Çjµjø[� Player: Ebak Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-09-24.18:24:07.ttyrec Time: (1790274247) Thu Sep 24 18:24:07 2026 ÈjµjÒÿ [?1051l[?1052l[?1060l[?1061hÈjµjß V)0[?7h[?25l[?1cÈjµjw Èjµjÿ ]Welcome, Ebak. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitiesËjµj¬ˆ�  a - Lesson 1: Movement and Exploration  b - Lesson 2: Monsters and CombatÌjµjÎ ÌjµjýÜ pEbak the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered#+##.##)####.####.....##..@..##.....########This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.Ìjµjò- /  --more--Öjµj6kÖjµjMlÖjµjÔpÖjµjô�@  Found a quarterstaff.ÖjµjÝ•Öjµj˜c _Found a staircase leading out of the dungeon.×jµj[Ô×jµjæÕ° This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.×jµj Ö¯You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to×jµj$Öfclear the --more-- prompts.Found a quarterstaff.  ×jµjMÖ-Found a staircase leading out of the dungeon.ÚjµjtóÚjµjÕøÚjµj5ÿÔEbak the CoveredHumanHealth: 18/18 ========================Újµj}ÿ"#+#Magic: 3/3========================#.#AC: 2Str: 16Újµjúÿ##)#EV: 10Int: 8###.###SH: 0Dex: 12#.....#XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)Újµjfg#.....#-) Nothing wielded#######Nothing quiveredweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toÚjµj¿µclear the --more-- prompts.Found a quarterstaff. _Found a staircase leading out of the dungeon.ÚjµjÚjµjÐÚjµj¸ ÚjµjÏ Ûjµj6] Ó+. #)# ##.##<.....#######Ûjµjc Ûjµjd 21.0 (1 _Ûjµj†h Ûjµjêi Üjµj.‘#M+. #)# ###@###.<Üjµj„‘$#.....#Üjµju—Üjµj˜&2Üjµj �ÜjµjžÜjµjiºpM+. #@# ###.####.....##..<..# Üjµj$Å<3Üjµj¿ÅÜjµj$Èð _Pick up this weapon with [,] or [g] and then wield it with [e].Üjµj«ÉM _You see here a +0 quarterstaff.äjµjý<4äjµjäjµj%# _b - a +0 quarterstafféjµj�ÈEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip êjµj´ �  - - Unarmed (current attack)  b - a +0 quarterstaffëjµj dëjµj hëjµjmgEbak the CoveredHumanëjµj�m¡Health: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###ëjµjÆmä-) Nothing wielded#.....#Nothing quivered#..<..#ëjµjÿm #.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. ëjµjŸn\_You see here a +0 quarterstaff. _b - a +0 quarterstaffëjµj÷s:Okay, then.ëjµj�tëjµjšxëjµjZz. _ìjµjÅŽìjµj·��Equip or unequip which item?  - - Unarmed (current attack) ìjµjß�™Hand Weapons (go to first with ))b - a +0 quarterstaff ìjµj‘‘Armour (go to first with [)  a - a +0 robe (worn)ìjµj'‘ã[?] describe selected [!] equip|wield|wearìjµjZ‘y[tab] equip|unequip íjµjg íjµjŠl íjµjbq BEbak the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###-) Nothing wieldedíjµjÍq #.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff íjµjJr 6_Okay, then.íjµj–x íjµjy ~5 (0.5b) +0 quarterstaffíjµj¶} íjµjo , _b - a +0 quarterstaff (weapon)ñjµjhïEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ôjµj¦$Wieldwield (- for none)?  - - Unarmed  b - a +0 quarterstaff (weapon) equip|wieldõjµjh_ Jear or take off? Armour (go to first with [)  a - a +0 robe (worn) wield|wearöjµjoGield or unwield (- for none)?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)wield|wearöjµja- ´Equipequip? Armour (go to first with [) öjµj±- h a - a +0 robe (worn)equip|wieldøjµj=à±Wieldwield (- for none)? equip|wieldújµjÍQEquipequip? Armour (go to first with [)  a - a +0 robe (worn)equip|wieldújµjF1 ±Wieldwield (- for none)? equip|wieldújµjKT Jear or take off? Armour (go to first with [)  a - a +0 robe (worn) wield|wearûjµjÖd aEquip or unequip- - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)equipwearkµj³ã > Unequip which item?  b - a +0 quarterstaff (weapon)  a - a +0 robe (worn)unequip|take offequip|unequipkµjñÄuMEquip or unequip which item?- - Unarmed  b - a +0 quarterstaff (weapon)  a - a +0 robe (worn)equip|wield|wearequip|unequip kµjKèßWieldwield (- for none)?  b - a +0 quarterstaff (weapon) equip|wieldkµjyÜ Jear or take off? Armour (go to first with [)  a - a +0 robe (worn) wield|wearkµjå—aEquip or unequip- - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)equipwearkµjÁæßWieldwield (- for none)?  b - a +0 quarterstaff (weapon) equip|wieldkµj�¦ Jear or take off? Armour (go to first with [)  a - a +0 robe (worn) wield|wearkµj¾ aEquip or unequip- - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)equipwear kµj^E$Ebak the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _Okay, then. _b - a +0 quarterstaff (weapon)Okay, then. kµjRsD _ kµjÎM+ #.# ##.###.....#..<..#.....######## kµj‡ kµjü1O5.5 (1 _ kµj@Œe.........#I##.##.#'I   training dummy (dormant) kµjj’]  You open the door.6 kµjg— kµjšy _You encounter a training dummy. It is wielding a +0 whip.kµj½ýÙM........I.. #.# ##.##...<..#.....# kµjNï7  To attack a monster with your bare hands or wielded weapon, simply walk into _it.kµj‡I _There is an open door here.kµjtO_##...##.............I'. #.###.##.kµj¡P€<.....#######kµj¬]�II8 _kµj·akµj8bkµjögå ##### ##...####.....#......#........I.'. #.###.##.<.....=9 _The training dummy barely misses you.kµjNDD)  You sock the training dummy!kµjPS,kµj:WMEbak the Covered#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#AC: 2Str: 16kµj±We.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: ==-------  Time: 10.8 (1.3)#.#kµjèWøb) +0 quarterstaff#'#Nothing quivered#.##.#kµj XÏ###.####.....##..<..##.....#kµjjX'To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here. _The training dummy barely misses you.You sock the training dummy!kµj-[• _You destroy the training dummy!You have reached level 2!kµj¦f/  --more--kµjh@ E24/244/42 4% kµjUF kµjI   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.kµjº$ M #####  ##...###+......##.....##...#.#'#.<.kµj¯+ kµjÝ, <--10 _kµj5 kµjñ9 M _You see here a +0 whip.kµjS r ### ##...## ##.....#+......#..#..##)## #.# #.# #kµj‚S L'# #.# #.# ###.### #.....#kµj!Y kµj>v {--2 _kµjR<  ### ##...## ##.....#+......#..#...###)##  #.# #.# #'# #.# #.# ###.###kµjÀS Y3kµj™;U  ### ##...## ##.....#+@.....#..#...###)## #.# #.# #'#  #.# #.# 4  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.$kµj·vý######.r....'######r   rat (asleep)$kµj¼}·.rAs you open the door, it creaks loudly!  You encounter a rat.$kµj{…Jr$kµjQ†G======5$kµjŒ$kµjšŽ% _The rat squeaks loudly.'kµjoA ##### ##...###.....#.r...@......##.....# ##...## ##)## #.# #.#  #'#  #.#  #.#(kµjE=.r(kµji s------6(kµjéI _There is an open door here.)kµj¬w u.r.r)kµju} b------8.1 (1.3)kµj<¡ A _You swing at nothing.