!:j[ Player: Effervesence Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.15:02:57.ttyrec Time: (1782226977) Tue Jun 23 15:02:57 2026 ":jZ [?1051l[?1052l[?1060l[?1061h":ja V)0[?7h[?25l[?1c":j ":jV ":j nWelcome, Effervesence. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help%:j%:j%:j[Welcome, Effervesence the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help&:j~&:jL@Effervesence the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock##≈~#....#####~~~P..@##########Welcome, Effervesence the Tengu Air Elementalist.They say the Orb of Zot lies within this dungeon, but they say a lot of things.&:j3{Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.':jEditing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps':j; [?25h[?0c[?25l[?1c':j= ':j ? NCurrent macro for 1: [none] ':jA Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu(:jd za.Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za. Created macro '1' => 'za.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps(:jT^ (:jxb kEffervesence the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8#EV: 11Int: 15#≈~SH: 0Dex: 14#....####XL:  1 Next:  0% Place: Dungeon:1#~~~P..@#Noise: ---------  Time: 0.0 (0.0)#########-) Nothing wieldedCast: Shock(:jc sWelcome, Effervesence the Tengu Air Elementalist.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.(:jg (:jTj (:jn (:jp ):jW):j\):j`):jk> _Unknown command.):j+6):j8'Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macros1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps):jB[?25h[?0c[?25l[?1c):jAcCurrent macro for \{-1005} (Numpad 5): [none] ):j8Input new macro for \{-1005} (Numpad 5): Input a key sequence. Use \{n} to enter keycode n. [esc] for menu*:jvA &.*:jI MEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  NP5 - .1 - za. Created macro '\{-1005} (Numpad 5)' => '.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps*:j *:j *:j& Effervesence the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8#EV: 11Int: 15#≈~SH: 0Dex: 14#....####XL:  1 Next:  0% Place: Dungeon:1#~~~P..@#Noise: ---------  Time: 0.0 (0.0)#########-) Nothing wieldedCast: ShockWelcome, Effervesence the Tengu Air Elementalist.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Unknown command.*:ja *:j9 *:j0 *:j +:j+:ju+:jO+:j> _Unknown command.+:j+3+:jA,+:jQ.+:jL7+:j<| 26  _+:ji=+:j@+:jA+:jB+:j_L,+:jL+:jM+:j P+:jS+:j`S+:jKU+:jRX+:j\,+:jb+:jf+:ji,+:jm,+:jisX+:j"w,+:jN  You enter the shallow water.Water +:jN _Moving in this stuff is going to be slow.+:j11  _You open the door.+:j;+:jh 26  +:jH+:jc@  There is an open door here.+:j2+:j~ _+:j~+:jy+:j,+:j+:j+:j_8#> .... .# #.####.# .# #.#...##.#.# #.......).. #........ #.....# #.@.#13.6 (13.6) ##.#.....##.# ....##+#####'# .>.##≈.~P≈.~# ...#P..≈.~~# ###~~~.~P.#+:jO#≈P~.~.~##≈~~.≈P≈#+:jX4.6 (14+:je_ _Found an escape hatch in the floor. Found a stone staircase leading down.+:j6 3+:jB8 +:j: +:jL= +:jA B+:jC ,+:jwE +:j G +:jbI ,+:jJ +:jL +:jO ,+:jP +:j%c T ...##..#. .... ....... #> ....... ... ..##.# ..####.##.# # #.#...##.#.#.##.#......@)......#.........#.###.....#.### #.#...#...#. ##.#.....# #.#.....##+#####'#...>.##≈.~P≈.~#.......#P..≈.~~###.####+:jj  ...##. ..#....... ......... #> ........# ... ..##.#.# ..####.##.#.#  #.#...##.#.#.##.# #.......@......# #.........#.# #.....#.###  #.#...#...#  . ##.