### ####........ ........#####....#...... ......#.#...#.#.##...... ##..............# .....  ######.......### .....#.......### ....#.........# ....###....DYµjñ€N.DYµj;‚EYµjm Y .. .......EYµjd ä ..##.......  #..#....... .# #..#....... ... #..## ..... ..## #...# ... .#... #...# #.####..... #...# #.@.....# ######..<# ###....####### ####.....#####....#...... .......#.#...#.#.##...... ###........# .....######.......### ..... #.......### .... ....# ....EYµjÎ EYµj¡ ,80.5 (1EYµj� EYµj­! FYµjzx3FYµjQ},FYµjÁFYµjQ„BFYµjÉ…,FYµjø†FYµjÓˆFYµjN‹,FYµjŒFYµjã‘r ...## ....# .. ....#  ..##....#  #..#..........##.. #..#.............. #..##........# ..##FYµj|’à #...##....@.# .#...3.5 (3 #...######.####..... #...# #.......# #######..<# ###....####.### ####........ ...#####....#...... FYµjè’µ........#.#...#.#.##...... ####.......# .....#########.....FYµj\”FYµjW˜FYµj†šGYµjÔ¹3GYµjغGYµjø¿GYµjwÂf  You encounter an adder.GYµjË<!.S# .# ...# ..##.#  #..###..# #......... #GYµjÌ..# ..## #...##......## .#... #...######.####..... #...# #.......# ########..<# ###....####### ####..S   adder (asleep)...#####....#..... .........#.#...#.#.##.... #####.......# .....GYµj¯Ñ© .S0  Found a coppery potion.GYµjrÒJ.SGYµj|ÙOSGYµjHÚ+4.5 (1GYµjÚáGYµjÎä/ _The adder hisses angrily.IYµjíEbak the Grave Robber.!.........#Revenant...........##Health: 20/20 ========================..S.........#Magic: 5/5========================..#..*........#AC: 2Str: 11..##..*.......#EV: 11Int: 14#..#...*......##..#SH: 0Dex: 9#..#....*..........XL:  2 Next: 72% Place: Dungeon:2#..##....@...# ..##Noise: ---------  Time: 984.5 (0.0)#...##......## .#...a) +0 dagger#...######.####.....Throw: 3 javelins#...#IYµj¼:[39;49m #.......# ########..<# ###....#### .........### ####........S   adder ...........#####....#...... .........#.#...#.#.##...... #####..............# .....Found a coppery potion. _The adder hisses angrily.  Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (21% to hit)JYµjƳEbak the Grave Robber(!.........#Revenant.(.........##Health: 20/20 ========================..(.........#Magic: 5/5========================..#..(........#AC: 2Str: 11..##..(.......#EV: 11Int: 14JYµjû#..#...(......##..#SH: 0Dex: 9#..#....(..........XL:  2 Next: 72% Place: Dungeon:2#..##....@...# ..##Noise: ---------  Time: 984.5 (0.0)#...##......## .#...a) +0 dagger#...######.####.....Throw: 3 javelins#...# #.......# ########..<# ###....#### .........### ####........S   adder ...........#####....#...... .........#.#...#.#.##...... #####..............# .....Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: JYµj¢¯[37man adder (21% to hit)  You throw a javelin. The javelin pierces through the adder!  The adder is severely wounded.JYµjß››.S.SJYµj@§_...6.0 (1.5JYµjv¨:2 _JYµj̲JYµj.¶LYµj «ßEbak the Grave Robber(!.........#Revenant...........##Health: 20/20 ========================............#Magic: 5/5========================..#...........#AC: 2Str: 11..##..S.......#EV: 11Int: 14#..#...*......##..#SH: 0Dex: 9#..#....*..........XL:  2 Next: 72% Place: Dungeon:2#..##....@...# ..##LYµjh¬Noise: ---------  Time: 986.0 (0.0)#...##......## .#...a) +0 dagger#...######.####.....Throw: 2 javelins#...# #.......# ########..<# ###....#### .........### ####........S   adder ...........#####....#...... .........#.#...#.#.##...... #####..............# .....You throw a javelin. The javelin pierces through the adder! _The adder is severely wounded.Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineLYµj�­sAim: an adder (severely wounded, 21% to hit)LYµj§ÌEbak the Grave Robber(!.........#Revenant.(.........##Health: 20/20 ========================..(.........#Magic: 5/5========================..#..(........#AC: 2LYµj+¨ðStr: 11..##..(.......#EV: 11Int: 14#..#...(......##..#SH: 0Dex: 9#..#....(..........XL:  2 Next: 72% Place: Dungeon:2#..##....@...# ..##Noise: ---------  Time: 986.0 (0.0)#...##......## .#...a) +0 dagger#...######.####.....Throw: 2 javelins#...# #.......# ########..<# ###....#### .........### ####........S   adder LYµj1­ê...........#####....#...... .........#.#...#.#.##...... #####..............# .....You throw a javelin. The javelin pierces through the adder! _The adder is severely wounded.Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 21% to hit)LYµjN- Æ.S _The adder is severely wounded.  Throw: 2 javelins  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linLYµjm. Ee  Aim: an adder (severely wounded, 21% to hit)  You throw a javelin. The javelin misses the adder..SLYµj 7 N.....LYµjü8 p7.5 (1.5javelin _LYµj:? LYµjtA MYµj–ŸS  You closely miss the adder.  The adder is severely wounded.=80 _The adder barely misses you.NYµj , Ý  You closely miss the adder.  The adder is severely wounded.9NYµjÖ1 NYµjw4 = _The adder bites you but does no damage.OYµj÷ J  You closely miss the adder.OYµjï m  The adder is severely wounded.OYµjð '90OYµjÛ OYµj9 ‹  You closely miss the adder.  The adder is severely wounded. _The adder bites you but does no damage.  You closely miss the adder.  The adder is severely wounded. _The adder bites you but does no damage.RYµjöôÜ _The adder bites you but does no damage.  You closely miss the adder.  The adder is severely wounded. _The adder bites you but does no damage.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SYµj@’  Ebak the Grave Robber (!.........#  Revenant ...........##  Health: 20/20 ======================== ............#  Magic: 4/5===================----- ..#...........#  AC: 2Str: 11 ..##..........#  EV: 11Int: 14 #..#..........##..#  SH: 0Dex: 9 #..#....S..........  XL:  2 Next: 72% Place: Dungeon:2 #..##....@...# ..##  Noise: =--------  Time: 990.5 (0.0) #...##......## .#...  a) +0 dagger #SYµj«”å...######.####.....  Throw: javelin #...# #.......# ########..<# ###....#### .........### ####........  S   adder ...........#####....#...... .........#.#...#.#.##...... #####..............# ..... _The adder bites you but does no damage.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, chance to affect: 54%)TYµj7pEbak the Grave Robber(!.........#Revenant...........##Health: 20/20 ========================............#Magic: 4/5===================-----..#...........#AC: 2Str: 11..##..........#EV: 11Int: 14#..#..........##..#SH: 0Dex: 9#..#....*..........XL:  2 Next: 72% Place: Dungeon:2#..##....@...# ..##Noise: =--------  Time: 990.5 (0.0)#...##......## .#...a) +0 dagger#...######.####.....Throw: javelin#...# #.......# ###TYµjôqs#####..<# ###....#### .........### ####........S   adder ...........#####....#...... .........#.#...#.#.##...... #####..............# ..... _The adder bites you but does no damage.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, chance to affect: 54%)TYµj¶L/(weak, ally target, soul-splint…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, chance to affect: 54%)  A fragment of the adder's soul is dislodged from its body.TYµj>è  †The adder looks weaker. The adder bites you but does no damage.  The adder closely misses you. Your soul wisp touches the adder.**   soul wisp (summoned)Ebak the Grave RobberTYµjºêY(!.........#TYµjÍñ#RevenantTYµj5ó4...........##TYµj2ô[Health: 20/20 ========================TYµjõT............#TYµjàõ&Magic: 4/5TYµj¤öD===================-----TYµje÷@..#...........#TYµj"ø#AC: 2TYµjàø-Str: 11TYµj ùJ..##..........#TYµjTú#EV: 11TYµjû-Int: 14TYµjäûÇ#..#..........##..#SH: 0Dex: 9TYµjý�#..#....†*.........XL:  2 Next: 117% Place: Dungeon:2#..##....@...# ..##Noise: =--------  Time: 991.5 (1.0)#...##......## .#...a) +0 dagger#...######.####.....Throw: javelinTYµj¥t#...# #.......# ########..<# ###....#### .........### ####........*   soul wisp (summoned) ...........#####....#...... .........#.#...#.#.##...... #####..............# .....Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, chance to affect: 54%)  A fragment of the adder's soul is dislodged from its body.  The adder looks weaker. The adder bites you but does no damage.  The adder closely misses you. Your soul wisp touches the adder. _The adder dies! TYµj TYµjzˆA fragment of the adder's soul is dislodged from its body.  The adder looks weaker. The adder bites you but does no damage TYµjå ö The adder closely misses you. Your soul wisp touches the adder. _The adder dies!Your Dodging skill increases to level 2!You have reached level 3!TYµj¸  TYµj--more--TYµjÓ_YµjÏí ®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? eYµjøÜN  Uppercase letters only, please.gYµj8o û6/2663 8% Memories (1)  Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please.gYµjKp ¼feel clever. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'b'.gYµj–{ } _Your flames flicker hungrily.wYµj~‘wYµj•²Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Missiles (go to first with ()  d - a javelin (quivered) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)zYµje zYµj“¡ zYµj§ Ebak the Grave Robber(!.........#Revenant...........##Health: 26/26 ========================............#Magic: 4/5===================-----..#...........#AC: 2Str: 11..##..........#EV: 11Int: 16#..#..........##..#SH: 0Dex: 9#..#....†*.........XL:  3 Next:  8% Place: Dungeon:2#..##....@...# ..##Noise: =--------  Time: 991.5 (0.0)#...##......## .#...a) +0 dagger#...######.####.....Throw: javelin#...# #.zYµj ¬ ×......#Memories (1) ########..<# ###....#### .........### ####........*   soul wisp (summoned) ...........#####....#...... .........#.#...#.#.##...... #####..............# .....Uppercase letters only, please.You feel clever. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'b'. _Your flames flicker hungrily.zYµjÚã {Yµjþc/......w......(!..# .....# ...# ..##.#  #..#..........##..# #..*......... #....#....## #...##......## .#... #...######.####..... #...# #.......# #########..<# ###....####w   ribbon worm (asleep) #### ####..*   soul wisp (summoned) #...#####....#..... #.........#.#...#.#.##......*.{Yµj·¯w, ally target)-2.5 (1{Yµjo1Þ _You encounter a ribbon worm. _You see here an adder corpse.‚Yµj q ......w......(!.........#..#....#..###..*....##..#†..........###....##.#### .#...######.####.. #.......# #########..<##....####..... ######..............# ......*‚YµjÞ& \-3 _‚YµjM ‚YµjåO ‡Yµjôt  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    +1   j + Spellcasting 2.1  15%  -1           b + Maces & Flails   0.0    -1   k + Necromancy4.5  25%   0   c + Unarmed Combat   0.0    +1   l + Forgecraft   0.0    -2  d + Throwing0.0   7%  -1        [39;‡Yµj¯u49m       e * Short Blades   0.5  26%  -1       f + Long Blades   0.2    -1               g + Armour   0.0    -1      h + Dodging2.0   9%  -1      i + Stealth2.7  18%  +2           [‡Yµjv34m                                   The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsŒYµjÕ 41162ŒYµj<Ö ^*17%85�Yµjˆ½Ý5576 f - Long Blades   0.2   98ŽYµjaÕ { f + Long Blades   0.2�Yµj˜�’1162*17%85�Yµj×øÝ5576 f - Long Blades   0.2   98¦Yµj” ¦Yµjž ......w......Ebak the Grave Robber.(!.........#Revenant............##Health: 26/26 ========================.............#Magic: 4/5===================-----..#...........#AC: 2Str: 11..##..........#EV: 11Int: 16#..#..........##..#SH: 0Dex: 9#..#....*..........XL:  3 Next:  8% Place: Dungeon:2#..##...@....#....##Noise: ---------  Time: 993.5 (0.0)#...##......## .#...a) +0 dagger#...######.####.....Throw: javelin#...# #.......#Memories (1) ###¦Yµj½£ £######..<# ###....#### #.........### ####........*   soul wisp (summoned) #...........#####....#...... #.........#.#...#.#.##...... ######..............# .....You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'b'. _Your flames flicker hungrily. _You encounter a ribbon worm. _You see here an adder corpse.¦YµjU© 3¦YµjF» ¯Yµj£Ö D.(!.........# ....#.... ..#...# ..## #..#.##..##..#....*.... #..##........#....###.## .#... ¯Yµj®è <#...######.####..... #...# #.......# ########..<# ###....#### .........### ####........ ..#####....# .#.#...#.#.##......####..............# .....  ########¯Yµj�ô …†*4.5 (1¯Yµj½ ²YµjLÊ....#.... ..#...# ..## #..#.##..##..#....†.... #..##....*...#....###...## .#... #...######@####..... #...# #.......# #######..<# ###....#### ........### ####........ .#####....#..#.#...#.#.##...... ####..............# .....  ######### ... #.### .....*²YµjÉQ²YµjWR%5²YµjXX²Yµj[´Yµjà˧. ..#...........# ..#...# #..#....##..##..#....†.......... #..##........#....###...##....*.## .#... #...######.####..... #...# #.@.....# ######..<# ###....#### .......### ####........ .#####....# #.#...#.#.##...... ###..............# .....  ######### .. #.### ....#..´YµjªÌO.*´YµjÜÓ´Yµj|Ô%6´YµjlÚ´Yµj±Ý¹Yµj%×¥ .# ..#.....# ..##..........# #..#..........##..# #..#....†.......... #..##........#....## #...##......## .#... #...######*####..... #...# #.#¹YµjŠ×j#..<# ###....####.### ####...#####....#.......#.#...#.#.##...#.# .....¹Yµj¹×` ######.### ....¹YµjÛ×\ #.### .... ¹Yµjù×p #.# ....¹YµjCê;7¹Yµj�õºYµjê3ºYµj9ïºYµj„òN _There are no items here.¼YµjœÌ ‘# ........##.. #..........##..##....†.......... ##........#....###......## .#.#####@####..... #...*......# #######..<# ###....####### ####....#####....#. ........#.#...#.#.##.. ####.......# ..#####...##8 _You swap places with your soul wisp.½Yµj” (! .# .......# ½Yµjê<......##..#½YµjÙ#....†.......... ##..#....##½Yµj6ˆ#....@.## .#½YµjEÒ#####.####..... #...*......# ½Yµj"¼#######..<# ###....####### ####........#####....#.... ........#.#...#.#.##.... ####.......# ...#####.½Yµjû"½Yµj?#2*.½Yµj´-½Yµj±.%9½Yµjå6½YµjMR½YµjNÚ Y.....w......(! .# .......# ......##..##....†.......... ##..#....####......## .######*####..... #..........# #######..<# ###....####### ####.....#####....#.. ........#.#...#.#.##... ####.......½YµjäÛ 7*.½Yµjç F1000.5 (1.0)½YµjÇí ½Yµjdï ÄYµjé˜Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplÄYµj…™ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesÅYµj‰n l------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionÅYµjˆÚ ÇYµjC*7have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursor  keys (try both NumLock on and off) or one of the Rogue vi keys ÇYµjÖ*, (hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid orapproach. ÇYµj+¤G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembers  old destinations if interrupted. This command has its own set ofÇYµjŸÞ QTabAutofight: Attack the nearest monster with your current weapon. If the  nearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcheÇYµj$ß úr(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). f ÇYµjSß œFire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or theÇYµj½ß "nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetÇYµjrn P  automatically; typically fires at the nearest monster.ÑYµj]#......w......Ebak the Grave Robber.(!.........#Revenant............##Health: 26/26 ========================.............#Magic: 4/5===================-----..#...........#AC: 2Str: 11..##..........#EV: 11Int: 16#..#..........##..#SH: 0Dex: 9#..#....†..........XL:  3 Next:  8% Place: Dungeon:2#..##.....@..#....##Noise: ---------  Time: 1000.5 (0.0)#...##....*.## .#...a) +0 dagger#...######.####.....Throw: javelin#...# ÑYµj*(Ë[40m#.......#Memories (1) #######..<# ###....#### ........### ####........*   soul wisp (summoned) ..........#####....#...... ........#.#...#.#.##...... ####..............# .....Spell assigned to 'b'. _Your flames flicker hungrily. _You encounter a ribbon worm. _You see here an adder corpse. _There are no items here. _You swap places with your soul wisp.ÑYµj-D Ability - do what?CostFailure  f - EnkindleInstant0% [?] toggle between ability selection and description.×Yµjâ › Enkindle Stokes your ghostly flames to a fever pitch, greatly enhancing your spellcastingat the cost of burning away all accumulated memories. While in this state, your damage-dealing spells cost no MP, are unaffected by encumbrance, and you receive a bonus to their spell success and power (the latter of which increases with your experience level). Any spellclaw attack madewhile Enkindled inflicts bonus damage proportional to the level of spell cast, and heals you for a percentage of the damage dealt. Each spell you cast while Enkindled consumes a memory, and the state will end ×Yµj• once you have no more left (or after a short period of time, regardless). At your current experience level, you can hold enough memories to cast a maximumof 3 spells in a row this way. Range: N/A This ability costs: nothing. This ability is instantaneous.Zµjr3Ÿ Ability - do what?CostFailure  f - EnkindleInstant0% [?] toggle between ability selection and description. Zµj´L ZµjyP Zµj¢Ye......w......Ebak the Grave Robber.(!.........#Revenant............##Health: 26/26 ========================.............#Magic: 4/5===================-----..#...........#AC: 2Str: 11..##..........#EV: 11 Zµj[Int: 16#..#..........##..#SH: 0Dex: 9#..#....†..........XL:  3 Next:  8% Place: Dungeon:2#..##.....@..#....##Noise: ---------  Time: 1000.5 (0.0)#...##....*.## .#...a) +0 dagger#...######.####.....Throw: javelin#...# #.......#Memories (1) #######..<# ###....#### ........### ####........*   soul wisp (summoned) ..........#####....#...... ........#.#...#.#.##...... ####..............# .....Spell assigned to 'b'. _Your flames flicker hungrily. _You encounter a ribbon worm. _You see here an adder corpse. _There are no items here. _You swap places with your Zµjµ[ soul wisp. Zµjc– _Your flames flicker hungrily. _You encounter a ribbon worm. _You see here an adder corpse. _There are no items here. _You swap places with your soul wisp.  Okay, then. Zµjâc ZµjÊk Zµj¢m. _Zµj ÎZµj\Ò·Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.ZµjúÒŽStarting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters Zµj€Ó~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionZµjÔ¿J.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of SkillsZµjÒÔô4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesZµj/¸?------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Zµj2¹-Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionZµj2ñZµjÿLú This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesZµj6ïVM approach. G or Ctrl-G  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembers  old destinations if interrupted. This command has its own set of  shortcuts; use ? for help on them. Ctrl-W  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing Several of these commands enter targeting mode; see "Targeting" for more information about this mode. direction  If a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If the  nearest monster is not in range, by default, this will move towards it. Zµj2‘yv Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability).Zµjl yf Fire currently quivered action, showing a targeter. If some monster is inZµjsl sight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Zµj"2 /Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or the  nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands Spells and abilities ---------------------------------------- Zµj»2 ÕSpells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. Zµj‡á‰a Show the ability menu, allowing you to activate an ability or read itsdescription. zZµj¤}� Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets. Resting ---------------------------------------- Zµj /, s, Del, . or Numpad 5Zµjã â Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. ZµjLÞ * 5 or Shift-Numpad 5Zµjˆî d Long resting, until both health and magic points are full. ZµjÇî Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions.Zµj••  5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction O Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * directionOpens/closes a door in the specified direction (if there is one), or  else attacks without moving (even if no monster is seen). <Zµjð• > Use staircase to go higher, or use a shop, altar, or portal.ZµjÁ;l> Use staircase to go deeper, or use a shop, altar, or portal. ;Zµj½;R Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items.Zµj;æa  Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ; Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tile  and a second press of ; will pick up all auto-pickup eligible items. x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read their  descriptions and travel to an item or feature. Ctrl-OShow dungeon overview (branches, shops, etc.). Zµjí‰ ½! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is thenZµj™Ë  listed in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsZµj|w6 annotations. Zµj›H ³Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of theZµjU %  whole screen.$ZµjfH@ Display character status. $Zµj² =[ Display worn armour.$ZµjçG I} Display list of runes collected.$Zµjøß #"%Zµj?ó B Display worn jewellery. E%Zµju§ B Display experience info. )ZµjΨ)ZµjÙ¶)ZµjíÃe......w......Ebak the Grave Robber.(!.........#Revenant............##Health: 26/26 ========================.............#Magic: 4/5===================-----..#...........#AC: 2Str: 11..##..........#EV: 11)Zµj¾Ä Int: 16#..#..........##..#SH: 0Dex: 9#..#....†..........XL:  3 Next:  8% Place: Dungeon:2#..##.....@..#....##Noise: ---------  Time: 1000.5 (0.0)#...##....*.## .#...a) +0 dagger#...######.####.....)ZµjKÅ Throw: javelin#...# #.......#Memories (1) #######..<# ###....#### ........### ####........*   soul wisp (summoned) ..........#####....#...... )ZµjyŘ........#.#...#.#.##...... ####..............# ..... _Your flames flicker hungrily. )ZµjšÅ§_You encounter a ribbon worm. _You see here an adder corpse. )Zµj¶Å?_There are no items here. )ZµjÕÅa_You swap places with your soul wisp. _Okay, then.)Zµj‰Ó3)ZµjMÞ)Zµj!ß)Zµj(] n _You see here an adder corpse. _There are no items here.wap places with your soul wisp.Okay, then.  You are a level 3 Revenant Necromancer. You are 8% of the way to level 4.  Play time: 00:23:16 (996 turns).)Zµjõ] )ZµjKe )Zµj’h “  Zot will find you in 10999 turns if you stay in this branch and explore no new _floors.+ZµjX, +Zµj…- c Your spells (describe)+Zµj²- ØTypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft9% (1%)+Zµjî- ø1 Select a spell to describe [?] help [!]/[I] toggle spell headers1Zµj«7 1Zµje ......w......Ebak the Grave Robber.(!.........#Revenant............##Health: 26/26 ========================.............#Magic: 4/5===================-----..#...........#AC: 2Str: 11..##..........#EV: 11Int: 16#..#..........##..#SH: 0Dex: 9#..#....†..........XL:  3 Next:  8% Place: Dungeon:2#..##.....@..#....##Noise: ---------  Time: 1000.5 (0.0)#...##....*.## .#...a) +0 dagger#...######.####.....Throw: javelin#...# #1Zµj²f ´.......#Memories (1) #######..<# ###....#### ........### ####........*   soul wisp (summoned) ..........#####....#...... ........#.#...#.#.##...... ####..............# ..... _You swap places with your soul wisp. _Okay, then.You are a level 3 Revenant Necromancer. You are 8% of the way to level 4.  Play time: 00:23:16 (996 turns).  Zot will find you in 10999 turns if you stay in this branch and explore no new _floors.4ZµjW 4ZµjX 4Zµj‹Z 4Zµj—_ 4Zµj¢c m  A ribbon worm comes into view.4Zµjcm Ø ......w...... .(!. ...# .....# ...#4ZµjÌm w ..##.# 4Zµjïm m #..#....##..#4Zµjn Í #..#....†@......... #4Zµjtn ....#....## #...##....*.## .#... #...######.####..... #...# #.......4Zµj˜n «# ########..<# ###....####4ZµjÃn Ðw   ribbon worm (asleep)### ####..4Zµjãn Œ*   soul wisp (summoned)...#####....4Zµjo Z#...... .........#.#...#.#.##......4Zµjir Q.w4Zµj t :*.4ZµjÉ{ `wlly target)4Zµjx€ c5=====1.5 (1 _4Zµj­ƒ 4Zµj ‡ 5Zµj D  .# ............. .(!....w.... ...# .....# ...# ..##.#  #..#....##..# #..#....†.......... #*..#....## #...##......## .#... #...######.####..... #...# #.......# 5Zµj´D$#########..<# ###....#### #### ####........ #...#####....#......5Zµj§F9*.5ZµjìN5Zµj„O%25ZµjÅV5Zµj€X7Zµj– Ebak the Grave Robber.............#Revenant.............Health: 26/26 ========================.(!....w....#Magic: 5/5========================.......*....##AC: 2Str: 11.......*.....#EV: 11Int: 16..#.....*.....#SH: 0Dex: 9..##....*.....#XL:  3 Next:  8% Place: Dungeon:2#..#....@.....##..#Noise: ---------  Time: 1002.5 (0.0)#..#....†*.........a) +0 dagger#..##........#....##Throw: javelin#...##......## .#...µj¦– y0mMemories (1) #...######.####.....#...# #.......#w   ribbon worm (ally target) #########..<# ###....####*   soul wisp (summoned) #.........### ####........ #...........#####....#...... _floors. _A ribbon worm comes into view.Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (ally target, 73% to hit)8ZµjìÝEbak the Grave Robber.............#Revenant.............Health: 26/26 ========================.(!....w....#Magic: 5/5========================.......(....##AC: 2Str: 11.......(.....#EV: 11Int: 16..#.....(.....#SH: 0Dex: 9..##....(.....#XL:  3 Next:  8% Place: Dungeon:2#..#....@.....##..#Noise: ---------  Time: 1002.5 (0.0)#..#....†*.........a) +0 dagger#..##........#....##Throw: javelin#...##......## .#...µj¥Þx8HMemories (1) #...######.####.....#...# #.......#w   ribbon worm (ally target) #########..<# ###....####*   soul wisp (summoned) #.........### ####........ #...........#####....#......Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (ally target, 73% to hit)  You throw a javelin.  The javelin hits the ribbon worm and shatters for extra damage!8Zµj g<§  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (ally target, 73% to hit)  You throw a javelin.  The javelin hits the ribbon worm and shatters for extra damage!  The ribbon worm is heavily wounded.8Zµj+hQ.w8Zµj:jO.w8ZµjõrÌ...4.0 (1.5Nothing quivered8Zµj¦z8Zµj$}c _Your soul wisp disappears in a puff of smoke!9Zµjµq39Zµj@y9Zµj\{9Zµj�€ h#...#(! .........# .......w#...# ......##..#....†.......... ##..#....####......## .######.####..... #..........#########..<# ###....####### ####..9ZµjÚ‰ A509Zµj• 9Zµj/– :ZµjüW 3:Zµjñb :Zµj”c =Zµjjà ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?Zµj¡   Ebak the Grave Robber .............#  Revenant .............#  Health: 26/26 ======================== .............#  Magic: 4/5===================----- .(!.........#  AC: 2Str: 11 ............##  EV: 11Int: 16 .......w.....#  SH: 0Dex: 9 ..#.....*.....#  XL:  3 Next:  8% Place: Dungeon:2 ..##....@.....#  Noise: ---------  Time: 1005.0 (0.0) #..#..........##..#  a) +0 dagger #..#?Zµje ª[39;49m....†..........  Nothing quivered #..##........#....##  Memories (1)  #...##......## .#...  #...######.####.....  w   ribbon worm #...# #.......# #########..<# ###....#### #.........### ####........ _Your soul wisp disappears in a puff of smoke!Casting: [0;10;1mSoul Splinter (safe; 1% risk of failure)  ?Zµjå …Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, chance to affect: 56%)@ZµjÁ' èEbak the Grave Robber.............#Revenant.............#Health: 26/26 ========================.............#Magic: 4/5===================-----@Zµj( !.(!.........#AC: 2Str: 11............##EV: 11Int: 16.......*.....#SH: 0Dex: 9..#...........#@Zµjú( ¥XL:  3 Next:  8% Place: Dungeon:2..##....@.....#Noise: ---------  Time: 1005.0 (0.0)#..#..........##..#a) +0 dagger#..#....†..........Nothing quivered#..##........#....##Memories (1) #...##......## .#...#...######.####.....w   ribbon worm#...# #.......# #########..<# ###....#### #.........### ####........ _Your soul wisp disappears in a puff of smoke!@ZµjB) ‰Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@Zµj†) {Aim: a ribbon worm (heavily wounded, chance to affect: 56%)@ZµjÝ @ZµjƉ Q.w@Zµj÷’ H=6.0 (1@Zµj–� ‡  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, chance to affect: 56%) _The ribbon worm resists with significant effort.BZµj Ñò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DZµj»<  Ebak the Grave Robber .............#  Revenant .............#  Health: 26/26 ======================== .............#  Magic: 3/5==============---------- .(!.........#  AC: 2Str: 11 ............##  EV: 11Int: 16 .............#  SH: 0Dex: 9 ..#.....w.....#  XL:  3 Next:  8% Place: Dungeon:2 ..##....@.....#  Noise: =--------  Time: 1006.0 (0.0) #..#..........##..#  a) +0 dagger #..#...DZµjÄ=».†..........  Nothing quivered #..##........#....##  Memories (1)  #...##......## .#...  #...######.####.....  w   ribbon worm #...# #.......# #########..<# ###....#### #.........### ####........ DZµj7?\_The ribbon worm resists with significant effort.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, chance to affect: 56%)EZµj ‡Ebak the Grave Robber.............#Revenant.............#Health: 26/26 ========================.............#Magic: 3/5==============----------.(!.........#AC: 2Str: 11............##EV: 11Int: 16.............#SH: 0Dex: 9..#.....*.....#XL:  3 Next:  8% Place: Dungeon:2..##....@.....#Noise: =--------  Time: 1006.0 (0.0)#..#..........##..#a) +0 dagger#..#....†..........Nothing quivered#..##........#....##Memories (1) #...##......## .#...#...######.####.....wEZµj­ŒÄ   ribbon worm#...# #.......# #########..<# ###....#### #.........### ####........ _The ribbon worm resists with significant effort.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, chance to affect: 56%)EZµjs^>(weak, ally target, soul-…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, chance to affect: 56%)  A fragment of the ribbon worm's soul is dislodged from its body.EZµj‚ì² w*catching breath, weak, aThe ribbon worm looks weaker.EZµj-õ»  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.EZµjÕŠÔ  You are caught in a web!  5  7.0 (1Held EZµjå¡f _Your soul wisp touches the ribbon worm but does no damage.FZµj=Õ)  You disentangle yourself. The ribbon worm bites you.3---11 008 _Your soul wisp touches the ribbon worm.GZµjR¸g  You hit the ribbon worm.9 (0.9GZµjPÆy _The ribbon worm is heavily wounded.GZµjf]'  You hit the ribbon worm.GZµjÏh°  weak, ally target, soul-The ribbon worm is heavily wounded.GZµjRi,9.9 (1.0GZµjzqGZµjlt€ _Your soul wisp touches the ribbon worm. The ribbon worm barely misses you.HZµjkX  You hit the ribbon worm but do no damage.HZµjOÈ catching breath, weak, aThe ribbon worm is almost dead.Your soul wisp touches the ribbon worm.HZµj^»  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.HZµj…§©  5  10Held HZµjîHZµjޱ. _You are caught in a web!HZµjG—ò  You struggle to detach yourself from the web.  Your soul wisp touches the ribbon worm.4=--1HZµj\›HZµjÙ�C _The ribbon worm bites you but does no damage.IZµjê¹v .  You disentangle yourself. Your soul wisp touches the ribbon worm.IZµjûß*   soul wisp (summoned)IZµjÑÇC11 162IZµj¹Óa _The ribbon worm dies!TZµjŒ| TZµj} TZµj8 TZµj¥„ TZµji‡ 5*TZµj�Š TZµj‹ TZµj8� TZµj|‘ c _Found a cyan potion.TZµj3• TZµj˜ TZµj¡˜ TZµj¿š TZµj7£ ›!..#..#..#.....#(!..#..## ...............# ..#..#-4.9 (2 ..##..........#  #..#...##..# #..#....†.......... #..##........#....## #...##......## .#...TZµjᣠ~ #...######.####..... #...# #.......  #########..<# ###....####TZµjI¤ 7-TZµj« TZµjK­ UZµjæÓ 3UZµj_è –  You encounter an endoplasm.UZµjyï Í##.###.J !.#.#.#^......#(!..#.......@..###..#....*......# ..##.#  #..#....##..# #..#....†.......... #..#....##J   endoplasm (asleep) #...##......## .#...*   soul wisp (summoned) #...######.####..... #...# #.......#*0..JUZµj:ú Jlly target)5==4=====5.9 (1UZµj)ÿ UZµj ^ _The endoplasm quivers.XZµjÍt  .. ##J###.###. #!J.#.#..#^......#(!..@..#.........*......####...##..##.# ##..#....##..# #..#....†..........J 2 endoplasms (1 asleep, 1 ally target) #..#....## #...##......## #... #...######.####.....*..JXZµjé| XZµjÕ} %6XZµj{† XZµjz‰ [ _You encounter an endoplasm.YZµjh¹¶##.  .. ##J ###.### #!.#J.#..#^....YZµjû»x..#(@..............*#.#........####...# #..##..###..#....##..# #..#....†.......... #..#....## #...##......## #...YZµjª¿`*..J.YZµj'ÛÏ7 _You see here a coppery potion.\Zµj0o  ##. ...... .. ##J......< ###.###..#......!.##.##.J\Zµjpl.##..^.##......@!...*.....##.###.#........# ###..#.# #..##....# ##..#.##..# #..#....†.\ZµjÓpÜ #..##.#.... #...##......## .#\Zµjrt7*.\Zµjev).J.\ZµjŸ„\<8\ZµjÙ�\Zµj†‘2 _Found a stone staircase leading up.\Zµj°½N _You see here 2 javelins.^Zµj4<##. ...... .. ##J...... < ###.###. ..#......!.# #.# #.# #..^....J..*.# #......(@.# #.## #.#........# ###..#.# #..##....###..#.##..# #..#....†. #..##.#....##...##......## .#.*.^ZµjõHi  The endoplasm freezes you.^ZµjÔIt3--=====9^ZµjR^Zµj|S* _You are frozen. You resist.^ZµjdV~ _You see here a coppery potion.aZµj­f %  You hit the endoplasm.aZµjÀh 3*.aZµjìt s  The endoplasm is moderately wounded.aZµj[w I--=20aZµjç aZµjR‚ - _The endoplasm hits you.cZµj|V  You hit the endoplasm but do no damage.cZµj‚�° .  The endoplasm is moderately wounded.Your soul wisp touches the endoplasm.cZµj”�J   endoplasm (asleep)cZµjG—-91cZµjÛžcZµj޶I _The endoplasm dies!fZµjy æ ##. ...... .. ##J...... < ###.###. ..#......!.# #.# #.# #..^.....*.# #......@!.# #.## #.#........# ###..#.# #..##....#fZµj¯ Ñ ##..#.##..# #..#....†. #..##.#.... #...##......## .#fZµjÅfZµjÁ1*.fZµj4Ö, ally target)-2 _You see here 2 javelins.jZµj78*.jZµjœ&.J.jZµj¼RJjZµj“‘-3Throw: 2 javelinsjZµj!jZµjQ$N _d - 2 javelinskZµjpê##. ...... .. ##. < ###.###J. ..#......!.# #.*.# #.# #..^.# #..# #.## #.#........# ###..#.# #..##....###..#.##..# #..#....†. #..##.#....##...##......## .#.*.kZµj(ukZµjèu54=kZµjOv4kZµjŒ€kZµj^‚1 _The endoplasm hits your soul wisp.kZµj…~ _You see here a coppery potion.kZµj,Ý( .J  n - a coppery potion 5 _Your soul wisp touches the endoplasm.oZµj+@Š ########.   .. ## < ###.###. ..#.....J*oZµjA‘.^.# ..##.#.......###..#...## ##.......##..##..#....†..........##..#....##oZµjÛLZ .  Your soul wisp touches the endoplasm.oZµjÕTŸ*   soul wisp (summoned)oZµj X`5=====216oZµjÓ_oZµj—bI _The endoplasm dies!qZµjï×A teleport trap. A magical trap which will displace anyone passing over it to a random place on the same dungeon level. It is worn with age, and will dissipate on use.zZµj0¡zZµj¿§øEbak the Grave Robber######Revenant##. ......Health: 24/26 ======================--.. ##.......Magic: 5/5========================< ###.###.........AC: 2Str: 11zZµjR©..#......*.........#EV: 11Int: 16#..................#SH: 0Dex: 9#..................#XL:  3 Next: 21% Place: Dungeon:2#..^....@..........#Noise: ---------  Time: 1026.9 (1.0)#.................#a) +0 dagger#.................##Throw: 2 javelins#.#................#Memories (1) ###..#...........##..##..........#*   soul wisp (summoned)##..#..........##..##..#....†..........#..##........#....## _The endoplasm hits your soul wisp. _You see here a coppery potionZµjóªà37m.  n - a coppery potion _Your soul wisp touches the endoplasm.  Your soul wisp touches the endoplasm. _The endoplasm dies!zZµj°zZµjö°zZµj ¸zZµjº|Zµj ä¤!*|Zµjkê_|Zµjõ3§|Zµj3÷|ZµjÛ÷K5=|Zµjù|Zµj@ür _Your soul wisp disappears in a puff of smoke!|Zµjsÿ|ZµjH|Zµjž|ZµjÅ|Zµjž|ZµjH|Zµj"|Zµj> |ZµjŸ |Zµj |Zµj |Zµjåý... .. ###..  .....  ....  #.#..######### ##......#  ... ## 31.9 (5|Zµj§r< ###.###.. ..#......!.# #...........# #..........##..^.......##..........##.................###.#.........#|Zµjg|Zµj|Zµj}Zµj�u}ZµjÞv}Zµj­w}Zµjñ}}Zµjq€f  You encounter a quokka.}ZµjZŠS.r.... ....####.......... .....  #.#..############....}Zµjv‹Q# ......##.. < ###.###.  ..#......!.# #...........# #..........#r   quokka (asleep) #..^........# #.......... #.##}Zµj¢•&0}ZµjÔ–|6==2.9 (1 _}Zµjd�}Zµj†ŸZµjFlZµj9mZµjsZµjèt€Zµjõuë ....r....... .......... ........ ####...... ......... ...... #.#..# ###.#.##. <.###.###... ..#......!..€ZµjÞvî.# #...............# #............# #..^..............# #.........#  #.##€Zµj�€€ZµjM�3€Zµj ‡€ZµjÓ‰€Zµj¡�æ....r....... ... ##### ....  #.#..#########.####............#.......@##........€Zµjú��<.###.###......... ..#......!.........# #............# #.......#€ZµjQ�B #..^......# #... #.## #.#..#€Zµj©˜€Zµj™%4€Zµjiž€Zµjm¤�Zµjã¢3�Zµj6¤�ZµjΩ�ZµjH²B�Zµj2´2 _Found a club.�ZµjhÒe= _Found a scroll labelled KIET QEULEDIG.�ZµjÔ�Zµj’ܰ�ZµjÖçV .......... .........#########........ ##... ........... .... .......)? #.. #.#..#########..####.####............#.............##........ ..###<@###.###.........40.9 (6 #..!........ ##........ #........ #..^...... #..........  #.................  #.#...............  ###..#.......... �Zµj‚ë�Zµjí„Zµj-ƒ„Zµj¬ƒ„Zµj „„Zµjª‰„Zµj¿�X„ZµjÌ‘,„Zµj)“„Zµj%˜ƒ _Found a snail-covered altar of Cheibriados.„Zµja˜„Zµjš„Zµjƒœ„ZµjÀœ„Zµjd�„Zµjv£á ....r...... .... ......... #########........„Zµj¸£# ##........###. .............)? ... #...# #.#..####„ZµjÛ£î####.####..._....@..........##4.9 (4„Zµj¤¦.......###<.###.###....... #..#!„Zµj!¤°....... ##....... #....... #..^„Zµjˆ¤.##..<# #..#### #... #.#.„Zµj&¥„ZµjŸª„Zµj­9 _Found a stone staircase leading up.…ZµjÉ^ …Zµjð_ NA snail-covered altar of Cheibriados. …Zµj` ˆA timeless altar to Cheibriados the Contemplative. Pray here with > to learn more.ŒZµj<� ŒZµj3— .....r...... Ebak the Grave Robber.......... Revenant......... Health: 26/26 ========================#########........ Magic: 5/5========================# ##............... AC: 2Str: 11###. .............)?EV: 11Int: 16..... #...# #.#..##### SH: 0ŒZµjº— öDex: 9......####.####......... XL:  3 Next: 21% Place: Dungeon:2.._....@..........##.... Noise: ---------  Time: 1044.9 (4.0).......###<.###.###..... a) +0 dagger....... #..#......!.... Throw: 2 javelins....... ##............. Memories (1) ŒZµjä— Í....... #.................... #..^.......... ŒZµj˜ ñ.##..<# #............. #### #.............ŒZµj*˜ = #.#...........ŒZµjL˜ �  _Your soul wisp disappears in a puff of smoke! ŒZµjo˜ r_You encounter a quokka. _Found a club. ŒZµjš˜ ­_Found a scroll labelled KIET QEULEDIG. _Found a snail-covered altar of Cheibriados. _Found a stone staircase leading up.ŒZµjs¡ ŒZµj¨¢ ŒZµj†© ŒZµjS« ŽZµj0U ŽZµj§U ŽZµjW ŽZµjû[ ŽZµjB^ ŽZµj·^ ŽZµj`c ,ŽZµjUd ŽZµjÌd ŽZµj‚e ŽZµj¬g ŽZµj¬i ŽZµjñi ŽZµj´j ŽZµjæl ŽZµj _You now have 71 gold pieces (gained 15).´ZµjΟ×######### #.......# #.#.###.# #.#.#..*####.#.#.@.# #.........# #....###### #....#  #....# #...[# #....##....r....... #.....# ... #.....# .´Zµjú¨´Zµj°©*6.9 (1´Zµjxº± _You swap places with your soul wisp. _There is an entrance to Cial's Book Emporium here.¶ZµjN×¶ZµjáØxCial's Book Emporium. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Cial's Book Emporium with the > key. You are here. (>)enter.ºZµjz?ºZµj‘KºZµjÇSWelcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bombb -  40 gold a parchment of Foxfire  c -  88 gold a parchment of Fugue of the Fallen  d -  40 gold a parchment of Magic Dart  e -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood You have 71 gold pieces. [Esc] exit[!] buy|examine itemsºZµjpTR[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list¾Zµjeýá A parchment of Forge Monarch Bomb. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified useless_item spellbook book  SpellsTypeLevelKnown  a - Forge Monarch BombFire/Forgecraft 6 yesÅZµjÔƒ#Welcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bomb  b -  40 gold a parchment of Foxfire  c -  88 gold a parchment of Fugue of the Fallen  d -  40 gold a parchment of Magic Dart  e -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood ÅZµj£„\You have 71 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listÊZµjñl¢ A parchment of Rending Blade. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Rending BladeConjuration/Forgecraft4noÎZµj!ŒRending Blade Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. Level: 4Schools: Conjuration/ForgecraftFail: 58% (19%)Power: 1% Damage: 2d6 (max 2d14)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 26 irresistible damage. You can sustain at most one creature summoned by this spell. This spell is empowered while you are enkindled. You aren't experienced enough to cast this spell.ÑZµjd+° A parchment of Rending Blade. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel Known  a - Rending BladeConjuration/Forgecraft4noÓZµj8FŒRending Blade Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. Level: 4Schools: Conjuration/ForgecraftFail: 58% (19%)Power: 1% Damage: 2d6 (max 2d14)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 26 irresistible damage. You can sustain at most one creature summoned by this spell. This spell is empowered while you are enkindled. You aren't experienced enough to cast this spell.ìZµj¡W A parchment of Rending Blade. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeìZµj†¡YLevel Known  a - Rending BladeConjuration/Forgecraft4noíZµjˆ2pWelcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bomb  b -  40 gold a parchment of Foxfire  c -  88 gold a parchment of Fugue of the Fallen  d -  40 gold a parchment of Magic Dart  e -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood You have 71 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listóZµjG± àb -  c +  88 gold a parchment of Fugue of the Fallend -  f -  130 gold a parchment of Rending Bladeg -  You are short 17 gold pieces for the purchase.[Enter] buy marked itemsõZµj{•b - c - d - g - øZµjUÑ` A parchment of Fugue of the Fallen. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLeveløZµj Ò~Known  a - Fugue of the Fallen Necromancy3 noùZµj#i‘Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it. Level: 3School: NecromancyFail: 4% Power: 16% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 8 drainingdamage.9[µjÞªÇ A parchment of Fugue of the Fallen. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. 9[µj[«Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel Known  a - Fugue of the Fallen Necromancy3 no:[µj¤úíWelcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bomb  b -  40 gold a parchment of Foxfire  c -  88 gold a parchment of Fugue of the Fallend -  40 gold a parchment of Magic Dart  e -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood You have 71 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type):[µj¡ûƒ[A-G] put item on shopping list>[µj³þb - c + d - g -  You are short 17 gold pieces for the purchase.[Enter] buy marked items@[µjÚ‘•b - c - d - g - G[µjJ³Îa $  You are short 179 gold pieces for the purchase.[Enter] buy shopping listK[µjuä Qg $ 237N[µjüÉQg - 179O[µj?bOa - Q[µj!Íc $  You are short 17 gold pieces for the purchase.[Enter] buy shopping listW[µjpÒ A parchment of Sublimation of Blood. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. W[µjÆq Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified useless_item spellbook book  SpellsTypeLevelKnown  a - Sublimation of Blood Necromancy2 no[[µj©àSublimation of Blood Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power. Level: 2 School: Necromancy Fail: 1% Power: 16% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination. You cannot memorise this spell because you have no blood to sublime.}[µjCÆÛ A parchment of Sublimation of Blood. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified useless_item spellbook book  Spells TypeLevelKnown  a - Sublimation of Blood Necromancy2 no~[µjMagic Dart Fires a small bolt of magical energy which never misses. Level: 1School: ConjurationFail: 9% (1%)  Power: 4% Damage: 1d3 (max 1d8)  Range: 7  Noise: Almost silent Miscasting this spell causes magic contamination. This spell is empowered while you are enkindled. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ “Wie die Mächtigen es schon seit jeher wissen,  Es gibt immer einen Kniff;  Denn als Guter bist du niemals so gerissen,  Ein Zauberpfeil der immer trifft!  [As the powerful have known all along,  There is always a trick;Ž[µj®¿ A parchment of Magic Dart. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Magic DartConjuration1 no�[µjvY‘Welcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bomb  b -  40 gold a parchment of Foxfire  c $  88 gold a parchment of Fugue of the Fallen  d -  40 gold a parchment of Magic Darte -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood You have 71 gold pieces. You are short 17 gold pieces for the purchase. �[µjZu[Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-G] put item on shopping list‘[µjmßÑ A parchment of Permafrost Eruption. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. ‘[µjàÓStash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Permafrost EruptionIce/Earth6no’[µjÎ(Permafrost Eruption Calls on the ancient cold lurking within the earth to emerge - violently. The force of its emergence blasts rock from the ceiling, smashing into the target with unavoidable force. The cold itself is brief but unbearably bitter, bypassing armour entirely as it freezes the target and their neighbours. It will always attempt to blast the largest concentration of foes in sight, and never explodes next to the caster. Level: 6 Schools: Ice/Earth Fail: 100% (95%)  Power: 0% Damage: 2x4d1 (max 2x4d20)  Range: 6  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 71 cold orfragmentation damage. ’[µj›Î‡This spell is empowered while you are enkindled. You aren't experienced enough to cast this spell.“[µjxÔ¯ A parchment of Permafrost Eruption. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Permafrost Eruption Ice/Earth 6no“[µj7lWelcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bomb  b -  40 gold a parchment of Foxfire  c $  88 gold a parchment of Fugue of the Fallen  d -  40 gold a parchment of Magic Dart  e -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood You have 71 gold pieces. You are short 17 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-G] put item on shopping list•[µjÕ>¢ A parchment of Rending Blade. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Rending BladeConjuration/Forgecraft4no•[µj#ÆšRending Blade Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. Level: 4Schools: Conjuration/ForgecraftFail: 58% (19%)Power: 1% Damage: 2d6 (max 2d14)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you or•[µjýÆòdeals up to 26 irresistible damage. You can sustain at most one creature summoned by this spell. This spell is empowered while you are enkindled. You aren't experienced enough to cast this spell.¢[µjÿ ° A parchment of Rending Blade. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel Known  a - Rending BladeConjuration/Forgecraft4no£[µj1aWelcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bomb  b -  40 gold a parchment of Foxfire  c $  88 gold a parchment of Fugue of the Fallen  d -  40 gold a parchment of Magic Dart  e -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood You have 71 gold pieces. You are short 17 gold pieces for the purchase. [Esc] exit[!] buy|examine items£[µj@�[a-g] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-G] put item on shopping list¦[µj¡0¦[µjÂ8¦[µj­BùEbak the Grave RobberRevenantHealth: 26/26 ========================Magic: 4/5===================-----#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#..*#XL:  3 Next: 25% Place: Dungeon:2###.#.#.@.#Noise: ---------  Time: 1076.9 (1.0)#.........#a) +0 dagger#....######Throw: 2 javelins¦[µjvC¹#....#Memories (1) #....##...[#*   soul wisp (summoned)#....##....r.......#.....#..........#.....#.........The endoplasm is almost dead.The endoplasm barely misses you. Your soul wisp touches the endoplasm. _The endoplasm dies! _You now have 71 gold pieces (gained 15). ¦[µjÞC~_You swap places with your soul wisp. _There is an entrance to Cial's Book Emporium here.¦[µjµN¦[µjsO¦[µjÒW¦[µj€Z›  The endoplasm barely misses you. Your soul wisp touches the endoplasm. _The endoplasm dies! _You now have 71 gold pieces (gained 15).swap places with your soul wisp. _There is an entrance to Cial's Book Emporium here.You can access your shopping list by pressing '$'©[µjí© I©[µjÉ« ©[µjW® .©[µj®¯ ©[µj|¹ ¨ _©[µj[» ©[µj¾ ©[µj«¿ ©[µjÀ #5©[µjIÀ ,=====©[µj„Á ©[µjŒÃ ©[µjÌÇ ©[µjÊÉ ©[µjdÊ ©[µj4Ì ©[µj�Ò ‚##########.......# #.#.###.# #.#.#...# ###.#.#.∩.# #....*....# #...@######©[µjÓ Ï80.9 (4 #....#  #....#  #...[# #....##....r... #.....#....... #.....#  ####..##########..... ###.##...©[µjPÓ '.©[µjxÔ ©[µjïÚ ©[µjçÜ ª[µjÑ7 3ª[µjf: ª[µjcA ª[µjðB 8*ª[µjE ª[µj9J 3ª[µj¨N ª[µjzQ ª[µj.S ª[µj‡S ª[µjÆT ª[µj«V ª[µjhZ ª[µj9\ ª[µjŸ\ ======ª[µjõ] ª[µj:d B  You see here a +0 chain mail.ª[µjâf ª[µj�g ª[µj¡h  _ª[µjîi ª[µj“k ª[µjŽn ª[µj#p ,ª[µj6q ª[µjÞx ¥#.#.#...####.#.#.∩.##.........# #....###### #....# #....# #...[# #...*## ....r....#....@# ........5.9 (5#........####..##########...... ###.##..............#####.................)?##.......###...# #.#..####........####.####.ª[µjÔy º##...._...............####..........###<.###.###ª[µj� ª[µj|‚ ¬[µjº» ¬[µj8¼ ¬[µjg½ ¬[µjÒà ¬[µjJÅ Q.*¬[µjàÆ ¬[µj&Ë 3¬[µj4Ì ¬[µjwÎ ¬[µj¦Ð ¬[µjÑ ¬[µjÜÑ ¬[µj�Ö ¬[µjGÞ 1§¬[µj¯à ¬[µj-á ¬[µjâ ¬[µjÍå r _Your soul wisp disappears in a puff of smoke!¬[µj4è ¬[µjŽè ¬[µj³é ¬[µj%ì ¬[µj@î ¬[µj•î ¬[µjêï ¬[µj;ò ¬[µj ô k  You encounter a ball python.¬[µjÈû ð#....# #....# #...[# #....## ....r.......#.....# ..........#.....# .........####..##########........###.##............... #####.....@...........)? ##.......###...###S#..#######........####.####....##...._...............####..........###<.###.###......¬[µj»ü "#............##..#......!..... S   ball python (constriction, wandering)#......###.......#............# #.....##...# #..^........¬[µjGþ (90.¬[µjå ZS¬[µj£ *1.9 (6¬[µj\ ¬[µj. 8 _The ball python leaves your sight.°[µj?, û#....# #....# #...[# #....## ....r. #.....# . #.....# . ####..##. ###.##. #####......)? ##.###...###.#..##........####.####S.##...._.°[µjc- ........##.##.###<.###.###.#.##..#......!.#.###...#.# #....##.# #..^.°[µj35 °[µjî5 *2.9 (1°[µjð; °[µjÁ= ²[µj|¶²[µj·²[µj¹²[µj1¾²[µjðÀ²[µj8ÆB²[µjˆÇ²[µjȲ[µjõȲ[µjÎÏ}#....#######....# #....# #...[#  #....## ....r #.....# ...²[µj=С #.....# ......... ####..##########  ###.##.... 4.9 (2#####.................)? ##.......###...###.#..#########²[µjdÐë#........####.####S...........###...._.........##. ##.²[µjˆÐ>###<.###.###... #..²[µjìÐá##..#......! #..###..... #...# #.....²[µj·Ñ²[µjÿײ[µjÀÙ³[µjê³[µj�ê³[µjë³[µjXñ³[µj—ó³[µjß÷B³[µj û³[µjsû³[µj†ü³[µjÿï#....###### #....# #....# #...[# ³[µj§#....## ....r....... #.....# .......... #.....# ......... ####..###.. ###.##.... 6  ³[µjˆ#####...)? ##.......###...###.#..## #..####.####......³[µj‚ž# #...._...............##. ..###<.###.###.. .##..#......!..³[µjMy# .###..# .# #..#³[µj³[µj1µ[µj#Rµ[µj²Rµ[µj[Tµ[µj{[µ[µjr_h  A quokka comes into view.µ[µjetÌ#....# #....# ....#...[# µ[µjÛtß....#....#....r.......#.....# ....... #.....# ........ ####..##########........  ###.##.........µ[µjup #####...........)? µ[µj'u¨#.......###...###.#..######### ..µ[µjMuý####.####............# ...._...............##.µ[µj§u .........###<.###.###..##..#......!# r   quokka (asleep)###..........µ[µjív## #......## #..^#µ[µj­‚&0µ[µjòµN7.9 (1 _¹[µj| U #....#Ebak the Grave Robber#....#....Revenant#...[#....Health: 26/26 ========================#....##....r.......Magic: 5/5========================#.....#...*......AC: 2Str: 11#.....#.*.......EV: 11Int: 16####..##########*.......SH: 0Dex: 9###.##.......*.......XL:  3 Next: 25% Place: Dungeon:2 #####...........@.....)?Noise: ---------  Time: 1097.9 (0.0) #.......###...###.#..#########a) +0 dagger ¹[µj º........####.####............#Throw: 2 javelins ...._...............##........Memories (1) .........###<.###.###......... ..........##..#......!.........# r   quokka (asleep) ..........###..................# ..........# #..................# ..........# #..^...............# _The ball python leaves your sight. _A quokka comes into view.Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)º[µjåCj r.º[µjR‰vr*Aim: a quokka (asleep, 98% to hit)¾[µjÃj #....#Ebak the Grave Robber#....#....Revenant#...[#....Health: 26/26 ========================#....##............Magic: 5/5========================#.....#..........AC: 2Str: 11#.....#.........EV: 11Int: 16####..##########........SH: 0Dex: 9###.##...............XL:  3 Next: 25% Place: Dungeon:2 #####...........@.....)?Noise: ---------  Time: 1097.9 (0.0) #.......###...###.#..#########a) +0 dagger ........####.####............#Throw: 2 javelins ...._[0;1¾[µj™kÊ0m...............##........Memories (1) .........###<.###.###......... ..........##..#......!.........# r   quokka (asleep) ..........###..................# ..........# #..................# ..........# #..^...............#Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You throw a javelin. The javelin pierces through the quokka.  You kill the quokka!¾[µjÂpj(((((((¾[µjâó1S¾[µj�õ2w¾[µj ö8S.¾[µjGÿU......w   ribbon worm (wandering)S   ball python (constriction, wandering)¾[µj p89.4 (1.5javelin ¾[µjÔ ¾[µjÔ%  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (asleep, 98% to hit)  You throw a javelin. The javelin pierces through the quokka.  You kill the quokka! _You encounter a ribbon worm.Ã[µjwjò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Æ[µj)Ó #....# Ebak the Grave Robber  #....# .w..  Revenant  #...[# ....  Health: 26/26 ========================  #....## ............  Magic: 4/5===================-----  #.....# ..........  AC: 2Str: 11  #.....# .........  EV: 11Int: 16  ####..##########........  SH: 0Dex: 9  ###.##...............  XL:  3 Next: 28% Place: Dungeon:2 #####...........@.....)?  Noise: ---------  Time: 1099.4 (0.0) #.......###...###*#..#########  a) +0 dagger [40Æ[µj=Þòm........####.####*...........#  Throw: javelin ...._............S..##........  Memories (1) .........###<.###.###......... ..........##..#......!.........#  w   ribbon worm (wandering) ..........###..................#  S   ball python (constriction, wandering) ..........# #..................# ..........# #..^...............# _You encounter a ribbon worm.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, chance to affect: 65%)Ç[µjsÚ #....#Ebak the Grave Robber#....#.w..Revenant#...[#....Health: 26/26 ========================#....##............Magic: 4/5===================-----#.....#..........AC: 2Str: 11#.....#.........EV: 11Int: 16####..##########........SH: 0Dex: 9###.##...............XL:  3 Next: 28% Place: Dungeon:2 #####...........@.....)?Noise: ---------  Time: 1099.4 (0.0) #.......###...###.#..#########a) +0 dagger ........####.####............#Throw: javelin Ç[µj:Û[34m...._............*..##........Memories (1) .........###<.###.###......... ..........##..#......!.........# w   ribbon worm (wandering) ..........###..................# S   ball python (constriction, wandering) ..........# #..................# ..........# #..^...............# _You encounter a ribbon worm.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, chance to affect: 65%)Ç[µj݉S)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, chance to affect: 65%)  The ball python struggles to resist.Ç[µj¼nÉS.(w==100.4 (1Ç[µjؤK _The ball python hisses angrily.È[µj}M ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.É[µj!/Ó #....# Ebak the Grave Robber  #....# .(w.  Revenant  #...[# ....  Health: 26/26 ======================== É[µj 02 #....## ............  Magic: 3/5==============----------  #.....# ..........  AC: 2Str: 11  #.....# .........  EV: 11Int: 16  ####..##########........  SH: 0Dex: 9  ###.##...............  XL:  3 Next: 28% Place: Dungeon:2 #####...........@.....)?  Noise: ==-------  Time: 1100.4 (0.0) #.......###...###*#..#########  a) +0 dagger É[µj'1¬........####.####S...........#  Throw: javelin ...._...............##........  Memories (1) .........###<.###.###......... ..........##..#......!.........#  w   ribbon worm (wandering) ..........###..................#  S   ball python (constriction) ..........# #..................# ..........# #..^...............# _The ball python hisses angrily.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (chance to affect: 65%)Ê[µj¸ç #....#Ebak the Grave Robber#....#.(w.Revenant#...[#....Health: 26/26 ========================#....##............Magic: 3/5==============----------#.....#..........AC: 2Str: 11#.....#.........EV: 11Int: 16####..##########........SH: 0Dex: 9###.##...............XL:  3 Next: 28% Place: Dungeon:2 #####...........@.....)?Noise: ==-------  Time: 1100.4 (0.0) #.......###...###.#..#########a) +0 dagger ........####.####*...........#Throw: [0;1Ê[µjéì0;1mjavelin ...._...............##........Memories (1) .........###<.###.###......... ..........##..#......!.........# w   ribbon worm (wandering) ..........###..................# S   ball python (constriction) ..........# #..................# ..........# #..^...............# _The ball python hisses angrily.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (chance to affect: 65%)Ê[µjäó, weak, ally…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (chance to affect: 65%)  A fragment of the ball python's soul is dislodged from its body.Ê[µjC›lS.*Ê[µjô Ê[µj±¡2-1.4 (1Ê[µj¾¬Ê[µjz­3 _The ball python looks weaker.Í[µjž„  .wYou hit the ball python but do no damage.Í[µj?•ß wThe ball python completely misses you. The ball python barely misses you.Í[µj8—?-2Í[µjb£Í[µj“¤c _Your soul wisp barely misses the ball python.Î[µj´´Õ .wYou closely miss the ball python. The ball python misses you.Î[µj„Æh  The ball python closely misses you.