*C~i#  Player: Elteriel Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-01-31.18:00:10.ttyrec Time: (1769882410) Sat Jan 31 18:00:10 2026 ,C~i4z[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c,C~i,C~i_Welcome, Elteriel. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconian o - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian Fighter?C~i?C~i?C~i!Welcome, Elteriel the Gargoyle. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delver?C~iqt - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker?C~in - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist?C~iz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their ?C~iVchoice and potions of might. + - Recommended background?C~ix * - Random background # - Recommended character ! - Random character % - List aptitudes?C~i9[Space - Change species ? - Help Tab - Draconian Fighter@C~iF@C~i|@C~i4Welcome, Elteriel the Gargoyle Fighter. You have a choice of weapons.a - rapier(-1 apt)  b - flail @C~i(+0 apt)c - war axe(-1 apt)  d - trident(-1 apt)  e - long sword(-1 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - long swordAC~i AC~iAC~i< Elteriel the Shield-BearerGargoyleHealth: 14/14 ========================Magic: 1/1========================AC: 9Str: 19EV: 8Int: 8SH: 4Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 long swordNothing quiveredAC~ik#+#+##...#+.@.+#...##+#+#AC~iAC~iWelcome, Elteriel the Gargoyle Fighter.The breathtaking Orb of Zot lies far below, as if waiting for you to find it.AC~iBC~iPress ? for a list of commands and other information.BC~iA"BC~i-%[ _Found a staircase leading out of the dungeon.CC~iG!CC~i%% CC~i<%G Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingCC~i% 3.2   3.4  +1   i - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   0.0   1.0   0  CC~i%        CC~i&S    CC~i& c - Short Blades   1.0   1.2  -1      d + Long Blades1.7   2.4  -1              e + Armour3.2   3.4  +1  CC~i~'     f - Dodging   0.0   1.4  -2      g + Shields3.2   3.4  +1       h - Stealth   0.0   0.7  +2  CC~i'a    CC~i'_    CC~i'a    CC~i'_    CC~i(a    CC~i/(_    CC~iH(a    CC~i`(_    CC~i(a    CC~i(_    CC~i(a    CC~i(_    CC~i )T    CC~i$)The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  CC~i=):[?] HelpCC~iW)G[=] set a skill target  CC~i)[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  CC~i)[!] training|cost|targetsCC~i > f + Dodging 0.0CC~i(  f * Dodging   0.0DC~iI9p f - Dodging   0.0DC~i$> f + Dodging 0.0DC~i  f * Dodging   0.0EC~ip f - Dodging   0.0EC~i g * Shields   3.2EC~i(]p g - Shields   3.2EC~i_t EC~ioz EC~i \Elteriel the Shield-BearerGargoyleHealth: 14/14 ========================Magic: 1/1========================AC: 9Str: 19EV: 8Int: 8#+#+#SH: 4Dex: 9#...#XL:  1 Next:  0% Place: Dungeon:1+.@.+Noise: ---------  Time: 0.0 (0.0)#...#a) +0 long sword#+#+#Nothing quiveredWelcome, Elteriel the Gargoyle Fighter.The breathtaking Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.EC~iۄ EC~i EC~i EC~i FC~iFC~i΀FC~i:FC~i,FC~iFC~i$$ _FC~iܤFC~iFC~iרFC~i,FC~iFC~i/ _You open the door.FC~iFC~iFC~ixFC~it8There is an open door here.FC~i}5 _FC~iFC~iFC~iFC~iȵFC~iPFC~i.FC~iZ,FC~i.FC~iVFC~iƼ,FC~iFC~iFC~i+FC~iFC~ipFC~iFC~iFC~i!FC~iFC~iFC~iFC~i*FC~iFC~iJFC~iFC~iAFC~iFC~iFC~iFC~iFC~iKFC~iFC~iYFC~iFC~iKFC~iFC~iFC~i<FC~iFC~ivFC~iFC~iFC~iAFC~iSFC~iFC~iHFC~i3FC~i7 _You open the door.FC~iFC~iFC~i-FC~in@  There is an open door here.FC~i FC~iw _FC~iFC~i?FC~iFC~i5FC~iFC~iFC~iFC~iFC~iyFC~i$FC~iFC~i*FC~iFC~i'FC~i+FC~i\FC~iFC~iFC~iFC~iFC~iFC~iAFC~i,FC~i_FC~iCFC~i,FC~i]FC~iFC~i,FC~iFC~i# FC~i ,FC~if FC~i,FC~iFC~iFC~i$FC~i,FC~iFC~iIFC~i}FC~iFC~iMFC~iFC~iFC~iFC~i7FC~iFC~iFC~i FC~i !FC~iw"FC~i %FC~iC%FC~i%FC~i'FC~i(FC~i(FC~i)FC~i+FC~i,,FC~i,FC~i/FC~iJ/FC~i/FC~i2@ _You now have 8 gold pieces.FC~i3FC~i4FC~i4FC~i"6FC~i6FC~iD7FC~i7FC~i9FC~i;,FC~i;FC~i<FC~iU>,FC~i>FC~iPAFC~iAFC~i0BFC~iBFC~iD7 _You open the door.FC~iFGIFC~iGFC~iHFC~i-IFC~iIFC~i8M@  There is an open door here.FC~iNFC~iN _FC~iOFC~iJQFC~iQFC~iNRFC~iSFC~iSFC~iT,FC~iMUFC~iWFC~i[FC~i\,FC~iE^FC~i__FC~i_FC~i`FC~i&aFC~ibFC~iHbFC~ibFC~icFC~idFC~i3eFC~ieFC~ifFC~igFC~igFC~i3hFC~iiFC~ivFC~i(wFC~ix,FC~i{BFC~i |FC~i)}FC~i\}FC~i~FC~i~FC~iFC~iFC~i0FC~i\FC~iFC~ixFC~i͂FC~ioFC~ij,FC~iFC~iFC~iFC~iFC~i=FC~iFC~i,FC~iɌFC~iH0 _You open the door.FC~iؤ  There is an open door here. _FC~i7FC~i7 _You open the door.FC~iߩFC~iu,FC~iRFC~i,FC~iFC~iopen the door. _There is an open door here. _You open the door. _There is an open FC~iײ+door here. _You open the door.FC~iFC~iFC~i{FC~iX}There is an open door here. _You open the door. _There is an open door here. _FC~i7You open the door.  There is an open door here.FC~iFC~i _FC~imFC~iFC~iFC~iFC~imFC~iFC~iFC~i FC~iFC~icFC~iFC~iFC~iFC~i)FC~i FC~iVFC~iFC~iFC~iZFC~iFC~i=FC~i FC~idFC~iFC~iFC~iFC~iFC~iFC~iFC~iFC~i^BFC~iFC~iFC~iFC~iuFC~iFC~i FC~iIFC~i)FC~iFC~i ,FC~iFC~iYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.FC~i########..#.##...#####.##........##.###### ...+##.####..#....###.#.#...##.#.....##.###....#FC~i~#..# ##.#  #@# 79.0 (79.0)[..............##.####........#.########.##.##.##.#FC~iFC~ip-80.0 (80FC~iFC~idV _There is an open door here. _You open the door. _There is an open FC~i@door here. _You open the door. _Found a scale mail.FC~iQ _There is an open door here.GC~iIGC~iGC~i} _GC~i,#XGC~i&BGC~i&GC~i(GC~i)GC~i)GC~i*GC~i+GC~i-,GC~i0.GC~i1GC~iO2GC~i2GC~iA3GC~i4GC~i96GC~it6GC~id7GC~i9GC~i<BGC~io?GC~iAGC~ifAGC~iBGC~iCGC~iQEGC~iFGC~i`FGC~iHGC~iIJGC~iJGC~iKGC~iMGC~iOGC~iOGC~iPGC~iQGC~i8SGC~i}SGC~iSGC~iVGC~i}W,GC~i[XGC~iZGC~i[GC~i^,GC~i_`BGC~i aGC~i2bGC~ic,GC~i}dGC~ifGC~igGC~igGC~i\hGC~i(kGC~imi  You encounter a dart slug.GC~is#+#'## #...# #..#### #...####.#.###.....# +.<.'..#.#.#.'.###.# #...##.#.#.#.#.# # GC~is#'#'##.#.#...#.#  ..#.##...#####.###  .##.###### #....# ###.# ..#..GC~i$t#+..#.#...... #.#.# ##...#@......# GC~iLt#.#.. #....#..####.# GC~iot#.### ###....#..# #..# ##......#... GC~it##.# ##+....♣..##.## GC~iu##'###.........# .#w   dart slug (asleep) ...............# .# ##...............w##.########.######GC~ixU99.0 (19w.GC~i,~DwGC~i8100.0 (20.0) _GC~i GC~iGC~iGW ...####.#.###..... +.<.'..#.#.#.'.### #...###.# '#'..#.# ..#.##...#####.### # ###.###### #....#.###.#.#.. #+..#.#...... #.#.# ##...#.......#.....#@.####.### ###.. .# ##......#....#.# ##+....♣..##.###'###.........# .# .........w ##........  #.########.###### #w.GC~i~X GC~iF\ 11.0 (1.0)GC~iN^ GC~i ` HC~ivw+.<.'..#.#.#.'.### #...###.# '#'.# ..#.##...#####.###.# ###.###### #....#.###..#.. #+..#.#...... #.#.# ##...#.......#..####.### ## .# ##........#.# ##+....♣..##.####.#'###.........# w# ....... ##..  #.########.###### 2HC~iHC~i.HC~iWJ#...###.# '#'..# ..#.##...#####.###.# # .##.###### #....#.###.# ..#.. #+..#.#...... #.#.# ##...#.......#..###### #####.#.# ##........#.# ##+....♣..##.####.#'###.........# w# ....... ##..  #.########.######  w.HC~i%[HC~i[&3HC~i6`HC~iaHC~i  You hit the dart slug.  The dart slug is severely wounded.HC~iCt  The dart slug launches a dart at you.HC~ivHC~i2w9/14 ---------=4.3 (1.3HC~ic|HC~i~- _The slug dart hits you.HC~i  You hit the dart slug.  The dart slug is almost dead.HC~i  `The dart slug launches a dart at you.HC~i8@HC~iks10/14==-------5.7 (1.4HC~i#HC~i&O _The slug dart misses you.HC~i;M .  You hit the dart slug.HC~iJA)HC~iDkCovered ==47.1HC~iCIHC~iKM _You kill the dart slug!HC~iZHC~i)[HC~i_HC~ibH _No target in view!HC~i}4HC~iHC~iJH _No target in view!HC~i?HC~i*@HC~iDHC~iGH _No target in view!HC~i&HC~iHC~i!HC~iHC~i _1=HC~i(HC~i_HC~iHC~iHC~i8HC~iHC~iHC~iHC~iTHC~i@HC~i#=HC~iHC~i%HC~i9HC~iL2==HC~i"HC~iu,HC~iHC~iHC~i HC~iv HC~i HC~i HC~iZ HC~iw HC~i :==HC~i4 HC~i9 HC~i L3==HC~i; HC~if HC~i HC~i  HC~i* HC~ir HC~i HC~i HC~i0 HC~i HC~i. HC~if j4====HC~i HC~i9 1 _HP restored.HC~i HC~i^ HC~i HC~i HC~i HC~i2 HC~i HC~i HC~i HC~i HC~ik HC~ie HC~iY HC~i $==HC~i HC~i HC~i HC~i ,HC~ip HC~i HC~i HC~i HC~i! HC~i" HC~i$ ,HC~i$ HC~ig& HC~ij' HC~i' HC~i*( HC~iO) HC~i + ,HC~i+ HC~i, HC~i- HC~i3. HC~i. HC~i0 HC~iX1 HC~i1 HC~i2 HC~i(3 HC~iZ4 HC~i4 HC~i85 HC~in7 HC~i8 HC~i9 HC~i9 HC~iS; HC~i;< HC~ii< HC~i< HC~iU> HC~i? HC~i? HC~iA ,HC~iB ,HC~i`C HC~iD HC~iE HC~i6F HC~iF HC~iG HC~iH HC~iAI HC~iI HC~iJ HC~iK HC~iK HC~iKL HC~i\M HC~ihN HC~iN HC~iFO HC~iLP HC~iQ HC~iQ HC~i\R HC~iW nHC~i Y BHC~iJY HC~i,Z HC~iZ HC~iZ HC~i[ HC~i ] HC~iJ] HC~i] HC~i^ HC~i_ HC~i2d BHC~ig  #........ #.##....... #. ........... #.## ............##... HC~i#h !♣...##.........# .. .......... ......####.# ....### ........>##HC~iDh ....# #.........#....# #.# #@# -49.1 (42.HC~i^h 0)HC~iph +...# #.# #.# HC~ih ..#...# #.# #.# ####..# #.# #.# HC~ih .# #..#### #.# #.# HC~ih .###.....# #.# #.# HC~ih `.#.'.###.# #.###.# HC~ii .#.#.# # #.....# ...#.# .# #HC~ii 8.#####HC~im HC~in G-50.1 (43HC~ir HC~iu 9 _Found an escape hatch in the floor.IC~iLIC~iLIC~ixQIC~iSH _No target in view!IC~iI3IC~iIC~iIC~it!: _IC~i'nIC~i)IC~i*IC~i2+IC~i/,IC~i.IC~is/IC~i/IC~ij0IC~i 2IC~i4,IC~i4IC~i8IC~i~9IC~i9IC~i:IC~iF=IC~i=IC~i=IC~i>IC~i3@IC~iAIC~i BIC~iBIC~iiGIC~iGIC~i-HIC~iIIC~i1PnIC~i]RBIC~ibIC~ieBIC~itfIC~ihBIC~ikBIC~ikIC~imIC~irnIC~inIC~i9oIC~ipIC~iuIC~ixM _You now have 23 gold pieces (gained 15).IC~i4z3IC~izIC~i|IC~i}IC~i"~IC~i~IC~iIC~i,IC~iIC~iIIC~iIC~iOIC~iÄIC~iIC~i%IC~iOIC~i{IC~iّIC~iݒIC~iIC~imIC~iIC~iIC~iCIC~iIC~i{IC~i֙IC~ifIC~iIC~iYIC~i IC~i[IC~iIC~iIC~i IC~iIIC~iyIC~iIC~i,IC~iǢIC~iIC~iIC~iϤIC~i=IC~iIC~iԧIC~iIC~iIC~iIC~iIC~i*IC~iIC~iIC~iIC~iIC~iIC~iIC~iӱIC~iIC~iIC~iBIC~i3IC~inIC~iIC~iIC~i,IC~iIC~i>IC~i\,IC~i IC~i[IC~iFIC~iIC~i2IC~iDIC~iIC~iHIC~iIC~iIC~i,IC~iIC~i9IC~i,IC~iIC~iIC~iWIC~iIC~ivIC~i7...##...........# .......####...#.# ....####.#...#  #..........>##.##  ##.##..........#   #.###.######..#   #.# #.# #..#   #.# #.######..####  IC~i\b #.# #.##.......@.#   #.# #.##.###..##.#   #.# #.# #..# .#   #.###.# #..# !#  IC~i #.....# #..# .#   #.##### ##.# .#     #.# ### .#    ##.##### .#   ....# IC~iCE IC~i_-97.1 (47IC~i,8.1 (48IC~iIC~iR _d - a brown potionJC~iJC~i5JC~ipJC~iJC~iJC~iXJC~i\JC~iJC~iJC~iJC~iAJC~iJC~i~JC~iJC~iJC~iJC~i........>##.##  #.##..........#  #.###.######..#  # #.# #..#  #.# #.######..####  #.# #.##.........#  #.# #.##.###..##.#  #.# #.# #..##.#  #.###.# #..##@#  #.....# #..##.#  #.##### ##.##.#  JC~i2)#.# ####.#  #.##### #.#  ......# ..#  ..##### ###  #.#   #.#####.