½Úµjf®™ Player: Ebak Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-25.02:21:49.ttyrec Time: (1790302909) Fri Sep 25 02:21:49 2026 ¾Úµj¶› [?1051l[?1052l[?1060l[?1061h¾Úµj-�C)0[?7h¾ÚµjX�[?25l[?1c¾Úµj}¨¾Úµjšª¾Úµj¶³mWelcome, Ebak. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur BerserkerÏÚµjÔìWelcome, Ebak the Draconian. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Minotaur BerserkerØÚµj�¹ØÚµjÇÕØÚµjÞßEbak the ConjurerDraconianHealth: 14/14 ========================Magic: 3/3========================AC: 4Str: 9EV: 11Int: 18SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DartØÚµjâV#♣♣♣♣@.#♣........#♣...♣.♣.....⌠...♣.♣.... ..♣.... .♣♣...ØÚµjlæØÚµj‹ì©Welcome, Ebak the Draconian Conjurer.Are you destined to find the legendary Orb of Zot, or to die trying?ØÚµjðØÚµj2(ŒPress ? for a list of commands and other information.ØÚµj9,ØÚµjó.[ _Found a staircase leading out of the dungeon.ãÚµjÍ8 ãÚµj; ÝPotions: (Left/Right/Tab to switch category) Potions (go to first with !) ãÚµjÃ; @ g - a potion of magicæÚµj”ÈæÚµj‹ÎæÚµj]ÔãEbak the ConjurerDraconianHealth: 14/14 ========================Magic: 3/3========================AC: 4Str: 9EV: 11Int: 18SH: 0Dex: 9#♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@.#Noise: ---------  Time: 0.0 (0.0)♣........-) Nothing wielded#♣...♣.♣.Cast: Magic Dart....⌠...♣.♣.... ..♣.... .æÚµjÏÔ ♣♣...  Welcome, Ebak the Draconian Conjurer.Are you destined to find the legendary Orb of Zot, or to die trying?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.æÚµj!ÚæÚµj~ÝæÚµjçáæÚµj—ãçÚµjê'çÚµj±)Ì Your spells (describe)TypeFailure Level  a - Magic DartConjurationçÚµjï)3% 1 Select a spell to describe [?] help [!]/[I] toggle spell headersìÚµj£ ìÚµj~¤ìÚµj6ªEbak the ConjurerDraconianHealth: 14/14 ========================Magic: 3/3ìÚµjpªð========================AC: 4Str: 9EV: 11Int: 18ìÚµj’ª›SH: 0Dex: 9#♣♣♣ìÚµj¶ªÊXL:  1 Next:  0% Place: Dungeon:1♣@.#ìÚµjÖª°Noise: ---------  Time: 0.0 (0.0)♣........ìÚµj÷ªÅ-) Nothing wielded#♣...♣.♣.ìÚµj«`Cast: Magic Dart....⌠ìÚµj;«w...♣.♣.... ..ìÚµjg«u♣.... .♣♣...  ìÚµj�«‹Welcome, Ebak the Draconian Conjurer.Are you destined to find the legendary Orb of Zot, or to die trying?ìÚµj´«ÑPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.ìÚµj ±ìÚµj%¶ìÚµjÖ½îÚµj‡�îÚµjR…C  Skill  Level Train  Apt Skill  Level Train  Apt îÚµj•…I a + Fighting   0.0    +1   e + Spellcasting 2.0   9%  -1          îÚµj¼…˜ b + Unarmed Combat   0.0     0   f + Conjurations 4.0  77%   0  îÚµjå…½        îÚµj††        c + Dodging1.7   8%  -1  îÚµjw†F    d + Stealth1.7   6%   0              îÚµj™†_    îÚµj»†À        îÚµjÞ†À        îÚµj‡À        îÚµj*‡À        îÚµjX‡À        îÚµj}‡À        îÚµj ‡a    îÚµjÇÀ        îÚµjᇳ        îÚµjˆâThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  îÚµj$ˆ�[?] Help[=] set a skill target  îÚµjPˆã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsõÚµjzÅõÚµjÈÅ,-25õÚµjïÅ--2525õÚµjÆp25In manual mode, experience is spread evenly across all activated skills. õÚµj8Ælauto|manual÷ÚµjÔ( °+ 9+77 8 6automatic mode, skills are trained as you use them÷Úµj* m.auto|manualøÚµj¸§,-25-252525manual mode, experience is spread evenly across all activated skills.auto|manualüÚµjÖ2ç00 c * Dodging   1.7  400ýÚµjhÁÂ3333 c - Dodging   1.7   34Ûµj'^ä2525 d * Stealth   1.7  50Ûµjǯ5050 d - Stealth   1.7    Ûµjy¼Ê e * Spellcasting   2.0  6634 Ûµjè?ª e - Spellcasting   2.0   100%Ûµj¶ÔPargetarget-- -- -- --  -- -- a-z] set[-] clear selected targetÛµj0ÕUtrainingtargetsÛµjNÅ<[?25h[?0c0 ÛµjU˜ [?25l[?1cÛµjœn6.0   The current training targets, if anyÛµjJœ .  The species aptitude is in white.=] set aÛµj}œall targetsÛµjí™ ‚a-z] setselected target Ûµj©<[?25h[?0c0 Ûµj²œ [?25l[?1c6.0 =] set aall targets$Ûµjh‚a-z] setselected target $Ûµj:˜ &[?25h[?0c0 $Ûµj~˜ &Ûµjèœ [?25l[?1c2.0 =] set aall targets+ÛµjaS +ÛµjVEbak the ConjurerDraconianHealth: 14/14 ========================Magic: 3/3========================AC: 4Str: 9EV: 11Int: 18+ÛµjIVØSH: 0Dex: 9#♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@.#Noise: ---------  Time: 0.0 (0.0)+ÛµjµV ♣........-) Nothing wielded#♣...♣.♣.Cast: Magic Dart....⌠...♣.♣.... ..♣.... .+ÛµjÓVD♣♣...  +ÛµjóV‹Welcome, Ebak the Draconian Conjurer.Are you destined to find the legendary Orb of Zot, or to die trying?+ÛµjWÑPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.+Ûµjk[+Ûµj…l4+Ûµj{n,Ûµj…) î#♣♣♣ ♣♣♣♣<.#♣.....♣.@.......#♣...♣.♣.....⌠. ♣....♣.♣..♣♣.... ..,Ûµjã) }♣♣♣... ♣ .,ÛµjJ/ ,Ûµjú4 21.0 (1 _,Ûµj$9 ,Ûµjð: .ÛµjëÅš#♣♣♣ ♣♣♣♣♣♣♣<.#♣.....♣♣.....#♣.@.♣.♣.. ♣.....⌠..♣....♣.♣...♣♣.... .. ♣♣... ♣♣ .....ÛµjLÆK#.##.ÛµjãË.Ûµj©Ò&2.ÛµjÁÖ.Ûµj—Ø.ÛµjŽLæ#♣♣♣ ♣♣♣♣♣♣♣<.#♣.....♣ ♣..........#♣...♣.♣♣...@.⌠.....♣....♣.♣♣♣.... .. .♣♣♣... ♣.ÛµjAMÍ♣ ....#.##.# ##.Ûµj@R.Ûµj‰X&3.Ûµj\.Ûµj^/ÛµjNªÑ#♣♣♣ ♣♣♣♣♣♣♣<.#♣.....♣♣..........♣#♣...♣.♣....♣.....⌠.♣.♣....♣.........♣ ♣♣.......♣♣ ♣♣♣...♣♣ .....#.##.. .# ###/Ûµj½¯/Ûµj̶&4/Ûµj˺/ÛµjŸ¼0ÛµjÇg£ #♣♣♣ ♣♣♣♣♣♣♣<.#♣.....♣♣♣..........♣#♣...♣.♣....0Ûµjfh6♣.....⌠....♣.♣♣♣..@......♣ ♣♣♣♣ ♣♣♣...♣♣♣ .#.#0Ûµj´n0Ûµj‹v&50Ûµj)z0Ûµj<|1Ûµj�ÞÜ#♣♣♣ ♣♣♣♣♣♣ ♣<.#♣.....♣♣ ♣..........♣ #♣...♣.♣....♣1ÛµjÈÞÉ♣.....⌠.....♣♣....♣.♣....♣♣♣.♣ ♣♣.♣♣ 1ÛµjêÞ£♣♣♣...♣♣♣ #.....1Ûµj ß¡##.##....# #1Ûµj&ß5## 1Ûµj>å1Ûµj<î&61Ûµj'ò1Ûµj6ô3Ûµjdb3Ûµj`i3Ûµjn3ÛµjSpf _Sorry, you're not good enough to have a special ability.5Ûµjü 5Ûµj& Drink which item? Potions  g - a potion of magic[?] describe selected7ÛµjNó7Ûµjiø7ÛµjGý’Ebak the ConjurerDraconian#♣♣♣ ♣♣♣♣♣♣Health: 14/14 ========================♣<.#♣.....♣♣Magic: 3/37Ûµj�ý¿========================♣..........♣AC: 4Str: 9#♣...♣.♣....♣EV: 117Ûµj�ý²Int: 18♣.....⌠.....♣7Ûµj´ýZSH: 0Dex: 97ÛµjÎý♣....♣.♣....♣XL:  1 Next:  0% Place: Dungeon:17Ûµjâým♣♣...@.....♣7Ûµj/þNoise: ---------  Time: 6.0 (0.0)♣♣.......♣♣-) Nothing wielded7ÛµjVþº♣♣♣...♣♣♣Cast: Magic Dart#.....7ÛµjkþZ##.##...7Ûµj„þ .# ###.#.#7Ûµj¨þ@Welcome, Ebak the Draconian Conjurer.7ÛµjºþKAre you destined to find the legendary Orb of Zot, or to die trying?7ÛµjØþƒPress ? for a list of commands and other information. 7Ûµjëþ4_Found a staircase leading out of the dungeon. 7ÛµjýþY_Sorry, you're not good enough to have a special ability.7ÛµjÄ:Okay, then.7Ûµjb 7Ûµj\7Ûµj{. _8ÛµjyëEquip or unequip which item?  - - Unarmed (current attack)[?] describe selected [!] equip|wield[tab] equip|unequip :Ûµj‚a:Ûµjf:Ûµj%lEbak the ConjurerDraconian#♣♣♣ ♣♣♣♣♣♣Health: 14/14 ========================♣<.#♣.....♣♣Magic: 3/3========================♣..........♣AC: 4Str: 9#♣...♣.♣....♣EV: 11Int: 18♣.....⌠.....♣SH: 0Dex: 9♣....♣.♣....♣XL:  1 Next:  0% Place: Dungeon:1♣♣...@.....♣Noise: ---------  Time: 6.0 (0.0)♣♣.......♣♣-) Nothing wielded♣â™:Ûµj6m|£♣...♣♣♣Cast: Magic Dart#.....##.##....# ###.#.#Welcome, Ebak the Draconian Conjurer.Are you destined to find the legendary Orb of Zot, or to die trying?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then.:ÛµjttP  Okay, then.:Ûµj¬|:Ûµj�:Ûµjyƒ. _;Ûµj— a  You aren't wearing anything.;Ûµjú ;Ûµjv ;Ûµjv . _<Ûµj¯   _There's nothing to close nearby.AÛµj• AÛµj·­ Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dAÛµjÖ® þiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesHÛµj@mà------------------------------------------------------------------------ 3.LIST OF SKILLS ------------------------------------------------------------------------ Here is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress display and aptitude display using '*'. You can also read the table of aptitudes from the help menu using '?%', and during character choice with '%'. Fighting skills ======================================== Fighting is the basic skill used in ranged and melee combat, and applies no matter which weapon your character is wielding (if any). Fighting is also the skill that determines the amount of health your character gains as they increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Unlike the specific weapon skill, Fighting does not change the speed with which you make your attacks. Weapon skills affect your ability to fight with specific melee weapons. Weapon skills include: HÛµjWµIÛµj•a IÛµjôi IÛµjªo bEbak the ConjurerDraconian#♣♣♣ ♣♣♣♣♣♣Health: 14/14 ========================♣<.#♣.....♣♣IÛµjðo ïMagic: 3/3========================♣..........♣AC: 4Str: 9#♣...♣.♣....♣EV: 11IÛµjp Int: 18♣.....⌠.....♣SH: 0Dex: 9IÛµj;p |♣....♣.♣....♣XL:  1 Next:  0% Place: Dungeon:1♣♣...@.....♣IÛµj`p ÖNoise: ---------  Time: 6.0 (0.0)♣♣.......♣♣IÛµj€p Î-) Nothing wielded♣♣♣...♣♣♣Cast: Magic DartIÛµjŸp ˆ#.....##.##...IÛµjÃp Ÿ.# ###.#.# IÛµjìp Ï_Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then. IÛµj q ž_Okay, then. _You aren't wearing anything. _There's nothing to close nearby.IÛµjv IÛµj| IÛµjg€ IÛµj‡ KÛµj6!KÛµj²$ËDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen KÛµjè$ê?: List of commandsC.Attributes and Stats ^: Quickstart GuideKÛµj%ÞD.Exploring the Dungeon :: Browse character notesE.KÛµjª%!Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesKÛµjÕ%ÐI.Targeting /: Lookup descriptionJ.KÛµjÿ%‡Religion Q: FAQK.KÛµj&&˜Mutations V: Version informationL.KÛµjT&¨Licence, Contact, History !: Display diagnosticsM.KÛµj¼&pMacros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character BackgroundsKÛµjæ&ˆ3.List of Skills4.KÛµj'nList of Keys and Commands5.InscriptionsKÛµj4'M6.Dungeon sprint modesKÛµj1hq------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionKÛµjªLÛµjÊ Z  This moves straight until something interesting is found (like aLÛµj‹j LÛµj�ì _  monster). If the first square is a trap, movement starts nonetheless.MÛµj°]NÛµj•\  NÛµj2óNÛµjœ  oNÛµj&�W Auto-explore. Setting the option explore_greedy to true makesNÛµj³ Y  auto-explore run to interesting items (those that get picked upNÛµjEÅ _  automatically) or piles (checking the contents). Autoexploration willNÛµjY3 \  open doors on its own unless you set travel_open_doors to avoid orNÛµjä­   NÛµj® approach.NÛµjŠ   NÛµj³ž " G or Ctrl-GNÛµjÁ a  Interlevel travel (to arbitrary dungeon levels or waypoints). RemembersNÛµjÞ‘ Z  old destinations if interrupted. This command has its own set ofNÛµj²? <  shortcuts; use ? for help on them.NÛµjp¼   NÛµj(- Ctrl-WNÛµjC§^  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingNÛµjí! NÛµj"J Ctrl-G or uppercase G, then the waypoint's digit.OÛµjr¶OÛµjï¯   PÛµj›PÛµjÇ++ Attacking and firingPÛµjú¦@  ----------------------------------------PÛµjí  PÛµj–_ Several of these commands enter targeting mode; see "Targeting" for morePÛµj‘4  information about this mode.PÛµjž»  PÛµjŽ8  directionPÛµjʦ T  If a monster is in the target square, attack that monster.PÛµjø   PÛµj5¤  TabPÛµjæ `  Autofight: Attack the nearest monster with your current weapon. If thePÛµjGÉ a  nearest monster is not in range, by default, this will move towards it.PÛµj:F   PÛµjLµ  vPÛµj30 X Targeted attacks with your primary weapon, including attackingPÛµj{® \  non-adjacent monsters with a polearm, or firing a wielded launcherPÛµj(*G  (regardless of the state of the main quiver).PÛµjN—  QÛµjˆ QQÛµjȨQÛµjy_H Quiver an item, spell, or ability from a menu.QÛµjµQÛµjÇ/   QÛµjóž  ( and )QÛµj7-_  Cycle quiver to next/previous suitable action (item, spell, ability).QÛµjÔ—  QÛµjv  fRÛµjäzc Fire currently quivered action, showing a targeter. If some monster is inRÛµjíú\  sight and the action takes a target, either the last target or theRÛµj^fc  nearest monster will be automatically highlighted. If the action does notRÛµjä[  take a target, the display will typically show an area of effect.RÛµj�U?  Pressing f again triggers the action.RÛµjÏ  RÛµjþ‰# Shift-tab, pRÛµjX  Autofire: Fire a quivered action, if needed selecting a targetRÛµjÏuP  automatically; typically fires at the nearest monster.RÛµjóñ  RÛµj\n FRÛµj¦Üa Directly choose ammo to throw or fire. In contrast to 'f' this does notRÛµj,[3  interact with the quiver.RÛµjc  RÛµjk� VRÛµj×_ Evoke an item directly from the inventory. This includes using wands.RÛµjo  RÛµjsê+ Spells and abilitiesRÛµjze @  ----------------------------------------RÛµjEÖ   RÛµj~� b Spells and abilities may also be quivered; see "Attacking and firing". ManyRÛµj¯ `  spells and abilities enter targeting mode on activation; see "Targeting"RÛµjB| =  for more information about this mode.RÛµjF÷   RÛµjŠu  aRÛµj…á ` Show the ability menu, allowing you to activate an ability or read itsRÛµjV^ &  description.RÛµjþ  RÛµj�ˆ zRÛµja Cast a spell. Should the spell demand monsters as targets but there areSÛµjÒ?a  none within range, casting will be stopped. In this case, neither turnsSÛµjE«_  nor magic are used. If you want to cast the spell nonetheless, use Z.SÛµjâ)  SÛµj© ZSÛµjaSG Cast a spell regardless of available targets.SÛµjÉÏ  SÛµj²L RestingSÛµj½¸@  ----------------------------------------SÛµj8  SÛµjåµ, s, Del, . or Numpad 5SÛµjf`b  Rests for one turn. This is most often used tactically for waiting a fewSÛµj`Þc  turns. Serious resting should be done with the 5 command, for the sake ofSÛµj¿X3  your keyboard and sanity.SÛµj)Æ  SÛµjíH* 5 or Shift-Numpad 5SÛµj‡´T  Long resting, until both health and magic points are full.SÛµj�.  SÛµjzê] Resting is generally indistinguishable from any other action; healing,SÛµj"h ^  magic point restoration, etc, proceed at the same rate, whether you'reSÛµjÕ a  resting or not. A few specific spells can be 'channeled' via the rest keySÛµjÀQ P  for ongoing effects, as mentioned in their descriptions.SÛµjd¿   SÛµj< * Dungeon interactionSÛµjCé   SÛµj}é (----------------------------------------SÛµj@f   SÛµjâ  OSÛµjY_ ^ Open door. This is also done automatically by walking into the door.SÛµj{Í   SÛµj�J CSÛµjˆÆ% Close door.TÛµjv0  TÛµj]¯4 Ctrl-direction or * directionTÛµjë*^  Opens/closes a door in the specified direction (if there is one), orTÛµj&˜S  else attacks without moving (even if no monster is seen).TÛµjgPTÛµjõ0   TÛµj#UÛµjoW  XÛµj=lV Use staircase to go deeper, or use a shop, altar, or portal.XÛµjJÙ  XÛµjmn ;XÛµj;ÂMXÛµjfÂLResting is generally indistinguishable from any other action; healing, XÛµj¿Ò ;XÛµj2Cc Examine occupied tile and auto-pickup eligible items. Can also be used toXÛµjž¼  XÛµj½Cpick up only part of a stack with no other item on the same square.XÛµj±YXÛµjcjc  When a monster is present the first press of ; will only examine the tileXÛµj*ç^  and a second press of ; will pick up all auto-pickup eligible items.XÛµj1d  XÛµj¶Ï xXÛµjNH Examine surroundings, see below. Has '?' help.XÛµjá[!MxXÛµjcËH Examine surroundings, see below. Has '?' help.XÛµjP?   XÛµjxô  XXÛµj�b XÛµj¿p E Examine level map, see below. Has '?' help.XÛµj‚Þ   XÛµjÈ[  Ctrl-XXÛµjÚ ]  Lists all monsters, items and features in sight. You may read theirXÛµjmè "MXÛµjuF ]  Lists all monsters, items and features in sight. You may read theirXÛµjX H  descriptions and travel to an item or feature.XÛµjJn   XÛµjôÜ XÛµjvê  Ctrl-OXÛµjÊhH  Show dungeon overview (branches, shops, etc.).XÛµj”Ô XÛµjæÔ YÛµjã YÛµjC!YÛµjæ@_M Use staircase to go higher, or use a shop, altar, or portal. YÛµjÔŽ !YÛµj :_ Annotate a level. You can annotate any level of a branch of which youYÛµj¬µ YÛµjn·a have found the entrance. You can enter any text. This annotation is thenYÛµjY#YÛµjÑ1 YÛµj2b listed in the dungeon overview (Ctrl-O) and also shown whenever you enterYÛµj¡c  that level again. Should your annotation contain an exclamation mark (!),YÛµj£`  you will be prompted before entering the level. An empty string clearsYÛµjrš&  annotations.YÛµjf  YÛµj"*hM pick up only part of a stack with no other item on the same square.YÛµj Ä  YÛµj¤1, Character informationYÛµjæ®>  --------------------------------------YÛµj, iM and a second press of ; will pick up all auto-pickup eligible items.YÛµjò,>  --------------------------------------YÛµj˜  YÛµj¤a 'display' below means usage of the message area, 'show' means usage of theYÛµjÐ%  whole screen.YÛµjþÿWx Examine surroundings, see below. Has '?' help. YÛµj?a 'display' below means usage of the message area, 'show' means usage of theYÛµj¼%  whole screen.YÛµjç8   YÛµj@” #MYÛµj´   YÛµj�"  @YÛµjm  3 Display character status.YÛµjù* YÛµjöY   YÛµjñ  [YÛµjH . Display worn armour.YÛµj˜Á   YÛµjž7  }YÛµjÃM MYÛµj”­  }YÛµj�*: Display list of runes collected.YÛµjÖ  ZÛµjLZÛµjÞ "ZÛµjÃ�1 Display worn jewellery.ZÛµjû  ZÛµj¸x EZÛµjl—kM have found the entrance. You can enter any text. This annotation is then ZÛµjqô EZÛµj¤`2 Display experience info.ZÛµj´  ZÛµj1yZÛµjû1\Ûµjv\Ûµj�\Ûµj½‚Ebak the ConjurerDraconian#♣♣♣ ♣♣♣♣♣♣Health: 14/14 ========================♣<.#♣.....♣♣Magic: 3/3========================♣..........♣AC: 4Str: 9#♣...♣.♣....♣EV: 11Int: 18♣.....⌠.....♣SH: 0Dex: 9♣....♣.♣....♣XL:  1 Next:  0% Place: Dungeon:1♣♣...@.....♣Noise: ---------  Time: 6.0 (0.0)♣♣.......♣♣-) Nothing wielded♣â™\Ûµjƒ£♣...♣♣♣Cast: Magic Dart#.....##.##....# ###.#.# _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then. _Okay, then. _You aren't wearing anything. _There's nothing to close nearby.\Ûµj †\ÛµjFŽ\Ûµj†’\Ûµj;”^ÛµjŸL _Sorry, you're not good enough to have a special ability.Okay, then.You aren't wearing anything.There's nothing to close nearby.  Your movement speed is average. Your attack delay is about 1.0.^Ûµj¯^Ûµj¥^Ûµj>!ž  Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 97% _(Str) x 100% (Fight)).mÛµj/Ú Â#♣♣♣ ♣♣♣♣♣♣♣<.#♣.....♣♣♣..........♣♣#♣...♣.♣.♣.....⌠.....♣ ♣....♣.♣....♣ ♣♣.........♣ ♣♣ ♣...♣♣♣  #..... ##.##....# #####.#..#...mÛµj¾à mÛµjÅç 27.0 (1 _mÛµj7ì mÛµjQî mÛµjî6#♣♣♣ ♣♣♣♣♣♣♣<.#♣.....♣♣♣..........♣♣#♣...♣.♣....♣ ♣.....⌠.....♣ ♣....♣.♣....♣ ♣♣.........♣ ♣♣ mÛµj¡7K♣♣..@♣♣♣  #.....# ##.##.....# ####.##.#..#...#..mÛµjW=nÛµjô&8nÛµjønÛµj— nÛµj[♣<.#♣.....♣..........♣♣#♣...♣.♣....♣ ♣.....⌠.....♣ ♣....♣.♣....♣ ♣♣.........♣ ..♣♣ ♣♣...♣♣♣  #...@.# ##.##......K.# ####.###.#..#... K   kobold (missile, asleep)#.. nÛµjánÛµj÷89Magic DartnÛµjl"nÛµj@%� _You encounter a kobold. It is wielding a +0 short sword and quivering stones.rÛµj©µrÛµj‡·b Spells (Memorise)TypeFailure Level  a - Searing RayConjuration5% 2  b - Fulminant PrismConjuration/Alchemy 61% 4 rÛµjÀ·� c - Iskenderun's Mystic Blast Conjuration/Translocation 61% 4 3 spell levels left rÛµjï·][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÛµjò¬Ûµjç­Ûµjʵ9♣<.#♣.....♣♣Ebak the Conjurer♣..........♣♣Draconian#♣...♣.♣....♣Health: 14/14 ========================♣.....⌠.....♣Magic: 3/3========================♣....♣.♣....♣AC: 4Str: 9♣♣.........♣EV: 11Int: 18♣♣.......♣♣SH: 0Dex: 9♣♣♣...♣♣♣Ûµj†¶XL:  1 Next:  0% Place: Dungeon:1#...@.#Noise: ---------  Time: 9.0 (0.0)##.##......K-) Nothing wielded#.# ####.##Cast: Magic Dart#.#..#...K   kobold (missile, asleep)Ûµj4·©#.. _You aren't wearing anything. _There's nothing to close nearby.  Your movement speed is average. Your attack delay is about 1.0.  Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 97% _(Str) x 100% (Fight)). _You encounter a kobold. It is wielding a +0 short sword and quivering stones.ÛµjšØn  Okay, then.ÛµjéÛµj"ï Ûµjîï_Ûµjpð€Ûµja€Ûµj�bâ Your spells (describe)TypeFailure Level  a - Magic DartConjuration3% 1 €ÛµjÞbñSelect a spell to describe [?] help [!]/[I] toggle spell headers�Ûµj= �Ûµj, �Ûµjó ¾♣<.#♣.....♣♣Ebak the Conjurer♣..........♣♣Draconian#♣...♣.♣....♣Health: 14/14 ========================♣.....⌠.....♣Magic: 3/3========================�Ûµjj {♣....♣.♣....♣AC: 4Str: 9♣♣.........♣EV: 11Int: 18♣♣.......♣♣SH: 0Dex: 9♣♣♣...♣♣♣�Ûµj &XL:  1 Next:  0% Place: Dungeon:1#...@.#Noise: ---------  Time: 9.0 (0.0)##.##......K-) Nothing wielded#.# ####.##Cast: Magic Dart#.#..#...K   kobold (missile, asleep)#.. �Ûµjþ —_There's nothing to close nearby.  Your movement speed is average. Your attack delay is about 1.0.  Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 97% _(Str) x 100% (Fight)). _You encounter a kobold. It is wielding a +0 short sword and quivering stones. _Okay, then.�Ûµj0W J�Ûµj!p ‚Ûµj|‚Ûµj¨~  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   e - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.0   0   f + Conjurations 4.0   5.0   0                   c - Dodging   1.7   2.4  -1       d - Stealth [37‚Ûµj ¥m  1.7   2.0   0                                  ‚Ûµj˜î                    ‚ÛµjÂÀ        ‚Ûµjè_    ‚Ûµj €³        ‚Ûµj.€a    ‚ÛµjP€l    ‚Ûµjq€T    ‚Ûµj•€ÊThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  ‚Ûµj·€�[?] Help[=] set a skill target  ‚Ûµjö€ã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsŠÛµjFº øTargetTarget--  --  --  6.0 6.0  2.0  a-z] set[-] clear selected targetcost|targets‹ÛµjA<[?25h[?0c0 ŒÛµjF’ [?25l[?1cŒÛµj–• °4.0 current training targets, if any.=] set aall targets�Ûµj*ŠD a - Fighting �ÛµjØo  a - Fighting  e - Spellcasting �ÛµjgI”Ûµj½� v  a - Fighting  e - Spellcasting ˜Ûµj+õ ìrain rain       100%     percentage of incoming experience used to train each skill is in brown. trainingtargetsšÛµj1´ |Cost Cost  0.8  3.6  1.0  5.0  2.4  2.0 relative cost of raising each skill is in cyan.] training|cost›Ûµjúü ÎTargetTarget--  4.0  --  6.0 6.0  2.0  current training targets, if any.[-] clear all targetscost|targetsœÛµjAQ ãrain rain       100%     percentage of incoming experience used to train each skill is in brown.trainingtargets�Ûµj_z |Cost Cost  0.8  3.6  1.0  5.0  2.4  2.0 relative cost of raising each skill is in cyan.] training|cost¡Ûµj×7ÎTargetTarget--  4.0  --  6.0 6.0  2.0  current training targets, if any.[-] clear all targetscost|targets£Ûµj�E¡rain rain       100%£ÛµjF,     percentage of incoming experience used to train each skill is in brown.trainingtargets£ÛµjEF¥ÛµjNe ¥Ûµjq♣<.#♣.....♣♣Ebak the Conjurer♣..........♣♣Draconian#♣...♣.♣....♣Health: 14/14 ========================♣.....⌠.....♣Magic: 3/3========================♣....♣.♣....♣AC: 4Str: 9♣♣.........♣EV: 11Int: 18♣♣.......♣♣SH: 0Dex: 9♣♣♣...♣♣♣XL:  1 Next:  0% Place: Dungeon:1#...@.#Noise: ---------  Time: 9.0 (0.0)##.##......K-) Nothing wielded#.# ####.##Cast: Magic Dart#.#..#...K[37¥ÛµjnƒGm   kobold (missile, asleep)#.. _There's nothing to close nearby.  Your movement speed is average. Your attack delay is about 1.0.  Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 97% _(Str) x 100% (Fight)). _You encounter a kobold. It is wielding a +0 short sword and quivering stones. _Okay, then.¨Ûµjâ@ ♣<.#♣.....♣♣  Ebak the Conjurer ♣..........♣♣  Draconian #♣...♣.♣....♣  Health: 14/14 ======================== ♣.....⌠.....♣  Magic: 2/3================-------- ♣....♣.♣....♣  AC: 4Str: 9 ♣♣.........♣  EV: 11Int: 18 ♣♣.......♣♣  SH: 0Dex: 9 ♣♣♣...♣♣♣ XL:  1 Next:  0% Place: Dungeon:1 #...@*# Noise: ---------  Time: 9.0 (0.0) ##[¨ÛµjÐAm.##.*****K  -) Nothing wielded #.# ####.##  Cast: Magic Dart #.# ..# ... K   kobold (missile, asleep) #.. _Okay, then.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)­Ûµjmtc♣<.#♣.....♣♣Ebak the Conjurer♣..........♣♣Draconian#♣...♣.♣....♣Health: 14/14 ========================♣.....⌠.....♣Magic: 2/3================--------♣....♣.♣....♣AC: 4­Ûµj-u¤Str: 9♣♣.........♣EV: 11Int: 18♣♣.......♣♣SH: 0Dex: 9♣♣♣...♣♣♣XL:  1 Next:  0% Place: Dungeon:1#...@*#Noise: ---------  Time: 9.0 (0.0)##.##.*****K-) Nothing wielded#.# ####.##Cast: Magic Dart#.#..#...­ÛµjåuµK   kobold (missile)#..Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The magic dart hits the kobold but does no damage.  The kobold shouts!­Ûµjjü2K.­Ûµj¹,.....­Ûµj?==10.0 (1.0) _­Ûµjv ­Ûµjö ®Ûµj2ˆ  ♣<.#♣.....♣♣  Ebak the Conjurer ♣..........♣♣  Draconian #♣...♣.♣....♣  Health: 14/14 ======================== ♣.....⌠.....♣  Magic: 1/3========---------------- ♣....♣.♣....♣  AC: 4Str: 9 ♣♣.........♣  EV: 11Int: 18®ÛµjÈ  ♣♣.......♣♣  SH: 0Dex: 9 ♣♣♣...♣♣♣ XL:  1 Next:  0% Place: Dungeon:1 #...@*# Noise: ==-------  Time: 10.0 (0.0) ®Ûµjóˆ »##.##.****K.  -) Nothing wielded #.# ####.##  Cast: Magic Dart ®ÛµjЉ Ð#.# ..# ... K   kobold (missile) #..The magic dart hits the kobold but does no damage. _The kobold shouts!  Aiming: Magic Dart (safe; 3% risk of failure)  ®Ûµj¾‰ êPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (100% to hit)¯Ûµj6çœ ♣<.#♣.....♣♣  Ebak the Conjurer ♣..........♣♣  Draconian #♣...♣.♣....♣  Health: 14/14 ======================== ♣.....⌠.....♣  Magic: 1/3========---------------- ♣....♣.♣....♣  AC: 4Str: 9 ♣♣.........♣  EV: 11Int: 18 ♣♣.......♣♣  SH: 0¯ÛµjÚçSDex: 9 ♣♣♣...♣♣♣ XL:  1 Next:  0% Place: Dungeon:1 #...@.# Noise: ==-------  Time: 10.0 (0.0) ##.##.....).  -) Nothing wielded ¯Ûµjüèp#.# ####.##  Cast: Magic Dart #.# ..# ... K   kobold (missile) #..Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (100% to hit)  The magic dart hits the kobold.  You kill the kobold!¯ÛµjRí  ♣<           ¯Ûµj´í    #...@*# ****). ¯ÛµjåíN #.#   ¯Ûµj"î”#.# ..# ...¯ÛµjïD #.. ¯Ûµj x*.....¯Ûµj¨€y8-1.0 (1Magic Dart _¯Ûµj9†¯Ûµjˆ°Ûµj“)ã♣.....#♣...♣.♣....♣ ♣.....⌠.....♣ ♣....♣.♣....♣ ♣♣.........♣ ..♣♣ °Ûµj~*o♣♣...♣♣♣  #.....###.#.###.##@....).##.######.####.# ..#...#.. °ÛµjÙ2°Ûµj^8O--2°Ûµj%>°Ûµjû?±Ûµj!Ç $♣.♣♣ #♣...♣.♣....♣ ♣.....⌠.....♣ ♣....♣.♣....♣ ♣♣.........♣ ♣♣.......♣♣ ♣♣♣...♣♣♣ #.....###.#.# ##.##.@...).# #.######.### #.# ±ÛµjgÈ ±ÛµjžÍ ±Ûµj/Ñ @-3±ÛµjlÕ ±ÛµjëÖ ²Ûµjn8*♣.♣♣ #♣...♣.♣....♣ ♣.....⌠.....♣ ♣....♣.♣....♣ ♣♣.........♣ ♣♣.......♣♣ ♣♣♣...♣♣♣ ##.....###.#.# ##.##..@..).# #.######.### #.# # ²ÛµjÂ?²ÛµjêC&4²ÛµjEG²ÛµjSI²Ûµj¹o|♣.♣♣ #♣...♣.♣....♣ .>#♣.....⌠.....♣ ..#♣....♣.♣....♣ ..#♣♣.........♣ #..♣♣.......♣♣ ..♣♣♣...♣♣♣ .# #.....###.#.# ##.##...@.).# #.######.### #.# +# ²ÛµjÜv²Ûµj¨z&5²Ûµj'²Ûµj¶�; _Found a stone staircase leading down.³Ûµjß ú♣.♣♣ #♣...♣.♣....♣ .># ♣.....⌠.....♣ ..# ♣....♣.♣....♣ ..# ♣♣.♣♣#.. ³Ûµj:! û♣♣.......♣♣#.. ♣♣♣...♣♣♣ #.# ##.....###.#.# ##.##....@).# #.######.### #.# #+# ³ÛµjY( ³ÛµjÅ+ &6³Ûµj/1 ³Ûµj©2 ´Ûµj¶RN♣.♣♣ #♣...♣.♣....♣ .># ♣.....⌠.....♣ ..# ♣....♣.♣....♣ ..# ♣♣.♣♣#..#♣♣.´ÛµjÔSs♣♣#..J#♣♣♣...♣♣♣ #.#.# #.....###.#.# ##.##.....@.# #.######.### #.# #+# #.. J   endoplasm (wandering)´ÛµjNV6J.´Ûµjš[´ÛµjS`87Magic Dart´ÛµjUe´ÛµjUjò _You encounter an endoplasm.Things that are here: _a +0 short sword; 5 stones; a kobold corpse¹Ûµj1Um ♣..........♣♣ Ebak the Conjurer  #♣...♣.♣....♣ .># Draconian  ♣.....⌠.....♣ ..# Health: 14/14 ========================  ♣....♣.♣....♣ ..# Magic: 0/3------------------------  ♣♣.........♣♣#.J# AC: 4Str: 9  ♣♣.......♣♣#..*# EV: 11Int: 18  ♣♣♣...♣♣♣ #.#*#¹ÛµjRVå SH: 0Dex: 9 #.....###.#*# XL:  1 Next:  8% Place: Dungeon:1 ##.##.....@.# Noise: ---------  Time: 17.0 (0.0) #.######.### -) Nothing wielded #.# #+# Cast: Magic Dart ..# ... #.. J   endoplasm (wandering)¹Ûµj½V$Things that are here: _a +0 short sword; 5 stones; a kobold corpseAiming: Magic Dart (safe; 3% risk of failure)  ¹ÛµjõVÜPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)¹ÛµjJ.  ♣..........♣♣Ebak the Conjurer#♣...♣.♣....♣ .>#Draconian♣.....⌠.....♣ ..#Health: 14/14 ========================♣....♣.♣....♣ ..#Magic: 0/3------------------------♣♣.........♣♣#.J#AC: 4Str: 9♣♣.......♣♣#..*#EV: 11Int: 18♣♣♣...♣♣♣ #.#*#SH: 0Dex: 9#.....###.#*#XL:  1 Next:  8% Place: Dungeon:1##.##.....@.#Noise: ---------  Time: 17.0 (0.0)#.######.###-) Nothing wielded#.# #+#Cast: Magic Dart..#...[14;7¹Ûµjû/ +H#..J   endoplasm  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.¹Ûµj«¹ &.J  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.The endoplasm quivers...¹Ûµj9Ä q=8.0 (1Magic Dart _¹ÛµjÞ ¹Ûµjíß ºÛµjD�¶  You don't have enough magic to cast this spell. _ºÛµjT44ºÛµj—:ºÛµj·>F _Unknown command.»Ûµj�T  You don't have enough magic to cast this spell.»Ûµj Ž»Ûµj´ÁD _¼Ûµjoºº♣<.#♣.....♣♣  ♣..........♣♣.#.+  #♣...♣.♣....♣..>#  ♣.....⌠.....♣#..#  ¼Ûµj”»v♣....♣.♣....♣#..#  ♣♣...# ♣♣.......♣♣#..J# ♣♣♣...♣♣♣ #.#.# #.....###.#@# ##.##.....).# #.######.####.# #+#..#.#..¼ÛµjŸ½$.J¼Ûµjìü۵j{Ä5-9 _¼Ûµjɼ۵jòʼ۵j^"Ò  You barely miss the endoplasm.The endoplasm is moderately wounded.=20¼Ûµj'¼Ûµj,)@ _The endoplasm hits you but does no damage.½ÛµjÐÖ¹  You hit the endoplasm.  The endoplasm is severely wounded.½ÛµjÕ×U3--1½Ûµjâݽ۵jsà- _The endoplasm hits you.½Ûµjv   You hit the endoplasm but do no damage.The endoplasm is severely wounded.1========2Magic Dart½Ûµjíz ½Ûµjå{ @ _The endoplasm hits you but does no damage.¾Ûµjfù´  You hit the endoplasm.  The endoplasm is almost dead.¾Ûµj›úA--3¾Ûµj�¾Ûµju- _The endoplasm hits you.¾Ûµj•äK .  You hit the endoplasm.¾Ûµj5ì(¾ÛµjÃòc254Magic Dart¾Ûµj¬÷¾ÛµjâúM _You kill the endoplasm!¿Ûµj®2¿Ûµjs3¿Ûµj]4¿Ûµj‡5¿ÛµjÄ9˜========¿ÛµjÂ:¿Ûµj;¿Ûµj¶;¿ÛµjÍ>k _You start resting.HP restored.¿Ûµj[F&-¿Ûµj¶N+7.0 (3¿ÛµjÉQs4==-8.0 (4 _¿ÛµjpV¿ÛµjX¿ÛµjO˿۵jR̿۵jÆÌ¿ÛµjYÏ,¿ÛµjçÔ„¿Ûµj½Õ¿Ûµjm׿۵jØ:==¿Ûµj“ؿ۵j¨Ú,¿Ûµj#Û¿ÛµjÊܿ۵j ÝT2========¿Ûµjûݿ۵jÁ߿۵jà¿Ûµj¿à¿Ûµj‚â¿Ûµjãâ¿ÛµjÊã¿ÛµjLå¿Ûµj¬å¿Ûµjpæ¿Ûµjþç¿ÛµjRè@========¿Ûµjê¿Ûµjýê¿ÛµjPë¿Ûµjì¿Ûµjùí¿Ûµjoî¿ÛµjÝî¿Ûµj‘ð¿ÛµjÑð¿Ûµjoñ¿Ûµjñò¿ÛµjBó¿Ûµj ô¿Ûµj�õ¿ÛµjÉõ¿Ûµj©ö¿Ûµjø¿ÛµjVø¿Ûµj{ù¿ÛµjËú¿Ûµjû¿ÛµjÛû¿Ûµj•ý,¿Ûµjqþ¿Ûµj; n _You start resting.Magic restored.¿Ûµj ¿Ûµj¸ 046.0 (18.0)¿Ûµjº j3========7.0 (19 _¿Ûµj@ ¿Ûµj[ ÁÛµjŸ‡RM#♣♣♣ ♣♣♣♣♣♣ <.#♣.....♣♣#...#♣..........♣♣.#.+  #♣...♣.♣....♣..>.⌠.....♣.♣....♣♣..♣♣#♣♣.......♣♣#..♣♣♣...♣♣♣ .....###.###.##.....).#.######.###ÁÛµj«ŽÁÛµjÆ‘18.0)ÁÛµjÛ–ÁÛµjŘÁÛµj )³M  #♣♣♣ ♣♣♣♣♣♣ .!...<.#♣.....♣♣#...#♣..........♣♣.#.+  #♣...♣.♣....♣..>.⌠.....♣.♣....♣♣♣..♣♣#♣♣.......♣♣#..ÁÛµjH*♣♣♣...♣♣♣ #......###.###.##.....).#.#+ÁÛµj1ÁÛµj¾4&9ÁÛµjW8ÁÛµjv:U _Found a brown potion.ÁÛµjŽaNM +..  #♣♣♣ ♣♣♣♣♣♣ .!...<.#♣.....♣♣#...#♣..........♣♣.#.+  #♣...♣.♣....♣..>.⌠.....♣.♣....♣♣♣.ÁÛµj€bo.♣♣#♣♣.......♣♣#..♣♣♣...♣♣♣ #.#.....###.#.#.##ÁÛµjþiÁÛµjµŽ'50ÁÛµjû’ÁÛµjÉ­ÁÛµjvƒ TM#$ +..#♣♣♣ ♣♣♣♣♣♣ .!...<.#♣.....♣♣#...#♣..........♣♣.#.+  #♣...♣.♣....♣..>ÁÛµj „ H.⌠.....♣.♣....♣♣..♣♣#♣♣.......♣♣#..♣♣♣...♣♣♣ #.#.#..ÁÛµj½� _========1ÁÛµjÝ£ A _Found 16 gold pieces.ÂÛµjù|cM ......#$. +..  #♣♣♣ ♣♣♣♣♣♣ .!...<.#♣.....♣♣#...#♣..........♣♣.#.+  #♣...♣.♣....♣..>ÂÛµjÇ}Á.⌠.....♣.♣....♣♣..♣♣#♣♣.......♣♣#...#.ÂÛµjJ…ÂÛµj‹&2ÂÛµjÎ�ÂÛµj×’ÃÛµj¼õdM#.......#$..... +..  #♣♣♣ ♣♣♣♣♣♣ .!...<.#♣.....♣♣#...#♣..........♣♣.#.+  ÃÛµjYö#♣...♣.♣....♣..⌠.....♣....♣.♣....♣♣.........♣♣#..###.###ÃÛµjÂýÃÛµj©&3ÃÛµj- ÃÛµj9 c _There is a stone staircase leading down here.ÅÛµjRÞ ÅÛµjÎâ ÅÛµjzê ÅÛµj3ë V _There's nothing to close nearby.ÇÛµj)ů...........................#'...#ÇÛµj ËÇÛµjvÓ&4ÇÛµj´ØÇÛµj>Û( _You open the door.ÇÛµjƒ xM ......#$....... +.......#♣♣♣ ♣♣♣♣♣♣#.!.........<.#♣.....♣♣#...#♣..........♣♣.#@'...##♣...♣.♣....♣..>#...#.⌠.....♣#..# ..#♣....♣.♣....♣#..# .###..).#ÇÛµjhˆ &5ÇÛµjÕ� ÇÛµj*� ÈÛµjÖ Ã ########### #. #.... #..... #$.......... +........... #♣♣♣ ♣♣♣♣♣♣#.!......... ♣<.#♣#.@.#...# ♣..........♣♣.#.'...#ÈÛµjÌ D #♣...♣.♣....♣..>#...# ♣.....⌠.....♣#..#..# ♣....♣.♣....♣#..#.#..♣♣#..# #.......♣♣#...#♣♣♣...♣♣♣ #.#.# #.....###.#.#ÈÛµj� ÈÛµj- &6ÈÛµj[& ÈÛµjb( ÈÛµj±­ ` ########### # #. #. #$. +.. #♣♣♣ ♣♣♣♣........ ♣<.#♣♣#...#...# ♣..........♣♣.#.'...# #♣...♣.♣....♣..>#...# ♣.....⌠.....♣#..#..# ♣....♣.♣....♣#..#.#..♣♣#.# #.......♣♣#...#♣♣♣...♣♣♣ #.#.#ÈÛµjà° &7ÈÛµjx¶ ÈÛµjFÄ ÈÛµjÀË +8.0 (2ÈÛµjtÐ ÈÛµjÂÒ R _d - a brown potionÉÛµjšŒÌ ########### # #. #. #$. +. #♣♣♣ ♣♣♣♣♣♣#........... ♣<.#♣♣#...#...# ♣..........♣♣.#.'...# #♣...♣.♣....♣..>#...# ♣.....⌠.....♣#..# ..# ♣....♣.♣....♣#..# .#..♣♣#..# #.......♣♣#...#ÉÛµjŠŽ+9.0 (1ÉÛµj “ÉÛµjv™ÉÛµjÌ% @M########## .# +#♣♣♣ ♣♣♣♣♣♣#...........ÉÛµjt& œ♣<.#♣.....♣♣#...#...#.r   quokka (asleep).#r...#ÉÛµj. ÉÛµjB8 960Magic DartÉÛµj-> ÉÛµjk@ P _You encounter a quokka.ÉÛµj¥B R _You see here 16 gold pieces.ËÛµj:ò......'♣♣♣♣♣♣1ËÛµjÊ( _You open the door.ÌÛµjÑ¿÷... ###########... #.............. #....... #.......##$.........#♣♣♣♣♣♣♣♣♣♣#. ♣<.#♣.....♣♣#...#...#  ♣..........♣♣.#.'...# #♣...♣.♣....♣..>#.# ♣.....⌠.....♣#..#r..# ♣....♣.♣....♣#..# ..# ♣♣.........♣♣#..# # ♣♣.#ÌÛµjÝÇÌÛµj0ÏZ2Magic DartÌÛµjqÔÌÛµjù×Q _There is an open door here.ÌÛµjè" ê...............>.. ###########.... #....... #..... #...##$.'. #♣♣♣♣♣♣♣♣♣♣#. ♣<.#♣.....♣♣#...#...# ♣.♣♣.#.'...# #♣...♣.♣....♣..>#ÌÛµjº# y..# ♣.....⌠.....♣#..#r..# ♣....♣.♣....♣#..# ..# ♣♣.♣♣#..# #  ♣♣.♣♣#...#ÌÛµj;+ ÌÛµj*4 &3ÌÛµj>9 ÌÛµjþ; 9 _Found an escape hatch in the floor.ÍÛµjì*Ý.#.#....# >..############.##......##............##...........##$.......... .........'. #♣♣♣♣♣♣♣♣♣♣#........... ♣<.#♣#...#...# ♣..........♣♣.#.'ÍÛµj,ˆ...# #♣...♣.♣....♣..>#...# ♣.....⌠.....♣#..#r..# ♣....♣.♣....♣#..# ..#..♣♣#..# #ÍÛµj`2ÍÛµjB;&4ÍÛµjv@ÍÛµj…BÎÛµjyV##########S.#.#....# >..############.##.##..##.##$.... ..........'..... #♣♣♣♣♣♣♣♣♣♣#........... ♣<.#♣#...#...# ♣..........♣♣.#.'...#S   ball python (constriction, asleep) #♣...♣.♣....♣..>#...# ♣.....⌠.....♣#..#ÎÛµjìy†r..# ♣....♣.♣....♣#..# ..#ÎÛµjã�ÎÛµjÝ‘85Magic DartÎÛµjP–ÎÛµj_™\ _You encounter a ball python.ÓÛµj·R q##########.S........#..#.#>..############....##...........##...##..##$...'....#♣♣♣♣♣♣♣♣♣♣#.... ♣<.#♣.....♣♣#...#...# ♣..........♣♣.#.'...# #♣...♣.♣....♣..>#...# ♣.....⌠.....♣#..#r..# ♣....♣.♣....♣#..# ..# ♣♣.........♣♣#..# ÓÛµj T ) #ÓÛµj[ ÓÛµj�k &6ÓÛµjgr ÓÛµjes ÔÛµjå×].S........#..#.#>..############....##...........##...##..##$....'...##♣♣♣♣♣♣♣♣♣♣#. ♣<.#♣.....♣♣#...#...#  ♣..........♣♣.#.'...# #♣...♣.♣....♣..>#...# ♣.....⌠.....♣#..#r..# ♣....♣.♣....♣#..# ..# ♣♣.........♣♣#..# # ♣♣.#ÔÛµjŸÜÔÛµjÈâZ7Magic DartÔÛµj§æÔÛµj)èÔÛµj‘ð � .S.#.#.#.>..##.##..##.##.##$#.'#♣♣♣♣♣♣♣♣♣♣# ♣<.#♣.....♣♣#...#...#  ♣.♣♣.#.'...#  #♣...♣.♣....♣..>#...#  ♣.....⌠.....♣#..#r..#  ♣....♣.♣....♣#..# ..#  ♣♣.♣♣#..# #  ♣♣.♣♣#...#8ÔÛµjõ ÔÛµjxÿ ÕÛµjÙVo .S.#.#.#.>..#.##.##.##ÕÛµjaWê.##$ #.' ###♣♣♣♣♣♣♣♣♣♣# ♣<.#♣.....♣♣#...#...#  ♣.♣♣.#.'...# ÕÛµj›W0 #♣...♣.♣....♣..>#...#  ♣.....⌠.....♣#..#r..#  ♣....♣.♣....♣#..# ..# ÕÛµjÆW˜ ♣♣.♣♣#..# #  ♣♣ÕÛµjñW).♣♣#...#ÕÛµj#cÕÛµj j&9ÕÛµjfnÕÛµjLpÕÛµj· G .S.##.##.#.>..#.##.##.##.##$ #.' ###♣♣♣♣♣♣♣♣♣♣# ♣<.#♣.....♣♣#...#... ♣.♣♣.#.'... #♣...♣.♣....♣..>#... ♣.....⌠.....♣#..#r..ÕÛµj¿! ♣....♣.♣....♣#..# .. ♣♣.♣♣#..#  ♣♣.♣♣#...#ÕÛµjK(ÕÛµjÀ2'70ÕÛµjL7ÕÛµj9ÕÛµj3T T .S.# #.##.#.>...##.##.##.##$ #.' ###♣♣♣♣♣♣♣♣♣♣# ♣<.#♣.....♣♣#...# ♣.♣♣.#.' #♣...♣.♣....♣..># ♣.....⌠.....♣#..#r ♣....♣.♣....♣#..# ÕÛµjaV � ♣♣.♣♣#..#  ♣♣.♣♣#...#ÕÛµj\ ÕÛµjƒk &1ÕÛµjQl ÕÛµjdn ÖÛµjYÇ= .S.# #.##.#.>...##.##.##.##$ #.' ###♣♣♣♣♣♣♣♣♣♣# ♣<.#♣.....♣♣#...# ♣.♣♣.#.' #♣...♣.♣....♣..># ♣.....⌠.....♣#..#r ♣....♣.♣....♣#..#  ♣♣.♣♣#..#  ♣♣.♣♣#...#ÖÛµj3ÍÖÛµj8ß&2ÖÛµjçíÖÛµjwÏ¿ .S.# #.##.#.>...##.##.##.##$ #.' ###♣♣♣♣♣♣♣♣♣♣# ♣<.#♣.....♣♣#...# ♣.♣♣.#.' #♣...♣.♣....♣..># ♣.....⌠.....♣#..#  ♣....♣.♣....♣#..#  ♣♣.♣♣#..#  ♣♣.♣♣#...# ÖÛµjã<3ÖÛµj|åÖÛµjW´  ########## #....S.# #.#####....# >..######.##.##.##......##$..)...#............'##### ###♣♣♣♣♣♣♣♣. ♣<.#♣#... ♣..........♣♣.#. #♣...♣.♣....♣..> S   ball python (constriction, asleep) ♣.....⌠.....♣#.. ♣....♣.♣....♣#....♣♣#..ÖÛµj·¹ o .SFound a short sword.