i  Player: Eryximachus Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-03.16:59:50.ttyrec Time: (1772557190) Tue Mar 3 16:59:50 2026 i!t [?1051l[?1052l[?1060l[?1061hivV)0[?7h[?25l[?1ciUi{]*Eryximachus the TinkererBarachiHealth: 30/30 ========================Magic: 1/8===---------------------AC: 2Str: 18EV: 11Int: 17 Contam: 10% SH: 0Dex: 10XL:  4 Next:  4% Place: Dungeon:2Noise: ---------  Time: 1523.7 (0.0)d) +0 spearCast: Kinetic Grapnelig,,,,,* ****#.#########.#.#,,,... ,,,,,***#####..).....##.#.#*,.#.. ,,,,,,,,.............##.#.##.##.# ,,,,,,,,.............##.#..).##.# ,,,,,,,,..............#..)#*###.# ***,,,,,..................# #....*,,,,,.............#..#.# #.#.#*,,,,,.............#..#.# #.#..*,,,,***#'###.@....#.>#.# #.###*,,,**~~~,~~##†....####.# #.#*,,,*~~,,,,~~#.....# #.# #.#i^h*,,,*~,,**,,~#.....# #.# #.#*,,,+,,****,~##.#### #.# #.###*****~,****,,'..# #.# #.#.. *~,,**,,~##.# #.# #.#.# *~~,,,,~~*#.# #.# #.#.# **~~,~~~**#.# #.###.#.# i,rivkWelcome back, Eryximachus the Barachi Forgewright.iN{i6  _Press ? for a list of commands and other information.i)S3i*UiXi\: _i^,i=_iBb,iydiefif98% ihijijij06iNlininS2===4ipisM2itiawM1i yi7{=i|iR _Your magical contamination has completely faded away.i;===iiiCii<,i<ibiiٌiiiiiΒk3===iiii)iiiK;===ii,i i|,iXiŰiiiܴk4===i?iiGii===5===iBiN===iBiT6===iiinii$iRiiiii i5 ;===i i i ii,ii,iKic,ii,iM7===iiH!i!iS#iu$i$i2&i&(iq(i)i$,i\,;===i#.i/i0ib1i3i3i4i6i 7i8iZ:i:i;i@>i>M8===i?iF, _Magic restored.i]IiIiKi}NiP,i"Si^TiIV,idXiXi"[KYou encounter a hobgoblin.ia,,..............#..)#*###.## **,,,,,..................# #...  *,,,,,......#..#.# #.#.#  *,,,,,......#..#.# #.#...  *,,,,***#'###......#.>#.# #.### ia *,,,**~~~,~~##†....####.# #.#  *,,,*~~,,,,~~#.....# #.# #.#  *,,,*~,,**,,~#.....# #.# #.#  *,,,+,,****,~##@#### #.# #.#i!bx*****~,***♣..'..# #.# #.#... *~,,*♣..~##.# #.# #.#.## *~~.g..~~*#.# #.# #.#.# **~~.~~~**#.# #.###.#.# **#+#****#.# #.....#.# g   hobgoblin (asleep)iRb< *,,,,,,..# #######.# *******### #.# #.#i)h087.3 (63.6)iiS===8.5 (64.8 _imioimW iX  Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft3%2 Select a spell to describe [?] help [!]/[I] toggle spell headersiy i7 i i,,,,,,,..............#..)#*###.## Eryximachus the Tinkerer **,,,,,..................# #..... Barachi*,,,,,.............#..#.# #.#.## Health: 30/30 ========================*,,,,,.............#..#.# #.#... Magic: 8/8========================*,,,,***#'###......#.>#.# #.#### AC: 2Str: 18  *,,,**~~~,~~##†....####.# #.#EV: 11Int: 17  *,,,*~~,,,,~~#.....# #.# #.#SH: 0Dex: 10  *,,,*~,,**,,~#.....# #.# #.#i XL:  4 Next:  4% Place: Dungeon:2  *,,,+,,****,~##@#### #.# #.#### Noise: ---------  Time: 1588.5 (0.0)  *****~,***♣..'..# #.# #.#... d) +0 spear*~,,*♣..~##.# #.# #.#.## Cast: Kinetic Grapnel*~~.g..~~*#.# #.# #.#.#**~~.~~~**#.# #.###.#.#**#+#****#.# #.....#.# g   hobgoblin (asleep)*,,,,,,..# #######.#*******####.##.#Welcome back, Eryximachus the Barachi Forgewright. _Press ? for a list of commands and other information. _Your magical contamination has completely faded away. _Magic restored.i K _You encounter a hobgoblin.i iԓ i2 i i: ***,,,,,..................# #....  *,,,,,.............#..#.# #.#.# *,,,,,.............#..#.# #.#..i h *,,,,*###'###......#.>#.# #.### *,,,**~~~.~~##†....####.# #.#  *,,,*~~,)..~~#.....# #.# #.#i  *,,,*~,,*♣..~#.....# #.# #.#i  *,,,+,,***♣.~##.#### #.# #.### *****~,***♣..'@.# #.# #.#.. *~,,*♣..~##.# #.# #.#.#ih D *~~.g..~~*#.# #.# #.#. **~~.~~~**#.# #.###.#.# *##+#****#.# #...i p..#.# *,,,,,,..# #######.# *******### #.# #.#  #.#i i -9.7 (1.2iiS _Found a club.i@R  Cast which spell? (? or * to list) is A.gi k#gi i6------==900iP& Z _You shape a spike launcher from a nearby wall.i 9g.iiF--1Kinetic Grapneliii  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ***,,,,,..................# #.... Eryximachus the Tinkerer  *,,,,,.............#..#.# #.#.# Barachi  *,,,,,.............#..#.# #.#.. Health: 30/30 ========================  *,,,,*###'###......#.>#.# #.### Magic: 5/8===============---------  *,,,**~~~.~~##†....####.# #.#  AC: 2Str: 18  *,,,*~~,)..~~#.....# #.# #.#  EV: 11Int: 17  *,,,*~,,*♣..~#.....# #.# #.#  SH: 0Dex: 10  *,,,+,,***♣.~##.#### #.# #.### XL:  4 Next:  4% Place: Dungeon:2  *****~,***♣.**@.# #.# #.#.. Noise: ---------  Time: 1591.7 (0.0) *~,,*♣g*~##iW [40m.# #.# #.#.# d) +0 spear *~~....~~*#.# #.# #.#.# Cast: Kinetic Grapnel **~~.~~~**#.# #.###.#.# *##+#****#.# #.....#.# *,,,,,,..# #######.# g   hobgoblin *******### #.# #.# #.# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)i- ***,,,,,..................# #.... Eryximachus the Tinkerer*,,,,,.............#..#.# #.#.# Barachi*,,,,,.............#..#.# #.#.. Health: 30/30 ========================*,,,,*###'###......#.>#.# #.### Magic: 5/8===============---------*,,,**~~~.~~##†....####.# #.#AC: 2Str: 18*,,,*~~,)..~~#.....# #.# #.#EV: 11Int: 17*,,,*~,,*♣..~#.....# #.# #.#SH: 0Dex: 10*,,,+,,***♣.~##.#### #.# #.### [3iL 3mXL:  4 Next:  4% Place: Dungeon:2*****~,***♣.**@.# #.# #.#.. Noise: ---------  Time: 1591.7 (0.0)*~,,*♣g*~##.# #.# #.#.# d) +0 spear*~~....~~*#.# #.# #.#.# Cast: Kinetic Grapnel**~~.~~~**#.# #.###.#.#*##+#****#.# #.....#.#*,,,,,,..# #######.# g   hobgoblin*******####.##.##.# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iiPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)ig..'.=2.7 (1i+@  Casting: Construct Spike Launcher (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit) _The kinetic grapnel hits the hobgoblin but does no damage.i!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i***,,,,,..................# #.... Eryximachus the Tinkerer  *,,,,,.............#..#.# #.#.# Barachi  *,,,,,.............#..#.# #.#.. Health: 30/30 ========================  *,,,,*###'###......#.>#.# #.### Magic: 4/8============------------  *,,,**~~~.~~##†....####.# #.#  AC: 2Str: 18  *,,,*~~,)..~~#.....# #.# #.#  EV: 11Int: 17  *,,,*~,,*♣..~#.....# #.# #.#  SH: 0Dex: 10  *,,,+,,***♣.~##.#### #.# #.### XL:  4 Next:  4% Place: Dungeon:2  *****~,***♣g**@.# #.# #.#.. Noise: =--------  Time: 1592.7 (0.0) *~,,*♣..~#[i|"40m#.# #.# #.#.# d) +0 spear *~~....~~*#.# #.# #.#.# Cast: Kinetic Grapnel **~~.~~~**#.# #.###.#.# *##+#****#.# #.....#.# *,,,,,,..# #######.# g   hobgoblin *******### #.# #.# #.# _The kinetic grapnel hits the hobgoblin but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)iP ***,,,,,..................# #.... Eryximachus the Tinkerer  *,,,,,.............#..#.# #.#.# Barachi  *,,,,,.............#..#.# #.#.. Health: 30/30 ========================  *,,,,*###'###......#.>#.# #.### Magic: 4/8============------------  *,,,**~~~.~~##†....####.# #.#  AC: 2Str: 18  *,,,*~~,)..~~#.....# #.# #.#  EV: 11Int: 17  *,,,*~,,*♣..~#.....# #.# #.#  SH: 0Dex: 10  *,,,+,,***♣.~##.#### #.# #.### XL:  4 Next:  4% Place: Dungeon:2  *****~,***♣†.'@.# #.# #.#.. Noise: =--------  Time: 1592.7 (0.0) *~,,*♣..~##[39;4i 9m.# #.# #.#.# d) +0 spear *~~....~~*#.# #.# #.#.# Cast: Kinetic Grapnel **~~.~~~**#.# #.###.#.# *##+#****#.# #.....#.# *,,,,,,..# #######.# g   hobgoblin *******### #.# #.# #.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin..........#  ....#..#.#  ....#..#.#  ###....#.>#.#  ~~~.~~##†....####.# #.#  ).# #.# #.#  ♣ #.# #.#  i  #.#  **@.# #.#  *~,,*♣ #.#  *~~... #.#  **~~.~  *##+#  .#  ##   #.#  #.# iQ.'73.7 (1Kinetic GrapneliŐMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!iD-4ii_ 5===i3 C===i{ Bi" niz# i/ 6===i0 iz3 i3 iZ5 iv7 i7 i 9 i: i; %===i2; ir< i> ,i? iA ,iB iD ,iSF iH idH igI i"K i~K ixq 27====== _You start resting.Magic restored.i} A-#ih 1625.7 (31.0)i] c8===6.7 (32 _i^ i *,,,,,..................# # *,,,,,.............#..#.# #.#. *,,,,,.............#..#.# #.# *,,,,####'###......#.>#.# #. *,,,**~~~.~~##†....####.# #.# *,,,*~~,)..~~#.....# #.# #.# *,,,*~,,*♣..~#.....# #.# #.# *,,,+,,***♣.~##.#### #.# #. *****~,***♣†.@..# #.# #.# *~,,*♣..~##.# #.# #.#. *~~[40im....~~*#.# #.# #.#. *#~~.~~~#*#.# #.###.#. ###+###**#.# #.....#. *,,,,,,..# #. *### #. #. #.iG7.9 (1.2)i%g _There is an open door here.i@ *,,,,,....# # *,,,,,.....#..#.# #.# *,,,,,.....#..#.# #.# *,,,,####'###......#.>#.# #. *,,,**~~~.~~##†....####.# #.# *,,,*~~,)..~~#.....# #.# #.# *,,,*~,,*♣..~#.....# #.# #.# *,,,+,,***♣.~##.#### #.# #. *****~,***♣†@'..# #.# #.# *~,,*♣..~##.# #.# #.# *~~....~~##.# #.# #.#[12;8imB ZH *#~~.~~~###.# #.###.# ###+###**#.# #.....# *,,,,,,..# # *### # # #iW E9.1 _iY iث  *,,,,,....#..#.# # *,,,,,.....#..#.# #. *,,,,####'###......#.>#.# #.i w *,,,**~~~.~~##†....####.# #. *,,,*~~,)..~~#.....# #.# #. *,,,*~,,*♣..~#.....# #.# #. *,,,+,,***♣.~##.#### #.# #. *****~,**♣♣†.'..# #.# #. *~,,*♣.@~##.# #.# #. #~~....~~##.# #.# #. ##~~.~~~###.# #.###. ###+####*#.# #..... *,,,,,,..# #####i d *******### i i )30.3i ibo *,,,,,....#..#.# # *,,,,####'###......#.>#.# # *,,,**~~~.~~##†....####.# # *,,,*~~,)..~~#.....# #.# # *,,,*~,,*♣..~#.....# #.# # *,,,+,,***♣.~##.#### #.# # ****#~,**♣♣†.'..# #.# #ic #~..♣♣..~##.# #.# # #~~...@~~##.# #.# # ##~~.~~~###.# #.### ###+####*#.# #... *,,,,,,..# ##### *******### i iF===1.5iii&2o *,,,,,.#..#.#  *,,,,####'###......#.>#.#  *,,,**~~~.~~##†....####.#  *,,,*~~,)..~~#.....# #.#  *,,,#~,,*♣..~#.....# #.#  *,,,+.,***♣.~##.#### #.#  ****#~.**♣♣†.'..# #.#  #~..♣♣..~##.# #.#  #~~..@.~~##.# #.#  ##~~.~~~###.# #. ###+####*#.# # *,,,,,,..#  *###i^Qi(U(2.7ifigi{4 *,,,,,it4.#..#.# *,,,,####'###......#.>#.# *,,,#*~~~.~~##†....####.# *,,,#~~,)..~~#.....# #.# *,,,#~,,*♣..~#.....# #.# *,,,+..***♣.~##.#### #.# ****#~.♣*♣♣†.'..# #.# #~..♣♣..~##.# #.# #~~.@..~~##.# #.# ##~~.~~~###.# #. ###+####*#.# # *,,,,,,..#  *###3.9iXi; *,,,,,.#..#. *,,,,####'###......#.>#. *,,,##~~~.~~##†....####. *,,,#~~,)..~~#.....# #. *,,,#~.,*♣..~#.....# #. *,,,+..***♣.~##.#### #. ****#~.♣♣♣♣†.'..# #. #~..♣♣..~##.# #. #~~@...~~##.# #. ##~~.~~~###.# #. ###+####*#.# # *,,,,,,..#  *###iB(5.1iMi$Qi|j *,,,,,.#..# *,,,,,.......#..# *,,,,####'###......#.># *,,,##~~~.~~##†....#### *,,,#~~.)..~~#.....# # *,,,#~..*♣..~#.....# # *,,,+..♣**♣.~##.#### #****#~.♣♣♣♣†.'..# # #~@.♣♣..~##.# # #~~....~~##.# #~~.~~~###.# ####+####*#.#  *,,,,,,..# #*******###i[6.3iU if A*********,,,,,................ *,,,,,.......#.. *,,,,,.......#.. *,,,,####'###......#.> *,,,##~~~.~~##†....## *,,,#~~.)..~~#.....#  *,,,#~..♣♣..~#.....#  *,,,+..♣**♣.~##.#### ****#@.♣♣♣♣†.'..#  #~..♣♣..~##.#  #~~....~~##.# ~~.~~~###.####+####*#.# *,,,,,,..#*******###i͝ 7.5Water iN 2 _You enter the shallow water.i]M,,,,,,,,....#********..............,........,####'###......#.>#~~~.~~##†....###~.)..~#~..♣♣..~#.....,,,+@.♣**♣.~##.####****#~.♣♣♣♣†.'...♣♣..~~....~~##~~.~~~###.##8.7i"cimioi)*,.......##.#*,,,,,,,,,,,,,......#*********,,,,,..*,,,,,.#..#*,,,,,.............#..#*,,,,####'###......#.>*,,,##~~~.~~##†....####*,,,#~~.)..~~#.....# #*,,,#~@.♣♣..~#.....# #*,,,+..♣♣*♣.~##.#### #****#~.♣♣♣♣†.'..# ##~..♣♣..~##.# ##~~....~~##.# ###~~.~~~###.# ####+####*#.# #*,,,,,,..# #*******###i(9.9i1i,i .,i2i3i8ni$9iy:7 _You open the door.i <iy<iV=iuA@  There is an open door here.iCiC _iDiDFiGi%Hi}HiIiK,iLiW *,,,,_,,...########..).... *........ *,,,,,,,..........*,,,,,,,..................********#................. #................. #................. #....####'###..... iXW#@..##~~~.~~##†... #...#~~.)..~~#.... #...#~..♣♣..~#.... #...'..♣♣*♣.~##.# #####~.♣♣♣♣†.'..# #~..♣♣..~##.# #~~....~~##.# ##~~.~~~###.# ###+###*#.#i\.46.9 (7.0i=^+7.9 (8iaic^ _f - a metallic amethyst potioni$3i &i)*iM,i1Biy2i2i3iJ6iA7iA.........# *,*.#,* ........# *,,...* .......# ****#.######_.....########..),,,,,...*,,,,,,..*,,,,,,,..iA'********#.......................50.3 (2.4.................####'###.iB>#...##~~~.~~##†...#...#~~.)..~~#....#...#~..♣♣..~#....'..i4B#..♣iyIi2L-1.5 (3.6iQiT6 _Found an opulent altar of Gozag.iM.,*..*.#,...,,...* ..... ****#.######...._.....########..).............ii......b.********.............#....####'###......b   bat (asleep)~iN.bi+ biM.  You encounter a bat.iob.iNbiL=2.7 (1.2Kinetic GrapneliiQ _The bat closely misses you.ip  #.# **,*,*,* #.# *,*,*,* #.# *,*.#,* #.# *,,...*  #..........# ****#.##### #...._.....########..) #..... #.....b #.......#########i$  # #........... #....####'###. #...##~~~.~~##† #...#~~.)..~~# #...#~..♣♣..~#... #...'..♣♣*♣.~##.#i7 %.bi in W29-3.9ia i̳ b _The bat hits you. The bat barely misses you.i}y ############**,,*,*,* #.# **,*,*,* #.# *,*,*,* #.# *,*.#,* #.# *,,...*  #..........# ****#.#### #...._.....########..) #i #...... #......b######### # #........... #....####'###. #...##~~~.~~##† #...#~~.)..~~# #...#~..♣♣..~#..i!"b.i6!b.iia8--5.1i8_i4' _The bat hits you.ie *,,**,*,* ############**,,*,*,* #.# **,*,*,* #.# *,*,*,* #.# *,*.#,* #.# *,,...*  #..........# ****#.### #...._.....########..) #b # #.......######### #i #........... #....####'###. #...##~~~.~~##† #...#~~.)..~~#ib.i".bi!.bii(6.3i0:_iQ _The bat closely misses you.i¤  iCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i *,,**,*,*  Eryximachus the Tinkerer ############**,,*,*,*  Barachi #..........# **,*,*,*  Health: 28/30 ======================-- #..........# *,*,*,*  Magic: 7/8=====================--- #..........# *,*.#,*  AC: 2Str: 18 #..........# *,,...*  EV: 11Int: 17 #..........# ****#.### SH: 0Dex: 10 #...._.....########..). XL:  4 Next:  7% Place: Dungeon:2 #.....@*............... Noise: =--------  Time: 1656.3 (0.0) #.......*b............. d) +0 spear iˤ#...................... Cast: Kinetic Grapnel #########.............. #.............. #.............. b   bat #....####'###.. #...##~~~.~~##† #...#~~.)..~~#. _The bat closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)iR *,,**,*,*  Eryximachus the Tinkerer ############**,,*,*,*  Barachi #..........# **,*,*,*  Health: 28/30 ======================-- #..........# *,*,*,*  Magic: 7/8=====================--- #..........# *,*.#,*  AC: 2Str: 18 #..........# *,,...*  EV: 11ipInt: 17 #..........# ****#.### SH: 0Dex: 10 #...._.....########..). XL:  4 Next:  7% Place: Dungeon:2 #.....@................ Noise: =--------  Time: 1656.3 (0.0) #........†............. d) +0 spear #...................... Cast: Kinetic Grapnel #########.............. #.............. #.............. b   bat #....####'###.. #...##~~~.~~##† #...#~~.)..~~#.iCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)  The kinetic grapnel hits the bat.is   ############ iW #..........#   #..........#   #.#   #.#   i#.#  #.i####) #.....@*.......i] #.*†.....i T #..... ##i:V.... #......io #...... #....## i #...##†  #...#~~.) ih&..iy9=87.3 (1Kinetic GrapneliY~8_i%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (64% to hit)  The kinetic grapnel hits the bat. _You kill the bat!i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iG?iFCi Gi~HP _You don't know that spell.i ***,***,*,* *,,**,*,* ############**,,*,*,* #.# **,*,*,* #.# *,*,*,* #.# *,*.#,* #.# *,,...*  #..........# ****#.## #########..) #. #† #.......######### # #........... #....####'###.i l #...##~~~.~~##i i <-8.5 (1.2 _it i ^ _There is an opulent altar of Gozag here.i]u -You kneel at the altar of Gozag.i$d/  --more--i{aind]Gozag Ym Sagoz the Greedy idGozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:ike(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|Wrath [J/Enter]: join religion (9 gold; you have 38)iiiV'***,***,*,* Eryximachus the Tinkerer*,,**,*,* Barachi############**,,*,*,* Health: 29/30 =======================-#..........# **,*,*,* Magic: 7/8=====================---#..........# *,*,*,* AC: 2Str: 18#..........# *,*.#,* EV: 11i'Int: 17#..........# *,,...* SH: 0Dex: 10#..........# ****#.## XL:  4 Next:  8% Place: Dungeon:2#....@.....########..) Noise: ---------  Time: 1658.5 (0.0)i_(,#..................... d) +0 spear#........†............ Cast: Kinetic Grapnel#.....................#########.............#............. #............. #....####'###. #...##~~~.~~##  i( _You kill the bat!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iS)_You don't know that spell. _There is an opulent altar of Gozag here.  You kneel at the altar of Gozag.id*i  Gozag welcomes you!i 5/  --more--iiy of Gozag Gold: 299.5 (1ifi` _You pay a service fee of 9 gold.iQA IiB i G ,ixG iG iH E30=iVI iK 1 _HP restored.i+L iM iO i9O iP iQ ,iR i`U iU i=8===iW i\ iV^ i^ i_ icc i1e ie if i j i,k ibk i+l i^n ip iCq ;===ir ir{ i} i~ i i4 ih i i iS i i i` i_ i i iS i, i] i iI iI iZ iج i@ i i ,iķ i i i޼ i i i i i i i3 iy i i` i iF iu i i i i i i i i ik i i i i i iY i i i i9 i i i i" i i i i! i i i i! i iM i i i, i i i iQ i i i i iG i i i i i i_ i i| i iX i i i i  i iE i ,iD i,! ix" i" ij# i% i& ,i' i) i3 Q*,**,,,,,,,* *,* ***,*,**,,,.,,,* *,***,,,*,*****#.*** *,*,,,*,*,* *..,* *,*,,,***,* **#.*** i3 ,,***,**..,* *,***,*,*,***#.** *,* *,*,*,* #..#### *,* *,*,i3 *,******#####..@.########,* *,*,705.1 (45.6)  i3 R*,,,,,,>................#.# *,,,*******##########...###.#.# **** i4 ###.###.#.# #..##.#.#i64 ##############..#.#.##..........# ##.#.#.#i4 #..........# #.#.#.##..........# #.#.#.#i< i?? .6.3 (46.8iD iD 9 _Found an escape hatch in the floor.i+yiyizic|i(~i~iXii|i0iniiiiiiЊiiiixiii3iidii!iĔiiǕiGi{iYiiLiiiigiםiמiiiai,i|iiI,iiii%iiwi`ii9iiiCiii'i[ii7i,iCiziDii#iiɾiiii^,i#iii%iiii iPiiii"i:i_iiiiii_ixiWii1iEi$ioiiijiiiii!iii*iiiiiaii"ii!izii,iigii"iEi7iii#iiyiiii'i^iiTiiiBii|iiBii,i(ii,iii/iciiV i i iA i i i iV i i i i i i` i iK i i+ i[ i i i4 ig i   #>.,,,,,,,,,*   #..,,,,,,,,,******   #.#,,,,,,,,,,,,,,   #.#,************   #.#,*    #.#,***********    #.#,*,,,,,,,,,****    #.#,,,,,,,,,,,,,,   #@#**,,,,,,,,,****65.1 (58   ########.# *********** *   #........###  #.##.......# *  #.##.......# *   #.##.......# *   i [m #.######.### *    #.# #...# *    #.# ###.### * i .6.3 (60.0i i ; _Found a stone staircase leading down.idiWeieithiiitmXimiynioipi qiqisiXtitiuiviw,ixiyizi{iv{iH|i|i}ij}i5~itBiii,i(i,ioiBiVi iiii}i ,iŒii;i~iAihiLii7iiɛi iiii@ik  You encounter a ball python.i *** *,***** i:F###*,,,,,, #.##############**,***** #......@.......S,,,,,,,, ir#.##############**,**** ##.########**,* *,, iw#..........**,* *, ix##..........**,* *, i)i#>..........**,* *,* S   ball python (constriction, asleep) #...........********,***,*iS} #.#.........,,,,,,,,,,,,,,iz^ #.#.########********,,,,,,i/89.1 (22.8i,690.3 (24.0 _i7ii*** *,*### *,#.#,*#.......ipS.#.#,*##.#* *,* *,#...* *,* *,*##...* *,* *,*#>...i* *,* *,*#...*,***,*#.#.,#.#.#*,iti/S.i-S.iNS)i11.5 (1.2)i*iC5 _The ball python hisses angrily.iqq  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i i i?i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i8ig9i&=i?F _Unknown command.iM= *** **,*### *,#.#,*#.S.#.#,*##.#* *,* *,#.* *,* *,**,##.i= H* *,* *,**,#>.* *,* *,**,#.*,***,**,#.#.,#.#.#*,i> /S.i6B iMC @2.7Kinetic Grapnel iC _iG iVI i̯  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iJiu  Eryximachus the Tinkerer  Barachi of Gozag Gold: 29  Health: 30/30 ========================  Magic: 7/8=====================--- *** * AC: 2Str: 18 *,******* EV: 11Int: 17 ###iu*,,,,,,,, SH: 0Dex: 10 #.################,******* XL:  4 Next:  8% Place: Dungeon:2 #........@**S.....,,,,,,,, Noise: ---------  Time: 1792.7 (0.0) #.################,******* d) +0 spear ##.########* *,* *,,,, Cast: Kinetic Grapnel #..........* *,* *,**, ##..........* *,* *,**,i_v #>..........* *,* *,**, S   ball python (constriction) #...........********,***,**, #.#.........,,,,,,,,,,,,,,,, #.#.########********,,,,,,,, _Unknown command.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei~v<Aim: a ball python (79% to hit)i!7   Eryximachus the Tinkerer  Barachi of Gozag Gold: 29  Health: 30/30 ========================  Magic: 7/8=====================--- *** * AC: 2Str: 18 *,******* EV: 11Int: 17 ###*,,,,,,,, SH: 0Dex: 10 #.################,******* XL:  4 Next:  8% Place: Dungeon:2 #........@..$.....,,,,,,,, Noise: ---------  Time: 1792.7 (0.0) #.################,******* d) +0 spear ##.########* *,* *,,,, Cast: Kinetic Grapnel #..........* *,* *,**, ##..........* *,* *,**, #>..........* *,* *,**, S   [3i^8 4mball python (constriction) #...........********,***,**, #.#.........,,,,,,,,,,,,,,,, #.#.########********,,,,,,,,Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)  The kinetic grapnel hits the ball python. ***  ### #.####### #........@**$..... #.#######  *,*   *,*   *,*  #> *,*       i ..i 29 9=3.7 (1Kinetic Grapneli i$ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (79% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python!iGIi`IiIirMniMizNi`OiOiOidPiPiPiZQiQiQiRiRiRiSiSM8===i$TiTiVUiUiUiViWiZXiXikYi ZiIZiZi\i?\]36===i\i(^L _You now have 36 gold pieces (gained 7).i,_ie_i_iaiPbi~bibiOdi?eieiei5gifh,ihijjiji+kiQkilililimimininiQoiqi_riri/sitiu,iviwi xiJxixi`yiyiyizizis{i{i{i|i|iw}i}iHiFiiKi|i,iiÅi,iiFiՈi iGiJiLiiGii,iEi@iii{ii  You encounter a kobold. It is wielding a +3 dagger and quivering stones.iԡ~##########.#######.* ...................* ##########.########* ##*#.# #..,..* ..*i6s#.# #.#*.#* ..*#.# #.#*.# ..* #.# #.#*.#######****** ..########.###.##........,,,,, ................@.......K- ##########.............#.,,,,,,,,ig #####.#######.#,****,*** ***** #.# *,*,* *,,, ,,,,****** **#.#******,*,* ***** i ,,,,,,,,,* *,...,,,,**,*,* K   kobold (missile, asleep) ,,,,****,* *,...,,,,**,*,* ***** *,* ***,*,* *,* *.....,,,**,*,********i٭830.3 (36.6)-1.5 (37.8 _iIiie.#.* ..........* .########* * #.# #.....* * #.# #.##.#* * #.# #.##.# * #.# #.##.# #.###.##.*......K..#.#####.#.#,****,* #.# *,*,* *,****** **#.#******,*,* ** *,...,,,,**,*,* *,* *.....,,,**,*,*i>i:12.7 (1.2)ii i@.#.* * .########* * #.# #.....* * #.# #.##.#* * #.# #.##.# * #.# #.##.# #.###.##.*K..#.#####.#.#,****,* #.# *,#,* *,****** **#.#******,*,* ** *,...,,,,**,*,* *,* *.....,,,**,*,*iliP (3.9i$i0.#.* * .########*  #.# #.....*  #.# #.##.#*  #.# #.##.#  #.# #.##.# .###.##.*K..#.i #####.#.#,****,* #.# *,#,* *, ,****** **#.#******,*,* ** *,...,,,,**,*,* * ,****,* *,...,,,,**,*,* * *,* *.....,,,**,*,* **,* *.....,,,**,*,*iiD(5.1iiOit  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ik i iU i5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i;iq>iTCi-FF _Unknown command.if O.#.* * .#* #.# #.....* #.# #.##.#* #.# #.##.# #.# #.##.# .###.##.*K..#.#####.#.#,**##,******, * #.# *.#,* *, ****** **#.#******,#,* *,* *,...,,,,**,*,* *, ****,* *,...,,,,**,*,* *, * *,* *.....,,,**,*,* *,*,* *.....,,,**,*,*,i%m i>n I6.3Kinetic Grapnel _ir is iC  i>DCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ig######.#######.* Eryximachus the Tinkerer ...............* Barachi of Gozag Gold: 36 ######.########* Health: 30/30 ======================== #.# #.....* Magic: 7/8if=====================--- #.# #.##.#* AC: 2Str: 18 #.# #.##.# EV: 11Int: 17 i#.# #.##.###########**  SH: 0Dex: 10 ######.###.##............,******* XL:  4 Next:  9% Place: Dungeon:2 i................@***K....,,,,,,,, Noise: ---------  Time: 1836.3 (0.0) ######.............#.....,,,,,,,, d) +0 spear #####.#######.#,**##,******, Cast: Kinetic Grapnel i{* #.# *.#,* *,,,,,,,, ****** **#.#******,#,* ********, ,,,,,* *,...,,,,**,*,* *, K   kobold (missile, asleep) ****,* *,...,,,,**,*,* *, * *,* *.....,,,**,*,* *,  *,* *.....,,,**,*,***********, _Unknown command.iCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 dagger and quivering stones (asleep, 100% to hit)i######.#######.*Eryximachus the Tinkerer ...............*Barachi of Gozag Gold: 36 ######.########*Health: 30/30 ========================#.# #.....*Magic: 7/8=====================---#.# #.##.#*AC: 2i/Str: 18#.# #.##.#EV: 11Int: 17#.# #.##.###########**SH: 0Dex: 10 ######.###.##............,******* XL:  4 Next:  9% Place: Dungeon:2 iq................@***K....,,,,,,,, Noise: ---------  Time: 1836.3 (0.0) ######.............#.....,,,,,,,, d) +0 speari?#####.#######.#,**##,******, Cast: Kinetic Grapnel *#.# *.#,* *,,,,,,,, ****** **#.#******,#,* ********, ,,,,,* *,...,,,,**,*,*i,*, K   kobold (missile) ****,* *,...,,,,**,*,**, * *,* *.....,,,**,*,**,*,* *.....,,,**,*,***********, _Unknown command.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i|Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 dagger and quivering stones (asleep, 100% to hit)i1K.i}!..iT 3=7.3 (1i@%i'  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.i'Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +3 dagger and quivering stones (asleep, 100% to hit) _The kinetic grapnel hits the kobold but does no damage.i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i= ######.#######.* Eryximachus the Tinkerer ...............* Barachi of Gozag Gold: 36 ######.########* Health: 30/30 ======================== #.# #.....* Magic: 6/8==================------ #.# #.##.#* AC: 2Str: 18 #.# #.##.# EV: 11Int: 17 #.# #.##.###########**  SH: 0Dex: 10 ######.###.##............,******* XL:  4 Next:  9% Place: Dungeon:2 ................@**K.....,,,,,,,, Noise: =--------  Time: 1837.3 (0.0) ######.............#.....,,,,,,,, d) +0 spear #####.#######.[4iX> `0m#,**##,******, Cast: Kinetic Grapnel * #.# *.#,* *,,,,,,,, ****** **#.#******,#,* ********, ,,,,,* *,...,,,,**,*,* *, K   kobold (missile) ****,* *,...,,,,**,*,* *, * *,* *.....,,,**,*,* *,  *,* *.....,,,**,*,***********, _The kinetic grapnel hits the kobold but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 dagger and quivering stones (70% to hit)i, ######.#######.* Eryximachus the Tinkerer ...............* Barachi of Gozag Gold: 36 ######.########* Health: 30/30 ======================== #.# #.....* Magic: 6/8==================------ #.# #.##.#* AC: 2Str: 18 #.# #.##.# EV: 11Int: 17i1  #.# #.##.###########**  SH: 0Dex: 10 ######.###.##............,******* XL:  4 Next:  9% Place: Dungeon:2 ................@..$.....,,,,,,,, Noise: =--------  Time: 1837.3 (0.0) ######.............#.....,,,,,,,, d) +0 spear #####.#######.#,**##,******, Cast: Kinetic Grapnel * #.# *.#,* *,,,,,,,, ****** **#.#******,#,* ********, ,,,,,* *,...,,,,**,*,* *, K   kobold (missile) ****,* *,...,,,,**,*,* *, * *,* *.....,,,**,*,* *,  *,* *.....,,,**,*,***********,Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i EAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 dagger and quivering stones (70% to hit)  The kinetic grapnel hits the kobold.i h #.# i1  #.#  #.#  #.# ####** ##.#i ............@**$............. #####.### #.# *.#,*    i C     * *,*     *,*  i1b ..ipg 36 108.3 (1Kinetic GrapneliAl io MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +3 dagger and quivering stones (70% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!i>  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i iy iZ4 f _You don't know that spell.iqf.#.* * .#* #.# #.....* #.# #.##.#* #.# #.##.# #.# #.##.# .###.##.*iMg$..#.#####.#.#,*###.******,* #.# *.#,* *, **#.#******.#,* *,** *,...,,,,**.#,* *,,* *,...,,,,**.#,* *,  *,* *.....,,,**.#,* *,<*,* *.....,,,**.#,*,*imip<-9.5 (1.2 _itivi.#.* * .#* #.# #.....* #.# #.##.#* #.# #.##.# #.# #.##.# .###.##.#$..#.#####.#.#,####.#*****,*#.# #.#,* *, **#.#*****#.#,* *,** *,...,,,,*#.#,* *,,* *,...,,,,*#.#,* *,,**,* *.....,,,*#.#,* *,<**,* *.....,,,*#.#,*,*i(ijC-40.7iiBi .#.* * .#* #.# #.....* #.# #.##.#* #.# #.##.# ic f#.# #.##.# .###.##.#..#.#####.#.#!####.##****,*#.# #.#.# *,i  **#.#*****#.#.# *,*i * *,...,,,,*#.#.# *,g   hobgoblin (asleep) *i ,* *,...,,,,*#.#g# *,,** *,* *.....,,,*#.#.# *,<** i\ *,* *.....,,,*#.#.#,**,i i  You encounter a hobgoblin.iX (1.9i i o _Found 2 potions of magic.  Things that are here:i y _5 gold pieces; a +3 dagger; a stonei! Pick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 dagger Missiles (select all with ()b - a stone Gold (select all with $)c - 5 gold pieces [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]i  a + a +3 dagger[Enter] accept (1 chosen)i i i ###.#######.*Eryximachus the Tinkerer ............*Barachi of Gozag Gold: 36 ###.########*Health: 30/30 ========================#.# #.....*Magic: 6/8==================------#.# #.##.#*i AC: 2Str: 18#.# #.##.#EV: 11Int: 17#.# #.##.#############SH: 0Dex: 10 ###.###.##.............##******** XL:  4 Next: 10% Place: Dungeon:2 i ................@........,,,,,,,, Noise: ---------  Time: 1841.9 (0.0) ###.............#........,,,,,,,, d) +0 speariC L#####.#######.#!####.##****,*** Cast: Kinetic Grapnel#.# #.#.# *,,,,,,,,,,, *** **#.#*****#.#.# ********,*** i ,,* *,...,,,,*#.#.#*,,,, g   hobgoblin (asleep) *,* *,...,,,,*#.#g#*,,** *,* *.....,,,*#.#.#*,<** *,* *.....,,,*#.#.#**********,**,Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  You encounter a hobgoblin. i _Found 2 potions of magic.  Things that are here: _5 gold pieces; a +3 dagger; a stonei5# g.  f - a +3 daggeris) Ngi+ 4==2.9 (1i0 i3 + _The hobgoblin shouts!iiUWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) i d - a +0 spear (weapon)a - a +0 hammer  f - a +3 dagger Magical Staves (go to first with |)  e - a staff of firei[?] describe selected [!] equip|wield|wear|put oniy[tab] equip|unequip ii iB###.#######.*Eryximachus the Tinkerer ............*Barachi of Gozag Gold: 36 ###.########*Health: 30/30 ========================#.# #.....*Magic: 6/8==================------#.# #.##.#*AC: 2Str: 18#.# #.##.#EV: 11Int: 17#.# #.##.#############SH: 0Dex: 10 ###.###.##.............##******** XL:  4 Next: 10% Place: Dungeon:2 iI................@........,,,,,,,, Noise: ==-------  Time: 1842.9 (0.0) ###.............#........,,,,,,,, d) +0 spear#####.#######.#!####.##****,*** Cast: Kinetic Grapnel#.# #.#.# *,,,,,,,,,,, *** **#.#*****#.#.# ********,*** ,,* *,...,,,,*#.#g#*,,,, g   hobgoblin *,* *,...,,,,*#.#.#*,,** *,* *.....,,,*#.#.#*,<** *,* *.....,,,*#.#.#**********,**,You encounter a hobgoblin. i;2_Found 2 potions of magic.  Things that are here: _5 gold pieces; a +3 dagger; a stone  f - a +3 dagger _The hobgoblin shouts!i\x g.  You unwield your +0 spear.ii--3.9 (1f) +3 daggerKinetic GrapneliH"i$. _f - a +3 dagger (weapon)ib  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.io###.#######.* Eryximachus the Tinkerer ............* Barachi of Gozag Gold: 36 ###.########* Health: 30/30 ========================  #.# #.....* Magic: 5/8===============---------  #.# #.##.#* AC: 2Str: 18  #.# #.##.# EV: 11Int: 17  #.# #.##.#############  SH: 0Dex: 10 ###.###.##.............##******** XL:  4 Next: 10% Place: Dungeon:2 ................@........,,,,,,,, Noise: ---------  Time: 1843.9 (0.0) ###.............#*.......,,,,,,,, f) +3 dagger  #####.#######.#*####.##****,*** [iA33mCast: Kinetic Grapnel #.# #.#*# *,,,,,,,,,,, *** **#.#*****#.#g# ********,*** ,,* *,...,,,,*#.#.# *,,,, g   hobgoblin *,* *,...,,,,*#.#.# *,,** *,* *.....,,,*#.#.# *,<** *,* *.....,,,*#.#.#**********,**, _f - a +3 dagger (weapon)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)i###.#######.*Eryximachus the Tinkerer ............*Barachi of Gozag Gold: 36 ###.########*Health: 30/30 ========================#.# #.....*Magic: 5/8===============---------#.# #.##.#*AC: 2Str: 18#.# #.##.#EV: 11Int: 17#.# #.##.#############SH: 0Dex: 10 ###.###.##.............##******** XL:  4 Next: 10% Place: Dungeon:2 ................@........,,,,,,,, Noise: ---------  Time: 1843.9 (0.0) ###.............#*.......,,,,,,,, f) +3 dagger#####.#######.#*####.##****,*** Cast: Kinetic Grapnel[iE440m#.# #.#*# *,,,,,,,,,,, *** **#.#*****#.#g# ********,*** ,,* *,...,,,,*#.#.#*,,,, g   hobgoblin *,* *,...,,,,*#.#.#*,,** *,* *.....,,,*#.#.#*,<** *,* *.....,,,*#.#.#**********,**, _f - a +3 dagger (weapon)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)iG8g.iNS.!irQe6====4.9 (1i aM  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit) _The kinetic grapnel hits the hobgoblin but does no damage.i?u  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ###.#######.* Eryximachus the Tinkerer ............* Barachi of Gozag Gold: 36 ###.########*i  Health: 30/30 ========================  #.# #.....* Magic: 5/8===============---------  #.# #.##.#* AC: 2Str: 18  #.# #.##.# EV: 11Int: 17  #.# #.##.#############  SH: 0Dex: 10 ###.###.##.............##******** XL:  4 Next: 10% Place: Dungeon:2 ................@........,,,,,,,, Noise: =--------  Time: 1844.9 (0.0) ###.............#*.......,,,,,,,, f) +3 dagger io  #####.#######.#*####.##****,*** Cast: Kinetic Grapnel #.# #.#g# *,,,,,,,,,,, *** **#.#*****#.#.# ********,*** ,,* *,...,,,,*#.#.# *,,,, g   hobgoblin *,* *,...,,,,*#.#.# *,,** *,* *.....,,,*#.#.# *,<** *,* *.....,,,*#.#.#**********,**, _The kinetic grapnel hits the hobgoblin but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  i @Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)i ###.#######.* Eryximachus the Tinkerer ............* Barachi of Gozag Gold: 36 ###.########* Health: 30/30 ========================  #.# #.....* Magic: 5/8===============---------  #.# #.##.#* AC: 2Str: 18  #.# #.##.# EV: 11Int: 17  #.# #.##.#############  SH: 0Dex: 10 ###.###.##.............##******** XL:  4 Next: 10% Place: Dungeon:2 ................@........,,,,,,,, Noise: =--------  Time: 1844.9 (0.0) ###.............#........,,,,,,,, f) +3 dagger  #####.#######.#!####.##****,*** i >Cast: Kinetic Grapnel #.# #.#$# *,,,,,,,,,,, *** **#.#*****#.#.# ********,*** ,,* *,...,,,,*#.#.# *,,,, g   hobgoblin *,* *,...,,,,*#.#.# *,,** *,* *.....,,,*#.#.# *,<** *,* *.....,,,*#.#.#**********,**,Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.i n  #.#  iq 8 #.#   #.#   #.# #.##.#### ##....##iϬ ................#*.......  #######.#*####.##i  #.# #.#$#    i. #.#.#  i /#.#.#   #.#.# *,<  #.#.# i5 S.!i; l35.9 (1Kinetic GrapneliA i6D MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!ik Drop what? (Left/Right to switch category) 6/52 gear slots (_ for help) Hand Weapons (select all with ))  f - a +3 dagger (weapon)a - a +0 hammer  d - a +0 spear Armour (select all with [)  b - a +0 robe (worn) Magical Staves (select all with |)  e - a staff of fire Jewellery (select all with "=)  c - a +6 ring of strength (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]iB 1 item  f - a +3 dagger (weapon)  a + a +0 hammer[Enter] accept (1 chosen)i2 items  a + a +0 hammer  d + a +0 spear2iigB###.#######.*iEryximachus the Tinkerer ............*Barachi of Gozag Gold: 36 ###.########*i5Health: 30/30 ========================#.# #.....*Magic: 5/8ie===============---------#.# #.##.#*AC: 2Str: 18#.# #.##.#EV: 11Int: 17i̍#.# #.##.#############SH: 0Dex: 10 ###.###.##.............##******** XL:  4 Next: 13% Place: Dungeon:2 i8................@........,,,,,,,, Noise: =--------  Time: 1845.9 (0.0) ###.............#........,,,,,,,, f) +3 dagger#####.#######.#!####.##****,*** Cast: Kinetic Grapneli#.# #.#$# *,,,,,,,,,,, *** **#.#*****#.#.# ********,*** ,,* *,...,,,,*#.#.#*,,,,iʎ  *,* *,...,,,,*#.#.#*,,**  *,* *.....,,,*#.#.#*,<**i  *,* *.....,,,*#.#.#**********,**, Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iEuPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  iveThe kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!iiii$3-6.9 (1iiޯ: _You drop a +0 hammer.iT!-i$7.9 (2iٴiizi&* _You drop a +0 spear.i ia i i iP k36i i i iH i i i i ,i֒ i i O6===i~ ic ,i iH i i i i i` i iע ;===i' i i5 iȧ i̩ i2 i i i i[ i2 i iѲ i iF M7===i i˸ i i_ i4 i i iϿ iI if i i ;===ie iV i i i i* Bi ig i i; i' i* iv+ M8===i, i[5 &  i"G You now have 41 gold pieces (gained 5).  Things that are here:41i,J  iJ ?_a +0 spear; a +0 hammer; a stoneih_ ===i` p _g - 3 potions of magic (gained 2)ig 7ii L _You now have 47 gold pieces (gained 6).ij i k ik ibm in io io ip ir ,iv Xiw i4y iXz iz i!{ i} i} iA~ i~ iu ij i i i i' iT i i i# iX i iZ i ,i i i i& i i i ,it i: io * *<,**** * *,,,*,, *,*,*,* ############ *,*,*,* ...........############****,*,*,* ....).................,,,,>,,,,,, ....#...............,,,,,,,,,,*,*.####.######.####...,,,,,,, i  #.#.# #......92.9 (45.0) **#.#.# ########.#####..******,* ,*#.#.# *...,,,,,,,,,,,,, ,*#.#.# *..##*,,***** ,*#.#.# *.<#**,,,,,,,,,,, ,*#.#.#**********.##,,,********,* i* ,**,#..,,,,,,,,,,..,,,,,,,,,,,,, **,,...,,,,,,****..************ ,,,,###≈***,,****.#* ********i5 iu .4.1 (46.2ie i 9 _Found a stone staircase leading up.iIiiiiini)iiRiiFii{iѵiضii *,* *, **,* *,**<,*** *,,,*,,,, *,*,*,** ##########*,*,*,*,*i).....################,*,* ..).....................> ..#.............*,*,*8.9 (4.8) i#.#.####..####.....,,,,, #.#.# #................. #.#.# ########.#####..#*,* #.#.# #......... #.#.# #..###..##***,,,,,, #.#.# #.<#**, #.#.#*********#.##,,,i7g,*, *,#..,,,,,,,,,...,,,,,,,,,,,,,*,i-i]/900.1 (6.0iEi; _Found a stone staircase leading down.i@H iH iI i5N iO iS BiS ,iV i Y iZ ip iq is ,iPt iv i'w i|w i(x iIy iIz iz i@{ i} i~ iC ,i i% ig i iB i| iӆ i1 i i i i i i i= iɎ i4 i iߑ i iГ iJ i i i ii iG i` i iա i il i ,i i{ i{ i i@ i; iU i i iN iA i i iE i; iF ,i@ i i{ i i iԶ i i ix i i ,i i? {  You encounter a quokka and a frilled lizard.ia ######.#####..######.#.##  #..................#  #..###..#####......#  #.<#*#.............#  *****#.##...########.#.##  ,,,,,................#.#  ,,***#..##############.#  ,,***#.#* ########.##  ,,,**..# #.@.......#  i **,,,,,* #.#########  ,,,,**,* #.*  Kinetic Grapnel **,,**,* #.*  ,,,,**,**r*  ,,,,,,,,**   r   quokka (asleep) ,,,,,,,,**   l   frilled lizard (asleep) ,,,,,,,,* ****#l***  ,,,,,,,,* *,,,..,,* i[ e33.7 (33.6)4.9 (34.8 _i iz i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ######.#####..######.#.##  Eryximachus the Tinkerer #..................#  Barachi of Gozag Gold: 47 #..###..#####......#  Health: 30/30 ======================== #.<#*#.............#  Magic: 7/8=====================--- *****#.##...########.#.##  AC: 2Str: 18 ,,,,,................#.#  EV: 11Int: 17 i% ,,***#..##############.#  SH: 0Dex: 10 ,,***#.#* ########.##  XL:  4 Next: 13% Place: Dungeon:2 ,,,**..# #.@.......#  Noise: ---------  Time: 1934.9 (0.0) **,,,,,* #*#########  f) +3 dagger ,,,,**,* #** Cast: Kinetic Grapnel **,,**,* #** ,,,,**,** #r* ,,,,,,,,* #.* r   quokka (asleep) ,,,,,,,,* #.* l   frilled lizard (asleep) ,,,,,,,,* ****#l*** ,,,,,,,,* *,,,..,,* _You encounter a quokka and a frilled lizard.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAiϪ @im: a quokka (asleep, 100% to hit)i######.#####..######.#.##   Eryximachus the Tinkerer#..................#   Barachi of Gozag Gold: 47#..###..#####......#   Health: 30/30 ========================#.<#*#.............#   Magic: 7/8=====================--- *****#.##...########.#.##   AC: 2Str: 18 ,,,,,................#.#   EV: 11Int: 17 ,,***#..##############.#   SH: 0Dex: 10 ,,***#.#* ########.##   XL:  4 Next: 13% Place: Dungeon:2 ,,,**..##.@.......#   Noise: --i# -------  Time: 1934.9 (0.0) **,,,,,*#*#########   f) +3 dagger ,,,,**,*#**  Cast: Kinetic Grapnel **,,**,*#** ,,,,**,** #r* ,,,,,,,,* #.*  r   quokka (grapneled) ,,,,,,,,* #.*  l   frilled lizard (asleep) ,,,,,,,,* ****#l*** ,,,,,,,,* *,,,..,,* Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The kinetic grapnel hits the quokka.iDBr.i)..i 3=5.9 (1iionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  The kinetic grapnel hits the quokka. iV_The quokka is moderately wounded.is  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i^ln######.#####..######.#.##  Eryximachus the Tinkerer #..................#  Barachi of Gozag Gold: 47 #..###..#####......#  Health: 30/30 ======================== #.<#*#.............#  Magic: 6/8==================------ *****#.##...########.#.##  AC: 2Str: 18 ,,,,,................#.#  EV: 11Int: 17 ,,***#..##############.#  SH: 0i=meDex: 10 ,,***#.#* ########.##  XL:  4 Next: 13% Place: Dungeon:2 ,,,**..# #.@.......#  Noise: =--------  Time: 1935.9 (0.0) **,,,,,* #*#########  f) +3 dagger ,,,,**,* #** Cast: Kinetic Grapnel **,,**,* #r* ,,,,**,** #.* ,,,,,,,,* #.* r   quokka (grapneled) ,,,,,,,,* #.* l   frilled lizard (asleep) im,,,,,,,,* ****#l*** ,,,,,,,,* *,,,..,,* _The quokka is moderately wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, grapneled, 67% to hit)i ######.#####..######.#.##   Eryximachus the Tinkerer#..................#   Barachi of Gozag Gold: 47#..###..#####......#   Health: 30/30 ========================#.<#*#.............#   Magic: 6/8==================------ *****#.##...########.#.##   AC: 2Str: 18 ,,,,,................#.#   EV: 11Int: 17 ,,***#..##############.#   SH: 0Dex: 10 i ,,***#.#* ########.##   XL:  4 Next: 13% Place: Dungeon:2 ,,,**..##.@.......#   Noise: =--------  Time: 1935.9 (0.0) **,,,,,*#*#########   f) +3 dagger ,,,,**,*#**  Cast: Kinetic Grapnel **,,**,*#** ,,,,**,** #.* ,,,,,,,,* #.*  r   quokka (grapneled) ,,,,,,,,* #.*  l   frilled lizard (asleep) ,,,,,,,,* ****#l*** ,,,,,,,,* *,,,..,,* i a_The quokka is moderately wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, grapneled, 67% to hit)iƊ l.  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (moderately wounded, grapneled, 67% to hit)  The kinetic grapnel misses the quokka.r.i0 c.li3 +6.9 (1i) iM 8 _The frilled lizard hisses angrily.i3 #..................#  #..###..#####......#  #.<#*#.............# ******#.##...########.#.