:j  Player: Electric Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.14:37:11.ttyrec Time: (1782225431) Tue Jun 23 14:37:11 2026 :j [?1051l[?1052l[?1060l[?1061h:jcV)0[?7h[?25l[?1c:j:jӊ:jəjWelcome, Electric. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help:j:j:jWelcome, Electric the Tengu. Please select your background. WarriorAdventurerMage :j^a - Fighter i - Artificer:jq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer:jods - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker:jn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight:j^p - Reavery - Earth Elementalist:jz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background:j ^ * - Random background # - Recommended character ! - Random character :j6 6% - List aptitudesSpace - Change species :jQ ? - Help:j :j :j Electric the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock:j4 #####♣P@P♣♣♣.♣♣....~≈~..~≈ß~~..♣.~≈≈.♣.♣.........♣#..♣♣.♣♣..#Welcome, Electric the Tengu Air Elementalist.The Orb of Zot is coveted for many reasons. Will you seize it for your own?:j Press ? for a list of commands and other information.:j :j [ _Found a staircase leading out of the dungeon.:js Editing macros.  ~ - Create/edit macro from key :j 4Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:jl[?25h[?0c[?25l[?1c:j$eCurrent macro for 1: [none] Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu:j2&z:j(:&a:j9B:jOX.:j\Y Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za. Created macro '1' => 'za.'. :jY!Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps :j :jا :jElectric the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14#####XL:  1 Next:  0% Place: Dungeon:1♣P@P♣Noise: ---------  Time: 0.0 (0.0)♣♣.♣♣-) Nothing wielded...Cast: Shock.~≈~..~≈ß~~..♣.~≈≈.♣. :jOB♣.........♣#..♣♣.♣♣..#Welcome, Electric the Tengu Air Elementalist.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. :jg :jK :j :jH :jg :ji :j :jV> _Unknown command. :j4 :j :j?> _Unknown command. :j  :j 'Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macros1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps!:j[?25h[?0c[?25l[?1cCurrent macro for \{-1005} (Numpad 5): [none] Input new macro for \{-1005} (Numpad 5): Input a key sequence. Use \{n} to enter keycode n. [esc] for menu":j&.":j!,Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  NP5 - .1 - za. Created macro '\{-1005} (Numpad 5)' => '.'. ":jm!Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps":ji ":j6oElectric the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14#####XL:  1 Next:  0% Place: Dungeon:1":jo♣P@P♣Noise: ---------  Time: 0.0 (0.0)♣♣.♣♣-) Nothing wielded...Cast: Shock.~≈~..~≈ß~~..♣.~≈≈.♣.♣.........♣":jo#..♣♣.♣♣..#Welcome, Electric the Tengu Air Elementalist.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. ":jp_Found a staircase leading out of the dungeon. _Unknown command. _Unknown command.":jv":jH|":jρ":jb":jޕ ":j6 ":j ":jv F _Unknown command.":j< I":jB ":j $ #####♣P<P♣♣♣@♣♣♣.........♣♣.♣.~≈~.♣.♣...♣♣.:♣ P>P ♣..":j ":jc m 26  1.0 (1":j ":j { _Found a parchment of Swiftness. Found a stone staircase leading down.#:jՑI#:jN#:j#:jΝB#:j#:jg#:jԠ#:j#:jW#:j#:jѦ#:j#:j#:j3#:j#:jU#:j[#:jϰ#:ji#:j˲#:jc,#:j#:j߸=#:j 11 #:j#:jy: _You now have 13 gold pieces. 26  #:j`#:jB#:j~#:jB#:j1#:j$11 #:jA&L _You now have 15 gold pieces (gained 2).#:j(u 26  #:j)#:j,#:j.#:jk.#:jI/#:j1#:j)3#:jf3#:j3#:j$6#:j7#:j9;11 #:j9#:jB;7 _You open the door.#:j=#:j!>u 26  #:j"B@  There is an open door here.#:jD#:jOD _#:jE#:j`X#:j+gn#:jth#:jh#:ji#:jxk#:jl,#:jm#:jYp#:jpB#:jBt#:jbv,#:jv#:jx#:jiz,#:jz#:j{#:j:~#:j(,#:jf#:jk,#:ji,#:jdž#:j#:jK#:j#:j,#:j(#:j#:jc  You encounter a bat.#:jb..###### #:jذ/........#  #@############# #.............. ######.###...#.#:j^Shock #.############:jX #..'...≈≈≈≈≈.#:j% #:j>#####..#####. b   bat (asleep) #:jZy#..♣♣P<P♣♣ #:jrV##..♣♣.♣♣.#:j=♣........#:j035.0 (34.0)#:j?k  6.0 (35 _#:jc#:j#:j#:jz1#:j#:j"Z _A bat is nearby!#:j b..###### ........# #@#  #:jnX#........  ######.##  #. #..'.#:j #####. #:j7#..♣♣P< ##..♣♣.♣♣. #:jߔ(♣........#:j\, b..###### ........# #:j,#@#  #........  ######.##  #:j,Z#. #..'.#:j-X #####. #:j?-#..♣♣P< ##..♣♣.♣♣.#:jc-W ♣........#:jg3#:j6#:jv;#:j>Z _A bat is nearby!#:j]*   Electric the Gusty  Tengu  Health: 10/10 ========================  Magic: 3/4==================------  AC: 2Str: 8  EV: 26 Int: 15 ...###### SH: 0Dex: 14 ........# XL:  1 Next:  0% Place: Dungeon:1 #@#############  Noise: ---------  Time: 36.0 (0.0) #..............  -) Nothing wielded ######.###...#.  Cast: Shock #.########### #..'...≈≈≈≈≈. #####..#####. b   bat (asleep) #:j+ "#..♣♣P<$:jx$:j $:j$:j%a _An endoplasm is nearby!$:j  Electric the Gusty  Tengu  Health: 10/10 ======================== $:jvk Magic: 2/4============------------  AC: 2Str: 8  EV: 11Int: 15  SH: 0Dex: 14 ...###### XL:  1 Next: 10% Place: Dungeon:1 .......@#$:j Noise: =--------  Time: 50.0 (0.0) ...####.#############  -) Nothing wielded #..............  Cast: Shock$:jW ######.###...#.  #.###########$:jz #..'...≈≈≈≈≈. J   endoplasm $:j%#####..#####.$:jC= #..♣♣P======$:jv$:jIx,$:jiy$:j{$:jX{$:jY|$:j~$:jC~$:jl$:j $:jY$:jG$:j$:j+$:j/$:j$:j4$:jN$:j҉$:j?:4======$:jd$:jW$:j$:j##...####.##########....# #..........###'#### ######.####≈~≈~≈# #.##~≈~≈~# #..'..#≈~≈~≈# ######≈≈~≈≈# ### #..#..###'###)...###......@......#♣.-$:j111.4 (20.0)#.†....#♣.#+#####....♣. #..)....#♣.#.#####♣.#.# $:j#.#.. #.:##. $:jڢ7##. $:j $:jF-2.4 (21$:ji$:j# _Found a club.%:jț  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:jc%:j9o1%:jKv%:jky _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:j   Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:j%:jg%:j %:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:j` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:jr94%:j;%:j>  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:j7  %:ju _%:j,%:j(%:j>======%:j.%:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 club.%:jб%:j _%:j%:j%:j%:je%:j̽,%:jy%:j%:jn%:j%:jz%:j%:jm%:j%:j%:jh%:j %:jK%:j%:j%:jL%:j%:jL%:j%:j%:j`%:j;11 %:j %:jL _You now have 24 gold pieces (gained 9).%:jZ%:j_ 26  %:jG%:j1%:jZ,%:j8%:j%:jk  You encounter a ball python.%:jP#..###'###)...# ##..♣♣.♣♣.. #.............# ♣♣ #........†....####### ♣.♣.~≈~.♣.♣ #+#####.............. ♣..~≈ß~~..♣#..)....##..... ♣.♣.~≈≈.♣.♣#.#####..#####. ♣.........♣#.# ##..## #..♣♣.♣♣..##.. ##..## #.:♣ P>P ♣.##. ##@.# ##. ##### .# ##.#   .#  Shock .. .#. ....  S   ball python (constriction, asleep) .. .: .# .%:j-.S%:j+-25.4 (13%:jU2k  6.4 (14 _%:jU:%:j> _You see here a bubbling pink potion.%:jh+$%:j+&#..###'###)...# ##..♣♣.♣♣..# Electric the Gusty #.............# ♣.........♣ Tengu #........†....####### ♣.♣.~≈~.♣.♣ Health: 10/10 ======================== %:j+#+#####.............. ♣..~≈ß~~..♣ Magic: 3/4==================------%:j+ #..)....##..... ♣.♣.~≈≈.♣.♣ AC: 2Str: 8 %:j,,#.#####..#####. ♣.........♣ EV: 26 Int: 15 %:j,#.# ##..## #..♣♣.♣♣..# SH: 0Dex: 14 #.. ##..## #.:♣ P>P ♣.. XL:  1 Next: 40% Place: Dungeon:1 ##. ##@.# ##. ##### .# Noise: ---------  Time: 126.4 (0.0) ##.# -) Nothing wielded .# Cast: Shock %:j,.. .#.  %:j9-8....  S   ball python (constriction, asleep) .. .:  .# ..† Casting: Shock (safe; 7% risk of failure)  %:je-Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line%:j-jAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.%:jD3)...# ..    #..)  %:j3  #.#   #..  #.:♣ P>P  ##. ##@.# ##. #####  %:j3##*# *# %:j54.* .#* ...* %:j[4.. .* .# ..* %:j(.....:†%:jt11 5=7.4 (1Shock%:jn%:j\onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  %:jPress: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!%:j 3%:j %:jT %:j. _ 26  %:j* X%:j %:j^ %:j %:j %:j %:j %:j %:j %:j> B%:j% %:j+ B%:j %:j %:j %:jG %:j %:j %:j f4======%:j %:j ).............-%:j /30.0)%:j [11 -8.4 (11%:jJ %:j Z _d - a bubbling pink potion%:jVU  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:j %:j %:j$ %:j& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:j I%:j %:j %:j  26  _%:j ........†....####### ♣.♣.~≈~.♣.♣ +#####.............. ♣..~≈ß~~..♣  #..)....##..... ♣.♣.~≈≈.♣.♣  #.#####..#####. ♣.........♣ #.# ##..## #..♣♣.♣♣..# #.. ##..## #.:♣ P>P ♣..###. ##..# ##. ##### .# ##.# #@#40.4 (2.0)#......%#.....##.#..#.#.. #....### ... .:...##..†...# .......# ....%:j %:j K======1.4 (3%:j  %:j; - _Found a quill talisman.%:jS  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:js%:jB'1%:j0%:jy3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j&:j&:j&:j>  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:jQH&:jU&:jz  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  &:jM&:jH&:j$ _&:jSX&:j&:jՍ&:j,&:j7&:j=&:j #.#####..#####.#♣.........♣  #.# ##..## #.##..♣♣.♣♣..# #.. ##..###.#.:♣ P>P ♣..# ##. ##..##.##. ##### .##  &:jE|##.#..+ ####.#..# #......%#.....##.#...#.. #...4## #...#.:......##..†.....?.....##.........##...#.........##....#.......#. . ... .).&:j&:j1A5.4 (4&:jyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)&:jfonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a sling.&:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j&:j1&:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:jw  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j@&:jSQ&:jbT&:j2X  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:jI  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:ji &:j &:j&   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)':j8 M.)....##..... ♣.♣.~≈≈.♣####..#####.#♣.........♣# ##..## #.##..♣♣.♣♣..# .. ##..###.#.:♣ P>P ♣..##. ##..##.##. ##### .## ##.#..+####.#.. #......%....##.#':j V.#.. #....# ## #...#.:...........##..†..............#..... .).....':j ':j. j  6.4 (1 _':j% ':jN M###..........~≈ß~~..)....##.....#♣.♣.~≈≈.♣####..#####.#♣.........♣# ##..## #.##..♣♣.♣♣..# .. ##..###.#.:♣ P>P ♣..##. ##..##.##. ##### .##':j  ##.#..+###.#.. #.........##.#.#.. #....# ## #...#.:.............. ......':js ':j &7':j! ':jD% onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a quill talisman.(:jc (:jn 111 (:j 48(:j8 @ _b - a quill talisman):j 3):jD ):j 26  ):j):j):j' ,):j#):j$):j7 #.# ##..## #.##..♣♣.♣♣..# ##..###.#.:♣ P>P ♣..##. ##..##.##. ##### .## ##.#..+  ####.#..#  #.......# .....##.#..#.#.. #....##.###### #...#@:......):j850.4 (2 .....##..†..... ?.....##........##.......##....... ......... .)........ ......>):j@):jKI+1.4 (3):jP):jS; _Found a stone staircase leading down.):j?I):jB):j5F):jF):j`J):jk  #.# ##..## #.##..♣♣.♣♣..#  #.. ##..###.#.:♣ P>P ♣..#  ##. ##..##.##. ##### .## ##.#..+ ####.#..# #.......# .....##.#..# #.#.. #....##.### #...#.@......#.....##..†.....#?.....##.#.##...#.###....#.#.#..#.#...#.).....[):jm40m##...#......>#You pick up a parchment of Stone Arrow and begin reading...2.4 (1):jt511 3.4 (2):j}):jk~D _You add the spell Stone Arrow to your library.):j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.):j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)):j ):jE ):j ):js ):jN ):j3  26  _):js ):j ):j ):j ):j4 ):j ):j ,):j} ):j ,):j ,):j? ):j}' ):j+ n  You encounter a frilled lizard.):j9  ##. ##..##.##. ##### ### ##.#..+  ..#####.#..#  ##..#.......# .....##.#..# # .#.. ##....##.##### ##.##...#........# ##.....##..†.....# #?.@...##........# #?.##...#.........#):j\:  .... ##....#........Shock ..l# #.#..#.......### #....#.).....# ##...#......>#l   frilled lizard (asleep) ...# ##.#):j@D T9.4 (6l.):jL Nl):jeP d  60.4 (7):jW ):j![ 8 _The frilled lizard hisses angrily.):j/  ##. ##..##.##. #####  Electric the Gusty ### ##.#..+  Tengu ..#####.#..#  Health: 10/10 ======================== ##..#.......#  Magic: 3/4==================------ .....##.#..# #  AC: 2Str: 8 .#.. ##....##.#####  EV: 26 Int: 15 ##.##...#........#  SH: 0Dex: 14 ##.....##..†.....#  XL:  1 Next: 50% Place: Dungeon:1 #?.@...#[40):jD m#........#  Noise: ---------  Time: 160.4 (0.0) #?.##...#.........#  -) Nothing wielded ..†. ##....#........  Cast: Shock ...# #.#..#.......#  ## #....#.).....#  ##...#......>#  l   frilled lizard ...#  ##.# Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard. ##.  #####  ###        # [6;1):jE '2H .#..   .  †  #?*  #**  ..*.   ...#  ##  > ...# ##.# ):j }.?.†):j@ t11 6=1.4 (1Shock):j~ ):jO   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!):j  26  ):j n):jq ):j] 4======):j  ##. ##..##.##. #### ### ##.#..+ ..#####.#..# ##..#.......# .....##.#..# # .#..###....##.#####):jU { ##.##...#..# ##.....##..†.....# #@.....##..#- #?.##...#..# ..†.####....#.. ....## #.#..#.......# #### #....#.).....# ##...#......># ...# ##.#):j 0732.0)):j [11 -4.4 (13):j):j c _c - a scroll labelled HAEBAY HOLENT):j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:jI*:jq!*:j'*:jv+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*:j   Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:j 2  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*:j======*:j* 26  _ ### ##.#..+  ..#####.#..###..#.......# .....##.#..# # .#..###....##.#### ##.##...#........ ##.....##..†...........##........##..........†.####....#.......### #.#..####### #....#.)..... ##...#......> ...# ##.# 6.4 (2.0)11 7.4 (3onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Y*:j/ou can't see any susceptible monsters within range! (Use Z to cast anyway.) _e - a scroll labelled PIPOCKIOGU*:jk  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:jy1*:j6*:j`=*:jJ@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:jõ*:j*:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*:jO*:j"*:jk%*:jo'*:j**:j#9*:j:% *:j~: ..###*:j:#*:j;1##..#.....*:j=; .....##.#..# #*:jz;b#..###....##.####*:jr<# ##.##...#........*:j<z###. ##.....##..†*:j3=z..).. ##......##...*:jp=k......#..##...#.*:j=X......†@####....#*:j=0*:j}>:### #.#*:jc?L###### #....#.)*:j?*:jJV*:jk[m 26  8.4 (1*:jpb*:jeonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a quarterstaff.*:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:jw *:j5} 1*:j *:jK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*:j *:jl U  *:j *:j *:jū *:j : _*:j j  You see here a frilled lizard corpse.*:ju  ..#####.#..# ##..#.......# .....##.#..# # .#..###....##. ####.##.##...###...>##.....##..†..)...##......##..#..##...#.@†.####....#9*:j 4..### #.#..##### #....#.) ##...#.....  ...#  ##.#*:j *:j% ,80.4 (2*:j& *:jX 9 _Found an escape hatch in the floor.+:j?+:jC-  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.1  21%  -1      +:j D     b + Unarmed Combat   0.0    +1   g + Conjurations 1.3   6%  +3  +:jDD    h + Air Magic4.2  50%  +3  +:jbD+:jD^    +:jDS    +:jD c + Armour   0.0    +1   i + Shapeshifting   0.0    -2  d + Dodging+:j'E2.2  11%  +1      e + Stealth2.0  12%  +1  +:jE@                        +:jE        +:jE        +:jFn    +:j7F        +:j_F        +:jF_    +:jF        +:jFT    +:jFThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  +:jG[?] Help[=] set a skill target  +:jAG[/] auto|manual mode [*] useful|all skills [!] training|cost|targets,:j ]1947 d * Dodging   2.2  180,:j 25756 d - Dodging   2.2   2-:j߂151 e * Stealth   2.0  23-:jgZ7766 e - Stealth   2.0   -:jת -:j@ -:jϹ '..#####.#..#Electric the Gusty##..#.......#Tengu.....##.#..# # Health: 10/10 ========================.#..###....##.## Magic: 4/4========================####.##.##...#...... AC: 2-:j1 Str: 8#####...>##.....##..†... EV: 26 Int: 15....)...##......##...... SH: 0Dex: 14........#..##...#....... XL:  1 Next: 60% Place: Dungeon:1-:jr ".......@†.####....#..... Noise: ---------  Time: 180.4 (0.0)........### #.#..#..... -) Nothing wielded######### #....#.)... Cast: Shock##...#........#-:jۺ ##.# _Found a quarterstaff.  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a frilled lizard corpse. -:j $_Found an escape hatch in the floor.-:j -:j -:j -:jT .:jl.:j4mU  .:jr,.:jvt.:jyB.:jׁ.:j.:j.:j.:jLj.:j#.:j .:jP  There is an escape hatch in the floor here..:j].:js _.:j.:jX.:j.:jT.:jA.:jY.:j6.:jܦ.:j.:jX.:j.:j,.:j.:jٸ.:j.:j.:jkn.:j.:jS,.:j4.:jg11 .:j _You open the door. 26  .:j  There is an open door here. _.:j.:jB.:jN.:j.:j.:j0.:j.:j7,.:jJ.:ji.:j.:j.:jc.:j.:j=,.:j.:j6%.:j).:j*.:j2,.:j3.:jz4.:j<.:jA.:jzC.:j"D.:jE.:j-H.:jfK.:jK.:j)M.:jN.:jVX.:jf.:jh.:j}k.:jo.:jr.:jt.:jt .:jt 11 .:ju .:jXx.:j| .:j}.:j}_You open the door..:jL 26 .:j .:j….:j.:jX .:j .:jLThere is an open door here..:j^.:jґ .:j6_.:j.:jz.:j.:j?.:j5.:j .:j=####~≈~≈~# #. .:j .:j?#..#≈~≈~≈# ## .:jL .:j6#..#≈≈~≈≈###### .:jԻ .:jO#..###'###)...# .:j] .:j0.............# .:j޼ .:j: .:j #........†....######.:jڽ .:j .:j__ #'#####....... .:j .:jp ##...≈#..)....## .:j .:j  #.@.≈#.#####..##### .:jJ .:j #...≈#.## ##..## # .:j .:jH #...≈#..# ##..### .:j .:j}#≈≈≈≈##.# ##..## .:j .:j[a#####'..#### ##.#. .:j .:j2C##.....#####.#..:j8   .:j6#####..#.......:j   #.....##.#.   .:j#.#..###....:jM/ .:j.:j.:j209.4 (2.:jm 9.0).:j.:jd 11 .:j10.4 (30.:jI.:jI .:j.:jV_h - 2 scrolls labelled FOUR XEGRURHA.:j.:j 3.:j.:j .:jfu 26  .:jp.:j.:j,.:jE@  There is an open door here..:j|.:j _.:j.:j.:j.:jO.:j.:j) .:jK .:j .:j.:j.:j.:j7.:j.:jA.:j.:j.:j4.:j .:j".:jJ#.:j$.:jn'.:jm).:j).:j+.:j./.:j0.:jI1.:j2.:j4.:jf;,.:jdDn.:j^F.:jH,.:jJ.:jL.:jN.:jN.:j$P.:jR.:j}T.:jT.:jV.:j[.:j].:j].:j^.:jWb.:jud.:jd.:je.:jh.:ji,.:jj.:jl.:jn,.:jn.:jp.:jq.:jZr.:jr.:jt.:jZv.:jv.:jRw.:jx.:jYz.:jz.:j}.:j.:j́.:jq,.:j.:j.:jЇ.:j>.:jf.:jE.:ǰ;11 .:j .:jg7 _You open the door..:js.:j_ 26  .:j.:j;@  There is an open door here..:j5 _.:j.:je.:j'.:jb.:jo.:j3.:j),.:j{.:j.:jL,.:jɮ.:j.:j ,.:jȼ.:jK.:jY.:j.:jo.:j.:j.:j.:jW.:j.:j.:j.:jK.:j .:j,.:jF.:j.:j,.:j.:jH.:j.:j,.:j8.:jG.:jB.:j,.:j.:j#.:j,.:j.:jr.:j.:j.:j{  You encounter an endoplasm..:j## ##.#..'...~≈≈≈  .#####.#..########  ..#.......#...# ....##.#..##.## #..###....##.#####  ##.##...#........# ##.....##..†.....# #......##........# ..##...#........@# .####....#.............J ## #.#..#.......######. Shock  #....#.).....#  ##...#......> ...##...####J   endoplasm (asleep) ##.#..## #.. .:j@)/51.4 (41J..:j02J.:j8d  2.4 (42.:j=.:jbA^ _The endoplasm quivers..:jK, '.#.#...#.##.##.##.#####........#..†.....#........#.......@##............J.  #.#..#.......######.  #....#.).....#  ##...#......># ...##...#### ##.#..## #...:jl '.#.#...#.##.##.##.#####........#..†.....#........#.......@##............J.  #.#..#.......######.  #....#.).....#  ##...#......># ...##...#### ##.#..## #.. .:j.:j1.:jw _An endoplasm is nearby!.:j'  '.#.#...#.##.##.##.#####........#..†.....#........#.......@##............J.  #.#..#.......######.  #....#.).....#  ##...#......># ...##...#### ##.#..## #...:je  '.#.#...#.##.##.##.#####........#..†.....#........#.......@##............J.  #.#..#.......######.  #....#.).....#  ##...#......># ...##...#### ##.#..## #.. .:j .:jE .:j .:j a _An endoplasm is nearby!.:j_## ##.#..'...~≈≈≈Electric the Gusty .#####.#..########Tengu ..#.......#...#Health: 10/10 ======================== ....##.#..##.##Magic: 3/4==================------ #..###....##.#####AC: 2Str: 8 ##.##...#........#EV: 26 Int: 15 ##.....##..†.....#SH: 0Dex: 14 #......##........#XL:  1 Next: 60% Place: Dungeon:1 ..##...#........@#Noise: ---------  Time: 252.4 (0.0) .####....#.......******.-) Nothing wielded ## #.#..#.......######.Cast: Shock#....[40.:jXm#.).....###...#......>#...##...####J   endoplasm##.#..###..  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm./:j{ J./:jN!....J./:j:11 =3.4 (1/:j /:j#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm. _The endoplasm is lightly wounded./:jI## ##.#..'...~≈≈≈Electric the Gusty .#####.#..########Tengu ..#.......#...#Health: 10/10 ======================== ....##.#..##.##Magic: 2/4============------------ #..###....##.#####AC: 2Str: 8 ##.##...#........#EV: 11Int: 15 ##.....##..†.....#SH: 0/:jIDex: 14 #......##........#XL:  1 Next: 60% Place: Dungeon:1 ..##...#........@#Noise: =--------  Time: 253.4 (0.0) .####....#.......*****..-) Nothing wielded ## #.#..#.......######.Cast: Shock#....#.).....###...#......>#...##...####J   endoplasm##.#..###..  /:jYJCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm./:jHJ....J.4.4 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded./:jM## ##.#..'...~≈≈≈ Electric the Gusty .#####.#..######## Tengu ..#.......#...# Health: 10/10 ======================== ....##.#..##.## Magic: 1/4======------------------ #..###....##.##### AC: 2Str: 8 ##.##...#........# EV: 11Int: 15 ##.....##..†.....# SH: 0Dex: 14 #......##........# XL:  1 Next: 60% Place: Dungeon:1 ..##...#........@# Noise: =--------  Time: 254.4 (0.0) .####....#..............  [3/:j93m-) Nothing wielded ## #.#..#.......######.  Cast: Shock  #....#.).....#  ##...#......># ...##...#### J   endoplasm ##.#..## #..Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm./:jX+ '..#...#.##.##****...        /:j< #.. /:j`a..../:j"ob85.4 (1Shock/:ju/:jxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!/:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j/:j/:j/:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:jv/  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j /:j /:jH /:j}   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j}  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:jP 4/:j======/:jې /:j ,/:j /:jٕ /:j /:j> /:jΘ /:j /:j /:j4 /:j /:j /:j\ ,/:j /:jo /:j /:j /:j /:j R3======/:j /:j ,/:j /:j ,/:j /:j ,/:j /:jб /:j^ >======/:j: /:j /:jO /:j /:j, ,/:j /:jb ,/:j /:j ,/:j: /:j ,/:j /:j /:j? /:j /:j /:j /:j /:j /:jh P4======/:j /:jH /:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an endoplasm./:j  .########### ..#.......#...# ..##.#..##.# #..###....##.######.##...#............##..†....... ..##...#...######.####....#.......- ## #.#######Cast: ShockJ   endoplasm (asleep).J/:j9 /:j 86.4 (/:jH 31.0)/:jI.   -7.4 (32 _/:j 5 /:j07 /:jM...##.##.##.#####........#..†.....#........#........######. #......@.......  #.#..#.......######.  #....#.).....#  ##...#......>#/:j! ...##...#### ##.#..## #.. .J0:jfw1...##.##.##.#####........#..†.....#........#........######. #......@.......  #.#..#.......######.  #....#.).....#  ##...#......># ...##...#### ##.#..## #.. .J 0:j10:jV0:jla _An endoplasm is nearby!0:j.#####.#..########Electric the Gusty ..#.......#...#Tengu ....##.#..##.##Health: 10/10 ======================== #..###....##.#####0:j\Magic: 3/4==================------ ##.##...#........#AC: 2Str: 8 ##.....##..†.....#EV: 26 0:j PInt: 15 #......##........#SH: 0Dex: 14 ..##...#.........######.XL:  1 Next: 80% Place: Dungeon:1 .####....#......@.......Noise: ---------  Time: 287.4 (0.0) ## #.#..#.....*.######.0:j=-) Nothing wielded#....#.)..*..#Cast: Shock0:j##...#...*..>#0:jq...##.*.####0:j`##.#.*##0:jJ   endoplasm#.*0:j*.*Casting: Shock (safe; 7% risk of failure)  0:jPMConfirm with . or Enter, or press ? or * to list all spells.0:j}Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line0:j_Aim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.0:ju}&J.0:jL......0:j:11 =8.4 (10:jĪConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm. _The endoplasm is moderately wounded.0:j ...##.##.##.#####........#..†.....#........#........######. #......@.......  #.#..#.......######.  #....#.).....#  ##...#......># ...##...#### ##.#..## #J. ..0:jg...##.##.##.#####........#..†.....#........#........######. #......@....... 0:jM #.#..#.......######.  #....#.).....#  ##...#......># ...##...#### ##.#..## 0:jG#J. .. 0:j^J0:ja _An endoplasm is nearby!0:j%.#####.#..########Electric the Gusty ..#.......#...#Tengu ....##.#..##.##Health: 10/10 ======================== #..###....##.#####Magic: 2/4============------------ ##.##...#........#AC: 2Str: 8 ##.....##..†.....#EV: 11Int: 15 #......##........#SH: 0Dex: 14 ..##...#.........######.XL:  1 Next: 80% Place: Dungeon:1 .####....#......@.......Noise: =--------  Time: 288.4 (0.0) ## #.#..#.....*.######.-) Nothing wielded#....#.)..*..#Cast: Shock##...#[39;40:j1&9m...*..>#...##.*.######.#.*##J   endoplasm#*...  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm.0:j'J.0:jH>....0:jQ+9.4 (10:j0:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.0:jH.#####.#..######## Electric the Gusty ..#.......#...# Tengu ....##.#..##.## Health: 10/10 ======================== #..###....##.##### Magic: 1/4======------------------ ##.##...#........# AC: 2Str: 8 ##.....##..†.....# EV: 11Int: 15 #......##........# SH: 0Dex: 14 ..##...#.........######.  XL:  1 Next: 80% Place: Dungeon:1 .####....#......@.......  Noise: =--------  Time: 289.4 (0.0) ## #.#..#.......######.0:jSI!  -) Nothing wielded  #....#.).....# Cast: Shock  ##...#......># ...##...#### ##.#..## J   endoplasm #.. ..0:jICasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.0:j?Pe   *  *..#  * * ##.#.* #.. 0:jQ.. 0:j?.....0:j(0:jS.#####.#..########Electric the Gusty ..#.......#...#Tengu ....##.#..##.##Health: 10/10 ======================== #..###....##.#####Magic: 1/4======------------------ ##.##...#........#AC: 2Str: 8 ##.....##..†.....#EV: 11Int: 15 #......##........#0:jhSH: 0Dex: 14 ..##...#.........######.XL:  1 Next: 100% Place: Dungeon:1 .####....#......@.......Noise: =--------  Time: 290.4 (1.0) ## #.#..#.......######.-) Nothing wielded#....#.).....#0:jCast: Shock##...#......>#...##...####0:j]##.#..###....  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  0:jPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  0:jThe zap hits the endoplasm.0:jAim  Press: ? - help, Shift-Dir - straight line: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!  You have reached level 2!0:j/  --more--1:j? 5/156--2 0% Shock1:j(F 1:jH 4 _1:jv1:jxv1:jy1:j{{1:j 26  _1:jK1:jw1:ju1:jń1:j1:j1:j8--1:j1:j,1:j1:j1:j(1:j1:jq1:jV2====1:j71:jm,1:jv1:j,1:j1:j1:jc1:j1:jg1:j`====3====1:j~n1:j1:j1:j<====1:j1:jX,1:j1:j;1:j1:j1:j1:j1:j 1:j ,1:jL 1:j?,1:j1:jf4====1:j1:j1:j1:j1:j,1:j1:j,1:jv1:j1:j"<====1:j1:j,1:j 1:j 1:j!1:j!1:j"1:j"1:jp#1:jb$1:j$1:j%1:j &1:jH&1:j&1:jG*5====1:j8+1:jp+1:j-1:j.1:j.1:j/1:j11:j2R====1:j3,1:j41:j@6,1:jq71:jp9,1:j:1:j;1:j;1:jB<1:j>B1:jVAN6====2:j 2:j 2:j 2:j+2:j2:j2:j2:j 2:j72:j"2:jS2:j<====2:j2:j2:j 2:jC 2:jj!2:jF#2:j$2:j%2:j})2:j+B2:j+2:j#.2:j0,2:j12:j32:j4,2:j62:j82:j19;11 2:j92:j=L _You now have 27 gold pieces (gained 3).2:j?B 2:j @326  2:jA2:jB2:jGD2:jwD2:jZE2:jVG2:jH2:j9I2:jJ2:jK2:jZ#..##...#.........######. †.####....#.............. ### .......######. # #....#.).....# ##...#......># ...##...#### # ##.#..### ####... #.#..####.....~ #.......@.≈# -350.4 (60.0) #..#.###.#~#  #.....##.# ~♣ #.....##.# .♣ #.....##.. ~.2:jP[J ########.# .) #.# ~ #.#2:jb2:joiF-1.4 (612:jQq2:jQr' _Found a hand axe.2:ji  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:j2:j 12:j72:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:jp2:jU  2:j2:j 2:j2:j: _2:jI,2:jΏ2:jߐ2:jҔ2:j 2:jV2:j2:jĚ2:jZ2:j2:jv2:j2:j,2:j,2:j`2:j  You encounter a goblin. It is wielding a +0 dagger.2:jW....#..... .#..#.......######.# ....#.).....# .# ...#......># .#...##...#### ####.#  ##.#..########....### #.#..####.....~..~~## #.........≈##..#≈.~~# 2:j#..#.###.#~#.~@~.≈~~##.....##.#.~♣...≈.♣...#.....##.#...♣~~.♣:~..Shock#.....##....≈~.#.~.~..########.#~~~..)~..#. #.#.~~#~~♣#~~..g   goblin (asleep)2:j?*#.#~.~#... ~...##...~g≈ #..2:j260.4 (9.0)2:jn  1.4 (10.0) _2:jM 2:j 2:j^....#..............Electric the Gusty .#..#.......######.#Tengu ....#.).....# .#2:jHealth: 15/15 ======================== #...#......># .#Magic: 5/6====================----...##...#### ####.#AC: 2Str: 8  ##.#..########....###EV: 26 Int: 15#.#..####.....~..~~##SH: 0Dex: 142:jL#.........≈##..#≈.~~#XL:  2 Next:  0% Place: Dungeon:1#..#.###.#~#.~@~.≈~~#Noise: ---------  Time: 361.4 (0.0)#.....##.#.~♣.*.≈.♣...2:j=-) Nothing wielded#.....##.#...♣*~.♣:~..Cast: Shock#.....##....≈~*#.~.~..########.#~~~..*~..~#.#.#.~~#~*♣#~~..g   goblin#.#~.~#.*. ~...##...~*≈ #..  2:j1QConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  2:jjgThe zap hits the goblin.  The goblin is heavily wounded.2:jhu&g.2:j|.~.)~2:j#;11 ==2.4 (12:j2:j  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line2:jQAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is heavily wounded. _The goblin shouts!2:j\#  .# ># .#   ####.#  ###....###  .....~..~~## 2:j1 ..≈##..#≈.~~#  #.~@~.≈~~#  #.~♣...≈.♣...  #...♣~~.♣:~..  ...≈~.#.~.~..  #.#~~~..)~..~#.  #.#.~~#~~♣#~~..  2:j#.#~.~#.g. ~...  ##...~.≈ #.. 2:j|I#  .# ># .#   ####.#  ###....###  .....~..~~##  ..≈##..#≈.~~#  #.~@~.≈~~#  #.~♣...≈.♣...  #...♣~~.♣:~..  ...≈~.#.~.~..  #.#~~~..)~..~#. #.#.~~#~~♣#~~..  #.#~.~#.g. [362:j4Jm~... ##...~.≈ #.. 2:jR2:jF[2:jb2:je] _A goblin is nearby!2:j....#..............Electric the Gusty .#..#.......######.#Tengu ....#.).....# .#Health: 15/15 ======================== #...#......># .#Magic: 4/6================--------...##...#### ####.#2:j2qAC: 2Str: 8  ##.#..########....###EV: 11Int: 15#.#..####.....~..~~##SH: 0Dex: 14#.........≈##..#≈.~~#2:jnXL:  2 Next:  0% Place: Dungeon:1#..#.###.#~#.~@~.≈~~#Noise: ==-------  Time: 362.4 (0.0)2:j#.....##.#.~♣.*.≈.♣...-) Nothing wielded#.....##.#...♣*~.♣:~..Cast: Shock#.....##....≈~*#.~.~..########.#~~~..*~..~#.#.#.~~#~*♣#~~..g   goblin#.#~.~#.*. ~...##...~.≈ #..  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:jNAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the goblin.2:jwQ&g.2:jZw.~.)2:j/k3-3.4 (12:js2:jxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the goblin. _The goblin is severely wounded.2:j....#.............. Electric the Gusty .#..#.......######.#  Tengu ....#.).....# .#  Health: 15/15 ======================== #...#......># .#  Magic: 3/6============------------  ...##...#### ####.#  AC: 2Str: 8  ##.#..########....###  EV: 11Int: 15  #.#..####.....~..~~##  SH: 0Dex: 14  #.........≈##..#≈.~~#  XL:  2 Next:  0% Place: Dungeon:1  #..#.###.#~#.~@~.≈~~#  Noise: =--------  Time:2:j[39;49m 363.4 (0.0)  #.....##.#.~♣...≈.♣...  -) Nothing wielded  #.....##.#...♣~~.♣:~..  Cast: Shock  #.....##....≈~.#.~.~..  ########.#~~~..)~..~#.  #.#.~~#~)♣#~~..  g   goblin #.#~.~#... ~...  ##...~.≈ #.. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit)  The zap hits the goblin.  [312:j8mYou kill the goblin!2:j  .# ># .#   2:j    ..  ..  2:j6c  *  2:jZ?* 2:j$ *2:jc  *2:jL * 2:j&  2:j6  2:j% i gYou hear a splash.2:j2 .~.))g   hobgoblin (wandering)2:j 344.4 (12:j 2:j Z _You encounter a hobgoblin.2:jm @#  .# ># .#   ####.#  ###....###  .....~..~~##  ..≈##..#≈.~~#  #.~@~.≈~~#  2:j =#.~♣...≈.♣...  #...♣~~.♣:~..  ...≈~.#.~.~..  #.#~~~..)~..~#.  #.#.~~#~)♣#~~..  #.#~.~#... ~...  ##...~g≈ #.. 2:jx #  .# ># .#   ####.#  ###....###  .....~..~~##  ..≈##..#≈.~~#  #.~@~.≈~~#  #.~♣...≈.♣...  #...♣~~.♣:~..  ...≈~.#.~.~..  #.#~~~..)~..~#. #.#.~~#~)♣#~~..  #.#~.~#... [362:jy m~... ##...~g≈ #.. 2:j~ 2:j 2:jY 2:j@ ` _A hobgoblin is nearby!2:j ....#..............Electric the Gusty .#..#.......######.#Tengu ....#.).....# .#2:jz Health: 15/15 ======================== #...#......># .#Magic: 2/6========----------------...##...#### ####.#AC: 2Str: 8  2:j O##.#..########....###EV: 11Int: 15#.#..####.....~..~~##SH: 02:jM Dex: 14#.........≈##..#≈.~~#XL:  2 Next:  4% Place: Dungeon:1#..#.###.#~#.~@~.≈~~#2:j Noise: =--------  Time: 364.4 (0.0)#.....##.#.~♣.*.≈.♣...-) Nothing wielded#.....##.#...♣*~.♣:~..Cast: Shock2:j #.....##....≈~*#.~.~..2:j6 ########.#~~~..*~..~#.2:jd #.#.~~#~*♣#~~..g   hobgoblin2:j #.#~.~#.*. ~...2:jR g##...~*≈ #..  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:j Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line2:j[ tAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin.2:j 8g.2:j .~.))2:j +5.4 (12:jͫ 2:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin. _The hobgoblin is lightly wounded.2:j@e....#.............. Electric the Gusty .#..#.......######.#  Tengu ....#.).....# .#  Health: 15/15 ======================== #...#......># .#  Magic: 1/6====--------------------  ...##...#### ####.#  AC: 2Str: 8  ##.#..########....###  EV: 112:jAInt: 15  #.#..####.....~..~~##  SH: 0Dex: 14  #.........≈##..#≈.~~#  XL:  2 Next:  4% Place: Dungeon:1  #..#.###.#~#.~@~.≈~~#  Noise: =--------  Time: 365.4 (0.0)  #.....##.#.~♣...≈.♣...  -) Nothing wielded  #.....##.#...♣~~.♣:~..  Cast: Shock  #.....##....≈~.#.~.~.. 2:jA ########.#~~~..)~..~#.  2:j#B#.#.~~#~)♣#~~..  g   hobgoblin #.#~.~#.†. ~...  2:jQB##...~.≈ #.. 2:jBCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:jBAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin.2:jI  .# ># .#       ..  ..2:j+Jd    *  *  *  * 2:j]J* *. 2:jJ  2:jJ 2:j*.~.))†2:j2:jc126.4 (1Shock2:jz2:jgsonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin. 2:jB_You kill the hobgoblin!3:j'3:jT(3:j*3:j/3:j 5_ 26  3:j 73:j=3:jB3:jC3:j\Q......3:j]P..≈##..-8.4 (23:jqkY-3:jhs3:j&xT _Key pressed, stopping explore.3:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j`e3:jr3:jz3:j| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:j+  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j53:j3:j3:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:jbLk  3:j/M3:jMP3:jGQ$ _3:js_2====3:jgX3:ju,73.4 (53:j13:jj3:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.3:j0  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j3:j3:j3:jO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:jo  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j= 3:jI 3:jP 3:jpS u  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 3:jS s Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:j 3:jT U  3:jL 3:j 3:jw : _3:jw 3:j <====3:j B3:j 3:jP ,3:j 3:jЧ ,3:j~ 3:j 3:jH 3:j& 3:jư 3:j 3:j 3:j 3:jD V3====3:j> 3:jι 3:j 3:j 3:jž 3:j7 3:j 3:j 3:j 3:j 3:j2 3:jw <====3:j 3:j_ 3:j 3:j 3:j 3:j 3:j 3:j B3:j2 3:j 3:j 3:jK 3:j 3:j7 3:j 3:j P4====3:j 3:j 3:j7 3:j 3:j 3:j 3:j 3:jI 3:j 3:j 3:jn 3:j <====3:j 3:j ,3:j^ 3:j ,3:jB 3:jb 3:j 3:j+ 3:j 3:jY 3:j P5====3:j 3:j 3:j\ 3:j 3:j 3:j9 3:jU 3:j 3:j 3:j~ 3:j R====3:j 3:j ,3:j 3:jA" 3:j" 3:j2$ 3:j& ,3:jb( 3:j* 3:j* 3:jI, 3:j7. 3:j}. 3:j/ 3:jO2 3:j2 #63:j2 +====3:j4 3:j= 3:j@ 3:j@ 3:jB 3:jF 3:jH ,3:j$K 3:j`M 3:jd v#.......######.# ).....# #.# #......># #.# .##...#### ####.# .#..########....### .#..####.....~..~~## .........≈##..#≈.~~# 3:jDe X..#.###.#~#.~.~.≈~~# .....##.#.~♣...≈@♣... 413.4 (40.0) .....##.#...♣~~.♣:~.. .....##....≈~.#.~.~....> #######.#~~~..)~..~#.. #.#.~~#~)♣#~~....#.#~.~#.†. ~....##...~.≈ ≈#....###..# ###...##.#..3:jie 3:jm 3:jx ,4.4 (413:j~ 3:jʁ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.4:jv  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:jC4:jDN14:jU4:jJX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:j4:jE4:jzN  4:jӰ4:jO4:j4:j~Y==== _4:j #.).....# #.# #......># #.# ##...#### ####.# #..########....### # #..####.....~..~~## .##.......≈##..#≈.~~# ...##.###.#~#.~.~.≈~~#.......##.#.~♣...≈.♣.......##.#...♣~~.♣@~......##....≈~.#.~.~....> ######.#~~~..)~..~#..... #.#.~~#~)♣#~~..#.#~.~#.†.#~.. ##...~.≈#≈##.4:j[34m.# ####...  ##.  You pick up a parchment of Tukima's Dance and begin reading...4:jS15.4 (1.0)4:j511 6.4 (24:j)4:jG _You add the spell Tukima's Dance to your library.4:jh7  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:j4:jf 4:jT 4:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:jp 4:j& 4:j 4:j8 4:j 4:jz | 26  _4:j 4:jܿ 4:jk 4:j 4:j7 4:jT 4:j 4:j) 4:j 4:j 4:j# 4:j 4:j 4:j ,4:j 4:j 4:j" 4:j 4:jd 4:j> 4:j 4:j 4:jz 4:jT 4:j& B4:je ...# ...# .. ...######. .## .......... ... .##.# ... # #.# #.# .># #.# #.# #### ####.# #.# ######....### #@# 24.4 (8 ##.....~..~~####.## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#.....## #.#.~♣...≈.♣........# #.#...♣~~.♣.~.......# #....≈~.#.~.~....>..# 4:j #.#~~~..)~..~#.....## #.#.~~#~)♣#~~........4:j* 14:j 4:jM T _Key pressed, stopping explore.4:j!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:j 4:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:jˬ  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:jt4:jz4:j̀4:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:j4:jU  4:j4:jb4:jf _4:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a hobgoblin.4:j ###.... ... ... ...# ... .g ..##.#4:j ....... #.....#####... ...# ..># #.# ## ####.# #.# ######....### #.#Cast: Shock ##.....~..~~####.##...##.....g   hobgoblin (asleep).........~.......#4:j-V.~....>..#4:j+5.4 (14:j_j  6.4 (2 _4:j 4:j"5:jOB####Electric the Gusty ...#.... ...Tengu ...#... ...Health: 15/15 ======================== ...#... .gMagic: 5/6====================---- ...######. ..##.#AC: 2Str: 8 .......... #....EV: 26 Int: 15 ...######.# ...SH: 0Dex: 14 ...# #.# #.#XL:  2 Next: 12% Place: Dungeon:1 ..># #.# #@#Noise: ---------  Time: 426.4 (0.0) #### ####.# #.#-) Nothing wielded ######....### #.#Cast: Shock ##.....~..~~####.## 5:jC...≈##..#≈.~~##...## #.#~#.~.~.≈~~#.....##g   hobgoblin (asleep) #.#.~♣...≈.♣........# #.#...♣~~.♣.~.......# #....≈~.#.~.~....>..# _You encounter a hobgoblin.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)5:jGr11 Contam: 10% 7.4 (15:jGM5:jQ asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.5:j1####Electric the Gusty ...#.... ...Tengu ...#... ...Health: 15/15 ======================== ...#... .*Magic: 4/6================-------- ...######. ..##*#AC: 2Str: 8 .......... #...*EV: 115:j2Int: 15 Contam: 10% ...######.# ..*SH: 0Dex: 14 ...# #.# #*#XL:  2 Next: 12% Place: Dungeon:1 ..># #.# #@#Noise: ---------  Time: 427.4 (0.0) #### ####.# #.#-) Nothing wielded ######....### #.#Cast: Shock ##.....~..~~####.## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#.....##g   hobgoblin #.#.~♣...≈.♣........# #.#...♣~~.♣.~.......# #....≈~.#.~.~....>..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  5:jN3Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.5:jK.g5:jc2...5:jW5===8.4 (15:jO5:j  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin shouts!5:j .... ...  ... ...  ... ..  ..##g#  #....5:j+ ... #.# #.#># #.# #@#  #.# #.#5:j#.##...## ....## .....# ......# >..# 5:js .... ...  ... ...  ... ..  ..##g#  #.... ... #.# #.#># #.# #@#  #.# #.##.##...##....## ........>..#5:jy5:j|5:j-5:jބ` _A hobgoblin is nearby!5:j#### Electric the Gusty ...# .... ...  Tengu ...# ... ...  Health: 15/15 ======================== ...# ... ..  Magic: 3/6============------------ ...######. ..##.#  AC: 2Str: 8 .......... #..g. EV: 11Int: 15 Contam: 10% ...######.# ... SH: 0Dex: 14 ...# #.# #.# XL:  2 Next: 12% Place: Dungeon:1 5:jA..># #.# #@# Noise: ===------  Time: 428.4 (0.0) #### ####.# #.# -) Nothing wielded ######....### #.# Cast: Shock ##.....~..~~####.## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#.....##  g   hobgoblin #.#.~♣...≈.♣........# 5:j#.#...♣~~.♣.~.......# #....≈~.#.~.~....>..# _A hobgoblin is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)5:j< .... ...  ... ...  ... ..    #..g. ... #.# #.#># #.# #@#  #.# #.# >..#2---9.4 (15:j 5:j1  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit) _You miscast Shock. Nothing appears to happen.5:j7  .... ...  ... ...  ... ..  ..##.#  #..g. ... #.# #.#># #.# #@#  #.# #.##.##...## ....## .....# ......# >..# 5:j  .... ...  ... ...  ... ..  ..##.#  #..g. ... #.# #.#># #.# #@#  #.# #.##.##...##....## ........5:j? R>..#5:j0 5:j/ :---5:j 5:j ` _A hobgoblin is nearby!5:jZ$ #### Electric the Gusty ...# .... ...  Tengu ...# ... ...  Health: 15/15 ======================== ...# ... ..  Magic: 2/6========---------------- ...######. ..##.#  AC: 2Str: 8 5:jl% S.......... #..†. EV: 11Int: 15 Contam: 20% ...######.# ... SH: 0Dex: 14 ...# #.# #.# XL:  2 Next: 12% Place: Dungeon:1 ..># #.# #@# Noise: ---------  Time: 429.4 (0.0) #### ####.# #.# -) Nothing wielded ######....### #.# Cast: Shock ##.....~..~~####.## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#.....##  g   hobgoblin #.#.~♣...≈.♣........# #.#...♣~~.♣.~.......# #....≈~.#.~.~....>..# Confirm with . or Enter, or press ? or * to list all spells.5:j& ZAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.The zap hits the hobgoblin.5:j, G .... ...  ... ...  ... ..    #..*. .**5:j, J #.# #*#># #.# #@#  #.# #.#>..#5:j, B†...5:j 20=30.4 (1Shock5:j M _You kill the hobgoblin!5:j:  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:j 5:j 5:j 5:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5:j:  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:jL6:jT6:j?k  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6:jH6:jH6:jI6:jNonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a hobgoblin.6:jW g 26 ..Shockg   hobgoblin (wandering)6:j$Z%06:jBa6:jmf:-1.4 (1 _6:jj6:jk6:j$w####Electric the Gusty ...#.... ...Tengu ...#... .*.Health: 15/15 ======================== ...#... *.Magic: 1/6====-------------------- ...######. ..##*#AC: 2Str: 8 .......... #..*.EV: 26 Int: 15 Contam: 20% ...######.# ..*SH: 0Dex: 14 ...# #.# #*#XL:  2 Next: 20% Place: Dungeon:1 ..># #.# #@#Noise: ---------  Time: 431.4 (0.0) #### ####.# #.#-) Nothing wielded ######....### #6:jwx.#Cast: Shock ##.....~..~~####.## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#.....##g   hobgoblin (wandering) #.#.~♣...≈.♣........# #.#...♣~~.♣.~.......# #....≈~.#.~.~....>..# _You encounter a hobgoblin.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)6:j.g  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap misses the hobgoblin..†..g6:j~;11 ==2.4 (16:jD 6:j+ _The hobgoblin shouts!6:jc'####Electric the Gusty ...#.... ...Tengu ...#... ...Health: 15/15 ======================== ...#... *.Magic: 0/6------------------------ ...######. ..##*#AC: 2Str: 8 .......... #..*.EV: 11Int: 15 Contam: 20% ...######.# ..*SH: 0Dex: 14 ...# #.# #*#XL:  2 Next: 20% Place: Dungeon:1 ..># #.# #@#Noise: ==-------  Time: 432.4 (0.0) #### ####.# #.#-) Nothing wielded ######....### #.#Cast: Shock [126:j'd##.....~..~~####.## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#.....##g   hobgoblin #.#.~♣...≈.♣........# #.#...♣~~.♣.~.......# #....≈~.#.~.~....>..# _The hobgoblin shouts!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)6:j̪G.g6:jC†.. .-3.4 (1Shock6:jv6:jMCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (68% to hit) _The zap misses the hobgoblin.6:j .... ...  ... ...  ... ..  ..##g#  #..†. ... #.# #.#># #.# #@#  #.# #.##.##...## ....## .....# ......# >..# 6:jL .... ...  ... ...  ... ..  ..##g#  #..†. ... #.# #.#># #.# #@#  #.# #.##.##...##....## ........>..#6:j.N-6:j6:j` _A hobgoblin is nearby!6:j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:jB6:j6:je _You don't have enough magic to cast this spell.6:j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:j/ 6:j+ P  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.6:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:j- 6:ji 6:j S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.6:jY[ .... ...  ... ...  ... ..  ..##g#  #..†. ... #.# #.#># #.# #@#  #.# #.#6:j Z#.##...## ....## .....# ......# >..# 7:j@L .... ...  ... ...  ... ..  ..##g#  #..†. ... #.# #.#># #.# #@#  #.# #.##.##...##....## ........>..#7:j7:j7:j7:jonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.A hobgoblin is nearby!7:jN7  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:j287:j >7:jVAe _You don't have enough magic to cast this spell.8:j....... ... ... ... ... .. #####. ..##g#....... #..†. ######.# ...  #.#> #### #####....###8:j|.....~..~~####.## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#..##.~♣...≈.♣..........♣~~.♣.~.........≈~.#.~.~....>..#~~~..)~..~#.....#8:jK.g8:jq8:j~a 26 -4 _8:j.8:jD8:j! ... ... ... .. #####. ..##.#....... #..g. ######.# ...  #.#> #### #####....###.....~..~~####.## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#.....##.~♣...≈.♣..........♣~~.♣.~.......#...≈~.#.~.~....>..##~~~..)~..~#.....##.~~#~)♣#~~........8:j;†g8:j|8:j@-58:jO 8:j 8:jh #####. ..##.#....... #..†. ######.# ..g  #.#8:jh> #### #####....###.....~..~~####@## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#.....##.~♣...≈.♣........#..♣~~.♣.~#8:jIi...≈~.#.~.~....>#~~~..)~..~#.....#.~~#~)♣#~~........~.~#.†.#~.P8:jkK.g8:jxs8:jt^1====1868:jt Shock8:j{8:j}8:j &#####. ..##.#....... #..†. ######.# ...  #g#>. #### #####....###.....~..~~####.## ...≈##..#≈.~~##.@.## #.#~#.~.~.≈~~#.....##.~♣...≈.♣........#..♣~~.♣.~...≈~.#.~>#~~~..)~..~#.....#8:j .~~#~)♣#~~........~.~#.†.#~..P  ##...~.≈#≈#P8:j3 D.g8:j 8:jW @678:j 8:j 8:j ....... #..†. ######.# ...  #.#>g #### ###.##....###.....~..~~####.## ...≈##..#≈.~~##...## #.#~#.~.~.≈~~#..@..##.~♣...≈.♣........#8:j ..♣~~.♣.~...≈~.#.~>#~~~..)~..~#.....#.~~#~)♣#~~........~.~#.†.#~..P  ##...~.≈#≈#PP ###..# ####P8:j D.g8:j 8:j @488:j 8:jm 8:j8######. ..##.#....... #..†.####.... ..># . ####.# #g####....### #.# ##.....~..~~####.## ...≈##..#≈.~~##.@.## ~#.~.~.≈~~#.....##~♣...≈.♣.#...♣~~.♣....≈~.#.~.~....>..~~~..)~..~#.....##.~~#~)♣#~~. #.#~.~#.†.#~..P##...~.≈#≈#.PP8:j!;D.g9:j9:j>299:jB9:j, 9:jW ... ..######. ..##.#....... #..†.####.... 9:j*..>#  ####.# #.####....### #g# ##.....~..~~####@## ...≈##..#≈.~~##...## ~#.~.~.≈~~#.....##9:jDf~♣...≈.♣.#...♣~~.♣.9:jg...≈~.#.~.~....>..~~~..)~..~#.....##.~~#~)♣#~~9:jz. #.#~.~#.†.#~..9:j*9:j2-----====0=409:j;9:jU- _The hobgoblin hits you.9:jV; †You closely miss the hobgoblin. You claw the hobgoblin.9:jB(9:jxK11 8% 91Shock9:jg9:jVlM _You kill the hobgoblin!9:jK9:jR9:jY9:jZH _No target in view!9:j= 9:j 9:jV 9:jb H _No target in view!9:jTK J9:jN H _No target in view!::j::jm::j::jt::jk 26 6 _::j3=----4::jm::jM2::j::jE::j71::jO::j 2==== ::j  _Your magical contamination has completely faded away.4===::j::j_::j::jW::jQ,::jW!::jf%::j&<====::j&::j*::j9==5== _HP restored.::jp:::j;::jF?==3====::j?::jG::jH,::jI::jdJ<====::j^K::j|M::jM::jO::jQ,::jR::jT,::j6U::j.ZB::j[[::jg,::jah::jl%4::jo+====::jq::jzs::js::jt::jv::jw::jx::jy,::jz::j|::j|<====::j}::j!::j::j ::jE,::j::j::j::jՖ5====::ju::jИ,::j<h====::j::jL::j::j,::j::jS::j::j>::jw::j˥::j`::j,::j?::j::jN6====::j#::jL::j::j::j::jGe  You see here a hobgoblin corpse.::j::j _::j::jϸ::jW::j7,::j::jR====::j4::j3X::jy::j::j::j::j::jg,::j::je  You see here a hobgoblin corpse.::jU::j _::ju::j::j::j::j::j~::j)c  You encounter a bat.::j1### .## ≈≈ ...........b..# ## ..............# ..............# ................ ## ..............# .# .............# .# ............# .# #... #@...#-######. #..##.#### ........ #..†.# Shock .######.# #...## ::j.# #.# ##.## ># #.# #.# b   bat (wandering) ## ####.# #.####....### #†# .....~..~~####.##::j].b95.4 (54.0)::j^Jb..::j8(::j9   -6.4 (55Shock::j::j80 _The bat leaves your sight.::jʥ::j)::j&::j::j%  ::j@A bat comes into view.::j˻4M::j>P ♣.. ### .##$.b ≈≈ ## # ..# #.........@....# $#...##....########. ##..##.####Shock ........ #..†.#..#.b   bat (wandering)#..#†::jFb.0.0)::j.b.b::j::jc  7.4 (1::j::j+ _Found 20 gold pieces.::jMl '>P ♣..# .## .........$....#  ..............#  .........b....#  ..............#  ................#  ..............#  .............#  .......@....#  $#...##....##  ##..##.####  #..†.# #...## #.# ##.## ># #.# #.# ::jl = #.# #†#::jv >P ♣..# .## .........$....#  ..............#  .........b....#  ..............#  ................#  ..............#  .............#  .......@....#  $#...##....##  ##..##.####  #..†.# #...## #.# ##.## ># #.# #.  #. #†#::j ::jv. 1::j?4 ::j> Z _A bat is nearby!::ja ::j4c &>P ♣..#::jc $ .## .........$....# ::jd % ..............# ::je 9 .........b....# ::jf  ::jf ..............# ::jf  ::j9g ................# ::jg J ..............#  .............# ::jh .......@....#  $#...##....##  ##..##.####  #..†.# #...##::j+i c #.# ##.## ># #.# #.#  #.# #†#::jm ::j>>P ♣..# .## .........$....#  ..............#  .........b....#  ..............#  ................#  ..............#  .............#  .......@....#  $#...##....##  ##..##.####  #..†.# #...## #.# ##.## ># #.# #.  #. #†#::jU::jY::j$::j'Z _A bat is nearby!;:j>>P ♣..# Electric the Gusty ### .## .........$....#  Tengu ≈≈ ..............#  Health: 15/15 ======================== ## .........†....#  Magic: 5/6====================---- ..............#  AC: 2Str: 8 ................#  EV: 26 Int: 15 ;:j?## ..............#  SH: 0Dex: 14 .# .............#  XL:  2 Next: 29% Place: Dungeon:1 .# .......@....#  Noise: ---------  Time: 497.4 (0.0) .# $#...##....##  -) Nothing wielded .######. ##..##.####  Cast: Shock ........ #..†.# .######.# #...## .# #.# ##.## b   bat (wandering) ;:j@># #.# #.# ## ####.# #.# ####....### #†#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  ;:jZ@Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)  The zap hits the bat.;:jFc>P ♣..# .##     *....#  *....#  *  *...# ;:jG *....#         ;:jGG8 #.#  ;:joG># #.#  ;:jGY  #†#;:j*;†....;:ju11 33=8.4 (1Shock;:j;:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)  The zap hits the bat. _You kill the bat!;:j]  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j+;:j]4;:jf _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j;:j#;:j_;:j;:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:j.;:j\/3;:jf0.onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Key pressed, stopping explore.;:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j|X;:jmz _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:jp ;:j ;:jT ;:j`   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:jr I;:j ;:jS | 26  _;:j ;:j ;:jP ;:j ;:jL ;:j= ;:jZ ;:j3 ;:j ;:j ;:jn ;:j ;:jj ;:j ;:j ;:j ;:j ;:j ;:j ;:jr ;:j ;:jG ;:j N6====;:j ;:j ;:jo ;:j ;:j ;:jB ;:j= ;:j ;:jV ;:j X;:jr ;:j ;:j <====;:j{ ;:j ;:jj ;:j ;:ju ;:jR onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a bat corpse.;:j- ;:j  _;:j;! ;:j" ;:jL% ;:j% ,;:j0( ;:j( ;11 ;:j) ;:j, L _You now have 33 gold pieces (gained 6).;:j. ;:j?/ _ 26  ;:j0 ;:j2 ;:j|4 ;:j4 ;:j5 ;:j7 ;:j: ,;:j; ;:j> ;:jDA k  You encounter a ball python.;:j[ .~≈≈.♣.♣### .......♣ ... ..# ♣♣.♣♣..# .... #.. ♣P>P ♣..#....###.######### ##### .##.....# ~≈≈≈ ......### ..†....# #  ........# # .....#- #### ..............### ...# ..............#Shock# .#.....;:j[ m.......#..# S.$#...##....##..######.. ##..##.####S   ball python (constriction, asleep) .......... ##..†.# ...######.# #...## ...# #.# ##.##;:j(r T5120.0).S;:jy OS);:jk ~  -9.4 (21;:j ;:jǕ 5 _The ball python hisses angrily.;:jS .~≈≈.♣.♣###Electric the Gusty .......♣ ... ..#Tengu ♣♣.♣♣..# .... #..Health: 15/15 ======================== ♣P>P ♣..#....###.#########Magic: 5/6====================---- ##### .##................#AC: 2Str: 8 ~≈≈≈ ................#EV: 26 Int: 15 #### ...........†....#SH: 0Dex: 14 #................#XL:  2 Next: 33% Place: Dungeon:1 #.......@........#Noise: ---------  Time: 519.4 (0.0) #### .....**[39;:jğ ;49m.......###-) Nothing wielded ...# ....*.........#Cast: Shock ...# .#**..........# ...# .*$#...##....## ...######.. ##..##.####S   ball python (constriction) .......... ##..†.# ...######.# #...## ...# #.# ##.##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.;:j A.S;:j$ :.....;:j= ;11 =20.4 (1;:jC ;:jF onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python. _The ball python is severely wounded.;:j } ### ... ..# .... #..>P ♣..#....###.#########  .##................#  ................#  ...........†....# # ................# # .......@........#  ..............###  ..............#  .#............#  ..S#...##....## .. ##..##.#### . ##..†.#  #...##  #.# ##.##;:jA w ### ... ..# .... #..>P ♣..#....###.#########  .##................#  ................#  ...........†....#  ................#  .......@........#  ..............###  ..............#  .#............# ..S#...##....##.. ##..##.#### . ##..†.# #...## #.# ;:j';:j9;:jD@;:jBb _A ball python is nearby!;:j#.~≈≈.♣.♣ ### Electric the Gusty .......♣ ... ..# Tengu ♣♣.♣♣..# .... #.. Health: 15/15 ======================== ♣P>P ♣..#....###.#########  Magic: 4/6================-------- ##### .##................#  AC: 2Str: 8 ~≈≈≈ ................#  EV: 11Int: 15 #### ...........†....#  SH: 0;:jDDex: 14 # ................#  XL:  2 Next: 33% Place: Dungeon:1 # .......@........#  Noise: =--------  Time: 520.4 (0.0) #### ..............###  -) Nothing wielded ...# ..............#  Cast: Shock ...# .#............# ...# ..$#...##....## ...######.. ##..##.####  S   ball python (constriction) .......... ##..†.# ...######.# #...## ...# #.# ##.##Casting: Shock (sa;:jfe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line;:jAim: a ball python (severely wounded, 72% to hit)  The zap hits the ball python.;:jXa ### ... ..# .... #..>P             *  ....**  .#.* ..*  ##..† ;:j7: #.# <:jo....$71.4 (1ShockMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (severely wounded, 72% to hit)  The zap hits the ball python. _You kill the ball python!<:jt 26  <:jX<:j<:je<:j<:j=<:j<:j<:j,<:j<:j<:j<:j<:jɗ<:j*<:jO<:j^f5====<:jE<:j<:j<:j<:j<:j<:jM<:j#<:j<:j}<:jȸ<:j<====<:j\<:j<:j-<:jV<:j<:j<:j{B<:j<:j<:j<:j2<:jX<:j<:j<:j<:jN6====<:j<:j<:j&<:jR<:j<:j*<:j<:j<:jw<:j<:j<:j<:jG<:j<:j<:j<:j.====<:j<:jG<:j <:j <:j <:j,<:jw<:j{<:j <:j, 11 <:ji <:jf<:j <:jl<:jx)_You now have 47 gold pieces (gained 14).<:j<:j<:j^% <:j 26 <:j <:j! <:jb!<:j'<:j)<:j*<:j+<:j+.<:j0<:j1<:j32<:jf4<:j6<:j7<:j}9<:j"<<:jk><:j?<:j@<:jB<:j=E<:jWG<:jH<:jK<:j$M<:j8N<:jyO<:jlR<:jT<:jV<:jVW <:jW 11 <:jW <:j&Y<:j \ <:j\<:j\_You open the door.<:j^<:j`<:j`% <:j` 26 <:j=a <:ja<:jb<:jh <:ji <:jiThere is an open door here.<:jl<:jlm <:jm_<:jo<:jQq<:jus<:jqt<:ju<:jw<:jy<:jz<:j{<:j}<:j<:j<:j$<:jt<:jg<:je<:j[<:j%<:jH<:je<:jS<:j<:j<:j<:jÔ<:j9<:jØ<:j<:j<:jR<:j<:jF<:jj<:j<:jѡ,<:j<:j<:j;11 <:j<:jM _You now have 60 gold pieces (gained 13).<:jn  You encounter a frilled lizard.<:jZ#######  ≈≈≈... ###### ###..## .$.... <P♣♣..# ## #...~.~ <:j.♣♣..## #≈≈ ##..~.~~. .....♣ #≈##~...~..~ ≈~.♣.♣ #≈≈≈≈≈≈~~~≈≈ ß~~..♣ #≈≈≈≈~.≈~≈. ≈≈.♣.♣##########@......~ - .....♣#........#.#.~~..l ♣♣..##....###...# ####Shock >P♣♣..#....###.######### ###..##................# ≈≈~...'................#l   frilled lizard (asleep) #######...........†....# #.................# #.................#<:j065.4 (44.0)<:j 26  -6.4 (45 _<:j<:jK<:j0####### Electric the Gusty ≈≈≈... ######  Tengu ###..## .$....  Health: 15/15 ======================== P♣♣..#....###.######### ###..##................# ≈≈~...'................#  l   frilled lizard (asleep) #######...........†....#  #.................#  <:j3 #.................# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.<:j7s    < ##   #≈≈        <:ja8***...~ ....**** ..###...# ##### >..'.† #.. #...<:j8<:jk...~..†<:jTu11 41=7.4 (1Shock<:j<:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!<:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:jr<:j}<:ja<:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:jI<:jҖ<:jw| 26  _<:jB<:j,<:j6<:jZ<:j<:jF<:j[,<:j'<:j<:jf<:jU<:j^<:j<:je<:j,<:j<:j<:jN6====<:j<:jޱ<:j,<:js<:j<:jE<:j<:j<:j<:j <:jp<:j,<:jwA  You enter the shallow water.<:j)J====Water <:jQ<:jN _Moving in this stuff is going to be slow.<:j<:j)(<:jH<:ja<:j<:jU<:j<:j<:jc  You encounter a bat.<:j  ####   ... ..############### ..## .b.....$......... ♣..# ## ##.@.~.~.....-## #≈≈ ##..~.~~..~.~. ..♣ #≈##~...~..~..~.~Shock ♣.♣ #≈≈≈≈≈≈~~~≈≈~≈..~ ..♣ #≈≈≈≈~.≈~≈..≈≈~~ <:jd-♣.♣##########.......~...~~b   bat (asleep) ..♣#........#.#.~~..†.~..# ..##....###...############ ♣..#....###.#########<:j083.0 (15.6)<:j  -4.0 (16 _<:j<:j<:ĵ  Electric the Gusty  Tengu  Health: 15/15 ========================  Magic: 5/6====================----  AC: 2Str: 8 #### EV: 26 Int: 15 ... ..###############  SH: 0Dex: 14 <:j..## .......$.........  XL:  2 Next: 41% Place: Dungeon:1 ♣..# ## ##.@.~.~.....  Noise: ---------  Time: 584.0 (0.0) ..## #≈≈ ##..~.~~..~.~.  -) Nothing wielded ..♣ #≈##~...~..~..~.~  Cast: Shock ♣.♣ #≈≈≈≈≈≈~~~≈≈~≈..~ ..♣ #≈≈≈≈~.≈~≈..≈≈~~ ♣.♣##########.......~...~~  b   bat (asleep) ..♣#........#.#.~~..†.~..# ..##....###...############ ♣..#....###.######### <:jBCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.<:jъg   .*****  ## ##*  #≈≈ <:je~     <:jW(......<:j!t11 5=5.0 (1Shock<:jy(<:j'+G _You kill the bat!<:j|<:j1<:j<:jR<:j3 26  <:j<:j%<:j<:jk<:j{<:j<:j<:jvB<:j+<:j<:j<:j0<:j<:j<:j<:j2<:jN<:j<:jEN6====<:j<:j.<:jk<:j<:j<:jD<:j;11 <:j<:j9M _You now have 75 gold pieces (gained 15).<:je<:j_ 26  <:j<:j<:j<:j0<====<:j<:jU<:j<:j<:j<:j<:jS,<:j<:j<:j d ### ... .#. ################ ≈≈≈≈≈...############### #####..##[......@..............-6005.0) ♣P<P♣♣..############...~.~..... ♣♣.♣♣..## #≈≈ ##..~.~~..~.~. .......♣ #≈##~...~..~..~.~ .~≈~.♣.♣ #≈≈≈≈≈≈~~~≈≈~≈..~ ~≈ß~~..♣ #≈≈≈≈~.≈~≈..≈≈~~ .~≈≈.♣.♣##########.......~...~~.....♣#........#.#.~~..†.~..#♣.♣♣..##....###...############<:jl <:jS F-1.0 (16<:j <:j@ ( _Found a ring mail.<:j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:j <:j 1<:j <:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:j4  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:jz <:j <:j <:jV   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:j k  <:j R _<:jy  +.......######## [..............@......# 10.0 (9.0) ############...~.~.....( # #≈≈ ##..~.~~..~.~..  #≈##~...~..~..~.~~ #≈≈≈≈≈≈~~~≈≈~≈..~≈ #≈≈≈≈~.≈~≈..≈≈~~≈ ##########.......~...~~~ #..#.#.~~..†.~..## <:j <:j/1.0 (10.0)<:j <:jk {onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found 4 javelins.=:j&  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:j=:jg1=:j=:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=:jk  =:jR=:j=:j=:j: _=:jlU .# =:jؾ[..............# 2.0)...~.~.....(# =:j  #≈≈ ##..~.~~..~.~.=:j#≈##~...~..~..~.~~.#≈≈≈≈≈≈~~~≈≈~≈..~≈#≈≈≈≈~.≈~≈..≈≈~~≈.~...~~~. .#.#.~~..†.~..# =:jп"=:j1=:j=:jT _Key pressed, stopping explore.=:ja  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:j=:j=:j=:jh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:jRO=:jvZ=:j+b=:jeB  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. =:jf_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=:j2y  =:j>{=:j}=:jP _=:j=:ji=:j =:jy=:j=:j?=:j=:j=:j=:j=:j=:jb=:jY=:j=:j=:j4=:jȬ,=:jH=:j=:j,=:j=:j=:j=:j=:j=:j=:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You enter the shallow water.=:j?Water =:jK=:jN _Moving in this stuff is going to be slow.=:j=:j^(=:j!=:j=:j}=:j=:j=:j[=:j=:j\=:j=:j\=:jh=:j;=:j =:j9B=:j=:j =:j =:j =:j# =:j=:j=:j5=:j=:jdLn=:jFT=:jV=:j0b=:jd=:je,=:j%g=:jEk=:jl=:jl=:jn=:jIq=:jUs=:js=:jt=:j.=:j=:j =:j=:j%=:j=:j,=:jR=:j=:j=:j=:ji=:j=:j=:j!=:j_,=:j;=:j=:j=:j=:ja=:j=:j=:jn=:j=:j=:j]=:j§=:jZ=:jɪ=:j =:jX=:j=:j=:j,=:jS=:j6e  You see here a hobgoblin corpse.=:j=:j _=:j=:jF=:j=:j=:jK=:j=:j=:j=:j}=:j=:j=:j3=:jh=:j=:j{,=:j=:jW=:j,=:j<=:j=:j  You encounter a gnoll. It is wielding a +0 whip.=:j## ####.# #.# ####....### #†# .....~..~~####.## .≈##..#≈.~~##...## #~#.~.~.≈~~#.....## #.~♣...≈.♣........#=:j...♣~~.♣.~.......#≈~.#.~.~....>..# #~~~..)~..~#....@## .~~#~)♣#~~............. #~.~#.†.#~.........P.PPPShock ##...~.≈#≈#.......PPP.PP###..# ####......P.P.P.##. ##.....PP...jj   gnoll (asleep) ####..P...P #...P...P =:jW \53.6 (41.6)j.=:jFj=:jG3k  4.6 (42 _=:j==:j@=:j4/## ####.# #.#Electric the Gusty ####....### #†#Tengu .....~..~~####.##Health: 15/15 ======================== .≈##..#≈.~~##...##Magic: 5/6====================---- #~#.~.~.≈~~#.....##AC: 2Str: 8 #.~♣...≈.♣........#EV: 26 =:j-Int: 15 #...♣~~.♣.~.......#SH: 0Dex: 14 ...≈~.#.~.~....>..#XL:  2 Next: 45% Place: Dungeon:1 #~~~..)~..~#....@##Noise: ---------  Time: 654.6 (0.0) #.~~#~)♣#~~......*......-) Nothing wielded #~.~#.†.#~........**.PPPCast: Shock ##...~.≈#≈#.......PP*.PP###..# ####......P.P*P.##. ##.....PP..*.=:jij   gnoll####..P...P.#...P...PAim: a gnoll, wielding a +0 whip (72% to hit)  The zap hits the plant. The plant begins to die.  The plant is lightly damaged.  The zap hits the plant. The plant begins to die.  The plant is lightly damaged.  The zap hits the gnoll.=:jW 9j.=:ja T..PP=:js :11 =5.6 (1=:j| =:j~   The zap hits the plant. The plant begins to die.plant is lightly damaged.zap hits the plant. The plant begins to die.plant is lightly damaged.zap hits the gnoll. _The gnoll is moderately wounded.=:jE =:j9= ## ####.# #.#Electric the Gusty ####....### #†#Tengu .....~..~~####.##Health: 15/15 ======================== .≈##..#≈.~~##...##Magic: 4/6================-------- #~#.~.~.≈~~#.....##AC: 2Str: 8 #.~♣...≈.♣........#EV: 11Int: 15 #...♣~~.♣.~.......#SH: 0Dex: 14 =:j/> q...≈~.#.~.~....>..#XL:  2 Next: 45% Place: Dungeon:1 #~~~..)~..~#....@##Noise: =--------  Time: 655.6 (0.0) #.~~#~)♣#~~......*......-) Nothing wielded #~.~#.†.#~........**.PPPCast: Shock ##...~.≈#≈#.......PP*.PP###..# ####......P.P*P.##. ##.....PP....j   gnoll####..P...P.#...P...PAim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)  The zap hits the plant.  =:j{> The plant is lightly damaged.  The zap hits the plant.  The plant is lightly damaged.  The zap hits the gnoll but does no damage.=:j :j.=:j T..PP=:j +6.6 (1=:j< =:j   The zap hits the plant.plant is lightly damaged.zap hits the plant.plant is lightly damaged.zap hits the gnoll but does no damage. _The gnoll is moderately wounded.=:j 5  #.# #†###.##~~##...##~~#.....##♣........#.~.......#.~....>..#)~..~#....@##~~............. †.#~.........P.PPP =:j #.......PPPjPP   ####......P.P.P.  ##. ##.....PP....  ####..P...P.  #...P...P =:j{  #.# #†###.##~~##...##~~#.....##♣........#.~.......#.~....>..#)~..~#....@##=:j|~~............. †.#~.........P.PPP #.......PPPjPP   ####......P.P.P.  ##. ##.....PP....  ####..P...P. #...P...P =:jG=:jlj=:j=:j\ _A gnoll is nearby!>:j[d## ####.# #.# Electric the Gusty ####....### #†# Tengu .....~..~~####.## Health: 15/15 ======================== .≈##..#≈.~~##...## Magic: 3/6>:je============------------ #~#.~.~.≈~~#.....## AC: 2Str: 8 #.~♣...≈.♣........# EV: 11Int: 15 #...♣~~.♣.~.......# SH: 0Dex: 14 ...≈~.#.~.~....>..# XL:  2 Next: 45% Place: Dungeon:1 #~~~..)~..~#....@## Noise: =--------  Time: 656.6 (0.0) #.~~#~)♣#~~.............  -) Nothing wielded #~.~#.†.#~.........PjPPP  Cast: Shock ##...~.≈#≈#.......PPP.PP  ###..# ####......P.P>:jf.P.  ##. ##.....PP....  j   gnoll ####..P...P.  #...P...P  _A gnoll is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)>:jrx  #.# #†#) †  >:jfs    ##.     >:jwbContam: 10% -7.6 (1>:jρ>:jA  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit) _You miscast Shock. Nothing appears to happen.>:jI[&  #.# #†###.##~~##...##~~#.....##♣........#.~.......#.~....>..#)~..~#....@##~~............. †.#~.........PjPPP #.......PPP.PP   ####......P.P.P.  ##. ##.....PP....  ####..P...P.  #...P...P >:ji  #.#>:j #†###.##~~##...##~~#.....##♣........#.~.......#.~....>..#>:j)~..~#....@##~~............. >:j†.#~.........PjPPP #.......PPP.PP  >:j2 ####......P.P.P.  ##. ##.....PP....  >:j<|####..P...P. >:j|#...P...P >:j>:j- 8->:j">:j$\ _A gnoll is nearby!>:jr## ####.# #.#Electric the Gusty ####....### #†#Tengu .....~..~~####.##Health: 15/15 ======================== .≈##..#≈.~~##...##Magic: 2/6========---------------- #~#.~.~.≈~~#.....##AC: 2Str: 8 #.~♣...≈.♣........#EV: 11Int: 15 Contam: 10% #...♣~~.♣.~.......#SH: 0Dex: 14 ...≈~.#.~.~....>..#XL:  2 Next: 45% Place: Dungeon:1 >:jY#~~~..)~..~#....@##Noise: ---------  Time: 657.6 (0.0) #.~~#~)♣#~~......**.....-) Nothing wielded #~.~#.†.#~.........**PPPCast: Shock ##...~.≈#≈#.......PPP.PP>:j&###..# ####......P.P.P.##. ##.....PP....j   gnoll####..P...P.#...P...PAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)  The zap hits the plant.  The plant is lightly damaged.  The zap hits the gnoll.>:j#E .  