# JC~i^202.0)3.1 (5JC~iJC~i[ _f - a bubbling clear potionJC~i 3JC~i' JC~i JC~i nJC~ix JC~i JC~i  JC~i JC~i JC~i> JC~i/ JC~i JC~iI JC~i JC~iy! JC~iC" JC~iy" JC~i" JC~i$ JC~iU% JC~i% JC~i% JC~i' JC~iF( ,JC~i( JC~i) JC~iG* JC~iz* JC~i* JC~i+ JC~i, ,JC~i - JC~i- JC~i. JC~i. JC~i/ JC~i0 JC~i0 JC~i0 JC~iO1 JC~i2 JC~i2 JC~i3 JC~i4 JC~i06 JC~i6 JC~i%7 JC~ig7 JC~i_8 JC~i9 ,JC~i: JC~i; JC~i+< ,JC~i = JC~i$> JC~iX? JC~i? JC~i@ JC~i\A JC~iB ,JC~i5C JC~iE JC~isF JC~iF JC~iBG JC~i@H JC~i"I JC~i]I JC~iI JC~iJ JC~iK JC~iK JC~i=L JC~ipQ JC~iQ JC~iR JC~ivR JC~i)U JC~iU JC~i&V JC~iV JC~i,Y JC~i Z JC~iZ JC~iK[ JC~ij] JC~ig^ JC~i^ JC~i_ JC~ia JC~ib JC~ib JC~ijc JC~iPf JC~i*g JC~iZg JC~ig JC~ij JC~i]k JC~ik JC~il JC~in JC~io JC~io JC~iKp JC~it P  There is an escape hatch in the floor here.JC~i u JC~iu  _JC~i?v JC~ix JC~ity JC~iy JC~iz JC~i| JC~i| JC~i } JC~i} JC~i JC~i JC~i JC~iw JC~i΃ JC~i JC~i܄ JC~i JC~i JC~i JC~i JC~i JC~i JC~iɌ JC~i JC~i JC~i JC~i JC~i JC~iߑ JC~i JC~ij ,JC~i: JC~i JC~i JC~i8 JC~i JC~i JC~iҜ JC~i JC~i JC~iӟ JC~i( JC~ij JC~i7 JC~iD JC~i ,JC~i JC~i^ JC~i ,JC~i JC~iI JC~iz JC~i JC~ip JC~iC JC~i= JC~i JC~ie JC~i JC~i& JC~id JC~i% JC~i JC~i ,JC~i JC~iϼ JC~i. ,JC~i JC~i3 JC~i/ JC~i^ JC~i_ JC~i JC~i JC~i( JC~i JC~i JC~iB ,JC~ix JC~i JC~i JC~iJ JC~i7 JC~i JC~i- ,JC~iS JC~i JC~i ,JC~ih JC~ir JC~iq JC~i JC~iY JC~i JC~i: ,JC~i8 JC~i JC~i, ,JC~i JC~i JC~i ,JC~i JC~i? JC~i ,JC~i JC~iV  #   ###. ...### ...# #.#  #.#####.# #.###  JC~i #.@.....# ....#  #..####.# #.#.#  #..# #.#.#  JC~i\ #.###..###### #.#.# #............. ##.#.# #####..#########....#  #..# #..........#  #..###.#####.#.#### #...........###....JC~i JC~i 0618.0)JC~i ,2.1 (59JC~il JC~i d _c - a scroll labelled PEZIRA ANGOLUSKC~iKC~iKC~iKC~iKC~iXKC~i5BKC~iRKC~iKC~iXKC~iNKC~i ,KC~iw KC~i KC~iKC~iKKC~iKC~i9KC~iKC~iKC~isKC~iKC~iKC~i^KC~iKC~iKC~iTs ##### ... KC~i# #.##### .. #@....# 8.1 (6.0)#.###.###...) ###.....### # ..........# #.#KC~iw#####.###.#####.# #.## #. #.......# ....#. #..####.# #.#.KC~i# #..# #.#.#.###..###### #.#KC~i%KC~i&+9.1 (7KC~i.+KC~i-$ _Found a spear.KC~i9 KC~iu KC~i KC~i KC~i KC~i KC~i4 BKC~i KC~iU KC~i KC~i KC~ic KC~i7 KC~i KC~i KC~i KC~i KC~i KC~i@ KC~il KC~i KC~iZ KC~i KC~i KC~i KC~i KC~iv KC~i KC~i KC~in KC~i KC~i KC~iZ KC~i KC~i6 KC~i KC~i KC~i KC~i KC~iA ,KC~i KC~i KC~i, KC~iX KC~i+& KC~i' ,KC~ip( KC~i( KC~i( KC~i) KC~i* KC~i* KC~ix+ KC~i, KC~i- KC~i- KC~ie. KC~ic/ KC~iK0 KC~iz0 KC~i0 KC~iJ2 KC~i 3 KC~ia3 KC~i3 KC~i95 KC~it6 ,KC~i7 KC~i?8 KC~iE9 KC~i9 KC~i: KC~i8; KC~i< KC~iv< KC~i< KC~i<> KC~i\? KC~i? KC~iK KC~iN ,KC~iO KC~iS KC~iYX i  You encounter a hobgoblin.KC~ia 9###.########.#### #........ #.. ..######. #.# ##########.#.########.# #.................@...###.#########...:..####.....#g#### #.##### #.# #.#g   hobgoblin (asleep) #.# #.# #.#301.1 (32.0)g.KC~ih DgKC~ij 5==2.1 (33KC~i@s S _The hobgoblin shouts! You hear a shout!LC~i  # # #### #....... #.. ..###### #.# ##.#.# #........#....###..g.:..####.....#LC~i!#.####. #.######. #.##. #.##. #.##. #.##. #.#  #.#LC~i5g.LC~iLC~iT:--3.1 (1.0)LC~iLC~iLC~iC  #### # #.. .. #.#  ##.#.# # #..g.###.#....:..####.....##.####.# #.##### #.LC~i-# #.# #.# #.# #.# #.# #.# #.# #.# #.#  #.#LC~ioLC~i<.gLC~i8--LC~i4LC~iLC~i3LC~i&;  #### # #.. .. #.#  ##.#.# # #...g.###.LC~i; #....:..####.....# ##.####.# #.###### #.# #.# #.# #.# #.# #.# LC~i;#.# #.# #.# #.#  #.#MC~i$MC~it%=MC~i 5MC~iMC~i W _The hobgoblin closely misses you.MC~iFu  You hit the hobgoblin.  The hobgoblin is moderately wounded.MC~iu-6.5 (1.4MC~i{MC~i}@ _The hobgoblin hits you but does no damage.MC~i gYou barely miss the hobgoblin.The hobgoblin is moderately wounded.The hobgoblin hits you.MC~iGg 2 hobgoblinsMC~ic`1------7.8 (1.3MC~iMC~i2Z _You encounter a hobgoblin.MC~i j .gYou hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.MC~ij9.gMC~i[q<  The hobgoblin hits you.MC~iq=9/14 MC~iqE---------9.1MC~i{wMC~iy@ _The hobgoblin hits you but does no damage.MC~io †You slash the hobgoblin!MC~iX3g.MC~iU   hobgoblinMC~i)TrooperMC~i`K---610.5 (1.4MC~iMC~iM _You kill the hobgoblin!MC~ikR # #### ##. #.. ..#. #.#  ##.#.# # #..gMC~iR.###. #....:..####.....# ##.####.# #.#####  # #.# #.# #.# #.# #.# #.#MC~iS #.# #.# #.# #.#  #.#MC~i]B10MC~itaMC~i`cP _The hobgoblin closely misses you.MC~i>ev _You see here a hobgoblin corpse.MC~iH  You hit the hobgoblin.  The hobgoblin is heavily wounded.2.8 (1.3MC~i4MC~i!@ _The hobgoblin hits you but does no damage.MC~iӁ  You closely miss the hobgoblin.The hobgoblin is heavily wounded.The hobgoblin hits you but does no damage.MC~iK]10/14==4.1MC~iMC~iÉO _The hobgoblin misses you.MC~i~   You barely miss the hobgoblin.The hobgoblin is heavily wounded.5.5 (1.4MC~i^MC~i|@ _The hobgoblin hits you but does no damage.MC~i&(4MC~i-MC~i/` _A hobgoblin is nearby!MC~i] # ####  #. #..  #. #.#  ##.########.#  #..g@....... #....:..####.....#  ##.####.#   # #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# MC~i R # ####  #. #..  #. #.#  ##.########.#  #..g@....... #....:..####.....#  ##.####.#   # #.#  #.#  #.# #.#  #.#  #.#  #.#MC~i MC~i ` _A hobgoblin is nearby!MC~i  You closely miss the hobgoblin.The hobgoblin is heavily wounded.6.8 (1.3MC~i MC~iA 7 _You block the hobgoblin's attack.NC~i^  You closely miss the hobgoblin.The hobgoblin is heavily wounded.The hobgoblin hits you but does no damage.NC~i_v1===8.1NC~idNC~if7 _You block the hobgoblin's attack.NC~iG  You completely miss the hobgoblin.The hobgoblin is heavily wounded.9.5 (1.4NC~iNC~i7 _You block the hobgoblin's attack.NC~iFV  You closely miss the hobgoblin.The hobgoblin is heavily wounded.NC~iV\0-20.8 (1.3NC~i^\NC~iy^- _The hobgoblin hits you.NC~i  You barely miss the hobgoblin.The hobgoblin is heavily wounded.6/14 --------NC~i&2.2 (1.4NC~i]NC~ibg _The hobgoblin hits you. The hobgoblin misses you.NC~iJ4NC~iQNC~i_S^ _You are too injured to fight recklessly!NC~i!4NC~iNC~iJ^ _You are too injured to fight recklessly!NC~i/Y4NC~i]NC~i_^ _You are too injured to fight recklessly!NC~i3n # ####  #. #..  #. #.#  NC~inS##.########.#  #..g@....... #....:..####.....#  ##.####.#   # #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# NC~i0 # ####  #. #..  #. #.#  ##.########.#  #..g@....... #....:..####.....#  ##.####.#   # #.#  #.#  #.# #.#  #.#  #.# NC~i= #.#NC~ih NC~i NC~iNC~i`` _A hobgoblin is nearby!NC~i\  # ####  #. #..  #. #.#  ##.########.#  #..g@....... #....:..####.....#  ##.####.#   # #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# NC~i - #.# NC~i~~  # ####  #. #..  #. #.#  ##.########.#  #..g@....... #....:..####.....#  ##.####.#   # #.#  #.#  #.# #.#  #.#  #.#  #.#NC~i 4NC~i NC~i ` _A hobgoblin is nearby!NC~i6 4NC~i< NC~i? _You are too injured to fight recklessly!A hobgoblin is nearby!You are too injured to fight recklessly!OC~iך†A hobgoblin is nearby!You are too injured to fight recklessly!  You hit the hobgoblin.OC~i](OC~i  7==-----83.5 (1.3 _You kill the hobgoblin!OC~iOC~i l _Your Long Blades skill increases to level 2!OC~i  ## #### # #.# #.. .. #.# #.#  ##.#.# #OC~i? #..@†.###. #....:..####.....# ##.####.# #.##### #. #.# #.## #.OC~i# #.#  #.# #.#  #.# #.# OC~i^ #.# #.#  #.#OC~iQOC~i*;-40 _OC~iOC~iv _You see here a hobgoblin corpse.OC~iek 3OC~il OC~ion OC~iq f _OC~i"r OC~ims OC~is #8OC~is <===OC~it OC~iv OC~i2v OC~iv OC~ix OC~i]x OC~i y OC~iHz OC~itz OC~i@{ OC~ih| OC~i| 9=OC~i} OC~i~ OC~i= #9OC~ir 1==OC~i< OC~iH ,OC~i OC~i OC~i OC~i OC~iƅ OC~i OC~i OC~i؇ OC~i8 p10/14====OC~i, OC~iM OC~i OC~i OC~i ,OC~iY OC~i OC~iȎ OC~i OC~iJ OC~i} :==OC~ih OC~i OC~iۓ K1=OC~iݔ OC~i ,OC~i OC~i OC~i OC~i OC~i7 ,OC~i' OC~i OC~iǜ i2===OC~i OC~iߞ OC~i OC~i OC~i OC~iC OC~i OC~i ,OC~i1 OC~iu OC~i :==OC~i OC~i 93OC~iS )==OC~i OC~i} ,OC~i OC~i OC~iլ OC~iɭ OC~i OC~i OC~ii OC~i OC~i j4====OC~i OC~i OC~iO ,OC~iZ OC~iV  ########### #....#.#.. ..####.# #######.########.# #......#.#..††.......###.######....@..####.....# -##.####.# #.##### #. #.# #.# # #.# #.#  OC~i #.#  You pick up a parchment of Summon Seismosaurus Egg and begin reading...OC~iM 055.5 (31.0)OC~i ,6.5 (32OC~i/ OC~i$ P _You add the spell Summon Seismosaurus Egg to your library.PC~iUIPC~iyPC~iʭPC~ii  You see here a hobgoblin corpse.PC~iPC~iA== _PC~iPC~iPC~isPC~iPC~iPC~i PC~iPC~i2PC~iyPC~iPC~ibPC~iPC~iPC~iPC~iPC~iPC~iFPC~iPC~isPC~iPC~iBPC~iPC~i'PC~i`PC~iPC~i3PC~iPC~iPC~iPC~iPC~ifPC~iPC~iPC~iPC~iPC~iPC~i(PC~iVPC~i PC~iBPC~iPC~iQ,PC~iPC~iPC~iPC~iPC~iPC~i(PC~iPC~i4PC~igPC~iPC~iPC~ivPC~iPC~iPC~iPC~iPC~iPC~iPC~iPC~iPC~iPC~i>PC~i<PC~iPC~i4PC~iPC~iPC~ijPC~iPC~iPC~iPC~iPC~iPC~iPC~iPC~iPC~iPC~iTPC~iPC~ibPC~iPC~iPC~iPC~iPC~i$PC~iPC~i;PC~iPC~iPC~iPC~iPC~i,PC~iPC~ixPC~iPC~iPC~iPC~i #.######.#.#..†† #.# #.##.....  #.###.######.###.  #............# #.#  PC~i` #####.######## #.#   #.# #.   #.# #.   ###.### #.  PC~i| #@....#   #.....#   #......#  PC~i; #......# #......# #.###### #. #. PC~i-83.5 (27PC~i],4.5 (28PC~iG PC~i d _e - a scroll labelled SASONT ZAUXANKPC~ic3PC~iّPC~iPC~iPC~imXPC~iPC~iCPC~iEPC~isPC~iPC~i9PC~iPC~iϞPC~i(PC~ibPC~i>PC~inPC~iPC~i@PC~iPC~ib,PC~iPC~iPC~iPC~iPC~ijPC~iPC~iYPC~iPC~iPC~iPC~i̭PC~iPC~i_PC~iPC~i,,PC~igPC~i,PC~i,PC~iPC~iPC~iR,PC~iPC~iPC~iPC~iPPC~iݷPC~iPC~iƸPC~i8PC~i^PC~i$PC~iUPC~iPC~i}PC~iPC~iPC~i-PC~iȿPC~iPC~iPC~iPC~iPC~izPC~iPC~i'PC~i'PC~iPC~i,PC~iPC~iPC~iPC~iTPC~iPC~iPC~iPC~iYPC~iPC~iPC~i ##.....##.#  #......# #.# #......# #.#PC~iC #......# #.#  #.###### #.# ## #.##.#  .. #.##.#  .. #.#.## . #.#########@..405.5 (21 #............##..)# PC~i.############....... ###..## .# # PC~iAB6.5 (22PC~iPC~i' _Found a hand axe.PC~i PC~i PC~i4 PC~i PC~i PC~iN BPC~i PC~i( PC~i PC~iN PC~io PC~i/ PC~i PC~i PC~i` PC~i PC~i PC~iZ PC~iܡ PC~i& PC~i! PC~i PC~iܦ ,PC~iƧ PC~i PC~ii w#.###### ######.# #.# #.# .#....... #.# #.# .#....### #.# #.#####.#. # #.#########.....#.# .PC~i  #............##..)##... # ############...........  ####..####.. PC~iذ  #.@# 12.5 (6.0) #..#  PC~ij #... #..## #+#.?# #....# +. ....#. ##>.###' ########..PC~i E PC~i PC~ic +3.5 (7PC~i PC~i ; _Found a stone staircase leading down.QC~i3QC~i,QC~iQC~ivQC~ioBQC~i7QC~ihQC~iQC~iQQC~i"QC~iQQC~iLQC~iWQC~iQC~iQC~iQC~i###.....#.# . ...........##..)##... # ############...........  ####..####..  #..#   #..####..#  #....$..# #..####.##+#.#....+.#.....#.QC~i>.##.##>##'#. #..########.# ##........##..# +##.####. #.... #QC~iS+7.5 (4QC~i+8.5 (5QC~ivQC~ia _h - a scroll labelled KUB KIORGHOQC~i~4QC~iQC~iH _No target in view!QC~i 3QC~i QC~i QC~i/ QC~iK P _QC~i QC~i QC~i QC~iQ QC~iɟ QC~i QC~i QC~i١ QC~i! QC~ij QC~i5 QC~iJ BQC~i M _You now have 33 gold pieces (gained 10).QC~i & #.# .# ....###'## #.#####.# ..♣$.. #.##QC~iG >.....#.# ..... #..# .........##..)##.....# ##.# ########.............##.#####..####...# #.###..# ).+ #..##..####..# ##..#.....@.##..#23.####.##+#'##QC~i  #..# .##...###......# .++.<.'.#........ .# #...##.##.##>.## .# ##'#'###. #..# .#########..#.##QC~iײ # #..# ..#........##.###..# +##.####..#..QC~iW QC~i +4.5 (6QC~i QC~i ) _Found a long sword.QC~i13QC~iuQC~iێQC~iЏQC~iBQC~iN,QC~iQC~i9QC~iI## #.# #####.#####.# .##....[..............  #.# .##..........###'###..  #.#####.##...♣$.. #.####+.....#.##...... #..# # .......##..)##.....# ##.# ######.............##.# QC~i####..####...# #.## #..# #)@+ #..##6.5 (2#..####..# #....#.......## #QC~iџ4 #..####.# #+#'## # #..# #.# QC~i#...###......# #.+ +.<.'..#QC~i\ #........ ..# #...##.# .##.##>.## ..# ##'#'##.# #. #..# ..#########..#.