oj  Player: Emolg4 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-01.18:11:59.ttyrec Time: (1788286319) Tue Sep 1 18:11:59 2026 qja[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, Emolg4. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - Barachi  A - Mummy Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Barachi Conjurerrjt_rjerjyk Welcome, Emolg4 the Barachi. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist rjkConjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Barachi ConjurerrjQg rj rji Emolg4 the ConjurerBarachiHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11Int: 18SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Dartrj #####.####...###≈.@.≈##≈...≈##≈...≈##≈...≈##≈...≈###...###...#+ß.ß+##.##rj' rj Welcome, Emolg4 the Barachi Conjurer.Will you be the one to retrieve the magnificent Orb of Zot from the depths?rj't Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.sj sj-   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   f + Spellcasting 2.1   3.0   0  sj          b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 4.3   4.2  +1      sj              c - Armour   0.0   0.7  +2  sju     d + Dodging2.1   2.5  +1      e + Stealth1.7   2.0   0      sj             sj                                                             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all sksj" ills [!] training|cost|targetstj= a + Fighting 0.0uj  g * Conjurations   4.3uj uj uj Emolg4 the ConjurerBarachiHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8###EV: 11Int: 18##.##SH: 0Dex: 10##...##XL:  1 Next:  0% Place: Dungeon:1#≈.@.≈#ujG Noise: ---------  Time: 0.0 (0.0)#≈...≈#-) Nothing wielded#≈...≈#Cast: Magic Dart#≈...≈##≈...≈###...###...#+ß.ß+uj ##.##Welcome, Emolg4 the Barachi Conjurer.Will you be the one to retrieve the magnificent Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.uj7 uj ujpujvjO3vj,PvjFQvjSvjXP _vjXvjXvjYvj[vj]vj]vj^vj`vjbvjbvjcvj1evjggvjgvj`hvj/jvjkvj8lvjmvjqvj=uzYou open the door.  You encounter a dart slug.vj}o##.####...###≈.<.≈##≈...≈##≈...≈##≈...≈##≈...≈###...## ..@# +ß.ß'.......#.##......wMagic Dart #.# ....... #+# ...... ......vj ~w   dart slug (asleep) ####. vjT7.2 (7.2w.vjDwvj28.2 (8 _vjvjwjv ******The magic dart hits the dart slug.wj e,'.....wjgl2--------=9.2 (1.0wjlwjWo7 _The dart slug is lightly wounded.wjv ****** The magic dart hits the dart slug.wjT bThe dart slug is moderately wounded.wj2 ,b.wj Ew..wj '...  You encounter a bat.1----------------10.2 (1.0)wj wj 0 _The bat leaves your sight.xjp *****The magic dart hits the dart slug.xjkIb.xj!+w.xj,bxj'..b   bat (wandering)xj0----------------1Magic Dartxjxja _The dart slug is heavily wounded.xj}?xj?xjExjpHK _You are out of magic!zjJM ###  ##.## #...#<...≈#zj1#≈...≈###..@###...# +ß.ß'..bw...##.##................zjfZ...####.zjzjө<-2.4 (1.2 _zjzjzj M ###  ##.## #...#<#≈..@≈###...###...# +ß.ß'..bw...........###-3.6{j/M ###  ##.## #...#<≈...≈##...###...#4.8{jT "M ###  ##.## #...#<≈...≈##...##--------6.0{jlH### ##.## ##...## #≈.<.≈# #≈...≈# #≈...@# #≈...≈# #≈...≈# #...#+ß.ß'##.## {jm{jWn!7.2{jnWater {jn{js{jw {j/x{jpx!_You enter the deep water.|jh #####.####...##≈.<.≈.#...# #...# ......ww   dart slug8.4|j #####.####...##≈.<.≈.#...# #..w# +ß.ß'..bw...##.##.... #.# +#  ####w.9.6~jm %  You hit the dart slug.~jk 9 ~j 4=200~j ~js  ~j T_The dart slug is severely wounded.j=8V  You hit the dart slug but do no damage.jBq  The dart slug is severely wounded.jFt  The dart slug launches a dart at you.jj1----1========1Magic Dartjj- _The slug dart hits you.j0V  You hit the dart slug but do no damage.jGq  The dart slug is severely wounded.jt  The dart slug launches a dart at you.jujv8/13 ----------2j{j~- _The slug dart hits you.jI %  You hit the dart slug.jP jR %3jX j5[ b _The dart slug is severely wounded.je  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j+   Emolg4 the Conjurer ### Barachi ##.## Health: 8/13==============---------- ##...## Magic: 0/3------------------------ #≈.<.≈# AC: 2Str: 8 #≈...≈# EV: 11Int: 18 #≈...≈# SH: 0Dex: 10 #≈...≈# XL:  1 Next:  0% Place: Dungeon:1 #≈...@# Noise: =--------  Time: 23.6 (0.0) ##..j w## -) Nothing wielded #...# Cast: Magic Dart +ß.ß'..bw...  Water  ##.##.......  #.# .......  w   dart slug #+# ......  ......  ####. _The dart slug is severely wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)jz  Emolg4 the Conjurer ### Barachi ##.## Health: 8/13j0{==============---------- ##...## Magic: 0/3j{------------------------ #≈.<.≈# AC: 2Str: 8 #≈...≈# EV: 11j{Int: 18 #≈...≈# SH: 0j{Dex: 10 #≈...≈#jV| XL:  1 Next:  0% Place: Dungeon:1 #≈...@# Noise: =--------  Time: 23.6 (0.0) j|##..†## -) Nothing wielded #...#j| Cast: Magic Dart +ß.ß'..bw...  Water j|[ ##.##.......  j}#.# .......  w   dart slug #+# ......  ...... jE} ####. jr}Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j}*Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  j}*The magic dart hits the dart slug.j  ### ##.##    j,  j ) jUd #...# j.   j˃#.#  #+# j  j`5 ####.jr34.6 (1Magic Dartj4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  The magic dart hits the dart slug. _You kill the dart slug!j 9====10/13==1========1====j ========j( ,j ,j j j־ :==j̿ j j+ E2==j j j jY j~ j jS j2 ,j6 j ja c3====j j 1 _HP restored.ji T2========j jb ,j j   A bat comes into view.j1 -bMagic Dartb   bat (wandering)48.6 (24.0)==-9.6 (25 _j{ U †  The magic dart hits the bat.jG B*jv 4†j 1--------4=50.6 (1.0)Magic DartjM j G _You kill the bat!jӿ--------2================3========j _Magic restored.je  You see here a dart slug corpse.jK _j_  You see here a bat corpse.jjU _jZj?@  There is an open door here.jjeG======== _jQjjoj3jj!jjjjtjjjHjjjjj,jsjjLjjjj,j^jjjjj^j|jjgjvj j j j jT j j6jjjj#j.j>jjjj,jTjjjjojjjjjjajjj6"j"j6#j#j{%j&,j.'jp(j@)j)j<*j*j.j/j0j2BjE3j3j3j4j6je6j7j%8j9j:j:j=,j0>,jx?j@,jAjAjBjBjLCjDjLEjEjEjFjGjGjLHjlIjJ,jKjOnjkPjPjPj0RjS,jSjTj^V,jVjWjXjYj ZjFZjT[j[j:\j]j^,j&_j`jP jBjjjTjjj]j>jljjjjEjjjjj jjjj(jj,j=jjWjjj+jV,jjjݧ,jSj8jͪ,jijѬj(,jƮjjjjjjjjbjj,jjj#..####...## #..###≈.<.≈# #..#.#≈...≈# #..#.#≈...≈# #....#≈...≈# #####...#≈...≈####### ...###.##..†##.........####.##...#..†#.......:.......@....+ß.ß'.......-156.8 (106.2)>.........#..##.##.....................#.##...............#####.#+##..........##### #...##......... #.##########. # #.# #.  #.# #.  #.####[jY40m #. j{jI-8.0 (107.4jj= ja-_Found a stone staircase leading down.j3jݪj0j-n  You encounter a frilled lizard.jF #..####...## #..###≈.<.≈# #..#.#≈...≈# #..#.#≈...≈# #....#≈...≈# #####...#≈...≈ ...###.##..†###...####.##...#..†#.:...+ß.ß'.>.#..##.##.l...#.##..Magic Dart#.#####.#+##...#...###### #...##......#.. #.# l   frilled lizard (asleep)# #.# # #.# # #.#### #j,0.0)j,Q9.2 (1.2 _j? *******l  The magic dart hits the frilled lizard.  The frilled lizard is heavily wounded.jf9l.jYo6.......jul2--------=600j|jN8 _The frilled lizard hisses angrily.j >The magic dart hits the frilled lizard.j |******j.z .......j 1----------------51Magic Dartj jj R _You kill the frilled lizard!jOIjfQ,j=UBjVjHX,jUYjO[T--------j\jbnjcje,jfjuhjhjij=kjkjlj|nj2========jojq,jrj|========j~jL~jjN,j~j,jjq,jjPBj,jjjjjē,jjj3========j,jYjjjɠjC,jjGjjAjj3jjկ9========j1j jo,jjj*jijjϾjj jyj ##... #..####...#..$# #..###≈.<.#...# #..#.#≈...#...# #..#.#≈...#...# #....#≈... #...######...#≈... #........###.##..†.#######...####.##...#..†............+ß.ß-.>.........#..##.##........#.########........#####.#+# #...###### #...#j7 #...# #. ##..# #.# .### #.# ## #.##You pick up a book of Burglary and begin reading...j092.6 (31.4)jQF-3.6 (32jDjp  You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your _library.j 3jO j j j Bj^ ,j j jԭ j0 jݮ jѰ jj j jг j jT jַ jw j j ,j j j: c  You encounter a rat.j .# #. ..r #. ...#. .#.#. .## .. ..#.#.# ########## #...##.#.....##.##  ##......#..####...## #..@# #..###≈.<.≈# #...# #..#.#≈...≈ #...# #..#.#≈...≈Magic Dart #...# #....#≈...≈#...######...#≈...≈jD #........###.##..†r   rat (asleep).#######...####.##...#..†#......................+ß.ß'.........>.........#..##.##.j, 3200.8 (7.2)j$ 42.0 (8.4 _j j  j jY C_You see here 9 gold pieces.j{ s †The magic dart hits the rat.j ******j=......j2--------6=3.0 (1.0Magic DartjQ"j'G _You kill the rat!jr3jsjRvjznj{,j|j T--------jjځ,jj,jj,jj>jhj>jjUjJjj!jjjT3========j jI,jjӚ@ _You now have 9 gold pieces.j3juj6jjejTjrjD  You encounter a bat. b.. ### #.... ...# #.... ...† #.... .....#.#.# ...#.#.## .......#.# ########## #.#.....##.## -##......#..####...## #...#####..###≈.<.≈# Magic Dart#...# #..##...# #..##...# #....#≈...≈# b   bat (asleep) #...######...#≈...≈## #........###.##..†##..#######...####.##...#..[37jm†#..17.4 (14.4)========-8.6 (15.6 _j= *******b  The magic dart hits the bat.j'.bj0$.bj%.bjqC.......j,p2--------=9.6 (1.0)jjݒ\ _The bat is severely wounded.jQ .  The magic dart hits the bat.j\~****jB02....j:4/141----------------720Magic Dartj@j6BG _You kill the bat!jQ jR jS jZ j[ ,j\ jf] j] >--------j^ j` jV` j` jb jGb j c jd jAe je jig jg jfh ji j-j jsk jZl jl j]m jo j2========j p jq jq jkr jot ,jlu jv jv jw j.....# ......# .....#### #....#...# #.... ...† #.... .....#.#.# #.....#.#.##.###?# .........@......# -46.0 (25.4)....##.#.##.########## #...##.#.....##.## ##......#..####...###...#####..###≈.<.≈##...# #..#.#≈...≈# jٯ k#...# #..#.#≈...≈# #...# #....#≈...≈#  #...######...#≈...≈###j. jW H-7.2 (26.6j jz ; _Found a stone staircase leading down.j|+3j,jP0jB;.>.....# ......# .....# ### #....# ...# #.... ##...† #.... .#.....#.#.# ># .....#.#.##.###?# .# 0.0)....##.#.##.########## #...##.#.....##.## ##......##...######...# #..#.#≈...≈# #...# #..#.#≈...≈# j4<#...# #....#≈...≈# #...######...#≈...≈#jXDjHP========8.4 (1.2jMjP; _Found a stone staircase leading down.j3jjjAjњBj,j*jӞjjjjj,jGj}.>.....# ......# .....#  ### #....# ###  ...# #....### ..#  ...† #......# #.#  .....#.#.##># #.#  .....#.#.##.###@#  ................#  ....##.#.##.########## #...##.#.....##.####......#..####...###...#####..###≈.<.≈##...# #..#.#≈...≈##...# #..#.#≈...≈##...# #....#≈...≈#55.6 (76.6 (8j%z _c - a scroll labelled WONINIU QUGAMPjU@jA3jEjGf  You encounter a quokka.j;QM.>.# .#.  ###  r###### .† #......jR># #.#.##.###............# Magic Dart  ....##.#.##.##########r   quokka (asleep)jwY(0.0jN^47.8 (1.2 _jbjcj1 b**rj? X.rj $.j< b2--------=8j 0j j8 H _The magic dart hits the quokka but does no damage.j * The magic dart hits the quokka.j~q.r1----------------9jzujw^ _The quokka is heavily wounded.jT .  The magic dart hits the quokka.j(jj0----------------960Magic DartjjjJ _You kill the quokka!j j j j j jjjjf>--------jj,j7jjBjAjB.~1================j/Bj1Bjl2j3,j5,j6j6j'7j7jZ;Bj=<,j<j >jw>T2========j>j@,j_AjQCBjDjKDjDjEjFO========j`H,jHjIjJjaJjKjLj.LjrMjMjMj@OjOjOjWQ,jQj?SjSjSjU,jUjVjWT3========jWj YjZ,j[j|\j],js^j_j ajbaj(bj~cjUeje@========jLfjgjhji,jkjmjnmjmjojp,j1qjrjsj;tjtjvj'wjkwj xjzj}k  You encounter a ball python.jU ### .. # #. .# ####.##.##.# ..S........# -j] .>.....# #.Magic Dart ......# #. .....# #.#### #....# #.### S   ball python (constriction, asleep)...# #....###...#...† #......###.jk#.....#.#.##># #.#j)1306.6 (45.8)jO-7.8 (47.0 _jmjj *****S  jO)The magic dart hits the ball python.j?xv.SS.j~....jY\2--------=j8.8 (1.0)jʆjɉd _The ball python is severely wounded.jR Y .  The magic dart hits the ball python.j C***j ...Emolg4 the ConjurerBarachiHealth: 14/14 ========================###Magic: 1/3========----------------.. #AC: 2Str: 8#. .#EV: 11Int: 18####.##.##.#SH: 0Dex: 10...........#XL:  1 Next: 100% Place: Dungeon:1#@#Noise: =--------  Time: 309.8 (1.0)#.#-) Nothing wielded.>.....# #.#Cast: Magic Dart......# #.#.....# #.#### #....# #.###...# #....###...#...† #......###.#.....#.#.##># [3j 4m#.# _You kill the quokka! _You encounter a ball python.The magic dart hits the ball python. _The ball python is severely wounded.The magic dart hits the ball python. _You kill the ball python!  The magic dart hits the ball python. _The ball python is severely wounded.You kill the ball python!  Your Stealth skill increases to level 2!  You have reached level 2!jp /  --more--j(h 20/201/5------------2 0% Magic Dartjn j;q 4 _jjn Spells (Memorise)Typej9Failure Level  a - Searing RayConjuration4% 2b - Ensorcelled HibernationHexes/Ice26% 2  c - PasswallEarthj|47% 3  d - SwiftnessAir47% 3  e - Fulminant PrismConjuration/Alchemy 56% 4 j f - Iskenderun's Mystic Blast Conjuration/Translocation 56% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitjjjEmolg4 the ConjurerBarachiHealth: 20/20 ========================###Magic: 1/5====--------------------.. #AC: 2Str: 8#. .#EV: 11Int: 18####.##.##.#SH: 0Dex: 10...........#XL:  2 Next:  0% Place: Dungeon:1#@#jANoise: =--------  Time: 309.8 (0.0)#.#-) Nothing wielded.>.....# #.#Cast: Magic Dart......# #.#.....# #.#### #....# #.###...# #....###...#...† #......###.#.....#.#.##># #.#The magic dart hits the ball python. _The ball python is severely wounded.The magic dart hits the ball python. _You kill the ball python!Your Stealth skill increases to level 2! _You have reached level 2!jj(Memorise Searing Ray, consuming 2 spell levels and leaving 2? Y - Yes  N - NojjEmolg4 the ConjurerBarachiHealth: 20/20 ========================###Magic: 1/5====--------------------.. #AC: 2Str: 8#. .#EV: 11Int: 18####.##.##.#SH: 0Dex: 10...........#XL:  2 Next:  0% Place: Dungeon:1#@#Noise: =--------  Time: 309.8 (0.0)#.#-) Nothing wielded.>.....# #.#Cast: Magic Dartj......# #.#.....# #.#### #....# #.###...# #....###...#...† #......###.#.....#.#.##># #.#The magic dart hits the ball python. _The ball python is severely wounded.The magic dart hits the ball python. _You kill the ball python!Your Stealth skill increases to level 2! _You have reached level 2!j;-10.8 (1 _j\jj8)[-1.8 (2j/j4+2.8 (3j8jz> _You start memorising the spell. You continue memorising. x2jmBjHj%Jc _You finish memorising. Spell assigned to 'b'.jN jQ  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice26% 2  b - PasswallEarth47% 3  c - SwiftnessAir47% 3  d - Fulminant PrismConjuration/Alchemy 56% 4 jXQ  e - Iskenderun's Mystic Blast Conjuration/Translocation 56% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitjEmolg4 the ConjurerBarachiHealth: 20/20 ========================###Magic: 1/5====--------------------.. #AC: 2Str: 8#. .#EV: 11Int: 18####.##.##.#SH: 0Dex: 10...........#XL:  2 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 312.8 (0.0)#.#-) Nothing wielded.>.....# #.#Cast: Magic Dart......# #.#.....# #.#### #....# #.###...# #....###...#...† #......###.#.....#.#.##># #.#The magic dart hits the baljl python. _You kill the ball python!Your Stealth skill increases to level 2! _You have reached level 2! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  Okay, then.jjUj. _jIjոjc| _jj#jjjjj,jj<jW2=====jj=====jnjFXjg3=====jjj,jj|,jojE=====j jjD,jj! Bj jF Q4=====j? j",j#j%,jT&j',j(j(.=====jj/,j80,j?1j2,j2j4,j5j8Bj9j:j:jZ<j=e5=====jl?jABjpDjEGj  You encounter an endoplasm.j[S##.# .#### .# .. J#  #. .# ####.##.##.# .........@.#.....###.### .. #.# Magic Dart.>.....# #.#......# #.# .....# #.# J   endoplasm (asleep)### #....# #.###...# #....###...#...† #......###.#.J54.0 (41.2).JjaQJj[e.5.2 (42.4jkjm^ _The endoplasm quivers.jAq  The magic dart hits the endoplasm.jtVp  The endoplasm is heavily wounded.j?Zk4-----=6.2 (1.0)j`jcV _The endoplasm barely misses you.jW .  The magic dart hits the endoplasm.j(jBD3----------87Magic Dart _You kill the endoplasm!jʗ 3jJ j j jR j Q-----j j. jk j jh j j j1 js j j ,jk j̫ j Q4=====j~ jӭ j j j j; j jT j j# j5 S=====j| j j j j jb j jm j jf j ,j jB ,j j ,j j j1 O5=====j j j ,j j j` ,j# j j j j j j =====j j !$.[.......... ###..... ..#.... #.# ...#####.# .. ..##.# #. #.##.# #######.##.##.# #.@.....#-84.4 (27.2) #.!.....###.### #....... #.# #.>.....# #.# #.......# #.# #.......# #.# ######....# #.### ...# #....j) ###...# ...† #......###.#j j_ H-5.6 (28.4jv j # _Found a robe.jxjYjjؗ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j 3j jL jC j : _j j j j j j j j j j ,j j j ,j j j j jx j&  ....... ### ...... ..# ..#.# ...#####.# .....##.# #.##.##.#######.##.##.# #.............# #.###.### #.......# #.# #.>.....# #.# #.......# #.# #..j' .....# #.# ######....# #.### ...# #....###...# ...† #......###.# .....#.#.##># #.#j. 292.8 (7.2)j5 +3.8 (8j: j= Y _d - a fuming black potionjOjB`j _You now have 24 gold pieces (gained 15).jjtj=j_jFjLjjj ##### #...#j ##### #...##...## ####...####.###..[......#.............#....###..........#...## ####....####.#... #....###j ##.#.#. #....... j5 ##.##.# ####.##.  # ########.##.j  #.......... j1418.8 (25.0)j,9.8 (26j j a _e - a scroll labelled ATIOM RERIAjcjjBjXj,jBjj jjj|jjjjjjjUjjjBjjCjjj< #.#....# #....##### ##.#.#.# #.......## ##.##.# ####.##.## ####.########.##.###.##............#.##.......###.#.##.......# #.# #...##.>.....# #. #@####.......# # #.# #.......# # #.#######....# #.# #.#...# #....###.. #.....† #.....j #.$.....#.#.##># ##.......#.#.##.####................##.....##.#.##.###j?-43.8 (24jVC,4.8 (25jJjPb _h - a scroll labelled ZUHUNL ENUSIj3jj jiBjjN ##.#####.##. ####.########.## #.##............ #.##.......###.###.## #.##...##.> .#### #..###6.0 (1.2)...# #....###......† #......##........j...$.##...##.#.. ....[##......#.. j j4-7.2 (2.4jjl( _Found a ring mail.jl3jjjjQj!,j,jhjjjjRjjj jL _You now have 28 gold pieces (gained 4).jjJj0jjx,jj)jj jj j!j!j#jY&,jv2 _You now have 35 gold pieces (gained 7).j=njCBjDjGjHjJIj%N,jxNj|Oj=RjETjTjUjjWjeYjYjZjk^jzcBjej,g,jFhjjj%mjmmjnjqj3sjsjtj)wjy,jzj|j~,j>jRjfj/j jDjV,jHj)j,jjjjӓjӔjؗj<jvjj jœ,jj jn,jj<j7jjjjVjɧjjjxjj!jUjfjjj]jajjjrjjٶjEjj},jjĽji  You encounter a hobgoblin.jS #...######  #...#  ###..#  #..### ### ###..# ##..######..### #.g...#.#.....# #..?..#.#.....# #....@#.#.....# #.....###.....# ###..## ###..## Magic Dart..## ###### g   hobgoblin (asleep) j090.0 (42.8)j-.1.2 (44.0jEjd _Found a scroll labelled ATIOM RERIA.j~! ***g  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.j_G.gjfe#...jehm4-----===2.2 (1.0)jsjrx j y%_The hobgoblin shouts!j> **The magic dart hits the hobgoblin but does no damage.j M?gj !..j~ r3------------3j j ] _The hobgoblin is almost dead.jhy †The magic dart hits the hobgoblin.jޟ;* j/.j52----------16--4Magic Dartj<j=M _You kill the hobgoblin!j9 3j: jA njB jwD jD jE jG j H ;-----jI jJ j/K jK jM jN j5O jP j!Q jQ jS j5T Q3=====j U jW j:W j.X jZ ,j8[ j\ j+] j] j_ j ` 6=====j` jc jfc jd je ,jf jVh jh ji jk jk jl jn jn jo jq jq jr jPt jt Q4=====ju jxw jw jzx jz ,j|{ j'} j_} j<~ j jg ======jC j jk jg j j j j؈ j# j3 j* ,jʌ j ,j j j͑ j j jʔ O5=====j jɗ j j jס j j¥ ,j ju jԫ ,j j jk ======j j | _e - 2 scrolls labelled ATIOM RERIA (gained 1)j 3j j jĿ Bj jW j jZ j j[ j j j+ j j j# j j jv j jc j j< j j jp jC ,j j jt j j# j jF j j j jA j j j j j j j! j jl j jq j: j ja j j j j: j j j jl | _e - 3 scrolls labelled ATIOM RERIA (gained 1)j  3jb j j * j\- Bj. ,jMJ j W  ##.####  (....  #:. ... .  .. ### .. jW .   ....#.. .   .#.#. #   ... #   #.# jW   #@# #-561.0 (66.8)  jX  #.##### ###   #.....# ### #..   #.....####.. ###   #.....##..######..  #.....#.....#.#...   jX I#...........#.#...   ######.#.....#.#..  jY @ #.#.....###..j5Y E jb jh H-2.2 (68.0jy C _Found 3 poisoned darts.j3j/  You encounter a kobold. It is wielding a +0 club and quivering stones.M #  #######(. ..... #:. ......#.. ### ......#.....#........#..#.#.......#.K..........#   .##### ###Magic Dart  #.....# ### #..... K   kobold (missile, asleep)...........#.#...#.#.....#.#..j4,0.0)j3943.4 (1.2 _j=j@j  *K  )The magic dart hits the kobold.  The kobold is severely wounded.j[a K.  The kobold shouts!j{b=((jK.@jW}4-----====40j1jf _The kobold throws a stone. The stone misses you.jJt )The magic dart hits the kobold.jҹg*jB.jP3----------20=---5Magic DartjVjfZJ _You kill the kobold!jnU 3jW jgZ j` Bj` j c jbe je jGg j n g-----j!o ,jp j t ,ju jx jUx jz jN} j} j jT g4=====j jf ,j j j jz j˒ j$ j j jh ======j j j jɠ j j9 j jo ,jѪ jܭ ,j: Xj6 ,j j j O5=====js j jc ,j j! jN j j j\ j ,j j j jC ======j j" j j( j js j ,j j,       .   .#.# j   ### .#.    #.. ..    # #.# .#   j >##.##.###.#####  .(....  j 8..# ......----  ...### ......  j% ....#.......  #..#.#....... jN m #.).......... #...?..#.#....... j ########.#######.  #.##### #.....# ###You pick up a parchment of Launch Clockwork Bee and begin reading...j! 092.6 (27.2)j"' F-3.6 (28je. j0 M _You add the spell Launch Clockwork Bee to your library.jr 3j*u j@x jz jh{ jۀ ,j% jt jB jچ jH j jY j j j. j jo j# ,j j) j jb j= j 3# #.# .##.##.##.###.######..(.............#...# ......#...### ...... #.....#....... ##..#.#.......###.)#...@..#.#.########.####### #.#####  #.....# ### #.....####.. #.....##..####  #.....#.....#. ..........#. #####.#.....# 600.8 (7.2)1.8 (8jY y _j - a scroll labelled FIEDIFR ENUTEjjjjj jBjjMj:jQj,jjjDjj j$j'Bj*j;,j,j-jy/j1,j4,j6j7j>jBj G,j2Hj@U,jUjWj]C  You see here 3 poisoned darts.j%djd _jejhjj,jUljtnjpj qjsrjujw,jyjZ{j }j|}j~jAXjj,jFjjc  You encounter a bat.j        ######. j) #########......  #....b.....#  #.# ##@#.#  #.####..#.#  #.##......# Magic Dart #.##.#..##j]# #.##.##.###.#####j #..(............. b   bat (asleep) #.##...##........ju #.##...###.j՘w #.##.....#.......j;022.2 (20.4)j53.4 (21.6 _j5jͪj? *b  The magic dart hits the bat.jw .bj~ b.  The bat is moderately wounded.jjk4-----=4.4 (1.0)jP _The bat hits you but does no damage.j`Q .  The magic dart hits the bat.j=*jx.j3----------55Magic DartjjG _You kill the bat!jW Ij j j j j j ;-----jS jN ,j j ,j j j' jR j ,j j g4=====jv jr ,j j j jW jz ,j jr j ======j j ,j jZ ,j& Bjt 4jR O5=====j j jNjjjj,jjGjf  You encounter a quokka.jL$ #. #. #. #. #. #. #. #######.#### #########@........#- #..........####r### j%#.#####.#.#.##Magic Dart #.####..#.##.# #.##......# #.# #.##.#..### ## r   quokka (asleep) #.##.##.###.##### #..(...... #.##...##........ .#j 2048.8 (23.4)jw6P-50.0 (24.6 _jF<j=j *****r  The magic dart hits the quokka.j@r.j)....jk4-----=1.0 (1.0)jŪjJa _The quokka is moderately wounded.jO **** The magic dart hits the quokka.j;r.j ...3----------2jj?_ _The quokka is severely wounded.j & jP †The magic dart hits the quokka.***j (jw ,...2----------333Magic Dart _You kill the quokka!j/3j0j%3j3j]9Bj,;j=jK>j?jg-----jjj@jZj g3=====jj"jx"jy%jR+j+j.jG/=====jN,j;RjTjxTjUjWjkXjZj=],jQ_j]`jaQ4=====jbj1djhdjUej|i,jkjjCm,jlnjpjp======jrjt,jaujw,jxjz,j}jH,j.XjBje5=====jjjjHj˺j!j-jjjjjzjjGjj&======jj%j@,jj&jjjjjj2j?jj6jb j' j ,jPjj,jN,jjcjj%nj+j  You encounter an endoplasm.j^?####..#.##.## ###..#.. ##......###.# ###... ##.. ##.#..####.## #.... .#.. ##.##.###.#####.#.# .##.. .(..............#J##.##.. ##...##.........#....#.#######.. ##...###........#..# .......... ##.....#...........#.#........>.. ###..#.#........@....##..........- ###.).......:.#########... .....#.#.......###.#.##...Magic Dart ######.#######.# .# ##### #...#.##### ##. #[4j0@<0m###..# ###..#.....# ### #..### #..## J   endoplasm (asleep)#.....####.. ###..# ###..#.....##..######..######..###.....#.....#.#.....#.#.....jpT099.8 (46.8)j ..#.#.............##... .)........@.#########- ..#.####.#.# #...### ###.#######.##..#.##### #...#  #.##### ##..######..# ###..#j_#.....# .### #..### #..####.....####.. ###..# ###..##.....##..######..######..####.....#.....#.#.....#.#.....#  #...........#.#.....#.#.....#  You pick up a parchment of Gloom and begin reading...jw015.6 (13.6)jf=====-6.6 (14jj,> _You add the spell Gloom to your library.j%j&j(j(jc)j~,jq/,j/j2jX3j4j6,j8j8j <j<jT@BjBjC,jDjGjIj/KjJVjZjijjj Bjbj,Bjj]jj@jjD,j}jGjj:,jj%jjj۷jjUj,jJj[j,j/j~b  You see here a quokka corpse.jj _jj_,jIjjBjj2BjjPjjjXjjdjjj ,j j~ j,jjm#Xj%jH.,j(3jC9Bj<j=,j>j?jhBjXjmZ,j*\j|]j]j^j`dje,j{fj{hjj,jkjlji  You encounter a bat. #.....####..# ###..# ###. #.....##..######..######..# #.....#.....#.#.....#.#.... #...........#.#.....#.# ######.#.....#.#..†..#.#... #.#.....###.....### #.###..## ###..## ### #.#..### ..### # #.###@.# ###  #.#..##  #....Magic Dart #...b j#.#.. #....b   bat (asleep) ##?## #. #.77.8 (61.29.0 (62.4 _Found a scroll labelled ATIOM RERIA.jmp**bj-:b.b.  The magic dart hits the bat but does no damage.j<l4-----=80.0 (1.0)jBj`DQ _The bat closely misses you.j ~ †  The magic dart hits the bat.j 3----------51Magic Dart _You kill the bat!j>_jCnjEGBj+IQ-----jJj 4==========j j9j5=====jղj  You see here a bat corpse.jjD _j,j=====jjj#c  You encounter a bat.j/ #.#.....###.....### #.###..## ###..##  #.#..### ..###  #.###..# ###  jbD#.#.†###  #......#  #......#.#  #.#.....#  #.@.....# - ##?##..## #.. ###Magic Dart #.## #.. #..b   bat (asleep) #.. ##b. ..j1805.8 (24.8)j O-7.0 (26.0 _jj4j^U †  The magic dart hits the bat.j******jqF?..jr...j4-----50=8.0 (1.0)Magic DartjlG _You kill the bat!j j -----j ,jA j ,j j ,jI j 5=====jL j j jP D _e - 4 scrolls labelled ATIOM RERIA (gained 1)=====j Xj Xj nj Xj j ,j. jT Bj   You encounter a hobgoblin.#.#.....##.......###.##..###...### ### #.##..# ##..#...######..####.....#.#.g...# #.....#.#.##†....#@# -#.....### ####### Magic Dart  g   hobgoblin (asleep) j! 29.8 (21.8)-31.0 (23.0 _jhHy †The magic dart hits the hobgoblin.jTm*jZ#.j4-----8=2.0 (1.0)Magic DartjjM _You kill the hobgoblin!j*j9ja(Q-----j>5=====jjK  You see here a hobgoblin corpse. _j,j=====jy  You encounter a bat.j G#.###..## ###..## ###..###.#..### ..### ####.###..# ####.#.†### ##b.### # #......# #.....#.# #......#.#.....#.# #.#.....# #.....# #.......# #.....# ##.##..## ###@.#-#...### #..####.##..# ###..#Magic Dart#...######..####.....#.#.†...##.....#.#.....#b   bat (asleep)##†....#.#.....##.....###.....# ####### ##.......j<49.2 (17.2)-50.4 (18.4 _j -j% j-- j5 =====j8 Bj: j@ XjA ,jB j[D jE ,jF j*I jI jI jJ jK jN ,jN jP j2Q jQ j|R j2T jU ,jV j3Y jZ ,ji[ j]] j _ ,j` ja jb jc jc je jg jKg jh ji jsk jk jl j9p ,j0q j4r js jv Bj'y jz j={ j| j7~ j j_ j߁ j; j߅ j5 j jn XjŖ jї ,jg jȜ j ,j j j j jH j' Bj j jI ,jӯ jF j j j jɾ  ###..# ###.####### ###..### ##..#######.# #.†...# #.....#.#...# jM u.#.....# #.....#.#..## #.#.....# #.....#.### ###.....# #.....### # ##..........##.# #.###.#.#####.#  #.# .#......@# -  #.. ######### j 5 ##         j 078.6 (64.8)j F-9.6 (65j2 j 0 _b - a +6 ring of dexterityj{jIj:Bj!j"j#j$j%jC'j(j(j*j+j+ju,j.j/je/j/j3j4,j5j7j49,jhAjSCjVEjEjFjLjQnjCRjRjyTjUjUj^VjWj8\j\j/^j~`,jaj2fM _You now have 51 gold pieces (gained 16).jg3j hjjjjjzkjkjmjn,j9pjqj`t,jujwjyjyjzjjjj$jNjІj[jjjW,j*~j<njBj$jjjjj,j,jH,jPjj<j8j3jojd,j j)jj]jj+jjUj)j3jbjjjj,jjjQ,jjj/jjBj?j+jjjjj,jjj ,j!j'$j'Bj'j),j*jA7j8j?<Bj@BjE,j!P,j/Uj;W,jWj(^Xjbjfd,jJejUhjijjjjjPnj0wjxjR~,jŁj.jhjjjRj,jj!jXj$j,jnji,jjjj1jjJj,juj:jjjj47 _You open the door.j3jj@  There is an open door here.jj _jjj,jjj,jj8a  You see here a bat skeleton.j 5 _j j*@  There is an open door here.j,j". _j#/j)2j 8Xj?,jI@jBjCj DjDjVFjBH,j&IjfJjKj"LjEMjXOjtPjQjiQjRjTjTj)UjVjW,jEXj(YjZjCZjZj\j\j\j[]jq^j'_jw_j_j`jajajAbjcj^djdjejgj~hjhjijujjk,j2ljmjnj`o,jpjnqjqj7rjsju,juj&wjwjxjfxjyj{jj{j{j;}j~jT~j~jojjnjjjjj jjj}jjS,jj_j>jjj j>jjijj,j>jEj,jjjq,j jjj jjD.# #.###  .###...#..###.# ##># #.##.###.# .......# ##### #.###########... ##.#.....##.##.#.###### ...#..####...##.@.....#1122.0 (142.4) ####..###≈.<.≈##.####.########..#.#≈...≈#..# #.......#jz#..#.#≈...≈#### #######.#  #....#≈...≈# ##.## #####...#≈...≈############...# ....###.##...##......##......# ###.##...#..÷#.......##.##...# .........'ß.ß'.......##.######jxj$jE _Done exploring.jxj}Gear: 2/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)b - a +6 ring of dexterityjhb - a +6 ring of dexterity. A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 0.6 (11.3 -> 11.9). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.jӪjJj#.# #.###Emolg4 the Conjurer .###...#Barachi ...###.#Health: 20/20 ======================== ##># #.#Magic: 5/5======================== jù-##.###.#AC: 2Str: 8 .......# #####EV: 11Int: 18 ##.###########...#SH: 0Dex: 16 ##.#.....##.##.#.######jXL:  2 Next: 70% Place: Dungeon:1 ...#..####...##.@.....#Noise: ---------  Time: 1122.0 (0.0) ####..###≈.<.≈##.####.#######-) Nothing wielded#..#.#≈...≈#..# #.......#Cast: Magic Dart#..#.#≈...≈#### #######.##....#≈...≈###.## #####...#≈...≈############...# jB....###.##...##......##......# ###.##...#..÷#.......##.##...# .........'ß.ß'.......##.###### _You open the door. _There is an open door here. jH_You see here a bat skeleton. _There is an open door here. _Done exploring.  js/You feel agile.j5 (0.5 _There is an open door here. _You see here a bat skeleton. _There is an open door here. _Done exploring.  You feel agile. _b - a +6 ring of dexterity (worn)jpj$@  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.8   0.7  +2   f + Spellcasting 2.3   3.0   0      j%|     b - Unarmed Combat   0.0   0.8  +1   g * Conjurations   4.7   4.2  +1                   c - Armour   0.0   0.7  +2  j^&    d + Dodging2.4   2.5  +1      e + Stealth2.0   3.0   0          j&!            j'                                        j9(s                j(The relative cost of raising each skill is in cyan.  The species aptitude is in white.  j([?] Help[=] set a skill target  j()[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsja j D.# #.###Emolg4 the Conjurer .###...#Barachi ...###.#Health: 20/20 ======================== ##># #.#Magic: 5/5======================== ##.###.#j AC: 2Str: 8 .......# #####EV: 11Int: 18 ##.###########...#SH: 0Dex: 16 ##.#.....##.##.#.######jq XL:  2 Next: 70% Place: Dungeon:1 ...#..####...##.@.....#Noise: ---------  Time: 1122.5 (0.0) ####..###≈.<.≈##.####.#######-) Nothing wielded#..#.#≈...≈#..# #.......#j Cast: Magic Dart#..#.#≈...≈#### #######.##....#≈...≈###.## #####...#≈...≈############...# j )....###.##...##......##......# ###.##...#..÷#.......##.##...# .........'ß.ß'.......##.###### _There is an open door here. j5 _You see here a bat skeleton. _There is an open door here. _Done exploring.  You feel agile. js 8_b - a +6 ring of dexterity (worn)jY j} j@ j| jRead which item? Scrolls  c - a scroll labelled WONINIU QUGAMP  e - 4 scrolls labelled ATIOM RERIA  h - a scroll labelled ZUHUNL ENUSI  j - a scroll labelled FIEDIFR ENUTE [!] read|quaff[?] describe selectedjjj.# #.###Emolg4 the Conjurer .###...#Barachi ...###.#j^Health: 20/20 ======================== ##># #.#Magic: 5/5======================== ##.###.#AC: 2Str: 8 .......# #####EV: 11jDInt: 18 ##.###########...#SH: 0Dex: 16 ##.#.....##.##.#.######jXL:  2 Next: 70% Place: Dungeon:1 ...#..####...##.@.....#j>Noise: ---------  Time: 1122.5 (0.0) ####..###≈.<.≈##.####.#######jn-) Nothing wielded#..#.#≈...≈#..# #.......#jCast: Magic Dart#..#.#≈...≈#### #######.##....#≈...≈#j##.## #####...#≈...≈############...# ....###.##...##......##......# j###.##...#..÷#.......##.##...# .........'ß.ß'.......##.###### _There is an open door here. jB_You see here a bat skeleton. _There is an open door here. _Done exploring.  jvWYou feel agile. _b - a +6 ring of dexterity (worn)j  As you read the scroll labelled ATIOM RERIA, it crumbles to dust.  It is a scroll of identify.j/  --more--j}j"Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled WONINIU QUGAMP jIJa h - a scroll labelled ZUHUNL ENUSI  j - a scroll labelled FIEDIFR ENUTE Potions (select first with !)  d - a fuming black potion[?] describe selectedjRj.jAq.# #.###Emolg4 the Conjurer .###...#Barachi ...###.#Health: 20/20 ======================== ##># #.#Magic: 5/5======================== ##.###.#AC: 2j5Str: 8 .......# #####EV: 11Int: 18 ##.###########...#SH: 0Dex: 16 ##.#.....##.##.#.######XL:  2 Next: 70% Place: Dungeon:1 ...#..####...##.@.....#Noise: ---------  Time: 1122.5 (0.0) ####..###≈.<.≈##.####.#######-) Nothing wielded#..#.#≈...≈#..# #.......#Cast: Magic Dartje#..#.#≈...≈#### #######.##....#≈...≈###.## #####...#≈...≈############...# ....###.##...##......##......# ###.##...#..÷#.......##.##...# j.........'ß.ß'.......##.###### _There is an open door here. j_Done exploring.  You feel agile. _b - a +6 ring of dexterity (worn)  j:cAs you read the scroll labelled ATIOM RERIA, it crumbles to dust.  It is a scroll of identify.jaj,+3.5 (1jjY _c -> a - a scroll of enchant armour; e -> i - 3 scrolls of identifyjj3sRead which item? Scrolls j a - a scroll of enchant armouri - 3 scrolls of identify  h - a scroll labelled ZUHUNL ENUSI  j - a scroll labelled FIEDIFR ENUTE [!] read|quaff[?] describe selectedjb jo.# #.###Emolg4 the Conjurer .###...#Barachi ...###.#Health: 20/20 ======================== ##># #.#Magic: 5/5======================== ##.###.#AC: 2Str: 8 .......# #####EV: 11Int: 18 ##.###########...#SH: 0Dex: 16 ##.#.....##.##.#.######XL:  2 Next: 70% Place: Dungeon:1 ...#..####...##.@.....#Noise: ---------  Time: 1123.5 (0.0) ####..###≈.<.≈##.####.#######-) Nothing wielded#..#.#≈...≈#..# #.......#Cast: Magic Dart#..#.#≈...≈#### #######.##....#≈...≈###.## #####...#≈...≈############...# [15jqsd....###.##...##......##......# ###.##...#..÷#.......##.##...# .........'ß.ß'.......##.###### _Done exploring.  You feel agile. _b - a +6 ring of dexterity (worn)  As you read the scroll labelled ATIOM RERIA, it crumbles to dust.  It is a scroll of identify. _c -> a - a scroll of enchant armour; e -> i - 3 scrolls of identifyIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled ZUHUNL ENUSI  j - a scroll labelled FIEDIFR ENUTE Potions (select first with !)  d - a fuming black potion[?] describe selectedj j.# #.###Emolg4 the Conjurer .###...#Barachi ...###.#Health: 20/20 ======================== ##># #.#Magic: 5/5======================== ##.###.#AC: 2Str: 8 .......# #####EV: 11Int: 18 ##.###########...#SH: 0Dex: 16 ##.#.....##.##.#.######XL:  2 Next: 70% Place: Dungeon:1 ...#..####...##.@.....#Noise: ---------  Time: 1123.5 (0.0) ####..###≈.<.≈##.####.#######-) Nothing wielded#..#.#≈...≈#..# #.......#Cast: Magic Dart#..#.#≈...≈#### #######.##....#≈...≈###.## #####...#≈...≈############...# [15j̝*d....###.##...##......##......# ###.##...#..÷#.......##.##...# .........'ß.ß'.......##.###### _Done exploring.  You feel agile. _b - a +6 ring of dexterity (worn)  As you read the scroll labelled ATIOM RERIA, it crumbles to dust.  It is a scroll of identify. _c -> a - a scroll of enchant armour; e -> i - 3 scrolls of identifyj`  As you read the scroll of identify, it crumbles to dust.4.5 (1j6jk2 _h -> x - a scroll of amnesiaj Read which item? Scrolls  a - a scroll of enchant armouri - 2 scrolls of identify  x - a scroll of amnesia  j - a scroll labelled FIEDIFR ENUTE [!] read|quaff[?] describe selectedjjjq.# #.###Emolg4 the Conjurer .###...#Barachi ...###.#Health: 20/20 ======================== ##># #.#Magic: 5/5======================== ##.###.#AC: 2j Str: 8 .......# #####EV: 11Int: 18 ##.###########...#SH: 0Dex: 16 ##.#.....##.##.#.######XL:  2 Next: 70% Place: Dungeon:1 ...#..####...##.@.....#Noise: ---------  Time: 1124.5 (0.0) ####..###≈.<.≈##.####.#######-) Nothing wielded#..#.#≈...≈#..# #.......#Cast: Magic Dart#..#.#≈...≈#### #######.##....#≈...≈###.## #####...#≈...≈############...# ....###.##...##......##......# ###.##...#..÷#.......##.##...# .........'ß.ß'.......##.###### _b - a +6 ring of dexterity (worn)  jAs you read the scroll labelled ATIOM RERIA, it crumbles to dust.  It is a scroll of identify. _c -> a - a scroll of enchant armour; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _h -> x - a scroll of amnesiajްIdentify which item? (\ to view known items) Scrolls (select first with ?)  j - a scroll labelled FIEDIFR ENUTE Potions (select first with !)  d - a fuming black potion[?] describe selectedjDj KjQD.# #.###Emolg4 the Conjurer .###...#Barachi ...###.#Health: 20/20 ======================== ##># #.#Magic: 5/5======================== ##.###.#jQAC: 2Str: 8 .......# #####EV: 11Int: 18 ##.###########...#SH: 0Dex: 16 ##.#.....##.##.#.######XL:  2 Next: 70% Place: Dungeon:1 jQ...#..####...##.@.....#Noise: ---------  Time: 1124.5 (0.0) jR^####..###≈.<.≈##.####.#######-) Nothing wielded#..#.#≈...≈#..# #.......#jpRCast: Magic Dart#..#.#≈...≈#### #######.##....#≈...≈###.## #####...#≈...≈############...# ....###.##...##......##......# ###.##...#..÷#.......##.##...# jR .........'ß.ß'.......##.###### _b - a +6 ring of dexterity (worn)  As you read the scroll labelled ATIOM RERIA, it crumbles to dust.  It is a scroll of identify. jR_c -> a - a scroll of enchant armour; e -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _h -> x - a scroll of amnesiaj\]  As you read the scroll of identify, it crumbles to dust.jy]+5.5 (1jLajcY _j -> f - a scroll of fearjpjBjÇ,jȊjjajjjjΝjjQjjjέjjj۹jjjjjj"jjTjj'j1jj0jBjjjj,jjKjjjqj]jjjj,j[jWjBjjj,jj/jrjjjjgjj j j> j jBjjj,j_j7j,jIj{j ,jjGBjt#Xj$j%jb',jD(js)jS,Bj-j?.,j/j0j2,jp4j4j+6j~6j7j|:@  There is an open door here.j;j_< _jl=j Aa  You see here a bat skeleton.j:j _jj j ,j ,jjRjjWjj,jj%j,jj!###....# #.### ###....###...# ÷##......###.# ..#.#.##># #.# ..#.#.##.###.#......# ##### .##.#.##.###########...# .##...##.#.....##.##.#.###### [##......#..####@..##.......#71.1 (45.6)...#####..###≈.<.≈##.####.######...# #..#.#≈...≈#..# #......#...# #..#.#≈...≈#### ########...# #....#≈...≈# ##  #...######...#≈...≈############.j"|   #........###.##...##......##.... ...####.##...#..÷#.......##.##. .............'ß.ß'.......##.### j&j-j{jjjjjujZjPj<jI=j=jIjIj\OBjO,jPj_j`jaj?bjfjgjuhjhjqXjn  There is an open door here. _jj,j!j9j,j jIBjǒjjjݖjpjjƚjjljjǠjjԡjjTjjjjj,jjjjں,j>j.j,jjj jjcjEj{jjjjaj#,j7jjjYj,j,jjwjjjjj/,j?j #.##.......###.###  ###.##.......# #.# jN #...##.>.....# #.#  #.####.......# #.#  #.# #.......# #.#  #.#######....# #.###  #.#...###....###...#  #.....÷##......###.# # .#.#.##@# #.# 207.1 (36.0j #.......#.#.##.###.# # #..................# ##### # ##.....##.#.##.###########...# j# #.....##...##.#.....##.##.#. ## #....[##......#..####...##.... .#########...#####..###≈.<.≈##.## ....# #...# #..#.#≈...≈#..#j#.# #...# #..#.#≈...≈####j,jy _There is a stone staircase leading down here.jOjUj\jqcjk88.1 (1.0) _jtjL&2j> .  #.  ##.  ...  ...  #.#  #.#  #.#  #@#  ###  j#j/-9.6 (2.5j4j6# _You climb downwards.j-8a _There is a stone staircase leading up here.jp _  You encounter a hobgoblin. .. ###.# .... #.g.####............#<#Magic Dart###g   hobgoblin (asleep)10.8 (1.22.0 (2.4 _jn H **j **g  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.jQ C.gj 8....j i4-----===3.0 (1.0jT j C _The hobgoblin shouts! You hear an angry hiss.j .  The magic dart hits the hobgoblin.*** jM3C...3----------9--4Magic Dart _You kill the hobgoblin!jXx3j&yj}k  You encounter a ball python.jk$S--.<Magic DartS   ball python (constriction, wandering)jB%0jjԓ:-5.0 (1 _jajjs, **S  )The magic dart hits the ball python.  The ball python is moderately wounded.j]G.SjE&..j_x2----------==6jj75 _The ball python hisses angrily.jM{ †The magic dart hits the ball python.jVQ@* j3.j 1/211----------83-7Magic Dart _You kill the ball python!j[ji _Your Fighting skill increases to level 1!j[ jY\ j\ j_ j` $ _jd Bjm -----jMp jp jkr jiu m2=====ju jy ,j.z j| ,j~} j j jT j# j ======j j_ ,j j ,jX j ,j jv jŒ j< j ,j j jY j jb jǜ Q3=====j& j jk j jw j ,j¥ jͦ ,jŨ j9 ======j j Bj8 j˰ ,j j^ jq j) j( j. ,jS j j j Bj }4=====jBjBj j j8jj =====jj1jjj j!jj2j2 j&!j"jg%jP&j'j*j+j,j/jV0j]1j4j}5j6j?:j-;j;5j <=====jr<jd=j@ jIAjA_Magic restored.jG3jHjJj@M,jNj|Sg  You see here a ball python corpse.jWjX _j5Yj\jN_j_======j.ajcjgjgjAhjjjm,jnjqjt,juj xj@{,jN|jE~j,jjj,jjZj%,jL _You now have 60 gold pieces (gained 9).j3jj߾j,jj,jpjjWjBjjAjjjt,jjj6jjhjj,jj8jj$jjj6jj3jNjj jjBjjFjjjjj\jj j j j jmjj?jjjGjjjijj+jtjjvjj!j5$j$jw%j&j)j *j@*j+j/j~/j/j#1j-3j3j4j 5jc8,j:j=j,jjj,j jXjxj,jDj0j jj' ,j!"jR%,j&j'j4+Bj+j .j_.j.jR0jC3j3,j 5j7,j7j9j.<,j<j>j<@j@j@jBjDjJEjEjxGjGIjIjIjoKjS ...........#  #####......#  #####......#  #.......#.##  #.#####.#.#  # ##.#.###  # #......#  # #..#.#.#########jLT6 .....#.#...#.@...# --315.6 (98.6)#####.#.###.#.###.# #.#.# #.#. #.# ..#.# #.#< #.# ###.# #.#. #.# #.# #.#. #.#  #.# #.#####.##  jT#........#  ##########  jb[jy]H-6.8 (99.8jajd9 _Found a stone staircase leading up.jϨ js 3jڪ jA j j nj j0 ,j j j jk j je jZ j j j jY ,j j> ja j j jo j BjR jE j j jl j j ,j j j8 ,j7 jS ,j jO j j jh j j ,j j j! ,jz j jk)j,j,j,j.j02j2j 3j4jU7j7j8jC9j,=,j=j>jAj#BjBj?Dj6H,jHjIjlM,jMjNjS,jSjTjX,j|XjYj<\,j\j^jNb,jbjdjg,jgjijYlc  You encounter a rat.j/uV #....†.............#  #..##.#............# .. #.#.#####......#  #.#.#####......#  #<#.#.......#.##  ###.#.#####.#.#  #.# ##.#.###  ..# #......#  ### #.@#.#.#########  #r......#.#...#.....#  #######.#.###.#.###.# Magic Dart j"v#.#.# #.#...#.# ..#.# #.#<#.#.# ###.# #.#.#.#.# r   rat (asleep) #.# #.#...#.# #.# #.#####.## #........#j-51.6 (34j52.8 (36.0 _jLj݊j G †The magic dart hits the rat.*****j.....4-----7=3.8 (1.0)Magic Dartjj)G _You kill the rat!j~j-----jqjVBj,j_jߕjaO5=====jϖjj,jhjj,jjj,jjbjj======jIjjt,jDjбj,jTjj,jjj,j jxjS,jjj,j;jjC,j jmj,jj jjMj/j jpjjL _You now have 66 gold pieces (gained 6).jj 3jjjjjjjj5jj,jjj,jjj ,j jjjU,jjsj,jdjjm,jjjj j!j="j%,jO&j'j,,j-jZ.j1,j}2j4j6,j6j7j:,j;j=jo@j@jPAjjjMjjj j. jL j j~,j>j j!,jY!j&_  You see here a rat corpse.j *j* _jM+j-j1,j2j4jD6j6j6j&9j>,j?jaAjcD,jDjGjJj.KjKj6RXjTjW,jXj[jlaBjcjHhjhjjjj;XjjXjjAjp,jjj,j@jj8k  You encounter a ball python.j #...  #...  ###...  #....S  #....##+  #......  #.....#  #.....#  ##@.# - ##..##  #...# Magic Dart########.#............# ####....####### jhS   ball python (constriction, wandering)#.####...........####..................##....÷.............#j0429.6 (75.8)jj^P-30.8 (77.0 _jjkjB 7 ****S  )The magic dart hits the ball python.  The ball python is severely wounded.j K.Sj .....j_ j4-----=1.8 (1.0) j j 5 _The ball python hisses angrily.jΞY .  The magic dart hits the ball python.jqN***j,,...j63----------912Magic Dartj <j>O _You kill the ball python!jjKjjj4jBjjNjjJjjT;-----jjj1jjwjjjj1j\j jzjjBjQ4=====jjijjmj},jKj,j\jS=====j'j&jjjjVjjjjhjjjj\,jO j ,j jjO5=====jjRj,,jjxjJ,j:'jv*j+======j+j@-jC1j1jf2j4j7j{7jh8j;jQ?j?j@jBjFjGjGjIjTNjNjOjQjV,jWj#  ........ .# .......  ......# ### ......#########. -76.8 (44.0) ......#........... ......#.#....######jĘ` ......#...####  ........###  ........#    ..##+##.#   ........#   j ...######  jsjH-8.0 (45.2jj; _Found a stone staircase leading down.jNKjL3jNjQ,jVBjVjVjXjZ,j[j\j^j^jd_j`jcj&djdjwgR  There is a stone staircase leading down here.jow _jp,jqjsj?tj%ujuj(y,jyjD|j-&  j]You open the door.  You encounter a hobgoblin.j . .. ...   ....   .....  j: ......   .......#######  +........g...'@...>#  #............#####.#  #........... #.# jwMagic Dart  #......#### ###.#  #......#########...# j #......#...........# g   hobgoblin (asleep)  #......#.#....######jއ    #......#...####   ###........###  j/88.8 (10.8j39.8 (11 _jjݗjA y †The magic dart hits the hobgoblin.jF j****jl ...'j j\ J  Emolg4 the Conjurer.  Barachi..  Health: 21/21 ========================...  Magic: 4/5===================-----....  AC: 2Str: 8.....  EV: 12jG Int: 18......  SH: 0Dex: 16.......#######  XL:  2 Next: 100% Place: Dungeon:2+........†...'@...>#  Noise: =--------  Time: 1490.8 (1.0)#............#####.#  -) Nothing wielded#........... #.#  Cast: Magic Dart#......#### ###.# #......#########...#j #......#...........#  #......#.#....######  #......#...####   j ###........###   _You kill the ball python! _Found a stone staircase leading down. j< _There is a stone staircase leading down here.  You open the door. _You encounter a hobgoblin.jp 8The magic dart hits the hobgoblin.j x _You kill the hobgoblin!You have reached level 3!jg j /  --more--j. Y  Your experience leads to an increase in your attributes!ju/ Your base attributes are Str 8, Int 18, Dex 10.Increase (S)trength, (I)ntelligence, or (D)exterity? jY} 6/266--------203 0% Magic Dartj1 je S _You feel clever. x2jjjj _j---j j!jR"j"j$j6%I5====j%j{(,jL)j+,jt,j.je/j/j2R====j3j=j]B,j@CjF,jFjOK,jNjNjXON6====jPjSjVc  You encounter a rat.jd.....$.. ....... ...... ..... .... ... .. r.#  +.†...@....># - #j_e.#####.#  #.. #.# Magic Dart #......###### ###.#  #......#...#  #......#.#   r   rat (asleep) #......#.#....######   #......#...####    ###.###  j0x| .r5099.0)  Found 8 gold pieces.j.Jrj6=11.0 (20.2 jnjg& _The rat squeaks loudly.jlQ _There is an open door here.j ;******j G.rj '......j a5----2.0 (1.0) j j E _The magic dart hits the rat but does no damage.jQ .  The magic dart hits the rat!j8k*****jB.†...jA4--------23Magic DartjjQG _You kill the rat!j 3j j j ,j j jJ jS j jq ju P----j j ,j j ,j jͻ ,j j, j P5====j j2 ,j j& j j] j\ j j j jP <====j8 j ,j j, j jR j( ,jb j ,j j. ,j j jF N6====j j j jw j jg j ,j{ j` j ,j. j; j j# <====j j~ j ,jm j j! jy" j-# j~% j]) j) j* j- j0 jO1 jy2 j4 ju9 ,j: j? j? j@ jD L _You now have 74 gold pieces (gained 8).jH 3jQJ jM j[W XjaZ j[ j \ j^ j/b jb jc j-g jj ,j`l jn jq jJr jgs ju jy ,j({ j9} j j j. j] ,jˇ jn o _f - 2 scrolls of fear (gained 1)j j+ j j< j ,j j j ,jҝ jr j j6 j j j ju jɫ j j ,jj j j  You open the door.  You encounter a ball python.j S #............#  #............#  #............#  #............#  #............#  #............#  #............# ######............##### .......'@.......†...'....- S.######............##### #............# #Magic Dart #......####### ### #......#########.. #......#.......... S   ball python (constriction, asleep) j 8#......#.#....#### #......#...#### ###........###jB 060.6 (47.6)j M-1.6 (48 _j j j *******S  )The magic dart hits the ball python.j&@.Sjw.*.....'j8i5----=2.6 (1.0) j=j)?d _The ball python is severely wounded.jjR } †The magic dart hits the ball python.jW F******j '.....'j- 4--------43Magic Dartj jm O _You kill the ball python!jY13j"2j{;Bj>j>j?jC,jeDjHP----jJjM,jNjS,jTjW,j&Yj\j.]P5====j9^jb,jcjg,jjhjl,jnjk4--------69Magic Dartj^rjJ~J _You kill the kobold!j1 3j j ,j j j jk j ,jo j~ j :----j j j j j ,j6 Xj |5====j" nj# j8& ,j' j+ R====je- j0 ,j2 j5 ,j6 j9 ,j: j-? ,j@ jC ,jGE jI d6====jKK jW j[ ,j_ jb jj ,jk jo j~t ,jv j]z j  j <====j j j ,jZ j} j: ,jR j* j ,j j4 j ,jݱ j #. ###.## ......####### .........# ........# .......# #####......#### #?........# #).....# #.-.........# ######.........# # #:........# #....###.......# #...............######.... .................'....j l ..!........†######.... .............# #.... j 1617.2 (27.6)jF-8.2 (28jt j  j{ S_c - a scroll labelled BAHID IPNUEj 3j( j[ j j j@ j jw ,j j j j j _i - 2 scrolls of identify (gained 1)j j j j j j  ,jD1  ..............#..............#..............####......#### #...................# #.............).....# #...................# #...#####...# #.. #@........# # ###.......# # ...........######.................'..!........†######..........# # ...########### # ...# #You pick up a parchment of Apportation and begin reading...  You add the spell Apportation to your library.j9G ]26.4 (8.2)7.4 (9jN jR ` _f - 3 scrolls of fear (gained 1)jG j, j j j j j ,j jf jS j jE j j j j]! ,j" j% j<* ,j+ jXo $ .................# #. ...........).....# #. .................# #. ...#####.........# # .. #...# #.. #######.......# #jp ....#.......######................' .##....†#######.......# ##....########### ##....##....##....##....##....####....#.jw .33.4 (6.0j! +4.4 (7jh j݋ Q _f - a pink potionj j] jH j2 j jX Bj ,j j j ,j j j5 j j jf j f  You encounter a jackal.j f.....#######.......# #.....#.............######....................' .##.............†###### #..............# # #....########### # #....## #....## # #...@.# # #.....# # #.....# ###Magic Dart #.....##......$.##.h......###.. h   jackal (wandering).....####j #..+#####  #.. ###j -9.2 (4.8jr j 540.4 (6.0 _jr jL jvg *****h  The magic dart hits the jackal.jh..h...5----=1.4 (1 _The jackal is heavily wounded.j *** The magic dart hits the jackal.j9h.js ...jL"g4--------2j(j._ _The jackal is severely wounded.j| ** The magic dart hits the jackal.jh.h.3--------3jDp _The jackal is almost dead.jE jʢ j j ] _A jackal is nearby!jV .  The magic dart hits the jackal!jSju hYou kill the jackal!jӠ.hjk.j h   jackal (wandering) ###You encounter a jackal. x2jv2--------104jŻjL3 _The jackal leaves your sight.jj5 .....######  .....#..... ......... .##.....† #.....  #....#  #....# #....##  #...@.#  #.....#  #.....#  #.....#  h....$.#  .......##  .....####  +#####j;  .....######  .....#..... ......... .##.....† #.....  #....#  #....# #....##  #...@.#  #.....#  #.....#  #.....#  h....$.#  .......##  .....####  +#####jF@ jE j!K jwM ] _A jackal is nearby!jv\M... #.....