]G.i Player: EmotionMotor Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-12-02.01:56:45.ttyrec Time: (1764640605) Tue Dec 2 01:56:45 2025 ^G.i1 [?1051l[?1052l[?1060l[?1061h^G.i V)0[?7h[?25l[?1c^G.ie ^G.iVi EmotionMotor the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  2 Next: 20% Place: Dungeon:1Noise: ---------  Time: 213.5 (0.0)b) +0 quarterstaffNothing quivered^G.i[m <##########...##...###.....###########.....##......†@......'......##.....###########.....###...##...####.##.####.##.##'##.##.#^G.iap ,^G.ir ^G.i ^G.i ^G.i `G.i 3`G.i `G.i  ### ##### ##... ##...## #.....#.....# #......@.......'......# #.....#.....# ##... ##...## ##. ##.## # #.# `G.i  #.#  #'#  #.#  #.#`G.i `G.i, `G.i A4.5 (1`G.i   Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you.There is an open door here.  Things that are here: _a rat corpse; a rat corpsebG.i1 : #### ##### ##...# ##...## #.....#.....# #†.'......# #.....#.....# ##...#bG.i2 o ##...## ##.# ##.## #. #.## #.#  #'# bG.iD2 s #.#  #.#bG.i8 bG.iV9 $5 bG.i9 _bG.i-= bG.i[> dG.i& dG.i Inventory: 3/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)gG.iP gG.iU gG.i[ EmotionMotor the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16######### EV: 10Int: 8##...###...## SH: 0Dex: 12#.....###########.....# XL:  2 Next: 20% Place: Dungeon:1gG.ik\ s#.....@†.......'......# Noise: ---------  Time: 215.5 (0.0)#.....###########.....# b) +0 quarterstaff##...###...## Nothing quivered##.###.###.#.###.##'##.##.#Rather than storm the room and get swarmed by monsters, you can also step back gG.i\ 0_and wait (with [.]) for them to come to you.There is an open door here.  Things that are here: _a rat corpse; a rat corpsegG.ib 4gG.ie gG.if jG.i$ IjG.i& jG.i' jG.i) BjG.iZ* jG.i* jG.i* jG.i , jG.iZ- jG.i- jG.i. jG.i@4 H##########...####.. #.....###########... #......†.......'.... #.....###########... ##.@.## ##..8.5 (3 ##.## ##. #.# #. #.# #. ...jG.i4  #' ... #. .... #. ##### ###.  #... jG.i5 jG.io9 jG.i: lG.iU ##########...####.......###########..†.......'..#############...## ## ##@##  ## #.#  #.#............#..< lG.i\A9.5 (1lG.iblG.i!clG.i lG.i lG.iz lG.i lG.i ,lG.i lG.iw$ ##########...####..#.....###########...lG.i$ #......†.......'..#.....#####...## ## ##.## ## #.# lG.i %  # #@#  #B..#.....#..k#'#...#.....#...##...+.....+...#.lG.i+% #+# ####### #+# ##lG.iJ% #. ......... .# #... k   wyvern (asleep)# ........... #lG.ig% ..< B   giant cockroach (asleep)######.######lG.i% .###lG.i- '20lG.i6 lG.i:7 +1.5 (2lG.i@> lG.iwB   Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.qG.i######## EmotionMotor the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#......†.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 221.5 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#...#qG.iE]#. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelThe floor.rG.iz3@.rG.iβ .kHere: a wyvern (asleep, fire blocked by an iron grate)sG.izy .kThe floor.sG.i-..sG.i H#.  An iron grate.sG.iVp[.#The floor.sG.i?-..sG.i^0...sG.is%-..sG.iIH#.  An iron grate.sG.iP[.#The floor.sG.in-..sG.i B.  Here: a giant cockroach (asleep, fire blocked by an iron grate)  The floor.tG.iP######## EmotionMotor the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#......†.......'.... Magic: 4/4========================tG.i"#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#tG.i8#. Noise: ---------  Time: 221.5 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#...#tG.iWD#. Nothing quivered#...+.....+...##.#+# ####### #+# ###.tG.i#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)tG.i######.#######...####cycle through nearby monsters) and compare their descriptions (by pressing [v]tG.i Awhile selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelHere: a giant cockroach (asleep, fire blocked by an iron grate)  The floor.tG.itG.iXtG.i. _tG.i<######## EmotionMotor the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#......†.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 221.5 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#tG.i<=/[39;49m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelHere: a giant cockroach (asleep, fire blocked by an iron grate) _The floor.wG.i ...##. #.....######### #......†.......' #.....########### ##...## ## ##.# ## #.# ########.###### ##B..#.@...#..k# # #...#.....#...# # #...+.....+...# # #+# #########+# ###wG.i  #. ...........# #. #...# # ######.##### #.. ..  ### wG.i wG.i> wG.i wG.i .Bk..kBwG.i\ +2.5 (1wG.i1wG.iZ0 _The wyvern hisses angrily.xG.i[W , #.....######### #......†.......' #.....########### ##...## ## ##.# # #.# #######.######  #.B.#.....#k..#  #...#@....#...#  #...+.....+...#  #+# #########+# # #. ...........# #. #.# # ######.##### # ..  ## >..xG.iX xG.iY xG.io^ l..BkxG.i^ &3xG.i d xG.ig ; _Found a stone staircase leading down.yG.iΗK.†.......'...############...## ## ##.##   #.#  #######.######...#.....#...#Bk#...+@....+..#+###########+yG.i|9##...............######.######  .. #>.. ...#yG.iyG.iVyG.iĠ<..yG.iK&4yG.i3yG.i{G.i#..B'#B   giant cockroach{G.i+{G.iеb.B======{G.i5{G.iҺ{G.i%= _As you open the door, it creaks loudly!|G.itj  You closely miss the giant cockroach.|G.i}td=-----6.8 (1.3|G.iz|G.i|` _The giant cockroach completely misses you.|G.i B  You sock the giant cockroach!|G.i 1'|G.i a9-----8.0 (1.2|G.i |G.i S _You kill the giant cockroach!}G.in. I}G.i0 }G.i1 }G.i2 }G.i5 }G.i6 @  There is an open door here.}G.i8 5 _}G.i9 }G.ig?  #......†.......' #.....# ##...##  ##.##  #.# #######.###### #...#.....#...#}G.i?  #...#.....#...# #..@'.....+...#-30.0 (2.0 #+##+#  #..#  #..#}G.i6@ #######.###### ... >..# ...#}G.ik@ 8-}G.iE }G.ibG G.iLIG.iOG.ihP,G.iRG.i%SG.iJTG.ilTG.iTG.i W7 _You open the door.G.iX3G.iYG.i^8 #.....######## ##...##  ##.## #.########.###### #...#.....#...# #...#.....#...# #...'.....+...# #@###########+#3.0 (3 #.............# #..# #######.###### ... >..#G.iA_M ...# G.if_G.icG.idQ _There is an open door here.G.iIG.iNG.iG.i=P _G.i,G.iG.i$##...## ##.## #.# #######.#######...#.....#...# #...#.....#...# #...'.....+...# #'###########+# #..@..........# 5.0 (2#..# #######.######  ...>..#...# G.i\%G.i)G.i*G.ij3G.iPG.iG.iDBG.iG.i{ ,G.iw G.i G.i,G.iG.iG.i ,G.iG.irm #.# #.#######.########.#...#.....#...##'#...#.....#...# #.#...'.....+k..# #.#'###########+# ###.#.............# #...#.............# #..<#######@####### #...# ####..>..# #.....######## k   wyvernG.i"+9.0 (4G.i'B40.0 (5G.i+G.i- _Remember, you can rest up with [5].G.iR;#######.########...#.....#...#'#..#G.i;0.#...'.....+k..##'###########+# ###.............#..#.............#G.i;<#######.#######. #..@..# ###G.i<e> .##### G.iG^1.0 (1G.iM& H ...#.....#...'.........'.....+k.'###########+##....................<######.######. #.....# ### .##### G.i+ G.i7, 2G.i/ G.i 3 _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.G.i* 4G.i- G.i./ G.i G.i G.iJ G.i} G.i~ 4G.iw G.i G.i`G.i`HA stone staircase leading down. G.iBe$A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.G.iƣ#...#.....#...##' EmotionMotor the Trooper#...#.....#...##. Human#...'.....+k..##. Health: 24/24 ========================#'###########+# ###. Magic: 4/4========================#.............# #... AC: 2Str: 16#.............# #..< EV: 10Int: 8#######.####### #... SH: 0Dex: 12#.....##### XL:  2 Next: 29% Place: Dungeon:1G.i@-#..@..#Noise: ---------  Time: 242.0 (0.0)#.....#b) +0 quarterstaff#######Nothing quivered _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.G.i=G.iG.i#G.i(23.0 (1 _G.iG.i|d  ######### ..### 2(.......