##..QC~i|E QC~iQC~iܧ+7.5 (3QC~iQC~i) _Found a chain mail.RC~ik3RC~iRC~iRC~iMRC~iRC~i RC~i*RC~i,RC~i?RC~iRC~i,RC~iRC~iBRC~ie,RC~i RC~i RC~i,RC~i}RC~iRC~iRC~iRC~i M _You now have 48 gold pieces (gained 15).RC~i RC~i RC~i RC~i=RC~iFRC~iRC~iRC~iQRC~i,RC~ipRC~iRC~i)RC~i#RC~i_RC~iRC~i,RC~iO,RC~iRC~i!RC~i#RC~i$RC~im%RC~ig(7 _You open the door.RC~i)RC~i)RC~i*RC~i/@  There is an open door here.RC~iI1RC~i1 _RC~i2RC~iL4RC~i>5RC~ik5RC~i6RC~ij9RC~i:RC~i:RC~i;RC~i/=RC~i>,RC~ie?RC~i@RC~iARC~iARC~i4BRC~i]CRC~i%DRC~iUDRC~iDRC~iFRC~iGRC~i HRC~iHRC~i JRC~iKRC~i.KRC~iKRC~iLRC~iLRC~iLRC~i,MRC~iNRC~iO,RC~iORC~iQRC~iJRRC~i|RRC~i.SRC~irTRC~iU,RC~iVRC~i\ZRC~iZ,RC~is[RC~i_\RC~i ],RC~i]RC~ibRC~iCcRC~icRC~i8dRC~ifRC~i#h,RC~i4iRC~iil7 _You open the door.RC~in3RC~ipRC~is@  There is an open door here.RC~iuRC~i%v _RC~irwRC~i^yRC~i{RC~i\{RC~i_|RC~ic~RC~i,RC~iRC~i;RC~iRC~i'RC~itRC~iRRC~iARC~ixRC~iȊRC~iRC~i,RC~i"RC~iRC~iRC~iRC~iwRC~iRC~iM,RC~iRC~i̗RC~iX........##..)##.....#####.###.# #######.............#...#...#.#  ####..####...##.#.###.#.##  #..# #).'#..#.....#..## #..####..#..######.##... #.......##### #.#..## #..####.# #+#'## ##..# #.# #...####......####+.<.'..#............#...##.##.##>.###..##'#'##.#. #..# #..#########..#.##.# #..# #...#........##. #..# #...+##.####..#.. #... .....#.#.# C~im#..... #.#.. #.....# #.###RC~ij##...#'.#658.0)##RC~ic======6.5 (39RC~i8RC~i= _As you open the door, it creaks loudly!RC~i#4RC~iRC~iH _No target in view!SC~iSC~ieSC~iSC~iSC~iSC~i: _SC~if@  There is an open door here.SC~iSC~i _SC~iSC~iSC~izSC~iSC~iSC~i|SC~iSC~i-SC~i+SC~i9SC~iSC~iSC~iSC~iSC~i,SC~i+SC~iDSC~iHSC~iSC~iSC~iSC~iSC~i8SC~iSC~iSC~iBSC~i~SC~iSC~iSC~iu,SC~i SC~iSC~iSC~iSC~ifSC~itSC~i,SC~iSC~iSC~iSC~iSC~i;SC~iYSC~iSC~iSC~i SC~i SC~i SC~i SC~i SC~ikSC~if,SC~iSC~i`SC~i SC~iRSC~iSC~iSC~i,SC~i{SC~imSC~i _You open the door.SC~i 3SC~i8!@  There is an open door here.SC~i5"SC~i" _SC~i7#SC~i$SC~i&BSC~i}'SC~i),SC~ia)SC~i,@  There is an open door here.SC~i,SC~i-5 _SC~i /SC~i60,SC~i0SC~i2SC~i\3SC~i3SC~i4SC~i5SC~iA6SC~i6SC~i6SC~ix9,SC~i9SC~iE:SC~i;SC~i/<SC~ih<SC~i<SC~i>SC~i?,SC~i?SC~i@SC~iA,SC~i&BSC~i;DSC~i ESC~i\ESC~iESC~iFSC~iGSC~i]H,SC~iHSC~iISC~iPJSC~iJSC~iyKSC~i,LSC~i~LSC~iLSC~iMSC~iNSC~iOSC~i_OSC~iePSC~i%QSC~i}QSC~iQSC~iSSC~ieTSC~iTSC~iTSC~iVSC~iWBSC~iXSC~i~YSC~iYSC~i=ZSC~i_^SC~i_SC~ik_SC~i_SC~i"aSC~ibSC~iFbSC~ibSC~icSC~idSC~idSC~iEeSC~igSC~ihSC~iDhSC~ihSC~iRk7 _You open the door.SC~il3SC~iWmSC~iSxThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _SC~iQy,SC~iFzSC~iW{SC~i{SC~i{SC~i?}SC~i ~SC~iT~SC~i~SC~iSC~iрSC~iSC~iSC~ifSC~i,SC~i+SC~iSC~isSC~iSC~i%SC~ipSC~iSC~i܋SC~iSC~i?SC~iSC~i\SC~iSC~iSC~ivSC~iSC~i+SC~i5SC~i$SC~igSC~iSC~iSC~i_,SC~iSC~iSC~iSC~iטSC~iASC~iBSC~iНYou open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter 2 frilled lizards.SC~i{#.#.# #.# #.....##.# #..##.# ...#.# #.# #.######## ##.##.# ####.###.# #.# ####.# ..#....#.###.##### .P ##.# .#'..#.#.........# Pl #..# ##...#.......##### l. #### #....#..####.# .# #....#..####.#####.##### .....#..........@....... SC~iy8------ ..♣..##.####.#####...... .....##.# #.# ##### .....##.# #.# ........# #.# #.####### #.#ll 2 frilled lizards (asleep) #.# #.# #.##.#  .##.#SC~i[.l525.5 (5SC~i lThe frilled lizard hisses angrily. x2; You hear an angry hiss. x3SC~i0lSC~iI.lSC~i2 lllll 4 frilled lizardsYou encounter a frilled lizard. x2SC~iͽY=-----6.5 (60SC~iOSC~i8 _The frilled lizard hisses angrily.SC~i!P #.#    #.#    #.# ####.# ..#... lP ##.# .#'..#.#. P. #..# ..... ll #### .# l# ###.#####.##### .......@....... ###.#####......  #.# #####  #.# #.# #.# #.# #.#  .# #.#SC~i h #.#    #.#    #.# ####.# .#... lP ##.# .#'..#.#. P. #..# ..... ll #### .# l# ###.#####.##### .......@....... ###.#####...... SC~i% X #.# #####  #.# #.# #.#    .# SC~iu SC~i׉ SC~iC SC~i d _There are monsters nearby!SC~i#.#.# #.# #.....##.# #..##.#  #.# #.# #.###########.##.#  .###.# #.# P...####.#  .#....#.###.######.P.lP.##.#  #'..#.#..#lPlP. #..#  #...#.......#####P.ll ####  ....#..####.# .l#  ....#..####.#####.#####. #.... .♣..##.####.#####. ##.# #.# ## ##.# #.#  # #.#  .# #.#  ll 6 frilled lizards (2 wandering) .# #.#  .# #.#  .# #.#SC~ivC  SC~ij  .lYou encounter 2 frilled lizards.SC~i  .lThe frilled lizard hisses angrily. x2; You hear an angry hiss. x2SC~i u.ll.SC~i2 x lThe frilled lizard bites the plant.SC~i{ 1l.SC~i/l 7 frilled lizards=7.5 (1.0)SC~iSC~i_ _You encounter a frilled lizard.TC~iZ.l.lTC~i] .lYou barely miss the frilled lizard. The frilled lizard barely misses you.TC~i=^H.lTC~iga  The frilled lizard bites the plant. The plant begins to die.TC~ih5-8.9 (1.4TC~ioTC~iw9 _The frilled lizard bites the plant.TC~iP .  You hit the frilled lizard.TC~iU q .  You kill the frilled lizard!TC~i%# .lA nearby plant withers and dies.TC~i#G.lTC~i$ lThe frilled lizard hisses.TC~ix' .lYou encounter a frilled lizard.TC~i) l.  The frilled lizard bites the plant. x2; The plant begins to die.TC~i!*5l.TC~i3TC~i73--9-30.2 (1.3TC~iCp _The frilled lizard bites you. The frilled lizard bites the plant. x2TC~i7.l.lTC~iтx.ll.TC~i;D.lTC~iσG.lTC~i׋TC~iV-1.6 (1.4TC~iĒTC~iY _You barely miss the frilled lizard.TC~id p .You hit the frilled lizard.TC~i .lYou kill the frilled lizard!.lTC~i G.lTC~i  6The frilled lizard bites you but does no damage.TC~ir! I#.#.# #.# #.....##.# #..##.#   Elteriel the Trooper ..#.# #.# #.###########.##.#   Gargoyle ###.###.# #.# P...####.#   Health: 14/14 ======================== TC~iq# .#....#.###.######.P..P.##.#   Magic: 1/1======================== #'..#.#.........#...P. #..#   AC: 9Str: 19 #...#.......#####P.ll ####   EV: 8Int: 8 ....#..####.# ll#  SH: 4Dex: 9 ....#..####.#####l#####.  XL:  1 Next: 100% Place: Dungeon:1 ....#...........@l......  Noise: =--------  Time: 532.9 (1.3) .♣..##.####.#####.......  a) +0 long sword ....##.# #.# #######  Nothing quivered ....##.# #.TC~i $ # .......# #.# .####### #.#  llllll 6 frilled lizards .##.# .##.# .##.# The frilled lizard bites the plant. x2; The plant begins to die. _The frilled lizard bites you. The frilled lizard bites the plant. x2 _You barely miss the frilled lizard.You hit the frilled lizard.  You kill the frilled lizard!The frilled lizard bites you but does no damage.TC~ie% _The frilled lizard bites the plant.  You have reached level 2!TC~i/ /  --more--UC~i0u9/19==2/22 0% UC~iJ _UC~iT .#.#.# #.# #.....##.# #..##.# .#.# #.# #.###########.##.# #.###.# #.# P...####.# .#....#.###.######.P..P.##.# .#'..#.#.#...P. #..# #...#.#####P.ll #### #....#..####.# ll# UC~i. ;#....#..####.#####l#####. .#.l...... .♣..##.####.#####. .##.# #.# ####### .##.# #.#.# #.# #.# #.#  5 #.#UC~ia  #.# #.# #.#  .#UC~i D #.#UC~i l. .  The frilled lizard attacks as it pursues you!UC~i 2l.UC~i <.lUC~i> *lUC~i4 .UC~ik cl 4UC~i ,30UC~in UC~i \ _The frilled lizard closely misses you.VC~imny .  You closely miss the frilled lizard.VC~io0lVC~io.VC~iqu .  A nearby plant withers and dies.VC~i`r*lVC~ix l.The frilled lizard bites you but does no damage. x2VC~iy-5.2 (1.3VC~iB}VC~i*; _The frilled lizard leaves your sight.VC~iF R .  You slash the frilled lizard!VC~iBH +l.VC~iH @.lVC~i O L 3VC~i*R 046.5VC~i@Y VC~iwZ R _You kill the frilled lizard!VC~iȴ P .  You hit the frilled lizard.VC~i( +l.VC~i -lVC~id .VC~i1 a. 2VC~i; 587.9 (1.4VC~i VC~i R _You kill the frilled lizard!VC~ig4 r †You hit the frilled lizard.VC~i5 0lVC~i5 0.lVC~i6 VC~iX6 *lVC~i6 .VC~i&A z .lYou kill the frilled lizard!VC~iC 6129.2 (1.3VC~iI VC~ihO _The frilled lizard barely misses you. The frilled lizard leaves your sight.VC~i t †You slash the frilled lizard!VC~i C.lVC~ig *lVC~i 1.VC~iC 1640.5VC~i VC~i R _You kill the frilled lizard!VC~i- r †You hit the frilled lizard.VC~i. C.lVC~iw5 y   frilled lizardVC~i8 6201.9 (1.4VC~i= VC~i? R _You kill the frilled lizard!VC~i  You hit the frilled lizard. _You kill the frilled lizard!hit the frilled lizard.  The frilled lizard is heavily wounded.The frilled lizard bites you.  The frilled lizard unfolds its giant frill.VC~i 68--VC~iI !3.3VC~i VC~i _ _The frilled lizard completely misses you.VC~iT r †You hit the frilled lizard.VC~iW (VC~iZ d9==54.6 (1.3VC~i` VC~iGb R _You kill the frilled lizard!VC~i 4VC~i VC~i H _No target in view!VC~iC] 4VC~id VC~i"g H _No target in view!VC~i VC~iL VC~i VC~i  VC~i :_No target in view!VC~i(VC~i_)VC~i/VC~i\1H _No target in view!VC~i4VC~i'VC~iH _No target in view!VC~i 4VC~iy%VC~i'C _No target in view!WC~i4WC~iWC~igWC~i4WC~iW WC~i2WC~i~WC~i~WC~iWC~icWC~iWC~iWC~i} WC~i>WC~i 4WC~i!WC~iWC~iJWC~iWC~i P[?25h[?0c  Search for what [? for help]? XC~iC [?25l[?1cXC~i7zigXC~iT XC~iX _Can't find anything matching that.YC~i l[?25h[?0c  Search for what [Enter for "zig", or ? for help]? YC~iN [?25l[?1cYC~iN YC~iq 4 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 scale mail (worn)  b - [carried] c - a +0 buckler (worn) Results elsewhere ([,] to cycle)  c - [D:1] a scale maild - [D:1] a chain mail[C~iLevel 1 of the Dungeon<>>(Press ? for help) #............# #.# #.# #.# # # #..#   #.#.#[C~i5 #####.######## #.# #.# #.# #.###..######  #.#.# #.# #.  #.# #.# #............. ##.#.# #.# #.  #.# #.######..#########....#[C~iU ###.### #.  #.# #.#[C~inR#..# #..........# [C~i#.....#     #.#[C~i#..###.#####.#.########.....#  #.##...........###.....##......# #.##  #.##.........##.#.####.#[C~i#......# #.# ###.####.###.........###.## #.#[C~i#......# #.#  ........# ###[C~i=#...........##.# #.#[C~i/#.###### #.#  #..###.#####.###########.##........##.# #.#[C~iD#.#[C~iY}#.#  .##....[.............................##.#####.######.#[C~ii#.#  .##..........###'###.................##...........##.#[C~i#.#####.##...♣....'####.####+....♣...##.........####...#.##.#########.....#.##.......##..##..#  ##..................####.#...#[C~i#............##..)##.....#####.###.# ###.....#####..........>##.##[C~i ############.............#...#...#.# #.....# ##.##..........#####..####...##.#.###.#.##  ##....# #.###.######..#[C~i#..# #).'#..#.....#..####.##+...# #.# #.# #..#[C~i #..####..#..######.##........#...# #.# #.######..#####.......#####...##.#..#########..# #.# #.##.........#[C~i,#..####.#...#.#.##+#'## #...# #..#### #.# #.##.###..##.#[C~iC ##..# #.#.#.#.#.##...####.#.###.....# #.# #.##.# #..##.#[C~i) [C~i Elteriel the TrooperGargoyleHealth: 19/19 ========================Magic: 2/2========================AC: 9Str: 19EV: 8Int: 8SH: 4Dex: 9XL:  2 Next: 25% Place: Dungeon:1[C~i) Time: _No target in view! _No target in view! _No target in view!  Search for what [? for help]? zig _Can't find anything matching that.  Search for what [Enter for "zig", or ? for help]? armor[C~i5 4[C~i) [C~iU [C~iX [C~i# ; _[C~iv ,[C~i ,[C~i [C~i [C~iε [C~i [C~iW [C~iu B[C~i [C~i{ [C~i [C~i\ [C~i [C~i [C~i [C~i [C~i$ [C~iE [C~i [C~i [C~iH [C~iQ [C~i [C~i [C~i [C~i| ,[C~i[ [C~i [C~i) [C~i [C~i [C~il [C~i [C~i1 [C~iw [C~i, [C~ik [C~i [C~i [C~i [C~i [C~im [C~i [C~i [C~i [C~i [C~iP [C~i [C~iH [C~i [C~i [C~i [C~i. [C~i [C~i` [C~ix [C~i [C~i [C~i [C~iK ,[C~i\ [C~i=" [C~ik# ,[C~i2$ [C~i' [C~i( [C~i ) [C~i) [C~i, [C~iA. [C~i. [C~i1/ [C~i^3 [C~i3 [C~i4 [C~i4 [C~id7 [C~iS8 [C~i8 [C~iS9 [C~i; [C~i = [C~iY= [C~iD [C~iE [C~iSG [C~i0H [C~ioH [C~iH [C~iJ [C~iK [C~iK [C~i)L [C~iM [C~iN [C~iN [C~iYO [C~i>Q [C~iR [C~iCR [C~iR [C~iT [C~iT [C~i/U [C~iU [C~iW [C~iY [C~iKY [C~i:Z [C~i[ [C~iF] [C~i] [C~iF^ [C~i` [C~i a [C~iLa [C~ib [C~iId [C~ie [C~i#f [C~iTm [C~io [C~ir ,[C~i"t [C~i w [C~ix [C~iy [C~i|z [C~i| [C~i~ ,[C~i; [C~im [C~i„ [C~i+ [C~iv [C~iؒ #. #.