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)zap hits the plant.plant is lightly d>:j${amaged.  The zap hits the gnoll.  The gnoll is heavily wounded.>:j%-j.>:jW'..>:j\3=8.6 (1>:jKe>:jhV _A nearby plant withers and dies.>:j## ####.# #.#Electric the Gusty >:jL####....### #†#Tengu .....~..~~####.##Health: 15/15 ======================== .≈##..#≈.~~##...##Magic: 1/6====-------------------- #~#.~.~.≈~~#.....##AC: 2Str: 8 #.~♣...≈.♣........#EV: 11Int: 15 Contam: 10% #...♣~~.♣.~.......#SH: 0>:jXDex: 14 ...≈~.#.~.~....>..#XL:  2 Next: 45% Place: Dungeon:1 #~~~..)~..~#....@##Noise: =--------  Time: 658.6 (0.0) #.~~#~)♣#~~......**.....-) Nothing wielded #~.~#.†.#~.........*.PPPCast: Shock >:j ##...~.≈#≈#.......PPP.PP###..# ####......P.P.P.##. ##.....PP....j   gnoll####..P...P.#...P...PCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>:jjJAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 72% to hit)  The zap hits the gnoll.>:jL.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 72% to hit)  >:jNThe zap hits the gnoll.  The gnoll is severely wounded.j.>:jW$...>:j_+9.6 (1>:jc>:jgV _A nearby plant withers and dies.@:ji## ####.# #.#Electric the Gusty ####....### #†#Tengu .....~..~~####.##Health: 15/15 ======================== .≈##..#≈.~~##...##Magic: 0/6------------------------ #~#.~.~.≈~~#.....##AC: 2Str: 8 #.~♣...≈.♣........#EV: 11Int: 15 Contam: 10% #...♣~~.♣.~.......#SH: 0Dex: 14 ...≈~.#.~.~....>..#XL:  2 Next: 45% Place: Dungeon:1 #~~~..)~..~#....@##Noise: =--------  Time: 659.6 (0.0) #.~~#~)♣#~~......**.....-) Nothing wielded [@:jj11d#~.~#.†.#~...........PPPCast: Shock ##...~.≈#≈#.......PP..PP###..# ####......P.P.P.##. ##.....PP....j   gnoll####..P...P.#...P...PCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 72% to hit)  The zap hits the gnoll.@:j4j.@:j9÷@:j[60.6 (1Shock@:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 whip (severely wounded, 72% to hit)  The zap hits the gnoll. _The gnoll is severely wounded.@:j:  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:jr{ _You don't have enough magic to cast this spell.A:jy )  You completely miss the gnoll. You claw the gnoll.## ####.# #.#Electric the Gusty ####....### #÷#Tengu .....~..~~####.##Health: 15/15 ======================== .≈##..#≈.~~##...##Magic: 0/6------------------------ #~#.~.~.≈~~#.....##AC: 2Str: 8 #.~♣...≈.♣........#EV: 11Int: 15 Contam: 10% #...♣~~.♣.~.......#SH: 0Dex: 14 ...≈~.#.~.~....>..#XL:  2 Next: 104% Place: Dungeon:1 #~~~..)~..~#....@##Noise: =--------  Time: 661.6 (A:jv{1.0) #.~~#~)♣#~~......)......-) Nothing wielded #~.~#.†.#~...........PPPCast: Shock ##...~.≈#≈#.......PP..PP###..# ####......P.P.P.##. ##.....PP....####..P...P.#...P...PThe zap hits the gnoll. _The gnoll is severely wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You completely miss the gnoll. You claw the gnoll. _You kill the gnoll!You have reached level 3!A:jͰ/  --more--B:j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? D:jvJ9/19773 2% D:jD:jS _You feel clever. x2D:j b Spells (Memorise)D:j TypeFailure Level  a - Static DischargeConjuration/Air 7% 2b - SwiftnessAir8% 3  c - AirstrikeAir26% 4d - Stone ArrowConjuration/Earth36% 3  e - Tukima's DanceHexes50% 3 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitF:jcF:jnnF:jj## ####.# #.#Electric the Gusty ####....### #÷#Tengu .....~..~~####.##Health: 19/19 ======================== .≈##..#≈.~~##...##Magic: 0/7F:jm------------------------ #~#.~.~.≈~~#.....##AC: 2Str: 8 #.~♣...≈.♣........#EV: 11Int: 17 Contam: 10% #...♣~~.♣.~.......#SH: 0Dex: 14 ...≈~.#.~.~....>..#XL:  3 Next:  2% Place: Dungeon:1 #~~~..)~..~#....@##Noise: =--------  Time: 661.6 (0.0) #.~~#~)♣#~~......)......-) Nothing wielded #~.~#.†.#~...........PPPCast: Shock F:jȼ&##...~.≈#≈#.......PP..PP###..# ####......P.P.P.##. ##.....PP....####..P...P.F:j#...P...PYou completely miss the gnoll. You claw the gnoll. _You kill the gnoll!You have reached level 3!F:j6Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2F:jOF:jMemorise Swiftness, consuming 3 spell levels and leaving 2? Y - Yes  N - NoF:j\qF:ja## ####.# #.#Electric the Gusty ####....### #÷#Tengu .....~..~~####.##F:j Health: 19/19 ======================== .≈##..#≈.~~##...##Magic: 0/7------------------------ #~#.~.~.≈~~#.....##AC: 2Str: 8 #.~♣...≈.♣........#EV: 11Int: 17 Contam: 10% #...♣~~.♣.~.......#SH: 0Dex: 14 F:j...≈~.#.~.~....>..#XL:  3 Next:  2% Place: Dungeon:1 #~~~..)~..~#....@##Noise: =--------  Time: 661.6 (0.0) #.~~#~)♣#~~......)......-) Nothing wielded F:jˀ#~.~#.†.#~...........PPPCast: Shock ##...~.≈#≈#.......PP..PPF:j###..# ####......P.P.P.##. ##.....PP....####..P...P.F:j,#...P...PYou completely miss the gnoll. You claw the gnoll. F:jW_You kill the gnoll!You have reached level 3!Your experience leads to an increase in your attributes!F:jIncrease (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2F:ja3-2.6 (1F:jF:jAy _This spell is extremely dangerous to cast!F:jE-3.6 (2F:jF:j3F:jnc1===8% 4.6 (3F:jTF:jF:jC65.6 (4F:j8F:j" F:j_You start memorising the spell. You continue memorising. x3F:jJF:jeF:jc _You finish memorising. Spell assigned to 'b'.G:j  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.4  32%  -1           b + Unarmed Combat   0.0    +1   g + Conjurations 1.7  17%  +3      h + Air Magic4.8  51%  +3           c + Armour   0.0    +1   i + Shapeshifting  G:j 0.0    -2   d - Dodging   2.2    +1       e - Stealth   2.0    +1                                                            :jRm                  The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsH:jH:jH:j## ####.# #.#Electric the Gusty ####....### #÷#Tengu .....~..~~####.##Health: 19/19 ======================== .≈##..#≈.~~##...##Magic: 1/7===--------------------- #~#.~.~.≈~~#.....##AC: 2Str: 8 #.~♣...≈.♣........#EV: 11Int: 17 Contam: 6% #...♣~~.♣.~.......#SH: 0Dex: 14 ...≈~.#.~.~....>..#XL:  3 Next:  2% Place: Dungeon:1 #~~~..)~..~#....@##Noise: ---------  Time: 665.6 (0.0) #.~~#~)♣#~~......)......-) Nothing wielded #~.~#.†H:j|[40m.#~...........PPPCast: Shock ##...~.≈#≈#.......PP..PP###..# ####......P.P.P.##. ##.....PP....####..P...P.#...P...PYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.H:jmH:jH:jH:jH:j4 26 4 _H:j,H:j72H:jH:j71H:jIH:jH:j(H:j/D H:j]H:jZ _Your magical contamination has completely faded away.H:jH:jH:jH:jH:jH:j,H:j912===H:j,H:j;===3====H:jH:j<====H:jH:j!H:j"H:j#H:jM'H:j'H:j)H:j,H:j-H:j/H:jK2,H:j4H:j<H:j=H:j@H:jK4===H:jVnH:j&_BH:j|o===H:j,H:jNH:j{H:jP5====H:j,H:jH:j-H:jBH:jhH:j5H:jH:jR====H:jH:jH:jH:j3H:jRH:jhH:jH:jиH:j@H:j=H:jH:jH:jH:j,H:jH:jgc6===H:jH:jH:j5H:jH:jH:j/H:jH:jH:jH:j C===H:j[ ,H:j H:j ,H:j H:je d7====H:j H:j H:j, ,H:j3 H:je <  You see here a +0 whip.H:j2l 5 _H:jn H:jr H:jjx ,H:j.| H:jڀ H:jX H:j <====H:jp H:jؕ H:j  You encounter a kobold. It is wielding a +0 short sword.H:j ...### #÷# ~..~~####.## #≈.~~##...## ~.≈~~#.....## ..≈.♣........#  ~~.♣.~.......#  .#.~.~....>..# #######.K)~..~#.....####...?...# ~)♣#~~......)...@.....# .†.#~...........PPP..## ~.≈#≈#.......PP..PPP.# Shock .# ####......P.P.P.P...# . ##.....PP.......## ####..P...P.P..# K   kobold (asleep)#...P...PP..##H:j `[37m...PPPPP...#H:j 1728.6 (63.0)H:jD k  9.6 (64 _H:j H:j\ H:jv 0 #÷####>..# #######.K .)...####...?...# ...)...@.....# .†.......PPP..## ....PP..PPP.#  H:j1x ....P.P.P.P...# . ##.....PP.......##  ####..P...P.P..#  #...P...PP..#  #...PPPPP...# H:j j #÷#>..# #######.K )...####...?...# ...)...@.....# †.......PPP..## ....PP..PPP.#  H:jS -....P.P.P.P...# ##.....PP.......## ####..P...P.P..#  #...P...PP..# #...PPPPP...# H:j " H:j) 1H:j3 H:j6 ] _A kobold is nearby!H:j < #÷####H:j2 >..# #######.K .)...####...?...# ...)...@.....# .†.......PPP..## ....PP..PPP.#  H:j ....P.P.P.P...# . ##.....PP.......##  ####..P...P.P..#  #...P...PP..#  #...PPPPP...# H:j !H:j #÷#>..# #######.K )...####...?...# ...)...@.....# †.......PPP..## ....PP..PPP.#  ....P.P.P.P...# ##.....PP.......## ####..P...P.P..#  #...P...PP..# H:j#...PPPPP...# H:j̘H:jH:jH:j3] _A kobold is nearby!I:jճ...### #÷# Electric the Gusty ~..~~####.## Tengu .#≈.~~##...## Health: 19/19 ======================== .~.≈~~#.....## Magic: 6/7====================---- ..≈.♣........# AC: 2Str: 8 ~~.♣.~.......# EV: 26 Int: 17 .#.~.~....>..# #######.)  SH: 0Dex: 14 .)~..~#.....####...?...#  XL:  3 Next:  2% Place: Dungeon:1 ~)♣#~~......)...@.....#  Noise: ---------  Time: 729.6 (0.0) .†.#~...........PPP..##  -) Nothing wielded ~.≈#≈#.......PP..PPP:j237m.#  Cast: Shock .# ####......P.P.P.P...# . ##.....PP.......##  ####..P...P.P..#  K   kobold (asleep) #...P...PP..#  #...PPPPP...# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. #÷#>..# ** )***.# **...# :jH†        I:jDh.)?....I:jPu11 4=30.6 (1ShockI:jjRI:jVonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!I:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:jI:jI:j)I:j/* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)I:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:j d I:jt I:j I:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)I:jp  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:jq 4I:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)I:j@ I:j3 I:j"  26  _I:j) ,I:j+ ,I:j5 BI:jE I:j~J I:jK I:jR ,I:j;V I:j[ ,I:j7_ I:jc I:jd I:jv XI:jw I:ji z7====I:jr I:j[ I:jF I:j I:jJ I:j b# #.# ### #÷# ~~####.## ~##...## ≈~~#.....##  .♣........#  ♣.~.......# ## ~.~....>..# #######.).# ..~#.....####.# - #~~......).........## #~....P..## #≈#.......PP..PPP.# ####......P.P.P.P...###.....PP.......######..PI:j? P..##...P.....##...PPPPP...#I:j 0422.0)I:j_ z====11 -3.6 (13I:jBI:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _j - a scroll labelled BUNODUZIZEJ:j&$3J:j+,J:j0J:j3J:j|4_ 26  J:j8J:j[=J:jBHXJ:jHJJ:jJJ:jfLJ:jNJ:j0R,J:jrSJ:jVJ:jXJ:jYJ:jYJ:j\$  Things that are here:J:je  a +0 short sword; a kobold corpse _J:jfJ:jkBJ:jnJ:j{  You encounter a kobold. It is wielding a +0 short sword.J:jh#.##  #...##  .....##  ......#  ......# ##### J:j..>..# #######.).#  .....####.......#.#  .....).........##.#  .......PPP..##@.#  ......PP..PPP.#..##  ......P.P.P.P...##  Shock.....PP.......##  P.# J:jh ...P...PP..#   K   kobold (asleep)#...PPPPP...# J:j  ...K.   J:jF* J:j250.6 (7.0)J:jj  1.6 (8 _J:jqJ:jJ:j## ##### >..# .).# ....#.# )##.# #@.# #..## ...## ....##.P.P..#  ..PP..#  PPP...# ...K.J:j ##### >..# .).# ....#.# )##.# #@.# #..## ...## ....##.P.P..#  ..PP..#  PPP...# ...K.J:jXGJ:jJ:j] _A kobold is nearby!J:j 8 {##.## Electric the Gusty #...## Tengu .....## Health: 19/19 ======================== ......# Magic: 6/7====================---- ......# ##### AC: 2Str: 8 ...>..# #######.).# EV: 26 Int: 17 .....####.......#.# SH: 0Dex: 14 J:j.9 Y.....).........##.# XL:  3 Next:  4% Place: Dungeon:1 .........PPP..##@.# Noise: ---------  Time: 751.6 (0.0) ......PP..PPP.#..## -) Nothing wielded ......P.P.P.P...## Cast: Shock #.....PP.......## ####..P...P.P..#  #...P...PP..# K   kobold (asleep)  #...PPPPP...# ...).Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:j9 )Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.J:j@  ##### >..# .).# ....#.# )  *.## *## *##J:jaA "*#  *.#  *.#  ...*.    J:j l......)J:j t11 6=2.6 (1ShockJ:j J:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. J:jq ?_You kill the kobold!J:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K:j֛K:jK:jK:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)K:jYX  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K:j"K:j(K:j/BK:jDH  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)K:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K:jK:jeK:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 26  _K:jK:jKK:j7====K:jeK:j5K:j<K:jCR====K:jYGK:jULK:jP,K:j:TK:jhZK:jc\K:j\K:j%`K:jolK:jps,K:jtK:j6XK:j"K:jK:jK:jTK:jߕK:jK:j,K:jEK:jū,K:j0K:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 whip.K:jK:j _K:jM  There is a stone staircase leading down here. _K:jK:jK:jK:jK:jK:jJK:jK:jK:jwK:jK:j!K:j"K:j$K:j\%K:jN&K:jy*K:j*K:j@+K:j-K:jx2@  You see here a +0 hand axe.K:j36  You enter the shallow water.Water K:j7K:jM98 _Moving in this stuff is going to be slow.K:j;>  You see here a +0 dagger.K:j=K:ji>/ _K:j]?K:jCg  You see here a hobgoblin skeleton.K:jDK:jE _K:j%I,K:jKA  You enter the shallow water.K:jL?Water K:j`MK:jyQN _Moving in this stuff is going to be slow.K:jdSK:jS(K:jTK:jVK:jh%K:ji,K:jm,K:jnK:jnK:jvpK:jrK:jrK:jrK:jzK:jzK:jB{K:j|K:j~K:j,K:jCK:jK:j˄K:jK:jK:jK:jL,K:jK:j~K:j ,K:jlK:jK:jK:jѭK:jJBK:jK:j9nK:jK:j&K:jK:jK:jK:jkK:jNK:jK:jXK:j/K:jK:j_K:jK:jK:jK:jK:jK:jK:jK:jK:jK:jsK:jK:jjK:jK:jK:jvK:jDK:jK:j,K:jK:jK:j,K:jhK:jK:jK:jU,K:jK:jK:jK:jK:jK:jK:jlK:jK:jK:j K:jK:jK:jxK:jK:jdK:jK:j @}  You see here a frilled lizard skeleton. _K:j7CBK:j`K:jbK:jAcK:jcK:j>lXK:jp K:jpqf You see here a frilled lizard skeleton.K:j$sK:jt _K:jjuK:jxK:jz,K:j`{K:j #≈≈≈≈##.# ##..##.##..#### #####'..#### ##.#..'...~≈≈≈K:j ##.....#####.#..######## #####..#.......#...#  #.....##.#..##.##  #.#..###....##.##### ####.##.##...#........#  #######...>##.....##..÷.....#  #.....)...##@.....##........#-831.8 (79.K:j2)  #.........#..##...#.........#  #.........÷.####....#........  #...### #.#..#.......#  ########### #....#.).....# ##...#......># #...##...#### ###.#..#######.#..####..K:jbY-K:jÙK:jT _Key pressed, stopping explore.K:j-  K:jzK:jyK:j: _K:jhK:jK:j.K:jK:j|K:jK:jMK:jnK:jK:jK:jdK:jK:jK:jK:j(K:jZK:j8K:j\K:jK:jK:jK:j1K:jK:jK:j K:j K:j= K:j$ K:j K:j2 K:j K:j& K:j K:j9 K:j K:j+ K:j @  There is an open door here.K:j K:j  _K:j K:j K:j2 K:j K:j K:jM K:j! K:j*" K:j># K:j' k  You see here a parchment of Swiftness.K:j) K:j!*  _K:j<+ K:j- K:j/ ,K:j0 K:j63 K:j=6 BK:j{8 K:jl: K:j: K:j; K:j\@ BK:jA K:jC K:jX ,K:jX K:j[ @  There is an open door here.K:j\ K:j2]  _K:ja K:jb K:j&c ,K:j e K:je ,K:jf K:jf K:jh K:jh K:jti K:jn K:j:p K:jp ,K:jt K:j]u K:ju K:jEv K:jw K:jx ,K:jQy K:jfz K:jU{ ,K:j{ K:j} ,K:j ~ K:j~ K:j/ K:j K:j ,K:j K:j3 BK:j K:j. K:j K:jؙ K:j K:j ,K:j K:jG K:j` ,K:j٥ K:j K:j| K:jC K:j K:j K:j ,K:j K:j K:jx K:j K:jj K:j K:j~ K:j K:jT K:j K:j K:j K:jv K:j) K:j K:jX K:j K:j K:je K:j K:j! K:j @  There is an open door here.K:j K:j  _K:j K:j K:j K:j ,K:j K:j K:j K:j K:jb K:j K:j K:j> K:j K:j K:j| K:jm K:jF K:j* ,K:j$ K:j K:j K:j K:j2 K:jI K:j K:j- K:jJ K:j K:j8 ,K:jn K:jd K:j K:js K:j@ K:j K:j BK:j XK:j ,K:j ,K:jd K:ju K:j ;11 K:j K:j 7 _You open the door.K:j K:j` _ 26  K:j K:jp B  #### ...################ ..................## #######...~.~.....(##  #≈≈ ##..~.~~..~.~...#   #≈##~...~..~..~.~~.##  K:jq  #≈≈≈≈≈≈~~~≈≈~≈..~≈≈≈###   ##≈≈≈≈~.≈~≈..≈≈@~≈≈≈≈≈#  15.4 (8.6) #####.......~...~~~.####  ..#.#.~~..÷.~..####  ###...############ ###.######### ..........#    ............#   .....†....#   .#    _Moving in this stuff is going to be slow.K:j| 0K:j K:j _ _Partly explored, can't reach some places.L:jk  L:j!L:jFA.~~..~..~...0.0L:jN0L:jaL:jd_ _Partly explored, can't reach some places.M:j}    ### ################  .................##  ######...~.~.....(##  ≈≈ ##..~.~~..~.~...#  #≈##~...~..~..~.~~.##  #≈≈≈≈≈≈~~~≈≈~≈..@≈≈≈###  M:j' ≈≈≈≈~.≈~≈..≈≈~~≈≈≈≈≈#  ####.......~...~~~.#### ...#.#.~~..÷.~..#### ...############ ##.#########  #  ....#  †....#  M:j   7.0 (1.6 _M:j M:jz M:je M ################### .................## ######...~.~.....(# ≈≈ ##..~.~~..~.~...# ##~...~..~..~.@~.## ≈≈≈≈≈≈~~~≈≈~≈..~≈≈≈###M:j=g u≈≈≈≈~.≈~≈..≈≈~~≈≈≈≈≈ ####.......~...~~~.####  Water M:jg M:jr M:j '8.6M:j M:jb N:jM ################### .................## ######...~.~.....(# ≈≈ ##..~.~~..~.~@..# ##~...~..~..~.~~.## ≈≈≈≈≈≈~~~≈≈~≈..~≈≈≈### ##≈≈≈≈~.≈~≈..≈≈~~≈≈≈≈≈#  Water N:j.N:j6690N:jl>N:j@N:j"<      ## .################  ................##  #####...~.~.....@##  ≈ ##..~.~~..~.~...#  ≈##~...~..~..~.~~.##  ≈≈≈≈≈≈~~~≈≈~≈..~≈≈≈###  #≈≈≈≈~.≈~≈..≈≈~~≈≈≈≈≈#  ###.......~...~~~.#### ..#.#.~~..÷.~..#### #...############ #.#########  N:j,=20N:j/N _You see here 4 javelins.N:j!N:j-B11 21N:j/N:j5$ _c - 4 javelinsҚ:jwz4Қ:jҚ:jҚ:jN, IҚ:j` &0Қ:jSr  _Partly explored, can't reach some places.Қ:j)IҚ:j=Қ:jFҚ:jaҚ:j{~_ _Partly explored, can't reach some places.Ӛ:jA3Ӛ:jBӚ:jyӚ:jRӚ:jUu _Partly explored, can't reach some places.Ӛ:jEu Ӛ:jw Where to? (? - help)  D - Dungeon Ԛ:jA  Electric the Gusty  Tengu  Health: 19/19 ========================  Magic: 7/7========================  AC: 2Str: 8 ##  EV: 11Int: 17 .################  SH: 0Dex: 14 ................##  XL:  3 Next:  6% Place: Dungeon:1 #####...~.~.....@##  Noise: ---------  Time: 921.6 (0.0) ≈ ##..~.~~..~.~...#  -) Nothing wielded ≈##~...~..~..~.~~.##  Cast: Shock ≈≈≈≈≈≈~~~≈≈~≈Ԛ:jr_..~≈≈≈### #≈≈≈≈~.≈~≈..≈≈~~≈≈≈≈≈# ###.......~...~~~.####   ..#.#.~~..÷.~..####   #...############   #.#########   _Partly explored, can't reach some places. _You see here 4 javelins. _c - 4 javelins _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.Ԛ:jԚ:j5 26  _Ԛ:j e  You enter the shallow water.Water  _Moving in this stuff is going to be slow.Ԛ:j!Ԛ:j1$BԚ:jL(Ԛ:jm)Ԛ:j +Ԛ:jq2nԚ:j5,Ԛ:jH?Ԛ:jt@,Ԛ:jWDԚ:j!HԚ:jI,Ԛ:jKԚ:jOԚ:jPԚ:j?QԚ:jURԚ:jUԚ:j WԚ:jo,Ԛ:jpԚ:jr,Ԛ:jsԚ:jyԚ:j{,Ԛ:j'}Ԛ:j~Ԛ:jׁ,Ԛ:jԚ:j(Ԛ:j,Ԛ:jԚ:jݗ@  There is an open door here.Ԛ:jԚ:jK _Ԛ:jޟԚ:jԚ:jԚ:jnԚ:jأԚ:jƤ,Ԛ:j/Ԛ:jʭ,Ԛ:j~Ԛ:jԚ:jzԚ:jԚ:jtԚ:j?Ԛ:jԚ:j,Ԛ:jsԚ:jԚ:jԚ:j(Y  There is a stone staircase leading down here.Ԛ:j>Ԛ:j=Ԛ:j@B11  _Ԛ:jAԚ:jo&2Ԛ:jqԚ:jjrԚ:jrԚ:j;u# _You climb downwards.Ԛ:j   # .#  #####.#  ..####.....####  #........  #  55.7 (34.1) #.#.###   #  Ԛ:j3Ԛ:jOԚ:j)a _There is a stone staircase leading up here.Ԛ:j?P Ԛ:jQ 3Ԛ:jR Ԛ:jU Ԛ:jmV f 26  _Ԛ:j [ BԚ:j[ Ԛ:j\ Ԛ:j^ Ԛ:j  ## ># .#  .#   .#   .#   #####.#  ..####...@.##### 7.7 (2.0)#................ ..#....<######### #.#.### # #. #    Ԛ:j |8.7 (3 _Found a stone staircase leading down.՚:j3՚:j՚:j`՚:jѨ՚:jB՚:jsB՚:j|j  There is a stone staircase leading up here.  You encounter an endoplasm.՚:j).>#  #.#  #.#  #.#  #.# # #####.# ...####.....###### #.................  ..#...@<##########  #.#.###   # #.  Shock #. .. .. J   endoplasm (asleep)...J#. 62.7 (4  3.7 (5 _՚:jc? .>#  #.#  #.#  #.#  #.#  # #####.#  ...####.....######  #.................  ..#...@<#  ՚:j%#.#.### # #. #. .. .. ... J#.՚:jCE .>#  #.#  #.#  #.#  #.#  # #####.#  ...####.....######  #.................  ..#...@<#  #.#.### # #. #. .. .. ... J#.  _An endoplasm is nearby!՚:j .>#  #.#  #.#  #.#  #.#  # #####.#  ...####.....######  #.................  ..#...@<#  #.#.### # #. #. .. .. ... J#.՚:j s8 .>#  #.#  #.#  #.#  ՚:jx#.#  # #####.#  ...####.....######  #.................  ..#...@<#  #.#.### # #. #. .. .. ... J#. ՚:j|՚:j-՚:jPw _An endoplasm is nearby!՚:j .>#  #.#  #.#  #.#  #.#  # #####.#  ...####.....######  #.................  ..#...@<#  #.#.### # #. #. .. .. ... J#.՚:jW .>#  #.#  #.#  #.#  #.#  # #####.#  ...####.....######  #.................  ..#...@<#  #.#.### # #. #. ..՚:j3Yl .. ... J#. ՚:j]՚:jh՚:j.o՚:jqa _An endoplasm is nearby!՚:j .>#Electric the Gusty#.#Tengu#.#Health: 19/19 ========================#.#Magic: 6/7====================----#.#AC: 2Str: 8# #####.#EV: 26 Int: 17...####.....######SH: 0Dex: 14՚:j #.................XL:  3 Next:  6% Place: Dungeon:2..#...@<##########Noise: ---------  Time: 963.7 (0.0)#.#*###-) Nothing wielded# #*Cast: Shock#**.*.J   endoplasm.*.*#.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.՚:jQ &J.՚:jj I......՚:jEv :11 =4.7 (1՚:j"| ՚:j~   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm quivers.՚:j.>#Electric the Gusty#.#Tengu#.#Health: 19/19 ========================#.#Magic: 5/7=================-------#.#AC: 2Str: 8# #####.#EV: 11Int: 17...####.....######SH: 0Dex: 14՚:jl%#.................XL:  3 Next:  6% Place: Dungeon:2..#...@<##########Noise: =--------  Time: 964.7 (0.0)#.#*###-) Nothing wielded# #*Cast: Shock#**.*.J   endoplasm*...#.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.՚:j 'J.՚:j';....՚:j>՚:j?@$5.7 (1֚:j֚:jXMConfirm with . or Enter, or press ? or * to list all spells.Aim  ֚:jIPress: ? - help, Shift-Dir - straight line: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.֚:j.>#Electric the Gusty#.#Tengu#.#Health: 19/19 ========================#.#Magic: 4/7=============-----------#.#AC: 2Str: 8# #####.#EV: 11Int: 17...####.....######SH: 0Dex: 14#.................XL:  3 Next:  6% Place: Dungeon:2..#...@<##########Noise: =--------  Time: 965.7 (0.0)#.#*###-) Nothing wielded# #*Cast: Shock#**.*.J   endoplasm....#.  Casting: Shock ֚:j`(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.֚:jv'J.֚:jRf....6.7 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.֚:j .>#  Electric the Gusty #.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 3/7==========-------------- #.#  AC: 2֚:jl Str: 8 # #####.#  EV: 11Int: 17 ...####.....######  SH: 0Dex: 14 #.................  XL:  3 Next:  6% Place: Dungeon:2 ..#...@<##########  Noise: =--------  Time: 966.7 (0.0) #.#.### -) Nothing wielded ֚:j~g# #. Cast: Shock #. .. .. J   endoplasm ... .#.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  ֚:j Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.֚:j{ .>#  #.#  #.#  #.#  #.#  ֚:jR#         #.#*### # #* #* .* .. ... .#. ֚:jVi2....֚:j(rb87.7 (1Shock֚:jw֚:j{onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!֚:jg  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.֚:jܘ֚:jn֚:jե֚:jt _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֚:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.֚:j֚:j ֚:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֚:j#֚:j3֚:jL֚:j 26  _֚:j֚:j,֚:j֚:j4===֚:j,֚:j֚:j ֚:jQ===֚:j֚:jj֚:j֚:j,֚:jv֚:jE֚:j,֚:jm,֚:j%֚:j֚:j&֚:jx֚:j֚:jEP5====֚:j֚:jH,֚:j;֚:j8֚:jP֚:j<====֚:jQ֚:j,֚:j+֚:jq ֚:j% ֚:j ֚:j ,֚:j- ֚:j ֚:j ,֚:j ֚:j ,֚:jQ ֚:j M6===֚:ji ֚:jR ֚:j ֚:j ֚:j ֚:j ֚:j_ ֚:j: ֚:j ,֚:jE ֚:jI Q===֚:j-U ֚:jX X֚:j_ ֚:j_ ֚:j,` ֚:jd z7====֚:jm onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.֚:jo ֚:jmt B֚:jz n֚:j~ h====֚:jށ ֚:j ,֚:j ֚:j ֚:jU ֚:jʼn ֚:j ֚:j ֚:j s  You encounter a hobgoblin and a rat.֚:j " ֚:j .>##. #.###. #.#.. #.## # #. #.#..#.##.## #####.#.....####.....######.....g#......... #.@#....<##########-֚:j E #..#.#.### #...#.#......#Shock#....#.#.####.##...................g   hobgoblin (asleep)...........#֚:j er   rat (asleep)֚:jp .....r#..#..#..#....֚:j 21009.7 (42.0)֚:j{   -10.7 (43 _֚:j ֚:j ֚:jK { .>#  #. #.#  ##. #.#  .. #.#  # # #. #.#  ..#.##.##   ........####...  .....g#........ #.@#....< #..#.#.###  #...#  #....#  #.........  ..........  ...........#  .....r#..#..#   ֚:jm  .>#  #. #.#  ##. #.#  .. #.#  # # #. #.#  ..#.##.##   ........####...  .....g#........ #.@#....< #..#.#.###  #...#  #....# #..... ..........  ...........#  .....r#.. ֚:j ֚:jߜ d _There are monsters nearby!֚:j % .>#  #. #.#  ##. #.#  .. #.#  # # #. #.#  ..#.##.##   ........####...  .....g#........ ֚:j9 V#.@#....< #..#.#.###  #...#  #....#  #.........  ..........  ...........#  .....r#..#..#   ך:jka> .>#  #. #.#  ##. #.#  .. #.#  # # #. #.#  ..#.##.##   ........####...  .....g#........ #.@#....< #..#.#.###  #...#  #....# #..... ..........  ...........#  .....r#..ך:job ך:jiך:jlך:jltך:j wd _There are monsters nearby!ך:j{ .>#  #. #.#  ##. #.#  .. #.#  # # #. #.#  ..#.##.##   ........####...  .....g#........ #.@#....< #..#.#.###  #...#  #....#  #.........  ..........  ...........#  .....r#..#..#   ך:jcvR .>#  #. #.#  ##. #.#  .. #.#  # # #. #.#  ..#.##.##   ........####...  .....g#........ #.@#....< #..#.#.###  #...#  #....# #..... ..........  ...........#  .....r#.. ך:j4ך:jbך:j'd _There are monsters nearby!ך:jS{ .>#  #. #.#  ##. #.#  .. #.#  # # #. #.#  ..#.##.##   ........####...  .....g#........ #.@#....< #..#.#.###  #...#  #....#  #.........  ..........  ...........#  .....r#..#..#   ך:j!O .>#  #. #.#  ##. #.#  .. #.#  # # #. #.#  ..#.##.##   ........####...  .....g#........ #.@#....< #..#.#.###  #...#  #....# #..... ..........  ...........#  .....r#..  _There are monsters nearby!ך:jM .>#  Electric the Gusty #. #.#  Tengu ##. #.#  Health: 19/19 ======================== .. #.#  Magic: 6/7====================---- # # #. #.#  AC: 2Str: 8 ..#.##.## #####.#  EV: 26 Int: 17 ........####.....######  SH: 0Dex: 14 .....†#................. XL:  3 Next:  8% Place: Dungeon:2 #.@#....<########## Noise: ---------  Time: 1010.7 (0.0)[4ך:j00m #..#.#.###  -) Nothing wielded #...#.#......#  Cast: Shock #....#.#.####.#  #.........  ..........  g   hobgoblin (asleep) ...........#  r   rat (asleep) .....r#..#..#  ..#.... Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin. .>#  #. #.#  ##. #.#  .. #.#  # # #. #.# [ך:j1K      .....* #*@#....< #..#.#.###      r   rat   ך:jL5†.ך:jyF11 12=1.7 (1ך:jPך:jَonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!ך:j .>#  Electric the Gusty #. #.#  Tengu ##. #.#  Health: 19/19 ======================== .. #.#  Magic: 5/7=================------- ך:j # # #. #.#  AC: 2Str: 8 ..#.##.## #####.#  EV: 11Int: 17 ........####.....######  SH: 0Dex: 14 .....†#................. XL:  3 Next: 12% Place: Dungeon:2 #.@#....<########## Noise: =--------  Time: 1011.7 (0.0) #..#.#.###  -) Nothing wielded #...#.#......#  Cast: Shock #....#.#.####.#  #.........  ..........  r   rat (asleep) .......[4ך:j 0m....#  ......#..#..#  ..#.... Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. .>#  #. #.#  ##. #.#  .. #.#  # # #. #.#       #.@#....< #.*#.#.###  #..*  #...* #..* ...* ....* .....* [16;17ך:jHך:jG.......ך:j_b42.7 (1Shockך:j6ך:j8onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!ך:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ך:j ך:j> ך:j ך:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ך:jU6  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ך:jU ך:j1 ך:j ך:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ך:j1  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ך:jM ך:j4ך:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ؚ:jv  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ؚ:jgؚ:jؚ:jؚ:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ؚ:jؚ:j#3ؚ:jؚ:j| 26  _ؚ:jNؚ:jؚ:jؚ:j"ؚ:j"ؚ:j#ؚ:jQ%ؚ:j%ؚ:j&ؚ:j),ؚ:j+ؚ:jt/ؚ:jLA6===ؚ:jD,ؚ:jgK===ؚ:jp7====ؚ:jq,ؚ:jrؚ:juؚ:jЄ3 ###ؚ:j .. .># #.# #.### ##.# #.# . ..# #.#### #. #.# #.##.##.## #####.# .....####.....#####.......@#...............-ؚ:j319.0)......##..#....<########...[. #..#.#.### ...# #...#.#......#.. #....#.#.####.## #......... .......... ...........#......#..#..#ؚ:jؚ:jQ\-2.7 (20ؚ:jzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a leather armour.ؚ:j v _You see here a hobgoblin corpse.ؚ:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ؚ:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)   _ؚ:jq~====ؚ:jC   You encounter a ribbon worm.####.##.#........##.#####.#.##.#......#.##.## ####............####.....#####.........†#.......................##..#....<########.....[.#.#..#.#.### .....##.#@..#.## ....# ##....#.#.####.# #### #.......Cast: Shock...........................#..#..w   ribbon worm (asleep).........#.....##[37ؚ:j bm...w..###.ؚ:j6.7 (4.0)  7.7 (5 _ؚ:j"#ؚ:j4ؚ:j`  #.#  . #.#  #####. #.#  ......#.##.##   ............### .........†#... ..##..#....< .....[.#.#..# ؚ:jr #@..#  ....# ##....#  #### #.........  ..........  ...........#  ......#..#..#  .........#....  .##...w..###. ؚ:j  #.#  . #.#  #####. #.#  ......#.##.##   ............### .........†#... ..##..#....< .....[.#.#..#  #@..#  ....# ##....#  #### #.........  .......... ........... ......#..#..#  .........#... .##...w..###. ؚ:jGؚ:jؚ:j7b _A ribbon worm is nearby!ؚ:j####.##.##.#Electric the Gusty.......##.#Tengu#####.#.##.##.#Health: 19/19 ========================......#.##.## #####.#Magic: 6/7====================----............####.....##### AC: 2Str: 8.........†#............... EV: 26 Int: 17........##..#....<######## SH: 0Dex: 14.....[.#.#..#.#.###XL:  3 Next: 14% Place: Dungeon:2.....##.#@..#.#......#Noise: ---------  Time: 1037.7 (0.0)....# ##.*..#.#ؚ:j.####.#-) Nothing wielded#### #.*.......Cast: Shock..*..........*.......#....*.#..#..#w   ribbon worm.....*...#.....##...*..###.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.ؚ:j^w:w.ؚ:jπ>.....ؚ:jv:11 =8.7 (1ؚ:jؚ:j9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is lightly wounded.  #.#  . #.#  #####. #.#  ......#.##.##   ............### .........†#... ..##..#....< .....[.#.#..#  #@..#  ....# ##....#  #### #.........  ..........  ...........#  ......#..#..#  .....w...#....  .##......###. ؚ:j6   #.#  . #.#  #####. #.#  ......#.##.##   ؚ:jm8 4............### .........†#... ..##..#....< .....[.#.#..#  #@..#  ....# ##....#  #### #.........  .......... ........... ......#..#..#  .....w...#... .##......###. ؚ:j? ؚ:jC ؚ:j_I ؚ:jK b _A ribbon worm is nearby!ؚ:jߕ ####.##.##.#Electric the Gusty.......##.#Tengu#####.#.##.##.#Health: 19/19 ========================......#.##.## #####.#Magic: 5/7=================-------............####.....##### AC: 2Str: 8.........†#............... EV: 11Int: 17........##..#....<######## SH: 0Dex: 14.....[.#.#..#.#.###XL:  3 Next: 14% Place: Dungeon:2.....##.#@..#.#......#Noise: =--------  Time: 1038.7 (0.0)....# ##.*..#.#.####.#ؚ:j -) Nothing wielded#### #.*.......Cast: Shock..*..........*.......#....*.#..#..#w   ribbon worm.....*...#.....##......###.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the ribbon worm.ؚ:j  :w.ؚ:j# .... 9.7 (1ؚ:j* ؚ:j9 MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.ؚ:jBC ####.##.##.#Electric the Gusty.......##.#ؚ:jnD Tengu#####.#.##.##.#Health: 19/19 ========================......#.##.## #####.#Magic: 4/7=============-----------............####.....##### AC: 2Str: 8.........†#............... EV: 11Int: 17........##..#....<######## SH: 0Dex: 14.....[.#.#..#.#.###XL:  3 Next: 14% Place: Dungeon:2.....##.#@..#.#......#Noise: =--------  Time: 1039.7 (0.0)....# ##.*..#.#.####.#-) Nothing wielded#### #.*.ؚ:jE ......Cast: Shock..*..........*.......#....*.#..#..#w   ribbon worm.........#.....##......###.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the ribbon worm.ؚ:j ....w(catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the ribbon worm.  ؚ:jI PThe ribbon worm is moderately wounded.ؚ:j ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ؚ:jsg <....ؚ:ji   5  40.7 (1Held ؚ:jCr ؚ:jv . _You are caught in a web!ؚ:j† r####.##.##.#Electric the Gusty.......##.#Tengu#####.#.##.##.#Health: 19/19 ========================......#.##.## #####.#Magic: 3/7==========--------------............####.....##### AC: 2Str: 8ؚ:j .........†#............... EV:  5 Int: 17........##..#....<######## SH: 0Dex: 14.....[.#.#..#.#.###XL:  3 Next: 14% Place: Dungeon:2.....##.#@..#.#......#Noise: =--------  Time: 1040.7 (0.0)....# ##.*..#.#.####.#-) Nothing wielded#### #.*.......Cast: Shock..*.......Held ...*.......#....*.#..#..#w   ribbon worm (catching breath).........#....ؚ:j! .##......###.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm.ؚ:j....w1.7 (1ؚ:jؚ:j"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.ٚ:j####.##.##.#Electric the Gusty.......##.#Tengu#####.#.##.##.#Health: 19/19 ========================......#.##.## #####.#Magic: 2/7======------------------............####.....##### AC: 2Str: 8.........†#............... EV:  5 Int: 17........##..#....<######## SH: 0Dex: 14.....[.#.#..#.#.###XL:  3 Next: 14% Place: Dungeon:2.....##.#@..#.#......#Noise: =--------  Time: 1041.7 (0.0)....# ##.*.ٚ:j.#.#.####.#-) Nothing wielded#### #.*.......Cast: Shock..*.......Held ...*.......#....*.#..#..#w   ribbon worm (catching breath).........#.....##......###.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm.ٚ:jfN:w.ٚ:jW^...ٚ:j[*2.7 (1ٚ:jV`ٚ:jconfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.ٚ:j####.##.##.#Electric the Gusty.......##.#Tengu#####.#.##.##.#Health: 19/19 ========================......#.##.## #####.#Magic: 1/7===---------------------............####.....##### AC: 2Str: 8.........†#............... EV:  5 Int: 17........##..#....<######## SH: 0Dex: 14.....[.#.#..#.#.###XL:  3 Next: 14% Place: Dungeon:2.....##.#@..#.#......#Noise: =--------  Time: 1042.7 (0.0)....# ##.*..[40ٚ:jm#.#.####.#-) Nothing wielded#### #.*.......Cast: Shock..*.......Held ...*.......#......#..#..#w   ribbon worm.........#.....##......###.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 89% to hit)  The zap hits the ribbon worm.ٚ:j}:w.ٚ:jS)..ٚ:j|93.7 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 89% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.ٚ:jA####.##.##.#Electric the Gusty.......##.#Tengu#####.#.##.##.#Health: 19/19 ========================......#.##.## #####.#Magic: 0/7------------------------............####.....##### AC: 2Str: 8.........†#............... EV:  5 Int: 17........##..#....<######## SH: 0Dex: 14.....[.#.#..#.#.###XL:  3 Next: 14% Place: Dungeon:2.....##.#@..#.#......#ٚ:jCNoise: =--------  Time: 1043.7 (0.0)....# ##.*..#.#.####.#-) Nothing wielded#### #.*.......Cast: Shock..*.......Held ...........#......#..#..#w   ribbon worm.........#.....##......###. _The ribbon worm is heavily wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 89% to hit)ٚ:jM..w(catching breath)Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (heavily wounded, 89% to hit)  The zap misses the ribbon worm.ٚ:j ``The ribbon worm expels a string of sticky webbing.ٚ:jb..4.7 (1Shockٚ:j kٚ:jlH _The stream of webbing hits you but does no damage.ٚ:jm  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٚ:jnٚ:jz{ _You don't have enough magic to cast this spell.ٚ:jZ   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٚ:jx ٚ:j" i  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ٚ:j=  _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ٚ:j _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٚ:jٚ:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ٚ:j}Z_You don't have enough magic to cast this spell.ښ:j?7w.ښ:jhDښ:jfE?11 -5ښ:jMU onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _You disentangle yourself.ښ:jyD ......#####.#.##......#.##.## ####........####.....#####....†#....................##..#....<########[.#.#..#.#.### ##.#......## ##.######## #.w.......  #..........#.#.......#..#..ښ:jY..#......#####...# .#...... ..ښ:jښ:j7 26  -6ښ:j ښ:jښ:j0   You hit the ribbon worm but do no damage.You claw the ribbon worm.  The ribbon worm is severely wounded.ښ:j>2 1===11 =7Shockښ:j`: ښ:j>  ښ:j? R_The ribbon worm barely misses you.ښ:j gYou hit the ribbon worm but do no damage.The ribbon worm is severely wounded.The ribbon worm bites you.ښ:jx g   hobgoblin (wandering)13--------8ښ:j? ښ:j Z _You encounter a hobgoblin.ۚ:ji .  You hit the ribbon worm. You claw the ribbon worm.ۚ:j9g.ۚ:jg   hobgoblin (wandering) 209 _You kill the ribbon worm!ۚ:jh _Your Air Magic skill increases to level 5!ۚ:jx#####.#.##......#.##.## ####.........####.....#####.....†#.....................##..#....<########..[.#.#..#.#.### ##.#......## ##....#.#.######## #.@.......  #.#.#.......#..#....#.....g#####.. # .#...... . .#.#....##g.g 26  =50ۚ:jۚ:j+ _The hobgoblin shouts!ۚ:j.....# ####..........####.....#####.......†#.....................##..#....<########.[.#.#..#.#.### ##.#...#.#......## ##....#.#.######## #.#.........  #.#.#.........#..#..g..#....###### .#...... . .#.#....##.#.##.gۚ:jc===--1ۚ:jD ۚ:jZ"......####.....#####......†#.....................##..#....<########...[.#.#..#.#.### ..##.#...#.#......##.##....#.#.######## #.#.........  #.#.#.#.........#..#g.......#....#####.##.#...... .. #.#.#....## ..#.##...# .#ۚ:j$9g.ۚ:j,ۚ:j;1q14=---------2ۚ:jM9ۚ:j<ۚ:j<............####.....##### Electric the Gusty.........†#............... Tengu........##..#....<######## Health: 14/19 =================-------.....[.#.#..#.#.###Magic: 0/7------------------------ۚ:j=w.....##.#...#.#......#AC: 2Str: 8....#.##....#.#.####.#EV: 26 Int: 17#### #.#.........SH: 0Dex: 14#.#..........ۚ:j*?XL:  3 Next: 20% Place: Dungeon:2#..*@.......#Noise: ---------  Time: 1052.7 (0.0)....**...#..#..#-) Nothing wielded...........#....Cast: Shock..##......###...##.#...... ..#.#.#....##g   hobgoblin..#.##....#...# .#...#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.ܚ:jѫ8g.ܚ:j;&..ܚ:ji11 =3.7 (1Shockܚ:jܚ:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin. _The hobgoblin is severely wounded.ܚ:jI+  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ܚ:jd>{ _You don't have enough magic to cast this spell.ܚ:j~  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ܚ:jXܚ:jܚ:jÎP  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ܚ:j1 _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ܚ:jLQ_You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ܚ:jʽi  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ܚ:j  _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ܚ:j$  .####..... .........†#.. ........##..#....< .....[.#.#..#.#.### .....##.#...#.#......# ....#.##....#.#.####.# #### #.#. #.#. #.g.#.#..#..#.#.....##......###...##.#....... ..# #.#.#....### ..#.##....# ...# .#...#ܚ:j. 11---- 26  4ܚ:j0 ܚ:j: onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _The hobgoblin hits you.ܚ:j  You closely miss the hobgoblin.The hobgoblin is severely wounded.ܚ:j C11 055ܚ:j l _The hobgoblin barely misses you.ܚ:jb  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.2==--6 _The hobgoblin barely misses you.ݚ:jx3 _The hobgoblin barely misses you.You hit the hobgoblin but do no damage.  The hobgoblin is severely wounded. _The hobgoblin barely misses you.  You hit the hobgoblin but do no damage.  The hobgoblin is severely wounded.ݚ:j5a1===7Shockݚ:j=ݚ:j?  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded. _The hobgoblin barely misses you.  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded. _The hobgoblin barely misses you.ݚ:j"†The hobgoblin is severely wounded. _The hobgoblin barely misses you.  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded. _The hobgoblin barely misses you.  You hit the hobgoblin.ݚ:j$x wYou kill the hobgoblin!ݚ:jc^#w   dart slug58 _You encounter a dart slug.ݚ:j .####..... .........†#.. ........##..#....< .....[.#.#..#.#.### .....##.#...#.#......# ....#.##....#.#.####.# ####.#.#. #.#. #..#.#..#..#.#........##......###..#..##.#. ..# #.#.#....### ..#.#....# w..# .#...# 26 [6;ݚ:j67H -9Shock _You see here a hobgoblin corpse.ޚ:j,ޚ:j1g......#.##.## #####.# ޚ:j2......####.....####.........†#......................##..#....<#######.....[.#.#..#.#.### .....##.#...#.#......# ....#.##....#.#.####.#####. #.  #.†.........# ...#..#..# .............##......###..#..##.#....... ..## #.#.#....###..#.##....#w..# .#...#ޚ:j51wޚ:j ####.## ......#####.#.##.# ..#.##.## #####.# ........####.....###### .....†#....................##.@#....<##########[.#.#### .##.#........#.##....#.#.####.###...........#.ߚ:jߚ:jt14==5ߚ:jߚ:jH] ### ... .. .>#  #.##.# #.# ####.##.# #.#  .......# #.# #####.#.##.# #.# ......#.##.## #####.# ...####.....###### .†#.@............... ........##..#....<##########.....[.#.#..#.#.### .....##.#...#.#......#....#.##....#.#.####.#####.#.#.........##.#..........#ߚ:j`/ #.†.......#.#..#..#6ߚ:jIK ### ... .. .># #.##.# #.# ####.##.# #.# .......# #.# #####.#.##.# #.# ......#.##.## #####.# .####.....###### .†#. .##..#....<# .....[.#.#..#.#.### .....##.#...#.#.....#.##....#.#.####.#####.#.#........##.#.........##.†........# ߚ:jM ߚ:jV ^2===7ߚ:jr\ ߚ:j~^ ߚ:j ### ... .. .># #.##.# #.# ####.##.# #.# .# #.# #####.#.##.# #.# ......#.##.## #####.# .####.....###### .†#. .##..#....<# .....[.#.#..#.#.### .....##.#...#.#......#....#.##....#.#.####.#####.#.#.........##.#..........##.†.........# ߚ:j ߚ:j &8ߚ:jE ߚ:j :j### ... .. .># #.##.# #.# ####.##.# #.# .# #.#  #####.#.##.# #.#  ......#.##.## #####.#  .####.....######  .†#.  .##..#....<#  .....[.#.#..#.#.###  .....##.#...#.#  ....#.##....#.#.####.#  ####.#.#........##.#.........##.†.........# :je:js5==9:j:j:jB### ... .. .># #.##.# #.# ####.##.# #.# .# #.# #####.#.##.# #.# ......#.##.## #####.# .####.....###### .†#. .##..#....<# .....[.#.#..#.#.### .....##.#...#.#......# ....#.##....#.#.####.# ####.#.#.........##.#....##.†.........# :j:j_'70:jg:j:j!... ...>#  #.##.# #.#  ####.##.# #.#  .......# #.#  ####.#.##.# #.#  .....#.##.## #####.#  .....####.....###### †#.................  ##..#....@##########  [.#.#..#.#.### ##.#...#.#......# #.##....#.#.####.#  ###.#.#.........#   #.#....#   †..#    ..........#..#..#   .#....   ===1 _The:j$/re is a stone staircase leading up here.:jh  _=:j6==:jH,:j:jl3====:j:j:ji7===:j/ :j]":j#,:j',:j(:j`Q====8===9==4=== _HP restored.=====5====:jc,:jn:jgp:jdq:ju====:jyB:ja|B:jQB:j:j,:j܅:jQ6===:jC===:j:j:j7====:jܷX:jٹ~====:jL:j,:jT:j:jv,:j:j:jB:jW:je,:jX:j:jc  You encounter a bat.:jm..#.##.## #####.#  ........####.....###### .....†#.................  ....##..#....<##########  .[.#.#..#.#.######  ##.#...#.#......#   #.##....#.#.####.#  .#.#.........# #.#  #.#..........# #@#   #.†.........# #. ...#..#..# #.#  Shock......#.... ...  :j......###..# #.# #.#....... .. #.#  b   bat (asleep) w#.#....### ..#  #.##....# #b# # .#...#  :jc126.7 (55.0)b$:j$b.:j$b.:jOb:jRd  7.7 (56:j:j* _Found 6 gold pieces.:j̗   † .< .[.###### .....# #.#  #.#  #@#  #.† #.#  #.#  ...  #b#  .. #.#  ..#  #$#  :jJp   † .< [.###### .....# #.#  #.#  #@#  #.† #.#  #.#  ...  #b#  .. #.#  ..#  #$#   _A bat is nearby!:jp   † .< .[.###### .....# #.#  #.#  #@#  #.† #.#  #.#  ...  #b#  .. #.#  ..#  #$#  :jC   † .< [.###### .....# #.#  #.#  #@#  #.† #.#  #.#  ...  #b#  .. #.#  ..#  #$#  :jTw:jx:jl:jZ _A bat is nearby!:j ..#.##.## #####.#  Electric the Gusty ........####.....######:j   Tengu .....†#.................   Health: 19/19 ======================== ....##..#....<##########   Magic: 6/7====================---- .[.#.#..#.#.######  AC: 2Str: 8 .##.#...#.#......#  EV: 26 Int: 17 #.##....#.#.####.#  SH: 0Dex: 14 .#.#.........# #.#  XL:  3 Next: 25% Place: Dungeon:2 #.#..........# #@#  Noise: ---------  Time: 1127.7 (0.0)  #.†.........# #*#  -) Nothing wielded .......#..#..# #*#  :j?  Cast: Shock .........#.... .*. ##......###..# #*# #.#....... .. #.#  b   bat w#.#....### ..# #.##....##$# .# .#...# _A bat is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit):jg nb.b.b.:jZ1 f11 =8.7 (1:j5   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit) _The zap misses the bat.:j?..#.##.## #####.#  Electric the Gusty ........####.....######  Tengu :j*.....†#.................   Health: 19/19 ======================== ....##..#....<##########   Magic: 5/7=================------- .[.#.#..#.#.######  AC: 2Str: 8 .##.#...#.#......#  EV: 11Int: 17 #.##....#.#.####.#  SH: 0Dex: 14 .#.#.........# #.#  XL:  3 Next: 25% Place: Dungeon:2 #.#..........# #@#  Noise: =--------  Time: 1128.7 (0.0)  #.†.........# #*#  -) Nothing wielded .......#..#..# #.#  Cast: Shock .........#...:jF*. ... ##......###..# #.# #.#....... .. #.#  b   bat w#.#....### ..# #.##....##$# .# .#...# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.:jՂ .b  The bat is moderately wounded..:jEb.:j9 :jZ8--9.7 (1:j:j' _The bat hits you.:jpSg..#.##.## #####.# Electric the Gusty ........####.....######  Tengu .....†#.................  Health: 18/19 ======================-- ....##..#....<##########  Magic: 4/7=============----------- .[.#.#..#.#.###### AC: 2Str: 8 .##.#...#.#......# EV: 11Int: 17 #.##....#.#.####.# SH: 0:jT_Dex: 14 .#.#.........# #.# XL:  3 Next: 25% Place: Dungeon:2 #.#..........# #@# Noise: =--------  Time: 1129.7 (0.0)  #.†.........# #.# -) Nothing wielded .......#..#..# #.# Cast: Shock .........#.... ... ##......###..# #.# #.#....... .. #.# b   bat w#.#....### ..# #.##....# #$# .# .#...# _The bat hits you.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jVAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.:j[   † .< [. :jv\V.....#   #.#  #@#  #.† #*#  #*#  *..  #.#  .. #.#  ..#   #$#    :j+...:j+9==730.7 (1Shock:j :j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat. _You kill the bat!:j  26  ==5====:j:j",:j<:j,:j:jJ:j:jh====:jw.<........-41.7 (:j 11.0):j!Y-:ju(:j*T _Key pressed, stopping explore.:jEE  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j4:j*:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:jk  :j$:j $ _:jZX:j:j*:j:j :jk6===:j-:j/:j10:j>2:j2;===:j3:j6:j9,:jxS7====:jXX:jZ:j[,:j\:j^:j_:jV`:jmt.====:ju,:jx:jz,:j~:jm;11 :jr _You now have 81 gold pieces (gained 6). 26  :j:jTk  A dart slug comes into view.:j #.#..........# #.#  #.†.....w...# #.#  ...#..#..###.####### ......#.............# ##......###..###.#####.#  ##.#............#.# w#.#....###......# #....# #..#.#.#####.# ..# .#...# #....@.......#  #.##.#.#######  .. ...#.# :jShock ......#.#  .......#.#  .......... w   dart slug (wandering) .......###   ......#     :j¾U.w66.7 (25:j:jfk  7.7 (26 _:j7:j=:j=  #.#  #.†......w..# #.# ..#..###.# #........ ##..###.# .....#.# #......#  #..#.#.#####.#   #....@.......#  #.##.#.#######  .. ...#.#  ......#.#  .......#.#  ..........  .......###  ......#:j`.8  #.#  #.†......w..# #.# :j/..#..###.# #........ ##..###.# .....#.# #......#  #..#.#.#####.#   #....@.......#  #.##.#.#######  .. ...#.#  ......#.#  .......#.#  ..........  .......###  ......#:j5:j_D1:jMv _A dart slug is nearby!:ju #.#..........# #.#  Electric the Gusty#.†......*..# #.#  Tengu ........#..#*.###.#######   Health: 19/19 ======================== ..........#..*..........#   Magic: 6/7====================---- .##......###.*###.#####.#   AC: 2Str: 8 ##.#..........*.#.#  EV: 26 Int: 17 #w#.#....###...*..#  SH: 0Dex: 14 .#.##....# #..#[36:jm*#.#####.#   XL:  3 Next: 27% Place: Dungeon:2 ..# .#...# #....@.......#   Noise: ---------  Time: 1167.7 (0.0)#.##.#.#######   -) Nothing wielded.. ...#.#  Cast: Shock......#.# .......#.# ..........  w   dart slug.......### ......#  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: :jBma dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug.:j#G.w:j#);.....:j7:11 =8.7 (1:j?:jbAa _The dart slug is heavily wounded.:jU #.#..........# #.#  Electric the Gusty#.†.........# #.#  Tengu ........#..#*.###.#######   Health: 19/19 ======================== ..........#..*..........#   Magic: 5/7=================------- .##......###.*###.#####.#   AC: 2Str: 8 ##.#..........*.#.#  EV: 11Int: 17 #w#.#....###...*..#  SH: 0Dex: 14 .#.##....# #..#*#.#####[:jeX40m.#   XL:  3 Next: 27% Place: Dungeon:2 ..# .#...# #....@.......#   Noise: =--------  Time: 1168.7 (0.0)#.##.#.#######   -) Nothing wielded.. ...#.#  Cast: Shock......#.# .......#.# ..........  w   dart slug.......### ......#  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug ([4:jZW0mheavily wounded, 100% to hit)  The zap hits the dart slug.:j:w.:jO....:j +9.7 (1:jronfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is almost dead.:j` #.#..........# #.# Electric the Gusty  #.†.........# #.# Tengu ........#..#†.###.#######  Health: 19/19 ======================== ..........#.............#  Magic: 4/7=============----------- .##......###..###.#####.#  AC: 2Str: 8 ##.#............#.# EV: 11Int: 17 #w#.#....###......# SH: 0Dex: 14 .#.##....# #..#.#.#####.#  XL:  3 Next: 27% Place: Dungeon:2 ..# .#...# #....@.......#  Noise: :jo=--------  Time: 1169.7 (0.0) #.##.#.#######  -) Nothing wielded .. ...#.# Cast: Shock ......#.# .......#.# .......... w   dart slug .......### ......#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.  #.#  #.† #.# * * *:jړ> *.#.# *..#  #..#*       ..                :j#N†.....:jy.d3570.7 (1Shock:j 1:jH2onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!:j=I  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j  :j :j5! _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jR :j :j :j/   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j#_You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j;:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j63:j:jX 26  _5====:j,:j:jH.====:j":jQ6======7====:j[X:js====:jvB:jz,:j{,:j|:j%}:j&:j$:jb:jd,:jgB:jRi,:jZj:jl,:jm:jn:jtn:jvB:jyX:j>:joB:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an endoplasm.:j #.......... #J #........## #> #........#  #. #........#  #. #........#  #. ######.###  #. #.#  #.#.############.#  #...@............# - #.#.#######  #.  Shock # #. ..  J   endoplasm (asleep) #. #. :j1234.7 (64.0):j&~  -5.7 (65:j:jy; _Found a stone staircase leading down.:jc .. #J . #> .#  #. ..#  #. ...#  #. .###  #. #.#  #.#.############.#  #...@............#  #.#.########  #. #. #. .. #. #.:j6R .. #J . #> .#  #. ..#  #. ...#  #. .###  #. #.#  #.#.############.#  #...@............#  #.#.########  #. #. #. .. #. #.  _An endoplasm is nearby!:j .. #J . #> .#  #. ..#  #. ...#  #. .###  #. #.#  #.#.############.#  #...@............#  #.#.########  #. #. #. .. #. #.:jG .. #J . #> .#  #. ..#  #. ...#  #. .###  #. #.#  #.#.############.#  #...@............#  #.#.########  #. #. #. .. #. #. :jEM:jb _An endoplasm is nearby!:j% .. #J . #> .#  #. ..#  #. ...#  #. .###  #. #.#  #.#.############.#  #...@............#  #.#.########  #. #. #. .. #. #.:j!:jF  .. #J . #> .#  #. ..#  #. ...#  #. .###  #. #.#  #.#.############.#  #...@............#  #.#.########  #. #. #. .. #. #. :jO :jf w _An endoplasm is nearby!:jJv h#.......... Electric the Gusty#*#........## Tengu#*#........# Health: 19/19 ========================#*#........# Magic: 6/7====================----#*#........# AC: 2Str: 8#*######.### EV: 26 Int: 17#*#.#SH: 0Dex: 14#.#*############.#XL:  3 Next: 35% Place: Dungeon:2:jy s#...@............#Noise: ---------  Time: 1235.7 (0.0)#.#.##############-) Nothing wielded#.Cast: Shock#.#...J   endoplasm#.#.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.:j _.J.....:j:11 =6.7 (1:j:jD  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm quivers.:j #.......... Electric the Gusty #. #........## Tengu #> #........#  Health: 19/19 ======================== #. #........#  Magic: 5/7=================------- #. #........#  AC: 2Str: 8 #. ######.###  EV: 11Int: 17 #. #.#  SH: 0Dex: 14 #.#.############.#  XL:  3 Next: 35% Place: Dungeon:2 #...@............#  Noise: =--------  Time: 1236.7 (0.0) #.#.##############  -) Nothing wield:j-!ed #. Cast: Shock #. #. .. J   endoplasm #. #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. .. #. . #* .#  #* ..#  #* ...#  #* .###  #* #.#  #.#*.# [1:j:rK .....#    #. #. #. .. #. #. :j=>.....97.7 (1ShockMConfirm with . or Enter, or press ? or * to list all spells.Aim:j(X  Press: ? - help, Shift-Dir - straight line: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:jxG  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jP:jc:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jhw  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j>:jzF:jgL:jN  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jKp:jv:j6|:j~  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j3:j:j:jS 26  _:jB:jC:j:j,:jv,:jl:jrc6===:j/:jB:j,:jV:j:j,:j:j;===:j:jI:j,:j:j5:j:jd,:j:j^,:j:j,:j>:jd7====:j:j:j,:j:j:j:j:j[:j:jnonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure):j-.onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a dart slug.:j  #.. #.. #........ #># #........ #.# #........##.# #........#.# ######.###.# #.# #.#.##.# #.@..............#- #.#.###.#Shock#.#:j+ w#.##...#w   dart slug (asleep)#.##.##.#:j 057.7 (20.0):j    -8.7 (21 _:j :j :j5  #..  #>#  #.#  ###.#  #.#.#  #.#.# #.#  #.#.######  #.@.......  #.#.######  #.#.# #.#.# #w#.# #...# #.#.# #.#.# #.#:j_]  #..  #>#  #.#  ###.#  #.#.#  #.#.# #.#  #.#.######  #.@.......  #.#.######  #.#.# #.#.# #w#.# #...# #.#.# #.#.# #.#:j` :jf 1:jul :jq ` _A dart slug is nearby!:j ! #..  #>#  #.#  ###.#  #.#.#  #.#.# #.#  #.#.######  #.@.......  #.#.######  :j #.#.# #.#.# #w#.# #...# #.#.# #.#.# #.#:jX= #..  #>#  #.#  ###.#  #.#.#  #.#.# #.#  #.#.######  #.@.......  #.#.######  :j>#.#.# #.#.# #w#.# #...# #.#.# #.#.# #.#:jD:j|J:jOP:jS` _A dart slug is nearby!:jf #..  #>#  #.#  ###.#  #.#.#  #.#.# #.#  #.#.######  #.@.......  #.#.######  #.#.# #.#.# #w#.# #...# #.#.# #.#.# #.#:j #..  #>#  #.#  ###.#  #.#.#  #.#.# #.#  #.#.######  #.@.......  #.#.######  #.#.# #.#.# #w#.# #...# #.#.# #.#.# #.#:j:j :j:jW` _A dart slug is nearby!:j^#........ Electric the Gusty#.. #........ Tengu#># #........ Health: 19/19 ========================#.# #........ Magic: 6/7====================----###.# #........ AC: 2Str: 8#.#.# ######.## EV: 26 Int: 17#.#.##.# SH: 0Dex: 14#.#.############.# XL:  3 Next: 39% Place: Dungeon:2#.@..............# Noise: ---------  Time: 1258.7 (0.0)#*#.######:j`######## -) Nothing wielded#*#.#Cast: Shock#*#.##*#.##...#w   dart slug#.#.##.#.##.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.:j\...w:jz:11 =9.7 (1:j}:jhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug. _The dart slug is severely wounded.:j#........ Electric the Gusty#.. #........ Tengu#># #........ Health: 19/19 ========================#.# #........ Magic: 5/7=================-------###.# #........ AC: 2Str: 8#.#.# ######.## EV: 11Int: 17#.#.##.# SH: 0Dex: 14#.#.############.# XL:  3 Next: 39% Place: Dungeon:2#.@..............# Noise: =--------  Time: 1259.7 (0.0)#*#.########:j###### -) Nothing wielded#*#.#Cast: Shock#*#.##*#.##...#w   dart slug#.#.##.#.##.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.:j5 ...wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.:j+B ```The dart slug launches a dart at you.:jQ5...:j\7---60.7 (1:j":j- _The slug dart hits you.:j&5#........ Electric the Gusty#.. #........ Tengu#># #........ Health: 17/19 =====================---#.# #........ Magic: 4/7=============-----------###.# #........ AC: 2Str: 8#.#.# ######.## EV: 11Int: 17#.#.##.# SH: 0Dex: 14#.#.############.# XL:  3 Next: 39% Place: Dungeon:2#.@..............# Noise: =--------  Time: 1260.7 (0.0)#*#.########:j~9###### -) Nothing wielded#*#.#Cast: Shock#*#.##*#.##...#w   dart slug#.#.##.#.##.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.:jP...wConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line:jRAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is almost dead.:j  ````The dart slug launches a dart at you.:jq@...8=1.7 (1:je _The slug dart misses you.:jh.  #........ Electric the Gusty #.. #........ Tengu #># #........ Health: 18/19 ======================-- #.# #........ Magic: 3/7==========-------------- :j/ ###.# #........ AC: 2Str: 8 #.#.# ######.## EV: 11Int: 17 #.#.# #.#  SH: 0Dex: 14 #.#.############.#  XL:  3 Next: 39% Place: Dungeon:2 #.@..............#  Noise: =--------  Time: 1261.7 (0.0) #.#.##############  -) Nothing wielded #.#.# Cast: Shock #.#.# :j`0 -#†#.# #...# w   dart slug #.#.# #.#.# #.#:j0 yCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line:j2 Aim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.:j7  #..  #>#  #.#  ###.#  #.#.#  #.#.# #.#      :j8 L#*  #*#.# #*#.# #*#.# #...# #.#.# #.#.# #.#:j *..:j .†472.7 (1Shock:j :jF Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  :jJ fThe zap hits the dart slug. _You kill the dart slug!:jw  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j> :jP  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j;  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:joa2  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters w:j4p<ithin range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ja::j@:jF:jI  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  26  _:j9==:j{4===:j :j:==:jv:j:j,:j:jb,:jnQ===:j:j:jR,:j,:jO:jM,:j:jL:j:j:jƾ:jW:j:j:j`P5====:j:j~:j:jw:j&:j,:jm====6===:jB:jq,:j:jB:jQ===:j,:j':j:j :j@,:jbB:jB:j,:j:jV:j(N7====:j:j:jQ:j,:j:jI:j,:j:jw :j/ ,:j\ :j :jR====:j:j:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a stone staircase leading down here.:jT #..###.## #. . .. #. #.........#.##########)#........##............#......... #@.# #.#-304.7 (42.0) #>## #........# #.# #........####.# #........##.#.# ######.####.#.# #.##.#.############.##................##.#.##############:js-5.7 (43 _Found a short sword.:jD:j:j :j:j,:jX,:jZ:j:jN:j:j.,:j3:jH:jI,:jJ:j/QB:jNR:j:T:jWc  You encounter a rat.:jXd7....##..........#..##.#. .....####w#.#.. .... # #....#.##....... #.##......# .#....... .#........ #.......##......... #.r.....#.... .#.......@.......... ..:je.................. #................... #.Shock.#########.##########)#. #............#. ######..######. r   rat (asleep) #>## #. #.# #. ###.# #.:jCpU.r15.7 (10:jcJr:jm  ==6.7 (11:j3:j- _The rat squeaks loudly.:jT ......  . ..... ## .. .... # #.. ....... #.##......#  ....... .#........  .......##.........  .r....#...........  .......@..........  ..................  ..................  .#########.####) #...... ######. #>##  #.#  ###.# :j ......  . ..... ## .. .... # #.. ....... #.##......#  ....... .#........  .......##.........  .r....#...........  .......@..........  ..................  ..................  .#########.####) #...... ######. #>##  #.#  ###.# :jG]:j7Z _A rat is nearby!:jI  ......  . ..... ## .. .... # #.. ....... #.##......#  ....... .#........  .......##.........  .r....#...........  .......@..........  ..................  ..................  :j .#########.####) #...... ######. #>##  #.#  ###.# :j:  ......  . ..... ## .. .... # #.. ....... #.##......#  ....... .#........  .......##.........  .r....#...........  .......@..........  ..................  ..................  .#########.####) #...... ######. #>##  #.#  ###.# :jP :jC Z _A rat is nearby!:jV  ......  . ..... ## .. .... # #.. ....... #.##......#  ....... .#........  .......##.........  .r....#...........  .......@..........  ..................  ..................  .#########.####) #...... ######. #>##  #.#  ###.# :jY  ......  . ..... ## .. .... # #.. ....... #.##......#  ....... .#........  .......##.........  .r....#...........  .......@..........  ..................  ..................  .#########.####) #...... ######. #>##  #.#  ###.#  _A rat is nearby!:jȗ....##..... Electric the Gusty......#..##.#.... Tengu. .....####w#.#... Health: 19/19 ========================.. .... # #....#.##... Magic: 6/7====================----....... #.##......# .#.. AC: 2Str: 8....... .#........ #. EV: 26 Int: 17.......##......... #. SH: 0Dex: 14.***..#........... .# XL:  3 Next: 47% Place: Dungeon:2....***@.......... .. Noise: ==-------[:j40m  Time: 1316.7 (0.0).................. #. -) Nothing wielded.................. #. Cast: Shock.#########.##########)#.#............#.######..######. r   rat#>## #.#.# #.###.# #. _A rat is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit):jQ@.r:j(....:j;11 =-7.7 (1:j*:j0  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit) _The zap misses the rat.:j....##..... Electric the Gusty......#..##.#.... Tengu. .....:j####w#.#... Health: 19/19 ========================.. .... # #....#.##... Magic: 5/7=================-------....... #.##......# .#.. AC: 2Str: 8....... .#........ #. EV: 11Int: 17.......##......... #. SH: 0Dex: 14..***.#........... .# XL:  3 Next: 47% Place: Dungeon:2.....**@.......... .. Noise: =--------  Time: 1317.7 (0.0).................. #. -) Nothing wielded...............:jD[34m... #. Cast: Shock.#########.##########)#.#............#.######..######. r   rat#>## #.#.# #.###.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat.:jG.r:j%....:j(8.7 (1 _The rat is moderately wounded.:j....##..... Electric the Gusty......#..##.#.... Tengu. .....####w#.#... Health: 19/19 ========================.. .... # #....#.##... Magic: 4/7=============-----------....... #.##......# .#.. AC: 2Str: 8....... .#........ #. EV: 11Int: 17.......##......... #. SH: 0Dex: 14......#........... .# XL:  3 Next: 47% Place: Dungeon:2...****@.......... .. Noise: =--------  Time: 1318.7:j:v (0.0).................. #. -) Nothing wielded.................. #. Cast: Shock.#########.##########)#.#............#.######..######. r   rat#>## #.#.# #.###.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 71% to hit)  The zap hits the rat.:jt@.r:jJA..9.7 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 71% to hit)  The zap hits the rat. _The rat is severely wounded.:j ....##..... Electric the Gusty ...... #..##.#.... Tengu . ..... ####w#.#... Health: 19/19 ======================== .. .... # #....#.##... Magic: 3/7==========-------------- ....... #.##......# .#.. AC: 2Str: 8 ....... .#........ #. EV: 11Int: 17 .......##......... #. SH: 0Dex: 14 ......#........... .# XL:  3 Next: 47% Place: Dungeon:2 .......@.......... .. Noise: =:jV--------  Time: 1319.7 (0.0) .................. #. -) Nothing wielded .................. #. Cast: Shock .#########.##########)#. #............#. ######..######. r   rat #>## #. #.# #. ###.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 71% to hit)  The zap hits the rat.:j~   . .....  .. .... #            ....***      ) #...... . #>##   #.#   ###.#  :j o...:jd5020.7 (1Shock:jB:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 71% to hit)  The zap hits the rat. :jΈ<_You kill the rat!:j :j 3:j  26  :j$ ,:j :j\ :j :j ,:j :jr :j- :j :j :j O4===:j; :j :jR :j :j ,:j :j :jI :j :j c  You encounter a bat.:j b-...Shock........b   bat (wandering):j *9.7 (9:j~ .:j R:j] ===-30.7 (10.0)Shock:j} :j 0 _The bat leaves your sight.:j 3:j) :j e  A bat comes into view.:j bShockb   bat (wandering):j2 :j l0.0).b:j] =.b:j) :j 21.7 (1 _:j_ :j] :jγ 0 ....##..... Electric the Gusty ...... #..##.#.... Tengu . ..... ####w#.#... Health: 19/19 ======================== :j .. .... # #....#.##... Magic: 3/7==========-------------- ....... #.##......# .#.. AC: 2Str: 8 ....... .#........ #. EV: 26 Int: 17 .......##......... #. SH: 0Dex: 14 ..†...#........... .# XL:  3 Next: 50% Place: Dungeon:2 .......@.......... .. Noise: ---------  Time: 1331.7 (0.0) .................. #. -) Nothing wielded .................. #. Cast: Shock .#########.##########)#. #..:j ..........#. ######..######. b   bat (wandering) #>## #. #.# #. ###.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat.:j: 2 :j 8  . .....  .. .... #          ..***  .....**  :j     )  #>##  :j  #.#   ###.#  :jD)†....:jRt11 2=2.7 (1Shock:jZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat. _You kill the bat!:j :jm3:j:j_ 26  :jX:j4:j:jP:jp4===:jj:j:jp:j:j:j:j;===:j%:j:j%:j:j,:j:j:j,:j:j:j|:j$,:j:j:jAP5====:j6:j:j:j:j:j,:j====6===:jn:jxg===:jB:jT :j!:j&":j":j$:j&%:j%:j',:j(:j+,:jC,:jN.:j.N7====:j?  You encounter a ribbon worm.:jc -M..####....##....##.#.. ####w#..... # #....#.##.... #.##w.....# .#... .#.....###...†...##-..Shock:j( .................. #..w   ribbon worm (wandering)#:j/66.7 (34.0):jJ:j#M-7.7 (35 _:j5*:j+:j~ ####...  .......  ....... ## ....... # #.. ....... #.##w.....#  ....... .#........  .......##.........  ..†...#@..........  ..................  ..................  .................. :jߠ .#########.####) #.. #### #>##  #.# :jjO ####...  .......  ....... ## ....... # #.. ....... #.##w.....#  ....... .#........  .......##.........  ..†...#@..........  ..................  ..................  ..................  .#########.####) #.. #### #>##  #.# :jRf:jib _A ribbon worm is nearby!:j........... Electric the Gusty####.......##..... Tengu.......#..##.#.... Health: 19/19 ========================.......####w#.#... Magic: 6/7====================----....... # #....#.##... AC: 2Str: 8....... #.##*.....# .#.. EV: 26 Int: 17....... .