Î[µjäÇ%3Î[µjvÒÎ[µj’Õc _Your soul wisp barely misses the ball python.Ï[µjðfþ (catching breath)You barely miss the ball python.The ball python bites you but does no damage.  The ball python closely misses you.Ï[µj#�ë ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Ï[µjdi ....  You are caught in a web!  5  4.3 (0.9javelinHeld  _The ball python bites you but does no damage.Ð[µj¿‘ Ô .wYou disentangle yourself.  Your soul wisp barely misses the ball python.Ð[µjô› :Ð[µj7� �11 105.3 (1.0javelinÐ[µj¢¦ Ð[µjߨ \ _The ball python closely misses you. x2Ñ[µjÃ2  #....###### #....#  #....# .(.. #...[ ....  #....##......... #.....#...w..... #.....# .........####..##########.. ###.##....  #####.................)? ##.###...###S#..######### #........####.####*....# #...._...............##..###<.###.### S   ball python (constriction, weak, ally…).##..#......!.# *   soul wisp (summoned).###.....Ñ[µj£4 z.#.# #...#Ñ[µj"? € †Your soul wisp touches the ball python.Ñ[µjJ  *   soul wisp (summoned)Ñ[µjmP 630-6Ñ[µj?X Ñ[µj%[ K _The ball python dies!Ô[µjœÒIÔ[µj`áÔ[µjôåm  A ribbon worm comes into view.Ô[µj�#....###### #....# #....# .(.. #...[# .... #....## ............ #.....# ....w..... #.....# ......... ####..##. ###.##...... - #####.)? .###...###†#..# .####.####*..# ...._...............##..###<.###.###... w   ribbon worm##..#......!.# *   soul wisp (summoned)###...... [1Ô[µjÑ»7d0*..wÔ[µj^D(ally target)Ô[µjV)Ô[µjg*"7.3 (1 Ô[µjÁ*_Ô[µjk4Ô[µj¸8Ô[µjt7o #....######Ebak the Grave Robber#....#Revenant#....#.(..Health: 26/26 ========================Ô[µj8#...[#....Magic: 3/5==============----------#....##............AC: 2Str: 11#.....#..........EV: 11Int: 16Ô[µjZ8#.....#..w......SH: 0Dex: 9####..##########*.......Ô[µjš8ÔXL:  3 Next: 30% Place: Dungeon:2###.##......@*.......Noise: ---------  Time: 1107.3 (0.0) #####.................)?Ô[µjd9¢a) +0 dagger #.......###...###*#..#########Throw: javelin ........####.####............#Memories (1) ...._...............##........ .........###<.###.###.........w   ribbon worm (ally target) ..........##..#......!.........# *   soul wisp (summoned) Ô[µjÖ9 ..........###..................# ..........# #..................# _The ball python dies! _A ribbon worm comes into view.Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleÔ[µjU:iShift-Dir - straight lineAim: a ribbon worm (ally target, 73% to hit)Õ[µj�Új w.Õ[µjŠ9Œw.  Aim: a ribbon worm (ally target, 73% to hit)Õ[µj8í = #....######Ebak the Grave Robber#....#Revenant#....#.(..Health: 26/26 ========================#...[#....Magic: 3/5==============----------#....##.......((...AC: 2Str: 11#.....#.....(....EV: 11Int: 16#.....#..((.....SH: 0Dex: 9####..##########(.......XL:  3 Next: 30% Place: Dungeon:2Õ[µj£î ###.##......@(.......Noise: ---------  Time: 1107.3 (0.0) #####.................)?a) +0 dagger #.......###...###*#..#########Throw: javelin ........####.####............#Memories (1) ...._...............##........ .........###<.###.###.........w   ribbon worm (ally target) ..........##..#......!.........# *   soul wisp (summoned) ..........###..................# ..........# #..................#Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (ally target, 73% to hit)  You throw a javelin.  The javelin pierces tÕ[µj‘ï hrough the ribbon worm!Õ[µjBv 9 *†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (ally target, 73% to hit)  You throw a javelin.  The javelin pierces through the ribbon worm!  The ribbon worm is severely wounded.Õ[µj� Æ..w... catching breath, ally ta…)Õ[µjÒ‰ ® ````The ribbon worm expels a string of sticky webbing.Õ[µjç. C*..@..ally target)8.8 (1.5Nothing quiveredÕ[µju1 W _The stream of webbing misses you.Ø[µjÿŽ3Ø[µj#“Ø[µjÕ•Ú[µj†Ü I#....######  #....# ......$#....# ...(..  #...[# .....  #....## ........(...  #.....# ..........  #.....# ..w......  ####..#.Ú[µjÇÝ  ###.##.......@*...... .)?. .###...###†#..# ####.####............# _...............##........###<.###.###... ##..#......!...# ###.... Ú[µj×à U.wÚ[µj£î :  Found 18 gold pieces.Ú[µjÈð 3=90Ú[µj^ø Ú[µjû g _Your soul wisp completely misses the ribbon worm.Û[µj«² '  You hit the ribbon worm.Û[µjŒÀ µ  The ribbon worm is heavily wounded.Your soul wisp touches the ribbon worm.Û[µjfÁ Z4=====10Û[µjË Û[µjDÍ C _The ribbon worm bites you but does no damage.Ü[µjž¥Ö  You hit the ribbon worm. †The ribbon worm is almost dead.Your soul wisp touches the ribbon worm.Ü[µj²ãÌ*   soul wisp (summoned)51Ü[µjäëÜ[µj»ìK _The ribbon worm dies!ß[µjkÔß[µj%Õß[µjµ×ß[µjóßß[µj èBß[µjiëg  You see here a ribbon worm corpse.ß[µj ïß[µj»ñß[µj€ò _ß[µjÆôß[µj‡÷ß[µj€ ß[µjQß[µjî======ß[µjß[µjß[µj÷ß[µjj,ß[µj?ß[µjs ß[µjâ#,ß[µjå%ß[µj‡(ß[µj+ß[µjñ-,ß[µjÙ7ß[µjþ=,ß[µj¯@ß[µjBN .###.# .#...#  .#.∩.########## .....#........###### ## ######.............##... # .............$ # ..........(.. # .............. ## ...........*@.-8.8 (7 .# .ß[µj3Oÿ..# .................... Throw: javelin##########†...... ##............................)?....... ###...###†#..##############.####........##ß[µjEP7-ß[µj _You now have 89 gold pieces (gained 18).ã[µj@ã[µjöã[µjã[µjÄ#ã[µjJ',ã[µjR-,ã[µjó/ã[µj0ã[µj+2ã[µj#6ã[µj~9ã[µj:ã[µjÕ;ã[µjç?ã[µj—Bã[µjCã[µjEã[µj¿Gã[µj©K,ã[µjFMã[µjÐPã[µjU,ã[µjP~Æã[µjvã[µjL€ã[µjn�ã[µj ‰¦ # ..................... # ..................... # ..................... ..................... .# ..................... .# ..................... .##########†............. .##........... ...ã[µj¬‰:.)34.8 (9 .###...###†#..########## .####.####............# ......##........ ..###<.###.###......... ...##..#......!.........# ...###..................# ...# #..................#ã[µjà‰x# #..^........#ã[µjL‹ã[µjd’ã[µjè”c _h - a scroll labelled KIET QEULEDIGå[µj%. Iå[µj�C °å[µjóL Xå[µjßS Xå[µjnW å[µjºY ,å[µjp[ å[µjü] å[µj~` å[µjda å[µjüb å[µjk …  #.#.###.#  #.#.#...#  ###.#.#.∩.##########  #.........#........###### #### å[µjÒk [ #....######.....##....  #....# #.......  #....# #.............  #...[# #.......  #....## #......@........40.8 (6  #.....# #..................... å[µjl Ü #.....# #.....................  ####..##########†.............  ###.##...................... ####....å[µjøl V.......)............###...###†#..##########....####.####............#_.....##........å[µjÊ• :æ[µjäåæ[µj‘ææ[µj)íæ[µj¹ïæ[µj·òæ[µjrøBæ[µj-ûæ[µj±ûæ[µjÕüæ[µjbÿæ[µjš æ[µj æ[µjh æ[µj× æ[µj¯ æ[µj! æ[µjk æ[µj= æ[µj¡ æ[µj æ[µj3 æ[µj‰ æ[µjk æ[µjØ æ[µjù æ[µj? æ[µj¼ æ[µjŒ æ[µjó! æ[µjY$ æ[µjç- Xæ[µj›/ ,æ[µjü/ æ[µj©2 æ[µj 8 ,æ[µjF: æ[µj°> _ _Found a rimehorn talisman.æ[µjìB ‚  You encounter a kobold. It is wielding a +0 dagger.æ[µjŒK Œ# ########## #........####### #......##.....### ............ .......... ..........# ..........# ................@......# ................ ######†......%# ........................ ..........)............. ..###†#..###########...K K   kobold (asleep) .####............# .æ[µj4L y.##........ . <.###.###.æ[µj¬V b50.8 (10.0)1.8 (11 _æ[µjæ^ æ[µj4† é[µjÿé[µj§hA rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the wearer into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctictemperatures also makes it easier for the wearer to cast Ice magic. Stash search prefixes: {talisman} Menu/colouring prefixes: unidentified useless_item talisman (g)o to location.ï[µj†Q#Ebak the Grave Robber ##########Revenant #........#############Health: 26/26 ======================== #.............##.....###Magic: 5/5======================== ........................AC: 2Str: 11 ........................EV: 11Int: 16 .......................#SH: 0Dex: 9 .......................#XL:  3 Next: 35% Place: Dungeon:2 ................@......#Noise: ---------  Time: 1151.8 (11.0) ........................a) +0 dagger ######†...............%#Throw: 2 javelins ........................Memories (1) ..........)............. ..###†#..###########...KK  ï[µjSZ kobold (asleep) .####............# .### ........##........ . <.###.###.........level.  You can access your shopping list by pressing '$'. _You now have 89 gold pieces (gained 18). _h - a scroll labelled KIET QEULEDIG _Found a rimehorn talisman. _You encounter a kobold. It is wielding a +0 dagger.ï[µj`bï[µj¹cï[µjƒnï[µj®oó[µj‰ÛY.########## .#........##############......##.....### .............#.#..#............ #######†%# ..........).###†#..###########...K #.####............# .###........##.. . #<.###.#. #..#......!..#ó[µj`ßó[µj4à02.8 (1.0)ó[µj<êó[µj}üô[µjt ô[µjôt ô[µj�v ô[µj/” °ô[µjÿš ,ô[µj½› ô[µjÁ M  You see here a +0 club. _ô[µj”È ô[µj9Ê ô[µj›Ê ô[µjeÍ ô[µj6Ó ô[µj€ð 4ô[µjnñ ô[µjô ô[µj„ö ô[µj ÷ ô[µjü÷ ô[µj#û ô[µjØü ,ô[µjþ ô[µjÉ ô[µjH ô[µjµ ô[µjñ ô[µj^ ô[µjØ ô[µjõ ô[µj‰ ô[µj: ô[µj¦ ô[µj ô[µjë ô[µjß ô[µjZ ô[µjÖ ô[µjŠ ô[µjè ô[µj[ ,ô[µjž ô[µjj% Xô[µjã' ô[µjÕ* ,ô[µjK+ ô[µjû- ô[µj 0 ô[µjy0 ô[µj81 ô[µjâ2 ô[µj5 ,ô[µj¡6 ô[µj~8 ô[µj<: ô[µj¥: ô[µjr; ô[µjd> ô[µjô? ô[µjC ô[µj�C ,ô[µjvD ô[µj¹D ô[µjõE ô[µjÀI B  You see here a +0 chain mail.ô[µj÷K ô[µjJM  _ô[µjN ô[µjÉO ô[µjNR ,ô[µjLS ô[µj U ô[µj\W ô[µjÔW ô[µj�X ô[µj°Z ô[µj–] ,ô[µj^ ô[µjõ_ ô[µjùa ô[µjob ô[µjc ô[µjßd ô[µjþf ô[µj_g ô[µj1h ô[µjØi ô[µj¤k ô[µjm ,ô[µj¯v ô[µj4x · #########  ## ô[µj ƒ ì #.#.###.#  #.#.#...#  ###.#.#.@.##########84.8 (32.0) #.........#........###### #....######.............# ô[µjŃ ¤#....# #................ #....# #................ #...[# #................  #....## #................  #.....# #................  #.....# #................ ô[µjb… ô[µj� ô[µj^� h _There is an entrance to Cial's Book Emporium here.÷[µj¡÷[µj¼˜Welcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bombb -  40 gold a parchment of Foxfire  c $  88 gold a parchment of Fugue of the Fallen  d -  40 gold a parchment of Magic Dart  e -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade ÷[µj�A g -  58 gold a parchment of Sublimation of Blood You have 89 gold pieces. After the purchase, you will have 1 gold piece. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-G] put item on shopping listú[µj”1C  a -  250 gold a parchment of Forge Monarch Bombb -  c +  88 gold a parchment of Fugue of the Fallend - g - marked items ÿ[µjnc �buy|examineexamine itemdescribe \µjÌÒ Þ A parchment of Fugue of the Fallen. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Fugue of the Fallen Necromancy3 no\µjO– íWelcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bomb  b -  40 gold a parchment of Foxfire  c +  88 gold a parchment of Fugue of the Fallend -  40 gold a parchment of Magic Dart  \µj— ïe -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood You have 89 gold pieces. After the purchase, you will have 1 gold piece. [Esc] exit[!] buy|examine items[a-g] examine item \µjV— [/] sort (type) [Enter] describe[A-G] put item on shopping list \µjMàÞ A parchment of Fugue of the Fallen. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Fugue of the Fallen Necromancy3 no \µjXÑ`Welcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bomb  b -  40 gold a parchment of Foxfire  c +  88 gold a parchment of Fugue of the Fallend -  40 gold a parchment of Magic Dart  e -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood You have 89 gold pieces. After the purchase, you will have 1 gold piece. [Esc] exit[!] buy|examine items \µjÓ�[a-g] examine item [/] sort (type) [Enter] describe[A-G] put item on shopping list \µj• \µj"  \µj0tEbak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins \µj^º#....# #................ Memories (1) #....# #................#...[# #................ #....## #................ #.....# #................ #.....# #................  _h - a scroll labelled KIET QEULEDIG _Found a rimehorn talisman. _You encounter a kobold. It is wielding a +0 dagger. _You see here a +0 club. _You see here a +0 chain mail. _There is an entrance to Cial's Book Emporium here. \µj© \µjZ \µjT  \µj"\µj¤à \µj¾ã ×Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Missiles (go to first with ()  d - 2 javelins (quivered) \µjYä HArmour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)\µji\  \µjDŽ\µj«“\µjÉ·Ebak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................[4\µjé¹a0m #....## #................ #.....# #................ #.....# #................  _h - a scroll labelled KIET QEULEDIG _Found a rimehorn talisman. _You encounter a kobold. It is wielding a +0 dagger. _You see here a +0 club. _You see here a +0 chain mail. _There is an entrance to Cial's Book Emporium here.\µjª¼\µjðÖ\µjÛL  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    +1   j + Spellcasting 2.1  19%  -1           b + Maces & Flails   0.0    -1   k + Necromancy4.5  14%   0   c + Unarmed Combat   0.0    +1   l + Forgecraft   0.0    -2  d + Throwing0.2  11%  -1        [39;\µjžP49m       e * Short Blades   0.7  21%  -1       f - Long Blades   0.2    -1               g + Armour   0.0    -1      h + Dodging2.0   8%  -1      i + Stealth2.8  27%  +2            [3\µjmQû7m                                  The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets\µj� ç j * Spellcasting   2.1  322 81873\µj�Q $ a + Fighting 0.0   2% j - Spellcasting   2.1   91224103 \µjÓ�  a + Fighting   0.0    j + Spellcasting 2.1  19%411 827%\µjBe ñ7 d * Throwing   0.2  201973&\µj6eÐ217 d - Throwing   0.2   23930'\µjIþº194 d + Throwing 0.2  11%1827(\µj`ìñ7 d * Throwing   0.2  201973)\µj¼.Ð217 d - Throwing   0.2   23930*\µjO+ º194 d + Throwing 0.2  11%18275\µjEç j * Spellcasting   2.1  322 81873:\µj´ Î8611 e - Short Blades   0.7   87:\µj«,º55 9 e + Short Blades 0.7   8%94>\µj•xJ a + Fighting 0.0   1%282757 i * Stealth   2.8  40E\µjð^ h a + Fighting   0.0   5 k * Necromancy   4.5  2186535M\µjûª{ f + Long Blades   0.2M\µjý¤ æ a + Fighting 0.0   1%11774*12%62N\µjMn¤ a + Fighting   0.0   52186N\µjuo© f - Long Blades   0.2   55R\µjñ² - j + Spellcasting 2.1  100%- k - Necromancy   4.5   --R\µj ´ ² d - Throwing   0.2    e - Short Blades   0.7   - h - Dodging   2.0    i - Stealth   2.8   \\µjÿ^\µjŽJargetarget2.0 --  -- -- -- -- -- 2.0 -- -- -- -- a-z] set[-] clear selected targettrainingtargets`\µj„b\µjoñ<[?25h[?0c0 g\µjä [?25l[?1cg\µj‘ Æ4.0 current training targets, if any.=] set aall targetsm\µj¡9Œ j * Spellcasting   2.1n\µj�Ïp j - Spellcasting   2.1n\µj<+> j + Spellcasting 2.1o\µjdp\µjË^Ebak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................\µj`Š;49m #....## #................ #.....# #................ #.....# #................  _h - a scroll labelled KIET QEULEDIG _Found a rimehorn talisman. _You encounter a kobold. It is wielding a +0 dagger. _You see here a +0 club. _You see here a +0 chain mail. _There is an entrance to Cial's Book Emporium here.q\µj~†   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    +1   j + Spellcasting 2.1  100%  -1           b - Maces & Flails   0.0    -1   k - Necromancy   4.5     0   c - Unarmed Combat   0.0    +1   l - Forgecraft   0.0    -2   d - Throwing   0.2    -1        q\µj�‡        e - Short Blades   0.7    -1       f - Long Blades   0.2    -1               g - Armour   0.0    -1       h - Dodging   2.0    -1       i - Stealth   2.8    +2                q\µjŸˆ ¨[m                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetst\µjìOEbak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................\µj(Um;49m #....## #................ #.....# #................ #.....# #................  _h - a scroll labelled KIET QEULEDIG _Found a rimehorn talisman. _You encounter a kobold. It is wielding a +0 dagger. _You see here a +0 club. _You see here a +0 chain mail. _There is an entrance to Cial's Book Emporium here.t\µjnqw\µj›z#Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Missiles (go to first with ()  d - 2 javelins (quivered) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)y\µjõø y\µj ÿ y\µj  Ebak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................\µj( .0m #....## #................ #.....# #................ #.....# #................  _h - a scroll labelled KIET QEULEDIG _Found a rimehorn talisman. _You encounter a kobold. It is wielding a +0 dagger. _You see here a +0 club. _You see here a +0 chain mail. _There is an entrance to Cial's Book Emporium here.y\µj, Iy\µjé {\µjÍq {\µj1s > Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2b - Vampiric DrainingNecromancy4% (1%)3  c - Animate DeadNecromancy13% 4  d - Curse of AgonyNecromancy32% 5  e - Forge Monarch BombFire/Forgecraft 100% 6 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitŒ\µj-Š Grave Claw Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that lingerupon the caster. You can stockpile enough malice to cast this spell at most three times, and thiscan only be replenished by causing the death of a sufficient number of living beings. Level: 2School: NecromancyFail: 1% (1%)Power: 32% Damage: 2d9 (max 2d14)  Range: 4  Noise: Quiet Miscasting this spell causes magic contamination. This spell is empowered while you are enkindled. This spell would have no effect right now because you can't see any hostile targets that would be affected.ª\µjÄû ¶ Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2  b - Vampiric DrainingNecromancy4% (1%) 3  c - Animate Deadª\µjjý Necromancy13% 4  d - Curse of AgonyNecromancy32% 5  e - Forge Monarch BombFire/Forgecraft 100% 6 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit¬\µjy�W Vampiric Draining Steals the life of an adjacent living creature and grants it to the caster. Level: 3 School: Necromancy Fail: 4% (1%)  Power: 16% Damage: 2d7 (max 2d13)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 8 drainingdamage. This spell is empowered while you are enkindled. This spell would have no effect right now because you can't see any hostile targets that would be affected.²\µjÕm' Spells (Memorise)TypeFailure Levela - Grave ClawNecromancy1% (1%)2  b - Vampiric DrainingNecromancy²\µj{oM4% (1%) 3  c - Animate DeadNecromancy13% 4  d - Curse of AgonyNecromancy32% 5  e - Forge Monarch BombFire/Forgecraft 100% 6 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÁ\µjÞšÁ\µj%¡Á\µjà§ÀEbak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 daggerÁ\µjÝ©n#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................ #....## #................ #.....# #................ #.....# #................  _h - a scroll labelled KIET QEULEDIG _Found a rimehorn talisman. _You encounter a kobold. It is wielding a +0 dagger. _You see here a +0 club. _You see here a +0 chain mail. _There is an entrance to Cial's Book Emporium here.Á\µjî¯À ##SH: 0 Dex: 9 #.#.#...# XL:  3 Next: 35% Place: Dungeon:2##.#.#.@.########## Noise: ---------  Time: 1184.8 (0.0)......###### a) +0 dagger  .####### Throw: 2 javelins..Memories (1) ....[# # #.....# #................ Okay, then.Á\µj±Á\µjo¶Á\µjѸ. _Ã\µjSÔ Ã\µjºÜ Welcome to Cial's Book Emporium! What would you like to do?  a -  250 gold a parchment of Forge Monarch Bombb -  40 gold a parchment of Foxfire  c -  88 gold a parchment of Fugue of the Fallen  d -  40 gold a parchment of Magic Dart  e -  250 gold a parchment of Permafrost Eruption  f -  130 gold a parchment of Rending Blade  g -  58 gold a parchment of Sublimation of Blood Ã\µj4Þ \You have 89 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listÅ\µjh’S  a -  250 gold a parchment of Forge Monarch Bombb -  c +  88 gold a parchment of Fugue of the Fallend - g -  After the purchase, you will have 1 gold piece.Å\µjä•e[Enter] buy marked itemsÏ\µjÚèh  c +  88 gold a parchment of Fugue of the Fallen  g -  58 gold a parchment of Sublimation of Bloodbuy|examineexamine itemdescribe Ñ\µjÍt€buy|examinemark item for purchasebuy marked itemsÑ\µjŠ› �buy|examineexamine itemdescribe Ò\µjT €buy|examinemark item for purchasebuy marked itemsÕ\µj\· X Purchase items for 88 gold? (y/N)Ø\µj-»çb - c -  40Magic Dart  d -  25Permafrost Eruption13Rending Blade  f -  58 gold a parchment of Sublimation of Blood fFÙ\µj¤Ù\µj^±Ù\µjg¶ŒEbak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Ù\µj&¸Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................ #....## #................ #.....# #................ #.....# #................  [Ù\µj‘¸“m_You encounter a kobold. It is wielding a +0 dagger. _You see here a +0 club. _You see here a +0 chain mail. _There is an entrance to Cial's Book Emporium here. _Okay, then.You pick up a parchment of Fugue of the Fallen and begin reading...Ù\µj%Áalub. _You see here a +0 chain mail.There is an entrance to Cial's Book Emporium here. _Okay, then.You pick up a parchment of Fugue of the Fallen and begin reading...add the spell Fugue of the Fallen to your library.Ù\µjTÂÙ\µjœÉÙ\µj/Ìe _Thank you for shopping at Cial's Book Emporium!Ú\µj¯¾ Ú\µjÀ 3 Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft9% (1%)1 Select a spell to describe [?] help [!]/[I] toggle spell headersÜ\µj´àÜ\µjYæÜ\µjtí„Ebak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Ü\µjsî™Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................ #....## #................ #.....# #................ #.....# #................  _You see here a +0 chain mail. _There is an entrance to Cial's Book Emporium here. Ü\µjÿî_Okay, then.You pick up a parchment of Fugue of the Fallen and begin reading...  You add the spell Fugue of the Fallen to your library. _Thank you for shopping at Cial's Book Emporium!Ü\µj"ø3Ü\µjÔúÜ\µj&ýÜ\µjà` Ü\µjžb C Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2b - Fugue of the FallenNecromancyÜ\µj c œ4% 3  c - Vampiric DrainingNecromancy4% (1%)3  d - Animate DeadNecromancy13% 4  e - Curse of AgonyNecromancy32% 5  f - Forge Monarch BombÜ\µj=c ÌFire/Forgecraft 100% 6 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitä\µjñêŸ Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it. Level: 3School: NecromancyFail: 4% Power: 16% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 8 drainingdamage.ð\µj"› Spells (Memorise)TypeFailure Levela - Grave ClawNecromancy1% (1%)2  b - Fugue of the Fallen Necromancy4% 3  c - Vampiric DrainingNecromancy4% (1%) 3  d - Animate DeadNecromancy13% 4  e - Curse of AgonyNecromancy32% 5  f - Forge Monarch BombFire/Forgecraft 100% 6 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitó\µjê|yDescribMemorise|Describeó\µjJˆõ\µj?* ŽHide) Describe|Hideö\µjq4°Show Hide|Showù\µj¤‰ ù\µj?“Ebak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................[4ù\µje”00m #....## #................ #.....# #................ #.....# #................  _You see here a +0 chain mail. _There is an entrance to Cial's Book Emporium here. _Okay, then.You pick up a parchment of Fugue of the Fallen and begin reading...  You add the spell Fugue of the Fallen to your library. _Thank you for shopping at Cial's Book Emporium!ù\µj¾—¿ RevenantHealth: 26/26 ======================== Magic: 5/5========================########AC: 2Str: 11......EV: 11Int: 16##SH: 0 Dex: 9 #.#.#...# XL:  3 Next: 35% Place: Dungeon:2ù\µj˘ú##.#.#.@.########## Noise: ---------  Time: 1184.8 (0.0)......###### a) +0 dagger  .####### Throw: 2 javelins..Memories (1) ....[# # #.....# #................ Okay, then.ù\µj›ù\µj¨D _ú\µj¸ ¯ Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2b - Fugue of the FallenNecromancy4% 3  c - Vampiric DrainingNecromancy4% (1%)3  d - Animate DeadNecromancy13% 4  e - Curse of AgonyNecromancy32% 5  f - Forge Monarch BombFire/Forgecraft 100% 6 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÿ\µj}öÿ\µj­þÿ\µj8Ebak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)ÿ\µj™#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................ #....## #................ #.....# #................ #.....# #................  _There is an entrance to Cial's Book Emporium here. _Okay, then.You pick up a parchment of Fugue of the Fallen and begin reading...  You add the spell Fugue of the Fallen to your library. ÿ\µjÅŒ_Thank you for shopping at Cial's Book Emporium! _Okay, then.ÿ\µj�ÙMemorise Fugue of the Fallen, consuming 3 spell levels and leaving 1? Y - Yes  N - No]µj“Œ ]µjë¹ Ebak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1184.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................[4]µjýº R0m #....## #................ #.....# #................ #.....# #................  _There is an entrance to Cial's Book Emporium here. _Okay, then.You pick up a parchment of Fugue of the Fallen and begin reading...  You add the spell Fugue of the Fallen to your library. _Thank you for shopping at Cial's Book Emporium! _Okay, then.5.8 (1]µj½ < _This spell is quite dangerous to cast!6.8 (27.8 (38.8 (4 _You start memorising the spell. You continue memorising. x3]µj, ]µjëU c _You finish memorising. Spell assigned to 'c'.]µjÓ]µjÕ• Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2  b - Vampiric DrainingNecromancy4% (1%) 3  c - Animate Dead]µjÈÕ¼Necromancy13% 4  d - Curse of AgonyNecromancy32% 5  e - Forge Monarch Bomb]µjàßÌFire/Forgecraft 100% 6 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit]µjïw Ebak the Grave RobberRevenantHealth: 26/26 ========================Magic: 5/5========================#########AC: 2Str: 11#.......#EV: 11Int: 16#.#.###.#SH: 0Dex: 9#.#.#...#XL:  3 Next: 35% Place: Dungeon:2###.#.#.@.##########Noise: ---------  Time: 1188.8 (0.0)#.........#........###### a) +0 dagger#....######.............# Throw: 2 javelins#....# #................ Memories (1) #....# #................#...[# #................[39]µj·z ò;49m #....## #................ #.....# #................ #.....# #................ You add the spell Fugue of the Fallen to your library. _Thank you for shopping at Cial's Book Emporium! _Okay, then. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.  Okay, then.]µjò† a _ ]µjíV I ]µj0`  ]µj4b  ]µj3w ¨ _ ]µj[y B ]µj}  ]µj€ , ]µj4‚  ]µjÝ‘ ° ]µjC˜ , ]µj9¢ , ]µj¨ B  You see here a +0 chain mail. ]µj« 5 _ ]µj­¬  ]µj ±  ]µjQµ B ]µjl»  ]µjH½ , ]µj¾  ]µj"Ä  ]µj{Æ , ]µjöÇ  ]µjÑ B ]µj$Ó  ]µjí×  ]µj!Ú  ]µj¼Ú  ]µjBÜ  ]µjß  ]µjñà  ]µjöá  ]µjlâ  ]µjð „ ]µjÊñ , ]µj’ö  ]µj#ù B ]µjxü  ]µj}ÿ , ]µj˜  ]µjÐ B ]µj#  ]µj.  ]µj†2 , ]µj†4  ]µjÁC ° ]µjûD  ]µjùI  ]µjÍJ  ]µj¾L  ]µj¹X g  You see here a ribbon worm corpse. ]µjòo £ _ ]µjMq  ]µj3¤ š ]µjœ¦  ]µjÄ© , ]µjpª  ]µj·¾ Æ ]µjñþ š ]µj N I .########## .#........############# ##.............##.....### ......................... ......................... .................# ........................# ........................# ................@........ 220.8 (32.0) #######†...............%# ......................... ...........)............. ...###†#..###########...K #.####............# .### .........##........  #<.###.###......... #..#......!.........# ]µjû¼Ç  A kobold comes into view. ]µjñÅÄ#........############# #.....##.....### ...........  # # # . ######†.........%# ......... ..........) ###†#..###########...K ####............# .### ........## . K   kobold (asleep) <.###.###... ..#......!# ]µj¡Ê(. ]µj -z0.0)1.8 (1 _]µj¸Õ.....##.....### ...........# # #. #####†......%## .........)###†#..###########...K$ ####............# .####......## ###.###.. .#......!#. 2 _Found 10 gold pieces.]µjç �##.....###  . # # #†.%#). ###†#..#...K$..# .####.##. . ###.###. .. ]µjJ Ý#......!.# ..# ##.#]µj( ;3]µj ]µj¡ ]µj¾-R##.....###  . # # ###.†.%###.).†#..#...K$..# .####.##. .. #.###. ... ......!.##...]µjì.†# ###.#]µj*DQ4]µjìG]µj=ÃŽ##.....###  . # # ###.. †.%###.). #†#..#...K$..#.# #.####.##. ... #..###. .... !.##...# ###.#5]µj3]µjþ)]µja  ##.....### . . # # ###.. .. †.%###..#). †#..#...K$..# .# #.####...###. ... #. .###...... .!..##.....# ###.#6]µjÌ£ ]µj¦ ]µjÕŽÖ........... # # ###......# †%###..## .........)# #..###########...K$..## ...........# #.####...# ##.... #... ###........ .#..!.........##..........# ###....##]µjô¬X7]µj”Á ¢ )The helpless kobold fails to defend itself.  You puncture the kobold!]µjSÌ )]µj×Ð e6----78.7 (0.9]µjÂ× ]µjðÞ J _You kill the kobold!]µjÝþn # # ####..#.....#%###..### .........)# ###########...@$..##. ..........# #.####...# ##.... #...J ##..]µjèÿÝ.... .# ..!.##..........# ### J   endoplasm (asleep)...#...##]µj´Kû9.7 (1.0 _You encounter an endoplasm. _You see here a +0 dagger.]µj+| ô .# .# ## ###..# .....# %###..#).# ##...)@..##. # #.####...# ##. .#...J.. .# .#.#!.##... .. ...# ###... S#S   adder (asleep)# .#. .J   endoplasm (asleep)# S#.S   ball python (constriction, asleep)#]µj&~ » S.  You encounter a ball python and an adder.]µjÅ 8S.]µj€· üS30 _The adder hisses angrily. _You see here 10 gold pieces. ]µjhBR.......# .# ##.###..#.......# %###..####..... ...)............@.....############...)$..##.r ..# #.####...# .##.... .#...J. ## ]µjnC–....... .# .#.#!...##... .. ...J   endoplasm (asleep)...# ###.S. S#S   ball python (constriction, asleep).# .#. .r   rat (..# .#. ]µjO ]µjÞO%1 ]µj™X ]µj2[T _You encounter a rat.#]µjŒÄ, .# .# #####..# .....# %###..####......... )# ###########...)@..##.r.......# #.####...# ##.... .#...J. #...... .# .#.# .!#]µjžÆô..##... S. ......# ###... S# S   adder..# .#. . J   endoplasm (# .#. S   ball python (constriction, asleep)##]µj÷È:S.#]µjàÏ#]µj£ÐB----2#]µjŒ×#]µj»ÛR _You see here 10 gold pieces.$]µjÀæ S.  You now have 11 gold pieces (gained 10).  The ball python hisses angrily.S.$]µjfÁ J.$]µjÂ7S.$]µjFË{JS)$]µj(Ì%3$]µjÕ$]µjTØ^ _The endoplasm quivers.']µjÕp ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)]µjEw................. Ebak the Grave Robber ...............# Revenant ...............# ##  Health: 26/26 ======================== ...............###..#  Magic: 4/6================-------- ....................#  AC: 2)]µjM,Str: 11 ..............%###..####  EV: 11Int: 16 ........................  SH: 0Dex: 9 ..)..................#  XL:  3 Next: 37% Place: Dungeon:2 .###########...)@..##.r  Noise: ---------  Time: 1233.7 (0.0) .........# #.####*..#  a) +0 dagger ##............ S#..J..  Throw: 2 javelins #.............. .# S#.#  Memories (1) .!.........##... .. ... ...........# ###... .#  S   adder ...........# .#. .  J   endoplasm ...)]µj.ã........# .#.  S   ball python (constriction) ..........# _The endoplasm quivers.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)*]µjHg *S*]µjœŒ?***]µjM?u*.***]µjÉ{u*.*#*]µjLfm.**#*]µjûÖc.**.*]µjc?.#*]µj·osS#Aim: an adder (chance to affect: 56%)*]µj|e .................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 4/6================-------- ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@..##.rNoise: ---------  Time: 1233.7 (0.0) .........# #.####...#a) +0 dagger ##............ *#..J..Throw: 2 javelins #..............[*]µjNj Mm .# S#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder ...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........# _The endoplasm quivers.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)*]µj–T *]µjbÍ :S.*]µjáÎ J.*]µjæÐ ‡ S.  The adder resists with significant effort.*]µj¤Û *]µj‘Ü 2=4.7 (1*]µjHé h _The adder barely misses you.+]µj+ ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,]µjÆã................. Ebak the Grave Robber ...............# Revenant ...............# ##  Health: 26/26 ======================== ...............###..#  Magic: 3/6============------------ ....................#  AC: 2Str: 11 ..............%###..####  EV: 11Int: 16 ........................  SH: 0Dex: 9 ..)..................#  XL:  3 Next: 37% Place: Dungeon:2 .###########...)@..##.r  Noise: =--------  Time: 1234.7 (0.0) .........# #.####S[39;49,]µjïäˆm..#  a) +0 dagger ##............ .#SJ...  Throw: 2 javelins #.............. .# .#.#  Memories (1) .!.........##... .. ... ...........# ###... .#  S   adder ...........# .#. .  J   endoplasm ...........# .#.  S   ball python (constriction) ..........# _The adder barely misses you.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)-]µjÎ .................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@..##.rNoise: =--------  Time: 1234.7 (0.0) .........# #.####*..#a) +0 dagger ##............ .#SJ...Throw: 2 ja-]µj· cvelins #.............. .# .#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder ...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........# _The adder barely misses you.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)-]µj¿Ì ä(weak, ally target, soul-splint…)*   soul wisp (summoned)Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)  A fragment of the adder's soul is dislodged from its body.-]µj£^XS.J.-]µjjL*S-]µjgk*5.7 (1-]µjxº _The adder looks weaker. The adder misses you. Your soul wisp misses the adder.2]µj�q ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5]µjÅm  Okay, then.5]µj‹D _8]µj¦– 8]µj™ ?Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Missiles (go to first with ()  d - 2 javelins (quivered) Armour (go to first with [) 8]µj3š à b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)9]µjüF9]µjÑN9]µjY.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@.*##.rNoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#a) +0 dagger ##............ .#.....[19]µjÏZ:1;38HThrow: 2 javelins #.............. .# .#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned)Aim: an adder (chance to affect: 56%)  A fragment of the adder's soul is dislodged from its body. _The adder looks weaker. The adder misses you. Your soul wisp misses the adder.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.9]µjµb9]µj“d9]µjój9]µjÚl9]µjˆ6 9]µj ?   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    +1   j + Spellcasting 2.1  100%  -1           b - Maces & Flails   0.0    -1   k - Necromancy   4.5     0   c - Unarmed Combat   0.0    +1   l - Forgecraft   0.0    -2   d - Throwing   0.2    -1        [399]µja@ ;49m       e - Short Blades   0.7    -1       f - Long Blades   0.2    -1               g - Armour   0.0    -1       h - Dodging   2.0    -1       i - Stealth   2.8    +2                9]µj‡B ¤[39;49m                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets;]µj ;]µj}*;]µj60.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@.*##.rNoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#a) +0 dagger ##............ .#.....[1;]µjq1:1;38HThrow: 2 javelins #.............. .# .#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned)Aim: an adder (chance to affect: 56%)  A fragment of the adder's soul is dislodged from its body. _The adder looks weaker. The adder misses you. Your soul wisp misses the adder.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.;]µj;;]µjò;;]µjOC;]µj%F@]µjPƒ@]µj+…¢Dungeon Crawl HelpManual Contents Press one of the following keys to@]µjrˆË*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance @]µjމ‘Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesA]µji= ------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also A]µjs?xhave help menus via '?' on their own. Movement ---------------------------------------- A]µj@ëdirectionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionA]µjŒ» B]µjÙz Œ This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willB]µjë! É  old destinations if interrupted. This command has its own set of  shortcuts; use ? for help on them. Ctrl-W  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressing  Ctrl-G or uppercase G, then the waypoint's digit. Attacking and firing Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directionIf a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. B]µj,# Åv Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver).B]µj®µ °Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability).D]µj ð"D]µj@ð™f Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or theD]µjÞ¤u nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster.D]µjî8–F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. D]µj9äˆV Evoke an item directly from the inventory. This includes using wands. Spells and abilitiesD]µj»‡---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. D]µjÿ+ G]µjÏXˆa Show the ability menu, allowing you to activate an ability or read itsdescription. G]µjbîpz Cast a spell. Should the spell demand monsters as targets but there areH]µj(½ none within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. H]µjLÚVZ Cast a spell regardless of available targets.H]µj-2WResting ----------------------------------------I]µjÈ®7s, Del, . or Numpad 5J]µjÑ/6 Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full.J]µj×Þ…Resting ---------------------------------------- s, Del, . or Numpad 5Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake of  your keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- O Open door. This is also done automatically by walking into the door. C Close door.J]µjAwÑCtrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen).  Use staircase to go deeper, or use a shop, altar, or portal.L]µj]K ; Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tileL]µjsðn and a second press of ; will pick up all auto-pickup eligible items. L]µjüŠ ^x Examine surroundings, see below. Has '?' help. XL]µj•›n Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. Ctrl-OShow dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which youM]µj=•r have found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotations. Q]µjA³Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of theQ]µjpÈ%  whole screen.Q]µjKÓ H@ Display character status. Q]µjè‰ =[ Display worn armour.R]µjO£I} Display list of runes collected.R]µj×b#"Y]µj¢¨ B Display worn jewellery. EY]µj{aB Display experience info. \]µj׿\]µjiË\]µj&×r.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@.*##.rNoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#\]µj³×ha) +0 dagger ##............ .#.....Throw: 2 javelins #.............. .# .#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm \]µjTØ`...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned)Aim: an adder (chance to affect: 56%)  A fragment of the adder's soul is dislodged from its body. _The adder looks weaker. The adder misses you. Your soul wisp misses the adder.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.\]µj1á\]µjÕá\]µjdê\]µjì]]µj)­]]µj÷®mGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace Missiles (go to first with ()  d - 2 javelins (quivered) Armour (go to first with [)  b - a +0 robe (worn) ]]µj•¯²Jewellery (go to first with "=)  e - a ring of wizardry (worn)_]µj ˆ_]µj�_]µjK™è.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11_]µj¤™IInt: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@.*##.r_]µjÆ™ÔNoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#a) +0 dagger ##............ .#....._]µjü™éThrow: 2 javelins #.............. .# .#.#Memories (1) _]µj-š¬.!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. ._]µjZšJ   endoplasm ...........# .#.S   ball python (constriction) _]µj‹š‰..........#*   soul wisp (summoned)_]µj¿šAim: an adder (chance to affect: 56%)  A fragment of the adder's soul is dislodged from its body. _The adder looks weaker. The adder misses you. Your soul wisp misses the adder.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then._]µjפ3_]µj&«_]µj˜¬_]µj½^ _]µj°` ¢ Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft9% (1%)1  c - Fugue of the FallenNecromancy4%_]µja ø3 Select a spell to describe [?] help [!]/[I] toggle spell headersf]µj:– Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it. Level: 3School: NecromancyFail: 4% Power: 16% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 8 drainingdamage.h]µj0"  Your spells (describe)TypeFailure Level a + Soul SplinterNecromancy1%1  b - Kinetic GrapnelForgecraft9% (1%) 1  c - Fugue of the Fallen Necromancy4% 3  Select a spell to describe [?] help [!]/[I] toggle spell headersn]µjΙPower Damage Range Noise 64% N/A5 Almost silent4% 1d44 Almost silent16% N/AN/A Loud p]µj‘]PTypeFailure LevelNecromancy  1% 1Forgecraft  9% (1%) 1Necromancy  4% 3s]µj€¸– Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it. Level: 3School: NecromancyFail: 4% Power: 16% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 8 drainingdamage.t]µj?àÚ Your spells (describe)TypeFailure Level a + Soul SplinterNecromancy1%1  b - Kinetic GrapnelForgecraft9% (1%) 1  c - Fugue of the Fallen Necromancy4% 3  t]µj¦àWt]µjÍàÛSelect a spell to describe [?] help [!]/[I] toggle spell headersw]µj” w]µjÍQ.................Ebak the Grave Robber ...............#Revenant ...............# ##w]µjýHealth: 26/26 ======================== ...............###..#Magic: 3/6w]µjÂ============------------ ....................#AC: 2w]µj7±Str: 11 ..............%###..####w]µjVOEV: 11Int: 16 w]µjs—........................SH: 0Dex: 9 w]µj‘g..)..................#w]µj®XL:  3 Next: 37% Place: Dungeon:2 .###########...)@.*##.rw]µjáANoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#w]µj“a) +0 dagger ##............ .#.....w]µj4éThrow: 2 javelins #.............. .# .#.#Memories (1) w]µj¯8.!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned)w]µjÒ Aim: an adder (chance to affect: 56%)  A fragment of the adder's soul is dislodged from its body. _The adder looks weaker. The adder misses you. Your soul wisp misses the adder.w]µjí†Casting: Soul Splinter (safe; 1% risk of failure)  w]µj ‚Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.w]µjS-Py]µj«„ ˜ _The adder looks weaker. The adder misses you. Your soul wisp misses the adder.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z]µj… 3z]µj6+z]µj/-P _You don't know that spell.|]µj<÷ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~]µj~Š ±  Okay, then. _€]µj¿€]µjDýDrink which item? Potions  g - a potion of magic  f - a red potion  j - a fuming puce potion  k - 2 sapphire potions €]µj¦ l - a bubbling cyan potion  n - a coppery potion [!] read|quaff[?] describe selected„]µj�á{  g - a potion of magic  k - 2 sapphire potions‡]µj° ‡]µj(" ‡]µj·' �.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@.*##.rNoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#a) +0 dagger ‡]µjé+ ¥##............ .#.....Throw: 2 javelins #.............. .# .#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned)Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.‡]µj¢O ƒ  Okay, then.‡]µj3Q . _Ž]µj‚�Ž]µjÑ �Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpŽ]µj>¢ G.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.Ž]µjØ¢hList of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesŽ]µjÁi P------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement Ž]µj~j ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction�]µj(m‘]µj*~ú This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes‘]µjPK This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked up ‘]µjï? automatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid or  approach. G or Ctrl-G  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set of  shortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ‘]µjLž---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode.‘]µj£À7Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directionIf a monster is in the target square, attackmonster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher‘]µj1Á.(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )  Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is in‘]µj0a¶ sight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does not“]µj±Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more “]µje±h Interlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit.“]µjÿN> approach. G or Ctrl-G “]µj· °v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher“]µjŦ¡ (regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )“]µj¡ª›Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is in”]µj©ˆ sight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a target”]µj6automatically; typically fires at the nearest monster.©]µjñÆpF Directly choose ammo to throw or fire. In contrast to 'f' this does not©]µj™sC interact with the quiver. ©]µja ˆV Evoke an item directly from the inventory. This includes using wands. Spells and abilities©]µjr¿ @  ----------------------------------------ª]µj£»ìSpells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. ª]µj c V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many ª]µjkcîspells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsdescription. z ª]µj�c›Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turns ª]µj«cU nor magic are used. If you want to cast the spell nonetheless, use Z. ª]µjÊcGZ Cast a spell regardless of available targets. ª]µjèc8Resting ----------------------------------------ª]µjç7s, Del, . or Numpad 5¬]µj7nâ Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. ¬]µjk0 ]5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key¬]µj™Ñ P  for ongoing effects, as mentioned in their descriptions.­]µjàÒcDungeon interaction ----------------------------------------­]µj—…#O­]µjœ³ o Open door. This is also done automatically by walking into the door. C­]µjž[5 Close door. ®]µjõÞÐCtrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). ®]µj3¹e< Use staircase to go higher, or use a shop, altar, or portal.®]µjÓ/ e> Use staircase to go deeper, or use a shop, altar, or portal.®]µj¼ #;´]µj3¡ t Examine occupied tile and auto-pickup eligible items. Can also be used to´]µj…¡ “pick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tile´]µj;Q n and a second press of ; will pick up all auto-pickup eligible items. µ]µj§¬^x Examine surroundings, see below. Has '?' help. X¶]µj“E Examine level map, see below. Has '?' help.¹]µjM §Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature.¹]µj'´ (Ctrl-OÁ]µjqY Show dungeon overview (branches, shops, etc.). !Á]µjú¶ ¸ Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotations.Á]µjôy   Ä]µjÙ| ³Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of theÄ]µj " Uwhole screen. @ Display character status.Ä]µj{Ö–[ Display worn armour. } Display list of runes collected. " Display worn jewellery. EÅ]µj¡,[ Display worn armour. } Display list of runes collected. " Display worn jewellery. E Display experience info. ^ Show religion screen. A Show abilities/mutations. \ Show item knowledge. You can toggle autopickup exceptions for item types  in this screen. The screen has its own help text. m Show skill screen. You can get descriptions of present skills from thatÅ]µjá Show religion screen. A Show abilities/mutations. \ Show item knowledge. You can toggle autopickup exceptions for item typesin this screen. The screen has its own help text. m Show skill screen. You can get descriptions of present skills from thatscreen, as well as the aptitudes. The screen has its own help text. i Show inventory list. Inside this list, pressing a slot key shows  information on that item. Å]µjoáI Show list of memorised spells. % Show resistances and general character overview: health, experience,  money, gear, and status, mutations, abilities (the latter three moreterse than with the command @, A, a). This is a highly condensedÅ]µjî…c  conglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing theÉ]µj—~ ” key of a displayed item views it. Other game-playing commands ----------------------------------------É]µjØ= t Tell commands to allies, or shout (with tt). Ctrl-AToggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards. |É]µj£â ¿ Toggle various display layers and overlays. (Console only) ` Re-do previous command 0 Repeat next command a given number of times É]µj9‡ANon-game playing commands É]µju‡O---------------------------------------- ? The help menu. Ctrl-PÊ]µj¢í� Show previous messages. Ctrl-RRedraw screen. Ctrl-CClear main and level maps. #Ê]µj†S Dump character to file (name.txt). : Ê]µjL†4Add note to dump file (see option take_notes). Ê]µjs ?:Ê]µjf¹Þ Read the notes in-game. ?VDisplay version information. ?/Describe a monster, spell or feature. You can enter a partial name or aregex instead of the full name.Ê]µj¯ 6  Display version information. ?/  Describe a monster, spell or feature. You can enter a partial name or aregex instead of the full name. ~ or Ctrl-DAdd or save macros and key mappings. = Reassign inventory/spell/abilities letters. _ (console) or F12 (WebTiles)Read messages (when playing online; not for local games). - Edit player doll (Tiles only). Saving games ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ S Save game with query and exit. Ê]µjÿ¿ \Ctrl-SSave game without query and exit. Ctrl-QÍ]µj’ $ Í]µjæ rQuit without saving (with a confirmation prompt). Stashes ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Í]µj@Î ýCtrl-SSave game without query and exit. Ctrl-QQuit without saving (with a confirmation prompt). Stashes ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Ctrl-FÍ]µj©Î ƒFind. This searches in stashes and shops, you can use regular expressions  and also terms like 'long blades', 'shop', 'altar', 'artefact'. If youare looking for altars to a special god, a search for 'Trog' , etc.works. A string like 'D:13' will list all known items on that level.  'D:1}' will search for items on level 1 only, as opposed to 'D:1', whichÍ]µjÓÎ îwill also list items on D:10 through D:15. Once the list of all foundplaces is displayed, you can cause auto-travel to go there (press the  associated letter) or you can examine the items (press ? followed by theletterÍ]µjõÎ -). Item interaction (inventory) Í]µjÏ .======================================== Î]µj[»tSee also "Attacking and firing" for item interaction commands related to attacking and firing. { Inscribe item (check the autoinscribe option). An empty inscription orinscribing only space will remove prior inscriptions. See Appendix 5."Inscriptions". You can also inscribe items when viewing them by pressingÕ]µjøå ` their slot key in the inventory. q Quaff a potion.Õ]µjÆ‹ #rÖ]µj…¼9 Read a scroll. MÖ]µjÿsG Memorise a spell from a book. Ö]µjíKw Wield an item ( - for none). Ö]µj2a F' Wield item a, or switch to b.×]µjýH;W Wear armour. ×]µj´ë9T Take off armour.×]µj4 :P Put on jewellery.×]µj§º #RÙ]µjt» < Remove jewellery. eÙ]µj9� M Equip actions (wield, wear, put on) Ú]µjJZc Unequip actions (unwield, take off, remove) Û]µjvt Item interaction (floor) ======================================== g or ,Pick up items. Use a prefix to pick up smaller quantities. As withdropping, Ctrl-F allows you to pick up items matching regular expression.Û]µj¥°d Drop an item. Within the drop list, you can select slots based on aregular expression by pressing Ctrl-F, followed by the regex.Û]µjÙYd#Drop exact number of items, where # is a number.Û]µjL~ED Drop item(s) picked up last.Û]µj'ÄShortcuts in lists (like multidrop) ======================================== When dropping, the drop menu accepts several shortcuts. The same applies toÛ]µjÑÙ§the pickup menu. In the following, if an item is already selected, the key will deselect it (except for ',' and '-', obviously).Ü]µjÀ;C( Select all missiles. Ý]µj/�A) Select all hand weapons.Ý]µj¸X;[ Select all armour.Ý]µjUÝÝ]µj«Ý ?á]µj^2> Select all scrolls. /á]µjÂé[ Select all wands. | Select all staves. !á]µj@«- Select all potions.â]µjuv@= Select all rings. â]µj++<" Select all amulets.â]µjs H} Select all miscellaneous items.ã]µjÐ,#,ã]µj²JY Global select (subject to drop_filter option). -ã]µjí[ Global deselect (subject to drop_filter option). *ã]µj"¥’ Invert selection. This will allow you to select all items even if you usethe drop_filter option. .ã]µj*?ä]µjŽ$ ä]µj¸Ž»Selects next item. (If you have pressed the key of an item in the list,'.' will toggle the next item. This can be repeated, quickly selectingseveral subsequent items). ä]µjMBm; Select last unequipped. Selects the equipment (armour, jewellery, orä]µj:” weapon) you last took off or unwielded. Level map ('X') ======================================== ä]µjJïëThe level map (brought up by 'X' in the main screen) uses the whole screen to show the dungeon. Esc, SpaceLeave level map. ? Level map help. - Scroll level map up.ä]µj›’N+ Scroll level map down. directionä]µjÉÞ r Move cursor. Shift-directionMove cursor in bigger steps (determined by the the optionlevel_map_cursor_step). . Travel to cursor (also Enter, Del, ',' and ';'). If the cursor is on thecharacter, move cursor to last travel destination instead. o Move cursor to the next autoexplore target.ä]µj˜h¬  Travel to cursor (also Enter, Del, ',' and ';'). If the cursor is on thecharacter, move cursor to last travel destination instead. ä]µjÎhGo Move cursor to the next autoexplore target. ä]µjóhNv Describe remembered feature or monster under the cursor. ä]µji:< Cycle through up stairs. > ä]µj=i2Cycle through down stairs. ^ ä]µjYi$Cycle through traps. _ ä]µj3jWCycle through altars. Tab  Cycle through shops and portals. å]µj¦Ìå]µj+ë‹I Cycle forward through all items and piles. O Cycle backward through all items and piles.å]µjŠ�µG Select another level (by branch and depth) to view the map of. [ View the previous level. ] View the next level. !å]µj)3 ­ Add an annotation to the current level. Ctrl-CClear level and main maps (from temporarily seen monsters, clouds, etc.). å]µj   Ctrl-Få]µj�� Ò Forget level map. Ctrl-URestore forgotten level map. Waypoints can be set on the level map. You can travel to waypoints using G. The commands are: å]µj“%©Ctrl-WSet waypoint. W Cycle through waypoints. Travel exclusions mark certain spots of the map as no-go areas foræ]µjé»ëautotravel and explore. e Set travel exclusion. If an exclusion is already present, change size(from single square to full field of vision); after that, removeexclusion. R#æ]µjØ~¯ Cycle through waypoints. Travel exclusions mark certain spots of the map as no-go areas for autotravel and explore. eæ]µj) Set travel exclusion. If an exclusion is already present, change size  (from single square to full field of vision); after that, removeexclusion. R#Set an exclusion with an arbitrary radius, where # is a number from 1 to æ]µjTZ 8. If an exclusion is already present, change its radius to #. Ctrl-E æ]µj}f Erase all travel exclusions at once. E Cycle through travel exclusions. æ]µj¤[Examining surroundings ('x') ======================================== æ]µjÆGWhen roaming the dungeon, the surroundings mode is activated by 'x'. Itê]µjÓ4 ê]µj 5 ”lets you look at items, monsters or other features in line of sight. Esc, Space, xReturn to playing mode.ê]µjÖÒ U E Cycle through travel exclusions. Examining surroundings ('x') ======================================== When roaming the dungeon, the surroundings mode is activated by 'x'. It lets you look at items, monsters or other features in line of sight. Esc, Space, x ê]µjBÓ ½ Return to playing mode. ? Special help screen. * or '  Cycle objects forward. / or ;  Cycle objects backward. ê]µjrÓ ++ or =  Cycle monsters forward. ê]µjžY �- Cycle monsters backward. directionMove cursor. . or EnterTravel to cursor (also Del). ê]µjøY hv Describe feature or monster under the cursor. Some branch entries havespecial information.ê]µjò:> Cycle downstairs.ì]µj|8< Cycle upstairs.ì]µjF q_ Cycle through altars. TabCycle shops and portals. Ctrl-Xì]µjrǾ Lists all monsters, items and features in sight. You may read theirdescriptions and move the cursor to an item, monster, or feature. Targetingì]µj~}@  ========================================ï]µj¿8°Targeting mode is similar to examining surroundings. It is activated whenever you fire projectiles, evoke a wand or cast spells which useï]µjgã¬targets. All of the commands described for examination of surroundings work, with the exception of Space (which fires). Esc or xï]µjer : Stop targeting. ?ï]µj4' ñ]µj¤x Special help screen. EnterFire at cursor direction (also Del and Space).ñ]µjT¦ž. Fire at cursor position and stop there. This can be useful to avoiddamaging allies, or to avoid losing arrows.ñ]µjŸ8+p Fire at previous target (if still in sight). f Smart-firing: fire at previous target, if it is still in sight; and elsefire at the cursor position. You can start shooting at an opponent with'ff' and then keep firing with 'ff'. :ñ]µjøÞ Toggle display of the beam path. ( and )When 'f'iring, these two commands allow you to cycle between quiverableactions (items, spells, abilities). Shift-directionFire straight in that direction.ñ]µjú’ó]µjñ¸ ó]µj«Î.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@.*##.rNoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#a) +0 dagger ##............ .#.....[1ó]µjIÏâ1;38HThrow: 2 javelins #.............. .# .#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned)Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.ó]µjGÖ3ó]µjEÜó]µjÞô]µjzL ô]µjÿM % Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraftô]µjBN }9% (1%)1  c - Fugue of the FallenNecromancy4%ô]µj‰N ø3 Select a spell to describe [?] help [!]/[I] toggle spell headersý]µjõŠ– Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it. Level: 3School: NecromancyFail: 4% Power: 16% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 8 drainingdamage.ÿ]µjsN Ä Your spells (describe)TypeFailure Level a + Soul SplinterNecromancy1%ÿ]µjµN ´1  b - Kinetic GrapnelForgecraft9% (1%) 1  c - Fugue of the Fallen Necromancyÿ]µjÚN b4% 3  ÿ]µjO 'ÿ]µj&O ÿ]µjLO ëSelect a spell to describe [?] help [!]