ÖÛµjùÀ NS)ÖÛµjÝÍ 84Magic DartÖÛµjxÔ ÖÛµjuØ 5 _The ball python hisses angrily.ØÛµj( a  You aren't wearing anything.ØÛµjU ØÛµjU ØÛµj . _ÚÛµj»ð ##########  Ebak the Conjurer #.............#  Draconian #....S........#  Health: 14/14 ======================== .####....*........#  Magic: 2/3================-------- .........*.....>..###### AC: 4Str: 9 ........*.........##.... EV: 11Int: 18 ........*.........##.... SH: 0Dex: 9 ........*.........##.... XL:  1 Next: 25% Place: Dungeon:1 ÚÛµjòµ.......@..........##$... Noise: ---------  Time: 74.0 (0.0) ..)...#............'.... -) Nothing wielded ##### ###♣♣♣♣♣♣♣♣♣♣#.... Cast: Magic Dart ♣<.#♣.....♣♣#... ♣..........♣♣.#. #♣...♣.♣....♣..> S   ball python (constriction) ♣.....⌠.....♣#.. ♣....♣.♣....♣#.. ♣♣.........♣♣#.. _The ball python hisses angrily. _You aren't wearing anything.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (100% to hit)ÚÛµjö¡  ##########  Ebak the Conjurer #.............#  Draconian #.............#  Health: 14/14 ======================== .####...S.........#  Magic: 2/3================-------- ...............>..###### AC: 4Str: 9 ..................##.... EV: 11Int: 18 ..................##.... SH: 0Dex: 9 ..................##.... XL:  1 Next: 25% Place: Dungeon:1 .......@..........##$... Noise: ---------  Time: 74.0 (0.0) ..)...#............'.... -) Nothing wielded[3ÚÛµj´£ â4m ##### ###♣♣♣♣♣♣♣♣♣♣#.... Cast: Magic Dart ♣<.#♣.....♣♣#... ♣..........♣♣.#. #♣...♣.♣....♣..> S   ball python (constriction) ♣.....⌠.....♣#.. ♣....♣.♣....♣#.. ♣♣.........♣♣#.. _You aren't wearing anything.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (100% to hit)  You miscast Magic Dart. Nothing appears to happen.ÚÛµj-¤ @.SÚÛµjûª Ð         > ÚÛµjÕ« $ #####   ♣< >ÚÛµj⺠aContam: 10% 5.0 (1 _ÚÛµjŠÀ ÚÛµjGà ÛÛµj} ##########  Ebak the Conjurer #.............#  Draconian #.............#  Health: 14/14 ======================== .####.............#  Magic: 1/3========---------------- ........S......>..###### AC: 4Str: 9 ........*.........##.... EV: 11Int: 18 Contam: 10%  .......*..........##.... SH: 0Dex: 9 .......*..........##.... XL:  1 Next: 25% Place: Dungeon:1 .......@..........##$... Noise: ---------  Time: 75.0 (0.0) ..ÛÛµj2~¶)...#............'.... -) Nothing wielded ##### ###♣♣♣♣♣♣♣♣♣♣#.... Cast: Magic Dart ♣<.#♣.....♣♣#... ♣..........♣♣.#. #♣...♣.♣....♣..> S   ball python (constriction) ♣.....⌠.....♣#.. ♣....♣.♣....♣#.. ♣♣.........♣♣#..Aim: a ball python (100% to hit) _You miscast Magic Dart. Nothing appears to happen.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (100% to hit)ÛÛµj…‹  ##########  Ebak the Conjurer #.............#  Draconian #.............#  Health: 14/14 ======================== .####.............#  Magic: 1/3========---------------- ÛÛµjRŒ ...............>..###### AC: 4Str: 9 ..................##.... EV: 11Int: 18 Contam: 10%  ..................##.... SH: 0Dex: 9 ..................##.... XL:  1 Next: 25% Place: Dungeon:1 .......@..........##$... Noise: ---------  Time: 75.0 (0.0) ..)...#............'.... -) Nothing wielded ÛÛµjìŒ 4##### ###♣♣♣♣♣♣♣♣♣♣#.... Cast: Magic Dart ♣<.#♣.....♣♣#... ♣..........♣♣.#. #♣...♣.♣....♣..> S   ball python (constriction) ♣.....⌠.....♣#.. ♣....♣.♣....♣#.. ♣♣.........♣♣#..ÛÛµj*� kAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (100% to hit)  The magic dart hits the ball python.  ÛÛµjN� @You kill the ball python!ÛÛµjé’ ±         > ÛÛµju“ ú* * * $ ÛÛµj¯“ Æ#####   ♣< >ÛÛµjד # ÛÛµjý“ p    ÛÛµj7” 6 ÛÛµj . .....ÛÛµjˆL —33=6.0 (1Magic Dart _ÜÛµjsó À # #.#. #.#.####.#.>...##.##.##.##$.)...#.'#####♣♣# ♣<.#♣.....♣♣# ♣.♣♣.# #♣...♣.♣....♣.. ♣.....⌠.....♣# ♣....♣.♣....♣# ♣♣.♣♣#ÜÛµjoú ÜÛµjy .-7ÜÛµj  ÜÛµjc ÜÛµjú² û ### #.#.. #.#.####.#.>...##.##.##.##$.)...#.'####♣♣# ♣<.#♣.....♣♣# ♣.♣♣. #♣...♣.♣....♣ÜÛµj§³ Ð ♣.....⌠.....♣# ♣....♣.♣....♣# ♣♣.♣♣#ÜÛµjIº ÜÛµjZÆ @-8ÜÛµjÍ ÜÛµjÍÍ ÝÛµjsÆÝ #.## #.#. #.#.####.#.>...##.##.##.##$.)...#.'.###♣♣# ♣<.#♣.....♣♣# ♣.♣♣ #♣...♣.♣....♣ ♣.....⌠.....♣ ♣....♣.♣....♣ ♣♣.♣♣ÝÛµj¦ËÝÛµjðÓ&9ÝÛµjqØÝÛµjÑÙÝÛµj ;ì #.### #.#. #.#.####.#.>...##.##.##.##.)...#.'.###♣ÝÛµjÇ; ♣# ♣<.#♣.....♣♣ ♣. #♣...♣.♣.... ♣.....⌠..... ♣....♣.♣.... ♣♣.ÝÛµjÖCÝÛµj«L'80ÝÛµjíRÝÛµjÇTÝÛµjÈó S..### #.............#.... #.#.####.#....>..##....+.#.b.##.....###########♣♣♣♣♣♣♣♣♣♣ ♣<.#♣.....♣ ♣.......... #♣...♣.♣... ♣.....⌠b   bat (asleep) ♣....♣.♣... ♣♣......... ♣♣ÝÛµj ü ÝÛµj� 81Magic DartÝÛµjë ÝÛµjú M _You encounter a bat.ÝÛµj7 T _You see here a +0 short sword.áÛµjÌ  ..### #.............# Ebak the Conjurer ...... #.............# Draconian ......####.............# Health: 14/14 ======================== ....................>..# Magic: 0/3------------------------ #......................# AC: 4Str: 9 +......................# EV: 11Int: 18 Contam: 10%  #......................# SH: 0Dex: 9 b***...................# XL:  1 Next: 33% Place: Dungeon:1 #...***@...#............ Noise: ---------  Time: 81.0 (0.0) ...###########♣♣♣♣♣♣♣♣♣♣[39;4áÛµjÍ ¹9m -) Nothing wielded ♣<.#♣.....♣ Cast: Magic Dart ♣.......... #♣...♣.♣... ♣.....⌠.... b   bat (asleep) ♣....♣.♣... ♣♣......... ♣♣.......♣ _You encounter a bat. _You see here a +0 short sword.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)âÛµj˜l² ..### #.............# Ebak the Conjurer âÛµjmÛ...... #.............# Draconian ......####.............# Health: 14/14 ======================== ....................>..# Magic: 0/3------------------------ #......................# AC: 4âÛµj-m Str: 9 +......................# EV: 11Int: 18 Contam: 10% âÛµjTmÉ #......................# SH: 0Dex: 9 âÛµj€më†......................# XL:  1 Next: 33% Place: Dungeon:1 âÛµjâm=#......@...#............ Noise: ---------  Time: 81.0 (0.0) ...###########♣♣♣♣♣♣♣♣♣♣ -) Nothing wielded ♣<.#♣.....♣ Cast: Magic Dart âÛµj¦n♣.......... #♣...♣.♣... ♣.....⌠.... b   bat (asleep) ♣....♣.♣... ♣♣......... ♣♣.......♣Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineâÛµj6o˜Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  You kill the bat!âÛµjt» ..###    > âÛµj/u«†*** #...*** ♣<      âÛµjnu6 âÛµj¶ü'......âÛµjB–8% 41=2.0 (1Magic Dart _âÛµj#âÛµj} ãÛµjXõ ########### #... #.####....>.. #. +.##.†....##......)...#...............###########♣♣♣♣♣♣♣♣### ♣<.#♣ ♣...... #♣...♣.♣ ♣.....⌠ ♣....♣.♣..ãÛµj@#ãÛµjë#H6-3ãÛµjI*ãÛµj“+äÛµjáäÛµj’áäÛµj³ãäÛµj åäÛµjæ74äÛµj®êc2äÛµjqëäÛµjÐíäÛµj_îD1========äÛµjœî1äÛµjÎïäÛµjcôW _You start resting.äÛµj}8-äÛµji+7.0 (4äÛµjØ(äÛµj"äÛµj@$K _Your magical contamination has completely faded away.äÛµjKC äÛµj D äÛµj\E äÛµj¯G äÛµjH äÛµjýK BäÛµjEM äÛµj(O äÛµj}O @========äÛµjÎP äÛµjDS äÛµj¡S äÛµj_U äÛµj’W äÛµjæW äÛµjPY äÛµj×[ äÛµj5\ äÛµj'c äÛµjÈe äÛµjMf äÛµj^g äÛµj×i äÛµj&j äÛµjCl äÛµj»n äÛµjo äÛµjõp äÛµjÆr äÛµj's äÛµj‘t äÛµj‹w äÛµjów äÛµjy äÛµj[{ äÛµjÃ{ T2========äÛµj-} äÛµjO€ äÛµjã‚ äÛµjU… äÛµjù† ,äÛµjIˆ äÛµjïŠ ,äÛµjVŒ äÛµjT� V========äÛµjý� äÛµjŸ“ ,äÛµj>• äÛµjA— äÛµj©— äÛµjΘ äÛµjs› ,äÛµj6� äÛµj  ,äÛµj¡ äÛµjÊ£ ,äÛµj_¥ äÛµj[§ äÛµjȧ äÛµjᨠäÛµj « äÛµjl« äÛµjç¬ äÛµjÁ¯ n _You start resting.Magic restored.äÛµjï¿ äÛµjÏ 1110.0 (23.0)äÛµjwØ j3========1.0 (24 _äÛµj ß äÛµj‚à åÛµjùþåÛµjƒÿåÛµjÙåÛµjü,åÛµjqBåÛµjƒåÛµjÝ åÛµj& åÛµj% åÛµjü åÛµj` @========åÛµj”åÛµj^,åÛµjråÛµjL,åÛµjjåÛµj#,åÛµjRåÛµjçåÛµj/åÛµjgåÛµjˆ,åÛµjìåÛµj¬åÛµjÿåÛµj!!åÛµjè",åÛµj$åÛµj5&,åÛµj:'åÛµj1),åÛµjO*åÛµjA,,åÛµjÃ-åÛµjS/,åÛµjt0åÛµjC2,åÛµjH3åÛµj5åÛµjm5åÛµjS6åÛµj8åÛµj|8åÛµj[9åÛµj+;åÛµjt;åÛµj'=åÛµjË>,åÛµj³?åÛµjeA,åÛµj£BåÛµj†D,åÛµjÚEåÛµjhGåÛµj¢GåÛµj©HåÛµjÔJ,åÛµjÞLåÛµj>N,åÛµjhOåÛµjQåÛµj˜QåÛµj˜RåÛµj0TåÛµjkTåÛµjÃUåÛµj±W,åÛµjÙXåÛµj [,åÛµj©\åÛµjò]åÛµjF^åÛµj{_åÛµjô`åÛµjDaåÛµjbåÛµjd,åÛµj+eåÛµj‰fåÛµjÕfåÛµjÅgåÛµjŽiåÛµjÛiåÛµjðjåÛµj�låÛµj÷låÛµjçmåÛµjÔo,åÛµjõpåÛµjÁr,åÛµjýsåÛµj¯u,åÛµjwåÛµj2y,åÛµj_zåÛµjy|,åÛµj\}åÛµj@,åÛµjJ€åÛµjg‚,åÛµjŠšåÛµjÛ‹åÛµj"ŒåÛµj…�åÛµj5�,åÛµjó�åÛµjw”BåÛµjÔ”åÛµj•åÛµj¬˜åÛµjA›,åÛµj  XåÛµjF¡åÛµj„¡åÛµj†¢åÛµjJ¤åÛµjŸ¤åÛµjÈ¥åÛµj]§,åÛµj›¨åÛµjäª,åÛµj¬åÛµj€­åÛµjÑ­åÛµj°®åÛµjw°,åÛµj¦±åÛµjT³,åÛµj®´åÛµj«¶,åÛµj¡·åÛµjé¹åÛµj^ºåÛµjN»åÛµjï¼åÛµj4½åÛµj/¾åÛµj&À,åÛµj¤ÁåÛµjÃåÛµj`ÃåÛµjÂÄåÛµjiÆåÛµj°ÆåÛµjûÇåÛµjÀÉ,åÛµjËÊåÛµjÀÌ,åÛµjéÍåÛµj•Ï,åÛµjìÐåÛµj™ÒåÛµjäÒåÛµj¯ÓåÛµj\ÕåÛµj—ÕåÛµjzÖåÛµj�ØåÛµjeÙåÛµj¤ÙåÛµj³ÛåÛµjÜåÛµjºÜåÛµjHÞåÛµj†ÞåÛµj…ßåÛµjRá,åÛµj‘âåÛµj%ä,åÛµjAååÛµj3ç,åÛµj/èåÛµjôéåÛµj!êåÛµjWëåÛµjí,åÛµjîåÛµjìï,åÛµjÀñåÛµj¬óBåÛµjxõåÛµj×õåÛµjÌöåÛµj—øåÛµj÷øåÛµjêùåÛµjƒû,åÛµj ýåÛµjFþåÛµj•þåÛµj‡ÿåÛµjÝ,åÛµjgåÛµj%åÛµjÎåÛµjLåÛµjåÛµjDåÛµj˜åÛµjK åÛµj« åÛµjÄ åÛµj) åÛµjr åÛµjlåÛµj6,åÛµjJåÛµj‰,åÛµjÒåÛµj�åÛµjÉåÛµjðåÛµj¬,åÛµj®åÛµj\åÛµjÝåÛµjÉåÛµjé#nåÛµjë(åÛµjñ*,åÛµjŽ,åÛµjÿ-,åÛµj/åÛµjÕ1,åÛµj3åÛµj¸4,åÛµjß5åÛµjÎ7,åÛµjí9åÛµj_BW _You start waiting.åÛµj›R.210.0 (99åÛµj…[01.0 (100.0)åÛµj"aåÛµj6c# _Done waiting.åÛµjÔr ì. ############ #...# #..####.> # + ## #†.......... ##......)...#...............###########♣♣♣♣♣♣♣♣####.åÛµj´s > ♣<.#♣# ♣...... #♣...♣.♣ ♣.....⌠ ♣....♣.♣åÛµjN{ åÛµj'‚ 12.0)åÛµj¿‡ åÛµj ‰ æÛµjp I. .#### #...# #. .#### #.> # + ## #† ##......)...# .....### ####. ♣<.#♣ #. ♣. #♣...♣.♣# ♣.....⌠ ♣....♣.♣æÛµjk¨æÛµj±&3æÛµj̶æÛµj!¸æÛµjã" L. .#### # .# #. .#### #. # + ## #† ##......)...# .....# ####. ♣<.#♣ #. ♣ .. #♣...♣. #. ♣.....⌠ ♣....♣.æÛµjö+ æÛµjà5 &4æÛµj< æÛµjï= æÛµj; . .#  .......#### # ..# # ..#### # # + ## #† ##......)...# .....# ####.# ♣<.#♣ #.# ♣ ... #♣...♣ #.# ♣..... ♣....♣æÛµjLA æÛµjŸI &5æÛµj“O æÛµjËP çÛµj@Ãß .......#  .......#### # ...# # ........#### # # + ## #† ##......)...# .....# ####.# ♣<.#♣çÛµjôÃ� #.# ♣ ... #♣... #.# ♣ ♣....çÛµj¤ËçÛµjÿÑ&6çÛµjZØçÛµjèÙçÛµj%¯#++###>..∩..'çÛµj×çÛµj_#&7çÛµj)çÛµjÆ*! _You open the door.çÛµjê,| _Found Kodiceabb's General Store. Found a stone staircase leading down.èÛµjm£N ###  .......# ###.....#### #.......# #........#### #.##++####.>..∩..######## #†.......... ##......)...#..... .....###########♣♣####.# ♣<.# #.#  ... #♣#.# ♣èÛµjf­èÛµjc´-8 _èÛµjB¾g _There is an open door here.èÛµjx¯< ### .......#  .......#### # .........# # ........#### #..#++####.>..∩.@'# #†. ##......)...# .....## ####.# ♣<. #.# ♣ ... #♣ #.# ♣èÛµjÞ¶èÛµj&¼-9 _èÛµjbÁèÛµj(ÃéÛµj‰Ä’ ### .#  .#### # ...# # ........#### #...éÛµjÅ™#++####+..>..∩@.'# #†.. ##......)...# .....#### ####.# ♣< #.# ♣éÛµj‘ÅÆ ... #♣ #.# ♣éÛµjÀÌéÛµj_Ð'20éÛµj€ÚéÛµj1 Þ ### .#  .#### # .# # ..#### #.... ####++#### +..>..@..' # #†... ##......)...# .....# ####.# ♣ #.# ♣ ... # #.# ♣1éÛµj éÛµj! m _There is an entrance to Kodiceabb's General Store here.êÛµj5¹ êÛµjåÀ 0Welcome to Kodiceabb's General Store! What would you like to do?  a -  480 gold a Gell's gravitambourine (2/2)b -  105 gold a parchment of Inner Flame  c -  105 gold a parchment of Teleport Other  d -  60 gold a potion of enlightenment (unknown)  e -  240 gold a ring of resist corrosion (unknown)  f -  48 gold a +0 scale mailg -  90 gold a scroll of enchant armour (unknown)  h -  90 gold a scroll of enchant armour (unknown)  i -  24 gold a scroll of identify (unknown)  j -  18 gold a +0 sling You have 0 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listõÛµj!-Ábuy|examineexamine item[Enter] describeöÛµjp¶ubuy|examinemark item for purchaseöÛµjs. Ábuy|examineexamine item[Enter] describeøÛµjÿ) zA Gell's gravitambourine (2/2). A copper and tungsten tambourine that vibrates excitedly in your hands, as if eager to be used. Just as music brings people together, shaking it with the proper rhythm will draw a large group of monsters into a narrow space and hold any hostile ones in place for a short time with inescapable waves of crushing gravity. The area of effect and duration increases with Evocations skill. Charges: 2. Once all charges have been used, this device is rendered temporarilyinert. However, it recharges as you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Damage: 3d7 Noise: Loud øÛµj¢* kStash search prefixes: {in_shop} {evoker} {misc} Menu/colouring prefixes: identified evoker miscܵjÛS¿Welcome to Kodiceabb's General Store! What would you like to do?  a -  480 gold a Gell's gravitambourine (2/2)  b -  105 gold a parchment of Inner Flame  c -  105 gold a parchment of Teleport Other  d -  60 gold a potion of enlightenment (unknown)  e -  240 gold a ring of resist corrosion (unknown)  f -  48 gold a +0 scale mail  g -  90 gold a scroll of enchant armour (unknown)  h -  90 gold a scroll of enchant armour (unknown)  i -  24 gold a scroll of identify (unknown)  j -  18 gold a +0 sling You have 0 gold pieces. [Esc] exit [!] buy|examine items [a-j] examine item [/] sort (type) [Enter] describe [A-J] put item on shopping listܵj®ô " ܵjoõ EA parchment of Inner Flame. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsType Levelܵj´õ HKnown  a - Inner Flame Hexes/Fire3noܵj>÷ ÕInner Flame Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused isܵj¹÷ cdependent on the size of the target. Level: 3 Schools: Hexes/Fire Fail: 47% Power: 1% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also either slows you or deals up to 18 fire damage. You aren't experienced enough to cast this spell.ܵjÒ» A parchment of Inner Flame. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. ܵjTÑStash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Inner FlameHexes/Fire3noܵj  =Welcome to Kodiceabb's General Store! What would you like to do?  a -  480 gold a Gell's gravitambourine (2/2)  b -  105 gold a parchment of Inner Flame  c -  105 gold a parchment of Teleport Other  d -  60 gold a potion of enlightenment (unknown)  e -  240 gold a ring of resist corrosion (unknown) ܵjÒ E f -  48 gold a +0 scale mail  g -  90 gold a scroll of enchant armour (unknown)  h -  90 gold a scroll of enchant armour (unknown)  i -  24 gold a scroll of identify (unknown)  j -  18 gold a +0 sling You have 0 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe[A-J] put item on shopping list'ܵj¿ÓN  b -  105 gold a parchment of Inner Flame  g $  90 gold a scroll of enchant armour (unknown)h $  You are short 180 gold pieces for the purchase.'ܵj|Yg - h - (ܵj²¤’g $ h $  You are short 180 gold pieces for the purchase.,ܵjsÿ  g $  90 gold a scroll of enchant armour (unknown)  i $  24 gold a scroll of identify (unknown)2042ܵjFý 2ܵj?Ebak the Conjurer###Draconian.......#Health: 14/14 ========================.......#### #.... Magic: 3/3========================.........# #.... AC: 4Str: 9........####.... EV: 11Int: 18#.............. SH: 0Dex: 9####++####............. XL:  1 Next: 41% Place: Dungeon:1+..>..@..'............. Noise: ---------  Time: 221.0 (0.0)##########............. -) Nothing wielded#†............. Cast: Magic Dart##......)...#.......###############.#♣ #.#♣ ...#[2ܵjÐAL40m #.#♣  _You start waiting. _Done waiting. _You open the door. _Found Kodiceabb's General Store. Found a stone staircase leading down. _There is an open door here. _There is an entrance to Kodiceabb's General Store here. _You can access your shopping list by pressing '$'.3ܵj4ð  ### .# .#### # .# # .#### #.... ####++#### +..>.@∩..' # #†... ##......)...# ..... ####.# #.# ... #.#3ܵjñô 3ܵjÑø 22.0 (1 _3ܵjÄý 3ܵj§ÿ 3ܵj¿L ### .# .#### # .# # .#### # ####++#### +..>@.∩..' # #† ##......)...# .....  ####.# 3ܵj&Á¥ #.#  ...  #.#3ܵj2Ç3ܵj¾É&33ܵjÎ3ܵj»Ï4ܵj'Ô0##########.......................g#..#''g   hobgoblin (asleep)4ܵj%Û=  You open the large door.4ܵj¾Þ84Magic Dart4ܵjÃä4ܵjZçZ _You encounter a hobgoblin.7ܵjOˆ   Ebak the Conjurer ############  Draconian ..........#  Health: 14/14 ======================== ..........#### #.. Magic: 2/3================-------- ............# #.. AC: 4Str: 9 ...g........####.. EV: 11Int: 18 #.*# #............ SH: 0Dex: 9 ####'*####........... XL:  1 Next: 41% Place: Dungeon:1 +..>@.∩..'........... Noise: ---------  Time: 224.0 (0.0) ##########........... -) [7ܵjˆ ]40mNothing wielded #†........... Cast: Magic Dart ##......)...# .....######### ####.#  g   hobgoblin (asleep) #.#  ...  #.# You open the large door. _You encounter a hobgoblin.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)8ܵj*@‰Ebak the Conjurer############Draconian..........#Health: 14/14 ========================..........#### #.. Magic: 2/3================--------............# #.. AC: 4Str: 9...g........####.. EV: 11Int: 188ܵjÑ@ü#.*# #............ SH: 0Dex: 9####'*####........... XL:  1 Next: 41% Place: Dungeon:1+..>@.∩..'........... Noise: ---------  Time: 224.0 (0.0)##########........... -) Nothing wielded#†........... Cast: Magic Dart##......)...#.....#############.#g   hobgoblin8ܵjA*#.#...#.#8ܵj'AAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line8ܵjNA¸Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.8ܵj±ÇÞ.gPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!8ܵj;Ì"'.8ܵjqÎQ====5.0 (1 _8ܵjàÔ8ܵj0×8ܵjËo  Ebak the Conjurer ############  Draconian ..........#  Health: 14/14 ======================== ..........#### #.. Magic: 1/3========---------------- ............# #.. AC: 4Str: 9 ............####.. EV: 11Int: 18 #.g# #............ SH: 0Dex: 9 ####'*####........... XL:  1 Next: 41% Place: Dungeon:1 +..>@.∩..'........... Noise: ====-----  Time: 225.0 (0.0) ##########........... -)8ܵj«p™ Nothing wielded #†........... Cast: Magic Dart ##......)...# .....######### ####.#  g   hobgoblin #.#  ...  #.# The hobgoblin is severely wounded. _The hobgoblin shouts!  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit):ܵj4   Ebak the Conjurer ############  Draconian ..........#  Health: 14/14 ======================== ..........#### #.. Magic: 1/3========---------------- ............# #.. AC: 4Str: 9 ............####.. EV: 11Int: 18 #.†# #............ SH: 0Dex: 9 ####''####........... XL:  1 Next: 41% Place: Dungeon:1 +..>@.∩..'........... Noise: ====-----  Time: 225.0 (0.0) ##########........... -) Nothing wielded:ܵj75 c #†........... Cast: Magic Dart ##......)...# .....######### ####.#  g   hobgoblin #.#  ...  #.# Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!:ܵjÐ: Þ         #.†#  ####'* #† )  :ܵj�; “#.# ... #.#:ܵjËÈ ':ܵjÎÐ §58=---6.0 (1Magic Dart _:ܵj"× :ܵjÙ ;ܵj[®;ܵjþ®;ܵjy¯;ܵj]±;ܵjkµn;ܵj&¶,;ܵj¿¶;ܵj¸,;ܵj±¸;ܵj9º;ܵj}º;ܵj*»;ܵj޽,;ܵj¾;ܵju¿,;ܵj(À;ܵj‡Á;ܵjÑÁ;ܵjgÂ;ܵjµÃ;ܵjúÃ;ܵjaÄ;ܵj¾Å;ܵjÆ;ܵjuÆ;ܵjÒÇ;ܵjÈT2========;ܵjÉ;ܵj Ê;ܵjbÊ;ܵjË;ܵj~Ì;ܵjÍ;ܵjeÍ;ܵjÏ,;ܵj Ð;ܵj£ÑV========;ܵjVÒ;ܵj½Ó;ܵjöÓ;ܵjáÔ;ܵj?Ö,;ܵj7×;ܵjlØ,;ܵj5Ù;ܵj@Ú;ܵj’Ú;ܵjFÛ;ܵj3Ý,;ܵjÁÝ;ܵj%ß;ܵjvß;ܵjQà;ܵjhá;ܵj±á;ܵjeâ;ܵj å  Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin. ;ܵj[å�_You kill the hobgoblin! _You start resting.  Magic restored.;ܵjœïI----;ܵj3ù048.0 (22.0);ܵj*ÿr3========-9.0 (23 _;ܵj;ܵj‹<ܵj†”ðM#############.....# ...........###........ ......#### #.†# #...####@'####..+..>..∩..'##########..#†...........<ܵjOœ<ܵji¡250.0 (1.0)<ܵj§<ܵjšªV _There is a large open door here.=ܵji\=ܵjÃb=ܵj´g=ܵjöi=ܵj­+M###############... #....######...............# =ܵjm™..................#### #@†# #.####''####..+..>..∩..'..##########...........=ܵj3=ܵjRJ1 _=ܵjO# è################..#  ##### ####.# #.......@...........####......##.†#+#......####''####l.. +..>..∩..'. ########## #†.......... l   frilled lizard (asleep) ##......)... .....############.#=ܵj¿* =ܵjg- 82Magic Dart=ܵjV2 =ܵjO4 _ _You encounter a frilled lizard.?ܵjmí # .# #.#### ##.###.# ##.####.##.†#+#.####''####.l.. +..>..∩..'b.. ##########.. #†b   bat. ##......)l   frilled lizard (asleep) .....  ####.#?ܵjrõ?ܵjbøI========3?ܵjïþ?ܵj.T _You encounter a bat.@ܵjÕ2  Ebak the Conjurer  Draconian  Health: 14/14 ========================  Magic: 2/3================-------- ################  AC: 4Str: 9 ..............#  EV: 11Int: 18 #............#### # SH: 0Dex: 9 #.###...............# # XL:  1 Next: 58% Place: Dungeon:1 #......@............#### Noise: ---------  Time: 253.0 (0.0) .....**##.†#+#.......... -) Nothing wielded ...**####''####..@ܵjV4....... Cast: Magic Dart .l*. +..>..∩..'......... b.. ##########......... .. #†......... b   bat (asleep) . ##......).. l   frilled lizard (asleep) .....####### ####.# _You encounter a frilled lizard. _You encounter a bat.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)@ܵj‰| Ebak the ConjurerDraconianHealth: 14/14 ========================Magic: 2/3================--------################AC: 4Str: 9..............#EV: 11Int: 18#............#### # SH: 0Dex: 9#.###...............# # XL:  1 Next: 58% Place: Dungeon:1#......@............#### Noise: ---------  Time: 253.0 (0.0).....**##.†#+#.......... -) Nothing wielded...**####''####......... Cast: Magic Dart.l*. +..>..∩..'.........b.. #######[4@ܵj³} ©0m###...........#†......... b   bat (asleep).##......).. l   frilled lizard.....###########.#Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard.  The frilled lizard is heavily wounded.@ܵj¶ F.bb.@ܵjÉ bb..l@ܵj b...b@ܵj’ :=4.0 (1 _@ܵj @ܵjÞ Aܵjê� �  Ebak the Conjurer  Draconian  Health: 14/14 ========================  Magic: 1/3========---------------- ################  AC: 4Str: 9 ..............#  EV: 11Int: 18Aܵjéž ¡ #............#### # SH: 0Dex: 9 #.###...............# # XL:  1 Next: 58% Place: Dungeon:1 #......@............#### Noise: =--------  Time: 254.0 (0.0) .....**##.†#+#.......... -) Nothing wielded ...b*####''####......... Cast: Magic Dart ..l* +..>..∩..'......... AܵjŸ ... ##########......... .. #†......... b   bat AܵjIŸ ×. ##......).. l   frilled lizard .....####### AܵjvŸ e####.# Aim: a frilled lizard (asleep, 100% to hit)  Aܵj¯Ÿ ùThe magic dart hits the frilled lizard. _The frilled lizard is heavily wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Aܵj㟠˜Press: ? - help, Q - select actionShift-Dir - straight lineCܵjP“¤bl..  The magic dart hits the frilled lizard. _The frilled lizard is heavily wounded.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (heavily wounded, 100% to hit)Dܵj£Žh  Ebak the Conjurer  Draconian  Health: 14/14 ========================  Magic: 1/3========---------------- ################  AC: 4Str: 9 ..............#  EV: 11Int: 18 #............#### # SH: 0Dex: 9 #.###...............# # XL:  1 Next: 58% Place: Dungeon:1 Dܵjù�3#......@............#### Noise: =--------  Time: 254.0 (0.0) .......##.†#+#.......... -) Nothing wielded ...†.####''####......... Cast: Magic Dart ..l. +..>..∩..'......... ... ##########......... .. #†......... b   bat . ##......).. l   frilled lizard .....####### ####.# Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 100% to hit)  The magic dart hits the bat.  You kill the bat!Dܵjã¡¿         .....** ...†* ..l. +..> ...  .. #†l   frilled lizard . ) Dܵj@.lDܵjŒ20...Dܵj›=;665.0 (1 _Dܵj4EDܵjîEEܵja!L  Ebak the Conjurer  Draconian  Health: 14/14 ========================  Magic: 0/3------------------------ ################  AC: 4Str: 9 ..............#  EV: 11Int: 18 #............#### # SH: 0Dex: 9 #.###...............# # XL:  1 Next: 66% Place: Dungeon:1 EܵjP" #......@............#### Noise: =--------  Time: 255.0 (0.0) .....**##.†#+#.......... -) Nothing wielded ...†*####''####......... Cast: Magic Dart ...l +..>..∩..'......... ... ##########......... .. #†......... l   frilled lizard . ##......).. .....####### ####.# The magic dart hits the bat. _You kill the bat!Aiming: Magic Dart (safe; 3% risk of failure)  Eܵj©"ýPress: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 100% to hit)Eܵj«›   Ebak the Conjurer  Draconian  Health: 14/14 ========================  Magic: 0/3------------------------ ################  AC: 4Str: 9 ..............#  EV: 11Int: 18 #............#### # SH: 0Dex: 9 #.###...............# # XL:  1 Next: 66% Place: Dungeon:1 #......@............#### Noise: =--------  Time: 255.0 (0.0) .......##.†#+#.......... -) Nothing wielded ...†.####''####......... Cast: ܵjž )mMagic Dart ...† +..>..∩..'......... ... ##########......... .. #†......... l   frilled lizard . ##......).. .....####### ####.# Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!Eܵj7¢ £        Eܵj£ § .....** ...†* ...† +..> ...  .. #† . ) Eܵj)/...Eܵj›,S756.0 (1Magic Dart EܵjL-_Eܵj•2EܵjD4GܵjûfI ## ..# #.####  #.###.#  #.Gܵj iv.##.†#+#.†.####''####S...†.+..>..∩..'#.... ####... #†S   ball python (constriction, asleep)... ##......)+### .....  ####.#Gܵj6xGS.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (heavily wounded, 100% to hit)  The magic dart hits the frilled lizard. _You kill the frilled lizard!  You encounter a ball python.Gܵj€OS)Gܵjé€.-7GܵjŸ�Gܵj<“5 _The ball python hisses angrily.Gܵj@N-Gܵj_GGܵjfJb _A ball python is nearby!JܵjMÑé ################  ..............#  #.........  #.###.........  #.....@....... ........##.†#+# .S..†.####''# ....†.+..>..∩ #....  ..... #† .... ) +###   Jܵjj í ################  ..............#  #.........  #.###.........  #.....@....... ........##.†#+# .S..†.####''# ....†.+..>..∩ #....  ..... #† Jܵjßj Š.... ) +###  JܵjÑr JܵjÍx Jܵjîy Jܵje~ b _A ball python is nearby!MܵjÇ�## ..# #.#### ##.###.# ##.#.##.†#+#..S..†.####''####.....†.+..>..∩..'.#.... ####...... #†..... ##......).+### .....# .SS.8 _MܵjÌMܵj˜ÐNܵj“ R# .# #.#### #.#.###.# #.#.####....S....##.†#+#.....†.####''####.....†.+..>..∩..'.#.... ##########...... #†..... ##......).+### .....# S.9Oܵj€# ..# #.#### #.#.###.# #.#..S.####..##.†#+#.....†.####''####.....†.+..>..∩..'.#.... ##########...... #†..... ##......)...#+### .....# .S60OܵjÕë¥# .# #.#### #.#.###.# #.#...S.####..##.†#+#.....†.####''####...Oܵj#íè....†.+..>..∩..'.#.... ##########...... #†..... ##......)...#.+### .....# Oܵj€î>.SOܵj2ø<1OܵjIÿOܵj‰Oܵjv­ í# .# #.#### #.#.###.# #.#....S.####..##.†#+#.....†.####''####.......†.+..>..∩..'....#.... ##########...... #†..... ##......)...#.+### .....#####.# ♣OܵjO® >.SOܵjÖ® 9.SOܵj{Ú Y2OܵjÛô o# .# ##.#### #.#.###.# #.#......S.####..##.†#+#.....†.####''####......†.+..>..∩..'....#.... ##########.......... #†......... ##......)...#.+### .....#♣####.# ♣<OܵjÂö >.SOܵjDÿ <3OܵjûOܵjDPܵjZ # .# ##.#### #.#.###.# #.#.S.####..##.†#+#.....†.####''####.....†.+..>..∩..'..#.... ####........ #†........ ##......)...#.+### .....####♣####.# ♣<.Pܵj¯\>.SPܵjïcPܵj›d&4PܵjkPܵjVmPܵj°0*# .# ##.#### #.#.###.# #.#.S.####..##.†#+#.  ....†.####''####.  ....†.+..>..∩..'.  #.... #..  ..... #†..  .... ##......)...#.+### .....#♣####.# ♣<.#.SPܵj=9<5PܵjAPܵj&CPܵjc # .# ##.#### #.#.###.# #.#.S.####. .##.†#+#. ....†.####''####. ....†.+..>..∩..'. #.... ##. ..... #†. .... ##......)...#. +### .....#♣####.# ♣<.#♣Pܵj{d >.SPܵj”l Pܵj�m `1========6PܵjÔm Magic DartPܵj'u Pܵjóv Qܵj1§·################...............# ##### ##### #......... #.###...# #. #..........S####. 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###        dܵj˜udܵj(x&3dܵjØ~dܵj�dܵj+/ — #.#.###. #.#.#. #.# #.##. #.# #....†.####' #.# #....†.+..>. #.# ######.....# #.# ... .  ##.##.# #......###  #...@.# #+####...  # ###        dܵj26 dܵjq8 &4dܵjJ= dܵjg> dܵj8;E ###########.###. #.........#.### #.#######.#.. #.# #........##.† #.# #....†.####'' #.# #....†.+..>..dܵj“; #.########.....###### #.##.............  ##.##@# #......### #.....# #+####...  ##########dܵj÷;A      dܵjnAdܵj¥Cdܵj‡o<5eܵjÖ #.........#########........#.#########.#........##.††.####'' #....†.+..>..######.....###### #.##@............ ##.##.####......####.....# #+####...##########eܵjÙÖeܵjýÚ&6eܵj¸Þeܵjâßeܵj—9 < #. #.###. #.#.###. #.#.#. #.# #.##.†# #.# #....†.####''# #.# #....†.+..>..∩ #.##.....# #.##. eܵj: ƒ ##.##.####......###  #.....# #+####...  #######     eܵjA eܵj0F &7eܵjXH eܵjÌI fܵjþ( #. #.###. #.#.###. #.#.#. #.# #.fܵjFþo##.†#+ #.# #....†.####''# #.# #....†.+..>..∩.fܵjdþ± #.##.....# #.##.fܵj|þ�  ##.##.####......### fܵjÄþO #.....# #+####... . ####### ### # fܵjÙÿ    fܵjïfܵj†&8fܵj3 fܵj›fܵj¨�Ì #. #.###. #.#.###. #.#.#. #.# #.##.†#+# #.# #....†.####''#fܵjx�Ñ #.# #....†.+..>..∩. #.##.....# #.##. # ##.##.####......### # #.....# #+####... . ####### ### #     fܵjÍ–fܵjD›&9fܵj‹Ÿfܵj£fܵj?Sò #. #.###. #.#.###. #.#.#..... #.# #........##.†#+#. #.# #....†.####''# #.# #....†.+..>..∩..' #.##.....# #.##. #† ##.##.####......### # #.....# #+####... . # ### #     fܵj¼[fܵj¿_'40fܵjOffܵj`hfܵjÛ^ è #. #.###.. #.#.###. #.#.#.... #.# #........##.†#+#. #.# #....†.####''####. #.# #....†.+..>..∩..'. #.##.....#. #.##. #†. ##.##.####......### ##. #.....# #+####... . # ### # # . #  fܵjYe fܵj~l &1fܵjˆq fܵj€s gܵjËðÕ ###########.###.........#.##########.#.... #..##.†#+#†.####''####†.+..>..∩..'#######.....##########............. #†##.##.########gܵjBñ.....# #+####... ...###### ### ####  gܵjtùgܵjø C2gܵjF{c'...#....#...>.#...####...##...#gܵjû�gܵjáŠG======3gܵjÉ�gܵj•‘6 _As you open the door, it creaks loudly!gܵjF•[ _Found a stone staircase leading down.gܵj/( œ.........#######.#.... #..##.†#+#†.####''####†.+..>..∩..'#######.....###########............. #†##.##.########.....# #@####... ...###### #...# ### #### #....# >...#####gܵj#. gܵjç4 N------4 _gܵjž: gܵjö= Q _There is an open door here.hܵjÌ"½#######.#.... #........##.†#+#†.####''####†.+..>..∩..'#######.....##########............. #†##.##.####......####.....# ##'####... ...###### #.@.# ### #### #....# >....######hܵjÈ)hܵj20L------5 _hܵj­4hܵjŠ6hܵjJçÒ #..##.†#+#†.####''####.†.+..>..∩..'#######.....##########............. #†##.##.####......####.....# ##'####... ...###### #...## ### #### #.@..# >......#######6iܵj'€ú†.####''####.†.+..>..∩..'#######.....##########............. #†##.##.########.....# ##'####... ...###### #...## ### #### #....##### >......#######  iܵj£‡iܵjvŽ&7iܵjÀ“iܵj§•iܵj& ~ #.# #....†.+..>..∩..'. #.########.....##########. #.##............. #†. ##.##.####......### ##. #.....# ##'####... .... ####### #...## ### #### #....###### #. #...>........ #..@###### # #...#   #...#  iܵjY iܵj²% &8iܵj†* iܵjI, iܵjÁó iܵjbû iܵj! iܵj£ jܵjG o#######.....##########............. #†##.##.########.....# ##'####... ...###### #...## ### #### #....###### >.......###### #  ###jܵj7M jܵj¿R &9jܵj0X jܵjŒ] jܵjÈ m ............. #†##.##.########.....# ##'####... ...###### #...## ### #### #....###### jܵj È Þ>.......###### #   jܵj­Ï jܵjlÔ '50jܵj_Ù jܵjBÛ kܵjÚ)� ##.##.########.....# ##'####... ...###### #...## ### #### #....###### >.......###### #kܵjO*T   kܵjU1kܵj¢5&1kܵj:kܵj*<kܵjø ˆM #.##....... †#.##.####......### ##.....# ##'####... ....####### #...## ### ###.#######>.......kܵjýø j######.  #...#kܵjà kܵj> &2kܵj9 kܵjg kܵjR8 XM######.....########## #.##....... †#.##.####......### ##.....# ##'####... ....####### #...## ### ###.#######>.......######.  #...#kܵjE@ kܵjªD &3kܵjÂI kܵjXK lܵjìnM #....†.+..>..∩..'######.....########## #.##....... †#.##.####......### ##.....# ##'####... ....####### #...## ### ###.#######>.......######.  #...######lܵj2vlܵj¹z&4lܵjó�lܵjø; #.# #....†.####''####. #.# #....†.+..>..∩..'. #.########.....##########. #.##............. #†. ##.##.####......### ## #.....# ##'####... .....# ####### #...## ### ####.# #....########.# #...@......... #...#######.#.# #...#  #...# #...# #...# #...# #...# #lܵjr<v...#5lܵjvFc _There is a stone staircase leading down here.lܵjã³  #.# #....†.####''####.   #.# #....†.+..>..∩..'.   #.########.....#.   #.##....... #†.   ##.##.####......### ##.   #.....# ##'####... .....#   # #...## ### ####.#  #....##.#  #...>...  #...#.# #.#  #...#  #...# #...# #...# #...# #...# 6 _lܵj.¸ lܵjÞô y #.# #....†.####''####.  #.# #....†.+..>..∩..'.  #.########.....#.  #.##...... #†.  ##.##.####......### ##.  #.....# ##'####... .....#  # #...## ### ####.#  #....##.#  lܵjñõ -#...>....  #...#.## #.#  #...#  #...# #...#    lܵjî lܵj� &7lܵj? lܵjâ mܵjùEþ#.# #....†.####''####.#.# #....†.+..>..∩..'.#.#.....#.#.##. #†.##.##.####......### ##.#.....# ##'####... .....## #...## ### ####.# #....##.# #...>.... #...#.### #.# #...# mܵjZMmܵjÍP&8mܵjRVmܵjvZmܵjÈý#.# #....†.####''####.#.# #....†.+..>..∩..'.#.#.....#.#.##. #†. ##.##.####......### ##......) #.....# ##'####... .....# # #...## ### ####.# #....##.# #...>.... #...#.#### #.# #...# mܵjÖÎmܵj9Ö&9mܵj¿×mܵjŒÚmܵjx„H#.# #....†.####''####. #.# #....†.+..>..∩..'. #.#.....#. #.##.mܵj…Q #†. #.##.####......### ##......). .....# ##'####... .....# #...## ### ####.# #....##.# #...>.... #...#.##### #.# #...# mܵjk…_# mܵj|�mܵjž’'60mܵjP�mܵjª mܵj`q».# #....†.####''####. .# #....†.+..>..∩..'. .#.....#. .##. #†. .##.####......### ##......).# ##'####... .....# #...## ### ####.# #....##.# #...>.... #...#.#######.# #...# .# #...# .##...# .##...# ..#...# ## mܵjÎymܵjk~&1mܵj‚„mܵjz‡mܵjÒ¦ D# #....†.+..>..∩..'. ########.....##########. ##............. #†. ##.####### ##......)..# ##'####... .....######## #### #...## ### ####.#  #....##############.# #...>................ #...#######@#######.# #...# #.# #...# #.# #...# #.#mܵjn§ #...# #..#...# ####...# #####mܵjv² mܵj'¶ &2mܵj‹¾ mܵj²À nܵjD�6 #######.....##########............. #†########) ...# ##'####... .....######## #### #...## ### ####.#  #....##########>................#######.#######.# #@# nܵjºˆnܵjŠ&3nܵj�nܵjb�nܵjÁU ............. #†########) ...# ##'####... .....######## #### #...## ### ####.#  #....##########>................#######.#######.# #.# .#nܵjõnܵjc &4nܵjŠnܵj[nܵjñä########) ...# ##'####... .....######## #### #...## ### ####.#  #....##########>................#######.#######.# #.# .......###.....nܵjG²\ .......###.. .nܵj­¹nܵj޽&5nܵj£Ânܵj¤Änܵj—f [..# ##'####... .....######### ### #...## ### ####.#  #....##############.# #...>................ #...#######.#######.# nܵj—u #...# #.# #...# #.# #...# #.####+####...# #.@.......#...# #####...# #...# #####  #nܵj”| &6nܵj–€ oܵj" Ó# ##'####... .....# #...## ### ####.# #....########.# #...>........ #...#.#.# #...# #.# #...# #.# #...# #.####+##...# #.#...# ####.#...# ..#...# ...##### .............##....#oܵj=) oܵj!/ &7oܵjâ3 oܵj×5 oܵj7ˆ Ä# #...## ### ####.# ♣  #....##############.# ♣#...>................ ##...#######.#######.# ♣#...# #.# ♣#...# #.# ♣#...# #.####+######...# #...........#...# #####...# #......#...# #......##### #...... #......#.........#####.........############oܵj� oܵj‰— &8oܵj)œ oܵjž pܵjï"¸ #...## ### ####.# ♣<#....#.# ♣.#...>. #♣#...#.#.# ♣.#...# #.# ♣.#...# #.# ♣#...# #.####+#♣#...# #.  #...# ####.K#...# #.  #...# #.  ##### #.#.#.#K   kobold (asleep) pܵj ,pܵjÜ-89Magic Dartpܵjÿ3pܵjì7q _You encounter a kobold. It is wielding a +0 club.qܵj‹ÿ Ç.##########.>................#♣#######.#######.#♣. #.# #♣.####+###### #............ ######K#......######## ######### qܵjñ qܵjS '70qܵj8 rܵjÏœ  #....##############.# ♣. Ebak the Conjurer  #...>................ #♣ Draconian  #...#######.#######.# ♣. Health: 14/14 ========================  #...# #.#♣. Magic: 2/3================--------  #...# #.#♣♣ AC: 4Str: 9  #...# #.####+###### ♣ EV: 11Int: 18  #...# #............  SH: 0Dex: 9  #...# ######.....***K  XL:  1 Next: 83% Place: Dungeon:1  #...# #......@***....  Noise: ---------  Time: 470.0 (0.0)  #...# #..............  -) Nothing wielded  ##### #..............rܵjÙ� &  Cast: Magic Dart #..............  #.........#####  #.........#  K   kobold (asleep) ###########  _There is a stone staircase leading down here. _You encounter a kobold. It is wielding a +0 club.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)sܵj “ , #....##############.#♣. Ebak the Conjurer#...>................