# #.####. #.# #.##.##.##.## #.##.# ###.####.##.# .........# ###[C~in H#.##..###.#####.##########.# .##....@................ Noise: --------- 584.6 (40.0)#.# .##..........###'###.... a) +0 long sword#.#####.##...♣....'####.####+.. Nothing quivered [C~i ###.....#.##.......##..##..# ##. .....##..)##.....#####.###.# ## ####.............#...#...#.#[C~iΓ p####..####...##.#.###.#.##[C~i #..# #).'#..#.....#..####. #..####..#..######.##......[C~i E [C~i 8-[C~iǛ [C~i S _You see here a +0 chain mail.\C~i 5.6 (1.0) _d - a +0 chain mail\C~iZ\C~i]Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)\C~i]wd - a +0 chain mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip ]C~i+Z]C~ito#. #.# #.### Elteriel the Trooper#. #.# #.#Gargoyle#.#Health: 19/19 ========================#.#Magic: 2/2========================#.## #.#AC: 9Str: 19#.# ###.####.#EV: 8Int: 8#.# .........# ###SH: 4Dex: 9#.##..###.#####.######### XL:  2 Next: 25% Place: Dungeon:1#.# .##....@................ Noise: ---------  Time: 585.6 (0.0)#.# .##..........###'###.... ]C~ioa) +0 long sword#.#####.##...♣....'####.####+.. Nothing quivered ###.....#.##.......##..##..# ##. .....##..)##.....#####.###.# ## ####.............#...#...#.#####..####...##.#.###.#.###..# #).'#..#.....#..####. #..####..#..######.##......  _No target in view!  Search for what [? for help]? zig _Can't find anything matching that. _Search for what [Enter for "zig", or ? for help]? armor _You see here a +0 chain mail. _d - a +0 chain mail]C~iGs]C~i ##.##..# #.#.#.#. #.#......####.'.#.#. #.@..........###.#619.6 (24 #.##.##>.###..# #.. #.# #.##..# #..###### ## #.##..# #...#... #.##..# #...+##. #.##... ..... ]C~il 3[40m#.# .####..... .# #.....# 20.6 (25]C~i ; _Found a stone staircase leading down.^C~i^C~i^C~i^C~ib^C~i^C~iB^C~i^C~i,^C~i^C~i^C~i!^C~iy^C~i^C~i=,^C~i^C~ig^C~iZ^C~i^C~iQ^C~i^C~iB^C~i^C~i^C~i^C~i=^C~i^C~i,^C~i^C~i ^C~i^C~i,^C~i^C~i &^C~i X^C~iVB^C~i\^C~i ^C~iW^C~i^C~iX^C~i^C~im^C~i,^C~i=^C~i6^C~i^C~ie^C~i^C~i!!^C~ip!^C~i!^C~i"^C~i8#^C~i#^C~i$^C~iR$^C~i 'X^C~i'^C~i(^C~i)^C~in)^C~i+^C~i,^C~i,^C~i-^C~ia.^C~i~;^C~i<^C~im=^C~i>,^C~i?^C~i@B^C~i{B^C~iC^C~i/D^C~iE^C~iIX^C~iVK;  There is a shaft here.^C~iM^C~iM _^C~iN^C~i3c^C~i,e^C~ie^C~ie^C~ing^C~ih,^C~ii^C~ik,^C~i\mB^C~iUn^C~in^C~ip^C~ir^C~iv  You encounter a kobold. It is wielding a +0 whip.^C~i},#.##.# .# . #.#K# . ..#.#.. .. [....#.#[# .. ##.##^C~i~#.# .# .# #.######## .#.# #.......^#####..###.# ########..... ########.#.#.#  ..  ... ... .. K   kobold (asleep) # ^C~i݄y .K60.6 (40  Found a helmet.^C~iMK^C~i5==1.6 (41^C~iڔ^C~iC( _The kobold shouts!^C~iK8 #.#  #.# .# .  #.# .# .  #.# K. .. [  #.# [# ..  #.# .# .#  #. .#.#  #.......^#####..###.#  #.....@.......  ########.#.#.#  ..  ...  ...  ..  # _C~iϞ #.#  #.# .# .  #.# .# .  #.# K. .. [  #.# [# ..  #.# .# .#  #. .#.#  #.......^#####..###.#  #.....@.......  ########.#.#.#  ..  ... ... ..  # _C~i _A kobold is nearby!_C~ic#.# .# #.....# ##.# ..#  ##.# #.# . #.# #.# ....###.# #K. [.....#.# #[# .. ##.####.# #.# #.######## #.#.# #.......^#####@.###.# _C~id ########..............########.#.#.###..##....... ...#.#_C~igD.K_C~im_C~i/nA--2.6 (1.0) __C~is_C~iu_C~iU #.# .### .##.# #.....#.  . . # .. ....##.. .. [.....K# .. ##.###  .######### #@#.# .......^#####..###.# ########..............########.#.#.###..#_C~i #... .....#.#_C~il @[K_C~i W--3_C~iT! _C~i# _C~i J )  You slash the kobold!_C~iJ (_C~i =9=4.9 (1.3_C~i _C~iR J _You kill the kobold!_C~i. _C~i _C~io _C~i? H _No target in view!_C~iS 4_C~ix _C~iA H _No target in view!_C~imk _C~i8l _C~iq _C~is H _No target in view!_C~i  _No target in view!_C~i1 4_C~i$8 _C~i: H _No target in view!_C~i _C~i _C~i _C~i C _No target in view!_C~i _C~it _C~iv& _C~ii( _C~iM#... ..... ##.##.### .##.# #.....#.  . . ## .. ....##.. .. [.....[# .. ##.###  .######### #.#.# .......^#####..###.# ########..............###.#.#....._C~i_C~i;-50 __C~i_C~iL __You see here a +0 whip.`C~i|M# #...+##.####... ..... ##.##.### .##.# #.....#. `C~i ~ . . #####.. ....##........ [..... .. ##.### #)# .######### #.#.# #.......^#####..###.#...#..`C~iu`C~i1G-6 _`C~iӖ`C~iԙO _You see here a +0 helmet.`C~ir<7`C~i x`C~iuz% _e - a +0 helmet`C~id `C~i Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with )) `C~iQ  a - a +0 long sword (weapon) Armour (go to first with [)  c - a +0 buckler (worn)  d - a +0 chain mail (worn)b - a +0 scale mail  e - a +0 helmet[?] describe selected `C~i [!] equip|wield|wear[tab] equip|unequip aC~i2aC~ig7aC~i;j #.##.##..# #...+##.####. Elteriel the Trooper#.##.##... .....## Gargoyle#.##.##.####.....# Health: 19/19 ========================#.#aC~i<.##.# #.....# # Magic: 2/2========================#.#..## AC: 12Str: 19#.##.# . . # EV: 6Int: 8#.##.#####.. ....## SH: 4Dex: 9#.#aC~i<#........ [..... XL:  2 Next: 29% Place: Dungeon:1#.##@# .. ##.### Noise: ---------  Time: 667.9 (0.0)#.##)# .#aC~i1=_a) +0 long sword#.######## #.#.#Nothing quivered#.......^#####..###.#########..............aC~i=########.#.#.###..##....... _No target in view! _No target in view! aC~i>_No target in view! _You see here a +0 whip. _You see here a +0 helmet. _e - a +0 helmetaC~iCaC~ikDaC~iHaC~iNaC~i?O+8.9 (1aC~iSaC~iWaC~ixX+9.9 (2aC~i\aC~icB70.9 (3aC~i&haC~ilA1.9 (4aC~iyW2.9 (5aC~i{aC~i| 3 _You start putting on your armour. You continue putting on your +0 helmet. x5aC~iN}aC~i#aC~i"[ _You finish putting on your +0 helmet.aC~ie/ aC~iF0 3aC~ib7 P _aC~i; ,aC~it< ,aC~i-= aC~i@ aC~iA ,aC~iAB aC~iqD aC~i2F aC~iF aC~iG aC~i6J aC~i;L aC~iL aC~iM aC~iuQ aC~iS aC~iS aC~igU aC~iY aC~i[ ,aC~i:\ aC~i_ aC~ia ,aC~ic aC~iLf aC~ig aC~i;h aC~ii aC~iXl aC~in aC~in aC~i ,aC~i aC~i aC~i aC~iњ aC~i# aC~iT aC~i v _f - 3 bubbling clear potions (gained 2)aC~iޣ 3aC~iN aC~i B  You see here a +0 scale mail.aC~ii aC~i  _aC~iխ aC~i aC~i ,aC~i aC~i aC~i ,aC~i aC~i aC~i ,aC~i] aC~i aC~iG aC~i aC~i aC~iU aC~i ,aC~i aC~i 7 _You open the door.aC~i~ 3aC~i aC~iS @  There is an open door here.aC~i aC~i  _aC~i aC~i aC~i aC~i aC~i aC~ic aC~i ,aC~i aC~i aC~i( ,aC~i aC~i @  There is an open door here.aC~i aC~iH  _aC~ih aC~i aC~i~ aC~i aC~i" aC~i B  You see here a +0 scale mail.aC~iq aC~i  _aC~i aC~i aC~i ,aC~i aC~i aC~i ,aC~i aC~i2 aC~iz ,aC~i aC~i aC~i0 aC~i aC~ii aC~i< aC~i aC~i aC~i aC~i> aC~iu# BaC~i\% aC~ix& aC~i& aC~i' aC~iz* aC~i3  ..# #.......##.##..##.. #.# #...♣....'####.####+.. #.#####.........###'###.... #...........[.............. #.###....#####.####........ #)##.#.#.## #.# #.###### ### #.#.##.#..## #.# #.# .^#####..###.#.#.# #.# #.# #..............#@# #.# #.# 706.9 (3aC~i3 4.0) ########.#.#.###.# #.# #.# #..#.# .## #.# #.# #....># #.# ........#.##. aC~i: aC~ih: ,7.9 (35aC~ij@ aC~i}B ; _Found a stone staircase leading down.bC~ioIIbC~iLbC~iRBbC~idbC~iebC~iYfbC~ifbC~iwibC~i'k,bC~ikbC~ixoR  There is a stone staircase leading down here.bC~i\ bC~i9_bC~ibC~ibC~iGbC~iDbC~ii,bC~ibC~ibC~i bC~ibC~ibC~ibC~ibC~i@bC~ibC~ibC~ibC~ibC~i8bC~ibC~iDbC~ibC~ibC~i)bC~iDbC~ibC~i:bC~ibC~iIbC~i,bC~ibC~ibC~iYbC~ibC~i3<  You see here a +0 whip.bC~iObC~i _bC~imbC~ibC~ibC~ibC~inbC~ibC~iZbC~ibC~ibC~iRbC~i7bC~ibC~ibC~ibC~ibC~ibC~ibC~ibC~i,bC~i?bC~ibC~ibC~igbC~ibC~ibC~i,bC~ibC~i bC~ibC~i,bC~ibC~ibC~i,bC~inbC~ir,bC~ibC~ibC~iJ,bC~iAbC~iR  There is a stone staircase leading down here.bC~ic bC~i  _bC~i "bC~i$bC~i%,bC~iE'bC~iI)bC~i*bC~i6+bC~iE,bC~i-bC~i/bC~ir/bC~it6bC~i~9bC~i<,bC~i#=bC~i>bC~iD@bC~i@bC~i&BbC~iBbC~iD,bC~iFbC~iHbC~iJ,bC~i0LbC~i\NbC~iPbC~iPbC~iRbC~iTbC~iTbC~iUbC~i*VbC~iWbC~iY,bC~ijZbC~i[bC~in],bC~i^bC~i_bC~iebC~ifbC~igbC~ii,bC~iDnbC~iobC~iqbC~icrbC~i.sbC~itbC~iev,bC~i\wbC~ixbC~iybC~i2zbC~i5{bC~iobC~i<bC~ibC~ibC~i(bC~irbC~iĊbC~i{bC~iAbC~ibC~i=bC~ibC~iKbC~i,bC~ibC~i bC~i͗bC~ibC~ibC~ibC~i,bC~inbC~i #.######.#.#..††.......###.###.# #.##.......####.....# #.###.######.###.####.# #.##### #............# #.# #.# #.# #####.######## #.# #.# #.# #.# #.# #.# #.#  #.# #.# #.# #.#  ###.### #.# #.# #.# bC~iJ #.....# #####@## #.# #.#  ##.....# #......# #.# #.##......# #.###.## #.# #.##......# #.# ######.####.##......# #.# #.........# ###.###### #.# #.##..###.#####. #.##.# #.##............ #.##.# #.##..........## #.##.#####.##...♣....'### bC~ia63.9 (564.9 (57 _j - a scroll labelled TIMYZUSSOIbC~iL bC~i 3bC~ik bC~i bC~i! bC~i]" ,bC~i" bC~i$ bC~i$ bC~i$ bC~i% bC~i& bC~i' bC~i' bC~iV( bC~i) bC~iR* bC~i* bC~i+ bC~i, bC~i, bC~iL- bC~i!. bC~i/ bC~i0 ,bC~i 1 bC~ij2 bC~iV3 ,bC~i3 bC~i4 bC~iv5 bC~i5 bC~i 6 bC~i7 bC~i_8 bC~i8 bC~i9 bC~iM: bC~i<; bC~iy; bC~i; bC~i< bC~i= bC~i= bC~iI> bC~i? bC~i@ bC~i@ bC~i A bC~iB bC~iC bC~iC bC~i`D bC~iE bC~iF ,bC~iG bC~iH bC~iI ,bC~iI bC~iJ bC~i}K bC~iK bC~iL bC~icM bC~iN ,bC~iO bC~iJP bC~iP bC~iQ bC~ixQ bC~iU bC~iV bC~iV bC~iW bC~i[Z bC~i[ bC~i[ bC~i\ bC~i9_ bC~i%` ,bC~i` bC~i_c bC~ic bC~i.d bC~id bC~i4g bC~ig bC~i9h bC~i j bC~i k bC~ik bC~irl bC~il bC~in bC~ip ,bC~imp bC~irr bC~i9s bC~is bC~it bC~iu bC~iv bC~iv bC~iuw bC~iby bC~iAz bC~iz bC~iI{ bC~i| bC~i} bC~i} bC~ie~ bC~i bC~i2 ,bC~iЁ bC~iG bC~i7 bC~i bC~i bC~it bC~i bC~i bC~i bC~i bC~ic bC~i bC~i= bC~i& bC~i ,bC~i bC~i7 ,bC~i bC~i% bC~iӕ bC~i bC~iC bC~iL bC~i bC~ij bC~iV bC~i bC~i g  You see here a hobgoblin skeleton.bC~i 5 _bC~i) bC~i| 0  You see here a hobgoblin skeleton. _bC~i ,bC~i; bC~i bC~iR bC~i bC~ik bC~i bC~i@ bC~i bC~i/ bC~i bC~i} ,bC~i bC~i. bC~i bC~i bC~i bC~i bC~i* bC~it bC~i bC~iN bC~i bC~i bC~i bC~i bC~i bC~i bC~i bC~iZ bC~i BbC~i bC~i bC~i bC~i ,bC~i^ bC~i bC~i bC~iI bC~i bC~i bC~i bC~i XbC~i bC~i bC~i bC~i bC~ih bC~i bC~i bC~i! bC~iU bC~i bC~i# bC~ik bC~i bC~i bC~i, bC~i bC~i bC~i bC~i bC~i bC~iO bC~iU bC~i bC~iC bC~i% bC~i bC~i bC~i bC~ij bC~i bC~i bC~i bC~ib bC~i bC~i bC~i bC~i bC~i ,bC~i] bC~iE =  You see here a +0 spear.bC~i bC~i  _bC~i! bC~i# bC~i& BbC~iS' bC~iJ) ,bC~i+ bC~i, bC~i6. bC~i. bC~i/ bC~i0 bC~iu2 ,bC~i2 bC~i4 bC~i5 bC~i.6 bC~i6 bC~i:: bC~i: bC~i: bC~it; bC~iU= bC~i= bC~i1> bC~i> bC~i@ bC~iA ,bC~i-B bC~i-E bC~iF ,bC~iG bC~iJ bC~iK bC~iYK bC~iL bC~iM bC~i8O bC~iO bC~iP bC~iX bC~iY bC~iCZ bC~i[ bC~iq_ bC~i` bC~i` bC~ib bC~ih bC~imi XbC~ihl BbC~in bC~io bC~i#p bC~ip bC~i0s bC~i2t bC~ixt bC~iu bC~iw bC~ix bC~i'y bC~iZy bC~in{ bC~iL| bC~i| bC~iQ} bC~i bC~i bC~i$ bC~i܁ bC~i bC~i ,bC~i bC~ig bC~i bC~i bC~i bC~i bC~i ,bC~iΎ bC~i bC~i ,bC~i bC~it bC~i0 ,bC~i bC~i bC~i ,bC~i bC~iΜ bC~i2 bC~i bC~i bC~iX bC~i֢ bC~i3 bC~i bC~i bC~i bC~i bC~iШ bC~i bC~i bC~i bC~i@ bC~i bC~i bC~i> bC~iٯ bC~iDZ bC~i bC~i bC~i bC~i 7 _You open the door.bC~iZ bC~i bC~iE bC~iƻ @  There is an open door here.bC~i bC~i 5 _bC~iO ,bC~i bC~i bC~i bC~iV BbC~ip bC~i1 bC~iv bC~i bC~i bC~i bC~i@ bC~i bC~i bC~i ,bC~i bC~i bC~i bC~i bC~iK bC~ir ,bC~i| ,bC~i 7 _You open the door.bC~i) bC~i} bC~i bC~i @  There is an open door here.bC~i bC~i  _bC~i> bC~i bC~i ,bC~i bC~i bC~i ,bC~i> bC~i bC~i bC~i bC~i  bC~i bC~i ,bC~ik bC~i bC~i bC~i bC~id bC~i bC~i bC~i bC~i8 XbC~i bC~i bC~i bC~i  bC~i bC~i bC~i bC~i bC~i bC~i @  There is an open door here.bC~i bC~i  _bC~i9 bC~i#" bC~i# bC~ie# bC~i6$ bC~i.