ii`  Player: Em0lg4 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-03.15:43:05.ttyrec Time: (1772552585) Tue Mar 3 15:43:05 2026 i@ [?1051l[?1052l[?1060l[?1061hi&V)0[?7h[?25l[?1ciiiWelcome, Em0lg4. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - Barachi  A - Mummy Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Barachi ConjureriiOi-Welcome, Em0lg4 the Barachi. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer ie - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - ReaveriCy - Earth Elementalistz - Alchemist iOConjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended backgroundix * - Random background # - Recommended character ! - Random character % - List aptitudesiZSpace - Change species ? - Help Tab - Barachi Conjureri iR i] Em0lg4 the ConjurerBarachiHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11Int: 18SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Dartia  ######  #....#  #..@.#  #....#  +....#  #..###  ###          ih i:l Welcome, Em0lg4 the Barachi Conjurer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.ip i¾ Press ? for a list of commands and other information.i. i [ _Found a staircase leading out of the dungeon.ini  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   f + Spellcasting 2.1   3.0   0          i7_ b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 4.3   4.2  +1          iw         c - Armour   0.0   0.7  +2  i(    d + Dodging2.1   2.5  +1  i    e + Stealth1.7   2.0   0      ig                    i                            iD            i            iThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpiG[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi d * Dodging   2.1iI o d - Dodging   2.1i e * Stealth   1.7io e - Stealth   1.7iy f * Spellcasting   2.1iʒ p f - Spellcasting   2.1i i|  Em0lg4 the Conjurer  Barachi  Health: 13/13 ======================== i  Magic: 3/3========================  AC: 2Str: 8  EV: 11Int: 18######   SH: 0Dex: 10#....#   XL:  1 Next:  0% Place: Dungeon:1i#..@.#   Noise: ---------  Time: 0.0 (0.0)#....#   -) Nothing wielded+....#   Cast: Magic Dart#..###  ###          Welcome, Em0lg4 the Barachi Conjurer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.iPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.iJiiIiiwiP _ii iii  ###### #....#  #..<.#  #....#  +@...#  #..###  #### i 8    iL####...ß..ß...ß...⌠........ß.'2.4 (2.4...........ß......##..#+ii"L======3.4 (3i&iX)5 _As you open the door, it creaks loudly!iIiii ,i-8There is an open door here.i;iH _iiiiiiiiiiUi iS i iYBi8iD  ##############  #...ß...#....#  +.ß...ß.#..<.# #...⌠...#....#  #.....ß.'....#  #.......#..### i #....ß..####  #.......#  ###..@### ------10.4 (7.0) #'''#  .......  ♣♣:......  ♣♣....♣♣♣  ######   i % _You open the gate.ir" _Found a parchment of Iskenderun's Mystic Blast.iZ 3i^\ ii_ ia if : _in @  There is an open gate here.ip ip  _i4r iUu i,w ilw irx iz i| iW| i} i~ in i iV i i^ ,i i† i iC i i ,iɑ BiZ ,iԓ i i Bi? i Biz i ,i i i i ij i i2 ,ii iM iX ,iȰ ie iU i i iܸ i ,i i2 i ,i ,i i i i i 9 +.ß...ß.#..<.#  #...⌠...#....# . #.....ß.'....# .. #.......#..### i >...♣♣♣ #....ß..#### ......♣♣ #.......# ♣♣♣ .......[♣###...###♣♣.♣ ♣....♣.♣#'''#♣♣♣..♣  #..@............♣ ------33.2 (22.8)iH ###♣♣:.......♣♣##  ♣♣....♣♣♣♣ i g ###### i i: ia .4.4 (24.0i> i # _Found a robe.i" i i i i i Bi8 ,iQ i <  You see here a +0 robe.i| io 5 _i ij i ,i` Xi Big# ,i- Xi? iQ vi_ i^t iw Ji i i= is  i iE _You now have 7 gold pieces.i. iB i i3 i i i i i E ♣♣♣  ♣♣.♣  ♣♣♣.♣♣  ♣♣....♣ i 0 ♣....♣♣♣  ♣♣.....♣  #♣......♣♣♣###############..................@.##.............#####........#######♣♣♣..#.....#### ########.# #i #.#..........#i P....#i /69.0 (34.6i 70.0 (35 _c - a scroll labelled USTRIVV PASCHiiimXinio,i0piqi3silsitiAviwi2xixi{i|i|i}iiiʀiiĂiڄiiiifn  You encounter a frilled lizard.i2#.....#### ###.#####.# ##########.## i..........# ..........# ..........# ..........#i*#+######.## #@# iN#.........  #######l.. Magic Dart io il   frilled lizard (asleep) iHV80.8 (10.8l.ifNliМ52.0 (12.0 _i۠iik †The magic dart hits the frilled lizard.iD**** i "....i`2--------1=3.0)Magic Darti΍iqiR _You kill the frilled lizard!i'>c--------iJCiDiDi.EiEiGi[GiGiI,iJiKiLiLiNiRNiOi-QiQM3========iQiT4 _Magic restored.i"VinViNWiXiYiYiZiu\i],ih========i}q#####.# ###♣♣:########.## ♣♣..........# #..........# ..........# ....# #+######.## iq #.#############....@†......#-99.8 (16.8)#######......# .....#.>..#...#...i'r...izidK-101.0 (18.0)iwiLj; _Found a stone staircase leading down.i ui#,i  You see here a frilled lizard corpse. _iiiiiv!i"i+c  You encounter a bat.io8..........#  ###..........#  ..#  ..# i8{#+######.##  #.############ #.....†......########......#  #@.....# ...........>..# ###...........# Magic Darti)9.....###.........?.b. #............ #......b   bat (asleep).. #.......i\9#i:S####+#.......ixH44.6 (3.6).binI%b.ieJ'b.i,RObiT-5.8 (4.8i[i_h _Found a scroll labelled FYSCHI FIFAITHO.i}>iAiik Z _A bat is nearby!i\ i** The magic dart hits the bat.iυb..b  The bat is moderately wounded.il2--------=6.8 (1.0ig _The bat closely misses you.iS .  The magic dart hits the bat.i)i i1----------------27Magic DartiiG _You kill the bat!iiiiiXii2iii,iii7>--------iiiiiiiFiiii4iiiiAiiiRT2========i[iiiiiii,iiyi@========iEiziini4ii# i i: iViiGiiiii,iEi!i@#i#i+Bi,j3========i/iV3ix7i7i9i=iUu .#  .# #+######.## #.############ #.....†......# #######......##########......#)...........>..#i[C###.....#-32.0 (24.2)###..........?... #........... #. .. #. # ####+#.... .... ### ibioH-3.2 (25.4izi!~% _Found a dagger.i:3i&iik .# .# #+######.## #.############ #.....†......# #......##......#))....>..# ###...@.......#0.0).###..?... #..... #.....).. #......## ####+#.. ..iV.. ###ii-4.4 (1.2ii`$ _Found a spear.ic3idifihimV========isniqi risiviyiyi{i~iiKiiiTiiÊiݕXig #+######.## #.############ #.....†......# #######......# ############......#i ..))...........>..# ######...........# #.......###......... #..@....# #......... #.......# #......... i#.).....# #......... ....####.## ####+#.... ..... #.# .... #..... #.# ###...... ...#####. #.#iQ## ..i,41.6 (7i8+2.6 (8ii  i5W_d - a scroll labelled FYSCHI FIFAITHOi^ii,ii޺ni-iii/ifii/,iihi0iuiiJiiLiGiiiii>  You see here a +0 dagger.iie _ii,  ..........#..........# ..........# #+######.##  #.############.. #.....†......#... #######......#.###..#############........@)...........>..#i.###...######....###. #.......### # #.......# #... #.......# #... #.).....# #.......  ....####.## ####+#..  ..... #.#.. #..... #.## f - a smoky blue potioni .52.2 (9.6i /3.2 (10.6)i is . _You see here a +0 sling.iilBiiiiiiiWiii;iiEiiy,i)igii]iiiiZ i i* ii  You encounter a dart slug.i& #.######........## #.# #.....#### #.# #####.# #.# ########.##... ..........#  #.# ..........#  #.# ..........# ... #.# ..........# .....###@###+######.## #.............# #.####....###.......# #.....†Magic Dartw ............# #######.......###..############..............)).w   dart slug (asleep)........###...[4i(U0m######............. ##..#.......###........ #..#.......#i>+262.8 (9.6)i264.0 (10.8) _i7ig9i *******w    The magic dart hits the dart slug.ir9w.i4......ip2--------=5.0 (1.0)ii iHV_The dart slug is moderately wounded.i ******The magic dart hits the dart slug.iA.wi8-.....i$u1----------------6iii4a _The dart slug is heavily wounded.id^ Y .  The magic dart hits the dart slug.ic z*****i .....0----------------57Magic DartiE c _You kill the dart slug!iNlIioqBir,itiYv,ixizT--------i}i~i@ii6ii„i,iii_iip1========iicni4i,iOi6iî@========iXiE,ii½,iiJii!i',iiiRiHixiiiiiFi T2========iiiii i,iKi,ii)i9========i*iR,ii.i}iiiliii%iii\iWii i<i ,i i;3i/========iiilBiibi,ii!c  You encounter a rat.i")e#################...........##...#####........###.# #.....#### #####.# i)t#.####.##########.# #.......r...... #@# ..........- #.# ..........# ... #.# ..........#Cast: Magic Darti*.....###.###+######.###.............# #.#####....###.......#r   rat (asleep). ............#...###..##...........)i?*!i21203.4 (36.4)i4O-4.6 (37.6 _i:;iF=is  *r  The magic dart hits the rat.  The rat is severely wounded.i 1r.i i {2--------====5.6 (1.0i )i ik - _The rat squeaks loudly.i-[ ### #.. #.# #.#   #.#   #.####.##########.##  #......r...........#  #@#   #.#   ... #.#   #.#  .......#  .......# † . ............#  .......### .......)i? ### #.. #.# #.#   #.#   #.####.##########.##  #......r...........#  #@#   #.#   i~... #.#   #.# .......#  .......# † . ............#  .......