#♣ Draconian#...#######.#######.#♣. Health: 14/14 ========================#...# #.#sܵjL” �♣. Magic: 2/3================--------#...# #.#♣♣ AC: 4Str: 9  #...# #.####+######♣ EV: 11Int: 18  #...# #............SH: 0Dex: 9  #...# ######.....***Ksܵj• eXL:  1 Next: 83% Place: Dungeon:1  #...# #......@***....Noise: ---------  Time: 470.0 (0.0)  #...# #..............-) Nothing wielded  ##### #..............Cast: Magic Dart#..............#.........######.........#K   kobold###########Aiming: Magic Dart (safe; 3% risk of failure)  sܵja• DPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the kobold.  The kobold is severely wounded.sܵjý èK.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the kobold.  The kobold is severely wounded.The kobold shouts!sܵjÛ' -.....sܵj8. ;==1.0 (1 _sܵja6 sܵj 7 tܵj2À #....##############.# ♣. Ebak the Conjurer  #...>................ #♣ Draconian  #...#######.#######.# ♣. Health: 14/14 ========================  #...# #.#♣. Magic: 1/3========----------------  #...# #.#♣♣ AC: 4Str: 9  #...# #.####+###### ♣ EV: 11Int: 18  #...# #............  SH: 0Dex: 9  #...# ######.....**K.  XL:  1 Next: 83% Place: Dungeon:1  #...# #......@***....  Noise: ==-------  Time: 471.0 (0.0)  #...# #..............  -) Nothing wielded ܵj^Á\34m ##### #..............  Cast: Magic Dart #..............  #.........#####  #.........#  K   kobold ########### The kobold is severely wounded. _The kobold shouts!  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (severely wounded, 100% to hit)uܵjÎj #....##############.# ♣. Ebak the Conjurer  #...>................ #♣ Draconian  #...#######.#######.# ♣. Health: 14/14 ========================  #...# #.#♣. Magic: 1/3========----------------  #...# #.#♣♣ AC: 4Str: 9  #...# #.####+###### ♣ EV: 11Int: 18  #...# #............  SH: 0Dex: 9  #...# ######.......).  XL:  1 Next: 83% Place: Dungeon:1  #...# #......@.......  Noise: ==-------  Time: 471.0 (0.0)  #...# #..............  -) Nothing wielded  ##### #.............. ܵjëkú9;49m Cast: Magic Dart #..............  #.........#####  #.........#  K   kobold ########### Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (severely wounded, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!uܵjlq•   #...>    #...# #.#  #...# #.#  #...#   #...#   #...# **).  #...# ***....  #...#   #####       uܵjØq uܵj+.......)uܵj¾z91-2.0 (1Magic Dart _uܵjvuܵjDuܵjNK3uܵjÙLuܵj‰OuܵjÐTBuܵjt\nuܵjå\,uܵj¡huܵjˆˆÊ2========uܵjŸŽ,uܵj‘uܵj§“uܵjâ“uܵj�šXuܵjHœuܵj�œ@========uܵjÇ�uܵj9 ,uܵj¿¡uܵj Àu  Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (severely wounded, 100% to hit)  The magic dart hits the kobold. _You kill the kobold! _You start resting.  Magic restored.uܵj%ÏG--uܵj„ß094.0 (22.0)uܵjAêr3========-5.0 (23 _uܵj–ðuܵj‘òvܵj�þ‡M## ### <.##############.#♣.>................#♣######.#######.##..# ♣vܵjÿ`#.####+######♣ #....######)...##### #..............vܵjj vܵjÑ 16.0 (1.0)vܵjC vܵj  vܵjwñ CM#'####... .....###########♣## ### <.##############.#♣.>................#♣######.#######.##.#.# ♣####+######♣ #....######)#...#...# #..............###########vܵjb÷ vܵj&7vܵjIvܵjCwܵj×6p###...#'wܵjÚ<wܵjG&8wܵj£Lwܵj_O( _You open the door.xܵj¼mm##......### ##......)...#.... ##'####... .....###########♣♣ #...## ### ####.# ♣< #....##############.# ♣.. #...>................ # #...#######.#######.#♣. #...# #.# #.. ♣.. #...# #.# #.# xܵjpnö♣♣. #...# #.####@###### ♣♣ #...# #.....♣ #...# ######) #...# #... #...# #..# ##### #.##.....#.#######.........#xܵjútxܵjô}I========9xܵj½ƒxܵj¡‰Q _There is an open door here.xܵjǤM.... †...........### ##......)...#.... ##'####... .....###########♣♣## ### <.##############.###♣.>.................#♣######.#######.#...#. #@# ♣♣.#.####'###### ♣ #.............♣ xܵj¿¥ø#...# ######.......)..........#...#.#.........######xܵjæ«xܵj0³/500 _xܵj ¸xܵjŒºyܵj® ¨##.....##########. ... #†...... #......### ##......)...#..... #'####... .....###########♣♣♣ ...## ### ####.# ♣<.# ....##############.###♣.. ...>.................# ...#######.#######.# ♣. ...# #.# #.@..#♣.. yܵj'¯ ±...# #.# #.#### ♣♣.. ...# #.####'###### ♣♣. ...# #............. ♣♣ ...# ######.......).. ...# #........ ...# #.......# #### #.......##.....#yܵj¬µ yܵj8¹ &1yܵjá½ yܵj«¿ zܵj”C.....#. #†... ......### ##......)...#. '####... .....#♣## ### ####.# ♣<.#♣#.### ♣.>.... #♣.#.#######.# ♣.# #.# #..@.# ♣.# #.# #.#### ♣♣.# #.####'###### ♣♣.# #....... ♣# ######.......).. ## #......... ## #........ #........ zܵj zܵj¯"&2zܵjC(zܵjA*{ܵjñI#.....#. #†.. #......### ##......)...# #'####... .....#.## ### ####.# ♣<.#.#.### ♣.>.... #♣.#.#######.# ♣.# #.# #.@..# ♣.# #.# #.#### ♣♣{ܵjÄ2.# #.####'###### ♣♣.# #....... .# ######.......)...# #..........# #..............## #..............#  #.#{ܵjL!{ܵj³$&3{ܵjß*{ܵji,{ܵjÖñò.......... #† ##### ##)...# ##'####... .....###########♣♣ #...## ### ####.# ♣<. #....##############.### ♣.. #...>................. #♣ #...#######.#######.# #...# #.# #....# ♣ #...# #.# #@#### ♣♣ #...# #.####'###### ♣♣ #...# #............. ♣ #...# ######.......).. {ܵj¶òÈ#...# #............... #...# #.......# ##### #.......# #.......# #######{ܵj+ù{ܵjäý&4{ܵjÆ{ܵjs{ܵj”³ : ######)...#'####... .....###########♣♣ #...## ### ####.# ♣<..############.>................. #♣#######.#######.# {ܵj´ ’♣. #.# #....#####♣#### ♣♣#............. ######.......).. ......{ܵj?´ ã..#...#.#.........#######.........#{ܵjr» {ܵjÝÄ &5{ܵj!É {ܵj*Ì Q _There is an open door here.|ܵjÞÓÄ'####... .....###########♣♣♣ ...## ### ####.# ♣<.# ....##############.###♣.. ...>................. # ...#######.#######.# ♣.. ...# #.# #....# ♣. ...# #.# #.#### ♣ ...# #.####'######.. ...# #......@....... ...# ######) ...# #....... ...# #....##### #.. #.#.#######.############|ܵjNÙ|ܵjNå-6 _|ܵjÚë|ܵj)î|ܵjE„ë'####... .....#♣## ### ####.# ♣<.#♣#.### ♣.>. #♣.#.#######.# ♣.# #.# #....# ♣.# #.# #.#### ♣♣.# #.####'######.♣♣.# #.♣# ######.).## #.## #.##. #..#..#..#.# # |ܵj†‹|ܵjé“&7|ܵjý™|ܵjw›|ܵj�4x####... .....#♣ .## ### ####.# ♣<.#♣.#.### ♣. .>. #♣...♣ .#.#.# ♣. .# #.# #....# ♣....♣ .|ܵjd5È# #.# #.#### . ♣♣. .# #.####'######.♣♣. .# #.♣♣♣. .# ######.).#. .# #.# .# #.##.# #.# ###.# .#.###### .#.# #. |ܵj&=|ܵjxG&8|ܵjvL|ܵjÁN|ܵjV· C... .....#♣ ## ### ####.# ♣<.#♣. .#.### ♣. >. #♣...♣. #.#.# ♣.....⌠ # #.# #....# . ♣....♣. # #.# #.#### ... ♣♣. # #.####'######.♣♣. # #.♣♣♣. # ######.).#. # #.##. # #.##.#. # #.# ##.#.# .#.###### .#.# #. |ܵj�¼ |ܵjÁÅ &9|ܵjoË |ܵj4Í |ܵj(³ ³... .....#♣ # ### ####.# ♣<.#♣. #.### ♣. . #♣...♣.♣.#.# +## ♣.....⌠. #.# #....# .... ♣....♣.♣ #.# #.#### ..... ♣♣. #.####'######.♣♣. #.|ܵj´ N♣♣♣.  ######.).#.  #.##.#  #.##.#.#  #.# ##.##.# ..##.###### .#..... |ܵj“» |ܵjñà '10|ܵj´É |ܵjxÌ }ܵjãP... .....#♣  ### ####.# ♣<.#♣..### ♣. #♣...♣.♣..#.# ###+###♣.....⌠.#.# #....# ......#♣....♣.♣.#.# #.#### ......#♣♣.#.####'######......# ♣♣.#.♣♣♣...♣######.).#.#.##.##.##.#.##.# ####.#.#.#. }ܵjÁU}ܵj¬_&1}ܵjàd}ܵj g}ܵj´¬P... .....#♣ ### ####.# ♣<.#♣..### ♣. #♣...♣.♣..#.# ####+###♣.....⌠.#.# #....# #......#♣....♣.♣.}ܵj*­:#.# #.#### #......#♣♣.#.####'######......##♣♣.#.♣♣♣...♣######.).#.#.##.##.#.##.#.##.# ####..  #.# .}ܵjž­–  #.######  #. }ܵj´}ܵjæ½&2}ܵjBÃ}ܵj$Å~ܵj�/‹### ##......)...#............ .. .....###########♣♣♣♣♣♣♣♣♣♣ ####.# ♣<.#♣.....♣ ###########.###♣........ .............. #♣...♣.♣ ###.#######.# ####+###♣.....⌠..#.# #....# #......#♣....♣.♣#.# #.#### #......#♣♣..#.####'########♣♣....... #.....♣♣♣...♣♣♣ ######)#.....# #...##.##.. #.##....... #.#### #.# ####... #.# #.....# ... ..# #.######## . #.........# #..~ܵj³5~ܵj_?&3~ܵj§D~ܵjÖF~ܵjý+0. #†......## ## ##......)...#............' . .....###########♣♣♣♣♣♣♣♣♣♣# # ####.# ♣<.#♣.....♣♣ ##########.###♣..........♣ ............. #♣...♣.♣ ~ܵjq,8##.#######.# ####+###♣.....⌠..#.# #....# #......#♣....♣.♣#.# #.#### #..@...#♣♣..#.####'########♣♣.......  #............~ܵj—,y♣♣♣...♣♣♣ ####)~ܵjÇ,`# #.....## ...~ܵj÷,œ# ##.##... .##.......# #.#~ܵjw-q#### .######...# #.# .....# .... ..# .######## .~ܵjI7~ܵj"@&4~ܵjF~ܵjG~ܵj´7 î########.##. #†......##$ # ##......)...#............'. .....###########♣♣♣♣♣♣♣♣♣♣#. ####.# ♣<.#♣.....♣♣# #########.###♣..........♣♣ ............ #♣...♣.♣....♣ #.#######.# ####+###♣.....⌠.....♣ ~ܵj8 ±#.# #....# #...@..#♣....♣.♣ #.# #.#### #......#♣♣.. #.####'########♣♣.......♣♣# #.............♣♣♣...♣♣♣ ####)# #.....###..# ##.##....~ܵj>8 ì##.......# #.############...# #.# #~ܵj`8 s....# .... ..#~ܵj@ ~ܵj]G &5~ܵjM ~ܵj|N ܵjˆóh####..#'ܵjøܵj{ü&6ܵjÒܵj«( _You open the door.ܵjÚBM.>..∩..' ########. #†.....ܵj:C1##$ # ##......)...#............'.....###########♣♣♣♣♣♣♣♣♣♣#.  ♣<.#♣.....♣♣# ܵjªCÈ#########.######## ♣..........♣ .................# #♣...♣.♣######.# ####@###♣.....⌠........♣.♣.... #.#### ♣♣..♣♣ ܵjLDI#.####'######......##♣♣.......♣♣#... # ....######...# ܵj+KܵjS&7ܵjXܵj[Q _There is an open door here.€Üµj[**M##''#### .>..∩..' ########. #†.....##$ # ##......)...#............'.....###########♣♣♣♣♣♣♣♣♣♣#. ####.# ♣<.#♣.....♣♣# #########.######## ♣..........♣ ................@# #♣...♣.♣######.######'###♣.....⌠....# #......#♣....♣.♣.... #.# #.#### #......#♣♣.........♣♣#. ......##.......#€ÜµjD1€Üµj�7-8 _€Üµj=€Üµjà>�ܵjÞØ | .>..∩..' ######## #†$ ##)...#.'. .....###########♣♣♣♣♣♣♣♣♣♣#####.# ♣<.#♣.....♣♣# #########.######## ♣..........♣♣ .................# #♣...♣.♣.... #.#######.######@###♣.....⌠. #....# #......#♣....♣.♣#### #......#♣♣.........♣#.......##.......# .............######...# #.# # �ܵjmß �ܵjÞä &9�ܵj%õ �ܵjáø § _You open the door. _There is an open door here. _You open the door. _There is an open door here. _�ܵj×¢ ¶ ######## #†$ ##)...#.'. .....###########♣♣♣♣♣♣♣♣♣♣#####.# ♣<.#♣.....♣♣# ############ ♣..........♣♣ .................# #♣...♣.♣.... #.#######.######'###♣.....⌠. #....# #...@..#♣....♣.♣###♣.........♣###'#####�ܵj𣠂#♣♣♣♣#...#....######...# .............# .... ..#�ܵjœÐ a20 _‚ܵj’ A #†.##$##......)...#'..  .....###########♣♣♣♣♣♣♣♣♣♣#.####.# ♣<.#♣..... ########.######## ♣...... ................# #♣...♣.♣....♣. .#######.######'###♣.....⌠.....♣# .# #....# #......#♣....♣.♣....♣# .# #.#### #....@.#♣♣.........♣♣# .####'######......##‚ܵj4 ã♣♣#. ...............♣♣♣...♣♣♣ #. ###.)# #.....###. .....# ##.##.....### #.############...# #.# #+.# .... ..####### ## ...‚ܵj#‚ܵjî&1‚ܵjò ‚ܵjÒ"‚ܵjŒœ ¥##......)...#'.......###########♣♣♣♣♣♣♣♣♣♣#.####.# ♣<.#♣..... #######.######## ♣......# ...............# #♣...♣.♣....♣. #######.######'###♣.....⌠.....♣# # #....# #......#♣....♣.♣....♣#. ‚ܵjF� ì# #.#### #......#♣♣.........♣♣#. ####'######.....@##♣♣#.. ..............♣♣♣...♣♣♣ #.# ##)# #.....###.# ....# ##.##.....)### #.######.#.######...# #.# #+#..# .... ..####### ##### ...‚ܵjw� \#  #..‚ܵj¤ ‚ܵj¬ &2‚ܵj$² ‚ܵjY´ ƒÜµjfî&.....###########♣♣♣♣♣♣♣♣♣♣#.####.# ♣<.#♣..... ######.######## ♣......# ..............# #♣...♣.♣....♣..> ######.######'###♣.....⌠.....♣#  #....# #......#♣....♣.♣....♣#.  #.#### #......#♣♣.........♣♣#. ###'######......##♣♣♣♣#.. .............♣♣♣...♣♣♣ #.# #)# #.....###.#. ...# ##.##.....).### #.######.##.######...# #.# #+#.# ..... ..#ƒÜµj‹ï###### ###### ...##.. ######ƒÜµj§õƒÜµj×ü&3ƒÜµj#ƒÜµj¹ƒÜµjû-]####.# ♣<.#♣.....# #####.######## ♣......#.' .............# #♣...♣.♣....♣..># #####.######'###♣.....⌠.....♣#..#  #....# #......#♣....♣.♣....♣#..##.#### #......#♣♣.........♣♣#..# ##'######......##♣♣♣♣#...# ..........ƒÜµj/i..♣♣♣...♣♣♣ #.#.#)# #.....###.#.# ..# ##.##.....).#### #.######.#########...# #.# #+## ..... ..####### ####### ...##.. ##### ƒÜµjš5ƒÜµj÷;&4ƒÜµj½?ƒÜµjQBƒÜµjgj ' ######## ♣..........♣♣.#.' .............# #♣...♣.♣....♣..># #####.######'###♣.....⌠.....♣#..  #....# #......♣.♣###.#♣♣.........♣ ##'#######♣♣♣♣#. ............♣♣♣...♣♣♣ #.#)# #.....##.#.##.....)## #.######.######## #+# ƒÜµj>q ƒÜµj¥v &5ƒÜµj@{ ƒÜµjl} ƒÜµj£>ª.............# #♣...♣.♣....♣..># #####.######'###♣.....⌠.....♣#..  #....# #......♣.♣###♣.........♣ ##'#######♣♣♣♣#. ............♣♣♣...♣♣♣ #.#)# #.....##.#.##.....)## #.######.######## #+#  ....... . ###### ########....#... #### .. +„ܵj„ܵjó &6„ܵj©„ܵjŽ„ܵj‚¨Þ #####.######'###♣.....⌠.....♣#..  #....# #......♣.♣###♣.........♣ ##'#######♣♣♣♣#. ............♣♣♣...♣♣♣ #.#)# #.....##.#.##.....)## #.######.####### #+# #.............# ######.#########.....+„ܵjG°„ܵj‹¶&7„ܵj¸»„ܵjœ½„ܵj¤æÝ  #....# #......♣.♣###♣.........♣ ##'#######♣♣♣♣#. ............♣♣♣...♣♣♣ #.#)# #.....##....#.##.....)##.. #.######.########...####.# #+# #......@......# ######.#########....#...„ܵj¦ë„ܵjqò&8„ܵj€õ„ܵjäö…ܵj2ï…ܵjõõ…ܵjŽú…ܵjIü…ܵjø}…ܵj—„…ܵjâ‹…ܵj ! …ܵjñ( …ܵjË- …ܵj5/ …ܵj+Æ  #....# #......#♣....♣.♣....♣#.. #.#### #......#♣♣.♣♣#..#'######......##♣♣.♣♣#.......♣♣♣...♣♣♣ #.#. #.)..........# #.....###.#.........# ##.##.....)..##.......# #.######..######...####.# #+#.#.#.######.#.....# #... ###### ..  +…ܵjûÊ …ܵjgÎ &9…ܵj Ó …ܵj)Õ …ܵj8ܨ# #....# #......#♣....♣.♣....♣# # #.#### #......#♣♣.♣♣##'######......##♣♣.♣♣#........♣♣♣...♣♣♣ #.# ##.)..........# #.....###.#......# ##.##.....).##.......# #.######..######...####.# #+#.#.#.######.#.....# #... # ..  +…ܵjãá…ܵjWæ'30…ܵj©ê…ܵj�ì†Üµj¼GÁ.# #....# #......#♣....♣.♣....♣# .# #.#### #......#♣♣.♣♣# .####'######......##♣♣.♣♣#....♣♣♣...♣♣♣ #.#.)....# #.....###.....# ##.##......##.......# #.######..######...####.# #+.#.#.######.#.....# #... #†Üµj#Hp ..  +†ÜµjšM†ÜµjµP&1†ÜµjàT†ÜµjÑV†ÜµjU #.# #....# #......#♣....♣.♣....♣ #.# #.#### #......#♣♣.♣♣ #.####'######......##♣♣.♣♣# #.♣♣♣...♣♣♣ ##.).# #.....###..# ##.##.##.......# #.######.######...####.# #.#.#.######.#.....# # #... # ..  +†Üµjφܵjž&2†Üµj³†Üµj͆ܵj.' à #.# #....# #......#♣....♣.♣....  #.# #.#### #......#♣♣.  #.####'######......##♣♣.♣♣  #.♣♣♣...♣♣♣ #.).# #......# ##.##.##.......# #..######...####.# .#.#.######.#.....# #. #...# #. ..#. +#.#.#+†ÜµjK- †Üµj 0 &3†Üµj…4 †Üµj"6 †Üµj‚Ï #.# #.#### #......#♣♣..... #.####'######......##♣♣ #...............♣♣♣...♣ ######).# #.....# #......# ##.##.. ###.# #.#### #.######...####.# #.#.............# #######@#########.... #.# #.# #... ########### #.#†Üµjø­ .. #.# + #.# #.# #+# †Üµj †ÜµjB &4†Üµjކܵjþ‡Üµj-Å ###'######♣♣♣..............♣♣♣...♣♣ ######)# #.....# #......#.##..## #.##########...####.# ............######.#########.... #@# # ##########   +‡Üµj÷2‡Üµj 5&5‡ÜµjF9‡Üµj!;‡Üµj1¼± ..............♣♣♣...♣♣ ######)# #.....# #......#.##..## #.##########...####.# ............######.#########.... #.# # ##########   + ‡Üµj>À‡ÜµjÁ&6‡ÜµjÉÇܵjÕŇܵj�‰ 8 ######)# #.....# #......#.##..## #.##########...####.# ‡Üµjí‰ M............######.#########.... #.# # ##########   + ‡Üµj� ‡Üµj¸� &7‡ÜµjA“ ‡Üµj¶™ ‡Üµjøü ......#.##..## #.##########...####.# ............######.#########.... #.# # ##########   + + ‡Üµjö ‡Üµj: &8‡ÜµjR ‡Üµj‰ ‡Üµjn=ô## #.##########...####.# ............######.#########.... #.# # ##########   + +‡Üµjô?ˆÜµjV&9ˆÜµjˆÜµjéˆÜµjÛH.'...#...##...##...##...##...#ˆÜµjMˆÜµjO'40ˆÜµjvQˆÜµjhUƒ _There is an open door here. _You open the door. _There is an open door here. _You open the door.ˆÜµj. ####...####.# ............######.#########.... #.# # ##########   + #.....+#...###ˆÜµj33 ˆÜµjQ7 &1ˆÜµjD; ˆÜµj€> £ _You open the door. _There is an open door here. _You open the door. _There is an open door here.‰Üµjx,............######.#########.... #.# # ##########  ‰ÜµjÍß + ##'#####.@...+### ‰Üµjø‰ÜµjŸ-2 _‰Üµjµ‰Üµj±‰Üµjo1¬######.#########.... #.# # ##########   + ##'####.....+### ‰Üµjõ4‰Üµj�9&3‰Üµj¹=‰ÜµjJ@‰Üµj¤µ ˜ #.# # ##########   + ##'####.....+### $‰Üµj9¼ ‰Üµjà &4‰Üµj Æ ‰Üµj Ë ¡ _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found 6 gold pieces.‰Üµj5”  #########   + ##'####.....+### #####‰Üµj¤— ‰Üµjpœ &5‰ÜµjŒ  ‰Üµj\¢ ŠÜµjøa û   + ##'####.....+###ŠÜµj§b  ŠÜµjgh ŠÜµj:m &6ŠÜµj„q ŠÜµj,s ŠÜµjfÏ ç  ##'####.....+### ŠÜµjÚÔ ŠÜµjðØ &7ŠÜµjtÞ ŠÜµjFä ‹Üµj^ýß ##'####.....+### ‹Üµj™‹Üµju&8‹ÜµjÞ ‹Üµjæ ‹Üµjåüå ##'####.....+### $‹Üµjñ‹Üµjf&9‹Üµjô‹ÜµjB‹Üµj­Q ¹.....+### $### ‹ÜµjËT ‹Üµj¸W '50‹Üµjf\ ‹Üµj2^ ‹Üµj± 6 #...###‹Üµj6± › #...#  #...#‹ÜµjO± š #...# #...#‹Üµjk± M #...#‹Üµjƒ± š #...# #...#‹Üµj¦± § #@..# #####‹ÜµjS¶ ‹Üµj³¹ &1‹ÜµjÕ½ ‹Üµj×Á ‹ÜµjáÄ +2.0 (2‹ÜµjTÈ ‹Üµj Ë 1 _You now have 6 gold pieces.ŒÜµjxƒ6#.....+ #...####...# #...# #...# #...# #...# #...# #.@.# #...# #####ŒÜµj—…ŒÜµjoˆ+3.0 (1ŒÜµjÓ‹ŒÜµjAŽŒÜµjÄi##'#### #.....+ #...####...# #...# ŒÜµjG#...# #...# #...# #..@# #...# #...# #####ŒÜµjٌܵjî&4ŒÜµju ŒÜµjeŒÜµj^õ ŒÜµjCø ŒÜµjÜû ŒÜµj`þ ŒÜµj4^M #.# #'####..+###...#5ŒÜµj 6ŒÜµjÓ7�ܵj¸n›M #.# #'####..+###...#6�ܵjùØ«M+ #.# �ܵjDÙ¿#'####..+###...#�ܵj`ß�ܵjñä&7�ܵjmè�ܵj®é�ܵj•†6M##########..+ #.# #'####..+##�ܵj‡K#...#�ܵj´Œ�ܵjí’&8�ܵjÜ—�ܵjÙ™�ܵj÷¯ ÆM.........#. ##########..+ #.# #'####..+###...######�ܵj² &9�ܵjy· �ܵjJ¹ ŽÜµj|¨S#####.#########. .........#. ##########..+ #.# #'####..+##...ŽÜµjÈ®ŽÜµjÕ³'60ŽÜµj´·ŽÜµjÁ¹ŽÜµjÁRã....#.............# ######.#########.... ........# #.# #... ######### #.# .. #.# +#.# ŽÜµj'S9.# ##'#### #...@.+ #...####...# #...##...##...#ŽÜµjOS©#...##...# ŽÜµjYŽÜµjÉ\&1ŽÜµj¦`ŽÜµj bŽÜµjk¸Y#.# ######.#ŽÜµj­¸É.... # #.# #...  #.# ŽÜµjÓ¸U.. #.# ŽÜµjè¸)+ ŽÜµjû¸+#.# ŽÜµj¹+#.# ŽÜµj!¹O##'#### ŽÜµj5¹P#....@+ ŽÜµji¹P#...### ŽÜµj޹|#...# #...ŽÜµj²¹:##...ŽÜµjιR##...#ŽÜµjé¹#...ŽÜµj ºP##...# ŽÜµjº ŽÜµj~ŽܵjñÄ&2ŽÜµjˎܵj8͎ܵjf ­###...............'...........................ŽÜµjßk ŽÜµj}q &3ŽÜµjv ŽÜµjÑx ( _You open the door.�ܵj  T#.# ######.#.... # #.# #...  #.# ### .. #.# ..##### + #.# ......##.# J.....###'####......##.....@......##...###......##...# ..#...# ##.#...# ..#...# ..J   endoplasm (asleep)#...# ..#...# ... �ܵji¡'.J�ܵjª§1J�ܵjLª84Magic Dart�ܵjѯ�ܵj)±T _You encounter an endoplasm.�ܵjK´Q _There is an open door here.�ܵjÙƒÆ#.# ######.#########.... # #.#... #...  #.#.#.### .. #.# ....##### + #.# #.......# #.# .......# ##'####J.....# #.....'# �ܵjT„ù#...###......# #...# #.#...# ###.#...# .#...# ..#...# ..#...# .. �ܵjI‰�ܵj;Š.=5�ܵj��ܵj2�Z _The endoplasm completely misses you.�ܵjSd  You hit the endoplasm.  The endoplasm is lightly wounded.�ܵjU &6�ܵjý�ܵj®V _The endoplasm barely misses you.�ܵjÎ8:  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.2----7�ܵjO=�ܵjâ>% _You are frozen.�ܵjîé¹  You hit the endoplasm.  The endoplasm is severely wounded.�ܵj8ï&8�ܵjñ�ܵjÌòW _The endoplasm closely misses you.�ܵjM ª  You hit the endoplasm but do no damage.The endoplasm is severely wounded.�ܵj!Q c1------9�ܵjEU �ܵjØV - _The endoplasm hits you.‘ܵj-ÚK .  You hit the endoplasm.‘ܵj¹à(‘ܵj%á‘ܵjkæ..........#.............#Ebak the Conjurer .....######.#########....Draconian .....# #.#... #...Health: 11/14 ==================------ ###### #.#.#.### ..Magic: 3/3========================#.# ....##### +AC: 4Str: 9#.# #.......#EV: 11Int: 18#.# .......#SH: 0Dex: 9##'####......#XL:  1 Next: 108% Place: Dungeon:1#.....'@.....#‘ܵjÒæýNoise: =--------  Time: 570.0 (1.0)#...###......#-) Nothing wielded#...# #........Cast: Magic Dart#...# ###......#...# ......#...# ......#...# .....#...# .....#...#‘ܵjùæ³The endoplasm is severely wounded. _The endoplasm closely misses you.You hit the endoplasm but do no damage.‘ܵjç‡The endoplasm is severely wounded. _The endoplasm hits you.  You hit the endoplasm.‘ܵjÐèŽ _You kill the endoplasm!You have reached level 2!‘ܵj|ò/  --more--“ܵjûÇè6/20=5/52 3% Magic Dart _“ܵj=] sM#####...#####+#.....#.............######.#########. .....#... #. ######.#.### ..# ....##### +#.# #.#...##'####..'...### #...# #..............“ܵjçc “ܵj›i 5-1 _“ܵj´n “ܵjËo ”ܵj¼w"M.......# #.######.#######...#####+#.....#.............######.#########. .....#... #. ######.#.### ..#.....##### +# #.#...##'#####.....'#...###......##.......”ܵj³}”ܵjó„@-2”ܵjS‰”ܵj‹”ܵjû M..##.##.....)........# #.######.#######...#####+#.....#.............######.#########. ........ #. #######.#.### ......##### +#.# #.#...#'#####.....'......##......”ܵj²”ܵj—&3”ܵjY”ܵj•ܵjwÒEM#).....###.#..##.##.....)........# #.######.#######...#####+#.....#.............######.#########. •ܵj¶Ò?.....#... #. #######.### ..#...@.##### +#•ܵjÊÒE #.#...•ܵjÓw##'####......#......•ܵj·Ù•ܵjà#7•ܵj/àN==4•ܵjÑä•ܵj«æ•ܵjrS...♣♣♣...♣♣♣ #.# ##).# #.....###.#...# ##.##.....).##.......# #.######.#•ܵjyrŽ.######...####.# #+#......#.............#.######.#########.... ......# #.#...# #... ####### #.#.#@### .. #.#.....##### + #.#.#.#•ܵj»sP #.#...# ##'####......# #.....'......# #...#### #...# #.. #...# ###......•ܵj={•ܵj�€&5•ܵj³…•ܵjЇ•ܵj¹G ^M####'########♣♣.......♣♣#.. ...♣♣♣...♣♣♣ ##).....###.#..##.##.....).......# #.######.•ܵjÉH 7#####...#####+#.....#.............######.#########. ......#..@# #. ########.### .......##### +#.#.#.......#...#..#.##.......•ܵj„P •ܵj|U &6•ܵjq[ •ܵja] –ܵj5�ý ..............♣♣♣...♣♣♣ #.# ##)# #.....## ...#.##.....)## #.######.#####...####.# #+............ ######.#########....–ܵj¸�« #.#...# # #######.#@###  #.#.....##### +.#.......# ...#..#.##.......#...# ###......–ܵjš¤–ܵj¬¨&7–ܵj)­–ܵjî–ܵj?Aƒ#)# #.....###.#. ...# ##.##.....).### #.######.########...####.# #+# #.............# ######.#########.... # #.#...# #... ###### #.#.#.### ..  #.#...@.##### + #.#.#.......# #.#...# ##'#####.....'#...###–ܵj™Aã#...# #..#...# ####...# –ܵjçE–ܵjLLq8==8–ܵj+Q–ܵjÁR–ܵjËÝ}..# ##.##.....).#### #.######.#########...####.# #+# #.............# ######.#########.... # #.#...# #... ##### #.#.#.### ..  #.#.....##### + –ܵjÞ�#.#.#..@....# #.#...# ##'##### #.....'#...###–ܵj:Þ�#...# #..#...# ###–ܵj¹Þ;#...# . –ܵjÍã–ܵjèê&9–ܵjBï–ܵj:ñ–ܵjGÜ c### #.######.### ######...####.# #+# #.............# ######.#########.... # #.#...# #... #### #.#.#.### ..  #.#.....##### + #.#.#.......# #.#...# ##'##### #.....'......# #...####...# #.–ܵjøÜ $.#...# ####...# #.##...# #.# –ܵjmä –ܵj²ê '80–ܵjþî –ܵjEð —ܵj îÁ######...####.# #+# #.............# ######.#########.... # #.#...# #... ### #.#.#.### ..  #.#.....##### + #.#.#.......# #.#...# ##'##### #.....'......# #...###......# #...# #..#...# ####...# #.#r   quokka (asleep) #...# #......r—ܵj¶îŒ##...# .....—ܵj�ô—ܵjíÿ81Magic Dart—ܵjÀ—ܵj° W _You encounter a quokka.—ܵjø3 %............ ######.#########.... #.#...# # ###.###  #.#.....##### +#.......# .##'####.....'###.# ...##.# —ܵjK4 V#r.—ܵjÞ: —ܵjÖG q9==2—ܵjQM —ܵjRO ™Üµj‹áó.......#.............#  Ebak the Conjurer ..######.#########....  Draconian ..# #.#...# #...  Health: 19/20 ======================-- ### #.#.#.### ..  Magic: 4/5===================----- #.#.....##### +  AC: 4Str: 9 ™ÜµjMâÍ#.#.#.......#  EV: 11Int: 18 #.#.........#  SH: 0Dex: 9 ##'####......#  XL:  2 Next:  3% Place: Dungeon:1 #.....'...@..#  Noise: ---------  Time: 582.0 (0.0) ™Üµj‹âÀ#...###....*.#  -) Nothing wielded #...# #.....*...  Cast: Magic Dart ™Üµj¹â #...# ###...*...#  #...# #....*..#  ™Üµjìâ #...# #.....*.#  r   quokka (asleep) ™ÜµjYãã#...# #......r#  #...# #.......#  #...# _You have reached level 2! _You encounter a quokka.Aiming: Magic Dart (safe; 3% risk of failure)  ™Üµj¼ãÂPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)™Üµj Ùm.......#.............#Ebak the Conjurer ..######.#########....Draconian ..# #.#...# #...Health: 19/20 ======================-- ### #.#.#.### ..Magic: 4/5===================-----#.#.....##### +AC: 4Str: 9#.#.#.......#EV: 11Int: 18#.#.........#SH: 0Dex: 9##'####......#™Üµj¢ÙÛXL:  2 Next:  3% Place: Dungeon:1#.....'...@..#Noise: ---------  Time: 582.0 (0.0)#...###....*.#-) Nothing wielded#...# #.....*...Cast: Magic Dart#...# ###...*...##...# #....*..#™ÜµjÒÙq#...# #.....*.#r   quokka#...# #......r#™ÜµjûÙ[#...# #.......##...#Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action™ÜµjrÚ¤Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka.  The quokka is lightly wounded.™ÜµjÃkAr.™Üµj r9......™Üµj~:=3.0 (1 _™Üµj„™Üµj„…™Üµj¨ Ð.......#.............#  Ebak the Conjurer ..######.#########....  Draconian ..# #.#...# #...  Health: 19/20 ======================-- ### #.#.#.### ..  Magic: 3/5™Üµjÿ Ø==============---------- #.#.....##### +  AC: 4Str: 9 #.#.#.......#  EV: 11™Üµj* <Int: 18 ™ÜµjH Á#.#.........#  SH: 0Dex: 9™Üµjr  ™Üµj» "##'####......#  XL:  2 Next:  3% Place: Dungeon:1 #.....'...@..#  Noise: =--------  Time: 583.0 (0.0) ™Üµjæ ñ#...###....*.#  -) Nothing wielded ™Üµj  Ï#...# #.....*...  Cast: Magic Dart ™ÜµjW #...# ###...*...#  #...# #....*..# ™Üµj…  #...# #.....r.#  r   quokka ™Üµj¨ ±#...# #.......#  #...# #.......# ™ÜµjÔ w #...#The magic dart hits the quokka. _The quokka is lightly wounded.  ™Üµjj MAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (lightly wounded, 100% to hit)šÜµj1îØ.......#.............#Ebak the Conjurer ..######.#########....Draconian ..# #.#...# #...Health: 19/20 ======================-- ### #.#.#.### ..Magic: 3/5šÜµj„î ==============----------#.#.....##### +AC: 4Str: 9#.#.#.......#EV: 11Int: 18#.#.........#SH: 0šÜµj«îuDex: 9##'####......#šÜµjÐîÝXL:  2 Next:  3% Place: Dungeon:1#.....'...@..#šÜµjïÅNoise: =--------  Time: 583.0 (0.0)#...###....*.#-) Nothing wielded#...# #.....*...šÜµj-ïÃCast: Magic Dart#...# ###...*...#šÜµjOï!#...# #....*..##...# #.....r.#šÜµjpïÈr   quokka#...# #.......#šÜµj‘ïx#...# #.......##...#šÜµj²ï‚Aiming: Magic Dart (safe; 3% risk of failure)  šÜµjÖïÊPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (lightly wounded, 100% to hit)  šÜµjúïjThe magic dart hits the quokka.  The quokka is almost dead.šÜµjV}Ar.šÜµj΂3.....šÜµj?Ž24.0 (1 _šÜµj²’šÜµj¾”šÜµj¿.......#.............#  Ebak the Conjurer ..######.#########....  Draconian ..# #.#...# #...  Health: 19/20 ======================-- ### #.#.#.### ..  Magic: 2/5=========--------------- #.#.....##### +  AC: 4Str: 9 #.#.#.......#  EV: 11Int: 18 #.#.........#  SH: 0Dex: 9 ##'####......#  XL:  2 Next:  3% Place: Dungeon:1 #.....'...@..#  Noise: =--------  Time: 584.0 (0.0) #..[šÜµjBÀ;40m.###....*.#  -) Nothing wielded #...# #....*....  Cast: Magic Dart #...# ###...*...#  #...# #....r..#  #...# #.......#  r   quokka #...# #.......#  #...# #.......#  #...#The magic dart hits the quokka. _The quokka is almost dead.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)šÜµj$ä ‚.......#.............#Ebak the Conjurer ..######.#########....Draconian ..# #.#...# #...šÜµjÂä gHealth: 19/20 ======================-- ### #.#.#.### ..Magic: 2/5=========---------------#.#.....##### +AC: 4Str: 9#.#.#.......#EV: 11Int: 18#.#.........#šÜµjéä ˜SH: 0Dex: 9##'####......#šÜµj å ÝXL:  2 Next:  3% Place: Dungeon:1#.....'...@..#šÜµj2å CNoise: =--------  Time: 584.0 (0.0)#...###....*.#-) Nothing wieldedšÜµjçå þ#...# #....*....Cast: Magic Dart#...# ###...*...##...# #....r..##...# #.......#r   quokka#...# #.......##...# #.......##...#Aiming: Magic Dart (safe; 3% risk of failure)  šÜµjæ )Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka but does no damage.  šÜµjFæ DThe quokka is almost dead.šÜµj€r Br.šÜµjŒy 2....šÜµjû{ 25.0 (1 _šÜµj®‚ šÜµj§ˆ ›Üµj|b¾.......#.............#  Ebak the Conjurer ..######.#########....  Draconian ..# #.#...# #...  Health: 19/20 ======================-- ### #.#.#.### ..  Magic: 1/5====-------------------- #.#.....##### +  AC: 4Str: 9 #.#.#.......#  EV: 11Int: 18 #.#.........#  SH: 0Dex: 9 ›ÜµjDc¸##'####......#  XL:  2 Next:  3% Place: Dungeon:1 #.....'...@..#  Noise: =--------  Time: 585.0 (0.0) #...###....*.#  -) Nothing wielded #...# #.....*...  Cast: Magic Dart #...# ###....r..#  #...# #.......#  ›ÜµjÎcó#...# #.......#  r   quokka #...# #.......#  #...# #.......#  #...#The magic dart hits the quokka but does no damage. ›Üµj"d±_The quokka is almost dead.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)›Üµjæ‹ ´.......#.............#  Ebak the Conjurer ..######.#########....  Draconian ..# #.#...# #...  Health: 19/20 ======================-- ### #.#.#.### ..  Magic: 1/5====-------------------- #.#.....##### +  AC: 4Str: 9 #.#.#.......#  EV: 11Int: 18 #.#.........#  SH: 0Dex: 9 ##'####......#  XL:  2 Next:  3% Place: Dungeon:1 ›Üµj¸� ñ#.....'...@..#  Noise: =--------  Time: 585.0 (0.0) #...###......#  -) Nothing wielded #...# #.........  Cast: Magic Dart #...# ###....†..#  #...# #.......#  #...# #.......#  r   quokka #...# #.......#  #...# #.......#  #...#Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka.  You kill the quokka!›Üµjß’ ó    #...   ..   +          *.#  ›Üµj³“ Ù#...# *...  #...#  #...#  #...#  #...#  #...#  #...#›Üµjþ" -..›Üµj/ r106.0 (1Magic Dart _›ÜµjÇ4 ›Üµj%6 œÜµjºˆ 3œÜµjZ‰ œÜµj°� d  You start resting. HP restored.œÜµj�› œÜµjC« &0œÜµj´ j20==-7.0 (1 _œÜµj#º œÜµj¼ žÜµj}ÒIžÜµjz×nžÜµj؞ܵjôÙ,žÜµj‚Ü,žÜµjòÜ:==žÜµjÌݞܵj�ß,žÜµj:àžÜµjýážÜµj_âW2=====žÜµjãžÜµj•äžÜµjÙäžÜµj‘åžÜµjçžÜµjPçžÜµjèžÜµj’éžÜµj×éžÜµj–êžÜµj�ìS=====žÜµjˆížÜµjï,žÜµjNðžÜµjÐòBžÜµjuôžÜµjèôžÜµjÂõžÜµj÷žÜµjC÷žÜµjý÷žÜµj¨ù,žÜµj ýBžÜµjî žÜµjŒ žÜµjü Q3=====žÜµjžÜµjø,žÜµj°žÜµjVžÜµjžÜµjTžÜµj,žÜµj؞ܵjž•=====žÜµjEžÜµj¹,žÜµjèžÜµj7 žÜµj  žÜµjˆ!žÜµj1#žÜµj|#žÜµjS$žÜµjÿ%,žÜµj'žÜµjw(žÜµjÏ(žÜµj*žÜµj1-}4=====žÜµjT0žÜµj¢0žÜµj�1žÜµjC3žÜµjž3žÜµj�4žÜµjÅ5žÜµj6žÜµj7žÜµj›8žÜµjŠ9======žÜµj3:žÜµjX<žÜµjµ<žÜµjf=žÜµjè>žÜµjF?žÜµjq@žÜµjÀAžÜµj2BžÜµjPCžÜµjgE,žÜµjØFžÜµj;HžÜµjNI,žÜµjK,žÜµjLžÜµj¸Nn _You start resting.Magic restored.žÜµjÕ^8-žÜµj†i1625.0 (38.0)žÜµj0te5=====6.0 (39 _žÜµjÍyžÜµjk{žÜµjžÅ k######.#########.... #.#...# # ##.#.###  #.#.....##### +#.......# #..##'####.....'.###.# ...###....†..# #.....žÜµj¾Ê žÜµj™Ò 17.0 (1.0)žÜµj“× žÜµjÚ žÜµjº·æ# #.#...# #... ## #.#.#.### ..  #.#.....##### + #.#.#.......# #.#...# ##'##### #.....'......# #...###......#####...# #...##...# ###....†..# #...# #.......# #...# #......)######žÜµjIÀ&8žÜµjôƞܵjšÈ$ _Found a spear.ŸÜµj• G# #.#.#.### ..  #.#.....##### + #.#.#.......# #.#...# ##'##### #.....'......# ŸÜµjŠ y#...###......#####...# #...# #...# ###...@†..# #...# #.......# #...# #.# #...# #......)###### ######### ŸÜµjdŸÜµj &9ŸÜµj—$ŸÜµj&ŸÜµj ’j  #.#.....##### +#.......# .##'####.....'###### ...ŸÜµje“·###....† #...@.ŸÜµj—ŸÜµjjŸG=====30ŸÜµjm¤ŸÜµjÆ¥ŸÜµjé #.#.#.......# #.#...# ##'##### #.....'......# #...###......#####...# #...# #...# ###....†..# #...# #.......# #...# #.# #...# #.# #...# #.# #...# #......)###### ######### ŸÜµj• ŸÜµj &1ŸÜµjÍ ŸÜµj¯ ŸÜµj­ ‚#.#...# ##'##### #.....'......# #...###......#####...# #...# ŸÜµj l#...# ###....†..# #...# #.......# #...# #.# #...# #.# #...# #.ŸÜµj@ û# #...# #.# #...# #......)ŸÜµjh …###### ######### ŸÜµj‘  ŸÜµjïŸÜµjo&2ŸÜµjÇ ŸÜµj# ÜµjéB##'#####  #.....'......#  #...###......#####...# #...#  #...# ###....†..#  #...# #.......#  #...# #.#  #...# #.#  #...# #.#  #...# #.#  #...# #......)#  ##### #########  Üµjl  Üµj&3 ÜµjРܵj[ Üµjj….....'####### ...##....† #......)#### ########  Üµjùl&4 Üµj—r Üµj«t Üµjãj J###### ...##....† #.....#### ######## Üµj0p  Üµj©s &5 ÜµjNx  ÜµjŸz N _You see here a +0 spear.¡Üµj ÇN..' ####.......###....†...# #......)¡Üµj]ÇW##### #########¡ÜµjÛܵ͡j¼Õ-6 _¡Üµj]ã¡ÜµjPå¡ÜµjFÉ#'####..'# ####.......###....†....# #......)##### #########¡Üµj+!¡ÜµjwMC7¡ÜµjÀ¨ M #.#...#'####..'# ¡Üµjý¨ Æ####.......###....†.  ¡Üµj)© �#...# #......)#¡Üµj«° ¡ÜµjŸ· &8¡ÜµjÖ» ¡ÜµjÞ½ ¡Üµjõ[ ÒM# #.#.........#'####........'¡ÜµjG\ Ç# ####.......###....†¡ÜµjÑ` #...# #.......#¡Üµjc ¡ÜµjÝj &9¡Üµj#p ¡Üµjr ¡Üµj¹æ„M....##### +#...... #.#........#'####........'# ####.......###....†#...# #.......#¡Üµjzí'40¡Üµj¨ó¡Üµjéú¢Üµjûê #.#.#.### .. #.#.....##### + #.#.#.......# #.#.........# ##'####......# #.....'......#  #...####### #...# #.........#¢Üµj†û€ #...# ###....†@.# #...# #.# #...# #.#  #...# #.#  #...# #¢Üµj·û¢.# #...# #.......#¢ÜµjæûÛ #...# #......)###### #########¢Üµjޢܵj® &1¢Üµj¢Üµj¢Üµj3šü #.#...# #... #.#.#.### .. #.#.....##### + #.#.#.......# #.#.........# ##'####......# #.....'......#  #...#######¢Üµj{›} #...# #......@..# #...# ###....†..# #...# #.#  #...# #.#  #...# #.#  #...# #.# #...# #.......# #...# #......)###### #########¢Üµje£¢Üµjë¬&2¢Üµj'²¢Üµj)´¢ÜµjÏ I######.#########.... # #.#...# #... # #.#.#.### .. #.#.....##### + #.#.#.# #.#...# ##'####......# #.....'......#  #...###¢ÜµjK ú#### #...# #.........# #...# ###....†..#  #...# #.#  #...# #.#  #...# #.#  #...# #¢Üµjs ¢.# #...# #.......#¢Üµj˜ ƒ #...# #......)#¢Üµj¢Üµj&3¢Üµj¡"¢Üµja$¢Üµj~É §......#.............# .######.#########.... .# #.#...# #... ## #.#.#.### .. #.#.....##### + #.#.#.# #.#..¢Üµj Ê ˜.# ##'####......# #.....'....@.#  #...####### #...# #.........# #...# ###†..#  #...# #¢Üµj?Ê ö.#  #...# #.#  #...# #¢ÜµjnÊ ¤.#  #...# #.#¢Üµj™Ê o #...# #.......#¢ÜµjþÐ ¢ÜµjOÚ &4¢ÜµjüÞ ¢Üµj=á ¢Üµjç\ ¨.######...####.# #+# .......#.............# ..######.#########.... ..# #.#...# #... ### #.#.#.### .. #.#.....##### + #.#.#¢ÜµjE] À.# #.#...# ##'####...@..# #.....'......#  #...#######¢Üµjo] y #...# #.........#¢Üµj’]  #...# ###....†..#  #...# #¢Üµj¿] ¤.#  #...# #.# ¢Üµjß] | #...# #.# ¢Üµjþ] s #...# #.#¢Üµj¶d ¢Üµj‡k &5¢ÜµjTp ¢Üµjwr £Üµj .##.......# #.######.###.######...####.# #+#......#.............#.######.#########.... ...# #.#...# #... #### #.#.#.### .. #.#.....##### + #.#.#.# #.#...# ##'####......# #.....'......#  #...####### #...# #.........# #...# ###....†..#  #...# #.#  #...# #.#  #...# #.#£Üµjþ £ÜµjS&6£Üµj£Üµj£ÜµjK³ú...# ##.##.....).#.##.......# #.######.###.######...####.# #+#......#.............#.######.#########.... ....# #.#...# #... ##### #.#.#.### .. #.#.....##### + #.#.#.# #.#...# ##'####......#£Üµj•³F #.....'......# #...####### #...# #.........# #...# ###....†..# #...# #.# £Üµj¶³n #...# #.#£ÜµjÖ¸£Üµj7À&7£ÜµjõţܵjåǥܵjE¨¡¥Üµj ­,¥Üµj;®,¥Üµj…¯¥Üµj=°¥Üµjb°¥Üµjܰ¥Üµj!³@  There is an open door here.¥Üµj˳¥Üµj´ _¥ÜµjŒ´¥Üµj�µ¥ÜµjQ¶,¥Üµj®¶¥Üµj工ܵj“¸,¥Üµj鸥ܵjº¥Üµjƒº¥Üµj¨º¥Üµj뺥ܵjf¾@  There is an open door here.¥Üµjµ¿¥Üµjù¿ _¥ÜµjdÀ¥Üµj�Á¥Üµj¥ܵj'¥ܵjh¥ܵjöåܵjÅ,¥ÜµjJťܵjÔÆ¥Üµj¢Ç,¥Üµjäǥܵj5ʥܵj˥ܵjƒË¥Üµjw̥ܵjˆÎ¥ÜµjÐ,¥Üµj¼Ð¥Üµj-ӥܵj9ԥܵj§Ô¥Üµj0եܵjÛ֥ܵj إܵjTإܵj٥ܵjÆÛ¥Üµj‹Ý,¥Üµj®Þ¥Üµj0à¥Üµjûà¥Üµj á¥Üµj‰á¥Üµjâ¥Üµjëâ¥Üµj ã¥Üµjaã¥Üµj_ä¥ÜµjÄæB¥Üµjæç¥ÜµjFé¥Üµj{é¥Üµj&ê¥Üµj²ë¥ÜµjLí¥Üµj…í¥ÜµjPî¥Üµjíï¥Üµjsôk  You encounter a ball python.¥Üµjdýæ# ##♣....♣.♣....♣#..# .. #### #......#♣♣.........♣♣#..# ¥Üµj¸ý²######......##♣♣.......♣♣#...# ......♣♣♣...♣♣♣ #.#.#)..........# #.....###.#.#...........# ##.##.....).# ¥ÜµjîýT......##.......# #.######.### ......######...####.# #+# ......#.........@...# ¥Üµjþ.######.#########....... .# #.#...# #......Magic Dart ¥Üµjšþº## #.#.#.### S.....#.#.....######+##.#.#.#.......# S   ball python (constriction, asleep)#.#.........###'####......##.....'¥Üµjÿ"¥Üµj 068.0 (21.0)¥ÜµjÀ39.0 (22 _¥Üµj&¥Üµjd¨Üµjò(...# #......#♣....♣.♣....♣#..# .. Ebak the Conjurer #### #......#♣♣.........♣♣#..#  Draconian ######......##♣♣.......♣♣#...#  Health: 20/20 ======================== ...............♣♣♣...♣♣♣ #.#.#  Magic: 4/5===================----- ....)..........# #.....###.#.#  AC: 4Str: 9 ...............# ##.##.....).#  EV: 11Int: 18 ......##.......# #.######.###  SH: 0Dex: 9 ......######...####.# #+#  XL:  2 Next: 10% Place: Dungeon:1 ......#.........@...#  Noise: ---------  Time: 669.0 (0.0) .######.#########*......  -) Nothing wielded .# #.#...# ¨ÜµjS)9[33m#*.....  Cast: Magic Dart ## #.#.#.### S.....  #.#.....######+##.  #.#.#.......# S   ball python (constriction, asleep) #.#.........# ##'####......# #.....'......# _There is an open door here. _You encounter a ball python.