& bC~i' ,bC~iQ( bC~iQ* bC~i+ bC~i+ bC~i~, bC~iB. bC~i/ ,bC~i0 bC~ip2 bC~i4 bC~i`4 bC~i95 bC~i6 bC~i8 bC~iB8 bC~ie9 bC~i: bC~i< bC~i< bC~iG= bC~i> bC~ifC bC~iD bC~iD bC~i"F bC~iVG bC~iG bC~iH bC~iI bC~iJ bC~iYJ bC~iJ bC~iL bC~iM bC~iM bC~iCN bC~iO bC~iQ ,bC~iR bC~idS bC~iS bC~iT ,bC~ixV bC~i#W bC~iW bC~i X bC~izY bC~iZ bC~iEZ bC~iC[ bC~i[ bC~i a bC~id bC~ie bC~ie bC~i7f bC~i&h bC~ih bC~ii bC~ivi bC~ik bC~il ,bC~iZl bC~iEn bC~in bC~in bC~ip bC~ir BbC~is bC~it bC~iXu bC~iu bC~iv bC~iw bC~iy BbC~izz bC~i{ bC~i/| bC~il| bC~i~ bC~i~ bC~i~ bC~i bC~i bC~i bC~i= bC~i bC~i bC~i+ ,bC~i bC~i% bC~ij ,bC~iƈ bC~ii bC~il bC~iʌ bC~i bC~i bC~i bC~i bC~i- bC~i ,bC~iq bC~i bC~i bC~i= ,bC~i bC~i bC~i bC~iY bC~i bC~i XbC~i] open the door. _There is an open door here. _You open the door. _There is an open door here.  Things that are here:bC~i9 %  bC~i a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeletonbC~i bC~i !_bC~i ,bC~i bC~i7 bC~i bC~i bC~i bC~ic bC~iG bC~i8 bC~i BbC~i bC~iK ,bC~i bC~i bC~i bC~i> bC~i ,bC~i bC~i bC~i bC~i0 bC~i bC~i bC~i bC~i bC~i bC~i ,bC~i ,bC~i XbC~i bC~i: ,bC~i bC~i bC~i bC~i bC~i bC~i1 bC~i bC~iO bC~i bC~i $  Things that are here:bC~i}  a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeletonbC~i bC~i !_bC~i bC~i bC~i) ,bC~i bC~i bC~ig ,bC~i bC~i bC~i4! bC~i! bC~i>" bC~ip) XbC~i2 nbC~i63 bC~iw3 bC~i75 bC~i8 bC~iq; BbC~i= bC~i? ,bC~iC ,bC~i(D bC~iD bC~iE bC~iXH bC~iI bC~iI bC~iJ bC~iN bC~iTP bC~iP bC~iS bC~iU bC~iV bC~i:W bC~iW bC~iXZ bC~id\ bC~i\ bC~iF^ bC~ia bC~ib bC~ivc bC~id bC~ig bC~ii bC~iDj bC~ik bC~in bC~iIp bC~ip bC~iqq bC~iqt bC~i~v bC~iv bC~iw bC~iz bC~i| bC~i(} bC~i~ bC~i= bC~i bC~iZ bC~i| bC~i bC~i ,bC~id bC~i bC~i ,bC~i bC~i bC~i bC~i bC~i bC~i bC~iԚ bC~i BbC~ih bC~i bC~i bC~iY bC~i bC~i. bC~i bC~iƭ bC~iӯ bC~i) bC~io bC~i bC~i bC~i; ,bC~i bC~iz bC~iP ,bC~i bC~iU ,bC~i bC~i bC~iU bC~iU BbC~i) bC~i bC~if bC~i bC~i XbC~i ###.#.#.# #.# #.# #.# ......#.# #.# #.# #.#######.###.# #.# #.# #........ ..#.##.## #.# #.# ######### #....>#####.# #.# #...........# #.# ##...######## #.#  ##.############.# ........@# 981.9 (217.0)  ################  bC~im `bC~iG bC~i   Things that are here: _a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeleton Things that are here: _a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeleton_Done exploring.cC~iRcC~iל,cC~i................cC~i3..0.0)cC~i-cC~i  Things that are here: _a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeleton Things that are here: _a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeleton_Done exploring.dC~iWdC~iLevel 1 of the Dungeon<>>>>^(Press ? for help)#.# ##.###.##..# #..#########..#.##...#####.###.# #.# #P...####.##.# ### #.##..# #...#........##.######..#....#.###.######.P..P.##.##.##.##..###...+##.####..#.....#..#'..#.#.........#......##..##.##.##.........##.#####.#.###.#.##...#.......#####......######.##.##.####.....#...###.#...#...#....#..####.# #..#######.##.##.# #.....###..##.###.#####....#..####.#####.#####.##.##....# #.......##.##..##..##......#...........÷.......##.#####.# #...♣....'####.####+....♣..##.####.#####.......##.##.#####.........###'###.........##.# #.# ##########.##...........[...................##.# #.##.##.###....#####.####................# #.##.##)##.#.#.## #.# #.########.####### #.##.######## #.#.##.#..## #.# #.##.##.##.......^#####..###.#.#.# C~im#.# #.##.##.#########..............#.# #.# #.##.##########.#########.#.#.###.# #.# #.##............###..#.##.## #.# #.#################....>#####.# #.##...........# #.###...######## #.###.############.##.............@#################dC~ib|^>@dC~iUjdC~iΆa###.#.#.# #.# #.##.#Elteriel the Trooper ......#.# #.# #.##.####### Gargoyle #.#.###.# #.# #.##........ Health: 19/19 ======================== ..#.##.## #.# #.########## Magic: 2/2======================== #....>#####.# #.#AC: 13Str: 19 #...........# #.#EV: 6Int: 8 dC~i·##...######## #.#SH: 4Dex: 9  ##.############.#XL:  2 Next: 29% Place: Dungeon:1#.............@#Noise: ---------  Time: 981.9 (0.0)################a) +0 long swordNothing quivered  Things that are here: _a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeletonThings that are here: dC~i_a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeleton_Done exploring. _Done exploring.dC~iƈdC~iodC~idC~i:dC~inP _dC~idC~iYdC~idC~idC~i;dC~idC~iĞdC~iƟdC~i#,dC~iYdC~i?dC~idC~iTdC~iʤdC~idC~ifdC~idC~iHdC~i"dC~iêdC~i!dC~idC~i`dC~idC~isdC~idC~izdC~ifdC~idC~i_dC~iسdC~idC~idC~idC~idC~iW,dC~i<dC~idC~idC~i{dC~iʻdC~i:dC~i'dC~idC~idC~idC~ixdC~idC~idC~idC~i-dC~idC~idC~iXdC~idC~idC~idC~i #...........[............ #.###....#####.####...... #)##.#.#.## #.# #.##### ##### #.#.##.#..## #.# #.# dC~id...^#####..###.#.#.# #.# #.# ###.....#.# #.# #.#  ########.#.#.###.# #.# #.# ##..#.##.## #.# #.# dC~i######.# #.#97.9 (16.0) dC~i#...........# #.###...######## #.###.############.##..............################# dC~idC~i _a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeleton Things that are here: _a frilled lizard skeleton; a frilled lizard skeleton; a frilled lizard skeleton_Done exploring. __There is a stone staircase leading down here.dC~i݃ dC~i؄ dC~io dC~i dC~iٔ 88.0) _dC~i dC~i &2dC~i_  ## .. .###  ..#  #.#  #@# dC~iH H ###          dC~iJ 01000.4 (2.5) dC~iN dC~iO # _You climb downwards.dC~iR a _There is a stone staircase leading up here.eC~iP@  You encounter an adder.### S.. #.###..<### S   adder (asleep).S0.0eC~iDOSeC~idH21.4 (1 _eC~ikIeC~iKfC~i.N Z####.S.  #.####.@.##.#.#fC~iN k###<####fC~iO P.SfC~iU fC~iMV &2fC~ifZ fC~i[ gC~i  You hit the adder.  The adder is moderately wounded.gC~im5=3.7 (1.3gC~igC~ia@ _The adder bites you but does no damage. x2gC~i7  You hit the adder but do no damage.The adder is moderately wounded.gC~i9X7---5.0gC~i<gC~ie?R _The adder bites you. The adder bites you but does no damage.gC~i  You closely miss the adder.The adder is moderately wounded.gC~ib8=--6.3gC~igC~i= _The adder bites you but does no damage.gC~imf  You barely miss the adder.The adder is moderately wounded.gC~ig(7.6gC~i8lgC~in~ _The adder bites you but does no damage. The adder completely misses you.gC~i  You hit the adder.  The adder is almost dead.gC~i(8.9gC~igC~i#{ _The adder bites you but does no damage. The adder closely misses you.gC~iNq  You closely miss the adder.The adder is almost dead.gC~iru9===10.2gC~ivgC~iw= _The adder bites you but does no damage.gC~i  You miss the adder.The adder is almost dead.gC~iW8--1.5gC~igC~i g _The adder barely misses you. The adder bites you.gC~iL  You barely miss the adder.The adder is almost dead.gC~iDM(2.8gC~iPgC~iASz _The adder barely misses you. The adder bites you but does no damage.gC~i%DgC~i7 #### ... #S### #.@.# #.#.# ###<# ###gC~i  #### gC~i p... #S### gC~iZ C#.@.# #.#.# ###<# gC~i L### gC~i gC~i gC~i gC~iL ] _An adder is nearby!gC~ii  You barely miss the adder.The adder is almost dead.9==4.1gC~i gC~i5D_The adder barely misses you.hC~iw .  You hit the adder..20/20==835.5 (1.4 _You kill the adder!hC~i}hC~i3hC~ihC~i H _No target in view!hC~ia4hC~iehC~ihH _No target in view!hC~i hC~i | _No target in view!hC~ikj 4hC~in hC~iq H _No target in view!hC~iX 3hC~iFZ ,hC~i~[ hC~im` P _hC~iQa hC~ia hC~ia hC~ic hC~ie hC~i$f hC~if hC~ih hC~ii hC~ii hC~i$j hC~igk hC~i&m hC~im hC~in hC~i*o hC~i"q hC~iq hC~iq hC~iAs hC~it hC~it hC~iu hC~iv hC~iiw hC~iw hC~ix hC~ix hC~iz hC~i{ ,hC~i| hC~i&} hC~i} hC~i} hC~i hC~i ,hC~iw hC~i hC~i hC~in hC~iÄ hC~i hC~i hC~ik hC~i‡ hC~i& hC~iZ hC~iŠ hC~i hC~i9 hC~i͍ ,hC~i. hC~i hC~i ,hC~i: hC~i hC~iB ,hC~iߓ hC~ic hC~ik hC~iܖ hC~ig hC~i hC~i ,hC~ig hC~iO hC~ik hC~i hC~i hC~iΞ hC~i hC~i[ hC~i hC~i hC~iԢ hC~i& hC~i hC~i hC~i hC~iu hC~i hC~i hC~i hC~iD hC~iΩ hC~i hC~iެ hC~iw hC~iϭ hC~i hC~i< hC~i ,hC~iб hC~iԲ hC~i# hC~iq hC~i^ hC~i hC~iR hC~i hC~i hC~i' hC~i hC~i hC~i hC~i hC~i hC~i hC~i] hC~i hC~i ,hC~i hC~i hC~ig hC~i hC~i hC~i ,hC~iM hC~iU hC~i BhC~i hC~i hC~iy ,hC~iI hC~i hC~i! hC~ip hC~i hC~i hC~i hC~i hC~i hC~i5 hC~iu hC~i hC~i hC~i hC~i hC~ii hC~i hC~ig hC~i hC~i+ hC~i hC~i ,hC~iM hC~il hC~i hC~i hC~i hC~i hC~i hC~if hC~i hC~i hC~i/ hC~i hC~i hC~i hC~ie hC~i hC~i hC~iK hC~i( hC~i hC~i hC~i& hC~iV hC~i hC~i hC~i hC~i> hC~i+ hC~i hC~i hC~i hC~i hC~i' hC~i hC~i hC~iR hC~i hC~i hC~i( ,hC~i hC~i hC~i hC~i hC~i hC~ia hC~i hC~iR ,hC~i hC~iO ,hC~i hC~i[ hC~i hC~i% hC~i\ hC~id hC~i hC~i ,hC~i hC~i hC~iy hC~i hC~i hC~i  ,hC~i hC~i hC~i ,hC~i8 hC~i hC~i ,hC~i! hC~i# hC~i& f  You encounter a quokka.hC~iJ- ....r. .#......##+#.#...........#...........#...........#..........#hC~i. ..........#.......@# -.....##.# ... #.# # #.##.##.#r   quokka (asleep) #.############## #..............#hC~i. T ##############.#hC~i0 o.r75.5 (60.0)hC~i9 _rhC~i|: M-6.5 (61 _hC~ib@ hC~iLB hC~iK ...... .#  ....r.##+#.#  ...........#  ...........#  ...........#  ..........#  ..........#  hC~i .......@# .....##.# ... #.# # #.# #.# #.# #.#  #..............#  .# iC~i0l ...... .#  ....r.##+#.#  ...........#  ...........#  ...........#  ..........#  ..........#  .......@# iC~im>.....##.# ... #.# # #.# #.# #.# #.# #.............. iC~inm6.iC~is4iC~iyiC~i|] _A quokka is nearby!iC~i4r#+### #... .#r.##+#.#.#.#..#.#...#g........###...##.#...... #.#####+ #.# #.#iC~i6 #.# g   goblin (asleep) #.############## #..............#iC~ihJ .rYou encounter a goblin. It is wielding a +0 dagger.iC~iXL&g.iC~iYRgiC~i\Z9==7.5 (1.0) iC~i`iC~ib( _The goblin shouts!iC~i~##. #..#+#### ##.# .#...##+#.#r......#.#..#..#g...#....###.##.#....... #.######+# #.# #.# #.# #.##############.r.giC~i<--iC~i 8iC~iIiC~iAjC~i B # #. #+#### ## .##+#.r.#.#gjC~iB.....#####.......#####+# #..#jC~i_E'g.jC~iQKjC~iKO=-9jC~iPjC~iS> _The quokka bites you but does no damage.jC~ir g.  You completely miss the quokka.The quokka bites you but does no damage.jC~ijC~im.80.9 (1.4jC~i}jC~iS _The quokka barely misses you.jC~i5.gjC~i'>  You barely miss the quokka. You block the quokka's attack.jC~i>-2.2 (1.3jC~iDjC~iF> _The quokka bites you but does no damage.jC~imh )You hit the goblin.jC~ie   You kill the goblin!jC~iJ573.6 (1.4jC~iPjC~i%> _The quokka bites you but does no damage.jC~i/jC~i{0Y18---5.0jC~i6jC~i8 _You barely miss the quokka. The quokka bites you. The quokka barely misses you.jC~iY8jC~iҦjC~i|j5------6.3 (1.3jC~ijC~i<h _You closely miss the quokka. The quokka bites you.jC~i!x  You miss the quokka. You block the quokka's attack.jC~i"(7.6jC~i&jC~i)> _The quokka bites you but does no damage.jC~i`  You barely miss the quokka.jC~ib6=--8.9jC~iݣjC~iOA _The quokka bites you but does no damage. x2jC~iz%  You hit the quokka.  