### .......)i\isi4i\iZ _A rat is nearby!i/s †The magic dart hits the rat.iRRiRi1----------------6=---6Magic DartiiG _You kill the rat!in 3ip iq i--------i~ i ,ik i< i i i# ,i ig i 2========iJ BiҚ l========i iq i i ,i iˡ ,i i i i io ,i i iN iT iȬ i i# i4 j3========i iδ i i ip iL i i i iپ _  You see here a rat corpse.ib i=  _i i] i i @========iQ i ,id i il i i i: i: _  You see here a rat corpse.i ih  _i* i i9 i iN i i i6 i i$ i i i iS i i i| i i] ,i i i ,i i\ iD ,i i{ iD in i i i ,i i iW #.. #........... #.# #..... #.# #.# #. #.# #.# ### #.####.##########.. #......†.........(... #..###.##........+##...###..# #.##................@..# #.##........----48.8 (42.2)i G...........###.###+######...####.......# #. .....###.......# # ................#  ............###..###### ....................))..............###................ ##..#i i: I-50.0 (43.4i io - _Found 4 poisoned darts.iiiiixBi:i,ii i,ii2iB,iEiiiidi<i  You encounter a kobold. It is wielding a +0 dagger and quivering stones.iL  ### ####### #.. #.. #.# #.##### ##.# ### .# #.# #.# ..######. #.####.#####.......... #......†K....(...### #..###.## #+#+##@..###..# #.##......# #.##.........###.###+Magic Dart.......####.i; ............. .....###........######. ................ K   kobold (missile, asleep) #............###..# ................... .............###...i( e6.0 (6.0)7.2 (7.2 _i\, i1 i *******K)The magic dart hits the kobold but does no damage.i K....(..  The kobold shouts!i>(((((((i^....(..i42--2--------=8.2 (1.0iiD _The kobold throws a stone. The stone hits you.im ******* The magic dart hits the kobold.i' 7K.i0 T....(..iS3 3==1----------------9i: i< _ _The kobold is severely wounded.i0kt )The magic dart hits the kobold.inp******iY...(..i0----------------760Magic DartiiJ _You kill the kobold!iIii*i,iiQiiiii:==ii) ### #### #.. #... #.# #.## # # #.# #.#iw######. .# #.# #.# ......######.# #.####.##).........# #......†#......@...### #..###.##-3.8 (3.6 #####+#+##...###..# #.## ................# #.# ................###.## ........####... ........ .....###.######. ............. #......### i+...i68-ipinT _You see here 4 poisoned darts.iIoio%--------iFp&4.8 (1.0ivix* _b - 4 poisoned dartsi 6i7i\7i9i>ni?iG@iAit,iiizZ1========ii i< i i i i 2========2========iZ9i`;i;i<i>,i?iAiA9========iBihD,iEi=GiGigJBiLi,MiMi OiP,iQiT,ibTi"VivViX,ilYT3========igZi?^ie`,iZaiji*ni+oiqiQq@========iriti.v,iwixiwz,i{i'}i~i~ii;iliii(ii iii,iili*iiviieiiaiii/iUii0ili(ii ,ii9i),iiki,iiRi      i^ ###   #.#   #.#  ###.########   #.@........# 315.2 (50.4)  #.#.######.#  i= #.#.# #.#   #.#.# #.# i  #.#.# #.#  #.#.# #.# #  #.#.######.# .# .>.........######.i #.#.....)...i)#i<i<.6.4 (51.6ii; _Found a stone staircase leading down.iL 3iM iQ iIW Xib imk is ,iy i| ,iG ,iɆ h  There is a stone staircase leading down here.iߌ 5 _i Bi i( i! ,i˘ i i BiZ i Biƪ Xiì i ,it i ik i ,i iø ,iʹ i i ,i iV 7 _You open the door.i i i_ i @  There is an open door here.if i-  _iy iX i9 k  You encounter a ball python.i V #.#.# #.# #..  #.#.# #.# #.#  #.#.# #.## #.#  ########.#.######.# .# #.#  #.......>.........######.# #.###  ##.#####.#.....).........# #....  #.......####..........### #..## i ' ######### #####'#+##...###..# #..@..............# #.................## #.........####......Magic Dart #................### ....######........... ..... #........... S   ball python (constriction, asleep) i #..... ............ #..... ............ i #....S ......i -39.0 (22i8 640.2 (23.8 _i i ii *****S  )**The magic dart hits the ball python.  The ball python is moderately wounded.i^ 8S.i_ 6S.if j..... is p2--------=1.2 (1.0)iz i| 5 _The ball python hisses angrily.i, ***** The magic dart hits the ball python.iЬ8S.i7....iSu1----------------2ii^d _The ball python is severely wounded.i_} †The magic dart hits the ball python.i ****i7....iK0----------------83Magic Darti˝iO _You kill the ball python!i#{ i=| i| iC iڄ Xi i ,i ih T--------i i ,i i8 ,i| i ,iߖ i͘ i3 i0 i i i iA p1========i iT ,i i ,i i ,iު i i# @========iƮ i ,i| iw i ip i8 ,i( i io ie i ,i ie Bi ,iZ iv 2========i iD iU i i i i @========iL i Xi it i i i i iC ,i i i i" i iL i i ,i+ i i} i i i %3i= /========iiiiiiU i imiiiiKiiii-@========ii}i}!i!i"i'g  You see here a ball python corpse.i(i) _i*i,i.i/id0i/2i4i4iu5i.7i 9in9i`:i?i=AiAiBiqEi8GiGiaHiKiLiMiMi(Ti ViViWi\iozi|{i}iii+iAiO,iiȎi{iiisiЖBiKi,iʛii=,iiiie,i{iiO,iii,iii,ii iXiv  You encounter a goblin. It is wielding a +0 dagger.i3......................# #..#.).. #######...............# #.....####.................+.....  #......#########.##.....  #......................  ####..........##.#####.  #............... ##  #..........##.## #......@....# -#....# ###+#+#...#.# Magic Dart #i #..##+#+# #...g   goblin (asleep) #... #.... #..g.i1413.0 (69.8)iO-4.2 (71.0 _iPiiv )The magic dart hits the goblin.i*****.**iO L.......im 2--------9=5.2 (1.0)Magic Dartit iv J _You kill the goblin!i3iZiiBieii,iiie>--------ii[,iiiigiO,iik,iii/ioi,ii=j3========iiii'iiiI,iiG7 _You open the door.i3ii @  There is an open door here.ihiG======== _iiiP  You open the door.  You encounter a ball python.i #########.........# #... #...........+..... #......#########.##..... #...................... ####...##.#####. #............... ## #....##.##  #...........# #...@.......#- ###'#'#...#.# #.#.#.......Magic DartiYC#.#.#..##+#+##.#.#...#S#.#....S   ball python (constriction, asleep)#.#.#.....#.#.#..)...#.#.#.......i)030.8 (15.6)i6M-1.8 (16 _ic=i>i [ .  The magic dart hits the ball python.i( Y****iX 7'...i}Y iz  #########...............# #..... Em0lg4 the Conjurer#.................+..... Barachi#......#########.##..... Health: 13/13 ========================#...................... Magic: 2/3================--------####..........##.#####. AC: 2Str: 8#............... ## EV: 11Int: 18#..........##.##SH: 0Dex: 10#...........#XL:  1 Next: 100% Place: Dungeon:1#...@.......#Noise: =--------  Time: 432.8 (1.0)###'#'#...#.#-) Nothing wielded[1i >1;15H#.#.#.......Cast: Magic Dart#.#.#..##+#+##.#.#...#.#.#....#.#.#.....#.#.#..)...#.#.#....... _You kill the goblin! _You open the door. _There is an open door here.  You open the door. _You encounter a ball python.The magic dart hits the ball python. _You kill the ball python!You have reached level 2!  --more--i. 9/193/5----------2 0% Magic DartiI4 i6 4 _i i^ i i  i 8_Unknown command.iǛ iS Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen i ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.iS Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.i Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsi M.Macros, Options, Performance Home: This screenN.iڟ Philosophy1.List of Character Species2.List of Character Backgroundsi 3.List of Skills4.List of Keys and Commands5.Inscriptionsi% M6.Dungeon sprint modesi iiA$ #########...............# #..... Em0lg4 the Conjurer#.................+..... Barachi#......#########.##..... Health: 19/19 ========================#...................... Magic: 3/5==============----------####..........##.#####. AC: 2Str: 8#............... ## EV: 11Int: 18#..........##.##SH: 0iiDex: 10#...........#XL:  2 Next:  0% Place: Dungeon:1#...@.......#Noise: =--------  Time: 432.8 (0.0)###'#'#...#.#-) Nothing wielded#.#.#.......Cast: Magic Dart#.#.#..##+#+##.#.#...#.#.#....#.#.#.....#.#.#..)...#.#.#.......You open the door. _You encounter a ball python.The magic dart hits the ball python. _You kill the ball python! _You have reached level 2! _Unknown command.iiCii inijxiIii(iiii,J #..........# #..##########.......# # #.................+ ##########.##.... #............######.#####. #...... ## #..........##.## #..@........# #...........####'#'#...#.# #.#.#....... #.#.#..##+#+# #.#.# #.#.# #.#.#.. #.#.#..)i<-4.0 (1.2 _i_iIi#i}.8-i5i6i4i8*i]ihiTnioiuiyDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.izExperience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Speciesi{2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesiGuide to Crawl's options ======================== This document explains all of the options in the latest version of Dungeon Crawl Stone Soup. If you get stuck or some things don't seem to work properly, ask for help in any of the community discussion resources described at http://crawl.develz.org/. The contents of this text are: in0- Generalities. 0-a Standard and additional option files. 0-b Options on the command line. 0-c Options and how to set them. 0-d List options. 0-e Aliases and variables. i1- Starting Screen.name, type, remember_name, weapon, species, background, combo,restart_after_game, restart_after_save, newgame_after_quit,name_bypasses_menu, default_manual_training,iautopickup_starting_ammo, game_seed, pregen_dungeon,suppress_startup_errors, map, fully_random, arena_teams 2- File System and Sound.crawl_dir, morgue_dir, save_dir, macro_dir, sound, hold_sound,i~ _sound_file_path, one_SDL_sound_channel 3- Interface.iJ# 8  3-a Dropping and Picking up.i(iPSi"i|=========================i;MGuide to Crawl's optionsiE iJiVA F  sound_file_path, one_SDL_sound_channelic 3- Interface. 