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)¨Üµjœ¬ ...# #......#♣....♣.♣....♣#..# .. Ebak the Conjurer #### #......#♣♣.........♣♣#..#  Draconian ######......##♣♣.......♣♣#...#  Health: 20/20 ======================== ...............♣♣♣...♣♣♣ #.#.#  Magic: 4/5===================----- ....)..........# #.....###.#.#  AC: 4Str: 9 ...............# ##.##.....).#  EV: 11Int: 18 ......##.......# #.######.###  SH: 0Dex: 9 ......######...####.# #+#  XL:  2 Next: 10% Place: Dungeon:1 ......#.........@...#  Noise: ---------  Time: 669.0 (0.0) .######.#########.......  -) Nothing wielded .# #.#...# #[4¨Üµj@® û0m......  Cast: Magic Dart ## #.#.#.### ......  #.#.....######+##.  #.#.#.......# S   ball python (constriction, asleep) #.#.........# ##'####......# #.....'......#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!      #.#.# )   ).#    #+# . .*  #.#...# #*.....  #.  #. #.#.#... #.#.... ##'####. #.....'¨ÜµjÐ; )..¨ÜµjÆC z3=70.0 (1Magic Dart _¨Üµj}I ¨ÜµjoK ªÜµjœø### #......#♣♣.........♣♣#..# ##......#♣♣#...# ........♣♣♣...♣♣♣ #.#.# )# #.....###.#.# .# ##.##.....).# ### #.######.### ######...####.# #+# #.............###.. ######.#########@....... # #.#...# # #.#.#.### . #.#.....######+###.#.#.......# #.#.........###'####.#.....'.#...###......####ªÜµjyÁªÜµj$K-1ªÜµjöd#......#♣♣#...# .......♣♣♣...♣♣♣ #.#.# )# #.....###.#.# .# ##.##.....).# ### #.######.### ######...####.# #+# #.............###... #####.#########.......  #.#...#  #.#.#.### #.  #.#.....######+###.#.#.......# .#.#...###'#####.....'#...###......#####...# #...#ªÜµjƒtV-2ªÜµjƒx«ÜµjZ«¼......##♣♣.♣♣#...# ♣♣♣...♣♣♣ #.#.# )....# #.....###.#.# ..# ##.##.....).# ##.......# #.######.### ######...####.# ##+# #.......###...$.##.#.#...# ##.#.#.#.### #.#.#.....######+##.#.#.#.# ..#.#.# . «Üµj èR3«Üµjuñ* _Found 9 gold pieces.«Üµj€S„ ......♣♣♣...♣♣♣ #.# .)# #.....## .....# ##.##.....)##.......# #.######.######...####.# ##+# .............###...$ ####.#########..........  #.#...# ###.### ....######+###.......# ...#...# ###....†..#4¬Üµj®®ß'.#..#..#..#.....¬ÜµjX´¬ÜµjáÀ&5¬ÜµjSŬܵj|Ô( _You open the door.­Üµj4¢ ­Üµj4« ­Üµjòì ­Üµjw0)# #.....###.#.# .# ##.##.....).# ### #.######.### ######...####.# ###+# #.............###...$. ###.#########...........  #.#...# #.#.#.### #.#.#.....######@##.... #.#.#.......##.# ... #.#...##.. .  ##'#######  #.....'......#  #...###......#####...# #...# .  #...# ###....†..#  #...# #.......#6­Üµj?8­ÜµjÃ9Q _There is an open door here.®Üµjiµ".#.##.....)## #.######.######...####.# ###+# ®Üµj±¶á.............###...$. ###.#########...........  #.#...# ##..........#.### #..............######'##.... #.......##@# ..#  ##'#####... .....' #....#######....l ...# .....®ÜµjÝËól   frilled lizard (asleep)##....† .... #.........®Üµj‚öu l.  You encounter a frilled lizard.l7Magic Dart _The frilled lizard hisses angrily.®Üµjòš -### #.######.### ######...####.# ###+# #.............###...$. ##.#########...........  #.#...# ##..........  #.#.#.### #..........  #.#.....######'##....  #.#.#.......##.## ...  #.#...##.@# . ##'#######.......# #.....'......# ##......# #...###......#####...l.# #...# #...# .....# #...# ###....†..# . #...# #.......# . #...# #.# . ®Üµjž 7l.®Üµj´¾ Y8¯ÜµjÖ³õ.##.......# #.######.###  Ebak the Conjurer .######...####.# ###+#  Draconian .#.............###...$.  Health: 20/20 ======================== ##.#########...........  Magic: 3/5==============---------- ¯ÜµjŠ´ #.#...# ##..........  AC: 4Str: 9  #.#.#.### #..........  EV: 11Int: 18  #.#.....######'##....  SH: 0Dex: 9  #.#.#.......##.## ...  XL:  2 Next: 13% Place: Dungeon:1  #.#.........##.@# .  Noise: ---------  Time: 678.0 (0.0) ##'####......###.**....#  -) Nothing wielded ¯Üµj/µG#.....'......# ##..*l..#  Cast: Magic Dart #...###......#####.....# #...# #.........# .....# #...# ###....†..# ......  l   frilled lizard #...# #.......# ..... #...# #.......# ..... #...# #.......#You encounter a frilled lizard. ¯Üµjvµ#_The frilled lizard hisses angrily.  Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select action¯ÜµjœµaShift-Dir - straight lineAim: a frilled lizard (100% to hit)¯Üµj ¤ .##.......# #.######.###  Ebak the Conjurer .######...####.# ###+#  Draconian .#.............###...$.  Health: 20/20 ======================== ##.#########...........  Magic: 3/5==============----------  #.#...# ##..........  AC: 4Str: 9  #.#.#.### #..........  EV: 11Int: 18  #.#.....######'##....  SH: 0Dex: 9  #.#.#.......##.## ...  XL:  2 Next: 13% Place: Dungeon:1  #.#.........##.@# .  Noise: ---------  Time: 678.0 (0.0) ##'####......###.......#  -) Nothing wielded #.....'......# ##[3¯Üµj¥ }9;49m...†..#  Cast: Magic Dart #...###......#####.....# #...# #.........# .....# #...# ###....†..# ......  l   frilled lizard #...# #.......# ..... #...# #.......# ..... #...# #.......#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!¯Üµj6Æ h   ###+# $.            ...   . **....#  ##..*†..#    †..#      ¯Üµj| (...¯Üµj=¨ –7=9.0 (1Magic Dart _°ÜµjµM######...####.# ###+# #.............###...$.# #.#########...........#.#...# ##..........# #.#.#.### #..........# #.#.....######'##.....# #.#.#.......##.##.....# #.#...##..#.....+ #'#######.@.....# .....'......# ##...†..# ...###......#####.....# ...# #...#  ...# ###....†..# ....... ...# #.......# . ...# #.# #. ...# #.# . °Üµjõ°Üµj ,/-80°ÜµjO5°ÜµjÐ6±Üµjp‡3±Üµj⇱ܵjL�¿4=====±Üµjô±y=====±Üµj£Ãn _You start resting.Magic restored.±ÜµjßÒ8-±ÜµjMá091.0 (11.0)±Üµjºêe5=====2.0 (12 _±Üµj…ó±Üµjÿáb...####.# ###+# ....###...$.# .#...........# .#...# ##..........# .#.#.### #..........# .#.....######'##.....# .#.#.##.##.....# .#.±Üµjòâ¤##..#.....+ '####......###.# '......# ##...†..# ###......#####.....# # #.### ###....†..### #.##.# #.###.# #.±Üµj!ã+# . ±Üµjì±Üµj¶ó13.0)±Üµj:û±Üµj–ý±ÜµjÙá. .............###...$.# .#########.............# ##.#.### #......######'###.......##.#..+ '######.......# ....' ##.@.†#######... ...#........ ..# #.......#4±Üµj£æ±Üµjòè²Üµjò»###...$.# #...........# #...# ##..........# #.#.### #..........# #.....######'##.....# #.#.##.##.....# ²ÜµjSö7#.##..#.....+ ####......###.# '......# ##..@†..# ###......#####.....# # #.##.....# # ###....†..##..# #.##.# #.###.KK   kobold (asleep) .# #.# #.# #.# #. ²ÜµjN5Magic Dart²Üµj]‡ _You encounter a kobold. It is wielding a +0 whip.³Üµj�............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 4/5===================----- #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 17% Place: Dungeon:1 ...'......# ##..@†..#  Noise: ---------  Time: 695.0 (0.0) .###......###³ÜµjÅ�â##..**.#  -) Nothing wielded .# #.........##....*#  Cast: Magic Dart .# ###....†..##.....**. .# #.......##.......*. .# #.......###.......K  K   kobold (asleep) .# #.......# #........ .# #.......# #........ .# #.......# _Magic restored. _You encounter a kobold. It is wielding a +0 whip.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)³ÜµjÚ�}............###...$.#Ebak the Conjurer #########...........#Draconian #...# ##..........#³Üµj ƒHealth: 20/20 ======================== #.#.### #..........#Magic: 4/5===================----- #.....######'##.....#AC: 4Str: 9 #.#.......##.##.....#EV: 11Int: 18 #.........##..#.....+SH: 0Dex: 9 ####......###.......#XL:  2 Next: 17% Place: Dungeon:1 ...'......# ##..@†..#Noise: ---------  Time: 695.0 (0.0) .###......#####..**.#-) Nothing wielded .# #.........##....*#Cast: Magic Dart .# ###....†..##.....**. .# #.......##.......*. .#³ÜµjZƒ†[40m #.......###.......KK   kobold .# #.......# #........ .# #.......# #........ .# #.......#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The magic dart hits the kobold but does no damage.  The kobold shouts!³ÜµjUürPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The magic dart hits the kobold but does no damage.kobold shouts!  You hear a loud squeak. You hear an angry hiss.K.³Üµj*"³.....r   rat (wandering)³Üµjú&4==6.0 (1³Üµj/³Üµjp1T _You encounter a rat.³Üµj¬î ............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 3/5==============---------- #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 17% Place: Dungeon:1 ...'......# ##..@†..#  Noise: ==-------  Time: 696.0 (0.0) .³Üµjï �###......#####..**.#  -) Nothing wielded .# #.........##....*#  Cast: Magic Dart .# ###....†..##.....**. .# #.......##.......K. .# #.......###........  K   kobold .# #.......# #........  r   rat (wandering) .# #.......# #.....r.. .# #.......#³Üµjžó ÓYou hear a loud squeak. You hear an angry hiss. _You encounter a rat.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)´ÜµjÁ............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 3/5==============---------- #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 17% Place: Dungeon:1 ...'......# ##..@†..#  Noise: ==-------  Time: 696.0 (0.0) .###......#´Üµj[####.....#  -) Nothing wielded .# #.........##.....#  Cast: Magic Dart .# ###....†..##........ .# #.......##.......). .# #.......###........  K   kobold .# #.......# #........  r   rat (wandering) .# #.......# #.....r.. .# #.......#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)  The magic dart hits the kobold.  You kill the kobold!$.#            **.#  *#  †**  [14´Üµj”Ý;25H r   rat (wandering)     ´Üµj%—7r.´Üµj>¦p.....r´Üµj”Ý`20-7.0 (1 _µÜµj—$µÜµj’............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 2/5=========--------------- #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 20% Place: Dungeon:1 ...'......# ##..@†..#  Noise: =--------  Time: 697.0 (0.0) .###......###[33µÜµjúm##..*..#  -) Nothing wielded .# #.........##...*.#  Cast: Magic Dart .# ###....†..##...*.... .# #.......##....*..). .# #.......###....*...  r   rat .# #.......# #.....r.. .# #.......# #........ .# #.......#The magic dart hits the kobold. _You kill the kobold!Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)µÜµj;°............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 2/5=========--------------- #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 20% Place: Dungeon:1 ...'......# ##..@†..#  Noise: =--------  Time: 697.0 (0.0) µÜµjV±>[34m.###......#####.....#  -) Nothing wielded .# #.........##.....#  Cast: Magic Dart .# ###....†..##........ .# #.......##.......). .# #.......###........  r   rat .# #.......# #.....†.. .# #.......# #........ .# #.......#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.  You kill the rat!µÜµjò¶¹$.#            *..#  *.#  †* * *µÜµj-¸R     µÜµj–D1rµÜµjOL².....r   ratµÜµjökò48.0 (1  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (100% to hit)  The magic dart hits the rat.  You kill the rat! _You encounter a rat.¶ÜµjºY ............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 1/5====-------------------- #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 24% Place: Dungeon:1 ...'......# ##..@†..#  Noise: =--------  Time: 698.0 (0.0) ¶Üµj Z »[34m.###......#####..*..#  -) Nothing wielded .# #.........##...*.#  Cast: Magic Dart .# ###....†..##....*... .# #.......##.....*.). .# #.......###.....*..  r   rat .# #.......# #.....†*. .# #.......# #.......r .# #.......#You kill the rat! ¶Üµj[ ‡_You encounter a rat.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)·Üµj0;............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 1/5====-------------------- #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 24% Place: Dungeon:1 ...'......# ##..@†..#  Noise: =--------  Time: 698.0 (0.0) .·ÜµjÐ;@###......#####.....#  -) Nothing wielded .# #.........##.....#  Cast: Magic Dart .# ###....†..##........ .# #.......##.......). .# #.......###........  r   rat .# #.......# #.....†.. .# #.......# #.......† .# #.......#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.  You kill the rat!·ÜµjqAÍ$.#            *..#  *.#  †* * *  ·Üµj*Bl*   ·ÜµjZ×E......·ÜµjËãq79.0 (1Magic Dart _·ÜµjYô·Üµjmœ u·Üµj6£ m _You start resting.·Üµj“² Ì-Magic Dartll   frilled lizard (wandering)·Üµj›¹ (700·ÜµjìÁ ·ÜµjeÌ E-1.0 (2·ÜµjùÎ ·Üµj2Ò _ _You encounter a frilled lizard.¹ÜµjLV ............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 0/5------------------------ #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 27% Place: Dungeon:1 ...'......# ##..@†..#  Noise: ---------  Time: 701.0 (0.0) .###......#####[37¹Üµj€X %m..**.#  -) Nothing wielded .# #.........##....*#  Cast: Magic Dart .# ###....†..##.....**. .# #.......##.......*. .# #.......###.......l  l   frilled lizard (wandering) .# #.......# #.....†.. .# #.......# #.......† .# #.......# _You start resting. _You encounter a frilled lizard.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 100% to hit)¹ÜµjÙ* ............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 0/5------------------------ #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 27% Place: Dungeon:1 ...'......# ##..@†..#  Noise: ---------  Time: 701.0 (0.0) .###......#####....¹Üµj#, e.#  -) Nothing wielded .# #.........##.....#  Cast: Magic Dart .# ###....†..##........ .# #.......##.......). .# #.......###........  l   frilled lizard (wandering) .# #.......# #.....†.. .# #.......# #.......† .# #.......#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!¹Üµj2 $.#            ¹Üµj43 Á**.#  *#  †** *      ¹Üµj» 9.....).¹Üµjè¾ z31=2.0 (1Magic Dart _¹ÜµjyÆ ¹ÜµjàÇ ºÜµj”e r  You don't have enough magic to cast this spell.ºÜµjXo ºÜµjYq . _»Üµj@€3»Üµjã�»ÜµjÚ„»Üµj0�»Üµjf’»ÜµjHœ„»Üµjïžb1====»ÜµjP »Üµj®¢B»Üµj¥,»Üµj»§»Üµj²¨,»ÜµjJ¬,»Üµj·­<====»ÜµjM¯»Üµjè²B»ÜµjÉ´»Üµj3µ»Üµj:¶»Üµj:¸,»ÜµjR¹»Üµj½B»Üµj©¿,»ÜµjÓÀ»ÜµjnÃ,»Üµj¤Ä»Üµj·Æ92»Üµj.Ç4=====»Üµj�Ȼܵj,Ë,»Üµj†Ì»ÜµjæÓ„»Üµjq×W _You start resting.»Üµj#åÎ-Magic Dartrr   quokka (wandering)»Üµjeì0208.0)»Üµj�ô»Üµj`üf=====-1.0 (19»Üµjˆ»Üµj~W _You encounter a quokka.¼ÜµjY! ´............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== #.#.### #..........#  Magic: 1/5====-------------------- #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11¼Üµjˆ" ÏInt: 18 #.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 31% Place: Dungeon:1 ...'......# ##..@†..#  Noise: ---------  Time: 721.0 (0.0) .###......#####..**.#  -) Nothing wielded .# #.........##....*#  Cast: Magic Dart .# ###....†..##.....**. .# #.......##.......*. ¼ÜµjÎ" Ë.# #.......###.......r  r   quokka (wandering) .# #.......# #.....†.. .# #.......# #.......† .# #.......# ¼Üµj # _You start resting. _You encounter a quokka.Aiming: Magic Dart (safe; 2% risk of failure)  ¼ÜµjD# ÙPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 100% to hit)¼ÜµjÖM ............###...$.#Ebak the Conjurer #########...........#Draconian #...# ##..........#Health: 20/20 ======================== #.#.### #..........#Magic: 1/5====-------------------- #.....######'##.....#AC: 4Str: 9 #.#.......##.##.....#EV: 11Int: 18 #.........##..#.....+SH: 0Dex: 9 ####......###.......#XL:  2 Next: 31% Place: Dungeon:1 ...'......# ##..@†..#Noise: ---------  Time: 721.0 (0.0) .###......#####..**.#-) Nothing wielded .# #.........##....*#Cast: [¼Üµj*P ImMagic Dart .# ###....†..##.....**. .# #.......##.......*. .# #.......###.......rr   quokka .# #.......# #.....†.. .# #.......# #.......† .# #.......#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the quokka.  The quokka is lightly wounded.¼Üµj†ù Ìr......).=2.0 (1 _½Üµjš ............###...$.#  Ebak the Conjurer #########...........#  Draconian #...# ##..........#  Health: 20/20 ======================== ½Üµj×¹#.#.### #..........#  Magic: 0/5------------------------ #.....######'##.....#  AC: 4Str: 9 #.#.......##.##.....#  EV: 11Int: 18 ½Üµjœ#.........##..#.....+  SH: 0Dex: 9 ####......###.......#  XL:  2 Next: 31% Place: Dungeon:1 ...'......# ##..@†..#  Noise: =--------  Time: 722.0 (0.0) .###......#####..*..#  -) Nothing wielded .# #.........##...**#  Cast: Magic Dart .# ###....†..##.....*.. .# #.......##......*). .# #.......###......r.  r   quokka .# #.......# #.....†.. .# #.......# #.......† .# #.......#The magic dart hits the quokka. _The quokka is lightly wounded. ½ÜµjS Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (lightly wounded, 100% to hit)¾ÜµjºHà............###...$.#Ebak the Conjurer #########...........#Draconian #...# ##..........#Health: 20/20 ======================== #.#.### #..........#Magic: 0/5------------------------ #.....######'##.....#AC: 4Str: 9 #.#.......##.##.....#EV: 11¾ÜµjúI2Int: 18 #.........##..#.....+SH: 0Dex: 9 ####......###.......#XL:  2 Next: 31% Place: Dungeon:1 ...'......# ##..@†..#Noise: =--------  Time: 722.0 (0.0) .###......#####..*..#-) Nothing wielded .# #.........##...**#Cast: Magic Dart .# ###....†..##.....*.. .# #.......##......*). .# #.......###......r.r   quokka .# #.......# #.....†.. ¾Üµj�J;.# #.......# #.......† .# #.......#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (lightly wounded, 100% to hit)  The magic dart hits the quokka.  ¾Üµj×JHThe quokka is heavily wounded.¾Üµj ÍAr.¾ÜµjœÕ3......¾ÜµjúÖi3.0 (1Magic Dart _¾ÜµjøÞ¾ÜµjXàÂܵj ØÂ####...####.# ###+# ............###...$########.......# ##....#.### #.........######'#.##...#..#.....+ ######...@...' ##...†#####.......####....†........r).#.†..#.......†ÂܵjqÙAr.ÂܵjàáD-4Âܵj¾èÂܵjáéÂܵj.xŸ.......# #.######.### ####...####.# ####+# ............###...$########......# ##....#.### #.........######'##.##.....#.@...+ ######.......' ##...†#####.......Âܵj zc####....†r.. .).#...†..r.ÂܵjÁ‚V-5Âܵj€‰Âܵj‹ÂܵjT ¢##.##.....). .......# #.######.### ####...####.# ####+# ............###...$########......# ##....#.### #.........######'###...ÂܵjöT ..#.....+ ######.......' ##...†######............r# ###....†...)#.ÂܵjiV Br.ÂܵjûV @r.Âܵj²` ÂܵjÖa &6ÂܵjGl Âܵjºr Âܵj’.....###.###.##.....). .......# #.######.### ####...####.# ####+# ............###...$########....# ##...#.### #.........######'###.....#.....+ ######.........'Âܵj"š ##...†.r#####.......####....†...)ÂܵjgBr.Âܵj7ÂܵjÚ&7Âܵj©Âܵj*Ãܵjd œ♣♣♣...♣♣♣ #.#.# # #.....###.#.# # ##.##.....).# ......# #.######.### ###...####.# ####+## ...........###...$.# #######..# ...# ##.# .#.### #.......@..# .....######'##.....# .#Ãܵj ##.##.....# .........##..#.....+ ###......###......r#.'......# ##...†..# ###......#### # #.........##.....# # ###....†..##..Ãܵjÿ Ar.Ãܵj†ÃܵjTg1====8Magic DartÃܵj#$Ãܵj‡%Ãܵj¬4À##♣♣.......♣♣#...# ♣♣♣...♣♣♣ #.#.# # #.....###.#.# # ##.##.....).# .....# #.######.### ##...####.# ####+## ..........###...$.# #######..# .# ##.# #.### #..........# ...######'##.....# ###.##.....# ........##..#...r.+ ##......###.......# .'......# ##...†..##......####  #.........##.....#ÃܵjŠ7?r.Ãܵjú>ÃܵjÉ@&9ÃܵjˆFÃܵjÉHÃܵj|J ¸♣♣..♣♣####♣♣.......♣♣#..♣♣♣...♣♣♣ .....###.###.##.....). .....# #.######.### ##...####.# ####+# ..........###...$ #######. ..# # #.### #..... ....######'##.... Ãܵj]K £##.##...r.# ....#.....+ ####..... .' ##...† ####ÃܵjÅL ?r.Ãܵj(M @r.ÃܵjÓU ÃܵjbV '30Ãܵjªh ÃܵjCj Ãܵj....♣.♣......♣♣..♣♣####♣♣.......♣♣#..♣♣♣...♣♣♣ .....###.###.##.....). .....# #.######.### ##...####.# ####+# ..........### #######. ..# #. #.### #........r ....######'# ##.## ..ÃܵjÄÄ..#.....+ ####..... .' ##...†Ãܵj?r.ÃܵjÃܵjÏ&1Ãܵj–&Ãܵj\*Q _You see here 9 gold pieces.ÅܵjŒ ?r.Åܵjê  q====2Åܵjà¡ = _You now have 15 gold pieces (gained 9).ÆÜµj5¡@  You hit the quokka.  ÆÜµjä¢vThe quokka is heavily wounded.=3ÆÜµj¬ÆÜµj»> _The quokka bites you but does no damage.ÆÜµj$e “  You miss the quokka.The quokka is heavily wounded.ÆÜµjSg &4ÆÜµjân ÆÜµj3› T _The quokka closely misses you.ÆÜµjý ®  You hit the quokka.  The quokka is almost dead.ÆÜµjþ &5ÆÜµj£ÆÜµj> _The quokka bites you but does no damage.ÇܵjÑé—  You closely miss the quokka.The quokka is almost dead.Çܵj£ê&6ÇܵjÍðÇܵj5óA _The quokka bites you but does no damage. x2Çܵj$åŸ  You hit the quokka but do no damage.The quokka is almost dead.Çܵjÿå&7Çܵj…íÇܵjdðS _The quokka barely misses you.Çܵj ÿ—  You closely miss the quokka.The quokka is almost dead.Çܵjô&8Çܵj;Çܵj² S _The quokka barely misses you.Èܵj*Ï « _The quokka barely misses you.  You closely miss the quokka.  The quokka is almost dead. _The quokka barely misses you.You hit the quokka but do no damage.  The quokka is almost dead.ÈܵjbÐ �18---2=====9Èܵj›Ö ÈܵjÍÚ + _The quokka bites you.Éܵj�g~ †You hit the quokka.ÉܵjCp)Éܵj´wc740Magic DartÉܵjï~Éܵj½‚J _You kill the quokka!ÊܵjT:♣#.#..#.##.#..#.#'Êܵj#Êܵj­).-1Êܵj4:Êܵj5C( _You open the door.Êܵj­+¶M##.⌠.r....♣.♣....♣#..# ..Êܵj_,Ü♣♣..♣♣####♣♣.......♣♣#...#♣♣♣...♣♣♣ #.#.#.....###.#.##.##.....). .....# #.######.### ##...####.# ####@## ..........###.... #######.Êܵj&-À† ..# ##..........#......#Êܵj5ÊܵjÜ:@-2Êܵj¼@ÊܵjâDQ _There is an open door here.Êܵj#/ fM #♣...♣.♣....♣..>#. ##.⌠..#r....♣.♣....♣#..# ..♣♣..♣♣#..# ###♣♣.......♣♣#...♣♣♣...♣♣♣ #.#.#.....###.#.###.##.....).# Êܵjh0 ­.....# #.### ##...####.# ####'## ..........###.....# #######.........†.#.......#'#..#.....+Êܵj8 Êܵj„> …9=--=====3 _Êܵj•D ÊܵjÞF Ëܵjënó ♣..........♣♣.#.'...#  #♣...♣.♣....♣..>#...# ##♣.....⌠.....♣#..#r..# #♣....♣.♣....♣#..# ..# #♣♣..♣#..# # .##♣♣.......♣♣#...# ♣♣♣...♣♣♣ #.#.# # #.....###.#.# # ##.##.....@.# ....# #.######.### #...####.# ####'## .........###.....# ######..†.# .# ##..#### #..........# ...######'##.....###.##.....#ËܵjqvËܵjS{&4Ëܵj‚ËܵjÙƒ$  Things that are here:ËܵjÔ…ƒ _a +0 short sword; 5 stones; a kobold skeletonÍܵjÅ""♣.♣♣.#.'...#  #♣...♣.♣....♣..>#...# ♣.....⌠.....♣#..#r..# #♣....♣.♣....♣#..# ..# #♣♣.♣♣#..# # ##♣♣.♣♣#...# ♣♣♣...♣♣♣ #.#.# # #.....###.#.# # ##.##.....)@# # #.######.### ...####.# ####'## ###.....#..†.# # ##..........# ### #..........#######'##.....# Íܵj.+Íܵj/-5 _Íܵj*5ÍܵjÌ7Íܵj6ÕM<.#♣.....♣♣#...#♣..........♣♣.#.'  #♣...♣.♣....♣..>#..⌠.r....♣.♣....♣#..# .. #♣♣..♣♣## ##♣♣.......♣♣#..♣♣♣...♣♣♣ #......###.###.##.....). #.######.### ...####.# ####'##........Íܵj "Íܵje'&6ÍܵjÂ2Îܵj=9ùM##♣♣♣♣♣♣♣♣♣♣#...........<.#♣.....♣♣#...#♣..........♣♣.#.'  #♣...♣.♣....♣..>#..⌠.r....♣.♣...... #♣♣..♣♣## ##♣♣.......♣♣#..♣♣♣...♣♣♣ .....###.###.##.....). Îܵj:Ž...# #.######.###...Îܵj)BÎܵj6FB=7ÎܵjwKÎܵj MÎܵj1ôM............' ##♣♣♣♣♣♣♣♣♣♣#...........<.#♣.....♣♣#...#♣..........♣♣.#.'  #♣...♣.♣....♣..>#..⌠.r....♣.♣....♣#..# .. #♣♣..♣♣## ##♣♣.......♣♣#..♣♣♣...♣♣♣ #......###.# ...# ##.##.....).#ÎܵjL.#'.....Îܵj+ÎܵjV#V20==8Îܵj³)Îܵj0+Îܵj¬þhM##$ ............' ##♣♣♣♣♣♣♣♣♣♣#...........<.#♣.....♣♣#...#♣..........♣♣.#.'  #♣...♣.♣....♣..>#..⌠.r....♣.♣....♣#..# .. #♣♣..♣♣## ##♣♣.......♣♣#..♣♣♣...♣♣♣ #. ...# #.....###.#.#.##Îܵj ÿÎܵjŽ&9Îܵj< Îܵj´ Îܵj† ”M.##$ ............'.. ##♣♣♣♣♣♣♣♣♣♣#...........<.#♣.....♣♣#...#♣..........♣♣.#.'  #♣...♣.♣....♣..>#..⌠.r....♣.♣...... #Îܵj^ ♣♣..♣♣## ##♣♣.......♣♣#.. ...♣♣♣...♣♣♣ #.#.#..Îܵj ÎܵjÐ! [3=====50ÎܵjÁ' Îܵjð) Îܵj4O+M##..........##$........ ............'.. ##♣♣♣♣♣♣♣♣♣♣#...........<.#♣.....♣♣#...#.  ♣..........♣♣.#.'  #♣...♣.♣....♣..>#..⌠.rÎܵjrP±....♣.♣...... #♣♣..♣♣## ##♣♣.......♣♣#...#.Îܵj XÎܵjçhC1Ïܵj¼ýiM #.....##...........##$.......... ............'........... ##♣♣♣♣♣♣♣♣♣♣#...........<.#♣.....♣♣#...#...#♣..........♣♣.#.'...#  #♣...♣.♣....♣..@#..⌠.....♣#..#r....♣.♣...... #♣♣.........♣♣#..# ###.###ÏܵjWþÏܵjŽC==2Ïܵj¥ Ïܵjwc _There is a stone staircase leading down here.Ïܵjßã >..############ ##.....##........##......##$...... ...........'..... #♣♣♣♣♣♣♣♣♣♣#............ ♣<.#♣.....♣♣#...#...# ♣..........♣♣.#.@...# ♣.♣....♣..>#...# ♣.....⌠.....♣#..#r..# ♣....♣.♣....♣#..#...# ♣♣..#..#...# #♣♣.......♣♣#...#..g#r   quokka (asleep)♣♣♣...♣♣♣ #.#.#...#g   hobgoblin (asleep)# [4ÏܵjÓä ´0m#.....###.#.#...## ##.##.....).# .rYou encounter a hobgoblin.g.Ïܵj½í ‡rwandering)gÏܵjYï B===3Magic DartÏܵjè÷ Ïܵj!ù $ _The hobgoblin shouts!Ïܵj†û Q _There is an open door here.Ðܵjò&.......>..############  Ebak the Conjurer ..........##............  Draconian ..........##............  Health: 20/20 ======================== ..........##............  Magic: 2/5=========--------------- ..........##$...........  AC: 4Str: 9 ...........'............  EV: 11Int: 18 #♣♣♣♣♣♣♣♣♣♣#............  SH: 0Dex: 9 ♣<.#♣.....♣♣#...#...#  XL:  2 Next: 37% Place: Dungeon:1 ♣..........♣♣.#.@...# Ðܵjƒ( Noise: ===------  Time: 753.0 (0.0) #♣...♣.♣....♣..>#*..#  -) Nothing wielded ♣.....⌠.....♣#..#*..#  Cast: Magic Dart ♣....♣.♣....♣#..#.r.# ♣♣.........♣♣#..#..g# #♣♣.......♣♣#...#...#  r   quokka (wandering) ..♣♣♣...♣♣♣ #.#.#...#  g   hobgoblin ..# #.....###.#.#...# ..# ##.##.....).# _The hobgoblin shouts! _There is an open door here.  Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select acÐܵjN)ƒtionShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 100% to hit)Ðܵjb* ’.......>..############Ebak the Conjurer ..........##............Draconian ..........##............Ðܵj + žHealth: 20/20 ======================== ..........##............Magic: 2/5=========--------------- ..........##$...........AC: 4Str: 9 ...........'............EV: 11Int: 18 #♣♣♣♣♣♣♣♣♣♣#............SH: 0ÐܵjO+ ¼Dex: 9 ♣<.#♣.....♣♣#...#...#XL:  2 Next: 37% Place: Dungeon:1 ♣..........♣♣.#.@...#Ðܵjz+ hNoise: ===------  Time: 753.0 (0.0) #♣...♣.♣....♣..>#*..#-) Nothing wielded Ðܵj, ¶♣.....⌠.....♣#..#*..#Cast: Magic Dart ♣....♣.♣....♣#..#.r.# ♣♣.........♣♣#..#..g# #♣♣.......♣♣#...#...#r   quokka ..♣♣♣...♣♣♣ #.#.#...#g   hobgoblin ÐܵjS, }..# #.....###.#.#...# ..# ##.##.....).#Aiming: Magic Dart (safe; 2% risk of failure)  Ðܵjy, ØPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 100% to hit)  ÐܵjŸ, jThe magic dart hits the quokka.  The quokka is almost dead.Ðܵjd² qr.g.Ðܵjëº &...ÐܵjY¿ ;--4.0 (1 _ÐܵjúÆ ÐܵjË Ñܵj”™ I.......>..############  Ebak the Conjurer ..........##............  Draconian ..........##............  Health: 20/20 ======================== ..........##............  Magic: 1/5====-------------------- ..........##$...........  AC: 4Str: 9 ...........'............  EV: 11Int: 18 #♣♣♣♣♣♣♣♣♣♣#............  SH: 0Dex: 9 Ñܵj=š „♣<.#♣.....♣♣#...#...#  XL:  2 Next: 37% Place: Dungeon:1 ♣..........♣♣.#.@...#  Noise: =--------  Time: 754.0 (0.0) #♣...♣.♣....♣..>#*..#  -) Nothing wielded ♣.....⌠.....♣#..#r..#  Cast: Magic Dart ♣....♣.♣....♣#..#.g.# ♣♣.........♣♣#..#...# Ñܵj› K#♣♣.......♣♣#...#...#  r   quokka ..♣♣♣...♣♣♣ #.#.#...#  g   hobgoblin ..# #.....###.#.#...# ..# ##.##.....).#The magic dart hits the quokka. _The quokka is almost dead.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineÑܵjM› pAim: a quokka (almost dead, 100% to hit)Òܵjgó_.......>..############  Ebak the Conjurer ..........##............  Draconian ..........##............  Health: 20/20 ======================== ..........##............  Magic: 1/5====-------------------- Òܵjô..........##$...........  AC: 4Str: 9 ...........'............  EV: 11Int: 18 #♣♣♣♣♣♣♣♣♣♣#............  SH: 0Dex: 9 ♣<.#♣.....♣♣#...#...#  XL:  2 Next: 37% Place: Dungeon:1 Òܵj†ô>♣..........♣♣.#.@...#  Noise: =--------  Time: 754.0 (0.0) #♣...♣.♣....♣..>#...#  -) Nothing wielded ♣.....⌠.....♣#..#...#  Cast: Magic Dart ♣....♣.♣....♣#..#.g.# ♣♣.........♣♣#..#...# ÒܵjÈô²#♣♣.......♣♣#...#...#  r   quokka ..♣♣♣...♣♣♣ #.#.#...#  g   hobgoblin ..# #.....###.#.#...# ÒܵjìôŸ..# ##.##.....).#Aiming: Magic Dart (safe; 2% risk of failure)  Òܵjõ�Press: ? - help, Q - select actionShift-Dir - straight lineÒܵj1õ•Aim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka.  ÒܵjQõ<You kill the quokka!Òܵjýúv>       <  *..#  Òܵjyûðg   hobgoblin   ).Òܵj’|0g.ÒܵjNƒ$..Òܵjý†;445.0 (1 _Òܵj0�Òܵj‰ŽÒܵjö®-.......>..############  Ebak the Conjurer ..........##............  Draconian ..........##............  Health: 20/20 ======================== ..........##............  Magic: 0/5------------------------ ..........##$...........  AC: 4Str: 9 ...........'............  EV: 11Int: 18 #♣♣♣♣♣♣♣♣♣♣#............  SH: 0Dex: 9 Òܵj¯¯d♣<.#♣.....♣♣#...#...#  XL:  2 Next: 44% Place: Dungeon:1 ♣..........♣♣.#.@...#  Noise: =--------  Time: 755.0 (0.0) #♣...♣.♣....♣..>#*..#  -) Nothing wielded ♣.....⌠.....♣#..#g..#  Cast: Magic Dart ♣....♣.♣....♣#..#...# ♣♣.........♣♣#..#...# ÒܵjM°�#♣♣.......♣♣#...#...#  g   hobgoblin ..♣♣♣...♣♣♣ #.#.#...# ..# #.....###.#.#...# ..# ##.##.....).#The magic dart hits the quokka. _You kill the quokka!Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionÒܵjÔ°\Shift-Dir - straight lineAim: a hobgoblin (100% to hit)Òܵj4+ 4.......>..############Ebak the Conjurer ..........##............Draconian ..........##............Health: 20/20 ======================== ..........##............Magic: 0/5------------------------ ..........##$...........AC: 4Str: 9 ...........'............EV: 11Òܵjà+ (Int: 18 #♣♣♣♣♣♣♣♣♣♣#............SH: 0Dex: 9 ♣<.#♣.....♣♣#...#...#XL:  2 Next: 44% Place: Dungeon:1 ♣..........♣♣.#.@...#Noise: =--------  Time: 755.0 (0.0) #♣...♣.♣....♣..>#*..#-) Nothing wielded ♣.....⌠.....♣#..#g..#Cast: Magic Dart ♣....♣.♣....♣#..#...# Òܵj¥, ›♣♣.........♣♣#..#...# #♣♣.......♣♣#...#...#g   hobgoblin ..♣♣♣...♣♣♣ #.#.#...# ..# #.....###.#.#...# ..# ##.##.....).#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.Òܵj@­ 8g.Òܵj<´ Òܵj@µ i6.0 (1Magic Dart _Òܵj>» Òܵj%½ Óܵjyl ç>..# ##......###......###......###$.....#'......# ♣ÓܵjÍm k#............ <.#♣.....♣♣#...#...# .♣♣.#.'@..# ♣...♣.♣....♣..>#g..# .....⌠.....♣#..#...# ....♣.♣....♣#..#...#.♣♣#..#...# ♣♣.♣♣#...#...# ♣♣♣...♣♣♣ #.#.#...## #.....###.#.#...# Óܵjwu ÓܵjXv &7Óܵj | Óܵj†~ V _The hobgoblin barely misses you.Ôܵjv•Ÿ †You closely miss the hobgoblin. You tail-slap the hobgoblin.ÔܵjÍš)ÔܵjÚ�/518Ôܵj‰£Ôܵj*¦M _You kill the hobgoblin!Ôܵj&žÛ ...##............##...##$.'.....# ♣♣♣♣♣♣♣♣♣♣#..... <.#♣.....♣♣#...#...# ..........♣♣.#.' ♣...♣.♣....♣..># .....⌠.....♣#..#.ÔܵjxŸ¬♣.♣....♣#..#...# .# #.######.###Ôܵj$§D-9Ôܵjª­Ôܵj—²v _You see here a hobgoblin corpse.Õܵj‘ƒ µ>..############ ##.# ##....# ##..# ##$....# .........'..# ♣♣♣♣♣♣♣♣♣#............ .Õܵj„ #♣.....♣♣#...#...# .........♣♣.#.'.@.# ♣.♣....♣..>#†..# ⌠.....♣#..#...# ...♣.♣.... .. ♣.......♣♣#.. ♣♣♣...♣♣♣  Õܵj>„ ¤# #.....###.# # ##.##.....).#Õܵj]„ !...#Õܵj1� Õܵj*Ž H-60 _ÕܵjT” Õܵj>– ÕܵjÖä C..# Õܵj å >..############.## ##.# ##.# Õܵj<å ¹##..# ##$.# Õܵj]å ˜........'.....# ♣♣♣♣♣♣♣♣#............# Õܵjå t#♣.....♣♣#...#..@# Õܵj¨å T.....♣♣.#.'...# ♣.♣....♣..>#†..# ⌠.....♣#.ÕܵjÒå S♣.♣.... .Õܵjõå Z .......♣♣#.. Õܵjæ S♣♣...♣♣♣   #.....###.#Õܵj5æ !Õܵj¬î Õܵj¡õ U1====1ÕܵjŽû Õܵjþ Öܵjþ+# ..# .. >..############.## ##.# ##.ÖܵjP # ##..# ##$# .......'.# ÖܵjÐ {♣♣♣♣♣♣♣#........@...# ♣.....♣♣#...#...#####.....♣♣.#.'...# ♣.♣....♣..>#†..#⌠.....♣#..#...#Öܵjú 5♣.♣....♣#..#...##...# ......♣♣#...#...# Öܵj"!;♣...♣♣♣ Öܵjº/Öܵj1&2Öܵj˜8Öܵj;ÖܵjÖ}}# # ## ..# .. >..############.## ##.# ##.Öܵj/~þ# ##..# ##$# ......'.# ÖܵjX~♣♣♣♣♣#............# ♣♣#...#...#####.....♣♣.#.'.ÖܵjŠ~8..# ♣.♣....♣..>#†..#⌠.....♣#..#...Öܵj­~i# ♣.♣....♣#..#...ÖܵjÍ~p##...# Öܵjè~9.....♣♣#..Öܵjo‡Öܵj6�&3Öܵjg•ÖܵjH—ÖܵjŠ®IM##### ##...# .. >..############.#.##$ ......' ♣♣♣♣♣♣#............ .....♣♣#...#...#####..#.Öܵjj¸Öܵj À&4Öܵj«ÆÖܵjíÇ×ܵj{¸Æ#.#.# ###.# ...>..#.##.##.#.##.#.##.#.##$×ܵjQ¹ø.#.'.#♣#.# ♣.....♣♣#...#...#####.♣♣.#.'...# .♣.♣....♣..>#†..# ..⌠.....♣#..#...# .♣.♣....♣#..#...# .♣♣#..#...#×ܵjvÁ×ܵj¢ÊE====5×ܵj(Ð×ܵj:Ò×ܵjj7 /#.#.# ###.# ...>..#.##.##.#×ܵj¼7 Þ.##.#.##.#.##$.#.'×ܵjß7 €.#♣#.# #♣.....♣♣×ܵj8 ^#...#...#####×ܵj8 ~.♣♣.#.'...#×ܵj;8 Œ.♣.♣....♣..>#†..#×ܵjh8 ä.⌠.....♣#..#...#.♣.♣....♣#..#...# ×ܵj‹8 6.♣♣#..#...#×ܵj6@ ×ܵj«H &6×ܵj;N ×ܵjP ×ܵjWL Ÿ#.#.# ####.# ....>..#.##.##.#.##.#.##×ܵjëL %.#.##$.#.'.#♣#.# .#♣.....♣#...#...#####.♣♣.#.'...#.♣.♣....♣×ܵjCM ….>#†..#.⌠.....♣#..#...#.♣.♣....♣#..#...# .♣♣#..#...#×ܵjÉM ×ܵj¯T ×ܵj”_ &7×ܵjf ×ܵjõg ×ܵj¼¼#.#.# ####.# ....>..##.##.##.#.##.#.##.#.##$×ܵjC½œ.#.'.#♣#.# <.#♣.....♣♣#...#...##### .♣♣.#.'...# ♣...♣.♣....♣..>#†..#.⌠.....♣#×ܵjo½¼.#...#.♣.♣....♣#..#...# ×ܵj”½A♣.♣♣#..#...#×ܵjKÆ×ܵjnÏ&8×ܵj“Ö×ܵjÃØØÜµj–¯®#.#.# ####.# ....>..##.##.##.#.##.#.##.#.##$.#.'.# #♣#.# ØÜµj÷¯æ♣<.#♣.....♣♣#...#...##### ♣.♣♣.#.'...# #♣...♣.♣....♣..>#†..# ØÜµj'°Á♣.....⌠.....♣#..#...# ♣....♣.♣....♣#..ØÜµjX°y#...# ♣♣.♣♣#..#...#ØÜµj‚¸ØÜµj:Â&9ØÜµjÕÈØÜµjËØÜµj=,#.#.# ####.# ....>..##.##.##.#.##.#.##.#.##$.#.'.# ##♣♣♣#.# ØÜµjÅ=> ♣<.#♣.....♣♣#...#...##  ♣.♣♣.#.'...#  #♣...♣.♣....♣..>#†..# #♣.....⌠.....♣#..#...# #♣....♣.♣....♣#..#...# #♣♣.♣♣#..#...#ØÜµj>ØÜµjGØÜµjO'70ØÜµj..##.##.##.#.##.#.##.#.##$ØÜµjhïÐ.# #.'.##♣♣♣♣#.#ØÜµjŽïò ♣<.#♣.....♣♣#...#...###  ♣ØÜµj°ï­.♣♣.#.'...# #♣...♣.♣....♣ØÜµjÑïË.>#†..##♣.....⌠.....♣#..#ØÜµjþïÆ..# .#♣....♣.♣....♣#..#...# .#♣♣ØÜµj ð,.♣♣#..#...#ØÜµj øØÜµj¸ÿ&1ØÜµj?ØÜµj3ØÜµj¡� ž#.#.# ####.# ....>..##.##.##.#.##.#.##.#.##$.# .#.'ØÜµjž .##♣♣♣♣♣♣♣♣♣♣#.# ♣<.#♣.....♣♣#...#...#### # ♣.♣♣.#.'...# ØÜµjªž # #♣...♣.♣....♣..>#†..##♣.....⌠.....♣#..#...#.#♣....♣.♣....♣#..#...# ..#♣♣.♣♣#..#...#ØÜµjɦ ØÜµj{¯ ^2=====2ØÜµj<¶ ØÜµj · ØÜµj¼ Å# #.# #.# #### #.# ....>..#ØÜµjx¼ ä#.##.##.#.##.#.##.#.##.# ..#.'.#ØÜµj¡¼ ‘#♣♣♣♣♣♣♣♣♣♣#.#ØÜµjÓ¼ ñ ♣<.#♣.....♣♣#...#...##### ## ♣ØÜµjö¼ .♣♣.#.'...# .# #♣...♣.♣....♣..>#†..# ØÜµj&½ ß'###♣.....⌠.....♣#..#...#.#♣....♣.♣....♣#..#...# ØÜµjG½ >...#♣♣.♣♣#..#...#ØÜµj©Æ ØÜµjÍ &3ØÜµj7Ô ØÜµjeå ¢  You now have enough gold to buy a scroll of identify on this level.  You can access your shopping list by pressing '$'.ØÜµjrë +4.0 (2ØÜµjêñ ØÜµj§ô > _You now have 31 gold pieces (gained 16).Ùܵj%Ÿï .# .# #### .# ... >..##.## ##.# ##.Ùܵj�Ÿ# ##.# ##.# #.'.# ♣♣♣♣♣♣♣♣♣♣#.# Ùܵj÷Ÿk♣<.#♣.....♣♣#...#...##### ♣.♣♣.#.'...# # #♣...♣.♣....♣..>#†..# Ùܵj  7###♣.....⌠.....♣#..#...##♣....♣.♣....♣#..#...# ÙܵjG  ÙܵjѧÙܵj°+5.0 (1Ùܵj¹¶Ùܵj*¹Ùܵjp,a # # #### # ... >..##.## ##.# ##.# ##.# Ùܵj-±##.# #.'.# ♣♣♣♣♣♣♣♣♣♣#.# ♣<.#♣.....♣♣#...#...#####  ♣.♣♣.#.'.ÙܵjI-s..#  #♣...♣.♣....♣..>#†..#♣.....⌠.....♣#..#..Ùܵjw-Ç##♣....♣.♣....♣#..#...# Ùܵj»4Ùܵj’<D=====6Ùܵj²BÙܵj+EÙܵjë æ # # #### # ... >..##.## ##.# ##.# ##.# ##.# .'.# ♣♣♣♣#.#  ♣<.#♣.....♣♣#...#...#####  #♣...♣.♣....♣..Ùܵjð ñ♣.....⌠.....♣#..#..# #♣....♣.♣....♣#. ÙܵjÇ# Ùܵjc. &7Ùܵj®4 Ùܵjk6 Ùܵjx: ­ # # #### # ... >..##.## ##.# ##.# ##.# ##.# '.# ♣♣♣#.# ♣<.#♣.....♣♣#...#...##### ♣.♣♣.#.'...# #♣...♣.♣....♣..>#Ùܵjô: ‚†..# ♣.....⌠.....♣#..#...# ♣....♣.♣....♣#..#...# Ùܵj§C ÙܵjVK &8ÙܵjhS ÙܵjÁb Úܵj2x # # #### # ... >..##.## ##.# ##.# ##.# ##.# '.# ♣#.# <.#♣.....♣♣#...#...##### .♣♣.#.'...# ♣...♣.♣....♣..>#†..# .....⌠.....♣#..#...# ....♣.♣....♣#..#...# Úܵj¤�R9Úܵjª’Úܵj÷c # # #### # ... >..##.## ##.# ##.# ##.# ##.# '.# #.# ...♣.♣....♣.⌠.....♣#.#...#♣.♣....♣# ÚܵjûþÚܵj5'80ÚܵjQ Úܵj&ÚܵjZ ######## #  # ####..# ... >..############.## ##.# ##.# ##.# ##.# ........'.# ♣♣♣♣♣♣♣♣#............# #♣.....♣♣#...#...#####.....♣♣.#.'...#♣.♣....♣..>#†ÚܵjB..#⌠.....♣#..#...#♣.♣....ÚܵjÃ1Y1ÚܵjYu? ####### #  # ####..# ... >..############.## ##.# ##.# ##.# ##.ÚܵjYv…# .......'. ♣♣♣♣♣♣♣#............# ♣.....♣♣#...#...#####.....♣♣.#.'...#♣.♣....♣..>#†..#⌠.Úܵjä}Úܵj…&2Úܵj‹ÚܵjÔŽÚܵj4 ø ###### #  # ####..# ... >..############.## ##.# ##.# ##.Úܵj® ¼# ##.. ......'..♣♣♣♣♣#............#♣♣#...#...#####.....♣♣.#.'...# Úܵj „♣.♣....♣..>#†..#Úܵjn Úܵj” &3Úܵj[* Úܵj- ÚܵjÓä â ##### #  # #########..