=jµjp› Player: Elia10 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-24.18:21:49.ttyrec Time: (1790274109) Thu Sep 24 18:21:49 2026 >jµjî [?1051l[?1052l[?1060l[?1061h>jµj@ðC)0[?7h>jµjjð[?25l[?1c?jµje ?jµj¸¦¦Elia10 the ChillerMerfolkHealth: 12/13 ======================--Magic: 3/3========================AC: 2Str: 8EV: 11Int: 14SH: 0Dex: 14XL:  1 Next: 10% Place: Dungeon:1Noise: ---------  Time: 31.0 (0.0)-) Nothing wielded?jµj§@Cast: Freeze?jµj”­x..........#.........#### #........#... #.......#...##.....#+... ......###...###..#..#######.?jµjÛ­6#..................#.#.#...@......##......#...>....##....##....###.......##..........##.#......................#...##.................?jµj®ä#... #.................#.. ..................... ..........>.......?jµj%®|.#. #..........<.......?jµjæ¶?jµjʸkWelcome back, Elia10 the Merfolk Ice Elementalist.?jµj:¿?jµj«2Á _Press ? for a list of commands and other information.@jµjÀl @jµjen �Where to? (? - help)  D - Dungeon Ajµj%Z  Bjµj_ñCjµj»a Cjµj,e ..........Elia10 the Chiller#.........Merfolk#### #........Health: 12/13 ======================--#... #.......Magic: 3/3========================#...##.....#AC: 2Str: 8+... ......##EV: 11Int: 14#...###..#..#######.SH: 0Dex: 14#..................XL:  1 Next: 10% Place: Dungeon:1#.#.#...@......##......Noise: ---------  Time: 31.0 (0.0)#...>....##....##....#-) Nothing wielded##.......##..........##. Cast: Freeze#jµjÿe ö;49m......................#...##.................#... #.................#.. ..................... ..........>........#. #..........<.......Welcome back, Elia10 the Merfolk Ice Elementalist. _Press ? for a list of commands and other information.  Okay, then.Cjµjdg Cjµj’m Cjµjwp . _Djµj¼VYou are a level 1 Merfolk Ice Elementalist.  You are 10% of the way to level 2. Play time: 00:01:52 (31 turns).  Zot will find you in 5969 turns if you stay in this branch and explore no new _floors.Hjµj5 `  You are a level 1 Merfolk Ice Elementalist.  You are 10% of the way to level 2. Play time: 00:01:56 (31 turns).  Zot will find you in 5969 turns if you stay in this branch and explore no new _floors.Ijµj8+ Ü . #......... #### #........ #... #....... #...##.....# +... ......## #...###..#..#. #. #.#.#..@(......##...... #...>....##....##....# ##.##....##. #.......IjµjA, ¿ #...##..... #... #......  #.. ........  .... ..........>.  .#. #.<. Ijµj?= Ijµj? a3==2.0 (1 _IjµjgH IjµjÍM Jjµj÷Ÿ #.###### #...## #...##.....# +...+......## #...###..#..#######. #..................#.#.#...(##...... #...>.@..##....##....# ##.......##..........## #........ #...##....... #... #....... #... ............ ..........> .#.. #....< .Jjµj>ÑJjµjëÑ&3JjµjOìJjµjRôKjµj8Fš  You are a level 1 Merfolk Ice Elementalist.  You are 10% of the way to level 2. Play time: 00:01:59 (33 turns).Kjµj‘NKjµjyO¨  Zot will find you in 5967 turns if you stay in this branch and explore no new _floors.Mjµj Ó ##### ...##....... ....# .. +...+......##... #...###..#..#######... #.................#.#.#...(......##..>....##...# ##.........## .......##...........#...##. ................ MjµjkÚMjµj Ü-4 _MjµjûåNjµjÍ^INjµj–aNjµjlcNjµjÝhBNjµjÆiNjµjÝj:==Njµj•|Œ .. #......... ######........ #...##....... . #...##.....# .. +...+......## ... #...###..#..#######. .. #..................#.#.#..@(......##...... 6.0 (2#...>....##....##....# ##.......##...###.............#...##........#... #........... #... ................ ....>..#.. #..<Njµj«¡ . #......... ######........ #...##....... . #...##.....# .. +...+......## ... #...###..#..#. .. #. #.#.#...@......##...... Njµj ¢ ‡#...>....##....##....# ##.......##....##. #.......#...##....#... #......#... ........NjµjŠ¢ <.... ..........>...#.. #.<.Njµjq« Njµjø« +7.0 (1Njµj>² Njµj*µ $  Things that are here:Njµjb· � _5 stones; a +0 short sword; a kobold corpseQjµj®ÙQjµjöÛ£Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon Rjµj¤ç  SjµjÄ SjµjÊ {..........Elia10 the Chiller#.........Merfolk######........Health: 13/13 ========================#...##.......Magic: 3/3========================. #...##.....#AC: 2Str: 8.. +...+......##EV: 11Int: 14... #...###..#..#######.SH: 0Dex: 14.. #..................XL:  1 Next: 10% Place: Dungeon:1#.#.#...@......##......Noise: ---------  Time: 37.0 (0.0)#...>....##....##....#-) Nothing wieldedSjµj¢ T##.......##..........##. Cast: Freeze#......................#...##.................#... #.................#... ...................... ..........>.........#.. #..........<.......You are 10% of the way to level 2. Play time: 00:01:59 (33 turns).  Zot will find you in 5967 turns if you stay in this branch and explore no new _floors.  Things that are here: _5 stones; a +0 short sword; a kobold corpseOkay, then.Sjµj Sjµj¾" Sjµj% . _TjµjD»Tjµjµ»TjµjÈÂTjµjýÃ! Zot will find you in 5967 turns if you stay in this branch and explore no new _floors.  Things that are here: _5 stones; a +0 short sword; a kobold corpse _Unknown command.Tjµj;ÄVjµjž�ÓEquip or unequip which item?  - - Unarmed (current attack) Inventory Items Hand Weapons (go to first with ))b - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Hand Weaponsa +0 short sword[?] describe selected [!] equip|wield|wear[tab] equip|unequip Xjµj® ..........Elia10 the Chiller#.........Merfolk######........Health: 13/13 ========================#...##.......Magic: 3/3========================. #...##.....#AC: 2Str: 8.. +...+......##EV: 11Int: 14... #...###..#..#######.SH: 0Dex: 14.. #..................XL:  1 Next: 10% Place: Dungeon:1#.#.#...@......##......Noise: ---------  Time: 37.0 (0.0)#...>....##....##....#-) Nothing wielded##.......##..........##.Xjµj³ ³[37m Cast: Freeze#......................#...##.................#... #.................#... ...................... ..........>.........#.. #..........<.......Zot will find you in 5967 turns if you stay in this branch and explore no new _floors.  Things that are here: _5 stones; a +0 short sword; a kobold corpse _Okay, then. _Unknown command.Xjµj™ “5 (0.5c) +0 short swordXjµj˜& XjµjJ) 3 _c - a +0 short sword (weapon)Yjµj`  YjµjÆ  YjµjJ¢ Yjµj£¦ YjµjÀ¨ Yjµjç­ BYjµj§¯ Yjµjï¯ Yjµj°± YjµjZà 2 .. #......... ######........ #...##....... . #...##.....# .. +...+......## ... #...###..#..#######. .. #.. #.#.#.@.(......##......9.5 (2.0 #...>....##....##....# ##.......##..........## #......YjµjÄ 4. #...##...... #... #........  #... .........  ..... ..........>......  ..#.. #..<...... YjµjƒÅ YjµjíÌ YjµjñÎ ZjµjÖçIZjµj�ëZjµjñíZjµjÓòZjµjÊÿnZjµji:? .. #... ######........ #...##....... . #...##.....# .. +...+......## ... #.@.###..#..#######41.....%#.................###.#.#...(......##........>....##....##....###.......##..# #........... #...##...... #... #......... #... .Zjµj›<Zjµj…DZjµjX0 _Found an inkwell talisman.ZjµjÑ } . #.. ######.. #...##....... . #...##..... .. +@..+......##  ... #...###..#..###### .....%#...........###.#.#...(......##.... #...>....##....##....#.......## #.... #...## #... #ZjµjÑZjµj:+2.5 (1ZjµjÐZjµj`[jµjºt##.##...............J#....'#..........###J   endoplasm (asleep)[jµjDº[jµj*Å7  You open the door.[jµj”Å&3[jµj’Ì[jµjÏ[ _You encounter an endoplasm.\jµj®è\jµjné\jµjyô]jµjjô#...#. #...#. #..... .+##.... #....######...#...##.]jµjÌjW.J#...##.....# #....@...+......## #....#...###..#..#......%#......#.###.#.#...(......### #...>....##....## ##.......## #......... #...##.... #... #]jµj`yC JJ  ]jµj²ysThe endoplasm quivers.The endoplasm freezes you.]jµjûzW1----4]jµj={Freeze]jµj?‚]jµjÚƒ _You are frozen.]jµjI†Q _There is an open door here.^jµjm¢  You hit the endoplasm but do no damage.The endoplasm freezes you.^jµj·K----=5^jµj ^jµj"% _You are frozen.^jµjÑ %  You hit the endoplasm.^jµj˜ &  The endoplasm is severely wounded.The endoplasm freezes you.7/13 --------6^jµj°# ^jµj¹& % _You are frozen._jµj�`%  You hit the endoplasm._jµj`s€  The endoplasm is almost dead._jµjÝt&7_jµj+~_jµjîZ _The endoplasm completely misses you._jµjÿ< K .  You hit the endoplasm._jµj)J °38Freeze_jµjS _jµjÇU M _You kill the endoplasm!`jµjÝ5M#...#. #...#.. #.....# ..........#+##....# #.........######.#...##.#...##.....# #....'...+......## #...@#...###..#..#####......%#.............. #.###.#.#...(......## # #...>....##....## ##.......##..... #........ #...##... #...##... #... -9ajµjS±#...#.#.....# ..........#+##....# # ........######. .#...##. .#...##.....#  #....'...+......####....#...###..#..######...............#.###.#.#...(### #...>....##....##. ##.......##...........#...###...##.ajµjU�#........... .>ajµj tù8==-------50 _You see here an inkwell talisman.cjµjî§cjµj~¨&1cjµjÓ²cjµjt³- _d - an inkwell talismandjµj¡¶ Drop what? (Left/Right/Tab to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +0 short sword (weapon)b - a +0 dagger Armour (select all with [)  a - a +0 robe (worn) Talismans (select all with %)d - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]fjµj\/ nd - an inkwell talisman. A small bottle filled with mystical ink. Transforms the wearer into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.5 Max 7+9+4.0 Cur 0.0 +4 +0.5 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour Mutations Suppressed: Anatomy, Substance, Bloodrjµjƒn —Drop what? (Left/Right/Tab to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +0 short sword (weapon)  b - a +0 dagger Armour (select all with [)  a - a +0 robe (worn) Talismans (select all with %)  d - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected [top]tjµjü¾ 1 it d + an inkwell talisman[Enter] accept (1 chosen)ujµjzujµj™ #...