3-a Dropping and Picking up.autopickup, autopickup_exceptions, default_autopickup,iЭ pickup_thrown, assign_item_slot, pickup_menu_limit,drop_filter, drop_disables_autopickup 3-b Passive Sightings (detected and remembered entities).detected_monster_colour, detected_item_colour,remembered_monster_colour 3-c Dungeon View Item and Monster Highlighting.friend_highlight, neutral_highlight, unusual_highlight,stab_highlight, may_stab_highlight, heap_highlight,feature_item_highlight, trap_item_highlightiA[3-d Level Map Functions.level_map_cursor_stepi]"iV3-e Viewport Display Options.view_max_width, view_max_height, view_lock_x,iliX i iiSiSiii #.......................# #..# Em0lg4 the Conjurer#########...............# #.... Barachi#.................+.... Health: 19/19 ========================#......#########.##.... Magic: 3/5==============----------#...................... AC: 2Str: 8####..........##.#####. EV: 11iInt: 18#............... ## SH: 0Dex: 10#..........##.##XL:  2 Next:  0% Place: Dungeon:1#..@........#Noise: ---------  Time: 434.0 (0.0)#...........#i! -) Nothing wielded###'#'#...#.#Cast: Magic Darti#.#.#.......#.#.#..##+#+##.#.#...#.#.#....#.#.#.....#.#.#..)...You open the door. _You encounter a ball python.iThe magic dart hits the ball python. _You kill the ball python! _You have reached level 2! iG_Unknown command.iiiiigi=lDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents iilobtain more information on a certain A.Overview aspect of Dungeon Crawl.ilB.Starting Screen ?: List of commandsC.Attributes and Stats il^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesi=mlE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.ihmItems &: Options helpH.Spellcasting %: Table of aptitudesimI.Targeting /: Lookup descriptionimGJ.Religion im@Q: FAQimHK.Mutations imV: Version informationL.inoLicence, Contact, History !: Display diagnosticsi0n[M.Macros, Options, Performance iLnHome: This screenN.imnlPhilosophy1.List of Character Speciesin^2.List of Character BackgroundsinO3.List of SkillsinZ4.List of Keys and CommandsinM5.InscriptionsinM6.Dungeon sprint modesiSMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: i U/|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close dooiXUr Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andi i  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackiiv  x: eXamine surroundings/targetsi3 i  Autofight:X: eXamine level map (X? for hel[?7lp[?7hiJ9 i$ii ,  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hi(&moving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersi:  if targeted, aims atCtrl-O : show dungeon Overviewi1 iW  nearest monsterCtrl-A : toggle auto-pickupiD  i2W  Item types (and common commands)Inventory management:iDVr) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)ih[[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an itemi  ! : potions (quaff)d#: Drop exact number of itemsi!)$  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hi4 i  " : amulets (Put on and Remove)i i  % : talismans (ePoke)Item Interaction:iڜ/ : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actioni   pick up to add to library)F : select an item and Fire iti[iiĄ i| i  | : staves (wield)Q : select action to be Quiveredisieii  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7hi iU iv  $ : gold ($ counts gold)q : Quaff a potioniJ  0 : the Orb of Zotr : Read a scrolli  Carry it to the surface and win! w : Wield an item (- for none)ir  ' : wield item a, or switch to biFyii  Other Gameplay Actions:(use = to assign slots)i i  a : use special Ability (a! for help) v : attack with wielded itemi iiz : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an itemiNI : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewelleryi`i>n  t : tell allies (tt to shout)iU i6 iYi)iii7iiX i iiRiVHi[  ` : re-do previous commandAdditional help:ii iiipi iP i  Ins: repeat next command # of timesMany commands have context sensitiveiyi7i ipi":  help, among them X, x, f (or any form [?7lo[?7hi i~ i[ i=  Non-Gameplay Commands / Infotargeting), Ctrl-F, and G.iii[yi.i i iB  F1: game menuYou can read descriptions of youriii4i[iie4  Ctrl-P : show Previous messagescurrent spells (I), skills (m?) andi~ iEiRi*:iiy i iL(ii(  Ctrl-R : Redraw screenabilities (a!).ii igi isiDŽi.i; i@il  Ctrl-C : Clear main and level mapsi'in(iDb  Ctrl-E : quick add macro i{ M/ : wands (eVoke){ : inscribe item iM% : talismans (ePoke)Item Interaction: ir iM" : amulets (Put on and Remove) iWx i ib"  i $M= : rings (Put on and Remove)D : Drop the last item(s) you picked up i_ iiEv  Ctrl-P : show Previous messagescurrent spells (I), skills (m?) andi]Ctrl-R : Redraw screenabilities (a!). Ctrl-C : Clear main and level maps Ctrl-E : quick add macroi, i$iF. M/ : wands (eVoke){ : inscribe itemig% M% : talismans (ePoke)Item Interaction:i ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove)idD( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an itemi(M) : hand weapons (wield)i : show Inventory listii5iM MItem types (and common commands)Inventory management:il i]#MiɘiWMiiMnearest monsterCtrl-A : toggle auto-pickupiFi; i &i'i'i  (iF (iy Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overview(imCtrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase (i/ Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx(i<: eXamine surroundings/targets)ik)i,)iQ)iB^ *iD{*iX  | : staves (wield)Q : select action to be Quivered*igMCtrl-F : Find items*iJO/C : Open/Close door+i+i,i!MG: interlevel travelDungeon Interaction and Information:,iahMo: auto-explore,iMExtended Movement:E : display experience info,id ! when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession,i M and Magic are already full, stops [ : display worn armour,iIg 5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collected,i-itRest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations-irM% : character overview-i-i-i- M1 2 3 b j nm : show skill screen-i -iV.iȖ.i\|/\|/4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status.iIMovement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game/iH/i6/i3C  * Dir., Ctrl-Dir. : attack without movepickup part of a single stack/iJ v  x: eXamine surroundings/targets/i} /i$0iP0ig  Autofight:X: eXamine level map (X? for hel[?7lp[?7h0iz0iI0i[  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h0il B  moving if necessaryin view0iw lShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overview0i.nearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management:1iN  ) : hand weapons (wield)i : show Inventory list1iF$1i6iA  ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)6ig[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item6iy6iO  6i>R! : potions (quaff)d#: Drop exact number of items6ia 7i? ;i56$  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7h;i4" : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction:;i/ : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered action;i  pick up to add to library)F : select an item and Fire it;i  | : staves (wield)Q : select action to be Quivered;i# <iT?i  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7h?i  $ : gold ($ counts gold)q : Quaff a potion?ig? ?i ?i @iR@i7@ip|  0 : the Orb of Zotr : Read a scroll@i@i @iLv @iI @i`  Carry it to the surface and win! w : Wield an item (- for none)AiןAiuAiJ{Air  ' : wield item a, or switch to bAig AiQ Aiz Bi5MOther Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous itemBi  Z : cast spell, no matter whate/c : Equip or Unequip an itemBi BiBi;  I : list all memorised spellsW/T : Wear or Take off armourBiK Bi@ BiSi Si Si= < #.......................# #..# Em0lg4 the Conjurer#########...............# #.... Barachi#.................+.... Health: 19/19 ========================#......#########.##.... Magic: 3/5==============----------Six u#...................... AC: 2Str: 8####..........##.#####. EV: 11Int: 18Si #............... ## SH: 0Dex: 10#..........##.##Si XL:  2 Next:  0% Place: Dungeon:1#..@........#Si Noise: ---------  Time: 434.0 (0.0)#...........#-) Nothing wieldedSi X###'#'#...#.#Cast: Magic Dart#.#.#.......Si V#.#.#..##+#+##.#.#...#.#.#....#.#.#.....Si #.#.#..)