## ,,,,,,................#.# ***#..##############.# *,,***#.#* ########.## *,,,**..# #.........# ***,,,,,* #@######### ,,,,,**,* #r# ***,,**,* #.# ,,,,**,** #.# *,,,,,,,,* #.# ,* #l# ,* ****#.#** ,* *,,,...,* ******,****,**#.#<* iw5l.ii\29-8.1 (1.2iiG+ _The quokka bites you.iz l.  The grapnel guides your strike. You hit the quokka.  The quokka is severely wounded.iM   The quokka closely misses you.i( ,90ix i > _The quokka bites you but does no damage.i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i8l.i- #You shape a spike launcher from a nearby wall.i2B5----izc4------=40iY i + _The quokka bites you.i֨  You hit the quokka but do no damage.The quokka is severely wounded.i.-1ii7T _The quokka closely misses you.it $You hit the quokka.iG1l.iOl   frilled lizardiL47 6---5-2iiiJ _You kill the quokka!i@#######.#####..######.#.#...........###..##### #.<#*#............. ******#.##...########.#.##,,,................ ,.##############.# ***#.#* ########.#,,,**..#i*#@........ ***,,,,.######### ,,,l** **,* * #.# ***#.#* ,,,,,,,,,* *,,,...,i<Il$iUi553.3 (1.2iKi3 _The frilled lizard bites you.i2*i $The rocky spike skewers the frilled lizard.imi^*iOm,$iLr5===---6=40Kinetic Grapneli\zim| i|D_You kill the frilled lizard!i i$ Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn)i i #######.#####..######.#.##   Eryximachus the Tinkerer#..................#   Barachi of Gozag Gold: 47 #..###..#####......#   Health: 25/30 ====================----i" #.<#*#.............#   Magic: 5/8===============--------- ******#.##...########.#.##   AC: 2Str: 18 ,,,,,,................#.#   EV: 11Int: 17 ,,,***#..##############.#   SH: 0Dex: 10 i\ N*,,***#.#* ########.##   XL:  4 Next: 16% Place: Dungeon:2 *,,,**..#i >#@........#   Noise: ==-------  Time: 1944.3 (0.0) ***,,,,,*i s#$#########   f) +3 dagger ,,,,,**,*#$#  Cast: Kinetic Grapnel i- ***,,**,*#.# *,,,,**,** #.#iZ  *,,,,,,,,* #.#   i ,,,,,,,,,* #.#   i ,,,,,,,,,* ****#.#**   ,,,,,,,,,* *,,,...,*i x   _The quokka closely misses you.iT You hit the quokka. _You kill the quokka! _The frilled lizard bites you.  The rocky spike skewers the frilled lizard. _You kill the frilled lizard!i i i_ i is67=i.i,iii478==6===ii!iiii.ioiiQiii29=====iiZ,i3i,iiiidi_i30==iLiM7===ii'ii3iiiibi9=ikii&;===iHiiiiiii(i_iLiGiiikiM8===iii*iXiiQi&51i;iwL _You now have 51 gold pieces (gained 4).iQiiiiBinR4===iiL _You now have 54 gold pieces (gained 3).i=iiiiBi6i*i~iii+ I,,,***#..########.# i *,,***#.#* ########.# *,,,**..# #... ***,,,,,* #.######## ,,,,,**,* #.# ***,,**,* #.# i 6*,,,,**,** #.# ,,,,,,.# ,,,,,,,,,* #@# i --79.3 (35.0) i ,,,,,,,,,* ****#.#** ,,,,* *,,,...,* iC ,******,****,*##.#<* ** *,* *,,**#.#.# iy # *,* *,,,,..#,# # *,* *,,**###,* i ## *,***,,,,,,,, .# *,,,,,,******i{iJ--80.5 (36.2iiF; _Found an escape hatch in the ceiling.i% i/ ; Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft5% 3b - Forge Blazeheart Golemi Fire/Forgecraft50% 4  c - Forge Lightning SpireAir/Forgecraft50% 4  d - Ignite PoisonFire/Alchemyi ]87% 4 5 spell levels left i% ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti,iiE,,,***#..##############.#   Eryximachus the Tinkerer *,,***#.#* ########.##   Barachi of Gozag Gold: 54 *,,,**..##.........#   Health: 30/30 ======================== ***,,,,,*i#.#########   Magic: 8/8======================== ,,,,,**,*#.#  AC: 2Str: 18 ***,,**,*#.#  EV: 11Int: 17 *,,,,**,** #.#  SH: 0Dex: 10 *,,,,,,,,* #.#  XL:  4 Next: 16% Place: Dungeon:2 ,,,,,,,,,* #@#  Noise: ---------  Time: 1980.5 (0.0) ,,,,,,,,,* ****#.#**  f) +3 dagger ,,,,,,,,,* *,,,...,*  Cast: Kinetic Grapnel ,******,****,*##.#<* ** *,* *,,**#.#.# ie{# *,* *,,,,..#,#   # *,* *,,**###,*   ## *,***,,,,,,,,*   .# *,,,,,,*******   _The frilled lizard bites you.  The rocky spike skewers the frilled lizard. _You kill the frilled lizard! _You now have 51 gold pieces (gained 4). _You now have 54 gold pieces (gained 3). _Found an escape hatch in the ceiling.i)irMemorise Launch Clockwork Bee, consuming 3 spell levels and leaving 2? Y - Yes  N - NoiHs i= ,,,***#..##############.#   Eryximachus the Tinkerer *,,***#.#* ########.##   Barachi of Gozag Gold: 54 *,,,**..##.........#   Health: 30/30 ======================== ***,,,,,*#.#########   Magic: 8/8======================== ,,,,,**,*#.#  AC: 2Str: 18 ***,,**,*#.#ix   EV: 11Int: 17 *,,,,**,** #.#  SH: 0Dex: 10 *,,,,,,,,* #.#  XL:  4 Next: 16% Place: Dungeon:2 ,,,,,,,,,* #@#  Noise: ---------  Time: 1980.5 (0.0) ,,,,,,,,,* ****#.#**  f) +3 dagger ,,,,,,,,,* *,,,...,*  Cast: Kinetic Grapnel ,******,****,*##.#<* ** *,* *,,**#.#.# # *,* *,,,,..#,#   # *,* *,,**###,*   ## *,***,,,,,,,,*   .# [3i 4m*,,,,,,*******   _The frilled lizard bites you.  The rocky spike skewers the frilled lizard. _You kill the frilled lizard! _You now have 51 gold pieces (gained 4). _You now have 54 gold pieces (gained 3). _Found an escape hatch in the ceiling.i +1.5 (1iߏ i% o _This spell is dangerous to cast!iL +2.5 (2i i6 i +3.5 (3i, i A4.5 (4it it _You start memorising the spell. You continue memorising. x3iZ io i` c _You finish memorising. Spell assigned to 'c'.iZib  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    +2   j + Spellcasting 2.9  42%   0          i6# b + Axes   0.2    +1   k + Forgecraft5.4  47%  +1  c + Polearms0.4   3%   0   l + Fire Magic   0.0    +1   d + Staves   0.2    +1       e + Unarmed Combat   0.0    +1   m + Evocations   0.0    +1  iI        f + Short Blades 0.0   6%  +1          i$     g + Armour   0.0    +2  i"+    h + Dodging2.3   2%  +1  i     i - Stealth   2.0     0                  i        i        i        i9    The percentage of incoming experience used to train each skill is in brown.  iaSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  i}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi3538 c * Polearms   0.4  2241i< 434 c - Polearms   0.4   63i25 b - Axes   0.225- d - Staves   0.2-- f - Short Blades   0.0   -25 i + Stealth 2.0  25%In manual mode, experience is spread evenly across all activated skills. auto|manualiD!argetarget-- 3.0-- 6.0-- -- -- -- -- -- 3.0 3.0 --  a-z] set[-] clear selected targettrainingtargetsiI=[?25h[?0c0 i\z[?25l[?1c-- =] set aall targetsi i * Stealth   2.0i1p i - Stealth   2.0i i i ,,,***#..##############.#   Eryximachus the Tinkerer *,,***#.#* ########.##   Barachi of Gozag Gold: 54 *,,,**..#i: #.........#   Health: 30/30 ======================== ***,,,,,*#.#########   Magic: 8/8======================== ,,,,,**,*#.#  AC: 2Str: 18 ***,,**,*#.#  EV: 11Int: 17 *,,,,**,** #.#  SH: 0Dex: 10 *,,,,,,,,* #.#  XL:  4 Next: 16% Place: Dungeon:2 ,,,,,,,,,* #@#  Noise: ---------  Time: 1984.5 (0.0) ,,,,,,,,,* ****#.#**  f) +3 dagger ,,,,,,,,,* *,,,...,*  Cast: Kinetic Grapnel ,******,****,*##[40it m.#<* ** *,* *,,**#.#.# # *,* *,,,,..#,# i   # *,* *,,**###,*   ## *,***,,,,,,,,*   .# *,,,,,,*******   _You now have 51 gold pieces (gained 4). i* {_You now have 54 gold pieces (gained 3). _Found an escape hatch in the ceiling. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.i io i i i= i 3i iv i _i iɧ i3 i ib iy iګ i] iƭ iѮ i/ i i i i^ i i i iz i i XiK iI i i iw iv i־ i2 i i i ig i{ i i iY i iq ,i i i i ic i i i> i i! i i i{ i i iP i i ig i i i i i i i0 i i i] i i i i\ ir i is i( i# io i i i i i i} i i' iy i i i1 f  You encounter an adder.i ,###≈***.S#**#.#* ######## ,,,,*,*≈*,*,..**..# #.......***,*≈*,###.,,..# #.###### ,,,,,,*≈*,,....*#.# #.# *,***,*≈*,###..*#.##.# i ,,,,*,*≈*,#....##.## #.# ,,,,***~###........# #.# ,...........# #.# ****#.?.....@..# #####.### *,,,...........# #.......# *****,,,...######.####.###.#<# * *,,,.,** #.# #..###.#.# **#...# #.# #......#.# iA * ##.#.# #.# #..#####.# S   adder (asleep)***#..#.## #.###........##,,......# #......####### #..,,,.....* #.######iK 220130.0)i .5.7 (31.2i, i c _Found a scroll labelled UZUCKYEXYX.i,QiATiYi"\] _An adder is nearby!ix,,,,###≈***.S#**#.#* ######## Eryximachus the Tinkerer ,,,,*,*≈*,*,..**..# #....... Barachi of Gozag Gold: 54 *,***,*≈*,###.,,..# #.###### Health: 30/30 ======================== ,,,,,,*≈*,,....*#.# #.#  Magic: 7/8=====================--- *,***,*≈*,###..*#.# #.#  AC: 2Str: 18 ,,,,*,*≈*,#....##.## #.#  EV: 11Int: 17 ,,,,***~###........# #.#  SH: 0Dex: 10 ,,,,,,,,...........# #.#  XL:  4 Next: 16% Place: Dungeon:2 ,,,,****#.?.....@..# #####.###  Noise: ---------  Time: 2015.7 (0.0) ,,,,*,,,...........# #.......# iry f) +3 dagger *****,,,...######.####.###.#<#  Cast: Kinetic Grapnel * *,,,.,** #.# #..###.#.# * **#...# #.# #......#.# * ##.#.# #.# #..#####.#  S   adder (asleep) # ***#..#.## #.###........# ###,,......# #......####### #..,,,.....* #.###### _Found a scroll labelled UZUCKYEXYX. _An adder is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei iz That beam is likely to hit you. Continue anyway? Y - Yes  N - Noi`isi}y,,,,###≈***.S#**#.#* ######## Eryximachus the Tinkerer ,,,,*,*≈*,*,..**..##....... Barachi of Gozag Gold: 54 *,***,*≈*,###.,,..##.###### Health: 30/30 ======================== ,,,,,,*≈*,,....*#.##.#ixz7Magic: 8/8======================== *,***,*≈*,###..*#.##.#AC: 2Str: 18 ,,,,*,*≈*,#....##.## #.#EV: 11Int: 17 ,,,,***~###........# #.#SH: 0Dex: 10 ,,,,,,,,...........# #.#XL:  4 Next: 16% Place: Dungeon:2 ,,,,****#.?.....@..# #####.###Noise: ---------  Time: 2015.7 (0.0) iP{,,,,*,,,...........# #.......#f) +3 dagger *****,,,...######.####.###.#<#Cast: Kinetic Grapnel * *,,,.,** #.# #..###.#.# * **#...# #.# #......#.# * ##.#.# #.# #..#####.#S   adder (asleep) # ***#..#.## #.###........# ###,,......# #......####### i{ #..,,,.....* #.###### _Found a scroll labelled UZUCKYEXYX. _An adder is nearby!i{mAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i |iiiiB. _iG h *,*≈*,*,..**..# ....... *,**###..,###### ,,,,,,*≈*,,....*# *,***,*≈*,### ,,,,....##.##**~###........,,,,...****#.?#####.###,,,.....# #....... ****######.####.###.#<i}H G *,,,.,** #.# #..###.#.*#...# #.# #...... ##.#.# #..####.###...... #.#,,,....,*****###**iO iR 46.9 (1.2 _iX i[ i(***,*≈*,###..,..# #.####### ,,,,,*≈*,,....*#.# #.# ***,*≈*,###..*#.# #.# ,,,*,*≈*,#....##.##.# ***~###........# #.# iY,,,....# #.# ****#.?# #####.###*,,,....# #.......# i$****,,,...######@####.###.#<#  *,,,.,** #.# #..###.#.# iB **#...# #.# #......#.#  ##.#.# #.# #..#####.#  ***#..#.## #.###.......ié.##,,......# #......####### ..,* #.###### .#,,,....,*****###** .#*,.#..,,,,,,,,,,.#ilT8.1ifi5 ,,,,*≈*,,....*# ***,*≈*,###,,#....##.##**~###........,,,,......****#.?....ixa#####.###,,,...........# #....... ****,,,...######.####.###.#<  *,,,.,** #@# #..if*#...# ... ##.#i;#### .##.##.#**********.#iLi_(9.3iKiis ***,*≈*,###. ,,,....##.##**~###........,,,,.......****#.?........# #####.###,,,...........# #....... ***######.####.###.#<  *,,,.,** #.# #.i.*#...# ... ##.#####***#..#.####....... ..).##.#*.#i* i %===i "20.5i ix io  ,,....##.##**~###........,,,,...........#****#.?........# #####.###,,,.......... ***######.####.###.#< i o *,,,.,** #.# #..*#...# ... ##.#####***#..#.####....... ##,,...........######iT V# )#*###.###########.#i i8 (1.7i ig i BM**##..*#.# ,*≈*,#....##.#***~###........#,,,,...........# #.# ***#.?####.## ,,,........# #....... ****,,,...######.####<,,,.,**###**#...... ##.#.#  #..#####  ***#..#.####........ ##,,......# #......########ii(2.9iiLi,7M,,,,*≈*,,...**##..*#.# ,*≈*,#....##.#***~###....,,,,...........# #.# ***#.?........# #####.## ,,,........# #....... ****,,,...######.####<,,,.,**###**#...... ##.#.#  #..#####***#..#.## #.###........#4.1i9iI;i5Qi/ PM***,*≈*,###..,.###### ,,,,,*≈*,,..**###..*#.# ,*≈*,#....##.#***~###...,,,,....... #.# ***#.?........# #####.## ,,,*,,,...........# #....... ****,,,...######@####<,,,.,**###**#......##.#.# #.# #..#####.#i4 i7 (5.3i= i> i ,,,*,*≈*,*,..**..# #....... *,***,*≈*,###..,..# #.###### ,,,,,,*≈*,,....*#.# #.# *,***,*≈*,###..*#. #.#,*,*≈*,#....##.## #.#***~###.# #.#i: +,,,,,...# #.# ,****#.?.# #####.### ,,,,*,,,........@..# #.......# *****,,,...######.####.###.#<# * *,,,.,** #.# #..###.#.# * **#...# #.# #.....ik 4.#.# * ##.#.# #.# #..#####.# # ***#..#.## #.###.......i N.# ###.# #.i .....####### #..,,,.....* #.###### iϿ F#.#,,,....,*****###**i i@ (6.5i; 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#. ,,*,*,,,,,#####.?# ##### ***,,,,,,,#........# #.....***,****#.####.####.###.*^* #.....## #.# #..###*,* ###...# #.# #......*,* ##.#.# #.# #..#####.# ####..#.## #.###......#.###........# #......####  #.#..........# #.###### #####.#.#........##########i i/ (4.5i i i( M,###≈***.S#**#.#*# *i ,,,,,,,,,#,*≈*,*,..##.**,###.*≈*,###.... *****,,,,...#≈*,,....##.#*,**#.#≈*,###..##.# ,,,,,,,*.#≈*,#....##.#,**,,,..###~### *,*_*,,,......... ,,*,*,,,,,######### ***,,,,,,,........# #....***,****.######.####*^* #.....## #.# #..###..i i (5.7i$ i|+ i / +6.7 (2i4 i6 : _i - 2 scrolls of identify (gained 1)i-**,******,,...,,,,,,***#..##### ,,###≈***.S#**#.#* # ,*,,,,,,,,,#,*≈*,*,..##..# # ,*******,###.*≈*,###.....# # iG,*****,,,,...#≈*,,....##.# # ,*,,,,,*,**#.#≈*,###..##. # ,*,,,,,,,,,*.#≈*,#....##.## # ,*,,**,,...###~###.# # ,*,*_*,,........# # ,,,*,*,,...#####.# ##### ****,,,,,,,#..............# #...***,****#......######.####.### *^* #.....## #.# #..### *,* ###...# #.# #.....  *,* ##.#.# #.# #..###iB  #.# ####..#.## #.###.....  #.###........# #......### i[i+7.9 (1iii{*,******,,....,,,,,***#.. *,###≈***.S#**#.#* ,*,#.#≈*,*,..##..# ,*,###.#≈*,###.....# ,*****,,,,...#≈*,,....##.# *,*,,,,,*,**#.#≈*,###..##.# *,*,*.#≈*,#....##.## *,*,,**,....###~###.# *,*,*_*.# *,,,*,*,J...#####.# *,#.....# # ***,****#......######.####.i? *^* #.....## #.# #.. *,* ###...# #.# #J   endoplasm (asleep) *,* ##.#.# #.# #..## #.# ####..#.## #.###.... #.###........# #......##i J.  You encounter an endoplasm.ifRJi(9.1i5i^ _The endoplasm quivers.iA ***,******,,.....,,,,***#.. **,###≈###.S#**#.#*,*,#.#≈#.#,..##..#,*,###.#≈#.###.....#,*****,,,,...#≈#......##.# **,*,,,,,*,**#.#≈#.###..##.#  *,*,,,,..,,,*.#≈#,#....##.##  *,*,,**.....###~###.#  *,*,*_*..JiG.#  *,,,*,*.....#####.#  *****,,..,,,#......# # ***,****#......######.####. *^* #.....## #.# #.. *,* ###...# #.# # *,* ##.#.# #.# #.. #.# ####..#.## #.### #.###........# #......i.Jia.Jii@80.3Kinetic Grapneliii  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ik[ ***,******,,.....,,,,***#..##### Eryximachus the Tinkerer **,,,,,,,,,,,###≈###.S#**#.#*  Barachi of Gozag Gold: 54 ,,,*,,,,,,,,,#.#≈#.#,..##..#  Health: 30/30 ======================== ,,,*******,###.#≈#.###.....#  Magic: 7/8=====================--- ,,,*****,,,,...#≈#......##.#  AC: 2Str: 18 **,*,,,,,*,**#.#≈#.###..##.#  EV: 11Int: 17  *,*,,,,..,,,*.#≈#,#....##.##  SH: 0iDex: 10  *,*,,**.....###~###........#  XL:  4 Next: 16% Place: Dungeon:2  *,*,*_*....J***@...........#  Noise: ---------  Time: 2080.3 (0.0)  *,,,*,*.....#####..........# ### f) +3 dagger  *****,,..,,,#..............# #.. Cast: Kinetic Grapnel ***,****#......######.####.# *^* #.....## #.# #..# *,* ###...# #.# #... J   endoplasm *,* ##.#.# #.# #..# #.# ####..#.## #.###... #.###........# #......# _The endoplasm quivers.Casting: Kinetic Grapnel (safe; 1% risk of failure)  iL@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)ii; ***,******,,.....,,,,***#..##### Eryximachus the Tinkerer **,,,,,,,,,,,###≈###.S#**#.#*Barachi of Gozag Gold: 54 ,,,*,,,,,,,,,#.#≈#.#,..##..#i9Health: 30/30 ======================== ,,,*******,###.#≈#.###.....#Magic: 7/8=====================--- ,,,*****,,,,...#≈#......##.#AC: 2Str: 18 **,*,,,,,*,**#.#≈#.###..##.#EV: 11Int: 17  *,*,,,,..,,,*.#≈#,#....##.##SH: 0Dex: 10  *,*,,**.....###~###........#XL:  4 Next: 16% Place: Dungeon:2  i*,*,*_*....J***@...........#Noise: ---------  Time: 2080.3 (0.0)  *,,,*,*.....#####..........# ### f) +3 dagger*****,,..,,,#..............# #.. Cast: Kinetic Grapnel***,****#......######.####.#*^* #.....## #.# #..#*,* ###...# #.# #... J   endoplasm (grapneled)*,* ##.#.# #.# #..##.# ####..#.## #.###...#.###........# #......#i(Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  ip'The kinetic grapnel hits the endoplasm.id .Ji.k..il3=1.3 (1iri3uonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is severely wounded.i i  ***,******,,.....,,,,***#..##### Eryximachus the Tinkerer **,,,,,,,,,,,###≈###.S#**#.#*i0 Barachi of Gozag Gold: 54 ,,,*,,,,,,,,,#.#≈#.#,..##..#Health: 30/30 ======================== ,,,*******,###.#≈#.###.....#Magic: 7/8=====================--- ,,,*****,,,,...#≈#......##.#AC: 2Str: 18 i **,*,,,,,*,**#.#≈#.###..##.#EV: 11Int: 17  *,*,,,,..,,,*.#≈#,#....##.##SH: 0Dex: 10  *,*,,**.....###~###........#XL:  4 Next: 16% Place: Dungeon:2  *,*,*_*.....J..@...........#Noise: =--------  Time: 2081.3 (0.0)  *,,,*,*.....#####..........# ### f) +3 daggeriJ *****,,..,,,#..............# #.. Cast: Kinetic Grapnel***,****#......######.####.#*^* #.....## #.# #..#*,* ###...# #.# #... J   endoplasm (grapneled)i p*,* ##.#.# #.# #..##.# ####..#.## #.###...#.###........# #......#Confirm with . or Enter, or press ? or * to list all spells.i mAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is severely wounded.i P  Okay, then.i i) i . _ik.Jiil:-2.3 (1 _iwiiS .JiZ i[ @-3ib ib i $The grapnel guides your strike. You puncture the endoplasm!i Ri 54 9=4Kinetic Grapneli i M _You kill the endoplasm!iPn* ***,******,,.....,,,,***#..*,###≈###.S#**#.#* *,,,*,#.#≈#.#,..##..# *,,,*,###.#≈#.###.....# i޾*,,,*****,,,,...#≈#......##.#*,*,,,..*,**#.#≈#.###..##.# * *,*,,,....,,*.#≈#.#....##.## * *,*,,*#.....###~###.# * *,*,*_#..# # *,,,*,#.....#####.# # *****,....,,#.......# # # **#.****#......######.####. #i W *^* #.....## #.# #.. # *,* ###...# #.# # i"#i; *,* ##.#.# #.# #.. #iP #.# ####..#.## #.### #if_ #.###.# #......izi=i5-5.5 (1.2iiia9-6.5 (2ii= _You now have 59 gold pieces (gained 5).i,* ***,******,,.....,,,,***#.. ,***,###≈###.S#**#.#* ,*,,,*,#.#≈#.#,..##..# ,*,,,****##*,###.#≈#.###.....# ,*,,,***##..,,...#≈#......##.# ,***,*,,J..#.**#.#≈#.###..##.# ,* *,*..,*.#≈#.#....##.## i,* *,*,,##.....###~###.# ,* *,*,*_#.# .# *,,,*,#.....#####.# .# *****......,#........# # .# *##.##**#......######.#### .# #^* #.....## #.# # .# *,* ###...# #.# #. J   endoplasm (asleep) .# *,* ##.#.# #.# #. .# #.# ####..#.## #.###. .# #.###iÇL.# #ii{+7.7 (1iiM[ _You encounter an endoplasm.i*,* ***,******,,.....,,,,***#.. *,***,###≈###.S#**#.#* *,*,,,*,#.#≈#.#,..##..# *,*,,,****###,###.#≈#.###.....# *,*,,,**###...,...#≈#......##.# *,***,*,.J..#.###.#≈#.###..##.# *,* *,*ig..*.#≈#.#....##.## *,* *,*,.##.....###~###.# #,* *,*,*_#.# #.# *,,,*,#.....#####.# #.# ****#.......#........# #.# ###.#####......######. #.# #^* #.....## #.# # #.#iA *,* ###...# #.# # #.# *,* ##.#.# #.# # #.# #.# ####..#.## #.### #.# #.###.# #i^i~(8.9iii׆ *,* ***,***##*,,.....,,,,***#..  *,***.,,,###≈###.S#**#.#*  *,*,,,*,,,,,.,,,#.#≈#.#,..##..#  *,*,,,****###.###.#≈#.###.....#  *,*,,,*####...,...#≈#......##.#  *,***,*..J..#.###.#≈#.###..##.#  *,* *,*.#.#≈#.#....##.##  *,* *,*..##.....###~###.# ##,* *,*,*_#.# .#.# *,,,*,#.....#####.# .#.# ****#.#.# .#.# ###.#####......######. .#.# #^* #.....## #.# .#.# *,* ###...# #.# .#.# *,* ##.#.# #.# .#.#[3i9;49m #.# ####..#.## #. .#.# #.###.# #ii(Y8===90.1i`iҗiPN *,* ***,***###,,.....,,,,***#.. *,***,..,,###≈###.S#**#.# *,*,,,*,,,,,..,,#.#≈#.#,..##..# *,*,,,****###.###.#≈#.###.....# *,*,,,#####...,...#≈#......##.# *,***,#..J..#.###.#≈#.###..##.# *,* *,#.#.#≈#.#....##. *,* *,#..##.....###~###iIa.#,* *,*,*_#. ..#.# *,,,*,#.....#####. #.#.# ****#.#. #.#.# ###.#####......######. #.#.# #^* #.....## #.# #.#.# #,* ###...# #.# #.#.# *,* ##.#.# #.# #.#.# #.# ####..#.## #. #.#.# #.###.# #ii!(1.3i:iyi *,* ***,***###.,.....,,,,***# *,***,...,###≈###.S#**#. *,*,,,*,,,,,...,#.#≈#.#,..##.. *,*,,,****###.###.#≈#.###..... *,*,,,#####.......#≈#......##. *,***,#..J..#.###.#≈#.###..##. *,* *,#.#.#≈#.#....##. *,* *,#..##.....###~####,* *,*,*_#.#.# *,,,*,#.....######.#.# ****#.##.#.# ###.#####......######. ##.#.# #^* #.....## #. .#.#.# #(* ###...# #. .#.#.# #,* ##.#.# #. .#.#.# [34iUm#.# ####..#.## #. .#.#.# #.###.# # .J  Found 3 curare-tipped darts.J2.5Kinetic Grapneli=i^ _The endoplasm quivers.i+  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iZ *,* ***,***###.,.....,,,,***#. Eryximachus the Tinkerer  *,***,,,,,,,...,###≈###.S#**#. Barachi of Gozag Gold: 59  *,*,,,*,,,,,...,#.#≈#.#,..##.. Health: 30/30 ========================  *,*,,,****###.###.#≈#.###..... Magic: 7/8=====================---  *,*,,,#####.......#≈#......##. AC: 2Str: 18  *,***,#.....#.###.#≈#.###..##. EV: 11Int: 17  *,* *,#...J.....#.#≈#.#....##. SH: 0Dex: 10  *,* *,#..##**...###~###....... XL:  4 Next: 19% Place: Dungeon:2 ####,* *,*,*_#..@................ Noise: ---------  Time: 2092.5 (0.0) ...#.# *,,,*,#.....#####........i. f) +3 dagger ##.#.# ****#.......#............. Cast: Kinetic Grapnel ##.#.# ###.#####......######. ##.#.# #^* #.....## #. .#.#.# #(* ###...# #. J   endoplasm .#.#.# #,* ##.#.# #. .#.#.# #.# ####..#.## #. .#.#.# #.###........# #. _The endoplasm quivers.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)i|  *,* ***,***###.,.....,,,,***#. Eryximachus the Tinkerer*,***,,,,,,,...,###≈###.S#**#. Barachi of Gozag Gold: 59 *,*,,,*,,,,,...,#.#≈#.#,..##.. Health: 30/30 ========================*,*,,,****###.###.#≈#.###..... Magic: 7/8=====================---*,*,,,#####.......#≈#......##. AC: 2Str: 18*,***,#.....#.###.#≈#.###..##. EV: 11Int: 17*,* *,#...J.....#.#≈#.#....##. SH: 0Dex: 10*,* *,#..##**...###~###....... XL:  4 Next: 19% Place: Dungeon:2 ####,* *,*,*_#[iY 40m..@................ Noise: ---------  Time: 2092.5 (0.0) ...#.# *,,,*,#.....#####......... f) +3 dagger ##.#.# ****#.......#............. Cast: Kinetic Grapnel ##.#.# ###.#####......######. ##.#.##^* #.....## #. .#.#.##(* ###...# #. J   endoplasm (grapneled) .#.#.##,* ##.#.# #. .#.#.##.# ####..#.## #. .#.#.##.###........# #.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.im '.Ji #.i 3=3.5 (1i i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is almost dead.iNjJJunaware, dazed, grapneled)i}R.-4iYiaO _The endoplasm is distracted by your dazzling golden aura.i<^  *,* ***,***###.......,,,,***# *,***,...,###≈###.S#**# *,*,,,*,,,,,...,#.#≈#.#,..## *,*,,,****###.###.#≈#.### *,*,,,#####.......#≈#......## *,***,#.....#.###.#≈#.###..## *,* *,#.#.#≈#.#....## *,* *,#..##J....###~####,* *,*,*_#i^ .#.# *,,,*,#.....######.#.# ****#.##.#.# ###.#####......###### .##.#.# #^* #.....## # ..#.#.#i^ Z #(* ###...# # #.#.#.# #.* ##.#.# # #.#.#.#i"_  #.# ####..#.## # #.#.#.# #.###iJ_ D.# #iCi i,k G-5.7 (1.2it iu i $The grapnel guides your strike. You hit the endoplasm.i'RiHv21=60Kinetic GrapneliiM _You kill the endoplasm!i _No target in view!i% M,,,,,,,,*#.#..,,,,,,,,,. ***,***###.......,,,,***,,##≈###.S#**#,,,,,...,,..##****###.###.#≈#.###....,,,#####.......#≈#....*i$& ,#.####.......#.#≈#.#....##  *,* *,#..##$@...###~### #####,* *,#.#_..... ....#.# #...*,##### ###.#.# ##**#.......#............#im/ i3 5-7.9 (1.2i3: i$= J _Found a mace. Found a faded altar of an unknown god.iag *,* *,*#.#.., *,* ***,***###.......,,,,*** *,***,...,###≈###.S#** *,*,,,*,,,,,...,#.#≈#.#,..## *,*,,,****###.###.#≈#.### *,*,,,#####.......#≈#...... *,***,#.....#.###.#≈#.###.. *,* *,#.#.#≈#.#.... *,* *,#..##@....###~####,* *,#.#_#.#.# #...#,#.....##### .###.#.# #####.......# .###.#.# ###.#####...... ..##.#.# #^# #.....## #..#.#.#i;h #(# ###...##.#.#.# #.# ##.#.#  #.#.#.# #.# ####..#.##ipiu\59-9.1i#|9_iig667100.1 (2iig= _You now have 67 gold pieces (gained 8).iƭH **,***###.......,,,,*****,,,,,,,...,###≈###.S#,,,*.,#.#≈#.#,..##***###.####...#####.......#≈#......#**,#.....#.###.#≈#.### ......####~###..... ######,* *,#.#_#@........... .....#.# #...#,##### .###.#.# #####......##.#.#.##.###........#iBi#[8===1.3 (1i2iiN **,,,,,,,...,###≈###.S#,,,*..,#.#≈#.#,..##***###.####...#####.......#≈#......#**,#.....#.###.#≈#.### *,#...........#..####~###..... ######,* *,#.#_#............ .....#.# #...#,##### .#######...... ###.##########.....##.#..........#iXi$(2.5i8_ii ,,,*..,#.#≈#.#,..##***###.####...#####.......#≈#......#**,#.....#.###.#≈#.### *,#...........#..####~###..... ######,* #.#.#_#............ .....#.# #...#.##### .#######...... ###.######### .. #^# #.....## #####.#########.#.#........##### ii (3.7iwiɘiZ  ***###.####...#####.......#≈#......#**,#.....#.###.#≈#.### *,#.............####~###..... ######,* #.#.#_#............ .....#.# #...#.##### .###.#.# #####...... ###@########## ..im[  #^# #.....## #..(# ###...#  ######..).....##.#.##..#......... i,c if (4.9im 8_io it  #####.......#≈#......#**,#.....#.###.#≈#.### *,#...........#..##.....###~###..... ######,* #.#.#_#............ .....#.# #...#.#.....##### .#######.......#.... ###.########## .. #@# ## #..(# ###...# #.# ##.# ..............##.#.##.##.######## i| iZ~ F===6.1iB 8_i L _There is a shaft here.icL **,#.....#.###.#≈#.### *,#.........#..#..##.....###~###..... ######,* #.#.#_#............ .....#.# #...#.#.....##### .#######.......#.... ###.######### .. #^# ## #..##...# #.# ##.#  ####..#.## ..............##.#..).##.#7.3 _ _You see here 3 curare-tipped darts.i80 _a - 3 curare-tipped dartsi *M,,,#####.......#≈#....**,#.....#.#####i '#.........#.#≈#.#....# *,* *,#..##.....###~### i< t######,* #.#.#_#.......... .......#.#.....##########............ .####.####i .##### ..#.....## #.###.. # ##.#.#  #.#.#.##.# ####..#.##i i9 i -9.5 (1.2i> 8_iR  it >_There is a shaft here.i] M****###.###.#≈#.###...,,,#####.......#≈#....**,#.....#.#####.........#.#≈#.#....# iA^j*,* *,#..##.....###~### ######,* #.#.#_#.......... .......#.#.....##########.......#..... .#ih^L###@####.##### ..#i^^# #.....## #.###.. ##.#.#.##.# ##.#.#inip010.7 _iwixi=rM,,,,,...,,..##****###.###.#≈#.###...,,,#####.......#≈#....**,#.....#.####.....#≈#.#....# *,* *,#..##.....###~### ######,* #.#.#_..... .....#.# #...#.##########..@....#..... .####.#####......##### ..#^# #.....## #..#.#.##.# ###...#iEiM(1.9iN8_ifPi/*,*,,,*,,,,,...,#.#≈#.#,..##.*,*,,,****###.###.#≈#.###.*,*,,,#####.......#≈#......#*,***,#.....#.###.#≈#.###..#*,* *,#.........#.#≈#.#....#*,* *,#..##.....###~###.,* #.#.#_#..#.# #...#.#.....#####. ###.#.# #####.#. ###.#.# ###.#####......# .##.#.# #^# #.....## # ..#.#.# #.# ###...# # #.#.#.# #.# ##.#.# # #.#.#.# #.# ####..#.## # #.#.#.# #.###.# # #.....# [40im#.#.# # #####.##.#.#.#i5i(3.1iii *,*,,,*,,,,,...,#.#≈#.#,..##.*,*,,,****###.###.#≈#.###.*,*,,,#####.......#≈#......##.*,***,#.....#.###.#≈#.###..##.*,* *,#...#.#≈#.#....##.*,* *,#..##.....###~###.,* #.#.#_#...iW#.# #...#.#.....#####..#.# #####.#..#.# ###.#####......######. ##.#.# i#^# #.....## #. .#.#.# #.# ###...# #. .#.#.# i#.# ##.#.# #. .#.#.# i8#.# ####..#.## #. .#.#.# #.###.# #. .....# #.#.# #..#i:(.#.#.#ii(4.3iJiiǑ *,*,,,*,,,,,...,#.#≈#.#,..##..#*,*,,,****###.###.#≈#.###.....#*,*,,,#####.......#≈#......##.#*,***,#.....#.###.#≈#.###..##.#*,* *,#..#.#≈#.#....##.#*,* *,#..##.....###~###.,* #.#.#_#...#.# #...#.#.....#####. #.#.# #####.iG T#. #.#.# ###.#####......######.# #.#.# #^# #.....## #.# #.#.# #.# ###...# #.# #.#.# #.# ##.#.# #.# #.#.# ix ]#.# ####..#.## #.# #.#.# #.###.# #.# #.#.# #.#.#.#.#.#i i (5.5i 8_i i5 U*,*,,,*,,,,,...,#.#≈#.#,..##..#  *,*,,,****###.###.#≈#.###.....#  *,*,,,#####.......#≈#......##.#  *,***,#.....#.###.#≈#.###..##.#  *,* *,#.#.#≈#.#....##.#*,* *,#..##.....###~###.#,* #.#.#_#........# .#.# #...#.#.....#####.# .#.# #####.#.# .#.# ###.#####......######.# .#.# #^# #.....## #.# .#.# #.# ####..#.## #.# .#.# #.###.# #.# #.#.# #.#.#.#.#.#i; i]> (6.7iRD 8_i$F i i i i8 iJi9i4ii^iiiixM**,,..,###≈###.S#**#.#*,,,,,...,,..##****###.###.#≈#.###....,,,#####.......#≈#....*#.#### .....#≈#.#....##.#  *,* *,#..##.....###~###. ##,* #.#.#_...........#.##########...............###.#####......######.## .#.##^# #.....## #.#i(7.9ih8_i;i;] ,*,* ***,***###.......,,,,***#..## *,***,,,,,,,...,###≈###.S#**#.#* *,*,,,*,,,,,...,#.#≈#.#,..##..# *,*,,,****###.###.#≈#.###.....# *,*,,,#####.......#≈#......##.# *,***,#.....#.###.#≈#.###..##.# *,* *,#.........#.#≈#.#....##.## *,* *,#..##.....###~#### #,* #.#.#_#.....@........# i^ p#.# #...#.#.....#####....# #.# #####.......#........# #.# ###.#####.####.### #.# #^# #.....## #.# # #.# #.# ###...# #.# # #.# #.# ##.#.# #.# #.# #.# ####..#.## #.### #.# #.###iL^ G# #....id if (9.1ij il i ,* ***,***###.,,,,***#..# ,***,...,###≈###.S#**#.#* ,*,,,*,,,,,...,#.#≈#.#,..##..# ,*,,,****###.###.#≈#.###.....# ,*,,,#####.......#≈#......##.# ,***,#.....#.###.#≈#.###..##.# ,* *,#..#.#≈#.#....##.## ,* *,#..##.....###~###.# ,* #.#.#_#.# .# #...#.#.....#####.# # .# #####.......#........# # .# ###.#####......######.# .# #^# #.....## #.# #. .# #.# ###...# #.# #. .# #.# ##.#.#i  #.# #. .# #.# ####..#.## #.###. .# #.###.# #.20.3i i i* ***,***###.......,,,,***#..# ***,...,###≈###.S#**#.#* *,,,*,,,,,...,#.#≈#.#,..##..# *,,,****###.###.#≈#.###.....# *,,,#####.......#≈#......##.# ***,#.....#.###.#≈#.###..##.# * *,#...#.#≈#.#....##.## * *,#..##.....###~###.# * #.#.#_#.# # #...#.#.....#####.# # # #####.......#........# #. # ###.#####......######.####. # #^# #.....## #.# #. # #.# ###...# #.#[37i]m #. # #.# ##.#.# #.# #. # #.# ####..#.## #.###. # #.###.# #.i i (1.5iC7_ii ***,***###.......,,,,***#..#,...,###≈###.S#**#.#* ,,,*,,,,,...,#.#≈#.#,..##..# i$x,,,****###.###.#≈#.###.....# ,,,#####.......#≈#......##.# ,#.....#.###.#≈#.###..##.#  *,#.........#.#≈#.#....##.##  *,#..##.....###~###.iU#  #.#.#_#.#  #...#.#.....#####.i # #  #####.......#.......# #. ###.#####......######.####.# #^# #.....## #.# #..# i#.# ###...# #.# #. #.# ##.#.# #.# #..# #.# ####..#.## #.###. iL_#.###.# #......#i|2.7_iV***,***###.......,,,,***#..# *,...,###≈###.S#**#.#* *,,,,,...,#.#≈#.#,..##..# ****###.###.#≈#.###.....# #####.......#≈#......##.# ,#.....#.###.#≈#.###..##.# *,#.........#.#≈#.#....##.## *,#..##.....###~###.# #.#.#_#.# #...#.#.....#####.# # #####.......#......# #.###.#####......######.####.##^# #.....## #.# #..##.# ###...# #.# #.#.# ##.#.# #.# #..##.# ####..#.## [3i4m#.###.#.###........# #......#iig(3.9i%7_i)i,,,,,,,...,###≈###.S#**#.#* ,*,,,,,...,#.#≈#.#,..##..# # ,****###.###.#≈#.###.....# # ,#####.......#≈#......##.# # ,#.....#.###.#≈#.###..##.# # ,#.........#.#≈#.#....##.## ,#..##.....###~###........# # .#.#_#.............# # ...#.#.....###### ##### ####.......#.....# #....  ###.#####......######.####.### #^# #.....## #.# #..##.# ###...# #.# #.....#.# ##iC[37m.#.# #.# #..####.# ####..#.## #.###.....#.###........# #......####.#..........# #.######5.1iiTic/i 0 *.#≈#.#,..##..# ***###.####..... ,#####.......#≈#......##ix2.....#.###.#≈#.###....#.#≈#.#....##.######~###........ .#.#_#..............#.#.....######### ####.......#........  ###.##########.####.### #^# ## #.# #.. ######.#.#........##########i8i<(6.3i B7_iCi *,,,,,...,#.#≈#.#,..##..# #. ****###.###.#≈#.###.....# #. #####.......#≈#......##.# #. #.....#.###.#≈#.###..##.# #. #.#.#≈#.#....##.## #. #..##.....###~###.# #. #.#_#...# #.#.#.....#####.# #####..#.iˁ # #.###.#####......######.####.###.#^# #.....## #.# #..###.#.# ###...# #.# #.#.# ##.#.# #.# #..##.# ####..#.## #.###.#.###........# #......##.#...........#.#........i i (7.5i i2,,,,,...,#.#≈#.#,..##..# #.###.###.#≈#.###.....# #.#.......#≈#......##.# #.# .....#.###.#≈#.###..##.# #.# .#.#≈#.#....##.## #.# ..##.....###~###.# #.# .#_#...# #.# .#.#.....#####.# #####.#.#.# #.###.#####......######.####.###.##^# #.....## #.# #..###.##.# ###...# #.# #......##.# ##.#.# #.# #..##.# ####..#.## i2#.###.#.###........# #......##.#..........#.#.......i:i{=(8.7i7_iHi ...,#.#≈#.#,..##..# #.###.###.#≈#.###.....# #.#.......#≈#......##.# #.# #.###.#≈#.###..##.# #.# #.#≈#.#....##.## #.# ##.....###~###.# #.# #_#........iR# #.# #.#.....#####.# #####.# #.#.# #. ###.#####......######.####.###.#<#^# #.....## #.# #..###.#.#.# ###...# #.# #......#.#.# ##.#.# #.# #..#####.#.# ####..#.## #.###.i #.###........# #......##.#......#.#..ii(9.9iOii ...,#.#≈#.#,..##..# #. *###.###.#≈#.###.....# #.#.#≈#......##.# #.# #.###.#≈#.###..##.# #.# #.#≈#.#....##.## #.# ##.....###~###.# #.# _#.......# #.# .#.....#####.im ]# #####.# .#.# #.#.#####......######.####.###.#<##^# #.....## #.# #..###.#.##.# ###...# #.# #......#.##.# ##.#.# #.# #..#####.##.# ####..#.## #.###.#i s#.###........# #......##.#.... i ig! )31.1i% i& i(...,#.#≈#.#,..##..# #. ###.###.#≈#.###.....# #.# #.#≈#......##.# #.# #.###.#≈#.###..##.# #.# #.#≈#.#....##.## #.# .....###~###.# #.# #.iD# #.# #.....#####.# #####.### #.# #.# .#####......######.####.###.#<# #^# #.....## #.# #..###.#.# #.# ### iki; (2.3iiBi.J ...,#.#≈#.#,..##..# #..###.#≈#.###.....# #.# .#≈#......##.# #.# #.###.#≈#.###..##.# #.# #.#≈#.#....##.## #.# iJ .....###~###.# #.# .# #.# .....#####.# #####.### #.# #.# iJ ^.#####......######.####.###.#<# ^# #.....## #.# #..###.#.# iJ iK iQ ikU (3.5i Z i[ iS...,#.#≈#.#,..##..# #. #.###.#≈#.###.....# #.##≈#......##.# #.# #.###.#≈#.###..##.# #.# #.#≈#.#....##.## #.# ###~###.# #.# # #.# #####.# #####.### #.# #.# #####......######.####.###.#<# # #.....## #.# #..###.#.# # ###...# #.# # ##.#.# #.# # ####..#.## #.#[39;i\TM49m ###.# #.. #.# #.###### #.#.##########i\>4.7iPdi ,#.#≈#.#,..##..# #. .###.#≈#.###.....# #.##≈#......##.# #.# .###.#≈#.###..##.# #.# #.#≈#.#....##.## #.# ###~###.# #.# # #.# #####.# #####.### #.# #.# i( P......######.####.###.#<#  #.....## #.# #..###.#.#  ###...# #  ##.#.# #  ####..#.## #.# # .# # .#.##########i i (5.9i i i ####...####### .....#≈#......## ###.#≈#.###........##.####~###...............##########.###........... ####......######@####.###.#<  #.....## #.# #..##...# ... .##..#.............#7.1iM.,,..##....... .###.#≈#.###....i R###### .....#≈#...... .##i+##..##.# .#≈#.#....##.#iE7###~###.....iuf #.# ########.## i<...#............@.# #....... ####......######.####<.....########...# #.# #......#.#ipi(8.3i\ii.,###≈###.S#**#.#* ######## ...,#.#≈#.#,..##..# #....... #.###.#≈#.###.....# #.###### ......#≈#......##.# #.# #.###.#≈#.###..##. #.#.#.#≈#.#....##.## #.####~###.# #.#.....i%.# #.# .#####.# #####.### ....#..............# #.......# #####......######.####.###.#<# # #.....## #.# #..###.#.# # ###...# #.# #......#.# # ##.#.# #.# #..#####.#iSS   adder (asleep) ####..#.## #.###........# ###i.# #......####### #..# #.######iiPE?SiڤN.SiESi!(9.5iia/ _The adder hisses angrily.i...,###≈###.?#**#.#* ######## Eryximachus the Tinkerer ...,#.#≈#.#,..##..# #....... Barachi of Gozag Gold: 67 #.###.#≈#.###S....# #.###### Health: 30/30 ======================== ......#≈#......##.# #.#  Magic: 7/8=====================--- #.###.#≈#.###..##.# #.#  AC: 2Str: 18 ....#.#≈#.#....##.## #.#  EV: 11Int: 17 ....###~###........# #.#  SH: 0Dex: 10 i...................# #.#  XL:  4 Next: 21% Place: Dungeon:2 ....#####.......@..# #####.###  Noise: ---------  Time: 2139.5 (0.0) ....#..............# #.......#  f) +3 dagger #####......######.####.###.#<#  Cast: Kinetic Grapnel # #.....## #.# #..###.#.# # ###...# #.# #......#.# # ##.#.# #.# #..#####.#  S   adder # ####..#.## #.###........# ###........# #......####### #..........# #.###### _There is a shaft here. _The adder hisses angrily.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ioPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei2i;41...,###≈###.?#**#.#* ######## Eryximachus the Tinkerer ir4u...,#.#≈#.#,..##..##....... Barachi of Gozag Gold: 67 #.###.#≈#.###S....#i4#.###### Health: 30/30 ======================== i4......#≈#......##.##.#Magic: 8/8iT5======================== #.###.#≈#.###..##.##.#AC: 2Str: 18 ....#.#≈#.#....##.## #.#EV: 11i5Int: 17 ....###~###........# #.#SH: 0Dex: 10 ...................# #.#XL:  4 Next: 21% Place: Dungeon:2 ....#####.......@..# #####.###i5 Noise: ---------  Time: 2139.5 (0.0) ....#..............# #.......#f) +3 dagger i5#####......######.####.###.#<#Cast: Kinetic Grapnel # #.....## #.# #..###.#.# i58# ###...# #.# #......#.# # ##.#.# #.# #..#####.#S   adder # ####..#.## #.###........# i6 ###........# #......####### #..........# #.###### _There is a shaft here. _The adder hisses angrily.  iF6iAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei<:Okay, then.i9? i i . _ i݇...,###≈###.?#**#.#* ######## Eryximachus the Tinkerer ...,#.#≈#.#,..##..# #....... Barachi of Gozag Gold: 67 #.###.#≈#.###S....# #.###### Health: 30/30 ======================== ......#≈#......##.# #.#  Magic: 7/8=====================--- #.###.#≈#.###..##.# #.#  AC: 2Str: 18 ....#.#≈#.#....##.## #.#  EV: 11 iYInt: 17 ....###~###........# #.#  SH: 0Dex: 10 ...................# #.#  XL:  4 Next: 21% Place: Dungeon:2  iʈl....#####.......@..# #####.###  Noise: ---------  Time: 2139.5 (0.0) ....#..............# #.......#  f) +3 dagger #####......######.####.###.#<#  Cast: Kinetic Grapnel # #.....## #.# #..###.#.# # ###...# #.# #......#.# # ##.#.# #.# #..#####.#  S   adder # ####..#.## #.###........# ###........# #......####### #..........# #.###### Shift-Dir - straight line _Okay, then. icAiming: Kinetic Grapnel (safe; 1% risk of failure)   iiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i i...,###≈###.?#**#.#* ######## Eryximachus the Tinkerer ...,#.#≈#.#,..##..##....... Barachi of Gozag Gold: 67 #.###.#≈#.###S....##.###### Health: 30/30 ======================== ......#≈#......##.##.#Magic: 8/8======================== #.###.#≈#.###..##.##.#AC: 2Str: 18 ....#.#≈#.#....##.## #.#EV: 11Int: 17  i....###~###........# #.#SH: 0Dex: 10 ...................# #.#XL:  4 Next: 21% Place: Dungeon:2 ....#####.......@..# #####.###Noise: ---------  Time: 2139.5 (0.0) ....#..............# #.......#f) +3 dagger #####......######.####.###.#<#Cast: Kinetic Grapnel # #.....## #.# #..###.#.# # ###...# #.# #......#.#  i # ##.#.# #.# #..#####.#S   adder # ####..#.## #.###........# ###........# #......#######  i8#..........# #.######Shift-Dir - straight line _Okay, then. ic_Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i9:Okay, then. ie i i. _ i} i\Fire/throw/use which item? Missiles (go to first with ()  a - 3 curare-tipped darts Wands (go to first with /)c - a wand of warping (5) i iX...,###≈###.?#**#.#* ######## Eryximachus the Tinkerer ...,#.#≈#.#,..##..##....... Barachi of Gozag Gold: 67 #.###.#≈#.###S....##.###### Health: 30/30 ======================== ......#≈#....*.##.##.#Magic: 8/8 i======================== #.###.#≈#.###.*##.##.#AC: 2Str: 18 ....#.#≈#.#...*##.## #.#EV: 11Int: 17  i....###~###....*...# #.#SH: 0Dex: 10 ...............*...# #.#XL:  4 Next: 21% Place: Dungeon:2  i/....#####.......@..# #####.###Noise: ---------  Time: 2139.5 (0.0)  iW....#..............# #.......#f) +3 dagger  i~#####......######.####.###.#<#Cast: Kinetic Grapnel  i# #.....## #.# #..###.#.#  iG# ###...# #.# #......#.# # ##.#.# #.# #..#####.# iS   adder # ####..#.## #.###........#  if###........# #......####### #..........# #.######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Throw: 3 darts (curare)Press: ? - help, Shift-Dir - straight lineAim: an adder (25% to hit) i9...,###≈###.?#**#.#* ######## Eryximachus the Tinkerer ...,#.#≈#.#,..##..##....... Barachi of Gozag Gold: 67 #.###.#≈#.###S....##.###### Health: 30/30 ======================== ......#≈#....(.##.##.#Magic: 8/8======================== #.###.#≈#.###.(##.##.#AC: 2Str: 18 ....#.#≈#.#...(##.## #.#EV: 11 ixInt: 17 ....###~###....(...# #.#SH: 0Dex: 10 ...............(...# #.#XL:  4 Next: 21% Place: Dungeon:2 ....#####.......@..# #####.### iNoise: ---------  Time: 2139.5 (0.0) ....#..............# #.......#f) +3 dagger #####......######.####.###.#<# iCast: Kinetic Grapnel # #.....## #.# #..###.#.#  i G# ###...# #.# #......#.# # ##.#.# #.# #..#####.# iS   adder (very poisoned, slow) # ####..#.## #.###........# ###........# #......####### #..........# #.######Press: ? - help, Shift-Dir - straight lineAim: an adder (25% to hit)  You throw a dart. The dart hits the adder. The adder is poisoned.   iӏJThe adder struggles to breathe.  The adder seems to slow down.   iHThe adder is severely wounded. ifM(S i:..... i (  i340.5 (1 _ i$ im& i~  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i iĒ i ip _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i) i i  i~ F _Unknown command. i P.S i  i G1Kinetic Grapnel _ i  i]  i3  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i$ ia...,###≈###.?#**#.#* ######## Eryximachus the Tinkerer ...,#.#≈#.#,..##..##....... Barachi of Gozag Gold: 67 #.###.#≈#.###(....##.###### Health: 30/30 ======================== ......#≈#......##.##.#Magic: 8/8======================== #.###.#≈#.###.S##.##.#AC: 2Str: 18 ....#.#≈#.#....##.## #.#EV: 11Int: 17 ....###~###........# #.#SH: 0Dex: 10 ...................# #.#XL:  4 Next: 21% Place: Dungeon:2 ....#####[37 icm.......@..# #####.###Noise: ---------  Time: 2141.5 (0.0) ....#..............# #.......#f) +3 dagger #####......######.####.###.#<#Cast: Kinetic Grapnel # #.....## #.# #..###.#.# # ###...# #.# #......#.# # ##.#.# #.# #..#####.#S   adder (very poisoned, slow) # ####..#.## #.###........# ###........# #......####### #..........# #.######Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Casting: [39;49 id{mKinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There are no nearby walls to construct a spike launcher in. i v.#≈#.#,..##..# ....... #.####(..###### ......#≈#......## #.###.#≈#.###.S ........##.####~###...............##########.###........... ##########.####.###.#< #.....## #.# #..##...# ... ##.#########..#.## i ##....... ###.............###### #..################ im 1$ i ( i| ! 67 372.7 (1.2Kinetic Grapnel _You kill the adder!Training target 3.0 for Spellcasting reached! i  i[ m _Your Spellcasting skill increases to level 3! i$  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i1;# iD3:6------ i3.==30 i9 ia<D _You shape a spike launcher from a nearby wall. i@  iC  iI  i#L F _Unknown command. ix3 i i i| _ iư, i iûR------ i i i* i" i, i i i i iV i iF7=== i iU67 i# iW i i; i, ih i i;=== i{ i i  i i iQ i iR, i i iD i i i5c8=== in i, i ij i' id ij i iQ=== iy i i~ i i" i i?&75 i8 iaL _You now have 75 gold pieces (gained 8). i" I i  i  i9 is i, i iI _a - 3 curare-tipped darts (gained 1) iX i i i i i i  i!, i! i~%{ _h - 2 scrolls labelled UZUCKYEXYX (gained 1) i& i& i' i) i* i + i, i1, i2 i2 ie4 i5 i5 i6 i0: i; i; ip< i= iBX iXC, iC i6E iF, iG iI imJ iJ iK iR iS iS iEU iW iY iY iZ i\ i.^ is^ iO_ ia ibb ib iyc ie isf, if i4i ij, i3k idm in in ijo ip i=r ir is it iVv, iw ix iz iNz i;{ i| i'~ ig~ i i  i i3 i i i, i i- i, iT ik iE, iy i iߛ, i i i6 i iơ i# i8B ij i, i iȮ iC iް iޱ i i% iV i i i i iL ih i it ic il iz, iN i i , iG i i, i i i, i iJ i i i iX i  id i iO i i ii i i, i i ig, iZ i{ i i i i i iQ i+ i8 i i i i i] i i  i1  i_  i  iN, i i% i i X i iu, i& iy i, i i"B i:# iz* iQ+ i+ i1, i;/ i0B iG3 i4 i4 i4 i7 iV9B i; i< i#= i= iM? ia@ i@ iIA idC i D ilD i]G, iG iH iH iJ iK iL iM iO igP iP i:R iS iT, iU iiW iX, iBY i*[ iA\ i\ i] i^ i_, ik` i3c izd, i e if ig, ih ij i8l, il in i5p ip iq i7s iv, iv i{ i|, i} i iq iā i iC i܆, i i i iA it i i, i i_ iÓ i iɔ iݖ i, ii i i@ i iY i i i i>, i i i ii iv iۧ i i2 i i iZ i% i iH, i i3, iĵ iY iv, i% i i i~ i= i i i7 i|, i i) i i` ii i i iW i, ic i i i i i^ iY i i iB iT i i iK ik i i, i+ i i, i i i' in i_ iK i i i i i; i iK iO i i i, i i> i' iB i, iu i i i i iq  i , i  i i iX i i  i, i_! i$ iZ%, i^& i1+ i, iX-, i0 i2, ie4 i=8 i 9 im9 i; iy= i?B iB iyFB i I iJ i4K iK iO i+P iP iR iT iaU iU inV iY iB[ i[ im\ i_ i`, i~a id ie, ig ij in, io ir is, iZu iy iy iy iU{ i2~ i i5 i, i i ia i? i, i` i i, i i i, iԞ i i2, i iX i i iL iA@  There is an open door here. i il?Water  iȳ iEA _You enter the shallow water. iߺ3 i i i> i i| ih3 i i iK, i1 iwg  You see here a hobgoblin skeleton. iM i _ i iW i i i i i i< i i< iz, i if7 _You open the door. i #...##~~~.~~##.....####.# #...#~~.)..~~#.....# #. #...#~..♣♣..~#.....# #.# #...'..♣♣♣♣.~##.#### #.# i,#####~.♣♣♣♣÷.'..# #.# #~..♣♣..~##.# #.# #~~....~~##.# #.# ##~~.~~~###.# #.# ###@####*#.# #..--33895.0) #.....)..# ### ##########  i i i J--9.9 (196.2 i9 i _Found a club. iQ _There is an open door here. iR iS iT iY iZ i^: _ im io ip iq iy@  There is an open door here. i]|UWater  i} i)A _You enter the shallow water. iŅ i4&  i@ i0 i3 i4 i< i i i i\ iQ, i i@  There is an open door here. i i _ i i i i i i i i i i i i0 i iF i, i i i% i,B i- i0 iM2 i2 i3 i7 i4=B iX? i:A i|A iB iE iG iI iI iEP<  You see here a +0 mace. iIR iR _ iT iW iY iY iZ i_ ia, ib if ih i]h ii i>m in i'o i0p ijs iu iju iSv i*y iF{, i^| i iTB i5 i i i i4 i i i} i i{, i iՎ i i i i i9 ig i i i i iS i i i iҘ iך i i i i ij, i i i iC i ic i, i i) i" ik i i$ i i׽, iF iB i i, i i i, ia i i i, i iT, i i i., i ig i i i i$ i, i i i i iO iO i? i i it i_ i i i  i{  i  i`  iX i i|B iv! i# ii$ i' i* i,, i]. iC iIB iI iK i"L i{L iiP iR i.S iS iW idY iY iZ iT^ i_ i)` ia id inf if iwg ij ik iOl il io ijq iq ir iu iQw, i3x i{ ic| i| i} i i iF i i i^ i i i iȌ i5 i֍ i% iv iӑ i i# i5B i i iؚ iq iF i, iV i i, i3 i i, i% i i i i iQ iB i ir i i: i ii if i *#.# *,*   *<.****,**   *..,*,,,,*   *.#,#,****  ## *.#.#,#,*  .################.#.#.#.#  ................>.......#  ....................#.#.#   i>.######.####....@.....#.##  439.5 (99.6) .........................#  #######.#####...#.##  #..................#  #..###..#####......#  #.<###.............#    #######.##...########.#.##    ......................#.#    ...####..##############.#  iE  i i*.40.7 (100.8) i i9 _Found a stone staircase leading up. i  i 3 i i, iR@ iB, iC, iLIn iJ, i]K iL iM iWM iN iP iR  You encounter a kobold. It is wielding a +0 short sword. iZ     *##   ######.##   #....@..#   #.####.##   i[ #.# *)#   ##.# *.#   #<.##**$#*   #...#,,K.*  K   kobold (asleep) #.#.#,*##*  #.#.#,#,*  ###########.#.#.#.#  i=tw58.7 (18.0)9.9 (19.2 i{7 _Found a dagger and 7 gold pieces. if *##  ######.##  #....@..#  #.####.##  #.# *)#  ##.# *.#  #<.##**$#*  #...#,,K.*  #.#.#,*##*  #. .  ijG * *##  ######.##  #....@..#  iYH D#.####.##  #.# *)#  ##.# *.#  #<.##**$#*  #...#,,K.*  #.#.#,*##*  #. .  iO  iP  ixW  iY ] _A kobold is nearby! i   ###  ######.##  #.......#  #.####@##  #.# #)#  ##.# #.#  #<.##*#$#*  #...#,.K.*  #.#.#,###*  #.#.#,#,*  ##########.#.#.#.#  .........>.......#   i,  i S61.1 (1.2)Kinetic Grapnel _ i  i?  iB#########.###.......##.####.## #@# #.<.##*#$#*...#,.K.#.#,####,* ##########.#.#.#.# .........>..........#.# irt>2.3 izv iEO _You see here a +0 dagger. iN 1#########.##.......#####.# #)# #<.##*#$#*...#,.K.#.#.#####.#,* ##########.#.#.#.# .........>..........#.# .####..#.## i  i /3.5 _ i  i  i q#########.##.......####.# #)# #.<.##*#@#*...#..K.##.#.#####.#,* ##########.#.#.#.# .........>..........#.# .####..#.## ........ i  i (4.7 i  iU Q _You see here 7 gold pieces. iU $The helpless kobold fails to defend itself.  You hit the kobold. iS i075 850Kinetic Grapnel i i*J _You kill the kobold! in i!p iDu iCwH _No target in view! i i i iH _No target in view! i}  iG~  i2  iK  i 82 _You now have 82 gold pieces (gained 7). i#   You now have 89 gold pieces (gained 7).9 i _You see here a +0 short sword. i@ X iȤ n i/  iQ  i X iu X i k89 i X i X iM X i R  There is a stone staircase leading down here. i  i,  _ i{  ix  i  iM  i6  i  i  ia  ic  i  i  i<  i5  i.  i  i  i  i  i  i  i  i#  i^% , i%  i[*  i*  i+  i-,  i/  i0  i0  i1  iU5  i,6  iu6  iZ7  i;  ig< , iE=  i@  iA , iB  iE  iF  i1G  iG  iK  i_L , iL  i@P  iQ  i4R  iR  iIU  iV , i:W  iLZ  i-[  ih[  i\  i_  i_  i`  i`  id  iXe  ie  ig  i i  ij , ik  iFn  io , i{p  ir  iFu B ix $  Things that are here: i"{ E  a +0 spear; a +0 hammer; a stone i|  ic}  _ iT~  i|  i  iw  i݂  i  i , i  i|  i  iى  ip  i  i  iX  i.  iΏ  i  iP  it  i*  i , i3  iԗ  iߘ  i=  i  i  i֜ , i  i  iw , i  i  iN  i  iB  i  i  i§  ig  i  i  i.  i  i-  i  i2  iŮ  i  i  i>  i  i  iѲ  i  iy  i  iT  i  i  i?  i+  i{  i  i  i  iͻ  i  i<  i  in  i¿  in  i  iD  i  iI  i  i6  i  i  i  i  ib  i  i  i  i  iy  ia  i  i  i  i  i~  i  i E### ####.#######.##.........# ########.###### ................@#539.7 (74.0) ########.######### ##.# #.....# ##.# #.##.## #.# #.##.# # #.# #.##.############# ########.###.##.............##### .....................)........... ########...#........... i  i:  i E _Done exploring. il+.......0.0)..................)........... imE _Done exploring. ib ic3 i iÍ, i:E _Done exploring. id i%Level 2 of the Dungeon <<<<>>>>^__(Press ? for help)### ###### #.#######.#######.## ####.........##.......# #.################.#######.##.####.## #.........................@##.# #)# #.################.###########.# #.# ##.##########.# #.....##<.####.## #..........##.# #.##.###...#..).# ##..........##.# #.##.##.#.#.#### i #>..........##.# #.##.##############.#.#.#.# #...........########.###.##.............################.#.#.#.# #.#..............................).....................>.......# #.#.################.............#.........................#.#.# #.#.######.#######.#.####.######.####..........#.## #.#.############.# #.#.# #.........................# #.#.#.........###### ###.#######.#.# ########.#####..######.#.## #.#................# #........##.#.##..................# #.###.........####.# #........##.#.##..###..#####......# ########.# ########### #.# #........##.#.##.<###.............# #........####.# #........##.#.###########.##...########.#.## #.##.......##.# #........##.#...........................#.# #.##.......##.# ###.######...........####..##############.# #.##.......##.###..... iu......###≈###..####.## ########.##  izO@> i"  i   Eryximachus the Tinkerer  Barachi of Gozag Gold: 89Health: 30/30 ========================Magic: 8/8========================### ###AC: 2Str: 18#.#######.#EV: 11Int: 17#.........#SH: 0Dex: 10 ########.#######.#XL:  4 Next: 38% Place: Dungeon:2  i ................@#Noise: ---------  Time: 2539.7 (0.0) ########.#########f) +3 dagger ##.# #.....#Cast: Kinetic Grapnel ##.# #.##.## ##.# #.##.# ##.# #.##.############# ########.###.##.............#####  .....................)...........  ########.............#...........  _There is a stone staircase leading down here.  Things that are here: _a +0 spear; a +0 hammer; a stone _Done exploring. _Done exploring. _Done exploring. i<  _ i ` i\  i  i( ~ i9 v id< , iH ###  #.##############  #...............  #.##############  ##.#########  #..........#   ##..........#   #@..........#74.5 (34.8)   #...........######   #.#...............   #.#.##############   #.#.#   #.#.#   #.#.#.   #.#....   #.###..#### i6P   Things that are here: _a +0 spear; a +0 hammer; a stone _Done exploring. __There is a stone staircase leading down here. i}1 i!3 i$8 ip< it@85.5 (1.0) _ iCC i$ . 3   il You climb downwards. i) T ##.# #b.#  #..# #..# #r.# #..#  #.%#  #..#  #.@#  .w......## ...####. #. #. #.w   dart slug (asleep) ##r   quokka (asleep) b   bat (asleep)  iq D7.0 (2.5Kinetic Grapnel iw  icz _You encounter a bat, a quokka and a dart slug.Found a warped rimehorn talisman. Found a stone staircase leading up. i | a _There is a stone staircase leading up here. iP  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i$  ##.# Eryximachus the Tinkerer #b.# Barachi of Gozag Gold: 89 #..# Health: 30/30 ========================  i$ #..# Magic: 7/8=====================--- #r.# AC: 2Str: 18  i% #*.# EV: 11Int: 17  iB% #.*# SH: 0Dex: 10 i% l #.*# XL:  4 Next: 38% Place: Dungeon:3 #.@# Noise: ---------  Time: 2577.0 (0.0) .w......## i%  f) +3 dagger ...####. Cast: Kinetic Grapnel  i & >#.  i& #. #. w   dart slug (asleep) ## r   quokka (asleep)  b   bat (asleep) i&  _There is a stone staircase leading up here.  Casting: Construct Spike Launcher (safe; 2% risk of failure)   i& Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)   i' {Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit) ik {##.#Eryximachus the Tinkerer#b.#Barachi of Gozag Gold: 89#..#Health: 30/30 ========================#..#Magic: 7/8=====================---#r.#AC: 2Str: 18#*.#EV: 11Int: 17#.*#SH: 0Dex: 10#.*# i XL:  4 Next: 38% Place: Dungeon:3#.@#Noise: ---------  Time: 2577.0 (0.0).w......##f) +3 dagger...####.Cast: Kinetic Grapnel#.#.#.w   dart slug (asleep)## i rr   quokka (grapneled)b   bat (asleep)Casting: Construct Spike Launcher (safe; 2% risk of failure)   iG Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)   in Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The kinetic grapnel hits the quokka. i - Y.r iF3 :%. i6 3=8.0 (1 i<  i? onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  The kinetic grapnel hits the quokka. _The quokka is lightly wounded. i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i ##.# Eryximachus the Tinkerer #b.# Barachi of Gozag Gold: 89 #..# Health: 30/30 ======================== #..# Magic: 6/8==================------ #..# AC: 2Str: 18 #r.# EV: 11Int: 17 #*%# SH: 0Dex: 10 #.*# XL:  4 Next: 38% Place: Dungeon:3 #.@# Noise: =--------  Time: 2578.0 (0.0) .w......## f) +3 dagger[34 im ...####. Cast: Kinetic Grapnel #. #. #. w   dart slug (asleep) ## r   quokka (grapneled)  b   bat (asleep) _The quokka is lightly wounded.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, grapneled, 67% to hit) i##.#Eryximachus the Tinkerer#b.#Barachi of Gozag Gold: 89#..#Health: 30/30 ========================#..#Magic: 6/8==================------#..#AC: 2Str: 18#r.#EV: 11Int: 17#*%#SH: 0Dex: 10#.*#XL:  4 Next: 38% Place: Dungeon:3#.@#Noise: =--------  Time: 2578.0 (0.0).w......##f) +3 dagger...####.Cast: Kinetic Grapnel#.#.#.w   dart slug (asleep)##r  [ i40m quokka (grapneled)b   bat (asleep)Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, grapneled, 67% to hit)  The kinetic grapnel hits the quokka. i7Y.r i>>&.. i[?+9.0 (1 iE iH"Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (lightly wounded, grapneled, 67% to hit)  The kinetic grapnel hits the quokka. _The quokka is moderately wounded. iL  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i^ ##.# Eryximachus the Tinkerer #b.# Barachi of Gozag Gold: 89 #..# Health: 30/30 ======================== #..# Magic: 5/8===============--------- #..# AC: 2Str: 18 #..# EV: 11Int: 17 #.r# SH: 0Dex: 10 #.*# i_C XL:  4 Next: 38% Place: Dungeon:3 #.@# Noise: =--------  Time: 2579.0 (0.0) .w......## f) +3 dagger ...####. Cast: Kinetic Grapnel #. #. #. w   dart slug (asleep) ## i_x r   quokka (grapneled)  b   bat (asleep) _The quokka is moderately wounded. im`Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, grapneled, 67% to hit) iB5##.#Eryximachus the Tinkerer#b.#Barachi of Gozag Gold: 89#..#Health: 30/30 ========================#..#Magic: 5/8===============---------#..#AC: 2Str: 18#..#EV: 11Int: 17#.r#SH: 0Dex: 10#.*#XL:  4 Next: 38% Place: Dungeon:3#.@# i'Noise: =--------  Time: 2579.0 (0.0).w......##f) +3 dagger...####.Cast: Kinetic Grapnel#.#.#.w   dart slug (asleep)##r   quokka (grapneled)b   bat (asleep)Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i>Aim: a quokka (moderately wounded, grapneled, 67% to hit)  The kinetic grapnel hits the quokka but does no damage. i]M%r iT  i ,80.0 (1 iV$ iK&_Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (moderately wounded, grapneled, 67% to hit)  The kinetic grapnel hits the quokka but does no damage. _The quokka is moderately wounded. i  The grapnel guides your strike. You hit the quokka.  The quokka is severely wounded. i W27---1 iL  iz + _The quokka bites you. i[~  You barely miss the quokka.The quokka is severely wounded. iMB---2 i5 ij _The quokka bites you. The quokka closely misses you. iYir $You hit the quokka. irb   bat (asleep)  iv89 403Kinetic Grapnel i} iJ _You kill the quokka! i #b.% #.<.w......##...###b   bat.##<b i%.b i"$.b iNb in5-4.2 (1.2 iKinetic Grapnel i i Q _You see here 7 gold pieces. i x #<.b.$ #.<w......##...####.## iA $.b i ]bb(unaware, dazed) i h8=-5.4 i  i B _The bat is distracted by your dazzling golden aura. i _You see here the rimehorn talisman of the Forest {+Blink SInv}. i i@^6===60 i i $ _d - the rimehorn talisman of the Forest {+Blink SInv}You hit the bat. i( io2=7Kinetic Grapnel i i, _You kill the bat!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i i iP _You don't know that spell. i ip Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Potion Petition400 Gold0%  b - Call Merchant800 Gold0%  c - Bribe Branch3000 Gold0%  i1}[?] toggle between ability selection and description. iB i_F iN#.#Eryximachus the Tinkerer#.#Barachi of Gozag Gold: 89 ##.#Health: 28/30 ======================--#<.#Magic: 6/8==================------#..#AC: 2Str: 18#..#EV: 11Int: 17#..#SH: 0Dex: 10#.$#XL:  4 Next: 42% Place: Dungeon:3#.@#Noise: =--------  Time: 2587.4 (0.0)#.$#f) +3 dagger#.<#Cast: Kinetic Grapnel.w......##...####.#.#.#.## _d - the rimeh iOorn talisman of the Forest {+Blink SInv}You hit the bat. _You kill the bat!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. il #.# Eryximachus the Tinkerer #.# Barachi of Gozag Gold: 89  ##.# Health: 28/30 ======================-- #<.# Magic: 6/8==================------ #..# AC: 2Str: 18 #..# EV: 11Int: 17 #**# SH: 0Dex: 10 #**# XL:  4 Next: 42% Place: Dungeon:3 #*@# Noise: =--------  Time: 2587.4 (0.0) #**# f) +3 dagger #**# Cast: Kinetic Grapnel .w......## ...####.[3 in4m #.  #.  #.  ##  _You kill the bat!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Hop to where?Press: ? - help, Dir - move target i#.#Eryximachus the Tinkerer#.#Barachi of Gozag Gold: 89 ##.#Health: 28/30 ======================--#<.#Magic: 6/8==================------#..#AC: 2Str: 18#..#EV: 11Int: 17#..#SH: 0Dex: 10#.$#XL:  4 Next: 42% Place: Dungeon:3#.@#Noise: =--------  Time: 2587.4 (0.0)#.$#f) +3 dagger#.<#Cast: Kinetic Grapnel.w......##...####.#.#. ig#.##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Hop to where?Press: ? - help, Dir - move targetOkay, then. iv iu ic. _ iM #<..$#.<# iƿ i<-8.6 (1.2 _ iZ i@ i969=-9.6 (2 i i= _You now have 96 gold pieces (gained 7). i  #<.$<## i I90.8 (1 i #<.<.w......## i i/(2.0 iY i iTF1033.0 (2 il iV> _You now have 103 gold pieces (gained 7). iA}s #<..w......#...####. w   dart slug (asleep) i}A.w iNw i 10330==4.2 (1 i\ i2a _There is a stone staircase leading up here. ia& Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Magical Staves (go to first with |)  e - a staff of fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ! i ! i##.#Eryximachus the Tinkerer#<.#Barachi of Gozag Gold: 103#..#Health: 30/30 ========================#..#Magic: 6/8==================------#..#AC: 2Str: 18#..#EV: 11Int: 17#..#SH: 0Dex: 10#..#XL:  4 Next: 42% Place: Dungeon:3#.@#Noise: ---------  Time: 2594.2 (0.0)..w.....##f) +3 dagger...####.Cast: Kinetic Grapnel#.#.#.w   dart slug##Hop to where?Press: ? - help, Dir - move target _Okay, then. _You now have 96 gold pieces! iz (gained 7). _You now have 103 gold pieces (gained 7). _There is a stone staircase leading up here.! iP  Okay, then.! i?! iI ! i". _" i-(" i|*yEvoke which item? Wands  c - a wand of warping (5) [!] read|quaff|evoke[?] describe selected" ir " iw " i~ ?##.#Eryximachus the Tinkerer#<.#Barachi of Gozag Gold: 103#..#Health: 30/30 ========================#..#Magic: 6/8==================------#..#AC: 2Str: 18#..#EV: 11Int: 17#..#SH: 0Dex: 10#..#XL:  4 Next: 42% Place: Dungeon:3#.@#Noise: ---------  Time: 2594.2 (0.0)..w.....##f) +3 dagger...####.Cast: Kinetic Grapnel#.#.#.w   dart slug" i~ r##Press: ? - help, Dir - move target _Okay, then. _You now have 96 gold pieces (gained 7). _You now have 103 gold pieces (gained 7). _There is a stone staircase leading up here. _Okay, then." i P  Okay, then." i " i " iu . _# iT# i$# i# i> # i6$b7===5.2 (1 _# iA'# iC===2# i.    ###   #.##############   #...............   #.##############   ##.#########   #..........#   ##..........#   #@..........#   #...........######   #.#...............   #.#.##############   #.#.#   #.#.###########   #.#.#.........####   #.#...............   #.###.........#### # iR-6.7 (2.5# iW# ikY! _You climb upwards.# iP[c _There is a stone staircase leading down here.# i:  You are a level 4 Barachi Forgewright. You are 42% of the way to level 5.  Play time: 00:08:51 (2294 turns).# i0=$ i  Zot will find you in 15403 turns if you stay in this branch and explore no new _floors.% i7 % i`: % i? % iA V _There's nothing to close nearby.( iQ( iT<Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Missiles (go to first with ()a - 3 curare-tipped darts Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv}) i* d - the rimehorn talisman of the Forest {+Blink SInv}. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the wearer into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctictemperatures also makes it easier for the wearer to cast Ice magic. ____________________________________________________________  Skill HP UC Base Dmg AC Frigid Wall Dmg ------------------------------------------------------------- Min 8 +15% +4 +6.02d5 Max 14 +15% +4 +12.0 2d9 Cur 0.0 -77% +4 +0.0 2d1 Size: Large) iE+ $rF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.6 i This transformation would significantly lower your maximum hit points. Transform anyway?  Y - Yes  N - No9 id9 iUj9 i#p Eryximachus the Tinkerer  ###Barachi of Gozag Gold: 103  #.############## Health: 30/30 ========================  9 ipl#............... Magic: 7/8=====================---  #.############## AC: 2Str: 18  ##.#########EV: 11Int: 17  #..........#9 iqSH: 0Dex: 10  ##..........#XL:  4 Next: 42% Place: Dungeon:2  #@..........#9 icqcNoise: ---------  Time: 2596.7 (0.0)  #...........###### f) +3 dagger  #.#............... Cast: Kinetic Grapnel  #.#.##############  9 iq#.#.#  #.#.###########  #.#.#.........####9 i+t   #.#...............   #.###.........####  _There is a stone staircase leading down here.  You are a level 4 Barachi Forgewright. You are 42% of the way to level 5.  Play time: 00:08:51 (2294 turns).  Zot will find you in 15403 turns if you stay in this branch and explore no new _floors. _There's nothing to close nearby.9 iw9 iٝ;= i) = ik.   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   k - Spellcasting   3.0   4.0   0          = i/ ~ b - Axes   0.2   0.8  +1   l + Forgecraft5.5   5.0  +1   c - Polearms   0.4   1.0   0   m - Fire Magic   0.0   0.8  +1   d - Staves   0.2   0.8  +1      = i{/ L e - Unarmed Combat   0.0   0.8  +1   n - Evocations   0.0   0.8  +1   f - Throwing   0.0   1.0   0   o - Shapeshifting   0.0   1.0   0  = i/ L         g - Short Blades   0.0   0.8  +1          = i0      h - Armour   0.0   0.7  +2      i + Dodging2.5   2.5  +1       j - Stealth   2.0   3.0   0                  = i.1                     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  = i1 [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets? i?2 > o + Shapeshifting 0.0@ iyTargetTarget--  --  --  6.0 --  --  --  @ io--  --  --  --  --  3.0  @ if3.0  --  @ iEia-z] set@ ij[-] clear selected targetcost|targets@ i <[?25h[?0c0 A i* [?25l[?1c5.0 current training targets, if any.=] set aall targetsB i  o * Shapeshifting   0.0B i B i B i  Eryximachus the Tinkerer  ###Barachi of Gozag Gold: 103  #.############## Health: 30/30 ========================  #............... Magic: 7/8=====================---  #.############## AC: 2Str: 18  ##.#########EV: 11Int: 17  #..........#SH: 0Dex: 10  ##..........#XL:  4 Next: 42% Place: Dungeon:2  #@..........#B i XNoise: ---------  Time: 2596.7 (0.0)  #...........###### f) +3 dagger  #.#............... Cast: Kinetic Grapnel  #.#.##############  #.#.#  #.#.###########  #.#.#.........####   #.#...............   #.###.........####B iN   _There is a stone staircase leading down here.  You are a level 4 Barachi Forgewright. You are 42% of the way to level 5.  Play time: 00:08:51 (2294 turns).  Zot will find you in 15403 turns if you stay in this branch and explore no new _floors. _There's nothing to close nearby.B i B i' B ij B i D i?7.7 (1 _D ix&3D iyD i ##.# #<.#  #..# #..# #..# #..#  #..#  #..# D ia0 #.@#  .....w..## ...####. #. D i#. #.w   dart slugD iF ## D iD iD9.2 (2.5Kinetic GrapnelD iD iV+ _You climb downwards.D ia _There is a stone staircase leading up here.D im  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D i ##.# Eryximachus the Tinkerer #<.# Barachi of Gozag Gold: 103 #..# Health: 30/30 ======================== #..# Magic: 6/8==================------ #..# AC: 2Str: 18 #..# EV: 11Int: 17 #..# SH: 0Dex: 10 #..# XL:  4 Next: 42% Place: Dungeon:3 #*@# Noise: ---------  Time: 2599.2 (0.0) .....w*.## f) +3 dagger ...####.D i[40m Cast: Kinetic Grapnel #. #. #. w   dart slug ## _There is a stone staircase leading up here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)D ih ##.#Eryximachus the Tinkerer#<.#Barachi of Gozag Gold: 103#..#Health: 30/30 ========================#..#D i 2Magic: 6/8==================------#..#AC: 2Str: 18#..#EV: 11Int: 17#..#SH: 0Dex: 10#..#D i) 'XL:  4 Next: 42% Place: Dungeon:3#*@#Noise: ---------  Time: 2599.2 (0.0)D i g.....w*.##f) +3 dagger...####.Cast: Kinetic Grapnel#.#.#.D i w   dart slug## _There is a stone staircase leading up here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)D i A.wD iz $.D i; 5=600.2 (1D i D i   Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  D i Aim: a dart slug (100% to hit) _The kinetic grapnel hits the dart slug but does no damage.D i>  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E i9 ##.# Eryximachus the Tinkerer #<.# Barachi of Gozag Gold: 103 #..# Health: 30/30 ======================== E iU:#..# Magic: 5/8===============--------- #..# AC: 2Str: 18 #..# EV: 11E i:Int: 17 #..# SH: 0E i:Dex: 10 #..#E i: XL:  4 Next: 42% Place: Dungeon:3 #.@#E i:% Noise: =--------  Time: 2600.2 (0.0) ......w*##E i; f) +3 dagger ...####.E iH; Cast: Kinetic Grapnel #. E ip;M#. #.E i; w   dart slug ## E i<<_The kinetic grapnel hits the dart slug but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineE ij<<Aim: a dart slug (100% to hit)E ii##.#Eryximachus the Tinkerer#<.#Barachi of Gozag Gold: 103#..#Health: 30/30 ========================#..#Magic: 5/8===============---------#..#AC: 2Str: 18#..#EV: 11Int: 17#..#SH: 0Dex: 10#..#XL:  4 Next: 42% Place: Dungeon:3#.@#Noise: =--------  Time: 2600.2 (0.0)......w*##f) +3 dagger...####.Cast: Kinetic Grapnel#.#.#.w   dart slug (grapneled)##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm wE ikTith . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.E i'.E iM+1.2 (1E iE iuMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug. _The dart slug is moderately wounded.E i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E i:[ ##.# Eryximachus the Tinkerer #<.# Barachi of Gozag Gold: 103 #..# Health: 30/30 ======================== #..# Magic: 4/8============------------ #..# AC: 2Str: 18 #..# EV: 11Int: 17 #..# SH: 0Dex: 10 #..# XL:  4 Next: 42% Place: Dungeon:3 #.@# Noise: =--------  Time: 2601.2 (0.0) E i\s......w*## f) +3 dagger ...####. Cast: Kinetic Grapnel E i^#. #. #. w   dart slug (grapneled) ## _The dart slug is moderately wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, grapneled, 100% to hit)E i+##.#Eryximachus the Tinkerer#<.#Barachi of Gozag Gold: 103#..#Health: 30/30 ========================#..#Magic: 4/8============------------#..#AC: 2Str: 18#..#EV: 11Int: 17#..#SH: 0Dex: 10#..#XL:  4 Next: 42% Place: Dungeon:3#.@#Noise: =--------  Time: 2601.2 (0.0)......w*##f) +3 dagger...####.Cast: Kinetic Grapnel#.#.#.w   dart slug (grapneled)##Casting: Kinetic Grapnel (safe; 1% risk of failure) E iʖ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, grapneled, 100% to hit)  The kinetic grapnel hits the dart slug.E i0Pw..E iN+2.2 (1E i"E i-TConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (moderately wounded, grapneled, 100% to hit)  The kinetic grapnel hits the dart slug. _The dart slug is severely wounded.E i $The grapnel guides your strike. You hit the dart slug.E i (E i 103 53Kinetic GrapnelE i|E i4M _You kill the dart slug!F i.4F i(F iH _No target in view!F i4 R i4 R iU6 R i6 *136R i6 4R i'7 2===R i?8 R i9 R i: R i: R i:< R i< R i = R ig> R i@? R i? R iA R iB %===R i4B R iC R i{D R iD R ijE R iF R iF R i H R iI R i J R iJ R i L R iCL R iL R iN R iN O5===R iO R iP R i'Q R iQ R iS R i(T R iRT R iU R ioV R i'W R iX R i'Y %===R iTY R iZ R i[ R i[ R iz\ R i] R i5^ R i^ R in` R i` R iZa R ic R iTc R i d R iQe R ie 96===R ie R if R ig R iFh R i0i R ij ,R i\k R il R il R im R io R iao %===R io R i'p R iq R ir R ir R it R iu R iu R iow R iw R iNx R iy R iz R iz R i{ R iv| 77===R i| R iJ} R i~ R i~ R i R i! R ia R i R ik R i R i R i= R i 4===R i R i R i R i R i R i/ R iߋ R i R iٍ R i R i5 R i R i[ R iy n _You start resting.Magic restored.R iȜ R i 1731.2 (42.0)R i Z8===2.2 (43 R iI _R i~ R iv S iQS iRS i%SS iTS iUS iKV,S iYZXS i/[S i\S i\S i]S i=_S i`S i`%===S i aS iaS i|bS ic,S idS ieS ifS igS i|gS i iS ijS ijS iykS ilS i2nS itnS inS ipS iu#..♣  #..♣  #..# #.# #..# #.# #..# #.# #..##S iJv##.#.#....#<.#.#.##.#..#.#.#41.8 (9.6)S iwvt#..#.#.##......##..#.#.#####.#.##..#.#.# .> #..#.#.# S iv ## #..#.#.# ########.<#.#.# S ivQ.........##.#.# ....####....#.#S iv!S i{S iz}/3.0 (10.8)S i S i; _Found a stone staircase leading down.S if S iٞ S i) S i S i XS i1 ,S i S i S i XS i& ,S i S i S i# ,S iӲ S iǴ S i S ic S i/ S i S i S i5 S i S i; S iŽ ,S id S i S i S ir S i/ S i S i] S i S iR S i| S i S iP S i S iP S i S i S i S i S i S ir S i S i S i ,S i6 S i S i ,S i S i S i S i S i? S i S i? S i S i S i, S i S i S i S i S i& S i^ S i S iM S i S i S i nS i S i S i S i S i S i+ S ii S i S i S i S iN S i S iU S i S i S i S iQ S i S i3 S i S i( S i  S iO S i S i S i c  You encounter a rat.S i  ## #.# r.# ..#S i6 &♣♣ #.#♣~~ ...~. ###.# ♣.######...# ♣....#.. #...### ♣S ig m ###.### ♣~ #####...# ♣P. #.....###  S i #.###.##### r   rat (asleep)  #...#.# S i ## #...## ##.#S i ].r75.4 (32.4S i F.rS i JrS i N==6.6 (33.6Kinetic GrapnelS i3" S i$% - _The rat squeaks loudly.T i ##  #.#  ..#  ..#  ♣♣ #r#  ♣~~ ... T i ~. ###.#  ♣.######...#  ♣....#..@# #...### ###.### #####...# #.....### T iַe #.###.#####  #...#.# #...# ##.##T i1LX ##  T iL-#.#  ..#  ..#  ♣♣ #r# T iLN ♣~~ ...  T iL~. ###.#  T iL♣.######...#  ♣....#..@# T iM]#...###T i?M ###.### #####...T iaMT #..... T iM #.###.#####  #...#.T iMx #... ##.T isRT iST iVT iZZ _A rat is nearby!T i# # ..♣♣ ##r#♣~~  ...~. ###.# ♣.######.@.#♣....#...### #...### ###.### ~ #####...# P. #.....### #.###.##### #...#.# # #...#.rT iiT iVA--7.8 (1.2) _T iT i.T iv^ # ## .♣♣ ###.#♣~~  #.r.#~. ###@# ♣.######...# ♣....#...### #...### ###.###  #####...# . #.....### .###.##### ...#.#29-=-9.0 _The rat bites you.T i $You hit the rat.136 3800Kinetic Grapnel _You kill the rat!U iuU iU i-U i&H _No target in view!U iS- _30= _HP restored.43 _You now have 143 gold pieces (gained 7).=143U iaU iXU i'U i,U iU i¦U iBU i~,U i4,U i,U iU i̺U iZU i+U iU iU igU iHU i=U ir,U inU i\U iU iU iU iU iU iU i0U idU ipU iU iU iU iVU iU iU ixU iU iBU i:U iBU ix XU iBU iLU iU i#j  You encounter an endoplasm.U i ### ###.# ##..## #..## ♣♣♣♣ ###.## ~~~♣♣~~P## #...# ~..~.~~.###.###- J~~~~~♣♣.######...#U i♣♣♣♣ P~♣♣ ♣....#...###...# ####...####..♣♣ ###.###..♣♣~ #####...#J   endoplasm (asleep)  #..#♣P. #.....### .# #..# #.###.##### .# #..# #...#.#U i'"YJ811.8 (31.8)~U i2'RJU iw)O-3.0 (33.0 _U i.U i{1U i[ Z ###  ###.#  ##..##  #..##  ♣♣♣♣ ###.##  ~~~♣♣~~P## #...#  ~J.~.~~.@# ###.###  ~~~~~~♣♣.#..#  ♣♣♣♣ P~♣♣ ♣....#...###  ...# ####...###  #..♣♣         #..#  #..# U i8  ###  ###.#  ##..##  #..##  ♣♣♣♣ ###.##  ~~~♣♣~~P## #...#  ~J.~.~~.@# ###.###  ~~~~~~♣♣.#U iF |..#  ♣♣♣♣ P~♣♣ ♣....#...###  ...# ####...  #..♣♣        #..#  #..# U i\ U i U iG U i a _An endoplasm is nearby!V i?I ### ###.# ##..## #..## ♣♣♣♣# ###.##♣~~~♣♣~~P## #...#.~J.~.~~@.# ###.###P~~~~~~♣♣.######...# ♣♣♣♣♣P~♣♣♣ ♣....#...### ...#♣ ####...### #..♣♣ ###.### #..♣♣~ #####...#  #..#♣P. #.....### #.# #..# #.###.##### #.# #..# #...#.#V iB.JV iIV iOJ84.2 (1.2) _V ibPV i SV i    ###. ##.. #..##♣ ♣♣♣♣# ###.##♣~~~♣♣~~P## #...#~.~.J~.~@..# ###.###P~~~~~~♣♣.######...# ♣♣♣♣♣P~♣♣♣♣ ♣....#...### ...#♣ ####...###  #..♣♣ ###.### #..♣♣~ #####...# V i)h #..#♣P. #.....###  #.# #..# #.###.#####  #.# #..# #...#.#V i..JV i\V iy5.4Kinetic GrapnelWater V i"V i2 _You enter the shallow water.V i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V i  Eryximachus the TinkererV i  Barachi of Gozag Gold: 143 ## Health: 30/30 ======================== ###. Magic: 7/8=====================--- V i##..# AC: 2Str: 18 #..## EV: 11Int: 17 ♣ ♣♣♣♣# ###.##  SH: 0V iR{Dex: 10 ♣♣~~~♣♣~~P## #...#  XL:  4 Next: 53% Place: Dungeon:3 ~.~..J**@..# ###.###  Noise: ---------  Time: 2815.4 (0.0) V iPP~~~~~~♣♣.######...#  f) +3 dagger ♣♣♣♣♣P~♣♣♣♣ ♣....#...###  Cast: Kinetic Grapnel V i!...#♣ ####...###  Water  #..♣♣ ###.###  #..♣♣~ #####...#  J   endoplasm #..#♣P. #.....###  #.# #..# #.###.#####  #.# #..# #...#.# _You enter the shallow water.  V iqCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)V id Eryximachus the TinkererBarachi of Gozag Gold: 143## Health: 30/30 ========================###. Magic: 7/8=====================---##..# AC: 2Str: 18#..## EV: 11Int: 17♣ ♣♣♣♣####.## SH: 0Dex: 10V i  ♣♣~~~♣♣~~P###...#XL:  4 Next: 53% Place: Dungeon:3~.~..J**@..# ###.###Noise: ---------  Time: 2815.4 (0.0)PP~~~~~~♣♣.######...#f) +3 dagger♣♣♣♣♣P~♣♣♣♣ ♣....#...###Cast: Kinetic Grapnel...#♣####...###Water #..♣♣###.####..♣♣~ #####...#V iJ >J   endoplasm#..#♣P. #.....####.# #..# #.###.######.# #..# #...#.# _You enter the shallow water.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)V i 2~JV i .~V ia 2=6.4 (1V i" V i [  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  V i Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit) _The kinetic grapnel hits the endoplasm but does no damage.V iJ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W i|U  Eryximachus the Tinkerer  Barachi of Gozag Gold: 143 ## Health: 30/30 ======================== ###. Magic: 6/8==================------ ##..# AC: 2Str: 18 #..## EV: 11Int: 17 ♣ ♣♣♣♣# ###.##  SH: 0Dex: 10 ♣♣~~~♣♣~~P## #...#  XL:  4 Next: 53% Place: Dungeon:3 ~.~..~J*@..# ###.###  Noise: =--------  Time: 2816.4 (0.0) PP~~~~~~♣♣.######...#  f) +3 daggerW i6V! ♣♣♣♣♣P~♣♣♣♣ ♣....#...###  Cast: Kinetic Grapnel ...#♣ ####...###  Water  #..♣♣ ###.###  #..♣♣~ #####...#  J   endoplasm #..#♣P. #.....###  #.# #..# #.###.#####  #.# #..# #...#.# _The kinetic grapnel hits the endoplasm but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  W iVvPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)W i'Eryximachus the TinkererBarachi of Gozag Gold: 143## Health: 30/30 ========================###. Magic: 6/8==================------##..# AC: 2Str: 18#..## EV: 11Int: 17♣ ♣♣♣♣####.## SH: 0Dex: 10♣♣~~~♣♣~~P###...#XL:  4 Next: 53% Place: Dungeon:3~.~..~J*@..# ###.###Noise: =--------  Time: 2816.4 (0.0)PP~~~~~~♣♣.######...#f) +3 dagger♣♣♣♣♣P~♣♣♣♣ ♣....#...###Cast: Kinetic Grapnel...#♣###W i4([33m#...###Water #..♣♣###.####..♣♣~ #####...#J   endoplasm (grapneled)#..#♣P. #.....####.# #..# #.###.######.# #..# #...#.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.W iv.J7.4 (1W ijMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is almost dead.W i*  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W i4  Eryximachus the Tinkerer  Barachi of Gozag Gold: 143 ## Health: 30/30 ======================== ###. Magic: 5/8===============--------- ##..# AC: 2Str: 18 #..## EV: 11Int: 17 ♣ ♣♣♣♣# ###.##  SH: 0Dex: 10 ♣♣~~~♣♣~~P## #...#  XL:  4 Next: 53% Place: Dungeon:3 ~.~..~.J@..# ###.###  Noise: =--------  Time: 2817.4 (0.0) PP~~~~~~♣♣.######...#  f) +3 dagger ♣♣♣♣♣P~♣♣♣♣ ♣....#...W i':p###  Cast: Kinetic Grapnel ...#♣ ####...###  Water  #..♣♣ ###.###  #..♣♣~ #####...#  J   endoplasm (grapneled) #..#♣P. #.....###  #.# #..# #.###.#####  #.# #..# #...#.# _The endoplasm is almost dead.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, grapneled, 98% to hit)W iZe  Eryximachus the Tinkerer  Barachi of Gozag Gold: 143 ## Health: 30/30 ======================== ###. Magic: 5/8W if===============--------- ##..# AC: 2Str: 18 #..## EV: 11Int: 17 ♣ ♣♣♣♣# ###.##  SH: 0Dex: 10 ♣♣~~~♣♣~~P## #...#  XL:  4 Next: 53% Place: Dungeon:3 ~.~..~.$@..# ###.###  Noise: =--------  Time: 2817.4 (0.0) PP~~~~~~♣♣.######...#  f) +3 dagger ♣♣♣♣♣P~♣♣♣♣ ♣....#...###  Cast: Kinetic Grapnel ...#♣ ####...###  Water  #..♣♣ ###.###  #..♣♣~ #####...#  J   endoplasm (grapneled) #..#♣P. #.....###  #.# #..# #.###.#####  #.# #..# #...#.#W ig8Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, grapneled, 98% to hit)  The kinetic grapnel hits the endoplasm.W il ♣ ♣♣♣♣#   ♣♣~~ #...#  ~.~.   PP~~  ♣♣♣♣♣P~♣♣♣♣   ...#♣ ####...###  #..♣♣ ###.##      #.# #..#   #.# #..# W iW i 143 58.4 (1Kinetic GrapnelW ik W i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  W i, PPress: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, grapneled, 98% to hit)  The kinetic grapnel hits the endoplasm. _You kill the endoplasm!W i"" W i" W i# W i& W i+ nW iz- W i. W i. W i0 W i0 W i 2 W i3 W i3 W i4 W i6 W iD7 O6===W id8 W i9 W i0: W i: W i< W i= W i@ XW i C W iHC ;===W i D W iE W iE W iF W iH W iH W iEQ W i S W i\S W i>T W iV W iWV W iRW W iY W ihY W i*Z W i[ W i\ 01437W iC\ *===W i8] W i^ W i]_ W i"` W ia W iCb W ic W id W ie W ie W iZg W ig ;===W ih W ij ,W ik W im W im W io W ip W i q W iq W is W is W i1u W i w W i]w M8===W ixx W iy W i{ W in| W i} W i W i( %8W iU W iC M _You now have 148 gold pieces (gained 5).W i >W i# W i W i W i~ I===Water W i W i' A _You enter the shallow water.W iE ###..P) ♣~ ♣~ W i ♣♣~♣♣  ♣P~P♣♣♣♣♣# ###.♣♣P♣♣~~~♣♣~~P## #....~~~.~.@~.~~..# ###.#W iߠ -48.0 (29.6)..♣PPP~~~~~~♣♣.######...#W i 2 ♣♣♣♣♣P~♣♣♣♣♣♣....#...### ...#♣♣~ ####...###W i3  #..♣♣♣~ ###.### #..W iZ ♣♣~. #####...# #..#♣P. #.....###W i  #.# #..###.###.##### #.# #..W i g# #...#.#W i W i R-9.2 (30.8W i W i* & _Found a war axe.X is<X i>X i[AX iIX iIX iLRWater X iPA _You enter the shallow water.X iT3X iVX i|\X iK_X i_X iaX idX igX ih(X iiX i}lX iZpX i~q?Water X itX ixA _You enter the shallow water.X i|3X i}X iX i,X iX iX iX i(X iX i-X ixX iӕX i,X ihBX iϢX iX iX iX iX iX iBX iX iX i.X iX inX iuX iX iX iX iXX i<X ih . ###.. ..#>.: P)♣.. ♣~♣♣ .. ♣~P #. ######### ♣♣~♣♣ X ix #..#.......♣♣♣♣♣P~P♣♣ #$..@....#.♣♣P♣♣~~~♣♣67.2 (18.0X iIo #..####.....~~~.~..~. #. ##....♣PPP~~~~~X i # #.#.♣♣♣♣♣P~♣♣♣ #.#....#♣♣~P♣ #.#.#..♣♣♣~P♣  #.#.#..♣♣~.♣♣# X iN #.#.#..#♣P.♣ #  #.#.#..###.### X iX i.8.4 (19.2X iwX i; _Found a stone staircase leading down.Y ii_Y isY iwBY ixY i{Y i |&60Y i|Y i9N _You now have 160 gold pieces (gained 12).Y iCY iY idY iY ic  You encounter a bat.Y iVb ##.  #. ...  #.# #.# ####... #.# ..>.:# #.# P).##.# ♣~ #........... ♣~ #@.######### ♣♣~ #..#.......♣♣♣♣♣P~ #........#.♣♣P♣♣ #..####.....~~~.~.#.... ##....♣PPP~~#.##.# #.#.♣♣♣♣♣P~ b   bat (asleep)#.# .# #.#....#♣♣~#.# # #.#.#..♣♣♣~ iّ9m#.# #.#.#..♣♣~.Y i274.2 (5.8)Y ik45.4 (7.0 _Y iDY izY i  b # #. #. ... #.# #.#  #... #.#  >.:# #.# P) #..##.#######  #...........  #@.#  #..# #.... #..### #....  #.##.#  #.# .#  #.# #  #.# Y iv b # #. #. ... #.# #.#  #... #.#  >.:# #.# P) #..##.#######  #........... Y iww #@.#  #..# #.... #..### #....  #.##.#  #.# .#  Y iw#.# #  #.# Y if~Y iʀY iY i Y iΈL_A bat is nearby!Y i`l#  b # ##. #. ...  #.# #.# ### #... #.# ..##>.:# #.# P)♣#..##.######## ♣~♣#...@........ ♣~P###..######### ♣♣~♣#..#.......♣♣♣♣♣P~P#........#.♣♣P♣♣~~~#..####.....~~~.~..#.... ##....♣PPP~~#.##.# #.#.♣♣♣♣♣P~♣#.# .# #.#....#♣♣~P#.# # #.#.#..♣♣♣~PY iY ir46.6 (1.2 _Y iȱY iaZ i=&## b ## ... #.# ### #... ..##>.:# #.# P)#..##@########♣............ ♣~P###..######### ♣♣~♣#.......♣♣♣♣♣P~P......#.♣♣P♣♣~~~####.....~~~.~..... ##....♣PPP~~~Z i^##♣♣♣♣♣P~♣....#Z i Z i"(7.8Z i'Z i)Z iO## b.Z i%P ## ... # ### ... ..##>.:# #@# P)#..##.########♣Z irP#............ ♣~P###..######### ♣♣~♣#.......♣♣♣♣♣P~P......#.♣♣P♣♣~~~####.....~~~.~..... ##....♣PPP~~~Z iSQL##♣♣♣♣♣P~♣Z iY>9.0Z i_Z i/bZ i### b. ###.# ... # ### ... ..##>.:# #.# P)#..##.########Z i♣............ ♣~P###..######### ♣♣~♣#.......♣♣♣♣♣P~P......#.♣♣P♣♣~~~####.....~~~.~..... ##....♣PPP~~~Z i{Z i@80.2Kinetic GrapnelZ iZ iZ if### b.########.##........# # ### ... ..##>.:# #.# P)#..##.########Z ig♣............ ♣~P###..######### ♣♣~♣#..#.......♣♣♣♣♣P~P......#.♣♣P♣♣~~~####.....~~~.~..Z iaoZ ir(1.4Z iwZ iyZ iK_ ####.#Z i b..########......@.# #.#...#.##### #...#..##>.:# #.# P)# #..##.########♣Z ir............ ♣~P###..######### ♣♣~♣#..#.......♣♣♣♣♣P~P#........#.♣♣P♣♣~~~Z iK'.bZ iNbZ iV0=2.6Z i/ _The bat closely misses you. The bat misses you.Z ir&.bZ i~Z i,30Z iZ i _You closely miss the bat. The bat closely misses you. x2Z io $You hit the bat.Z iRZ i160 64Kinetic GrapnelZ i-Z iG _You kill the bat!Z i@p Z is Z it Z i Z i  Z i Z ie :_No target in view!Z i 4Z i Z i H _No target in view!Z i]a Z ic Z ik ^ _No target in view!Z i- Z iq Z i" Z i H _No target in view!Z i.j Z il Z i4q Z is H _No target in view!Z i Z i Z i Z i @ _No target in view!Z i] Z i_ Z ie Z iFh Z i& Z i Z i Z ib Z if Z ih Z in Z iq [ i _[ ie4[ i _You now have 164 gold pieces (gained 4).[ iVB[ i8B[ i,[ i8[ i[ iQ[ i[ i,[ i[ ij   #  ####.#  #...  ########.#  #........#  #.#...#.##   #...###.#  [ i x #>.@# #.#-   ###..##.########   ##............   ###..#########  [ ig #..#.......♣♣♣   #........#.♣♣P♣   #..####.....~~~   #.... ##....♣P   #.##.# #.#.♣♣♣♣You pick up a parchment of Sublimation of Blood and begin reading...[ iw94.0 (9.4-5.0 (10.4)[ i[ iM _You add the spell Sublimation of Blood to your library.\ i \ iu  Spells (Memorise)TypeFailure Level  a - Sublimation of Blood Necromancy26% 2  b - Forge Blazeheart Golem Fire/Forgecraft 50% 4  c - Forge Lightning Spire Air/Forgecraft 50% 4  d - Ignite PoisonFire/Alchemy86% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit_ i_ i_ i Eryximachus the Tinkerer  #Barachi of Gozag Gold: 164  ####.#Health: 30/30 ======================== _ iU #...Magic: 8/8========================  ########.#AC: 2Str: 18  #........#EV: 11Int: 17  #.#...#.##SH: 0_ iDex: 10  #...###.#XL:  4 Next: 56% Place: Dungeon:3 _ i' #>.@# #.#Noise: ---------  Time: 2895.0 (0.0)  _ i###..##.