####### .....#.....######................'.##....†#####............###########.# ## #.....####h .. + jdjOms-5.6 (1.2Magic Dart _jsjtj'IjJjoJjMjMjeQBjQjTj,U:----jUjXjSYjZj-\j\V3====j]j`jajajcj\djejg,j l,j_z====j*{jF}h  A jackal comes into view.jҒ-Magic Darth   jackal (wandering)hj8057.6 (12.0)jޟ.jh jN`8.6 (13Magic Dartjfjp3 _The jackal leaves your sight.j ..... #.........#  .....#.......#  .....#............. ...... .##.......† #......# j& #....##  #....#  #..@.##  #.....#  #.....#  #.....#  #.....# # h....$.#j # .......## # h....#### # +##### #jj N9.8 (1.2)j[  ..... #.........# .....#.......# .....#....... ...... .##.............† #.......# #....## #....#j\  #.@..## #.....# #.....# #.....#  #.....# # h....$.# # .......## # h....#### # +##### #jf jmq \4====61.0jw jvy jx4 U ..... #...# .....#######.# .....#. .... .##.......† #.......# #....## #....# #@...## #.....# #.....# #.....# #.....# h....$.# .......## h....#### +######2.2j j{'j-j.jxF   A jackal comes into view.jW Magic Darth   jackal (wandering)hjT\ ,30j] .je Mhjx u4.2 (2Magic Dartj 3 _The jackal leaves your sight.jjн3jgj<====jsXj(,jj,jjjjjf5====jj,jj,j$jjj jj<====j j jh ,j  j nj j j N6====j j? jR j! jN! jo# ji& j( jt ,jgx j$y jy j\{ j h  A jackal comes into view.j .##.............†###### #..............# # #....########### #....###....## #.....# ##.....# ##.....# ####...@.# #....h.....$.# j` #...........## #..Magic Dart......#### #..#+###### #.. ### h   jackal (wandering) ## #. ########.j j6 083.8 (19.6)jv j====5.0 (20.8 _j j(  *****h  The magic dart hits the jackal.  The jackal is almost dead.jҬ A.hjw +....j j5----==6.0 (1.0) jɾ j ' _The jackal barks!jV .  The magic dart hits the jackal.jz****ju6....4--------4-7Magic Dart _You kill the jackal!j j j j" h  A jackal comes into view.j ....-hMagic Darth   jackal (wandering)j &0j׭ j :-8.0 (1 _j j j)" *****h  The magic dart hits the jackal.  The jackal is heavily wounded.j{Ol.h....jRv3--------==9jXj]9 _The jackal barks! You hear a shout!j **** The magic dart hits the jackal.j5 A.hj7 9.hj8D &..j[K v2---------90jP jU Z _The jackal is almost dead.j **The magic dart hits the jackal but does no damage.jM8h.j^..1---------1 _The jackal is almost dead.j v †The magic dart hits the jackal.j g*ja .0--------82Magic Dart _You kill the jackal!jjx1====j j jl jT,jj,jjC R====jn!j%j%jy&j6  You encounter a goblin. It is wielding a +0 club.j:-gMagic Dartg   goblin (wandering)jG<0700.0)jY-3.0 (11 _j  ****g  The magic dart hits the goblin.  The goblin is severely wounded.j: !.gjA >†..jyB 0----===4.0 (1.0)Magic DartjH j:K ( _The goblin shouts!j4@4jFjIK _You are out of magic!j1.g1====---5Magic Dart _jco!g.j ujYvB---6jjft )The magic dart hits the goblin.jig*jNs gYou kill the goblin!j.g   hobgoblin (wandering)jt0----20=7Magic Dartjj'Z _You encounter a hobgoblin.j< .##.g....† #......#  #....##  #....#  #....##  #.....#  #.....#  #.....#  #.)@..# #.$.# #!.## #.#### # #+###### #   # #.g-8.2 (1.2 _Found a glowing silvery potion.j0t  #..g.# ..########## #.##....##.).........@$!.#.#### #+######  ## ju >#######........jw .j RjĀ B-9.4j jʈ jg= ########## #...##....##.)......$!.##.#### #+###### # ####... jH?10.6j*Nj,Pja#....## ##....# ##....## ##.....# ##.....# #.. #.....# #....##.)...# #..$.# #.!.## #..#### #.#+###### #.###.#..# ####.jgjThE----1.8jnjyrj(1====jk  A hobgoblin comes into view.jOgMagic Dartg   hobgoblin (wandering)j,6.8 (5.0jCjz27.8 (6 _jjij *******g  The magic dart hits the hobgoblin.j@C.gjHh.....$j/I0----=8.8 (1Magic DartjOjQa _The hobgoblin is heavily wounded.jY[............###########g# #  . #..####.)....#!...##.......#####+######..########### ......gj`L-20.0 (1.2j5gjjR _You see here 12 gold pieces.j .#†#####............###########.# g#  . #..##...##.).$.j !...##.......#####+######j ..###j0 Q########j D.gj j @-1.2 j _j jn j|..........'.#†#####............########### .#g   #..##...##.)..j.}E..$.!...##.......#####+######..###j~D.gjrjՇ(2.4jjEj+  You hit the hobgoblin.  The hobgoblin is severely wounded.jr1---------=3jQ 0jC _The hobgoblin hits you.j)   You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.2=----4jjW _The hobgoblin closely misses you.j40  You closely miss the hobgoblin.The hobgoblin is severely wounded.j_2g1====5Magic Dartj8j?W _The hobgoblin closely misses you.jo   You barely miss the hobgoblin.The hobgoblin is severely wounded.17-----6j C _The hobgoblin hits you.jV  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jW .......................' Emolg4 the Conjurer .##.............†###### Barachi #..............# # Health: 17/26 ===============--------- #....########### # Magic: 0/6------------------------ #....## AC: 2Str: 8 #....## # EV: 12Int: 20 #.....# # SH: 0Dex: 16jU #...g.# # XL:  3 Next: 20% Place: Dungeon:2 .. #...@.# ### Noise: =--------  Time: 1726.4 (0.0) j....##.)...# #.. -) Nothing wielded j.........$.# #.. Cast: Magic Dart !.........## #.. j9#.......#### #.. #+#######.. g   hobgoblin ### jtL## #. _The hobgoblin hits you.  jCasting: Magic Dart (safe; 1% risk of failure)  jwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)j?.......................' Emolg4 the Conjurer.##.............†###### Barachi#..............# # Health: 17/26 ===============---------#....########### # Magic: 0/6------------------------#....## AC: 2Str: 8#....### EV: 12jWInt: 20#.....## SH: 0Dex: 16#...g.## XL:  3 Next: 20% Place: Dungeon:2.. #...@.#### Noise: =--------  Time: 1726.4 (0.0)....##.)...##.. -) Nothing wielded.........$.##.. Cast: Magic Dartj!.........###.........#####..#+######j߼#.. g   hobgoblin#####j #.j.Casting: Magic Dart (safe; 1% risk of failure)  jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.jM!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.jN_7.4 (1Magic DartjUjX@ _The hobgoblin hits you but does no damage.j K .  You hit the hobgoblin.j" Rj%& d8=58jw, j;/ M _You kill the hobgoblin!j Ij ,j XjZ Xj U19==j j\ j j j4 j ,j j j L1====j je j &20j E==j j j j jJ j j j j <====j? jk j 9=j) j j K1=j je j j j jS j j1 ,js jT 2==2====j 3======j ,j jg# ,jZ% j( j) j* j*. jq. h4==j&0 j2 ,jL4 j7 j8 O3====j9 jW< j< j> j-A jhA a5==jB j)F jeF jH jJ jK <====j]L jP ,j[Q jT j4U #6jTU E==jV jZ 1 _HP restored.jJ[ j\ j_ j_ j` jd ,jff ji jvi #=ji I4====jl jwo ,jx nj;y j{ j5~ j}~ <====j jj j jU j ,j j֍ c  You encounter a bat.jU B-bMagic Dartb   bat (wandering)71.4 (43.0).j Ybj z-2.4 (44Magic Dartj j 0 _The bat leaves your sight.j-jjjojKBjjѻjjP5====jnjXj====6====j b _You now have 86 gold pieces (gained 12).  A bat comes into view.ja #....###########  #....# #....##  #.....#  #.....# .. #.....##jo....##.)...##............##. b....# #. .......###j # #+######  #Magic Dartj` ## # j# b   bat (wandering)########jg........# ####...jE!jd.88.8 (16.4j,!j$-bjj U====90.0 (17.6 _j&j(j& *******b  The magic dart hits the bat.j C.b.bj .bj V....... j i5----=1.0 (1.0) j jb ^ _The bat is moderately wounded.jG **** The magic dart hits the bat.j<R.b.b.bjC.j=g4--------2jyj+^ _The bat is moderately wounded.je q .The magic dart hits the bat.j}k g*j .j 3--------73Magic Dartj j\ O  The magic dart hits the bat. _The bat is moderately wounded.  The magic dart hits the bat. _The bat is moderately wounded.  The magic dart hits the bat. _You kill the bat!j53j"7j9,j>Bj?jAjAjCjEj!F:----jlOjQjVRj%Uj=VjVjWj[f4====j]j`j`jbje,j$gjlijijjjAmjm<====j1oj>wnjwjy,j{jkXj8,j5====jGBj˙,jjjy<====j֞já,jfjNnjQjOj}jjűjjjKz6====jjVjj=jjjjfj9jjEjj@jR====jjfjj4jfjj,jjj,jj\jjjjrjN$H.....#########....########...........##....##...........##....###...........##.....##...........##.....##...........##.....# #..=........##.)...# ..........# ........@.........## -?.........#### ########+######  j'%,#j5,1829.6 (36.6)j:G-30.6 (37jAjC\ _j - a glowing silvery potionjj'jjj6jBj!,j%,j{+nj0e _a - 2 scrolls of enchant armour (gained 1)j1jT1j2j4jr7j7j8jK:j<jo=jM>jX .....# .##...... .....## #...... .....#########....## #.....##....# #.....##....## #.....##.....# #.....##.....# # ###.....# #.#..@........##.)...# #..............# #...................###................#####.#########+#######....j_18.8 (8.2)jj+9.8 (9joj t3 _c - a ring of positive energyj Gear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a +6 ring of dexterity (worn)c - a ring of positive energyja*c - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.j j j .....#.##...... Emolg4 the Conjurer.....###...... Barachi.....#########....## Health: 26/26 ========================#...........##....# Magic: 6/6========================#...........##....## AC: 2Str: 8#...........##.....# EV: 12Int: 20#...........##.....# SH: 0Dex: 16# #...........##.....# XL:  3 Next: 27% Place: Dungeon:2#.#..@........##.)...# Noise: ---------  Time: 1839.8 (0.0)#....................# -) Nothing wielded#.............j ......## Cast: Magic Dart#................#####.#########+#######.... _The bat is moderately wounded.The magic dart hits the bat. _You kill the bat! _j - a glowing silvery potion _a - 2 scrolls of enchant armour (gained 1) _c - a ring of positive energy40.3 (0.5jp : _c - a ring of positive energy (worn)j:%j%j&jB*j-j2Bj2jR3jP4j5js:  You encounter a goblin. It is wielding a +0 sling, wearing a ring of poisonresistance and carrying a +0 dagger.j-Q ......## # g......######### #'#...........##... #.#...##... #.#...##... #.#...##... #.#...##... #.#...........##.). #.@.......... #... #.......Magic Dart #.#########+##jlRh #. ..g   goblin (launcher, wandering) ... .... .....jb,2.7 (2.4jjjKJ3.9 (3.6 _jj!t )The magic dart hits the goblin.j&_******jt>'.....j5----9=4.9 (1.0Magic Dartj=j|J _You kill the goblin!j 3jQ jp ,jޡ Bj j jw j j j= :----j j ,j| j ,je j ,j ,jS j jǿ j& N6====j j. j ,j j j> ,j~ ,j #### .....#>.... ... ......# .## ......## # )......######### #'#...........## #.#...........## #.#...........##. #@#...........##-56.3 (11.4) #.#...........## #.#...........##.) #................. #................. #................# #.#########+###### #.# ...j j H-7.5 (12.6j j ; _Found a stone staircase leading down.j*====jo0i  You encounter a hobgoblin.j5h###### jI6 ..... .....##.g..####### .....#..>...... ............# ........## )......#######'.Magic Dart#.#...........##..j6#.#...........##.).g   hobgoblin (asleep).#j_A18.7 (1.2)jdE49.9 (2.4 _j Lj7N j!W .  The magic dart hits the hobgoblin. j%(*** j%8** j#&  j(W...)' jA5----33=60.9 (1.0Magic Dart jc _You kill the hobgoblin! j 3 jr  j , j X jS  jќ  jt  jb  jʟ :---- j  j[ , j"  j  j(  j  j , jȪ  j@ , jU  j d6==== j2  j$  j pM .....######### #...... ##......######### .....##%....>........ ....#............# .#.............##  j #......)......#######-9.9 (9.#.#...........##.. j  j? J-71.1 (10.2) jG  j ) _Found an inkwell talisman. j Q _There is an open door here. j+ _ j  jG : _ jE  j}  j  jU  j; p  ...... .....# j  ####### .....  #...... .....# #......########### #%....>......... ...##..##..# ##......@......##########......#'#...........########.#.#...........## j7 #.#.#...........##..#.#.#####.#.##. #.### #.. j #...d - a ring of poison resistance  Things that are here: j 13.5 (2.4) jo J====4.5 (3 j  j  ^ _a +0 sling; a +0 dagger; a goblin corpse j>3 j? jbD jF j%G jJ jK jWN jN j P jQ jdT j*U jU j)[R  There is a stone staircase leading down here. j] j^ _ j_ ja jd jad je j i jj jZx j ########  #......# .....   j* #......########## .....   #%....>......... ....  ###............## .#  ...............## #  ###......)......#########  jc   #......#'#...........##   ######@#.#...........##82.9 (8  j  #.#.#...........##   ..#.#...........##  )###.#...........##   jԄ#. #.#.##  # #...   jn #...   #.   j1O #.#########+#### jOC4.1 (9.6 jI j' _Found a hand axe. jI j' j jؕB j, j  j j, jb j, jH  You see here a +0 hand axe. _ j j= j} jI jX j  You encounter a gnoll. It is wielding a +0 whip. j "  ######.#.#......   ###.#.#......   #...#.#......   js  #)###.#.......   #.# #.#...........   #.# #.............   #.# #.............   #.# ..   #@# #.#########+   #.#  j-  . ... Magic Dart ........ ....... .!.......j   gnoll (asleep) #.......... #...........  j b#.....j...... j!094.9 (10.8) jb--6.1 (12.0 j,4 jd9W _Found a silvery potion. jlL *****j  **The magic dart hits the gnoll.  The gnoll is heavily wounded. j"S:j. jTF...... j\i5----=7.0) jc je' _The gnoll shouts! jA U )  The magic dart hits the gnoll. j9F *****...* jL t jYou kill the gnoll! j .....j   gnoll (wandering). j p4--------608 j  j p _You encounter a gnoll. It is wielding a +3 whip.jp ` *****j j  **The magic dart hits the gnoll.  The gnoll is moderately wounded.jX 9j.j( M......)j) m3--------9j0 j2 ' _The gnoll shouts!j_ ***** *The magic dart hits the gnoll.j:j.j>.....jo2--------900jyj^ _The gnoll is severely wounded.jt U )  The magic dart hits the gnoll.jy \*****....j q jYou kill the gnoll!j KYou encounter a gnoll. It is wielding a +0 whip.j @.....j   gnoll (wandering)K   kobold (wandering)j 1--------891 _You encounter a kobold. It is wielding a +0 short sword.j j{& m _Your Conjurations skill increases to level 5!jMM......#'######.##....)##.# #.#..............########+###.# #.#  jN`... ..................#....).....#.....).....jP1KjoZK   kobold (wandering)j#<-2.3 (1.2 _jjdj##)......#######......#'########...)###.#............########+###.# #.# ...  ........ .........j .!..........jjv-3.5Magic Dartjjj:tM.........## ##)......#######......#'########...)###.#............  #.# #.#########+##.....j;|j(4.7jjj< M###..........## ##)......#######......#'######.###....)###.#  #.# #.............jJ& j|) a2====5.9j/ j1 jĬ M #%....>... .###..........## ##)......#######......#'######.###.#...###.#  j y#.# #.............j j (7.1j j Q _You see here a +0 hand axe.j.jz/,80j5j7' _e - a +0 hand axejAGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))e - a +0 hand axe Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a +6 ring of dexterity (worn)  c - a ring of positive energy (worn)d - a ring of poison resistancejNU e - a +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 6.1 XLs.  Current attack delay: 1.3. Damage rating: 6 (Base 7 x 95% (Str) x 102% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.j%j-j 5 #%....>......... .. Emolg4 the Conjurer  ###............## . Barachi  ...............##j5Health: 26/26 ========================  ###......)......####### Magic: 2/6========----------------  #......#'#........... AC: 2Str: 8  ######.#.#........... EV: 12Int: 20  ###.#.#........... SH: 0Dex: 16  ju7#...#.#........... XL:  3 Next: 89% Place: Dungeon:2  #@###.#........... Noise: ---------  Time: 1908.1 (0.0)  #.# #.#........... e) +0 hand axe  #.# #............. Cast: Magic Dart  #.# #.............  #.# #.............  #.# #.#########+##  #.# #.#  ... ...  ........You kill the gnoll!You encounter a gnoll. It is wielding a +0 whip. _You encounter a kobold. It is wielding a +0 short sword. _Your Conjurations skill increases to level 5! _You see here a +0 hand axe. _e - a +0 hand axejdA6 (0.5j6j: 0 _e - a +0 hand axe (weapon)jkjjlGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 hand axe (weapon) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a +6 ring of dexterity (worn)  c - a ring of positive energy (worn)d - a ring of poison resistancejd - a ring of poison resistance. A ring that protects its wearer from poison. You took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {inventory} {rPois} {jewellery} {resist poison} {poison resistance} Menu/colouring prefixes: identified jewellery _________________  Buttercup: “And to think, all that time it was your cup that was poisoned.”  Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.”  -_The Princess Bride_. 1987 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.jR To do this, you must remove one of the following items: Jewellery (go to first with "=)  b - a +6 ring of dexterity (worn)  c - a ring of positive energy (worn)j1 j8 j>  #%....>......... .. Emolg4 the Conjurer  ###............## . Barachi  ...............##Health: 26/26 ========================  j{? ###......)......####### Magic: 2/6========----------------  #......#'#........... AC: 2Str: 8  ######.#.#........... EV: 12Int: 20  ###.#.#........... SH: 0Dex: 16  j? #...#.#........... XL:  3 Next: 89% Place: Dungeon:2  #@###.#........... Noise: ---------  Time: 1908.6 (0.0) j?  j? #.# #.#........... e) +0 hand axe  j@ #.# #............. Cast: Magic Dart  j<@ #.# #.............  #.# #.............  jc@ #.# #.#########+##  #.# #.# j@ q ... ...  ........ j@ _You encounter a kobold. It is wielding a +0 short sword. _Your Conjurations skill increases to level 5! _You see here a +0 hand axe. j@ e_e - a +0 hand axe _e - a +0 hand axe (weapon)  Okay, then.jaF jI jRO j[S . _jj3j!j"jr'f _j'j*,jQ-jq/j/j0j2j3j4j 6,j(7j8j#9jN9O3====j:j=jI=jK>jA,j@BjD,jEjHjI<====jEJjiLjLjMjOjPjQjTjUjUjXjNXj*Yjy[,j\j^j1_:4====jg_j`jgjhj ij(jjm_Your Conjurations skill increases to level 5! _You see here a +0 hand axe. _e - a +0 hand axe (weapon)  jwmCA kobold comes into view.j|Magic DartK   kobold (wandering)K220.0)====9.6 (21 _ju V *****K  **The magic dart hits the kobold.  The kobold is heavily wounded.j9 7K.j M.......j r3----=30.6 (1.0) j j : _The kobold shouts! You hear a shout!j~v )The magic dart hits the kobold.j $******jE......j2--------911Magic Dartjxj" jx<_You kill the kobold!j: 3j_; jw= j= jA ,j(B jC jE j.F jvG jI j J jPJ O3====jK jO ,jjQ j;R jeR jS jV ,jW jY <====jZ j+[ jz] j] j^ ja ja j,c j"e jte jf jj ,jk j u ,j?w jy j?z P4====j| j~ j$ jT j. jz j j jP j j j &====j jb jޏ j7 j& j jړ j j[ j j^ j$ jk j j jk j~ j P5====jϣ j j' jn jj j j <====j0 j ,j j ,jz ju j jY j4 ,j j j j j( jj N6====j j j} j j jo j ja j j jK j j j j@ j <====j& j j` g  A gnoll comes into view.j #####.#.#... ###.#.#.......... #...#.#........... #.###.#........... #.# #.jv  #.# #...# #...# #.. #.#########+##- .). ... Magic Dart..................!.......j   gnoll (wandering)#....).....#.....).....#...........jj 170.4 (38.8).jz 0jj Fjj) 5=1.6 (40.0 jC1 j94 ' _The gnoll shouts!j ******The magic dart hits the gnoll.j|Z.j\qF.......jRx5----2.6 (1.0)Magic Dartjj3 _The gnoll is lightly wounded.j 2Ij2g  A gnoll comes into view.jH.....Magic Dartj   gnolljjP&0j2\jVg:-3.6 (1 _jkj4j/ *****The magic dart hits the gnoll but does no damage.jP&.j8/@......j74--------=4Magic Dartj?jcB3 _The gnoll is lightly wounded.j!  A gnoll comes into view.jMagic Dartjj   gnollj&0jEjb:-5.6 (1 _j]jjQ**** _The gnoll is lightly wounded. _A gnoll comes into view.  The magic dart hits the gnoll but does no damage. _The gnoll is lightly wounded. _A gnoll comes into view.  The magic dart hits the gnoll but does no damage.jl[9j.jc2.....j hu3--------=6j@oj.r] _A gnoll comes into view.  The magic dart hits the gnoll but does no damage. _The gnoll is lightly wounded. _A gnoll comes into view.  The magic dart hits the gnoll but does no damage. _The gnoll is lightly wounded.j ***  The magic dart hits the gnoll but does no damage. _The gnoll is lightly wounded. _j. A gnoll comes into view.  The magic dart hits the gnoll but does no damage. _The gnoll is lightly wounded.  The magic dart hits the gnoll.j .jg _...jj6 2--------7Magic Dartji j: ] _The gnoll is heavily wounded.j4j͝jQj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j j j7 j/ K _  A gnoll comes into view.-jMagic Dartj   gnoll8-9.6 (2 _j5  j~I  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j  ######.#.#........... Emolg4 the Conjurer ###.#.#........... Barachi #...#.#........... Health: 26/26 ======================== #.###.#........... Magic: 0/6------------------------ #.# #.#........... AC: 2Str: 8 #.# #............. EV: 12Int: 20 #.# #............. SH: 0Dex: 16 #.# #............. XL:  3 Next: 91% Place: Dungeon:2 #@# #.#########+## Noise: ---------  Time: 1979.6 (0.0) #*# #.#  e) +0 hand axe .)j ...  Cast: Magic Dart  j [37m.....j..  .........  .!.......  j   gnoll #....).....  #.....).....  #............ _A gnoll comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit)!jL *)j*!j#9.*!j\ o.*.*!jh$ a)j.*!jLr j.  Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit)"j ######.#.#........... Emolg4 the Conjurer  ###.#.#........... Barachi  #...#.#........... Health: 26/26 ========================  #.###.#........... Magic: 0/6------------------------  #.# #.#........... AC: 2Str: 8  #.# #............. EV: 12Int: 20  #.# #............. SH: 0Dex: 16  #.# #............. XL:  3 Next: 91% Place: Dungeon:2  #@# #.#########+## Noise: ---------  Time: 1979.6 (0.0)  #*# #.#"je) +0 hand axe  .)* ...Cast: Magic Dart  ...*.j..  .....*...  .!.......j   gnoll  #....).....  #.....).....  #............  Casting: Magic Dart (safe; 1% risk of failure)  "j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line"jOAim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll."jnj.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is almost dead."jjx).."jy==80.6 (1Magic DartRay "j"jf _(Press . to maintain the ray.)#jI )  You hit the gnoll.#jbd   You kill the gnoll!#jd#jn ######.#.#........... Emolg4 the Conjurer  ###.#.#........... Barachi  #...#.#........... Health: 26/26 ========================  #.###.#........... Magic: 1/6====--------------------  #.# #.#........... AC: 2Str: 8  #.# #............. EV: 12Int: 20  #.# #............. SH: 0Dex: 16  #.# #............. XL:  3 Next: 118% Place: Dungeon:2  #j#@# #.#########+## Noise: =--------  Time: 1981.9 (1.3)  #)# #.#e) +0 hand axe  .). ...Cast: Magic Dart  .....j..  .........  .!.......  #....).....  #.....).....  #............  Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is almost dead. _(Press . to maintain the ray.)  You hit the gnoll.  You kill the gnoll!#jn - _You stop channelling your searing ray.  You have reached level 4!#j/  --more--$j32/327===-940% $jh _You feel stronger.%j Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 16% 1b - Ensorcelled HibernationHexes/Ice22%2  c - GloomHexes/Necromancy41% 3  d - Launch Clockwork BeeForgecraft41% 3  e - PasswallEarth41% 3  f - SwiftnessAir41% 3  g - Fulminant PrismConjuration/Alchemy45% 4  h - Iskenderun's Mystic BlastConjuration/Translocation 45% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&js &jt $&j  ######.#.#........... Emolg4 the Conjurer  ###.#.#........... Barachi  #...#.#........... Health: 32/32 ========================  #.###.#........... Magic: 1/7===---------------------  #.# #.#........... AC: 2Str: 9  #.# #............. EV: 12Int: 20  #.# #............. SH: 0Dex: 16  #.# #............. XL:  4 Next: 10% Place: Dungeon:2  #@# #.#########+## Noise: =--------  Time: 1981.9 (0.0)  #)# #.#e) [0;10&j ;1m+0 hand axe  .). ...Cast: Magic Dart  .....j..  .........  .!.......  #....).....  #.....).....  #............ _(Press . to maintain the ray.)  You hit the gnoll.  You kill the gnoll! _You stop channelling your searing ray.  You have reached level 4! _You feel stronger.&je Memorise Fulminant Prism, consuming 4 spell levels and leaving 1? Y - Yes  N - No(jR(jL ######.#.#........... Emolg4 the Conjurer  ###.#.#........... Barachi  #...#.#........... Health: 32/32 ========================  #.###.#........... Magic: 1/7===---------------------  #.# #.#........... AC: 2Str: 9  #.# #............. EV: 12Int: 20  #.# #............. SH: 0Dex: 16  #.# #............. XL:  4 Next: 10% Place: Dungeon:2  #@# #.#########+## Noise: =--------  Time: 1981.9 (0.0)  #)# [34(j,Nm#.#e) +0 hand axe  .). ...Cast: Magic Dart  .....j..  .........  .!.......  #....).....  #.....).....  #............ _(Press . to maintain the ray.)  You hit the gnoll.  You kill the gnoll! _You stop channelling your searing ray.  You have reached level 4! _You feel stronger.-2.9 (1(jU} _This spell is astonishingly dangerous to cast!(j[E-3.9 (2(je(jn(ju+4.9 (3(j3~(j(jA5.9 (4(j֯(jr+6.9 (5(j M _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.(jI(j P _(j#,(jr(j,(j0(j(j_(j#(jk(k2===(j@*(jl.(j.(j0(j3(j3(jY===(j3d3====(jm(jq,(j (j(j&(j֦(jY,(j(jsh====(j(j (j(j/,(j(j,(j`(jB(j,(j%(j(j %4(j<*===(j (j= n(j (j ,(j (j (j ;===(jZ (j ,(j (jg# ,(jr% (j,) ,(j* (j- (jb. (j/ (j3 ,(jX6 (j9 f5====(j; (j[> (j> (jF@ (j2C (jC (jE (jgH (jH (jlJ (j M (jcM <====(jWO (jR (j"S (jIU (j.X (jX (jc (jk ,(j o (jr (j=s (jpw (jw (jx (j{ (j} (j?~ #6(j~ *===(j (j ,(jS (j (jw (j (j& (j (j (jܓ (j6 ;===(j (j4 (j (j؛ (j ,(j (j. (j (j (ju ,(j (jf (jұ (j (j׷ d7====(jQ (jh (j< (j (j (j <  You see here a +0 whip.(j (j9  _(j (j $  Things that are here:(jq f  a +0 short sword; a kobold corpse(j/ (j  _(j4 (j (j (j <====(j\ (j B(j (jn   #.# #  #.# #  #.# #  #.# #.######### #####)###.####  #....).....$.#  #............#  (j| #............#  #.@..........#  #....).......# #.....)......# #............#  #............#  #......#  #............  #...........  ###########(j 22047.9 (61.0)(jG) ,8.9 (62(j< (j> T _k - a silvery potion*jp*j( #.# #... #.# #.. #.# #.#########+# *j#####)###.####  #....).....$.#  #............#  #......#  #.....#  #...@)#  #.....)......#  #............#  #..# #..# #.. #.. #############*j H #.# #.... #.# #... #.# #.##+# #####)###.####  #....).....$.#  #.#  #.#  #...#  #....@.#  #.....)......#  #.*j?#  #.# #.# #.# #.# # *j251.3 (2.4)*j-2.5 (3.6*j*j:m _You see here a +3 whip.+jY3.5 (1.0+jeC _f - a +3 whip+jo +jR Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 hand axe (weapon)  f - a +3 whip Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a +6 ring of dexterity (worn)  c - a ring of positive energy (worn)d - a ring of poison resistance-j]uf - a +3 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 5.0 XLs.Current attack delay: 1.1. Damage rating: 8 (Base 6 x 97% (Str) x 102% (Skill) + 3 (Ench)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a gnoll on level 2 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..j{ .jD .j*  #.# #............. Emolg4 the Conjurer  #.# #............. Barachi  #.# #.#########+## Health: 32/32 ========================  #####)###.####Magic: 7/7.jΌ ========================  #....).....$.#AC: 2Str: 9  #............#EV: 12Int: 20  #............#SH: 0Dex: 16  #............#.j/ MXL:  4 Next: 10% Place: Dungeon:2  #....@.......#Noise: ---------  Time: 2053.5 (0.0)  #.....)......#f) +3 whip  #............#Cast: Magic Dart  #............#  #............#  #............#  #............#  ##############  Things that are here: _a +0 short sword; a kobold corpse _k - a silvery potion _You see here a +3 whip. _f - a +3 whipYou unwield your +0 hand axe..jS .jW +4.5 (1.j .j q _a +0 short sword; a kobold corpse _k - a silvery potion _You see here a +3 whip. _f - a +3 whip  You unwield your +0 hand axe. _f - a +3 whip (weapon)/j/j/jˢ/jv/jB/j]/jT/j/j,/jaB/j4/j,/jq/j/js/j/j/j,/jI/j/jX/jM _You now have 97 gold pieces (gained 11)./jC/j/j,/j/jd /j /js/j/j/j /j$/j&/j'/j9)/j/,/j-0/j1/j4/j7/j7/j`9/j</j{?/j?/j~A/j)D/jF,/jUH/jmJ/j0L/jL/jM/j7O/jWQ/jR,/jT/jmW,/jX/jZ/j]/j8^/j_/jb/je/jfe/jf/ji/jl/j^l/jm/jr$ /js_You open the door./jx/jz/jz/j/jV  There is an open door here./j _/j'/jN/j,/j/je/j/jo/j/j,/j###.#### #.#### /j.......# #....# .......# ####.# .......# #.# #### .......# #.# .... .......# #.# # ### )......# #.# #.#### .......# #.# #..... .......# #@# #....÷93.7 (39.2) /j.......# #....# #..##. .......# ####..[# ... #. .......# ...... #. ######## ..##< >..## # /j/j9.4.9 (40.4/jV/jN _Found a ring mail. Found a stone staircase leading down./j,3/j'//j1/j4/j>0j0j  You encounter a goblin. It is wielding a +0 dagger.0jH.....# #....# ##..# ####.# .....# #.# .####### .....# #.# .#...... .....# #.# .## ##### #.# ∩##.####.. .....# #.# .##.......# #.##.##....÷# #..@.##..##.#.# ####..[# ... #.#  ....... #.Magic Dart ###### ....#### #< ...>.. ###.?..#### . g   goblin (asleep)[..# ....g###...#[10j!1;76H0j^'g 7.3 (2.4)  Found a scroll of identify and a tower shield.0j9+-8.5 (3.60j20jS84 _Found Ting's Jewellery Shoppe.1jyv )The magic dart hits the goblin.1j******1jaI......1jk6----2=9.5 (1.0Magic Dart1j#!1j"J _You kill the goblin!1j 31jU 1j 1j 1jx 1j 1jf 1jC 1jZ 1j 1j 1j- 1j :----1j 1j 1j 1j 1j 1j 1jx 1j 1jp 1j 1jj 1j 1j| 1j N7====1j! 1j 1jM 1jM 1j 1j& 1j+ 1j9. 1j. 1j0 1j2 1jj6 1j6 1j?8 1jM: 1j; 1jO< <====1j= 1jF 1jO Welcome to Ting's Jewellery Shoppe! What would you like to do?  a -  560 gold an amulet of faith (unknown)b -  420 gold an amulet of magic regeneration (unknown)  c -  420 gold an amulet of magic regeneration (unknown)  d -  420 gold an amulet of regeneration (unknown) 1jP  e -  690 gold the ring of Elouzaupt {Dex+3 Slay+4}f -  504 gold a +6 ring of dexterity  g -  280 gold a ring of resist corrosion (unknown)  h -  504 gold a +6 ring of strength (unknown)  i -  350 gold a ring of willpower (unknown) 1jP You have 97 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase 1j&Q [/] sort (type)[A-I] put item on shopping list5j 5jġ 5jع ................##### Emolg4 the Conjurer .#########'####### Barachi .#### #.##### Health: 32/32 ======================== ....# #....####Magic: 7/7======================== ....# ####.##..AC: 2Str: 9 ....##.##.######## EV: 12Int: 20 ....##.##.#....... SH: 0Dex: 16 ....##.##.## ####.. XL:  4 Next: 12% Place: Dungeon:2 ....##.##@##.####... Noise: ---------  Time: 2113.3 (13.8) ....##.##.##........ f) +3 whip ....##.##.##....÷... 5j  Cast: Magic Dart ....##....##..##.#.. ....#####..[# ... #.#.# ....#........ #.#.#  #####.#....#### #<#.# #.#...>..###.# # #?..#####.# You encounter a goblin. It is wielding a +0 dagger.Found a scroll of identify and a tower shield. _Found Ting's Jewellery Shoppe.  The magic dart hits the goblin. _You kill the goblin!There is an entrance to Ting's Jewellery Shoppe here.5j D _6jW 36jIY 6jH\ 6je P _6jf 6j?j ,6j l 6jpn 6jq 6jnr 6jAt 6j x 6jz 6j{ 6j"} 6jo 6j ,6j 6j? 6j< 6j 6j? B6j 6jx 6j 6jW 6jƞ 6j 6j ,6j 6j@  a scroll of identify and a tower shield. _Found Ting's Jewellery Shoppe.  The magic dart hits the goblin. _You kill the goblin! _i - 3 scrolls of identify (gained 1)6j6 36jѳ 6j7 6j 6jR 6jm 6j 6j 6j0 6j 6jZ 6j ,6j 6j 6j ,6j 6j  6j& n6j( 6j* 6j. 6j = 6jrA 6jE 6jI ,6jK 6jW\ ,6j` 6j` 6je 6jej 6jk 6jl 6jyn 6jp ,6j|r 6jt 6jRw 6jw 6jAy 6j| 6j~ 6jU 6jt 6jj 6jӄ 6j- 6jU 6j3 6j 6j 6jώ 6jO 6j 6j 6j? 6jO 6j ,6jQ 6jP 6ju ,6j& 6j 6j> ,6j] 6j> 6j^ ,6j? 6j n6j ,6j 6j 6jk 6j 6j 6jW 6j ,6j 6j 6j ,6j 6j 6j B6j) 6j 6j7 6j[ M _You open the door.6j[ _6j8 ,6jy 6jG 6jZP X6jjY 6jZ 6j ##....## #......# #......#.... ##.....# #......# #......#.#.. ##.....# #......# #......#... ##.....# #...^.?###........### ##.)...# #......#..........#...# #......#....##+##.# ..#######......#..........# #####...##......#.....###### #### #........@..#.....# ## #...###+########..# #### #...###.# ##..## ##.. +...'...# #...###.# #...##########.#.###.# ##..............6j .# .##.# #..#######....####### .##∩# #..#.####...........### .##.# #..#..................#69.3 (56.070.3 (57 _l - a viscous brown potion7jf7jog7jh7j-k7j(n,7js7jt7ju7j]u7j w7jJ|X7j~7j7j7j7j7jS7j7j7jХ7jj7jt7j _i - 4 scrolls of identify (gained 1)7jݲ7j07j7j7j)7j=,7j7jm7jܾ7j37j,7j7j,7j7j7jA,7jB7j7jJ7j7j,7j7j7j,7j7j7j,7j 7j7j7j7j7j7 _You open the door.7j7j7j7j7j,7j;7ji7j~,7jw7j7j,7jb7j7j%,7jr 7j7 7j+,7j7j7j7jl7jB7j7j,7j&7j+7j/,7jD7j"G7j&J7jJ7jL7jSB7jU7jX7jZ,7j`]7j_7jb7jk7jn7jp7jvX7j #.##.# #..#######....######  #.##∩# #..#.###...  #.##.# #..#..........  #.##.# #..#....÷...  #....#####..#..##.#...  ####..[##.....###.#.#####.... #............# #.#.#####.... #.#....####### #<#.#.......# #.#...># ###.#.#####.#7j/=207.1 (36.8 #.#...######.# #.#.# ##.# #.#[..# ... ..#.# #... #.#..)# .### ###.####..# #.#...# )# #†......# #.#...# .# #######.#  #.#...# ## ###.#  #.#...##...#  #.###.##.### 7j;7jb.8.3 (38.07j7j˞$ _Found a flail.8jsI8j]8jC,8jN,8j88j8j8jӓ8j8j8j8j8j8j8j8j,8j,8j=  You see here a +0 flail.8j8j3 _8j98j8jc,8j8j=  You see here a +0 flail.8j8j$ _8j8j8j8j8j8j8jF8j8j8j8j8j8j-8j8j4   There is a stone staircase leading down here. _8j`8jc8jl8jpp$  Things that are here:8jta  a +0 dagger; a goblin corpse8jHx8jy _8j8ju8j8j<,8j8jn8j{8j28j¿8j8ji8jT8j&8j8j8jy8jP`8j,8j$8j8j8j(8j8j-8j;$8j$8j%8j%8j+8j!-8j-,8j38j5,8j368j><8j>,8j?8jwF8jH8j8I8jK8j8Q8jS,8jYU8j,\8j^8j^8j_8jf8jVi8ji8jik8jq8js8jDt8ju8j{8jM~8j~8jÀ8j8j͉,8j,8j+8j,8j8j;8jܝ8j/8j8jg8j,8j8jX8j,8j8j̷8jhB8j 8j,8j8j8j,8jq8j8j,8j8j8j",8j8j 8j8j8j58j8jB8j X8j.8j8j$8j38jo 8j`"8j"8j#8j`)8jo.,8j08ju38j5,8j78jm:8jP@8jA8jB8jPE8j G8jG8j]I8jPL8jM8j N8jbO8j>S8jU8j6V8jW8j\@  There is an open door here.8j[_8jc _8jAd8jg8jmB8jtq8jt8ju8jw8jh|8j&8j8j8j8j8j8j8j8jʙ8j8jl,8j8ji8jGc  You encounter a rat.8jҸ4 .8j9C.####### ..... #.....# .....######.....########## .....#8jj%....>......... ###............## .##..8j...............## #..###......r......#########....#8j#......#'#..@........##....# ######.#.#...........##....# ###.#.#...........##.....#Magic Dart #...#.#...........##... #.###.#...........##8jM! #.# #.#...........##.)..r   rat (wandering)8jw #.# #....................#8j #.# #...................##8j  #.# #................#####8j,98.3 (908j48j,9.5 (91.2 8j _8j&8j}9jE q )The magic dart hits the rat.9jM n****9jf %....9j` 6----3=300.5 (1.0)Magic Dart9jZ 9jc G _You kill the rat!:j@3:jED:jTF:jKX:jL:jN,:jP:jvR:jR:----:jNT:j\:jm7====:jsB:jt:jv:j|,:j|,:j:j!:j:j:j:j"<====:j:j/:j:j:j:j\:jF:j:jݘ:jš:j:jF:j:j@  There is an open door here.:j:j5 _:j:j:j[:j:jް:j0,:j:j:j=:j:j.:j*,:jT:j?:j:j*,:jy:j:j:j1:j:j:j:j7:jn:j":j:j3:j:ji   ..  ## #.  ..#########.## #....... ........ ######............. #........- #........... #............ #.................. ##.................. .................##############.............# #......# ########......####......##########.....You pick up a parchment of Mephitic Cloud and begin reading...:jjp29.9 (29.4)-30.9 (30 _You add the spell Mephitic Cloud to your library.:j? I:j B:j n:jD ,:j :j :j :j ,:j :jn :j :j :jB :jy:j,:jx :jX:j:j&,:j+:j-,:jx2:j3:j7:j8:jE<:j=,:jUC:joD:jE,:j;F:jG:jI,:jZI:jJ:j}K:j L:jL:jM:j@N:jlN:jN:j/P:j?Q,:jQ:jDt:j`wX:j҂:j,:j:jLj:j:jD:jB:jM:ji:j2,:j̘X:j?:j6,:jȨ:j:jC:j:jȬ:j:j3,:j:jX:jc:j2 ,:j :j:j":j#,:j$:jy1B:j02:j4:j-6:jK7:j7:jF;,:j;:j<:j>:j@:jEA;j;j;;jy;j3X;j6;j9;j3:;j;;jDX;jF;jH,;jI;jM;jOB;j];j_;jbB;jjX;jVl;jm,;jq;jt;jv;jw;jx;j{;j7};j~;j~;jq;j,;jU;jV;j;jD,;j8B;j;j;j,;j;j;j~;j';j,;jV;j;j,;jɲ;jV;j;j?;j<;j;jݼ,;js;j;j";j;j,;jU;j;jX;j;j ;j];j3;j;jW;j;jO;j,;j[;j];jp;jj';j5,;jwM;j8P _You now have 105 gold pieces (gained 8).;jX;jX      ;j@Y    ###################  <.......@................465.1 (134.2) ;jY #########################  #...................###  #.#################....  #.# #........... ;jY; #.# #.########....  #.# #.# #.........;j Z  #.# #.# #......... ;jfZ #.# #.# #.....;j`;jXz~6.3 (135.4 _Found a stone staircase leading up.;jn;j           #<...............7.5 (1.2)   #...................  #.#...  #.# #...  #.# #.#  #.# #.# #....  #.# #.# #...  #.# #.# #..;j;j};jE _Done exploring.<jW<jF Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 16% 1  b - Ensorcelled Hibernation Hexes/Ice22%2  c - Mephitic CloudConjuration/Alchemy/Air 22% 3  d - GloomHexes/Necromancy 41% 3  e - Launch Clockwork Bee Forgecraft<jo41% 3  f - PasswallEarth41% 3  g - SwiftnessAir41% 3  h - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>j Emolg4 the Conjurer Barachi Health: 32/32 ======================== Magic: 7/7======================== AC: 2Str: 9 EV: 12Int: 20 SH: 0Dex: 16  ######################### XL:  4 Next: 13% Place: Dungeon:2  #<......@................ Noise: ---------  Time: 2467.5 (0.0)  ######################### f) +3 whip  #...................## Cast: Magic Dart  #.#################...  #.##............  #.##.########...   #.##.# #........ >jS  #.##.# #........   #.##.# #........  _There is an open door here.  You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library. _You now have 105 gold pieces (gained 8). _Found a stone staircase leading up. _Done exploring.>j9  Okay, then. _@j]- @jH6 4@j7 Aj~Aj2AjAjBjDQCjS 3Cj Cjg Cj Cjn _Cj Cj| Cj Cjl Cj CjO ,Cj Cj Cj Cj Cjb Cj XCjI Cj Cji Cj Cjd Cj Cjl Cj Cj# CjQ$ Cj( Cj( Cj, Cjf- Cj5. Cjp. Cj1 Cj 3 Cj3 Cj3 Cj7 Cj7 Cj`8 CjA9 Cj< CjS= Cj= CjJ> CjLA CjB ,Cj\C CjQF CjJ CjGK CjK CjTN CjNO CjO CjP CjR Cj~S CjS CjIT CjV CjvX ,CjX Cj[ Cj[ Cj\ Cj] CjUc nCjf Cjlg Cjfh Cjj Cjk Cjl Cj{l CjEn Cjro Cjp Cjyp Cjr Cjlt ,Cju Cjw Cjy Cjy Cj~ Cj Cj Cj܂ Cj Cj7 BCj Cjo BCj Cj Cjؑ Cj< Cj BCj Cj6 CjU l ########################## .........................# ########################.# ................### ##############..@..........######507.1 (39.6)  #............................  #.########.............  #.# #.....................  #.# #................  #.# #.....................  #.# #.....................)  #.###................  #.................#####Cj Cj0 Cjp EjEjEj.EjgEjlEjEj7.............................# ############################.# ...................#########.### .#################.............## .# #........................ .# #.########............... .# #.# #.................... .# #.# #.................... .# #.# #...@................13.1 (6.0) .# #.# # .# #.###. .# #...##### .# ########### # .# #......# ############### .# #......###########.... .# #%....>.........'. .###............####....#jy9Mm#.Ej}\FjϦ IFj\FjY  There is an open door here. _FjzBFjƆFjBFj XFjRXFjͦFjFj,Fj3  #.# #.# #....   #.# #.# #............. Fj~  #.# #.# #.............   #.# #.###.............   #.# #........... Fj@  #.# ####........   #.# #......# ########.   #.# #......##########.   #.# #%....@.........'33.5 (20.4)   #.###..####....##   #......## #....##   #####)#########   #......#'#.....##   ######.#......   ###.#.#...........##   #...#.#..##   #.###.#...........##Fj4 _There is a stone staircase leading down here.GjGjGjGjGji84.5 (1.0) _GjGj H 3  You climb downwards. ##+##  ##.w.##  ##.....##...  #..@.....#  ##  +#  #..........# ##.......##.# ##.....## . w   ribbon worm ##...## ##+## GjM ?6.0 (2.5Magic DartGj k _You encounter a ribbon worm.Gj a _There is a stone staircase leading up here.Hj̫  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hjj Hjq Hjw Hjrz P _You don't know that spell.Hj ##+##.w.##....##...<.....# .# +.# #..# ####.# ## . ## Hj ? ##+ Hj~ H(catching breath)Hj/ ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Hjs a.<Hj=   6  7.2 (1.2Held Hj D _You are caught in a web!Jj  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jjc  Emolg4 the Conjurer  Barachi  Health: 32/32 ========================  Magic: 5/7=================------- ##+##  AC: 2Str: 9 ##.w.##  EV:  6 Int: 20 ##.*...##...  SH: 0Dex: 16 ##..*.....#  XL:  4 Next: 13% Place: Dungeon:3 #..@......#  Noise: ---------  Time: 2537.2 (0.0) +.........#  f) +3 whip #..........#  Cast: jmMagic Dart ##.......##.#  Held  ##.....## .  ##...##  w   ribbon worm ##+##  _You are caught in a web!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (92% to hit)Jj w.<*+*KjpKj-X.+**KjO**..Kj\9.*Kj#9*.Kj 9.*KjDJ**Kj9.*Kj_w*.  Aim: a ribbon worm (92% to hit)Kj +Kj Emolg4 the ConjurerBarachiHealth: 32/32 ========================Magic: 5/7=================-------##+##AC: 2Str: 9##.*.##EV:  6 Int: 20##.*...##...SH: 0Dex: 16##..*.....#XL:  4 Next: 13% Place: Dungeon:3#..@......#Noise: ---------  Time: 2537.2 (0.0)+.........#f) +3 whip#..........#Cast: Magic Dart##.......##.#Held ##.....## .##...##w   ribbon worm##+##Confirm with . or Enter, or press ? or * to list all spells.Aiming: SeKj aring Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (92% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.KjS  w.<ing: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (92% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.  The ribbon worm is moderately wounded.KjH q==8.2 (1Ray KjL | _(Press . to maintain the ray.)Lj|c *** The searing ray hits the ribbon worm!Lj w.<(catching breath)The ribbon worm is almost dead.Lj ``The ribbon worm expels a string of sticky webbing.Ljv L.<Lj 4------9+ LjU Lj H _The stream of webbing hits you but does no damage.MjMZ .  The searing ray hits the ribbon worm!MjUS***Mj L..<Mj)3-------  6--40Magic Dart++ Mj.MjO _You kill the ribbon worm!Mj g[?25h[?0c  Number of times to repeat, then command key: OjJN;[?25l[?1cOjROjSs _You must enter the number of times for the command to repeat.Oj  Oj  You stop channelling your searing ray. _---Oj$BOjvBOje4===Oj5OjBOj?BOj===Oj%Oj,OjOj!,OjXOjBOjhf5====OjOjx====Oj OjD76===Oj[===OjY47==== _Magic restored.12  _You disentangle yourself.OjOj Oj:##+## ##...## ##.....##... ##..<.....# #.........# +@........# #...# ###.# ##.....## . ##...## ##+## Oj##.###..........<...'80.6 (40.4)#...##.#<==========1.6 (41Oj'L _As you open the door, it creaks loudly!OjY _Found a stone staircase leading up.Pj3k3Pj....# #@#635.2 (38.2) #.# #.# #.##.# ...##.## #.###...## #.###.###.## #.#### #.## ##.# #.##.## Rj%6.4 (39.4 _Found an escape hatch in the floor.Sj*ISj,Sj^-Sj-Sj2XSj}3Sj5Sj7,Sj9Sj0:Sj<Sj<Sjl=SjP>Sj[@Sj@Sj6ASjfDP  There is an escape hatch in the floor here.SjFSjG _Sj`HSjISjL,SjMSj2OSjRSjjRSjxSSj-USjW,SjXSjZSj[,Sj>]SjjSj m,Sj nSj!qSjttSj\uSjvSjxSj~SjSj-SjYSjBSjުSj«Sj(SjFSjSjESjİSjϱSj###############.........##.......###.########.#.#.......>....#$.........##.####.##.....###.# #.# #.........# #.# #.####..##### #.##...@...##.#######+## ##.## ##...## ##.###.## #.## ##.# ##.# ###.# +..###.... ###....... #.......Sj/55.6 (19.2Sj,6.6 (20SjSjfb _e - a scroll labelled BOTEME QULUISj ISj Sj XSj Sj Sj Sj SjZ XSjb ,Sj Sj Sj ,Sj Sj Sj ,Sj SjR ,Sj Sjz N _You now have 118 gold pieces (gained 13).Sj 3Sja Sj5 Sj@ `SjM XSj BSj Sj, ,Sj Sj Sj  n  You encounter a frilled lizard.Sj$   ###.........   #.......###.   #######.#.#.......   #..............##.   #.#####.#.....###.   #.# #.#.........   #.# #.####..####  SjD&  #.# #......   #@# ######+#  #.l.......#  #.###.###.# Magic Dart  #..  ...  ...# + l   frilled lizard (asleep)  ...# #  ....#  ....+SjJ/ /78.0 (21.4Sjj8 59.2 (22.6 _Sj? SjB Tj †The magic dart hits the frilled lizard.Tj ?**Tj+ ..Tj 6----8=80.2 (1.0)Magic Dart _You kill the frilled lizard!Uj+3Uj9-Uj2BUj7BUjap,----UjUjN7====Uj!UjUjUjJUj2Uj{UjUjh====UjUjڡUj^UjUjUj}Uj,UjUjj  You encounter a clockroach.Uj #####.##########+##  #.†.......#  #.###.###.#  #.###..##  Uja#.#.....#  #.#....##  #.#....#  #.#....#  #...@..+ -  #####.##   #.# Magic Dart Uj #.#  #.#  # B   clockroach (asleep, warded) Ujz .#  .#  B#Uj 1702.4 (22.2)UjO-3.6 (23.4 _UjUjWj #.†.......#  #.###.###.#  Wj#.###..##  #.#.....# # #.#....## + #.#....# # #.#....#  #......+  #####@##   #.#  #.#  #.# #.# #.#  #.# #B# #.#WjF4.8 (1.2) Wj0Wj- u###.######..## .....##+# ## #......+#####.## #@# B..Wjb [6.0Xj###..## .....##....#+#....# ##....# .....+####.## #.# B..##B.Xj$B7.2Xj+Xj` #.....##....#+....# #....# .....+####.## #.# XjyaiB..##Xjc5B.XjiXjj(8.4Xj {Xje ....#+....# # .....+####.## #.# B..##Xj]x f  The clockroach barely misses you.Xjcz  The clockroach sprays sand from its hourglass at you.Xj/ z25------=9.6Xj' G _The blast of sand hits you!Xj  You hit the clockroach.  The clockroach is lightly wounded.3-------10.7 (1.1XjXj/ _The clockroach bites you.Yja%  You hit the clockroach.  The clockroach is heavily wounded.21---1.8YjeYj_/ _The clockroach bites you.YjN  You hit the clockroach.  The clockroach is severely wounded.2.9Yj Yj X _The clockroach closely misses you.ZjYq †You flog the clockroach!ZjZ)Zj e2/33=-8---624.0Magic DartZjwjZjkN _You kill the clockroach!Zj[ Zj 3Zj Zj 43=---Zj Zjf d24=ZjD Zj BZj 5==8===Zj ,Zj Zj 6====Zj nZj Zj Zj Zj ,Zj a7=Zj[ Zj9 ,Zj9 Zj Zj Zj Zj ,Zj ,Zjx h8==Zj Zj ,Zj Zj ,Zj Zj ,Zj Zj Zj ~9==Zjg Zj Zj Zj BZjZ ,Zj Zj l30=Zj Zj ,Zj ,ZjA Zj Zj ,Zj7 ZjwZjK1=ZjMZj3Zj}ZjZjMZj,Zjx,ZjZjZj9h2==ZjZj ,Zj ZjZjA,ZjUBZjCZj\3== _HP restored.  You see here a clockroach corpse. _=Zj~Zj^,ZjZ #.###.♣.._.. #.# ###ß.♣.ß #.## ###### #.##.# #†# ... #.#####..# #.#...#.#.# #.#########........# #..........@.#-71.8 (57.8) ###########..# #..# #.... ##.### .# .# .# >#ZjH-3.0 (59.0ZjZj; _Found a stone staircase leading down.[j _[j [j [jb [j4 [j [j [j/ [j [j' [js [j2! [j" [j# ,[j= [j? [j@ [jJA [jC [jlF [jG ,[jKP [j% [j̿ X[j X[j B[j [j [j ,[j [j ,[j [j [jP B[j R  There is a stone staircase leading down here.[j 5 _[j [j [j j  You encounter an endoplasm.[j"  #..###.#  #......#  ##.#####  #.#  #.#  ## #.#  .. #>#  #J#.##  #.. #......###...#.....Magic Dart##.########.##.# J   endoplasm (asleep)#+# [jf/ e807.8 (34.89.0 (36.0 _[j 4 [jR6 \jp *J  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.]j.J 7---=10.0 (1.0) ]j]j^ _The endoplasm quivers.]j^P ]jSk The magic dart hits the endoplasm.]j  The endoplasm is severely wounded.1--6------1]jRC _The endoplasm hits you.]ju %  ]j,w 5The magic dart hits the endoplasm but does no damage.]j %  ]j] The endoplasm is severely wounded.5------2]j{ ]j W _The endoplasm closely misses you.^jyW .  The magic dart hits the endoplasm.^jE(^j 4------53Magic Dart _You kill the endoplasm!^j6I^jl@2=-^j.B^jB^jKC^jFO---^j H^jI^j\JO5===^jwM3==^jM^jO^jLP^jQ^jUB^jU^jU;===^jxW^jX^j&Y9=^jYZ^j[^j\^j]^j^^j%_^j_^jjb^je,^jIl{6===^jIx===^ji|^jr^jX^jc7===^j8^j2,^jNX^jڱ,^j7}===^jѶB^j^jX^j^jB^j^j^j^j(,^j^j{c8===^j^j^j=^j,^j^j^j^j^jX^ja^jQ===^j^j^j^^j^j^jq ##.##### #.# #.# ## #.# .. #># #.#.## #....### ##......#####.#####...#....@....#-53.2 (40.2)##.########.#.##.# >. #.# .##+# # ^j t-4.4 (41.4^jw ; _Found a stone staircase leading down._jgI_j_j(X_j(,_j*_j/X_j1_j4B_jk>3#..###.# #......###.##### #.#  #.# ## #.# ####.. #># #.. #.#.## #.# #....### #@# #......#####.### ##...#.........# ##.########.#.##.# #.>...#.####.####+#.##_jE19.2 (4.8)_jG,60.2 (5_jL_j5Nb _h - a scroll labelled REOSTRURHACW_j __j _jR X_j _j _j X_j: _j _j B_jC ,_j _j9 _j B_j _j _j} B_j _jP ,_j9 _j _j ,_j _j X_j _j ,_j _j[6 _j7 ,_jE 4_jG B_jDL n_jM ,_jN _jPO _jyP ,_jP _jS _j7V _jnW _jW _jX ,_jK[ B_j[ _j] _j] _j^ ,_jlh _j=l X_jl _jn ,_jao _j-q _jt B_j%u _jMw X_jy B_jz _j=   ...#+# #.#   ).#.# #   .. ### #.#   .. ..# ##.## #.#   #. #.###...## #..   #. #.##.....######   #. #.###...###....   #.###.##........###   #.@......########929.8 (69.6)   #####.####   .........#   ##########   _jԧ ![39;49m       31.0 (70.8_j, ; _Found a dagger.`j7 J  You see here a +0 dagger. _`j_ W _f - 2 pink potions (gained 1)`je X`j}l `j?t O   `jt i  ####  #.> #  #.# ##.#   #.# # #.#.#  `jbu  #.# .#.#..#   #.# #.#...####   #.###........+ `ju B  #@........# 56.0 (25.0  ##.##.##.##`j5v   #.##.##.#  #.##.##.## `jv #.##.....## #.#####).# #`jx  #.#####..##### # #............# ## ####.###.###.###.`j~ `j .7.2 (26.2`j `jk ; _Found a stone staircase leading down.ajT3ajmaj,ajH.aj0ajD1aj1aj2ajS  There is a stone staircase leading down here. _aj,TajVajX,ajeajajaj|ajajajE _You now have 129 gold pieces (gained 11).ajLBajRXaj7TajxajŎ,ajaj#aj2  You open the door.  You encounter a rat.aj #.###.########. #.# #.##.>  #####.##### #.# ##  #.>.......# #+## #  #.##.#.##.# ...# ##  #.#.###.#.# ..... ##.  #.##.#.#..# ...... #..  #.###.#...####....... ####..  #.###.......@'....r.. +.....  #.........####....... ####..  ##.##.##.## ...... ##.Magic Dart #.##.##.# :.:.. ####. #.##.##.##aj[39;49m ...# #.... #.##.....# #+## #.##. r   rat (wandering) #.#####).# #.# # #. #.#####..##### #.#  #............# ##.## #.###.3008.6 (51.4raj9.6 (52 _ _Found a parchment of Mercury Arrow and a parchment of Static Discharge.bj .The magic dart hits the rat.******bjw+'.....bj27---6=10.6 (1.0)Magic Dartbj,] _You kill the rat!bj]bj_ Xbjk bjy6 ---bjI U8===bj]  There is an open door here. _bjEa bj e bjm Xbjm ;===bjo bjr bj~ BbjӘ  #.>.......#+## #.# #.##.#.##.# ##...## ##.## #.#.###.#.# ##.....## ##... #.##.#.#..# ##.......## #..... #.###.#...####.........####.... #.###........'.........+........ #.........####.........####...### ##.##.##.## ##.......## ##.##  bjh #.##.##.# ##@.:..## ####.### -  #.##.##.## ##...## #......#  #.##.....# #+## #.##.#.#  #.#####).# #.# # #...#  #.#####..##### #.# ##..#  #.......##.## #.###..#  ####.###.###.###...## #......## #.# #.##.....########.## #.# #.###...###.......#You pick up a parchment of Mercury Arrow and begin reading...bj 244.0)-5.6 (15 _You add the spell Mercury Arrow to your library.cj+3cj1cj2cj5,cj;Xcj>cjQ& >.......# ##+## #.# #.#.##.# ##...## ##.## ##.#.# ##.....## ##...## #.#.#..# ##.......## #.....# ##.#...####..####....## ###........'...+.. .####.........####...## .##.##.## ##.......## ##.## .##.##.# ##..@..## ####.### .##.##.## ##...## #......# .##.....# ##+## #.##.#.