...You open the door. _You encounter a ball python.The magic dart hits the ball python. _You kill the ball python! _You have reached level 2! _Unknown command.Si Sir Si Si' UiRUiWnUinYUi`XUiZaUiFbUie,UiRgUii,Uin4=====Uiq,UiksUiuUiuUiwUiy,Ui{Ui&}Ui|}======UiCUiUiUi UiZ,UiUiP,Ui݋Uip,UiUi,Ui^Ui3UinUiŗUiEUi#5Ui,=====UiUiVUiUiңUiUi.Ui6UiUi3UiUiUiUiUiSUiUiA======UiUi̽Ui, #......#########.##.....  #......... ####...##.#####. ##............... ## #....##.## #.....# #...........# ###'#'#...#.#.### #.#.# 58.8 (24.8)Ui#.#.#..##+#+### #.#.#... #.#.#....#.#.#.....#.#.#..)...#.#.#.......#.#.......##)......#UiUiv/60.0 (26.0UiBUi5] _You encounter a ball python.  The magic dart hits the ball python. _You kill the ball python! _You have reached level 2! _Unknown command. _Found a mace.XiIXi*BXiX0,Xi{2,Xi84Xi7XiX9Xi=BXi@Xi@XiBXiJTXiV,XiXXib  You encounter a frilled lizard.Xi;kE #...........#  ###'#'#...#.#.###  #.#.#..........  #.#.#..##+#+###  #.#.#......... #.#.#......... #.#.#......... #.#.#..)....#. #.#.##  #.#.......# Xik" #)......#Magic Dart ........# #...##### ..... l   frilled lizard (asleep) ##.... ..... ..#l#Xi+x16.0 (6.0)XiD}47.2 (7.2 _Xi2XiYiL †The magic dart hits the frilled lizard.YiP*******YiK.......Yi4-----4=8.2 (1.0Magic DartYiYiNR _You kill the frilled lizard![iO([i([i)[i1[i3[i7,[iv8[i:[i:[i<[iL# #.#.#.......... #.#.#..##+#+### #.#.#.........# #.#.#.......... #.#.#..##.#.#..)....#. #.#.#.......#  #.#.......#  #)# -70.6 (2.4#.....# ###.#...##### ........###.##....#. #.....# #..#†###..#[i!M..#..#.#[itW8-[i][i_\i3d \i(f  Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 54% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 54% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help\if <[Esc] exit^i]^ic^i,m#.#.#..........Em0lg4 the Conjurer#.#.#..##+#+###Barachi#.#.#.........#Health: 19/19 ========================#.#.#..........Magic: 4/5===================-----#.#.#.........#AC: 2Str: 8#.#.#..)....#.EV: 11Int: 18#.#.#.......#SH: 0^imQDex: 10#.#.......#XL:  2 Next:  4% Place: Dungeon:1#)@.....#Noise: ---------  Time: 470.6 (0.0)#...........#-) Nothing wielded^i=n###.#...#####Cast: Magic Dart........###.##....#. #.....# #..#†###..#..#..#.## _You have reached level 2! ^iqn_Unknown command. _Found a mace. _You encounter a frilled lizard.^inThe magic dart hits the frilled lizard. _You kill the frilled lizard!^iy^i4|Memorise Searing Ray, consuming 2 spell levels and leaving 2? Y - Yes  N - No_i_i #.#.#..........Em0lg4 the Conjurer#.#.#..##+#+###Barachi#.#.#.........#Health: 19/19 ========================#.#.#..........Magic: 4/5===================-----#.#.#.........#AC: 2Str: 8#.#.#..)....#.EV: 11Int: 18#.#.#.......#SH: 0Dex: 10#.#.......#XL:  2 Next:  4% Place: Dungeon:1#)@.....#Noise: ---------  Time: 470.6 (0.0)#...........#-) Nothing wielded###.#...#####Cast: Magic Dart........###.##[_i 39;49m....#. #.....# #..#†###..#..#..#.## _You have reached level 2! _Unknown command. _Found a mace. _You encounter a frilled lizard.The magic dart hits the frilled lizard. _You kill the frilled lizard!_i_ +1.6 (1_in 2.6 (2_iIs +3.6 (3_iz _i $ _i _You start memorising the spell. You continue memorising. x2_i _i͖ _ie c _You finish memorising. Spell assigned to 'b'.`i7 #.#.#.... #.#.#..##+#+### #.#.#.# #.#.#. #.#.#.# #.#.#..)....#. #.#.#.# #.#.......# #.# #.# ###.#...##### ......... ###.##....# #. #...... # #..#†### `i#..#.. #..#.##`i9J4.8 (1.2 _`iNc _You see here a +0 mace.`io B50`i# `iw& # _c - a +0 mace`i4`i=Gear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))c - a +0 mace Missiles (go to first with ()b - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)bi c - a +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 7.7 XLs.Current attack delay: 1.4. Damage rating: 7 (Base 8 x 95% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.di di( di #.#.#..........Em0lg4 the Conjurer#.#.#..##+#+###Barachi#.#.#.........#Health: 19/19 ========================#.#.#..........Magic: 4/5===================-----#.#.#.........#AC: 2Str: 8#.#.#..)....#.EV: 11Int: 18#.#.#.......#SH: 0Dex: 10#.#.......#XL:  2 Next:  4% Place: Dungeon:1#@......#Noise: ---------  Time: 475.8 (0.0)#...........#c) +0 mace###.#...#####Cast: Magic Dart.........###.##....##. di #......# #..#†####..#..#..#.##The magic dart hits the frilled lizard. _You kill the frilled lizard! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _You see here a +0 mace. _c - a +0 macedi diP -6.3 (0.5di) di.. , _c - a +0 mace (weapon)fi;FfiFfi(HfiOBfiSBfiTfi)UO5=====fifVfigYfi[fib\fi]fi`ficfiCcfidfigfiifi&jfikfifmfioS=====fipfigtfivfiwfiyfi9}fiofiтfififififfifi5fifiėfixfijfifi fibfiHfifigfiVfirfi fi  fiXYou open the door.  fi]You encounter a goblin. It is wielding a +0 dagger.fiB #.#.#..........fi fi8#.#.#.........#fi\## #.#.#..)....#.fi=... #.#.#.......#fi=.... #.#.#.......#fia[..... ####.#.#.......#fi[...... +.##...........#fi.......#.####.#...#####fi}......g'@.............fiu####...#.####.##....###fi.# #.# #.##......fi?+Magic Dartfi# #.# #.##..#†###fi{ #.# #.##..#...fi_w #.# #.##..#.###fihg   goblin (asleep)fiv ..# #.# ..#fiO:### #.#fi fi_.#fifixfiK91.3 (15.fi 0)fifie#2.3 (16 fi _fifizfi  *g  The magic dart hits the goblin.  The goblin is heavily wounded.fiP rThe goblin shouts!.gfi r   rat (wandering)fi+ 4-----====3.0)fi j _You encounter a rat.git )The magic dart hits the goblin.gir   rat (wandering)giʛx .rYou kill the goblin!giJrgi q3----------84gi_gi- _The rat squeaks loudly.giC q )The magic dart hits the rat.gi (gi:3 gi: 2----------12=---5Magic DartgiA giOC G _You kill the rat!hi)hihihihi=Bhihi$hi=,hihihi;-----hithihihiphi,hihi ,hihihiQ3=====hiZhihi:hi/hihihihihihihihi('=====hiNhihihihihi ,hihihihihihi4hibhibhihihihihiFhi<hi{;4=====hihihihi hihi,hi@hihi8hihirhi'=====hihihi highiWhihihihihi! hi hi hiE hiC hi hi|hi}hiBhihihihi95=====hihihi"hiMhihihi!G  There is an open door here.  Things that are here:hi$  a +0 dagger; a rat corpse; a goblin corpsehi\'hi( _hiQ*hi8/hi^1hi1hi{3hi6hi8hi'9======hiH;hi>hi,\Jhi_hia,hichi4fhih,hi4khimhiZp,hiuhiuhi/vhiwhiA~ _c - 2 scrolls labelled USTRIVV PASCH (gained 1)hihihi֒hi'hi ,hiChihihihihichiChihiϣhihiWhihihiİBhiʳM _You now have 17 gold pieces (gained 10).hiڵhi5hiYhihi+,hihi&hihiThi[highihihiThihihihihihi,hihihi*,hihihihihihihihihiEhi{ hi hin hihi2hi :hi;hiu>,hiZ@hiAhi~E,hiFhiSIhinKhiKhiOhiPhiRhi5ShiThi3Whi ZhifZhi\hii^hiYa,hiahichi7ehiehiFfhirhhiihijhijhimhivphi]rBhi4shishi_thi?whiwhi0xhixhiXhihihihiтhihi҆,hihi hiъhi=hi<hihifhihi]  You encounter a ball python.hi[###........).............. ######...#.####.##....###  #.#.#.# #.##......  #.#.#.# #.##..#†### hi. #.#.#.# #.##..#...  #.#.#.# #.##..#.###  #.#...# #.# ..#  #.########.#  #......@.#.# ---- ########.#  .# Magic Darthi7V .# .# .S S   ball python (constriction, asleep) .#hiz; ..##hi 1580.1 (84.8)hiO-1.3 (86.0 _hiKhi_C } †The magic dart hits the ball python.hiH Z****hiw ;....hi{ 4-----6=2.3 (1.0)Magic Darthiy hi, O _You kill the ball python!iiiiiiiiZiinii -----iiii1ii,iiiihiiiiMiiii@iipii iigO5=====ii)iiii,iiii ii7!ii!ii:"ii#ii$ii%ii&ii&ii'iic(======ii(iid*ii+ii+iiB,ii-ii1,ii2ii{3ii`5,ii5ii{8g  You see here a ball python corpse.ii9ii{: _ii:ii;iii<ii<ii<iiV>ii?iiH?iis?ii@iisAii@B,iiYCiiCiiFDiiDiiqFiiIG,iiCHiiIiiLi  You encounter a dart slug.iiKX.#.#.# #.##..#.### #.#...# #.##..# #.########.##..# #........#.##..# ########.#.##..# w....#  #...# # ########.###...#.######.........†....@........-########.###..##########..............Magic Dart#####..########iiwY#### w   dart slug (asleep) iii1607.9 (25.6)iirO-9.1 (26.8 _iiyiizii ***w    The magic dart hits the dart slug.jiM.w..4-----=10.1 (1.0)jiQjiSd _The dart slug is moderately wounded.ji **The magic dart hits the dart slug but does no damage.ji G.wji$.jii3----------1jiji4  ji V_The dart slug is moderately wounded.ji z *The magic dart hits the dart slug.jir .2----------2jiz z _The dart slug is moderately wounded.kiDz *The magic dart hits the dart slug.kiG.wkikie1----------3kikia _The dart slug is heavily wounded.ki9Hq  The magic dart hits the dart slug.kil  The dart slug is almost dead.kit  The dart slug launches a dart at you.kifkig5------0---------4Magic Dartki nkip- _The slug dart hits you.mi2Bm †You hit the dart slug.miGRmifLg 295.5 (1.4 _You kill the dart slug!miyMmicRmiTm _Your Conjurations skill increases to level 5!nie_nitiP _ni\jnikniklnime6==--------nimnionionipnirb1====nisni1u,ni ni? ni? ni@ niB ni[D ,ni$E niG ni;H niH niI niK niL ni;M niM niO niQ niVQ niDR niS niU ,niV niY ni[ niS\ ni] ni` nia niQb nic niCe nif nimg nih ni j nik ni#l ni6m ni)p niq nir ni2s ni~u niw nifw nix nijz nic| ,niV} ni? ni ni ni ni nik ni ni nim ni| ni ni\ ni ni ni nid niV niC ni ni ni niJ ,ni ni ni; ,ni" ni nib ,ni ,ni ni! ni nį niީ ,ni nim ni niI ni ni ni$ ni ni3 ni ni niO ,niѻ ni ,ni niq ni ni ni ni ..