#**...... #. SH: 0Dex: 14.......##*........ #. XL:  3 Next: 52% Place: Dungeon:2..†...#@*......... .# Noise: ---------  Time: 1367.7 (0.0)........[3:jX9;49m.......... .. -) Nothing wielded.................. #. Cast: Shock.................. #..#########.##########)#.#............#. w   ribbon worm######..######.#>## #.#.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 90% to hit)  The zap hits the ribbon worm.:j,@w....(catching breath)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 90% to hit)  The zap hits the ribbon worm.ribbon worm is lightly wounded.:j ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.:j.6....:j6  5  =8.7 (1Held :j=:j/@. _You are caught in a web!:jy]........... Electric the Gusty####.......##..... Tengu.......#..##.#.... Health: 19/19 ========================.......####w#.#... Magic: 5/7=================-------....... # #....#.##... AC: 2Str: 8....... #.##*.....# .#.. EV:  5 :j Int: 17....... .#**...... #. SH: 0Dex: 14.......##*........ #. XL:  3 Next: 52% Place: Dungeon:2..†...#@*......... .# Noise: =--------  Time: 1368.7 (0.0).................. .. -) Nothing wielded.................. #. Cast: Shock.................. #. Held .#########.##########)#.#............#. w   ribbon worm (catching breath)######..######.#>## #.#.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to lis:j At all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.:j.w...:j@9.7 (1:jzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.:j x........... Electric the Gusty####.......##..... Tengu.......#..##.#.... Health: 19/19 ========================.......####w#.#... Magic: 4/7=============-----------....... # #....#.##... AC: 2Str: 8....... #.##......# .#.. EV:  5 Int: 17....... .#.*...... #. SH: 0Dex: 14:j .......##**....... #. XL:  3 Next: 52% Place: Dungeon:2..†...#@*......... .# Noise: =--------  Time: 1369.7 (0.0).................. .. -) Nothing wielded.................. #. Cast: Shock.................. #. Held .#########.##########)#.#............#. w   ribbon worm (catching breath)######..######.#>## #.#.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded[3:jo U9;49m, catching its breath, 90% to hit)  The zap hits the ribbon worm.:j 3w.:j% Y...:j- +70.7 (1:jo7 :jB onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.:j!" ........... Electric the Gusty####.......##..... Tengu.......#..##.#.... Health: 19/19 ========================.......####w#.#... Magic: 3/7==========--------------....... # #....#.##... AC: 2Str: 8....... #.##......# .#.. EV:  5 Int: 17....... .#*....... #. SH: 0Dex: 14.......##*........ #. XL:  3 Next: 52% Place: Dungeon:2..†...#@*......... .# Noise: =--------  Time: 1370.7 (0.0)........:j# .......... .. -) Nothing wielded.................. #. Cast: Shock.................. #. Held .#########.##########)#.#............#. w   ribbon worm######..######.#>## #.#.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm.:j% rw..1.7 (1:je onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.:js4........... Electric the Gusty####.......##..... Tengu.......#..##.#.... Health: 19/19 ========================.......####w#.#... Magic: 2/7======------------------....... # #....#.##... AC: 2Str: 8....... #.##......# .#.. EV:  5 Int: 17....... .#*....... #. SH: 0Dex: 14.......##*........ #. XL:  3 Next: 52% Place: Dungeon:2..†...#@*......... .# Noise: =--------  Time: 1371.7 (0.0)........:j6_.......... .. -) Nothing wielded.................. #. Cast: Shock.................. #. Held .#########.##########)#.#............#. w   ribbon worm######..######.#>## #.#.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jO9CAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.:jXU.w:j%.:j*2.7 (1:j4:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is almost dead.:j&) ........... Electric the Gusty ####... ....##..... Tengu ....... #..##.#.... Health: 19/19 ======================== ....... ####w#.#... Magic: 1/7===--------------------- ....... # #....#.##... AC: 2Str: 8 ....... #.##......# .#.. EV:  5 Int: 17 ....... .#........ #. SH: 0Dex: 14 :j+.......##†........ #. XL:  3 Next: 52% Place: Dungeon:2 ..†...#@.......... .# Noise: =--------  Time: 1372.7 (0.0) .................. .. -) Nothing wielded .................. #. Cast: Shock .................. #. Held  .#########.##########)#. #............#. w   ribbon worm ######..######. #>## #. #.# #.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm.:j1        #        *  ..†...#@*        :j3)    #>##   #.#  :j;†.:jxm8603.7 (1Shock:jJ:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  The zap hits the ribbon worm. _You kill the ribbon worm!:jn  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j6:jB:j I:jcK _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jn:jq  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 4  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jy    _:jޯ :j a2===:j1 :j :j/ Q===:jP :j= :j :j :j :jb :j :jh :j5 :j :j ,:j :j :j U3===:jx :j :j :j :j :jT :j :j :j :j :j` :jI ;===:j :j ,:j :jI :j :j :j :j :jI :j :j ,:j :j U4===:j :j :j` :jk :j :j :j :j :j :j :j :j ;===:jw :j :jj :jT :jZ ,:j] :j ,:j :j: :j :j :j :j O5===:j :j :jP :j0 :j= ===6===:j> :jA Q===:jB :jD :jE :jF :jI :jI ,:jM :jM :jN :j`P :jQ :jQ :jS :jXT M7===:jT :jV :jW :jhX :jNZ ,:j[[ :j] :j^ :j_ :jya Q===:jRb :j=d ,:j)e :j`g ,:jZh :j@j :jj :jl :j0n ,:jo :jq c8===:jr :j9v ,:jw :jN onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)struggle to detach yourself from the web.:j F11 :j- :j  _You disentangle yourself. 26  ===:j :j :j :j ,:jڢ :j ,:j;   You see here a ribbon worm corpse. _:jݳ ,:jP ,:jS B:jj :j :j B:j :j T  You encounter an endoplasm.:j :j .....[.#.#..#..J.# .....##.#...#: ....#.##....##.....# # ####.#.#...##. #..##.#....#.##....##.†....#......#.#........######......@##....##......#-....#.##..##.#.........#.#.####.#.#....##Shock....##.#....#.##....#.........#.##......##.#...#........#.#..........# #..## J   endoplasm (asleep)........##†........... #....#..†...#........:j [39;49m...... .#...#..................... .....:j 1445.7 (72.0):j   -6.7 (73 _:j :j5 :jV1 .....[ #..J.#  .....:  #.....# # #### #......#. #..## #.......##....##.† #.............. #.............. #####......@# ...........#.# ..........#.#.# ..........##.#..  .........#.##....  ........#.#..........#  ........##†...........  #..†...#.......   :j)$ .....[ #..J.#  .....:  #.....# # #### #......#. #..## #.......##....##.† #.............. #.............. #####......@# ...........#.# ..........#.#.# ..........##.#.. :j+q.........#.##.... ........#.#..........#  ........##†...........  #..†...#.......   :j07:j:1:jB:jgEa _An endoplasm is nearby!:j1 .....[ #..J.#  .....:  #.....# # #### #......#. #..## #.......##....##.† #.............. #.............. #####......@# ...........#.# ..........#.#.# ..........##.#..  .........#.##....  ........#.#..........#  ........##†...........  #..†...#.......   :j6Q .....[ #..J.#  .....:  #.....# # #### #......#. #..## #.......##....##.† #.............. #.............. #####......@# ...........#.# ..........#.#.# ..........##.#.. .........#.##.... ........#.#..........#  ........##†...........  #..†...#.......   :j\w _An endoplasm is nearby!:j1 .....[ #..J.#  .....:  #.....# # #### #......#. #..## #.......##....##.† #.............. #.............. #####......@# ...........#.# ..........#.#.# ..........##.#..  .........#.##....  ........#.#..........#  ........##†...........  #..†...#.......   :jm .....[ #..J.# :jW .....:  #.....# # #### #......#. #..## #.......##....##.† #.............. #.............. #####......@# ...........#.# ..........#.#.# ..........##.#.. :jq.........#.##.... ........#.#..........#  ........##†...........  #..†...#.......   :jܖ:j0:j(:ja _An endoplasm is nearby!:jI1 .....[ #..J.#  .....:  #.....# # #### #......#. #..## #.......##....##.† #.............. #.............. #####......@# ...........#.# ..........#.#.# ..........##.#..  .........#.##....  ........#.#..........#  ........##†...........  #..†...#.......   :j>  .....[ #..J.#  .....:  #.....# # #### #......#. #..## #.......##....##.† #.............. #.............. #####......@# ...........#.# ..........#.#.# ..........##.#.. .........#.##.... ........#.#..........#  ........##†...........  #..†...#.......   :j :jȵ :j :j a _An endoplasm is nearby!:j .....[.#.#..#. Electric the Gusty#..*.# .....##.#...#. Tengu....*: ....#.##....#. Health: 19/19 ========================#...*.# # ####.#.#...... Magic: 7/8=====================---:jQ #....*.#. #..##.#....... AC: 2Str: 8#....*..##....##.†...... EV: 26 Int: 17#.....*..............#.. SH: 0Dex: 14#.....*................# XL:  3 Next: 60% Place: Dungeon:2#####......@##....##......## Noise: ---------  Time: 1446.7 (0.0)...........#.##..##.#....... -) Nothing wielded..........#.#.####.#.#....## Cast: Shock..........##.#....#.##....#.........#.##......##.#...#........#[4:j 4m.#..........# #..## J   endoplasm........##†........... #....#..†...#.............. .#...#..................... .....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.:j '.J:j 8.....:j :11 =7.7 (1:jT   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded. _The endoplasm quivers.:j  .....[.#.#..#. Electric the Gusty #....# .....##.#...#. Tengu .....: ....#.##....#. Health: 19/19 ======================== #.....# # ####.#.#...... Magic: 6/8==================------ #......#. #..##.#....... AC: 2Str: 8 #.......##....##.†...... EV: 11Int: 17 #....................#.. SH: 0:j Dex: 14 #......................# XL:  3 Next: 60% Place: Dungeon:2 #####......@##....##......## Noise: =--------  Time: 1447.7 (0.0) ...........#.##..##.#....... -) Nothing wielded ..........#.#.####.#.#....## Cast: Shock ..........##.#....#.##....#  .........#.##......##.#...#  ........#.#..........# #..## J   endoplasm :j ........##†........... #.... #..†...#.............. .#... #..................... .....Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm.:j  .....[   ....*:  #...*.# #  #....*.#.  #....*† * *   .#...  †   #..†...#.     :jt :......:j @48.7 (1ShockMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:j[  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jB9:j:jF _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jzQ:j2W:j6b:j4e  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j":j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jU_I:j%m 26  _:jJ7===:j===8===:j:j,:j8:j6===:j #####.#.##.# # .. .......#.##.###.#. [...............#.# ...........†#...... .. ........### #. ......[.#.###....#. #......##.#..:##.#....#.##.... #.#.####.#.#....-68.7 (20.0) #......#.##..##.# #.......##....##.†.... #....................# #..................... #####.......##....##...... ...........#.##..##.#. ..........#.#.####.#.#. ##.#....#.##:j:jl)-9.7 (21onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a leather armour.:j0`u:je,:jz M ...... .# ##### # .. .......#.##.###.#. [......#.# ...........†#...... ...........#.....# #..[.#.####....#.##......##.#...#.#....#.#..#.#.####.#.#..#.##..##.#.#.......##....##.†..............:j| .##...........#.#.###You pick up a parchment of Sphinx Sisters and begin reading...:jÃ270.7 (1.0):j11 1.7 (2 _You add the spell Sphinx Sisters to your library.:j8  26  :j  :j(= ,:j> :jOC :jD ,:jE :jG :jM B:j[ :j*e B:jg :jWj B:j :jݨ n:jۯ n:j ,:j :j :j :j 11  _You now have 91 gold pieces (gained 10).:j- u 26  :jM :j\ X:jF :j :j$ n:j B:j :jX6 :j= :j/P ... ########### ...####.........##### . ............@......# 508.7 (37.0).......#.........##### #.##..#.........# ................# # #.##......##.#### :j'S ..##.##..#.#.##.########### :jeT .........................> ..##.##.####.##.#########.##....####.##.# :j^ 1:j1c :jf T _Key pressed, stopping explore.:j<  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j~ :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$:jE:j~  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  :j _:j%",:j6:j ;X:j?,:j\B:jIB:jd:j| ######  #.@..#  #....#  #... #.########### #.##....####.........# .......................  ##.##.......#.........#  # ###.##..#.........#  .................# onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. [:j39;49m_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a parchment of Sticky Flame and begin reading...:j224.7 (1611 5.7 (17 _You add the spell Sticky Flame to your library.:j7  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jk:j]z:jL:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j:j:j:j 26  _:j,:j:jm,:jM:j/:j,:j :j:j:j,:j:j[:j=,:js:j:jw:j6:j9:j:j,:j:j   You encounter a goblin. It is wielding a +0 club.:j|#.######## #.##....##.#.##....#:j%#.#.##....##...##....# #######.##.#.#.##....####...............................##.###.##.......#...... #@####.##..#......#.....................#.###.####.##......##.Shock ....##.##..#.#.##. ......... ......##.##.####.##. g   goblin (asleep) ...... #....####.##. g.....##....# #.####.#####.#.##.:jZ233.7 (8.0):jj  4.7 (9 _:j:j^:j1#.#######Electric the Gusty# #.##....#Tengu#.#.##....#Health: 19/19 ========================#.#.##....#Magic: 7/8=====================---#...##....# ####### AC: 2Str: 8:jC5.##.#.#.##....####...... EV: 26 Int: 17........................ SH: 0Dex: 14.##.###.##.......#...... XL:  3 Next: 64% Place: Dungeon:2#@####.##..#...... Noise: ---------  Time: 1534.7 (0.0)#....*................ -) Nothing wielded#.###*####.##......##. Cast: Shock*...##.##..#.#.##.*..................*....##.##.####.##. g   goblin.*.... #....####.##.*.....##............:j7!.# #.####.#####.#.##.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.:j˼'g.:j"}.....11 =5.7 (1:jJ:j  Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin. _The goblin is heavily wounded.:jn )   # #.##....#  #.#.##....#  #.#.##....#  #...##....#  .##.#.#.##. .... #.# #@# #............:jo  #.###.####.## ... ... ...... .g....  ......# .# :j o   # #.##....#  #.#.##....#  #.#.##....#  #...##....#  .##.#.#.##. .... #.# #@# #............ #.###.####.## ... ... ...... .g....  ......# .# :j :j :jZ :j ] _A goblin is nearby!:j  #.#######  Electric the Gusty # #.##....#  Tengu #.#.##....#  Health: 19/19 ======================== #.#.##....#  Magic: 6/8==================------ #...##....# ####### AC: 2Str: 8 .##.#.#.##....####...... EV: 11Int: 17 ........................ SH: 0Dex: 14 .##.###.##.......#...... XL:  3 Next: 64% Place: Dungeon:2 #@####.##..#...... Noise: =--------  Time: 1535.7 (0.0) #..................... -) Nothing wielde:j d #.###.####.##......##. Cast: Shock ....##.##..#.#.##. .................. ......##.##.####.##. g   goblin .).... #....####.##. ......##............ .# #.####.#####.#.##.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit)  The zap hits the goblin.   # #.##....#  ....#  ....#  ....#  . . #....* #.###* * [0;:j 10;1m* ..* .*....     .#  :jK= D.....):jQ x66.7 (1Shock:j*S MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (heavily wounded, 64% to hit)  The zap hits the goblin. _You kill the goblin!:j 3:j :j8 :jh _ 26  :j B:j :j q7======8===:jt X:j1 :j9 }===:jJ :jO ,:jT X:jpZ :jf  #.#.##....# ###...##....# # .##.#.#.##....####. ....................# .##.###.##....... ... #.###.####.##..#:jh D .. #..... #.###.###.####.###..@........##.##..#-61.7 (25.0).......#...........##.##.##### #......)....##....##.............#########.###.####.##### #...#.......... ##.#......[ ...#.#..........:js Y-:jfz :j} T _Key pressed, stopping explore.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j*  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jzk:jm:jے:jԙ  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j:U  :j:j:j:j9$ _:j,:j:jĽ,:j>:j X:j,:jL:jX:j:jJ:j:j:jB:j:j :j\:j:j:j*:j:j$:j:j :j',:j :jV#:j$:j&,:j':j):j*:ji+:j,:j/:j5:j6:j;;:j&=:jL4:jk:jqn:jvn:jx:j.{,:j:j:j       ###    #.#    #.#   ########.#   #@....##.#   ##.###.##.#######   #...............#   #...##.............   #...#####.#####.###   #...# #.# #....#  #...# #.# #....#  ..... ... #....#   #.# #....##600.7 (39[:j40m11 1.7 (40onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _f - a viscous dark potion:jeh  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j> _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j:j:j։:jf 26  _:jϏ:jX:jȑ:j#,:j:jh:j.:jB:j3B:j:jX:j],:jb:jS:j(:j,:j:jk:j,:j  You encounter a ball python.:j########.#  #.##.....##.#  #.##.###.##.######  #.#...............  #.#...##.......... #.#...#####.#####.  #######.#...# #.# #...   #.......#...#####.# #...  ....... #...   #.##..#####.# #...   #.##..# #.# ###.Shock  #.##..# #.#...   #.S.... ####.   ##:j2##..## ##.# S   ball python (constriction, asleep)   .... ....  ...# ##..  ###:j410.7 (9.0)  1.7 (10.0) _:jQ:j:j ########.#Electric the Gusty  #.##.....##.#Tengu  #.##.###.##.###### Health: 19/19 ========================  #.#............... Magic: 7/8=====================---  #.#...##.......... AC: 2Str: 8  #.#...#####.#####. EV: 26 Int: 17   #######.#...# #.# #... SH: 0Dex: 14   #.......#...#####.# #... XL:  3 Next: 66% Place: Dungeon:2  #:j@........... #... Noise: ---------  Time: 1611.7 (0.0)  #.##..#####.# #... -) Nothing wielded  #.##..# #.# ###. Cast: Shock  #.##..# #.#.....  #.S.... ####.#  ####..####.# S   ball python (constriction, asleep)  ........  ...###..  ### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter a ball python.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line11 Contam: 10% 2.7 (1:j#Y _You miscast Shock. Nothing appears to happen.:j'    #.##.  #.##. #.#.. #.#...# #.#...# #######.#...# #.#  #.......#...#####.#  #@...........  #.##..#####.#  #.##..# #.#  #.##..#  #.S....  ####..##  ....  ...# :jݳ   #.##.  #.##. #.#.. #.#...# #.#...# #######.#...# #.#  #.......#...#####.#  #@...........  #.##..#####.#  #.##..# #.#  #.##..#  #.S....  ####..## .... ...# :j| :jU :jk :j(H  ########.#  Electric the Gusty #.##.....##.#  Tengu #.##.###.##.###### Health: 19/19 ======================== #.#............... Magic: 6/8==================------ #.#...##.......... AC: 2Str: 8 #.#...#####.#####. EV: 11Int: 17 Contam: 10%  #######.#...# #.# #... SH: 0Dex: 14 #.......#...#####.# #... XL:  3 Next: 66% Place: Dungeon:2 #@........... #... Noise: ---------  Time: 1612.7 (0.0)[10:jOL ;15H #.##..#####.# #... -) Nothing wielded #.##..# #.# ###. Cast: Shock #.##..# #.#..... #...... ####.# ####..## ##.# S   ball python (constriction, asleep) .... .... ...# ##.. ###Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is moderately wounded.The ball python hisses angrily.  The zap hits the ball python.:jc   #.##.  #.##. #.#.. #.#.. #.#..  #.#      #*  #*##..# #.#  #*##..#  #.*....   ....  ...#   :j~ ....8=3.7 (1Shock:j :j e  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is moderately wounded.The ball python hisses angrily.zap hits the ball python. _You kill the ball python!:j$  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j I:j  26 _:j^ B:jO B:j 8% :jz! j7===6:jB+ 421=== :j, :jL9  _Your magical contamination has completely faded away.8===:j; B:j= :j > :j> :j? :j@ :jJB ,:j1C :jD :jjE :jF J===:jG :jH :jI ,:jJ :jL :jM :jM :jO :jR :jT :j U :jV :je ~ #.#...##............... #.#...#####.#####.#####  #######.#...# #.# #....#  #.......#...#####.# #....# ##  #######............ #....# # #.##..#####.# #.... #.##..# #.# ###... #.##..#####.#....... #.....@.....####.#####-:jg m36.7 (23.0) ####..#####.# ##.##### ...... ........ >!.....## ##.....# ...###.## #####.#. .. #. ... . .. #### .. :j@n :jv F-7.7 (24:j{ :jN~ ; _Found a stone staircase leading down.:jh  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j   :j:j/"#.#...#####.#####.#### Electric the Gusty#######.#...# #.# #....#Tengu#.......#...#####.# #....# # Health: 19/19 ========================#######............ #....# # Magic: 8/8========================#.##..#####.# #....### AC: 2Str: 8#.##..# #.# ###..... EV: 26 Int: 17#.##..#####.#......... SH: 0Dex: 14#...........####.##### XL:  3 Next: 68% Place: Dungeon:2####.@#####.# :j$?[34m##.##### Noise: ---------  Time: 1637.7 (0.0)..@............ ........ -) Nothing wielded.>!.....#####.# ##.....# Cast: Shock...###.#######.#.. #.#... ..### @   Jessica (wand, asleep)..#.. _Found a stone staircase leading down.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter Jessica the Apprentice Sorceress. She is wielding a +3 dagger ofholy wrath and carrying a wand of polymorph.:j@/  --more--:jv Shock   8.7 (1 _:j'q#.#...#####.#####.#### Electric the Gusty#######.#...# #.# #....#Tengu#.......#...#####.# #....# # Health: 19/19 ========================#######............ #....# # Magic: 7/8=====================---#.##..#####.# #....### AC: 2Str: 8#.##..# #.# ###..... EV: 26 Int: 17#.##..#####.#......... SH: 0Dex: 14#...........####.##### XL:  3 Next: 68% Place: Dungeon:2####*@#####.#:jt}[40m ##.##### Noise: ---------  Time: 1638.7 (0.0)..****......... ........ -) Nothing wielded.>!.....#####.# ##.....# Cast: Shock...###.#######.#.. #.#... ..### @   Jessica (wand)..#..  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (asleep, 100% to hit)  The zap hits Jessica.  Jessica is lightly wounded.:jGA.@:j$+...:j<11 ===9.7 (1:jR  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (asleep, 100% to hit)  The zap hits Jessica.  Jessica is lightly wounded. _shouts!:j#.#...#####.#####.#### Electric the Gusty#######.#...# #.# #....#Tengu#.......#...#####.# #....# # Health: 19/19 ========================#######............ #....# # Magic: 6/8==================------#.##..#####.# #....### AC: 2Str: 8#.##..# #.# ###..... EV: 11Int: 17#.##..#####.#......... SH: 0Dex: 14#...........####.##### XL:  3 Next: 68% Place: Dungeon:2####*@#####.# ##.#####[:j39;49m Noise: ===------  Time: 1639.7 (0.0)...***......... ........ -) Nothing wielded.>!.....#####.# ##.....# Cast: Shock...###.#######.#.. #.#... ..### @   Jessica (wand)..#..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (lightly wounded, 71% to hit)  The zap hits Jessica.:jfA.@:jmW.. :j?"5--40.7 (1:j:':j)MAiming: Shock (safe; 4% risk of failure)  :jK*nPress: ? - help, Shift-Dir - straight line: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (lightly wounded, 71% to hit)  The zap hits Jessica. _Jessica is moderately wounded.:j5#.#...#####.#####.#### Electric the Gusty#######.#...# #.# #....#Tengu#.......#...#####.# #....# # Health: 19/19 ========================#######............ #....# # Magic: 5/8===============---------#.##..#####.# #....### AC: 2Str: 8#.##..# #.# ###..... EV: 11Int: 17#.##..#####.#......... SH: 0Dex: 14#...........####.##### XL:  3 Next: 68% Place: Dungeon:2####*@#####.# ##.#####[:j39;49m Noise: =--------  Time: 1640.7 (0.0)....**......... ........ -) Nothing wielded.>!.....#####.# ##.....# Cast: Shock...###.#######.#.. #.#... ..### @   Jessica (wand)..#..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (lightly wounded, 71% to hit)  The zap hits Jessica.:jp A.@:j $.:j +1.7 (1:jM   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (lightly wounded, 71% to hit)  The zap hits Jessica. _Jessica is moderately wounded.:jE #.#...#####.#####.#### Electric the Gusty#######.#...# #.# #....#Tengu#.......#...#####.# #....# # Health: 19/19 ========================#######............ #....# # Magic: 4/8============------------#.##..#####.# #....### AC: 2Str: 8#.##..# #.# ###..... EV: 11Int: 17#.##..#####.#......... SH: 0Dex: 14#...........####.##### XL:  3 Next: 68% Place: Dungeon:2####.@#####.# :j3 ##.##### Noise: =--------  Time: 1641.7 (0.0).....**........ ........ -) Nothing wielded.>!.....#####.# ##.....# Cast: Shock...###.#######.#.. #.#... ..### @   Jessica (wand)..#..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (moderately wounded, 71% to hit)  The zap hits Jessica.:j[ <@.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (moderately wounded, 71% to hit)  The zap hits Jessica.  Jessica is severely wounded.:jW .:j +2.7 (1:j :j _Jessica shouts, "You're disturbing me! I'll have to kill you!":j #.#...#####.#####.#### Electric the Gusty:j" #######.#...# #.# #....#Tengu#.......#...#####.# #....# # Health: 19/19 ========================#######............ #....# # Magic: 3/8=========---------------#.##..#####.# #....### AC: 2Str: 8#.##..# #.# ###..... EV: 11Int: 17#.##..#####.#......... SH: 0Dex: 14#...........####.##### XL:  3 Next: 68% Place: Dungeon:2####@@#####.# ##.##### Noise: =--------  Time:[40:j$ m 1642.7 (0.0)............... ........ -) Nothing wielded.>!.....#####.# ##.....# Cast: Shock...###.#######.#.. #.#... ..### @   Jessica (wand)..#..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (severely wounded, 71% to hit)  You miscast Shock. Nothing appears to happen.13--------Contam: 10% 3.7 (1:j, :ju. 5MAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (severely wounded, 71% to hit)  You miscast Shock. Nothing appears to happen. _Jessica hits you with a +3 dagger of holy wrath.:j>A #.#...#####.#####.#### Electric the Gusty #######.#...# #.# #....#  Tengu #.......#...#####.# #....# # Health: 13/19 ================-------- :j#@#######............ #....# # Magic: 2/8======------------------ #.##..#####.# #....### AC: 2Str: 8 #.##..# #.# ###..... EV: 11Int: 17 Contam: 10%  #.##..#####.#......... SH: 0Dex: 14 #...........####.##### XL:  3 Next: 68% Place: Dungeon:2 ####)@#####.# ##.##### Noise: =--------  Time: 1643.7 (0.0) ............... ........ -) Nothing wielded .>!.....#####.# ##.....# Cast: Shock ...###.## #####.# .. [:jA40m#.#.. . ..### @   Jessica (wand) .. #..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (severely wounded, 71% to hit)  The zap hits Jessica.:jnI, :juJ; #.#            #.#  ####*    :j@K    .. #. . .. .. #.. :j_*):j7:j#.#...#####.#####.#### Electric the Gusty#######.#...# #.# #....#Tengu#.......#...#####.# #....# # Health: 13/19 ================--------#######............ #....# # Magic: 2/8======------------------#.##..#####.# #....### AC: 2Str: 8#.##..# #.# ###..... EV: 11Int: 17 Contam: 10% #.##..#####.#......... SH: 0Dex: 14#...........####.##### XL:  3 Next: 145% Place: Dungeon:2####)@#####.:j# ##.##### Noise: =--------  Time: 1644.7 (1.0)............... ........ -) Nothing wielded.>!.....#####.# ##.....# Cast: Shock...###.#######.#.. #.#... ..###..#..  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +3 dagger of holy wrath, wearing a +0 robe and  carrying a wand of polymorph (severely wounded, 71% to hit)  The zap hits Jessica. _You kill Jessica!  Your Conjurations skill gained 2 levels and is now at level 3!You have reached level 4!:j/  --more--:jl6/249-8426% Shock:jf _You feel clever.:jz@ *  #.#...#####.#####.   #.#...# #.# #....#   #.#...#####.# #....#   #............ #....#   #.##..#####.# #....   #.##..# #.# ###   #.##..#####.#   #...........####.   ####@.#####.# ##.  .  ).>!.....#####.# ##.....  .###.## #####.  . #.# #  :jB . ...  . ...   #...  :jK :jf 7= 26 -5:j9} t _Found a dagger.  p - a wand of polymorph (12)  Things that are here::jO d11 -6.7 (2:jd :j _a +3 dagger of holy wrath; a +0 robe; the human corpse of Jessica:jgPick up what? 3/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 dagger of holy wrath Armour (select all with [)b - a +0 robe Carrion :jjthe human corpse of Jessica [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:jX  a + a +3 dagger of holy wrath[Enter] accept (1 chosen):jj:j:j: #.#...#####.#####.### Electric the Gusty   #######.#...# #.# #....# Tengu   #.......#...#####.# #....# Health: 17/24 =================-------   #######............ #....# Magic: 2/9=====-------------------  #.##..#####.# #....## AC: 2Str: 8  #.##..# #.# ###.... EV: 11Int: 18 Contam: 10%  #.##..#####.#........ SH: 0Dex: 14  #...........####.#### XL:  4 Next: 26% Place: Dungeon:2  ###[4:j0m#@.#####.# ##.#### Noise: ---------  Time: 1646.7 (0.0)  ................ ....... -) Nothing wielded  ).>!.....#####.# ##..... Cast: Shock  ....###.#######.  ... #.##.  .. ...##  . ...  #...  You have reached level 4! _You feel clever. _Found a dagger.  p - a wand of polymorph (12)  Things that are here: _a +3 dagger of holy wrath; a +0 robe; the human corpse of Jessica:j;:jc3===7.7 (1:j:jS _d - a +3 dagger of holy wrath:jHK:j7MWield or unwield which item (- for none)?  - - Unarmed (current attack) :jNHand Weapons (go to first with ))  d - a +3 dagger of holy wrath[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :jX  :j:%  #.#...#####.#####.### Electric the Gusty   #######.#...# #.# #....# Tengu   #.......#...#####.# #....# Health: 17/24 =================-------   #######............ #....# Magic: 3/9========----------------  #.##..#####.# #....## AC: 2 :jh' sStr: 8  #.##..# #.# ###.... EV: 11Int: 18 Contam: 10%  #.##..#####.#........ SH: 0Dex: 14   :j( #...........####.#### XL:  4 Next: 26% Place: Dungeon:2  ####@.#####.# ##.#### Noise: ---------  Time: 1647.7 (0.0)  ................ ....... -) Nothing wielded  ).>!.....#####.# ##..... Cast: Shock  ....###.#######.  ... #.##.  .. ...##  . ...  #...  _You feel clever. _Found a dagger.  p - a wand of polymorph (12)  :j) Things that are here: _a +3 dagger of holy wrath; a +0 robe; the human corpse of Jessica _d - a +3 dagger of holy wrath :j 9 f  Your +3 dagger of holy wrath softly glows with a divine radiance! :j< -8.2 (0.5 :j= Td) +3 dagger (holy) :jD  :jI < _d - a +3 dagger of holy wrath (weapon)!:jn!:jp!:j'r!:jvb 26 !:j|18=8% !:j)~!:j!:j76!:j;!:j!:jm74!:j!:jM2!:j!:j!:j19== !:jܞ!:jޢZ _Your magical contamination has completely faded away.!:jM!:j!:j!:jT4==!:j#!:jʬ!:j!:j!:jʳ20==!:j,!:jj!:j?!:j4:==!:j!:j!:jv!:j!:j!:j9=!:j!:j!:jK1=!:jg!:j,!:j!:jC!:j2O5===!:j!:jy!:j;!:j!:j~2==!:j!:jr!:j!:jL!:jJ!:j;===!:j!:jQ!:j/!:j!:jq!:jDa3==!:j!:j9!:j !:j!:j$!:j!:jo!:jk !:jo !:jO !:jm!:jN4==6===!:j!:jb!:j>!:j!:jW"!:j#!:j$!:j*y====!:j-!:j.!:j@0!:j^3!:j44!:jq5!:j@8!:j9!:j,:!:j=,!:j?!:j"B!:j.CN7==!:jD!:jcG,!:jM!:j;P,!:jQ!:jSU,!:jW!:jY!:j}[:==!:jt!:jx,!:jz!:j3!:j׀!:jʁ!:jx,!:j!:j~,!:j!:j!:j`M8===!:j !:jN!:jt!:jS!:j!:jԢ!:j!:j!:jק!:j!:jӫ!:jԬ;===!:j'!:j,!:ju!:jT,!:j!:jI!:j !:j!:j!:j,!:jm!:jM9===!:jL!:j!:jy,!:j!:j!:j!:j !:j!:jI!:j!:j!:jH!:jq!:jQ===!:jK!:j;!:jQ11 !:j p _g - 2 potions of magic (gained 1)!:jnu 26  !:j!:j!:jX!:j5#,!:j+n!:jq3!:j 6!:j77!:j8!:j;!:j=!:j>!:j?!:j@!:jB!:jC!:jD!:jMG!:jhI!:jJ!:j_K!:jhM!:jwO!:jP!:jeQ!:j T!:jV,!:jtW!:jX!:jZ!:j[,!:j4^!:j`j  You encounter an endoplasm.!:jEy.##.....###.## #####..##.....###.#### #................# #####.....##.....# #.###.##.....# #.###.###.###.... # ........# ... ......#.##.......@.## ............. Shock###.......#### ..........###.......## J   endoplasm (asleep) #.......#......J.#!:j51718.2 (70.0)!:jk  9.2 (71 _!:j!:jz":j  .##.....###.#######. Electric the Gusty   .##.....###.#####. Tengu   ...............### Health: 24/24 ========================   ###.....##.....#Magic: 8/9=====================---  #.###.##.....#AC: 2Str: 8  #.###.###.###....EV: 26 Int: 18  # ........# ...SH: 0Dex: 14  ......#.##XL:  4 Next: 26% Place: Dungeon:2  .......@.#Noise: ---------  Time: 1719.2 (0.0)  .......*[39;":j ;49m..#d) +3 dagger (holy)  .......*.....Cast: Shock  ###....*..####  .......*..  ###.....*.##J   endoplasm  #.....*.#  ......*.#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.":jxk%J.":ju,..":jjwE... .":jy;11 =20.2 (1":j":j  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.":j͜ .##.....###.## #####. Electric the Gusty .##.....###.#### #. Tengu ...............# ## Health: 24/24 ======================== ###.....##.....#  Magic: 7/9==================------ #.###.##.....#  AC: 2Str: 8 #.###.###.###....  EV: 11Int: 18 ":jh# ........# ...  SH: 0Dex: 14 ......#.## XL:  4 Next: 26% Place: Dungeon:2 .......@.# Noise: =--------  Time: 1720.2 (0.0) ..........#  d) +3 dagger (holy) .............  Cast: Shock ###.......####  ..........  ###.......##  J   endoplasm #.......#  ........# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% t":jH0o hit)  The zap hits the endoplasm!":j .  .  ...    ":j    #  ...    *..#  *.....  * * * #....* ":j":j.@......":jW<381.2 (1":jHShockMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (lightly wounded, 98% to hit)  The zap hits the endoplasm! _You kill the endoplasm!":jaQ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":j / 4":jO3 ":j@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)":j½  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":j ":j ":jH ":jݗ   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)":j&  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":j:~  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)":j? 26  _":jp8======":j|F9===":jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ribbon worm.":j֠ .##.....###.#### #.  ...............# ###  ###.....##.....#   #.###.##.....#  #.###.###.###.... # ........# ...  ......#.##  ... .- .....# #######..Shock ... ##### #.# w   ribbon worm (asleep) #. #..w...### ":j0376.0)":j  -8.2 (17 _":j":j$#:j-bV   ......#  .....#  #.###.##.....#  #.###.###.  # ........# ...  ......#.## .........## ........@.# ...............#  ###.......####..  .......... ###.......##  #.......# #........# #..w...####:j d#:j    ......#  .....#  #.###.##.....#  #.###.###.  # ........# ...  ......#.## .........## ........@.# ...............#  ###.......####..  .......... ###.......## #.......# #........# #..w...### #:j}#:jb _A ribbon worm is nearby!#:j1 .##.....###.#####.. Electric the Gusty...............#### Tengu###.....##.....#Health: 24/24 ========================#.###.##.....#Magic: 8/9=====================---#.###.###.###....AC: 2#:j"Str: 8# ........# ...EV: 26 Int: 18......#.##SH: 0Dex: 14.........##XL:  4 Next: 28% Place: Dungeon:2........@.#Noise: ---------  Time: 1738.2 (0.0).......*.......#d) +3 dagger (holy)###....*..####..Cast: Shock.....*....###...*...###..*....#w   ribbon worm#...*....##..*...###Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[20#:j;2HAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.#:j. h......w#:j0 #:j>8 :11 =9.2 (1#:j> #:j\A Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.#:j\B #:jc e .##.....###.#####.. Electric the Gusty...............#### Tengu###.....##.....##:jd Health: 24/24 ========================#.###.##.....#Magic: 7/9==================------#.###.###.###....AC: 2Str: 8# ........# ...EV: 11Int: 18......#.##SH: 0Dex: 14.........##XL:  4 Next: 28% Place: Dungeon:2........@.#Noise: =--------  Time: 1739.2 (0.0).......*.......#d) +3 dagger (holy)###....*..####..Cast: Shock.....*....###...*...###..*....#w #:jAf [43m  ribbon worm#...*....##..*...###Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.#:j ;w.#:jH C.....#:j ,40.2 (1#:j #:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.#:jo Y .##.....###.#####.. Electric the Gusty...............#### Tengu###.....##.....#Health: 24/24 ========================#.###.##.....#Magic: 6/9================--------#.###.###.###....AC: 2Str: 8# ........# ...EV: 11Int: 18#:j ......#.##SH: 0Dex: 14.........##XL:  4 Next: 28% Place: Dungeon:2........@.#Noise: =--------  Time: 1740.2 (0.0).......*.......#d) +3 dagger (holy)###....*..####..Cast: Shock.....*....###...*...###..*....#w   ribbon worm#...*....##......###Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm!#:jQ[;w.#:ja<....#:j)c.#:j?m+1.2 (1#:js#:jv~onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  #:jw|The zap hits the ribbon worm! _The ribbon worm is severely wounded.$:j .##.....###.#####.. Electric the Gusty...............#### Tengu###.....##.....#Health: 24/24 ========================#.###.##.....#Magic: 5/9=============-----------#.###.###.###....AC: 2Str: 8# ........# ...EV: 11Int: 18......#.##SH: 0$:jEDex: 14.........##XL:  4 Next: 28% Place: Dungeon:2........@.#Noise: =--------  Time: 1741.2 (0.0)........*......#d) +3 dagger (holy)###....*..####..Cast: Shock......*...###...*...###...*...#w   ribbon worm#........##......###Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.$:jsph....w(catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.$:j[ ```$:j^`The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.$:j) -..$:j ..$:j  5  2.2 (1Held $:j $:j_#. _You are caught in a web!$:jP .##.....###.#### #.. Electric the Gusty $:jBUs ...............# ### Tengu  ###.....##.....#  Health: 24/24 ======================== $:j?W#.###.##.....#  Magic: 4/9==========-------------- #.###.###.###....  AC: 2Str: 8 # ........# ...  EV:  5 Int: 18 ......#.## SH: 0Dex: 14 .........## XL:  4 Next: 28% Place: Dungeon:2 ........@.# Noise: =--------  Time: 1742.2 (0.0) ...............#  d) +3 dagger (holy) ###.......####..  Cast: Shock .......... Held  ###.......##$:jX[34m  #...†...# w   ribbon worm (catching breath) #........# #......###$:jZ1Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm.$:jfU           #  ...     $:jj*  *  *... * #...*   $:ji....†$:je333.2 (1Shock$:j$:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm. _You kill the ribbon worm!$:j$  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:jH$:j$:j5$:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:j)$:j$:j!$:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:j̓ $:j} $:j $:j   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:j` I$:jc   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock [40m(safe; 3% risk of failure)$:j+d onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$:j)t   $:jHz | _$:j| $:j} $:jQ~ $:j( ;5$:jԁ @===$:j $:j| $:j? $:jb $:j0 $:j׆ $:j| $:j_ $:j1 $:jl $:j7 ;===$:j $:jc $:j $:jɏ $:j $:j $:jd $:j $:j $:j $:j# $:j $:jř $:j[ $:jC 96===$:j $:j $:j; ,$:jD $:jm $:j $:j $:j $:j $:jT $:j $:jz ;===$:j $:j $:jm $:j $:j\ $:j $:j $:j $:jp $:j $:jP $:jd ,$:j $:jö N7==$:jY $:j $:j] $:jI $:ju $:jF $:j޼ $:j $:jʾ $:jj $:j $:j I==$:j ,$:j $:j2 $:j$ $:j $:j $:j $:j $:j $:j $:j $:j $:j M8===$:j $:j $:j $:j $:j $:j $:j@ $:jf $:j; $:jG $:j $:j ;===$:jd $:j $:jD $:j $:jP $:j% $:j $:j\ $:j< $:j $:ja $:j $:j $:jL $:j M9===$:j $:j $:j $:j $:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)struggle to detach yourself from the web.$:jF11 $:j:$:j;$ $:j_You disentangle yourself.$:jV$:jD` 26  $:j2$:j $:j $:j <===$:jZ $:j$:j$:j$:j[$:j"$:j$:j$:j$:j$$:j(B$:j*$:jQ,$:j#-$:j-$:j1X$:j2$:jM4$:j"5,$:j7$:j8$:j9,$:j:$:j<,$:j=$:j?$:jA$:j B,$:jC$:jPG%  $:j9HAYou encounter a quokka.$:jV)##.###.###............#.# .......# #.........#...... .....#.###.........##.....# ........##.........##### ###.... .........#.............. ....... ..............###....... ..#.... ##.......####..# ......r #.... .........##....... #.... ##.......#####..@..##....$:jXk-  #...†...# #####..# #.... #........# .# #####....Shock #......### .. ................. ......... #.......... r   quokka (asleep) ......... ........#........#$:jd096.2 (53.0)$:jh  -7.2 (54 _$:jgo$:jp%:jlZ  ..# #..# #.%:jq..##### ..#.............. ......###....... ####..# ......r ......##....... #..@..#  #...†...# #####..#  .#  ..  ..  #.%:jy  ..# #..# #...##### ..#.............. ......###....... ####..# ......r ......##....... #..@..# %:j/~] #...†...# #####..#  .#  ..  ..  #.%:j;%:jO1%:j%:jZ] _A quokka is nearby!%:jLF  ..# #..# #...##### ..#.............. ......###....... ####..# ......r ......##....... #..@..#  #...†...# #####..#  .#  ..  ..  #.%:j/]  ..# #..# #...##### ..#.............. ......###....... ####..# ......r ......##....... #..@..#  #...†...# #####..#  .#  ..  ..  #.%:j%:j%:j%:jF] _A quokka is nearby!%:j0 ##.###.###.........#...#.#. Electric the Gusty .......# #.........#......# Tengu .....#.###.........##.....# Health: 24/24 ======================== ........##.........##### ###.... Magic: 8/9=====================--- .........#.............. ....... AC: 2Str: 8 ..............###....... ..#.... EV: 26 Int: 18 ##.......####..# .....** #.... SH: 0Dex: 14 ...............##..***.. #.... XL:  4 Next: 33% Place: Dungeon:2 ##.......#####..@**#%:j [40m#.... Noise: ---------  Time: 1797.2 (0.0)  #...†...# #####..##.... d) +3 dagger (holy) #........#.# #####.... Cast: Shock #......###.. ................. .........#.......... r   quokka.................#........#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.%:j ].r%:j@ ;r.%:j 4.....%:jM :11 =8.2 (1%:jL %:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line%:j Aim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is almost dead.%:j ##.###.###.........# ...#.#. Electric the Gusty .......# #.........# ......# Tengu .....#.###.........# #.....# Health: 24/24 ======================== %:js ........##.........##### ###.... Magic: 7/9==================------ .........#.............. ....... AC: 2Str: 8 ..............###....... ..#.... EV: 11Int: 18 ##.......####..# ....... #.... SH: 0Dex: 14 ...............##....... #.... XL:  4 Next: 33% Place: Dungeon:2 ##.......#####..@..# #.... Noise: =--------  Time: 1798.2 (0.0)  #...†...# #####..# #.... d) +3 dagger (holy) #........# .# #####.... Cast: Shock #......### .. .........  ........ ......... #..........[%:j+ 37m r   quokka ......... ........# ........#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 60% to hit)  The zap hits the quokka.%:j J    %:j  . ......   ***.. **#  #...†...#   .#  ..  ..  %:j       %:j8[ +........%:j+k b69.2 (1Shock%:jn %:jRq onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 60% to hit)  The zap hits the quokka. _You kill the quokka!%:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:j%%:j%:jJ%:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j&:j&:j&:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:jW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:je&:j%&:jH,&:j/  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:je&:j3&:j&:jT 26  _&:jŠ&:j,&:j B&:j ,&:j &:j,&:jْ&:j&:jf&:j&&:j:&:j1&:jF8===&:j&:j&:j,&:j;===&:j&:j&:j,&:j,&:j &:j.,&:j)&:j&:jq,&:j&:jڲM9===&:j&:jֵ&:j&:jY&:j&:j&:j&:j׼&:j&:jO&:j { _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ball python and a kobold. &:jM The kobold is quivering stones.&:j.###.###..# ...#.#..# #.........# ......##.#.###.........# ##.....###.........#####.####....##.........K..#....###....#.....# .......####..##..S #..##..#.. .......#####....@###### #..- &:jQc...†...# #####..# #.. .# ##.# #####..Shock .....### ... .. ..... #... ..#.##...# S   ball python (constriction, asleep).. ..#. K   kobold (missile, asleep)... ..#.#..##†&:j}18189.0)&:jU  -9.2 (20 _&:j&:j  #.........# ....# #....#####.#.........#.........##..##........S ....##......... #....@###### †...# #####..#  ##.#  ...  #...  .## ..  ...  †&:jI_   #.........# ....# #....#####.#.........#.........##..##........S ....##......... #....@###### †...# #####..#  ##.#  ...  #...  .## ..  ...  †&:jAf &:ji 1&:jp &:jz d _There are monsters nearby!&:jO Y  #.........# ....# #....#####.#.........#.........##..##........S ....##......... #....@###### †...# #####..#  ##.#  ...  #...  &:j X.## ..  ...  †&:j *   #.........# ....# #....#####.#.........#.........##..##........S ....##......... #....@###### †...# #####..#  ##.#  ...  #...  .## ..  ...  †&:j3 &:j%; &:j> &:j@ d _There are monsters nearby!&:j*:jn?*:jB*:jyE*:jsF;===*:j@G*:jWI*:jJ*:jM*:jLP*:jS*:jU*:jW,*:jY*:j^*:j)`*:j4a*:j$jX*:jYqn*:j {*:j~*:j*:j*:j*:j*:j*:j*:j*:j؋*:j*:j|,*:j)*:jS*:jd,*:j*:j,*:j*:jݙ*:jy*:jʜ,*:j*:jߞ*:jğ,*:j*:j*:j,*:j֣*:j"*:j,*:jۦ*:j,*:j*:jh*:j*:j,*:j*:j *:j,*:jg*:jS*:j+,*:j*:j*:j˵,*:j*:j,*:j*:j¹*:j*:j,*:jj*:jG*:j1,*:j3B*:j(*:j*:j,*:jC*:j"*:j\*:jH,*:j'*:j>*:j,*:j*:j*:j)B*:jQ*:j$,*:j *:jB*:j*:j,*:j*:ji*:jQ,*:j^,*:j,*:j,*:jt*:jO,*:j*:j>,*:j+*:j*:j ,*:j,*:j*:j,*:j*:jB*:jlB*:jW*:j8*:j*:j,*:j*:j*:j,*:jh*:jR*:j$,*:j*:j,*:j*:j*:jkB*:jX*:j*:jB*:jF*:jR*:jW,*:j*:j,*:j*:j*:j B*:j *:jp ,*:j *:j ,*:j,*:jz*:jn*:j,*:jo,*:jn*:j*:jq(...........##..†....... #.......# .....#####.....######## #.... .†...# #####.. #.........# ##.#########.......#### #................#. ###....#. ####...##.....# ###............#.# *:jf*T#........@...........#.#-97039.0) #.########.#.........##† #........#.#..÷...# #.########.#..... #........#... ########.#...#........#...#########.#.########...# #..#........#...# ###*:j82Y-*:j9*:j=T _Key pressed, stopping explore.*:jU  *:jY*:j\: _*:jcn*:jpp*:j*:jxB*:j*:j (*:j{B*:j#*:j*:j,*:j}*:jD*:j,*:j*:jj*:jF,*:jB*:j[,*:jz*:j*:j,*:j}*:j,*:jt*:jF*:j!*:jx*:jR*:j.*:j*:j*:jm,*:j}*:j*:j,*:j*:j*:j,*:jR*:jD*:j(*:j*:j*:j*:jw,*:jA*:j*:j ,*:j *:j *:j,*:j*:j*:j,*:j;*:j,*:je,*:j*:jc*:j!g11 *:j:#N _You now have 106 gold pieces (gained 15).*:j~$*:j%u 26  *:j('*:j(*:jq),*:j**:jK,*:j(-,*:jl.*:j0B*:j2*:jW<..##.# ### .<# #.#.# #.# # #.# #.# ### #.# #.#.#... ##.# # *:jw>###### ..# #†#.# #.# #... #@# #.#.#2027.2 (57.0) ################.# #.#.# .................# #.# ################## *:joD*:jJ,8.2 (58*:j%P*:jLS9 _Found a stone staircase leading up.*:jI*:j*:jc  You encounter a rat.*:j=s#.########## ..## ###.<#.#...  ######  ...... #.####. *:j/###### #.r...†#. ################.#.Shock .................#.# ##################r   rat (asleep) *:j+,0.0)*:jj  9.2 (1 _*:j7*:j*:jL  ###  .<#  #.#  #.#  #.#  #.####.#  #.r....# #† #@#  #.# #.# ..# ###*:jT  ###  .<#  #.#  #.#  #.#  #.####.#  #.r....# #† #@#  #.# #.# ..# ### *:j Z _A rat is nearby!*:j6#.###########.#.# Electric the Gusty ..# ### #.#.# Tengu ### .<# #.#.# Health: 24/24 ======================== #.# #.... Magic: 8/9=====================--- #.# #.#.# AC: 2Str: 8 *:j9###### #.# #.#.# EV: 26 Int: 18 ...... #.####.# #.#.# SH: 0Dex: 14 ###### #.†....# #†#.# XL:  4 Next: 38% Place: Dungeon:2 #@# #...# Noise: ---------  Time: 2029.2 (0.0) #.# #.#.# d) +3 dagger (holy) ################.# #.#.# Cast: Shock .................# #.# ##################  r   rat (asleep)Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a *:jt;<rat (asleep, 100% to hit)  The zap hits the rat.*:j}A+:jt ###  .<#  #.#  #.#  #.#    #.****.# #† #@#  #.#    +:j[†...11 9=30.2 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!+:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:jf+:jHh+:jq+:jUs _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+:jcM  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:js,+:j4  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+:j)_+:jLD 26  _+:j=G+:j I,+:j_:-3.2 (3.+:jaY-+:jg+:j0lonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.+:j   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:j}\+:j&a+:jf+:jMn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+:j!S +:jU   +:jW : _+:j$e B+:jg +:jh ,+:jRj +:jk ,+:jm +:jo c9===+:jEp +:j2r +:j1s ,+:j u +:jw ,+:jx +:jy +:jW| ,+:j~ ,+:j$ +:j) Q===+:j +:j +:jރ ,+:jC +:j0 +:j` ,+:j P  There is a stone staircase leading up here.+:j +:jc  _+:jT +:jx X+:j +:j +:jZ ,+:j +:j$ +:jϗ ,+:j +:j +:jݚ ,+:j +:jq +:j ,+:j֢ +:j +:j ,+:j> +:j +:j ,+:j +:jگ +:j ,+:jN +:j +:jw ,+:j   You see here a rat corpse. _+:j# +:j B+:j +:j{ X+:j +:j J+:jc ,+:j ,+:j ,+:j8% 4+:j4 `+:j6 +:j5> +:j@ B+:jsA +:jB B+:jD +:jzE +:j|F ,+:jG +:jcI +:jHJ ,+:jiK +:jL +:jM ,+:jO +:j:P +:j3Q +:j#R +:jGS +:jT +:jU ,+:jV +:j^W +:jQX ,+:jY +:jZ +:j[ ,+:j\ +:j] +:j^ ,+:j_ +:j` ,+:ja +:jr +:ju B+:j6} +:j> ,+:j +:jψ +:j ,+:j +:j5 +:j ,+:j +:j5 +:j^ ,+:j +:j +:jخ ,+:jo +:jp +:j` B+:j' +:j B+:j +:jS B+:j ,+:j ,+:jF +:j9 ,+:j: +:j\ +:j +:j ,+:j +:j ,+:j +:j +:j B+:j X+:j> +:j +:j ,+:j +:jc +:j ,+:j" +:j# +:j5' ,+:j3 E ...... ###......... ####...##...... ####..........................###.########.#...... #...#........#.#..÷. #.#.#.########.#.... #.#.#........#......#.#@########.#......119.2 (8+:jH5 6.0)#.#.#........#...## #.#.#.########...#  #...#........#...# #...########.#...##.#..............##..........############.###########.....#########+:j{; 1+:j? +:jA  +:jC F_Key pressed, stopping explore.+:jt[   +:j7h f _+:jm +:jMs X+:ju +:jw +:jtx +:j{ +:j~ B+:j7 +:j% ,+:jN +:j +:j +:j ,+:jb +:ji +:jd ,+:j +:jn ,+:j +:j' +:jĕ B+:j +:j ,+:j +:j +:j ,+:j +:j# +:jY +:jק ,+:j; +:j٫ ,+:jL +:jI +:j ,+:j +:j +:j i  You see here a ball python skeleton.+:j" K _+:j  +:jr  Things that are here:+:j m  a +0 dagger; 4 stones; a kobold skeleton+:j +:jg  _+:j +:jM +:j +:j ,+:j n+:j +:jq +:j +:j +:j +:jM ,+:j +:je +:j ,+:jG +:j ....... ................ #####.# ##.....#...........##.## +:jQ ;######.#......)....## ####....## ..######.###.####.### ..# #...#........ ..##################.#......[ ##.........#<........#.#...#.........# #@.......##.43.2 (24 ##.........# #.##.....#.#...... ##.........#####.####....#.##.... .#........................##.#... ......###...........#.....#.#.### .####..##...).......##.##..  .......##..÷........#.......##...  +:j# 0.#####.....##########............  .# #####..# #............ +:j( +:j1 ,4.2 (25+:j@ O _Found a stone staircase leading up.+:jH  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:j9G+:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:j;  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j,:j ,:j,:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:j>   _,:jFB,:jtI,:jK,:j6T,:jV,,:j^,:j`B,:jdB,:jf,:jh,:j[k,:jl,,:jwo,:jq,:jr,:jGu,,:jw,:jx,,:j{,:j},,:j~,:j,:j`,:j},,:j%,:j,,:jq,:j,:j2,,:j,:j,:jB,:j&,:j,,:jo,:j,:jH,,:jR,:jw,:jB,:j,:j",,:j$,:j,:j,,:j,:j,:j,,:j,:j,:j,,:jY,:j1X,:j,,:j+,,:j,:jB,:j,:j,,:j ,:j ,:j ,:j ,,:j ,:j,:jB,:j,:j,,:j,:j,,:j`,:j!,:jX#,:j"%,,:j(,:j,,:jS.,,:j0,:j2,:j3,,:jp<X,:j)?,:jAB,:jC,:jE,,:j......#####.###  .##.....###.## #.#   ##.##.....###.#### #.#   #........# #.# 85.2 (41  #####.....##.....# #.#   #.###.##.....#######  #.###.###.###....  # .,:j.......# #.......  ......#.###.....  .........##....  ..........#  ......###,:j1,:j,:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.,:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j,:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:j\  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j,:j,:j,:jC  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:j|  ,:j,:j}: _,:jn,:jX,:j ,:jU ,:j,,:j,,:j,,:jc,:j,:j,,:j,:j,,:jl,:jm,:jO,:jg ,,:j"%,:j|&,:j',,:jU),:j*,:j,,,:j*-,:j,.,:j,/,,:j0,:j/2,:j>3,,:jO5,:jl7,:jL8,:j9,:j9,:jJ;,:j<,,:j ?,:j?,,:j@,:jU,:jW,,:jeY,:jQb,:jg,,:jj,:jq,:j t,,:ju,:j},:j,,:j\,:j,:j,,:j,:j,:jG,:j,,:jܶ,:jƸ,:j&,:j6,:j,:j8,:jB,:j,:j,,:jv,:j,:j,:j'X,:jI,:j ,,:j ,:j1,:jX,:j,:j4,:j,:j",:j%,:j&,,:j*,:j,,:j-,:j/,:j2,:j=5,:j6,:j7,:j>B,:jA@,:jLC,:jrFB,:jKJ,:j7L,,:jM,:jP,:jR,:j@T,,:jAW,:jY,:j Z,:j[,:jdX,:j1g,,:ji,,:jk,:jem,,:jn,:jq,:jvB,:jy,:jx{,,:j|,:j.#.#....###..##......#... .#.###.......##.###.####.##..#... .#..........###............ .####.#####.###.###.####.##...... .####.#####...##.##..#.#. ................................. .####.....#...........##.##.####. .# #####.#......)....##....####. .# #.##.........230.2 (45 .# #######.###.####.#####.#. .#  #...#............#. ###############.#......[.. ......#<........#.#....... ......#####........##..... ......# #.##.....#.#........[.# ......#####.####....#.##......## ...............##.#....#.onfirm with . or Enter, or press ? or * to list all spells. _,:j?You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.,:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:jfV ,:jX k  ,:j f ,,:jOi : _,:jq q  You see here a +0 club. _,:jt ,:ju ,:jx ,:jz ,,:j ,:j B,:j n,:jV ,:j ,:j B,:j ,:j$ B,:j= ,:j B,:jʩ ,:jZ B,:j0 X,:j ,,:j ,,:jS B,:jZ ,:j B,:j ,:j J,:j ,:ji ,:j6 ,:j ,,:j$ ,:j, X,:j:  #.#.....# ## #.#.####### ###### #.#.##....# ......# #.#.##....# #.# #.#.##....# # #.####...##....# ########## .,:j= .# ##.##.#.#.##....####........ ..# #........................... ..###..##.###.##.#60.2 (30......##.###.####.##..#........ ......###..............###.###.####.##......##.### #####.....##.##..#.#.##.###..................#...........##.##.####.##.### ###.#......)....##....####.##.#  #.......##............#,:jE ,:jF *,:jK ,:jbP T _Key pressed, stopping explore.,:jo  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:jK ,:jO ,:jX ,:j\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j,:jh,:j,:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:j?   _-:jy-:j] -:j#-:j%-:j:s###### #.#.## -:j=.....# #.#.##....# ####.# #.#.##....# # #.####...##....# ########### # ##.##.#.#.##....####.........## -:jDf# #.............................. -:jEG###..##.###.##.......#..##...##.###.####.##..#-:jJ(# -:jLh..###..........# 3-:jTM .0) -:joO###.###.###.####.##......##.#### -:jP###...........##.##..#.#.##.#####...........#..-:jR]..##.##.####.##.## #.#......)....##....####.##.# #......##..# #######.###.####.#####.#.##.#-:jUG#...#............#.##.## #-:jX/ -:jZ-:j6tonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.-:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j-4-:j-:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:j@ -:jgW Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j$-:j/4-:j2  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. -:j`3_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:jNl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j-:jP-:j%  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  -:jRn _-:j~UX-:j}]-:j`,-:jc-:j>m-:j@t-:jy,-:jr}-:j,-:j-:jL-:j,-:jԉ-:j֥-:j,-:jR-:j˱-:jq-:j-:j-:j-:jT-:j,-:jw-:j-:j+,-:j-:j-:j,-:jB-:jt-:j -:jB-:j-:j-:j-:j3B-:j -:j-:j-:j-:j-:j-:jB-:jq -:ju#,-:j&,-:j.B-:jX-:jl4....#.##..##.#..........# #.##....##.÷.........# #.# ..................#..#..###.##### ....................#............ .....##....##......###..###.### ....#.##..##.#............#.# ...#.#.####.#.#....#### ##.#....#.##....# #..#.#.######.##......##.#@..# #....87.2 (24.0) .#.#..........#.#..###.##.# -:jR.##†..##.........#.# #.... .#........#.#....... ..........#.#### ........# #..............# ......# #.........####.#.##########)#........#####.##............#........#-:j41-:j]onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.-:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j -:j. -:j $ -:jW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:jA  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j -:j| -:j)   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:j -:j  k  -:j -:jj -:j P _-:jm# ,-:j$ -:j@/ -:j4 B-:jP? onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +0 rapier.-:jNc "................#.............##......###..###.######.##..##.#............#.# #.#.####.#.#....#### ##.#....#.##....# #..#.#.##......##.#...# #...........#.#..........#.#..###.##.#.##### .##†...........##.........#.# -:je #...............@#........#.# ........................ .............#.#..............#Shock ......#.#.####.# ####.##########)#.#####.  #............#.K   kobold (wandering)  ######..######K.###### #>## #...# #.# -:j{ Z90.2 (3.0)K.-:j   1.2 (4 _-:jy -:j -:j....................#............ Electric the Gusty .....##....##......###..###.##### Tengu ....#.##..##.#............#.#  Health: 24/24 ======================== ...#.#.####.#.#....###......#  Magic: 8/9=====================--- ...##.#....#.##....# #..#.#.##### AC: 2Str: 8 ..#.##......##.#...# #........... EV: 26 Int: 18 .#.#..........#.#..###.##.#.##### SH: 0Dex: 14 .##†...........##.........#.#  XL:  4 Next: 39% Place: Dungeon:2 #...............@#........#.#  Noise: ---------  Time: 2291.2 (0.0) -:jK[34m..........................#.####  d) +3 dagger (holy) ..............#.#..............#  Cast: Shock ..............#.#.........####.# ####.##########)#........#####.#  #............#).............#  K   kobold (wandering)  ######..######........#######  #>## #........#  #.# #........# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 rapier (wandering, hasn't noticed you, 64% to hit)The zap hits the kobold.-:j8   ...# .†  * * **  *   #>##  #.# -:j....)11 40=2.2 (1Shock-:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 rapier (wandering, hasn't noticed you, 64% to hit)The zap hits the kobold. _You kill the kobold!.:j'  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:j.:js.:j.:j\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.).:j\ 3.:jS.:jLV| 26  _.:jh.:jlB.:j o,.:jp.:jHw,.:jR}.:jc9===.:j.:jɱ.:jB.:j.:j,.:j$.:j.:jV,.:j'.:j.:j.:j;===.:jr.:jd.:jGJ.:jF.:jsKn.:jiN.:jkPB.:jR.:jXT,.:jU.:jW.:j Y.:jb,.:jt.:jw,.:jNy.:jz.:jD|.:j~,.:jD.:j!B.:jL.:jŅ.:jT,.:j^.:j.:j.:j.:jB.:jߙ.:jB.:j/.:j=.:jw,.:j̡B.:jn.:j.:jX.:jdB.:jt#.#.##.###########  ...........>#  ###.##.#########.#  ###.##.# #.#  ....# #.#  ## #.#  ..#.##.## #####.#  ........####.....#######  .....÷#...@.......  -340.2 (48.0)##..#....<##########  .[.#.#..#.#.######  .##.#...#.#......#  #.##....#.#.####.#  .#...# #.#    #.#..........# #.#    ##.÷.........# #.# .:jU    .......#..#..###.#######   .:jY-.:jj _Key pressed, stopping explore..:j!  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:j.:j.:j.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.).:jK  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:jd.:ji.:j.o.:jq  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.).:j B .:j? .:jG%  _onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a dart slug.#.##  >#  #.##.##.#  #.##.# #.#  # #.#  #.# #.#   #.##.## #####.#  ####.....## ÷#...w  ##..#....<## .#.#..#.#.######  Shock #.#...#.#......#  ##....#.#.####.# [4.:j' 0m .# #.#  w   dart slug (asleep).# #.#  .÷..# #.# #..#..###.####### w.1.2 (1.0)w.:j0 j  2.2 (2 _.:jC .:jl  >#   #.#  #.#  #.#  #####.# #.....######### ÷#...........@.....w. ..<############     #.#  #.# .÷ #.#  .:j[ >#   #.#  #.#  #.#  #####.# #.....######### ÷#...........@.....w. ..<############     #.#  #.# ÷.:jC #.#  .:j .:j 1.:j.:j` _A dart slug is nearby!.:j >#   #.#  #.#  #.#  #####.# #.....######### ÷#...........@.....w. ..<############     #.#  #.# .÷ #.#  /:jgk >#   #.#  #.#  #.#  #####.# #.....######### /:jmm÷#...........@.....w. ..<############     #.#  #.# ÷ #.#  /:js/:jw/:jy/:jw| /:jm}R_A dart slug is nearby!/:j#.##.###########  Electric the Gusty ..............>#  Tengu #.##.#########.#  Health: 24/24 ======================== #.##.##.#  Magic: 8/9=====================--- .....##.#  AC: 2Str: 8 #.##.##.#  EV: 26 Int: 18 #.##.## #####.#  SH: 0Dex: 14 ......####.....#########   XL:  4 Next: 40% Place: Dungeon:2 ...÷#...........@******.   Noise: ---------  Time: 2342.2 (0.0) ..##..#....<############   d) +3 dagger (holy) .#.#..#.#.######  [/:j40mCast: Shock #.#...#.#......# ##....#.#.####.# .#.........# #.#  w   dart slug #..........# #.# .÷.........# #.# .....#..#..###.#######  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug./:jf .....wThe dart slug is severely wounded./:jE{ `````The dart slug launches a dart at you./:j*...../:jx,0----11 =3.2 (1 _The slug dart hits you./:j#.##.###########  Electric the Gusty ..............>#  Tengu #.##.#########.#  Health: 20/24 ====================---- #.##.##.#  Magic: 7/9==================------ .....##.#  AC: 2Str: 8 #.##.##.#  EV: 11Int: 18 #.##.## #####.#  SH: 0Dex: 14 ......####.....#########   XL:  4 Next: 40% Place: Dungeon:2 ...÷#...........@******.   Noise: =--------  Time: 2343.2 (0.0) ..##..#....<############   d) +3 dagger (holy) .#.#..#.#.######  Cast/:j& ): Shock #.#...#.#......# ##....#.#.####.# .#.........# #.#  w   dart slug #..........# #.# .÷.........# #.# .....#..#..###.#######  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug./:juK.....w/:j+4.2 (1/:j/:jO Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is almost dead./:j#.##.########### Electric the Gusty ..............># Tengu #.##.#########.# Health: 20/24 ====================---- #.##.# #.# Magic: 6/9================-------- .....# #.# AC: 2Str: 8 #.##.# #.# EV: 11Int: 18 #.##.## #####.# SH: 0Dex: 14 ......####.....#########  XL:  4 Next: 40% Place: Dungeon:2 ...÷#...........@.......  Noise: =--------  Time: 2344.2 (0.0) ..##..#....<############  d) +3 dagger (holy) .#.#..#.#.###### Cast: Shock #.#...#.#......# ##....#.#.####.# .#.........# #.# w/:j[m   dart slug #..........# #.# .÷.........# #.# .....#..#..###.####### Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug. >#   #.#  #.#  #.#    ÷******.      #.#  #.#   .÷ #.#    /:j!....../:j.T55.2 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!/:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j# /:jz /:j /:jq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j 1= 26  _/:j B/:j ~2==7==3====/:j* 4==/:j b8====/:j ===/:jU /:j 9===/:jv, B/:jB n/:j[ ===/:j_ ,/:ja ,/:jf /:jt   There is a stone staircase leading up here. _/:j /:j8 /:j B/:j /:jT /:jX ,/:j׫ /:jI /:j& ,/:j /:jȻ ,/:j׽ /:jz /:jH ,/:j /:j /:jG /:j ,/:j /:jc /:j /:jo /:j ,/:j ,/:j /:jn /:j< ,/:j X/:j /:j /:jH /:j /:j /:j ,/:j /:j /:jk B/:j /:j B/:j B/:j /:j]% ......##....##......###..###.#####.##..##.#............#.# ....#.#.####.#.#....###......# ....##.#....#.##....# #..#.#.#####.##......##.#...# #.......... ..#.#..........#.#..###.##.#.#### ..##†...........##.........#.# #................#........#.# .......#.####-94.2 (49.0).............#.#..............# ...............#.#.........####.# #####.##########)#........#####.#  #............#).............#  ######..######........####### #[39;49/:j' Sm>## #........# #.# #........# ###.# #........#/:j/ Y-/:ja7 /:j9 T _Key pressed, stopping explore./:jPm  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:jA /:jjL /:jW /:j4Z  /:j0\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j/:j/:j(   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)   _/:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. /:j$_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 short sword./:j/:j _/:j/:j </:j~>B0:j7 0:j ,0:j ,0:j0:j B0:jd0:jR  There is a stone staircase leading down here.0:j0:j{5 _0:j0:j ,0:j80:j,0:j\!B0:j#,0:j$0:j2&B0:j'0:j>,0:jo.0:j60:j8,0:j;0:ja #.#.# ######. #### #.#.# #.#<# #.#.############.# ##.# #................#  #.# #.#.##############  #.# #.#.# ##.# #.#.# ..# #.#.# ##.# #.@.#414.2 (20  #.# #.#.# ##.# #.#.# ...# #.#.# #### #.#.#0:jCd #.#.# ##### 0:jf10:jl0:jGnE _Done exploring.0:j0:jOk  0:j........0.0)0:j10:j 0:jE _Done exploring.0:j; _You see here a +0 short sword. _There is a stone staircase leading down here. _Done exploring. _Done exploring.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:jO0:j\Q0:jU0:jX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0:jS  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:j*0:j 0:j-  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0:je<  0:jPb0:jQg10:jAl0:jsoonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.0:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:jk 0:jl 0:j 0:j! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:j 0:j 40:j?   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0:j   0:j 0:j G0:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.5:jQ6:j[?25h[?0c 6:jG Search for what [? for help]? 6:j [?25l[?1c6:j7 6:j $6:jr 14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a +0 rapier  c - [D:2] a +0 short sword  d - [D:2] a stone staircase leading up  e - [D:2] 4 stones  f - [D:2] a +0 dagger  g - [D:2] a leather armour (1 further duplicate)  h - [D:2] a stone staircase leading up  i - [D:2] a stone staircase leading up  j - [D:2] a +0 club  k - [D:2] a dagger  l - [D:2] a stone staircase leading down  m - [D:2] a stone staircase leading down  n - [D:2] a +0 robe8:jd8:jq|#.#.# ######.