#  You pick up a parchment of Static Discharge and begin reading...cjv8.0 (2.4)9.0 (3 _You add the spell Static Discharge to your library.djdj,djdj,djdj6Xdj7 _You open the door.dj!djdjdj@  There is an open door here.djdj _dj~djdjfdj &dj,Bdj<0dj1,dj2djq5Bdj6djS9dj<:djF;djydjO},dj:djڛndjdj #.......#   #.#####.#  #.# #.# ### ##.### #.# #.. .......# #.# #.##.#.###.# #.#  #.>.....# #.#  ###.##### #.#   #@#   #.#  ##...## #.# # # #.....# #.# .## ####..###.#...#### '.......................+#...##########....#### # ##.## .#^##  ###dj/#.### .#70.8 (41.8)1.8 (42dj-dj10 _g - a +6 ring of dexterityejejejej]# #   #########  #.......# #####.# ##.#.# #.# ####....# ####.### #.# #@....#6.6 (4.8) .......# #.##..<.# ####.#.###.# #.#  #.>.....#  ###.#####  #.# #.#  ##.## #.#  ##...## #.# # # #.....# #.# .##ejyej -7.8 (6.0ej% ejV; _Found an escape hatch in the ceiling.fj3fj=fjfjfjfj%Xfjfjfj,fjfj1fjfj=fjfjfjKCfjQj #..### #.. #.# #### #.###### # ...# #.##...#.##.<...# #.##..#89.8 (12.0)  #.# ####....#...#..  #.# #.....#####......##.# #.##..<.# .#...# ##.# #.#####.# # .## ...# #.# ... # #### #.# ### #.# #.#fjYfj~91.0 (13.2 _Found a stone staircase leading up.fj[YfjFZfjZfj']fj_fj lfjlfjqsXfjt,fjR~fjfj,fjUfjWfjĎBfjfj,fjߘ  You encounter an orc. It is wielding a +0 hand axe.fj#.. ....o.########## .##........# .##.######.# .# #.######.# .####### fj#.##...#.##.<.... #.##.#....@.#  ####....#...#...#  #.....#####......# Magic Dart  #.##..<.# ..#..#  #.#####.#.####.##  #.# ... .# o   orc (asleep)  #.# #### .##.# +# fj0101.8 (10.8fjK3.0 (12.0 _fj=gj *****oThe magic dart hits the orc but does no damage.gjr Q.ogj. ....7---==4.0)  _The orc shouts!hj ****The magic dart hits the orc.hj3Q.ohj+,...hjx1k6-------5hj,8hj|<1 _The orc is lightly wounded.hj% ***The magic dart hits the orc but does no damage.hj.o..5-------6hjhj1 _The orc is lightly wounded.hjD **The magic dart hits the orc but does no damage.hj Q.ohj .hj4------7hj!1 _The orc is lightly wounded.ij/B* _The orc is lightly wounded.  The magic dart hits the orc but does no damage. _The orc is lightly wounded.  The magic dart hits the orc but does no damage. _The orc is lightly wounded.  The magic dart hits the orc but does no damage.ijS.o3------8ijiW  The magic dart hits the orc but does no damage. _The orc is lightly wounded.  The magic dart hits the orc but does no damage. _The orc is lightly wounded.  The magic dart hits the orc but does no damage. _The orc is lightly wounded.ijT / _The orc is lightly wounded.  The magic dart hits the orc but does no damage. _The orc is lightly wounded.  The magic dart hits the orc but does no damage. _The orc is lightly wounded.  The magic dart hits the orc.ijV 9  The orc is heavily wounded.0---2------9 _The orc hits you with a +0 hand axe.jj$T  The magic dart hits the orc but does no damage.jjj  The orc is heavily wounded.jj1------10 _The orc closely misses you.jjq )The magic dart hits the orc.jjE(jjK'jj5+1=--0------91Magic Dartjj'D] _You kill the orc!kjkjIkjK1===kjBkjkj2==kjkjR;===kjkjnkjkjkja3==kjkj,kjkkj2kjK2===kjkj0,kjkjDkj9=kjkjkjYkjkjkj;===kjkjkjUkjkj,kjkjkjDkjkj'kjkjkj&k3===kjkjkjQkjkjGkj kj kjo,kjkj===kjB+,kj-kj&0,kjz1kj6,kj<kjAk4===kjG,kjfkjokj5rkj'v;===kjrxkjekjk5======kj,kjkjikjkj6===kj,kjkj@,kjŻkjɾkj ;===kjfkj,kjkjHkjQ7======kjkj,kjkj7 ,kja!kj(8===kjJ  Things that are here: kj[K a +0 hand axe; a +0 leather armour _===kj]kj_kj`kjX #.######.##.#########.##...#.##)<.......#.##.#......############....#...#...###.....#####......##.##..<.#...#...###.#####.#.####.## #.# ... #.# #.# ##### #@# -#.# #+# #.##.# ##.# .## ###.#...#### ...........+ ####....#### .#^##85.8 (74.8)'........................b   bat (asleep)+....ljؑ39;49m....+l   frilled lizard (wandering)#........:###.b.....## b.  As you open the door, it creaks loudly!kj{b.l.b.kjǟbl======6.8 (75Magic Dartkjo _You encounter a bat and a frilled lizard. _Found a parchment of Shock.lj(S .  The magic dart hits the bat.ljV/****l   frilled lizardljp3l.lj9'....lj޾7---71=-----7.8 (1.0) ljQljG _You kill the bat!ljK\' lj}o†The magic dart hits the frilled lizard.***lj '..6------2-----8Magic Dartlj/ lj R _You kill the frilled lizard!ljO3lj*QljTljY,ljXZlj [lj\lj,_lj_lj alj*dljd9---lj8fljh,ljiljul,lj@nljCpljpF7===lj3rljxt,lj[vlj,ljljNlj1ljlj^lj&;===ljljljەljljljljljlj@,lj,lj;lj,lj8===lj@  There is an open door here.lj.( _===lj^ # ... #.# # ##### #.# # ##'## # ##...## # # ##.....## # .## ##...†...## #...####.........# .......+.........+ ....####........- .#^## ##.......# .### ##.....## .# ##...## #. ##+##  .  .  .#  You pick up a parchment of Shock and begin reading...ljOw214.2 (25.4)-5.2 (26ljZ*T _You add the spell Shock to your library.mjs mjW| Bmj} mj 7 _You open the door.mj mj mj̄ mjȬ }  There is an open door here. _mj mju mj9 mj mjh mj `mjt mj1 mj mjb Bmj mjY mj Xmj Xmj mj mj ,mjq Xmj2 mj; ,mj mjG mj `mj ,mj ,mj  ,mj mj/ hmjG mjL XmjS ,mj" i  There is a stone staircase leading up here. _mjѕ Xmj mj$ mjM mj, mj BmjS mj# Jmj/ ~mjA nmjC ,mjmjs   ##+##   ##...##   ##.....##... ## ##..<.....# .# #.........# .# '.........# ##. #....# ##.# ##.......##.# #[ ###.....## #...#. # ##...## ### #.# # ##+## #.# # #.# #.#  #.##.#   ##.###.#   ####...#########.#   ....ju4m.............#    ##+##  ##...##  ##.....##... ## #..<.....# .# .#.# .# .'.# ##.# .#.# ##.# .##.##.# #@.# .###.....## #...#.# .# ##...## #####.# .# ##+## #.# # #.# #.#  #.# #.#  ##.## #.# #...##.# .....# 336.2 (121.0)mjv;7.4 (122.2mj _You see here a +0 ring mail of cold resistance.pj\ _pj1pj36pj8pj :pjR<pjuDBpj|IBpjOnpjPBpjSpj&UpjUpjWpjXpjeY,pjOZpjbpjUe,pj gpjkBpjllpjwpjypjzpj|pj=~pj,pjhpjә,pj3pj,pjpjpj,pjҢpjpj,pjpj,pjApj _f - 4 scrolls of fear (gained 1)pj.,pjpj}pjGi #####  .##############...#  ........@.......#.# 81.6 (44.2) )###.##########...#  ##.##  #.# #.# #.# ######.# .##...##.# # ##+## #..#..#.#pj(pj@.2.8 (45.4pjpjS+ _Found a quarterstaff.qjqj3qjqjqj(vqjo5XqjAhXqj+qj&qjqjqjϐqj-qjaqjєqjqj5qj,qjԛqjqj,qjEqj,qj,qj1  You see here a +0 quarterstaff. _qj|qjBqjqU ### ..##.###.######.#######.###########........................ ### ####.##@.###)###.####### ..# #..# #.##...## #.#........#.....# #.#.....######.qj=D..## #.##.###.## ##.## #.## #.# #.# ##  #.#... ..# #.# ##.  #.###.# ### ##+## #..  ...## #.# ##...####.# qj 0404.4 (21.6qjE,5.4 (22qj qj3 _h - a +6 ring of intelligenceqjPqjqjqj`qj:4qjBqj,qjXqj,rjVrj;nrjBrj rj#Brjg%rjB',rj?(rj)rj+rj+rj5,rj.rj|/rj/rjh0rjB2rjU4Brjq@ ###  ..#  #.## #.# ############.#######.### .....# #................. .###.###### #.####.##..###) .....>....# #.# #.##..###.## ..##.####.# #@# ##.........#.. .###.# #.# #.# #......######. .....# #.# #.# #.###.## ## .##### #.# #.###.###.# # .# #.# #.........# # ## ##.## #####.#####  ##...## #.#  ##.###.## #.#### # #.##jIm ##.##.######..<27.0 (218.0 (22rjMrjOR _n - 2 grey potionssjG"Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +3 whip (weapon)e - a +0 hand axe Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a +6 ring of dexterity (worn)  c - a ring of positive energy (worn)d - a ring of poison resistance  g - a +6 ring of dexterity  h - a +6 ring of intelligencetj*h - a +6 ring of intelligence. A ring that increases the intelligence of its wearer. It affects your intelligence (+6). If you were wearing this ring: Your spell failure would improve by up to 13% (press '!' for details). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Int+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Hobbes: Did it work?  Calvin: I think so. I feel smarter already.”  -Bill Watterson, _Calvin and Hobbes_. November 19, 1993. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.vj To do this, you must remove one of the following items: Jewellery (go to first with "=)  b - a +6 ring of dexterity (worn)  c - a ring of positive energy (worn)wj wj ###Emolg4 the Conjurer..#Barachi#.#Health: 33/33 ========================##.#Magic: 8/8======================== ############.#######.### AC: 2Str: 9 .....##................. EV: 11Int: 26 .###.###### #.####.##..###)### SH: 0Dex: 10 .....>....# #.# #.##..###.##. XL:  4 Next: 72% Place: Dungeon:3 ..##.####.# #@# ##.........#.. Noise: ---------  Time: 3428.0 (0.0) .###.# #.# #.# #......######. f) +3 whip .....# #.#j I9;49m #.# #.###.## ## Cast: Magic Dart .##### #.# #.###.###.## .##.# #.........## ## ##.## #####.##### ## ##...###.###. ##.###.## #.#### ##.. #.## ##.# #.##.######..<  _You see here a +0 quarterstaff. _h - a +6 ring of intelligence _n - 2 grey potionsYou remove your +6 ring of dexterity.  You feel clumsy.You feel clever.wj A9.0 (1wj_ wj)  #.## ##.# #.##.######..<  wj ?_h - a +6 ring of intelligence _n - 2 grey potionsYou remove your +6 ring of dexterity.  You feel clumsy.You feel clever. _h - a +6 ring of intelligence (worn)xj= xjD xj(G xjH ,xjI xjW Bxj xjz ,xjj xj Xxj xjp xj xj xj `xj Bxj~ xj0 xj xjR xjA xj+ xj xjl ,xj xjl' xj* ,xjr5 xjk xjy xj>~ xjF xj[ ,xjV Xxj xjr xj Xxjv xj c _You open the door.xjϲ Ixje  There is an open door here. _xj5 xj xjc xj xj xjj xj xji xj ,xj@ ,xjl @  There is an open door here.xj xj 5 _xjs xj% xjI ,xj xj xj ,xj( xj_* ,xj, Bxj, xj. xj/ ,xj|L xjV xj Y Xxj_ xj_ xjb Bxjd Bxji xj   There is an escape hatch in the floor here. _xj @ _You open the door.xjExjwBxjw,xj3~xj܇ #.# #.......#  #####.##########'##  #.÷.......# ###  #.###.###.## #   #.###..##.#   #.#.....#.# #..##   #.#....#### ###'.   #.#....# ###   #.#...@#   #......+   #####.##   #.# ## xj  #.# #..   #.# ##.   #.# ##   #.# #..   #.# #####..#.54516.0)'.#....#####======67xjxj= _As you open the door, it creaks loudly!zj[c  There is an open door here. _zjszju,zj.vzjwzjgyzjyzjL{zj #.###.###.# ### ##.###.#  #.###..##.# #.###.## ##.  #.#.....#.# #..##.# ###.  #.#....#### . ###'..###...  #.#....######.... #####......  #.#....#......# #.## #......  #......'.###### .._. #......  #####.##......#..# #...... #.#######@..!# #####.♣.._------56.8 (10.8) #.# ##...# #..####ß.♣ #.# #..# ##.#zj!m #### #.# #.#####.######. #.# ###......... #.# #####..#.####### #.# #....#.#.# #.#########........# #............###.###------8.0 (12.0 _Found a glowing golden altar of the Shining One.zj;gIzj mnzjrXzjtzjuzjvzjm _d - 2 fuming black potions (gained 1)zjÉ,zjzjzjBzj<zjXzjBzjn,zj*{j{j,{j,{j|"@  There is an open door here.{j${j-% _{j%{jv*{jOL{j!N,{jTX{jW{jZ{jn[{jZ\{ja{jgX{ji,{jXk{jpX{jv,{jÁ{jB{jn{j{j{j{j>,{jK{j{jؖ{jj{jƙ,{j#{j٪{j{jE{j{j{j{j{j.{ja{j,{j{j{j{j{j{j,{j{jC{jB{j{jP,{j!{jB{j{jdR  There is a stone staircase leading down here.{jF{j5 _{jz{j/B{j={j0,{j|{jB{j{jn{j9{j{jj{j{jB{j={j##.############.# #########.............#># #.......###.##########.#.## #.#####.##.# #....### #.# #.##.# #......#####.### #.##.# ##...#.........# #.##.# ##.########.#.###.##.# #.# #.>.....# ###.##### #@# ###.##### >.......# ##+## #.# ##.#.##.# ##...## ##.## #.###.#.# ##.....## ##...## {j4##.#.#..# ##.......## #.....# ###.#...####.........####.... ###........'.........'........... ........####.........####...##### .##.##.## ## #.##{j)619.0 (61'........................'.........'##.........####.......##{jUz======20.0 (62{jG= _As you open the door, it creaks loudly!|j$$|jR+  There is an open door here.|j,|jZ- _|j>/|j4,|jX|j]X|j`@  There is an open door here.|j _|jh|jX|jzB|jn|jϲX|j ,|j|jB|j,|jc|jc>  You see here a +0 dagger.|jr|jF _|jA|j|jX|jB|j |jI,|j|j|jK|j|j|j|j|jS|j|j|j|j|j>|j,|jJ|j^|j,|j[|j,|ja,|j |jz,|j|jU|j|j,|jZ|j=|jFD,|jd|jsz _You open the door.|jӔu  There is an open door here. _|j|jB|jc|j|j2|j|ja|jyB|j|j|jT|j,|j=|j>@  There is an open door here.|j|jZ _|ju|j|j,|j|j|j|j |j|j|j ,|j |jD|j B|j ,|jn|j|jn|j3,|j|j,|j",|jx$|j %|j%|j)|j*|jf+|jH,|j.|j0,|jq1|j3|jN^|jb  You encounter a rat.|jo...#....####......... #.## #.#^## ##.......## #.### #.### ##.....## ...##.## ##...## #.#.#.# ##+## #..##..# ##.##.# ##.#####.#### ....# #......@.#------ ##.## #.###.##.# ...# #.# .# Magic Dart### #.# .# #.. .. ... r#r   rat (asleep) ### ## |j719.4 (99.4r.r===---20.6 (100.6)|j<C _The rat squeaks loudly.}jX' }j,YN†The magic dart hits the rat.}j?]}j]L***}j_0...}jc$7---3--1.6 (1.0)Magic Dart _You kill the rat!}j= }j }j }j }jv B}jװ ---}j }jp }j }jp }j ,}jT }j y8===}j }j ,}j }j }j< B}j Q===}j ,}jo }j }j }j _  You see here a rat corpse.}j0 }j~  _}jT }j- }j }j }j }j c  You encounter a rat.}j  #.#.# ##+## #.. ..  ##..# .# ### .# ##.# .#  #####.####### #.###  #........##.. ....#  #.###.##.##.# r...## #.##.##.# ..... #.##.##.###..# #...†...--- }jy  #........##.####  ###########.######.#Magic Dart #........###########  r   rat (asleep)}j 047.6 (26.0)}jA O-8.8 (27.2 _}jX; ~jU .  The magic dart hits the rat!**~j &..~j7---4=9.8 (1.0)Magic Dart _You kill the rat!~j? ---~j X~j y8===~jO ~j ~j ,~j ~js ~je,~j@~jR~j?,~jc~j-~jQ===~j!~jH,~j.~j\C&~jE~jj~j"o,~jlp,~jI~jíJ~j'~jk~j~j~j ~jX~j ~j,~j~j@  There is an open door here.~j#~j: _~jz,~j~j~jx~j~j ~j ~j ~j ~j~jx~jH~j#~j~j~j~jf@  There is an open door here.~j+5 _~j% ~j"~jo$~j^%~j#&~jj(~jk*~jR+~j,~j.~jZ1,~j2~j4~j=Xj> j+Bj2%j*XjMq  There is an escape hatch in the ceiling here. _jr,jzj^Bj$njVBjjjgjjTXjjO,j4,j=Xj-BjXjjaBjjBjOjBj:jj,j>;X#.##...# ##..# #.##.###..###.# #.##.###..# #####.##########.# # #......# #........##....... ########.## #.###.##.##.##.... ##.......# #.# #.##.##.###... ...####### #.# #.##.##.###..# #### #.###...†.......## #@.......##.######-86516.0) ###########.###### #....... ########- _Done exploring.j Read which item? Scrolls  f - 4 scrolls of feara - 2 scrolls of enchant armour  i - 4 scrolls of identify  x - a scroll of amnesia  c - a scroll labelled BAHID IPNUE  e - a scroll labelled BOTEME QULUI  h - a scroll labelled REOSTRURHACW [!] read|quaff|evoke[?] describe selectedjIA #.##...###..##.# Emolg4 the Conjurer#.###..###.##.# Barachi#.###..# #####.##########.# Health: 33/33 ======================== # #......# #........##....... Magic: 8/8======================== ########.## #.###.##.##.##.... AC: 2Str: 9 j̵##.......# #.# #.##.##.###... EV: 11Int: 26 ...####### #.# #.##.##.###..# SH: 0Dex: 10 #####.###...†.......## XL:  4 Next: 74% Place: Dungeon:3#@.......##.###### Noise: ---------  Time: 3865.8 (0.0)###########.###### f) +3 whip#....... Cast: Magic Dart########        The magic dart hits the rat! _You kill the rat! _There is an open door here. _There is an open door here. _There is an escape hatch in the ceiling here. _Done exploring.Identify which item? (\ to view known items) Scrolls (select first with ?[0;j510m)  c - a scroll labelled BAHID IPNUE  e - a scroll labelled BOTEME QULUI  h - a scroll labelled REOSTRURHACW Potions (select first with !)  d - 2 fuming black potions  f - 2 pink potions  j - a glowing silvery potion  k - a silvery potion  l - a viscous brown potion  n - 2 grey potions[?] describe selectedjj #.##...###..##.# Emolg4 the Conjurer#.###..###.##.# Barachi#.###..# #####.##########.# Health: 33/33 ======================== # #......# #........##....... Magic: 8/8======================== ########.## #.###.##.##.##.... AC: 2Str: 9 ##.......# #.# #.##.##.###... EV: 11Int: 26 ...####### #.# #.##.##.###..# SH: 0Dex: 10 #####.###...†.......## XL:  4 Next: 74% Place: Dungeon:3#@.......##.######jo Noise: ---------  Time: 3865.8 (0.0)###########.###### f) +3 whip#....... Cast: Magic Dart########        The magic dart hits the rat! _You kill the rat! _There is an open door here. _There is an open door here. _There is an escape hatch in the ceiling here. _Done exploring.jz]  As you read the scroll of identify, it crumbles to dust.jC+6.8 (1jzjQ _c -> p - a scroll of poisonj j $jo WRead which item? Scrolls  f - 4 scrolls of feara - 2 scrolls of enchant armour  i - 3 scrolls of identify  x - a scroll of amnesia  p - a scroll of poison  e - a scroll labelled BOTEME QULUI j͙  h - a scroll labelled REOSTRURHACW [!] read|quaff|evoke[?] describe selectedjrjj  #.##...###..##.# Emolg4 the Conjurer#.###..###.##.# Barachi#.###..# #####.##########.# Health: 33/33 ======================== # #......# #........##....... Magic: 8/8======================== ########.## #.###.##.##.##.... AC: 2Str: 9 ##.......# #.# #.##.##.###... EV: 11Int: 26 ...####### #.# #.##.##.###..# SH: 0Dex: 10 #####.###...†.......## XL:  4 Next: 74% Place: Dungeon:3#@.......##.######[3j9;49m Noise: ---------  Time: 3866.8 (0.0)###########.###### f) +3 whip#....... Cast: Magic Dart########         _There is an open door here. _There is an open door here. _There is an escape hatch in the ceiling here. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poisonjjcIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled BOTEME QULUI  h - a scroll labelled REOSTRURHACW Potions (select first with !)  d - 2 fuming black potions  f - 2 pink potions  j - a glowing silvery potion  k - a silvery potion  l - a viscous brown potion  n - 2 grey potions[?] describe selectedj jټ #.##...###..##.# Emolg4 the Conjurer#.###..###.##.# Barachi#.###..# #####.##########.# Health: 33/33 ======================== # #......# #........##....... Magic: 8/8======================== ########.## #.###.##.##.##.... AC: 2Str: 9 ##.......# #.# #.##.##.###... EV: 11Int: 26 ...####### #.# #.##.##.###..# SH: 0Dex: 10 #####.###...†.......## XL:  4 Next: 74% Place: Dungeon:3#@.......##.######[3jV9;49m Noise: ---------  Time: 3866.8 (0.0)###########.###### f) +3 whip#....... Cast: Magic Dart########         _There is an open door here. _There is an open door here. _There is an escape hatch in the ceiling here. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poisonj  As you read the scroll of identify, it crumbles to dust.7.8 (1 _e -> g - a scroll of fogjsNjXR|Read which item? Scrolls  f - 4 scrolls of fear  g - a scroll of foga - 2 scrolls of enchant armour  i - 2 scrolls of identify  x - a scroll of amnesia  p - a scroll of poison  h - a scroll labelled REOSTRURHACW [!] read|quaff|evoke[?] describe selectedj<jqj #.##...###..##.# Emolg4 the Conjurer#.###..###.##.# Barachi#.###..# #####.##########.# Health: 33/33 ======================== # #......# #........##....... Magic: 8/8======================== ########.## #.###.##.##.##.... AC: 2Str: 9 ##.......# #.# #.##.##.###... EV: 11Int: 26 ...####### #.# #.##.##.###..# SH: 0Dex: 10 ####jSU#.###...†.......## XL:  4 Next: 74% Place: Dungeon:3#@.......##.###### Noise: ---------  Time: 3867.8 (0.0)###########.###### f) +3 whip#....... Cast: Magic Dart########         _There is an escape hatch in the ceiling here. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _e -> g - a scroll of fogj=jBKIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled REOSTRURHACW Potions (select first with !)  d - 2 fuming black potions  f - 2 pink potions  j - a glowing silvery potion  k - a silvery potion  l - a viscous brown potion  n - 2 grey potions[?] describe selectedjjηjj) #.##...###..##.# Emolg4 the Conjurer#.###..###.##.# BarachijDW#.###..# #####.##########.# Health: 33/33 ======================== # #......# #........##....... Magic: 8/8======================== ########.## #.###.##.##.##.... AC: 2Str: 9 ##.......# #.# #.##.##.###... EV: 11Int: 26 ...####### #.# #.##.##.###..# SH: 0Dex: 10 ####jU#.###...†.......## XL:  4 Next: 74% Place: Dungeon:3#@.......##.###### Noise: ---------  Time: 3867.8 (0.0)###########.###### f) +3 whip#....... Cast: Magic Dart########         _There is an escape hatch in the ceiling here. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _e -> g - a scroll of fogj  As you read the scroll of identify, it crumbles to dust.8.8 (1j5b _h -> t - a scroll of teleportationj>Ij jjK,jj&jd,jj5jj,j,j,j ".### #.### ##.....## ...# ##.## ##...## .#.# #.#.# ##+## ...# ##..# #.# # #..# ##.# #.# ..# #####.##########.###  #........##........# .j#R#.###.##.##.##.....## ..# #.# #.##@##.###.....# 78.4 (9.6 ### #.# #.##.##.###..#..#.###...†.......##........##.######. ###########.######.# #........#  ########## j$j)j4~j=Qj_jDb3j9jnj[.....................+.........' ##...##########....####.........  ##.## #.#^## ##.......# ###.### #.### ##.....## ......# ##.## ##...## .##.#.# #.#.# ##+## .##...# ##..# #.# .###..# ##.# #. .###..# #####@##########.###83.2 (4.8 ......# #........##........# ####.## #.###.##.##.##.....## .....# #.# #.##.##.###.....# ###### #.# #.##.##.###..#..###.###...†[3jS4m#....#........##.######.### ###########.######.# #........#jIjs*j6-BjJ2Xj5j1=jL ##.## #.# ##...##  ##...## #.#### ##.....# #.....##.## ##...÷......########.#...####..........................+......... ###...##########....####.........  ##.# #.#^## ##.......# ####.### #.### ##.....## #......# ##@## ##...##8.0 #.##.#.# #.#.# ##+# #.##...# ##..# #.# #.###..# ##.# #.#.###..# #####.##########.### #......# #.jN.......##........#  #####.## #.###.##.##.##.....##  ......# #.# #.##.##.###.....#  ####### #.# #.##.##.###..#..# j]Pj_juj)BjBjXjBjjzXjj9j7,j'######.#.###.# #.#####.#.####.# #.>.....# #.# #...# #. ###.##### #.# ##### # #.# #.# ##'# # ##.## #.# ## ##...## #.#### ## .## #.....# #.##.## ##...÷. ..####....########.#...####...... ..'.............@.........+......95.2 (7.2 ..####...##########....####...... .## ##.## #.#^## ##..... ## ####.### #.### ##.... #j) #......# ##.## ##...  #.##.#.# #.#.# ##+#  #.##...# ##..# #.  #.###..# ##.# #  #.###..# #####.##########j~,j4j3j[ j5. j0 j2 ,j5 ,j7 j8 j79 jr: je; j; j< j> j~@ ,jA jC jD jE j#F j3I jJ j7O jP j_  #.##.# ######.# ######### #.# .....#># #.......# #.# ####.#.## #.#####.#.#  #....### #.# #.# ##  #......#####.### #.# #.....#  ##...#.........# #.# #.##..<  ##.########.#.###.# #.#####ja o #.# #.@.....# #.# #910.8 (15.6) #.# ###.##### #.# #  ##'## #.# #.#  ##...## ##.## #.#  ### ##...## #.####  ##.......## #.....# #.##.# ##.........####....########.#.. .'.........'..................... ##.........####...###...j.g jkm jp c _There is a stone staircase leading down here.jjj$j.j6681.8 (1.0) _j8jq\ &4j Q .#  .##   ..#   ...##  ....###  #.......  ........  ##........  #@..#  #..###  ...##   .P..# ♣..P. P.... ###.. #.# ..jv -3.3 (2.5j j # _You climb downwards.j  a _There is a stone staircase leading up here.jjj{jjpj* _jSj....P.♣♣ ....... .....# .....## .....# #....## .....#####.#.@........5.7 (2.4##..........#<..###.....j & #..### .:..P...##..♣.P..# .♣..P..P....###..jjE -6.9 (3.6j,jY _Found a parchment of Mercury Arrow.j j j{ jE j jw Bj j j j( j j! jY `j[ j] j1a ja jc jle ji j*j j_k j9o js ,jTu jx j { .... .....#. ......# #P ..)....# ##. ... ##..# #..♣♣ P.P .##..##...♣♣.P P.###....#.♣P♣ ..P.###....P@♣♣♣...P..#28.9 (12.0)#........P.......##.......#####....##........###..........#....#####....##ja h## #.....###.. ##......... #..........j j /30.1 (13.2j5 jk # _Found a whip.jrj#tjujvyjH~j-j,jj*j!,j jjk  You encounter a ribbon worm.jLw... ...##P ....#... #PP ..... #..# #.♣ ..... #..# #P♣ ..).. #..# ##.♣ ... # #..# #..♣♣ P.P .# #..##...♣♣.P P.## #.@..#.♣P♣ ..P.## ##....P.♣♣♣...P..# #........P.......Magic Dart ##.......#####.... ##........## #..........#w   ribbonjѵR worm (wandering) ....#####....##### #.....###.. ##.........jf.w6.1 (6.0)jWwjE47.3 (7.2 _jjjZ ******The magic dart hits the ribbon worm.j;.wjEj9.....j7---=8.3 (1.0 _The ribbon worm is lightly wounded.jN Q.wjX j .-9j8 j jH(catching breath)j3 `````The ribbon worm expels a string of sticky webbing.jZ....@jDA-40jjW _The stream of webbing misses you.j <1j+ jo.w---2jH  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j/ .. ..  Emolg4 the Conjurer ... ##P ....  Barachi #... #PP .....  Health: 33/33 ======================== #..# #.♣ .....  Magic: 5/8===============--------- #.w# #P♣ ..)..  AC: 2Str: 9 #.*# ##.♣ ... #  EV: 11Int: 26 #.*# #..♣♣ P.P .#  SH: 0Dex: 10 #.*##...♣♣.P P.##  XL:  4 Next: 74% Place: Dungeon:4 #.@..#.♣P♣ ..P.##  Noise: ---------  Time: 3942.3 (0.0) ##....P.♣♣♣...P..#  f)j2 +3 whip #........P.......  Cast: Magic Dart ##.......#####....  ##........##  #..........#  w   ribbon worm (catching breath) ....#####....##  ### #.....###..  ##......... _The stream of webbing misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 93% to hit)j*j....Emolg4 the Conjurer...##P ....Barachi#...#PP .....Health: 33/33 ========================#..# #.♣ .....Magic: 5/8===============---------#.*# #P♣ ..)..AC: 2Str: 9#.*# ##.♣ ... #EV: 11Int: 26#.*# #..♣♣ P.P .#SH: 0Dex: 10#.*##...♣♣.P P.##XL:  4 Next: 74% Place: Dungeon:4#.@..#.♣P♣ ..P.##j[m Noise: ---------  Time: 3942.3 (0.0)##....P.♣♣♣...P..# f) +3 whip#........P....... Cast: Magic Dart##.......#####....##........###..........#w   ribbon worm (catching breath)....#####....##### #.....###..##.........Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.jy@.wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray misses the ribbon worm.jqB..==3.3 (1Ray  _(Press . to maintain the ray.)j **** The searing ray hits the ribbon worm.j .w..(catching breath)The ribbon worm is moderately wounded. ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.jBW..4---  5  --4Held Ray+ j]f. _You are caught in a web!j-1  j73 T.  The searing ray hits the ribbon worm!j#8 Y****jj 1....jp 3------8--5Magic Dart++ j O _You kill the ribbon worm!j Y  You stop channelling your searing ray.4=== _===j{ j=Y 5======j} 6======jߥ j 7===jI $ j. g_Something bites the plant. The plant begins to die.j B _Something bites the plant. x2j jk j Q===jjq. _A nearby plant withers and dies.  You encounter a hound.jj.....#....hh   hound (wandering)j/080.3 (35.0)j   1.3 (36 _j jFj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)jC 2h.jRj g8===2.3 (1.0) _j)js.h.hjə:3Magic Dartjj ****h  The magic dart hits the hound.jAe 9h.jt -.....j%{ ]7---=4j v _The hound is moderately wounded.j  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jZ7 ja.. ..  Emolg4 the Conjurer ... ##P ....  Barachi #... #PP .....  Health: 33/33 ======================== #..# #.♣ .....  Magic: 5/8===============--------- #..# #P♣ ..)..  AC: 2Str: 9 #..# ##.♣ ... #  EV:  5 Int: 26 #..# #..♣♣ P.P .#  SH: 0Dex: 10 #..##...♣♣.P P.##  XL:  4 Next: 78% Place: Dungeon:4 #.@..#.♣P♣ ..P.##  Noise: =--------  Time: 3984.3 (0.0) ##.**.P.♣♣♣...P..#  f) +3 whipj)c[34m #...*............  Cast: Magic Dart ##....h..#####....  Held  ##........##  jec#..........#  h   hound ....#####....##  ### #.....###..  ##......... _The hound is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 71% to hit)j-r ****...hj% v.*.#jbu Q#.#j X#.*j ?.*j D**js W*.*j u.*.*jI *.*.hAim: a hound (moderately wounded, 71% to hit)j....Emolg4 the Conjurer...##P ....Barachi#...#PP .....Health: 33/33 ========================#..# #.♣ .....Magic: 5/8===============---------#..# #P♣ ..)..AC: 2Str: 9#..# ##.♣ ... #EV:  5 Int: 26#..# #..♣♣ P.P .#SH: 0Dex: 10#..##...♣♣.P P.##XL:  4 Next: 78% Place: Dungeon:4#.@..#.♣P♣ ..P.## Noise: =-------- jR Time: 3984.3 (0.0)##.**.P.♣♣♣...P..# f) +3 whip#...*............ Cast: Magic Dart##....*..#####.... Held ##........###..........#h   hound....#####....##### #.....###..##.........Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 71% to hit)  You focus your ray upon the hound. The searing ray hits the hound.ji h.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (moderately wounded, 71% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  The hound is heavily wounded.h.j...=5.3 (1Ray  _(Press . to maintain the ray.)jj **** The searing ray hits the hound!h.jG6....4----6+  _The hound is almost dead.j †The searing ray hits the hound.**jun0†.jLqj....Emolg4 the Conjurer...##P ....Barachi#...#PP .....Health: 33/33 ========================#..# #.♣ .....Magic: 3/8=========---------------#..# #P♣ ..)..AC: 2Str: 9#..# ##.♣ ... #EV:  5 Int: 26#..# #..♣♣ P.P .#SH: 0Dex: 10#..##...♣♣.P P.##XL:  4 Next: 128% Place: Dungeon:4#.@†.#.♣P♣ ..P.## Noise: jk==-------  Time: 3987.3 (1.0)##....P.♣♣♣...P..# f) +3 whip#................ Cast: Magic Dart##.......#####.... Held Ray++ ##........###..........#....#####....##### #.....###..##......... _(Press . to maintain the ray.)  The searing ray hits the hound! _The hound is almost dead.The searing ray hits the hound. _You kill the hound!Your Fighting skill increases to level 2!The hound is almost dead.. _You kill the hound!  Your Fighting skill increases to level 2!  Your Dodging skill increases to level 3! have reached level 5!j|/  --more--jr8/389----55% Magic Dart _jji  j  You stop channelling your searing ray. _jBj M-jjB04====joSA5===jYj ]Q===jcXjqBj xjy,jBj߄e6===jj=,jjjA===7====j;jUj,j],j] j8)Bj5?8===jHBjJjK;===jYMjQj{RjSjV,jXj[Bj`,jbjdc9===jXfj/ _Magic restored.11  _You disentangle yourself.===jjXjD,jG,j?D`jjyjBj,jnjM,jjBjjB  You encounter a kobold. It is wielding a +0 club. ##..## ##.♣ ... # ##..###..♣♣ P.P .# ##..##...♣♣.P P.## ##..†.#.♣P♣ ..P.# ##....P.♣♣♣...P.. #............... ##.......#####... ##........##  #@.........# --#K....#####....## #..#### #.....###Magic Dart## ##..... #.......... #jyD#.......... K   kobold (asleep) #<..###..... #..### .:..P...## ....jzO24071.7 (84.4)jmm--2.9 (85.6 _j )  The magic dart hits the kobold.***j$...j:8---6=3.9 (1.0)Magic DartjJ _You kill the kobold!j Ij_ BjS Bj BjE {---j jj j ,j j ,j 9===jE j ,j j jh jR jm Q===j j ,jm j j j ,j. j j! j; jC jJE ,jAG jH jJ jY Xj_ Bja jxh Bj   You encounter a hobgoblin.########.### ##......... #..........## #.......... #.########.P## ##.......... #...P###<..###..... #.♣♣♣.P#..### #.:.. .P. ♣♣P...## .... ♣PP ♣.P..## ... ♣♣.g.♣..P.# .♣....P..@.# -♣P.####...# . #[j) 37m.#... Magic Dart ........#..####+###.##g   hobgoblin (asleep)#.....99.9 (26.0)-101.1 (27.2 _ja jA ****g  The magic dart hits the hobgoblin.j .gP..8---=2.1 (1.0) j/ j֔ d _The hobgoblin is moderately wounded.j`vy †The magic dart hits the hobgoblin.j}C***j 5P..j7------73Magic Dartjj!M _You kill the hobgoblin!j, Ij: jg< jd 6*.jA**j96*.jT*)*j`S*Aim: an adder (asleep, 100% to hit)j+.(...+Emolg4 the Conjurer## #.....#Barachi#.# #.....#Health: 38/38 ========================#..# ###'###Magic: 6/9================--------+..B# #.....##AC: 2Str: 9#....###.....##EV: 11Int: 26#**)..###.....##jSH: 0Dex: 10#.**..###.....## # XL:  5 Next: 43% Place: Dungeon:4#..@..###.....# .# Noise: ---------  Time: 4241.5 (0.0)#.#####'#######'####..# f) +3 whip#.....................# Cast: Magic Dart#####.###########...####...............################.#S   adder#.#B   clockroach (asleep, warded)## Confirm with . or Enter, or press ? or * to list all spells.jAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linejAim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.ja .Bing: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.The adder hisses angrily..Sjm...Bj׌q==2.5 (1Ray jj|f _(Press . to maintain the ray.)j †The searing ray hits the adder!j****B   clockroach (warded)juG  jH .†..  You kill the adder!jO ##The clockroach sprays sand from its hourglass at you.j ,..je 29------5---51-3+ j j 1 _The blast of sand hits you!jK#.....# +.(...+# # #.....#..# ###'### +...# #.....## B.###.....## #..)..###.....## #†..@.###.....##  ##.....###.....# #####'#######'####.....................#####.###########...####..............###############.##. ##.Bjw j s30-------4.7 (1.2j' _You stop channelling your searing ray. The clockroach barely misses you.jm  You hit the clockroach but do no damage.j͉ ##The clockroach sprays sand from its hourglass at you.jk@.5.8 (1.1j{joS _The blast of sand misses you.j; p6===6.9jca jb _You closely miss the clockroach. The clockroach completely misses you.j8.0 _You closely miss the clockroach. The clockroach bites you.jn &  You hit the clockroach.j G  The clockroach is lightly wounded.j (9.1j[ jX B _The clockroach bites you but does no damage.jz&  You hit the clockroach.j+  The clockroach is severely wounded.2950.2j5/j6q _The clockroach bites you. The clockroach barely misses you.j   You hit the clockroach.  The clockroach is almost dead.===1.3j W _The clockroach barely misses you.j .  You hit the clockroach. 30/39752.4Magic Dart _You kill the clockroach! _Your Spellcasting skill increases to level 3!jT3jj81= _7==2===3=jk4=j_y8===jjQ8z5====6==j ;,jEGjKc9===j\NjS,j$VjXjok7=jvjx,j===j8=j,jjBjj,jjnh9==jԡj1 _HP restored.jީ3j"jXj,jjXj_jj9=jjj,jjjPj4jj7 _You open the door.jG3jj@  There is an open door here.j5 _jXjjh,jqjCjjjj7 jMjjj nj#BjQ'jf)j!*j6j8jS?jw@jLAjDjKj)Lj(NjUjLX,jfj-j,jkjljpjr,j^ujnvj&wjxjY ♣ ♣....P....#  .♣♣P.####...#####   ..P ##.#.....###   .P# #...........   ..# #..####'####   #.# #.###.....##   #.# #.# ##.....#   #)# ##..# ##.....   #@###...# ##....-   #...#.#.+ ##...   ###.#.#.# ###'   #.....# #...   ####..# #...   #..# +.(.    #..j M[33m### #...   #..#.## #...   #..#..## ###' 78 MP ♣♣..†♣..P.♣ ♣....P....# .♣♣P.####...##### P..P ##.#.....###P...........####'####.....#.# #.# ##.....# ##..# ##.###...# ##....#.#.+ ##...  ###.#.#.# ###'.. .##j1310.6 (58.2)jPH-1.8 (59.4jj _You see here the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}.j^j=x2.8 (1.0) _i - the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}jGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +3 whip (weapon)e - a +0 hand axe  i - the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv} Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of positive energy (worn)  h - a +6 ring of intelligence (worn)b - a +6 ring of dexterity  d - a ring of poison resistance  g - a +6 ring of dexterityje i - the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}. A slender, sharply pointed sword, with an uncommonly elegant design. Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Short Blades.  At 100% training you would reach 14.0 in about 4.3 XLs.  Current attack delay: 1.2. Damage rating: 15 (Base 7 x 100% (Dex) x 104% (Skill) + 8 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. +Blink: It lets you blink. Int+3: It affects your intelligence (+3). SInv:It lets you see invisible. If you switch to wielding this weapon: Your spell failure would improve by up to 6% (press '!' for details). This weapon falls into the 'Short Blades' category. It is good for stabbing (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.j P ♣♣..†♣..P.#Emolg4 the Conjurer  .♣ ♣....P....#Barachi  .♣♣P.####...#####Health: 39/39 ========================  P..P ##.#.....### Magic: 9/9========================  .P# #........... AC: 2Str: 9  ..# #..####'#### EV: 11Int: 29  #.# #.###.....## SH: 0Dex: 10  #.# #.# ##.....# XL:  5 Next: 75% Place: Dungeon:4  #@# ##..# ##..... [3j6 3mNoise: ---------  Time: 4312.8 (0.0)  #.###...# ##.... i) +8 rapier of Okawaru, Feeding {flame, +  #...#.#.+ ##... Cast: Magic Dart  ###.#.#.# ###'  #.....# #...  ####..# #...   #..# +.(.   #..### #...   #..#.## #...  _There is an open door here. _You see here the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}. _i - the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}You unwield your +3 whip.  You feel clever.The +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv} bursts into flame!jji+3.8 (1jj- _You see here the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}. _i - the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}  You unwield your +3 whip.  You feel clever.  The +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv} bursts into flame!_i - the +8 rapier of Okawaru, Feeding (weapon) {flame, +Blink Int+3 SInv}jQjm  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.4   2.1  +2   i + Spellcasting 3.0   4.0   0          j b - Maces & Flails   0.0   0.8  +1   j * Conjurations   5.6   5.0  +1   c - Axes   0.0   0.8  +1   k - Alchemy   0.0   0.8  +1   d - Unarmed Combat   0.0   0.8  +1           l - Evocations   0.0   0.8  +1   e - Short Blades   0.0   0.8  +1               f - Armour   0.0 [39;j49m  0.7  +2      g + Dodging3.1   3.4  +1      h + Stealth2.8   3.0   0                                          j_            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  j[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsj = e + Short Blades 0.0jmjuj}8 jP ♣♣..†♣..P.#Emolg4 the Conjurer  .♣ ♣....P....#Barachi  .♣♣P.####...#####Health: 39/39 ========================  P..P ##.#.....### Magic: 9/9========================  .P# #........... AC: 2Str: 9  ..# #..####'#### EV: 11Int: 29  #.# #.###.....## SH: 0Dex: 10  #.# #.# ##.....# XL:  5 Next: 75% Place: Dungeon:4  #@# ##..# ##..... Noise: ---------  j![33mTime: 4313.8 (0.0)  #.###...# ##.... i) +8 rapier of Okawaru, Feeding {flame, +  #...#.#.+ ##... Cast: Magic Dart  ###.#.#.# ###'  #.....# #...  ####..# #...   #..# +.(.   #..### #...   #..#.## #...  _You see here the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}. _i - the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}You unwield your +3 whip.  You feel clever.The +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv} bursts into flame!_i - the +8 rapier of Okawaru, Feeding (weapon) {flame, +Blink Int+3 SInv}jjjjj]   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.4   2.1  +2   i + Spellcasting 3.0   4.0   0           b - Maces & Flails   0.0   0.8  +1   j * Conjurations   5.6   5.0  +1   c - Axes   0.0   0.8  +1   k - Alchemy   0.0   0.8  +1   d - Unarmed Combat   0.0   0.8  +1   [j"40m        l - Evocations   0.0   0.8  +1  e + Short Blades 0.0   0.8  +1               f - Armour   0.0   0.7  +2      g + Dodging3.1   3.4  +1      h + Stealth2.8   3.0   0                  [39;49j$Im                                    j$The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helpj%*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsjC> f + Armour 0.0jj<j!A P ♣♣..†♣..P.#Emolg4 the Conjurer  .♣ ♣....P....#Barachi  .♣♣P.####...#####Health: 39/39 ========================  P..P ##.#.....### Magic: 9/9========================  .P# #........... AC: 2Str: 9  ..# #..####'#### EV: 11Int: 29  #.# #.###.....## SH: 0Dex: 10  #.# #.# ##.....# XL:  5 Next: 75% Place: Dungeon:4  #@# ##..# ##..... NoisejC: ---------  Time: 4313.8 (0.0)  #.###...# ##.... i) +8 rapier of Okawaru, Feeding {flame, +  #...#.#.+ ##... Cast: Magic Dart  ###.#.#.# ###'  #.....# #...  ####..# #...   #..# +.(.   #..### #...   #..#.## #...  _You see here the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}. _i - the +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv}You unwield your +3 whip.  You feel clever.The +8 rapier of Okawaru, Feeding {flame, +Blink Int+3 SInv} bursts into flame!_i - the +8 rapier of Okawaru, Feeding (weapon) {flame, +Blink Int+3 SInv}j_Tj`YjRojZvjc3jlXj4jɘXjjj+,j~Bjj  You encounter a goblin. It is wielding a +0 dagger.jF  #..........## #..  #.########.P## ##.. #. #...P###<.. #. ####.♣♣♣.P#.. #. #...P.P♣♣P...##  #.#.g♣PP.P♣.P..##  j#.P. ♣♣..÷♣..P.#  #..♣♣♣....P....#  #.@.♣♣P.####...#### ##.P..PP# ##.#. .P### #.....Magic Dart ...# #..####'# ###.# #.###.  #.# #.# #g   goblin (asleep) #.# ##..# ##.. #.###...# ##. #...#.#.+ ##jd.g22.2 (8.4.g.j&QgjCL====3.4 (9.6jj( _The goblin shouts!jx t )The magic dart hits the goblin!j Rjj+8---6=---4.4 (1.0Magic Dartj7j;J _You kill the goblin!jCnujx---jh?9===jj$,jj:  Things that are here:ja  a +0 dagger; a goblin corpsej§j _j jj,j|jʵjj;===j{jοjjjj$  Things that are here:j@a  a +0 dagger; a goblin corpsejHj _jjj,j:jnj r  You encounter an endoplasm.jt ##....P #....  ##.... ##....... #####........ #)....#####.. #..#### #..#######.### ##........## #..----.########JP## ###.# #...P###<Magic Dart#.######.♣♣♣.P#..##.##...P.P♣♣P...###.#..♣PP.P♣.P..## J   endoplasm (wandering)#.P..♣♣..÷♣..P.##.)♣♣♣....P....##...♣♣P.####...####j045.6 (21.2)j^jaO-6.8 (22.4 _jgjtj, *******J  The magic dart hits the endoplasm.j$J.jU+......jSh8---=7.8 (1.0) jja _The endoplasm is heavily wounded.j:W .  The magic dart hits the endoplasm.jq******j/ ".......j76 7------78Magic Dartj= j@ M _You kill the endoplasm!j]jq_3jMcjknj4mjmjojpjr9---jvBjwjxj?zj{jj}c8===jj$,jj,jjjjjQ===jH9======j,juj,jj Bjjj,j8jj+,j!jj,jj3%j*j(,j"0j<8jEjGjUnjWjaXjxj/zj,jɔf  There is a stone staircase leading up here.jҖ _jjjpjtj,jjjbjڽjjjjjjj)jyj/jjjjIjjjj{j^,jjjdjR,jjJBj2jxj ,jjjjjMjjP Bj. jjj7jfjjjjrjD##....P.♣♣♣...P..## ....  #................###.... ##.......#####........... #........## .......... ..........# #......... .#####....## ###......... ## #.....###........... # ##.................. ## #......... -404.4 (55.6) P## ##...........####.<.. .P###<..###.....## ♣.P#..### ##.:.# ♣P...## #....###### .P..## ##.......... ..P.# #.......... ....# ##########.jQS #...#####jVH-5.6 (56.8jfO _Found a stone staircase leading up.jjjjj,jnjhjLjj[j, jM j jjbjjjjB"j%jr&j(j#@jDjEjKjlVjYjZjL^jbjsgjhjjjmjFrjYsjvjazjjj vjxj{  You encounter a hobgoblin and a ball python.jfK♣......... ... j~*♣PP...)..# ..# ♣ P ..### ♣♣ P.P...# ....## .g♣♣.PPPP.## ....## ♣P♣♣♣..P.## #....## P.♣♣♣...P..## # ............###. ...#####........ ...## ##...............S ....# ##.........#.....j+Magic Dart ....## ###.........# ..$. .....###............. ..[ #...................... .g   hobgoblin (asleep)....................jS   ball python (constriction, asleep).......####.<....... ..###.....## ###......#j S23.6 (18.0.  Found a chain mail.jmOS)j-4.8 (19.2 j j G _The ball python hisses angrily. You hear a shout!j Y .  The magic dart hits the ball python!j G******jT oYou kill the ball python!jq ......o   orcg   hobgoblin (asleep)8---8=5.8 (1.0) j†Jjp3B.j]/.....jʺm5-----818jjqG _You kill the orc!j3 K.♣. ... P♣PP...)..# ..# .♣ P......# ..### .♣♣ P.P...# ....## †. ..♣♣.PPPP.## ....## J.. #.♣P♣♣♣..P.## #....##.... .P.♣♣♣...P..## #.B.###..#####.........## ##...# ##.#..).. #....## ###j5 .# ..$. #.....###.... ..[#.... .J   endoplasm #... #.####.<....... <..###.....## ###......#j7 ).J.jA jF 6-30.0 (1.2jW j"#.♣. ... #P♣PP...)..# ..# #.♣ P......# ..###.♣♣ P.P...# ....## †..♣♣.PPPP.## ....## ... .#.♣P♣♣♣..P.## #....##J... ..P.♣♣♣...P..## #.B.###..#####..## ##..# ##.#..).. ##....## ###.# ..$.  #.....###. ..[  ##.. .  #.#.####.<jt$. #<..###.....## ###......#jP%).J.j ?jKB-1.2jZj[j| #.♣. ...  #P♣PP...)..# ..# ##.♣ P......# ..### #..♣♣ P.P...# ....## †. #...♣♣.PPPP.## ....## ... †.#.♣P♣♣♣..P.## #....##.....P.♣♣♣...P..## #.....J...B.###..#####..## ##..# ##.#..)..#....## ###.# ..$.  #.....###. ..[ ##....... . #.......  ##.####.<.. ##<..###.....#[3j4m# ###.#J.j1J.j(2.4jj **** The magic dart hits the endoplasm.j'bJ.jn....jrP---=30j|j] _The endoplasm is almost dead.j)a W .  The magic dart hits the endoplasm.jn M***jm ....j 4---34Magic Dartj$ jp( M _You kill the endoplasm!jΪj+j(j---jXj,jj5======jjZ,j?jjLjj ,j=j@e6===jZ  A clockroach comes into view.jzFB-Magic DartB   clockroach (wandering, warded)54.4 (20.0)B.joj؈M-5.4 (21 _jMj4S  _No target in view!j:#.♣. ... #P♣PP...)..# ..# .♣ P......# ..### ..♣♣ P.P...# ....## †. ...♣♣.PPPP.## ....## ... .#.♣P♣♣♣..P.## #....##.... P.♣♣♣...P..## #..B ###.....B.... #####. ## ##. # ##.#..).. ....## ###.# ..$.  ##.......jg .  #....... ##.####.<..<..###.....## ###.#jzK.Bj YBj V===6.6 (1.2) _j j( .♣. ... P♣PP...)..# ..# .♣ P......# ..### ♣♣ P.P...# ....## †. ♣♣.PPPP.## ....## ... #.♣P♣♣♣..P.## #....##.... P.♣♣♣...P..## #.B ###. #####.B..... ## ##. # ##.#..).. ##.. . #..####.<. <..###.....## ###......#B.[37j1 Km7.8jt♣. ... ♣PP...)..# ..# ♣ P......# ..### ♣♣ P.P...# ....## †. ♣♣.PPPP.## ....## ... .♣P♣♣♣..P.## #....##.... P.♣♣♣...P..## #. ###. #####.B...... ## ##. # ##.#..).. ....## ###.# ..$. .....###.. ..[... . .. .####.<....... ..###...B.=9.0j(q _The clockroach completely misses you.jj OYou hit the clockroach. You burn the clockroach.  The clockroach is severely wounded.j O   ogre (wandering)B   clockroach (warded)You encounter an ogre. It is wielding a +0 giant club.60.2 _The clockroach closely misses you.jUr †You hit the clockroach. You burn the clockroach.j{ O.  You kill the clockroach!.OjwcOj|d♣......... ...Emolg4 the Conjurer ♣PP...)..# ..#Barachi ♣ P......# ..###Health: 39/39 ======================== ♣♣ P.P...# ....## †.Magic: 7/9==================------ .♣♣.PPPP.## ....## ...AC: 2Str: 9 .♣P♣♣♣..P.## #....##....EV: 11jInt: 29 P.♣♣♣...P..## #.......O..SH: 0Dex: 10 ............###..........XL:  5 Next: 106% Place: Dungeon:4 ...#####........@†.......Noise: =--------  Time: 4461.4 (1.2) ...## ##................i) +8 rapier of Okawaru, Feeding {flame, + ....# ##.........#..)..Cast: Magic Dart ....## ###.........# ..$. .....###............. ..[ #...................... .O   ogre ....................... ...........####.<....... ..###.....## ###......#ju6You hit the clockroach. You burn the clockroach.  The clockroach is severely wounded.You encounter an ogre. It is wielding a +0 giant club. _The clockroach closely misses you.You hit the clockroach. You burn the clockroach.  You kill the clockroach! _The ogre shouts!  You have reached level 6!  --more--jm46/4610--6 3% jNAogrej4 _j=u.♣. ... P♣PP...)..# ..# .♣ P......# ..### .♣♣ P.P...# ....## †. ..♣♣.PPPP.## ....## ... #.♣P♣♣♣..P.## #....##.... .P.♣♣♣...P..## #.O...###..#####.†..## ##j?.jy.# ##.#..).. #....## ###.# ..$. #.....###.. ..[#... . #.. #.####.<....... <..###.....## ###......#j *O.jj!7-2.6 _jZ,jR>j9H#.♣. ... #P♣PP...)..# ..# #.♣ P......# ..###.♣♣ P.P...# ....## †..♣♣.PPPP.## ....## ... .#.♣P♣♣♣..P.## #....##.... ..P.♣♣♣...P..## #......O....###..#####.†..## ##..# ##.#..).. ##....## ###j;.# ..$.  #.....###. ..[  ##.. .  #.#.####.<. #<..###.....## ###......#j=K.OjFjLB-3.8jVjZj #.♣. ...  #P♣PP...)..# ..# ##.♣ P......# ..### #..♣♣ P.P...# ....## †. #...♣♣.PPPP.## ....## ... †.#.♣P♣♣♣..P.## #....##.....P.♣♣♣...P..## #...###.....O.....#####.†..## ##..# ##.#..)..#....## ###.# ..$.  #.....###. ..[ ##....... . #.......  ##.####.<.. ##[3j2m<..###.....## ###.#.Oj>5.0jjh #.♣......... ... #P♣PP...)..# ..#  ##.♣ P......# ..### ##..♣♣ P.P...# ....## †. #j!#...♣♣.PPPP.## ....## ... .†.#.♣P♣♣♣..P.## #....##.....P.♣♣♣...P..## #....###..#####.†.O......## ##..# ##.#..).. ####....## ###.# ..$. #.....###.. ..[ ##........ . #......... # ##...........####.<...#<..###.....## ###..#j#/O.j.jo0C--6.2j<j?j  #.♣......... ... #P♣PP...)..# ..# # ##.♣ P......# ..####..♣♣ P.P...# ....## †. .##...♣♣.PPPP.## ....## ... ..†.#.♣P♣♣♣..P.## #....##.... #....P.♣♣♣...P..## #.... #.###. #jm ".#####.†O.......## ##..# ##.#..).. #####....## ###.# ..$. # #.....###.. ..[ ##.. . # #..... ## ##...........####.<.... P###<..###.....## ###...#j /O.jA j (7.4j j: jIkj"t #.♣......... ... # #P♣PP...)..# ..# ## ##.♣ P......# ..### .###..♣♣ P.P...# ....## †. ..##...♣♣.PPPP.## ....## ... #..†.#.♣P♣♣♣..P.## #....##.... ##....P.♣♣♣...P..## #..........  #.###. ##.#####.O. #.## ##..# ##.#..).. .#####....## ###.# ..$. ## #.....###... ..[ # ##... . ## #...... P## ##.....jyI####.<..... .P###<..###.....## ###....#O†O.j|j(8.6jƌj5j  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jr4jzjw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ji# #.♣... ... ## #P♣PP...)..# ..# .## ##.♣ P......# ..### ..###..♣♣ P.P...# ....## †. #..##...♣♣.PPPP.## ....## ... ##..†.#.♣P♣♣♣..P.## #....##....  ##....P.♣♣♣...P..## #. #.###.  ##.#####.O.†. ##.## ##. #.# ##.#..).. ..#####....## ###.# ..$.# #.....###..... ..[j# ##... . .## #....... .P## ##....####.<...... ..P###<..###.....## ###.....#j /O.jVw8===9.8 _jE#j%j  #PPP.. .# #.♣......... ... #P♣PP...)..# ..#  ##.♣ P......# ..# j"#..♣♣ P.P... †.##...♣♣.PPP  ...†.#.♣P♣♣♣..P.## #....##....#....P.♣♣♣...P..## #... #............@...###...  ##.......###O..†.  ###....... ##..........# ##.#..).. ...##### #### ..$.## ###.. ..[ ### ##.... . ..## #....... #.P## ##...........####.<.......j$2O.j9?71.0jwj*.# #PPP. .# .## #.♣. ... ..## #P♣PP...)..# ..# #..## ##.♣ P......# ..### ##..###..♣♣ P.P...# ....## †  ##..##...♣♣.PPPP.## ....##  ##..†.#.♣P♣♣♣..P.## #....## ##....P.♣♣♣...P..## # #.### ##.#####.....O...† ##.## ###.# ##.#..).#####....## ###.# ..$ .#### #.....###.... .. [1j,:5d.### ##....## #... ##.P## ##.####.<.j432O.jJj&E2.2j  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jN j/Q j~_ j6b   Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failurejxc )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j .# #PPP.. .# ..## #.♣... ... #..## #P♣PP...)..# ..# ##..## ##.♣ P......# ..###  ##..###..♣♣ P.P...# ....##  ##..##...♣♣.PPPP.## ....##  ##..†.#.♣P♣♣♣..P.## #....## ##....P.♣♣♣...P..## # #.### ##j  .#####....O....† ##........## ###.# ##.#..) )....#####....## ###..# .. ..#### #.....###..... #.### ##....## #....#.P## ##.####.<j 2O.j% j0* /3.4 _jXA jC jr  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters withinjt < range! (Use Z to cast anyway.)asting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jHj7MjVjY  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j t.