#####G.i3eG.ihG.i+7 (1.7G.iXG.i _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.G.iA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.G.i<G.iDpEmotionMotor the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......###XL:  2 Next: 29% Place: Dungeon:2#..@.(.....G.iD$Noise: ---------  Time: 243.7 (1.7)#.......###b) +0 quarterstaff#########Nothing quivered _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.G.i[EG.i-JG.iDKG.iG.iG.iG.iG.iG.i: _G.i? ## #.......###..<.@......##.......###.## G.i,40G.iޱG.ij+5.7 (2G.iG.i _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.G.i}K10 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 7.2 XLs. Damage rating: 7 (Base [6 + 0 (Thrw)] x 115% (Str) x 105% (Fight)). It may be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile (g)et.G.irG.ieEmotionMotor the TrooperHumanHealth: 24/24 ========================Magic: 4/4G.i========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2G.i`#..<.@......#Noise: ---------  Time: 245.7 (2.0)#.......###.#b) +0 quarterstaff#########G.iNothing quivered _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. G.i<_You see here 10 boomerangs.G.i}6.7 (1Throw: 10 boomerangsG.iG.i3I _d - 10 boomerangsG.ij G.im `Inventory: 4/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn)G.ioa G.ig G.il |EmotionMotor the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2G.i*m Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2G.im n#..<.@......#Noise: ---------  Time: 246.7 (0.0)#.......###.#b) +0 quarterstaff#########Throw: 10 boomerangs _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. G.im ~_You see here 10 boomerangs. _d - 10 boomerangsG.i q G.i]q G.i\t G.iu G.ic) G.i+ ######### #.......##### #..<.....@..# 50.7 (4#.......###.# ######### G.i+ G.i"/ G.i0 G.ia ######### #.##### #..<......@.# #.###.# ######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~ G.ieI)I  G.iK2You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at theG.iqclosest monster with [shift-tab] or [p].G.ia(((((((G.i@....~≈=1.7 (1G.iG.ij m _The training dummy throws a stone. The stone barely misses you.H.iK3H.iH.i~H.iIH.iOc######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈H.iPI≈~H.i@(0H.i" c@2.7 (1H.i& H.i( m _The training dummy throws a stone. The stone barely misses you.H.icIH.iH.iAH.iH.in##########.......######..<........#.......###.######### #. #H.i[- #.....# #..~~~..##.~≈≈≈~.#H.i#.~≈I≈~.##.~≈≈≈~.##..~~~..###.....##H.i+4.7 (2H.i~,I=5.7 (3H.i/H.i1W _The training dummy throws a stone. The stone hits you but does no damage.H.iL #########.......#####<.............###.######## #. H.iL ###.####..@..##..~~~..#~≈≈≈~I≈H.iL .~~~.#.....# ###.###H.iS H.i2T 3-6.7 (1H.iX H.iqZ H.i N-H.i H.i H.i2_As you open the door, it creaks loudly!  You closely miss the giant cockroach. _The giant cockroach completely misses you.You sock the giant cockroach! _You kill the giant cockroach! _There is an open door here. _You open the door. _There is an open door here. _Remember, you can rest up with [5]. _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.  You climb downwards. _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here. _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.You see here 10 boomerangs. _d - 10 boomerangsYou can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at theclosest monster with [shift-tab] or [p]. _The training dummy throws a stone. The stone barely misses you. _The training dummy throws a stone. The stone barely misses you.The training dummy throws a stone. The stone hits you but does no damage.H.i You start resting. _HP restored.  Saving game... please wait.  Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.   Things that are here: _a rat corpse; a rat corpse  Examine these monsters (by pressing [x] to enter examine mode, and then [+] to  cycle through nearby monsters) and compare their descriptions (by pressing [v]  while selecting them in examine mode) to find out which of these cages is safer_to fight through. _The wyvern hisses angrily. _a stone staircase leading down. _As you open the door, it creaks loudly!  You closely miss the giant cockroach. _The giant cockroach completely misses you.  You sock the giant cockroach! _You kill the giant cockroach! _There is an open door here. _You open the door.re is an open door here. _Remember, you can rest up with [5]. _Well done! After resting to full health continue to the next level with [>].H.i H.iyH.i#EmotionMotor the TrooperHuman#########Health: 24/24 ========================#.......#####Magic: 4/4========================#..<........#AC: 2H.i$Str: 16#.......###.#EV: 10Int: 8######### #.#SH: 0Dex: 12###.###XL:  2 Next: 29% Place: Dungeon:2#..@..#Noise: ---------  Time: 256.7 (0.0)#..~~~..#b) +0 quarterstaff#.~≈≈≈~.#Throw: 10 boomerangs#.~≈I≈~.##.~≈≈≈~.##..~~~..#I   training dummy (missile)##.....#####.###H.i2You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at theH.iclosest monster with [shift-tab] or [p]. _The training dummy throws a stone. The stone barely misses you. H.i1_The training dummy throws a stone. The stone barely misses you. _The training dummy throws a stone. The stone hits you but does no damage.H.iH.ixH.i>#H.i$H.i EmotionMotor the TrooperHuman#########Health: 24/24 ========================H.i_ #.......#####Magic: 4/4========================#..<........#AC: 2Str: 16#.......###.#EV: 10H.i Int: 8######### #.#SH: 0Dex: 12H.i X###.###XL:  2 Next: 29% Place: Dungeon:2#..@..#Noise: ---------  Time: 256.7 (0.0)H.i v#..~*~..#b) +0 quarterstaffH.i. #.~≈*≈~.#Throw: 10 boomerangs#.~≈I≈~.##.~≈≈≈~.##..~~~..#I   training dummy (missile)##.....##H.i^ ###.### _The training dummy throws a stone. The stone barely misses you. _The training dummy throws a stone. The stone hits you but does no damage.  H.i Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineH.i RAim: a training dummy, quivering stones (98% to hit)H.iM EmotionMotor the TrooperHuman#########Health: 24/24 ========================#.......#####Magic: 4/4========================#..<........#H.iN AC: 2Str: 16#.......###.#EV: 10Int: 8######### #.#SH: 0Dex: 12###.###XL:  2 Next: 29% Place: Dungeon:2#..@..#Noise: ---------  Time: 256.7 (0.0)H.iBN #..~~~..#b) +0 quarterstaff#.~≈≈≈~.#Throw: 10 boomerangsH.i/R #.~≈I≈~.##.~≈≈≈~.##..~~~..#I   training dummy (missile)##.....#####.###Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!H.iZS \(((H.i L~≈H.i H.i) _Covered628.0 (1.3 _H.ip H.i H.iXH.iH.iH.i H.iH.iBH.i,H.iH.i\H.iC,H.i7 H.i~ H.i: ,H.i H.iH.i,H.i\H.iH.iG,H.iH.iY#.......###.########## #.# ###.### H.iL##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #.@~~~..#64.0 (6.0H.i ##.....## ###.### .# .H.i0E# H.iH.iH.iH.i5VH.iVH.iWH.i3ZH.i\,H.iAaBH.iaH.i:bH.ih  ###.## ##.....###..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###@### H.ih  #.# .# #.#.###H.i@l+6.0 (2H.iTqH.iq+7.0 (3H.i[tH.iv _Remember, you can rest up with [5].I.iKoI.i=w #.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.##..~~~..###.....## ###.###  #.#  #.# I.i"x #@# #.#..# ###I.ip|+9.0 (2I.iI.i,70.0 (3I.iI.i _Remember that you can autoexplore using [o].I.ij  #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.# I.ij #.##.###..#...####I.ir I.is +1.0 (1I.iw I.ix I.i> #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.#####.###..#...## ## I.icCI.iC&2I.i.GI.iHI.iSdI.idI.i6eI.iPgI.ihI.iwiI.innI.ir #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.##I.i!s #@..##4.0 (2 #...#### ####I.isI.i-xI.ixI.iII.iI.i%,I.iwD _Found a shortbow.I.il3I.iI.iH #..~~~..# ##.....