#..Elia10 the Chiller#.....# ..........Merfolk#+##....# #.........Health: 8/13==============----------........######........Magic: 3/3========================........#...##.......AC: 2Str: 8........#...##.....#EV: 11Int: 14#....'...+......##SH: 0Dex: 14###....#...###..#..##### XL:  1 Next: 30% Place: Dungeon:1#......@#............... Noise: ---------  Time: 51.5 (0.0)#.###.#.#...(......##... c) +0 shujµjÜ¢ort sword# #...>....##....##... Cast: Freeze##.......##.........#..................#...##............. #...##............. #.................. ..... ..........>...  _The endoplasm completely misses you.You hit the endoplasm. _You kill the endoplasm! _You see here an inkwell talisman. _d - an inkwell talisman  Okay, then. _vjµjßgvjµjShvjµjàjvjµj9ovjµj‹qvjµj©vP _vjµjAx,vjµj`yvjµj–€† #.....# ..........#+##....# #.. ........######. ........#...##. ........#...##.....# #....'...+......####....#...###..#..### #.......#............. #.###@#.#...(##3.5 (2 # #...>....##....## ##.......##....vjµjh�ð #....... #...##.. #...##.. #..... ........> ..#.. #..<vjµj‚vjµjé‡vjµjΉxjµjÈ4xjµj+ÌxjµjÎxjµjc ª #+###........##### .... ...##  #....'...+.####....#...###..#..####.......#.............#.###.#.#...(## #@..>....## ##..... #....##...##. ........... xjµjê xjµjp +4.5 (1xjµjV xjµjj yjµj ­yjµjD®yjµj‹¯yjµj›´yjµjͶyjµj9¼j9==yjµj¬Ý #...#..  #.....# . #+##....# #.. ........######................#...##...............#...##.....#  #....'...+##  ###....#...###..#..## #...@...#...........6.5 (2#.###.#.#...(......### #...>....##....###.......## #..... #...##. #...##. #...... ......>yjµjß yjµjµ± ùyjµjœ¹ a #...#...  #...#.. # #.....# +.#+##....# #.#.........######.......+.........#...##.......#.........#...##.....#  #@...'...+##8 ###....#...###..#.. #.......#...........#.###.#.#...(......##. #...>....##....## ##.......## #..... #...## #...##.yjµj‹Á yjµjO yjµj=Ç zjµj‚10/13==== ..# #. #...#.... #...#....  #...#...  # #.....#  +.#+##....# # #.######......+....@....#...##......60#.........#...##...>....###....'...+#.... ###....#...###..#...#. #.......#..........# #.###.#.#...(.#.>....### #zjµjUÝ#.......## #.... _Found a stone staircase leading down.zjµjW Ö ..# #. #...#.... #...#.... #...#...  # #.....#  +.#+##....# # #.###### +.........#...##..... #.........#...##..... >....###....'...+....#.....######..##.#...#.......#...zjµjÉ ×# #.. #.###.#.#...(...# #. #...>....### ####zjµj) W1.5 (1zjµj+ {jµj ³²....#....#.#.'{jµjAº{jµj¹»&2{jµj Á{jµj’Ã( _You open the door.|jµj» _|jµj…¦==  There is an open door here.|jµjpb1==|jµj]|jµjY ÷#.?..#.... .... ...## ..# #....#...#.... ..#...#....  #.#...#...  # #@#.....# 4.5 (2 +.#'##....# # #.........###### +.........#...## #.........#...##... >....###....'...+ #.....###....#...###..##.#...#.......#.....#.#...#.###.#.#...(.|jµj !|jµjÃ'|jµj]*c _Found a scroll labelled LONKAOXEOT.|jµj[ÿ|jµj³ÿ|jµjÁ|jµj‡ |jµj�n|jµj |jµjÄ|jµjYX|jµjO'i....... ......#.?..##....# #....# #....## ..# #.+.....#...#....#...@.#...#.... 7.5 (3#.....#.#...#... )....#.#.#.....# .... +.#'##....# #... #.........######## +.........#...## #.........#...##... >....###....'...+ #.....###....#...###|jµjö,? _Found a long sword.|jµj óI|jµj¿ø|jµjdÂ2====|jµjF|jµj?|jµjª g.###+####............. ...... #.?..# #....#  #....#  #..@.## ..# #.9.5 (2 +.....#...#.... #.....#...#....  #.....#.##....)....#.#.#.....# ......+.#'##....# #......#.........#########...+.........#...#### #.........#...|jµj! |jµj8|jµj-}jµj­\  .###+####... ... . ...... #.?..# #....# #....# #.@..## ..# #. +.....#...#.... #.....#...#.... #.....#.#...#... .)....#.#.#.....#  ......+.#'##....# # ......#.........###### ###...+.........#...## ### #.#...##70.5 (1~jµj x~jµjç‰3~jµj²Ž~jµj«‘,~jµj –~jµjN–~jµj ™~jµjª™:==~jµj›~jµj/¢9.......... ........    #.?..# #....# #....# #....## ..# #.~jµj¢  +.....#...#.... #@....#...#....2.5 (2#.....#.#...#.)....#.#.#.....# .~jµj ¢>........+.#'##....# #........#.........###########...+.........#...##~jµjÌ¢  ###.#.........#...## >....###....'...+~jµjð¢S #.....###....#...##~jµj¤~jµj»©~jµjïª~jµjzH3~jµjPL~jµjrO~jµjS~jµj›TL3==~jµjfX~jµjÜX1 _HP restored.~jµjˆ[3~jµjË\~jµj]jÊ     #.?..# ~jµjÏjÊ  #....#   #....#   #....## ..# #.   +.....#...#.... ~jµjøjÏ ###.....#...#....  ######.....#.#...# ~jµjk¸ #...)..@.#.#.#.....# ~jµj>kg4  #........+.#'##....#  ~jµjgk[#........#.........#####  ~jµj©k.######...+.........#...   ###.#..#...   >....###....'...+ ~jµjVp  #.....###....#...  #.#...#.......#..   #.#...#.###.#.#...~jµjôs~jµj0vjµjHùjµj@  #.?..#   #....#  #....#  #....## ..# #.   +.....#...#....  ###.....#...#....  ######.#...#...   #...)....#.#.#.....#   #....@...+.#'##....#6  #..#.........###   ######...+..#..   ###.#..#..   >....###....'..   #.....###....#..   #.#...#.......#.   #.#...#.###.#.#   ..# #. #...>[4jµjnA0mjµjKu †  ......  #.?..#  #....#  #....#   #....## ..# #  +.....#...#  ###.....#...#...  ######.....#.#...#...  #...@....#.#.#.....#  #.+.#'##....#   #........#.## ######...+.# ###.#.........#  >....###....'  #.....###  #.#...#.......# #.#...#.###.#.#jµja~ jµj) H==7.5 (1jµjƒ„ jµjå‡ S _You see here a +0 long sword.�jµj8] �jµj�] &8�jµj3c �jµjf ) _e - a +0 long sword…jµj¼ë ÝEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 short sword (weapon)b - a +0 dagger  e - a +0 long sword Armour (go to first with [)  a - a +0 robe (worn) Talismans (go to first with %)d - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ‡jµjáÿ–e - a +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 8.4 XLs.  Current attack delay: 1.4. Damage rating: 11 (Base 10 x 110% (Dex) x 100% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy  seem to have decided to capture a horse. They began with a furious attack, andŒjµjn’ÙEquip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  c - a +0 short sword (weapon)  b - a +0 dagger  e - a +0 long sword Armour (go to first with [)  a - a +0 robe (worn) Talismans (go to first with %)  d - an inkwell talisman Œjµjú’• [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip �jµj¥=�jµjÉC�jµjþJ ......Elia10 the Chiller  #.?..#Merfolk  #....#Health: 13/13 ========================  #....#Magic: 3/3========================  �jµj˜K�#....## ..# # AC: 2Str: 8  +.....#...#... EV: 11Int: 14  ###.....#...#... SH: 0Dex: 14  ######.....#.#...#... XL:  1 Next: 30% Place: Dungeon:1  #...@....#.#.#.....# Noise: ---------  Time: 78.5 (0.0)  �jµjÐKK#........+.#'##....# c) +0 short sword  #........#.........## Cast: Freeze  �jµjlL ######...+.........#.  ###.#.........#.  >....###....'.   #.....###....#.   #.#...#.......#   #.#...#.###.#.#�jµjœL¹ There is an open door here. _Found a scroll labelled LONKAOXEOT. �jµjÅL…_Found a long sword. _HP restored. _You see here a +0 long sword. _e - a +0 long sword�jµjšWE  You unwield your +0 short sword.�jµjôXx9.5 (1b) +0 dagger �jµj¦^�jµjna. _b - a +0 dagger (weapon)Žjµj+g Žjµjnh Žjµjžn Žjµjq �jµj\ÜDThe floor. You are here.�jµjÛ#�jµj…&g ......Elia10 the Chiller  #.?..#Merfolk  #....#Health: 13/13 ========================  #....#Magic: 3/3========================  #....## ..# # AC: 2Str: 8  +.....#...#... EV: 11Int: 14  ###.....#...#... SH: 0Dex: 14 �jµjm'È ######.....#.#...#... XL:  1 Next: 30% Place: Dungeon:1  #...@....#.#.#.....# Noise: ---------  Time: 79.5 (0.0)  #........+.#'##....# b) +0 dagger  #........#.........## Cast: Freeze  ######...+.........#.  ###.#.........#.  >....###....'.   #.....###....#.�jµjê'd   #.#...#.......#   #.#...#.###.#.#  _Found a long sword. _HP restored. _You see here a +0 long sword. �jµj(Z_e - a +0 long sword  You unwield your +0 short sword. _b - a +0 dagger (weapon)�jµj“/�jµj0�jµj`5�jµjn7�jµj,ˆ�jµj¬Š„Equip or unequip which item?  - - Unarmed �jµj‹ÓHand Weapons (go to first with ))  b - a +0 dagger (weapon)c - a +0 short sword  e - a +0 long sword Armour (go to first with [)  a - a +0 robe (worn) Talismans (go to first with %)�jµj,‹ d - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on�jµj]‹y[tab] equip|unequip ‘jµj+‘jµj"‘jµj±(ˆ ......Elia10 the Chiller  #.?..#Merfolk  #....#Health: 13/13 ========================  #....#Magic: 3/3========================  #....## ..# # AC: 2Str: 8  +.....#...#... EV: 11Int: 14  ###.....#...#... SH: 0Dex: 14  ‘jµj}*q######.....#.#...#... XL:  1 Next: 30% Place: Dungeon:1  #...@....#.#.#.....# Noise: ---------  Time: 79.5 (0.0)  #........+.#'##....# b) +0 dagger  #........#.........## Cast: Freeze  ######...+.........#.  ###.#.........#.  >....###....'.   #.....###....#.   #.#...#.......#   #.#...#.###.#.#  _Found a long sword. _HP restored. _You see here a +0 long sword. _e - a +0 long sword  You unwield your +0 short sword. _b - a +0 dagger (weapon)‘jµjh2@  You unwield your +0 dagger.‘jµj 4x80.5 (1e) +0 long sword‘jµj{;$ ‘jµjÊ;$_e - a +0 long sword (weapon)“jµjL63“jµjê7“jµj„<“jµj7>“jµjC„“jµj]D“jµjùE“jµj....###....'...+   “jµjQN» #.....###....#...#   #.#..#..   #.#...#.###.#.#..   ..#.#. #...>..   ...# ##......    #......“jµj«O“jµj>U“jµjŸV“jµj­ ´ #....## ..# #. +.....#...#....  ###.....#...#....  ######.....#.#...#...  #........#.#.#.....# . #........+.#'##....# # “jµj’ ¡#........#.........###### ######...+.#... ###@#.#...# #>....###....'...+. #.....###....#...## #.