## Electric the Gusty #####.#.##.# Tengu ..<##.#.############.# Health: 24/24 ======================== ##.##................# Magic: 9/9========================#.##.#.############## AC: 2Str: 8  #.##.#.#EV: 26 Int: 18 ##.##.#.#SH: 0Dex: 14 ...##.#.#XL:  4 Next: 45% Place: Dungeon:2 ##.##.@.#Noise: ---------  Time: 2414.2 (0.0)  #.##.8:jA[33m#.#d) +3 dagger (holy) ##.##.#.#Cast: Shock ...##.#.# #####.#.##.#.###### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Search for what [? for help]? .8:jD _=:j =:j޲ Where to? (Tab - D:2, ? - help)  D - Dungeon >:j>:j#.#.# ######.## Electric the Gusty #####.#.##.# Tengu ..<##.#.############.# Health: 24/24 ======================== ##.##................# Magic: 9/9========================#.#>:j/#.#.############## AC: 2Str: 8  #.##.#.#EV: 26 Int: 18 ##.##.#.#SH: 0Dex: 14 ...##.#.#XL:  4 Next: 45% Place: Dungeon:2 ##.##.@.#Noise: ---------  Time: 2414.2 (0.0)  #.##.#.#d) +3 dagger (holy) ##.##.#.#Cast: Shock ...##.#.# #####.#.##.#.###### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list al>:jl spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Search for what [? for help]? .  >:j_>:j>:j  _>:j-B>:j B>:jg>:jw>:j>:j>:j>:j%'  There is a stone staircase leading down here.>:j,n11  _>:j3 _You climb downwards. #.######## #....@...#27.7 (13.5) ##########>:jٶY >:jC>:ja _There is a stone staircase leading up here.@:j@:jdI@:j| 26  _@:j@:j% @:j` You encounter an adder.@:jd##.S#.#.#. #.######## #.@..<...# ###ShockS   adder (asleep)@:jR @:j:S9.7 (2.0)  Found a parchment of Fugue of the Fallen..S@:jES@:j.Kd  30.7 (3@:jlE _The adder hisses angrily.@:jh ## .: #. #S #. #.########  #.@..<...# @:j'u ########## @:jq ## .: #. #S #. #.########  #.@..<...#  ##########   @:ju@:j{1@:j@:j] _An adder is nearby!@:jCt'Electric the GustyTengu##Health: 24/24 ========================.:Magic: 8/9=====================---#.AC: 2Str: 8#*@:jvsEV: 26 Int: 18#*SH: 0Dex: 14#*########XL:  4 Next: 45% Place: Dungeon:3#.@..<...#Noise: ---------  Time: 2430.7 (0.0)##########d) +3 dagger (holy)Cast: ShockS   adder _An adder is nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)@:jQ.S@:j .@:j:11 =1.7 (1@:j @:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit) _The zap misses the adder.A:jkElectric the GustyTengu##Health: 24/24 ========================.:Magic: 7/9==================------#.AC: 2Str: 8#.EV: 11Int: 18#*SH: 0Dex: 14#*########XL:  4 Next: 45% Place: Dungeon:3#.@..<...#Noise: =--------  Time: 2431.7 (0.0)##########d) +3 dagger (holy)Cast: ShockS   adder  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder.A:jQ.SA:j]A:j+2.7 (1A:j.A:j723 _The adder is lightly wounded.A:j  Electric the Gusty  Tengu ## Health: 24/24 ======================== .: Magic: 6/9================-------- #. AC: 2Str: 8 #. EV: 11Int: 18 #. SH: 0Dex: 14 #.########  XL:  4 Next: 45% Place: Dungeon:3 #.@..<...#  Noise: =--------  Time: 2432.7 (0.0) ##########  d) +3 dagger (holy)  Cast: Shock  A:j#S   adderConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder!  The adder is almost dead.The zap hits the adder. ## .: #. #.A:j #* #*      A:j!..A:j.c603.7 (1ShockA:j"A:jI _You kill the adder!A:jm  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:jyAA:jkv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:jq A:jv A:j~   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A:jX  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:j} A:j A:j5 A:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A:j 3A:j A:j A:j  26  _A:jt BA:j A:j` A:j ,A:j A:j N7==A:j A:j A:j ,A:j A:j ,A:j A:j A:j A:j A:j :==A:jM A:j A:j A:j A:jj ,A:jN A:j'A:jE,A:j>A:jB,A:j? 8===A:j A:jA:j,A:jA:j,A:jA:jQ===A:jjA:jz,A:jVA:je,A:jx!,A:j"A:j$A:j%A:jq&A:jL)A:j*c9===A:j-onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. A:j._You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.A:j!1A:j>2,A:jw8nA:j;BA:j<A:j?g===A:jAA:jDBA:jEA:jXW   #.##### #....@# -#####.# #.##.##.#########....<...###########You pick up a parchment of Fugue of the Fallen and begin reading...A:jF[063.7 (30.0)A:jG_[11 -4.7 (31A:jgb _You add the spell Fugue of the Fallen to your library.B:j"B:jb%IB:j'B:j](u 26  B:j-XB:j/B:ji1f  You encounter an adder.B:j=#S#.#.#.#.#. #.##### #.@...# #####.# #.#Shock #.# #.########B:j@ #....<...#S   adder (asleep) ###B:jAN16.7 (2.0)B:jTj  7.7 (3 _B:jtZB:j\B:j  #S #. #. #. #. B:j 1#. #.#####  #.@...#  #####.#  #.#  #.#    #....<...#   B:j  #S #. #. #. #. #. #.#####  #.@...#  #####.#  #.#  #.#  #....<...#   B:j B:j\ 1B:j> B:j ] _An adder is nearby!B:j Electric the Gusty#*Tengu#*Health: 24/24 ========================#*Magic: 8/9=====================---#*AC: 2Str: 8#*EV: 26 Int: 18B:j #*SH: 0Dex: 14#*#####XL:  4 Next: 60% Place: Dungeon:3#.@...#Noise: ---------  Time: 2467.7 (0.0)#####.#d) +3 dagger (holy)#.#Cast: Shock#.##.#########....<...#S   adder##########Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.B:j^ .SAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.The adder hisses angrily.B:ja  @...11 ..@   Terence (wandering)S   adder  You encounter Terence the Veteran. He is wielding a +3 hand axe of holy wrathand wearing a +2 scale mail of willpower.B:jWv /  --more--D:j"D:j(D:jj4Y =8.7 (1 _D:j9D:j mElectric the Gusty#@Tengu#*Health: 24/24 ========================#*D:j Magic: 7/9==================------#*AC: 2Str: 8#*EV: 11Int: 18#*SH: 0Dex: 14#*#####XL:  4 Next: 60% Place: Dungeon:3#.@...#Noise: =--------  Time: 2468.7 (0.0)#####.#d) +3 dagger (holy)#.#Cast: Shock#.##.#########....<...#@   Terence (wandering)##########S   adder  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.D:jW .S.SD:jY O.@D:j] X... D:jZb +9.7 (1D:jg D:j>j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder. _The adder is severely wounded.D:j0 yElectric the Gusty#.Tengu#@Health: 24/24 ========================#.Magic: 6/9================--------#*AC: 2Str: 8D:j #*EV: 11Int: 18#*SH: 0Dex: 14#*#####XL:  4 Next: 60% Place: Dungeon:3#.@...#Noise: =--------  Time: 2469.7 (0.0)#####.#d) +3 dagger (holy)#.#Cast: Shock#.##.#########....<...#@   Terence (wandering)##########S   adder _The adder is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)D:j.S@.D:j &..D:j&,70.7 (1D:j*D:jj/MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 53% to hit) _The zap misses the adder.E:j,  Electric the Gusty #@ Tengu #. Health: 24/24 ======================== #. Magic: 5/9=============----------- #. AC: 2Str: 8 #† EV: 11Int: 18 #. SH: 0Dex: 14 #.#####  XL:  4 Next: 60% Place: Dungeon:3 #.@...#  Noise: =--------  Time: 2470.7 (0.0) #####.#  d) +3 dagger (holy) #.#  Cast: :j/9;49mShock #.#  #.########  #....<...#  @   Terence (wandering) ##########  S   adderCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.E:jw3 #@ #. E:j[5#. #. #* #* #*#####      #.#  #.#  #....<...#   E:j.E:jJP†..E:jc751.7 (1ShockE:jE:jI _You kill the adder!E:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:jeE:jS:j(ES:jFJ.@S:j]NS:jSJ11 533 _S:jVS:j~/&2S:j 6........##†...........##......... #..÷...#................#........ #................................ .....................#.#......... .....................#.#......... ..#########.##########)#........# ..##............#)........ ..#######..######........# ..# #@## #........# ..#S:jj6 #.# #........# ######.# #........##.#.# ######.### ####.#.##.# .<#S:j67#.#.############.# #.##................# #.##.#.############## #.##.#.#S:jM\5.2 (2.5ShockS:j:S:j! _You climb upwards.S:jBc _There is a stone staircase leading down here.S:jS:j/S:jyS:jF _Unknown command.T:jT:j'nLevel 2 of the Dungeon<<<>>>(Press ? for help)############...##...........##.#....#.##....# #..#.#.#####.#####..................#.##......##.#...# #............##....................#.#..........#.#..###.##.#.##########.########.#.........##†...........##.........#.##...#........#.#..÷...#................#........#.##.#.#.########.#................................#.#####.#.#........#......................#.#..............##.#.########.#......................#.#.........####.##.#.#........#...#########.##########)#........#####.##.#.#.########...##............#).............##...#........#...#######..######........#######T:j#...########.#...##@## #........##.#..............##.# #........##..........##########.# #........######.###########.#.# ######.####.....##########.#.##.##.######.....<##.#.############.##.#T:j#.####.##................##.##.# #.##.#.#######################.########### #.# #.#T:j^#.#.##...................# #.####.##.#.#T:j&#.#######..########## #.†....##.#.##.# #..#######.##...#T:j#>T:j?...##...........##.#....#.##....# #..#.#.#####.T:j_..................#.##......##.#...# #................................#.#..........#.#..###.##.#..T:j# .#.........##†...........##.........#....#........#.#..÷...#................#........#.T:jU .#.#..#................................#.T:j .#.#........#......................#.#...............#..#......................#.#.........####.T:j 3.#.#........#............#####..#.#....T:j/ %............#)................#........#................T:jS .#............#...............T:ju r...........................T:j Z..#.......T:j D.#..T:j ......T:j M.#...T:jO .####...................# #..#...# #..#....................# #.####..#.....†.....#........T:j- b...##...........##.#....#.##....# #..#.#.#####...................#.##......##.#...# #................................#.#..........#.#..###.##.#...#.........##†...........##.........#....#........#.#..÷...#................#........#..#.#..#................................#..#.#........#......................#.#...............#..#......................#.#.........####..#.#........#............#####..#.#................#)................#........#.................#............#............................................#........#.........#....####...................# #.T:j .#...# #..#....................# #.####..#.....†.....#........U:jOU:j-[(........##†...........##......... Electric the Gusty #..÷...#................#........ Tengu #................................ Health: 24/24 ======================== .....................#.#......... Magic: 9/9======================== .....................#.#......... AC: 2Str: 8 ..#########.##########)#........# EV: 11Int: 18 ..#U:jg[#............#)........ SH: 0Dex: 14 ..#######..######........# XL:  4 Next: 75% Place: Dungeon:2 ..#U:j[#@## #........# Noise: ---------  Time: 2535.2 (0.0) ..##.# #........# d) +3 dagger (holy) ###U:j[|###.# #........# Cast: Shock#.#.# ######.### ####.#.##.# .<#U:j#\#.#.############.# #.##................# #.##.#.############## #.##.#.#U:jv\Terence says, "I retired to this dungeon. Do you want to retire to the _afterlife?" _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Unknown command.U:j`U:jyhU:jwU:j#y$U:jywWhere to? (Tab - D:3, ? - help)  D - Dungeon U:jc ........##†...........##......... Electric the Gusty #..÷...#................#........ Tengu #................................ Health: 24/24 ======================== .....................#.#......... Magic: 9/9======================== .....................#.#......... AC: 2Str: 8 ..#########.##########)#........# EV: 11Int: 18 ..##............#)........ SH: 0Dex: 14 ..#######..######........# XL:  4 Next: 75% Place: Dungeon:2 ..##@## #........# Noise: ---------  Time: 2535.2 (0.0) ..##.# #........# d) +3 dagger (holy) ######.U:jd [40m# #........# Cast: Shock#.#.# ######.### ####.#.##.# .<##.#.############.# #.##................# #.##.#.############## #.##.#.#Terence says, "I retired to this dungeon. Do you want to retire to the _afterlife?" _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Unknown command. 26  _U:jNi U:jp U:js U:js U:j} U:jɄ U:j U:j U:j֊ U:j_ U:j U:jח U:j2 U:j U:jI U:j U:j* U:j C  You see here a +0 short sword.U:j U:jˬ  _U:j U:jƳ U:j$ U:j U:j U:j U:j, ,U:j U:je U:j" U:j U:j U:j U:j ,U:j U:j U:j U:j& U:j U:jw U:j U:jw U:j U:j U:j U:j= U:j U:jT U:j U:j[ U:j7 U:jL U:j U:j U:j U:jx U:j BU:j| U:j ,U:j2 U:j U:jp U:j U:j@ U:j U:jJ ,U:ji U:jt U:ja U:j U:j U:j U:j U:j: U:j U:j& U:jy U:j U:j U:jB U:j0 XU:j U:j@ U:j( U:j U:j!! U:j]! U:j" U:j# U:j$ U:j$ U:j% U:jN' U:j( U:jf( U:j( U:j4* U:j*+ U:jq+ U:j, U:j- U:jk. U:j. U:jH/ U:j40 U:j0 U:jA1 U:j1 U:jZ3 U:j3 U:j-4 U:j4 U:j5 U:j6 ,U:j>7 U:jt8 U:ja9 U:j9 U:j: U:jg; U:j1< U:j< U:jW= U:j@ Y  There is a stone staircase leading down here.U:j@ U:j\A U:jA :11  U:j B _U:jB U:jH 3  You climb downwards.  Level annotation: TerenceU:j;RBU:jR _You encounter a ball python.Found a mace.  There is a stone staircase leading up here.V:jV:j` # #  #. #.S  #####.#####....  ...............  .......@.)..... 72.7 (37.5) #####.#####.... V:j< # . Shock  S   ball python (constriction, wandering) V:jV:j~V:jb _A ball python is nearby!V:jF <V:j  # #  #. #.S  #####.#####....  ...............  V:j͛ ].......@.).....  #####.#####....  V:j 5# . V:j' 3V:j2 S # #  #. #.S  #####.#####....  ...............  .......@.).....  #####.#####....  V:j3 q# .  V:jw9 V:j= V:jB V:jGE b _A ball python is nearby!V:j;2  Electric the Gusty  Tengu  Health: 24/24 ========================  Magic: 8/9=====================---V:j2z # #  AC: 2Str: 8 #. #.†  EV: 11Int: 18 #####.#####....  SH: 0Dex: 14 ...............  XL:  4 Next: 75% Place: Dungeon:3 .......@.).....  Noise: ---------  Time: 2572.7 (0.0)V:j!3 #####.#####....  d) +3 dagger (holy) # .  Cast: ShockV:js3  S   ball python (constriction, wandering)V:j3>Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  V:j3Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python!V:j9 # #  #. #**  **..  **....  *  V:j:  # . W:j].†.....W:jj7=3.7 (1ShockW:jW:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python! _You kill the ball python!W:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:jZJW:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j*~  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:jBIW:jOW:jUW:jY  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)W:j4Zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:jʳ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j5{W:jUW:jφW:ji  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j W:jW:jmW:jW:j| 26  _W:jTW:jW:jRW:j̨W:jW:jW:jCW:jvW:jQW:jW:jįW:jrW:jW:jW:jW:jֵ,W:j߶W:j&W:j[79===W:jzW:j)W:jߺonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. W:j0_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.W:jW:jW:j&W:jW:jW:jW:jOW:jUW:jW:jW:jW:jW:jW:j;===W:jZW:j/W:j;W:jW:jQW:jW:jW:jW:jW:jW:jW:j3W:jW:jW:jgW:jW:jFW:j^W:j^W:jW:jW:jlW:jfW:jW:jW:jW:jW:jW:jW:jW:j#.##.###...##.# ###.†...##.#####.#####.......#......................>W:j/..........<.)........# .######.#####.......###.######.......@..# -929.0)############     W:jVE W:jW:j F-3.7 (20W:j W:j ; _Found a stone staircase leading down.W:jQ W:jK W:j W:j W:j W:jr BW:j W:j W:j W:j W:j^ W:ja W:j W:jr W:j ,W:j W:j> W:j< W:jz W:jK W:j W:jg W:j W:j W:j W:j ,W:j W:j W:j W:j6 W:j W:jU W:j <...# ##### ## #.#  .....  #....  ### #.#.###  #.# ##....<  #.# ##.....  #.# ###...#.#  #.# ###.†...#@# 601.7 (8.0) W:jA ##.#####.......#.###.## ................>.....# ....<.)........#####..# ##.#####.......##### ..#.#####.............  #..........#########  ############ W:j W:j +2.7 (9W:j" W:j$ 9 _Found a stone staircase leading up.W:j W:j W:j W:jW W:j W:j BW:j W:j W:jo W:j8 W:j W:j W:j W:jY W:j f  You encounter an adder.W:jh ... ##### #.# <...# #.# ######## .....SW:j?l #.# #.#.#####... ##..@.<....#  #.# ##........####.# ###...#.###.#Cast: Shock  #.# ###.†...#.# # ##.#####.......#.###.##.......W:jS   adder (asleep)......####..........W:jOc.S5.7 (3W:jKT.SW:jESW:jUl  ==6.7 (4W:jh"W:j%/ _The adder hisses angrily.X:jޮu ... #.# <...# #.# ####.###  ...... #.... .  ### #.#S#####...  #.# ##..@.<....#  #.# ##........###  #.# ###...#.###.#  #.# ###.†...#.# # ......#.###.## .......>.....# <.)........#####..# .... ..   X:j8% ... #.# <...# #.# ####.###  ...... #.... . X:j9 ### #.#S#####...  #.# ##..@.<....#  #.# ##........###  #.# ###...#.###.#  #.# ###.†...#.# #......#.#.......>.....# <.)........###.... X:j9  X:j@X:jD1X:jGJX:jMM] _An adder is nearby!X:j.1 ... #.# <...# #.# ####.###  ...... #.... .  ### #.#S#####...  #.# ##..@.<....#  #.# ##........###  #.# ###...#.###.# X:j2 #.# ###.†...#.# # ......#.###.## .......>.....# <.)........#####..# .... ..   X:j ... #.# <...# #.# ####.###  ...... #.... .  ### #.#S#####...  #.# ##..@.<....#  #.# ##........###  #.# ###...#.###.#  #.# ###.†...#.# #......#.#.......>.....# <.)........###....   X:jX:jX:jX:j~] _An adder is nearby!X:j Electric the Gusty...Tengu ######.#Health: 24/24 ======================== <...##.#Magic: 8/9=====================--- #########.###AC: 2Str: 8......EV: 26 Int: 18#.....SH: 0Dex: 14  ####.#*#####...XL:  4 Next: 77% Place: Dungeon:3  #.###..@.<....#Noise: ==-------  Time: 2606.7 (0.0)  #.###........###d) +3 dagger (holy)#.# ###...#.###.#Cast: Shock  #.# ###:j 37m.†...#.# # ##.#####.......#.###.## ................>.....#S   adder ....<.)........#####..# ##.#####.......##### ..#.#####.............Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder.X:jR Sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder.  The adder is moderately wounded.X:j l0----11 =-7.7 (1X:j0 X:j * _The adder bites you.X:j2 0Electric the Gusty...Tengu ######.#Health: 20/24 ====================---- <...##.#Magic: 7/9==================------ #########.###AC: 2Str: 8......EV: 11Int: 18X:jB #.....SH: 0Dex: 14  ####.#*#####...XL:  4 Next: 77% Place: Dungeon:3  #.###..@.<....#Noise: =--------  Time: 2607.7 (0.0)  #.###........###d) +3 dagger (holy)#.# ###...#.###.#Cast: Shock  #.# ###.†...#.# # ##.#####.......#.###.## X:j ................>.....#S   adder ....<.)........#####..# ##.#####.......##### ..#.#####.............X:j yCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineX:j Aim: an adder (moderately wounded, 53% to hit)  The zap hits the adder.X:j] MSConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 53% to hit)  The zap hits the adder.  The adder is severely wounded.X:j_ Z19-8.7 (1X:j f X:j}h * _The adder bites you.X:j1vElectric the Gusty...Tengu ######.#Health: 19/24 ===================----- <...##.#Magic: 6/9================-------- #########.###AC: 2Str: 8......EV: 11Int: 18#.....X:jN2SH: 0Dex: 14  ####.#*#####...XL:  4 Next: 77% Place: Dungeon:3  #.###..@.<....#Noise: =--------  Time: 2608.7 (0.0)  #.###........###d) +3 dagger (holy)#.# ###...#.###.#Cast: Shock  #.# ###.†...#.# # X:j2##.#####.......#.###.## ................>.....#S   adder ....<.)........#####..# ##.#####.......##### ..#.#####.............Casting: Shock (safe; 2% risk of failure)  X:j3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineX:j23Aim: an adder (severely wounded, 53% to hit)  The zap hits the adder.Y:j{MSConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (severely wounded, 53% to hit)  The zap hits the adder.  The adder is almost dead.Y:jA9.7 (1Y:jK _The adder misses you.Y:j  Electric the Gusty ... Tengu ##### #.# Health: 19/24 ===================----- <...# #.# Magic: 5/9=============----------- ##### ####.###  AC: 2Str: 8 ...... EV: 11Int: 18 #.... .  SH: 0Dex: 14  ### #.#.#####...  XL:  4 Next: 77% Place: Dungeon:3  #.# ##..@.<....#  Noise: =--------  Time: 2609.7 (0.0)  #.# ##.......Y:jү.###  d) +3 dagger (holy)  #.# ###...#.###.#  Cast: Shock  #.# ###.†...#.# # ##.#####.......#.###.## ................>.....#  S   adder ....<.)........#####..# ##.#####.......##### ..  #.#####............. Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder. ... #.# <...# #.#    #.... Y:jjZ.  ### #.#*  #.#   #.#   #.#   #.#  <.) ..  Y:j:0.Y:j<M9210.7 (1ShockConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 53% to hit)  The zap hits the adder. _You kill the adder!Y:jEY:jMIm _Your Spellcasting skill increases to level 3!Y:jT  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:jY:j$Y:j]*Y:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y:j   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:jjY:jtY:j)xY:j({  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y:jIY:jGY:jFf 26  _Y:j20=Y:jY:jY:j?Y:j,Y:jtY:j=e6===Y:jY:jU~1==Y:jtY:j,Y:jY:jY:jY:jrY:jEQ===Y:jY:j92Y:j,E==Y:jj Y:jW Y:j Y:j Y:j ,Y:j Y:j Y:j Y:j Y:jN Y:j j=7==Y:j Y:j a3=Y:j< Y:jU Y:jj BY:j% ==Y:jD( Y:j( h4==Y:j) Y:j- wonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.Y:j7. Y:j/ Y:j2 ,Y:jD3 Y:j5 Y:j7 Y:j7 Y:j: Y:j; Y:jg; b=8===Y:j< Y:jO o===Y:jR ,Y:jS Y:jV ,Y:j[W Y:jY ,Y:j#[ Y:j8` Y:j` M9===Y:jIb Y:j.{ Y:jV Y:j Y:j Y:j Y:j XY:jڌ ,Y:jޑ ,Y:j  You encounter a goblin. It is wielding a +0 club.Y:j  . #g ### .. ... .#  ##Y:j6 i#.# .# .# .. #.# .# ## ...####.###.#  #........@.#.# - #.#.........#. # #.#.#####.....Shock Y:jq # ##....<....#.## ##........### # # ###...#.###.# Y:j !g   goblin (asleep) # ###.†...#.# ####.......#.###.##Y:j  .............>.....#Y:j 045.7 (35.0)Y:jT ===  -6.7 (36 _Y:j Y:jL Y:j  . #g ### .. ... .# #.# .# .. #.# .#Y:j A ...####.###.# #........@.#.#  #.#.........#. # #.#.#####..... # ##....<....#.## # ##.. # # ###.. # ###.†...#.# ## Y:j 0> Y:j  . #g ### .. ... .# #.# .# .. #.# .#Y:jq  ...####.###.# #........@.#.#  #.#.........#. Y:j { #.#.#####..... Y:j ##....<....#.## ##..Y:jݩ , #Y:j > ###..Y:j9 ` ###.†...#.# Y:j Y:j B>Y:jP  _A goblin is nearby!Y:j>; . Y:j+?#g ### .. ... .# #.# .# .. #.# .# ...####.###.# Y:j^?#........@.#.#  #.#.........#. # #.#.#####..... #Y:j?_ ##....<....#.## # ##.. # # ###..Y:j?+ # ###.†...#.# ##Y:j?E > Z:j . #g ### .. ... .# #.# .# .. #.# .# ...####.###.# #........@.#.#  Z:jx-#.#.........#.  #.#.#####.....  ##....<....#.## ##.. # ###.. ###.†...#.# >Z:jZ:jMZ:jZ:j] _A goblin is nearby!Z:j +Electric the Gusty.Tengu#*Health: 24/24 ========================### .*Magic: 8/9=====================---... *#AC: 2Str: 8 ###.# *#EV: 26 Z:j Int: 18 .# .. #.# *#SH: 0Dex: 14 ## ...####.###*#XL:  4 Next: 92% Place: Dungeon:3#........@.#.#Noise: ---------  Time: 2646.7 (0.0)#.#.........#.d) +3 dagger (holy) #Z:j #.#.#####.....Cast: Shock #Z:j ##....<....#.## ###........### # Z:j # ###...#.###.#g   goblin Z:j # ###.†...#.# # #####.......#.###.## .............>.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Z:j Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  Z:j hThe zap hits the goblin.  The goblin is severely wounded.Z:jQg  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is severely wounded.The goblin shouts! You hear a shout! x4Z:j+gZ:jɛ.Z:jz*gZ:j-gZ:j....gggg 4 goblins (3 wandering)Z:j;11 ==7.7 (1Z:j.Z:j:t _You encounter a goblin. It is wielding a +0 club. x4Z:jީ_Electric the GustygTengu#gHealth: 24/24 ========================### g*Magic: 7/9==================------... *#AC: 2Z:jƪ!Str: 8 ###.# *#EV: 11Int: 18 .# .. #.# *#SH: 0Dex: 14 ## ...####.###*#XL:  4 Next: 92% Place: Dungeon:3#........@.#.#Noise: ==-------  Time: 2647.7 (0.0)#.#.........#.d) +3 dagger (holy) ##.#.#####.....Z:j=Cast: Shock ###....<....#.## ###........### # # ###...#.###.#gggg 4 goblins (3 wandering) # ###.†...#.# # #####.......#.###.## Z:j%.............>.....#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.Z:jQ7.g  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.  The goblin is moderately wounded.Z:j9;.gZ:jw=s g  The goblin shouts! You hear a shout!.Z:j=D.gZ:jP?gZ:jN g...ggggg 5 goblins (1 wandering)You encounter a goblin. It is wielding a +0 club. x2Z:j~T+8.7 (1Z:jWZ:j,[( _The goblin shouts!Z:j\[ ~Electric the GustygTengu#gHealth: 24/24 ========================### ggMagic: 6/9================--------... *#AC: 2Str: 8 Z:jI\ :###.# *#EV: 11Int: 18 .# .. #.# *#SH: 0Dex: 14 ## ...####.###*#XL:  4 Next: 92% Place: Dungeon:3#........@.#.#Noise: ==-------  Time: 2648.7 (0.0)#.#.........#.d) +3 dagger (holy) ##.#.#####.....Cast: Shock #Z:j\ ##....<....#.## ###........### # # ###...#.###.#ggggg 5 goblins (1 wandering) # ###.†...#.# # #####.......#.###.## .............>.....# _The goblin shouts!  Z:j9] >Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Z:j`] Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 64% to hit)Z:jW '.gZ:jG $.gZ:j %.g.Z:jr $.gZ:j] T..ggZ:jm +9.7 (1Z:j Z:j5 O  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 64% to hit) _The zap misses the goblin.Z:j 7Electric the Gusty.Tengu#gHealth: 24/24 ========================### ggMagic: 5/9=============-----------... g#AC: 2Z:j `Str: 8 ###.# *#EV: 11Int: 18 .# .. #.# *#SH: 0Dex: 14 ## ...####.###*#XL:  4 Next: 92% Place: Dungeon:3#........@.#.#Noise: ==-------  Time: 2649.7 (0.0)#.#.........#.Z:j d) +3 dagger (holy) ##.#.#####.....Cast: Shock ###....<....#.## Z:j ###........### # # ###...#.###.#Z:j gggggg 5 goblins (1 wandering) Z:j8 # ###.†...#.# # #####.......#.###.## Z:j\ .............>.....#Casting: Shock (safe; 2% risk of failure)  Z:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Z:j Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 64% to hit)  Z:j The zap hits the goblin.Z:j   The goblin is severely wounded. gg..g   Robin (wandering)ggggg 5 goblins (1 wandering)You encounter Robin of the Strong Arm. They are wielding a +4 club.Z:jk /  --more--[:j!^.g.[:j"&.g[:j^#g[:j$".g[:j$%.g.[:jB,Qg[:j/D -50.7 (1 _[:j7[:j<[:jqg#.### gg ... g# ### #.# g# ..# .. #.# g# ### ...####.###.# [:je#..........#.# #.#....@....#. ## #.#.#####..... .###....<....#.## .##........### # .# ###...#.###.# [:j.# ###.†...#.# #g   goblin .#####.......#.###.## .......>....[:jm.#<.)#####..#[:j'.g[:jg[:jh.g 2 goblins[:j 26  --1[:j=[:j\:j g #. ### gg ... g## #.# .#.# .. #.# g#\:j|%# ...####.###g# #.#.# #.#.#.# #.#.#####..... #.#\:j@ ##....<....#.## #.# ##........### # #.# ###...#.###.# #.# ###.†...#.# #\:jt   goblin #.#####.......#.###.##......>.....# ...<.).#####..#\:j_).g.\:jg\:jDh.g 2 goblins\:jD@-2\:j\:j\\:jL#.### gg ... g# ##### #.# .# <...# .. #.# .# ##### ...####.###g# #........g.#.# #.#.........#.### #.#@#####.....  #.###....<....#.##  #.##........###  #.# ###...#.###.#  #.# ###.†...#.# ##.#####.......#.###.## ..........>.....#<.)..#####..# ##.#####\:jMG.##### ..\:jR).g.\:j7S%.g.\:j[\:j^&3\:jUd\:j"g\:j<]  #.  Electric the Gusty ### gg  Tengu ... g#  Health: 24/24 ======================== ##### #.# .#  Magic: 4/9==========-------------- <...# .. #.# .#  AC: 2Str: 8 \:j,^ G##### ...####.###.#  EV: 26 Int: 18 #........g.#.#  SH: 0Dex: 14 #.#....)....#.  XL:  4 Next: 92% Place: Dungeon:3  ### #.#@#####.....  Noise: ---------  Time: 2653.7 (0.0)  #.# ##....<....#.##  d) +3 dagger (holy)  #.# ##........### #  Cast: Shock  #.# ###...#.###.# \:jx^  #.# ###.†...#.# # ##.#####.......#.###.##  gg 2 goblins ................>.....# \:j^ ....<.)........#####..# ##.#####.......##### .. _You encounter Robin of the Strong Arm. They are wielding a +4 club.\:j^ Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\:j^ Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line\:j_ 5The zap hits the goblin!\:jd L #.  ### gg  ... g#  #.# .# <...# .. #.# .#    \:je 3*  #.#..*.*  ###   #.#   #.#  #  #.#   #.#  \:je g   goblin<.) ..\:j g\:j (.g.\:j \..g 2 goblins\:j/ E11 3=4.7 (1\:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin! _You kill the goblin!\:j.#.Electric the Gusty### ggTengu... g#Health: 24/24 ======================== ######.# .#Magic: 3/9========---------------- <...# .. #.# .#\:jMAC: 2Str: 8 ##### ...####.###g#EV: 11Int: 18#......*...#.#SH: 0Dex: 14#.#..*.*....#.XL:  4 Next: 93% Place: Dungeon:3  ###\:j#.#@#####.....Noise: =--------  Time: 2654.7 (0.0)  #.#\:jb/##....<....#.##d) +3 dagger (holy)#.###........### #Cast: Shock  #.# ###...#.###.#\:jp#.# ###.†...#.# # ##.#####.......#.###.##gg 2 goblins \:j................>.....# \:j....<.)........#####..# ##.#####.......##### .. \:j<_You kill the goblin!\:j~Casting: Shock (safe; 2% risk of failure)  \:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  \:j,Press: ? - help, Shift-Dir - straight lineThe zap misses the goblin. The zap hits the goblin.]:jW).g.]:jWg]:jMYg)]:ja^..g 3 goblins]:jc#4]:jc===5.7 (1]:jPk]:jo.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the goblin. The zap hits the goblin. _The goblin is heavily wounded.]:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^:j #.  Electric the Gusty ### gg  Tengu ... g#  Health: 24/24 ======================== ##### #.# .#  Magic: 3/9========---------------- <...# .. #.# .#  AC: 2Str: 8 ##### ...####.###g#  EV: 11Int: 18 #........g.#.#  SH: 0Dex: 14 ^:j#.#...g)....#.  XL:  4 Next: 93% Place: Dungeon:3  ### #.#@#####.....  Noise: =--------  Time: 2655.7 (0.0)  #.# ##....<....#.##  d) +3 dagger (holy)  #.# ##........### #  Cast: Shock  #.# ###...#.###.#  #.# ###.†...#.# # ##.#####.......#.###.##  ggg 3 goblins ................>.....# ....<.)........#####..# ##.#####.......##### .. _The goblin is heavily wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: ^:j ![39;49mShock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit)^:j[ *g^:j |#*g*^:jL* #g.*..  Aim: a goblin, wielding a +0 club (64% to hit)_:j #.  Electric the Gusty _:j### gg  Tengu ... g#  Health: 24/24 ======================== ##### #.# .#  Magic: 3/9_:j========---------------- <...# .. #.# .#  AC: 2_:j7+Str: 8 _:jY##### ...####.###g#  EV: 11Int: 18 _:j#........g.#.#  SH: 0Dex: 14 _:jƱ#.#...))....#.  XL:  4 Next: 93% Place: Dungeon:3 _:j ### #.#@#####.....  Noise: =--------  Time: 2655.7 (0.0) _:j #.# ##....<....#.##  d) +3 dagger (holy) _:j6 #.# ##........### #  Cast: Shock _:jXL #.# ###...#.###.#  #.# ###.†...#.# # _:jz##.#####.......#.###.##  ggg 3 goblins _:j................>.....# ....<.)........#####..# _:j(##.#####.......##### .. _:jײCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._:jsAiming: Shock (safe; 2% risk of failure)  _:jPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  _:jThe zap hits the goblin._:j)Aim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.  _:jPYou kill the goblin!  The zap hits the goblin.  The goblin is heavily wounded._:jq #.  ### gg  ... g#  #.# .# _:j<...# .. #.# .#  *#  *.#.#  **_:j@  ###   #.# _:jgn  #.#  # _:ji #.#   #.# _:j _:j_g   goblin_:j@<.)_:j. .._:jN(.g._:jY9)).._:j_366.7 (1_:js_:jwJ _You kill the goblin!_:jZ3  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`:jn  Okay, then.`:j`:j. _a:j-Tga:jTg)a:j7^Qg 2 goblinsa:j`g 26  -a:j(a7 _a:jIha:jja:jh )You hit the goblin.a:j]=)ga:jkq   goblina:jT11 7=8a:ja:jAJ _You kill the goblin!b:j= ).g.b:jjE b:jG p 26  -9b:jkO b:jQQ c:j;g)gc:jQg 2 goblinsc:jA-60c:j=c:jc:j )You barely miss the goblin. You claw the goblin.c:j/'.g.c:j4q   goblinc:jT11 8=1c:jc:jrJ _You kill the goblin!d:j#.Electric the Gusty### ggTengu... g#Health: 24/24 ======================== ######*# .#Magic: 2/9=====------------------- <...# .. #*# .#AC: 2Str: 8 ##### ...####*###)#EV: 11Int: 18d:j]A#.....*....#.#SH: 0Dex: 14#.#..*))....#.XL:  4 Next: 98% Place: Dungeon:3  ####.#@#####.....Noise: =--------  Time: 2661.7 (0.0)  #.###....<....#.##d) +3 dagger (holy)#.###........### #Cast: Shock  #.# ###...#.###.##.# ###.†...#.# # ##.#####.......#.###.##g   goblin ................>.....# d:j....<.)........#####..# ##.#####.......##### .. _You kill the goblin!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d:j@Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)d:j"'.gd:j-,...d:j/+2.7 (1d:j:d:j>  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit) _The zap misses the goblin.d:j  #.  Electric the Gusty ### gg  Tengu ... g#  Health: 24/24 ======================== ##### #.# .#  Magic: 1/9==---------------------- d:j[ <...# .. #.# .#  AC: 2Str: 8 ##### ...####g###)#  EV: 11Int: 18 #..........#.#  SH: 0Dex: 14 d:j #.#...))....#.  XL:  4 Next: 98% Place: Dungeon:3  ### #.#@#####.....  Noise: =--------  Time: 2662.7 (0.0)  #.# ##....<....#.##  d) +3 dagger (holy)  #.# ##........### #  Cast: Shock d:j.  #.# ###...#.###.#  #.# ###.†...#.# # ##.#####.......#.###.##  g   goblin d:j ................>.....# ....<.)........#####..# ##.#####.......##### .. _The zap misses the goblin.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  d:j Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)d:jX J #.  ### gg  ... g#  #.# .# <...# .. #.# .#   d:j      ###   #.#   #.#  #  #.#   #.#   d:j3 n<.) ..d:j bContam: 10% -3.7 (1d:j/ d:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit) _You miscast Shock. Nothing appears to happen.e:j !#.Electric the Gusty### ggTengu... g#Health: 24/24 ======================== ######.# .#Magic: 0/9------------------------ <...# .. #.# .#AC: 2Str: 8 e:j8##### ...####*###)#EV: 11Int: 18 Contam: 10% #.....*....#.#SH: 0Dex: 14#.#..*))....#.XL:  4 Next: 98% Place: Dungeon:3  ####.#@#####.....e:j2Noise: ---------  Time: 2663.7 (0.0)  #.###....<....#.##d) +3 dagger (holy)#.###........### #Cast: Shock  #.# ###...#.###.##.# ###.†...#.# # ##.#####.......#.###.##e:jeg   goblin ................>.....# e:j....<.)........#####..# ##.#####.......##### .. _You miscast Shock. Nothing appears to happen.  e:j~Casting: Shock (safe; 2% risk of failure)  e:j!?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)e:jf'.ge:j8r .e:js`1===4.7 (1e:j{e:j~  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit) _The zap misses the goblin.e:jo#.Electric the Gusty### ggTengu... g#Health: 24/24 ======================== ######.# .#Magic: 0/9------------------------ <...# .. #.# .#AC: 2Str: 8 ##### ...####.###)#EV: 11Int: 18 Contam: 10% #.....*....#.#SH: 0Dex: 14e:jp#.#..*))....#.XL:  4 Next: 98% Place: Dungeon:3  ####.#@#####.....Noise: =--------  Time: 2664.7 (0.0)  #.###....<....#.##d) +3 dagger (holy)#.###........### #Cast: Shock  #.# ###...#.###.##.# ###.†...#.# # ##.#####.......#.###.##g   goblin e:jp/................>.....# ....<.)........#####..# ##.#####.......##### ..Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.e:jf'.ge:je:jZ5.7 (1Shocke:j=e:j a _The goblin is moderately wounded.e:j*  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e:j e:j e:je _You don't have enough magic to cast this spell.e:jh )You hit the goblin.e:jN (e:j e:j;#.Electric the Gusty### ggTengu... g#Health: 24/24 ======================== ######.# .#Magic: 0/9------------------------ <...# .. #.# .#AC: 2Str: 8 ##### ...####.###)#EV: 11e:jInt: 18 Contam: 10% #..........#.#SH: 0Dex: 14#.#..)))....#.XL:  4 Next: 100% Place: Dungeon:3  ####.#@#####.....Noise: =--------  Time: 2666.7 (1.0)  e:jb#.###....<....#.##d) +3 dagger (holy)#.###........### #e:j+Cast: Shocke:jGm#.# ###...#.###.##.# ###.†...#.# # e:j##.#####.......#.###.## ................>.....# ....<.)........#####..# ##.#####.......##### ..e:jqThe zap hits the goblin. _The goblin is moderately wounded.e:j)Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  e:j You hit the goblin.e:j3 _You kill the goblin!You have reached level 5!e:j"/  --more--h:jY8/28105 0% h:jq4 _h:jk h:j h:j h:j h:j b 26 h:j G _You start resting.g-g   goblin (launcher, wandering)7h:je [-8.7 (2h:j h:j _You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.h:j \ #.  ### gg  ... g#  #.# .# <...# .. #.# .#  ...####.###g#  #..........#.#  #.#..)))....#.  ### #.#@#h:j :  #.# ##....<....#.##  #.# ##........### #  #.# ###...#.###.#  #.# ###.†...#.# # ......#.###.## .......>.....# <.)........#####..#  .. h:j># #.  ### gg  ... g#  #.# .# <...# .. #.# .#  ...####.###g#  #..........#.#  #.#..)))....#.  ### #.#@#  #.# ##....<....#.##  #.# ##........### #  #.# ###...#.###.#  #.# ###.†...#.# #......#.###.## ......:j#39;49m.>.<.)........### ..h:j -h:jw.(h:j 6h:j9] _A goblin is nearby!i:jZh #.  ### gg  ... g#  #.# .# <...# .. #.# .#  ...####.###g#  #..........#.#  #.#..)))....#.  ### #.#@# i:j. #.# ##....<....#.##  #.# ##........### #  #.# ###...#.###.#  #.# ###.†...#.# # ......#.###.## .......>.....# <.)........#####..#  .. i:jz #.  ### gg  ... g#  #.# .# <...# .. #.# .#  ...####.###g#  #..........#.#  #.#..)))....#.  ### #.#@#  #.# ##....<....#.##  #.# ##........### #  #.# ###...#.###.#  #.# ###.†...#.# #......#.###.## ......:jQH39;49m.>.<.)........### ..i:joi:je] _A goblin is nearby!j:js   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jA j:j e _You don't have enough magic to cast this spell.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jSj:jj:jP  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.k:jBd _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j"k:j#k:j&  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. k:j&Z_You don't have enough magic to cast this spell.k:jJ4k:j"onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.l:j-G)gl:jql:jW 9.7 (1 _l:jl:jl:jm 2gl:jo ?.gl:j} ?g   Robin (wandering)g   goblin (launcher, wandering)8% 70l:j l:ju m:j,l ggggstrong)Robin shouts! You hear a shout!  Robin roars a battlecry!The goblin goes into a battle-frenzy!m:j J6===1m:jm:jL( _The goblin shouts!n:ji bYou hear a shout! x3n:j?,b.n:jQ)gn:jv'.g.n:jyb   bat (wandering)n:j@42n:j n:jT _You encounter a bat.n:jݕ ### gg ... g# #####.# .# ...# .. #.# .# #### ...####.###)#  #........g.#.#.#..)))g.b.#. ### #.#.#####..... #.# ##...@<....#.## #.# ##........### # #.# ###...#.###.# #.# ###.†...#.# # #.#####.......#.###.## ...............>.....#n:j 1<.)........#####..# #.#####.......##### ...#####......n:j[ n:j e1==2---3n:j n:j o:j### gg ... g#  #.# .# o:j# .. #.# .#  ...####.###)# #........g.#.# #.#..)))g.b.#.. #.#.#####..... .# ##....@....#.## .# ##.### # o:jE.# ###...#.###.# .# ###.†...#.# .# .#####.......#.###.##.....<.)........## o:jQo:j J1---4o:jo:ja _There is a stone staircase leading up here.o:j{gg   Robino:jJZ 5Shocko:jno:jK _Your magical contamination has completely faded away.p:jp:jp:jp:jΒQ.gp:j/gp:jŝg   goblin (launcher, strong)p:jC11 676p:jq:jZ{ ==2  You climb upwards.q:j  #.......#...#####.###.  #######.............#.  #.##..#####.#.#.  #####.##..# #.#.##  #...#.##..#####.#...  #...#...........####  ##...####[.#####.####  ####....................  #....).@......#####.####  #.##.....###.## #.# # q:j(R ##.##.....###.#### #.#  #................# #.#  #####.....##.....# #.#  #.###.##.....########   #.###.###.###........  #.........# #........   #.#.###........ q:jJ~\8.2 (2.5Shockq:jq:j@_ _Level annotation: exclusion: staircaseq:jHc _There is a stone staircase leading down here.q:jq:j q:jq:jIF _Unknown command.r:jsr:j nLevel 2 of the Dungeon<<<>>>(Press ? for help)#.#...##................# #.#.##....#r:j#.#...#####.#####.#####.# #.#.##....########.#...# #.# #....# #.####...##....# ############.......#...#####.###....# ##.##.#.#.##....####.........############.............#....# #................................##.##..#####.#.#....###..##.###.##.......#.........##########.##..# #.#.###.......##.###.####.##..#.........##...#.##..#####.#..........###........................##...#...........####.#####.###.###.####.##......##.####r:j(##...####[.#####.####.#####...........##.##..#.#.##.###############............................................................>##....).@......#####.####.....#...........##.##.####.##.#########.#r:jcu#.##.....###.## #.# #####.#......)....##....####.##.##.###.##.....###.#### #.##.............##............##.##................# #.########.###.####.#####.#.##.##.#r:js#####.....##.....# #.##...#............#.##.## #####.##.###.##.....##################.#......[.............####.....###########.###.###.###.........#<........#.#...............÷#...................##.........# #.........#####........##............##..#....<##############.......#.###.........# #.##.....#.#........[.#.#..#.#.#######..........##.........#####.####....#.##......##.#...#.#......##...........#........................##.#....#.##....#.#.####.##................###...........#.....#.#.####.#.#.........# #.#r:j>.#...##................# #.#.##.....#...#####.#####.#####.# #.#.##.....#...# #.# #....# #.####...##....r:jl.......#...#####.###....# ##.##.#.#.##....####......................#....# #.................................##..#####.#.#....###..##.###.##.......#..........##..# #.#.###.......##.###.####.##..#............#.##..#####.#..........###........................r:j...#...........####.#####.###.###.####.##......##....####[.#####.####.#####...........##.##..#.#.##.............................................................r:jp....).@......#####.####.....#...........##.##.####.##...##.....###...#......)....##....####.##.r:jҬ5..##.....###...............##.............................# #.r:j:.###.####.#####.#.##.......##.....# #....#............#.##...###.##......#......[.............####.....r:jέ.###.###.###.........#<........#.#...............÷#............................# #.........#####........##............##..#....r:j.......#.###.........# #.##.....#.#........[.#.#..#.#.r:jW..........##.........#####.####....#.##......##.#...#.#......r:jt...........#........................##.#....#.##....#.#.####.r:j................###...........#.....#.#.####.#.#.........# #.r:jsT .#...##................# #.#.##.....#...#####.#####.#####.# #.#.##.....#...# #.# #....# #.####...##...........#...#####.###....# ##.##.#.#.##....####......................#....# #.................................##..#####.#.#....###..##.###.##.......#..........##..# #.#.###.......##.###.####.##..#............#.##..#####.#..........###...........................#...........####.#####.###.###.####.##......##....####[.#####.####.#####...........##.##..#.#.##.................................................................).@......#####.####.....#...........##.##.####.##.r:jU ..##.....###...#......)....##....####.##...##.....###...............##.............................# #..###.####.#####.#.##.......##.....# #....#............#.##...###.##......#......[.............####......###.###.###.........#<........#.#...............÷#............................# #.........#####........##............##..#...........#.###.........# #.##.....#.#........[.#.#..#.#...........##.........#####.####....#.##......##.#...#.#.................#........................##.#....#.##....#.#.####.................###...........#.....#.#.####.#.#.........# #.r:j.r:j  #.......#...#####.###. Electric the Gusty  #######.............#. Tengu #.##..#####.#.#. Health: 28/28 ======================== r:jX#####.##..# #.#.## Magic: 1/10==---------------------- #...#.##..#####.#... AC: 2Str: 8 #...#...........#### EV: 11Int: 18 ##...####[.#####.#### SH: 0r:jHDex: 14  ####.................... XL:  5 Next:  0% Place: Dungeon:2 r:j?M #....).@......#####.#### Noise: ---------  Time: 2678.2 (0.0) r:j& #.##.....###.## #.# # d) +3 dagger (holy)  ##.##.....###.#### #.#Cast: Shock  #................# #.#  #####.....##.....# #.# r:jp#.###.##.....########  #.###.###.###........  #.........# #........  #.......#.###........r:j   _There is a stone staircase leading up here. _Your magical contamination has completely faded away.  You climb upwards. _Level annotation: exclusion: staircase r:j+_There is a stone staircase leading down here. _Unknown command.r:jr:j r:js:jt3s:js:j s:j 26  s:js:jbs:jLs:js:js:js:jJ2==s:js:jws:js:j%s:js:j@s:js:j,s:js:js:j:==s:js:j Bs:jB,s:js:j{s:js:jHs:jRs:jU3===s:j>s:j ,s:js:j/s:j|s:js:j1 s:jr s:j!s:j{#s:j#;===s:j!%s:j#',s:jr(s:j8*,s:jg/Xs:j 1s:j~1T4==s:j2s:j4,s:j 6s:j7,s:j8s:j9s:j9s:j:s:j<s:j/=:==s:jV>s:j@,s:j(Bs:j:D,s:jEs:jpGs:j2Z5===s:jc===s:jds:jf,s:jPhs:jjs:jjN6==s:jks:jm,s:j9os:jps:jps:j{s:j?~,s:js:js:ja:==s:js:j,s:js:j~,s:js:js:jGs:jʑs:jœs:j/N7==s:js:jis:j—s:js:jÚs:j5s:jzs:jK,s:jss:js:j:==s:js:js:jXs:js:j,s:js:js:jQs:js:jʭ,s:j3s:jհs:j;O8===s:jͲs:jts:jմs:js:js:j_s:j}s:jo,s:jƽs:jQ===s:j3s:j}s:js:jks:j4s:js:js:jk,s:j4s:js:jL9==s:js:jB,s:j,s:j0s:js:j,s:jzs:jXs:j:==s:jts:j,s:j,s:jNs:j|s:j,s:j_s:j"o  You climb upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. _Unknown command. _You start resting.  Magic restored.s:js:j 1747.2 (69.0)s:j g10/10===8.2 (70 _s:j# s:j$ s:j s:j s:j s:jy ns:jT% ===s:jg' ,s:j/) s:j, s:j, s:js. s:j0 s:ja1 s:jq3 s:j5 s:j5 s:j8 s:j: s:jZ; s:j= s:j? s:j? s:jA s:jD s:jE s:jF s:jH s:j I s:jPJ s:j s:j( ,s:jq s:j s:jC s:j[ s:jk ,s:j s:jO s:j͢ s:j s:je s:j̥ s:j s:jԨ ,s:j s:j s:j s:j s:jD s:j s:j s:j ,s:jP s:j s:j{ s:jS s:j ,s:j= s:j s:jջ s:j s:jI ,s:ja s:j s:j s:j s:jr s:j s:j s:jA s:j s:j s:j ,s:j_ s:j ,s:j; s:j ,s:jG s:j ,s:j s:j ,s:j s:j ,s:j s:j ,s:jb s:jU ,s:j s:j[ s:j s:j s:j ,s:jK s:j s:jl s:j s:je s:j s:j s:j s:j s:j8 s:j ,s:j s:jW s:j s:j s:j s:j9 s:j s:j ,s:j s:jL s:j s:j s:jW ,s:j s:j ,s:j s:j ,s:j s:j s:j s:jw s:j ,s:j s:j" s:j" s:j % s:j( s:jc( s:j) s:j+ s:j+ s:jr- s:j/ s:j/ s:j 1 s:j3 ,s:j4 s:j6 ,s:jX8 s:j: ,s:j(< s:j;> s:j> s:j? s:j*B s:jxB s:jBD s:j)F ,s:jG s:jI ,s:j,K s:j M ,s:jN s:j R Bs:jU s:jc s:je s:j`h s:j#i s:jj s:j4m s:jm s:j o s:jq ,s:js s:j0u s:ju s:j(w s:jy s:juy s:jz s:j| s:j2} s:j~ s:j) ns:j3 s:j* s:j s:j s:j s:j s:j# s:j s:ja s:ju s:j@ ,s:j s:jP ,s:j؟ s:j s:jF s:j s:jĥ s:j s:j s:je s:j s:j s:j s:j s:jI s:jθ W _You start waiting.s:j .847.2 (99s:jh -8.2 (100.0)s:j s:j # _Done waiting.s:j. s:j s:j s:j s:jˬ Xs:jq Bs:jA s:j s:j s:j! s:jF ,s:jԹ s:j? s:j s:j s:j ,s:jl s:j" s:j s:j s:j ,s:j s:j s:j& s:j s:j ,s:ji s:j s:jD s:jB s:j0 s:j s:j s:j! s:j s:j s:j ,s:j s:jK ,s:j s:j ,s:j s:j s:j s:j8 s:j s:j s:j s:j s:j s:jss:js:js:jus:jqs:js:js:j0 ,s:j s:j ,s:js:js:j&s:js:j\s:js:js:j,s:j)s:js,s:j,s:jh.s:jG0s:j1s:j2s:j4s:j5s:j6s:j8s:j*9s:j5;s:jFs:j/Gs:jGs:jIs:jKs:jLs:jNs:jݾs:jѿs:j,s:j_s:j,s:js:js:jqs:jhs:js:jPs:js:js:js:js:j,s:j.s:js:jFs:j]s:jo,s:js:jKs:j1s:j&s:js:js:jKs:j>,s:j-Xs:j,s:js:js:jjs:js:j,s:js:js:js:js:j,s:js:j,s:jys:jl s:j s:j s:j1,s:jKs:js:js:j/s:j/s:js:js:j,s:jis:jJs:js:js:j!s:j>"s:jV#s:jI%s:j%s:j&s:j(s:j(s:j*s:j,s:j,s:jS.s:j0s:jW0s:j1s:jm3s:j3s:j4s:j6s:jE7s:j\8s:j2:s:j:s:j;s:j=,s:j>s:j@,s:jBt:jy,t:jt:j,t:jt:j*,t:jT t:j ,t:j t:j,t:jot:j*t:jt:jt:jk,t:jt:j,t:j t:j,t:jt:jAt:jTW _You start waiting.t:jf4947.2 (99.0)t:jPx-8.2 (100.0)t:j9 _Done waiting.t:jfJt:jMK Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 3% 2b - AirstrikeAir19% 4  c - Stone ArrowConjuration/Earth22% 3  d - Fugue of the FallenNecromancy43% 3  e - Tukima's DanceHexes43% 3  f - Sticky FlameFire/Alchemy85% 4  g - Sphinx SistersHexes/Summoning 100% 7 6 spell levels left t:jN][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitu:j4 u:j!Q   #.......#...#####.###. Electric the Gusty  #######.............#. Tengu #.##..#####.#.#. Health: 28/28 ======================== #####.##..# #.#.## Magic: 10/10 ======================== #...#.##..#####.#... AC: 2Str: 8 #...#...........#### EV: 26 Int: 18 ##...####[.#####.#### SH: 0Dex: 14  ####.................... XL:  5 Next:  0% Place: Dungeon:2  #....).@......#####.#### Noise: ---------  Time: 2948.2 (0.0)u:j(R t[10;6H  #.##.....###.## #.# # d) +3 dagger (holy)  ##.##.....###.#### #.#Cast: Shock  #................# #.#  #####.....##.....# #.# #.###.##.....########  #.###.###.###........  #.........# #........  #.......#.###........  _You start resting. _Magic restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.u:j a u:jb Memorise Airstrike, consuming 4 spell levels and leaving 2? Y - Yes u:jc ' N - Nov:jv:j  #.......#...#####.###. Electric the Gusty v:j #######.............#. Tengu #.##..#####.#.#. Health: 28/28 ======================== #####.##..# #.#.## Magic: 10/10 ======================== #...#.##..#####.#... AC: 2Str: 8 #...#...........#### EV: 26 Int: 18 ##...####[.#####.#### SH: 0v:jHDex: 14  ####.................... XL:  5 Next:  0% Place: Dungeon:2 v:jUM #....).@......#####.#### Noise: ---------  Time: 2948.2 (0.0) v:j #.##.....###.## #.# # d) +3 dagger (holy)  ##.##.....###.#### #.#v:jQCast: Shock  #................# #.#  #####.....##.....# #.# v:jB8#.###.##.....########  #.###.###.###........ v:j #.........# #........  v:j#.......#.###........  _You start resting. _Magic restored. v:j_You start waiting. _Done waiting. _You start waiting. _Done waiting.v:j 511 9.2 (1v:j]v:jy _This spell is extremely dangerous to cast!v:j,50.2 (2v:jv:jbv:j+1.2 (3v:jJv:j> v:js+2.2 (4v:jv:j!v:j-+3.2 (5v:j4v:jXB _You start memorising the spell. You continue memorising. x4v:jLv:jVv:jYc _You finish memorising. Spell assigned to 'c'.v:jv:j;B Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 3% 2  b - Stone ArrowConjuration/Earth 22% 3  c - Fugue of the Fallen Necromancy43% 3  d - Tukima's DanceHexes43% 3  e - Sticky FlameFire/Alchemy85% 4  f - Sphinx SistersHexes/Summoning 100% 7 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitw:jw:jow:jj  #.......#...#####.###. Electric the Gusty  #######.............#. Tengu #.##..#####.#.#. Health: 28/28 ======================== #####.##..# #.#.## Magic: 10/10 ======================== #...#.##..#####.#... AC: 2Str: 8 w:j#...#...........#### EV: 11Int: 18 ##...####[.#####.#### SH: 0Dex: 14  ####.................... XL:  5 Next:  0% Place: Dungeon:2  #....).@......#####.#### Noise: ---------  Time: 2953.2 (0.0)  #.##.....###.## #.# # d) +3 dagger (holy)  ##.##.....###.#### #.#Cast: Shock  #................# #.#  #####.....##.....# #.# #.###.##.....########  w:j ;[33m#.###.###.###........  #.........# #........  #.......#.###........  _Done waiting. _You start waiting. _Done waiting. _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.w:jP  Okay, then.w:j w:jw:jI. _w:j? w:j@ w:j C w:j(q w:j;w w:j~ w:j E _Done exploring.w:j w:jQ w:j w:jn w:j w:j w:jC E _Done exploring.x:j5/ x:jf0 eWhere to? (Tab - D:3, ? - help) x:j0 6 D - Dungeon x:j x:j  #.......#...#####.###. Electric the Gusty  #######.............#. Tengu #.##..#####.#.#. Health: 28/28 ======================== #####.##..# #.#.## Magic: 10/10 ======================== #...#.##..#####.#... AC: 2Str: 8 #...#...........#### EV: 11Int: 18 ##...####[.#####.#### SH: 0Dex: 14  ####.................... XL:  5 Next:  0% Place: Dungeon:2  #....).@......#####.#### Noise: ---------  Time: 2953.2 (0.0) x:j?` #.##.....###.## #.# # d) +3 dagger (holy)  ##.##.....###.#### #.#Cast: Shock  #................# #.#  #####.....##.....# #.# #.###.##.....########  #.###.###.###........  #.........# #........  #.......#.###........  _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Okay, then. _Done exploring. _Done exploring.x:jx:jx:j| 26  _x:jv4x:jW>Bx:j>y:jy:jm ,y:j y:jy:jJy:jy:j" y:j(y:j%+,y:j+y:jy:Xy:j@y:jA,y:jBy:jKy:jeMy:jMy:jNy:jIVy:jXy:jBYy:jZy:jay:jvcy:jcy:jdy:juky:jly:jr,y:jIuy:j[vy:jvy:jsyy:joy:jy:jy:j/y:jy:jNJy:jRy:jy:j%y:jy:j~y:jy:jDy:j,y:jhy:jףy:jy:j<y:jy:jİy:jLy:jղy:j^y:jߺy:jl,y:jy:jXy:jKBy:j^y:juy:j0y:jy:j<y:j\y:jy:jy:j&y:j"y:j,y:jy:joy:jRBy:j}6y:jEy:jH,y:jUy:jWy:jZy:j\y:j]y:j`y:jley:jgy:jhy:jiy:jly:j?ny:jny:jEpy:jsy:j%uy:juy:jvy:jyy:j{y:jC|y:jiy:jy:jb,y:jy:jny:jy:j}y:jy:j;y:jy:jy:jUy:jKy:j{By:jy:jy:jy:jy:jvy:j,y:j_y:jy:j]y:jP,y:jFy:jy:jy:jy:jmy:jy:jsy:jy:jXy:jy:jy:j<y:j ny:jy:jy:jIy:j_y:j,y:jy:jy:j,y:jjy:jy:jVy:jy:j~y:jy:jy:jy:jFy:j5y:j\y:jy:jKy:j1o  There is a stone staircase leading down here.y:jmn11  _y:jtJ 3  You climb downwards.y:j`!,y:jY"y:j$Y _Level annotation: Robin, Terencey:j> #.#..)))g ### #.#g#### #.# ##...g<. #.# ##........ #.# ###...#.### #.# ###.÷...#.# .y:j @D #.#####.#####.......#.###. ......> .........@.)........#####.3012.7 (59.5) .######.#####.......#####  #.#####............. #..........######### ############ y:jHy:jPy:jTa _There is a stone staircase leading up here.y:j, _y:j y:j f 26  _y:jZ ,y:j y:jZ y:j y:j6 y:jk y:j] ,y:j y:j  #..... #.#..) ### #.#g #.# ## #.# ##... #.# ###...# #.# ###.÷... #.#.#####.#####.......# )........>5.7 (3.0) [#.........<.)........##...######.######## #.#####......... #..........#################y:j0} +6.7 (4y:jn y:jɇ 5 _Found a dagger and a ring mail.z:j!7z:j7z:j8z:jw<z:jHXz:jDLBz:j Mz:j]z:jld,z:j|z:j ~z:jz:j,z:jz:jz:j~  You encounter an orc. It is wielding a +0 club.z:j#.# . #.######## #.#..@.<...# .. #.########## ...##..  #.### #.### o.# ### #... ###.# #.# ## .. #..@# #.# ##. #.#..## #.# ###.. #....# #.# ###.÷..Shock ##.#.#####.######)............#[#.........<.)....... o   orc (asleep)#.:jZm..######.#####......#### #.#####......#..........##.o24.7 (8oz:jx  ====5.7 (9z:j; _The orc shouts!z:jx^ #.# .   #.#..@.<...# ..  #.  .. .###  ## ..# ###  ... ###o# #.#  .. #..@# #.#  #.#..## #.#  #....# #.# ###.÷ ##.#. #)....... #[#..<.) #...# #### z:j #.# .   #.#..@.<...# ..  #.  .. .###  ## ..# ###  ... ###o# #.#  .. #..@# #.#  #.#..## #.#  #....# #.# ###.÷ ##.#. #)....... #[#..<.) #...# #### z:jz:j _An orc is nearby!z:jv #.#Electric the Gusty. #.########Tengu#.#..@.<...# ..Health: 28/28 ========================#.########## ...## Magic: 9/10=====================---..#... AC: 2Str: 8.####.# EV: 26 Int: 18## ..# #### SH: 0Dex: 14... ###*# #.### XL:  5 Next:  0% Place: Dungeon:3z:jw .. #..@# #.###. Noise: ====-----  Time: 3025.7 (0.0)#.#..## #.# ###.. d) +3 dagger (holy)#....# #.# ###.÷.. Cast: Shock##.#.#####.#####......#)....................#[#.........<.)....... o   orc#...######.#####......#### #.#####......#..........##Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (71% to hit)  The zap hits the orc.z:j oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (71% to hit)  The zap hits the orc.  The orc is moderately wounded.z:j6 g11 =---6.7 (1z:j& z:j P _The orc barely misses you.z:jO/#.#Electric the Gusty. #.########Tengu#.#..@.<...# ..Health: 28/28 ========================#.########## ...## Magic: 8/10===================-----..#... AC: 2Str: 8.####.# EV: 11Int: 18## ..# #### SH: 0Dex: 14... ###*# #.#z:jQ## XL:  5 Next:  0% Place: Dungeon:3.. #..@# #.###. Noise: =--------  Time: 3026.7 (0.0)#.#..## #.# ###.. d) +3 dagger (holy)#....# #.# ###.÷.. Cast: Shock##.#.#####.#####......#)....................#[#.........<.)....... o   orc#...######.#####......#### #.#####......#..........## _The orc barely misses you.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Diz:jQr - straight lineAim: an orc, wielding a +0 club (moderately wounded, 71% to hit)z:jB:oz:j[5---7.7 (1z:jz:jak  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 71% to hit) _The zap misses the orc. The orc hits you with a +0 club.{:jmd#.#Electric the Gusty. #.########Tengu#.#..@.<...# ..Health: 25/28 =====================---#.########## ...## Magic: 7/10================--------..#... AC: 2Str: 8.####.# EV: 11Int: 18## ..# #### SH: 0Dex: 14... ###*# #.### XL:  5 Next:  0% Place: Dungeon:3.. #..@# #.#{:jenH##. Noise: =--------  Time: 3027.7 (0.0)#.#..## #.# ###.. d) +3 dagger (holy)#....# #.# ###.÷.. Cast: Shock##.#.#####.#####......#)....................#[#.........<.)....... o   orc#...######.#####......#### #.#####......#..........##Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 71% to hit)  The zap hits the orc.{:jt oThe orc is severely wounded.{:jc+8.7 (1{:j {:j P _The orc barely misses you.{:jd#.#Electric the Gusty. #.########Tengu#.#..@.<...# ..Health: 25/28 =====================---#.########## ...## Magic: 6/10==============----------..#... AC: 2Str: 8.####.# EV: 11Int: 18## ..# #### SH: 0Dex: 14... ###*# #.### XL:  5 Next:  0% Place: Dungeon:3.. #..@# #.#{:jvk##. Noise: =--------  Time: 3028.7 (0.0)#.#..## #.# ###.. d) +3 dagger (holy)#....# #.# ###.÷.. Cast: Shock##.#.#####.#####......#)....................#[#.........<.)....... o   orc#...######.#####......#### #.#####......#..........## _The orc barely misses you.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 71% to hit){:jT:o{:jeV[1---9.7 (1{:ja{:jdi  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 71% to hit) _The zap misses the orc. The orc hits you with a +0 club.{:j* #.# Electric the Gusty . #.########  Tengu #.#..@.<...# ..  Health: 21/28 ==================------ #.########## ...## Magic: 5/10============------------ ..#... AC: 2Str: 8 .### #.# EV: 11Int: 18 ## ..# ### # SH: 0Dex: 14 {:jO*... ###)# #.# ## XL:  5 Next:  0% Place: Dungeon:3 .. #..@# #.# ##. Noise: =--------  Time: 3029.7 (0.0) #.#..## #.# ###.. d) +3 dagger (holy) #....# #.# ###.÷.. Cast: Shock ##.#.#####.#####...... #).................... #[#.........<.)....... o   orc {:j*#...######.#####...... #### #.#####...... #..........##Casting: Shock (safe; 2% risk of failure)  {:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 71% to hit)  The zap hits the orc.{:j #.# .   <...# ..    .. {:jZ.###  ## ..# ###  ... ###*# #.#  .. #..@# #.#   #.#   #.# ###.÷ #)....... <.)   ####    {:j {:jؖ){:jnc130.7 (1Shock{:jo{:jG _You kill the orc!{:j6  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:j {:j {:j$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jo  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j; {:jYA {:j1S   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:j {:j {:j?   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j 3{:j {:jo {:j | 26  _{:j {:j {:j9 {:j {:j_ %2{:j {:jHd6=={:j{:jI,{:j {:j,{:j;{:j{:j~K3={:j{:jP=={:j{:jK",{:j${:j){:j){:j*{:j9~4=={:j^<{:jConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a goblin. It is wielding a +0 dagger.{:jV?7==.-..Shock......gg   goblin (wandering){:j_041.7 (11.0){:jh{:jqM-2.7 (12 _{:jwy{:j}|:jm #.# .   #.#..@.<...# ..  #.  .. .###  ## ..# ###  ... ###)# #.#  .. #..@# #.#  #.#..## #.#  #....# #.# ###.÷|:j ##.#. #)... #[#.<.) #...# #### |:j- #.# .   #.#..@.<...# ..  #.  .. .###  ## ..# ###  ... ###)# #.#  .. #..@# #.#  #.#..## #.#  #....# #.# ###.÷ ##.#. |:j.h#)... #[#.<.) #...# #### |:j 7|:j=1|:jLs _A goblin is nearby!|:j  #.# Electric the Gusty . #.########  Tengu #.#..@.<...# ..  Health: 24/28 ====================---- #.########## ...## Magic: 6/10==============----------|:jݦ  ..#... AC: 2Str: 8 .### #.# EV: 26 Int: 18 ## ..# ### # SH: 0Dex: 14 ... ###)# #.# ## XL:  5 Next:  1% Place: Dungeon:3 .. #..@# #.# ##. Noise: ---------  Time: 3042.7 (0.0) #.#..## #.# ###.. d) +3 dagger (holy)|:jf  #....# #.# ###.÷.. Cast: Shock ##.#.#####.#####...... #).................... #[#.).......<.)....... g   goblin (wandering) #...######.#####...... #### #.#####...... #..........## _A goblin is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.|:je y #.# .   |:j <...# ..    .. .###  ## ..# ###  ... ###)# #.#  |:jB .. #..@# #.#  #.#.*## #.#  #...*# #.# ###.÷ |:j ##.#* #)..* #[#.*<.) |:j  ####    |:j?= #.|:j= 6...)|:jG t11 2=3.7 (1Shock|:jN |:j1R J _You kill the goblin!|:jg\  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j$ |:j%+ |:j1 |:j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:jz  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jU}:j[}:jVe}:jwfu  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) }:jgs Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j}:j}:j}:j~  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure}:jY)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j;}:jw<}:j>}:jEonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Robin comes into view.}:jW 26  Shockgg   Robin (wandering)}:j`&0}:js}:j|:-4.7 (1 _}:j,}:j}:jV #.# .   #.#..@.<...# ..  #.  .. .###  ## ..# ###  ... ###)# #.#  .. #..@# #.#  #.#..## #.#  #....# #.# ###.÷ ##.#. #)...}:j Xc #[#.<.) #...# #### }:jD #.# .   #.#..@.<...# ..  #.  .. .###  ## ..# ###  ... ###)# #.#  .. #..@# #.#  #.#..## #.#  #....# #.# ###.÷ ##.#. #)... #[#.<.) #...# #### }:j}:j Y-}:j}:jZ _Robin is nearby!}:j A#.#Electric the Gusty. #.########Tengu#.#..@.<...# ..}:j< #Health: 24/28 ====================----#.########## ...## Magic: 5/10============------------..#... AC: 2Str: 8.####.# EV: 26 Int: 18## ..# #### SH: 0Dex: 14... ###)# #.#}:j} ## XL:  5 Next:  2% Place: Dungeon:3.. #..@# #.###. Noise: ---------  Time: 3044.7 (0.0)}:j #.#.*## #.# ###.. d) +3 dagger (holy)#...*# #.# ###.÷.. Cast: Shock}:j ##.#*#####.#####......#)..*.................#[#.*.......<.)....... g   Robin#...######.#####......#### #.#####......#..........##}:j BAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Robin.  Robin is lightly wounded.  Robin shouts!  The zap hits Robin but does no damage.}:j0w g)Press: ? - help, Shift-Dir - straight lineThe zap hits Robin.  Robin is lightly wounded.shouts!  The zap hits Robin but does no damage.  }:jx $Robin is lightly wounded.}:jH 0...}:j͍ j5=11 ===5.7 (1}:j? }:j ' _You hear a shout!}:j#.#Electric the Gusty. #.########Tengu#.#..@.<...# ..Health: 25/28 =====================---#.########## ...## Magic: 4/10=========---------------..#... AC: 2Str: 8.####.# EV: 11Int: 18## ..# #### SH: 0Dex: 14}:j¾... ###)# #.### XL:  5 Next:  2% Place: Dungeon:3.. #..@# #.###. Noise: ===------  Time: 3045.7 (0.0)#.#.*## #.# ###.. d) +3 dagger (holy)#...*# #.# ###.÷.. Cast: Shock##.#*#####.#####......#)..*.................#[#.).......<.)....... g   Robin#...######.#####......}:jy#### #.#####......#..........##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +4 club, wearing a +1 animal skin and wearing a +0  helmet (lightly wounded, 79% to hit)  The zap hits Robin.~:jU...gAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +4 club, wearing a +1 animal skin and wearing a +0  helmet (lightly wounded, 79% to hit)  ~:jD`The zap hits Robin.  Robin is heavily wounded.~:j+6.7 (1~:j~:j #X _Robin roars a battlecry!~:j#.#Electric the Gusty. #.########Tengu#.#..@.<...# ..Health: 25/28 =====================---#.########## ...## Magic: 3/10=======-----------------..#... AC: 2Str: 8.####.# EV: 11~:jpInt: 18## ..# #### SH: 0Dex: 14... ###)# #.### XL:  5 Next:  2% Place: Dungeon:3.. #..@# #.###. Noise: ===------  Time: 3046.7 (0.0)#.#.*## #.# ###.. d) +3 dagger (holy)#...*# #.# ###.÷.. Cast: Shock~:jF##.#*#####.#####......#)..*.................#[#.).......<.)....... g   Robin#...######.#####......#### #.#####......#..........##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line~:j3Aim: Robin, wielding a +4 club, wearing a +1 animal skin and wearing a +0  helmet (heavily wounded, 79% to hit)  The zap hits Robin.~:jg...--7.7 (1MAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line: Robin, wielding a +4 club, wearing a +1 animal skin and wearing a +0  helmet (heavily wounded, 79% to hit)  The zap hits Robin. _Robin is severely wounded.~:j[I #.#~:j\L Electric the Gusty~:jt] ~:j^o. #.########  Tengu~:j|^ ~:j _#.#..@.<...# ..  Health: 25/28 =====================---~:j{_ ~:j_#.########## ...## Magic: 2/10~:jw`E====--------------------~:jb ~:jb...~:j_cK#... AC: 2~:jc-Str: 8~:jd ~:jd.### #.# EV: 11~:jte-Int: 18~:je ~:jf## ..# ### # SH: 0~:j g-Dex: 14~:jg ~:jh... ###)# #.# ## XL:  5 Next:  2% Place: Dungeon:3~:jwj ~:jEk.. #..@# #.# ##. Noise: =--------  Time: 3047.7 (0.0)~:jl ~:j\m#.#..## #.# ###.. d) +3 dagger (holy)~:jm ~:jPn#....# #.# ###.÷.. Cast: Shock~:jn ~:jo\##.#)#####.#####......~:jso ~:joR#)....................~:j?p ~:jp#[#.).......<.)....... g   Robin~:jq ~:jtq\#...######.#####......~:jq ~:j0r2#### #.#####......~:jr ~:j;s#..........##~:jsMConfirm with . or Enter, or press ? or * to list all spells.~:j?tsAiming: Shock (safe; 2% risk of failure)  ~:jt;Press: ? - help, Shift-Dir - straight line~:jGufAim: Robin, wielding a +4 club, wearing a +1 animal skin and wearing a +0  ~:jvVhelmet (severely wounded, 79% to hit)  ~:j wThe zap hits Robin.~:jǩ3 #.# .   <...# ..    .. .###  ## ..# ###  ... ###)# #.#  .. #..@# #.#  #.#.*## #.#  #...*# #.# ###.÷ ##.