#.# ..#.# ..#.# ###.###### ## ni .......#.. .. ###.##.#.# .# .......#.# .. ###.####.#########.### ................@....# - ###.####.#########.#.# # #.# #.# # # #.# #.# # #.# #.. # #.# #.. # #.. .... ni # ### #... ############ni4 1706.5 (91.0)ni F-7.5 (92ni ni= X _j - a fuming blue potionoioi  You encounter a quokka.oi_#.# #.# oi6#.# .###### ### ### #.. ..#... .##.#.# ##.#.# .....#.# .... .####.##.### ............@..# .####.##.#.# .# #.# r.#Magic Dartoiey.# #.# #### .# #.. r   quokka (asleep) oi18.7 (1.2)oiS49.9 (2.4 _oipi_V .  The magic dart hits the quokka.picA*piM .pi~4-----37=10.9 (1.0Magic Dartpi` _You kill the quokka!piX piY 3piX[ pi` pia pi,b ;-----pib pi7d ,pid pig ,pig pih piHi pi}i pij ,pik pi8m ,pim pigo pio 95=====pio piUp piq pir pi s pis piu pibw piw pix pi?z pi{ pi{ piR| pii~ pi pi 6=====pi` pi pi͂ pi pi pi pio pi piQ pi- pi ,piA piX ,pi pi: pi piÎ pi pi pii pi pi= pi pit piÖ pi֗ ,pi? pi pi pi pi pi pim pi pi piq piң pi piV piݧ pi5 pi piK pi piW pi pi ,pif pi $ pi )_You now have 32 gold pieces (gained 15).piE pi pi pi pi pi pi pil pi ,piC pi pi ,piT pi pi ,pi pi) pi pi pi pi  pig 1_You open the door.pi pi pi pi @  There is an open door here.pi4 pi  _pi pi* piA pi pi pi 7 _You open the door.pi 3pi pi pi pi pi pi% pio pi pi pi 7 _You open the door.pi pi7 pi pi @  There is an open door here.pi pi  _pi pi pik ,pi pi pi pi pi} pi< pi piY pi  piv pi pi pi piP pi piE pi pi pi pi> pi pi piB pi pi pi- piU ,pi piS pi pib pi pi pit" ,pi## pi5% pi~& pi& pi~' pi( pi-* pi* pi+ pi?, pi- ,pin. piw1 pi2 pi3 ,pi5 pi6 ,pi~7 pi8 piC #...######...........#  ##..#.......###.........  #..#.......# #.........  #..#.......# #.........  #..#.).....# #.........  #.....####.## ####+#.... .+..... #.# #.#.... ##..... ###.#######.# ### ..@...##-75.3 (64.4)####. ###.#..###...# .. ## #... #...# ###### ## #.. #...# #....# piNF ... #...#####..# ...##.........# ### >.##......#.# ... .#......'.# #......###.#piJ piQ H-6.5 (65.6piT piW open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.pi) pi piQ pi Xpi pi piE/ $ ..# #..#.).....# #......... ..# #.....####.## ####+#.... ....+..... #.# #.#.... ##.##.....####.#######.# ### .......................## ##.#####..####.#..###...# ..... ## #....# #...# ######## #.####...## #...# #....# .# ## #...#####..# .# .......#.# ##.........# .#.### ###>.....# ##......#.# ......pi 0 H....# #......'.# +#+### #......# #......###. .....# #......# #......'...  ...... #......# #......#### ..# ##+#+#.# #......'...  ...#.#..$ #......#### You pick up a parchment of Sigil of Binding and begin reading...pi7 283.7 (7.2)pi= +4.7 (8pi"C pi E I _You add the spell Sigil of Binding to your library.qiSX3qiXqi[qi\qi#]qi`a,qibqi0cqiddqifqiChqihqi>iqikqiz|.....................## ##.#####.#..###...# . ## #....# #...# ###### #.####...## #...# #....# .# #........# #...#####..# .# .......#.# ##.........# .#.### ###>.....# ##......#. qik{s...... #......# #......' +#+### # #......###.8.3 (3.6.c) +0 mace#Cast: Magic Dart ...#.##... ####..## ...#.## ...... #..# ...#.##...####..###..# ...#.#..[...........#qipqiO-9.5 (4.8qiэqi# _Found a robe.ri23ri3ri6riFXriN,ri@OriMSriU,riWriZri]f  You encounter a jackal.rik# #........# #...#####..# .# .......#.# ##.........# .#.### ###>.....# ##......#. ...... #......# #......' +#+### #.. #......###. .....# #......# #'... ...... #.... #### ##+#+#.##.. ...#.# #..@$###.# ..h....#......####..## #.# ####.#.........# #..# Magic Dart# # #...####..###..##..[........# ril####.###### #.#.#########.## h   jackal (asleep).....#.. #.#....#......####.##.#.# #.####.#.######.....#.# #.ribw.93.1 (3.6riy44.3 (4.8 _ribriYriޙ% *****h  The magic dart hits the jackal.  The jackal is moderately wounded.ri .h hThe jackal barks! You hear a bark!ri!C.hri&+...h 2 jackalsri,i4-----===5.3 (1.0ri 4ris6W _You encounter a jackal.siѷ ***The magic dart hits the jackal but does no damage.si_< hThe jackal is moderately wounded.si~=0siIw..h 3 jackalssivKr3------------6siTsi>WW _You encounter a jackal.ti  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ti R.# #........# #...#####..#  Em0lg4 the Conjurer .# .......#.# ##.........#  Barachi .#.### ###>.....# ##......#.#  Health: 19/19 ======================== ...... #......# #......'.#  Magic: 1/5====-------------------- +#+### #......# #......###. AC: 2Str: 8 ti .....# #......# #......'... EV: 11Int: 18 ti$ ...... #......# #......#### SH: 0Dex: 10 .....# ##+#+#.## #......'... XL:  2 Next: 37% Place: Dungeon:1 ...#.# #.*@$# #......#### Noise: =--------  Time: 796.3 (0.0) ...#.# ....hh*#......####..##  c) +0 mace ...#.# ####h#.........# #..#  Cast: Magic Dart ...#.# # #...####..###..# ...#.# #..[...........# ####.###### #.#.#########.##  hhh 3 jackals ........#.. #.#....#......# .###.##.#.# #.####.#.###### ........#.# #........# _You encounter a jackal.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risti}& k of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 72% to hit)uiV~ #.@h.ui h+#*@ui>+*ui A#*ui #.h*Aim: a jackal (moderately wounded, 72% to hit)uig m*hh.vi..# #........# #...#####..#  Em0lg4 the Conjurer .# .......#.# ##.........#  Barachi .#.### ###>.....# ##......#.#  Health: 19/19 ======================== ...... #......# #......'.#  Magic: 1/5====-------------------- +#+### #......# #......###. AC: 2Str: 8 .....# #......# #......'... EV: 11Int: 18 ...... #......# #......#### SH: 0Dex: 10 .....# ##+#+#.## #......'... XL:  2 Next: 37% Place: Dungeon:1 vi/r...#.# #..@$# #......#### Noise: =--------  Time: 796.3 (0.0) ...#.# ....h†.#......####..##  c) +0 mace ...#.# ####h#.........# #..#  Cast: Magic Dart ...#.# # #...####..###..# ...#.# #..[...........# ####.###### #.#.#########.##  hhh 3 jackals ........#.. #.#....#......# .###.##.#.# #.####.#.###### ........#.# #........# Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (72% to hit)  You focus your ray upon the jackal. The searing ray hits the jackal.vi:  #........#   .......#.#   ###>.....#   #......#           #**@$#  ....**.#  ####..# #..#  # ..# ... #.#.#########.##  2 #.#.. #.### #.  vi;zAiming: Searing Ray3  Press: ? - help, Shift-Dir - straight lineAim: a jackal (72% to hit)  You focus your ray upon the jackal. The searing ray hits the jackal.  You kill the jackal!The searing ray hits the jackal.viM .hThe jackal is almost dead.h.h†vi.45=7.3 (1Ray  _(Press . to maintain the ray.)wi< 6**wi j.h.hwix Jh†wiW wi' 0-----8Magic Dart+ wi wi? X _The searing ray misses the jackal.xi  You barely miss the jackal.The jackal is almost dead.You stop channelling your searing ray. The jackal misses you.xiy7----9.7 (1.4xinA _The jackal bites you.yi(  You barely miss the jackal.The jackal is almost dead.yiX)d8=--801.1yi'1yi.3 _The jackal barely misses you. The jackal closely misses you.yi+O h.  You barely miss the jackal..hyiGZ  The jackal is almost dead.The jackal bites you but does no damage.yi _ !2.5yid b _The jackal misses you.ziW ziL[B.  You hit the jackal.zirm    jackalYou kill the jackal!4---------543.9ziuzi|v. _The jackal bites you. x2ziZ [  You hit the jackal but do no damage.zi sThe jackal is almost dead.The jackal bites you but does no damage.zi d5=----5.3zi zi7 T _The jackal closely misses you.zi)  You closely miss the jackal.The jackal is almost dead.zi+13--1====6.7Magic Dartzi5zi57j _The jackal closely misses you. The jackal bites you.{i .You hit the jackal.{iש628.1Magic Dart _You kill the jackal!|iv14=-====|iT5==|iVn|i$|i|i~W2=====|i|i%O=|i||iC|i66==|i|i =====|ii7===|iT|i%B|iB|i,|i|i|iKh8==|i|i!|i5";3=====|i"|i#|i%|i%|i.=|i/|i1|iT2l9=======|i]6|i:,|i?=|i>|i>|ia@|iwB|iB|iC|iF|itG:==|iSJ|iL|iL|iMN|iP,|iPR|iT|iT%4|iXU,=====|iV|i Y,|iaZ|i\,|i]|i_|i_|iea|icS=====|i e|ig,|ih|ij,|im|ipB|ir,|is|i7}|i:e5=====|iۀ|ij|i~B|i|it|iƔ|iVL _You now have 39 gold pieces (gained 7).|in|i|i|is|iH======|i|iإ|iAX|i|iX|i|iְ|iM|i|i|i|ib  You see here a jackal corpse.|iӼ|i' _|ij|iT|i|i|i1|i|ij|i|i|i|i~,|iy|ix|iU|i|iD|i|i|i|i|i |i|i|i|i|i,|iO|i|i,|i^|i|i,|i|i|ih|i|i|i|i,|i|i |i, |i |i |i|i|i|i|i|i,|iU|i|i|i<|iJ!n|i#|i%,|i&|i(|i<,,|i1/,|i0|i<1|i8|i:|i=|i6>|iT@|iB|ikD|iD|iE|iK|iO|iP,|i8S|iU|iwU|iV|i Y|i?[,|i\|ih^|i.`|i`|ia|iNgX|ii|ik|ihk|ipl|i.p|iq,|ir|i*x|i"z,|i{|i\~|i|i|i|iσ|i-,|i|ih|i8|i|i4|iC|i|i_|i|i4|i|i;|i|i|i|i|i|i;|iB|iW|i|i|i|i=,|iT|iK|i |in|i|i^|i,|i|iw |i |it |iK |i' |iz |i |i |i |i |i` |i |i |i |iT |i |im |iE |i' |iP |i 7 _You open the door.|iR  You encounter a kobold. It is wielding a +0 short sword.|i- .# #######......# ###########......# |i(. ..))...........>..# ######.....###### ..#.......###............ #.......# #............ |i{. #.......# #............ #.).....# #.........K.. .####.