#...#.... #.#...#.###.#.#...( ....#.#. #...>. #. ...# ##.... “jµj ‡.. .### #. #...##“jµjp “jµj? +4.5 (1“jµj× “jµj' ”jµj„7ú+.....#...#.... ###.....#...#.... ######.....#.#...#... #........#.#.#.....# ..#.+.#'##....# ##........#.........######.######...+.........#...##. ###.#.........#...##.#>.@..###....'...+..#.....###....#...###”jµjú8#.#...#.....#.#...#.###.#.#...(....#.#. #...>....###.#...# ##.......#..#.### #. #.. #...###...##.”jµj˜@”jµj†A&5”jµjÙG”jµj6J•jµjyÏÙ +.....#...#.... ###.....#...#.... ######.....#.#...#... #........#.#.#.....#  #........+.#'##....# # #........#...###### ######...+..#...## ###.#.#...## #>@...###....'...+•jµjhÐ  #.....###....#... #.#...#.# #.#...#.###.#.#...( ....#.#. #...>.... ##.#...# ##. ..#.### #..#.. #...## #...##•jµjªÖ•jµj�×&6•jµj�Ý•jµjOß–jµjâþà #########.....#.# ........#.#.#.....# ......+.#'##.#....#.........##########...+..... ###.#.–jµjóÿÉ #>....###....'...+..#...###...#.......#....#...#.###.#.#...(.. ###....... –jµjI–jµjÎ&7–jµj–jµj$–jµj?>4–jµjª>–jµj¯@–jµjÜ–jµjñÜ–jµjoâ–jµj}ä—jµjN|4—jµjæ�—jµjò‚˜jµj²  ###.....#...#....   ######.....#.#...#...   #........#.#.#.....#   #........+.#'##....#   #........#...   ######...+..#...   ###.#.#...   #>....###....'...+   #@....###....#...   #.#...#.#   #.#...#.###.#.#...   ....#.#. #...>   ##.#...# ##   ..#.### #   ..#.. #...##   ..### #...##   #˜jµjе<8˜jµj㺘jµjkÁ˜jµj­» 3˜jµjH¼ ˜jµj�Á ˜jµj à ˜jµj\à ˜jµjšÇ ,˜jµjºÈ ˜jµj?É ˜jµjäÉ ˜jµj‚Ð Õ#........#.#.#.....# ........+.#'##....# ...#########...+.........#...# ###.#.........#... #>....###....'...+ #.....###.#...#.......#...#...#.###.#.#...90.5 (2#.........#.#. #...>#.#####.#...# ##....###.˜jµjÑ (...######.#  #..........   ..#..##.. ˜jµjrÒ ˜jµj�Ö ˜jµj*Ù ™jµj¸ ™jµj ™jµj„ ™jµjÕ™jµj¬™jµjïB™jµjÀ™jµjð™jµjª™jµj^ï...#########...+.........#...# ###.#... #>....###....'...+ #.....###.#...#.......#...#######.#...#.###.#.#...#.........#.#. #...>#.#### ##...2™jµj¹Î #....#.### #... #....#.. #...###....#### ######.# ..™jµjá² #.. ....... #....#..##™jµj6.##.  ™jµjâ ™jµj/%™jµj['™jµj1è™jµj�è™jµjé™jµj/ï™jµjÑð™jµjòôB™jµj˜õ™jµjäõ™jµj�ö™jµjêýh ###... #>....###....'...+ #.....###.#...#.......#...™jµj0þ#######.#...#.###.#.#...#.........#.#. #...>#.#...# ##...™jµjVþA #....#.### #... #...@#.. #...##4™jµj”þ@### ##™jµj»þŒ###.# ..™jµjÛþ&.+...  ™jµjøþY#####.   #™jµjdÿE ™jµjw ™jµj: ™jµjp ™jµjî I™jµjñ ™jµj3÷ X™jµjaø ™jµj¶ø ™jµj†ù ™jµj2  #.....###.#...#.......#...#######.#...#.###.#.#...#.........#.#. #...>.#### ##... #....#.### #... #....#.. #...##### ######@# ..6 #........ ....... #..........#..##.......##. +........ ####....  ....# ...#.™jµjV ™jµj@ ™jµj šjµj)ÍIšjµj=Ñšjµj¶ÒšjµjÓšjµj¸×nšjµj�ÝF#######.#...#.###.#.#...#.........#.#. #...>.#### ##... #....#.### #... #....#.. #...###....#### ######.#######.. #........ .......šjµjöÝ« #@.........#..##8.##. + ....  .  šjµj­Þšjµjtâšjµj,æšjµjäšjµj`äšjµjÕçšjµj°ëšjµjíšjµjùñBšjµjóšjµj÷,šjµj@û‘. ##... #....#.### #... #....#.. #...##...#### #####.#######.. #........ ....... #..........#..##.##. + 100.5 (2.0)####....  ...šjµjòþT#...   šjµjšjµjЖšjµjt—šjµj0�šjµjåž›jµj�î›jµjâî›jµjô›jµj§õ›jµjc$ ›jµjò$ ›jµjz* ›jµj, œjµjÿûœjµj‚üœjµj³œjµjËœjµj�ñ######.....#.....'#.....##+##œjµjçœjµjë+1.5 (1œjµjCœjµjm!( _You open the door.�jµjo�jµjÖ�jµjh�jµjÉ�jµj™�jµj‚  There is an open door here.�jµje!a _�jµj@#,�jµjS(-  #.#####.#...# ##   #....#.### #   #....#.. #..   #....#### #..   ####.####### #   #........   #######..........#..#   #.....#...##.   #...@.'........ 4.5 (3�jµj¿(o  #.....#####....   ##+#### ....   ...  ..    �jµjÑ)�jµj.�jµjú0�jµj=fI�jµjkX�jµjÁon�jµj¥p,�jµjVq�jµjƒv  #.#####.#...# ##  #....#.### #  #....#.. #  #....#### #  ####.####### #  #........   #######........  #.....#�jµj×v¢...##  #@....'........7  #.....#####....  ##+#### ....  �jµj3w¦ ...   ..    �jµjúw�jµjõ{�jµj˜~žjµj© 4žjµjŽ žjµj[ ŸjµjÕ‚Ÿjµj.ƒŸjµjÀƒŸjµj|ŠBŸjµjóŠŸjµjp�XŸjµj_‘7 _You open the door.Ÿjµj“3Ÿjµj “Ÿjµjþšò  #....#.. #. #....#### #. ####.####### #.  #........ ... #######..........#. #.....#...## #.....'........  #.....#####....  ##@#### .... ŸjµjÓ›R10 # ...  .# ..  #.# #.# #.# #.# ..# ŸjµjÅœŸjµj˜¥g _There is an open door here.ŸjµjS0 Ÿjµj¼0 Ÿjµjÿ0 Ÿjµj«6 Ÿjµjz7 Ÿjµjy< ’ _ŸjµjIB ###.####### #........ ..#######..........#......###.....'........ #.....#####.... ##'####  #.#  #@# 2.5 (2  ###ŸjµjüB Ÿjµj1G ŸjµjÃH  jµja¹ jµj¶¹ jµjÔ¹ jµjÑ¿ jµjŒÀ jµjGÅ„ jµj(É6#######..........#......###.....' #.....#####.... #'####  #.#  #.#   jµj}ÉF 4 jµjGÊ jµj Πjµj6РjµjØl jµjGm jµjÔm jµjDs jµj¹s jµjyx„ jµjy|j.....' ####.... #'####  #.#  #.#   6#.(..#.#### jµjÇ‚ jµjô„- _Found 4 poisoned darts. jµjµ  jµj9  jµj  jµj‹# ¡jµj/òQ¡jµj×ûs  #.....#####....  ##'#### ....  #.# ...  #.# ..  #.#   #.#  #.#  #####.#  #.(@..#9.5 (3  #.#####  #       ¡jµj`R¡jµjoS¡jµj>Y¡jµjª[¢jµj —ø  #.....#####....  ##'#### ....  #.# ...  #.# ..  #.#  #.#  #.#  #####.#  #.@...#  #.#####  #.  ##     ¢jµjí¶¬20.5 (1 _You see here 4 poisoned darts.£jµjñvÝEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  e - a +0 long sword (weapon)b - a +0 dagger  c - a +0 short sword Armour (go to first with [)  a - a +0 robe (worn) Talismans (go to first with %)d - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ¤jµj� ¤jµjFö #.....#####.... Elia10 the Chiller ##'#### .... Merfolk #.#... Health: 13/13 ======================== #.#¤jµj,t.. Magic: 3/3======================== #.#AC: 2Str: 8 #.#EV: 11Int: 14 #.#SH: 0Dex: 14  #####.#XL:  1 Next: 30% Place: Dungeon:1  #.@...#Noise: ---------  Time: 120.5 (0.0)  #.#####e) +0 long sword ¤jµj§h #.Cast: Freeze  ## _You open the door. _There is an open door here. _You open the door. _There is an open door here. ¤jµjß]_Found 4 poisoned darts. _You see here 4 poisoned darts.¤jµjr¤jµjöj1.0 (0.5-) Nothing wielded¤jµjÙ¤jµj?5 _You unwield your +0 long sword.¥jµjøÎ™  ##'#### ....  #.# ...  #.# ..  #.#   #.#  #.#  #####.#  #.(...#  #@#####  #...#   ###.#  .# #    ¥jµj¹Õ¥jµj[Ö-2.0 (1.0¥jµj Û¥jµj2ݦjµjNV¿M.....#######'#### .... #.#####(...######...#  ###.#¦jµj`<3¦jµjÃd¦jµjZf¦jµj-Ž 7 #.....#####....  ##'#### ....  #.# ...  #.# ..  #.#  #.#  #.#  #####.#  #.@...#  #.#####  #...#  ###.# .# #   ¦jµj¸– ¦jµjf— &4¦jµjm� ¦jµjU¢ T _You see here 4 poisoned darts.§jµj¸´ §jµj‰µ &5§jµjš¹ §jµj�¼ * _f - 4 poisoned darts¨jµjܾ  #.....#####....  ##'#### ....  #.# ...  #.# ..  #.#  #.#  #.#  #####.#  #@....#¨jµjµ¿³  #.#####  #...#  ###.#  .#  #   ¨jµj„ŨjµjÆ&6¨jµj·Ê¨jµjsÌ©jµj˜/ #'####  #.#   #####.#....#####..# ##.#7©jµjZ¬ ~  #.#   ####.....######..# ## .#©jµji³ <8©jµjY¹ ¯jµj�L ¯jµj‘M ¯jµjBR ¯jµjS °jµj°ïI°jµj`ñ°jµjºó|  You encounter an endoplasm and a ball python.°jµjÙü #.# ...  #.# ..  #.#  #.#  #.#  #####.#  #.....#  #.#####  #.@.#  ###.#  .#  .# J# .#J   endoplasm (asleep) .#S   ball python (constriction, asleep) S# °jµj²&0°jµj]29.0 (1 _°jµjy°jµj¡°jµjÙˆ ( #.#   #.#   #.#  #.#  #####.#  #.....#  #.#####  #...#  ###@#  #.#  #.# °jµjí‰ š #J# #.#°jµj1Š W #.#  °jµjUŠ g#S#  #.°jµjtŠ 3# °jµjv� #J.°jµje” 2J°jµj\• '30°jµj·š °jµjz� ^ _The endoplasm quivers.±jµj©?d ####....#.#####...# ### J.S.±jµj±T�2--=1Freeze±jµjZ±jµjJ]- _The endoplasm hits you.±jµj{¤¹Really attack while wielding nothing? Y - Yes  N - No´jµj‰O´jµj¶_< #.#´jµjç_YElia10 the Chiller #.#´jµj `IMerfolk #.#´jµjK`¸Health: 12/13 ======================--  #####.#´jµj`yMagic: 3/3======================== ´jµj±`» #.....#AC: 2Str: 8 ´jµjá`Æ #.#####EV: 11Int: 14 ´jµja° #...#SH: 0Dex: 14 ´jµj2aè ###.#XL:  1 Next: 30% Place: Dungeon:1 ´jµjWa-#@#´jµj{aÓNoise: =--------  Time: 131.0 (1.0) #J#´jµjäaø-) Nothing wielded #.#Cast: Freeze #.# ´jµjbH#.# ´jµj(b.#S#´jµjOb“J   endoplasm #.#´jµjrb„S   ball python (constriction, asleep) ´jµj•bH#.# ´jµj¾bž_You see here 4 poisoned darts. _f - 4 poisoned darts _You encounter an endoplasm and a ball python. ´jµjèbš_The endoplasm quivers. _The endoplasm hits you.  You hit the endoplasm.´jµjrj  _f - 4 poisoned darts _You encounter an endoplasm and a ball python.The endoplasm quivers. _The endoplasm hits you.  You hit the endoplasm.  ´jµjžj!The endoplasm is lightly wounded.´jµjµk63==´jµjàk2´jµjÞo´jµjorV _The endoplasm barely misses you.µjµj£•%  You hit the endoplasm.µjµj¦â  The endoplasm is moderately wounded.The endoplasm jiggles.The endoplasm freezes you.µjµjü¦u9/13 --------3µjµj¼¬µjµjѰ% _You are frozen.µjµjÞ M  You barely miss the endoplasm.µjµj·æ s  The endoplasm is moderately wounded.µjµjäè &4µjµjží m _The endoplasm closely misses you.¶jµjÒéV  You hit the endoplasm but do no damage.¶jµj�ë8S.¶jµj–ô� S)The endoplasm is moderately wounded.¶jµjýôq7------------5¶jµj*C _The endoplasm hits you.¶jµjåÊ M  You barely miss the endoplasm.¶jµjÌÌ 8S.¶jµjÕÍ 6S.¶jµjÅÔ s  The endoplasm is moderately wounded.¶jµj-Ö &6¶jµj{Û ¶jµj’ß W _The endoplasm closely misses you.·jµj: %  You hit the endoplasm.·jµjÊ  The endoplasm is severely wounded.8==--7·jµjë#V _The endoplasm barely misses you.·jµjù¿M  You barely miss the endoplasm.·jµjÄÈ�  The endoplasm is severely wounded.The endoplasm freezes you.·jµj´Ê]7--8·jµj˜Ï·jµj#Ò% _You are frozen.·jµjdÉ M .  You hit the endoplasm.·jµjÚË 1S.·jµj�Ñ • #.#·jµj±Ö .59·jµjýÜ ·jµjá M _You kill the endoplasm!¸jµjCé—You hit the endoplasm. _You kill the endoplasm!  You barely miss the ball python.  The ball python bites you but does no damage.  The ball python closely misses you.  The ball python bites you but does no damage.40¸jµjÀé¸jµj²ìY _The ball python closely misses you.