# #........>..############@## ##.# ##.Úܵj0å "# ##...##... .....'... ♣♣♣♣♣#............#Úܵjbå  ♣♣#...#...##### .....♣♣.#.'...#ÚܵjÑò p3=====4Úܵjô Úܵjªù Ûܵjlã #### #  # ##########..# #.@......# >..############.##.....###............# ....###............# .#.###..# ..###..# .# ....'..# # ♣♣♣♣#............#♣♣#...#...#####ÛܵjðêÛܵj&ò&5ÛܵjóöÛܵjaøÛܵj9÷       #  # #  Ûܵjn9‚# #.#  ..##.##.....#  ##.....#.....# Ûܵj 9à ##............#.#.#.#  ##.ÛܵjÇ9d....#.....#  ##.Ûܵjí9„.....#.. ..#   Ûܵj$:è'............#.#. $#   ÛܵjK:²#............#... .#  ♣♣#...#...#####  ÛܵjÓ:D ÛܵjýBÛܵjØH&6Ûܵj1NÛܵjZP+ _Found 16 gold pieces.Ûܵjÿƒ ¯       .#  .# #  .# #.#  .##.##.....#  .##....#.....#  .##......#.#.#.#  .##............#.....#  .##............#..l..#   l   frilled lizard (asleep)Ûܵj‘„ Û'............#.#.#$#  #.#... .#  ♣♣#...#...#####  ÛܵjÈ� ÛܵjT’ 87Magic DartÛܵjT— ÛܵjWÓ _ _You encounter a frilled lizard.Üܵjô9     # #  # ########## # #........#  ############.##.@...#  ##............#.....#  ##.#.#.#.#  ##.#.....#  ##.#..l..#  .'.#.#.#$#  ♣#.#.....#  #...#####. ...#  .#.'...#  Üܵjå=9l.ÜܵjDNlÜܵjbGN======8Üܵj‰MÜܵjÚP8 _The frilled lizard hisses angrily.Ýܵj  Ebak the Conjurer  Draconian  Health: 20/20 ========================  Magic: 2/5=========--------------- # AC: 4Str: 9 # EV: 11Int: 18 # ##########  SH: 0Dex: 9 # #........#  XL:  2 Next: 51% Place: Dungeon:1 ############.##.@...#  Noise: =--------  Time: 788.0 (0.0) ##............#..*..#  -) Nothing wielded ##............#.#*#.#  Cast: Magic Dart ##............ÝܵjXö#...l.# ##............#.....# .'............#.#.#$#  l   frilled lizard ♣#............#.....# ♣♣#...#...#####. ...# .♣♣.#.'...# _You encounter a frilled lizard. _The frilled lizard hisses angrily.  Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)Ýܵj¥·  Ebak the Conjurer  Draconian  Health: 20/20 ========================  Magic: 2/5=========--------------- # AC: 4Str: 9 # EV: 11Int: 18 # ##########  SH: 0ÝܵjM¦Dex: 9 # #........#  XL:  2 Next: 51% Place: Dungeon:1 ############.##.@...#  Noise: =--------  Time: 788.0 (0.0) ##............#.....#  -) Nothing wielded ##............#.#.#.#  Cast: Magic Dart ##............#.....# ##............#.....# .'............#.#.#$#  l   frilled lizard ♣#............#.....# ♣♣#...#...#####. ...# .♣♣.#.'...#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select acÝܵj¢¦ÝtionShift-Dir - straight lineAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!Ýܵj«¸     *..# *#.#    Ýܵj~¬ñ   ...#   ÝܵjN5+...Ýܵj©<q59.0 (1Magic Dart _Ýܵj£AÝܵj³BÝܵj8*‘       ##########  #........#  ###########.##.....#  #Ýܵjû*ž............#..@..#  #.#.#.#.#  #.#.....#  #.#.....#  '.#.#.#$#  #.#.....#  #...#####.....#  ÝܵjA+V.#.'...# # #.# #  ..>#†..#  Ýܵj‰<ÝܵjA/-90Þܵj¼ Þܵj�šÞܵjž8-Þܵjá¢Þܵj•¤ÞܵjÞŸÞܵjÔ¤ÞܵjlªÞܵjÞ«Þܵj8H ¨ ###########........ ###########.##............#.#@#.#........... .♣#..#...#  ÞܵjøM ÞܵjGS &1ÞܵjŒW Þܵj3Y ßܵj’.q   ########## #........#  ##########.##.....#  ßܵjÅ.............#.....#  .#.#.#.# ßܵjú.  .#...@.#  .#.....#  .ßܵj'/*#.#.#$#  .#.....# ßܵjÆ/û #...#####.....#  .#.'...# #.#.#.#  ..>#†..# #.....#  ♣#..#...# #... .# ♣#..#...#  ßܵjè6ßܵjFD<2ßܵj3Eßܵj ±ô ##########........ ##########.## ............#.#.#.#...#.#$#.....#.#. .# ♣#..#...#  ßܵjZ¹ßܵjo¿&3ßܵj^ÄßܵjÆßܵjÛÙ è ########## #........#  #########.##.....#  ...........#.....#  #.#.#.#  #.....#  #.....#  #.#.#@#  #.....#  #...#####.....#  .#.'...# #.#.#.#  ..>#†..# #.....#  #..#...# #.....#  #..#...# #.#.#.#  ßܵj?Ú Ñ#..#...# #. ..#  ...#...#  ßܵj\â ßܵj”è &4ßܵjÇí ßܵj‘ô ßܵjD _3=====5.0 (2ßܵjX ßܵj¤ > _You now have 47 gold pieces (gained 16).àܵj�n 4àܵjÝo àܵj|x n _Sorry, you're not good enough to have a special ability.âܵj Üz ##########........ #########.##... ...........#.#.#...#...#.##....#...#### .#.'...# #.#.#.#.....# ....# .#.#...#  âܵj�ýe6.0 (1 _âܵj÷( ........ #########.##... ...........#..#.#.#âܵjn÷M.....#.#.#...#...#### .#.'...# #.#.#âܵj›÷Ä.>#†#......âܵj¿÷a.#..âܵjá÷À#.#.# #.# .#.#...# âܵj øD âܵjÐâܵjË&7âܵjˆ âܵj¹ âܵj•… Q #########.## ...........#...#.##.......#.#...#...#### .#.'...# #.#.#.>#†... #..#.#....##. ..# .).#...#  âܵjPŒ âܵjÔ“ &8âܵjµ¤ âܵjHh A ...........#.##.....#.#...#...#####... .#.'...# #.#.#.>#†#.... #..#.#.#.#....J   endoplasm (asleep).# J...# .### âܵj±p âܵj| X=====9Magic DartâܵjÉ… q _You encounter an endoplasm.ãܵjœãC#.#....#..#.#.#....#...#####..#.'...# #.#.#.>#†... #..#.#.##.... .. .#.#.##....)#.J### #.# # '## ãܵjæå&J.ãܵjíRJãܵjòï(800ãܵjŒöãܵjð÷ãܵj?„Ó......#.##....#...#####...#.'...# #.#.#.>#†... #..#.#.#.#... .#...##.#.J.)...### #.# # '##  . ..ãܵj®…%J.ãܵjJ�ãܵjî�&1ãܵjf–ãܵj˜ãܵja¬ 1#.##....#...#####. .#.'...# #.#.#.>#†... #..#.#...#.##.... .##J#...)... .### #.#.# '##  .. .. .. †J.2äܵjR>d  You hit the endoplasm.  The endoplasm is lightly wounded.äܵj@.=3äܵjÁFäܵjõI äܵjmJA_The endoplasm misses you.äܵjàÕ  You hit the endoplasm. You tail-slap the endoplasm.  The endoplasm is heavily wounded.äܵjõá&4äܵj‡#V _The endoplasm hits you but does no damage.äܵjá– C  You hit the endoplasm.  äܵjJ— KThe endoplasm is heavily wounded.äܵjqš W18---5äܵjzÙ C _The endoplasm hits you.äܵjŸY  You hit the endoplasm but do no damage.The endoplasm is heavily wounded.4=====6 _The endoplasm hits you but does no damage.åܵj£JÔ  You hit the endoplasm but do no damage.The endoplasm is heavily wounded.The endoplasm freezes you.åܵjpMb6-----7åܵj8Y; _You are frozen.åܵjÄ+  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.14-----åܵjh8åܵj°åܵj% _You are frozen.æÜµjÙ£0  You hit the endoplasm but do no damage.The endoplasm is almost dead.9 _The endoplasm misses you.æÜµjFu  _The endoplasm misses you.  You barely miss the endoplasm.The endoplasm is almost dead.  The endoplasm freezes you.  You are frozen.9/20 ---------=====10Slow æÜµjùyæÜµjM|\ _You feel yourself slow down.çܵj—ìDrop what? (Left/Right/Tab to switch category) 0/52 gear slots (_ for help) Potions (select all with !)  g - a potion of magic  d - a brown potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]èܵjxæ...........#.....#  Ebak the Conjurer ...........#.#.#.#  Draconian ...........#.....#  Health: 9/20==========-------------- ...#...#####.....#  Magic: 4/5===================----- .#.'...# #.#.#.#  AC: 4Str: 9 ..>#†..# #.....#  EV: 11Int: 18 #..#...# #.....#  SH: 0Dex: 9 #..#...# #.#.#.#  XL:  2 Next: 55% Place: Dungeon:1 [4èܵjÞè`0m#..#...# #....@#  Noise: =--------  Time: 810.0 (0.0) ...#...# #...J.#  -) Nothing wielded .#.#...# #.#.#.#  Cast: Magic Dart .#.#...# #.....#  Slow .).#...# #.....# .####.#.#.#  J   endoplasm '###. ...# ..## ....# †.# You barely miss the endoplasm.The endoplasm is almost dead.The endoplasm freezes you.You are frozen. _You feel yourself slow down.Okay, then.èܵjÑûD _éܵj§Ã ...........#.....# Ebak the Conjurer ...........#.#.#.# Draconian ...........#.....# Health: 9/20==========-------------- ...#...#####.....# Magic: 3/5==============---------- .#.'...# #.#.#.# AC: 4Str: 9 ..>#†..# #.....# EV: 11Int: 18 #..#...# #.....# SH: 0Dex: 9 #..#...# #.#.#.# XL:  2 Next: 55% Place: Dungeon:1 #..#...# #....@# Noise: =éܵj Ä ‚--------  Time: 810.0 (0.0) ...#...# #...J.# -) Nothing wielded .#.#...# #.#.#.# Cast: Magic Dart .#.#...# #.....# Slow .).#...# #.....# .### #.#.#.# J   endoplasm '## #. ...# éܵj‘Ä T..# # ....# †.# _You feel yourself slow down. _Okay, then.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)êܵjZ�...........#.....# Ebak the Conjurer ...........#.#.#.# Draconian ...........#.....# Health: 9/20==========-------------- ...#...#####.....# Magic: 3/5==============---------- .#.'...# #.#.#.# AC: 4êܵjæ�PStr: 9 ..>#†..# #.....# EV: 11Int: 18 #..#...# #.....# SH: 0Dex: 9 #..#...# #.#.#.# XL:  2 Next: 55% Place: Dungeon:1 #..#...# #....@# Noise: =--------  Time: 810.0 (0.0) êܵjŽL...#...# #.....# -) Nothing wielded .#.#...# #.#.#.#êܵj~ŽD Cast: Magic Dart .#.#...# #.....# Slow .).#...# #.....# .### #.#.#.# J   endoplasm êܵj¶ŽÌ'## #. ...# ..# # ....# êܵjÚŽ†.#êܵjûŽãAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionêܵj� Shift-Dir - straight lineêܵj@�ÛAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm.  You kill the endoplasm!êܵj&˜=  êܵj¦C    >#†..#              )     #. ...#   # ....#   †.# êܵjQ4êܵj><s621.5 (1.5Magic Dart _êܵj›BêܵjÊCëܵj÷®?10/20== _You start resting.1===4=====-6.0 (4-7.5 (6.0 _You feel yourself speed up.ëܵj‘n3ëܵjKoëܵjÌpëܵjqëܵjuXëܵjruëܵjPvO======ëܵj�vëܵjÒwëܵjFxS2=ëܵj8yëܵjúyëܵjFzëܵjf{ëܵj }Bëܵj$~ëܵjg~ëܵjëܵjV€ëܵj£€^3==ëܵjž�ëܵjÀ‚ëܵjñ‚ëܵjσëܵj†% ëܵj4†I_You start resting.Magic restored.ëܵjñ’ëܵjEž,26.5 (9ëܵjØ¡h5=====7.5 (10.0) _ëܵj2¥ëܵjg¦ìܵjÞdâ #.#....#...#####.. .#.'...# #.#.#.>#†.... #..#..ìܵj�eð#.#.#... .##.##.......#.ll   frilled lizard (asleep)#.#.# #.# ..# ìܵj1k¸ l$You encounter a frilled lizard.Found 5 gold pieces.ìܵjïqNlìܵjäsC8.0)Magic Dartìܵj2yìܵj |8 _The frilled lizard hisses angrily.ìܵj-8...........#.#.#.# Ebak the Conjurer ...........#.....# Draconian ...#...#####.....# Health: 13/20 ===============--------- .#.'...# #.#.#.# Magic: 4/5===================----- ..>#†..# #.....# AC: 4Str: 9 #..#...# #.....# EV: 11Int: 18 #..#...# #.#.#.# SH: 0Dex: 9 #..#...# #.....# XL:  2 Next: 62% Place: Dungeon:1 ...#...# #....@# Noise: --------- [ìܵj;�m Time: 828.5 (0.0) .#.#...# #.#.#*# -) Nothing wielded .#.#...# #...*.# Cast: Magic Dart .).#...# #...*.# .### #.#l#.# '## #.$...# l   frilled lizard ..# #.....# †.# #.# #.# ..#Found 5 gold pieces. _The frilled lizard hisses angrily.  Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)íܵj�K...........#.#.#.# Ebak the Conjurer ...........#.....# Draconian ...#...#####.....# Health: 13/20 ===============--------- .#.'...# #.#.#.# Magic: 4/5===================----- ..>#†..# #.....# AC: 4Str: 9 #..#...# #.....# EV: 11íܵj;LæInt: 18 #..#...# #.#.#.# SH: 0Dex: 9 #..#...# #.....# XL:  2 Next: 62% Place: Dungeon:1 ...#...# #....@# Noise: ---------  Time: 828.5 (0.0) .#.#...# #.#.#.# -) Nothing wielded .#.#...# #.....# Cast: Magic Dart íܵj Mò.).#...# #.....# .### #.#†#.# '## #.$...# l   frilled lizard ..# #.....# †.# #.# #.# ..#Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)  íܵj=MrThe magic dart hits the frilled lizard.  You kill the frilled lizard!íܵjØR     >#†..#      íܵj5Sl     #.#.#*#  #...*.# )íܵj˜S9 #...*.#       íܵjÂS  †.# #.# #.#  íܵjäSR íܵj á4...íܵjêy5=9.5 (1Magic Dart _íܵjCðíܵjÆñîܵjÊ>îܵj5?îܵj@îܵj‰CW  You start resting.îܵj N4=Magic DartJ   endoplasm (wandering)JîܵjäQ&0îܵj4Yîܵj `4-30.5 (1îܵjcîܵj‹e[ _You encounter an endoplasm.îܵj~...........#.#.#.# Ebak the Conjurer ...........#.....# Draconian ...#...#####.....# Health: 14/20 ================-------- .#.'...# #.#.#.# Magic: 3/5==============---------- ..>#†..# #.....# AC: 4Str: 9 #..#...# #.....# EV: 11Int: 18 #..#...# #.#.#.# SH: 0Dex: 9 #..#...# #.....# XL:  2 Next: 65% Place: Dungeon:1 ...#...# #....@# Noise: --------- [îܵjþm Time: 830.5 (0.0) .#.#...# #.#.#*# -) Nothing wielded .#.#...# #...*.# Cast: Magic Dart .).#...# #...*.# .### #.#*#.# '## #.$*..# J   endoplasm (wandering) ..# #.J...# †.# #.# #.# ..#You start resting. _You encounter an endoplasm.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)ïܵj–Þ...........#.#.#.#  Ebak the Conjurer ...........#.....#  Draconian ...#...#####.....#  Health: 14/20 ================-------- .#.'...# #.#.#.#  Magic: 3/5==============---------- ..>#†..# #.....#  AC: 4Str: 9 ïܵjR×#..#...# #.....#  EV: 11Int: 18 #..#...# #.#.#.#  SH: 0Dex: 9 #..#...# #.....#  XL:  2 Next: 65% Place: Dungeon:1 ...#...# #....@#  Noise: ---------  Time: 830.5 (0.0) .#.#...# #.#.#*#  -) Nothing wielded .#.#...# #...*.#ïܵjA  Cast: Magic Dart .).#...# #...*.# .###ïܵjÕá#.#*#.# '###.$*..#ïܵj¯  J   endoplasm ..##.J...# †.##.# #.# ..#ïܵj3� Aiming: Magic Dart (safe; 2% risk of failure)  ïܵjZ�Press: ? - help, Q - select actionShift-Dir - straight lineïܵjz„Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm.  ïܵjºNThe endoplasm is moderately wounded.ïܵj‰J.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.The endoplasm quivers.ïܵjŽ�e...†.ïܵjP•:=1.5 (1 _ïܵj³šïܵj½œðܵjµ©‰...........#.#.#.# Ebak the Conjurer ...........#.....# Draconian ...#...#####.....# Health: 14/20 ================-------- .#.'...# #.#.#.# Magic: 2/5=========--------------- ..>#†..# #.....# AC: 4Str: 9 ðܵj�ªâ#..#...# #.....# EV: 11Int: 18 #..#...# #.#.#.# SH: 0Dex: 9 #..#...# #.....# XL:  2 Next: 65% Place: Dungeon:1 ...#...# #....@# Noise: =--------  Time: 831.5 (0.0) .#.#...# #.#.#*# -) Nothing wielded ðܵj «ž.#.#...# #...*.# Cast: Magic Dart .).#...# #..*..# .### #.#*#.# '## #.J...# J   endoplasm ðܵjè«ñ..# #.....# †.# #.# #.# ..#The endoplasm is moderately wounded. _The endoplasm quivers.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)ðܵjL:`...........#.#.#.#  Ebak the Conjurer ...........#.....#  Draconian ...#...#####.....#  Health: 14/20 ================-------- .#.'...# #.#.#.#  Magic: 2/5=========--------------- ..>#†..# #.....#  AC: 4Str: 9 #..#...# #.....#  EV: 11Int: 18 #..#...# #.#.#.#  SH: 0Dex: 9 #..#...# #.....#ðܵj;m  XL:  2 Next: 65% Place: Dungeon:1 ...#...# #....@#  Noise: =--------  Time: 831.5 (0.0) .#.#...# #.#.#*#  -) Nothing wielded .#.#...# #...*.#  Cast: Magic Dart .).#...# #..*..# .####.#*#.# '###.J...#ðܵj<‰  J   endoplasm ..##.....# †.##.# #.# ..# Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead.ðܵjɱJ$... ðܵjÎÏ22.5 (1 _ðܵj»ÓðܵjÀéñܵjV¥...........#.#.#.# Ebak the Conjurer ...........#.....# Draconian ...#...#####.....# Health: 14/20 ================-------- .#.'...# #.#.#.# Magic: 1/5====-------------------- ..>#†..# #.....# AC: 4Str: 9 #..#...# #.....# EV: 11Int: 18 #..#...# #.#.#.# SH: 0Dex: 9 #..#...# #.....# XL:  2 Next: 65% Place: Dungeon:1 ...#...# #....@# Noise: ñܵj¦å=--------  Time: 832.5 (0.0) .#.#...# #.#.#*# -) Nothing wielded .#.#...# #...*.# Cast: Magic Dart .).#...# #...*.# .### #.#J#.# '## #.$...# J   endoplasm ..# #.....# †.# #.# #.# ..#The magic dart hits the endoplasm. _The endoplasm is almost dead.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)ñܵj4ÉL...........#.#.#.# Ebak the Conjurer ...........#.....# Draconian ...#...#####.....# Health: 14/20 ================-------- .#.'...# #.#.#.# Magic: 1/5ñܵjÊi====-------------------- ..>#†..# #.....# AC: 4Str: 9 #..#...# #.....# EV: 11Int: 18 #..#...# #.#.#.# SH: 0Dex: 9 #..#...# #.....# XL:  2 Next: 65% Place: Dungeon:1 ...#...# #....@#ñܵj>Ê Noise: =--------  Time: 832.5 (0.0) .#.#...# #.#.#.# -) Nothing wielded .#.#...# #.....#ñܵj¢ÊD Cast: Magic Dart .).#...# #.....# .### #.#†#.# '## #.$...# J   endoplasm ..# #.....# ñܵjäʆ.# #.# #.# ..#Aiming: Magic Dart (safe; 2% risk of failure)  ñܵj ËùPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  ñܵjKËhThe magic dart hits the endoplasm.  You kill the endoplasm!ñܵjGÐ     >#†..#        ñܵjòÐŽ   #.#.#*#  #...*.# ) #...*.#       ñܵj‚Ñg  †.# #.# #.#   ñܵjM^4...ñܵjXgr723.5 (1Magic Dart _ñܵj'mñܵjÊnòܵjˆu 3òܵjÓv òܵj-y òܵj”} ‘15==òܵj¼� Xòܵj^ƒ òܵj†„ òܵjÝ„ òܵj† òܵj€† k6===òܵjχ òܵj‰ òܵj\‰ òܵj*Š òܵjŒ òܵjwŒ W2=====òܵjX� òܵja’ ‘=òܵj” òܵj"– òܵj×– K7=òܵjÒ— òܵjU™ òܵj*š ======òܵjôš òܵjwœ òܵj°œ òܵj´� òܵj/Ÿ ,òܵjN  òܵj8¤ ”8==òܵjठòܵj²¥ òܵjý¥ òܵjˆ§ òܵjȧ òܵjþ¨ òܵj¦ª ,òܵj'´ 69==3=====òܵj‘´ òܵjfµ òܵjk· ,òܵj[¸ òܵjÔ¹ òܵj:º #=òܵj^º ,=====òܵjC» òܵjZ¾ å  Shift-Dir - straight line  Aim: an endoplasm (severely wounded, 100% to hit)  òܵj¿ µThe magic dart hits the endoplasm. _You kill the endoplasm! _You start resting.  HP restored.òܵjäÌ &-òܵjÚ 055.5 (22.0)òܵj6â u20==-6.5 (23 _òܵj×è òܵjPê óܵj6€óܵj{‡óܵjPŒóܵjò�óܵjÿ– � ...#...#####... .#.'...# #.#.#.>#†#.... #..#....#.#... .##.#.#...)#....#óܵj¨— ¹#. ..# ..#  óܵj³ž óܵjî¤ 17.5 (1.0)óܵjɪ óܵj-¬ ôܵj³lÑ#...#...#####.....# ♣.#.'...# #.#.#.# ♣..>#†..# #.....# ♣#..#...# #.....# ♣#..#...# #.#.#.# ♣#..#...# #.....#ôܵj!m” .#...# #.....# #.#.#...# #.#.#.# #.#.#...# #...@.# .).#...# #.....#ôܵjLmÕ #.### #.#†#.# ôܵjsm¿#' #.$...# ôܵj™m¡...# #.....# ôܵj nç†.# #.#.#.# ...# #.....# .# #... .#ôܵjCnP .# ôܵjÛwôܵj\z&8ôܵjt‹ôܵj+ŽôܵjI“==ôܵj¿“ôܵjí“ôܵjz•ôܵjº•Q4=====ôܵj{–ôܵj ˜ôܵjt˜ôܵjȘôܵj¡šôܵjüšôܵj>›ôܵj�œôܵjÍœôܵjj�ôܵjàžôܵj)Ÿ======ôܵj²Ÿôܵj1¡ôܵj}¡ôܵjá¡ôܵjÔ·ôܵja¸ôܵj�¹ôܵj¸½ôܵj&¾ôܵj™¾ôܵjVÀôܵj¡Àôܵj,Áôܵj³ÂôܵjûÂôܵj‚ÃôܵjÅôܵj]Åôܵj“Æôܵj£È ôܵjgÉh_You start resting.Magic restored.ôܵj³Òôܵj8Ý0724.0)ôܵjºãe5=====3.5 (15 _ôܵjÁêôܵjBìõܵjgŒ~♣♣.#.'...# #.#.#.# .♣..>#†..# #.....# .♣#..#...# #.....# .♣#..#...# #.#.#.# õܵjÐŒV♣#..#...# #.....# .#...# #.....#  #.#.#...# #.#.#.# #.#.#...# #.....# õܵjZ�ü...).#...# #..@..# ##.### #.#†#.# #' #.$...#õܵjƒ�� ....# #.....#õܵj©�V †.#õܵjÐ� #.#.#.# ...# #.....#õܵjô� .# #.....#õܵjŽ/ .#õܵj:ŽÂ # #.# # .#õܵjXŽ õܵj(–õܵj¦œ14.0)õܵj%£õܵjœ¥õܵjmwõܵj4õܵj�…õܵjS‡õܵj÷‰ D .♣..>#†...#..#.#.....##.#.#.# ♣õܵjZŠ þ#.....##......  #.##.# #... ...) õܵj|Š Â##.### #.#@#.#'## $.. õܵjœŠ D.........õܵj»Š R... ....+  õܵjÚŠ õܵj[’ õܵjߘ &5õܵj“ž õܵjú¡ { _You see here a frilled lizard corpse.öܵjã7.♣#..#...# #.....# .♣#..#...# #.#.#.# ♣#..#...# #.....# .#...# #.....#  #.#.#...# #.#.#.#öܵj‰81 ###.#.#...# #.....# ....).#...# #.....# ###.### #.#†#.# #' #.@...# .....# #.....#öܵj±8V †.#öܵjØ8Á #.#.#.# ...#öܵjü8˜ #.....# öܵj9Ÿ.# #.....# öܵj@9¡.# #.#.#.#öܵj`9/ .#öܵj�9¢ #.....# .+öܵj¥9‰#. ...# .# öܵj&AöܵjtG-6 _öܵjÜLöܵjMTöܵjZI=====7.5 (2öܵj9cS _You now have 52 gold pieces (gained 5).öܵj‡* ½ #.# .♣....# ♣♣#.. #.##.# ##....# ....). ###.### #.#†#.#'## ... .....†#.#.....##.#. .# ..†..#  öܵj†+ öܵjÑ2 +8.5 (1öܵju: öܵj.= öܵjW ♣♣#..#...# #.....#  ♣#...#...# #.....#   #.#.#...# #.#.#.#  ##.#.#...# #.....#  ...).#...# #.....#  ##.### #.#†#.#  '## #.....#  ....# #.....#  †.# #.#@#.#  .# #.....#  # #.....#  # #.#.#.#  # #.....#  + #.....# [34öܵj¬ ym # #.#.# #  .†..#  ...  ..#  öܵj| &9öܵjÞ öܵj� ÷ܵjö�#.  #.##.#.#.# #..... ...) ##.### #.#†#'## #.....# .........†#.#.#..@..##.#...+.....##.#.#.# .† ..... .#.....#÷ܵjû'80÷ܵjþ÷ܵj÷ܵjŒÙã  #.##.# #..... ...)#.....# ##.### #.#†#.#'## ..... ....#.....#†.#.#.....#.#÷ܵjÚÕ.....#.....##.#.#.# #.....#. ... # .......  ÷ܵjá÷ܵjç&1÷ܵjãì÷ܵjfî÷ܵj�z #... ...)#.....# ##.### #.#†#.#'## #.....# .........†#.#÷ܵj{Œ....#.#@#.#...+........#.# ......).  ÷ܵj‰ƒ÷ܵjX‰&2÷ܵj|�÷ܵj(‘÷ܵj½ B...) ##.### #.#†#.#'## ..... ....†#.#.#.....#.....#.##..@..#÷ܵj´½ ·+##.#†...............#......#.# ). .÷ܵjÍÆ ÷ܵj»Ë &3÷ܵjÐÒ ÷ܵjNÕ ÷ܵjÞà  ##.### #.#†#'## ..... ....#.....#†#.#.#.#......#.....#.#.#....+##.#†.....#.....#......# ....#.##........ .# .....†..  4÷ܵj\Ä ÷ܵj�Æ ÷ܵjËü'## ... ....#.....#†#.#.#.#.#.....#.....#.#...+##.#@#.# .†................#... .....#.#÷ܵjZý). ....... .# .. ..†.. .#..†÷ܵjå÷ܵj… &5÷ܵj•÷ܵjõøÜµjÒ¶< ....†#.#.#.#......#.#øÜµj(·$#.....#+.....##.#†#..@..#.øÜµjž·—............  øÜµjúÀøÜµjÿÇ&6øÜµjEÎøÜµjÑøÜµj`*u †#.#......#.....##.#.#.#.....+#.....##.#.#.†....#...... .......#.#.......  øÜµj¾2øÜµj%;&7øÜµj6AøÜµj3Cùܵj]L...# #.....# .# #.....# .# #.#.#.# .# #.....# .+ #.....# .# #.#.#.# †..# #.....# ....# ####.....# .# #....@...# .... ..#.## )..#. #...........# #.....†...### #.......†$.#   .# .#[16;ùܵj¢L(30H  ùܵjèSùܵjEX&8ùܵj·\ùܵjÄ^* _Found 3 gold pieces.ùܵj_‰ø.# #.....# #.....# #.#.#.# #.....# #.....# #.....+ #.....# .# #.#.#.# †..# #.....# #.....# ####.....# ùܵj$Š*#.....# ##+#........# #...........#.## #).#.# ##.........#  #.....†###  #.......†$.#   ..# .# ..ùܵj¼Š  ùܵj[’ùܵjÓŸ&9ùܵj}ªúܵjì¯ô##.....# #.#.#.# #.....# #.....# .#.....+ #.....# .......# #.#.#.# #...†..# #.....# ##.....# ####.....# #.....# ###+#........# úܵjf°l#...........#.## #).#. ##.........#  #.....†###úܵj”°Ï # #.......†$.# úܵjɰ # ...# #.# úܵjÿ°#.. ############  úܵj)ºúܵjïÄ'90úܵjYËúܵjoÌúܵjå/´.##.....# #.....# ..#.....+ #.....# #.......# #.#.#.# úܵjq0ÿ##...†..# #.....# ##.....# ####.....# .##.....#####+#........# .##...........#.##úܵj˜0L .##)úܵj½0—.#.# .###.........#úܵjé0p .# #.....†###úܵjd1“ .# #.......†$.#  .# ....# )#.#úܵj"2‚#.. ############# úܵjÇ;úܵjîH&1úܵjlPúܵj´RúܵjhÝÜ#..#.....+ #.....# ##.......# #.#.#.#  ##...†..# #.....###.....# ####.....# úܵjÚÝš..##.....#####+#........# ..##...........#.## ..##).#.#.###.........#.# #.....†### ..# #.......†$.# .# .....#)#.# ###..? ############### úܵj]çúܵjÑò&2úܵjGúúܵjÎüg _Found a scroll labelled FOSAIN TAILYRR.úܵjkÍ ê##.......# #.#.#.# # ##...†..# #.....# #####.....# ####.....# ...##.....#####+#........# †..##...........#.##.##).#..###.........#.# #.....†###.# #.......†$.# úܵjsÎ 9.# ......#)#.# ####..? ################ úܵjbØ úܵjâ &3úܵj)é úܵjë ûܵj妾.###.# #.#.#.# .# ##...†..# #.....# .#####.....# ####.....#.##.....#####+#.# .†..##.#.##.##.).#.#.###.#.# #.....†.###.# #.†$.#.#.#.)#.## .?#ûܵj ²ûܵjâº&4ûܵjÎÃûܵj[Æûܵj%“d.###.# #.#.#.# ..# ##...÷..# #.....# ..#####.....# ####.....#.##.....#####+#.# ..†..##.#.##.##.).#.#.###.#.# #.....†.###.# #.†.#.#.#.)#.##.?#ûܵj©›ûܵj?§&5ûܵjú®ûܵj¨¶ûܵjûÂ+6.5 (2ûܵjxÊûܵj+Ì= _You now have 55 gold pieces (gained 3).ûܵj«f è# ##...÷..# #.....# #####.....# ####.....# ..##.....#####+#........# †..##.................#.## ..##.)#.# #..# # #.....†### # #.......†# # .# )# .ûܵjg ð# ##### .? ################## ûܵjÍo ûܵj€y +7.5 (1ûܵjù ûܵjÌ� ûܵjIº #####.....# ####.....# ..##.....#####+#........# ûܵjŒº Æ..##.................#.## ..##.)#.# #..# # #.....†ûܵj·º ×### # #.......†# # .ûܵj» X# )# .# #### .? ################## ûܵjEÄ ûܵjÍ &8ûܵj…Ô ûܵj‚Ö üܵjp..##.....#####+#........# ##.................#.## ..##.)#.# #..# # #.....†### # #.......†# # .# )# .### ### .?. ##################üܵjE!üܵj+&9üܵjÛ2üܵj_3üܵjr‹Q##.....#####+#.# ##.#.## ##.).#.# ###..# # #.....†.### # #.†.# # .# )# .# .üܵjÒ‹[?.#üܵjä“-÷.÷üܵjž(900üܵjà¤üܵj›¦üܵj½÷À##.....#####+#.#  ##.#.##  ##.).#.#  ###..#  # #.....÷.###  # #.÷.#  # .#  # .# # .?. #g      g   hobgoblin (asleep)   üܵj‡81Magic Dartüܵj«p _You encounter a hobgoblin.üܵj®E á.....#####+#.#  #.#.##  #.).#.#  ..#   #.....÷.###  üܵjqF ´ #.÷.#   .#   .#  .?...# #üܵjcI tg#        üܵjTv <2üܵju üܵj¹ Ã.....#####+#.#  .#.##  .).#.#  #..#  #.....÷.###  #.÷.#  .#  .######  .?...#  #g#         üܵj£¼ &3üܵjþ üܵj—Ä üܵj‘!&#####+#.#  #.##  ).#.#  ...#  .....÷.###  .÷.#  .#  .######  .?...#  #g#     üܵj"3    üܵjä*üܵj2-&4üܵjl3üܵj$5ýܵjXÓ ....#####+#........#  Ebak the Conjurer ................#.##  Draconian ......).........#.# Health: 20/20 ======================== ..................# Magic: 4/5===================----- .....÷..........### AC: 4Str: 9 .......÷........# EV: 11Int: 18  ...............# SH: 0Dex: 9  ...............######  XL:  2 Next: 72% Place: Dungeon:1  ...............@***.#  Noise: ---------  Time: 904.5 (0.0)  ###################g#  -) Nothing wielded  Cast: [3ýܵjÔ ¬9;49mMagic Dart  g   hobgoblin (asleep) _You now have 55 gold pieces (gained 3). _You encounter a hobgoblin.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)ýܵjöÇ !....#####+#........#  Ebak the Conjurer ................#.##  Draconian ......).........#.#  Health: 20/20 ======================== ..................#  Magic: 4/5===================----- .....÷..........###  AC: 4Str: 9 .......÷........#ýܵjFÊ Æ  EV: 11Int: 18  ...............#  SH: 0Dex: 9  ...............######  XL:  2 Next: 72% Place: Dungeon:1  ...............@***.#  Noise: ---------  Time: 904.5 (0.0)  ###################g#  -) Nothing wielded  Cast: Magic Dart    g   hobgoblin   Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.ýܵj:Z>g.Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!?. ýܵj[<===5.5 (1 _ýܵj{`ýܵjƒbþܵj6¬÷....#####+#........#  Ebak the Conjurer ................#.##  Draconian ......).........#.# Health: 20/20 ======================== ..................# Magic: 3/5==============---------- .....÷..........### AC: 4Str: 9 .......÷........# EV: 11Int: 18  ...............# SH: 0Dex: 9  ...............######  XL:  2 Next: 72% Place: Dungeon:1  ...............@**g.#  Noise: ===------  Time: 905.5 (0.0)  ###################.#  -) Nothing wielded þܵjõ¬^ Cast: Magic Dart  g   hobgoblinThe hobgoblin is severely wounded. _The hobgoblin shouts!  Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionþܵjD­–Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)ÿܵj�bõ....#####+#........#  Ebak the Conjurer ................#.##  Draconian ......).........#.# Health: 20/20 ======================== ÿܵjc�..................# Magic: 3/5==============---------- .....÷..........### AC: 4Str: 9 ÿܵj3c.......÷........# EV: 11Int: 18  ...............#ÿܵj]cr SH: 0Dex: 9 ÿܵjàcÚ ...............######  XL:  2 Next: 72% Place: Dungeon:1  ...............@?...#  Noise: ===------  Time: 905.5 (0.0)  ###################.#  -) Nothing wielded  Cast: Magic Dart  g   hobgoblinÿܵj d–Aiming: Magic Dart (safe; 2% risk of failure)  ÿܵj3d�Press: ? - help, Q - select actionShift-Dir - straight lineÿܵj[dÝAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!ÿܵj„j—  )  ÷ ÷      **..#     ÿܵjåj        ÿܵjÖ÷0?..ÿܵj(z9--6.5 (1Magic Dart _ÿܵj’ÿܵjÿܵj¬L —#####+#.#  ......#.##  ).........#.#  ......#  ÷....###  ÷........#  ..#  .######  ....#  #.#         ÿܵjM P---7ÿܵj¯S ÿܵj?^ ÿܵj¢a E-8.5 (2ÿܵj¿f ÿܵj&i d _c - a scroll labelled FOSAIN TAILYRRݵjv3Ž#####+#.#  #.##  ).........#.#  .......#  ÷..........###  ÷........#  ..#  ######  # ݵjY4º .#  #       ݵjÄCݵj¦F+9.5 (1ݵj4Lݵj=Nݵj#Å >#####+#.#  #.##  ).#.#  #  ÷.###  ÷........#  ...#  ######  ݵj›Å \#  .#  .#  .# .. ## ݵjÙÅ ,   ݵjªÍ ݵj&Ñ '10ݵjšÕ ݵjh× ݵj¤n'#####+#.#  #.##  ).#.#  #  .÷.###  ÷.#  ...#  ###### ݵj\oë #  .#  #.#  #.#  #..  ###     ݵj wݵjÎy&1ݵj5€ݵjï�ݵjÔ‰v ............#.#) .. .÷## ...÷ ....######..... ################ #.  2ݵj[? ‰) .. .÷## ...÷ .#####........ ################..###ݵjF ݵjqH &3ݵjþL ݵj`N ݵjïƒJ4=====ݵj ‡„ݵjŠ™i=====ݵj ›,ݵjœݵjJžBݵj’žݵj Ÿݵj1ŸݵjŠ Bݵj¢Bݵjù¢ݵj+£ݵj\£ݵj®©n _You start resting.Magic restored.ݵjÚ®ݵj¥µ0252.0)ݵj�¶e5=====6.5 (13 _ݵj­»ݵj1¾ݵjõQ ݵjîR ݵjŸY ݵjž\ ݵj@0“.. .÷## ...÷ .#####..... ################. #......########ݵj6ݵjz;17.0)ݵjÉ@ݵjžDݵj ë¾÷###  ..÷#  .#  ###### ....#  ###############.#   #.#  #.######  #.@....#  ########          ݵjñóݵjØõ&8ݵjwúݵj–ûݵj<Ì2....# ÷..### ÷.# .#  ###### .................# ################.#  #.#  #@######  #......# ########       ݵj+Ðݵj•Ò&9ݵj¿ÖݵjeØݵjR Ú)# .... .÷..##÷ ##### ................. ################. ######......#########ݵjŽ ݵj1G=====30ݵj¤ݵjmݵjú‡)M.#)# .... .÷..##÷ ...##### ................. ############### ######......#  #ݵj �ݵj“�&1ݵjð“ݵjÌ•ݵjºÿ #####+#........# ..#.## )#.# ....# ÷..### ÷.# ...#  ###### ................@.# #################.#  #.#  #.######  #......# ########    ݵj; ݵj] &2ݵjå ݵjÔ ݵjÄÂ’.#####+#.# .#.## .).#.# .# .÷.### .÷........# ....# .###### .# #.#  #.#  #.######  #......#  ######## ݵjˆÃ   ݵjÂÉݵjbÍ&3ݵj¶ÒݵjÔݵjÇçå.#####+#.# .#.## .).........#.# ........# .÷..........### .÷........# ...# .###### .# #.#  #.#  #.######  #......#  #    ݵjÈëݵj•ï&4ݵj^ôݵjöõݵj3•á.#####+#.# .......#.## .).........#.# .......# .÷....### .÷........#  ..#  .######  .#  #.#  #.#  #.######  #......#  #    ݵjŸ›ݵj�¡&5ݵjû¦ݵjͨݵjZ&â.#####+#.# .#.## .).#.# #...# #.....÷.### #.÷.#  .#  .######  .#  #.#  #.#  #.######  #......#  #    ݵjÑ*ݵjÿ>C6ݵj´³ W#.....# ####.....# #.....#####+#........# #..#.## )#.# #........#  #.....÷..###  #÷.#  .#   ######  ....................# ###################.#  #.#  #.######  #......# ########   ݵjù ݵjœÁ &7ݵj ê ݵjýŽ�÷..# #.....# #.....# ####.....# #.....#####+#........# #..#.## )#.#ݵjl�² ###........# # #.....÷..### # #÷.# # ݵj”�}.#  # ######ݵjµ�£ # ....................# ݵjÖ�Š###################.#  #.# ݵjP�ž #.######  #......# ########  ݵjü˜ݵj\¡&8ݵj©ݵj…ªݵj»–ä....# #.#.#.# ÷..# #.....# #.....# ####.....# .##.....#####+#........# .##..#.## .)#.# .###........# .# #.....÷..### .# #÷.# .# .#  )# ###### ## ....................####################.# #.# #.###### #......#########ݵj9µY9ݵjÐ#.....+ #.....#....# #.#.#.#  ##...÷..# #.....# ####.....# ####.....# ..##.....#####+#........# ..##..#.## ..)#.#.###........#.# #.....÷..### ..# #÷.# ..# .# .)# ###### ### ....................####################.# #.# #.###### #......#ݵjÿ#'40ݵjm+ݵj½,ݵj­)#.##.....# #.....##.....+ #.....# ###.......# #.#.#.# # ##...÷..# #.....# #####.....# ####.....#ݵj®.##.....#####+#........# †..##..#.##.)#.#.###........#.# #.....÷..###.# #ݵj=®^÷.#..# ݵjn®ê.# ..)# ###### #### ....................#ݵj�®B###################.#ݵj²®ˆ #.# #.###### ݵjÒ®ݵj«¸ݵjÊÂ&1ݵjîÉݵj¬Ëݵj= h#'##.....# #.#.#.# .##.##.....# #.....# .##..#.....+ #.....# .###.......# #.#.#.# .# ##...÷..# #.....# .#####.....# ####.....# ....##.....#####+#........# .†..##..#.##.)#.#.###........#.# #.....÷..###.# #÷.#..# .# ...)# ###### ##### ....................####################.# #.#ݵjH &2ݵj ݵjå ݵjð' ÷M........ ###'#.###..#.....+...##.....#.# ##...÷ #.. .#####.....# ####.#####+#........ .†.ݵjÜ( ##.)##... ....# #.....÷..........##################ݵj@1 ݵj = &3ݵjTF ݵj'H ݵjJF.............K.........#'#'K   kobold (asleep)ݵjÓV=  You open the large door.ݵj†b84Magic Dartݵjkݵj-os _You encounter a kobold. It is wielding a +0 dagger.ݵjk` î#..........# #.....#  Ebak the Conjurer ###'##.....# .......#.#.#.#  Draconian .##.##.....# ..... #.....#  Health: 20/20 ======================== .##..#.....+ .K... #.....#  Magic: 4/5===================----- .###.......# *.. #.#.#.#  AC: 4Str: 9 .# ##...÷..# *.. #.....#  EV: 11Int: 18 .#####.....# #*####.....#  SH: 0Dex: 9 ....##.....#####*#........#  XL:  2 Next: 79% Place: Dungeon:1 ݵjº` ¬.†..##..........@......#.##  Noise: ---------  Time: 944.5 (0.0) ....##.......).........#.#  -) Nothing wielded ....###..................#  Cast: Magic Dart ....# #.....÷..........### ݵjó` n....# #.......÷........# ....# ...............#  K   kobold (asleep) ...)# ...............###### ݵjda Û##### ....................#  ###################.# You open the large door. _You encounter a kobold. It is wielding a +0 dagger.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionݵj‡a vShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit) ݵj#..........# #.....#  Ebak the Conjurer ###'##.....# .......#.#.#.#  Draconian .##.##.....# ..... #.....#  Health: 20/20 ======================== .##..#.....+ .)... #.....#  Magic: 4/5===================----- .###.......# ... #.#.#.#  AC: 4 ݵj‰1Str: 9 .# ##...÷..# ... #.....#  EV: 11Int: 18 .#####.....# #'####.....#  SH: 0Dex: 9 ....##.....#####'#........#  XL:  2 Next: 79% Place: Dungeon:1  ݵj¿P.†..##..........@......#.##  Noise: ---------  Time: 944.5 (0.0) ....##.......).........#.#  -) Nothing wielded ....###..................#  Cast: Magic Dart  ݵjò®....# #.....÷..........### ....# #.......÷........#  ݵj.‰....# ...............#  K   kobold (asleep) ...)# ...............###### ##### ....................#  ###################.#  ݵjT‚Aiming: Magic Dart (safe; 2% risk of failure)  ݵj}×Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  ݵjßaThe magic dart hits the kobold.  You kill the kobold! ݵjé ã     .....   .)...   *..   ݵjZ � ##...÷..# *..   #* * †      ݵj� ` )#  ݵj· ,   ݵj�ºgPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!  You hear a shout! ݵjÕ°¬..''g   hobgoblin ݵjÒÆT82===5.5 (1 ݵj*ÈZ _You encounter a hobgoblin. ݵj"Q $ ݵj”S t#..........# #.....#  Ebak the Conjurer  ݵjÐS _###'##.....# .......#.#.#.#  Draconian .##.##.....# ..... #.....#  Health: 20/20 ========================  ݵj¥T ˜.##..#.....+ .g... #.....#  Magic: 3/5==============---------- .###.......# *.. #.#.#.#  AC: 4Str: 9 .# ##...÷..# *.. #.....#  EV: 11 ݵj×T Int: 18 .#####.....# #*####.....#  SH: 0 ݵjU +Dex: 9  ݵj„U 2....##.....#####*#........#  XL:  2 Next: 82% Place: Dungeon:1  ݵjX „.†..##..........@......#.##  Noise: ===------  Time: 945.5 (0.0) ....##.......).........#.#  -) Nothing wielded ....###..................#  Cast: Magic Dart ....# #.....÷..........### ....# #.......÷........# ....# ...............#  g   hobgoblin ...)# ...............###### ##### ....................#  ###################.# You hear a shout! _You encounter a hobgoblin.Aiming: Magic Dart (safe; 2% risk of failure)  ݵj X ¼Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit) ݵjñ˜#..........# #.....#  Ebak the Conjurer  ݵjpñ###'##.....# .......#.#.#.#  Draconian .##.##.....# ..... #.....#  Health: 20/20 ======================== .##..#.....+ .)... #.....#  Magic: 3/5==============---------- .###.......# ... #.#.#.#  AC: 4Str: 9  ݵj�ñß.# ##...÷..# ... #.....#  EV: 11Int: 18  ݵjÆñû.#####.....# #'####.....#  SH: 0Dex: 9  ݵjò÷....##.....#####'#........#  XL:  2 Next: 82% Place: Dungeon:1 .†..##..........@......#.##  Noise: ===------  Time: 945.5 (0.0) ....##.......).........#.#  -) Nothing wielded  ݵj@òI....###..................#  Cast: Magic Dart ....# #.....÷..........### ....# #.......÷........#  ݵjÉòf....# ...............#  g   hobgoblin ...)# ...............###### ##### ....................#  ###################.# Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select action ݵjóÂShift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin! ݵjöú      .....   .)...   *..   ##...÷..# *..   #* * †      )#    ݵj'a2..'' ݵjHoz9--6.5 (1Magic Dart _ ݵj¢w ݵjy ݵj‡'I ݵj�.B ݵjÁ/, ݵj 1 ݵj!4, ݵj³5 ݵjÚ7, ݵj[9 ݵjµ;, ݵj>= ݵj}? ݵj·? ݵj&A ݵj‹C ݵjÕC ݵjþH ݵj-K ݵjjK ݵj™L ݵjYO ݵj™OQ4===== ݵjøP ݵjxU, ݵjËV ݵj¸X ݵj Y ݵj)[ ݵjg], ݵjÔ^ ݵjû` ݵjJa====== ݵjÀc ݵj@e, ݵjf ݵjdg, ݵj5i ݵj0k, ݵjõl ݵjüo, ݵjr ݵj¥s, ݵjŠt ݵj†u ݵjv ݵjev ݵjUyn _You start resting.Magic restored. ݵj�ŠH--- ݵj«Ÿ0659.0) ݵj-®m5=====-6.5 (20 _ ݵj-¶ ݵj%· ݵj‰±ÿM.....#########.... ###'[3;13H#.......#.#.####.......#..#.....+ ..)....#....##.......# ..... #.#.# ##...÷... #... . ݵjO²³#####.....# #'####... ....#####@#........ .†.#.)# ....###..................#............... ݵjä¹ ݵjÇð�7.5 (1.0) _There is a large open door here. ݵjèý `M.†#.# # #.....########.... ###'#.####.......#..#.....++..)....#....##.......##.......#.#.# ##...÷..##.......#### #@#### ....#####'#........ .†..............#.## ....##.......).........#.#.............#...#.#..............# ݵjÏ  ݵj -8 _ ݵj! l _There is a large open door here. ݵj5naM###....... .†#.# # #.....########.... ###'#.####.....#.....++..)...##.....#.# ##...÷..##...@...#### ݵj:oÐ####'####.#####'#........ .†..##.................#.##..................................... ݵj£{ ݵjÛ-9 _ ݵjÞ… ݵj‡ ݵjJvJ###.# ####'## #.....####.....# #.....#†.# #.#.#.# ##.# #.....#  #..........##########.....# ####'##.....##.#.#.#.# ..##.##.....##.......#.....# ..##..#.....++..)....#.....# ..###.......##.#.#.#.# ..# ##...÷..##.......#.....######.....#####'####.....# .....##.....#####'#........#†..##...........#.##.).....#.#.###..................#.# #.....÷........###.# #÷.# ݵjL{ ݵjc€G=====70 ݵjȇ ݵj‰ ݵjö Æ #.######.### #.#†#.# ####.# ####'## #.....# .....###.....# #.....#†.# #.#.#.##.# #.....#  #..........##########.....# #####'##.....##.#.#.#.#.##.##.....##.......#.....#.##..#.....++.@)....#.....#.###.......##.#.#.#.#.# ##...÷..##.......#.....######.....#####'####.....#....##.....#####'#........# ݵj `†..##.....#.##.).....#.#.###..................#.# #.....÷..### ݵjY  ݵj. &1 ݵj�/  ݵjÆ0  ݵjm�’ #.