## ###.### #. #.#I.ia ##.###### ####.##...)..###...###.@.####6 ##### I.iI.iI.iXI.i"I.id#I.i#I.i%I.i&I.iO*I.i.0 #.~≈≈≈~.# #..~~~..# ##.....####.### #.# #.# ##.######### ####.###....).@###...##8I.i0########...#########I.i4I.i6I.i)I.i*I.ie+I.i-I.i0I.iP0I.id3I.iJ8  #.~≈≈≈~.# #..~~~..# ##.....##I.i8Z ###.### #.# #.# ##.##..## ####.## #....@..###...##I.i8B ##...####I.i8L #####I.i>+9.0 (1I.iDI.iE,80.0 (2I.ifII.iO _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.I.il QI.i/4I.iWI.iI.i I.i I.iI.i I.iI.i&+1.0 (1I.iI.i _e - a +0 shortbowI.il #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...##I.iSm #...#### #####I.irI.is&2I.i5wI.ix I.i #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #....@..###...## #...#### #####  I.i  I.i &3 I.i I.i  _Pick up this shortbow and wield it with [e]."I.i)@ #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...## #...#### #####"I.iE"I.iF&4"I.i{I"I.iK-I.i #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.##. ##.# #..# ####.##-I.iE #..@....###...## #...#### #####-I.i-I.i:&5-I.i-I.i.I.ik 3.I.i֠ .I.iۡ .I.i X.I.i] ,.I.i .I.i .I.i .I.i .I.ix .I.i # #.~≈(≈ #.~≈≈≈ #..~~~ ##.... ###.##.I.i  #.# #. #.# #.### ##.# #.@######## ####.##8.0 (3.I.i@ ###.......###...##########...####.I.is ######.I.i .I.iK .I.ih 4I.i:-4I.i-34I.i/4I.i14I.iZ5B4I.i64I.i>64I.i64I.iv;O #.~≈ #.~§ #.~≈#. #..~#. ##.. .## #.  #.  #@### 4I.i;90.0 (2 ##..######## ####........###...########...#########4I.i0<4I.i@4I.iA5I.iti #..≈. #.~ ≈. #.~ §. # #. #.. .### #.   .### #..######## ######.......###...########...########5I.i`..≈§§5I.i+1.0 (15I.i:5I.iq~I.iG ~I.i 3~I.iT ~I.i B~I.i B~I.i ~I.i I ##....##~I.i  ##...≈ #.≈.~≈ #.~I.i  §.. # ≈.~ ~I.i/ A#...~I.iS {###3.0 (2.# ~I.iv U .## ~I.i ##.#####..######## ###.......###..~I.i 8########...#######~I.ik ~I.i[ ~I.ij I.ibM########...###  ##....#####≈≈...≈≈≈§≈≈.~≈Iw§..≈≈.~.. #I.irc.#####.# #.##w   worm (asleep)#I   training dummy (missile, dormant) I.i.n...###...≈≈..≈≈.~≈Iw§§§§wI) I.ioA4.0 (1I.i"sI.iuvN  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].I.i"Z....... ######## ...###  ##....#####≈≈...≈≈≈##§≈≈.~≈I≈≈#w§§.≈≈≈#§§§~≈#..# #.####.#.####.### ##..######## ######.......###..########...##I.ic§§§§§§≈§§.§I.i d&5I.iiI.i9kI.iW<............ ######## ...###  ##....#### #..≈≈≈#§§§§~≈I≈≈#§w≈§§≈≈≈#§§@§≈##≈#.###.# #.# #.####.#.## ##.### ##..######## ######.......###..I.ijI.i$7((I.i\g####...#..#§≈#≈§≈.≈~I.ig.=6I.iOmI.i#pD _The training dummy throws a stone. The stone hits you.I.iH I.iN _There is a stone staircase leading up here. _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.I.i]. _There is a stone staircase leading down here.  You climb downwards.: Yread old messages with [Ctrl-P].  Found 10 boomerangs. _There is a stone staircase leading up here. _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.10 boomerangs _d - 10 boomerangs  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at theclosest monster with [shift-tab] or [p]. _The training dummy throws a stone. The stone barely misses you. _The training dummy throws a stone. The stone barely misses you. _ but does no damage.I.isSI.i[I.iec#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈§..≈≈≈###. EV: 10Int: 8#≈§≈§~≈I≈≈#I.ic#. SH: 0Dex: 12§w≈§.≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2§§@~≈#I.ic#. Noise: =--------  Time: 296.0 (0.0)#≈#.####. b) +0 quarterstaff# #.#I.iTd## Throw: 10 boomerangs#.#####.##.##w   worm##.###I   training dummy (missile)##..######## ###I.idu###.......###..Firing arrows from your wielded shortbow works a bit differently from throwingI.idboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the I.id_dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _The training dummy throws a stone. The stone hits you.I.i%kI.i}kI.iqI.i;sI.i($ #..<..... EmotionMotor the Covered #.......# Human #### ######### Health: 24/24 ======================== ...### # Magic: 4/4======================== ##....#### ## AC: 2Str: 16 #§≈§..≈≈≈## #. EV: 10Int: 8 #≈§≈§~≈I≈≈# #. SH: 0Dex: 12 §w≈§.≈≈≈# #. XL:  2 Next: 62% Place: Dungeon:2 §§@~≈# #. Noise: =--------  Time: 296.0 (0.0) #≈#.### #. b) +0 quarterstaff # #.# ## Throw: 10 boomerangs #.## # ##.# #.##  w.i$7m   worm ##.###  I   training dummy (missile) ##..######## ### ###.......###..boomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _The training dummy throws a stone. The stone hits you.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move targetI.i C*@I.i:.*I.i7@~I.i67*@I.iS6§@I.ia- 7#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈§..≈≈≈###. EV: 10Int: 8#≈§≈§~≈I≈≈##. SH: 0Dex: 12§w≈§.≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2I.i- %§§@~≈##. Noise: =--------  Time: 296.0 (0.0)#≈#.####. b) +0 quarterstaff# #.### Throw: 10 boomerangs#.#####.##.##w   wormI.i- ##.###I   training dummy (missile)##..######## ######.......###..in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _The training dummy throws a stone. The stone hits you.  Hit: b) +0 quarterstaffI.i\. JPress: ? - help, Dir - move targetOkay, then.I.i. I.iw2 I.i[4 . _I.iI.ie_There is a stone staircase leading up here. _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.You see here 10 boomerangs. _d - 10 boomerangsYou can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at theclosest monster with [shift-tab] or [p]. _The training dummy throws a stone. The stone barely misses you. _The training dummy throws a stone. The stone barely misses you. _The training dummy throws a stone. The stone hits you but does no damage.  I.i:You throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy! _Remember, you can rest up with [5]. _Remember that you can autoexplore using [o]. _Found a shortbow. _Pick up this shortbow and wield it with [e].You see here a +0 shortbow. _e - a +0 shortbow _Pick up this shortbow and wield it with [e].Firing arrows from your wielded shortbow works a bit differently from throwingI.i_boomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _The training dummy throws a stone. The stone hits you.I.i As you open the door, it creaks loudly!  You closely miss the giant cockroach. _The giant cockroach completely misses you.  You sock the giant cockroach! _You kill the giant cockroach! _There is an open door here. _You open the door.re is an open door here. _Remember, you can rest up with [5]. _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.  You climb downwards.: Yread old messages with [Ctrl-P].  Found 10 boomerangs. _There is a stone staircase leading up here. _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.10 boomerangs _d - 10 boomerangs  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at theclosest monster with [shift-tab] or [p]. _The training dummy throws a stone. The stone barely misses you. _The training dummy throws a stone. The stone barely misses you. but does no damage.I.iUI.iWI.i]#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....####I.i ^r## AC: 2Str: 16#§≈§..≈≈≈###. EV: 10Int: 8#≈§≈§~≈I≈≈##. SH: 0Dex: 12I.i0^d§w≈§.≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2§§@~≈#I.iW^M#. Noise: =--------  Time: 296.0 (0.0)#≈#.####. b) +0 quarterstaffI.iz^# #.### Throw: 10 boomerangs#.##I.i^###.##.##w   worm##.###I   training dummy (missile)##..######## ######.......###..I.i_in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _The training dummy throws a stone. The stone hits you.  Hit: b) +0 quarterstaffI.i>_^Press: ? - help, Dir - move target _Okay, then.I.iPeI.ieI.ikI.imI.i1##..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈§..