## ####@#.... -|i. .# #.# #.#.... .####.#######.# ### |i. DMagic Dart.............|i. # ##..####.#..###...# |i/ .##.# #....# #...# ###### |iG/ K   kobold (asleep) ###.####...## #...# |iz/ ....# ###........# #...#####..# |i/ .........#.# ##.........#|i^6 LK.920.5 (112.4)|i8 g gThe kobold shouts!|iA g   hobgoblin (wandering)K   kobold|iC 7==1.7 (113.6 |iK |iN = _You encounter a hobgoblin.|iO |iOQ Q _There is an open door here.}i,9 **** The magic dart hits the kobold.}iR ^K.g.}i %...}i8 94-----}in 2-2.7 (1.0)}iM }i a _The kobold is moderately wounded.~it )The magic dart hits the kobold!~iTC***~i-g.~iH'#...~iw,3----------6-3~i3~i6J _You kill the kobold!~i & *****g  The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded.~iX 1g.~iMb D...)~i4e w2----------=4~im ~iQp + _The hobgoblin shouts!i= **** The magic dart hits the hobgoblin.i1g.i#...id1-----------i 5ifiQ] _The hobgoblin is almost dead.ii w )The magic dart hits the hobgoblin.is C***i ...iR 0---------75-6Magic Darti_ i M _You kill the hobgoblin!i>i>iAi~,ir i ii :----i11========i4,i;Bid;i=,i?iaB,iCiDFi8GW2=====iHiJ,iLiOi`OiQiT,iW^=====iM_iaibicie,i~gi#qit,ixBiiyiyi{i~iq~Q3=====iـi,i!iM,iiiŒili܏i*======iiii+ik,ii,iyi,ii,iiBi4==========ii9,iiiii,ii,iMig,iiiH5=====iyii,ibi iBioi[,ifi&i*i+======i`1,i_4i4im6i8:iM<i=i->iB@  There is an open door here.i-EiKF _iGi}KiLiMiOi8Xi\Bi aibiciDfiSjikiBliliqiA|ni~,iiiYiii*,iViČi8iwiZii,ii¡  There is an open door here.i _iii,ikiii״i,iiiBiEiBibiܿBii[iiiti Bi i,iii.i:i,i i-Bini,iiXi,iiiii9i/Xiiibi3ii,iCi ig Bii2iii*i,ii il!,i"i'@  There is an open door here.i=(i( _i)i8ib:,i;i=iz?,i@i}CivoirBi|idiXiiݍiSiii,iЫiSii|Xixi,ii,i,iiii i niBi#ib%i%i&i)i,,i,i.i0i1i"2i2i5i/6i6i6i8i :i:i+;i=i?,i@iBitCiCixDiiFiGiGiHiKiTL,i*MiOiPiPiQiTU,iUiUiWiWi(XiXiYiZiZi[i{\i(^,ir^i_iaBi#cieBiminio,ipiUri si\sisi uiv,iwiyi)ziezi={i|iW}i}i}i]iߑBiuiiXi[iL,ii,i8iiiǺi)iii8iic,iii BiiSiihii,iiCBi,if,iXiniD,ii:iiiiXi#iiQiii,iviiiiuiiiiii^,ii?iM,iiD iL ,i i ii7isii,iiiiiN i $Xi+&i'i'i'iFiGLi%M,iMiXBijYiZi^BiA_iaicidioBipiqi;u,i6viSzBi{i|i5~io~i&iiViςifiXii  You see here a ball python skeleton.iiR _i+iYi,ii iAiiibi,i8ii,i"i_iαiiiBikiܸ,iiֻiWiii i,iiis,ini(XiP9i:iY;,iFiHBi4TibU,iUidXiliroBicxikyi;zizioi+,i"i  You see here a ball python skeleton. _i niiLiiiBinimBii,ii\isiii!i,iiW4vi6Biu@iCiyDiEi(Ni;PiPiQi\Yig,i8miauXi0|i},inii,iii,iiКiR,i)i i0,iiiiiGiXiBii_There is an open door here. _You see here a ball python skeleton.  There is an open door here.iir _iiXi_iXim,i ,iiii'iidi"i~i Xi iif,iiiGii!i$i&,iC(i+i]-,i.i1i|3id4i6i8iO:i:i;iK?iA,iCiyFiH,iJiMiO,iPiSiU,i9WiL\Xi^iaiiaibieigigihi%kiJm,inipiyriritiyuiv,iwiyizi^zi,{iiBi?i,iaiOi,ii/iiËiAii,iHiiRii:i"iiiUi i,ii~i;iiݚii,iiŞi3iƠ,ii,iף,i.i>ii:,i'iBi]iMBii$,iiRi,i(ii,iiõi,,iii,iiBigiiiiiKi3,isiwiiiqiiiilixii0iieii.i~ii[iiiiiHi!iiriii i iy i iii,iYou see here a ball python skeleton. _There is an open door here.  You see here a rat skeleton.iRi5 _ii*ii=i0#i0%Bi*BiO+i.i|0i0,i3i4i15i5iB,iCiDiFNiP,iRi]UiWiWiWiZi[i8\i\i_i`i`iaiciBe,ifi=hii,ioXioipiqir,iuiuivi*wikyiozif{,ih}i~iiiƂiiQibi0i,idiBi:ii,i/iiiAi i֣i,ii2Bi:iii i1D   There is an open gate here. _iH iI 7 _You open the door.i] i     ♣♣♣ ###################   ♣♣.♣ #....#...ß...#....#   ♣♣♣.♣♣ #.⌠..@.ß...ß.#..<.#  -1336.3 (409.6)  ♣♣....♣ #....#...⌠...#....#   ♣....♣♣♣#....#.....ß.'....#   ♣♣.....♣###..#.......#..###   #♣......♣♣♣####....ß..####  ###..........♣♣##.......# ♣♣♣    ..............[♣###...###♣♣.♣    .#######♣♣♣....♣.♣i~ #'''#♣♣♣..♣    ## ###...............♣   There is an open door here.i i 1-i i E _Done exploring.iRead which item? Scrolls  c - 2 scrolls labelled USTRIVV PASCH  d - a scroll labelled FYSCHI FIFAITHO [!] read|quaff[?] describe selectedi i  Em0lg4 the Conjurer  Barachi  Health: 19/19 ========================  Magic: 5/5========================i   AC: 2Str: 8  EV: 11Int: 18♣♣♣ ###################   SH: 0Dex: 10i♣♣.♣ #....#...ß...#....#   XL:  2 Next: 75% Place: Dungeon:1♣♣♣.♣♣ #.⌠..@.ß...ß.#..<.#   Noise: ---------  Time: 1336.3 (0.0)♣♣....♣ #....#...⌠...#....#   c) +0 mace♣....♣♣♣#....#.....ß.'....#   Cast: Magic Dart♣♣.....♣###..#.......#..###  #♣......♣♣♣####....ß..####  ###..........♣♣##.......# ♣♣♣  iZc  ..............[♣###...###♣♣.♣    .#######♣♣♣....♣.♣#'''#♣♣♣..♣    #####...............♣    i_There is an open door here. _You see here a rat skeleton. _There is an open gate here. _You open the door.  There is an open door here. _Done exploring.ihP  Okay, then.iini . _i $ Ii5 i18 i@9 $ _i] i^_ ic Bie ih ,ij im io ip iq it iv iw ix i{ i$~ i~ i i i i i ig @  There is an open gate here.i K _i i BiϠ i i̤ ,i_ i~ i in i i i iƱ i i id i iS i i i  ♣♣♣ ############## ♣♣.♣ #....#...ß...# ♣♣♣.♣♣ #.⌠..'.ß...ß.# ♣♣....♣ #....#...⌠...# ♣....♣♣♣#....#.....ß.'♣♣.....♣###..#.......# #♣......♣♣♣####....ß..# ###########..........♣♣##.......# ......##........@.....[♣###...###57.9 (21.6) #........#######♣♣♣....♣.♣#'''#♣♣ #.....#### ###............ #####.# ###♣♣:....... #####.##♣♣....♣♣♣ .......####### .......#......#[39;4i H9m .......#i i ix i 4iC i i/ i/5 i= i? ij3i miyi(|i|i,ikĩi+ii‡i iHiҜiiqi'iiYiiSi3i,iiid,iViNiiHiii i^iȲiaiiiziiiii-i!i,ii#...# #♣......♣♣♣ ####.##################.......... #....#............##............. #.####.######........#######♣♣♣.. #.# #.# #.....#### ### #.# #.# #####.# #.####.##########.## ......÷...........# #..###.##..# 75.9 (18.0idc# #.##..........# ...# #.##..........# ...###.###+######.## ............# #.###############.......# #.....÷......#.....# #######......# ......###..############......#iy........))...........>..#iiiNi8Iiiji i,iiJi+iLi,iMi i8,iii,ihXiciiii1ii,ii9l  You see here a frilled lizard skeleton.ii _inii0.........# .........# .........# +######.## ..# #.############  ..# #.....÷......# ..# #######...... .############.... ...)).....91.5 (15.6 ..######.#########.......###........##.......# #..............### #..............#.).....# #.......)......#####.## ####'#.........## #.# #.#.........#####.#######.###########i*i82iW5c _There is a stone staircase leading down here.iiɷiiVi$82.5 (1.0) _iGi&2ig # ##########.# #..........# #......@...# #.#  #.....  #...iFy# #...### #$... . #..........# #########.#i7 ......i-4.0 (2.5ii? _You climb downwards.  Found 5 gold pieces.iEa _There is a stone staircase leading up here.i _il:i=i@iCCiCigKniKil _You now have 44 gold pieces (gained 5).imiviviniɁiiKii##########.##..........##......<...##..........######..............#..............##..........###..#...#........@.#.#410.6 (16.6)#########.#...# .......#  #...##...# ##### ...# .. _. . iiy.1.8 (17.8ii< _Found a faded altar of an unknown god.i[W iX i\ ,i^ i'_ i2c ,ie iYf if iUi iyk ,il iLn ip ,iq is i*v ,iv ix io{ i{ iz| i~ i ,i i i ,i iz i%   You encounter a kobold. It is wielding a +1 whip of venom.#..........##### #.............. #..............# #..........###.. #............# . #..........#.## #########.#...##  #.......##  #...##.@.#  #######...# ##......Magic Dart ∩_.....K ..........####K   kobold (asleep).## ##i 21.4 (9.6)2.6 (10.8) __i *******KThe magic dart hits the kobold but does no damage.i} 2K.i 3......i j4-----=3.6 (1.0) i} 9_i[ ( _The kobold shouts!iV )  The magic dart hits the kobold.iQU******i/......)i3----------94Magic DartiؔiJ _You kill the kobold!i:}iiYi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i i= i i9 i P _iR ir ia i i i Q-----i1 i i i if i i i ,i@ i ,ii i i` Q4=====i i ,i it ,i iA i i iN S=====i i3 ,i i\ iY 5===== _Magic restored.  You encounter a kobold. It is wielding a +0 short sword.i #......# #..###.. #..# . #..........#.## #########.#...##  #...... #...##..#######...#####<.. ##.@........- #∩_....)...#..........Magic Dart...####......## .#...## K   kobold (asleep)...#K..##...45.8 (21.2)-7.0 (22.4 i O _Found a stone staircase leading up.iV *****K  *The magic dart hits the kobold.  The kobold is moderately wounded.iH9K.iG∩....iȴk4-----==8.0 (1.0) i9_i( _The kobold shouts!ie ***** The magic dart hits the kobold.i 9K.i?∩...iOq3-----------9ii_ _The kobold is severely wounded.iZ v )The magic dart hits the kobold.iƙ ]****i" >∩...i^/ 2----------83-50Magic Darti5 i8 J _You kill the kobold!i. i ------iC i, 3=====i ,i iY ,i1 i S=====i io i iN i i i' iH i i; iA i i i i- i i i> i iiQ4=====iiiFii_ ,i iZ,iUii======iiiiAii0 i!i$ie$i%i(i(iq*iH.,i/ib2i2ih4i7e5=====ic9iM<i?iL@iAiDiTH,i JiMiOiOiQiaTiWi;X======i{Zizm.###.. ..# . .#.## ####.#...##  #.......## ##...##...## .####..#######...#####<.....# ##.............##∩_...@)-#..........###...####iKn##...## ..#..)..## .......#....# #..#..###...# #.. ...#... .#. .##.. ....iij?iNE,iE iTF` You encounter an adder.i[##### #..S  #..##... .#<...# .#. ..# #.###### ..#..