¸jµjñO .  You hit the ball python.¸jµj<÷=.¸jµjåú•8==61Freeze¸jµjÿ¸jµj O _You kill the ball python!¸jµj÷ Ö#####....#.####...# ## .¸jµjÀ ¸jµj¬ .-2¸jµjP! ¸jµj‰# ¹jµjî1ß####....####..# ## .¹jµj/22:¹jµjF9¹jµj&:@-3¹jµj÷KI _Found a parchment of Foxfire.ºjµj�0T ####....ºjµjË0�####..# ## ºjµjé0Y..#..ºjµj1+ºjµj8ºjµj&9&4ºjµjí>ºjµj¯@ºjµjφ Iºjµj� ºjµj×� ºjµjÄ’ |==ºjµj�³ 9==.#  #.#  #.#  # #....8.0 (4:.#»jµjèôI»jµjêø»jµjëþX»jµj"»jµjh†10/13====»jµjõ\  You pick up a parchment of Foxfire and begin reading...»jµj8»jµj¾»jµj¹ ­ ...51.0 (3......#########»jµj ]  »jµj( »jµj’V _You add the spell Foxfire to your library.¿jµj‡E J¿jµjçP Q _Your magic is already full.ÀjµjGņDungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterÈjµjÀ¤Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History ![39Èjµjx¥;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesÍjµjº j------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. ÍjµjP0 Ójµj-§áEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. Ôjµjåñ /There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to changeèjµjf™èjµjïŸ8 #.#Elia10 the Chiller #.#Merfolk #.#èjµj] ­Health: 10/13 ==================------ #.#Magic: 3/3======================== #.#AC: 2Str: 8 #.#EV: 11Int: 14 #.#SH: 0Dex: 14 #.#XL:  1 Next: 60% Place: Dungeon:1 #@#Noise: ---------  Time: 151.0 (0.0) #.......#-) Nothing wieldedèjµj¤ h #########Cast: Freeze èjµj*¡£    You hit the ball python. _You kill the ball python! _Found a parchment of Foxfire.  You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library. _Your magic is already full.èjµjë©´ Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characteréjµjýÄéjµjkÐä #.#Elia10 the Chiller #.#Merfolk #.#Health: 10/13 ==================------ #.#Magic: 3/3======================== #.#AC: 2Str: 8 #.#EV: 11Int: 14 #.#SH: 0Dex: 14 #.#XL:  1 Next: 60% Place: Dungeon:1 #@#Noise: ---------  Time: 151.0 (0.0) #.......#-) Nothing wielded #########Cast: Freeze     You hit the ball python. _You kill the ball python! _Found a parchment of Foxfire.  You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library. _Your magic is already full.êjµjÆ? êjµjTA ŸDrink which item? Potions  g - a potion of magic  d - an orange potion [!] read|quaff[?] describe selectedìjµj[/ìjµj›4ìjµjé9v #.#Elia10 the Chiller #.#Merfolk #.#Health: 10/13 ==================------ #.#Magic: 3/3======================== #.#AC: 2Str: 8 #.#EV: 11Int: 14 #.#SH: 0Dex: 14 #.#XL:  1 Next: 60% Place: Dungeon:1 #@#Noise: ---------  Time: 151.0 (0.0) ìjµj€:z#.......#-) Nothing wielded #########Cast: Freeze     You hit the ball python. _You kill the ball python! _Found a parchment of Foxfire.  You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library. _Your magic is already full.ìjµj+?- _You kill the ball python!Found a parchment of Foxfire.  You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library. _Your magic is already fullìjµjŸ?9.  Okay, then.ìjµjã@íjµjfíjµjh. _ñjµj1¼ñjµj£¼ñjµj­¾ñjµjJÃQ _Your magic is already full.òjµj¡â òjµjã òjµj`ë g _Your magic is already full.ùjµj�| ùjµj, ‚Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterûjµj[³Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History ![39ûjµj ´;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesþjµjqÎj------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. þjµj%‹ ÿjµj• ÚSpells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. Each spell has a level. Aÿjµj) Ä's level denotes the amount of skill required to use i MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the morful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to changekµj3•%several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you arekµjh ·wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. kµjƒï Æseveral levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster.kµjw´spell to forget. Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up forI'kµjcûkµjš ­ #.#Elia10 the Chiller #.#Merfolk #.#Health: 10/13 ==================------ #.#Magic: 3/3======================== #.#AC: 2kµjp #Str: 8 #.#EV: 11Int: 14 #.#SH: 0kµj€ GDex: 14 #.#XL:  1 Next: 60% Place: Dungeon:1 #@#Noise: ---------  Time: 151.0 (0.0) #.......#-) Nothing wielded #########Cast: Freeze     You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library. _Your magic is already full. _Okay, then. _Your magic is already full. _Your magic is already full.kµjÄ Ç Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit kµj& í # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterkµjekµjW #.#Elia10 the Chiller #.#Merfolk #.#Health: 10/13 ==================------ #.#Magic: 3/3======================== #.#AC: 2Str: 8 #.#EV: 11Int: 14 #.#SH: 0Dex: 14 #.#XL:  1 Next: 60% Place: Dungeon:1 #@#Noise: ---------  Time: 151.0 (0.0) #.......#-) Nothing wielded #########Cast: Freeze     You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library. _Your magic is already full. _Okay, then. _Your magic is already full. _Your magic is alkµj  ready full.kµj3<kµjæ=ŸDrink which item? Potions  g - a potion of magic  d - an orange potion [!] read|quaff[?] describe selectedkµjûkµjqÊ kµjÿðkµje³kµjûêkµj\œkµj4 kµjÞ¥: #.#Elia10 the Chiller #.#Merfolk #.#Health: 10/13 ==================------ #.#Magic: 3/3========================kµjh¦s #.#AC: 2Str: 8 #.#EV: 11Int: 14 #.#kµjý¦gSH: 0Dex: 14 #.#XL:  1 Next: 60% Place: Dungeon:1 #@#Noise: ---------  Time: 151.0 (0.0) #.......#-) Nothing wielded #########kµj8§+Cast: Freezekµja§.   kµj�§@  kµj¹§ÆYou pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library. _Your magic is already full. kµj:©¤_Okay, then. _Your magic is already full. _Your magic is already full.kµji° _You add the spell Foxfire to your library. _Your magic is already full.Okay, then.Your magic is already full.  Okay, then.kµj±kµjë´kµjÓ¶. _kµjçë kµjQì kµj©ì kµjNó kµjíó kµjýø ’ _kµjŒS #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#####.# #..@....#4.0 (3 #########     kµjþkµjßKkµj¡kµjj°;kµjˆ› IkµjŒ¡ kµjo¢ kµj+© Ð1==kµjç© kµj7ª kµjšª kµjO° ‰ #.#  #.#  #.# ## #.# .. #.# .# #.# .# #.# .# #.#####.# kµj± ê #.....@.# 7 ###    kµj² kµjôµ kµjZ¹ kµj£jkµj@qkµj¦tkµjãwkµj5ˆ _kµjîŠ BkµjùŽ ’==kµj{� kµjÞ� 62==kµj‘ kµjd‘ kµjÔ– > #.#  #.#  #.#  #.#  #.# ### kµjS— ­ #.# #..  #.# #.#  #.# #.#  #.# #@# kµj†— d60 #.#####.#  kµjº— ‹#.......# ######### kµj=˜ #kµjÓ˜ kµj� kµj‘  kµj�)3kµjm*kµjÏ0kµj†1,kµj»Eš#..##  ####.#...#2.0 (2 # #  #.#####.#  #.......##kµj2 Q kµj•rf #.#####   #...#  ###.#  #.#  #.#  #.#   #.# #  #.# ####.#  #.# #.@..# #.# #.#### #.# #.#  #.# #.# #.#####.# #.......# #########    3.0 (1 kµj¡t kµjßv!kµjÕ±!kµj¶ÍEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 dagger  c - a +0 short sword  e - a +0 long sword Armour (go to first with [)  a - a +0 robe (worn) Talismans (go to first with %)d - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip "kµjmí"kµjWî"kµjãö  #.#####Elia10 the Chiller   #...#Merfolk   ###.#Health: 12/13 ======================--  #.#Magic: 3/3========================  #.#AC: 2Str: 8  #.#EV: 11Int: 14  #.##SH: 0Dex: 14  #.# ####.#XL:  1 Next: 60% Place: Dungeon:1  #.# #.@..#Noise: ---------  Time: 163.0 (0.0)  #.# #.####-) Nothing wielded  #.# #.#Cast: Freeze  #.# #.#  #.#####.#  #.......#  #########   _You add the spell Foxfire to your library. _Your magic is already full. ["kµj‰÷Ï40m_Okay, then. _Your magic is already full. _Your magic is already full. _Okay, then."kµjtý"kµj�þ+5 (0.5"kµjãþQe) +0 long sword"kµjð"kµjQ "kµjœ_Your magic is already full.Okay, then.Your magic is already full. "kµj€Y_Okay, then. _e - a +0 long sword (weapon)%kµj‰Á %kµj‘ %kµjkÇ %kµjæÉ &kµjH–&kµjC—&kµjÙ�&kµjóÞ &kµjäß &kµjƒä &kµjæ 'kµj2V'kµj W'kµj=^'kµjn_'kµj½¢'kµj£'kµjÌ£'kµj°º>3=='kµjNÁW #.....#  #.##### .......  #...# .....  ###.# ..... #.# ... #.# ... #.# #.#  #.# #.#  #.# ####@# 6.5 (3.0 #.# #....#  #.# #.#### #.# #.# #.# #.# #.#####.# #.......# ######### 'kµjÈÆ'kµjŒà(kµj¥æI(kµj„í(kµjðï%  (kµjCðAYou encounter a quokka.(kµjùö®M####....##.#######........#...# ........###.......r....... ####(kµj-ùì#....#.# #.#####r   quokka (asleep)(kµjŸX07.5 (1 _(kµj^ (kµjµ¡ ####....######...# #.####.# #........##..r.....+#........# #.###...### #####.......(kµjʼ(kµj¾C==8(kµj5Â(kµjËÄ)kµjµ[ê #.#. #.##.# #####.##.# #.....##.# #.######.# #...# #.####.# #........# #.# #..r.....+ #.# #...@....# #.# #####.#..... #.# #.# ### #.# ####.# #.# #....# #.# #.####  #.# #.# #.# #.# #.#####.#)kµj­a)kµj»b49Freeze)kµj5h)kµjZj)kµjë ­  The helpless quokka fails to defend itself.  You hit the quokka. rr  The quokka is lightly wounded.9/13 --------=70.9 (1.4 _The quokka bites you.*kµjJŸ  You closely miss the quokka. The quokka barely misses you.*kµj2K(2.3*kµjŽS*kµjÖVT _The quokka closely misses you.*kµj/�"  You hit the quokka.*kµj’‹�  The quokka is heavily wounded.*kµjžŒq8----------3.7*kµj“*kµj?•. _The quokka bites you. x2*kµj_ý K  You closely miss the quokka.*kµj® m  The quokka is heavily wounded.*kµj@ Z5-------5.1*kµj *kµj i _The quokka bites you. The quokka barely misses you.+kµj¸×J  You barely miss the quokka.+kµjXßÿ  #.# #.##........#  #........#  #........#  #........#  #...# #........#  ###.# #........#  #.# #..r.....+  #.# #...@....#  #.# #####.#.....  #.# #.# ###  #.# ####.# #.# #....# #.# #.#### #.# #.# #.# #.# The quokka is heavily wounded.+kµjYÀK #.# #.##........#  #........