########f) +3 dagger  _ i"##............Cast: Kinetic Grapnel  ###..#########  _ iW#..#.......♣♣♣♣  #........#.♣♣P♣   _ i#..####.....~~~   #.... ##....♣PP  _ i #.##.# #.#.♣♣♣♣  _No target in view! _No target in view! _No target in view! _ i_You now have 164 gold pieces (gained 4).  You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library._ iP  Okay, then._ i_ i_ i5. __ i: _ i _ i _ i9 _ i _ id P __ i _ ir _ iK _ iu _ i< _ i *164_ i3 _ ip _ i  _ i _ i$ _ i _ iW _ i _ i _ iJ _ i _ i9 _ i _ iQ _ i _ iF _ i _ i _ i _ i _ is _ i _ i _ i _ iX _ i ,_ is _ i _ iH _ it _ i _ i _ i _ i _ i! _ i! _ i # _ i/$ _ iy$ _ i$ _ i2& _ i#' _ i^' _ i' _ i( _ i* _ i* _ i + _ i,, _ io- _ i- _ i. _ i!0 _ i1 _ i52 _ i-4 _ i: _ im> _ i> _ i? _ iA _ iC _ iD _ iD _ iH _ iI ,_ i7K _ iL _ iO _ iO _ iP _ ilR _ iS _ iOT _ i\ 3-6.6 (1e ia e id x  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (60% to hit)  The kinetic grapnel hits the adder.e i`d sadder is lightly wounded. _You encounter a ball python.f iɌ  ########......## .................###S.###### S## $# .S .. ### ##. ..# #  P)♣ ###S$Sf i .S   ball python (constriction)The adder attacks as it pursues you! The adder bites you.f iē n29--7.8 (1.2f i f i = _The adder bites you but does no damage.g i ########......##.S.###S.###### .##  $#  .Sg i__ .. ### ##.  ..# #  P)♣ ###g i1*g iX`g i2NS$S.SS.g iPwS 2 ball pythons (constriction)g iyQ(9.0g i^Wg i Z g iRZI_The rocky spike misses the adder.g i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g ig i  Eryximachus the Tinkerer  Barachi of Gozag Gold: 175   Health: 29/30 =======================-  Magic: 1/8===---------------------  AC: 2Str: 18  EV: 11Int: 17 g iڦI#######  SH: 0Dex: 10 ###################......##  XL:  4 Next: 60% Place: Dungeon:3 ................@SS........  Noise: =--------  Time: 2949.0 (0.0) ###################S.######  f) +3 dagger .##  Cast: Kinetic Grapnel $#  .S  ..  S   adder (grapneled)  ### ##.  SS 2 ball pythons (constriction) ..# #  P)♣### _The rocky spike misses the adder.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  g i+Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 60% to hit)g i2 Eryximachus the TinkererBarachi of Gozag Gold: 175 Health: 29/30 =======================-Magic: 1/8===---------------------AC: 2Str: 18EV: 11Int: 17#######g i SH: 0Dex: 10 ###################......##XL:  4 Next: 60% Place: Dungeon:3 ................@*S........Noise: =--------  Time: 2949.0 (0.0) ###################S.######g i Bf) +3 dagger.##Cast: Kinetic Grapnel$#.S..S   adder (grapneled)#####.SS 2 ball pythons (constriction, 1 grapn…)..##P)♣###Confirm with . or Enter, or press ? or * to list all spells.g i Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 60% to hit)  g i uThe kinetic grapnel misses the adder.The kinetic grapnel hits the ball python.g i>L g i Press: ? - help, Shift-Dir - straight line: an adder (lightly wounded, grapneled, 60% to hit)  The kinetic grapnel misses the adder.  The kinetic grapnel hits the ball python.  The ball python is moderately wounded.rocky spike skewers the adder.g i S$The adder is heavily wounded.g i٥9Sg ib2====50.0 (1g ig iM` _The adder misses you. The adder bites you.h if $The grapnel guides your strike. You hit the adder.h ii*SS 2 ball pythons (constriction, 1 grapn…)h iA $You kill the adder!The rocky spike skewers the ball python.h i*F*   ball python (constriction)h iS. SYou kill the ball python!h ifS 2 ball pythons (constriction, 1 wande…)h ih ih i77h i-h i] 1h ilh i- h ih i8_You encounter a ball python.h ii i ####### ......## S. ##$S###### .## .. i ii #The ball python closely misses you. x2; The ball python bites you.i i5 #8i iq J--2.2 (1.2i i i iq J _The ball python misses you.i i Q _You see here 6 gold pieces.j id  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j i )  Eryximachus the Tinkerer  Barachi of Gozag Gold: 175   Health: 28/30 ======================--  Magic: 1/8===---------------------  AC: 2Str: 18  EV: 11Int: 17 #######  SH: 0Dex: 10 ##################......##  XL:  4 Next: 77% Place: Dungeon:3 j i ................@S........  Noise: =--------  Time: 2952.2 (0.0) ##################$S######  f) +3 dagger .##  Cast: Kinetic Grapnel $#  .S  ..  SS 2 ball pythons (constriction, 1 wande…) ### ##.  ..# #  P)♣### _You see here 6 gold pieces.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j i Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)j iM S S*k i|  Eryximachus the Tinkerer  Barachi of Gozag Gold: 175   Health: 28/30 ======================--  Magic: 1/8===---------------------  AC: 2Str: 18  EV: 11Int: 17 #######  SH: 0Dex: 10 ##################......##  XL:  4 Next: 77% Place: Dungeon:3 ................@$........  Noise: =--------  Time: 2952.2 (0.0) ##################$S######  f) +3 dagger .##  Cast: Kinetic Grapnel $#  .S  .. k i]-[37m SS 2 ball pythons (constriction, 1 wande…) ### ##.  ..# #  P)♣### _You see here 6 gold pieces.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe kinetic grapnel hits the ball python! ####### ####...## ......... #########  .##  $# .S ..S   ball python (constriction, wandering)  ###   ..#   P)♣k i/US.  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The kinetic grapnel hits the ball python!  You kill the ball python!k iS SThe ball python hisses angrily. You hear an angry hiss.k i0S.k i4 SS 2 ball pythons (constriction)You encounter a ball python.k ii9=8=3.2 (1k iFk i- _You hear an angry hiss.k iH _No target in view!r ir iar ir ipH _No target in view!r i*r ir ir iH _No target in view!r i4r ir i(H _No target in view!r iIr i _5==4===r i]  A bat comes into view.r iJKinetic Grapnelbb   bat (wandering)9.2 (5.0.b.r i1)r ie80.2 (6Kinetic Grapnelr i%r i* r i_*_The bat leaves your sight.r iz r iY| r i r i H _No target in view!r i=r i7@s iBs iH _No target in view!s is is is ie  A bat comes into view.s iT6=Kinetic Grapnelbb   bat (wandering)s i&0s iB.bs i1Ss ia?.bs iVS   ball python (constriction, wandering)s is===1.2 (1Kinetic Grapnels ijr _You encounter a ball python.s i ######## ################......### ..............$$$........ ################$.######  #.##  .......#.....######.....# ..# #.b!##P)♣ ##S####♣~♣♣ ###.P ##..#♣♣~♣♣#..##b.b..b1752.4 (1.2s i s i N _Found a white potion.s i" R _You see here 12 gold pieces.s i$i ######## ###############......### .............$$$........ s ii e###############$.######  #.##.### #$#....#P##.@.....##.# ######....b#  .. #..!##  P)♣ s ij |#S####♣~♣ ###.#  ♣~P ##..## ♣♣~♣♣#..## ♣P~P♣♣♣♣♣####.##s ik 7b.s i=l 7S.s il 1b.s im 7S.s iu s iv I3.6Kinetic Grapnel _s iB} s i~ t i^######## ##############......### ............$$$........ ##############$.######  #.##.### #$#....#P##.......# #..@.b..# #####.S...# .. ##..!## P)♣ #.#### ♣~♣ ###.# ♣~P t i_##..## ♣~♣♣#..## P~P♣♣♣♣♣####.## ~~~♣♣~~P##...#t i`b.t ia"b.t iOb1S.t ih SbS)The bat closely misses you.t ii0=4.8t ijnt i-p5 _The ball python hisses angrily.t ik(' t i-)b.  You hit the bat.  The bat is moderately wounded..b.t ii1  The bat hits you but does no damage.  The ball python bites you but does no damage.t i2c7===50t iI9t ij<X _The ball python barely misses you.t iT .b  You closely miss the bat.The bat is moderately wounded.The bat hits you but does no damage. The bat closely misses you.t ijt i/a5===--6t it iX _The ball python barely misses you.t i>w $You hit the ball python.t i@$b.u ij   You kill the ball python!u i x175 3--7u i?u iuu _The bat hits you but does no damage. The bat barely misses you.u io $You hit the bat.u iՕ(u i9g48Kinetic Grapnelu iu i:G _You kill the bat!u iu iu iu iH _No target in view!u iyu i{u iu iH _No target in view!u iu iu iNu iH _No target in view!u iqu itu izu i}H _No target in view!u iu iu iWu i& H _No target in view!u i`u i0u igu iy@ _No target in view!u iu iGu i^u iau i{u i}u iu ipu iu iu iu iu iގQu i8Vu iXu i_u iau i7~u i}u iu i&u ieu i u ifu iu iDIu iG8== _u i=Mg===u iNNu iNu i*Pu inRu iRu iSu iVu iWh9==u iRYu iS[,u i]u i^u iy_O6===u ipfu iLi,u iju i@mu iHni30==u i5ou iq,u iru iut175===u iwu i3u i5u iNu iu i9=u iu iu i4u i\u iu i/u i<u iyu i0M7===u i4u i,u iC===u i^Xu ib?8===u iu i<81u i<J _You now have 181 gold pieces (gained 6).u iIu i'}===u i4;4u iu iM _You now have 184 gold pieces (gained 3).u i_ 3u i u i<96u iu ijN _You now have 196 gold pieces (gained 12).u i u i{u i:u iu i u i!u iJ#u i&=202u i'u i;*M _You now have 202 gold pieces (gained 6).u i+u i,u i}-u i0;8u i2u iv4M _You now have 208 gold pieces (gained 6).u iF6u i7u i7u i:<33u i;u i=N _You now have 233 gold pieces (gained 25).u i?u i*@u i@u iC;9u i{Du iFM _You now have 239 gold pieces (gained 6).u iWHu iHu iIu i&Ku iL,u iMu i Ou iP,u isQu iRu i9Tu iTu iUu iWu iXu iYu iYu iN[u i\,u i;^u is_u ib,u ieu ihu ilu imu i#pu iuu ixu i|zu im|u iu iu iʃu iN u i$u iI_j - 2 white potions (gained 1)u iqu iu iYu iu iu iɗu i8u i u iu ivu iu iVu iʨu inu iT,u iu iPu ióu i8u iu iu i.u iu iu i= ######## ###############......#### ........................[ ###############.@#######-3050.6 (61.8) #.##.##### #.#....#P# #.......# #.......# ######...#  ..###...  P)♣  ###.####  ♣~♣♣  ####.#u i|u ieH-1.8 (63.0u iu i- _Found a leather armour.u i u i}8  ######## #############......###### ................@.....[.<3.0 (1.2) #############..###########.##.##### #.#....#P##.......# #.......# # ###.....# .# ##...## )♣ ###.####u iJy u iz &4.2 (2.4u i Q _Found an escape hatch in the ceiling.u i9_u i`# ......#...[.<>0.0..#.#.##.##### #  u i u iu i[~5.4 (1.2 _Found a stone staircase leading down.v igm _No target in view!v i Iv in _v iv iv iv iv i  You see here a +0 leather armour. _v i ######## ......###########.# .....[.@>.....# 62.6 (7..##########. #.##.##### .# v i  #.#....#P# >##.......# .##.......# .####.....# .# ##...## .# ###.#### .#v i& v i( -3.8 (8.4v i49 H _Found an escape hatch in the floor.v i|D c _There is an escape hatch in the ceiling here.v i uv i{ $ _v i. v i R  There is a stone staircase leading down here.v iJ# v i$  _v iQ' v i~( v i6   There is an escape hatch in the floor here. _v id8 v iS v ik v iq v i Jv i. v i v iY Bv iM v iη v iо v i+ v i Bv i v i  You encounter a goblin. It is wielding a +0 club.v iA ?..#P# #># ##.g.## ...# #.# #.....# ...# ###.# ..... ...###...# ..... v i ..###..#.# ##...## #.######.# #.....# ####.# #.# #.....# ..## #.#####.....#  #..## #....###.@.#  #.## ####...##.##  ..# ###....#  ### ######  # #  g   goblin (asleep)      v i 095.0 (31.2)v i 56.2 (32.4 _v i v i R _You see here 13 gold pieces.v i  #># ##.g.##  #.# #.....#  ###.# ..... ..# ..... .#.# ##...## .# #.....#  #.# #.....#  #.#####.....#  #....###.@.#  ####...##.##  ###....#  ###### #w i# ##.g.##  #.# #.....#  ###.# ..... ..# ..... .#.# ##...## .# #.....#  #.# #.....#  #.#####.....#  #....###.@.#  ####...##.##  ###....#  ###### w ipw i rw i(ww i/z] _A goblin is nearby!w i= _##### #.# ##_## #P# #># ##.g.# #.# #.....# ###.# #.....#.###...# ..... ..###..#.# ##...#.######.##.# #.# #..## #.#####..@..#.## #....###.$.## #.## ####...##.## ..###....######## #w iO w iW 17.4 (1.2)w i :_w ik 7 _Found a radiant altar of Vehumet.x iQd###.######### ##### #.# ##_## x if#P# #># ##.g.#  ###.# #.....#.###...# ..... ..###..#...#.#######.# #.# #..## #.#####......## #....###.$.## #.## ####...##.## ..###....######## #x imx i)p(8.6x iv:_x ixx i7 .....[.<>.....# ###.######### ##### #.# ##_## #P# #># ##.g.#  ###.# #.....#.###....... ..###..x i8 #...#.#######.# #.# #..## #.#####......## #....###.$.## #.## ####...##.## ..###....######## #x iA x i^E (9.8x iZ :_x iA^ y i!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y iJy iy iy i5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y iy iy i! y iF _Unknown command.y i$ ########### .....[.<>.....# ###.######### y i ##### #.# ##_## #P# #># ##.g.#  ###.###....... ..###..##.@.## #.#######.# #.# #..## #.#####.....y i |.## #....###.$.## #.## ####...##.## ..###....########y iG y i K101.0Kinetic Grapnel _y i :_y i y iM  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y iSoj..###########.# Eryximachus the Tinkerer .....[.<>.....# Barachi of Gozag Gold: 239 ########.######### Health: 30/30 ======================== ##### #.# ##_## Magic: 7/8y i0p=====================--- ..#P# #># ##.g.##  AC: 2Str: 18 ...# #.# #..*..#  EV: 11Int: 17 ...# ###.# #..*..#  SH: 0Dex: 10 ...###...# #..*..#  XL:  4 Next: 84% Place: Dungeon:3 ..###..#.# ##.@.##  Noise: ---------  Time: 3101.0 (0.0) #.######.# #.....#  f) +3 dagger y i+qQ####.# #.# #.....#  Cast: Kinetic Grapnel ##..## #.#####.....# #..## #....###.$.## #.## ####...##.## g   goblin (asleep) ..# ###....# ### ###### #_Unknown command.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight liney iqTAim: a goblin, wielding a +0 club (asleep, 100% to hit)z i8h..###########.#  Eryximachus the Tinkerer .....[.<>.....#  Barachi of Gozag Gold: 239 ########.#########  Health: 30/30 ======================== ##### #.# ##_##  Magic: 7/8=====================--- ..#P# #># ##.g.##  AC: 2Str: 18 ...# #.# #..*..#  EV: 11Int: 17 ...# ###.# #..*..#z iW  SH: 0Dex: 10 ...###...# #..*..#  XL:  4 Next: 84% Place: Dungeon:3 ..###..#.# ##.@.##  Noise: ---------  Time: 3101.0 (0.0) #.######.# #.....#  f) +3 dagger ####.# #.# #.....#  Cast: Kinetic Grapnel z i##..## #.#####.....# #..## #....###.$.## #.## ####...##.##z i  g   goblin (grapneled) ..####....# ######### z iM# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linez iAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the goblin.  The goblin is severely wounded.z i>'.gz i&..z i 5===2.0 (1z i&:_z i)  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the goblin.  The goblin is severely wounded. _The goblin shouts!z i?[.<>###  #.# ##_##  #># ##...##  #.# #..g..#  ###.# #.....#  #.....#  ##.@.##  #.....#  #.# #.....#  #.....#  ##.$.##  ##.##  ###....#  ###### #z iz[.<>###  #.# ##_##  #># ##...##  #.# #..g..#  ###.# #.....#  #.....#  ##.@.##  #.....#  #.# #.....#  #.....#  ##.$.##  z i{##.##  ###....#  ###### z i z iz iz i] _A goblin is nearby!z i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z i ..###########.# Eryximachus the Tinkerer .....[.<>.....# Barachi of Gozag Gold: 239 ########.######### Health: 30/30 ======================== ##### #.# ##_## Magic: 6/8==================------ ..#P# #># ##...##  AC: 2Str: 18 ...# #.# #..g..#  EV: 11Int: 17 ...# ###.# #..*..#  SH: 0Dex: 10 ...###...# #..*..#  XL:  4 Next: 84% Place: Dungeon:3 z i ..###..#.# ##.@.##  Noise: ===------  Time: 3102.0 (0.0) #.######.# #.....#  f) +3 dagger ####.# #.# #.....#  Cast: Kinetic Grapnel ##..## #.#####.....# #..## #....###.$.## #.## ####...##.## g   goblin (grapneled) ..# ###....# ### ###### #_A goblin is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, grapneled, 70% to hit)z i 9..###########.# Eryximachus the Tinkerer .....[.<>.....# Barachi of Gozag Gold: 239 ########.######### Health: 30/30 ======================== ##### #.# ##_## Magic: 6/8==================------ ..#P# #># ##...##  AC: 2Str: 18 ...# #.# #..$..#  EV: 11Int: 17 ...# ###.# #.....#  SH: 0Dex: 10 ...###...# #.....#  XL:  4 Next: 84% Place: Dungeon:3 z i ..###..#.# ##.@.##  Noise: ===------  Time: 3102.0 (0.0) #.######.# #.....#  f) +3 dagger ####.# #.# #.....#  Cast: Kinetic Grapnel ##..## #.#####.....# #..## #....###.$.## #.## ####...##.## g   goblin (grapneled) ..# ###....# ### ###### #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, grapneled, 70% to hit)  The kinetic grapnel hits the goblin.z i p[.<>###  #.# ##_##  #>#   #.#   ###.# #..*..#  #..*..#      #.#   z i     ##.##  ###....#   ######   # z i:K &..z iKT 239 5--3.0 (1Kinetic Grapnelz i\ :_z i` /onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (severely wounded, grapneled, 70% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!{ i${ ik&{ i'{ i({ i){ iH-X{ i-{ i.{ i.{ i/{ i0{ i0{ i,2{ i2{ i93{ i4{ i4{ i5{ i6{ ii7M7==={ i[8{ i9{ i]:*239{ iT;{ i<{ i={ i={ i5?{ i?{ iE@{ iA{ ilB;==={ imC{ iD{ i5E{ iE{ iG,{ i;H{ iI{ iTJ{ iJ{ i"L,{ iL{ ijN{ iNM8==={ iO{ iQ{ ijS{ iS{ iT{ iCV{ iW,{ iX{ ipZ{ i(\,{ i;]{ i0bM  You now have 245 gold pieces (gained 6).{ ibZ45==={ iXd{ ig< _You see here a +0 club.{ iTi{ ii{ ij{ il{ i/n{ in{ io{ iq{ ir{ ir{ iWt{ iu{ iMw{ iw{ iyx{ i7z{ i{,{ i|{ iK~{ i ,{ i{ i{ il{ iل{ i{ i{ ii&58{ i{ iN _You now have 258 gold pieces (gained 13).{ i7{ i{ i{ iq{ iϓB{ iܔ{ iڕ{ iU{ iז{ i{ i{ i{ i{ i{ iҝ{ i{ i{ i{ i{ i{ i{ i{ iܦ,{ i{ i{ i,{ i6{ iZ{ i",{ i{ i{ i,{ i̳{ i{ i~{ i{ i{ i{ iL,{ i{ i{ i{ i{ i{ i*{ i/,{ i{ i  There is an escape hatch in the floor here. _{ it{ ih{ iP{ i{ i9{ iD{ i<{ i{ i{ i{ i\{ i{ i{ i{ iM{ i{ i{ i{ i,{ i{ i{ i{ i{ ip{ i`{ i{ i{ iQ{ ic{ i{ i|{ i~{ i{ i,{ i{ i { i { i' { i{ i}{ i{ i{ i&{ iu{ i{ i{ i { ik{ i{ i{ i{ i{ i{ i;% ########  ###........  #.@......# ---69.0 (66.0) #.#.#......  { i%#.#:# #.#.  #.#<. #.##### #.#...###########.#.# .......[.<>.....#.#{ i#&z#########.#########{ it,{ i.I-70.2 (67.2{ i53{ iG5 _Found a parchment of Kinetic Grapnel. Found a stone staircase leading up.{ i$<{ i<{ i={ i?{ iA{ iGn{ iQ{ i|T{ iKV,{ iV{ i(Y{ i(Z{ iwZ{ iX[{ i0]{ i_{ i`{ i;a{ i\c{ id{ ie,{ i_h{ ii,{ ij{ il{ i#n{ in{ i]o{ iq{ is,{ ix,{ iy{ i!z{ iL{{ iK}{ i~{ i{ i{ ij{ iƒ{ i{ i{ i{ iz{ iφ{ i{ iX{ i{ im{ i{ iM{ i#{ i{ il{ i׍{ i{ i{ il,{ i{ il{ iɓ{ iB{ il{ i?{ i{ i${ i2{ i{ i{ i{ ij{ i{ i{ iל{ i{ i{ i~{ i{ i{ iD{ i,{ i{ i,{ iU{ i={ i{ i{ in{ i{ ij  You encounter an endoplasm.{ i2^#.#.#......# #.#  #.#:#.##.#.# #.#  #.#<..##.#.# #.#  #.#.####.#.# #.#  { i۸#.#.# #.#.# #.#  ###.#.# #.#.. #.#  ....#.# #.### #.#  ######## #.# #.#  ##_###.# #@#  ##...##.......#  #..)..#...J.###  Kinetic Grapnel#.....######  #.....#  { i ##...##   J   endoplasm (asleep)  #.....#   #.....#  .....#  { ij0200.2 (30.0{ ia51.4 (31.2 _{ i9_{ i;} io #.#.#......# #.#  #.#:#.##.#.# #.#  #.#< #.#   #.#  #.#.# #.#.# #.#  #.#.. #.#  #.### #.#  #.# #.#  ##_###.# #@#  #.......#  #..)..#...J.###  ######          ~ i #.#.#......# #.#  #.#:#.##.#.# #.#  #.#< #.#   #.#  #.#.# #.#.# #.#  #.#.. #.# ~ iw #.### #.#  #.# #.#  ##_###.# #@#  #.......#  #..)..#...J.###  ######          ~ iJ4~ i~ ia _An endoplasm is nearby!~ i #.#:#.##.#.# #.#  #.#<..##.#.# #.#  #.#.####.#.# #.#  #.#.# #.#.###.# ####.#.# #.#...#.# .....#.# #.###.#.# ######### #.# #?#.#  ##_###.###.#.# # ##...##.....@.# # #..)..#...J.### # #.....###### # #.....#  # ##...## # #.....#~ i # #.....# #####.....# ...###...## ~ ir ~ i 02.6 (1.2) ~ i ~ i e _Found a scroll labelled DAMATE RYSEU.~ i#  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ i{  #.#:#.##.#.# #.# Eryximachus the Tinkerer  #.#<..##.#.# #.# Barachi of Gozag Gold: 258  #.#.####.#.# #.# Health: 30/30 ========================  #.#.# #.#.###.# Magic: 7/8=====================--- ####.#.# #.#...#.# AC: 2Str: 18 .....#.# #.###.#.# EV: 11Int: 17 ######### #.# #?#.# SH: 0Dex: 10 ~ i # ##_###.###.#.# XL:  4 Next: 85% Place: Dungeon:3 # ##...##.....@.# Noise: ---------  Time: 3202.6 (0.0) # #..)..#...J*### f) +3 dagger # #.....###### Cast: Kinetic Grapnel # #.....# # ##...## # #.....# J   endoplasm (asleep) # #.....# #####.....# ...###...## _Found a scroll labelled DAMATE RYSEU.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)~ i < U #.#:#.##.#.# #.#   Eryximachus the Tinkerer#.#<..##.#.# #.#   Barachi of Gozag Gold: 258#.#.####.#.# #.#   Health: 30/30 ========================~ i= #.#.# #.#.###.#   Magic: 7/8=====================--- ####.#.# #.#...#.#   AC: 2Str: 18 .....#.# #.###.#.#   EV: 11Int: 17 ######### #.# #?#.#   SH: 0Dex: 10 # ##_###.###.#.#   XL:  4 Next: 85% Place: Dungeon:3 # ##...##.....@.#   Noise: ---------  Time: 3202.6 (0.0) # #..)..#[3~ id> 9;49m...J*###   f) +3 dagger # #.....######  Cast: Kinetic Grapnel # #.....# # ##...## # #.....#  J   endoplasm (grapneled) # #.....# #####.....# ...###...## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is severely wounded.~ iu &J.~ i .~ i? 3=3.6 (1~ i 9_~ i   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is severely wounded. ~ i S_The endoplasm quivers. i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iy #.#:#.##.#.# #.# Eryximachus the Tinkerer  #.#<..##.#.# #.# Barachi of Gozag Gold: 258  #.#.####.#.# #.# Health: 30/30 ========================  #.#.# #.#.###.# Magic: 6/8==================------ ####.#.# #.#...#.# AC: 2Str: 18 .....#.# #.###.#.# EV: 11Int: 17 ######### #.# #?#.# SH: 0Dex: 10  iI# ##_###.###.#.# XL:  4 Next: 85% Place: Dungeon:3 # ##...##....J@.# Noise: =--------  Time: 3203.6 (0.0) # #..)..#.....### f) +3 dagger # #.....###### Cast: Kinetic Grapnel # #.....# # ##...## # #.....# J   endoplasm (grapneled) # #.....# #####.....# ...###...## _The endoplasm quivers.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, grapneled, 98% to hit) i[  #.#:#.##.#.# #.# Eryximachus the Tinkerer  #.#<..##.#.# #.# Barachi of Gozag Gold: 258  #.#.####.#.# #.# Health: 30/30 ========================  #.#.# #.#.###.# Magic: 6/8==================------ ####.#.# #.#...#.# AC: 2Str: 18 .....#.# #.###.#.# EV: 11Int: 17 ######### #.# #?#.# SH: 0Dex: 10 # ##_###.###.#.# i] M XL:  4 Next: 85% Place: Dungeon:3 # ##...##....$@.# Noise: =--------  Time: 3203.6 (0.0) # #..)..#.....### f) +3 dagger # #.....###### Cast: Kinetic Grapnel # #.....# # ##...## # #.....# J   endoplasm (grapneled) # #.....# #####.....# ...###...##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, grapneled, 98% to hit)  The kinetic grapnel hits the endoplasm. i8c  #.#: #.#  #.#< #.#   #.#  #.#.# #.#.###.#      #.# #?#.#  ##_###.  #.  #..)..#. id   ######        #        i  iZ 258 74.6 (1Kinetic Grapnel i  i %onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (severely wounded, grapneled, 98% to hit)  The kinetic grapnel hits the endoplasm. _You kill the endoplasm! it i< i i i iAX i i i i[ i i i iH i i i  i i8 iM7=== ib i i i( i i*258 i i1, i iQ=== i  i i i i i\8=== iT is  i  i  i <62 i i!  ivG_You now have 262 gold pieces (gained 4). i3 i iW i i;=== i iW( #........#####.#  #.#.#......# #.#  i) #.#:#.##.#.# #.#  #.#<..##.#.# #.#  #.#.####.#.# #.#  #.#.# #.#.###.# .#.# #.#...#.# >.....#.# #.###.#.# .######### #.# #@#.# -  i).# ##_###.###.#.# ># ##...##.......# .# #..)..#.....### .# #.....####### .# #.....# .# ##...## .# #.....# # #.....#  i/026.2 (21.6) i:1F-7.2 (22 i16 i8b _c - a scroll labelled DAMATE RYSEU i 3 i  iI i i! i i i i i6 i(" i# iJ$ i$ i_' i( i) il) id- i. i. i/ i5, ik5 i6 iz: i; i < i< i@ inB iB i{C iG iWI, i:J i9N iO i P iP iU iuV iV iW i[ iJ] i] ii^ ia iJc ic iad i-h ii ii ij ibn io, ip iDt it, iu i{w iJ, i i i i iK i% i i" i iq iؓ, iy i iU i iN i iڜ i0 i! i{ i7 i  i iE i ib iϰ iX i i i i[R  There is a stone staircase leading down here. im ih _ i iR  There is an escape hatch in the ceiling here. iu i _ ii i i,, i iF  You see here a +0 leather armour. i i _ iP i" i, i i i; i i- is iF i i i[ i ie i i iA i iV i ik i i, i i, i_ i i, iU iG i i[, i i i iu i ij i i8 i i, ic i^ i i# ic i i i i i  i , iM  i> it, i  i i iQ i i i, i i i ik i iB  i?! i!, iV$ i%, i>' i( ih), in3 i4 i5 iV5 i6 i8 i8 i89 i9 iE; i"< iz< i< i= iY> i> i> iNCn i  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ik j #..#.......♣♣♣♣♣P~ Eryximachus the Tinkerer #........#.♣♣P♣♣~~ Barachi of Gozag Gold: 262 #..####.....~~~.~. Health: 30/30 ======================== #.....##....♣PPP~~ Magic: 5/8===============--------- #.##.###.#.♣♣♣♣♣P~ AC: 2Str: 18 #.##.# #.#....#♣♣~ EV: 11Int: 17 il #.##.# #.#.#..♣♣♣~ SH: 0Dex: 10 #.##.# #.#.#..♣♣~. XL:  4 Next: 87% Place: Dungeon:3 #@##.# #.#.#..#♣P. Noise: ---------  Time: 3331.4 (0.0) #*##.# #.#.#..###. f) +3 dagger #*##.# #.#.#..# #. Cast: Kinetic Grapnel #*##.# #.#.#..#### #B# ##.#.#....#  #.# #<.#.#.##.#  B   clockroach (warded) #.# #..#.#.##.## #.# #..#.#.##... #.# #..#.#.##### _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 76% t i)m o hit) i; #..#.......♣♣♣♣♣P~ Eryximachus the Tinkerer#........#.♣♣P♣♣~~ Barachi of Gozag Gold: 262#..####.....~~~.~. Health: 30/30 ========================#.....##....♣PPP~~ Magic: 5/8===============---------#.##.###.#.♣♣♣♣♣P~ AC: 2Str: 18#.##.# #.#....#♣♣~ EV: 11Int: 17#.##.# #.#.#..♣♣♣~ SH: 0Dex: 10 i< #.##.# #.#.#..♣♣~. XL:  4 Next: 87% Place: Dungeon:3#@##.# #.#.#..#♣P. Noise: ---------  Time: 3331.4 (0.0)#*##.# #.#.#..###. f) +3 dagger#*##.# #.#.#..# #. Cast: Kinetic Grapnel#*##.# #.#.#..#####B# ##.#.#....##.# #<.#.#.##.# B   clockroach (grapneled, warded)#.# #..#.#.##.###.# #..#.#.##...#.# #..#.#.#####Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - st im= raight lineAim: a clockroach (damage-immune at range, 76% to hit)  The kinetic grapnel hits the clockroach. i 8B. i S.$ i 3=2.4 (1 i  i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 76% to hit)  i _The kinetic grapnel hits the clockroach. _The clockroach is warded from harm. i4  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iF #..#.......♣♣♣♣♣P~ Eryximachus the Tinkerer #........#.♣♣P♣♣~~ Barachi of Gozag Gold: 262 #..####.....~~~.~. Health: 30/30 ======================== #.....##....♣PPP~~ Magic: 4/8============------------ iGv#.##.###.#.♣♣♣♣♣P~ AC: 2Str: 18 #.##.# #.#....#♣♣~ EV: 11Int: 17 #.##.# #.#.#..♣♣♣~ SH: 0Dex: 10 #.##.# #.#.#..♣♣~. XL:  4 Next: 87% Place: Dungeon:3 #@##.# #.#.#..#♣P. Noise: =--------  Time: 3332.4 (0.0) #*##.# #.#.#..###. f) +3 dagger #*##.# #.#.#..# #. Cast: Kinetic Grapnel #B##.# #.#.#..#### #.# ##.#.#....#  i #.# #<.#.#.##.#  B   clockroach (grapneled, warded) #.# #..#.#.##.## #.# #..#.#.##... #.# #..#.#.##### _The clockroach is warded from harm.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  i dConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (grapneled, damage-immune at range, 76% to hit) i#..#.......♣♣♣♣♣P~ Eryximachus the Tinkerer#........#.♣♣P♣♣~~ Barachi of Gozag Gold: 262#..####.....~~~.~. Health: 30/30 ========================#.....##....♣PPP~~ Magic: 4/8============------------#.##.###.#.♣♣♣♣♣P~ AC: 2Str: 18 i#.##.# #.#....#♣♣~ EV: 11Int: 17#.##.# #.#.#..♣♣♣~ SH: 0Dex: 10#.##.# #.#.#..♣♣~. XL:  4 Next: 87% Place: Dungeon:3#@##.# #.#.#..#♣P. Noise: =--------  Time: 3332.4 (0.0)#*##.# #.#.#..###. f) +3 dagger#*##.# #.#.#..# #. Cast: Kinetic Grapnel#*##.# #.#.#..#####*# ##.#.#....##.# #<.#.#.##.# B   clockroach (grapneled, warded)#.# #..#.#.##.###.# #..#.#.##...[17; i16H#.# #..#.#.##### _The clockroach is warded from harm.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (grapneled, damage-immune at range, 76% to hit) i/ 8B. i0 JB$ i5 ". i6 +3.4 (1 i3<  i,? k  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (grapneled, damage-immune at range, 76% to hit) _The kinetic grapnel misses the clockroach. i *The grapnel guides your strike. ik  You hit the clockroach but do no damage.The rocky spike skewers the clockroach. im BThe clockroach is moderately wounded. i.=4 i" iW _The clockroach barely misses you. ipi x *You barely miss the clockroach. i>  The clockroach is moderately wounded.The rocky spike skewers the clockroach. i BThe clockroach is heavily wounded. i &5 i  ic X _The clockroach closely misses you. iYx $You hit the clockroach. i`S ic ii#..#.......♣♣♣♣♣P~ Eryximachus the Tinkerer#........#.♣♣P♣♣~~ Barachi of Gozag Gold: 262 #..####.....~~~.~. Health: 30/30 ========================#.....##....♣PPP~~ Magic: 4/8============------------#.##.###.#.♣♣♣♣♣P~ AC: 2Str: 18#.##.# #.#....#♣♣~ EV: 11Int: 17#.##.# #.#.#..♣♣♣~ SH: 0Dex: 10#.##.# #.#.#..♣♣~. XL:  4 Next: 132% Place: Dungeon:3#@##.# #.#.#..#♣P. Noise: =--------  Time: 3336.4 (1.0) ik#$##.# #.#.#..###. f) +3 dagger#$##.# #.#.#..# #. Cast: Kinetic Grapnel#.##.# #.#.#..#####.# ##.#.#....##.# #<.#.#.##.# #.# #..#.#.##.## #.# #..#.#.##... #.# #..#.#.##### The clockroach is moderately wounded.The rocky spike skewers the clockroach.  The clockroach is heavily wounded. _The clockroach closely misses you.You hit the clockroach. _You kill the clockroach! -  The clockroach is heavily wounded. _The clockroach closely misses you.  You hit the clockroach. _You kill the clockroach!Your Shapeshifting skill increases to level 1!You have reached level 5! iLu/  --more-- i5/359--57% Kinetic Grapnel i i4 _ iR iTn Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft2%2  c - Launch Clockwork BeeForgecraft iDU4%3 Select a spell to describe [?] help [!]/[I] toggle spell headers ih  in  iIu #..#.......♣♣♣♣♣P~ Eryximachus the Tinkerer#........#.♣♣P♣♣~~ Barachi of Gozag Gold: 262 #..####.....~~~.~. Health: 35/35 ========================#.....##....♣PPP~~ Magic: 4/9==========--------------#.##.###.#.♣♣♣♣♣P~ AC: 2Str: 18#.##.# #.#....#♣♣~ EV: 11Int: 17#.##.# #.#.#..♣♣♣~ SH: 0Dex: 10#.##.# #.#.#..♣♣~. XL:  5 Next: 17% Place: Dungeon:3#@##.# #.#.#..#♣P. Noise: =--------  Time: 3336.4 (0.0) i v ?#$##.# #.#.#..###. f) +3 dagger#$##.# #.#.#..# #. Cast: Kinetic Grapnel#.##.# #.#.#..#####.# ##.#.#....##.# #<.#.#.##.# #.# #..#.#.##.## #.# #..#.#.##... #.# #..#.#.##### The clockroach is heavily wounded. _The clockroach closely misses you. iv You hit the clockroach. _You kill the clockroach!Your Shapeshifting skill increases to level 1! _You have reached level 5! i|  i}  i߁  ig  i,s i(u Spells (Memorise)TypeFailure Level  a - Sublimation of Blood Necromancy26% 2 iub - Forge Blazeheart GolemFire/Forgecraft47% 4  c - Forge Lightning SpireAir/Forgecraft47% 4  d - Ignite PoisonFire/Alchemy86% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i,  i  i{ #..#.......♣♣♣♣♣P~ Eryximachus the Tinkerer#........#.♣♣P♣♣~~ Barachi of Gozag Gold: 262 #..####.....~~~.~. Health: 35/35 ========================#.....##....♣PPP~~ Magic: 4/9==========--------------#.##.###.#.♣♣♣♣♣P~ AC: 2Str: 18#.##.# #.#....#♣♣~ EV: 11Int: 17#.##.# #.#.#..♣♣♣~ SH: 0Dex: 10#.##.# #.#.#..♣♣~. XL:  5 Next: 17% Place: Dungeon:3#@##.# #.#.#..#♣P. Noise: =--------  Time: 3336.4 (0.0) in #$##.# #.#.#..###. f) +3 dagger#$##.# #.#.#..# #. Cast: Kinetic Grapnel#.##.# #.#.#..#####.# ##.#.#....##.# #<.#.#.##.# #.# #..#.#.##.## #.# #..#.#.##... #.# #..#.#.##### The clockroach is heavily wounded. _The clockroach closely misses you.You hit the clockroach. _You kill the clockroach!Your Shapeshifting skill increases to level 1! _You have reached level 5! i P  Okay, then. i  iW  i . _ i  iGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Missiles (go to first with () ia - 3 curare-tipped darts Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv} i}d - the rimehorn talisman of the Forest {+Blink SInv}. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the wearer into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctictemperatures also makes it easier for the wearer to cast Ice magic. ____________________________________________________________  Skill HP UC Base Dmg AC Frigid Wall Dmg ------------------------------------------------------------- Min 8 +15% +4 +6.02d5  iCMax 14 +15% +4 +12.0 2d9 Cur 1.4 -61% +4 +0.0 2d1 Size: LargerF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. ia Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Missiles (go to first with ()  a - 3 curare-tipped darts Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv} i !  i7  i;  i(@ #..#.......♣♣♣♣♣P~ Eryximachus the Tinkerer#........#.♣♣P♣♣~~ Barachi of Gozag Gold: 262 #..####.....~~~.~. Health: 35/35 ========================#.....##....♣PPP~~ Magic: 4/9==========--------------#.##.###.#.♣♣♣♣♣P~ AC: 2Str: 18#.##.# #.#....#♣♣~ EV: 11Int: 17#.##.# #.#.#..♣♣♣~ SH: 0Dex: 10 i@ #.##.# #.#.#..♣♣~. XL:  5 Next: 17% Place: Dungeon:3#@##.# #.#.#..#♣P. Noise: =--------  Time: 3336.4 (0.0)#$##.# #.#.#..###. f) +3 dagger#$##.# #.#.#..# #. Cast: Kinetic Grapnel#.##.# #.#.#..#####.# ##.#.#....##.# #<.#.#.##.# #.# #..#.#.##.## #.# #..#.#.##... #.# #..#.#.#####  _The clockroach closely misses you.You hit the clockroach. _You kill the clockroach!Your Shapeshifting skill increases to level 1! _You have reached level 5! _ iLA *[36mOkay, then. i3E  iF  iJ  iL  ib 3 ic  i[e  ici 5=== _ ij  iQk  i5l  iSm  im  in  izo  io ;=== ip  iq  i r  ir  is  i#t  it  iu  iu  ijv  iw  iw *262 iux  i z , idz  i{  i| O6=== i|  i}  i"~  i~  i  il  iƀ  iZ  i  iԁ  iU  i ;=== i  i\  i  iу  iU  i  iɄ  iI  i  i  i9  iv  i  i  i N7== i  i  i  iz  i: , i  i  i^  i܎  i  i :== i  i  i6  i  iՔ  i-  i  ip , i  i] , io  i  i M8=== i  i  i  i  i , i  iȡ  i  i  i  i ;=== i  i1 , i  i , i  i , i  i , i  i5  i M9=== iH  i  i  iy  iò  i  i %9 i  i M _You now have 269 gold pieces (gained 7). i  ih  iǹ  iZ  iռ Z82=== ia  i N _You now have 282 gold pieces (gained 13). i 3 ie  iA  i  ik  i  i:  i  iB  i  iK  i B i  iC  i  i  i>  i  iS  i  i  iY  i  i/  i+  i  i*  i  in , i  i  iU  i  ii  i  i  i$ , i  i  i  i  iY  i  i_  i  i  i  i , i  ik  i0  i  i  i  iU  i  iJ  i  i  i*  ii  i;  ic , i  im  iX iX i iC i$ i) i i  i ii  i , it  i  iK  i  i i i i iu iY i i( i i@ i i i i i, i iq i0 i, i  i! i! i" i$ i% i& i& i( iG* i* if+ i, i9- i- i- i. i"/ i/, i1 i1 iP2 i2 i54 ik5 i5 iw6 ia8 iV9 i9 i): i; i< i= iS= i> iP@, iA iB i/D iD iJE iF i3H iH i I i=K iL i%M iM iO iP iDQ iVR ihT iU inV iV i=Y iZ iW[ i\ i^ i` iV` i_a ie i g iZg iq it iv iUw ix i\} i} iA~ iSI _i - 3 scrolls of identify (gained 1) iT i il i~ i i iЊ ip i i iF i_?  You see here a +0 war axe. i{ i?Water  i5 iA _You enter the shallow water. iZ iۦ i_ i^ i i  iQ ib i$ i i  it iW, i: i i{> iu i i?UWater  i i;A _You enter the shallow water. i i3 i i i i i i i iG i ic i iT( i i il i i i  i i i( i i if i i i" iw i ih i i: i i\ i, ib iD i, i, i/ iv i i= i i, i iN i i i i iG i i iI i i i) i i i i i0 i i i i, i i ic i, i iA i i i i i iJ i" i i% io i& i i) ix iy i i  im  i49 #####.<#.#.# #.# ......##.#.# #.# .####....#.# #.##.####.# #.##.####.# #.##......# #.######### #.#.##-.#.#..# iS##  You pick up a parchment of Call Canine Familiar and begin reading... i:2478.2 (141.8) iF-92 i iM _You add the spell Call Canine Familiar to your library. iP iQ iQ iDS iV, i]Zn i)\ i] i*^ iV_ ia ib i&c id ig ici ii icj ipl im im in iv #.####.# #.# #......# #.# ######## #.# iw #.# #.# #.# #.#######.##...@..#########  iw i1|286.4 (7.2) i}+7.4 (8 iX i;a _e - a scroll labelled KIAS FIOLLO i I iE , ig , iL  i  i  i4  i>  i!  i  iF  i2  if  i  i  i(  i  i  i  i  i,  i  i@  i  i  ib  i  i[  i- X i , i_  i  i  iN  i  i  iz  i6 , i  i  ik , i  i  iz , i  i  iZ  i  i  i  i  i}  i  i , i,  i  i  i;  i  i3  i[ , i  im  iB  i  i  i  i  i  i  i\  i.  i  i  i[  iA  i  i  i  il  i  i4  i  i B i  i  i  i{  i  i  i  iU  i  id  i  i:  i  i  i#!  i!  iv#  i*$  i-% , i&  i'  i](  i(  i^*  iA+  i+  iU,  i-  i.  ie/  i/  iP1  i_2  i2  ig3  iU5  i.6  i6  i6  i8  i99  i9 , ib;  i;  iK<  i<  i>  i>  i>  i?  i@  i)A  i~A  iA  iC  iD , iD  iE  iF  iF  i4G  iH  i?I  iI , iGK  ibL , iL  i;N  iO  iCP  iP  iQ  iR  iS  i2T  iU  iYV  iV  i!W  iX  iYY , iZ  i[  ir\ , i]  iI^  i1_  i}_  i`  ia  i`c , ic  iWe  ie  icf  if  i3h  ih  i=i  ii  ik  ik  i9l  il  in  ix  #.##.##..#.#.#  #.##.##..#.#.#  #.##.##..#.#.#   #.##.##..#.#.#   #.##.##..#.#.#   #....##..#.#.#  ############.<#.#.#  ###............##.#.#   iy #...####....#.#549.8 (62.4)  #.#.#####.# #.####.#  #. #.# #.####.#  #. #.# #......#  #. #.# ########  #? #.#  #) #.#  iy #. #.#  #. #.# i  i /51.0 (63.6 i  i| $ _Found a spear. iJ_ i M, iRB i[S iT i~V i]X iX iY i[ i] i[^ i8_ ia ib i_c iQd iCf i!h ih iGj is<  #....##..#.#. ############.<#.#. ###............##.#. #.........####....#. #.#.#####.# #.####. # #.# #.# #.####.  itv #.# #.# #......  #.# #.# ######  #@# #.#   #)# #.#   #.# #.#   #.# #.#  #.#  #.#  i+uy#  #.# #  #.#  #.# i{18.2 (7.2) i}+9.2 (8 i iOc _l - a scroll labelled DIEMIQ AWOCHA iv I i`  i  i  i  iS , i   i(  i , i  id  i , iK  i  i  i , i  i  i  iZ  i  i  i  i"  i  i  i  iu  i  iQ  i  i  i  i  i  i!  i"  i#  ih$  iD%  i'  iZ( , i )  iF*  i+ , iP,  i2.  i/ , iF0  i1  i%3  i4 , i5  iW7 , i8  i9  i;  i;  il<  iF=  ir>  i?  i?  iO@  i%A  iA , iB  i2D , iD  iG  iH  i`I  iI  iK  iM  iM  i5N  iAP  iQ  iQ  iQ  iT  iU  iV  i-X  iY  iZ  i<[  i[  i$^  i_ , igd  iQs  i} , i~  i  i , iS , iy  i  i  i =  You see here a +0 spear. i7  i  _ i  i  i& v i , i  i  i  i  i=  i  i  i  i8  im , i  ih  i*  i  i  iv  i#  i  i  i  i  i3  i  i  iu , iT  iU  i  i  i  i  iQ  i  i  iz  i  i  i)  i-  it  i"  i  i  iT  i  i  i<  i* , i  i  i  i  i  i  i  i  i  i  i  iX  i  i  i0  iK  i  i  iE  i  iQ  i&  #.........####....#.# #.#  #.#.#####.# #.####.# #.#  #.#.# #.# #.####.# #.#  #.#.# #.# #......# #.#  #.#.# #.# ######## #.#  #.#.# #.# #.#  #.#)# #.# #.#  #.#.# #.######### #.#  #.#.# #.##@.....# #.#  #.#.# #.#..##.[0;10;1 iF( m?.#######.#  #.#.# #....# ..#......#  #.#.# ###### ########  #.#.#  #.#.#  #.#.#  #...#  #.#.# i0 1624.0 (64.8) i4 ,5.0 (65 io:  iq= [ _n - a fuming silvery potion iRK_ ig  #.........####....#.# #.# #.#.#####.# #.####.# #.# #.#.# #.# #.####.# #.# #.#.# #.# #......# #.# #.#.# #.# # #.# #.#.# #.# #.# #.#)# #.# #.# #.#.# #.## #.# #.#.# #.##.@....# #.# 0.0)#.#.# #.#..##.?.#######.# #.#.# #....# _..#......# #.#.# ###### .[#.#.# ###.#.##.#.# ivi[m#...#  Found a robe.6.2 (1.2 il ioC _Found an ancient bone altar of Kikubaaqudgha. i2  i3  i<5  ib8  i'; , i@ X i3B  iD  iJ B i2V #.#.#####.# #.####.# #.# #.#.# #.# #.####.# #.# #.#.# #.# #......# #.# #.#.# #.# ######## #.# #.#.# #.# #.# #.#)# #.# #.#  iiW #.#.# #.######### #.# #.#.# #.##......# #.# #.#.# #.#..##.@.#######.# #.#.# #....#.._..#......# #.#.# ######....[######## #.#.# ####### #.#.# #.#.# #...# #.#.# #.#.# i^ -9.8 (3.6 i3a ,30.8 (4 if  iei c _m - 3 scrolls labelled KITWAO UMOFY ix iK i# iQ2...0.0 iK i iY_ _Partly explored, can't reach some places. i3 i# i ij ir i_ _Partly explored, can't reach some places. iw i%y iy iF iX iQ i_ _Partly explored, can't reach some places. iM  ii Level 3 of the Dungeon <<<<>>>>__(Press ? for help)#.##.##..#.#.# #.####....##..#.#.# #.#############.<#.#.# #.####............##.#.# #.##.........####....#.# #.##.#.#####.# #.####.# #.##.#.# #.# #.####.# #.##.#.# #.# #......# #.##.#.# #.# ######## #.##.#.# #.##.# i< #.#)# #.##.##.#.# #.######### #.##.#.# #.##......# #.##.#.# #.#..##.@.#######.##.#.# #....#.._..#......##.#.# ######....[#########.#.#########.#.##.#.##...##.#.##.#.###### i#.####.###......# #.##.##..#.#.#####.#.# #.##.##...># #.##.##..### #....##..#. ############.<#.##............##.#........####....#.####.# #.####.# i*S.#.####.# #......# ######## )# #.######### #.#.##......# #.##.#..##.@.#######.##....#.._..#......##.# ######....[###############.#. i  i$w#.#.#####.# #.####.# #.#Eryximachus the Tinkerer #.#.# #.# #.####.# #.#Barachi of Gozag Gold: 282 #.#.# #.# #......# #.#Health: 35/35 ======================== #.#.# #.# ######## #.#Magic: 9/9 i%======================== #.#.# #.##.#AC: 2Str: 18 #.#)# #.##.#EV: 11Int: 17 #.#.# #.######### #.#SH: 0Dex: 10 #.#.# #.##......# #.#XL:  5 Next: 17% Place: Dungeon:3 #.#.# #.#..##.@.#######.#Noise: ---------  Time: 3630.8 (0.0) #.#.# #....#.._..#......#f) +3 dagger #.#.# ######....[########Cast: Kinetic Grapnel #.#.######## #.#.# #.#.# #...# #.#.# #.#.#Found a robe. _Found an ancient bone altar of Kikubaaqudgha. _m - 3 scrolls labelled KITWAO UMOFY _Partly explored, can't reach some places.  i&_Partly explored, can't reach some places. _Partly explored, can't reach some places. i5( i0 iy2 ir7: _ i8 i: i|: ih; i> i? iI@ i(A iD i(F iF i2G i#K iL, iM isQ iR i9S iT iX i!Z iZ, ih^ i` i` ia id i f if ig i#j ik il il iIp i0r, ir i2v i`w iw i]x i{ i| i&} i} i" iK iӂ i i8 i i, i iG i iY i iF, iX ib iX, iΕ it iv, i i i, i i2 i, i) i i, i iХ iɦ, i i& i i  i iX i˰, i i iW i i` i i ik i i\ i iI i i i i# i~ iJ i- i i? i i iO i i; iD i i6 i i i i i i i i is ig i iI i i iS i i i3 i i iV i8 i iN ii i i i i i iK i i i1 i i i i i i i i im iD i i5 i} i iV i i iK i iO i i" ia i~ i iS i i i& i i!.# #.#.#..###.###.##### .# #.#.#..# #...#.# .# #.#.#..#####...# .###.#.#....# ##.## .##<.#.#.##.# #.# .##..#.#.##.####.#  i.##..#.#.##......# .##..#.#.#####.#.# .##..#.#.# #..@# 88.4 (57.6) .##..#.#.# #.### .##..#.#.# #.# ##.<#.#.# #.# ....##.#.# #.# ## i#....#.# #.#  #.####.# #.#  #.####.# #.#  #......# #.# i i  i: _n ancient bone altar of Kikubaaqudgha. _m - 3 scrolls labelled KITWAO UMOFY _Partly explored, can't reach some places. __There is a stone staircase leading down here. i4 i iY i#89.4 (1.0) _ i< i: J 4  You climb downwards. ia@  ## i@A .##########...### .W......@........ .##########...### ##  W   phantom (dormant)  iё .90.9 (2.5 i  i2 Q _You encounter a phantom. i a _There is a stone staircase leading up here. i i+ i i@.W i WW i{41.9 (1.0 _ iy iB&3 i<.# #.#.#..###.###.##### .# #.#.#..# #...#.# .# #.#.#..#####...# .###.#.#....# ##.## .##<.#.#.##.# #.# .##..#.#.##.####.# .##..#.#.##......# .##..#.#.#####.#.#  i4 .##..#.#.# #..@# .##..#.#.# #.### .##..#.#.# #.# ###.<#.#.# #.# ....##.#.# #.# ###....#.# #.##.####.# #.##.####.# #.##......# #.# i -3.4 (2.5 i1$  ij% ! _You climb upwards. i' c _There is a stone staircase leading down here. i8  i B Level 3 of the Dungeon <<<<>>>>__(Press ? for help)#.##.# #.#.#..♣♣♣~P♣ ###.####.##.# #.#.#..♣♣~.♣♣#####...##.##.# #.#.#..#♣P.♣ #.....### iC #.##.# #.#.#..###.###.######.##.