# #....... ..... .......# ##.#.###...###...##..#...... .......##....## .....#.## ##....@...# ###.#...###......##.#  #.......##.##...# .##Cast: Magic Dart  #...##...## #.#.####....##<...S   adder (wandering)i_][15;16H..........###.....ime.S5.0 (1.2ioP.Si3vOSiw-6.2 (2.4i~'_ic/ _The adder hisses angrily.i0 ***** The magic dart hits the adder.i%kQ.Si}r2....iFtg4-----=7.2 (1.0i}G_ i~R_The adder is moderately wounded.i  ****The magic dart hits the adder.iX.S.Si؜&..ipi3----------8i,s _The adder is heavily wounded.i, ** The magic dart hits the adder.ijQ.SiFs .iso2----------9iyi{Y _The adder is almost dead.iX  # #... #..##... .# .<...# .#. ..# #.#  ..#..# #...  ..... ..... .# ##.#.###...# ...##..#S..... #..........##  ##....@...# #......##.#  #.##...# .##   #.#.#  ###<.....#  ...i'  #∩_.......  ....  .... i\ # #... #..##... .# <...# .#. ..# #.#  ..#..# #...  ..... ..... .# ##.#.###...# ...##..#S..... #..........##  ##....@...# #......##.#  #.##...# .##   #.#.#  ###<. ...  #∩_....... .... ....idi7fitkim] _An adder is nearby!i' †The magic dart hits the adder.ipB*i .i i ####.# # #...Em0lg4 the Conjurer .....# #..##... .#Barachi .<...# .#. ..# #.#Health: 19/19 ======================== .....##### ..#..# #...Magic: 1/5====-------------------- ......... ..... .....AC: 2Str: 8 .........# ##.#.###...#EV: 11Int: 18 .....###...##..#†.....SH: 0iG Dex: 10 .......##..........##XL:  2 Next: 137% Place: Dungeon:2 .....#.## ##....@...#Noise: =--------  Time: 1500.2 (1.0) ###.#...###......##.#d) +1 whip (venom)#.......##.##...# .##Cast: Magic Dart  #...##...## #.#.####....#######...#####<.....###.............###∩_..............#..........##....#...####.......#.#The magic dart hits the adder. _The adder is heavily wounded.The magic dart hits the adder. _The adder is almost dead. _An adder is nearby!The magic dart hits the adder.i _You kill the adder!You have reached level 3!i* /  --more--id  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ioO24/246-----2038% Magic Dart _You feel clever. x2i i i i i $ _i; Xi i i i ix i i ,i i| i i i i V2====i i Bi6 ,i iS i i i' i <====i} i i i i ,i9/ i2 iz3 i3 ia6 i6 i7 i ; ,i; it (3========4========iv ,i;y i[ Bi i 5====i ,i i ,id i R====i i i i i i i$ i, ,i i ,i iʶ i3 i i d6====i i i i iL i? i5 i iB i i i3 ,i i i <====i" ni i ,i0 Bi i i i i' i  # #...# ...Em0lg4 the Conjurer#..##... .# ....Barachi.#....# #.#. ....Health: 24/24 ======================== #### ..#..#####.........Magic: 6/6======================== ... ..... ..........hAC: 2Str: 8 ...# ##.#.###...##..?EV: 11Int: 20 ##...##..#†.........SH: 0Dex: 10 .##..........##.#.#XL:  3 Next: 18% Place: Dungeon:2 .## ##........#.@.#Noise: ---------  Time: 1555.6 (55.4) ..###......##.#.###[10;i 38Hd) +1 whip (venom) ...##.##...##....##Cast: Magic Dart #...## #.#.####........ ##...#####<.....###.#..##.............## ..h   Natasha (asleep)#∩_.............. ###..........##....#...####.......#.# _You kill the adder!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  You encounter Natasha, Servant of Life and Death.i& /  --more--iiӢI-Magic Darti(i-6.8 (56.6 i&_i  have reached level 3!  Your experience leads to an increase in your attributes!  Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  You encounter Natasha, Servant of Life and Death. _Found 3 scrolls labelled SYULOERGHAU.i ******hThe magic dart hits Natasha.  Natasha is lightly wounded.iV1h.ia.?...iIi5----=7.8 (1.0) i8_iܮ- _Natasha hisses angrily.iF, .hNatasha wildly gestures.ig2i;.-8iWAiO] _You feel disoriented.ih?.h-9iiiax  iWzCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i[[ # #... # ...  Em0lg4 the Conjurer  #..##... .# ....  Barachi .#....# #.#. ....  Health: 24/24 ======================== #### ..#..#####.........  Magic: 3/6============------------ ... ..... ...........  AC: 2Str: 8 ...# ##.#.###...##..?  EV: 11Int: 20 i\##...##..#†.......*h  SH: 0Dex: 10 .##..........##.#*# XL:  3 Next: 18% Place: Dungeon:2 .## ##........#.@.# Noise: ---------  Time: 1559.8 (0.0) ..###......##.#.### d) +1 whip (venom) ...##.##...##....## Cast: Magic Dart #...## #.#.####........ i];##...#####<.....###.#..  ##.............## ..  h   Natasha  #∩_.............. ##  #..........##....  #...####.......#.# _You feel disoriented.Casting: Magic Dart (safe; 1% risk of failure)  i]HConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (lightly wounded, 74% to hit)i?q .h.****iڗL*...iA*.i [#.@i#*#*@i5##iZj#*.*i%L.*hie.hAim: Natasha (lightly wounded, 74% to hit)iI  # #...# ...Em0lg4 the Conjurer#..##... .# ....Barachi.#....# #.#. ....Health: 24/24 ======================== #### ..#..#####.........Magic: 3/6============------------ ... ..... ...........AC: 2Str: 8 ...# ##.#.###...##.*?EV: 11Int: 20 i! t##...##..#†.......**SH: 0Dex: 10 .##..........##.#*#XL:  3 Next: 18% Place: Dungeon:2 .## ##........#.@.#Noise: ---------  Time: 1559.8 (0.0) ..###......##.#.###d) +1 whip (venom) ...##.##...##....##Cast: Magic Dart #...## #.#.####........ ##...#####<.....###.#..##.............## ..h   Natasha#∩_.............. ###..........##....#...####.......#.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i" 9Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (lightly wounded, 74% to hit)  You focus your ray upon Natasha. The searing ray hits Natasha.i{ . h.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (lightly wounded, 74% to hit)  You focus your ray upon Natasha. The searing ray hits Natasha.  Natasha is moderately wounded.iI ..==60.8 (1Ray  _(Press . to maintain the ray.)i, **** The searing ray hits Natasha!i.h..2-----1+  _Natasha is severely wounded.i .  The searing ray hits Natasha!  You kill Natasha!****iu1 3....i? E 1--------91=2Magic Dart++ _Natasha screams in fury as she dies!iiI i!M m _Your Conjurations skill increases to level 6!i i N  You stop channelling your searing ray. _iY ii 2i 3====iA i i< i~ i i i i ,i i i? <====iC i iz i i Bi Bi i iK i ,i i l3====i` i4 ,i i ,i4 i ,i i i+ ====i. Bi2 ,i3 i5 i6 iD7 i; BiHB |4====iC ,iYD iN iP i(R iLV Bi\ ~====iN^ ,ic nid ig ,i:i ijk ,iel icn in P5====io i{ iM i i% <====i i ,i Xi3 i iA i` ,iC i ,i i i N6====i= i it i6 i i i Xi ,i iY i i <====i3 i( i ,i: ,i Bi 6 ##........  ##.....$..# # #.......  #... #.#......##... #.#..........##....# ##.#..........#  ..#..#####.............#  .....................##  ##.#.###...##..@........-- ##..#†........................##.#.#................#...#........... ......##.#.###........... .##...##....##..........# # #.#.####.......## #####<.....###.#......## ...........##......####ij 1614.0 (51.2)is# G--5.0 (52i- x _e - 3 scrolls labelled SYULOERGHAUi؈_i'Biiܒ,iiiiJii|ii9# ... .#. ... ..## .. .< ...######.#  ##.. .... ##.....$..#..... # #.. ... #.#.. ... #.#......@...# 8.6 (3.6) ..# ##.#..........# #####.............# iZ............## #.###...##....... #†.............. ....##.#.#...## .....#...#........##.#.###.....###izi-9.8 (4.8iOi9 _Found a stone staircase leading up.i`_ia  You encounter a kobold. It is wielding a +0 whip and quivering stones.i΂ilM ... #  ....#. ... K....## .. ..<...######.#.. ##........ ##.....$..# # ...... .....##... ##.#.....Magic Dart ..#####.............#..K   kobold (missile, wandering).i\.K0.0iD.KiK)==21.0 (1.2ix( _The kobold shouts!i H****i92 p ....  The magic dart hits the kobold but does no damage.iQ H((((i 6....i 3-5-----20i8 i) D _The kobold throws a stone. The stone hits you.i **** The magic dart hits the kobold.itK.Ki}3...iŌo4---------3iyid_ _The kobold is severely wounded.i )The magic dart hits the kobold.***i ....i 3--------34Magic DartiEiCHJ _You kill the kobold!ivc id iNe ih i n a4=iq 1 _HP restored.iq i9 ----iI e=i͗ iؘ ik 4========i Xi+ ,i ,i BiR i] ,i{ i2/n5========6====i1iL<iWNiZ..$Em0lg4 the Conjurer....Barachi#.....Health: 24/24 ========================.#.......Magic: 6/6========================...##.....<AC: 2Str: 8#...######.#....EV: 11Int: 20##........)....SH: 0Dex: 10##.....$..#.....XL:  3 Next: 93% Place: Dungeon:2# #......@........Noise: ---------  Time: 1651.0 (27.0) ... #.#...............d) +1 whip (venom) ... #.#..........##...Cast: Magic Darti]  ..# ##.#..........# . ..#####.............# ........h..........##h   Natasha (wandering) #.###...##............. #†..................... ....##.#.#............##The magic dart hits the kobold. _The kobold is severely wounded.The magic dart hits the kobold. _You kill the kobold! _HP restored.  You encounter Natasha, Servant of Life and Death.iOk/  --more--iidI-Magic Darti<r 2.2 (28.2 _iFiS *******h   _The kobold is severely wounded.  The magic dart hits the kobold. _You kill the kobold! _HP restored.  