The quokka is heavily wounded.jC~iD&.90.3 (1.4jC~iN+jC~ia-S _The quokka barely misses you.jC~i  You miss the quokka.The quokka is heavily wounded.jC~i-1.6 (1.3jC~ijC~iCr _You block the quokka's attack. The quokka barely misses you.jC~iVh .You hit the quokka.jC~i](jC~i`q7==95jC~i a 2.9jC~iejC~igJ _You kill the quokka!jC~iL4jC~i.jC~iqH _No target in view!jC~i8jC~iX9jC~i~=jC~i?H _No target in view!jC~i9jC~ijC~ijC~iYH _No target in view!jC~i,4jC~i1jC~i3H _No target in view!jC~i;WjC~iXjC~i6YjC~i\jC~i\$ _jC~i`,jC~i9ajC~imbjC~iAejC~iejC~ifjC~i'ijC~iia8==jC~ijjC~imm,jC~injC~iVq,jC~irjC~i^u,jC~ivjC~iy~9==jC~i_|jC~i}jC~i~jC~i3jC~ijC~ijC~ijC~is,jC~iRjC~iIO=jC~ijC~ixjC~iF20==jC~i&jC~iɓ1 _HP restored.jC~iB3jC~ijC~ijC~i,jC~ijC~ijC~i,jC~ijC~iEjC~ipjC~iը:==jC~i#jC~iGjC~i ,jC~iIjC~iűjC~i/,jC~i\jC~i7 _You open the door.jC~i6jC~ijC~ijC~ih@  There is an open door here.jC~ijC~i _jC~ijC~ijC~ijC~ijC~ijC~ijC~ijC~ijC~ijC~i=jC~ijC~i(jC~ijC~ijC~iY,jC~ibjC~ijC~iejC~ijC~ijC~ijC~i|,jC~ijC~ijC~ijC~ijC~i.jC~iLjC~i4BjC~ijC~ijC~iijC~ijC~ijC~i],jC~i=jC~ijC~i>jC~ijC~ijC~ijC~i8jC~ijC~ijC~i$jC~ijC~ihjC~ijC~i jC~iM ,jC~i jC~i jC~i  jC~i jC~i jC~i$ jC~i< ,jC~i jC~i jC~i ,jC~i8 jC~i jC~i} jC~i jC~i jC~i jC~i jC~i* jC~i jC~i jC~i jC~i^ jC~i jC~iw jC~i, jC~i jC~iB jC~i," jC~i$ jC~i3% jC~i% jC~i' jC~i|* ,jC~i{+ jC~im- jC~i/ ,jC~ic0 jC~i2 jC~i6 j  You encounter an endoplasm.jC~iK; z  #.  #.###  ....#   ####.#.#   ....#.#  jC~i< n #..#.#####.  #..#......J  #..@.$..... - #.......... #####+#####..######## #............#  #.......####.#  #.......####.#   J   endoplasm (asleep)##.........#.#  #.#######...# jC~if= | ###...#  jC~i@ J<137.9 (45.0)  Found a stone staircase leading up.jC~i J-8.9 (46 _The endoplasm quivers.jC~ib  #. #.###  ....#  ####.#.#  ....#.#  #..#.#####.  #..#.....J<  #..@.$.....  #..........  #..########  ......# jC~i .####.#  .####.#  ....#.#  ...#  # ##...#kC~i~" #. #.###  ....#  ####.#.#  ....#.#  #..#.#####.  #..#.....J<  #..@.$.....  kC~i>#-#..........  #..########  ......#  .####.#  .####.#  ....#.#  ...#  # ##...#kC~i(4kC~i-kC~i/a _An endoplasm is nearby!kC~im #.  #.###  ....#  ####.#.#  ....#.#  #..#.#####.# #..#.....J<. #...@$. kC~i=n#... #####+#####..# #......#  #.####.#  #.####.#  ##.........#.#  #.#...#  # ##...#  kC~i%J.kC~ik9.9 (1.0) _kC~iI@ #.  #.###  ....#  ####.#.#  ....#.#  #..#.#####.#. #..#....J.<. #....@. #.$ #####+#####..#. #......#  #.####.#  #.####.#  ##.#.#  #.#...#  # ##...#  .J.40kC~ifNkC~i|O# _Found 5 gold pieces.kC~iPQ _You see here 9 gold pieces.kC~i #.  #.###  ....#  ####.#.#  ....#.# # #..#.#####.#.#  #..#......<..#  #....$@J.....#  #.$.  #####+#####..#.#  #..#  #.kC~iv####.#  #.####.#  ##.#.#  #.#...#  # ##...#  kC~i;=kC~i/ 1kC~ikC~ii@ _The endoplasm hits you but does no damage.lC~ic7M .  You slash the endoplasm!lC~i<VlC~i@  Elteriel the Trooper#.  Gargoyle#.###  Health: 20/20 ========================....#  Magic: 2/2========================####.#.#  AC: 13Str: 19....#.# #  EV: 6Int: 8lC~iA#..#.#####.#.#   SH: 4Dex: 9#..#......<..#   XL:  2 Next: 100% Place: Dungeon:2#....$@......#   Noise: =--------  Time: 1143.2 (1.3)#...........$.   a) +0 long sword #####+#####..#########.#   Nothing quivered #............# #.......####.# #.......####.#   ##.........#.#  #.#######...#  ###...#   _The endoplasm quivers. _An endoplasm is nearby! _Found 5 gold pieces. _You see here 9 gold pieces. _The endoplasm hits you but does nolC~iA' damage.  You slash the endoplasm!lC~iBN _You kill the endoplasm!lC~i1C@You have reached level 3!lC~iK/  --more--lC~i Y  Your experience leads to an increase in your attributes!lC~i UIncrease (S)trength, (I)ntelligence, or (D)exterity? mC~ib M4/243/3113 0% mC~iDf mC~ih R _You feel agile. x2mC~iv3mC~iNmC~iamC~imC~i.: _mC~if mC~iT[_You now have 57 gold pieces (gained 9).mC~imC~iSmC~il,mC~i&mC~imC~imC~imC~idmC~imC~i,mC~imC~imC~imC~imC~imC~iemC~i/mC~imC~imC~imC~imC~imC~imC~i ,mC~imC~iL _You now have 62 gold pieces (gained 5).mC~i+#. #.### #.#.#.#  ....# #.#.#.#  ####.#.# #.#.#>#  ....#.# #.#.#.#  #..#.#####.#.#.#  #..#......<..#.#  mC~i3#............#.##  #............@..#  -50.0) ####..#########.####  ......# #.#  .####.# #.#  .####.# #.#  ....#.# #.#  #...# #.#  #...# #.#  ##..#.####### mC~imC~iF-4.2 (11mC~i4mC~iM9 _Found an escape hatch in the floor.nC~i}!3nC~i,"nC~i9#nC~iq$nC~i$nC~i(nnC~iE)nC~iH*nC~i*nC~i*nC~i+nC~i-nC~i-nC~i2.nC~iX/nC~i0nC~i+1nC~i1nC~i5P  There is an escape hatch in the floor here.nC~iI6nC~i6 _nC~ie7nC~iN8nC~i9nC~i9nC~i:nC~i;nC~i<nC~i1=nC~i=nC~i>nC~i?nC~ia@nC~i@nC~i$BnC~iDBnC~iaEnC~iFnC~ikF,nC~iGnC~iHnC~iInC~ifInC~icJnC~imKnC~iKnC~iKnC~iLnC~iJNnC~iNnC~iOnC~i;PnC~i6QnC~iQ,nC~i'RnC~ivSBnC~iSnC~iT,nC~i8UnC~iUnC~ifVnC~iVnC~iVnC~iXWnC~iWnC~i@X,nC~iXnC~iY,nC~iYnC~iLZnC~iM\  You encounter a goblin. It is wielding a +0 club.nC~i`       ###   g.#   #.#  nC~i` #.#   #.#   #@#   #.#   #.#   #.#   #.#   #.#  g   goblin (wandering) #.# #.# #.#nC~iXa,74.2 (20nC~iDenC~ie35.2 (21 _nC~ignC~ijjnC~i v ###  g.#  #.#  #.#  #.#  #@#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# nC~i3a ###  g.#  #.#  #.#  #.#  #@#  #.#  #.#  #.#  #.#  #.#  nC~i #.#  #.#  #.# nC~inC~inC~inC~i] _A goblin is nearby!nC~iO ##g........nC~iR %.gnC~i,X QgnC~iX O====6.2 (1.0) nC~i\ nC~i4_ ( _The goblin shouts!oC~i {###..goC~i)R=---oC~i7oC~i-oC~i*= _The goblin hits you but does no damage.oC~i%U  You hit the goblin.  The goblin is severely wounded.oC~iVI---8.6 (1.4oC~iYoC~io[\ _The goblin hits you but does no damage. You block the goblin's attack.oC~i  You barely miss the goblin.The goblin is severely wounded.oC~i\2--9.9 (1.3oC~ioC~i9 _The goblin hits you with a +0 club.oC~iTJ )  You slash the goblin!oC~iZRoC~i]L--281.2oC~ixaoC~icJ _You kill the goblin!oC~ioC~ioC~ioC~i2H _No target in view!oC~igXoC~i:YoC~i{\oC~i|^H _No target in view!oC~ijoC~i6oC~ioC~iH _No target in view!oC~i1=4oC~iAoC~iCH _No target in view!oC~i4oC~ioC~iH _No target in view!oC~iToC~iSUoC~i*YoC~i$[C _No target in view!oC~idIoC~iPfoC~i+i~3= _oC~iioC~ijoC~ik,oC~ifloC~imoC~im,oC~iRpj _ You encounter a ribbon worm.oC~it"4==w-w   ribbon worm (wandering)oC~iHuoC~iu,5.2 (4.0oC~i~b-6.2 (5 _oC~iqoC~i܀oC~i$  ####  w.#  #)#  #@#  #.#  #.# oC~i  #.#  #.#  #.#  #.#  #.#  #.# oC~il`  ####  w.#  #)#  #@#  #.# oC~ima $ #.#  #.#  #.#  #.#  #.#  #.#  #.# oC~ig oC~i^h oC~im oC~iwp b _A ribbon worm is nearby!pC~iT########......w.pC~i[\wwpC~i\3=7.2 (1pC~i8`pC~iGbQ _The ribbon worm barely misses you.pC~idM _You see here a +0 club.pC~i C8.6 (1.4pC~i pC~i3 z _You barely miss the ribbon worm. You block the ribbon worm's attack.pC~i [=90.0pC~ib pC~i6 _You barely miss the ribbon worm. The ribbon worm barely misses you.pC~i~  You slash the ribbon worm!  The ribbon worm is heavily wounded.pC~i+ 5=1.2 (1.2pC~i pC~i C _The ribbon worm bites you but does no damage.qC~iQ  (catching breath)You slash the ribbon worm!  The ribbon worm is almost dead.qC~i   The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.qC~ic  3   0 2.4Held qC~iqC~i. _You are caught in a web!qC~i.  (catching breath)You disentangle yourself.qC~i  The ribbon worm expels a string of sticky webbing.qC~i vC~i vC~iV vC~i  vC~i :_No target in view!vC~i vC~i[ vC~i vC~i C _No target in view!vC~iy vC~iJz vC~i vC~i vC~iD vC~iE vC~ixE vC~i H vC~iL 2= _vC~iN vC~iN vC~iiO vC~i&Q ,vC~iQ vC~iR vC~iR 9=vC~irS vC~i] vC~i9_ i _ You see here a frilled lizard corpse.vC~ib ? ## #..#..#.#.########...............##.#.###    ### #..........####-vC~ic > +.+##vC~if 274.8 (11.0)......'S.#.##S   adder (asleep)vC~i@l  .SAs you open the door, it creaks loudly!  You encounter an adder.S.vC~im PSvC~in M======5.8 (12vC~i q vC~i}r / _The adder hisses angrily.wC~i"D# #.#.#.#..#.#.######## ................ .##.#.#......## wC~i`i#.#......# # #......#### #.............#.###†wC~iR#...S....+...#.###.# ..+wC~iw ####....# wC~iL#####wC~iKG.SwC~i$wC~itQ------6.0) wC~iVwC~iQ _There is an open door here.wC~i# 6 # #.#.# .#..#.#.######## ........ .##.#.#......## #.#......# # #......####. # #....wC~ic ....#.###†......#.....S.@'.+_...#.###wC~i .#. # ........+wC~i  ####.# #####wC~iɹ wC~i E.SwC~i wC~i7 B=------wC~iJ 7wC~i wC~iR L _Found a dagger. Found a faded altar of an unknown god.wC~i  You closely miss the adder. The adder bites you but does no damage.3-=9.1 (1.3wC~i& wC~is0 * _The adder bites you.wC~ij  You barely miss the adder. The adder barely misses you.wC~i .80.5 (1.4wC~i wC~i = _The adder bites you but does no damage.wC~i(  You hit the adder.  The adder is heavily wounded.wC~i(T4=1.8 (1.3wC~iQ-9_wC~i.V _The adder completely misses you.wC~i  You miss the adder.The adder is heavily wounded.wC~iĤ(3.1wC~i9_wC~iv _The adder barely misses you. The adder closely misses you.wC~i  You closely miss the adder.The adder is heavily wounded.4.4wC~iwC~iz _The adder barely misses you. The adder bites you but does no damage.xC~i4W  You hit the adder but do no damage.The adder is heavily wounded.xC~iW(5.7xC~i\xC~i^= _The adder bites you but does no damage.xC~iK  You closely miss the adder.The adder is heavily wounded.xC~iI=7.1 (1.4xC~ixC~iR[ _The adder bites you but does no damage. You block the adder's attack.xC~i% # #.#.#     ##  .#  # #......####  . # #..........  ....#.###†......#  ......S@'.......+  _...#.###.......#  . # ........+  ####....#  ##### xC~im # #.#.#     ##  .#  # #......####  . # #..........  ....#.###†......#  ......S@'.......+  _...#.###.......#  . # ........+  ####... #####xC~iX$ xC~ipxC~ixC~ixC~i>] _An adder is nearby!xC~i*?  You barely miss the adder.The adder is heavily wounded.xC~i?-8.4 (1.3xC~iD9_xC~iFz _The adder bites you but does no damage. The adder barely misses you.yC~i  You closely miss the adder.The adder is heavily wounded.yC~i-9.8 (1.4yC~i9_yC~i@ _The adder bites you but does no damage. x2yC~iN   You miss the adder.The adder is heavily wounded.yC~i .91.1 (1.3yC~i\9_yC~iq3 _You block the adder's attack.yC~iAK  You barely miss the adder.The adder is heavily wounded.2.4yC~iQ9_yC~i^Sz _The adder bites you but does no damage. The adder barely misses you.yC~i  You closely miss the adder.The adder is heavily wounded.yC~i` -3.8 (1.4yC~i yC~i  yC~i c_You block the adder's attack. The adder closely misses you.yC~i  You miss the adder.The adder is heavily wounded.yC~i (5.2yC~i yC~ia z _The adder barely misses you. The adder bites you but does no damage.yC~i  You hit the adder.  The adder is severely wounded.yC~iK -6.5 (1.3yC~i yC~i 3 _You block the adder's attack.zC~i  You barely miss the adder.The adder is severely wounded.zC~i;V3-7.8zC~izC~iR _The adder bites you but does no damage. The adder bites you.zC~i)f  You barely miss the adder.The adder is severely wounded.zC~ifV4=9.1zC~ik9_zC~imz _The adder barely misses you. The adder bites you but does no damage.zC~iG .  You hit the adder.zC~i^& zC~iegCovered=50300.4zC~i{9_zC~iI _You kill the adder!zC~i] ) # #.#.# .#..#.#.# ....... .##.#.#......## #.#......