# #.#.#..# #...#.##.##.# #.#.#..#####...##.##.###.#.#....# ##.###.##.##<.#.#.##.# #.##.##.##..#.#.##.####.##.##.##..#.#.##......##.##.##..#.#.#####.#.##.##.##..#.#.# #..@##.##.##..#.#.# #.####....##..#.#.# #.#############.<#.#.# #.####............##.#.# #.##.........####....#.# #.##.#.#####.# #.####.# #.##.#.# #.# #.####.# #.# ihD #.#.# #.# #......# #.##.#.# #.# ######## #.##.#.# #.##.##.#)# #.##.# i.! \<@ iW iUY i]t.# #.#.#..###.###.#####Eryximachus the Tinkerer .# #.#.#..# #...#.#Barachi of Gozag Gold: 282  i#vn.# #.#.#..#####...#Health: 35/35 ======================== .###.#.#....# ##.##Magic: 9/9======================== .##<.#.#.##.# #.#AC: 2Str: 18 .##..#.#.##.####.#EV: 11Int: 17 .##..#.#.##......#SH: 0Dex: 10 .##..#.#.#####.#.#XL:  5 Next: 17% Place: Dungeon:3 .##..#.#.# #..@#Noise: ---------  Time: 3693.4 (0.0) .##..#.#.# #.###f) +3 dagger .##..#.#.# #.#Cast: Kinetic Grapnel ###.<#.#.# #.# ....##.#.# #.#  iv####....#.# #.##.####.# #.##.####.# #.##......# #.# _There is a stone staircase leading down here.  You climb downwards. _You encounter a phantom. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. iw iy i i iY: _ i_ ï iM i i i i i i} i i, i i i i i# i i i{ iP i i i iʦ i٧ i= i i i= i i5 iv i i i i ig i i i i i iv i7 i׿B ir i i~ i i i i= ie, i i; iE i i i iC i i iQ i id i i%, i- i, i i> iV i iN iB i i! i iQ i i i i< i iy i, i i i4 i i i #.##.# #.#....#♣♣~P♣ # #.##.# #.#.#..♣♣♣~P♣ #.##.# #.#.#..♣♣~.♣♣#### iY8 #.##.# #.#.#..#♣P.♣ #... #.##.# #.#.#..###.###.## #.##.# #.#.#..# #...#.# #.##.# #.#.#..#####...# #.##.###.#.#....# ##.## #.##.##@.#.#.##.# #.#724.6 (31.2) #.##.##..#.#.##.####.# #.##.##..#.#.##......# #.## i.##..#.#.#####.#.# #.##.##..#.#.# #..># #.##.##..#.#.# #.### i#....##..#.#.# #.# ############.<#.#.# #.###............##.#.# #.# i  iv ia _There is a stone staircase leading up here. i_ i a ie igM _You can't go down here! i'f  _You can't go down here! ik itLevel 3 of the Dungeon <<<<>>>>__(Press ? for help)#..####.....~~~.~..~.~~..# ###.##########.....##....♣PPP~~~~~~♣♣.######...##.##.###.#.♣♣♣♣♣P~♣♣♣♣♣♣....#...####.##.# #.#....#♣♣~P♣ ####...####.##.# #.#.#..♣♣♣~P♣ ###.### iv#.##.# #.#.#..♣♣~.♣♣#####...##.##.# #.#.#..#♣P.♣ #.....####.##.# #.#.#..###.###.######.##.# #.#.#..# #...#.##.##.# #.#.#..#####...##.##.###.#.#....# ##.###.##.##@.#.#.##.# #.##.##.##..#.#.##.####.##.##.##..#.#.##......##.##.##..#.#.#####.#.##.##.##..#.#.# #..>##.##.##..#.#.# #.####....##..#.#.# #.#############.<#.#.# #.####............##.#.# #.##.........####....#.# #.# iSw#.#.#####.# #.####.# #.##.#.# #.# #.####.# #.# i%#........##.......# ###.# #.....########.#...#.## ######## ###.....###...# #.....##...###.# #......# ##...###..#.# ##...###>..###.# #.##♣P)♣ ###.######.# #.....####..##.#########.# ♣♣~♣♣ i####.# #.# #.....###..............# ♣~P♣##..## #.#####.....####..#########.♣ ♣♣~♣♣#..## #....###...##.#.......♣♣♣♣♣P~P♣♣♣♣♣# ###.## ####...##.##.......#.♣♣P♣♣~~~♣♣~~P###...####....#.####.....~~~.~..~.~~..# ###.#########....##....♣PPP~~~~~~♣♣.######...##.#.♣♣♣♣♣P~♣♣♣♣♣♣....#...### #.#....#♣♣~P♣ ####...### #.#.#..♣♣♣~P♣ ###.### #.#.#..♣♣~.♣♣#####...# #.#.#..#♣P.♣ #.....### #.#.#..###.###.#######.# #.#.#..# #...#.# #.##.# #.#.#..#####...# #.##.###.#.#....# ##.## #.##.##@.#.#.##.#[ i-39;49m #.# #.##.##..#.#.##.####.# #.##.##..#.#.##......# i i iK#.##.# #.#....#♣♣~P♣ # Eryximachus the Tinkerer#.##.# #.#.#..♣♣♣~P♣Barachi of Gozag Gold: 282#.##.# #.#.#..♣♣~.♣♣#### Health: 35/35 ========================#.##.# #.#.#..#♣P.♣ #... Magic: 9/9========================#.##.# #.#.#..###.###.## AC: 2Str: 18 i#.##.# #.#.#..# #...#.# EV: 11Int: 17#.##.# #.#.#..#####...# SH: 0Dex: 10#.##.###.#.#....# ##.## XL:  5 Next: 17% Place: Dungeon:3#.##.##@.#.#.##.# #.#Noise: ---------  Time: 3724.6 (0.0)#.##.##..#.#.##.####.#f) +3 dagger#.##.##..#.#.##......#Cast: Kinetic Grapnel#.##.##..#.#.#####.#.##.##.##..#.#.# #..>##.##.##..#.#.# #.####....##..#.#.# #.#############.<#.#.# #.####............## i[34m.#.# #.# _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You can't go down here! _You can't go down here! iO  iv& i' i($ _ i/ iu6 i7 i9B i: iM<, i= i> i? i"@ i@ iB ioC iD iHn ieJ i=L, iM iEO iP iQ i4R ioT iU idV iW iX iZ, iq[ in] il^ i_ i dn i-e if i0g ig ii i k ik i/l im in io, iYq iBr ir iys iu iv, i:w ix iez, i{ i| i} i} i} i #....... #.######  ic####.#  #....#   ########.####   #........#   #.#...#.## ##  #...###.# #.  #@..###.# #.51.0 (26.4)  ###..##.#########. iA ##..............  ###..#########. #..#.......♣♣ #........#.♣♣  #..####.....~  #.....##....♣ i  #.##.###.#.♣♣  i iя i _You climb upwards. _There is a stone staircase leading down here. _upYou can't go down here! __There is a stone staircase leading down here. i} i i= i iΔ82.0 (1.0) _ i i|&4 i}$ #.  #.  #.  ..  #.  #.  #.   #.###.###.#   #.....@...#   ####...####  iك....... ####...## ##.## #. #. #. #. iu-3.5 (2.5 i i# _You climb downwards. iba _There is a stone staircase leading up here. i #. #. #. .. #. #. #. ##.###.###.#  i #.....<@..# ####...#### ........ #####...####.## #. i[  i 44.7 (1.2 _ i  iN #. #. #. ##.. .##. .##. .##. .# #.###.###.# #.....<.@.# ####...#### ........ #####...####.###.#.#.#. i  i (5.9 i  i)  i $.#. #.#. . #. .## .. ..# #. #.# #. #.#  #. #.# #.###.###@# #.....<...# ####...####..... i#####..##.##  i8 i܎(7.1 i i+ _Found 12 gold pieces. icM# $##. #. .#.. . #. .###.###.....<...####...####.....###.# ih ii(8.3 im ip i0M# $#. #. #.#.. . i #. ###.####.....<...## i i(9.5 iڮ i iO 1M# $ .###.##.#....g... #. #.###.###.#g   hobgoblin (wandering) iP @.g iV  i@Y @60.7Kinetic Grapnel i]  i7` Z _You encounter a hobgoblin. i;  ..# #.# #.# #.# $.• #. #.# #. #.#.###.##.###.....g.@.##.###.###.# #. #.# #. #.# #.###.###.# #.....<...# ####...#### ........#####...##.g i 1.9 _Found 2 flux baubles. i2Z gg  You hit the hobgoblin.  i8[jThe hobgoblin shouts!  The hobgoblin is moderately wounded. i[z3--====20 ia ic- _The hobgoblin hits you. i  You hit the hobgoblin.  The hobgoblin is heavily wounded.=---3 i6 l _The hobgoblin barely misses you. i  You hit the hobgoblin.  The hobgoblin is severely wounded. ii4=----4 i i@ _The hobgoblin hits you but does no damage. iP  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded. i&5 i& iO _The hobgoblin misses you. i# u $You hit the hobgoblin. i* ( iFC 282 86Kinetic Grapnel _You kill the hobgoblin! iK  ..# #.# #.# #.# $.• #. #.# #. #.# #.###.##.## #......@..# #.###.###.# #. #.# #. #.# #.###.###.# #.....<...# ####...####  .  #####...## i p-8.1 (1.2905==-9.1 (2 _You now have 290 gold pieces (gained 8). i ### ..# #.# #.# #.#  $.• #. #.#  #. #.# #.###.##@## #.........# #.###.###.# #. #.# #. #.##.###.###.##.....<...#####...####........ im i,70.3 (1 i  i@M##.##.## $.• #. #@# #.###.##.###.........##.###.###.## i i(1.5 i6 i iĖM##. #.# ####.###.##..#..$.•....... #. #.# ###.##.##.........####.# i iʞ(2.7 i i i 5M i ##. #.# ###.###.###..$@•.......#.##.###..... #. #.# ..#.###.##.### i  i D=3.9 i  i  i iL i2 i iw### ..# #.# #.# ####.###.##.#..$.@.#.##.###.#. #.# ..#.###.##.## ###.........##.###.###.##. #.##. #.##.###.###.# i`  i(5.1 i ieR _You see here 2 flux baubles. i i ,60 i% ix(( _g - 2 flux baubles iX  ### ..# #.# #.# ####.###.##... #..$. #.##.###...... #. #.# .... #.###.##.## ## #.........# #.###.###.# #. #.# i  #. #.# #.###.###.# iE  i 72907.3 (1.2 i  i  i; ### ..# #.# #.# ####.###.##... #... #.##.###...... #. #.# .... #.###.##.## ## #.........# #.###.# i##.# #. #.#  #. #.#  #.###.###.# i iZ(8.5 i i  iˠ23029.5 (2 iX ié? _You now have 302 gold pieces (gained 12). i5i ### ..# #.# #.# ####.###.##... #. #.##.###...... #. #.# .... #.###.##.## ## itj #.........# #.###.###.# #. #.# #. #.# #.###.###.# in iq,80.7 (1 i&t i-v iJ3R### ..# #.# #.#####.###.##... #............. #@##.###...... #.##.# .... i4#.###.##.## ## #.........# #.###.###.# #.# #.# #.# #.##.###.###.# #.....<...# im: iU<(1.9 i? iB ib  ###..#####.###.##.............##.###.. #.### ##........ ##.######...#### iƢ  iƤ (3.1 iu  i  i \ ###..#####.###.##.............##.### #.### ###.........# #.###.###.#........ iY  iQ (4.3 i  i  i[  i] Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon)  i^ Missiles (go to first with ()a - 3 curare-tipped darts Armour (go to first with [)  iU^  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire  i^ nJewellery (go to first with "=)  c - a +6 ring of strength (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv} iUv  ip{  iP ###Eryximachus the Tinkerer..#Barachi of Gozag Gold: 302#.#Health: 35/35 ========================#.#Magic: 9/9========================####.###.##...AC: 2Str: 18#............. i qEV: 11Int: 17#.##.###......SH: 0Dex: 10#.##.# ....XL:  5 Next: 18% Place: Dungeon:4#.###@##.## ##Noise: ---------  Time: 3784.3 (0.0)#.........#f) +3 dagger#.###.###.#Cast: Kinetic Grapnel#.# #.##.# #.##.###.###.##.....<...#####...####........You hit the hobgoblin. _You kill the hobgoblin! _You now have 290 gold pieces (gained 8). _You see here 2 flux baubles.  i C_g - 2 flux baubles _You now have 302 gold pieces (gained 12). i4  i'  i7  i  i} i<Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Missiles (go to first with ()a - 3 curare-tipped darts Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv} i1  i6###Eryximachus the Tinkerer..#Barachi of Gozag Gold: 302#.#Health: 35/35 ========================#.#Magic: 9/9========================####.###.##...AC: 2Str: 18#............. id7FEV: 11Int: 17#.##.###......SH: 0Dex: 10#.##.# ....XL:  5 Next: 18% Place: Dungeon:4#.###@##.## ##Noise: ---------  Time: 3784.3 (0.0)#.........#f) +3 dagger i7#.###.###.#Cast: Kinetic Grapnel i7#.# #.##.# #.# i7#.###.###.##.....<...#####...#### i7........You hit the hobgoblin. _You kill the hobgoblin!  i8_You now have 290 gold pieces (gained 8). _You see here 2 flux baubles.  i;8C_g - 2 flux baubles _You now have 302 gold pieces (gained 12). i< i> i`B i[D i i Spells (Memorise)TypeFailure Level  a - Sublimation of Blood Necromancy26% 2 ib - Call Canine FamiliarSummoning45% 3  c - Forge Blazeheart GolemFire/Forgecraft47% 4  i}d - Forge Lightning SpireAir/Forgecraft47% 4  e - Ignite Poison iFire/Alchemy i5]86% 4 4 spell levels left  ih][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i i i###Eryximachus the Tinkerer..#Barachi of Gozag Gold: 302#.#Health: 35/35 ========================#.#Magic: 9/9========================####.###.##...AC: 2Str: 18 i6#.............EV: 11Int: 17#.##.###......SH: 0Dex: 10#.##.# ....XL:  5 Next: 18% Place: Dungeon:4#.###@##.## ##Noise: ---------  Time: 3784.3 (0.0)#.........#f) +3 dagger#.###.###.#Cast: Kinetic Grapnel iՌ#.# #.##.# #.##.###.###.# i#.....<...#####...####........ i!You hit the hobgoblin. _You kill the hobgoblin! _You now have 290 gold pieces (gained 8).  iL_You see here 2 flux baubles. _g - 2 flux baubles _You now have 302 gold pieces (gained 12). i?P  Okay, then. iz i iЛ. _ i  i Evoke which item? Wands  c - a wand of warping (5) Baubles ir g - 2 flux baubles [!] read|quaff|evoke[?] describe selected iARead Scrollsi - 3 scrolls of identify  r - a scroll of revelation  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled UZUCKYEXYX  i. l - a scroll labelled DIEMIQ AWOCHA  m - 3 scrolls labelled KITWAO UMOFYreadevoke iwDrink which item? Potion  g - 3 potions of magic  b - 2 potions of brillianced - an inky potionf - 2 metallic amethyst potionsj - 2 white potionsk - a metallic puce potionn - a fuming silvery potionread|quaff i6 0Evoke Wands  c - a wand of warping (5) Baubles  g - 2 flux baubles quaff|evoke i  i ###Eryximachus the Tinkerer..#Barachi of Gozag Gold: 302#.#Health: 35/35 ========================#.#Magic: 9/9========================####.###.##...AC: 2Str: 18#.............EV: 11Int: 17#.##.###......SH: 0Dex: 10#.##.# ....XL:  5 Next: 18% Place: Dungeon:4#.###@##.## ##Noise: ---------  Time: 3784.3 (0.0)#.........#f) +3 dagger i #.###.###.#Cast: Kinetic Grapnel#.# #.##.# #.##.###.###.##.....<...#####...####........ _You kill the hobgoblin! _You now have 290 gold pieces (gained 8). _You see here 2 flux baubles. _g - 2 flux baubles _You now have 302 gold pieces (gained 12). _Okay, then. ih  i[ This transformation would significantly lower your maximum hit points. Transform anyway? Y - Yes  i ' N - No i" i8###Eryximachus the Tinkerer..#Barachi of Gozag Gold: 302#.#Health: 35/35 ========================#.#Magic: 9/9========================####.###.##...AC: 2Str: 18#.............EV: 11Int: 17#.##.###......SH: 0Dex: 10#.##.# ....XL:  5 Next: 18% Place: Dungeon:4#.###@##.## ##Noise: ---------  Time: 3784.3 (0.0)#.........#f) +3 dagger i9#.###.###.#Cast: Kinetic Grapnel#.# #.##.# #.##.###.###.##.....<...#####...####........ _You kill the hobgoblin! _You now have 290 gold pieces (gained 8). _You see here 2 flux baubles. _g - 2 flux baubles _You now have 302 gold pieces (gained 12). _Okay, then. i< iA iQC iI iO iR iP _ i^ i i ia i i i i i iΖ iؗ i iJ i, i iq iҢ i| i i iL i ie i٬B i i, iG i  iӵB iv i i i i i, iG i i*, i iX[40m i i i i i iMB i3 i# iu i: i i i i iW i, i i iB i" i, iN ib i ic i> i# i, i i i i@ i i  i  i   i  i]  i , i*  i  is  i  i  i  i  ie  iE  i-#  i&  i^'  iW(  i|+  i . , iU/  i01  i4 , i15  it7  i9  i:  i:  i=  iA B i+L  ###### ############ .....# #........$.# ####.# #.##.##.##.# #.# #.##.#...#.# ####.###.##.......###### #......................# #.##.###........@.# #.##.# #........### #.##.######.#####  iM ......# #.# #.###.# #.# #.# #.# #+# #.# #.# #.###.# ..<...# iS 1823.9 (39.6) iU ,4.9 (40 iv[  i^ Y _o - a fuming green potion i3 iH i i, iKX i id iX i iS i i il i i> i i- is i i i%1 iD ieN _You now have 312 gold pieces (gained 10). i+ i i i i i if i iv i i~ i i0B i iv i iS i iB i i  i  iH  iX iq iN, i i= i iD i ii i iN i i, i  i  iV" i" iM# i% i& iA' i' i0* i+, i, i/ iu0, i/1 i24 i7~  You encounter an orc. It is wielding a +0 club. i>.##.......###### ...............# ..........####.#  ........######.###  .##### #.....#  #.# #.#.#.#   #.# #.#...#   #+# # ###.#   #@#   i?b#o....#   ##.##.# Kinetic Grapnel #. #$#  .. ..#  ## #.#  o   orc (asleep) #.#  #.#  #.#  iH/49.9 (25.0 iJ651.1 (26.2 _ iO iU i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ib'e.##.......###### Eryximachus the Tinkerer ...............# Barachi of Gozag Gold: 312 ..........####.# Health: 35/35 ======================== ........######.### Magic: 8/9=====================--- ###.##### #.....# AC: 2 i'Str: 18  #.# #.#.#.# EV: 11Int: 17  #.# #.#...# SH: 0Dex: 10  #+# # ###.# XL:  5 Next: 18% Place: Dungeon:4 #@# Noise: ---------  Time: 3851.1 (0.0) i!(#o***.# f) +3 dagger ##.##.# Cast: Kinetic Grapnel iH( #. #$# .. ..# io(## #.# o   orc (asleep) #.# i($#.# #.# i(Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i(Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i)yAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit) i .##.......######  Eryximachus the Tinkerer ...............#  Barachi of Gozag Gold: 312 ..........####.#  Health: 35/35 ======================== ........######.###  Magic: 8/9=====================--- ###.##### #.....#  AC: 2Str: 18#.##.#.#.#  EV: 11Int: 17#.##.#...#  SH: 0Dex: 10#+## ###.#  XL:  5 Next: 18% Place: Dungeon:4#@#  Noise: ---------  Time: 3851.1 (0.0)#o***[4 i 0m.#  f) +3 dagger##.##.#  Cast: Kinetic Grapnel#. #$# .. ..# ## #.#  o   orc (grapneled)#.# #.# #.# Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)  The kinetic grapnel hits the orc.  The orc is moderately wounded. iK.o i.. i5===2.1 (1 i iNs  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)  The kinetic grapnel hits the orc.  The orc is moderately wounded. _The orc shouts! iD CM#...#.# ##.#####.........####.# ........######.## ###.##### #.....#.#...#...#+## ## ##.o..##.##.# #... ## i  i p---3.3 (1.2Kinetic Grapnel i  i  imM#.##...#.# #######......####.# ........######.##  idg###.##### #....#..#..#+## ## ##.o...# iB # i1o io   orc (grapneled) i[---4.5Kinetic Grapnel i i i........#.##...#.# #######.......####.# ........######.## ###.##### #....#.#..#..#+## ## #.o.o#.##. #. #$ .. .##o. i; i(5.7 iG i; _The grapnel comes loose from the orc. i9Fg############ #..........# #.##.##.##.# #.##.#...#.#  #.######## ......# #...####.#  ........######.###  iF ####.##### #...@.#  #.# #.#.#.#  #.# #.#...# #+## ###.#  #o#  #.o...# iGu  ##.##.#  iFG #. #$#  .. ..#  iJI:o. iO iQ(6.9 iW iX i$E  ############  #..........#  #.##.##.##.#  #.##.#...#.#  ##.######## .......# #...####.#   #........######@### #####.##### #.....# # #.# #.#.#.# # #.# #.#...# # #+## ###o# # #.#  # #.o...#   # ##.##.#   # #. #$#  oo..o[40 iEm   orc8.1 iM iȍ4 i i i ##########........#.#  #.##.#...#.# ##.##.......##### .......... #..  #........######.### #####.##### #.....##.#o#.#..#...#+## ###.# #.o..#.##. im 7o. i  i (9.3 i  i  iK   # ############ # #..........# # #.##.##.##.#  #.##.#...#.#  ###.######## ..........@.# ###..........####.#   #........######.### #####.##### #..o..# .# #.# #.#.#.# .# #.# #.#...# .# #+## ###.# .# #.# .# #.o...#  i" :o. i&  iI Y9===60.5 i  i  i-  # # .# #.# .# #.##.##.##.# .# #.##.#...#.# .###.##.###### .# .###.####.# .# #..######o### .######.##### #.....# .# #.# #.#.#.# #.# #.# #.#...#  #.# #+# # ###.#   #.# #.#   #.# #.o...#   i03o i85.o   orc i5(1.7 i: iK< iL  # # .# #.# #.# #.##.##.##.# #.# #.##.#...#.# #.###.##.###### .# #.### i]N.####o# #.# #.######.### #.######.##### #.....# .# #.# #.#.#.# #.# #.# #.#...#  #.# #+# # ###.#  #.# #.# #.# #.o...#  iO6o. iU ieV(2.9 iZ iv\ i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. il 8* i  $You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc!* iSs$#312 7------9==30Kinetic Grapnel _You kill the orc! iT i i i iHX i> i, i i i<------ i iW i i is! i! i" if$, i% ij' iC(M8=== i( ie+, i, i.@312 i/ iL1 i1 iI3 i4 iw5;=== iN6 i8, iV9 i$; ix; i`< i> io> i? i@, ikA i"Dn _You start resting.Magic restored. iJP--# iQ0796.0) iTm9===--80.9 (17 _ iDY iZ i i˦3 iǨ i i<B i), i iԵj  You now have 319 gold pieces (gained 7).  Things that are here: i8%9 i iWC _a +0 club; a +0 leather armour i= iz;=== i- iP iy, i i i i\ i i i , i i i, i i i i i i i, i i i i i5 i  i i ii i i i! ih30 iN _You now have 330 gold pieces (gained 11). i i iu i i, i  i iy i il i iB i i i i ir i i i i  i, ib i i i  i i i)y _You open the door. i iA i i@  There is an open door here. i i _ i( i  ih  i  i  i iV i i i i- i| i i iA i iR i  i" iz" i'# i$ i-& i& i ' i( i$* im* i+ i, i-, i?. i/ i0 i"1 iT1 i37 _You open the door. i4 i4 i?5 i6 ip8, i9 i: i<B i= i>, i2? i? i!E #.# #.# #.# ##...## #.###.#  #.###.###.###.....## #.....#  #.....<...##.......## ##.##.#  ####...####.........####...#.#  iE ..........'.........'........# ####...####.........####...#.#  ##.## ##.......## ##.##.#  #. ##.....## ####.#  #. ##.@.## #.#  #. ##+## #.#  #. iFF..#  ###  ivOe925.7 (44.8'#.##.##.#.....#..##.# i'W i4` i_a!====== ia%6.7 (45 ilg ik  i]l il/_As you open the door, it creaks loudly! iP} i~ i~ i{ iW i], i@  There is an open door here. i; i _ i0 i i2 i i iǑ i) i i iƕ i֗, i i՚ i? i i i i i i$ i͢ i iw i i iݨ, iP i i i i iƯ i8 i i i iR i i+ i  i i i  i i i2 i iվ iܿ i i i{ i, i- i9 iV ir, i  i, i  iU i, i i i ij i i+, i i i, i i i i* ia i i, iq i i i&, i i, i= i i, i iX i i i{ i% i> i i1 i i, i i iZ, i i i i i iB i 6 #.###.##.######.### #.........# #. #.###.###.# #. #.# #.# #.# ##+## #.# #.# #.# ##...## #.###.###.###.....# #.....<...##....... i V .#########...####........ ........@.......'........------66.3 (39.6 )#########...####........ ##.## ##....... #.### ##.....# #...# ##...## #...# ##'##  #...# #.# ##.## #.# #.# ##.###  i1 iM------7.5 (40.8 i1#9 _Found a club. iq ir3 iIv ix iGn i, i i iG i^ i, iÈ iɊ iB i i9, i i: i i: i iU iaB i? iPj  You encounter an endoplasm. i # J.. #.# #.##.# #.#?# #.###.##.##.#.# #.........#.#.## #.###.###.# ... .# #. :.. #.# #.# ## #.# #.###.###.# ##. #.# #.....<...#####...#@#########...####+................'####...#)#########...######.#.#. ##.## #### ## #.### #...# J   endoplasm (asleep) #...# #...# ##.## i>.J77.1 (9.6) iQJ i68.3 (10.8) _ i2 iY iG # ... #.#   #.#J#  .#.#  .#.##  ... #.# #.#  :.. #.# #.#  # #.#  ##. #.# < #@# +................ ####...#)######## ##.#.#. ##.##  #### ## #.###  ie #...#  #...#  #...#  ##.##  ih # ... #.#   #.#J#  .#.#  .#.##  ... #.# #.#  :.. #.# #.#  # #.#  ##. #.# < #@# +................ ####...#)######## ##.#.#. ##.##  #### ##  #...#  #...# #...# ##.## i i\ i  i a _An endoplasm is nearby! i}l #.## ...  #.#J###.##.##.#.# #........#.#.### #.###.##..... :.. #.#  # ###.### ##. #@# #.....<... i}####...#.#########...####+.......................'####...#)#########...#####.#.#. ##.## ##### ####... i{8?J i1 i89.5 (1.2) _ iV i< i ........ #.## ...  ?###.##.#J# ##........#.#.###.##.###.## i #.#.......##...:.....##.# #.#  # ###.### ##. #.# #.....<...####...#.#########...####+.......................'####...#)#########...### i ##.#.#. ##.## ##### #### i $.J i  i @80.7Kinetic Grapnel io  iy  iA  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iu ... #.# #...... Eryximachus the Tinkerer #.# #.# #.##.## Barachi of Gozag Gold: 330 # ... #.# #.##.#  Health: 35/35 ======================== #.#?# #.###.##.## Magic: 8/9=====================--- #.#.# ##.........# AC: 2Str: 18 #.#J###.##.###.###.# EV: 11Int: 17 #.#..*....##.# #.# #.# SH: 0Dex: 10 #...:*....##.# #.# #.# XL:  5 Next: 19% Place: Dungeon:4 i # #@# #.###.###.# Noise: ---------  Time: 3980.7 (0.0) ##. #.# #.....<...# f) +3 dagger ####...#.#########...#### Cast: Kinetic Grapnel +.......................' ####...#)#########...#### ##.#.#. ##.## # J   endoplasm #### ## #.###  #...#  #...# _An endoplasm is nearby! ig Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit) iS... #.# #...... Eryximachus the Tinkerer#.# #.# #.##.## Barachi of Gozag Gold: 330# ... #.# #.##.# Health: 35/35 ========================#.#?# #.###.##.## Magic: 8/9=====================---#.#.# ##.........# AC: 2Str: 18#.#J###.##.###.###.# EV: 11Int: 17#.#..*....##.# #.# #.# SH: 0 i+TDex: 10#...:*....##.# #.# #.# XL:  5 Next: 19% Place: Dungeon:4# #@# #.###.###.# Noise: ---------  Time: 3980.7 (0.0)##. #.# #.....<...# f) +3 dagger####...#.#########...#### Cast: Kinetic Grapnel+.......................'####...#)#########...######.#.#.##.## # J   endoplasm (grapneled) iU^#### ###.####...##...#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. if'.J i . i{3=1.7 (1 i ivSonfirm with . or Enter, or press ? or * to list all spells. iAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is heavily wounded. i"  ... #.#  #.# #.#  # ... #.#   #.#?#  #.#.# # #.#.###.# #.#..J....##.# #.#  #...:.....##.# #.#  # #@#  ##. #.# < #.# ... #)# ##.#.#. ##.##  #### ## #.###  #...#  #...#  i % ... #.#  #.# #.#  # ... #.#   #.#?#  #.#.# # #.#.###.# #.#..J....##.# #.#  #...:.....##.# #.#  # #@#  ##. #.# < i 5 #.# ... #)# ##.#.#. ##.##  #### ##  #...# #...# i  i  i  i a _An endoplasm is nearby! i ####.##........ #.### ...  .#?# #.###.##.# ##........ #.#.###.##.###.###..J#...:@....##.# #.# #####.######.###.### ##. #.# #.....<...####...#.#########...####+.......................'####...#)#########...#####.#.#. ##.## ##### #### iTi  The endoplasm freezes you. if0-----2.9 (1.2 i i% _You are frozen. iR $The grapnel guides your strike. You hit the endoplasm. iZ( i`330 20=30Kinetic Grapnel if iwiM _You kill the endoplasm! i# i i( i_H _No target in view! ii  ..# #.# ####. ... #.# ####.# #.# #.##. #.... #.# #.##.# #.#?# #.###.##. #.#.# ##. #.#.###.##.###.###. #.#..$....##.# #.# #. #...@.....##.# #.# #. #####.######.###.###. ##. #.# #.....<... ####...#.##... +.......... ####...#)#[34 i Hm#... ##.#.#. ##.## #### ## #.###  #...# i  i w1=----5.1 (1.2 _ i  i  i E-6.1 (2 i  i I _You pick up a manual of Stealth and begin studying. iB..# #.# ####.#... #.# #.###.# #.# #.##.##.... #.# #.##.# #.#?# #.###.##.##.#.# ##.##.#.###.##.###.###.##.#..$....##.# #.# #.##.##.# #.# #.######.######.###.###.###. #.# #.....<...#####...#.##...#+..........'####...#)##...###.#.#. ##.## #####  i7 i+7.3 (1 i ia iƏjM## #.# ####.## ........##.###....  #.#?# #.###.##.#.#.# ##........ #.#.###.##.###.###.#.........##.# #.#  iR#####.######.###.#####. #.# #.....<...# i ir(8.5 iI in i 82=9===9.5 (2 i i> _You now have 338 gold pieces (gained 8). il).M #.####### #.# ####.## ........##.##...  #.#?# #.###.##.##.#.# ##........ #.#@###.##.###.###.#.........##.# #.# #####.######.###.###.#90.7 (1 iY!M...... #.####### #.# ####.## ... iC.....##.###...  ?# #.###.##.# ##........ #.#.###.##.###.###.#.......##.........##.# #.# #.### iI*## i i23381.9 i i i@ iB Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike Launcher i"CbForgecraft2%2  c - Launch Clockwork BeeForgecraft4%3 Select a spell to describe [?] help [!]/[I] toggle spell headers i,  iq  i #........# Eryximachus the Tinkerer#.######.# Barachi of Gozag Gold: 338### #.# #.# Health: 32/35 =====================---..# #.# ####.## Magic: 9/9========================... #.# #...... AC: 2Str: 18###.## #.# #.##.## EV: 11Int: 17#.... #.# #.##.# SH: 0Dex: 10 i #.#?# #.###.##.## XL:  5 Next: 20% Place: Dungeon:4#.#@# ##.........# Noise: ---------  Time: 3991.9 (0.0)#.#.###.##.###.###.# f) +3 dagger#.#.......##.# #.# #.# Cast: Kinetic Grapnel#.........##.# #.# #.######.######.###.###.###. #.# #.....<...# ####...#.#########...#### +.......................' ####...#)#########...####  _You are frozen.  The grapnel guides your strike. You hit the endoplasm. _You kill the endoplasm! _No target in view! _You pick up a manual of Stealth and begin studying. _You now have 338 gold pieces (gained 8). i i i  i\  i; i@  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   k - Spellcasting   3.0   4.0   0           b - Axes   0.2   0.8  +1   l + Forgecraft5.7   5.0  +1   c - Polearms   0.4   1.0   0   m - Fire Magic   0.0   0.8  +1   d - Staves   0.2   0.8  +1   ipB     e - Unarmed Combat   0.0   0.8  +1   n - Evocations   0.0   0.8  +1   f - Throwing   0.0   1.0   0   o * Shapeshifting   1.4   2.0   0           g - Short Blades   0.0   0.8  +1               h - Armour   0.0   0.7  +2      i + Dodging2.9   2.5 iB[34m  +1       j - Stealth   2.0   1.5   0 +4                                 i C    Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  ijC}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets i~TargetTarget--  --  --  6.0 --  --   i&H--  --  --  --   iO5.0  --   i<3.0  3.0  i -- a-z] set i[-] clear selected targetcost|targets id =[?25h[?0c0  i "  i [?25l[?1c i# o5.0 =] set aall targets iN i i/#........# Eryximachus the Tinkerer#.######.# Barachi of Gozag Gold: 338### #.# #.# Health: 32/35 =====================---..# #.# ####.## Magic: 9/9========================... #.# #...... AC: 2 iPStr: 18###.## #.# #.##.## EV: 11Int: 17#.... #.# #.##.# SH: 0Dex: 10#.#?# #.###.##.## XL:  5 Next: 20% Place: Dungeon:4#.#@# ##.........# Noise: ---------  Time: 3991.9 (0.0)#.#.###.##.###.###.# f) +3 dagger#.#.......##.# #.# #.# Cast: Kinetic Grapnel#.........##.# #.# #.######.######.###.###.# i ##. #.# #.....<...# ####...#.#########...#### +.......................'  i:####...#)#########...####  _You are frozen.  inThe grapnel guides your strike. You hit the endoplasm. _You kill the endoplasm! _No target in view! _You pick up a manual of Stealth and begin studying. _You now have 338 gold pieces (gained 8). it ig io iq i i>  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   k - Spellcasting   3.0   4.0   0           b - Axes   0.2   0.8  +1   l + Forgecraft5.7   5.0  +1   i c - Polearms   0.4   1.0   0   m - Fire Magic   0.0   0.8  +1   d - Staves   0.2   0.8  +1       e - Unarmed Combat   0.0   0.8  +1   n - Evocations   0.0   0.8  +1   f - Throwing   0.0   1.0   0   o * Shapeshifting   1.4   2.0   0           g - Short Blades   0.0   0.8  +1   i[[40m             h - Armour   0.0   0.7  +2      i + Dodging2.9   2.5  +1       if~ j - Stealth   2.0   1.5   0 +4                 i͟                 i    Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  i^}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets i< | j + Stealth   2.0 iҴ i i'"#........# Eryximachus the Tinkerer#.######.# Barachi of Gozag Gold: 338### #.# #.# Health: 32/35 =====================--- ig..# #.# ####.## Magic: 9/9========================... #.# #...... AC: 2Str: 18###.## #.# #.##.## EV: 11Int: 17#.... #.# #.##.# SH: 0Dex: 10#.#?# #.###.##.## XL:  5 Next: 20% Place: Dungeon:4#.#@# ##.........# Noise: ---------  Time: 3991.9 (0.0)#.#.###.##.###.###.# f) +3 dagger#.#.......##.# #.# #.# Cast: Kinetic Grapnel#.........##.# #.# #.######.######.###.###.###. # i.# #.....<...# ####...#.#########...#### +.......................' ####...#)#########...####  _You are frozen.  The grapnel guides your strike. You hit the endoplasm. _You kill the endoplasm! _No target in view! _You pick up a manual of Stealth and begin studying. _You now have 338 gold pieces (gained 8). i4 ig i i3 iJ i 3= i i iG i i i, i im ih4== iH i i i i  iS  iv  iY, i i i'h5== i i1 _HP restored. i i i i# iv id i"{ _h - 3 scrolls labelled UZUCKYEXYX (gained 1) i$ i$ i% ii' io) i*O= i- iY/ i/ i0 i72 i; ##########  #........# # #.######.# ########## #.# #.# #.........######.# ####.##.....@...##.# #.4006.7 (14.8)#>###.###.##.# #.##.## #.......##.# #.##.#  i < #.#.###.##.###.##.## #.#.# ##.........# #.#.###.##.###.###.#  #.#.......##.# #.# #.#  #.........##.# #.# #.#  #####.######.###.###. iC irE.7.9 (16.0 i,J iM9 _Found an escape hatch in the floor. i  i  i  i3  i  i X i  iM  i  iV , i9  iq  iO X ib X i  i  ij  i  i  i  i  i  i  i  i  i  i  iW  iy  i  i:  i  i  i  i B i$  i  i=  i  i$  i  i  i  i  i  i  i  i  i- B i  iX  i  ie  i}  i , i  i  i* g  You encounter an iguana. i  ##############  #@...........##### ix # #....######.........#l.....# #>###.###.#....... #.#.......#..#.#.# #.#.#.###.##......# #.#.#.# #.# l   iguana (wandering) i ##.#.### #.#.#.###.# #.#+ #.#.......# # #.........# i" /28.3 (20.4 i(  ic+ 59.5 (21.6 _ i0  i{2  i/ ##############  #@........ #....######........ #l.....# #>. #.......  #..#.#.#  #......#   ##.#.###  #.#+  #  iڮ ##############  #@........ #....######........ #l.....# #>. #.......  #..#.#.#  ib#......#   ##.#.###  #.#+  #  i  i9 i  i߽^ _An iguana is nearby! i##.... #################....#.#............#####..@.######.........#l.....# #>###.###. #........ #.#....... #..#.#.### #.#.#.###. #......# #.#.#.# #. ##.#.### #.#.#.###. #.#+ #.#....... #  #.. #####.###.l i͇ iS30.7 (1.2)Kinetic Grapnel _ i i] i  ibCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ic?  Eryximachus the Tinkerer i(A Barachi of Gozag Gold: 338  Health: 35/35 ========================  Magic: 8/9=====================---  AC: 2Str: 18 ## EV: 11Int: 17 .... ################  SH: 0Dex: 10 #....#.#............#### XL:  5 Next: 20% Place: Dungeon:4 #..@.######......... Noise: ---------  Time: 4030.7 (0.0) #..**..# #>###.###. f) +3 dagger #l*...... #.#....... Cast: Kinetic Grapnel #..#.#.### #.#.#.###. #[39;4 i9m......# #.#.#.# #. ##.#.### #.#.#.###. l   iguana (wandering) #.#+ #.#....... # #......... #####.#### _An iguana is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 79% to hit) ii-  Eryximachus the TinkererBarachi of Gozag Gold: 338Health: 35/35 ========================Magic: 8/9=====================---AC: 2Str: 18##EV: 11Int: 17.... ################SH: 0Dex: 10#....#.#............#### XL:  5 Next: 20% Place: Dungeon:4#..@.######......... Noise: ---------  Time: 4030.7 (0.0)#..**..# #>###.###. f) +3 dagger i#l*...... #.#....... Cast: Kinetic Grapnel#..#.#.### #.#.#.###.#......# #.#.#.# #.##.#.### #.#.#.###. l   iguana (grapneled)#.#+#.#.......##.........#####.####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 79% to hit)  The kinetic grapnel hits the iguana.  The iguana is moderately wounded. il....=1.7 (1 i9  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (wandering, hasn't noticed you, 79% to hit)  The kinetic grapnel hits the iguana.  The iguana is moderately wounded. _The iguana hisses angrily. iF&  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i;i 8l. il :# im b6-----=2 ir  iu D _You shape a spike launcher from a nearby wall. i/a## .... #### #....#.#.##l..@######.##......# #>###.###.##.. #.#.##..#.#.### #.#.#.###.##......# #.#.#.# #.###.#.### #.#.#.###.##.#+ #.#.## #.######.# i0<.l i-7L--3.9 (1.2 id< i= i8  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  Eryximachus the Tinkerer i Barachi of Gozag Gold: 338  Health: 35/35 ========================  Magic: 3/9 i========----------------  AC: 2Str: 18 ## i, EV: 11Int: 17 .... ################  SH: 0 i lDex: 10 #....#.#............##### XL:  5 Next: 20% Place: Dungeon:4 iv #.l.@######.........# Noise: ---------  Time: 4033.9 (0.0) #......# #>###.###.# f) +3 dagger #........ #.#.......# Cast: Kinetic Grapnel #..#.#.### #.#.#.###.# i\#......# #.#.#.# #.# ##.#.### #.#.#.###.# l   iguana (grapneled) #.#+ #.#.......# # #.........# #####.##### _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iGAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (moderately wounded, grapneled) i9   Eryximachus the TinkererBarachi of Gozag Gold: 338Health: 35/35 ========================Magic: 3/9========----------------AC: 2Str: 18##EV: 11Int: 17.... ################SH: 0Dex: 10 i d#....#.#............##### XL:  5 Next: 20% Place: Dungeon:4#.*.@######.........# Noise: ---------  Time: 4033.9 (0.0)#......# #>###.###.# f) +3 dagger#........ #.#.......# Cast: Kinetic Grapnel#..#.#.### #.#.#.###.##......# #.#.#.# #.###.#.### #.#.#.###.# l   iguana (grapneled)#.#+#.#.......###.........######.#####Casting: Construct Spike Launcher (safe; 2% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (moderately wounded, grapneled)  You lock target on the iguana and prepare to deploy your bee. i mAiming: Launch Clockwork Bee (dangerous; 4%Press: ? - help, Dir - move target: an iguana (moderately wounded, grapneled)  You lock target on the iguana and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers the iguana. ij V.l ik c==4.9 (1Winding  io  i7r ^ _The iguana is heavily wounded. i!m * The grapnel guides your strike. You hit the iguana.  The iguana is severely wounded. iA&` i* lYou stop assembling your clockwork bee. The rocky spike misses the iguana. i.`1---5 i\ if+ _The iguana bites you. i s *You barely miss the iguana. i  The iguana is severely wounded.The rocky spike skewers the iguana. i| lThe iguana is almost dead. i8V2---6 i ij T _The iguana closely misses you. iь| *You hit the iguana but do no damage. ifn $The iguana is almost dead. i1g@The rocky spike skewers the iguana. ik^* i[,$ i 338 447Kinetic Grapnel _You kill the iguana!Training target 3.0 for Dodging reached! i iSh _Your Dodging skill increases to level 3! i ## .... #### #....#.#. #..@.######. #......# #>###.###. #.. #.#. #..#.#.### #.#.#.###. #......# #.#.#.# #. i[ ##.#.### #.#.#.###. #.#+ #.#. # #. #####. i\ i=--9.1 (1.2 _ i i i464==--40.1 (2 i i > _You now have 346 gold pieces (gained 8). iEI i5H ivL3= iP== ixR~4== i#S i  iA  iiE l346 iE  ifG  iG  iH  iI  iJ M==== iK  iVL  iL  iM  iN  iN  iO  i Q  igQ  iKR  iS  inT  iT  iU  i$V O6=== iV  iX  iX  iY  iK[  i[  iw\  i]  i]  i^  i_  i` ;=== i@a  i^b  ib  i1c  ikd  id  i7e  if  if  isg  ih  i.i  ii  ik d7== il  i###.###.##...h##.#.......##..#.#.###[##.#.#.###.#Kinetic Grapnel#......# #.#.#.# #.###.#.### #.#.#.###.#.#+ #.#.......# h   hound (asleep)# #...# #####.#######. #.# i \85.1 (36.0)h. i Fh i -6.3 (37.2 i>  i + _Found a plate armour. i R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i   Eryximachus the Tinkerer  Barachi of Gozag Gold: 346  Health: 35/35 ======================== # Magic: 6/9================-------- ##. AC: 2Str: 18 ..... ################  EV: 11 iE Int: 17 #....#.#............##### SH: 0Dex: 10 #.#....######.........# XL:  5 Next: 44% Place: Dungeon:4 #.....@# #>###.###.# Noise: ---------  Time: 4086.3 (0.0) #........h.##.#.......# f) +3 dagger #..#.#.###[##.#.#.###.# Cast: Kinetic Grapnel #......# #.#.#.# #.# i ##.#.### #.#.#.###.# #.#+ #.#.......# h   hound # #.........# #####.##### i ##. #.# _Found a plate armour.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a hound i^|  Eryximachus the Tinkerer  Barachi of Gozag Gold: 346  Health: 35/35 ======================== # Magic: 6/9================-------- i_ ##. AC: 2Str: 18 ..... ################  EV: 11Int: 17 #....#.#............##### SH: 0Dex: 10 #.#....######.........# XL:  5 Next: 44% Place: Dungeon:4 #.....@# #>###.###.# Noise: ---------  Time: 4086.3 (0.0) #.......h..##.#.......# f) +3 dagger #..#.#.###[##.#.#.###.# Cast: Kinetic Grapnel i_#......# #.#.#.# #.# ##.#.### #.#.#.###.# #.#+ #.#.......# h   hound i`f # #.........# #####.##### i`##. #.# Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a hound  You lock target on the hound and prepare to deploy your bee. ia/h. ii # ##. .....     ij #>      #.#+  #  ijB ##.  ihlc==7.3 (1Winding  is iuyonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound  You lock target on the hound and prepare to deploy your bee. _(Press . to continue winding your bee.) i-R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i$   Eryximachus the Tinkerer  Barachi of Gozag Gold: 346  Health: 35/35 ======================== # Magic: 5/9=============----------- ##. AC: 2Str: 18 i..... ################  EV: 11Int: 17 #....#.#............##### SH: 0Dex: 10 #.#....######.........# XL:  5 Next: 44% Place: Dungeon:4 i#.....@# #>###.###.# Noise: ==-------  Time: 4087.3 (0.0) #......h...##.#.......# f) +3 dagger i x#..#.#.###[##.#.#.###.# Cast: Kinetic Grapnel #......# #.#.#.# #.# Winding  iP* ##.#.### #.#.#.###.# #.#+ #.#.......# h   hound is# #.........# #####.##### ##. #.# _(Press . to continue winding your bee.)  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iwrPress: ? - help, Shift-Dir - straight lineAim: a hound (67% to hit) i=_Eryximachus the TinkererBarachi of Gozag Gold: 346Health: 35/35 ========================#Magic: 5/9 io>=============-----------##.AC: 2Str: 18..... ################EV: 11Int: 17#....#.#............##### SH: 0Dex: 10#.#....######.........# XL:  5 Next: 44% Place: Dungeon:4 i?t#.....@# #>###.###.# Noise: ==-------  Time: 4087.3 (0.0)#......h...##.#.......# f) +3 dagger#..#.#.###[##.#.#.###.# Cast: Kinetic Grapnel#......# #.#.#.# #.# Winding ##.#.### #.#.#.###.##.#+ i~?#.#.......# h   hound (grapneled)##.........######.#######. #.#Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  i?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line iG@YAim: a hound (67% to hit)  The kinetic grapnel hits the hound. iEonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (67% to hit)  The kinetic grapnel hits the hound.  The hound is moderately wounded.2----8.3 (1 i|R _You stop assembling your clockwork bee. The hound bites you. ih The grapnel guides your strike. You hit the hound.  The hound is heavily wounded. i k29------9 i  ie g _The hound barely misses you. The hound bites you. i  You closely miss the hound.The hound is heavily wounded. i'90 i  iR _The hound barely misses you. iq#  You miss the hound.The hound is heavily wounded.5----1 i) i+R _The hound bites you. The hound bites you but does no damage. i;  You miss the hound.The hound is heavily wounded. i4 &2 iP  i K _The hound misses you. i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i 9* i[ :   i mYou shape a spike launcher from a nearby wall.  The rocky spike skewers the hound. iPF #hThe hound is severely wounded. iG6--3-----=3 iM iiP{ _The hound bites you but does no damage. The hound closely misses you. ib\ # ##...... ################ #....#.#............#####.#...@######.........# #>###.###....h...##.#......#.#.###[###......  is] ##.#.####.###.#+##.........###.##### i_b7* i; $The rocky spike skewers the hound. i@_* iZ,$ i 346 72-4.5 (1.2Kinetic Grapnel _You kill the hound! i i~n _Your Shapeshifting skill increases to level 2! i_I idb ibW4==--- itf ioh ii ij iMm imK7= io i q iSq i9r iFt it:== iu ix, iqy i{ i{h8== i| i~ i~ i i* i͂ ip iu iO5=== i iGk9= i8 iA, i iB ig=== iϤ i iݨ30 iw= i i i  i i` i i@346 i<, i i3 i1==6=== i i, i, i\ i i2 iL i i i2==== i` ia, iH iM i i  i= iq i i i iKD3= i i i=N7== i i}, i i, i is i ila4== i% i< i i3== i! i i i. i5, iB i{k _You start resting.HP restored. i2Z--# i 1128.5 (34.0) iB5==-9.5 (35 _ i1 id i,3 i i# i iX i iVM8=== iO i iK9= i+ iǒ i, i i iЖ i i;=== i i} i i i i i7 i iJ iD i iҥ iϦ i  iߩM9=== iB i4 _Magic restored. i i\ iX iǯ iް i! i{ i˲ i, iѵ i( iiZ53=== iP i~M _You now have 353 gold pieces (gained 7). i# ia iF iL i i i7 i i i i i i i3 i iD  You see here a +0 plate armour. i is _ i& ib, i i i i, i i ij  You encounter a black bear. i #....#.#............######.# #.#....######.........##.##......######>###.###.##.##..........##.#.......##.##..#.#.###[##.#.#.###.##.###......# #.##.#.#.# #.##...##.#.### #.##.#.#.###.##.###.#+ #.##.#.......##.# # #@##.........##.# .........######.######.#....h.######. #.# #...Kinetic Grapnel..... ####...#.