#.....#  #.#.....#   #+#####'#...>.#   #≈.~P≈.~#...[3+:jQk 4m....   #P..≈.~~###.####   +:js 18.6 (4.0)+:j6~ c  9.6 (5+:jM +:j { _You see here a +2 dagger of freezing.+:j`[ 3+:j\ +:j` +:jc j  You encounter an endoplasm.+:j@  ...##.  ..#.......  .........  #> ........#  ... ..##.#.#  ..####.##.#.# # #.#...##.#.#.##.#  #.......)#  #.........#.####  #.....#.### J> Shock#.#...#...# ## . ##.#.....#  #.#.....#   J   endoplasm (asleep)#+#####'#...>.#  [+:j m#≈.~P≈.~#.......  #P..≈.~~###.####  0  20.6 (1 _Found a stone staircase leading down.+:j4 +:j7 1+:jd> +:jkM a _An endoplasm is nearby!-:jJ-:j=K -:jxK8 ...##.-:jK -:jKR ..#.......-:j L -:j>LQ .........-:jqL -:jL #> ........#-:j0M -:jfM ... ..##.#.#-:jM -:jM ..####.##.#.# #-:j(N -:jwN #.#...##.#.#.##.#-:jN -:jN #-:jO.-:jO.#-:jP -:j+P #-:j_PL.#.####-:jP -:jP #.....#.### J>-:jP -:j,Q #.#...#...# ##-:j}Q  . ##.#.....#-:jQ  #.#.....#   #+#####'#...>.#-:j_R   #≈.~P≈.~#....... -:jV  #P..≈.~~###.####  -:jZ-:jb  1Shock _-:j?h-:jl{ _You see here a +2 dagger of freezing.-:j-:jA11 2-:j-:jgQ _b - a +2 dagger of freezing.:jBiWield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))  b - a +2 dagger of freezing[?] describe selected [!] equip|wield|wear[tab] equip|unequip /:j 4 /:j; /:jA   Effervesence the Gusty...##./:jzB   Tengu..#.......  Health: 10/10 ========================.........  Magic: 4/4========================#> ........#  AC: 2Str: 8... ..##.#.#  EV: 11Int: 15..####.##.#.# #  SH: 0/:jNC Dex: 14#.#...##.#.#.##.#  XL:  1 Next:  0% Place: Dungeon:1#.......@......#  Noise: ---------  Time: 22.6 (0.0)#.........#.####  -) Nothing wielded#.....#.### J>  Cast: Shock#.#...#...# ##/:jC  . ##.#.....# #.#.....#  #+#####'#...>.#  #≈.~P≈.~#.......  #P..≈.~~###.#### /:jC 9  _You see here a +2 dagger of freezing.  You encounter an endoplasm. _Found a stone staircase leading down. _An endoplasm is nearby! /:j6D _You see here a +2 dagger of freezing. _b - a +2 dagger of freezing/:j;L ]  Your +2 dagger of freezing glows with a cold blue light!/:j9U 3.1 (0.5b) +2 dagger (freeze)/:jZ /:jP] : _b - a +2 dagger of freezing (weapon)0:j30:j0:j   An endoplasm comes into view. ...##.  ..#.......  .........  #> ........#  ... ..##.#.#  ..####.##.#.# #  #.#...##.#.#.##.#  #..#  #.#.####  #.....#.### J>  Shock#.#...#...# ##  . ##.#.....#  #.#.....#   J   endoplasm (asleep)#+#####'#...>[00:jjM;10m.#  #≈.~P≈.~#.......  #P..≈.~~###.####  0:j&00:jt 26  4.1 (1 _0:j 0:j1:jB|+1:j  Effervesence the Gusty...##.  Tengu..#.......  Health: 10/10 ========================.........  Magic: 3/4==================------#> ........#  AC: 2Str: 8... ..##.#.#  EV: 26 Int: 15..####.##.#.# #  SH: 0Dex: 14#.#...##.#.#.##.#  XL:  1 Next:  0% Place: Dungeon:1#........@*....#  Noise: ---------  Time: 24.1 (0.0)1:j#.........#*####  b) +2 dagger (freeze)#.....#.### *>  Cast: Shock#.#...#...# ## . ##.#.....# #.#.....#  J   endoplasm#+#####'#...>.# #≈.~P≈.~#....... #P..≈.~~###.#### Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.1:j%%J.1:j %. .1:j:11 =5.1 (11:j1:jYonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm. _The endoplasm is moderately wounded.1:jN3  Effervesence the Gusty...##.  Tengu..#.......  Health: 10/10 ========================.........  Magic: 2/4============------------#> ........#  AC: 2Str: 8... ..##.#.#  EV: 11Int: 15..####.##.#.# #  SH: 0Dex: 14#.