/[I] toggle spell headers^µjö� – Fugue of the Fallen Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful soulsinto the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target. Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it. Level: 3School: NecromancyFail: 4% Power: 16% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 8 drainingdamage.^µjßû  Your spells (describe)TypeFailure Level a + Soul SplinterNecromancy1%1  b - Kinetic GrapnelForgecraft9% (1%) 1  c - Fugue of the Fallen Necromancy4% 3  Select a spell to describe [?] help [!]/[I] toggle spell headers^µjœ^µj’^µj§&�.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 ^µj`'B.###########...)@.*##.rNoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#a) +0 dagger ##............ .#.....Throw: 2 javelins #.............. .# .#.#^µj(Memories (1) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned)Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.^µj\1^µjü1^µj5E^µjÓ2<asting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ^µj•” ^µj-• ^µjËŸ ^µjQ¢¨onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. ^µj8ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^µjË^µj©Ì» Your spells (cast)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft9% (1%)1  c - Fugue of the FallenNecromancy4%3 ^µj‡ÍSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit^µj:R^µj®\^µj h.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@.*##.rNoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#a) +0 dagger ##............ .#.....[1^µjj<1;38HThrow: 2 javelins #.............. .# .#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned) _Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^µjËq€.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 3/6============------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0^µjlr¿Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@.*##.rNoise: =--------  Time: 1235.7 (0.0) .........# #.####SSJ#a) +0 dagger ##............ .#.....Throw: 2 javelins ^µjÖr[#.............. .# .#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .^µjqs¼J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned) _Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  ^µj¥sâCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^µjš^µj!�çThe spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No^µjر^µjv2.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 0/6------------------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@S*##.rNoise: =--------  Time: 1235.7 (0.0) .........# #.####S.J#a) +0 dagger ##............ .#.....Throw: 2 javelins ^µj74#.............. .# .#.#Memories (1) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned)Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You call out to the remnants of the fallen! _You don't know that spell.asting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You call out to the remnants of the fallen!  The adder barely misses you.The endoplasm closely misses your soul wisp.[39;^µj¢5 49m------------=6.7 (1Fugue (0) ^µj÷ÔM _Your soul wisp touches the adder.^µjØ� W  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."^µjà;I"^µj?e _You don't have enough magic to cast this spell.+^µjœÒ W  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,^µj9ñ Your spells (cast)TypeFailure Level  a - Soul SplinterNecromancy1% 1  b - Kinetic GrapnelForgecraft9% (1%) 1  c + Fugue of the Fallen Necromancy4% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit0^µjš 0^µjÉ 0^µjp* o.................Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 0/6------------------------ 0^µj½+ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@S*##.rNoise: ==-------  Time: 1236.7 (0.0) .........# #.####S.J#a) +0 dagger ##............ .#.....Throw: 2 javelins #.............. .# .#.#Memories (1) Fugue (0) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#0^µj, °. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned) _Your soul wisp touches the adder.  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0^µj�5 F.................0^µj7 Ebak the Grave Robber ...............#Revenant ...............# ##Health: 26/26 ======================== ...............###..#Magic: 0/6------------------------ ....................#AC: 2Str: 11 ..............%###..####EV: 11Int: 16 ........................SH: 0Dex: 9 ..)..................#XL:  3 Next: 37% Place: Dungeon:2 .###########...)@S*##.rNoise: ==-------  Time: 1236.7 (0.0) .........# #.####S.J#a) +0 dagger ##............ .#.....Throw: 2 javelins #.............. .#[0^µj8 Õ39;49m .#.#Memories (1) Fugue (0) .!.........##... .. ... ...........# ###... .#S   adder (weak, ally target, soul-splint…)...........# .#. .J   endoplasm ...........# .#.S   ball python (constriction) ..........#*   soul wisp (summoned) _Your soul wisp touches the adder.  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0^µj¦A 30^µj _ 0^µjj` ¯  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. 0^µj7a ª Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.7^µj�|‰onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You hit the ball python.7^µj¯�¶ _You don't have enough magic to cast this spell.  You hit the ball python.  The ball python is severely wounded.  The adder closely misses you.  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.5-  1  -7.6 (0.9Constr 7^µjï�8 _The endoplasm hits your soul wisp.8^µj­} O  You barely miss the ball python.8^µjç– *  The ball python is severely wounded.The adder bites you but does no damage. Your soul wisp touches the adder.  The ball python bites you. The ball python constricts you. The adder bites you.0------1====-8.6 (1.08^µjb™ 8^µj£œ 8 _The endoplasm hits your soul wisp.9^µj.7 9^µj‚8I You barely miss the ball python.9^µjÌk%ball python bites you but does no damage.  The ball python constricts you. Your soul wisp misses the adder.  The adder barely misses you. The 9^µjliball python bites you.  The ball python constricts you.9^µjnn16---------99^µjTx9^µj*{K _The endoplasm hits your soul wisp but does no damage.9^µj»Õo †You hit the ball python.9^µjð;  9^µj– *   soul wisp (summoned)  You kill the ball python!Your soul wisp touches the adder. The adder bites you.9^µjƼ4------11 940.5 (0.91) 9^µjç<9^µjê@b _The endoplasm closely misses your soul wisp.=^µjø¼ B  You miss the adder.=^µjËõ   The adder is heavily wounded.The adder bites you but does no damage.5=-1.4=^µjõ& t _Your soul wisp closely misses the adder.>^µj¼$I  You barely miss the adder.>^µjr2ï  The adder is heavily wounded.The adder bites you.  The endoplasm closely misses your soul wisp.>^µjO4‚2--====2.4 (1.0>^µjë;>^µj‘>L _Your soul wisp touches the adder. The adder bites you.?^µj1B  You miss the adder.?^µjø2e†  The adder is severely wounded.wailing of tortured souls fills the air!  You hear a loud squeak.  The endoplasm closely misses your soul wisp.  Your soul wisp touches the adder.?^µj«8øJ   endoplasm*   soul wisp (summoned)?^µjN=—62=====32?^µj&i?^µj^pE _The adder dies!B^µj=XÚ# .# ###.###..# .....# %###..####......... )# ###########...).†*##.r ........# #.####@.J# #.... #.#...... ....# .#.# !##...... ... .# ###... .## #..#. ..# #..#. # #..#.#rJ.B^µjÀ_(ally target)r   rat*   soul wisp (summoned)B^µj|a[=----4B^µjqkB^µjbmG _Your soul wisp touches the endoplasm but does no damage.B^µjoos _You see here an adder corpse.C^µj^%  You hit the endoplasm.C^µjá1r.C^µjËÚ .  The endoplasm is almost dead.The endoplasm hits you but does no damage.  Your soul wisp touches the endoplasm.C^µj†(r   rat*   soul wisp (summoned)C^µjå+{3=-4----C^µjb,Q53C^µj‹4C^µj®7I _The endoplasm dies!F^µjßËÃ.....# ...# #### ..###..# ......# %###..#####..... )................r.# ##########...).†@##.r .# #.####*..#  #.#...... .... ..#..#.###............# ###.....#.#.## #..#......>#..#.)#.#.# #..#..  You swap places with your soul wisp. Found a glowing hand axe.F^µjßÎE*†F^µjð×F^µjìØ[2-6F^µj¤áF^µj¦äN _Found a stone staircase leading down. The rat bites you.I^µjŽßI*†I^µjý÷1--=====7 _You barely miss the rat. The rat bites you.J^µjMX˜  You barely miss the rat. The rat barely misses you.J^µjZ”2=====----8J^µjeJ^µjh[ _Your soul wisp barely misses the rat.J^µjz) g †You hit the rat.J^µjîG ï *   soul wisp (summoned)  You kill the rat!J^µjÚ” +2=6=====9.3 (0.94 _The wailing of tortured souls fills the air!N^µj‰µg.....# .# #######..#.......# %###..##### ......... .)..............@*†.# N^µj?·Ÿ###########...).†.##....# #.####†..# . # #.#........... ..#..#.#. !.##.............# ###.....#.#.#.# #..#......>..# #..#.)#.#.N^µj›Äc-----50.3 (1.0N^µjlÍN^µj ÏO^µjqO^µjµO^µj7O^µjs”.O^µj7O^µjcx6===== _The wailing of tortured souls fills the air!  You see here a rimehorn talisman.3= _O^µjï†Ì #### ###############.....###........ ....... ....# ....# #### ###..# ......#-----4.3 (4 †...............*###..#####................... ....)................†.#.# #..###########...).†.##.... ..# #.####†..# #. ##...... #.#...... ###....... ..#..#.#.!...##............O^µj’�O^µjÏŽO^µjr 3O^µjÐ O^µj  O^µj. H§O^µjé. O^µjµ3 O^µj§6 r _Your soul wisp disappears in a puff of smoke!O^µj: 3O^µj´; O^µj> O^µj:A O^µj¬A O^µj?C O^µj£E O^µjæG O^µjjH z4=3====O^µjI O^µjvR ‰ ################## ##.....########.........8 ...###### O^µj�S X..# #### ...###..# .......................# #†........%###..#####.......................... .....)................†.#.# †#..###########...).†.##....O^µjlZ O^µj(\ S^µjeuS^µjˆmm _You start resting.S^µj"v[=====....S^µjàˆ9.3 (160.3 (2Fugue (4) S^µj€‚S^µj …Q _You are losing your grip on the fallen.S^µjæ…T^µj±‡ IT^µjù‹ T^µjp¤ ´5=====T^µjýµ T^µj}¾ BT^µj–À W _You start resting.T^µj[Á T^µj� T^µjwÅ T^µjîÅ T^µj߯ T^µjÊ Q _The wailing of tortured souls fills the air!T^µjÞÑ 6==-----T^µjwÚ +5.3 (5T^µj6Ü S-----6.3 (6T^µj}þ T^µjÕ U _Your fugue has ended.X^µj�3X^µjÕX^µjC X^µjb,Œ4=====7=X^µj|.,X^µj¯/X^µju1R====X^µj/2X^µjg7¶8==X^µj-P0=5====19=X^µjySXX^µj`Wé====20==X^µjÞ{æ1== _You start resting.Magic restored.X^µj|ް87.3 (21.0)6====8.3 (22 _Z^µj–XIZ^µjknZ^µjpZ^µjôv”2==Z^µj0{Z^µj|<====Z^µjf}Z^µjVZ^µjÑZ^µj[�Z^µjY…Z^µj†Z^µjI‰Z^µj�93Z^µj„�E==Z^µj³ŽZ^µjÏ(4===5=Z^µj¨ _You start resting.HP restored.Z^µjBÉ307.3 (196==8.3 (20 _Z^µjšH\^µj® 3\^µjå \^µjñ\^µjê\^µjDB\^µj!\^µjŸ\^µj›\^µj8 \^µjñ"\^µjT#\^µjÕ$\^µj:(\^µjÍ*O=\^µjL,\^µj•.\^µji1\^µj 8’  You see here a rimehorn talisman.\^µj;\^µjÀ; _\^µjB=\^µjË?\^µj¯B\^µjÏHB\^µj9J,\^µjtK\^µjìS ..................... ..................... ..............###### ..............# #### ..............###..#...............#....%###...).@.†.#.# 16.3 (8.0) ###########...).†.##....# #.####†..# #. #.... #.#........... ..#..#.#. !..##............\^µjøT1.# ###.....#.#.#.....# #..#......> ..........# #..#.)#.#.\^µj^\^µj_]^µj^‚I]^µjaŠ]^µj#Œ]^µj†�B]^µjï•B]^µjw—]^µj:à##.....######### ...... ......... ..###### ..# #### ###..# .......# %###..#####...@.......9.3 (3 ...............†.#.#.#.# ########...).†.##.... .....# #.####†..##.#.#  #.#........ .. ..#..#.#.#.###..............# ###.....#.#.## #..#......>]^µj”á^^µjF]3^^µjE^^^µjf^^µj—h^^µj"i^^µjQn,^^µj“o^^µjûo^^µjq^^µj”sJ _Found an escape hatch in the ceiling.^^µj9w^^µj*y^^µj¾}^^µjšˆA #.....### ^^µjq‰È  .###### ..# #### ...###..# ......# .....%###..#####....<.22^^µj£‰‚†.#.#.#.#.#....).†.##...... ^^µjû‰P# #.####†..##.#.#.#  #.#..........^^µj$Š· ..#..#.#.#.#.#^^µjìŠ>##.................# ###.....#.#.#.#.#. ^^µjDŒ^^µj™^^µjÖ™e^µj¹B3e^µj­Ce^µj×Ke^µjiQ,e^µjÇU e^µj)V6_Found 4 poisoned darts.e^µjþXe^µjwYe^µj�Ze^µjq]e^µj¼ae^µjLbe^µjwce^µjÚlc #### ######### ###..). ....#...... .....###### ....# #### (..###..# ##......# #.......e^µjxme%###..#####@...<5........... ..........†.#.#.#.#.#.#. ###...).†.##.......... # #.####†..##.#.#.#.#.# #.#..............e^µjàmÝ.. ..#..#.#.#.#.#.###....................# ###.....#.#.#.#.#.#.e^µjßne^µjDwe^µj÷y# _Found a whip.j^µj~j^µjfj^µj j^µjŠj^µj8j^µjj,j^µjŒj^µjÅ",j^µjÒ$j^µja3j #.. #####...#################..).#..............#..#......!..........########.....## #####....(####..# ...#7.3 (2.# #.%###..#####....<... .......................# .........†.#.#.#.#.#.#.# ##...).†.##...........  #.####†..##.#.#.#.#.#.#.. #.#.................. ..#j^µjC8j^µj�GS _Found a red potion.k^µjÔ �M ..# #.. #####..################..).#.......!#k^µjË Þ. #####....###..######.#......# #.....%###..#####....<.... .......................#.#k^µjk *.............k^µj¡( k^µjê* *8.3 (1k^µjÞ3 k^µj9 T _You see here 4 poisoned darts.n^µjÝè;9n^µjúñn^µj€ô* _f - 4 poisoned dartso^µjªf _o^µj]m Xo^µj+n o^µjGo o^µjÓo o^µjæ‚ 9 ..#o^µj·„ o #..# #########...# ##.....################..).#........#..#...........@..........#34.3 (5....##........## #####...........#.....###..######.......## #.........%###..#####....<.... ...........................# .............†.#.#.#.#.#.#.# ######...)†.##....o^µj• r _f - 2 red potions (gained 1)r^µjÛºIr^µjÄr^µj#ÏXr^µjÒÜòr^µjÞö ..# #..############...###.....################..).#..#..#8.3 (4................#....#######.....#r^µj¦ÞÓ....# #####.....#....###..######.......#..........# #.........%###..#####....<......................# )................†.#.#.#.#.#.#.#r^µjêçr^µjíîr^µjGt^µj˜C ÛFire/throw/use which item? Missiles (go to first with ()  d - 2 javelins (quivered)t^µjÄD *f - 4 poisoned dartsu^µjKOu^µjÊjEbak the Grave RobberRevenantHealth: 26/26 ========================Magic: 6/6========================..# AC: 2Str: 11#..# EV: 11Int: 16 #############...# SH: 0Dex: 9 ....##.....################..).# XL:  3 Next: 66% Place: Dungeon:2 ................@...........#..# Noise: ---------  Time: 1338.3 (0.0) ...............................# a) +0 dagger .............#######...........# Throw: 2 javelins .............# #####...........# Memories (1) .............###..######.......# ..................# #......... .........u^µj¹lP...%###..#####....<.... ...............................# )................†.#.#.#.#.#.#.# _Found a red potion. _You see here 4 poisoned darts. _f - 4 poisoned darts _f - 2 red potions (gained 1)  Throw: 4 darts (poison)Press: ? - help, Shift-Dir - straight linev^µjj^ƒ  @ _You see here 4 poisoned darts. _f - 4 poisoned darts _f - 2 red potions (gained 1)  Throw: 4 darts (poison)Press: ? - help, Shift-Dir - straight lineYou can't see that place.v^µj€J v^µj¤ÆJ v^µj9ëJ v^µjò J v^µjWIJ v^µj|aH v^µjD¢d  #***v^µj€ÇH##*v^µjþÞ:#.v^µj(Rc...**.v^µjןc*.**.v^µj“§ ÒEbak the Grave RobberRevenantHealth: 26/26 ========================Magic: 6/6========================..# AC: 2Str: 11v^µj:© #..# EV: 11Int: 16 #############...# SH: 0Dex: 9 ....##.....################..).# XL:  3 Next: 66% Place: Dungeon:2 ................@(((........#..# Noise: ---------  Time: 1338.3 (0.0) ....................((((.......# a) +0 dagger .............#######...........# Throw: 2 javelins .............# #####...........# Memories (1) .............###..######.......# ..................# #......... ............%###..#####....<.... ...............................# )................†.#.#.#.#.#.#.# _You see here 4 poisoned darts. _f - 4 poisoned darts _f - 2 red potions (gained 1)  Throw: 4 darts (poison)Press: ? - hev^µj„© 3lp, Shift-Dir - straight linev^µjT ƒ......  You throw a dart.9.3 (1 _v^µj¤^ w^µjmz w^µj ˜ w^µjjœ ,w^µjÀ  w^µj « šw^µjÖº ,..##..# ######...# ....################..).# .................#..# ......@.......# 47.3 (8#######....# # #####...........# ###..######.......# ..# #........%###..#####....<................#†.#.#.#.#.#.#.# ###...).†.##.............w^µj*½ w^µj¿ 5 _f - 4 poisoned darts (gained 1)x^µj" 3x^µj• x^µjx^µj¤,x^µj,x^µju!,x^µjM*@.#..##..# ####...# ..################..).# ...................#..# ..................# #######...........# # #####.....# 9.3 (2###..####### ...# # %###..#####....<..... ...........##...†.#.#.#.#.#.#.# #...).†.##...... #.####†..##.#.#. ... #.#..x^µjå,x^µj.2x^µj³3|^µjó’3|^µjÒ”|^µjó�|^µjz¡|^µjU¦B|^µj†ªB|^µju°|^µj9³|^µj†³|^µjõ´|^µj>·|^µj§¹,|^µj.º|^µj®¼|^µjM¿,|^µj¥¿|^µjÅÂ|^µj?Æ,|^µjôÇ|^µjžË|^µjÊÍ,|^µj>Ï|^µjXÒ|^µj×,|^µj­Ü,|^µjNÞ,|^µjæà|^µj·â|^µj.å,|^µj¬è|^µjÌê|^µjЄ|^µjÎ|^µjT  |^µjG e You encounter a ball python.|^µjX...............†.#.#.#.#.#.#.# ########...).†.##.............. .....# #.####†..##.#.#.#.#.#.#. ...........##.#...........................#..#.#.#.#.#.#.##....................# ###.....#.#.#.#.#.#....# #..#......>.........# #..#.@#.#.#.#.#...# #......## # #..#.#.#.#.....# ##.###...## #.# ...# ... ..S|^µjæX   ball python (constriction, asleep) .......##..# ... .†.......... S.....#....##|^µjº'061.3 (12.0)|^µj)22.3 (13 _|^µjÌ0|^µj9>~ _You see here a +1 hand axe of sundering.€^µjü1 F3.0)€^µjð9 €^µj»< T _g - a +1 hand axe of sundering�^µj=½�^µjò½Ï Your spells (describe)TypeFailure Level a - Soul SplinterNecromancy1%�^µj)¾d1  b - Kinetic GrapnelForgecraft9% (1%)1 �^µjb¾� c + Fugue of the Fallen Necromancy4% 3 �^µjˆ¾ñSelect a spell to describe [?] help [!]/[I] toggle spell headers‚^µjV{ ‚^µjO‡ ‚^µj�� ã...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6======================== ..............#..#.#.#.#.#.#.AC: 2‚^µjt‘ Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1363.3 (0.0) ......# #..#...........a) +0 dagger ......## # #..#.#.#.#.Throw: 2 javelins .......###.###...#Memories (1) .......##.# ... .......#... ..S   ball python (constriction, ‚^µjú‘ Wasleep) .......##..# ... .†.......... S.. ......#....##Press: ? - help, Shift-Dir - straight line _You throw a dart. _f - 4 poisoned darts (gained 1) _You encounter a ball python. _You see here a +1 hand axe of sundering. _g - a +1 hand axe of sundering‚^µj�™ 3‚^µj$¡ ‚^µj%¢ ƒ^µj“wƒ^µjýzÅGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace  g - a +1 hand axe of sundering Missiles (go to first with ()  d - 2 javelins (quivered)f - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn) ƒ^µjm{²Jewellery (go to first with "=)  e - a ring of wizardry (worn)…^µj¦ #g - a +1 hand axe of sundering. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 6.9 XLs.  Current attack delay: 1.3. Damage rating: 8 (Base 7 x 102% (Str) x 100% (Skill) + 1 (Ench)). Sunder: After you perform multiple consecutive attacks, its next attack willdeal greatly increased damage and also cleave into targets an extraspace away. This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-clawed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.�^µj.LÇ Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace  g - a +1 hand axe of sundering Missiles (go to first with ()  d - 2 javelins (quivered)  f - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn) ’^µjƒ[ ’^µj¸d ’^µj$n å...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6======================== ..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0’^µj¨s Dex: 9 .......# #..#......>......XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1363.3 (0.0) ......# #..#...........a) +0 dagger ......## # #..#.#.#.#.Throw: 2 javelins .......###.###...#Memories (1) .......##.# ... .......#... ..S   ball python (constriction, asleep) .......##..# ... .†.......... S.. ......#....##Press: ? - help, Shift-Dir - straight line _You throw a dart. _f - 4 poisoned darts (gained 1) _You encounter a ball python. _You see here a +1 hand axe of sundering[3’^µju U9;49m. _g - a +1 hand axe of sundering’^µjzƒ P–^µjr.—...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............–^µj¨.LMagic: 6/6======================== ..............#..#.#.#.#.#.#.AC: 2–^µjÔ.ÇStr: 11 .......##....................EV: 11–^µj/;Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0–^µj$/ôDex: 9 .......# #..#......>......–^µj¯/›XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1363.3 (0.0) ......# #..#.*.........a) +0 dagger ......## # #.*#.#.#.#.Throw: 2 javelins –^µjÕ/v.......###*###...#Memories (1) –^µjþ/q.......##*# ... .......#–^µj 0´*.. ..S   ball python (constriction, asleep) –^µjD0Î.......##..# *.. .†.......... S.. –^µje0‚......#....## _You see here a +1 hand axe of sundering. –^µj…0R_g - a +1 hand axe of sunderingThrow: 2 javelins–^µj¦0ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line–^µjÇ0EAim: a ball python (asleep, 98% to hit)—^µjK‘ø...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6======================== —^µjí‘á..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......—^µjw’›XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1363.3 (0.0) ......# #..#.(.........a) +0 dagger ......## # #.(#.#.#.#.Throw: 2 javelins —^µj¢’v.......###(###...#Memories (1) —^µjÅ’q.......##(# ... .......#—^µjè’¬(.. ..S   ball python (constriction) —^µj “N.......##..# (.. —^µj-“À.†.......... S.. ......#....##Throw: 2 javelins—^µjƒ“ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line—^µjµ“¡Aim: a ball python (asleep, 98% to hit)  You throw a javelin.  The javelin hits the ball python and shatters, but does no damage.—^µjE S.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (asleep, 98% to hit)  You throw a javelin.  The javelin hits the ball python and shatters, but does no damage.ball python hisses angrily.—^µjm6S.—^µj¥$7....—^µjl%o4.8 (1.5javelin _—^µj.—^µjz/˜^µjJ˜^µjáNÖA ball python. A small snake that can augment its bite by constricting small creatures. Max HP: ~3Will: noneAC: noneEV: ++ Threat: Minor Class: Natural Size: Medium Int: Animal Speed: 120% (swim: 200%) (normally travels faster than you) You have about 63% to hit with your +0 dagger. It has about 49% to hit you. Attacks Max Damage Bonus Bite2 Constrict 0˜^µjýO#Begin ongoing constriction (1-2 dam) It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|Quote¨^µjC ¨^µj� ...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6======================== ..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......XL:  3 Ne¨^µjd Fxt: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1364.8 (1.5) ......# #..#...........a) +0 dagger ......## # #..#.#.#.#.Throw: javelin .......###.###...#Memories (1) .......##.# ... .......#S.. ..S   ball python (constriction) .......##..# ... .†.......... ... ......#....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You throw a javelin.  The javelin hits the ball python and shatters, but does no damage. _The ball python hisses angrily.¨^µj­ ¨^µj7 ¨^µj¬ ¨^µj± ª^µjó/ ...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6======================== ..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......XL:  3 ª^µj›0 tNext: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1364.8 (0.0) ......# #..#.*.........a) +0 dagger ......## # #.*#.#.#.#.Throw: javelin .......###*###...#Memories (1) .......##*# ... .......#S.. ..S   ball python (constriction) .......##..# ... .†.......... ... ......#....##The javelin hits the ball python and shatters, but does no damage. _The ball python hisses angrily.  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (52% to hit)«^µjéG¸...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6======================== ..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.«^µj°H{SH: 0Dex: 9 .......# #..#......>......XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1364.8 (0.0) ......# #..#.(.........a) +0 dagger «^µjJIÿ......## # #.(#.#.#.#.Throw: javelin .......###(###...#Memories (1) .......##(# ... .......#S.. ..S   ball python (constriction) .......##..# ... «^µjwI�.†.......... ... ......#....##Throw: javelin«^µjœIãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line«^µjÈI–Aim: a ball python (52% to hit)  You throw a javelin.  The javelin hits the ball python and shatters for extra damage.«^µjÞÌ@S.  «^µj?Í}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (52% to hit)  You throw a javelin.  The javelin hits th«^µjdÍ‹e ball python and shatters for extra damage.  The ball python is heavily wounded.«^µjPÎ5S.«^µjZÖ)..«^µj‚×n6.3 (1.5Nothing quivered _«^µjÓß«^µj1â°^µjÎR°^µj‹TØFire/throw/use which item? Missiles (go to first with ()  f - 4 poisoned darts±^µj�Œ±^µj.°...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6======================== ..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......XL:  3 ±^µj$± Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1366.3 (0.0) ......# #..#.*.........a) +0 dagger ......## # #.*#.#.#.#.Nothing quivered .......###S###...#Memories (1) .......##.# ... .......#... ..S   ball python (constriction) .......##..# ... .†.......... ... ......#....##You throw a javelin.  The javelin hits the ball python and shatters for extra damage. _The ball python is heavily wounded.Throw: 4 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, 52% to hit)³^µj6ùØ#..SThe javelin hits the ball python and shatters for extra damage. _The ball python is heavily wounded.  Throw: 4 darts (poison)  Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [a rock wall.]³^µj CU#.the floor.]³^µjñŠ„ .#*****³^µjÆ0#.³^µj„[..#.*³^µj¶_:#.³^µj¸Ëi..#.*³^µj~áP.#*.³^µj0..³^µjÄá0.@³^µjÑx1@.´^µjÆF;*.´^µjŽ ­*SAim: a ball python (heavily wounded, 52% to hit)´^µj8Ÿ] .Sµ^µj2´. The floor.¶^µj(Ç...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6¶^µjË(™======================== ..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......XL:  3 Next: 66% Place: Dungeon:2 ¶^µj )Ú.......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1366.3 (0.0) ......# #..#.*.........a) +0 dagger ......## # #..#.#.#.#.¶^µj¨)™Nothing quivered .......###S###...#Memories (1) .......##.# ... .......#... ..S   ball python (constriction) ¶^µjô)¬.......##..# ... .†.......... ... ......#....##¶^µja*The javelin hits the ball python and shatters for extra damage. _The ball python is heavily wounded.Throw: 4 darts (poison)Press: ? - help, Shift-Dir - straight line¶^µjŸÏ7..¶^µjke;*.·^µj?¬7..·^µjQV%@.·^µj3«D.@·^µj, 0.@º^µj ž-.@º^µj€$?..º^µj......XL:  3 »^µj;Æ{Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1366.3 (0.0) ......# #..#(..........a) +0 dagger ......## # #..#.#.#.#.Nothing quivered .......###S###...#Memories (1) .......##.# ... .......#... ..S   ball python (constriction) .......##..# ... .†.......... ... ......#....##The javelin hits the ball python and shatters for extra damage. _The ball python is heavily wounded.Throw: 4 darts (poison)Press: ? - help, Shift-Dir - straight line»^µj>XS.  You throw a dart.¼^µjád7.3 (1 _½^µj› „ #.# ...½^µjò ù ..S   ball python (constriction) .......##..# .†.......... ... ½^µjj ~......#....##  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Á^µjIÓIÁ^µjñßP _You don't know that spell.Ä^µj^åÄ^µjéæx Your spells (describe)TypeFailure Level a - Soul SplinterNecromancy1%1  b - Kinetic GrapnelForgecraft9% (1%)1  c + Fugue of the Fallen NecromancyÄ^µj9ç-4% 3 Select a spell to describe [?] help [!]/[I] toggle spell headersÇ^µj V Soul Splinter Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. Wisps created from more powerful souls have more damaging attacks, but are always fragile. Level: 1Ç^µjÙ ÓSchool: NecromancyFail: 1% Power: 64% Range: 5 Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell.È^µjsô  Your spells (describe)TypeFailure Level  a - Soul SplinterNecromancy1% 1  b - Kinetic GrapnelForgecraft9% (1%) 1  c + Fugu Fallen Necromancy4% 3 Select a spell to describe [?] help [!]/[I] toggle spell headersÉ^µj›d É^µj¢n¶...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6======================== ..............#..#.#.#.#.#.#.É^µjªoAC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1367.3 (0.0) ......# #..#(..........a) +0 dagger ......## # #.S#.#.#.#.Nothing quivered .......###.###...#Memories (1) .......#É^µj¤p­#.# ... .......#... ..S   ball python (constriction) .......##..# ... .†.......... ... ......#....##Throw: 4 darts (poison)Press: ? - help, Shift-Dir - straight line _You throw a dart.  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.É^µjêyÉ^µj‰zÉ^µj¾�É^µjƒÍ^µj隷  #.# ... .......# ..Í^µj�©{S   ball python (constriction).##..# ... .†.......... ... ......#....##  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Î^µj½; Î^µjB< _ Your spells (cast)Î^µj–< �TypeFailure Level a - Soul SplinterNecromancy1%1  b - Kinetic GrapnelÎ^µjÁ< CForgecraft9% (1%)1 Î^µjé< E c + Fugue of the Fallen NecromancyÎ^µj= <4% 3 Î^µj9= -Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitÐ^µjyœÐ^µj¥Ð^µj“®å...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6======================== ..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Ð^µjú®Dex: 9 .......# #..#......>......XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1367.3 (0.0) ......# #..#(..........Ð^µj‹¯pa) +0 dagger ......## # #.S#.#.#.#.Nothing quivered .......###.###...#Memories (1) .......##.# ... .......#... ..Ð^µjׯKS   ball python (constriction) .......##..# ... .†.......... ... ......#....## _You throw a dart.  Ð^µjþ¯yCasting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Ð^µj$°1Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ð^µjG°Ð^µj ±Ð^µjóºÇ...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 6/6Ð^µj£»™======================== ..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......XL:  3 Next: 66% Place: Dungeon:2 Ð^µjy¼ .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1367.3 (0.0) ......# #..#(..........a) +0 dagger ......## # #.S#.#.#.#.Nothing quivered .......###.###...#Memories (1) .......##.# ... .......#... ..S   ball python (constriction) .......##..# ... .†.......... ... Ð^µj¿¼ƒ......#....## _You throw a dart.  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Ð^µjñ¼s_You don't know that spell.  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ð^µj ½Ð^µjqä...............†.#.#.#.#.#.#.#  Ebak the Grave Robber ########...).†.##..............  Revenant .....# #.####†..##.#.#.#.#.#.#.  Health: 26/26 ======================== ...........##.#...............  Magic: 5/6====================---- ..............#..#.#.#.#.#.#.  AC: 2Str: 11 .......##....................  EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.  SH: 0Dex: 9 .......# #..#......>......  XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.  Noise: --------- [39;49Ð^µj æ³m Time: 1367.3 (0.0) ......# #..#(*.........  a) +0 dagger ......## # #.S#.#.#.#.  Nothing quivered .......# ##.###...#  Memories (1) .......# #.# ... .......# ... ..  S   ball python (constriction) .......##..# ... .†.......... ... ......#....## _You don't know that spell.  Casting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, chance to affect: 65%)Ð^µj‹“ ¨ *****.SÐ^µjÅå >.*Ð^µjîH :.*Ð^µjè¡ :.*Ð^µj€- :.*Ð^µj\‹ :.@Ð^µjR´;@*Ñ^µj“ÆÂ*SAim: a ball python (heavily wounded, chance to affect: 65%)Ñ^µjôÖ...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Magic: 5/6====================---- ..............#..#.#.#.#.#.#.AC: 2Str: 11 Ñ^µjº×=.......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: ---------  Time: 1367.3 (0.0) ......# #..#(..........a) +0 dagger ......## # #.*#.#.#.#.Nothing quivered Ñ^µj5ؽ.......###.###...#Memories (1) .......##.# ... .......#... ..S   ball python (constriction) .......##..# ... Ñ^µjlص.†.......... ... ......#....## _You don't know that spell.  Ñ^µjÙiCasting: Fugue of the Fallen (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, chance to affect: 65%)Ñ^µj2¹Ñ^µj’C8S.Ñ^µjŸOÑ^µjZP2=8.3 (1Ñ^µj[Ñ^µj[^: _The ball python struggles to resist.Ú^µj¼Ä ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Û^µjjd ...............†.#.#.#.#.#.#.#  Ebak the Grave Robber ########...).†.##..............  Revenant .....# #.####†..##.#.#.#.#.#.#.  Health: 26/26 ======================== ...........##.#...............  Magic: 4/6================-------- ..............#..#.#.#.#.#.#.  AC: 2Str: 11 .......##....................  EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.  SH: 0Dex: 9 .......# #..#......>......  XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.  Noise: =--------Û^µjf l  Time: 1368.3 (0.0) ......# #..#(S.........  a) +0 dagger ......## # #..#.#.#.#.  Nothing quivered .......# ##.###...#  Memories (1) .......# #.# ... .......# ... ..  S   ball python (constriction) .......##..# ... .†.......... ... ......#....## _The ball python struggles to resist.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, chance to affect: 65%)Ü^µj²€ —...............†.#.#.#.#.#.#.#Ebak the Grave Robber ########...).†.##..............Revenant .....# #.####†..##.#.#.#.#.#.#.Health: 26/26 ======================== ...........##.#...............Ü^µjƒ� çMagic: 4/6================-------- ..............#..#.#.#.#.#.#.AC: 2Str: 11 .......##....................EV: 11Int: 16 .......# ###.....#.#.#.#.#.#.SH: 0Dex: 9 .......# #..#......>......XL:  3 Next: 66% Place: Dungeon:2 .......# #..#.@#.#.#.#.#.Noise: =--------  Time: 1368.3 (0.0) Ü^µjT‚ h......# #..#(*.........a) +0 dagger ......## # #..#.#.#.#.Nothing quivered .......###.###...#Memories (1) .......##.# ... .......#... ..S   ball python (constriction) .......##..# ... .†.......... ... ......#....## _The ball python struggles to resist.  Ü^µj­‚ Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, chance to affect: 65%)Ü^µjÈY Ð, weak, ally…)*   soul wisp (summoned)Ü^µjkZ ‘Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (heavily wounded, chance to affect: 65%)  A fragment of the ball python's soul is dislodged from its body.Ü^µj”è ï S*The ball python looks weaker. The ball python closely misses you.9.3 (1Ü^µjð Ü^µjäò d _Your soul wisp closely misses the ball python.Þ^µj99F †You hit the ball python.*   soul wisp (summoned)770.2 (0.9Þ^µjÇ@Þ^µj—CO _You kill the ball python!ß^µjÙ8q#########...).†.##.............. ......# #.####†..##.#.#.#.#.#.#........##.#....................#..#.#.#.#.#.###.....................# ###.....#.#.#.#.#.#..# #..#......>......# #..#..#.#.#.#.#ß^µjÏ9ì #..#@†*........## # #..#.#.#.#..# ##.###...#.# #.# ....# ... ...##..# .... †.......... ..........#....## ....# .#...ß^µjË</*.ß^µjlEß^µjûE4-1.2 (1.0ß^µj°Lß^µjpcß^µj:dD-2.2 (2ß^µj mß^µjp5 _f - 4 poisoned darts (gained 1)ß^µjBl ß^µjÙl ß^µjÉm ß^µjšv ß^µjÑx ß^µjRy ß^µj{} ,ß^µjã} ß^µjþ ß^µj{€ ß^µjð� ß^µjVˆ - ...........##.#... ........#..#.#.#.#.#.#. ##.................... # ###.....#.#.#.#.#.#. ß^µj‰ ¯# #..#......> # #..#..#.#.#.#.#. # #..#.†......... ## # #.*#.#.#.#.  ##@###...# 4 #.# ... # ß^µjR‰ C... .. ##..# #.... †.... #.....#....## ......#ß^µj ‰ Ó...## .#... ......# ###.####............#  #.......#ß^µjɉ !ß^µj�Š ß^µj‘ ß^µj“ à^µj£Eà^µj‡Fà^µj'¡  You encounter a ribbon worm....#..#.#.#.#.#.#. ##................... ###.....#.#.#.#.#.# #..#......>...... #.#.#.#.#. # †......... # # #.*#.#.#.#. .# ##.###...#  #@# ...#.....# #..# #.....# †...........#.....#....## ......### .#....w   ribbon worm (asleep) ###.####......*   soul wisp (summoned)  #.......# #....##.wà^µjå¢##....####.*0, ally target)5.2 (1 _à^µjµ� è##.....................# ###.....#.#.#.#.#.#..# #..#......>......# #..#..#.#.#.#.# #..#.†.........## # #..#.#.#.#..# ##*###...#.# ##.####....#....# ...##..# #.....# †.......... #.....#......#....## ......## .#..........# ####.####......#  #.......# #....##.w ###....####.##.# #..#........à^µj3Ÿ à^µj  Q.*à^µj,§ à^µj¦§ %6à^µj5® à^µjO¯ á^µj Ek ###.....#.#.#.#.#.# #..#......>...... #.#.#.#.#. # †......... # # #..#.#.#.#. .# ##.###...# ##*####........# #..# †...............#....## .## .#.... ####.####...... á^µj§FÆ #.......###....##.w###....####.##.# #...#..... .# ..) ###....#á^µj×HQ.*á^µjWQá^µjVRX5====7á^µjŸXá^µjk[* _Found a short sword.â^µj]x� #..#......>...... #.#.#.#.#. # †......... # # #..#.#.#.#. .# ##.###...# ##.####....*...# #..# #.....# â^µjQy†...............#....##..## .#.... ####.####.....  #.......###....##w###....####.##.# #...#..... .# ..) ###....#....... .. .. ..#.#.#â^µj·{Q.*â^µj‹…â^µj&†%8â^µju�ã^µj{�ì# #..#..#.#.#.#.#. # #..#.†......... ## # #..#.#.#.#.  ##.###...# # ##.####... # #.....# .. ##..# #..*..# †......#.....# ....#....##...@...# ## .#....# ###.####...# ã^µjLžñ #.......###....##.w###....####.##.# #...  ####......... #.# ..) ##....#....... #.. ... .#.#.##...... #.. ...# .....ã^µjH Q.*ã^µjy¨ã^µj©%9ã^µjÛ®ã^µj`°ã^µj_É ó# †......... # # #..#.#.#.#. .# ##.###...# ##.####...# #.....# #..## †............#...*.....#....##......## .#... ã^µj)Ê ¿###.####..  #.......###....##.w###....####.##.# #....  #..... #.# .). ##....#....... #.. .. .#.#.##......  . .....# .......##ã^µj—Ì Q.*ã^µjÕ <80ã^µjcÛ ã^µjªÝ ä^µjKwC# # #..#.#.#.#. .# ##.###...# ##.####...# # #.....# #..##. †.................#....##......*## .#.... ###.####..  #.......###....##.w###....####.##.# #....  #..... #.# ..) ##....#....... #.. ... .#.#.##......  .. .....# .... ### ....... ä^µjkxQ.*ä^µjm€ä^µj¿�D====1ä^µj·‰ä^µjÓŠä^µjç(ï .# ##.###...# ##.####...# # #.....# #..##. †................#....##..## .#...* ä^µjé)Ú###.####...  #.......###...@##.w###....####.##.# #....#..... #.# ..). ##....#....... #.. ... .#.#.##......  ....... .....# ....ä^µjc,U.*ä^µj¼4ä^µj5%2ä^µj‡;ä^µj`Aä^µj6 ä^µju6 ä^µj68 ä^µj,B ä^µjC 2*ä^µjÍE ä^µjrJ ä^µjÐU ,ä^µjüW ä^µj Z ä^µjXZ ä^µjÕ[ ä^µj®] ä^µjÒ_ ä^µj°a ä^µjða ä^µj6c ä^µj e ä^µjØm 1§ä^µj p 3ä^µjTq ä^µjVx t †............#.....# #....##.......# ## .#..........# ###.####............#  #.###....##.w# .  ###....####.##.# #.... ä^µj¥x * ####......... #.###..).....#....... #....#... .#.#.##...... #@.......6.2 (4 .....# ..... #....#... ä^µjìx I...### ..... #....# . ...### .... .....# ....# ä^µjy .....###..... ......####.... ....... ###. .........ä^µjCy ,#ä^µjz ä^µj] ä^µjÿ� c _Your soul wisp disappears in a puff of smoke!æ^µj„æ^µjB„æ^µjc…æ^µjû�æ^µj–æ^µj4œd6====æ^µj8ž4 _Magic restored.æ^µjš æ^µj¡æ^µj¢æ^µj§¤æ^µj§æ^µj`§æ^µjy¨æ^µjÞªæ^µj¬¬æ^µjï¬æ^µjî­æ^µjÖ¯æ^µj¤±æ^µj+²<====æ^µj³æ^µjIµæ^µjжæ^µjC·æ^µj=¸æ^µjiºæ^µjê½,æ^µjú¾æ^µjZÆ .# #.##.####.......### #.#.....# ..æ^µjÕÆè.....##..##.#.....# ....†............#.....# #..#....##.......# ##......###.#..........# æ^µjVÇ¥######.####............# #.###....##.w# . # ###....####@##.# #....93.2 (7 æ^µj~Ç# ####.........##.###..). #####....#.......##....#... æ^µjÈv#...#.#.##.......##...........##.......##....#.......####.......##....# ......#####............#æ^µj,ÈÛ.....# #.....$......# .....##..... ......#æ^µj Éæ^µj�Ðæ^µjÐÑ* _Found 2 gold pieces.ç^µjfFIç^µj|Nç^µjUPç^µjQç^µj-Wnç^µj%Xç^µjZZç^µjžZç^µj¿[ç^µjZ]ç^µj _ç^µjÛ_ç^µjÿ`ç^µj§bç^µj�dç^µjeç^µjÌeç^µjÚgç^µjtiç^µjÛiç^µjàjç^µj¹lç^µjso,ç^µjùpç^µjIyBç^µj«{? # #.......###....##.w# # ###....####.##.# #.. # ####.........##.###..). #####....#.......##....#...#.#.##.......##........ ..#.......##....#... ç^µj`|â......####.......##.. ......#####............# ........# #.....@......# 401.2 (8 .....##.......# .....###......... ......# ###........ # #...#### #...### ..# ç^µjã|Ž#...## ########### #####ç^µj}ç^µjƒç^µjõ„= _You now have 13 gold pieces (gained 2).é^µj:lé^µjÂlé^µj²†,é^µj~‰é^µj¼ŽBé^µj“‘é^µj$’é^µjÜ“é^µjª–é^µj{™é^µjÆ™é^µjŽ¡é^µjù¢š .....###.#..........# ##.####............# ..  #.......###....##.w#..  ####.##.# #....  ####.........##.###..). ##....#.......##....#... é^µj)¤-#.#.##.......##........ ##.......##....#...####.......##@...# ..4.2 (3#####......#  .# ##.......# ###.........# ###......# #...####... ...# #......... ### ..## #.........#é^µj©¤é^µjÛ«é^µj`­ê^µjMñ ê^µj ò ê^µjHó ê^µj1ý ê^µjåþ ê^µj¾ ,ê^µjY ê^µjÌ ,ê^µjL ê^µj> u _Found a scroll labelled XENWOE DECAWO.ê^µjŽ m  A ribbon worm comes into view.ê^µjý É##..##.#.....# ...........#.....# . ...#....##.......# . ..###.#..........# ....##.... .......###....##.w#.. ##....####.##.# # ##.........##.###..)...........##...@#....# #.##.......##...........##.......##....#...... ##ê^µj‡ ›..##....#....?. ##..# .....# #.....# ....#w   ribbon worm (asleep) #....... . ##............. # ###......ê^µj a.w6.2 (2ê^µj×% Wwê^µjÙ& 17.2 (3 _ê^µjÂ. ê^µjT0 ì^µj� ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.î^µj¥Ì....##..##.#.....# Ebak the Grave Robber ...........#.....# ...  Revenant ...#....##.......# ...  Health: 26/26 ======================== ..###.#..........# ....  Magic: 5/6====================---- .####............##.....  AC: 2Str: 11 .......###....##..#.....  EV: 11Int: 16 ##....####.##.# #.w.....  SH: 0Dex: 9 ##.........##.###*.)....  XL:  3 Next: 67% Place: Dungeon:2 ...#.......##...@#....#  Noise: ---------  Time: 1407.2 (0.0) #.##.......##...........  a)î^µjiε +0 dagger ..##.......##....#......  Nothing quivered ####.......##....#....?.  Memories (1) #####............# ..... ..# #............# ....#  w   ribbon worm #................# .... ##...................... # ###............... _A ribbon worm comes into view.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (chance to affect: 56%)ï^µj«‹²....##..##.#.....#Ebak the Grave Robber ...........#.....# ...Revenant ...#....##.......# ...Health: 26/26 ======================== ..###.#..........# ....Magic: 5/6====================---- .####............##.....AC: 2ï^µj—ŒNStr: 11 .......###....##..#.....EV: 11Int: 16 ##....####.##.# #.*.....SH: 0Dex: 9 ##.........##.###..)....XL:  3 Next: 67% Place: Dungeon:2 ...#.......##...@#....#Noise: ---------  Time: 1407.2 (0.0) #.##.......##...........a) +0 dagger ï^µjÂŒF..##.......##....#......Nothing quivered ####.......##....#....?.ï^µjàŒ{Memories (1) #####............# ..... ï^µjüŒŠ..# #............# ....#ï^µj�lw   ribbon worm ï^µj0�T#................# .... ï^µjH�^##...................... ï^µja�”# ###............... _A ribbon worm comes into view.ï^µjy�ŽCasting: Soul Splinter (safe; 1% risk of failure)  ï^µj‘�MConfirm with . or Enter, or press ? or * to list all spells.ï^µj½�¶Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineï^µjÝ�@Aim: a ribbon worm (chance to affect: 56%)ï^µjyaï^µj.äU.wï^µj¨ìï^µjí2=8.2 (1ï^µj¨ôï^µj.÷3  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (chance to affect: 56%) _The ribbon worm resists with significant effort.ð^µj'ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ñ^µj"ê....##..##.#.....# Ebak the Grave Robber ...........#.....# ...  Revenant ...#....##.......# ...  Health: 26/26 ======================== ..###.#..........# ....  Magic: 4/6================-------- .####............##.....  AC: 2Str: 11 .......###....##..#.....  EV: 11Int: 16 ##....####.##.# #.......  SH: 0Dex: 9 ##.........##.###w.)....  XL:  3 Next: 67% Place: Dungeon:2 ...#.......##...@#....#  Noise: =--------  Time: 1408.2 (0.0) #.##.......##...........  a) [40ñ^µjVë—m+0 dagger ..##.......##....#......  Nothing quivered ####.......##....#....?.  Memories (1) #####............# ..... ..# #............# ....#  w   ribbon worm #................# .... ##...................... # ###............... _The ribbon worm resists with significant effort.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (chance to affect: 56%)ò^µj¬¡Œ....##..##.#.....#Ebak the Grave Robber ...........#.....# ...Revenant ...#....##.......# ...Health: 26/26 ======================== ò^µj¢Þ..###.#..........# ....Magic: 4/6================-------- .####............##.....AC: 2Str: 11 .......###....##..#.....EV: 11ò^µjA¢¸Int: 16 ##....####.##.# #.......SH: 0ò^µjl¢EDex: 9 ##.........##.###*.)....XL:  3 Next: 67% Place: Dungeon:2 ò^µj–¢ú...#.......##...@#....#Noise: =--------  Time: 1408.2 (0.0) ò^µj¢j#.##.......##...........ò^µjï¢{a) +0 dagger ..##.......##....#......Nothing quivered ####.......##....#....?.ò^µj£{Memories (1) #####............# ..... ò^µj@£ö..# #............# ....#w   ribbon worm ò^µji£²#................# .... ##...................... ò^µjè£[# ###............... _The ribbon worm resists with significant effort.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (chance to affect: 56%)ò^µj†~3(weak, ally target, soul-…)*   soul wisp (summoned)Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (chance to affect: 56%)  A fragment of the ribbon worm's soul is dislodged from its body.ò^µj » *w The ribbon worm looks weaker. The ribbon worm bites you.ò^µjÛ Z3---9.2 (1ò^µj¢ò^µj= _Your soul wisp touches the ribbon worm.ò^µjìÖ '  You hit the ribbon worm.ò^µjøá r  The ribbon worm is heavily wounded.ò^µj§â &10ò^µjâì ò^µjTî c _Your soul wisp barely misses the ribbon worm.ó^µj�<'  You hit the ribbon worm.ó^µjKG§  The ribbon worm is heavily wounded.The ribbon worm bites you but does no damage.ó^µjàG%1ó^µj¹Oó^µjfQd _Your soul wisp closely misses the ribbon worm.ó^µj]¦ X  You hit the ribbon worm but do no damage.ó^µjpµ r  The ribbon worm is heavily wounded.ó^µj¶ f4=--2.1 (0.9ó^µj¾ ó^µj3Á C _The ribbon worm bites you but does no damage.ô^µjŽ,'  You hit the ribbon worm.ô^µj$9²  The ribbon worm is heavily wounded.3.1 (1.0ô^µjãAô^µjDE€ _Your soul wisp touches the ribbon worm. The ribbon worm barely misses you.ô^µjúo'  You hit the ribbon worm.ô^µjºzs  The ribbon worm is severely wounded.ô^µjr{,4.0 (0.9ô^µj{‚ô^µj\…d _Your soul wisp closely misses the ribbon worm.õ^µjõX  You hit the ribbon worm but do no damage.õ^µjAà  catching breath, weak, aThe ribbon worm is severely wounded.Your soul wisp touches the ribbon worm.õ^µj $¼ `````The ribbon worm expels a string of sticky webbing.õ^µj˜³„@....5.0 (1.0õ^µjü¹õ^µjú»W _The stream of webbing misses you.õ^µj1ûM .  You hit the ribbon worm.õ^µjsþN.*õ^µj’Ÿ*   soul wisp (summoned)õ^µjy y5==756õ^µj8õ^µj¤ O _You kill the ribbon worm!ö^µj™ö*  You swap places with your soul wisp. Found a scroll labelled SEUCSOIQAPP.ö^µj~$ ö^µjö&_Found a stone staircase leading down.ö^µj% ö^µj!ö^µj §ö^µjšVFound a medusa talisman.ö^µjÚö^µjŒP5====ö^µjñ(ö^µj›0r _Your soul wisp disappears in a puff of smoke!ö^µj78ö^µj!9ö^µjI<ö^µj¬Cs _Found a cyan potion. Found a stone staircase leading down.ö^µjîN### #.#.....# .. .##..##.#.....##...>...!ö^µjÜOi.....#.....##..... ö^µjRPc#....##.......##.... ö^µj¬Pv##.#..........##%.. ö^µjQX##............##... ö^µj”Qy....###....##..#.....? ö^µjõQb...####.##.# #......ö^µjKRP.....##.###..@.......ö^µj‘R-ö^µjÎR 9.0 (3ö^µj!Sš......##....#....#.### ö^µjvS‰#.......##............. ö^µjÌSq.......##....#........ö^µj"Tw.......##....#....? ö^µjÓTs##............#......... ö^µjU #ö^µjjU<..##....#### ö^µjÂU..ö^µjV#..#>ö^µjZV#.... ö^µj•V.....ö^µjÅVö^µj W .ö^µj9Wö^µj-Xö^µjoX-ö^µj Xö^µj5aö^µj-f ö^µj¨fö^µj»gF_You see here a +0 short sword.ý^µjaý^µj2bÚA medusa talisman. A fossilised jellyfish polyp, inscribed with sigils. Causes a mane of long stinging tendrils to sprout from the wearer's head which lash out at nearby ý^µjzbenemies whenever the wearer attacks, poisoning them. When they feel their host'slife is in danger, they can even turn these poisoned foes to stone. Stash search prefixes: {talisman} Menu/colouring prefixes: unidentified useless_item talisman ý^µj¬b1(g)o to location.þ^µj ³þ^µj1».### #.#.....# ..Ebak the Grave Robber .##..##.#.....##...>...!Revenant ........#.....##........Health: 25/26 =======================- #....##.......##........Magic: 5/6====================---- ##.#..........##%.......AC: 2Str: 11 ##............##........EV: 11Int: 16 ....###....##..#.....?..SH: 0Dex: 9 ...####.##.# #..........XL:  3 Next: 75% Place: Dungeon:2 ........##.###..@.......Noise: ---------  Time: 1419.0 (3.0) #.......##....#....#.###a) [0;1þ^µjÉ»<0;1m+0 dagger #.......##.............Nothing quivered #.......##....#.........Memories (1) #.......##....#....?.... ##............#.........  #............##....#### ..............#>..... .....................You swap places with your soul wisp. Found a scroll labelled SEUCSOIQAPP. _Found a stone staircase leading down.  Found a medusa talisman. _Your soul wisp disappears in a puff of smoke! _Found a cyan potion. Found a stone staircase leading down. _You see here a +0 short sword.þ^µjÄþ^µj¯Äþ^µjœÎþ^µjIÏ_µjŸ+_µj-_µj“/_µjI;_µjR?f  You encounter an adder._µjüGÙ ##..##.#.....##...>...!......#.....##.........##.......##.#....##%............##.. ...###....##..#.....?..S####.##.# #.............##.###..)##....#..@.#.### _µj6J².##.............. .##....#.# .##....#....?....#....#.# #.....##....#S   adder (asleep)......... #..............._µjœT&0_µjGU220.0 (1 __µj½]_µjw__µjw­Þ......#.....##.........##.......##. #....##%.# ...##.........# ..###....##..#.....?..S#####.##.# #........... ....##.###..)........ ##....#....#.#### ##........@.....###....## ##....#....?....# .....#.........# ....##....##### .#>..... ...............#. .####_µj¸_µj‡¸L6=1_µj&Á7%_µjÉæ_µj±YF##.......##. #....##%........#.##.........# _µjZ###....##..#.....?..S# ####.##.# #........... ....##.###..)........ _µjF[ä##....#....#.#### ##..............# ##....## ##....#....?....# .....#.........# ##....##### #>......................#.####.....## ###_µjÒf;2_µj|@%_µjqæ · #...%# .##..# .###....##..?..S ####.##.# #........... .....##.###..).........#....#.####............#...#....####>..... _µjÏç Y..######### ........#_µj&ð _µjµð %3_µj(ù 7%_µjþ_µj\*4.0 (2_µjŒ _µj c _m - a scroll labelled XENWOE DECAWO_µj’\3_µj¨^_µj¬i_µjm_µj�m9=_µjèr,_µj«t_µj!u_µj¬v_µj2ƒª ..###....##..#.....?..S# .####.##.# #........... ......##.###..)........ ......##....#....#.####.##..............#.##....#.........#.##....#.........#.......#.........#.......##..@.#####6.#>.....# ...........# .........#.#####.....#..## ##########.# ########## _µj=†_µj/ˆ_µj»›I_µj�_µjן_µj¡_µj”¥¦6====_µjž¬ï...##.###..)........ ....##....#....#.#### ##..............# ##....#.........# ##....#...# .....#.........# .....##....##### ..#>.....## .......@..# 8........#####.....#.# ########## ######### _µjm­_µjl³_µj µ_µjÊ8I_µjÕA_µjœC_µjÏH„_µjXJ_µj�K_µjòK_µjwL_µjRç##..............# ##....#.........# ##....#.........# ....#.........# ....##....##### #>.....## ......# ......#.## _µj`RG####.....#@.# 31.0 (3# ########## # ####### _µjóR_µjÀY_µj[_µjcÒ_µj¤Ò_µjðÒ_µj Ý_µjæÝ_µjã”====_µj\ã_µjNå_µj]ç_µjŸç_µj®è_µjÃë_µjœî,_µj¶ï_µjÃñ_µj=õ,_µjÛö_µjPý..##.........###..#.....?..S# .####.##.# #..........._µjÿýC##.###..)........##....#....#.######..............###....#.........###....#.........#......#...@.....#6.0 (5......##....#####......#>.....## _µjƒþÁ....................# ..................#.## .........####.....#..# .........# ########## .........# ##########_µjOÿ_µj:_µj_µjH� 3_µjø� _µj © _µj:° X_µj5³ _µjƒ³ _µj[µ _µjr¸ _µjŒ» ,_µj¾ _µjkÈ #.....##.. ##.......##.........# .........##%# ....##.........# ###....##..#.....?..S# ###.##.# #........... ##.###..)........ ##....#....#.#### ##.......# 9.0 (3##....#.........# ##....#.........##.........##....#####.#>.....##.........#.......#.## .......####.....#..#_µjÉ _µjäÐ _µj Ñ _µj¯1M##>...! ...# .##..##%_µj2# ..........##.........#...##..#.....?..S# ###.##.# #...........####..)........#.#....#@####_µjŸ2v........#.....##. ..........#.........#S   adder (asleep)#........_µj=_µjt=+40.0 (1_µjBD9%_µj®F_µj“Aò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._µjÏÚË.##.#.....##...>...!  Ebak the Grave Robber ....#.....##.........#  Revenant .##.......##.........#  Health: 26/26 ======================== ..........##%........#  Magic: 5/6====================---- ..........##.........#  AC: 2Str: 11 ###....##..#.....?..S#  EV: 11Int: 16 ###.##.# #.........*.#  SH: 0Dex: 9 ....##.###..)....**..#  XL:  3 Next: 75% Place: Dungeon:2 _µjÛ....##....#....#@####  Noise: ---------  Time: 1440.0 (0.0) ....##..............#  a) +0 dagger ....##....#.........#  Nothing quivered ....##....#.........#  Memories (1) ..........#.........# _µjLÛ..........##....#####  S   adder (asleep) ..........#>.....## ..................# _µjuÝW................#.## _m - a scroll labelled XENWOE DECAWOCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, chance to affect: 56%)_µjx: k S*_µj$· 6*.._µjÝõ -*._µje S***._µjÆû u?*.*_µjìø n.*.*_µjªo¿.S.**Aim: an adder (asleep, chance to affect: 56%)_µj Ãs.##.#.....##...>...!Ebak the Grave Robber ....#.....##.........#Revenant .##.......##.........#Health: 26/26 ======================== ..........##%........#Magic: 5/6_µjÄy====================---- ..........##.........#AC: 2Str: 11 ###....##..#.....?..*#EV: 11Int: 16 ###.##.# #...........#SH: 0Dex: 9 ....##.###..)........#XL:  3 Next: 75% Place: Dungeon:2 ....##....#....#@####Noise: ---------  Time: 1440.0 (0.0) ....##..............#_µj6Äa) +0 dagger ....##....#.........#Nothing quivered ....##....#.........#_µjeĽMemories (1) ..........#.........# ..........##....#####_µj’ÄúS   adder (asleep) ..........#>.....## ..................# _µj•ÅC................#.## _m - a scroll labelled XENWOE DECAWOCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, chance to affect: 56%)_µj"�Ž S  The adder resists with significant effort._µj¥!3S._µj+_µjÖ+2=1.0 (1_µj57%_µjÔ7/ _The adder hisses angrily. _µjÅüò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!_µj={ Ø.##.#.....##...>...!  Ebak the Grave Robber ....#.....##.........#  Revenant .##.......##.........#  Health: 26/26 ======================== ..........##%........#  Magic: 4/6================-------- ..........##.........#  AC: 2Str: 11 ###....##..#.....?.S.#  EV: 11Int: 16 ###.##.# #........*..#  SH: 0Dex: 9 ....##.###..)....*...#  XL:  3 Next: 75% Place: Dungeon:2 ....##....#....#@####  Noise: =--------  Time: 1441.0 (0.0) !_µjÄ{ ....##..............#  a) +0 dagger ....##....#.........#  Nothing quivered ....##....#.........#  Memories (1) ..........#.........# !_µj¦| 7..........##....#####  S   adder ..........#>.....## ..................# ................#.## _The adder hisses angrily.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)"_µjî’ — S.**"_µjD ¢S*..  Aim: an adder (chance to affect: 56%)#_µj ¿ B.##.#.....##...>...!Ebak the Grave Robber ....#.....##.........#Revenant .##.......##.........#Health: 26/26 ======================== ..........##%........#Magic: 4/6================-------- ..........##.........#AC: 2Str: 11 #_µjˆ¿ …###....##..#.....?.*.#EV: 11Int: 16 ###.##.# #...........#SH: 0Dex: 9 ....##.###..)........#XL:  3 Next: 75% Place: Dungeon:2 ....##....#....#@####Noise: =--------  Time: 1441.0 (0.0) #_µjÇ¿ e....##..............#a) +0 dagger ....##....#.........#Nothing quivered ....##....#.........#Memories (1) #_µj-Á ¦..........#.........# ..........##....#####S   adder ..........#>.....## ..................# ................#.## _The adder hisses angrily.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)#_µjé• #_µjš ©.S.S#_µj… #_µj ! #2.0 (1#_µj²( #_µjµ+ +  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (chance to affect: 56%) _The adder resists with significant effort.$_µj®ª ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%_µjzÖ.##.#.....##...>...!  Ebak the Grave Robber ....#.....##.........#  Revenant .##.......##.........#  Health: 26/26 ======================== ..........##%........#  Magic: 3/6============------------ %_µjÙ‹..........##.........#  AC: 2Str: 11 ###....##..#.....?...#  EV: 11Int: 16 ###.##.# #...........#  SH: 0Dex: 9 %_µj6....##.###..)....S...#  XL:  3 Next: 75% Place: Dungeon:2 %_µjM<....##....#....#@####  Noise: =--------  Time: 1442.0 (0.0) ....##..............#  a) +0 dagger ....##....#.........#  Nothing quivered %_µj¶....##....#.........#  Memories (1) ..........#.........# ..........##....#####  S   adder ..........#>.....## ..................# ................#.## %_µjã_The adder resists with significant effort.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%_µj¶Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%_µj7BAim: an adder (chance to affect: 56%)&_µj"Ä.##.#.....##...>...!Ebak the Grave Robber ....#.....##.........#Revenant .##.......##.........#Health: 26/26 ======================== ..........##%........#Magic: 3/6============------------ ..........##.........#AC: 2Str: 11 ###....##..#.....?...#EV: 11Int: 16 ###.##.# #...........#SH: 0Dex: 9 ....##.###..)....*...#XL:  3 Next: 75% Place: Dungeon:2 ....##....#....#@####Noise: =--------  Time: 1442.0 (0.0) ....##..............#a) +0 dagger ....##....#.........#Nothing quivered ....##....#[3&_µjºÞ÷7m.........#Memories (1) ..........#.........# ..........##....#####S   adder ..........#>.....## ..................# ................#.## _The adder resists with significant effort.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)&_µjËq&_µjõdRSCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (chance to affect: 56%)  The adder resists with significant effort.4--3.0 (1% _The adder bites you.&_µj�M !  You hit the adder.&_µjÊW B  The adder is lightly wounded.&_µj-X %4&_µjÉ` 7%&_µjc S _The adder closely misses you.'_µjs¡B  You miss the adder.'_µjä«l  The adder is lightly wounded.9 (0.9'_µj°´9%'_µjñ·{ _The adder bites you but does no damage. The adder closely misses you.(_µjÄïò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)_µjµr Ì.##.#.....##...>...!  Ebak the Grave Robber ....#.....##.........#  Revenant .##.......##.........#  Health: 24/26 ======================-- )_µjé€ ..........##%........#  Magic: 2/6========---------------- ..........##.........#  AC: 2Str: 11 ###....##..#.....?...#  EV: 11Int: 16 ###.##.# #...........#  SH: 0Dex: 9 ....##.###..)....S...#  XL:  3 Next: 75% Place: Dungeon:2 ....##....#....#@####  Noise: =--------  Time: 1444.9 (0.0) ....##..............#  a) +0 dagger ....##....#.........#  Nothing quivered ....##....#.........#  Memories (1) ..........#.........# ..........#[)_µj‚ l40m#....#####  S   adder ..........#>.....## ..................