≈≈≈###. EV: 10Int: 8#≈§≈§~≈I≈≈##. SH: 0Dex: 12§w*§.≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2I.i§§@~≈##. Noise: =--------  Time: 296.0 (0.0)#≈#.####. b) +0 quarterstaff# #.#I.i## Throw: 10 boomerangs#.###I.i##.##.##w   worm##.###I.iI   training dummy (missile)##..######## ###I.i$###.......###..I.iGYPress: ? - help, Dir - move target _Okay, then.I.iThrow: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: worm (black smoke, 76% to hit)I.i #..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈§..≈≈≈##I.i @#. EV: 10Int: 8#≈§≈§~≈I≈≈##. SH: 0Dex: 12§w≈§.≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2§§@~≈##. Noise: =--------  Time: 296.0 (0.0)#≈#.####. b) +0 quarterstaffI.iԯ # #.### Throw: 10 boomerangs#.###I.i ##.##.##w   worm##.###I.i I   training dummy (missile)##..######## ###I.i< M###.......###.. _Okay, then.Throw: 10 boomerangsI.io Press: ? - help, Q - select actionShift-Dir - straight lineAim: worm (black smoke, 76% to hit)  I.i +Okay, then.I.i I.i{ I.iv . _I.i I.iA `Unequip which item? Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [) I.i  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipI.ić#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈§..≈≈≈###. EV: 10Int: 8#≈§≈§~≈I≈≈##. SH: 0Dex: 12§w≈§.≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2§§@~≈##. Noise: =--------  Time: 296.0 (0.0)#≈#.####. b) +0 quarterstaff# .ig3m#.### Throw: 10 boomerangs#.#####.##.##w   worm##.###I   training dummy (missile)##..######## ######.......###.. _Okay, then.Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: worm (black smoke, 76% to hit) _Okay, then.I.iÊP  Okay, then.I.i+I.isI.iZ. _I.i #..<..... EmotionMotor the Covered #.......# Human #### ######### Health: 24/24 ======================== ...### # Magic: 4/4======================== ##....#### ## AC: 2Str: 16 #§≈§..≈≈≈## #. EV: 10Int: 8 #≈§≈§~≈I≈≈# #. SH: 0Dex: 12 §w≈§.≈≈≈# #. XL:  2 Next: 62% Place: Dungeon:2 §§@~≈# #. Noise: =--------  Time: 296.0 (0.0) #≈#.### #. b) +0 quarterstaff # #.# ## Throw: 10 boomerangs #.## # ##.# #.##  w.i(7m   worm ##.###  I   training dummy (missile) ##..######## ### ###.......###..Shift-Dir - straight lineAim: worm (black smoke, 76% to hit) _Okay, then. _Okay, then.Hit: b) +0 quarterstaffPress: ? - help, Dir - move targetI.iO/0#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4I.i/X========================##....###### AC: 2Str: 16#§≈§..≈≈≈###. EV: 10Int: 8#≈§≈§~≈I≈≈##. SH: 0Dex: 12§w≈§.≈≈≈#I.i0#. XL:  2 Next: 62% Place: Dungeon:2§§@~≈##. Noise: =--------  Time: 296.0 (0.0)#≈#.###I.i0$#. b) +0 quarterstaff# #.### Throw: 10 boomerangs#.#####.##.##w   worm##.###I.i0I   training dummy (missile)##..######## ######.......###..I.i 1Aim: worm (black smoke, 76% to hit) _Okay, then. _Okay, then.I.i;1hHit: b) +0 quarterstaffPress: ? - help, Dir - move targetOkay, then.I.i2I.i77I.i8. _I.iQoI.izqInventory: 5/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)I.iq=c - a +0 whip  e - a +0 shortbow Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [) I.iq? a - a +0 robe (worn)I.i e - a +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14. I.i Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 7.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 8 (Base 8 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.I.i+" I.i}Inventory: 5/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)  c - a +0 whip  e - a +0 shortbow Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [) I.iH a - a +0 robe (worn) I.iQe - a +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 7.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 8 (Base 8 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}I.i(Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.I.iy I.i  I.i7 c#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================I.i %##....###### AC: 2Str: 16#§≈§..≈≈≈###. EV: 10Int: 8#≈§≈§~≈I≈≈##. SH: 0Dex: 12§w≈§.≈≈≈#I.i ;#. XL:  2 Next: 62% Place: Dungeon:2§§@~≈##. Noise: =--------  Time: 296.0 (0.0)#≈#.####. e) +0 shortbowI.iM # #.### Fire: e) +0 shortbow#.#####.##.##w   wormI.i ##.###I   training dummy (missile)##..######## ######.......###.. _Okay, then. I.i _Okay, then.Hit: b) +0 quarterstaffPress: ? - help, Dir - move target _Okay, then.I.i߆ 7You unwield your +0 quarterstaff.I.i N####...§..≈§.§#≈w≈.#§≈≈@§#I.ia 3-7.0 (1I.i I.i_  Hit: b) +0 quarterstaffPress: ? - help, Dir - move target _Okay, then.  You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)I.i#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§§...≈≈≈###. EV: 10Int: 8#≈≈§.§≈I≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2#§≈≈@§≈##. Noise: ---------  Time: 297.0 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) I.i+0 shortbow#.#####.##.##w   worm##.###I   training dummy (missile)##..######## ######.......###..You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)I.i. w≈*#I.i,#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...###I.i-1# Magic: 4/4========================##....###### AC: 2Str: 16#§§...≈≈≈###. EV: 10Int: 8#≈≈§.§≈I≈≈##. SH: 0Dex: 12#≈w≈..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2#§≈≈@§≈##. Noise: ---------  Time: 297.0 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   wormI.i-D##.###I   training dummy (missile)##..######## ######.......###..You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleI.i-AShift-Dir - straight lineOkay, then.I.ih.I.i54I.i^6. _I.i- #..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§§...≈≈≈###. EV: 10I.i Int: 8#≈≈§.§≈I≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2#§≈≈@§≈##. Noise: ---------  Time: 297.0 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbowI.i '#.#####.##.##w   worm##.###I   training dummy (missile)##..######## ######.......###..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineI.i 3Aim: worm (78% to hit)I.i?#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16I.i@#§§...≈≈≈###. EV: 10Int: 8#≈≈§.§≈I≈≈##. SH: 0Dex: 12#≈w(..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2#§≈≈@§≈##. Noise: ---------  Time: 297.0 (0.0)##≈#.####. e) +0 shortbow# #.#I.i@\## Fire: e) +0 shortbow#.#####.##.##w   worm##.###I.iAI   training dummy (missile)##..######## ######.......###..Shift-Dir - straight line _Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.I.i8≈ _Okay, then.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is lightly wounded.I.i9((I.iW #≈≈≈.~.≈≈≈≈@~I.ijX 7===8.4 (1.4I.i _ I.i=a _ _The training dummy throws a stone. The stone hits you but does no damage.I.i7p #..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈≈≈.~≈I≈≈##. SH: 0I.ip >Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 298.4 (0.0)##≈#.####. e) +0 shortbow# #.#I.iq ## Fire: e) +0 shortbow#.#####.##.##w   worm##.###I   training dummy (missile)##..######## ###I.iq q###.......###..You shoot an arrow. The arrow hits worm.  Worm is lightly wounded. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)I.i w≈*#I.i"C≈#I.i\*≈~≈I.iNX.*≈**I.iI**≈~Aim: a training dummy, quivering stones (98% to hit)I.i{w ≈I≈I.i>≈≈I.i>9.≈I.i_7..I.i| 9≈.I.iْ w*Aim: worm (black smoke, lightly wounded, 78% to hit)I.i:A#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈##I.i;#. EV: 10Int: 8#≈≈≈.~≈I≈≈##. SH: 0Dex: 12#≈w(..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 298.4 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.###I.i##.##.##w   worm##.###I   training dummy (missile)##..######## ######.......