######.### #.#†#.# .# ####'## #.....# ###.....# #.....# .†.# #.#.#.# ##.# #.....#  #.##.....# '##.....##.#.#.#.# ##.##.....##.#.....#  ݵj^‘°##..#.....++..@....#.....# ###.##.#.#.#.# # ##...÷..##.#.....# ##.).....###.....  ݵjýš ݵjlž&2 ݵj ¥ ݵj·¦$  Things that are here: ݵjŨr _a +0 dagger; a kobold corpseݵjù '# #.######.### #.#†#.##.# ####'## #.....#.###.....# #.....# ##.†.# #.#.#.#  ##.# #.....# #.#ݵj× #.....##'##.....##.#.#.#.#.##.##.....##.#.....#.##..#.....++.@)....#.....#.###.##.#.#.#.#.# ##...÷..##.#.....# ...#####.....#####'####.....# ......##.....#####'#.# ...†..##ݵj Í........#.##.##.).........#.#.###..........# ݵjG y......# #.....÷.###ݵjl' ݵjB+ -3 _ݵjº1 ݵj3 ݵjS �.# #.######.### #.#†#.# ݵj1 g.####.# ####'## #.....#.###.....# #.....##.†.# #.#.#.# ##.# #.....# # #.##.....##'##.....##.#.#.#.#.##.##.....##.#.....#ݵj• u.##..#.....++@.)....#.....#.###.##.#.#.#.#.# ##...÷..##.#.....# ݵjÌ £....#####.....#####'####.....# .##.....#####'#.#ݵj Û.†..##........#.##.##.).........#.#.###.ݵj9 §........# .# #.....÷.###ݵjT ݵj/ &4ݵj� ݵj(! ݵj‘®ݵjj¯¡.........#.....''.....#...ݵjÞ·ݵjâ¾&5ݵj!Æݵj³È. _You open the large door.ݵj.ó.# #.######.### #.#†#.# ..####.# ####'## #.....#ݵjX/É.###.....# #.....##.........†.# #.#.#.# ##..........# #.....# ## #..........###.....# .######'##.....##.#.#.#.#.##.##.....##.#.....#.##..#.....'@..)....#.....#.###.##.#.#.#.#.# ##...÷..##.#.....#.#####.....#####'#.....#.##.....#####'#ݵjê/~.# #....†..##........#.## #.##.).........#.# #.###........# #.# #.....÷.###ݵj�8ݵjy@&6ݵjTHݵjþ  There is a large open door here. _ݵj¼F,ݵj†J,ݵjqMݵjVNݵjëNݵjhQݵj~SݵjÑSݵj2Uݵj·Wݵj‰YݵjÎYݵjŠ[ݵjhݵjiݵjOiݵj#jݵjCmݵjoݵj‚oݵjqqݵj¤uݵjßwݵj>xݵjtyݵj³}ݵjè~ݵj1ݵj€ݵj ‚ݵjé‚ݵjƒݵj̓ݵjf‡ݵjA‰ݵj‰ݵj‹ݵjù�ݵjñŽݵj#�ݵjá�ݵj[’ݵjD“ݵjq“ݵjl”ݵjï•ݵj¿–ݵjõ–ݵj­—ݵjƒ™ݵj›ݵja›ݵjàœݵj(Ÿݵj) ݵj` ݵj}¡ݵj¤d  You see here a quokka skeleton.ݵj%­ݵj¥­ _ݵj•®ݵj´°ݵj„±ݵj½±ݵjO²ݵjJµ@  There is an open door here.ݵj/¶ݵjž¶ _ݵj·ݵji¸ݵj›¹ݵjâ¹ݵj¼ݵj¿$  Things that are here:ݵjâÁr  a +0 short sword; 5 stones; a kobold skeletonݵjïÃ5 _ݵjÈÄݵjÇݵj�ÈݵjÛÈݵj‡Éݵj¾ËݵjÎÌݵjÍݵjðÍݵjšÏݵjJÐݵj±Ðݵj˜Ñݵj ÒݵjfÓݵj¢ÓݵjÄÔݵjÖÖݵjCØݵjŠØݵjqÙݵjÐÛݵj_Ýݵj©Ýݵj³ÞݵjGáR  There is a stone staircase leading down here.ݵj âݵjOã _ݵjWäݵjuç@  There is an open door here.ݵjéݵjÛé _ݵjëݵj…îg  You see here a hobgoblin skeleton.ݵjûïݵj ð _ݵj†ñݵjqóݵjäô,ݵjÏõݵjÅ÷ݵj.ùݵj®ùݵj’úݵj<üݵjýݵj¶ýݵj€þݵj� °ݵj» ݵjŽ ݵjÈ ݵj? ݵj ݵjã ݵj ! ݵj7" ݵjƒ& g  You see here a hobgoblin skeleton.ݵj' ݵjÙ'  _ݵj) ݵjm2 ‹  There is an open door here. _ݵjx5 ݵjë6 ݵjK7 ݵj{8 ݵj/= ݵju> ݵj½> ݵj¡? ݵjÏC ݵjzE ݵjÄE ݵj¶F ݵj1J ݵjÙJ ,ݵjTK ݵjfP @  There is an open door here.ݵjŒQ ݵj—R  _ݵj S ݵjÆW ݵjÊX ݵj5Y ,ݵjŠ[ ݵj÷[ ݵj*\ ݵj€\ ݵjö^ ݵjm_ ݵj¢_ ݵj ` ݵj8b ݵjÅb ݵjc ݵjäc ݵj–g ݵj¾h ݵj-i ݵj{i ݵjWk ݵj¥l ݵjãl ݵjKm ݵj˜o ݵjop ݵjµp ݵjðq ݵj�t ݵjšu ݵjåu ݵjw ݵjßz ݵj7| ݵjq| ݵj®} ݵj!� ݵj¨‚ ݵj.ƒ ݵj„ ݵjZ‡ ݵjÓˆ ݵjl‰ ݵj�Š ݵjô‹ ݵjߌ ݵj� ݵj¯� ݵj6� ݵjÉ� ݵjþ� ݵjq� ݵj®‘ ݵjg’ ݵj‘’ ݵj“ ݵjf” ݵjZ• ,ݵj?– ݵjp— ݵjB˜ ݵj‚˜ ݵjô˜ ݵjÖ› Án open door _You see here a hobgoblin skeleton. _There is an open door here.  You see here a +0 short sword.ݵj„� ݵjž  _ݵj Ÿ ݵjù  ݵjÚ¢ ,ݵjQ¤ ݵj�¦ ݵj¨ ,ݵj£© ݵj„« ݵj÷¬ ݵj?­ ݵj5® ݵj>° ݵjѲ ,ݵjg³ ݵjWµ ݵj‹¶ ݵj· ݵj · ݵjj¹ ݵj–º ݵjåº ݵjû ݵjä¼ ݵj�½ ݵjϽ ݵja¾ ݵj“¿ ݵj/À ݵj}À ݵjýÀ ݵj ݵj¹Â ݵj±Ã ,ݵjÏÅ ݵj«Æ ݵjþÆ ݵjmÇ ݵjsã Þ....#.###...............# #... #####.#...................####...  #........##.†#+#............. ݵj¤ä ï #....†.####''####............ #....†.+..>..∩..'............####.....##########............ ...................#÷............####......#####...##......)...#. .# ##'###.@#.....##########1049.5 (73.0) ## #...###############.#  #....##############.#######  #...>.................  #...#########.######'###  #...# #.# #....# #......#   #...# #.# #.#### #......#ݵjÔå _   #...# #.####'######......#   #...# #......... ݵjAæ ݵj+ê ݵj»ë E _Done exploring.ݵj ݵj< ݵjK ݵj) ݵjò›^M######### ......#.### #####.#.......####....##.†#+#.†.####''####  #....†.+..>..∩..' ######.....##########.. .............#÷...........###......#####@..##......)...#. .# ##'####.......#.....########## ## #...###############.# #....##############.########ݵj³ ݵjg¤950.5 (1.0) _ݵjÖ©ݵj$«ݵj®ç  #.........# ### ########.####### # .......#.###.# # ######.#............#### #........##.†#+ #....†.####''#### #....†.+..>..∩..' #######.....########## #...............@...#÷.......... #.####......#####...##......)... ݵjié_..# ##'####.......#.....######### ### #######.# #....##############.######## #...>......................#  #...#######.#######.######'# #...# #.# #....# #...... #...# #.# #.#### #......ݵj#ïݵj`ò&1ݵj�÷ݵjþøݵjë ݵjàݵjKݵjˆݵjnb� #.# #.###.#### #.#.###.# ##.#.#### # #.##.†#+# # #....†.####''#### ݵj÷bî# #....†.+..>..∩..'#.....## ##.#÷#.####......#####...##......)....# ##'####.......#.....# #...#######.#  #....#.#ݵj,cE #...>.# #...#.#.######' #...# #.# #....# #ݵjgcµ #...# #.# #.#### #ݵj­jݵjwn&2ݵjçsݵjmuݵjÜ…Ó #.# #.###.#### #.#.###.# # .#.#.#### .# #.##.†#+# .# #....†.####''#### .# #....†.+..>..∩..' .#.....## .##.#÷ .##.####......#####...##......).# ##'####ݵj»†›.#.....# #...###.# #....#. #...>. #...#.#.######' #...# #.# #....# # #...# #.# #.#### #ݵjv�ݵjü‘&3ݵjº—ݵj½˜ݵjØõ #.# #.###.#### #.#.###.# #.#.#. #.# #........##.†#+# #.# #....†.####''#### #.# #....÷.+..>..∩..' #.#.....## #.##ݵjCÙ¤.#÷ #.##.####......#####...##......).# ##'####.#.....# #...###.# #....#. #...> #...#.#.###### #...# #.# #....# # #...# #.# #.#### #ݵjšáݵjÍê&4ݵjôíݵj[ïݵj w % #.#  #.###.####  #..#.###.#  #.#.#.....  #.# #........##.†#+#  #.# #....÷.####''####  #.# #....÷.+..>..∩..'  #.#.....#  #.##ݵjx º.#÷#.##.####......#####...##......) #.....# ##'####.......#.....# #...#####.# #....#. #...> #...#.#. #...# #.# #....# # #...# #.# #.#### #ݵj ݵjë„ &5ݵjµŠ ݵjŒ ݵjTI k #.# ####.###...#### #..#.###..#ݵj«I © #.#######.#...... #.# #........##.†#+# #.# #....÷.####''####ݵjßI i #.# #....÷.+..>..∩..' #.#.....# #.##ݵjJ ›.#÷  ##.##.####......#####...##...... ݵj7J R #.....# ##'####.......#.....  # #...#######.# #....ݵj÷J à#. #...> #...#.#. #...# #.# #....# # #...# #.# #.#### #ݵjæQ ݵj§X &6ݵj^ ݵjÞ_ ݵj™»M####.############### #............ ##########.###..###........#.###..######.#.......#....##.†#+#.####''#### #....÷.+..>..∩..'######....@########## #.##.............#÷#.##.####......#####...##......#.....# ##'####.......#.....#####.## ݵjò%ݵj1-&7ݵj´;ݵjo<ݵjh›###''#'..>..ݵjݵjÿ#&8ݵja*ݵjg,( _You open the door.ݵj1>C#......##.####.################  #............#  ###########.###...ݵjª>0####  #.........#.###..#  #.#######.#...................###.# #........##.†#+#..#.# #....÷.####''####.ݵjØ>5#.# #....÷.@..>..∩..'.#.########.....##########.ݵjý>».##...................#÷. ##.##.####......#####...##......) ݵj!?ý#.....# ##'####.......#.....##### ####### #...####ݵj©?Û.# #....##############.######...>....................#...#######.#######.#####ݵj:Fݵj+M&9ݵjmTݵjæUQ _There is an open door here.ݵj‹:d#......# #.####.# #......# ##.###.#### #..#.###.# #.#.#.....# #.# #........##.†#+#. #.# #....÷.####''####. #.# #....÷.'@.>..∩..'. #.#.....#. #.##...#÷. #.##.####......#####...##......). .....# ##'####.......#.....# #...#####.# #....#.#ݵjJ;k#...>.#...#.#.#ݵj¨Cݵj‹H.60 _ݵjñNݵjÉPݵj:è¸#......# #.####.# #....# #.###.....#### # .#.###...# # .#.#...ݵj…é..# .# #........##.÷#+#. .# #....÷.####''####. .# #....÷.'.@>..∩..'. .#.....#. .##...#÷. .##.####......#####...##......).# ##'####.#.....# #...#.# #....#.##...>.#...#.#.######'ݵj"ñݵjêõ&1ݵj£ûݵjÃýݵj]{ »#......# #.####.########## #.........# #.###............#### #.#.###...............# #. #.#......####. # #........##.÷#+#. # #....÷.####''####. # #....÷.'..@..∩..'. #.....#. ##...#÷. ##.####......#####...##......).# ##'####.#.....# #...#.# #....#.##...>.##...#.#.######'#ݵj‹� ݵjù† &2ݵjšŒ ݵjI� c _There is a stone staircase leading down here.ݵj¹Ñ`ݵj*ØC3 _ݵjl~ &2ݵj²� Õ #### #.. #.# #@# #.# #.# #.# #.# ... ... ... ݵj(‚ ݵjȺ -5.0 (2.5ݵj¾ ݵj]¿ # _You climb downwards.ݵj0 a _There is a stone staircase leading up here.ݵj´«ÿ ####.##....#<#.#...ݵj±ݵjÉ´46.0 (1.0 _ݵjÖ¸ݵjÙºݵjšû N # ####.## #.@...##.####.#ݵj ü ¥#<# #.##.##.##.#... ݵj4 ݵj  &7ݵjÚ ݵjŽ ݵjÙ^ݵjö`ݵjõdݵj fݵjvÑê## ####.## #..@..# #.####.# #<# #.##.##.##.#... 8ݵj€ÓݵjØ9X##.#....#.## ####.## #...@.# #.####.# #<# # ݵjZ:/ݵjË@ݵj&9ݵjݵjݵj Ä S ##. ... #.#  #..## ####@##....# #.####.#<# .###.#ݵjïÈ ݵj•Ë '70ݵj Ñ ݵjŸ;‰#.. .#.# #.. .#.# #.. ...### #.. .....##.. ..g.... ..# #.#.# #.ݵj<' ####.## #.... #.####.# #<#.# #.# #g   goblin (asleep)  #.# ݵj“<u #.# #.#ݵjòݵj¥81Magic DartݵjJ ݵjŽq _You encounter a goblin. It is wielding a +0 club.!ݵjúŸ  Ebak the Conjurer #.. .#.#  Draconian #.. .#.#  Health: 20/20 ======================== #.. ...###  Magic: 4/5===================----- #.. .....  AC: 4Str: 9 ##.. ..g.  EV: 11Int: 18 ... .*#  SH: 0Dex: 9 #.#*# XL:  2 Next: 89% Place: Dungeon:2 #.@##!ݵj� X Noise: ---------  Time: 1071.0 (0.0) ####.##  -) Nothing wielded #.....#  Cast: Magic Dart #.####.#  #<# .#  #.# #  g   goblin (asleep) #.# #.# #.# _There is a stone staircase leading up here. _You encounter a goblin. It is wielding a +0 club.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)!ݵjfSO  Ebak the Conjurer #.. .#.#  Draconian #.. .#.#  Health: 20/20 ======================== #.. ...###  Magic: 4/5===================----- #.. .....  AC: 4Str: 9 ##.. ..).  EV: 11Int: 18 ... ..#  SH: 0Dex: 9 #.#.# XL:  2 Next: 89% Place: Dungeon:2 !ݵjOTL#.@## Noise: ---------  Time: 1071.0 (0.0) ####.##  -) Nothing wielded #.....#  Cast: Magic Dart #.####.#  #<# .#  #.# #  g   goblin (asleep) #.# #.# #.#Aiming: Magic Dart (safe; 2% risk of failure)  !ݵjàT6Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!!ݵj3Yí #.. .#.#  #.. .#.#  #..   #.. .....  ##.. ..).  !ݵjŸY|... .*#  #.#*# #.@##    !ݵjÛY\  #<# !ݵjôY !ݵj'Zm#.#  #.# !ݵjIZ`#.# #.#!ݵjÐä*...)!ݵj@ìz93=2.0 (1Magic Dart _!ݵjÀñ!ݵj¾óm _Your Conjurations skill increases to level 5!!ݵj§W ..S#.#.# #..#.#.# #..#.#.# #......####...........##.....).........#.#@# #..## ####.## #.....##.####.##<# .# !ݵjdX åS   adder (asleep)#.# # !ݵj­e !ݵj.m @-3Magic Dart!ݵjQs !ݵjÛu W _You encounter an adder."ݵjtÑã### .. .. ..S#.#.# #..#.#.# #..#.#.# #......###### #..............##.....)..#.........###.#..## ####.###.....##.####.##<# .##.# # "ݵjKàŠ-4Magic Dart"ݵj�ä"ݵj$æ#ݵjBs  Ebak the Conjurer ### .. .. Draconian ..S#.#.# Health: 20/20 ======================== #..#.#.# Magic: 3/5==============---------- #..#.#.# AC: 4Str: 9 #......######  EV: 11Int: 18 #............  SH: 0Dex: 9 ..##.....)..#  XL:  2 Next: 93% Place: Dungeon:2 ........@# Noise: ---------  [40#ݵj@tšmTime: 1074.0 (0.0) .###.#.## -) Nothing wielded #..## Cast: Magic Dart ####.## #.....# #.####.#  #<# .#  #.# #  #.#  _Your Conjurations skill increases to level 5! _You encounter an adder.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line$ݵj� $ݵjÕ Ebak the Conjurer### .. ..Draconian..S#.#.#Health: 20/20 ========================#..#.#.#Magic: 4/5===================-----#..#.#.#AC: 4$ݵjb ¬Str: 9#......######EV: 11Int: 18#............SH: 0Dex: 9..##.....)..#XL:  2 Next: 93% Place: Dungeon:2........@#Noise: ---------  Time: 1074.0 (0.0).###.#.##-) Nothing wielded#..##$ݵj– çCast: Magic Dart####.###.....##.####.##<# .##.# #$ݵj¾ �#.# _Your Conjurations skill increases to level 5! _You encounter an adder.$ݵjD Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line$ݵj% :Okay, then.$ݵj»+ $ݵjD0 $ݵjK3 . _%ݵjãû ¬ . ..# ### ..).. ...S#.#.# #..#.#.# #..#.#.# #......####### #............#..##..#.........#..#.###.#.###...##..## #.######.## .##.....# ##.####.##<# .%ݵjÝü q##.# #%ݵj¹ %ݵj› +5.0 (1%ݵjD %ݵj( º _You encounter an adder.  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&3/ݵjeA /ݵjàB /ݵjhs Ó . ..# ### ..).. ...S#.#.# #..#.#.# #..#.#.# #......####### #...# ..##.....)..###.## .#..##@..## .###.#.###...###.## #..## ##.## ##.## ####.###..# ##.# #.....#..## #.# #.####.## ### #<# #.# #.# # #  #.#/ݵjé‡ /ݵjŠ &4/ݵj=’ /ݵjã“ 0ݵj…ö### ..).. ...S#.#.# #..#.#.# #..#.#.# #......####### #............#..##.....)..###.## .........#..##...## .###.#.###..@###.## #..## ##.## ##.#####.###..# ##.# #.....#..## #.# #.####.## ### #<# #.# #.# # # #.#  #.#0ݵj��0ݵjl‘&50ݵj²•0ݵjä—0ݵjvg ...S#.#.# #..#.#.# #..#.#.# #......####### #............#..##.....)..###.## .........#..##...## .###.#.###...###.## #..## ##@## ##.#####.###..# ##.# #.....#..## #.# #.####.## ### #<# #.# #.# # # #.#  #.#  #.#60ݵj—0ݵj` 0ݵjE¦Ã #..#.#.# #..#.#.# #......####### #............#..##.....)..###.## .........#..##...## .###.#.###...###.## #..## ##.## ##.#####.###@.# ##.# #.....#..## #.# #.####.# ### #<# #.0ݵj#§P# #.# # # #.#  #.#  #.# ...0ݵj§¬0ݵjË®&70ݵjj³0ݵjµ0ݵjúc  #..#.#.# #......####### #............#..##.....)..###.## .........#..##...## .###.#.###...###.## #..## ##.## ##.#####.###..# ##.# #.....#@.## #.# #.####.#0ݵjDd + ### #<# #.#  #.# #.# #.# #. #.# #. #.# #.0ݵjnd ` ... ..  ...0ݵj}l 0ݵjÈm &80ݵjþr 0ݵjØt 0ݵjî #......####### #............#..##.....)..###.## .........#..##...## .###.#.###...###.## #..## ##.## ##.######.###..# ##.# #.....#..## #.# #.####@### ### #<# #.#  #.# #.# #.# #.# #.# #.. #.# 0ݵjqß#.. ... ... ... ..##  ...0ݵjô 0ݵj &90ݵj71ݵj&ö ........##.....)..###.##.......#..##...## .###.#.###...###.## #..## ##.## ##.######.###..# ##.#.....#..## #.####.### ##<# #@# ..?.#1ݵj,<¸100 _Found a scroll labelled VIMENY VEOL.1ݵjcB ..#)..###.##.......#..##...## .###.#.###...###.## #..## ##.## ##.######.###..# ##......#..## ####.### ##<# #.# ...... .....##..?.# #♣♣ ....1ݵj´F1ݵjýJ&11ݵjæO1ݵj’Q1ݵjw�j .......#..##...## .###.#.###...###.## #..## ##.## ##.######.###..# ##.1ݵj¸�t.....#..## ####.### ##<# #.# .1ݵjÓ�E.#..1ݵjë�PP)♣1ݵj‚.1ݵj‚o♣♣♣....<1ݵjòŒ8<1ݵj}’&21ݵj©™1ݵjÖœI _Found a hammer. Found a stone staircase leading up.3ݵj¢Î .###.#.###...###.## #..## ##.## ##.######.###..# ##......#..## ####.### ##<# #.# .#.#....♣... .....PP)♣...##..)♣)..?.# #♣♣ ............<.....#.#3ݵj}3ݵj &33ݵjÝ:> _Found two hammers.5ݵjsì .###.#.###...###.##Ebak the Conjurer#..## ##.## ##.##Draconian####.###..# ##.#Health: 20/20 ========================#.....#..## #.#Magic: 5/5========================#.####.### ###AC: 4Str: 9#<# #.#EV: 11Int: 18#.# #.#SH: 0Dex: 9#.# #.##XL:  2 Next: 93% Place: Dungeon:2#.# #@.#Noise: ---------  Time: 1103.0 (0.0)#.# #......♣-) Nothing wielded... .....PP)♣Cast: Magic Dart... ...[5ݵjúí ¬40m##..)♣).....?.# #♣♣♣............<.....#.# _You see here a +0 club. _Found a scroll labelled VIMENY VEOL. _Found a hammer. Found a stone staircase leading up. _Found two hammers.  Press: ? - help, v - describe, . - travelThe floor.6ݵjý+@.6ݵjGÝR.#A rock wall.6ݵj]æ h#   You can't see that place.7ݵj-"† ., v - describe, . - travelThe floor.7ݵjøý?..7ݵjn?..7ݵjIÒ9..7ݵj¶Ÿ [.)Found a scroll labelled VIMENY VEOL.a hammer. Found a stone staircase leading up.two hammers.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a hammer.:ݵj{¯P.###.#.###...###.##Ebak the Conjurer#..## ##.## ##.##Draconian####.###..# ##.#Health: 20/20 ========================#.....#..## #.#Magic: 5/5========================#.####.### ###AC: 4Str: 9#<# #.#EV: 11Int: 18#.# #.#SH: 0Dex: 9#.# #.##XL:  2 Next: 93% Place: Dungeon:2#.# #@.#:ݵj°“Noise: ---------  Time: 1103.0 (0.0)#.# #......♣-) Nothing wielded... .....PP)♣Cast: Magic Dart... ...##..)♣).....?.# #♣♣♣............<.....#.# _Found a scroll labelled VIMENY VEOL. :ݵj1°œ_Found a hammer. Found a stone staircase leading up. _Found two hammers.  Press: ? - help, v - describe, . - travel, g - get item:ݵjZ°;Item here: a hammer.  The floor.:ݵj÷¶:ݵj»½:ݵj¥¿. _;ݵj±;ݵjP¶;ݵj/É;ݵjžH #..## ##.## ##.######.###..# ##......#..## ####.### ##<# #.# .# ♣.#.P♣♣....♣...........PP)♣........##..)♣)#.....?.# #♣♣#................<......#.#..;ݵjƦ;ݵjg°24.0 (1 _;ݵj7¸;ݵjÒ¹<ݵjIx###.###..# ##.# #.....#..## #.# #.####.# ### #<# #.#  #.# #.# #.# #.## ♣♣ #.# #..#.P♣♣.##.####......♣.......@....PP)♣##..)♣)##.....?.# #♣♣♣ #.........<##.#..#....## .....<ݵj‡!<ݵjg*&5<ݵj2<ݵj 3<ݵj   .....#..## ####.### ##<# #.# .# ♣♣#.#.P♣♣.##.####.................PP)♣##..)♣)<ݵj¿ e##.....?.# #♣♣♣  ...# .#.... #...#.<ݵjÇ«<ݵjг&6<ݵj+¹<ݵj»<ݵj%±­####.### ##<# #.# .##♣♣#.#.P♣♣.##.####......♣...........PP)♣##..)♣)## #♣♣♣  ...# ..<#.#<ݵj¦±£.##....###....# ...... #.... #...#.####. .## .#<ݵjH¹<ݵjPÃ&7<ݵjôÉ<ݵj¬×<ݵjPá+8.0 (2<ݵjtñ<ݵjtóa _e - a scroll labelled VIMENY VEOL?ݵjà"0 <# #.# .###♣♣#.# #..#.P♣♣.##.####.................PP)♣##..)♣)####♣♣♣  .# ..?ݵjR#<#.#.#...##.#. .#?ݵj -?ݵj¹7+9.0 (1?ݵj°=?ݵj??ݵj¹E#.# #.# #.# #.###♣♣#.# #..#.P♣.##.####......♣ ............PP).##..)♣) #####♣♣♣ #. ...<# .#.#........#...##....##.......... ##...#.#####. .###.# #. .# .#?ݵjéM?ݵj;W'10?ݵj¥]?ݵj9_?ݵj~o × ##♣♣.# #..#.P♣♣.##.####.................PP)♣##..)♣)####♣♣♣  .# ..<......#@#.#......#....###....##......##..###.#?ݵjÿu ?ݵjx| &1?ݵjï� ?ݵj_ƒ @ݵj?\3@ݵj ]@ݵj0_@ݵjj`@ݵj�`@ݵj¨c,@ݵjŽkÿ#.# #.###♣♣ #.# #..#.P♣♣ .##.####......♣ .....PP)♣ ..##..)♣) ##.......###♣♣♣ #..# ..<## .......#.#@## 2.......#....# ##....##......# ####. #.###.##. #.# )#.# ##.##.#@ݵj�p@ݵjis+3.0 (2@ݵj(x@ݵjœz$ _Found a flail.BݵjRŽ#.# #..#.P.##.####......♣ ............PP).##..)♣) #####♣♣♣ ........# .........<#.......#.#..#...@# ##....##......#.... ##...#.# ####. #.###.# #. #.# ) #.# ###.##.# Bݵj“Bݵjx˜+4.0 (1BݵjNŸBݵj'¡Bݵj@†@.##.####......♣ ............PP)..##..)♣) #####♣♣♣ ........# .........<#.#.#..#....#####....##....@.#.... ##...#.# ####. #.###.#  #. #.# .) #.# ####.##.# Bݵj‡&5BݵjW�Bݵj#�Bݵj\Ç ­............PP)..##..)♣) #####♣♣♣ ........# .........<#.#.#..#....#####....##......# .... ##...#@# ####. #.###.#  #. #.# #.)  #.# #####.# 6BݵjÏ<=##..)♣)##.......###♣♣♣  #........# .........<##.#.#.###....#####....##...... #.... ##...####. #.##  #.)....# ####.## CݵjÅCݵjK&7Cݵj Cݵjï Cݵj;Œ#####♣♣♣ . ...<#.#.#..#....#####....##......# .... ##...#.# ####. #.###.###.## #. #.# #.@....# #.# #####.## #.# Cݵj’Cݵjú”&8CݵjS˜Cݵjr›N _You see here a +0 flail.Cݵj¾úþ##.###♣♣♣ #..#  .<##  .#.#.##  .#....###  ##....##......# #.... ##...#.# #####. #.###.###.## #. #.# #.)@...# #.# #####.## #.# # CݵjóüCݵjXþ-9 _Cݵj-Cݵj'Dݵj7S##.###♣♣♣  #.# .<## .#.#.## .#....### ##....##......#  Dݵj¶7’#.... ##...#.# ##  ####. #.###.###.## #. #.# #.).@..# #.# #####.## #.# .# #.# .#.#.#.#.#Dݵj­=DݵjŒ@'20Dݵj–DDݵjdIDݵjŒ²h.###♣♣♣ #.# <## #.#.## #....### ....##......# #.... ##...#.# ### ####. #.###.###.## #. #.# #.)..@.# #.# #####.## #.# #.# #.# #.#Dݵjž³7#.##.##.##.#Dݵj¦¸Dݵj{º&1DݵjÊDݵjuÌDݵj(i s.# .<###.#.##...### #....##...... ##...#.# ######. #.###.###.##   #.).... #####@## #.# Dݵjxo Dݵjr &2Dݵjx DݵjËz DݵjÝK³.<###.#.##...### #....##...... ##...#.# ######. #.###.###.##   #.)....# Dݵj\L²#####.## #@# Dݵj¿RDݵj“U&3DݵjLZDݵjP\Eݵjfüß#.#.##...### #....##...... ##...#.# ######. #.###.###.##   #.)....# ####.#EݵjÈüq #.# Eݵj¶Eݵj=&4Eݵj­ Eݵj× EݵjÈ...### #....##...... ##...#.# ######. #.###.###.##   #.).... ####.# #.# EݵjÔÈ...EݵjÏEݵj Ò&5Eݵj\ÖEݵjØEݵj�T‡ #....##...... ##...#.# ######. #.###.###.##   #.).... ####.# #.# #.#Eݵj„YEݵjÏ[&6Eݵj®_Eݵj…aEݵj7H Û  ##...#.# ### ####. #.###.###.## EݵjÆH s  #.).... EݵjÐJ ü####.# #.# #.#EݵjÒN Eݵj½P &7Eݵj¡T EݵjÀV Eݵj:õ ã ###. #.###.###.##   #.).... ####.# #.# #.#Eݵjèú Eݵjpü &8Eݵjiÿ Eݵj¤ FݵjÐPv   #.).... ####.# #.# #.#FݵjªQFݵj†VFݵjZ&9FݵjLbFݵjU@4 ####.# #.# ....#.###.#Fݵj±DFݵjæG'30Fݵj?KFݵjYMFݵj>+ƒ  #.# ..............######.#.####..##.#1FݵjÈ+Fݵj„-Fݵj.j s #######.####.##.......@......######.#.#### #.#.# #..)2 _Found a club.GݵjÅRÛ #######.####.##..............#####.#@####..# #.#.# # #..GݵjWGݵj‡Y&3Gݵjà]Gݵj¥_GݵjŠJ è #######.####.##..............######.#.####..# #.#@#    ###4Gݵj-X Gݵj£¶ Š #######.####.##..............#####.#.#### #.#.#   GݵjË¿ GݵjBÆ <5Gݵj8É GݵjÍIî #######.####.##..............#####.#.#### #.#.#   #6GݵjÊOGݵjÓQHݵj]êõ#######.####.##..............#####.#.#### #.#.#    ..).#...#.######HݵjÃðHݵj³ó&7HݵjRùHݵjaûHݵj™z #######.####.##..............#####.#.#### #.#.# Hݵjš  #....).....###.#........####Hݵj Hݵj´¥&8Hݵjá«Hݵj¢­Hݵj2p9 #######.####.##..............#####.#.#### #.#.#   ######......#.###...##...@).....##.#........ #.##########9Iݵj‹D3Iݵj–EIݵjÏHIݵj|KIݵjsPBIݵjCRIݵj{RIݵjJSIݵj�WIݵjt],Iݵj�`IݵjaIݵjGc,IݵjdIݵjweIݵj0gIݵjegIݵjKhIݵjšiIݵj1kIݵjjkIݵj6lIݵjçmIݵj”oIݵjÂoIݵj.pIݵjqIݵjÜqIݵjrIݵjSrIݵjsIݵjÏsIݵjøsIݵjDtIݵj^uIݵj vIݵj_vIݵj wIݵj¨xIݵjóyIݵjÆzIݵj�{IݵjW}Iݵj¸~IݵjIݵjÑIݵjE�IݵjÝ�Iݵj‚Iݵjˆ‚IݵjŃIݵj�…Iݵjµ…Iݵj†IݵjÒ‡Iݵj(Šc  You encounter a rat.Iݵjó�æ #.#.# .######.#.# # ........#.###...#Iݵj�Ì .#####....).....# ##.#........ Iݵj‡�›#.######### # #.####..#########.#r......@.......################# Magic Dart Iݵj �pr   rat (asleep)Iݵjµ� IݵjÈ�"Iݵj;”X.r534.0)Iݵjç˜JrIݵjé™5==4.0 (15Iݵj?žIݵjü¡- _The rat squeaks loudly.Kݵj\DK #.#.#  Ebak the Conjurer .######.#.# # Draconian ........#.###...# Health: 20/20 ======================== .#####....).....# Magic: 4/5===================----- ##.#........ AC: 4Str: 9 #.######### EV: 11Int: 18 # #.#  SH: 0Dex: 9 ###..#########.#  XL:  2 Next: 93% Place: Dungeon:2 .r*****@.......#  Noise: ==-------  Time: 1154.0 (0.0)Kݵj´D‡ ################  -) Nothing wielded  Cast: Magic Dart  r   ratKݵjüDKYou encounter a rat. KݵjFm_The rat squeaks loudly.  Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)Kݵjd #.#.#  Ebak the Conjurer .######.#.# # Draconian ........#.###...# Health: 20/20 ======================== .#####....).....# Magic: 4/5===================----- ##.#........ AC: 4Str: 9 #.######### EV: 11Int: 18 # #.#  SH: 0Dex: 9 ###..#########.#  XL:  2 Next: 93% Place: Dungeon:2 .†.....@.......#  Noise: ==-------  Time: 1154.0 (0.0) ################  -) Nothing wielded  Cast: Magic Dart  r   ratAiming: ݵjc9;49mMagic Dart (safe; 2% risk of failure)  Kݵj�aPress: ? - help, Q - select actionKݵj °Shift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.  You kill the rat!Kݵjv #.#.#    KݵjT.Kݵjx Kݵj™Kݵj»+...)KݵjÛ Kݵjÿ##.Kݵj  KݵjA#.Kݵjd Kݵj‰p# #.# Kݵj­ KݵjÌKݵjí Kݵj  Kݵj1..†*****KݵjQ% Kݵj¹ KݵjÖKݵjù Kݵj  Kݵj:KݵjY Kݵjw KݵjšKݵj¹ KݵjÞKݵjKݵj Kݵj<Kݵj¬¦ .....Kݵj·¬y6-5.0 (1Magic Dart _Kݵj1±Kݵj%³Lݵj‹– ILݵj~˜ LݵjÁ˜ LݵjÒ› XLݵj{œ Lݵj/� ,Lݵj£ž LݵjÖž Lݵj^Ÿ Lݵj¡ LݵjE¡ Lݵjµ¡ LݵjࢠLݵj/£ Lݵj¬£ LݵjÁ¤ Lݵjô¥ ,LݵjЦ Lݵjµ¦ Lݵjë¦ Lݵj¸§ ,LݵjC¨ Lݵjd© Lݵj”© Lݵjµ© LݵjO« Lݵj{« #5Lݵj�« ,=====Lݵjá« Lݵjf­ 4 _Magic restored.LݵjY® Lݵj„® Lݵjî Lݵj™¯ Lݵj.° Lݵjy° Lݵjð Lݵjv± Lݵj&² LݵjP² Lݵjˆ² Lݵj{³ Lݵj´ LݵjS´ ======Lݵj±´ Lݵj¢µ LݵjC¶ ,Lݵj · Lݵj&¸ Lݵj-¹ Lݵjk¹ Lݵjë¹ LݵjD» Lݵj>¼ Lݵjp¼ Lݵjè¼ Lݵj+¾ Lݵjk¿ Lݵj¢¿ Lݵj)À LݵjÙÁ Lݵjfà ,Lݵjûà Lݵj}Å Lݵj´Æ ,Lݵj}Ç LݵjøÈ Lݵj|Ê Lݵj¹Ê Lݵj2Ë Lݵj¨Ì LݵjUÍ Lݵj�Í Lݵj°Í Lݵj¯Î LݵjòÏ Lݵj+Ð Lݵj°Ð LݵjÒ Lݵj†Ó LݵjºÓ LݵjbÔ LݵjzÕ Lݵj{Ö Lݵj«Ö LݵjA× Lݵjñ× LݵjŒØ LݵjÀØ LݵjÙ Lݵj-Ú LݵjèÛ Lݵj%Ü Lݵj´Ü Lݵj*Þ Lݵj²ß Lݵjãß Lݵjqà LݵjVã LݵjJå ,Lݵj æ Lݵjtç Lݵj è LݵjÓè Lݵjné LݵjÏê Lݵj€ì LݵjÂì Lݵj:í Lݵjšð Lݵjúò Lݵj4ó LݵjÑó LݵjUõ LݵjQö Lݵj”ö LݵjL÷ Lݵj�ø Lݵj,ú ,Lݵjºú Lݵj)ü LݵjÇý Lݵjþý Lݵj�þ Lݵjæÿ Lݵj ,Lݵjž LݵjÖ Lݵj  Lݵj8 Lݵj¹ Lݵj  Lݵj< Lݵjn LݵjP LݵjÚ Lݵj½ =#.# #.#..:# #.# #..# #.# #..# #.# #.. #.# ... #.#  #.# #.# #.######.### #.#@................--94.0 (39.0) #.#..##.######.#.####.#..##.# #.#.##.#..##.# #.#.##.#..##.# #.#.##.#..##.######.#.##.#............#.### ###.##.##.#####....).. Lݵj r#......##.# ##.#....Lݵj–! LݵjW% F-5.0 (40Lݵjù* Lݵjã- V _Found a parchment of Magic Dart.OݵjBã ÚM##.# #.#..:##Oݵj�ã ­##...... #.#  #@############.###...................##.######.#.####.#..##.# #.#.#OݵjÇã Z...Oݵjëã 8.....##.#Oݵj¦ê Oݵj�ð 16.0 (1.0)Oݵjáõ Oݵj™÷ Pݵjæ] M#####.## ^##.# #.#..:  #..##########.............# #.#  #.############.###...............#.#..##.######.#.###Pݵjµ^,#...PݵjePݵj£i&7PݵjoPݵjüpPݵjÃiM#..).....#####.## ^##.# #.#..:  #..###.########......#.......@.######.#.## #.# # #.############.###Pݵj7®#.#.................##..#Pݵj PݵjT%&8Pݵjö*Pݵj®,QݵjÍG«M#####.###.##.).....#####.## ^##.# #.#..:  #..##########@.....#.........##########.#.## #.# #.#.############.######..#QݵjªNQݵj¨R&9Qݵj—WQݵjDYQݵjÇÚM.... ##...#.# ### #####.###.##.).....#####.## ^###.# #.#..:  #@.###.########......Qݵj1ÄÒ.........##########.#.###.##..#Qݵj›ËQݵjÏ(200QݵjªÕQݵjb×Qݵjþ¤ ¨M##....##......# ....###...#.# ### #####.###.##.).....#####.## ^Qݵju¥ ã#.####.# #.##.....:  #..###.########......#.........##### #.#.#.Qݵj»¥ '#.#..QݵjᬠQݵjô¯ &1Qݵjy¶ QݵjÚ· Rݵj›­«.......#....### ##....##......# RݵjØ­ #....###...#.# ### ####.# #.###.###.## Rݵjú­8#.# #.# #.)....# #.# #.# #####.#Rݵj$®¥ #^# #.# #.# Rݵjc®¿#.####.# #.# #.# #.....@# #.# #####..# #.# Rݵj„®‡ #..###.# #.# Rݵj°®¤#######...............#####RݵjÞ®#####.#.## #.##.#.############.####Rݵj¯‚ #.#..................Rݵj*¯ˆ #.#..##.######.#.#### Rݵj¶¶Rݵj0»&2RݵjËÀRݵjÄ} _You see here a parchment of Magic Dart.Sݵj{ýx .#....### ##....##......# #....###...#.# ### ####.# #.###.###.## #.# #.# #.)....# #.# #.# #####.## #^# #.# #.#Sݵj(þ¶ #.####.# #.# #.# #....@:# #.# #####..# #.# #..###.# #.#  #######......# #.# .........##### #.# #####.#.## #.# #.#.##. #.#..SݵjZþ# #.#..##.######.#.Sݵj‰ Sݵjù Sݵj½ -3 _Sݵjr Sݵjn Sݵjö�  .#....### ##....##......# #....###...#.# ### ####.# #.###.###.## #.# #.# #.)....# #.# #.# #####.## #^# #.# #.# #.####.# #.# #.# #...@.:#Sݵj{Ž ³ #.# #####..# #.# #..###.# #.# #######......# #.# .........##### #.# #####.#.## #.#Sݵj©Ž ¦ #.#.##. #.#..Sݵj� 9 #.#..##.######.#.SݵjÇ• Sݵj{˜ &4Sݵj¾� SݵjžŸ Tݵjòl¥.#....### ##....##......# #....###...#.# ### ####.# #.###.###.## Tݵjrmx#.# #.# #.)....# #.# #.# #####.## #^# #.# #.# #.####.# #.# #.# #....@:# #.# #####..# #.# #..###.# #.# #######....Tݵj¡m .........########.#.## #.# Tݵjäm½#.#.##.##.#...#.#..##.######.#.#Tݵj£uTݵjËy&5Tݵjù~Tݵj€Tݵjš÷I.#....### ##....##......# #....###...#.# ### ####.# #.###.###.## #.# #.# #.)....# #.# #.# #####.## #^# #.# #.# #.####.# #.# #.# #.....@# #.# #####..# #.# Tݵjøh#..###.# #.# .........#######.#.## #.# #.#.##.##.#...#.#..##.######.#.#TݵjiþTݵj{&6TݵjÉTݵj; } _You see here a parchment of Magic Dart.Uݵj#S .#....### ##....##......# #....###...#.# ### ####.# #.###.###.## #.# #.# #.)....# #.# #.# #####.## #^# #.# #.# #.####.# #.# #.# #....@:# #.# #####..# #.#Uݵj  #..###.# #.#  #######......# #.# .........##### #.# #####.#.## #.# #.#.##. #.#.. #.#..##.######.#.Uݵjð&Uݵj÷,-7 _Uݵj3Uݵj85UݵjCÌ ž .#....### ##....##......# #....###...#.# ### ####.# #.###.###.## #.# #.# #.)....# #.# #.# #####.## #^# #.# #.# #.####.# #.# #.# #...@.:# #.# #####..# #.# #..###.# #.# #######......# #.# .........##### #.# #####.#.## #.# #.#.##. #.#.. #.#..##.######.#.UݵjƒÒ Uݵj Õ &8UݵjdÚ Uݵj/Ü Wݵj` WݵjBb â Your spells (describe)TypeFailure Level  a + Magic DartConjuration2% 1 Wݵj”b ñSelect a spell to describe [?] help [!]/[I] toggle spell headersZݵjå'Zݵj¢.ZݵjÚ3N.......#....###Ebak the Conjurer##....##......#Draconian#....###...#.# ### Health: 20/20 ========================####.# #.###.###.## Magic: 5/5========================ZݵjJ4é#.# #.# #.)....# AC: 4Str: 9#.# #.# #####.## EV: 11Int: 18#^# #.# #.# SH: 0Dex: 9#.####.# #.# #.# XL:  2 Next: 96% Place: Dungeon:2Zݵj#5=#...@.:##.# Noise: ---------  Time: 1208.0 (0.0)#####..##.# -) Nothing wielded#..###.# #.# Cast: Magic Dart#######......# #.#.........##### #.######.#.###.# #.#.############.## #.#................Zݵj[5Ê #.#..##.######.#.## The magic dart hits the rat. _You kill the rat! Zݵj†5Á_Magic restored. _Found a parchment of Magic Dart. _You see here a parchment of Magic Dart. Zݵjµ5H_You see here a parchment of Magic Dart.Zݵj%;Zݵjú=ZݵjGCZݵjPE[ݵjÎÅ[ݵj2È‚  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    +1   e - Spellcasting   2.0    -1           b - Unarmed Combat   0.0     0   f + Conjurations 5.0  100%   0      [ݵjcÉñ             c - Dodging   1.7    -1       d - Stealth   1.7     0                                  [ݵjÊM                        [ݵjnÊs                [ݵjªÊÍ        [ݵjÿÊp    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[ݵj2ËG[=] set a skill target  [ݵjbËã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsaݵj!ˆ „Cost Cost  0.8  3.6  1.0  6.0  2.4  2.0 relative cost of raising each skill is in cyan. training|costhݵj¬m.......#....###Ebak the Conjurer##....##......#Draconian#....###...#.# ### Health: 20/20 ========================####.# #.###.###.## Magic: 5/5========================#.# #.# #.)....# AC: 4Str: 9#.# #.# #####.## EV: 11Int: 18#^# #.# #.# SH: 0Dex: 9#.####.# #.# #.# XL:  2 Next: 96% Place: Dungeon:2#...@.:##.# Noise: ---------  Time: 1208.0 (0.0)#####..##.# -) Nothing wieldedݵj¯nim#..###.# #.# Cast: Magic Dart#######......# #.#.........##### #.######.#.###.# #.#.############.## #.#................ #.#..##.######.#.## The magic dart hits the rat. _You kill the rat! _Magic restored. _Found a parchment of Magic Dart. _You see here a parchment of Magic Dart. _You see here a parchment of Magic Dart.hݵjßphݵj�xiݵj|ÕA .#....### ##....##......# #....###...#.# ### ####.# #.###.###. #.# #.# #.).... #.# #.# #####.# #^# #.# #.# #.####.# #.# #.# #..@..:# #.# #####..# #.# #..###.# #.#iݵjhÖ #......# #.# ...##### #.# #####.#.## #.# #.#.#. #.#. #.#..##.######.#.iݵjÞA9.0 (1iݵjÔâiݵjÇåiݵjÓfé .#....### ##....##......####....###...#.# ..####.# #.###.###.#. #.# #.# #.)#. #.# #.# #####. #. #^# #.# #. #.####.# #.# #. #.@...:# #. #####..# #. #..###.# #. #......# #. .##### #. #####.#.## #. #.#.#. #.# #.#..##.######.#.iݵj…niݵjþp'10iݵj¬uiݵj�wkݵjQW- Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 54% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 54% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitpݵjS±pݵj^¸pݵjŸ¾m.......#....###Ebak the Conjurer##....##......#Draconian###....###...#.# ## Health: 20/20 ========================..####.# #.###.###. Magic: 5/5========================#. #.# #.# #.)... AC: 4Str: 9#. #.# #.# #####. EV: 11Int: 18pݵj”¿à#. #^# #.# #. SH: 0Dex: 9#.####.# #.# #. XL:  2 Next: 96% Place: Dungeon:2#.@...:##. Noise: ---------  Time: 1210.0 (0.0)#####..##. -) Nothing wielded#..###.# #. Cast: Magic Dart#######......# #..........##### #.#####.#.###. #.#.############. #.#.............. #.#..##.######.#.pݵj2À‘ The magic dart hits the rat. _You kill the rat! _Magic restored. _Found a parchment of Magic Dart. _You see here a parchment of Magic Dart. _You see here a parchment of Magic Dart.pݵjËpݵjzÌÍMemorise Searing Ray, consuming 2 spell levels and leaving 2? Y - Yes  N - NosݵjÙsݵj 3E.......#....###Ebak the Conjurer##....##......#Draconian###....###...#.# ## Health: 20/20 ========================..####.# #.###.###. Magic: 5/5========================#. #.# #.# #.)... AC: 4Str: 9#. #.# #.# #####. EV: 11Int: 18#. #^# #.# #. SH: 0sݵj¶4Dex: 9#.####.# #.# #. XL:  2 Next: 96% Place: Dungeon:2#.@...:##. Noise: ---------  Time: 1210.0 (0.0)#####..##. -) Nothing wielded#..###.# #. Cast: Magic Dart#######......# #..........##### #.#####.#.###. #.#.############. #.#.............. #.#..##.######.#. The magic dart hits the rat. _You kill the rat! _Magic restored. _Found a parchment of Magic Dart. sݵjz5–_You see here a parchment of Magic Dart. _You see here a parchment of Magic Dart.sݵjM8+1.0 (1sݵj`>sݵj^FsݵjN+2.0 (2sݵjãOsݵjÙTsݵj#W+3.0 (3sݵjB^sݵjÒ^¨ _You start memorising the spell. You continue memorising. x2sݵjÙ`sݵj�esݵjÌgc _You finish memorising. Spell assigned to 'b'.tݵj�ç U .#.#.##  .......#....### ##....##......#  ###....###...#.# # ..####.# #.###.### #.# #.# #.# #.). #.# #.# #.# ##### #.# #^# #.# # #@####.# #.# # #.....:# ######..# # #..###.# # #######......# # .........##### ######.#.## # #.#.############ #.#............tݵj,ì tݵjï 24.0 (1 _tݵj}ô tݵjoö uݵj“5uݵj]8uݵj?uݵjÞ@uݵjÒ9 àM..<## #.## .......#....## ##......# ###....###...#.# ..#####.###.)...#### #^####.# #.#.....:######..###uݵj™? uݵjXA &5uݵj‡I uݵj¦J uݵjjÈ M #.# ..<## #.## # .......#....###. ##......# .###....###...#.# ..#####.###.)...uݵjBÉ #### #^####.# #.##.....:###uݵjÞÐ uݵj�Ò &6uݵj�× uݵjUÙ vݵj.eM####♣♣♣ #.# ..<##  #.##  .......#....###. ##......# #.###....###...#.# #...#####.###.)...#### #^#.####.# #.# #vݵj×1vݵj“3&7vݵj;9vݵjv;vݵjE ¹ Your spells (describe)TypeFailure Level  a + Magic Dartvݵjp TConjuration2% 1 b - Searing RayConjuration3%2 Select a spell to describe [?] help [!]/[I] toggle spell headers{ݵjé:{ݵj|={ݵjDe##.......###♣♣♣Ebak the Conjurer#........#Draconian.........<##Health: 20/20 ========================{ݵjšD¯.......#.#.##Magic: 5/5========================# .......#....###AC: 4Str: 9#. ##....##......#EV: 11Int: 18#.###....###...#.# # SH: 0Dex: 9#...####.# #.###.### XL:  2 Next: 96% Place: Dungeon:2{ݵjÐD:#@# #.# #.# #.).. Noise: ---------  Time: 1217.0 (0.0)#.# #.# #.# ##### -) Nothing wielded{ݵjEò#.# #^# #.# # Cast: Magic Dart#.####.# #.# ##.....:##{ݵjHE±#####..## #..###.# # {ݵj¸EU#######......# # .........##### #  _Magic restored. _Found a parchment of Magic Dart. _You see here a parchment of Magic Dart. _You see here a parchment of Magic Dart. _You start memorising the spell. You continue memorising. x2 {ݵjF._You finish memorising. Spell assigned to 'b'.{ݵj„K{ݵj:M{ݵjˆQ{ݵjS|ݵjѾ– ..##..)♣).. ####♣♣♣#. #..#. ...< .. .#.#.##  #. .......#....### #. ##....##......#  #.###....###...#.# #.@.####.# #.###.#####.# #.# #.# #.). #.# #.# #.# ###|ݵjg¿v #.# #^# #.# #.####.# #.# #.....:######..# #..###.# #######......#|ݵjŒÆ|ݵjuÊ+8.0 (1|ݵjôÎ|ݵj,Ð|ݵjp<» ....PP .....##..)♣ ..#####♣♣♣ #.# #.. #.....< ..#.#.#.##  #.#.......#....### #.###....##......#|ݵj=§ #@###....###...#. #...####.# #.###.####.# #.# #.# #.) #.# #.# #.# ### #.# #^# #.# #.####.# #.# #.....:######..# |ݵj±=/#..###.#}ݵja}ݵjÛ&9}ݵj }ݵjà }ݵj$«1M##.####......♣#...PP).....)..#####♣♣♣# #.# ##....<## .#.## .......#....##.....###....###......#####.####.# #.# #.# #.)}ݵj=±}ݵjt´'20}ݵjI¹}ݵj »}ݵjI‰ÖM #.# #..#.P♣#. ..##.####......♣#...PP).....)..#####♣♣♣ #.###.# }ݵjωÃ.######....<## (......#.## .......#....##.....###....###...#...####.# #.###.#..##}ݵj’}ݵjš•&1}ݵj¦¡C _Found 6 poisoned darts.}ݵjB{ BM###♣♣ .# #. #.# #..#.P♣#. ..##.####......♣..#...PP).....)..###.......###♣♣♣ #.###........# .######...........<## (......#.## #######.#.......#....##.....#.###....###...#.#}ݵj#‚ }ݵjÙ† &2}ݵjuŒ }ݵjgŽ ~ݵj,„ #.# #.###♣♣ .# #. #.# #..#.P #. ..##.####...... ..#..PP ....##..) ..###.......### #.###.#.######.<##.(.#.#.#.##.#.#.#.... #.###....##...... #.###....###...#. #...####.# #.###. ###.# #.# #.# #. #.# #.# #.#  #.# #^# #.#  #.####.# #.#~ݵjm-2S~ݵj.O.S~ݵj‡4›S   adder (wandering)~ݵj583Magic Dart~ݵj39~ݵj€:W _You encounter an adder.~ݵjÚä #.# #.### .# #. #.# #..#.P #. ..##.#### ..#. ...##.. ..###.......### #.###.##..######.<###.(....@.S#.#.#.###.#.#.#.... #.###....## #.###....###...# #...####.# #.### ###.# #.# #.# # #.# #.# #.#  #.# #^# #.#  #.####.# #.#S.~ݵjpá~ݵj ã&4~ݵj©é~ݵjåê~ݵjÆQ #.# #.### .# #. #.# #..#. #. ..##.#### ..#. .## ..###.### #.###.# #..######.S.<## #.(.#.#.#. #.#.#.#.... #.###....## #.###....###... #...####.# #. ###.# #.# #.#  #.# #.# #.#  #.# #^# #.#  #.####.# #.#.S~ݵj|nw5Magic Dart~ݵj§×ï #.# #. .# #. #.# #..# #. ..##.#### ..# .## ..###.# #.###.# #..######.< #.(.#S......#.#. #.#.#.# #.###....## #.###....### #...####.# #. ###.# #.# #.#  #.# #.# #.#  #.# #^# #.#  #.####.# #.