# ................#.## _The adder bites you but does no damage. The adder closely misses you.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, chance to affect: 56%)*_µj*5 S S.*_µjÓ/ �S.  Aim: an adder (lightly wounded, chance to affect: 56%)+_µjyß.##.#.....##...>...!Ebak the Grave Robber ....#.....##.........#Revenant .##.......##.........#Health: 24/26 ======================-- ..........##%........#Magic: 2/6========---------------- ..........##.........#AC: 2Str: 11 ###....##..#.....?...#EV: 11Int: 16 ###.##.# #...........#SH: 0Dex: 9 ....##.###..)....*...#XL:  3 Next: 75% Place: Dungeon:2 ....##....#....#@####Noise: =--------  Time: 1444.9 (0.0) ....##..............#a) +0 dagger ....##....#.........#Nothing quivered ....##....#+_µjŠà7[39;49m.........#Memories (1) ..........#.........# ..........##....#####S   adder ..........#>.....## ..................# ................#.## _The adder bites you but does no damage. The adder closely misses you.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, chance to affect: 56%)+_µjWÅ (weak, ally target, soul-splint…)*   soul wisp (summoned)A fragment of the adder's soul is dislodged from its body.+_µj[^1 *S The adder looks weaker. The adder closely misses you.5=5.9 (1+_µjc`+_µjób7 _Your soul wisp touches the adder.,_µj5J  You closely miss the adder.,_µjjCÀ  The adder is heavily wounded.The adder misses you.6,_µjžJ7%,_µjAM^ _Your soul wisp closely misses the adder.,_µj¬n B  You miss the adder.,_µjÞz l  The adder is heavily wounded.,_µjé{ %7,_µj„ 9%,_µj9† ~ _The adder bites you but does no damage. Your soul wisp misses the adder.-_µj–!  You hit the adder.-_µj:�þ  The adder is heavily wounded.The adder bites you but does no damage. The adder closely misses you.8-_µjŒ•7%-_µj˜7 _Your soul wisp touches the adder.-_µjiƒÏ  You closely miss the adder.  The adder is heavily wounded.6==3====9.8 (0.9 _The adder closely misses you.._µjxê!  You hit the adder.._µjYù�  The adder is severely wounded.._µj V5-50.7._µjÝ 9%._µjÿL _Your soul wisp touches the adder. The adder bites you.._µju¤ s †You hit the adder.._µjc¨ Q.*._µjþ¯ Ÿ*   soul wisp (summoned)._µjo´ 5981.7 (1.0._µjþÀ _ _You kill the adder!/_µjLB3/_µjîF/_µj¶U/_µjÛ^,/_µjä|I _You swap places with your soul wisp./_µj2~b  You see here an adder corpse./_µji‚/_µjÍ…/_µj’‡q6===== _/_µj²‰/_µjp�/_µjR�/_µjž›B/_µjs�,/_µjX /_µj´°µ  ##.###...#  #.##.####..#  #.#.....##.# ##.#.....##...>...!.# #.....##.# .......##.........# .........##%# .....##.........# ##....##..#.....@...#-5.7 (4 ##.##.# #*##.###..)....†##....#....#.######..............###....#.........# ##....#.........##...###....###-/_µj3Ãw _o - a scroll labelled SEUCSOIQAPP1_µjÓã31_µjýæ1_µj{ô41_µjÝõ1_µjŽû31_µjÊü1_µjÿ1_µjÔ1_µjŒ9=1_µjV1_µjß1_µjö 1_µj 1_µj™ 1_µjë1_µj¬1_µjW1_µj…1_µj=P4====1_µjŒ1_µj1_µjŸ1_µj ,1_µjÈ!1_µjF&,1_µjÿ'1_µjx0_ ....#.#.#.#.#.#. .#......>...... .#..#.#.#.#.#. .#.†.........  #..#.#.#.#.  ##.###...#.####### ##.####....# #.....##..# .#.....##...>...@.# 61.7 (6 .#.....## ....##.........# ....##%........# ....##...#.##..#.........# 1_µj•1c##.# #...........###.###..)....†...###....#....#1_µj91_µjD;Q _p - a cyan potion4_µj.Û34_µjä4_µj3î4_µj.ï4_µjÉï4_µjEö_4_µjùR====4_µjŽù4_µjóú4_µj 4§4_µje4_µj×4_µjÄ4_µj¸ r _Your soul wisp disappears in a puff of smoke!4_µjx 34_µj�4_µj>4_µjy4_µjö4_µjU4_µja4_µjÀB4_µjü;##.#............... ......#..#.#.#.#.#.#.#. #.....................  ###.....#.#.#.#.#.#.  #..#......>......  4_µjÒÄ #..#..#.#.#.#.#.  #..#.†.........  # #..#.#.#.#.#  ##.###...#@#######7  #.##.####..........# ## #.#.....##.........# #..##.#.....##...>..§..##.....##.........###.......##.........#..........##%........#...........##.4_µjhv........#.###....##..#.........#4_µjŽ#4_µj%5_µj 7 5_µj8 5_µjí8 5_µj5C 5_µjvF 5_µjþF 5_µjL O _Found 8 gold pieces.5_µjõM 5_µj†N P5====5_µj O 5_µj¢Q 5_µjhT f  You encounter a jackal.5_µj¨[ 7).†.## ####†..##.#.#.#.#.#.#.#. ..##.#...............$.h .....#..#.#.#.#.#.#.#.# ...................... ###.....#.#.#.#.#.#.##..#......>.......5_µj] #..#..#.#.#.#.#.#.#.#.#..#.†........@.......# #..#.#.#.#.#.#.#.#. ##.###...#.#######  #.##.####..........# # #.#.....##.........###.#.....##...>..§..# h   jackal (asleep) .....#.....##.........#####.........# #..........##%5_µjÀ` Eh.9.7 (25_µjsb f SThe jackal barks!5_µj'c J.h5_µjc .5_µjIl ” hYou encounter a ball python.5_µjQm 4==70.7 (35_µj-t 5_µjJv 8 _The ball python leaves your sight.7_µjÔk @A jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 51% to hit with your +0 dagger. It has about 49% to hit you. Attack Max Damage Bite 3 [!]: Description|Quote8_µji*8_µj2“..).†.##..............Ebak the Grave Robber ####†..##.#.#.#.#.#.#.#.8_µj]3¸Revenant ..##.#...............$..Health: 26/26 ======================== .....#..#.#.#.#.#.#.#h#Magic: 5/6====================---- ......................AC: 2Str: 11 ###.....#.#.#.#.#.#.#EV: 11Int: 16#..#......>.......SH: 08_µj4Dex: 9#..#..#.#.#.#.#.#.#.#.XL:  3 Next: 98% Place: Dungeon:2#..#.†........@.......Noise: ==-------  Time: 1470.7 (3.0)# #..#.#.#.#.#.#.#.#.a) +0 dagger##.###...#.#######Nothing quivered#.##.####..........#Memories (1) 8_µjc42# #.#.....##.........# ..##.#.....##...>..§..#h   jackal 8_µjN5&.....#.....##.........# ..##.......##.........# #..........##%........# _Your soul wisp disappears in a puff of smoke! _Found 8 gold pieces.  You encounter a jackal.The jackal barks!  You encounter a ball python. _The ball python leaves your sight.8_µjí>8_µj÷@8_µj�G8_µj6I;_µj½³ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;_µjM a..).†.##..............  Ebak the Grave Robber ####†..##.#.#.#.#.#.#.#.  Revenant ..##.#...............$..  Health: 26/26 ======================== .....#..#.#.#.#.#.#.#h#  Magic: 4/6================-------- ....................*.  AC: 2Str: 11 ###.....#.#.#.#.#.#*#  EV: 11Int: 16  #..#......>.....*.  SH: 0Dex: 9 ;_µjÍN  #..#..#.#.#.#.#*#.#.#.  XL:  3 Next: 98% Place: Dungeon:2  #..#.†........@.......  Noise: ==-------  Time: 1470.7 (0.0)  # #..#.#.#.#.#.#.#.#.  a) +0 dagger ##.###...#.#######  Nothing quivered  #.##.####..........#  Memories (1) # #.#.....##.........# ..##.#.....##...>..§..#  h   jackal .....#.....##.........# ..##.......##.........# #..........##%........# _The ball python leaves your sight.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failu;_µj9O ‡re)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (chance to affect: 65%)<_µjÃè” h..#*<_µjÙ e**#.<_µj>¢ ?**<_µjOþ …h.  Aim: a jackal (chance to affect: 65%)@_µjþ¨..).†.##..............Ebak the Grave Robber @_µj ¿####†..##.#.#.#.#.#.#.#.Revenant @_µj£¿Ý..##.#...............$..Health: 26/26 ======================== .....#..#.#.#.#.#.#.#*#Magic: 4/6================-------- ......................AC: 2@_µjð¿ÿStr: 11 ###.....#.#.#.#.#.#.#EV: 11@_µj-ÀûInt: 16#..#......>.......SH: 0Dex: 9@_µj[À¥#..#..#.#.#.#.#.#.#.#.XL:  3 Next: 98% Place: Dungeon:2@_µj�À#..#.†........@.......Noise: ==-------  Time: 1470.7 (0.0)@_µj»Àh# #..#.#.#.#.#.#.#.#.a) +0 dagger@_µjáÀ±##.###...#.#######Nothing quivered#.##.####..........#@_µjÁòMemories (1) # #.#.....##.........# ..##.#.....##...>..§..#@_µj,Áëh   jackal .....#.....##.........# ..##.......##.........# @_µjOÁƒ#..........##%........# _The ball python leaves your sight.  @_µjtÁÓCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@_µjÙÁñAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (chance to affect: 65%)@_µj ™" (weak, ally target, soul-splin…)*   soul wisp (summoned)A fragment of the jackal's soul is dislodged from its body.@_µji'× h* The jackal looks weaker.  The jackal bites your soul wisp but does no damage.@_µjd(2-1.7 (1@_µj>p% _Your soul wisp touches the jackal.C_µj08 ¨...†.#.#.#.#.#.#.# .).†.##.............. . ###†..##.#.#.#.#.#.#.#.###.#...............$..#..#.#.#.#.#.#.#h# ...................*. ##.....#.#.#.#.#.#.#.#S##..#......>...........  #..#..#.#.#.#.#@#.#.#.  #..#.†................  # #..#.#.#.#.#.#.#.#.# ##.###...#.#######  #.##.####.... C_µjl9 z #.#.....##.........# ##.#.....##...>..§..# S   ball python (constriction, wandering)..#.....##.........# *   soul wisp (summoned) .####.C_µj¦< Œ $SFound 9 gold pieces.C_µj‡F Ê  S)The jackal barely misses your soul wisp.Your soul wisp touches the jackal.C_µj´G N--2C_µj—O C_µjæP I _The jackal bites your soul wisp but does no damage.F_µjD4ƒ..............## .....†.#.#.#.#.#.#.# #. .).†.##................. ###†..##.#.#.#.#.#.#.#.###.#...............$..F_µj€t#..#.#.#.#.#.#.#h# ...................*. ##.....#.#.#.#.#.#.#.#$#....>....@....S...#.#.#.#.#.#.#.#.#..#.†.................# #..#.#.#.#.#.#.#.#.# ...#.########.####..  #....... .##>..§ ....#F_µj¤x/S.F_µjß„£ .The jackal misses your soul wisp. Your soul wisp touches the jackal.F_µjE�S   ball python (constriction)*   soul wisp (summoned)F_µjñ�F_µjÑœ ...................##Ebak the Grave Robber .....†.#.#.#.#.#.#.# #.Revenant .).†.##.................Health: 26/26 ======================== ###†..##.#.#.#.#.#.#.#.#Magic: 4/6================-------- .##.#...............$..AC: 2F_µjÄ�ÞStr: 11 ....#..#.#.#.#.#.#.#.#EV: 11Int: 16 ...................*.SH: 0Dex: 9 ##.....#.#.#.#.#.#.#.#$#XL:  3 Next: 101% Place: Dungeon:2  #..#......>....@...S...Noise: ---------  Time: 1473.7 (1.0)  #..#..#.#.#.#.#.#.#.#.#a) +0 dagger#..#.†.................Nothing quivered# #..#.#.#.#.#.#.#.#.#F_µj÷�ùMemories (1) ##.###...#.########.##.####..........#F_µj%ž®S   ball python (constriction)#.#.....##.........#F_µjXžu*   soul wisp (summoned) F_µj±ž›.##.#.....##...>..§..# ....#.....##.........# F_µjåžÒ_Your soul wisp touches the jackal.  Found 9 gold pieces.  The jackal barely misses your soul wisp.Your soul wisp touches the jackal. F_µj@ŸŸ_The jackal bites your soul wisp but does no damage.  The jackal misses your soul wisp. Your soul wisp touches the jackal.F_µj7¡‡ _The jackal dies!You have reached level 4!F_µj˜®/  --more--L_µj3ªl33/337---4 1% L_µj-¸L_µjÖ¹4 _O_µjs¶ž Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft8% (1%)1  c - Fugue of the FallenNecromancy3%3 Select a spell to describe [?] help [!]/[I] toggle spell headersP_µjì2P_µj³;P_µjÇC7...................##Ebak the Grave Robber .....†.#.#.#.#.#.#.# #.Revenant .).†.##.................Health: 33/33 ======================== ###†..##.#.#.#.#.#.#.#.#Magic: 4/7=============----------- .##.#...............$..AC: 2Str: 11 P_µjWF....#..#.#.#.#.#.#.#.#EV: 11Int: 16 ...................*.SH: 0Dex: 9 ##.....#.#.#.#.#.#.#.#$#XL:  4 Next:  1% Place: Dungeon:2  #..#......>....@...S...Noise: ---------  Time: 1473.7 (0.0)  #..#..#.#.#.#.#.#.#.#.#a) +0 dagger#..#.†.................Nothing quivered# #..#.#.#.#.#.#.#.#.#Memories (1) ##.###.._µjGá0m.#.########.##.####..........#S   ball python (constriction)#.#.....##.........#*   soul wisp (summoned) .##.#.....##...>..§..# ....#.....##.........#The jackal barely misses your soul wisp.Your soul wisp touches the jackal. _The jackal bites your soul wisp but does no damage.  The jackal misses your soul wisp. Your soul wisp touches the jackal. _The jackal dies! _You have reached level 4!P_µjUO3P_µj4eP_µja6P_µjZ9ÓGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace  g - a +1 hand axe of sundering Missiles (go to first with ()P_µj¾9pf - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)Q_µjìQ_µjàQ_µj&"...................##Ebak the Grave Robber .....†.#.#.#.#.#.#.# #.Revenant .).†.##.................Health: 33/33 ======================== ###†..##.#.#.#.#.#.#.#.#Magic: 4/7=============----------- .##.#...............$..AC: 2Str: 11 ....#..#.#.#.#.#.#.#.#EV: 11Q_µj‹%Int: 16 ...................*.SH: 0Dex: 9 ##.....#.#.#.#.#.#.#.#$#XL:  4 Next:  1% Place: Dungeon:2  #..#......>....@...S...Noise: ---------  Time: 1473.7 (0.0)  #..#..#.#.#.#.#.#.#.#.#a) +0 dagger#..#.†.................Nothing quivered# #..#.#.#.#.#.#.#.#.#Memories (1) ##.###...#.########.##.####..........#S  _µj 'ùm ball python (constriction)#.#.....##.........#*   soul wisp (summoned) .##.#.....##...>..§..# ....#.....##.........#The jackal barely misses your soul wisp.Your soul wisp touches the jackal. _The jackal bites your soul wisp but does no damage.  The jackal misses your soul wisp. Your soul wisp touches the jackal. _The jackal dies! _You have reached level 4!Q_µjM,Q_µj£-Q_µj7Q_µj¸8S_µjç„´  You are a level 4 Revenant Necromancer. You are 1% of the way to level 5.  Play time: 00:38:44 (1468 turns).S_µj�S_µj|�“  Zot will find you in 10526 turns if you stay in this branch and explore no new _floors.U_µjS5(U_µjú5GEquip or unequip which item?  - - Claws Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace  g - a +1 hand axe of sundering U_µjS6•Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip V_µj€JV_µjªp...................##Ebak the Grave Robber .....†.#.#.#.#.#.#.# #.Revenant .).†.##.................Health: 33/33 ======================== ###†..##.#.#.#.#.#.#.#.#Magic: 4/7=============----------- .##.#...............$..AC: 2Str: 11 ....#..#.#.#.#.#.#.#.#EV: 11Int: 16 ...................*.SH: 0Dex: 9 ##.....#.#.#.#.#.#.#V_µjvr[m.#$#XL:  4 Next:  1% Place: Dungeon:2  #..#......>....@...S...Noise: ---------  Time: 1473.7 (0.0)  #..#..#.#.#.#.#.#.#.#.#a) +0 dagger#..#.†.................Nothing quivered# #..#.#.#.#.#.#.#.#.#Memories (1) ##.###...#.########.##.####..........#S   ball python (constriction)#.#.....##.........#*   soul wisp (summoned) .##.#.....##...>..§..# ....#.....##.........# _The jackal dies! _You have reachedV_µjír‡ level 4!You are a level 4 Revenant Necromancer. You are 1% of the way to level 5.  Play time: 00:38:44 (1468 turns).  Zot will find you in 10526 turns if you stay in this branch and explore no new _floors.  Okay, then.V_µjóyV_µjÃ{. _X_µjÔX_µj|® Spells (Memorise)TypeFailure Level  a - Grave ClawX_µj°PNecromancy1% (1%) 2X_µj߸b - Vampiric DrainingNecromancy3% (1%)3  c - Animate DeadX_µj„Necromancy12% 4  d - Curse of AgonyNecromancyX_µj0J32% 5  e - Forge Monarch BombX_µjToFire/Forgecraft 100% 6 3 spell levels left X_µj�][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitX_µjøÆX_µj¥ÏX_µjÞØÌ...................##Ebak the Grave Robber .....†.#.#.#.#.#.#.# #.Revenant .).†.##.................Health: 33/33 ======================== X_µj¢Ù€###†..##.#.#.#.#.#.#.#.#Magic: 4/7=============----------- .##.#...............$..AC: 2Str: 11 ....#..#.#.#.#.#.#.#.#EV: 11Int: 16 ...................*.SH: 0Dex: 9 ##.....#.#.#.#.#.#.#.#$#X_µj×Ù­XL:  4 Next:  1% Place: Dungeon:2  #..#......>....@...S...Noise: ---------  Time: 1473.7 (0.0)  X_µj5Úð#..#..#.#.#.#.#.#.#.#.#a) +0 dagger#..#.†.................Nothing quivered# #..#.#.#.#.#.#.#.#.#X_µjiÚùMemories (1) ##.###...#.########.##.####..........#X_µj‘Ú#S   ball python (constriction)#.#.....##.........#*   soul wisp (summoned) X_µj¼ÚÆ.##.#.....##...>..§..# ....#.....##.........# _You have reached level 4!X_µj|ÛFYou are a level 4 Revenant Necromancer. You are 1% of the way to level 5.  Play time: 00:38:44 (1468 turns).  Zot will find you in 10526 turns if you stay in this branch and explore no new _floors. _Okay, then.X_µj çP  Okay, then.X_µj„çX_µjQöD _Y_µjY_µjßÅ  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    +1   k + Spellcasting 2.8  100%  -1  Y_µj|Õ         b - Maces & Flails   0.0    -1   l - Necromancy   4.5     0   c - Axes   0.0    -1   m - Forgecraft   0.0    -2  Y_µj¶û d - Unarmed Combat   0.0    +1       e - Throwing   0.2    -1  Y_µjé½        Y_µjS    Y_µjK# f - Short Blades   0.7    -1      Y_µj{E g - Long Blades   0.2    -1      Y_µj¯_    Y_µjlÀ     h - Armour   0.0    -1       i - Dodging   2.0    -1       j - Stealth   2.8    +2      Y_µj0@                        Y_µjb_    Y_µj� Y_µj¼Ü    The percentage of incoming experience used to train each skill is in brown.  Y_µjí×Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  Y_µj@g[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsY_µj‡g_µj… g_µj5• !...................##Ebak the Grave Robber .....†.#.#.#.#.#.#.# #.Revenant .).†.##.................Health: 33/33 ======================== ###†..##.#.#.#.#.#.#.#.#Magic: 4/7g_µj÷• ­=============----------- .##.#...............$..AC: 2Str: 11 ....#..#.#.#.#.#.#.#.#EV: 11Int: 16 ...................*.SH: 0Dex: 9 ##.....#.#.#.#.#.#.#.#$#XL:  4 Next:  1% Place: Dungeon:2  g_µj– ×#..#......>....@...S...Noise: ---------  Time: 1473.7 (0.0)  #..#..#.#.#.#.#.#.#.#.#a) +0 dagger#..#.†.................Nothing quivered# #..#.#.#.#.#.#.#.#.#Memories (1) ##.###...#.########.##.####..........#S   ball python (constriction)#.#.....##.........#*   soul wisp (summoned) .##.#.....##...>..§..# ....#.....##.........#g_µjí– ŽYou are a level 4 Revenant Necromancer. You are 1% of the way to level 5.  Play time: 00:38:44 (1468 turns).  g_µj— ÞZot will find you in 10526 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then.g_µjS  3g_µjÿ§ g_µjú© i_µj¥2 ## †.#.#.#.#.#.#.# #.#. ).†.##.................†..##.#.#.#.#.#.#.#.# ##.#...............$.. #..#.#.#.#.#.#.#.# ......*. .....#.#.#.#.#.#.#.#$# #..#......>.S...# #..#..#.#.#.#.#.#.#.#.# #..#.†................. # _µjã3 �m#..#.#.#.#.#.#.#.#.# ##.###...#.####  #.##.####....#  #.#.....##...# S..*i_µjÈ= v, ally target)4.7 (1 _i_µjLC i_µjÃD j_µjçø## †.#.#.#.#.#.#.# #.#. .†.##.................. †..##.#.#.#.#.#.#.#.# #.#.........$...##..#.#.#.#.#.#.#.#.#......... .....#.#.#.#.#.#.#*#$## ..#......>.S....# ..#..#.#.#.#.#.#.#.#.## ..#.†...........  _µj*úô40m#..#.#.#.#.#.#.#.#.# ##.###...#.####### # #.##.####....# #.#.....##..# .#.....##. j_µj%T †The ball python misses you. The ball python barely misses you.The ball python closely misses you. The ball python misses you.Your soul wisp touches the ball python.j_µjqŸ*   soul wisp (summoned)j_µj¨52=5j_µjôj_µjÓK _The ball python dies!l_µjìll_µjyml_µj|nl_µj`�,l_µj-‡“  You see here a ball python corpse.l_µjÖŠl_µjc‹ _l_µjqŒl_µjëŽl_µjž�l_µjç�l_µj3’l_µjh“l_µjÀ–l_µjG—l_µjܘP5====l_µj+™l_µjýœl_µjº�l_µjŒžl_µjT» #####....<.....  ..........####.  .#.#.#.#.#.#.#.#.#.  #..................  ##.#.#.#.#.#.#.#.##  ............$...#  .#.#.#.#.#.#.#.#.##  .............#  .#.#.#.#.#.#.#*#@##  -80.7 (5...>.......†.*..#  .#.#.#.#.#.#.#.#.##  †.................#  .#.#.#.#.#.#.#.#.##  .###...#.######l_µj'È¢###  .####..........#  ....##.........#  ..##...>..§..#  -l_µjhË= _You now have 22 gold pieces (gained 9).m_µjb�Im_µjþ¨|*m_µj¬«m_µj®±Xm_µj=²m_µj{´m_µj¼~====m_µjÄ¿,m_µjOÁm_µjýÉ...........# ######.......# # .# #.......... . . ..#####....<..... .#.## ...............####.... †.#.#.#.#.#.#.#.#.#.# #.................. ##.#.#.#.#.#.#.#.## #...............@...# 4.7 (4 #..#.#.#.#.#.#.#*#.## ...................# ...#.#.#.#.#.#.#.m_µj$˾[33m#.## #......>.......†....# #..#.#.#.#.#.#.#.#.## #.†.................# #..#.#.#.#.#.#.#.#.## ##.###...#.######### m_µjÓm_µjÕ= _You now have 30 gold pieces (gained 8).n_µj¤Çn_µj5Èn_µjøÈn_µjêÒn_µjÔ1.n_µjÖn_µjÛIn_µj]Ûn_µj¹Ün_µj(Ýn_µjîÝn_µjÀßn_µj¤ân_µj¤än_µjúän_µj9çn_µjäíÙ ......# ######...........#   #####....#  ##..######.......## # # n_µjzî?# #.......... . .. ##..#####....<..... .#.## ..####.... .†.#.# .†.##*.....# 7.7 (3†..#n_µj±îŽ.#.#.### #.#......# #..#.## .n_µjäîç........# .....## ..#n_µjïÇ>†....# ..#..## n_µj?ïX..#.†.................#n_µjèïn_µjßön_µjæ÷n_µj“¾ 3n_µj¬À n_µjÎ n_µj³Ð n_µjÀÔ Bn_µj¶× n_µjÚ n_µjiÚ M6===n_µj”Û n_µj‰Þ n_µjâ n_µj3ä n_µj�ä n_µjOæ n_µjäï q #...#########..).# ...............#..# ..................# #######...........#  #####...........# ###..######.......####### #n_µjŒð N..# #.............. .. ###..#####....<.@..##90 ................*.####.... ....†.#.#.#.#.#.#.#.#.#.# ).†.##..................# ##†..##.#.#.#.#.#.#.#.### ##.#...................#.#..#.#.#.#.#.#.#.#n_µj`ñ å##.....................# #.....#.#.#.#.#.#.#.#.##n_µjÅñ n_µjXû n_µjºü q_µjŒ q_µj+ q_µjc q_µjà q_µjk# 2§q_µjd& q_µj + 3q_µjÊ, r _Your soul wisp disappears in a puff of smoke!q_µjƒ/ 3q_µjF2 q_µjö3 q_µj›6 q_µjU7 ;===q_µjX8 q_µjÖ9 q_µj‰< ,q_µjY> q_µj;_ Bq_µjöa q_µj–b q_µj\e ,q_µj…f q_µj/h q_µj�j q_µjëj q_µjAl q_µjdv � # ##.. #q_µj%w ¢ # ##..#  ##...# ###########..@.# 7.7 (7#..# ..............# #######...........#  #####..........q_µj‹w "#..######.......####### #..# #.............. .. ###..#####....<........#.## ..................####....q_µjex q_µjš} q_µjñ€ M _You see here a +0 whip.t_µj€ It_µjKŠ t_µj' æ _7====##  #..#  #.@# 500.7 (3 ##..#  ##...# ######..).# ..............#.# .................# ######...........#  #####...........# ##..############# #w_µj;ä3w_µjÞåw_µjŸñw_µj˜úšw_µjNýw_µjÐýw_µjQþ<====w_µj_w_µj“a###########.@.......3#..######## #..#  ##..#  ##...# ############..).# .............#..# ..........####.....#w_µj !3w_µjj$x_µjâ²x_µj¾µx_µj$ºx_µjÏÃx_µj¿Åx_µj­ÊXx_µjRËx_µjZÌx_µjëÍx_µjºÏx_µjÐx_µjHÑx_µjÇÒx_µjÔÔ,x_µj²Õx_µj"×x_µjØØx_µj&Ùx_µj(Úx_µjWßI    x_µjÇßÚ  #####  ##.....#  8.7 (5#..########.#.#  #..#  x_µjšà##..#  ##...#  ..).#   #..#   .#    .....#  x_µjëàE x_µjbáx_µjbçx_µjîèx_µj6ÚIx_µj Æx_µj ã      ##############  ##............#  #..########@#.#  12.7 (4#..# #.# #  ##..# #.# ##...# #.# ####..).# #.# .....#..# #.#  #.# # #.# #  x_µjIx_µj³y_µjÞŽ Iy_µj´— y_µj[˜ y_µjäœ „y_µjó� y_µjÕž y_µjŸ y_µj¾Ÿ y_µjË¥ I################............##..########.#.##..# #.# ###..# #.# ##...# #@# 5.7 (3 ####..) ..... ..... y_µj�¦ ð......... #########...... .. <........#.##y_µjú¦ y_µjج y_µj³­ z_µjQÅz_µjÒÅz_µj�Æz_µjÑz_µjáÒz_µj娯z_µj¿Ùz_µj9ß´################............##..########.#.##..# #.# ##..# #.# ##...# #.# ####..) ..... .....8 ......... #z_µj3àg########...... .. <........#.## ..... #.#.#.#.#.#.#.# ..# z_µjaåz_µjìæz_µjž€ z_µjV� z_µjÙ† z_µjë‡ {_µj�Æ3{_µjiË{_µj¾Ì{_µjn8 3{_µjþ8 {_µjE {_µj/G B{_µj L X{_µj˜L {_µjiN B{_µjbO {_µjwP {_µjÊP {_µjPQ {_µjR {_µj{S ,{_µj T {_µj¸T {_µj­U {_µjÞV ,{_µjÖW {_µj}Y {_µj·Z {_µjH[ {_µjË\ {_µjt^ {_µjÓ^ {_µj__ {_µjºi /             #############  ##............  #..########. 26.7 (8  #..# #.  ##..# #.#  ##...# #.#. ##..).# #.#..  #..# #.#..  # #.#..  ......# #.#..#  # ..# {_µjEo {_µj5q |_µjÈ _|_µjÀ |_µj— |_µj  |_µjL |_µj¯- n|_µjÏ1 B|_µj7 ,|_µj@ n|_µjNF |_µjïF  |_µj.......†....# #.#.#.#.#.#.#.## _µjá!_µj #�_µj”2�_µj´3�_µjç9�_µjIR„�_µjTS,�_µj²[B�_µjO^�_µj‡a�_µj¡c�_µjd�_µj«e�_µj‡o,�_µjbq,�_µj¯{B�_µj¶|�_µj$ÖX�_µj�Û�_µjžáB�_µjøîX�_µj�_µjY+ò�_µjÌ:�_µj–>,�_µjÝ?�_µj_C�_µjW°�_µjEY�_µj”[�_µj\�_µjý_�_µjâeB�_µj»o™  You see here a medusa talisman. _�_µj@q�_µjyt�_µjÛx�_µjæŒB�_µj �,�_µjd‘�_µjКX�_µjûŸ�_µjQ¢�_µj)­�_µjP¹�_µjÈÃn�_µjÔÅ,�_µjÈ�_µjNÊ�_µj.×�_µj+Ù�_µjÔÙ�_µjMß�_µj÷�_µjú�_µjêû�_µj&,�_µjd �_µj‡�_µjo#B�_µjP'�_µj:)�_µj¥+,�_µj,�_µjÆ-�_µjG0,�_µjÌ2�_µj˜4�_µjj6�_µj27�_µjä7�_µj}HX�_µj´L�_µj/N,�_µjªO�_µjT�_µj(U�_µjV�_µjhW�_µj�o�_µj`t�_µj¡ƒ,�_µj†�_µj?‰�_µj¦‹�_µjŒ�_µja¶�_µjÇün�_µjl�_µj¦�_µj_�_µjû�_µj8"�_µj(#�_µjM$�_µj¹-�_µj§@,�_µjº°�_µjÝ•e _p - 2 cyan potions (gained 1)�_µjO—�_µjŸžX�_µj-¤n�_µjª§,�_µjƒ³°�_µjº�_µjÒã ##....###<.###.###......... #..##..#............... #..###................. #....# #............................# #..^..............##...##..<#.# #.................  #### #####.# #................. .# #.#............... #@###..#..........97.7 (53.0) #.>...# #..##......... ###..## ##..#......... #.. #..#....÷.... #.. #..##........ #.. #...##......# #.. #...######.## #[�_µjìçum.. #...# #... #########..<# ###.8.7 (54 _Found an escape hatch in the floor.ƒ_µjüo 3ƒ_µj¡p ƒ_µj's ƒ_µjÑt ƒ_µjz nƒ_µj‰z ƒ_µj+| ƒ_µjæ| ƒ_µj} ƒ_µj¯} ƒ_µjC€ ƒ_µj±� ,ƒ_µj‚ ƒ_µjUƒ ƒ_µjð„ ,ƒ_µjv… ƒ_µjCŠ „ƒ_µjZ‹ ƒ_µj–‹ ƒ_µjG‘ ƒ_µjÒ‘ ,ƒ_µjC’ ƒ_µjV” ƒ_µj• ƒ_µjP• ƒ_µj2– ƒ_µj¡— ƒ_µj«˜ ƒ_µj$™ ƒ_µj‘™ ƒ_µj©� Xƒ_µjÛ« a  There is an escape hatch in the floor here. _ƒ_µjš­ Bƒ_µj?° ƒ_µjÒ° ,ƒ_µj~² ƒ_µjŒ³ ƒ_µjÅ´ ƒ_µjµ ƒ_µj͵ ƒ_µjo· ƒ_µjʺ Bƒ_µjU» ƒ_µjî¼ ,ƒ_µjé½ ƒ_µj4 `ƒ_µjÇ ƒ_µjÕ ƒ_µj6 ƒ_µj ƒ_µj• ƒ_µj ƒ_µjZ ƒ_µjŠ ƒ_µjü% ƒ_µjš( ,ƒ_µj) ƒ_µj�2 ƒ_µj—4 ,ƒ_µjÒ5 ƒ_µjÍ@ ,ƒ_µj‘A ƒ_µjåB ƒ_µjJ ƒ_µjØK ƒ_µjNL ƒ_µjŠL ƒ_µjêR ƒ_µj›T ,ƒ_µj/U ƒ_µj£[ ƒ_µj-] ƒ_µj–] ƒ_µj#^ ƒ_µjSd ƒ_µjÎe ƒ_µjQf ƒ_µjm ƒ_µjët P  There is a stone staircase leading up here.ƒ_µj¯z K _ƒ_µj € ƒ_µjÏ� ƒ_µj·‚ ,ƒ_µj�‰ ƒ_µjEŒ ƒ_µjÖŒ ƒ_µj� ƒ_µj´’ ƒ_µjn• ,ƒ_µj¾– ƒ_µj—œ ƒ_µj(ž ƒ_µj�ž ƒ_µj  ƒ_µjx¥ ƒ_µj…© ,ƒ_µj_« ƒ_µj㯠ƒ_µj³ ,ƒ_µjm³ ƒ_µj�¸ ƒ_µj­º ƒ_µj» ƒ_µjD¼ ƒ_µjÀ ƒ_µjrÄ Bƒ_µjÍ Xƒ_µjþÏ ƒ_µjôæ 4ƒ_µj†è ƒ_µj)ê ƒ_µj™î Bƒ_µjñ ƒ_µjÀó ,ƒ_µjCõ ƒ_µjù÷ ƒ_µj" Xƒ_µjÝ ƒ_µj2 ƒ_µj ƒ_µj� ƒ_µj¦ ,ƒ_µjø ƒ_µjD ƒ_µjÇ ƒ_µj ƒ_µjw ƒ_µjI ƒ_µjý ,ƒ_µjK ƒ_µjK2 ƒ_µj54 ,ƒ_µj©5 ƒ_µj“@ ƒ_µjÊB ƒ_µjàC ƒ_µj¯D ƒ_µj�T ƒ_µjÍX ,ƒ_µjg\ ƒ_µjae ƒ_µjÄk ƒ_µjúp ƒ_µj'u ƒ_µjß| Bƒ_µj¢‹ Xƒ_µj±� ƒ_µjjØ ƒ_µjíñ ΃_µjY òƒ_µjP: Xƒ_µjÑA òƒ_µjâD Bƒ_µjŸE ƒ_µj­O šƒ_µjoP ƒ_µjÌQ ƒ_µjT ,ƒ_µj¼T ƒ_µj=V ƒ_µj@X ,ƒ_µjY ƒ_µj-[ ƒ_µjÂ\ ƒ_µj\] ƒ_µj^ ƒ_µjY` ƒ_µjb ,ƒ_µjSc ƒ_µjgu ƒ_µjTw ƒ_µjx ƒ_µj“€ ,ƒ_µjLJ Bƒ_µjŒ ƒ_µjÊŒ ,ƒ_µjÐ� ƒ_µjç” ƒ_µj-� Bƒ_µj¤Ÿ ƒ_µjÅ  ƒ_µj$¡ ƒ_µj¢ ƒ_µj/© ƒ_µj´ª ,ƒ_µjÏ« ƒ_µj�² ƒ_µjÚ³ ƒ_µjï´ ƒ_µj—µ ƒ_µj–¼ ƒ_µj ¾ ƒ_µja¾ ƒ_µj]¿ ƒ_µj_Å ƒ_µjûÇ ,ƒ_µj¿È ƒ_µj%Ø ƒ_µj‡Û ƒ_µj%Ü ƒ_µjCÝ ƒ_µjã ƒ_µjpå ƒ_µjÈå ƒ_µj_è ƒ_µj‚í ƒ_µjrð ,ƒ_µjò ƒ_µj¿÷ ƒ_µjqú ƒ_µjÛú ƒ_µjkü ƒ_µj‚ƒ_µj¤ƒ_µjûƒ_µjƒ_µjè ƒ_µj% ƒ_µjq ƒ_µj8ƒ_µj‹ƒ_µj,ƒ_µjzƒ_µj_#Bƒ_µj@%ƒ_µj(3ƒ_µjx6,ƒ_µj#:ƒ_µj¨>ƒ_µjAƒ_µjŽAƒ_µjíDƒ_µjSGƒ_µj J,ƒ_µjLƒ_µj¼Pƒ_µjþRƒ_µj Tƒ_µj±Tƒ_µjTXƒ_µj6Zƒ_µj¥Zƒ_µjÙ[ƒ_µj_ƒ_µjæ`ƒ_µj:aƒ_µj²bƒ_µjNeƒ_µj¼gƒ_µjhƒ_µjµhƒ_µj³kƒ_µj«mƒ_µjnƒ_µj¥nƒ_µjqƒ_µj=s,ƒ_µj?tƒ_µj¨vƒ_µj¸x,ƒ_µjäyƒ_µj|ƒ_µj }ƒ_µj~ƒ_µj´~ƒ_µj~�ƒ_µj„,ƒ_µjú„ƒ_µj²‡ƒ_µjLŠBƒ_µjŒƒ_µj�ƒ_µjS�ƒ_µjü�ƒ_µj½�ƒ_µjú�ƒ_µjf‘ƒ_µj°‘ƒ_µjs“ƒ_µj•ƒ_µj“•ƒ_µjO–ƒ_µj‡—ƒ_µjo™,ƒ_µj5šƒ_µjVœƒ_µjH�ƒ_µj•�ƒ_µj0žƒ_µj5 ƒ_µjt¡ƒ_µj‹¢,ƒ_µjõ£ƒ_µjÄ¥ƒ_µj3¦ƒ_µj�¦ƒ_µjs¨ƒ_µjשƒ_µj1ªƒ_µj¸ªƒ_µjA¬ƒ_µj8­ƒ_µj—­ƒ_µjë­ƒ_µj¯ƒ_µj°ƒ_µjc°ƒ_µjǰƒ_µj1²ƒ_µjl³ƒ_µjÓ³ƒ_µjb´ƒ_µj�µƒ_µj]·,ƒ_µjË·ƒ_µj¹ƒ_µj\ºƒ_µjƺƒ_µj»ƒ_µjZ¼ƒ_µjÀXƒ_µjQÂBƒ_µjDÃ_µjjă_µjsÅ,ƒ_µj)ƃ_µjgǃ_µjºÇ,ƒ_µj<ÊBƒ_µju˃_µj ̃_µjÄÔXƒ_µjÖBƒ_µjU׃_µj Øƒ_µjÒݰƒ_µjqÞ,ƒ_µjòáXƒ_µj~âƒ_µjæã,ƒ_µjHäƒ_µj÷äƒ_µjÇò�  You encounter a bat. ##............#   #..########.#.#   #..# #.#.#   ##..# #.#.#   ##...# #.#.##  ####..).# #.#..#  ƒ_µjÜõ.....#..# #.#..#  ........# #.#..#  ........#..#  ........#...b....#..#  #.......##########..#  ....................#  ....<........#.####.#  ........####........#   b   bat (asleep) #.#.#.#.#.#.#.#######  ..............#  #.#.#.#.#.#.### ƒ_µj�ý2732.7 (134.0)ƒ_µjÞþ235 _ƒ_µjK ‰_µjò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.‹_µjà’  ##............#  Ebak the Grave Robber #..########.#.#  Revenant #..# #.#.#  Health: 33/33 ========================  ##..# #.#.#  Magic: 6/7====================----  ##...# #.#.##  AC: 2Str: 11 ####..).# #.#..#  EV: 11Int: 16 .....#..# #.#..#  SH: 0Dex: 9 ........# #.#..#  XL:  4 Next:  2% Place: Dungeon:2 ........# #@#..#  Noise: ---------  Time: 1733.7 (0.0) ........#...b***.#..#  a) +0 dagger #.......##########..# [39;‹_µjô“ Ò49m Nothing quivered ....................#  Memories (1) ....<........#.####.# ........####........#  b   bat (asleep) #.#.#.#.#.#.#.####### ..............# #.#.#.#.#.#.### _You encounter a bat.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, chance to affect: 65%)Œ_µjô§Ž##............#   Ebak the Grave Robber#..########.#.#   Revenant#..##.#.#   Health: 33/33 ========================##..##.#.#   Magic: 6/7====================----##...##.#.##   AC: 2Str: 11 ####..).##.#..#   EV: 11Int: 16 .....#..##.#..#   SH: 0Dex: 9 ........#Œ_µjÚ©#.#..#   XL:  4 Next:  2% Place: Dungeon:2 ........##@#..#   Noise: ---------  Time: 1733.7 (0.0) ........#...*....#..#   a) +0 dagger #.......##########..#   Nothing quivered ....................#   Memories (1) ....<........#.####.#  ........####........#   b   bat (asleep) #.#.#.#.#.#.#.#######  ..............# #.#.#.#.#.#.### _You encounter a bat.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  PresŒ_µj«ms: ? - help, Shift-Dir - straight lineAim: a bat (asleep, chance to affect: 65%)Œ_µj¦ ObŒ_µjÑ :.b.bŒ_µjˆ .bŒ_µj™ ^=4.7 (1Œ_µj "  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, chance to affect: 65%) _The bat struggles to resist.Ž_µjEwZb.5Ž_µjn¡ _You hit the bat but do no damage. The bat misses you.�_µj8€¬ #..########.#.#  #..# #.#.# #..# #.#.# .# #.#.## #####..).# #.#..# ......#..# #.#..# ....# #.#..# .#.######.#..# .#.....b@.#..# ##.##########..# .............# #....<#.####.# .....####........# #.#.#.#.#.#.#.####### ...............# #.#.#.#.#.#.### ..............�_µj‡S b.b.�_µj¼Š;6�_µj���_µjq’I _The bat misses you.�_µjŽÜ #..#.#.#  #..# #.#.#  ##..# #.#.#  ##...# #.#.## #..).# #.#..# .#..# #.#..# .# #.#..# .#.######.#..# .#...b.@..#..# #.#..#  #.# #....<.#.####.# .####.# #.#.#.#.#.#.#.#.# .# #.#.#.#.#.#.#.### .# .b�_µjbb.�_µjõz‹7 _The bat hits you but does no damage.�_µjíØç #..#.#.#  #..# #.#.#  ##..# #.#.#  ##...# #.#.## #..).# #.#..# .#..# #.#..# .# #.#..# .#.######.#..# .#...b@...#..# #.#..#  #.# #....<.#.####.# .####.# .#.#.#.#.#.#.#.#.�_µjÛã# .# .#.#.#.#.#.#.#.### .# b.�_µjÃÛ.b�_µjeã;8�_µj¸è�_µj€êQ _The bat closely misses you.‘_µj^„b.‘_µj¾….b‘_µj<Œ;9‘_µj`“‘_µj›•‹ _You closely miss the bat. The bat closely misses you.’_µj'i  You hit the bat.’_µj l™ b.  The bat is moderately wounded..b’_µj¨s8 ’_µjBt&40’_µj(g _The bat closely misses you.’_µjÿÑ @  You miss the bat.’_µjÇÛ m  The bat is moderately wounded.’_µj§Ü %1’_µj&â ’_µj¦ä u _The bat hits you but does no damage. The bat barely misses you.“_µjÈ]G †  You hit the bat.“_µj¡h32“_µj©n“_µj¾pG _You kill the bat!“_µj43“_µj “_µj8,“_µj.“_µj 6Ã7====  You see here a bat corpse.“_µj9“_µj#;5 _“_µj&Bî #..##.#.#  #..# #.#.#  ##..# #.#.#  ##...# #.#.## ##..).# #.#..# ..#..# #.#..# ..# #.#..# ##..#.######.#..# ##..#..@†....#..# -4.7 (2##.......##..# # #..# ##....<..#.####.# ..####..# .####### #..# #.### ..#“_µj3CW -“_µj¾K“_µjÚL”_µj•Ì| #..#.#.#  #..#. #.#.#  ##..#. #.#.#  ##...#. #.#.## #..).#. #.#..# .#..#. #.#..# .#. #.#..# #.#.######.#..# #.#.@.†....#..# .######.#..# .# #.# .#####....<.#.####.# .####.# ÷.#.#.#.#.#.#.#.#.#.# #.# .##.#.#.#.#.#.#.#.### .# 5.7 (1”_µjÔ”_µj µ j ##............#  #..########.#.#  #..#.. #.#.#  ##..#.# #.#.#  ##...#.# #.#.## ###########..).#.# #.#..# #..#.# #.#..# ...”_µj�¶ ›.#.# #.#..# #.#@######.#..# ####....#...†....#..# .################..# .# #............# #####....<........#.####.# ...............####........# .÷.#.#.#.#.#.#.#.#.#.####### .................# ##.#.#.#.#.#.#.#.### ”_µjß¾ ”_µj­¿ %6”_µjüÜ •_µj¯Æ•_µj“Ç•_µjÍ•_µjäΕ_µjP¾ 3•_µj[ù ì====•_µj�•_µjl,•_µjÛ•_µjg •_µj(•_µj›•_µjl•_µj0•_µjä•_µjV•_µj¼•_µjÆ•_µj/•_µj.•_µj² •_µj#•_µj,-B•_µj2           ##############   ##............#   #..########.#.#   #..#.@....#.#.#  53.7 (7 ##..#.####.#.#.#   ##...#.# #.#.##  ##########..).#.# #.#..#  .........#..#.# #.#..#  #.# #.#..#  ###...........#.######.#..#  ##...†....#..#  .######.......##########..#  •_µj�9•_µj¾<—_µjS73—_µjÕ8—_µjšD—_µj>F,—_µj¬M,—_µjlSB—_µj¹WX—_µj±X—_µj$Z,—_µjœZ—_µjD[—_µjC\—_µj‘\—_µjê\—_µjvc[    ##############  ##............#  #..########.#.#  #..#......#.#.#  ##..#.####@#.#.#  8.7 (5##...#.# #.#.#.##  ######..).#.# #.#.#..#  —_µj>d�.......#..#.# #.#.#..#  #.# ..#.#..#  #.######.#..#  ...#...†....#..#  ##########..#   #.............#  —_µj i—_µjnj˜_µjµ3˜_µjÖµ˜_µjÊ¿˜_µjFÁ˜_µjØÁ,˜_µjáÆ˜_µj&É,˜_µjŽÉ˜_µjÎʘ_µj1̘_µjŠÌ˜_µjÎ,˜_µjJϘ_µjÐ,˜_µjBј_µjÕÒ˜_µj#Ó˜_µj Ó˜_µj¤Ù############## ##............# #..########.#.# #..#......#.#.# ##..#.####.#.#.# ##...#.# #.#.#.## ˜_µj7Ú·#######..).#.# #.#.#..# ........#..#.#.##.#.#..# ...........#.#..@.#.#..# 63 ...........#.######.#..# ...........#...†....#..# ####.......##########..# ˜_µj”Ú& #.............# ###....<........#.####.# .####........# .#.#.#.#.#.#.#.#.####### ..˜_µjÛÚ)# ˜_µj!ܘ_µj�à˜_µjÀè™_µjaÕ_™_µj1Ú ™_µj Û ™_µj`ÛEYou encounter a goblin. It is wielding a +0 club.™_µj¤Û™_µj©ä™_µj§å ™_µjæ,# ™_µjfæ ##™_µj¼æ#.# ™_µjç; #..########.#.# ™_µjoç; #..#......#.#.# ™_µjøçP ##..#.####.#.#.# ™_µjYèq ##...#.#g #.#.#.## ™_µj¸èš#..).#.#. #.#.#..# ™_µjé�.#..#.#.##.#.#..# ™_µj}éŒ.#.#.@..#.#..# ™_µjÍé#™_µj(êB.#.######.#..# ™_µjuê#™_µjÓêQ.#...†....#..# ™_µj$ë#™_µjrë .™_µjÅë%#..# ™_µjqì #™_µjí#.# ™_µj‡í#....<™_µjêí5.#.####.# ™_µjZïhg   goblin (wandering)™_µjÐï .####™_µjð.# ™_µj_ð-  ™_µj¢ð!#.#.#.#.#.#.#.#.#.™_µjñ# ™_µjZñ/ ™_µj–ñ.#™_µjÑñ ™_µjò/ ™_µj“ô™_µj/õ.™_µjpög™_µj½ö0™_µjvþ™_µjTÿg™_µjÞÿ™_µjN™_µj»™_µjJ"4.7 (1 ™_µj_™_µj®™_µjV�_µj& ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ÿ_µj¤/Ÿ_µj1 Your spells (cast)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelŸ_µjp1ŽForgecraft8% (1%)1  c - Fugue of the FallenNecromancy3%Ÿ_µj¢143 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit¦_µjÞŽ¦_µjï–¦_µj¦Ÿ##############   Ebak the Grave Robber##............#   Revenant#..########.#.#   Health: 33/33 ========================#..#......#.#.#   Magic: 7/7========================##..#.####.#.#.#   AC: 2Str: 11##...#.#. #.#.#.##   EV: 11Int: 16 ########..).#.#g #.#.#..#   SH: 0Dex: 9 .........#..#.#.##.#.#..#   XL:  4 Next:  3% Place: Dungeon:2 ............#.#.@..#.#..#   Noise: ---------  Time:¦_µjT¢{[40m 1764.7 (0.0) #...........#.######.#..#   a) +0 dagger #...........#...†....#..#   Nothing quivered #####.......##########..#   Memories (1) #....................#  ####....<........#.####.#   g   goblin ............####........#  #.#.#.#.#.#.#.#.#.#######  ..................# You hit the bat. _You kill the bat! _You see here a bat corpse. _You encounter a goblin. It is wielding a +0 club.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¦_µj'«##############   Ebak the Grave Robber##............#   Revenant#..########.#.#   Health: 33/33 ========================#..#......#.#.#   Magic: 7/7========================##..#.####.#.#.#   AC: 2Str: 11##...#.#. #.#.#.##   EV: 11Int: 16 ########..).#.#g #.#.#..#   SH: 0Dex: 9 .........#..#.#.##.#.#..#   XL:  4 Next:  3% Place: Dungeon:2 ............#.#.@..#.#..#   Noise: ---------  Time:¦_µj$­w[40m 1764.7 (0.0) #...........#.######.#..#   a) +0 dagger #...........#...†....#..#   Nothing quivered #####.......##########..#   Memories (1) #....................#  ####....<........#.####.#   g   goblin ............####........#  #.#.#.#.#.#.#.#.#.#######  ..................# You hit the bat. _You kill the bat! _You see here a bat corpse. _You encounter a goblin. It is wielding a +0 club.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¦_µj—Îß ##############  Ebak the Grave Robber ##............#  Revenant #..########.#.#  Health: 33/33 ======================== #..#......#.#.#  Magic: 6/7====================---- ##..#.####.#.#.#  AC: 2Str: 11 ##...#.#. #.#.#.##  EV: 11Int: 16 ########..).#.#g #.#.#..#  SH: 0Dex: 9 .........#..#.#*##.#.#..#  XL:  4 Next:  3% Place: Dungeon:2 ¦_µj½Ï�............#.#.@..#.#..#  Noise: ---------  Time: 1764.7 (0.0) #...........#.######.#..#  a) +0 dagger #...........#...†....#..#  Nothing quivered #####.......##########..#  Memories (1)  #....................# ####....<........#.####.#  g   goblin ............####........# #.#.#.#.#.#.#.#.#.####### ..................#Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club, wearing a +0 leather armour and wearing a +0buckler (chance to affect: 65%)§_µjƒ\ #g§_µjGÇ:#.§_µj„'Ê.gAim: a goblin, wielding a +0 club, wearing a +0 leather armour and wearing a +0buckler (chance to affect: 65%)§_µjªÂ##############   Ebak the Grave Robber##............#   Revenant#..########.#.#   Health: 33/33 ========================#..#......#.#.#   Magic: 6/7====================----##..#.####.#.#.#   AC: 2Str: 11##...#.#. #.#.#.##   EV: 11Int: 16 ########..).#.#* #.#.#..#   SH: 0Dex: 9 .........#..#.#.##.#.#..#   XL:  4 Next:  3% Place: Dungeon:2 ............#.#.@..#.#..#   Noise: ---------  Time:[39§_µj]Ĺ;49m 1764.7 (0.0) #...........#.######.#..#   a) +0 dagger #...........#...†....#..#   Nothing quivered #####.......##########..#   Memories (1) #....................#  ####....<........#.####.#   g   goblin ............####........#  #.#.#.#.#.#.#.#.#.#######  ..................# Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club, wearing a +0 leather armour and wearing a +0buckler (chance to affect: 65%)¨_µj5H¨_µjÒÒ=.g¨_µj2Ô2=5.7 (1¨_µj|Û¨_µj&Þ5 _The goblin struggles to resist.©_µj�&ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.©_µj}á ê ##############  Ebak the Grave Robber ##............#  Revenant #..########.#.#  Health: 33/33 ======================== #..#......#.#.#  Magic: 5/7=================------- ##..#.####.#.#.#  AC: 2Str: 11 ##...#.#. #.#.#.##  EV: 11Int: 16 ©_µjDã ¢########..).#.#. #.#.#..#  SH: 0Dex: 9 .........#..#.#g##.#.#..#  XL:  4 Next:  3% Place: Dungeon:2 ............#.#.@..#.#..#  Noise: =--------  Time: 1765.7 (0.0) #...........#.######.#..#  a) +0 dagger #...........#...†....#..#  Nothing quivered #####.......##########..#  Memories (1)  #....................# ####....<........#.####.#  g   goblin ............####........# #.#.#.#.#.#.#.#.#.####### ..................#Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club, wearing a +0 leather armour and wearing a +0buckler (chance to affect: 65%)ª_µj^V ##############   Ebak the Grave Robber##............#   Revenant#..########.#.#   Health: 33/33 ========================#..#......#.#.#   Magic: 5/7=================-------##..#.####.#.#.#   AC: 2Str: 11##...#.#. #.#.#.##   EV: 11Int: 16 ########..).#.#. #.#.#..#   SH: 0Dex: 9 .........#..#.#*##.#.#..#   XL:  4 Next:  3% Place: Dungeon:2 ............#.#.@..#.#..#   Noise: =--------  Time:[39ª_µjX ¹;49m 1765.7 (0.0) #...........#.######.#..#   a) +0 dagger #...........#...†....#..#   Nothing quivered #####.......##########..#   Memories (1) #....................#  ####....<........#.####.#   g   goblin ............####........#  #.#.#.#.#.#.#.#.#.#######  ..................# Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club, wearing a +0 leather armour and wearing a +0buckler (chance to affect: 65%)ª_µjZ! Ø(weak, ally target, soul-splin…)*   soul wisp (summoned)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club, wearing a +0 leather armour and wearing a +0buckler (chance to affect: 65%)  A fragment of the goblin's soul is dislodged from its body.ª_µjᣠ­ g*The goblin looks weaker. The goblin misses you.ª_µj̤ *6.7 (1ª_µjЬ ª_µjY¯ ^ _Your soul wisp barely misses the goblin.«_µj” ô  You hit the goblin but do no damage. The goblin hits you with a +0 club.2-7«_µj{™ «_µj‹› 8 _Your soul wisp touches the goblin.¬_µj„ïh $You hit the goblin.¬_µjAøŸ*   soul wisp (summoned)¬_µj¼þ-48¬_µjÓ¬_µjÏJ _You kill the goblin!­_µjŽ’ ##############  ##............#  #..########.#.#  #..#......#.#.#  ##..#.####.#.#.#  ##...#.#.!#.#.#.## #########..).#.#..#.#.#..# #..#.#@##.#.#..# ..#.#*...#.#..# #.#.######.#..# ....#...†....#..# ################..#  #....­_µj(� ........# #####....<........#.####.# .............####........# #.#.#.#.#.#.#.#.#.####### ­_µj›q3=-9­_µj5 ­_µjÓ½˜ _Found a smoky red potion.  You now have 52 gold pieces (gained 22).­_µj¾E-70.7 (2­_µjžÆ­_µjÐÉK _Items here: ) [[ †.¯_µjªa¯_µj´b¯_µjd¯_µjìp¯_µj¿q:*.¯_µj—s¯_µj#t¯_µjCx,¯_µjTz¯_µj”|¯_µj}¯_µj”~¯_µjKƒ¯_µjǃ#=¯_µjúƒ¯_µjІ¯_µj@�y     #####  ##......#  ..########.#.#   #..#......#.#.#   ##..#.####.#.#.#   ##...#.#.@#.#.#.##  3.7 (3 ########..).#.#.*#.#.#..#  ¯_µj®��..#..#.#)##.#.#..#  ..#.#....#.#..#  #.....#.######.#..#  #....#...†....#..#  ...##########..#   #....#  ####....<........#  ¯_µjÇ‘¯_µjD™¯_µjŠ¡V _q - a smoky red potion²_µjV ²_µjÿ ²_µj²_µjç�6===²_µj²_µj¿²_µjl,²_µj7)===²_µjÂ+,²_µjÂ4š²_µj[I¼7====²_µjWY.84.7 (11.0) ²_µj:h²_µjj²_µjc[ _Done exploring.µ_µjüáµ_µjãµ_µj‡ãµ_µj?ùµ_µjSüµ_µjqý$ _µ_µj µ_µj¾µ_µj) µ_µj½ µ_µj¸ µ_µjÎZ  Items here: ) [[ †.µ_µjöµ_µjMµ_µjN _µ_µj µ_µje(µ_µj521§µ_µj4µ_µj©4<====µ_µj‘5µ_µj�Ar _Your soul wisp disappears in a puff of smoke!µ_µj�D3µ_µj4Eµ_µj…Pµ_µjêQµ_µjqRµ_µjuTµ_µjD_Bµ_µj'`µ_µjªjµ_µjàkµ_µj:lµ_µj%mµ_µjÙxµ_µjìyµ_µjïzµ_µj|µ_µjm†µ_µjˆµ_µjhˆµ_µj¶‰µ_µj0•,µ_µjÛ•µ_µj$—µ_µjùŸµ_µjs¡µ_µjÅ¡µ_µj'£µ_µjÝ«µ_µj«­µ_µj'®µ_µj ¯µ_µjq»Xµ_µj\ĵ_µjÆ,µ_µj"ǵ_µjѵ_µjßÒµ_µj·Óµ_µjÔµ_µj²Þµ_µjûßµ_µj•àµ_µj�áµ_µj˜êµ_µjìµ_µj¸ìµ_µj�íµ_µj˜õµ_µjÝÿµ_µj� µ_µj µ_µjT µ_µj| µ_µjð µ_µjy µ_µj µ_µjã µ_µjm µ_µj" µ_µjS%  µ_µjó% Y You see here a bat corpse.µ_µjç' µ_µjK)  _µ_µjç) µ_µj1 µ_µj3 ,µ_µj«3 µ_µjD; µ_µjÿ; µ_µjX< µ_µj¨> µ_µjÌE µ_µjÆG µ_µjNH µ_µjI µ_µjaV Xµ_µjD_ µ_µjö` ,µ_µjka µ_µjŸj µ_µjµk µ_µj)l µ_µjøl µ_µjTu µ_µjpv µ_µjóv µ_µjùw µ_µj ƒ Xµ_µjz‹ µ_µjYŒ µ_µjÛŒ µ_µjŽ µ_µjý• µ_µjT— µ_µjÀ— µ_µjΘ µ_µjý  µ_µj{¢ µ_µj£ µ_µjå£ µ_µj|® Xµ_µj_´ µ_µjª¶ ,µ_µjÅ· µ_µj¾ µ_µjWÀ ,µ_µjzÁ µ_µjCÈ µ_µj¯É µ_µj.Ê µ_µjÕÊ µ_µj›Ò ,µ_µj Ô ,µ_µj¾Ø µ_µj£Ú ,µ_µj+Û µ_µjÞß µ_µjuá µ_µjâ µ_µj´â µ_µj†è µ_µjué ,µ_µjê µ_µj|ï µ_µj–ð µ_µjwñ µ_µj?ò µ_µj¯÷ µ_µj!ù µ_µjºù µ_µjQú µ_µjÿ µ_µjõÿ µ_µjY µ_µj" µ_µj8 nµ_µj‚ Xµ_µj] ,µ_µjš µ_µjè µ_µj‚ ,µ_µjg µ_µjŸ µ_µjÑ ,µ_µjû µ_µjB# µ_µjy$ µ_µjÕ$ µ_µjd% µ_µjˆ( µ_µj1+ Bµ_µjG. µ_µjr/ µ_µj0 µ_µj”0 µ_µj3 µ_µj[4 µ_µj±4 µ_µj~5 µ_µjS7 µ_µjm8 µ_µjÑ8 µ_µjÚ: µ_µj3; µ_µjÛ< µ_µjM= µ_µjC> µ_µj<@ µ_µjB µ_µjƒB µ_µjIC µ_µjVE µ_µj§F µ_µjG µ_µjIH µ_µjJ µ_µj•K µ_µj­L µ_µj$M µ_µj»N µ_µjBP µ_µj¥P µ_µj¸Q µ_µjNS µ_µjêT µ_µjPU µ_µjiV µ_µj}`  .......................####...... .........÷.#.#.#.#.#.#.#.#.#.#### µ_µj>a ¶##...).÷.##..................# ##.####÷..##.#.#.#.#.#.#.#.### .....##.#...................# ........#..#.#.#.#.#.#.#.#.## .##.........................# .#####.....#.#.#.#.#.#.#.#.## .# #..#......>@......÷....# 844.7 (60 µ_µjÈb y.# #..#..#.#.#.#.#.#.#.#.## ## #..#.†.................# ## ###..#..#.#.#.#.#.#.#.#.## .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........#µ_µjNj µ_µjnl ¸_µjýUž Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft8% (1%)1  c - Fugue of the FallenNecromancy3%3 Select a spell to describe [?] help [!]/[I] toggle spell headersº_µj1÷ º_µj`ÿ º_µjr ç.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 º_µjÀ .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1844.7 (0.0) .# #..#..#.#.#.#.#.#.#.#.##a) +0 dagger ## #..#.†.................#Nothing quivered ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....#º_µj2 #...>.....# ........#.....##.........# _Items here: ) [[ †. _q - a smoky red potion _Done exploring. _Items here: ) [[ †. _Your soul wisp disappears in a puff of smoke! _You see here a bat corpse.º_µj º_µj´ º_µjÕ º_µj] »_µjÖE»_µjeHGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace  g - a +1 hand axe of sundering Missiles (go to first with ()f - 4 poisoned darts »_µjIAArmour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)»_µj’¤»_µj6¬»_µjµ÷.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 »_µjb¸.##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1844.7 (0.0) .# #..#..#.#.#.#.#.#.#.#.##a) +0 dagger ## #..#.†.................#Nothing quivered ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# [34»_µjƹm#.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........# _Items here: ) [[ †. _q - a smoky red potion _Done exploring. _Items here: ) [[ †. _Your soul wisp disappears in a puff of smoke! _You see here a bat corpse.»_µjü¾»_µj³¿»_µj«Ç»_µjPɼ_µjN0 ]  You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors.½_µjiâ ½_µjÿù Equip or unequip which item?  - - Claws Hand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace  g - a +1 hand axe of sundering Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ¾_µj­.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .##¾_µjÑË###.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1844.7 (0.0) .# #..#..#.#.#.#.#.#.#.#.##a) +0 dagger ## #..#.†.................#Nothing quivered ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##[¾_µj�ÏÛm...>.....# ........#.....##.........# _Your soul wisp disappears in a puff of smoke! _You see here a bat corpse.  You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors.  Okay, then. _Ã_µj¶]Ã_µjbµDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideÃ_µjÿjD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions[0;Ã_µj$lI10;1m6.Dungeon sprint modesÃ_µjl Ã_µj·l i------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionÄ_µjÚ›Ä_µj¡$ Ä_µj*This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked upÅ_µj y1 Shift-direction or / direction  This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes Å_µjûyŸ auto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid or  approach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Å_µjÁ¢Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directionÅ_µj¼�If a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If theÅ_µjPÁÅ_µjÂn nearest monster is not in range, by default, this will move towards it. Å_µjRÑëv Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Å_µjõÞ”Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). Å_µjWƒ † nearest monster will be automatically highlighted. If the action does not  take a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a target  automatically; typically fires at the nearest monster. FÅ_µj•„ F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsÅ_µj` „ description. z Cast a spell. Should the spell demand monsters as targets but there areÆ_µj�2 none within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets. Resting ---------------------------------------- Æ_µj„š$magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- O Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ;Æ_µj�>X Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items. Ë_µj*”¨resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Ë_µj•Dungeon interactionË_µjmJhMmagic point restoration, etc, proceed at the same rate, whether you're ;Ë_µjÀ¢ ¾ Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.Ë_µjn£ ÏWhen a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items. x Examine surroundings, see below. Has '?' help.Ë_µj¯U­; Examine occupied tile and auto-pickup eligible items. Can also be used to  pick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items. x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. Ctrl-OShow dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which you  have found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterÌ_µjЪw that level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotations. Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of the whole screen.Ì_µjWj@ Display character status. [ Display worn armour. }Ì_µj'&o Display list of runes collected. " Display worn jewellery. EÌ_µjJÊB Display experience info. Ì_µj{_ d^ Show religion screen. A Show abilities/mutations.Ì_µj- Ì_µj ²\ Show item knowledge. You can toggle autopickup exceptions for item typesin this screen. The screen has its own help text. m Show skill screen. You can get descriptions of present skills from thatscreen, as well as the aptitudes. The screen has its own help text. i Show inventory list. Inside this list, pressing a slot key showsinformation on that item.Ì_µjð¯ ãI Show list of memorised spells. % Show resistances and general character overview: health, experience,money, gear, and status, mutations, abilities (the latter three moreÍ_µj´ terse than with the command @, A, a). This is a highly condensedconglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing theÑ_µjûÈ Ñ_µj÷É ‘ key of a displayed item views it. Other game-playing commands ----------------------------------------Ò_µjð$t Tell commands to allies, or shout (with tt). Ctrl-AToggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards. Ò_µjÆ´Œ| Toggle various display layers and overlays. (Console only) ` Re-do previous command Ò_µjkZ0 Repeat next command a given number of times Ò_µjgÿoNon-game playing commands ---------------------------------------- Ò_µjÔ¥=? The help menu. Ô_µjq RCtrl-PShow previous messages. Ctrl-RÔ_µj? Ê Redraw screen. Ctrl-CClear main and level maps. # Dump character to file (name.txt). : Add note to dump file (see option take_notes).Ô_µj<¯ Ú Ctrl-CClear main and level maps. # Dump character to file (name.txt). : Add note to dump file (see option take_notes). ?:Read the notes in-game ?VDisplay version information. ?/Describe a monster, spell or feature. You can enter a partial name or aregex instead of the full name. ~ or Ctrl-DAdd or save macros and key mappings. =Õ_µjåK% Reassign inventory/spell/abilities letters. _ (console) or F12 (WebTiles)Read messages (when playing online; not for local games). - Edit player doll (Tiles only). Saving games ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ SÕ_µj¥Â| Save game with query and exit. Ctrl-SSave game without query and exit. Õ_µjôq Ctrl-QÖ_µj£™?VDisplay version information. ?/Describe a monster, spell or feature. You can enter a partial name or aÖ_µj u  Toggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards. | Toggle various display layers and overlays. (Console only) ` Re-do previous command 0 Repeat next command a given number of times Ö_µj� †Non-game playing commands ---------------------------------------- ? The help menu. Ctrl-P Ö_µj±Â 3 Show previous messages. Ctrl-R Ö_µjΠ Redraw screen. Ö_µj \ I Show list of memorised spells. % Show resistances and general character overview: health, experience,money, gear, and status, mutations, abilities (the latter three more  terse than with the command @, A, a). This is a highly condensedconglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing thekey of a displayed item views it. Other game-playing commands t Tell commands to allies, or shout (with tt).AToggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards. | Toggle various display layers and overlays. (Console only) `×_µj’„b Show religion screen. A Show abilities/mutations. ×_µjÔ„¦\ Show item knowledge. You can toggle autopickup exceptions for item typesin this screen. The screen has its own help text. m×_µjô„š Show skill screen. You can get descriptions of present skills from that  screen, as well as the aptitudes. The screen has its own help text. ×_µj…Ni Show inventory list. Inside this list, pressing a slot key shows×_µjx…ôinformation on that item. I Show list of memorised spells. % Show resistances and general character overview: health, experience,money, gear, and status, mutations, abilities (the latter three more ×_µj�…B terse than with the command @, A, a). This is a highly condensed×_µjXx'display' below means usage of the message area, 'show' means usage of the whole screen. @ Display character status. [ Display worn armour. } Display list of runes collected. " Display worn jewellery. E Display experience info. ^×_µjWXK Show religion screen. A Show abilities/mutations.×_µj׬ – you will be prompted before entering the level. An empty string clearsannotations. Character information ×_µj)­ ,-------------------------------------- ×_µjN Ò descriptions and travel to an item or feature. Ctrl-OShow dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),×_µjGÜ_µj€yI} Display list of runes collected.Ü_µjm#"Þ_µju½` Display worn jewellery. E Display experience info.Þ_µjk  Þ_µjÿd X Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),Þ_µj« 0Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read their  descriptions and travel to an item or feature. Þ_µjØ ¢Ctrl-O  Show dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which youÞ_µjý žhave found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enter Þ_µj ± that level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotations. Þ_µjC RCharacter information -------------------------------------- Þ_µjŠ R'display' below means usage of the message area, 'show' means usage of theÞ_µj ± ¾ When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items. xß_µjeà ½; Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.ß_µj#r c Use staircase to go deeper, or use a shop, altar, or portal.à_µjã‹m< Use staircase to go higher, or use a shop, altar, or portal. >á_µjGï"Má_µjºçÎCtrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen).á_µj›¨6C Close door.á_µj€B oO Open door. This is also done automatically by walking into the door.á_µjOåK---------------------------------------- â_µj´ ufor ongoing effects, as mentioned in their descriptions. Dungeon interactionâ_µjÖ¢ ¸magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key ;ã_µj…Á5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, ã_µj '#Mä_µjPÓös, Del, . or Numpad 5Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity.ä_µj““!ä_µj¤;Resting ---------------------------------------- Cä_µj»ö  ä_µj÷ Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets.ä_µj¨Á *zå_µjD{ …a Show the ability menu, allowing you to activate an ability or read itsdescription. å_µjN —spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode.æ_µjÇ‹ºSpells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Manyæ_µj�˜take a target, the display will typically show an area of effect.  Pressing f again triggers the action. Shift-tab, p  Autofire: Fire a quivered action, if needed selecting a target  automatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read its  description.æ_µj¾ç Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does not æ_µjæˆr Cycle quiver to next/previous suitable action (item, spell, ability). fæ_µjÚ<0( and )ì_µjŒP ì_µjö[ ì_µje ¹.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== ì_µjûe .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1844.7 (0.0) .# #..#..#.#.#.#.#.#.#.#.##a) +0 dagger ## #..#.†........ì_µj3f Y[39;49m.........#Nothing quivered ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) ì_µjZf \.# #....##.###...#.######### .# #.##.##.####..........# ì_µjˆf .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........# ì_µjÓf R_You see here a bat corpse.  You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors. ì_µjg 6_Okay, then.ì_µjo ì_µj‹o ì_µj·v ì_µj×w í_µjòù D Ability - do what?CostFailure  f - EnkindleInstant0% [?] toggle between ability selection and description.ð_µj™ð_µj£ ð_µj&X.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###ð_µjà›Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##ð_µj4ñXL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1844.7 (0.0) .# #..#..#.#.#.#.#.#.#.#.##ð_µjîza) +0 dagger ## #..#.†.................#Nothing quivered ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ð_µjPD........#.....##.........# _You see here a bat corpse.  You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new ð_µjƒd_floors. _Okay, then.ð_µjÆ X  You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors.Okay, then.  ð_µj "ð_µj#+ð_µj¾+. _ð_µjãÍ ð_µjçÏ åInnate Abilities, Weirdness & MutationsYou are immune to poison.a - You have sharp fingernails.ð_µj'Ð mb - You are cold resistant. (rC+)c - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)e - You are immune to unholy pain and torment.ð_µjKÐ õf - You can enhance your damage-dealing spells by burning harvested memories.g - You perform a melee attack whenever you cast damage-dealing spells.ð_µjxÐ ph - You recover more slowly from Doom and Banes.õ_µj÷³ Claws (level 1/3) You have sharp nails, increasing the strength of your main-hand unarmed attacks if you aren't wearing gloves. If your off-hand is free, the strength of your off-hand punch attacks is also increased. Each level of this mutation makes yournails sharper, longer, and stronger. The third level of this mutation prevents you from wearing gloves.  Category: [Anatomy, Hands]`µj < LInnate Abilities, Weirdness & Mutations`µj×< ÖYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+) `µj=  c - Your magical capacity is very low. (-20% MP)  d - You are immune to negative energy. (rN+++)  e - You are immune to unholy pain and torment.`µj6= }f - You can enhance your damage-dealing spells by burning harvested memories.`µjX= ëg - You perform a melee attack whenever you cast damage-dealing spells.  h - You recover more slowly from Doom and Banes.`µjS’ åMnemnophage You devour the memories and even the very existence of those you kill, subsumingthem in the unholy fire that wreathes your body. Once you have accumulated enough memories, you may choose to burn them all away as fuel to greatly enhance your spellcasting for a short period of time. At your current experience level, you can hold enough memories to cast a maximumof 3 spells in a row this way.`µj&z¥Innate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+)  c - Your magical capacity is very low. (-20% MP)  d - You are immune to negative energy. (rN+++)  e - You are immune to unholy pain and torment.  f - You can enhance your damage-dealing spells by burning harvested memories.  g - You perform a melee attack whenever you cast damage-dealing spells.  h - You recover more slowly from Doom and Banes.#`µj€ÔŒ Spellclaws You instinctually channel destructive magic through your claws. When casting a #`µjÉÔÜdamage-dealing spell, you also perform a melee attack against the most healthy enemy in your attack range. This attack does reduced damage if your attack speed is slower than your castingspeed./`µj| ‘Innate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+)  c - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)  e - You are immune to unholy pain and torment.  f - You can enhance your damage-dealing spells by burning harvested memories.  g - You perform a melee attack whenever you cast damage-dealing spells.h - You recover more slowly from Doom and Banes.2`µjH@3`µjr3`µj¾².......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 3`µjoù........