# #.#......####zC~i] L.# #.#..............#.###†......#.......@.'.+._...#.###.#.. #. ........+. ## ####...# #####zC~id zC~iTd 4-10zC~ii 9_zC~iLj zC~i  # #.#.# .#..#.#.# ........ .##.#.#......## #.#......#zC~i E# #.#......#####..## #.#................#.###†......#......@..'.+zC~i ._...#.###.#..... #.. ........+.... ########....##..zC~iJ i ######.#zC~i zC~i" @-2zC~i 9_zC~i zC~igU s # #.#.# .#..#.#.# ........ .##.#.#......###.#.#......# ## #.#.#......#####..##.#.#..........zC~i V #......#.###†......##......@...'.+#.._...#.###.#.....##...........+#..... ########....##... ##### #... #..###zC~i\ zC~i2] &3zC~ia zC~iBc zC~i  # #.#.# .#..#.#.# ....... .##.#.#......## #.#.#......# ## #.#.#......#### ##..##.#.#.zC~i  #......#.###†......# #.....@....'.+ #.._...#.###.#.....##....+#..... ########....# ##.... ##### #.... #.... #####zC~i0 zC~i &4zC~i/ zC~i zC~i#p  # #.#.# .#..#.#.# ...... .##.#.#......### #.#.#......# ##. #.#.#......#### ##..##.#.#. #......#.###†......# #....@.....'.+ #.._...#.###.#.....##...+#.....#########....# ##....zC~ip # ##### #....# #....# ######zC~ix <5zC~i| zC~i7~ zC~i ; # #.#.##.#..#.#.#......#.##.#.#......## #. #.#.#......# ##. #.#.#......#### ##..##.#.#. #......#.###†......# #....'.+ #.._...#.###.#zC~i) =.....##.+####.....##....#  ##....# #####  #....#  #....#  ######zC~iS zC~i zC~iC &6zC~iB 9_zC~i zC~i)\  # #.#.# #.#..#.#.# .... #.##.#.#......## #.##.#.#......# ##.##.#.#......#### ##..##.#.#. #......#.###†......# #..@.......'.+zC~i\  #.._...#.###.# .........##.+  ####.....##....#  ##....# #####  #....#  #....# zC~i\ D ######zC~iHc zC~ic &7zC~i.q 9_zC~icr {C~i7#.#..#.#.######## ................. #.##.#.### #.##.#.#......#.##.#.#......###.##.#.#......... #......#.###† #..........'. #.@_...#.###............##.....#####.....#########.... ##....# ### #....#  #....# ###### {C~i<8{C~i{C~i]{C~iA ................. #.##.#.### #.##.#.#......# ##.##.#.#......######..##.#.#....#......#.###†##..........'.......+.####.._...#.###.#........@..##.....+.#####.....#########....#{C~iݎ  ##....# #####....# ###### {C~i {C~i &9{C~i 8_{C~i |C~iM#.#..#.#.########...........## #.##.  ##.##.#.######..##.#.#....|C~iA......#.###†# #..........'+ .####..@...#.####..........##...........+|C~il.#####.....#########....##....######|C~i:=10|C~ip|C~i=  There is a faded altar of an unknown god here.|C~iO _You see here a +0 dagger.|C~i   There is a faded altar of an unknown god here. _You see here a +0 dagger.  This altar belongs to (a) Hepliaklqana, (b) the Shining One or (c) Fedhas, but  you can't tell which.Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.C~iC~iHepliaklqana the Forgotten Hepliaklqana the Forgotten accepts the worship of those who would remember theirforebears, and fight alongside the greatest of them all. Acolytes of Hepliaklqana sacrifice a small part of their life essence to manifest their ancestor into the world; as they explore and form new experiences, they will C~ifind themselves able to shape and control their ancestor's memory, eventually bringing them into the ranks of the mythical heroes. Favour - Hepliaklqana is neutral towards you. Granted powers:(Cost)Your life essence is reduced. (-10% HP) Your ancestor manifests to aid you. You can recall your ancestor.C~i,T(2 MP)You can remember your ancestor's identity.(Instant)C~iTYou can swap creatures with your ancestor.(2 MP, Piety-)You can heal and protect your ancestor.(4 MP, Piety-)C~i}You drain nearby creatures when transferring your ancestor. [!]: Overview|Powers|WrathC~i k#.#..#.#.######## Elteriel the Covered................. Gargoyle#.##.#.#......##Health: 24/24 ========================#.##.#.#......#Magic: 3/3========================##.##.#.#......#### AC: 13Str: 19C~iC ##..##.#.#.......... EV: 6Int: 8#......#.###†......# SH: 4Dex: 11#..........'.......+ XL:  3 Next: 50% Place: Dungeon:2.####..@...#.###.......# Noise: ---------  Time: 1310.4 (0.0)...........##...........+ a) +0 long sword.#####.....#########....# Nothing quivered##....######C~i_ #....##....#######There is a faded altar of an unknown god here. _You see here a +0 dagger.  This altar belongs to (a) Hepliaklqana, (b) the Shining One or (c) Fedhas, butyou can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.C~iC~i4Fedhas Madash Fedhas is the god of plant and fungal life. Followers are prevented from harmingany species under Fedhas' protection. In return, Fedhas grants a number of abilities that promote the growth of plants and fungi. These abilities may incidentally prove useful to adventurers. Favour - Fedhas is neutral towards you. Granted powers:(Cost)You can walk through plants and fire through allied plants. You can encircle yourself with summoned briar patches. (3 MP, Piety-)You can grow a ballistomycete.(4 MP, Piety-)C~i*You can transform dungeon walls and trees into plant allies. (8 MP, Piety---)You can grow an oklob plant.(6 MP, Piety--)[!]: Overview|Powers|WrathC~i#C~iB)#.#..#.#.######## Elteriel the Covered................. Gargoyle#.##.#.#......##Health: 24/24 ========================C~i)#.##.#.#......#Magic: 3/3========================##.##.#.#......#### AC: 13Str: 19C~i)##..##.#.#.......... EV: 6Int: 8C~i)#......#.###†......# SH: 4Dex: 11C~i)#..........'.......+ XL:  3 Next: 50% Place: Dungeon:2.####..@...#.###.......# Noise: ---------  Time: 1310.4 (0.0)C~i#*...........##...........+ a) +0 long swordC~iJ*.#####.....#########....# Nothing quivered##....######C~ii*s#....##....#######C~i*There is a faded altar of an unknown god here. _You see here a +0 dagger.  This altar belongs to (a) Hepliaklqana, (b) the Shining One or (c) Fedhas, butyou can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.C~i. C~i3 #.#..#.#.######## Elteriel the CoveredC~i3 %................. Gargoyle#.##.#.#......##Health: 24/24 ========================C~i3 #.##.#.#......#Magic: 3/3========================C~i3 ##.##.#.#......#### AC: 13Str: 19C~i3 ##..##.#.#.......... EV: 6Int: 8C~i4 #......#.###†......# SH: 4Dex: 11C~i*4 #..........'.......+ XL:  3 Next: 50% Place: Dungeon:2C~i=4 .####..@...#.###.......# Noise: ---------  Time: 1310.4 (0.0)...........##...........+ a) +0 long swordC~i]4 .#####.....#########....# Nothing quivered##....######C~iz4 s#....##....#######C~i4 There is a faded altar of an unknown god here. _You see here a +0 dagger.  C~i4 {This altar belongs to (a) Hepliaklqana, (b) the Shining One or (c) Fedhas, butyou can't tell which.C~i4 Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.C~i5  Hepliaklqana accepts your prayer!Hepliaklqana welcomes you!C~i@= /  --more--C~iU RR   Hori the ancestorHepliaklqana forms a fragment of your life essence into the memory of yourancestor, Hori!You can now recall your ancestor.C~ih of Hepliaklqana *.....1/211.4 (1C~i.C~i6n _You can now remember your ancestor's identity.C~i3C~ioC~iC~iMC~ik _You swap places with Hori.C~if #.# #.. #†#  ## #.#  <# #.#  #.#.##.#.#  ##.#..#.#.########  ...........  #.##.#.#......##  #@##.#.#......# 5.4 (4 ##.##.#.##### ##.R##.#.#..........#......#.###†......#..........'.......+.####.._...#.###.......#...........##...........+.#####.....#########....###....######R~i47m.C~iC~i+6.4 (5C~iVC~i9 _Found a stone staircase leading up.C~isC~iHtC~iuC~imwC~i}x.C~iyC~i}_C~ieC~iC~iC~i.C~iՄC~iC~iC~i #......... #.######## ### #.# #.. #†# #.# ## #.#C~i #.# <# #.#  #.#.##.#.# ...#.###.#..#.#.########......|@..................#.####R##.#.#......##  #.##.#.##  ##.##.#.#......## ##..##.#.#.. #......#.###†...... C~iƊ#..........'. .####.._...#.###..................##...........C~i # #. ### #.### #.. #†#... #.# ## #.#C~i+... #.# <# #.#. .. #.#.##.#.#.#.###.#..#.#..@..#..#.####R##.#.#......##C~i\ #.##.#.#......# ##.##.#.#...... ##..##.#.# #......#.###†C~i #....' .####.._...#.### C~i+.##C~ihR9.4 (3.C~i$C~i,20.4 (4C~iC~iz _You see here a staff of conjuration.C~i C~i< C~i C~i C~i% / #C~i?& _ #.# ## ### #.##. .. #.. #†#..#. #.# ## #.#. ...#. #.# <# #.#C~ib& ._ ... #.#.##.#.#.#.###.#..#.#.C~i& F|R0C~i& 0#..#.####.##.#.#......# #.##.#.#......# ##.##.#.#......C~i ' @ ##..##.#.# #......#.###† #.' .####.._...#.### .##C~i( 3R.C~i0 C~iN5 +1.4 (1C~i$6 C~i9 = _Found a white marble altar of Elyvilon.C~iX| #.##C~iu###### ### #.#  ####....# #.. #†# #.....#.# #.# ## #.# #.....#.# #.# <# #.# #.._....# #.#.##.#.#####.....#.###.#..#.#.##....R..|........... .####.@#.####.##.#.#5.4 (4 #.##.# #.##.#.#... #. #.# ##.##.#.#..... #.###..##.#.#...... #.##......#.###†..>. +.##..........'......####.._...#.###...$............ ~i;m.#####.....#######R.C~irC~i$6.4 (5C~iLC~i6 C~iC~i-_Found a stone staircase leading down.C~iĦ.RC~iC~iF3C~i´C~iGC~iP,C~iC~iC~iFC~inC~iC~iC~i_C~iUC~if  You encounter an adder.C~im.............|.........####..#.####.##.#.# #.##.# #.##.#.# ##.##.# ##.##.#.# ####..##.###..##.#.# #......#.##......#.#C~i. +..R>..+.##.........#......####.._...#.# #...@............###.#....#####.....#####.#$...# ##....# # ###..# #....# ...# #....# ..# ######  ...S   adder (asleep) ..S. C~i4,33.4 (7C~iZ2S.C~i8S.C~i~.C~i.RC~iGWSlly target)C~iG24.4 (8 _C~iC~iQ _You see here 3 gold pieces.C~i{  .####..#.####.##.#.# #.##.# #.##.#.#.##.##.# ##.##.#.#.####..##.###..##.#.#.#......#.##......#.#.. +...>..+.##........#..R...####.._...#.## #...$............##...#.#..@.#####.....#####C~i{ 0#.#$...# ##....# # ###..# #....#  ...S# #######.... ......##....C~i} 6S.C~iN~ Q.RC~i C~iԅ 25.4 (1 _C~i C~i܍ C~i #.##.# #######..##.###.. #......#.##......#.##... +...>..+......#......####.._...#.## #...$R...........##...#.#....#####.###$.@.# ##....#  ### C~i .S#..#####..........##.... #S....S   ball python (constriction, asleep)C~i S.  You encounter a ball python.C~i%6S.C~i#.C~i.RC~ixNS)C~i&6C~iC~i5 _The ball python hisses angrily.C~ic5S.C~i eU.RC~ie6S.C~ilC~im5=7.7 (1.3C~irC~i7u{ _You barely miss the adder. The adder bites you but does no damage. x2C~i5S.C~i  You miss the adder. The adder bites you but does no damage.C~i-9.1 (1.4C~iC~icg _Hori hits the adder. The adder barely misses you.C~i[ S.  You miss the adder.C~i\ S.  The adder is moderately wounded.C~i7]C~ie  The adder barely misses you. Hori completely misses the adder.C~i$f)40.5C~i}kC~inR _Hori hits the adder. The adder bites you but does no damage.C~icompletely miss the adder.  The adder is severely wounded.  The ball python closely misses you. The ball python grabs you.  The ball python constricts you. The adder bites you but does no damage.  Hori bar  The ball pythonC~i -3  1.8 (1.3Constr C~i}C~i_ _The ball python constricts you.C~i)  The ball python bites you but does no damage. _The ball python constricts you.  You hit the ball python.  The ball python is moderately wounded.C~i`adder bites you. Hori barely misses the adder.  