# ~ݵjŸÞ~ݵj¯á&6~ݵjÀæ~ݵj¦è€Ýµj(@ #.# #. .# #. #.# #.. #. ..##.#### ..# .# ..###. #. #.###. #..######.< #.(.#S......#.#€Ýµjž( #.#.#.# #.###....## #.###....### #...####.# #. ###.# #.# #. #.# #.# #. #.# #^# #. #.####.# #.€Ýµj�0€ÝµjÙ2&7€Ýµj*8€ÝµjÅ9€Ýµj—Ê0  #.# #.  #. .# #. #.# #  #. #. ..##.####  #. ..#  ##. .   #.. ..###.   #.. #.###   #..######.  €ÝµjðËù #.(.#S......#.   #.#.#.#  # #.###....##   #.###....###   #...####.# #   ###.# #.# #   #.# #.# #   #.# #^# #   #.####.# #€Ýµj*ӀݵjòÕ&8€Ýµj6ۀݵjÝ�ݵj°òØ  #.# #   #.# .# #. #.# #   #.# #. ..##.####   #.# ..#   ##.#   #... ..###   #..# #.###   #..######  #..#S......#   #.#.#.#   #. #.###....##  #. #.###....  #. #...####.# #. ###.# #.# #.�ݵj[óP #.# #.# #. #.# #^#  #.####.#�ݵjúù�ݵj þ&9�ݵj‚�ݵj+T _You see here 6 poisoned darts.ƒÝµjßéƒÝµj ì'30ƒÝµjTñƒÝµj�ó* _a - 6 poisoned darts„ݵj � #.# .# #. #.#   #.# #. ..##.##  #.# ..#........ #.## .  #... ..###  #..# #.###  #..######...  #.........#S  #@#######.#.  #.# #.###  #.# #.###....  #.# #...####.  #.# ###.# #.#  #.# #.# #.#   #.. #.# #^#   [„ݵj³�þ40m### #.####.#   #.....:# „ݵjÍ“„ݵjf™&1„ݵjÁ�„ݵj- „ݵjGÜ[ #. ..##.###..#........##.## ..... ..#### ######...........#S#######.#. #.###....#..####  #####..# „ݵj�á„ݵj¤ä&2„ݵjgé„ݵj&ë„ݵjãt µ ..#........##.## ..„ݵjnu 3... ..###„ݵj²u 7# #„ݵjäu ######....„ݵjv .......#S„ݵjDv %#######.#.„ݵjuv 7 #.###....#„ݵj`w ..####„ݵj¨w $##.# „ݵjìw  „ݵjx  „ݵjGx #..#„ݵjvx . „ݵj¢x „ݵjo „ݵj ƒ „ݵjmƒ 3„ݵj1ˆ „ݵjd‹ „ݵjý ¯ ##.## ..... ..#### #######...........#S#######.#. #.###....#..######.#    #######...„ݵj¯ý D „ݵjV „ݵjÙ &4„ݵj „ݵjÙ „ݵj/¾ ... ..#### ######...........#S#######.#. #.###....#..######.#  .^#  .........# „ݵj$Å„ݵj°Ç&5„ݵj{Ô…ݵjù³I # ######...........#S#######.#. #.###....#..######.#  ......#^…ݵjW´ò######># #.####.  #####.#.## …ݵjšº…ݵjG¾&6…ݵjpÂ…ݵj¯Å; _Found a stone staircase leading down.…ݵj`Q £ #..######..... #.........#S# #.#######.#.......# #.# #.###....## #.# #.###....# #.# #...####.#  …ݵjÑQ #.# ###.# #.#  #.####### #.# #.#  #.@.....# #.# #^#  #######># #.####.#   #.....:# …ݵjR D #####..# …ݵj$R r #..# #######.... …ݵj–R ¥.........## #####.#.##   #.#.#…ݵjôX …ݵjÊ[ &7…ݵjÝ_ …ݵjña ‡ÝµjW/‡Ýµjó/çEquip or unequip which item?  - - Unarmed (current attack)[?] describe selected [!] equip|wield[tab] equip|unequip ‰Ýµjo·¢Wieldwield (- for none)?equip|wieldŠÝµj´W˜Equipequip?equip|wieldŠÝµjÐØ ¢Wieldwield (- for none)?equip|wield‹Ýµj#˜Equipequip?equip|wield‹Ýµjÿ# ¢Wieldwield (- for none)?equip|wield‹Ýµja_˜Equipequip?equip|wieldŒÝµjÑ$¢Wieldwield (- for none)?equip|wieldŒÝµjvϘEquipequip?equip|wieldŒÝµjÎ/¢Wieldwield (- for none)?equip|wieldŒÝµjØ ˜Equipequip?equip|wieldŒÝµjÎö¢Wieldwield (- for none)?equip|wield�ݵjð �ݵjâõ �ݵjlü  #..######.......... Ebak the Conjurer  #.........#S......# Draconian  #.#######.#.......# Health: 20/20 ========================  #.# #.###....## Magic: 5/5========================  #.# #.###....## AC: 4Str: 9  #.# #...####.# EV: 11Int: 18  #.# ###.# #.# SH: 0Dex: 9  #.####### #.# #.# XL:  2 Next: 96% Place: Dungeon:2  #.@.....# #.# #^# Noise: --------- �ݵjøý  Time: 1237.0 (0.0)  #######># #.####.# -) Nothing wielded  #.....:# Cast: Magic Dart  #####..#  #..##  #######....   .........##   #####.#.##   #.#.###  _You finish memorising. Spell assigned to 'b'. _Found 6 poisoned darts. _You encounter an adder. _You see here 6 poisoned darts. _a - 6 poisoned darts _Found a stone staircase leading down.�ݵj‹ P  Okay, then.�ݵjl �ݵj �ݵjN . _�ݵj7G�ݵjIIØFire/throw/use which item? Missiles (go to first with ()  a - 6 poisoned darts�ݵjõ¨ �ݵjÒÆ  #..######.......... Ebak the Conjurer  #.........#S......# Draconian  #.#######.#.......# Health: 20/20 ========================  #.# #.###....## Magic: 5/5========================  #.# #.###....## AC: 4Str: 9  #.# #...####.# EV: 11Int: 18  #.# ###.# #.# SH: 0Dex: 9  #.####### #.# #.# XL:  2 Next: 96% Place: Dungeon:2  #.@.....# #.# #^# Noise: ---------  Tim�ݵjÏÈ Çe: 1237.0 (0.0)  #######># #.####.# -) Nothing wielded  #.....:# Cast: Magic Dart  #####..#  #..##  #######....   .........##   #####.#.##   #.#.###  _You see here 6 poisoned darts. _a - 6 poisoned darts _Found a stone staircase leading down. _Okay, then.Throw: 6 darts (poison)Press: ? - help, Shift-Dir - straight line“ݵj  ® #..######.......... Ebak the Conjurer  #.........#S......# Draconian  #.#######.#.......# Health: 20/20 ========================  #.# #.###....## Magic: 5/5========================  #.# #.###....## AC: 4“ݵjQ nStr: 9  #.# #...####.# EV: 11Int: 18  #.# ###.# #.# SH: 0Dex: 9  #.####### #.# #.# XL:  2 Next: 96% Place: Dungeon:2  #.@.....# #.# #^# Noise: ---------  Time: 1237.0 (0.0)  #######># #.####.# -) Nothing wielded “ݵjo Û #.....:# Cast: Magic Dart  #####..#  #..##  #######....   .........##   #####.#.##   #.#.###  _Found a stone staircase leading down. _Okay, then.Throw: 6 darts (poison)Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal.  Okay, then.“ݵj “ݵj^ “ݵjï . _™ÝµjÝà ý #..######.......... Ebak the Conjurer #.........#S......# Draconian #.#######.#.......# Health: 20/20 ========================™Ýµj‰æ M #.# #.###....## Magic: 4/5===================----- #.# #.###....## AC: 4Str: 9 #.# #...####.#  EV: 11Int: 18 #.# ###.# #.#  SH: 0Dex: 9 #.####### #.# #.#  XL:  2 Next: 96% Place: Dungeon:2 #.@.....# #.# #^#  Noise: ---------  Time: 1237.0 (0.0) #######># #.####.#  -) Nothing wielded #.....:#  Cast: Magic Dart ™Ýµj]ç {#####..#  #..## #######....  .........##  #####.#.##   #.#.### That would be overly suicidal. _Okay, then.™Ýµj•ç aAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linešÝµjã@ 5@*šÝµj Ó?**›Ýµj°è ›Ýµj}  #..######.......... Ebak the Conjurer  #.........#S......# Draconian  #.#######.#.......# Health: 20/20 ========================  #.# #.###....## Magic: 5/5========================  #.# #.###....## AC: 4Str: 9  #.# #...####.# EV: 11Int: 18  #.# ###.# #.# SH: 0Dex: 9  #.####### #.# #.# XL:  2 Next: 96% Place: Dungeon:2  #.@.....# #.# #^# Noise: --------- ›Ýµj}1 1 Time: 1237.0 (0.0)  #######># #.####.# -) Nothing wielded  #.....:# Cast: Magic Dart  #####..#  #..##  #######....   .........##   #####.#.##   #.#.### That would be overly suicidal. _Okay, then.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _¡ÝµjÞ˜ï  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.£Ýµjˆ>P  Okay, then.£Ýµjÿ?£ÝµjÛD£ÝµjtG. _§Ýµjk%§Ýµjá%§Ýµjo&§ÝµjÉ'§ÝµjM)§Ýµj‰,| _§Ýµjö,§Ýµjq.§Ýµjs/,§ÝµjÀ/§ÝµjÀ0§Ýµj½7w #..######....<## §Ýµjì7Ì#.........#S......#.# #.#######.#.......#.... #.# #.###....##....§Ýµj8~ #.# #.###....###... §Ýµj18æ#.# #...####.# #.## #.# ###.# #.#§ÝµjU8¹ #.####### #.# #.# §Ýµju8#.....@.# #.# #^# #.40.0 (3 §Ýµjž8#######># #.####.#  .# #.....:#  .#§ÝµjÇ8Ò <# #..###.# .#######......# §Ýµjð8¢ ..........#####  ######.#.##  #.#.####§Ýµj9§Ýµj–=§Ýµj±?%=====§ÝµjÏ?$1.0 (4§Ýµj¿C§ÝµjâE9 _Found a stone staircase leading up.¨Ýµj8*ù¨Ýµjƒ.n¨Ýµjî0B¨Ýµj.1¨ÝµjL2¨Ýµj}2¨Ýµj/3¨ÝµjÛ3¨ÝµjŽ4¨Ýµj¿4¨Ýµjü4¨Ýµjˆ5¨Ýµj6¨Ýµj36¨Ýµjr6¨Ýµjç6¨Ýµjd7¨Ýµj�7¨ÝµjÈ7¨ÝµjI8¨Ýµjä8¨Ýµj9¨Ýµjx9¨ÝµjŽ:¨Ýµj‘;¨Ýµjö;¨Ýµjv<¨Ýµjb=¨Ýµjä>,¨ÝµjT?¨Ýµj�?¨Ýµj4@,¨Ýµj’@¨ÝµjA¨Ýµj’A¨ÝµjÀA¨ÝµjLB¨ÝµjËC¨ÝµjNE¨Ýµj¬E¨ÝµjyF¨Ýµj‰G¨ÝµjÍH¨Ýµj I¨ÝµjßI¨ÝµjËJ¨Ýµj÷K¨Ýµj4L¨Ýµj¹L¨Ýµj=P,¨Ýµj}P¨ÝµjïP¨ÝµjBR¨ÝµjªS,¨ÝµjT¨Ýµj0U¨ÝµjéV,¨ÝµjAW¨Ýµj|X¨Ýµj{Y¨Ýµj½Y¨Ýµj5Z¨Ýµjö[¨Ýµjbš¨Ýµjhb¨ÝµjÓc¨Ýµj$d¨Ýµj¢d¨Ýµjf¨ÝµjZg¨Ýµj£g¨Ýµj-h¨ÝµjPi¨Ýµj¿j,¨Ýµj4k¨Ýµj¸m¨Ýµj¶n¨Ýµjo¨Ýµj}o¨Ýµjèp¨ÝµjÓq¨Ýµj(r¨Ýµjs¨Ýµjìt¨Ýµj@v¨Ýµjiv¨Ýµjw¨Ýµjpx¨Ýµj±y¨Ýµjòy¨Ýµjžz¨Ýµjº{¨Ýµj },¨Ýµjˆ}¨ÝµjÚ~¨Ýµj€¨Ýµj^€¨ÝµjÀ€¨Ýµj4‚¨Ýµjñ‚,¨Ýµj'ƒ¨ÝµjO„¨Ýµj´…B¨Ýµjv†¨Ýµj.‡¨Ýµjm‡¨Ýµj�‡¨ÝµjGˆ¨Ýµj戨ݵj‰¨ÝµjP‰¨ÝµjŠ¨ÝµjÅŠ¨ÝµjøŠ¨Ýµj;‹¨Ýµja�¨Ýµjñ�¨Ýµj*Ž¨ÝµjZŽ¨Ýµj�¨Ýµjö�¨Ýµj�¨Ýµjd�¨Ýµjb‘¨Ýµjé’,¨Ýµj4“¨ÝµjÄ“¨Ýµj¨”¨Ýµj×”¨ÝµjŒ•¨Ýµjp—¨ÝµjA˜¨Ýµjv˜¨Ýµj¯˜¨Ýµjš¨Ýµj@›¨Ýµjw›¨Ýµj&œ¨Ýµjì©Æ¨Ýµj_«,¨Ýµj¬¨Ýµj´´¨Ýµjj¶c  You encounter a rat.¨ÝµjžÁa #.. ¨ÝµjòÁü#.# #.# #.# ¨ÝµjÂö... . ..#  ###.#####...).. ¨ÝµjM» #....r...S#.#.#  #.#@# #..#.#.#  # #.#.# #..#.#.# ¨ÝµjÂß#.#.#.# .######Magic Dart#.#.#.####............¨Ýµj¿ÂO#.......##.....)..###.###.#..........#..##.. S   adder (asleep)¨ÝµjÃå#.###.###.#.###...## r   rat (asleep)##.# #.# #..## ##.###..# #.#####.###..#¨ÝµjäÅJr.865.0)¨ÝµjèÑJr¨ÝµjìÔ37.0 (46 _¨ÝµjۨݵjËܪݵjš¡ S.  You hit the rat but do no damage.ªÝµj¸‡ SThe adder hisses angrily.ªÝµjÇ 8=8.0 (1.0) ªÝµjªÝµjUP _The rat barely misses you.«Ýµj 3S.«Ýµjÿ /S.«Ýµjª(«Ýµj†)&9«ÝµjÍ/«Ýµj02} _You hit the rat but do no damage. The rat bites you but does no damage.«Ýµjß¾ pS.90«ÝµjPÀ «ÝµjƒÆ ‹ _You closely miss the rat. The rat closely misses you.¬ÝµjEóž .  You hit the rat.S.¬ÝµjeøÕEbak the Conjurer#..Draconian#.#Health: 20/20 ========================#.#Magic: 5/5========================#.#AC: 4Str: 9... . ..#EV: 11¬Ýµjù&Int: 18###.#####...)..SH: 0Dex: 9#...S.....#.#.#XL:  2 Next: 100% Place: Dungeon:2#.#@# #..#.#.#Noise: =--------  Time: 1291.0 (1.0)# #.#.# #..#.#.#-) Nothing wielded#.#.#.# #......###### Cast: Magic Dart#.#.#.####............#.......##.....)..###.¬Ýµj4ù###.#..........#..##.. S   adder#.###.###.#.###...####.# #.# #..## ##.###..# #.#####.###..#¬Ýµjlù™You hit the rat but do no damage.The adder hisses angrily. _The rat barely misses you. _You hit the rat but do no damage. The rat bites you but does no damage. _You closely miss the rat. The rat closely misses you.You hit the rat.¬Ýµjˆúˆ _You kill the rat!You have reached level 3!¬ÝµjÄ/  --more--¯Ýµjîƒ  ¯ÝµjK„žYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ±Ýµj‘¥U6/266/65203 0% ±Ýµjͪ.adder±Ýµjð­Ž _You feel clever. x2; Your scales feel tougher.²ÝµjÈê A  Ebak the Conjurer #.. Draconian #.# Health: 26/26 ======================== #.# Magic: 5/6====================---- #.# AC: 5Str: 9 ... . ..#  EV: 11Int: 20 ###.#####...)..  SH: 0Dex: 9 ²Ýµj—ë  #...S.....#.#.#  XL:  3 Next:  0% Place: Dungeon:2 #.#@# #..#.#.#  Noise: =--------  Time: 1291.0 (0.0) # #.#.# #..#.#.#  -) Nothing wielded #.#.#.# #......###### Cast: Magic Dart #.#.#.####............ ²ÝµjËë '#.......##.....)..###. ###.#..........#..##.. S   adder #.###.###.#.###...## ##.# #.# #..## ##.##  #..# #.#####.###..# Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2; Your scales feel tougher.²ÝµjXì §Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (100% to hit)µÝµjFrBEbak the Conjurer#..Draconian#.#Health: 26/26 ========================#.#Magic: 5/6====================----#.#AC: 5Str: 9... . ..#EV: 11Int: 20###.#####...)..SH: 0Dex: 9#...S.....#.#.#XL:  3 Next:  0% Place: Dungeon:2#.#@# #..#.#.#µÝµjnsûNoise: =--------  Time: 1291.0 (0.0)# #.#.# #..#.#.#-) Nothing wielded#.#.#.# #......###### Cast: Magic Dart#.#.#.####............#.......##.....)..###.###.#..........#..##.. S   adder#.###.###.#.###...####.# #.# #..## ##.###..# #.#####.###..#Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2; Your scales feel tougher.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (100% to hit)µÝµjÛý� _You feel clever. x2; Your scales feel tougher.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (100% to hit)  The magic dart hits the adder but does no damage.µÝµjÞÿ\2----2.0 (1µÝµjµÝµjXh _The adder closely misses you. The adder bites you.¶Ýµj4öQ  Ebak the Conjurer #.. Draconian #.# Health: 22/26 ====================---- #.# Magic: 4/6================-------- #.# AC: 5Str: 9 ... . ..#  EV: 11Int: 20¶Ýµj¡÷1 ###.#####...)..  SH: 0Dex: 9 #...S.....#.#.#  XL:  3 Next:  0% Place: Dungeon:2 #.#@# #..#.#.#  Noise: =--------  Time: 1292.0 (0.0) # #.#.# #..#.#.#  -) Nothing wielded #.#.#.# #......###### Cast: Magic Dart #.#.#.####............ #.......##.....)..###. ###.#..........#..##.. S   adder #.###.###.#.###...## ##.# #.# #..## ##.##  #..# #.#####.###..# The magic dart hits the adder but does no damage. _The adder closely misses you. The adder bites you.  Aiming: Magic Dart (safe; 1% risk of failure)  ¶Ýµjø%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (100% to hit)¶ÝµjóEbak the Conjurer#..Draconian#.#Health: 22/26 ====================----#.#Magic: 4/6================--------#.#AC: 5Str: 9... . ..#EV: 11Int: 20###.#####...)..SH: 0Dex: 9#...S.....#.#.#XL:  3 Next:  0% Place: Dungeon:2#.#@# #..#.#.#Noise: =--------  Time: 1292.0 (0.0)# #.#.# #..#.#.#-) Nothing wielded#.#.#.# #......###### Cast: Magic Dart#.#.#.####............#.......##.....)[40¶Ýµjßô m..###.###.#..........#..##.. S   adder#.###.###.#.###...####.# #.# #..## ##.###..# #.#####.###..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (100% to hit)  The magic dart hits the adder.  The adder is heavily wounded.¶ÝµjS€¶Ýµjn�+3.0 (1¶Ýµjˆ¶ÝµjŠK _The adder misses you.¶ÝµjQÞ  Ebak the Conjurer #.. Draconian #.# Health: 22/26 ====================---- #.# Magic: 3/6============------------ #.# AC: 5Str: 9 ... . ..#  EV: 11Int: 20 ###.#####...)..  SH: 0Dex: 9 #...S.....#.#.#  XL:  3 Next:  0% Place: Dungeon:2 #.#@# #..#.#.#  Noise: =--------  Time: 1293.0 (0.0) # #.#.# #..#.#.#  -) Nothing wielded[34¶ÝµjyßÃm #.#.#.# #......###### Cast: Magic Dart #.#.#.####............ #.......##.....)..###. ###.#..........#..##.. S   adder #.###.###.#.###...## ##.# #.# #..## ##.##  #..# #.#####.###..# The adder is heavily wounded. _The adder misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)·Ýµjä±aEbak the Conjurer#..Draconian#.#Health: 22/26 ====================----#.#Magic: 3/6============------------#.#AC: 5Str: 9... . ..#EV: 11Int: 20###.#####...)..SH: 0Dex: 9#...S.....#.#.#XL:  3 Next:  0% Place: Dungeon:2#.#@# #..#.#.#Noise: =--------  Time: 1293.0 (0.0)# #.#.# #..#.#.#-) Nothing wielded#.#.#.# #......###### Cast: Magic Dart·Ýµjr³ú#.#.#.####............#.......##.....)..###.###.#..........#..##.. S   adder#.###.###.#.###...####.# #.# #..## ##.###..# #.#####.###..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded.·Ýµj>A4.0 (1·Ýµj4E·ÝµjÊF  ·ÝµjdG(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded. _The adder bites you but does no damage.·Ýµj¦„   Ebak the Conjurer #.. Draconian #.# Health: 22/26 ====================---- #.# Magic: 2/6========---------------- #.# AC: 5Str: 9 ... . ..#  EV: 11Int: 20 ###.#####...)..  SH: 0Dex: 9 #...S.....#.#.#  XL:  3 Next:  0% Place: Dungeon:2 #.#@# #..#.#.#  Noise: =--------  Time: 1294.0 (0.0) # #.#.# #..#.#.#  -) Nothing wielded[34·Ýµj † Ím #.#.#.# #......###### Cast: Magic Dart #.#.#.####............ #.......##.....)..###. ###.#..........#..##.. S   adder #.###.###.#.###...## ##.# #.# #..## ##.##  #..# #.#####.###..# The adder is severely wounded. _The adder bites you but does no damage.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)·ÝµjùÄ Ebak the Conjurer#..Draconian#.#Health: 22/26 ====================----#.#Magic: 2/6========----------------#.#AC: 5Str: 9... . ..#EV: 11Int: 20###.#####...)..SH: 0Dex: 9#...S.....#.#.#XL:  3 Next:  0% Place: Dungeon:2#.#@# #..#.#.#Noise: =--------  Time: 1294.0 (0.0)# #.#.# #..#.#.#-) Nothing wielded#.#.#.# #......###### Cast: Magic Dart#.#.#.####............#.......##.....·ÝµjvÆ W)..###.###.#..........#..##.. S   adder#.###.###.#.###...####.# #.# #..## ##.###..# #.#####.###..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  The adder is almost dead.·ÝµjIR ·Ýµj‚S Z0--5.0 (1·ÝµjïZ ·Ýµj¿\ Y  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  The adder is almost dead. _The adder bites you. The adder closely misses you.¸Ýµj�î  Ebak the Conjurer #.. Draconian #.# Health: 20/26 ==================------ #.# Magic: 1/6====-------------------- ¸Ýµj)�#.# AC: 5Str: 9 ... . ..#  EV: 11Int: 20 ###.#####...)..  SH: 0Dex: 9 #...S.....#.#.#  XL:  3 Next:  0% Place: Dungeon:2 #.#@# #..#.#.#  Noise: =--------  Time: 1295.0 (0.0) # #.#.# #..#.#.#  -) Nothing wielded #.#.#.# #......###### Cast: Magic Dart #.#.#.####............ #.......##.....)..###. ###.#..........#..##.. S   adder #.###.###.#.###...## ##.# #.# #..## ##.##  #..# #.#####.###..# The adder is almost dead. _The adder bites you. The adder closely misses you.[20;¸Ýµj©‘à2HAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 100% to hit)¸Ýµj³ø  Ebak the Conjurer #.. Draconian #.# Health: 20/26 ==================------ #.# Magic: 1/6====-------------------- #.# AC: 5Str: 9 ... . ..#  EV: 11Int: 20 ###.#####...)..  SH: 0Dex: 9 #...†.....#.#.#  XL:  3 Next:  0% Place: Dungeon:2 #.#@# #..#.#.#  Noise: =--------  Time: 1295.0 (0.0) # #.#.# #..#.#.#  -) Nothing wielded[¸Ýµjæù¢1K #.#.#.# #......###### Cast: Magic Dart #.#.#.####............ #.......##.....)..###. ###.#..........#..##.. S   adder #.###.###.#.###...## ##.# #.# #..## ##.##  #..# #.#####.###..# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  The magic dart hits the adder.  You kill the adder!¸Ýµjƒê #.. #.# #.# #.# ... . ..#  )..    #.#@#   # #.#.#     #...) ###.#... #.###. ##.# #.# #..##  #..# ¸Ýµjž‘¸ÝµjD˜r216.0 (1Magic Dart _¸Ýµj¡�¸Ýµj?Ÿ¹Ýµj¥ú ¹Ýµjû ¹Ýµjtû ¹ÝµjÍý ¹ÝµjP n¹ÝµjV a1=¹Ýµjª ¹ÝµjL ¹Ýµj– ¹Ýµj0 ¹Ýµj½ 92¹Ýµj 3====¹Ýµj ¹Ýµj¤ ¹ÝµjÜ ¹Ýµja ¹Ýµj< ”2==¹Ýµj‡ ¹Ýµj¼ ¹ÝµjA ¹Ýµjm ¹Ýµj· <====¹Ýµj’ ¹ÝµjÈ ¹Ýµj, ¹Ýµj„ ¹Ýµj/ ~3==¹Ýµjû ¹ÝµjÌ ¹Ýµj ¹ÝµjË ¹Ýµjª ¹ÝµjÞ ¹Ýµjo ¹Ýµjz ,¹Ýµjs ¹Ýµj� ¹Ýµjð 5=3¹Ýµj 3====¹Ýµjµ ¹ÝµjK+ c4=====¹ÝµjÕ+ ¹Ýµj3, h5==¹Ýµj - ¹Ýµj\. ,¹Ýµj]/ ¹Ýµj�0 ,¹Ýµja1 ¹Ýµj,2 ¹Ýµj\2 ¹ÝµjØ2 ¹ÝµjA6 ‰  Shift-Dir - straight line  Aim: an adder (almost dead, 100% to hit)  The magic dart hits the adder. _You kill the adder! _You start resting.  HP restored.¹Ýµj{@ ò-.......#....###....¹ÝµjïK 1319.0 (23.0)¹Ýµj‡M ‘6==-20.0 (24 _¹ÝµjnS ¹Ýµj¥T ºÝµj˜ø cM##.##.##  ... . ..###.#####...)..#..@†.....# #.#.####..# ##.#.# #.#.#.# #......######ºÝµj«ÿ ºÝµjâ d4====1.0 (1.0)ºÝµj% ºÝµj� »Ýµjà[ 3»Ýµjr] »Ýµjå_ »Ýµje n»ÝµjKg O=»ÝµjOh »ÝµjŽj R====»Ýµj¨k »Ýµjül »Ýµj>m »Ýµjâm »ÝµjŒo »Ýµjèo »Ýµj~p »Ýµjr ,»Ýµj­r »ÝµjÊs »Ýµjýs »Ýµju »Ýµj“v »ÝµjÝv »Ýµjdw »ÝµjÐx »Ýµj4y P5====»ÝµjØz »Ýµj’{ »Ýµjñ{ »Ýµj­| »Ýµj­~ ,»Ýµj… »Ýµj¼€ ,»Ýµj§� »Ýµjó‚ R====»Ýµj©ƒ »Ýµjª… ,»Ýµj|† »Ýµj߇ »Ýµjˆ »Ýµj®ˆ »Ýµj Š »ÝµjQŠ »Ýµj2‹ »ÝµjœŒ ,»Ýµj`� »ÝµjK� »Ýµjý� ,»ÝµjÒ‘ »Ýµj,’ N6====»ÝµjÙ’ »Ýµj‚– 4 _Magic restored.»Ýµj˜ »ÝµjG˜ »Ýµjߘ »Ýµjbš »Ýµj¹› »Ýµjô› »Ýµjᜠ»Ýµj†Ÿ »ÝµjË  »Ýµj¡ »Ýµj›¡ »Ýµj £ »Ýµjs¤ »Ýµj¦¤ <====»ÝµjP¥ »ÝµjŸ¦ »Ýµj¨ ,»Ýµjk¨ »Ýµjn© »Ýµj3ª »Ýµjqª »Ýµjêª »Ýµjz« »Ýµjÿ« »Ýµj:¬ »Ýµjj¬ »Ýµj® »ÝµjÈ® »ÝµjI¯ »Ýµj.° »Ýµj¾± »Ýµjº Ï############ #...@......> 49.0 (28.0)#.#########.  #.# #####.######..#............#..##.###.#####...).»Ýµj‘º !#...†.....#.#.##.#.####..#.#.## #.#.# #..#.#.#»Ýµj³¿ »ÝµjE -50.0 (29»ÝµjWÆ »Ýµj¿È ; _Found a stone staircase leading down.¼ÝµjúØ 3¼ÝµjäÙ ¼Ýµj•Ü ¼Ýµj¸Þ ¼Ýµj"ß ¼Ýµjã ,¼Ýµj&ä ¼Ýµj‰ä ¼Ýµjå ¼ÝµjÜæ ¼Ýµj¢è ,¼Ýµjgé ¼ÝµjÎê ¼ÝµjWì ¼Ýµjžì ¼Ýµjqí ¼Ýµj¹î ¼Ýµj ð ¼Ýµj>ð ¼Ýµj4ñ ¼Ýµjhò ¼Ýµjüó ,¼Ýµjúô ¼ÝµjOö ¼Ýµjø ¼Ýµjbø ¼ÝµjAù ¼Ýµjäý R  There is a stone staircase leading down here.¼ÝµjRÿ ¼Ýµjà 5 _¼Ýµj{ ¼Ýµj> ,¼Ýµjp ¼Ýµj† ¼Ýµji ¼Ýµj¦ ¼ÝµjR ¼Ýµjì ¼Ýµj\ ¼Ýµjš ¼ÝµjZ ¼ÝµjÆ ¼Ýµj™ ¼Ýµjé ¼Ýµjô ¼Ýµjb ¼ÝµjH ¼Ýµj“ ¼Ýµj ¼Ýµj¤ ¼Ýµj½ ,¼Ýµj ¼ÝµjQ# ¼Ýµji% ,¼ÝµjÃ& ¼ÝµjL( ¼Ýµj?* ¼Ýµj†* ¼ÝµjS+ ¼Ýµj°, ¼ÝµjX. ¼Ýµjš. ¼Ýµj¨/ ¼Ýµjƒ2 ¼ÝµjO4 ¼Ýµj™4 ¼Ýµj›5 ¼Ýµj¿7 ¼ÝµjÂ9 ¼Ýµj: ¼Ýµj²: ¼Ýµjg< ¼Ýµjü= ¼Ýµjb> ¼Ýµj? ¼Ýµj9@ ¼ÝµjMB ,¼Ýµj5C ¼ÝµjrD ¼ÝµjmF ¼ÝµjÆF ¼ÝµjîF ¼ÝµjUI ¼ÝµjßJ ,¼ÝµjvK ¼ÝµjøL ¼ÝµjN ,¼Ýµj�N ¼ÝµjìP ¼Ýµj/R ¼ÝµjwR ¼ÝµjÜR ¼ÝµjdT ¼ÝµjÓU ¼Ýµj1V ¼ÝµjXV ¼ÝµjxW ¼ÝµjÍX ,¼ÝµjY ¼ÝµjsZ ¼Ýµj<[ ¼Ýµjy[ ¼Ýµjº[ ¼Ýµj‡] ¼Ýµj½g ƒ ##### ...># ###.# ###.# ....######## .#..##.....# ..)....###.# #.#.#### #......@.# 78.0 (28 #.#.# ########.# #.#.# .# ....####### .# ..........# .# ¼ÝµjMh Ž...)..###.## .# ...#..##...## ). #.###...###.## ## .## ##.## ##.##¼Ýµjÿo ¼Ýµjyr ,9.0 (29¼ÝµjÜw ¼Ýµjz # _Found a whip.¿Ýµj}œI¿ÝµjW�¿Ýµja¤X¿Ýµj¥,¿Ýµj勵ݵj*¨¿Ýµj©¿Ýµj©¿ÝµjRª¿Ýµjt«¿Ýµj)­,¿Ýµj®­¿ÝµjCÕs  You see here a +0 whip. _¿ÝµjËÖ,¿Ýµj.ؿݵj'Ú,¿ÝµjxۿݵjLݿݵjŸÞ¿Ýµjà޿ݵj×߿ݵjâ¿Ýµj ä¿ÝµjTä¿Ýµjæ¿Ýµjç¿Ýµj é,¿ÝµjÏé¿Ýµj5ì¿ÝµjÑí¿Ýµjî¿Ýµjï¿ÝµjÑñ¿Ýµj  Æ##.## #.###### #...## #).....# .###.## ######.# ##.###.######## # ##.##........# # #.# ##.#####.# ### ##...###... #.......... #..@......>98.0 (1 ¿Ýµjd S♣♣ ###.##..... P♣♣ ### .....♣  #... PP)♣  ... .)♣) ♣♣♣ ¿Ýµjø¿Ýµjl,9.0 (20¿Ýµj”#¿ÝµjE&9 _Found an escape hatch in the floor.ÁݵjQ ÁݵjÑ Áݵjg Áݵj' ÁݵjB Áݵj| BÁݵjß ÁݵjU Áݵjþ ÁݵjC Áݵjp ÁݵjÁ Áݵjr Áݵj Áݵj¬ Áݵj Áݵj Áݵj6 Áݵj”! Áݵjæ! Áݵjt" Áݵjã$ Áݵj±& ,ÁݵjZ' Áݵj¿( Áݵjz* ,Áݵjî* Áݵj, Áݵj- ,Áݵj- ÁݵjM. Áݵj/ Áݵj7/ Áݵj�/ ÁݵjÍ0 Áݵjz2 c  You encounter a rat.Áݵjæ@ ì).....# ####.#  #.########  #........#  ####.##  ##...###...##### #..............#### #.........>.......# ÁݵjÚA ³###.##.......@....#  ####.......#.##.#  ###...###.# Magic Dart #...# .# ##### .# .#r   rat (asleep) r#..ÁݵjÈO 3408.0 (9.0)Áݵj[ 69.0 (10.0) _Áݵjpa Áݵj,g Äݵj »ÜFire/throw/use which item? Missiles (go to first with ()  a - 6 poisoned dartsÅݵj7ØÅݵjõ<).....#Åݵjyõ€Ebak the Conjurer #####.#Draconian#.########Health: 26/26 ========================#........#Magic: 6/6Åݵj¢õ·========================##.#####.##AC: 5ÅݵjÅöStr: 9##...###...#####EV: 11Int: 20#..............####SH: 0Dex: 9#.........>.......#XL:  3 Next: 21% Place: Dungeon:2###.##.......@....#Noise: ---------  Time: 1409.0 (0.0)####.......#*##.#-) Nothing wieldedÅݵj÷<###...###*#Cast: Magic Dart#...# *###### *#Åݵj5÷¾*#r   rat (asleep)r#.. ÅݵjY÷H_You see here a +0 whip. _Found an escape hatch in the floor. Åݵj}÷‘_You encounter a rat.Throw: 6 darts (poison)Press: ? - help, Shift-Dir - straight lineÅݵj±÷=Aim: a rat (asleep, 98% to hit)Çݵjíì G).....#Ebak the Conjurer #####.#Draconian#.########Health: 26/26 ========================#........#Magic: 6/6========================##.#####.##AC: 5Str: 9##...###...#####EV: 11Int: 20#..............####SH: 0Dex: 9#.........>.......#XL:  3 Next: 21% Place: Dungeon:2###.##.......@....#Çݵj¦í 'Noise: ---------  Time: 1409.0 (0.0)####.......#(##.#-) Nothing wielded###...###(#Cast: Magic Dart#...# (###### (#(#r   rat (poisoned)r#.. _You see here a +0 whip. _Found an escape hatch in the floor. _You encounter a rat.ÇݵjÜù –Throw: 6 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)Çݵj ‘(Found an escape hatch in the floor. _You encounter a rat.  Throw: 6 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You throw a dart. The dart hits the rat. The rat is poisoned.Çݵj?� c.....#Çݵj‹ h310.0 (1Magic DartÇݵj ‘ Çݵj2“ G _You kill the rat!Èݵj@1:####.#  #.#########........# ##.#####.###...###...######..............#####.>.......# ###.##......#  ####.......#@##.#  ###...###.#  #...# #.# ##### #.# #.#Èݵjß1�.(#.....#Èݵj 8Èݵj0=&1ÈݵjÅAÈݵjrCÉݵj’B  #.########.......#.#####.####...###...#####..............####...>.......###.##............# ####.......#.##.# ###...###@#  #...# ###.#..ÉݵjØHÉݵj,M&2Éݵj9QÉݵjâRÉݵjE× .......#.#####.####...###...#####..............####>.......##.##........... ###.## ###...###.#  #...# ###.#.#..ÉݵjÉݵj_ &3ÉݵjÕÉݵjšÉݵjÅQ Ù #.#####.####...###...#####..............####>.......##.##..... ###.## ###...###.#  #...# ### .(###.##.ÉݵjZ Éݵj^ &4Éݵjeb Éݵjwd Éݵjï{ ©##...###...#####..............####>.......##.##..... ###.## ###...###.#  #...# ####...(#.#...# ...#.#.#......#. ... #. ...Éݵjˆƒ Éݵjtˆ &5Éݵjª� ÉݵjÝ� Êݵj0f..............####>.......##.##..... ###.## ###...###.#  #...# ### ####...#.........#....#......#.#........ ..>..#.......b   bat (asleep). #. .... .b....Êݵjzoc  You encounter a bat.Êݵjð{86Magic DartÊݵjF‚Êݵjê‚4 _Found a stone staircase leading down.Êݵj…S _You see here a poisoned dart.Ìݵj»±Q #..............####  Ebak the Conjurer  #.........>.......#  Draconian  ###.##............#  Health: 26/26 ========================  ####.......#.##.#  Magic: 5/6====================---- ###...###.# AC: 5Str: 9 #...# #.# EV: 11Int: 20 ##### #.# SH: 0Dex: 9 ####.# XL:  3 Next: 23% Place: Dungeon:2 #...@# Noise: ---------  Time: 1416.0 (0.0) Ìݵj²T#.#.*.......  -) Nothing wielded #...*#......  Cast: Magic Dart ##.#.*......  Ìݵj²Ù#.#.* ..>..  Ìݵju²ð#.##.*.....  b   bat (asleep) #. #* ....  .b....  Ìݵj޲‡_Found a stone staircase leading down. _You see here a poisoned dart.  Ìݵj½²OAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleÌݵjÓ²^Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)ÎݵjDr ž #..............####  Ebak the Conjurer  #.........>.......#  Draconian  ###.##............#  Health: 26/26 ========================  ####.......#.##.#  Magic: 5/6====================---- ###...###.# AC: 5Str: 9 #...# #.# EV: 11Int: 20 ##### #.# SH: 0Dex: 9 ####.# XL:  3 Next: 23% Place: Dungeon:2 #...@#Îݵjºr J Noise: ---------  Time: 1416.0 (0.0) #.#.........  -) Nothing wielded #....#......  Cast: Magic Dart ##.#........  #.#.. ..>..  Îݵjår a#.##.......  b   bat (asleep) #. #. ....  Îݵjks H...... Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  You kill the bat!Îݵjìx Ü   >       #...# #.# ##### #.#   #.#.*  #...*  Îݵjky !##.#.* #.#.*  #.##.* #. #* ....  Îݵj= F.......Îݵjo y5=7.0 (1Magic Dart _Îݵj@ Îݵj€ Ðݵj$#.>.......#  ###.##............#  ####.#.##.#  ###...###.#  #...# #.# ##### #.#  ####.# ######...(##......#.#..@.......#....###.#....#.....>#.##......#. #Ðݵjo- ....Ðݵjð Ðݵj§K-8Ñݵj#R K #......#### #.........>.......####.##......#####.......#.##.####...###.# #...# #.###### #.#  ####.# ##### #...@##...... #.#... #....#.#.#......... #.#.....>... #.##.#. #....... ........ÑݵjÄW Ñݵj ^ @-9ÑݵjDb ÑݵjOh Ñݵjo ,20.0 (2Ñݵj(s ÑݵjVv 5 _a - 6 poisoned darts (gained 1)Òݵjš·Òݵj¿Òݵj,ÄÒݵjHÇN _There are no items here.ÒݵjMúA#.>.......#  ###.##............#  ####.#.##.#  ###...###.#  #...# #.# ##### #.#  ####.# ######....##...... #.#..@....... #....# ##.#... .#.....>#.##........#. #Òݵj¼úP ........ Òݵj+ÒݵjL 21.0 (1 _Òݵj‚Òݵj8Óݵjá<#.>.#  ###.##.....#  ####.#.##.#  ###...###.# .# #...# #.# .# ##### #.# .# ####.# .# #....##. #.#. #....#. ##.#... #.#.....>. #.##.. #. ##.  #.  ..    ÓݵjÓݵj§&2Óݵj Óݵj€Óݵj\x û.>.#  .##...#  ####.#.##.#  ###...###.##.#  #...# #.##.#  ##### #.##.#  ####.##.# #....##. #.#. #....#. ##.#.. #.#.....>. #.##. #. ##. #. .  Óݵj)† ÓݵjMˆ &3Óݵj8� Óݵj¢— Ôݵjàþ¸#.##......#  ##.#.##.#   ###...###.##.#   #...# #.##.#  ##### #.##.#   ####.##.######## #....##......... #.#..... #....# ##.#... #.#.....> #.#. #.   #. K   kobold (asleep).. .#..K.##.###  Ôݵjé 5K.Ôݵj€= K4Magic Dart _You encounter a kobold. It is wielding a +0 whip.Ôݵjµ°Î##.#.##.#   ###...###.##.#   #...# #.##.#  ##### #.##.#   ####.##.#########  #....##......... #.#.....#  #....##  ##.#...#  .#.....>#  #.#......#  #. #   #.#  ...K#  .#....##.####  ....##.# .#   K.Ôݵj“ÓÔݵj�Ô&5ÔݵjäÕݵjI&·###.......#.##.# Ebak the Conjurer  ###...###.##.# Draconian  #...# #.##.# Health: 26/26 ========================  ##### #.##.# Magic: 4/6================-------- ####.##.#########  AC: 5Str: 9 #....##.........#  EV: 11Int: 20 #.#.............#  SH: 0Dex: 9 #....#..........#  XL:  3 Next: 25% Place: Dungeon:2 ##.#.....@......#  Noise: ---------  Time: 1425.0 (0.0) Õݵjô&g#.#.....*......#  -) Nothing wielded #.##....*......#  Cast: Magic Dart #. ##...*......#  #...K......#  ...........#  K   kobold Õݵj©'n.#....##.####  ....##.# .#  _There are no items here. _You encounter a kobold. It is wielding a +0 whip.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)Õݵj¡S###.......#.##.#  Ebak the Conjurer###...###.##.#  Draconian#...# #.##.#  Health: 26/26 ========================##### #.##.#  Magic: 4/6================--------####.##.#########   AC: 5Str: 9#....##.........#   EV: 11Int: 20#.#.............#   SH: 0Dex: 9#....#..........#   XL:  3 Next: 25% Place: Dungeon:2##.#.....@......#   Noise: ---------  Time:[Õݵj?U`m 1425.0 (0.0)#.#.....*......#   -) Nothing wielded#.##....*......#   Cast: Magic Dart#. ##...*......#  #...K......#  ...........#   K   kobold.#....##.####  ....##.# .#  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (100% to hit)  The magic dart hits the kobold.  The kobold is severely wounded.ÕݵjÐúK.>.5=====6.0 (1 _ÖݵjÎÂ###.......#.##.# Ebak the Conjurer  ###...###.##.# Draconian  #...# #.##.# Health: 26/26 ========================  ##### #.##.# Magic: 4/6================-------- ####.##.#########  AC: 5Str: 9 #....##.........#  EV: 11Int: 20 #.#.............#  SH: 0Dex: 9 #....#..........#  XL:  3 Next: 25% Place: Dungeon:2 ##.#.....@......#  Noise: =--------  Time: 1426.0 (0.0) #.#.....ÖݵjÅ©[35m*......#  -) Nothing wielded #.##....*......#  Cast: Magic Dart #. ##...K......#  #..........#  ...........#  K   kobold .#....##.####  ....##.# .# The magic dart hits the kobold. _The kobold is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, 100% to hit)Öݵj9@###.......#.##.# Ebak the Conjurer  ###...###.##.# Draconian  #...# #.##.# Health: 26/26 ========================  ##### #.##.# Magic: 4/6================-------- ####.##.#########  AC: 5Str: 9 #....##.........#  EV: 11Int: 20 #.#.............#  SH: 0Dex: 9 #....#..........#  XL:  3 Next: 25% Place: Dungeon:2 ##.#.....@......#  Noise: =--------  Time: 1426.0 (0.0) #.#.....[3Öݵjñc7m>......#  -) Nothing wielded #.##...........#  Cast: Magic Dart #. ##...)......#  #..........#  ...........#  K   kobold .#....##.####  ....##.# .# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!    #...#   #####             *  ÖݵjkÙ*  #.           .#     ÖݵjMyÓ>.67.0 (1Magic Dart _×ݵj·3×ݵj"‚×ݵj°°×ݵj÷Î×ݵjÁîp5========×ݵjK! ×ݵjR? ,×ݵj´e ,×ݵj ˆ X×ݵjÊ¢  ×ݵjL« h_You start resting.Magic restored.×ݵj®ç &-×ݵjÃ: 0458.0)×ݵj h ‰6====-6.0 (19 _ØÝµjRLÓ ###...## #...# ### ####.##.#########....##.........#.......##.#.. #..... ##...) #......#.#....##.###.....##.# .# ####. ...ØÝµj|[G7.0)ØÝµjqy _There is a stone staircase leading down here.ØÝµj²u¯  #...# #### # ####.##.#########....##.........#.......##.#.. >## ##...) #.....#.#. #.#  ØÝµj>xØÝµjN…-8 _ØÝµjáØØÝµjdD3 ØÝµj¾QŒ### ####.##.#########....##.........#.......##.#.. >##..... ## #....#... #.#.#  ØÝµjhZØÝµjeƒÐ9  Things that are here: _a +0 whip; a kobold corpseÛݵjŠW3ÛݵjTYÛݵjŒ\Ûݵj‹_ÛݵjÜeo==== _ÛݵjüfÛݵjlgÛݵjyhÛݵjšjÛݵj4mÛݵjomÛݵjqnÛݵjÐqÛݵj#tÛݵjetÛݵjVuÛݵjœwÛݵj³yÛݵjzÛݵjF{Ûݵj’~Ûݵj‰ÛݵjåÛݵj×�ÛݵjK…Ûݵj9†Ûݵjƒ†Ûݵj»‡Ûݵjv‰Ûݵj¬‹,ÛݵjæŒÛݵjX�ÛݵjS‘Ûݵj’‘Ûݵj]“Ûݵj*¤ÆÛݵjë§BÛݵjg²ÆÛݵj´,Ûݵjn´Ûݵj··ÛݵjEÒúÛݵj¦ÔÛݵj[Õ,ÛݵjvÚnÛݵjßnÛݵj úRÛݵjüÛݵjÁï  You encounter a kobold. It is wielding a +0 dagger and quivering stones.Ûݵjÿ& ###.##.#  #...##.#  #.####.#  #.# #.# #.## #.# #.# ...# ###.####.# #..# #.....##.#  ...####.....##.#  .......@.......# .....##.....#### # ......# Ûݵjá'ÿMagic Dart ...# K ...######## ...# ... .... ..  K   kobold (missile, asleep) ##### Ûݵj;081.0 (32.0)Ûݵj‰PP2.0 (33 _Ýݵj[t ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 5/6====================---- #.## #.# #.#  AC: 5Str: 9 ...# ###.####.#  EV: 11Int: 20 #..# #.....##.#  SH: 0Dex: 9 ...####.....##.#  XL:  3 Next: 26% Place: Dungeon:2 .....**@.......#  Noise: ---------  Time: 1482.0 (0.0) ...**##.....####  -) NothÝݵjþtÎing wielded  # .**.........#  Cast: Magic Dart ...# K ...######## ...# ... .... .. K   kobold (missile, asleep) #### # _a +0 whip; a kobold corpse _You encounter a kobold. It is wielding a +0 dagger and quivering stones.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)ÝݵjZ±###.##.#Ebak the Conjurer#...##.#Draconian#.####.#Health: 26/26 ========================#.# #.#Magic: 5/6====================---- #.###.# #.#AC: 5Str: 9 ...####.####.#EV: 11Int: 20 #..##.....##.#SH: 0Dex: 9...####.....##.#XL:  3 Next: 26% Place: Dungeon:2.....**@.......#Noise: ---------  Time: 1482.0 (0.0)...**##.....####-) Nothing wielded# .**.........#Cast: Magic Dart ...# K ...######## ...#... Ýݵjá±´[14d......K   kobold (missile) #####Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The magic dart hits the kobold but does no damage.  The kobold shouts!Ýݵjye±......K((((((Ýݵj™ä;......Ýݵj9ó4==3.0 (1ÝݵjdôÝݵj,ø  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The magic dart hits the kobold but does no damage.kobold shouts! _throws a stone. The stone hits you but does no damage.ÞݵjªÉ ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 4/6================-------- #.## #.# #.#  AC: 5Str: 9 ...# ###.####.#  EV: 11Int: 20 #..# #.....##.#  SH: 0Dex: 9 ...####.....##.#  XL:  3 Next: 26% Place: Dungeon:2 .....**@.......#  Noise: ==-------  Time: 1483.0 (0.0) ...**##.....####  -) ÞݵjƒÊ‰Nothing wielded  # .**.........#  Cast: Magic Dart ...# K ...######## ...# ... .... .. K   kobold (missile) #### #The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (100% to hit)Þݵjµ  ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 4/6================-------- #.## #.# #.#  AC: 5Str: 9 ...# ###.####.#  EV: 11Int: 20 #..# #.....##.#  SH: 0Dex: 9 ...####.....##.#  XL:  3 Next: 26% Place: Dungeon:2 .......@.......#  Noise: ==-------  Time: 1483.0 (0.0) .....##.....####  -) Nothing wielded  # [39Þݵj{!;49m............#  Cast: Magic Dart ...# ) ...######## ...# ... .... .. K   kobold (missile) #### #Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (100% to hit)  The magic dart hits the kobold.  You kill the kobold!Þݵjþ$´ ###.##.#  #...##.#  #.  #.# #.#  #.# #.#        .....**  ...**  # .**  )    ÞݵjU% Þݵj¶:......ÞݵjÛ½y8-4.0 (1Magic Dart _Þݵj‹Îßݵj3½ßݵj•½ßݵj®¾ßݵj¥ÁßݵjCÇBßݵj ÈßݵjÕÈßݵjkË,ßݵjÕÌßݵj‰Ï,ßݵj Ðßݵj’ÓW _You start resting.ßݵjÚ^...........g.......--Magic Dartg   hobgoblin (wandering)ßݵjôÛ*8.0 (4ßݵj­äßݵj2åE-9.0 (5ßݵj³ëßݵjðZ _You encounter a hobgoblin.àݵjW : ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 3/6============------------ #.## #.# #.#  AC: 5Str: 9 ...# ###.####.#  EV: 11Int: 20 #..# #.....##.#  SH: 0Dex: 9 ...####.....##.#  XL:  3 Next: 28% Place: Dungeon:2àݵj  g******@.......#  Noise: ---------  Time: 1489.0 (0.0) .....##.....####  -) Nothing wielded  # ............#  Cast: Magic Dart ...# ) ...######## ...# ... .... .. g   hobgoblin (wandering) #### # _You start resting. àݵjS Ã_You encounter a hobgoblin.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineàݵju ZAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)àݵj 2u###.##.#Ebak the Conjurer#...##.#Draconian#.####.#Health: 26/26 ========================#.# #.#Magic: 3/6============------------ #.###.# #.#AC: 5Str: 9 ...####.####.#EV: 11àݵjÄ2ÇInt: 20 #..##.....##.#SH: 0Dex: 9...####.....##.#XL:  3 Next: 28% Place: Dungeon:2g******@.......#Noise: ---------  Time: 1489.0 (0.0).....##.....####-) Nothing wielded# ............#Cast: Magic Dart àݵj3...# ) ...######## ...#... ......g   hobgoblin #####àݵjL3oAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineàݵjz3ÏAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.àݵjì¸<.gàݵj¡¾#.....àݵjŒÀ;=90.0 (1 _àݵj�ÇàݵjQÉâݵjtñ´ ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ========================âݵjò• #.# #.#  Magic: 2/6========---------------- #.## #.# #.#  AC: 5Str: 9 ...# ###.####.#  EV: 11Int: 20 #..# #.....##.#  SH: 0Dex: 9 ...####.....##.#  XL:  3 Next: 28% Place: Dungeon:2 âݵj˜òÅ.g*****@.......#  Noise: =--------  Time: 1490.0 (0.0) .....##.....####  -) Nothing wielded  # ............#  Cast: Magic Dart ...# ) ...######## ...