#* <.)    ####    ~:j%K..)~:j6b18.7 (1Shock~:ju;~:j=  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +4 club, wearing a +1 animal skin and wearing a +0  helmet (severely wounded, 79% to hit)  ~:jz>VThe zap hits Robin. _You kill Robin!~:j8_  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:jB-~:j 4~:j3<~:j(? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:jo  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j3~ ~:j< ~:j ~:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:j&  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j` ~:j ~:j ~:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:j ~:jŅ ~:j ~:j$ ~:j f 26  _~:j ~:j gonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ~:j\ _ You encounter a goblin. It is wielding a +0 club.~:jt %6=3===-Shockgg   goblin (wandering, strong)~:jù &9~:j) =~:j M-50.7 (2 _~:j ~:j :j.  #.# Electric the Gusty . #.########  Tengu #.#..@.<...# ..  Health: 26/28 ======================-- #.########## ...## Magic: 2/10====-------------------- ..#... AC: 2Str: 8 .### #.# EV: 26 Int: 18 ## ..# ### # SH: 0Dex: 14 ... ###)# #.# ## XL:  5 Next: 12% Place: Dungeon:3 .. #..@# #.# ##. Noise: ---------  Time: 3050.7 (0.0) #.#..## #.# ###.. d) +3 dagger (holy) #[:j F m....# #.# ###.÷.. Cast: Shock ##.#)#####.#####...... #)..)................. #[#.).......<.)....... g   goblin (strong) #...######.#####...... #### #.#####...... #..........##Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 64% to hit)  The zap hits the goblin. #.# .   <...# ..    .. .###  ## ..# ###  ... ###)# #.#  .. #..@# #.#  #.#.:jG F*## #.#  #...*# #.# ###.÷ ##.#* #)..* <.)   ####    :jn ogonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 64% to hit)  :j aThe zap hits the goblin.  You kill the goblin!:jX g:j ..)gg 2 goblins (1 launcher, strong):j5 <11 ===1.7 (1:j :j ' _You hear a shout!:j;  #.# Electric the Gusty . #.########  Tengu #.#..@.<...# ..  Health: 26/28 ======================-- #.########## ...## Magic: 1/10==---------------------- ..#... AC: 2Str: 8:j  .### #.# EV: 11Int: 18 ## ..# ### # SH: 0Dex: 14 ... ###)# #.# ## XL:  5 Next: 12% Place: Dungeon:3 .. #..@# #.# ##. Noise: ===------  Time: 3051.7 (0.0) #.#..## #.# ###.. d) +3 dagger (holy) #....# #.# ###.÷.. Cast: Shock ##.#)#####.#####...... #)..)................. #[#.g.......<.)....... gg 2 goblins (1 launcher, strong) #...######.#####...... #### #.#####...... #..........##Casting: Shock (safe; 2% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club and carrying a +0 sling (strong, 64% to hit)  The zap hits the goblin.:j ( #.# .   <...# ..    .. .###  ## ..# ###  ... ###)# #.#  .. #..@# #.#  #.#.*## #.#  #...*# #.# ###.÷ ##.#* #)..* <.)   goblin ( #### :j4h ?g):jq P..):j| <3--2.7 (1:j :j5 MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club and carrying a +0 sling (strong, 64% to hit)  The zap hits the goblin. _You kill the goblin!:jE`> #.# Electric the Gusty . #.########  Tengu #.#..@.<...# ..  Health: 26/28 ======================-- #.########## ...## Magic: 0/10------------------------ ..#... AC: 2Str: 8 .### #.# EV: 11Int: 18 :ja## ..# ### # SH: 0Dex: 14 ... ###)# #.# ## XL:  5 Next: 13% Place: Dungeon:3 .. #..@# #.# ##. Noise: =--------  Time: 3052.7 (0.0) #.#..## #.# ###.. d) +3 dagger (holy) #....# #.# ###.÷.. Cast: Shock ##.#)#####.#####...... #)..)................. #[#.).......<.)....... g   goblin (strong) #...######.#####...... #### #.#####...... #..........##Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [:jc`37ma goblin, wielding a +0 club (strong, 64% to hit)  The zap hits the goblin.:jg #.# .   <...# ..    .. :j_h.###  ## ..# ###  ... ###)# #.#  .. #..@# #.#  #.#.*## #.#  #...*# #.# ###.÷ ##.#*:jh #)..* <.)   ####    :jR..)):jWb43.7 (1Shock:j :jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 64% to hit)  The zap hits the goblin. _You kill the goblin!:jC  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jD:jY:j\e _You don't have enough magic to cast this spell.:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j':j:jvP  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j Bd _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jC:jJ:j M,  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. :jM' Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j . #.######## #.#..@.<...# .. #.########## ...# ..#.. .### ### ..# ###  ... ###)# #.# .. #...# #.# #.#.@## #.# # #....# #.# ###.÷ ##.#)#####.#####... #)..).......... #[#.).<.) #...######.##### #### #.##### #..........# ##########:j( :j( 7= 26  -4 _:j;1 :jJ3 :jo, #.#..@.<...# ..########.# ..#.. .### ### ..# ### ... ###)# #.# .. #...## #.#..#####.#...@# ###.÷#.#)#####.#####....)..)...........#.).g#...######g   goblin (wandering, strong):jwRg.onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You encounter a goblin. It is wielding a +0 dagger.:jVTg:j݁E====5:jM:j3( _The goblin shouts!:jm########.# ..#.. .### ### ..# ### ... ###)# #.# .. #...## #.#..####....# ###.÷##.#@#####.#####....)..)g..........[#.).......<.)...######.########  #..........########### :j:j}[=---6:jN:j}P _The goblin completely misses you.:j8k _Items here: ) [[ †.:j%  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j[---:j:jSe _You don't have enough magic to cast this spell.:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j>P  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jd _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jZ:jA:jS  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j=d _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jo:jAS  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j4:j:jס onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.:j0   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jA1 :j; :j\> e _You don't have enough magic to cast this spell.:j   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j] :j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure):j@ onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j7O1-----:jL)11 7:j!:j3onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _You miss the goblin. The goblin hits you with a +0 dagger.:j  You hit the goblin.  The goblin is heavily wounded.:jX2-----8:ja:j)T _The goblin closely misses you.:j:  You hit the goblin. Your kick misses the goblin.The goblin is severely wounded.1==9Shock:j:jW _The goblin completely misses you.:j  You closely miss the goblin.The goblin is severely wounded.:ju U0-60:j :j ; _The goblin hits you with a +0 dagger.:j2j )You hit the goblin.:jB=):jEU1Shock:j*M:jWPJ _You kill the goblin!:jMq ..#...######.# ### #... ###)# #.# ## .. #...# #.# ##.#.#..## #.# ###..#....# #.# ###.÷.##.#)#####.#####.....#)..)@...........#[#.).......<.)#...######.######### #.#####. #..........############## :j |:jڃ1= 26  -2:j:jŐO _You see here a +0 dagger.:j #.########## ...#. .:jʀ h .### #. ## ..# ### ... ###)# #.# #.. #...# #.# ## #.#..## #.# ### #....# #.# ###.÷ ##.#@#####.##### #)..))........ #[#.).......<.) #...######.######### #.#####..... #..........#############:j :jc d==-3 _:j :j k _Items here: ) [[ †.:jq:j@uPick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +4 club Armour (select all with [)  b - a +0 helmet  c - a +1 animal skin Carrion the hobgoblin corpse of Robin [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j  a + a +4 club[Enter] accept (1 chosen):jf:jn:jwv#.########## ...# Electric the Gusty..#.. Tengu.####. Health: 21/28 ==================------## ..# ###Magic: 1/10==----------------------... ###)# #.## AC: 2Str: 8.. #...# #.### EV: 26 :jwCInt: 18#.#..## #.# ###. SH: 0Dex: 14#....# #.# ###.÷. XL:  5 Next: 14% Place: Dungeon:3##.#@#####.#####..... Noise: ---------  Time: 3063.7 (0.0)#)..))............... d) +3 dagger (holy):j"xx#[#.).......<.)...... Cast: Shock#...######.#####.....:jLxn#### #.#####.....#..........#############:jnx|The goblin is severely wounded. _The goblin hits you with a +0 dagger.  :jxtYou hit the goblin. _You kill the goblin! _You see here a +0 dagger. :jyV_Items here: ) [[ †.:j:j511 4.7 (1:j:jC _e - a +4 club:j:jwWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  d - a +3 dagger of holy wrath (weapon)  e - a +4 club[?] describe selected :jѻ[!] equip|wield|wear|put on[tab] equip|unequip :jrq :j)y#.########## ...# Electric the Gusty..#.. Tengu.####. Health: 21/28 ==================------## ..# ###Magic: 1/10==----------------------... ###)# #.## AC: 2Str: 8.. #...# #.### EV: 11Int: 18:jy #.#..## #.# ###. SH: 0Dex: 14#....# #.# ###.÷. XL:  5 Next: 14% Place: Dungeon:3##.#@#####.#####..... Noise: ---------  Time: 3064.7 (0.0)#)..))............... d) +3 dagger (holy)#[#.).......<.)...... Cast: Shock:jOz)#...######.#####.....#### #.#####.....#..........############# _The goblin hits you with a +0 dagger.  You hit the goblin. _You kill the goblin! _You see here a +0 dagger. _Items here: ) [[ †. _e - a +4 club:j؃  You unwield your +3 dagger of holy wrath.  Your +3 dagger of holy wrath stops glowing.:j,z5.7 (1e) +4 club :jŒ:jЕ, _e - a +4 club (weapon):j :j :jN :j :j 2 26  :jK :j J2==:j+ :j3 B:j{ B:j :jp K3=:j :j :jU $==:jy :j :j :j :j :j :j :j$" :j% :j6& 9=:jY( :j, :j- 4=3===:j/ :j9 :j: :jO= :j|B :j5C :jE :jJ :jaK :jM :jQ :jvR 5=====:jT :j;Y :jY :j[ :ji :ji :jw l6==4==:j ,:j X:jt :jܖ h7==:j :jY :jϝ :==:j :jV :j :j| :j۪ :j> :jX :jٱ :j2 h8==:j :j 1 _HP restored.:jP U5===:jL :j :j :jM :jB :j :j :j :j 9=:j :j :j ;===:j :j :j) :jz :j ,:jz :j :j :j~ :j f  You encounter an adder.:j) 6==SShockS   adder (wandering):j|. 099.7 (34.0):jX9 :jw> 5100.7 (35 _:jH :jI :ju   .. .###  ## ..# ###  ... ###)# #.#  .. #...# #.#  #.#..## #.#  #....# #.# ###.÷ ##.#@# #)..))..... #[#.).......<.) #...######.#:jS #### :jU   .. .###  ## ..# ###  ... ###)# #.#  .. #...# #.#  #.#..## #.#  :j7V#....# #.# ###.÷ ##.#@# #)..))..... #[#.).......<.) #...######.# ####  :j`:jRe1:j0o:jr] _An adder is nearby!:jh #.########## ...# Electric the Gusty..#.. Tengu.####. Health: 28/28 ========================## ..# ###Magic: 5/10============------------... ###)# #.## AC: 2Str: 8.. #...# #.### EV: 26 Int: 18#.#..## #.# ###. SH: 0Dex: 14#....# #.# ###.÷. XL:  5 Next: 14% Place: Dungeon:3##.#@#####.#####..... Noise: ---------  Time: 3100.7 (0.0)#[:ji 40m)..)*******......... e) +4 club#[#.).......<.)...... Cast: Shock#...######.#####.....#### #.#####.....#..........# S   adder############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 53% to hit)  The zap hits the adder.  The adder is moderately wounded.:j 4S.:j7 7)....:j :11 =1.7 (1:j :j$   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 53% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder hisses angrily.:j z #.########## ...# Electric the Gusty..#.. Tengu.####. Health: 28/28 ========================## ..# ###Magic: 4/10=========---------------... ###)# #.## AC: 2Str: 8.. #...# #.### EV: 11Int: 18#.#..## #.# ###. SH: 0Dex: 14#....# #.# ###.÷. XL:  5 Next: 14% Place: Dungeon:3##.#@#####.#####..... Noise: =--------  Time: 3101.7 (0.0)#):j{ ..)******.......... e) +4 club#[#.).......<.)...... Cast: Shock#...######.#####.....#### #.#####.....#..........# S   adder############Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder.:j 4S.:j5 6)...:j8 +2.7 (1:j$ :j$( MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 53% to hit)  The zap hits the adder. _The adder is almost dead.:j#.########## ...# Electric the Gusty..#.. Tengu.####. Health: 28/28 ========================## ..# ###Magic: 3/10=======-----------------... ###)# #.## AC: 2Str: 8.. #...# #.### EV: 11Int: 18#.#..## #.# ###. SH: 0Dex: 14#....# #.# ###.÷. XL:  5 Next: 14% Place: Dungeon:3##.#@#####.#####..... Noise: =--------  Time: 3102.7 (0.0)#):j..)*****........... e) +4 club#[#.).......<.)...... Cast: Shock#...######.#####.....#### #.#####.....#..........# S   adder############Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.:j'=4S.:j=/S.:jO^).3.7 (1:jlU:j9Xonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder. _The adder is almost dead.:jq#.########## ...# Electric the Gusty..#.. Tengu.####. Health: 28/28 ========================## ..# ###Magic: 2/10====--------------------... ###)# #.## AC: 2Str: 8.. #...# #.### EV: 11Int: 18#.#..## #.# ###. SH: 0Dex: 14#....# #.# ###.÷. XL:  5 Next: 14% Place: Dungeon:3##.#@#####.#####..... Noise: =--------  Time: 3103.7 (0.0)#):jQ?[37m..)***............. e) +4 club#[#.).......<.)...... Cast: Shock#...######.#####.....#### #.#####.....#..........# S   adder############ _The adder is almost dead.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit):j4S.:jЮ\)4.7 (1:j:jMCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 53% to hit) _The zap misses the adder.:j #.########## ...# Electric the Gusty ..#.. Tengu .### #. Health: 28/28 ======================== ## ..# ###  Magic: 1/10==---------------------- ... ###)# #.# # AC: 2Str: 8 .. #...# #.# ## EV: 11Int: 18 #.#..## #.# ###. SH: 0Dex: 14 #....# #.# ###.÷. XL:  5 Next: 14% Place: Dungeon:3 ##.#@#####.#####..... Noise: =--------  Time: 3104.7 (0.0) #)..))†..............[3:jk9;49m e) +4 club #[#.).......<.)...... Cast: Shock #...######.#####..... #### #.#####..... #..........# S   adder ############ _The zap misses the adder.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.:j   .. .###  ## ..# ###  ... ###)# #.#  .. #...# #.#   #.#   #.# ###.÷ #)..*)* #[#.)*<.) ####   :jڊ:j?\))†.:j'v235.7 (1Shock  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder. _You kill the adder!:j1:j3m _Your Conjurations skill increases to level 4!:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jˌ:j:j:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 4:jC :j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j?:==:jA:jD:jE:jF:juI:jI:j"K:jN:jN:jO:jR:j S:jT:jW:j[XO8===:jZ:j[]:j]:j_:jb:jc:je:jh,:jj:jn:jmn;===:jp:jS{:j{:j:j:j:jʆ:j+B:jw:jL9==:j:j,:j?:j:j:jl:j!:j:j:j:j@:==:j>:j),:j:jC:j:j:jW:jپ:j :j:jQQ10/10===:j:j'zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:j3:j:j{:j:jc:jE:j:j:jR:j :j:j}===:j :j :jR :j~:j:j":j:jq:j:j; :j!:j$:j(:j`):j,:j0:j4g  Terence comes into view.:j #####.#  #.#  #.#  ..#.######## #@#..@.<...#  #.##########  ...  ###.#.### #.#####.@.# ..# ### -#.......#####)# #.# #######...#...# #.# Shock ###.#..## #.# #....# #.# ####.#[#####.#####. @   Terence (wandering):j;#)..))†..........#[#.).......<.)..#...######.#####.:j/83.7 (78.0):j:jM-4.7 (79 _:jp:j_:j<   #.#  #.#  ..#  #@#..@.<...#  #.##  ...  ###.#.###  #.@.# ..# ###  #.......#####)# #.#  #######...#...# #.#  ###.#..## #.#  #....# #.#  ##.#[ #)..))† #[#.)<.):j>   #.#  #.#  ..#  #@#..@.<...#  #.##  ...  ###.#.###  #.@.# ..# ###  #.......#####)# #.#  #######...#...# #.#  ###.#..##  #....# #.#  ##.#[ :j?#)..))† #[#.)<.):jI:jM1:jRW:jZ\ _Terence is nearby!:j #.# #.#..#.######## #@#..@.<...# #.########## ... ###.#.####.#####...# ..# ### #......@#####)# #.# #######...#...# #.# :j###.#..## #.# #....# #.# # ##.#[#####.### #)..))†........ #[#.).......<.) #...######.##### ##### #.#####:j'Q.@:j :jHp  5.7 (1.0) _:j:j :j #.# ..#.#########.#..@.<...# #@########## ... ###.#.####.#####...# ..# ####.......#####)# #.# #######.@.#...# #.#  :jL ###.#..## #.#  #....# #.# ####.#[#####.#####.#)..))†..........#[#.).......<.)#...######.#####. ##### #.#####. :jz q #....... :j. :jA U6Shock:j :jy :j̜..#.#########.#..@.<...# .#@########## .... ###.#.####.#####...# ..# ####.......#####)# #.# #######...#...# #.#  :j###@#..## #.# # #....# #.# #####.#[#####.#####..#)..))†..........#[#.).......<.)#...######.########## #.#####. #.......#########:j:j,&7:jd:j޺:jUh#.#..@.<...# ..#@########## ....####.#.####.#####...# ..# ####.......#####)# #.# #######...#...# #.#  ###.#..## #.# ## #.@..# #.# ###.##.#[#####.#####...#)..))†..........#[#.).......<.)#...######.########## #.#####... #.........########## :j:j3 &8:j:j(#:j :j5 1:j :jj :jZ #.#..@.<...# .. #@# .... #.###.#.### ##.#####...# ..# ### #.......#####)# #.# #...#...# #.# :jt[####.#..## #.# ##..@.# #.# ###.÷##.#[#####.#####.#)..))†.#[#.).......<.).#...######.#####.##### #.#####.:j['#.#:jyg:jo^  9:jy:j|:jt #@########## ...#...####.#.####.#####...# ..# ### #.......#####)# #.# ########...#...# #.# ## ###.#..## #.# ###. #....# #.# ###.÷.##.#@#####.#####.....#)..))†..........#[#.).......<.)#...######.########## #.#####. #..........############# :j'90:j:j  :j+Things that are here::j4  _a +1 animal skin; a +0 helmet; the hobgoblin corpse of Robin:j :j mPick up what? 5/52 gear slots (_ for help) Armour (select all with [)  a - a +0 helmet  b - a +1 animal skin Carrion the hobgoblin corpse of Robin [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j  b + a +1 animal skin[Enter] accept (1 chosen):ju :jE :j% #@########## ...# Electric the Gusty...#.. Tengu###.#.####. Health: 28/28 ========================#.#####...# ..# ###Magic: 10/10 ========================#.......#####)# #.## AC: 2Str: 8#######...#...# #.### EV: 26 :j& Int: 18###.#..## #.# ###. SH: 0Dex: 14#....# #.# ###.÷. XL:  5 Next: 23% Place: Dungeon:3##.#@#####.#####..... Noise: ---------  Time: 3190.7 (0.0)#)..))†.............. e) +4 club#[#.).......<.)...... Cast: Shock#...######.#####.....##### #.#####.....#..........############# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. _Terence comes into view. _Terence is nearby!Things that are here: :j9' _a +1 animal skin; a +0 helmet; the hobgoblin corpse of Robin:j+9 :j@ 511 1.7 (1:jI :jL J _f - a +1 animal skin:ju...#...###.#.#####.#####...# ..# ### ##.......#####)# #.# #########...#...# #.# ##. :jG###.#..## #.# ###.. #....# #.# ###.÷.##.#[#####.#####.....#)..)@†..........#[#.).......<.)#...######.########## #.#####. #..........############## :j:jݱh 26  2:j:jO _You see here a +0 dagger.:jn ... #.###.#.### #.#.#.#####...# ..# ### #.#.#####)# #.# ##.#...#...# #.# ##.###.#..## #.# ###.#....# #.# ###.÷.##.#[#####.#####.#)..))@.#[#.).<.).#...######.#####.##### #.#####.#.# :jz :jɀ -3 _:j; :j; s _You see here an adder corpse.:jR ###.#.#####.#####...# ..# ### #.##.......#####)# #.# ##.#######...#...# #.# ##.. ###.#..## #.# ###...# #....# #.# ###.÷...###.#[#####.#####.......#:j #)..))†..........#[#.)..@....<.)##...######.########### #.#####. #..........################ :j6 :j< -4 _:j :j :j/Z1###.#.### #.#..) #.#####...# ..# ### #.#g #.#####)# #.# ##. #...#...# #.# ##.###.#..## #.# ###...#.#....# #.# ###.÷...#.##.#[#####.#####.#.#)..))†.>:j[#[#.).<.).##...######.#####.###### #.#####.#.# :jf:jm&5:jv:jx:jW###.#.### #.#..) .#####...# ..# ### #.#g# .#####)# #.# ##...g...#...# #.# ##.###.#..## #.# ###...#.##....# #.# ###.÷...#.###.#[#####.#####.#.##)..))†.>.#[#.).<.).##...######.#####.###### #.#####.#..#####:j:j&6:j:j :j###.#.### #.#..))) #####...# ..# ### #.#g######)# #.# ##...g<...#...# #.# ##.###.#..## #.# ###...#.##....# #.# ###.÷...#.# ##.#[#####.#####.#.##)..))†.>.#[#.).<.).##...######.#####.###### #.#####.#...#####:j:j&7:j:j:j E K###.#.### #.#..)))g...# ..# ### #.#g######)# #.# ##...g<....#...# #.# ##.###.#..## #.# ###...#.##....# #.# ###.÷...#.# ##.#[#####.#####.#.##)..))†.>.#[#.).<.).##...######.#####.###### #.#####.#...####:jQ :jY &8:jb :jue :j ###.#.### #.#..)))g....# ..# ### #.#g######)# #.# ##...g<....#...# #.# ##.###.#..## #.# ###...#.###.#....# #.# ###.÷...#.# .##.#[#####.#####.#.###.#)..))†.>.#[#.)..).#####.:j (#...######.#####.##### ##### #.#####....#..###.:j :j# &9:j, :j/ a _There is a stone staircase leading up here.:j:jxWear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  f - a +1 animal skin[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :jH :jPP :jZY  ###.#.####.#..)))g. Electric the Gusty ###...# ..# ####.#g#### Tengu ....#####)# #.###...g<.. Health: 28/28 ======================== ###...#...# #.###........ Magic: 10/10 ========================###.#..## #.# ###...#.###. AC: 2Str: 8#....# #.# ###.÷...#.# . EV: 26 Int: 18##.#[#####.#####.......#.###. SH: 0Dex: 14#)..))†.................>.... XL:  5 Next: 23% Place: Dungeon:3:jZ Z#[#.).......@.)........#####. Noise: ---------  Time: 3199.7 (0.0)#...######.#####.......##### e) +4 club##### #.#####............. Cast: Shock#..........#####################Things that are here: _a +1 animal skin; a +0 helmet; the hobgoblin corpse of Robin _f - a +1 animal skin _You see here a +0 dagger. _You see here an adder corpse. :jGZ L_There is a stone staircase leading up here.:jb :jXh ]  _:js :j| :jW H11 200.7 (1:j :jb :j +1.7 (2:j :jT :j +2.7 (3:jt :jZ :j +3.7 (4:jF :j :j3 +4.7 (5:j$ 0 _You start removing your armour. You continue removing your +0 robe. x5:j :jx:j ]bb   bat (wandering) _There is a stone staircase leading up here. _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour.  You continue putting on your +1 animal skin.  A bat comes into view.:j-:j.Keep equipping yourself? Y - Yes  N - No:jr :j{ :j| Keep equipping yourself? Y - Yes  N - No [Y]es or [N]o only, please.:jJ :j Keep equipping yourself? Y - Yes  N - No [Y]es or [N]o only, please.:j1:jc:jKeep equipping yourself? Y - Yes  N - No [Y]es or [N]o only, please.:j:j ###.#.####.#..)))g. Electric the Gusty ###...# ..# ####.#g#### Tengu ....#####)# #.###...g<.. Health: 28/28 ======================== ###...#...# #.#:j##........ Magic: 10/10 ========================###.#..## #.# ###...#.###. AC: 0Str: 8:j<5#....# #.# ###.÷...#.# . EV: 11Int: 18##.#[#####.#####.......#.###. SH: 0Dex: 14:j#)..))†.................>.... XL:  5 Next: 23% Place: Dungeon:3#[#.).......@.)....b...#####. Noise: ---------  Time: 3204.7 (5.0)#...######.#####.......##### e) +4 club##### #.#####............. Cast: Shock#..........#####################b   bat (wandering) _There is a stone staircase leading up here. :jb_You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour.You continue putting on your +1 animal skin.A bat comes into view.:j3b.:j2@:j7b.:j?M@   Terence (wandering):j85.7 (6Shock:j.:j!6 _You stop putting on your armour.:jL.bb.:j)@.b:j#:jH)+6.7 (1:j`:jpH 2  You climb upwards.:jpv########  #.........#####   ..........#   #.........#####   #.........# ..........# ....##.#### #.#.##.###########  .........#  ###.##.###.#  ###.##.# #.#  .......# #.#  #.#.##.# #.#  ..#.##.## #####.#  ........####.....##########   .....÷#...................#    ....##..#....<#############   :jQ\8.2 (2.5Shock:j-:jb _Level annotation: exclusion: 2 staircases:jc _There is a stone staircase leading down here.:j:j:j2:j`F _Unknown command.:j::jBpWear or take off which item? Armour (go to first with [)  a - a +0 robe  f - a +1 animal skin[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j*U :j[ :jSa ###########  Electric the Gusty #.........#####  Tengu ..............#  Health: 28/28 ======================== #.........#####  Magic: 10/10 ======================== #.........#  AC: 0Str: 8 :ja O..........#  EV: 11Int: 18 ....##.####  SH: 0Dex: 14 #.#.##.###########  XL:  5 Next: 23% Place: Dungeon:2 ................@#:jOb   Noise: ---------  Time: 3208.2 (0.0) ###.##.#########.#  e) +4 club ###.##.##.#  Cast: Shock .......#:jtb #.# #.#.##.##.#:jb K ..#.##.## #####.#   ........####.....##########    :jc .....÷#...................#    ....##..#....<#############   A bat comes into view. _You stop putting on your armour.  :j`c You climb upwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here. _Unknown command.:jh :j|m _:jq :jNw f  You start putting on your armour.:jl| +9.2 (1:jÀ :j :j ,10.2 (2:j :j :jW +1.2 (3:j :j :jS +2.2 (4:jë :j :jȲ +3.2 (5:j :j 3 _You continue putting on your +1 animal skin. x5:j :j :j ` _You finish putting on your +1 animal skin.:j:jWhere to? (Tab - D:3, ? - help)  D - Dungeon :jQ:j###########  Electric the Gusty #.........#####  Tengu ..............#  Health: 28/28 ======================== #.........#####  Magic: 10/10 ======================== #.........#  AC: 3Str: 8 ..........#  EV: 11Int: 18 ....##.####  SH: 0Dex: 14 #.#.##.###########  XL:  5 Next: 23% Place: Dungeon:2 ................@#  Noise: ---------  Time: 3213.2 (0.0) ###.##.#########.#  e) +4 club ###.##.##.#  Cast: Shock .......##.# #.#.##.##.# ..#.##.## [40:j_'m#####.#   ........####.....##########    .....÷#...................#    ....##..#....<#############    _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here. _Unknown command.You start putting on your armour. _You continue putting on your +1 animal skin. x5 _You finish putting on your +1 animal skin.:j| _:jt 3  You climb downwards.  Level annotation: Terence:j :jR :j :j :j :j* :j :j- _You encounter a kobold. It is wielding a +0 whip.There is a stone staircase leading up here.:j :j1  ###.#.#.#..)))g. ###...# ..# ####.#g#########)# #.###...g<.. ###...#...# #.###........  ###.#..## #.# ###...#.###.  #....# #.# ###.÷...#.# .  ##.#[#####.#####.......#.###.  #)..))†..........K......>....  #[#.).)........#####.5.7 (2.5  #....#####...b...#####  ##### #.#####.............Shock #..........######### ############ b   bat (wandering) K   kobold (wandering) :j ):j0 :ja :jL d _There are monsters nearby!:j ###.#.### #.#..)))g. Electric the Gusty ###...# ..# ### #.#g#### Tengu ....#####)# #.# ##...g<.. Health: 28/28 ======================== ###...#...# #.# ##........ Magic: 9/10=====================---  ###.#..## #.# ###...#.###. AC: 3Str: 8  #....# #.# ###.÷...#.# . EV: 11Int: 18  ##.#[#####.#####.......#.###. SH: 0Dex: 14  #)..))†..........$......>.... XL:  5 Next: 23% Place: Dungeon:3  #[#.).......@.)........#####. Noise: ---------  Time: 3215.7 (0.0)  #...######.#####...b...#####  e) +4 club:j+  ##### #.#####............. Cast: Shock #..........######### ############   b   bat (wandering)  K   kobold (wandering)Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 64% to hit)  The zap hits the kobold.:j`  #.#..))) ..# ### )# #.# < #.#   #.#   #.#   ##.#[  #)..)***>  #[#.)**    ##### :jE  :jLz 7b.:jz I.b:j{ 2b.:j Q..$.):j ;4=6.7 (1:jM :j" onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 64% to hit)  The zap hits the kobold. _You kill the kobold!:ji  ###.#.### #.#..)))g. Electric the Gusty ###...# ..# ### #.#g#### Tengu ....#####)# #.# ##...g<.. Health: 28/28 ======================== ###...#...# #.# ##........ Magic: 8/10===================-----  ###.#..## #.# ###...#.###. AC: 3Str: 8  #....# #.# ###.÷...#.# . EV: 11Int: 18  ##.#[#####.#####.......#.###. SH: 0Dex: 14  #)..))†..........$......>.... XL:  5 Next: 24% Place: Dungeon:3  #[#.).......@.)........#####. Noise: =--------  Time: 3216.7 (0.0)  #...######.#####.......#####  e) :jf +4 club  ##### #.#####............. Cast: Shock #..........######### ############   b   bat (wandering)Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat.:j   #.#..))) ..# ### )# #.# < #.#   #.#   #.#  :j  ##.#[  #)..)>  #[#.)*******    #####   :jܕ ".).....:jޟ Z7.7 (1Shock:j :j# onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat. _You kill the bat!:jm8  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jY:j :j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jg  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1:jM8:j;A:jvD  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jԤ:j:j]:jߵ  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure):j*onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j:jb:j:j 26  _:j:j:j :j :jn :jB:j8,:j|:jd:j:jB:j:jRL9==:j:j ,:j!:j$:j$:j%:j(:j):j'*:j,:jr-:==:j.:jO1:j1:j3:j5:j6:jV7:j4::j{::j;:j?}10/10===:jDzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:jG:j.H:jJI:j:K:jM,:jaO:jcQ:jc\:j\:jX^:j_a:jz^===  You now have 117 gold pieces (gained 11).11 :j< _You see here a +0 whip.:jL 26 :jZ) :jՇ:j1:j:jf:j:jji  You see here a ball python skeleton.:jؚ:j _:j՝:j :j:je:j:j:ju:jů:j3:j8:j:j:jk:jZ:j g  #.  ### gg  ... g# ####### ÷## #.# .# @.<...# .... #.# .# ####### #....####.###)#  #..#.# # #.#@.)))....#.. -44.7 (27.0) # ### #.#.#####..... # #.# ##....<....#.## # #.##........### # # #.# ###...#.###.#:j#.# ###.÷...#.# .# ####.#####.......#.###.## †..........)......>.....# ......<.)........#####..#:j-:jF-5.7 (28:jV:jGM _Found a human skeleton.:j}!3:j#:j;(:j+/X:jS2,:ju3:j8:j+;:j;:j~<:j>:j@:jA:jB:j :jw,:j:j:j,&J #### ...# g.##.  #.#### gg  #.# # ... g# .#.##########÷#### #.# .# .#..@.<...##....@## #.# .#50.7 (5.0) @##########.÷#....####.###)# .. ####..........#.# #.###  ##.#..)))....#..:j]')..# ### #.#.#.#####..... ###)# #.# ###....<....#.## #...# #.# ##........### # #..## #.# ###...#.###.## #.# ###.÷...#.# .#:j/:j3+1.7 (6:j::jK=M _Found a human skeleton.:jmN:jN:j P:jT:jZX:j\:jV\:j\:j]:j_,:ji`:joc:jd:j e:jne:jIic  You see here a human skeleton.:jk:jl _:jl:j,p:j+r:jpr:j4s:jt:jQ#.....######.## #.#### g #.####... g ..#.##########÷#### #.# . #.#..@.<...##.....## #.# . #@##########.÷#....####.###) ... #..#####..........  ###.#.### #@## ##.#..)))..7 :j###...# ..# ###.# #.#.#.####..#####)# #.##. ###....<.. ###...#...# #.# #÷ ##........  ###.#..## #.# #. ###...#.###  #....# #.# ###.÷...#.# .   ##.#[#####.#####.###.   #)..))†..........)......>....   #[#.).......<.)........#####. :j:j}+8.7 (7:j:j1M _Found a human skeleton.:j}F3:jH:jL:j:[r ##### ### g###.....#.##########÷#### #.# .#.#..@.<...##.....##@##########.÷#....####.###)... #..#####..........###.#.##### ##.#..))) ###...# ..# ###@# #.#.#.####0 ....#####)# #.##.# ###....<.. ###...#...# #.# #÷. ##......†##:jE\V#...######.#####.......#####:j=lA9.7 (1:ju:jwK _Found a human corpse.:jr3:j`:j,:j,:jA  You encounter a frilled lizard. #.# ###... g# ..#.##########÷#### #.# .# #.#..@.<...##.....## #.# .# #@####.÷#....####.###)# ... #..#####..........# ###.#.### #.####.##.#..))).... #...# ..# ###.##..$.#.#.#.##### ..#####)# #.##.#$l..###....<.. #...#...# #.###@....##........ ###.#..## #.# ##.†###...#.###.#  #....# #.# ###.÷...#.# .:j2# Shock.#[#####.#####.......#.###.###)..))†..........)......>.....##[#.).......<.)........#####..# l   frilled lizard (asleep)#...######.#####.......##### ##### #.#####..... #..........#########:jM)'60:je.c  1.7 (2:j::j<<$ _Found 18 gold pieces.:jPt _You see here a human skeleton.:j#.####... g# Electric the Gusty..#.##########÷#### #.# .# Tengu#.#..@.<...##.....## #.# .# Health: 28/28 ========================#@##########.÷#....####.###)# Magic: 9/10=====================---...#..#####..........#. AC: 3Str: 8 ###.#.### #.####.##.#..))).... EV: 26 Int: 18 #...# ..# ###.##..$.#.#.#.#####. SH: 0Dex: 14 :j..#####)# #.##.#$l..###....<.... XL:  5 Next: 24% Place: Dungeon:3 #...#...# #.###@....##........## Noise: ---------  Time: 3261.7 (0.0) ###.#..## #.# ##.†###...#.###.# e) +4 club:jIL#....# #.# ###.÷...#.# .# Cast: Shock##.#[#####.#####.......#.###.##:j#)..))†..........)......>.....##[#.).......<.)........#####..# l   frilled lizard (asleep)#...######.#####.......##### .##### #.#####.............#..........######### :j'_You see here a human skeleton.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit):jCr11 Contam: 10% 2.7 (1:j7:jG  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.:jH*V #.# ### ... g#  Electric the Gusty  ..#.##########÷#### #.# .#  Tengu  #.#..@.<...##.....## #.# .#  Health: 28/28 ========================  #@##########.÷#....####.###)#  Magic: 8/10===================-----  ... #..#####..........#. AC: 3Str: 8 ###.#.### #.####.##.#..))).... EV: 11Int: 18 Contam: 10% :j*M#...# ..# ###.##..$.#.#.#.#####. SH: 0Dex: 14 ..#####)# #.##.#$†..###....<.... XL:  5 Next: 24% Place: Dungeon:3 #...#...# #.###@....##........## Noise: ---------  Time: 3262.7 (0.0) :j?+###.#..## #.# ##.†###...#.###.#  e) +4 club  #....# #.# ###.÷...#.# .#  Cast: Shock  ##.#[#####.#####.......#.###.##  #)..))†..........)......>.....#  #[#.).......<.)........#####..# l   frilled lizard (asleep)  #...######.#####.......##### .  ##### #.#####.............  :jf+#..........######### Casting: Shock (safe; 2% risk of failure)  :j+MConfirm with . or Enter, or press ? or * to list all spells.:j+sAiming: Shock (safe; 2% risk of failure)  :j+Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.:j5 #.# ### ... g#  ÷#### #.# .#  < #.# .#  ÷)#  ...  ))) ..# :j5d)# **<  #.#    #.# ###.÷ .#  ##.#[ :jn6H #)..))†)>  #[#.)<.) :j6P   ##### :j6 :j B$†:jj5=3.7 (1Shock:j:jR _You kill the frilled lizard!:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jǜ:j8:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j6.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j  :j :j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG :jO :j :j.   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jU I:j߬ :j i 26 _:j B:j :j :jԶ :j ,:j5 :j :jҼ :j :jֿ :jM U9==8% :j) :j M6:j :j M4:j+ :j :j 72:j :j :j #==:j 01:j :j :j D :j :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.:j4 :j :jH :j :j :j6 ,:j :j :jT Q10/10===:j :j :j ,:j :jw Q11 :j :jO M _You now have 125 gold pieces (gained 8).:j :jR X 26  :jO :j :j :jM ;===:j :jl:j;11 :j7:j N _You now have 135 gold pieces (gained 10).:j :jX _ 26  :j:juj  You see here a frilled lizard corpse.:j5 _:jg:j :j}:j:j:j$c  You see here a human skeleton.:j1':jK( _:ju):jd,:j#/:jV/:j1:jV4:j6:jK7:j9:j::j<:j<:j{=:j?:j/A:jaA:jB:jEc  You see here a human skeleton.:jG:jH _:jMI:jK:jL:jL:jyM:jO:jQ:j+R:jOS:j U:jPW:jW:jX:jZ:j ]:jt]:js^:j~i:jil,:jm:jq:jlt:jt:jJv:jx:j#|:j`|:j,~:j΀:j,:jh,:j{:j:ja:j:j:j:j:j:j:j<:j:j:j,:jr:jo:jТ:jP:je:j:j :jH:j:jF:j:j*:j:jʶ:jԹ:j˺:j:j :j:j:j:j9:jo:j:j:jt:j:j:j:j:j:j:j:j:jv:j:jv:j:j:j7:j:j:jz:j:j:j8:jh:j:j[:j:j:jH:j:j<:j:j,:j:j:j':j:jG:j8 i  You encounter a hobgoblin.:j #.# ..# #.# #.# #.# #  #.# .## ########.#########...### ................@......# - .#######.#...#####...#.# .#######....## .## Shock ..........#.# g. #####.###.#.# ## ## #.# #.#.#:jdg   hobgoblin (wandering) .####.###)#.# ..........#.# #.#..)))....#..:ju1319.7 (56.0):j.:j2N-20.7 (57 _:j=:j>:jt #.# ..# #.# #.# #.# #  #.# .## #########...### .........@......# .#...#####...#.# ....## .## .....#.# g. . ##  #.# #.#.#:j>uV.###)#.# .....))):j #.# ..# #.# #.# #.# #  #.# .## #########...### .........@......# .#...#####...#.# ....## .## :jq.....#.# g.. ## #.# #.#.#.###) :ji.....))):j:j1:j2$:jF% :j%R_A hobgoblin is nearby!:j #.# ..# #.# #.# #.# #  #.# .## :jR.#########...### .........@......# .#...#####...#.# ....## .## .....#.# g. . ##  #.# #.#.#.###)#.# .....:j}*))):jyu  #.# ..# #.# #.# #.# #  #.# .## #########...### .........@......# .#...#####...#.# ....## .## .....#.# g.. ## #.# #.#.#.###) .....))):j| v _A hobgoblin is nearby!:jn Electric the Gusty#.#Tengu..#Health: 28/28 ========================#.#Magic: 9/10=====================---#.#AC: 3Str: 8#.##EV: 26 Int: 18#.#.##SH: 0Dex: 14 ########.#########...###XL:  5 Next: 25% Place: Dungeon:3 ................@*.....#Noise: ---------  Time: 3320.7 (0.0) .#######.#...#####*..#.#e) +4 club .#######....## *##Cast: Shock ..........#.#*. #####.###.#.### ## #.# #.#.#g  :j [37m hobgoblin (wandering) .####.###)#.# ..........#.# #.#..)))....#.. _A hobgoblin is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit):j^y .:j̀ =...:j 11 =1.7 (1Shock:j "  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit) _The zap misses the hobgoblin.:j=  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jCz:j]4:js _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ja  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j(:j.:jT  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jO3:j:j:jj| 26  _:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A hobgoblin comes into view.:j.........-.#..g...Shock......g   hobgoblin. .....:j&2:j:jL-3.7 (2 _:j:j:jJ  #.# ..# #.# #.# #.# #  #.# .## #########...### :jϤ .......@......# #...#####g..#.# ...## .##  ..  ##  #.# #.#.#)#.#))):j<  #.# ..# #.# #.# :j2= %#.# #  #.# .## #########...### .......@......# #...#####g..#.# :j_= ...## .##  .. ##:j= #.# #.#.#)#.#:j= 2))):jnD :j H 1:jM :jQ ` _A hobgoblin is nearby!:jNBElectric the Gusty#.#Tengu..#Health: 28/28 ========================#.#Magic: 8/10===================-----#.#AC: 3Str: 8#.##EV: 26 Int: 18#.#.##SH: 0:jB.Dex: 14 ########.#########...###XL:  5 Next: 25% Place: Dungeon:3 ................@*.....#Noise: ---------  Time: 3323.7 (0.0) .#######.#...#####*..#.#e) +4 club .#######....## .##:jCCast: Shock ..........#.#.. #####.###.#.### ## #.# #.#.#g   hobgoblin .####.###)#.# ..........#.# #.#..)))....#.. _A hobgoblin is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit):jc6g.:j:j:11 =4.7 (1:j:jBS _The zap misses the hobgoblin.:jElectric the Gusty#.#Tengu..#Health: 28/28 ========================#.#Magic: 7/10================--------#.#AC: 3Str: 8#.##EV: 11Int: 18#.#.##SH: 0Dex: 14 ########.#########...###XL:  5 Next: 25% Place: Dungeon:3 ................@*.....#Noise: =--------  Time: 3324.7 (0.0) .#######.#...#####...#.#e) +4 club .#######....## .##:jCast: Shock ..........#.#.. #####.###.#.### ## #.# #.#.#g   hobgoblin .####.###)#.# ..........#.# #.#..)))....#..Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.:j gThe hobgoblin is almost dead.:j+5.7 (1:j:jW _The hobgoblin closely misses you.:jH  Electric the Gusty #.# Tengu ..# Health: 28/28 ======================== #.# Magic: 6/10==============---------- #.# AC: 3Str: 8 #.# #  EV: 11:j}Int: 18 #.# .##  SH: 0Dex: 14 ########.#########...###  XL:  5 Next: 25% Place: Dungeon:3 ................@......#  Noise: =--------  Time: 3325.7 (0.0) .#######.#...#####...#.#  e) +4 club .#######....## .##  Cast: Shock ..........#.# .. #####.###.#.# ## ## #.# #.#.# g   hobgoblin .####.###)#.# ..........#.# #.#..)))....#..Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead[39;49:j>Am, 71% to hit)  The zap hits the hobgoblin.:j. #.# ..# #.# #.# #.# #  #.# .##  *   .##  ..  #.# )#.#))):j2@:jA.:jpL:j:M6:j{M6.7 (1:jNShock:jN:jqZ:j_:j_M:jV`MConfirm with . or Enter, or press ? or * to list all spells.:j`Aim:j`!  :j2aTPress: ? - help, Shift-Dir - straight line:jyan: a hobgoblin (almost dead, 71% to h:ja it)  :ja$The zap hits the hobgoblin. :jEbB_You kill the hobgoblin!:jF  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jup:ju:jz:jA} _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j_ :j'd :j'j :jm   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jr U 26  _7==:j :j f==:j :jĔ :jj :jƗ ,:j :j ,:j {8===:j} :j| ,:j :j٢ ,:jʣ :j :je :jI :j :j ;===:j :j} :j B:j :j :j :j_ :j :j ,:ju :j :jB L9==:jm :jm :j# :j :jq ,:j :j :j. :j :j :j :==:j :j ,:js :jK ,:j\ :j :jE :j :j :j Q10/10===:j :j :j :jc :j :j] :jI ,:j :j :j :j :j :j7 :j :jL ;===:j :j :j% :jd :j :j :j :j :j :j% :jc ,:jg :j :j{ :j :jK :ju :j :j :j :j :jO ,:j :jq :j ,:j :j$ :j7 :j? ,:jM :j :j7 :jk :j :jE! :j! :j! :j)# :j& B:j ' :j: ................# #.#...#####...#.# #....## ##..##.## ...#.# #.......# ##.#.# #.#####.##.#.# ... #.# ##)#.# .... #.# ...#.# .##. #.# )....#.. #@# -68.7 (42.0) ####......_......# <....#.##...#..#.# :j; ### # #..#.#.# ... ###  .# .... ##.## #.### ..#..#:jD :jJ F-9.7 (43:jiP :jS onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a glowing golden altar of the Shining One.:j:j:j7:jM:jTX:jɭ:jO:j:j:jj:j:jt:j#:j#,:jp:j:jS:j,:jk:jܿ:j4:j:j:jA:j:j:jg:j,:jp:jr:j,:j:j:j,:j:j:j,:j:j:j:j_:j:j:j,:j:jX:jqB:ja:jn:j:j:j:j,:j5:j$:j,:j:j:jM:j:j:j:j ,:j :j':j,:j:j:j:j\:j=:j:j:j:j:j!:jY$:j':j(:j.:j0:jV1:j2:j3:j5:j'6:j6:j<X:j?:j?:j@:j@:jA:j:j !:j4X:j6:j7:j;,:j]=,:j@B:j5B:j7D:jD:jiE:jQ##....#.#.#.#####......_......# .#.†..###....<....#.##...#..#.# #:j'Sw÷....##........###.###.##..#.# ##.†###...#.###.# #.###.....###  ####.÷...#.# #.# #.........# ###.......#.###.#######.##### ....)......>.....# #..# .)........#####..#####.#####.# ###.......#####|@............#.......############## .......######### ######## :jɆ.##....#.#.#.#####......_......# #.#.†..###....<....#.##...#..#.# ##÷....##........###.###.##..#.#  ##.†###...#.###.# #.###.....### ####.÷...#.# #.# #.........##.#.###.#######.#####.)......>.....# #..# <.).#####..#####.#####.##.#####.......##.#.###406.7 (37  7.7 (38 _You see here a staff of conjuration.:jY   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   1%   0   i + Spellcasting 3.1  37%  -1           b + Maces & Flails   0.0    +1   j + Conjurations 4.0  30%  +3  :j  c + Unarmed Combat   0.0    +1   k + Air Magic5.4  32%  +3   d + Throwing   0.0     0          :j  l + Evocations   0.0     0   e + Short Blades   0.0    +1   m + Shapeshifting   0.0    -2      :j ,     f + Armour   0.0    +1       g - Dodging   2.2    +1       h - Stealth   2.0    +1          :j         :j         :j>         :ja         :j         :j T    :j The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help:j G[=] set a skill target  :j* [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:jN:j|:jh.##....#.#.#.#####......_......# Electric the Gusty #.#.†..###....<....#.##...#..#.# Tengu ##÷....##........###.###.##..#.# Health: 28/28 ========================##.†###...#.###.# #.###.....### Magic: 10/10 ========================####.÷...#.# #.# #.........#AC: 3Str: 8 ####.......#.###.#######.#####EV: 26 :jhInt: 18 .....)......>.....# #..#SH: 0Dex: 14 <.)........#####..#####.#####.#XL:  5 Next: 26% Place: Dungeon:3 ####.......#####@.............#Noise: ---------  Time: 3407.7 (0.0) ####.............##############e) +4 club ........##########Cast: Shock ######### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  :jCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a glowing golden altar of the Shining One. :jқe_You see here a staff of conjuration.:j":j:j:j:j%k  :j:j:j:jP _:jc,:j5:j:j,:j:j:j:j:jd:j:j^:j:jV:ja:j,:j:j :j:j :j:j%:j:jj:j:j:j :j :jM :jX :j :jR :j :j :j:j:jk:j:j,:j:j:jsB:j:ja:j:j:j :j!:j~!:j!:j#:jd%,:j%:j':j6(:jw(:j(:j*:j+:j+:j[,:j.:j0:j0:j|1:jx3:j4:j4:j<5:j7:j7:j?8:j8:j;:j@:j8A:j)C:jUEB:jNX:jCO:j1P:jP:jQ:jT]  There is a glowing golden altar of the Shining One here.:j9V:jV _:j4W:j)X:jaY:jY:jZ:jz[:j\:j`\:j\:j]:j^:j_:ji_:ja:jb:jWb:jb:jc:jd:j@e:je:jf:jh,:jh:jni:jk,:jk:jfl:jem:jm:jm:jn:jo:jo:jep:jp:jq:jq:jOr:js:js:jt:jot:ju:j v:jEv:jv:jiw:j]x:jx:jx:joz:j|  You encounter an endoplasm and a frilled lizard.:j   #####l#  #.# #..J..#  ..# #@#  #.# #.#  #.# #.Shock  #.# #.##.###.## #####.#########...###J   endoplasm (asleep) ....................#l   frilled lizard (asleep) #####.#...#####...#.# #####....## ##..##.##:j0440.0):j˔k  8.7 (41 _:j,:j  #####l#  #.# #..J..#  ..# #@#  #.# #.#  #.# #.#  #.# #.#  #.# ##.##...### .....# ...#.#  ##..##.## :jF m #####l#  #.# #..J..#  ..# #@#  #.# #.#  #.# #.#  #.# #.#  #.# ##.#...### .....# ...:jG ? ##..:jM :jO 1:jS :jV d _There are monsters nearby!:j0  #####l#  #.# #..J..#  ..# #@#  #.# #.#  #.# #.#  #.# #.#  #.# ##.##...### .....# ...#.#  ##..##.## :j #####l#  #.# #..J..#  ..# #@#  #.# #.#  #.# #.# :j #.# #.#  #.# ##.#...### .....# ...:jv? ##..:j~:j:j0:jd _There are monsters nearby!:j;Electric the GustyTenguHealth: 28/28 ========================Magic: 9/10=====================---AC: 3Str: 8EV: 26 Int: 18#####l#SH: 0Dex: 14#.##.**..#XL:  5 Next: 26% Place: Dungeon:3..##@#Noise: ---------  Time: 3448.7 (0.0)#.##.#e) +4 club#.##.#Cast: Shock#.##.##.###.## #####.#########...###J   endoplasm ....................#l   frilled lizard (asleep) #####.#...#####...#.# #####....## ##..##.##Confirm with . or Enter, or press ? or * to l:j)vist all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.:j K.l:j"J.:j'Ml:j):11 =9.7 (1:j/:j2  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded. _The endoplasm quivers.:jŪ  Electric the Gusty  Tengu  Health: 28/28 ========================  Magic: 8/10===================-----  AC: 3Str: 8  EV: 11Int: 18 #####.#  SH: 0Dex: 14 :jܫ #.# #...l.#  XL:  5 Next: 26% Place: Dungeon:3  ..# #@# Noise: =--------  Time: 3449.7 (0.0)  #.# #.# e) +4 club  #.# #.# Cast: Shock  #.# #.#  #.# ##.## #####.#########...###  J   endoplasm ....................#  l   frilled lizard #####.#...#####...#.# #####....## ##..##.## _The endoplasm quivers.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:j"'The zap hits the endoplasm.:j   #.# #.**l.#  ..# #@#  #.# #.#  #.# #.#  #.#   #.# :jl   frilled lizard ##..:j4*l.:j:.:jA4750.7 (1:jG:jI  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.:jIAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm. :jJB_You kill the endoplasm!:j   Electric the Gusty  Tengu  Health: 28/28 ========================  Magic: 7/10================--------  AC: 3Str: 8  EV: 11Int: 18 #####.#  SH: 0Dex: 14 :j  #.# #.....#  XL:  5 Next: 27% Place: Dungeon:3  ..# #@# Noise: =--------  Time: 3450.7 (0.0)  #.# #.# e) +4 club  #.# #.# Cast: Shock  #.# #.#  #.# ##.## :j #####.#########...###  l   frilled lizard ....................# #####.#...#####...#.# #####....## ##..##.## :j! >Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  :j@! Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit)  The zap hits the frilled lizard.:j& B   #.# #.**..#  ..# #@#  #.# #.#  #.# #.#  #.#   #.#  ##..:j ..:j? Z1.7 (1Shock:jN :jU R _You kill the frilled lizard!:jE  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :jC _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j}:j!:j:jÉ  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure):jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jV:jo:jm:j׺  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j_:jq 26  _:jS:j:j:j:jL:j:j#:jbO8===:j:jJ:j:j:j:jL:jv:j:j:j.:j:j';===:j:j:j:j6:j,:j/:j:j$:j:jD:jy:j:j9==:j=:j:j<:jl:j:jP==:jG:j:j/:j:j':jo:j:j:j:j7:jg10/10===:j:j:j,:jN:jk:j8:jm:j:j:ja:j:j:j:j6:j;===:j:j:j]:j:j:j:j?:j~:j:j#:j:j:j:j:j :jk:j:jL:j:jJ:j}:j:jy:j:j :j:j":j`:j:j:j :j9 ,:j :j :j :j&:j:jS,:j:j :jb:j:j:j=:j2:jr:j:j:j:j:jA:jb:j:j:j.:jI:jx:j:j :j :jl!:j!:j":j#:j&$:jg$:j$:j%:j&:j&:j<':j(:jd):j):j*:j+:j,:j,:jM-:jY.:jo/,:j/:j-1:j2:j2:j3:j4:j5,:j6:je7:j\8:j8:j8:j{::j;;:j};:j;:j<:j=:j=:j>:j>:j?:j@:j@:jSA:jB:jB:jC:jC:jD:j E:j]E:jRF:jGB:jH:jM:jN,:j1P:jR,:j^R:jT:jU:jV:j\V:jW:jX:j@Y:jZ:j6[:j\:j\:j]:j^:j_,:jA`:j{a:jzb:jb:jc:jd:jUe:je:je:jg:jh,:jpi:jBj:jk,:jk:jl:j3n:j{n:jn:jzp:jp:jp:j6r:jr:js:jt:jct:j;u:jjv:jw,:jSx:jgy,:jy:jL{:jt|:j|:j%}:j~:j,:j$:jD:jB:j:j`:jf:jn:j:j:jR:j,:j:jΉ:j׊:j*:j:j:jҍ:j#:j:j׏:js:j:jz:j:jwB:j:j:j4:j :j:jE:j:j_:j:j$:j_:jq:j:jr:j:j:jL:j ,:j8:j.:j:j:j:j:jͷ:j:j:j:j:jּ:j:jB:j:j#.#########.##.##.#.######.###### #.#.............# #.#######.#####.####.# #.......#...########.:jr#..##.#.## ######. .........# #...... ###.###@###.#####- #. #.#.# # #.#.# ?.#.# #.# #.# #.# #.#:jA #.# #.# ..# #.# #.#:j6onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jk_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a parchment of Apportation and begin reading...:j1540.7 (89.0):j[11 -1.7 (90:j-:j1D _You add the spell Apportation to your library.:jI:j_":j' 26  :j):jB*:jK+:j-:j/:j]/:jc0:j92:j3:j4:j4:j/8:jv8;11 :j8:j;{ _j - 2 scrolls labelled BUNODUZIZE (gained 1):j<:j=_ 26  :j=:jE?:jBF%.............# #.#####.#####.####.# #..... #...# ###### #..##.#.##  .........# #....###.###.## #.###:jF #. #.# #.#  # ###.# #.#  +@..# #.# :jF ###.# #.# #.#:jF #.# #.# #.#:jGW ..# #.#:j:GW ..# #.#:jGW ..# #.#:jG ##.# #.# #.#:jN(#.###+#.###_'7.7 (6.0)#.###+:jT:jXi11 ======8.7 (7:j]8_:j<_6 _As you open the door, it creaks loudly!:ja\ _Found a hide-covered altar of Uskayaw.:jz:j:j:j$:j:j| 26  _:j@  There is an open door here.:j:jZ;11 :j:j7 _You open the door.:jB:j_ 26  :jV:jS  There is a hide-covered altar of Uskayaw here.:j|:j _:j:j7 @  There is an open door here.:j :j}  _:j :j S  There is a hide-covered altar of Uskayaw here.:j :j ;11 :jL M _You open the door.:j0 :j _ 26  :j :j @  There is an open door here.:j :j=  _:j :jy :j) :j :j :j? B:jh@ ,:jF X:jH :jH :j2I :jJ :jL :jYM ,:jaO :jP :j Q :jpV n:jW :jY :jY :jY :j[ :j] :jq] :j^ :j_ :jj  ## #...... .. #.##### #. #.#  ## #.######. #. ......... #. #.#####.####. #. #.###...# :jJk  #.#.#####..##.#.##  #...@............# ------65.7 (17.0)...........###.###.## >..#.#####.# #.# #.# . # #.###'###.# #.###_'...# #.###'###.#:jk e #.# #.# #.# #.# #.# #.##.. ... ..#:jz :j K------6.7 (18:j :jχ  :j -_Found a stone staircase leading down.:j3:j:j:ji  You encounter a hobgoblin.:j ## #.. .. #.. #. #.# ##g #.######. #..  #.# #.#####.##### #.# #.###...# #.#.#####..##.#.## #..@.......#..###.###.##.>..#.#####.# #.# #.#Shock.. #. #.###'###.#. . #.###_'...#.# #.###'###.#g   hobgoblin (asleep).. #.# #.# #.#.. #.# #.# #.#  #.. ... ..#[39;4:j 9m:j,0.0):jk,j  7.7 (1 _:j49_:j6:j1 ##  .. ..  . #. #.#  ##g  #..  #.#  # #.#   #.#.#####..  #..@.......  ............###  .>..#.#####.# #.# #.#  ... #. #.#  :j. . #.###_'...#  .#   .. #.# #.# #.#  .. #.# #.# #.#  #.. ... ..# :jl  ##  .. ..  . #. #.#  ##g  #..  #.#  # #.#   #.#.#####..  #..@....... :jqm  ............###  .>..#.#####.# #.# #.#  ... #. #.# . . #.###_ :jFn a.#   .. #.# #.#  .. #.# #.#  #.. ... :j&u :jI~ 1:j :jz ` _A hobgoblin is nearby!:j : ##  .. ..  . #. #.#  ##g  #..  #.#  # #.#   #.#.#####..  #..@.......  ............###  .>..#.#####.# #.# #.#  ... #. #.#  . . #.###_'...#  .#   .. #.# #.# #.#  .. #.# #.# #.#  #.. ... ..# :jY B ##  .. ..  . #. #.#  ##g  #..  #.#  # #.#   #.#.#####..  #..@.......  ............###  :j[ .>..#.#####.# #.# #.#  ... #. #.# . . #.###_ .#   .. #.# #.#  .. #.# #.#  #.. ... :jOa :j-j :jKp :js ` _A hobgoblin is nearby!:jl ## #..... Electric the Gusty .. .. #.#### Tengu . #. #.#  Health: 28/28 ======================== ##† #.######.#### Magic: 9/10=====================--- #.. ............ AC: 3Str: 8 #.# #.#####.#### EV: 26 Int: 18 # #.# #.###...#  SH: 0Dex: 14 #.#.#####..##.#.##  XL:  5 Next: 27% Place: Dungeon:3 #..@.............#  Noise: ---------  Time: 3567.7 (0.0) ............###.###.##  e) +4 club[0;10:jJm .>..#.#####.# #.# #.#  Cast: Shock ... #. #.###'###.#  . . #.###_'...#  .# #.###'###.#  g   hobgoblin (asleep) .. #.# #.# #.#  .. #.# #.# #.#  #.. ... ..# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin!:j* ##  .. ..  . #. #.#  ##*  #.*  #*#  # #*#   #.#*       #.# #.#  ... #.  . . #.###_ .#  :j".. #.# #.#  .. #.# #.#  #.. ... :j =oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!....o   orc (wandering)11 9=8.7 (1:jLo _You encounter an orc. It is wielding a +0 mace.:jY## #..... Electric the Gusty.. .. #.#### Tengu. #. #.#Health: 28/28 ========================##* #.######.#### Magic: 8/10===================-----#.* ............ AC: 3Str: 8#*# #.#####.#### EV: 11Int: 18# #*# #.###...#SH: 0Dex: 14#.#*#####..##.#.##XL:  5 Next: 29% Place: Dungeon:3#..@.............#Noise: =--------  Time: 3568.7 (0.0)............###.###.##e) +4 club.[3:jJ7m>..#.#####.# #.# #.#Cast: Shock... #. #.###'###.#. . #.###_'...#.# #.###'###.#o   orc..#.# #.# #.#..#.# #.# #.##.. ... ..#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (wandering,  hasn't noticed you, 71% to hit)  The zap hits the orc.  The orc is severely wounded.:jy oThe orc shouts! You hear a shout! x2:j Q†o:j o....o   orc wizardo   orcYou encounter an orc wizard. It is wielding a +0 dagger.:j4==9.7 (1:jN#9_:j^', _The orc wizard shouts!:j ## #..... Electric the Gusty o. .. #.#### Tengu . #. #.#  Health: 28/28 ======================== ##† #.######.#### Magic: 7/10================-------- #). ............ AC: 3Str: 8 #.# #.#####.#### EV: 11Int: 18 # #.# #.###...#  SH: 0Dex: 14 #.#.#####..##.#.##  XL:  5 Next: 29% Place: Dungeon:3 #..@.............#  Noise: ===------  Time: 3569.7 (0.0) ............###.###.##  e) +4 club:jy .>..#.#####.# #.# #.#  Cast: Shock ... #. #.###'###.#  . . #.###_'...#  .# #.###'###.#  o   orc wizard .. #.# #.# #.#  o   orc .. #.# #.# #.#  #.. ... ..# _The orc wizard shouts!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc!:j ##  o. ..  . #. #.#  ##†  #**  #*#  # #*#   #.#*      :jH #.# #.#  ... #.  . . #.###_ .#   .. #.# #.#  .. #.# #.#  #.. ... :jno  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc!  You kill the orc!o oYou encounter an orc. It is wielding a +0 short sword.:jy)....oo 2 orcs:j:j)631-70.7 (1:jǒ:js _You encounter an orc. It is wielding a +0 hand axe.:j.## #..... Electric the Gustyoo .. #.#### Tengu. #. #.#Health: 28/28 ========================##* #.######.#### Magic: 6/10==============----------#)* ............ AC: 3Str: 8#*# #.#####.#### EV: 11Int: 18# #*# #.###...#SH: 0Dex: 14#.#*#####..##.#.##XL:  5 Next: 31% Place: Dungeon:3#..@.............#:jNoise: ==-------  Time: 3570.7 (0.0)............###.###.##e) +4 club.>..#.#####.# #.# #.#Cast: Shock... #. #.###'###.#. . #.###_'...#.# #.###'###.#o   orc wizard..#.# #.# #.#oo 2 orcs..#.# #.# #.##.. ... ..#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)  The zap hits the orc wizard.:jvQ.o:jDG†o:j.:j....   orc:jK3-1.7 (1:j;_MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)  The zap hits the orc wizard. _The orc wizard is lightly wounded.:j6 ## #..... Electric the Gusty.. .. #.#### Tenguo #. #.#Health: 28/28 ========================##† #.######.#### Magic: 5/10============------------#** ............ AC: 3Str: 8:jÞ ##*# #.#####.#### EV: 11Int: 18# #*# #.###...#SH: 0Dex: 14#.#*#####..##.#.##XL:  5 Next: 31% Place: Dungeon:3#..@.............#Noise: =--------  Time: 3571.7 (0.0)............###.###.##e) +4 club:j .>..#.#####.# #.# #.#Cast: Shock... #. #.###'###.#. . #.###_'...#:jT .# #.###'###.#o   orc wizard..#.# #.# #.#o   orc..:j} #.# #.# #.##.. ... ..#:j >Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  :j Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is heavily wounded.:j@ .o)oo...o 2 orcs2.7 (1 _The zap misses the orc wizard.:jj ## #..... Electric the Gusty.. .. #.#### Tenguo #. #.#Health: 28/28 ========================##o #.######.#### Magic: 4/10=========---------------#). ............ AC: 3Str: 8#*# #.#####.#### EV: 11Int: 18# #*# #.###...#SH: 0Dex: 14#.#*#####..##.#.##XL:  5 Next: 31% Place: Dungeon:3#..@.............#Noise: =--------  Time: 3572.7 (0.0)............###.###.##e) +4 club.:jk >..#.#####.# #.# #.#Cast: Shock... #. #.###'###.#. . #.###_'...#.# #.###'###.#o   orc wizard..#.# #.# #.#oo 2 orcs..#.# #.# #.##.. ... ..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 64% to hit)  The zap hits the orc wizard!:jR S†o:j o..  The orc wizard is almost dead.*:j4  oo 2 orcs  The orc wizard casts a spell.The orc wizard flickers and vanishes!:jlQ.o:jp6{:js4==3.7 (1:j|:j~ _Deactivating autopickup; reactivate with Ctrl-A.:j ## #..... Electric the Gusty .. .. #.#### Tengu . #. #.#  Health: 28/28 ======================== ##o #.######.#### Magic: 3/10=======----------------- #). ............ AC: 3Str: 8 #o# #.#####.#### EV: 11Int: 18 # #.# #.###...#  SH: 0Dex: 14 #.#.#####..##.#.##  XL:  5 Next: 31% Place: Dungeon:3 #..@.............#  Noise: ===------  Time: 3573.7 (0.0) ............###.###.##  [3:j3me) +4 club .>..#.#####.# #.# #.#  Cast: Shock ... #. #.###'###.#  . . #.###_'...#  .# #.###'###.#  oo 2 orcs .. #.# #.# #.#  .. #.# #.# #.#  #.. ... ..# The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:j:j1L†o:jp ##  .. ..  . #. #.#  :j##†  #)o  #o#  # #.#          #.# #.#  ... #.  . . #.###_ .#   .. #.# #.#  .. #.# #.#  #.. ... :j dContam: 10% ---4.7 (1:jq_ _Deactivating autopickup; reactivate with Ctrl-A.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line _You miscast Shock. Nothing appears to happen.:j8## #..... Electric the Gusty.. .. #.#### Tengu:jA. #. #.#Health: 28/28 ========================##† #.######.#### Magic: 2/10====--------------------#)o ............ AC: 3Str: 8#*# #.#####.#### EV: 11Int: 18 Contam: 10% # #*# #.###...#SH: 0Dex: 14:j #.#*#####..##.#.##XL:  5 Next: 31% Place: Dungeon:3#..@.............#Noise: ---------  Time: 3574.7 (0.0)............###.###.##:je!e) +4 club.>..#.#####.# #.# #.#:jCast: Shock... #. #.###'###.#. . #.###_'...#.# #.###'###.#oo 2 orcs:jV..#.# #.# #.#..#.# #.# #.##.. ... ..#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:jeAim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc.:jQ.o:juFo.:jZ"..:j@k3====5.7 (1:j :jJ  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc. _The orc is moderately wounded.:j:## #..... Electric the Gusty.. .. #.#### Tengu. #. #.#Health: 28/28 ========================##† #.######.#### Magic: 2/10====--------------------#o. ............ AC: 3Str: 8#.# #.#####.#### EV: 11Int: 18 Contam: 10% # #*# #.###...#:j:1SH: 0Dex: 14#.#*#####..##.#.##XL:  5 Next: 31% Place: Dungeon:3#..@.............#Noise: =--------  Time: 3575.7 (0.0)............###.###.##e) +4 club.>..#.#####.# #.# #.#Cast: Shock... #. #.###'###.#. . #.###_'...#.# #.###'###.#oo 2 orcs:j;b..#.# #.# #.#..#.# #.# #.##.. ... ..#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (moderately wounded, 71% to hit)  The zap hits the orc.:jQ.o:j&oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (moderately wounded, 71% to hit)  The zap hits the orc.  The orc is almost dead.:ji:jJ)o:j*o   orc priest (wandering)oo 2 orcs:j+6.7 (1:j-9_:jw _You encounter an orc priest. It is wielding a +0 flail.:j; ## #..... Electric the Gusty :jT<.. .. #.#### Tengu o #. #.#  Health: 28/28 ======================== ##† #.######.#### Magic: 1/10==---------------------- #). ............ AC: 3:j<Str: 8 #o# #.#####.#### EV: 11Int: 18 Contam: 10%  # #.# #.###...#  SH: 0Dex: 14 :j=#.#)#####..##.#.##  XL:  5 Next: 31% Place: Dungeon:3 #..@.............#  Noise: =--------  Time: 3576.7 (0.0) ............###.###.##  e) +4 club .>..#.#####.# #.# #.#  Cast: Shock ... #. #.###'###.#  . . #.###_'...#  .# #.###'###.#  o   orc priest (wandering) .. #.# #.# #.#  oo 2 orcs .. #.# #.# #.#  #.. ... ..# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j^Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (almost dead, 71% to hit)  The zap hits the orc. ##  .. ..  o #. #.#  ##†  #).  #o#  # #.#   #.#*       #.# #.#  ... #.  . . #.###_ .#   .. #.# #.# #.# o   orc .. #.# #.#  #.. ... :j3-):j.:jo   orc:j337.7 (1:j+9_:j(MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 short sword :jOh(almost dead, 71% to hit)  The zap hits the orc. :j<_You kill the orc!:j#| m## #..... Electric the Gusty.. .. #.#### Tengu. #. #.#Health: 28/28 ========================##† #.######.#### Magic: 0/10------------------------#). ............ AC: 3Str: 8:j| #*# #.#####.#### EV: 11Int: 18 Contam: 10% # #*# #.###...#SH: 0Dex: 14#.#*#####..##.#.##XL:  5 Next: 33% Place: Dungeon:3#..@.............#Noise: =--------  Time: 3577.7 (0.0)............###.###.##:j| e) +4 club.>..#.#####.# #.# #.#Cast: Shock... #. #.###'###.#. . #.###_'...#.# #.###'###.#o   orc:j} ..#.# #.# #.#..#.# #.# #.#:jF} #.. ... ..# _You kill the orc!:jm} >Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  :j} Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (71% to hit):j^ Q.o:j .):jQ :j Z8.7 (1Shock:j 9_:ja MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 hand axe (71% to hit) _The zap misses the orc.:j'   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jb :j e _You don't have enough magic to cast this spell.:je 4:j :j F _Unknown command.:j.. .. #.#####. #. #.# ##† #.######.######). .............#.# #.#####.####:j# #o# #.###...# #.#)#####..##.#.#.###................# ........@...###.###.## .>..#.#####.# #.# #.# ... #. #.###'###.# . . #.###_'...# .# #.###'###.#.. #.# #.# #.# ..  #.. ... ..# :jO.o:jwk 26 9:j9_:jf _Something hits you but does no damage.:jM>:jT:j9V:j.. .. #.#. #. #.# ##† #.######.##). .##.# #.#####.####.## #.# #.###...# #.#o#####..##.#.## .###.# .###.###.## .>..#.#####.# #.# #.# ... #. #.###'###.# .. #.# #.# #.# :j&:j J  You hear some strange, mumbled words.:jM)o:j:jT =80:j:jΝn _Something tries to affect you, but you resist.:j~ .. .. #.#. #. #.# ##† #.######.###### #). .# #.# #.#####.####.# # #.# #.###...# #.#)#####..##.#.## .###..o.# .###.###.## .>..#.#####.# #.# #.# ... #. #.###'###.# . . #.#.# #.##:j .. #.# #.# #.# .. #.##.. :j L.o:j :j J8% -1:j 9_:jޒ U _Something misses you.:jU%. #. #.# ##† #.######.#######). .............# #.# #.#####.####.# # #.# #.###...# #.#)#####..##.#.#.###................# ........o...###.###.## .>..#.#####@# #.# #.# ... #. #.###'###.# . . #.###_'...#  .# #.###'###.#.. #.# #.# :j.&#.#.. #.# #.# #.#  #.. ... ..#########..#:j':jn(6o.:j51:j2i6--2:j<9:j::jp##† #.######.######). ..............# #.#####.########...# .#)#####..##.#.##.###....o.......................###.###.#>..#.#####.# #.# #.# .. #. #@###'## . ###_'.. .####'###..  #.# ..  #.. ... .## ##### ##:jw.:js:jq=o:j/H4-3:j+$K{_:jm&:j ). ..............# #.#####.#####...# :j~.#)#####..##.#.##.###.........................o..###.###.#>..#.#####{# #.# #.# .. #. #.###'### . ###_'.. .####'###..  #.# # ###:j0o:jZD.{:jު.o   orc:jLh1==24Shock:j8_:j:j'w.# #.#####.#####...# .#)#####..##.#.##.###..........................o.###.###.#>..#.#####.# #.# #.# .. #. #{###'### . #.###_'.. .####'###..  #.# #..  #.. ... .##:jw ##### ## ### ..:jyO.o:j{.:j:j'@15:j:jʌ:jg #...# .#)#####..##.#.##.###.....................###.###.#>..#.#####o# #.# #.# .. #. #.###'## . ###_'.. .####'###..  #.# ..  #.. ... .### ##### ## ### :jjh 8.. #.#######:jj N.o:j3u :j9{ *A magic dart appears from out of thin air!:j {.  The magic dart hits you.4---- =6:j? 8_:j K _Your magical contamination has completely faded away.:jV ##.####.# #.# #.###...#  #.#)#####..##.#.# .###....................###.###.##>..#.#####.# #.# .. #. #o###'###. .{###_'.. .###'## ....:jhW&# #.# #.. ####... #####. ##.# ## ..#:j_:j{aa5=---7:j0m_ _Something closely misses you.:j:j+3--==11 589.0 (1.3:j8_:jYn _You barely miss something. Something hits you.:jJ:jn19-----90.3:j(:jq _You barely miss something. Something hits you. x2:j\  You closely miss something. Your kick misses something.:je20=--1.6:j78_:j _Your peck misses something. Something hits you but does no damage.:j  You closely miss something. Your kick misses something.  Your peck misses something.:j$J  You hear some strange, mumbled words.:j1:j]2===2.9:j:jn _Something tries to affect you, but you resist.:jy:jg19--4.2:j:jf _You miss something. Your peck misses something. Something hits you.:j  You miss something. Something hits you but does no damage.:js B-5.5:jl 8_:j@ ` _Something completely misses you.:j h  You miss something. Your kick misses something. You peck something.:j i8--6.8:j& 8_:j( S _Something hits you.:jN:jP7--==8.1:jjW8_:jlZ _You closely miss something. You claw something. Something hits you.:jfC  You miss something. Your kick misses something. Something hits you.:jDj5---9.4:jBK8_:jMf _Something hits you but does no damage.:jU )You miss something. Your kick misses something. You peck something. .oReactivating autopickup.:jFZ:jV^6=-3===55600.7:jc:jf6 _You feel a bit more experienced.:j}  You barely miss the orc. You claw the orc. You peck the orc.  The orc is almost dead.:j`2---2.0:jS8_:j : _The orc hits you with a +0 hand axe.:je )You hit the orc.:jl(:j_73.3Shock:j8_:jG _You kill the orc!:jyCp #...# .#)#####..##.#.##.###.....................###.###.#>..#.#####.# #.# #.# .. #. #.###'##:jD . #)###_'.. .#.###'###..  #.# ..  #.. ... .# #.#######:jSL:jO3=-- 26  -40:jU:jX:j .#)#####..##.#.##.###.....................###.###.#>..#.#####.# #.# #.# .. #. #.###'## . #)###_'..:j .#.###'###..  #.# ..  #........###.....###. .........:j]:ja^===-5:j$8_:j&:j{Y .###................# ............###.###.## .>..#.#####.# #.# #.# ... #. #.###'###.# . . #)###_'...#  .# #.###'###.# .. #.# #.# #.# .. #.###.###.#  #.@.......