The magic dart hits Natasha.i @.hi C......i i5----=3.2 (1.0) i* i ^ _Natasha is moderately wounded.i ****** The magic dart hits Natasha.idd uh..hil :.....i~ g4--------4i iX F _Natasha is severely wounded.iʉ ik= **** The magic dart hits Natasha.iA.hi8....iPm3--------5iibW _Natasha is almost dead.ifP †The magic dart hits Natasha.  You kill Natasha!iWR V***i 5...i i ..$Em0lg4 the Conjurer....Barachi#.....Health: 24/24 ========================.#.......Magic: 2/6========----------------...##.....<AC: 2Str: 8#...######.#....EV: 11i Int: 20##........)....SH: 0Dex: 10##.....$..#.....XL:  3 Next: 166% Place: Dungeon:2# #......@........Noise: =--------  Time: 1656.2 (1.0) ... #.#...............d) +1 whip (venom) ... #.#..........##...Cast: Magic Dart i ..# ##.#..........# . ..#####.....†.......# ...................## #.###...##............. i #†..................... ....##.#.#............##The magic dart hits Natasha. _Natasha is severely wounded.The magic dart hits Natasha. _Natasha is almost dead.The magic dart hits Natasha.  You kill Natasha!ie _Natasha growls in agony!You have reached level 4!i /  --more--iV30/307------1438% Magic DartiC_iaP _You feel clever.i:1 i2 i? f _i2F BiI ,iI iQ d--iT ipU iZ 3====i\ i_ i%` ib ie ,ig ij ik im io ijp <====ir iv ,iy io{ i{ i} iG i i^ i ,i Xi i O4===i i ,i i{ i ic iZ ,i iť iH ;===i i i i[ is ,i i{ i i i& ,i iG ,i iF f5====i i iJ i i i i i i i i i; <====i i i i i iD iO iK ,i i% i iL id ,iy i  i M6===i i ,i i ia i>) ui=* 4===iZ+ i*/ ,i1 i4 i4 i6 i8 ,i: iL> ,i:@ iC i'D iE iEN 7====iO iP iR iW ,iY i^ M _You now have 55 gold pieces (gained 11).ib 3ic i6g iRj ij <====il it i:y ,i{ i i i i i iތ i` i% i iw ,i i ib ,iP i! i ,iu i i iW i i i` ,i M _You now have 68 gold pieces (gained 13).iA i i i i i i i i i i i_ i Xi) Bi^ i  #####  #...# ###########...# ...............########..........#.....#............>-722.2 (66.0)  #..........#..  ###..................  ............##........  ##.............###.####  ##..#### .#  #............####. #  #.........# ## #####.....<.....#iei H-3.4 (67.2ii ; _Found a stone staircase leading down.i iiiimiiii,ikiKii}iii^iiiiiitii_l#....................>.##..........#...........# ##......................# ............##..........# ##.............###.###### #...........#####..# ...####..##  #.....##  #####.....<....@# 33.0 (9.6) ######.#...# .......).........# ......#..........# .................# ........# .......##......... .......##......... .......##########>i iS /4.2 (10.8)i i# ; _Found a stone staircase leading down.iBIiEiGipHiL,iNiNi`OiQi# ## ## #.# ..###.## ................ .......####.##.. ###iJMagic Dart## #..## ....## ....#J   endoplasm (asleep)## ....# #### .....# # .J...#i/48.6 (14.4i59.8 (15.6 _iii!O *****J  **The magic dart hits the endoplasm.  The endoplasm is heavily wounded.i;&J.i4CE......i)Uj6----=50.8 (1.0) i=\i_^ _The endoplasm quivers.i ***** *The magic dart hits the endoplasm.i9m&J.it>.....i~zd5-------1i{ii] _The endoplasm is almost dead.i( Y .  The magic dart hits the endoplasm.i |*****...#ilD.....4-------402Magic Dart _You kill the endoplasm!ii3iGi i:----ii,i-iЦiAii{iP5====iziVi+,iݯiOiiiiiMi<====ieiixiiʺiiiiii,iMin,i0iziM6===ii,ii,ii,ikii;===i5ip,ii^,iiaiiiiiNii>iid7====iii,i3iuiiaiiiW)(====i,i]-,iAiUc...###.#..###..#### #..........### ###..#.....### #####.......##### ............## ######......# ###......# #........# .....##.@...#- .#### ####### iV[094.2 (41.4)ipaF-5.2 (42ifik1 _e - a ring of magical poweri3iiiiBiBii,iii,iii,i i if  You encounter 3 gnolls.ib#.....###.#..###..## #..........## #..........#.....## ###..#.....# #.#......## #####.......# ......#### ............# ...##.# #. ######......# .j..j ###......# #P..P..###........# .iOj..PP...@.##.....# #....P.############ .P.P.Magic Dart #P.jjj 3 gnolls (1 polearm, asleep)iU)3801.2 (6.0)i.42.4 (7.2 _iv5i?9i8 #.###.#..###..## ##.## #..#.## ###..#.....# ##.#......## #####.......# #......##### .....#.##.###... ######......# ..j..j. ###......# .#P..P..###........# ..Pj..PP..@..##.....# .#g....P.###### ...P.P..  #.P.P. .i: ..P.P..j 4 gnolls (1 polearm, asleep)..g   hobgoblin (asleep)#  You encounter a gnoll and a hobgoblin.iUR $gFound 6 gold pieces.  The gnoll shouts!  The gnoll hits the plant with a +0 club!iU j.  The plant begins to die.  The gnoll hits the plant with a +0 flail!ioe  jjjjjjj3 wandering)gwandering)The plant begins to die.  ig +The gnoll hits the plant with a +0 halberd!im 3=3.6 (1i/u i]y . _The plant begins to die.i36.###.#..###..## .## #..# ## ###..#.....# .#......## #####.......# ......##### .....# ##.###... ######......#  jj.j.. ###......# # PP..P..###.#  Pj..PP...@.##.....# # $g...P.######i48  .P.P.. # .P.P. ..P.P..  3 gnolls (1 polearm,.. #i=7j.ih@o g.  The gnoll shouts!iZA>.jiI# .jj 2 wandering)=4.8 _Something hits the plant.iP 4j.i J.giä 1.j.jjj--50i] j.jg.j..jj1--6iPJ.jimt KThe hobgoblin hits the plant.i.i=Q.ji 2 gnollsK   kobold (missile, wandering)ie&7i]i _You encounter a kobold. It is wielding a +0 dagger and quivering stones.i\ .  The hobgoblin shouts! The kobold shouts!i^I.ji~ KA nearby plant withers and dies.i>.gi.izJ.jig.Kgi0===8ii _You encounter a kobold. It is wielding a +0 short sword and quivering stones.i( Q.ji~) F.Ki) /.gi9* i* 1Ki+ /ji 7 .j 3 gnolls (1 polearm, 1 wandering)K 2 kobolds (missiles, 1 wandering)i7 6--9.9 (1.1i? iXB  iC _You closely miss the gnoll. The gnoll closely misses you.in.j.i{K..giF.ji.iG.ji KgK   kobold (missile)ib10----------------=-i"11.0i8iKw _You barely miss the gnoll. The gnoll hits you with a +0 flail! x2iK  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.is#...........###.#..###..##  Em0lg4 the Conjurer #..........## #..........#  Barachi ..........## ###..#.....#  Health: 10/30 ========---------------- #.#......## #####.......#  Magic: 5/7=================------- ......##### ............#  AC: 2Str: 8 ...##.###... ######......#  EV: 11Int: 21 . j..... ###......#  SH: 0Dex: 10 iR# ....P..###........#  XL:  4 Next: 40% Place: Dungeon:2 . K...PPjKj@.##.....#  Noise: ==-------  Time: 1811.0 (0.0) # $.j..P.############  d) +1 whip (venom) . .P.P.g Cast: Magic Dart # .P.P. ..P. P.. jjj 3 gnolls (1 polearm, 1 wandering) .. K   kobold (missile) #iX _You barely miss the gnoll. The gnoll hits you with a +0 flail! x2  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (82% to hit)iRg e j@iW {j@Aim: a gnoll, wielding a +0 flail (82% to hit)i Kjkobold, wielding a +0 dagger and quivering stones (74% to hit)i) ejKgnoll, wielding a +0 club (82i~#...........###.#..###..##  Em0lg4 the Conjurer #..........## #..........#  Barachi ..........## ###..#.....#  Health: 10/30 ========---------------- #.#......## #####.......#  Magic: 5/7=================------- ......##### ............#  AC: 2Str: 8 ...##.###... ######......#  EV: 11Int: 21 . j..... ###......#  SH: 0Dex: 10 # ....P..###........#  XL:  4 Next: 40% Place: Dungeon:2 i. K...PPj)j@.##.....#  Noise: ==-------  Time: 1811.0 (0.0) # $.j..P.############  d) +1 whip (venom) . .P.P.g Cast: Magic Dart # .P.P. ..P. P.. jjj 3 gnolls (1 polearm, 1 wandering) .. K   kobold (missile) #Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is moderately wounded.The searing ray hits the kobold!i}  .#  ..#  ...#  ....# #... ....#  j..... ###......#  ....Pi....#  K...P****  $.j..  .P.P.g .P. ..P. P.. .. #  The gnoll is moderately wounded.  The searing ray hits the kobold!  You kill the kobold! plant. The plant begins to die.iQ .jThe plant is lightly damaged.g.ji] H P.jj.g   hobgoblin(Press . to maintain the ray.)ib p22.0 (1Ray ik in K _The gnoll misses you.iL**** _The gnoll misses you.The searing ray hits the gnoll!  The gnoll is almost dead.The gnoll is severely wounded.. ig# g.  The plant is lightly damaged.K.ji3 ....PPgjjj)K   kobold (missile, wandering)The gnoll shouts! You hear a shout!  The gnoll hits you with a +0 flail!  You die...i0/30 --------4----i2/  --more--i:iGear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  d - a +1 whip of venom (weapon)c - a +0 mace Missiles (go to first with ()b - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)e - a ring of magical powerit <iy Goodbye, Em0lg4.81 Em0lg4 the Conjurer (level 4, 0/30 HPs)Began as a Barachi Conjurer on Mar 3, 2026.Slain by a gnoll... wielding a +0 flail(10 damage)... on level 2 of the Dungeon.The game lasted 00:03:27 (1630 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orb8.15099410 RavnDgHu-27 escaped with the Orb9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb  11.13219161 RavnMiFi-27 escaped with the Orb  12.12683640 bentocg OpSh-27 escaped with the OrbifiFi3? [?25h[?0c [?1051l[?1052l[?1060l[?1061l