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1844.7 (0.0) 3`µjº:.# #..#..#.#.#.#.#.#.#.#.##a) +0 dagger ## #..#.†.................#Nothing quivered ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........#You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  3`µj�Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then.3`µj‘33`µjà$3`µj›%4`µj„õž Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft8% (1%)1  c - Fugue of the FallenNecromancy3%3 Select a spell to describe [?] help [!]/[I] toggle spell headers5`µjš$5`µj+)5`µjeq.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####...[5`µjtÿ39;49m..#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1844.7 (0.0) .# #..#..#.#.#.#.#.#.#.#.##a) +0 dagger ## #..#.†.................#Nothing quivered ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##5`µjè�<[37m...>.....# ........#.....##.........#You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then.5`µjòh5`µjj�Gear: 6/52 gear slots (Left/Right/Tab to switch category) 5`µj”jzHand Weapons (go to first with ))  a - a +0 dagger (weapon)c - a +0 mace  g - a +1 hand axe of sundering Missiles (go to first with ()f - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=) 5`µjøjH e - a ring of wizardry (worn)<`µjÛ„ ,a - a +0 dagger (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.7; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 4.8 XLs.  Current attack delay: 0.9. Damage rating: 3 (Base 4 x 97% (Dex) x 101% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-clawed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “He drew his dagger, that was sae sharp, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.?`µj¸?`µj³$?`µj-».......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ?`µj[.,##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 ?`µjã.ý.#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1844.7 (0.0) .# #..#..#.#.#.#.#.#.#.#.##?`µjì/-) Claws ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........#You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then.?`µj¸9?`µj²>,5.2 (0.5?`µj˜E?`µjqH1 _You unwield your +0 dagger.G`µjìPG`µj`TåGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  g - a +1 hand axe of sundering Missiles (go to first with ()f - 4 poisoned darts G`µjéTAArmour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)H`µj´  H`µj ÷.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 H`µjˆ .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .#`µjÓ Ó37m #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........#Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then. _You unwield your +0 dagger.H`µjnH`µjkH`µj·"H`µj»#H`µj%Zž Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft8% (1%)1  c - Fugue of the FallenNecromancy3%3 Select a spell to describe [?] help [!]/[I] toggle spell headersI`µjTI`µj:[I`µjlc.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== I`µj}d�##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) I`µjf.# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........#Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then. _You unwield your +0 dagger.I`µjžmI`µjrI`µjyI`µj½zI`µj”II`µj¥L¿Equip or unequip which item?  - - Claws (current attack) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  g - a +1 hand axe of sundering Armour (go to first with [) I`µj¬M5 b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip J`µj\€J`µj¯‡J`µjû�†.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2J`µjÄ‘Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#J`µj´’D.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........#Play time: 00:40:29 (1839 turns).  Zot will find you in 10155 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then. _You unwield your +0 dagger.J`µjšP  Okay, then.J`µjA J`µj±§J`µj7©. _J`µjVå—  You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:42:01 (1840 turns).J`µjëJ`µjˆòJ`µj"ô“  Zot will find you in 10154 turns if you stay in this branch and explore no new _floors.L`µj~|L`µj~ôEquip or unequip which item?  - - Claws (current attack) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  g - a +1 hand axe of sundering Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of wizardry (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip L`µj ³ L`µj<½ L`µjƒÁ .......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== L`µj)à ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.`µjjÄ Øm#.#.#.#.#.#.#.##-) Claws ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........# _You unwield your +0 dagger. _Okay, then.You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:42:01 (1840 turns).  Zot will find you in 10154 turns if you stay in this branch and explore no new _floors.L`µj Ë P  Okay, then.L`µjÇÑ L`µjïØ L`µjÚÚ . _L`µjºw L`µj¸y % Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraftL`µjz }8% (1%)1  c - Fugue of the FallenNecromancy3%L`µj[z ø3 Select a spell to describe [?] help [!]/[I] toggle spell headersM`µj)M`µjª.M`µjÛ5¹.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#M`µj 6>Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 M`µjd7.##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws M`µj·7ð## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##M`µj8yMemories (1) .# #....##.###...#.######### .# #.##.##.####..........# M`µj|8».###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........# _Okay, then.You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:42:01 (1840 turns).  M`µj¾8¸Zot will find you in 10154 turns if you stay in this branch and explore no new _floors. _Okay, then.M`µj6@M`µjÝEM`µjjLM`µjNM`µjh M`µj› Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 dagger  M`µj2 Éc - a +0 mace  g - a +1 hand axe of sundering Missiles (go to first with ()f - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=) M`µjm H e - a ring of wizardry (worn)N`µj@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .#N`µjc#..##.#.....##...>.....# ........#.....##.........# _Okay, then.You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:42:01 (1840 turns).  Zot will find you in 10154 turns if you stay in this branch and explore no new _floors. _Okay, then.N`µjiN`µj nN`µjœtN`µj vN`µj÷· N`µj~º ¢ Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft8% (1%)1  c - Fugue of the FallenNecromancy3%N`µj+» ø3 Select a spell to describe [?] help [!]/[I] toggle spell headersO`µj-•O`µjJœO`µjø£ˆ.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7O`µj'¥======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†....`µj¾¥®9;49m.............#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........# _Okay, then.You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:42:01 (1840 turns).  O`µjs¦¸Zot will find you in 10154 turns if you stay in this branch and explore no new _floors. _Okay, then.O`µj­O`µj�²O`µjÖ¸O`µjç¹P`µjY¡P`µjË£: Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2b - Vampiric DrainingNecromancy3% (1%)3  c - Animate DeadNecromancy12% 4  d - Curse of AgonyNecromancyP`µj´¤32% 5  e - Forge Monarch BombFire/Forgecraft 100% 6 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQ`µjÏ Q`µj�Õ Q`µjÐÞ ÷.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 Q`µjãß .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†.................#Cast: Soul Splinter Q`µj,ä Ÿ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........# _Okay, then.Q`µjå FYou are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:42:01 (1840 turns).  Zot will find you in 10154 turns if you stay in this branch and explore no new _floors. _Okay, then.Q`µjbï P  Okay, then.Q`µjêõ Q`µjSý Q`µjAÿ . _Q`µjkQ`µj$Œ  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    +1   k + Spellcasting 2.8  100%  -1          Q`µjZ% b - Maces & Flails   0.0    -1   l - Necromancy   4.5     0   c - Axes   0.0    -1   m - Forgecraft   0.0    -2   d - Unarmed Combat   0.0    +1       e - Throwing   0.2    -1               f - Short Blades   0.7    -1       g - Long Blades   0.2    -1 `µj*&m3m              h - Armour   0.0    -1       i - Dodging   2.0    -1       j - Stealth   2.8    +2              Q`µji&            Q`µj•&            Q`µjÈ&The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] HelpQ`µj#'Ä[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsR`µjzö R`µjˆþ R`µjõ ².......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 R`µj} ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#R`µj/ F[37m.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........#You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:42:01 (1840 turns).  Zot will find you in 10154 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then.R`µj R`µj‰ R`µjï R`µjZ S`µj“ØS`µj~Ûa Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2b - Vampiric DrainingNecromancy3% (1%)3  c - Animate DeadNecromancy12% 4  d - Curse of AgonyNecromancy32% 5 S`µjÜï e - Forge Monarch BombFire/Forgecraft 100% 6 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[`µjÕù[`µj�[`µj• ž.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##[`µj tEV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws [`µjV  ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) [`µjé }.# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........#You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:42:01 (1840 turns).  Zot will find you in 10154 turns if you stay in this branch and explore no new _floors. [`µj \_Okay, then. _Okay, then.[`µj[`µjÊÓMemorise Vampiric Draining, consuming 3 spell levels and leaving 0? Y - Yes  N - No\`µj&\`µjW<¹.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== \`µj£=.....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1845.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†........[4\`µjš>?0m.........#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........#You are a level 4 Revenant Necromancer. You are 4% of the way to level 5.  Play time: 00:42:01 (1840 turns).  Zot will find you in 10154 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then.\`µjðC*6.2 (1\`µj®K\`µj_Uo _This spell is dangerous to cast!\`µjma*7.2 (2\`µj8c\`µjÏm\`µjPt*8.2 (3\`µj~z\`µjp‰@9.2 (4\`µjÑ\`µjÄ–¨ _You start memorising the spell. You continue memorising. x3\`µj¤œ\`µjÛ®\`µj±c _You finish memorising. Spell assigned to 'd'.^`µj ë( Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2  b - Animate Dead^`µj×ëšNecromancy12% 4  c - Curse of AgonyNecromancy32% 5  d - Forge Monarch BombFire/Forgecraft 100% 6 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exite`µj‘e`µj$še`µjÏŸˆ.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7e`µj6 4======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0e`µjc 7Dex: 9 .#####.....#.#.#.#.#.#.#.#.##e`µj‡ :XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#e`µj¯ ~Noise: ---------  Time: 1849.2 (0.0) e`µjV¡:.# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# e`µj�¡ð.##..##.#.....##...>.....# ........#.....##.........# _floors. _Okay, then. e`µj¢¡w_Okay, then. _This spell is dangerous to cast! e`µjÁ¡æ_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'.e`µj'­e`µj©±e`µj†¸e`µj »c _You're too inexperienced to learn that spell!f`µjÐÁf`µjòÃò Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2  b - Animate DeadNecromancy12% 4  c - Curse of AgonyNecromancy32% 5  d - Forge Monarch Bombf`µjfÄÌFire/Forgecraft 100% 6 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitg`µj‰É  Curse of Agony Curses a foe, halving their remaining health after each of the next two times that the caster strikes them in melee. Level: 5School: NecromancyFail: 32% Power: 16% Range: 4 g`µjÎÊ Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 27 draining damage. You aren't experienced enough to cast this spell. _________________ “Unbearable, isn't it? The suffering of strangers, the agony of friends. There  is a secret song at the center of the world, Joey, and its sound is like  razors through flesh.â€�  -Pinhead, _Hellraiser 3: Hell on Earth_. 1992. t`µj‚¹ Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancyt`µj剕1% (1%) 2  b - Animate DeadNecromancy12% 4  c - Curse of AgonyNecromancy32% 5  d - Forge Monarch BombFire/Forgecraft 100% 6 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitu`µjó+©Animate Dead For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor. Level: 4School: NecromancyFail: 12% Power: 16% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 16 draining damage. _________________ “Remember, I am not recording the vision of a madman. The sun does not more  certainly shine in the heavens, than that which I now affirm is true. Some  miracle might have produced it, yet the stages of the discovery were distinct  and probable. After days and nights of incredible labour and fatigue, I  succeeded in discovering the cause of generation and life; nay, more, I became  myself capable of bestowing animation upon lifeless matter.â€�  -Mary Shelley, _Frankenstein, or the Modern Prometheus_, Vol. I, Chapter 3. 1818 (1st Ed.)ƒ`µjµ%¡ Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2  b - Animate DeadNecromancy12% 4  c - Curse of AgonyNecromancyƒ`µj&Y32% 5  d - Forge Monarch BombFire/Forgecraft 100% 6 0 spell levels left ƒ`µje'G[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit„`µj5„`µjL.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####...[„`µjHWm..#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1849.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†.................#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....#[4„`µj�X0m#...>.....# ........#.....##.........# _Okay, then. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _You're too inexperienced to learn that spell! _This spell is dangerous to cast!You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'.'re too inexperienced to learn that spell!  Okay, then.„`µjO_D _…`µjÝé  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    +1   k + Spellcasting 2.8  100%  -1           b - Maces & Flails   0.0    -1   l - Necromancy   4.5     0   c - Axes   0.0    -1   m - Forgecraft   0.0    -2   d - Unarmed Combat   0.0    +1       e - Throwing   …`µj<ë0.2    -1               f - Short Blades   0.7    -1       g - Long Blades   0.2    -1               h - Armour   0.0    -1       i - Dodging   2.0    -1       j - Stealth   2.8    +2    …`µj×ë                                    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets‹`µj1¼ gargetarget2.0 4.0 -- -- -- -- -- -- 2.0 -- -- -- -- a-z] set[-] clear selected targettrainingtargets—`µjïG<[?25h[?0c2.0 ™`µjìëá [?25l[?1c-- current training targets, if any.=] set aall targets›`µj‹Q 7+�`µj"‚a-z] setselected target�`µj°€<[?25h[?0c0 Ÿ`µj=› [?25l[?1cŸ`µjY©o2.0 =] set aall targets¤`µjí%> j + Stealth 2.8§`µjí: §`µjA §`µj—I ¹.......................####...... Ebak the Grave Robber .........÷.#.#.#.#.#.#.#.#.#.#### Revenant ##...).÷.##..................#Health: 33/33 ======================== ##.####÷..##.#.#.#.#.#.#.#.###Magic: 7/7======================== §`µj+M .....##.#...................#AC: 2Str: 11 ........#..#.#.#.#.#.#.#.#.##EV: 11Int: 16 .##.........................#SH: 0Dex: 9 .#####.....#.#.#.#.#.#.#.#.##XL:  4 Next:  4% Place: Dungeon:2 .# #..#......>@......÷....#Noise: ---------  Time: 1849.2 (0.0) .# #..#..#.#.#.#.#.#.#.#.##-) Claws ## #..#.†........[4§`µjœN µ0m.........#Cast: Soul Splinter ## ###..#..#.#.#.#.#.#.#.#.##Memories (1) .# #....##.###...#.######### .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........# _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _You're too inexperienced to learn that spell! _Okay, then.§`µj7R §`µj.......÷......#.#.#@#.#.#.#.#.# #÷.................###..#..#.#.#.#.#.#.#.#.# .# #....##.###...#.######### ##.##.####..........##.....##......>............. #....##..¨`µjãB¨`µjÀG250.2 (1 _¨`µjO¨`µjýP©`µj‚ ©`µjY   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    +1   k + Spellcasting 2.8  58%  -1           b - Maces & Flails   0.0    -1   l - Necromancy   4.5     0   c - Axes   0.0    -1   m - Forgecraft   0.0    -2   d + Unarmed Combat   0.0    +1       e - Throwing   0.2 ©`µjÁ    -1               f - Short Blades   0.7    -1       g - Long Blades   0.2    -1               h - Armour   0.0    -1       i - Dodging   2.0    -1      j + Stealth2.8  42%  +2   ©`µj5                                    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsª`µj#tDargetarget2.0 4.0-- -- -- -- 2.0 -- -- -- -- -- --  a-z] set[-] clear selected targettrainingtargets¬`µj”G=[?25h[?0c0 ­`µjV‡ [?25l[?1c­`µjé‹ °2.0 current training targets, if any.=] set aall targets±`µj ÿŒ j * Stealth   2.8±`µjÿÑ ±`µjˆÒ i j - Stealth   2.8·`µjÂÁop - Conjurations   0.0-1q - Hexes - Polearms --  -1  r - Summonings0.0  --  -1  Staves 0s - Necromancy4.5  --   0  f + Unarmed Combat   0.0  2.0  +1  t - Forgecraft0.0  --  -2  g - Throwing 2u - Translocations   0.0  --  -1        v - Alchemy0.0  --  -1  h - Short Blades   0.7  --  -1  w - Fire Magic0.0  --  -2   i - Long Blades   0.2x - Ice Magic0.0  --  +1 ·`µj£Ã1 j - Ranged Weapons   03  y - Air Magic0.0  --  -2        z - Earth Magic0.0  --  +1  k - Armour0.0  --  -1  l - Dodging2.0  --  -1  0 - Invocations0.0  --  +1  m - Shields0.0  --  -1  1 - Evocations0.0  --  -1  n - Stealth2.8  2.0  +2  useful|all¹`µjÒkl - Necromancy   4.5 0m - Forgecraft+ Unarmed Combat2.0  +1      Throwing2               f - Short Blades7       g - Long Blades   0.2  --  -1                 h - Armour   0.0      i - Dodging   21      j - Stealth2.8  2.0  +2     [40¹`µjòÒÅm                                 useful|allº`µjq¡op - Conjurations   0.0-1q - Hexes - Polearms --  -1  r - Summonings0.0  --  -1 Staves 0s - Necromancy4.5  --   0 f + Unarmed Combat   0.0  2.0  +1  t - Forgecraft0.0  --  -2 g - Throwing 2u - Translocations   0.0  --  -1        v - Alchemy0.0  --  -1 h - Short Blades   0.7  --  -1  w - Fire Magic0.0  --  -2   i - Long Blades   0.2x - Ice Magic0.0  --  +1 j - Rº`µji¢ anged Weapons   03  y - Air Magic0.0  --  -2       z - Earth Magic0.0  --  +1 k - Armour0.0  --  -1 l - Dodging2.0  --  -1  0 - Invocations0.0  --  +1 m - Shields0.0  --  -1  1 - Evocations0.0  --  -1 n - Stealth2.8  2.0  +2 useful|allº`µjh skl - Necromancy   4.5 0m - Forgecraft+ Unarmed Combat2.0  +1      Throwing2               f - Short Blades7       g - Long Blades   0.2  --  -1                 h - Armour   0.0      i - Dodging   2º`µj�h l1      j - Stealth2.8  2.0  +2                 º`µj¾h +                º`µj!i »     useful|allÀ`µj�·Ürain rain   100%                     À`µjȸ  percentage of incoming experience used to train each skill is in brown. trainingtargetsÁ`µjÍ@ ÞCost Cost  0.8  3.6  1.2  5.0  1.2  1.4  0.8  1.2  1.2 Á`µjdA ! 1.2  1.2  3.6  2.1 relative cost of raising each skill is in cyan.training|costÄ`µjJ•ÅTargetTarget2.0  4.0 --  --  -- Ä`µj5–- --  2.0  Ä`µj‰˜\--  --  --  --  --  2.0  current training targets, if any.[-] clear all targetscost|targetsÅ`µjz¸Èrain rain   100%                    Å`µj/¹%   percentage of incoming experience used to train each skill is in brown.trainingtargetsÆ`µj)ÿCost Cost  0.8  3.6  1.2  5.0  1.2  1.4  0.8  1.2  1.2  1.2  1.2  3.6  2.1 relative cost of raising each skill is in cyan.training|costÆ`µjÈ NTargetTarget2.0  4.0 --  --  --  --  2.0  --  --  --  --  --  2.0  current training targets, if any.[-] clear all targetscost|targetsÇ`µj�í �rain rain   100%                       percentage of incoming experience used to train each skill is in brown.Ç`µj:î ]trainingtargetsÑ`µjk¢ÿCost Cost  0.8  3.6  1.2  5.0  1.2  1.4  0.8  1.2  1.2  1.2  1.2  3.6  2.1 relative cost of raising each skill is in cyan.training|costÑ`µj×à ³TargetTarget2.0  4.0 --  -- Ñ`µj¡á ¯ --  --  2.0  --  --  --  --  --  2.0  Ñ`µj}â ìcurrent training targets, if any.[-] clear all targetscost|targetsØ`µj¥N ‚a-z] setselected targetÚ`µj)Ì[?25h[?0cÚ`µj±Ì*0 Þ`µjAR [?25l[?1cÞ`µj¿[Û6.0 Skills enhanced by cross-training are in green.=] set aall targetsë`µj·+÷rain rain   100%                       percentage of incoming experience used to train each skill is in brown. trainingtargetsî`µj-‘Œ k * Spellcasting   2.8ï`µj.‹û k - Spellcasting   2.8    d + Unarmed Combat 0.0  100%ò`µjº`ó k + Spellcasting 2.8  100% d + Unarmed Combat   0.0   ÷`µjF‘1 g - Long Blades   0.0The species aptitude is in white.enhanced|baseù`µj‡9 g - Long Blades   0.2Skills enhanced by cross-training are in green. enhanced|baseú`µj O£ g - Long Blades   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|baseú`µjÒù 9 g - Long Blades   0.2Skills enhanced by cross-training are in green. enhanced|baseü`µjТ £ g - Long Blades   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|baseÿ`µj*.9 g - Long Blades   0.2Skills enhanced by cross-training are in green. enhanced|base aµj•îé64%  d * Unarmed Combat   0.0  36% aµj6Í ©100% d - Unarmed Combat   0.0    aµj÷ä7+ aµjõ é64%  d * Unarmed Combat   0.0  36%aµj›„©100% d - Unarmed Combat   0.0   aµj8f 7+aµjà8Œ k * Spellcasting   2.8aµjÛ û k - Spellcasting   2.8    d + Unarmed Combat 0.0  100%aµjŸ!Ô k + Spellcasting 2.8  25% l + Necromancy 4.5  25% d - Unarmed Combat   0.0    i + Dodging 2.0  25% j + Stealth 2.8  25%In manual mode, experience is spread evenly across all activated skills.auto|manualaµjÎì Ô k - Spellcasting   2.8    l - Necromancy   4.5    d + Unarmed Combat 0.0  100% i - Dodging   2.0    j - Stealth   2.8   automatic mode, skills are trained as you use them.auto|manualaµj¦ÃÑ k + Spellcasting 2.8  25% l + Necromancy 4.5  25% d - Unarmed Combat   0.0    i + Dodging 2.0  25% j + Stealth 2.8  25%manual mode, experience is spread evenly across all activated skills.auto|manual aµj]J ¾ k - Spellcasting   2.8    l - Necromancy   4.5    d + Unarmed Combat 0.0  100% i - Dodging   2.0    j - Stealth   2.8   automatic mode, skills are trained as you use them.auto|manual aµjåJ !aµjØ‚ Ñ k + Spellcasting 2.8  25% l + Necromancy 4.5  25% d - Unarmed Combat   0.0    i + Dodging 2.0  25% j + Stealth 2.8  25%manual mode, experience is spread evenly across all activated skills.auto|manual#aµj„ƒÔ k - Spellcasting   2.8    l - Necromancy   4.5    d + Unarmed Combat 0.0  100% i - Dodging   2.0    j - Stealth   2.8   automatic mode, skills are trained as you use them.auto|manual'aµjÏó k + Spellcasting 2.8  100% d + Unarmed Combat   0.0   (aµju5 Œ k * Spellcasting   2.8)aµj2Yû k - Spellcasting   2.8    d + Unarmed Combat 0.0  100%)aµjµ ó k + Spellcasting 2.8  100% d + Unarmed Combat   0.0   )aµj.......÷....#XL:  4 Next:  4% +aµj×[33mPlace: Dungeon:2 .# #..#..#.#.#@#.#.#.#.#.##Noise: ---------  Time: 1850.2 (0.0) ## #..#.÷.................#-) Claws ## ###..#..#.#.#.#.#.#.#.#.##Cast: Soul Splinter .# #....##.###...#.#########Memories (1) .# #.##.##.####..........# .###.##.#.....##.........# .##..##.#.....##...>.....# ........#.....##.........# #....##.......##.........# _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _You're too inexperienced to learn that spell! _Okay, then.+aµj6+aµj¨+aµjh%+aµjÔ&.aµjÍ/[?25h[?0c ##..##.aµjÍÍ.>... ........##....... #....##.......##.........#Number of times to repeat, then command key: 1aµj>h [?25l[?1c1aµjp1aµjz‰ _You must enter the number of times for the command to repeat.2aµjÃR 2aµj’S 2aµj.T 2aµj z 2aµjÆ~ 2aµjq‡ 2aµj3‰ E _Done exploring.5aµji¯...............####..... ..........÷.#.#.#.#.#.#.#.#.#.####...).÷.##..................# ###.####÷..##.#.#.#.#.#.#.#.#####.#...................# ...#..#.#.#.#.#.#.#.#.## ..##.........................# ..#####.....#.#.#.#.#.#.#.#.## ..# #..#......@.......÷....# ..# #..#..#.#.#.#.#.#.#.#.## .## #..#.÷.................## ###..#..#.#.#5aµj_°w.#.#.#.#.#.## ..# #....##.###...#.######### ..# #.##.##.####.........# ..###.##.#.....##........###..##.#.....##...>...# .........#.....##.#5aµjD¶5aµjG¼11.2 (1 _5aµjÄ5aµjÇc _There is a stone staircase leading down here.7aµj²k 7aµjnq 7aµj y 7aµjœ 7aµj… ,2 _7aµj}Œ 7aµj„Ä I 3  You climb downwards.7aµjÕË # #.........  #.........  # ##.....S...  ##. ..........  #... #....g....  .....#.........  7aµjîÌ ß#......?.......  #  ###.######  .#  ..  .## .. g   hobgoblin (asleep) .. S   ball python (constriction, asleep) .. 7aµj+&D3.7 (2.5Soul Splinter7aµjw.7aµjM/W _You encounter a ball python and a hobgoblin.7aµj�/gFound a scroll labelled SEIREO ACREABB.7aµj¸3a _There is a stone staircase leading up here.:aµj¹L ÅK . # ##.....S#. ......#... #....g.....#..#.....:aµjN u##.###.<.......###.#######.##K   kobold (asleep)..:aµj²^ :aµj”_ ,4.7 (1.0:aµjÞf :aµji  :aµj{i l_You encounter a kobold. It is wielding a +1 short sword of venom.:aµj1l Ž _You see here a scroll labelled SEIREO ACREABB.?aµjëœ #...K..... #. #. # ##.....S... ##. .#... #....g....$.....#. #?.?aµjÎ� ##.###.<. ###.###### .# .. .## .. ..  ..?aµj7§?aµj´©%5?aµj~°?aµjµ³+ _Found 12 gold pieces.Aaµjé›û#...K..... #. #. # ##.....S... ##. . ##... #....g.... $.....#. #.. ##.###.<. ###.###### .# ...## .. .. Aaµj¦Aaµj¨%6Aaµj•°Aaµjž³Ž _You see here a scroll labelled SEIREO ACREABB.Baµj˜Ö¨ S.  u - a scroll labelled SEIREO ACREABBBaµjÁÚz.Kg.Baµjkì«gwandering)Swandering)KBaµj%øBaµj¼ù'==7BaµjBaµj"( _The kobold shouts!FaµjLû ¯#.........K.S# ##.....##. ....g##... #....$..... #.....##.### ###.###### .# .##. Faµjˆý 6S.Faµj°þ 5g.Faµj±ÿ I.KFaµj“.Faµj§ŸSK   koboldFaµj~ .--8FaµjŽFaµj¹a _There is a stone staircase leading up here.Iaµj�ÕIaµjhÙ8--Iaµj¢ßIaµjYá6g.IaµjãçIaµjíf9Soul Splinter _Iaµj�òIaµjÏÑ%2IaµjÌÙ› ........................####..... ..........÷.#.#.#.#.#.#.#.#.#.### ###...).÷.##..................# ###.####÷..##.#.#.#.#.#.#.#.### ......##.#...................# .........#..#.#.#.#.#.#.#.#.## ..##.........................# ..#####.....#.#.#.#.#.#.#.#.## ..# #..#.....÷....# IaµjÍÛS..# #..#..#.#.#.#.#.#.#.#.## .## #..#.÷.................# .## ###..#..#.#.#.#.#.#.#.#.## ..# #....##.###...#.######### ..# #.##.##.####..........# ..###.##.#.....##.........# ..##..##.#.....##...>.....# .........#.....##.........#IaµjTD-61.2 (2.5IaµjKIaµjM! _You climb upwards.IaµjÕNc _There is a stone staircase leading down here.Kaµje3KaµjKaµj, Kaµj !Kaµj„'P _Kaµj&(Kaµj{(Kaµjf)Kaµj,Kaµj³-,Kaµj/Kaµj2KaµjË3,Kaµj/5Kaµj˜6Kaµjd8,Kaµjž9Kaµj°;KaµjU=Kaµjª=KaµjÐ>KaµjÖAKaµjŽCKaµjìDKaµj;EKaµjŽSè ####.....#.#.#.#.#.#.#.#.##  #..#......>.......÷....#  #..#..#.#.#.#.#.#.#.#.##  #..#.÷.................#  ###..#..#.#.#.#.#.#.#.#.##  #....##.###...#.#########  #.##.##.####..........# ##.##.#.....##.........# #..##.#.....##..@>.....# 8.2 (7.0....#.....##.........# Kaµj²Tà..##.......##.........# ..........##%........# ..........##.........###....##..#.........####...........#..##..)....÷...###....#....#.#####Kaµj0[KaµjÖbKaµjocLaµj9 `.....#.#.#.#.#.#.#.#.## #..#......>.......÷....# #..#..#.#.#.#.#.#.#.#.## #..#.÷..........# ###..#..#.#.#.#.#.#.#.#.## #....##.###...#.### #.##.##.####..........# .##.#.....##.........# ..##.#.....##...@.....# #.....##.# ##.##.# #.##%.# Laµj© LaµjC *9.2 (1Laµj� Laµj¨ c _There is a stone staircase leading down here.MaµjÊ;MaµjFAMaµjbHMaµjAOMaµjÛU-70 _Maµjr\NaµjXI 3  You climb downwards.Naµj Ø #...S......## #......... .. # # #..Kg..... .. .# .. ......... ##. ##.#.## .......... #... ......# .........#...##.........../.##............. #.<............ ###.########...##.  .# #... ###  .. ...!  .## ####g g   goblin (asleep)  .. .  .. ##  ..Naµj@}D1.7 (2.5Soul SplinterNaµjÏ…Naµj׌ _You encounter a goblin. It is wielding a +0 dagger.Found a sharpened bronze wand and a sedimented golden potion.Naµj÷Ža _There is a stone staircase leading up here.Raµj⢠...S## # ......... .. .# ## ..Kg..... .. .# ..  ##. ####.#.## . #... .. .RaµjRO#...##.....# /.## ...<# .<..................... ##.########...##.....#.#.# #... ####..# #.. ...! ..#.## ####g∩#.. . .#.. ##RaµjÄ)Raµj(,f2.7 (1.0Soul SplinterRaµjÙ1RaµjÄ40 _Found Daokhly's Book Shop.UaµjúHUaµj´IUaµjÂJUaµjkNUaµjÐRUaµjªXBUaµjk[,Uaµjz]Uaµjà_Uaµj™cUaµjadUaµjPeUaµj®o,UaµjrUaµjEƒ S......## ###  .. ..##### g..... .. #.#...  ##.#####.#.##  #...........# #...##.....# ...@.## 6.7 (4<.......# .######...##.....#.### # #... ####..# . ...! #..# . ## ####g #.∩# . . #..# Uaµj�‰Uaµj_�UaµjV’1 _e - a wand of paralysis (8)XaµjªPXaµj©UXaµjƒ]Xaµj`N _There are no items here.Zaµj—Zaµjõ—ZaµjË™Zaµjl›Zaµj+žZaµj^Ÿ$ _Zaµjà¤,Zaµjõ¥,ZaµjϦZaµj„¨ZaµjK«,Zaµj­Zaµj@®Zaµj’°Zaµj±Zaµj„±Zaµj³³Zaµj¶Zaµjt¶Zaµjø¶Zaµjþ¸Zaµj»Zaµj‡»,Zaµj'ÆÅ ..... #...........# ......#...##.....# ...........###.....<.......##### ........................ #######...##.....#.##### #... ####..#.# ...! #..# . # ####g #.@# ##82.7 (6 . #..#  ## #..#  #...  ..## ### ZaµjæÆ Zaµj¢ÉZaµjIÎZaµjq×g _There is an entrance to Daokhly's Book Shop here.]aµj'B]aµjADvDaokhly's Book Shop. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Daokhly's Book Shop with the > key. You are here. (>)enter._aµjúÚ_aµjÀã..... #...........#Ebak the Grave Robber ......#...##.....#Revenant .................###Health: 33/33 ======================== ...........<.......#####Magic: 7/7======================== ........................AC: 2Str: 11 #######...##.....#.#####EV: 11Int: 16#... ####..#.#SH: 0Dex: 9...! #..# .XL:  4 Next:  4% Place: Dungeon:3 # ####g #.@# ##Noise: ---------  Time: 1882.7 (6.0).#..#-) Claws###[_aµj6åv40m..#Cast: Soul Splinter#...Memories (1) ..#####Found a sharpened bronze wand and a sedimented golden potion. _There is a stone staircase leading up here. _Found Daokhly's Book Shop. _e - a wand of paralysis (8) _There are no items here. _There is an entrance to Daokhly's Book Shop here._aµjŒç_aµj�ë_aµjñ_aµjúó`aµj�-%Welcome to Daokhly's Book Shop! What would you like to do?  a -  182 gold a parchment of Awaken Armourb -  81 gold a parchment of Lesser Beckoning  c -  257 gold a parchment of Nazja's Percussive Tempering  d -  350 gold a parchment of Permafrost Eruption  e -  56 gold a parchment of Sandblast  f -  81 gold a parchment of Scorch  g -  459 gold a parchment of Sphinx Sisters  h -  123 gold a parchment of Stone Arrow  i -  123 gold a parchment of Swiftness  j -  123 gold a parchment of Teleport Other You have 52 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listgaµjç® ` A parchment of Awaken Armour. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelgaµjª¯ JKnown  a - Awaken ArmourEarth/Forgecraft4noiaµj¬é„waken Armour Draws upon the memory of your worn armour to manifest an echo of it that fights iaµj@êŠalongside you. This echo moves slowly, but the power of its blows increases dramatically with the weight of the armour used to form it. It possesses all thedefensive properties of the armour itself. Spellpower increases its durability. Level: 4Schools: Earth/ForgecraftFail: 56% Power: 4% Range: N/A Noise: A bit loud iaµjtêÚMiscasting this spell causes magic contamination and also either corrodes you ordeals up to 26 fragmentation damage. You can sustain at most one creature summoned by this spell. _________________ iaµjžê°"A blacksmith shapes the heart of their steel just as much as any leader shapes the hearts of their soldiers. If this armour of mine could speak, I know it iaµjÜêHwould say that we fight for the same cause." jaµj¯«A parchment of Awaken Armour. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  Spells Type LevelKnown  a - Awaken ArmourEarth/Forgecraft4nojaµj¹ç %Welcome to Daokhly's Book Shop! What would you like to do?  a -  182 gold a parchment of Awaken Armour  b -  81 gold a parchment of Lesser Beckoning  c -  257 gold a parchment of Nazja's Percussive Tempering  d -  350 gold a parchment of Permafrost Eruption  e -  56 gold a parchment of Sandblast  f -  81 gold a parchment of Scorch  g -  459 gold a parchment of Sphinx Sisters  h -  123 gold a parchment of Stone Arrow  i -  123 gold a parchment of Swiftness  j -  123 gold a parchment of Teleport Other You have 52 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listlaµja¼­ A parchment of Lesser Beckoning. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Lesser BeckoningTranslocation2nolaµjÙ<÷Lesser Beckoning Beckons the target forward, attempting to place them adjacent to the caster. Level: 2School: TranslocationFail: 12% Power: 4% Range: 3/5 Noise: Quiet laµj(>²Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.naµjÔ� A parchment of Lesser Beckoning. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Lesser BeckoningTranslocation2nonaµj'ž!Welcome to Daokhly's Book Shop! What would you like to do?a -  182 gold a parchment of Awaken Armour  b -  81 gold a parchment of Lesser Beckoning  c -  257 gold a parchment of Nazja's Percussive Tempering  d -  350 gold a parchment of Permafrost Eruption  e -  56 gold a parchment of Sandblast  f -  81 gold a parchment of Scorch  g -  459 gold a parchment of Sphinx Sisters  h -  123 gold a parchment of Stone Arrow  naµjåži -  123 gold a parchment of Swiftness  j -  123 gold a parchment of Teleport Other You have 52 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listpaµj|¹ A parchment of Nazja's Percussive Tempering. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Nazja's Percussive Tempering Forgecraft5noqaµjâ_ /Nazja's Percussive Tempering Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft spells. This process results in a flurry of sparks, slag, and concussive qaµj¯` 9shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off. Level: 5School: Forgecraft Fail: 88% (45%)  Power: 1% Damage: 4d4 (max 4d20)  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also corrodes you. This spell is empowered while you are enkindled. You aren't experienced enough to cast this spell. qaµjñ` 4_________________ Scholars long considered the hammer mere theatrics to mask the complex structural enhancement magics which must underpin this spell, and yet every attempt to remove it from the incantation has caused the spell to lose itsraµjÅñ~ A parchment of Nazja's Percussive Tempering. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  raµj¼ò>a - Nazja's Percussive Tempering Forgecraft5nosaµjI§Welcome to Daokhly's Book Shop! What would you like to do?a -  182 gold a parchment of Awaken Armour  b -  81 gold a parchment of Lesser Beckoning  c -  257 gold a parchment of Nazja's Percussive Temperingd -  350 gold a parchment of Permafrost Eruption  e -  56 gold a parchment of Sandblast  f -  81 gold a parchment of Scorch  g -  459 gold a parchment of Sphinx Sisters  h -  123 gold a parchment of Stone Arrow  i -  123 gold a parchment of Swiftness  j -  123 gold a parchment of Teleport Other You have 52 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listvaµjÜ• A parchment of Scorch. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - ScorchFire 2nowaµj5ˆ(Scorch Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time. Level: 2School: FireFail: 12% (2%)  Power: 4% Damage: 2d5 (max 2d9)  Range: 3  Noise: Loud Miscasting this spell causes magic contamination. This spell is empowered while you are enkindled. This spell would have no effect right now because you can't see any hostile targets that would be affected.xaµjB€x A parchment of Scorch. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Scorch Fire2noxaµjà ÐWelcome to Daokhly's Book Shop! What would you like to do?a -  182 gold a parchment of Awaken Armour  b -  81 gold a parchment of Lesser Beckoning  c -  257 gold a parchment of Nazja's Percussive Tempering  d -  350 gold a parchment of Permafrost Eruption  e -  56 gold a parchment of Sandblast  f -  81 gold a parchment of Scorch  g -  459 gold a parchment of Sphinx Sisters  xaµjŠ Uh -  123 gold a parchment of Stone Arrow  i -  123 gold a parchment of Swiftness  j -  123 gold a parchment of Teleport Other You have 52 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listyaµj˜+/ A parchment of Sphinx Sisters. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book yaµjd,| SpellsTypeLevelKnown  a - Sphinx SistersHexes/Summoning7nozaµjÔ‰˜Sphinx Sisters Summons a pair of riddling sphinxes - one guardian and one marauder - to debilitate the caster's enemies with hexes and batter them with violent winds. Spell power increases the sphinxes' durability and the power of their spells. Level: 7 Schools: Hexes/Summoning Fail: 100% Power: 1% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or summons a nameless horror. You can sustain at most two creatures summoned by this spell. You aren't experienced enough to cast this spell.zaµj§Š|aµjÎÕŽ A parchment of Sphinx Sisters. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Sphinx SistersHexes/Summoning7no|aµj™%Welcome to Daokhly's Book Shop! What would you like to do?a -  182 gold a parchment of Awaken Armour  b -  81 gold a parchment of Lesser Beckoning  c -  257 gold a parchment of Nazja's Percussive Tempering  d -  350 gold a parchment of Permafrost Eruption  e -  56 gold a parchment of Sandblast  f -  81 gold a parchment of Scorch  g -  459 gold a parchment of Sphinx Sisters  h -  123 gold a parchment of Stone Arrow  i -  123 gold a parchment of Swiftness  j -  123 gold a parchment of Teleport Other You have 52 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listaµjÿá aµjè aµjÆï ..... #...........#Ebak the Grave Robber ......#...##.....#Revenant .................###Health: 33/33 ======================== ...........<.......#####Magic: 7/7======================== ........................AC: 2Str: 11 #######...##.....#.#####EV: 11Int: 16#... ####..#.#SH: 0Dex: 9...! #..# .XL:  4 Next:  4% Place: Dungeon:3 # ####g #.@# ##Noise: ---------  Time: 1882.7 (0.0).#..#-) Claws###[3aµjÐñ ‚9;49m..#Cast: Soul Splinter#...Memories (1) ..#####Found a sharpened bronze wand and a sedimented golden potion. _There is a stone staircase leading up here. _Found Daokhly's Book Shop. _e - a wand of paralysis (8) _There are no items here. _There is an entrance to Daokhly's Book Shop here.aµjgõ aµjÀ÷ aµjáü aµj|þ �aµj#¼I�aµjÇ| _�aµj§Ì„�aµjýÍ�aµjMÏ�aµjÓÓ,�aµj�Ô�aµjÜ......... ########...##.....#.##### # #... ####..#.# .�aµjÝó ...! #..# . ## ####g #.∩# ## . . #..# . ## #..###### . ..#####........ .......@####...6.7 (4 ..####### �aµjlß�aµj<í‚aµj"‚aµjÖ‚aµjo‚aµj ‚aµjª‚aµjðB‚aµjm,‚aµjø‚aµj:"‚aµj#%B‚aµj¬-¶ <....########...##.....#.#####  .# #... ####..#.#  .. ...! #..# .  .## ####g #.∩# ##  .. . #..#  .. ## #..######  .. ###..#####...........####...9.7 (3###..####### #‚aµjs.&#‚aµjw0‚aµjÞ5‚aµj}7ƒaµjè3ƒaµjkƒaµj«Bƒaµj,ƒaµjä$p  A goblin comes into view.ƒaµj5v##.<..  ###.##...##.....#.##### .# #... ####..#.# .. ...!. #..# . .## ####g. #.∩# ## .. .... #..# .. ##.. #..###### ..##..#####.....####...##..####### # #..Soul Splinter#.##.#.g   goblin (asleep).#90.7 (1ƒaµj–811.7 (2 _ƒaµj?ƒaµj"A†aµj"?8##.<..........................  Ebak the Grave Robber  ###.########...##.....#.#####  Revenant  .# #... ####..#.#  Health: 33/33 ========================  .. ...!. #..# .  Magic: 6/7====================----  .## ####g. #.∩# ##  AC: 2Str: 11  .. ..*. #..#  EV: 11Int: 16  .. ##.* #..######  SH: 0†aµjAÁDex: 9  .. #####.*#####........  XL:  4 Next:  4% Place: Dungeon:3 .......@.....####...  Noise: ---------  Time: 1891.7 (0.0) #####..####### #  -) Claws #.. Cast: Soul Splinter #.# Memories (1)  #. #. g   goblin (asleep) . # _There is an entrance to Daokhly's Book Shop here. _A goblin comes into view.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to affect: 65%)Šaµjùã X g*Šaµj¯3©g*Aim: a goblin, wielding a +0 dagger (asleep, chance to affect: 65%)‹aµj©S##.<..........................Ebak the Grave Robber###.########...##.....#.#####Revenant.##... ####..#.#Health: 33/33 ========================.. ...!. #..# .Magic: 6/7====================----.## ####*. #.∩# ##AC: 2Str: 11...... #..#EV: 11Int: 16..##.. #..######SH: 0Dex: 9.. #####..#####........XL:  4 Next:  4% Place: Dungeon:3.......@.....####...Noise: ---------  Time: 1891.7 (0.0)#####..####### #-) Claws#..[11;‹aµjÓTÑ38HCast: Soul Splinter#.#Memories (1) #.#.g   goblin (asleep).# _There is an entrance to Daokhly's Book Shop here. _A goblin comes into view.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to affect: 65%)‹aµj£-J gweak, ally target, soul-splin…)*   soul wisp (summoned)A fragment of the goblin's soul is dislodged from its body.  The goblin looks weaker.‹aµjxÈf .g  The goblin shouts!  You hear a shout!‹aµj“Í3*‹aµjêÑn===2.7 (1Soul Splinter‹aµj†át _Your soul wisp barely misses the goblin.�aµj{˜ ##.<..........................  Ebak the Grave Robber  ###.########...##.....#.#####  Revenant  .# #... ####..#.#  Health: 33/33 ========================  .. ...*. #..# .  Magic: 5/7=================-------  .## ####.. #.∩# ##  AC: 2Str: 11  .. ..g. #..#  EV: 11Int: 16  .. ##.. #..######  SH: 0Dex: 9  .. #####..#####........  XL:  4 Next:  4% Place: Dungeon:3 .......@.....####...  Noise: ===------  Time: 1892.7 (0.0) #####..####### #  -) Claws [�aµj™ ¨33m#.. Cast: Soul Splinter #.# Memories (1)  #. #. g   goblin (weak, ally target, soul-splin…) . *   soul wisp (summoned) #You hear a shout! _Your soul wisp barely misses the goblin.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line–aµjJÒ–aµjkÚ}##.<..........................Ebak the Grave Robber###.########...##.....#.#####Revenant.##... ####..#.#Health: 33/33 ========================.. ...*. #..# .Magic: 6/7====================----.## ####.. #.∩# ##AC: 2Str: 11....g. #..#EV: 11–aµj¯ÛFInt: 16..##.. #..######SH: 0Dex: 9.. #####..#####........XL:  4 Next:  4% Place: Dungeon:3.......@.....####...Noise: ===------  Time: 1892.7 (0.0)#####..####### #-) Claws#..Cast: Soul Splinter#.#Memories (1) #.#.g   goblin (weak, ally target, soul-splin…).*   soul wisp (summoned)#You hear a shout! _Your soul wisp barely misses the goblin.Aiming: Soul Splinter (safe; 1% risk of failure)  –aµjÜüPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line–aµj‚ –aµjw Quiver which action? Items ([,] to cycle)  a - Throw: 4 darts (poison)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Soul Splinterd - Cast: Kinetic Grapnel  e - Cast: Fugue of the Fallen (3%)  f - Cast: Vampiric Draining (3%) Abilities ([,] to cycle)  –aµj\ _g - Abil: Enkindle [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on§aµjd §aµj‚á ##.<..........................Ebak the Grave Robber###.########...##.....#.#####Revenant.##... ####..#.#Health: 33/33 ========================.. ...*. #..# .Magic: 6/7====================----.## ####.. #.∩# ##AC: 2Str: 11..§aµj'ã ..g. #..#EV: 11Int: 16..##.* #..######SH: 0Dex: 9.. #####.*#####........XL:  4 Next:  4% Place: Dungeon:3.......@.....####...Noise: ===------  Time: 1892.7 (0.0)#####..####### #-) Claws#..Throw: 4 darts (poison)#.#Memories (1) #.#.g   goblin (weak, ally target, soul-splin…).*   soul wisp (summoned)# _Your soul wisp barely misses the goblin.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (weak, ally target, soul-splintered, 37% tohit)[§aµj¹ã 6;15H¨aµj‹°€.g..  You can't see that place.  [the floor.]¨aµj] :..¨aµjp *.#¨aµjq a rock wa¨aµjÎq ll.]¨aµjÓ­ 7##©aµjµ3T  #©aµj®Âu  .****©aµj1>..©aµj¡²X..g.©aµjϯ.gAim: a goblin, wielding a +0 dagger (weak, ally target, soul-splintered, 37% tohit)ªaµj³òe##.<..........................ªaµj� Ebak the Grave Robber###.########...##.....#.#####Revenant.##(.. ####..#.#Health: 33/33 ========================.. ..(*. #..# .Magic: 6/7====================----.## ####(. #.∩# ##AC: 2Str: 11....(. #..#EV: 11Int: 16..##.( #..######SH: 0Dex: 9.. #####.(#####........XL:  4 Next:  4% Place: Dungeon:3.......@.....####...Noise: ===------  Time: 1892.7 (0.0)#####..####### [4ªaµjI (0m#-) Claws#..Throw: 4 darts (poison)#.#Memories (1) #.#.g   goblin (weak, ally target, soul-splin…).*   soul wisp (summoned)# _Your soul wisp barely misses the goblin.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (weak, ally target, soul-splintered, 37% tohit)ªaµj¸ŸÑ .g  You throw a dart. The dart barely misses the goblin.!*ªaµjÀÊ...---3.7 (1Cast: Soul Splinter _¬aµj÷n ø....<##### ###.<..........................###.########...##.....#.##### .# #(..#####..#.# .. ...!.# #..# . .## ####.*# #.∩# ## .. ....# #..#  .. ##.g# #..######.. #####.@#####......................####...######..####### # #... #.## #. #. ..#¬aµj4r N.*¬aµja| ¬aµjƒ† O=--4¬aµj²‡ ¬aµjŠ’ T _The goblin closely misses you.­aµjV¹ ­aµjÔº µReally attack while wielding nothing? Y - Yes  N - No°aµjk°aµj‡..................<.......#####Ebak the Grave Robber ###.<..........................Revenant###.########...##.....#.#####Health: 33/33 ========================.##(..#####..#.#Magic: 6/7====================----.. ...!.# #..# .AC: 2Str: 11.## ####..# #.∩# ##EV: 11Int: 16.....*# #..#SH: 0Dex: 9..##.)# #..######XL:  4 Next:  4% Place: Dungeon:3.. #####.@#####........Noise: =--------  °aµj_ˆWTime: 1894.7 (1.0)..............####...-) Claws######..####### #Cast: Soul Splinter#...Memories (1) #.###.g   goblin (weak, ally target, soul-splin…)#.*   soul wisp (summoned)..#Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (weak, ally target, soul-splintered, 37% tohit) _You throw a dart. The dart barely misses the goblin. _The goblin closely misses you.You scratch the goblin.°aµj!‹N.*°aµjô’Ÿ*   soul wisp (summoned)°aµješµ 55  Aim: a goblin, wielding a +0 dagger (weak, ally target, soul-splintered, 37% to hit) _You throw a dart. The dart barely misses the goblin. _The goblin closely misses you.You scratch the goblin. _You kill the goblin!°aµj£¡°aµj$¤^ _Training target 2.0 for Stealth reached!µaµjuš ™ _µaµj¼¡ ,µaµjï¥ k  A hobgoblin comes into view.µaµjÕ³  ##...##.....# ...#........### ...................<.......##### .###.<........g.................###.########...##.....#.##### .# #(..#####..#. .. ...!.# #..# . .#########..# #.∩# ##  .. .......@.# #..# -.. #######.*# #..######.. #####..#####........Soul Splinter..............####...######..####### # #...g   hobgoblin (wandering) #.##.[42µaµjδ 9m*   soul wisp (summoned) #.# . #.# #µaµjò¹ %6µaµjõ» K*)µaµj;Å Dally target)µaµjZË K-7.7 (2 _µaµj6â µaµjsä »aµj5˜ .. #..........#...##.....#  Ebak the Grave Robber ...#.....................###  Revenant ...................<.......#####  Health: 33/33 ======================== .###.<........g.................  Magic: 5/7=================-------  ###.########*..##.....#.#####  AC: 2Str: 11 .# #*..#####..#.#  EV: 11Int: 16 .. ..*!.# #..# .  SH: 0Dex: 9 .#########*.# #.∩# ##  XL:  4 Next:  5% Place: Dungeon:3 .. .......@*# #..#  Noise: ---------  Time: 1897.7 (0.0) .. #######.)# #..######  -»aµjÓ™ Ã) Claws .. #####..#####........  Cast: Soul Splinter ..............####...  Memories (1)  ######..####### #  #... g   hobgoblin (ally target) #.##.  *   soul wisp (summoned) #.# .  #.# # _Training target 2.0 for Stealth reached! _A hobgoblin comes into view.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (ally target, chance to affect: 65%)¼aµj`>}.. #..........#...##.....#Ebak the Grave Robber ...#.....................###Revenant ...................<.......##### Health: 33/33 ======================== .###.<........*................. Magic: 5/7=================-------###.########...##.....#.##### AC: 2Str: 11.##(..#####..#.#EV: 11Int: 16¼aµj¾A.. ...!.# #..# .SH: 0Dex: 9.#########..# #.∩# ##XL:  4 Next:  5% Place: Dungeon:3.. .......@*# #..#Noise: ---------  Time: 1897.7 (0.0).. #######.)# #..######-) Claws.. #####..#####........Cast: Soul Splinter..............####...Memories (1) ######..####### ##...g   hobgoblin (ally target)#.##.*   soul wisp (summoned)#.# .#.# # _Training target 2.0 for Stealth reached! _A hob¼aµj�Bãgoblin comes into view.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (ally target, chance to affect: 65%)¼aµj´1§¼aµjB.Ïweak, ally target, soul-sp…) Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (ally target, chance to affect: 65%)  Your soul wisp disappears in a puff of smoke!A fragment of the hobgoblin's soul is dislodged from its body.¼aµjºôr .gThe hobgoblin looks weaker.*§.=8.7 (1Soul Splinter _Àaµj Æ.. #..........#...##.....#  Ebak the Grave Robber ...#.....................###  Revenant ...................<.......#####  Health: 33/33 ======================== .###.<.........*................  Magic: 4/7=============-----------  ###.########g..##.....#.#####  AC: 2Str: 11 .# #(..#####..#.#  EV: 11Int: 16 .. ...!.# #..# .  SH: 0Dex: 9 .#########.§# #.∩# ##  XL:  4 Next:  5% Place: Dungeon:3 .. .......@.# #..#  Noise: =--------  Time: 1898.7 (0.0) .. #######.)# #..######ÀaµjEÇ‹  -) Claws .. #####..#####........  Cast: Soul Splinter ..............####...  Memories (1)  ######..####### #  #... g   hobgoblin (weak, ally target, soul-sp…) #.##.  *   soul wisp (summoned) #.# .  #.# # A fragment of the hobgoblin's soul is dislodged from its body. _The hobgoblin looks weaker.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÀaµjÁ˜j***@Àaµj1Ql*.*!ÀaµjB‘Ýg*.*Aim: a hobgoblin (weak, ally target, soul-splintered, not susceptible)Àaµjú» (.. #..........#...##.....#Ebak the Grave Robber ...#.....................###Revenant ...................<.......##### Health: 33/33 ======================== .###.<.........*................ Magic: 4/7=============-----------###.########*..##.....#.##### AC: 2Str: 11.##(..#####..#.#EV: 11Int: 16.. ...!.# #..# .SH: 0Dex: 9.#########.§# #.∩# ##XL:  4 Next:  5% Place: Dungeon:3Àaµj̽ u.. .......@.# #..#Noise: =--------  Time: 1898.7 (0.0).. #######.)# #..######-) Claws.. #####..#####........Cast: Soul Splinter..............####...Memories (1) ######..####### ##...g   hobgoblin (weak, ally target, soul-sp…)#.##.*   soul wisp (summoned)#.# .#.# #A fragment of the hobgoblin's soul is dislodged from its body. _The hobgoblin looks weaker.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (weak, ally target, soul-splintered, not susceptible)Àaµj– Àaµj"s.g _The hobgoblin looks weaker.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (weak, ally target, soul-splintered, not susceptible)  The hobgoblin is unaffected.Àaµje N.*Àaµjô+$.Àaµjd119.7 (1 _Àaµjæ9Àaµjø:Éaµj=+ . #...........# ..#...##.....# #............### ...........<##### .###.<..........................###.########.*.##.....#.###### ######(g.#####..#.#. .......!.# . #########∩# ##......... #######.)# #..######.. #####..#####...................####...######..####### #.. #..g.*-900Éaµjþ:Éaµj?ÊaµjœÜ)  You scratch the hobgoblin.Êaµj$÷Š !The hobgoblin is heavily wounded.The hobgoblin closely misses you. Your soul wisp touches the hobgoblin.*   soul wisp (summoned)Êaµjßþh5====7=1ÊaµjbÊaµj9I _The hobgoblin dies!ËaµjCci ###.#####.#.# . ...........# ...#...##.....# #.......### ...........<##### .###.<..........................###.########...##.....#.###### ######(*.#####..#.#. .......Ëaµj3dÞ.# . #########∩# ##......... #######.)# #..######.. #####..#####...................####...######..####### #..#Ëaµj—oËaµjt--2Ëaµjw{Ëaµjk‚» Ss - a sedimented golden potion*.Ëaµj7�S   ball python (constriction, distracted…)*   soul wisp (summoned)ËaµjK¨Æ-3.7 (2 _You see here a hobgoblin corpse.Îaµjá§ Ï #..Kg..... .. #.#... # ##.##.#####.#.## #. .#...........# ##...##.....# #.......### ...........<.......##### #.###.<........S.................###.########*..##.....#.##### .# ######@..#####..#.# ..........†.# #..# . .#########..# #.∩# ## .. .........# #..# ÎaµjÛ¨  .. #######.)# #..######.. #####..#####........ ..............####...######..####### # #..ÎaµjZ¶ Î SS  ally targetThe ball python bites your soul wisp but does no damage.Îaµj¼ 2=4.7 (1Îaµj®Ã Îaµj‘Ç 6 _Your soul wisp touches the ball python.ÎaµjCÈ S _You see here a poisoned dart.ÏaµjõH ™  f - 4 poisoned darts (gained 1)  The ball python barely misses your soul wisp.Ïaµjg ½====5 _Your soul wisp barely misses the ball python.Ðaµj@ß Á.... ..#####  #..Kg...... ... #.#... # ##..........##.#####.#.# #. ................# #..........#...## #...............### ....................<.......##### #.###.<........S.................###.##.....#.###### ######*..#####..#.#.........†.# . #########∩# ##.........###)# #..######.. #####..#####...................####...######..####### # *.  You swap places with your soul wisp. The ball python bites you.Ðaµjþ n  The ball python misses you.The ball python bites you but does no damage.2-6Soul Splinter _The ball python barely misses you.Ñaµj¹¸ W  You barely miss the ball python. *.  The ball python is heavily wounded.The ball python barely misses you. The ball python grabs you.Ñaµjú ÑaµjÁÄ Ð0---  1  7Constr ÑaµjÈÍ Ñaµj<Ò _ _The ball python constricts you.ÒaµjŽiQ .  You scratch the ball python.Òaµjul.KÒaµj�m1*.ÒaµjwˆK   kobold (Òaµjá€�11 88Soul SplinterÒaµj;�ÒaµjE O _You kill the ball python!Ôaµj&Q ËS......## #### ....... ...# ..#####  #..Kg...... ... #.#... # ###.#####.#.# #. .........# #...## #......### ....................<##### #.###.<..K.....*@................###.########...##.....#.###### ######...#####..#.#.........†.# . #########∩# ##......... ##)# #..######.. #####..#####...................####....K*.ÔaµjL Ôaµj:˜ ÔaµjÜ _1=--9Ôaµjd× Öaµjm #...S......## ####  Ebak the Grave Robber  #......... ...# ..#####  Revenant  #..Kg...... ... #.#...  Health: 31/33 ======================-- # ##..........##.#####.#.##  Magic: 4/7=============----------- #. ...........#...........#  AC: 2Str: 11 ... #..........#...##.....#  EV: 11Int: 16 ....#.....................###  SH: 0Dex: 9 ....................<.......##### XL:  4 Next:  8% Place: Dungeon:3 #.###.<...K...*.@................ Noise: ---------  Time: 1909.7 (0.0)  ###.########...##.Öaµj­"³....#.##### -) Claws .# ######...#####..#.#  Cast: Soul Splinter ..........†.# #..# .  Memories (1)  .#########..# #.∩# ##  .. .........# #..#  K   kobold (ally target) .. #######.)# #..######  *   soul wisp (summoned) .. #####..#####........  ..............####... You scratch the ball python. _You kill the ball python!Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line×aµj Û~...**@×aµjGH9..×aµjÜÎ9..×aµj°; †.*Aim: a soul wisp (summoned, friendly, not susceptible)×aµjs« e **Øaµj¥B•**Aim: a soul wisp (summoned, friendly, not susceptible)Øaµj T .*ØaµjZ™-..ØaµjC.-..Øaµjì„ 9..ÛaµjqÛaµjÄ*4 #...S......## ####Ebak the Grave Robber#......... ...# ..#####ÛaµjÇ,(Revenant#..Kg...... ... #.#...Health: 31/33 ======================-- ÛaµjC# ##..........##.#####.#.##Magic: 5/7=================------- #. ...........#...........#AC: 2Str: 11 ... #..........#...##.....#EV: 11Int: 16 ....#.....................###SH: 0Dex: 9 ....................<.......##### XL:  4 Next:  8% Place: Dungeon:3 #.###.<...K...*.@................ Noise: ---------  Time: 1909.7 (0.0)###.########...##.....#.##### -) Claws.# ######...#####..#.#Cast: Soul Splinter..........†.#[ÛaµjtDm40m #..# .Memories (1) .#########..# #.∩# ##.. .........# #..#K   kobold (ally target).. #######.)# #..###### *   soul wisp (summoned).. #####..#####......................####...You scratch the ball python. _You kill the ball python!Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÜaµjÖS #...S......## ####  Ebak the Grave Robber  #......... ...# ..#####  Revenant  #..Kg...... ... #.#...  Health: 31/33 ======================-- # ##..........##.#####.#.##  Magic: 2/7======------------------ #. ...........#...........#  AC: 2Str: 11 ... #..........#...##.....#  EV: 11Int: 16 ....#.....................###  SH: 0Dex: 9 ....................<.......##### XL:  4 Next:  8% Place: Dungeon:3 #.###.<...K...*.@................ Noise: ---------  Time: 1909.7 (0.0)  ###.########...##.....#.##### -) Claws .# ######...#####..#.#  Cast: Fugue of the Fallen (3%)  ..........†.# #..# .  Memories (1)  .#########..# #.∩# ##  .. .........# #..# Üaµj÷}Û  K   kobold (ally target) .. #######.)# #..######  *   soul wisp (summoned) .. #####..#####........  ..............####... You scratch the ball python. _You kill the ball python!Casting: Fugue of the Fallen (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÜaµjõ¾ Z #...S......## ####Ebak the Grave Robber#......... ...# ..#####RevenantÜaµjÔÀ #..Kg...... ... #.#...Health: 31/33 ======================-- # ##..........##.#####.#.##Magic: 5/7=================------- #. ...........#...........#AC: 2Str: 11 ... #..........#...##.....#EV: 11Int: 16 ....#.....................###SH: 0Dex: 9 ....................<.......##### XL:  4 Next:  8% Place: Dungeon:3 #.###.<...K...*.@................ Noise: ---------  Time: 1909.7 (0.0)###.########...##.....#.##### -) Claws.ÜaµjN B# ######...#####..#.#Cast: Fugue of the Fallen (3%) ..........†.# #..# .Memories (1) .#########..# #.∩# ##.. .........# #..#K   kobold (ally target).. #######.)# #..###### *   soul wisp (summoned)Üaµj‰è Û.. #####..#####......................####...You scratch the ball python. _You kill the ball python!Casting: Fugue of the Fallen (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÜaµjÒ #...S......## ####  Ebak the Grave Robber  #......... ...# ..#####  Revenant  #..Kg...... ... #.#...  Health: 31/33 ======================-- # ##..........##.#####.#.##  Magic: 5/7=================------- #. ...........#...........#  AC: 2Str: 11 ... #..........#...