#B.it8 Player: EmotionMotor Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-12-02.01:34:27.ttyrec Time: (1764639267) Tue Dec 2 01:34:27 2025 $B.i [?1051l[?1052l[?1060l[?1061h$B.iV)0[?7h[?25l[?1c$B.i$B.iEmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10$B.iInt: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 2.0 (0.0)-) Nothing wielded$B.iN5Nothing quivered$B.i’#+##.##)####.####....@##..<..##.....#$B.ii#######$B.i,$B.iU$B.i=$B.ip$B.iB.iw3B.i`B.iB.i,B.iJ,B.iB.iB.iB.im #+# #.# #)# ###.### #..@..#4.0 (2 #..<..# #.....#  #######B.i B.iB.iRB.i8 +. #)# ###@###.<#.....#B.isA5.0 (1B.iUB.iB.i 6 This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.Found a quarterstaff.  Found a staircase leading out of the dungeon. _Char dumped successfully.  Saving game... please wait.B.i. B.i B.i |EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2B.i^ _Str: 16#+#EV: 10Int: 8#.#SH: 0Dex: 12#)#B.i *XL:  1 Next:  0% Place: Dungeon:1###@###Noise: ---------  Time: 5.0 (0.0)#.....#-) Nothing wielded#..<..#Nothing quivered#.....######## B.i! 4B.i" B.i5$ B.iW +. #@# ###.####.....##..<..# B.iA6.0 (1B.i|B.i' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.B.i?<7B.iAB.iJD# _b - a +0 quarterstaffB.i Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip B.i3 B.ij|EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2B.i[Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 7.0 (0.0)B.iB###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....#B.i[C####### _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaffB.i5 (0.5b) +0 quarterstaffB.i"B.i$, _b - a +0 quarterstaff (weapon)B.i>B.i Dungeon Crawl Stone Soup 0.33.1-11-g13c08b6794  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  B.iw? - Help and manual  / - Lookup info  Q - Quit and abandon characterB.iMB.i߇EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16B.i)EV: 10Int: 8#+#SH: 0Dex: 12B.iL#.#XL:  1 Next:  0% Place: Dungeon:1B.io#@#Noise: ---------  Time: 7.5 (0.5)B.i###.###b) +0 quarterstaff#.....#B.iȈNothing quivered#..<..##.....#B.i ####### B.i<_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff B.i4_b - a +0 quarterstaff (weapon)B.iB.iInventory: 2/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)B.i B.i3 B.i B.ik EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3B.i G========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0B.i Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 7.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....#B.i6 ####### B.iY <_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff B.iz _b - a +0 quarterstaff (weapon)B.i4 4B.iJ B.i B.iEB.iB.i{B.i-> _Unknown command.B.iX B.iZ Dungeon Crawl Stone Soup 0.33.1-11-g13c08b6794  Esc - Return to gameS - Save and exit  B.i n# - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  B.i HQ - Quit and abandon characterB.iIB.i_EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 7.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) B.i1_Unknown command.B.iB.i&Inventory: 2/52 slots Hand Weapons (go to first with )) B.i b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)B.i F  a - a +0 robe (worn) B.ij B.i B.i; EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 7.5 (0.0)###.###B.i b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. B.i _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) _Unknown command.B.io 4B.ia B.i B.i B.i5 Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsB.i C.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.B.i Monsters ~: Macros helpG.Items &: Options helpB.i H.Spellcasting %: Table of aptitudesI.B.i Targeting /: Lookup descriptionJ.Religion Q: FAQK.B.i Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of SkillsB.i 4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesB.iB.iB.iG EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 7.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. B.i_You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) _Unknown command.B.iک4B.iB.i1C.iEquip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)C.i\[?] describe selected [!] equip|wield|wear[tab] equip|unequip C.i }  - - Unarmed  b - a +0 quarterstaff (weapon) C.iR62  C.i17Unequip which item?unequip|take offequip|unequip C.i C.i C.iEmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 7.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered C.iZ#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) _Unknown command. C.i C.iCj8.0 (0.5-) Nothing wielded C.i C.i / _You unwield your +0 quarterstaff.C.iIC.i/LSInventory: 2/52 slots Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [) C.iL? a - a +0 robe (worn)C.i_b - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 9.1 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.C.iH Inventory: 2/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn) C.ioC.iM _b - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 9.1 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.C.i\ C.i`[EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0C.iaKDex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 8.0 (0.0)###.###b) +0 quarterstaff#.....#Nothing quiveredC.i 0.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour (t)ake off, (d)rop, or (=)adjust.C.i C.i C.i EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 8.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) _Unknown command. C.i3 ]_You unwield your +0 quarterstaff. _b - a +0 quarterstaff (weapon)C.i 4C.i C.i C.i +9.5 (1C.i C.i C.iB /10.5 (2.0)C.i C.i C.i $1.5 (3C.i C.i A2.5 (4C.id" C.i& A3.5 (5C.i( C.i* 0 _You start removing your armour. You continue removing your +0 robe. x5C.i* C.i- C.ip/ W _You finish removing your +0 robe.C.iC.i Inventory: 2/52 slots Hand Weapons (go to first with )) C.iT  b - a +0 quarterstaff (weapon) Armour (go to first with [)C.iy #a - a +0 robe C.iK ?a - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 2.2 (0.0 -> 2.2). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour  C.i =(w)ear, (d)rop, or (=)adjust."C.i0 "C.iv4<EmotionMotor the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1"C.i4#@#Noise: ---------  Time: 13.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _b - a +0 quarterstaff (weapon) _Unknown command. _You unwield your +0 quarterstaff. _b - a +0 quarterstaff (weapon) "C.i)5_You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe."C.i9"C.i: _"C.i3>"C.iCA4.5 (1"C.iG"C.iKA5.5 (2"C.iN"C.iR"C.iR+6.5 (3"C.iU"C.iY"C.i0Z+7.5 (4"C.i!\"C.i?_A8.5 (5"C.ib"C.ic 2 _You start putting on your armour. You continue putting on your +0 robe. x5"C.id"C.if"C.iMiY _You finish putting on your +0 robe.#C.i + #.# ##.##.....#..<..##.....#########C.i e9.5 (1 _(C.ie.........#I##.##.#'I   training dummy (dormant)(C.iII20(C.i<%(C.iY(( _You open the door.)C.iUM........I.. #.# ##.##...<..#.....# )C.i\<1)C.ia)C.ie  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.*C.i##...##.............I'. #.###.##.<.....#######*C.iC2 _*C.i*C.in+C.iU 8 ##### ##...####.....#......#........I.'. #.###.##.<.....+C.i] D=3+C.i` +C.ia S _The training dummy barely misses you.,C.iC  You hit the training dummy.  The training dummy is heavily damaged.,C.i &4.8 (1.3,C.i ,C.i~ E _The training dummy hits you but does no damage.-C.iO\  You hit the training dummy.  The training dummy is severely damaged.-C.i\ [4------6.1-C.i|a -C.izc D _The training dummy hits you with a +0 whip. x2.C.iΰ A  You sock the training dummy!.C.i 1).C.i .C.i EmotionMotor the Covered#####Human##...##Health: 15/18 ====================----##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1.C.i #@#Noise: =--------  Time: 27.4 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.####.....##..<..##.....#The training dummy is heavily damaged. _The training dummy hits you but does no damage.  You hit the training dummy.  The training dummy is severely damaged. _The training dummy hits you with a +0 whip. x2  You sock the training dummy!.C.i _You destroy the training dummy!You have reached level 2!.C.iN /  --more--4C.i v20/24==4/42 4% 4C.i: 4C.iH"   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.6C.iS`M #####  ##...###+......##.....##...#.#'#.<.-80 _ _You see here a +0 whip.6C.iVkV-96C.ip6C.iDr# _c - a +0 whip9C.iLOM #####  ##...###+.#.....##.@.###.##9C.iOU#.#...9C.iV9C.ihWU1=309C.i]9C.i^C.i*P ##### ##...## ##.....# +..@...# ##.....# ##...##  ##.## #.# #.# #'# #.#  #.#>C.iC.ivZ>C.i[>C.i0u  ##### ##...## ##.....# +.@....# ##.....# ##...## ##.##  #.#  #.# #'# #.#  #.#>C.i<| >C.i| j2==4>C.i >C.ib ?C.iN`v  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #.# #'#  #.#  #.# ?C.ie<5?C.ih?C.ij  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.AC.iJ 3AC.iЬ AC.iz 3==AC.i AC.i ,AC.i AC.i1 ,AC.i AC.i ,AC.i AC.i- O=AC.i AC.i W _You start resting.AC.i ,42.4 (7AC.iZ Y4=3.4 (8AC.i AC.ir  _HP restored.EC.iEC.iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsEC.iC.Attributes and Stats ^: Quickstart GuideD.EC.ilExploring the Dungeon :: Browse character notesEC.i8E.Experience and Skills #: Browse character dumpEC.iF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.EC.i[Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesNC.iu NC.i NC.ia EmotionMotor the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##.....#XL:  2 Next:  4% Place: Dungeon:1+@.....#Noise: ---------  Time: 43.4 (0.0)##.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.##'##.##.#Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events. _You start resting. _HP restored.NC.i NC.i NC.i D.i Dungeon Crawl Stone Soup 0.33.1-11-g13c08b6794  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character D.iSD.iBDungeon Crawl Stone Soup 0.33.1-11-g13c08b6794  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterD.i^Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.D.iB.Starting Screen ?: List of commandsD.iֽTC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting D.i%: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.D.i'Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsD.i1M.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.D.iList of Keys and Commands5.Inscriptions6.Dungeon sprint modesD.iD.i1EmotionMotor the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##.....#XL:  2 Next:  4% Place: Dungeon:1+@.....#Noise: ---------  Time: 43.4 (0.0)##.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.##'##.##.#D.iMVery good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events. _You start resting. _HP restored.D.i Dungeon Crawl Stone Soup 0.33.1-11-g13c08b6794  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterD.iU D.iGEmotionMotor the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##.....#XL:  2 Next:  4% Place: Dungeon:1+@.....#Noise: ---------  Time: 43.4 (0.0)##.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.##'##.##.#Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events. _You start resting. _HP restored.D.ieLevel 1 of the Dungeon<(Press ? for help)#######...## ##.....# +@.....# ##.....###...####.###.##.##'##.##.####.####.....##..<..##.....########D.i@D.icD.if D.iD.iD.is D.iD.i3D.iў D.iX D.i3 D.iKD.iND.iѯEmotionMotor the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10D.i$%Int: 8##...##SH: 0Dex: 12##.....#XL:  2 Next:  4% Place: Dungeon:1+@.....#Noise: ---------  Time: 43.4 (0.0)D.iQ##.....#b) +0 quarterstaff##...##Nothing quiveredD.i##.###.##.##'##.##.#D.iѰTVery good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events. _You start resting. _HP restored.D.iD.i)D [?25h[?0c [?1051l[?1052l[?1060l[?1061l