###..Worm is lightly wounded. _The training dummy throws a stone. The stone hits you but does no damage.  I.iֲFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.I.i>I.i@§I.i@≈ I.iAs_The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  I.iEWorm is lightly wounded.I.iZI9((I.iL.≈I.iT&9.8 (1.4I.iI.i_ _The training dummy throws a stone. The stone hits you but does no damage.I.i#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#§≈≈.~≈I≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 299.8 (0.0)##≈#.####. e) +0 shortbow# #.### I.icFire: e) +0 shortbow#.#####.##.##w   worm##.###I   training dummy (missile)##..######## ######.......###..You shoot an arrow. The arrow hits worm but does no damage.  Worm is lightly wounded. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)I.imIw≈.**a training dummy, quivering stones (98% to hit)I.iQ I≈I.i 9.≈I.if<7..I.i:9≈.I.iK&w*I.iBLNAim: worm (lightly wounded, 78% to hit)I.i #..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4I.i 3========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#(≈≈.~≈I≈≈##. SH: 0Dex: 12#≈((..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈≈≈@~≈#I.i J#. Noise: ===------  Time: 299.8 (0.0)##≈#.####. e) +0 shortbowI.i ;# #.### Fire: e) +0 shortbow#.#####.##.##I.i) Aw   worm##.###I   training dummy (missile)##..######## ###I.ie ###.......###..You shoot an arrow. The arrow hits worm but does no damage.  Worm is lightly wounded. I.i v_The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowI.i nPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)I.iW §§w≈§Worm is lightly wounded. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.I.iԣ 9((I.ii* ####≈w§..≈#≈§§##§#I.i.+ /301.2 (1.4I.it1 I.i2 _ _The training dummy throws a stone. The stone hits you but does no damage.I.i\C#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8#§≈≈.~≈I≈≈#I.iR]#. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈§§@~≈##. Noise: ===------  Time: 301.2 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.###I.i]I   training dummy (missile)##..######## ######.......###..You shoot an arrow. The arrow barely misses worm. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowI.i]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineI.i]@Aim: worm (black smoke, 78% to hit)I.i| I≈w§.**I.iI≈Aim: a training dummy, quivering stones (98% to hit)I.iks#..<..... EmotionMotor the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8#§≈≈.~≈I≈≈##. SH: 0Dex: 12#≈w§..≈≈≈##. XL:  2 Next: 62% Place: Dungeon:2I.it#≈§§@~≈##. Noise: ===------  Time: 301.2 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.###I   training dummy (missile)##..######## ######.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.  You destroy the training dummy!I.iyh(((I.ih E.≈I.ik _Trooper952.6 (1.4 _I.i I.ip I.i> #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8#§≈≈.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈§§@~≈##. Noise: ===------  Time: 302.6 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbowI.i@ [18X#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)I.iU#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8I.i#(≈≈.~≈(≈≈##. SH: 0Dex: 12#≈((..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈§§@~≈##. Noise: ===------  Time: 302.6 (0.0)##§#.####. e) +0 shortbowI.ina# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits the training dummy. I.iV_You destroy the training dummy!Fire: e) +0 shortbowI.i˹Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)I.iB§§w§§≈# _You destroy the training dummy!  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, 78% to hit)  You shoot an arrow. The arrow barely misses worm.I.iaC44.0 (1.4 _I.iGI.i^II.i0O #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8#§≈≈.~≈(≈≈##. SH: 0Dex: 12#§w*..≈≈≈#I.iO X#. XL:  2 Next: 95% Place: Dungeon:2#§≈§@~≈##. Noise: ===------  Time: 304.0 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.###I.iO ##.##.##w   worm##.#####..######## ######.......###..Aim: worm (black smoke, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowI.iP Press: ? - help, Q - select action, ( or ) - cycleI.i1P `Shift-Dir - straight lineAim: worm (black smoke, 78% to hit)I.i7#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8#§≈≈.~≈(≈≈#I.icE#. SH: 0Dex: 12#§w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§≈§@~≈##. Noise: ===------  Time: 304.0 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ###I.i###.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is lightly wounded.I.iX####≈w≈#§≈≈##≈#I.iY45.4 (1.4 _I.iaI.ibI.i) #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8#§≈≈.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈##. Noise: ===------  Time: 305.4 (0.0)##≈#.###I.i #. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowI.i 'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)I.ik&#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8#§≈≈.~≈(≈≈##. SH: 0Dex: 12I.i>(p#≈w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈##. Noise: ===------  Time: 305.4 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is lightly wounded.I.ik≈≈§≈≈6.8 (1.4 _I.iqI.ijsI.i&#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8#≈≈§.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 306.8 (0.0)##≈#.####. e) +0 shortbow# #.### .i',0mFire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)I.i#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#§≈...≈≈≈###. EV: 10Int: 8#≈≈§.~≈(≈≈##. SH: 0I.iKDex: 12#≈w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 306.8 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.##I.iB###.##.##w   worm##.#####..######## ######.......###..Fire: e) +0 shortbowI.iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineI.iAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.I.i#≈§§§≈§§ I.i48.2 (1.4 _I.iI.ijI.i#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈§...≈≈≈###. EV: 10Int: 8#§§§.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈#I.i#. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈##. Noise: ===------  Time: 308.2 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##I.iOw   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.I.i$Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineI.iSDAim: worm (lightly wounded, 78% to hit)I.i< #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈§...≈≈≈###. EV: 10Int: 8#§§§.~≈(≈≈##. SH: 0Dex: 12#≈w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2I.i /#§≈≈@~≈##. Noise: ===------  Time: 308.2 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  I.ib EWorm is moderately wounded.I.i #≈≈§w≈#§§§###I.iۜ 49.6 (1.4 _I.i I.i I.i3 #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================I.i4 ...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10I.iK4 1Int: 8#≈§§.~≈(≈≈##. SH: 0Dex: 12#§w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2I.i4 #§§§@~≈##. Noise: ===------  Time: 309.6 (0.0)##§#.####. e) +0 shortbowI.i4 # #.### Fire: e) +0 shortbow#.#####.#I.i4 #.##w   worm##.#####..######## ###I.i`5 ###.......###..You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)I.iE #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8I.i?F #≈§§.~≈(≈≈##. SH: 0Dex: 12#§w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§§§@~≈##. Noise: ===------  Time: 309.6 (0.0)##§#.####. e) +0 shortbowI.idF # #.### Fire: e) +0 shortbow#.###I.iF ##.##.##w   wormI.iF d##.#####..######## ###I.i+G ;###.......###..Fire: e) +0 shortbowI.iXG Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  I.i~G BWorm is heavily wounded.I.i q≈≈≈w≈I.i 511.0 (1.4 _I.i\ I.i I.i #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈≈≈.