##.....#  EV: 11Int: 16 ....#.....................###  SH: 0Dex: 9 ....................<.......##### XL:  4 Next:  8% Place: Dungeon:3 #.###.<...K...*.@................ [4Üaµj®¿0mNoise: ---------  Time: 1909.7 (0.0)  ###.########...##.....#.##### -) Claws .# ######...#####..#.#  Zap: wand of paralysis (8) ..........†.# #..# .  Memories (1)  .#########..# #.∩# ##  .. .........# #..#  K   kobold (ally target) .. #######.)# #..######  *   soul wisp (summoned) .. #####..#####........  ..............####... You scratch the ball python. _You kill the ball python!Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÞaµjU/ #...S......## ####Ebak the Grave Robber#......... ...# ..#####Revenant#..Kg...... ... #.#...Health: 31/33 ======================-- # ##..........##.#####.#.##Magic: 5/7=================------- #. ...........#...........#AC: 2Str: 11 ... #..........#...##.....#EV: 11Int: 16 ....#.....................###SH: 0Dex: 9 ....................<.......##### XL:  4 Next:  8% Place: Dungeon:3 Þaµj#.###.<...K...*.@................ Noise: ---------  Time: 1909.7 (0.0)###.########...##.....#.##### -) Claws.# ######...#####..#.#Abil: Enkindle..........†.# #..# .Memories (1) .#########..# #.∩# ##.. .........# #..#K   kobold (ally target).. #######.)# #..###### *   soul wisp (summoned).. #####..#####......................####...You scratch the ball python. _You kill the ball python!Non-targeted abil: EnkindlePress: ? - help, Q - select action, ( or ) ÞaµjÏJ- cycleDir - look around, f - activateàaµjž1/ #...S......## ####Ebak the Grave Robber#......... ...# ..#####Revenant#..Kg...... ... #.#...Health: 31/33 ======================-- # ##..........##.#####.#.##Magic: 5/7=================------- #. ...........#...........#AC: 2Str: 11 ... #..........#...##.....#EV: 11Int: 16 ....#.....................###SH: 0Dex: 9 ....................<.......##### XL:  4 Next:  8% Place: Dungeon:3 àaµj½2²#.###.<...K*****@................ Noise: ---------  Time: 1909.7 (0.0)###.########...##.....#.##### -) Claws.# ######...#####..#.#Throw: 4 darts (poison)..........†.# #..# .Memories (1) .#########..# #.∩# ##.. .........# #..#K   kobold (ally target).. #######.)# #..###### *   soul wisp (summoned).. #####..#####........àaµjÚ3ò..............####...You scratch the ball python. _You kill the ball python!Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +1 short sword of venom (ally target, 37% to hit)åaµjÞT j K..åaµjco 7.*åaµjðF˜K*Aim: a kobold, wielding a +1 short sword of venom (ally target, 37% to hit)æaµjݵ¾Really fire in your soul wisp's direction? Y - Yes  N - Noéaµj® éaµjÞÚ  #...S......## ####Ebak the Grave Robber#......... ...# ..#####Revenant#..Kg...... ... #.#...Health: 31/33 ======================-- # ##..........##.#####.#.##Magic: 5/7=================------- #. ...........#...........#AC: 2Str: 11 ... #..........#...##.....#EV: 11Int: 16 ....#.....................###SH: 0Dex: 9 ....................<.......##### XL:  4 Next:  8% Place: Dungeon:3 #.###.<...K...*.@................[39éaµj¡Ü ý;49m Noise: ---------  Time: 1909.7 (0.0)###.########...##.....#.##### -) Claws.# ######...#####..#.#Throw: 4 darts (poison)..........†.# #..# .Memories (1) .#########..# #.∩# ##.. .........# #..#K   kobold (ally target).. #######.)# #..###### *   soul wisp (summoned).. #####..#####......................####... _You kill the ball python!Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +1 short sword of venom (ally target, 37% to hit)  Okay, then.éaµjöà YCast: Soul SplinteréaµjD _êaµjl9 S......#### #### ....... ...# ..#####  #..Kg...... ... #.#... # ##.##.#####.#.# #. .........# #...## #......### ................@...<##### #.###.<...K...*..................###.########...##.....#.###### ######...#####..#.#.........†.# .#########∩# ##......... ##)# #..######.. #####..#####......K*[37êaµjÍ; Om.10.7 (1 _êaµjA êaµj°B ìaµjGGk  Ebak the Grave Robber  #...S......#### ####  Revenant  #......... ...# ..#####  Health: 31/33 ======================--  #..Kg...... ... #.#...  Magic: 4/7=============----------- # ##..........##.#####.#.##  AC: 2ìaµj3VStr: 11 #. ...........#...........#  EV: 11Int: 16 ... #..........#...##.....#  SH: 0Dex: 9 ....#.....................###  XL:  4 Next:  8% Place: Dungeon:3 ................@...<.......##### Noise: ---------  Time: 1910.7 (0.0) #.###.<....K.*................... -) Claws  ###.########...##.....#.##### Cast: Soul Splinter .# ######...#####..#.#  Memories (1)  ..........†.# #..# .  .#########..# #.∩# ##  K   kobold (ally target) .. .........# #..#  *  [3ìaµjˆYx7m soul wisp (summoned) .. #######.)# #..######  .. #####..#####........ Aim: a kobold, wielding a +1 short sword of venom (ally target, 37% to hit) _Okay, then.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineîaµjÍ�§**@K.* _Okay, then.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +1 short sword of venom (ally target, chance to  affect: 65%)îaµjPª ***K.*ðaµji ðaµjO âEbak the Grave Robber#...S......#### ####Revenant#......... ...# ..#####Health: 31/33 ======================--#..Kg...... ... #.#...Magic: 5/7=================------- # ##..........##.#####.#.##AC: 2Str: 11 #. ...........#...........#EV: 11Int: 16 ... #..........#...##.....#SH: 0Dex: 9 ....#.....................###XL:  4 Next:  8% Place: Dungeon:3 ðaµjÏ “................@...<.......##### Noise: ---------  Time: 1910.7 (0.0) #.###.<....K.*................... -) Claws###.########...##.....#.##### Cast: Soul Splinter.# ######...#####..#.#Memories (1) ..........†.# #..# ..#########..# #.∩# ##K   kobold (ally target).. .........# #..#*   soul wisp (summoned).. #######.)# #..######.. #####..#####........ _Okay, then.Aiming: Soul Splinter (safe; 1% risk of failure)  ðaµj| üPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineðaµj:; ðaµjvM POkay, then.ðaµj&r D _óaµj÷ÿA.KóaµjE 9 óaµjT|6=======1.7 (1óaµj0óaµjÙ óaµjðD_You drop a poisoned dart. Your soul wisp touches the kobold.õaµjí4K.õaµjw*ž )f - 4 poisoned darts (gained 1)  Your soul wisp touches the kobold.õaµj·.Ÿ*   soul wisp (summoned)õaµjq7-92õaµj?õaµjЇF _The kobold dies!÷aµj˜Úf*2=÷aµjÎö_ _You swap places with your soul wisp.÷aµjÍ‹===  Things that are here:÷aµjx?÷aµj2Ah #..........##########÷aµjD‚ #.............#. ..#####÷aµjœD€ #.............. #.#... ÷aµj EM # ##÷aµjEFT....##.#####.#.## ÷aµjeGA ##. ...#...........#  ##... #...#...##.....#  $.....#...###  #...@*.....<.......÷aµj6H5.7 (3  ##.###.<.... ###.########...##.....#. .# ######...#####..#.# ..........†.# #..# .÷aµjI> .#########..# #.∩# ## .. .........# #..# .. #######.)# #..#### .. #####..#####......÷aµjZN÷aµj O÷aµjñz  _a +1 short sword of venom; a kobold corpseúaµjLž úaµjÝ¢ *6.7 (1úaµj|¬ úaµjñ­ S _d - a +1 short sword of venomüaµj¼õüaµjùöüaµjØ÷üaµjñûüaµjAýüaµjþÅ3== _HP restored.üaµjh _üaµj„¨ ..##########  #.##########  #....#. ..#### #...... #.#...üaµj­ª # ##..##.#####.#.## ##. ..#...........# ##... ##...##..... $.....#......8.7 (2 #.....†<##.###.<.....................###.########...##.....#. #.# ######...#####..#. ..........†.# #..#  .#########..# #üaµj9<.∩# .. .........# #..# ..##.)# #..##üaµjp üaµju1üaµj‘2üaµjÒ¶3üaµjX¸üaµj¼üaµj:½.üaµj¶¿üaµjoÀüaµjòÆBüaµjDÈüaµjñÈüaµj±ÉüaµjpÙÿ ###  ...##########  ###########  #...#. ..## #...... #.#. # ###..##.#####.#. ##....#.......... ##... ##...##.....20 $.....#.. #.....†<##.###.<..................##.########...##.... #.# ######...#####.. ...........†.# #..#..#########..# #.∩ .. .........# #..üaµjáàüaµj?èüaµjîéýaµj)F=7==== _Magic restored.ýaµj÷G§ýaµj‹ 3ýaµjô&r _Your soul wisp disappears in a puff of smoke!ýaµj64IýaµjâCª ### ...### #...# #...#. . #... # #####...##.##### ##...# ##... #.@..§.....#...##3.7 (3 $.....#.... #......†......< ##.###.< ###.########...## #.# ######...#### ...........†.# #..#########..# .. ...#ýaµj!Pýaµj£Xþaµjïx·þaµjWÀ====þaµjéˆA ####  ...##########  #...#### #....#. #........  #####...##.## ##..@...........#..6 ##...##..#...##.$.....#.......#.##.......†. ##.###.<...........#. ###.########...# #. #.# ######...# .. ...........†.#  #..#########..# þaµj³Œþaµjº”þaµj—ÿaµjHÿaµjI3ÿaµjýLÿaµj:NÿaµjyTnÿaµjhUÿaµj®VÿaµjëWÿaµjiXÿaµjÉXÿaµjñYÿaµjJ[ÿaµjª[ÿaµj\ÿaµjá]ÿaµj_,ÿaµj¼_ÿaµjb,ÿaµj©bÿaµj�jÕ####...######### #.......... #.......... #.......... #####.#.... .##.......... #.@.....#......32.7 (6 #.##.....†.ÿaµj3kô ... ##.###.< #### #.# ###.####### #.# #.# ##### ..# ......... ### #..###### .. ..... .. ####ÿaµj·mÿaµjrtÿaµjÉw> _You now have 64 gold pieces (gained 12).bµj�3bµj�bµj‘bµj”’bµj%™šbµj‰šBbµj «p #......... #......... ########...####...###.......########.##....†.......@###.###.<5.7 (3..####### #.# ###.###### #.# #.# #### ..# ........ ### #..# ..  ..  .. ## ...bµjŽ­bµj"¿bµjhæBbµj)( # # # ##### ## ####...## #.......# ###.#######.##. #.....###.###.<40.7 (5 #.#...####### #.# ###.:....#. #.# #.##.# #. ..# # #. ### #..#. #. ..#. ..  _Found a parchment of Summon Hydra.bµj7m Ibµjp bµjÇr bµj`t bµj+‰ Îbµj Œ Ç #.  #.# ### #.# ## #####.# #### #. ...# # bµj@� S#.###.#######.## #.#...........###.#  #.#.#...####### #.#  #:@...#.# #.#6.7 (6  ###.###.# .  #.# #.# ##  #.# #.#   ..# #.#  ### #.#  bµj• bµj\— bµj˜ bµj]ò  #.  #.#   #.# ##  #####.# ####  #.....# #  #.###.#######.##  #.#...........###.  #.#.#...####### #.  #@....#.# #.  ###.###.# ..  #.# #.#   #.# #.#  ..# #.#  ### #.#   ..  bµjWebµjIh*7.7 (1bµj·mbµjua  You pick up a parchment of Summon Hydra and begin reading...bµj_w*8.7 (2bµj{bµj ~E _You add the spell Summon Hydra to your library.bµj²ñ _bµjó bµjž÷ „bµjñø bµjðù bµjQú bµj¡ú bµjåû bµjIý ,bµj þ bµjêþ bµjÄ Bbµj  A  ## .# .. #.#  #  #.# #  #.# # bµj™ î #.# #####  #.# ##... #####.# ####...## #...@.# #.......#53.7 (5 #.###.#######.##... #.#...........###.# #.#.#...####### #.# # #.....#.# #.# ###.###.# bµjI g ..# #.# #.# ### #.# #.# ..# #.#bµjÄ bµjq bµj bµjû‹Ibµjê“BbµjÊš™ _Found a quarterstaff.bµjT�,bµj¡Bbµj‚µnbµjž¹,bµjÒ½bµjÊÀbµjÃÇ,bµj²ïÔ               ###  #.)  ###  #.# ...  #@# #.9.7 (6  #.# #  #.# #.  #.# #####.  #.# ##..... #####.# ####...##.  #.....# #.......#.  #.###.#######.##......  #.#...........###.###. bµj¡m3bµj•nbµj“rbµjubµjav,bµjf{,bµj‰|bµj[}bµj€bµjù�Bbµj �(           ##########  #.@....... ####62.7 (3 bµj$�Ü#.######## ...# #.# #. #.#  #. #.#  #  #.# #####.  #.# ##..... #####.# ####...## #.....# #.......#.bµjÚ’bµj˜³bµj=¶U _You see here a +0 quarterstaff.bµjã± bµj³ 3bµj‰· bµjE¹ bµj�× ý _ _Found a translucent helmet.bµjª Ê #####  #.)...# #### 7.7 (5 #.#########.[.....##### #.# # #..... #.# #..... #.# #..... #.# #####..... #.# ##..... #####.# ####...##..... #.....# #.......#.....bµjä'  bµj  bµjˆ bµj  bµj/  bµjp bµj0B bµj^, bµj� bµjö bµj% bµjW& bµj,n bµjº- bµj/, bµj�4B bµj›5, bµjODO##############.).........##.#########.##########73.7 (6#.# #..........#.# #.....#.# #.....#.# #####..........###.# ##..............# #####.# ####...##.# #.....# #.......#..... #.###.#######.##......† bµjM3 bµj�P� _You see here the +0 helmet "Wiplanoj" {Light, Dex+5}.bµj•ebµjžg*4.7 (1bµj‡{bµj;s _h - the +0 helmet "Wiplanoj" {Light, Dex+5}bµj½nXGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom bµjÏq: g - a +1 hand axe of sundering Missiles (go to first with ()f - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  h - the +0 helmet "Wiplanoj" {Light, Dex+5} Jewellery (go to first with "=)  e - a ring of wizardry (worn)bµj(B ¦h - the +0 helmet "Wiplanoj" {Light, Dex+5}. A piece of metal headgear. Base armour rating: 1 Light: It surrounds you with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than you, and reducing your stealth. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would increase by 0.4 (11.1 -> 11.5). This ancient artefact cannot be changed by magic or mundane means. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Light} {helmet armour}{helmet armor} {auxiliary armor} {auxiliary armour} (w)ear, (d)rop, (=)adjust, or (i)nscribe.Bbµj`m BbµjN€ BbµjNˆ |Ebak the Grave RobberRevenantHealth: 33/33 ========================Magic: 7/7========================AC: 2Bbµj‰ ]Str: 11EV: 11Int: 16#############SH: 0Dex: 9#.).........#######XL:  4 Next:  9% Place: Dungeon:3#.#########.@.....########## Noise: ---------  Time: 1974.7 (0.0)#.########..........## -) Claws#.##............ Cast: Soul Splinter#.##............ Memories (1) #.#BbµjÞ‰ p#####..........###.###..............#.  #####.# ####...##..........#.  #.....# #.......#............  #.###.#######.##.............†...  _You add the spell Summon Hydra to your library. _Found a quarterstaff. _You see here a +0 quarterstaff. _Found a translucent helmet. _You see here the +0 helmet "Wiplanoj" {Light, Dex+5}. _h - the +0 helmet "Wiplanoj" {Light, Dex+5}Bbµjh‘ Bbµj`“ BbµjË™ Bbµj¤ f  You start putting on your armour.Bbµjð© *5.7 (1Bbµj=« Bbµj}¾ @6.7 (2Bbµj©¿ Bbµj‡É Bbµj Ì *7.7 (3BbµjTÒ Bbµj[Ù BbµjYÛ *8.7 (4Bbµj4à Bbµj4ç BbµjÂè *9.7 (5BbµjÆï Bbµjó è 314 _You continue putting on the +0 helmet "Wiplanoj" {Light, Dex+5}. x5  You finish putting on the +0 helmet "Wiplanoj" {Light, Dex+5}.Bbµj¨ô BbµjKü a....@...Bbµjäý O _You feel agile.FbµjýÖ Fbµj{Û ;Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom  g - a +1 hand axe of sundering Missiles (go to first with ()f - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  h - the +0 helmet "Wiplanoj" (worn) {Light, Dex+5} Jewellery (go to first with "=) FbµjzÜ H e - a ring of wizardry (worn)Ibµjõ�Ibµj!—IbµjJžCEbak the Grave RobberRevenantHealth: 33/33 ========================Magic: 7/7========================AC: 3Str: 11EV: 11Int: 16#############SH: 0Dex: 14#.).........#######XL:  4 Next:  9% Place: Dungeon:3#.#########.@.....########## Noise: ---------  Time: 1979.7 (0.0)#.########..........## -) Claws#.#IbµjçŸl#............ Cast: Soul Splinter#.##............ Memories (1) #.######..........###.###..............#.  #####.# ####...##..........#.  #.....# #.......#............  #.###.#######.##.............†...  _You see here the +0 helmet "Wiplanoj" {Light, Dex+5}. _h - the +0 helmet "Wiplanoj" {Light, Dex+5}You start putting on your armour. _You continue putting on the +0 helmet "Wiplanoj" {Light, Dex+5}. x5  You finish putting on the +0 helmet "Wiplanoj" {Light, Dex+5}. _You feel agile.Ibµj§¦IbµjL¨Ibµj{¯Ibµjf°Ibµj � Ibµj ” C  Skill  Level Train  Apt Skill  Level Train  Apt Ibµjh–  a - Fighting   0.0    +1   k * Spellcasting   2.9  96%  -1           b - Maces & Flails   0.0    -1   l - Necromancy   4.5     0   c - Axes   0.0    -1   m - Forgecraft   0.0    -2  d + Unarmed Combat 0.0   4%  +1       e - Throwing   0.2    -1   n - Evocations   0.0    bµjp— ;10;1m-1           f - Short Blades   0.7    -1       g - Long Blades   0.2    -1               h - Armour   0.0    -1       i - Dodging   2.0    -1       j - Stealth   2.8    +2          bµji˜ nm                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsRbµjB ©Cost Cost  0.8  3.6  1.2  5.0  1.2  1.4  0.8  1.2  1.2  1.2  1.2  1.2  3.6  2.1 relative cost of raising each skill is in cyan. Rbµj•C qtraining|costUbµjp»TargetTarget2.0  4.0  --  6.0  --  --  2.0  --  --  --  --  --  --  --  current training targets, if any.[-] clear all targetscost|targetsZbµjá” ‚a-z] setselected target[bµj~ =[?25h[?0c0 \bµjµP [?25l[?1c\bµjVÛ2.0 Skills enhanced by cross-training are in green.=] set aall targets^bµj‡ˆ^bµjŒ�^bµjÏ–Ebak the Grave RobberRevenantHealth: 33/33 ========================Magic: 7/7^bµj‡—========================AC: 3Str: 11EV: 11Int: 16#############SH: 0Dex: 14#.).........#######XL:  4 Next:  9% Place: Dungeon:3#.#########.@.....########## Noise: ---------  Time: 1979.7 (0.0)#.########..........## -) Claws^bµj˜å#.##............ Cast: Soul Splinter#.##............ Memories (1) #.######..........###.###..............#.  #####.# ####...##..........#.  #.....# #.......#............^bµjz˜b  #.###.#######.##.............†...  _You see here the +0 helmet "Wiplanoj" {Light, Dex+5}. _h - the +0 helmet "Wiplanoj" {Light, Dex+5}You start putting on your armour. _You continue putting on the +0 helmet "Wiplanoj" {Light, Dex+5}. x5  You finish putting on the +0 helmet "Wiplanoj" {Light, Dex+5}. ^bµjž™:_You feel agile.^bµjTž^bµj ^bµj¤¥^bµjѧ_bµjàÐ _bµjéÒ 3_bµjŠÕ _bµjØ _bµjÝÜ f __bµjsÝ ,_bµjÃÞ _bµjà _bµj~à _bµjâà _bµjé #######  #.).........#######  #.#########....@..#### 82.7 (3  #.# #######...####.# _bµjýé p#......##.# #......  #.# #####..........###.# ##..............#....# ####...##..........#...# ...# #.......#... ##.#######.##...†..._bµj€ì _bµj3ò _bµjô `bµj}ë·`bµjðX`bµjÅòB`bµjÛU ########### ).........####### #########.......########## # #######.@........########5 #  #.... . # #.... # # #####..........##.##### # ##..............#....... # ####...##..........#...## # #.......#.................. #######.##.............†< ........###.###.<.abµj˜ÑQabµjà ######## .......####### ######.......########## #..........########## #.............#. ..## #.............. #.#. #####....##.#.8 ##.......#.........  ####...##...#...##.....  #.......#........... ####.##.......†......< .....###.###.<....... ###### #.# ###.########...## #.# #.# ######...##### ..# ....†.# #abµjÃá[40mabµj2ëabµjgìabµj¯îbbµjZº3bbµj¼bbµj Àbbµj§ÇXbbµjCÉ,bbµj+Ëbbµj…ÌbbµjDÎbbµjÑÎbbµjÂÏbbµjøÒbbµjmèG  You see here a kobold corpse. _bbµjÝébbµjoì,bbµjÙíbbµjºñbbµj<ô,bbµjíôbbµjœì .....########## ####..........##########  #.............#. ..#####  #.............. #.#.............##.#####.#.## ..............#...........# ..##..........#...## ...#............### ............†...@..<.......##### 96.7 (8 .###.<.... .# ###.########...##.....#.##### .# #.# ######...#####..#.# bbµj¿ž.# ...........†.# #..# . ## #..#########..# #.∩# ## .. .........# #..#.. #######.)# #..#.. #####..#####........bbµj& bbµj cbµj;™cbµjšcbµj=›cbµjY cbµj¸¦Bcbµj†¨cbµj�ªcbµj5«cbµj­cbµj§¯cbµjd²,cbµj§³cbµjwµcbµj ·cbµj¸cbµj#¹cbµj<»cbµjè¼cbµjN½cbµj1¿cbµj«ÁcbµjÄ,cbµjyÅcbµjÇcbµjGÉcbµjÇÉcbµjáÊcbµj¼ÙcbµjþÚG.....#. ..##### cbµjìÞ ....cbµjÆàˆ #.#... cbµjãý.......##.#####.#.## .......#...........# .......#...##.....# .........### ...†......<.......##### .... ########...##...@.#.##### 2003.7 (7 # ######...#####..#.# ........†.# #..# . #########..# #.∩# ##  ...# #. . #######.)# #..###### . #####..#####......................####...######..####### #cbµj¶écbµjäêcbµj¹(dbµj~«dbµj ­dbµje®dbµj‰¯dbµjQ²dbµje³dbµjÁ¸,dbµjÜÀØ########## #. ..#####  #.#... ##.#####.#.## #...........# #...##.....# .........### †<.......######## ................@....... 7.7 (4###...##.....#.######## ####...#####..#.# .....†.# #..#.. #####..# #.∩####......# #..# #####.)# #..###### #####..#####........ .............####...dbµjŸÄdbµj^ÉdbµjAËebµjM3ebµj3NebµjÊQebµjøRebµjTX„ebµj>Yebµj„Zebµj5[,ebµjÉ\ebµj^,ebµjk`ebµjÏe  ### #. ..#####  #.#... #.#####.#.## ........# #.....# .### ...<.......#### .ebµjêf# 11 ...##.....#.#########.# ...#####..#.# †.# #..#.. ..# #.∩#### ebµj°hebµjnebµjloebµjK½ Iebµj}Ä °ebµjjÆ ebµj’Ç ,ebµj+É ebµjÎ XebµjQÜ Ä  ..#####  #.#... ##.#.## # #.....# ### <.......#### # 5 #.....#.#########.# ####..#.# >#  #..#.. ..  #.∩#### .##  #..# .#  #..###### .####........ .# ebµj•ß ; _Found a stone staircase leading down.fbµjž¶Ifbµjì¸fbµj®ãä  There is a stone staircase leading down here. _ .....# .....### .......########### .................##.#########.# # ###..#.# #######>##.##  #..#.. ............#  #.∩###########.##..#  #..# #@# .#21.7 (6  #..###### #.# .......... ..# .# ....####... .... # ##### # ##### #hbµj®Î3hbµj,ÐhbµjËÓhbµjÙÙXhbµjÜi  You encounter a hobgoblin.hbµjä‘..###########............##.# # ###..#.# #######>##.##  #..#.. ............#  #.∩###########.##.. #.# .###########.# .. ###.............@# .# hbµjÁåm....####...............### #########..g..#Soul Splinter .....# #.....###g   hobgoblin (asleep) ## hbµjñ\2.7 (13.7 (2 _hbµj3ôhbµj_öjbµj¡ü.........# #.#########.# # ##..#.# #>##.##  #..#.. ............#  #.∩###########.##..#  #..# #.##..####..###########.#.....# ##..............#.....# ...####.....# #### #########..g..#  .....# .#......#.####.# #  .#.#jbµjUjbµjë*4.7 (1jbµj9 jbµjikbµjÔ.# #.#.# .# ..#.# #>##.## #..#.. ......# #.∩#.##..# #..# #.##..### #..#.#.....# kbµj9Öé.#.....# ####.#  #..g..# #.....# #.#.....g#.#.##.#.# #.# #g   goblin (asleep)#.#kbµjeë« g.You encounter a goblin. It is wielding a +0 club.kbµj/î g.kbµjGò‚ggkbµj…óD====5kbµj¬økbµj7ÿ> _The hobgoblin shouts! The goblin shouts!mbµj÷´...............# Ebak the Grave Robber ...#.#########.# .# Revenant #..#.# #######>##.##  Health: 33/33 ======================== #..#.. ............#  Magic: 6/7====================---- #.∩###########.##..#  AC: 3Str: 11 #..# #.##..###  EV: 11Int: 16 #..###########.#.....#  SH: 0Dex: 14 #..............#.....#  XL:  4 Next:  9% Place: Dungeon:3 ..####..........@g...#  Noise: ====-----  Time: 2025.7 (0.0) ### ####bµjj·ïm#####.....#  -) Claws #.....#  Cast: Soul Splinter #.#....g.  Memories (1)  #.#.#####  #.#.#  g   hobgoblin #.# #  g   goblinmbµj™¹p #.#You encounter a goblin. It is wielding a +0 club. _The hobgoblin shouts! The goblin shouts!  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (haloed, chance to affect: 65%)obµj) €...............#Ebak the Grave Robber ...#.#########.# .#Revenant #..#.# #######>##.##obµjÛ* Health: 33/33 ======================== #..#.. ............#Magic: 6/7====================---- #.∩###########.##..#AC: 3Str: 11 #..##.##..###EV: 11Int: 16 #..###########.#.....#SH: 0Dex: 14 #..............#.....#XL:  4 Next:  9% Place: Dungeon:3 ..####..........@*...#Noise: ====-----  Time: 2025.7 (0.0) ### #########.....#-) Claws#.....#Cast: Soul Splinter#.#....g.Memories (1) #.#.######.#.#gobµjº+ o   hobgoblin#.# #g   goblin#.#You encounter a goblin. It is wielding a +0 club. _The hobgoblin shouts! The goblin shouts!  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (haloed, chance to affect: 65%)obµj+ (weak, ally target, soul-sp…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (haloed, chance to affect: 65%)  A fragment of the hobgoblin's soul is dislodged from its body.  The hobgoblin looks weaker.obµj;£ ãg.*g =---6.7 (1obµj²§ obµj¶¨ | _The hobgoblin barely misses you. Your soul wisp touches the hobgoblin.pbµjÆA Q  You completely miss the hobgoblin.pbµj”E ƒ g.  The hobgoblin is heavily wounded.pbµjyN ¸ .The hobgoblin closely misses you. Your soul wisp touches the hobgoblin.pbµjïU ôg   goblin*   soul wisp (summoned)pbµjc › 11---7 _The hobgoblin dies!pbµj�g pbµj—i ^ _Training target 2.0 for Dodging reached!rbµj§„#.#########.# .# #.# >##.# ..#.. ............#  .∩###########.##..#  ..# #.##..### ..###########.#.....#  ..............#*....#  .####.....#  ## #########.@...#   #.....#  #.#..g.... #.#.##### #.#.#  #.#.#  #.#..  #. ##  rbµj#Š7[mg..*(ally target)-8 _rbµj"§rbµjõ@ +#.# >##.# .#.. ............#  ∩###########.##..#  .# #.##..### .###########.#.....#  ...........#.....#  ####...........*...#  # #########.....#  rbµjU] b #..@g.#  #.#.......# #.#.#####.# #.#.#  #.#.#  #.#..  #.###     rbµji C.*rbµj¹¬ rbµj-® -=9rbµjé´ rbµjÊ· = _The goblin hits you but does no damage.sbµjcä&  You scratch the goblin.  The goblin is heavily wounded.The goblin hits you with a +0 club.2-30sbµjvu _Your soul wisp closely misses the goblin.sbµjZ[ l )You scratch the goblin.sbµjÕd Ÿ*   soul wisp (summoned)sbµjl g21Soul Splintersbµjžr sbµj€u J _You kill the goblin!tbµjð©#.# #>##.##  #.. ....#  #.##..#  # #.##..###  #.#.....#  #.....#  ........#   ##..*..#  #...@.#  #.#.#  #.#.#####.#  #.#.#  #.#.#  #.#..  #.###    tbµj›­¶r.*r   rat (distracted, ally target)*   soul wisp (summoned)-2Soul Splinter _You encounter a rat.Things that are here: _a +0 club; a goblin corpsewbµjg².. ............#  ##########.##..#   #.##..### ##########.#.....#  ...........#.....#  ##.....# wbµj½  #########...*.#   #...).##### #.#..@....# #.#.#####r#  #.#.#  #.#.#  #.#..  #.###      wbµj÷4r.wbµjõE.*wbµjèOrwbµj£G3=-wbµj‰%3 _wbµjÃwbµjìxbµjïSÎ .#  .##..#  #.##..###  .#.....#  #.....#  #.....#  ##.....#  #...)*#####  #.#...@.r.#  #.#.#####.#  #.#.#  #.#.#  #.#..  #.###     xbµjgVAr.xbµj£WE.*xbµjÚ]xbµj“_%4xbµj~exbµj¤gxbµjÑ k †You scratch the rat.xbµj0 Ÿ*   soul wisp (summoned)xbµj1  7====3=5Soul SplinterxbµjÊ xbµj{ G _You kill the rat!ybµj¾À¯ybµjÈÆu  You see here a rat corpse.ybµjÌ‚= _ybµjâÑXybµj¦Ôybµj®Þï .#  .##..#  #.##..###  .#.....# ybµj­ß’ #.....#  .....#  ##.....#  #...).#####  #.#....†*@#  -8.7 (3#.#.#####.#  #.#.# #.# #.#.# #.# ybµj©à/#.#.. ..# #.### ..# ..# #..#  ybµjßä7-ybµjpìybµj2î|bµjã¿|bµj[ÁzA rat corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} |bµjÂxMenu/colouring prefixes: identified useless_item stationary corpse (g)o to location.}bµjá }bµj)è •...........#  Ebak the Grave Robber ######.##..#  Revenant#.##..###  Health: 33/33 ======================== ######.#.....#  Magic: 7/7======================== .......#.....#  AC: 3Str: 11 .............#  EV: 11Int: 16 ########.....#  SH: 0Dex: 14#...).#####}bµj=é   XL:  4 Next: 13% Place: Dungeon:3#.#....†*@#  Noise: ---------  Time: 2038.7 (3.0)#.#.#####.#  -) Claws#.#.# #.#  Cast: Soul Splinter#.#.# #.#  Memories (1) #.#.. ..# #.### ..#  *   soul wisp (summoned)..# #..#  _You encounter a rat.}bµjƒê Things that are here: _a +0 club; a goblin corpseYou scratch the rat. _You kill the rat! _You see here a rat corpse.}bµj*ò }bµj—ó }bµjZù }bµjçú ~bµjVRI~bµj®V~bµj-Z~bµj*aŒ _Found a stone staircase leading down.~bµj c3~bµjXd~bµj…f~bµjçg~bµj)t,~bµj;v~bµjá‚L ######.#.....# .......#.....# .............~bµj¯’%# #...).##### #.#....†..# #.#.#####.##.# #*#.# #41.....######. #. # ...>#~bµjø”~bµjå ~bµj;©~bµjmª~bµj…«~bµjQ°~bµjH¶c  You encounter a bat.~bµj¬»„........ ######## #...).######....†..#####. #*#.#####.~bµj©¼#......##### ...>##..#b   bat (asleep)*   soul wisp (summoned).b~bµj%ÂQ.*0~bµjæÉE, ally target)~bµjÛ N2.7 (1 _‚bµjT�Ö.......# #########.....#  #...).#####  #.#....†..#  #.#.#####.#  #.#.# #.#  #.#.#####*#  #.#.......#  #.######@.#  #..#‚bµj¤Ž%  #..#  ...> ##..##  #..#  .b.#  ##.#  ‚bµj…›1§‚bµj›Ÿ&b.‚bµj» $b.‚bµjˆ¡$b.‚bµj—¨s.b‚bµj[ª=3Soul Splinter‚bµjø²‚bµjÁ´M _Your soul wisp disappears in a puff of smoke!‚bµj|µ…bµjׄ …bµj2‡ e Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy1% (1%) 2  b - Animate DeadNecromancy12% 4  c - Curse of AgonyNecromancy32% 5  d - Forge Monarch BombFire/Forgecraft 100% 6  e - Summon HydraSummoning…bµjvˆ ²100% 7 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitˆbµj<®ˆbµj µˆbµjó»ù..............#  Ebak the Grave Robber #########.....#  Revenant#...).#####  Health: 33/33 ========================#.#....†..#  Magic: 7/7========================#.#.#####.#ˆbµj½¡  AC: 3Str: 11#.#.# #.#  EV: 11Int: 16#.#.#####.#  SH: 0Dex: 14#.#.......#  XL:  4 Next: 13% Place: Dungeon:3#.######@.#  Noise: ---------  Time: 2043.7 (0.0)#..#  -) Claws#..#  Cast: Soul Splinter.b.>  Memories (1) ##..## ˆbµjɽž#..#  b   bat...# ##.#  You scratch the rat. _You kill the rat! _You see here a rat corpse. _Found a stone staircase leading down. _You encounter a bat. _Your soul wisp disappears in a puff of smoke!ˆbµjtÅP  Okay, then.ˆbµjƈbµjè̈bµjƒÏ. _Šbµj ® ˜  You are a level 4 Revenant Necromancer. You are 13% of the way to level 5.  Play time: 00:49:30 (2038 turns).Šbµjµ¯ Šbµj˵ Šbµj¯¸ “  Zot will find you in 15956 turns if you stay in this branch and explore no new _floors.‹bµj©¡ ‹bµj¾£ QEquip or unequip which item?  - - Claws (current attack) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom  g - a +1 hand axe of sundering Armour (go to first with [)  b - a +0 robe (worn)  h - the +0 helmet "Wiplanoj" (worn) {Light, Dex+5} Jewellery (go to first with "=)  e - a ring of wizardry (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Œbµj¬Ó ..............#  Ebak the Grave Robber #########.....#  Revenant#...).#####  Health: 33/33 ========================#.#....†..#  Magic: 7/7========================#.#.#####.#  AC: 3Str: 11#.#.# #.#  EV: 11Int: 16#.#.#####.#  SH: 0Dex: 14#.#.......#  XL:  4 Next: 13% Place: Dungeon:3#.######@.#  Noise: ---------  Time: 2043.7 (0.0)#..#  -) Claws[11Œbµj†Ö Û;16H#..#  Cast: Soul Splinter.b.>  Memories (1) ##..## #..#  b   bat...# ##.#  ŒbµjÙ é_Your soul wisp disappears in a puff of smoke! _Okay, then.You are a level 4 Revenant Necromancer. You are 13% of the way to level 5.  Play time: 00:49:30 (2038 turns).  Zot will find you in 15956 turns if you stay in this branch and explore no new _floors.  Okay, then.Œbµj± Œbµj ) . _�bµjÓ  �bµjEÖâCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.‘bµj"9 ..............# Ebak the Grave Robber #########.....# Revenant #...).##### Health: 33/33 ======================== #.#....†..# Magic: 6/7====================---- #.#.#####.# AC: 3Str: 11 #.#.# #.# EV: 11Int: 16 #.#.#####.# SH: 0Dex: 14 #.#.......# XL:  4 Next: 13% Place: Dungeon:3 #.######@.# Noise: ---------  Time: 2043.7 (0.0) #*.# -) Claws #*‘bµjõ: S[40m.# Cast: Soul Splinter .b.> Memories (1)  ##..##  #..# b   bat ...# ##.# _Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (haloed, chance to affect: 65%)“bµjEÐ � .*.*b“bµj¡Œ k*.*.“bµj ‡*bAim: a bat (haloed, chance to affect: 65%)”bµj º %..............#  Ebak the Grave Robber #########.....#  Revenant#...).#####  Health: 33/33 ========================#.#....†..#  Magic: 6/7====================----#.#.#####.#  AC: 3Str: 11#.#.# #.#  EV: 11Int: 16#.#.#####.#  SH: 0”bµjö¾ ‚Dex: 14#.#.......#  XL:  4 Next: 13% Place: Dungeon:3#.######@.#  Noise: ---------  Time: 2043.7 (0.0)#..#  -) Claws#..#  Cast: Soul Splinter.*.>  Memories (1) ##..## #..#  b   bat...# ##.#  _Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (haloed, chance to affect: 65%)”bµjJ£ ”bµj£= žb.b.”bµjŸC ”bµj H 2=4.7 (1”bµjÑ”  ”bµjÔÒ g_The bat struggles to resist. The bat barely misses you.–bµjH..............# Ebak the Grave Robber #########.....# Revenant #...).##### Health: 33/33 ======================== #.#....†..# Magic: 5/7=================------- #.#.#####.# AC: 3Str: 11 #.#.# #.# EV: 11Int: 16 #.#.#####.# SH: 0Dex: 14 #.#.......# XL:  4 Next: 13% Place: Dungeon:3 #.######@.# Noise: =--------  Time: 2044.7 (0.0) #b.# -) Claws #[0;1–bµj²I©0;1m..# Cast: Soul Splinter ...> Memories (1)  ##..##  #..# b   bat ...# ##.#Aim: a bat (haloed, chance to affect: 65%) _The bat struggles to resist. The bat barely misses you.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (haloed, chance to affect: 65%)�bµjì‰�bµj°Î..............#  Ebak the Grave Robber #########.....#  Revenant#...).#####  Health: 33/33 ========================#.#....†..#  Magic: 6/7====================----#.#.#####.#  AC: 3Str: 11#.#.# #.#  EV: 11Int: 16#.#.#####.#  SH: 0Dex: 14#.#.......#  XL:  4 Next: 13% Place: Dungeon:3#.######@.#  Noise: =--------  Time: 2044.7 (0.0)#b.#  -)�bµj›Ò Claws#..#  Cast: Soul Splinter...>  Memories (1) ##..## #..#  b   bat...# ##.#  Aim: a bat (haloed, chance to affect: 65%) _The bat struggles to resist. The bat barely misses you.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (haloed, chance to affect: 65%)Quiver which action? Items ([,] to cycle)  a - Throw: 4 darts (poison)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Soul Splinter  d - Cast: Kinetic Grapnel  e - Cast: Fugue of the Fallen (3%)  f - Cast: Vampiric Draining (3%) Abilities ([,] to cycle)  g - Abil: En�bµj=ÕSkindle [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on¢bµjñ¼¢bµj¶ï..............# Ebak the Grave Robber #########.....# Revenant #...).##### Health: 33/33 ======================== #.#....†..# Magic: 5/7=================------- #.#.#####.# AC: 3Str: 11 #.#.# #.# EV: 11Int: 16 #.#.#####.# SH: 0Dex: 14 #.#.......# XL:  4 Next: 13% Place: Dungeon:3 #.######@.# Noise: =--------  Time: 2044.7 (0.0) #b.# -) Claws #[0;1¢bµj¡ò©0;1m..# Cast: Soul Splinter ...> Memories (1)  ##..##  #..# b   bat ...# ##.#Aim: a bat (haloed, chance to affect: 65%) _The bat struggles to resist. The bat barely misses you.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (haloed, chance to affect: 65%)¢bµjÖ}  *****b¢bµj ë >.*¢bµjZ >.*¢bµjqÈ [.#.¢bµjmV :#*¢bµj^m D.@£bµj±?}@bAim: a bat (haloed, chance to affect: 65%)£bµjö�..............#  Ebak the Grave Robber #########.....#  Revenant#...).#####  Health: 33/33 ========================#.#....†..#  Magic: 5/7=================-------#.#.#####.#  AC: 3Str: 11#.#.# #.#  EV: 11Int: 16#.#.#####.#  SH: 0Dex: 14#.#.......#  XL:  4 Next: 13% Place: Dungeon:3#.######@.#  Noise: =--------  Time: 2044.7 (0.0)#*.#  -) [39;49£bµjQ„mClaws#..#  Cast: Soul Splinter...>  Memories (1) ##..## #..#  b   bat...# ##.#  Aim: a bat (haloed, chance to affect: 65%) _The bat struggles to resist. The bat barely misses you.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (haloed, chance to affect: 65%)£bµjçX? (weak, ally target, soul-splinter…)*   soul wisp (summoned)A fragment of the bat's soul is dislodged from its body.  The bat looks weaker.£bµjÅÜ¢ .b  The bat barely misses you.£bµjòÝ2*£bµjpå£bµj°ìd5.7 (1Soul Splinter£bµjúò£bµjöE _The bat hits your soul wisp but does no damage.¤bµj@¤ ######### #...).######....†..##### #####......######*b...>.##..##.# #..# #.## ¤bµj¨ .¤bµj © %*¤bµjm° ¤bµj’² %6¤bµjÁ¸ ¤bµjB» x _You swap places with your soul wisp. The bat barely misses you. x2¥bµjÏ´' ¥bµjÀµ&†  You scratch the bat.¥bµj¾ *   soul wisp (summoned)¥bµj9Ä-47¥bµjÌ¥bµj ÎG _You kill the bat!¬bµjÆ&¬bµjo)3¬bµj@-¬bµj‡/¬bµj10¬bµj‰5u  You see here a bat corpse.¬bµj79n  You encounter a frilled lizard.¬bµj'A #.#....†..##.#####.# ###.....¬bµj5BY#####. #.* .######†.#####......@.>..#-#.#####..##.##..# # ...# l   frilled lizard (asleep).#*   soul wisp (summoned)l.  ¬bµjÖQ–.*8, ally target)¬bµj SK-9.7 (2 _¬bµj Y¬bµj_[­bµj›.¯##### ####.....#####­bµj‡/.######†*#####........>..#.#####@.##.# #..# #...# .##.. ...[. l.##. .#­bµjk<Ël..*l­bµj5?C50.7 (1Soul Splinter­bµjI} _Found a smoking leather armour.®bµjúøò#.#.# #.#  #.#.#####.#  #.#.......#  #.######..#   #..# ®bµj úÄ .######†.####  #.......*>..#  #.#####..##.#   #.@# #  #....#  #.##.#  ... ..#  #.. .l#  ..[. .>..  ##. ...#   ....#   ®bµj-ý5l.®bµjþC.*®bµjZ ®bµjœ %1®bµj Q _Found a stone staircase leading down.¯bµji8 ###.....#####.######†.#####........>..#####.*## ###..# #...@# ##... .l#.. .....[...>..##......# ...######¯bµj6; Œl..*¯bµj@A ¯bµjäB %2¯bµjJ ¯bµjM °bµjw/ °bµjŒ0( You scratch the frilled lizard.°bµjà3  .*The frilled lizard is heavily wounded.°bµjþ;8 °bµj™=]6====3°bµjâD°bµjÂGF _The frilled lizard bites you but does no damage.°bµj“ x †You scratch the frilled lizard.°bµjeœ  *   soul wisp (summoned)°bµj¯£ ³ 54Soul Splinter _You kill the frilled lizard!°bµjV« °bµjV° m _Your Spellcasting skill increases to level 3!±bµjk°Û.....#####.######†.#####........>..#####..## ###..# ..*.# #.###......#......[...>..##......#...#######±bµjž¸±bµjr¼4-5 _±bµjfñbµj¤Æ{ _You see here a frilled lizard corpse.²bµj3²bµj ²bµjÙ²bµjœ2*²bµjÁ²bµj¹$ _²bµjË,²bµj<²bµj\²bµjÕEù=== _Found a sling.²bµjEYd§²bµjÓ^²bµj~q» _Your soul wisp disappears in a puff of smoke!²bµjàƒç .######†.####  #........>..# #.#####..##.#  ###..# #  #....#  ###.##†#  # #......#  #.#...§..##.#  #..@...>....# -60.7 (5 ###......####  .........#  #.########.#  #.#  .#  )#        ²bµj†²bµjÍ¢À _You see here the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.·bµj7.·bµjÎ*1.7 (1·bµj‡ ·bµj&€ _i - the +2 leather armour of Zeabri {Will+ Regen+ Str-3}¼bµjÊ ¼bµj½   Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  2.0  +1   k * Spellcasting   3.0  4.0  -1          ¼bµjß  b - Maces & Flails   0.0  --  -1  l - Necromancy   4.5  6.0   0   c - Axes   0.0  --  -1  m - Forgecraft   0.0  --  -2  d + Unarmed Combat 0.0  2.0  +1      e - Throwing   0.2  --  -1  n - Evocations   0.0  --  -1           f - Short Blades   0.7  --  -1      g - Long Blades   0.2  --  -1¼bµj1               h - Armour   0.0  --  -1      i - Dodging   2.0  --  -1      j - Stealth   2.8  --  +2                                     The current training targets, if any.  Skills enhanced by cross-training are in gree¼bµjå _n.  [?] Help[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets½bµj,  8+¾bµj[É Œ m * Forgecraft   0.0¿bµj£^p m - Forgecraft   0.0Àbµjv ÀbµjÈ Àbµj� .######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 6/7====================----#....#  AC: 3Str: 11###.##†#  EV: 11Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>[Àbµj Ì40m....#   Noise: ---------  Time: 2061.7 (0.0)###......####   -) Claws.........#  Cast: Soul Splinter#.########.#  Memories (1) #.# .#  )#       _Your Spellcasting skill increases to level 3! _You see here a frilled lizard corpse. _Found a sling. _Your soul wisp disappears in a puff of smoke! _You see here the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. _i - the +2 leather armour of Zeabri {Will+ Regen+ Str-3}Àbµjy, Àbµjç/ Àbµjx6 Àbµj48 Ábµj !ÁbµjT#% Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraftÁbµjO$ñ8% (1%)1  c - Fugue of the FallenNecromancy3%3  d - Vampiric DrainingNecromancy3% (1%)3 Select a spell to describe [?] help [!]/[I] toggle spell headersÏbµjé h.######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 6/7Ïbµj4ð ====================----#....#  AC: 3Str: 11###.##†#  EV: 11Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>....#   Noise: ---------  Time: 2061.7 (0.0)###......####   -) Claws.........#  Cast: Soul Splinter#.########.#  Memories (1) #.# .#  )#  [ÏbµjHö £K     _Your Spellcasting skill increases to level 3! _You see here a frilled lizard corpse. _Found a sling. _Your soul wisp disappears in a puff of smoke! _You see here the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. _i - the +2 leather armour of Zeabri {Will+ Regen+ Str-3}Ïbµj ÒbµjÍ ÒbµjF‚ ¢Equip or unequip which item?  - - Claws (current attack) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom  g - a +1 hand axe of sundering Armour (go to first with [)  b - a +0 robe (worn)  h - the +0 helmet "Wiplanoj" (worn) {Light, Dex+5}  i - the +2 leather armour of Zeabri {Will+ Regen+ Str-3} Jewellery (go to first with "=)  e - a ring of wizardry (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Õbµj —ùi - the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Õbµj¾�÷Base armour rating: 3 Encumbrance rating: 4 Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 3.0 (3.0 -> 6.0). Your EV would decrease by 0.7 (11.5 -> 10.8). Your spell failure would worsen by up to 3% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armourïbµjvl NEquip or unequip which item?  - - Claws (current attack) Hand Weapons (go to first with ))  a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom  g - a +1 hand axe of sundering Armour (go to first with [)  b - a +0 robe (worn)  h - the +0 helmet "Wiplanoj" (worn) {Light, Dex+5}  i - the +2 leather armour of Zeabri {Will+ Regen+ Str-3} Jewellery (go to first with "=)  e - a ring of wizardry (worn)  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ñbµjË­ñbµj³ñbµj¾.######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 6/7====================----#....#  AC: 3Str: 11###.##†#  EV: 11Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>[ñbµjÒÅÐ40m....#   Noise: ---------  Time: 2061.7 (0.0)###......####   -) Claws.........#  Cast: Soul Splinter#.########.#  Memories (1) #.# .#  )#       _Your Spellcasting skill increases to level 3! _You see here a frilled lizard corpse. _Found a sling. _Your soul wisp disappears in a puff of smoke! ñbµjCÇü_You see here the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. _i - the +2 leather armour of Zeabri {Will+ Regen+ Str-3}ñbµj-ÞñbµjUáñbµjTìñbµj„úñbµjU*2.7 (1ñbµj¯ñbµjñbµjÇ[7====3.7 (2ñbµj,ñbµjé ñbµjæ#*4.7 (3ñbµj,ñbµjP3ñbµjk6*5.7 (4ñbµj=ñbµj§Cñbµj©F*6.7 (5ñbµjMñbµjÀN¼ 1 _You start removing your armour. You continue removing your +0 robe. x5ñbµjORñbµjXñbµjó`�  You finish removing your +0 robe.  You start putting on your armour.ñbµj dI====7.7 (6ñbµjïjñbµjwrñbµj}u*8.7 (7ñbµj;{ñbµjÒ�ñbµj$†*9.7 (8ñbµjU‹ñbµjD’ñbµj*•+70.7 (9ñbµjÔšñbµjÒ¢ñbµj¦.1.7 (10.0)ñbµjÿ®ñbµj%°»680  You finish removing your +0 robe.  You start putting on your armour.  You continue putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.x5putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.  You feel weaker.ñbµjó³ñbµjjÀ£  The leather armour of Zeabri throbs as it attunes itself to your uninjured _body.óbµjððóbµjÎô/Equip or unequip which item?  - - Claws (current attack) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom  g - a +1 hand axe of sundering Armour (go to first with [)  h - the +0 helmet "Wiplanoj" (worn) {Light, Dex+5} óbµjöo i - the +2 leather armour of Zeabri (worn) {Will+ Regen+ Str-3}b - a +0 robe Jewellery (go to first with "=)  e - a ring of wizardry (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ùbµj“ùbµjf™ùbµjÿ ª.######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 7/7========================#....#  AC: 6Str: 8###.##†#ùbµjJ¢ï  EV: 10Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>....#   Noise: ---------  Time: 2071.7 (0.0)###......####   -) Claws.........#  Cast: Soul Splinter#.########.#  Memories (1) #.# .#  )#     ùbµjT£ª You continue putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. _x5You finish putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.  You feel weaker.The leather armour of Zeabri throbs as it attunes itself to your uninjured _body.ùbµj0ªùbµj�® _ùbµjJ¶ùbµj+Ád  You start removing your armour.ùbµj-Ç*2.7 (1ùbµj§Éùbµj·ÒùbµjÖ*3.7 (2ùbµj„Üùbµj�ëùbµjÛï*4.7 (3ùbµjý÷ùbµj°ùbµj*5.7 (4ùbµjì ùbµj·ùbµj&*6.7 (5ùbµj:ùbµj±µ 1111 _You continue removing the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. x5ùbµjM#ùbµjZ*ùbµj.- _You finish removing the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.úbµjsÎ ^  You are a level 4 Revenant Necromancer. You are 15% of the way to level 5.  Play time: 00:51:19 (2073 turns).  Zot will find you in 15923 turns if you stay in this branch and explore no new _floors.ýbµj+Q? Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft8% (1%)1  c - Fugue of the FallenNecromancy3%3  d - Vampiric DrainingNecromancy3% (1%)3 ýbµjœTÛSelect a spell to describe [?] help [!]/[I] toggle spell headersþbµj›þbµj¡þbµj™¦-.######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 7/7========================#....#  AC: 1Str: 11###.##†#  EV: 11Int: 16þbµj�§•# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>....#   Noise: ---------  Time: 2076.7 (0.0)###......####   -) Claws.........#  Cast: Soul Splinter#.########.#  Memories (1) þbµj‚¨#.# .#  )#       _You continue removing the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. x5 _You finish removing the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.  þbµjŪõYou are a level 4 Revenant Necromancer. You are 15% of the way to level 5.  Play time: 00:51:19 (2073 turns).  Zot will find you in 15923 turns if you stay in this branch and explore no new _floors.þbµjä°þbµjàµþbµj‚½þbµj_ÀþbµjI4þbµj*6íGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom  g - a +1 hand axe of sundering Missiles (go to first with ()f - 4 poisoned darts Armour (go to first with [)  h - the +0 helmet "Wiplanoj" (worn) {Light, Dex+5}b - a +0 robe  i - the +2 leather armour of Zeabri {Will+ Regen+ Str-3} Jewellery (go to first with "=)  e - a ring of wizardry (worn)cµjv¾ ¤i - the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. cµjö¿ SStr-3: It affects your strength (-3). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 5.0 (1.0 -> 6.0). Your EV would decrease by 0.7 (11.5 -> 10.8). Your spell failure would worsen by up to 3% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body (w)ear, (d)rop, (=)adjust, or (i)nscribe.cµju‘ cµjÁ� cµj_Ð .######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 7/7========================#....#  AC: 1Str: 11###.##†#  EV: 11Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>[cµj:× ¿40m....#   Noise: ---------  Time: 2076.7 (0.0)###......####   -) Claws.........#  Cast: Soul Splinter#.########.#  Memories (1) #.# .#  )#       _You continue removing the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. x5 _You finish removing the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.  You are a level 4 Revenant Necromancer. You are 15% of the way to level 5.  Play time: 00:51:19 (2073 turns).  Zot will find you in 15923 turns if you stay in this branch and explore no new _floors. _  You start putting on your armour.7.7 (1cµjà 8.7 (29.7 (380.7 (4cµjÑ *1.7 (5cµjâ cµj' È680 _floors.  You start putting on your armour.  You continue putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. _x5  You finish putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.  You feel weaker.cµj% cµj!' �  The leather armour of Zeabri throbs as it attunes itself to your uninjured _body.cµjÐë cµjÝî xGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom  g - a +1 hand axe of sundering cµjð XMissiles (go to first with ()f - 4 poisoned darts Armour (go to first with [)  h - the +0 helmet "Wiplanoj" (worn) {Light, Dex+5}  i - the +2 leather armour of Zeabri (worn) {Will+ Regen+ Str-3}b - a +0 robe Jewellery (go to first with "=)  e - a ring of wizardry (worn)cµj:kèf - 4 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. cµj…lºIt is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.2; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 3.1 XLs.  Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.cµjÕÞ cµjÕí cµj ÷ .######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 7/7========================#....#  AC: 6Str: 8###.##†#  EV: 10Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>[4cµjFú ›0m....#   Noise: ---------  Time: 2081.7 (0.0)###......####   -) Claws.........#  Throw: 4 darts (poison)#.########.#cµjï È  Memories (1) #.# .#  )#      You continue putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. _x5You finish putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.  You feel weaker.The leather armour of Zeabri throbs as it attunes itself to your uninjured _body.cµjF! 3cµj�$ cµj�%  cµjµ  cµjç" áGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom  g - a +1 hand axe of sundering Missiles (go to first with ()  f - 4 poisoned darts (quivered) Armour (go to first with [)  h - the +0 helmet "Wiplanoj" (worn) {Light, Dex+5}  i - the +2 leather armour of Zeabri (worn) {Will+ Regen+ Str-3}b - a +0 robe Jewellery (go to first with "=)  e - a ring of wizardry (worn)cµjnÊcµj8Ðcµj‡×Ö.######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 7/7========================#....#cµj”Øx  AC: 6Str: 8###.##†#  EV: 10Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>....#   Noise: ---------  Time: 2081.7 (0.0)###......####   -) Claws.........#  Throw: 4 darts (poison)cµjJÙ‰#.########.#  Memories (1) #.# .#  )#      You continue putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}. _x5You finish putting on the +2 leather armour of Zeabri {Will+ Regen+ Str-3}.  You feel weaker.cµjGÚŒThe leather armour of Zeabri throbs as it attunes itself to your uninjured _body.cµjóßcµjöàcµjóæcµjÃícµj÷z.######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 7/7========================#....#  AC: 6Str: 8###.##†#  EV: 10Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>[37cµji|Êm....#   Noise: ---------  Time: 2081.7 (0.0)###......####   -) Claws.........#  Throw: 4 darts (poison)#.########.#  Memories (1) #.# .#  )#      You feel weaker.The leather armour of Zeabri throbs as it attunes itself to your uninjured _body.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linecµj"OR*.@cµjAA..cµjyD..cµj?Ž ø The floor. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.cµj †.######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================cµjQ ###..# #   Magic: 7/7========================#....#  AC: 6Str: 8###.##†#  EV: 10Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>....#   Noise: ---------  Time: 2081.7 (0.0)###......####   -) Claws.........#  Throw: 4 darts (poison)#.########[39cµj÷J;49m.#  Memories (1) #.# .#  )#      You feel weaker.The leather armour of Zeabri throbs as it attunes itself to your uninjured _body.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linecµjÍÊ W.######†.####   Ebak the Grave Robber#........>..#   Revenant#.#####..##.#   Health: 33/33 ========================###..# #   Magic: 7/7========================#....#  AC: 6Str: 8cµj¬Ì ###.##†#  EV: 10Int: 16# #......#  SH: 0Dex: 14#.#......##.#   XL:  4 Next: 15% Place: Dungeon:3#..@...>....#   Noise: ---------  Time: 2081.7 (0.0)###......####   -) Claws.........#  Throw: 4 darts (poison)#.########.#  Memories (1) #.# .#  )#      The leather armour of Zeabri throbs as it attunes itself to your uninjured cµjÎ l_body.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.cµjýâ D _cµj¥Î _cµj�õÊ###..# #  #....#  ###.##†#  # #......# #  #.#......##.#  #......>....#  #.###......####  ............#  .#.########@#  6.7 (5 #.#   #.#   #)#  #.#  #.#  #.#  #.#  cµjuþcµj8cµj?½3cµje¿cµj}ÅcµjÌXcµj Î,cµjáÎcµjsÐcµj­Òcµj’ÓcµjÔcµj§áµ# #....#.#......##.##......>....##.###......###............# .#.########.#  #.#  #. 9.7 (3..#cµjPãcµj„¡     _You see here a +0 sling.cµjˆ»cµjò¼3cµjÂcµj`Äcµj:Å$ _cµjòÊncµj]ÌcµjZÏBcµj²ÐcµjæÓg  You encounter 2 ufetubi.cµj�Þ»...... .#.########.#  #.#  #.#  #)..5.5(.######## 55 2 ufetubi (asleep) cµj¤á™ 92.5Found 5 poisoned darts and a helmet.cµj‹ãB[5cµjÔäD(5cµj9èF.5cµjÚíG55cµj®îI====3.7 (4cµj¬öcµj†ù- _The ufetubus shouts! x2 cµj† cµjöâA helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. Stash search prefixes: {helmet armour} {helmet armor} {auxiliary armor}  cµj»{{auxiliary armour} Menu/colouring prefixes: unidentified armour (g)o to location."cµj¢M"cµjå^............#  Ebak the Grave Robber.#.########.#  Revenant#.#  Health: 33/33 ========================#.#  Magic: 7/7========================#)#  AC: 6Str: 8#.#  EV: 10Int: 16#.#  SH: 0Dex: 14#.#  XL:  4 Next: 15% Place: Dungeon:3#@#  Noise: ====-----  Time: 2093.7 (4.0)..[.5(5.#  -) Claws#########  Throw: 4 darts (poison)"cµjadH[40m  Memories (1)    55 2 ufetubi   Shift-Dir - straight line _Okay, then. _You see here a +0 sling.  You encounter 2 ufetubi.Found 5 poisoned darts and a helmet. _The ufetubus shouts! x2"cµj`m#cµj$   #cµj#% âCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&cµj ´ ............# Ebak the Grave Robber .#.########.# Revenant #.# Health: 33/33 ======================== #.# Magic: 6/7====================---- #)# AC: 6Str: 8 #.# EV: 10Int: 16 #.# SH: 0Dex: 14 #.# XL:  4 Next: 15% Place: Dungeon:3 #@# Noise: ====-----  Time: 2093.7 (0.0) ..[.5(5.# -) Claws ######### &cµj†º+Throw: 4 darts (poison)  Memories (1)   55 2 ufetubi _The ufetubus shouts! x2  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (haloed, chance to affect: 56%)'cµjEÈ............#  Ebak the Grave Robber.#.########.#  Revenant#.#  Health: 33/33 ========================#.#  Magic: 6/7====================----#)#  AC: 6Str: 8#.#  EV: 10Int: 16#.#  SH: 0Dex: 14#.#  XL:  4 Next: 15% Place: Dungeon:3#@#  Noise: ====-----  Time: 2093.7 (0.0)..[.5(*.#  -) Claws#########  Throw: 4 d'cµj`Ì$arts (poison)  Memories (1)    55 2 ufetubi   _The ufetubus shouts! x2  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (haloed, chance to affect: 56%)'cµjt� (1 weak, 1 ally target, 1 s…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ufetubus (haloed, chance to affect: 56%)  A fragment of the ufetubus's soul is dislodged from its body.'cµjC† .5The ufetubus looks weaker.'cµjùOï 5*The ufetubus hits you but does no damage. x2=---4.7 (1'cµj´Wo _Your soul wisp misses the ufetubus.(cµjÛÒ The ufetubus hits you but does no damage. x2 _Your soul wisp misses the ufetubus.  You barely miss the ufetubus. The ufetubus hits your soul wisp.  The ufetubus barely misses your soul wisp.The ufetubus closely misses you.  The ufetubus hits you but does no damage.(cµj<ÙA---5(cµjâæP _Your soul wisp touches the ufetubus.)cµj[L  You barely miss the ufetubus.)cµj­gÉ  The ufetubus is lightly wounded.  The ufetubus completely misses you. The ufetubus misses you.)cµjj%6)cµjöo)cµj€r: _Your soul wisp touches the ufetubus.)cµjl° (  You scratch the ufetubus.)cµjÝö óYou scratch the ufetubus.  The ufetubus is severely wounded.r soul wisp.  The ufetubus hits your soul wisp but does no damage.  The ufetubus hits you but does no damage.7 _The ufetubus barely misses you. Your soul wisp misses the ufetubus.*cµj;ŸP  You completely miss the ufetubus.*cµjÌÓ?  The ufetubus is severely wounded.The ufetubus hits your soul wisp but does no damage.  The ufetubus closely misses your soul wisp.8 *cµjŒÕZ_Your soul wisp barely misses the ufetubus.*cµj\M Y  You scratch the ufetubus but do no damage.*cµjCZ  ..  The ufetubus barely misses your soul wispThe ufetubus hits your soul wisp but does no damage.  Your soul wisp touches the ufetubus.*cµjæ` T   ufetubus*cµj¤d .239*cµjo *cµj¶r H _The ufetubus dies!+cµjQ Œ .#.########.#  #.#  #.#  #)#  #.#  #.#  #.# ########.# ...[..5@*# ##########       +cµj¶ Ç(ally target)100 _The ufetubus barely misses you. x2,cµj¥t³  You closely miss the ufetubus. The ufetubus misses you. The ufetubus hits you.,cµjÆwW28----1,cµj|,cµj9e _The ufetubus misses you. The ufetubus hits you.-cµj§Þ............#  .#.########.#  #.#  #.#  #)#  #.#  -cµjàO#.#   #.#  ########@#  ...[..5.*#  ##########       -cµjÚâF(5-cµj¦ë-cµjí`9=---2-cµjzô-cµj÷ -cµj øV_Your soul wisp completely misses the ufetubus..cµjÎ"(  You scratch the ufetubus..cµjÍ.   The ufetubus is lightly wounded.  The ufetubus misses you. The ufetubus closely misses you.The ufetubus hits you but does no damage..cµjÈ1�30=7====3.cµjqC.cµjGs _The ufetubus misses you. Your soul wisp touches the ufetubus..cµj (  You scratch the ufetubus..cµjj£  The ufetubus is heavily wounded.The ufetubus hits you but does no damage. x2.cµjÍS1=4.cµj .cµjk!M _Your soul wisp touches the ufetubus but does no damage./cµjM!Y  You scratch the ufetubus but do no damage./cµj‘)y Your soul wisp touches the ufetubus but does no damage.  You scratch the ufetubus but do no damage.moderately wounded.  The ufetubus barely misses you.  The ufetubus hits you but does no damage./cµjÂ*T29-5/cµjm1/cµj\4Q _The ufetubus hits you. Your soul wisp touches the ufetubus./cµjb%z .You scratch the ufetubus./cµj0e  /cµj×4]30-306/cµjÖ</cµj??L _You kill the ufetubus!0cµjB-0cµj†-0cµj”/0cµj7,0cµjy;•1=====0cµjb@”2==0cµjñA0cµjþE0cµjIGh3==0cµjI0cµjWPâ .#.########.#  #.#  #.#  #)#  #.#  #.#  #.# #########.# 0cµjƒPÞ ....[..@*.# -9.7 (3 ########### 0cµj£P* 90cµjÂP(  0cµjÝP   0cµj÷P 0cµjÏQ7-0cµj([u _f - 9 poisoned darts (gained 5)1cµj­ 1cµj 1cµj° 1cµj 1cµjF 1cµjj 1cµj8 I1cµjB 1cµj› 1cµj[ ,1cµj 1cµjk" 1cµj\$ 1cµj«$ 1cµjÁ% 1cµjd3 ã .#.########.#  #.#  #.#  #)#  #.#  #.#  #.# .###.# #......@*....# 12### 1cµj¸3 M       1cµj�4 1cµj{: 1cµj”< O _You see here a +0 helmet.3cµji .= _3cµj‚ å§ _Your soul wisp disappears in a puff of smoke!3cµjÄ 3cµj­ 3cµjÞ 3cµjX 3cµjÙ ,3cµjö 3cµj@ 3cµj¼ 3cµj 3cµj÷ 3cµjµ" Ä .#.########.# .. #.# ##. #.# .. #)# .. #.# #. #.# #. #.#  #.##########.#  #.@....[.....# 7.7 (5 #####  3cµj# #3cµj¼$ 3cµjÌ) 3cµj²+ 4cµjJù@ #......>....# ###.###......#### .............# #.#.########.# ... #.########.# #.#........# #)#........# #.# #@# #.#21.7 (4 #.# #.##.##########.##......[.....###############4cµjý4cµjÿ5cµj]³5cµj¶³5cµj±µ5cµjRº5cµjV¼5cµj6ÁB5cµjzÁ5cµjÂ5cµj Ã5cµjÆ5cµjÇ5cµjGÇ5cµjÀÈ5cµjÙÜ< ###.##†# #. #  #. #.##.##.. #......>....##.. ###.###......#### ............... #.#.#.########. #.....#######4.7 (3.......)........# 5cµjãÝŠ#######.# #.# #.#.##########.##......[.....###############5cµj%Þ5cµjãå5cµjÌæ6cµjÙ¨6cµj7©6cµj«6cµj‰°6cµj�²6cµj¦¸B6cµjû¸6cµjw¹6cµjpº6cµjÛ»6cµj»½6cµjî½6cµjã¾6cµjÅ“....# #. ##.##†# #.. # #......# # #.. ###.##.# #... ..#......>....# 6cµj|ÅA#...###.###......####................# #.#.#.########.#  #....#.# 6cµj©Å?7#######.##6cµjÊŘ#.# ........# 6cµjéÅ,#)# 6cµjÆ£........# #.# #######.#6cµjÆM#.# 6cµj>Æg#.##.##########.#6cµjZÆM#......[.....#6cµjÕÆ6##############6cµj©Ç6cµjÝÍ6cµj´Ï8cµjøK8cµj`L8cµjëM8cµjgWX8cµj{[X8cµjŽ\8cµj^8cµj€^8cµjm`8cµjâa8cµjÓd,8cµj™e8cµjth8 _Found 5 boomerangs.8cµjUkf  You encounter an adder.8cµjôq3#.. ###.#......## #... ..#......>... #...###.###......##8cµj5r5 ................# #.#.#.########.#. #.....# #.#8cµj^r0...#######.### #.#S..........# #)#8cµjˆrQ.(.....@...# #.# ##########.# #.#8cµj¾r #.# #.# #.##########.# #......8cµjãrÓ[.....# ############## S   adder (asleep) 8cµjs8cµj's 8cµj |,31.7 (48cµjÐ|*2.7 (58cµj§ƒ8cµj)†S _Found a red potion.=cµjY}b #.. ###.#...... #... ..#......> #...###.###...... ...#. #.#.#.##.##.. #.....# #.#.#.### #.#.S...# #)##.(....@....# #.##.# #.# #.# #.# #.#.#  #......[.....# =cµj ~(#=cµjÇ‚E!S=cµjyƒC(S=cµjŠŠES=cµjùŠ*3.7 (1=cµj�‘=cµjH”/ _The adder hisses angrily.>cµj‹R ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@cµjbr¹ #.. ###.#......# Ebak the Grave Robber #... ..#......>.. Revenant #...###.###......# Health: 33/33 ======================== ................# Magic: 6/7====================---- . #.#.#.########.# AC: 6Str: 8 #.. #.....# #.# EV: 10Int: 16 ....#######.