#  #........#  #........#  #...# #........#  ###.# #........#  #.# #..r.....+  #.# #...@....#  #.# #####.#.....  #.# #.# ###  #.# ####.# #.# #....# #.# #.#### #.#  #.#  +kµjûË–  The quokka bites you.3---------6.5+kµjÑ+kµjEÔV _* * * LOW HITPOINT WARNING * * *+kµjy÷i .  You hit the quokka.4==--87.9Freeze _You kill the quokka!+kµjy �  #.#   #.##.#   #.##.#   #####.##.#   #.....##.#   #.######.#   #...# #.#   ###.# #.#   #.# #.+   #.# #........#   #.# #####.#.....   #.# #.# ####   #.# ####.#   #.# #....# +kµjŽz   #.# #.####   #.# #.#   #.# #.#+kµjZ€ +kµjœ� 4-80+kµj9… +kµj ˆ +kµj㮓  #.#..   #.#####......  #.##.#  #.##.#  #####.##.#  #.....##.#  #.######.#  #...# #.#  ###.# #.#  #.# #.+ +kµjå¯i #.# #........#   #.# #####.#.....   #.# #.# ####   #.# ####.#  #.# #....#   #.# #.####   #.# #.#+kµj3¶+kµj·@-9+kµj”»+kµj[Å/kµj3 3/kµj4 /kµjx6 /kµj; À5====/kµj5< /kµj < /kµj = /kµjæ> /kµjP? /kµjä? /kµjEB ,/kµjÑB /kµjD P==/kµj E /kµjŸF j6==/kµjÌG /kµjI /kµjxI /kµjJ /kµjƒK /kµjæK /kµjºL /kµjCN ,/kµj^O /kµjyQ u7===/kµjúQ /kµjˆS ,/kµjbT /kµjÖU /kµjV /kµj=W /kµjÁX /kµjZY /kµj$[ /kµj\ /kµjf\ 9=/kµjH] /kµjå^ 98/kµjY_ 1==/kµjZb B/kµjùb /kµjd /kµj:d /kµj'e /kµjg ,/kµjÙg /kµjÓi /kµj.j :==/kµjTk /kµj¼l /kµjym T9==/kµjHn /kµjyo /kµj’p /kµjq /kµj®r /kµjes /kµjæs /kµj¨u /kµjwv /kµjøv /kµjox /kµj�y 10/13====/kµj { ,/kµj | /kµjL} /kµjÏ} /kµji~ /kµjk€ /kµj†/kµjù� /kµjƒ /kµjóƒ :==/kµj)„ /kµj«… /kµj † L1==/kµj‡ /kµj܈ ,/kµj‰ /kµjõŠ ,/kµjž‹ /kµjÈ� ,/kµjÁŽ /kµj’ ¬2====/kµj›’ /kµjf“ /kµj• ,/kµj·• /kµj©— ,/kµjZ˜ /kµjý™ /kµjaš :==/kµjD› /kµj¯Ÿ k _You start resting.HP restored./kµj¥ /kµjòª 1217.9 (38.0)/kµjþ´ x3==8.9 (39 _/kµj¶· 1kµjr¡ 31kµj‹¢ 1kµj“© 1kµj&« 1kµj„² B1kµj~´ 1kµjµ 1kµjîµ 1kµj¥¼ š #.# .. .. #.#####...... .. #.##..# . #.##..#  #####.##..#  #.....##..1kµjV½ !#  #.######..#  #...# #..#  ###.# #...@....# 20.9 (2.0) #.# #..+  1kµj”½ ü#.# #..#  #.# #####.#..... 1kµjȽ #.# #.#.#### #.# ####.#  1kµjœ¾ {#.# #....# 1kµj ¿ q#.# #.#### 1kµjö¿ 1kµj¤É 2kµjÈÍ2kµjóYÆ==#.#####...... ..#.##........# .. #.##..#  #####.##..# #.....##..# #.######..# #...# #..# ###.# #........# .# #.....@..+ 2#.# #..# #.# #####.#......#.# #.#.######.# ####.##.# #....##.# #.####..#.# #.# 3kµjb3kµj±b3kµjjd3kµjSk3kµjl3kµjâpB3kµjˆr3kµjÎr3kµj¦s3kµjzy#.#####...... .... ##.##..# .. .#.##..3kµjÉy#  #####.##..#  #.....##..#  #.######..3kµjìyx#  #...# #..3kµjz#  ###.# #........# #.# #.......@+ 3kµjRz4#.# #..# 3kµjuz¥#.# #####.#...... 3kµj™z9#.# #.#.######.# ####.#.# #....#3kµj:{/#.# #.####..#.# #.# ### 3kµjé|3kµjs‚3kµj‹„3kµj¦ ÷######'......######5.9 (1 _You open the door.4kµj B34kµjœB4kµjÓK4kµjwM,4kµj˜SV  There is an open door here.4kµjïT4kµjsU _4kµjwi�#.#####...... .... #..#.##........# .. ..#.##........# ####.##........# .....##........# .######........# ...# #........# ##.# #..###.# #..'@.7.9 (2  #.# #..###.# #####.#......  #.# #.#.#####  #.# ####.#.#  #.# #....#.#  #.# #.####..  #.# #.# ### 4kµj`í4kµjùí4kµj<î4kµjzûÆ4kµj–q#.#####...... .... #....# #.##........# .. .....# #.##........# .##........# ##........# ####........# # #........#  #........### # #........'...30.9 (3 # #........###. # #####.#...... # #.# 4kµjF 4kµjK 4kµjã34kµj—4kµjS"4kµjt#4kµjl(„4kµj�)4kµj¼*B4kµjÕ64kµjý79###...... 4kµjq8>.... #....##..4kµj½8&.......# 4kµj9].. .....# ..4kµjÛ=¦.......# .......# #........# ........# ........# ........### ........'...# 3........###.# ####.#......  #.#4kµj‡D4kµjØE5kµjp35kµj�p5kµjHw5kµjx5kµj-}„5kµjÃ}5kµjÊ~5kµj5kµjˆ5kµj"†...... .... #....##....# ......# .. .....# .... ......# ......# ......# ......# ......# ......### ......'...# 6 ......###.# .#...... .##.#.##### .# ##.#.# ## #5kµj ‡5kµj—Š5kµjÁŒ5kµjï¸5kµjõ¹5kµjH¾5kµjÀ5kµjFA 5kµjOB 5kµjÇJ 6kµjü™ø.....#  .....# .... # # # # # #############'...........# ###########@# #.#...... #.# .#.##### ..# #.#.# #### ..#.# ###..  ### 6kµjˆ¡6kµj•ÊH7.9 (16kµjƒ– u ############'...........########### #.#...... ##### #... #####6kµjr� 6kµjß� &86kµjP£ 6kµj#¥ 7kµjÝZ.#.#.#.#.#############.'...........#.###########.# ##.#...........##.#  #.#.##### #..@.##.#.# ###### ...#.# 7kµj–ݘ####.. # ### ####7kµj+å7kµjñå&97kµjóê7kµjí7kµjñy J.#.#.#.#.###.'..#.####.##.#.##.# #.#.##### #.@..##.#.# ######.#.# .####.. .# ### .# .# .##7kµj«€ 7kµjg‚ '407kµjŠˆ 7kµjä‹ 8kµjõ .#.#.#.#.#.'.#.###.##.#.##.# #.#.##### #@...##.#.# ###### #....#.# #.####.. #.# ### #.# #.# ..##18kµjo¶ 8kµj¼· 8kµjï» 8kµjMÕ 8kµjE?Q9kµjÇ4I9kµj{79kµj89kµj=B9kµjjjÖ##........# .##........# .##........# ###........#  #........#  #........#############  #........'...........#  #........###########.######.#.......@...##.#5.9 (4 #.#.#########....#  ####.#.#######  #....#.#  #.####..  #.# ###  #.# ####.# .....#:kµj‘³I:kµjªš:kµj\#n:kµj$4X:kµj±6¥ #.##........# ####.##........# .....##........# .######........# ...# #........# ##.# #........#####.# #........'....##.# #........#####.##.# #####.#....##.#9  #.# #.#.#########....##.# ####.#.# ######  #.# #....#.#  #.# #.####..  #.# #.# ###  #.# #.#  #.#####.#  #.......#:kµjÖP3:kµji. Q;kµj[¿;kµjÞÁB;kµjQɪ #.##........#  #####.##........#  #.....##........#  #.######........#  #...# #........#  ###.# #........###### #.# #........'....# #.# #........###.# #.# #####.#@..........##.#52.9 (3  #.# #.#.###....#;kµjÐÉÛ #.# ####.#.# ###### #.# #....#.# #.# #.####..  #.# #.# ###  #.# #.#  #.#####.#  #.......#;kµjèÊ;kµjMð¢ Q>kµj‹¼u>kµj6ÃÆ>kµj®Ä>kµjÌÓ..# #........# #.# #........### #.# #........'...# #.# #........###.# #.# #####.#....##.# #.# #.#.###....# #.# ####.#.# ###### #.# #....#.###.. #.# #.####....#9.9 (3 #.# #.# ### #.# #.# >kµj¬Ð>kµj»Ü>kµj¯Ï ·>kµjÕ n>kµjÿÕ ,>kµjbØ ,>kµjšØ >kµj‹Ù >kµjLà ¦ #........#  #........####  #........'....#  #........####.#  #####.#....##.#  #.#.#########....#  ####.#.# ######.  #....#.#########....  #.####.....# 63.9 (4  #.# ####  #.# ###.# ....#>kµj‹á >kµjç >kµj·ë ?kµjbÃQ@kµjRƒ@kµj®ƒ@kµjV„@kµjÛŠ@kµjŽ‹@kµjŒ�„@kµj}’B@kµj_“@kµj”@kµjí•B@kµjN˜@kµj�™,@kµjš@kµj¹¡.....# .....# .....############# .....'...........# .....###########.# #.#...........##.# #.#.#########....# # #.#.# # ..#####8.9 (5 ###...........############ @kµjk¢@kµjÎ¥@kµj¹§Akµju&3AkµjÐ&Akµj²,Akµj.Akµj 2„AkµjÛ9# # ## '..#####.#...##.#.##....#.#  ######.# #.###.....@# 70.9 (2...###### ###### AkµjÏAAkµjO 4Akµj"S AkµjãT Bkµj[ñ3BkµjsÎ.. .....# .... # ...# ...##### ...'...........######### ...####.#@.......4.9 (4...##.#.#######.....#.# #.#######.# #.#########......# #...........###### #############CkµjICkµj CkµjjCkµja#BCkµj0%BCkµjø%Ckµjµ&Ckµj'Ckµju'Ckµj]5°Ckµj¸7; .. .....# ....  ### #.##########.... ###.#.....# 9.9 (5 .##.#.#######.....#####....#.# .## ######.######......# .######Ckµjç:CkµjäDCkµjÑì 3Ckµj0í Ckµj ô Ckµj¿ü šCkµjžý Ckµjsÿ ,CkµjÖÿ CkµjpCkµjCkµjUCkµj CkµjÍCkµjnCkµj¹Ckµjº Ckµj¢ð.. .....# .... .....#.##..###.. #.#####.###########......#.....# 84##.#.#######.........#.# #...####.. ######.# #..... #......# #.#.....###### #.###### #.##..CkµjÏCkµjCkµj"Dkµj9ÏDkµjÁÏDkµjÉÕDkµj ×EkµjÁîEkµjêïEkµjw÷Ekµjò÷Ekµjâ; QEkµjü3Ekµj\EkµjlEkµjþ„Ekµj�EkµjÇ"S..##!.........#.... #....##....#.. .....##.......  ## ..#####. #### #@#####.##6.9 (2....##########.Ekµja#â. #####.#...........#####. ...##.#.#######....... ##....#.# #...####..#  ######.# #...........# #.#..... ...###### #.###### #####.#Ekµj·%Ekµjê+Ekµj„.FkµjL»FkµjÊBFkµjoÙŠ #....... #..................##!.........#.... #....##....#.. .....##.............# ##  #@.#####.9.9 (3 ##.### ###....####.####.#...........#####. ....##.#.#######........#....#.# #...####..#  ######.# #...........# #.#.....Fkµj½ñ IFkµjü0 ð . ................... #.................. #...................##!.........#....##....##....##..........##.......................#.@.# 92###.##  #..#####. ##...### #.#####.##....###.####.#...........#####. .....##.#.#######.........#....#.# #...####..#Jkµj—Ð _JkµjGÚ XJkµj÷æ BJkµjë 2.#..##<. ##. ........  ........  ............. #.................. #..................##!.........# ....##....##....##.........@##.......4.9 (2.................#######...##### ###.## #..#####. ##..### #.#####.##....###Jkµjú X.####.#...........#####.JkµjÞJkµjTKkµjJ53KkµjV6Kkµj’>Kkµjð@KkµjðGXKkµjuHKkµj³IKkµjDLKkµj»N,KkµjŒU]Kkµj®\G## #..... .. ....>....... ....#..##<....... ...##. ...... .. ....... .. ............ .. #.................. .. #................. ..Kkµjv] ....##@.........#8.9 (4 . ....##....##....##. # .........##....... #.................. #########...#### # ###.##  #..#####.# Kkµj¦]´###........##### #.#####.##Kkµj•mKkµjJtKkµjDwY _f - a lumpy orange potionLkµj�3Lkµj3,šLkµj}-LkµjÌ/LkµjBXLkµjDLkµj¤GLkµjîGLkµj­ILkµj-S¤...## #...##..... #............. ......> #..##....< #. ....  ......  ......  #.........@. 302 #.................  ....##..........##  ....##....##....##. .........##....... .................. ########...#####. ###.## #..#####.#LkµjTLkµjA[MkµjJ1IMkµjÇ9MkµjN:Mkµjj>,Mkµj÷>Mkµjÿ@MkµjFAMkµj—BMkµjHMkµj¡JMkµjçJMkµj»LMkµjÿU<...... .##...## .##. .....>...#...<...... .....# 5.9 (3#...##...............##..........##.......##....##....##....##....... ...................########...#####.####.##Mkµj‹[Mkµj]Nkµj5šNkµj*©‹Nkµj½®BNkµjŒ°Nkµj³NkµjµNkµjxµNkµj¨¶Nkµj6¾Š####. ..# .....##. ..>...# ..<## .. ...8 ....##.. #...# #............ ....##..........##.... NkµjÕ¾r....##....##....##.....#.........##..........##.....................#########...#####.#NkµjÀNkµj�ÅNkµjbÚNkµj‘ï INkµjkû Nkµj¤þ ,NkµjÊ × _Found a scroll labelled JESAH LAIDUYBBIV.Nkµjä XNkµjð M#....