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§§§@~≈##. Noise: ===------  Time: 311.0 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbowI.i H#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)I.i #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈≈≈.~≈(≈≈##. SH: 0Dex: 12#≈w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§§§@~≈##. Noise: ===------  Time: 311.0 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) .i f0;1m+0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is heavily wounded.I.i^ ≈#§≈≈##≈#I.i_ 42.4 (1.4 _I.ibe I.i5g I.ia#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈≈≈.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈##. Noise: ===------  Time: 312.4 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: eI.ib|) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm but does no damage. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)I.i @ #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈≈≈.~≈(≈≈##. SH: 0Dex: 12#≈w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2I.i@A #§≈≈@~≈##. Noise: ===------  Time: 312.4 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.I.i U§≈≈I.i 43.8 (1.4 _I.i I.i' I.ib#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈≈§.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 313.8 (0.0)##≈#.###I.iMf#. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)I.il#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈≈§.~≈(≈≈##. SH: 0Dex: 12#≈w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 313.8 (0.0)##≈#.####. e) +0 shortbow# #.###I.ivv Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.I.igf#§§#§w≈#≈§§##§#I.iFg45.2 (1.4 _I.i$lI.imI.i:#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#§§§.~≈(≈≈##. SH: 0Dex: 12#§w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈§§@~≈##. Noise: ===------  Time: 315.2 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow.id@33m#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)I.i8#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#§§§.~≈(≈≈##. SH: 0Dex: 12#§w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈§§@~≈#I.i1:W#. Noise: ===------  Time: 315.2 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is severely wounded.I.iM≈ I.i46.6 (1.4 _I.iI.iI.ir #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#§§§.~≈(≈≈##. SH: 0Dex: 12#§w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈§§@~≈##. Noise: ===------  Time: 316.6 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow.is R33m#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm but does no damage. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)I.i #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#§§§.~≈(≈≈##. SH: 0Dex: 12#§w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2I.i #≈§§@~≈##. Noise: ===------  Time: 316.6 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.I.iQ6##.###...#≈≈§.≈§#§w§§#§≈≈###I.iR48.0 (1.4 _I.iYI.iZI.ih^ #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈§..≈≈≈###. EV: 10Int: 8#§§≈§~≈(≈≈##. SH: 0Dex: 12#§w*§.≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈##. Noise: ===------  Time: 318.0 (0.0)##§#.####. e) +0 shortbow# #.I.i_ ### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)I.i #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈§..≈≈≈###. EV: 10Int: 8#(§≈§~≈(≈≈##. SH: 0Dex: 12#§((§.≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈#I.i V#. Noise: ===------  Time: 318.0 (0.0)##§#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)I.i `##.###...#≈≈..#§§≈.≈w≈.≈≈ _Worm is severely wounded.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.I.i 49.4 (1.4 _I.ih I.iژ I.i#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#§§≈.~≈(≈≈##. SH: 0Dex: 12I.i#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 319.4 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Aim: worm (black smoke, severely wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowI.i QPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)I.i^ #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#(§≈.~≈(≈≈##. SH: 0Dex: 12#≈((..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 319.4 (0.0)##≈#.####. e) +0 shortbowI.i_ <# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Aim: worm (black smoke, severely wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)I.i ≈w≈ _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow completely misses worm.I.i, 520.8 (1.4 _I.i I.ib I.i7#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈§≈.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 320.8 (0.0)I.i##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Aim: worm (heavily wounded, 78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)I.i#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#(§≈.~≈(≈≈##. SH: 0Dex: 12I.i#≈((..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 320.8 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Aim: worm (heavily wounded, 78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)I.i}≈≈w≈ _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.I.i~42.2 (1.4 _I.iI.i3I.i/]#..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈≈≈.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 322.2 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) .i^1m+0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Aim: worm (heavily wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)I.i` #..<..... EmotionMotor the Trooper#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈≈≈.~≈(≈≈##. SH: 0Dex: 12I.iL #≈w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈##. Noise: ===------  Time: 322.2 (0.0)##≈#.####. e) +0 shortbow# #.### Fire: e) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineI.i Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is heavily wounded.I.iX§§§≈I.i43.6 (1.4 _I.iPI.iI.i .....#<..... #.......#### ######## ...###  #....#### #≈§§..≈≈≈#§≈≈.~≈(≈≈#w≈@.≈≈≈#≈≈≈.~≈#####≈#.###.I.i\ ###.# #.####.# .####.#####..######## ###I.i# #.§≈§---4I.i$ 0I.i) I.if+ I.i1Q #.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##§...###### EV: 10Int: 8#≈≈§..≈≈≈###. SH: 0Dex: 12#§≈§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ---------  Time: 324.6 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.###I.iQ #. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is heavily wounded.I.iQ Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)I.i #.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================####I.i######### Magic: 4/4========================...#### AC: 2Str: 16##§...###### EV: 10Int: 8#≈≈§..≈≈≈###. SH: 0Dex: 12I.iͫ#§≈§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w(@.≈≈≈#I.iP#. Noise: ---------  Time: 324.6 (0.0)#≈≈≈.~≈####. e) +0 shortbowI.i!##≈#.####. Fire: e) +0 shortbow###.####.###I.i\##.#w   worm#.####.###I.i##..######## ###You shoot an arrow. The arrow hits worm but does no damage. _Worm is heavily wounded.Fire: e) +0 shortbowI.iPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.I.i4#...≈≈≈§≈ I.i57===6.0 (1.4I.iB;I.i<{ _Worm is heavily wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. I.iI=N_Worm is severely wounded.I.i|n#.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈§~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 326.0 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.###I.i}#. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###Aim: worm (black smoke, moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)I.ig#.