+kµj"Õæ=9.4 _You barely miss the rat. The rat closely misses you.-kµjæh?20.7-kµjOo-kµj$qŠ _You closely miss the rat. The rat barely misses you..kµjÜ=m2--2.0.kµjžI³ _You closely miss the rat. The rat barely misses you. The rat bites you./kµj   You hit the rat.  The rat is severely wounded.19-----3.3/kµjJ#/kµjï$( _The rat bites you./kµj%•  You barely miss the rat.The rat is severely wounded./kµjÄk17-----4.6/kµjü/kµj ( _The rat bites you./kµj/û g †You hit the rat./kµjy (/kµj= j18=-85.9/kµj? /kµj G _You kill the rat!0kµj‚5E ##### ##...###.....#+......@'......##.....# ##...## ##)## #.#  #.#  #'#  #.#  #.#0kµj¥=0kµj>4-600kµj¹E0kµjgHp _You see here a rat corpse.0kµj4Á b ##### ##...## #.....# +†'......# #.....# ##...## ##)##  #.#  #.#  #'#  #.#  #.#0kµj × z-7 _0kµj"{ ì ##### ##...## #.....# +....@.†'......# #.....# ##...## 0kµj { G ##)##  #.#  #.#  #'#  #.#  #.#0kµjË{ 0kµj¡‚ 0kµjƒ q9==80kµjЈ 0kµjyŠ 1kµj¢¼I ##### ##...## #.....# +...@..†'......# #.....# ##...##  ##)##  #.#  #.#  #'#  #.#  #.#1kµjËÊ<91kµjNÒ1kµjI›I ##### ##...## #.....# +..@...†'......# #.....# ##...##  ##)##  #.#  #.#  #'#  #.#  #.#1kµjÇ£=301kµjŒ§1kµjÿ¨1kµjC ##### ##...## #.....# +.@....†'......# #.....# ##...##  ##)## 1kµjC  #.#  #.#  #'#  #.#  #.#1kµj(J1kµjÏJ&11kµj´t2kµjp|t=20=1==2==2kµjÁ†2kµj=Ç2kµjÒ3==2kµj÷Qy _You start resting.HP restored.487.0)4==9.9 (18 _2kµjje2kµjk+ ' ##### ##...## #.....# +@.....†'......# #.....# ##...##  ##)##  #.#  #.#  #'#  #.#  #.#50.0)2kµjÔ- 2kµj'/ 2kµj)œ ¶##...r...#r.....'.....##r.#rrr 3 rats (asleep)  You open the door.12kµjΣ k _You encounter 3 rats.5kµjK¨¶  ### ######... ##...###.r...#.....##r......†'......##.....#.....#5kµjѨÉ#r.. ##...## ##. ##)### #.# #.#  #'#  #.#  #.# 5kµj|©5kµjú°r.  Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.5kµjh²>.r5kµjȲG.r5kµjʼ‰rrr1 wandering)===5kµjBÉ 25kµj'Ï€ _The rat squeaks loudly. x2 _There is an open door here.;kµj’B ;kµjRC ;kµjL ;kµjGQ > _Unknown command.kµj z.rr.>kµj› 9.r>kµji�r=3>kµjÙ!>kµjû#- _The rat squeaks loudly.?kµj3r.?kµj™>.r?kµjÝ?.r?kµj¥"?kµj=#0---4?kµjÐ)?kµj×*Akµj/ÁE.rAkµjÆÁG.rAkµjâÈAkµjBÉB---5Akµj4ÒAkµj-ÓBkµj™æBkµjsð×=7.2 (1.3 _You barely miss the rat. The rat barely misses you. x2Ckµj#Þ E .  You hit the rat.Ckµj¼à 2r.Ckµj,ë Q 2 ratsCkµjp Ž128.5 _You kill the rat!DkµjÀŽ& Dkµj�A†You hit the rat.Dkµjå�;.rDkµj•™n   ratDkµjÂ�069.8Dkµj|¥Dkµjü§G _You kill the rat!Ekµjih †You sock the rat!Ekµj¦ /EkµjØ!+2061.1Ekµj:'EkµjÒ)G _You kill the rat!Ekµjc·t #### ##### ##...# ##...## #.....#.....# #.....@'......†'......# #.....#.....# ##...# ##...## ##.# ##)## #. #.## #.#  #'#  #.#  #.#Ekµj>½J-20EkµjßÂEkµjÉÅp _You see here a rat corpse.FkµjC #### ##### ##...## ##... #.....#..... #....@†'......†'...... #.....#..... ##...## ##...  ##.# ##)##  #. #.# #. #.#Fkµj—C±. #'#. #.#  #.#Fkµj5LFkµj¾LG-3 _FkµjURFkµjASGkµj”… =#########...##... #.....###########.... #.....†'......†' #...@.########### ##...## ## ## ##) #. #. #. #.# .. #'#  .. #.# .. #.# ###.# 4Hkµj,xÉ########...##.. #.....######### #.....†'......†' #.....########### ##.@.## ## ## ##) #. #. #.# #. ... #' ... #..... #. ########. #...Hkµj€<5HkµjV‹Ikµj— ##########...####.......###########.†'......†'.#############...## ## ##@##  ##) #.#  #.#.#............#..< IkµjÑ%Ikµj¬&&6Ikµj4IkµjM‘¼##########...####.......###########.†'......†'.#.....#############...## ## ##.##  ##) #@#  #.#.#...'......+.....+#########...............<. 7IkµjÒ˜JkµjÆc ##########...####..#.....###########.#.....†'......†'.#.....############...## ## ##.##  ##) #.#  #.#@##k..#.....#..h#'#...#.....#...#.#...+.....+...##+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .. #< h   jackal (asleep)######.######.### JkµjèÊìExamine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.8Jkµj¬ÒJkµj6Ô\ _You encounter a wyvern and a jackal.PkµjU4Pkµj2[Pkµj1^H _You don't know any spells.Vkµj:¹######## Ebak the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 68.1 (0.0)#k..#.....#..h##' b) +0 quarterstaff#...#.....#kµjß¹Û37m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######...####while selecting them in examine mode) to find out which of these cages is saferto fight through. _You encounter a wyvern and a jackal. _You don't know any spells.  Press: ? - help, v - describe, . - travelThe floor.Xkµj ØÕ @k  to fight through. _You encounter a wyvern and a jackal. _You don't know any spells.  Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)  The floor.`kµjˆ \khjackalhkµj'pâ A jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5 Will: none AC: + EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 3 It has a 33% chance to notice you each turn. [!]: Description|Statuses|Quotepkµjbm/ Asleep:  This creature is unable to move, act, block, or dodge. Any hostile actionwill awaken it, though melee attacks against it (even by other monsters) will deal increased damage.  Melee attacks you make against this creature will deal greatly increased  damage, especially if made with a short blade. Description|Statusesrkµj:yÖ “Always ready to take advantage of every favourable opportunity, the Jackal is  a sad parasite, and hangs on the skirts of the larger carnivora as they roam  the country for prey, in the hope of securing some share of the creatures  which they destroy or wound.â€�-John George Wood, _The Illustrated Natural History: Mammalia_. 1865. Statuses|Quoterkµj¡# X A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5 Will: none AC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 3 It has a 33% chance to notice you each turn.DescriptionQuoteskµj!mÛ######## Ebak the Covered##...####.. Human#.....###########... Health: 24/24 ========================skµjßm#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 68.1 (0.0)#k..#.....#..h##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... skµj_n©k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######...####skµj˜n_to fight through. _You encounter a wyvern and a jackal. _You don't know any spells.  Press: ? - help, v - describe, . - travelHere: a jackal (asleep, fire blocked by an iron grate)  The floor.ukµjL ######## Ebak the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 68.1 (0.0)#k..#.....#..h##' b) +0 quarterstaff#...#.....kµj²m =;10;1m#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######...