You block the ball python's attack. The ball python constricts you.C~i<15-------C~i73.2 (1.4C~iC~i* _The adder bites you.C~iq †You hit the ball python.C~i    You kill the ball python!The adder bites you but does no damage. Hori closely misses the adder.C~ii------- 6 24.5 (1.3C~i C~i6 g _The adder barely misses you. Hori hits the adder.C~ie I .  You hit the adder.C~i}m )C~ir 6=795.8 _You kill the adder!Your Fighting skill increases to level 4!C~iy C~ie{ g _Your Armour skill increases to level 4!C~i C~i C~i C~i; H _No target in view!C~ih C~ii C~i=o C~iq H _No target in view!C~iW'C~i'C~i(C~i+C~iX1P _C~i1C~i2C~i5,C~i 7C~i:C~i_:a7==C~it;C~ie>C~i>C~i|?C~iA,C~iBC~i>E,C~iYFC~ipHC~iH9=C~iIC~iGLC~iLK8=C~iMC~iMPC~iPC~i`QC~iSC~iSC~iTC~iWW,C~iXC~i([C~iw[h9==C~i]C~iR`C~i`C~iaC~idC~idC~i'fC~i-hC~i_hC~iiC~ikC~ik$20C~ikE==C~imC~ioC~ioC~ipC~its,C~itC~i w,C~ixC~iczC~i {9=C~i|C~iG~C~i}~L1==C~iC~i:C~iC~iYC~iC~iKC~iC~i=,C~iYC~i,C~iC~i-L _You now have 65 gold pieces (gained 3).C~i9C~i:==C~iC~iՕC~iC~inC~iC~isC~iĞC~iC~iwM _You now have 76 gold pieces (gained 11).C~i3C~i>C~i&C~iC~iC~iC~iC~i0C~iC~iAC~iC~i0C~iC~ic  You encounter a rat.C~iο6... #......#.##......#.##.... +...>..+.##.............#......####.._...#.## #................##... #.#....########C~i! #.#....# ##....# ###R†# #....# #......# #....# ##. #####- #.......# C~i.........# ####......# #.....## #.....# #......r   rat (asleep)#+####rC~i b.R76.8 (31.0)C~i7r.C~iVrlly target)C~i45==7.8 (32C~iC~i- _The rat squeaks loudly.C~iC~i0ZLevel 2 of the Dungeon <<<>>__(Press ? for help)    #.##.# #.##.#.#......##.#  .  ##.##.# ##.##.#.#......#### #.#C~im  ..  ####..##.###..##.#.#.......... #.#  ... #......#.##......#.###†......# #.# C~i] .... +...>..+.##..........'.......+ #.#C~iy  ....#......####.._...#.###.......#  #.#C~iϺ`  #................##...........+ #.   #.# #.#....#####.....#########....#  #.### #.#.#.# C~i #.#....# ##....# ##### ....# #.#.#.# #.###.†# #....#C~i-####.#.# #.#.#># #.....R# #....#C~iA ....#.# #.#.#.# #.##.@.# ###### #..#.#####.#.#.#C~iT  #.......##..#......<..#.#  .........##............#.##C~ig@ ####......#C~i  #...............# #.....#######+#####..#########.#### #.....# #............##.# #.....r #.......####.##.# ##+####. #.......####.##.#C~i    ##.........#.##.# C~iIE#.#######...##.# C~i{#  ##...##.#  ####..#.########  C~i=>@C~i C~i,  ... #......#.##......#.## Elteriel the Covered .... +...>..+.##.......... Gargoyle of Hepliaklqana *..... ....#......####.._...#.## Health: 21/21 ======================== #................##... Magic: 3/3======================== #.#....#####.....##### AC: 13Str: 19 #.#....# ##....#  EV: 6Int: 8 #.###.†# #....#  SH: 4Dex: 11 #.....R# #....#  XL:  3 Next: 79% Place: Dungeon:2 #.##.@.# ######  Noise: ==-------  Time: 1377.8 (0.0) #.......#  a) +0 long sword C~iO- .........#  Nothing quivered ####......#  #.....##  #.....#  R   Hori the ancestor #.....r  r   rat (ally target) ##+####.  _No target in view! _No target in view! _You now have 65 gold pieces (gained 3). _You now have 76 gold pieces (gained 11).  You encounter a rat. _The rat squeaks loudly.C~i h ...  .... +...>..+ ....._ #....... #.#....# #.#....#   #.###.†#   #.....R#   #.##.@.#   #.......#  .........#  ####......# #.....## #.....#  #.....r  ##+####. C~i. 4C~ix C~i Z _A rat is nearby!C~i ####..##.###..##.#.#. #......##.##.... +...>..+.##..............#......####.._...#.##.............#.#....#####.....######.#....# ####.†#....@R....#.##...# ###### #.......#C~iK ...####.##.....r##+####.C~iN.RC~iؐ7r.C~iC~i;--8.8 (1 _C~i^C~iC~i=F  ##.##.# ## ####..##.###..##.#.#.. #......##.##.... +...>..+.##..............#C~iF ####.._...#.##..............#....#####.....######.#....# ##.###@†.........#.##..R# ###### #....... .........#C~iG ###.#.##r#......C~iH S.RC~iUI 8r.C~izN C~iPO A--9C~iX C~iW!    ##.##.# ## ####..##.###..##.#.#. #......##.##.... +...>..+.##..............#####.._...#.###..............####.....######..@.# #C~i! #.###.†#.......#.##...# ###### #...R. ........####......r###C~iE$ S.RC~i2% .C~i, `r.#80C~i2 C~i4 C~iru .####..#.### #  ##.##.# ## ####..##.###..##.#.#.. #......##.##.... +...>..+.##..............#####.._...#.###...............####.....#####....# ####.†......#.##...# ###### #.......# ......R.####....r.#C~iuw 3RC~iV~ R   Hori the ancestor.C~i <1C~i. C~i*o.............|.........####..#.### #  ##.##.# ## ####..##.###..##.#.#.. #......##.##.... +...>..+.##..............#####.._...#.###....@..........#.####.....#####....# ####.†......#.##...# ###### #...R ........####....r.C~i-9R.C~i$.*rC~i5r   ratC~i5&2C~i<C~iC>C~i7X#####.....#.###.#..#.#.............|.........####..#.### #  ##.##.# ## ####..##.###..##.#.#. #......##.##.... +...>..+.##..............#####.._...#.##..............#.C~i)####.....######.#....# ####.†.........#.##..R# ###### #...r ........C~io .  Hori hits the rat.C~i/813C~iY _The rat dies!C~ix;{ #.._....# #.#.######.....#.###.#..#.#.............|.........####..#.### #  ##.##.# ## ####..##.###..##.#.#. #......##.##.... ++.##..............#####.._...#.##...............####.....######.#....# ####.†.........#.##..R# ###### #C~i=6R.C~iCC~i:D&4C~iHC~iUKc _There is a stone staircase leading down here.C~i4C~iC~iC:R.C~iC~i-5 _C~iC~iXJ 3  You climb downwards.C~i  ........#  #.......#  #.......# #.......# C~i #.......#  #.......#  ##.......#  #.@.#C~i  +......jj.j.. ###...#.#### C~i. ##.##  ### C~iRjjj 3 gnolls (1 polearm, 1 missile) C~iuC You encounter 3 gnolls.C~i:A gnoll is quivering a throwing net.C~iL====7.3 (2.5C~iC~i"# _The gnoll shouts! x3C~i#a _There is a stone staircase leading up here.C~iYj.# #.# #.# #.# #.# #.# ##.# #.<@# +......jj.j.####...#.###.##.#### #C~il4j.C~iqC~i r0--=---8.3 (1.0C~i@vC~ix; _The gnoll hits you with a +0 halberd.C~i|E jjYou hit the gnoll.C~i F O.jC~iM jjThe gnoll is moderately wounded.C~iM J1==---C~iN &9.6 (1.3C~i7S C~ioU 3 _You block the gnoll's attack.C~iPWC~iYV Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstantC~i{Yo0% [?] toggle between ability selection and description.C~it C~i C~i}CElteriel the Covered........#Gargoyle of Hepliaklqana *.....#.......#Health: 21/21 ========================#.......#Magic: 3/3========================#.......#C~i8AC: 13Str: 19#.......#EV: 6Int: 8#.......#SH: 4C~iDex: 11##.......#XL:  3 Next: 81% Place: Dungeon:3#.<@#Noise: =--------  Time: 1389.6 (0.0)C~i +......jj.....a) +0 long sword####...#j#####Nothing quiveredC~i\=##.##.#### #jjj 3 gnolls (1 polearm, 1 missile) _The gnoll shouts! x3 _There is a stone staircase leading up here. _The gnoll hits you with a +0 halberd.  You hit the gnoll.  The gnoll is moderately wounded. _You block the gnoll's attack.C~i4C~iC~i jHori is recalled.  The gnoll hits you but does no damage.C~iRR   Hori the ancestorjjjj 4 gnolls (1 polearm, 1 missile, 1 a…)C~i L1----------------C~i %90.6 (1C~i&C~i>+p _You encounter a gnoll. It is wielding a +0 club.C~i@I.RC~i7C j.  You closely miss the gnoll. The gnoll barely misses you.C~iHC~i5I-1.9 (1.3C~iLC~iBN< _The gnoll hits you but does no damage.C~ii j.  You slash the gnoll!  The gnoll is severely wounded.Hori hits the gnoll. The gnoll closely misses Hori.C~iT  The gnoll hits you from afar with a +0 halberd!C~iSr11------------=3.2C~iBC~i= _Hori hits the gnoll but does no damage.C~i–   ........#  #.......#  #.......#  #.......# C~iH  #.......#  #.......#  ##..j....#  C~ip ?#.<@# C~i h+.....Rjj.....  C~i Y####...#j##### C~iח 5 ##.##.# C~i F ### # C~i" C~iC #  C~i You barely miss the gnoll.The gnoll is almost dead.You block the gnoll's attack.C~i nG ........#  #.......#  #.......#  #.......#  #.......#  #.......#  C~in##..j....#  #.<@# +.....Rjj.....  ####...#j#####  ##.##.# ### # j C~izw@  ........#  #.......#  #.......#  #.......#  #.......#  C~iw4#.......#  ##..j....#  #.<@# +.....Rjj.....  C~ix####...#j#####  ##.##.#  C~i#xO### #  C~iGx1 C~iixWThe gnoll hits you from afar with a +0 halberd!  C~ix@* * * LOW HITPOINT WARNING * * *C~if * ........#  #.......#  #.......#  C~i #.......#  #.......#  #.......#  C~i4 ##..j....#  C~iW k#.<@# C~iy S+.....Rjj..... C~i  ####...#j##### C~i w ##.##.#C~i  C~i d### #C~i  j C~iA )C~i )The gnoll hits you with a +0 club.  * * * LOW HITPOINT WARNING * * *Hori hits the gnoll.C~i&8  ........#  #.......#  #.......#  #.......#  #.......#  #.......#  ##..j....#  #.<@# +.....R)j.....  ####...#j#####  ##.##.#  ### #  j 3 gnolls (1 polearm, 1 missile, 1 alThe gnoll dies!C~i^ ........#  #.......#  #.......#  #.......#  #.......#  #.......#  ##..j....#  #.<@# +.....R)j.....  ####...#j#####  ##.##.# ### # j C~i  The gnoll hits you with a +0 club.  * * * LOW HITPOINT WARNING * * *C~i C (((C~i ]The gnoll hits you but does no damage. The gnoll throws a throwing net.C~i|x@)jjally target)C~iC~iElteriel the Trooper........#Gargoyle of Hepliaklqana *.....#.......#Health: 1/21=-----------------------#.......#C~i Magic: 1/3========----------------#.......#AC: 13Str: 19#.......#EV: 6Int: 8C~i1#.......#SH: 4Dex: 11C~i##(.j....#XL:  3 Next: 110% Place: Dungeon:3#.<@#Noise: =--------  Time: 1394.5 (1.3)+.....R)j.....a) +0 long sword####...#j#####C~i{Nothing quivered##.##.#C~iӣ### #R   Hori the ancestorC~ipjjj 3 gnolls (1 polearm, 1 ally target)C~ij* * * LOW HITPOINT WARNING * * *Hori hits the gnoll.  C~i\The gnoll dies!The gnoll hits you with a +0 club.  * * * LOW HITPOINT WARNING * * *C~i]The gnoll hits you but does no damage. The gnoll throws a throwing net.C~i - _The throwing net barely misses you.You have reached level 4!C~i/  --more--C~i@ 6------------1/4--94 6%  C~iA8You feel clever.C~iHK3 gnolls (1 polearm, 1 ally target)C~ivL[ _Hori remembers more of his old skill.C~iu- .# #.# #.# #.# #.# #.# ##(.j....# #.@.# +.....R)j..... ####...#j##### ##.##.# ### #.R.jC~i*C~i4-50C~i[C~iT _The gnoll completely misses Hori. The gnoll hits Hori with a +0 club.C~iza _There is a stone staircase leading up here.C~iEN-C~iYNC~i-`  Hori barely misses the gnoll. The gnoll hits you with a +0 club.  You die...  Hepliaklqana delivers you to your ancestors.C~ix0-  --more--C~idt Gear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  c - a +0 buckler (worn)  d - a +0 chain mail (worn)  e - a +0 helmet (worn)b - a +0 scale mailC~iF7C~i:Goodbye, Elteriel.60 Elteriel the Trooper (level 4, 0/26 HPs)Began as a Gargoyle Fighter on Jan 31, 2026.Was a Follower of Hepliaklqana.Slain by a gnoll... wielding a +0 club(2 damage)... on level 3 of the Dungeon.The game lasted 00:01:25 (1364 turns). Best Crawlers - 102.80 tswnMDAE-04 slain by a rock fish (Sewer) 103.77 reezuhn GnWn-04 slain by a cerulean imp (D:2) 104.68 Elteriel VSFi-04 slain by Ijyb (D:3) 105.68 Jrobins KoFE-04 slain by a hobgoblin (D:2) 106.67 woodenbrow HuIE-04 blasted by an orc priest (D:4) 107. 60 Elteriel GrFi-04 slain by a gnoll (D:3) 108.60 ManelDEEE-03 slain by a gnoll (D:2) 109.59 tswnMDAE-03 slain by an orc wizard (D:3) 110.56 Gzone5 GnRe-03 slain by a gnoll (D:2) 111.54 reezuhn MDFi-03 slain by Sigmund (D:3) 112.53 ManelDEAE-03 slain by Robin (D:2)C~iC~i5C~i\? [?25h[?0c [?1051l[?1052l[?1060l[?1061l