# #####  #####..#  ##.# #:jY # .######## ........:jY Z# #.#:jd :ji &6:jOt ?_:jb.###.# #..###.###.## #.>..#.#####.# #.# #.# #... #. #.###'###.# #. . #)###_'...# #.# #.###'###.# #.. #.# #.# #.# #.. #.###.###.# ##.# #####......# ######..# ###.# # # # # # # # # :jt:jy&7:j8_:j:j0.###.# #..###.###.## #..>..#.#####.# #.# #.# #.... #. #.###'###.# #.. . #)###_'...# #.:jY1.# #.###'###.# #... #.# #.# #.# #... #.###.###.# #.#.# #.####......# :j1#.#####..# #.##.# :j1^#. #. :j12#. :j1`#. # :j2 :j<:jAg4==8:jH8_:jsJ:jɂR.###.# #..###.###.## #.#.>..#.#####.# #.# #.# #.#... #. #.###'###.# #.#:jm. . #)###_'...# #.#.# #.###'###.# #.#.. #.# #.# #.# #.#.. #.###.###.# #.##.# #.#####......# :j#.######..# #.###.# :jŃ=#.###.#:j[#.# #. :j2# :j:jSZ4==9:j 8_:jI:jr.###.# #. .###.###.## #.# .>..#.#####.# #.# #.# #.# ... #. #.###'###.# #.# :j0. . #)###_'...# #.# .# #.###'###.# #.# .. #.# #.# #.# #.#  .. :jZ#.###.###.# #.# #.:jxS# #.# :j}####......# #.# :j#####..# #.# ##:j0.##.# #. # :jR:js'10:j:j:jf :j :jD :j :j 5=:j_ :j :j? :==:j :jL :j :jz :j :j :j :j :j+ :j] :j :j S6=:jz :j :j U5===:j :j7 :j :j :j :j :j :j :jj H7==:j :j :j :j ;===:jB :j- ,:j :jy :j :j :ja :j H8==:j1 :jL :jx :j N6==:j :j` :j :j :jR :j :jg :jX :j #9:j ;==:j :jH" :j" :==:j# :j% ,:jy' :j?) ,:j* :j+ 20==:j, :j. d7==:j0 :j0 :jA1 :j-2 :j3 :j4 :jQ5 :j6 :j7 j1==:j@8 :j: :jz: :==:jz; :j< :j= :j= :j/A _You start resting.An orc priest comes into view.:jO o_Shocko   orc priest (wandering):j[ /39.3 (29.0):jb :jn 440.3 (30 _:jt 8_:jv :j r   # .> #.# #.# #.#  #. #.###'###.# #.# . . #)###_'...# #.#  .# #.###'###.# #.# :jVr .. #.# #.# #.# #.#  .. #.###.###.# #.#  #.....@...# #.#  ####......# #.#  :jr i#####..# #.#  ##.# #.#  .# #.#  # :jr . #.# :jr :jo   # > #.# #.# #.#  #. #.###'###.# #.#  . #)###_'...# #.#  .# #.###'###.# #.#  .. #.# #.# #.# #.#  .. #.###.###.# #.#  #.....@...# #.#  ####......# #.#  #####..# #.#  ##.#  .#  #  #.#:jj:j!1:j#:je&b _An orc priest is nearby!:j+  # .> #.# #.# #.#  #. #.###'###.# #.# . . #)###_'...# #.#  .# #.###'###.# #.#  .. #.# #.# #.# #.#  .. #.###.###.# #.#  #.....@...# #.#  ####......# #.#  #####..# #.#  ##.# #.#  .# #.#  #  #.# :j\6  # > #.# #.# #.# :j\' #. #.###'###.# #.#  . #)###_'...# #.#  .# #.###'###.# #.# :j] .. #.# #.# #.# #.#  .. #.###.###.# #.#  :jm]#.....@...# #.#  ####......# #.#  #####..# #.#  :j]##.#  .#  #  :j]-#.#:jd:joo:jv:jyb _An orc priest is nearby!:jO.....###o###.## #.### >..#.#####.# #.# #.# #.# . #. #.###'###.# #.#  . #)###_'...# #.#  .# #.###'###.# #.#  .. #.# #.# #.# #.# .. #.###.###.# #.#  #.........# #.# ##### #.#  #####..# #.#  ##.# #.#   # #.#:jqP|## ### #.... ... #####  #.#  ..# # :j!X:jk=  1.3 (1.0)Shock _:jQM#.#####.# #.# #.# #.# . #. #.###'###.# #.#  . #)###_'...# #.#  .# #.###'###.# #.# .. #.# #.# #.# #.# . #.###.###.# #.#  #.........# #.# ##### #.#  #####@.# #.# :j2  ##.# #.#  .# #.# .# #.#### ##.# #..... .. ..###### .# #.# #.). ..# #.#.# #.:j\(:j..22:jk4:jY7& _Found a trident.:j #. #.###'###.# #.#  . #)###_'...# #.# .# #.###'###.# #.# . #.# #.# #.# #.#  #.###.###.# #.#  :jl#.........# #.# ####......# #.#  #####..# #.#  ##@# #.# .# #.# #.# #.##### ##.# #...... . ... ####### :j#.# #.# #..#). ..# #.#### #.# #.##.# #.#:jA:jX8===3:j:j:j%  . #)###_'.. .#.###'###  #.#  #.###.##.......###... ##### ## #### #.....#.##.# :j_ :j% &4:j :j# :j.#.###'### .  #.#  #.###.##.......###.... ##### ## #### #..... ....###### .#.#.#.# #..#.#)...:jC## ### #. #.###:jB:j&5:j:jZ:j MP   #.#  #.###.##.......###.... ##### ## #### #..... .#.....####### #.#.#.#.# #...#########.#########... :jT:jYT3=6:j`_:j`:j@  #.###.##.......### ##### ## #### ####.###..... .#..@..####### #.#.#.#.# #...#)....## ###.#.# .#.#.#..................... :jp:jD===7:j :j :jB f .......### ##### ## #### ####.###..... ......###### #.#@#.#.# #..#.#)....### ###.#.##.#######.#...#####... :j :jQ &8:j :j :j##### #.#  #####..# #.#  ##.# #.# #.# #.# #.# #.#########.####....... :j#.....# ######## #.#.#.#.# #...#.#)@...# #.### ###.#.# #.#  .#.# #.# ##.# ##.#########.#########......................#######.#...#####...###.#....## ##..##:jM:j &9:j:j:j=] #####..# #.#  ##.# #.# .# #.# #.# #.##########.### # #........#.....#.# ##########.#.#.#.# #....#.#)....# :j#.#### ###@#.# #.# #.....#.# #.# #######.# #.# :jz#.# ##.#########.#########.........................:j\.#######.#...#####...###.#....## ##..##.:jY###............#.# #......:j:jrr4==50:j:j:j####......# #.# #####..# .# #.# ##.# .# #.# #.# .# #.#  #.# .# #.###########.###.# #.........#.....#.# ##########.#.#.#.# #.....#.#)..@.# #.##### ###.#.# #.# #.....#.# #.# #######.# .# #.# .##########.#########...###.......................#:j .#.#...#####...#.# ##.#######....## ##..##.#:j:j- U9==1:j=:jO:jV #####..# .# #.#  ##.# #.# #.# #.# #.# #.# #.# #.# #.############.###.# #.........#.....#.# #########.##.#.#.#.# #.....##.#)....# #.###### ###.#@# #.# #.....#.# #.# #######.# #.#  #.# ##.#########.#########...###.......................# :jB.#######.#...#####...#.# ##.#######....## ##..##.####............#.# #......:jV:jC2:jm >  ##.# # #.###########.##.............#########.# #....#)...#### ###.# ....##### ##.##... ####÷########.###.#.#####.#####.# :jV Y3:j4   ############.##.............#########.#. #....)...#### ###.# ....##### ##.##########.#########...#####. .##.....## #.# #.#.#.........#.# :jI= :jbA q5==4:jG :jI :jzD ###########.##.............#########.# #....)...#### ###.# ....##### ##.##########.#########...###.......................##.#....#.#.#.# ##.÷#....####.###)#.#.....###.#.# :j M:jQC==5:jKX:jY:j Z ###.##.............#########.# #....)...#### ###.# ....##### ##.##########@#########...###.......................#######.#...#####...##### #..#####..........#.#..##.###.#.# :j:j8&6:j:jb:j< .....#########.# #....)...#### ###.# ....##### ##.##########.#########...###........@..............:j#######.#...#####...###.#######....## ##..##.###..##.# #.####.##.#..)))....#..#...##.#.# :j:je &7:j:j:j]J #.# #....)...#### ###.# ....##### ##.##########.#########...###.......................#######@#...#####...###.#######....## ##..##.#####............#.# #.......###.#.#.. #.##....#.#.#.#####......_......# :jt:j}q6==8:j̐:j:j  )...#### ###.# ....##### ##.##########.#########...###.......................#######.#...#####...###...## ##..##.#####............#.# #....... ####÷########.###.#.#####.######## ##.#.†..###....<....#.##...#..#.# :j :j Z10/10===9:j :jU :j   ###.# ....##### ##.##########.#########...###.......................#######.#...#####...###.#######....## ##..##.#####..........@.#.# #....... ####÷########.###.#.#####.##### .##.....## #.# #.#.#......... ###÷....##........###.###.##..#.# :j :j '60:j :j :j3:jU!1:j&:j(›:j9›:jU  ›:j,›:j",›:j7==›:j›:jB›:j;===›:j›:jׯ,›:j{›:j ›:jJ›:jQ›:jSO=›:j\›:jʾ›:ja8=›:j1 _HP restored.›:j 3›:j ›:j›:j›:j›:j›:j&›:j B›:j›:j ›:jN9=›:j›:j#›:j›:jB›:j›:jV›:j›:j&›:j?›:jN›:jC›:j›:j›:j›:j,›:j›:j!›:jI(,›:jJ)›:j,›:j.›:jK/›:j1›:j3›:j,8›:j<,›:je=›:j@›:j+A›:jB›:jE›:jH,›:jJ›:j(M›:jbX›:je,›:jvg›:jsi›:jk›:jk›:jXm›:jRo›:jAs›:j^t›:j%yX›:jz›:j{›:j}›:j~›:j~›:jˀ›:jƂ›:j›:j"›:jy›:j›:jه›:j›:j|›:j›:j›:jώ›:j ›:j›:jF›:j\›:j›:j,›:j›:j›:j,›:jD›:j›:j,›:jح›:j/›:j,›:j›:jBX›:j›:jĻ,›:jǼ›:jҾ›:j ›:j|›:j›:j›:jJ,›:j›:j›:j›:j›:j›:j›:j›:j›:j›:jV›:j1›:je›:j›:jU›:j›:j ›:j›:j›:j/,›:j›:j›:j›:j›:j›:j›:jI›:jw›:j›:j›:j›:j(›:j›:j›:jt›:j›:j›:j›:j›:je›:j›:j›:j:›:jc›:j›:j›:jV,›:j›:j›:j,›:j›:jC›:j›:j›:j›:j›:j›:j›:ja›:j›:j& ,›:j ›:jf ›:j ,›:j^ ›:j,›:j›:j›:j›:jU›:j=›:jp›:j›:j+›:j]›:j›:j@›:j›:j,›:jS›:j›:j!B›:j"›:jY$›:j$›:j"%›:j&›:j'›:j(›:j)›:j,*›:j+,›:j,›:j.›:j0›:j0›:jA2›:j3›:jZ5›:j5›:j6›:jT8›:j:›:jv:›:jP;›:jO?›:j8A,›:jyB›:jC›:jHF,›:jG›:jI›:jK,›:jK›:jM›:jP›:jDP›:jkQ›:jU›:jW›:jW›:jY›:jo]B›:j^›:jOk›:j`n›:jn›:j?q›:jv›:j1|X›:j9~,›:j›:j̀›:j,›:j ›:j)›:jԆ›:j ›:j|›:j›:jY›:j›:j›:j›:jǍ›:j ›:j›:j›:j›:j›:j›:jԕ›:j›:j8›:j›:j›:j2›:jk›:jך›:j ›:j›:j4›:j›:j›:jš,›:jh›:j›:j›:jU›:j|›:j›:j›:j ›:j›:jx›:ji›:j_,›:jZ›:j۷›:j=›:j›:j›:j›:j›:jԼ›:j›:j,›:jI›:j,›:j›:js›:jk  You encounter a ball python.›:j-                   ################  #@................  #.###############.  #.# #.Shock  ... #.   ..#S ##.   ##. .# #####.. S   ball python (constriction, asleep)   ## ## ..  ######..  ##†›:j 1753.3 (93.0)›:jBk  4.3 (94 _›:j›:jDƛ:j ######### #@................ #.#######. #.# #. ... #. ..#S ##. ##. .# . ## ##  ##†ƛ:jy,##########@................#.#######.#.# #.... #. ..#S ##. ##. .# . ## ## ##†ƛ:j;1ƛ:jx _A ball python is nearby!Ǜ:j}]: Ǜ:j] Electric the Gusty  Tengu Ǜ:j] Health: 28/28 ========================  Magic: 9/10Ǜ:j]=====================---  AC: 3Ǜ:j^Str: 8  EV: 26 Ǜ:jD^Int: 18  SH: 0Dex: 14 Ǜ:jn^################## XL:  5 Next: 57% Place: Dungeon:3 Ǜ:j^#@................ Noise: ---------  Time: 3754.3 (0.0) #.###############. e) +4 club Ǜ:j^<#.# #. Cast: Shock ... #. ..#. ##.Ǜ:j^ ##. .# #####.. S   ball python (constriction, asleep) Ǜ:j+_i## ## ........ ######.. ##†Ǜ:j_Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ǜ:j_Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.Ǜ:j[e.........#*.Ǜ:je#*# #...* #. ..#* ##. ##. .# Ǜ:jfn. ## ##   ##† Ǜ:j2....Ǜ:ji11 =5.3 (1ShockǛ:j3Ǜ:jfonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!Ǜ:j   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ǜ:jb^Ǜ:jcǛ:jiǛ:jl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ǜ:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ǜ:juǛ:jyǛ:jǛ:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ǜ:jj#  26  _Ǜ:j+ BǛ:j1 BǛ:j2 ,Ǜ:j#3 Ǜ:j5 Q10/10===Ǜ:j6 Ǜ:j7 Ǜ:jN9 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. Ǜ:j9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.Ǜ:j; Ǜ:j"< Ǜ:j< Ǜ:j > Ǜ:j|? Ǜ:j? Ǜ:jp@ Ǜ:jA Ǜ:jC Ǜ:j D Ǜ:juD Ǜ:j;F Ǜ:jL q  You encounter a bombardier beetle.Ǜ:j%T  ################### #.................# #.###############.# ##.## #.Ǜ:jT 0 #..@# #.#- #......#........ ##.# #.####...#####.. #####...Shock ##.##Ǜ:jT ......... #B ######... Ǜ:jT #.  ##†# B   bombardier beetle (asleep) Ǜ:jU #.  #).# #.Ǜ:j@U 8 #.## Ǜ:jcU P# #.#Ǜ:j;k 66.3 (11.0)===  -7.3 (12 _Ǜ:jp ț:j0XElectric the GustyTenguHealth: 28/28 ========================Magic: 9/10=====================---################### AC: 3Str: 8#.................# EV: 26 Int: 18#.###############.# SH: 0Dex: 14ț:jE##.###.# XL:  5 Next: 57% Place: Dungeon:3#..@##.# Noise: ---------  Time: 3767.3 (0.0)#......#*....... ##.# e) +4 club#.####..*#####.. #####... Cast: Shock##*##.........#*######...#.##†# B   bombardier beetle#.ț:j=#).##.#.### #.#ț:jx>Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  ț:jPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, 100% to hit)  The zap hits the bombardier beetle.ț:jT -..ț:jT :.Bț:j` P11 =8.3 (1ț:jd   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (asleep, 100% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is lightly wounded.ț:jȑ Electric the GustyTenguHealth: 28/28 ========================Magic: 8/10===================-----################### AC: 3Str: 8#.................# EV: 11Int: 18#.###############.# SH: 0Dex: 14##.###.# XL:  5 Next: 57% Place: Dungeon:3#..@##.# Noise: =--------  Time: 3768.3 (0.0)#......#*....... ##.# e) +4 club#.####..*#####.. #####... Cast: Shock##*##.........#*######...#.ț:jw s##†# B   bombardier beetle#.#).##.#.### #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 83% to hit)  The zap hits the bombardier beetle.ț:j :B.ț:j )..ț:jB! +9.3 (1ț:jz' ț:j* onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 83% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is heavily wounded.ț:j Electric the GustyTenguHealth: 28/28 ========================Magic: 7/10================--------################### AC: 3Str: 8#.................# EV: 11Int: 18#.###############.# SH: 0Dex: 14##.###.# XL:  5 Next: 57% Place: Dungeon:3#..@##.# Noise: =--------  Time: 3769.3 (0.0)#......#*....... ##.# e) +4 club#.####.*.#####.. #####... Cast: Shock##*##.........#.######...#.##†# B[ț:j740m   bombardier beetle#.#).##.#.### #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 83% to hit)  The zap hits the bombardier beetle.ț:jC;B.ț:j)..ț:jx,70.3 (1ț:jqț:jhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 83% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is heavily wounded.ɛ:j  Electric the Gusty  Tengu  Health: 28/28 ========================  Magic: 6/10==============---------- ################### AC: 3Str: 8 #.................# EV: 11Int: 18 #.###############.# SH: 0Dex: 14 ##.## #.# XL:  5 Next: 57% Place: Dungeon:3 #..@# #.# Noise: =--------  Time: 3770.3 (0.0) #......#........ ##.# e) +4 club #.####..†#####.. #####... Cast: Shock ##[ɛ:jv37m.## ......... #. ######... #. ##†# B   bombardier beetle #. #).# #. #.## # #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is almost dead.The zap hits the bombardier beetle!ɛ:j\ ##.##  #..@#  *  **  ##.##  #.  #. ##† #. #) #.  # #.#ɛ:jP..†ɛ:jw1-81.3 (1Shockɛ:j7ɛ:j  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is almost dead.The zap hits the bombardier beetle! _You kill the bombardier beetle!ɛ:j3^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɛ:j(ɛ:ji-ɛ:j4ɛ:j6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ɛ:jk  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɛ:jXɛ:j_ɛ:jeɛ:jii  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ɛ:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɛ:j5  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ʛ:j@ʛ:j 3ʛ:j> 26  _7====8==ʛ:jBʛ:j!Bʛ:jʛ:jq:==ʛ:jʛ:j,,ʛ:jʛ:jʛ:j ʛ:jʛ:jʛ:jNʛ:jVʛ:jrʛ:jʛ:jʛ:jMʛ:jE9==ʛ:j ʛ:jsʛ:jʛ:j'ʛ:j,ʛ:jCʛ:jʛ:j+ʛ:jaʛ:jʛ:j2:==ʛ:j ʛ:j ʛ:jʛ:j%ʛ:jNʛ:jʛ:j ʛ:jʛ:jDʛ:j1ʛ:jʛ:j 10/11==ʛ:j ,ʛ:j& ,ʛ:j ʛ:jʛ:j:==ʛ:jʛ:j\ʛ:jʛ:j!ʛ:jiʛ:j;,ʛ:j:ʛ:jʛ:jPʛ:jʛ:jAʛ:jvF1===ʛ:j2ʛ:jʛ:jEʛ:jʛ:jʛ:jʛ:j ,ʛ:j ʛ:j!ʛ:jp#ʛ:j#ʛ:jB$ʛ:jJ'onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a bombardier beetle corpse.ʛ:j(ʛ:j)B=== _ʛ:je*ʛ:jT+ʛ:j,ʛ:j/-ʛ:j-ʛ:j"/ʛ:jk0ʛ:j0ʛ:j41ʛ:j`2ʛ:j3ʛ:j#4ʛ:j4ʛ:j 6ʛ:j7,ʛ:js7ʛ:j8ʛ:j9ʛ:jl:ʛ:j:ʛ:j`<ʛ:j>f  You encounter an adder.ʛ:jK #############  #............  #.##########  ##.##   ######...#####...   #.@....#......... -  #.####..†#####...#  #. ##.## ʛ:jK2Shock  #. #.# ### #.# #.# S   adder (asleep) S #.# #.# ʛ:j LE #.#ʛ:jFSc817.3 (46.0)S.ʛ:j`S  -8.3 (47 _ʛ:jeʛ:jgʛ:j*. ##.##  ######...#  #.@....#..  #.####..†# #. ##.##  #. #.#  #. #.#  ʛ:j#S #.#  #. #.#  #. #.#  #.# ʛ:jh[ ##.##  ######...#  #.@....#..  #.####..†# #. ##.##  #. #.#  #.  #S #.#  #.  #.  _An adder is nearby!ʛ:j6  Electric the Gusty Tengu Health: 28/28 ======================== ############# Magic: 10/11 =====================--- #............ AC: 3Str: 8 #.########### EV: 26 Int: 18 ##.##SH: 0Dex: 14 ʛ:j: ######...#####...XL:  5 Next: 87% Place: Dungeon:3 #.@....#.........Noise: ---------  Time: 3818.3 (0.0) ʛ:j: z#*####..†#####...## e) +4 club #* ##.##... Cast: Shock #* #.#### #* #.# #* #.#S   adder #. #.# ʛ:j; #. #.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (57% to hit)  The zap hits the adder.ʛ:j :S.ʛ:j 8S.ʛ:j )..ʛ:j :11 =9.3 (1ʛ:j( ʛ:j 3 _The adder is lightly wounded.ʛ:j; Electric the Gusty Tengu Health: 28/28 ======================== ############# Magic: 9/11===================----- #............ AC: 3Str: 8 #.########### EV: 11ʛ:j\Int: 18 ##.##SH: 0Dex: 14 ######...#####...XL:  5 Next: 87% Place: Dungeon:3 #.@....#.........Noise: =--------  Time: 3819.3 (0.0) #*####..†#####...## e) +4 club #* ##.##... Cast: Shock #* #.#### ʛ:j#. #.# #. #.#S   adder #. #.# #. #.# ʛ:jF#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 57% to hit)  The zap hits the adder.˛:j< :S.˛:j".˛:j,20.3 (1˛:j˛:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 57% to hit)  The zap hits the adder. _The adder is severely wounded.˛:j\  Electric the Gusty  Tengu  Health: 28/28 ======================== ############# Magic: 8/11=================------- #............ AC: 3Str: 8 #.########### EV: 11Int: 18 ##.##  SH: 0Dex: 14 ######...#####...  XL:  5 Next: 87% Place: Dungeon:3 #.@....#.........  Noise: =--------  Time: 3820.3 (0.0) #.####..†#####...## e) +4 club #† ##.## ... Cast: Shock #. #.# ### #[˛:jS40m. #.#  #. #.#  S   adder #. #.#  #. #.#  #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)  The zap hits the adder!˛:j8" ##.##    ..  #*˛:j #* ##.##  #. #.#  #.  #.  #.  #. ˛:jN.†˛:jc961.3 (1Shock˛:j˛:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)  The zap hits the adder! _You kill the adder!˛:j:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˛:jQ˛:j˛:j ˛:j( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)˛:j9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˛:jR˛:jT˛:jY˛:j\  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)˛:jB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˛:jˤ ˛:jq ˛:jW ˛:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)˛:j ˛:j{ 3˛:jU ˛:j  26  _˛:j ,˛:jb ˛:jk ˛:jo ,˛:jD ,˛:j ˛:j{ ˛:jC b9==˛:j3 ˛:j ˛:j ˛:j ˛:j ,˛:jٷ ,˛:je ˛:j ˛:j :==˛:j/ ˛:j ,˛:jF ˛:j ,˛:j ˛:j ˛:j ˛:j ˛:j f10/11==˛:j X˛:j ,˛:j# ˛:j ,˛:j ˛:j ˛:jk :==˛:j, ˛:j ,˛:jc ˛:j ˛:ja ˛:j ˛:j B˛:j^ ˛:j M1===˛:j ˛:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here an adder corpse.=== _˛:j ˛:j  #......#......... #.####..†#####...# #†# ##.##.. #.# #.#  #.# #.#  #.# #.#  #.# #.# .# #.#  # #.# -51.3 (3˛:jf 0.0)  #..:..# ... .  #......   #.####^# .>.  #. .. ...  # ... .  ...  _... .   .. ˛:j ˛:j F-2.3 (31˛:j& ˛:j-) 8 _Found a broken altar of Ashenzari.˛:j2-˛:j-3˛:j/˛:j2˛:j7B˛:j89˛:j9˛:j;˛:jG_   #.####..†#####..  #†# ##.##   #.# #.#   #.# #.#   #.# #.#  #.# #.#˛:jHJ  ##.# #.#  ####..# #.#  #..@..# ... [39;49m #........... .  #.####^####.   #. ...   # ....#   ...!#  _...#  ..# ˛:j IG You pick up a parchment of Slow and begin reading...˛:jP14.3 (2.0)˛:jTU511 5.3 (3˛:jdS _You add the spell Slow to your library.̛:j{ 3̛:j ̛:jB ̛:j\  You encounter a goblin. It is wielding a +0 dagger.̛:j   #†# ##.##   #.# #.  #.# #.#  #.# #.#  #.# #.# #.# #.#  ####..# #.#  #.....###g...  #.@.......  #.####^####.   #. ...  Shock  #. ....#  #. ...!#  #. _...#g   goblin (asleep)  #. ..#  .. ̛:j_( &0̛:j- t 26  6.3 (1 _̛:j43 ̛:j6 ̛:j5 / #†# ##.##  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ##.# #.#  ####..# #.#  #.....###g...  #.@.........  #.####^####.  #. ...  #. ....#  #. ...!#  #. _...#  #. ..#  ..̛:jXJ #†# ##.##  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ##.# #.#  ####..# #.#  #.....###g...  #.@.........  #.####^####.  #. ... ̛:jl| #.  #. ...! #. _...#  #.  ..̛:js̛:jO1̛:j ̛:j|] _A goblin is nearby!͛:j #†# ##.##  Electric the Gusty #.# #.#  Tengu #.# #.#  Health: 28/28 ======================== #.# #.#  Magic: 10/11 =====================--- #.# #.#  AC: 3Str: 8 ##.# #.#  EV: 26 Int: 18 ####..# #.#  SH: 0Dex: 14 #.....###)...  XL:  5 Next: 96% Place: Dungeon:3 ͛:j<#.@.........  Noise: ---------  Time: 3856.3 (0.0) #.####^####.  e) +4 club #. ...  Cast: Shock #. ....#  #. ...!#  #. _...#  g   goblin (asleep) #. ..#  ..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.͛:j, #†# ##.##  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ##.# #.#   #.#  *...  #.@******...    #. ...  #.  #. ...!͛:j #. _ #.  ..͛:j)......11 =7.3 (1Shock͛:j%͛:j(onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin. _You kill the goblin!͛:j32  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.͛:jh͛:j͛:jz͛:j; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)͛:jk  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.͛:j 4͛:jF ͛:jC   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)͛:j*  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.͛:j ͛:jU ͛:j ͛:j  E  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ͛:ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.)͛:jc ͛:j ͛:j ͛:j@ ͛:j!  26  _͛:j" ͛:j& B͛:jy( ͛:j( ͛:j) ͛:jQ+ ͛:j+ ͛:ja, ͛:js. ͛:j. ͛:j/ ͛:jr1 ͛:j1 ͛:j2 ͛:jG8 1===͛:j: B͛:j0< ͛:j= ͛:jl= ͛:j= ͛:jF@ ͛:j N   #.# #.  #.# #.#  #.# #.# #.# #.#  ####..# #.#  #.....###)...  #...........  #.####^####  #@# ... -60.0)  #.# ....#  #.# ...!#  #.# _...#  #.# ..#  ..#  ..#  (.# ͛:jS ͛:jW F-8.3 (11͛:j] ͛:j` onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found 4 large rocks.Λ:jv\Λ:j]Λ:j,^Λ:j`Λ:j2g}===Λ:jmXΛ:j&pBΛ:jwqΛ:j s,Λ:j tΛ:j;uΛ:jwΛ:jvwΛ:j xΛ:j~yΛ:j|BΛ:j}Λ:jΛ:jΛ:jΛ:jΛ:jΛ:j)Λ:jΛ:jΛ:jΛ:j؉Λ:j&Λ:j.Λ:jΛ:jΛ:jΛ:jtΛ:jʕΛ:j#Λ:j6Λ:jΛ:jΛ:jΛ:jΛ:jΛ:j_XΛ:jΛ:jΛ:jΛ:jͨΛ:jΛ:jΛ:jΛ:j9Λ:jѮΛ:jcΛ:jΛ:joΛ:j.Λ:jΛ:jNΛ:jΛ:j̶Λ:j9Λ:jٷΛ:jΛ:j,Λ:jkΛ:j%Λ:j,Λ:jΛ:jΛ:jΛ:jΛ:jΛ:jiΛ:jg  You encounter an iguana.Λ:ju #.####^####. .>..#.###   #.# ... #l.# ... #.   #.# ....#.. . .   #.# ...!#.. .#   #.# _...#.. .. ##.# ..#.# ..  #..# #.# Λ:ju  #..# #.######.  #(.#########@....... #............#######  #..#.#####.#.##### Shock ##....####.......# ####........###.#######   #.#######...........l   iguana (asleep)Λ:j&  #.# .##.#   #.# .##.#   #.#.##.#Λ:j,89.3 (2Λ:jl  90.3 (22 _Λ:jΛ:jhΛ:jt F  #.####^####..>..#.### Electric the Gusty   #.# ... #*.# ... #.Tengu Λ:j ^  #.# ....#*.. .Health: 28/28 ========================   #.# ...!#*..#Magic: 10/11 =====================---   #.# _...#*.Λ:j% k..AC: 3Str: 8 Λ:j[   ##.# ..#*#..EV: 26 Λ:j Int: 18   #..##*#SH: 0Λ:j Dex: 14   #..##*######.Λ:j $XL:  5 Next: 96% Place: Dungeon:3   #(.#########@.......Λ:jm Noise: ---------  Time: 3890.3 (0.0)   #............#######e) +4 club   #..#.#####.#.#####Cast: Shock   ##....####.......# Λ:j  ####........###.#######  #.#######...........Λ:j{ l   iguana  #.#.##.#  #.#.##.#  #.#.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Λ:j Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is moderately wounded.Λ:j7WG.lΛ:j~]8.....Λ:j"`:11 =1.3 (1Λ:jGgΛ:jyj  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  Λ:jjThe zap hits the iguana.  The iguana is moderately wounded. _The iguana hisses angrily.ϛ:j6H  #.####^####..>..#.### Electric the Gusty   #.# ... #..# ... #.Tengu   #.# ....#*.. .Health: 28/28 ========================   #.# ...!#*..#Magic: 9/11===================-----   #.# _...#*...AC: 3Str: 8   ##.# ..#*#..EV: 11Int: 18   #..##*#SH: 0Dex: 14  ϛ:jI #..##*######.XL:  5 Next: 96% Place: Dungeon:3   #(.#########@.......Noise: =--------  Time: 3891.3 (0.0)   #............#######e) +4 club   #..#.#####.#.#####Cast: Shock   ##....####.......#   ####........###.#######  #.#######...........l   iguana  #.#.##.#  #.#.##.#  #.#.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit) ϛ:j~J1 The zap hits the iguana but does no damage.ϛ:j`G.lϛ:j2....ϛ:je+2.3 (1ϛ:jϛ:jnoMConfirm with . or Enter, or press ? or * to list all spells.Aimϛ:j  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 77% to hit)  ϛ:jThe zap hits the iguana but does no damage. _The iguana is moderately wounded.ϛ:j(  #.####^####..>..#.### Electric the Gusty   #.# ... #..# ... #.Tengu   #.# ....#... .Health: 28/28 ========================   #.# ...!#*..#Magic: 8/11=================------- ϛ:j)X  #.# _...#*...AC: 3Str: 8   ##.# ..#*#..EV: 11Int: 18   #..##*#SH: 0Dex: 14   #..#ϛ:jB*#*######.XL:  5 Next: 96% Place: Dungeon:3   #(.#########@.......Noise: =--------  Time: 3892.3 (0.0)   #............#######e) +4 club   #..#.#####.#.#####Cast: Shock ϛ:j*O  ##....####.......#   ####........###.#######  #.#######...........l   iguana  #.#.##.#  #.#.##.#  #.#ϛ:j+.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.ϛ:jG.lϛ:j3,...ϛ:j+3.3 (1ϛ:jGϛ:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana. _The iguana is moderately wounded.ϛ:j  #.####^####..>..#.### Electric the Gusty   #.# ... #..# ... #.Tengu   #.# ....#... .Health: 28/28 ========================   #.# ...!#...#Magic: 7/11===============---------   #.# _...#*...AC: 3Str: 8   ##.# ..#*#..EV: 11Int: 18   #..##*#SH: 0Dex: 14   #..#[1ϛ:jt6G#*######.XL:  5 Next: 96% Place: Dungeon:3   #(.#########@.......Noise: =--------  Time: 3893.3 (0.0)   #............#######e) +4 club   #..#.#####.#.#####Cast: Shock   ##....####.......#   ####........###.#######  #.#######...........l   iguana  #.#.##.#  #.#.##.#  #.#.##.# _The iguana is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (modeϛ:j1rately wounded, 77% to hit)ϛ:jG.lϛ:jW&..ϛ:jK+4.3 (1ϛ:j9ϛ:jޒ#MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 77% to hit) _The zap misses the iguana.ϛ:j  #.####^####..>..#.### Electric the Gusty   #.# ... #..# ... #.Tengu   #.# ....#... .Health: 28/28 ========================   #.# ...!#...#Magic: 6/11=============-----------   #.# _...#....AC: 3Str: 8   ##.# ..#*#..EV: 11Int: 18   #..##*#SH: 0Dex: 14   #..##[0;10;ϛ:jS1m*######.XL:  5 Next: 96% Place: Dungeon:3   #(.#########@.......Noise: =--------  Time: 3894.3 (0.0)   #............#######e) +4 club   #..#.#####.#.#####Cast: Shock   ##....####.......#   ####........###.#######  #.#######...........l   iguana  #.#.##.#  #.#.##.#  #.#.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.ϛ:jG G.lϛ:jK '.ϛ:jN $5.3 (1ϛ:jV ϛ:j!] ^ _The iguana is heavily wounded.ϛ:j=   #.####^####..>..#.### Electric the Gusty   #.# ... #..# ... #.Tengu   #.# ....#... .Health: 28/28 ========================   #.# ...!#...#Magic: 5/11==========--------------   #.# _...#....AC: 3Str: 8   ##.# ..#.#..EV: 11Int: 18   #..##*#SH: 0Dex: 14   #..#ϛ:j+ #*######.XL:  5 Next: 96% Place: Dungeon:3   #(.#########@.......Noise: =--------  Time: 3895.3 (0.0)   #............#######e) +4 club   #..#.#####.#.#####Cast: Shock   ##....####.......#   ####........###.#######  #.#######...........l   iguana  #.#.##.# ϛ:j  #.#.##.#  #.#.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ϛ:j Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.ϛ:j_ G.lϛ:j @6.3 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana. _The iguana is severely wounded.ϛ:jS   #.####^####..>..#.### Electric the Gusty   #.# ... #..# ... #.Tengu   #.# ....#... .Health: 28/28 ========================   #.# ...!#...#Magic: 4/11========---------------- ϛ:jS   #.# _...#....AC: 3Str: 8   ##.# ..#.#..EV: 11Int: 18   #..##.#SH: 0Dex: 14   #..##*######.ϛ:j>T XL:  5 Next: 96% Place: Dungeon:3   #(.#########@.......Noise: =--------  Time: 3896.3 (0.0)   #............#######e) +4 club   #..#.#####.#.#####Cast: Shock   ##....####.......# ϛ:jT   ####........###.#######  #.#######...........l   iguana  #.#.##.#  #.#.##.#  #.#.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ϛ:j1U Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.ϛ:j lonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.  The iguana is almost dead.ϛ:j +7.3 (1ϛ:j} ϛ:ji S _The iguana barely misses you.Л:j\ #.####^####. .>..#.### Electric the Gusty #.# ... #..# ... #.  Tengu #.# ....#.. . .  Health: 28/28 ======================== #.# ...!#.. .#  Magic: 3/11======------------------ #.# _...#.. ..  AC: 3Str: 8  ##.# ..#.# ..  EV: 11Int: 18  #..# #.# SH: 0Dex: 14  #..# #†######.  XL:  5 Next: 96% Place: Dungeon:3  #(.#########@.......  Noise: =--------  Time: 3897.3 (0.0)  #............####### Л:j\ e) +4 club  #..#.#####.#.#####  Cast: Shock  ##....####.......#  ####........###.#######  #.#######...........  l   iguana #.# .##.#  #.# .##.#  #.# .##.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 77% to hit)  The zap hits the iguana. ^####. .> #.# ... #..# ... #.  #.#  . .  #.# ...[Л:j<]<40m!#.. .#  #.# _ ..  ##.# ..#.# ..  #..# #.# #..# #*  #(.  #...  #..#.  ##.... ####....  #.#  #.#  #.# Л:j0†Л:jdh  #.####^####..>..#.### Electric the Gusty   #.# ... #..# ... #.Tengu   #.# ....#... .Health: 28/28 ======================== Л:jU  #.# ...!#...#Magic: 4/11========----------------   #.# _...#....AC: 3Str: 8   ##.# ..#.#..EV: 11Int: 18   #..##.#SH: 0Dex: 14   #..#Л:jj#†######.XL:  5 Next: 120% Place: Dungeon:3   #(.#########@.......Л:jNoise: =--------  Time: 3898.3 (1.0)   #............#######Л:je) +4 club   #..#.#####.#.#####Л:j0Cast: Shock   ##....####.......# Л:j_  ####........###.#######  Л:jK#.#######...........  #.#.##.#  #.#.##.#  #.#.##.#Casting: Shock (safe; 1% risk of failure)  Л:j?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineЛ:joAim: an iguana (almost dead, 77% to hit)  The zap hits the iguana.Л:jJAim  Press: ? - help, Shift-Dir - straight line: an iguana (almost dead, 77% to hit  The zap hits the iguana. _You kill the iguana!  You have reached level 6!Л:j/  --more--ћ:jFQ 32/322==60% Shockћ:jZ ћ:j'\ 4 _қ:jfAқ:jAқ:jCқ:jMEқ:jyJ| 26  _қ:j=Lқ:jLқ:jMқ:j0P,қ:jQқ:jlSқ:jSқ:jTқ:jV,қ:jVқ:jXқ:j?Yқ:j1Zқ:j{\қ:j\қ:j^қ:j `қ:jM`M5==қ:jaқ:jbқ:j(cқ:jidқ:jmfқ:jfқ:j{gқ:jiқ:jiқ:jjқ:jmқ:j]m:==қ:jpnқ:jp,қ:jqқ:jWtқ:jtқ:juқ:jwқ:jwT6==қ:jxқ:j7{,қ:j|қ:j~қ:j қ:j)қ:j؁қ:jқ:jқ:j]қ:j:==қ:jқ:jқ:jқ:jқ:jқ:jދқ:j%қ:jқ:jқ:j7қ:jқ:jRN7==қ:jқ:j,қ:jқ:jқ:j қ:jқ:jO,қ:jқ:j|қ:j:==қ:jқ:j,қ:jқ:j1,қ:j)қ:j,қ:jқ:jқ:jCN8==қ:j қ:jқ:j+қ:jzқ:j|қ:jɵқ:j қ:j,қ:jқ:jXқ:j:==қ:jқ:jξқ:j*қ:jқ:jқ:jқ:jiқ:jDқ:jN9==қ:jқ:jқ:jқ:jқ:jvқ:jқ:jқ:j,қ:jқ:jқ:j:==қ:jқ:jқ:jқ:jқ:jқ:j қ:jKқ:jқ:j+қ:jқ:jқ:j''10/12қ:jS)==қ:jқ:jқ:jRқ:j/қ:jNқ:jқ:jNқ:jқ:j2қ:jқ:j%қ:j:==қ:jkқ:j,Bқ:j,қ:jқ:ja,қ:jқ:jix1==қ:jқ:j1қ:j?қ:joқ:jқ:j қ:j қ:j- қ:j. қ:j%қ:jn:==қ:jқ:j},қ:jқ:jOқ:jқ:jқ:jbқ:j#2қ:j)==қ:jқ:jқ:jқ:j@ қ:jd!қ:j{$c  You see here an iguana corpse.қ:j&қ:j' _қ:j(қ:j*қ:jq-қ:j-қ:j.қ:j1қ:j3қ:jB4:==қ:j5қ:j7қ:j:қ:j4;қ:jN<қ:jZ@қ:j{Bқ:jBқ:jDқ:jFқ:jIқ:jIқ:jKқ:jLқ:j\Oқ:jOқ:jPқ:jRқ:jT,қ:j Vқ:jZқ:j\қ:j\қ:j$^қ:j`қ:jpcқ:jcқ:jdқ:j6iқ:jl  You encounter a goblin. It is wielding a +0 club.қ:j, ##.# #.# .# . # #.# #. ###..# ##.####.#...# #.#)#####.. .....###)....##.#.g.###.......... ..............................### .####^####...#..#..>..#.#####.# # .# ... #..##..#.....#. #.### қ:j܀.# ....#..##..#....... #)### .# ...!#..##..#.....#.### .# _...#......#.# #- .# ..#.####......... #.### .# #.# ###.###### #....Shock .# #†######.# ####. .#########........# ## ...........######## g   goblin (asleep) .#.#####.#.##### ....####......қ:j^.# ###........###.######қ:j|1970.3 (72.0)қ:j  -1.3 (73 _қ:jWқ:jқ:j ##.# #.# .# . # #.#  ##.####.#...# #.#))....##.#.g.###............^#..#..>..#  ... #..##..#.....#.  #..#....... #) ...!#..##..#.....#.  _...#......@....... #.#  ..#.####.........  #.# ###.######  #†.# ..# ##қ:j\5 қ:jn ##.# #.# .# . # #.#  ##.####.#...# #.#))....##.#.g.###............^#..#..>..#  ... #..##..#.....#.  #..#....... #) ...!#..##..#.....#.  _...#......@....... #.#  ..#.####.........  #.# ###.######  #†.# ..# ##қ:jn[Kқ:jtwқ:j[1қ:jқ:j] _A goblin is nearby!қ:ja ##.# #.# .# . # #.#  ##.####.#...# #.#))....##.#.g.###............^#..#..>..#  ... #..##..#.....#.  қ:jvl?#..#....... #) ...!#..##..#.....#.  _...#......@....... #.#  ..#.####.........  #.# ###.######  #†.# ..# ## қ:j_ ##.# #.# .# . # #.#  ##.####.#...# #.#))....##.#.g.###............^#..#..>..#  ... #..##..#.....#.  #..#....... #) ...!#..##..#.....#.  _...#......@....... #.#  ..#.####.........  #.# ###.######  #†.# ..# ##қ:j[Kқ:j2қ:j қ:j's _A goblin is nearby!қ:j=  ##.# #.# .# . # #.# #.# Electric the Gusty ###..# ##.####.#...# #.#)#####.. Tengu .....###)....##.#.).###.......... Health: 32/32 ======================== ..............................### Magic: 11/12 ======================-- .####^####...#..#..>..#.#####.# # AC: 3Str: 8 .# ... #..##..#.....#. #.### EV: 26 Int: 18 .# ....#..##..#....... #)### SH: 0Dex: 14 .# ...!#..##..#.....#. #.### XL:  6 Next: қ:j Y10% Place: Dungeon:3 .# _...#......@....... #.# # Noise: ---------  Time: 3971.3 (0.0) .# ..#.####......... #.### e) +4 club .# #.# ###.###### #.... Cast: Shock .# #†######.# ####. .#########........# ## ...........######## g   goblin (asleep) .#.#####.#.##### ....####.......# ###........###.####### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.қ:j  ##.# #.# .# . # #.#   #.#))**^*  ... *  қ:j D* #) ...!*  _ #.#    #.#   #† . қ:j8 P).....қ:jG t11 1=2.3 (1Shockқ:jO қ:j+R onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin. _You kill the goblin!қ:jI  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.қ:jқ:j_қ:j #қ:j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ӛ:jr  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ӛ:jnt4ӛ:j)|ӛ:jŌ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ӛ:j3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ӛ:jӛ:jӛ:jZӛ:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)ӛ:jUonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ӛ:jHӛ:jJӛ:jyKӛ:jQӛ:jXTӛ:jYf 26  _ӛ:j|Zӛ:j"`ӛ:j`ӛ:j=bӛ:jdӛ:jGeӛ:j_fӛ:jiӛ:jXiӛ:jjӛ:jpBӛ:jrBӛ:juӛ:jou#2ӛ:ju)==ӛ:jvӛ:j~ӛ:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a frilled lizard.ӛ:j##.# #.# .# . # #.# #.#..# ##.####.#...# #.#)#####..####)....##.#.).###...........###. ####^####...#..#..>..#.#####.# #. ӛ:j# ... #..##..#.....#.# #.###' # ....#..##..#.# #)###_ # ...!#..##..#.....#.. #.###' # _...#......l #.# #.- # ..#.####..#.###. # #.# ###.######. #.Shock # #†######.# ####. #........# ######### l   frilled lizard (asleep) ӛ:jU4ӛ:j+9.3 (7ӛ:jޗ  -80.3 (8 _ӛ:j 8_ӛ:jӛ:j  ##.# #.# .# . # #.#  #...# #.#))#.).###..........^#..>..#.# # ... #..##..#.....#.# # #..#.......# #)###_ # ...!#..##..#.....#.. # _...#.......@......l #.# # ..#.####.......... # #.# ###.######. # ӛ:j׳#.# ӛ:j'>..# ###ӛ:j) ӛ:jR  ##.# #.# .# . # #.#  #...# #.#))#.).###..........^#..>..#.#  ... #..##..#.....#.#  #..#.......# #)###_ ...!#..##..#.....#..  _...#.......@......l #.#  ..#.####..........  #.# ###.######.  #.# ..# ###ӛ:j[ ӛ:j\ 1ӛ:jqe ӛ:jg e _A frilled lizard is nearby!ӛ:jn ##.# #.# .# . # #.# #.## Electric the Gusty ##..# ##.####.#...# #.#)#####..# Tengu ....###)....##.#.).###........... Health: 32/32 ======================== .............................###. Magic: 11/12 ======================-- ####^####...#..#..>..#.#####.# #. AC: 3Str: 8 # ... #..##..#.....#.# #.###' EV: 26 Int: 18 # ....#..##..#.......# #)###_ SH: 0Dex: 14 # ...!#..##..#.....#.. #.###' XL:  6 Next: 11% Place: Dungeon:3 ӛ:j:# _...#.......@....... #.# #. Noise: ---------  Time: 3980.3 (0.0) # ..#.####.......... #.###. e) +4 club # #.# ###.######. #..... Cast: Shock # #†######.# ####.. #########........# ### ..........######## l   frilled lizard (asleep) #.#####.#.##### ...####.......# ##........###.####### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.ӛ:jd ##.# #.# .# . # #.#   #.#))^  ...    #)###_ ...!  _******* #.#    #.#     ӛ:j(ԛ:jZ".......ԛ:jDi11 =1.3 (1Shockԛ:j$Oԛ:jjQ"  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ԛ:jQAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!ԛ:jP  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԛ:jԛ:j~5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ԛ:j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԛ:jԛ:jԛ:jԛ:j!  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ԛ:jwO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԛ:jQԛ:j$ԛ:j,ԛ:j/x  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ԛ:j)0s Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ԛ:j)C3ԛ:jCԛ:jGԛ:j5Hf 26  _ԛ:jMBԛ:jqNԛ:jOԛ:jOԛ:jPԛ:j8S,ԛ:j\Yԛ:jYBԛ:j_\,ԛ:j]ԛ:j)`ԛ:ju`L2==ԛ:jaԛ:j@i,ԛ:j;jԛ:jjԛ:jmԛ:j},ԛ:jԛ:jԛ:jԛ:jXԛ:jQԛ:jlԛ:jQԛ:j:==ԛ:jlԛ:jԛ:jԛ:jԛ:jԛ:jԛ:j[Bԛ:jԛ:jԛ:j ԛ:jԛ:jԛ:jԛ:jԛ:jԛ:jԛ:jԛ:jԛ:jjԛ:j ##.## #.#  ######...#####...## #.#  #......#.......... ##.##  #.####..†#####...#####...####  #†# ##.## #..............#   #.# #.# #..######...##.#   #.# #.# #..# ##†###.##  #.# #.# ###..######).# #...  #.# #.# #.#.## ##.#-  ##.# #.# #.#...###.#.# #.# ###..# ##.####.#...# #.#)##### ԛ:j.....###)....##.#.).###........ .............................. .####^####...#..#..>..#.#####.# #  .# ... #..##..#.....#.# #.###  .# ....#..##..#.......# #)###  .# ...!#..##..#.....#.. #.### ԛ:jc0976.0)ԛ:j?[11 -8.3 (17ԛ:j ԛ:jL onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _k - a sapphire potionԛ:j| ԛ:j} ԛ:j# ԛ:j˄ ԛ:jG ԛ:j _ 26  ԛ:j ,ԛ:jU ԛ:j ԛ:j ԛ:j ԛ:jm ԛ:jЖ ԛ:j ԛ:jZ ԛ:jn ԛ:j ԛ:j ,ԛ:j ԛ:jy ԛ:j ԛ:j ԛ:j ,ԛ:j ԛ:j ԛ:j ,ԛ:j ԛ:j| ԛ:jO ԛ:j ԛ:jX ԛ:j| ԛ:j ԛ:j ԛ:j ԛ:j ԛ:j ԛ:j ԛ:j ԛ:j ԛ:j ԛ:j ԛ:j ԛ:jx ԛ:j ԛ:j ԛ:j3 ԛ:jV ԛ:j ԛ:j ԛ:j ԛ:j ԛ:j ԛ:jl ԛ:j ԛ:j- ԛ:j ԛ:j1 ԛ:j/ ԛ:j ,ԛ:j ԛ:j Xԛ:j ԛ:j" ,ԛ:j$ ԛ:j7 Bԛ:j8 ԛ:jt< ԛ:j > ԛ:j> ԛ:jD ԛ:jF Bԛ:jsH ԛ:jI ԛ:j;\ ԛ:jFf .....................###.###.## # Electric the Gusty #...#..#..>..#.#####.# #.# #.# # Tengu #..##..#.....#.# #.###'###.# # Health: 32/32 ======================== #..##..#.......## #)###_'...# # Magic: 12/12 ======================== #..##..#.....#..## #.###'###.# # AC: 3Str: 8 #................# #.# #.# #.# ## EV: 26 Int: 18 #.####..........## #.###.###.# #. SH: 0ԛ:jh [7;56HDex: 14 #.# ###.######.####.........# #. XL:  6 Next: 11% Place: Dungeon:3 #†######.# #.@.#####......# #. Noise: ---------  Time: 4021.3 (23.0) #........# ###.# #####..# #. e) +4 club ..########.###.# #. Cast: Shock #.#####5##.# #. ......#.##.# #. ..###.####### .####.###. 5   Grinder (asleep) ##........... .##.....#..##.####.#.#.#..##.##.#).... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enterԛ:jh -, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _k - a sapphire potionYou encounter Grinder.ԛ:j z /  --more--֛:ji֛:j+Shock֛:j1   2.3 (24 _֛:j?_֛:j& ..###.###.## #...#..#..>..#.#####.# #.# #.#  #..##..#.....#.# #.###'###.# .#..##..#.......## #)###_'...# !#..##..#.....#..## #.###'###.# .#.......# #.# #.# #.# .#.####....## #.###.###.# #  #.# ###.######.####.# #  #†######.# #@..#####......# # ##.# ###.# #####..# #.# .# ##.# # .#.##### 5# #.# #.#[39֛:j ;49m .# #.# #.###.# .# ###.####. .# #.....#  .##.# ## #.#.#.#  .##.# #.#) ֛:j ֛:j `3.3 (1.0)Shock֛:jo! 8_֛:j9$ כ:jCM)....##.#.).###......... ......................###.###.## ##...#..#..>..#.#####.# #.#  .....#.# #.###'### ........## #)###_'.. !#..##..#.....#..## #.###'###.# ...............# #.# #.# .#.####..........## #.###.###.# ###.######@####... כ:jD #†######...#####.... ##........# ###.# #####. ...########.###.# ##כ:jNכ:jTכ:jU4כ:j^כ:j aכ:j  ##.####.#...# #.#)#####..##.#.## #)....##.#.).###................# .......................###.###.## כ:jI )###...#..#..>..#.#####.# #.# #.# . #..##..#.....#.# #.###'###.# ..#..##..#.......## #)###_'...# .!#..##..#.....#..## #.###'###.# .#....כ:j ..# #.# #.# #.# ..#.####........@.## #.###.###.#  #.# ###.######.####...# כ:j  #†######.# #...#####......# ###........# ###.# #####..#...######## .##.# #.#.##### 5#כ:jp  #.# #.......# .# #.# ....###.####### .# ###.# ####........... .# #.....כ:j כ:jI &5כ:j 8_כ:jA ؛:jq ؛:jJ 7Level 3 of the Dungeon <<<>>___(Press ? for help) #.# #.# ###..######).# #.............# #.####### ؛:j n#.# #.# #.........#.## ##.#####.####.# #.......# ##.# #.# #.#...###.#.# #.###...# #.# #######.#  ####..#  ##.####.#...# #.#)#####..##.#.## #.# ######.#  #.....###)....##.#.).###................# #.# #......# ؛:j`  #..............................###.###.## #.# #.######  #.####^####...#..#..>..#.#####.# #.# #.# #.# #.#  #.#  ... #..##..#.....#.# #.###'###.# #.# #.# ؛:j 1 #.#  ....#..##..#.......## #)###_'...# #.# #.# ؛:j  #.#  ...!#..##..#.....#..## #.###'###.# #.# #.# ؛:j S #.#  _...#................# #.# #.# #.# ##.# #.# ؛:ju , ##.#  ..#.####........@.## #.###.###.# #..# #.#  #..#  #.# ###.######.####.........# #.## #.#  #..#؛:j #†######.# #...#####......# #.# #.#  #(.#########........# ###.# #####..# #.# #.#؛:j J  #............######## .#؛:j [##.# #.# #.# ؛:j0  #..#.#####.#.##### 5##.# #.# #.#؛:j[ M  ##....####.......# .#؛:j #.# #.# #.#########  ####........###.#######   .####.###.# #.........#؛:j I #.#######...........   .#؛:j #.....#.# #########.# #.#  .##.#   ###.#.#.#.#؛:j N#.....# #.#  .##.#؛:jG =#.#)....##.##### ؛:jn h#.#  .##.##.###.#.##.#ٛ:jTL@.ٛ:jg:..ٛ:j2 :..ٛ:j;..ڛ:j;.5ڛ:j= ....5.....   .ۛ:j9ۛ:j ##.####.#...# #.#)#####..##.#.## Electric the Gusty #)....##.#.).###................# Tengu .......................###.###.## Health: 32/32 ======================== ###...#..#..>..#.#####.# #.# #.# Magic: 12/12 ======================== . #..##..#.....#.# #.###'###.# AC: 3Str: 8 ..#..##..#.......## #)###_'...# EV: 26 Int: 18 .!#..##..#.....#..## #.###'###.# SH: 0Dex: 14 ..#................[40ۛ:jm# #.# #.# #.# XL:  6 Next: 11% Place: Dungeon:3 ..#.####........@.## #.###.###.# Noise: ---------  Time: 4025.3 (0.0)#.# ###.######.####.........# e) +4 club#†######.# #...#####......# Cast: Shock ###........# ###.# #####..# ....########.###.# #.#.#####5##.#  #.......#.##.#  ....###.####### .####.##  ۛ:j~####........... .##.....  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  ۛ:juConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _k - a sapphire potion _You encounter Grinder.ۛ:jۛ:jۛ:j/ۛ:jk  ۛ:jaۛ:j`#ۛ:j&ۛ:jC'ۛ:j+ۛ:j],ۛ:j/ۛ:j0ۛ:j1ۛ:j^5ۛ:jy8ۛ:j8ۛ:j:ۛ:j=ۛ:j@ۛ:jGAۛ:j-Cۛ:jHFۛ:j-S,ۛ:jVۛ:j@Yۛ:j[ۛ:j=\ۛ:j<]ۛ:j_ۛ:jScۛ:jcۛ:jeۛ:jUhۛ:j'kۛ:jkۛ:jlۛ:joۛ:jrۛ:jrۛ:jtۛ:jvۛ:jyۛ:jnyۛ:j{ۛ:j(}ۛ:jۛ:jۛ:jۛ:jۛ:jۛ:jsۛ:jۛ:jۛ:j܎ۛ:j.ۛ:jۛ:jۛ:js,ۛ:jHۛ:jۛ:j&Bۛ:j!asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _k - a sapphire potionYou see here a +0 dagger.ۛ:j _ۛ:jۛ:jMۛ:jۛ:jۛ:jۛ:jۛ:jm,ۛ:j4ۛ:jۛ:jۛ:j0ۛ:jCۛ:jۛ:j!ۛ:jۛ:jqۛ:j}ۛ:jcۛ:jۛ:jۛ:jiۛ:j,ۛ:jۛ:jۛ:j,ۛ:jۛ:jۛ:j@,ۛ:jpۛ:jc  You see here an iguana corpse.ۛ:jۛ:j _ۛ:jۛ:j[ۛ:jJۛ:jۛ:jeۛ:jۛ:jT,ۛ:jۛ:jQۛ:jRۛ:jۛ:jcۛ:j&ۛ:j,ۛ:jۛ:j ۛ:j ۛ:jA ۛ:j ۛ:jۛ:j^ۛ:j ۛ:j-!ۛ:j}!ۛ:jU#ۛ:j&ۛ:j&ۛ:j&ۛ:j)ۛ:jA,k  You encounter a ribbon worm.ۛ:j8.# ..#.####..........## #.# .# #.# ###.######.####.... .# #†######.# #...#####. .#########........# ###.# ## ...........######## .# ۛ:jH9#.#####.#.##### 5# ...####.......# .# ##.###.######### .#  ###.....@......w .# ۛ:j9 #.##.######### ## .# #.##.#ۛ:j9Shock  #.# #.##.#  #.# #.ۛ:j:##.#  #.# #.##÷#  w   ribbon worm (asleep)  #.# #.##.# ۛ:jQ:H#.##.#####   ۛ:j:^#.....#  #ۛ:jE059.3 (34.0)ۛ:jGl  60.3 (35 _ۛ:jPۛ:jQۛ:j=  ..#...##  #.#  #† . ###.# . .# .##### 5# .....# .# ..###.######### .#  #.....@......w .#  #.# #.##.######### ##  #.# #.##.#  #.#   #.#   #.# #.##÷#  #.#     ۛ:j" j ..#...##  #.#  #† . ###.# . .# .##### 5# .....# .# ..###.######### .#  #.....@......w .#  #.# #.##.######### ##  #.# #.##.#  #.#   #.#   #.# #.##÷#  #.#      _A ribbon worm is nearby!ܛ:jJd .# ..#.####..........## #.### Electric the Gusty .##.# ###.######.####.... Tengu .##†######.# #...#####. Health: 32/32 ======================== .#########........# ###.# ## Magic: 11/12 ======================-- ...........########ܛ:j^e .#AC: 3Str: 8 .#.#####.#.#####5#EV: 26 Int: 18 ....####.......#.#SH: 0Dex: 14 ###........###.######### .#XL:  6 Next: 11% Place: Dungeon:3#.#######.....@******* .#Noise: ---------  Time: 4060.3 (0.0)#.# #.##.######### ##e) +4 club#.# #.##.#Cast: Shock#.# #.##.#ܛ:juf <#.# #.##.##.# #.##÷#w   ribbon worm#.# #.##.##.##.#######.....##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.ܛ:jf 3w.ܛ:j ^.....w.ܛ:jI :11 =1.3 (1ܛ:j/ ܛ:j\ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.ܛ:j: W.# ..#.####..........## #.### Electric the Gusty .##.# ###.######.####.... Tengu .##†######.# #...#####. Health: 32/32 ======================== .#########........# ###.# ## Magic: 10/12 ====================---- ...........########.#AC: 3Str: 8 .#.#####.#.#####5#EV: 11Int: 18 ....####.......#ܛ:j; .#SH: 0Dex: 14 ###........###.######### .#XL:  6 Next: 11% Place: Dungeon:3#.#######.....@******. .#Noise: =--------  Time: 4061.3 (0.0)#.# #.##.######### ##e) +4 club#.# #.##.#Cast: Shock#.# #.##.##.# #.##.##.# #.##÷#w   ribbon worm#.# #.##.##.##.#######.....##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ܛ:j)< EAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 91% to hit)  The zap hits the ribbon worm.ܛ:j 3w.ܛ:jD ]....w.ܛ:j +2.3 (1ܛ:j0 ܛ:j( onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 91% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.ܛ:j.# ..#.####..........## #.### Electric the Gusty .##.# ###.######.####.... Tengu .##†######.# #...#####. Health: 32/32 ======================== .#########........# ###.# ## Magic: 9/12==================------ ...........########.#ܛ:jο|AC: 3Str: 8 .#.#####.#.#####5#EV: 11Int: 18 ....####.......#.#SH: 0Dex: 14 ###........###.######### .#XL:  6 Next: 11% Place: Dungeon:3#.#######.....@*****.. .#ܛ:j%Noise: =--------  Time: 4062.3 (0.0)#.# #.##.######### ##e) +4 club#.# #.##.#Cast: Shockܛ:jZ#.# #.##.##.# #.##.##.# #.##÷#ܛ:jw   ribbon worm#.# #.##.##.##.#######.....#ܛ:j#Casting: Shock (safe; 1% risk of failure)  ܛ:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 91% to hit)  The zap hits the ribbon worm.ݛ:j;3w.ݛ:jh #...ݛ:j +3.3 (1ݛ:jݛ:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 91% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.ݛ:j.# ..#.####..........## #.### Electric the Gusty .##.# ###.######.####.... Tengu .##†######.# #...#####. Health: 32/32 ======================== .#########........# ###.# ## Magic: 8/12================-------- ...........########.#AC: 3Str: 8 .#.#####.#.#####5#EV: 11Int: 18 ݛ:j....####.......#.#SH: 0Dex: 14 ###........###.######### .#XL:  6 Next: 11% Place: Dungeon:3#.#######.....@****... .#Noise: =--------  Time: 4063.3 (0.0)#.# #.##.######### ##e) +4 club#.# #.##.#Cast: Shock#.# #.##.##.# #.##.##.# #.##÷#w   ribbon worm#.# #.##.##.##.#######.....##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݛ:jwEAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 91% to hit)  The zap hits the ribbon worm.ݛ:j;af...w (catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 91% to hit)  The zap hits the ribbon worm.  The ribbon worm is severely wounded.ݛ:j h `````The ribbon worm expels a string of sticky webbing.ݛ:j<.@...ݛ:j+4.3 (1ݛ:jݛ:j3W _The stream of webbing misses you.ݛ:jC.# ..#.####..........## #.### Electric the Gusty .##.# ###.######.####.... Tengu .##†######.# #...#####. Health: 32/32 ======================== .#########........# ###.# ## Magic: 7/12==============---------- ...........########.#AC: 3Str: 8 .#.#####.#.#####5#EV: 11Int: 18 ݛ:jD>....####.......#.#SH: 0Dex: 14 ###........###.######### .#XL:  6 Next: 11% Place: Dungeon:3#.#######.....@****... .#Noise: =--------  Time: 4064.3 (0.0)#.# #.##.######### ##e) +4 club#.# #.##.#Cast: Shock#.# #.##.##.# #.##.##.# #.##÷#w   ribbon worm (catching breath)#.# #.##.##.##.#######.....#ݛ:jgE*#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm.ݛ:jS...wݛ:j+5.3 (1ݛ:jiݛ:jnConfirm with . or Enter, or press ? or * to list all spells.ݛ:jFAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm. _The ribbon worm is almost dead.ݛ:j.# ..#.####..........## #.### Electric the Gusty .# #.# ###.######.####.... Tengu .# #†######.# #...#####. Health: 32/32 ======================== .#########........# ###.# ## Magic: 6/12============------------ ...........######## .#  AC: 3Str: 8 .#.#####.#.##### 5#  EV: 11Int: 18 ....####.......# .#  SH: 0Dex: 14 ###........###.######### .#  XL:  6 Next: 11% Place: Dungeon:3  #.#######.....@....... .#  Noise: =--------  Time: 4065.3 (0.0)  #.# #.##.######### ##  e) +4 club[ݛ:je32X  #.# #.##.# Cast: Shock  #.# #.##.#  #.# #.##.#  #.# #.##÷# w   ribbon worm (catching breath)  #.# #.##.# #.##.##### # #.....# #Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 91% to hit)  The zap hits the ribbon worm!ݛ:j&- ..#...##  #.#  #† . ###.# . .# .##### 5# .....# .#  .#  ****... .#  #.#  ##  #.# ݛ:j  #.#   #.#   #.# #.##÷#  #.#       ݛ:jޛ:j,C 26  _7==ޛ:jDޛ:jDޛ:j;Eޛ:jJG,ޛ:jGޛ:j)I,ޛ:jIޛ:jJޛ:jhK:==ޛ:joLޛ:jMޛ:jnMޛ:jMޛ:jyO,ޛ:jPޛ:jcQޛ:jQN8==ޛ:jޛ:jޛ:jlޛ:jSޛ:jޛ:jޛ:jޛ:jޛ:jBޛ:jޛ:j/ޛ:j,ޛ:jޛ:j'ޛ:j,ޛ:j5ޛ:jޛ:ju,ޛ:j ޛ:jޛ:jޛ:j8ޛ:j|ޛ:jޛ:j ޛ:jcޛ:jžޛ:jޛ:j ޛ:jOޛ:jޛ:jCޛ:jJޛ:jޛ:jrޛ:j-ޛ:jq,ޛ:jޛ:jTޛ:j,ޛ:j^ޛ:jޛ:jޛ:jޛ:jޛ:jPޛ:jޛ:j]ޛ:jUޛ:jޛ:j8ޛ:jޛ:j)ޛ:j`ޛ:j#ޛ:jޛ:jޛ:jޛ:j$ޛ:jޛ:jޛ:j[ޛ:jKBޛ:jޛ:jޛ:jSޛ:jޛ:j|ޛ:j ޛ:j ޛ:j,ޛ:j,ޛ:jRޛ:jwޛ:jqޛ:jޛ:jOޛ:jޛ:jޛ:jޛ:je ޛ:j."ޛ:j#ޛ:j$ޛ:j),ޛ:j83H #.# #.#   .. #.######.#   #> #......#.######   #. ######.#..@.<.. ޛ:j3  #. ##.########   #.#...#   #. ###.#.###   #.#####...#...# ##   #.@.....#####)# #.-137.3 (71.0)   #...#...# #.  ###.#..## #.   #....# #.   ޛ:j4##.#[#####.   #)..))÷....   #[#.)......   #...######.   ##### #.ޛ:j;ޛ:j@F-8.3 (72ޛ:jFޛ:jIonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.ޛ:j7X ޛ:j#Y ޛ:jY ޛ:jT^ ޛ:j_ ޛ:jxd ޛ:jwi ޛ:j{j ޛ:j~k ,ޛ:jm ޛ:j.n ޛ:jn ޛ:jn ޛ:j7p ޛ:jq ޛ:jr ޛ:jr ޛ:js ޛ:ju ޛ:j[u ޛ:ju ޛ:j4w ޛ:jx ޛ:jx ޛ:jy ޛ:j| R  There is a stone staircase leading down here.ޛ:j} ޛ:j~  _ޛ:j ޛ:j ޛ:j ޛ:j2 ޛ:j ޛ:j ޛ:j^ ޛ:j ޛ:jև ,ޛ:jo ,ޛ:j7 ޛ:j ޛ:j ޛ:j ޛ:j ޛ:jz ޛ:j" ,ޛ:j ޛ:jگ ޛ:j Bޛ:j Xޛ:j0 ޛ:j ޛ:j ޛ:jR ޛ:j ޛ:j ޛ:j ޛ:ji ,ޛ:j ޛ:jz ޛ:jT ޛ:j ޛ:j9 ޛ:j ޛ:j ,ޛ:j ޛ:jh Bޛ:j ޛ:jW Xޛ:j ޛ:jv ޛ:j ޛ:j Xޛ:j ޛ:j ޛ:j ޛ:j ޛ:js ޛ:j8 ޛ:j ޛ:j) ޛ:j ޛ:j` ޛ:jm ޛ:j ޛ:j ޛ:j ޛ:j ޛ:j ޛ:j ޛ:jg ޛ:j ޛ:j ޛ:jh ޛ:j ޛ:j  ,ޛ:j ޛ:j ޛ:j ޛ:j` ,ޛ:j ޛ:j ޛ:j} ޛ:j ޛ:jV ޛ:j ޛ:j ޛ:jn ޛ:j\ ޛ:j ޛ:j ޛ:j: ޛ:j ޛ:j ޛ:j( ޛ:j ޛ:jn% ޛ:j& ޛ:j' ,ޛ:j9 ޛ:j; ޛ:j< ޛ:j=< ޛ:j}? ޛ:j8A ,ޛ:jA ޛ:j-E ޛ:jF ޛ:jG ޛ:jG ޛ:j;J ޛ:jO Xޛ:jQ ޛ:jKR ,ޛ:jT ޛ:j\V ޛ:jV ,ޛ:jY ޛ:jS[ ,ޛ:j[ ޛ:j_ ޛ:j` ޛ:jSa ޛ:jhb ޛ:jd ޛ:jf ޛ:j[g ޛ:jh ޛ:j j ޛ:jl ޛ:jpm ޛ:jn ޛ:jp ޛ:jr ޛ:jrt ,ޛ:jw e  You see here an iguana skeleton.ޛ:jz ޛ:jC{  _ޛ:j| ޛ:j~ ޛ:j< ޛ:j ޛ:j҂ ޛ:j ޛ:jA ޛ:j ޛ:j ޛ:j ޛ:j܎ ޛ:j+ ,ޛ:j= ޛ:jU ޛ:jQ ޛ:j ޛ:jF ޛ:j> ޛ:j› ޛ:j ޛ:jz ޛ:j۠ ,ޛ:j_ ޛ:j ޛ:j ޛ:j ޛ:j ޛ:j ޛ:j0 ޛ:j ޛ:jڮ ޛ:j ޛ:jp ޛ:j ޛ:jٵ ޛ:jʸ ޛ:j m  An orc priest comes into view.ޛ:j  #†# ##.## #...... #.# #.# #..#### #.# #.# #..#  #.# #.# ###..#### #.# #.# #........ ޛ:jm ##.# #.# #.#...###  ####..# ###.####.#...# #  #.....###)....##.#.).#  #......@...............  #.####^####...#..#..>..#  #.# ..... #..##..#.....#Shock  #.#...o...#..##..#.....ޛ:jz   #.#......!#..##..#.....#  #.#..._...#.........o   orc priest (wandering)  ##.#.... ..#.####..  #..#.... #.# ###.#####  #..##÷######.#ޛ:j/ \97.3 (59.oޛ:j ޛ:j k  8.3 (60 _ޛ:j ޛ:j :jn #†# ##.## #...... Electric the Gusty #.# #.# #..#### Tengu #.# #.# #..#Health: 32/32 ======================== :jo1#.# #.# ###..#### Magic: 11/12 ======================-- #.# #.# #........ AC: 3Str: 8 ##.# #.# #.#...### EV: 26 Int: 18  ####..# ###.####.#...# # SH: 0Dex: 14 :jp #.....###)....##.#.).### XL:  6 Next: 12% Place: Dungeon:3  #......@................ Noise: ---------  Time: 4198.3 (0.0)  #.####*####...#..#..>..# e) +4 club  #.# ..*.. #..##..#.....# Cast: Shock  #.#..*....#..##..#...... :jp #.#..*...!#..##..#.....#  #.#..._...#............. o   orc priest (wandering):jq>  ##.#.... ..#.####........  #..#.... #.# ###.#####:j@qW  #..##÷######.#:jkqCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jqAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jqAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour  (wandering, hasn't noticed you, 74% to hit):jo.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour  (wandering, hasn't noticed you, 74% to hit)  The zap misses the orc priest.:ja^..o:j<11 ===9.3 (1:j\:j, _The orc priest shouts!:jw #†# ##.## #...... Electric the Gusty #.# #.# #..#### Tengu :j..# e) +4 club :jVy  #.# ..*.. #..##..#.....# Cast: Shock:jy  #.#...*...#..##..#...... :jz] #.#......!#..##..#.....#  #.#..._...#............. o   orc priest  ##.#.... ..#.####........  #..#.... #.# ###.#####  #..##÷######.#:j{Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jE{Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (74% tohit):j8o.:j 6^:j" 6--200.3 (1:j :j MConfirm with . or Enter, or press ? or * to list all spells.Aim  :jK Press: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 flail and wearing a +0 leather armour (74% tohit) _The zap hits the orc priest but does no damage.:j   #†# ##.## #...... Electric the Gusty #.# #.# #..#### Tengu #.# #.# #..#Health: 32/32 ======================== :j Y#.# #.# ###..#### Magic: 9/12==================------ #.# #.# #........ AC: 3Str: 8 ##.# #.# #.#...### EV: 11Int: 18  ####..# ###.####.#...# # SH: 0Dex: 14  #.....###)....##.#.).### XL:  6 Next: 12% Place: Dungeon:3:j   #......@................ Noise: =--------  Time: 4200.3 (0.0)  #.####*####...#..#..>..# e) +4 club  #.# ..*.. #..##..#.....# Cast: Shock  #.#.......#..##..#......  #.#......!#..##..#.....# :j; Z #.#..._...#............. o   orc priest  ##.#.... ..#.####........  #..#.... #.# ###.#####:j   #..##÷######.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (74% tohit)  The zap hits the orc priest.:j} z §The orc priest is lightly wounded.:j 0.:j Z1.3 (1Shock:jv :j N _The teleport trap disappears. The orc priest disappears!:j0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j8 :j,:jG:j  :j9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j,:j:jE  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jO_You can't see any susceptible monsters within range! (Use Z to cast anyway.):jE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jT:jZ:j1b:jd  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j7e_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ja :j) :j  26  _:j :ji :j :j :j :j :j :j :jz :j :jB :j P10/12==:j :j| :j :j :j; :j :jj :j ,:j$ :j :j{ :==:j :j* :j :j :j{ :jU :jV :j :j 61==:j@ :ju :j ,:j :jc vonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure:j =)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  An orc priest comes into view.:jb( o...-.####..:j( Shock...o   orc priest..÷:j^. /143.0):j|7 :j|; M-5.3 (14 _:jC :jE :j #†# ##.## #...... Electric the Gusty #.# #.# #..#### Tengu #.# #.# #..#Health: 32/32 ======================== #.# #.# ###..#### Magic: 10/12 ====================---- #.# #.# #........ AC: 3Str: 8 ##.# #.# #.#...### EV: 26 Int: 18  ####..# ###*####.#...# # SH: 0Dex: 14 :jǕ #.....###**...##.#.).### XL:  6 Next: 12% Place: Dungeon:3  #......@*............... Noise: ---------  Time: 4215.3 (0.0)  #.####.####...#..#..>..# e) +4 club  #.# ..... #..##..#.....# Cast: Shock  #.#.......#..##..#......  #.#......!#..##..#.....#  #.#..._...#............. o   orc priest  ##.#.... ..#.####........  #..#.... #.# ###.#####:jL   #..##÷######.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc priest.  The orc priest is moderately wounded.The zap hits the orc priest.:j$ o)..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc priest.  The orc priest is moderately wounded.The zap hits the orc priest.  The orc priest is heavily wounded.:j* 8*:j  The orc priest mumbles some strange prayers to Beogh against you.:jه 8@:jL `25------11 =:j 6.3 (1:jݓ :jU 4 _Pain shoots through your body!:j0 f #†# ##.## #...... Electric the Gusty #.# #.# #..#### Tengu #.# #.# #..#Health: 25/32 ==================------ #.# #.# ###..#### Magic: 9/12==================------ #.# #.# #........ AC: 3Str: 8 ##.# #.# #.#...### EV: 11Int: 18 :jf2  ####..# ###*####.#...# # SH: 0Dex: 14  #.....###**...##.#.).### XL:  6 Next: 12% Place: Dungeon:3  #......@*............... Noise: =--------  Time: 4216.3 (0.0)  #.####.####...#..#..>..# e) +4 club  #.# ..... #..##..#.....# Cast: Shock  #.#.......#..##..#......  #.#......!#..##..#.....#  #.#..._...#............. o  :j3  orc priest  ##.#.... ..#.####........  #..#.... #.# ###.#####  #..##÷######.# _Pain shoots through your body!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc priest. The zap hits the orc priest.:jt zo)..  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc priest. The zap hits the orc priest.  The orc priest is almost dead.:j :j&S :jT +7.3 (1:j\\ :j _ m _The orc priest looks encouraged for a moment.:jN  #†# ##.## #...... Electric the Gusty #.# #.# #..#### Tengu #.# #.# #..#  Health: 25/32 ==================------ #.# #.# ###..#### Magic: 8/12================-------- #.# #.# #........ AC: 3Str: 8 ##.# #.# #.#...### EV: 11Int: 18 ####..# ###$####.#...# # SH: 0Dex: 14 #.....###)....##.#.).### XL:  6 Next: 12% Place: Dungeon:3 #......@................ Noise: =--------  Time: 4217.3 (0.0) :j #.####.####...#..#..>..# e) +4 club #.# ..... #..##..#.....# Cast: Shock #.#.......#..##..#...... #.#......!#..##..#.....# #.#..._...#............. o   orc priest ##.#.... ..#.####........ #..#.... #.# ###.##### #..# #÷######.# _The orc priest looks encouraged for a moment.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc priest.:jz W #†# ##.##  #.# #.#  #.# #.# #..#  #.# #.#  #.# #.#  ##.# #.#   ###*  **) :j * > #.# .....   !     #.#  #..# #÷:jWAL$)..:jROM268.3 (1ShockCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the orc priest. _You kill the orc priest!:j W:jYj _Your Air Magic skill increases to level 6!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j?5  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ja:jg:jRn:jpE  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j@r_You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j:jV:jRf 26  _:j:j:j]K6=:j:jz9==:jk:ji:j{:j,:j:jX:jh7==:j1:j:jD:==:j:j,:j:j:jS:j:j~8==:j@:jp:jP10/12==:j:jA,:j:j:jS:jz:j :j U9=:j :j :jW :==:ju:j:j:jl:jx,:j:ja:je30=1==:j9:j?:jI,:j:j :jk :j!:jw#:j#:jk%:j':j'1====:jH):jt+,:j=-:j/,:j0:j2,:j4:j6:jG72==2==:j8:j8;:j=:jm=:j,?:j@:jB:jC:jD:j5Honfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 dagger.:jfJ:jK _:j(M:j^N:jZP:jPK===:jS:jYk  You now have 148 gold pieces (gained 13).  Things that are here::jZ;11 :j\:jl :j3mm_a +0 flail; a +0 leather armour; an orc corpse:jo:jVp_ 26  :jq:jlt:j w:jw:jx:j]{:j},:jł,:j,:j:jՇ:jK:j؊:j=:j:j:j:j:j:j,:jM:j:j:jV:jʬ:j #.# #.# #.........# ##.# #.# #.#...###. ####..# ###)####.#...# #.# #.....###)....##.#.).###.. #................. #.####.####...#..#..>..#. #.#.......#..##..#.....#. #...#..##..#....... #.#..##..#.....#- #.#..._...#............... ##.#.......#.####.......... #..#.......#.# ###.######:j #..#.......#÷######.# #. #(.#########..# ## #............######## #..#.#####. ##....####.......#:jb057.3 (39.0):j[11 -8.3 (40:j:jFS _l - a golden potion:ja3:j% :j=m).......0.0):j+:j :j _ _Partly explored, can't reach some places.:jI:jN!:j*:j2:jl5_ _Partly explored, can't reach some places.:j:j:jx:j7:j@:jH:jSO_ _Partly explored, can't reach some places.:jb[[?25h[?0c  Search for what [Enter for "."]? :jU [?25l[?1c:j1g:jka24 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a broken altar of Ashenzarib - [D:3] a +0 dagger (3 further duplicates)  c - [D:3] a +0 flail  d - [D:3] a +0 leather armour (1 further duplicate)  e - [D:3] a +0 club (10 further duplicates)  f - [D:3] a stone staircase leading down  g - [D:3] a +0 mace  h - [D:3] a +0 short sword  i - [D:3] a +0 hand axe  j - [D:3] a +0 robe  k - [D:3] a stone staircase leading down  l - [D:3] a stone staircase leading up  m - [D:3] a hide-covered altar of Uskayaw  n - [D:3] a trident  o - [D:3] a stone staircase leading up  p - [D:3] a +0 sling  :jclq - [D:3] a +0 whip  r - [D:3] a dagger  s - [D:3] a stone staircase leading down  t - [D:3] a mace  u - [D:3] a ring mail  v - [D:3] a stone staircase leading up [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:j$5Level 3 of the Dungeon <<<>>>___(Press ? for help) :j( #.# #.##.# #.###.##  #.# #.##.##### #########.#########...###  #.# #.##.....##.......................#  #.# #.######.# #.#######.#...#####...#.#  #.##### #.# #.# ###.#######....## ##..##.##  #.....# #.######.# ###............#.# #.......# :j #####># #......#.##########÷########.###.#.#####.#####.#  #.# ######.#..@.<...##.....## #.# #.#.#.........#.#  #.# ##.##########.÷#....####.###)#.#.....###.#.#  #.# #...##..#####..........#.#..##.###.#.#  #.# ###.#.### #.####.##.#..)))....#..#...##.#.# :jz #.#####...#...# ###.##....#.#.#.#####......_......#  #.......#####)# #.##.#.†..###....<....#.##...#..#.#  #######...#...# #.###÷....##........###.###.##..#.# ###.#..## #.# ##.†###...#.###.# #.###.....### #....# #.# ####.÷...#.# #.# #.........#  ##.#[#####.#####.......#.###.#######.######  #)..))÷..........)......>.....# #..# #.# :jX#[#.).......<.)........#####..#####.#####.#  #...######.#####.......#####|.............# ##### #.#####.............############## #..........########## ############:jJElectric the GustyTenguHealth: 32/32 ========================Magic: 12/12 ========================AC: 3Str: 8EV: 11Int: 18SH: 0Dex: 14XL:  6 Next: 26% Place: Dungeon:3Time: _a +0 flail; a +0 leather armour; an orc corpse _l - a golden potion _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.  Search for what [Enter for "."]? .:jXJ:j:j:ji} 26  _:j:jeB:j/ :j>,:js:ju:j :j:jG:j%:j&:j':jT(:j/:j2:j!3:j&4:j>B:jA:j8G:jvJ,:jL:j`XB:jc[:j_:jb:jc:jQe:j`:jG:jB:j:j8X:jC:j:ji:jS:j|,:jN:j:jX,:j:j:j,:jB:jU:j:j:j:j:j:js:j:j:j:j:j:j3:jY:j:j:j :j=\  Things that are here:  a +0 hand axe; a +0 dagger; a +0 robe _:jAB:jB:jKX:jN:jP:j Q:jS:j1X:jYZ:j[:jw[:j_:ja:j8b:jb:j6g:jh:ji:j?j:jpB:jq:jt:jv:j w:jw:ju{:j=}:j}:j~:j:j:j:j:j*:j:j:j:jH:j;:jȑ:j:j:jŗ:jl:jC:j:j:jM:jɞ:jN:j̣:j:j:ju:j:j:j5:j:jD:j#:j:j:j:j:j :j:jw:j:j:j4:j:j;:j :j:j?,:ja:jK:jV,:j:j:jR:jW:j:jB:j.:j:j:j:j:j:j/:j:j:j`:j:j}:jX:j:j:j:j,:j:j:j\ ,:j :j8 :j:j2:jb:j:j:js:j:j:j":j":j5%:j':jy*,:j,:j0:jf2:j2:j4:j27:j9:j::j;:j=:j@:j A:jB:jE:j(H:jH:jmJ:j L:jlM:jM:j.....# #..# #.# <.)........#####..#####.#####.# ####.......#####@.............#Noise: --------- 4327.3 (69.0) ####.............##############e) +4 club ........##########Cast: Shock #########:jo1:ju:jqyz _You see here a staff of conjuration.:jK:jQ;11 8.3 (1.0):jX:jqP _g - a staff of conjuration:j:j JWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  e - a +4 club (weapon)  d - a +3 dagger of holy wrath Magical Staves (go to first with |)  g - a staff of conjuration[?] describe selected :jG[!] equip|wield|wear|put on[tab] equip|unequip :j:jO:j.##....#.#.#.#####......_......# Electric the Gusty #.#.†..###....<....#.##...#..#.# Tengu ##÷....##........###.###.##..#.# Health: 32/32 ========================##.†###...#.###.# #.###.....### Magic: 12/12 ========================####.÷...#.# #.# #.........#AC: 3Str: 8 ####.......#.###.#######.######EV: 11Int: 18 .....)......>.....# #..# #.#SH: 0Dex: 14 <.)........#####..#####.#####.#XL:  6 Next: 26% Place: Dungeon:3 ####.......#####[:j47m@.............#Noise: ---------  Time: 4328.3 (0.0) ####.............##############e) +4 club ........##########Cast: Shock ######### _Partly explored, can't reach some places. _Search for what [Enter for "."]? .  Things that are here: _a +0 hand axe; a +0 dagger; a +0 robe _You see here a staff of conjuration. _g - a staff of conjuration  You unwield your +4 club.9.3 (1g) staff of conjuration:j :j9 _g - a staff of conjuration (weapon):jb6  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir3%3  c - AirstrikeAir12%4 Select a spell to describe [?] help [!]/[I] toggle spell headers:j=Power Damage Range Noise 100% 1d9 7 Almost silent25%N/AN/A Quiet12%2d(2-18) 7 A bit loud:jI :jr.##....#.#.#.#####......_......# Electric the Gusty #.#.†..###....<....#.##...#..#.# Tengu ##÷....##........###.###.##..#.# Health: 32/32 ========================##.†###...#.###.# #.###.....### Magic: 12/12 ========================####.÷...#.# #.# #.........#AC: 3Str: 8 ####.......#.###.#######.######EV: 11Int: 18 .....)......>.....# #..# #.#SH: 0Dex: 14 <.)........#####..#####.#####.#XL:  6 Next: 26% Place: Dungeon:3 ####.......#####[:j]Q47m@.............#Noise: ---------  Time: 4329.3 (0.0) ####.............##############g) staff of conjuration ........##########Cast: Shock #########Things that are here: _a +0 hand axe; a +0 dagger; a +0 robe _You see here a staff of conjuration. _g - a staff of conjurationYou unwield your +4 club. _g - a staff of conjuration (weapon):jhFWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  d - a +3 dagger of holy wrath  e - a +4 club Magical Staves (go to first with |)  g - a staff of conjuration (weapon)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j$:j^::jI.##....#.#.#.#####......_......# Electric the Gusty #.#.†..###....<....#.##...#..#.# Tengu ##÷....##........###.###.##..#.# Health: 32/32 ========================##.