#...##.#.#.##.#  XL:  1 Next:  0% Place: Dungeon:1#........@*....#  Noise: =--------  [401:j3mTime: 25.1 (0.0)#.........#*####  b) +2 dagger (freeze)#.....#.### *>  Cast: Shock#.#...#...# ## . ##.#.....# #.#.....#  J   endoplasm#+#####'#...>.# #≈.~P≈.~#....... #P..≈.~~###.#### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is heavily wounded.The zap hits the endoplasm.1:j$J.1:j .1:j+6.1 (11:js _The endoplasm is almost dead.1:j  Effervesence the Gusty ...##. Tengu ..#....... Health: 10/10 ======================== ......... Magic: 1/4======------------------  #> ........# AC: 2Str: 8  ... ..##.#.# EV: 11Int: 15 ..####.##.#.# #  SH: 0Dex: 14 #.#...##.#.#.##.#  XL:  1 Next:  0% Place: Dungeon:1 #........@.....#  Noise: =--------  Time: 26.1 (0.0)1:j[1K #.........#.####  b) +2 dagger (freeze) #.....#.### .>  Cast: Shock #.#...#...# ##  . ##.#.....# #.#.....# J   endoplasm  #+#####'#...>.#  #≈.~P≈.~#.......  #P..≈.~~###.####Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.       #>   ...    #    *....#     .1:j/>   ##  .       >.#          1:jj- .1:j>8 b27.1 (1Shock1:j= 1:j"@ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!1:jA  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:js 1:j{ 1:j 1:jJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:j 1:j 1:j 1:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:jR2:j2:j2:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:jK2:jK32:jM2:j^X2======2:j^2:j_2:j8`2:j`2:ja2:ja2:jvb2:juc2:jc2:jUd2:je2:jRf>======2:jf2:jg2:j5h2:jh2:ji,2:jij2:jk2:jk2:j(l2:jn,2:jNn2:jo2:jo2:jp2:jq,2:jjr2:js2:jsR3======2:jt2:j-v2:jv2:j w2:j9x2:jx2:jFy2:jz,2:j{2:j|2:j}>======2:j}2:j ,2:j2:j,2:j2:jۂ2:j/2:j2:j,2:j2:jՆ2:j2:j2:j׈,2:j2:j2:jUP4======2:j2:j\zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.2:j32:j2:j2:j;,2:jē2:j2:j<B2:j{2:j{j======2:j2:j2:jQ2:j62:j2:j}2:j2:jv2:j2:jI2:j2:j2:jr2:jB2:j2:jI2:j2:j@2:j^2:j2:j2:jQ2:jO2:j2:j߾2:j2:j[  There is a stone staircase leading down here. _2:j2:ju,2:j2:j=2:j2:j2:j2:j2:j-2:ju2:jI2:j,2:j~2:j2:j2:j2:j>2:j}2:jhX2:j2:j2:j2:j2:j 2:j2:j\2:j2:j2:j2:ja2:j=2:j 2:j,2:j 2:j_2:jX2:jq2:j2:j2:jC,2:j2:j2:j2:j?2:j2:j2:j2:j_2:j2:j<2:jr2:j2:jc2:j2:jS2:j2:j2:j2:j,2:jJ2:j32:j2:j2:j2:j%2:j@ 2:j 2:j5 2:j 2:j 2:jL 2:j 2:j12:j2:j,2:j42:j%#+#####'#...>.######.# #≈.~P≈.~#............# #P..≈.~~###.########## #~~~.~P.#...#  #≈P~.~.~#.###  #≈~~.≈P≈#.  #....####.#   #~~~P..<#.#  ########@#  -92.1 (65.0) #.#   ..#   ...# ....# .....# ......P ###....) 2:j*2:jR/F-3.1 (662:j52:j:# _Found a whip.2:j I2:jD2:jc2:j22:j,2:j2:j2:j2:jl2:j,2:j2:j2:j2:j2:j2:j.2:j`2:j2:j2:j2:jV2:j2:j2:j2:jϼ2:j2:j2:j2:j2:j/2:j2:j2:jc2:j2:j2:jn,2:j2:j2:j2:j2:j52:j82:j2:j 2:jU2:jt2:j2:j22:j}2:j2:j2:j.2:j2:j2:j2:j2:jU2:jc2:j2:j?2:j2:j2:j2:j2:j2:j[2:jr<  You see here a +0 whip.2:j&2:j _2:j% 2:j 2:j 2:j2:jn2:j2:ji%#~~~.~P.#...# #≈P~.~.~#.### #≈~~.≈P≈#.# #....####.#  #~~~P..<#.#  #########.#   ##.#.###  #....##P ....#P 113.1 (20.0) ########......#.#..~~._#2:j^&^ ..............#.##.P~.♣# ########......P.P#P...# ########....)### ..P# ...........### #P##  ############ ##    2:j&u   2:j/2:j:6,4.1 (212:j =2:j?< _Found a faded altar of an unknown god.2:j2:j2:j2:j52:j3#≈P~.~.~#.###  #≈~~.≈P≈#.#  #....####.#  #~~~P..<#.# ## #########.# #P##  ##.#.#####..P# 2:j#....##P#P...# ###....#P.#.~~[♣# #######......#.#@.~~._# 0.0) .............#.##.P~.