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈§~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2I.iБ#≈w(@.≈≈≈##. Noise: ===------  Time: 326.0 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.I.ie@§§.§I.i§@§§§##≈#§ I.i[-7.4 (1.4I.iuI.i _Worm is severely wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineI.i+ Aim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.I.i9#.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈§..≈≈≈###. SH: 0Dex: 12#≈≈§.§≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@§≈≈≈##. Noise: ===------  Time: 327.4 (0.0)#≈§§.~≈####. e) +0 shortbow##≈#§####. Fire: e) +0 shortbow.ix42;14H###.####.#####.#w   worm#.####.#####..######## ###Aim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)I.iq#.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈§..≈≈≈###. SH: 0Dex: 12#≈≈§.§≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2I.i#≈w(@§≈≈≈##. Noise: ===------  Time: 327.4 (0.0)#≈§§.~≈####. e) +0 shortbow##≈#§####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.I.ih.≈.~≈@.≈≈.§##≈#.I.ii-8.8 (1.4I.inI.ip _Worm is almost dead.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  I.iqwYou shoot an arrow. The arrow hits worm. _Worm is almost dead.I.iM #.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 328.8 (0.0)#≈≈≈.§≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.I.ic ####.#####.#w   worm#.####.#####..######## ###Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)I.i#.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w(@.≈≈≈##. Noise: ===------  Time: 328.8 (0.0)#≈≈≈.§≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.im.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.I.iz§~30.2 (1.4I.iI.i# _Worm is almost dead.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.I.i m#.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 330.2 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#.###I.i" ~#. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###Aim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)I.i #.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w§@.≈≈≈##. Noise: ===------  Time: 330.2 (0.0)#≈≈≈.~≈###I.iD #. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.I.i* †(I.ii =§I.io #.......# EmotionMotor the Trooper#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈#I.iq #. XL:  2 Next: 112% Place: Dungeon:2#≈†§@.≈≈≈##. Noise: ===------  Time: 331.6 (1.4)#≈≈≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.##.####.#####..######## ### You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.I.ir   Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm. _You kill worm!You have reached level 3!I.iB| /  --more--I.i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? I.i=L9/295/583 6% I.iVCI.iiEU _You feel stronger. x2I.ig3I.ihI.iklI.inI.irP _I.iet,I.iyvI.i|######### #.# #..<...... I.i|)#.......####### ######### ......### ###....#### ##≈≈..@≈≈≈###.---3.6 (2.0#≈≈≈.~≈(≈≈#.~#≈§≈..≈≈≈###.~#≈§§.~≈####.~I.i|-##≈#.####..###.# ##.#.## ##I.i}h##.##.##I.il}:---I.iI.iI.iz> # #. #..< #. ###### # ......###  ##....#### ## #≈≈.@.≈≈≈## # #≈≈≈.~≈(≈≈# #. #≈§≈..≈≈≈## #. #≈§§.~≈### #. ##≈#.### #I.i>> ###.# ## #.##  ##.#  #.##I.iI]†≈≈I.iI$4.6 (1I.iQPI.i6QJ.ir IJ.i J.i XJ.i J.i J.i J.i J.iT BJ.iM  ###### #..... #..<.. #.....#..####### ####...@..###  7.6 (3####....#### J.i  #≈≈...≈≈≈##  #≈≈≈.~≈(≈≈# #§†≈..≈≈≈## #≈≈≈.~≈#####≈#.### ###.# J.i D #.##J.il J.i: J.i J.iv    # #..<#. # #..#  #..@...### #####....#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #§†≈..≈≈≈## #≈≈≈.~≈## ##≈#.### ###.#  #.## J.i A8.6 (1J.iE J.i%  _Remember, you can rest up with [5].J.i q . #.. #..< #.# # #..#  #.@....### #####....#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #§†≈..≈≈≈## #≈≈≈.~≈### ##≈#.###  ###.#  #.##§9J.ib J.i= J.i J.i J.i ;...###..#....J.i   ##...# # .....J.i"  # ... #J.iL  #.###   #@.########J.im q42.6 (3 ###......J.i r####....#### #≈≈...≈≈##J.i  #≈≈≈.~≈(≈≈# #§†≈..≈≈≈## #≈J.i m≈≈.~≈### ##≈#.### ##J.i !#.#J.iz J.i J.i J.i l . ♣...J.i  ... ♣.... ###.. ♣♣..... #.... ....... ##...#....... #.......... J.i ~#.....# ###  ..####### ###......### #####....## #≈≈...≈## #≈≈≈.~≈(≈≈# #§†≈..≈≈≈## #≈≈≈.~≈###≈#J.i .### J.i |§§§ 3.6 (1J.i J§§J.i6 _Find the exit! Remember that you can autoexplore using [o].J.i3J.ilJ.iJ.i,J.ik,J.iJ.iJ.iJ.iJ.i ,J.i[ J.iQ J.ic #.r..#..  .......  ###§§... ..# ..§§.. ♣... ....♣ ♣.... ###...♣♣....§......§##.@.#......§#............J.iD###.....### ###.#####..##########......### r   rat (asleep)#####....#### #≈≈...≈≈≈# #≈≈≈.~≈(≈≈J.iS§§6.6 (3J.ig$7.6 (4J.i=!?§§J.i"#N _A rat comes into view.J.iEmotionMotor the Trooper#.r..#..Human..*....Health: 29/29 ========================###§*... ..#Magic: 5/5========================..§*.. ♣...AC: 2Str: 18.*..♣ ♣....EV: 10Int: 8###*..♣♣....§SH: 0Dex: 12#..*........§XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ---------  Time: 347.6 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat (asleep)#####....#####≈≈...≈≈≈##≈J.iHO≈.~≈(≈≈ _Find the exit! Remember that you can autoexplore using [o]. _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)J.iQEmotionMotor the Trooper#.r..#..Human.......Health: 29/29 ========================###§§... ..#J.i,R_Magic: 5/5========================..§§.. ♣...AC: 2Str: 18....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0J.iaR'Dex: 12#...........§XL:  3 Next:  6% Place: Dungeon:2##.@.#......§J.iR.Noise: ---------  Time: 347.6 (0.0)#............e) +0 shortbow###.....###J.iRFire: e) +0 shortbow###.#####..#######J.iR###......###r   rat (asleep)#####....####J.iRM#≈≈...≈≈≈##≈≈≈.~≈(≈≈J.iS%Fire: e) +0 shortbowJ.i2SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJ.i^SAim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat.  You kill the rat!J.iW†((§((((J.iz.§§§...J.iF8===9.0 (1.4 _J.iKL§§J.iͩJ.iJ.iJ.iLJ.iW##.....r#.†..# ....... ###§..# J.i#..§§.. ♣... ....♣ ♣.... J.i޴p###...♣♣....§ #...@.......§ ##...#§ #............###.....####J.i###.#####..####### J.i4r   rat (asleep)###......###J.iRx#####....#####≈≈...≈≈≈##J.i§§0.0---50.0 (1§§J.i V _A rat comes into view.J.i(EmotionMotor the Trooper##.....r.Human#.†..#*.Health: 29/29 ========================.....*.Magic: 5/5========================###§§§.* ..#AC: 2Str: 18#..§§.* ♣...EV: 10Int: 8#...*♣ ♣....SH: 0Dex: 12###..*♣♣....§XL:  3 Next:  8% Place: Dungeon:2#...@.......§Noise: ---------  Time: 350.0 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....#######.#####..#######r   rat (asleep)###......########....#####≈≈J.i")...≈≈≈## _You kill the rat! _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)J.iKt r.§§J.ioT...*J.i2r*.*.§Aim: a rat (asleep, 98% to hit)J.il{ 'EmotionMotor the Trooper##.....r.Human#.†..#..Health: 29/29 ========================.......Magic: 5/5========================###§§§.. ..#AC: 2Str: 18#..§§.. ♣...EV: 10Int: 8#....♣ ♣....SH: 0Dex: 12###...♣♣....§J.i4| XL:  3 Next:  8% Place: Dungeon:2#...@.......§Noise: ---------  Time: 350.0 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....#######.#####..#######r   rat (asleep)###......########....#####≈≈...≈≈≈##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJ.i~| Aim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat.  You kill the rat!J.i †((§§§.((((J.i r..§.....J.iP G10===1.4 (1.4 _J.i9 9§J.i J.i*J.iu,J.i,J.i 0J.i[3,J.i<9nJ.i:J.i<,J.iy=J.i>J.i@,J.iAJ.i-H! ###  ###..#### ###.......# #.....†..#. ##.†..#...... #..§§.....## ###§§§# ---5.4 (4.0#..§§...♣♣.... ##....♣♣♣..... J.iI ###...♣♣....§#...........