####to fight through. _You encounter a wyvern and a jackal. _You don't know any spells.  Press: ? - help, v - describe, . - travelHere: a jackal (asleep, fire blocked by an iron grate)  The floor. _vkµj€^ � _Unknown command.vkµjÍ» vkµjB¼ vkµj¶Ä vkµjÛÆ F _Unknown command.wkµjÕé ######## Ebak the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 68.1 (0.0)#k..#.....#..h##' b) +0 quarterstaff#...#.....#kµj¿ê ‹37m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######...####Here: a jackal (asleep, fire blocked by an iron grate) _The floor. _Unknown command. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.zkµj„_ &@k _The floor.Unknown command.  Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)kµj¥v³######## Ebak the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...##kµjGwÆ##.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 68.1 (0.0)#k..#.....#..h##' b) +0 quarterstaff#...#.....#...##. Nothing quiveredkµjwü#...+.....+...##.#+# ####### #+# ###.kµj¯wî#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.######kµjÑwG#...#### _The floor. kµjxÐ_Unknown command. _Unknown command.Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)  The floor.kµj–ykµj«€kµj|‚d _There are monsters nearby!�kµjÖ¦######## Ebak the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 68.1 (0.0)#k..#.....#..h##' b) +0 quarterstaff#...#.....#[�kµjc©ª37m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######...####Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)  The floor. _There are monsters nearby!Press: ? - help, v - describe, . - travelThe floor.‚kµjÏë�@kHere: a wyvern (asleep, fire blocked by an iron grate)  The floor. _There are monsters nearby!  Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)ƒkµj·�` A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 63% to hit you. Attack Max Damage Bite 20 ƒkµjª‘ËIt has a 33% chance to notice you each turn. It can fly. [!]: Description|Statuses˜kµj]õ ©######## Ebak the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 68.1 (0.0)#k..#.....#..h##' b) +0 quarterstaff˜kµj¬ö %#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######...####Here: a wyvern (asleep, fire blocked by an iron grate)  The floor. _There are monsters nearby!Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)  The floor.škµj1�‡ k.The floor.›kµj¤[©k.  Here: a wyvern (asleep, fire blocked by an iron grate)  The floor.œkµju´######## Ebak the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 68.1 (0.0)#k..#.....#..h##' b) +0 quarterstaff#...#.....[0œkµjâÅ;10;1m#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######...####Here: a wyvern (asleep, fire blocked by an iron grate)  The floor. _There are monsters nearby!Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)  The floor.œkµjOË œkµjþË_œkµjŽÌ�kµj½nS##...####..#.....###########......†'......†'......############...## ## ##.##  ##) #.#  #.#######.########k..#..@..#..h#'...+.....++###########+###.............#....<######.######. �kµjBo@... ### �kµjŸsH.k�kµjtC.k�kµj–|zk9.1 (1�kµj¯‚�kµj»„3 _The wyvern hisses angrily.�kµjÕ>·.....###########......†'......†'.############...## ## ##.##  ##) #.#  #.#######.#######..k#.....#..h'...+.....++###########+##.............�kµjìB?..#..#<######.######. ... ###>.�kµjRJÕ .kFound a stone staircase leading down..h�kµjnNMh�kµjäN0==70�kµjV�kµjX' _The jackal barks!�kµjSÖ 6#.....#.#.....†'......†'.#.....#.##...## ##.##.## ##)##.# #.##.# #.##...#.....#...# #'##..k#...@.#.h.# #.##...+.....+...# #.##+##+# ###.##.# #.#.# #..<.�kµjq× #.# #.... #.>.�kµj—Ø /h.�kµj/è �kµj@ê /--1�kµjÐð �kµj7ó žkµj0 µ†'......†'......############...## ## ##.##  ##)# #.#  #.#######.#######...#.....#...'kh....+...@.+...#+###########+# ##.................#<######.######. ... ####> .....žkµj¨2 Pkhžkµj\3 A--2žkµjx9 žkµjŒ: žkµj0Æ �#.....†'......†'.#.....#.##...## ##...###.## ##)##.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+....@+h..# #.# #+#+# ###.##.# #.#.# #..<.#.# #.... #..>.#...žkµj÷Ê žkµjˆÌ &3žkµjƒÒ žkµjèÓ ŸkµjM]Á'h..##h   jackalŸkµjf^-h.ŸkµjThŸkµjli\3-=4ŸkµjšpŸkµjs> _You open the door. The jackal bites you.¡kµjûmz  You hit the jackal.  The jackal is lightly wounded.  The jackal bites you.¡kµj _The jackal bites you but does no damage.¡kµj» k †You sock the jackal!¡kµjÞ (¡kµj 096.7¡kµjØ ¡kµj J _You kill the jackal!¢kµjx #.....†'......†'......##.....#.....###...## ##...###.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....@...# #.# ¢kµjŒÃâ#+#+# ###.##.# #.....##.# #..<..##.# #.....#... # #...¢kµjlË¢kµj=Ì4-70¢kµjìÑ¢kµj€Ó*  There is an open door here.¢kµj•Õs _You see here a jackal corpse.¢kµj,IÏ#.....†'......†'......# #.....#.....# ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†@..# #.# #+#+# ###.### #.# #.....# #...#### .#..>.#...¢kµj–N¢kµj¯O#4¢kµj{PJ=-8 _¢kµj4a¢kµjP" C#.....†'......†'......# #.....#.....# ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# ¢kµj|# Ã#.# #..k+.....†.@.# #.# #+#+# ###.### #.# #.....# #....#####...#..>.#...¢kµjê* ¢kµj×+ &9¢kµj¤1 ¢kµjÄ2 ¢kµjô#.....†'......†'......# #.....#.....# ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†..@# #.# #+#+# ###.### #..# #.....# #..##.#######.#..>. ¢kµj¿=80¢kµj¬%¢kµj¹&£kµjÛ<'.#.###£kµj…Ý£kµjçÞ&1£kµj¸ã£kµjòå( _You open the door.£kµjN¹ @ ############...## ##...# ##.##  ##)##  #.#  #.# #######.#######...#.....#...'.k+.....†+##############.###..................<£kµjà¿ £kµj4À B=2£kµj!È £kµjsÊ Q _There is an open door here.£kµj†(4£kµjŒ-£kµjŠ.¤kµj¦4¤kµj•¨¤kµjÉ©¤kµj¸¾¿ #...## ##...# ##.##  ##)##  #.#  #.# #######.#######...#.....#...'.k+.....†+###########'###.###.................<######.######..¤kµjfŤkµj7Æ$3 ¤kµjœÆ _¤kµjÒ̤kµj�Τkµje;ß ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.#¤kµj< #..k+.....†...# #.# #+#'# ###.### #.# #.....# #.# #..<..# #.¤kµj2<”# #.....#  .... # ¤kµjY<Ž #..>.  #...¤kµj€<¤kµjÃC¤kµjhD4¤kµj·I¤kµjëJ¤kµjÝÍ Î ##...## ##...## ##.## ##)## #.# #.# #.# #.#¤kµj-Î : #...#.....#...# #'# #...#.....#...# #.#¤kµjhÎ � #..k+.....†...# #.#¤kµj�Î œ #+#'# ###.### #¤kµj²Î _.# #.....# #¤kµjßÎ ’.# #..<..# #.¤kµjÏ b# #.....# ....¤kµjÏ E # ¤kµj@Ï Œ#..>.  #...¤kµjd× <5¤kµjOß ¤kµj'b „ ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...#¤kµj�b ø #'# #...#.....#...# #.# #..k+.....†...# #.# #+#'# ###.### #¤kµj«b º.# #.....