†###...#.###.# #.###.....### Magic: 12/12 ========================####.÷...#.# #.# #.........#AC: 3Str: 8 ####.......#.###.#######.######EV: 11Int: 18 .....)......>.....# #..# #.#SH: 0Dex: 14 <.)........#####..#####.#####.#XL:  6 Next: 26% Place: Dungeon:3 ####.......#####[:jP47m@.............#Noise: ---------  Time: 4329.3 (0.0) ####.............##############g) staff of conjuration ........##########Cast: Shock #########Things that are here: _a +0 hand axe; a +0 dagger; a +0 robe _You see here a staff of conjuration. _g - a staff of conjurationYou unwield your +4 club. _g - a staff of conjuration (weapon):j^K  You unwield your staff of conjuration.:jd30.3 (1e) +4 club :jvB _e - a +4 club (weapon):j-m :j-p j Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir3%3  c - AirstrikeAir:jCq 12%4 Select a spell to describe [?] help [!]/[I] toggle spell headers:jPower Damage Range Noise 88% 1d8 7 Almost silent25%N/AN/A Quiet12%2d(2-18) 7 A bit loud:jL :j.##....#.#.#.#####......_......# Electric the Gusty #.#.†..###....<....#.##...#..#.# Tengu ##÷....##........###.###.##..#.# Health: 32/32 ========================##.†###...#.###.# #.###.....### Magic: 12/12 ========================####.÷...#.# #.# #.........#AC: 3Str: 8 ####.......#.###.#######.######:j,EV: 11Int: 18 .....)......>.....# #..# #.#SH: 0Dex: 14 <.)........#####..#####.#####.#XL:  6 Next: 26% Place: Dungeon:3 ####.......#####@.............#Noise: ---------  Time: 4330.3 (0.0) ####.............##############e) +4 club ........##########:j_Cast: Shock ######### _You see here a staff of conjuration. _g - a staff of conjurationYou unwield your +4 club. _g - a staff of conjuration (weapon)  You unwield your staff of conjuration. _e - a +4 club (weapon):jC4:j :j":jWhere to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon :j(:j(J.##....#.#.#.#####......_......# Electric the Gusty #.#.†..###....<....#.##...#..#.# Tengu ##÷....##........###.###.##..#.# Health: 32/32 ========================##.†###...#.###.# #.###.....### Magic: 12/12 ========================####.÷...#.# #.# #.........#AC: 3Str: 8 ####.......#.###.#######.######EV: 11Int: 18 .....)......>.....# #..# #.#SH: 0Dex: 14 <.)........#####..#####.#####.#XL:  6 Next: 26% Place: Dungeon:3 ####.......#####[:jK 47m@.............#Noise: ---------  Time: 4330.3 (0.0) ####.............##############:j. ..# ..# . .. ...###.##  ........##  #.@.# 7.8 (7.5 #.........  #..######. ...........)......................:j:j:j.a _There is a stone staircase leading up here.:j 26  _:jQ:jNn:jv,:j:j_R  There is a stone staircase leading down here.:j?:jU .# #.# .. ).:jW ###. #..#######.# .......@####.###440.....##>#... #..###... ...##...##..........#......###.####.........## #....#.#.<.###.#.#.#.........:jy:j+5.8 (8:j%:j$ _Found a sling.:ju:jw:jw:j:jn:jX:j,:jޤ:j:j,:jL:j=  You see here a +0 sling.:j K _:j],:j,:j+,:j:j:j:j:jf:j:jF,:jv:jB:j:j :ji :j X:j:jM:jl&,:j+:j/:jP:j!11  _You now have 162 gold pieces (gained 14).  You encounter a goblin. It is wielding a +0 club.:j$#.....)..##.###.########.#.........# #...##.#.#....###### #####.####...#.........# ......####.###.........## ...##>.......#..........# .. #..###..............# ...##...#####.##..#####.# .........# #. #@## .....###.## #.#.. #.........###.........##Shock #....#.#.<.###.......... ##.#.#.#...............g#. . #..######.#####..g   goblin (asleep). .. .... ..# ... ...... ..#.....)....[39;49:j)m:j>/766.8 (21.0)g.:j~8Rg:j:w 26  ==7.8 (22:jB:j;I: _The goblin shouts! You hear a shout!:j a )..  .#.........#  #...##.#.#....###### .#.........# .#.........## >..........#  .........# #..#  #. #@## #.#......... .........## <.###........g. ...........  #. . #..######.#####..  . .. .... ..# .  ..  ..#  .....)....:jN ] )..  .#.........#  #...##.#.#....###### .#.........# .#.........## >..........#  .........# #..#  #. #@## #.#......... .........## <.###........g............  #. . #..######.#####..  . .. .... ..# .  ..  ..#  .....):jp s _A goblin is nearby!:jK#  #.....)..##.###.## Electric the Gusty  ######.#.........# Tengu  #...##.#.#....######  Health: 32/32 ======================== #####.####...#.........#  Magic: 11/12 ======================-- ......####.###.........##  AC: 3Str: 8 ...##>.......#..........#  EV: 26 Int: 18 .. #..###..............#  SH: 0Dex: 14 ...##...#####.##..#####.#  XL:  6 Next: 26% Place: Dungeon:4 .........# #. #@## Noise: ==-------  Time: 4367.8 (0.0) [10:jX% d.....###.## #.#.........  e) +4 club #.........###.........##  Cast: Shock #....#.#.<.###........). ##.#.#.#................  #. . #..######.#####..  g   goblin  . .. .... ..# .  .. ...... ..#  .....)....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)  The zap hits the goblin!:jk+  )..  .#....  #... . . >     #. #@## #.#..**..... **.## <**  #. .   . .. .... ..# .  ..    .....):j3}.....)11 =-8.8 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)  The zap hits the goblin! _You kill the goblin!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j|- _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j<:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j S:j8Y:jm  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jVI:jmV:jW:j+`:jr| 26  _:j߼`onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a goblin. It is wielding a +0 club.:j)...#................-Shockg   goblin (wandering)g71.8 (3:jL-2.8 (4 _:jA:jM:j4 #.....)..##.###.##Electric the Gusty######.#.........#Tengu#...##.#.#....######Health: 32/32 ======================== #####.####...#.........#Magic: 10/12 ====================---- ......####.###.........##AC: 3Str: 8 ...##>.......#..........#EV: 26 Int: 18 .. #..###..............#SH: 0Dex: 14 ...##...#####.##..#####.#XL:  6 Next: 26% Place: Dungeon:4 .........# #. #@##Noise: ---------  Time: 4372.8 (0.0) .....###.## #.#..*......e) +4 club #.........###.....*...##Cast: Shock :j,*#....#.#.<.###.....**.). ##.#.#.#.............*..  #. . #..######.#####*.g   goblin. .. .... ..# *.. ...... ..#.....)....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)  The zap hits the goblin.:j+%g.:jL9..... .:jBh:11 =3.8 (1:j!:jZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)  The zap hits the goblin. _The goblin is severely wounded.:jF #.....)..##.###.## Electric the Gusty  ######.#.........# Tengu  #...##.#.#....######  Health: 32/32 ======================== #####.####...#.........#  Magic: 9/12==================------ ......####.###.........##  AC: 3Str: 8 ...##>.......#..........#  EV: 11Int: 18 .. #..###..............#  SH: 0Dex: 14 ...##...#####.##..#####.#  XL:  6 Next: 26% Place: Dungeon:4 .........# #. #@## Noise: =--------  Time: 4373.8 (0.0) .....###.## #.#.........  e) +4 club #......:j...###.........##  Cast: Shock #....#.#.<.###........). ##.#.#.#................  #. . #..######.#####).  g   goblin  . .. .... ..# .  .. ...... ..#  .....)....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 67% to hit)  The zap hits the goblin.:jT        >     #. #@## #.#..* **..## <**..  #. . *  . .. .... ..# .  ..    .....):j8.....):j!=c74.8 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 67% to hit)  The zap hits the goblin. _You kill the goblin!:j+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:jX _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jr  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j; :jlG :jN :jkS   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jc :j :j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j' :j0:jE$  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j%_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j1S_:jZ10/12== 26  _:jcn:je:je:jk,:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an iguana.:j/-Shockl   iguana (wandering)l:j8.8 (4==-9.8 (5 _:j:j!:j?   .....#  #....###### #.........# #.........## >..........#  .........# #..#  #. #@## #.#......... .........## <.###........). ...........  #. . #..######.#####).  . .. .... ..# l  ..  ..#  .....)....:jb   .....#  #....###### #.........# #.........## >..........#  .........# #..#  #. #@## #.#......... .........## <.###........)............  #. . #..######.#####).  . .. .... ..#   ..  ..#  .....) _An iguana is nearby!:j'  #.....)..##.###.##Electric the Gusty######.#.........#Tengu#...##.#.#....######Health: 32/32 ======================== #####.####...#.........#Magic: 9/12==================------ ......####.###.........##AC: 3Str: 8 ...##>.......#..........#EV: 26 Int: 18 .. #..###..............#SH: 0Dex: 14 ...##...#####.##..#####.#XL:  6 Next: 27% Place: Dungeon:4 .........# #. #@##Noise: ---------  Time: 4379.8 (0.0) .....###.## #.#..*......e) +4 club #.........###.....*...##Cast: Shock :j [12d#....#.#.<.###.....**.). ##.#.#.#.............*..  #. . #..######.#####*.l   iguana. .. .... ..# *.. ...... ..#.....)....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 77% to hit)  The zap hits the iguana.  The iguana is lightly wounded.:jH.7l.:jk@9..... .:ja;11 =80.8 (1:jm:jSp  :jqvAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 77% to hit)  The zap hits the iguana.iguana is lightly wounded. _hisses angrily.:j^Z #.....)..##.###.##Electric the Gusty######.#.........#Tengu#...##.#.#....######Health: 32/32 ======================== #####.####...#.........#Magic: 8/12================-------- ......####.###.........##AC: 3Str: 8 ...##>.......#..........#EV: 11Int: 18 .. #..###..............#SH: 0Dex: 14 ...##...#####.##..#####.#XL:  6 Next: 27% Place: Dungeon:4 .........# #. #@##Noise: =--------  Time: 4380.8 (0.0) .....###.## #.#..*......e) +4 club #.........###.....**..##Cast: Shock [3:j%\@4m#....#.#.<.###......*.). ##.#.#.#.............*..  #. . #..######.#####*.l   iguana. .. .... ..# ... ...... ..#.....)....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 77% to hit)  The zap hits the iguana!:j7l):j4....:j;+1.8 (1:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (lightly wounded, 77% to hit)  The zap hits the iguana! _The iguana is heavily wounded.:j' #.....)..##.###.##Electric the Gusty######.#.........#Tengu#...##.#.#....######Health: 32/32 ======================== #####.####...#.........#Magic: 7/12==============---------- ......####.###.........##AC: 3Str: 8 ...##>.......#..........#EV: 11Int: 18 .. #..###..............#SH: 0Dex: 14 ...##...#####.##..#####.#XL:  6 Next: 27% Place: Dungeon:4 .........# #. #@##Noise: =--------  Time: 4381.8 (0.0) .....###.## #.#..*......:je) +4 club #.........###.....**..##Cast: Shock #....#.#.<.###......*.). ##.#.#.#.............*..  #. . #..######.#####).l   iguana. .. .... ..# ... ...... ..#.....)....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jZ9Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.:jm:jto/l.:jy-.....:j *2.8 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana. _The iguana is severely wounded.:jzw #.....)..##.###.##Electric the Gusty######.#.........#Tengu#...##.#.#....######Health: 32/32 ======================== #####.####...#.........#Magic: 6/12============------------ ......####.###.........##AC: 3Str: 8 ...##>.......#..........#EV: 11Int: 18 .. #..###..............#SH: 0Dex: 14 ...##...#####.##..#####.#XL:  6 Next: 27% Place: Dungeon:4 .........# #. #@##Noise: =--------  Time: 4382.8 (0.0) .....###.## #.#..**.....e) +4 club #.........###......*..##Cast: [37:j(yAmShock #....#.#.<.###......*.). ##.#.#.#................  #. . #..######.#####).l   iguana. .. .... ..# ... ...... ..#.....)....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.:jl.....7==3.8 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana. _The iguana is almost dead.:jc$:jL #.....)..##.###.## Electric the Gusty  ######.#.........# Tengu  #...##.#.#....######  Health: 32/32 ======================== #####.####...#.........#  Magic: 6/12============------------ ......####.###.........##  AC: 3Str: 8 ...##>.......#..........#  EV: 11Int: 18 .. #..###..............#  SH: 0Dex: 14 ...##...#####.##..#####.#  XL:  6 Next: 27% Place: Dungeon:4 .........# #. #@## Noise: =--------  Time: 4383.8 (0.0) .....###.## #.#.........  e) +4 club #.........###[39;4:j99m.........##  Cast: Shock #....#.#.<.###.....†..). ##.#.#.#................  #. . #..######.#####).  l   iguana  . .. .... ..# .  .. ...... ..#  .....)....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 77% to hit)  The zap hits the iguana.:j        >     #. #@## #.#..* *...## <*  #. .   . .. .... ..# .  ..    .....):jU M..†:ji c394.8 (1Shock:jW onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 77% to hit)  The zap hits the iguana. _You kill the iguana!:j{  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j. :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jf:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j':j5:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 26  _:j,:j#:je,:jDX:j,:j:j d7==:j :jv,:j::j,:j:j!,:js===8==:j @,:j@:jE,:jW*==9====10/12==:j:jkn:j :j ==:jC:jn:jr#:j$b1==:jG&:jo,,:j-:jH1:j1:j 3:j97:jX8:j9:jC>P==:j]@:jF,:j6G:jK:jL:jO:jR:jR:j>V:jY:jZL2==:j[:jazonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:jg3:jwk:jZr:jzB:j3~:j:j:j+:jU,:jd:==:j,:j,:j:jK:je0B:j!3:jR...##...#####.##..#####.# .........# #.##.####... .....###.## #.#......... #.........###.........## #....#.#.<.###.....†..). ##.#.#.#................ :jNU #. . #..######.#####).  . .. ..........# .  .. ........#.@# -435.8 (51.0)  .....)...........#  .........  ..............##.#.. .........# ..." .........# ... ........ ......<.. ... :jo\-6.8 (52:j*t:jkv9 _Found a stone staircase leading up.:j1:j12:j~3:j6:j/=:j:>:jgC,:jWX.###.## #.#......... ##.........## #.#.<.###.....†..). #.#.#................  . #..######.#####). :j^. .. ..........# .  .. ........#..### ....).####.#...........@......#7.8 (1.0).##.#...[ # ...".. :j_# ....# ...<.. ........!.... .:jm:jw+8.8 (2:jt:jg$ _Found a cloak.:j'3:jf+:ja.:ja=n:j>:j?:j9C:jPX:j-c:j<#.<.###.....†..). #..........  #..######.#####).#  ..........# .### ........#..### ... )...........####.#  ..................###.# ...........##.#...[...# ...### ..##.........# ........##......##.# ......<..#........ #....!...........##................#  ....#.#.#.##.....#43.8 (5:jh|11 4.8 (6 _h - an amulet of reflection:j:jݜPut on or remove which piece of jewellery? Jewellery (go to first with "=)  h - an amulet of reflection Talismans (go to first with %)b - a quill talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j:j :j .#.<.###.....†..).Electric the Gusty .#.................Tengu#..######.#####).#Health: 32/32 ========================..........# .###Magic: 12/12 ======================== ........#..### ...AC: 3Str: 8 .)...........####.#EV: 11Int: 18 ..................###.#:j, SH: 0Dex: 14 ...........##.#...[...#XL:  6 Next: 39% Place: Dungeon:4.........##...@.....#Noise: ---------  Time: 4444.8 (0.0).........##.........#e) +4 club........##......##.#Cast: Shock......<..#........ #....!...........##................# ......#.#.#.# .....#.....#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. _Found a stone staircase leading up. _Found a cloak. _h - an amulet of reflection:j :j :j>  :jE e You start putting on your amulet.5.8 (16.8 (27.8 (3:j>| 8.8 (49.8 (5:jՀ :j 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you.:jޣ  _h - an amulet of reflection (worn):j #.<.###.....†..). #.... #..######.#####).# ..# ..### #..### #... )....####.# #......###.# ##.#...[...#  .##.:jb &#  .##.# .##......##.# ......<..#.. #....!....##........# ......#.#.#.# .....#.....#:jM :j u 26  50.8 (1 _:j= :j..###.........## .<.###.....†..). ................. ######.#####).# ..# ..### ......#..### #... ..####.# # .......###.# .##.## .##.# ..##...#  ..##......##.#  ......<..#..#....!##.................# ......#.#.#.# ......#.....#:j{&1:jAd _You see here a +0 cloak.:j) 11 452 _i - a +0 cloak :jWear or take off which item? Armour (go to first with [)  f - a +1 animal skin (worn)a - a +0 robe  i - a +0 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j ..###.........##Electric the Gusty .<.###.....†..).Tengu .................Health: 32/32 ======================== ..######.#####).#Magic: 12/12 ======================== .........# ..###AC: 3Str: 8 ......#..### #...EV: 11Int: 18 ...........####.# #SH: 5Dex: 14 ................###.#XL:  6 Next: 39% Place: Dungeon:4 .........##.#...@...#Noise: ---------  Time: 4452.8 (0.0) .........##.........#e) +4 club .........##.........#Cast: Shock........##......##.#......<..# :j; [m.........#....!...........##.................# ......#.#.#.# ......#.....# _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _h - an amulet of reflection (worn) _You see here a +0 cloak. _i - a +0 cloak :jW 3.8 (14.8 (2 :js W5.8 (3 :j~  :j  :j) +6.8 (4 :j  :j  :j +7.8 (5 :jF  :jS 4 _You start putting on your armour. You continue putting on your +0 cloak. x5 :j  :j  :j Z _You finish putting on your +0 cloak. :jWear or take off which item? Armour (go to first with [)  f - a +1 animal skin (worn)  i - a +0 cloak (worn)a - a +0 robe[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j5:jQj..###.........##Electric the Gusty .<.###.....†..).Tengu .................Health: 32/32 ======================== ..######.#####).#Magic: 12/12 ======================== .........# ..###AC: 4Str: 8 ......#..### #...EV: 11Int: 18 ...........####.# #SH: 5Dex: 14 ................###.#XL:  6 Next: 39% Place: Dungeon:4 .........##.#...@...#Noise: ---------  Time: 4457.8 (0.0) .........##.........#e) +4 club .........##.........#Cast: Shock........##......##.#......<..#[39;:jDl+49m.........#....!...........##.................# ......#.#.#.# ......#.....#You feel a shielding aura gather around you. _h - an amulet of reflection (worn) _You see here a +0 cloak. _i - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.  Okay, then.:ji:j<. _:jWvGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +4 club (weapon)  d - a +3 dagger of holy wrath Missiles (go to first with ()c - 4 javelins Armour (go to first with [)  f - a +1 animal skin (worn)  i - a +0 cloak (worn)a - a +0 robe Magical Staves (go to first with |)  g - a staff of conjuration Jewellery (go to first with "=)  h - an amulet of reflection (worn) Talismans (go to first with %)b - a quill talisman:jb:jj:j"t..###.........##Electric the Gusty .<.###.....†..).Tengu .................Health: 32/32 ======================== ..######.#####).#Magic: 12/12 ======================== .........# ..###AC: 4Str: 8 ......#..### #...EV: 11Int: 18 ...........####.# #SH: 5Dex: 14 ................###.#XL:  6 Next: 39% Place: Dungeon:4 .........##.#...@...#Noise: ---------  Time: 4457.8 (0.0) .........##.........#e) +4 club .........##.........#Cast: Shock........##......##.#......<..#:jTu[37m.........#....!...........##.................# ......#.#.#.# ......#.....# _h - an amulet of reflection (worn) _You see here a +0 cloak. _i - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Okay, then.:jz:j:j:jӣ:ji:jPut on or remove which piece of jewellery? Jewellery (go to first with "=)  h - an amulet of reflection (worn) Talismans (go to first with %)b - a quill talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j6f:j"q:jv..###.........##Electric the Gusty .<.###.....†..).Tengu .................Health: 32/32 ======================== ..######.#####).#Magic: 12/12 ======================== .........# ..###AC: 4Str: 8 ......#..### #...EV: 11Int: 18 ...........####.# #SH: 5Dex: 14 ................###.#XL:  6 Next: 39% Place: Dungeon:4 :j=x>.........##.#...@...#Noise: ---------  Time: 4457.8 (0.0) .........##.........#e) +4 club .........##.........#Cast: Shock........##......##.#......<..#.........#....!...........##.................# ......#.#.#.# ......#.....# _h - an amulet of reflection (worn) _You see here a +0 cloak. _i - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Okay, then.:jr:jt28.8 (1 _:j:j:j+9.8 (2:j2:j:j,60.8 (3:j:j :j+1.8 (4:j :j! 3 _You begin transforming. You continue transforming. x3:j%,?Quill :j1:j3 _Sharp quills grow all over your body. Your +0 cloak melds into your body.:jX:j{I:j{ 26  _:jZ,:jz:j:jN ..# ..### . ........#..### #...)..####.# #..................###.#....##.#.......#  .........##.........#  .........##.........# ........##......##.# ......<..#.@.......#4.8 (3 ....!.:j*A.##... ......# .. ......#.#.#.# .. ......#.....# #.###.# ..... ..# .# ....< ### # :j:j**5.8 (4:j2:jN99 _Found a stone staircase leading up.:jק:j+  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.1   2%   0   j + Spellcasting 3.8  37%  -1          :j b + Maces & Flails   0.0    +1   k + Conjurations 4.7  30%  +3   c + Staves   0.0    +1   l + Air Magic6.1  31%  +3   d + Unarmed Combat   0.0    +1       e + Throwing   0.0     0   m + Evocations   0.0     0       n + Shapeshifting   0.0    -2   f + Short Blades   0.0    +1     [4:j'0m          g + Armour   0.0    +1       h - Dodging   2.2    +1       i - Stealth   2.0    +1                          :j[                    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:jz :j.. ..........# ..###Electric the Gusty . ........#..### #...Tengu ...)...........####.# #Health: 32/32 ======================== ....................###.#Magic: 12/12 ======================== .............##.#.......#AC: 3Str: 8.........##.........#EV: 26 Int: 18.........##.........#SH: 5Dex: 14........##......##.#XL:  6 Next: 39% Place: Dungeon:4......<..#.@.......#Noise: --------- [:jWtm Time: 4465.8 (0.0)....!...........##...e) +4 club...............# ..Cast: Shock......#.#.#.# ..Quill ......#.....#......#.###.#..... ..# .#....< ### # _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Okay, then. _You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body. Your +0 cloak melds into your body. _Found a stone staircase leading up.:j?  :jJ:j[n:js:jt:jw:j6|:j,:j],:jզX:j11  _k - 2 sapphire potions (gained 1):jk 26  :j:j~:  You encounter an endoplasm. ..............###.# ..............##.#.......# ...........##.........# ...........##.........# ...........##......##.# .........<..#.........# ...................##... ...................# .. ......#.#.#.# . J.#.....# .#.###.#Shock.........# .#.....<.### #.......#J   endoplasm (wandering)......###$..........#74.8 (95.8 (10.0) _:j :j1   ..............#  ...........#  ...........#  ...........##..  .........<..#..  ............... ...................#  :j\_.......@.....#  J............#  .............#  ...............# .#  ...........<.### #  .............#  ...........###  $..........#  :jH   ..............#  ...........#  ...........#  ...........##..  .........<..#..  ............... ...................#  .......@.....#  J............#  .............#  ...............# .#  :jcI...........<.###  .............#  ...........### :j\Ji$..........#  :jo _An endoplasm is nearby! :jN ....................###.# Electric the Gusty..............##.#.......# Tengu...........##.........# Health: 32/32 ========================...........##.........# Magic: 11/12 ======================--...........##......##.# AC: 3Str: 8.........<..#.........# EV: 26 Int: 18...................##... SH: 5Dex: 14...................# .. XL:  6 Next: 39% Place: Dungeon:4....***@.....#.#.#.# . Noise: ---------  Time: 4475.8 (0.0)****.........#.....#e) +4 club :jlO ].............#.###.#Cast: Shock...............# .#Quill ...........<.### #.............#J   endoplasm...........###$..........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm. :jI &J. :j ....... :j 911 =6.8 (1 :j  :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded. :jZ? ....................###.#  Electric the Gusty ..............##.#.......#  Tengu ...........##.........#  Health: 32/32 ======================== ...........##.........#  Magic: 10/12 ====================---- ...........##......##.#  AC: 3Str: 8 .........<..#.........#  EV: 11Int: 18 ...................##... SH: 5Dex: 14 ...................# .. XL:  6 Next: 39% Place: Dungeon:4 .......@.....#.#.#.# . Noise: =--------  Time: 4476.8 (0.0) .......!:j......#.....#  e) +4 club .............#.###.#  Cast: Shock ...............# .#  Quill  ...........<.### #  .............#  J   endoplasm ...........###  $..........# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm.!:j j               .******       .#  !:j- ^     !:ju......7.8 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!!:j[  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!:j3!:j;!:jd !:j7_You can't see any susceptible monsters within range! (Use Z to cast anyway.)!:jh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!:jO !:j!:ja&  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!:j_ 26  _!:jΒj1====!:j62==!:j!:j#X!:jB!:j!:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. !:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a clockroach and a hobgoblin.!:j ##........ ...###.<..#......#.................#.#.#.........#.....# ..#.###.# .....# .# -.<.### #...# Shock### $...###B   clockroach (asleep, warded)B.. !:jg   hobgoblin (asleep)g####!:j0925.0)!:j  -3.8 (16 _!:j: !:jx ":j4.............##........ Electric the Gusty..............##......## Tengu............<..#........ Health: 32/32 ========================......................## Magic: 11/12 ======================--......................# AC: 3Str: 8................#.#.#.# EV: 26 Int: 18................#.....# SH: 5Dex: 14................#.###.# XL:  6 Next: 39% Place: Dungeon:4.......@..........# .# Noise: ---------  Time: 4493.8 (0.0)......*.......<.### # e) +4 club.....*..........#Ca":jst: Shock...**.........###Quill ..*$..........#.*..........###B   clockroach (warded)*............g   hobgoblin (asleep)g.........#### _You encounter a clockroach and a hobgoblin.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 100% to hit)":j-o.Bg.....":j..gwandering)11 =4.8 (1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (asleep, damage-immune at range, 100% to hit) _The zap hits the clockroach. The clockroach is warded from harm.":j +":jm.............##........ Electric the Gusty":j|..............##......## Tengu":j^............<..#........ Health: 32/32 ========================":j......................## Magic: 10/12 ====================----":jv......................# AC: 3":j-Str: 8":jw................#.#.#.# EV: 11":j9 .Int: 18":j ................#.....# SH: 5":jm .Dex: 14":j ................#.###.# XL:  6 Next: 39% Place: Dungeon:4":j .......@..........# .# Noise: =--------  Time: 4494.8 (0.0)":j ......*.......<.### # e) +4 club":j c.....*..........#":j 3Cast: Shock":jsW....*.........###":j"Quill ":jsa...*..........#":ja..*.........###":jjlB   clockroach (warded)":jQg*...........":jSng   hobgoblin (wandering)":j4..........#### ":jF^_The zap hits the clockroach. The clockroach is warded from harm.  ":j6~Casting: Shock (safe; 1% risk of failure)  ":jMConfirm with . or Enter, or press ? or * to list all spells.":j{sAiming: Shock (safe; 1% risk of failure)  ":jt;Press: ? - help, Shift-Dir - straight line":jLAim: a clockroach (damage-immune at range, 74% to hit)":jFnB.g.":j...$g":j׾*5.8 (1":j":j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit) _The zap hits the clockroach. The clockroach is warded from harm.":jk .............##........ Electric the Gusty..............##......## Tengu............<..#........ Health: 32/32 ========================......................## Magic: 9/12==================------......................# AC: 3Str: 8................#.#.#.# EV: 11Int: 18................#.....# SH: 5Dex: 14................#.###.# XL:  6 Next: 39% Place: Dungeon:4.......@..........# .# Noise: =--------  Time: 4495.8 (0.0)......*.......<.### # e) +4 club.....*..........#Cast: ":jl Shock....*.........###Quill ...*..........#.g*.........###B   clockroach (warded).............g   hobgoblin..........#### _The zap hits the clockroach. The clockroach is warded from harm.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)":j ":j 1B.":j! g....6.8 (1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit) _The zap misses the clockroach.#:jB ;##.##.....##......##.<..#...##.............# .......#.#.#.# ..#.....# .#.###.# .#:j>C d...# .# .<.### #..# .....###..gB.# .###.............#####:j!F MB$#:jG 9B.#:jH A.g#:jHU #:jX o 26  -7#:ja $:j...##.####.###...#..##......##.#.<..#..#.##........# ..#.#.#.# .#.....# .#.###.# ....# .# .......$:j<.### #.....B......###...g.# .###...$:jt$:jP ####The clockroach sprays sand from its hourglass at you.$:jE@...=8 _The blast of sand misses you.$:jo......###.# ...##.## ##.# ##...# ..##......##.# .<..#..# .##........# ...#.#.#.# ..#.....# .#.###.# ....# .# $:j.......<.### #.....B.# .....###...g.#.###$:jMg$$:jL<.g$:j $:j--9$:j$:j-$:j.....)####.# # ......###.# ...##.## ##.# ##.........# ..##......##.# .<..#..# .##... .$:j`.....# .. .#.#.#.# ...#.....# .#.###.# ....# .#.......<.### #.....B..# .....g###...$.#$:j9B.$:j9B.$:j7g.$:j$:jVA-500$:j$:j$:j t + ........#..### #... .....).####.# # ......###.# ...##.## ##.# ##.........# ..##......##.# .<..#..# .##... ......# .. .#.#.#.# ...$:ju ^#.....# ..#.###.#.B...# .# ..<.### #......g.#.....###$:jw 9B.$:j $:j X10/12==1$:j $:j %:jr. .. ...# ..### .. ..#..### #... .....)%:jt_####.#  .......###..#  #..........##......###.........# #.......# .. .#.#.# ......B#.###....# .#.<.### #g..%:jv1g%:jw9B.%:jx7g.%:j g   hobgoblin.%:j%2%:jI%:jZa _There is a stone staircase leading up here.%:j 8B.%:j 8g.%:j %:j ,3 _%:jz %:jD* %:j B.g.%:j/ B4&:jD7B.&:jE8g.&:jh===5 _The clockroach completely misses you.&:j  . .. ..........# ..###Electric the Gusty&:jZZ .. ........#..### #...Tengu.....)...........####.# #Health: 32/32 ========================....................###.#Magic: 9/12==================------..............##.#.......#AC: 3Str: 8............##.........#EV: 26 Int: 18.............##.........#SH: 5Dex: 14..............##......##.#XL:  6 Next: 39% Place: Dungeon:4............@..#.........#Noise: =--------  Time: 4505.8 (0.0)...........*..........##...e) +4 club......................# ..Cast: Shock.........g[39;&:jWz k49m......#.#.#.# .. Quill ................#.....#................#.###.#B   clockroach (warded)..................# .#g   hobgoblin..............<.### #................#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)  The zap hits the clockroach.&:j[ Dg.  Aim  Press: ? - help, Shift-Dir - straight line: a clockroach (damage-immune at range, 74% to hit)  The zap hits the clockroach.  The clockroach is heavily wounded.clockroach is struck by your quills.B 11 6.8 (1&:j] &:jn X _The clockroach closely misses you.&:jԛ  . .. ..........# ..###Electric the Gusty.. ........#..### #...Tengu.....)...........####.# #Health: 32/32 ========================....................###.#Magic: 8/12================--------..............##.#.......#AC: 3Str: 8............##.........#EV: 11Int: 18.............##.........#SH: 5Dex: 14..............##......##.#XL:  6 Next: 39% Place: Dungeon:4............@..#.........#Noise: =--------  Time: 4506.8 (0.0)...........*..........##...e) +4 club.....&:jd [39;49m.....g...........# ..Cast: Shock................#.#.#.# .. Quill ................#.....#................#.###.#B   clockroach (warded)..................# .#g   hobgoblin..............<.### #................#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach but does no damage.&:jP g.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach but does no damage.  The clockroach is severely wounded.&:j2B&:jg*7.8 (1&:j&&:jU)X _The clockroach closely misses you.':j . .. ..........# ..###Electric the Gusty.. ........#..### #...Tengu.....)...........####.# #Health: 32/32 ========================....................###.#Magic: 7/12==============----------..............##.#.......#AC: 3Str: 8............##.........#EV: 11':jInt: 18.............##.........#SH: 5Dex: 14..............##......##.#XL:  6 Next: 39% Place: Dungeon:4............@..#.........#Noise: =--------  Time: 4507.8 (0.0)..........g*..........##...e) +4 club......................# ..Cast: Shock................#.#.#.# .. Quill ................#.....#................#.###.#':jxB   clockroach (warded)..................# .#g   hobgoblin..............<.### #................#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 74% to hit)  ':jhThe zap hits the clockroach.':j (6Mg.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a clockroach (severely wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach.  The clockroach is almost dead.':j,*B':j".1-8==8.8 (1':j9':j?/ _The clockroach bites you.':jJ . .. ..........# ..###  Electric the Gusty  .. ........#..### #...  Tengu  .....)...........####.# #  Health: 31/32 =======================- ....................###.#  Magic: 7/12==============----------  ..............##.#.......#  AC: 3':jStr: 8 ............##.........#  EV: 11Int: 18 .............##.........#  SH: 5Dex: 14  ..............##......##.#  XL:  6 Next: 39% Place: Dungeon:4  ...........g@..#.........#  Noise: =--------  Time: 4508.8 (0.0)  ...........†..........##...  e) +4 club  ......................# ..  Cast: Shock  ................#.#.#.# ..  Quill  ................#.....#  ................#.###.#  B   clockroach (warded)  ..................# .#  g ':ju  hobgoblin  ..............<.### #  ................# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (almost dead, damage-immune at range, 74% to hit)  The zap hits the clockroach.':j0 . ..  ..###  ..  #...  .....)':j}; #              *   ..   ..     g   hobgoblin     ':j(&   ':jSM†Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a clockroach (almost dead, damage-immune at range, 74% to hit)  The zap hits the clockroach.  You kill the clockroach!':jX3529.8 (1':j':j4@ _The hobgoblin hits you but does no damage.':ju . .. ..........# ..###Electric the Gusty.. ........#..### #...Tengu.....)...........####.# #Health: 31/32 =======================-....................###.#Magic: 6/12============------------..............##.#.......#AC: 3':jsxStr: 8............##.........#EV: 11Int: 18.............##.........#SH: 5Dex: 14..............##......##.#XL:  6 Next: 52% Place: Dungeon:4...........*@..#.........#Noise: =--------  Time: 4509.8 (0.0)...........†..........##...e) +4 club......................# ..Cast: Shock................#.#.#.# .. Quill ................#.....#................#.###.#g   hobgoblin..................# .#..............<.### #................#Casting: [39;':jHy49mShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)  The zap hits the hobgoblin.':jZMgConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (74% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.28--10.8 (1 _The hobgoblin hits you.':j1 . .. ..........# ..###  Electric the Gusty  .. ........#..### #...  Tengu  .....)...........####.# #  Health: 28/32 =====================--- ....................###.#  Magic: 5/12==========--------------  ..............##.#.......#  AC: 3Str: 8 ............##.........#  EV: 11Int: 18 ':j 4.............##.........#  SH: 5Dex: 14  ..............##......##.#  XL:  6 Next: 52% Place: Dungeon:4  ...........†@..#.........#  Noise: =--------  Time: 4510.8 (0.0)  ...........†..........##...  e) +4 club  ......................# ..  Cast: Shock  ................#.#.#.# ..  Quill  ................#.....#  ................#.###.#  g   hobgoblin  ..................# .#  ..............<.### #  ................# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[20;':j45C2HAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 74% to hit)  The zap hits the hobgoblin.':j K . ..  ..###  ..  #...  .....) #            *     ..   ..            ':jp†931.8 (1ShockMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 74% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!':jur  ':j}{  ':j| ~Casting: Shock (safe; 1% risk of failure)  ':ji} FConfirm with . or Enter, or press ? or * to list all spells.':j} ':jR ':j;q ':js ':j\{ ':j  ':jK ':j, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)':j#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':jK3':j!':jh* ':j, Casting: Shock (safe; 1% risk of failure)':j,Konfirm with . or Enter, or press ? or * to list all spells. ':j-_You can't see any susceptible monsters within range! (Use Z to cast anyway.) ':jM.w Casting: Shock (safe; 1% risk of failure':j/ )':jConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(:jI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(:je(:j(:j(:j! (:j"w Casting: Shock (safe; 1% risk of failure(:j# )(:j$Konfirm with . or Enter, or press ? or * to list all spells. (:j%_You can't see any susceptible monsters within range! (Use Z to cast anyway.) (:j&w Casting: Shock (safe; 1% risk of failure(:j[' )(:jW)Konfirm with . or Enter, or press ? or * to list all spells. (:j1*_You can't see any susceptible monsters within range! (Use Z to cast anyway.)(:jI(:jz(:jH 26  (:jM4_(:j30=(:j=6==(:j(:j(:j 1==(:jW==(:jz(:j(:j.$,(:j((:jq)h2==(:jd*(:j@onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.7===(:jJG|==(:j8JB(:j:K(:jPB(:jaT(:j=UN8==(:jW(:jW[,(:j\(:jq==(:js,(:jՏB(:j(:jN9==(:j}(:j.(:jќ(:jӤ(:j-,(:jP(:j,(:jߴ(:j f==(:jDX(:jZ(:jB(:j,(:jP10/12==(:j?(:jB(:j (:j(:jH(:j,(:j(:j#f==(:jB(:j,(:j(:j)1==(:j*,(:jk3(:jhx==2==(:j5x  You see here a clockroach corpse. _==(:j|,(:j,(:j11  _You now have 180 gold pieces (gained 18). 26  (:j  You encounter a quokka.(:j$ ................... ≈....................... r.............. .............. ............... ..............< ............... ..............# #......@...............#- ##.........### ##......Shock ##........#### ################# r   quokka (asleep) (:jM077.8 (66.0)(:j  -8.8 (67 _):j ................... Electric the Gusty≈....................... Tengu*....................... Health: 32/32 ========================.*...................... Magic: 11/12 ======================--..*..................... AC: 3Str: 8...**..................< EV: 26 Int: 18.....*.................. SH: 5Dex: 14......*................# XL:  6 Next: 53% Place: Dungeon:4#......@...............# Noise: ---------  Time: 4578.8 (0.0)##..):j .................### e) +4 club##.................... Cast: Shock##...............#### Quill #################r   quokkaCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.):j7 .r.....11 =9.8 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is severely wounded.):jdg ................... Electric the Gusty≈....................... Tengu........................ Health: 32/32 ========================.*...................... Magic: 10/12 ====================----):jh ..*..................... AC: 3Str: 8...*...................< EV: 11Int: 18....**.................. SH: 5Dex: 14......*................# XL:  6 Next: 53% Place: Dungeon:4#......@...............# Noise: =--------  Time: 4579.8 (0.0)##...................### e) +4 club##.................... Cast: Shock##...............#### Quill #################r   quokkaCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock):j9j  (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 64% to hit)  The zap hits the quokka.):jF .r.....80.8 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 64% to hit)  The zap hits the quokka. _The quokka is almost dead.*:jr ................... Electric the Gusty ≈....................... Tengu ........................ Health: 32/32 ======================== ........................ Magic: 9/12==================------ ...r.................... AC: 3Str: 8 .......................< EV: 11Int: 18 ........................ SH: 5Dex: 14 .......................# XL:  6 Next: 53% Place: Dungeon:4 #......@...............# Noise: =--------  Time: 4580.8 (0.0) ##...................### e) [0;10*:j;1m+4 club ##....................  Cast: Shock ##...............####  Quill  #################   r   quokka _The quokka is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 64% to hit) . . . . . <       Contam: 10% -1.8 (1MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-D*:jir - straight line: a quokka (almost dead, 64% to hit) _You miscast Shock. Nothing appears to happen.*:j: *:jd................... Electric the Gusty ≈....................... Tengu ........................ Health: 32/32 ======================== ........................ Magic: 8/12================-------- ........................ AC: 3Str: 8 .......................< EV: 11Int: 18 Contam: 10%  ........................ SH: 5Dex: 14 .......................# XL:  6 Next: 53% Place: Dungeon:4 #......@...............# Noise: ---------  Time: 4581.8 (0.0) ##...................### e) +4 club ##............*:jw[34m........  Cast: Shock ##...............####  Quill  #################   r   quokkaCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 64% to hit)  The zap hits the quokka.*:j}z . . . . ...*. ....*< .....* *       *:jrv§§....=2.8 (1Shock _You kill the quokka!*:j>E  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:j*:jM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:j*:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*:j *:j: *:j *:j *:j i 26 _*:j ,*:j *:j ,*:j *:j( 9==*:j, *:jQ- *:j- 98% *:j2 c6*:j4 *:jgj ===421 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.10/12==*:j ==*:j 1==*:j B*:j *:j *:j8 *:j *:j *:jx *:j *:jb :==*:j *:j B*:j 2==*:j *:j *:j *:j! *:j~p n*:jt ,*:jv *:j2 ==*:jr *:j͑ ,*:j ,*:j *:jƯ ,*:j ≈≈.§§§._§≈≈..§.≈≈..≈.§≈§..≈≈. §§.§≈.≈≈..≈§§..≈≈:§§.≈..≈§......... ..§§..@......-617.8 (35.0) .........##.............##.....................##.................... ##................... ##.................. ##................. .§§§§§§.≈≈..≈§..≈≈......[11;7*:j 6H*:j -8.8 (36_ _Found a shimmering blue altar of Sif Muna.+:jw +:jG +:j  +:j +:j^( +:jr* +:j8 n+:jQ; +:jC B+:jvF +:j O B+:j[ +:j'p +:j  .....)  #...≈≈..≈≈..   #....≈≈..≈..  #.._.≈≈..§.  ##....≈≈..§  ...§§§§§§≈...  #.§≈..§≈§..  #.≈§..§§§  #.§≈@.≈  #.≈..≈§  #.........  ##.#...  ....... #####.... +:j  ##....  ##  ##+:j? 5≈..≈≈.≈≈..≈...#.._.≈≈.§§.......≈§§§§.....≈§..§≈.§§.§§§§.§≈§.§§.#.§§@.≈§§...24.8 (6.0)#§≈§+:jw 11 5.8 (7 _You pick up a manual of Ice Magic and begin studying.-:j` 26  -:j.:j7X.:jGJ.:ja h.:j .:j .... #  #§§ .§§§§.. .....##  #.≈§.§≈....   #.≈≈..§≈.#. #  ..≈≈..≈..# ##  #.§§..≈≈.# #....#  ..≈≈§.≈.# ##.#.#  #.≈§§.≈.# #.   #@§§§.≈.. . 44.8 (19.0)  #§≈§.§≈≈. ..   ##§.§≈..≈.   #...§≈..≈≈..   .:j [40m#....≈≈..≈  #.._.≈≈..≈  ##....≈≈..≈  #....≈≈..≈§  #.#..§..≈≈.≈..≈§§_..≈≈§≈≈.§≈≈.≈.:jW.:j$5.8 (20.:j.:jA _Found a snail-covered altar of Cheibriados..:jk .:jm 3.:jo .:j   You encounter a hobgoblin..:j2 ...§§§.≈≈g#>§..≈§..§ #..≈≈._.##.#.≈..≈≈.... ...#.≈≈..≈≈.#. ...#..≈§..≈..# ##.....#.§≈..≈≈.# #....##.@≈§§.≈.# ##.#.###§≈§§.≈.# #. . #.§≈..≈.. . Shock #.≈≈.$≈≈. .. #.§≈≈..≈. §..§§§.≈≈.:j [40m.. g   hobgoblin (asleep) #....§ #.._§≈§..≈#....≈≈..≈.:j §§.§..≈.#6.8 (1.0).≈≈..≈.#§§.≈..§.....§≈§§..:j]   7.8 (2 _/:jPX #.§§§.§§g#. > #.§..≈§.... ....  #.≈..≈≈._..  #.≈..≈≈....  #.≈≈..§≈.#.  #..≈§..≈..#  #.§≈..≈≈.#  #.@≈§..≈.#  ##.≈≈..≈.# #.  #.§§§.≈.. .  #.≈≈.$≈≈. ..  ##§.≈≈..≈.  #...§§§.≈≈..  #....§≈..≈ #.._§§§..≈/:j #.§§§.§§g#. > #.§..≈§.... ....  #.≈..≈≈._..  #.≈..≈≈....  #.≈≈..§≈.#.  #..≈§..≈..#  #.§≈..≈≈.#  #.@≈§..≈.#  ##.≈≈..≈.# #.  #.§§§.≈.. .  #.≈≈.$≈≈. ..  ##§.≈≈..≈[37/:jvbm.  #...§§§.≈≈..  #....§≈..≈ #.._§§§..≈  _A hobgoblin is nearby!0:j 30:j 0:j F _Unknown command.0:j> ........ Electric the Gusty0:jn  #.§§§.§§*#. .....##> Tengu  #.§..≈§*... .... #. Health: 32/32 ========================  #.≈..≈*._.. .....##. Magic: 11/12 ======================--  #.≈..≈*.... ........ AC: 3Str: 8  #.≈≈.*§≈.#. .......# EV: 26 Int: 18  #..≈*..≈..# ##..... SH: 5[40:j0mDex: 14 #.§*..≈≈.# #....# XL:  6 Next: 53% Place: Dungeon:4 #.@≈§..≈.# ##.#.# Noise: ---------  Time: 4647.8 (0.0) ##.≈≈..≈.# #. . e) +4 club #.§§§.≈.. . .. Cast: Shock #.≈≈.$≈≈... Quill  ##§.≈≈..≈. .... #...§§§.≈≈.. .. g   hobgoblin 0:jK#....§≈..≈......... #.._§§§..≈.........  ##....≈≈..≈.........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (black smoke, asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.1:j/1§1:jzRQ§§§§.§§§#.§≈..≈§......≈≈._....≈≈....≈..§≈§§§§§§§≈..1:j]l11 ==8.8 (1Shock1:jg  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (black smoke, asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin shouts!1:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:j P1:jX1:jCd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:j  1:j1Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:j51:j1:j1:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:j 1:jѭ 1:j 1:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:j 1:j I1:j f 26  _1:j% 1:j ,1:j X1:jK 1:j 1:j 1:jg ,1:j< 1:j| 1:j% ,1:j 1:j L2==1:j, 1:j/ 1:jz4 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A hobgoblin comes into view.1:jPM   #######  #g .. .......  #.≈§.§§≈§#. .....##  #.≈..≈≈.... .... #  #.≈..§≈§_.. .....##  #.≈..≈≈.... .  #.§≈§.≈§.#. .. §§§≈§.≈..# ##....  #@§§§.§≈.# #....--  #.§§§..≈.# ##.# #.§≈§.≈.# #. Shock  #§≈§..≈.§ . .  #§≈§.$≈≈. [14;1:jO 9H  ##..§§§.≈. .g   hobgoblin  #...§≈§.≈§..   #....§≈§.≈  #.._.≈≈..§1:jUb +55.8 (71:jq .≈.§§§.≈§..≈§§#≈.§≈≈..≈..≈≈.≈..§≈.....≈..§§.§≈§≈..≈≈§§§..≈..≈.≈≈≈≈§.§≈≈.1:j L--6.8 (8 _1:j 2:j^- ####### Electric the Gusty #†.≈.§§§. ....... Tengu #.≈§..≈§§#. .....## Health: 32/32 ======================== #.≈.§≈≈.... .... # Magic: 11/12 ======================-- #.≈..≈≈._.. .....## AC: 3Str: 8 #.≈..§≈.... ....... EV: 26 Int: 18 #.§≈..≈§.#. ....... SH: 5Dex: 14 #..§§.§≈§.# ##.... XL:  6 Next: 52:j/3% Place: Dungeon:4 #@§≈..§≈.# #.... Noise: ---------  Time: 4656.8 (0.0) #.§≈≈§§≈.# ##.#. e) +4 club ##.§§..≈.# #.  Cast: Shock #§≈§..≈.§ . . Quill  #§≈§.$≈≈. .. ##..≈≈§.≈. ... g   hobgoblin #...≈§..≈§.. . #...§≈≈..≈........ #.._.≈≈..§........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 74% to hit)  The zap hits the hobgoblin.2:j|5 #*  #*  #* ....  #*  #.*  #.*  #.*       #.   .  #§≈§.$≈≈.          2:jL62:j†.≈..§≈§#.≈§.§§≈.≈..≈≈..≈..≈≈≈..≈≈...§§..≈§.#.≈≈.§≈§§≈≈..§§.≈≈§§§≈§§.§§..§≈.$≈..≈≈..≈..≈≈..≈...≈§.§2:jL!g11 4=7.8 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 74% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!2:j D  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:ju  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:j-  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:j 2:jգ 2:jѪ 2:jx   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:jw 2:j 2:j 2:j^   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:j?/ 26 2:j5r _2:js?,2:jC,2:jH,2:jH2:j_QB2:j{\2==2:j`,2:jHgB2:jGp2:ju2:jv2:jrw2:jx2:j{2:j }:==2:j}2:j[2:j2:j2:j2:jʆ2:j2:j2:j2:j2:jaB2:jl2:jB2:j2:j2:j,2:ju2:j2:j٫2:j~2:j,2:j2:j2:j(2:j02:jؿ2:j2:jD2:j&2:j2:j,2:j2:jB2:j2:jb2:jA2:j2:j2:j X2:jk ,2:jGn2:j/#2:j,11 2:j5onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 195 gold pieces (gained 15).2:j72:j8_ 26  2:jZ<2:j=3:j,3:j 3:j3:jB3:jQ,3:jF3:j3:jO3:jg,3:j$3:j3'3:j63:j}73:jd93:j>3:jV3:jxX3:jv11  _d - 2 bubbling pink potions (gained 1) 26  3:jm3:jÃB3:jP3:j,3:j3:j3:jk,3:j3:j3:jL3:j/3:j¤3:jb3:j3:jv3:j3:j7X3:j3:j3:jn3:j]3:j33:j3:j3:j;3:j|3:j,3:j3:j3:j3:j3:j3:j>3:jB3:jL3:j,3:j3:j?3:jl ,3:j3:j3:j#3:jI#3:jr33:j*63:j93:j:3:j;3:j*?3:jMB3:jP3:jS3:jS3:jT3:jV3:jiY3:jZ3:jZ3:j\3:j^3:j_3:jf`3:j/b3:j!d3:jd3:je3:jLjQ11 3:jk3:jM _You now have 201 gold pieces (gained 6).3:j3:js 26  3:jo3:j3:j3:j3:j3:j3:j3:j9B3:j3:j,3:j3:jX3:jj3:jn3:j,3:jX 3:j3:jQ3:j"3:jn(B3:j/3:jV13:j23:j33:jt83:j<,3:j>3:jvB3:jMF,3:j]H3:jR3:jV,3:jX3:j[3:jk_3:jm`3:j a3:jjB3:jl3:jn3:juB3:jz3:j|,3:j~3:jJ3:j܅,3:j3:j53:j",3:j3:j3:jo3:j3:j3:jÕ3:j3:j#3:j3:j3:j"3:j3:j3:j3:j3:j3:j֥3:jէ3:j3:j3:j3:j3:j?3:jҳ3:j3:j3:j3:jE3:j3:jX3:jR,3:j 3:j3:j)3:j3:jJ3:j(3:j-3:j3:j3:j3:j3:j3:jQ3:jT3:jf3:j,3:j_3:jJ3:j3:j3:j~X3:j^3:jd3:j3:j3:j|3:j'  You encounter an endoplasm.3:j7 ]............#.#.#.# .. ............#.....# ............#.###.# . ..............# .# .. ..........<.### # ...  ............# ....  ..........### ..... ..........# ####!..... ........#######.@......J - ................##....## ......#########.# ..... Shock ####### #.# ....  #.# $.. 3:j!*#.# .. J   endoplasm (asleep) ### . 3:j(<76003.0)  -14 _Found 10 gold pieces.3:j@ ..  .  .# .. <.### # ...  ....  .....  ####!..... #.@......J ................##....## 3:jɟ######.# .....  #.# ....  #.# $..  #.# ..  ### . 3:j8 ..  .  .# .. <.### # ...  ....  .....  ####!..... #.@......J ................##....## ######.# .....  #.# ....  #.# $.. #.# .. 3:j9T ### . 3:jSA3:jB03:j L3:jpQa _An endoplasm is nearby!3:j&............#.#.#.# ..Electric the Gusty ............#.....#Tengu ............#.###.# .Health: 32/32 ======================== ..............# .# ..Magic: 11/12 ======================-- ..........<.### # ...AC: 3Str: 8 ............#....EV: 26 Int: 18 ..........###.....SH: 5Dex: 14 ..........# ####!.....XL:  6 Next: 54% Place: Dungeon:4 ........#######.@*******Noise: ---------  Time: 4761.8 (0.0) ................##....##e) +4 club ......#########.# .....Cast: Shock ########.# ....Quill [03:j+;10m#.# $..#.# ..J   endoplasm###.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.4:j$MJ.4:jXN".....J.4:jO,11 =4:jTP 2.8 (14:jV4:jX  Aiming: Shock (safe; 1% risk of failure)  4:jWYNPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.4:j............#.#.#.# ..Electric the Gusty ............#.....#Tengu ............#.###.# .Health: 32/32 ======================== ..............# .# ..Magic: 10/12 ====================---- ..........<.### # ...AC: 3Str: 8 ............#....EV: 11Int: 18 ..........###.....SH: 5Dex: 14 ..........# ####!.....XL:  6 Next: 54% Place: Dungeon:4 ........#######.@******.Noise: =--------  Time: 4762.8 (0.0) ................##....##e) +4 club ......#########.# .....Cast: Shock ########.# ....Quill [134:jc;15H#.# $..#.# ..J   endoplasm###.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.4:jJ.4:j !....J.4:j%*3.8 (14:jE4:jFMConfirm with . or Enter, or press ? or * to list all spells.Aim  4:j|HKPress: ? - help, Shift-Dir - straight line: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded.4:jғ;............#.#.#.# ..  Electric the Gusty ............#.....# Tengu ............#.###.# .  Health: 32/32 ======================== ..............# .# ..  Magic: 9/12==================------ ..........<.### # ...  AC: 34:jStr: 8 ............# ....  EV: 11Int: 18 ..........### .....  SH: 5Dex: 14 ..........# ####!.....  XL:  6 Next: 54% Place: Dungeon:4 ........#######.@.......  Noise: =--------  Time: 4763.8 (0.0) ................##....##  e) +4 club ......#########.# .....  Cast: Shock ####### #.# ....  Quill  #.# $..  #.# ..  J   endoplasm ### . Casting: Shock (safe; 1% ri4:jsk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm.4:jϝa ..  .  .# .. <.### # ...  ....  .....   4:j*****.. .........  .....  #.# ....  #.#  #.# .. ### . 4:j:+ .....4:j7d54.8 (1Shock4:jA?4:j9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!4:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:j4:jŇ4:j4:jÐ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:jS;  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:j[ 4:j 4:j 4:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:jB  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:j| 4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:j _4:ju  26  _4:j ,4:j[ ,4:j\ 4:j ,4:j 4:jG 4:j f10/12==4:j` ,4:j 4:j֨ 4:j 4:j 4:jS B4:j_ 4:jQ :==4:j 4:j 4:j 4:j 4:j 4:jp 4:j 4:j 4:j@ 4:j 4:j 4:j L1==4:j 4:j[ 4:jN 4:j 4:jQ 4:je 4:j\ 4:j# 4:j) 4:j 4:jy 4:jR :==4:ju 4:j ,4:j 4:j 4:j 4:jz 4:j6 ,4:j 4:j9 2==4:j#.#.#.# .. #.....# ....#.###.# ...# .# ....#<.### ##....## #..### ..# ####!.....########.-85.8 (21.0) ...............##....##.# .. #.# ......##.# ###$.#.# #.### #.>#.4:j-4:jE-6.8 (224:j<4:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.5:j"5:j>$5:j&5:j-,5:j85:j5:j.....# .. #.#.#.# .#.....# ..#.###.# .........# #.# ....# <.### #.##....#.# #.#### #..........# #####.#######...................##....#### ....#########.##.......# ######.##......#.#.#####$.#.# #....### #.>#..5:jZ18.8 (2.0)5:jQ==11 9.8 (35:j5:j 5:jH_n - a murky red potion5:jW 35:jtY 5:j\ 5:jq 0#.#.#.# .....#.....# ...... #.###.# ...... .# #.# ....# <.### #.##....#...# #.#.......#### #...# ####......########.... 0.......##....#### #########.##.......# #### #.##......#.. #.#####$....#.# #....#### > #..% 5:j 5:j‡ m 26  90.8 (15:j 5:j + _Found a maw talisman.5:jX35:jZ5:j(]5:jq`5:jSc,5:jon5:jsB5:jmu5:j;y,5:jM{5:j~Q11 5:j5:jdN _You now have 211 gold pieces (gained 10).5:j5:jO_ 26  5:j5:j5:jqf  You encounter an adder.5:jP# #.#.......# ### #..........# # ####......#... .#######..........# S...##....#### .> #########.##.......#.... # #.##......#...ß #.#####......##  #.# ##@...#.# 5:jS### ##.>... #..%.#Shock #... #.... #...S   adder (asleep) ### 5:j+6.8 (65:j2b  7.8 (75:jn5:j$A _Found a staircase to the Ecumenical Temple.6:j......# #.#.......#Electric the Gusty ....### #..........#Tengu ....# ####......#... .Health: 32/32 ======================== ..#######..........# *.Magic: 11/12 ======================-- ..........##....#### *>.AC: 3Str: 8 #########.##.......#*...EV: 26 Int: 18 ##.##......#*..ß.SH: 5Dex: 14#.#####..**..##XL:  6 Next: 55% Place: Dungeon:4#.# ##@...#.#Noise: ---------  Time:[36:j]-9;49m 4797.8 (0.0)### ##.>...#e) +4 club#..%.#Cast: Shock#.....Quill #....#...S   adder###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded.6:j@c.S....11 =8.8 (16:jh8%6:j`j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder hisses angrily.7:j\......# #.#.......#  Electric the Gusty ....### #..........#  Tengu ....# ####......#... .  Health: 32/32 ======================== ..#######..........# ..  Magic: 10/12 ====================---- ..........##....#### .>.  AC: 3Str: 8 #########.##.......#....  EV: 11Int: 18 # #.##......#...ß.  SH: 5Dex: 14 #.#####......##  XL:  6 Next: 55% Place: Dungeon:4 #.# ##@...#.#  Noise: 7:j =--------  Time: 4798.8 (0.0) ### ##.>...#  e) +4 club #..%.#  Cast: Shock #.....  Quill  #....  #...  S   adder ### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 57% to hit)  The zap hits the adder!7:ji      . 7:j\ ..  *>. 7:j̅*...  *..ß.  7:j**..##  #.#   ###   7:j    #.... #... ### 7:j*7:j-5.....7:jF7:jQ97:jX?9.8 (1Shock7:j-]7:ja7:jbMConfirm with . or Enter, or press ? or * to list all spells.Aim  7:j&dPress: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 57% to hit)  7:je^The zap hits the adder! _You kill the adder!7:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:j I7:j? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:jF 7:j 37:jy   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j)I _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:j 9I8:j[  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j%38:j '8:j0 26  _8:j3,8:j48:j8B8:j =,8:j@8:j@8:jAL1==8:jEC8:jF8:jF8:j|H8:jtK,8:j=L8:jGT==8:jX,8:jZ8:jp8:jxx2==8:j8X8:j?8:j,8:j8:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a stone staircase leading down here.8:j/K _8:j<8:jC8:j:==8:j,8:j8:jl8:jI8:j\8:jX8:j8:j;8:j& 8:jIX8:j|,8:jV8:j~8:j,X8:j=8:j?,8:jA8:j]8:jc`8:j&hX8:jj8:jm8:jn8:jp8:jy8:j8:j8:jK8:jNv8:jg8:j3,8:j8:j 8:j...# .....# #. ..##.# #. .......#####.## ##........# ......# ........# .#.#.##........## #.....##.........## #.###.##........@.# -836.8 (37.0) ..# #.##....##..#..## ### #.##....#...#...## # #.#.......#.#)#..## # #..........###....#####......#...ß...#..# ###..........#.....#....# ....##....#8:j|####.>.#####.. ###.##.......#.....#....#8:j8:j[E-7.8 (388:j8:jO$ _Found a spear.9:jK%#.# #. ###.# #. #.........#####.####........#.# .##.#.#.##.## .#.....##..## .#.###.##..# ...# #.##....##.@#..## .### #.##....#...#...## .# #.#.......#.#)#..## ## #..........###....#  #####...ß...#..# ####....#.....#....# .....##....#####.>.#####.. ####.##.......#.....#....#  #.##.ß...#8.8 (1.0)9:j[9:jU ###.# #. .#.........#####.## .##........#.# ........##.#.#.##........##.#.....##.........##.#.###.##..........# ....# #.##....##..#..## <.### #.##....#.@.#...## ..# #.#.......#.#)#..## ### #..........###....# # #####...ß...#..# #####....#.....#....# ......##....#####.>.#####.. #####.##.......#.....#....#  #.##ß...# #.#####......###.....#9:ju 9:jF B99:jB j..#.........#####.## ..##........#.# ........##.#.#.##........##.#.....##.........##.#.###.##..........#...# #.##....##..#..## .<.### #.##....#...#...## ...# #.#......@#.#)#..## .### #...###....# .# #####...ß...#..# ######....#.....#....# .......##....#####.>.#####.. ######.##.......#.....#....# #.##.ß...# #.#####......###.....# #.# ##....#.#.#....#40::j0F......##........# # .# #.#.#.##.##.....##.###.###.##..# .# #.##....##..#..## <.### #.##....#...#. ..# #.#.......#.#)# ### #...##....# # ####...ß...# #####..........#.. ......##....#####.>.#####.. #####.##.......#.....#....#  #.##......#...ß..##.#####......###.....##.# ##....#.#..#### >...#.....##::j::jl%1::j ::j7# .# #.#.#.##.## .#.....##..## .::j&v#.###.##...# .# #.##....##..#..## .### #.##....#...#. .# #.#.......#.#)#..## ## #...##....#  ####......#..@ß...####......#... .....##....#####.>.#####.. ####.##.......#.....#....#  #.##......#...ß..##.#####......###.....##.# ##....#.#.#### >...#.....## ##..%.#2::j}::jO::j߇ #.#.#.##.# #.....##. #.###.##. .# #.##....##..#..## ### #.##....#...#...## # #.#.......#.#)#..## # #...##....#  ####......#...ß...#..# ###......#.. ....##....#####.>.#####.. ###.##.......#.....#....#  #.##......#...ß# #.#####......###.....##.# ##....#.#.#### ##.>...#.....## ##..%.#....##.3::je ?%::j  ....#####.##.... ..# ..##..#..## ##.#...#...## #.#.......#.#)#..##.........###....#  ####......#...ß...#..# ###....#.....#....# ....##....#####.@.#####.. ###...#.....#....#  #...ß...#..# Quill ##.%.#...######.....##::j% ;4::j 8%::j> i _There is a staircase to the Ecumenical Temple here.;:jka ;:jip ;:jz ;:j ;:j> I11 845 _;:j ;:j- s Temple  You climb downwards. Welcome to the Ecumenical Temple!;:j$  ;:j}& ...## ##.....###.....## ## _...# #..._...#..._...#..# #.......#.......# ;:jg' ...## ##.....###.....## .### ###.### ###.### ;:j* z.###############.#######.######## ................................. ...........................⌠.............@.............⌠.. ................................. ................................. ########.#######.###############. ###.### ###.### ###. ##.....###.....## ##... #.......#.......# #.... #..._...#..._...# #..._ ##.....###... ;:j{ "7.3 (2.5__ _Found a white marble altar of Elyvilon and a stormy altar of Qazlal. _There is a staircase back to the Dungeon here.<:j )Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of fire. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($63)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Annotations: (press ! to add a new annotation) D:2 exclusion: 2 staircases D:3 Grinder, Terence>:jף>:j3...####.....###.....## ## Electric the Gusty _...##..._...#..._...#Tengu ....##.......#.......#Health: 32/32 ======================== ...####.....###.....##Magic: 12/12 ======================== .######.### ###.###AC: 3Str: 8 .###############.#######.######## EV: 11Int: 18 ................................. SH: 5Dex: 14 ................................. XL:  6 Next: 59% Place: Temple ..⌠.............@.............⌠.. Noise: ---------  Time: 4847.3 (0.0) ................................. e) +4 club .........[3>:j9;49m........................ Cast: Shock ########.#######.###############. Quill ###.### ###.######.##.....###.....####... #.......#.......##.... #..._...#..._...##..._ ##.....###.....####...  _There is a stone staircase leading down here. _Found a spear. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a white marble altar of Elyvilon and a stormy altar of Qazlal. _There is a staircase back to the Dungeon here.>:j->:j[ [[?25h[?0c  Search for what [Enter for "."]? @:j7 [?25l[?1c@:jc@:jIm1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Temple] a radiant altar of Vehumet@:jĀThe Ecumenical Temple <__________(Press ? for help) ###########################################  ####.........................................####  ####....###.###############.#######.#######.###....####  #....####.....####.....###.....## ### ####....#  ###.#### #..._...##..._...#..._...#####.###  ##.....## #.......##.......#.......###.....##  #.......####.....####.....###.....#####.......#  #..._.....####.######.### ###.#####....._...#  ##......#..###.###############.#######.###########..#......##  ###.#####.........................................#####.###  #..# #...........................................# #..#  #.## #.......⌠.............@.............⌠.......# ##.#  #..# #...........................................# #..#  ###.#####.........................................#####.###  ##.....#...###########.#######.###############.###..#......##  #..._....######.### ###.######.####.....[@:j40m_...#  #.......####.....###.....####.....####.......#  ##.....###.......#.......##.......# ##.....##  ###.#####..._...#..._...##..._...# ####.###  #....######.....###.....####.....####....#  ####....###########.#######.###############.###....####  ####.........................................####  ###########################################@:j@ Electric the GustyTenguHealth: 32/32 ========================Magic: 12/12 ========================AC: 3Str: 8EV: 11Int: 18SH: 5Dex: 14XL:  6 Next: 59% Place: TempleTime:Quill _Found a spear. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a white marble altar of Elyvilon and a stormy altar of Qazlal. _There is a staircase back to the Dungeon here.  Search for what [Enter for "."]? veh 26  _@:jC B@:jjK B@:jM @:jO @:jQ @:j$R @:jCT @:jx v@:jy @:jA ,@:j[ @:j ,@:j @:j9 @:j1 @:j @:jh @:jl @:jp @:j ,@:j H _Found a bloodstained altar of Trog.@:jۿ @:jj @:j @:jq @:j @:j @:j! _Found a radiant altar of Vehumet.@:j @:jIX@:j@:jS@:j@:j<3*   ############  ####...........  ####....###.######  #....####.....##  ###.#### #..._...#  ##.....## #.......#  #.......####.....##  #...@.....####.###Noise: --------- 4873.3 (26.0)  ##......#..###.###### e) +4 club  ###.#####........... Cast: Shock  #..# #............  #.## #.......⌠....  #..# #............   ###.#####...........   ##.....#...##########   #..._....##### @:j05_ _There is a radiant altar of Vehumet here.A:jFE N  You kneel at the altar of Vehumet.A:jK /  --more--B:j.'Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religionB:jA~ B:j Electric the Gusty  ############ Tengu  ####........... Health: 32/32 ========================  ####....###.###### Magic: 12/12 ========================  #....####.....##AC: 3Str: 8  ###.#### #..._...#EV: 26 Int: 18  ##.....## #.......#SH: 5Dex: 14  #.......####.....##XL:  6 Next: 59% Place: Temple  #...@.....####.###B:jNoise: ---------  Time: 4873.3 (0.0)  ##......#..###.###### e) +4 club  ###.#####........... Cast: Shock  #..# #............ Quill  #.## #.......⌠....  #..# #............   ###.#####...........   ##.....#...##########   #..._....