# ... .... .. g   hobgoblin #### #âݵjòòçThe magic dart hits the hobgoblin. _The hobgoblin is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleâݵjó Shift-Dir - straight lineâݵjäówAim: a hobgoblin (severely wounded, 100% to hit)âݵjŸ (###.##.#Ebak the Conjurer#...##.#Draconian#.####.#Health: 26/26 ========================#.# #.#Magic: 2/6========---------------- #.###.# #.#AC: 5Str: 9 ...####.####.#EV: 11Int: 20 #..##.....##.#SH: 0âݵjºŸ ·Dex: 9...####.....##.#XL:  3 Next: 28% Place: Dungeon:2.g*****@.......#Noise: =--------  Time: 1490.0 (0.0).....##.....####-) Nothing wielded# ............#Cast: Magic Dart ...# ) ...######## ...#âݵjS  ü... ......g   hobgoblin #####Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineâݵj¤  ÿAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  The hobgoblin is severely wounded.âݵj%$ @.gâݵj<* M.... âݵj„+ 21.0 (1 _âݵj1 âݵj@3 ãݵjõÒ8 ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 1/6====-------------------- #.## #.# #.#  AC: 5ãݵjÔÓStr: 9 ...# ###.####.#  EV: 11Int: 20 #..# #.....##.#  SH: 0Dex: 9 ...####.....##.#  XL:  3 Next: 28% Place: Dungeon:2 ãݵj$Ô..g****@.......#  Noise: =--------  Time: 1491.0 (0.0) .....##.....####  -) Nothing wielded  # ............#  Cast: Magic Dart ...# ) ...######## ãݵj¹Ôð...# ... .... .. g   hobgoblin #### #The magic dart hits the hobgoblin but does no damage. _The hobgoblin is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  ãݵjáÔíPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineãݵjÕvAim: a hobgoblin (heavily wounded, 100% to hit)ãݵjøä###.##.#Ebak the Conjurer#...##.#Draconian#.####.#Health: 26/26 ========================#.# #.#Magic: 1/6====-------------------- #.###.# #.#AC: 5Str: 9 ãݵjuØ...####.####.#EV: 11Int: 20 #..##.....##.#SH: 0Dex: 9...####.....##.#XL:  3 Next: 28% Place: Dungeon:2..g****@.......#ãݵjϬNoise: =--------  Time: 1491.0 (0.0).....##.....####-) Nothing wielded# ............#Cast: Magic Dart ãݵjŸ...# ) ...######## ...#... ......ãݵjXóg   hobgoblin #####Aiming: Magic Dart (safe; 1% risk of failure)  ãݵj‚ÍPress: ? - help, Q - select action, ( or ) - cycleãݵjYShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  The hobgoblin is heavily wounded.ãݵj ‡@.gãݵjö� ...ãݵj�#2ãݵj/�H====2.0 (1 _ãݵjÅ–ãݵjs˜äݵj^ºc ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 1/6====-------------------- #.## #.# #.#  AC: 5Str: 9 äݵj»Ö...# ###.####.#  EV: 11Int: 20 #..# #.....##.#  SH: 0Dex: 9 ...####.....##.#  XL:  3 Next: 28% Place: Dungeon:2 ...g***@.......#  Noise: =--------  Time: 1492.0 (0.0) .....##.....####  -) Nothing wielded äݵjÖ»ú # ............#  Cast: Magic Dart ...# ) ...######## ...# ... .... .. g   hobgoblin #### #The magic dart hits the hobgoblin but does no damage. _The hobgoblin is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineäݵjÞ¼vAim: a hobgoblin (heavily wounded, 100% to hit)äݵjÂB ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 1/6====-------------------- #.## #.# #.#  AC: 5Str: 9 ...# ###.####.#  EV: 11Int: 20 #..# #.....##.#  SH: 0Dex: 9 ...####.....##.#  XL:  3 Next: 28% Place: Dungeon:2 .......@.......#  Noise: =--------  Time: 1492.0 (0.0) .....##.....####  -) Nothing wieläݵjðDJded  # ............#  Cast: Magic Dart ...# ) ...######## ...# ... .... .. g   hobgoblin #### #Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!äݵjIË       #.# #.#  #.# #.#        äݵj"JL....***    #   )     äݵjý×...äݵj¼àr323.0 (1Magic Dart _äݵj*æäݵjÄçåݵjHhåݵj7iåݵjÓiåݵjulåݵj måݵjýqXåݵjÀsåݵjOtåݵjßtåݵjnw,åݵjZxåݵj#zåݵj|zåݵj&{åݵjô|åݵjC}åݵjé}åݵjÀåݵj€åݵjö€åݵjzƒ,åݵjÒ ˜2====åݵj0¯====åݵjÙ³åݵjf·åݵj¢¸åݵj ¾åݵjRÀåݵj×Àåݵj„Âåݵj;ÄåݵjyÄåݵj\ÅåݵjÇåݵjbÇåݵj8ÈåݵjëÉåݵj:ÊåݵjNËåݵjòÌåݵjQÍV3====åݵj3ÎåݵjAÐåݵj“ÐåݵjjÑåݵj€ÓåݵjÀÓåݵjÕåݵjwÖåݵj•×,åݵj0Ùåݵj“Ù<====åݵjwÚåݵjÝ,åݵjWÞåݵjàåݵjMàåݵjPáåݵjûâåݵj2ãåݵj%äåݵjæåݵj±æåݵj1çåݵj«èåݵj·é,åݵjÙëP4====åݵjàì,åݵjGîåݵjîåݵjoïåݵjnñ,åݵjŠòåݵjôåݵj_ôåݵjõåݵjN÷R====åݵjøåݵjºùåݵjöùåݵj%ûåݵjÊüåݵjEýåݵjÿýåݵjÑÿ,åݵjßåݵjv,åݵjgåݵjåݵjUåݵj4åݵj—åݵj"P5====åݵj åݵjâ åݵj* åݵjã åݵjb åݵjá åݵjvåݵj™,åݵj€åݵj€åݵjú<====åݵj»åݵjÊ,åݵj’åݵjöåݵjAåݵjýåݵjâ,åݵjùåݵj‹åݵj:åݵj§åݵjÖ!,åݵjO"åݵj´$% åݵjä$I_You start resting.Magic restored.åݵjð1&-åݵjÓ7\541.0 (48.0)Såݵj#<oS   adder (wandering)åݵjAE�6====-2.0 (49Magic Dart _åݵjÿIåݵj¾KæÝµjá°€ ###.##.# #...##.# #.####.# #.# #.# ##.## #.# #.#.# ###.####.# ##..# . #.....##.#.####.....##.#...##.....##.....#### #..........# #...# #S....########.# #..... ....# # #)SæÝµj²C.SæÝµjwØæÝµj â03.0 (1.0) æÝµj‰éæÝµjHëæÝµjV‹« ###.##.#  Ebak the Conjurer æÝµj�#...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 5/6====================---- ##.## #.# #.#  AC: 5Str: 9 ....# ###.####.#  EV: 11Int: 20 ##..# . #.....##.#  SH: 0Dex: 9 ....####.....##.#  XL:  3 Next: 32% Place: Dungeon:2 ......*@........#  Noise: ---------  Time: 1543.0 (0.0) #....*##.....####  -) Nothing wielded  # ....*........# æÝµjÃ�I  Cast: Magic Dart #...# #).S..######## ....# #.... ..... .... S   adder (wandering) ##### # # _You start resting. _Magic restored.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 100% to hit)æÝµj¼r ###.##.#Ebak the Conjurer#...##.#Draconian#.####.#Health: 26/26 ========================#.# #.#Magic: 5/6====================---- ##.##æÝµjÂs k#.# #.#AC: 5Str: 9 ....####.####.#EV: 11Int: 20 ##..# .#.....##.#SH: 0Dex: 9....####.....##.#XL:  3 Next: 32% Place: Dungeon:2......*@........#Noise: ---------  Time: 1543.0 (0.0)#....*##.....####-) Nothing wielded# ....*........#Cast: Magic Dart æÝµju è#...# #).S..######## ....# #.... ..... ....S   adder ##### # #Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the adder.  The adder is lightly wounded.æÝµj; =MS.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the adder.adder is lightly wounded.hisses angrily.æÝµjÜ -..æÝµjé :=4.0 (1 _æÝµj1 æÝµj çݵjZƒ ô ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 4/6================-------- ##.## #.# #.#  AC: 5Str: 9 ....# ###.####.#  EV: 11Int: 20 ##..# . #.....##.#  SH: 0Dex: 9 çݵjÄ ž....####.....##.#  XL:  3 Next: 32% Place: Dungeon:2 ......*@........#  Noise: =--------  Time: 1544.0 (0.0) #....*##.....####  -) Nothing wielded  # ....S........#  Cast: Magic Dart #...# #)....######## ....# #.... ..... .... S   adder ##### # #The adder is lightly wounded. _The adder hisses angrily.  Aiming: Magic Dart (safe; 1% risk of failure)  çݵj:… 7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 100% to hit)çݵj_ ###.##.#Ebak the Conjurer#...##.#Draconian#.####.#Health: 26/26 ========================#.# #.#Magic: 4/6================-------- ##.###.# #.#AC: 5Str: 9 ....####.####.#çݵj‘ CEV: 11Int: 20 ##..# .#.....##.#SH: 0Dex: 9....####.....##.#XL:  3 Next: 32% Place: Dungeon:2......*@........#Noise: =--------  Time: 1544.0 (0.0)#....*##.....####-) Nothing wielded# ....S........#Cast: Magic Dart #...# #)....######## ....# #.... ..... ....S   adder ##### # #çݵjE %Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 100% to hit)  The magic dart hits the adder!  The adder is severely wounded.çݵjO” ;S.çݵjóœ %.çݵjÅ  25.0 (1 _çݵj § çݵj¿¨ èݵj·ã ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 3/6============------------ ##.## #.# #.#  AC: 5Str: 9 ....# ###.####.#  EV: 11Int: 20 ##..# . #.....##.#  SH: 0Dex: 9 ....####.....##.#  XL:  3 Next: 32% Place: Dungeon:2 ......*@........#  Noise: =--------  Time: 1545.0 (0.0) #....S##.....####  [3èݵjæ3m-) Nothing wielded  # .............#  Cast: Magic Dart #...# #)....######## ....# #.... ..... .... S   adder ##### # #The magic dart hits the adder! _The adder is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)èݵjƒË Û###.##.#Ebak the Conjurer#...##.#Draconian#.####.#Health: 26/26 ========================#.# #.#Magic: 3/6============------------ ##.###.# #.#AC: 5Str: 9 ....#èݵj‹Ì l###.####.#EV: 11Int: 20 ##..# .#.....##.#SH: 0Dex: 9....####.....##.#XL:  3 Next: 32% Place: Dungeon:2......*@........#Noise: =--------  Time: 1545.0 (0.0)#....S##.....####-) Nothing wielded# .............#Cast: Magic Dart #...# #)....######## ....# #.... ..... ....S   adder ##### # #èݵjÍ KAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  The adder is almost dead.èݵjZX :S.èݵjÂ` èݵj…b +6.0 (1èݵj»h èݵjpk C  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  The adder is almost dead. _The adder barely misses you.éݵj°‘5 ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 2/6éݵjÄ’©========---------------- ##.## #.# #.#  AC: 5Str: 9 ....# ###.####.#  EV: 11Int: 20 ##..# . #.....##.#  SH: 0Dex: 9 ....####.....##.#  XL:  3 Next: 32% Place: Dungeon:2 ......S@........#  Noise: =--------  Time: 1546.0 (0.0) #.....##.....####  -) Nothing wielded  # .............#  Cast: Magic Dart éݵj “´#...# #)....######## ....# #.... ..... .... S   adder ##### # #éݵjK“ùThe adder is almost dead. _The adder barely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  éݵjŠ“\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 100% to hit)éݵjÌ+ï ###.##.#  Ebak the Conjurer #...##.#  Draconian #.####.#  Health: 26/26 ======================== #.# #.#  Magic: 2/6========---------------- ##.## #.# #.#  AC: 5Str: 9 ....# ###.####.#  EV: 11Int: 20 ##..# . #.....##.#  SH: 0Dex: 9éݵjE\ ....####.....##.#  XL:  3 Next: 32% Place: Dungeon:2 ......†@........#  Noise: =--------  Time: 1546.0 (0.0) #.....##.....####  -) Nothing wielded  # .............#  Cast: Magic Dart #...# #)....######## ....# #.... ..... .... S   adder ##### # #Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  The magic dart hits the adder!  You kill the adder![3éݵje^ˆ7m       #.# #.#  #.# #.#    .         #      #  éݵjmÂéݵj�Ìr557.0 (1Magic Dart _éݵj¥Òéݵj~Ôêݵj�»3êݵj×¼êݵj¿êݵj†¿êݵjêÄXêݵjÒÅ,êݵjâÇêݵjWÉ,êݵjtÊêݵjFÌ,êݵjˆÍêݵj•ÎêݵjåÎV3====êݵjÐêݵj{Ñ,êݵjŽÒêݵjlÔêݵjÄÔêݵjÚÕêݵjÑ×êݵj,ØêݵjwÙêݵj:Ûêݵj¹Û<====êݵjÈÜêݵjwÞêݵjÐÞêݵj ßêݵjbáêݵj²áêݵjØâêݵj5å,êݵjäåêݵjÞç,êݵj!éêݵj§êêݵj÷êêݵjüëêݵj�íêݵjïíP4====êݵjïêݵjêðêݵj=ñêݵj$òêݵjÌô,êݵj€õêݵjt÷,êݵj�øêݵj¥úR====êݵjªûêݵjÆý,êݵjÜ„êݵj6êݵjÍêݵj!êݵjpêݵjÝ êݵjN êݵjÏ êݵj êݵjl :5====êݵjœ êݵjêݵjžêݵjëêݵjþêݵj€êݵjÜêݵjéêݵj|”====êݵjüêݵj­,êݵjS êݵj",êݵjz#êݵjG&,êݵjd'êݵjä(êݵj#)êݵj:*êݵj[,,êݵjy-êݵj]0n _You start resting.Magic restored.êݵjË=&-êݵjûJ082.0 (35.0)êݵjRl6====-3.0 (36 _êݵjÚXêݵj©Zëݵjì` ###.##.# #...##.# #.####.# #.# #.##.## #.# #.#.# ###.####.##..# ..# #.....##.##....####.....##.#.......#.#.....##.....#### #.........##...# ##)....########.# #...... .......# #######ëݵjÈ 14.0 (1.0)ëݵjî‰ _You see here an adder corpse.ëݵjLŠ# ###.##.# # #...##.# # #.####.# # #.# #.##.## #.# #.#.# # ###.####.##..# ...## #.....##.# #.#....####.....##.# #.....@†.# ##.#.....##.....#### # # #........##...# ###)....######## ).....# #.....#. .## ##ëݵjà�ëݵjÀ—-5 _ëݵjLžëݵj  ëݵjá Ô.# ###.##.# .##. #...##.# .##. #.####.# .##. #.# #.# .####.###. #.# #.#.# ##. #. ###.####.# .####..# #...##. #.....##.# .#ëݵj´ Û.#....####.....##.# .##......@.†.# .##.#.....##.....#### .# # #.......# .###...# ###)....######## .).....# #.....#. .......## ##ëݵjÜ ëݵjxëݵjU&6ëݵj�,ëݵj¥.ìݵj…Iìݵjt‡ìݵjk‰ìݵj7Žh====ìݵjO�,ìݵj¾‘ìݵj½•ìݵj —ìݵjj—ìݵjÅ¢ìݵj#¥ìݵj€¨,ìݵj ªìݵjt¬ìݵj˯,ìݵjذìݵjŒ³ìݵjεìݵj3¶ìݵj�·ìݵj#¹ìݵj"»ìݵjo»ìݵje½ìݵj*¿ìݵjÁìݵjwÁìݵjµÂìݵjýÄìݵjÇ,ìݵj;Èìݵj/Ù¡ #.# #.#.# #.# ###.#.# #.# #... ##.# #### #.# #.## #.# ..# #.# #.# ########.####.## #.# #.# #.# ...............# ##.###.# ###.## ìݵj˜Ú######.#.####..###...##.# #..... # #.#.# #...@..#....####..... # #.#.# #..###........†...... # #.#.# #. ##.#.....##..... ######.#.# # # #.............. ...###...# ###)....####### #####....).....# #.....# # ##.#........ .......# # #.######### ######### # #.#ìݵj*â,95.0 (9ìݵjžæ/6.0 (10.0)ìݵjøììݵj|ïP _f - a red potioníݵjR÷IíݵjnùíݵjÁþXíݵjFíݵj¡íݵjiíݵjLíݵj@ [# #.## # #.# #.# ###.# #.# #.# #.# # ....# #.# #.# #.# ##### #.# #.# #### #.# # #íݵj  #.# #.< ..# #.# # ###########.####.## #.# #.# ..................# ##.###.# ### ##.######.#.####@.###...##.# #8.0 (2.0)#.# #.#.# #......#....#### ##.# #.#.# #..##...†.# #.#.# #..# ##.#.....## íݵjßh##.######.#.# #..# #........... ..........#.###...# ###)...#### ##.#####....).....# #.....# ##.# ##.#........ .......# ##.# #.######### #########íݵj˜íݵj +9.0 (3íݵj2!íݵjð#; _Found an escape hatch in the ceiling.îݵjjß  You encounter a goblin. It is wielding a +0 club.îݵj¾r�M#.#.....g## #  ### .... ###### ### # #.# #.< . ###########.####.## #.# #.# îݵj5sº................@.# ##.########.#.####..###...##.# ....#....####Magic Dart ##.# #.#.# #..###........†...#g   goblin (asleep)îݵjzs"....îݵj·„&0îݵjÝŽ4600.0 (1 _îݵjv•îݵj$™ðݵj¢# #.# #.#..... Ebak the Conjurer # #.# #.g ## Draconian # #.# #*# Health: 26/26 ======================== ###.# #.# #*# #.# # Magic: 5/6====================---- ....# #.# #*# #.# # AC: 5Str: 9 ##### #.# #*## #### #.# # EV: 11Int: 20 # #.# #*< ..# #.# # SH: 0Dex: 9 ###########.####*## #.# #.# # XL:  3 Next: 55% Place: Dungeon:2 ................@.# ##.###.# ### Noise: ---------  Time: 1600.0 (0.0) ##.######.[33ðݵjR"m#.####..###...##.# #.. -) Nothing wielded ##.# #.#.# #......#....####.. Cast: Magic Dart ##.# #.#.# #..###........†... ##.# #.#.# #..# ##.#.....##.. ##.######.#.# #..# #........... g   goblin (asleep) ..........#.###...# ###)....#### ##.#####....).....# #.....# ##.# ##.#........ .......# _Found an escape hatch in the ceiling. _You encounter a goblin. It is wielding a +0 club.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)ðݵj%6•# #.# #.#..... Ebak the Conjurer ðݵj°6?# #.# #.) ## Draconian # #.# #.# Health: 26/26 ======================== ###.# #.# #.# #.# # Magic: 5/6====================---- ....# #.# #.# #.# # AC: 5Str: 9 ðݵj¡7Ð##### #.# #.## #### #.# # EV: 11Int: 20 # #.# #.< ..# #.# # SH: 0Dex: 9 ###########.####.## #.# #.# # XL:  3 Next: 55% Place: Dungeon:2 ................@.# ##.###.# ### Noise: ---------  Time: 1600.0 (0.0) ðݵj}8y##.######.#.####..###...##.# #.. -) Nothing wielded ##.# #.#.# #......#....####.. Cast: Magic Dart ##.# #.#.# #..###........†... ##.# #.#.# #..# ##.#.....##.. ##.######.#.# #..# #........... g   goblin (asleep) ..........#.###...# ###)....#### ##.#####....).....# #.....# ##.# ##.#........ .......# Aiming: Magic Dart (safe; 1% risk of failure)  ðݵjû8¢Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!ðݵj”?Ž #.# #.# #.# #.)  #.# #*# #.# #*# #.#  #.# #*# #.#  #.# #*## #### #.# ðݵjY@V #.# #*< ..# #.# *## #.# #.#     #.#.#  #.#.# † #.#.# #..#  #..#  ###))   ðݵj¨ÏB......ðݵjý×y7=1.0 (1Magic Dart _ðݵjÞðݵj3ßóݵj‡ Ióݵj óݵj£ óݵjk% XóݵjÁ' ,óݵj) óݵj’+ ,óݵj’, óݵjd. ,óݵj}/ óݵj†1 óݵjÐ1 óݵjŒ3 óݵj<5 ,óݵj 7 óݵj×8 ,óݵj1: óݵjÎ; óݵj<< N6====óݵj:= óݵj¿@ óݵjƒB ,óݵjÉC óݵjºE óݵjÜF óݵj5G óݵjìG óݵjèL R  There is an escape hatch in the ceiling here.óݵjÐN óݵjNO  _óݵj3P óݵjÃQ óݵjVS óݵj±S <====óݵjüT óݵjV óݵj’W óݵjåW óݵjÓX óݵjèY óݵj{[ ,óݵjl\ óݵj"^ óݵj]_ óݵj›_ óݵjO` óݵj©a óݵjQc óݵjd óݵj0d óݵjg $  Things that are here:óݵjÇj _  a +0 club; a goblin corpseóݵjrl óݵj-m  _óݵjèm óݵj´o óݵjq óݵjnq óݵj¢r óݵjÝs óݵjgu óݵj¶u óݵj‚v óݵjVx óݵj…y óݵjÞy óݵj©z óݵj0| óݵj·} óݵj ~ óݵj©~ óݵj7€ óݵjü� ,óݵj½‚ óݵj£„ óݵj’… óݵjÇ… óݵj‚† óݵj~ˆ óݵj:‰ óݵj�‰ óݵjü‰ óݵjt‹ óݵjÊŒ ,óݵjU� óݵjqŽ óݵjª� ,óݵjH� óݵj” óݵjÁ• óݵjE– óݵjæ– óݵjt˜ óݵjõ™ ,óݵjÀš óݵjö› óݵj� ,óݵj„� óݵjמ óݵj½Ÿ óݵj   óݵj„  óݵjð¢ óݵj¡¤ ,óݵj%¥ óݵjª óݵjݪ óݵj« óݵjî« óݵjñ­ óݵjï® óݵj%¯ óݵj¥¯ óݵj«± óݵjk² óݵjV³ óݵj¼³ óݵj!µ óݵj¶ óݵj3¶ óݵj϶ óݵj{¸ óݵj„¹ óݵj³¹ óݵj£º óݵjl¼ óݵj,½ óݵjj½ óݵjå½ óݵjøÀ óݵjrÁ óݵj¬Â ,óݵj+Å óݵjèÅ ,óݵj@Æ óݵjÈ óݵjÉ ,óݵj§É óݵj Ë óݵj.Ì óݵjiÌ óݵjÓÌ óݵj!Ï óݵjŽÐ óݵjÞÐ óݵjìÒ óݵj¾Ó óݵj,Õ óݵjkÕ óݵj-Ö óݵjAØ óݵjçâ ,óݵj“ã óݵj æ óݵj×ç óݵj=è óݵjê óݵj±ì óݵjHî óݵjíî óݵjñï óݵjÖó óݵj¿ø XóݵjÌú óݵjAû óݵj ü óݵj0ÿ óݵjg óݵj óݵjÔ óݵj\ $  Things that are here:óݵj| k  a +0 dagger; 3 stones; a kobold corpseóݵjö óݵjl  _óݵjç óݵj� óݵjf óݵjÇ óݵj“ óݵj( óݵjÉ óݵj óݵjT óݵj óݵj¡ óݵjë óݵjß óݵj¼ óݵjå ,óݵjF! óݵj# óݵjM$ óݵj›$ óݵj{% óݵjÕ& óݵjb( óݵjª( óݵjÙ) óݵjY3 óݵjÚ4 óݵj)5 óݵjW6 óݵjà9 óݵj< óݵja< óݵjò= óݵj(A óݵj�B óݵjâB óݵjåC óݵj G óݵjHH óݵj�H óݵjsI óݵj¿L óݵj N óݵjiN óݵjP óݵjR óݵjšS óݵjT óݵjØT óݵjtW óݵjNY óݵj¨Y óݵjZ óݵj3` <  You see here a +0 club.óݵj;b óݵj­b  _óݵjêc óݵjf óݵjÑg óݵjŸh óݵjîh óݵjk óݵj l óݵj_m óݵjËn óݵjºp óݵjLr óݵjçr óݵjWs óݵjNv óݵjÏw óݵjx óݵjóx óݵj-{ óݵj¼| óݵj‚} ,óݵj« óݵj� ,óݵj‚ óݵj—ƒ óݵj{„ óݵjÜ„ óݵj¡… óݵj ‡ óݵjê‡ óݵj4ˆ óݵjžˆ óݵjŠ óݵj‘‹ ,óݵjÖ‹ óݵj� óݵj,Ž ,óݵj¦Ž óݵj˜� óݵjæ� óݵj’ óݵjg’ óݵj®“ óݵjt” óݵj¬” óݵj• óݵj€– óݵji— óݵj\˜ ,óݵjpš óݵjþ› óݵjBœ óݵj� óݵjD  Bóݵjó¢ ,óݵj—¯ ,óݵjM° óݵj<² óݵjë³ óݵjM´ óݵjñ´ óݵj,· óݵj¹· óݵjO¼ Bóݵj¢½ óݵjؽ óݵj¶¾ óݵj¸À óݵjìÁ óݵjC óݵjPà óݵj>Å óݵjäÆ ,óݵjÒÇ óݵjÙÉ óݵjoË ,óݵjÍ óݵj~Î óݵj|Ð óݵjÒ ,óݵjùØ óݵjÐÚ ,óݵjÝ óݵj™à óݵj”â ,óݵj+ã óݵj�æ óݵjWè ,óݵj~é óݵj«î Bóݵjï óݵjOò óݵjô ,óݵj;õ óݵj1ø óݵjüù óݵjbú óݵjuû óݵj(þ óݵjl,óݵjhóݵj^óݵjZ,óݵjlóݵj« óݵj… ,óݵjÄ+óݵj¼0óݵj3,óݵjØ4óݵj8óݵjE;,óݵj-=óݵjø>óݵjn@,óݵjBAóݵj¢Móݵj‹P,óݵjRóݵj€Tóݵj®Wóݵj!XóݵjÃYóݵjÆ[óݵj<]óݵjž]óݵj£^óݵjB`óݵj’aóݵjïaóݵj§bóݵj_dóݵjŠeóݵjñeóݵj«fóݵjhóݵjjióݵjÏióݵj'jóݵjºkóݵjðl,óݵj€móݵj5oóݵj póݵjkpóݵjòpóݵjyóݵj#z,óݵj&|óݵj½}óݵjh,óݵjx€óݵjò�óݵjЃ,óݵjº„óݵjÛ†óݵj€ˆ,óݵjF‰óݵjw‹óݵj׌óݵj-�óݵjQŽóݵj®�óݵj“,óݵjy”óݵj—óݵjS™óݵj®™óݵj›óݵj¬�óݵjd ,óݵjê¡óݵjš¤óݵj ¨,óݵj©óݵj¬óݵj‘­óݵjü­óݵj_¯óݵje±óݵj´,óݵj ¶óݵj¸óݵjݹóݵjJºóݵjÏ»óݵjq½óݵj¢¿óݵjî¿óݵj7ÁóݵjÈ>  You see here a +0 hammer.óݵj1ÉóݵjàÉ _óݵj©ËóݵjµÓ>  You see here a +0 hammer.óݵjLæÍ.##.....#..## #.###.### #.##.####.### ### ##... #.##<# #.# #...... #.##.# #.#  #...... #.##.# #.###♣♣ ## ###.##. #.##.# #..#.P♣♣ #))) ####. ..##.####......♣♣♣♣)+) # .............PP)♣))♣ .....##..)♣@♣-72322.0)#.......###♣♣♣♣♣#........# ..........<##.......#.#.##.......#....### ###....##......#óݵjçã#....###...#.# ### ..####.# #.###.###.##óݵj¸ñóݵjÅóF-43óݵj¯ýóݵjA _Found six hammers. Found a runed translucent door.óݵj—O _You see here a +0 hammer.ûݵjû<~#.##.....#..## #.###.### Ebak the Conjurer #.##.####.### ### ##...## Draconian #.##<# #.##...... Health: 26/26 ======================== #.##.# #.##...... Magic: 6/6======================== #.##.# #.###♣♣## ###.##. AC: 5Str: 9 #.##.# #..#.P♣♣ #))) ####. EV: 11Int: 20 ..##.####......♣♣♣♣)+)## SH: 0Dex: 9 ûݵjš=¡.............PP)♣))♣XL:  3 Next: 57% Place: Dungeon:2 ..........##..)♣@♣Noise: ---------  Time: 1724.0 (0.0) ###.......###♣♣♣♣♣-) Nothing wielded ###........#Cast: Magic Dart ..........<## #.......#.#.## #.......#....### ###....##......# ûݵjõ=•###....###...#.# ### ..####.# #.###.###.##You see here a +0 hammer. _Found six hammers. Found a runed translucent door. _You see here a +0 hammer.  Press: ? - help, v - describe, . - travel, g - get itemûݵjK>EItem here: a +0 hammer.  The floor.ûݵj»I w @♣  A tree.ûݵjìì j♣   You can't see that place.üݵj9é9  üݵj 9  üݵj# 6  üݵjS‰ š+ , v - describe, . - travelA runed translucent doorÿݵjäK#.##.....#..## #.###.### Ebak the Conjurer #.##.####.### ### ##...## Draconian #.##<# #.##...... Health: 26/26 ======================== #.##.# #.##...... Magic: 6/6======================== #.##.# #.###♣♣## ###.##. AC: 5Str: 9 #.##.# #..#.P♣♣ #))) ####. EV: 11Int: 20 ÿݵj<å~..##.####......♣♣♣♣)+)## SH: 0Dex: 9 .............PP)♣))♣XL:  3 Next: 57% Place: Dungeon:2 ..........##..)♣@♣Noise: ---------  Time: 1724.0 (0.0) ###.......###♣♣♣♣♣-) Nothing wielded ###........#Cast: Magic Dart ..........<## #.......#.#.## #.......#....### ###....##......# ###....###...#.# ### ..####.# #.###.###.##You see here a +0 hammer. _Found six hammers. Found a runed translucent door. _You see here a +0 hammer.  Press: ? - help, v - describe, . - travelA runed translucent door.ÿݵj¢èÿݵjøðÿݵj*ò. _ÞµjÅVÅ.#####.###..# ##.# #...... .##.....#..#.# ## .##.####.### ### ##...### .##<# #.# #. .##.# #.#  #...... .##.# #.###♣♣ ### ###.##. .##.# #..#.P♣♣ #)))# ####.. .##.####......♣♣♣♣)+))j####.......PP)♣@)♣# .........##..)♣)♣♣♣#.......###♣♣♣♣♣ ##..# .Þµj¡WÁ.<## .#.#.## j   Crazy Yiuf (asleep) .......#....###....##......# ##....###...#.# ##Þµj|ZÞµj dÙ Crazy Yiuf (asleep)You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff ofchaos.ÞµjXp/  --more--Þµjo£ o j.  Found a hammer.Þµj®¯ OjÞµj^± +5.0 (1Þµj¬¼ Þµj]Û ! _Crazy Yiuf shouts!ÞµjƒÝ O _You see here a +0 hammer.Þµj £—#####.###..# ##.# #. ##.....#..## #.# ##.# ##.####.### ### ##...###. ##<# #.# #. ##.# #.# #. ##.# #.###♣♣ ### ###.##. ##.# #..#.P♣♣ ♣#)))# ####. ##.####......♣♣♣♣)+)j.# ###.PP)♣)@♣ #.##..)♣)♣♣♣ Þµj⤸# #.###♣♣♣♣♣ #.#.## Þµjê¨3j)ÞµjÅ´Þµj¶-6 _ÞµjCÀÞµjÈÄO _You see here a +0 hammer. Þµj�H f #..## ##.## ##.## #.#########.###..# ##.# #........ #.....#..#.# ## #.####.### ### ##...### #<# #.# #. #.# #.#  #...... #.# #.###♣♣ ### ###.##. #.# #..#.P♣♣ ♣♣#)))# ####... #.####......♣♣♣♣@+j).####...PP)♣))♣#)))##.. .##..)♣)♣♣♣ ###### .###♣♣♣♣♣#.<## #.#.## .....#....### ....##......# Þµjb\   Found two hammers and a dazzling hammer. Þµj#] &7 Þµjv  ÞµjÊx \ _Crazy Yiuf whimpers, "Rot!" Þµj›z O _You see here a +0 hammer.ÞµjI  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration2%2 Select a spell to describe [?] help [!]/[I] toggle spell headersÞµj‰ ÞµjGŽ" #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 6/6======================== Þµj·�Í#<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@+j).####.. Noise: ---------  Time: 1727.0 (0.0) ..........PP)♣))♣#)))##.. -) Nothing wielded .......##..)♣)♣♣♣ ###### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<##j   Crazy Yiuf .....#.#.## .....#....### ....##......# ÞµjS“p_Crazy Yiuf shouts! _You see here a +0 hammer. _You see here a +0 hammer.  Found two hammers and a dazzling hammer. _Crazy Yiuf whimpers, "Rot!" _You see here a +0 hammer.ÞµjMœÞµj}�Þµj «ÞµjA� .'Þµj-� /j)Þµjœ› S8.0 (1Magic DartÞµjô¬ > _You open the door.Þµja]ÆFire/throw/use which item? Missiles (go to first with ()  a - 6 poisoned dartsÞµj ^Þµjž± Þµj“Ð  #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 6/6======================== #<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).####.. Noise: ---------  Time: 1728.0 (0.0) ..........PP)ÞµjžÑ v♣))♣#)))##.. -) Nothing wielded .......##..)♣)♣♣♣ ###### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<##j   Crazy Yiuf .....#.#.## .....#....### ....##......# _You see here a +0 hammer.  Found two hammers and a dazzling hammer. _Crazy Yiuf whimpers, "Rot!" _You see here a +0 hammer. _You open the door.  Okay, then.ÞµjˆÜ Þµj›æ . _Þµj,€ ÞµjE‚  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration2%2 Select a spell to describe [?] help [!]/[I] toggle spell headersÞµj˜ê( Searing Ray Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move. Level: 2School: ConjurationFail: 2%Power: 46%Damage: 2d6 (max 2d8) Accuracy: +++++Range: 4Noise: Quiet Miscasting this spell causes magic contamination."Þµj”Ú X Your spells (describe)TypeFailure Level a + Magic DartConjuration1%1  b - Searing RayConjuration2% 2 Select a spell to describe [?] help [!]/[I] toggle spell headers#Þµj � #Þµj µ #ÞµjÍÅ , #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 6/6======================== #<# #.##......... AC: 5Str: 9 #.# #.##Þµj†Æ ­#......... EV: 11Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).####.. Noise: ---------  Time: 1728.0 (0.0) ..........PP)♣))♣#)))##.. -) Nothing wielded #Þµj¶Æ *.......##..)♣)♣♣♣ ###### Cast: Magic Dart .......###♣♣♣♣♣ #ÞµjîÆ Í........# .......<##j   Crazy Yiuf .....#.#.## #Þµj6Ç ].....#....### ....##......# _You see here a +0 hammer.  #ÞµjÌÇ 5Found two hammers and a dazzling hammer. _Crazy Yiuf whimpers, "Rot!" _You see here a +0 hammer. _You open the door. _Okay, then.#Þµj•Ý 4#Þµj‰è %Þµjš` %ÞµjCb ØFire/throw/use which item? Missiles (go to first with ()  a - 6 poisoned darts&Þµj»Ý&Þµjñó #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 6/6======================== #<# #.##......... AC: 5Str: 9 &Þµj³ñæ#.# #.##......... EV: 11Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).####.. Noise: ---------  Time: 1728.0 (0.0) ..........PP)♣))♣#)))##.. -) Nothing wielded &Þµjÿñ_.......##..)♣)♣♣♣ ###### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<##&Þµj)ò˜j   Crazy Yiuf .....#.#.## &ÞµjQò�.....#....### ....##......#Found two hammers and a dazzling hammer. &Þµj²òç_Crazy Yiuf whimpers, "Rot!" _You see here a +0 hammer. _You open the door. _Okay, then.Okay, then.&Þµjúó&Þµj&ÞµjD. _'Þµj·î¹ _You see here a +0 hammer. _You open the door.Okay, then. _Okay, then.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(ÞµjÀE Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration2%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit*Þµj6… *Þµjã�© #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 6/6======================== #<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 *Þµj¿‘#.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).####.. Noise: ---------  Time: 1728.0 (0.0) ..........PP)♣))♣#)))##.. -) Nothing wielded .......##..)♣)♣♣♣ ###### Cast: Magic Dart *Þµj’ç.......###♣♣♣♣♣ ........# .......<##j   Crazy Yiuf *Þµj_’˜.....#.#.## .....#....### ....##......# _You see here a +0 hammer. _You open the door. *Þµj—’Æ_Okay, then. _Okay, then.Casting: Magic Dart (safe; 1% risk of failure)  *Þµj>“`Confirm with . or Enter, or press ? or * to list all spells.*Þµj—ž" #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 6/6======================== *Þµj<Ÿš#<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 *ÞµjžŸ­#.####......♣♣♣♣@j)).####.. Noise: ---------  Time: 1728.0 (0.0) ..........PP)♣))♣#)))##.. -) Nothing wielded .......##..)♣)♣♣♣ ###*ÞµjðŸz### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<##j   Crazy Yiuf .....#.#.## .....#....### *Þµj! ˆ....##......# _You see here a +0 hammer. _You open the door. _Okay, then. *ÞµjP  _Okay, then.Casting: Magic Dart (safe; 1% risk of failure)  *Þµj} \Confirm with . or Enter, or press ? or * to list all spells.*Þµj©Âm #..## ##.## ##.## #.####### Ebak the Conjurer ####.###..# ##.# #........ Draconian #.....#..## #.# ##.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 4/6================-------- #<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣ ### ###.##.... SH: 0Dex: 9 *ÞµjWÃé#.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).# ###.. Noise: ---------  Time: 1728.0 (0.0) ..........PP)♣))♣#)))# #.. -) Nothing wielded .......##..)♣)♣♣♣ ### ### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<## j   Crazy Yiuf .....#.#.## *Þµj³Ã.....#....### ....##......#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*ÞµjÞôAiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line*ÞµjÄ{Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (81% to hit)+Þµj½} #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 4/6================-------- #<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11+ÞµjÅ‚Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@****####.. Noise: ---------  Time: 1728.0 (0.0) ..........PP)♣))♣#)))##.. -) Nothing wielded .......##..)♣)♣♣♣ ###### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<##j   Crazy Yiuf .....#.#.## .....#....### ....##......#+Þµj"ÀConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (81% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf!+Þµjê±j)).  Press: ? - help, Shift-Dir - straight line: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (81% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf!  Crazy Yiuf is moderately wounded.(Press . to maintain the ray.)+Þµj³q==9.0 (1Ray +Þµj¼¾+ÞµjÖÀL _Crazy Yiuf misses you.6ÞµjÐ #..## ##.## ##.## #.####### Ebak the Conjurer ####.###..# ##.# #........ Draconian #.....#..## #.# ##.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 3/6============------------ #<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣ ### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).# ###.. Noise: ==-------  Time: 1729.0 (0.0) ..........PP)♣))♣#)))# #.. -) Nothing wielded .......##..)♣)♣♣♣ [46ÞµjRÑy0m### ### Cast: Magic Dart .......###♣♣♣♣♣ Ray ........# .......<## j   Crazy Yiuf .....#.#.## .....#....### ....##......# _Crazy Yiuf misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (moderately wounded, 100% to hit)7ÞµjÇz #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 3/6============------------ #<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).####.. Noise: ==-------  Time: 1729.0 (0.0) [47Þµj8|p0m..........PP)♣))♣#)))##.. -) Nothing wielded .......##..)♣)♣♣♣ ###### Cast: Magic Dart .......###♣♣♣♣♣Ray ........# .......<##j   Crazy Yiuf .....#.#.## .....#....### ....##......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (moderately wounded, 100% to hit)  The magic dart hits Crazy Yiuf.  Crazy Yiuf is heavily wounded.7Þµjf 7Þµjf >-30.0 (17Þµj:7Þµj5ø  Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (moderately wounded, 100% to hit)  The magic dart hits Crazy Yiuf.  Crazy Yiuf is heavily wounded. _You stop channelling your searing ray. Crazy Yiuf closely misses you.9Þµjƒb #..## ##.## ##.## #.####### Ebak the Conjurer ####.###..# ##.# #........ Draconian #.....#..## #.# ##.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 2/6========---------------- #<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣ ### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).# ###.. Noise: =--------  Time: 1730.0 (0.0) ..........PP)♣))♣#)))# #.. -) Nothing wielded .......##..)♣)♣♣♣ [49Þµj.cQ0m### ### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<## j   Crazy Yiuf .....#.#.## .....#....### ....##......# _You stop channelling your searing ray. Crazy Yiuf closely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (heavily wounded, 100% to hit)9Þµj(  #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 2/6========---------------- #<# #.##......... AC: 5Str: 9 9Þµjé) #.# #.##......... EV: 11Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).####.. Noise: =--------  Time: 1730.0 (0.0) ..........PP)♣))♣#)))##.. -) Nothing wielded .......##..)♣)♣♣♣ ###### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<##j   Crazy Yiuf .....#.#.## .....#....### ....##......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9Þµjd* ?Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (heavily wounded, 100% to hit)  The magic dart hits Crazy Yiuf but does no damage.  Crazy Yiuf is heavily wounded.9ÞµjN¾ A1.0 (19ÞµjË 9ÞµjsÍ à  Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (heavily wounded, 100% to hit)  The magic dart hits Crazy Yiuf but does no damage.  Crazy Yiuf is heavily wounded. _Crazy Yiuf barely misses you.:Þµjèá  #..## ##.## ##.## #.####### Ebak the Conjurer ####.###..# ##.# #........ Draconian #.....#..## #.# ##.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 1/6====-------------------- #<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣ ### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).# ###.. Noise: =--------  Time: 1731.0 (0.0) ..........PP)♣))♣#)))# #.. -) Nothing wielded .......##..)♣)♣♣♣ ###:Þµjíâ  ### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<## j   Crazy Yiuf .....#.#.## .....#....### ....##......# _Crazy Yiuf barely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (heavily wounded, 100% to hit):Þµjö� Ò #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 26/26 ======================== #.####.### ### ##...###.. Magic: 1/6====-------------------- #<# #.##......... AC: 5:Þµj%ƒ 1Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).####.. Noise: =--------  Time: 1731.0 (0.0) ..........PP)♣))♣#)))##.. -) Nothing wielded .......##..)♣)♣♣♣ ###### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<##j   Crazy Yiuf .....#.#.## .....#....### :Þµj„ƒ ¸....##......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (heavily wounded, 100% to hit)  :Þµj§„ oThe magic dart hits Crazy Yiuf.  Crazy Yiuf is severely wounded.:Þµj¼4 ž♣Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (heavily wounded, 100% to hit)  The magic dart hits Crazy Yiuf.  Crazy Yiuf is severely wounded.Crazy Yiuf hits you with a +2 quarterstaff of chaos!  Ouch! That really hurt!8/26 -----------------==2.0 (1 _Crazy Yiuf burns you.=Þµj+ñ #..## ##.## ##.## #.####### Ebak the Conjurer ####.###..# ##.# #........ Draconian #.....#..## #.# ##.#####. Health: 8/26=======----------------- #.####.### ### ##...###.. Magic: 0/6------------------------ #<# #.##......... AC: 5Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣ ### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).# ###.. Noise: ===------  Time: 1732.0 (0.0) ..........PP)♣))♣#)))# #.. -) Nothing wielded .......##..)♣)♣♣♣ ### ###=Þµj�òû Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<## j   Crazy Yiuf .....#.#.## .....#....### ....##......# _Crazy Yiuf burns you.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (severely wounded, 100% to hit)=ÞµjÇV ¿ #..## ##.## ##.###.####### Ebak the Conjurer ####.###..# ##.##........ Draconian #.....#..## #.###.#####. Health: 8/26=======----------------- #.####.### ### ##...###.. Magic: 0/6------------------------ #<# #.##......... AC: 5=ÞµjùW †Str: 9 #.# #.##......... EV: 11Int: 20 #.# #.###♣♣### ###.##.... SH: 0Dex: 9 #.# #..#.P♣♣ ♣♣#)))# ####.... XL:  3 Next: 57% Place: Dungeon:2 #.####......♣♣♣♣@j)).####.. Noise: ===------  Time: 1732.0 (0.0) ..........PP)♣))♣#)))##.. -) Nothing wielded .......##..)♣)♣♣♣ ###### Cast: Magic Dart .......###♣♣♣♣♣ ........# .......<##=ÞµjÙX Îj   Crazy Yiuf .....#.#.## .....#....### ....##......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  (severely wounded, 100% to hit)  The magic dart hits Crazy Yiuf.  Crazy Yiuf is almost dead.=Þµj†è ä #..## ##.## ##.##  ##.#  #.#  ### #<# #.# #.#  ###   ♣♣#)))# ♣@j)).# )♣))♣#)))# )♣)♣♣♣ ### ♣♣♣<#####Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak  =Þµjé (severely wounded, 100% to hit)  The magic dart hits Crazy Yiuf.  Crazy Yiuf is almost dead.  Crazy Yiuf screams, "Prologue!"=ÞµjÁ  #..## ##.## ##.##  ##.#  #.# =ÞµjÕÁ © ### <# #.# #.#  ###   ♣♣#)))# ♣@j)).# )♣))♣#)))# )♣)♣♣♣ ### ♣♣♣=Þµj›Â X<##=Þµj‰Ü LCrazy Yiuf screams, "Prologue!"Crazy Yiuf hits you with a +2 quarterstaff of chaos!  * * * LOW HITPOINT WARNING * * *You feel yourself slow down.  Crazy Yiuf freezes you.  You die...=Þµj!X †-3/26 -------Magic Dart=ÞµjCg /  --more--BÞµjN½Gear: 1/52 gear slots (Left/Right/Tab to switch category) Missiles (go to first with ()a - 6 poisoned dartsEÞµjíø+a - 6 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 EÞµjþùThis projectile's minimum attack delay (0.7) is reached at skill level 6. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missileFÞµjTJ ~ Gear: 1/52 gear slots (Left/Right/Tab to switch category) FÞµjóJ ¦Missiles (go to first with ()  a - 6 poisoned darts GÞµj[è GÞµjê)GÞµjQóGÞµjöøGoodbye, Ebak.51 Ebak the Conjurer (level 3, -3/26 HPs)Began as a Draconian Conjurer on Sept 25, 2026.Slain by Crazy Yiuf... wielding a +2 quarterstaff of chaos(4 damage)GÞµjÓö,... on level 2 of the Dungeon.The game lasted 00:13:05 (1729 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the OrbGÞµjA÷ß9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the OrbHÞµj€\ HÞµj<Ž HÞµja� ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l