# #.# #..<..#¤kµjÍb  ¤kµjíb V#.# #.....# ¤kµjc I .... ¤kµj"c +# #¤kµj?c ã..>. #...k   wyvern¤kµj\c ¤kµj}l ¤kµj?m &6¤kµj#s ¤kµjÜt ¥kµjòŒI ##...## ##... ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.#¥kµjé�; #..k+.....†...# #.# #+#'# ###. #.# #..... #.# #..<.. #.# #..... ....  #..>. #...##¥kµj(–¥kµjN—&7¥kµjž¥kµjšŸ¥kµj=G ##...## ##... ##.## ##) #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.#¥kµjr=0 #..k+.....†...# #.# #+#'# ###. #.# # #.# #..< #.¥kµj£=÷# # ....  #..>.¥kµjË=, #... ####¥kµj·G¥kµjXH8¥kµj›N¥kµj¼O¥kµj¹ ç ##...## ## ##.## ##) #.# #. #######.# #.¥kµj@ Œ #...#.....#...# #' #...#.....#...# #. #..k+.....†...# #. #+#'# ###. #.# # #¥kµjm –.# #..< #.# #¥kµj¢ Û ....  #..>. #.....¥kµjÆ . ######¥kµj¦¥kµj&9¥kµjñ¥kµjA¥kµjñp  ##.##  ##) #.#  #.#######.########...#.....#...'....¥kµjcq ‚k+.....†+###########'##...............<######.######. ¥kµj¯q Ã.... ####..>..#.....######## ¥kµjH{ =90¥kµj°† ¥kµj7× �  #.#  #.#######.#######...#.....#...'..k+.....†+###########'##...............<#######@#######. #.....# ####..>..# #.....###### ¥kµjùÞ ¥kµj�ß 1¥kµjç ¥kµjé  _Remember, you can rest up with [5].§kµjAzý#######.########...#.....#...#'#..#.#..k+.....†...##+###########'# ###.............#..#.............#<#######.#######. #..@..# §kµj®zz###> .##### §kµj‚§kµj}‚&2§kµjOˆ§kµjz‰§kµjâu � ...#.....#...'........k+.....†..+###########'##....................<######.######. #.....# ### .##### 3§kµj8 §kµjÅ ¡ _Well done! After resting to full health continue to the next level with [>].§kµj¬� [ _There is a stone staircase leading down here.ªkµjZ¾ ªkµjǾ -4 _ªkµjÌà ªkµj¶Å «kµj´ç 4«kµj8í «kµj0ó «kµjù <5«kµjÑ/ 2«kµjð ######### ..### (.......#####¬kµj×7-7.2 (2.5¬kµjI>¬kµj;A¤ _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs.¬kµj²BY _There is a stone staircase leading up here.­kµj Ò# #.##..<@(......#.###.# ­kµjb& ­kµj°, J8.2 (1.0 _­kµj). ®kµjF è # #.##..<.@......##.###.## ®kµj;§<9®kµj$¬®kµj¯Ñ _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.®kµjÚ¯I _You see here 10 boomerangs.±kµj÷100.2 (1.0)Throw: 10 boomerangs _c - 10 boomerangs³kµjB\\# #.##### #..<..@.....# #.###.# # 1³kµjÁøj# #.##### #..<...@....# #.###.# # 2³kµj-ºó## #.##### #..<....@...# #.###.# ## 3³kµj�2 g### #.##### #..<.....@..# #.###.# #³kµjÍ2 ### #³kµj@: ³kµjU< &4³kµj A ³kµj´B ´kµj¾~» ######### #.##### #..<......@.# #.###.# ######### .# ´kµj&.#..~~I   training dummy (missile, dormant)≈≈~I≈~ ´kµj↴kµjX‡&5´kµjAŒ´kµj¢Žú  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].´kµj5‚¸######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈I≈~´kµj[ˆ‹I)I6´kµj�´kµjÞÈ ¼#########.......#####<.............###########  ...~~~~≈≈≈~~≈I≈~.~≈≈≈~.(((((((´kµj”S S.@...~≈=7 _The training dummy throws a stone. The stone completely misses you.´kµjsõL#########.......#####<.............###########  ....~~~..~≈≈≈~.#.~≈I≈~.##.~≈≈≈~.##..~~~..#´kµj þ´kµj‘þ.-8´kµjH´kµjcµkµjé@#########.......#####<.............########### #.....##..~~~..##.~≈≈≈~.##.~≈I≈~.#≈.~~~.#.....#µkµj $µkµj*A(((µkµj²….~≈=9µkµj·µkµj/ºW _The training dummy throws a stone. The stone hits you but does no damage.¸kµj–% Ebak the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####AC: 2Str: 16#..<........#EV: 10Int: 8#.......###.#SH: 0¸kµj_& )Dex: 12######### #.#XL:  2 Next: 29% Place: Dungeon:2#@#Noise: =--------  Time: 109.2 (0.0)#..*..#b) +0 quarterstaff#..~*~..#Throw: 10 boomerangs#.~≈*≈~.##.~≈I≈~.##.~≈≈≈~.#I   training dummy (missile)#..~~~..###.....## _The training dummy throws a stone. The stone completely misses you. _The training dummy throws a stone. The stone hits you but does no damage.  Throw: 10 boomerangs¸kµj¼& ÉPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)¾kµj´> \ I≈¿kµjp…¢Ebak the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####AC: 2Str: 16#..<........#EV: 10Int: 8¿kµj+†£#.......###.#SH: 0Dex: 12######### #.#XL:  2 Next: 29% Place: Dungeon:2#@#Noise: =--------  Time: 109.2 (0.0)#.....#b) +0 quarterstaff#..~~~..#Throw: 10 boomerangs#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.#¿kµjg†[I   training dummy (missile)#..~~~..###.....## _The training dummy throws a stone. The stone hits you but does no damage.  Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineYou throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!¿kµjbšP(((¿kµjVX.~≈¿kµjƒ¿kµj#F62-10.5 (1.3 _¿kµj)¿kµj%*Åkµj FEbak the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####AC: 2Str: 16#..<........#EV: 10Int: 8#.......###.#SH: 0ÅkµjËFÄDex: 12######### #.#XL:  2 Next: 62% Place: Dungeon:2#@#Noise: ---------  Time: 110.5 (0.0)#.....#b) +0 quarterstaff#..~~~..#Throw: 10 boomerangs#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.##..~~~..###.....##Shift-Dir - straight lineYou throw a boomerang. The boomerang hits the training dummy. Åkµj(Gã_You destroy the training dummy!Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineÅkµj ;@.Åkµjl×;*~Ækµj‰=*≈Ækµj,Š ¢Ebak the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####AC: 2Str: 16#..<........#EV: 10Int: 8Ækµj·Š 7#.......###.#SH: 0Dex: 12######### #.#XL:  2 Next: 62% Place: Dungeon:2#@#Noise: ---------  Time: 110.5 (0.0)#..(..#b) +0 quarterstaff#..~(~..#Throw: 10 boomerangs#.~≈(≈~.#ÆkµjT‹ ^#.~≈(≈~.##.~≈(≈~.##..~(~..###..(..##Shift-Dir - straight lineYou throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineÆkµjÏ V.~≈(Ækµj7 M≈~.Ækµj´ bYou throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!  Throw: 10 boomerangs  Press: ? - help, Q - select actionShift-Dir - straight lineÆkµj( 9  You throw a boomerang.Ækµjæ 41.8 (1.3 _Ækµj" Ækµjó( Çkµj� “Ebak the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####Çkµj¯� dAC: 2Str: 16#..<........#EV: 10Int: 8#.......###.#SH: 0Dex: 12######### #.#XL:  2 Next: 62% Place: Dungeon:2#@#Çkµjw‚ ³Noise: ---------  Time: 111.8 (0.0)#.....#b) +0 quarterstaff#..~~~..#Throw: 10 boomerangs#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.##..~~~..###.....##Press: ? - help, Q - select actionShift-Dir - straight line _You throw a boomerang.  Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineÈkµj£ì;@.Èkµj»§ ;*~Ñkµj�m =*≈Ókµj G;*(Ôkµj Ù=*≈Ôkµjù ;*~Ökµjh¹ÀEbak the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####AC: 2ÖkµjƹWStr: 16#..<........#EV: 10Int: 8#.......###.#SH: 0Dex: 12######### #.