քi  Player: Edanham Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-04-30.16:35:34.ttyrec Time: (1777566934) Thu Apr 30 16:35:34 2026 ׄi [?1051l[?1052l[?1060l[?1061hׄi7V)0[?7h[?25l[?1cׄi,ׄiׄiUWelcome, Edanham. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Merfolk Shapeshifter܄i( ܄i*C 7Welcome, Edanham. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Merfolk Shapeshifteri iSWelcome, Edanham the Artificer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background ? - Help Tab - Merfolk Shapeshifteri TABLES OF APTITUDES The following three tables describe all aptitudes of the various species i for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.iI- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points.iK!- The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: if General skills, Experience Melee and Ranged Combat Spellcasting and Magicix-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcastingid ?  Ddg - DodgingCoj - ConjurationsixT  Sth - StealthM&F - Maces & FlailsHex - Hexesi[zO  Shd - ShieldsAxs - AxesSum - Summoningsia1iH -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude i- Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)i ifgi]  iIA The abbreviations used for the skills are:iGeneral skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocationsi?Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magici#=iZi( HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magiciiau=  Exp - experienceAlc - Alchemyizi iqQ i~ mWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLiS---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3ii/Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3irY  Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5i1miZ9Z  Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4i[im ]  Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3i1 iߒ iaW  Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4ii i/ ii i )  Draconiani03-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3i&i}iB i  i% <Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3i9 iSGreen -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3i%[  Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3iC i \  Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3i iw[iD Z  Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3i\  White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3i i{ii\  Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3iڱi*M iEK i4i#Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6iiC/Formicidib`+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3i+1 -1 -1 -20% 0 0 +3iSvX  Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 iKobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy iE3-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 izNaga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 i΂Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 i/Z  Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 iy i  iX/TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  iY -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  iBYd 0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  ivYn +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  iYm +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. iw - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes.  iW {- The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. i_ 8The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcastingii6Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - SummoningsiiY  Shp - ShapeshiftingPla - PolearmsNec - NecromancyioStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - Throwingi>SBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsiEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLi ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3iK iP Z  Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3i6 iiFp  Welcome, Edanham the Artificer. Please select your species. SimpleIntermediate Advanced a - Gnollj - Humans - Coglin b - Minotaurk - Kobold t - Vine Stalker c - Merfolk ip Zl - Revenantu - Poltergeist d - Gargoyle m - Demonspawn v - Demigod e - Mountain Dwarfn - Djinni w - Formicid f - Draconian o - Spriggan x - Naga g - Trollip p - Tengu y - Octopode h - Deep Elf q - Oniip z - Felid i - Armataur r - BarachiA - Mummy i&q Lists the numerical skill train aptitudes for all races. + - Recommended species * - Random species # - Recommended characteriXq  ! - Random character % - List aptitudes Space - Change background ? - Help Tab - Merfolk Shapeshifter i i iD [?25h[?0c [?1051l[?1052l[?1060l[?1061l