# #PPP......... .# #..## #.♣......... ... ##..## #P♣PP...)..# ..#  ##..## ##.♣ P......# ..### ##..###..♣♣ P.P...# ....## ##..##...♣♣.PPPP.## ....##  ##..÷.#.♣P♣♣♣..P.## #....## ##....P.♣♣♣...P..## # #.###jn D ##.#####...O.....† ##........## ##.#..........# ##...#.. #)....#####....## ###.........# #..#### #.....###....... #.### ##...## #.#.P## ##.####.<j] 2O.j jc j===4.6 _j~#...# #PPP......... .# ##..## #.♣......... ...  ##..## #P♣PP...)..# ..# ##..## ##.♣ P......# ..### ##..###..♣♣ P.P...# ....## ##..##...♣♣.PPPP.## ....## ##..÷.#.♣P♣♣♣..P.## #....## ##....P.♣♣♣...P..## # #.### ##.#####..O......†j ##........## ##..  #####..........# ##.........#  #)....#####....## ###.#  #..#### #.....###.#.### ##.## ##.P## ##.####.<j2O.jX-O.jj(5.8j_'jF)jL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j#...# #PPP......... .#  Emolg4 the Conjurer ##..## #.♣......... ...  Barachi  ##..## #P♣PP...)..# ..#  Health: 46/46 ========================  ##..## ##.♣ P......# ..###  Magic: 6/10==============----------  ##..###..♣♣ P.P...# ....##  AC: 2Str: 9  ##..##...♣♣.PPPP.## ....##  EV: 11Int: 29 ##..÷.#.♣P♣♣♣..P.## #....## SH: 0Dex: 10 ##....P.♣♣♣...P..## #...... XL:  6 Next:  3% Place: Dungeon:4 #........@***....###...... Noise: ---------  Time: 4475.8 (0.0) ##.......#####O........†... i) +8 rapier of Okawaru, Feeding {flame, +j[34m ##........## ##............ Cast: Magic Dart  #####..........# ##.........#.  #)....#####....## ###.........#  #..#### #.....###............. O   ogre ###.### ##.................... ......## #..................... #####.P## ##...........####.<.... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (91% to hit)j1 *P**...OjX.*PPj.P*.**j ....*P**Aim: a plant (100% to hit)jiw .P**j?.OAim: an ogre, wielding a +0 giant club (91% to hit)j4 #...# #PPP......... .#Emolg4 the Conjurer ##..## #.♣......... ...Barachi##..## #P♣PP...)..# ..#Health: 46/46 ========================##..## ##.♣ P......# ..###Magic: 6/10==============----------##..###..♣♣ P.P...# ....##AC: 2Str: 9##..##...♣♣.PPPP.## ....## EV: 11Int: 29##..÷.#.♣P♣♣♣..P.## #....## SH: 0Dex: 10##....P.♣♣♣...P..## #...... XL:  6 Next:  3% Place: j28 Dungeon:4#........@***....###...... Noise: ---------  Time: 4475.8 (0.0)##.......#####*........†... i) +8 rapier of Okawaru, Feeding {flame, +##........## ##............ Cast: Magic Dart  #####..........# ##.........#.#)....#####....## ###.........##..#### #.....###............. O   ogre ###.### ##.................... ......## #..................... #####.P## ##...........####.<....Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!jЭ d O.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is moderately wounded.j '..j q==6.8 (1Ray j jo  jg X_(Press . to maintain the ray.)jc ****The searing ray hits the ogre!j- 1O.j >.O..j9 j--7+ j r _The ogre is heavily wounded.j **** The searing ray hits the ogre!jB;O.j?E..jXF5--=-8++ jPjVX _The ogre is almost dead.jJe jh jCp js N _There are no items here.j ****The searing ray hits the ogre.j3  .@O...  The ogre is almost dead.You finish channelling your searing ray.  The ogre hits you with a +0 giant club!!j5 15-----------------4-----====9j? jC M _Ouch! That really hurt!jŗ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j #...# #PPP......... .#  Emolg4 the Conjurer ##..## #.♣......... ...  Barachi  ##..## #P♣PP...)..# ..#  Health: 15/46 =======-----------------  ##..## ##.♣ P......# ..###  Magic: 2/10====--------------------  ##..###..♣♣ P.P...# ....##  AC: 2Str: 9  ##..##...♣♣.PPPP.## ....##  EV: 11Int: 29 ##..÷.#.♣P♣♣♣..P.## #....## SH: 0Dex: 10 ##....P.♣♣♣...P..## #...... XL:  6 Next:  3% Place: Dungeon:4 #........@O......###...... Noise: ====-----  Time: 4479.8 (0.0) ##.......#####.........†... i) [0;1j 0;1m+8 rapier of Okawaru, Feeding {flame, + ##........## ##............ Cast: Magic Dart  #####..........# ##.........#.  #)....#####....## ###.........#  #..#### #.....###............. O   ogre ###.### ##.................... ......## #..................... #####.P## ##...........####.<.... _Ouch! That really hurt!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 91% to hit)jcv O***j$n E.#.j A*#j #...# #PPP......... .#  Emolg4 the Conjurer ##..## #.♣......... ...  Barachi  ##..## #P♣PP...)..# ..#  Health: 15/46 =======-----------------  ##..## ##.♣ P......# ..###  Magic: 2/10====--------------------  ##..###..♣♣ P.P...# ....##  AC: 2Str: 9  ##..##...♣♣.PPPP.## ....##  EV: 11Int: 29 ##..÷.#.♣P♣♣♣..P.## #....## SH: 0Dex: 10 ##....P.♣♣♣...P..## #...... XL:  6 Next:  3% Place: Dungeon:4 #........@)......###...... Noise: ====-----  Time: 4479.8 (0.0) ##.......#####.........†... i) [0j8 ;10;1m+8 rapier of Okawaru, Feeding {flame, + ##........## ##............ Cast: Magic Dart  #####..........# ##.........#.  #)....#####....## ###.........#  #..#### #.....###............. O   ogre ###.### ##.................... ......## #..................... #####.P## ##...........####.<.... _Ouch! That really hurt!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the ogre. .. .#  .. ...   )..# ..#   ##.♣ P......# ..###   #   ##..###   ##..÷.#.##  ##......##  #........@[37j m****...# ##............† ##........## ##....  ........#  #)....#####         < j D?)...  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The searing ray hits the ogre.  You kill the ogre!jTv 4==--80.8 (1Magic DartRay _(Press . to maintain the ray.)  Your Armour skill increases to level 1!jc^jah _Your Stealth skill increases to level 3!j=3jjK  You stop channelling your searing ray.j/ _jqjj_I6=jjjjTj!jjjcjjLjj|7=3===jLj/jjzjy,j8====19=j4==jVj=BjajB j"jp#T20=jy&j(j):==jN+j.je/j1j4j4K1=j6j9j9j]C5===jDjYEjGj1HS2=jIjL,j*NjPjQ;===jRjzUjVj{WjZj[^3==j\j_j`jYbjhjijAvjb|j}|4=6==j jjjj1,jݍjjj֒jƕjŖn5===j|jjJjj~,j6jjkjjji|6=7==jMjj@jajjjjjļjyjjm7===jcjjjj/jjj=jK8=jjjO8===j"j6jjvj,jKj9=j'j;===jgjejjhjjj6jaj"L30=jjjjj jT L9==j jjS1=jvj,jjP,jljp!jV":==j#j'a2=j(j+j{,j+.j0j1j2jD6j7J10/10===j28j:jt;N33=jV=j?j@jAjDjEjFjYIj+Jk4====j@LjO,jPjSj}TjVjXjYjC[j]j^K5=j<`jbjOcjpejBgjgjjj-m,jnjTqjrU6=jwsj9w,jwjgzj|j&jm,jjZj@K7=jBj(j[jF,8=9=j׸,j)j,j@jl40=j0j9,j;jU,juj91j>=j,jOjjjsjjjj2=jja3=jTj,jSj j j j,jQjjVU4=j/j%jjj!j"j%jZ*j",D5=j,j0,jd36==  You see here a +0 giant club. _j.hj@,jvjEjje9=jjj֠jjCjj,j0jjj9jj#jjk,jvj,j*j jBj[jsj,j>Hjc....# #...### ...## P...# #....## .†..# PPP.## #....####....## ♣..P.## #....##......### ...P..## #..............# )......###............... ###.........†............ ##..................... ##.........#.@)....... ---- # ###.........#...$...... ###................[..... ......................... ......................... ......####.<............. .....## ###......##..... #.:..# #.....[40jem## .........######....... ...:jg# #...### #...## jgl...# #....## #.†..# .## #....####....## ..P.## #....##......### P..## #.# ......###...†.  ##..##.jh#..@.  ###.#...$.........[.....####.<.## ###......##. .:..# #.....## . ....######....... ....:Pjt2614.2 (133.4)jBJ--5.4 (134.6jjٙz _You see here a +2 hand axe of venom.jj0jSL _jU,jcd _You now have 168 gold pieces (gained 15).ji3jmjzB  You see here a +0 chain mail.jj _jЍjj  You encounter a gnoll. It is wielding a +0 halberd.jF##[37m #..............###...###.................... .......†.........................................#..).. .........#.... ......[ ................ ................[ .####.<........... ###......##......PP.♣Magic Dart # #.....###PP♣ ######....... .....:P♣P♣♣....... .....#..♣ ♣ j   gnoll (polearm, asleep)....... ........ ######... ......##...j" ...j...# #.PPju220.0 (4.6)jY-1.2 (5.8j:j6( _Found a ring mail.jM #..............###... ................. †................. ................. #..)............ .#............... ......[.......... ................. ........@.......[ <..................  ###......##......PP.♣ # #.....###.......PP♣ ..... .....:P♣P♣♣ .... .....#..♣ ♣  .....#...  ......##...  jY...j...# #.PP j P #..............###... ................. †................. ................. #..)............ .#............... ......[.......... ................. ........@.......[ <..................  ###......##......PP.♣  #.....###.......PP♣jD_..... .....:P♣P♣♣.... .....#..♣ ♣  .....#... ......##... ...j...# #.PPjjkjhjͱ\ _A gnoll is nearby!j ^ *****j  )**The magic dart hits the gnoll!  The gnoll is heavily wounded.jfa ~ jThe gnoll shouts!je +jj&u .....j 2 gnolls (1 polearm, 1 wandering)..ju i9/10 ---=2.2 (1.0j jx p _You encounter a gnoll. It is wielding a +0 whip.jLj.jj.jW]j 3 gnolls (2 polearms, 2 wandering)j`.-3jRnjGvq _You encounter a gnoll. It is wielding a +0 spear.jY#:j.j%h jThe gnoll shouts!j'3j.j\(;j.jbFsjjj 4 gnolls (3 polearms, 2 wandering)jJ/==4jSjYs _You encounter a gnoll. It is wielding a +0 halberd.j:j.jҷz.jj.j.jpC 3 gnolls (2 polearms, 1j;/--5j.j;j :j.j j.jj.jo+ rjj 4 gnolls (3 polearms, 1 wandering)j,: k---=-6jG jK ' _The gnoll shouts!j9j.joj.j.j4:j.j[Gj)j.=7j= _The gnoll shouts!j!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jlY.## #..............###...  Emolg4 the Conjurer ..###....................  Barachi .......†.................  Health: 46/46 ======================== .........................  Magic: 7/10================-------- .........#..)............  AC: 2Str: 9 .........#...............  EV: 11Int: 29 ..............[..........  SH: 0Dex: 10 .........................  XL:  6 Next: 43% Place: Dungeon:4 ................@.......[  Noise: ==-------  Time: 4627.2 (0.0) .####.<.........*........  i) +8 rapier of Okawaru, Feeding {flame, + j.^/[0;10m## ###......##.*....PP.♣  Cast: Magic Dart # #.....###jj.....PP♣ ######....... .....:P♣P♣♣ ............ .....#..♣ ♣  jjjj 4 gnolls (3 polearms) ........... .jj..#... ######... ......##...  .......# #.PP _The gnoll shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 83% to hit)j ***..jjO,_..**jlc.**.j$?.*jJ-*.jEW{*.**j*.j.  Aim: a gnoll, wielding a +0 halberd (heavily wounded, 83% to hit)jSZ j*j=. .## #..............###...  Emolg4 the Conjurer ..###....................  Barachi .......†.................  Health: 46/46 ======================== .........................  Magic: 7/10================-------- .........#..)............  AC: 2Str: 9 .........#...............  EV: 11Int: 29 ..............[..........  SH: 0Dex: 10 j30 .........................  XL:  6 Next: 43% Place: Dungeon:4 ................@.......[  Noise: ==-------  Time: 4627.2 (0.0) .####.<..................  i) +8 rapier of Okawaru, Feeding {flame, + ## ###......##......PP.♣  Cast: Magic Dart # #.....###j).....PP♣ ######....... .....:P♣P♣♣ ............ .....#..♣ ♣  jjjj 4 gnolls (3 polearms) ........... .jj..#... ######... ......##...  .......# #.PP _The gnoll shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the gnoll!jp9  #..............###... ................. †................. jM< ................. #...... .#...... ........ ........ .......[ <.........*........  ###......##.*....PP.♣  #.....###j*.....PP♣..... ..*..:P♣P♣♣.... .....#..♣ ♣  3 gnolls (2 .jj..#... ......##... .......# #.PPj j.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The searing ray hits the gnoll!  You kill the gnoll!j.j.j T.).j: p78.2 (1Ray j j f _(Press . to maintain the ray.) jX ****The searing ray hits the gnoll. ju sj.j. jw 7j. j_ 8) j i-9+  j  j ] _The gnoll is heavily wounded. j  ****The searing ray hits the gnoll.  The gnoll is severely wounded.The searing ray hits the gnoll. j|_ j.  The gnoll is moderately wounded. j1a7j. j4m=j. jp38-----6--=30++  j| j8 _The gnoll hits you with a +0 whip! j/ V )  The searing ray hits the gnoll! j5 )You kill the gnoll!The searing ray hits the gnoll! j ****   gnoll (polearm) j j.  You kill the gnoll! j N)). jC 9=----5---- j 151 j  jB > _You finish channelling your searing ray. j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j6 .## #..............###...  Emolg4 the Conjurer  j7 y..###....................  Barachi .......†.................  Health: 39/46 ====================---- .........................  Magic: 3/10=======----------------- .........#..)............  AC: 2Str: 9 .........#...............  EV: 11Int: 29 ..............[..........  SH: 0Dex: 10 .........................  XL:  6 Next: 57% Place: Dungeon:4 ................@.......[  Noise: ==-------  Time: 4631.2 (0.0) .####.<.........*........  i) +8 rapier of Okawaru, Feeding {flame, +  j9 ## ###......##.j....PP.♣  Cast: Magic Dart # #.....###.).....PP♣ ######....... .....:P♣P♣♣ ............ .....#..♣ ♣  j   gnoll (polearm) ........... .....#... ######... ......##...  .......# #.PP _You finish channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (83% to hit) j,o} j** j0Y .## #..............###...Emolg4 the Conjurer  jT[ ..###....................Barachi .......†.................Health: 39/46 ====================---- .........................Magic: 3/10=======----------------- .........#..)............AC: 2Str: 9 .........#...............EV: 11Int: 29 ..............[..........SH: 0Dex: 10 ......................... j\ XL:  6 Next: 57% Place: Dungeon:4 ................@.......[Noise: ==-------  Time: 4631.2 (0.0) .####.<.........*........i) +8 rapier of Okawaru, Feeding {flame, + ## ###......##.*....PP.♣Cast: Magic Dart # #.....###.*.....PP♣ ######....... ..*..:P♣P♣♣ ............ .....#..♣ ♣j   gnoll (polearm) ........... .....#... ######... ......##..........# #.PP _You finish channelling your searing ray.  j] Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the gnoll! j )j).  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The searing ray hits the gnoll!  The gnoll is almost dead.  (Press . to maintain the ray.) js 6--2.2 (1Ray  j  j C _The gnoll hits you from afar with a +0 spear.jU v )The searing ray hits the gnoll.j _****j _))).jw --2---61-3Magic Dart+ j" jy I _You kill the gnoll!j5) 3j5. j4 K  You stop channelling your searing ray.j5 ]7= _j: j= j? jA jG ,jJ jN jO 9---jkS jW jCY 8=3===j\ j>a ja j p jv jw jz{ j ,j̈́ j j i9====j j j j jW j jP j l40=j jѮ jү T4==jo j8 ,j j j ju j j2 K1=j jZ f==j j( j j ,j j j U2=j jD k5===j jt ,j  j+ j  j j j K3=j$ j * j* ;===j. j3 j3 jO7 jw= j> U4=jA jG jG jK jpQ ,j W jCZ jZ N6==jX^ jc a5=jg jl jm jp jgu j>v jz j~ j :==j j j h6==j, j j jQ jj ,j j d7==j j j 9=j jB jK j Bjy j j :==j j j j jI j$ j j} j. j j j O8===j j% ,j0 j j j jg" jY# j' jn+ j>, ;===j/ jD5 j5 j49 j> ,jB jH jH joU j\ j] jc jh jh L9==jBm jr jqs jv j| j| jh j j j jp j= :==j j jT jY j j jY jP ,j˳ j' j Q10/10===jJ j2 j j j j ;===j j3 ~ .....#..)...jL5 :....#....[......[.P# ##.<.........).?.  ###......##.)....PP.♣♣  #.....###.).....PP♣ ###P♣P♣♣ -- .......#..♣ ♣ .........#...P ##............##...P .........# #.PP. #........# #..P..jk6 w ........ .....# .... ##..## ..#You pick up a parchment of Sublimation of Blood and begin reading...jE 1701.0 (67.8)jT F-2.0 (68j` jc M _You add the spell Sublimation of Blood to your library.j 3jX j jŰ j ,j j  You encounter a goblin. It is wielding a +0 club.jM !†......g.#..)...#[....... .................. jz ....................[.P## #.<.........)........?..#.##.)...@PP.  #.....###.).....PP♣ ##..P♣P♣♣Magic Dart ....#..♣♣♣ ........#...P ##............##...P g   goblin (asleep).........###.PP.j, #........# #..P.......... .....#j] 13.2 (1.2)j 44.4 (2.4 _j j jt )The magic dart hits the goblin.jum*******j!/N.......j9/10 ---2=5.4 (1.0Magic Dartj-` _You kill the goblin!jhIj+---j6jMjQ10/10===jjj1j  You encounter an endoplasm.j...†)....#..)#......[.....J .....[.P## .<.........)....@...?..#- ##......##.)....PP.♣♣P..#  ###.).....PP♣ Magic Dart #.P♣P♣♣#..♣♣♣ ..#...P jJ   endoplasm (asleep) #....##...P.........###.PP.#........# #..P..j,12.4 (7j9N-3.6 (8.2 _j7,j/jG j*******J  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.jJ.j?;~.[.P..j9/10 ---=4.6 (1.0 _The endoplasm quivers.jW .  The magic dart hits the endoplasm.jxR******j}.[.P..j8-----5Magic DartjAjOM _You kill the endoplasm!jΒ3jjnBj,jYjj--jM-j2b9==j6j<,j'@j,jj/j1j6j;Dj.F:==jIj4OjPjjTj'X,jt\jM`j\ajdjig10/10===jmjvj|,j=jjjrjuj`jŸ,j.jjjQ===j.).... #..).... #.... [...... .. ....[.P## ......)........@..# - j=P....##.)....PP.♣♣P..# ...###.).....PP♣ ♣P.P# .P♣P♣♣ ♣♣.##..♣♣♣ #.#...P ..##...P .........###.PP. #.....jb035.4 (19.8)jF-6.4 (20j jUc _c - a scroll labelled QALLAV TAEMIMj 3j/ j j jZ BjI" j^# jM$ j' j+ j, j- jG3 jG5 ,j6 j6: js> j? j@ joE jT BjV jY jZ j\ j_ jb ,je jm jIp jq jYr j5u jx jy jz j} jX jI j j5 j j j js j jˏ j j jj ,j je j j jw j j ,j j j j$ j7 j j jq j j Bj j j5 j jx j j ,jO j' j j j[ j3 j jY j' jE j*# j$ jU% j.( j'- Bj2 jd5 j6 j7 jS: j< j= j? jkC jE jG ,jJ jEM jN jpO jT jW jX juY j[ j^ j^ j_ jHd jf jrg j9h jk jm ,j+o js jt ju jv jx jy jz ,j ~ jf j ,j j8 ,j# jh nj0 Bjף js nj Bj Bjҿ j j j2 jW j j j j jr j j{ ju j js j j j, j j j j ,jz j Bjf je j j j j j* j j  j j ,jk j j j j j5 jb jA j jV j\# j$ j,& j( jf4 ,jD6 j< j? jy@ jPB j{` Xji j'm jWn j;o jJv jy j{ j| j<~ j j` j j j ,j؇ jI j* j ,j j  #♣  ###. .......... ##..> ........ #... #......# #... #......# #..# #......# #..# #......# #.@# #......#812.0 (75.6 #..# #......# #..# #......#  ..# #..# ##..##..#  #...## ##..# #...##..#  #.†..# #...# ##...##..# ###....## #...## #...jΡ ###..# ##### ##....## ##...# #..# ..###......###....# #..#jF j .3.2 (76.8j jη ; _Found a stone staircase leading down.j~3Ij6j8j9j?Xju@jAjwCj[D,jHj,IjJjJjYLjuMjYN,jgU  There is a stone staircase leading down here. _jPkj4mBj^njojZp,jIqj~rjLs,jujxj  You encounter an endoplasm.j)             j #####   #@..#   ♣.♣.....#   ♣.♣ ....J.  Magic Dart ##♣.♣ !....   ###.♣.♣ ..........   ##..>♣.♣ ........   J   endoplasm (asleep) #...#♣.♣ #......#   #......# #......#   #..##### #......#  jG,30.0 (1j-1.2 (18.0 jj-] _Found a bubbling dark potion.jX Y .  The magic dart hits the endoplasm!j 3******j5 Kj ........jy 9/10 ---3=2.0)Magic Dartj; c _You kill the endoplasm!jě---10/10===j,jnj,j}===j$ j!   jz##### #...##### jH♣.♣.....###j j♣.♣.......####  j##♣.♣..@.......#  j-jX###.♣.♣...........  jq##..>♣.♣##...jf #...#♣.♣ ##......##  #......# #......#  #..##### #......#  #..# #......#  #..# #......#  #..# #......#  44.0 (11.8)jIF-5.0 (12j5jp j?6_o - a bubbling dark potionjEjYy j| je} jo~ ,j j Bj j Bj j Bj Xj j j jG j jS jv jW j j j jK j j j j j$ j ,j j( j@ j$ j/ j j ,j4 jO" j% ,j& j* jx, j- j. j1 jy5 js6 jb8 j? jBA ,jC jG jRK j:L j-M jP j}S ,jU jX j[ ,j^ ja je ,jh jl jq jr ju js| jŁ ,jh j܉ ji ,j j j ,jz jq jK ,j j j^ ,ja j j& ,j jS j j j j jj+jj j:j:j"j>M`j:Wnj]Bj6_jȇ  You encounter a dart slug............#..♣♣♣ ♣♣.P# ...........#...P♣♣ ♣PP.# ...........##...P♣♣PP.## .........###.PP...P## #........# ##..P..## ........ #.....# ........ ###..##  #.....###..# #......@.##  ###.....## ##.....Magic Dart ##....# ###... ##..wwjz   dart slug (asleep) #.. ##. #.j/95.4 (50.4j56.6 (51.6 _jjBjI g.♣♣♣ ♣♣.P# .P♣♣ ♣PP.# .P♣♣PP.##  .PP...P##   ##..P..##  ........ #.....#  ........ ###..##  #.....###..#  #......@.##  ###.....## ##..... ##....# ###... ##..w  #..  ##.  #. j .♣♣♣ ♣♣.P# .P♣♣ ♣PP.# .P♣♣PP.##  .PP...P##   ##..P..##  ........ #.....#  ........ ###..##  #.....###..#  #......@.##  ###.....## ##..... ##....# ###... ##..w  #.. ##. #.jjjE ****w  j%H} _A dart slug is nearby!The magic dart hits the dart slug.jG ....wThe dart slug is heavily wounded.j^ ````The dart slug launches a dart at you.jy:....js1---9/10 ---=7.6 (1.0) jj=- _The slug dart hits you.j **** The magic dart hits the dart slug.jõDw......8-----8 _The dart slug is severely wounded.j A *j b** The magic dart hits the dart slug.j 7w.jҘ +...j d7-----9j j ] _The dart slug is almost dead.j+Y .  The magic dart hits the dart slug!j3j7D**jl)..jB 2---6-----4900Magic Dart _You kill the dart slug!jjm _Your Conjurations skill increases to level 6!j&j3j j$ _j5 3=--7==4===5=j 8 O8===j%9 j9 j< ,j= jA j C h6==jD jJ Bj7K jK ;===j7Q j6T jnU jYV jX jY 9=jB[ jE^ j!_ j` j(c jc L9==je jh ji jj jSn ,juo jsr js jt j~w jMx :==jy j| j| j)~ j jv j, jD j j) j jL js j j Q10/10===jF j j jߘ j7 j j j j. j j j ,jn jD h  You encounter a scorpion.jE $ #..# ##..P..##  ...# #.....#  .........####..##  #.....###..#  #........##  jг x###.....##  ##.....#  ##....##  ###.@.# - ##...# ##...#Magic Dart ##... #...# #....s   scorpion (asleep) #... #.# .sj 034.2 (33.6)j m===-5.4 (34.8 _j j jv  *****s**The magic dart hits the scorpion.jԓrs.s.jw?.....j+l9/10 ---=6.4 (1.0) jjզ6 _The scorpion is lightly wounded.j~b ***** The magic dart hits the scorpion.jQ 9s.j 9....j! b8-----7j\ jb c _The scorpion is moderately wounded.jS9s.j[7-----Contam: 10% -8jejgH _You miscast Magic Dart. Nothing appears to happen.j( ***The magic dart hits the scorpion.j 9s.jt -..j l6-----=9j j/ ` _The scorpion is heavily wounded.j0 ** The magic dart hits the scorpion.j9s.jƿP. jj5----40jja _The scorpion is severely wounded.j#i * The magic dart hits the scorpion.j 9s.j7   The scorpion is severely wounded.The scorpion stings you.  You are poisoned.0=======----4-----1Pois jN E _The scorpion poisons you!je  You hit the scorpion but do no damage.  The scorpion is severely wounded.You feel very sick.36------2.5 (1.1Pois js jj+5_The scorpion completely misses you.jj#U †You puncture the scorpion! You burn the scorpion.j_ g   You kill the scorpion!j/l  4/47---5/11=--913.7 (1.2Magic Dart _You feel very sick.Your Fighting skill increases to level 3!j+t j҅ m _Your Short Blades skill increases to level 1! j#GU......# ###..##  ###..# ...## ###.....##  .# ###... .#...# #...#.♣#♣...##32--7% -4.9 _You feel sick. _You see here a scorpion corpse.!j !j M-!j !j 1-5 _You feel sick.0-3!j !j9 q _You feel sick.29-!j b=1!j7 I _You feel sick.  You feel sick.!j ]8-!j !jJ Z _Your magical contamination has completely faded away.!j 3!j  _You feel sick.  You feel sick.7- _You are no longer poisoned.6===!j< !j} i8=!j{ !j[ !j2 !jm! ,!j" ;===!j# !j$ !j9& ,!j( !j( K9=!j) !j2/ !j0 !j6 !jA z7==!jD 30=!jDO ==!jQ w1=!jrR ,!jS !jT ,!jU !jW d8==!jX !j Z !jZ S2=!j[ !jm\ !jh] ,!j^ ,!j_ !jr !j[t \3===!ju !j| X!j~ !j !jt B!j d34=!j !j׍ !j L9==!jx !jǑ !j !jH !jl !j ,!jŝ 5===!je !j ,!j~ !j K6=!j$ !jf !j{ ,!jƮ !j P10/11==!j !j !j !j !j !jW ?7=!j !j !jؼ !j !jk !j} !jG :==!j4 !j !j !jk !j !j K8=!jw !j !j B!jH c1===!j9 !j 9=!jQ !j B!jM Q===!jO !j b40=!jt !jf !jN !j !jj !j9 !j !j] !j !j ,1=2=3=4=!j! !j"0 5=!j2 B!j4 ,!j26 !jc? 6=!j@ ,!jG 7==!jI !jK B!jL !jN !jO ,!jW n!j\ e=!jq] !j^ ,!j_ !ja !jb !jc ,!j-q !j.s ,!jst !jqu !jv ,!j !j !j׊ !j\ !jB !jէ 4!j !ju !j !j B!j !j !jb ,!j !j !jb ,!j !j !j( !j !j !j !j% !j B!j< !jL !jk !jP !j !j ,!j^ !jO !j- !j< !jL ,!j B!j !j !j/ !j0 !j !j.+ !j5 !j7 ,!j9 !j= !jA ,!jJD !jsF !jXI !jsJ !jLM !jT !jX !jNZ !j] !jd !jf !jHh !j@j !j ,!j ,!j !jŽ X!j !j !j !j ,!j !j !j !j !jɹ !j !j ,!j !j !j !j !j !j !j ,!j !j !jG !j !j !j !j !j !j !j) ,!j !j= !jU B!jI !j ,!j !jB B!j !jz !j! !jp" ,!jf$ !j' !j) ,!jM+ !j- !j. ,!j1 !j2 !j^3 ,!j>; n!j~> B!jA B!jD !jF !j@Z !j\ ,!j0e !jg B!jȚ !j   ##.....# +.# #...##### ## ###'### #.# #.......# ##.....# #.#####.....#.##.....#. #....##.....#.#+.(...+.. #.##.#...P♣...##.....#... #.##.....PP...# # #.....#..[. #.##......♣♣..# ## ###'####....#.##.###..PP..# .###.....###...'@#.## ##....##-5120.9 (176.0) ..###.....###..#..## ##..## )..###.....### #.## #### ....###.....## #.[4!j3 10m# .....###.....# #.# ##'#######'####..# .................# .###########...### ...............# _You open the door. _Found a ring mail.#j3#jn#jg#j #j^ $ _#jiV  There is an open door here.#j5 _#j#j[#j#j #jc"#j$,#j%#j)#j+,#jB-#j6B#j9#jD7 _You open the door.#j5KI#jCO@  There is an open door here.#jR#jS _#jU#jX#j[#j\#j]#j`#jc,#j~T  You see here 4 poisoned darts. _#jׁ7 _You open the door.#j/#jD#jQ#jb@  There is an open door here.#j5 _#j=#jF#jf,#jW#jߚ#jޜ#j,#j#j ,#j#j#j)#j4,#j#j>#jK#jN _You now have 187 gold pieces (gained 19).#j:#j&#jA#jY#jY#j)#j#j#7 _You open the door.#j3#j#j#j-,#j#j#jI#j{#js,#j#j@  There is an open door here.#j#j _#jJ#ju #j ,#j)#j#jB#j5!@  There is an open door here.#j+a _#j,,#j.#jd3#j:,#j <#j;?#jB#jC#jD#jG#jJ#j"L#j"O,#jQ#jCS,#jFW@  There is an open door here.#jY#jrZ _#j[#j]#j^#j_,#joa#jUb#j+c,#jd#j|e,#jof#jh#ji#jj#jl,#j^n,#j o#jr#j3s#jt,#jcu#jXwB#jx#j?z,#j{#j|#j~#j#j#jg#jp,#j#j#j#j#j#j#jH,#j#j`#j#jU#j#jȟ#j#j#j#j#j#j#j#j#js#jH#j#jU#jG#j#j#j#jI#j.#jؼ#j߿#j#j,#j#j),#j#j#j#j#j#jc#jC#j4#j#j #j,#j#j7 _You open the door.#j3#j#j#ji#j,#jopen the door. _There is an open door here. _You open the door.  There is an open door here.#j#j _#js#j"#j#j#jG#j #jO#j9#j#j#j #j #j #jX#j;#j#j#j#jThere is an open door here. _You open the door. _There is an open door here. _You open the door.#jK3#jz#j<#You open the door. _There is an open door here. _You open the door.  There is an open door here.#j$#j(5 _#jf<B#j6A#jGYou open the door. _There is an open door here. _You open the door. _There is an open door here.  #j^J#jK _#jL#jT#j\,#j]#jq ,#ju ,#jn . ..>....... . ♣......... . ♣........  ♣........  ♣........  #.......#  ♣♣ ##.......#  .. ..^......#  ##P ........@## 267.3 (146.4  #PPP...........##  #.♣.............#  #P♣PP...)..##...##..# # ##.♣ P......###...### #...###..♣♣ P.P...# ##....## #.÷..#  .##...♣♣.PPPP.## ##...[3#jȏ 4m.####....##  ..÷.#.♣P♣♣♣..P.## ##....##......#  #....P.♣♣♣...P..## #............. #j #jӷ /8.5 (147.6#j #j' ; _Found a stone staircase leading down.$j_7   You encounter an adder.$je 9M ..S..♣..>>. ..♣. ♣♣ ##. .. ..^ #P ## PPP..##Magic Dart#.♣.............#....S   adder (asleep)..P.....0.0)$jѕ ~9.7 (1.2 _Found a stone staircase leading down.%j# *******S    The magic dart hits the adder!  The adder is severely wounded.%jc.S.S%jlZ>......%jKe0---=700%j%j/ _The adder hisses angrily.%jS .  The magic dart hits the adder.%j*****&j_7.....&jt9/11 -----51Magic Dart&j$~&jƀI _You kill the adder!&j+3&j8&jJ&jO&jB&j|&j&j&j"&j&j8--&j&j,&j &jp &jW &j&jy&jmP10/11==&j&j,&j&j,&j4&jn &j`!&jr"&jB%&j"&:==&jw'&j*,&j,&j+/&j/&j0&j3&j4&j5&j8&j9M1===&j;&j  You encounter a quokka and a dart slug.Mw.# .......#♣..>>...r ....♣. ♣♣ ##.- .. ..^ #P ## Magic Dart#PPP...........##.#w   dart slug (asleep).r   quokka (asleep).....r865.0).rr-7.9 (16.2 _'j ** The magic dart hits the quokka.'j ].r'jB$...'jh0---=8.9 (1.0) 'j\#'jn&^ _The quokka is heavily wounded.'j/Y *The magic dart hits the quokka but does no damage.'j .r.w'j Mw'j f9/11 -----9'j t _The quokka is heavily wounded.(jt .The magic dart hits the quokka.(j((jҊG.w(j!(jj8----690(jק(jɫJ _You kill the quokka!(jU ***** The magic dart hits the dart slug!(j`.....(j%c7----1(j(jb _The dart slug is severely wounded.(j w >The magic dart hits the dart slug.(j̎ *****(j0^.....(j:16----72Magic Dart(j[;(j>M _You kill the dart slug!)j8Q3)jW,)j^B)jTd,)jjz7==)j)j,n==)jd8==)j)j==)jM,)j)j)j)j<)ji )jh L9==)jy)j,)j)j3)jE)j%)jv.B)j0)j2:==)j4)j8)j9)j<)jY?)jA)jhC)jE)jF)jI)j%P)jmQP10/11==)jS)jV,)jY)j\)j])j_)jhc,)je)jjP==)jm)j]o)j3p)j)r)juu)jv)jx)jғU1===)j)jٛ,)jB===)j)jK,)jp)j)j7,)jT)j)j~B)jn)jx)j)j5 )j )j)j)j)j)j")j)j)j)j=)j)j)jx)jj )j>)j%@)jB)jD)j!F)jG)jH)jJ)jK)jL)j1P)jBf,)jh)j n)jo)jq)js)jt)jxB)jݐ)j,)j")j)jח)j)j)jk)jQ)j)j)j_)jw)jW,)jj)jҫB)j)j)j)j)j)jO)j#)j|  There is a stone staircase leading down here.  You see here a dart slug corpse. _)j+X)j)j)j)jP)j)jR)jN)j)jW)j^,)jr)j )j8)j)j)j)jE )j )j )j)j)j)j)jn)jD)j)j)j:)jj)j?)j)j#)j$)j%)jj&)j+R  There is a stone staircase leading down here.)j,)j> _)j@)j)B)jHD)jBE)jF)jK)j$M,)jN)jJP)jIT)jPU)jV)jX)jN[)jR\)jx])j_)j`)ja)jb)j"g)jk)jl)jBm)jq)jue  You encounter a hound.)j ### #.# # #.# #. #.# #.# #.# #..# ##.# ##..###..# #....#############..# #...@................- #...♣..♣.............. ♣ #..... ♣.PP♣..>.......>..Magic Dart ♣. ..... ♣P.P♣♣.............♣ h... ...PP♣.............♣♣♣ ... ♣♣..PP♣............ h   hound (asle)j]ep)  P..♣♣... .P...♣........#...  ♣.... # ♣♣♣P♣♣#.......####.  ♣♣P♣♣# ♣♣♣##.......# )j]387.5 (94.6).h)j9h.)jFh)j]5=8.7 (95.8 )j)j & _The hound barks!Hj϶ *****The magic dart hits the hound.HjB K.hHjDP HjBR .HjU ..HjV ..Hjw_ 70---Hjzb 9.7 (1.0Hjf ) Hju Hjx 3 _The hound is lightly wounded.IjK **** The magic dart hits the hound.Ijh..hIj-..Ijg9/11 -----90IjIj` _The hound is moderately wounded.JjS  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JjP  ### Emolg4 the Conjurer #.# Barachi ##.# Health: 47/47 ======================== #.#.# Magic: 7/11===============--------- #.##.# AC: 2Str: 9 #..# ##.# EV: 11Int: 29 ##..## #..# SH: 0Dex: 10 #....#############..# XL:  6 Next: 97% Place: Dungeon:4 #..*@................ Noise: =--------  Time: 5390.7 (0.0) #..*♣..♣.............. i) +8 rapier of Okawaru, Feeding {flame, + ♣ #...jbR y49m.h ♣.PP♣..>.......>.. Cast: Magic Dart ♣. ..... ♣P.P♣♣............  .♣ .... ...PP♣............  .♣♣♣ ... ♣♣..PP♣............ h   hound  P..♣♣... .P...♣........#...  ♣.... # ♣♣♣P♣♣#.......####.  ♣♣P♣♣# ♣♣♣##.......# ## _The hound is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 75% to hit)Kj ..♣.*hKjy-*.Kju8*.KjA**KjnN**..KjV..**Kj?.*Kj1=*hAim: a hound (moderately wounded, 75% to hit)Lj### Emolg4 the Conjurer#.# Barachi##.# Health: 47/47 ========================#.#.# Magic: 7/11===============---------#.##.# AC: 2Str: 9#..###.# EV: 11Int: 29##..###..# SH: 0Dex: 10#....#############..# XL:  6 Next: 97% Place: Dungeon:4#..*@................ Noise: =--------  Time: 5390.7 (0.0)Lj#..*♣..♣.............. i) +8 rapier of Okawaru, Feeding {flame, + ♣#...** ♣.PP♣..>.......>.. Cast: Magic Dart ♣...... ♣P.P♣♣.............♣ .... ...PP♣.............♣♣♣ ... ♣♣..PP♣............ h   houndP..♣♣... .P...♣........#...♣.... # ♣♣♣P♣♣#.......####.♣♣P♣♣#♣♣♣##.......# ##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: LjO[37mSearing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 75% to hit)  You focus your ray upon the hound. The searing ray hits the hound!Lji h.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (moderately wounded, 75% to hit)  You focus your ray upon the hound. The searing ray hits the hound!  The hound is almost dead.Lj(...Ljp=1.7 (1Ray LjϝLjf _(Press . to maintain the ray.)Mjev .The searing ray hits the hound!Mj6****Mj=U....MjqMj: ### Emolg4 the Conjurer#.# Barachi##.# Health: 47/47 ========================#.#.# Magic: 6/11Mj-"=============-----------#.##.# AC: 2Str: 9#..###.# EV: 11Int: 29##..###..# SH: 0Dex: 10#....#############..# XL:  6 Next: 112% Place: Dungeon:4#...@................ Noise: =--------  Time: 5392.7 (1.0)#...♣..♣.............. i) +8 rapier of Okawaru, Feeding {flame, + ♣#..... ♣.PP♣..>.......>.. Cast: Magic Dart ♣...... ♣P.P♣♣............ Ray+ .♣ Mj0# .... ...PP♣.............♣♣♣ ... ♣♣..PP♣............ P..♣♣... .P...♣........#... ♣.... # ♣♣♣P♣♣#.......####. ♣♣P♣♣#♣♣♣##.......# ## Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 75% to hit)  You focus your ray upon the hound. The searing ray hits the hound!  The hound is almost dead. Mj $_(Press . to maintain the ray.)  The searing ray hits the hound!Mj1& - _You kill the hound!You have reached level 7!Mj&6/  --more--Nj%52/526/12---7 6% Magic DartNj-Nj04 _Njp 3Njhr Njw K  You stop channelling your searing ray.Njx / _Nj@ _Nj Njہ Nj Nj- d7==NjԆ Nj ,Nj Nj ,Nj Nj> ,Nj- Nj P==NjK Nj͜ Nj" Nj NjС Nj Nj\ Nj5 d8==Nj; Njݬ ,NjӮ Nj Nj ,Nj ,Nj Nj P==Nj޹ NjD ,NjD Nj ,Njտ Njm BNj d9==Nj Nj ,Nj Nj ,NjZ Nj Nj Nj Nj Nj :==Njk Nj ,Nj~ Nj NjM NjK Nj Njx NjA Nj Nj P10/12==NjS Nj ,Nj Nj ,Nj Njh Nj Nj| Nj Nj :==Nj Nj: ,NjC ,Nj Nj Nj, Nj  L1==Nj! Nj ,NjY Nj ,Nj XNj f==Nj| NjV Nj* XNjP, Nj- ,Nj0 Nj1 L2==NjW2 Nj4 Nj76 Nj6 Nj7 Nj\: Nj< Nj= NjD> NjA NjD NjD NjvF NjK NjhN Nj]O :==NjeP NjVS NjU ,NjyX NjZ Njh\ ,Njl NjGq N###  #.#  #.##  #..##  ##..##  #....############ ##................. #.@.♣..♣.........-443.1 (50.4)♣...♣♣.PP♣..>.....  ♣. .<......♣♣♣P.P♣♣.......  .♣ ♣....... ...PP♣....... .♣♣♣♣...... ♣♣..PP♣. P..♣♣...... .P...♣........# ♣.....##### ♣♣♣P♣♣#.......## ♣♣P♣♣# ♣♣♣##.......#Njt #....# .. ..^......#NjJx Nj} H-4.3 (51.6Nj NjІ 9 _Found a stone staircase leading up.OjX OjpZ 3Ojb] OjZd XOje ,OjIg OjGj Ojk Ojl OjBm Oj"q Oj(r ,Ojt ,Ojv Oj w Ojx Ojtz Oj{ Ojk| Oj} Oj+ Oj ,Oj Oj Oj Oj{ Oj! Oj Ojf Oj Oj Oj- Oj ,Ojڐ Ojn OjZ Oj Ojɗ OjC Oj( Ojқ Oj Oj Oj٠ Oj Oj Ojî nOj Ojo Oj` OjE OjH Oj Ojͷ OjԹ Oj Oj Oj Ojſ Oj: Oj Oj Oj Ojb Oj Oj Oj OjC Oj Oj Oj Oj ,Oj) Oj Oj Oj Oj7 Ojw Oj Oj ,Oj Oj Oj Oj Oj% OjD Oj9 Oj Oj Oj Oj ,Oj Oj Oj ,Oj OjR Oj Oj Oj OjJ,OjOj'OjOjYOj Oj OjZ Oj Oj OjjOjOjK,OjOOjdOjrOj OjOjOj,Oj{ Oj!,Oj#Oj%Oju'OjV(,Oj*OjX,Oj8-Oj-Ojo0OjT2,Oj_3OjX5Oj6Oj7OjR9Oj:Oj;,OjF>Oj8?OjBOjC,OjGOjLBOjOOjSBOjVOjYOjYOjZOjJ]Oj _Oj_Oj`OjfOjhOjciOj2jOjCmOjo,Oj8qOjtOj*vOjwOjwOj8{OjCBOjOjDOjOjʃOjOjOj#Oj(OjOjOjOjqOjdOj,OjpOjOjϦOjOj֨Oj\OjOjOjٲOj1OjQOjOjOjOjDOjOjOj$OjOj]Oj1OjOj6OjOjH$Oj1,Oj4Oj`7Oj>Pj,PjWPj Pj Pj>PjPjPj( Pjw!Pj#Pj)Pj(,PjU-Pj&.Pj3Pjw6,Pj8Pj2=Pj?Pj8@Pj APjMFPjI,PjJPjkPPj RPjSPj{TPjJPj,PjPj?Pj7,PjPj5PjPj$Pj͝PjPj%,PjgPjmPjBPjMPjAPj=  You see here a +0 spear.PjnK _PjoPjdPjPjPjFPj)#,Pj$Pj(PjZ,PjV-Pj/Pj-4Pj7,Pj9Pj=Pj@Pj BPjrDPjPnPjTPjGVPjqWPjZPj]Pj^Pj`PjcPjfPjhPjhPjkPj nPjnPjpPj..............[.P########## ......)...........## ...##.)....PP.♣♣P..## ..###.).....PP♣♣♣P.P# ..........P♣P♣♣ ♣♣♣.# ........#..♣♣♣ ♣♣.P ........#...P♣♣♣♣PP.# ........##...P♣♣PP.## ........###.PP..@P## 552.3 (108.0) ........####..P..## .........###.....# ..........####..## ....##.....###..# ...####........## ...# ###.....## ##### ...# ##.....# #####...# Pj...##### ##....## #.....♣.♣♣PjPjJPjE _Done exploring.Qj Qj) Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 1% 1b - Mercury ArrowConjuration/Alchemy3%2  c - Static DischargeConjuration/Air3%2  d - ApportationTranslocation8%1  e - Mephitic CloudConjuration/Alchemy/Air 10% 3  f - Ensorcelled HibernationHexes/Ice11%2  g - Sublimation of BloodNecromancy11%2  h - Iskenderun's Mystic BlastQjConjuration/Translocation 21% 4  i - GloomHexes/Necromancy22% 3  j - Launch Clockwork BeeForgecraft22% 3  k - PasswallEarth22% 3  l - SwiftnessAir22% 3  m - Forge Lightning SpireAir/Forgecraft58% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[j[j+[j+..............[.P##########Emolg4 the Conjurer ......)...........##Barachi ...##.)....PP.♣♣P..##Health: 52/52 ======================== ..###.).....PP♣♣♣P.P#Magic: 12/12 ======================== ..........P♣P♣♣ ♣♣♣.#AC: 2[jStr: 9 ........#..♣♣♣ ♣♣.P#EV: 11Int: 29 ........#...P♣♣♣♣PP.#SH: 0Dex: 10 ........##...P♣♣PP.##XL:  7 Next:  6% Place: Dungeon:4 ........###.PP..@P##Noise: ---------  Time: 5552.3 (0.0) ........####..P..##i) +8 rapier of Okawaru, Feeding {flame, + .........###.....#Cast: Magic Dart ..........####..## ....##.....###..# ...####........## ...# ###.....####### ...# ##.....# #####...# ...##### ##....## #.....♣.♣♣ _You kill the hound! _You have reached level 7! [j_You stop channelling your searing ray. _Found a stone staircase leading up. _You see here a +0 spear. _Done exploring.[jm=Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 1? Y - Yes  N - No\j\j]8+..............[.P##########Emolg4 the Conjurer ......)...........##Barachi ...##.)....PP.♣♣P..##Health: 52/52 ======================== ..###.).....PP♣♣♣P.P#Magic: 12/12 ======================== ..........P♣P♣♣ ♣♣♣.#AC: 2\j:Str: 9 ........#..♣♣♣ ♣♣.P#EV: 11Int: 29 ........#...P♣♣♣♣PP.#SH: 0Dex: 10 ........##...P♣♣PP.##XL:  7 Next:  6% Place: Dungeon:4 ........###.PP..@P##Noise: ---------  Time: 5552.3 (0.0) ........####..P..##i) +8 rapier of Okawaru, Feeding {flame, + .........###.....#Cast: Magic Dart ..........####..## ....##.....###..# ...####........## ...# ###.....####### ...# ##.....# #####...# ...##### ##....## #.....♣.♣♣ _You kill the hound! _You have reached level 7! \jt=_You stop channelling your searing ray. _Found a stone staircase leading up. _You see here a +0 spear. _Done exploring.\jK@+3.3 (1\jJ\j>Wu _This spell is quite dangerous to cast!\j1_+4.3 (2\jf\js\jJ+5.3 (3\jӚ\j%\j+6.3 (4\j޻\j\j+7.3 (5\j\j _You start memorising the spell. You continue memorising. x4\j\j\jc _You finish memorising. Spell assigned to 'd'.\jI\j&..)......PP..0..\j.\j7\j:E _Done exploring._j 3_j _j _j _j $ __j _j _j _j _j. _j _j _j _jY _j _j _jv _j _j _j _j_ _j" _ji% _j.( _j( _j* _j. _j1 _j2 _j4 _j8 _j< _j= _j'@ _jC _jG _jH _jWK _jO _jR _jS _j*V _jZ _j;_ ,_jl _jIt _jzy _j{ _jZ} _j _jB _j _jG _j O.....................###.................)......##.................................#..)..........................#.............................[.......................#......................###..........[.P########## <..).....@.....##72.9 (15.6) #_jo ##.)....PP.♣♣P..## #.....###.).....PP♣♣♣P.P#......P♣P♣♣ ♣♣♣.#........#..♣♣♣ ♣♣.P#.........#...P♣♣♣♣PP.#.........##...P♣♣PP.## ###.........###.PP...P##  ##........####..P..##_j _j `j-3`j`jܙ`jX,`j`j9`j`j:`jh`j_`j̷`j`j`jHB`j `j `j ,`j `j `j `j `j `j+ X`jLh # ##...## #..# `jj ## ##...# #..# ##### #...## ##..# # #....## #.÷..# #...# ## ##....####....## #...## #  ##....##### ##....## ##... # #######.... ###................ ...........)......81.3 (8.4) ........................... .......#..)......................#.........................[......................................................[.P########<.........)...........###......[4`jl 0m##.)....PP.♣♣P..##`j `j$ `jʜ aj5ajUTaj9Wbjdr bjrt bjv bj bj> bje bjc bjϵ bjm bjI bjW bjp bj bj bj bj7 bj bj bjj bj9 bj) bj& bj bj0 bj bjo bjP bj bjF bj bj( bj "#....# #..# #......# ##...## #..# #......#  ##...# #..# ##..##..#  #...## ##..# #...##..#  #.÷..# #...# ##...##..# ## #...## #...###..# #......### ##....## ##...# #..# ...######....# #..# ......###..# 9.7....)##...# ..........# #..).....## #......bj# #[.##.............### ......[.P######## .......)...........##bj bjF dj djcdjdjdjxdjBdjBdjzdj{djCdj0djNdj%djdjNdj* ,djdjdjdj,djdj,djdjK)4 ##..>♣.♣##... # .#♣.♣ ## ## ....# #.... .## #..##### #.... ..## # #.... #..### #..# #.... #....# #..# #.... ##...## #..# #....  ##...# #.@# ##..96.9 (7.2  #...## ##..# #...## djn+ #.÷..# #...# ##...## ###....## #...## #...###.. ##### ##....## ##...# #..#.....###......###....# #..#..................###..#...........)......##...#................#dj~2dj8djMej6$ej7&3ej2ejf4ej5ej\<,ej;Zej\BejN^,ej!_ejh# #####  #...#####  ♣.♣.....###  ♣.♣.......####  ##♣.♣..........### ###.♣.♣....... ##..@♣.♣##.........##606.5 (9.6 #...#♣.♣ ##......## ejjP#......# #......#  #..#####...# #..# #......#### #..# #......## #..# #......### #..# #......# #...# #..# ##..##..#ejsmejsej2vc _There is a stone staircase leading down here.fj5fjfj^fjRfj47.5 (1.0 _fjfj'J 5  You climb downwards.fj)/M##5#. #. #.### .... #..# #..# #.@# #..# #..#  #..# ...# fj0#.#.. 5   ufetubus (asleep) #...# ###.. ###fjA?9.0 (2.5Magic DartfjMfj+S _You encounter an ufetubus.fja _There is a stone staircase leading up here.gj 3 ******5  The magic dart hits the ufetubus!  The ufetubus is severely wounded.gj Q.5gjx! s 5The ufetubus shouts!gjh& .....5 2 ufetubi (1 wandering)gj+ f1--==10.0 (1.0gj0 gj3 Z _You encounter an ufetubus.hjnSV .  The magic dart hits the ufetubus.hj>W*****5   ufetubus (hj .5You kill the ufetubus!hj8O.5hj"....5hji0----71hj"hj* _The ufetubus shouts!ij\V .  The magic dart hits the ufetubus!ijR****ij2....ij9/12 ----8-2Magic DartijijYL _You kill the ufetubus!ij--10/12====ij?j1====ij2Xij,ijijb2==ijo4 _Magic restored.ij)3ij+ijfijij,ijjijij.ij,ijB# #_#. #ß..#. ##.#. .# ..#.####.###...#...@...#--35.6 (23.6)##..######..# #.<##..#.#ij[#...#ijYp#.#..ijwij'e==-6.8 (24.8ijijA _Found a snail-covered altar of Cheibriados.kj`3kjukjkjkjkjznkjkjxkj_,kjĤkj1kj,kj kjϩkj,kjkjkj ,kjkj~kjg,kjkjkj,kjFkjbkjG,kj|kj#<##.##.# #.#  #.#  #.# # #.# #_## #.# ##ß...ß #@# #####.....47.6 (10 #.# #..#ß..... #.####.###.....kj #.......# ##..##### #..# #.<# #..# #..#kjkj.8.8 (12.0kjXkjc; _Found an escape hatch in the ceiling.lj|lj|~3ljljހlj-ljlj%lj0lj,lj ljljh,lj7lj  There is an escape hatch in the ceiling here.  You encounter an orc. It is wielding a +0 club. ## .. .# #.# ..## ...## ## ....#### #.###.......# #.#@....# #<#...## #.##.....o Magic Dart#.# .##....#.# # ...#.# ..o   orc (asleep)#.# ##.# #_###.# ##ß...ß58.4 (9.6)9.6 (10.8) _ljljAlj) ******o  The magic dart hits the orc.  The orc is moderately wounded.lje4o.ljT"-.....lj'i1--==60.6 (1.0) lj-lj0% _The orc shouts!mjK~ *****The magic dart hits the orc.mjo.....0-----1mjmj[ _The orc is heavily wounded.mj< **** The magic dart hits the orc.mjД ao....mjm m9/12 -----2mjp r _The orc is severely wounded.njS )  The magic dart hits the orc.njͱL***nj?:&...)njC8----93Magic DartnjfJnjMG _You kill the orc!ojq ojB 3oj ,oja Bojm Xoj ojL d9==ojH Boj ,oj noj P==oj ,oj oj1 ,ojF oj`" ojv# oj$ oj1' f10/12==oj`) ojf* ,ojh+ oj. ,oj~0 oj2 ,oj2 oj4 oj5 :==oj6 oj : Bojh= ,oj> oj@ ojA E1==ojC ojD ,oj:F ojH ,ojI ojK ,ojL oj1O P==oj:P ojwS ,oj{T oj%W ,ojeX ojFZ ,ojR[ oj] b2==oj^ oja ojJc ojd ojd ojf oj:j Bojym ojlo ojpr BojVt oj1u :==oj|v ojx ojy ojnz ,oj} ojh Boj oj oj oj oj ojR Bojʋ R  There is an escape hatch in the ceiling here.ojZ oj 5 _oj oj noj0 ,oj oj Boj Boj oj oj0 ,oj߫ oj5 <  You see here a +0 club.oj 5 _oj0 oj oj ,oj oj( oj ##..# .#.# ###..## ##.#...## ##.#.....#### #.###.......# oj ##.#.....##.# ##<#...###.###.####.##..)..@.......)-709.8 (46.2)#.##.##.....##....#.##.#.......... #.##.##....#.##.######### ####.##.. #_###.#### ##ß...ß#.# #####.....#.# #..#ß.....oj oj^ -11.0 (47.4 _Found a flail.pjSIpjXpjpj,pjopj,pj pjjpjZ,pjpjpjF##..# .#.# ######..## #..##.#...## #.###.#.....#### #.  #.###.......# ###.#.....##.# ##<#...#####ß.>#.##..)....)....4.6 (3.6)#.##.##.....##.....#.ß#.##.#................#.##.##.....##.....##.##.############ pjpj-5.8 (4.8pjpjA _Found a staircase to the Ecumenical Temple.qju 3qj x qj{ qj~ qj/ qj2 Bqj ,qjh qjƊ qj qjs qj qj ,qjf qj| qjΖ qjϗ qj qjt qj ,qj qj qjo qjQ qjD qj qj& qj qjȪ qjح ,qj̮ qj= N _You now have 206 gold pieces (gained 19).qj' qj 3qj> qj# qj qjɺ qj qjf ,qjY qjF qj qjI ,qjO qj qj ,qj qj ,qj qjn qj% ,qj& qj qjf qjX ,qj qj f  You encounter an adder.qj z  #############  .......# #..##########.# # .#.# ###.####.# #..## #.# #...## #.#####..# .....#### #.# ..# Magic Dart #.......# #.# #.ß. .....##.# #.# .... qji P#...###.###.#####ß.>.ß..S   adder (asleep) ##..)..........).......## ##.##.....##.....#.ß.### ##.#................S.qj 036.0 (20.2)qj 57.2 (21.4 _qj` qj rj0x    ..#.# #  ###.####.#  #.....@..#  #.#####..#  #.# ..#  #.# #.ß.  #.# .... ..>.ß.. rj2)....).......## .### .S. rj    ..#.# #  ###.####.#  #.....@..#  #.#####..#  #.# ..#  #.# #.ß. #.# ....rjv..>.ß.. )....).......##.###.S.rjxrj~rjrj] _An adder is nearby!rjR  *****S  **The magic dart hits the adder.rj LS.rj 8S.rj p....>..rj g1--=8.2 (1.0) rj3 rjf ` _The adder is moderately wounded.sj *****The magic dart hits the adder.sj99S.sjA8.....sj8Ea0----9sjM] _The adder is heavily wounded.sj1OtjP **** The magic dart hits the adder.tjDS>tj;....tjf9/12 ----40tj"tj%Y _The adder is almost dead.tj<U .  The magic dart hits the adder.tjLBS***tj2....tj^8----111Magic Darttj_ _You kill the adder!ujXIuj&[uj\,ujaBujb,ujcuj!eujfN9==ujgujghuj'iujjujSkujDluj4mujnnuj9ouj puj5qujDr:==ujsuj1tujtujuujwuj=xujyujzuj{P10/12==uj|uj~ujuj,ujujÂujJ,ujGujJP==ujEBuj\ujԍ,ujێuj͟1==ujuj[uj'BujujY:==uj8uj±,ujuj:,ujuj,ujujǻuj[2==ujuj,ujuj#XujqujL,uj:uj&ujuj:==uj,uj uj,ujuj,ujujujWuj?ujujuj,ujujLuj,ujujJuj$ujuj Buj uj[,ujHujgujM,ujVujuj,uj uj* ujz"ujL#uj$uj%uj'uj(ujV)ujW+uj-uj-uj.uj/uj2Buj4uj6,uj8ujl9uj%<,ujP=uj4?ujA,ujBuj#Duj?F,ujUGujIujK,ujMuj]#........# #.# ..# .#.#####..# #.# ..#.# ## #.# #..####.# #.... .# #.# ##.ß.#..####..# .# #.# #.....#.#....# .###.#####ß.>.ß.......# ........).......##....##..##.....#.ß.#####....# ................@..#####- ...##.....#..####.# ############.# #.#  #_## #.# #.# #ß...ß #.# #.#.. #.# ß..... ##jw_m...... # ujd098.2 (57.0)ujiF-9.2 (58uj|uj1e _e - a scroll labelled JOVEOHYMMU RYGAvjIvjrvjvj# #.# #.....#.#....# ###.#####ß.>.ß.......# .......).......##....## .##.....#.ß.#####....# .................#### ..##.....#..####.## ###########.# #.#  #_## #.# #.# ß...ß #.# #@# 802.8 (3.6).. #.# ..... ##. ..... #) #. ## vjy/|4.0 (4.8 _Found a mace.jϚ 3je jv jW Xj ,j j   You see here a +0 mace. _j ,j j ,j j j ,j5 j j Bj Bj jb Bj j j j j jjoj~j,jj Bj#j$j+j,j.j0jXF.........##### ..####.## ##.# #.#  #.# #.# ###  #.# #.# #.####...# #.## ##........# ##.#####.#####..## ##).....##....#### ##......@........22.0 (18.0) ######.#.###.### j+Hs#.#.# #.#..#.#.<#......#.#...##......#..#...#jOjY.3.2 (19.2jRaj8c9 _Found a stone staircase leading up.jjj ,jq  You encounter a bombardier beetle.j####.## # #.# ##.# #.# ### .# #.# #.# #.####...# #.## ##........# ##.#####.#####..## ).....##....####................B#####.#@###.###  #.#.# #.#.. Magic Dart#.#.<#.....#.#...##B   bombardier beetle (wandering)......#..#...#..#...#j+0.0)jJ4.4 (1.2 _j4jjGf*******BjPU.......Bjc1--=50jbjS _The magic dart hits the bombardier beetle but does no damage.jw *******The magic dart hits the bombardier beetle.j{33B.j@;(......j >a0----6jDjG? _The bombardier beetle is lightly wounded.jI ******The magic dart hits the bombardier beetle.jf 3B.j %.....j e9/12 ----7jv j ? _The bombardier beetle is lightly wounded.jU *****The magic dart hits the bombardier beetle but does no damage.j *.....j c8----8j} jt ? _The bombardier beetle is lightly wounded.jp ***** The magic dart hits the bombardier beetle.jOB.....7----9jdi _The bombardier beetle is heavily wounded.j3 ****The magic dart hits the bombardier beetle but does no damage.jI})....j6----30 _The bombardier beetle is heavily wounded.j0 **** The magic dart hits the bombardier beetle!j 3B.j#...jA--1jj7e _The bombardier beetle is almost dead.j_ .  The magic dart hits the bombardier beetle.jC***j5....j9:5--92Magic Dartj7AjDFU _You kill the bombardier beetle!j 3j! j l--jU 6==jR ,j ==7==j l==8==j) V==9==jT- f==jg/ ,j/1 ,j8 j: f10/12==j; jX< jw ==1====2==j ==  There is a stone staircase leading up here. _j Xj j  j) Xj% Bj j Bjg ja j Xj Xj# nj& ,j@) Xj^+ BjQ. BjV3 j4 jB6 ,j 9 Xj; ,jY= ,j? Bj0B ,jC BjcF ,jOJ XjsL BjN BjjQ BjmT ,jV BjZ ,jc\ ,jtd ,j4p jr Bj.t j8v ,j,w jx jz j{ j| j} jM jK ,j j j j j j4 jJ ,jK j j ,j` ,j} j@ _You now have 219 gold pieces (gained 13).j jѝ ,j j jq j ,j ja Bj| jF j| jW jU j& jj ,j# jG j j ji j% j ,j j ,jW j   #. ....... .# +. ...)... .+ .. ..... .. #.# .ß.ß.#.ß. #.# #.# .#...#. #.#### #.# ..... .....# #.# ### ## #...#### #.##.# #.# #.. .. .##'##..# #.##.# ..# #.# #..#.@###.# #.##.#-958.2 (125.8) ..# #.# #..#.####.###.##.##### ..####.# #..................... #.ß.#..####..###.........##.##### .....#.#....# ##.##.######.# ß.>.ß.......# #.##.######.## j ......##....## #............# #.ß.#####....# ##+#..#####..# .........##### ##.# ##.# _You open the door.j E _Found a dagger.j[+ j, 3j1 j5 j6 $ _j2= j@ u  There is an open door here. _jvN jQ j4U ,jV jY j\ j] j] ja jc jd j*e jg jal Bj n j! ? _You open the door.  There is an open door here. _j jX nj< Bjy j1 ,j j j jѲ j jS j= j6 j2 j^ Xj j{ Bj jM Bj j j ,j7 j ,j j j Bj BjM ,j ,j jB j ,j j j j Bj= j! ,j# j$ j+ jH- j/ j0 jf2 j8 Bj9 Bjs; jm< j2= ,jM njO BjTP jKR Bj'V jZ j[ j\ j^ jz` ja ,j0g jwk   You open the door.  You encounter a jelly.jU W ### ## ##...######.##.#  #.. .. .##'##..# #.##.#  #.# #..#..###.# #.#  #.# #..#.####.###.##.######## ###.# #........................ .#..####..###.........##.######## ..#.#....# ##.##.######.# j .ß.......# #.##.######.## .##....## #..@.........# - .#####....# ##'#..#####..# ....##### #.!##.# ##.# Magic Dart###.## +.?. #.# #.# # #.# #..J #.## #.# # #.# ###[.##..# #.# J   jelly (asleep) # #.# #.####...#####.#  #.## ##........##....#  ##.#####.#####..###.##.#jJ 56007.2 (49.0)j 38.2 (50 _j ^ _Found three items.jET  Casting: Magic Dart (safe; 1% risk of failure)  j(V\Confirm with . or Enter, or press ? or * to list all spells.jp ### ## ##...######.##.#  Emolg4 the Conjurer  #.. .. .##'##..# #.##.#  Barachi  #.# #..#..###.# #.##.#  Health: 52/52 ========================  #.# #..#.####.###.##.######## Magic: 10/12 ====================---- ###.# #........................ AC: 2Str: 9 .#..####..###.........##.######## EV: 11Int: 29 ..#.#....# ##.##.######.#  SH: 0Dex: 10 jr.ß.......# #.##.######.##  XL:  7 Next: 19% Place: Dungeon:5 ...##....## #..@.........#  Noise: ---------  Time: 6008.2 (0.0) .#####....# ##*#..#####..#  i) +8 rapier of Okawaru, Feeding {flame, + ......##### #.*##.# ##.#  Cast: Magic Dart ####.## +.?* #.# #.# # #.# #..J #.## #.# # #.# ###[.##..# #.#  J   jelly (asleep) # #.# #.####...#####.#  #.## ##........##....#  ##.#####.#####..###.##.# _Found three items.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight j9tKlineAim: a jelly (asleep, 100% to hit)j ( ### ## ##...