§##...#......§ ##............ ####.....##### ####.### ---J.iMJ.i'OJ.i IJ.iɳ J.i- J.iX J.i ,J.i J.iL J.i J.i J.i0 J.iI J.iտ J.i J.i ,J.i J.iv J.i L ####  ###..#### ###.......# ##.....@..#.# J.iT @##.†..#......# #..§§.....##...###§§§......# ..rJ.i #..§§§..♣♣.......##....♣♣♣.......J.i T r   rat (asleep)###...♣♣....§§§.#...........§§§.J.i F##...#......§.§.####J.i }9§§§J.i %60.4 (5J.i :§J.i   Shift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat! _A rat comes into view. _You see here a rat corpse.J.ilEmotionMotor the TrooperHumanHealth: 29/29 ========================Magic: 5/5========================AC: 2Str: 18####EV: 10Int: 8###..####SH: 0Dex: 12###.......#XL:  3 Next: 10% Place: Dungeon:2##.....@*.#.#Noise: ---------  Time: 360.4 (0.0)##.†..#...**.#e) +0 shortbow#..§§.....##**..Fire: e) +0 shortbow###§§§......# .*r#..§§§..♣♣.......##....♣♣♣.......r   rat (asleep)###...♣♣....§§§.#...........§§§.##...#......§.§J.i..#### _A rat comes into view. _You see here a rat corpse.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)J.i&zEmotionMotor the TrooperHumanHealth: 29/29 ========================Magic: 5/5========================AC: 2Str: 18####EV: 10Int: 8###..####SH: 0Dex: 12J.i###.......#XL:  3 Next: 10% Place: Dungeon:2##.....@..#.#Noise: ---------  Time: 360.4 (0.0)##.†..#......#e) +0 shortbow#..§§.....##....Fire: e) +0 shortbowJ.i###§§§......# ..r#..§§§..♣♣.......##....♣♣♣.......J.iP[r   rat (asleep)###...♣♣....§§§.#...........§§§.##...#......§.§.####Fire: e) +0 shortbowJ.izPress: ? - help, Q - select action, ( or ) - cycleJ.iShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat.  J.i1You kill the rat!J.in(((((§(†§.J.i8J.i...§§....§J.iF2===1.8 (1.4 _J.i^§§§§J.iJ.i3J.i J.iUJ.iX,J.i},J.i/,J.iJ.iJ.i,J.ipJ.ioJ.if#### ## #####..#####.# ..###.......#.# .###.....†..#.# .#####.†..#......#....###.§§§.....##@......#---J.i###§§§......#...†.####..§§§..♣♣........# ##....♣♣♣..........####...♣♣....§§§..##.r#...........§§§... #r   rat (asleep)##...#......§.§.### #########............#### #.......###.....##### #..<....J.i M4.8 (3.0  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!  A rat comes into view.J.ip§§..##r..rJ.i#U==-5.8 (4J.i<§§J.i#- _The rat squeaks loudly.J.iNEmotionMotor the TrooperHumanHealth: 29/29 ========================#### ## ##Magic: 5/5========================###..#####.# ..AC: 2Str: 18###.......#.# .#EV: 10Int: 8##.....†..#.# .###SH: 0Dex: 12##.†..#......#....##XL:  3 Next: 12% Place: Dungeon:2#.§§§.....##@......#Noise: ==-------  Time: 365.8 (0.0)###§§§......#.**†.###e) +0 shortbowJ.i#..§§§..♣♣......*.#Fire: e) +0 shortbow##....♣♣♣........**####...♣♣....§§§..##r.#...........§§.... #r   rat##...#......§.§.### #########............#### #.......J.i h###.....######..<....A rat comes into view. J.i5 Z_The rat squeaks loudly.  Fire: e) +0 shortbowJ.i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)J.iK <EmotionMotor the TrooperHumanHealth: 29/29 ========================#### ## ##Magic: 5/5========================###..#####.# ..AC: 2Str: 18###.......#.# .#EV: 10Int: 8##.....†..#.# .###SH: 0Dex: 12##.†..#......#....##XL:  3 Next: 12% Place: Dungeon:2#.§§§.....##@......#Noise: ==-------  Time: 365.8 (0.0)###§§§......#...†.###e) +0 shortbow#..§§§..♣♣........#Fire: e) +0 shortbow##....♣♣♣..........####...♣♣....§§§..##r.#...........§§.... #J.iC r   rat##...#......§.§.### #########............#### #.......###.....######..<....Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow. The arrow hits the rat.  You kill the rat!J.i (((((†J.i [.....§J.i! D4=7.2 (1.4 _J.iX( :§J.i) J.id J.iִ J.i J.i J.i J.i BJ.i ,J.i J.i J.i ,J.i J.i J.iO BJ.i J.iI J.i J.i J.i3 J.i5 ,J.i J.i~ BJ.iV J.i J.iU J.ix J.i J.iP J.i  #### ### #### #..#####.##..># ###.......#.##@# ---75.2 (8.0  ##.....†..#.#..### ##.†..#......#....## J.iK E#.§§§.....##.......# ##§§§......#...†.### ..§§§..♣♣........# #....♣♣♣..........# ##...♣♣....§§§..##†. ...........§§§... .##J.i& <§§J.i G---6.2 (9J.i C§§  J.iK Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (58% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat! _Found an exit from the tutorial.J.iKRIJ.iTJ.igVJ.iVJ.iYnJ.iZJ.i,[,J.i[J.iI]J.i_,J.i`J.i1bJ.ingXJ.iHiBJ.ixn9#### ### #######..#####.##..>####.......#.##.###.....†..#.#..### ##.†..#......#....## #.§§§.....##.......# ##§§§......#...†.### ..§§§..♣♣........## #....♣♣♣........@.#82.2 (6 ##...♣♣....§.§..##†..# ...........§§§... .###..#......§§..### # ######### ............#### #.......#### ##.....##### #..<........   ###.### #.......###.   ##..####### ######### #.   ###......### ###.J.in[ J.i sV§.§§J.i`tJ.iJ.ifJ.iMJ.iJ.i,J.i>,J.i,J.iJ.ix _Found an exit from the tutorial.  You see here a rat corpse.J.iwJ.i _J.iJ.if9###..#####.##..># ##.......#.##.# # .....†..#.#..### ># J.iF†..#......#....## #.# §§.....##.......# #.## §§......#...†.####...# §§..♣♣........###....#♣♣♣..........#....# ..♣♣....§.§..##†5.2 (3 ........§§§.....### #§§§.##### ######### .........#### #.......#####J.i##### #..<.#.### #.......###.# ##..#######J.i######### #.#  ###......###  ###.########....#J.iR &##.....#J.i} J.i>7§J.i]J.i_J.i`J.idJ.iqdJ.i g,J.iwknJ.ipe  #### ### #### ##..#####.##..># .......#.##.# ## J.ip...†..#.#..### ># .#....## #.# .....##.......###.## ....#...†.####...# J.iq....###.@..#7.2 (2 ♣♣♣..........#....## J.iWq♣♣....§.§..##†..### §§§.....###..§§§.##### ######### .......#### #.......##### J.iqh..##### #..<........# ### #.......###.# ..####### ######### #.#J.i rJ.ivJ.ixJ.iO3J.iӕJ.iJ.iϙ,J.iW,J.iX,J.i`J.i J.ip,J.iJ.iw6 J.i ### ######## #####.##..>### J.iŨt#.##.# #.>.## †..#.#..### #@# ......#....## ##.# J.i...##.......###.## #...†.####...# ♣♣........###....# ♣....#....##..§.§..##†..### J.if....§§§.....###..§§§.##### ###J.i>,90.2 (3J.iԶCongratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs.1.2 (4J.i} _Found an exit from the tutorial. _There is an exit from the tutorial here.J.iW3J.i XJ.i:ZJ.i\J.i\`: _J.ie?   #### ######## ##..#####.##..>####......#.##.# #.@.##J.iJfF†..#.#..#######>##......#....## ##.#.##.......###.## ......#...†.####...# ..♣♣.###....# ♣♣♣..........#....## ♣♣....§.§..##†J.ikfG..###..§§§.....###J.ik+2.2 (1J.ivsJ.is+3.2 (2J.ixJ.ir{  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.J.iJ.iJ.i@J.iJ.i} J.i An exit from the tutorial. A way out of the dungeon, letting you finish this lesson. While standing here, you can traverse the exit from the tutorial with the > key.J.i ~You have not yet explored it and cannot tell where it leads. You are here. (>)go down.J.iJ.iQEmotionMotor the TrooperHumanHealth: 29/29 ========================Magic: 5/5========================AC: 2Str: 18EV: 10Int: 8  #### ########SH: 0Dex: 12 ##..#####.##..>####XL:  3 Next: 14% Place: Dungeon:2 .......#.##.# #.@.##Noise: ---------  Time: 393.2 (0.0) ...†..#.#..#######>#e) +0 shortbow .#......#....## ##.#Fire: e) +0 shortbow .....##.......###.## ......#...†.####...# J.i3..♣♣........###....# ♣♣♣..........#....## ♣♣....§.§..##†..### ......§§§.....###Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.J.iSJ.i J.iH4.2 (1 _J.iJ.ivTutorial 2 summary: Combat WeaponsJ.i[,] pick up an item[e] equip an itemJ.iL[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed descriptionJ.i`M[v] fire held weaponJ.ita[ff] fire quiver at pre-targeted monsterJ.i[shift-tab], [p] fire quiver at closest monsterJ.iu[f+] target another monster RestingJ.iO[.] wait and rest a single turnJ.iz[5] wait and rest up to 100 turns Hit any key to exit...J.i@L.i@L.i؉@L.im? [?25h[?0c [?1051l[?1052l[?1060l[?1061l