##....# ###.... ..... # ..... ##..... .. .Nkµj ò. >...# <##..# ?# 11..# .##...# .# ..#...... .###..........##...... # .##....##....##.....# .##..........## ...................#Nkµj) Nkµjž NkµjÞ Pkµj¶Pkµj Pkµj� PkµjãPkµjPkµjBPkµjÀ,PkµjõPkµj Pkµjñ ,Pkµjp"Pkµj˜&N _Found a parchment of Leda's Liquefaction.PkµjP*3PkµjÛ?PkµjRdÑ.##....# .##....$........ ...# ....... ...##...... .........: ........# >...........##..#<....##..# ....@?# 5.9 (4.....# ##...# .##...#.....#..##.......#..##....##.....#####..........### _Found 7 gold pieces.Pkµjs Ì##....# ##....$........ ##....... ##...... ....: ........# Pkµj=t n>....##..# <.##..# ....@# # ##...# .Pkµjßt ø ##....##..##..........###PkµjG} Pkµjm~ +6.9 (1PkµjØ„ Pkµjï� PkµjRŽ +7.9 (2Pkµj•• Pkµjn– f _e - a scroll labelled JESAH LAIDUYBBIVRkµj>NRkµj4ORkµjöTRkµj’WN _There are no items here.Skµj!nSkµj+p3SkµjìvSkµjf _Skµj6„XSkµj˜…Skµjô…SkµjP‡SkµjC‰Skµj*‹,SkµjŒSkµj•¦Š.## #######.#######.#  .......# ## ......###....# .....#########....$.......... .......... ...........:....21.9 (4...#####SkµjV¨˜>...##..#<.....##..#..........#...........#............##...#............##...# .....#SkµjD°SkµjÙ±Skµjû Skµj× Skµjl Skµjã$ SkµjÂ0 ,Skµj#B ÆSkµj8H BSkµjôK @ _You now have 7 gold pieces.Skµj´N Skµj;O SkµjqP Skµjíb ..........###.....# # .....## .. ... #..#######.#######.# ..........# ##.......# ##....##.#######6.9 (5.##...........................:......#####>...##..#<...##..# ..#Skµji� TkµjÛoITkµj]tTkµjÎxBTkµjc…XTkµjÈTkµj?�Tkµj‘TkµjØ‘Tkµjô˜Tkµj›,TkµjQ�Tkµj€ŸTkµj7¡Tkµj¢Tkµj²¢Tkµjô­  # ....  .... ######.#######.# ............# #..............# #....##........###########................##..........@....... 31.......: .#####.#. >##.. <.##..#......#...........#......##...###...#TkµjiÅUkµj ª l...... #####.#######.# ..............# # ....############ ....##.....................##..###...#......:######.#.###..# ...##..# .......#......###...###...#....#2.9 (1Ukµjê¯ Vkµjì÷# .. ....#.#.#..# #.# #....##.#.##.#.##.#.##.#..#.#####.#.# >.##..# <...##..#...#....#.##...#.##...# .#3Vkµj»ýVkµj0h  You pick up a parchment of Leda's Liquefaction and begin reading...Vkµj¼+4.9 (2VkµjVkµjAL _You add the spell Leda's Liquefaction to your library.[kµj7óÂDrink which item? Potions  g - a potion of magic  d - an orange potion  f - a lumpy orange potion [!] read|quaff[?] describe selected^kµjÇ1_kµj Ÿ _kµjר “ ......Elia10 the Chiller ######.#######.#Merfolk ...............#Health: 13/13 ======================== _kµjI« #..............#Magic: 3/3======================== #....##........##########AC: 2Str: 8 .....##.................#EV: 11Int: 14 ..........##............#SH: 0Dex: 14 ..........##............#XL:  1 Next: 80% Place: Dungeon:1 ................@.......#Noise: ---------  Time: 334.9 (0.0) ................#####.#.#e) +0 long sword >...........##..#Cast: Freeze <...........##..# _kµj3¾ «................# ................# ...........##...# ...........##...# ................# _Found 7 gold pieces. _e - a scroll labelled JESAH LAIDUYBBIV _There are no items here. _You now have 7 gold pieces.  You pick up a parchment of Leda's Liquefaction and begin reading... _You add the spell Leda's Liquefaction to your library.  Okay, then._kµj-Í D _bkµjw¶bkµjt·rDungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2 bkµj¨·² Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  bkµjã·^/ - Lookup info  Q - Quit and abandon characterdkµj­:‘Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.dkµj¬;òB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationdkµj0<QL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgroundsdkµjy<ö3.List of Skills4.List of Keys and Commands5.Inscriptionsdkµj©<M6.Dungeon sprint modesikµjÖ#------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.  Should you have been firing at something previously, with the offender  still being in sight, the cursor will instead rest on the previous  target. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer tofurther away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can beuseful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'. - When you are content with your choice of target, press one key of Enter, Del,or Space to fire at the target. If you press '.', you also fire, but theikµjrK5lµjP¹5lµj�½3 ......Elia10 the Chiller ######.#######.#Merfolk ...............#Health: 13/13 ======================== #..............#Magic: 3/3======================== #....##........##########AC: 2Str: 8 .....##.................#EV: 11Int: 14 ..........##............#SH: 0Dex: 14 ..........##............#XL:  1 Next: 80% Place: Dungeon:1 ................@.......#Noise: ---------  Time: 334.9 (0.0) ................#####.#.#e) +0 long sword >...........##..#Cast: Freeze 5lµj¿Û<...........##..# ................# ................# ...........##...# ...........##...# ................# _e - a scroll labelled JESAH LAIDUYBBIV _There are no items here. _You now have 7 gold pieces.  You pick up a parchment of Leda's Liquefaction and begin reading... _You add the spell Leda's Liquefaction to your library. _Okay, then.5lµjïË´ Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character5lµjÏU 5lµj"g  ......Elia10 the Chiller ######.#######.#Merfolk ...............#Health: 13/13 ======================== #..............#Magic: 3/3======================== #....##........##########AC: 2Str: 8 .....##.................#EV: 11Int: 14 ..........##............#SH: 0Dex: 14 ..........##............#XL:  1 Next: 80% Place: Dungeon:1 ................@.......#Noise: ---------  Time: 334.9 (0.0) ................#####.#.#e) +0 long sword >...........##..#Cast: Freeze <...........##..# ................# ...............5lµjÛh .# ...........##...# ...........##...# ................# _e - a scroll labelled JESAH LAIDUYBBIV _There are no items here. _You now have 7 gold pieces.  You pick up a parchment of Leda's Liquefaction and begin reading... _You add the spell Leda's Liquefaction to your library. _Okay, then.6lµjýv 6lµj7x 6lµj 6lµjæ€ J _There are no items here. _You now have 7 gold pieces. 6lµjj�  You pick up a parchment of Leda's Liquefaction and begin reading... _You add the spell Leda's Liquefaction to your library. _Okay, then.Unknown command.6lµj ¦ Q7lµjM7lµj™I7lµj€: _7lµjhB”7lµjsC7lµj‹Nq........................# .(......##..............###....##....##........######### ..####................. ...........##..............##..............................#####.#.>....##..#43.9 (9<.....##..# ..............# ................#...........##...# #...........##...# #................###..........##.......###....##....##.....###7lµjÊg8lµjN­ � _Unknown command.9lµj œ 39lµjÕ§ 9lµjv³ 9lµjØÈ P _9lµjCÓ 9lµj—× B9lµjÊÝ ,9lµj–â ,9lµjÓå 9lµj¨é 9lµjwñ B9lµjç÷ B9lµj¥ ,## .. .... #..#######.#######.# .................# .##..............# ##....##........########## ##..........# ..##...# ##............# .......@...........#8.9 (5....#####.#.#>.....##..# <##..#....# .....# .##...#..##...#................#9lµjÅ' 9lµj‚, :lµj²—3:lµj™:lµj0£:lµj/ªX:lµj§«:lµjd¬:lµj¿¬:lµj¯:lµjÚ°:lµjM±:lµj²:lµj¶:lµjθ,:lµj£¹:lµjm¼:lµjÞ¿:lµj%À:lµj+Á:lµj'Ã:lµj Å:lµjlÅ:lµj°Ç:lµjôÉ:lµj$Ì:lµj‡Ì:lµj[Î:lµjíÏ:lµj@Ñ:lµjœÑ:lµjTÒ:lµjÊÙ¨ .....  #....  .... ##.#######.# ........#..############# ##......# ##.....# 56.9 (8##..... ...............#####.###..# .#:lµjÚÚ.##..# .. ....# ##. ....# ######...#:lµjmÜ:lµjLä:lµj}ºI:lµj�Ç:lµj‹É,:lµj:ÎB:lµjšÎ:lµj%Ï:lµjÁ µ#....  .... #######.# ........# # ##########........# ..##....# ##...........@# 9.9 (3....# .#####.#.# ##..# #.#.###..# #.....# ###...# #######...# :lµjI ;lµja¢ ÂDrink which item? Potions  g - a potion of magic  d - an orange potion  f - a lumpy orange potion [!] read|quaff[?] describe selected=lµjlµj7,>lµjõ.>lµjØ/>lµj]9>lµj‘¡>lµj@ ù>lµjò. õ########## .......#### ##...#..#  ##....#..#  ...#..#  #####.#.#..##### ##..# #.#.#......#  ##..# #......##  ..# ###  6.9 (2# ##.#  .##...# .#  .##...# .#  ...# .# # .# ....### .# ...## .# #  >lµj�r4>lµjCv>lµjåw?lµj™½3?lµjP¾?lµj’Å?lµjqÍX?lµjtú _Found a scroll labelled ZUPOWE QEUT.#............#..# ##..#  ..#..#  .....#####.#.#..##### .##..# #.#.#......# .##..# #......##  ...# ###.....#  ...# #####.#  ##...# #@#  9.9 (3 ##...# #.#  .....# #.#  .....# ..#  ### ..#  ## ...#  # #?..   ....    ?lµj®@lµj–I@lµj0&Æ@lµjæt.....#####.#.#..##### .##..# #.#.#......# .##..# #......## ###.....# .. #####.# ##. #. ## ####### ..#......72 ...### ...###.## ...# ..##?.. ... .... #. ...... # ####.# .. #@lµj´‘@lµjÊÁI@lµjï½ ###.....# .. #####.# ##. #. ## ####### ..#...... ...### ...###.## ........####.### ....##?@.......5 ...?.......#.## #............# ########.##### .. # .## . ..# . _Found a scroll labelled ZONUTOIMPI.AlµjšS.# ###.....# .# #####.# .##...# #.# .##...# #.# .# #######.# .# ##.......# .### ....###..# .##..####.## .# ....##. .?.#.## #.# # #.##### . .. # .## . .. . .# . 6.9 (17.9 (2lµjâUm9m _h - a scroll labelled ZUPOWE QEUTBlµjbQBlµjûa BlµjGc Blµjj Blµjl Clµj‡[Clµju^,Clµj pClµjYrClµjüwBClµjyClµj™yClµjæ{Clµj|ˆˆ..# #####.# ##...# #.# ..##...# #.# .......# #######.# #.......#####.......# ###......###..# ........####.## ..###......... # ......?@......#.## 9####.....# #.# ########.##### ... ...  #.## .### .... .. ##. .#ClµjÒ‰’ ...  #..# ClµjŠClµj'’ClµjÁÁClµjd .# #####.# .##...# #.# .##...# #.# .# #######.# #.#####.......# #.....###......