♣#  #######......P.P#P...#  2:j" #....)####..P#  ...........### #P## 2:jf ############ ##      2:j2:j+5.1 (12:j2:j# _Found a robe.3:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j 3:j13:jJ3:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:j\#≈P~.~.~#.###  #≈~~.≈P≈#.#  #....####.#  #~~~P..<#.# ##  #.# #P##  ##.#.#####..P#  #....##P#P...#  ###....#P.#.~~[♣#  ......#.#.@~~._#  3:jl]#.##.P~.♣#  ......P.P#P...#  #....)####..P#  .### #P##  # ##     3:j{  6 _3:jؓ3:j4:jG#≈P~.~.~#.###  #≈~~.≈P≈#.#  #....####.#  #~~~P..<#.# ##  #.# ##P##  ##.#.#####..P#  #....##P#P...#  ###....#P.#.~~[♣#  ......#.#..@~._#  #.##.P~.♣#  4:jcH......P.P#P...#  ....)####..P#  ### ##P##   ##     4:jH4:j9SA  You enter the shallow water.4:jJf7.7 (1.6Water  _Moving in this stuff is going to be slow.4:jqxm#≈P~.~.~#.###  #≈~~.≈P≈#.#  #....####.#  #~~~P..<#.# ###  #.# ##P##  ##.#.#####..P#  #....##P#P...#  ###....#P.#.~~[♣#  ......#.#..~@._#  #.##.P~.♣#  ......P.P#P...#  ....)####..P#  ### ##P##   ###     4:j4:j'9.34:jҒ7_4:j4:jbj_≈P~.~.~#.###  ≈~~.≈P≈#.#  ....####.#  ~~~P..<#.# ###  .# ##P##  ##.#.#####..P#  #....##P#P...#  ###....#P.#.~~[♣#  ......#.#..~~@_#  #.##.P~.♣#  ......P.P#P...#  ....)####..P#  4:jlk ### ##P##   ###     4:jt4:j|72004:j54:j4:jW P~.~.~#.###  ~~.≈P≈#.#  ####.#  P..<#.# ###  .# ##P##  4:jFX ##.#.#####..P#  #....##P#P...#  ###....#P.#.~~[♣#  ......#.#..~~.@# 4:jrX  #.##.P~.♣#  4:jX ......P.P#P...#  ....)####..P# 4:jX  ### ##P##  4:jX Q ### 4:jY '    4:j3Y 4:jx 1 _There is a faded altar of an unknown god here.5:j _Moving in this stuff is going to be slow. _There is a faded altar of an unknown god here.  This altar belongs to (a) Jiyva, (b) Kikubaaqudgha or (c) Uskayaw, but you  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.6:j P  Okay, then.6:j 16:j 6:jp . _7:jA7:jĉU  7:jh7:j֏7:j7:j: _7:j<$  Things that are here:7:jD`  a +0 robe; a human skeleton7:jx5 _7:j7:jͣ7:jަ,7:j 7:j7:j,7:jk7:j7:j,7:j7:j37:j7:j;7:j%7:j67:j7:jZ7:j?7:j7:ja7:j7:j7:j7:jB,7:j7:j7:jd7:j7:j[7:j4<  You see here a +0 whip.7:jw7:j0 _7:jR7:jm7:j7:j7:j77:j7:j|7:j7:j 7:jh7:jj7:j7:j7:jD7:j7:j7:j7:jB7:j7:jm7:ja7:j7:j7:j 7:j 7:j 7:j 7:j 7:j7:j7:jr7:j 7:j7:j7:j7:jn7:j97:jt7:j&7:j\7:j$7:jV7:j7:j7:j 7:j 7:j!7:j"7:j[$7:j$7:j8%7:jl'7:j)  You encounter a goblin. It is wielding a +0 club.7:j5 #########.#  ####.#.## ..#....## #. ###....#P #.# ########......#. #.. ..............#. #.g ########......P. #.###..###########....)# .......@.............### ..#################### 7:jo7 Shock  g   goblin (asleep) 7:jX45.3 (24.0)  6.3 (25 _ _You see here 11 gold pieces.7:j   ##  ..  #.  #.# . #.. . 7:jk#.g . #.###..########.) .......@............. ..############# 7:j7:j*7:j   ##  ..  #.  #.# . #.. . #.g . #.###..########.) .......@............. ..#############   7:jg7:j] _A goblin is nearby!7:jxi'   ##  ..  #.  #.# . #.. . #.g . #.###..########.) .......@.............7:jSjx ..############# 7:je   ##  ..  #.  #.# . #.. . #.g . #.###..########.) .......@............. ..#############   7:jc7:j 7:j,7:j] _A goblin is nearby!7:jq #########.# Effervesence the Gusty####.#.## Tengu..#....## Health: 10/10 ========================#.###....#P Magic: 3/4==================------#.# ########......#. AC: 2Str: 8#.. ..............#. EV: 26 Int: 15#.* ########......P. SH: 0Dex: 14#.###.*###########....)# XL:  1 Next: 20% Place: Dungeon:1.......