### #.# SH: 0Dex: 14@cµj9v¦ .!..........# #)# XL:  4 Next: 30% Place: Dungeon:3 #.(S***@....# #.# Noise: ---------  Time: 2133.7 (0.0) ###########.# #.# -) Claws #.# #.# Throw: 9 darts (poison) #.##########.# Memories (1)  #......[.....# ############## S   adder _The adder hisses angrily.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)Acµjúêp S.*Acµj�!A**Acµjê„S*Aim: an adder (chance to affect: 56%)Acµj¸ #.. ###.#......# Ebak the Grave Robber#... ..#......>.. Revenant#...###.###......# Health: 33/33 ========================................# Magic: 6/7====================----.#.#.#.########.# AC: 6Str: 8#.. #.....##.# EV: 10Int: 16....#######.####.# SH: 0Dex: 14.!..........##)# XL:  4 Next: 30% Place: Dungeon:3#.(*...@....##.# Noise: ---------  Time: 2133.7 (0.0)###########.##.# -) cµjƾ v0mClaws#.##.# Throw: 9 darts (poison)#.##########.# Memories (1) #......[.....############### S   adder _The adder hisses angrily.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 56%)AcµjA’ Acµjº$J.SAcµj¡/H=4.7 (1Acµj!BAcµj2Q@ _The adder resists with significant effort.CcµjHè  CcµjÙè ì Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ccµj÷’ È #.. ###.#......# Ebak the Grave Robber #... ..#......>.. Revenant #...###.###......# Health: 33/33 ======================== ................# Magic: 5/7=================------- . #.#.#.########.# AC: 6Str: 8 #.. #.....# #.# EV: 10Int: 16 ....#######.### #.# SH: 0Dex: 14 Ccµjá“ �.!..........# #)# XL:  4 Next: 30% Place: Dungeon:3 #.(.S**@....# #.# Noise: =--------  Time: 2134.7 (0.0) ###########.# #.# -) Claws #.# #.# Throw: 9 darts (poison) #.##########.# Memories (1)  #......[.....# ############## S   adder _The adder resists with significant effort.  Casting: Soul Splinter (safe; 1% risk of failure)  Ccµj” MConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (haloed, chance to affect: 56%)DcµjnÞ0#.. ###.#......# Ebak the Grave Robber#... ..#......>.. Revenant#...###.###......# Health: 33/33 ========================................# Magic: 5/7=================-------.#.#.#.########.# AC: 6Str: 8#.. #.....##.# EV: 10Int: 16....#######.####.# SH: 0Dex: 14.!..........##)# XL:  4 Next: 30% Place: Dungeon:3Dcµj:ß‹#.(.*..@....##.# Noise: =--------  Time: 2134.7 (0.0)###########.##.# -) Claws#.##.# Throw: 9 darts (poison)#.##########.# Memories (1) #......[.....############### S   adder _The adder resists with significant effort.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (haloed, chance to affect: 56%)Dcµjj¸(weak, ally target, soul-splint…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (haloed, chance to affect: 56%)  A fragment of the adder's soul is dislodged from its body.DcµjØp±.S*5.7 (1Dcµjß‚u _The adder looks weaker. Your soul wisp barely misses the adder.EcµjI; K #.. ###.#...... #... ..#......> #...###.###.......# ... #.#.#.#.#.. #.....# #..#.### #..!..*.# #)EcµjÆ; ç #.(..S@.....# #. #.# #. #.# #. #.#.Ecµj= h #......[..... EcµjOH  EcµjÈ`  The adder barely misses you. The adder closely misses you.6 _Your soul wisp touches the adder.Fcµj’J  You closely miss the adder.FcµjÊ£€  The adder is heavily wounded.FcµjO¤%7Fcµj=°u _The adder bites you but does no damage. Your soul wisp touches the adder.Gcµjý@u .You scratch the adder.Gcµj&BC.*Gcµj2K�*   soul wisp (summoned) GcµjP88--Gcµj—n'438GcµjãtGcµjŠxI _You kill the adder!Gcµjœ0 Gcµj1 GcµjŽ2 GcµjX8 GcµjY: GcµjX? ,GcµjB _ _You swap places with your soul wisp.GcµjùC GcµjLD GcµjIE GcµjKG Gcµj'I GcµjÿJ Gcµj\K GcµjoL GcµjçM Gcµj™O GcµjøP GcµjxR N--Gcµj�f  #.. ###.#.# #... ..#...... #...###.### ..##  ...### #.#.#.##### ###...# #.....#  ##.....#######.###  #...!....#  #.@*........# -42.7 (4 ####.#  #.#  #.# #......[Gcµj0g " Gcµjh 7-Gcµjåq Gcµjåt P _You see here 5 boomerangs.Jcµjóˆ6===3.7 (1Jcµjø& _j - 5 boomerangsKcµj8g ± #.. # # #.. ###.# .# #... ..#... #...###.###.### ........... ...### #.#.#.#### ###...# #.....# ##.....#######.####...@..........#Kcµj_k …#...#..*........##... ###########.##... #.# ..# #.######. #......[########*.Kcµj�q Kcµjvr %4Kcµj¾x Kcµjû† V5.7 (2Kcµj_� \ _f - 3 red potions (gained 1)Mcµj… Mcµj Mcµj‘ Mcµj " Mcµj‰$ Mcµj) XMcµj]* Q===McµjR+ Mcµjì2 |.. ##..#  # ##..#  ###.#..# #... ..##... #...###.###.#..### ........... #...### #.#.#.#### ###@..# #.....#7 ##..*..#######.### #............. #...#..........Mcµj›3 å #....###########.##....## ..#....#.#.#......[.#########McµjD4 Mcµjs: Mcµj�< Ocµj“žz*OcµjÁ°BOcµj“ê½§# #.  ##.  ...  #.. #. # #.. # #.. ###### #... .. #.@.# #...###.#51.7 (4 ##..### ........ ##...### #.#.#.# ###...# #.....# ##.....#######.### #..............# #...#...........# #....###########.# #....# #.# _Your soul wisp disappears in a puff of smoke!Pcµj¼¢IPcµj¯¦Pcµjª§PcµjÖ«y7===Pcµj'¬Pcµj‹¬Pcµj®Pcµj�¯Pcµj¬±Pcµjð±Pcµj³PcµjµU _Found a glowing golden altar of the Shining One.Pcµj$·3Pcµj÷·PcµjU¹Pcµj>ºPcµj´º;===Pcµjo»Pcµj̼PcµjX¾,Pcµjí¾Pcµj£Ã[ #.#PcµjĤ  #.# ###.# #...#  ##...#  ....#Pcµj@Ä  #..# #. ## #.. 7.7 (6PcµjnÄG..## #.. ### #... +...##...# #...#PcµjÅ#..ß..##..### .....#..ß.ß. ##...### #.#. ..ß._.ß ###...# #... #..ß.ß. ##.....#######. ##..ß.. #.............. PcµjñÅPcµjÓÉPcµjYËRcµj¨¦ IRcµjN¬ Rcµjo­ ,Rcµjö ÆRcµjœ¸ Rcµj©¹ RcµjTº M8===Rcµj» Rcµjj¼ Rcµj™½ RcµjD¾ ,Rcµj>Ä Ž#.##.#.##.#.. # # # # # ###@#  62.7 (5RcµjâÄ B#...#  ##...# #....# #.#..# #. #..#..## #.. #.. ##..## #.. #..# ##..### #... ..#+...##...# #...##RcµjCÅ RcµjºÅ RcµjkÊ Rcµj%Ð Scµjêè ä===Scµjö BScµjM0 Scµje4 Scµj 6 Scµjz7 ScµjÕ= ScµjÔ> m.. .........# #..#Scµja? #Scµj@ x.. #######.)# #..###########Scµj¬@ D.. #####..#####.............ScµjžA ..............####........ScµjB U######..####### #######ScµjùB #...Scµj­C #.#Scµj=D #.#ScµjÝD #.ScµjLE $8.7 (6ScµjºE 6.. #Scµj(F + #Scµj•F , #ScµjCG ) #ScµjüG !Scµj™H  #Scµj7I !Scµj�I Q ###.#ScµjõI T #...#Scµj‘J  ##...#Scµj&K !Scµj°L Scµj/M Scµj¢S ScµjÓW TcµjYÜ ITcµjÒâ Tcµj=ä TcµjÇä Tcµj[é ,Tcµjéé Tcµjmî BTcµjƒð ,Tcµj‡ñ Tcµjcø š#.# ######...#####..#.# #####.........÷.# #..#.. ......#..#########..# #.∩##########..Tcµjù "...# #..# ..#.)# #..###.. #####..#####..........................####.......######..####### ###### #..@.#71.7 (3 #.##.#Tcµjjù ÿ #.##.##.##.#.. #.## #Tcµj¹ù Æ.# #.# #.#Tcµjú E #.#Tcµj�û TcµjL Tcµj¯ Wcµjß¶Wcµj!¾What do you want to examine? Items  a - ()) a +0 dagger  b - (÷) a goblin skeletonZcµjÈ?öA goblin skeleton. A decaying skeleton. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.^cµjäO : What do you want to examine? Items  a - ()) a +0 dagger  b - (÷) a goblin skeleton _cµjI�_cµj´ˆ_cµj.‘a #.# ######...#####..#.# ###### Ebak the Grave Robber...........÷.# #..#.. ...... Revenant#..#########..# #.∩########## Health: 33/33 ========================.. .........# #..#Magic: 8/8========================.. #######.)# #..########## AC: 6Str: 8.. #####..#####............ EV: 10Int: 16..............####....... SH: 0_cµje’÷Dex: 14######..####### ###### XL:  4 Next: 43% Place: Dungeon:3#..@.#Noise: ---------  Time: 2171.7 (3.0)#.##.#-) Claws#.##.#Throw: 9 darts (poison)#.##.#Memories (1) .. #.## #.##.##.##.# _You swap places with your soul wisp. _You see here 5 boomerangs. _j - 5 boomerangs _f - 3 red potions (gained 1) _Your soul wisp disappears in a puff of smoke! _Found a glowing golden altar of the Shining One._cµjÌ™_cµj"›_cµj†Ÿ_cµjU¡acµjÉžacµjšŸacµjN acµj¦acµj§acµjÖ§acµj;¬XacµjO­acµj2³É .# ...........÷.# #..#.. .... ## #..#########..# #.∩######## .. .........# #..#  .. #######.)# #..######## .. #####..#####.......... ..............#### ######..####### #### #....#  #@##.#3.7 (2 #.##.# #.##.# ..##.# ####.# #.#acµj´š #.# #.####.#acµj�¹acµjE»bcµj™ÁbcµjˆÂbcµjÒÂbcµj•Èbcµj>ÊbcµjË,bcµj4ÐXbcµjóÐbcµjÀÑbcµj,Òbcµj�ÒbcµjåÓbcµjëÔbcµj>ÕbcµjŸÕbcµj¨Ûa .. #######.)# #..####### .. #####..#####......... ..............####.... ######..#######  #....# bcµjJÜI #.##.#  #.##.# .#######.##.#.......@.##.#7.7 (4.##########.# #.# #.# #.####.##.bcµjÈÜ<..###...#....#bcµj\Ýbcµjµâbcµj-äccµjPn¿ccµjmœ  .. #######.)# #.. .. #####..##### ..............## ######..####### # #....## #. #.##.##.#.# #.##.# #....#######.##.# #......##.#83.7 (6 ##...##########.###.# #.##. #.# # #.# ###.# #...# ##...# #....#dcµj÷kãdcµj•qndcµj¦tÑ .# ... ..................# ######..#######.#.# #....# #.#.# #.##.# .#.## #.##.# #....#######.##.#dcµjv[ #............##.# ##...##########.# ##@## #.#6.7 (3 #.# #.# #.# #.# #.###.# #.....#### ...# #....# #.#..# #..#..##dcµjwdcµjÙ{dcµje}ecµj{ecµjq|3ecµjW‚ecµj�ƒecµjщ„ecµjõ‹ecµjO�ecµj¤�ecµj&Žecµj°�ecµjê�,ecµjv‘ecµjS— #.#.## #.##.# #....###.# #............##ecµjЗ"##...######## ##.##  #.#  #.#  #.#####  #@....# #..90.7 (4ecµj ˜�####.# ##.. #...ecµj=˜L #.#. ecµj‚˜Å#..#..## #.. ##..## #..# ##..##ecµj™· ..#+...##... ß..##.. ecµjÅ™ecµjŸecµjÀ ecµjã3 ecµjÍ4 3ecµj¯: ecµj�; ecµjA šecµjìA ecµjRB ecµjÉB ecµjµC ecµjýD ,ecµjÓE ecµjøF ecµj#H ,ecµj�H ecµjDR æ#....#######.##.# #............##.# ##...##########.# ##.## #.# #.# #.# #.# #.# #.##### ###.# #.....# #...# #####@# ##...# 5.7 (5.# #....# #.# #.#..# #.# #..#..## #.##.. ##..###.#..# ##..### #...#+...##...# #.. #..ß..##..### #..ß.ß. ##...##ecµj?U ecµjkW fcµjÌr Ifcµjy fcµjÂy fcµj~ „fcµj fcµj„€ ,fcµj1‚ fcµj3ƒ fcµjO„ ,fcµjÑ„ fcµj–… fcµj*‡ ,fcµj²‡ fcµjžˆ fcµj Š fcµjZŠ fcµjÉŠ fcµjJ‘ q #.##### # #.....# #.. #####.# ##.. #.# #... #.# #.#. #.# #..#..## #.##..###..## #.#..# ##..### #@..#+...##...#201.7 (6.##..ß..##..###..##..ß.ß. ##...##.###..ß._.ß ###...#. #..ß.ß. ##.....# ##..ß.. #...... ##... #....#### #....#fcµj3’ fcµjQ– fcµj�˜ hcµjl!hcµjz"¥A glowing golden altar of the Shining One. An altar to the Shining One, made from the purest gold and almost blinding in hcµjò"cits radiance. Pray here with > to learn more.icµjKÅ icµjnÌ #.##### ###.#Ebak the Grave Robber#.....# #...#Revenant#####.# ##...#Health: 33/33 ========================#.# #....#Magic: 8/8========================#.# #.#..#AC: 6Str: 8#.# #..#..##EV: 10Int: 16#.##..###..##icµjùÌ ËSH: 0Dex: 14#.#..# ##..###XL:  4 Next: 43% Place: Dungeon:3#@..#+...##...#Noise: ---------  Time: 2201.7 (6.0)#..##..ß..##..### -) ClawsicµjáÍ ç..##..ß.ß. ##...## Throw: 9 darts (poison).###..ß._.ß ###... Memories (1) #. #..ß.ß. ##.....# ##..ß.. #......##...##...#...#....#####....# _You swap places with your soul wisp. _You see here 5 boomerangs. _j - 5 boomerangs _f - 3 red potions (gained 1) _Your soul wisp disappears in a puff of smoke! _Found a glowing golden altar of the Shining One.icµj¡Ó icµj Õ icµj<Ú icµjJÜ kcµjmÿ kcµj1 kcµjz kcµjX kcµjã kcµjò Xkcµj÷ „kcµj â #####.# ##...# #.# #....# #.# #.#..# #.# #..#..## #.##..###..## #.#..# ##..### #...#+...##...####..##..ß..##..####.@.##..ß.ß. ##...#4.7 (3kcµjã ñ#....###..ß._.ß ###..#.##. #..ß.ß. ##....# ## ##..ß.. #.. ##...##...# #....### #....#..#.. .#.#.kcµjš kcµj< kcµjÁ lcµjÍ»lcµje¼lcµj´¼lcµj�Ãlcµj*Æj  You encounter a clockroach.lcµj<Ìo #####.# ##...# #.# #....# #.# #.#..# #.# #..#..## #.##..###..## #.#..# ##..### #...#+...##...# ###..##..ß..##.. #@..##..ß.ß. ##... #....###..ß._.ß ### #.##.. #..ß.ß. ## # ###. ##..ß.. #.. ##...##...#.. #....lcµj×ÌjB   clockroach (asleep, warded)B#. #....#.#. ..#..  .#.#.lcµj¶ÎN0B.lcµjïÓYBlcµjÛG5.7 (1 _lcµjrÝmcµjÔc÷A clockroach. A common dungeon pest that combines the worst features of a scavenging insect and a looming deadline. Time flows strangely around it, rewinding any injuries inflicted upon it unless the source of them is near enough to be caught up in its timestream. Max HP: ~11Will: +AC: +EV: ++  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: High Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 63% to hit with your claws and 57% to hit with your off-hand claw. It has about 50% to hit you. Attack Max Damage Bite 4 It possesses the following magical abilities, which are affected by antimagic [!]: Description|Statusesqcµjg³ qcµj?º Ú#####.# ##...#Ebak the Grave Robber#.# #....#Revenant#.# #.#..#Health: 33/33 ========================#.# #..#..##Magic: 8/8========================#.##..###..##qcµjýº ÚAC: 6Str: 8#.#..# ##..### EV: 10Int: 16#...#+...##...# SH: 0Dex: 14###..##..ß..##..## XL:  4 Next: 43% Place: Dungeon:3#@..##..ß.ß. ##... Noise: ---------  Time: 2205.7 (1.0)#....###..ß._.ß ###. -) Claws#.##.. #..ß.ß. ##... Throw: 9 darts (poison)qcµj?» Ô# ###. ##..ß.. #.... Memories (1) .. ##...##...#.B. #....## B   clockroach (warded)qcµj{» è.#. #....#.#. ..#...#.#. _You see here 5 boomerangs. qcµj½» ¢_j - 5 boomerangs _f - 3 red potions (gained 1) _Your soul wisp disappears in a puff of smoke! qcµj=½ “_Found a glowing golden altar of the Shining One. _You encounter a clockroach.qcµjëÁ qcµjð qcµjŠÈ qcµj~Ê scµjù·»#####.# ##...# #.# #....# #.# #.#..# #.# #..#..## #.##..###..## #.#..# ##..### #...#+...##...# ###..##..ß..##..##.@.##..ß.ß. ##...#scµjã¸Þ#....###..ß._.ß ###.#.##.. #..ß.ß. ##.# ###. ##..ß.. #... ##...##...#.B. #....###.#..#. scµj‰¿scµjwÀ%6scµjÅscµjÕÆtcµjÁ> tcµj@ 3tcµjÐE tcµj¡G tcµjÕK Btcµj’L V  A clockroach comes into view.tcµjÁL tcµjÆR Å#.##### ###.# #.....# #...# #####.# ##...# #.# #....# #.# #.#..# #.# #..#..## #.##..###..## .#..# ##..### tcµjÔS c+...##...#  ###...##..###  #...##..ß.ß. ##...####...B###..ß._.ß ###...##.##.. #..ß.ß. ##.....## ###. ##..ß..... B   clockroach (warded).. ##...##...#....B. #....#####.#. #....#tcµj\T &7tcµjº] G8.7 (2 _tcµja tcµjÛb vcµj?¢ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wcµj!7 #.##### ###.#  Ebak the Grave Robber #.....# #...#  Revenant #####.# ##...#  Health: 33/33 ======================== #.# #....#  Magic: 7/8=====================--- #.# #.#..#  AC: 6Str: 8 #.# #..#..##  EV: 10Int: 16 #.##..###..##  SH: 0Dex: 14 #.#..# ##..###  XL:  4 Next: 43% Place: Dungeon:3 #.@.#+...##...#  Noise: ---------  Time: 2208.7 (0.0)wcµjÑ8ã ###*.##..ß..##..###  -) Claws #.*.##..ß.ß. ##...### Throw: 9 darts (poison) #...B###..ß._.ß ###...# Memories (1)  #.##.. #..ß.ß. ##.....# # ###. ##..ß.. #....... B   clockroach (warded) .. ##...##...#.... B. #....##### .#. #....# _A clockroach comes into view.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, haloed, chance to affect: 48%)wcµj(ú Æ#.##### ###.#Ebak the Grave Robber#.....# #...#Revenant#####.# ##...#Health: 33/33 ========================#.# #....#wcµjv Magic: 7/8=====================---#.# #.#..#AC: 6Str: 8#.# #..#..##EV: 10Int: 16#.##..###..##SH: 0Dex: 14#.#..# ##..###XL:  4 Next: 43% Place: Dungeon:3#.@.#+...##...#Noise: ---------  Time: 2208.7 (0.0)###..##..ß..##..###-) Claws#...##..ß.ß. ##...### Throw: 9 darts (poison)#...*###..ß._.ß ###...# Memories (1) #.##..wcµjÔ ][40m #..ß.ß. ##.....## ###. ##..ß.. #....... B   clockroach (warded).. ##...##...#....B. #....#####.#. #....# _A clockroach comes into view.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, haloed, chance to affect: 48%)wcµj¬Ô eak, ally target, soul-s…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, haloed, chance to affect: 48%)  A fragment of the clockroach's soul is dislodged from its body.wcµjY ‚B.*wcµjV` wcµjí` 2=9.7 (1wcµjwg wcµj“i 2 _The clockroach looks weaker.ycµj¬  #.....# #...# #####.# ##...# #.# #....# #.# #.#..# #.# #..#..## #.##..###..## #.#..# ##..### #...#+...##...####@.##..ß..##..### #*Bß. ##...###....#_.ß ###... #.##.. #..ß.ß. ##..... # ###. ##..ß.. . .. ##...##...# B.cµjm!É37m #....#### .#.# .#. ..#..ycµj¾(ycµj¨=„  The clockroach sprays sand from its hourglass at you.ycµjÆä  The blast of sand hits you.0---10 _Your soul wisp closely misses the clockroach.zcµj„;q  You scratch the clockroach but do no damage.zcµjs<_1=--1zcµj½Czcµj¢E~ _The clockroach barely misses you. Your soul wisp touches the clockroach.{cµjH9E  You scratch the clockroach but do no damage.{cµj¸9{cµj?B%  {cµj B"The clockroach is lightly wounded.{cµj¨Cw2==2.6 (0.9{cµjJ{cµjËLB _The clockroach bites you but does no damage.{cµj“� *  You scratch the clockroach.{cµjì® ã  The clockroach is lightly wounded.  Your soul wisp touches the clockroach but does no damage.  The clockroach waves its antennae.{cµj˜¯ r3==3.5{cµj8µ {cµj�· W _The clockroach barely misses you.|cµj™b[  You scratch the clockroach but do no damage.|cµj?d{  The clockroach is lightly wounded.  The clockroach bites you but does no damage.|cµjœd'4.4|cµjbk|cµj¤pc _Your soul wisp closely misses the clockroach.}cµjå"N  You barely miss the clockroach.}cµj9>MYou barely miss the clockroach.The clockroach is lightly wounded.  The clockroach bites you but does no damage.  Your soul wisp closely misses the clockroach.}cµjÉ9,5.4 (1.0}cµjDC}cµjaX _The clockroach closely misses you.~cµj¾¬Ï  You scratch the clockroach.  The clockroach is lightly wounded.  Your soul wisp touches the clockroach but does no damage.6~cµj–³~cµj­µX _The clockroach closely misses you.cµjîÞ¾  You scratch the clockroach.  The clockroach is heavily wounded.cµjÁßq=8===7cµj,æcµj—è~ _Your soul wisp touches the clockroach. The clockroach barely misses you.�cµj# ñ  You scratch the clockroach but do no damage.The clockroach is severely wounded.Your soul wisp touches the clockroach.�cµjµ„  The clockroach sprays sand from its hourglass at you.�cµjMÃ�cµjjÅ#0�cµjÆ2---8�cµj‡ÐG _The blast of sand hits you.‚cµjÍý .You completely miss the clockroach.The clockroach is almost dead.Your soul wisp touches the clockroach.‚cµjÜÖ *   soul wisp (summoned)‚cµj­Øh1=--809‚cµjæÞ‚cµj0áJ _The clockroach dies!„cµj`Üo2==3===== #.# #....# #.# #.#..# #.# #..#..## #.##..###..##„cµjÒõ¼ #.#..# ##..### #...#+...##...###..##..ß..##..######*..##..ß.ß. ##...#...@###..ß._.ß ###.-21.4 (2#.##...##..ß.ß. ##... # ###..##..ß.. #. ...##...##...# ...# ## .#..# #....#  .#.. ..#.. #.#. .#.#. .#-…cµjî]…cµjŠ^…cµjì^…cµjúˆcµj×úˆcµjçûˆcµj™Xˆcµjý ˆcµjãˆcµjFˆcµjŽˆcµj_ˆcµj�ˆcµjˆcµj׈cµjR}##..##..ß..##..### .....####...##..ß.ß..##...### #.#.#....###..ß._.ß. ###...# #ˆcµj!A#.##...##..ß.ß..##.....#########.####..##..ß..##........................##...##...#...........######.....## ##....###########....#..###....# #.....#...#..#.@#.. #.4##.#####.#.#.#.#. #.ˆcµj#. #.#.....## ### ..###...## ### #...###.#####.#ˆcµj˜ˆcµjã!ˆcµj$#ˆcµj'é IˆcµjŽí ˆcµjï ˆcµj—ö šˆcµj(ø ˆcµjzø ˆcµjäø ˆcµjwÿ #.ˆcµj°ÿ e#..## #.. ### #.#..# ##..### #... ..# #...#+...##...# #...###.#ˆcµjÓÿ M##..##..ß..##..### ....... ˆcµjòÿ h###...##..ß.ß..##...### #.#.#.# ˆcµj â....###..ß._.ß. ###...# #.....# .##...##..ß.ß..ˆcµjH O.#######.### .####..##..ß..ˆcµjg H..........# ˆcµj‰ ¯........##...##.@.#...........# 7 ˆcµj¨ È####.....## ##....###########.# ˆcµjÆ —#...#..###....#.# ˆcµjå “....#...#..#..#..##.### ˆcµj š##.#####.#.#.#.#.##....ˆcµj, ##. #.#.....#.####### ..###...###.#### #...## #.##.#### .#ˆcµjX ˆcµj‹ ŠcµjCŠcµjÊŠcµj…Šcµjx Šcµj^!Šcµj&BŠcµj°'BŠcµj�)Šcµjñ)ŠcµjV*Šcµjº*Šcµj0,Šcµj-Šcµj[-Šcµjà-ŠcµjS4: #.# #..#..## #.. # #.. #.##..###..## #.. ###.#.. #.#..# ##..### #... ..#.... #...#+...##...# #...###.### #..##..ß..##..### ............##..ß.ß..##...### #.#.#.#### Šcµj·4s###..ß._.ß. ###...# #.....# .##..ß.ß..##.....#######.### #..##..ß..##....@.........# 41.4 (4 ....##...##...#...........# .....## ##....###########.# Šcµjþ4.#..###....## #.# ...#..#..#..# #.####### ####.#.#.#.#.# #......[.Šcµj%5s #.#.....##.# #########..###...###.#ŠcµjN5š ### #...## .#Šcµj6Šcµj"<Šcµj¬=‹cµj®í‹cµjïåThe floor. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.Œcµj!4ŒcµjÑ@#.# #..#..###.. # #.. Ebak the Grave Robber #.##..###..###.. ###.#.. Revenant #.#..# ##..### #... ..#.... Health: 33/33 ======================== #...#+...##...# #...###.###.. Magic: 8/8======================== #..##..ß..##..### ............ AC: 6Str: 8 ..##..ß.ß..##...### #.#.#.##### EV: 10Int: 16 ###..ß._.ß. ###...# #.....#SH: 0Dex: 14 ..##..ß.ß..##.....#######.###XL:  4 Next: 80% Place: Dungeon:3 #..##..ß..##....@[0;10;ŒcµjŸCo1m.........#Noise: ---------  Time: 2241.4 (4.0) ....##...##...#...........#-) Claws .....## ##....###########.#Throw: 9 darts (poison) ...#..###....###.#Memories (1) #...#..#..#..##.####### ####.#.#.#.#.##......[.#.#.....##.##########..###...###.# ### #...## #.# _The blast of sand hits you.  You completely miss the clockroach.The clockroach is almost dead.Your soul wisp touches the clockroach. _The clockroach dies! _Your soul wisp disappears in a puff of smoke!ŒcµjIŒcµjÔIŒcµj-”ŒcµjcµjŸ•ŒcµjÍ Œcµj㡌cµjŸ¦XŒcµj$§Œcµj�§Œcµj(©Œcµj«BŒcµj¬Œcµj?®BŒcµjд ..###..## #.. ###.#.... .# ##..### #... ..#......>+...##...# #...###.###..ß..##..### .............. ..ß.ß..##...### #.#.#.######## .ß._.ß. ###...# #.....# #. Œcµj¥µ_..ß.ß..##.....#######.### #. #..ß..##..............# #) ##...##...#.# #.5## ##....###########.# #.###....## #.# #. #..# #.##########. .#.#.#.#.# #......[..... #.....##.# ############# ##...###.# #...## #.# .#### Œcµjöµ-.#Œcµjƒ¶Œcµj༌cµj�¾�cµjdx�cµjy�cµj‚y�cµj]€�cµjÉ��cµj@‚�cµjƆB�cµjȇ,�cµjd‰�cµjŸŠ�cµjƒ‹�cµj÷‹�cµj“��cµjÍŽ�cµj��cµj¬��cµjÊ–Þ #.# #....## #.# #.#.. #. ### #.# #..#..## #.. # ###..###..�cµj1—¥ #.. ###.# #.#..# ## #... ..#... #...#+...# #...###.###. #..##..ß..##..### ........... �cµjZ—y..##..ß.ß..##...### #.#.#.#####�cµjŒ—Ž#..ß._.ß. ###.@.# #.....# 9.##..ß.ß..##.....#######.### �cµjð—t#..##..ß..##..............# ....##...##...#...........# ....## ##....###########.# ...#..###....## #.# #�cµj˜Ë...#..#..#..##.#######  ####.#.#.#.#.#�cµj@˜‰#......[.   #.#.....##.##########�cµjf˜E �cµj=™�cµj]ž�cµjÄ¡�cµj`† 3�cµj͇ �cµj•� �cµjÝ• „�cµjp– �cµj‚˜ �cµj2™ �cµj›™ �cµjAš �cµjœ �cµjL� �cµj¬� �cµj€ž �cµjZ¡ �cµjý¡ �cµjG¢ �cµj’£ �cµjy¤ �cµj©¥ �cµjö¥ �cµjɦ �cµj§ �cµjѨ �cµj© �cµj†© �cµjyª �cµjÚ« ,�cµjp¬ �cµj|­ �cµju® �cµj­® �cµjJ¯ �cµj`± �cµjŸ² ,�cµj³ �cµjµ �cµj· B�cµj©¸ �cµjU¹ �cµj¢¹ �cµj-º �cµjQ¿ Œ ..........##...##...#...... ######.....## ##....#### #...#..###....##  ....#...#..#..#..#  ##.#####.#.#.#.#.#  �cµj²À k#. ###.#.....##.#  # ..###...###.#  ###.#...## #.#  #@#### #.# 61.4 (12.0) #.# .#  #.#  #..  ### �cµj�Æ 3�cµjsÇ ‘cµjà4 I‘cµj:; ‘cµj< ‘cµj•= ,‘cµj’A B‘cµjýE B‘cµj¡F ‘cµj©G ‘cµj®H ‘cµjùI ‘cµj™J ‘cµjK ‘cµj{Q P ....#...#..#..#..#  ##.#####.#.#.#.#.# #. ###.#.....##.# # ..###...###.#  ###.#...## #.#  #.#### #.# ‘cµjØQ k #.# .#  #.#######. #.@....... 5.4 (4.0)##########  ‘cµj R %‘cµj?R U  ‘cµjÖS ‘cµjGX ‘cµjTZ ’cµj|� ’cµj� ’cµjD� ’cµjü– ’cµjc˜ ,’cµjØœ n’cµj…ž ’cµjœŸ ,’cµjçŸ ’cµj²¡ ’cµjO¢ ’cµjŠ¢ ’cµjî¢ ’cµj¤ ’cµjó¤ ’cµj(¥ ’cµjŸ¥ ’cµjï¦ ’cµj¨ ’cµjT¨ ’cµjѨ ’cµj½© ’cµj®ª ’cµj« ’cµjZ« ’cµjå¬ ’cµjx­ ’cµj³­ ’cµj"® ’cµjÖµ Ð#...#..###....## #.# ....#...#..#..#..# #.### ##.#####.#.#.#.#.# #....#. ###.#.....##.# ###### ..###...###.# ###.#...## #.# #.#### #.# #.# #.# #.#######@# 73.4 (8#.........# ########### ’cµjš¶ ’cµj€» ’cµjo½ ”cµjÀL3”cµjs[”cµjf& ”cµjÂ' ”cµja/ •cµjÞƒ•cµjå‰3•cµjŠ•cµjöø •cµjhù •cµj»ù •cµjL •cµj •cµj\ B•cµj" •cµjt •cµj •cµjb •cµjä •cµj •cµjM •cµj) •cµj˜ •cµj½ •cµjù •cµj •cµjH •cµjp •cµjµ •cµjÄ •cµj5 •cµjb •cµjŸ •cµj² •cµjb •cµj” •cµjß •cµjË •cµjá ,•cµjy •cµjÉ •cµjí ,•cµjÔ •cµjö •cµj+ •cµjp •cµjã •cµj¸ •cµj± •cµjý •cµj¦ •cµj1" •cµj# •cµjM# •cµjé# •cµjÅ) n•cµj(+ ,•cµj’+ •cµj›, •cµjA- ,•cµjÚ- •cµjÇ. •cµjb/ ,•cµjÃ/ •cµj†0 •cµj1 •cµjB1 •cµj”1 •cµj?2 •cµj´2 •cµjæ2 •cµjm3 •cµjÃ3 •cµjN4 •cµj{4 •cµj»4 •cµj›5 •cµj-7 ,•cµjr7 •cµjŠ; I ###..##..ß..##..# ####...##..ß.ß..##.. #....###..ß._.ß. ### #.##...##..ß.ß..##.. ##.####..##..ß..##... ..........##...##...# •cµjã; 0######.....## ##....# #####.#...#..###....## #....@.#...#..#..#..#93.4 (20.0) #.###.#####.#.#.#.#.# #.####.#.....##.##.. ..###...###.#######.#...## #.##.#### #.##.# #.##.#######.##.........#•cµjU< •cµj{? •cµj…@ —cµjÅ—cµjJ—cµj——cµj~ —cµjÞ—cµjn„—cµj—cµjŒ,—cµjó—cµj[l#.##...##..ß.ß..##..##.####..##..ß..##...........##...##...######.....## ##....######.#...#..###....###......#...#..#..#..# #.###.#####.#.#.#.#.#  #.####.#.....##.# —cµjù  #@....###...###6.4 (3.0) ######.#...## #. #.#### #. #.# #. #.#######.........######### —cµj;)—cµj—cµjæ#—cµj­%—cµj%@ I—cµjÖG —cµj˜H —cµjMN n—cµjÜN —cµjøO —cµj•Q —cµjïQ —cµj!R —cµjÕS —cµj{U —cµjíU —cµjMV —cµjX —cµjHY ,—cµj¨Y —cµjŽ[ —cµj�\ —cµj«] —cµj/^ —cµj¬d ³ ###..##..ß..# ####...##..ß.ß ##..ß._.ß. #.##...##..ß.ß.. ##.####..##..ß.. ..........##...## —cµjHe d######.....## ##.####.#...#..###.......#...#..#..#302.4 (6.###.#####.#.#.#.#.# #.####.#.....##.# #.....###...###.# ######.#...#..# #.####### #.#—cµj¥e ‘#.###### #....... —cµjmf —cµj.l —cµjÆl ˜cµj # I˜cµjÎ( ˜cµj~- n˜cµj¸. ,˜cµj0 ˜cµjp0 ,˜cµj1 ˜cµj¬1 ˜cµjœ2 ˜cµjù2 ˜cµjL3 ˜cµjI4 ˜cµjþ4 ˜cµj?5 ˜cµjÂ5 ˜cµjÒ: A..........##...#######.....## #######.#...#..###.#......#...#..#..##.###.#####.#.#.#.#.# #.####.#.....#.# #.....###...#########.# ######.#...## ˜cµjJ; §.......@# #.#### 7.4 (5######### #.#  #.##### #....... ######## ˜cµjÓ; ˜cµjý; ˜cµjÆB ™cµjïY™cµjÄ., .......... ######.... #####.#...# #......#. #.###.#### #.# #.#### #.# #.. #.########.# ######.# #...@......# #.13.4 (6 ###### #. #. #šcµjÛšcµjgšcµjšcµjC%šcµjä%šcµjx*BšcµjW,j  You encounter an endoplasm.šcµj$3M .J. #######. #####.#..#. #......#..#. #.###.#####. #.# #.####. #.# #..... #.##.# ##### #.@........#  ##  J   endoplasm (asleep)šcµj'77.J4.4 (1šcµj <{J5.4 (2šcµjdBšcµj¹D^ _The endoplasm quivers.ŸcµjíŠ ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. cµjìù cµj�ú cµj› cµj€´ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)£cµj¡úp ##.#### ... ..... ... ###### #J# ##### #.# #......#. #.# #.###. #.# #.# #.### #.# #.# #.... #@########.# ##### #..........#############£cµjoü$.J£cµjÙG6.4 (1 _£cµj±£cµj ¤cµj°�ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¤cµj˜%  ##.####. Ebak the Grave Robber ... ........ Revenant ... ######.. Health: 33/33 ======================== #.# #####.#.. Magic: 7/8=====================--- #J# #......#. AC: 6Str: 8 #*# #.###.### EV: 10Int: 16 #*# #.# #.### SH: 0Dex: 14 #*# #.# #.... XL:  4 Next: 80% Place: Dungeon:3 #@########.# ##### Noise: ---------  Time: 2316.4 (0.0) #..........#  -) Claws ############  Throw: 9 darts (poison)[12;¤cµj¾& N33H  Memories (1)   J   endoplasm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (chance to affect: 65%)¥cµj9 ##.####. Ebak the Grave Robber........... Revenant...######.. Health: 33/33 ========================#.######.#.. Magic: 7/8=====================---#*##......#. AC: 6Str: 8#.##.###.### EV: 10Int: 16#.##.# #.### SH: 0Dex: 14#.#¥cµjv—#.# #.... XL:  4 Next: 80% Place: Dungeon:3#@########.# ##### Noise: ---------  Time: 2316.4 (0.0)#..........#-) Claws############Throw: 9 darts (poison)Memories (1) J   endoplasm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (chance to affect: 65%)¥cµjOû¥cµjœo'.J¥cµjøt¥cµjÜu2=7.4 (1¥cµj†z¥cµj‰}-  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (chance to affect: 65%) _The endoplasm struggles to resist.¦cµj…R ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¦cµj0×  ##.####. Ebak the Grave Robber ... ........ Revenant ... ######.. Health: 33/33 ======================== #.# #####.#.. Magic: 6/8==================------ #.# #......#. AC: 6Str: 8 #J# #.###.### EV: 10Int: 16 #*# #.# #.### SH: 0Dex: 14 #*# #.# #.... XL:  4 Next: 80% Place: Dungeon:3 #@########.# ##### Noise: =--------  Time: 2317.4 (0.0) #..........#  -) Claws ############  Throw: 9 darts (p¦cµjÙ oison)  Memories (1)   J   endoplasm _The endoplasm struggles to resist.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (haloed, chance to affect: 65%)§cµjÝi##.####. Ebak the Grave Robber........... Revenant...######.. Health: 33/33 ========================#.######.#.. Magic: 6/8==================------#.##......#. AC: 6Str: 8#*##.###.### EV: 10Int: 16#.##.# #.### SH: 0Dex: 14#.##.# #.... XL:  4 Next: 80% Place: Dungeon:3#@########.# ##### Noise: =--------  Time: 2317.4 (0.0)#..........#-) Claws############Throw: 9 darts (poison)Memories (1) [39;4§cµjÎl\9mJ   endoplasm _The endoplasm struggles to resist.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (haloed, chance to affect: 65%)§cµjÙA(weak, ally target, soul-sp…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (haloed, chance to affect: 65%)  A fragment of the endoplasm's soul is dislodged from its body.§cµj¨Ùñ.J*8.4 (1 _The endoplasm looks weaker.¨cµj¿± Ú #.##..##.####......... #########.#.......#.*#J### #.# #....########.# #####¨cµjè² u..........############¨cµjÀ Œ  The endoplasm freezes you.You are frozen. You resist.¨cµjØÀ T1--9¨cµjÚÆ ¨cµj'Ì a _Your soul wisp barely misses the endoplasm.©cµjŽŽO  You scratch the endoplasm.  The endoplasm is moderately wounded.The endoplasm hits you but does no damage.2=-20©cµjˆ”©cµjŸ—; _Your soul wisp touches the endoplasm.©cµj€ î  You scratch the endoplasm but do no damage.The endoplasm is almost dead.The endoplasm hits you but does no damage.©cµj� p3==1©cµjZ! ©cµjÌ# N _Your soul wisp touches the endoplasm but does no damage.ªcµjÄŽB .ªcµjO�7You scratch the endoplasm.ªcµj/‘B.*ªcµj<—4 ªcµj²›-22ªcµj+¡ªcµjo£M _You kill the endoplasm!«cµjZ'«cµjÁ'«cµj™+«cµj/«cµjÛ0«cµj4P «cµj54%_You swap places with your soul wisp.«cµj6«cµj^6«cµj¬6«cµj'7«cµj9«cµj“;«cµj-=«cµjŒ=i=7===«cµjË>«cµjB6 _Found 5 javelins.«cµjG¿cµjî• L )  You scratch the goblin.¿cµjR— -K.¿cµj´— @*.¿cµj¨¢ K   kobold (missile, ally target)*   soul wisp (summoned)¿cµj—¦ 63=30¿cµjÅ ` _You kill the goblin!Ãcµj W­#.####.#### #.#.ÃcµjjW^# ###.#.# ####.###.## #....#.# #.##.ÃcµjÏWÁ#.### ##.####.#.....(.(... .#<!.@*K.# ######.Ãcµj”Xà####.#### #####.#.#.# #......#.#.# #.###.##.# #.# #.##.# #.# #.#.##.# ## Ãcµj4bÃcµj1jÃcµjüƒ  The kobold throws a stone. The stone hits your soul wisp.1Ãcµj.Ãcµj½W _Your soul wisp barely misses the kobold.Ãcµj~M _You see here a +0 club.ÄcµjB¨#.# #. #.#####.####  #.#.# ### #.# ####...##### #....###....# #.##...##........######.#####....@(.(...........#<!.)*K.###########.####.#### #####.#..#.# #......#..#.# #.###.##.# #.# #.#####.# #.# #.....#.########.# #######..........#ÄcµjдL  The kobold hits you but does no damage.Äcµjaµ%2Äcµjå¾Äcµj¿À_ _Your soul wisp closely misses the kobold.Äcµj�µ &  You scratch the kobold.Äcµj†Á ³  The kobold is heavily wounded.The kobold hits you with a +0 short sword.Äcµj T1--3ÄcµjvÍ N _Your soul wisp touches the kobold.Åcµjõäª )You scratch the kobold.  You kill the kobold!Åcµjó *   soul wisp (summoned)Åcµj�ô¿2=-8===442Åcµj!ýÅcµjPÿW _You devour the vestiges of the kobold's existence in your flames.Æcµj}�#.##. #.#.####.#### #.#.# ###..##.# ####...#Æcµj¢}###.## #....###..# #.##...##.######.####..##.....@.(.#<!.)*).#.####.#### #####.#...##.# #......#.Æcµj~�#.# #.###.##.# #.# #.####.#.# #.# #.....##.#.# ######.#.# #ÆcµjÒ‡ÆcµjŠx3==-5Æcµj½�Æcµj³š%  Æcµj›Kv - a scroll labelled HACUNU DAHOÆcµjœD-6.4 (2Æcµj ¤Æcµj9§. _You see here 5 javelins.Çcµj‚i@7.4 (1Çcµj@qÇcµjss$ _k - 5 javelinsÇcµjž#..####.####........###..#####...#### #....###.....##...## ######.####..(..............Çcµj <!.)*@.##############.#### #####.#...# #.# #......#...#.###.###### .....########.# ######..........# ###########ÇcµjY===8ÇcµjÇcµj€$  Things that are here:Çcµj]� _a +0 short sword; 4 stones; a kobold corpseËcµjß Ëcµjô=What do you want to examine? Items  a - ()) a +0 short sword  b - (†) a kobold corpsec - (() 4 stonesÎcµjS—4 stones. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 This projectile's minimum attack delay (0.7) is reached at skill level 8.Your skill: 0.2At 100% training you would reach 8.0 in about 3.4 XLs.Current attack delay: 1.0. Îcµj‹S•Damage rating: 1 (Base [2 + 0 (Thrw)] x 95% (Str) x 100% (Fight)). It is always destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “How happy is the little Stone  That rambles in the Road alone,  And doesn't care about Careers (g)et.Òcµj":r What do you want to examine? Items  a - ()) a +0 short sword  b - (†) a kobold corpse  c - (() 4 stones Ócµjh+#.#.#. Ebak the Grave Robber####.#####... Revenant#.......####..# Health: 33/33 ========================#.......# ####...## Magic: 8/8========================###.......## #....###. AC: 6Str: 8...........# #.##...## EV: 10Int: 16#........######.####..# SH: 0Dex: 14#.......(.............. XL:  4 Next: 84% Place: Dungeon:3#<!.)*@.###########.... Noise: ---------  Time: 233Ócµj-�8.4 (1.0)####.#### #####.#...# -) Claws#.##......#... Throw: 7 darts (poison)#.##.###.##### Memories (2) #.##.# #.####.#.##.# #.....# *   soul wisp (summoned)#.########.# ######.#..........############### _You devour the vestiges of the kobold's existence in your flames.  v - a scroll labelled HACUNU DAHO _You see here 5 javelins. _k - 5 javelins  Things that are here: _a +0 short sword; 4 stones; a kobold corpseÓcµj'23Ócµj58Ócµjþ:ÔcµjÌ3ÔcµjËÔcµj6Ôcµj¨ Ôcµj†&,Ôcµjþ(C ..........Ôcµj›)¤ ############ # _You swap places with your soul wisp.Ôcµj.*Ôcµj•+ÔcµjŽ/n _f - 8 poisoned darts (gained 1)Ôcµj…81§Ôcµj‚;Ôcµj¦<ÔcµjÝ=ÔcµjC@\ _Your soul wisp disappears in a puff of smoke!Ôcµj0M‡  You see here a +0 club. _Ôcµj‡PBÔcµj4RÔcµjëYÔcµjâZÔcµjÔ[Ôcµjîc\ #.  ####.####  #.......# # #.......# ####. ###.......## #... ...........# #.##. #........######.## #.......( #<@.).).#####44.4 (6 ####.#### ##### #.# #...8Ôcµj�d= #.# #.###. #.# #.# #.# #.# #.# #.. #.########.# ### #....# ####ÔcµjÒgÔcµj}~q _t - a smoky amethyst potionÕcµj!xQÕcµj6¥JÕcµjŽ®9 #.##..Õcµj°f#.# #.#..#Õcµj´°s####.#### #...#+Õcµj0±\#.......# ###..Õcµj¸±]#.......# ####...##Õcµj‹²####.......## #....###..ßÕcµj5³~............# #.##...##..ÕcµjÏ´z#........######.####..##Õcµjöµ†#.......@..............Õcµj¥¶$51.4 (7Õcµjз¨#<..).).###########....Õcµj|¸s####.#### #####.#...#Õcµjй9ÕcµjèºZ#.# #......#...#.Õcµjž»;#.# #.###.####ÕcµjI¼V#.# #.# #.####.#.Õcµjż/ Õcµjd½V#.# #.# #.....###Õcµj¾/ Õcµjɾ6#.########.# ######.#.ÕcµjE¿/ ÕcµjÀ¿6#..........# #.#ÕcµjOÀE Õcµj„ÂÕcµj\ÐÕcµj»Õ ÕcµjòÖÕcµjÌ×Q_f - 9 poisoned darts (gained 1)ØcµjeËØcµjRÌØcµj¸ÌØcµjËÕØcµjÕØØcµj\ÝBØcµj³ÞØcµjNߨcµj†àØcµjsâØcµj�äØcµjæåØcµj~æØcµj èØcµj8êØcµj„êØcµjÉëØcµjÅíØcµj·ïØcµjðØcµjOñØcµj‚óØcµjXõØcµjìõØcµj÷Øcµj©ý #.#  #.#  #.#  ####.####  #.......# ## #.......# #### .#####.......## #... .......@......# #.##.7.4 (6ØcµjBþF ######........######.## #................ #<..).).########### ####.####  #.# #..... #.# #.###. Øcµjÿ#.# #.# #.# #.# #.# #..ØcµjIÿØcµj¯Ùcµj�Ø3ÙcµjtÚÙcµjæÙcµj%èÙcµjÕèÙcµj�ì,Ùcµj îÙcµj”îÙcµjÚïÙcµjpñÙcµjîóÙcµjXôÙcµj$õÙcµjýöÙcµjløÙcµjäøÙcµj™ùÙcµjQûÙcµj¾üÙcµjýÙcµjªýÙcµj!Ÿ    #.#   #.#   #.#   ####.####   #.......#  # #.......#   #.#####.......##  Ùcµj´ #.......# 62.4 (5   #######........##   #...   #<..).).   ####.#### #   #.# #   #.# #.   #.# #.   #.# #ÙcµjÕÙcµjŠ Ùcµjþ Ùcµj*A3ÙcµjBÙcµjJÙcµjGKÙcµj§QšÙcµj¦VBÙcµjŒ[>  ..#  #.# #.# #.# #.# #.# #.#  #.# ####.#### Ùcµjç\- #.# #.......#  #.# #.......#  #@#####.......##5.4 (3  #......#  #######.###  #...........  #<..).).## ####.####  #.#  #.# Ùcµjo]F #.#Ùcµjþ]Ùcµj„dÙcµjmfÚcµj·} IÚcµj�„ Úcµjó† BÚcµjW‹ XÚcµjó‹ ÚcµjL“ òÚcµj‡” ÚcµjQ• Úcµj¯• Úcµjþ• ÚcµjÉ› ®     #  #.#.### #...#  #.# 71.4 (6# #.# .# #.# #.# ####.#### #.# #.......##.# #.......#ÚcµjÍœ #.#####.......###..............########........### Úcµjœ¢ ÚcµjÛ£ Ûcµj(ÛcµjÎ(3ÛcµjK0Ûcµj|1ÛcµjØ7šÛcµjÆ8BÛcµjW:Ûcµj;,ÛcµjŽ;Ûcµjû<ÛcµjÌBBÛcµjçCh  #.# #.# #.#  #.#  #.#  #.  #  ÛcµjEÙ6.4 (5 ##  ..#  ##.# #.#   #.# #.#  #.# #.#  #.# ####.####  #.# #.#  #.# #.#ÛcµjÒEÛcµjJÛcµjhKÜcµj°õÜcµj�ö3ÜcµjyþÜcµj�ÿ,ÜcµjHÆÜcµj¹ÜcµjQÜcµj¨Ücµj‹ÜcµjóÜcµj ,Ücµjž Ücµj’ Ücµja Ücµj§ Ücµj Ücµj®7### #.#..82.4 (6 # .#  #.##.##.##.####...#Ücµj«Ücµj‘Ücµjû!Ücµj‘o3ÜcµjnqÜcµj¬xÜcµjÁyÜcµjišÜcµj¥€Ücµj6�,Ücµju‚ÜcµjZƒÜcµjŸƒÜcµj „ÜcµjM…Ücµj†Ücµjw†Ücµj³†Ücµj$ˆÜcµjÒˆÜcµj5‰Ücµj‰Ücµj¾Ž÷#.#.#...####### #.#.....#.##.###.###.#.. #.# #.#####.# #.#..# #.### #.#..8#Ücµj\�Ücµjá’Ücµjy”ÞcµjEÐÞcµjyÔ3ÞcµjôÖÞcµj"ØÞcµjÁÛBÞcµj$ÝÞcµj�Ý,ÞcµjFßÞcµj/àÞcµj“àÞcµjÉàÞcµjâÞcµjãÞcµjaãÞcµj‘ãÞcµjÓäÞcµj¹åÞcµjæÞcµjWæÞcµjŒçÞcµj~èÞcµjÉèÞcµj?éÞcµj¶êÞcµjLëÞcµjìÞcµjXìÞcµjpíÞcµj!ï,Þcµj�ïÞcµjÃðÞcµjNôBÞcµjÎôÞcµj“õÞcµjöÞcµj~öÞcµjü÷Þcµj¨øÞcµjDþšÞcµjVÿBÞcµj”ÞcµjEÞcµjáÞcµjpÞcµjZÞcµj°ÞcµjÞcµj_Þcµj,ÞcµjÕÞcµjÞcµj’ÞcµjÐ ÞcµjŸ Þcµj´ ,Þcµj,�  You encounter a ball python.Þcµj%L #.#...........###.###.<.. #.#.#...####### #.# ###.## #.....#.# ## #.# #.#  ###.###.# .. ..# .... #.# #.# .# ### #..## ###.# #.# S# .. Þcµjú#...# #.# .# .. #.### #.##.###### ... #.# #..@....... # ... #.# ####.###### ....# #.# .##.#.# #.# .##.#.# #.# .##.#.# #.# .##.... S   ball python (constriction, asleep) #.# .##.... #.# .###... #.# ##.#ÞcµjE 1405.4 (17.0)Þcµjy!26.4 (18 _ÞcµjÇ&Þcµj4(âcµjÄR#.###.#######.##........#.#...........###.###.<....#.#.#...####### #.# ###.####.....#.#### #.# #.# ####.###.##.. ..# ..... #.# #.##.# ### #..######.# #.##S# .. .#...# #.##.#  ##.### #.##@###### ... #.# #........... # ... #.# ####.######. ....# #.# #.# #.#.# #.# ##.# #.# #.#.###.# #.# #....##.# #[37âcµjÔS™m.# #..#.# .###..âcµj–YF7.0)âcµj`^âcµj<`äcµjÐÏ¡....# #.......###.#######.##.................###.###.<....#.#...####### #.# ###.##.....#.#### #.# #.# ####.###.##.. ..# ..... .# ### #..###äcµj‰Ð�##S... .. ### #.##.###### ... #........... # ...####.######. ....# #.###.....äcµjãÙ× SS)The ball python barely misses you. x2; The ball python closely misses you.äcµjÑÚ-=8äcµjZàäcµj âX _The ball python barely misses you.åcµjM{ .You scratch the ball python.åcµjfRRåcµjÆU-59åcµjcYåcµjÅZO _You kill the ball python!ècµj öQècµjZýÆècµj4þècµjfþècµj³þècµjßÿècµjì,ècµj\ècµjhècµj®,ècµj1ècµj),ècµj×ècµj‹ècµj7 ècµj¦ ècµj ècµjp ècµjï ècµj× ècµj& ècµj™ ècµjíècµj£ècµjìècµjiècµjMècµjècµjâècµjYècµj¾ècµj,ècµjÉècµjµècµj—ècµjÞècµj7ècµjècµjÂècµjècµjxècµjäècµj#,ècµj¡ècµj)!ècµjà!ècµj3"ècµj¶"ècµj\$ècµj%ècµj`%ècµj&ècµjj'ècµj¥(ècµjî(ècµjõ)ècµj¾*ècµj ,,ècµjš,ècµjÆ/ècµj1ècµj2,ècµj±3ècµj¼4ècµj%5ècµjÆ5ècµj(7ècµjf8ècµjÆ8ècµj|9ècµjÚ?ècµjp@ècµjþ@ècµjÊAècµjžDècµjæEècµjPFècµj`GècµjüNnècµj$P,ècµj‹QècµjÙSècµj�XècµjüXècµj4Zècµj?]ècµjl_ècµjë_ècµjß`ècµjacècµjl„ècµj¢mècµj]nècµjàpècµjHqècµjjrècµj tècµj›uècµjÜvècµj­wècµjLyècµj¾zècµj{ècµj|ècµjb‹ècµjÝŒècµj^�ècµjþ�ècµj�ècµj|‘ècµjñ‘ècµjÃ’ècµj–ècµj –,ècµjn—ècµjÙècµjlšècµjºšècµjW›ècµjW�ècµj,žècµj…žècµjTŸècµj®ècµjü®ècµj:¯ècµjÁ¯ècµj%·nècµjظ,ècµjºècµj�»ècµjd½,ècµj"¾ècµjz¿ècµjíÀ,ècµj¡ÁècµjÍÂècµjxÄècµjâÄ,ècµjÐÇècµj¾ÈècµjÉècµjµÉècµjûÊècµjÌècµj]ÌècµjôÌècµjEÎècµjÛÎècµj$Ïècµj•ÏècµjäÐècµj¹ÑècµjÒècµj{ÒècµjGÔècµjÁÔècµjÕècµj~Õècµj¤Öècµj°×ècµjû×ècµj~ØècµjyÚècµjRÛècµjÜècµj¦Üècµj¦Þècµj8ßècµjá,ècµjÁâècµjläBècµj/æècµjßæècµj¶ç,ècµjéècµj.êècµj•êècµj4ëècµjÂìècµjwíècµjÃíècµj*îècµj¸ïècµjpðècµjøð,ècµjxòècµj’óècµjÞóècµj4ôècµj…õècµjqöècµjÂöècµj*÷ècµj±øècµjcùècµjËùècµj\úècµj„ûècµj‚üècµjÅüècµjzýècµjÕšècµjcècµjècµjÏècµj ècµj¨ ècµj" ,ècµjŽ ècµj5 ècµjËècµjîècµjHècµjÒècµj�ècµjêècµjá5šècµj:7ècµj˜7ècµjÁ7ècµj;ècµj�<,ècµj‚=ècµj?ècµj@ècµj^@ècµjÌAècµjIBècµjDBècµj³EècµjõFècµjIGècµjmHècµj JècµjFL,ècµj™Lècµj Nècµj×Nècµj%OècµjˆOècµj“Qècµj7R,ècµjÇRècµjCTècµjUècµjžU,ècµj†WècµjâW,ècµjšXècµj!ZècµjÒe: ........................##.# ##...##.....#.#########.##.# ##...#####..#.#########>##.## ...÷.# #..#...............# ###..# #.∩###########.##..# .....# #..# #.##..### ###.)# #..###########.#.....# ###..#####..............#.....# ...........####.@.............# ècµjf™-92.4 (83.0) ###..####### #.#########.....#ècµj¥fl#....# #. #...).####.##.# #. #.#....†.#.##.# #. #.#.##### ###.##.# #. #.#.# # ....##.# #. #.#.### ècµjÎf¢######.# #[ #.#......#.#  ècµjg0#.######ècµj5nècµj€nE-3.4 (84ècµjätècµjMw( _Found a ring mail.ìcµjl€A ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron braceâ€�  -William Blake, “Auguries of Innocenceâ€�, 99-100. 1803. (g)o to location.ícµj!nícµj"u........................##.#Ebak the Grave Robber ##...##.....#.#########.##.#Revenant ##...#####..#.#########>##.##Health: 33/33 ======================== ...÷.# #..#...............#Magic: 8/8======================== ###..# #.∩###########.##..#AC: 6Str: 8 .....# #..##.##..###EV: 10Int: 16 ###.)# #..###########.#.....#SH: 0Dex: 14 ###..#####..............#.....#XL:  4 Next: 85% Place: Dungeon:3 ...........####.@.............#Noise: ---------  Time: 2493.4 (84.0) ###..####### #.########ícµjivô#.....#-) Claws#....##.#...).### Throw: 9 darts (poison)#.##.##.#.#....†. Memories (2) #.##.##.#.#.##### ###.##.##.#.#.# #  ....##.##.#.#.#####  ######.##[#.#...... #.##.######.  _You encounter a ball python.The ball python barely misses you. x2; The ball python closely misses you. _The ball python barely misses you.ícµjy‹You scratch the ball python. _You kill the ball python! _Found a ring mail.ícµjb~ícµjPícµj²‡ícµjÓx ícµjz 3ícµjƒ ícµj[„ ,ícµj˜‰ XícµjhŠ ícµj¼‹ ícµj � ,ícµj Ž ícµj„� ícµj¢‘ ,ícµj"• ,ícµjŘ Bícµj‹š ícµjT› ,ícµj;œ ícµjCŸ ,ícµj³Ÿ ícµj"¡ ícµj¢ ícµj¤ ,ícµjݤ ícµj:¶  ####..#####.#.....# .......###...............###..####### #.#########.....#  #....# #.# #...).##  #.##.# #.# #.#....†  #.##.# #.# #.#.#####.##.# #.# #.#.# .....##.# #.#### #.#.#### #######.# #@...# #.#.....501.0) #.# ####.# #.###### #.# #  #.#  .###### # ###.#  #...... # #...#  #.#### # ##...#   #....#  # # #.#..##. ###.#ícµjÞ· [37mícµjïº ícµjQ½ R _You see here a +0 ring mail.ðcµj£óIðcµj ÷ðcµj|øðcµjyÿ¨ _ðcµjÝ,ðcµj.ðcµj�ðcµjxðcµj ðcµjçðcµj[ðcµj ,ðcµj ðcµjj°ðcµjÜðcµjÚðcµjiðcµjÉðcµj ðcµjzðcµjâðcµjIðcµj]ðcµj”,ðcµj ðcµj" ðcµjÝ ðcµj!!ðcµjs!ðcµj/#ðcµjù#Bðcµju%ðcµj,&ðcµjd&ðcµjó&ðcµj.(ðcµjæ(ðcµj")ðcµj�)ðcµj.,ðcµjã.,ðcµj€0ðcµj~1,ðcµj¾1ðcµj 3ðcµjÅ3ðcµj!4ðcµjç4ðcµjß5ðcµj�6ðcµjÖ6ðcµjE7ðcµj‡8ðcµj :,ðcµjr:ðcµj·;ðcµj€<ðcµj¸<ðcµj£=ðcµj?ðcµjâ?ðcµj@ðcµjÃ@ðcµjöAðcµjâBðcµj&Cðcµj±CðcµjFR  There is a stone staircase leading down here.ðcµjfGðcµjH _ðcµj›HðcµjœIðcµj3Jðcµj�JðcµjKðcµjPðcµj€P,ðcµjQðcµjßRðcµj×SðcµjBTðcµjìTðcµj#XR  There is a stone staircase leading down here.ðcµjØY5 _ðcµjžZðcµje\ðcµjŽ],ðcµjÙ]ðcµj¯_ðcµjÖ`Bðcµj�bðcµj_cðcµj”cðcµj/dðcµjÁeðcµjÀfðcµjgðcµj�gðcµjøiðcµj k,ðcµjlðcµj�mðcµjžnðcµjÜnðcµjpðcµjqðcµjFrðcµj…rðcµjasðcµjötðcµjvðcµjBvðcµjwðcµjuxðcµjmyðcµj´yðcµjwzðcµj—{ðcµjÂ|,ðcµj-}ðcµj�~ðcµjo,ðcµjÇðcµj¾†ðcµj’‡ðcµjˆðcµj‰ðcµjŒŒðcµj/�ðcµj�ðcµjŽðcµjcžðcµjõ¡ðcµj#£ðcµj„¤ðcµj¨ðcµjs«ðcµj<¬ðcµj“­ðcµjº°ðcµjr³ðcµjt´ðcµjÒµðcµj»ðcµjH½ðcµj¾ðcµjó¾ðcµjBÂðcµjÜÃðcµj;É,ðcµjUËðcµj¾Ì,ðcµj„Íðcµj×ÏðcµjzÑðcµjôÑðcµj;ÒðcµjÃÔðcµjWÙBðcµj»ãðcµjÛåðcµj׿ðcµj6èðcµjeìðcµjòíðcµj³îðcµj�ïðcµj òðcµjÆóðcµj{ôðcµjñøðcµjªùðcµj û,ðcµj€ûðcµjýðcµj þðcµjkþðcµjõþðcµjÂðcµjÜðcµj1ðcµj®ðcµj)ðcµjdðcµj·ðcµj6ðcµjáðcµj( Bðcµj‚ ðcµj6 ðcµj‚ ðcµjqðcµjðcµjBðcµjŠðcµjðcµj­ðcµjþðcµj¢ðcµj ðcµj”ðcµj",ðcµj ðcµjðcµjÜðcµj"ðcµjpðcµjÛðcµj™ðcµj÷ðcµj…ðcµjŠ ðcµj„!ðcµjÊ!ðcµj"ðcµjD$ðcµjE%ðcµj’%ðcµjÔ%ðcµjN)ðcµjJ*ðcµjš*ðcµj0+ðcµjí-ðcµj /ðcµjn/ðcµjA0ðcµjÃ27 _You open the door.ðcµjº3ðcµj4ðcµj¾4ðcµj³G@  There is an open door here.ðcµj™Hðcµj‚I _ðcµjJðcµjlLðcµjUMðcµjÂMðcµjJNðcµj¨PðcµjOQðcµj�QðcµjRðcµjûSðcµjiU,ðcµjÕUðcµjñWðcµj˜XðcµjÙXðcµjlYðcµj;[ðcµj4\ðcµjt\ðcµj]ðcµj?_ðcµjÖ_ðcµj`ðcµj·`ðcµjÍbðcµjºcðcµjdðcµj®dðcµj gðcµjèg,ðcµjqhðcµjFlðcµj¿nðcµjoðcµjÅoðcµjÞqðcµjs,ðcµj°sðcµj{uðcµj#w,ðcµjŒwðcµj"yðcµj¯yðcµj5zðcµjrzðcµj�{ðcµjÆ|,ðcµj+}ðcµj?~ðcµjí~ðcµj+ðcµj~ðcµj;€ðcµj€ðcµj6�ðcµjƒ�ðcµjƈðcµj¿‰ðcµjŠðcµjeŠðcµj\Œðcµj�ðcµjM�ðcµj§�ðcµjÉ�ðcµjZ�ðcµj¤�ðcµjý�ðcµj*“ðcµjß“ðcµj”ðcµj†•ðcµjá–ðcµjÁ—ðcµj˜ðcµj‹˜ðcµješðcµj¯›,ðcµj€œðcµj0žðcµjŸðcµjPŸðcµjâŸðcµjä¡ðcµjø¢,ðcµjˆ£ðcµj+¦ðcµjt§,ðcµjÚ§ðcµj«©ðcµj¢ª,ðcµj6«ðcµjO­ðcµj+®ðcµjl®ðcµjY¯ðcµjݰðcµjq±ðcµjɱðcµj6²ðcµjç´ðcµjì¶ðcµj<·ðcµjÝ·ðcµjþ¹ðcµjN»,ðcµjí»ðcµje¾ðcµjÇ¿ðcµjÐÀ,ðcµjÃðcµjÜÄðcµj Åðcµj@Æðcµj�ÈðcµjÓÉðcµjÊðcµjDËðcµjWÍðcµjøÎðcµj}ÏðcµjàÐðcµjÓðcµjÆÔðcµjÕðcµjiÖðcµjOØðcµjÎÙðcµjÚðcµjNÛðcµjBÝðcµjßðcµjbßðcµjnàðcµjiâðcµj~ä,ðcµj¹åðcµjŽçðcµjéðcµjoéðcµjªëðcµjLìðcµjYíðcµj£íðcµjçíðcµjïðcµjððcµjYððcµj¦ððcµjKòðcµjèó,ðcµj>ôðcµjóöðcµj´÷ðcµjøðcµjUøðcµjäùðcµjdúðcµjûðcµj€ûðcµjŽüðcµjóý,ðcµj’þðcµjêðcµj/,ðcµjÀðcµj t #.# #.# #..... #.# #.# ##...# #.# #.# ##.## #. #.#  . #.#  . #. . #... .###  #.###..# 614.4 (113.0)..#.# ##.##.#   #.##.#  #.##.# ðcµj!#.# ####.####  #.# #.......#  #.# #.......# #### #.#####.......## #....ðcµjö$ðcµj!&ðcµjQ(E _Done exploring.dµjÁ{dµj�‚Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character dµj^ dµjuh#.##.##..... Ebak the Grave Robber#.##.###...# Revenant#.##.###.## Health: 33/33 ========================#.##.##.# Magic: 8/8========================#.##.##.# AC: 6Str: 8#.##.##.## EV: 10Int: 16#.##.##... SH: 0Dex: 14#.##.####### XL:  4 Next: 85% Place: Dungeon:3#.### #@..#Noise: ---------  Time: 2614.4 (113.0)#...# ###.#-) Claws###.##.#Throw: 9 darts (poison) dµjsiu#.##.#Memories (2) #.##.##.# ####.#####.# #.......### #.# #.......# ####. #.#####.......## #....  _You see here a +0 ring mail. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You open the door. _There is an open door here. _Done exploring. dµjÍÐ dµjEÕ_Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview  dµj²Õ4aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE. dµjòÕúExperience and Skills #: Browse character dumpF.Monsters ~: Macros help dµjŽÖEG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQ dµjÄÖÑK.Mutations V: Version informationL. dµj÷ÖÊLicence, Contact, History !: Display diagnosticsM.Macros, Options, Performance  dµj-×ðHome: This screenN.Philosophy1.List of Character Species dµjT×^2.List of Character Backgrounds dµj}ש3.List of Skills4.List of Keys and Commands dµj¼×š5.Inscriptions6.Dungeon sprint modesdµj * l------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directiondµjñ› dµjÁ ¶ This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. dµj<› fo Auto-explore. Setting the option explore_greedy to true makes&dµj¹›  auto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach.&dµj5:BG or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressing'dµj(¾  Ctrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode.'dµj²KdirectionIf a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it.'dµj°ý  5dµj@¶°v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher5dµj­u^ (regardless of the state of the main quiver). Q 5dµjýuŽQuiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). f5dµjä Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does not7dµjT\ 7dµj)i 7dµjq U#.##.##..... Ebak the Grave Robber#.##.###...# Revenant#.##.###.## Health: 33/33 ========================#.##.##.# Magic: 8/8========================#.##.##.# AC: 6Str: 8#.##.##.## EV: 107dµjåq „Int: 16#.##.##... SH: 0Dex: 14#.##.####### XL:  4 Next: 85% Place: Dungeon:3#.### #@..#Noise: ---------  Time: 2614.4 (0.0)#...# ###.#-) Claws###.##.#Throw: 9 darts (poison)#.##.#Memories (2) #.##.##.# ####.####7dµjBr Ó#.# #.......### #.# #.......# ####. #.#####.......## #....  _You see here a +0 ring mail. 7dµjÑr Ó_There is a stone staircase leading down here. _There is a stone staircase leading down here. _You open the door. _There is an open door here. _Done exploring.7dµjÊ| I7dµj/‹ 9dµjÑÔâQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 darts (poison) (quivered)b - Throw: 5 boomerangs  c - Throw: 5 javelins  d - Zap: wand of paralysis (8) Spells ([,] to cycle)  e - Cast: Soul Splinter  f - Cast: Kinetic Grapnel  g - Cast: Fugue of the Fallen (4%)  h - Cast: Vampiric Draining (4%) Abilities ([,] to cycle)  i - Abil: Enkindle [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on?dµjN ?dµjB/ #.##.##..... Ebak the Grave Robber#.##.###...# Revenant#.##.###.## Health: 33/33 ========================#.##.##.# Magic: 8/8========================#.##.##.# AC: 6Str: 8#.##.##.## EV: 10Int: 16#.##.##... SH: 0Dex: 14#.##.####### XL:  4 Next: 85% Place: Dungeon:3#.### #@..#Noise: ---------  Time: 2614.4 (0.0)#...# ###.#-) Claws###.##.#Throw: 9 darts (poison)[12?dµjX0 ;9H#.##.#Memories (2) #.##.##.# ####.#####.# #.......### #.# #.......# ####. #.#####.......## #....  _You see here a +0 ring mail. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You open the door. _There is an open door here. _Done exploring.?dµjÌ0 ?dµj_5 ?dµj¶6 @dµjŒ�@dµjq�oQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 darts (poison) (quivered)b - Throw: 5 boomerangs  @dµj½�Jc - Throw: 5 javelins  d - Zap: wand of paralysis (8) Spells ([,] to cycle)  e - Cast: Soul Splinter  f - Cast: Kinetic Grapnel  g - Cast: Fugue of the Fallen (4%) @dµjà�9 h - Cast: Vampiric Draining (4%) @dµj�¥Abilities ([,] to cycle)  i - Abil: Enkindle @dµj7�G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onEdµjÑ·EdµjÜÃ#.##.##..... Ebak the Grave Robber#.##.###...# Revenant#.##.###.## Health: 33/33 ========================#.##.##.# Magic: 8/8========================#.##.##.# AC: 6Str: 8#.##.#EdµjUÄN#.## EV: 10Int: 16#.##.##... SH: 0Dex: 14#.##.####### XL:  4 Next: 85% Place: Dungeon:3Edµj„Ä&#.### #@..#Noise: ---------  Time: 2614.4 (0.0)#...# ###.#Edµj½Ä©-) Claws###.##.#Throw: 9 darts (poison)#.#EdµjäÄO#.#Memories (2) #.#EdµjŸ#.##.# ####.#####.# #.......#Edµj-ÅË## #.# #.......# ####. EdµjRÅW#.#####.......## #....EdµjuÅf  _You see here a +0 ring mail. EdµjœÅ�_There is a stone staircase leading down here. _There is a stone staircase leading down here. _You open the door. EdµjÁÅR_There is an open door here. _Done exploring.EdµjGÇEdµjàÌEdµjÁÎHdµj Hdµjq]5.4 (18Hdµj%Hdµj À _There is a stone staircase leading down here. _You open the door. _There is an open door here. _Done exploring. _You drop a poiHdµj !soned dart.Kdµj¹KdµjÔ$KdµjGYFire/throw/use which item? Missiles (go to first with ()  f - 8 poisoned darts (quivered)j - 5 boomerangs  k - 5 javelins Wands (go to first with /)Kdµj]1e - a wand of paralysis (8)Kdµjvq Kdµjd| 3#.##.##..... Ebak the Grave Robber#.##.###...# Revenant#.##.###.## Health: 33/33 ========================#.##.##.# Magic: 8/8========================#.##.#Kdµjî| k#.# AC: 6Str: 8#.##.##.## EV: 10Int: 16#.##.##... SH: 0Dex: 14#.##.###Kdµj/} Ö#### XL:  4 Next: 85% Place: Dungeon:3#.### #@..#Noise: ---------  Time: 2615.4 (0.0)#...# ###.#Kdµj_} �-) Claws###.##.#Throw: 8 darts (poison)Kdµjˆ} i#.##.#Memories (2) #.#Kdµj°} ¸#.##.# ####.#####.# #.......#KdµjØ} Ë## #.# #.......# ####. Kdµjÿ} „#.#####.......## #....  Kdµj!~ …_There is a stone staircase leading down here. _You open the door. _There is an open door here. Kdµj?~ W_Done exploring. _You drop a poisoned dart.  Kdµj`~ +Okay, then.Kdµj× Kdµj… Kdµj˜† . _Ldµjœ_s6.4 (19Ldµj¯bLdµjÿd_You open the door. _There is an open door here. _Done exploring. _You drop a poisoned dart. _f - 9 poisoned darts (gained 1)Mdµj¨A‡#.# #.# #.#.# #.# ##...##.# #.# ##.## #.# #.# #.# #.# #.# #.# #.# #.# #.##.# #.# #.#.# #.### ##.### #.@.# ##...# ###.# #NdµjHc###.# #.# ##.# #.# ##.# #.# ##.# ####.#### ##.# #.......# ##.# #.......# ####.#.#####.......## #....#NdµjÎNdµj‰ %7NdµjK NdµjANdµj–Ö#.# #.# #.#.# #.# ##...##.# #.# ##.## #.# #.# #.# #.# #.# #.# #.# #.# #.##.# #.# #.Ndµj×”#.# #.### #####.#.### #..@# #.#...# ###.# #.###.# #.# #.#.# #.# NdµjB×#.Ndµje×~#.# #.# #.Ndµj†×•#.# ####.#### #.NdµjpØV#.# #.......# ###.#.# #.......# ####.#.#####.## #....#NdµjïàNdµjëáNdµjâ8Ndµj<çNdµj²èNdµjÙ 3Ndµj' NdµjÀ Qdµj[¡ Qdµjq¦ íDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.QdµjD§ wTargeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and CommandsQdµj¦§ š5.Inscriptions6.Dungeon sprint modesRdµjS ¸------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, Rdµjb ´use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionSdµjQSdµj®0¶ This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. Tdµjpfo Auto-explore. Setting the option explore_greedy to true makesTdµj¦åä auto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WTdµjk{ä  nearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcherregardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )  Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.  Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. TdµjP –F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. Udµjä ˆV Evoke an item directly from the inventory. This includes using wands. Spells and abilitiesUdµj.« âF Directly choose ammo to throw or fire. In contrast to 'f' this does not  interact with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" Udµjº« šfor more information about this mode. a Show the ability menu, allowing you to activate an ability or read its  description. z Cast a spell. Should the spell demand monsters as targets but there are  none within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z ZUdµjq4€ Cast a spell regardless of available targets. Resting ---------------------------------------- s, Del, . or Numpad 5Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Vdµj‚¦Wdµj:ˆö Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you'reWdµja öresting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- Wdµjzç  Oddµjª8o Open door. This is also done automatically by walking into the door. CedµjŠ—5 Close door. edµj÷ÐCtrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). edµj¤Í e< Use staircase to go higher, or use a shop, altar, or portal.gdµj¼Ye> Use staircase to go deeper, or use a shop, altar, or portal.gdµj[#;pdµjú° pdµj‰»À #.##.##....... Ebak the Grave Robber#.##.###...### Revenant#.##.###.##Health: 33/33 ========================#.##.##.#pdµjÕ»»Magic: 8/8========================#.##.##.#AC: 6pdµjý»•Str: 8#.##.##.#### EV: 10pdµj%¼]Int: 16#.##.#pdµjN¼z#..... SH: 0Dex: 14pdµjq¼N#.##.###pdµj“¼!#####. XL:  4 Next: 85% Place: Dungeon:3#.### #..@#pdµjº¼¥#. Noise: ---------  Time: 2618.4 (0.0)pdµjܼ»#...# ###.##. -) Clawspdµjü¼O###.##.#pdµj'½¼#. Throw: 9 darts (poison)#.##.#pdµjʽ=#. Memories (2) #.##.##.#.# ####.#####. #.# #.......####. #.# #.......# ####...pdµjï½i #.#####.......## #....##pdµj¾´  _You open the door. _There is an open door here. _Done exploring. pdµj1¾F_You drop a poisoned dart. _Okay, then. pdµjQ¾`_f - 9 poisoned darts (gained 1)pdµj(Ç3pdµj2ÍpdµjœÎpdµj·¡ pdµjU® Level 3 of the Dungeon <<<>>>_∩(Press ? for help)#.##.##.#.##.##.##.##.#....†..##.##.##.#.## #.##.##.##.#.#####.##.##.##....#######.##.##.##.#.# #.##.##.##............##.##.#### #.#.#####.##.##.###...##########.##[...# #.#.......##.##.###.###.#####.# #.######..##.##.##.##.##.######.# #..#pdµj° #.##.##.##.##........######÷.#### #.##.##.##### ###.##..######........>..# #.##.##.....# #...##..# #.#####..##.# #.##.########.# ##...##..# #.# ###..##.# #.### #..@##.# #....##..# #.# #....##.# #...# ###.##.# ##.#..##..# #.###.##÷##.# ###.##.##.###..#..###..# #.#......##.# #.##.##.##..###..###..######.#......##.# #.##.##.#..##.##..### #.......#......>....# #.# ####.#####...#'...##...# #...###.###......#### #.# #.......####..##..ß..##..### #................##.# #.......# ####...##..ß.Ãpdµj¹° Ÿ..##...### ###.#.#.########.##.#####.......## #....###..ß._.ß..###...# #.....##.##..............# #.##...##..ß.ß..##.....#######.####.########........######.####..##..ß..##..............##)##......................##...##...#...........##.#qdµj3 sdµjH©G@#sdµjôQ 5# sdµjgK 9  sdµjïu 9  vdµj/Âxdµj C9  xdµj‹ü9  ydµje89  ydµj§§9  ydµj¿ 9  ydµjYª9  ydµj…N9  ydµj‚ø9  ydµjL9  ydµjݽ9  ydµjP„9 #ydµj—ª5#.ydµjD55.#ydµjÞÝ5# ydµj8c9  ydµjÇ9 #ydµj„=5#.ydµj¿¸5..ydµjË55..ydµj€ 5..ydµjßQ 5.#ydµjÝÙ 5# ydµjÍV 9  ydµjuÎ 9  ydµjÀE 9  ydµjD° 9  ydµj2¶ 9  ydµj Ù 9  ydµjV 9  ydµjÓ 9  ydµjÂM9 #ydµjè½5#.ydµj=5..zdµj,¦5.#zdµjÉ15# zdµj ´#  zdµj¸Ázdµjý!9  zdµjÕ—9  zdµj$9 #zdµjJÒ;##zdµj@Â;##zdµjÇU 5#.{dµjÖ@;..{dµjº5.#{dµjAþ5#.{dµj&_ 5..{dµjê;..|dµjfS5..|dµj 5..}dµj +}dµjàA{ #.##.##....... Ebak the Grave Robber#.##.###...### Revenant#.##.###.##Health: 33/33 ========================#.##.##.#Magic: 8/8========================#.##.##.#AC: 6}dµjVBlStr: 8#.##.##.#### EV: 10Int: 16#.##.##..... SH: 0Dex: 14#.##.########. XL:  4 Next: 85% Place: Dungeon:3}dµjªB#.### #..@##. Noise: ---------  Time: 2618.4 (0.0)#...# ###.##. -) Claws###.##.#}dµjÏB¼#. Throw: 9 darts (poison)#.##.#}dµjfCÓ#. Memories (2) #.##.##.#.# ####.#####. #.# #.......####. #.# #.......# ####... #.#####.......## #....##  }dµj˜C§_You open the door. _There is an open door here. _Done exploring. _You drop a poisoned dart. }dµj¸C�_Okay, then. _f - 9 poisoned darts (gained 1)}dµj E}dµjZE}dµjeP}dµjbR}dµjŠS,}dµjËY}dµj[}dµjw[}dµja\}dµjCb}dµj"c}dµjvc}dµjùc}dµj@j}dµj:k}dµj”k}dµjYl}dµj©s}dµj#v}dµjsv}dµj2x}dµj€}dµjN�}dµjÃ�}dµj�ƒ}dµj–Š}dµj$�B}dµjïœX}dµjŸ}dµj" ,}dµj°¡}dµjc¨}dµj¸¨}dµj ©}dµj‹ª}dµj_±,}dµjß±}dµj³}dµj§·}dµjG¹}dµjȹ}dµj¦º}dµjú¾}dµj’À}dµjÉÀ}dµjœÁ}dµj|ÉX}dµjíÎB}dµjÐ}dµjýÒ}dµjßÓ}dµj5Ô}dµjÔÔ}dµjDØ}dµjoÙ}dµj·Ù}dµjCÚ}dµj1ß}dµj0à,}dµj‡à}dµj†ä}dµjåä}dµjmå}dµjûå}dµj�è}dµjÕé}dµjÐê,}dµjî}dµj¡ïB}dµj‚ó}dµj=õ,}dµjÖõ}dµj�ù}dµjÌú}dµj7û}dµjˆû}dµjãý}dµj½þ}dµj÷þ}dµj,}dµj�B}dµjÆ,}dµj}dµjx}dµjí X}dµjò }dµj„ }dµj¾ }dµjÊ}dµj}dµjg}dµjÀ}dµjP}dµj'}dµjo}dµjê}dµj¡}dµjf}dµjK,}dµjf}dµjž }dµjÞ!}dµj7"}dµj#}dµjÕ'B}dµjÌ(}dµjŠ*}dµjc,,}dµjÃ,}dµjû1X}dµjZ3}dµjí3}dµj34}dµjÀ4}dµjB;n}dµjò<,}dµj=}dµjÌBX}dµjáC}dµjrE,}dµjÅE}dµjHH}dµjI}dµjgI}dµjÝJ}dµj8L}dµj¬M}dµjãM}dµjsN}dµjÞP}dµj+Q}dµjoQ}dµjûQ}dµjÅS}dµjˆT}dµjÃT}dµjNU}dµjhW}dµjzY}dµj{Z}dµj³Z}dµj¡`X}dµjsb}dµjÐpB}dµjœr}dµjÔw}dµjÊx}dµj«z}dµjá‘,}dµjn”,}dµjˆ³X}dµjÛ¹n}dµjû¼}dµj€½}dµj›¾}dµjaÀ}dµjõÆX}dµjƒÈ,}dµj¶É}dµjrË}dµj;Í}dµj”Í}dµj¿Î}dµj‘Øh#........######÷.####  #..######........>..#  #..# #.#####..##.#  }dµjhÙ*#..# #.# ###..##.#  #..# #.# #....##.#  #..# #.###.##÷##.#  #..# #.#......##.#  #..######.#......##.#  #.......#.....@>....#  73.4 (55.0)#...###.###......####  }dµjšÙs#................# }dµjÂÙ‰# ###.#.#.########.# }dµjàÙ£# #.....# #.# }dµjÿÙ„#######.### #.# }dµjÚ„ ........# #)# }dµj8Ú} ........# #.#  }dµjRÚ#######.# #.#  }dµjHÛ}dµj÷á}dµjPã�dµjMÇ#.######÷.####  #..######..>..#  #..# #.#####..##.#  #..# #.# ###..##.#  #..# #.# #....##.#  #..# #.###.##÷##.#  #..# #.#......##.#  #..######.#......##.#  #.#......@....#  #...###.###......####  #.........#   ###.#.#.#.#   #.....# #.#�dµj’É,[40m  .### #.#  .......# #)#  # #.#  .# #.#  4.4 (1.0)�dµjÎ�dµj@Ñe _There is an open door here. _Done exploring. _You drop a poisoned dart. _Okay, then. _f - 9 poisoned darts (gained 1) _There is a stone staircase leading down here.