###..# .## #.....####.## Clµjß ].# #.##. #.##......@.......#.## #.# ClµjD 1#.# Clµj| Ë#.##### . ...#.##Clµj¢ X .###.Clµjò ó ..#. .#.#..#Clµjž X80.9 (1Clµjp+ ·1.9 (2 _j - a scroll labelled ZONUTOIMPIDlµjîèIDlµj‘ø„DlµjÏýDlµjN # #####.#  .##...# #.#  .##...# #.#  # #######.#  ......#####.......#  ....###......###..#  ## #...........####.##  # #.......##...   #.........@....#.##  4.9 (3#####...#  # ########.#####  . ...   .###   ..    . .#Dlµjì        .#   DlµjB DlµjL4 DlµjmÛIDlµjCàDlµj.âDlµjIè„Dlµj¼èDlµjMë,Dlµj îDlµj ô0# #####.#  ...# #.#  ...# #.#  # #######.#  #####.......#  .###......###..# # ## #...........####.####  # #.......##...#  #...#.##  Dlµj×ô7#####...#   ########.#####   ....   ##.###   ...   #.#   ..# Dlµj)õF  DlµjIøDlµjûDlµj÷üElµj8ÌIElµjôÖnElµj±ÜBElµjŒC# #####.#  # #.#  # #.#  # #######.#  #####.......# ### #......###..# ..#  #...####.####  #.......##...#  #..............#@##  90 #####......#  ########.#####  .....  ###.###  ...  #.#  ..#   Elµjá, K ###.....#   #####.#   #.#   #.#   #######.#  ##.......#.####  ....###..# ...#  ..####.####  .....##.........@#  3 .....#.##.#  ##............##.#  ########.######.#  ..... ...  ###.### ###  ...  #.#  ..# ElµjÙ~ FlµjagFlµjNx;FlµjK IFlµj¤r Ô #  ###### ##.......#.#### ....###..# ...# ..###.####.##..........#...#.##. ##............##5.9 (2  ########.##### ..... ...  #####    FlµjÔ¿IFlµj¬ÇFlµj—ÈFlµjxÎ,FlµjBÔXFlµjcÿ¼###### ##.......#.#### ....###..# ...# ..###.####.##..........#...#.##. ##.....##  ########.######.## .........@.#7 ###.######### ...     Glµjä€Glµj£�Glµj ‡GlµjûˆGlµjí IGlµj%! °GlµjÕ( XGlµjI/ *# #######.# ###.......#.#### #......###..# ...# #...####.#### #.......##..........# #...#.##.# ###...##.#  ########.######.##  ....# 400.9 (3 ###.###  ...  #.#  ..#     GlµjÜ5 HlµjëíIHlµjÿ Hlµjˆ*Hlµj¸+Hlµjý+Hlµj«-Hlµjå3BHlµj7HlµjTlµjšTlµj"Tlµj�Bð##..# .......#.....#Tlµj¨K¡ . .##..### .. .......##...# ## #.#......#  #.#.###### .# .#)# .#.# ..# 30..###### ### Tlµj�YTlµj2 Tlµjê TlµjTlµjç"3====Tlµj$Tlµj±$ .####..# .......#.....# ... .##..###.. .......##...####......#.######.#.#)#..#..#2..##########Tlµj™%Tlµj°*TlµjŒ.UlµjÙ· UlµjภUlµj^Æ Vlµj‰h.####..# .#.....#.#.##..### #.............##...###.#.#.#......# ##.#.#.#.###### .VlµjZiM#.#.#.#.# #.#.#.#)##..#.#.#.#.#.#.....#.########VlµjÓpVlµjÿq+3.1 (1Vlµj:zVlµj¥|Vlµj’ÈVlµjÉVlµjpÊVlµj$ÕVlµjÚØ,VlµjÊ߉ _Found a scroll labelled NIC BYSOTIT.Vlµj1àVlµj“àVlµj±áVlµj_é¾#...####..# .......#.....# #......##.##..####.......##...# #.#######......# #.#.###### #...##.#)#.##..#VlµjTêã.......#5.1 (2#?..########VlµjËêVlµjCñVlµj‰óVlµjwÉ 3Vlµj©Ì Vlµj7Ó VlµjNÕ P==VlµjÂÚ BVlµjOÜ ,VlµjÈç 3 #...####..# .......#.....#  #.....#..##.##..###  #.#..... >..##...#  #.#######......#  #.#.######  #..#.# #..#)# #.##..# #..#7 ##?..###### ##Vlµj{ú Q _Found a stone staircase leading down.Wlµju=3Wlµjz?WlµjJWlµj7L,Wlµj»PBWlµjcR,Wlµjšjh #..... #..##.##... #.#..... >.....##... #.###### #.#.#.#.#.#...... #.# #.##### #.. ##.#  # #..#.#)##.##..#.#.#.#.#.# #...............# ##?.@......######9 ########### Wlµj×lWlµj˜rWlµj+tWlµjÌ. 4Wlµj^1 Wlµj}3 Xlµjl~ #..... #..##.##. #.#..... >...## #.###### #.#.#.#.#.# #.# ## #.#.#.#.#.#. #.. . ##.#.#.#.#.#.# #$ #..#.#.#.#.#)#Xlµj!më #.##..#.#.#.#.#.# #......# ##?@.......###### #Xlµj°wXlµj§x,40.1 (1XlµjÛ€Xlµjì„* _Found 7 gold pieces.Xlµj3A 6# #..... #..##.## # #.#....... >..## # #.#######. #.#.#.#.#.# #.# ##. #.#.#.#.#.#. #.. .. ##.#.#.#.#.#.# #$ #..#.#.#.#.#)# #.##..#.#.#.#.#.# #.# ##.###### #1XlµjxE XlµjùE +2.1 (2Xlµj&J Xlµj}L a _k - a scroll labelled NIC BYSOTITYlµj‰ÇYlµjoÈYlµjâÈYlµjÀø,YlµjkþBYlµj  BYlµj» G.#######.......... ### .# #...####..# . .# #..... .## #..##.##.. .# #.#.......# >........... ## #.#######.# #.#.#.#.#.#...#.# ##.# #.#.#.#.#.#.###.. ..###.#.#.#.#.#.# #$##..#.#.#.#.#)# #@##..#.#.#.#.#.#4...............###.........#################Ylµjh! Ylµj^" Zlµj ž4Zlµj�¢Zlµj¥©Zlµj2$ Zlµjì$ Zlµjw- Zlµj¹1 [lµjàM..........#####.  #...#########..........###.....####..# .......#.... .## #..##.##...... ........# >...........## #######..#######.# ##......r..###.).##..#.#.#.#.#...............##.........#################r   rat (asleep) [lµj(LA5.1 (1[lµjLy[lµj_{ž _You encounter a rat. _You see here 7 gold pieces.[lµj >#########............ ...........#####.  #...#########..........###.....####..# .......#.... .## #..##.##...... ........# >...........## ########..#######.# ##......r.@###.#######$)##..#.#.#.#.#........##.........################# [lµj C6 _[lµj¶# [lµj•% \lµj^¼d#. # #.#####. #... #.#.......... ### #.# #...####..# .# #.# #..... .## #..##.## ..# #.#.......# >.\lµj½—# #.#######.# #.#.#.#.#.# #.#.# #.#.#.#.#.#. #......r@.###.#.#.#.#.#.##$##..#.#.#.#.#)# #.##..#.#.#.#.#.# #...# ##...###### #####\lµj‹Æ\lµjHÇ&7\lµj~ÇFreeze\lµj¿Í\lµjßÎ]lµjã2O  The helpless rat fails to defend itself.  You hit the rat.]lµj%@ð rr  The rat is severely wounded.=8.5 (1.4]lµj”F]lµjIP _The rat barely misses you.]lµjÓ‰g †You hit the rat.]lµj"¬##########.........#..... Elia10 the Chiller #...........#####.#...## Merfolk #.#######..........###..... Health: 13/13 ======================== #.# #...####..#.......# Magic: 3/3======================== #.# #..... .## #..##.##..... AC: 2Str: 8 ..# #.#.......# >...........# EV: 11Int: 14 ### #.#######.# #.#.#.#.#.#.. SH: 0Dex: 14#.#######.# #.#.#.#.#.#.# XL:  1 Next: 100% Place: Dungeon:1#......†@.###.#.#.#.#.#.# Noise: =--------  Time:[]lµj<­ým 449.9 (1.4)########$##..#.#.#.#.#)# e) +0 long sword#.##..#.#.#.#.#.# Cast: Freeze#...............###.........################# _You see here 7 gold pieces.  The helpless rat fails to defend itself.  You hit the rat.  The rat is severely wounded. _The rat barely misses you.You hit the rat. _You kill the rat!You have reached level 2!  --more--alµj”8¾9/195/52 0% Freeze _clµjrá4clµjéclµj¸clµjÛÚ %...........#####. #...### .#######.........###...... .# #...####..# .......# .# #..... .## #..##.##...... .# #.#.......# >...........## ## #.#######.# #.#.#.#.#.#... #.#######.# #.#.#.#.#.#.###......†..###.#.#.#.#.#.# #######@##..#.#.#.#.#)#  #.##..#.#.#.#.#.# #...............# ###########   clµj…é R-500 _clµj÷ö clµj) [-1.9 (2clµj× clµjZ#  clµj+$ 7_You now have 14 gold pieces (gained 7).dlµjüXdlµj›Y3dlµjFddlµj¼edlµj�l„dlµj u\ #.#####.### dlµj–wÇ##....... .......##.  #...########..... #..####..# . ..... ..## #..##.##... .##.......# >.......... #########.# ..#. #.##3#......†..###########.##..#.#.#.#.#)dlµj›‹Þ#.##..#.#.#.#.#.##...............#.## dlµj‚”elµjà“ùelµjM #. ##   #.#####.### ##....... .......#.  #...########..... #..####..# . ........## #..##.##... .##......@# >..........5 #########.# ..#.#######.# #.###......†..###.#.#.#.#.#.#########.##..#.#.#.#.#)##elµjU¿elµj–]elµjBwelµj|†#######.#.........###.## #####.#####. ## ## # # #.#####.### # ###......... # #...........#####.#### #...## #.#######.....# ### #.# #...####@.# .7.# #........## #..##.##.. ..# #.#.......# >........... ### #.#######.# #.#.#.#.#.#...#######.# #.#.#.#.#.#.##......†..###.#.#.#.#.#.# ########.##..#.#.#.#.#)#  #.##..#.#.#.#.#.# ....elµj±‡g...........# elµjÀ§flµj‚¸Ÿ...................# #.## ######...#####.##.....###.## .. #####......#..#####.# ####### ##........ #...... #.#####.####..#### #########......... #...... ...........#####.#### #...### .#######........@...# ###...... .# #...####..#.## .......# .# #........## #..##.##...... .# #.#.......# >...........## ## #.#######.# #.#.#.#.#.#...#.#######.# #.#.#.#.#.#.###......†..###.#.#.#.#.#.#########.##..#.#.#.#.#)##.##..#.#.#.#.#.#8.9 (1flµjKÎflµjS ·flµjÿ Bflµj´$ Û# #.......##.....#####.# #..###.## .. #####..#..#####.# ##.##........ #..#.#####.### #..#####.......... #..#####.#### #...####. ######....@.# ###..60.9 (2 #...####..#.## .......#.. #........##.#..##.##.. #.#.......#.>..##.. #.#######.###..#.#######.# #.# flµjÖ* flµj%6 glµjCIglµjºMglµj;_glµj#`glµjEfnglµjîkû ###.## .. #####..... #..#####.# ######## ##........  #.#####.###.. #####... .........#####.####.............# ## #...####..#.## .......#.. #........##@#..##.2#.......#.>......########.###.#.#.#.#.#glµjflƒ.###...............###.........######glµjZmglµj¤sglµjAtglµj7Ñ Jglµj÷Ñ hlµjk-ÿ  #..#####.# #########............... #.#####.######## #######......... ..... .........#####.######## ######............# # ###....... #...####..#.##.# .......#.....##.#..##.##.....#.#@>...........########.###.#.#.#.#.#...# #.#.#.#.#.#.################3.9 (1hlµjít#..#####.# #.###........ #.#.#####.### #..#####.#......... #.hlµj_'#####.#### # #...####.#....#.# ###.##...####..#.##.# .#.#.##.#..##.##.##.#.#.@.##.#.#.###.#.#.#.#.#.#.#.# #.#.#.#.#.#.##......†..###.##.##..##.##..##......##..... hlµj%hlµjP&4hlµj$hlµj<'c _There is a stone staircase leading down here.llµj‡Jllµj®C5 _llµjllµj*«J 2  You climb downwards.llµj³~ ######  ##.....#.  ##........  #.........  #...g.....    #.........  #....>.... llµju³Ü ##........ ....J.... ......... J   endoplasm (asleep) ......... g   hobgoblin (asleep) #......... llµj™³ llµjg -7.4 (2.5llµjÌ llµjo ‘ _You encounter an endoplasm and a hobgoblin.Found a stone staircase leading down.llµj a _There is a stone staircase leading up here.nlµjÁ…ñ##### #.####.........##..@g.....##.<##.........##....>....###.........J....#.##.##.........nlµjwŽnlµjÙŽE8.4 (1.0Freeze _nlµjó�nlµj` nlµj¼ I##### . #.# ## #...@.....# #...g.....# #.<# #.........##....>....###..........nlµjм Ž....J....