#XL:  2 Next: 62% Place: Dungeon:2#@#Ökµjõ¹ßNoise: ---------  Time: 111.8 (0.0)#..(..#b) +0 quarterstaffÖkµj&º€#..~(~..#Throw: 10 boomerangsÖkµj~º>#.~≈(≈~.##.~≈(≈~.##.~≈(≈~.##..~(~..#Ökµj½»ƒ##..(..##Press: ? - help, Q - select actionShift-Dir - straight line _You throw a boomerang.  Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineÖkµj†C£.~≈(≈~.ÖkµjN—Shift-Dir - straight line _You throw a boomerang.  Throw: 10 boomerangs  Press: ? - help, Q - select actionShift-Dir - straight line  You throw a boomerang.3.1 (1.3 _Ökµj7QÖkµjùQ×kµj!Â×kµjŒÂ×kµj�Ã×kµj�Æ×kµjìÆ×kµjœËX×kµjAÎ,×kµjPÏ×kµj­Ñ×kµjðÑ×kµjDÓ×kµjVÕ×kµj“Õ×kµjšÖ×kµjÙØ×kµjÙ×kµjÚ×kµjÐÜ×kµjÝ×kµjÿÝ×kµjyà×kµj¸à×kµj¢á×kµj7ä,×kµjÉå×kµjÝç,×kµjé×kµjûê×kµj:ë×kµjtì×kµjõ×kµjwõ×kµjÌö×kµj ù×kµjrù×kµjÜû×kµjmý,×kµj»ÿ×kµj),×kµja×kµj[,×kµj„×kµj‰ ,×kµjÎ ×kµj×kµje×kµjŒ×kµjÉ×kµj×kµjû×kµj×kµj^×kµj¤×kµj“,×kµj©×kµj£,×kµj,×kµj8,×kµj ×kµjù!,×kµj#×kµjè%,×kµjÄ+×kµjù-,×kµj9/×kµjw1,×kµjp2×kµj«4,×kµj�5×kµjÆ7,×kµjM8×kµjb;,×kµjE<×kµj@=×kµj�=×kµjn>×kµj@,×kµjú@×kµjâB,×kµjkF×kµj.G,×kµjÕG×kµj}J,×kµjôJ×kµj:M×kµjðM×kµjÀN×kµjÈP,×kµjôQ×kµjªV,×kµjþW×kµjõo,×kµj}q×kµj…t,×kµjxw,×kµjdy×kµjãy×kµjÛ}B×kµjO,×kµj�€×kµjv™¸×kµj͸Ü×kµjÓùR×kµjºüB×kµj²þ,×kµj‘`×kµjuB×kµj™Æ×kµj²%×kµj²&×kµj['×kµj*,×kµj+×kµje-×kµj÷-×kµj¼.×kµj-1,×kµj02×kµjºEJ×kµjvGB×kµj‹I,×kµjŸJ×kµj±L×kµjM×kµjN×kµjÍP,×kµjÝQ×kµjQU,×kµjÚU×kµj=X,×kµj"Y×kµj‘[,×kµjÊ\×kµj_×kµj…_×kµj`×kµjmc,×kµj—fB×kµj€g×kµj!i×kµjši×kµjRj×kµjŒl×kµjm×kµjÿßkµjK&6ßkµjÀßkµjëßkµj¬§ þ #.~≈≈≈~.# #..~~~..#.....#####.### #.# #.# ##.######### ####.###....).@###...##########...#########ßkµj¬¯ ßkµj° 7ßkµjÛ´ ßkµj½¶ àkµjøØ #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.#.# ####.## #....)@.###...## #...#### #####àkµjáàkµjvá&8àkµj$çàkµjÊèàkµjÄ  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..# ####.## #....@..###...## #...#### ##### àkµjÍàkµjƒÍ&9àkµj¸Òàkµj%Ô� _Pick up this shortbow and wield it with [e].àkµj,ÖI _You see here a +0 shortbow.åkµjXÓæEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Hand Weaponsa +0 shortbow[?] describe selected [!] equip|wield|wear[tab] equip|unequip èkµjß  èkµjò #.~≈≈≈~.#Ebak the Covered#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12èkµj¢! #..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 239.1 (0.0)########...####b) +0 quarterstaff#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.èkµjN*XOkay, then.èkµj]0èkµjþ0. _ékµjÓø æEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Hand Weaponsa +0 shortbow[?] describe selected [!] equip|wield|wear[tab] equip|unequip ëkµj‚¾}  - - Unarmed  b - a +0 quarterstaff (weapon)ëkµj]" z  b - a +0 quarterstaff (weapon)  a - a +0 robe (worn)ëkµj–a ô([,] to select)  a +0 robe (worn)  a - a +0 shortbowïkµjç©h#.~≈≈≈~.#Ebak the Covered#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 239.1 (0.0)########...####b) +0 quarterstaff#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow. _Okay, then.ïkµj¸­>You unwield your +0 quarterstaff.ïkµj Ñ÷40.1 (1d) +0 shortbow Fire: d) +0 shortbow _d - a +0 shortbow (weapon)òkµjÎ'ª #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...## #...#### #####òkµj 5R1òkµjÈ7òkµj™Ñ½ #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.##. ##.# #..# ####.## #..@....###...## #...#### #####òkµjª×òkµjQÙ&2òkµj-ÜòkµjÆÝòkµjæ¬= #.~≈≈≈~. #..~~~.. ##..... ###.### #.##. #.# #.# ##.# #..# ####.## #.@.....###...## #...#### #####3òkµj4J  #.~≈≈≈~ #..~~~ ##..... ###.# #.# #. #.# #.## ##.# #..# ####.## #@......###...## #...#### #####òkµj¤O òkµjùP &4òkµj|W òkµjÓX ókµjã* #.~≈(≈ #.~≈≈≈ #..~~~.... ###.# # #.#  #.#### ##.##.@######## ####.#####.......###...##########...#########5ókµjý¿ v #.~≈( #.~# #..#. ##. ###. #. #. #.# #. #.### ##. #@.#ókµjtÀ 9# ####. ###.......###...## ########...####  #####ókµjŸÈ <6ókµjàØ ókµjáÓ, #.~≈§ #.~ § #.~≈ #. #..~#.. .#### #. #  #### #..######## ####.###.......###...#########...#########ókµjÛÜ9≈ókµj;à&7ókµjÄåókµjëôkµjŸy` #..≈§ #.~ ≈. #.~ §§ # #. #.. .### #.   ### #..######## ######.......###...########...########ôkµjóƒx.≈.8ôkµjĉôkµjIŠôkµjkƒ ”M#..≈≈~..#. ##.#.### .##  ##.### ##..######## ####..##§§ôkµj¸� ôkµj*£ <9õkµj8è‘ # ....## ## §...≈ #.≈≈.~≈ #. §..õkµj�è= #. ≈.~ # #.#  #.###.#õkµjùè% #.##  ###..######## ######.......###..########...#######õkµjAéõkµjñðr#....§≈§õkµjwñ'50õkµj�öõkµjøõkµj~ªÕM########... ##  ##....#####≈§...≈≈≈§≈≈§~≈Iw≈..≈õkµjöª~≈§~.. #.#####.# #.##w   worm (asleep)#õkµjÑ«˜I   training dummy (missile, dormant) õkµj�¶ñ#.#≈§..≈§≈..Firing arrows from your wielded shortbow works a bit differently from throwingõkµj;·Áboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].õkµjç·&1õkµjþÉc _You encounter a worm.lµjhù þ######### Ebak the Covered...#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈§≈.~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8lµjéù é*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 251.1 (0.0)#.### d) +0 shortbow##.#lµj!ú “Fire: d) +0 shortbow#.####.###lµj^ú Œ##..######## ### w   worm (asleep)###.......###.. I   training dummy (missile, dormant)lµjû ########...#######in target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _You encounter a worm.Fire: d) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (asleep, 98% to hit)lµjÑÔ g w≈ lµjK{ mw≈Aim: worm (asleep, 98% to hit) lµjq%èIw≈..*≈.*a training dummy, quivering stones (dormant, 98% to hit)lµjxB######### Ebak the Covered...#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈§≈.~≈I#. AC: 2Str: 16w≈..)#. EV: 10Int: 8≈.)#. SH: 0Dex: 12#)##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 251.1 (0.0)#.### d) +0 shortbow##.#Fire: d) +0 shortbow#.####.#####..######## ### w[39;49lµjnJm   worm (asleep)###.......###.. I   training dummy (missile)########...#######dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _You encounter a worm.Fire: d) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (dormant, 98% to hit)  You shoot an arrow. The arrow hits the training dummy.lµj É!##§§§≈.~≈Iw≈..≈~.wlµjýÉ7===2.5 (1.4lµj¥ÐlµjgÒO _You encounter a worm. lµj§Ò Fire: d) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (dormant, 98% to hit)  You shoot an arrow. The arrow hits the training dummy. lµjõÒ[_The training dummy is heavily damaged.lµj¢1 ²######### Ebak the Covered...#### Human##....###### Health: 24/24 ========================#§§...≈≈≈#. Magic: 4/4========================§§≈.