######.##.#Emolg4 the Conjurer#.. .. .##'##..# #.##.#Barachi#.# #..#..###.# #.##.#Health: 52/52 ========================#.# #..#.####.###.##.######## Magic: 10/12 ====================---- j ###.# #........................ AC: 2Str: 9 .#..####..###.........##.######## EV: 11Int: 29 ..#.#....# ##.##.######.#SH: 0Dex: 10 .ß.......# #.##.######.##XL:  7 Next: 19% Place: Dungeon:5 ...##....## #..@.........#Noise: ---------  Time: 6008.2 (0.0) .#####....# ##*#..#####..#i) +8 rapier of Okawaru, Feeding {flame, + ......##### #.*##.# ##.#Cast: Magic Dart ####.## +.?* #.# #.# # #.##..j Z* #.## #.# # #.# ###[.##..# #.#J   jelly # #.# #.####...#####.##.## ##........##....###.#####.#####..###.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly.  The jelly is moderately wounded.jr SPress: ? - help, Shift-Dir - straight line: a jelly (asleep, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly.  The jelly is moderately wounded.  The jelly quivers.  (Press . to maintain the ray.)jMu .j '!S   water moccasin (wandering)j q==9.2 (1Ray js u _You encounter a water moccasin.j  R****jŅ G.Sj& s.SJj̎ '!J   jellyjP 9/12 ----10+ jM j ` _The searing ray misses the water moccasin.jD **** The searing ray hits the jelly!j%7S.j:8J.jq'! j8------1++ j>j~Y _The jelly is almost dead.jg V .  The searing ray hits the jelly!jFj a****j S.  You kill the jelly!S.jQ ''.jL v7----262jP j > _You finish channelling your searing ray.jES!jj&3jjmjD4  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jjj4 j P _You don't know that spell.j3# #.. .. .##'##..# #.##.# # #.# #..#..###.# #.##.# # #.# #..#.####.###.##.####### ####.# #....................... ß.#..####..###.........##.####### ...#.#....# ##.##.######.# >.ß.......# #.##.######.## ....##....## #............# ß.#####....# ##@#..#####..# .jk+......##### #S!##.# ##.# .####.## +.?..#.# #.# .# #. #....#.## #.# .# #.# ###[.##..# #.# .# #.# #.####...#####.#  #.## ##........##....# ##.#####.#####..###.##.# ##).....##....####.##.#jy SSThe water moccasin hisses angrily.  The water moccasin bites you.  You are poisoned.j47======---===4.4 (1.2Pois j4jt _The water moccasin poisons you! The water moccasin barely misses you.jHg _There is an open door, spattered with blood here.jL  You puncture the water moccasin! You burn the water moccasin.j1  The water moccasin is moderately wounded.You feel very sick.jk4------5.6jj[ _The water moccasin barely misses you.j R  You barely miss the water moccasin.j9 \ _The water moccasin barely misses you.  You barely miss the water moccasin.  closely misses you. The water moccasin bites you.  You are more poisoned.j 37===========----8==--6.8Pois j j 5 _The water moccasin poisons you!jֵR  You barely miss the water moccasin.jV  The water moccasin is moderately wounded.You feel very sick.jRr32------7.9 (1.1jWj^ _The water moccasin closely misses you. The water moccasin barely misses you.j2 R  You barely miss the water moccasin.jDB  The water moccasin is moderately wounded.You feel very sick.jD q28-----9.1 (1.2jO jSR F _The water moccasin bites you but does no damage.jG  You hit the water moccasin. You burn the water moccasin.j$  The water moccasin is heavily wounded.You feel very sick.j&o5---20.2 (1.1j0/j0 _The water moccasin closely misses you. The water moccasin misses you.j?$L  You puncture the water moccasin! You burn the water moccasin.j.  The water moccasin is almost dead.You feel very sick.j(12--===1.3Pois j8j:[ _The water moccasin barely misses you.jrU t .  You puncture the water moccasin! You burn the water moccasin.j~^ m   You kill the water moccasin!jui 20--52-2.4Magic Dart _You feel sick.jCq js g _Your Armour skill increases to level 2!jA<jE>7-j?jOCjRDq19-9==jJ _You feel sick.8-j"LjP3 _You feel sick.jQ?7-jQjV3 _You feel sick.jXM-j\3 _You feel sick.j]T6==j^j/c= _You feel sick.  j*dJ5-jdj\ _You are no longer poisoned.6=10/12==jQi7=jj,jj4j|:==jjj j)jjjI8=jSj۵BjejL1==jj"Bj79j#2=jDj,j(jP==jMjjJ20=jjqBjEjQL2==jWjjjji1=jjj,jaj:==jjj22=jjBjk",j$j(,j(+j-j5/K3=ji0j$4,jQ8j9,jj;j]>j?S4=j@jDjRnjTBj Xj&YK5=jcjzj~j4i6=jHjjjȌjjj9j{K7=jj,j|jrBjr,jjOO8jjN,jj=,j jbjS9=jjq,jjjpj(j,j?jb30=jj,jj.,j/ji1=j/jkBj=,jjjjUja2=jjjjjv,jj,jji3=j jA ,jj}jj j?jYK4=jXj!Bj+,jY.j0i5=jk1j5,j7j9,j:j=j"?K6=j/@j_BjZCjpDjFjGjHjQK,j jݘd37=jjڜjѝjj,jj^m8=jݧjV,jjjjoj'j0j1j͸a9=jj240=jj Y1jBja2=j@73=4=j9Bj<k5=j@jNjPa6=jSj[Xj]jaj^e,jsfjbgjhU7=jOjjkjljymjp,jurj8=j,jj,jj39=jlj9,j,j,jb50=j,jwjˮ,jjԳBjصk1=jj ,jj,j۾ja2=j\jOz _HP restored.j,jjt _d - 3 fuming black potions (gained 1)jE3jjO=jjj _e - 2 scrolls labelled JOVEOHYMMU RYGA (gained 1)jj3jJ.####.# #...................... .ß.#..####..###.........##.###### ....#.#....# ##.##.######.# .>.ß.......# #.##.######.## .....##....## #............# ß.#####....# ##'#..#####..# ........##### ##..##.# ##.#####.## +....#.# #.# #.# #.# #.@..#.## #.#jK-- #.# #.# ###[.##..# #.# #.# #.#.####...#####.# #.## ##........##....# ##.#####.#####..###.##.# ##).....##....####.##.# ##...........# ######.#.###.###.#### #.#.###.# #.######j+X ß.#..####..###.........##.###### ....#.#....# ##.##.######.# >.ß... #.##.# .....##....## #............ .ß.#####....# ##'#..##### ........##### ##..##.# ######.## +.... #.# #.# #####@.##...####...#### #.## ##........##...#.#..##.###......#jP{164.0 (141.6)-5.2 (142.8j _You see here a +3 scale mail.jg\j]16.2 (1.0)jYcj fI _j - a +3 scale mailjH jh Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  i - the +8 rapier of Okawaru, Feeding (weapon) {flame, +Blink Int+3 SInv}e - a +0 hand axe  f - a +3 whip Armour (go to first with [)  a - a +0 robe (worn)  j - a +3 scale mail Jewellery (go to first with "=)  c - a ring of positive energy (worn)  h - a +6 ring of intelligence (worn)b - a +6 ring of dexterity  d - a ring of poison resistance  g - a +6 ring of dexterityj j.ß.#..####..###.........##.###### Emolg4 the Conjurer ....#.#....# ##.##.######.#j9bBarachi .>.ß.......# #.##.######.##Health: 52/52 ======================== .....##....## #............#Magic: 12/12 ======================== .ß.#####....# ##'#..#####..#jl'AC: 2Str: 9 ........##### ##..##.# ##.#EV: 11jInt: 29 ..####.## +....#.# #.#jYSH: 0Dex: 10 j#.# #.##....#.## #.#jXL:  7 Next: 52% Place: Dungeon:5 j!#.# #.# ###@.##..# #.#j<~Noise: ---------  Time: 6166.2 (0.0) jU#.# #.# #.####...#####.#jqi) +8 rapier of Okawaru, Feeding {flame, +#.## ##........##....#jOCast: Magic Dart##.#####.#####..###.##.#j[##).....##....####.##.###...................#jW######.#.###.###.#####.#.###.# #.######jd#.#..##.###......# _You are no longer poisoned. j_HP restored. _d - 3 fuming black potions (gained 1) j.b_e - 2 scrolls labelled JOVEOHYMMU RYGA (gained 1) j_You see here a +3 scale mail. _j - a +3 scale mailjcjj#jRj[jNGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  i - the +8 rapier of Okawaru, Feeding (weapon) {flame, +Blink Int+3 SInv}jيe - a +0 hand axe  f - a +3 whip Armour (go to first with [)  a - a +0 robe (worn) j j - a +3 scale mail Jewellery (go to first with "=) j$k c - a ring of positive energy (worn)  h - a +6 ring of intelligence (worn)jK]b - a +6 ring of dexterity  d - a ring of poison resistance  jzg - a +6 ring of dexterityj j j .ß.#..####..###.........##.###### Emolg4 the Conjurer ....#.#....# ##.##.######.#Barachi .>.ß.......# #.##.######.##Health: 52/52 ======================== .....##....## #............#Magic: 12/12 ======================== .ß.#####....# ##'#..#####..#AC: 2Str: 9 ........##### ##..##.# ##.#EV: 11Int: 29 ..####.## +....#.# #.#SH: 0Dex: 10 #.# #.#jM #....#.## #.#XL:  7 Next: 52% Place: Dungeon:5 #.# #.# ###@.##..# #.#Noise: ---------  Time: 6166.2 (0.0) #.# #.# #.####...#####.#jz i) +8 rapier of Okawaru, Feeding {flame, +#.## ##........##....#Cast: Magic Dartj z##.#####.#####..###.##.###).....##....####.##.###...................#j o######.#.###.###.#####.#.###.# #.#######.#..##.###......# jV _You are no longer poisoned. _HP restored. _d - 3 fuming black potions (gained 1) _e - 2 scrolls labelled JOVEOHYMMU RYGA (gained 1) _You see here a +3 scale mail. _j - a +3 scale mailj j j je jvj) Ability - do what?CostFailure  f - HopNone0% jhg - Evoke BlinkNone28% [?] toggle between ability selection and description.j4 j; jA j.ß.#..####..###.........##.###### Emolg4 the Conjurer ....#.#....# ##.##.######.#Barachi .>.ß.......# #.##.######.##Health: 52/52 ======================== .....##....## #............#Magic: 12/12 ======================== .ß.#####....# ##'#..#####..#AC: 2Str: 9 ........##### ##..##.# ##.#EV: 11Int: 29 ..####.## +....#.# #.#SH: 0j/B Dex: 10 #.# #.##....#.## #.#XL:  7 Next: 52% Place: Dungeon:5 #.# #.# ###@.##..# #.#Noise: ---------  Time: 6166.2 (0.0) j~B #.# #.# #.####...#####.#i) +8 rapier of Okawaru, Feeding {flame, +#.## ##........##....#Cast: Magic Dart##.#####.#####..###.##.###).....##....####.##.#jB ##...................#######.#.###.###.#####.#.###.# #.#######.#..##.###......# jB _You are no longer poisoned. _HP restored. _d - 3 fuming black potions (gained 1) jC _e - 2 scrolls labelled JOVEOHYMMU RYGA (gained 1) _You see here a +3 scale mail. _j - a +3 scale mailjWJ P  Okay, then.jM jrQ j,T . _jj  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.4   2.8  +2   j + Spellcasting 3.6   4.0   0          jt b - Maces & Flails   0.0   0.8  +1   k * Conjurations   6.4   5.9  +1   c - Axes   0.0   0.8  +1   l - Translocations   0.0   0.8  +1   d - Unarmed Combat   0.0   0.8  +1   m - Alchemy   0.0   0.8  +1          jBe + Short Blades 1.8   1.7  +1   n - Evocations   0.0   0.8  +1   f - Long Blades   1.1   0.7  +2          j    g + Armour2.1   2.1  +2      h + DodgingjƦ3.8   3.4  +1      i + Stealth3.4   4.0   0                          j        j&        j    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  j[?] Help[=] set a skill target  j}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsjy > n + Evocations 0.0j*G jo.ß.#..####..###.........##.###### Emolg4 the Conjurer ....#.#....# ##.##.######.#Barachi .>.ß.......# #.##.######.##Health: 52/52 ======================== .....##....## #............#Magic: 12/12 ======================== .ß.#####....# ##'#..#####..#AC: 2Str: 9 ........##### ##..##.# ##.#EV: 11Int: 29 ..####.## +....#.# #.#SH: 0Dex: 10 #.# #.##....#.## #.#XL:  7 Next: 52% Place: Dungeon:5 #.# #.# ###@.##..# #.#Noise: ---------  Time:jpU[m 6166.2 (0.0) #.# #.# #.####...#####.#i) +8 rapier of Okawaru, Feeding {flame, +#.## ##........##....#Cast: Magic Dart##.#####.#####..###.##.###).....##....####.##.###...................#######.#.###.###.#####.#.###.# #.#######.#..##.###......# _HP restored. _d - 3 fuming black potions (gained 1) _e - 2 scrolls labelled JOVEOHYMMU RYGA (gained 1) _You see here a +3 scale mail. _j - a +3 scale mail _Okay, then.j _jmBjjv7 _You open the door.jjjjjjjj|@  There is an open door here.jj _j'jji  You open the door.  You encounter a black bear, an orc and a hound.j...# #.# #..#..###.# #.##.# ##..# #.# #..#.####.###.##.###  #..####.# #...................  ##.ß.#..####..###.##.###  #.....#.#....##:##.##.######.# ##ß.>.ß.......#$hh#.##.######.## j).......##....##o##............# ..#.ß.#####....#'###'#..#####..# ...........#####@##..##.# ##.# ..#..####.## +#'....#.# #.# j####.# #.# ##....#.## #.#Magic Dartjk#.# #.# ###..##..#j #.##.# #.# #.####...#####.# #.## ####....# h   black bear (asleep)jE.#####.#####..###.##.# h   hound (asleep)##).....##....####.##.# o   orc (asleep)##............ji .#jx.72.0 (5.8j23.0 (6 _jj$F _Found a silvery potion, 13 gold pieces and a parchment of Fugue of the Fallen.jHJ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j....# #.# #..#..###.# #.##.#  Emolg4 the Conjurer ##..# #.# #..#.####.###.##.### Barachi  #..####.# #................... Health: 52/52 ========================  ##.ß.#..####..###.........##.### Magic: 10/12 ====================----  #.....#.#....##:##.##.######.#  AC: 2Str: 9 ##ß.>.ß.......#$hh#.##.######.##  EV: 11Int: 29 ).......##....##o##............#  SH: 0Dex: 10 j,..#.ß.#####....#*###'#..#####..#  XL:  7 Next: 52% Place: Dungeon:5 ...........#####@##..##.# ##.#  Noise: ---------  Time: 6173.0 (0.0) ..#..####.## +#'....#.# #.#  i) +8 rapier of Okawaru, Feeding {flame, + ####.# #.# ##....#.## #.#  Cast: Magic Dart  #.# #.# ###..##..# #.#  #.# #.# #.####...#####.#  jl#.## ##........##....#  h   black bear (asleep) ##.#####.#####..###.##.#  h   hound (asleep)j. ##).....##....####.##.#  o   orc (asleep) ##...................# _Found a silvery potion, 13 gold pieces and a parchment of Fugue of the Fallen.  Casting: Searing Ray (safe; 1% risk of failure)  j`ZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 morningstar (asleep, 100% to hit)jM o'*#jK A*#j/ M@#'j< @##jÎ o#*#@j, ho#Aim: a black bear (asleep, 100% to hit)jV Lhhhoundjk[ *hj'....# #.# #..#..###.# #.##.#  Emolg4 the Conjurer ##..# #.# #..#.####.###.##.### Barachi  #..####.# #................... Health: 52/52 ========================  ##.ß.#..####..###.........##.### Magic: 10/12 ====================----  #.....#.#....##:##.##.######.#  AC: 2Str: 9 ##ß.>.ß.......#$hh#.##.######.##  EV: 11Int: 29 jF).......##....##)##............#  SH: 0Dex: 10 ..#.ß.#####....#'###'#..#####..#  XL:  7 Next: 52% Place: Dungeon:5 ...........#####@##..##.# ##.#  Noise: ---------  Time: 6173.0 (0.0) ..#..####.## +#'....#.# #.#  i) +8 rapier of Okawaru, Feeding {flame, + ####.# #.# ##....#.## #.#  Cast: Magic Dart j #.# #.# ###..##..# #.#  #.# #.# #.####...#####.#  jl#.## ##........##....#  h   black bear (asleep) ##.#####.#####..###.##.#  h   hound (asleep)j ##).....##....####.##.#  o   orc (asleep) ##...................# j=_Found a silvery potion, 13 gold pieces and a parchment of Fugue of the Fallen.  Casting: Searing Ray (safe; 1% risk of failure)  jbConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linej:The searing ray hits the orc!j4! #.#    #.#    ###  * >* )* *  ##.#  .#.# #.#  #.# ##....#.## #.#  #.# #.# ###..##..#   #.# #.# #.####jB" #.##    h   ##)   Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The searing ray hits the orc!  You kill the orc!  The searing ray hits the hound!  The hound is heavily wounded.jF !hThe hound barks!jK)hj% .jb'hjg:hj====4.0 (1Ray j:| _(Press . to maintain the ray.)j[ T '  The searing ray hits the hound!jG ****  You kill the hound!The searing ray hits the black bear.j& C)hj :!9/12 --60==--5+ j N _The black bear is lightly wounded.j&T **** The searing ray hits the black bear.j% :!)hThe black bear is moderately wounded.The black bear bites you. The black bear misses you.jw47---8------6++ jjjB _The black bear claws you but does no damage.j- ****The searing ray hits the black bear!j= X:!)hclaws you but does no damage.!heavi  You finish channelling your searing ray.  bite.black bear claws you but does no damage.j`> 4----7----7jG j~K P _The black bear misses you.j9  You barely miss the black bear.The black bear is heavily wounded.The black bear closely misses you. The black bear claws you.j ; n2---8.1 (1.1jB jE P _The black bear misses you.j6 The black bear closely misses you. The black bear claws you.  You hit the black bear. You burn the black bear.  The black bear is severely wounded.  The black bear claws you but does no damage.-9.2j5:m _The black bear barely misses you.jF hh(berserk)You hit the black bear. You burn the black bear.  The black bear is severely wounded.j:GW3-80.3jOjlS\ _The black bear goes berserk!jm  You hit the black bear. You burn the black bear.  The black bear is almost dead.j 34----8==1.4j jW L _The black bear bites you. The black bear claws you. x2jYe '  You hit the black bear. You burn the black bear.jza(j^ ----822.5Magic Dart _You kill the black bear! _Your Short Blades skill increases to level 2!j jt j j j p5= _j90 jb2 j4 jh7 j< :==j? jRI 6=jzZ d9==j?] j} 37===8=10/12==jG j< a9=jȂ j j j jl j :==j j j V40=j' j Bj8 1==j j= %1j jY j, j; j j- j j jA h2===j¹ j ,j j jj j< j b2==j ,ja U3=j jH ,jQ j j j' j jQ h4===jP j# j_ j8 j j j j j jG jX k5=j j ,jz j# Xj$ ,j, 6=j- ,j/ jg1 j1 U7=j3 j55 ,j7 j9 ,j: jR= ,j> jrA a8=jC jE ,jE j+I ,jI jK k9=jMR jU ,jW jZ ,j\ jI_ ,jLa jWd b50=jf ji ,jj jm ,jwp js jtt U1=jYv j4y ,j{ j~ ,j jك jJ j" jb a2=jK j   There is an open door here. _  Things that are here:  a +0 morningstar; an orc corpse _=j _k - 2 silvery potions (gained 1)j   #.# #.#...#.####.###  #.# #.....##.......#  #.# ### ## ##...######.##.# ###.# #.. .. .##'##..# #.##.# ....# #.# #..#..###.# #.j S..# #.# #..#.##.##.###  #..####.# #.......  ##.ß.#..####..###.........##.###  #.....#.#....##.######.# - ##ß.>.ß.......#$..#.##.######.# ).......##....##)##........... ..#.ß.#####....#'###'#..#####. ...........#####.##..##.# ..#..###+#'....#.# # ####.# #.# ##....#.## #.# #.# ###..##..# #.# #.# #.####...#####j~ aYou pick up a parchment of Fugue of the Fallen and begin reading...j 1250.3 (67.8)j F-1.3 (68jTjuL _You add the spell Fugue of the Fallen to your library.jn2 jC3 j3 j7 j{: j; j@ ,j@ j`A jD N _You now have 232 gold pieces (gained 13).jsG 3jI j?M $  Things that are here:jP d  a +0 morningstar; an orc corpsejQ jR  _jS jX @  There is an open door here.j[ jM\  _jb] jb j6j  You open the door.  You encounter an orc wizard, an iguana, a clockroach, an ufetubus, a shadow impand an ogre.jw ....# #.# #..#..###.# #.##. ##..# #.# #..#.####.###.##.####..####.# #...................  ##.ß.#..####..###.........##.###  #.....#.#....##.##.##.####ß.>.ß.......#...#.###.## ).......##....##)### ..#.ß.#####....#'###'#..#####..# ...........###jx .##.# ##.# ..#..####.##.o['#'....#.# #. ####.# #.#!$:$l##....#.## #Magic Dart  #.# #.#$B5:.###..##..# #  #.# #.#5O..?#.####...### #.##.$.##........##...j8y O   ogre (asleep) ##.#####.#####..###.#l   iguana (asleep) ##).....##....####.#o   orc wizard (asleep) ##..................5   shadow imp (asleep)(…)j} 17.1 (5.8)jX 28.1 (6 _j jJ F _Found six items.jO #.#    #.#    ###  #.# >jP... )#)# #'# #@# ##.# #.o['#'....#.# #.#  #.#!$:$l##....#.## #.#  #.# #.#$B5:.###..##..# #.#  #.# #.#5O..?#.####  #.##.$.# jP: ##.####  ##)  j!Q& jb #.#    #.#    ###  #.# >...j )#)# #'# #@# ##.# #.o['#'....#.# #.#  #.#!$:$l##....#.## #.# jo #.# #.#$B5:.###..##..#   #.# #.#5O..?#.#### #.##.$.#  j##.####  ##)   jjjgjd _There are monsters nearby!j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j....# #.# #..#..###.# #.##.#  Emolg4 the Conjurer ##..# #.# #..#.####.###.##.### Barachi  #..####.# #................... Health: 52/52 ========================  ##.ß.#..####..###.........##.### Magic: 10/12 ====================----  #.....#.#....##.##.##.######.#  AC: 2Str: 9 ##ß.>.ß.......#...#.##.######.##  EV: 11Int: 29 ).......##....##)##............#  SH: 0Dex: 10 ..#.ß.#####....#'###'#..#####..#  XL:  7 Next: 82% Place: Dungeon:5 j0X...........#####@##..##.# ##.#  Noise: ---------  Time: 6258.1 (0.0) ..#..####.##.o[*#'....#.# #.#  i) +8 rapier of Okawaru, Feeding {flame, + ####.# #.#!$:$l##....#.## #.#  Cast: Magic Dart  #.# #.#$B5:.###..##..# #.#  #.# #.#5O..?#.####...#####.#  #.##.$.##........##....#  O   ogre (asleep) ##.#####.#####..###.##.#  l   iguana (asleep) ##).....##....####.##.#  o   orc wizard (asleep) j##...................#  5   shadow imp (asleep)(…)_There are monsters nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)j~n ****'lj4 c..#)j_ Y##'@jE :##jG G#@*jb *lAim: an iguana (asleep, 100% to hit)j Z l*j(X E**j o*.*?jtw ....# #.# #..#..###.# #.##.#Emolg4 the Conjurer ##..# #.# #..#.####.###.##.### Barachi#..####.# #................... Health: 52/52 ========================##.ß.#..####..###.........##.### Magic: 10/12 ====================----#.....#.#....##.##.##.######.#AC: 2Str: 9 jx ##ß.>.ß.......#...#.##.######.## EV: 11Int: 29 ).......##....##)##............# SH: 0Dex: 10 ..#.ß.#####....#'###'#..#####..# XL:  7 Next: 82% Place: Dungeon:5 ...........#####@##..##.# ##.# Noise: ---------  Time: 6258.1 (0.0) ..#..####.##.o[*#'....#.# #.# i) +8 rapier of Okawaru, Feeding {flame, + ####.# #.#!$:$*##....#.## #.# Cast: Magic Dart#.# #.#$B5*.###..##..# #.##.# #.#5O.*?[jwy 0;10m#.####...#####.##.##.$.##........##....# O   ogre (asleep)##.#####.#####..###.##.# l   iguana##).....##....####.##.# o   orc wizard (asleep)##...................# 5   shadow imp (asleep)(…)Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the iguana.  The iguana is moderately wounded.j 5.  Press: ? - help, Shift-Dir - straight line  The searing ray hits the iguana.  The iguana is moderately wounded.  The iguana hisses angrily.  (Press . to maintain the ray.)  The shadow imp shouts! The ufetubus shouts! The ogre shouts!.B5$5.j#  ol:O..Oo5j E The orc wizard shouts!j" ;*jw (invisible)The orc wizard casts a spell.j~ B.o====9.1 (1Ray j֝ jT H _The orc wizard flickers and vanishes for a moment.jd Y '  The searing ray hits the ufetubus!j_& ****You kill the ufetubus!The searing ray hits the iguana.jk MB$jĴ =O.j 9.oj 75.j Yl:.j 9/12 --3==--60+ j jv a _The iguana is moderately wounded.j> †The searing ray misses the clockroach. The searing ray hits the iguana!jW****o   orc wizard (invisible)5   shadow impB   clockroach (warded)jdG :5You kill the iguana!j+H1O.jIL[ojlWQB:.j\8----9---1++ jgjTjP _The clockroach misses you.jY G ****  The searing ray hits the clockroach!  The clockroach is severely wounded.The searing ray hits the orc wizard.j 5$The orc wizard is moderately wounded.You finish channelling your searing ray.j 7:Oj iBo:.j u7----=2j j P _The clockroach misses you.jI5  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j....# #.# #..#..###.# #.##.#  Emolg4 the Conjurer ##..# #.# #..#.####.###.##.### Barachi  #..####.# #................... Health: 52/52 ========================  ##.ß.#..####..###.........##.### Magic: 5/12==========--------------  #.....#.#....##.##.##.######.#  AC: 2Str: 9 ##ß.>.ß.......#...#.##.######.##  EV: 11Int: 29 ).......##....##)##............#  SH: 0Dex: 10 ..#.ß.#####....#'###'#..#####..#  XL:  7 Next: 89% Place: Dungeon:5 ...........#####@##..##.# ##.#  Noise: ==-------  Time: 6262.1 (0.0) ..#..####.##..5B#'....#.# #.#  i) +8 rapier of Okawaru, Feeding {flame, + ####.# #.#!$jz[40m:Oo##....#.## #.#  Cast: Magic Dart  #.# #.#$..:.###..##..# #.#  #.# #.#....?#.####...#####.#  #.##.$.##........##....#  O   ogre ##.#####.#####..###.##.#  o   orc wizard (invisible) ##).....##....####.##.#  5   shadow imp ##...................#  B   clockroach (warded) _The clockroach misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (severely wounded, damage-immune at range, 82% to hit)jz" Bo**jmc:*.*jP ....# #.# #..#..###.# #.##.#  Emolg4 the Conjurer ##..# #.# #..#.####.###.##.### Barachi  #..####.# #................... Health: 52/52 ========================  ##.ß.#..####..###.........##.### Magic: 5/12==========--------------  #.....#.#....##.##.##.######.#  AC: 2Str: 9 ##ß.>.ß.......#...#.##.######.##  EV: 11Int: 29 ).......##....##)##............#  SH: 0Dex: 10 ..#.ß.#####....#'###'#..#####..#  XL:  7 Next: 89% Place: Dungeon:5 j R ...........#####@##..##.# ##.#  Noise: ==-------  Time: 6262.1 (0.0) ..#..####.##..5†#'....#.# #.#  i) +8 rapier of Okawaru, Feeding {flame, + ####.# #.#!$:Oo##....#.## #.#  Cast: Magic Dart  #.# #.#$..:.###..##..# #.#  #.# #.#....?#.####...#####.#  #.##.$.##........##....#  O   ogre ##.#####.#####..###.##.#  o   orc wizard (invisible) ##).....##....####.##.#  5   shadow imp ##...................#  B   clockroach (warded) _The clockroach misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray [3jmR 9;49m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the clockroach!jZ ^  #.#    #.#    ###   > )   ##.# jJ[ #..5*#'....#.# #.#  #.#!$:O*##....#.## #.#  #.# #.#$..:*###..##..#   #.# #.#....*#.#### #.##.$.#  ##.####  ##)  ##...................#  Casting: Searing Ray (safe; 1% risk of failure)  j[ zConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the clockroach!  You kill the clockroach!j * †o.?The searing ray misses the orc wizard.(Press . to maintain the ray.)j *The orc wizard gestures at you while chanting.j| MO$j jЎ 46/53----2963.1 (1Ray _The puff of flame hits you!j j\ h _Your Dodging skill increases to level 4!jc b ****j   The searing ray hits the ogre.  The ogre is moderately wounded.The searing ray hits the orc wizard!j Oo.?The orc wizard is almost dead.jZ 4--4+ j jy R _The ogre closely misses you.j} )The orc wizard is almost dead. _The ogre closely misses you.The searing ray hits the ogre.  The ogre is moderately wounded.The searing ray hits the orc wizard!j >****j 5   shadow impj L[5j? gO.?j jZ x....# #.# #..#..###.# #.##.#Emolg4 the Conjurer ##..# #.# #..#.####.###.##.### Barachi#..####.# #................... Health: 46/53 ====================----##.ß.#..####..###.........##.### Magic: 3/12======------------------#.....#.#....##.##.##.######.#AC: 2Str: 9 ##ß.>.ß.......#...#.##.######.## EV: 12Int: 29 ).......##....##)##............# SH: 0j Dex: 10 ..#.ß.#####....#'###'#..#####..# XL:  7 Next: 102% Place: Dungeon:5 ...........#####@##..##.# ##.# Noise: ==-------  Time: 6265.1 (1.0) ..#..####.##..[O#'....#.# #.# i) +8 rapier of Okawaru, Feeding {flame, + ####.# #.#!$:$5##....#.## #.# Cast: Magic Dart#.# #.#$..:.###..##..# #.# Ray++ #.# #.#....?#.####...#####.##.##.$.##........##....# O   ogre##.#####.#####..###.##.#j) 9[37m 5   shadow imp##).....##....####.##.###...................#The searing ray hits the orc wizard!  The orc wizard is almost dead. _The ogre closely misses you.The searing ray hits the ogre.  The ogre is moderately wounded.The searing ray hits the orc wizard!j _You kill the orc wizard!You have reached level 8!jE /  --more--j|52/603---18 1% jϾjO _You feel agile.jT : ****  The searing ray hits the ogre!  The ogre is severely wounded.The searing ray hits the shadow imp.jB 5)The shadow imp is moderately wounded.You finish channelling your searing ray.j !#O.?26-----------====6j1 j > _The ogre hits you with a +0 giant club!!j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jv....# #.# #..#..###.# #.##.#  Emolg4 the Conjurer ##..# #.# #..#.####.###.##.### Barachi  #..####.# #................... Health: 26/60 ==========--------------  ##.ß.#..####..###.........##.### Magic: 1/13=-----------------------  #.....#.#....##.##.##.######.#  AC: 2Str: 9 ##ß.>.ß.......#...#.##.######.##  EV: 12Int: 29 ).......##....##)##............#  SH: 0Dex: 11 ..#.ß.#####....#'###'#..#####..#  XL:  8 Next:  1% Place: Dungeon:5 ...........#####@##..##.# ##.#  Noise: ====-----  Time: 6266.1 (0.0) ..#..####.##..5O#'....#.# #.#  i) +8 rapier of Okawaru, Feeding {flame, + ####.# #.#![40jm$:$)##....#.## #.#  Cast: Magic Dart  #.# #.#$..:.###..##..# #.#  #.# #.#....?#.####...#####.#  #.##.$.##........##....#  O   ogre ##.#####.#####..###.##.#  5   shadow imp ##).....##....####.##.#  ##...................# _The ogre hits you with a +0 giant club!!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit)j O***j....# #.# #..#..###.# #.##.#Emolg4 the Conjurer ##..# #.# #..#.####.###.##.### Barachi#..####.# #................... Health: 26/60 ==========--------------##.ß.#..####..###.........##.### Magic: 1/13=-----------------------#.....#.#....##.##.##.######.#AC: 2Str: 9 ##ß.>.ß.......#...#.##.######.## EV: 12Int: 29 ).......##....##)##............# SH: 0Dex: 11 ..#.ß.#####....#'###'#..#####..# XL:  8 Next:  1% Place: Dungeon:5 ...........#####@##..##.# ##.# Noise: ====-----  Time: 6266.1 (0.0) ..#..####.##j..5*#'....#.# #.# i) +8 rapier of Okawaru, Feeding {flame, + ####.# #.#!$:$*##....#.## #.# Cast: Magic Dart#.# #.#$..:*###..##..# #.##.# #.#....*#.####...#####.##.##.$.##........##....# O   ogre##.#####.#####..###.##.# 5   shadow imp##).....##....####.##.###...................# _The ogre hits you with a +0 giant club!!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line[39;j7+49mThe searing ray hits the ogre.jj 9 #.#    #.#    ###  #.# >... )#)# #'# # ##.# #..5*#'....#.# #.#  #.#!$:$*##....#.## #.#  #.# #.#$..:*###..##..# #.#  #.# #.#....*#.####  #.##.$.#  ##.####  ##)    Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The searing ray hits the ogre.  The ogre is almost dead.  (Press . to maintain the ray.)j# #.#    #.#    ###  #.# >... )#)# #'# # ##.# #..5*#'....#.# #.#  #.#!$:$*##....#.## #.#  #.# #.#$..:*###..##..#   #.# #.#....*#.#### #.##.$.#  ##.####  ##) j [5The ogre hits you with a +0 giant club!!jwgO.?j1/60 ----------7.1 (1Ray jRjV _* * * LOW HITPOINT WARNING * * *j\ { )The searing ray hits the ogre! )You kill the ogre!The searing ray hits the shadow imp!****j {)).?j] ----------0-12==--8Magic Dart+ _You kill the shadow imp!j&j*k _Your Evocations skill increases to level 1!j623jq5j*;K  You stop channelling your searing ray.j@I2 _j4Ajik3=-1=4=jNmjvO=jyj}j~I5=j,j,j"j-`2==jŞj976j2=jjΪ,jѭj,jLjgjҺ3==jؾjjE77jjFjjjjjjjj!j]g8=3==jj,jjj@j'9===jj#Bj!"j"c10/60=j%j*j4==jy/j2,j7jF=i1=j@jF,j-GjK:==j[LjOjSM2jVj \,j'_jucj|dT5==jtfjpjjjjmjbrjrI3=j jj)jjvj3==jEj{i4=jj%,jjjjj;j5=6==j,jjjͼjjj3jjju76jE===jjj~j~j,j jM7jjc7=jj<,jj_8=j j ,jj?O=jpj,j!ji&i9=jk*jV.,j1j}6d8==j9jN>`20=jAjHEjEjHjL,jPjU|1===jw9==jM2j,jj73joE===j4=jh10/13==jjݸ,jj<,jNjj25=j?j^P==jjjRj+jjK6=jjZ",j3'j+/j0L1==j3jC8j;O7j@,jCjLH,j>KjOjO3==jp8=2==9=jnj30===jjg,jTj2j;jj,jjjz1=3==jGjE,jdjjwj&j5j92jjj:==jyj,jji3=j jU,jTjN,jj j!j#j*a4=j+jr0,j4j9j9jL5=jOjbPjTjeXa6=j[j`jv`jcj[i,jkj$,jFj j97jCj,jՓjS,jj+jmS8=jj,jj,jj+9=40=jja1=jjc,jJ j ,j. j j 92j j2 ,j j  je j8 jg" ,jb$ j) j\* N43=j, j0 j0 jiD 4=j.ß.......#...#.##.######.# ..).......##....##)##...... ....#.ß.#####....#'###'#..#####.. .......jI #####.##..##.# ##. ....#..####.##..[)#'....#.# #. ######.# #.#!$:.)##....#.## #. #.# #.#$..@.###..##..# #.---- #.# #.#....?#.####...#####. #.##.$.##........##.... ##.#####.#####..###.##. ##).....##..##. ##...........  ######.#.###.###.###j   #.#.###.# #.###  #.#..##.###.... j _You pick up a parchment of Sculpt Simulacrum and begin reading...j; 2466.7 (198.6)jϢ G--79jS j J _You add the spell Sculpt Simulacrum to your library.jd1Ij6j=,jj:b#.....#.#....##.##.##.######.# ###ß.>.ß.......#...#.##.######.# .).......##....##)##............#.ß.###'###'#..#####..#........#####.##..##.# ##.##..####.##..[)#'....#.# #.# #####.# #.#!$:.)##....#.## #.# jE #.# #.#$....###..##..# #.#j,G{#.# #.#....@#.####...#####.# #.##.$.##........##....###.#####.#####..###.##.#).....##....####.##.#...................#####.#.###.###.#### #.#.###.# #.##.#..##.###.....#.#.<.#.....jR18.9 (1.2)j!U+9.9 (2jaz _h - a scroll labelled WUSUOPS FOETYUj` jb Bj N _You now have 263 gold pieces (gained 15).j 3j{ jjnj` _You now have 276 gold pieces (gained 13).#.# #..####.# #.............. #.# ##.ß.#..####..###......... #.# #.....#.#....##.##.##.#### #.#####ß.>.ß.......#...#.##.####).##....##)##......... ##.....#.ß.#####....#'###'#..### ................#####.##..##.# ##.....#..####.##..[)#'....#.# #########.# #.#@$:.)##....#.## _## #.# #.#.....#### ..ß #.# #.#.....#.####...## ... #.##...##........##. ... ##.#####.#####..###. ... ##).....##....####.##................######.### #.#.###.# #77.9 (jYc68.08.9 (9jijY _p - a glowing blue potionjL Ij jg jɘ ,jΜ ,j j9 M _You now have 285 gold pieces (gained 9).j 3j   #..####.# #.. # ##.ß.#..####..###..##. # #.....#.#....##.##.##.######. #####ß.>.ß.......#...#.##.######.).......##....##)##.. .....#.ß.#####....#'###'#..#####.#####.##..##.# ## .....#..####.##..[)#'....#.# #.# #.#..@.)##....#.## # # #.# #.#.....###..##..# # ß #.# #.#.....#.####...## . #.##...##..##.. . ##.#####.#####..###.## . ##).....##....####.####..######.#.###.###.###.#.###.# #.##You pick up a parchment of Curse of Agony and begin reading...jX .82.3 (3.4js +3.3 (4j4 ] _You add the spell Curse of Agony to your library.jw 3j:{ jă jڇ jj ,j   You see here a +0 ring mail. _  There is an open door here.  Things that are here:  a +0 giant club; an ogre skeleton _jK Bj j? @  There is an open door here.jA j#  _j jt j ja j j j j ,jv V  There is an open door, spattered with blood here.jf j  _j j j Bj j js j j j( jN* j- j0 j3 j4 j 6 j8 j; j; j< j? jB j*C jI jJ jKM f  You encounter an adder.jX  ..# #...#..#  #.# +.....).....'..#  #.# #...........##.#  #.# #.ß.ß.#.ß.###.# # #.# #.#...#.####.#### # #.# #.....##.......# jzY # #.# ###S######...######.##.# ####.# #........##'##..# #.##.# .....# #.# #.@#..###.# #.##.# ##..# #.# #..#.####.###.##.#  #..####.# #..................Magic Dart  ##.ß.#..####..###.##  #.....#.#....##.##.##.######.# ###ß.>.ß.......#...#.##.##S   adder (asleep) .).......##....##)##.# ...#.ß.#####....#'###'#..#####..# ............#####.##..##.# ##.#jc 1500.1 (16.8)je 51.3 (18.0 _jm j j{  ****S  The magic dart hits the adder.  The adder is moderately wounded.j Q.Sj +...jJ g2--=2.0) j j / _The adder hisses angrily.jfI ***jN The magic dart hits the adder.j(`0.Sj`jaC.Sjj#.jla1----3jCtjGxY _The adder is almost dead.j \ †The magic dart hits the adder.jbg*j.j 0----34Magic DartjjpI _You kill the adder!j3jjʤj8--j8j<jL1==jѩjjqjjo,jjjݲj7j4j:==jj~jjjnjjjnjL2==jj$j`jhjS,jj jrj;jvj:==jjjjj,jj+,jSj@jfb3==jZjjVjUj j-,jJjpBjj6jjs:==jjjjjjjj j!j#jH&j&j)j5*j,jq-j5.j/j1j 2jh7x  You see here an adder corpse.j9jd: _j9;j=j?j?j!AjCCjWEjEjFjKj[M,jvNjPjRjSjaTj&Vj X,jXj:[jD]j]jv^jf`j$bj}bj_cjejg,jhjlljmjInjojr7 _You open the door.jtjHujvjz@  There is an open door here.j|jN} _j~jj,j@jjj-jjj@jjjjZjԢjj̨jj j{jjjIjEj @  There is an open door here.j+j _jjj=jj Xj j ,j j j j j j j j j% j# j& j ' j) j;. j3 ,j[5 jU8 j; jl= ,j? jE ,jF jII jK jK j"M jQ jyT jU jHW j.b Xjcc jFe ,jf ji j%l ,jl jo j8~ ~.....# #.# ##.ß.#..####..###... ..##.# #.# #.....#.#....##.##.# j~ {.###.###.#####ß.>.ß.#...#.# .)..........).......##....##)##.. ##.....##.....#.ß.#####....#'###' #......................#####.##.. ##.....##.....#..####.##..[)#'...j  ]############.# #.#....)##... . #_## #@# #.#.....###..-76.9 (72.jD 6) ##ß...ß #.# #.#.....#.# jf G#####..... #.# #.##...## #..#ß..... >#.# ##.#####.## #.###..... .#### ##).....##.. ...# .ß## ##......... #### ß## ######.# ###.# #.#..jƀ jș jȝ H-8.1 (73.8jK j ; _Found a stone staircase leading down.jH9j9j:jjDjqFjfKBjtN,jPjTSjUjWj3Xj$[j^j^j`jcjij(jjljojrjsjtjvjJyjyj|j:~jj]j j`jȇ,jFjjjVj~jHj,jj͢j4jjjfjjjjjGjjjFj,jRjjj^j²jSj,jöjշj$,jjjj7jgr # ## #### [....######### ##.ß #....@....# ###.604.5 (26.4 #########.# ##.'... #.# #..# #.# #.###.ß  ############# #.# #.# ##  .............# #.# #.# ##  ##..##########.# #.# ###.####.#.# ###.####.# #.....†.. ###..## #........# #.####5.7 (27.6jB- _Found a leather armour.jbjcjdjgjOjjoBj p,jpjrjtjtjujwjAjĩg##### jL js>....[..@.######### 11.7 (6.0).##j_.........# ##########.# ## j#.# #. #.# j jd############# #.# #. .............# #.# #.j ##..##########.# #.# ### j}.#.# ###.####.# #.jڹjV-2.9 (7.2jDjc; _Found a stone staircase leading down.j~3j<jjSj,jjijjƌjj_BjF  You see here a +0 leather armour.jѝj _jjjxjjj_j,jWjijԬjjjj2jnj!jR  There is a stone staircase leading down here.jjo _jUjmj޼j jjj,jjjjbj j j,jjYjBjj,jjj,jjjTjj>jjyjjjPj,jjNj,j,jxXjjLj;jjxjjj~ j ,j j jkjjgj9jjjjYj9Bj#j-j6.j"/j1j3,jr4j&8j 9j_9jj:jr<j8?j{?j@jGXjxHjJjJj7LjMjO,jQjTR  There is an escape hatch in the ceiling here.jpVjW _j_Xj]j7ljljmj(ojpj8Bjd,jnjBjjIjj#jțj0Xjj>jWj̨j2j,jjMjjjtjej,j*jj2jjijrjjDj<jj6jjj3jjjjj7,jjjj-jjj|jjj.Bjjj,jBj[jCjjOjYj.,j}jQjwjjDjxjjjgjjjGjjKjjjjj,jMjjjmjjj,jj@ j ,j" jR j ,jm j j jv j& j j ,j ja j j6 j j  j jc j jR j ,j jf' j/) j) j* jW, j,: e#.##.##.##.##.##.##.# #.########< #.@........ 99.3 (86.4) ##########.  j{A jE 0700.5 (87.6jI jL 9 _Found a stone staircase leading up.j;*3j*j,j-j-3j<5j5j6j7j,9,j9j:j<,j=jc>j?,j'@jAjQ=#.# ..#.# .##.# .##.# >##.# .##.# .##.# .##.########<####.# #.......# 7.7 (7.2)##########.......########jRjV-8.9 (8.4j/[jR] j]-_Found a stone staircase leading down.jo3jDpj"rjyj{P  There is a stone staircase leading up here.j|j} _j~jfj{jրjj}jfjjj6jj jj~jً,jьjĎjjjj_jju,jAjj,jMjšj jVj:jjG,jjjjMjrjLjNjjjVjj)jex _t - 2 scrolls of teleportation (gained 1)jw.#  #...# #...# .# jg+ #... #...# .#  #. #...# .#  #...# .# #  # .# #.. ># .# #.. #####.#####. .# ..#.##.........?. .# #.#.....@.!......26.7 (17.8) .# #>####.###.###.# .##.# #.# # .##.# #.# .##.# #.# .########<####.# ...............# #########..........#j*############jj.7.9 (19.0jlj9 _Found an escape hatch in the floor.j3 3j6 j9 j; ,jT@ jIV   You encounter an orc. It is wielding a +0 mace. #...# #...#  #... #...#  #. #...#  #...#  # ###  #.. o>#  #.. #####.#####.## ..#.##..?.. #.#... #>####.###.###. #.# #.# #.# Magic Dart #.# #.# #.# jFW D#.# #.# #.# #<####.# #.#o   orc (asleep).....# #.#....######jli 19.1 (1.2)j{r 530.3 (2.4 _jWy j _You see here a glowing blue potion.jo  **o  The magic dart hits the orc.  The orc is moderately wounded.j Q.ojm .jw {2--====1.3 (1.0j j% 6 _The orc shouts! You hear a bark!j{t *The magic dart hits the orc.jQ.ojj< 1----=---2j;j[ _The orc is heavily wounded.j+k  The magic dart hits the orc.jf  The orc is almost dead.j54---0-------3j)L _The orc hits you with a +0 mace.j& q )The magic dart hits the orc.j (j`j!k9/13 ----4Magic DartjjG _You kill the orc!j3jj,jjJjW5=--jja,j5jjR10/13==jjjU6=j j j- jyjp,jbj:jX7==jZ!jK#j#L1==j%jJ(jg)D8=jT*j-,j.j1jX2j3j6j7h9===j+fjke  You encounter a hound.j&h..-Magic Darth   hound (wandering)j3/495.0)jcjJ.hj<jjG-50.3 (16 _j jj_ ***** The magic dart hits the hound.jJ.hj"....j~g0--=1.0) jjI` _The hound is moderately wounded.j]y ****The magic dart hits the hound.j.h.h..60=9/13 ----2 _The hound is moderately wounded.j0 ** The magic dart hits the hound!j; J.hj3 .j A--3jʡ jn Y _The hound is almost dead.j *The magic dart hits the hound but does no damage.jJ.hj"  The hound is almost dead.8--4j?+j,= _The hound bites you but does no damage.j{ .  The magic dart hits the hound.jj=7----75Magic Dartj!jJ$I _You kill the hound!jߋ 3j jב jz j j5 j jڛ j ,j j 6--8====j j j' nj'+ j+ jt- j0 jH: 9==j< j A jP ==j S jU h10/13==jW j6[ j[ j\ j` ,je Bjf ji j*j :==jk j7n jo jp jr ,j"} 1==jV~ j ,j j j+ jx js j j« j j :==j jķ jK jq j j4 ,j ,j j x2==j( j j j9 ,j j ,j$ j==3== _p - 2 glowing blue potions (gained 1)jjajjP==j!j-%j(g  You encounter a phantom.j`......#...# #...# #...# #... #...# #. #...#  #...## ##### #.. ..># # #.. #####.#####.####..#.##....)...@?#-#.#.................####>####.###.###.#.#....WMagic Dart#.# #.# #.# .##.# .####.# #.# .  #.# #.# #.# ##W   phantom (dormant) ###<####.# #.# .........# #.# ###..........#[1ja1;76H803.9 (48.6)W.W.WjcO-5.1 (49.8 _jljjޒ *****The magic dart hits the phantom.j7W.j )......j"g2--=6.1 (1.0) j+j,5 _The phantom is lightly damaged.j ****The magic dart hits the phantom but does no damage.jo2W.jM}?..1----7jrj5 _The phantom is lightly damaged.j  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j!  ......#...#  Emolg4 the Conjurer #...# #...#  Barachi #... #...#  Health: 60/60 ======================== #. #...#  Magic: 9/13================-------- #...#  AC: 2Str: 9  # ##### EV: 12Int: 29  #.. ..># #  SH: 0Dex: 11  #.. #####.#####.####..  XL:  8 Next: 17% Place: Dungeon:5  ..#.##....)...@**.....#  Noise: =--------  Time: 6807.1 (0.0)  #.#..............*W.###  i) +8 rapier of Okawaru, Feeding {flame, +  #>####.###.###.#.#..... [j #37m Cast: Magic Dart  #.# #.# #.# .##.# .###  #.# #.# #.# # .  #.# #.# #.# ##  W   phantom ###<####.# #.# .........# #.# ###..........# _The phantom is lightly damaged.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 75% to hit)j8 ?.*...W**#.##j.*.##jt5#*j*.**.j*.*WAim: a phantom (lightly damaged, 75% to hit)j......#...#Emolg4 the Conjurer#...# #...#jBarachi#... #...#Health: 60/60 ========================#. #...#Magic: 9/13================--------#...#AC: 2Str: 9######EV: 12Int: 29#.. ..># #SH: 0Dex: 11#.. #####.#####.####..jwlXL:  8 Next: 17% Place: Dungeon:5..#.##....)...@**.....#Noise: =--------  Time: 6807.1 (0.0)#.#..............**.###i) +8 rapier of Okawaru, Feeding {flame, +#>####.###.###.#.#.....j Cast: Magic Dart#.# #.# #.# .##.# .###jғ#.# #.# #.# # .#.# #.# #.# ##jW   phantom ###<####.# #.# j.........# #.# ###..........#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jCAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 75% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!j( W.onfirm with . or Enter, or press ? or * to list all spells.j(Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (lightly damaged, 75% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!  The phantom is heavily damaged.j1;?.j5p=8.1 (1Ray jAjEf _(Press . to maintain the ray.)j( **** The searing ray hits the phantom.jmW.?..8----9+  _The phantom is severely damaged.j j**** The searing ray hits the phantom!j|1W.j..j77----=-10++ jjv` _The phantom is almost destroyed.ji  ?The searing ray hits the phantom!j#I****j ?...  You destroy the phantom!jB 6/14----26=1Magic Dart _You finish channelling your searing ray.  Your Spellcasting skill increases to level 4! _Your Conjurations skill increases to level 7!jgm _7====8==jjjyj!j8"j4$j)z9==j ,,j-jEjG:==jHjK,jOjR,jSjVj*WK10/14==jXjv[j[j]jAlBjvojpjOqj$tjt:==jevjNyjz,j}j}jjj/K1=jhjjՉjrjrjҎjƐjjj@jj9=j`jȜ,jkjġjDjbj2jjjjjĪ#2j)==jjʮj2jϺjJBj,j==jj1jjjTL3==jmjjdj,j3(==4==j......#...# #...# #...# #... #...# #.# #...# .# #...#  # ##### .##.. ..># .#  #.. #####.#####.####.  ..#.##....)....@......# --  #.#..###  jM-#>####.###.###.#.#.  #.# #.# #.# .##.# .##.# #.# #.#.# .. .##.# #.# #.## ### # j 064.3 (53.2)j'G--5.3 (54j.j81` _m - a scroll labelled XEIGGIHIRAj]nIjpj't,j~==jjr,jj%jjjzjjjzjjCjܝj. ..># #.# ...## . #####.#####.####....# #.##....)...........# # #.................###..##. ####.###.###.#.#.......... # #.# #.##.##.##.####.##. # #.# #.#.# #.....# # #.# #.## ####.## ####.# #.# #@.# 73.7 (8.4) .....# #.# #.#...[.... .........# #.########## ########## ## jT#jjjk&4.9 (9.6jkj( _Found a ring mail.jIj'jjnjjjj,j$j&j9j;,jV=j2>j@j HBj[A  You see here a +0 ring mail.jia5 _jM`jnj,jj _t - 3 scrolls of teleportation (gained 1)j3jj"  You encounter 2 ufetubi. #.# #...# #  #.# #...# .#  #.# # ..# .#  #.# #...## .# #.####....####.###### ...........#. ##:......55 .........###..##......##.#.#............#.##.##.####.##@####.# #.###.....# #.........# ##.#####.## ####. Magic Dart.###..#######.######## # ##.#.#...[...j$[30m.......... # ##.##########.########55 2 ufetubi (asleep) # ####.##..####j,1904.7 (29.8)j[255.9 (31.0 _j=Kj=  ******51 asleep)The magic dart hits the ufetubus.  The ufetubus is moderately wounded.jG y5. OThe ufetubus shouts! x25.5.....O   ogre (wandering)55 2 ufetubi3--==6.9 (1.0) j  jX j o_You encounter an ogre. It is wielding a +0 giant spiked club.j5.5.5.--7j p.5.jK .5.5j t55 2 ufetubij% A--8j j j4jjS _There's something in the way.j . # #...## #####.####....####.###### ...........#. ##:........###..##....5. jA###.#.#...........5# .##.##.####.##.####.#.###.....# #...@.....##.#####.## ####.######.###..#######.######## # ##.#.#...[............. ##.##########.########jO25j.5   ufetubusjg510.1 (1.2 _j j j? # ...## #####.####....####.###### ...........#. ##:........###..##....5. ###.#.#..........5.# j @.##.##.####.##.####.#.###.....# #........#.#####.## ####@#######.###..#######.######## #jD@ ##.#.#...[............. ##.##########.########jl@W ###  j@g#..### jGC.55jCJ.5jCjCN.5j^e5 2 ufetubijMdC--1.3jkijjj& ...## .# #####.####....####.###### ...........#. ##:........###..##....5. ###.#.#............# j& f.##.##.####.##5####.# #.###.....# #...5.....# ##.#####.## ####.#######.###..###j{' ## # ##.#.#...[............. ##.##########.######## ###  #..### j) N.5j) .j* .5jZ.  j2 i The ufetubus hits you but does no damage.j/< j< S56--4j< <===2.5jD jG , _The ufetubus hits you.j2  .  You hit the ufetubus. You burn the ufetubus terribly.  The ufetubus is heavily wounded.The ufetubus slips past you! The ufetubus closely misses you.j55jg3---3.6 (1.1jwj, _The ufetubus hits you.jN slips past you! The ufetubus closely misses you.You miss the ufetubus.  j The ufetubus is lightly wounded.  The ufetubus misses you. x2; The ufetubus hits you. x2   but does no damage.j n42------4.7jj, _The ufetubus hits you.j;q .  You puncture the ufetubus! You burn the ufetubus terribly.j .5   ufetubusYou kill the ufetubus!The ufetubus slips past you! The ufetubus barely misses you.The ufetubus hits you. The ufetubus closely misses you.j 39------5.8 _The ufetubus misses you.jjZi _Your Fighting skill increases to level 4!jn _The ufetubus misses you. _Your Fighting skill increases to level 4!You hit the ufetubus. You burn the ufetubus terribly.  The ufetubus is almost dead.  closely misses you. The ufetubus hits you.  The ufetubus hits you but does no damage.j\p{8-==6.9j2wjyN _The ufetubus misses you.jW   You closely miss the ufetubus.The ufetubus is almost dead.6-8.0jqX m _The ufetubus closely misses you. The ufetubus hits you.jq .  You puncture the ufetubus! You burn the ufetubus terribly.j)j?7-790Magic DartjjL _You kill the ufetubus!j, j j j. j4 ,j j j* j g  An ogre comes into view.jB 8=O-Magic DartO   ogre (wandering)j +21.0 (2j j L-2.0 (3 _jj&j"  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j # #.# #...## .#  Emolg4 the Conjurer #####.####....####.######  Barachi ...........#. ##:........  Health: 38/60 ===============--------- .........###..##....5.  Magic: 12/14 ====================---- ###.#.#............#  AC: 2Str: 9 ##.##.##.####.##.####.#  EV: 12Int: 29 #.###.....# #....O....#  SH: 0Dex: 11 ##.#####.## ####*######  XL:  8 Next: 27% Place: Dungeon:5 jْ ###.###..#######@########  Noise: ---------  Time: 6922.0 (0.0) # ##.#.#...[.............  i) +8 rapier of Okawaru, Feeding {flame, + # ##.##########.########  Cast: Magic Dart # ### #.# #.. #### O   ogre (wandering)Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  91% to hit)j\ O.****jz k#O*....j 7##j #OAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  91% to hit)ju# #.# #...## .#Emolg4 the Conjurer #####.####....####.######Barachi ...........#. ##:........Health: 38/60 ===============--------- .........###..##....5.Magic: 12/14 ====================---- ###.#.#............#AC: 2Str: 9 ##.##.##.####.##.####.#EV: 12Int: 29 #.###.....# #....*....#SH: 0Dex: 11 ##.#####.## ####*######XL:  8 Next: 27% Place: Dungeon:5 ###.###..#######@########Noise: ---------  Time: 6922.0 (0.0) # ##.#.#...[.............i) +8 rapier of Okawaru, Feeding {flame,jv + # ##.##########.########Cast: Magic Dart # ####.##..####O   ogreConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!j:"= .OAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is moderately wounded.==3.0 (1Ray  _(Press . to maintain the ray.)jtjRc Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone24% [?] toggle between ability selection and description.jt # #.# #...## .#Emolg4 the Conjurer #####.####....####.######Barachi ...........#. ##:........Health: 38/60 ===============--------- .........###..##....5.Magic: 12/14 ====================---- ###.#.#............#AC: 2Str: 9 ##.##.##.####.##.####.#EV: 12Int: 29 #.###.....# #.........#SH: 0Dex: 11 ##.#####.## ####O######XL:  8 Next: 27% Place: Dungeon:5 ###.###..#######@########Noise: ==-------  Time: 6923.0 (0.0) # ##.#.#...[.............i) +8 rapier of Okawaru, Feeding {flame, + #[40jɐ m ##.##########.########Cast: Magic Dart # ####.#Ray #..####O   ogrePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is moderately wounded. _(Press . to maintain the ray.)j8 # #.# #...## .#  Emolg4 the Conjurer #####.####....####.######  Barachi ...........#. ##:........  Health: 38/60 ===============--------- .........###..##....5.  Magic: 12/14 ====================---- ###.#.#............#  AC: 2Str: 9 ##.##.##.####.##.####.#  EV: 12Int: 29 #.###.....# #..***....#  SH: 0Dex: 11 ##.#####.## ####O######  XL:  8 Next: 27% Place: Dungeon:5 ###.###..#######@########  Noise: ==-------  Time: 6923.0 (0.0) # ##.#.#...[..*****......  i) +8 rapier of Okawaru, Feeding {flame, + # ##.##########*########  Cast: Magic Dart # ### #.j # Ray  #.. #### O   ogre91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is moderately wounded. _(Press . to maintain the ray.)  Hop to where?Press: ? - help, Dir - move targetj% ********.@......jh h:....*j[...*@******jm...@** j7S**** jtr{.***.** jX...** j...........#. ##:........Emolg4 the Conjurer .........###..##....5.Barachi ###.#.#............#Health: 38/60 ===============--------- ##.##.##.####.##.####.#Magic: 12/14 ====================---- #.