######## i;.... +.................... ####...#)######### h   black bear (asleep).. ##.#.#. < #### ##  i],54.5 (2 iM-5.7 (26.2 i if9 _Found a stone staircase leading up. i ,   i .  .######>  .....#  #[#  #.#   #.# #.#+ #.#  # #@#  .........# ....h.######. #.#  .....  ....  ... ) ..   < #### ##  ii   .  .######>  .....#  #[#  #.#   #.# #.#+ #.#  # #@#  .........# ....h.######. #.#  .....  ....  ... ) i'..   < ####   iR iX i) ia _A black bear is nearby! i k..... ################ #....#.#............#####....######.........######>###.###........##.#.......##.# #.#.###[##.##.##......# #. #.##...##.#.### #.##.#.#.###.##.##.#+## #.##.........##.# .........######.######.##....h.######. #.# #........ ####...#.#########.... +.................... ####...#)########..##.#.#. #<#### ## i  iԩ t6.9 (1.2)Kinetic Grapnel _ i<  i,  i: M##..#..... ################ #....#.#............#########........######>###.###........##.#.......##.# #.#.###[##.##.##...... #.##...##.#.####.###.##.##.#+## #.##.........##.# .........######.######.### ii  i3 (8.1 i  i  i1CqM #. .. iC##..#..... ################ #....#.#............#########........######>###.###........##.#.......##.# #.#.###[ iD##.##.##...... #.##...##.#.####.###.##.##.#+###.##.........##.# iiD i L ivM(9.3 iR iT iM. ### #. ..##..#..... ################ #....#.#............#####....######.............######>###.###.........##.#.......##.# #.#.####.##.##...... #.##...##.#.####.###.##.###.#+ #.##.#.......##.# i i)60.5 i iU _You see here a +0 plate armour. i  ### # #.. ##..#.# i..... ################ #.##....#.#......######.# #.#....######.........##.# #......######>###.###.##.# #........@.##.#.......##. #..#.#.###[##.#.#.###.##.# #......# #.##.#.#.# #.##..#.#.### #.##.#.#.###.##.# #.#+ #.##.#.##.## #.##.........##. .........######.######.# ....h.######. #.# #.. ..... ####...#.######## i i/1.7 _ is i i .  #. # in ##.. #. ..... ## #. #....#.#.######. #.#....######.##. i #......######>###.###.##. #.##.#.##. #..#.#.###[##.#.#.###.##. #......# #.##.#.#.# #.## ##.#.### #.##.#.#.###.##. #.#+ #.##.#.##. # id #.##.##. ..######.######. ....h.######. #.# # ..... ####...#. i i(2.9 i i i+ q .  #. # ##.. # ..... ##### # #....#.#..###### #.#....######.## #......######>###.###.## #.##.#.## #..#.#.###[##.#.#.###.## #......# #.##.#.#.# #.## ##.#.### #.##.#.#.###.## #.#+ #.##.#.## # #.##.## .######.###### ....h.######. #.# # ..... ####...#. i.  i 1 (4.1 i#6  i7  i .  #.  ##..  ..... ######  #....#.#... #.#....######. #......######>###.###. # iG.##.#. #..#.#.###[##.#.#.###. #......# #.##.#.#.# #. ##.#.### #.##.#.#.###. #.#+ #.##.#. # #.##. .######. ....h.######. #.#  ..... ####...#. i< i(5.3 i i i!S##.. #.# ##... ......####### #....#.#... #.#....######. #......######>###.###. #.##.#. #..#.#.###[##.#.#.###. #......# #.##.#.#.# #. ##.#.### #.##.#.#.###. #.#+ #.##.#. # #.##. .######. ....h.######. #.# ..... ####...#. i i(6.5 i. iR i ## ... #.###.... ......####### i# #....#.#.... #.#....###### #......######>###.### #.##.# #..#.#.###[##.#.#.### #......# #.##.#.#.# # ##.#.### #.##.#.#.### #.#+# #.##.# # #.##  i.######. ....h.######. #.# ..... ####...#. iL iz(7.7 i iw i ## ... #.### ###.... ......######## #....#.#.... #.#....###### i #......######>###. #.##.# #..#.#.###[##.#.#. #......# #.##.#.#.#  ##.#.### #.##.#.#. #.#+# #.##.# #. #.###..######......h.######. #.#...... ####...#. i i(8.9 i i' ix  ###...  #.######..........###############....#.#......# #.#....######...... #.@....######>###.# #..........##.#.... #..#.#.###[##.#.#.# #......# #.##.#.#.#.#.### #.##.#.#.# #.#+# #.##.# #.. #.##...... #.........######.# .....h.######. #. i  i )70.1 iA  iL  i  i  i  i%  it; ###...  #.########....#.......############## iAu=#....#.#...... #@#....######..... #......######>### #..........##.#... #..#.#.###[##.#.#. #......# #.##.#.#.#.#.### #.##.#.# itu` #.#+# #.##.# #.. #.##..... #.........######. i| is~(1.3 i9 i! igkM iؚ###...  #.########....##........################..@.#.#.......#.#.#.... ij.. #......######>##### #..........##.#...#.  iH>.###+ i^ iE2.5 i8lq ###...  #.#### #####....# #.....@..###############.###....#.#...... #.#.#....######... ...#......######>########..........##.#. #..#.#.###[##.#.# #......# #.##.#.##.#.### #.##.#.# #.#+# #.##.# ir iv(3.7 iz i| iu  ####...#  #.#### #####@...#  #........##############.###....#.#...... #.#.#....######... ...#......######>## i G#####..........##.#. #..#.#.###[##.#. #......# #.##.#.#.#.### #.##.# iT  i (4.9 iI  i  iQyM#########.[.......#  #@#########....# #........############# izM#.###....#.#.............. ......#.#.. iƁ iA(6.1 i< i# _Found a robe. ia############.[.....@.# #.#######.#### #####....#  #........#############.###....#.#...... #.#.#....######.. ...#######>######..........##.# #..#.#.###[##.# is i(7.3 iB iF i@: # #.[.# #.#.#### #####....# #........# #.###....#.# #.#.#....###### ...#......######> #####..........##. #..#.#.###[##. i#> i?(8.5 iD i F iP    #   #.[.#   #.#.####   #####....#   #........   #.###....#.#   #.#.#....######   ...#......######   #####..........##   #..#.#.###[## i'[9.7 ie    #  #.[.#  #.#.####   #####....#   #.  if W  #.###....#.#   #.#.#....   ...#......   #####.   #..#.#.###[ io  i}r )80.9 iy  i{  ic    #  #.[.#  #.#.####  #####....#  # i .  #.###....#.#  #.#.#....  ...#......  #####.  #..#.#.###[ i  i(2.1 iv i iGG   #  #.[.#  #.#.#### # #####....#  #.  #.###....#.#  #.#.#....  ...#......  #####  #..#.#.### i i? i&  ###########.[.......#######.#### ...........########....#.#.. #.#.#....#........#..####.#### i* . #......  iv  i )90.5 i  i  i@  ########### #.[.......#  #.#######.#### #.# #####....#  #.# #........###### #.# #.###....#.#... #.###.###.#.#....## #.@.......#......# #####.#####..  #..#.#.## #......# ##.#.### .#+#  #..  #....... .....h.# i  i (1.7 i  i  iO>  ###  #.[.#  #.#.####  #.# #####....#  #.# #.# #.# #.###....#.#. #.###.###.#.#....# #.#......# #####.#####. # #..#.#.# #......# # ##.#.### #  i>#.#+# # #.. # #.  i>/.....h.# i\F iH(2.9 iEM iN ic_  #  #.[.#  #.#.####  #.# #####....#  #.# #..# #.# #.###....#.#.  i(d#.###.###.#.#....# #.#......#  id#####.#####. .# #..#.#.###[ .# #......# #. <# ##.#.### #. .# #.#+# #. .# #.. #.  ie.# #. .# .....h.# i/n ip(4.1 iv imy; _Found an escape hatch in the ceiling. iYQ iZ  ########### #.[.......#  #.#######.#### #.# #####....#  #.# #........######### #.# #.###....#.#...... #.###.###.#.#....##### #.........#......# #####@#####....  #.# #..#.#.###[# #.# #......# #.# #<# ##.#.### #.# #.# #.#+# #.# #.# #.. #.# #.# #.........# ..# .....h.#### ..# i 1 ......  i  i (5.3 i  iv  ig  .[.......#######.#### #####............############....#.#......##.###.#.#....######.........#..#####.#####.... iO  #@# #..#.#.###[....# #.<# ##.#.##  ... .... +..  iK  i7 (6.5 iG  i  i #######.#### #####.... iI........############....#.#......##.#....#####........#..####.####.... #.# #..#.#.###[....# #.<# ##.#.##.# #.#+#   ..# ... ###  iQ i(7.7 i i i|  #####............############....#.#......##.#....#####........#..####.####.... #.# #..#.#.###[....# #.#.#.##.# #.#+# . .  #..# .. i i(8.9 i% ic _There is an escape hatch in the ceiling here. iy ........############....#.#......##.#....#####........#..####.####.... #.# #..#.#.###[....# #.<# ##.#.## #.#+# . ......KK   kobold (asleep)#  ...# < i200.1 _You encounter a kobold. It is wielding a +0 dagger. iu. #.# #.. #.# #.# #.###.# #...... #####.# #.# [ #.#   #<#   #@# #.#+#  #.# #..  #.#  ..#  ..#   K... ....  ...# ...  ##..# ..  ...# <  i g #.# #.. #.# #.# #.###.# #...... #####.# #.# [ #.#   #<#   #@# #.#+#  #.# #..  #.#  ..#  ..#   K... ....  ...# ...  ##..#  ...# < id 4 i s _A kobold is nearby! i###....#.#......##.#....#####........#..####.####.... #.# #..#.#.###[....# #.<# ##.#.##.# #.#+# . ............h.###.. .K... .... +..##...# ##### .<####1.3Kinetic Grapnel _ i iT  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  #.# #.###....#.#...... Eryximachus the Tinkerer #.###.###.#.#....##### Barachi of Gozag Gold: 353 #.........#......##### Health: 35/35 ======================== #####.#####..........# Magic: 8/9=====================--- #.# #..#.#.###[# AC: 2Str: 18 #.# #......# #.# EV: 11Int: 17 #<# ##.#.### #.# SH: 0Dex: 10 #.# #.#+# #.# XL:  5 Next: 72% Place: Dungeon:4 #@# #.. #.# Noise: ---------  Time: 4201.3 (0.0) #*# #.........# f) +3 dagger *.# .....h.####  iS BCast: Kinetic Grapnel .*.# ...... ### .K... .... +.. ##...# ... ### K   kobold (asleep) ##..# ..  ...# <  #### _A kobold is nearby!Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit) i/3  #.# #.###....#.#...... Eryximachus the Tinkerer #.###.###.#.#....##### Barachi of Gozag Gold: 353 #.........#......##### Health: 35/35 ======================== i3 7#####.#####..........# Magic: 8/9=====================--- #.# #..#.#.###[# AC: 2 i4 Str: 18 #.# #......# #.# EV: 11Int: 17 #<# ##.#.### #.# SH: 0Dex: 10 iK5 #.# #.#+# #.# XL:  5 Next: 72% Place: Dungeon:4 #@# #.. #.# Noise: ---------  Time: 4201.3 (0.0) iy5 A#.# #.........# f) +3 dagger ..# .....h.#### Cast: Kinetic Grapnel i5 T ...# ...... ### i5 f .$... .... +.. i5 ##...# ... ### K   kobold (asleep) i6 <##..# ..  ...# <  i36  #### i6 Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i6 Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i57 Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the kobold. i< m #.# #.# #.###.# #...... #####.# #.# [ #.#  iP=   #<#   #.# #.#+#  #@# #..  #*#  i= *.#  .*.#   i= .$... ....  ##...# ...  i= ##..#  ...# < i> ; #### i^ 4... i 353 3=2.3 (1Kinetic Grapnel i  i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold! i w ##.#....#####........#..####.####.... #.# #..#.#.###[....# #.<# ##.#.##.# #.#+# . ......#......h.####.. #   is %- i 3.5 (1.2 i&  ia(  i  i  i|  iՏ  io n i , iT  iF , iD  i B i  i  i  i n _You start resting.Magic restored. i 8- i" -9.5 (6.0 i c9===10.5 (7 _ i  i !iI  #.........#......  #####.#####..........  #.# #..#.#.###[  #.# #......# #.  #<# ##.#.### #.  #.# #.#+# #.  #.# #.. #. #.# #......... .# .....h.## .# ......  $....  +.  ##...###  ##  ##..#   ...# <  ####  1.7 (1.2!ij  #####.#####.........  #.# #..#.#.###  #.# #......# #  #<# ##.#.### #  #.# #.#+# #  #.# #.. # #.# #....... .# .....h.## .# ......  $.....+  +  ##...####  #  ##..#   ...# <  ####   2.9!i   #.# #..#.#.###....# <# ##.#.##.# #.#+# .. ##......##......h.####...####. #.@.....+ .... +#...#### ... # ##..# ..  !i!i(4.1!i !iLM  You now have 360 gold pieces (gained 7).!i|R60===5.1 (2!io!it/ _You see here a +0 dagger.!ij@ #.# #......# #. #<# ##.#.### #. #.# #.#+# #. #.# #.. #. ##.# #......... ##..# .....h.### ##...#### ......  #.).....+ .... +. ##.@.#### ... ## # ..  ...# <  !iJT#####    !iW6.3 (1!i]!i=<# ##.#.##.# #.#+# . ##......##......h.#####...####. .).....+ .... +.##...#### ... ## ##@.# .. #...< #.#### #!i!ie23607.5!i!i!i>  #.# #.#+# #  #.# #.. # #.# #....... ##..# .....h.## ##...#### ......   #.).....+  +  ##...####  # ####..#   #..@..# <  #.#####  !i #       !iU!iT (8.7!i !i!iT E  #.# #.#+#   #.# #..   ##.# #  ##..# .....h.  ##...#### ......   #.).....+ ....   ##...#### ...   ####..# .. !i  #.@...# <  #.#####  #. #. #. #. #. #. #.!i !ix (9.9!i !i !i ^  #.# #..  #.# #...... .# .....h .#### ......   #.).....+   ##...####  ####..#   #.....# <  #@#####   #.#   #.#  #.#  #.#  #.#  #.#  #.#  #.#21.1!i!i!i!i!i!in!i!i7!i=!iu!i!i!iF!i}!iW!i!i!iL!il!i^!i!i!i`!i !i !i? !i !i !iW,!i!iX#.##### #.##.##.##.# #.# .# .#  30.7 (9.6........#########!i!i9!iy!i !i2  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.######### #.@........ ###########        !i; !i -1.9 (1.2!i~ !i !i_ Q!i;&!i',!ic(!i*!iF.n!i.!i,/!i0!iH2!i2!i2!i9 #.#  #.#  #.#!i9 # #.# .## #.#!i :\ ..## #.#!i+:\ ....# #.#!iM: #...##.# !io:I#.##########........ !i:#..........@.# 42.7 (10.8)!i:K ############## !i: !i:#!i=!iB!iP!i#.######.# +##.# .# #.# .# #.# #.## #.# !i3@...## #.# ....# #.# ##...##.##.##########@........#............#.###.################ #!i!i.13.9 (1.2)!i^!ih!ic#.##### #.# +# #.# .# #.# .# #.# ##.## #.# ##...## #.# .....# #.# ##...##.#.#.##.##.#.###.###.# .#.#!i.#?.##!i!iy(5.1!i!if _Found a scroll labelled DIEMIQ AWOCHA.!iz G#.....# <#### ###.##### #.# #+# #.# #.# #.# .# #.# ## #.# ##...## #.# #.....# #.# ##.@.##.#.. #.##########.........# #............#.###.#################.# ##!i9 A.##.##.#.?.###!i !i} (6.3!i !i[ !ij ####   #+#.##.####...##.....#...##.#..$#########..@......#...........#.###.###############.# # !i[!i͠(7.5!ip!i* _Found 5 gold pieces.!i  #+#.##.####...##!i)#.....##...##.#..$#########.........# !i...........#@###.################.# #  !i1  !i!i(8.7!i!i!im 3!i~ !i/ X!i !iD H##...###.....###...##.#..$#########.........#...........#.###.###!i #############.# # #.#  #.# !i Z #@# 53.5 (4.8!i  #....?..# !i r#.#####.# !i  .#!i # .!i,  ## !i= !!i< !iڕ !i !i& .....#...##.#..$#########.........# ...........#.###.###############.# #  #.# .#####.####....@..###### ..##!iC4.7 (1.2!i!i!i+5.7 (2!i!i?o _l - 2 scrolls labelled DIEMIQ AWOCHA (gained 1)!iIQ!iZ #.# #.....# #.# ##...##.#..$ #.#.........# #!iZ.#.###.### ##.# # #.# #.# #####.### #!iZ.# #.#####.#!i[1 .# !i5[p .  ##!i7a!ic+6.9 (1!ig!im!i4t  #.# #.....# #.# ##...##.#..$ #.#.........# #.#.###.### #.# # #.# #.# #####.### #.# #.#####.## .#  .  ##8.1!i !i i #.# #.....# #.# ##...##.#..$ #.#.# #.#.###.### #.# # #.# #.# #####.### #.# #.#####.# #. .##. .#. ###.#.#>..!i !i (9.3!i Q _Found a stone staircase leading down.!ir5 #.# ##...##.#..$ #.##########.........# #............#.###.### ##############.# #  #.#  #.######.### #.......#!i #@#####.# #.# .# #.# . #.# ## #.# #.. #># ...!i+ #..!iz!i|)60.5!i!i!i|!i;}!i}!i~!it!i!i!i!i!i!iB!iA #.#  #.#  #####.### !id #.......# #.#####.##.# .#.# ..# ##!itL 5.3 (4.8......#!i?>##....#... .#.#. ..### ## !iV!iӘ!i!i #.# #####.####.......# #.#####.# #.# .# #.# . #.# ###.#####.# !i #.@.....##>##....# .... .#.# ###.. ..#### ## !i. !iq &6.5 (1.2!i !i !iB!iB!iD,!iZE!iE!iEI!iJ#.# #####.### #.......# #.#####.# #.# .# #.# . #.# ## !iJ#.#####.# #..@....# 7.7!iK#>##....# .... ..#.# !i K###.. ....######.###!iAK*+#!ipM!i{Q!iV!i!iI!izX!iP#.# #####.### #.......# #.#####.# #.# .## #.# .. #.# .## #.#####.# #.....@.# 71.3 (3.6#>##....# .......#.# ###.......######.###+#!i!i#.#  #.# #####.### #.......# #.#####.# #.# #.###.# #.. #.# #.###.#####@# #.......# #>##....# .......#.####.......######.####+#!i-2.5 (1.2!i!i!i M############## #.# ####.##.....####.# ######.....# #@###.######.....#>##....#..#..##!i !i (3.7!i !i !i ............#.###.### #############.# ##.#  #.# #####.### #.......# #.#####.# #.# #.###### #.# #.@....##.# #.####.##.#####.# #.......##>##....#.......#.####.......######.####+#!i4 !i- !i& (4.9!i !i  !i !i !i !iQ !i !in !ix !i !i, !i !iFO#.###.### .# # #.# #.# #####.### #.......#  !i~P#.#####.# #.# #.###### #.# #....@.# 8.5 (3.6 !i#.# #.####.# #.#####.# .##.......# ..#>##....# ..#.......#.# ..####.......# ..######.### ...#+# #.# !i !i !iQ !iE#########.# #  #.# #.# #####.####.......# #.#####.# #.# #.#######.# #......#  !i1#.# #.####@# #.#####.# #.# #.......# #.. #>##....# #..#.......#.# #..####.# #..# #####.### #... #+# ##.# .# !i٣ !i-9.7 (1.2 !is !iV !i$  !i%  !i%  !i'  !iq)  !i. , !i2    #####.###.......##### #.#######...... !il2 &#.####.####.# 80.9.......^.....>########. !i2 *.# !i5  !i9  !i;  !ias#.# #####.####.......# #.#####.# #.# #.#######.# #......# #.# #.####.# #.#####.# #.##########.......# #.@.^.....# !is9#>##....# #..######.#.......#.# #..#  ### #####.### #... #+# ##.# !is^ #.## !i tp.##.. !iT| !i~(2.1 !i< !iY !ivg#.# #####.### #.# #.#####.# #.# #.###### #.# #......# #.# #.####.# #.#####.# #.# #. !i"wQ# #..@^.....# #>##....# #..######.#  .#.# #..# ###.# #..# !iw#####.### #...#+# ##.# !ixG#.# !i##....# #..######.# .#.# #..# .# #..#  #####.### #...#+# ##.# #.# #.# #.. # !iž  !i (4.5 !im  !in L _There is a shaft here. !i !i !i !i !i !ip _ !i , !i !i !ii  A phantom comes into view. !i7_#.# ##.### .....# ####.#  #.######  #......#  #.####.# ####.# #.######### .....# #...^...@.# #....# #..######.# #.# #..# W#Kinetic Grapnel .....# #..# .# ##.### #... .##+# ##.# .#W   phantom (wandering) !i#.# .##.# .##.. .### !iTX8.1 (3.6.W !i !i49.3 (4.8 _ !i% !i !idU#.### ....# ###.#  #.#######......# #.####.# ###.# #.######### ....# #...^.....# # #..######@# ..#.# #..# #.# .# #..# #W# #.### #... #.#+# ##.# #.# #.# #.# #.# #.##.. ..# ## .##########...### !i<5W. !iOXW !ir.90.5 (1.2 !i !i !ip  #.# ##.### .....# ####.#  #.###### #......#  #.####.#  !i @####.# #.#########.# #...^...@.# #....# #..######.##.# #..# #W# .....# #..# !i #.##.### #... #.# !i #+# ##.# #.# #.# #.# !i6 * #.# #.##.. ..# ## !i 8W. !i  !i (1.7 !i: !i !iW #.##.###.##.# # #.###### # #......# # #.####.##.# #.#.# #...^..@..# !iӃ#....# #..######W#.#.# #..# #.#.# #..# #.##.### #... #.# #+# ##.# #.# #.# #.# #.# #.# #.. .. !iF# ## !i2W. !i^W.@§ !i #.#  #####.###  #.......#  #.#####.#  #.# #.######  #.# #......#  #.# #.####.#  #.#####.# #.###  #.......# #...@W.§§.#  !i #>##....# #..######.#...#.# #..# #.# ##.......# #..# #.#  #####.### #... #.# #+# ##.# #.#  #.# #.#  #.# #.#  #.. ..# ## !iْ !i80---- !i“!2.9 !i !i<C _The phantom hits you. The phantom blinks! You blink. !iL _There is a shaft here. !io #.# #####.### #.# #.#####.# #.# #.###### #.# #......# #.# #.####.# #.#####.# #.### #.# #..@^W.§§.# #>##....# #..######.#  .#.# #..# #.##.# #..# #.# #####.### #... #.# #+# ##.# #.# #.# #.# #.# #.# #.. ..#  !iu##°..§..#.# !iwa4.1Kinetic Grapnel !if| !ix[ _The phantom is sucked into a shaft! The shaft crumbles and collapses. !i 3 !i  !i 1=--- !iH  !i , !iT  !i , !i  !i , !i5  !iƱ  !i U2= !i  !iȳ , !i  !i  !iԵ  !i7  !i  !iC  !i  !iC  !i K3= !i2  !iм  !i  !i  !i2 , !i̿  !i , !i'  !iG  !i h4== !iN  !i!  !i_  !i8  !i  !i]  !i  !i  !i  !i  !i5 k _You start resting.HP restored. !i ).... !i 1312.1 (18.0) !i ~5==3.1 (19 _ !ix  !i  !i'I !i¢ !i& !iɤ !iuB !iک !iO !i? !i, !i !i !iʱ !i9= !i !i !i !iL !i !i !i !i׻ !iZ !i !iD !i !iE !i, !i{ !iS _c - a wand of warping (19) (gained 14 charges) !i !iE !i{ !i !iR !i !i`.#####.# #.######### .......# #.........# >##....# #..######.# .....#.# #..# #.# .......# #..######.# ####.### #......##.# #+# ##.###.##.# #.# #.##.#  !i#.# #@##.# 26.1 (13 #........# ## ##....##########...### .......W.....<........ ###....##########...### ##.#.# #####.# #.# #∩. !i !i2.7.3 (14.2 !iX !iN1 _Found Dud Zau's Distillery.!i!i?!i!i!!i&X!i+B!id0X!i1!iS3!i3!i}4!iH6!i7!i.8!i8!iH:!i;!i7<!i<!ilA!iDKWelcome to Dud Zau's Distillery! What would you like to do?  a -  104 gold 2 potions of brillianceb -  52 gold a potion of brilliance  c -  39 gold a potion of curing (unknown)  d -  39 gold a potion of curing (unknown)  e -  39 gold a potion of curing (unknown)  f -  39 gold a potion of curing (unknown)g -  65 gold a potion of enlightenment (unknown)  h -  65 gold a potion of enlightenment (unknown)  i -  104 gold a potion of heal wounds (unknown)j -  52 gold a potion of might (unknown) You have 360 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)!iL[A-J] put item on shopping list!iy.y  a -  104 gold 2 potions of brilliance  c +  39 gold a potion of curing (unknown) After the purchase, you will have 321 gold pieces.[Enter] buy marked items!if  c +  39 gold a potion of curing (unknown)  i +  104 gold a potion of heal wounds (unknown)217!iaWY Purchase items for 143 gold? (y/N)!iF-  f -  65 gold a potion of enlightenment (unknown)  h -  52 gold a potion of might (unknown) !ihH!i !i3 !i #.###.##.#Eryximachus the Tinkerer#........###Barachi of Gozag Gold: 217####....##########...### Health: 35/35 ========================+!.............<........ Magic: 9/9========================####....##########...### AC: 2Str: 18##.#.###EV: 11Int: 17###.#SH: 0Dex: 10#.##XL:  5 Next: 73% Place: Dungeon:4#@.#Noise: ---------  Time: 4336.9 (9.6)#..#f) +3 dagger##.#Cast: Kinetic Grapnel.#.#.[!i 33m#.#.#.# _The phantom is sucked into a shaft! The shaft crumbles and collapses. _You start resting. _HP restored. _c - a wand of warping (19) (gained 14 charges) _Found Dud Zau's Distillery.  There is an entrance to Dud Zau's Distillery here.!iɭ You start resting. _HP restored. _c - a wand of warping (19) (gained 14 charges) _Found Dud Zau's Distillery.  There is an entrance to Dud Zau's Distillery here.  w - a potion of heal wounds; j -> c - 3 potions of curing (gained 1)!i !i˷ e _Thank you for shopping at Dud Zau's Distillery!!i! !i?" !i" !i$ !it& !i* f _!i0+ !iC, !i- !i;/ !i/ !i/0 !i2 !i2 !i-3 !i3 !i5 !i5 ,!iH6 !iK7 !i'8 !iY8 !i8 !i9 !i: !i: !i0; !i < !i< !i = !iZ= !i3> !i> !i> !i@? !iD `.......#.# #..# #.####.......# #..######.# #####.### #......##.# #+# ##.###.##.#  #.# #.##.#  #.###.##.#  #........####....##########+@.............<..###....########## ##.#.# ###.# #.## #∩.# #..# ##.# .#!iG 047.7 (10.8)!iHH ,8.7 (11!iJ !iqL Z _j - a viscous clear potion!i`I!i/!i!ij!i!i7 _You open the door.!i3!i!i@  There is an open door here.!i!i _!iM!i!i!i4!i!i!i !i8!i!i!i>!i!iV!i,!iu!i}{ _h - 4 scrolls labelled UZUCKYEXYX (gained 1)!iG3!i>!i(!i!i!i!ia!i!iQ!i!i!i"!i_!i!i!i!i9!in!ih& #####.### #......##.# ##+## ##.###.##.# ##...## #.# #.##.# ##.....## #.###.##.###.......## #........##.........####....#####+.........'............#.........####....##....@..## ##.#.# ##.....## ###.# #.......## #.###.####..# !iO #∩.## #.?# #..##..# ##.##..# .#...# .# .... .#!i/62.7 (14.0!i,3.7 (15!i!iQ _p - a ruby potion!i] !i^ !i^ !i8` !iEc !ig n!ig !iui !ik !i)l !i7m !iOn !io !ip !iq !i{ R##.......## #.......#.........####....#####+.........'............#.........####....######!i| ..## ##.#.# ####.....## ###.# #.......## #.## #.####..# #∩.# # #.@# #..# #..# ##.# #..#  .!i| ; .  ..... ... ##.#.##.## #$!i΁ 18.5 (4.8)!i@ +9.5 (5!i !ih  !i V_q - a scroll labelled PUKHLE YGAMEMY!if23!i3!i5!i7!iQ<B!i<!i=!i=!iV@!iB  You encounter a goblin. It is wielding a +0 dagger.!i)I- #.........####....#### ##.......## ##.#.# ####.....## ###.# #.......## #.## .####..# #∩.# # #..# #..####.## #..# ##.#...g...#..# .# #..@.# .#!iI #......# .#.......#.# .#####.#.##.# .##.#### .# #$  g   goblin (asleep) ## !iO.71.9 (2.4!iFR43.1 (3.6 _!iT!iZ!iE 9 #........ ##.......##   ####.....## ###.#  #.......## #.##  #.####..# #∩.#  # #..# #..#  ###.## #..# ##.#  ...g...#..# .# !iOF  #..@.# .#  #......# .#  .......#.# .#  ####.#.##.# .#  !iF 0#.### # .#  #$!i0G > ##!i ) #........ ##.......##   ####.....## ###.#  #.......## #.##  #.####..# #∩.#  # #..# #..#  !ir ###.## #..# ##.#  ...g...#..# .#  #..@.# .#  #......# .#  .......#.# .#  ####.#.##.#  #.### #  #$ ## !i !iO !i !i ] _A goblin is nearby!!i+ #.........####.... ##.......## ##.#.# ####.....## ###.# #.......## #.## #.####..# #∩.# # #..# #..##.####..# ##.#.g...#..# .# #.@..# .# #......#!ib .# .......#.# .# ####.#.##.# .# #.### # .# #$ ##!i  .g!id0Qg!i1N===4.3 (1.2Kinetic Grapnel!i7!i9( _The goblin shouts!!iIE  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ib/ #.........####....### Eryximachus the Tinkerer ##.......## ##.#.#  Barachi of Gozag Gold: 217 ####.....## ###.#  Health: 35/35 ======================== #.......## #.##  Magic: 8/9=====================--- #.####..# #∩.#  AC: 2Str: 18 # #..# #..#  EV: 11Int: 17 ####.####..# ##.#  SH: 0Dex: 10 .....g*.#..# .#  XL:  5 Next: 73% Place: Dungeon:4 #*@..# .#  Noise: ===------  Time: 4374.3 (0.0) #......# .# [!i5~40m f) +3 dagger .......#.# .#  Cast: Kinetic Grapnel ####.#.##.# .#  #.### # .#  #$ g   goblin ## _The goblin shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)!i #.........####....### Eryximachus the Tinkerer##.......## ##.#.#Barachi of Gozag Gold: 217####.....## ###.#Health: 35/35 ========================#.......###.## Magic: 8/9=====================---#.####..##∩.# AC: 2Str: 18# #..##..# EV: 11Int: 17####*####..###.# SH: 0Dex: 10.....**.#..#.# XL:  5 Next: 73% Place: Dungeon:4#*@..#.# Noise: ===------  Time: 4374.3 (0.0)#[37!i m......#.# f) +3 dagger.......#.#.# Cast: Kinetic Grapnel####.#.##.#.##.### #.##$g   goblin## _The goblin shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)!iJ .g!i )..!i 4--5.3 (1!i !i [  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  !iZ Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (70% to hit) _The kinetic grapnel misses the goblin.!i@q #........ ##.......##   ...## ###.#  ..## #.##  ..# #∩.#  # #..# #..#  ####.####..# ##.#  ......g.#..# .#  #.@..# .# !iG #......# .#  .......#.# .#  ####.#.##.# .#  #.### # .#  #$ ##!ig #........ ##.......##   ...## ###.#  ..## #.##  ..# #∩.#  # #..# #..#  ####.####..# ##.#  ......g.#..# .#  #.@..# .#  #......# .#  .......#.# .#  ####.#.##.#  #.### # !ih #$ ## !in!ip9--!i&v!i2x] _A goblin is nearby!!i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i@ #.........####....### Eryximachus the Tinkerer ##.......## ##.#.#  Barachi of Gozag Gold: 217 ####.....## ###.#  Health: 35/35 ======================== #.......## #.##  Magic: 7/9==================------ #.####..# #∩.#  AC: 2Str: 18 # #..# #..#  EV: 11Int: 17 ####.####..# ##.#  SH: 0Dex: 10 ......g*#..# .#  XL:  5 Next: 73% Place: Dungeon:4 #.@..# .#  Noise: =--------  Time: 4375.3 (0.0) #......# .#  f) !ipAq+3 dagger .......#.# .#  Cast: Kinetic Grapnel ####.#.##.# .#  #.### # .#  #$ g   goblin ## _A goblin is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)!i& #.........####....### Eryximachus the Tinkerer ##.......## ##.#.#  Barachi of Gozag Gold: 217 ####.....## ###.#  Health: 35/35 ======================== #.......## #.##  Magic: 7/9==================------ #.####..# #∩.#  AC: 2Str: 18 # #..# #..#  EV: 11Int: 17 ####.####..# ##.#  SH: 0Dex: 10 ......$.#..# .#  XL:  5 Next: 73% Place: Dungeon:4 #.@..# .#  Noise: =--------  Time: 4375.3 (0.0) #......# .#  f) !i'V[40m+3 dagger .......#.# .#  Cast: Kinetic Grapnel ####.#.##.# .#  #.### # .#  #$ g   goblin ##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel hits the goblin.!i* #........ ##.......##   ...## ###.#  ..## #.##   #∩.#  # #..# #..#  #### ##.#  ......$*#..# .#   .#  # .#  # .#  #  #.### #  #$ ## !i.!i217 46.3 (1Kinetic Grapnel!iJ!iҽonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!!i+ !i !i!iH _No target in view!!i;mI!iwo!iep$ _!i u!iu!iyw!iw!ix!i z!i^z!i!{!i|!i|!i}!i0!iM8===!iu!iׁ!i\!iɂ!i:!iÄ!iE!i!i,!i!i!i;===!ic!i!ig!iٌ!iC!i!i!i!i`!i֑!iB!i!iI!iT!iM9===!im!i4 _Magic restored.!ik!iɛ*217!ix!i!i>!i!i<!iˤM  You now have 221 gold pieces (gained 4).!i&21!iE!i{> _You see here a +0 dagger.!i!id;===!i¬!i!iB!ip!i3,!iR!iU!i!i=!i%!i!i~!i!i!i!i0,!i!i!i&35!ih!iN _You now have 235 gold pieces (gained 14).!i!i2!i!ip!i!i!i!i!i!i!i!i!i!i'!i@!i@,!i!iq!i2!i!i!i!i!if  You encounter an adder.!i1#.........####....######.......## ##.#.# ####.....## ###.# #.......## #.## #.####..# #∩.# # #..# #..# ######.####..# ##.# ........).#..########## .# ######.##....#@........ .# -#.##......#######S .# #.......#.# .# ####.#.##.#.####.###!i#.........S   adder (asleep)##########!i1411.1 (34.8)!i9O-2.3 (36.0 _!i!i~!iv     ###.#   #.##   #∩.#  # #..# #..#   ##.#  ).#..########## .#  ....#@........ .#  #.##......#######S .#  #.......#.# .#  ####.#.##.# .#  #.####.### .#  #.........  ########## !i     ###.#   #.##   #∩.#  # #..# #..#   ##.#  ).#..########## .#  ....#@........ .#  #.##......#######S .#  #.......#.# .# !i;  ####.#.##.#  #.####.###  #.........  ######## !i#!i!ik!i !iO_An adder is nearby!!i<  #.........####....####### Eryximachus the Tinkerer ##.......## ##.#.#  Barachi of Gozag Gold: 235 ####.....## ###.#  Health: 35/35 ======================== #.......## #.##  Magic: 8/9=====================--- #.####..# #∩.#  AC: 2Str: 18 # #..# #..#  EV: 11Int: 17  ######.####..# ##.#  SH: 0Dex: 10  ........).#..########## .#  XL:  5 Next: 74% Place: Dungeon:4  ######.##....#@........ .#  Noise: ---------  Time: 4412.3 (0.0) #.##......#######S .#  f) +3 dagger #.......#.# .#  C!i ast: Kinetic Grapnel ####.#.##.# .#  #.####.### .#  #.........  S   adder (asleep) ##########  _You encounter an adder. _An adder is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!iZ !iY That beam is likely to hit you. Continue anyway? Y - Yes  N - No!ibK!i]!ic#.........####....####### Eryximachus the Tinkerer##.......## ##.#.#!ictBarachi of Gozag Gold: 235####.....## ###.#Health: 35/35 ========================#.......###.##Magic: 9/9========================#.####..##∩.#AC: 2Str: 18# #..##..#EV: 11Int: 17######.####..###.#SH: 0Dex: 10!id........).#..########## .#XL:  5 Next: 74% Place: Dungeon:4######.##....#@........ .#Noise: ---------  Time: 4412.3 (0.0)#.##......#######S .#!iCdf) +3 dagger#.......#.#.#!iqdCast: Kinetic Grapnel####.#.##.#.#!id#.####.###.##.........!idS   adder (asleep)########## _You encounter an adder. _An adder is nearby!!i eAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.!il!iSo!iŇD _!i׸#.####....###.## ##.#.# ####.....## ###.# #.## #.## #.####..# #∩.# # #..# #..#  ######.####..# ##.#  .!i).#..#.#  ######.##....#.#.# #.##......#S#.# #.......#.# .# ####.#.##.##.####.##......... ##########!i!i843.5 (1.2 _!iI!i!i4  #.........####....######## Eryximachus the Tinkerer ##.......## ##.#.#  Barachi of Gozag Gold: 235 ####.....## ###.#  Health: 35/35 ======================== #.......## #.##  Magic: 8/9=====================--- #.####..# #∩.#  AC: 2Str: 18 # #..# #..#  EV: 11!i36 Int: 17  ######.####..# ##.#  SH: 0Dex: 10  ........).#..###########.#  XL:  5 Next: 74% Place: Dungeon:4  ######.##....#.@.......#.#  Noise: ---------  Time: 4413.5 (0.0) #.##......#######S#.#  f) +3 dagger #.......#.# .#  Cast: Kinetic Grapnel ####.#.##.# .#  #.####.### .#  #......... S   adder (asleep) ##########Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!i!iY#.........####....######## Eryximachus the Tinkerer##.......## ##.#.#Barachi of Gozag Gold: 235####.....## ###.#Health: 35/35 ========================#.......###.##Magic: 9/9!i========================#.####..##∩.#AC: 2Str: 18# #..##..#EV: 11Int: 17  ######.####..###.#SH: 0Dex: 10  ........).#..###########.#XL:  5 Next: 74% Place: Dungeon:4  ######.##....#.@.......#.#Noise: ---------  Time: 4413.5 (0.0)#.##......#######S#.#f) +3 dagger#.......#.#.#!icCast: Kinetic Grapnel####.#.##.#.##.####.###.##.........!iS   adder (asleep)##########Shift-Dir - straight line !i6_Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  !i\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!i:Okay, then.!i!i]!i+. _!i> 6S.!iʐ FS!il 24.5 (1 _!i !i !ic !i ]Fire/throw/use which item? Missiles (go to first with ()  a - 3 curare-tipped darts Wands (go to first with /)c - a wand of warping (19) !i !i>#.........####....######## Eryximachus the Tinkerer##.......## ##.#.# !iBarachi of Gozag Gold: 235####.....## ###.#Health: 35/35 ========================#.......###.##Magic: 9/9========================#.####..##∩.#AC: 2Str: 18# #..##..#EV: 11Int: 17  ######.####..###.# !isSH: 0Dex: 10  ........).#..###########.#XL:  5 Next: 74% Place: Dungeon:4  ######.##....#.@*****S.#.#Noise: ---------  Time: 4414.5 (0.0)#.##......#######.#.#f) +3 dagger#.......#.#.#Cast: Kinetic Grapnel####.#.##.#.##.####.###.##.........S   adder##########Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. !iDThrow: 3 darts (curare)Press: ? - help, Shift-Dir - straight lineAim: an adder (25% to hit) !i< #.........####....######## Eryximachus the Tinkerer##.......## ##.#.#Barachi of Gozag Gold: 235####.....## ###.#Health: 35/35 ========================#.......###.##Magic: 9/9========================#.####..##∩.#AC: 2Str: 18# #..##..#EV: 11 !i 1Int: 17  ######.####..###.#SH: 0Dex: 10  ........).#..###########.#XL:  5 Next: 74% Place: Dungeon:4  ######.##....#.@(((((S.#.# !i Noise: ---------  Time: 4414.5 (0.0)#.##......#######.#.#f) +3 dagger#.......#.#.#Cast: Kinetic Grapnel !i/ ####.#.##.#.# !iR #.####.###.##......... !iu S   adder (very poisoned, slow)##########Press: ? - help, Shift-Dir - straight line !i 7Aim: an adder (25% to hit)  !i nYou throw a dart. The dart hits the adder. The adder is poisoned.  The adder struggles to breathe.  !i kThe adder seems to slow down.  The adder is heavily wounded. !i` ES( !iFj $.... !idm 25.5 (1 _ !iv  !ix "!i]  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."!iA g #.........####....######## Eryximachus the Tinkerer ##.......## ##.#.#  Barachi of Gozag Gold: 235 "!iB ####.....## ###.#  Health: 35/35 ======================== #.......## #.##  Magic: 6/9================-------- #.####..# #∩.#  AC: 2Str: 18"!iWB  # #..# #..#  EV: 11Int: 17  ######.####..# ##.#  SH: 0Dex: 10  ........).#..###########.#  XL:  5 Next: 74% Place: Dungeon:4 "!iB c ######.##....#.@....S(.#.#  Noise: ---------  Time: 4415.5 (0.0) "!iC #.##......#######.#.#  f) +3 dagger #.......#.# .#  Cast: Kinetic Grapnel ####.#.##.# .#  #.####.### .#  #........."!i.C  S   adder (very poisoned, slow) ##########"!iRC Y _The adder is heavily wounded."!iuC Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."!iC Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target"!iC {Aim: an adder (heavily wounded, very poisoned, slow)#!i #.........####....######## Eryximachus the Tinkerer ##.......## ##.#.#  Barachi of Gozag Gold: 235 ####.....## ###.#  Health: 35/35 ======================== #.......## #.##  Magic: 6/9================-------- #.####..# #∩.#  AC: 2Str: 18 # #..# #..#  EV: 11Int: 17  ######.####..# ##.#  SH: 0Dex: 10  ........).#..###########.#  XL:  5 Next: 74% Place: Dungeon:4  ######.##....#.@...S.(.#.#  Noise: ---------  Time: 4415.5 (0.0) #!i]#.##......#######.#.#  f) +3 dagger #.......#.# .#  Cast: Kinetic Grapnel ####.#.##.# .#  #.####.### .#  #......... S   adder (very poisoned, slow) ##########Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target#!iAim: an adder (heavily wounded, very poisoned, slow)  You lock target on the adder and prepare to deploy your bee.#!i~     ###.#   #.##   #∩.#  # #..# #..#   ##.#  )       .#    #!i-     #!iW}==6.5 (1Kinetic GrapnelWinding #!i#!ifonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (heavily wounded, very poisoned, slow)  #!iYou lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.)$!ie1S.$!i$!iX--7. $!iؽ$!i"@ _You continue winding your clockwork bee...$!i"  #.####.... ##.## ##.#.# ####.....## ###.# #.## #.## #.####..# #∩.# # #..# #..# ######.####..# ##.#$!i# n .).#..#.# ######.##....#@...S..(.#.# #.##......#.#.# #.#.# .# ####.#.##.# .# #.####.$!i# ### .# #......... ##########$!i|& 1S.$!i- $!iS. R--8.7 (1.2$!i4 $!i7 = _You stop assembling your clockwork bee.%!i 1S.%!i %!i ,90%!i. %!i '!i%R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'!i #.........####....####### Eryximachus the Tinkerer '!i|\##.......## ##.#.#  Barachi of Gozag Gold: 235 ####.....## ###.#  Health: 35/35 ======================== '!i#.......## #.##  Magic: 5/9=============----------- '!i#.####..# #∩.#  AC: 2Str: 18'!i # #..# #..#  EV: 11Int: 17 '!i> ######.####..# ##.#  SH: 0Dex: 10 '!if ........).#..###########.#  XL:  5 Next: 74% Place: Dungeon:4 '!i ######.##....#@*S....(.#.#  Noise: ---------  Time: 4419.7 (0.0) #.##......#######.#.#  f) +3 dagger #.......#.# .#  Cast: Kinetic Grapnel '!i{####.#.##.# .#  '!iݕ#.####.### .#  #.........  S   adder (very poisoned, slow) ##########  _You stop assembling your clockwork bee.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'!iv;Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, very poisoned, slow, 60% to hit)'!ik #.........####....####### Eryximachus the Tinkerer ##.......## ##.#.#  Barachi of Gozag Gold: 235 ####.....## ###.#  Health: 35/35 ======================== #.......## #.##  Magic: 5/9=============----------- #.####..# #∩.#  AC: 2Str: 18 # #..# #..#  EV: 11Int: 17  ######.####..# ##.#  SH: 0Dex: 10  ........).#..###########.#  XL:  5 Next: 74% Place: Dungeon:4 '!ivT ######.##....#@.$....(.#.#  Noise: ---------  Time: 4419.7 (0.0) #.##......#######.#.#  f) +3 dagger #.......#.# .#  Cast: Kinetic Grapnel ####.#.##.# .#  #.####.### .#  #.........  S   adder (very poisoned, slow) ########## Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  '!iFConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, very poisoned, slow, 60% to hit)  You miscast Kinetic Grapnel. Nothing appears to happen.'!iy     ###.#   #.##   #∩.#  # #..# #..#  '!i ##.#  )#####.#  ..(.#.#  #.##.###.#.#  #....'!iS .#  ####.  # '!i}H #.......'!iM ######## '!i '!i235 Contam: 10% 8220.7 (1Kinetic Grapnel'!ib'!i,Uonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (almost dead, very poisoned, slow, 60% to hit)  You miscast Kinetic Grapnel. Nothing appears to happen. _You kill the adder!(!ib;I(!iD(!i1F,(!iIH(!iL(!i3MO6===(!iN(!iP(!iP(!ixR(!ilU(!iU(!iV(!ipX(!iX98% (!i Z(!i`===64(!i@b(!ib72(!i7d(!iQe(!ie71(!if(!iojS(!iQmZ _Your magical contamination has completely faded away.(!ind7==(!ip(!ir@235(!i#u,(!ixB(!iy(!i|f==(!iB}(!i}(!i(!i(!iĀ(!i(!i(!i(!i(!iF,(!ic(!i8c8===(!ij(!i,(!iy(!i,(!ia(!iӠ;===(!iߡ(!i+(!iw(!iF(!i,(!iP(!iq,(!i3(!i,(!i(!i(!iqM9===(!i(!i=(!iѵB(!i/(!ir40 _You now have 240 gold pieces (gained 5).===(!i,(!i@(!iI _a - 3 curare-tipped darts (gained 1)(!i#(!i3(!iyX(!iX(!i (!i,(!ih(!i(!iU(!i(!i(!i(!iA(!i(!i(!iz(!i(!i(!i"(!i$(!i(!i=(!i(!i(!i(!i(!iB(!iu(!i(!i,(!i(!iM"n(!i #(!i'B(!i@,X(!i/,(!i1(!i4(!i:(!iY<(!i=(!i@(!iB(!iJD(!iD(!iK(!i-O,(!i[P(!iR(!i[T,(!i]W,(!ik]B(!iJ_>  You see here a +0 dagger.(!i`(!ia _(!injn(!i6k(!im,(!iXo(!iq(!iZs(!is(!it(!iv(!irx,(!iy(!i4|(!i}(!ij~(!iY(!i(!i(!i(!i(!iDž(!i(!iƇ(!is(!i)(!iq(!i(!i(!iZ(!i(!iޑ(!i(!i(!iɕ(!i%(!i(!i(!i,(!i(!i(!i<(!i(!i(!i(!i ,(!i?(!i(!iFX(!iT(!i(!iϰ(!i(!i(!i(!i(!i((!iq.  #.## #####.### #.   ... ##+## ##   ..###...## #   ....# ##.....## #   ##.# ##.......## #  #..#####.####.........### (!i  #.... _......+.........'..   #...#####..# #.........###   #...##.##@# ##.......##508.9 (88.2)   .#.......# ####.....##   ###.###.# #.......##  .###.###.# #.####.   #.........# #.# #. (!ia  ####...######.####..#  ...........).#..######  (!i #...######.##....#.....   ##### #.##......####(!iE (!i(!i(10.1 (89.4(!i(!i08 _Found a broken altar of Ashenzari.)!ip)!i)!i)!i)!i )!iB)!i!)!in)!i׷)!i+)!if)!i)!i)!i)!i)!i)!i)!i^)!i)!iY)!i6)!i)!i)!iQ)!im)!i9)!i)!iX)!i^)!i))!i)!i)!i)!i)!i)!i$)!i )!i)!i)!i)!i)!i,)!i)!i)!i)!i)!i)!i)!i)!iX)!i)!i&)!i\)!i)!i)!iU)!i)!i/)!ie)!i)!i|)!i)!i)!im)!iC)!ia)!i,)!i<)!i)!i)!i)!i)!i!)!i)!iF)!i)!iS )!i )!i )!i )!it)!i)!i)!iv)!i)!i)!i)!i)!i)!i,)!i)!iv)!i,)!if)!i`!)!i")!iA#)!i$)!i&)!i')!i')!i_()!i*)!i+)!i7,)!i'-)!i11R  There is a stone staircase leading down here.)!iL2)!i2 _)!i4)!i6)!iF7)!i7)!ik8)!ie:)!iQ=B)!i>,)!i?,)!i@)!iF)!iH)!iH)!i&I)!iI)!i"K)!iL,)!i"M)!iiN)!iO)!iO)!imP)!iQ)!iR)!iS)!iS)!iU)!iV,)!i_Y,)!iZ)!i [)!i\)!i])!i^)!i*_)!i_)!ia)!igX)!iiB)!i)!i)!i~)!i)!i)!i.##### .##+# .##.# ## .##.# .. .###.## [# .# ##...##.# .# #.....#.# ##.# .# ##...##.#..$... .##########.....@...# 61.7 (51.6 )!i_............#.###.### #############.# .#  #.# .. #.# ### #####.### #.......#)!iQ #.#####.# )!im#.# #.######)!i)!i[.2.9 (52.8)!iJ)!i) _Found a chain mail.)!i6 3)!i )!iv )!i< )!i )!i ,)!i B)!im )!i: X)!i ,)!i )!i )!iE )!i )!i )!i )!iB %5)!iq )!i _You now have 245 gold pieces (gained 5).)!i )!i1 ,)!is )!i )!i9 )!i )!ic )!i )!ij )!i )!i1 )!i )!i )!i` )!i,)!i-)!i>.)!i/)!i1)!i2)!i43)!i:4)!i5)!i7,)!i39)!i:)!iy=,)!iM)!ixO)!i S)!iMU,)!iU)!i<_n)!i_)!ir`)!ifn)!ig)!ih)!ii)!ij)!ipk)!il)!i0m)!im)!i|o)!iq,)!itr)!i<h)!i)!icB)!i<  You see here a +0 club.)!iK _)!i=)!iw,)!i)!i )!i,)!iLv)!i  You open the door.  A black bear comes into view.)!i#.# #..#.#.###[##.#.#.###.##.## #.# #......# #.##.#.#.# #.##... #<# ##.#.### #.##.#.#.###.##.## )!i/#.# #.#+# #.##.#.......##.# #.# #.... #.##.........##.# #.# #.........######.######.## ..# .....h.######.##.# #... ..#### ........####...#.######### .....+ .......'@................#### .......####...#)######### ..# ...... ##.#.#.##Kinetic Grapnel ..# <.... ####.## ### #... #.###+# #.#h   black bear (asleep) #.# ##########.# #.# #.......##.##.###[#####.##.#)!i \.h619.1 (56.2)!i$Wh)!iB&7===20.1 (57)!i(3)!i54 _The black bear growls angrily.*!ix) [   #<#   #.#+#   #....   #..... .......##.#  ......h.####...#.# .......'@........ .......####...#)# ...... ##.#.#.#  <.... ####.##  #... #.#  ##+# #.#  #.# .#  #.# .##.#  [#####.##.# *!i [   <#   #.#+#   #....   #..... .......##.#  ......h.####...#.# .......'@........*!i .......####...#)# ...... ##.#.#.#  <.... ####. #... #. ##+# #.#  #.# .*!iZ} #.# .##. *!iq[#####.##.*!i'*!i})*!i:*!ic=a _A black bear is nearby!,!io #.# #..#.#.###[##.#.#.###.##.## Eryximachus the Tinkerer #.# #......# #.##.#.#.# #.##... Barachi of Gozag Gold: 245 #<# ##.#.### #.##.#.#.###.##.## Health: 35/35 ======================== #.# #.#+# #.##.#.......##.#  Magic: 8/9=====================--- #.# #.... #.##.........##.#  AC: 2Str: 18 #.# #.........######.######.## EV: 11Int: 17 ..# .......######.##.# #... SH: 0Dex: 10 ..#### ......h*####...#.######### XL:  5 Next: 82% Place: Dungeon:4 ,!iqK.....+ .......*@................ Noise: ===------  Time: 4620.1 (0.0) ..#### .......####...#)######### f) +3 dagger ..# ...... ##.#.#.# # Cast: Kinetic Grapnel ..# <.... ####.