~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈.~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@#lµj2 D## Noise: ===------  Time: 252.5 (0.0)#.### d) +0 shortbow##.#Fire: d) +0 shortbow#.####.#####..######## ### w   worm###.......###.. I   training dummy (missile)lµjA2 n########...#######Press: ? - help, Shift-Dir - straight linelµju2 Aim: a training dummy, quivering stones (dormant, 98% to hit)  You shoot an arrow. The arrow hits the training dummy. _The training dummy is heavily damaged.Press: ? - help, v - describe, . - travellµjì2 'The floor.lµjZé½ w@  Aim: a training dummy, quivering stones (dormant, 98% to hit)  You shoot an arrow. The arrow hits the training dummy. _The training dummy is heavily damaged.Press: ? - help, v - describe, . - travelHere: worm  The floor.lµj‘ú ¸Iwa training dummy, quivering stones (heavily damaged)lµjÌTIwwormlµj÷¸Iwa training dummy, quivering stones (heavily damaged)lµjûæ´ ######### Ebak the Covered ...### # Human ##....#### ## Health: 24/24 ======================== #§§...≈≈≈ #. Magic: 4/4======================== §§≈.~≈I #. AC: 2Str: 16 w≈..≈ #. EV: 10Int: 8lµjˆçÜ ≈.~ #. SH: 0Dex: 12 #.# #. XL:  2 Next: 62% Place: Dungeon:2 #@# ## Noise: ===------  Time: 252.5 (0.0) #.## # d) +0 shortbow ##.#lµjÆç¬ Fire: d) +0 shortbow #.##  ##.###  lµjúç##..######## ### w   worm ###.......###.. I   training dummy (missile)lµj'è1 ########...## lµjbèï##### Aim: a training dummy, quivering stones (dormant, 98% to hit)  You shoot an arrow. The arrow hits the training dummy. _The training dummy is heavily damaged.lµj‡èÃPress: ? - help, v - describe, . - travelHere: a training dummy, quivering stones (heavily damaged)  lµj³è The floor.lµj«† ž ...###  ##....####  #§§...≈≈≈  §§≈.~≈I  w≈..≈  ≈.~  #.#  #@#  #.##  ##.# #.## ##. ##.  ## #####lµj Œ 4lµj|‘ lµj;” Y _Worm is nearby! lµj¹WÇ.......#### ######## ...###  ##....######§§...≈≈≈###§§≈.~≈I≈≈#§w≈..≈≈≈#§§≈.~≈#..#  lµj:XM#.####.#.####.### ##..######## ### lµjñXA###.......###..########...## lµj:c lµj4i?((( lµjñð]#.#§§..≈~ lµjÊñ"@ lµj.ò&-- lµjºò3.5 (1 lµjVú$  lµjûh_The training dummy throws a stone. The stone closely misses you.%lµjûØ W#.......# Ebak the Covered############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈.~≈I≈≈##. EV: 10Int: 8§w§..≈≈≈##. SH: 0Dex: 12§§≈.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@#%lµjZÚ 3#. Noise: =--------  Time: 253.5 (0.0)#.### d) +0 shortbow#.### Fire: d) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Here: a training dummy, quivering stones (heavily damaged)  The floor. _Worm is nearby! _The training dummy throws a stone. The stone closely misses you.Press: ? - help, v - describe, . - travelThe floor.&lµj¶– ”w@The floor. _Worm is nearby! _The training dummy throws a stone. The stone closely misses you.  Press: ? - help, v - describe, . - travel  Here: worm&lµj9 ¸Iwa training dummy, quivering stones (heavily damaged)&lµjˆG TIwworm'lµj» ¸Iwa training dummy, quivering stones (heavily damaged)(lµj › 3 #.......# Ebak the Covered #### ######### Human ...### # Health: 24/24 ======================== ##§...#### ## Magic: 4/4======================== #§§...≈≈≈## #. AC: 2Str: 16 #§§≈.~≈I≈≈# #. EV: 10Int: 8 §w§..≈≈≈# #. SH: 0Dex: 12 §§≈.~≈# #. XL:  2 Next: 62% Place: Dungeon:2 (lµjxœ ý#@# #. Noise: =--------  Time: 253.5 (0.0) #.# ## d) +0 shortbow #.## # Fire: d) +0 shortbow ##.# #.##  ##.###  w   worm ##..######## ### I   training dummy (missile) ###.......###.. ########...##The floor. _Worm is nearby! _The training dummy throws a stone. The stone closely misses you.Press: ? - help, v - describe, . - travelHere: a training dummy, quivering stones (heavily damaged)  The floor.(lµjBaá ####  ...###  ##§...####  #§§...≈≈≈##  #§§≈.~≈I≈≈#  §w§..≈≈≈#  §§≈.~≈#  #@#  #.#  #.##  ##.# #.## ##.###  ##   _Worm is nearby!/lµjÏ ü#.......# Ebak the Covered############# Human/lµjž!...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈.~≈I≈≈##. EV: 10Int: 8§w§..≈≈≈##. SH: 0Dex: 12§§≈.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: =--------  Time: 253.5 (0.0)/lµjù!à#.### d) +0 shortbow#.### Fire: d) +0 shortbow##.##.####.###w   worm/lµjM"##..######## ### I   training dummy (missile)###.......###..########...##Press: ? - help, v - describe, . - travelHere: a training dummy, quivering stones (heavily damaged)  The floor. _Worm is nearby!/lµj##iPress: ? - help, v - describe, . - travelThe floor.0lµjF= 0lµj‰S yw@Here: a training dummy, quivering stones (heavily damaged)  The floor. _Worm is nearby!  Press: ? - help, v - describe, . - travelHere: worm0lµjî¦ ¸Iwa training dummy, quivering stones (heavily damaged)2lµjH #.......# Ebak the Covered #### ######### Human ...### # Health: 24/24 ======================== ##§...#### ## Magic: 4/4======================== #§§...≈≈≈## #. AC: 2Str: 16 #§§≈.~≈I≈≈# #. EV: 10Int: 8 §w§..≈≈≈# #. SH: 0Dex: 12 §§≈.~≈# #. XL:  2 Next: 62% Place: Dungeon:2 #@# #. Noise: =--------  Time: 253.5 (0.0) #.# ## d) +0 shortbow #.## # Fire: d) +0 shortbow ##.# #.##  ##.###  w   worm ##..######## ###µjNIF40m I   training dummy (missile) ###.......###.. ########...##Here: a training dummy, quivering stones (heavily damaged)  The floor. _Worm is nearby!Press: ? - help, v - describe, . - travelHere: a training dummy, quivering stones (heavily damaged)  The floor.2lµj‡ã> ####  ...###  ##§...####  #§§...≈≈≈##  #§§≈.~≈I≈≈#  §w§..≈≈≈#  §§≈.~≈#  #@#  #.#  #.##  ##.# #.## ##.###  ##  2lµjoì42lµjBô2lµjöY _Worm is nearby!9lµj'i#.......# Ebak the Covered############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈.~≈I≈≈##. EV: 10Int: 8§w§..*≈≈##. SH: 0Dex: 12§§≈.*≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: =--------  Time: 253.5 (0.0)#.### d) +0 shortbow#.### Fire: d) µj5jÙm+0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##The floor. _Worm is nearby!Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)=lµj–Q?#.......# Ebak the Covered############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈.~≈(≈≈##. EV: 10Int: 8§w§..≈≈≈##. SH: 0Dex: 12§§≈.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@#=lµjmS/#. Noise: =--------  Time: 253.5 (0.0)#.### d) +0 shortbow#.### Fire: d) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)  =lµjX˜ƒYou shoot an arrow. The arrow hits the training dummy.  