###.....# #.........#AC: 2Str: 9 ##.#####.## ####O######EV: 12Int: 29 ###.###..#######○########SH: 0 joDex: 11 # ##.#.#...[.............XL:  8 Next: 27% Place: Dungeon:5 # ##.##########@########Noise: ==-------  Time: 6923.0 (0.0) # ####.#i) +8 rapier of Okawaru, Feeding {flame, +#..Cast: Magic Dart####Ray O   ogre91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is moderately wounded. _(Press . to maintain the ray.)  Hop to where?Press: ? - help, Dir - move target jG.O jL--4.0 (1-Hop  jթ j   You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is moderately wounded. _(Press . to maintain the ray.)  Hop to where?Press: ? - help, Dir - move target _You stop channelling your searing ray. Boing! jq  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j:...........#. ##:........  Emolg4 the Conjurer .........###..##....5.  Barachi  j###.#.#............#  Health: 38/60 ===============--------- ##.##.##.####.##.####.#  Magic: 10/14 =================------- #.###.....# #.........#  AC: 2Str: 9 ##.#####.## ####.######  EV: 12Int: 29 ###.###..#######O########  SH: 0Dex: 11  jr# ##.#.#...[....*........  XL:  8 Next: 27% Place: Dungeon:5 # ##.##########@########  Noise: ---------  Time: 6924.0 (0.0) # ### #.# i) +8 rapier of Okawaru, Feeding {flame, + #.. Cast: Magic Dart #### -Hop   O   ogre jCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j\Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (sparse dust, moderately wounded,91% to hit) jC O.**# jxA*# j>a@.#. jA## j(:L*@# j9-*. jO*Aim: an ogre, wielding a +0 giant spiked club (sparse dust, moderately wounded,91% to hit) j [ *O j J** jy...........#. ##:........Emolg4 the Conjurer .........###..##....5.Barachi ###.#.#............#Health: 38/60 ===============--------- ##.##.##.####.##.####.#Magic: 10/14 =================------- #.###.....# #...*.....# jҖAC: 2Str: 9 ##.#####.## ####*######EV: 12Int: 29 ###.###..#######*########SH: 0Dex: 11 # ##.#.#...[....*........XL:  8 Next: 27% Place: Dungeon:5 # ##.##########@########Noise: ---------  Time: 6924.0 (0.0) # ####.#i) +8 rapier of Okawaru, Feeding {flame, +#.. jCast: Magic Dart####-Hop O   ogre jagCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  jJPress: ? - help, Shift-Dir - straight line jp○OThe searing ray misses the ogre. j6%I..° j&[==5.0 (1Ray  j2& j- jl0^ _(Press . to maintain the ray.)j{N****j)\...Ojt*D99/14 j*u---6+ j2j5 _The searing ray misses the ogre. The ogre barely misses you.j **** The searing ray hits the ogre!jBb...Oj>8----=7++ jj'jp] _The ogre is severely wounded.j **** The searing ray hits the ogre.j/ ...OThe ogre is almost dead.You finish channelling your searing ray.j r7---8j j R _The ogre closely misses you.j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jw...........#. ##:........  Emolg4 the Conjurer .........###..##....5.  Barachi ###.#.#............#  Health: 39/60 ===============--------- ##.##.##.####.##.####.#  Magic: 5/14========---------------- #.###.....# #.........#  AC: 2Str: 9 ##.#####.## ####.######  EV: 12Int: 29 ###.###..#######.########  SH: 0Dex: 11 # ##.#.#...[....O........  XL:  8 Next: 27% Place: Dungeon:5 # ##.##########@########  Noise: ==-------  Time: 6928.0 (0.0) # ### #.# i) +8 rapier of Okawaru, Feeding {flame, + #[40jm.. Cast: Magic Dart #### -Hop   O   ogre _The ogre closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (almost dead, 91% to hit)jK' ***Oj>.*j...........#. ##:........Emolg4 the Conjurer .........###..##....5.Barachi ###.#.#............#Health: 39/60 ===============--------- ##.##.##.####.##.####.#Magic: 5/14========---------------- #.###.....# #...*.....#AC: 2Str: 9 ##.#####.## ####*######EV: 12Int: 29 ###.###..#######*########SH: 0Dex: 11 # ##.#.#...[....*........XL:  8 Next: 27% Place: Dungeon:5 # ##.##########@########Noise: ==-------  Time: 6928.0 (0.0) # j####.#i) +8 rapier of Okawaru, Feeding {flame, +#..Cast: Magic Dart####-Hop O   ogre _The ogre closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the ogre.j...O  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The searing ray hits the ogre.  The ogre is almost dead.  (Press . to maintain the ray.)20-------=9.0 (1Ray jtE _The ogre hits you with a +0 giant spiked club!!j|s )The searing ray hits the ogre.jԐ****j8X...)j' -------38-30Magic Dart+ _You kill the ogre!jM.j1g _Your Armour skill increases to level 3!jDJ  You stop channelling your searing ray. _1jW;26==j\Bj3= _You are ready to hop once more.==4=7==25===6=jj%8jά(=j}jj̵j27j?j}jjj'jijjjjF2=jAjj(28=9==9=30===10/14==1=2==jZS3=1=4==5=2==jdh56===jijFkjk97jnj7pjqb3==jX8===9=j\4==jM,jޔjj40=j]jjjj#j:==jҞjjPK1=jj[,jj,j>jj+92j j ,j3j,jjjRjj$d43=jejjAjgjj<jjjW4=jj,jj7,j^ja5=jj},j0Xj,j jC6=jJ ,j^ j_ j jjjK7jjjjjjj8=j ,j"j;$j$j!&j'j*(j(j5+j,U9=j,j.j/j0j2,j3j 6jZ6650=j6j7j:j8;jU<j>j>ju@jB91j\C2=jDjaF,jLPjQj=R%2j SjzUjUjWjYjhYjZjj\j\53=j]j^j`j?aj9bj+d,jejgjhU4=jijk,jmj1x,jY{j~j~jjjD5=jĄj҆jjfjj jxj`jU6=jDj,jj,jҗjjH%7jjj,jϟjvjjj,jSjj58=jhjj,jj|jݰjj5jU9=jjC,jjjvjjjL60=jjjZjjZj$  Things that are here:j  a +0 giant spiked club; an ogre corpsejKj _jjjVjj7jYj%j9=j*j jOjjjj{jjjjc,jj^jQ ,j j4  #...# ####  #...# #...#  #... #...#  #.# #...# #  #.# #...# .#  #.# # ..# .#  #.# #...## .# ####.####....####.###### ...........#. ##@........--- .........###..##......... ###.#.#............##.... ##.##.##.####.##.####.### #.###.....# #.........# ##.#####.## ####.###### ###.###..#######.######## # ##.#.#...[....)........ # ##.##########.########[39;49j`8$mYou pick up a parchment of Death's Door and begin reading...7071.6 (141.6)--22 _You add the spell Death's Door to your library.j\  You encounter 3 orcs.An orc is wielding a +3 flail of venom.......#...# ## #### #...# #...# oo#... #...# o##.# #...# .# #.# #...# .#  #.# # ..# .#  #.# #...## .# .####....####.##. ##.###..##...#.#......##.Magic Dart.##.##.####.##.####.## .###.....# #.........#.#####.## ####.###### ooo 3 orcs (asleep).###..#######.#  ##.#.#...[j\36m[....).  ##.##.#0.0)j@ 43.8 (1.2 _jW j|c jFa#...# ...  ......#...# ### #####...# #...# #oo  #... #...# #o# #.# #...# #.# #.# #...# #.# #.# # ..# #.#  #.# #...## #.# ###.####....####@####### .#. ##. .......###..##.......#............##.......##.####.##.####.#####j*G##.....# #.........# .#####.## ####. #.###..#######.######## ##.#.#...[....)........jQjR(5.0j[j)\j5 ......###.  ...  ......## #####o#...o. ..#  #.# #...## #@# ###.####....####.####### ..#. ##........... .......###..##........... #.#.#............##...... .##.##.####.##.####.##### ###.....# #.........# .#####.## ####..###..#######.########j%jT(6.2j=j g #.#...########..... ......###.  ...  ......## #####o#...o. ..#  #.# #...## #.# j P###.####....####.####### ..#. ##..... .......###..##...... #.#.#............##...... .##.##.####.##.####.##### ###.....# #......... .#####.## ####.j4 j* (7.4j j_ j...............#  #.#...########..... ......###. jE3 ...  ......## #####o#...o. ..# jط #.# #...## #.# ###.####....####.#######..#. .......###..##..... #.#.#............##...... .##.##.####.##.####.##### jq###.....# #.........j ooThe orc shouts! x2jzoooo1 wandering)j?G====8.6jjz_ _The orc curses noisily.je  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j #................#  Emolg4 the Conjurer #.#...########......  Barachi  .......# ..###.  Health: 60/60 ========================  .....#...# ...  Magic: 12/14 ====================----  ......#...# ### ####  AC: 2Str: 9  #...# #...# #oo EV: 12Int: 29  #... #...# #o# SH: 0Dex: 11  #.# #...# #*# XL:  8 Next: 38% Place: Dungeon:5  #.# #...# #@# Noise: ====-----  Time: 7078.6 (0.0)  #.# # ..# #.# i) +8 rapier of Okawaru, Feeding {flame, +  #.# #...## #.#[39jV;49m Cast: Magic Dart ###.####....####.####### .........#. ##........... .......###..##...........  ooo 3 orcs (1 wandering) #.#.#............##...... .##.##.####.##.####.##### ###.....# #.........# _The orc curses noisily.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (82% to hit)j o.#@jj""l#*#@jlFo#Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (82% to hit)j j6 #................#Emolg4 the Conjurer#.#...########......Barachi.......#..###.Health: 60/60 ========================.....#...#...j Magic: 14/14 ========================......#...# ### ####AC: 2Str: 9  #...# #...# #ooEV: 12Int: 29  #... #...# #o#SH: 0Dex: 11j #.# #...# #.#XL:  8 Next: 38% Place: Dungeon:5#.# #...# #@#Noise: ====-----  Time: 7078.6 (0.0)#.# # ..# #.#i) +8 rapier of Okawaru, Feeding {flame, +#.# #...## #.#Cast: Magic Dart ###.####....####.####### .........#. ##........... .......###..##...........ooo 3 orcs (1 wandering) #.#.#............##...... .##.##.####.##.####.##### ###.....# #.........#j1 Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (82% to hit)  Okay, then.j 4j) jN$ . _jaTj[U% jUn Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.1   3.5  +2   j + Spellcasting 4.0   5.0   0          jVl b - Maces & Flails   0.0   0.8  +1   k * Conjurations   7.0   6.7  +1   c - Axes   0.0   0.8  +1   l - Translocations   0.0   0.8  +1  jV1 d - Unarmed Combat   0.0   0.8  +1   m - Alchemy   0.0   0.8  +1          e + Short Blades 2.7   2.5  +1   n + Evocations1.5   1.7  +1   f - Long Blades   1.7   0.7  +2      jW        g + Armour3.0   2.8  +2      h + Dodging4.2   4.2  +1      i + Stealth3.8   4.0   0                                  jX[            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  jX}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsj1S j[ jEc #................#Emolg4 the Conjurer#.#...########......Barachi.......#..###.Health: 60/60 ========================.....#...#...Magic: 14/14 ========================jc ......#...# ### ####AC: 2Str: 9  #...# #...# #ooEV: 12Int: 29  #... #...# #o#SH: 0Dex: 11j.d #.# #...# #.#XL:  8 Next: 38% Place: Dungeon:5#.# #...# #@#Noise: ====-----  Time: 7078.6 (0.0)jbd q#.# # ..# #.#i) +8 rapier of Okawaru, Feeding {flame, +#.# #...## #.#jd (Cast: Magic Dart ###.####....####.####### .........#. ##........... .......###..##...........jd Xooo 3 orcs (1 wandering) #.#.#............##...... .##.##.####.##.####.##### ###.....# #.........#je Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jLe Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (82% to hit) je 6_Okay, then.j^l jm jr jt j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jt ~ #................#  Emolg4 the Conjurer #.#...########......  Barachi  .......# ..###.  Health: 60/60 ========================  .....#...# ...  Magic: 12/14 ====================---- j  ......#...# ### ####  AC: 2Str: 9  #...# #...# #oo EV: 12Int: 29  #... #...# #o# SH: 0Dex: 11  #.# #...# #*# XL:  8 Next: 38% Place: Dungeon:5  #.# #...# #@# Noise: ====-----  Time: 7078.6 (0.0)  #.# # ..# #.# i) +8 rapier of Okawaru, Feeding {flame, +  #.# #...## #.# Cast: Magic Dart ###.####....####.####### .........#. ##........... .......###..##...........  ooo 3 orcs (1 wandering) #.#.#............##...... .##.##.####.##.####.##### ###.....# #.........# _Okay, then.ja Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (82% to hit) jyoo  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (wandering,hasn't noticed you,  j #................#Emolg4 the Conjurer#.#...########......Barachi.......#..###.Health: 60/60 ========================.....#...#...Magic: 12/14 ====================----......#...# ### ####AC: 2Str: 9  #...# #...# #*oEV: 12Int: 29  #... #...# #*#SH: 0Dex: 11 jb #.# #...# #*#XL:  8 Next: 38% Place: Dungeon:5#.# #...# #@#Noise: ====-----  Time: 7078.6 (0.0)#.# # ..# #.#i) +8 rapier of Okawaru, Feeding {flame, +#.# #...## #.#Cast: Magic Dart ###.####....####.####### .........#. ##........... .......###..##...........ooo 3 orcs #.#.#............##...... .##.##.####.##.####.##### ###.....# #.........#Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (wandering,hasn't noticed you, 82% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  j The orc is moderately wounded.The searing ray hits the orc.  The orc is almost dead. jT .oYou focus your ray upon the orc. The searing ray hits the orc.  The orc is moderately wounded.  The orc is almost dead.orc shouts!  (Press . to maintain the ray.). jU [oo. j 9.6 (1Ray  _You hear a shout!!jUr )The searing ray hits the orc!!j_ )You kill the orc!The searing ray hits the orc.!jne ***   orcYou kill the orc!!jXQ.o!jY)1--==--80+ !jU _The searing ray misses the orc.!j0 r )The searing ray hits the orc!!j U***!j0.)!jv)!j"0------1Magic Dart++ !jN)!j,G _You kill the orc!"j 3"j "j K  You stop channelling your searing ray."j / _"j _"j "jW "j "jr a1="j "j ,"j "j; ,"j "j "j? "jA "j "j O="j ,"jB "j ,"j "j< "j= L2=="j "j ,"jy "jR "j "jx "j0"jz"j"jA"j:=="j"j"j"j"j] ,"jg "ju"jE3=="j|"j,"j"j&,"j|"jJ,"j"jf=="jM"j,"j ,"j!"j#"j$L4=="j%"j&"jC("j("jz)"j+$  Things that are here:"j3M#.<.#...............#  #.#...########..... ......###.  ...  ......### #####..  #...--.. ..# #.# #...## #.#."j[I M.##.####.<.#...............#  #.#...########..... ......###.  ...  ......###.#####....##...)..#.# # ..# #.#a +0 flail; a +0 leather armour107.8 (26.2)-9.0 (27.4 _"jUJ"jO _Items here: )) [ †.#j #j\ #j #jܫ #j ~  You encounter an orc. It is wielding a +0 club.#j {M###.# #.#####.##.####.<.#...............#  #.#...########..... ......###.  ...  ......###o#####...##...###)Magic Dart#.# #...# #.#o   orc (wandering)#j +0.0)#jx #j 510.2 (1.2 _#jD #j %jj **oThe magic dart hits the orc.  The orc is lightly wounded.%jU.o%j%.%jz3--====10%j%j% _The orc shouts!%j * The magic dart hits the orc.%j*3o.%j %j 2----=---2%j|%j"[ _The orc is heavily wounded.&j{q )The magic dart hits the orc.&j(&j/&j41-------3Magic Dart&jD;&j'=G _You kill the orc!&j 3&jl &j/ &j &j% X&j ,&j) &jt! N--&j&" &jz$ &j% L2==&j+& &j*( ,&jb) &jk+ ,&j. &jY. &j. &j/ &j1 &j1 :==&j2 &jl5 ,&jg6 &j8 ,&j9 &j; &j; L3==&jk= &j>? ,&j%A &jB ,&jD &jHF &jF &jG &jI &jI :==&j@K &jOM ,&jFN &jrP ,&j!Q &jR &j/S L4==&jlT &jW &j[Z ,&j[ &j^ $  Things that are here:&jma ]  a +0 club; an orc corpse&jc &jd  _&je &jOg &jdi &ji &j k &jl &jo &jp :==&jz &j$ &j &j: &j &j( &j &j c..............#  .#.###.###.####  .#.###.# #.######  .#..##.###......#  .#.<.#..........#  .........###.#  &j- y.#...########.......#  .....# #..###..#  . #...@. -40.6 (27.4) .#...# ####.####.. &jk )#...# #.)..# [... #...# #)#### ...#&j  #...# #)# ..# #...# #.# .# &jԺ    # ..# #.# #   &j  #...## #.#    &jQ ##....####.#######   &j &jq H-1.8 (28.6&j &j ( _Found a ring mail.(j9  You see here a +0 ring mail. _(j,(j(j(j(j#(j"(j(jG(j(j<(j(j(j,(jR(j(j,(j} (j (j-,(j3F(joG(jI,(joK(jN(je,(jsf(jh(jj(jj(jk(jx(jz(jz(jz(j|(j~(j,(j(jh  You encounter a scorpion.(jm#####..# #s# #.# ##.# #.# #.# #.# #.# #.## #.# #.# #..# #.# #.# (jnA#####.# #.#  ...##....# #.#  ###.##.# #.#  ###.##.# #@#  .........# #.#  #.###.#### #.#  Magic Dart #.# #.###### ###.#  #.###......# #...#  #..........# #.###  s   scorpion (asleep) (j...........###.#  ########.......# #..###..# (j/62.2 (20.4(j|53.4 (21.6 _(jY(j )jFx*******s)jcQ.s)j>......)jg3--=4.4 (1.0) )j` _The magic dart hits the scorpion but does no damage.*j&R*******j,.s.....2*j,>----5*j1*j4J _The magic dart hits the scorpion but does no damage.*jL******jy N.s*j~ 2....*jI a1----6*jօ *jj J _The magic dart hits the scorpion but does no damage.+jBzF****+j>N.s+jt,...+j}`0---7+j9+jJ _The magic dart hits the scorpion but does no damage.,j_ _The magic dart hits the scorpion but does no damage. _The magic dart hits the scorpion but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,j>..#####..# #.# Emolg4 the Conjurer #.# ##.# #.# Barachi #.# #.# #.# Health: 60/60 ======================== #.## #.# #.# Magic: 8/14=============----------- #..# #.# #s# AC: 2Str: 9 ...#####.# #*# EV: 12Int: 29 ...##....# #*# SH: 0Dex: 11 ,j@?c..###.##.# #*# XL:  8 Next: 38% Place: Dungeon:5 .####.##.# #@# Noise: =--------  Time: 7167.4 (0.0) .........# #.# i) +8 rapier of Okawaru, Feeding {flame, + #.###.#### #.# Cast: Magic Dart ,j?n#.# #.###### ###.# #.###......# #...# #..........# #.### s   scorpion ...........###.# ########.......# # #..###..# _The magic dart hits the scorpion but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  ,j@MConfirm with . or Enter, or press ? or * to list all spells.,jD@yAiming: Searing Ray (safe; 1% risk of failure)  ,jk@tPress: ? - help, Shift-Dir - straight lineAim: a scorpion (82% to hit)-je s#-j4is#Aim: a scorpion (82% to hit)-jE ..#####..# #.#  Emolg4 the Conjurer #.# ##.# #.#  Barachi #.# #.# #.#  Health: 60/60 ======================== -jF #.## #.# #.#  Magic: 8/14=============----------- #..# #.# #*#  AC: 2Str: 9 ...#####.# #*#  EV: 12Int: 29 ...##....# #*#  SH: 0Dex: 11 -jF z..###.##.# #*#  XL:  8 Next: 38% Place: Dungeon:5 .####.##.# #@#-jG   Noise: =--------  Time: 7167.4 (0.0) .........# #.#  i) +8 rapier of Okawaru, Feeding {flame, + #.###.#### #.#  Cast: Magic Dart #.# #.###### ###.#-jG  #.###......# #...# #..........# #.###-jH Z  s   scorpion ...........###.# ########.......# ##..###..# -jAH Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-jmH 5Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (82% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!-j .sonfirm with . or Enter, or press ? or * to list all spells.-j Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (82% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!  The scorpion is heavily wounded.-j O.s-jU .-j p=8.4 (1Ray -j -j f _(Press . to maintain the ray.).jF  †The searing ray hits the scorpion!****.j' &..†.7-46-9Magic Dart+ .j .j L _You kill the scorpion!/j/j٢3/ja  You stop channelling your searing ray.8= _/j/j,/j/jO=/j,/j/j/j7/j/j9==/jc,/j/j1/jk/j/j4P==/j/j޿,/jL/jj,/j/j[/jR10/14==/j/j,/j,/j/j/jd/j,==/jb/jK1=/j}/js,/j\/j/j/j/jF/j/j/jY/j9=/j6/j,/j/jB/jA/j2==/j/j/j(/j,/j//jH/j:==/j^/j B/jB/j/jL3==/jm/j,/j>/j# /jg /j /j? /j /jJ /j6 P==/j ,/jB /j\ /jb /j6 (4==/j8 /j/9 /j> z  You see here a scorpion corpse./jR?  _/j? /jEA /jC /jC :==/jC /j'E /j(G /jG /jG /jI /jSK ,/j!M /jcU /jV ,/j#W /jZ /j[ ,/jd /jr /j=s /jt /jy d  You see here a scorpion corpse./jz /jv{  _/j{ /jq} /j ,/j /j /j /jD /j /j /j ,/j /jW /jC /j /j /j8 /jf ,/jD /jX /j ,/ję /jU /jX ,/j9 ,/jߢ /j` /jۦ /j_ /j ,/j2 /j! /j ,/j% /jp /j /j /j /j /j ,/j /j  You see here a +0 ring mail. _/j /j ,/j /j /j? ,/je /j /jj ,/jj /j /j+ ,/j1 /jp /js /j; /jd ,/jw /j /jR ,/j /j n/j- /j X/j( /j ,/j ,/j ,/j /j /j /j!! /jc! /j" /jz# /j# /j"$ /j* /jZ, B/j/ /j4A /jA /jC /j I ,/jI /jYJ /jBN /jR B/jT /jV /j`V /jW /j^Z /j\ ,/j&] /j_ /je /jf /j h /jj /jv ,/j#w /jb{ /j} ,/ji /j /jk /jԈ /j׉ /j /j /j8 /j /j /jG /j /j /j( $  Things that are here:/j  a +0 giant spiked club; an ogre skeleton/j. /jɠ  _/jT /jX /jl /j /j /j /jج /j /jî /j| /j /j /j /j* /j ,/ji /j& /j /j /jR /j+ /j /j) /j /j0 /j ,/j /jU /j ,/j /jt /jU ,/j /j: /j /j /j /j /j /j, /j /j /j ,/j /j /j ,/j /jc /j ,/j /j$ /j /j# /j /j /j /j /j /j /j9 ,/jT /j /j /j /jK /j /j. ,/j /j /j ,/jo /j /j5 /j /j /j /j /jM! /j! /j# /j$ /j$ /jA% /j]& /j' ,/j`( /j) /j* /j* /jI+ /j. /j/ ,/j80 /j1 /j2 ,/j3 /j5 /j6 /j 7 /j?7 /j9 /j: ,/jv; /j3= /jo> ,/jp? /jD /jF /jVG /jH /j,J /juK /jK /j{L /j####.###.###.#.#..  #.# #.# #.# #.##.##.##.  #.# #.# #.# #.#.###....  #.# #.# #.# #.##.#####.  #.########<####.# #.###.###..  #...............###.# ##.#.#.  ##########..@.......# ##.###--369.2 (199.8) ############ ###  /jAO 8-/j;U /j Z E _Done exploring.2jdX[?25h[?0c  Search for what [? for help]? 3j [?25l[?1c3j< 3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a snail-covered altar of Cheibriadosb - [D:3] a glowing golden altar of the Shining One  c - [D:3] a glowing silver altar of Zin5j2 Level 5 of the Dungeon <<<<>>>>>_(Press ? for help) ###..## #........# #.#####..#..###.# #.##.# ##.#...## #.#####..# #.# #..#.####.###.##.########## ##.#.....#### #.# #..####.# ##.........................##.###.......# #.# ##.ß.#..####..###.........##.########.###.#.....##.# #.# #.....#.#....##.##.##.######.##.###<#...###.###.#####ß.>.ß.......#...#.##.######.## #.##.##..)..........).......##....##)##............# #.##.##.##.....##.....#.ß.#####....#'###'#..#####..# #.##.##.#......................#####.##..##.# ##.# #.##.##.##.....##.....#..####.##..[)#'....#.# #.# #.##.##.################.# #.#....)##....#.## #.#5j3 [37m #.##.##....#  #_## #.# #.#.....###..##..# #.# #.##.########ß...ß  #.# #.#.....#.####...#####.# #.##.# #####.....   #.# #.##...##........##....# #†##.# #..#ß.....   >#.# ##.#####.#####..###.##.# #.##.####.###..... .#### ##).....##....####.##.# #.##.......# .ß####...................# #.###..#####ß########.#.###.###.#### #.##..#########.#.###.# #.###### ###.##.<##.....###.#..##.###......# #...##..#####.#.#######.#.<.#..........# #.####..##.###.##...#................###.###..##[45j5 4m..#..## ###...#.#...########.......#6jy6j:6j{^Emolg4 the ConjurerBarachiHealth: 60/60 ========================Magic: 14/14 ========================AC: 2Str: 9EV: 12Int: 29SH: 0Dex: 116jJ3XL:  8 Next: 46% Place: Dungeon:5Time: _a +0 giant spiked club; an ogre skeleton _You now have 296 gold pieces (gained 11). _There is a stone staircase leading down here. _There is a stone staircase leading up here. _Done exploring.  Search for what [? for help]? altar6j6j6j56jt#.##.......#.##....).........#.########.#.................#.##>####.###.###.#.#..#.##.# #.# #.##.##.##.#.##.# #.# #.#.###....#.##.# #.# #.##.#####.#.########<####.# #.###.###..#...............###.# ##.#.#.##########..@.......# ##.### Noise: --------- 7369.2 (0.0)############ ###6ji) +8 rapier of Okawaru, Feeding {flame, +Cast: Magic Dart  6j 6j 6j H _You now have 296 gold pieces (gained 11). _There is a stone staircase leading down here.up _Done exploring.  Search for what [? for help]? altar _Sorry, I don't know how to get there.;jdn[?25h[?0c  Search for what [Enter for "altar", or ? for help]? >j~ [?25l[?1c>jh>j^3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a snail-covered altar of Cheibriadosb - [D:3] a glowing golden altar of the Shining One  >j'c - [D:3] a glowing silver altar of Zin@j!ILevel 5 of the Dungeon <<<<>>>>>_(Press ? for help) ###..## #........# #.#####..#..###.# #.##.# ##.#...## #.#####..# #.# #..#.####.###.##.########## ##.#.....#### #.# #..####.# ##.........................##.###.......# #.# ##.ß.#..####..###.........##.########.###.#.....##.# #.# #.....#.#....##.##.##.######.##.###<#...###.###.#####ß.>.ß.......#...#.##.######.## #.##.##..)..........).......##....##)##............# #.##.##.##.....##.....#.ß.#####....#'###'#..#####..# #.##.##.#......................#####.##..##.# ##.# #.##.##.##.....##.....#..####.##..[)#'....#.# #.# #.##.##.################.# #.#....)##....#.## #.# @jJ[40m#.##.##....#  #_## #.# #.#.....###..##..# #.# #.##.########ß...ß  #.# #.#.....#.####...#####.# #.##.# #####.....   #.# #.##...##........##....# #†##.# #..#ß.....   >#.# ##.#####.#####..###.##.# #.##.####.###..... .#### ##).....##....####.##.# #.##.......# .ß####...................# #.###..#####ß########.#.###.###.#### #.##..#########.#.###.# #.###### ###.##.<##.....###.#..##.###......# #...##..#####.#.#######.#.<.#..........# #.####..##.###.##...#................###.###..##..#..## ###...#.#...########.......#@jr @j`uEmolg4 the ConjurerBarachiHealth: 60/60 ========================Magic: 14/14 ========================AC: 2Str: 9EV: 12Int: 29SH: 0Dex: 11XL:  8 Next: 46% Place: Dungeon:5Time: @jOv_There is a stone staircase leading down here. _There is a stone staircase leading up here. _Done exploring.  Search for what [? for help]? altar _Sorry, I don't know how to get there.  Search for what [Enter for "altar", or ? for help]? altar@j/x4@jy@j4#.##.......#.##....).........#.########.#.................#.##>####.###.###.#.#..#.##.# #.# #.##.##.##.#.##.# #.# #.#.###....#.##.# #.# #.##.#####.#.########<####.# #.###.###..#...............###.# ##.#.#.@j.##########..@.......# ##.### Noise: --------- 7369.2 (0.0)############ ###i) +8 rapier of Okawaru, Feeding {flame, +Cast: Magic Dart  @j@j@jup _Done exploring.  Search for what [? for help]? altar _Sorry, I don't know how to get there.  Search for what [Enter for "altar", or ? for help]? altar _Sorry, I don't know how to get there.BjBj,BjjBjCj: Cj; Cj/< CjD CjHF CjK | _CjL CjM CjN ,CjO CjP CjR ,CjS Cj]  #.##.#####....#####.##### #.##.......#.##....) #.########.#........... #.# #>####.###.###.# #.# #.# #.# #.##.## #.# #.# #.# #.#.### #.# #.# #.# #.##.## #.########<#.###.# #.......@.......###.# ##.74.0 (4.8##########..........# ############## # Cj` Cj@f Cjf Djŕ 3Djp Dj BDjY BDj ,Dj nDj ,Dj6 Dj Dj: Dj Djм Dj Djw Dj Dj Dj3 Djx Dj Dj  #.##.# #.... #.##.# #..# #.##.#####....#### #.##.......#.##... #.########.#...... #.# #>####. #.# #.# #.#  #.# #.# #.#  #@# #.# #.# 83.6 (9.6 #.########<####.# #...............###########........#########DjL ,Dj FjFj3Fj8$Fj%Fj*Fj+Fj6,Fj,Fj-Fj.Fj!/Fj/Fj0Fj1Fj2Fjw2FjR3FjP9,Fj9FjIB#.#.......#......#...#####....#####.....##.# #.#.#### #####.##.# #.#.# .# #.#.# #.# #.#.## #.# #....#####.# #..#.....#.#####....####FjB90.8 (7.2.......#.##....########.#.......# #>####.###.#.# #.##.##.# #.# #.#Fj2Cl#.# #.# #.########<####.# #...............## Fj-GFjyLFjMFjX Fj Fj& Fj; Fj Fj ,Fjb nFjw Fj Fj- Fj1 Fj Fja Fj Fj Fj Fj Fj. Fj Fjk Fj Fj Fj  #..# #######  #.<# #.....##  #..# ####.#.## #..# ##.###..# #..#..###...#######...###.#.......#......Fj #...#####....#####....@##.# #.#.#### 8.0#####.##.# #.#.# .# #.#.# #.# #.#.###.# #....#####.# #..#.....Fj o#.#####....####.......#.##...########.#......FjS Fj% Fj GjIGj}BGj Gj2 BGj GjR Gj GjQ Gj Gj! Gjz Gj GjH Gj9 ,Gj GjC Gj) ,Gj GjR Gj Gj* Gj Gj!  #.# #####.....  #.# #..#ß..... > #.####.###..... .# #.......# .ß# ##..##### ß #..# ##### #.<# # #..# ####.#. #.@# #.###407.6 (9.6 ##..# #..#.#...######## #.#..Gj" #.#........# #.#..#...######.# #.#..###.....##.# #.#.#####.##.# #.#. #.##.# #.#.# #.##.# #.#.#GjD' Gj:+ Gj- Hj1HjT2Hj2Hj;Hj<HjBnHjBHjVFP  There is a stone staircase leading up here.HjGHj5H _HjIHj5JHjJHj)KHjKHjLHjN,HjNHjzOHjPHjUPHjPHjQHjR,HjSHjZ#.##.##.....##.....#.ß.#.##.#.................#.##.##.....##.....#.#.##.################.#.##....# #_## #.##.########ß...ß #.Hj[Q#.# #####..... ##.# #..#ß..... >#.##.####@###..... .#16.0 (8.4#.......#.ß## ##..##### ß## #..# ########.<# #.....###..# ####.#.## #..# #.###.# ##..# #..#..##...######## #.#...Hj]HjbHjsdJj#.##..)..........).....#.##.###.....#.ß.##.##.#..................#.##.##.....##.....#..##.##.################.# #.##....# #_### #.# #.########ß...ß. #.# #.# #####.#.# #.# #.@#ß...... >#.# #.####.###...... .#####.......##ß...ß. .ß####..##### #_###ß###..# #####Jj###.<# #.....###..# ####.#.##..# #.###.###..# #..#..##JjJj6-7.2 (1.2JjYJj9 _Found a shadowy altar of Dithmenos.LjSLjLjLjLj> Lj Lj0 Lj Mj$  #.##..).) #.##.##.....##.....#.ß. #.##.# #.##.##.....##.....#..Mj&  #.##.###.# #.##....# #_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #@.#ß...... >#.# #.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_#ß## #..# ####### #.<# #.....## #..# ####.#.##  #..# #.###.#  ##..# #..#..## MjL [8.4MjMjls#.##..).).#.##.##.....##.....#.ß.##.##.#.#.##.##.....##.....#..##.##.###.# #.##....# #_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #.@#ß...... >#.# #.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_###ß###.#.<# #.....###..# ####.#.###..# #.###.###..# #..#..##Mj Mj(9.6Mj9_MjPjg Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone22% [?] toggle between ability selection and description.QjQjQj#.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# #_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0QjPXDex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7419.6 (0.0)#.####.###...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###ß###..#########.<##.....###..#####.#.###..##.###.###..##..#..##Search for what [? for help]? altar _Sorry, I don't know how to get there.  Search for what [Enter for "altar", or ? for help]? altar _Sorry, I don't know how to get there. _There is a stone staircase leading up here. _Found a shadowy altar of Dithmenos.Qj| #.##.#. #.##.##.....##.....#. #.##.################ # #_###  #ß...ß. # #.# #####...... #Qj0 #.# #.§#ß...... ># #.####.###...... .## #...@...##ß...ß. .ß## ##..##### #_###ß##  #..# ####### #.<# #.....## #..# #.#.#QjaV #..# #.###.  ##..# #..#.. Qjk #...######## #.#...  #.#........# #.#... QjQj&.Qjd20.6 (1-Blink QjQj! _You blink.Sj$#.##.#.#.##.##.....##.....#.#.##.##.#.##....# #_### #.#.########ß...ß. #.#.# #####...... #.#.# #..#ß...... >#.#.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## #..# ####.#.##..# #.###.###..# #..#..##...# #.#.#.#..# #.#.Sj)Sj,,1.8 (1.2Sj18_Sj?3SjD #.##.#.#.##.##.....##.....#..##.##.###.##.##....# #_### #.##.########ß...ß. #.##.# #####...... #.#Sj, _#.# #..#ß...... >#.##.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## Sj /#..# #.###.# ##..# #..#..##...# #.#....##.#.# #.#.Sj S3.0Sj Sjۑ #.##.#.#.##.##.....##.....#..##.##.####.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #..#ß...... >#.# #.####.###...... .#### #.##ß...ß. .ß## Sj: ##..##### #_###ß## #..# # #.<# #.....## #..# #.###.# ##..# #..#..## #...# #.#....##.#.# #.#.Sj Sjm '4.2Sj. 8_Sjʧ Sj,+SjESjMSj]OTjh3TjTjwTj #.##.# #.##.##.....##.....#.. #.##.####.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #..#ß...... >#.# #.####.###...... .#### #.##ß...ß. .ß##TjY ##..##### #_###ß## #..# # #.<# #.....##  #..# ####.#.## #..# #.###.# ##..# #..#..## #...# #.#.... #.#Tj*E.# #.#TjTj!'5.4Tj8_TjTj#M#.....##.....#.ß......................##.....#.Tj)U###############....# ##_##########ß...ß#### #.# #..#ß >#.#.####@###...... .####Tjm@.......##ß...ß. .ß####..##### #_###ß## #..###### Tjd#.<##.....##TjTj`D6.6Tj!u M.)..........)....#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß####  #@.#ß...... >#.#.####.###...... .#####.......##ß...ß. .ß####..##### #_###ß## #..#########Tj| Tj '7.8Tj Tj TjE G#.##..).).#.##.##.....##.....#.ß.##.##.#.#.##.##.....##.....#..##.##.###.# #.##....# ##_### #.# #.########ß...ß. #.# Tj^F #.# #####...... #.# #.# #.@#ß...... >#.# #.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_###ß## #.#.<# #.....###..# ####.#.###..# #.###.###..# TjF 2#..#..##TjO TjsR 29.0TjW TjtZ ^ _You feel ready to blink again.Uj~Uj#c Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone22% [?] toggle between ability selection and description.Vj5- Vj}3 Vjn< #.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0Dex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7429.0 (0.0)#.####.#Vj= -[36m##...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###ß###..#########.<##.....###..#####.#.###..##.###.###..##..#..##Search for what [Enter for "altar", or ? for help]? altar _Sorry, I don't know how to get there. _There is a stone staircase leading up here. _Found a shadowy altar of Dithmenos. _You blink. _You feel ready to blink again.VjC H #.##.##.....##.....# #.##.############## #.##....# ##_###  #.########ß...ß.  #.# #####......  #.# #.§#ß...... > #.####.###...... .# #.......##ß...ß. .ß# ##.@##### #_###ß# #..# ####### #.<# #.....# VjD #..# ####.#. #..# #.### ##..# #..#.  #...######## #.#..  #.#........# #.#..  #...######.# #.#.. VjN Vj>T d30.0 (1-Blink VjY VjX[ _You blink.WjIM...................##.....###############....# ##_####.########ß...ß#.# #####.. .# #.§#ß.. >WjJh####.###...... .#..@....##ß...ß. .ß###..##### #_###ß## .#####<.....##..#####.#.WjQWjGV,1.2 (1.2WjZ8_Wj\Xj t#.##.#.#.##.##.....##.....#.#.##.##.##....# ##_### ##.##ß...ß. ##.# #####...... ##.# #..#ß...... >##.####.###...... .##.##ß...ß. .ß###..##### #_###ß## #..# # #.<# #.....##..# ####.#.##..# #.###.##..# #..#.#...## #.#.#.#........# #.#.XjuXj'2.4XjXjXjq#.##.#.#.##.##.....##.....#.#.##.##.#.##....# ##_### #.#.########ß...ß. #.#.# #####...... #.#.# #..#ß...... >#.#.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## #..# ####.#.##..# #.###.###..# #..#..##...# #.#.#.#..# #.#.XjHxXjf|'3.6XjXj"Xj, 1#.##.#.#.##.##.....##.....#..##.##.###.##.##....# ##_### #.##.########ß...ß. #.##.# #####...... #.##.# #..#ß...... >#.##.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## #..# #.###.# ##..# #..#..#Xj? #...# #.#....##.#.# #.#.Xj- Xj` '4.8Xja Xj Xjr M#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß#### #.# #..#ß >#.#.####@###...... .####.......##ß...ß. .ß####..##### #_###ß## #..XjH ###### #.<##.....##Xj Xj '6.0Xj Xj Yjc$M.)..........)....#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß####  #@.#ß...... >#.#.####.###...... .#####.......##ß...ß. .ß####..##### #_###ß## #..#########Yj4'Yjd)27.2Yj%/8_Yj1^ _You feel ready to blink again.Yj#.##..).).#.##.##.....##.....#.ß.##.##.#.#.##.##.....##.....#..##.##.###.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #.@#ß...... >#.# #.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_###ß###.#.<# #.....###..# Yj####.#.###..# #.###.###..# #..#..##YjTYjR(8.4Yjp9_YjWYj| Yjp~  Ability - do what?CostFailure  f - HopNone0% Yj~ g - Evoke BlinkNone22% [?] toggle between ability selection and description.[j [jA [jM 9#.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0Dex: 11[j& #.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7438.4 (0.0)#.####.###...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###ß###..#########.<##.....###..#####.#.###..##.###.###..#[jk #..#..## _There is a stone staircase leading up here. _Found a shadowy altar of Dithmenos. _You blink. [j _You feel ready to blink again. _You blink. _You feel ready to blink again.[j; [j +9.4 (1[jy 9_[jm 3 _You fail to use your ability.]j$]j Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone]jp22% [?] toggle between ability selection and description._je _js _j #.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================_j #.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0Dex: 11_j #.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7439.4 (0.0)_j$ #.####.###...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart_jM ##..##### #_###ß###..#########.<#_ju U#.....###..#####.#.###..##.###.###..#_j _#..#..## _Found a shadowy altar of Dithmenos. _You blink. _j _You feel ready to blink again. _You blink. _You feel ready to blink again. _j 4_You fail to use your ability._jD B #.##.##.....## #.##.############# #.##....# ##_###  #.########ß...ß.  #.# #####......  #.# #.§#ß......  _j #.####.###...... . #.......##ß...ß. .ß ##@.##### #_###ß## #..# ###### #.<# #..... #..# ####.# #..# _j| % #.## ##..# #..#  #...######## #.#.  #.#........# #.#.  #...######.# #.#. _j _j d40.4 (1-Blink _j 7__j} _You blink.ajvM.............##.....##############aj....# ##_##########ß...ß##### #.§#ß. ####.###...... .#.@.....##ß...ß. .ß##..##### #_###ß.#####<.....#..#####.#aj ajo"aj2k1.6 (1.2_aj#.##.#.#.##.##.....##.....##.##.##.##....# ##_### #.#ß...ß. #.# #####...... #.# #.§#ß...... >#.####.###...... .##.##ß...ß. .ß###..##### #_###ß## #..# ##.<# #.....##..# ####.#.#..# #.###..# #..#.#...## #.#.#.#........# #.#.2.8aj`#.##.#.#.##.##.....##.....#.#.##.##.##....# ##_### ##.##ß...ß. ##.# #####...... ##.# #..#ß...... >##.####.###...... .##.##ß...ß. .ß###..##### #_###ß## #..# # #.<# #.....##..# ####.#.##..# #.###.##..# #..#.#...## #.#.#.#........# #.#.ajaj 4.0ajk#8_aj[%aj| #.##.#.#.##.##.....##.....#.#.##.##.#.##....# ##_### #.#.########ß...ß. #.#.# #####...... #.#.# #..#ß...... >#.#.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## #..# ####.#.##..# #.###.###..# #..#..##...# #.#.#.#..# #.#.aj aj '5.2aj, 8_aj ajE #.##.#.#.##.##.....##.....#..##.##.###.##.##....# ##_### #.##.########ß...ß. #.##.# #####...... #.##.# #..#ß...... >#.##.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## #..# #.###.# ##..# #..#..##...# #.#....##.#.# #.#.ajMM ajP 26.4ajmU aj,X ^ _You feel ready to blink again.bj`AM#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß#### #.# #..#ß >#.#.####@###...... .####.......##ß...ß. .ß####..##### #_###ß## #..#########bjbjݹ(7.6bjbjM.)..........)....#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß####  #@.#ß...... >#.#.####.###...... .#####.......##ß...ß. .ß####..##### #_###ß###.##bjHbj(8.8bjDbj<bjn#.##..).).#.##.##.....##.....#.ß.##.##.#.#.##.##.....##.....#..##.##.###.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #.@#ß...... >#.# bjl#.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_###ß###.#.<# #.....###..# ####.#.###..# #.###.###..# #..#..##bjbj)50.0bjbjbjbj Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNonebjmp22% [?] toggle between ability selection and description.djj dj E#.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9dj 2#.##....# ##_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0Dex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7450.0 (0.0)#.####.###...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dartdj J##..##### #_###ß###..#########.<##.....###..#####.#.###..#dj m#.###.###..##..#..## _You feel ready to blink again. _You blink. _You feel ready to blink again. _You fail to use your ability. _You blink. _You feel ready to blink again.djG  #.##.#. #.##.##.....##.....#. #.##.################.# #.##....# ##_### #. #.########ß...ß. #.# #.# #####...... #.#dj`  #.# #.§#ß...... >#.# #.####.###...... .#### #.....@.##ß...ß. .ß##  ##..##### #_###ß##  #..# ##### #.<# #.....## #..# .#.## #..# #.###.# #..# #..#..## .######## #.#....#  #.#........# #.#.....dj E dj dj c1.0 (1-Blink dj dj _You blink.ej M#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß#### ej #.# #.§#ß >#.#.####@###...... .####.......##ß...ß. .ß####..##### #_###ß## #..###### #.<##.....##ejd #.ej? ,2.2 (1.2ej 8_ej| ejW M.)..........)....#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß####  #@.#ß...... >#.#.####.###...... .#####.......##ß...ß. .ß####..##### #_###ß## #..#########ej ej ej^ '3.4ej ej^ fj3 #.##..).).#.##.##.....##.....#.ß.##.##.#.#.##.##.....##.....#..##.##.###.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #.@#ß...... >#.# #.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_###ß## #.#.<# #.....###..# ####.#.###..# #.###.###..# #..#..##fj-=4.6fj1fj3fjfjfjHfjfjF  fjYGCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gjgjgjC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hjhjy Ability - do what?CostFailure  f - HopNone0%  g - Evoke BlinkNone22% [?] toggle between ability selection and description.ij>ijFijeNL#.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12Int: 29ijO#.########ß...ß. #.# SH: 0Dex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7454.6 (0.0)#.####.###...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###ß##-Blink #..#########.<##.....###..#####.#.###..##.###.###..##..#..## _You blink. _You feel ready to blink again. _You blink.  Casting: Searing Ray (safe; 1% risk of failure)  ij}PConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ijXP  Okay, then.ijvZijU`ijb. _ijAijB15.6 (1 _ijI8_ijJjj)jj{,%6jj[28_jj3jj jjB%7jj8_jj]jj yjjQ{08jj8_jjz^ _You feel ready to blink again.jjjj?&9jj19_jjkjkjc Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone22% [?] toggle between ability selection and description.lj lj4 lj #.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0Dex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7459.6 (0.0)#.####.#lj [36m##...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###ß###..#########.<##.....###..#####.#.###..##.###.###..##..#..## _You blink.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _You feel ready to blink again.ljb lj ,60.6 (1lj 9_lj 3 _You fail to use your ability.njnj Ability - do what?CostFailure  f - HopnjNone0% g - Evoke BlinkNone22% [?] toggle between ability selection and description.oj= oj #.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0Dex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7460.6 (0.0)#.####.#oj [36m##...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###ß###..#########.<##.....###..#####.#.###..##.###.###..##..#..##Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _You feel ready to blink again. _You fail to use your ability. #.##.#. #.##.##.....##.....#.. #.##.################ojG C #.##....# ##_### #. #.########ß...ß. #. #.# #####...... #. #.# #.§#ß...... >#. #.####.###...... .### #....@..##ß...ß. .ß# ##..##### #_###ß##  #..# ####### #.<# #.....##oj  #..# #.#.## #..# #.###.#oj :  ##..# #..#..#  #...######## #.#.... oj  #.#........# #.#.... oj &.ojP c1.6 (1-Blink oj 8_oj _You blink.pjz #.##.#.#.##.##.....##.....#..##.##.###.##.##....# ##_### #.##.########ß...ß. #.##.# #####...... #.##.# #..#ß...... >#.##.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## pj #..# # #.<# #.....## #..# #.###.# ##..# #..#..##...# #.#....##.#.# #.#.pj pj ,2.8 (1.2pj 8_pj, qjO M#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß#### #.# #..#ß >#.#.####@###...... .####.......##ß...ß. .ß####..##### #_###ß## #..###### #.<##.....##4.0_qj!=M.)..........)....#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß####  #@.#ß...... >#.#.####.###...... .#####.......##ß...ß. .ß####..##### #_###ß## #..#########5.2qjn#.##..).).#.##.##.....##.....#.ß.##.##.#.#.##.##.....##.....#..##.##.###.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #.@#ß...... >#.# #.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_###ß## #.#.<# #.....###..# ####.#.###..# #.###.###..# #..#..##qj"qjD&'6.4qj.sjo^ sjl +70sjs 8_sjAu tj0tj%8tj?_tjUtj,09tjӜtj%^ _You feel ready to blink again.ujg Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone22% [?] toggle between ability selection and description.wj:#.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0Dex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7469.4 (0.0)#.####.wj5###...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###ß###..#########.<##.....###..#####.#.###..##.###.###..##..#..## _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _You feel ready to blink again. _You fail to use your ability. _You blink. _You feel ready to blink again.wj5J70.4 (1 _You fail to use your ability.xjg Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone22% [?] toggle between ability selection and description.yj. yj6 yjq> #.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0Dex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7470.4 (0.0)#.####.#yj'? [36m##...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###ß###..#########.<##.....###..#####.#.###..##.###.###..##..#..## _Okay, then. _You feel ready to blink again. _You fail to use your ability. _You blink. _You feel ready to blink again. yj? 4_You fail to use your ability.yjGE  #.##.##.....## #.##.############# #.##....# ##_###  #.########ß...ß.  yj F h#.# #####......  #.# #.§#ß......  #.####.###...... . #.......##ß...ß. .ß ##@.##### #_###ß## #..# ###### #.<# #..... yjF #..# ####.# #..# #.## ##..# #..#  #...######## #.#.  #.#........# #.#.  #...######.# #.#. yjeG yjR yjfX c1.4 (1-Blink yj] yj_  _You feel ready to blink again.You fail to use your ability.blink. _You feel ready to blink again.You fail to use your ability.blink.{jM.............##.....##############....# ##_##########ß...ß##### #.§#ß. ####.###...... .#.@.....##ß...ß. .ß##..##### #_###ß.#####<.....#..#####.#2.6 (1.2{j#.##.#.#.##.##.....##.....##.##.##.##....# ##_### #.#ß...ß. #.# #####...... #.# #.§#ß...... >#.####.###...... .##.##ß...ß. .ß###..##### #_###ß## #..# ##.<# #.....##..# ####.#.#..# #.###..# #..#.#...## #.#.#.#........# #.#.3.8{jv`#.##.#.#.##.##.....##.....#.#.##.##.##....# ##_### ##.##ß...ß. ##.# #####...... ##.# #..#ß...... >##.####.###...... .##.##ß...ß. .ß###..##### #_###ß## #..# # #.<# #.....##..# ####.#.##..# #.###.##..# #..#.#...## #.#.#.#........# #.#.{jC|5.0_{jN #.##.#.#.##.##.....##.....#.#.##.##.#.##....# ##_### #.#.########ß...ß. #.#.# #####...... #.#.# #..#ß...... >#.#.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## #..# ####.#.##..# #.###.###..# #..#..##...#{j2 ~ #.#.#.#..# #.#.{jH |6.2_{jQj #.##.#.#.##.##.....##.....#..##.##.###.##.##....# ##_### #.##.########ß...ß. #.##.# #####...... #.##.# #..#ß...... >#.##.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## #..# #.###.# ##..# #..#..##...# #.#....##.#.# #.#.{jun {jq 27.4{jVv {j||  _You fail to use your ability.blink. _You feel ready to blink again.You fail to use your ability.blink. _You feel ready to blink again.|jI#.##.#.#.##.##.....##.....#..##.##.####.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #..#ß...... >#.# #.####.###...... .#### #.##ß...ß. .ß## ##..##### #_###ß## #..# # #..# #.###.# ##..# #..#..## #...# #.#....##.#.# #.#.8.6|j9|jt;|jqA|jD|jKN|jS|jV|jW|j] #.##.# #.##.##.....##.....#.. #.##.####.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #..#ß...... >#.# #.####.###...... .#### #.##ß...ß. .ß## ##..##### #_###ß## #..# #  #.<# #.....##  #..# ####.#.## #..# #.###.# ##..# #..#..## #...# #.#.... #|j^L.#.# #.#|j |j(9.8|jO|j|j{h |j;u 2M#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß#### #.# #..#ß >#.#.####@###...... .####.......##ß...ß. .ß####..##### #_###ß## #..#########|jz |j~ )81.0|j |jj M.)..........)....#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß####  #@.#ß...... >#.#.####.###...... .#####.......##ß...ß. .ß####..##### #_###ß###.##|jpu >2.2|j1 9_|jс |j3#.##..).).#.##.##.....##.....#.ß.##.##.#.#.##.##.....##.....#..##.##.###.# }j#.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #.@#ß...... >#.# #.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_###ß###.#.<# #.....###..# ####.#.###..# #.###.###..# #..#..##3.4}jq}j}jC~j~j3 Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone22% ~jg[?] toggle between ability selection and description.jjj#.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================j#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12Int: 29#.########ß...ß. #.# SH: 0Dex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7483.4 (0.0)#.####.###...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###jß###..#########.<##.....###..#####.#.###..##.###.###..##..#..## _You fail to use your ability. _You blink. _You feel ready to blink again. _You fail to use your ability. _You blink. _You feel ready to blink again. #.##.#. #.##.##.....##.....#. #.##.################ # ##_###  #ß...ß. # #.# #####...... # #.# #.§#ß...... ># #.####.###...... .## #...@...##ß...ß. .ß## ##..##### #_###ß##  #..#[37j' m ####### #.<# #.....## #..# #.#.# #..# #.###.  ##..# #..#..  #...######## #.#...  #.#........# #.#... jCjv24.4 (1-Blink _blink. _You feel ready to blink again.You fail to use your ability.blink. _You feel ready to blink again.You blink.j5#.##.#.#.##.##.....##.....#.#.##.##.#.##....# ##_### #.#.########ß...ß. #.#.# #####...... #.j#.# #.§#ß...... >#.#.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## #..# ####.#.##..# #.###.###..# #..#..##...# #.#.#.#..# #.#.jj+ ,5.6 (1.2jj*j#.##.#.#.##.##.....##.....#..##.##.###.##.##....# ##_### #.##.########ß...ß. #.##.# #####...... #.##.# #.§#ß...... >#.##.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## #..# #.###.# ##..# #..#..##...# #.#....##.#.# #.#.j^$.j'6.8j&8_jjl aM#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß#### #.# #..#ß >#.#.####@###...... .####.......##ß...ß. .ß####..##### #_###ß## #..###### #.<#j 0#.....##j j '8.0j ?_j2u M.)..........)....#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß#### jv  #@.#ß...... >#.#.####.###...... .#####.......##ß...ß. .ß####..##### #_###ß## #..#########j= u9.2j j#.##..).).#.##.##.....##.....#.ß.##.##.#.#.##.##.....##.....#..##.##.###.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #.@#ß...... >#.# #.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_###ß## #.#.<# #.....###..# ####.#.###..# #.###.###..# #..#..##j`90.4_ _You feel ready to blink again.j8g Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone22% [?] toggle between ability selection and description.jjj^#.##..)..........)...... Emolg4 the Conjurer#.##.##.....##.....#.ß.# Barachi#.##.#.................. Health: 60/60 ========================#.##.##.....##.....#..## Magic: 14/14 ========================#.##.################.# AC: 2Str: 9#.##....# ##_### #.# EV: 12j96Int: 29#.########ß...ß. #.# SH: 0Dex: 11#.# #####...... #.# XL:  8 Next: 46% Place: Dungeon:5#.# #.@#ß...... >#.# Noise: ---------  Time: 7490.4 (0.0)#.####.###...... .#### i) +8 rapier of Okawaru, Feeding {flame, +#.......##ß...ß. .