## ### #... #.#  ##+# #.#  h   black bear #.# ##########.#  #.# #.......##.#  ##.###[#####.##.# _The black bear growls angrily. _A black bear is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (82% to hit),!i!#.# #..#.#.###[##.#.#.###.##.## Eryximachus the Tinkerer #.# #......# #.##.#.#.# #.##... Barachi of Gozag Gold: 245 #<# ##.#.### #.##.#.#.###.##.## Health: 35/35 ======================== #.# #.#+# #.##.#.......##.# Magic: 8/9=====================--- #.# #.... #.##.........##.# AC: 2Str: 18 #.# #.........######.######.## EV: 11Int: 17 ..# .......######.##.# #... SH: 0Dex: 10 ..#### ......h*####...#.######### XL: [,!i40m 5 Next: 82% Place: Dungeon:4 .....+ .......*@................ Noise: ===------  Time: 4620.1 (0.0) ..#### .......####...#)######### f) +3 dagger ..# ...... ##.#.#.## Cast: Kinetic Grapnel ..# <....####.## ### #...#.###+##.#h   black bear (grapneled)#.# ##########.##.# #.......##.###.###[#####.##.#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (82% to hit)  The kinetic grapnel hits the black bear.  The bl,!iuack bear is lightly wounded.,!i G.h,!i9!.',!i;--1.1 (1 _,!i,!i(.!i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./!i1 /!i9 9--/!i~ /!i  /!ij B_You don't know that spell.1!ioaFire/throw/use which item? Missiles (go to first with ()  a - 3 curare-tipped darts Wands (go to first with /)c - a wand of warping (19)2!i=2!ie#.# #..#.#.###[##.#.#.###.##.## Eryximachus the Tinkerer #.# #......# #.##.#.#.# #.##... Barachi of Gozag Gold: 245 #<# ##.#.### #.##.#.#.###.##.## Health: 35/35 ======================== #.# #.#+# #.##.#.......##.# Magic: 8/9=====================--- #.# #.... #.##.........##.# AC: 2Str: 18 #.# #.........######.######.## EV: 11Int: 17 ..# .......######.##.# #... SH: 0Dex: 10 ..#### ........####...#.######### XL:  5 Next2!if: 82% Place: Dungeon:4 .....+ ......h*@................ Noise: =--------  Time: 4621.1 (0.0) ..#### .......####...#)######### f) +3 dagger ..# ...... ##.#.#.## Cast: Kinetic Grapnel ..# <....####.## ### #...#.###+##.#h   black bear (grapneled)#.# ##########.##.# #.......##.###.###[#####.##.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Throw: 3 darts (curare)Press: ? - help, Shift-Dir - straight lineAim: a black bear (grapneled, 59% to hit)2!i #.# #..#.#.###[##.#.#.###.##.## Eryximachus the Tinkerer #.# #......# #.##.#.#.# #.##... Barachi of Gozag Gold: 245 #<# ##.#.### #.##.#.#.###.##.## Health: 35/35 ======================== #.# #.#+# #.##.#.......##.# Magic: 8/9=====================--- #.# #.... #.##.........##.# AC: 22!i Str: 18 #.# #.........######.######.## EV: 11Int: 17 ..# .......######.##.# #... SH: 0Dex: 10 ..#### ........####...#.######### XL:  5 Next: 82% Place: Dungeon:4 .....+ ((((((((@................ Noise: =--------  Time: 4621.1 (0.0) ..#### .......####...#)######### f) +3 dagger ..# ...... ##.#.#.## Cast: Kinetic Grapnel ..# <....####.## ### #...#.###+##.#h   bl2!i ack bear (grapneled)#.# ##########.##.# #.......##.#2!i ##.###[#####.##.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Throw: 3 darts (curare)Press: ? - help, Shift-Dir - straight lineAim: a black bear (grapneled, 59% to hit)2!iYV.honfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Throw: 3 darts (curare)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (grapneled, 59% to hit)  You throw a dart. The dart closely misses the black bear.2!iv_F.......-2!i`2.1 (1 _2!if2!i4h5!iΪ 5!i ]Fire/throw/use which item? Missiles (go to first with ()  a - 2 curare-tipped darts Wands (go to first with /)c - a wand of warping (19)6!io6!i}#.# #..#.#.###[##.#.#.###.##.## Eryximachus the Tinkerer #.# #......# #.##.#.#.# #.##... Barachi of Gozag Gold: 245 #<# ##.#.### #.##.#.#.###.##.## Health: 35/35 ======================== #.# #.#+# #.##.#.......##.# Magic: 8/9=====================--- #.# #.... #.##.........##.# AC: 2Str: 18 #.# #.........######.######.## EV: 11Int: 17 ..# .......######.##.# #... SH: 0Dex: 10 ..#### ........####...#.######### XL:  5 Next6!iM\: 82% Place: Dungeon:4 .....+ .......h@................ Noise: ---------  Time: 4622.1 (0.0) ..#### .......####...#)######### f) +3 dagger ..# ...... ##.#.#.## Cast: Kinetic Grapnel ..# <....####.## ### #...#.###+##.#h   black bear (grapneled)#.# ##########.##.# #.......##.###.###[#####.##.#Press: ? - help, Shift-Dir - straight lineAim: a black bear (grapneled, 59% to hit) _You throw a dart. The dart closely misses the black bear.Throw: 2 darts (curare)Press: ? - help, Shift-Dir - straight lineAim: a black bear (grapneled, 59% to hit)6!iۛ#.# #..#.#.###[##.#.#.###.##.## Eryximachus the Tinkerer #.# #......# #.##.#.#.# #.##... Barachi of Gozag Gold: 245 #<# ##.#.### #.##.#.#.###.##.## Health: 35/35 ======================== #.# #.#+# #.##.#.......##.# Magic: 8/9=====================--- #.# #.... #.##.........##.# AC: 2Str: 18 #.# #.........######.######.## EV: 116!iInt: 17 ..# .......######.##.# #... SH: 0Dex: 10 ..#### ........####...#.######### XL:  5 Next: 82% Place: Dungeon:4 .....+ .......h@................ Noise: ---------  Time: 4622.1 (0.0) ..#### .......####...#)######### f) +3 dagger ..# ...... ##.#.#.## Cast: Kinetic Grapnel ..# <....####.## ### #...#.###+#6!i]7#.#h   black bear (very poisoned, slow, grap…)#.# ##########.##.# #.......##.###.###[#####.##.#Press: ? - help, Shift-Dir - straight lineAim: a black bear (grapneled, 59% to hit)  You throw a dart. The dart hits the black bear. The black bear is poisoned.  The black bear struggles to breathe.  The black bear seems to slow down.  The black bear is moderately wounded.6!iH) >)6!i* 3=3.1 (16!iP3 6!i6   Aim: a black bear (grapneled, 59% to hit)  You throw a dart. The dart hits the black bear. The black bear is poisoned.  The black bear struggles to breathe.eems to slow down.  The black bear is moderately wounded. _The grapnel comes loose from the black bear.7!iVY.# #..#.#.###[##.#.#.###.##.# .# #......# #.##.#.#.# #.##. <# ##.#.### #.##.#.#.###.##.# .# #.#+# #.##.#.##.# # .# #.... #.##.7!iW##.# # .# #.........######.######.# .# .......######.##.# #. .#### .####...#.#.+ .h.@......#### .####...#)#7!iWW. .# ...... ##.#.#.# # .# <.... ####.## # #... #.# ###+# #.# ##.# #.# ##.# #.##.# #7!iXW##.###[#####.##.#7!iZI(h7!ipcN  The black bear attacks as it pursues you!7!ic-4.3 (1.27!iDk7!im _The black bear misses you. The black bear barely misses you. x27!i# #..#.#.###[##.#.#.###.##.###. # #......# #.##.#.#.# #.##. # ##.#.### #.##.#.#.###.##.###. # #.#+# #.##.#.##.# #. # #.... #.##.##.# #. # #.........######.######.###. # .......######.##.# #. #### .####...#.#.+ .(h. #### .7!i̼S####...#)#. # ...... ##.#.#.# ##. # <.... ####.## #. # #... #.# #.##+# #.# #.#.# #.# #.#.# #.##.# ###.###[#####.##.# #7!i;.h7!iE  The black bear attacks as it pursues you!  The black bear bites you but does no damage.7!iV4-5.57!i7!iq _The black bear claws you. The black bear barely misses you.7!i  #..#.#.###[##.#.#.###.##.###.#  #......# #.##.#.#.# #.##.  ##.#.### #.##.#.#.###.##.###.#  #.#+# #.##.#.##.# #.#  #.... #.##.##.# #.#  #.######.######.###.#  .......######.##.# #.....< .####...#.#.+ .(.h. .####...#)#. ...... ##.#.#.# ##.# <.... ####.## #.# #... #.# #.##+# #.# #.#.# #.# #.#.# [37!i̮ t4m#.##.# ##.##.###[#####.##.# #..h The black bear attacks as it pursues you!28-----6.7 _The black bear completely misses you. The black bear claws you. x28!i/l#..#.#.###[##.#.#.###.##.###.##......# #.##.#.#.# #.##.##.#.### #.##.#.#.###.##.###.##.#+# #.##.#.##.# #.# #.... #.##.##.# #.# #.######.######.###.#.######.##.# #.....<. .####...#.#...# .+ .(..h. .####...#)#...#8!is...... ##.#.#.# ##.#<.... ####.## #.##... #.# #.##+# #.# #.#.# #.# #.#.# #.##.# ##.###.###[#####.##.# #.#8!i;.h8!i0  The black bear attacks as it pursues you!  The black bear bites you. The black bear claws you.8!ip23--------7.98!i8!iW _The black bear barely misses you.8!iUp\#..#.#.###[##.#.#.###.##.###.##.#......# #.##.#.#.# #.##.##.#.### #.##.#.#.###.##.###.##.#+# #.##.#.##.# #.# ##.... #.##.##.# #.# ##.######.######.###.#.######.##.# #.....<. # .####...#.#8!i q/...# + .(...h. .####...#)#...#...... ##.#.#.# ##.## <.... ####.## #.##... #.# #...#8!iqM##+# #.# #...##.# #.# #...##.# #.##.# ##.# 8!i4=---9===-9.18!iq8!iٮ8!i #..#.#.###[##.#.#.###.##.###.##.# #......# #.##.#.#.# #.##. ##.#.### #.##.#.#.###.##.###.###.#.#+# #.##.#.......##.# #.# #.#.... #.##.........##.# #.# #.#.######.######.###.###..######.##.# #.....<.  .####...#.#...#  .(...h.  .####...#)#...#...... ##.#.#.# ##.## <.... ####.##... #.###+# #.# #...# .h8!i e-30.39!i`..#.#.###[##.#.#.###.##.###.##.# ......# #.##.#.#.# #.##.# #.#.### #.##.#.#.###.##.###.###.# #.#+# #.##.#.......##.# #.# #.# #.... #.##.........##.# #.# #.# #.######.######.###.###.# .######.##.# #.....<...# .####...#.#...#.(....h.'.####...#)#...#...... ##.#.#.# ##.## #<.... ####  ##+# #.# #...# .h9!i[1.59!i}{#.#.###[##.#.#.###.##.###.##.## #.##.#.#.# #.##.# .#.### #.##.#.#.###.##.###.###.# .#+# #.##.#.......##.# #.# #.# .... #.##.........##.# #.# #.# .######.######.###.###.#######.##.# #.....<...#####...#.#...####. .(.....h.'. .####...#)#...####. ...... ##.#.#.# ##.## # <.... ####.## #.### # ##+# #.# #...# 9!i|9!i}<.h9!i\ slow)9!ixv25==2.79!iF9!i 8 _The black bear looks more healthy.9!i~ #.#.###[##.#.#.###.##.###.##.## #.##.#.#.# #.##.# #.### #.##.#.#.###.##.###.###.# #+# #.##.#.......##.# #.# #.#  #.##.........##.# #.# #.# #######.######.###.###.#######.##.# #.....<...##.####...#.#...####.(......h.'.####...#)#...####. ##.#.#.# ##.## ##. .... ####.## #.### # ... #.# #...# # #+# #.# #...# .h===3.99!i V _The black bear is no longer moving slowly.:!it.#.###[##.#.#.###.##.###.##.## #.##.#.#.# #.##.# .### #.##.#.#.###.##.###.###.# +# #.##.#.##.# #.# #.# # #.##.##.# #.# #.# #######.######.###.###.###.######.##.# #.....<...##.####...#.#...####.(.h.'.####...#)#...####. ##.#.#.# ##.## ##. ####.## #.### ##. #.# #...# # +# #.# #...# # :!iu.###[#####.##.# #.# #:!i8w<.h:!i~:!ik(5.1:!i :!ix!i3>!i\Fire/throw/use which item? Missiles (go to first with ()  a - a curare-tipped dart Wands (go to first with /)c - a wand of warping (19)>!i >!i# .#.###[##.#.#.###.##.###.##.##### Eryximachus the Tinkerer ...# #.##.#.#.# #.##.........#Barachi of Gozag Gold: 245 .### #.##.#.#.###.##.###.###.#Health: 25/35 =================------- +# #.##.#.......##.# #.# #.# # Magic: 9/9======================== .. #.##.........##.# #.# #.# ## AC: 2Str: 18 .......######.######.###.###.###. EV: 11Int: 17 ....######.##.# #.....<...##.. SH: 0Dex: 10 .....####...#.#########...####... XL:  5 Next: 82% Place: Dungeon:4 .....(........h*@............'...>!i "[39;49m Noise: ---------  Time: 4635.1 (0.0) .....####...#)#########...####... f) +3 dagger .... ##.#.#.###.## ##.. Cast: Kinetic Grapnel ...####.###.### ##. ..#.##...# ## +##.##...# # h   black bear .# ##########.##...# .# #.......##.###.## .###[#####.##.##.# #Shift-Dir - straight lineAim: a black bear (severely wounded, 82% to hit) _Okay, then.Throw: dart (curare)Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, 59% to hit)?!iEuf.#.###[##.#.#.###.##.###.##.##### Eryximachus the Tinkerer ...# #.##.#.#.# #.##.........#Barachi of Gozag Gold: 245 .### #.##.#.#.###.##.###.###.#Health: 25/35 =================------- ?!iv+# #.##.#.......##.# #.# #.# # Magic: 9/9======================== .. #.##.........##.# #.# #.# ## AC: 2Str: 18 .......######.######.###.###.###. EV: 11Int: 17 ....######.##.# #.....<...##.. SH: 0Dex: 10 .....####...#.#########...####... XL:  5 Next: 82% Place: Dungeon:4 ?!iwJ.....(........h(@............'... Noise: ---------  Time: 4635.1 (0.0) .....####...#)#########...####... f) +3 dagger .... ##.#.#.###.## ##.. Cast: Kinetic Grapnel ...####.###.### ##. ..#.##...# ## +##.##...# # h   black bear (very poisoned, slow) .# ##########.##...# .# #.......##.###.## .###[#####.##.#?!i@x#.# #Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, 59% to hit)  You throw a dart. The dart hits the black bear. The black bear is poisoned.  The black bear struggles to breathe.  The black bear seems to slow down.  The black bear is almost dead.?!ih.hberserk, very poisoned)6.1 (1  Aim: a black bear (severely wounded, 59% to hit)  You throw a dart. The dart hits the black bear. The black bear is poisoned.  The black bear struggles to breathe.eems to slow down.  The black bear is almost dead. _The black bear shakes off its lethargy. The black bear goes berserk!@!i\#.###[##.#.#.###.##.###.##.## #.##.#.#.# #.##.# # ### #.##.#.#.###.##.###.###.# # # #.##.#.##.# #.# #.# # . #.##.##.# #.# #.# ##.######.######.###.###.###.######.##.# #.....<...##.####...#.#...####.(.h.'.####...#)#...####. ##.#.#.# ##.## ##. ####.## #.### ##. . #.# #...# ##. # #.# #...# # # #.# #...# # # #.##.# ##.## # ###[#####.##.# #.#[4@!i_]/0m #@!ih,$@!itR@!iy@!i+#.###[##.#.#.###.##.###.##.###### Eryximachus the Tinkerer ..# #.##.#.#.# #.##.........# # Barachi of Gozag Gold: 245 @!i### #.##.#.#.###.##.###.###.# # Health: 26/35 =================------- # #.##.#.......##.# #.# #.# ## Magic: 9/9======================== . #.##.........##.# #.# #.# ##. AC: 2Str: 18 ......######.######.###.###.###.. EV: 11Int: 17 ...######.##.# #.....<...##... SH: 0@!iDex: 10 ....####...#.#########...####.... XL:  5 Next: 165% Place: Dungeon:4 ....(........$..@...........'.... Noise: ---------  Time: 4637.3 (1.2) @!i....####...#)#########...####.... f) +3 dagger ... ##.#.#.###.## ##... Cast: Kinetic Grapnel ..####.##@!i#.### ##.. .#.##...# ##. ##.#@!iۅ#...# ##  # ##########.##...# #@!i  # #.......##.###.## #@!i2  ###[#####.##.##.# ##@!i\f The black bear is almost dead. @!iw_The black bear shakes off its lethargy. The black bear goes berserk! _You kill the black bear!Training target 6.0 for Forgecraft reached!  Your Stealth skill increases to level 3!Your Forgecraft skill increases to level 6!@!i> _You kill the black bear!  Training target 6.0 for Forgecraft reached!  Your Stealth skill increases to level 3!@!i{Your Forgecraft skill increases to level 6!hapeshifting skill increases to level 3! have reached@!iߗ/  --more--A!i3;30/4110/106A!iE33% Kinetic GrapnelA!iA!i4 _A!it23A!i3A!ix5A!iN:P _A!i=;K1=A!i<A!i=A!i4>A!i?A!i@,A!iAA!iCA!iCA!iDA!iEEA!iEU2=A!iGA!iGA!i*HA!iHA!iJA!ikJA!i/LA!iNV245A!iW3=A!iSY,A!iZA!i[A!i\U4=A!i/]A!i^,A!i_A!i`a,A!isbA!icA!i0dA!idA!iHfA!ifK5=A!i~gA!ir,A!isA!iv,A!ivA!iIy,A!izA!i\{A!i{h6==A!i|A!if~,A!iA!iG,A!iA!iA!i A!iA!iIk7=A!iEA!i,A!iA!iA!isA!iA!iA!iIA!iȐA!iGA!iK8=A!i^A!iA!iҔA!iA!iA!iWA!iMA!iDA!iA!isA!iA!i U9=A!iԜA!iK,A!ieA!iA!iHA!iСA!iu,A!i3A!iݥb40=A!iڦA!i],A!ibA!iA!i۪A!iʫA!iA!ih1==A!i2A!iA!i0A!iA!iwA!iӳA!iA!i\A!iA!iA!iߺ,A!iGA!iM  You now have 251 gold pieces (gained 6).A!i9Y51=A!iA!i= _a - a curare-tipped dartA!i4A!imA!iA!i,A!iA!iA!iA!i(A!iA!iA!iA!iA!iCA!i A!i,A!i?A!iA!iA!i'A!iRA!iCA!i,A!i`A!iA!iA!iA!iA!i A!i  #.# #..#.#.###[##.#.#.###.##.  #.# #......# #.##.#.#.# #.##..  #<# ##.#.### #.##.#.#.###.##.  #.# #.#+# #.##.#.......##.  #.# #....# #.##.........##.# ##.# #.........######.######.# #..# .......######.##.# ##### ........####...#.######## ).....+ ).......@............91.5 (54.2)#### ........####...#)######## #..# .......# ##.#.#.# .# #<....# ####.## #### ##...#A!i:  #.# ##+#  #.# #.# ##########.# #.# #.......##.# ##.###[#####.##.#A!i A!i .2.7 (55.4A!i A!i$ b _Found a hand axe.  a - 2 curare-tipped darts (gained 1)A!i' ,3.7 (56A!i. A!in1 1 _There is an open door here.B!i 3B!i B!i3B!iB!i,B!i&B!i ),B!iJ,B!i1B!i74,B!i5B!i:B!i<,B!im>B!iUMB!iO,B!idPB!iUB!i/XB!iXB!iYB!i^B!iaB!i$bB!icB!ihB!iikB!ilB!imB!is@  There is an open door here.B!ivB!iw _B!ixB!i~B!i,B!iB!iB!iB!i2B!iB!iB!iŐB!iXB!iB!i&B!iB!i"B!iB!iݟB!i=B!iŢB!iB!iIB!iҪ,B!iB!iΰB!iB!i7B!iB!iķB!iB!i7B!iԻB!iQB!iB!iB!i0B!i`B!iB!iB!iKB!ieB!iB!iB!ivB!iAB!i,B!iB!iB!i,B!ijB!iB!iEB!iB!iB!iB!ieB!iB!ikB!iB!iB!iB!iB!iJB!i,B!iB!iB!i,B!iB!i<B!i ,B!iB!i>B!iB!i=B!iB!iB!i]B!iB!iB!i/B!ib B!iB!iB!iB!ix,B!isB!i@  There is an open door here.B!iB!i _B!iB!iB!i ,B!i"B!i#B!i%,B!i&B!i'B!i),B!i*B!i7,B!iP-B!i-B!i.B!i[1@  There is an open door here.B!i2B!i%3 _B!i3B!i5B!i[7B!i7,B!i*9B!ij:B!i;,B!iy<B!i=B!i4>B!i>B!iM@B!iZAB!iAB!i)BB!iCB!iDB!i[EB!iEB!i,HB!iHB!iIB!iJB!iTKB!iLB!iM,B!iMOB!i_PB!iPB!iRB!iSTB!iTB!iUUB!iUB!iX,B!i?[,B!iSdXB!iOeB!iJfB!ig,B!iMiB!i0mnB!i%n,B!ioB!i qB!isBB!itBB!iuB!ivB!i\w,B!ixB!iz,B!iC{B!i|B!i,nB!i,B!iB!iˈB!iljB!iB!iB!iBB!iB!iB!i+B!iyB!iB!i0B!iʔ,B!i1B!iBB!iXB!iB!iHB!i,B!iϤB!iB!iW,B!i B!i˩B!i",B!iB!iB!iB!idB!iB!iB!iL,B!iB!i1B!i,B!iB!iB!iB!ixB!iRB!iüB!iB!iB!iB!iB!i'B!iB!i$B!imB!i+B!iB!i B!iB!iB!iB!iB!iB!iB!iB!i B!iB!i<B!iB!iB!iB!i0B!i)i  You encounter a hobgoblin.B!iy #.# #.# #.# #.# #.# #.# ##.## #  ######...#.g#...  #........  #.####...##.##.#  ##.## .. Kinetic Grapnel #$# ## #.# #+# B!ig   hobgoblin (asleep) ##B!ie790.9 (97.22.1 (98.4 _B!iB!iB!i1 #.# #.# #.# #.# #.# #.# ##.## #  ######...#.g#...  #......@........  #.####...##.##.#  ##.## ..  #$# ##  #.# #+#B!i14 ##B!i #.# #.# #.# #.# #.# #.# ##.## #  ######...#.g#...  #......@........  #.####...##.##.#  ##.## ..  #$#  #.# #+#  ##B!iB!iB!iB!i%` _A hobgoblin is nearby!C!i59  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C!iey #.# Eryximachus the Tinkerer #.# Barachi of Gozag Gold: 251 #.# Health: 41/41 ======================== #.# Magic: 9/10=====================--- #.# AC: 2Str: 18 #.# EV: 11Int: 17 ##.## #  SH: 0Dex: 10 ######...#*g#...  XL:  6 Next: 33% Place: Dungeon:4 #......@**......  Noise: ---------  Time: 4792.1 (0.0) #.####...##.##.#  f) +3 dagger !iG|33m##.## ..  Cast: Kinetic Grapnel #$# ##  #.# #+# g   hobgoblin (asleep) ## _A hobgoblin is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)C!inO#.#Eryximachus the Tinkerer#.#Barachi of Gozag Gold: 251#.#C!iYHealth: 41/41 ========================#.#Magic: 9/10=====================---#.#AC: 2Str: 18#.#EV: 11Int: 17##.## #SH: 0C!i]Dex: 10######...#*g#...XL:  6 Next: 33% Place: Dungeon:4#......@**......Noise: ---------  Time: 4792.1 (0.0)#.####...##.##.#f) +3 dagger##.## ..Cast: Kinetic Grapnel#$# ###.##+#C!ijg   hobgoblin##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin but does no damage.C!iv1g.C!i}&..C!iE5===3.1 (1C!iTC!ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  C!i&Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin but does no damage. _The hobgoblin shouts!C!iX #.# #.# #.# #.# #.# #.# ##.## #  ######...#g.#...  #......@........  #.####...##.##.#  ##.## ..  #$# ##  #.# #+# ##D!i #.# #.# #.# #.# #.# #.# D!i' ##.## #  ######...#g.#...  #......@........  #.####...##.##.#  ##.## ..  #$#  D!iҬ#.# #+#  ##D!iD!iD!iD!i D!i R_A hobgoblin is nearby!D!i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D!iQ% #.# Eryximachus the Tinkerer #.# Barachi of Gozag Gold: 251 #.# Health: 41/41 ======================== #.# Magic: 8/10===================----- #.# AC: 2Str: 18 #.# EV: 11Int: 17 D!i%##.## #  SH: 0Dex: 10 ######...#g.#...  XL:  6 Next: 33% Place: Dungeon:4 #......@**......  Noise: ===------  Time: 4793.1 (0.0) #.####...##.##.#  f) +3 dagger ##.## ..  Cast: Kinetic Grapnel #$# ## D!iE& #.# #+# g   hobgoblinD!i& ## _A hobgoblin is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)D!i #.# Eryximachus the Tinkerer #.# Barachi of Gozag Gold: 251 #.# Health: 41/41 ======================== #.# Magic: 8/10===================-----D!ie #.# AC: 2Str: 18 #.# EV: 11Int: 17 ##.## #  SH: 0Dex: 10 ######...#$.#...  XL:  6 Next: 33% Place: Dungeon:4 #......@........  Noise: ===------  Time: 4793.1 (0.0) D!i͎#.####...##.##.#  f) +3 dagger ##.## ..  Cast: Kinetic Grapnel #$# ##  D!i[#.# #+# g   hobgoblin ##D!iÏRCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  D!iPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.D!i֔e #.#D!i} #.# #.# #.# #.# #.# ##.## #  ###D!i#...  #......@**......  #.###.#  ##.## ..  #$#  D!i#.# #+#  ##D!i=%..D!ih#251 4--4.1 (1Kinetic GrapnelD!i(D!iP+onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!D!i D!i[ 9--D!i D!i H _No target in view!D!iQ D!i6D!iD!i|H _No target in view!E!i3E!iE!iE!i$ _E!iXE!iE!i,E!i,E!iE!idE!iE!iy E!it"E!i"L9==E!iy#E!i$,E!i%E!i 'E!iT'E!i(E!iN)E!i)E!i *E!i*E!i*:==E!i%+E!i_,,E!i,E!iK.E!i.*251E!ip/E!i0E!i 1E!i2E!i3E!i\3E!i6,E!i>Q10/10===E!i>E!i@E!iBE!iBE!isCE!i1EE!i. .....## ....... E!iq#####...### ......... ..<........+.........+ #####...####.........#E!iqb##.......## _You open the door.E!iv[ _Found a stone staircase leading down.E!iE!iE!iE!iE!ijE!i: _E!iH@  There is an open door here.E!iE!iR _E!iE!i!R  There is a stone staircase leading down here.E!i#E!i$ _E!i,E!i/E!i0E!i$1E!i1E!i4E!i 6E!i~6E!i'7E!ig9E!i:E!i;E!i;E!i#>E!iZ?E!i?E!i~@E!i6C7 _You open the door.E!ipDE!iDE!i,EE!iR E!iS E!iU1There is an open door here.E!iV E!igW_E!i\,E!i]E!i]E!i_E!i6aE!ibE!ibE!icE!iueE!ijXE!ikE!ikE!ilE!inE!ioE!ioE!ipE!iyBE!i E!iE!iڌ_q - 2 scrolls labelled PUKHLE YGAMEMY (gained 1)E!i,E!iI,E!iE!iKE!iyE!iE!iE!ieE!iE!i+E!inE!in,E!iE!iE!iE!i,E!iRE!iE!i`E!iɝE!iE!i7E!iE!ibE!iE!iџE!iE!iE!i4E!iE!ixE!iE!i+E!igE!iE!iE!iE!iE!iE!i&E!iy,E!i8E!iE!i,E!iE!iZE!iE!iެE!iE!iE!iE!iPE!iE!ifE!iE!iE!iE!i̲E!i2E!iE!iѵE!i|,E!iE!iE!imE!iE!i޹E!iE!iAE!iqE!iǻE!iE!i E!i?E!iE!i5E!iME!i}E!i(E!iE!iE!iE!iE!iE!iE!i E!iE!iOE!i:E!iqE!iE!i}E!iE!iE!iSE!iRE!iBE!i1E!iE!i?E!iE!iE!iE!i]E!i$E!iE!i,E!iE!iHE!iE!i`E!iE!ibE!iE!i`E!iE!iYE!iE!iE!iE!iE!iE!iE!iE!iE!iE!iE!iE!i0E!iE!iE!i:E!iE!i#E!i`E!iE!iE!i,E!igE!iE!iE!i1E!irE!iE!iE!iE!iE!iH E!i #.# #.# ###### #.###....# #.##......E!iyh ### ##.##..##.# ####### .. .. ######...#..#... ......# .... #. #............... #####.# ......#.##.####...##.##.##.# ........@..# ##.###....#-E!iW95.7 (74.0 #####.# ......#.#### #.# ###### ...##.# .... #. #.# ##.##.# .# #. ##'###.##.# .) ##.>.##E!i.##.# ## ##.....##....# ## ##.......## #E!iQ  ...##########...####.........####  ..........<........+.........'... E!iE!i1E!i.6.9 (75.2E!i$#E!i$$ _Found a spear.E!iQ E!i 3E!i E!i E!i E!i" ,E!i$ E!i$ E!iB% E!i& E!i( E!i%) E!i) E!i+ E!i+ E!i, E!i, E!i- E!i. E!i. E!iH/ E!iV0 E!i@1 E!i1 E!i1 E!i2 E!i3 ,E!i4 E!i5 E!i6 E!i07 E!i7 E!i : E!i4; E!iE E!iI  #.##########........#######...#. Eryximachus the Tinkerer#.........##......#.##.......... Barachi of Gozag Gold: 275  E!iYJ h#..######.##......#.##.####...## Health: 41/41 ========================#..# #.##...........# ##.### Magic: 10/10 ========================#..######.##......#.#### #.# # AC: 2Str: 18  #......##.##......#.#E!iJ ~#.#EV: 11Int: 17  ##.###.##.##.##.###.# ##'## SH: 0Dex: 10E!iK #.# #.##.##.......)# ##.>.## XL:  6 Next: 34% Place: Dungeon:4#.###.##.#####@##### ##.....# Noise: ---------  Time: 4906.5 (9.6) E!i3K # #........# #...5## ##....... f) +3 dagger ####....##########...####........ Cast: Kinetic Grapnel E!i`K '..............<........+........ ####....##########...####........ # ##.#.#E!iK .## ##....... 5   Grinder (asleep)###.#E!iK # ##.....##.####...###∩.#E!iK ##+## _There is a stone staircase leading down here. _You open the door. _There is an open door here. E!i L _q - 2 scrolls labelled PUKHLE YGAMEMY (gained 1) _Found a spear.  You encounter Grinder.E!iT /  --more--G!iX YKinetic Grapnel5.5====7.7 (10.8)  _You open the door. _There is an open door here. _q - 2 scrolls labelled PUKHLE YGAMEMY (gained 1) _Found a spear.  You encounter Grinder. _Grinder shouts!J!imJ!i#Read which item? Scrolls  i - 3 scrolls of identifyr - a scroll of revelation  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 4 scrolls labelled UZUCKYEXYX  l - 2 scrolls labelled DIEMIQ AWOCHA  m - 3 scrolls labelled KITWAO UMOFY  q - 2 scrolls labelled PUKHLE YGAMEMY [!] read|quaff|evoke[?] describe selectedM!iM!iM!i #.##########........#######...#. Eryximachus the Tinkerer#.........##......#.##.......... Barachi of Gozag Gold: 275  #..######.##......#.##.####...## Health: 41/41 ========================#..# #.##...........# ##.### Magic: 10/10 ========================M!ix#..######.##......#.#### #.# # AC: 2Str: 18  #......##.##......#.##.#EV: 11Int: 17  ##.###.##.##.##.###.# ##'## SH: 0Dex: 10#.# #.##.##.......)# ##.>.## XL:  6 Next: 34% Place: Dungeon:4M!iI#.###.##.#####@##### ##.....# Noise: ====-----  Time: 4907.7 (0.0) # #........# #..5.## ##....... f) +3 dagger M!i####....##########...####........ Cast: Kinetic Grapnel '..............<........+........ ####....##########...####........ # ##.#.#M!i\|.## ##....... 5   Grinder###.## ##.....##.####...###∩.#M!i)##+## _You open the door. _There is an open door here. _q - 2 scrolls labelled PUKHLE YGAMEMY (gained 1) _Found a spear.  You encounter Grinder. _Grinder shouts!M!i[3o§5  You encounter Grinder.Grinder shouts!  As you read the scroll labelled UZUCKYEXYX, it crumbles to dust.  You assume a fearsome visage. Grinder looks frightened!  It was a scroll of fear.  h -> f - 3 scrolls of fearM!i:n.5(fleeing)M!i=----8.7 (1Kinetic GrapnelM!iCM!iuE% _Grinder blinks!O!iE........##......#.##.........######.##......#.##.####...## #.##...........# ##.######.##......#.#### #.# .....#.#  #.###.##.##.##.####'## #.# #.......)# ##.>.#######.##### ##..... # #........# #@...## ##....... ####....##########...####. '..............<........+ ####....##########...#### ##.#.# 5## ##  ## # ##.....# #.## ##...#∩. ##+##..#O!iO!iJ----9.9 (1.2O!iVO!iO!i O!iV O!i O!i= P!i##.##......#.##. #..######.##......#.##.####...##. #..# #.##...........# ##.###. #..######.##......#.#### #.# # #......##.##......#.# #.# ##.###.##.##.##.###.# ##'##  #.# #.##.##.......)# ##.>.##  #.###.##.#####.##### ##.....#  #.# #.@..## ##.#....####...####. .<........+.....#...####.  ##.#.# ..## ##.####.# 5## ##.....## 5   Grinder (fleeing)#.## .##∩P!i.# .##..# .#P!iE5§P!i+2§P!ix)P!i)11.1P!i P!iD _Grinder blinks! x2; Grinder leaves your sight.P!ix^..######.##......#.##.####...##.# ..# #.##...........# ##.###. ..######.##......#.#### #.# ### ......##.##......#.# #.# ###.##.##.##.###.# ##'# #.# #.##.##.......)# ##.>. #.###.##.#####.##### ##.... #........# #....## ##.. P!iB_'##....##########@.§####.. ............5<........+.' ##....##########...####.#  ##.#.# #..## #####.# #§## ## #.##.# ## 5   Grinder (fleeing)#∩.# #.# +###..# #.###.# #.#P!icT5.§P!ij&.P!il(2.3P!irP!it% _Grinder blinks!P!iZ#..# #.##...........# ##.###. #..######.###.#### #.# ## #......##.##......#.# #.# ##.###.##.##.##.###.##'##  #.# #.##.##.......)#.>.##  #.###.##.#####.#####....##  #........# #....##..# ###....##########...####.. ...........5.§<.@......+. ###....##########...####. P!iz ##.#.# #..## ## ###.# #§## ## #.## #.# ## #∩.# #.# ##+ #..# #.# ##.# #.# #######.# ..P!i§..3.5P!iP!i3% _Grinder blinks!Q!i #..# #.##.# ##.###  #..######.##......#.#### #.#  #......##.##......#.# #.#  ##.###.##.##.##.###.# ##'## #.# #.##.##.)# ##.>.## #.###.##.#####.##### ##..... # #.# #....## ##.#....Q!iY#...#### '.§..<.+#....#...#### # ##.#.# #..## ##. ###.# #.## ##..... #.## #.# ##...## #∩.# #.# ##+## #..# #.# ##.# #.##.# ..Q!i .Q!i(4.7Q!iQ!iQ!i@ #..# #.##.# ##. #..######.##......#.#### #.#  #......##.##......#.# #.# ##.###.##.##.##.###.# ##'## #.# #.##.##.)# ##.>. # #.###.##.#####.##### ##..... ## #.# #....## ## .####....#...#### .'.Q!iB.+ .####....#...#### ## ##.#.# #..## ## # ###.# #.## ##..... #.## #.# ##...  #∩.# #.# ##+##  #..# #.#  ##.# #.# #.# ..Q!iHQ!iJ(5.9Q!i-QQ!iSa _There is a stone staircase leading up here.Q!iQ!isQ!iQ!i}Q!iwXQ!iCQ!iQ!iQ!iQ!iQ!iOQ!i Q!iQ!ifQ!ioQ!iQ!i Q!iQ!iGQ!iQ!i6Q!i Q!iU Q!i Q!iU Q!i Q!id Q!i),Q!iQ!iPQ!iQ!ixQ!iQ!i;Q!iQ!iQ!iQ!iQ!iQ!i-Q!iQ!iQ!izQ!iQ!iQ!iQ!imQ!i! _You start waiting.Grinder comes into view.Q!i'55   GrinderQ!i6)/31.9 (16.0)Q!iJ.Q!iU/32.9 (17 _Q!i2Q!i3S!i*S!i,0 Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraftS!i-Q2%2  c - Launch Clockwork BeeForgecraft4%3 Select a spell to describe [?] help [!]/[I] toggle spell headersT!i.T!iT!i #..# #.##...........# ##.## Eryximachus the Tinkerer#..######.##......#.#### #.# Barachi of Gozag Gold: 275T!ikL#......##.##......#.##.# Health: 41/41 ========================##.###.##.##.##.###.# ##'## Magic: 10/10 ========================#.# #.##.##.......)# ##.>.# AC: 2Str: 18 # #.###.##.#####.##### ##..... EV: 11T!i4Int: 17 ## #........# #....## ##...... SH: 0Dex: 10 T!i.####....##########...####....... XL:  6 Next: 34% Place: Dungeon:4 .'......5.......@........+....... Noise: ---------  Time: 4932.9 (0.0) T!i.####....##########...####....... f) +3 dagger ## ##.#.#T!iF#..## ##...... Cast: Kinetic Grapnel # ###.##.## ##.....#.###.###...##∩.##.#T!i##+## 5   Grinder#..##.###.##.# #########.#T!i.. _Grinder blinks! x2; Grinder leaves your sight. _Grinder blinks! _Grinder blinks! T!iS_There is a stone staircase leading up here. _You start waiting. _Grinder comes into view.T!i T!iT!iӡT!iU!iA:  U!iq;Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U!iɬ #..# #.##...........# ##.## Eryximachus the Tinkerer  #..######.##......#.#### #.#  Barachi of Gozag Gold: 275  #......##.##......#.# #.#  Health: 41/41 ========================  ##.###.##.##.##.###.# ##'## Magic: 7/10================--------  #.# #.##.##.......)# ##.>.# AC: 2Str: 18 # #.###.##.#####.##### ##..... EV: 11Int: 17 U!i+## #........# #....## ##...... SH: 0Dex: 10 .####....##########...####....... XL:  6 Next: 34% Place: Dungeon:4 .'......5.......@........+....... Noise: ---------  Time: 4932.9 (0.0) .####....##########...####....... f) +3 dagger ## ##.#.# #..## ##...... Cast: Kinetic Grapnel # ###.# #.## ##..... #.## #.# ##...# #∩.# #.# ##+## 5   Grinder #..# #.#  ##.# #.# #########.# .. _Grinder comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U!i6Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: GrinderU!iD #..# #.##...........# ##.## Eryximachus the Tinkerer  #..######.##......#.#### #.#  Barachi of Gozag Gold: 275  #......##.##......#.# #.#  Health: 41/41 ========================  ##.###.##.##.##.###.# ##'## Magic: 7/10================--------  #.# #.##.##.......)# ##.>.# AC: 2Str: 18 # #.###.##.#####.##### ##..... EV: 11Int: 17 ## #........# #....## ##...... SH: 0Dex: 10 .####....##########...####....... XL:  6 Next: 34% Place: Dungeon:4 .'.......5......@........+....... Noise: ---------  Time: 4932.9 (0.0) .####....##########...####....... f) +3 dagger ## ##.#.# #..## ##...... U!iQ Cast: Kinetic Grapnel # ###.# #.## ##..... #.## #.# ##...# #∩.# #.# ##+## 5   Grinder #..# #.#  ##.# #.# #########.# .. Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder  You lock target on Grinder and prepare to deploy your bee. #..#    #.#   #.#    #.# )# ##.>       #..##  ###.# #.##  #.## #.#  #∩.# #.#  #..#  ##.#  ==3.9 (1WinU!iBbding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: Grinder  You lock target on Grinder and prepare to deploy your bee. _(Press . to continue winding your bee.)V!iq .5You continue winding your clockwork bee...V!i V!iX B--4. V!i V!i V!i _Grinder says, "I used to sell toenails on the black market."W!i>.5W!i^W!izk--5.. W!i͝W!i@ _You continue winding your clockwork bee...W!i q.5yW!i (ally target)y   clockwork bee (minion)W!i J6Kinetic GrapnelW!i W!i Z _With a metallic buzz, your clockwork bee launches itself at Grinder.X!i>= =.5X!iF X!iG &7X!iM X!iO @ _Your clockwork bee closely misses Grinder.Y!i[  Your clockwork bee stings Grinder!  Grinder barely misses your clockwork bee.Y!i\&8Y!ibY!id8 _Your clockwork bee stings Grinder.Y!i E  Grinder hits your clockwork bee.Y!ip &9Y!i Y!i< C _Your clockwork bee completely misses Grinder.Z!iO  Your clockwork bee closely misses Grinder.Z!i Y8===40Z!iZ!i{ _Grinder misses your clockwork bee. Your clockwork bee stings Grinder!Z!i* **   dormant clockwork bee (minion)Grinder closely misses your clockwork bee.Your clockwork bee stings Grinder.Z!i`&1Z!i Z!i L _Your clockwork bee winds down and falls to the ground.[!iA # #..# #.##.# ##. # #..######.##......#.#### #.# # #......##.##......#.# #.# ##.###.##.##.##.###.# ##' # #.# #.##.##.)# ##.>. ## #.###.##.#####.##### ## .## #.# #....## ## ..####....#...#### ..'.5*@<.+ ..####....#...#### .## ##.#.# #..## ## ## ###.# #.## ## # #.## #.# ##... #∩.# #.# ##+ #..# #.#  ##.# #.# #.# ..[!i8 C5§[!i ".[!i %5[!i[!if3.1 (1.2Kinetic Grapnel[!i[!i% _Grinder blinks!\!i\!.y.\!i;"By§\!i7& .5You wind your clockwork bee back up and it locks its sights upon Grinder!\!iI..y   \!i.0U7---4\!i0 0\!i6\!i8k _Grinder grins, showing sharp teeth.]!i.# #..# #.##.# ##. .# #..######.##......#.#### #. ## #......##.##......#.# #. # ##.###.##.##.##.###.# ##' ## #.# #.##.##.)# ##.> .## #.###.##.#####.##### ## ..## #.# #....## ##.####....#...####.'.5.y.@.<.+.####....#...#### ..## ##.#.# #..## ## .## ###.# #.## ## ## #.## #.# ## # #∩.# #.# ##+ # #..# #.# # ##.# #.# #.# ]!iW[34m..y.]!i8 ]!ixD5.3 (1.2Kinetic Grapnel]!i]!i_Y _Grinder hits your clockwork bee. Your clockwork bee stings Grinder!]!i B60]!iż ]!iſ { _Your clockwork bee stings Grinder. Grinder misses your clockwork bee.]!i=  Your clockwork bee stings Grinder. Grinder misses your clockwork bee.]!i&7]!i]!iG? _Your clockwork bee barely misses Grinder.^!iV $Your clockwork bee stings Grinder.^!i:]y   clockwork bee (minion)^!iP`^!ig.# #..# #.##...........# ##. Eryximachus the Tinkerer .# #..######.##......#.#### #. Barachi of Gozag Gold: 275 ## #......##.##......#.##. Health: 41/41 ======================== # ##.###.##.##.##.###.# ##' Magic: 7/10================-------- ## #.# #.##.##.......)# ##.> AC: 2Str: 18 .## #.###.##.#####.##### ##... EV: 11Int: 17 ..## #........# #....## ##.... SH: 0Dex: 10 ^!ihu...####....##########...####..... XL:  6 Next: 129% Place: Dungeon:4 ...'........$y..@.<........+..... Noise: ---------  Time: 4948.3 (1.0) ...####....##########...####..... f) +3 dagger ..## ##.#.##..## ##.... Cast: Kinetic Grapnel .## ###.##.## ##... ###.###.###.. ##∩.##.###+ y   clockwork bee (minion) #^!ii#..##.# ###.##.# ###########.#.. _Your clockwork bee stings Grinder. Grinder misses your clockwork bee.^!i\iAYour clockwork bee stings Grinder. Grinder misses your clockwork bee. _Your clockwork bee barely misses Grinder.  Your clockwork bee stings Grinder. _Grinder dies!Your Stealth skill increases to level 4!^!ij#barely misses Grinder. _Grinder dies!  Your Stealth skill increases to level 4!  Your Shapeshifting skill increases to level 4! have reached level 7^!ik!!^!iCu/  --more--_!i)6/461-75% Kinetic Grapnel_!i_!i~4 __!iT _!iV ^ Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft2%2  c + Launch Clockwork Bee Forgecraft_!iW -4% 3 Select a spell to describe [?] help [!]/[I] toggle spell headers`!i! `!i;) `!i1 .# #..# #.##...........# ##. Eryximachus the Tinkerer .# #..######.##......#.#### #. Barachi of Gozag Gold: 275 ## #......##.##......#.##. Health: 46/46 ======================== # ##.###.##.##.##.###.# ##' Magic: 7/11`!i2 ===============--------- ## #.# #.##.##.......)# ##.> AC: 2Str: 18 .## #.###.##.#####.##### ##... EV: 11Int: 17 ..## #........# #....## ##.... SH: 0Dex: 10 ...####....##########...####..... XL:  7 Next: 15% Place: Dungeon:4 ...'........$y..@.<........+..... Noise: ---------  Time: 4948.3 (0.0) `!ir3 ...####....##########...####..... f) +3 dagger ..## ##.#.##..## ##.... Cast: Kinetic Grapnel .## ###.##.## ##... ###.###.###.. ##∩.##.###+ y   clockwork bee (minion) ##..##.# ###.#`!i5 e#.# ###########.#.. _Your clockwork bee barely misses Grinder.  Your clockwork bee stings Grinder. _Grinder dies!Your Stealth skill increases to level 4!Your Shapeshifting skill increases to level 4! _You have reached level 7!`!ie> 4`!iC `!iE a!ia!i*z Spells (Memorise)TypeFailure Level  a - Sublimation of Blood Necromancy26% 2b - Call Canine FamiliarSummoning45% 3  c - Forge Blazeheart GolemFire/Forgecraft45% 4  d - Forge Lightning SpireAir/Forgecraft45% 4  e - Ignite PoisonFire/Alchemya!i86% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exita!i a!i .# #..# #.##...........# ##. Eryximachus the Tinkerer .# #..######.##......#.#### #. Barachi of Gozag Gold: 275 ## #......##.##......#.##. Health: 46/46 ======================== # ##.###.##.##.##.###.# ##' Magic: 7/11===============--------- ## #.# #.##.##.......)# ##.> AC: 2Str: 18 .## #.###.##.#####.##### ##... EV: 11Int: 17 ..## #........# #....## ##.... SH: 0Dex: 10 ...####....##########...####..... XL:  7 Next: 15% Place: Dungeon:4 ...a!i '........$y..@.<........+..... Noise: ---------  Time: 4948.3 (0.0) ...####....##########...####..... f) +3 dagger ..## ##.#.##..## ##.... Cast: Kinetic Grapnel .## ###.##.## ##... ###.###.###.. ##∩.##.###+ y   clockwork bee (minion) ##..##.# ###.##.# ###########.#.. _Your clockwork bee barely misses Grinder.  Your clockwork bee stings Grinder. _Grinder dies!Your Stealth skill increases to level 4!Your Shapeshifting skill increases to level 4! _You have reached level 7!a!i1 P  Okay, then.a!i a!iN a!i{ . _a!i a!i 3a!i, a!i N8==a!i a!ic [ _Your clockwork bee winds down and falls to the ground.a!i a!i a!i a!i5 a!i a!i# a!i a!iD a!i a!i :==a!i a!i= ,a!iH a!iR ,a!i? a!i4 @275a!i9 a!i a!i8 L9==a!i a!iw! a!i! a!i" a!i. .a!i/ 3a!i0 a!i(3 l _Your dormant clockwork bee falls apart.a!i3 a!i4 a!iI6 a!i6 :==a!i7 a!i8 a!i49 a!i8: a!i; a!i; a!i< a!i= a!i3> a!iS? a!i@ a!i@ a!iA a!iC a!iC P10/11==a!iBD a!i`E a!iE a!i8F a!iF a!iF a!ihG a!i*H a!iQH a!i;I a!iJ a!iK :==a!iK a!ifM a!iM a!ipN a!iO a!iNP a!iP a!iFR a!iR a!iS a!iGU a!iU M1===a!i-V a!iW 4 _Magic restored.a!icX a!iX a!i7Y a!iY a!i{Z a!iZ a!iZ a!i[ a!i(\ a!i`\ a!i ] a!i] a!i ^ a!iT^ ;===a!i^ a!im` ;9a!i` a!ic M _You now have 279 gold pieces (gained 4).a!i=d a!iyd a!id a!i f a!i{f a!if a!if a!ig a!ih a!i$i a!iSi a!ij a!ij a!ij a!iYk a!i/l a!im a!iFm a!im a!in a!ibo ,a!io a!iq P  There is a stone staircase leading up here.a!ir a!i$s  _a!is a!it a!iZu a!iu a!iu a!iw a!ifx a!ix a!i{y a!i-{ a!ix| a!i| a!i} a!i a!i a!i a!iz a!iN a!i a!i a!i a!i a!i ,a!i" a!iЅ a!iI a!i a!i a!i` a!i ##....##########...####.........# .............<........+.........'....##########...####.........#  ##.#.# #..## ##.......## a!iJ  ###.# #.## ##.....##  #.## #.# ##...##  #∩.# #.# ##+##  #..# #.#  ##.# #@#96.9 (48.6) ######.# #>.....#a!i 8...#.# #.#.##.# ####.#.# #. .# a!i  #.#.# # .####.#.# .# .......# .. a!iڐ .....### .# .#a!i1 a!ih .8.1 (49.8a!i a!i ; _Found a stone staircase leading down.b!i[;b!iab!i/cBb!idb!ifb!ifb!ifb!ihb!i8ib!iib!i-jb!ilb!ilb!iFm,b!inb!iob!iob!ipb!inub!iwvb!i.wb!iwb!iwb!ixb!iyb!iyb!izb!i{b!i?|b!i|b!i|b!i~b!i"b!ihb!ib!ib!ib!ib!i#b!ib!ib!i*b!ib!ib!ib!iۆb!iFb!iXb!ib!ib!iXb!ib!i}b!i8b!iÍb!ib!ib!ib!ixb!ib!ib!ib!ib!i&b!iJ,b!iݖb!ib!ib!iVb!iřb!ib!iޛb!ib!iќb!i3b!ib!i7b!ib!ib!i&92b!idb!iN _You now have 292 gold pieces (gained 13).b!ib!iOb!ib!ib!iبb!i-b!ib!ib!iέb!i.b!ib!iUb!inb!iɲb!ijb!ilb!ib!ib!i]b!ib!ib!i^b!ib!iqb!i,b!i)b!ib!iFb!ib!ib!i)b!ib!ib!i'b!i_b!ib!ib!ib!i+b!ib!i(b!ib!ib!i6b!ib!iN .## ##.....## #.....# # ##...## #.##### .# ##+## #.# .# #.# #.# .## #.# #.# ..# ##.## #.# #.# ###...## #.# b!ie#.# ##......#######.# #.# ##.#.......@.....#5044.5 (46.4.####.###..###########.......#..## .######.###.# ### ..# ###     _q - 3 scrolls labelled PUKHLE YGAMEMY (gained 1)b!i b!ivb!i<E _Done exploring.b!i\G Ib!iX B ....b!iY .#.......0.0). ....... #.. .b!i^ ,b!i ` E _Done exploring.b!iC3b!i'Eb!i\bb!igb!iib!inE _Done exploring.c!iFyc!iLevel 4 of the Dungeon <<<<>>>>_∩(Press ? for help)#....###+## ##.###.##.##.##.###.# ##'###.#.##.###....### ##...## #.# #.##.##.......)# ##.>.##c!il#......###.......# ##.....## #.###.##.#####.##### ##.....## #####.#####..##.##.# ##.......## #........# #....## ##.......## ##.###.###..#####.####.........####....##########...####.........####...##.##....#_......+.........'..............<........+.........'.......#.##...#####..###.........####....##########...####.........####...##.##...##.##.## ##.......## ##.#.##..## ##.......## ##.###.##.#.......# ####.....## ###.##.## ##.....## #.....##.###.###.# #.......###.###.###...## #.######.###.###.# #.####..##∩.##.#c!iZ##+###.##.........# #.# #..##..##.##.##.#####...######.####..###.# #####.###.##.#c!iX"#...........).#..###########.# #>.....###.###.##...######.##....#.........#.# #.#.##.# ###...## #.###### #.##......#######.#.# #.#.##.# ##......#######.##.......#.# #.#.# #.#.##.# ##.#.......@.....#####.#.##.# #####.#.# #.#.##.####.###..############.####.###.......# #.#..........#..###..............### #.####.######.################### #.####.# ###c!i6#......#########c!i'x  #.# ####.......# #..####.....#.#### #.# ###### #.. ##.### #####.### #.....#.# #.# c!iy #.## #....# ##+## #..# ##'## #.#.##. ##....### ##...## #.# #.##.##.......)# ##.>.## #......# ##.......# ##.....## #.###.##.#####.##### ##.....## #####.#### #..##.##.# #### ## #....## #### ##.####.#_......+..'..............<........+.c!iz .'.........#####..###.........####....##########...####.........####...##..##.##.## ##.......## ##.#.# .## ##.......## ##.###........# ####.....## ###.# # ##.....##.....####.###.# #.......#####...#######.###.###.# ∩.# #.# ##+###...# #.# #..# #..# #.#  #.# #####..# #####.## #.# ...........).#..##c!i*{ #>.....# ##.## #...######.##....... ###...## ###### #.##......## ##.......c!is{ #.......#.# #.###.# ##.#.......@.....#####.#.##.# #####.#...###..###########c!i{ {.####.###.......#..........#..