You destroy the training dummy!=lµj{¬H))=lµjA —####§...≈≈≈.#§w≈§.≈#≈§≈§~95==4.9 (1.4 =lµjÌC _=lµj[V >lµjÆ ¼<..... #.......#### ######## ...###  #§...#### #§§...≈≈≈#≈≈≈.~≈(≈≈#§w≈§.≈≈≈##≈§≈@~≈###≈#.###.# #.# #.####.#.## ##.#####..######## ######.......###..#####§≈§§.§≈§---50>lµj83 –.....#<..... #.......#### ######## ...###  #§...#### #§...≈≈≈##§≈§.~≈(≈≈##§w§@§≈≈≈#≈≈§.~≈#####≈#.###.###.# #.####.# .####.#####..######## ###>lµjŠ Ž####...##§§.§§#§§≈§~§#§w≈@.≈---6?lµj_W@#######.....#<..... #.......#### ######## ...###  #§§..#### ##§§§§.≈≈≈##§§≈@~§(≈≈#§w≈..≈≈≈##≈≈≈.~≈#####≈#.###.###.# #.####.#.####.###?lµjØdq##.§.≈?lµjw( _The rat bites you.nlµj•›nlµj œ9--nlµjánlµj€£ nlµj¯£@_Unknown command.olµjϹf.90.1 (1.2olµjÁolµjŸÂŽ _You closely miss the rat. The rat completely misses you.plµj”]™  You barely miss the rat. The rat closely misses you.plµj_^[4=1.4 (1.3plµjÚdplµjÁf; _The rat bites you but does no damage.qlµjÁ² †You hit the rat..rr#..§§§ ♣♣.......Ebak the Covered#.... ♣♣........Human###...♣♣..r.§§§..Health: 24/24 ========================#...........§§§..Magic: 4/4========================##...#......§§§.# # AC: 2Str: 16#............#### # EV: 10Int: 8###..r..####### SH: 0Dex: 12###r#### XL:  2 Next: 100% Place: Dungeon:2##@.######## Noise: =--------  Time: 292.7 (1.3)###......###b) +0 quarterstaff#####....####lµjÒ³b8GThrow: 10 boomerangs#≈≈...≈≈≈###§≈≈.~≈(≈≈##§w§..≈≈≈##rr 2 rats#≈§≈.~≈#####§#.######.# _The rat bites you. _Unknown command. _You closely miss the rat. The rat completely misses you.You barely miss the rat. The rat closely misses you. _The rat bites you but does no damage.  You hit the rat. _You kill the rat!You have reached level 3!  --more--tlµjìO ®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? vlµjm0 N  Uppercase letters only, please.|lµjEL9/295/583 0% |lµj”L|lµjäNU _You feel stronger. x2~lµjÛh º .You closely miss the rat.The rat twitches its whiskers.~lµjtp �r   rat~lµjöp (4.0~lµj†w ~lµjŠx P _The rat barely misses you.lµjXs…r.  You barely miss the rat. The rat bites you but does no damage.5.3 _The rat closely misses you. The rat leaves your sight.�lµjH­‘ †You hit the rat.r�lµj¯¶1.�lµj»526.5 (1.2�lµjSÄ�lµjIÇG _You kill the rat!�lµj[Ë�lµjÌ!7.7�lµj3Õ˜ _You barely miss the rat. The rat misses you.‚lµj›ðÛ9.0 (1.3 _You barely miss the rat. The rat misses you.‚lµjY i †You thump the rat!‚lµj$c (‚lµj8f 24300.3‚lµj¶m ‚lµj©o G _You kill the rat!ƒlµj–Z î  ###§§§ ..#....§§§ ♣♣....... #.... ♣♣........ ###...♣♣....§§§.. #...........§§§..  ##...#......§§§.#  #............#### ###.....###### ###@###  ..####### ###......### #####....## #≈≈...≈## #§≈≈.~≈(≈≈# #§w§..≈≈≈## #≈§≈.~≈###§#.### -10ƒlµjVb 9§ƒlµj±k B _Find the exit! Remember that you can autoexplore using [o].Things that are here: _a rat corpse; a rat corpse; a rat corpse„lµjš0 .§§§ .##.... ###§§§ ..#.... #..§§§  #.... ♣♣........ ###...♣♣....§§§.. #...........§§§.. ##...#§§§.# ##............#### ####...@.##########†### ###..####### ####......########....#####≈≈...≈≈≈###§≈≈.~≈(##§w§..≈≈≈#≈§≈.~≈###-2 _§§§§„lµj� ##.r. .. #..  .§§§ .##.... ###§§§ ..#.... #..§§§  .... ♣♣........ ###...♣♣....§§§.. #...........§§§.. ##...#§§§.# ##......@.....#### #.„lµjF ###.....#######.###†### #.##..####### #####......########....#####≈≈...≈≈≈###§≈≈.~≈(##§w§..≈≈≈„lµj:# „lµj$ &3„lµj* P§§§§§§§„lµj·* „lµj', „lµjcŠ ž .. .. ##.r. .. #..  .§§§ .##.... ###§§§ ..#.... #..§§§  .... .... ###...♣♣....§§§.. #...........§§§.. ##...#„lµj‹‹ �§§§.# ####............#### #.###.....#######.###†### #..##..####### ######......########....#####≈≈...≈≈≈###§≈≈.~≈(#„lµj¨• „lµjp– &4„lµj(� 9§„lµj‘¢ „lµj § .. .. ##.r. .. #..  .§§§ .##.... ###§§§ ..#.... #..§§§ ♣ .... .... ###...♣♣....§§§.. #........@..§§§.. ##...#§§§.# #####............#### #.###.....#######..<###†### #...##..####### #######......########....#####≈≈...≈≈≈##„lµj½?..„lµjx&5„lµjƒB§§„lµjÎ…lµjw» ..... # .... ..###.r. .... # .§§§ ..##.###§§§ r..##..§§§ ♣.... …lµj¼ 4...###...♣♣..@.§.§..##...........§§§... ##...#§§.######............#### #....###.....#######..<###†### …lµj¸¼ H#.... r   rat (wandering)##..####### ########......########....####…lµj¿À >r.…lµj#È …lµjùÈ &6…lµjKÐ T§§§…lµjãÑ …lµjÓð Ü###..# # ...... # .. ..... ..####....#.... # .§§§...r.##.###§§§ ....#.....##..§§§ ♣#.... ......###...♣♣....§.§..###...........§§§.... ##...#§§.### #######............#### #....###.....#######..<###†### …lµjc÷ ×#.....##..####### #########......###r.…lµjÄü D.§…lµj‘ý &7…lµjo O§§§…lµj ˆlµj–=xEbak the Covered###..#ˆlµj1>B#.Human# ...... #.#Health: 29/29 ========================.. ..... ..##Magic: 5/5========================##....#.r.. #....AC: 2ˆlµjs>Str: 18.§§§...*.##......EV: 10Int: 8###§§§ ..*.#.....#ˆlµj¡>ËSH: 0Dex: 12#..§§§ ♣♣*.......#ˆlµj?>XL:  3 Next:  4% Place: Dungeon:2#.... ♣♣..@.......Noise: ---------  Time: 307.3 (0.0)###...♣♣.....§§..##b) +0 quarterstaff#...........§§§....ˆlµj7?³Throw: 10 boomerangs##...#.......§§.### ######ˆlµja?#............#### #.....###.....#######..<.. r   rat (wandering)ˆlµj´?½###†####.....##..################......###Things that are here: ˆlµj1@i_a rat corpse; a rat corpse; a rat corpseThrow: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 54% to hit)ŠlµjÜêEbak the Covered###..##.Human# ...... #.#Health: 29/29 ========================.. ..... ..##Magic: 5/5========================##....#.†.. #....AC: 2Str: 18.§§§.....##......EV: 10Int: 8###§§§ ....#.....#SH: 0Dex: 12#..§§§ ♣♣........#XL:  3 Next:  4% Place: Dungeon:2#.... ♣♣..@.......Noise: ---------  Time: 307.3 (0.0)###...♣♣.....§§..##b) +0 quarterstaff#...........§§§....Throw: 10 boomerangs##...#.......§§.### #######............#### #.....###.....#######..<..[3ŠlµjÝë^7m r   rat (wandering)###†####.....##..################......###Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 54% to hit)  You throw a boomerang. The boomerang hits the rat.  You kill the rat!Šlµj¡îK(((‹lµj7>...‹lµj?>8.‹lµjýA<68.6 (1.3 _‹lµjÁIJ§§ŒlµjH“¸ ## ###..# # #..ŒlµjÙ“~##...... #. #.#  ........ .#..#####....#.†.. .#....# .§§§.....##.......###§§§......#.....# #..§§§ # .... .....Œlµj5”Î###...♣♣.....§§..###......§§.....##...#Œlµje”§§.#### ########............#### #...... ŒlµjŠ”=###.....#######..<Œlµj²”ˆ ###†### #......Œlµj×”« ##..####### ####### Œlµjº�4§ŒlµjZž,90Œlµj¥9§Œlµj訌lµjˆ|: ### #####..# # # #..##.......#. #.