ß##Cast: Magic Dart##..##### #_###ß###..########jӸ#.<##.....###..#####.#.###..##.###.###..##..#..## _You feel ready to blink again. _You fail to use your ability. _You blink. _You feel ready to blink again. _You blink. _You feel ready to blink again.j=: #.##.##.....##.....# #.##.############## #.##....# ##_###  #.########ß...ß.  #.# #####...... j" #.# #.§#ß...... > #.####.###...... .# #.......##ß...ß. .ß# ##.@##### #_###ß# #..# ####### #.<# #.....# jb#..# ####.#. #..# #.### ##..# #..#.  #...######## #.#..  #.#........# #.#..j  #...######.# #.#.. jW&.jXc1.4 (1-Blink j57_j _You blink.jIjjH1M...................##.....###############....# ##_####.########ß...ß#.# #####.. .# #..#ß.. >####.###...... .#..@....##ß...ß. .ß###..##### #_###ß## .#####<.....##..#####.#.j,2.6 (1.2jj_ jCc j h ji j #.##.#.#.##.##.....##.....#.#.##.##.##....# ##_### ##.##ß...ß. ##.# #####...... ##.# #..#ß...... >##.####.###...... .##.##ß...ß. .ß###..##### #_###ß## #..# # #.<# #.....##..# ####.#.##..# #.###.##..# #..#.#...## #.#.#.#........# #.#.3.8j jXF jn#.##.#.#.##.##.....##.....#.#.##.##.#.##....# ##_### #.#.########ß...ß. #.#.# #####...... #.#.# #..#ß...... >#.#.####.###...... .##.##ß...ß. .ß## ##..##### #_###ß## #..# # #.<# #.....## j5qE#..# ####.#.##..# #.###.###..# #..#..##...# #.#.#.#..# #.#.j|=5.0j'jRjn #.##.#.#.##.##.....##.....#..##.##.###.##.##....# ##_### #.##.########ß...ß. #.##.# #####...... #.##.# #..#ß...... >#.##.####.###...... .##.##ß...ß. .ß## jp:##..##### #_###ß## #..# # #.<# #.....## #..# #.###.# ##..# #..#..##...# #.#....#j/uN#.#.# #.#.jj'6.2j8_j[jM#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß#### #.# #..#ß >#.#.####@###...... .####.......##ß...ß. .ß####..##### #_###ß## #..###### #.<##.....##jj'7.4jJj M.)..........)....#.....##.....#.ß......................##.....#.###############....# ##_##########ß...ß####  #@.#ß...... >#.#.####.###...... .#####.......##ß...ß. .ß####..##### #_###ß## #..#########j# j& 28.6j9 Bblink. _You feel ready to blink again.You blink. _You feel ready to blink again.You blink. _You feel ready to blink again.j:FQj4c#.##..).).#.##.##.....##.....#.ß.##.##.#.jc#.##.##.....##.....#..##.##.###.# #.##....# ##_### #.# #.########ß...ß. #.# #.# #####...... #.# #.# #.@#ß...... >#.# #.####.###...... .#### #.......##ß...ß. .ß## ##..##### #_###ß###.#.<# #.....###..# ####.#.###..# #.###.###..# #..#..##9.8_jWrjvj~jj jjĮj j' j j j j jK j j} ,j j ,jL nj j ,js j j j j j j ,j j]! j/# j# jO$ jH/  ##.#.....##.# #.#  ##<#...###.###.### #.##..)) #.##.##.....##.... #.##.#............ #.##.##.....##.... #.##.############# #.##....# ##_###  jv0 h#@########ß...ß. 510.6 (10.8) #.# #####......  #.# #..#ß...... #.####.###...... #.......##ß...ß. . ##..##### #_###ß#  #..# #####  #.<# #....  j01 #..# ####. j'> 3j3jrjjBjXj\ j j j jOjj,jjjnjj2jK,j,jj j%!j$IYou feel ready to blink again.You blink. _You feel ready to blink again.You blink. _You feel ready to blink again.  There is an escape hatch in the ceiling here.j<'j' _j)j.+j7,j8jAjC,joEjHjKjLjiMjEk7  You see here a +0 club. _jsv#.#.# ###.####.# ####..## #........# ##.#...## #.#####..# ###.#.....#### #.# #..#####.###.......# #.# ##.ß.###.#.....##.# #.# #.....###<#...###.###.#####ß.>.ß.#.##..)..........).......#.##.##.@...##.....#.ß.##27.4 (16#.##.#.............#.##.##.....##.....#..####.##.################.#jnu#.##....# ##_### #.##.########ß...ß. #.##.# #####...... #.##.# #..#ß...... >#.##.####.###...... .####jzj݆j; j= jj= jH jJ jLK jP ,j!R jR jS jYW jY jZ j[ jr^ j` jPa jb je j#h jh ji jl jo j p joq jos ju ju jZv j~x j`z jz j{ j0~ j j j& j. =  You see here a +0 flail.j jL  _j jF jT j j jĘ j j j j j5 jա j j ...........# #.# #.# ##..... ##########.# #.# ###.######... ###.####.# #.....†..##'# ## #........# #.#####..#.. .## #.#####..# #.# #..#.### j ..#### #.# #..####.# ##....... .....# #.# ##.ß.#..####..###.. ..##.# #.# #.....#.#....##.##.# .###.###.#####ß.@.ß.......#...#.43.0 (15.6 .)..........).......##....##)## ##.....##.....#.ß.#####....#'###' #......................#####.##.. ##.....##.....#..####.##..[)#'... ################.# #.#....)##...  j t...# ##_### #.# #.#.....###..  #####ß...ß. #.# #.#.....#.###  #####...... #.# #.##...##.... j j j i _There is a staircase to the Ecumenical Temple here.jMj̷jj1j84.0 (1.0) _jXjt Temple  You climb downwards. Welcome to the Ecumenical Temple!j7♣♣........~_..~≈≈≈♣ .....~.♣♣....§..~≈≈≈♣♣ .~..♣..♣.....~..~≈≈♣♣ ♣.....♣♣~_..~~...≈≈♣ ....♣♣.......♣.♣~≈♣♣ _.......~......♣.~≈♣♣ ~....~~..~.....~~≈♣♣ ♣...._..~~~...♣...§~≈≈♣ .♣.....~~.♣♣♣..@..≈≈≈♣♣ ..~~♣♣♣~~≈♣.......~≈≈≈♣ jG.~~~♣♣ ♣♣≈≈≈~..§~.~≈≈≈≈♣ ≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~≈≈≈♣♣ ♣♣♣ ♣♣♣≈≈≈≈≈≈≈≈≈♣ ♣ ♣♣♣♣♣≈≈≈♣♣♣ ♣♣♣♣♣ j~V-5.5 (2.5jX_7§jmW _Found a bloodstained altar of Trog and a white marble altar of Elyvilon.jod _There is a staircase back to the Dungeon here.j2M♣♣♣.~..........~~≈≈♣♣♣♣♣........~_..~≈≈≈ .....~.♣♣....§..~≈≈≈♣♣ .~..♣..♣.....~..~≈≈♣♣ ♣.....♣♣~_..~~...≈≈♣ ....♣♣.......♣.♣~≈♣♣ _.......~......♣.~≈♣♣ ...~....~~..~.....~~≈♣♣ ♣...._..~~~...♣.@.§~≈≈♣ ♣.....~~.♣♣♣..§..≈≈≈♣♣ .j~..~~♣♣♣~~≈♣.......~ .~~~♣♣ ♣♣≈≈≈~..§~.~≈≈≈≈♣j u§§≈~~~≈§j46.7 (1.2 _j 9§j!ji\.♣♣♣.~......§...~~≈≈♣♣♣.♣♣.~_..~≈≈≈♣ _.....~.♣♣....§..~≈≈≈♣♣ ..~..♣..♣.....~..~≈≈♣♣♣.....♣♣~_..~~...≈≈♣.♣♣j.♣.♣~≈♣♣._.~......♣.~≈♣♣.~....~~..~.....~~≈♣♣ .♣...._..~~~...♣@§.§~≈≈♣ ~..♣.....~~.♣♣♣..§..≈≈≈♣♣.~~♣♣♣~~≈♣.~≈≈≈♣ ..~~~♣♣ ♣♣≈≈≈~..§~.~≈≈≈≈♣ ~≈≈♣♣♣ ♣♣♣≈≈~§≈~~~≈§≈♣♣ ≈♣♣♣ ♣♣♣≈♣ ♣♣ ♣♣♣♣♣≈≈≈♣♣♣  ♣♣♣♣♣j2.jg(7.9jS _§§jj׌ }M...~.......§~~..~≈≈≈≈♣♣♣.~§...~~≈≈♣♣♣ ....♣♣........~_..~≈≈≈ _.....~.♣♣....§..~≈≈≈♣♣ ..~..♣..♣.....~..~≈≈♣♣ ♣♣.....♣♣~_..~~...≈≈♣ ....♣♣.......♣.♣~≈♣♣ j S_.......~......♣.~≈♣♣ ...~....~~..~..@..~~≈♣♣ .♣...._..~~~...♣.§..~≈≈♣ ~..♣.....~~.♣♣♣..§..≈≈≈♣♣ ....~~♣♣♣~~≈♣.......~≈≈≈♣♣♣j ~.§<§.~.§§j- (9.1j @ _§j jҀ .~.......~~~..~≈≈≈≈♣.♣♣♣.~......§...~~≈≈♣♣♣.♣♣........~_..~≈≈≈♣ ._.....~.♣♣.......~≈≈≈♣♣j΁ .~..♣..♣..§..~..~≈≈♣♣ .♣♣.....♣♣~_..~~...≈≈♣.♣♣.♣.♣~≈♣♣._.~......♣.~≈♣♣ ♣....~....~~..~.@...~~≈♣♣ ..♣...._..~~~...♣.§..~≈≈♣~..♣.....~~.♣♣♣..<..≈≈≈♣♣.~~♣♣♣~~≈♣.......~≈≈≈♣.~~~♣♣ ♣♣≈≈≈~.§.~.§≈≈≈≈♣ jC ≈~≈≈♣♣♣ ♣♣♣≈≈~§≈~~§≈§≈♣♣≈♣♣♣ ♣♣♣≈♣♣ ♣♣♣♣♣≈≈≈♣♣♣ ♣ ♣♣♣♣♣j: M.≈j} )50.3j J_§j` jj=M~._..~~~....~~~~..≈~...~.~~~..~≈≈≈≈♣♣♣.~§...~~≈≈♣♣♣ .....♣♣........~_..~≈≈≈♣j_.....~.♣♣.......~≈≈≈♣♣ ...~..♣..♣..§..~..~≈≈♣♣ .♣♣.....♣♣~_..~~...≈≈♣ ....♣♣.......♣.♣~≈♣♣ ..._.......~....@.♣.~≈♣♣ ♣....~....~~..~.....~~≈♣♣ ..♣...._..~~~...♣....~≈≈♣ ~~..♣.....~~.♣♣♣..<..≈≈≈♣♣♣j.§§§§~j(1.5j__§§§§jj.~._..~~~....~~~~..≈~≈≈≈♣.~.~~~..~≈≈≈≈♣.♣♣♣.~....~~≈≈♣♣♣.♣♣........~_..~≈≈≈♣._.....~.♣♣....§..~≈≈≈♣♣.~..♣..♣..§..~..~≈≈♣♣ ..♣♣.....♣♣~_..~~...≈≈♣.♣♣.♣.♣~≈♣♣ ♣..._.~...@..♣.~≈♣♣ .♣....~....~~..~..§..~~≈♣♣ ~..♣...._..~~~...♣§...~≈≈♣ _~~..♣.....~~.♣♣♣..<..≈≈≈♣♣.~~♣♣♣~~≈♣....~≈≈≈♣ ~...~~~♣♣ ♣♣≈≈≈~...~.§≈≈≈§♣ ~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~≈≈≈♣♣≈♣♣♣ ♣♣♣≈♣ ≈♣♣j ♣♣♣♣♣≈≈≈♣♣♣~j2.7__§j)!9 _Found a blossoming altar of Fedhas.jM ~...~._..~~~....~~~~..≈~≈≈≈♣ ~.~.~~~..~≈≈≈≈♣.♣♣♣.~j >.~~≈≈♣♣♣.♣♣........~_..~≈≈≈♣._.....~.♣♣....§..~≈≈≈♣♣.~..♣..♣..§..~..~≈≈♣♣.♣♣.....♣♣~_..~~...≈≈♣.♣♣.♣.♣~≈♣♣♣..._.~..@...♣.~≈♣♣ ..♣....~....~~..~..§..~~≈♣♣ .~..♣...._..~~~...♣§...~≈≈♣ ._~~..♣.....~~.♣♣♣.<..≈≈≈♣♣.~~♣♣♣~~≈♣.......~≈≈≈♣ ~~...~~~♣♣ ♣♣≈≈≈~...~.~≈≈≈§♣ ≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~≈≈≈♣♣ ≈≈≈≈♣♣♣ ♣♣♣≈♣≈♣♣♣ ♣♣♣♣♣≈≈≈♣♣♣j H...j (3.9j5 f__§jn jvM~........♣♣...~~~~~~..≈~._..~~~....~~~~..≈~ ~........~.~~~..~≈≈≈≈♣♣♣.~..........~~≈≈♣♣♣....♣♣........~_..~≈≈≈_.....~.♣♣.......~≈≈≈♣♣..~..♣..♣.....~..~≈≈♣♣♣♣.....♣♣~_..~~...≈≈♣ .........♣♣.....@.♣.♣~≈♣♣ ♣♣..._.......~......♣.~≈♣♣ .♣....~....~~..~..§..~~≈♣ .~..♣...._..~~~...♣....~≈≈♣..~.♣~j`§§§§j'(5.1j*m_§§jP~........♣♣...~~~~~~..≈≈≈≈♣ ~~...~._..~~~..§.~~~~..≈~≈≈≈♣ ~~.~.~~~..~≈≈≈≈♣ ~......♣♣♣.~.~~≈≈♣♣♣.♣♣........~_..~≈≈≈♣._.....~.♣♣.~≈≈≈♣♣.~..♣..♣.....~..~≈≈♣♣ ~...♣♣.....♣♣~_..~~...≈≈♣ ~.♣♣.♣.♣~≈♣♣ j{.♣♣..._.~......♣.~≈♣♣j}.♣....~....~~..~..§..~~≈♣♣ ..~..♣...._..~~~...♣....~≈≈♣ .._~~..♣.....~~.♣♣♣.<..≈≈≈♣♣ ≈.~~♣♣♣~~≈♣..j"...§≈≈≈♣ ≈~~...~~~♣♣ ♣♣≈≈≈~.§.~.~≈≈≈§♣≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~≈≈≈♣♣ ≈≈≈≈≈♣♣♣ ♣♣♣≈≈≈≈≈§≈≈≈♣j+8.j?(6.3j2FR_§j6Gjl_♣~~~........♣♣...~~~~~~..≈≈≈≈♣ ♣~~...~._..~~~..§.~~~~..≈~≈≈≈♣~.~.......~~~..~≈≈≈≈♣ ~~......♣♣♣.~jb`.~~≈≈♣♣♣ ~.♣♣........~_..~≈≈≈♣._.....~.♣♣.~≈≈≈♣♣.~..♣..♣.....~..~≈≈♣♣ .~...♣♣.....♣♣~_..~~...≈≈♣ .~.♣♣.♣.♣~≈♣♣ ..♣♣..._.~......♣.~≈♣♣.♣....~....~~..~.....~~≈♣♣.~..♣...._..~~~...♣....~≈≈♣ j`~.._~~..♣.....~~.♣♣♣..<..≈≈≈♣♣≈.~~♣♣♣~~≈♣.......§≈≈≈♣≈~~...~~~♣♣ ♣♣≈≈≈~.§.~.~≈≈≈§♣≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~≈≈≈♣♣≈♣♣♣ja ♣♣≈≈≈≈≈§≈≈≈♣jy_§§§j<(7.5j׆h_§§_§jW*§jMjK  ♣~~~..♣♣...~~~~~~..≈≈≈≈♣♣~~...~._..~~~..§.~~~~..≈~≈≈≈♣ ♣~~~.~.......~~~..~≈≈≈≈♣ ♣~~......♣♣♣.~.§.~~≈≈♣♣♣ ~~.♣♣........~_..~≈≈≈♣ ~....._.....~.♣♣.~≈≈≈♣♣ ~.~..♣..♣.....~..~≈≈♣♣ jR ~.~...♣♣.....♣♣~_..~~...≈≈♣ ..~.♣♣.♣.♣~≈♣♣.♣♣..._.~......♣.~≈♣♣ ~....♣....~....~~..~.....~~≈♣♣ ~...~..♣...._..~~~...♣...§~≈≈♣ ≈~.._~~..♣.....~~.♣♣♣..<.≈≈≈♣♣≈.~~♣♣♣~~≈♣....§≈≈≈♣≈~~...~~~♣♣ ♣♣≈≈≈~.§§~.~≈≈≈§♣j &≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~~≈≈≈♣♣≈♣♣♣ ♣♣♣≈≈≈≈≈§≈≈≈♣j! 7.j"3 (8.7j: f_§_j< ? _Found a sparkling altar of Nemelex Xobeh.j2 S ♣~~~.♣♣...~~~~~~..≈≈≈≈♣  ♣♣~~...~._..~~~....~~~~..≈~≈≈≈♣  ♣~~~.~.......~~~..~≈≈≈≈♣♣~~......♣♣♣.~.§.~~≈≈♣♣♣ ♣~~.♣♣........~_..~≈≈≈♣ j4 ?♣~....._.....~.♣♣.~≈≈≈♣♣ ~~.~..♣..♣.....~..~≈≈♣♣ ~~.~...♣♣.....♣♣~_..~~...≈≈♣ ~..~.♣♣.♣.♣~≈♣♣ ~...♣♣..._.~......♣.~≈♣♣ ~~....♣....~....~~..~.....~~≈♣♣ ≈~...~..♣...._..~~~...♣.§~≈≈♣≈~.._~~..♣.....~~.♣♣♣..<..≈≈≈♣♣≈.~~♣♣♣~~≈♣.....§≈≈≈♣j4 ≈~~...~~~♣♣ ♣♣≈≈≈~.§§~.~≈≈≈§♣≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~≈≈≈♣♣ ♣≈♣♣♣ ♣♣♣≈≈≈≈≈§≈≈≈♣j> 7§jO (9.9j\V jhW jcw ♣~~~.♣♣...~~~~~~..≈≈≈≈♣jZ ♣♣~~...~._..~~~....~~~~..≈~≈≈≈♣ ♣~~~.~.......~~~..~≈≈≈≈♣  ♣♣~~......♣♣♣.~.§§.~~≈≈♣♣♣  ♣~~.♣♣........~_..~≈≈≈♣♣~....._.....~.♣♣.~≈≈≈♣♣ ♣~~.~..♣..♣.....~..~≈≈♣♣ ♣~~.~...♣♣.....♣♣~_..~~...≈≈♣ ♣~..~.♣♣.♣.♣~≈♣♣ ♣~...♣♣..._.~......♣.~≈♣♣ j≈~~....♣....~....~~..~.....~~≈♣♣ ~≈~...~..♣...._..~~~...♣..§~≈≈♣≈~.._~~..♣.....~~.♣♣♣..<..≈≈≈♣♣≈.~~♣♣♣~~≈♣......§≈≈≈♣≈~~...~~~♣♣ ♣♣≈≈≈~.§§~.~≈≈≈§♣ jњn♣≈≈≈≈≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~≈≈≈♣♣ ♣♣≈♣♣♣ ♣♣♣≈≈≈≈≈§≈≈≈♣jj)61.1jԻU_§jjD ♣♣~~...~._..~~~....~~~~..≈~~~~........~.......~~~..~≈j3♣♣~~......♣♣♣.~.§§.......~~≈≈♣♣~~..♣♣........~_..~≈≈≈♣ ♣♣~....._.....~.♣♣.......~≈≈≈♣~..~..♣..♣.....~..~≈≈♣♣ ~...♣♣.....♣♣~_..~~...≈≈♣ ..~.........♣♣.......♣.♣~≈♣♣.♣♣..._.....@.~......♣.~≈♣♣ ≈~~....♣....~....~~..~.....~~≈♣♣ ~≈~...~..♣...._..~~~...♣...§~≈≈ja}.♣♣♣≈≈≈♣♣♣♣♣♣♣♣≈≈≈♣♣♣jo8§j(2.3jf_§_jja ♣♣~~...~._..~~~....~~~~..≈~≈≈≈ ♣~~~.§......~.......~~~..~≈≈≈≈ ♣♣~~......♣♣♣.~.§§.~~≈≈ja ♣~~........♣♣......§.~_..~≈≈≈♣  ♣♣~....._.....~.♣♣.~≈≈≈♣♣  ♣~~.~..♣..♣.....~..~≈≈♣♣ jEb ♣~~.~...♣♣.....♣♣~_..~~...≈≈♣  ♣~..~.♣♣.♣.♣~≈♣♣♣~...♣♣..._.~......♣.~≈♣♣ jBc♣≈~~....♣....~....~~..~.....~~≈♣♣ ♣~≈~...~..♣...._..~~~...♣...§~≈≈♣≈~.._~~..♣.....~~.♣♣♣..<..≈≈≈≈.~~♣♣♣~~≈♣.§≈≈≈ ♣≈≈≈≈≈~~...~~~♣♣ ♣♣≈≈≈~.§§~.~≈≈≈§ ♣≈≈≈≈≈~≈~≈≈♣♣♣ ♣♣♣≈≈§≈≈~~~≈≈≈jcY   ♣♣jc≈♣♣♣ ♣♣♣≈≈≈≈≈§≈≈≈♣jc  ♣♣♣≈≈≈♣♣♣jd ♣♣♣♣♣≈≈≈♣♣♣ j%djLmI.~j{(3.5jJ8_j: _Found a basalt altar of Yredelemnul.j ♣♣~~...~._..~~~....~~~~..≈~ ♣~~~....§...~.......~~~..~ ♣♣~~......♣♣♣.~.§§.......~~≈≈ ♣~~........♣♣......§.~_..~≈≈≈♣ ♣♣~....._.....~.♣♣.......~≈≈≈♣♣ ♣~~.......~..♣..♣.....~..~≈≈♣♣ ♣~~.~...♣♣.....♣♣~_..~~...≈≈♣ ♣~..~.§.♣♣.♣.♣~≈♣♣  ♣♣~...♣♣..._.~......♣.~≈♣♣  ♣≈~~....♣....~....~~..~.....~~≈♣~≈~...~..♣...._..~~~...♣...§~≈≈ ♣≈≈≈≈~.._~~..♣.....~~.♣♣♣..<..≈≈≈ ♣≈≈≈≈≈≈.......~~♣♣♣~~≈♣.§♣≈≈≈≈jE≈~~...~~~♣♣ ♣♣≈≈≈~.§§~.~≈≈≈  ♣♣≈≈≈≈≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~≈≈≈ ♣♣≈♣♣♣ ♣♣♣≈≈≈≈≈§≈≈≈ ♣♣♣≈≈≈♣♣♣ ♣♣♣♣♣≈≈≈..§§4.7jC _Found an ancient bone altar of Kikubaaqudgha.j  ♣♣~~...~._..~~~....~~~~..≈~ ♣~~§....§...~.......~~~..~ ♣♣~~......♣♣♣.~..§.......~~≈≈ ♣~~.♣♣........~_..~≈≈≈ ♣♣~....._.....~.♣♣.......~≈≈≈ ♣~~.......~..♣..♣.....~..~≈≈♣♣ ♣~~.~...♣♣.....♣♣~_..~~...≈≈♣ ♣~..~.♣♣.♣.♣~≈♣♣ ♣♣~...♣♣..._.§......♣.~≈ ♣≈~~....♣....~....~~..~.....~~≈  ♣♣~≈~..§§..♣...._..~~~...♣...§~  ♣≈≈≈≈~.._~~..♣.....~~.♣♣♣..<..  ♣j ≈≈≈≈≈.......~~♣♣♣~~≈♣.§  ♣♣≈≈≈≈≈~~...~~~♣♣ ♣♣≈≈≈~.§§~.~ ♣♣≈≈≈≈≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~ ♣♣≈♣♣♣ ♣♣♣≈≈≈≈≈§ ♣♣♣≈≈≈♣♣♣ ♣♣♣♣♣≈≈≈~.....j (5.9j T__j j )M ♣~~~........♣♣...~~~~~~..≈♣~~...~._..~~~....~~~~..≈~ ♣~~~........~.......~~~..♣~~♣♣♣.~..§.......~~je  ♣~~........♣♣........~_..~≈≈≈♣~....._.....~.♣♣.......~≈≈≈......~..♣..♣.....~..~≈≈♣♣jƀ ~.~...♣♣.....♣♣~_..~~...≈≈♣  ♣~..~........@♣♣.......♣.♣~≈♣♣~...♣♣..._.......§......♣.~≈♣ ♣≈~~....♣....~....~~..~.....~j ♣♣~≈~..§§..♣...._..~~~...♣...§~≈~j w. ~~...~♣j? *♣j p§§~.jq (7.1j g__§jJ j% ♣~~~........♣♣...~~~~~~.. ♣♣~~...~._..~~~....~~~~..≈~ ♣~~~...§....~.......~~~..~ ♣♣~~......♣♣♣.~....~~ ♣~~j(&.♣♣........~_..~ ♣♣~....._.....~.♣♣.~≈≈≈ ♣~~.......~..♣..♣.....~..~≈≈ ♣~~.~.§.♣♣.....♣♣~_..~~...≈≈♣ ♣~..~j&.♣♣.♣.♣~≈ ♣♣~...♣♣..._j&.~......♣.~≈ ♣≈~~....♣....~....~~..~.....~~jT' ♣♣~≈~...§..♣...._..~~~...♣...§~ ♣≈≈≈≈~.._~~..♣.....~~.♣♣♣..<..j' ♣≈≈≈≈≈≈.......~~♣♣♣~~≈♣.§j' ♣♣≈≈≈≈≈~~...~~~♣♣ ♣♣≈≈≈~.§§~.~j'| ♣♣≈≈≈≈≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~ ♣♣≈♣♣♣ ♣♣♣≈≈≈≈≈§j18~j D(8.3j!IU_§jFJjM]M♣♣.....~~~.~ ♣~~~........♣♣...~~~~~~..≈♣~~...~._..~~~....~~~~..≈~ ♣~~~...§....~.......~~~..♣~~♣♣♣.~..........~~ ♣~~........♣♣........~_..~♣~....._.....~.♣♣.......~≈≈≈......~..♣..♣.....~..~~.~.§.♣♣..@..♣♣~_..~~...≈ ♣~..~.........♣♣.......♣.♣~≈♣♣~...♣♣..._.......~......♣.~≈♣≈~~....♣....~....~~..~.....~~.~ .~~jfH§§jx(9.5j__§§j(jD ♣♣~~~..♣.....♣♣.......~~~. ♣~~~........♣♣...~~~~~~.. ♣♣~~...~._..~~~....~~~~..≈ ♣~~~...§....~.......~~~..~ ♣♣~~......♣♣♣.~...jD.~~ ♣~~.♣♣..~_..~ ♣♣~...§._.....~.♣♣.~ ♣~~.~..♣..♣.....~..~≈≈ ♣~~.~.§.♣♣.@...♣♣~_..~~...≈≈jE ♣~..~......§..♣♣.♣.♣~≈ ♣♣~...♣♣..._.......~......♣.~ ♣≈~~....♣....~....~~..~.....jGE ♣♣~≈~...~..♣...._..~~~...♣...§ ♣≈≈≈≈~.._~~..♣.....~~.♣♣♣..<..jE ♣≈≈≈≈≈≈.......~~♣♣♣~~≈♣.jE ♣♣≈≈≈≈≈~~...~~~♣♣ ♣♣≈≈≈~.§§~.~ ♣♣≈≈≈≈≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~jcN4..jd)70.7jkjmjC  ♣♣~~~..♣.....♣♣.......~~~ ♣~~~........♣♣...~~~~~~ ♣♣~~...~._..~~~....~~~~.. ♣~~~........~.......~~~.. ♣♣~~......♣♣♣.~.... ♣~~.♣♣........~_..~ ♣♣~...§._.....~.♣♣.~ ♣~~.~..♣..♣.....~..~ ♣~~.~.§.♣♣@....♣♣~_..~~...jqD 2 ♣~..~......§..♣♣.♣.♣~ ♣♣~...♣♣..._.......~......♣. ♣≈~~....♣....~....~~..~..... ♣♣~≈~...~..♣...._..~~~...♣... ♣≈≈≈≈~.._~~..♣.....~~.♣♣♣..< ♣≈≈≈≈≈≈.......~~♣♣♣~~≈♣ ♣♣≈≈≈≈≈~~...~~~♣♣ ♣♣≈≈≈~.§§~. ♣♣≈≈≈≈≈~≈~≈≈♣♣♣ ♣♣♣≈≈~≈≈jJN J§§§jEa (1.9j7h T__jj 7 _Found a radiant altar of Vehumet.jqOjddjnj[jmj}zj{j5jojjj-M♣♣~~~..♣♣♣......♣...~_~...♣♣.....♣♣.......~~~ ♣~~~........♣♣...~~~~~~♣~~...~._..~~~....~ ♣~~~........~.......~~~..♣~~♣♣♣.~..jޥ ♣~~........♣♣........~_..~♣~...§._§....~.♣♣.....~.......@..♣..♣.....~..~~.~...♣♣.....♣♣~_..~~...≈ ♣~..~......§..♣♣.......♣.♣~♣♣~...♣♣..._.......~......♣...~... ~.§♣jR?..j_3.1Water j(S__j2 _You enter the shallow water.jɅ M~~~~.....§.♣.........~.._♣♣~~~..♣♣♣......♣...~_~...♣♣.......~~~ ♣~~~........♣♣...~~~~~~♣~~...~._..~~~....~ ♣~~~........~.......~~~..♣~~♣♣♣.~........ ♣~~........♣♣........~_..~♣_§@...~.♣♣...........~..♣..♣.....~..~j U~.~...♣♣.....♣♣~_..~~...≈ ♣~..~.........♣♣.......♣.♣~♣♣~...♣♣..._.......~......♣.~....♣~ ~...~.~..jЏ R.§.j 24.3jC S__ja j05M≈≈......_........~~~~.......♣.........~.._♣♣~~~..♣♣♣......♣...~_~...♣♣.....♣♣.......~~~ ♣~~~......§.♣♣...~~~~~~♣~~...~._..~~~....~ ♣~~~........~.......~~~..♣~~......♣♣♣.~........ ♣~~....§.@.♣♣........~_..~♣_.....~.♣♣...........~..♣..♣.....~..~j58♣~~.~...♣♣.....♣♣~_..~~...≈.♣. ..~~~j$>8.j;Q(5.5jV:_jWjzBM♣♣≈~~.~.....♣.♣.~.....~♣♣~~≈≈......_........~~~~.......♣.........~.._♣♣~~~..♣♣♣......♣...~_~...♣♣.....♣♣.......~~~ ♣~~~......§.♣♣...~~~~~~jyCH♣~~...~._..~~~....~ ♣~~~........~.......~~~..♣~~.....@♣♣♣.~.. ♣~~....§...♣♣........~_..~♣_.....~.♣♣.....♣~~.......~..♣..♣.....~..~≈.♣ ....~..jL\§.§j\(6.7jPc:_j|e5 _Found an iron altar of Okawaru.j*M♣♣≈§~.......§~♣♣♣......♣♣♣~.♣♣≈~~.~.....♣.♣.~.....~♣♣~~≈≈............._........~~~~.......♣.........~.._♣♣~~~..♣♣♣......♣...~_~...♣♣.....♣♣.......~~~ ♣~~~......§.♣♣...~~~~~~♣~~...~._..~~~....~j ♣~~~....@...~.......~~~..♣~~.§....♣♣♣.~........ ♣~~........♣♣........~_..~♣♣~....._.....~.♣♣.......~≈..♣♣ ..jJ≈~j%(7.9j+:_j.-j ♣♣≈≈~.......~~♣♣♣......♣♣♣~.~j^ ♣♣≈~~.~.....♣.♣.~.....~♣♣~♣~≈≈......._.♣~~~~.......♣.........~.._.♣♣~~~..♣♣♣......♣...~_~.j \♣♣~~~..♣.....♣♣.......~~~.♣~~~......§.♣♣...~~~~~~.♣♣~~...~._..~~~....~~~~..≈♣~~~.~....§..~~~..~♣♣~~.§....♣♣♣.~.j 1~♣~~.j j.♣♣........~_..~≈j= }♣♣~....._.....~.♣♣.......~≈♣~~.j_ 2~..♣..♣.....~..~≈j ♣~~.~.§.♣♣.....♣♣~_..~~...≈j j♣~..~.........♣♣.♣.♣~≈j? ♣♣~...♣♣..._.......~......♣.~♣≈~~....♣....~....~~..~.....~j f§§§§j (9.1j- V§_§j j M♣♣≈~~.........♣♣♣♣...§..♣♣♣.♣♣≈≈~.......~~♣♣♣......♣♣♣~.♣♣≈~~.~.....♣.♣.~.....~♣♣~~~≈≈............§_........~~~~.......♣.........~.._♣♣~~~..♣♣♣......♣...~_~...♣♣.....♣♣.......~~~ ♣~~~......§.♣♣...~~~~~~..♣~~...~.@.§~~~....~~~~..≈ ♣~~~........~....§..~~~..♣~~.§....♣♣♣.~....~~♣~~........♣♣........~_..~≈♣♣. _....j )80.3j L_§j 5 _Found a hide-covered altar of Uskayaw.j(( _ _There is a radiant altar of Vehumet here.j M≈≈~.~♣~~~~...♣♣.......~..♣...♣♣≈~~.........♣♣♣♣..._..♣♣♣.♣♣≈≈~.......~~♣♣♣......♣♣♣~.jk ♣♣≈~~.~.....♣.♣.~.....~♣♣~~~≈≈......§_........~~~~.......♣.........~.._♣♣~~~..♣♣♣......♣...~_~...♣♣♣.......~~~ ♣~~~....@...♣♣...~~~~~~..♣~~...~._.§~~~....~~~~..≈ ♣~~~........~.~~~..♣♣~~......♣♣♣.~..........~~..j Y ♣j] f§§.§.j j /1.5 _j V_§§j jr pM~~~.~~~~~...~...♣♣≈≈~.~♣~§~~...♣♣.......~..♣...♣♣≈~~.........♣♣♣♣..._..♣♣♣.♣♣≈≈~.......~~♣♣♣......♣♣♣~.♣♣≈~~.~.....♣.♣.~.....~♣♣~~~≈≈............§_........~~~~.......♣.........~.._♣♣~~~..♣♣♣......♣...~_~...♣♣~~~..♣....~~~ ♣~~~........♣♣...~~~~~~..♣~~...§._.§~~~....~~~~..≈♣~~~.......§~.......~~~..~.♣j( jF (2.7j} _§§_j j.M≈~~~~~~~~~~~~.....♣..~..~~~.~~~~~...~...♣♣≈≈~.~♣~§~~...♣♣.......~..♣...♣♣≈~~.........♣♣♣♣..._..♣♣♣.♣♣≈≈~.......~~♣♣♣......♣♣♣~.♣♣≈~~.~.....♣.♣.~.....~♣♣~~~≈≈............§_........~~~~.......♣.........~.._♣♣~~~..♣♣♣@.....♣...~_~...♣♣~~~..♣♣.......~~~ ♣~~~........♣♣...~~~~~~..♣♣~~...§._.§~~~....~~~~..≈~.~.jn7@..jM(3.9j1Sv§._§jjTj0 M♣≈≈~~~.~....~~~~~~.........~≈~~~~~~~~~~~~.....♣..~..~~~.~~~~~...~...♣♣≈≈~.~♣~§~~...♣♣.......~..♣...♣♣≈~~..♣♣♣♣..._..♣♣♣.♣♣≈≈~.......~~♣♣♣......♣♣♣~.♣♣≈~~.~.....♣.♣.~.....~♣♣~~~≈≈......_........~~~~.....@.♣.........~.._j ♣♣~~~..♣♣♣......♣...~_~...♣♣~~~..♣♣.......~~~♣~~~........♣♣...~~~~~~....~~.. ~~..~..jn§§~~§§.......j>z5.1__jM ♣♣♣~~~._...≈~≈≈≈≈~~~~...._..♣≈≈~~~.~....~~~~~~.........~≈~~~~~~~~~~~~.....♣..~..~~~.~~~~~...~...♣♣≈≈~.~♣~§~~...♣♣.......~..♣...♣♣≈~~...♣♣♣♣..._..♣♣♣.♣♣≈≈~§......~~♣♣♣......♣♣♣~.♣♣≈~~.~.....♣.♣.~.....~♣♣~~~≈≈......_........ji~~~~.......♣.........~.._♣♣~~~..♣♣♣..§...♣...~_~...♣♣~~~..♣.....♣♣.......~~~.♣~~~...♣~~...§ §.........jf@~~j(6.3j!q___j6 _Found a shimmering altar of Xom.jM ♣≈~....~≈≈≈≈≈≈♣♣..~~~ ♣♣♣~~~._...≈~≈≈≈≈~~~~...._..♣≈≈~~~.~....~~~~~~.........~≈~~~~~~~~~~~~.....♣..~..~~~.~~~~~...~...♣♣≈≈~.~♣~~~~...♣♣.......~..♣...♣♣≈~~...♣♣♣♣..._..♣♣♣.♣♣≈≈~§......~~♣♣♣......♣♣♣~.j♣♣≈~~.~....@♣.♣.~.....~♣♣~~~≈≈......_........~~~~.......♣.........~.._♣♣~~~..♣♣♣..§...♣...~_~....♣♣..~.. ~~...~.~.jc§§§§j (7.5j z__§_j? 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Found a hazy altar of Hepliaklqana.j) o♣♣♣♣♣♣♣♣♣ ♣♣♣♣♣♣≈♣♣♣♣♣♣♣ ♣♣♣~≈≈≈≈♣♣♣≈≈~≈~~≈♣♣♣♣~~~~≈♣≈~....~≈≈~≈♣♣..~~~~~≈ ♣♣♣~~~._...≈~≈≈≈≈~~~~...._...~~~♣≈≈~~~.~....~~~~~~.........~..~~♣ ≈≈≈~§.....♣..~.♣ ≈≈~~~~.~~~~~...~@..♣♣.~..♣...~.♣ ≈≈~.~♣~§~~...♣♣.~..♣....♣♣ j7 #≈~~.........♣♣♣♣..._..♣♣♣..~~♣♣ ♣♣≈§~.......~~♣♣♣......♣♣♣~.~~~♣♣♣≈~~§~.....♣.♣.~§....~♣♣~~~~~~♣♣~≈≈..._.~♣♣~~~~.♣.........~.._..♣♣♣~~~..♣♣♣......♣...~_~.....~≈♣♣♣~~~..♣..§..♣♣.......~~~.~~≈j ?§§j 29.5j [_§j j59♣♣♣♣♣♣♣♣♣ ♣ ♣♣♣♣♣≈♣♣♣♣♣♣♣ ♣♣♣~≈≈≈≈♣♣♣≈≈~≈~~≈♣♣♣♣~~~~≈≈≈≈♣♣≈~....~≈≈~≈♣♣..~~~~~≈≈♣j~~~._...≈~≈≈≈≈~~~~...._...~~~♣ ≈≈~~~.~....~~~~§~.........~..~~♣ ~§.....♣..~.♣♣ ~~~~.~~~~~...~.@.♣♣.~..♣...~.♣ ~.~♣~§~~...♣♣.~..♣....♣♣ j≈~~.........♣♣♣♣..._..♣♣♣..~~♣♣ ≈§~.~~♣♣♣j ♣♣≈~~§~.....♣.♣.  ♣~≈≈...._.jEI~♣♣♣  ♣~~~~.j♣........§~.._..♣♣♣  ♣♣~~~..♣♣♣......♣...~_~.....~≈♣j~♣♣~~~..♣..§..♣♣.~~~.~~≈≈♣j27.j;*600.7jmJ_§j8 _Found a broken altar of Ashenzari.j X♣♣♣♣♣♣♣♣♣ ♣  ♣♣♣♣♣≈♣♣♣♣♣♣♣ ♣♣♣~≈≈≈≈♣♣ ♣♣≈≈~≈~~≈♣♣♣♣~~~~≈≈≈≈♣ ♣≈~....~≈≈~≈♣♣..~~~~~≈≈♣ 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♣♣~...♣♣..._.......~......♣.~j E jn j? j _ _There is a radiant altar of Vehumet here.j@N  You kneel at the altar of Vehumet.jE/  --more--jjFVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. jGranted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religionj jm j! ♣♣≈~~.........♣♣♣♣..._..♣♣♣..~ Emolg4 the Conjurer♣♣≈§~...§...~~♣♣♣......♣♣♣~.~ Barachi♣♣≈~~.~.....♣.♣.~.....~♣♣~~~ Health: 60/60 ========================♣~≈≈............._......... Magic: 14/14 ========================j7♣~~~~.......♣....§....~.._. AC: 2Str: 9♣♣~~§..♣♣♣......♣§..~_~.... EV: 12Int: 29♣♣~~~..♣....§♣♣.......~~~. SH: 0Dex: 11j♣~~~.....§..♣♣...~~~~~~.. XL:  8 Next: 46% Place: Templej'♣♣~~...~.@..~~~....~~~~..≈ Noise: ---------  Time: 7634.3 (0.0)j)♣~~~§.......~.......~~~..~ i) +8 rapier of Okawaru, Feeding {flame, +jQR♣♣~~......♣♣♣.~..........~~ Cast: Magic Dart♣~~§.......♣♣........~_..~≈juu♣♣~....._.....~.♣♣.......~≈≈j♣~~.......~..♣..♣.....~..~≈≈ j♣~~.~...♣♣.....♣♣~_§.~~...≈≈ jB♣~..~..§......♣♣.......♣.♣~≈ j♣♣~...♣♣..._.......~......♣.~  _Found a broken altar of Ashenzari. _You enter the shallow water. _Found a sacrificial altar of Ru. _You enter the shallow water. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.jk  Vehumet welcomes you!j$/  --more--j  Vehumet offers you knowledge of Sandblast.j /  --more--j<e......jM y  of Vehumet ......5.3 (1 _jS j jBjC Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone22% jC^ Invocations -X - Renounce ReligionNonej:Do0% [?] toggle between ability selection and description.j^jej1n ♣♣≈~~.........♣♣♣♣..._..♣♣♣..~ Emolg4 the Conjurer♣♣≈§~...§...~~♣♣♣......♣♣♣~.~ Barachi of Vehumet ......♣♣≈~~.~.....♣.♣.~.....~♣♣~~~ Health: 60/60 ========================♣~≈≈............._......... Magic: 14/14 ========================♣~~~~.......♣.........~.._. AC: 2Str: 9♣♣~~§..♣♣♣......♣§..~_~.... EV: 12Int: 29♣♣~~~..♣....§♣♣.......~~~. SH: 0jnDex: 11♣~~~........♣♣...~~~~~~.. XL:  8 Next: 46% Place: Temple♣♣~~...~.@..~~~....~~~~..≈ Noise: ---------  Time: 7635.3 (0.0)♣~~~§.......~.......~~~..~ i) +8 rapier of Okawaru, Feeding {flame, +♣♣~~......♣♣♣.~..........~~ Cast: Magic Dart♣~~........♣♣........~_..~≈j*pL♣♣~....._.....~.♣♣.......~≈≈♣~~.......~..♣..♣.....~..~≈≈ ♣~~.~...♣♣.....♣♣~_§.~~...≈≈ ♣~..~.........♣♣.......♣.♣~≈ ♣♣~...♣♣..._.......~......♣.~  _Found a sacrificial altar of Ru. _You enter the shallow water. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you! _Vehumet offers you knowledge of Sandblast.jn  Okay, then.jj. _jHj*IjCJjSjVj]\P _jRjDe≈≈............._.........~♣♣♣ ~~~.......♣.........~.._..♣♣♣ ~~~..♣♣♣.§....♣...~_~.....~≈♣♣ ♣~~~..♣.....♣♣.~~~.~~≈≈♣ ♣~~~........♣♣.§.~~~~~~..≈≈≈≈♣ ♣~~...~._§.~~~....~~~~..≈~≈≈≈♣ ~~~........~.......~~~..~≈≈≈≈♣ j%c~~......♣♣♣.~..........~~≈≈♣♣♣ ~........♣♣.....@..~_..~≈≈≈♣ 44.9 (9.6 ....._.....~.♣♣.......~≈≈≈♣♣ .......~..♣..♣.....~..~≈≈♣♣ .~...♣♣.....♣♣~_§§~~...≈≈♣ .~.........♣♣.......♣.♣~≈♣♣ ..♣♣...§.......~......♣.~≈♣♣ ....♣.§..~....~~..~.....~~≈♣♣ ...~..♣...._..~~~...♣...§~≈≈ ~.._~~..♣.....~~.♣♣♣..<..≈≈≈♣♣j_jjjnjup Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone22%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.jjjE≈≈............._.........~♣♣♣Emolg4 the Conjurer ~~~.......♣.........~.._..♣♣♣Barachi of Vehumet ...... ~~~..♣♣♣.§....♣...~_~.....~≈♣♣Health: 60/60 ======================== ♣~~~..♣.....♣♣.......~~~.~~≈≈♣Magic: 14/14 ======================== ♣~~~........♣♣.§.~~~~~~..≈≈≈≈♣AC: 2Str: 9 ♣~~...~._§.~~~....~~~~..≈~≈≈≈♣EV: 12Int: 29 j~~~........~.......~~~..~≈≈≈≈♣SH: 0Dex: 11 ~~......♣♣♣.~..........~~≈≈♣♣♣XL:  8 Next: 46% Place: Temple ~........♣♣.....@..~_..~≈≈≈♣Noise: ---------  Time: 7644.9 (0.0) ....._.....~.♣♣.......~≈≈≈♣♣i) +8 rapier of Okawaru, Feeding {flame, + .......~..♣..♣.....~..~≈≈♣♣Cast: Magic Dart .~...♣♣.....♣♣~_§§~~...≈≈♣ .~.........♣♣.......♣.♣~≈♣♣ ..♣♣...§.......~......♣.~≈♣♣ ....♣.§..~....~~..~.....~~≈♣♣ ...~..♣...._..~~~...♣...§~≈≈♣ ~.._~~..♣.....~~.♣♣♣..<..≈≈≈♣♣ _You enter the shallow water. _There is a radiant altar of Vehumet hej^re.  You kneel at the altar of Vehumet.  Vehumet welcomes you! _Vehumet offers you knowledge of Sandblast. _Okay, then.joP  Okay, then.jj"j#. _j5jO  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.1   3.5  +2   j + Spellcasting 4.1   5.0   0           b - Maces & Flails   0.0   0.8  +1   k * Conjurations   7.1   6.7  +1   c - Axes   0.0   0.8  +1   l - Translocations   0.0   0.8  +1  j d - Unarmed Combat   0.0   0.8  +1   m - Alchemy   0.0   0.8  +1          e + Short Blades 2.7   2.5  +1   n + Evocations1.6   1.7  +1   f - Long Blades   1.7   0.7  +2              g + Armour3.1   2.8  +2      h + Dodging4.3   4.2  +1  [j37m    i + Stealth3.8   4.0   0                      jQ            j}a    j#        The relative cost of raising each skill is in cyan.  jЯSkills enhanced by cross-training are in green.  [?] HelpjG[=] set a skill target  j/}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsjjj t≈≈............._.........~♣♣♣Emolg4 the Conjurer ~~~.......♣.........~.._..♣♣♣Barachi of Vehumet ...... ~~~..♣♣♣.§....♣...~_~.....~≈♣♣Health: 60/60 ======================== ♣~~~..♣.....♣♣.......~~~.~~≈≈♣Magic: 14/14 ======================== j*♣~~~........♣♣.§.~~~~~~..≈≈≈≈♣AC: 2Str: 9 ♣~~...~._§.~~~....~~~~..≈~≈≈≈♣EV: 12Int: 29 ~~~........~.......~~~..~≈≈≈≈♣SH: 0Dex: 11 ~~......♣♣♣.~..........~~≈≈♣♣♣jXL:  8 Next: 46% Place: Temple ~........♣♣.....@..~_..~≈≈≈♣Noise: ---------  Time: 7644.9 (0.0) ....._.....~.♣♣.......~≈≈≈♣♣i) +8 rapier of Okawaru, Feeding {flame, + .......~..♣..♣.....~..~≈≈♣♣Cast: Magic Dart .~...♣♣.....♣♣~_§§~~...≈≈♣ .~.........♣♣.......♣.♣~≈♣♣ ..♣♣...§.......~......♣.~≈♣♣ ....♣.§..~....~~..~.....~~≈♣♣ j...~..♣...._..~~~...♣...§~≈≈♣ ~.._~~..♣.....~~.♣♣♣..<..≈≈≈♣♣ j_b_There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you! _Vehumet offers you knowledge of Sandblast. _Okay, then. _Okay, then.jMjVjjj _j~Water j A _You enter the shallow water.jcj(jjsjj jpjj4,jjjjjXjWjxjjj ...♣♣.......§~_..~≈≈≈♣ .....~.♣♣.......~≈≈≈♣♣ .~..♣..♣.....~..~≈≈♣♣ .....♣♣~_..~~...≈≈♣ .....♣♣.......♣.♣~≈♣♣ .§.......~......♣.~≈♣♣ §..~....~~..~.....§~≈♣♣ ♣...._..~~~...♣....~≈≈♣ ..♣.....~~.♣♣♣..@.§≈≈≈♣♣ 54.5 (9.6~~♣♣♣~~≈♣....§..~§≈≈♣ ~~~♣♣ ♣♣≈≈≈~...§.~≈≈≈≈♣ ≈≈♣♣♣ ♣♣♣≈≈~≈≈~~~≈≈j8 ♣♣ ♣♣♣ ♣♣♣≈≈≈≈≈≈≈≈≈ ♣ ♣♣♣♣♣≈≈≈♣♣ ♣♣♣♣♣ jj^j}d _There is a staircase back to the Dungeon here.j* j8 j@ jF 9.jT 45.5 (1.0 _jY :§jL.Dungeon:5jZU>........# #.# #.# ##..... ##########.# #.# ###.######...# # ###.####.# #.....†..##'## ## #........# #.#####..#..## .## #.#####..# #.# #..#.### ..#### #.# #..####.# ##....... .....# #.# ##.ß.#..####..###... ..##.# #.# #.....#.#....##.##.# .###.###.#####ß.@.ß.......#...#.# .j;W)..........).......##....##)##.. ##.....##.....#.ß.#####....#'###' #......................#####.##.. ##.....##.....#..####.##..[)#'... ################.# #.#....)##...  ...# ##_### #.# #.#.....###..  #####ß...ß. #.# #.#.....#.###  #####...... #.# #.##...##.... j-7.0 (2.5jxT _You climb upwards. Welcome back to the Dungeon!j2i _There is a staircase to the Ecumenical Temple here.j j j % j& j\3jԦjj]jP _j+jjj>j_j۾j?jj,jjj,jjj,j>jyj,jj\j,jj}c _Found a grey potion.jjRjUj  ).).......##....##)##.....##.....#.ß.#####....#'###' #......................#####.##.......##.....#..####.##..[)#'... ################.# #.#....)##....# ##_###ß# #.# #.#.....### #####ß...ß.!.ß##.# #.#.....#.### #####.........##.# #.##...##.... #..#ß.........>#@# ##.#####.###67.8 (10.8) #.###..#### ##)..... jW...##ß...ß...ß## ##......... #### #_###ß## ######.#.# ####### #.#.# #.....## #.# ####.#.## #####.#.< #.###.# #...#.... #..#..## ###...#.#jj+ jC jM 3jO je _........0.0)j,l jt ju  ju U_Sorry, I don't know how to get there.jw j9 j] jۘ jx>j&?j@jJjQf _jVBjYjH[j[jj]ju_j_bjbjdjqO.#### #.# #..####.# ##..... .....# #.# ##.ß.#..####..###... ..##.# #.# #.....#.#....# .###.###.#####ß.>.ß.......#...#.# .)..........).......##....##)## jcrX##.....##.....#.ß.#####....#'###' #......................#####.##.......##.....#..###[)#' ################@# #.#....)##...72.6 (4.8 ...# ##_###ß# #.# #.#.....# #####ß...ß.!.ß##.# #.#.....#.####.........##.# #.##...##.... #..#ß.........>#.# ##.#####.### jGs#.###.........#### ##).....# ...##ß...ß...ß## ##......... #### #_###ß## ######.#.######## #.#.#jsxjjjjYjsjjfEjOFjFj:QjSj#Tj/Y,jE[j[jn]jI`jbj.ß.......#...#. ..)..).......##....##)## .##.....##.....#.ß.#####....#' .#...............#####.## .##.....##.....#..####.##..[)#' .################.# #.#....)##.. ....# ##_###ß# #.# #.#.....###.jj4jQj 3j@ j j j7 jh ,j j9 j j j j jh jK! j># j# j$ jZ0 i #.########.........# ###.... j0  #.# #########.# ##.'.  #.##.# #..  #.##.# #.###.ß j0  #.############# #.# #.# ##. jZ1  #.............# #.# #.# ##. ##..##########.# #.# ###.#### #.#.# ###.####.# #.....†..# ##..## #....@...# #.#####..#j1 %5.8 (4.8j1 #...## #.#####..# #.# #..# j1 #.....#### #.# #..####.# ##.. ##.j2 # #.# ##.ß.#..####..## #.....##.# #.# #.....#.#....##. j=2 <#...###.###.#####ß.>.ß.......#.jj2 )..........).......##....##).##.....##.....#.ß.#####....#' .j2 :##.#......................##j,6 jG jݔ3jjjRj,jPj"jjjԯjFjjj njj7jjjjj~jjb ####j #>....[....#########  #.########.........# ## #.# #########.# ##. #.##.# #. #.##.# #. #.############# #.# # #...... #93.0 (7.2 ##..##########.### #.#.# ###.#.  ###..## #........# #.# js ##.#...## #.#####..# #.#  ##.#.....#### #.# #..####.#  #.#### #.# ##.ß.#..###  ##.# #.# #.....#.#..  ##<#...###.###.#####ß.>.ß....j9j;j j jI j5 Bj8 ,j> Xjq@ j@ jB jC j9F jF jG jrJ jGL jL j[ j%a jb jfc jc je jko jq js js jt jDv jpx ,jx jz j~ BjL jn Bj` jh jĢ  ######  #@....[....######709.8 (16.8) #.########........ #.# #########j  #.# #.# # #.############# # #.............#  ##..##########.# # #.#.# ###.####jz j c _There is a stone staircase leading down here.jg10.8 (1.0) _j3`j&6ji         #  .#  ...  #####       jE`     jG2.3 (2.5 _You climb downwards. _There is a stone staircase leading up here.j7 _jA=Bj1AjBj)DjiFjGjwGjKIjf`jxjBj   You encounter an orc priest. It is wielding a +0 hand axe.#... #.# #... #.# #... #.# j?#... #.# #... #.# #... #.#### o#.##... #.##<# ........###.##.#### #......@.........# #.##...###.####### #... #.# Magic Dart..... #.# ....... #.# #####... #.# o   orc priest (asleep).... #.#  ..... ...  ####.. ..#  j+ o21.9 (9.6  The orc priest shouts!  The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you!j!1 ooo 2 orc priests (1 polearm, 1 wandering)You encounter an orc priest. It is wielding a +0 trident.jO45------=3.1 (10.8)  _You hear a shout!j&~*******o)j .oThe magic dart hits the orc priest but does no damage.joo......3--4.1 (1.0) jӸ' _You hear a shout!j%[#... #.#  #... #.#  #... #.#  #... #.#  #... #.#  #... #.####  .#.##... #.##<#  oo......###.##.####  #.........#  #.##...###.#  #... #.#  ..... #.#  ....... #.#  #####... #.#     orc priest.... #.#  ..... ...  ###jt]#.. ..#  .oj^*ojl.o 2 orc priests (1 polearm)jqj .o-5.3 (1.2 _The orc priest looks satisfied for a moment.jJ *******The magic dart hits the orc priest.j .o .......  The orc priest is lightly wounded.  The orc priest calls down the wrath of Beogh upon you.34-----------2----=60 _Beogh smites you!jĿ *******The magic dart hits the orc priest but does no damage.jbQ .o.o......j&W a1----7j;` jKc 8 _The orc priest is lightly wounded.j54 .o.ooo   orc wizardj5.-8jq< jpx _You encounter an orc wizard. It is wielding a +0 dagger. jP| #... #.#  Emolg4 the Conjurer #... #.#  Barachi of Vehumet ...... #... #.#  Health: 34/60 =============----------- #... #.#  Magic: 9/14===============--------- #... #.#  AC: 2Str: 9 #... #.####  EV: 12Int: 29 .#.##... #.##<#  SH: 0Dex: 11 jh.o......###.##.####  XL:  8 Next: 46% Place: Dungeon:6 #.o..o**@........#  Noise: ---------  Time: 7728.3 (0.0) #.##...###.#######  i) +8 rapier of Okawaru, Feeding {flame, + #... #.#  Cast: Magic Dart ..... #.#  ....... #.#  #####... #.#  oo 2 orc priests (1 polearm) .... #.#  o   orc wizard ..... ...  ####.. ..# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. jU*Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (87% to  hit) j4p o** jn...** j7*. jADe***. jUE*o.. jha .oAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (87% to  hit) j#... #.#  Emolg4 the Conjurer#... #.#  Barachi of Vehumet ......#... #.#  Health: 34/60 =============-----------#... #.#  Magic: 9/14===============---------#... #.#  AC: 2Str: 9 j]#... #.####   EV: 12Int: 29.#.##... #.##<#   SH: 0Dex: 11.o......###.##.####   XL:  8 Next: 46% Place: Dungeon:6 j#.o.****@........#   Noise: ---------  Time: 7728.3 (0.0)#.##...###.#######   i) +8 rapier of Okawaru, Feeding {flame, +#... #.#  Cast: Magic Dart..... #.# ....... #.# #####... #.#  oo 2 orc priests (1 polearm).... #.#  o   orc wizard..... ... ####.. ..# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (87% to  hit)  You focus your ray upon the orc priest. j  .oAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (87% to  hit)  You focus your ray upon the orc priest.  The searing ray hits the orc priest but does no damage. j @.o jr =.o jr o(Press . to maintain the ray.) j..o.o 3 orc priests (1 polearm, 1 wandering) j 5===9.3 (1Ray  j!$ j5.z _You encounter an orc priest. It is wielding a +0 hand axe. j!r :**** j .oThe searing ray hits the orc priest but does no damage. .oThe orc priest shouts!  The orc priest mumbles some strange prayers to Beogh against you..o.o.o)2----30+  j= _Beogh smites you!j,@ ****The searing ray hits the orc priest.  The orc priest is moderately wounded.jG|.o.ojY  #... #.#  #... #.#  #... #.#  #... #.#  #... #.#  #...   .#.##... #.##<#  ..o.....###.##.####  #..o****@........#  j1#.##...###.#######  #... #.#  ..... #.#  ....... #.#  #####... #.#  .... #.#  ..... ...   ..# The searing ray misses the orc priest.The orc priest invokes the aid of Beogh against you.jѽ #... #.#  #... #.#  #... #.#  #... #.#  #... #.#  #...   .#.##... #.##<#  ..o.....###.##.####  j#..........#  #.##...###.#######  #... #.#  ..... #.#  ....... #.#  #####... #.#  j.... #.#  ..... ...   ..# j/ .oo.  Beogh smites you!  * * * LOW HITPOINT WARNING * * *j:*j"  The orc priest calls upon Beogh to heal the orc priest.j?PTo13---------8--1++  _The orc priest's wounds heal themselves!jQjT Ability - do what?CostFailure  f - HopNone0% jTg - Evoke BlinkNone22%  Invocations -X - Renounce ReligionNone0% jUg[?] toggle between ability selection and description.js#... #.#  Emolg4 the Conjurer#... #.#  Barachi of Vehumet ......#... #.#  Health: 13/60 =====-------------------#... #.#  Magic: 8/14=============-----------#... #.#  AC: 2Str: 9#... #.####   EV: 12Int: 29.#.##... #.##<#   SH: 0Dex: 11..o.....###.##.####   XL:  8 Next: 46% Place: Dungeon:6#..o.oo.@........jl#   Noise: ==-------  Time: 7731.3 (0.0)#.##...###.#######   i) +8 rapier of Okawaru, Feeding {flame, +#... #.#  Cast: Magic Dart..... #.#  Ray++ ....... #.# #####... #.#  ooo 3 orc priests (1 polearm).... #.#  o   orc wizard..... ... ####.. ..# The searing ray misses the orc priest.The orc priest invokes the aid of Beogh against you.Beogh smites you!  * * * LOW HITPOINT WARNING * * *The orc priest calls upon Beogh to heal the orc priest. _The orc priest's wounds heal themselves! #... #.#  Emolg4 the Conjurer #... #.#  [0;10;j1mBarachi of Vehumet ...... #... #.#  Health: 13/60 =====------------------- #... #.#  Magic: 8/14=============----------- #... #.#  AC: 2Str: 9 #... #.####  EV: 12Int: 29 .#.##... #.##<#  SH: 0Dex: 11 ..o....*###*##.####  XL:  8 Next: 46% Place: Dungeon:6 #..o.oo*@**......#  Noise: ==-------  Time: 7731.3 (0.0) #.##..*###*#######  i) +8 rapier of Okawaru, Feeding {flame, + #... #.#  Cast: Magic Dart ..... #.#  Ray++ [j013;8H ....... #.#  #####... #.#  ooo 3 orc priests (1 polearm) .... #.#  o   orc wizard ..... ...  ####.. ..# Beogh smites you!  * * * LOW HITPOINT WARNING * * *The orc priest calls upon Beogh to heal the orc priest. _The orc priest's wounds heal themselves!  Hop to where?Press: ? - help, Dir - move targetj.*.@.*****.jW: #... #.#  Emolg4 the Conjurer#... #.#  Barachi of Vehumet ......#... #.#  Health: 13/60 =====-------------------#... #.#  Magic: 8/14=============-----------#... #.####   AC: 2Str: 9.#.##... #.##<#   EV: 12Int: 29ju; ..o.....###.##.####   SH: 0Dex: 11#..o.oo.○........#   XL:  8 Next: 46% Place: Dungeon:6#.##...###@#######   Noise: ==-------  Time: 7731.3 (0.0)#... #.#  i) +8 rapier of Okawaru, Feeding {flame, +..... #.#  Cast: Magic Dart....... #.#  Ray++ #####... #.# .... #.#j<   oo 2 orc priests (1 polearm)..... ...  o   orc wizard####.. ..# ..# Beogh smites you!  * * * LOW HITPOINT WARNING * * *The orc priest calls upon Beogh to heal the orc priest. jX< _The orc priest's wounds heal themselves!  Hop to where?Press: ? - help, Dir - move targetj@ @.ojA ;.oj C 5o.jC .ojK .°o 3 orc priests (1 polearm)jO N4--2.3 (1jO 9-Hop jU 8°jX }  * * * LOW HITPOINT WARNING * * *  The orc priest calls upon Beogh to heal the orc priest. _The orc priest's wounds heal themselves!  Hop to where?Press: ? - help, Dir - move target _You stop channelling your searing ray. Boing!jR#... #.#  #... #.#  #... #.#  #... #.#  #... #.#   #... #.####  .#.##... #.##<#  ...o.o..###.##.####  #.....oo°..@.....#  #.##...###.#######  #... #.#   ..... #.#  ....... #.#  #####... #.#   2 #.#j  ..... ...  ####.. ..#  .o.o.oj0oj.o 3 orc priests (1 polearm)jHG--3.5 (1.2jjjC (#... #.#  #... #.#  #... #.#  #... #.#  #... #.#  #... #.####  jE .#.##... #.##<#  ....o.o.###.##.####  #......oo.#  #.##...###.#  #... #.#  ..... #.#  . #.#  #####... #.#   2.... #.#  ..... ... jF  ####.. ..#  jRJ =.oj`T jBY j G.ojx +oj .o 3 orc priests (1 polearm)j '4.7j jN m _The orc priest looks encouraged for a moment.j  #... #.#  #... #.#  #... #.#  #... #.#  #... #.#   #... #.####  .#.##... #.##<#  .....o..###.##@####  #.....oo.o.......#  #.##...###.#######  #... #.#   ..... #.#  ....... #.#   2#####... #.#   #.#  ..... ...  .o.o.oj!j"S5=5.9j*jT7jv M  ##.##...  .....o..###.##.####.....oo.o......##.##...###.########... #.# j9 0jP /oj ! o   orc priestj" X9==7.1jA jE a _There is a stone staircase leading up here.jD jDF j2P jT 9o.juZ j0\ 280 _j;c jl Q===5jet  ############  #@....[....####### #.########........ #.# ######### #.## ju '#.## #.############# # #.............# #  ##..##########.# #  #.#.# ###.#### j }69.6 (2.5Magic Dartj jv! ! _You climb upwards.j$ c _There is a stone staircase leading down here.jR 3jQ jN j f _j jU j !7j j j jA j, jQjR10/14==j-jjI8=jji j j j j9 j=jj\j3==jj i9=jQjAj,jj#1j>(=jSjHjJ20=jj!,j"jN$j$j%j({1==jn)j+,j,j-jH.j/j1j1L2==jW4j~6j7B2jD8j/;n _You are ready to hop once more.j;j<j ?,j3B3===jBjE,jGj9HjHj8IjGJjJ!4jJa=3==jKjLj0MjSjUjWjXj[,j\j^j^>25=j/_3==j`jdBjejfjgjhiji56=jiE4==jxkj@n4 _Magic restored.jnjojLqjqjrjtO7jvjxjx:==jyj{,j|jh~j~jjjS8=jzj9=30=1=j9O2jJjjBjji3=jjSjjjjjj,jMjj7#4jx(=jjj j.jnBj<jAS5=j.jjj j,jjjK6=j#j,jj,jjXjjjj^#7jj.jj4 j7 j j j ji8=j[j,jj j"j"j%j'K9=j'j?+,j./Bj/j2,j3j5ja6T40=j7jK:j<,j=j:>jp?jNAjAK1=jBjJDjEjEjGjGjHjJjJ92jMjN,jQBjGRjwTjTjUjls43=4=jtjvBjxa5=jyj$|,j|jjjÀjjjjNjU6=jj{,jMj\,jjj%7jjCjjwj×j jƙjma8=j$jj2j4jjUjj,jjgk9=jߦj,jj50=jj,jj,jj/jѶU1=jjڻ,jP2jBjj3=4=jIBj,j,jZ5=jXj6=j7jS8=jBj j jc jx k9=j: j,jj,jjjaL60=jRjKCN 885.6 (146.0) _HP restored.jGjMjNE _Done exploring.j!jjKj%d6.0) _ji B=6j~    #... #.# #... #.# #... #.# #... #.# #... #.# #... #.####  .#.##... #.##@#  .....o..###.##o####  #......oo.o..oo..#  #.##...###.#######  #... #.#  ..... #.#   ooo 3 orc priests (1 polearm)....... #.# #####... #.#  .... #.#  You climb downwards. The orc priest barely misses you.j jhX |  The orc priest looks encouraged for a moment.j x54---=8.1 (2.5Magic Dartj& j 9 _The orc priest hits you with a +0 trident.j^ w _There is a stone staircase leading up, spattered with blood here.jJ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j=   Emolg4 the Conjurer  Barachi of Vehumet ...... #... #.# Health: 54/60 =====================--- #... #.# Magic: 12/14 ====================---- #... #.# AC: 2Str: 9 #... #.# EV: 12Int: 29 #... #.# SH: 0Dex: 11 #... #.#### XL:  8 Next: 46% Place: Dungeon:6  .#.##... #.##@# Noise: =--------  Time: 7888.1 (0.0)  .....o..###.##o####  i) +8 rapier of Okawaru, Feeding {flame, +  #......oo.o..oo..#  Cast: Magic Dart  #.##...###.#######  #... #.# ..... #.# oooj ?  3 orc priests (1 polearm)  ....... #.#  #####... #.# .... #.#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (82%  to hit)j`m #@oj[~:##jy ;##jW @o#Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (82%  to hit)j oohand axe and wearing a +0 chain mail (87% to  hit)jϭ  Emolg4 the Conjurer  Barachi of Vehumet ......#... #.#  Health: 54/60 =====================---#... #.#  Magic: 12/14 ====================----#... #.#  AC: 2Str: 9#... #.#  EV: 12Int: 29#... #.#  SH: 0Dex: 11#... #.####   XL:  8 Next: 46% Place: Dungeon:6jb.#.##... #.##@#   Noise: =--------  Time: 7888.1 (0.0).....o..###.##*####   i) +8 rapier of Okawaru, Feeding {flame, +#......oo.o..*o..#   Cast: Magic Dart#.##...###.#######  #... #.# ..... #.#  ooo 3 orc priests (1 polearm)....... #.# #####... #.# .... #.# Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (87% to  hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.  The orc priest is heavily wounded.The searing ray hits the orc priest!jgBoohit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.  The orc priest is heavily wounded.The searing ray hits the orc priest!  The orc priest is severely wounded.(Press . to maintain the ray.)jCj15==9.1 (1Ray jji _The orc priest looks braver for a moment.jq **The searing ray hits the orc priest.  The orc priest is almost dead.The searing ray hits the orc priest but does no damage.j" ooThe orc priest is severely wounded.You hear a shout!jR;*j  The orc priest calls upon Beogh to heal the orc priest.j@cq oThe orc priest is healed somewhat.jBhj oThe orc priest looks encouraged for a moment.j*o   orcj1--====90+ jjv _You encounter an orc. It is wielding a +0 short sword.j )The orc priest looks encouraged for a moment. _You encounter an orc. It is wielding a +0 short sword.The searing ray hits the orc priest.  The searing ray hits the orc priest.  You kill the orc priest!jM ** 2j | .oVehumet accepts your kill.j 2oj9 1--0---9==--1++ j V _The orc priest hits you with a +0 trident.j )The searing ray hits the orc priest!  You kill the orc priest!jZ) _The orc priest hits you with a +0 trident.  The searing ray hits the orc priest!  You kill the orc priest!  Vehumet accepts your kill.rc!!j**   orc priestjR o.  Vehumet accepts your kill.jtU*oj[s)o   orc wizardja2--9/14 ---53--2jb jijl> _You finish channelling your searing ray. jo%  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. jL  Emolg4 the Conjurer  Barachi of Vehumet ...... #... #.# Health: 52/60 ====================---- #... #.# Magic: 7/14============------------ #... #.# AC: 2Str: 9 #... #.# EV: 12Int: 29 #... #.# SH: 0Dex: 11 #... #.#### XL:  8 Next: 53% Place: Dungeon:6  .#.##... #.##@# Noise: ==-------  Time: 7892.1 (0.0)  .....o..###.##o####  i) +8 rapier of Okawaru, Feeding {flame, +  #......oo.o..)o..#  Cast: Magic Dart  #.##...###.#######  #... #.# ..... #.# jN[37m o   orc priest  ....... #.# o   orc wizard  #####... #.# .... #.#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (84% to  hit)!jZ o*!j)oAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (77% to hit)!jg   Emolg4 the Conjurer  Barachi of Vehumet ......#... #.#  Health: 52/60 ====================----#... #.#  Magic: 7/14============------------!jh #... #.#  AC: 2Str: 9#... #.#  EV: 12Int: 29#... #.#  SH: 0Dex: 11#... #.####   XL:  8 Next: 53% Place: Dungeon:6.#.##... #.##@#   Noise: ==-------  Time: 7892.1 (0.0).....o..###.##*####   i) +8 rapier of Okawaru, Feeding {flame, +#......oo.o..)*..#   Cast: Magic Dart#.##...###.#######  !j4i #... #.# ..... #.#  o   orc priest....... #.#  o   orc wizard!ji P#####... #.# .... #.# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!ji 5Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (77% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc priest.  The orc priest is moderately wounded.The searing ray hits the orc wizard.!jz$ RooYou focus your ray upon the orc wizard. The searing ray hits the orc priest.  The orc priest is moderately wounded.  The searing ray hits the orc wizard.  The orc wizard is moderately wounded.  (Press . to maintain the ray.)  The orc priest barely misses you.*!j (invisible)  The orc wizard gestures wildly while chanting.!jM 9o!j p=3.1 (1Ray !j !jC H _The orc wizard flickers and vanishes for a moment."j8)The orc wizard gestures wildly while chanting. _The orc wizard flickers and vanishes for a moment.  The searing ray hits the orc priest.  The orc priest is heavily wounded.The searing ray hits the orc wizard!  You kill the orc wizard!"j>Q**"j o)Vehumet accepts your kill."j8*"j  The orc priest invokes the aid of Beogh against you."j2 8@"j 8 49-6--6-4+ "jFD  "j E ._Pain shoots through your body!"j0 )The searing ray hits the orc priest!  You kill the orc priest!"jw**#jZ>))#j)50/61-5----60-5Magic Dart++ #j۫p _Vehumet accepts your kill.%j_3%ja%jDgK  You stop channelling your searing ray.%j_l1=6== _%jn%jo%jq%jXv,%jKx%j|%j|%j~%j%jR2===%ji%j%jaB%ji%j!37==%j%j%jw4=%j=%jz3==%j %j_%j%j.%j,%j%jW%j5=8=%jd%jx%j%j%jB%j %j`D6=%j/%j^O=%jX%j%j:7=9==%jJ%jW8==%j[,%j_%je%jeK9=%jg%jl%jBmR10/14==%jp%j6s%js%jXv%jy%jzV60=%j{%j,%jf==%jT%j,%jL%j= 1= _HP restored.1=%j,%j%j*%j%j%jW%j 9=%j?%ji%j9=%j>%j,%j%j!,%j^%j%jL2==%ju%jN%j%j%j,%jo%j,%j%j P==%j6%j%j?%j%j-%j%j%jj%j%j%j%jL3==%j%j%j%j%j;:==%j%j ,%j%j,%jP %j%%j3-b4==%j7.$ %jo._Magic restored.%j1%j2%jY=%j'FW  Items here: )) [[.%jMK%jK _%jeM%jO%jR%j0S%jU%jG]%j~^%j_:==%ja%jcc%jh%jh%jj%jl%jr,%js%ju%jy%jCz%j|%j~%j%jA%j%j%j%jK%j %j%j4,%j%j%j.%j%j\%j%j%j*%jŮ%jR%j%jش%j}%j%jp%j%j%j%j%j%j%j3%j,%j%j%jK,%j%j%j,%j %j2%jl%j%jI%j%jA,%jL%jk%jb%j%j%j %j %j %jH%j%jn%j,%jg%j}+...........#.# .#####...#.#.#  .......#.#.#######  ...................#  #######..#...#######  # #..#...#  ...####..#...#  .........#...#  ........@....# --980.7 (85.6)%ju, :#.#.....#...#  ##.#.........#  .. ####.#.####  #.# #.#.#  # #.#.#  #.#.#  #.# #  .# %j5%j6?I--1.9 (86.8%jE%j 5 _The water moccasin poisons you!2j+/  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3j .......#.#.#######  Emolg4 the Conjurer ...................#  Barachi of Vehumet ...... . #######..#...#######  Health: 42/61 ================-------- ..#### #..#...#  Magic: 5/14========---------------- .....####..#...#  AC: 2Str: 9 ...........#...#  EV: 12Int: 29 ...............#  SH: 0Dex: 11 :#.#.S...#...#  XL:  8 Next: 63% Place: Dungeon:6 ##@#.........#  Noise: =--------  Time: 8002.7 (0.0) .........####.#.####  i) +8 rapier of Okawaru, Feeding {flame, + 3j..###.##.# #.#.#  Cast: Magic Dart # #.# #.#.#  Pois  ..# #.#.#  #.# #.# #  S   water moccasin #.# .#  #.# ... _The water moccasin poisons you!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (moderately wounded, 72% to hit)3j Z S*3j̪ C#@.3j S#@Aim: a water moccasin (moderately wounded, 72% to hit)3ja [ *S3jk J**3j9 J#*4jw:#*4jGC.......#.#.#######Emolg4 the Conjurer...................#Barachi of Vehumet ....... #######..#...#######Health: 42/61 ================--------..#### #..#...#Magic: 5/14========----------------.....####..#...#AC: 2Str: 9.......*...#...#EV: 12Int: 29.......*.......#SH: 0Dex: 114jD:#.#.*...#...#XL:  8 Next: 63% Place: Dungeon:6##@#.........#Noise: =--------  Time: 8002.7 (0.0).........####.#.####i) +8 rapier of Okawaru, Feeding {flame, +..###.##.# #.#.#Cast: Magic Dart# #.# #.#.#Pois ..# #.#.##.# #.# #S   water moccasin#.# .##.#... _The water moccasin poisons you!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the water moccasin.4jI..S  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The searing ray hits the water moccasin.  The water moccasin is heavily wounded.  (Press . to maintain the ray.)  