# #.#nlµj%Ê nlµj§Ê &9nlµjƒÒ nlµj Ø olµj¡ó§ †The helpless hobgoblin fails to defend itself.  You slash the hobgoblin!olµjÞþ)olµj:f870.8 (1.4Freezeolµj' olµjûM _You kill the hobgoblin!olµjöJ Î.####### .###.....#.###........<.....>#.......... ....J....###.........# 10 _You see here a hobgoblin corpse.olµjú 2.####### .###.....#.# ##..........†<...>#.......... ....J....###.........# olµj%¼ olµjþ½ -2 _olµj]ä olµj&ì plµj¥o##..#..# ##.....#.# ##.# #.# #...†.....# #.<.# #.# #....>....# ##.#....J....##.#.# plµj­<3plµjT´plµjEµplµj* (### ... #..# ##.....#.# plµjh ##.# #.# #...†.....# plµjŒ Ç#.<.# #.# plµj» ±#....>....# ##.plµjÚ ¡.#....J....##.plµj h#.# . plµj‰ <4plµjq- qlµjÀÂZ####... #######..# ##.....#.# ##........# #..# #...†.....# #.<.......# #...# #....>....# ##...........#....J....##...#.........# #.# 5qlµj´Ë#...#######..# ##.....#.# ##..........†<.....>#.................J....##........# . . ##qlµjò<6qlµj]qlµjmU qlµjTV :#######..# qlµj¤V r##.....#.# qlµjÜV 0##.......qlµjW ...qlµjXW †qlµj¤W *<..qlµjæW ...qlµj&X c>....##...qlµjnX a##.....@.......qlµjªX =....J....##qlµjèX Q.....# ..qlµj$Y ( .qlµjVY  qlµjŒY #qlµjÇY #qlµj _ # ##qlµj_ !qlµjNd qlµjÅd Jqlµje .qlµj7m qlµjn Jqlµjin qlµj¥n qlµjep qlµjÈp 7qlµjq Freezeqlµjy qlµj‡}  qlµj÷} qlµj|~ :_The endoplasm quivers.qlµjµ~ rlµjÑ€Qrlµj M .  You slash the endoplasm!rlµj! (rlµjÌ n12=9.2 (1.4Freezerlµj¢! rlµjÂ% M _You kill the endoplasm!slµj…ÁÆ #..# ##.....#.# ##.# #.# #...†.....# #.<.# #.# #....>....##... ##. #.##... #.# ..  #.# .  #.#  #.#  ##.##  ##.....##-800tlµj(_ c #..# ##.....#.# ##.# #.# #...†.....# #.<.# #.# #....>....##... ##tlµj²_ . #.##... #.# ..  #.# .  #.#  #tlµjÝ_ �.#  ##.## tlµj` o ##.....##tlµjIp l-1tlµj†q ulµjUh3ulµjýiulµj°lulµjÛoulµjvnulµj_vulµjJ}B#######..# ulµjL~Ž##.....#.# ##..# #..# #...†.....# ulµjè~”#.<.......# #..# #....>....##... ##..... 3.2 (2#..##... #..# .. ulµjulµj8 ulµj½€ulµj’†ulµj‰ulµj�F–#######..# ##.....#.# ##..# #..# #...†.....# #.<.......# .#..# ...#....>....##..##..5#..##..#..# ....#..# . .#.#.####.....##ulµj[ulµj....##..##..7#..##..#...# ....#.........# ......#.........# #......#.........# #.....##.......## #######.....##ulµj…J ulµj´L vlµjwi3vlµjijvlµjcmvlµjÈo,vlµj¯tXvlµjuvlµjÚ|m#######..# ##.....#.# ##........# #.........# .#...†.....# #####..#.<.......# ##..#.........###..#....>....##..##..9#..##..#.........##..#.........##..#.........###..#.........# ##..##.......## ## vlµjí}8vlµj ›wlµjeט _Found a scroll labelled UQAEXK CIOCVE.#######..# ##.....#.# #.  ##..# #..  #..# ...#wlµjÛt ß#...†.....# ######..###.<.......# ##..  #.........###..  #....>....##..  ##..91  #..##..?#.........##..  #..##..  #..###..  #..# ##..  ##.......## ### xlµjM!ùxlµjÖ,V#######..# ##.....#.# .##.# #..# .#..# ..# ...# ...†.....# ######..## .<.......# ##..# ..###.. ....>....##.. #..3 ..##..?.. ..##.. ..##.. ..###.. ..# ##..# #.......## ## xlµj5zlµj†1 ‘#.....#.# .##.# ........# .#..# .# ...# †.....# ######..#### <.......# ##...........###..>....##......... .##......@..?##..##.#### #### ############## zlµjdO ^4.2 (1{lµj®Î{lµj Ð{lµjêÐ{lµj4Ô{lµjÁÖ{lµj¼Û,{lµjúÝ{lµj à{lµjTá{lµj­â{lµjå{lµjžç,{lµj>é{lµj$î1{lµj“ï{lµjÂöÐ...#.# .##.# # #.#..# # #...# ...# ######..#### .....# ##...## ###...## >....##...#####.........@....# 8.2 (4##...{lµj�÷©# ##...# ###...### #### # ...##{lµjÚø{lµjÜý{lµjlc _l - a scroll labelled UQAEXK CIOCVElµjó®lµj=±$lµjo²Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  lµj³HQ - Quit and abandon character€lµjÔ·Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History ![39€lµj'¹;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesËmµjH§Ëmµjê¯Ë...#.#.##.#Elia10 the Chiller .....##.#..#Merfolk .....##...#Health: 19/19 ======================== .....# ######..####Magic: 5/5======================== .....# ##..........##AC: 2Str: 8 .....###............##EV: 11Int: 14 Ëmµjްå>....##..............###SH: 0Dex: 14 ........................XL:  2 Next: 12% Place: Dungeon:2 .....##.........@....#Noise: ---------  Time: 498.2 (4.0) .....##..............#e) +0 long sword .....##..............#Cast: Freeze .....###............## .....# ##..........## Ëmµj2±....## ############ ...## _You see here a hobgoblin corpse. _The endoplasm quivers.You slash the endoplasm! _You kill the endoplasm! _Found a scroll labelled UQAEXK CIOCVE. _l - a scroll labelled UQAEXK CIOCVEËmµjB´H Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual Ëmµj°´l / - Lookup info  Q - Quit and abandon characterÌmµjMÌ...#.#.##.#Elia10 the Chiller .....##.#..#Merfolk .....##...#Health: 19/19 ======================== .....# ######..####Magic: 5/5======================== .....# ##..........##AC: 2Str: 8 .....###............##EV: 11Int: 14 >....##..............###SH: 0Dex: 14 ........................XL:  2 Next: 12% Place: Dungeon:2 .....##.........@....#Noise: ---------  Time: 498.2 (4.0) .....##..............#e) +0 long sword .....##..............#Cast: Freeze .....###............## .....# ##..........## ....## ############ Ìmµj†Í½[40m...## _You see here a hobgoblin corpse. _The endoplasm quivers.You slash the endoplasm! _You kill the endoplasm! _Found a scroll labelled UQAEXK CIOCVE. _l - a scroll labelled UQAEXK CIOCVEÌmµj[( Ìmµj?” Ç# .##.# # #.#..# # #...# # ######..#### # ##....## ###....## # .##....###..##.............@# 502##....# ##....# ###.....# ##....## ## ##### #Ímµj¿Ð¡ÍmµjÅnÍmµj‡The endoplasm quivers.  You slash the endoplasm! _You kill the endoplasm! _Found a scroll labelled UQAEXK CIOCVE. _l - a scroll labelled UQAEXK CIOCVE  You encounter a ribbon worm.#   .##.#  #.#..#  #...#  ######..####  ##.## # ##.## .# ####..###......@....... #...####....# #...# #.w #.....# ##.....##  ##..........## w   ribbon worm (asleep)  ############ÍmµjÍ+4.2 (2Ímµj 25.2 (3 _Ímµj&'Ímµjv(Îmµj™.##.# .##.#..# .###...# ..  ######..#### #.# ##...## ..# ..## ..# .###..###... .####....#. ...# ##.w# .....# ......## ##....##  #####Îmµj 9w.Îmµj£,Žw6.2 (1Îmµj¤’Îmµj”•.##.# .# #.#..# .## #...# .. ######..#### ##.# ...## ...# ...## #..# ###..###.####...w#....# .##..# ....# .. .. .## .## ..## .# # ##ÎmµjB¥Îmµj†¬<7ÎmµjÖ³Ïmµj­r M.##.#.##.#..# . ..###...# g ... #####..#### .##.# ..........## ...# . .#..# .....###..###...............####@..w#.. ...# #.##..# ...# #.. ....## #.## .## #.########### ###  g   goblin (asleep) (catching breath)  You encounter a goblin. It is wielding a +0 dagger.Ïmµj� ž ```The ribbon worm expels a string of sticky webbing.Ïmµjs v@..8ÏmµjÅ W _The stream of webbing misses you.ÐmµjnÚR.##.# .# #.#..# . ..## #...# #g ... ..#### .##.# #### ...# ..### #..# .###..###.####.@.w#.. # #.##..# # #.. .... ## #.## ...## #.# ... ### ...w.9FreezeÐmµjm  Ðmµj++ ó You hit the ribbon worm but do no damage.12---------=10.6 (1.4ÐmµjéD 0 _The ribbon worm bites you!Ðmµj (Ðmµj* #1ÐmµjW O-----------2.0Ðmµjß# ÐmµjS&  Ðmµjü& k_You barely miss the ribbon worm. The ribbon worm bites you.Ñmµj­Ý (catching breath)  You barely miss the ribbon worm.Ñmµj7æ»  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Ñmµjº‡=  You are caught in a web!ÑmµjLjÂ2==  5  3.4Held ÑmµjÀŽÑmµj'—C _The ribbon worm bites you but does no damage.Ñmµj“Ñmµj²”\11 -40ÑmµjcšÑmµjž/ _You disentangle yourself.Ñmµj¼s '  You hit the ribbon worm.Ñmµj—} ‰  The ribbon worm is moderately wounded.ÑmµjÖ~ 5=5.8 (1.4ÑmµjU„ Ñmµjˆ X _The ribbon worm barely misses you.Òmµj¢'  You hit the ribbon worm.ÒmµjÙ j  .##.# .#   . ..##  #...# #g ... .##.# ##  ...# ..#  #..# .... ..###..###..... ............... #.@w.#..  #.##..#  #.. ....  #.## ....  #.# ...  ### ..  . The ribbon worm is heavily wounded.Òmµj†P~ .##.# .#   . ..##  #...# #g ... .##.# ##  ...# ..#  #..# .... ..###..###..... ............... #.@w.#..  #.##..#  #.. ....  #.## .... #.# ... ### ..  . Òmµjµu»  The ribbon worm bites you. x23/19 ------------7.2Òmµj{l _* * * LOW HITPOINT WARNING * * *ÒmµjÏ%  ÒmµjyMYou barely miss the ribbon worm.  The ribbon worm is moderately wounded.4==----------8.6Òmµj6zn _The ribbon worm barely misses you.Òmµj¸Ï )  You slash the ribbon worm!Òmµj³ µ  The ribbon worm is almost dead.The ribbon worm bites you!  You die...Òmµjå¾ e-4/19 -----ÒmµjêÓ /  --more--Òmµj\^ Òmµj¤a Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 long sword (weapon)b - a +0 dagger  c - a +0 short sword Missiles (go to first with ()f - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) Talismans (go to first with %)d - an inkwell talismanÓmµj/u�b - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet,  And drave it into the nut-browne bride,  That fell deid at his feit.  ‘Now stay for me, dear Annet,’ he sed,ÓmµjP t Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 long sword (weapon)  b - a +0 dagger  c - a +0 short sword Missiles (go to first with ()  f - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) Talismans (go to first with %)  d - an inkwell talisman ÔmµjÝ+ Ômµjµ, )Ômµjo6 Ômµj5: Goodbye, Elia10.9 Elia10 the Chiller (level 2, -4/19 HPs)Began as a Merfolk Ice Elementalist on Sept 24, 2026.Slain by a ribbon worm (8 damage)... on level 2 of the Dungeon.The game lasted 00:08:24 (512 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzÔmµjq; =CoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the Orb  13.15181911 raguzNaWr-27 escaped with the Orb  14.15136186 l1quidcrys GrFi-27 escaped with the OrbÙmµjÓ‚Ùmµj §Ùmµjo¨? [?25h[?0c [?1051l[?1052l[?1060l[?1061l