#####  _There is a staircase back to the Dungeon here. _Search for what [Enter for "."]? veh _Found a bloodstained altar of Trog. _Found a radiant altar of Vehumet. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.B:jk  Vehumet welcomes you!B:j/  --more--B:j~K  Vehumet offers you knowledge of Kinetic Grapnel.B:jR/  --more--C:jWt  of Vehumet ......11 4.3 (1 _D:jF} The Ecumenical Temple <__________(Press ? for help) ###########################################  D:j! ####.........................................####  ####....###.###############.#######.#######.###....####  #....####.....####.....###.....## ### ####....#  ###.#### #..._...##..._...#..._...#####.###  ##.....## #.......##.......#.......###.....##  #.......####.....####.....###.....#####.......#  #...@.....####.######.### ###.#####....._...#  ##......#..###.###############.#######.###########..#......##  ###.#####.........................................#####.###  #..# #...........................................# #..#  #.## #.......⌠.............<.............⌠.......# ##.#  #..# #...........................................# #..#  ###.#####.........................................#####.###  ##.....#...###########.#######.###############.###..#......##  #..._....######.### ###.######.####....._...#  #.......####.....###.....####.....####.......#  ##.....###.......#.......##.......# ##.....##  ###.#####..._...#..._...##..._:j Nm...# ####.###  #....######.....###.....####.....####....#  ####....###########.#######.###############.###....####  ####.........................................####  ###########################################E:j-=@<E:j  Electric the Gusty  ############ Tengu of Vehumet ......  ####........... Health: 32/32 ========================  ####....###.###### Magic: 12/12 ========================  #....####.....##AC: 3Str: 8  ###.#### #..._...#EV: 11Int: 18  ##.....## #.......#SH: 5Dex: 14  #.......####.....##XL:  6 Next: 59% Place: Temple  #...@.....####.###Noise: ---------  Time: 4874.3 (0.0)  ##......#..###.###### e) +4 club  ###.#####........... Cast: ShockE:j [27X  #..# #............ Quill  #.## #.......⌠....  #..# #............   ###.#####...........   ##.....#...##########   #..._....#####  _Found a bloodstained altar of Trog. _Found a radiant altar of Vehumet. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you! _Vehumet offers you knowledge of Kinetic Grapnel. 26  E:j1 BE:j XE:jh   There is a fountain of clear blue water here.  You take a small sip from the fountain. Refreshing. _E:jO XE:j XE:j E:j ,E:j E:jz E:j E:jk E:jjY  _Found a shimmering altar of Xom. ...####.....###.....## ## _...##..._...#..._...# ....##.......#.# ...####.....###.....## .######.### ###.### .################.######## ........................... .......................... ..⌠.............@.............⌠..900.3 (26.0) ........................... ................................. ########.#######.#####E:jLZ N########## ###.### ###.### ###  ##.....###.....## ##  #.......#.......# #  #..._...#..._...# #..._  ##.....###.....## ##...E:jǒ  _There is a staircase back to the Dungeon here.F:j7  11 901.3 (1.0) _F:jHA_F:j-Dungeon:4F:jF #.....##.........## F:jh#.###.##..........# # #.##....##..#..## F:j### #.##....#...#...## F:jD# #.#.......#.#)#..## F:j# #..........###....# F:j: ####......#...ß...#..# ###F:jS....#.....#....# F:j....##....#####.@.#####.. F:jZg###.##.......#.....#....# F:j #.##......#...ß...#..# F:jh #.#####......###.....# F:j#.# ##....#.#.#....#F:jG### ##.>...#.....## F:j##..%.#....## F:jW##.......## F:jf F:j9F:j%2.8 (2.5F:jF:j" F:jF:j0_You climb upwards. Welcome back to the Dungeon!F:j F:jMF:j[_There is a staircase to the Ecumenical Temple here.F:j  26  _F:j XF:j ,F:j F:j  F:j F:j F:j F:j  F:j F:j F:jE ,F:j F:j] F:jL F:j F:j F:jO F:j F:j F:j F:ji! F:ju# F:j# F:j$ F:j' F:j* F:j+ F:j, F:j 0 F:j3 F:j3 F:j4 F:j> XF:jj@ F:jB F:jC F:jED F:jE F:jH ,F:jJ F:jQM F:j{P ,F:jP F:jDS F:jU ,F:jV F:jfX F:j[ F:j[ F:jzk F:jDn F:j2q ,F:jr F:jt F:jx ,F:jVy F:j| F:jl ,F:j   You encounter a ball python and an adder...†..). ........ ..>.....# #####).# #......S ..### #...... ## #... #.....  ..####.# # #...S  .......###.# ... .#F:jb R# #.# ##.........# #@# .........# #.# ##......##.# #.# Shock .#.........#####.## ........##........# ........##........# S   adder (asleep) ..#.#.#.##........## S   ball python (constriction, asleep) ..#.....##.........## ..#.###.##..........##F:j. .S26.8 (24.0)  Found a stone staircase leading down.F:jū K.SF:j g  The adder hisses angrily. You hear a shout! The ball python hisses angrily.F:js T.SF:jZ ySg   goblinS   ball python (constriction)  ==7.8 (25F:j F:j s _You encounter a goblin. It is wielding a +0 dagger.G:j ..†..). Electric the Gusty ........ ..>....g#  Tengu of Vehumet ...... #####).# #.......  Health: 32/32 ======================== # ..### #......  Magic: 11/12 ======================-- ### #... #....S  AC: 3Str: 8 ..####.# # #.... EV: 26 Int: 18 .......###.# ..† SH: 5G:j Dex: 14 ##.#.......# #.# XL:  6 Next: 59% Place: Dungeon:4 ##.........# #@# Noise: ==-------  Time: 4927.8 (0.0) ##.........# #.# e) +4 club ##......##.# #.# Cast: Shock .#.........#####.## Quill ........##........# ........##........# S   adder ..#.#.#.##........##  g   goblin ..#.....##.........##  S   ball python (constriction) ..#.###.##..........## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight liG:jf neAim: a ball python (77% to hit)  The zap hits the ball python!  You kill the ball python!G:j ).  ).#   ..###   #...   # #.... ..* #*# #@# #.#G:jF #.# ..##G:jC ~.S.g.G:jl †.11 =-8.8 (1  G:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)  The zap hits the ball python!  You kill the ball python! _Vehumet accepts your kill.H:j  H:ja  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H:j0..†..). Electric the Gusty ........ ..>.....#  Tengu of Vehumet ...... #####).# #.....g.  Health: 32/32 ======================== # ..### #......  Magic: 10/12 ====================---- ### #... #.....  AC: 3Str: 8 ..####.# # #...S EV: 11Int: 18 .......###.# ..* SH: 5Dex: 14 ##.#.......# #*# XL:  6 Next: 59% Place: Dungeon:4 ##.........# #@# Noise: =--------  Time: 4928.8 (0.0) ##.........# #.#:j10m e) +4 club ##......##.# #.# Cast: Shock .#.........#####.## Quill ........##........# ........##........# S   adder ..#.#.#.##........##  g   goblin ..#.....##.........## ..#.###.##..........## _Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (57% to hit)I:j2[ *SI:jǹ M**J:jmg*.*.  Aim: a goblin, wielding a +0 dagger (67% to hit)J:j#..†..).Electric the Gusty ..........>...*.#Tengu of Vehumet ...... #####).##.....*.Health: 32/32 ======================== # ..### #....*.Magic: 10/12 ====================---- ### #... #...*.AC: 3Str: 8 ..####.# # #...*EV: 11Int: 18 .......###.# ..*SH: 5Dex: 14 ##.#.......# #*#XL:  6 Next: 59% Place: Dungeon:4 ##.........# #@#Noise: =--------  Time: 4928.8 (0.0) ##.........# J:j7 #.#e) +4 club ##......##.# #.#Cast: Shock .#.........#####.##Quill ........##........# ........##........#S   adder ..#.#.#.##........##g   goblin ..#.....##.........## ..#.###.##..........##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)  The zap hits the adder.  The adder is moderately wounded.The zap hits the goblin.J:jA.SPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)  The zap hits the adder.  The adder is moderately wounded.The zap hits the goblin.  The goblin is moderately wounded.J:j+m .g@...J:jހ@   Edmund (wandering)S   adderg   goblinYou encounter Edmund the Younger. He is wielding a +2 flail of protection.J:j/  --more--K:j ?.gK:j f 9.8 (1 _K:jo K:jJ........>.....# #####).##......@  ..###.g ## #... . ..####.# # #.... .....###.# ..S ##.#.......# #.#.##. ....#####.## ..##.........#.#.#....##S   adder........#####.......##..# ##..#..##†S.SK:j 26  -30L:jD#####).##......@  ..###.g ## #... #..... ..####.# # #.... .....###.# ..† ##.#.......# #.#.S.## ....#####.## ..##............##.#.#.....L:j##....##.........#####.##.....##L:j..# #.##....###..## <.##...#...##L:j'L:jO.S-1M:j#####).##......@Electric the Gusty # ..### #.....gTengu of Vehumet ...... ### #... #.....Health: 32/32 ======================== ..####.# # #....Magic: 9/12==================------ .......###.# ..†AC: 3Str: 8 ##.#.......# #.#EV: 26 Int: 18 ##.........# #.#SH: 5Dex: 14 ##.........# #*#XL:  6 Next: 59% Place: Dungeon:4 ##......##.# #@#Noise: ---------  Time: 4931.8 (0.0) .#.........#####.##e) +4 club ........##........#Cast: :j9mShock ........##........#Quill ..#.#.#.##........## ..#.....##.........##S   adder ..#.###.##..........## ....# #.##....##..#..## <.### #.##....#...#...##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 57% to hit)  The zap hits the adder.M:jFSonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 57% to hit)  The zap hits the adder.  The adder is almost dead.11 =2.8 (1 _The adder closely misses you.M:j#####).# #......@  Electric the Gusty # ..### #.....g  Tengu of Vehumet ...... ### #... #.....  Health: 32/32 ======================== ..####.# # #.... Magic: 8/12================-------- .......###.# ..† AC: 3Str: 8 ##.#.......# #.# EV: 11Int: 18 ##.........# #.# SH: 5Dex: 14 ##.........# #†# XL:  6 Next: 59% Place: Dungeon:4 ##......##.# #@# Noise: =--------  Time: 4932.8 (0.0) .#.........#####.## e) +4 club M:j[34m........##........# Cast: Shock ........##........# Quill ..#.#.#.##........## ..#.....##.........##  S   adder ..#.###.##..........## ....# #.##....##..#..## <.### #.##....#...#...## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 57% to hit)  The zap hits the adder.  You kill the adder!M:j<g).#   ..###   #...   # #.... ..† #.# #.# #*# #@#  <.### M:jBfg†g   goblin3--633.8 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 57% to hit)  The zap hits the adder.  You kill the adder! _Vehumet accepts your kill. _Your Spellcasting skill increases to level 4!M:jq$M:j#####).# #......@  Electric the Gusty # ..### #.....g  Tengu of Vehumet ...... ### #... #.....  Health: 32/32 ======================== ..####.# # #.... Magic: 7/13============------------ .......###.# ..) AC: 3Str: 8 ##.#.......# #.# EV: 11Int: 18 ##.........# #.# SH: 5Dex: 14 ##.........# #†# XL:  6 Next: 63% Place: Dungeon:4 ##......##.# #@# Noise: =--------  Time: 4933.8 (0.0) .#.........#####.## e) +4 club ........##.....:j37m...# Cast: Shock ........##........# Quill ..#.#.#.##........## ..#.....##.........##  g   goblin ..#.###.##..........## ....# #.##....##..#..## <.### #.##....#...#...## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 67% to hit)  The zap hits the goblin!  You kill the goblin!).# M:j֛/  ..###   #...   # #.... ..* #*# #*# #*# #@#  <.### M:j*p)..†M:j4M:j>]44.8 (1ShockM:jlCMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 dagger (moderately wounded, 67% to hit)  The zap hits the goblin!  You kill the goblin! _Vehumet accepts your kill.M:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M:j_ M:j'e M:jS  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N:j9\  ..###g ## #... #..... ..####.# # N:j:.....###.# ..) ##.#.......# #.#.†##. N:jS;?....#####@## ..##........##........##.#.#.##........###..#..##....#...#.. ..# #.#.......#.#)#..##N:jSN:j-]8== 26  -5 _N:jhN:jbg  ## #...  ..####.# # .....###.# ..) ##.#.......# #.#.†##. ....#####.##.##......@.##.#.##....##.........#.#)#.. ### #..........###....##N:j\-6N:j 3 N:j= ..####.# # .....###.# ..) ##.#.......# #.#.†##. ....#####.##.##........#.#.##....#####.####.#........###.... # ####......#...ß...#..##N:j N:j %7N:j N:jU N:j i .....###.# ..) ##.#.......# #.#.†##. ....#####.##.##........#.#.##....#####.##Quill ......#.#. #####..........#.....#....##N:j N:j N:j 8N:j N:j[ O:j)# ##.#.......# #.#.†##. ....#####.##.##........#.#.##....#####.##..# ##..#..##.#...#.Quill .#.......#.# ......##....#####.>.#####..#==9O:jO:j.O:j$xu.##..# #.# .##..# #†# .####.# #.# ..#.........#####.##.##........#.##.##.#.#.##.##.#.....##..##.#.###.##..##...# #.##....##..#..## .<.### #.##....#...#...## ...# #.#.......#.#)#..## .### #....###....## .# ####......#...ß...#..## ######....#.....#....## .......##....#####.>.#####..# ######.##.......#.....#....##O:jR&40O:jQO:j}O:jS.##.# #.# ..##...# #†#.##......##.# #.# <..#.........#####.##.##O:j:T.#.##.#.#.#.#.##.##.#.....##.##.#.###.##.##.# #.##....##..#..## ..<.### #.##....#...#...##O:j\T.# #.#.......#.#)#..## ..### #..........#O:j|T]##....## ..# ####.....O:jT_.#...ß...#..###..........#.....#....##O:jTm.##....#####.>.#####..# O:jT8#.##.#.....#....##O:j(`O:ju%1O:jgO:j =.##.# #†#.####.# #.# †<..#.........#####.## †....##........#.##.##.#.#.##.##.#.....##..##.#.###.##..##...# #.##...@##..#..##<.### #.##....#...#...##...# #.#.......#.#)#..##### #..........###....##.# ####......#...ß...#..## .#######....#......## .........##....#####.>.#####..# ########.##.......#.....#....## #.##ß...#9==2O:j O:j P:j.####.# #.# .†<..#.........#####.## .†...##........# ..##.##.#.#.##.##.#.....##..##.#.###.##....##...# #.##....##..#..##<.### #.##..@.#...#...##...# #.#.......#.#)#..##### #....###....##.# #####...ß...#..#########....#........## ..........##....#####.>.#####..# #########.##.......#.....#....## # #.##......#...ß...# #.#####......###.....P:jݏP:j%3P:jaP:j†<..#.........#####.## ..†...##........#..##.##.#.#.##.##.#.....##..##.#.###.##....##...# #.##....##..#..##<.### #.##....#...#...##...# #.#..@....#.#)#..##### #...###....##.# #####...ß...#..#########....#....##.........##....#####.>.#####..# .#########.##.......#.....#....## #.##......#...ß...# #.#####......###..... #.# ##....#.#.#....#P:jS%4P:jP:j .†...##........#..##.##.#.#.##.##.#.....##..##.#.###.##..##...# #.##....##..#..##<.### #.##....#...#...##...# #.#.......#.#)#..##### #...###....##.# #####...ß...#..#########....#....#.........##....#####.>.#####..#########.##.......#.....#.. ### #.##......#...ß...# #.#####......###..... #.# ##....#.#.#....# ### ##.>...#.....##5P:jP:j P:jO1 e..##.##.#.#.##.##.#.....##..##.#.###.##..##...# #.##....##..#..##<.### #.##....#...#...##...# #.#.......#.#)#..##### #...###....##.# #####...ß...#..########....#.............##....#####.>.#####.#########.##.......#.....#.. #### #.##......#...ß...# #.#####......###..... #.# ##....#.#.#....# ### ##.>...#.....P:j J g## ##..%.#P:j>N P:jmv B==6P:j 8%P:j Q:jP  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.2   2%   0   j + Spellcasting 4.0  38%  -1           b + Maces & Flails   0.0    +1   k + Conjurations 4.8  33%  +3   c + Staves   0.0    +1   l + Ice Magic   0.0    -1 +4 d + Unarmed Combat   0.0    +1   m + Air Magic6.3  27%  :j0;1m+3   e + Throwing   0.0     0           n + Evocations   0.0     0   f + Short Blades   0.0    +1   o + Shapeshifting   0.0    -2           g + Armour   0.0    +1       h - Dodging   2.2    +1       i - Stealth   2.0    +1  :j039;49m                                            The species aptitude is in white. Bonus from skill manuals is in red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsQ:jQ:jQ:j$Q:j...............##........#Electric the Gusty .........#.#.#.##........##Tengu of Vehumet ...... .........#.....##.........##Health: 32/32 ======================== .........#.###.##..........##Magic: 9/13================-------- ...........# #.##....##..#..##AC: 3Str: 8 .......<.### #.##....#...#...##EV: 26 Int: 18 .........# #.#.......#.#)#..## SH: 5Dex: 14 Q:j.......### #..........###....## XL:  6 Next: 64% Place: Dungeon:4 .......# ####.@....#...ß...#..# Noise: ---------  Time: 4946.8 (0.0) .....#######..........#.....#.... e) +4 club .............##....#####.>.#####. Cast: Shock ...#########.##.......#.....#.... Quill #####.##......#...ß...#..#Q:j#.#####......###.....##.# ##....#.#.#....#Q:j### ##.>...#.....####..%.#....##Q:jYThe zap hits the goblin!  You kill the goblin! Q:j_Vehumet accepts your kill.Casting: Shock (safe; 1% risk of failure)  Q:j=Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Q:jeQ:j[Q:j Q:jQ:j%R:jL|u  10/13==R:jOR:jTT==1====R:j x2==R:j#R:jR:jR:jR:jR:jXR:j==R:j R:jR:jU,R:juBR:jhx3==R:j4 _Magic restored.R:j R:j"R:jq'R:j+R:jA/R:j0R:j 2R:j/6R:j9R:j;R:j=R:j@R:j'DR:jyE$==R:jFR:jGR:jmJR:jVR:jWYR:j![R:jmR:joR:jBqR:jDrR:jEuR:j;xR:j@yR:jXzR:j|R:j,R:j R:jgR:j R:jBR:jR:j,R:j%R:j# R:jsR:jzR:jR:jR:jOR:jوR:jR:jR:jR:jiR:jʻ,R:jR:jHR:j7R:jR:j7 R:jR:j> R:j R:jeAEdmund comes into view.R:j'R:j)3#R:j)0######R:j)+#R:j`*,##R:j*-#R:jI+ R:j+/..#R:j+ R:jf,N#..#####.####### R:j,]#.####.........###R:j]-a.........@#R:j...###.#.#.##......@ R:jg/y†..)...#.#.##....... R:j/ShockR:j0...............>.....# R:j0t.#####).###.####....... R:jD1 ..# #..###.# #....... @   Edmund (wandering) R:j1..### #.....# #....... R:j72l....####.###.# #.......R:j2  R:j3v.........###.# ..) R:j*4 R:jAR:j{B99.8 (5R:jB 3.0)R:j5C"@.R:j OR:jO@R:joPR:jPR:jlYR:j=Z% R:jZ R:j[==R:jN[5000.8 (54R:jNhR:jm R:j`nR:jn_Edmund shouts!S:j ].#.######.#.##.#.# ##..#####.####### ##.####.### #..@.#.###.#.#.##.....@..†..)...#.#.##..............>.....# ##.#####).###.####........# #..###.# #....... #..### #.....# #........####.###.# #........###.# ..) .S:j @.--1.8 (1.0)S:j| .# #....###### #.# #.## #.#.# .##..#####.####### .##.####.### .#.#.###.#.#.##....@.. #.....†..)...#.#.##.............>.....##.#####).###.####........# #..###.# #....... S:j .#..### #.....# #........####.###.# #. .###.# ..) .S:j 2@.S:jb S:j @--2S:j$ S:j T:jy.# .#....###### .#.# ##.## .#.#.# #.##..#####.# #.##.####.### #.#.# #.###.#.#.##...@... ##.....†..)...#.#.##..............>.....##.#####).###.####..# #..###.# #. ..#..### #.....# #..####.###.# #. .###.# ..) .@.T:j;3T:jT:j-T:jKc.# #.#....###### ..#.##.## ..#....#...# ##.##..#####.#  #.##.####.###  #.#.##.###.#.#.##..@....#.....†..)...#.#.##...................>.....##.#####).###.####T:jc..# #..###.# #..#..### #.....# #..####.###.# #. .###.# ..) .T:je2@.T:jFnT:j}t%4T:j{T:j}T:jN.# .#.#....######.#.........# .###.........##.#....#....##.##..#####.# #.##.####.### # #.#.##.###.#.#.##.@..... .###.....†..)...#.#.##..............>.....##.#####).###.####..# #..###.# #..#..### ##.....# #..####.###.# #. .###.# ..) .T:jl2@.T:jT:jT:jt;5T:j(.# #.#.#....###### #...#.........# #.###...##.#..........# #....##.##..#####.# # #.##.####.#### #.#.# .###.###.#.#.##@...... <.###.....†..)...#.#.##..............>.....# .######.#####).###.####..# #..###.# #..#..### ##.....# #..####.###.# #. .###.# ..) .@.6T:jT:jDT:j U#.# ##.#.#....###### ##...#.........# ##.###.........##.#..........# ##....##.##..#####.# .# #.##.####.### .## #.#.@# ..###.###.#.#.##. .<.###.....÷..)...#.#.##.................>.....# ..######.#####).###.####..# #..###.# #..#..### ##.....# #..####.###.# #. .###.# ..) .@.T:j ;7T:jW T:j T:j2.#.# .##.#.#....#######...#.........##.###.........##.#....##...# .#####.##..#####.#.# #.##.####.### #.## #.#.@.#.###.###.#.#.##. #.<.###.....÷..)...#.#.##. #..........>.....# #..######.#####).###.####..# #..###.# #..#..### ##.....# #. ).####.###.# #. .###.# ..) .@.8T:jP9U:jR#.#.# ..##.#.#....#######...#...#U:j#.###...##.#...# .###...#.#####.##..#####.U:j#.# #.##.####.### ##.## #.#.@..#.###.###.#.#.##. .#.<.###.....÷..)...#.#.##. .#....>..... .#..######.#####).###.####...# #..###.# #. .#..### ##.....# #. .).####.###.# #U:j. .###.# ..) .@.@.U:jiW;9U:jX:jp  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:j The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - NoY:j Y:j3 Y:jO 2#.#.........#Electric the Gusty ..##.#.#....######Tengu of Vehumet ...... ####...#.........#Health: 32/32 ======================== ####.###.........##Magic: 13/13 ======================== .......#..........#AC: 3Str: 8 .###..............#EV: 26 Int: 18 ..#####.##..#####.#######SH: 5Dex: 14 ...# #.##.####.........###XL:  6 Next: 64% Place: Dungeon:4 ##.## #.#.......@....@....#Noise: ---------  Time: 5009.8 (0.0) Y:j 8....###.........###.#.#.##....... e) +4 club .#.<.###.....÷..)...#.#.##....... Cast: Shock .#.........................>..... Quill .#..######.#####).###.####....... ...........# #..###.# #....... @   Edmund ........#..### ##.....# #....... .)...........####.###.# #....... ..................###.# ..) . _Magic restored.  Edmund comes into view. _Edmund shouts!  Casting: Shock (safe; 1% risk of failure)  Y:j nConfirm with . or Enter, or press ? or * to list all spells.Okay, then.Y:jZ5 w _[:j>...##.#.#....###### .####...#.........# .####.###.## >.......#..####.....#..#####.##..#####.#######..# #.##.####.........### ###.## #.#.....@....# .....###.###.#.#.##...... #.#.<.###.....÷..)...#.#.## #.#.........................>.#..######.#####).###.####. ............# #..###.# ##..### ##.....# #)...........####.###.# # ........###.# ..) .##.#.......# #.#@.[:j![:jWj  10.8 (1 _[:jY[:j {i#.####...#.........# ..####.###.## #>.......#..# #..###.....# #...#####.##..#####.#######..# #.##.####.........### .###.## #.#...........@.....# ......###.###.#.#.##..... .#.#.<.###.....÷@.)...#.#.## .#.#.........................> ...#..######.#####).###.####............# #..###.# ##..### ##.....# #)...........####.###.# #.......###.# ..) ##.#.......# #.#.##..# #.#[:j[:j+W1Shock[:jڰ[:j1 z#.####...#.#.####.###..## ##>.#..##..###........##...#####.##..#####.#######.# #.##.####.........### ..###.## #.#...@.....#.###.###.#.#.## ..#.#.<.###.....@..)...#.#.## #.#.#.>.#..######.#####).###.####....# #..###.# #.#..### ##.....# #.)...........####.###.# #.###.# ..) .##.#.# #.# .##.# #.#[:j4 0@[:j> .@   Edmund[:jF 52Shock[:jBV  Edmund comes into view. _Edmund shouts!asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You see here an iguana skeleton.\:jBfy....####.###.## .##>.......#..........# .##..###........# .##...#####.##..#####.####### .......# #.##.####.........######.## #.#.................#......###.###@#.#.##...#.#.<.###.....÷..)...#.#.## .#.#.#.................> .....#..######.#####).###.####............# #..###.# #..#..### ##.....# #)...........####.###.# #.......###.# ..)##.#.......# #.#.##..# #.#.##.# #†#.@\:jnO========3 _\:j\:j\:j \:j ".####.###\:j .## .\:j> E.##>.#....# ..##..###..............#.##...#####.##..#####.#.# #.##.####.###.###.## #.#...#.###.###.#.#.##.#.#.<.###.....÷..).@.#.#.## #.#.#.#.> \:j# #.....#..######.#####).###.####....# #..###.# #...#..### ##.....# #.)...........####.###.# #.......###.# .........##.#.# #.......##.# #..##.# #†\:j 1@.\:j;) \:jY: %4\:jC \:j0E ]:j .####.###.##.##>.#..........#.##..###..............#.##...#####.##..#####.#.# #.##.####.###.###.## #.#.# #.###.###.#.#.## #....#.#.<.###.....÷..)@..#.#.## ##.#.#.#. ##.....#..######.#####).###.####....# #..###.# #...#..### ##.....# #.)...........####.###.# #...............###.# ........##.#.# #.......##.# #.##.# #]:jK.@5]:jY.####.###.##.##>.#..........#.##..###..............#.##...#####.##..#####.#.# #.##.####..###.## #.#. ##.###.###.#.#.##  #....#.#.<.###.....÷..)...#.#.##  ##.#.#.#.@#.....#..######.#####).###.####...# #..###.# #.#..### ##.....# #.)...........####.###.# #............###.# .....##.#.#......##.#.##.#@.]:j;6]:j&]:j5.####.###.##.##>.......#..........#.##..###..............#.##...#####.##..#####.#.# #.##.####..###.## #.##...###.###.#.#. #....#.#.<.###.....÷..)...#.#. ##.#.#.#.@#.....#..######.#####).###...# #..###.# .#..### ##.....# .)....####.###.#...###.#..##.#.#..##.# .##.#@.7]:j1.####.###.##]:j.##>.......#..........#.##..###..............#.##...#####.##..#####..# #.##.####..###.## #.##...###..###.#.#. #....#.#.<.###.....÷..)...#.#. ##.#.#.#.@#.....#..######.#####).###. #.# #..###.#.#..### ##.....# .).####.###.#.###.# §.##.#.# .##.# .##.#]:jΎ/@.]:j;8]:j]:j(]:jv t.####.###.##.##>.#..........#.##..###........#.##...#####.##..#####....# #.##.####.###.## #.#.#..###...###.#.# # #....#.#.<.###.....÷..)...#.# # ##.#.#.#.@#.....#..######.#####).###. .#....# #..###.#..#..### ##.....# .).####.###.# ≈.###.# §§.##.#.# ≈.##.# ≈.##.#@.]:j} ]:j~ %9]:j( ]:jc ]:j3#.####.###.## #.##>.......#.#.##..###.#.##...#####.##..#####.....# #.##.#### #.###.## #.#... .#####.###.........###.#. .# #....#.#.<.###.....÷..)...#. .# ##.#.#.#.@ .######.....#..######.#####).###. .]:j.#......# #..###. §.........#..### ##..... ≈...).####.###.≈...###.§..##.#. .≈.##. .≈.##.]:j/@.]:jx]:j&20]:j\]:j^:jj.#.####.###.## .#.##>.......#.#.##..###.# _.##...#####.##..#####.....# #.##.#### §#.###.## #.#... ..#####.........###.........###.# ≈.# #....#.#.<.###.....÷..)...# ≈.# ##.#.#.#.@ ≈.######.....#..######.#####).### ≈..#.......# #..### ≈§.......#..### ## .≈.)...####.### .≈≈......### .§§§.......##.# ..≈........## ..≈.##@.^:j%^:j%1^:j^:jy ^:j≈...########.####...#. §.#....####.#### §.#.##>.......#.# §.##..###..............# §_##...#####.##..#####.##.......# #.##.#### ≈§#.........###.## #.#............#####.........###.........###. §≈.# #....#.#.@.###.....÷..) .≈.# ##.#.#.#........@......... .≈.######.....#..######.#####). .≈..#...................# #..##§............#..### ##... §......)....####. §.≈≈...........................## ≈.§§§.............##.# ≈..≈.##@.^:j^:jW%2^:j^:ja _There is a stone staircase leading up here.`:j @.11 023 _`:j `:j G 3  You climb upwards.`:j]#   #..#####..........#.#..##.###.  #.####.##.#..)))....#..#...##.  ###.##....#.#.#.#####_....  #.##.#.†..###....<....#.##...#..  #.###÷....##........###.###.##..  #.# ##.†###...#.###.# #. `:j1' 4 #.# ####.÷...#.# #.# # ###.###.#######.#### .........)......@.....# #..# # ....<.)........#####..#####.##### ##.......#####.............  #.#####.............##########  #....##########  ############ `:j ^5.3 (2.5Shock`:j `:jϾ [ _Level annotation: Grinder, Terence`:j c _There is a stone staircase leading down here.a:jέ a:jT Level 3 of the Dungeon <<<>>>___(Press ? for help) #.# #.##.##.###.## #.# #.##.##############.#########...### #.# #.##.....##.......................# #.# #.######.##.#######.#...#####...#.# #.##### #.# #.####.#######....## ##..##.## #.....# #.######.####............#.# #.......# #####># #......#.##########÷########.###.#.#####.#####.# #.# ######.#..@.<...##.....## #.# #.#.#.........#.# #.# ##.##########.÷#....####.###)#.#.....###.#.# #.# #...##..#####..........#.#..##.###.#.# #.# ###.#.### #.####.##.#..)))....#..#...##.#.# #.#####...#...# ###.##....#.#.#.#####......_......# #.......#####)# #.##.#.†..###....:jV Om<....#.##...#..#.# #######...#...# #.###÷....##........###.###.##..#.# ###.#..## #.# ##.†###...#.###.# #.###.....### #....# #.# ####.÷...#.# #.# #.........# ##.#[#####.#####.......#.###.#######.###### #)..))÷..........)......@.....# #..# #.# #[#.).......<.)........#####..#####.#####.# #...######.#####.......#####..............# ##### #.#####.............############## #..........########## ############b:j_>..##.....##.......##.................................#...#####...#...b:j........##......# #..............#.# #.............#..###.#.#####.#####...#..@.<...##.....## #.# #.#.#.........#....÷#....####.###)#.#.....###.#.......#####..........#.#..##.###.#...#..####.##.#..)))....#..#...##.#..b:j*[40m#####...#....##....#.#.#.#####......_..............##.#.†..###....<....#.##...#..#....#...# #.###÷....##........###.###.##..#..#..## #.# ##.†###...#.###.# #.###.........# #..÷...#.# #.# #...........#####.......b:j[34m#.###....))÷..........)......@.....# #..# #..).......<.)........#####..#####.#####.....#####.......#####...............#####.......................b:j..##.....##.......##.................................#...#####...#...........##......# #..............#.# #.............#..###.#.#####.#####...#..@.<...##.....## #.# #.#.#.........#....÷#....####.###)#.#.....###.#.......#####..........#.#..##.###.#...#..####.##.#..)))....#..#...##.#..#####...#....##....#.#.#.#####......_..............##.#.†..###....<....#.##...#..#....#...# #.###÷....##........###.###.##..#..#..## #.# ##.†###...#.###.# #.###.........# #..÷...#.# #.# #...........#####.......#.###....))÷..........)......@.....# #..# #..).......<.)........#####..#####.#####.....#####.......#####...............#####.......................b:j b:jw  #..#####..........#.#..##.###. Electric the Gusty#.####.##.#..)))....#..#...##. Tengu of Vehumet ......###.##....#.#.#.#####......_.... Health: 32/32 ========================#.##.#.†..###....<....#.##...#.. Magic: 13/13 ========================#.###÷....##........###.###.##.. AC: 3Str: 8  #.# ##.†###...#.###.# #.###..... EV: 11Int: 18  #.# ####.÷...#.# #.# #......... SH: 5Dex: 14 ##.#####.......#.###.#######.#### XL:  6 Next: :j m64% Place: Dungeon:3 .........)......@.....# #..# # Noise: ---------  Time: 5025.3 (0.0) ....<.)........#####..#####.##### e) +4 club ##.#####.......#####............. Cast: Shock#.#####.............############ Quill #..........###################### _Okay, then. _You see here an iguana skeleton. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: Grinder, Terence _There is a stone staircase leading down here.b:j c:j.Where to? (Tab - Temple @ (x,y), ? - help) D - Dungeon  T - Temple c:j^> #..#####..........#.#..##.###. Electric the Gusty#.####.##.#..)))....#..#...##. Tengu of Vehumet ......###.##....#.#.#.#####......_.... Health: 32/32 ========================#.##.#.†..###....<....#.##...#.. Magic: 13/13 ========================#.###÷....##........###.###.##.. AC: 3Str: 8  #.# ##.†###...#.###.# #.###..... EV: 11Int: 18  #.# ####.÷...#.# #.# #......... SH: 5Dex: 14 ##.#####.......#.###.#######.#### XL:  6 Next: c:jHk64% Place: Dungeon:3 .........)......@.....# #..# # Noise: ---------  Time: 5025.3 (0.0) ....<.)........#####..#####.##### e) +4 club ##.#####.......#####............. Cast: Shock#.#####.............############ Quill #..........###################### _Okay, then. _You see here an iguana skeleton. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: Grinder, Terence _There is a stone staircase leading down here. 26  _c:jPBc:jQc:jQ\Xc:j^,c:joc:j=Xc:jc:j[c:j5c:j~c:jQc:j6,c:jc:jg<  You see here a +0 whip.c:jKc:j _c:jc:j{c:jc:jc:jc:jc:jx ,c:jc:j.c:jIc:j  You see here an adder skeleton. _c:j: s  You see here a +0 dagger. _  Things that are here:  a +0 helmet; the hobgoblin skeleton of Robin _c:j3 c:jH c:j, c:j*8 Bc:ja< c:j@ c:jA c:jD c:jO Xc:jV ,c:jG] nc:j] c:jc ,c:j{j Xc:j"u c:j|w Bc:j#x ,c:j c:jK o  There is a stone staircase leading down here.c:jO c:jW X11  _c:j I 4  You climb downwards.c:j c:je c:j* c:j Q _Level annotation: Edmundc:j E...........# #..###.# # ...............#..### ##.....# # ........)...........####.###.# # .........................###.# ..................##.#.......# ..................##.........# ..................##.........# ...........##......##.# ......÷@..#.........###63.8 (38.5)...c:jQ ...........##..... ....................## ....................#.#.#.##..... ..........#.....##..... ....................#.###.##.....  ......................# #.##....#  ..................<.### #.##....#  ....................# #.#...... c:j c:j c:j a _There is a stone staircase leading up here.d:j^@ Id:jH d:jJ d:jO | 26  _d:j R d:jT d:j ######## ## ### ## # # ## # # ### # #..# ##.####### #....@...# 91.8 (28.0###........# ..#####....# ###.#.#.##.........# )...#.#.##.........>.....### #).###.####.......# #..###.# #.......# ##.....# ##d:j8 0d:j [ _Done exploring.e:jk  e:je:j0.0).................e:j60e:j^@e:j"AE _Done exploring.f:ja l[?25h[?0c  Search for what [Enter for "veh", or ? for help]? g:j [?25l[?1cg:j-17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a stone staircase leading downb - [D:4] a +0 dagger  c - [D:4] a +0 club (1 further duplicate)  d - [D:4] a stone staircase leading up  e - [D:4] a stone staircase leading up  f - [D:4] a spear  g - [D:4] a statue of an orb of fire  h - [D:4] a staircase to the Ecumenical Temple  i - [D:4] a stone staircase leading up  j - [D:4] a statue of an orb of fire  k - [D:4] a +0 sling  l - [D:4] a war axe  m - [D:4] a stone staircase leading down  n - [D:4] a stone staircase leading down  o - [D:4] a maw talisman  p - [D:4] a snail-covered altar of Cheibriados  q - [D:4] a shimmering blue altar of Sif Munai:j- i:j!FElectric the Gusty########Tengu of Vehumet ......#......#Health: 32/32 ======================== ####......#Magic: 13/13 ======================== ..##......#AC: 3Str: 8 ..###......#EV: 26 Int: 18 ...##......###SH: 5Dex: 14 ...##........#XL:  6 Next: 64% Place: Dungeon:4 ##.####### #....@...#Noise: ---------  Time: 5091.8 (0.0) .........###........#e) +4 club ...........#####....#Cast: Shock .###.#.#.##.........#Quill .)...#.#.##.........# ............>.....### #)i:jF.###.####.......# #..###.# #.......# ##.....# #.......#You climb downwards. _Level annotation: Edmund _There is a stone staircase leading up here. _Done exploring. _Done exploring.  Search for what [Enter for "veh", or ? for help]? .i:jޓi:jr. _j:jg Where to? (Tab - D:4, ? - help)  D - Dungeon  T - Temple j:jj:jSElectric the Gusty########Tengu of Vehumet ......#......#Health: 32/32 ======================== ####......#Magic: 13/13 ======================== ..##......#AC: 3Str: 8 ..###......#EV: 26 Int: 18 ...##......###SH: 5Dex: 14 ...##........#XL:  6 Next: 64% Place: Dungeon:4 ##.####### #....@...#Noise: ---------  Time: 5091.8 (0.0) .........###........#j:j e) +4 club ...........#####....#Cast: Shock .###.#.#.##.........#Quill .)...#.#.##.........# ............>.....### #).###.####.......# #..###.# #.......# ##.....# #.......#You climb downwards. j:j]E_Level annotation: Edmund _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Search for what [Enter for "veh", or ? for help]? .j:jQU  j:jSj:j j:j  _j:jz( j:j+ j:jU w  There is a stone staircase leading down here.11  _j:jo 5 _You climb downwards.  Found a quarterstaff.j:j & ### ..#  #.####..#.# .#100.3 (8.5 # #...........# ...............j:j  #......### ###......)..# #........## #..##.#.## j:j j:jz j:j a _There is a stone staircase leading up here.k:j"?k:jXAk:jbBk:j^ 26  _k:jbk:jIk:jk:jInk:jBk:jk:jk:je k:j k:j&k:jk:jk:jak:j*k:j1k:j/3k:j3k:j3k:j6k:jH;k:jp<k:jHk:j{Jk:jJk:jKk:j3Nk:jPk:jPk:j+Rk:j=Yk:j`},k:j+k:j*##### ######...######### .......#.........## ####...#..........# .....#####..####.## .###...#....# #@# 23.3 (23.0) .####..#.##.# #.# ....<....##.# ... ........###.# ..... .........##.##..#P.P ............##=# P.P# .........###### ..## ......)..# _# ........##k:j4k:ja+4.3 (24k:j&pk:jw9 _Found a blossoming altar of Fedhas.l:jrsul:jxBl:jHl:jl:jl:j_l:jl:j1l:jl:j .........#.........## # .#####...#..........# _P# .......#####..####.##?..# ...###...#....# #.#...#.####..#.##.# ##.#P..###  #....<....##.###........# l:jT #........###.##.........#.......##.##..#P.P#... ..............##@##P.P# ##8.3 (4.0)..........####### ..## ##......)..# _.#  #..## ..#  #..##.#.## ### l:j>l:jv*9.3 (5l:jl:jR _Found an ancient bone altar of Kikubaaqudgha.l:juG11 130.3 (6l:jl:jF1 _j - a ring of magical powerm:jJPut on or remove which piece of jewellery? Jewellery (go to first with "=)  h - an amulet of reflection (worn)j - a ring of magical power Talismans (go to first with %)  b - a quill talisman (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip o:jo:jo:j"e.........#.........## #Electric the Gusty .#####...#..........# _P#Tengu of Vehumet ...... .......#####..####.##?..#Health: 32/32 ======================== ...###...#....# #.#...#Magic: 13/13 ======================== ##.####..#.##.# ##.#P..###AC: 3Str: 8  #....<....##.###........#EV: 11Int: 18  #........###.##.........#o:jH#SH: 5Dex: 14 ...........##.##..#P.P#...XL:  6 Next: 64% Place: Dungeon:5 ..............##@##P.P# ##Noise: ---------  Time: 5130.3 (0.0) ...........####### ..##e) +4 club ##......)..#_.#Cast: Shock#........##..#Quill #..##.#.##### o:j#_You climb downwards.  Found a quarterstaff. _There is a stone staircase leading up here. _Found a blossoming altar of Fedhas. _Found an ancient bone altar of Kikubaaqudgha. _j - a ring of magical powero:j,K  You feel your magic capacity increase.o:j2d22----------8 (0.5o:jDo:jE8 _j - a ring of magical power (worn)o:jGo:jo:jo:jˣo:jپ 26  o:jDo:jo:j9o:juo:j@----------o:j>o:jBo:jM4=o:j-o:j~o:jo:j*o:jC,o:jo:jbo:jo:jeo:j=o:jo:jo:jr75=o:jo:jo:j,o:jo:jno:j1o:jo:j9=o:jo:juo:j%6o:j(=o:jUo:jo:j@o:jo:jo:jio:j| o:j o:j: o:j o:jo:j#=o:jo:jo:jo:jo:jGo:jo:jK7=o:jjo:jo:j!o:jo:jo:j o:jq!o:jC$o:j$o:j%o:j'o:jl(9=o:j)o:j.o:j/K8=o:j81o:jr3o:j3o:j5o:j+7o:j7o:jk8o:j&;o:jw;o:j<o:j>o:j>9=o:j@o:j0Bp:jFp:jbp:jdp:jK9=p:j0p:jgBp:jU p:j p:j<=p:jp:jp:jp:j p:j|L20=p:j%p:jp:j p:j p:j["p:j"p:j#p:jb%p:j%p:j&p:jAEp:j,]=1==p:j^p:jap:j bp:jcp:jfp:jf62==p:jgp:jyhp:jo4 _Magic restored.p:jsp:j-tp:jup:jxp:jv|p:j|p:j~p:jBp:j݉p:jip:jp:ju:==p:j[p:jLp:jOp:jp:jp:jDp:j,p:j,p:jNp:jp:jp:j4  ##### ###...##############  ....#.........##.P.# #...#....#._P# #####..####.##@..# p:j~#...#....# #.#...## #.##.# ##.#P..### .<....##.###........# .....###.##.........# ......##.##..#P.P#..... .........##.##P.P###### ......#######P..## p:j...)..# #P_.#p:j087.8 (57.0)p:j511 8.8 (58p:jp:jb _m - a scroll labelled GUREFEADUSCHp:jp:jD p:j$p:j*p:jp.B p:j2I26  p:jp3p:j6p:j6p:j?Xp:jBp:jCp:jE,p:jFp:jGp:jHp:jIp:jyIp:jJp:jL,p:jLp:jMp:jNp:jcOp:jOp:jPp:jQ,p:jJRp:jSp:jVTp:jTp:jAUp:jUp:jhW,p:jWp:jQYp:j(Zp:jZ,p:jh\p:j`]p:j],p:j^p:j-`p:j`p:j`p:j+bp:jbp:jGcp:jcp:jdp:j&g,p:jjgp:jShp:jip:jip:jjp:jkp:j#mp:jump:jnp:jdpp:jrp:jcrp:j&sp:jtp:jvp:jw,p:j?yp:j~{,p:jR|p:j}p:jp:jp:jIp:jp:j,p:jp:jp:jIp:jp:jp:jOp:j1p:jVp:jMp:jp:jLp:j,p:j{p:j,p:j5p:jp:jp:jjp:jp:j'p:jp:j{p:jp:j"p:j,p:jp:jp:jNp:jp:jp:jp:jXp:jg  You encounter an iguana.p:j#.##.#.# #..#.##l# #.# #.##.# #.# #.# #.# #.#####.# ..# ##......# #####.###.##....# .......#.###...## #@## #..##  ##### ### #..#.############## #..#Shock..#.........##.P.###..##..........#._P#....# .#####..####.##...####.#l   iguana (asleep)#....# #.#...## #.# #..#.##.# ##.#P..### #.# <....##.###........# #.#:j;49mp:j.219.8 (31p:jk  20.8 (32 _p:jp:jr:jO#.##.#Electric the Gusty.# #..#.#Tengu of Vehumet ......#*# #.# #.#Health: 32/32 ========================#*# #.# #.#Magic: 21/22 ======================--#*# #.#####.#AC: 3Str: 8r:jb.*# ##......#EV: 26 Int: 18#####*###.##....#SH: 5Dex: 14......*#.###...##XL:  6 Next: 64% Place: Dungeon:5#@## #..##Noise: ---------  Time: 5220.8 (0.0)  ######## #..#e) +4 club r:j##...############## #..#Cast: Shock ...#.........##.P.###..#Quill ...#..........#._P#....# .#####..####.##...####.#l   iguana ...#....# #.#...## #.# #..#.##.# ##.#P..### #.# <....##.###........# #.#Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.r:jaG.lr:j!4....r:j&911 =1.8 (1r:j+r:jS:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana. _The iguana is lightly wounded.r:j#.##.#Electric the Gusty.# #..#.#Tengu of Vehumet ......#.# #.# #.#Health: 32/32 ========================#*# #.# #.#Magic: 20/22 =====================---r:j`#*# #.#####.#AC: 3Str: 8.*# ##......#EV: 11Int: 18#####*###.##....#SH: 5Dex: 14......*#.###...##XL:  6 Next: 64% Place: Dungeon:5r:jM#@## #..##Noise: =--------  Time: 5221.8 (0.0)  ######## #..#e) +4 club ##...############## #..#Cast: Shock ...#.........##.P.###..#Quill ...#..........#._P#....# .#####..####.##...####.#l   iguana ...#....# #.#...## #.# r:j#..#.##.# ##.#P..### #.# <....##.###........# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight liner:jrThe zap hits the iguana.  The iguana is lightly wounded.  The zap hits the iguana.r:jSG.lr:jZ/...r:jn\*2.8 (1r:jar:jda _The iguana is moderately wounded.r:jP=#.#r:j#.#Electric the Gusty.# #..#.#Tengu of Vehumet ......#.# #.# #.#Health: 32/32 ========================r:j#.# #.# #.#Magic: 19/22 ====================----r:j#*# #.#####.#AC: 3Str: 8r:j.*# ##......#EV: 11Int: 18r:jO#####*###.##....#SH: 5Dex: 14......*#.###...##XL:  6 Next: 64% Place: Dungeon:5#@## #..##r:jNoise: =--------  Time: 5222.8 (0.0)  ######## #..#r:j(e) +4 club ##...############## #..#Cast: Shock ...#.........##.P.###..#Quill r:j ...#..........#._P#....# .#####..####.##...####.#r:j2l   iguana ...#....# #.#...## #.# r:jV#..#.##.# ##.#P..### #.# <....##.###........# #.# r:j|_The iguana is moderately wounded.Casting: Shock (safe; 1% risk of failure)  r:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  r:jPress: ? - help, Shift-Dir - straight lineThe zap misses the iguana. The zap hits the iguana.r:jSG.lr:jA[*..r:jD]*3.8 (1r:jcr:jf.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the iguana. The zap hits the iguana. _The iguana is heavily wounded.r:jZ #.##.#Electric the Gusty.# #..#.#Tengu of Vehumet ......#.# #.# #.#Health: 32/32 ========================#.# #.# #.#Magic: 18/22 ===================-----#.# #.#####.#AC: 3Str: 8.*# ##......#EV: 11Int: 18#####*###.##....#SH: 5Dex: 14......*#.###...##XL:  6 Next: 64% Place: Dungeon:5#@## #..##Noise: =--------  Time: 5223.8 (0.0)  ######## #..#e) :j[ )32m+4 club ##...############## #..#Cast: Shock ...#.........##.P.###..#Quill ...#..........#._P#....# .#####..####.##...####.#l   iguana ...#....# #.#...## #.# #..#.##.# ##.#P..### #.# <....##.###........# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.  The iguana is severely wounded.The zap hits the iguana.r:j1 G.lr:j3 $.r:j5 *4.8 (1r:j?; r:j>   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.  The iguana is severely wounded.The zap hits the iguana. _The iguana is almost dead.r:j 6 #.# #.#  Electric the Gusty .# #.. #.#  Tengu of Vehumet ...... #.# #.# #.#  Health: 32/32 ======================== r:j 1#.# #.# #.#  Magic: 17/22 ==================------ #.# #.#####.#  AC: 3Str: 8 ..# ##......#  EV: 11Int: 18 #####.###.##....#  SH: 5Dex: 14 .......#.###...##  XL:  6 Next: 64% Place: Dungeon:5 #@## #..##  Noise: =--------  Time: 5224.8 (0.0)  ##### ### #..#  e) +4 club ##...############## #..#  Cast: Shock ...#.........##.P.###..#  Quill ...#..........#._P#....# r:j; .#####..####.##...####.#  l   iguana ...#....# #.#...## #.# #..#.##.# ##.#P..### #.# <....##.###........# #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.  You kill the iguana!r:j  #.# #.#  .# #.. #.#  #.# #.# #.#  #.# #.# #.#  #.#   ..# ##......#  #####*..#  ....*.*..##  #@## #..##  ##### ### #..#  #..# .# ..#.. #.#...## #. .### #. <..# #.r:jͭ %....r:j6 8=765.8 (1Shockr:ja r:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the iguana.  You kill the iguana! _Vehumet accepts your kill.s:j"  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jss:j$s:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:ju  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j7s:j¼s:js:j{  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:ji4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:js:jBs:js:js:jߝ 26  _s:jUs:js:jGs:jGs:j͡9=s:js:js:js:jys:jqa9=s:jAs:j(s:js:js:j̪s:j s:jZs:j,s:jFs:js:jD9=s:js:j.b20=s:j=1=s:jq=2====s:jBs:js:js:js:j,s:j,s:jgs:js:j5s:js:j",s:jE#s:j%s:j',s:j{(s:jR*s:j<)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an ice beast, an orc wizard and an orc priest.s:j]D o.  .. # .# #. o# #.# Y#  #.# .# # ## #.####.## #.#.# ##...@..# -  #.##.###.####..?...# #.##.#.## #.######Shock ### #.##.## #.#  ..# ##..## #.#  #.###.#.## #.# Y   ice beast (wandering)  #.#.#.#.## #.# o :jME0m  orc priest (asleep)  #.#.###.#####.# o   orc wizard (asleep)  #..## ##......#s:jRLg.Y65.8 (40.0)s:jPWOYs:j&X, s:j`XX -6.8 (41 _s:j|`s:j_fu:j^o.... ##.# #. #o# #.# #.# #Y# # ## #.####.##.#.# ##......###.##.##.###.####@.?...#.## #.###### ### #.# ..# ##..## #.#  #.###.#.## #.#.#.#.## #.# ##.#####.# owizard#..## ##......# .#####.###.##....#.Yu:jcF7.8 (1.0)u:jlu:jN..##.#.o# #. #.## ## #.####Y##.#.# ##......###.##.###.####..?.. #.##.#.## #@###### ## #.##.## #.# ..# ##..##  #.###.# #.#.#.#.## #.#.###.####.## ##..... .#####.###.## ........#.###...#.Y8u:jP ##.#.o# #. #.## ## #.####.##.#.# ##....Y.###.##.###.####..?...# #.##.#.## #.###### ## #.##.## #@# ..# ##..##  #.###.# #.#.#.#.## #.#.###.####.## ##..... .#####.###.## ........#.###...# ########.## ..##.Y9u:jW v:j.o# #. #.## ## #.####.##.#.# ##......###.##.###.####Y.?.. #.##.#.## #.##### ## #.##.## #.# ..# ##..##  #.###.# #.#.#.#.## #.#.###.####.## ##..... .#####.###.## ........#.###...## ########.## #..## ### #.Y70v:j# #. #.## ## #.####.##.#.# ##......###.##.###.####..?.. #.##.#.## #Y##### ## #.##.## #.# ..# ##..##  #.###.# #.#.#.#.## #.#.###.####.## ##..... .#####.###.## ........#.###...# ########.## #..## ### #..# ###########.Yv:jWv:j%1v:jiv:jv:j | #.## ## #.####.##.#.# ##......###.##.###.####..?.. #.##.#.## #.##### ## #.##.## #Y# ..# ##..## #.  #.###.# #.#.#.#.## #.#.###.####v:jy '.## ##..... .#####.###.##.........#.###...# ########.## #..##  ### #..# ########### # .....##.P.##v:jE N.Yv:j v:j~ B2v:jo # ## #.####.##.#.# ##......###.##.###.####..?.. #.##.#.## #.##### ## #.##.## #.# ..# ##..## #Y  #.###.#.  #.#.#.#.## #.#.###.####.## ##..... .#####.###.##.........#.###...# ########.## #..## ### #..# ########### .....##.P.##.#._P#..v:jp N.Yv:j(x v:jy %3v:jZ v:jI w:je #.#.# ##......###.# #.##.###.####..?...# #.##.#.## #.###### ### #.# #.#  ..# ##. #.#  #.###.#.## #Y# #.#.#.#.## #.#w:jA #.#.###.#####.# #..## ##....@.# #.#####.###.##....# #........#.###...## #########.## # ### #.. ############ #..# ......##.P.#w:jw##..#..#._P#....# .####.##...####.#w:jQ.Yw:j/w:j%4w:jw:jyw:jsu #.##.###.####..?...# #.##.#.## #.######### #.# #.#  ..# ##. #.# #.###.#.## #.# #.#.#.#.## #Y# #.#.###.#####.# #..## ##......#w:jv>#.#####.###.##.@..#  #........#.###...##  #########.## # ### #.. ############# #..# .......##.P.###..#..#._P#....#####.##...####.#.# #. #.#w:j|xQ.Yw:jw:jn%5w:jŐw:jw:jk  #.##.#.## #.######### #.# #.#  ..# ##. #.# #.###.#.## #.# #.#.#.#.## #.# #.#.###.#####Y# #..## ##......##.#####.###.##....# #........#.###@..## #########.## # # ### #.. ############## #..# ........##.P.###..#..#._P#....# #..####.##...####.#.# #. #.# ##.# ##.#P..### #.#.Yw:j$ X6w:j ### #.##.## #.#  ..# ##..##  #.###.## #.#.#.#.## #. #.#.###.#####.## ##....Y#.#####.###.##..........#.###...##########.## #@.## # ### #..# ############# ........##.P.##.#._P#.. #..####.##...#### ...# #.#...## # ##.# ##.#P..#####.........Y7x:j ` ..# ##..##  #.###.#.# #.#.#.#.## #. #.#.###.#####.## ##.....#.#####.###.##.Y.......#.###...##########.## #..## # ### #@.# ############# ........##.P.##.#._P#.. #..####.##...#### ...# #.#...## # ##.# ##.#P..#####.........#.Y8y:jW #.###.# #.#.#.#.## #.#.###.#####.## ##.....#.#####.###.##....#.......#.###Y..##########.## #..## # ### #..# ############# ........##.P.##.#._P#.. #..####.##...#### ...# #.#...## # ##.# ##.#P..#####.........##P.P#......Yy:jy:j%9y:jFy:jy:jut #.#.#.#.## #.#.###.#####.## ##......##.#####.###.##....#.......#.###...#########.## #Y.## # ### #..# ############# ........##.P.##.#._P#.. #..####.##...#### ...# #.#...## # ##.# ##.#P..#####.........##P.P#..... ...##.##P.P#######y:jivN.Yy:jPy:je&80y:jy:j(y:j=  #.#.###.####.## ##......##.#####.###.##...........#.###...#########.## #..## # ### #Y.# ############# #. ........##.P.##.#._P#.. #..####.##...#### ...# #.#...## # ##.# ##.#P..#####.........##P.P#..... ...##.##P.P####### #######P..##.Y1y:jΓ Fy:j& {:j 8Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macrosNP5 - .  1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps|:j [?25h[?0c|:j [?25l[?1cCurrent macro for 2: [none] Input new macro for 2: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu~:j&z~:j&c~:j&&.~:j67]Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macrosNP5 - .  1 - za.  2 - zc. Created macro '2' => 'zc.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps~:jZI#.#.###.#####.#Electric the Gusty#..## ##......#Tengu of Vehumet ......#.#####.###.##....#Health: 32/32 ========================#........#.###...##Magic: 22/22 ========================#########.## #..##AC: 3Str: 8 #### #..#EV: 26 Int: 18 ############## #Y.#SH: 5Dex: 14 ........##.P.###..#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: ---------  Time: 5281.8 (0.0) #..####.##...####.#e) +4 club ...# #.#...## #.#Cast: Shock ##.# ##.#~:j-JP..### #.#Quill ##.###........# #.# ##.##.........###.#Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..##Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter an ice beast, an orc wizard and an orc priest.~:jZP:jL/:jO#.#.###.#####.#Electric the Gusty#..## ##......#Tengu of Vehumet ......#.#####.###.##....#Health: 32/32 ========================#........#.###...##Magic: 22/22 ========================#########.## #..##AC: 3Str: 8 #### #..#EV: 26 Int: 18 ############## #Y.#SH: 5Dex: 14 ........##.P.###..#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: ---------  Time: 5281.8 (0.0) #..####.##...####.#e) +4 club ...# #.#...## #.#Cast: Shock ##.# ##.#:j4P..### #.#Quill ##.###........# #.# ##.##.........###.#Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..##Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter an ice beast, an orc wizard and an orc priest.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then. _:j- :jy#.#.###.#####.#Electric the Gusty#..## ##......#Tengu of Vehumet ......#.#####.###.##....#Health: 32/32 ========================#........#.###...##Magic: 22/22 ========================#########.## #..##AC: 3Str: 8 #### #..#EV: 26 Int: 18 ############## #Y.#SH: 5Dex: 14 ........##.P.###..#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: ---------  Time: 5281.8 (0.0) #..####.##...####.#e) +4 club ...# #.#...## #.#Cast: Shock ##.# ##.#P..###[:jm #.#Quill ##.###........# #.# ##.##.........###.#Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.:j;D _:jd:jh$:j^mEditing macros.  ~ - Create/edit macro from key- - Clear all macros Current macrosNP5 - .  1 - za.  2 - zc. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:j: :jH#.#.###.#####.#:jElectric the Gusty#..## ##......#Tengu of Vehumet ......:jP #.#####.###.##....#Health: 32/32 ========================#........#.###...##Magic: 22/22 ========================#########.## #..##AC: 3Str: 8 #### #..#EV: 26 Int: 18 ############## #Y.#SH: 5Dex: 14 :j ........##.P.###..#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: ---------  Time: 5281.8 (0.0) :j #..####.##...####.#e) +4 club ...# #.#...## #.#:j Cast: Shock ##.# ##.#P..### #.#Quill :j& ##.###........# #.# ##.##.........###.#:jU Y   ice beast ##.##..#P.P#......# ...##.##P.P######## :j #######P..##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j '_Okay, then.:j ZCasting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.:j:jF:je':ji):j3 Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft14% 1b - Static DischargeConjuration/Air2%2  c - ApportationTranslocation14%1  d - SlowHexes14%1  e - Stone ArrowConjuration/Earth16% 3  f - Fugue of the FallenNecromancy41% 3  g - Tukima's DanceHexes41% 3  h - Sticky FlameFire/Alchemy82% 4  i - Sphinx SistersHexes/Summoning 100% 7 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j#.#.###.#####.#Electric the Gusty#..## ##......#Tengu of Vehumet ......#.#####.###.##....#Health: 32/32 ========================#........#.###...##Magic: 22/22 ========================#########.## #..##AC: 3Str: 8 #### #..#EV: 26 Int: 18 ############## #Y.#SH: 5Dex: 14 ........##.P.###..#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: ---------  Time: 5281.8 (0.0) #..####.##...####.#e) +4 club ...# #.#...## #.#Cast: Shock ##.# ##.#:j@P..### #.#Quill ##.###........# #.# ##.##.........###.#Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j6_Okay, then.:jS8ponfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Airstrike (quite dangerous; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.   _:jf Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir3%3  c + AirstrikeAir11% 4 Select a spell to describe [?] help [!]/[I] toggle spell headers:jd #.#.###.#####.#Electric the Gusty#..## ##......#Tengu of Vehumet ......#.#####.###.##....#Health: 32/32 ========================#........#.###...##Magic: 22/22 ========================#########.## #..##AC: 3Str: 8 #### #..#EV: 26 Int: 18 ############## #Y.#SH: 5Dex: 14 ........##.P.###..#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: ---------  Time: 5281.8 (0.0) #..####.##...####.#e) +4 club ...# #.#...## #.#Cast: Shock ##.# ##.#:j nP..### #.#Quill ##.###........# #.# ##.##.........###.#Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..##Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.:jasting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j: The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No:j` :jY (:jj  #.#.###.#####.#  Electric the Gusty #..## ##......#  Tengu of Vehumet ......  #.#####.###.##....#  Health: 32/32 ========================  #........#.###...##  Magic: 18/22 ===================-----  #########.## #..##  AC: 3Str: 8 # ### #**# EV: 26 Int: 18 ############## #Y*# SH: 5Dex: 14 ........##.P.###**# XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.# Noise: ---------  Time: 5281.8 (0.0) #..####.##...####.# e) +4 club :j? [0;10m...# #.#...## #.# Cast: Shock ##.# ##.#P..### #.# Quill ##.###........# #.# ##.##.........###.# Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..## _Okay, then.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 5/8):jN#.#.###.#####.#Electric the Gusty#..## ##......#Tengu of Vehumet ......#.#####.###.##....#Health: 32/32 ========================#........#.###...##Magic: 18/22 ===================-----#########.## #..##AC: 3Str: 8 #### #..#EV: 26 Int: 18 ############## #*.#SH: 5Dex: 14 ........##.P.###..#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: ---------  Time: 5281.8 (0.0) #..####.##...####.#e) +4 club ...# #.#...## #.#Cast: Shock ##.# ##.#P..#:jR## #.#Quill ##.###........# #.# ##.##.........###.#Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..## _Okay, then.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 5/8):j_.Y  Casting: Airstrike (quite dangerous; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (empty space bonus: 5/8)  The air twists around and strikes the ice beast.11 ===2.8 (1 _The ice beast is lightly wounded.:jCN  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j6 The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No:j| :jtS  #.#.###.#####.#  Electric the Gusty #..## ##......#  Tengu of Vehumet ......  #.#####.###.##....#  Health: 32/32 ========================  #........#.###...##  Magic: 14/22 ===============---------  #########.## #..##  AC: 3Str: 8 # ### #..# EV: 11Int: 18 ############## #**# SH: 5Dex: 14 ........##.P.###Y*# XL:  6 Next: 76% Place: Dungeon:5 .........#._P#.*@*# Noise: ===------  Time: 5282.8 (0.0) #..####.##...####.# [40:j6T me) +4 club ...# #.#...## #.# Cast: Shock ##.# ##.#P..### #.# Quill ##.###........# #.# ##.##.........###.# Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..## _The ice beast is lightly wounded.  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 5/8):j(:j #.#.###.#####.#:j#1Electric the Gusty:jƄh#..## ##......#:jH1Tengu of Vehumet ......:jV#.#####.###.##....#:j6dHealth: 32/32 ========================:jІV#........#.###...##:j`vMagic: 14/22 ===============---------:jʇc#########.## #..##:j&-AC: 3:j+Str: 8 :j#:jGP### #..#:j#EV: 11:j,Int: 18 :jd############## #..#:j #SH: 5:jl,Dex: 14 :jb........##.P.###Y.#:jB}XL:  6 Next: 76% Place: Dungeon:5 :jیn.........#._P#..@.#:jNoise: ===------  Time: 5282.8 (0.0) :jGO#..####.##...####.#:j)e) +4 club :jF...# #.#...## #.#:j'Cast: Shock :j##.# ##.#P..### #.#:j Quill :jk##.###........# #.# :jϑE##.##.........###.#:jtY   ice beast :j-K##.##..#P.P#......# :j-...##.##P.P######## :j@#######P..##:jCasting: Airstrike (quite dangerous; 11% risk of failure)  :j@MConfirm with . or Enter, or press ? or * to list all spells.:jAiming: Airstrike (quite dangerous; 11% risk of failure)  :j3Press: ? - help, Dir - move target:jXAim: an ice beast (lightly wounded, empty space bonus: 5/8)  :jr8You miscast Airstrike. You feel a sudden electric shock!:j:j26:j-----:j='Contam: 22% :j--:j 3.8 (1:jǤ:jV:j Lonfirm with . or Enter, or press ? or * to list all spells.:j̫Aiming: Airstrike (quite dangerous; 11% risk of failure)  :jaLPress: ? - help, Dir - move target  :jbAim: an ice beast (lightly wounded, empty space bonus: 5/8)  :j`AYou miscast Airstrike. You feel a sudden electric shock! :jƭL_The ice beast closely misses you.:j N  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jP The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No:j :jh4:j& #.#.###.#####.#  Electric the Gusty #..## ##......#  Tengu of Vehumet ......  #.#####.###.##....#  Health: 26/32 ===================-----  #........#.###...##  Magic: 10/22 ==========--------------  #########.## #..##  AC: 3Str: 8 # ### #..# EV: 11Int: 18 Contam: 22% ############## #**# SH: 5Dex: 14 ........##.P.###Y*# XL:  6 Next: 76% Place: Dungeon:5 .........#._P#.*@*# Noise: =--------  Time: 5283.8 (0.0) #..####.##...####.#[:jM<14X e) +4 club ...# #.#...## #.# Cast: Shock ##.# ##.#P..### #.# Quill ##.###........# #.# ##.##.........###.# Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..## _The ice beast closely misses you.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 5/8):j2"#.#.###.#####.#Electric the Gusty#..## ##......#Tengu of Vehumet ......#.#####.###.##....#Health: 26/32 ===================-----#........#.###...##:jc3#Magic: 10/22 ==========--------------#########.## #..##AC: 3Str: 8 #### #..#EV: 11Int: 18 Contam: 22% ############## #..#SH: 5Dex: 14 ........##.P.###*.#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: =--------  Time: 5283.8 (0.0) #..####.##...####.#e) +4 club ...# #.#...## #.#Cast: Shock ##.# ##.#P..### #.#Quill ##.###........# #.# ##.##.........###.#:j33Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..## _The ice beast closely misses you.Casting: Airstrike (quite dangerous; 11% risk of failure)  :j4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 5/8):jY  Casting: Airstrike (quite dangerous; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the ice beast but does no damage.18------==4.8 (1 _The ice beast hits you. The ice beast freezes you!:jN  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No:jq :jj  #.#.###.#####.#  Electric the Gusty #..## ##......#  Tengu of Vehumet ......  #.#####.###.##....#  Health: 18/32 =============-----------  #........#.###...##  Magic: 6/22======------------------  #########.## #..##  AC: 3Str: 8 # ### #..# EV: 11Int: 18 Contam: 22% :j ############## #**# SH: 5Dex: 14 ........##.P.###Y*# XL:  6 Next: 76% Place: Dungeon:5 .........#._P#.*@*# Noise: ===------  Time: 5284.8 (0.0) #..####.##...####.# e) +4 club ...# #.#...## #.# Cast: Shock ##.# ##.#P..### #.# Quill :jx %##.###........# #.# ##.##.........###.# Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..## _The ice beast hits you. The ice beast freezes you!  :j Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  :j Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 5/8):j{#.#.###.#####.#Electric the Gusty#..## ##......#Tengu of Vehumet ......#.#####.###.##....#Health: 18/32 =============-----------#........#.###...##Magic: 6/22:jj======------------------#########.## #..##AC: 3Str: 8 #### #..#EV: 11Int: 18 Contam: 22% ############## #..#SH: 5Dex: 14 ........##.P.###*.#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: ===------  Time: 5284.8 (0.0) #..####.##...####.#e) +4 club ...# #.#...## #.#Cast: Shock ##.# ##.#P..### #.#Quill ##.###........# #.# ##.##.........###.#Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..## _The :jdice beast hits you. The ice beast freezes you!  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 5/8):jX:jA   #..## ##......#  #....#  #...##   #..## # ### #..# #..####*.##..@.#####.#  #.#  #.# #.#.# .###  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target:j: an ice beast (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the ice beast!  The ice beast is heavily wounded.:j    #..## ##......#  #....#  #...##   #..##  ### #..# #..####*.##..@.#####.#  #.#  #.# #.#.#.###:j YThe ice beast hits you. The ice beast freezes you!:j v8/32 -------5.8 (1:jv :j V _* * * LOW HITPOINT WARNING * * *:j N  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jU3:j:jP _You don't know that spell.:j`  :jd H Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jBkThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No:jL:jw #.#.###.#####.#  Electric the Gusty #..## ##......#  Tengu of Vehumet ......  #.#####.###.##....#  Health: 8/32======------------------  #........#.###...##  Magic: 2/22==----------------------  #########.## #..##  AC: 3Str: 8 # ### #..# EV: 11Int: 18 Contam: 22% ############## #**# SH: 5Dex: 14 ........##.P.###Y*# XL:  6 Next: 76% Place: Dungeon:5 .........#._P#.*@*# Noise: ===------  Time: 5285.8 (0.0) #..####.##...####.#[14:jSX e) +4 club ...# #.#...## #.# Cast: Shock ##.# ##.#P..### #.# Quill ##.###........# #.# ##.##.........###.# Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..## _You don't know that spell.  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, empty space bonus: 5/8):j#.#.###.#####.#Electric the Gusty#..## ##......#Tengu of Vehumet ......#.#####.###.##....#Health: 8/32======------------------#........#.###...##Magic: 2/22==----------------------#########.## #..##AC: 3Str: 8 #### #..#EV: 11Int: 18 Contam: 22% ############## #..#SH: 5Dex: 14 ........##.P.###*.#XL:  6 Next: 76% Place: Dungeon:5 .........#._P#..@.#Noise: ===------  Time: 5285.8 (0.0) #..####.##...####.#e) +4 club ...# #.#...## #.#Cast: Shock ##.#:j7 ##.#P..### #.#Quill ##.###........# #.# ##.##.........###.#Y   ice beast ##.##..#P.P#......# ...##.##P.P######## #######P..## _You don't know that spell.  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, empty space bonus: 5/8):j v   #..## ##......#  #....#  #...##   #..## # ### #..# #..####*.##..@.#####.#  #.#  #.#:j  #.#.#.###  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice beast (heavily wounded, empty space bonus: 5/8)  :j The air twists around and strikes the ice beast.  The ice beast is heavily wounded.:jQ   #..## ##......#  #....#  #...##   #..##  ### #..# #..####*.##..@.#####.#  #.#  #.# #.#.#.###YThe air twists around and strikes the ice beast.  The ice beast is heavily wounded.  The ice beast hits you.  * * * LOW HITPOINT WARNING * * *ice beast freezes you!  You die...:jߨf-3/32 ------:j/  --more--:j:jOGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +4 club (weapon)  d - a +3 dagger of holy wrath :jMissiles (go to first with ()c - 4 javelins Armour (go to first with [)  f - a +1 animal skin (worn)  i - a +0 cloak (melded)a - a +0 robe Magical Staves (go to first with |)  g - a staff of conjuration :jwJewellery (go to first with "=)  h - an amulet of reflection (worn)  j - a ring of magical power (worn) Talismans (go to first with %)  b - a quill talisman (worn):jq :jr ,:j >Goodbye, Electric.382 Electric the Gusty (level 6, -3/32 HPs)Began as a Tengu Air Elementalist on June 23, 2026.Was an Initiate of Vehumet.Slain by an ice beast (10 damage)... on level 5 of the Dungeon.The game lasted 00:08:43 (5273 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb:jlX:j(C [?25h[?0c [?1051l[?1052l[?1060l[?1061l