ƒdµj?ŒƒdµjðŒƒdµjM“ƒdµjš™ƒdµjäž,5 _ƒdµjW£ƒdµjq . 4  ƒdµjë You climb downwards.ƒdµj & ƒdµjK #...............  ƒdµjƒ M$..............  ƒdµj¡ ‰..5.$..........  ƒdµjà ‡...............  .........<..... ƒdµjä \ ...............  ƒdµjë ].........  ....  .........  ......  ...............  ............... ............$.. 5   drude ...............ƒdµjÈ ' ............... ƒdµjÒh ,6.9 (2.5ƒdµjeq 7<ƒdµj‰t � _You encounter a drude.Found 26 gold pieces. Found a stone staircase leading up.ƒdµj…w a _There is a stone staircase leading up here.†dµj#r†dµjsåThe floor. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.�dµj1 �dµjÅEbak the Grave Robber...............Revenant$..............Health: 33/33 ========================..5.$..........Magic: 8/8========================...............AC: 6Str: 8.........<.....EV: 10Int: 16...............SH: 0Dex: 14...............XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: ---------  Time: 2676.9 (2.5)...............-) Claws...............Throw: 9 darts (poison)...............Memories (2) ...........................$..5   dr�dµjYÂude.............................. _f - 9 poisoned darts (gained 1) _There is a stone staircase leading down here.  You climb downwards. _You encounter a drude.Found 26 gold pieces. Found a stone staircase leading up. _There is a stone staircase leading up here.�dµj3�dµj -’dµjSK’dµjXLÛThe floor. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated ’dµjðL creatures.’dµj¥ ’dµjT# 5Ebak the Grave Robber...............Revenant$..............Health: 33/33 ========================..5.$..........Magic: 8/8========================...............AC: 6Str: 8.........<.....EV: 10Int: 16...............SH: 0Dex: 14...............XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: ---------  Time: 2676.9 (0.0)...............-) Claws’dµjß# º...............Throw: 9 darts (poison)...............Memories (2) ...........................$..5   drude.............................. _f - 9 poisoned darts (gained 1) _There is a stone staircase leading down here.  You climb downwards. ’dµjäh #_You encounter a drude.Found 26 gold pieces. Found a stone staircase leading up. _There is a stone staircase leading up here.“dµj`" “dµjX$ ñA drude. A conniving demon born from the nightmares of sleeping mages. It delights in coaxing the imagined fears of mortals into reality. Max HP: ~21Will: +AC: +EV: ++++rF: +..  rC: ... rPois: +rNeg: ∞rElec: . Threat: High Class: Demonic Size: V. Small Int: Human Speed: 130% (normally travels faster than you) “dµjò$ %You have about 39% to hit with your claws and 27% to hit with your off-hand claw. It has about 60% to hit you. Attacks Max Damage After Damaging Hits 2x Hit 8 eachInflict doom It is immune to torment; and resistant to steam and miasma. It can open doors.´dµj"´dµjÅ(UEbak the Grave Robber...............Revenant$..............Health: 33/33 ========================..5.$..........Magic: 8/8========================...............´dµjÝ)€AC: 6Str: 8.........<.....EV: 10Int: 16...............SH: 0Dex: 14...............XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: ---------  Time: 2676.9 (0.0)...............-) Claws...............Throw: 9 darts (poison)...............Memories (2) ...........................$..5   drude.............................. _f - 9 poisoned darts (gained 1) _There is a stone staircase leading down here.  ´dµj"*íYou climb downwards. _You encounter a drude.Found 26 gold pieces. Found a stone staircase leading up. _There is a stone staircase leading up here.´dµj‚43´dµjC´dµjF¼dµjÖò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.½dµj¼°   Ebak the Grave Robber ...............  Revenant $..............  Health: 33/33 ======================== ..5.$..........  Magic: 7/8=====================--- ...*...........  AC: 6Str: 8 ....*....<.....  EV: 10Int: 16 .....*.........  SH: 0Dex: 14 ......*........  XL:  4 Next: 85% Place: Dungeon:4 .......@.......  Noise: ---------  Time:[4½dµjl± ±0m 2676.9 (0.0) ...............  -) Claws ...............  Throw: 9 darts (poison) ...............  Memories (2)  ...............  ............$..  5   drude ...............  ...............  _There is a stone staircase leading up here.  Casting: Soul Splinter (safe; 1% risk of failure)  ½dµj³± DConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (chance to affect: 30%)¿dµjN$Ebak the Grave Robber...............Revenant$..............Health: 33/33 ========================..*.$..........Magic: 7/8=====================---...............AC: 6Str: 8.........<.....EV: 10Int: 16...............SH: 0Dex: 14...............XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: ---------  Time: 2676.9 (0.0)...............-) Claws...............Throw: 9 darts (poison)...............Memories (2) ...........................$..5   [¿dµjL&z0;10;1mdrude.............................. _There is a stone staircase leading up here.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (chance to affect: 30%)¿dµjüõ(weak, ally target, soul-splint…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a drude (chance to affect: 30%)  A fragment of the drude's soul is dislodged from its body.¿dµjÆß .5*=7.9 (1 _The drude looks weaker.Ädµj`9 ZA drude. A conniving demon born from the nightmares of sleeping mages. It delights in coaxing the imagined fears of mortals into reality. Max HP: ~21Will: +AC: +EV: ++++rF: +..  rC: ... rPois: +rNeg: ∞rElec: . Threat: High Class: Demonic Size: V. Small Int: Human Speed: 130% (normally travels faster than you) You have about 39% to hit with your claws and 27% to hit with your off-hand claw. It has about 60% to hit you. Attacks Max DamageAfter Damaging Hits 2x Hit 5 (base 8) each Inflict doom It is immune to torment; and resistant to steam and miasma. It can open doors. It is currently targeted by your soul wisp. Ädµjì: }[!]: Description|StatusesÈdµj & Ebak the Grave Robber...............Revenant$..............Health: 33/33 ========================....$..........Magic: 7/8=====================---..*5...........AC: 6Str: 8.........<.....EV: 10Int: 16...............SH: 0Dex: 14...............XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: =--------  Time: 2677.9 (1.0)...............-) Claws...............Throw: 9 darts (poison)...............Memories (2) ...........................$..5[40Èdµj£0 %m   drude (weak, ally target, soul-splint…)...............*   soul wisp (summoned)...............  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (chance to affect: 30%)  A fragment of the drude's soul is dislodged from its body. _The drude looks weaker.Ëdµj¦ÚEbak the Grave Robber...............Revenant$..............Health: 33/33 ========================....$..........Magic: 7/8=====================---..*5...........AC: 6Str: 8....*....<.....EV: 10Int: 16.....*.........SH: 0Dex: 14......*........XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: =--------  Time: 2677.9 (0.0)...............-) Claws...............Throw: 9 darts (poison)...............Memories (2) ........................Ëdµj/Ü_...$..5   drude (weak, ally target, soul-splint…)...............*   soul wisp (summoned)...............  A fragment of the drude's soul is dislodged from its body. _The drude looks weaker.  Throw: 9 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (weak, ally target, soul-splintered, 23% to hit)Ìdµj½[ 5...........*...*..*Ìdµji>.<Ìdµj‰@.*Ídµj½{·..*<*.*.Ídµj\wl..*.ÍdµjËl..*.Ídµj§bÉ..*.*.*.Ídµj(Ê-..Ídµjj ð5.*.*.Aim: a drude (weak, ally target, soul-splintered, 23% to hit)Ðdµj7á%Ebak the Grave Robber(..............Revenant$(.............Health: 33/33 ========================..(.$..........Magic: 7/8=====================---..*(...........AC: 6Str: 8....(....<.....EV: 10Int: 16.....(.........SH: 0Dex: 14......(........Ðdµj¶â}XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: =--------  Time: 2677.9 (0.0)...............-) Claws...............Throw: 9 darts (poison)...............Memories (2) ...........................$..5   drude (weak, ally target, soul-splint…)...............*   soul wisp (summoned)...............  A fragment of the drude's soul is dislodged from its body. _The drude looks weaker.  Throw: 9 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (weak, ally target, soul-splintered, 23% to hit)Ðdµj×i í .5You throw a dart. The dart barely misses the drude..*Ðdµjk Ðdµj–v `....ÐdµjÄw l-8.9 (18 _Ðdµjt ÐdµjÐ� Ñdµj œEbak the Grave Robber(..............Revenant$..............Health: 33/33 ========================....$..........Magic: 7/8=====================---...............AC: 6Str: 8...*5....<.....EV: 10Int: 16Ñdµjª ð.....*.........SH: 0Dex: 14......*........XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: ---------  Time: 2678.9 (0.0)...............-) Claws...............Throw: 8 darts (poison)...............Memories (2) ...........................$..5   drude (weak, ally target, soul-splint…)...............*   soul wisp (summoned)...............  Aim: a drude (weak, ally target, soul-splintered, 23% to hit) _You throw a dart. The dart barely misses the drude.Throw: 8 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit)Ñdµj©´ – 5..*ÑdµjL7Ñ5.*.Aim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit)Òdµj‰CEbak the Grave Robber(..............Revenant$(.............Health: 33/33 ========================..(.$..........Magic: 7/8=====================---...(...........AC: 6Str: 8...*(....<.....EV: 10Int: 16Òdµj´EÕ.....(.........SH: 0Dex: 14......(........XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: ---------  Time: 2678.9 (0.0)...............-) Claws...............Throw: 8 darts (poison)...............Memories (2) ...........................$..5   drude (weak, ally target, soul-splint…)...............*   soul wisp (summoned)...............  Aim: a drude (weak, ally target, soul-splintered, 23% to hit) _You throw a dart. The dart barely misses the drude.Throw: 8 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit)ÒdµjAÓ .5You throw a dart. The dart closely misses the drude.ÒdµjIÔL.*ÒdµjÝa....ÒdµjÞd9.9 (17 _ÒdµjÙäÒdµj\çÖdµjI Ebak the Grave Robber(..............Revenant$..............Health: 33/33 ========================....$..........Magic: 7/8=====================---...............AC: 6Str: 8.........<.....EV: 10Int: 16....*5.........SH: 0Dex: 14......*........XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: ---------  Time: 2679.9 (0.0)...............-) Claws...............Throw: 7 darts (poison)...............Memories (2) ...........................$..[4Ödµjù o0m5   drude (weak, ally target, soul-splint…)...............*   soul wisp (summoned)...............  Aim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit) _You throw a dart. The dart closely misses the drude.Throw: 7 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit)×dµj¯dEbak the Grave Robber(..............Revenant$(.............Health: 33/33 ========================×dµjì..(.$..........Magic: 7/8=====================---...(...........AC: 6Str: 8....(....<.....EV: 10Int: 16....*(.........SH: 0Dex: 14......(........XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: ---------  Time: 2679.9 (0.0)...............-) Claws...............Throw: 7 darts (poison)...............Memories (2) ...........................$..5   drude (weak, ally target, soul-splint…)...............*  [39;49×dµj‰xm soul wisp (summoned)...............  Aim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit) _You throw a dart. The dart closely misses the drude.Throw: 7 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit)×dµj‰¡¶.5 _You throw a dart. The dart closely misses the drude.  Throw: 7 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit)  You throw a dart. The dart barely misses the drude.×dµjã¬Ä.....=80.8 (0.96×dµj¢´×dµj£¹r _The drude misses you. The drude hits you but does no damage.ÛdµjÎé ò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Þdµj¢Ëˆ Your spells (cast)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft11% (1%) 1  c - Fugue of the FallenNecromancy4%3  d - Vampiric DrainingNecromancy4% (1%) 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitçdµjv$M Vampiric Draining Steals the life of an adjacent living creature and grants it to the caster. Level: 3 School: Necromancy Fail: 4% (1%)  Power: 17% Damage: 2d7 (max 2d13)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 9 drainingdamage. This spell is empowered while you are enkindled. This spell would have no effect right now because you can't see any hostile targets that would be affected.îdµj ™Â Your spells (cast)TypeFailure Level  a + Soul SplinterNecromancy1% 1  b - Kinetic GrapnelForgecraft11% (1%) 1  c - Fugue of the FallenNecromancy4%3  d - Vampiric DrainingNecromancy4% (1%) 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitïdµj|ïdµj¹ïdµj`vEbak the Grave Robber(..............Revenant$..............Health: 33/33 ========================....$..........Magic: 7/8=====================---...............AC: 6Str: 8.........<.....EV: 10Int: 16ïdµj'`....*..........SH: 0Dex: 14......5........XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: =--------  Time: 2680.8 (0.0)...............-) Claws...............Throw: 6 darts (poison)...............Memories (2) ...........................$..ïdµj¥¬5   drude (weak, ally target, soul-splint…)...............*   soul wisp (summoned)...............  Shift-Dir - straight lineAim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit)  You throw a dart. The dart barely misses the drude. _The drude misses you. The drude hits you but does no damage.  ïdµjÛâCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ïdµjþïdµj²HEbak the Grave Robber(..............Revenant$..............Health: 33/33 ========================....$..........Magic: 7/8=====================---...............AC: 6Str: 8.........<.....EV: 10ïdµjMŽInt: 16....*..........SH: 0Dex: 14......5........XL:  4 Next: 85% Place: Dungeon:4.......@.......Noise: =--------  Time: 2680.8 (0.0)...............-) Claws...............Throw: 6 darts (poison)...............Memories (2) ...........................$..ïdµjÜŽ5   drude (weak, ally target, soul-splint…)...............*   soul wisp (summoned)...............  Shift-Dir - straight lineAim: a drude (weak, ally target, soul-splintered, haloed, 45% to hit)  You throw a dart. The dart barely misses the drude. _The drude misses you. The drude hits you but does no damage.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ðdµj+»Iðdµjb¾´ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)õdµjÃÔ j  You scratch the drude..*õdµjõØ &  õdµjyÙ ^The drude is lightly wounded.  The drude hits you but does no damage. The drude hits you.õdµjÍÚ q2-Doom: 8%1.8 (1õdµjÄá õdµj-ä - _Your doom draws closer.ödµjrß %  You scratch the drude.ödµjAî 7  The drude hits you but does no damage. The drude hits you. _Your doom draws closer.  You scratch the drude.is lightly wounded.  Your soul wisp closely misses the drude.The drude hits you. Your doom draws closer.ödµjï #1ödµjLï E--20%2ödµjÎö ödµjíù < _The drude hits you but does no damage.÷dµjº k  The drude hits you. Your doom draws closer. _The drude hits you but does no damage.  You barely miss the drude.  The drude is lightly wounded. but does no damage. The drude hits you.  Your doom draws closer. Your soul wisp touches the drude.÷dµjÀ ‘29--30%  3÷dµjãÆ ÷dµjÒÈ ? _The drude hits you but does no damage. x2ødµje>  Your doom draws closer. Your soul wisp touches the drude. _The drude hits you but does no damage. x2  You closely miss the drude.  The drude is moderately wounded.  Your soul wisp closely misses the drude.  . Your doom draws closer. The drude hits you.7---54%  4ødµj&ødµjÎ(- _Your doom draws closer.ùdµj·ý  You scratch the drude. Your off-hand claw misses the drude.The drude is heavily wounded.Your soul wisp completely misses the drude.ùdµj¸—8=-8===5ùdµjpÀùdµjIÃr _The drude misses you. The drude hits you but does no damage.ùdµj«×à  You scratch the drude but do no damage.The drude is heavily wounded.Your soul wisp touches the drude but does no damage.ùdµjBÙp9==6ùdµj]ãùdµjHæ ùdµjyæO_The drude barely misses you. x2údµj… Your soul wisp touches the drude but does no damage.barely misses you. x2  You scratch the drude.  The drude is severely wounded.The drude completely misses you. The drude barely misses you.  Your soul wisp barely misses the drude. The drude hits you but does no damage.údµjG†@30=údµj¢†7údµj(�údµj’R _The drude barely misses you.údµj÷p Your soul wisp barely misses the drude. The drude hits you but does no damage. _The drude barely misses you.You scratch the drude.  The drude is almost dead.  Your soul wisp misses the drude. The drude closely misses you.1=8údµj¥ý< _The drude hits you but does no damage.üdµj€Þ Þ(..............$....$...<.........*5..<$.####üdµjsà C.5üdµj†è üdµjé #2üdµjpé r=====-9üdµjñ üdµj‘ô V _Your soul wisp misses the drude.ýdµj®\ Ü .*You scratch the drude but do no damage.The drude is almost dead.ýdµj�e ¢  The drude completely misses you. The drude barely misses you.ýdµjh y3===90ýdµjóm ýdµj{p ? _The drude hits you but does no damage. x2ÿdµjÃ-O  You scratch the drude.  The drude is almost dead.1  Your soul wisp barely misses the drude. The drude hits you but does no damage. _x2ÿdµjñDø  You completely miss the drude.The drude is almost dead.Your soul wisp touches the drude but does no damage.2ÿdµjrJÿdµjÿL} _The drude completely misses you. The drude hits you but does no damage.ÿdµjZåk <You scratch the drude.ÿdµjõ*   soul wisp (summoned)(..............Ebak the Grave Robber$..............Revenant....$..........Health: 33/33 ========================...............Magic: 8/8========================.........<.....AC: 6Str: 8Doom: 53% ...............EV: 10Int: 16  ...............SH: 0Dex: 14......*<.......XL:  4 Next: 124% Place: Dungeon:4.......@.......Noise: =--------  Time: 2693.8 (1.0)...............-) Claws...............[33ÿdµjôõ=mThrow: 6 darts (poison)...............Memories (2) ............$.................*   soul wisp (summoned).....................####..... _x2You completely miss the drude.The drude is almost dead.Your soul wisp touches the drude but does no damage. _The drude completely misses you. The drude hits you but does no damage.  You scratch the drude.ÿdµj«÷•  _You kill the drude!You have reached level 5!ÿdµjJ/  --more--eµjG L8/389/9953% eµjÆL eµj}O R _You feel stronger.eµjqw�A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. ([)view destination. eµjÃV eµjÁ[�(..............Ebak the Grave Robber$..............Revenant....$..........Health: 38/38 ========================...............Magic: 9/9========================.........<..... eµj,\éAC: 6Str: 9Doom: 53% ...............EV: 10Int: 16  ...............SH: 0 eµji\�Dex: 14......*<.......XL:  5 Next: 13% Place: Dungeon:4.......@....... eµj \HNoise: =--------  Time: 2693.8 (1.0)...............-) Claws............... eµjÕ\Throw: 6 darts (poison)...............Memories (2) ............$.. eµjE]¶...............*   soul wisp (summoned).....................####.....  Your soul wisp touches the drude but does no damage. _The drude completely misses you. The drude hits you but does no damage.  You scratch the drude.  eµjn]u_You kill the drude!You have reached level 5! _You feel stronger. eµj’] eµjf eµj�f  eµj–m eµj'peµj.`eµjˆcC  Skill  Level Target Apt Skill  Level Target Apt eµjùc­ a - Fighting   0.0  2.0  +1   k * Spellcasting   3.8  4.0  -1           b - Maces & Flails   0.0  --  -1  l - Necromancy   4.5  6.0   0   c - Axes   0.0  --  -1  m - Forgecraft   0.0  --  -2  eµj1dd + Unarmed Combat 0.9  2.0  +1     eµj– e - Throwing   0.2  --  -1  n - Evocations   0.0  --  -1           f - Short Blades   0.7  --  -1      g - Long Blades   0.2  --  -1              h - Armour   0.0  --  -1      i - Dodging   2.0  --  -1      j - Stealth   2.8  --  +2[eµjD—Xm                                     The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetseµj} eµjÒ# eµj- (..............Ebak the Grave Robber$..............Revenant....$..........Health: 38/38 ========================...............Magic: 9/9========================.........<.....AC: 6Str: 9Doom: 53% ...............EV: 10Int: 16  eµj(. ñ...............SH: 0Dex: 14......*<.......XL:  5 Next: 13% Place: Dungeon:4.......@.......Noise: =--------  Time: 2693.8 (0.0)...............-) Claws...............Throw: 6 darts (poison)...............eµjÒ0 ·Memories (2) ............$.................*   soul wisp (summoned).....................####.....  Your soul wisp touches the drude but does no damage. _The drude completely misses you. The drude hits you but does no damage.  You scratch the drude. _You kill the drude!You have reached level 5! _You feel stronger.eµj7 eµj•7 'eµj@ eµjC eµj7eµj‡9Ä Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancyeµjÙ9ä2% (1%) 2  b - Animate DeadNecromancy16% 4  c - Curse of AgonyNecromancyeµj:½38% 5  d - Forge Monarch BombFire/Forgecraft 100% 6  e - Summon HydraSummoningeµjN:(100% 7 eµjq:-3 spell levels left eµj”:][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiteµj€o Grave Claw Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that lingerupon the caster. You can stockpile enough malice to cast this spell at most three times, and thiscan only be replenished by causing the death of a sufficient number of living beings. Level: 2School: NecromancyFail: 2% (1%)Power: 34% eµj‹Damage: 2d9 (max 2d14)  Range: 4  Noise: Quiet Miscasting this spell causes magic contamination. This spell is empowered while you are enkindled. This spell would have no effect right now because you can't see any hostile targets that would be affected.eµjkµ£ Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy2% (1%) 2  b - Animate DeadNecromancy16% 4  c - Curse of AgonyNecromancy38% 5  d - Forge Monarch BombFire/Forgecraft 100% 6  e - Summon HydraSummoning100% 7 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit eµj ÷ eµj� eµj$(..............Ebak the Grave Robber$..............Revenant....$..........Health: 38/38 ========================...............Magic: 9/9========================.........<.....AC: 6Str: 9Doom: 53% ...............EV: 10Int: 16  ...............SH: 0Dex: 14......*<.......XL:  5 Next: 13% Place: Dungeon:4.......@.......Noise: =--------  Time: 2693.8 (0.0)...............-) Claws...............Throw: 6 darts (poison)...............Memo eµj,%©ries (2) ............$.................*   soul wisp (summoned).....................####.....  Your soul wisp touches the drude but does no damage. _The drude completely misses you. The drude hits you but does no damage.  You scratch the drude. _You kill the drude!You have reached level 5! _You feel stronger. eµjp4P *   soul wisp (summoned)..........####.....  Okay, then. eµjS9 eµjéM. _$eµjEH ¡$eµj Œ u _You swap places with your soul wisp.$eµj,· I$eµjËÎ $eµjË7„$eµjÛB$eµj^E$eµjö’$eµj†¤ $eµj¶¥!$eµj‰¦§$eµj1§mFound a scroll labelled ABAEST OFOUX.$eµj°$eµjTÐ$eµj¿Ñ$eµjÁ×r _Your soul wisp disappears in a puff of smoke!$eµj�æj  You encounter an endoplasm.$eµj¹ .....J...?...(...$....$eµjj¢......-.........<.....§................<.......$eµjºkJ   endoplasm (asleep)$eµjûž......................................$eµjP$eµj0.J8.8 (5$eµj9/$eµjO0f.J$eµjŽ4D-9.8 (6%eµj­ ¾ _The endoplasm quivers. _You see here 6 gold pieces.&eµj´ ±...J?... .(.$..$...................<................<........  ..J700.8 (1 _(eµjÉú€.................? .J.. .. .....(.....$. ...... .. .<..... ...... ........< ........ .J1(eµj¹…Q _You see here 6 gold pieces.(eµjhß_.J2(eµjè(eµjµ, = _You now have 70 gold pieces (gained 6).*eµj9mò  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+eµj–  ...............  Ebak the Grave Robber ................  Revenant ........?.......  Health: 38/38 ======================== ................  Magic: 8/9=====================--- ................  AC: 6Str: 9Doom: 53%  ........J........  EV: 10Int: 16   ....(...*..........  SH: 0Dex: 14 ....$...*..........  XL:  5 Next: 13% Place: Dungeon:4 ........@..........  Noise: ---------  Time:[3+eµj”– 79;49m 2702.8 (0.0) ...................  -) Claws .............<.....  Throw: 6 darts (poison) ...................  Memories (2)  ...................  ...........<.......  J   endoplasm ...................  ..................  .................. _You now have 70 gold pieces (gained 6).  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (haloed, chance to affect: 65%),eµj¹...............Ebak the Grave Robber................Revenant........?.......Health: 38/38 ========================................Magic: 8/9=====================---................AC: 6Str: 9Doom: 53% ........*........EV: 10Int: 16  ....(..............SH: 0Dex: 14....$..............XL:  5 Next: 13% Place: Dungeon:4........@..........Noise: ---------  Time: 2702.8 (0.0)...................-) Claws............,eµjåð[37m.<.....Throw: 6 darts (poison)...................Memories (2) ..............................<.......J   endoplasm....................................................... _You now have 70 gold pieces (gained 6).  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (haloed, chance to affect: 65%),eµjðE(weak, ally target, soul-sp…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (haloed, chance to affect: 65%)  A fragment of the endoplasm's soul is dislodged from its body.,eµj¸K J*The endoplasm looks weaker. The endoplasm misses your soul wisp.=3.8 (1 _Your soul wisp touches the endoplasm..eµj�( .eµj+ .eµj#} j  .. ?. . . ........J  ....(...*. ....$. . ....... <..... ..... .... <..  ..J 4.eµjLˆ .eµjó•  .eµjp— .eµjè— -_Your soul wisp touches the endoplasm.0eµj±Ûy .You scratch the endoplasm.0eµjzïŸ*   soul wisp (summoned)0eµjt'T 450eµj‘Ac _You kill the endoplasm!1eµj´h¡*1eµjáq1eµj~r1eµjº{1eµjB†1eµj\�k  You encounter a ball python.1eµj š4......?...............(......$@.*..-.......<.....S................S   ball python (constriction, asleep)..<.......*   soul wisp (summoned)..  ..1eµjKÈû*.6, al…)-7.8 (2 _1eµjE† ì...?.....(..@.*......<......S.........<..  .1eµjù‡ 9*.1eµj^‘ 1eµjñ‘ *8.8 (11eµjÑš 1eµj¯ž Q _You see here 8 gold pieces.2eµjùm Ô.*9 _You now have 78 gold pieces (gained 8).3eµj½tö(?  .? . ......*.............<S........<.....*103eµj w‹ _Found 6 poisoned darts and a scroll labelled RUSE PO QYTOTY.3eµjŠxT _You see here 3 poisoned darts.3eµj- ó S.  f - 9 poisoned darts (gained 3).*3eµj¶/ ­Slly target193eµj1 3eµjtD 5 _The ball python hisses angrily.4eµj’ûÔ...(? . .. .? . . . . .. .. ..............S..*..........<..... ...... .4eµjHü�......<4eµjÖpS.*.4eµjC$ÀS.9===27eµji`ì...(? . .. .? . . . . ....... ....S...........*..... ......<..... ..............S.*.37eµjŒw7eµjùö ...(? . .. .? . . . .......7eµj¦÷ É .....S...............*. ...... ......<.... 7eµjÿ |.S47eµj. 7eµj_ c _Your soul wisp barely misses the ball python.8eµjBó=...(?. .. . . . . ...........S. .....*. .......<.....S.*.58eµj§üŒ _You see here a scroll labelled ABAEST OFOUX.8eµjˆÌ >S.*.===6 _y - a scroll labelled ABAEST OFOUX:eµj9~Ê . . . ........ (?. . . . . . ..S.. *. .. ..... .......:eµj@�7S.:eµjñ‚4*.:eµjg�:eµj!Ž%7:eµj¯–:eµjIš:eµjzÍ m. . . ........ (?. . . . .. .S *  . ......  .S.S.*.8:eµjï ;eµj"B 1.. . ........ (. . .. S. .... *   ......  .S.*.9 _You see here a scroll labelled RUSE PO QYTOTY.à á........*............-) Claws.....................Throw: 15 darts (poison)..........†..........Memories (2) ..........................................5   shadow imp (ally target).....................g   hobgoblin (wandering).....................*   soul wisp (summoned)..................... _There are no items here.  You encounter a shadow imp.The shadow imp shouts! _You encounter a hobgoblin.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ueµj¿à ueµjÑî Ebak the Grave Robber..§g≈≈.....~#~Revenant.....P5....#~#~#Health: 38/38 ========================..................Magic: 8/9=====================---...................AC: 6Str: 9Doom: 53% ....................EV: 10Int: 16  .....................SH: 0Dex: 14.....................XL:  5 Next: 14% Place: Dungeon:4.......@.............Noise: ==-------  Time: 2728.8 (0.0)........*............-) Claws..............ueµjñ i.......Throw: 15 darts (poison)..........†..........Memories (2) ..........................................5   shadow imp (ally target).....................g   hobgoblin (wandering).....................*   soul wisp (summoned)..................... _There are no items here.  ueµjœô ˆYou encounter a shadow imp.The shadow imp shouts! _You encounter a hobgoblin.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ueµj P  Okay, then.ueµjá 'ueµjw ueµjt! . _zeµj¦Z ³Fire/throw/use which item? Missiles (go to first with ()  f - 15 poisoned darts (quivered)j - 5 boomerangs  k - 5 javelins Wands (go to first with /)e - a wand of paralysis (8)|eµjâH3|eµj§Q5Ebak the Grave Robber|eµj SŽ..§g≈≈.....~#~|eµj¤S#Revenant|eµjT§.....P5....#~#~#|eµj\TeHealth: 38/38 ========================|eµjÂTY......*...........|eµjU0Magic: 8/9|eµj¦UE=====================---|eµjýUZ......*............|eµj>V-AC: 6|eµjˆV+Str: 9|eµjàW/Doom: 53% |eµjY‹.......*............|eµjjY-EV: 10|eµjóYRInt: 16  |eµjÑZŠ.......*.............|eµj \-SH: 0|eµjä\.Dex: 14|eµjÞ]t.......*.............|eµjœ^‰XL:  5 Next: 14% Place: Dungeon:4|eµjK_t.......@.............|eµjº_–Noise: ==-------  Time: 2728.8 (0.0)|eµj3`b........*............|eµj¥`0-) Claws|eµj/ft.....................|eµjÛfÚThrow: 15 darts (poison)..........†..........Memories (2) |eµj²hU..........................................5   shadow imp (ally target).....................g   hobgoblin (wandering).....................*   soul wisp (summoned).....................Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Throw: 5 javelins|eµjýuyPress: ? - help, Shift-Dir - straight lineAim: a shadow imp (ally target, 50% to hit)|eµj\b ² 5.....You can't see that place.|eµjúæ … .******|eµjÖ |eµjú 0..|eµj. x5.*.*.}eµjD¯l.Aim: a shadow imp (ally target, 50% to hit)~eµjò H .~eµj¿—º .5.....You can't see that place.~eµjo 9  ~eµjK … .******~eµj >..~eµjî² ~eµjb³)The floor.eµj;Ô |Ebak the Grave Robber..§g≈≈.....~#~Revenant.....P5....#~#~#Health: 38/38 ========================.......*..........Magic: 8/9=====================---.......*...........AC: 6eµj¥Õ �Str: 9Doom: 53% .......*............EV: 10Int: 16  .......*.............SH: 0Dex: 14.......*.............XL:  5 Next: 14% Place: Dungeon:4.......@.............Noise: ==-------  Time: 2728.8 (0.0)........*............-) Claws.....................Throw: 15 darts (poison)..........†..........Memories (2) ..........................................5   shadow imp (ally target).....................g   hobgoblin (wandering)eµjøÕ ©.....................*   soul wisp (summoned).....................Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. eµj²Ö †_Okay, then.Throw: 5 javelinsPress: ? - help, Shift-Dir - straight line€eµj�ðEbak the Grave Robber..§g≈≈.....~#~Revenant.....P5....#~#~#Health: 38/38 ========================..................Magic: 8/9=====================---...................AC: 6Str: 9Doom: 53% ....................EV: 10Int: 16  .....................SH: 0Dex: 14.....................XL:  5 Next: 14% Place: Dungeon:4.......@.............Noise: ==-------  Time: 2728.8 (0.0)........*............-) Claws..............€eµjññ¾.......Throw: 15 darts (poison)..........†..........Memories (2) ..........................................5   shadow imp (ally target).....................g   hobgoblin (wandering).....................*   soul wisp (summoned).....................Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Throw: 5 javelinsPress: ? - help, Shift-Dir - straight lineOkay, then.€eµjD _€eµj ü€eµj,ÿ¯Fire/throw/use which item? Missiles (go to first with ()  f - 15 poisoned darts (quivered)j - 5 boomerangs  k - 5 javelins Wands (go to first with /)e - a wand of paralysis (8)�eµj ��eµjøEbak the Grave Robber..§g≈≈.....~#~Revenant.....P5....#~#~#Health: 38/38 ========================......*...........Magic: 8/9=====================---......*............AC: 6Str: 9Doom: 53% .......*............EV: 10Int: 16  .......*.............SH: 0Dex: 14.......*.............XL:  5 Next: 14% Place: Dungeon:4.......@.............Noise: ==-------  Time: 2728.8 (0.0)........*..[39;49�eµjeùòm..........-) Claws.....................Throw: 15 darts (poison)..........†..........Memories (2) ..........................................5   shadow imp (ally target).....................g   hobgoblin (wandering).....................*   soul wisp (summoned).....................Throw: 5 javelinsPress: ? - help, Shift-Dir - straight line _Okay, then.Throw: 5 boomerangsPress: ? - help, Shift-Dir - straight lineAim: a shadow imp (ally target, 50% to hit)�eµj’à ² 5.....You can't see that place.�eµjû … .******�eµjÒF >..�eµj›Ô5.*.*.  Aim: a shadow imp (ally target, 50% to hit)‚eµj;·ÖEbak the Grave Robber..§g≈≈.....~#~Revenant.....P5....#~#~#Health: 38/38 ========================......(...........Magic: 8/9=====================---......(............AC: 6Str: 9Doom: 53% .......(............EV: 10Int: 16  ‚eµjE¹w.......(.............SH: 0Dex: 14.......(.............XL:  5 Next: 14% Place: Dungeon:4.......@.............Noise: ==-------  Time: 2728.8 (0.0)........*............-) Claws.....................Throw: 15 darts (poison)..........†..........Memories (2) ..........................................5   shadow imp (ally target).....................g   hobgoblin (wandering).....................*   soul wisp (summoned)..................... _Okay, then.Throw: 5 boomerangsPress: ? - help, Shift-Dir - straight line‚eµj¸¹ªAim: a shadow imp (ally target, 50% to hit)  You throw a boomerang. The boomerang hits the shadow imp.  The shadow imp is lightly wounded.‚eµjAI™.....5‚eµjãJ@.g‚eµj»L’.5*.‚eµj:PM.5‚eµjDWC.g‚eµj8ZG.5‚eµjg`§..P55   drude5   shadow imp (ally target)g   hobgoblin*   soul wisp (summoned)--30.1 (1.3‚eµj…u·P  Throw: 5 boomerangsPress: ? - help, Shift-Dir - straight line  Aim: a shadow imp (ally target, 50% to hit)  You throw a boomerang. The boomerang hits the shadow imp.  The shadow imp is lightly wounded. _You encounter a drude.‰eµjà’ §..§≈$....#~_~.≈≈.....~#~# §..P5....#~#~# g... 5  .*..†. .5*..g.5‰eµj µ 0...≈..9===--10P _Found 13 gold pieces. Found a hazy altar of Hepliaklqana.�eµj¶á 8P......~#~ .≈≈$....#~_~.≈≈.....~#~# .P.....#~#~# ..5 g.. 5 .*.†�eµjå B.5�eµjêå @*.�eµjvè M.g�eµjGò 93�eµj ó ;----=2�eµj› vPP _The shadow imp hits you.�eµjpßÇ 55You scratch the shadow imp but do no damage.�eµjXæ™ .gThe shadow imp is lightly wounded.�eµjçM.5�eµj‰Ï  Your soul wisp misses the drude. The drude hits you but does no damage.1-----�eµj~N61 3�eµjc <PP�eµjC A _The drude hits you. Your doom draws closer.�eµj¦ û  Your soul wisp misses the drude. The drude hits you but does no damage.drude hits you. Your doom draws closer.barely miss the shadow imp.  The drude hits you but does no damage. The drude barely misses you.  Your soul wisp touches the drude but does no damage.2=4�eµj• PPP�eµjÔ) ™ _The hobgoblin closely misses you. The shadow imp barely misses you.‘eµjwk  Your soul wisp touches the drude but does no damage. _The hobgoblin closely misses you. The shadow imp barely misses you.You scratch the shadow imp.  The shadow imp is moderately wounded.  The drude barely misses you. The drude hits you but does no damage.  Your soul wisp barthe drude. The hobgoblin closely misses you.‘eµj$®3====5P ‘eµjÞ+R_The shadow imp closely misses you.’eµjKµÂM Your soul wisp barthe drude. The hobgoblin closely misses you. _The shadow imp closely misses you.heaviclosely misses you. The drude misses you.  Your soul wisp misses the drude. The hobgoblin hits you.0--6.0 (0.9PP _The shadow imp hits you.’eµj{^ ¿  The shadow imp is severely wounded.The drude hits you. Your doom draws closer.  The drude hits you but does no damage. Your soul wisp touches the drude.  The drude hits you. Your doom draws closer. The drude hits you.  Your doom draws closer.  The hobgoblin hits you but does no damage.21-------88%  7.0 (1.0PP _The shadow imp hits you.•eµj¦cè hobgoblin hits you but does no damage. _The shadow imp hits you.  You scratch the shadow imp.  The shadow imp is almost dead.drude hits you. Your doom draws closer. The drude barely misses you.  Your soul wisp barely misses the drude. The hobgoblin closely misses you.16--------958PP _The shadow imp hits you.–eµjȉ ± _You are too injured to fight recklessly!™eµj _–  Casting: Soul Splinter (safe; 1% risk of failure)  ™eµjµ_\Confirm with . or Enter, or press ? or * to list all spells.œeµjÁØS Your spells (cast)TypeFailure Level  a + Soul SplinterNecromancy1% 1 b - Kinetic GrapnelForgecraft10% (1%) 1  c - Fugue of the FallenNecromancy4%3  d - Vampiric DrainingNecromancy4% (1%)3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit eµjë4Ebak the Grave Robber....P......~#~Revenant....≈≈$....#~_~Health: 16/38 ==========--------------....≈≈.....~#~#Magic: 9/9========================.....P.....#~#~#AC: 6Str: 9Doom: 95% ..................EV: 10Int: 16  ...................SH: 0Dex: 14......55............XL:  5 Next: 14% Place: Dungeon:4......g@*............Noise: =--------  Time:[4 eµjþ6±0m 2738.0 (0.0).....................-) Claws.....................Throw: 15 darts (poison).....................Memories (2) ...............................†..........5   drude.....................5   shadow imp (ally target).....................g   hobgoblin.....................*   soul wisp (summoned)The drude hits you. Your doom draws closer. The drude barely misses you.Your soul wisp barely misses the drude. The hobgoblin closely misses you. _The shadow imp hits you. _You are too injured to fight recklessly!  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. eµj@XEbak the Grave Robber....P......~#~Revenant....≈≈$....#~_~Health: 16/38 ==========--------------....≈≈.....~#~#Magic: 9/9========================.....P.....#~#~#AC: 6Str: 9Doom: 95% ..................EV: 10Int: 16  ...................SH: 0Dex: 14......55............XL:  5 Next: 14% Place: Dungeon:4......g@*............Noise: =--------  Time: 2738.0 (0 eµjkY¨.0).....................-) Claws.....................Throw: 15 darts (poison).....................Memories (2) ...............................†..........5   drude eµjeù.....................5   shadow imp (ally target).....................g   hobgoblin.....................*   soul wisp (summoned)The drude hits you. Your doom draws closer. The drude barely misses you.Your soul wisp barely misses the drude. The hobgoblin closely misses you. _The shadow imp hits you. _You are too injured to fight recklessly!  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. eµj4•+ eµj'–  eµj¬–N Ebak the Grave Robber eµj*—  eµj¹—T....P......~#~  Revenant eµj,˜  eµjã˜À....≈≈$....#~_~  Health: 16/38 ==========-------------- eµj`™  eµjã™f....≈≈.....~#~#  Magic: 6/9 eµj6šD================-------- eµj›  eµjÛ_.....P.....#~#~#  AC: 6 eµjGœ+Str: 9 eµj¶œ.Doom: 95%  eµj�  eµjÐ�_..................  EV: 10 eµjZžQInt: 16   eµjÞ  eµj(Ÿ_...................  SH: 0 eµjß-Dex: 14 eµjß¡  eµj]¢ô......55............  XL:  5 Next: 14% Place: Dungeon:4 eµj×¢  eµjD£......g@*............  Noise: =--------  Time: 2738.0 (0.0) eµj¿£  eµj ¤‡.....................  -) Claws eµjn¤  eµjÀ¤t.....................  Throw: 15 darts (poison) eµj¥  eµjP¥P.....................  Memories (2)  eµj¦¥  eµjë¥.....................  eµjõ¦  eµj˯¥..........†..........  5   drude eµjþ°  eµjޱ•.....................  5   shadow imp (ally target) eµjâ±  eµjW²“.....................  g   hobgoblin eµj¦²  eµj ³§.....................  *   soul wisp (summoned)  eµj]³P_You are too injured to fight recklessly!   eµj´³†Casting: Soul Splinter (safe; 1% risk of failure)   eµj´MConfirm with . or Enter, or press ? or * to list all spells. eµjm´ØAiming: Vampiric Draining (dangerous; 4% risk of failure)   eµjì´;Press: ? - help, Shift-Dir - straight line eµjrµ6Aim: a hobgoblin (haloed)¢eµj-÷²5gshadow imp (almost dead, ally target, haloed, not susceptible)¢eµjI—\5ghobgoblin (haloed)¢eµj_o ²5gshadow imp (almost dead, ally target, haloed, not susceptible)£eµj÷‡Ebak the Grave Robber....P......~#~Revenant....≈≈$....#~_~Health: 16/38 ==========--------------....≈≈.....~#~#Magic: 6/9================--------.....P.....#~#~#AC: 6Str: 9Doom: 95% ..................EV: 10Int: 16  ...................SH: 0Dex: 14......*5............XL:  5 Next: 14% Place: Dungeon:4......g@*............Noise: =--------  Time:[£eµjöˆ(37m 2738.0 (0.0).....................-) Claws.....................Throw: 15 darts (poison).....................Memories (2) ...............................†..........5   drude.....................5   shadow imp (ally target).....................g   hobgoblin.....................*   soul wisp (summoned) _You are too injured to fight recklessly!  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (almost dead, ally target, haloed, not susceptible)£eµj£eµj9™o5  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (almost dead, ally target, haloed, not susceptible)  The shadow imp is unaffected. You scratch the drude but do no damage.The drude is lightly wounded.  The drude hits you but does no damage. The drude closely misses you.Your soul wisp touches the drude but does no damage.=9.0 (1£eµj£7P£eµj¨¥h _The hobgoblin misses you. The shadow imp hits you.©eµj±÷O  Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¬eµj” ¬eµjå ¬eµj¤¬eµjOP _You don't know that spell.±eµjïHO  Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.²eµj à  Ebak the Grave Robber ....P......~#~  Revenant ....≈≈$....#~_~  Health: 16/38 ==========-------------- ....≈≈.....~#~#  Magic: 3/9========---------------- .....P.....#~#~#  AC: 6Str: 9Doom: 95%  ..................  EV: 10Int: 16   ...................  SH: 0Dex: 14 ......55............  XL:  5 Next: 14% Place: Dungeon:4 ......g@*............  Noise: ==-------  Time: 2739.0 (0.0) .....................  -) Claws .....................  Throw: 15 darts (poison)²eµj…áÞ .....................  Memories (2)  .....................  ..........†..........  5   drude .....................  5   shadow imp (ally target) .....................  g   hobgoblin .....................  *   soul wisp (summoned) _You don't know that spell.  Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (haloed)´eµj„Ebak the Grave Robber....P......~#~Revenant....≈≈$....#~_~Health: 16/38 ==========--------------....≈≈.....~#~#Magic: 3/9========----------------.....P.....#~#~#AC: 6Str: 9Doom: 95% ..................EV: 10Int: 16  ...................SH: 0Dex: 14......55............XL:  5 Next: 14% Place: Dungeon:4......*@*............Noise: ==-------  Time:´eµjÃ…+ 2739.0 (0.0).....................-) Claws.....................Throw: 15 darts (poison).....................Memories (2) ...............................†..........5   drude.....................5   shadow imp (ally target).....................g   hobgoblin.....................*   soul wisp (summoned) _You don't know that spell.  Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (haloed)´eµj¿T´eµjUc.  Casting: Vampiric Draining (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (haloed)  You draw life force from the hobgoblin! ´eµjØd ´eµjZe*´eµjÏew*   soul wisp (summoned)´eµjEf   ´eµj¥f!You kill the hobgoblin!´eµjúf´eµj_û ´eµj«ü!´eµj²ý§´eµjqþZYou feel life coursing into your body. You scratch the drude.  ´eµjöþ;The drude is moderately wounded.´eµjpÿ´eµj< ´eµj5!´eµjà9´eµj`==´eµjñ´eµjo   ´eµjß>Your soul wisp disappears in a puff of smoke!´eµjK0The drude hits you.  ´eµj²/Doom befalls you....´eµj ´eµj3  ´eµj#--more--´eµj¹Îeµj/x!  ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......55............  Îeµjwzø......*@§......  ...............  ...............  ...............  ...............  ..........†....  ...............  ...............   You are stricken with the Bane of Lethargy.The drude hits you. Your doom draws closer. The shadow imp barely misses you.Îeµj­Pf ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ÎeµjãQˆ......55............  ......*@§......  ...............  ...............  ...............  ............... ..........†....  ...............ÎeµjQRE  ............... ÎeµjŒ‡ §§.@.§The drude barely misses you. The drude hits you.  * * * LOW HITPOINT WARNING * * * 11------Doom: 14%540.0 (1 _Your doom draws closer.PP _Your Unarmed Combat skill increases to level 1!Ýeµj*�O  Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ßeµjåÛIßeµj à´ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)åeµj¶G O  Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.çeµjF> Your spells (cast)TypeFailure Level a - Soul SplinterNecromancy1%1  b - Kinetic GrapnelForgecraft10% (1%) 1  c - Fugue of the FallenNecromancy4%3  d + Vampiric DrainingNecromancy4% (1%) 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitéeµjo³éeµj¾éeµjtËEbak the Grave Robber....P......~#~Revenant....≈≈$....#~_~Health: 11/38 ======------------------....≈≈.....~#~#Magic: 3/9========----------------.....P.....#~#~#AC: 6Str: 9Doom: 14%..................EV: 10Int: 16...................SH: 0Dex: 14......55§§..........XL:  5 Next: 15% Place: Dungeon:4.......@.............Noise: ==-------  Time: 2740.0 (0.0).........éeµjôÎÑ[0;10m§...........-) Claws.....................Throw: 15 darts (poison).....................Memories (2) ...............................†..........5   drude.....................5   shadow imp.......................................... _Your Unarmed Combat skill increases to level 1!Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.éeµjÓ»Ebak the Grave Robber....P......~#~Revenant....≈≈$....#~_~Health: 11/38 ======------------------....≈≈.....~#~#éeµj¡ÓÉMagic: 3/9========----------------.....P.....#~#~#AC: 6Str: 9Doom: 14%..................EV: 10Int: 16...................SH: 0éeµjåÓTDex: 14......55§§..........XL:  5 Next: 15% Place: Dungeon:4éeµjÔ.......@.............Noise: ==-------  Time: 2740.0 (0.0).........§...........éeµj}ÔÝ-) Claws.....................Throw: 15 darts (poison).....................Memories (2) ...............................†..........éeµjÕ…5   drude.....................5   shadow imp.......................................... _Your Unarmed Combat skill increases to level 1!éeµjDÕÕCasting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  éeµj‹Õ?Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.éeµj)   Ebak the Grave Robber ....P......~#~  Revenant éeµjÕ)Ä....≈≈$....#~_~  Health: 11/38 ======------------------ ....≈≈.....~#~#  Magic: 2/9=====------------------- .....P.....#~#~#  AC: 6Str: 9Doom: 14% ..................  EV: 10Int: 16éeµj**ô ...................  SH: 0Dex: 14 éeµjî0......55§§..........  XL:  5 Next: 15% Place: Dungeon:4 .......@.............  Noise: ==-------  Time: 2740.0 (0.0) .........§...........  -) Claws .....................  Throw: 15 darts (poison) .....................  Memories (2)  .....................  ..........†..........  5   drude .....................  5   shadow imp .....................  ..................... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Vampiric Draining éeµj2è[39;49m(dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (lightly wounded, haloed, chance to affect: 30%)éeµj'K \ .5éeµjÂ>..éeµj›{>..êeµj6&D..êeµj‚(˜.5Aim: a drude (lightly wounded, haloed, chance to affect: 30%)êeµj<÷®55shadow imp (almost dead, haloed, chance to affect: 56%)ìeµj9UEbak the Grave Robber....P......~#~Revenant....≈≈$....#~_~Health: 11/38 ======------------------....≈≈.....~#~#Magic: 2/9=====-------------------.....P.....#~#~#AC: 6Str: 9Doom: 14%..................EV: 10Int: 16...................SH: 0Dex: 14......*5§§..........XL:  5 Next: 15% Place: Dungeon:4.......@.............Noise: ==-------  Time: 2740.0 (0.0).........[3ìeµjXYn4m§...........-) Claws.....................Throw: 15 darts (poison).....................Memories (2) ...............................†..........5   drude.....................5   shadow imp.......................................... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Vampiric Draining (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (almost dead, haloed, chance to affect: 56%)ìeµjZ. (weak, ally target, soul-s…)*   soul wisp (summoned)A fragment of the shadow imp's soul is dislodged from its body.ìeµj4¹L ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5§§..........  .......@.......  ìeµjó† ­.........§.....  ...............  ...............  ...............  ..........†....  ...............  ...............   ìeµjQ– m ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5§§..........  .......@.......  .........§.....  ...............  ...............  ............... ..........†....  ...............  ...............  ìeµj¡ ç.....§55..*.@.§.Aim: a shadow imp (almost dead, haloed, chance to affect: 56%)  A fragment of the shadow imp's soul is dislodged from its body.  The shadow imp looks weaker. The drude hits you.  * * * LOW HITPOINT WARNING * * *  Your doom draws closer. The drude barely misses you.  The shadow imp closely misses you.ìeµjO£ €9/38 -9-1.0 (1ìeµjP¬ HPPìeµjˆ¯ c _Your soul wisp closely misses the shadow imp.íeµj‡N  You barely miss the shadow imp.íeµj.žv  ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  .......§...........  ......55............  .....*.@.§.....  ...............  ...............  ...............  ...............  ..........†....  ...............  ............... íeµj* ?  The shadow imp is almost dead.The drude barely misses you. The drude hits you but does no damage.  The shadow imp shouts, "Turn tail, thou reeling-ripe elf-skinned tinkerer!"îeµj5ã ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  .......§...........  ......55............  .....*.@.§.....  ...............  ............... îeµj"6 ...............  ............... ..........†....  ...............  ...............  îeµj•Mò ........The shadow imp hits you.8--9 (0.9îeµj$WPPPîeµjcZV _* * * LOW HITPOINT WARNING * * *ïeµj¥ä§ _You are too injured to fight recklessly!ðeµjµ¸ z .You scratch the shadow imp.ðeµjöº =*.ðeµj„Æ  (ally target)*   soul wisp (summoned)  You kill the shadow imp!ðeµj_Ë O9212.9 (1.0ðeµj±Ó PPPðeµjpÖ } _The drude hits you but does no damage. The drude completely misses you.òeµjþj  You scratch the drude but do no damage. You claw the drude.òeµj™-î  The drude is moderately wounded.The drude hits you but does no damage. The drude barely misses you.òeµjÕ.k10/38=3òeµj08HPPòeµjš;a _Your soul wisp touches the drude. The drude hits you but does no damage. x2òeµj­O ë  You scratch the drude.  ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ...............  ..........†....  ...............  ...............   The drude is heavily wounded.Your soul wisp barely misses the drude. The drude closely misses you.òeµjÅCòeµj3E ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ............... ..........†....  ...............  ............... òeµjS[Ê  The drude hits you.  * * * LOW HITPOINT WARNING * * *=244òeµj_7Pòeµjod- _Your doom draws closer.óeµj›q %  You scratch the drude.óeµjz ¢  ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  óeµj°| À...............  ...............  ...............  ..........†....   ...............  ...............   The drude is severely wounded.óeµjÛO f ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  óeµjãQ ›......*5............  .......@.......  ...............  ...............  ...............  ............... ..........†....  ...............  ............... óeµjÁR óeµj [ /  ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ...............óeµjý[ j  ..........†....  ...............  ...............   Your soul wisp barely misses the drude. The drude hits you.  * * * LOW HITPOINT WARNING * * *óeµjµ3 _ ....P......~#~  ....≈≈$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@....... óeµj´4 ­ ...............  ...............  ...............  ............... ..........†....  ...............  ............... óeµj'C ê .§§§P§Your doom draws closer. The drude hits you.  * * * LOW HITPOINT WARNING * * *óeµjÏD �8/38 -35%  5óeµjCN <PPóeµjÈQ - _Your doom draws closer.ôeµjd³ %  You scratch the drude.ôeµjGÁ ^  ....P......~#~  ....≈§§....#~_~  ....≈≈.....~#~#  ....§P§....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ...............  ..........†....  ...............  ...............   The drude is severely wounded.ôeµjç¡ Ú ....P......~#~  ....≈§§....#~_~  ....≈≈.....~#~#  ....§P§....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ............... ..........†....  ...............  ............... ôeµj3± õ...§.§§§You scratch the drude.  The drude is severely wounded.  The drude hits you.  * * * LOW HITPOINT WARNING * * *r doom draws closer. The drude barely misses you.Your soul wisp touches the drude. The drude closely misses you.ôeµj4³ \-446ôeµj¼º 9Pôeµjؼ R _The drude barely misses you.øeµj¿ V  You scratch the drude but do no damage.øeµj # } ....P....≈§$...P....The drude is severely wounded.Your soul wisp touches the drude but does no damage.øeµj$ ;93øeµjS$ J===7.8 (0.9øeµjb, PPPøeµjF/ ? _The drude hits you but does no damage. x2ûeµj½ ûeµj²¾ ûeµj$ t _You are too injured to fight recklessly!fµj‰œ®  You scratch the drude.  ....P......~#~  ....≈§$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ...............  ..........†....  ...............  ...............   The drude is severely wounded.Your soul wisp closely misses the drude.fµj~x  ....P......~#~  ....≈§$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ............... fµjBy º ...............  ............... ..........†....  fµj´y Y...............  ............... fµjN„ R  ....P......~#~  ....≈§$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......fµjÃ…   ...............  ...............  ...............  ...............  ..........†....  ...............  ...............   The drude hits you.  * * * LOW HITPOINT WARNING * * *fµj#ž ¢ ....P......~#~  ....≈§$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ............... ..........†....  ...............  ...............   Your doom draws closer. The drude hits you.  * * * LOW HITPOINT WARNING * * *4---59%  8.8 (1.0PP _Your doom draws closer.fµj3B  You miss the drude.fµj`G  ....P......~#~  ....≈§$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ...............  ..........†....  ...............  ...............   The drude is severely wounded.fµjÚž  ....P......~#~  ....≈§$....#~_~  ....≈≈.....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ............... ..........†....  ...............  ............... fµj—ªo §§≈§≈§The drude hits you but does no damage. The drude hits you.  * * * LOW HITPOINT WARNING * * *---669fµjêÛ¾PP _Your doom draws closer. Your soul wisp misses the drude.fµjÙ¾  You closely miss the drude.  ....P§§....~#~  ....≈≈$....#~_~  ....§≈§....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ...............  ..........†....  ...............  ...............   The drude is severely wounded.The drude closely misses you. x2; Your soul wisp misses the drude.fµjp ....P§§....~#~  ....≈≈$....#~_~  ....§≈§....~#~#  .....P.....#~#~#  ..................  ...................  ......*5............  .......@.......  ...............  ...............  ...............  ............... ..........†....  ...............  ...............   The drude hits you.  * * * LOW HITPOINT WARNING * * *2-7050fµjw»PP _Your doom draws closer. The drude closely misses you.fµj†�  You barely miss the drude. _Your doom draws closer. The drude closely misses you.You barely mis  The drude is severely wounded.Your soul wisp touches the drude but does no damage.  The drude hits you.  You die...fµjÃn¥-1/38 --  --more--fµj8!Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 dagger  c - a +0 mace  d - a +1 short sword of venom  g - a +1 hand axe of sundering Missiles (go to first with ()  f - 15 poisoned darts (quivered)j - 5 boomerangs  k - 5 javelins Armour (go to first with [)  h - the +0 helmet "Wiplanoj" (worn) {Light, Dex+5}  i - the +2 leather armour of Zeabri (worn) {Will+ Regen+ Str-3}b - a +0 robe Jewellery (go to first with "=)  e - a ring of wizardry (worn)fµjrú8fµjgfµjdºGoodbye, Ebak.165 Ebak the Grave Robber (level 5, -1/38 HPs)Began as a Revenant Necromancer on Sept 24, 2026.Slain by a drude (4 damage)... on level 4 of the Dungeon.The game lasted 01:03:50 (2748 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orbfµj^‹8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the Orb  13.15181911 raguzNaWr-27 escaped with the Orb  14.15136186 l1quidcrys GrFi-27 escaped with the Orb fµjiþ fµj¯ËC [?25h[?0c [?1051l[?1052l[?1060l[?1061l