@.............### Noise: ---------  Time: 146.3 (0.0)..####################b) +2 dagger (freeze)Cast: Shockg   [347:j mgoblinConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is heavily wounded.7:jn wAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is heavily wounded.The goblin shouts!7:jp '.g7:j.x w   dart slugg   goblin7:j=y C11 ====7:jny $7.3 (17:j[ 7:j Z _You encounter a dart slug.8:jb#########.# Effervesence the Gusty##8:jc7##.#.## Tengu..#....## Health: 10/10 ========================#.###....#P Magic: 2/4============------------#.# ########......#. AC: 2Str: 8#.. ..............#. EV: 11Int: 15#.. ########......P. SH: 0Dex: 148:j]d#.###.*###########....)# XL:  1 Next: 20% Place: Dungeon:1w......@.............### Noise: ====-----  Time: 147.3 (0.0)..####################b) +2 dagger (freeze)Cast: Shockw   dart slugg   goblin _You encounter a dart slug.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:jd-Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)8:jX|g  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure) 8:j  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap misses the goblin. The goblin hits you with a +0 club.8:jA ``````The dart slug launches a dart at you.8:jӀ+......8:j4/10 ---------------=---8.3 (18:j 8:j*- _The slug dart hits you.8:jE#########.# Effervesence the Gusty####.#.## Tengu..#....## Health: 4/10=========---------------#.###....#P Magic: 1/4======------------------#.# ########......#. AC: 2Str: 8#.. ..............#. EV: 11Int: 15#.. ########......P. SH: 0Dex: 14#.###.*###########....)# XL:  1 Next: 20% Place: Dungeon:1w......@.............### Noise: =--------  Time: 148.3 (0.0)..####################b) +2 dagger (freeze)Cast: Shockw8:j:   dart slugg   goblinCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the goblin.8:jaMg  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the goblin.  The goblin is severely wounded.8:jic+9.3 (18:jrj _The goblin closely misses you.8:jU#########.# Effervesence the Gusty####.#.## Tengu..#....## Health: 4/10=========---------------#.###....#P Magic: 0/4------------------------#.# ########......#. AC: 2Str: 8#.. ..............#. EV: 11Int: 15#.. ########......P. SH: 0Dex: 14#.###.*###########....)# XL:  1 Next: 20% Place: Dungeon:1w......@.............### Noise: =--------  Time: 149.3 (0.0)8:j..####################b) +2 dagger (freeze)Cast: Shockw   dart slug8:j|g   goblin _The goblin closely misses you.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)8:jcg  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap misses the goblin.8:jv  The dart slug launches a dart at you.The slug dart hits you.  You die...8:j~G0---------8:j/  --more--9:jOGear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +2 dagger of freezing (weapon) Armour (go to first with [)  a - a +0 robe (worn)9:j 9:j+9:j 9:j&Goodbye, Effervesence.1 Effervesence the Gusty (level 1, 0/10 HPs)Began as a Tengu Air Elementalist on June 23, 2026.Killed from afar by a dart slug (4 damage)... with a slug dart... on level 1 of the Dungeon.The game lasted 00:00:17 (148 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb9:j2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  9:j11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb9:j 9:j: 9:j ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l