You feel extremely sick.4j`35---=3.7 (1Ray 4j4j\ _The water moccasin closely misses you.5j. *** The searing ray hits the water moccasin!5jR  oThe water moccasin is almost dead.You feel very sick...So   orc wizard (wandering)0-----4--4+  _The water moccasin misses you. The water moccasin closely misses you.6j2w †The searing ray hits the water moccasin!  You kill the water moccasin!6j~ ***o   orc wizard (wandering)6j .oVehumet accepts your kill.6j q..†o6j^ \ 25------765++ _You feel very sick.Your Short Blades skill increases to level 3!6j" k _Your Evocations skill increases to level 2!8jSo.............#. #######..#...####### .o#### #..#...#  .....####..#...# ...........#...# ...............# :#.#.†...#...#...###|##.#.........#........@.####.#.#######.##.# #.#.#  # #.# #.#.# ..# #.#.# #.# #.# # #.# .# #.# ... .#8jg  You stop channelling your searing ray. Found a thick smoking staff.8jn2-----6.9 (1.2Magic Dart8jt8j/wS _You feel very sick.9jO9jlP7-9jIR9jW9j,]U0-9j`3 _You feel sick.9j ak18-Pois 9jb9jkr _You feel sick.7-9j6m9jr3 _You feel sick.9jPsI6-9j{9j _You feel sick. _You feel sick. _You feel sick.   An orc wizard comes into view.9jf5-o--Magic Darto   orc wizard9j-10.9 (4.09j9jh-1.9 (5 _;jP  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j ...................#  Emolg4 the Conjurer . #######..#...#######  Barachi of Vehumet ...... .o#### #..#...#  Health: 15/61 =====------------------- .....####..#...#  Magic: 2/14===--------------------- ...........#...#  AC: 2Str: 9 ...............#  EV: 12Int: 29 :#.#.†...#...#  SH: 0Dex: 11 ;jO'...###o##.#.........#  XL:  8 Next: 76% Place: Dungeon:6 .......*@.####.#.####  Noise: ---------  Time: 8011.9 (0.0) ...###.##.# #.#.#  i) +8 rapier of Okawaru, Feeding {flame, + ;j# #.# #.#.#  Cast: Magic Dart ..# #.#.#  Pois  #.# #.# #  #.# .#  o   orc wizard #.# ... .# _An orc wizard comes into view.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit)<ja o.@#<jשM*@#<jKA**<j^o.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit)<jm...................# Emolg4 the Conjurer. #######..#...####### Barachi of Vehumet .......o#### #..#...#Health: 15/61 =====-------------------.....####..#...#Magic: 2/14===---------------------...........#...#AC: 2Str: 9...............#EV: 12Int: 29:#.#.†...#...#SH: 0Dex: 11...###*##.#.........#XL:  8 Next: 76% Place: Dungeon:6.......*@.####.#.####Noise: ---------  Time: 8011.9 (0.0)...###.##.# #.#.#[4<jnY0mi) +8 rapier of Okawaru, Feeding {flame, +# #.# #.#.#Cast: Magic Dart..# #.#.#Pois #.# #.# ##.# .#o   orc wizard#.#....#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.<jt |oAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is moderately wounded.(Press . to maintain the ray.)<j <j 3====2.9 (1Ray <j <j $ _You feel sick.=j  )The searing ray hits the orc wizard!  You kill the orc wizard!****=j  ...)Vehumet accepts your kill.=jä 42--93Magic Dart+ =jU =j $ _You feel sick.>j_ L  You stop channelling your searing ray.  You feel sick.  You encounter an orc. It is wielding a +0 trident.3oMagic Darto   orc (polearm, wandering)0>jz0 :--4.9 (1 _>j> >jwY @jx1  .#.#.#######  ...................# . #######..#...#######..#### #..#...# .o...####..#...# ...........#...# ...............#  :#.#.†...#...# .o.###|##@#.........# .......)..####.#.####...###.##.# #.#.# # #.# #.#.# ..# #.#.##.# #.# ##.# .##.#...@jD7 .oYou encounter an orc. It is wielding a +0 short sword.You feel sick.@jI> @j%C n=--6.1 (1.2@jK @jN [ _You are no longer poisoned.DjhE.#####...#.#.#   .......#.#.#######   ...................#  . #######..#...#######  ..#### #..#...#  ..o..####..#...#  .....#...#  Dj0im...............#   :#.#.†@..#...#  .o.###|##.#.........#  .......)..####.#.####  ...###.##.# #.#.#  # #.# #.#.#  ..# #.#.# Djio #.# #.# # #.# .# #.#  DjlJ.oDjuDjw(7.3Dj3DjZEj' .......#.#.#######  ...................#  . #######..#...#######  ..#### #..#...#  .o.####..#...#  ...........#...#  .....#   :#.#.†...#...### Ej.o.###|##.#@........#  .......)..####.#.####  ...###.##.# #.#.#   # #.# #.#.#   ..# #.#.#  #.# #.# #  #.# .#  #.#  ...  Ej)Ej-1C--8.5Ej9EjK<FjUi.......#.#.#######  ...................#  . #######..#...#######  ..#### #..#...#  ...o.####..#...#  .#...#  Fjj......#  :#.#.†...#...# .o.###|##.#.#  .)..####.#.####  ...###.##.# #.#.#  # #.# #.#.#  ..# #.#.#  #.# #.# #  #.# .#  #.#  ...  FjqJ.oFjpzToFje43====9.7Fj̋FjN% _The orc shouts!FjLb.......#.#.#######  ...................#  . #######..#...#######  ..#### #..#...#  ....o####..#...#  .#...#  .Fjm....#  :#.#.†...#...####  .o.###|##.#.#  .)..####.#.####  ...###.##.# #.#.#  # #.# #.#.#  ..# #.#.#  #.# #.# #  #.# .#  #.# .# ... .. FjqQ.oFj`sG.oFj}Fj\2--20.9FjSFj Gj.#####...#.#.#   .......#.#.#######   ...................#  . #######..#...#######  ..#### #..#...#  .....####..#...#  ......o....#...#  ...............#   :#.#.†...#@..####  .o.###|##.#.........#  .......)..####.#.####  ...###.##.# #.#.#  # #.#Gj #.#.#  ..# #.#.#  #.# #.# # #.# #.#  #.# #.#  .oGjGj`--2.1Hj\..........#####.  .......#.#.###### ................... #######.######..#### #..####......#.......o....@..#  :#.#.†...#...####o.###|##.#.........#....)..####.#.####...###.#.# #.#..##.o53.3Hj%+##..........#####  #.#.###### ................... #############..#### #..####.........#........o......#  :#.#.†...#...###o.###|##.#.........#....)..####.#.####...###.## #...##Hj9(K.oHj3Hj7E==4.5HjEHjXFHj5X4MHjX#.##...# #.##..........#####  #.#.###### ................... ############..#### ####.......#.........o.....# :#.#.†...#...####  ##.#..# .HjOdHjF\5.7Magic DartHj،HjLM #.##...###.########.##...# #.#....###...........#####...#.#.#  .#.#.###### ................... ############..#### ####..#.........o.....# ... ##oo.o   orcHj<6=4=6.9Magic DartHjڳHj Ij...........)).. #.##...###.########.##...# #.#.......###.#..........#..#####..  .......#.#.###### ................... ############..#### ####..#...#o.........o.....#  :#.#.†...#...###o.###|##.#.............)..####.#.####...###.#o.8.1JjB  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jj[ #............))..#  Emolg4 the Conjurer #.##...###.#######  Barachi of Vehumet ...... ..#.##...# #.#  Health: 16/61 ======------------------ .........###.#  Magic: 2/14===--------------------- ...........#.#  AC: 2Str: 9 .#####...#.#.#  EV: 12Int: 29 .......#.#.#######  SH: 0Dex: 11 ...................#  XL:  8 Next: 79% Place: Dungeon:6  . #######..#@..#######  Noise: ---------  Time: 8028.1 (0.0)  ..#### #..#*..# Jj3  i) +8 rapier of Okawaru, Feeding {flame, +  .....####..#o..#  Cast: Magic Dart  ...........#...#  .........o.....#  :#.#.†...#...####  o   orc  .o.###|##.#.........#  .......)..####.#.####  ...###.##.# #.#.# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (83% to  hit)Kj *.oKj@r>.*KjĄ-@.Kj;@*Kjm*oAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (83% to  hit)Kj@Z o*Kj@eco*.*Kj[Yo.*.KjE**KjX  #............))..#  Emolg4 the Conjurer #.##...###.#######  Barachi of Vehumet ...... ..#.##...# #.#  Health: 16/61 ======------------------ .........###.#  Magic: 2/14===--------------------- ...........#.#  AC: 2Str: 9 .#####...#.#.#  EV: 12Int: 29 .......#.#.#######  SH: 0Dex: 11 ...................#  XL:  8 Next: 79% Place: Dungeon:6  . #######..#@..#######  Noise: ---------  Time: 8028.1 (0.0)  ..#### #..#...#  Kj  i) +8 rapier of Okawaru, Feeding {flame, +  .....####..#)..#  Cast: Magic Dart  ...........#...#  .........o.....#  :#.#.†...#...####  o   orc  .o.###|##.#.........#  .......)..####.#.####  ...###.##.# #.#.# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the orc!  You kill the orc!Kj(  #...))..#  #.##.  ..#.##...# #.#  .........###.#  ......  .#####  ....#####  ..........#  .    #..#*..#  *..#  *..#  *..#  :#.#.†...#...####   |.......#    )..####.#.####     #.#.#  Kj[ KjIP .)..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The searing ray hits the orc!  You kill the orc!  Vehumet accepts your kill.Kj\ ==9.1 (1Magic DartRay Kje Kji f _(Press . to maintain the ray.)Lj.   You stop channelling your searing ray.7 _Lje ILj Lj۶ ,Lj Lj LjE I8=LjN Lj `3==Lj> Lj` j  A scorpion comes into view.Lj --Magic Dartss   scorpion (wandering)Lj ,34.1 (5Lj Lj M--5.1 (6 _Lj Lj^ Ojm Oj o Ability - do what?CostOj YFailure  f - HopNone0% g - Evoke BlinkNone21%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.Qj;PQj]QjSu#............))..#   Emolg4 the Conjurer#.##...###.#######   Barachi of Vehumet ........#.##...# #.#  Health: 18/61 =======-----------------.........###.#  Magic: 3/14=====-------------------...........#.#  AC: 2Str: 9.#####...#.#.#  EV: 12Int: 29.......#.#.#######   SH: 0Dex: 11...................#   XL:  8 Next: 79% Place: Dungeon:6. ####Qj_x###..#@..#######   Noise: ---------  Time: 8035.1 (0.0)..#### #..#...#  i) +8 rapier of Okawaru, Feeding {flame, +.....####..#)..#  Cast: Magic Dart...........#...# .........o.s...# :#.#.†...#...####   s   scorpion (wandering).o.###|##.#.........#  .......)..####.#.####  ...###.##.# #.#.# The searing ray hits the orc!  You kill the orc!Vehumet accepts your kill. _(Press . to maintain the ray.) _You stop channelling your searing ray. _A scorpion comes into view.Qj #............))..#  Emolg4 the Conjurer #.##...###.#######  Barachi of Vehumet ...... ..#.##...# #.#  Health: 18/61 =======----------------- .........###.#  Magic: 3/14=====------------------- ...........#.#  AC: 2Str: 9 .#####...#.#.#  EV: 12Int: 29 ......*#*#*#######  SH: 0Dex: 11 ........*****......#  XL:  8 Next: 79% Place: Dungeon:6  . #######..#@**#######  Noise: ---------  Time: 8035.1 (0.0)  ..#### #..#***#  i) +8 rapier of Okawaru, Feeding {flame, + jM10m .....####..#***#  Cast: Magic Dart  ...........#...#  .........o.s...#  :#.#.†...#...####  s   scorpion (wandering)  .o.###|##.#.........#  .......)..####.#.####  ...###.##.# #.#.# Vehumet accepts your kill. _(Press . to maintain the ray.) _You stop channelling your searing ray. _A scorpion comes into view.Hop to where?Press: ? - help, Dir - move targetQj *.#....***@.....)..QjAZ********RjFs..*****...Sj .........###.##)####   Emolg4 the Conjurer#............))..#   Barachi of Vehumet ......#.##...###.#######   Health: 18/61 =======-----------------..#.##...# #.#  Magic: 3/14=====-------------------.........###.#  AC: 2Str: 9...........#.#  EV: 12Int: 29.#####...#.#.#  SH: 0Dex: 11SjT.......#.#.#######   XL:  8 Next: 79% Place: Dungeon:6.............@.....#   Noise: ---------  Time: 8035.1 (0.0) . #######..#☼..#######   i) +8 rapier of Okawaru, Feeding {flame, + ..#### #..#...#  Cast: Magic Dart  .....####..#)..# ...........#...# .........o.s...#  s   scorpion (wandering):#.#.†...#...####  o.###|##.#.........#  ......)..####.#.####  Vehumet accepts your kill. j#19d_(Press . to maintain the ray.) _You stop channelling your searing ray. _A scorpion comes into view.Hop to where?Press: ? - help, Dir - move targetSjI.sSj6○Sj{96.1 (1-Hop SjySj"H _(Press . to maintain the ray.) _You stop channelling your searing ray. _A scorpion comes into view.  Hop to where?Press: ? - help, Dir - move target _Boing!Tj.###.##)####  #....))..#  #.##...###.#  ..#.##...# #.#  .###.#  .#.#  Tj.#####...#.#.#  .#.#.#  .#   #..#○..#  .#### #..#...#  .....####..#)..#  .#...#  .Tjo.....#  :#.#.†...#s..####    .###|##.#.........#   )..####.#.####   Tj9°Tjc7.3 (1.2Magic DartTjTjeTj.###.##)####  #.))..#  #.##...###.#  ..#.##...# #.#  .###.#  .#.#  .#####...#.#.#  .#.#.#  .#  #..#°..#  #### #..#...#  ####..#)..#  #...#  o.....#  :#.#.†...#s..####  ###|##.#.#  )..####.#.####  Tj=8.5TjTjTjL4Tj;6.###.##)####  #.))..#  #.##...###.#  Tj6..#.##...# #.#  .###.#  .#.#  Tjr7u.#####...#.#.#  .#.#.#  .#  #..#°..#  Tj7 #..#...#  ####..#)..#  #...#  o.....# Tj8R :#.#.†...#s..####  |##.#.#  )..####.#.####  TjH&.TjJB209.7TjmTjoTj ###.##)####  #.))..#  #.##...###.#  .#.##...# #.#  ###.#  #.#  #####...#.#.#  .#.#.#  #  ..#...#   #..#...#  ####..#)..#  #...#  o.....#  #.#.†...#s..####  #|##.#.#  )..####.#.####  4=40.9Tjk Tj Tj 4###.##)####  #.))..#  #.##...###.#  #.##...# #.#  ###.#  #.#  ...#.#.#  .#.#.#  #  ..#...#  # #..#...#  .####..#)..#  #...#  o.....#  .#.†...#s..####  Tj |##.#.#  .)..####.#.####  Tj Tj '2.1Tj TjX Tj ITjf"Uj3UjUj1=Uj{=Uji2=UjpUj",UjUj&UjT5==UjUjUjUjoUjUj}B3=UjUjUj7UjUjP==UjUj;i4=UjUjXUjT6==UjUj Uj? 75Uj Uje ,UjT Uj()  _You are ready to hop once more.==26=Uj+ j7==Uj- Uj0 a7=Uj62 UjC ,Ujo `8===Uj's Ujwt c8=Uj]v Ujz Uj 9=Uj ,Ujѝ 30=Uj UjV Uj Ujz ,Uj UjƱ UjC S1=Ujʹ Uj Uj N9==Uj Uj! ,Uj Uj+ ,Uj Uj} a2=Uj Uj| Uj+ :==Ujj Uj5 ,Uj Ujm Uj 93Uj Uj Uj R10/14==Uj UjU Uj Uj^ ,Uj 4=UjJ UjB Uj 3==Uj Uj( ,Uj Uj# a5=Uj& Uj) Uj) K1=Uj+ Uj. UjM/ Uj0 UjC4 Uj4 S6=Uj5 Uj: ,Ujj< Ujp@ O=Uj5H 7=UjN BUjU x2==Uj9X ,UjY Ujj] O8Ujq_ Ujb Ujtc Ujd Ujh Uji P==Ujm Ujm S9=Uj o Ujuv Ujv UjO{ Uj x3==Uj Uj~ L40=Uj Uj ,Uj= UjT ,Uj UjҎ Uj` :==UjW Uj Uj4 S1=Ujȝ Ujj Uj Uj Uj b4==Uj Uj Ujk K2=Uj` Uj߹ ,Uj? Ujо ,Uj Uj 3==Ujb ,Uj Uj ,Uj Uje Uj N44=Uj Uj ,Uj Uj ,Uj7 Uj Uj W5=Uj' Ujv Uj Uj UjD BUj] Uj K6=Uj Ujr" BUj% ,Uj_* Uj. Uj./ Uj0 Uj4 Ujm5 U7=Uj6 Uj9 Uj; Uj< Uj9? ,UjA UjUD Uj/E %8UjE UjJ UjJ UjK UjHP ,UjTz Uj Uj% K9=Uj Uj Uj Ujn UjE Uj Uj Uj Ujl Ujݓ Uj, l50=Uj UjJ Uj Uj Uj ,Uj8 Uj6 91UjҲ (=Uj Uj BUj Uj Uj( Uj UjP N2=Ujw Uj ,Uj XUj UjT Uj Uj Uj %3Uj[ Uj# ,Uj Uj ,Uj= Uj a4=Uj Uj/ ,Uj Uj ,UjS Uj UjZ U5=Ujv Uj ,Uj5 Uj ,Uj Uj[ Uj Uj Uj@ 96Uj (=Uj Ujo ,Uj UjV ,Ujr Uj| k7=Uj " Uj& ,Uj) Uj9- Uj- Ujf. UjT2 ;8Uj3 Uj37 ,Uj8 Uj@< ,Uj= UjVA ,Uj-B UjuE UjE D9=UjF UjJ BUjM ,UjO Uj$V UjV V60=Uj+X Uja nUjn Ujt Uju K1=UjXx Uj UjM ,Uj UjΈ Uj, Uj Uj Ujc Uj, ,Ujʗ Uj UjH UjΠ 9=Uj Ujҥ UjJ UjĪ Uj Uj Uj Uj7 Ujĵ Uj Uj> Uj Uj< Uj UjP Uj UjL Uj $  Things that are here:Uj J  a +0 short sword; a +0 leather armourUj UjC  _Uj Ujz Uj# Uj Uj Uj Uj# Ujr UjJ Uj Ujk ,Uj9 Uj. Uj ,Uj Uj Ujj Uj Uj Uj{ Ujo Uj UjT Uj; Ujs ,Uj Uj* $  Things that are here:Uj~  .. ...................# .. #######..#...####### ..#### #..#...#  .....####..#)..# Uj q ...........#...#  ...............#  :#.#.†...#...####  ....###|##.#.........#  UjH ..####.#.####  ....###.##.# #.#.#  #. #.# #.#.# Uj { .. ..# #.#.# ##. #.# #.# # #. #.# #.# Uj '#. #.# #.# .. ... .. #. .#Ujw& "  #.#.##### ................... .. #######..#...########### #..#...# .....####..#)..# ...........#...#...............#  :#.#.†...#...#### ....###@##.#.........#.....)..####.#.####.....###.##.# #.#.#### #.##.# #.#.#UjX' \ .....# #.#.###.##.# #.# # #.##.# #.# #.##.# #.# ...... ..a +0 dagger; a +0 robeUj0 2195.3 (153.2)Uj(5 66.5 (154.4 _Uj; UjP r _You see here a staff of air.Wj-3Wj0Wj6Wj:WjR;$ _Wj@,WjsEWjFWjeGWjJWjN,WjPWjwVWjZ,Wjy\Wj_WjcWj+dWj{WjWj1,Wj_Wj_WjWjBWjC,WjӣWjWj,WjWjWj,WjpWjOWj,WjWjJWjWjWjWj2Wj2Wj XWj@#Wj'Wjj*Wj]+,WjX-Wjn1Wj1WjW2Wj4WjN7Wj7Wj8Wj:Wj?BWjBWjIXWjLWj5MWjS,WjYXWjF^,Wj_WjbWjkXWj/n,WjoWj:sWjbxWjxWjyWj|Wj)WjWjWjWjWjDWjWjnWj8BWjWjVWj˟WjWjWjX,WjWjMWjWjWjWj=WjWj,Wj4Wj Wji,WjWjpWjWjWjNWj%  WjabYou encounter an orc wizard. It is wielding a +0 dagger.Wj #.... ###.#.####..##.### .... ........##.#.####.#.##.......................^.......Wjn.....................###.#.####.#.##.......#....# #.#.##.......#..###.#..###.#.#####.............@......# #..#.#o.##..#..###.##### #..#.# # #..# #.#...###..#.#Wj*>Magic Dart ..... ..+...+.........#..# #.#...###..#.............+....##..#.# o   orc wizard (wandering)#........##.#....##..#.#.................................##.............Wj^4245.7 (49.2).Wj|35Wj' Wjk5   ufetubus (wandering)You encounter an ufetubus.Wj-6.9 (50.4 WjW Wj.7 _The orc wizard leaves your sight.Zj. *****5**The magic dart hits the ufetubus but does no damage.Zj2 ;5.Zj P.......Zj g3--=7.9 (1.0) Zj Zj * _The ufetubus shouts![jQ ***** *The magic dart hits the ufetubus.[j(@:5.[jA85.[j I>.....[j`2----8 _The ufetubus is heavily wounded.[jW6 ****The magic dart hits the ufetubus but does no damage.[jU:5.[jW3o[j...o   orc (polearm, wandering)[ja1----9[jB[j5` _The ufetubus is heavily wounded.[j f .  The magic dart hits the ufetubus!  You kill the ufetubus![jpl***o   orc (polearm, wandering)[j.[jx...[j0---8050Magic Dart[j( [j Z _Vehumet accepts your kill.\j\j\j\j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\j I\j \j : _\j͟ m  An orc wizard comes into view.\j 9......#.##......o........-..Magic Dart...o   orc wizard (wandering)..#.#.........\j %1\jx \jA L-2.9 (2 _\j \j ]j$ *******o    The magic dart hits the orc wizard.  The orc wizard is moderately wounded.]j*?.o]j:3*......]j:M-=3.9 (1]jA]j G, _The orc wizard shouts!]j9 ******The magic dart hits the orc wizard.]j~ ......  The orc wizard is heavily wounded.*]jwH (invisible)  The orc wizard gestures wildly while chanting.]jC 8o]j [9/14 --4]j ]j H _The orc wizard flickers and vanishes for a moment.^j ****** The magic dart hits the orc wizard.^jc1C.o^j[M.....8----5 _The orc wizard is severely wounded.^j )The magic dart hits the orc wizard.  You kill the orc wizard!^jk*****^j#G .....^jV 7---36Magic Dart^jy p _Vehumet accepts your kill._j+3_j~_jIB_jc,_j̼_j,_j -8=_ja,_j_j,_j_j,_jW_jYO=_j_jT_j_jN9==_jC_jw,_jp_j,_j|)B==_j-_j.3R10/14==_j5_j9,_j`;_j >,_jMB_jC,_jxI_jKP==_jK_jP,_jQ_jU,_jW_jH[_j[K1=_j9^_jhb,_j|d_j?g,_jh_jQl,_jIm_jp_jp9=_jr_j^v,_jw_j{,_jZ}_j<_jπL2==_jX_j_j_j_j_j3_j_j_j%:==_j3==_j%  You encounter an orc priest. It is wielding a +0 mace and quivering 2 throwingnets._joo-Magic Darto   orc priest (missile, wandering)_j/96.9 (40.0)_jA_jM-7.9 (41 __jF_j_j| *****o)The magic dart hits the orc priest.  The orc priest is lightly wounded.`j%ly o.....  The orc priest shouts!`j`q`j`jlh2--==8.9 (1.0) `jS`j _The orc priest begins to cast a cantrip, but forgets the words!`j$ ***** The magic dart hits the orc priest.`j C.o`jE 4....`jp% i1-----9`j, `j/ b _The orc priest is heavily wounded.aj= ****The magic dart hits the orc priest.aj ....  The orc priest is heavily wounded.aj ((((The orc priest throws a throwing net. The throwing net hits you.aj m5....ajcw0---  6  -300Held aj~aj6 _You become entangled in the net!aj- **** The magic dart hits the orc priest.aj@.oaj$/...aj(w9/14 ---1aj/aj2c _The orc priest is severely wounded.ajTJ *** The magic dart hits the orc priest.aj ...  The orc priest is almost dead.aj8*bj~|  The orc priest calls down the wrath of Beogh upon you.bjm8@bj.57--8----2bjUJ _Pain shoots through your body!bjD )The magic dart hits the orc priest!  You kill the orc priest!bj1Ju***bjE,...bj----  63Magic DartbjQbjiZ _Vehumet accepts your kill.bjq bj bj9 bj0 bj 0bj bj bj %8bj bj bj bjT bj ,bj bj bjW bj! bj$ bj>% K9=bj& bj) bjV* bj+ bj/ bj/ N9==bj1 bj4 bj5 V60=bj6 bj9 bj:: bj; bj> bjO? bjz@ bjD bjkD h1===bjFF bjI bjI bjJ bj7N ,bjO bjiR bjR R10/14==bjT bj[W bjW 9=bjoY bj\ bj>] bj^ bj,a bja bjc bjef bjf :==bjbh bjqk bjk bjm bjep ,bjr bj~u bju K1=bjw bjz bj{ bj^| bjF bj bj bj ,bj bj݉ bjO 2=bj bjF bj bj/ bjړ bj? bja bjq bj? L2==bj bj ,bjB bjL ,bjβ bj bjK bjb bj bjp :==bj bj{ bj\ bj^ bj bja bj bj bj L3==bjW bjl bj bjJ bj bj bj bj bj8 bj bjN P==bj bj bj bj bj' ,bj bj b4==bj[ bj  _You struggle against the net.bjz bjI _ _You struggle against the net.bj, bjv B _You struggle against the net.bj :==bj9 bj/ z _You tear a large gash into the net.12 bj1 bj5 D _You rip the net and break free!bjF9 bj9 bj$; bj> bjA ,bjIC bj&F bjJ ,bjM bjN bjkS bjS bjU bj.....fjka2----8fjv$ fjwW_The orc priest is moderately wounded.fj: *****The magic dart hits the orc priest.fj .....  The orc priest is heavily wounded.fjfjfjz-a1----9fj4fjV9b _The orc priest miscasts a cantrip.gj )The magic dart hits the orc priest!  You kill the orc priest!*****gj)gj H>.....gj'^0---9080Magic Dartgjwp _Vehumet accepts your kill.gj&gj'gjS)gj,gj1,gj3gj 4gj6gj9gjN:K1=gj<gj?gj?gj/Bhj,hjhjC hj hj hjThjS9=hjhj,hjhjY,hjjhj Bhj]$b2==hj%hj3,hj4hj 9,hj:hjn?,hjLAhjD:==hj\Ehj[GhjJhj&Khj|LhjO,hjQhjThjTL3==hjVhjYhjbZhj[hj`hj`hjbhjJehjehjSghjjhjPk:==hjlhjo,hj{qhj}t,hj9vhj'yhjyL4==hj{hj~hjhjPhjhj(hj#...####..##..#................##.#.....#.#........##.#.... ##..#.................................##.........#.....#.#..#.....#######..#hj"#.#..........#....#.#..#..#............ ..........@#..#..#.#####..#-406.9 (26.2).............##..# #.#..#...!................ #..#.................... # ....).#....... .........#####.#.#.....#..##...........#... ..>...hjfhj4H-8.1 (27.4hjhj; _Found a stone staircase leading down.hjr 3hj hj3 hja Bhj hj  You encounter an orc. It is wielding a +0 hand axe.hjO .#.....#.#........##.#....hj  ##..#.......................................##.........#.....#.#..#.....#######..#....#.#..........#....#.#..#..#............ ...........#..#..#.#####..#hj[ ................##..# #.#..#...@................ #..#..... #.....).#Magic Dart.....####.##.#.#.....###.........o   orc (asleep) #...#......>.... ##.#.#####..###. ..o.#. .# ....hj 19.3 (1.2)hj R==10.5 (2.4 _hj hj _You see here a glowing blue potion.ij )The magic dart hits the orc!  You kill the orc!ij ****** * ij oVehumet accepts your kill.ij٭ .....o   orc (wandering)..ijA d3--=1.5 (1.0ijc ijQ o _You encounter an orc. It is wielding a +0 mace.jjE *****o  **The magic dart hits the orc.  The orc is almost dead.jjxo)..jj....jji2----=2jjɴjj% _The orc shouts!jj` )The magic dart hits the orc.  You kill the orc!jjf ****** jj 8....jj ..jj 1-----3Magic Dartjj jj Z _Vehumet accepts your kill.kj3kjkjlkj3kj[#kj$kj%kj'kj+kj+kjn-kj0kj[1L2==kjy3kj?,kjBkjG,kjJkjOkjJPkjRkjVkjW:==kj/Zkj^kj8_kjNakj(f,kjzhkjlkj,mL3==kjokj*t,kjvkjzkj\{kj|}kj}kjkjMkjdkja:==kjSkjkjkjkjCkjϕkjkjkjL4==kjjkji,kj kj2t _p - 3 glowing blue potions (gained 1)kj/3kjIkj׼kjc,kjkjkjkjK:==kjkjkjkj^kjIkj#kjkjkjkjkjT,kjkjkjkjkjNkjkjkj^kjkjkjMkjkjXkj kjkjQkjkjkjQ,kjkjbkjO,kj!kj01kj'4,kj7kjc<kjP@kj@kjCkjfFkjIkj$JkjZKkjPkjRkj1SkjTkjVkjUY,kjZkjr\kj^,kj_kjakjdkjmekjfkjgkjcj,kjkkjnkjtXkjwkj:x,kj{kj&~kj~,kj؀kj,kjkj1kjkj!kjkj=kjkjPkj؎kjkj,kjkjzkj~,kjakjߙkj(kjkj!kjkjkjgkjBkj&kjԦkj]kjѧkjgkjkjkjkj.kjkjJkjٰkjkj8kjkj)kjkjkj$kjkjkj,kjkjkj-kjkjkjkjkjkjakjkjkj,kj[kj,kjykjKkjjkjkj:kjykjA,kjkjPkj,kj1kjkjk,kj8kjqkj,kjxkjLkjkjkj{kjkj/kjkjqkjkjkj?kjkjckjkjkj^kjkjmkjkj]kjAkjLkj,kjekj,kjOkj kj kjL kj kj kj,kjkj?kjckjkjkjkj,kjrkjkjkjKkjkjGkjW!,kj!kj*#kj$kjd%,kj&kj<(kj(kj)kjJkj}M,kjOBkjPkjPQkjQkjJSkjU,kjVkjWkjY,kjvZkj[kj]kj^,kj|_kjMakjEb,kj_ckjdkje,kjfkjh,kj$ikj[kkjl,kjPmkjnkjqkjzrkjrkj tkjv,kjnwkj8xkjz,kjJ{kjM~kj*t  You encounter an adder and an iguana.kjW S.# #.# #.# ## #.# .. # #.# # .# #l##.###.###.#### .# ......... .# #..... .# #@#-- .######## #.# kjH......... #.#Magic Dart .######## #.# .# #.# .###############.#l   iguana (asleep) .................#S   adder (asleep) ################## kjL2521.3 (107.8)kjP-2.5 (109.0 _kjkjlj  ******l  The magic dart hits the iguana.  The iguana is lightly wounded.mjMG.lmj......uj0 =2----45Magic Dartuj@ ujD Z _Vehumet accepts your kill.vjIvjnvjvjռvjmvjvjvjN--vjTvj&L3==vjvjcvj(==4==vj,vj"vj vj==vjBvjtvjG,vjvjvj. vj vj!vj#vj'BvjI(vj*vj|+vj5nvj7vj9vj<:vj:vj=vj~>vj>vj9@vjAvjEBvjFvjHvjcIvjIvj\`vj_vj`,vjbvjcvje,vj0fvjgvji,vjSjvjlvjymvjmvjnvj{qvjs,vjtvjGwvjcyvjy,vj{vjO,vj,vj-vjՠ4vjvjϩ,vj&,vjҬvjvjivjpvj(vjbvjvj%vjиvjvjnvjGvj1vjvjvjvj5vjvjf  An orc comes into view.vjA....###|##.#..o......#  ........)..####.#.####  ....###.##.# #.#.# ..# #.##.# #.#.#  .... .....# #.#.#  ##.. ##.##.# #.#.# #####   #.##.## #.#.# #...#   #.##.##.#.#.###..#   ..........@...#..#  -  #.# #.##.##.#........##vjK   ..# #.# #...........#  Magic Dart  #.# #.# #.###.#.#.###   #.# #.# #.# #.#.#.#   #.# #.# #.# #.#.#.#   o   orc (polearm, wandering)  #.# #.# #.# #.#.#.#  .###.#####.###.#.#.#  ..................#.#.#  vjg.o612.1 (56.2)vjvj,O-3.3 (57.4 _vj,4vj5vj ******o)The magic dart hits the orc but does no damage.vj,*Q.ovj_98.....vj?h3--==4.3 (1.0) vjeHvj'K% _The orc shouts!wjo ***** The magic dart hits the orc.wjM.owj2....wj/i2-----5wj wj W _The orc is almost dead.wj )The magic dart hits the orc.  You kill the orc!wjH ~****wjŌ 2....wj 1----5-6Magic Dartwj wj˘ Z _Vehumet accepts your kill.xjxjxj7xjxjQxjxjBxj9,xjxjxjxL2==xj^xj;xjxj xjxjxj@xj xjxjxj3xj:==xj)xjDxjxjLxjxjLxjfxjxj;L3==xjxjxjxxjxj,xj>xjxj}xj*xj1xj:==xjxjjxj'xjxjyxjxjIxj[ xj L4==xj xjxjxjoxjxjxjAxjxj.xj!xj %xj%xj&xj?+xj-xja.:==xj/xj{2xj5xj 6xjp7xjh9xjo<xj<xj>xjRxjVxjWxjBZxjaxjbxjcxjdxjgxjjxjykxj{mxjpxjsxjntxjvxjxxjX|xj|xj~xjxjxjxjxjxjUxjxjxj>xjΡxjxjxj&,xjxj8xjxjDxjVxjpxju,xjxjxjxj(xj,xjxjxjxjxjBxj xj,xjxjGxjxjxj|xjTxj,xjxjxj-Xxj,xjxj9#.#.#.# #.#####..###.##.##.#... #..# #.##.##.#.#.#.#.# ####..###.##.##.#. ...#.#.#.# # #................. ...# # #.##.#.##.###.###.##.##.#. ..## .............# #.##.##... ..# .#######.###.# #.##.##.## .... #.# #.# #.#####.# xj..#### #@# #.# #.# #.# - ...... #.# #.# #.# #.# ..##.# #.##.###.###.#####.## ..##.# ..................... ..##.# #................. ..##.# #####.###......... ..##.######## #.# ########## ............. #.# #.##.######## #.#xj065.5 (49.2)xjF-6.5 (50xjQxj 2 _p - a wand of polymorph (12)yjE)_yjP+yj$,,yja?yjFXyjKByjXLyjNByjOyjQ,yjRyjbSyjVByj]yjD_yj_yjayjbyjbyjdyjf,yjgyjk,yj[lyjlyjryju,yjxyj}yjByjPyj,yjyjdyjByjAyjyj_,yjyjyjбyjyjByjyjyjByjyjByjByj,yjTByj,yjyjGyj1yj,yj$yj(yjk-yj2.yj0yj5yj~9,yja:yj>yj\C,yjZDyjGyjKyjPLyj,NyjtQ$  Things that are here:yjVc  a +0 hand axe; an orc skeletonyjcZyj[ _yj]yjbyjNeyjeyjgyjjyjyjyjyjByjyj^yj:yjyjByjyjyj,yjyjyjj  You encounter a black bear.yjC h.......#.#....... #.##....#.#..#..#. .............#..#. #.##......... #. #.#..#......... yj#. #.#..#....... ..#####.##.#.....).#..... ......................... ........@..##.#.#.....#.. ..######...##............ ######...##...#......>.Magic Dart ..........)...## ########.##.....).#.## yj######.##...#.#.#.##. h   black bear (asleep) #.................... #...........#.#.#.##. .####...........#.#.#.##.yjyjU.h714.5 (48.0yj%Whyj8\=5.7 (49.2  _The black bear growls angrily.zj ****** The magic dart hits the black bear.zjiL.hzjo3.....zjwT3--6.7 (1.0zjx ) zj>zje _The black bear is moderately wounded.zj0 *****The magic dart hits the black bear.zjG.hzjc2....{j.2----7 _The black bear is moderately wounded.{j ****The magic dart hits the black bear.{jXfG.h{jio  The magic dart hits the black bear. _The black bear is moderately wounded.  The magic dart hits the black bear. _The black bear is moderately wounded.  The magic dart hits the black bear.  The black bear is heavily wounded.{j^t...o   orc (wandering){jރa1----8{ja{jo _You encounter an orc. It is wielding a +0 mace.|jC *** The magic dart hits the black bear.|j&=b..h|jH3..|jsR`0---9|jZ|j`c _The black bear is severely wounded.|j$ ** The magic dart hits the black bear.|j |j |jh|j .|j .|j~h|j$$(berserk)|jD(The black bear is almost dead.|j|j|jH"9/14 |j)---|j 20|j/|j |j|j8_The black bear goes berserk!|j(|jv **The magic dart hits the black bear.}jG.h}jXE.h}j%}jX(c8----1}jd/}j2^ _The black bear is almost dead.}j  †The magic dart hits the black bear.  You kill the black bear!}j}j+}jȌ........#.#........ Emolg4 the Conjurer#.##....#.#..#..#.. Barachi of Vehumet ...................#..#.. Health: 61/61 ========================#.##............... Magic: 8/14=============-----------#. #.#..#.......... AC: 2Str: 9#. #.#..#.......... EV: 12Int: 29..#####.##.#.....).#..... SH: 0Dex: 11}j........†................ XL:  8 Next: 105% Place: Dungeon:6........@..##.#.#.....#.. Noise: =--------  Time: 8722.7 (1.0)..######...##............ i) +8 rapier of Okawaru, Feeding {flame, +######...##...#......>. Cast: Magic Dart................)...##.########.##.....).#.##.######.##...#.#.#.##. #.................... #...........#.#.#.##. .####...........#.#.#.##. The black bear is almost dead. _The black bear goes berserk!The magic dart hits the black bear. _The black bear is almost dead.The magic dart hits the black }juJbear.  You kill the black bear! }j_Vehumet accepts your kill.You have reached level 9!}j/  --more--~j);  Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 20, Dex 11.Increase (S)trength, (I)ntelligence, or (D)exterity? j 6/665-319 2% Magic Dartj j S _You feel clever. x2j^jgjj#j: _jjFjjc,jZjj M-j'jjjijj~jojd9==j} ,jrjujjjjjTjP==jj(#j#j$j$(jE),j6-h10/15==jK.j1f  An orc comes into view.j=....##.-o..Magic Dart..#.o   orc (wandering).......jwB0364.0)j_JjKOM-7.7 (15 _jNVjXj  *******o  The magic dart hits the orc.  The orc is heavily wounded.joJ.oj-y*......j@m9/15 --=8.0) j j% _The orc shouts!jܘ )The magic dart hits the orc.  You kill the orc!j՟p******j[......8----39Magic Dartjjp _Vehumet accepts your kill.j 3j j ,jt ,j j j  You encounter an orc wizard. It is wielding a +0 dagger.jd -oMagic Darto   orc wizard (wandering)j ,41.7 (2j! j5 b-2.7 (3 _j19 jv *******o  The magic dart hits the orc wizard.  The orc wizard is lightly wounded.j8o.j&L......)j'u7---=3.7 (1j.j1, _The orc wizard shouts!j: ****** The magic dart hits the orc wizard.jJ @.ojvU #.....jV @-4ja { _The orc wizard is moderately wounded.jC *****The magic dart hits the orc wizard.j" oThe orc wizard is heavily wounded.j'@.oj'b....o   orc (wandering)jd\6--5jlj+uq _You encounter an orc. It is wielding a +0 dagger.j* ****The magic dart hits the orc wizard but does no damage.j\ Q.oj } ....  The orc wizard is heavily wounded.j| > *******jF fThe orc wizard points at you and mumbles some strange words.jT L....@..jVU g5---6jp jt S _The puff of flame misses you.jx| ****The magic dart hits the orc wizard but does no damage.j .oThe orc wizard is heavily wounded.jeU.oj;t...oj&p4---=7jjV% _The orc shouts!jU *** The magic dart hits the orc wizard.j x ...  The orc wizard is almost dead.j ~ ***The orc wizard casts a spell at you.j Q.ojͲ %...j 59---3-----8jC D _The magic dart hits you!ja} ***The magic dart hits the orc wizard.jQ.oj@.oj oThe orc wizard is almost dead.j j..o 2 orc wizards (1 wandering)jf2----9j jHx _You encounter an orc wizard. It is wielding a +0 dagger.j, **The magic dart hits the orc wizard but does no damage.j3 .oThe orc wizard is almost dead.j o....o..o  The orc wizard shouts!j' 8*j (1 invisible)  The orc wizard gestures wildly while chanting.j?.oj`3ojh1---==50jՙjH _The orc wizard flickers and vanishes for a moment.jl  **The magic dart hits the orc wizard but does no damage.jY.o.o.o.60-------1jj ^ _The orc wizard is almost dead.j )The magic dart hits the orc wizard.  You kill the orc wizard!jj*   orc wizardj98.o.ojC .jWI0-4--2Magic DartjQjSZ _Vehumet accepts your kill.jw.o.oj  You barely miss the orc. The orc hits you but does no damage.j-3.8 (1.1jGjT _The orc completely misses you.jJ<.ojUB40j$]j_ _You barely miss the orc. The orc barely misses you.j )You hit the orc. You burn the orc.  You kill the orc!)oj (j [1=5.9 (1.1j j Z _Vehumet accepts your kill.jR  You hit the orc wizard. You burn the orc wizard.  The orc wizard is moderately wounded.jY:*j5 (invisible)  The orc wizard gestures wildly while chanting.j8ojva-====7.0jjH _The orc wizard flickers and vanishes for a moment.jFS  You hit the orc wizard. You burn the orc wizard.  The orc wizard is heavily wounded.jT 1==---80Magic Dartj] j,` A _The orc wizard hits you but does no damage.j: )You puncture the orc wizard! You burn the orc wizard.  You kill the orc wizard!jRj2=6---9Magic DartjjZ _Vehumet accepts your kill.j 53=4=jp 2==j j jޭ j 5=j j 3==jſ j j0 K6=j j j( j j j< I3=j j ,jM jC j 9=jX j ,j j j 9=jk j j j j jM j j j T4==j j jc j j ,j j ,j j jS :==j j% j j j x5====6==7====j" BjN jÕ jd F8=j; jo j j jQ j j j1 Bj j 9=jB j ,jM j ,j j j jݻ j j N9==j j j j jT j j' j j j j j- :==j j j j ,j j* j jU R10/15==j j j jF j,jjijj j j :==jj,jjjj@jjM1=jD!j&%,j.Xj:=jPDjGb2==jBJjLjMjRji,jkjIojojHqjuP==jhwjy,j8{j~,jjjK3=jj2,jӊjjjj,jҔj(O=jjj[jjj+jjjL4==jߩjKjƬj_j̱jKjjP,jnjjw:==jj,j7j,jjL5==jjZjjj{jjj,,jjjjjj2jj4:==jjjjjjv j> j j^j@jTj+jejdj!j"jz$j 'j<\#> ##.####..##..# ..# #..##..#.##...####..##..#........#.#.#.....#.# ...##..###..............#.....#.#..##.......@.......#.#....-867.6 (108.6)#.#.##....#.#..#..#j>#....................#..#....#####.##............ #.##.#..#....... #.##.#..#..........#####.##.#.....).#.........)............. .......))...##.#.#.....#jjM I-8.8 (109.8jjf9 _Found an escape hatch in the floor.j$3jp'j+/j$8Xj :j:j;j=j@,j@jjjujjjS,jj j$ ,jAj4jjjjjujjjP  There is an escape hatch in the floor here.jj> _j|@jBj}Ej FjGjV,jWj[I _i - 4 scrolls of identify (gained 1)j]j]^j_j`jbjdcjcjfjiO  You encounter a hound.j&jj.. h........ .. #######.##... ...## ..##...... ..........'........ .#..# #. #... ...# #..###...##..###) #.. ........jx###..#..###..###........).....# ##....#..#..#$.#.#####>####.### # #....#.# Magic Dart #.##...####..# #.#....#.#####.#.#.....#.#. h   hound (asleep) ...........##..#..... ##.######. ..........#.....#.#.j384.2 (15.4)j55.4 (16.6 _jjj *******h    The magic dart hits the hound!j.h......4--=6.4 (1.0)  j֔W_The hound is heavily wounded.j ****** The magic dart hits the hound.j IQ.hj`JO.hj~ .....3----7 _The hound is severely wounded.jl .The magic dart hits the hound!  You kill the hound!j?r~****j2....j7/672---88Magic DartjtjZ _Vehumet accepts your kill.js jNw BjWx ,jy j{ j{ 7-j-| j} ja~ K3=j j j j j: jà j j j j jC j 9=jh j1 j j( j j ,j j L4==jՒ jɔ j6 j jї ,j6 j ,j0 j j :==j[ jL ,jC j0 j j? j j L5==j j jת ,jͫ j jN j j{ jɲ jA ,j j j| j :==jһ j j j& j j{ ,jR jY N _You now have 306 gold pieces (gained 10).j jz js jN j j. j j j/ j j? j ju j j j j j j j; jf j j j j j, j j j f  You encounter an adder.j.  . # .. ... #! #.##...#...## ..S# ##.........#.... ........#..# #j ......#####..........# #. #.......##..#...##..###. #@##..#...........- #.##..#..###..###. #.............# #Magic Dart#..#..#.#####>######..#..#.# #....# #.......#.# #.##.. S   adder (asleep) #.......#.# #.#...jv #.......#.#####.#.#.+.................##j 1922.8 (34.4)j; G-4.0 (35.6 j j ^ _Found a metallic white potion.jF) *****S  The magic dart hits the adder!j .S....4--=5.0 (1.0) jk j ] _The adder is heavily wounded.j †The magic dart hits the adder!  You kill the adder!Vehumet accepts your kill.jr****j)....jg*3----6Magic Dartjqjl _You can now gain magical power from killing.jBIj!--4==jnjj,jjj6:==jjXjLjj<b5==jjj jj j3 j j_jj|jjh  You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giantspiked club.j!- #..  #..   #..   # +O$ .. .........  ###! #.. #.##...#...##  .....#.. ##...........   ##..†.. j"b#..#  #####..........#  #....@..##..#...##..##-  #.##.##.##..#........  #. #.##..#..###..Magic Dart  .. #.............#  ... #..#..#.#####>#  ...###..#..#.# #.O   two-headed ogre (asleep)  #...#.......#.# #.##  #...#.......#.#   #...#.......#.#####.#.jp3040.4 (14.4)j8G-1.6 (15.6 j?jzH* _Found 3 gold pieces.jW ****OThe magic dart hits the two-headed ogre.  The two-headed ogre is lightly wounded.j^9Q.Oj]B2....jUIi4--===2.6 (1.0) jUQ _The two-headed ogre shouts in stereo!j-  jCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j #.. Emolg4 the Conjurer #.. Barachi of Vehumet *..... #.. Health: 67/67 ======================== # +.$ .. .........  Magic: 12/15 ===================----- ###! #.O #.##...#...## AC: 2jStr: 9 .....#.* ##............ EV: 12Int: 31 ##..†.* ........#..#  SH: 0Dex: 11 #.....*#####..........#  XL:  9 Next:  8% Place: Dungeon:6 #....@..##..#...##..## Noise: ===------  Time: 8942.6 (0.0) #.##.##.##..#......... i) +8 rapier of Okawaru, Feeding {flame, + #. #.##..#..###..## Cast: Magic Dartj .. #.............#  ... #..#..#.#####>## ...###..#..#.# #... O   two-headed ogre #...#.......#.# #.## #...#.......#.# #.#. #...#.......#.#####.#.jCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (lightly wounded, 92% to hit)jX O...####**jO***####..Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (lightly wounded, 92% to hit)j>* #..Emolg4 the Conjurer  #..Barachi of Vehumet *.....  #..Health: 67/67 ========================  # +.$ .. ......... Magic: 12/15 ===================-----  ###! #.* #.##...#...## AC: 2j`+Str: 9  .....#.* ##............ EV: 12Int: 31  ##..†.* ........#..# SH: 0Dex: 11  #.....*#####..........# XL:  9 Next:  8% Place: Dungeon:6  #....@..##..#...##..## Noise: ===------  Time: 8942.6 (0.0)  #.##.##.##..#......... i) +8 rapier of Okawaru, Feeding {flame, +  #. #.##..#..###..## Cast: Magic Dart  .. #.............#  ... #..#..#.#####>##  j,...###..#..#.# #... O   two-headed ogre  #...#.......#.# #.##  #...#.......#.# #.#.  #...#.......#.#####.#.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (lightly wounded, 92% to hit)  You focus your ray upon the two-headed ogre.  The searing ray hits the two-headed ogre!j .OPress: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (lightly wounded, 92% to hit)  You focus your ray upon the two-headed ogre.  The searing ray hits the two-headed ogre!  The two-headed ogre is moderately wounded.j&..j~p-3.6 (1Ray jVjf _(Press . to maintain the ray.)j[ ****The searing ray hits the two-headed ogre!jqBU.OjkU+...j[1-----4+ j`jcg _The two-headed ogre is heavily wounded.j  B**jO P.Oj j 0---=-5++ j j« a _The searing ray misses the two-headed ogre.jp ** The searing ray hits the two-headed ogre!j jl!j  #.. #.. #.. # +.$ ..   ###! #.. j 0 .....#..  ##..†*.   #.....*####  #....@..# j#.##.##.# #. #.# ..   ... > ...#  #...  #...  #...The two-headed ogre is severely wounded.jxYou finish channelling your searing ray.  The two-headed ogre hits you with a +0 giant club!!jx #.. #.. #.. # +.$ ..   ###! #..  .....#..  ##..†*. jf/  #.....*####  #....@..# #.##.##.# #. #.# ..   ... > ...#  #...  #...  #...js .O#.The two-headed ogre hits you with a +0 giant spiked club!20-----------------9/15 ---====6jjGV _* * * LOW HITPOINT WARNING * * *j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j) #.. Emolg4 the Conjurer #.. Barachi of Vehumet *..... #.. Health: 20/67 =======----------------- # +.$ .. .........  Magic: 7/15===========------------- ###! #.. #.##...#...## AC: 2Str: 9 .....#.. ##............ EV: 12Int: 31 ##..†.. ........#..#  SH: 0Dex: 11 #.....O#####..........#  XL:  9 Next:  8% Place: Dungeon:6 #....@..##..#...##..## Noise: ====-----  Time: 8946.6 (0.0) #.##.##.##..#......... i) +8 rapier of Okawaru, Feeding {flame, +[j*0;10m #. #.##..#..###..## Cast: Magic Dart .. #.............#  ... #..#..#.#####>## ...###..#..#.# #... O   two-headed ogre #...#.......#.# #.## #...#.......#.# #.#. #...#.......#.#####.#.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, 92% to hit)j( ***Oj>.*j0R>.*j `.OAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, 92% to hit)j:  #..Emolg4 the Conjurer  #..Barachi of Vehumet *.....  #..Health: 20/67 =======-----------------  # +.$ .. ......... Magic: 7/15===========-------------  ###! #.. #.##...#...## AC: 2Str: 9  .....#.. ##............ EV: 12Int: 31  ##..†*. ........#..# SH: 0Dex: 11  #.....*#####..........# XL:  9 Next:  8% Place: Dungeon:6  jV< {#....@..##..#...##..## Noise: ====-----  Time: 8946.6 (0.0)  #.##.##.##..#......... i) +8 rapier of Okawaru, Feeding {flame, +  #. #.##..#..###..## Cast: Magic Dart  .. #.............#  ... #..#..#.#####>##  ...###..#..#.# #... O   two-headed ogre  #...#.......#.# #.##  #...#.......#.# #.#.  #...#.......#.#####.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, 92% to hit)  You focus your ray upon the two-headed ogre.j = .OPress: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, 92% to hit)  You focus your ray upon the two-headed ogre.  The searing ray misses the two-headed ogre.(Press . to maintain the ray.)jb ==--7.6 (1Ray jV j.  j j _The two-headed ogre barely misses you. The two-headed ogre closely misses you.j  Ability - do what?CostFailure  f - HopNone0% g - Evoke BlinkNone19%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.j jc jm  #..Emolg4 the Conjurer  #..Barachi of Vehumet *..... jl  #..Health: 20/67 =======-----------------  # +.$ .. ......... Magic: 7/15===========-------------  ###! #.. #.##...#...## AC: 2Str: 9  .....#.. ##............ EV: 12Int: 31  ##..†.. ........#..# SH: 0Dex: 11  j #.....O#####..........# XL:  9 Next:  8% Place: Dungeon:6  #....@..##..#...##..## Noise: ==-------  Time: 8947.6 (0.0)  #.##.##.##..#......... i) +8 rapier of Okawaru, Feeding {flame, +  #. #.##..#..###..## Cast: Magic Dart  .. #.............# Ray  ... #..#..#.#####>##  ...###..#..#.# #... O   two-headed ogre  #...#.......#.# #.##  #...#.......#.# #.#.  j r#...#.......#.#####.#.Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, 92% to hit)  You focus your ray upon the two-headed ogre.  The searing ray misses the two-headed ogre.(Press . to maintain the ray.) _The two-headed ogre barely misses you. The two-headed ogre closely misses you.j6 F #.. Emolg4 the Conjurer #.. Barachi of Vehumet *..... #.. Health: 20/67 =======----------------- # +.$ .. .........  Magic: 7/15j7 ===========------------- ###! #.. #.##...#...## AC: 2Str: 9 .....#.. ##............ EV: 12Int: 31 ##..†** ........#..#  SH: 0Dex: 11 #....*O#####..........#  XL:  9 Next:  8% Place: Dungeon:6 #..**@**##..#...##..## Noise: ==-------  Time: 8947.6 (0.0) #.##*##*##..#......... i) +8 rapier of Okawaru, Feeding {flame, +j9 _ #* #.##..#..###..## Cast: Magic Dart .. #.............#  Ray  ... #..#..#.#####>## ...###..#..#.# #... O   two-headed ogre #...#.......#.# #.## #...#.......#.# #.#. #...#.......#.#####.#.You focus your ray upon the two-headed ogre.  The searing ray misses the two-headed ogre.(Press . to maintain the ray.) _The two-headed ogre barely misses you. The two-headed ogre closely misses you.Hop to where?Press: ? - help, Dir - move targetj% .....@.##*.jf)*****@*.*##.***je`*****..jXv******@.**j,~**#*******.jg***#*..*****..joY***.jo*#.*...j~ ****! #**...#**..***.....jя5**jE2 f..****j/[J****j+.$*#******j0_********j! #..***#*.**.***.*j Y***.j.o o*#.*...j> #.#Emolg4 the Conjurer #.#Barachi of Vehumet *..... #.#Health: 20/67 =======----------------- #.##..jRMagic: 7/15===========------------- #..#..AC: 2Str: 9 #..#..EV: 12Int: 31 #..+.$ .. ..... SH: 0Dex: 11  #######!.#.. #.##...# XL:  9 Next:  8% Place: Dungeon:6 jƍ #......@.#.. ##....... Noise: ==-------  Time: 8947.6 (0.0)  ####.##..†.............. i) +8 rapier of Okawaru, Feeding {flame, + #.....O#####....... Cast: Magic Dart #.#....○..##..#...# Ray  #.#.##.##.##..#.... #. .##.##.##..#..## O   two-headed ogre j#. F...##.......... F   sky beast (wandering) .. .... #..#..#.### #. ...###..#..#.#You focus your ray upon the two-headed ogre.  The searing ray misses the two-headed ogre.(Press . to maintain the ray.) _The two-headed ogre barely misses you. The two-headed ogre closely misses you.Hop to where?Press: ? - help, Dir - move targetjF.  (Press . to maintain the ray.) j4_The two-headed ogre barely misses you. The two-headed ogre closely misses you.Hop to where?  Press: ? - help, Dir - move target  You stop channelling your searing ray.  You encounter a sky beast.jY°j18=--8.6 (1-Hop j&j| _Boing!j[I  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j ( #.# Emolg4 the Conjurer #.# Barachi of Vehumet *..... #.# Health: 21/67 =======----------------- #.##..  Magic: 6/15=========--------------- #..#..  AC: 2Str: 9 #..#..  EV: 12Int: 31 j1 #..+.$ .. ..... SH: 0Dex: 11 #######!.#.. #.##...# XL:  9 Next:  8% Place: Dungeon:6 #......@.#.. ##....... Noise: ---------  Time: 8948.6 (0.0) ####.##.**.............. i) +8 rapier of Okawaru, Feeding {flame, + #....*O#####....... Cast: Magic Dart #.#....°..##..#...# -Hop  #.#.##.##.##..#.... #. F##.##.##..#..## O   two-headed ogre #. ....##.......... F   sky beast .. .... #..#..#.### #. ...###..#..#.# Casting: Searing Ray (safe; 1% risk of failure) j [19d Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, 92% to hit)j1O #*jX|.†.Oj5 k##!@j H#*@j ?!*j| >.*j ?*#j e.#**j!Q u*.**j Q.**.j *OAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, 92% to hit)j  #.#Emolg4 the Conjurer #.#Barachi of Vehumet *..... #.#Health: 21/67 =======-----------------j  #.##..Magic: 6/15=========--------------- #..#..AC: 2Str: 9 #..#..EV: 12Int: 31 #..+.$ .. ..... SH: 0Dex: 11  #######!.#.. #.##...# XL:  9 Next:  8% Place: Dungeon:6  #......@.#.. ##....... Noise: ---------  Time: 8948.6 (0.0)  ####.##.**.............. i) +8 rapier of Okawaru, Feeding {flame, + #....**#####....... Cast: Magic Dart #[40j m.#....°..##..#...# -Hop  #.#.##.##.##..#.... #. F##.##.##..#..## O   two-headed ogre #. ....##.......... F   sky beast .. .... #..#..#.### j &#. ...###..#..#.#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, 92% to hit)  You focus your ray upon the two-headed ogre.  The searing ray hits the two-headed ogre but does no damage.jE % O.  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, 92% to hit)  You focus your ray upon the two-headed ogre.  The searing ray hits the two-headed ogre but does no damage.  The two-headed ogre is severely wounded.jJG 8F.jN .†...jNR q==9.6 (1Ray j%Y j\ f _(Press . to maintain the ray.)j ****The searing ray hits the two-headed ogre.j34O.j48F.jb<?..j?5---50+ j&j)h _The two-headed ogre is severely wounded.j **** The searing ray hits the two-headed ogre.jw^ {O†F.je -....j2g r4---=-j h [1++ jo jq c _The two-headed ogre is almost dead.j *The searing ray hits the two-headed ogre!j[  #.# #.# #.# #.##..  j3\ #..#..  #..#..  #..+.$ ..  #######!.#..  #......@*#..  ####.##..†...... #.F....#### #.#....... #.#.##.##.# #. .##.##.# #. ....# .. ....  j\ #. ... The two-headed ogre is almost dead.You finish channelling your searing ray.  The two-headed ogre closely misses you.j01  #.# #.# #.# #.##..  #..#..  #..#..  #..+.$ .. jE2  #######!.#..  #......@*#..  ####.##..†...... #.F....#### #.#....... #.#.##.##.# #. .##.##.# #. ....# .. ....  #. ...j4 F.  The two-headed ogre hits you with a +0 giant spiked club!jE> 5Oj@ 1----3----=2jsH jJ V _* * * LOW HITPOINT WARNING * * *jW  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jG #.# Emolg4 the Conjurer #.# Barachi of Vehumet *..... #.# Health: 11/67 ===--------------------- #.##..  Magic: 1/15=----------------------- #..#..  AC: 2Str: 9 #..#..  EV: 12Int: 31 #..+.$ .. ..... SH: 0Dex: 11 #######!.#.. #.##...# XL:  9 Next:  8% Place: Dungeon:6 #......@O#.. ##....... Noise: ==-------  Time: 8952.6 (0.0) ####.##F.†.............. i) +8 rapier of Okawaru, Feeding {flame, +[11j;14H #......#####....... Cast: Magic Dart #.#.......##..#...# -Hop  #.#.##.##.##..#.... #. .##.##.##..#..## O   two-headed ogre #. ....##.......... F   sky beast .. .... #..#..#.### #. ...###..#..#.# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, 92% to hit)j} O****jrO.***..jS#†..jKx O#Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, 92% to hit)jNT+j?^ #.# Emolg4 the Conjurer #.# Barachi of Vehumet *..... #.# Health: 11/67 ===--------------------- #.##..  Magic: 1/15=----------------------- #..#..  AC: 2Str: 9 #..#..  EV: 12Int: 31 #..+.$ .. ..... SH: 0Dex: 11 #######!.#.. #.##...# XL:  9 Next:  8% Place: Dungeon:6 #......@)#.. ##....... Noise: ==-------  Time: 8952.6 (0.0) ####.##F.†.............. i) +8 rapier of Okawaru, Feeding {flame, + #......[j`40m#####....... Cast: Magic Dart #.#.......##..#...# -Hop  #.#.##.##.##..#.... #. .##.##.##..#..## O   two-headed ogre #. ....##.......... F   sky beast .. .... #..#..#.### #. ...###..#..#.# Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, 92% to hit)  You focus your ray upon the two-headed ogre.  The searing ray hits the two-headed ogre!  You kill the two-headed ogre!Vehumet accepts your kill.jXq #.# #.# #.# #.##..      #..+.$ ..  ###  #......@*#..  ###.... #### ... ##.# #. .##.##.#F   sky beast #. ....# .. ....  #. ...jH|)You kill the two-headed ogre!  Vehumet accepts your kill.eel your power returning.  (Press . to maintain the ray.)  The sky beast hits you. The air twists around and strikes you!  You die...j1{----4=====j/  --more--jk+ j/ zGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  i - the +8 rapier of Okawaru, Feeding (weapon) {flame, +Blink Int+3 SInv}e - a +0 hand axe j0  f - a +3 whip Missiles (go to first with ()  k - a throwing net Armour (go to first with [)  a - a +0 robe (worn)  j - a +3 scale mail Jewellery (go to first with "=)  c - a ring of positive energy (worn)  h - a +6 ring of intelligence (worn)b - a +6 ring of dexterity  d - a ring of poison resistance  g - a +6 ring of dexterityj_ j`,jkjZnGoodbye, Emolg4.1787 Emolg4 the Conjurer (level 9, -1/67 HPs)Began as a Barachi Conjurer on Sept 1, 2026.Was a Follower of Vehumet.Slain by a sky beast (12 damage)... on level 6 of the Dungeon.j!oThe game lasted 00:17:57 (8101 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  jpl12.15776188 Krim260 GrGl-27 escaped with the Orb  13.15181911 raguzNaWr-27 escaped with the Orbj؉jlC [?25h[?0c [?1051l[?1052l[?1060l[?1061l