#  ........#.#..### ##....#.†....#....## .§§§.....##.......####§§§......#@....# #..§§§ # .... ......# Œlµj<}####...♣♣....§§§..###......§§.....##...#§§.#### #########............#### #....###.....#######..<###†### #.......Œlµj<‡<§§Œlµjˆ'10Œlµj¬©A§Œlµjb Y ### ####..### # #..##.......#.##.#  ........#.#..### ##....#.†....#....##  .§§§.....##.@.....####§§§......#.....###Œlµj ”#..§§§ ♣♣.# .... ♣♣..........####...♣♣....§§§..##..#...........§§§.....## ##...#§§§.#### ##########............#### #.......####.....######Œlµj§ +#..<Œlµjn, <1Œlµji2 A§�lµjkX… ### ####..##### #..##.......#.##.#  ........#.#..### ##....#.†....#@...##  .§§§.....##.......#  ###§§§......#.....####..§§§ ♣♣.�lµjY_.... ♣♣..........#  ###...♣♣....§§§..##..  #...........§§§.....##  ##...#§§§.##### #########  #............#### #.......##�lµjÒm�lµj±o&2�lµj®u�lµjw�lµj*S – ### ####..##### #..###.##.#  ........#.#.@###  ##....#.†....#....##  .§§§.....##.......# ###§§§......#.....### #..§§§ #�lµj¶W µ.... ♣♣..........# ###...♣♣....§§§..##.. #...........§§§.....## ##...#§§§.##### #########�lµjù\ �lµjÄ] &3�lµj>d �lµje �lµj—Ê Ï ### #####..##### ##..>#####@#  ........#.#..### ##....#.†....#....##  .§§§.....##.......##§§§......#.....### ..§§§ .#.... ......##...♣♣....§§§..##.. ...........§§§.....##�lµjSÒ �lµjäÒ &4�lµj2Ø :§�lµj(Ú 6 _Found an exit from the tutorial.Žlµj$è¿ ### ##### #..##### ##@.>#####.###.>.#  ........#.#..### #># #....#.†....#....## .§§§.....##.......# Žlµjùè5#§§§......#.....### .§§§ ...# .... ......# #...♣♣....§§§..##..Žlµj�ñŽlµj–ò&5Žlµjp÷Žlµj§ù8 _Found two exits from the tutorial.�lµj¨`ô### ##### ###..##### ##.@>#  ##.#.##.###.>.#  .#.#..### ##># ....#.†....#....## §§§.....##.......# §§§......#...�lµjqaß..### §§§ ♣♣........# ♣♣..........# �lµjšj�lµj2k&6�lµj5q�lµjµu�lµj \è ### #####  ###..##### ##..@# ##.#.##.###.>.# .#.#..### ###># #.†....#....##.....##........#. ♣♣... �lµjÅc�lµj^d&7�lµjŽi�lµj k¾  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs.�lµj_mV _There is an exit from the tutorial here.�lµjÙd K######## ###..##### ##..>#### #.......#.##.###@>.# .......#.#..#######>#.†....#....## §.....##.......#......### ♣♣........# . ♣♣.. .♣♣....§§§..##.......§§§.....##8 _‘lµjú­ƒ  ### ##### ‘lµj~®Þ..##### ##..>#### .#.##.###.@.# #.#..#######># #.†....#....## # ‘lµj鮑lµj#µ‘lµjøµ&9‘lµjÙº‘lµj<¼¾  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs.‘lµj¾V _There is an exit from the tutorial here.‘lµjÈÎ - ### ##### ..##### ##..>#### #.##.###.>@# #.#..#######># #.†....#....## .# ##.# ## 20 _‘lµjœÏ ’lµj²­k ####### ..##### ##..>#### .....#.##.###.>.#.#..#######†....#....## #.# ...##.......# .## .....### .. ♣♣........# ... ♣...... ....§§§..##...## ....§§§.....##§§§.##### ######### ’lµjk¶’lµja·&1’lµjZ½Ô  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs.’lµj†¿V _There is an exit from the tutorial here.’lµj»p ¬ ####### ..##### ##..>####...#.##.###.>.###.#..#######>†....#....## ..##.......# #.#.####.. ###.### .....#### #.......#####’lµjët ’lµjmv -2 _’lµjÊz ’lµjx| “lµj䯃 ######## #..##### ##..>####....#.##.###.>.##..#######># #.†....#....## ##.#...##.......# #@##..#.....####...#  ♣♣........# #....#..#....##“lµjG°t§§§..##...###.§§§.....##.§§§.##### #########..#### #.......##### .###### #..<........#“lµjšÂ<3“lµj)É“lµjIÊ”lµjê“ ######## #..##### ##..>#### ......#.##.###.>.###.#..#######> #.†....#....## ##.# ....##.......###.#.####.@.#  ♣♣... #. ♣♣..#....# ###.......###.#4”lµj¢—”lµjÕÕ•lµj}Ig•lµj‹J•lµjÑJ•lµjL•lµjŽN•lµj˜SX•lµj˜W•lµjõrä•lµjáu•lµjýwB•lµj:|•lµjù},•lµj•lµjn€•lµj4ƒ,•lµj8„•lµjK…•lµjíˆB•lµjrŠ•lµj_�•lµj:Ž,•lµjI�•lµj“B•lµjy”•lµjÕ—•lµjå˜,•lµj㛕lµjC£,•lµjq¤•lµj~¦•lµj­¨•lµjÚ¨•lµjH®,•lµjô®,•lµjP°•lµj6Á× #### ######## ###..#####.##..>## ###.......#.##.###.> ##........#.#..###### ##...@#.†....#....## #45.6 (21.0) #.§.......##.......### ###.§§......#.....####. #..§§§..♣♣........###.. ##....♣♣♣..........#... ###...♣♣....§§§..##...#  #.....§§......###  ##...#......§§§.##### #  #.....# # •lµjñÕlµj”Å= _Done exploring.šlµjdšlµj­7Level 2 of the Dungeon<>>>(Press ? for help) #### ########  ###..#####.##..>####  ###.......#.##.###.>.##  šlµj·##........#.#..#######>#  ##...@#.†....#....## ##.#  #.§.......##.......###.##  ###.§§......#.....####...#  šlµj:©#..§§§..♣♣........###....#  ##....♣♣♣..........#....## šlµj_R ###...♣♣....§§§..##...###  šlµj~#...........§§......###  ##...#......§§§.##### #########  šlµj™U#............#### #.......#####  šlµj³I###.....#######..<........#  šlµjÍ8###†####.......###.# šlµjéO ##..################ #.# šlµj- ###......######.### šlµj"< #####....######.....##  šlµj=T#≈≈...≈≈≈###..~~~..# šlµj§� #§≈≈.~≈(≈≈##.~≈≈≈~.#  #§w§..≈≈≈###.~≈(≈~.#  #≈§≈.~≈####.~≈≈≈~.# šlµjÂC ##§#.####..~~~..#›lµj–²5@#›lµj?Í5#.›lµjº£7.†›lµjúž 7†.›lµj‰n5..œlµjIí5..œlµj�e5..œlµjfÔ5.#œlµjÏP+#.œlµjDÌ+..œlµjÀ 5..œlµj  5..œlµjn 5.#œlµj]ï 5##œlµjI{ 5# �lµjq6# �lµj…þ5##�lµj:@>#žlµjösžlµjúµEbak the CoveredHumanHealth: 29/29 ========================Magic: 5/5========================#### ######## AC: 2Str: 18###..#####.##..>## EV: 10Int: 8###.......#.##.###.> SH: 0Dex: 12##........#.#..###### XL:  3 Next:  6% Place: Dungeon:2##...@#.†....#....## # Noise: ---------  Time: 345.6 (0.0)#.§.......##.......### b) +0 quarterstaff###.§§......#.....####. Throw: 10 boomerangs#..§§§..♣♣........###..##žlµjBØ....♣♣♣..........#...###...♣♣....§§§..##...# #...........§§......### ##...#......§§§.##### # #............#### # Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here. _Done exploring. _You see here a rat corpse. _[39;4žlµjEå"9mžlµjßþnžlµjg žlµjí#### ########  ###..#####.##..@#### žlµjX[##.......#.##.###.>.## ........#.#..#######># ...#.†....#....## ##.# .§.....##.......###.## §§......#.....####...# §§..♣♣........###....# ..♣♣♣..........#....## ..♣♣....§§§..##...###žlµjS058.6 (13.0)žlµjìB9.6 (14žlµj¤Ô  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs.žlµjúV _There is an exit from the tutorial here.¤lµjmY¤lµj Z¤lµjÑ`¤lµj9h¤lµj­nO60.0) _¤lµjBuänotify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (37, 20) has no triggerers for dgn_event 0¤lµj'x¤lµjÄyTutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item¤lµj z[[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster¤lµj {T[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...§lµj8^«lµjsv«lµjÅ—«lµj'™? [?25h[?0c [?1051l[?1052l[?1060l[?1061l