###..............### #.####.######.###c!ie| `################.####.# ###d!ii d!i> .## ##.....## #.....#Eryximachus the Tinkerer .###...## #.#####Barachi of Gozag Gold: 292 .###+###.#Health: 46/46 ======================== .##.##.#Magic: 11/11 ======================== .###.##.#d!i\ AC: 2Str: 18 ..###.###.#EV: 11Int: 17 #.# ###...## #.#SH: 0Dex: 10 #.# ##......#######.#XL:  7 Next: 15% Place: Dungeon:4 #.# ##.#.......@.....#Noise: ---------  Time: 5044.5 (0.0) #.####.###..###########f) +3 dagger ........#..##Cast: Kinetic Grapnel #.######.### #.# ### ..# ###d!iI      _Found a stone staircase leading down. _You now have 292 gold pieces (gained 13). _q - 3 scrolls labelled PUKHLE YGAMEMY (gained 1) _Done exploring. _Done exploring. _Done exploring.d!i d!i d!i d!i d!i | _d!iH d!i d!iԙ d!iW d!i˚ d!ij d!iu d!iޞ d!i d!i d!i ,d!iz d!i d!i ,d!iϨ d!i d!im d!i̬ d!i> d!i d!i d!i d!i d!iڶ You now have 292 gold pieces (gained 13). _q - 3 scrolls labelled PUKHLE YGAMEMY (gained 1) _Done exploring. _You open the door.d!iw d!i d!i¹ d!i @  There is an open door here.d!i d!iH  _d!iD d!i d!i1 d!i d!i d!i d!i d!i d!i d!i d!i ,d!i d!i' d!i ,d!i d!i d!i d!i d!i d!i d!il d!i d!i d!i% d!i d!i d!i d!i d!in ,d!i d!iG ######### ##.##..##.##.### ........#######...#..#.......# ......#.##.................#.# ......#.##.####...##.##.####.#### ...........# ##.###....# #.........#.#### #.# ###### #...## ......#.# #.# #.#.## .##.###.# ##'## #.#.## .......)# ##.@.## #.....65.9 (21.4)##.##### ##.....## #####.##  #....## ##.......## ##.###.# #####...####.........####...##.# ..<........+.........'.......#.# #####...####.........####...##.#  #..## ##!i 49m.......## ##.###.#  #.## ##.....## #.....#  #.# ##...## #.#####d!i d!i] d!iB c _There is a stone staircase leading down here.e!ie!ie!i e!i=e!i86.9 (1.0) _e!ie!i&5e!i* +....  #....  #...  ####+##... #........# #........#e!iT #........#  #........  #......@.#   #........# ##########       e!ie-8.4 (2.5e!ie!i# _You climb downwards.e!ia _There is a stone staircase leading up here.e!iʇe!iXRead which item? Scrolls  f - 3 scrolls of feare!ii - 3 scrolls of identify  r - a scroll of revelation  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  l - 2 scrolls labelled DIEMIQ AWOCHA  m - 3 scrolls labelled KITWAO UMOFY  q - 3 scrolls labelled PUKHLE YGAMEMY [!] read|quaff|evoke[?] describe selectedg!i}Z g!ia g!id o+....Eryximachus the Tinkererg!i-e #....Barachi of Gozag Gold: 292#...Health: 46/46 ========================####+##...Magic: 11/11 ========================#........#AC: 2Str: 18#........#g!ie EV: 11Int: 17#........#SH: 0Dex: 10#........#g!ie XL:  7 Next: 15% Place: Dungeon:5#......@.#Noise: ---------  Time: 5068.4 (0.0)#........#g!if }f) +3 dagger##########Cast: Kinetic Grapnelg!i5f L   g!ijf   _Done exploring. _You open the door. _There is an open door here. g!if _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.g!ik g!io GIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO g!iep 5 l - 2 scrolls labelled DIEMIQ AWOCHA  m - 3 scrolls labelled KITWAO UMOFY  q - 3 scrolls labelled PUKHLE YGAMEMY Potions (select first with !)  d - an inky potion  f - 2 metallic amethyst potions  j - a viscous clear potion  k - a metallic puce potion  n - a fuming silvery potion  o - a fuming green potion  p - a ruby potion[?] describe selectedi!i&i!i,i!iB3+i!i3+....Eryximachus the Tinkerer#....Barachi of Gozag Gold: 292#...Health: 46/46 ========================####+##...Magic: 11/11 ========================#........#AC: 2i!im4 Str: 18#........#EV: 11Int: 17#........#SH: 0Dex: 10#........#XL:  7 Next: 15% Place: Dungeon:5#......@.#Noise: ---------  Time: 5068.4 (0.0)#........#i!i4f) +3 dagger##########Cast: Kinetic Grapnel   i!i5  _Done exploring. _You open the door. _There is an open door here. _There is a stone staircase leading down here. i!iX5g_You climb downwards. _There is a stone staircase leading up here.i!iA]  As you read the scroll of identify, it crumbles to dust.i!i?D+9.4 (1i!iDMp _f - 2 potions of moonshinei!i i!is Read which item? Scrolls  f - 3 scrolls of feari - 2 scrolls of identify  r - a scroll of revelation  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  l - 2 scrolls labelled DIEMIQ AWOCHA  m - 3 scrolls labelled KITWAO UMOFY i!i_  q - 3 scrolls labelled PUKHLE YGAMEMY [!] read|quaff|evoke[?] describe selectedj!i2j!i'j!iM+....Eryximachus the Tinkerer#....Barachi of Gozag Gold: 292#...Health: 46/46 ========================####+##...Magic: 11/11 ========================#........#AC: 2Str: 18#........#EV: 11Int: 17#........#SH: 0Dex: 10#........#XL:  7 Next: 15% Place: Dungeon:5#......@.#Noise: ---------  Time: 5069.4 (0.0)#........#f) +3 dagger##########Cast: Kinetic Grapnel     _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. j!i_There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshinej!ij!iIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  l - 2 scrolls labelled DIEMIQ AWOCHA  m - 3 scrolls labelled KITWAO UMOFY  q - 3 scrolls labelled PUKHLE YGAMEMY j!iiPotions (select first with !)  d - an inky potion  j - a viscous clear potion  k - a metallic puce potion  n - a fuming silvery potion  o - a fuming green potion  p - a ruby potion[?] describe selectedk!iݏ k!i k!iٕ k!iݛ +....Eryximachus the Tinkerer#....Barachi of Gozag Gold: 292#...Health: 46/46 ========================####+##...Magic: 11/11 ========================#........#AC: 2Str: 18#........#EV: 11Int: 17#........#k!i3 kSH: 0Dex: 10#........#XL:  7 Next: 15% Place: Dungeon:5#......@.#Noise: ---------  Time: 5069.4 (0.0)#........#f) +3 dagger##########Cast: Kinetic Grapnel     _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshinek!is ]  As you read the scroll of identify, it crumbles to dust.k!i ,70.4 (1k!iG k!iE 7 _j -> C - a potion of cancellationk!izEk!i7IRead which item? Scrolls  f - 3 scrolls of feari - a scroll of identify  r - a scroll of revelation  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  l - 2 scrolls labelled DIEMIQ AWOCHA  m - 3 scrolls labelled KITWAO UMOFY  q - 3 scrolls labelled PUKHLE YGAMEMY [!] read|quaff|evoke[?] describe selectedl!il!iűl!it+....Eryximachus the Tinkerer#....Barachi of Gozag Gold: 292#...Health: 46/46 ========================####+##...l!iֺWMagic: 11/11 ========================#........#AC: 2Str: 18#........#EV: 11l!iJInt: 17#........#SH: 0Dex: 10#........#XL:  7 Next: 15% Place: Dungeon:5#......@.#l!iNoise: ---------  Time: 5070.4 (0.0)#........#f) +3 daggerl!ih##########Cast: Kinetic Grapnel l!i    _You climb downwards. l!in_There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshinel!ivAs you read the scroll of identify, it crumbles to dust. _j -> C - a potion of cancellationl!i'l!i$l!iIdentify which item? (\ to view known items) Scrolls (select first with ?) l!iiT c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  l - 2 scrolls labelled DIEMIQ AWOCHA  m - 3 scrolls labelled KITWAO UMOFY  q - 3 scrolls labelled PUKHLE YGAMEMY Potions (select first with !) l!i d - an inky potion  k - a metallic puce potion  n - a fuming silvery potion  o - a fuming green potion l!iw p - a ruby potion[?] describe selectedm!iπ+....Eryximachus the Tinkerer#....Barachi of Gozag Gold: 292#...Health: 46/46 ========================####+##...Magic: 11/11 ========================#........#AC: 2Str: 18#........#EV: 11Int: 17#........#SH: 0Dex: 10#........#XL:  7 Next: 15% Place: Dungeon:5#......@.#Noise: ---------  Time: 5070.4 (0.0)#........#f) +3 dagger##########Cast: Kinetic Grapnel     _You climb downwards. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshineAs you read the scroll of identim!i7fy, it crumbles to dust. _j -> C - a potion of cancellation  As you read the scroll of identify, it crumbles to dust.1.4 (1 _l -> g - 2 scrolls of fogn!in!iun!iݽn!iVn!in!iIn!i,n!ij  You encounter a black bear.n!iw....h#.+. #. #... ####+##... #.# #.# #.# #..# #......<.# #........###########h   black bear (asleep) n!iZ.h2.6 (1.2n!iWhn!i5=3.8 (2.4n!in!i44 _The black bear growls angrily.q!iA # #...h.. +..... #.... #....####+##... #........# #.# #.# #.# #<.# #........# ########q!iB T## q!iD K.hq!i9K q!iN 5-5.0 (1.2q!iS q!iV r!iz+..h.. #.... .####+##... ........#.######## .h-6.2 _There is a stone staircase leading up here.r!i- R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r!i7> +.....  Eryximachus the Tinkerer #..h.  Barachi of Gozag Gold: 292 #....  Health: 46/46 ========================r!ii?T ####+##... Magic: 8/11=================------- #........# AC: 2Str: 18 #........# EV: 11Int: 17 #........# SH: 0Dex: 10 #........# XL:  7 Next: 15% Place: Dungeon:5 #......@.# Noise: ---------  Time: 5076.2 (0.0) #........# f) +3 dagger ########## Cast: Kinetic Grapnel  h   black bearr!i7@ _There is a stone staircase leading up here.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bears!iܟ +.....  Eryximachus the Tinkerer #....  Barachi of Gozag Gold: 292 s!i#..h.  Health: 46/46 ======================== ####+##... Magic: 8/11=================------- #........# AC: 2Str: 18 #........# EV: 11Int: 17 #........#s!i>B SH: 0Dex: 10 #........# XL:  7 Next: 15% Place: Dungeon:5 #......@.# Noise: ---------  Time: 5076.2 (0.0) #........# f) +3 dagger s!i########## Cast: Kinetic Grapnel  h   black bears!i֡/s!i3Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s!iL<Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear  s!iHYou lock target on the black bear and prepare to deploy your bee.s!i6   #....  #..h.   s!iЩt     s!i4S   s!ic==7.2 (1Winding s!ids!ionfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear  You lock target on the black bear and prepare to deploy your bee. _(Press . to continue winding your bee.)s!ig G.hs!im s!io X--8. s!iu s!ix @ _You continue winding your clockwork bee...t!i"K.ht!i t!i--9Kinetic Grapnel.. t!iۼt!i@ _You continue winding your clockwork bee...t!i_.hy(ally target)y   clockwork bee (minion)80 t!i!t!i# t!im#S_With a metallic buzz, your clockwork bee launches itself at the black bear.u!iK.hu!i8 u!i^&1u!ieU _Your clockwork bee stings the black bear.u!i @.hu!i 8 u!i^ /==2u!i u!i B _Your clockwork bee stings the black bear! x2v!iIO  You barely miss the black bear.The black bear is almost dead.The black bear bites you. The black bear barely misses you. x2v!iP]3---3v!i]Vv!iX? _Your clockwork bee stings the black bear.v!i D $You hit the black bear.  The black bear is almost dead.Your clockwork bee stings the black bear!v!iN **   dormant clockwork bee (minion)  The black bear dies!v!iW o 292 9==37-4Kinetic Grapnel _Your clockwork bee winds down and falls to the ground.  Training target 5.0 for Stealth reached!v!i&] v!i__ h _Your Stealth skill increases to level 5!w!i0V#......+...... w!i?2#....###+##......*<........########## w!ir:w!i;<-5.4 (1.2 _w!i5Aw!iHw!iKa9-6.4 (2w!iOw!iGS> _You now have 299 gold pieces (gained 7).w!i +..... #.... .####+##... ........#.*..######## w!im w!i8 Z4--7.6 (1w!i w!i a _There is a stone staircase leading up here.x!ip+..... #.... #.... ####+##... #.# #.# x!i#.......*# #........# #......<@# #.# # x!ihx!iL==8.8 _x!ix!i x!ie#......+..... #....###+##.....*.<........########## x!ilx!iNp)90.0x!i=ux!iyx!i2$ x!i* x!i- x!i0  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)y!i3y!i6y!i=y!i@  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.){!i.{!i3R{!imZ5=10{!i{!iA _You deconstruct your dormant clockwork bee.}!i #...... +..... #.... #.... ####+##... #.# #.# #........# #......@.# #......<.# #.#  #2.2 (1.2!i3!i޾!iw!i10/11== _You start resting.HP restored.!i!i,30!i}6==4.2 (2 _!i!i!iJ I!i¾ !iw !i X!iS !i ]299==!i !iT !i@ 9=!i !i ,!i !i !i" !i !i n _You start resting.Magic restored.!i !io -100.2 (6!i b1===1.2 (7 _!i !iW !i`.w ......... #........ +........ #.....?. #..... ####+##.... #.# #........# #..#!iU/j #........# #<.# #........########### !i7!i>-2.4 (1.2!iB!iFg _Found a scroll labelled NANOAT CIMOMMU.!i^M .#+........?.. #........###+##.......#......<.#!i!i(3.6!ik!i!i!  ........ ......... #........ +........ #.....?.. #........ ####+##....... #.# #........# #........# #........# #<.# #........###########!iI+ >4.8!i. !i@0 !i' !i[+ !i1 !i 3 !id########...............'!i١!i#J===50!iL!il( _You open the door.!i !i!i$!iH&!i6Z ........ .........#########+#..................+..................#.....?............#........ ####@##....... #.#!i7 #........#  #........# #........# #<.# #........###########!iB!iE-7.0 (1.2!i$Pg _There is an open door here.!il} c . .##########+#..+.........#.....?..........@..#..###..####'##....... #........# #........# #........# #........# #...<.# #........#!i~ ;##########!i !i /8.2 _!i !i !iKJ!iBK!iK!iM!iUUn!iV,!i&Y!iZ!i\,!ind* ........ ...###+#...........+...........#.....?.......#........11.8 (3.6...###..####'##.......!i e#..#........#....#........#.....#........#.......#........#........#......<.##########........# ##########!ih!im!io!i U.........##############+#................+..#.....?...#........!i u ...###.@####'## #..#........# ....#.#......#.#........#.##.#<.###########........# ########## !i !i -3.0 (1.2!ip !i !i8.........##############+#. ...............+. .......#.....?.. ...............#........ ...###..####'## #@.#........# #........#!ik.##........#.#+..#.##.#<.# ##########........# ########!i(## !iV!i(4.2!il!i!iT!iV!i3\!i^!i'.......##############+# ...............+ ...............#.....? ...............#..... #...###..####'###...###..#........# #.....@..#.# #.#.# +.#.# #.#<.# ##########........# ########## !i!i@(5.4!im!i!iz7 u  .# ########+#............+..................#.....?................# #...###..####'## #...###..#.# #.#.# #.#.# +.#.#  #.#......<.#  #.# !i8 O #!i@ !iSC (6.6!iH !iJ !i  . .#########+#..........+ ..................#..... ................# #...###..####'## #...###..#.# #.#.# #!i .#.# +.#.#  #.#......<.#  #.#  #!iQ !i (7.8!i !iR !iQ .################+#......+............#.................# #...###..####'##.... #..@###..#.# #.#.# #.#.# +.#........# #........#<.###########........###########!i!i7(9.0!i)!ic!iWK# # #..#...################+##..........+#.............##....................# #.@.###..####'##... #...###..#.# #........#.# #.#.# +.#........# #........#<.###########........###########!i-^!iUb)20.2!ig!ii!iv J #   #.   #..   #...   #...#+#   #.+   #.#   #.#   #@..###..####'##   #...###..#.   #........#.   #..#.   +.#.   #.#......<.   #.    !ix !iz (1.4!i !i-!i!i!i!i   #  #.  #   #   #...  #...################+#   #.+   #.#  #.....@..............#  !iY#...###...###..####'##  ## #...###..#   #........#   #.#   +.#.......    #........#<   ##########.......   ######## !i!i(2.6!iS!iY!i(  #..  #..  #..  #...   #...   #...#+#  #.+  #.# !i)P #.#  #...###...###..####'##  ### #...###..#  #........#  #........#  +........#  #........#......  ##########  !i2!i5(3.8!i!:!i<!i8@O  #...  #...  #...  #...  #...   #...#+  #.!iA  #.  #.  #...###...###..####'  #### #...###..#  #........#  #........#  +........#  #........#  ####  !iH!iJ(5.0!ihO!iQ!i-` M################+....................###...###..####'#  #### #...###..#........... ...!if !ii (6.2!im !ivo !i3X  #...#  #...+  #...#  #...#  #...#  #...#  #...#  #...################  #  #  #...................  #...###...###..####' ##### #...###..#  #.#  #.#  +.#  #........#!i<^!ia(7.4!if!iEh!i* QM####+################ #.................... ...!iL!i(8.6!i!i_!iM ####+################....... #..........................## .#...!i!i(9.8!iT!i!i< 3!it> !i? !iA !iF B!iG B!ijI !iK !i^L !iL !i N !i2O !iO !iO !i6U     ###+34.6 (4.8!iU t.#.#.#.################...............#...............!iU X#...............!i2X !ip\ !i^ !i!i!i!i\!ib......................#.............'.......!i!i-5.6 (1.0!i!i( _You open the door.!i  . . . .   . #####!i  #...#. #...@........ #...#........ #...#........ #...#........ #...#.......S #...#........ S   adder (wandering) #...################+ #.....!i] ~ #.....!i .!i You encounter an adder.!i -6.8 (1.2!iU !i + _The adder leaves your sight.!iy Q _There is an open door here.!ir` .... ... ... ..!iD .. . ######. #...#. #...' #...#. #...#. #...#.!iNS #...#. #...#.. S   adder (wandering) #...##+# #....+ #....#S.!i2S.!iFS!i (8.0!i!i/ _The adder hisses angrily.!i R  ........  ........  ........  ..  ..  .  ######.  #...#.  #....  #...#.  #...#......S..  #...#.  #...#.  #...#.   #...##+  #....  #....S.S.9.2 _There is an open door here.!iLg  ........  ........  ........  ..  . ######.  #....  #...'.  #..@#....S....  #...#.........  #...#.........  #...#.........  #...#.........  #...################   #...................   #....   #.... !iN(!iK+040.4 _!ix2!i4!id W .................######.........#.......'.......#....S... #...###...###..####' !i-k !in (1.6!i)r !iMt !iƔ  .......######.....#..'.#....S.!i # ##### #...###..#.... !i4 !iǞ (2.8!i !ie !iVw ######...#.'#....S.###############. #........#.... !i2S!iO'S!iފS   adder!i?4.0Kinetic Grapnel!i!i!iK5 ######...#.!i5'S#....S.#.....###############................!i5%...!i5#.S   adder!i5....!i6b #........#....!i7N.S!i!=!iX>!ix>!5.2!ivB!iD!iXAR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!i/Q.S!iO.S!iE3#!ib9/11 -----==6!iO 0!iʵ!iD _You shape a spike launcher from a nearby wall.!i[ s * You hit the adder.!i=/  The adder is moderately wounded.The rocky spike skewers the adder.!iN SThe adder is heavily wounded.!iƷ&7!iü!iF= _The adder bites you but does no damage.!i:s * You hit the adder.!i $The adder is severely wounded.The rocky spike skewers the adder.!i^*!i^,$!i299 98Kinetic Grapnel!i !iI _You kill the adder!!i.j\M ######'.....S.##......... ################ !ij#..................... #.....!iub--9.4 (1.2!iz!i{q306-------50.4 (2!iT _You now have 306 gold pieces (gained 7).!i/10/11==!i4==!i5!i5!i6!i7!i@7!i7!i8% !i9I_You start resting.Magic restored.!i>=8#!iA060.4 (10.0)!i^Cc1===1.4 (11 _!iE!i!G!iC BM !i&D v######'.....S.!iFD M.........  !igD y#...################.!iH !iuK ;3062.6 (1.2)!i O !imQ !i M....... ..#####.#.'.....S.. #...#.........#!i !i (3.8!iD !im !i>M................. ......#####......#.......'.......S. #...#.........5.0!i!i !i ........  ........  ........  ..  . !i]  .  #####  #...#.  !i#...@.........  #...#.........  #...#.........  #...#........!i. #...#........!i1. !i#...#.........  !i8#...################+ #.....!i\i #.....!i!iE F===6.2!i !iQ _There is an open door here.!iXv ########  ........  ........  ..  ..  .   .  !iv#####  #...#  #...'.  #...#.  !iv#...#. #...#.!iv #...#.  #...#......... .!i?w #...################+# #....+!i{!i./7.4 _!i!i%!iA   ########## #. #.h #. #. #.  #. ##### #...#. #...'. #...#. #...#.[ #...#.h   hound (asleep) #...#. #...#.......... .. #...################+#.  You encounter a hound.8.6 _Found a robe.!i_J  # #. #.h. #. #. !i-` #. #. ######. #...#. #...'. !i\`#...#. #...#.!i`[. #...#.!i`Z #...#..  !i`f #...#..  !iag #...#+#.!ij!io(9.8!is!it!i/ # #. #.h. #.!i0 #. #. #. ######.!i0n #...#. #...'.!i0W #...#. !i0#...#.[.!i0a #...#. !i1e#...#.. !i+1J#...#..!iD1P #...#+#.!i1!i9!i=)71.0!iD!i:F!i#.#.#.h.#.#.!iW#.#.######.#...#.#...'.#...#.#...#.[.!i}#...#.#...#..!i#...#..#...#+#.!i!i&(2.2!i?!i{!iO P..#.#.#.h.#.#.#.!i t#.######.#...#.#...'.#...#.#...#.[.#...#.#...#..#...#..#...#+#.!i !i (3.4!i# !i !ielw.#.#.#.h.#.#.#.#.!il######.#...#.#...'.#...#.#...#.[.#...#.$#...#.!im.#...#..#...#+#.!iu!inx(4.6!ih|!i?~+ _Found 11 gold pieces.!i############... #.............. #h..... #....... #. #!i.. #.######. #.... #...'.!iS #...#. #...#!io[..... #...#!i......$ #...#.. .....!i #...#. #...################+#!iT #....................+!i!i(5.8!iz!i!i+...........h.#####...#...'#..[.....$. ......###############+#.................+#!i!i(7.0!i!i!iX#. #.h..... #. #. #. #. ######. #...#. #...'. #...#. #...#.[..... #...#. .#...#. .#...#+#.#.+.#.#.....?8.2!iF B #. #.h..... #. #. #. #. ######. #...#!iF . #...'. #...#. #...#.[.....  #...#!iSG 4.$ #...#.  #...#.  #...#+# #.+!iG N #.#.....!i:P !iT (9.4!iZ !i[ !i0q #. #.h..... #. #. #. #. ######. #...#. #...'. #...#. #...#.[..... #...#.$ #...#.  #...#!i.  #...#+# #.+ #.#!i!i)80.6!i!i !i k + Spellcasting 3.0!ih!ip!iy############...Eryximachus the Tinkerer#..............Barachi of Gozag Gold: 306 #..............Health: 35/46 ==================------#..............Magic: 9/11===================-----#..............AC: 2Str: 18#..............EV: 11Int: 17#..............SH: 0Dex: 10######...$..........XL:  7 Next: 46% Place: Dungeon:5#...#...@...........Noise: =--------  Time: 5197.0 (1.0)#...'...............f) +3 dagger#...#...............Cast: Kinetic Grapnel#...!i|#.........[.....#...#..............$#...#............... ... #...#............... .... #...################+#... #....................+...  _The hound bites you. The hound barely misses you.You hit the hound. _You kill the hound!Training target 5.0 for Shapeshifting reached!  Your Shapeshifting skill increases to level 5!You need to enable at least one skill for training.!i IKinetic Grapnel!i!iˋ. _!i\!i/^!i a!iUd!i4i;6!iyl,!io!iq,!i~s!iv!i0wP10/11==!i.y!i|!i/}K7=!i~!i,!iE!i!ic!i!i0f==!i!i U8=!i!i,!i!ih!i!iœ!iǠn _You start resting.Magic restored.!iT9=-!iϷ1208.0 (11.0)!iݽk1===-9.0 (12 _!i!i1!i53!i !iַV306!iQ!i5!i!i!i9=!i[!i!i8Z40===!i!i!ii!il!i!i!iB!i!i!iN!i&!iK1=!i']2=!i>,!i!i!i!i4!i!iK3=!i>!iC,!i!i%,!i5 !i"!iM#!i$!i(94!i(2=!i+!ih-!i-!ir/!i_2,!i!4!i6!i\7!i~9!io<!i<K5=!i>!iPA!iA!i#C!iE!i-F!iG!iJ!i2Kh6==!iM!i\ _HP restored.11!i]!igcM _You now have 311 gold pieces (gained 5).!id!id!if!ii!iQl!il9=!in!iq!it!it!iv!iy!i4|,!if~!i2!i!i!iم!i<!i#,!iv!i!i,!iW!i!iʗ!i?!i!i'!i!i`!i(!i!iͥ!i*!i!iCR22!i*N _You now have 322 gold pieces (gained 11).!i3!i!i!i!i,!i,!i!iR!i!i!i!i,!i?!i{!i,!i!iH!i!iJ!i3!i!i.,!i!i!ic!i!i!i?K......................... .............. ...[.......... .............. .............. .............. #########+#...# ..........+.........$.# ..........#.....# ..........#..# ##..####'##..!iw# ##..#........#######".... ....#........# .... ....#........# ... ....#........# .. ....#......<.# . #####........#!il/59.8 (50.8!i>!-60.8 (51!i'(!i*d _h - a scroll labelled NANOAT CIMOMMU!ia"3!i+$!i`)!iz-f  You encounter an adder.!i<....[.......S. ............... ########+#....# +......@..$.# #...........# .........#.# ..####'##...........# #..#.#######"....#.# ...S   adder (asleep)#.# ...#..# .... ...#......<.# ....!iUJ,0.0)!iQ42.0 (1.2 _!i%r-+iTo....[..S..#+#.#.+-+ip.$.#.#...........#.#.# ##..####'##.# ##..#........#".....#..# .......#........# ......#........#-+ip ......#......<.# ....-+iy-+i~(3.2-+iƄ-+iB.+iO   [. S   +#.# +..+iP$.# #.# #.# #..# ...... S   adder (asleep)#........# .....#........# .....#......<.# .....+i[.+i`(4.4.+i-i.+iFl0+i .........................  Eryximachus the Tinkerer .........................  Barachi of Gozag Gold: 322 .........................  Health: 46/46 ======================== ..[......................  Magic: 10/11 =====================--- ........................S  AC: 2Str: 18 .........................  EV: 11Int: 17 .........................  SH: 0Dex: 10 ########+#...........#  XL:  7 Next: 46% Place: Dungeon:5 0+iCF.........+......@..$.#  Noise: ---------  Time: 5264.4 (0.0) .........#...........#  f) +3 dagger .........#...........#  Cast: Kinetic Grapnel #..####'##...........# #..#........#######".... ...#........# ......  S   adder (asleep) ...#........# ..... ...#........# ..... ...#......<.# .... _h - a scroll labelled NANOAT CIMOMMU _You encounter an adder.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line0+iΞ 0+i $0+i That beam is likely to hit you. Continue anyway? Y - Yes  N - No1+ip1+i1+ik.........................Eryximachus the Tinkerer .........................Barachi of Gozag Gold: 322 .........................Health: 46/46 ======================== ..[......................Magic: 11/11 ======================== ........................SAC: 2Str: 18 .........................EV: 11Int: 17 1+i|.........................SH: 0Dex: 10 ########+#...........#XL:  7 Next: 46% Place: Dungeon:5 .........+......@..$.#Noise: ---------  Time: 5264.4 (0.0) .........#...........#f) +3 dagger .........#...........#Cast: Kinetic Grapnel #..####'##...........# #..#........#######".... ...#........#......S   adder (asleep) ...#........#..... ...#........#..... ...#......<.#.... _h - a scroll labelled NANOAT CIMOMMU _You encounter an adder.1+iVAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.1+i1+i1+i}1+i>. _1+i71+i:Fire/throw/use which item? Missiles (go to first with ()  a - 2 curare-tipped darts Wands (go to first with /)c - a wand of warping (18) Scrolls (go to first with ?) 1+i6;@ f - 3 scrolls of fear3+ij 3+i .........................  Eryximachus the Tinkerer .........................  Barachi of Gozag Gold: 322 .........................  Health: 46/46 ======================== ..[......................  Magic: 11/11 ======================== ........................S  AC: 2Str: 18 3+i H.........................  EV: 11Int: 17 .........................  SH: 0Dex: 10 ########+#.....***...#  XL:  7 Next: 46% Place: Dungeon:5 .........+.....*@*.$.#  Noise: ---------  Time: 5264.4 (0.0) .........#.....***...#  f) +3 dagger .........#...........#  Cast: Kinetic Grapnel #..####'##...........# #..#........#######".... 3+i ...#........# ......  S   adder (asleep) ...#........# ..... 3+iG O...#........# ..... ...#......<.# .... 3+i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.3+i tAiming: Warp SpacePress: ? - help, Shift-Dir - straight line3+i 3+iI That beam is likely to hit you. Continue anyway? Y - Yes 3+i ' N - No4+i 4+i K.........................Eryximachus the Tinkerer .........................Barachi of Gozag Gold: 322 .........................Health: 46/46 ======================== ..[......................4+iQ wMagic: 11/11 ======================== ........................SAC: 2Str: 18 .........................EV: 11Int: 17 .........................SH: 0Dex: 10 ########+#...........#XL:  7 Next: 46% Place: Dungeon:5 .........+......@..$.#Noise: ---------  Time: 5264.4 (0.0) .........#...........#4+i f) +3 dagger .........#...........#Cast: Kinetic Grapnel #..####'##...........# #..#........#######".... ...#........#......S   adder (asleep) ...#........#..... 4+i ...#........#..... ...#......<.#4+i> ....  Press: ? - help, Q - select action, ( or ) - cycle4+id iShift-Dir - straight line _Okay, then.Aiming: Warp Space4+i \Press: ? - help, Shift-Dir - straight lineOkay, then.4+i; 4+i| 4+i . _5+iV 5+iw Fire/throw/use which item? Missiles (go to first with ()  a - 2 curare-tipped darts 5+i: 6Wands (go to first with /)c - a wand of warping (18) Scrolls (go to first with ?)  f - 3 scrolls of fear6+i 6+i .........................Eryximachus the Tinkerer .........................Barachi of Gozag Gold: 322 .........................Health: 46/46 ======================== ..[......................Magic: 11/11 ======================== .......................*SAC: 2Str: 18 .....................**..EV: 116+i Int: 17 ...................**....SH: 0Dex: 10 ########+#.......**..#XL:  7 Next: 46% Place: Dungeon:5 .........+......@..$.#Noise: ---------  Time: 5264.4 (0.0) .........#...........#f) +3 dagger .........#...........#Cast: Kinetic Grapnel #..####'##...........# 6+i #..#........#######".... ...#........#......6+i- S   adder (asleep) ...#........#..... 6+iQ ...#........#..... ...#......<.#6+it ....  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight line 6+i E_Okay, then.Throw: 2 darts (curare)6+i pPress: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)7+i.........................Eryximachus the Tinkerer .........................Barachi of Gozag Gold: 322 .........................Health: 46/46 ======================== ..[......................Magic: 11/11 ======================== .......................(SAC: 2Str: 18 .....................((..EV: 11Int: 17 ...................((....SH: 0Dex: 10 ########+#.......((..#7+iXL:  7 Next: 46% Place: Dungeon:5 .........+......@..$.#Noise: ---------  Time: 5264.4 (0.0) .........#...........#f) +3 dagger .........#...........#Cast: Kinetic Grapnel #..####'##...........# #..#........#######".... ...#........#......S   adder (very poisoned, slow) ...#........#..... ...#........#..... ...#......<.#....  7+i%Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You throw a dart. The dart hits the adder. The adder is poisoned.  The adder struggles to breathe.  The adder seems to slow down.  The adder hisses angrily.7+i(SAim: an adder (asleep, 98% to hit)  You throw a dart. The dart hits the adder. The adder is poisoned.  The adder struggles to breathe.eems to slow down.hisses angrily.  The adder is severely wounded.7+is$d....... 7+iY)25.4 (1 _7+i27+i37+iw ....[..(.S..#+#.#.+.$.#.#.#.#.# ##..####'##.# ##..#........#".....#..# .......#........# ......#........# ......#......<.# ....7+i 2$7+ii (7+i| _322 7/47496.6 (1.27+i 7+iy I _You kill the adder!8+i;38+i8+i*8+i,8+i^8+i8+i!8+iG$8+i$8+iY&8+i )8+il)8+i+8+i.8+iG.8+i08+i2,8+i48+i7,8+i$:8+iR=,8+i?8+iA8+iB8+iD8+iF8+iF8+inH8+iLL,8+iM8+iO8+i#P*3228+iAR8+iT8+i U8+iV8+iYZ,8+i\8+i_8+i`8+iyb8+i9e,8+ig8+ibj8+ij8+il8+ip,8+ir8+it8+it8+i w8+iz,8+ik|8+i,8+i8+i,8+i8+i,8+i֋8+iݍ8+ic8+i28+iŒ8+i8+i8+i,8+i8+i8+i8+i8+iC,8+i8+iծ,8+i8+i"8+iY8+i58+i8+iE8+i58+i,8+iZ8+i8+i68+i8+iP8+i8+i8+i8+i8+i88+i8+iE8+iG8+i8+ij8+iC8+i,8+i8+i88+i8+iC8+i8+i8+iw8+i-,8+iJ8+i,8+i8+i,8+iz8+i,8+i8+i,8+iy8+i,8+i8+i2 ,8+i  8+i@ ,8+i  8+iI ,8+iy 8+i 8+i4 8+i 8+i ,8+i 8+i 8+i  8+i 8+i ,8+i 8+i ,8+i" 8+i$ 8+i$ 8+i& 8+i') 8+i|) 8+i* 8+i- 8+i- 8+i/ 8+i2 ,8+i4 8+i7 ,8+i9 8+i< 8+iX< 8+iQ> 8+i@ 8+iCA 8+iB 8+iE 8+iE 8+iG 8+iJ ,8+iL 8+iBO 8+iO 8+ijQ 8+iS 8+i?T 8+iBV 8+iX ,8+iZ 8+iw] ,8+i_ 8+iFb ,8+iMd 8+ig ,8+igj 8+iWm ,8+io 8+iq ,8+is 8+iVw ,8+iy 8+i| ,8+i~ 8+iŀ 8+i 8+i 8+i ,8+i 8+iX ,8+iL 8+iʎ 8+i 8+i/ 8+i. ,8+i 8+i ,8+i 8+i ,8+i 8+i< ,8+i| 8+i- ,8+i: 8+i ,8+i 8+i 8+i 8+i 8+i$ ,8+iM 8+id ,8+iy 8+i+ 8+i 8+i 8+i ,8+i+ 8+i ,8+i~ 8+i ,8+i 8+iT ,8+iE 8+i ,8+i, 8+i 8+i 8+i 8+i ,8+iY 8+i 8+i4 8+i 8+i ,8+i> 8+i ,8+i 8+i ,8+i 8+i, ,8+i 8+i W _You start waiting.8+i 1365.6 (99.0)8+i[ -6.6 (100.0)8+iV 9 _Done waiting.9+i629+i29+i49+i:9+i>9+ilB,9+i@G9+iJ9+ioK9+iL9+iqP9+iS9+iS9+iV9+iX9+i[9+i}\9+if^9+i c9+iJc&369+i?e9+iiN _You now have 336 gold pieces (gained 14).9+i*n9+in9+i3w9+iz9+i*,9+ir9+iC9+iP9+i9+i9+iΌ9+i{9+i9+i9+i.(.. .$... ... #####+## +...........# #..# #9+i..# '##...........#### ########@.... ## # ## #9+i........# #......<.# #......# 9+i#........# #......# ########## ######## 9+i9+i9+ic,77.2 (10.6)9+i,8.2 (119+ib9+i0 _g - an amulet of chemistry:+i:+i Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a +6 ring of strength (worn)g - an amulet of chemistry Talismans (go to first with %) :+iC  d - the rimehorn talisman of the Forest {+Blink SInv}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;+i ;+i ;+i* .....................(..Eryximachus the Tinkerer ....................$...Barachi of Gozag Gold: 336 ......................Health: 47/47 ======================== #####+#...........#Magic: 11/11 ======================== ;+i ......+...........#AC: 2Str: 18 ......#...........#EV: 11Int: 17 ......#...........#SH: 0Dex: 10 ####'##...........#####;+i |XL:  7 Next: 49% Place: Dungeon:5 #........#######@.....#Noise: ---------  Time: 5378.2 (0.0) #........# #......#f) +3 dagger #........# #......#Cast: Kinetic Grapnel ;+i* #........# #......# #......<.# #......# ;+iN #........# #......# ########## ######## ;+in _The adder is severely wounded. _You kill the adder! _You start waiting. ;+i u_Done waiting. _You now have 336 gold pieces (gained 14). _g - an amulet of chemistry;+i% ;+iL ;+iK ;+i f  You start putting on your amulet.;+iS +9.2 (1;+i ;+i[ ;+ih ,80.2 (2;+i ;+i! ;+i +1.2 (3;+i ;+i. W2.2 (4;+iw5 ;+i8 +3.2 (5;+iH ;+iK Pg - an amulet of chemistry  putting on your amulet.You continue putting on your amulet of chemistry. x5  You finish putting on your amulet of chemistry.  You feel a deeper understanding of alchemy.  g - an amulet of chemistry (worn);+iM ;+iXT ;+iU j _The amulet throbs as it attunes itself to your body.?+i%gGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Missiles (go to first with ()a - a curare-tipped dart Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv}@+i  g - an amulet of chemistry (worn). An amulet which allows the wearer to extract small amounts of magical energy from any potion they drink and also enhances the power of their alchemy spells. The magic restoration effect requires the amulet to attune itself to the wearer's body while their reserves of magic are full. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Chemistry} {jewellery} Menu/colouring prefixes: identified equipped jewellery (r)emove, (d)rop, (=)adjust, or (i)nscribe.H+i" Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Missiles (go to first with ()  a - a curare-tipped dart Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |) H+i#  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv}H+i# H+iO I+iI+iI+ih.....................(..Eryximachus the Tinkerer ....................$...Barachi of Gozag Gold: 336 ......................Health: 47/47 ======================== #####+#...........#Magic: 11/11 ======================== ......+...........#AC: 2Str: 18 ......#...........#EV: 11Int: 17 ......#...........#SH: 0Dex: 10 ####'##...........#####XL:  7 Next: 49% Place: Dungeon:5 #........#######@.....#Noise: ---------  Time: 5383.2 (0.0) #........# #......#f) +3 dagger #........# #......#Cast: Kinetic GrapnelI+i+ #........# #......# #......<.# #......# #........# #......# ########## ########You start putting on your amulet. _You continue putting on your amulet of chemistry. x5  You finish putting on your amulet of chemistry.  You feel a deeper understanding of alchemy.  g - an amulet of chemistry (worn) _The amulet throbs as it attunes itself to your body.I+i'I+iI+iI+i;J+i  Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft2%2  c - Launch Clockwork BeeForgecraft4%3 Select a spell to describe [?] help [!]/[I] toggle spell headersK+i9.....................(..Eryximachus the Tinkerer ....................$...Barachi of Gozag Gold: 336 ......................Health: 47/47 ======================== #####+#...........#Magic: 11/11 ======================== ......+...........#AC: 2Str: 18 ......#...........#EV: 11Int: 17 ......#...........#SH: 0Dex: 10 ####'##...........#####XL:  7 Next: 49% Place: Dungeon:5 #........#######@.....#Noise: ---------  Time: 5383.2 (0.0) #........# #......#f) +3 dagger #........# #......#Cast: Kinetic K+i:qGrapnel #........# #......# #......<.# #......# #........# #......# ########## ########You start putting on your amulet. _You continue putting on your amulet of chemistry. x5  You finish putting on your amulet of chemistry.  You feel a deeper understanding of alchemy.  g - an amulet of chemistry (worn) _The amulet throbs as it attunes itself to your body.L+i? gGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Missiles (go to first with ()a - a curare-tipped dart Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv}M+if4d - the rimehorn talisman of the Forest {+Blink SInv}. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the wearer into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctictemperatures also makes it easier for the wearer to cast Ice magic. ____________________________________________________________  Skill HP UC Base Dmg AC Frigid Wall Dmg ------------------------------------------------------------- Min 8 +15% +4 +6.02d5 Max 14 +15% +4 +12.02d9 Cur 5.0 -20% +4 +3.0 2d4 Size: LargerF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.P+iD This transformation would significantly lower your maximum hit points. Transform anyway?  Y - Yes  N - NoQ+iaF Q+iL Q+iS .....................(..Eryximachus the Tinkerer ....................$...Barachi of Gozag Gold: 336 ......................Health: 47/47 ======================== #####+#...........#Magic: 11/11 ======================== ......+...........#AC: 2Str: 18 Q+iT J......#...........#EV: 11Int: 17 ......#...........#SH: 0Dex: 10 ####'##...........#####XL:  7 Next: 49% Place: Dungeon:5 #........#######@.....#Noise: ---------  Time: 5383.2 (0.0) #........# #......#f) +3 dagger #........# #......#Cast: Kinetic Grapnel Q+iT #........# #......# #......<.# #......# #........# #......# ########## ########You start putting on your amulet. Q+ixU V_You continue putting on your amulet of chemistry. x5  You finish putting on your amulet of chemistry.  You feel a deeper understanding of alchemy.  g - an amulet of chemistry (worn) _The amulet throbs as it attunes itself to your body.Q+i[ Q+iW_ Q+i[c Q+id R+i! R+i4R+iUN _Unknown command.R+i)R+i]*R+i+R+iv9R+i;R+i&AP _R+iBR+iiBR+iCR+iER+iKHR+iHR+iIR+iKR+i?N,R+iOR+iRR+i\TR+iTR+iUR+iXR+iTZR+i[R+i[R+i ^R+i_,R+i`R+iaR+ibR+ibR+imcR+idR+iN+##########+######+##### ....................................................> ........(....... ............92.8 (9.6 ............+#...........########### ..+...........# ..#...........# ..#...........# '##...........##### .....#######......# .....# #......#R+iE4.0 (10.8)R+iQ| _Found a stone staircase leading down.435.0 (11R+itT _You now have 343 gold pieces (gained 7).R+iO R+i cGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Missiles (go to first with ()a - a curare-tipped dart Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv}S+i...+Eryximachus the Tinkerer ...#Barachi of Gozag Gold: 343 ...#########+######+#####Health: 47/47 ======================== .........................Magic: 11/11 ======================== .........................AC: 2Str: 18 .........................EV: 11Int: 17 ........................>SH: 0Dex: 10 .................(.......XL:  7 Next: 49% Place: Dungeon:5 ................@........Noise: ---------  Time: 5395.0 (0.0) .........................f) +3 dagger #+#...........###########Cast: Kinetic Grapnel ..+...........# ..#...........# ..#.....+iCm......# '##...........##### .....#######......# .....# #......#You feel a deeper understanding of alchemy.  g - an amulet of chemistry (worn) _The amulet throbs as it attunes itself to your body. _Unknown command. _Found a stone staircase leading down. _You now have 343 gold pieces (gained 7).S+iS+i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   0.5   0.7  +2   k + Spellcasting 3.0   4.0   0      S+i     b - Axes   0.2   0.8  +1   l - Forgecraft   6.0   5.9  +1   c - Polearms   0.4   1.0   0   m - Fire Magic   0.0   0.8  +1   d - Staves   0.2   0.8  +1      S+i e - Unarmed Combat   0.0   0.8  +1   n - Evocations   0.0   0.8  +1  S+i6 f - Throwing   0.0   1.0   0   o - Shapeshifting   5.0   6.0   0  S+iL         g - Short Blades   0.0   0.8  +1          S+i     h - Armour   0.0   0.7  +2      S+i i - Dodging   3.0   3.4  +1  S+i$R     j - Stealth   5.0   3.0   0 +4S+ij!            S+i                S+i:        Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] HelpS+ilG[=] set a skill target  S+i}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsT+iK TargetTarget5.0  5.0 --  --  --  --  --  --  --  --  --  --  3.0  --  -- a-z] set[-] clear selected targetcost|targetsU+i<[?25h[?0c0 U+i  [?25l[?1c8.0 =] set aall targetsV+i#> o + Shapeshifting 5.0V+i  o * Shapeshifting   5.0W+iQW+iWW+i^...+Eryximachus the Tinkerer ...#Barachi of Gozag Gold: 343 ...#########+######+#####Health: 47/47 ======================== .........................Magic: 11/11 ======================== .........................AC: 2Str: 18 .........................EV: 11Int: 17 ........................>SH: 0Dex: 10 .................(.......XL:  7 Next: 49% Place: Dungeon:5 ................@........Noise: ---------  Time: 5395.0 (0.0) .........................f) +3 dagger #+#...........###########Cast: Kinetic Grapnel ..+...........# ..#...........# ..#......W+i_H.....# '##...........##### .....#######......# .....# #......#You feel a deeper understanding of alchemy.  g - an amulet of chemistry (worn) _The amulet throbs as it attunes itself to your body. _Unknown command. _Found a stone staircase leading down. _You now have 343 gold pieces (gained 7).W+ikbW+idW+iTjW+ikW+i_d3W+iieW+i gW+ixlBW+imW+imW+ioW+i,sI _a - 2 curare-tipped darts (gained 1)W+itW+itW+iuW+ibwW+i%xW+iWxW+ixW+i}W+iQ},W+i7~W+iӀW+i,W+i׃W+iW+i4W+i,W+iƊW+iOW+iW+iZW+i͑W+iW+iޓW+iW+iW+i,W+iW+iݚ<57W+iW+i9N _You now have 357 gold pieces (gained 14).W+iu3W+i)W+iW+i=,W+iW+iW+iBW+i  #............ #............ #.!.......... + # # +######+##### ...........# .# .......# ............>.......# ...........#...........#..........# ..###############+#####You pick up a parchment of Ensorcelled Hibernation and begin reading...W+ih1411.4 (16.4)W+i,2.4 (17W+if _You add the spell Ensorcelled Hibernation to your library.W+iO-W+i-W+iw.W+i0W+i2W+iU2W+i6,W+i9W+i^9W+i:W+i=W+i?W+i@@W+iAW+iCW+igFW+iFW+iHW+iSJW+iL,W+iENW+i\PW+ipRW+iRW+iUTW+iWW+iXW+iXW+i\l _d - 3 inky potions (gained 2)W+i]W+i]W+iZ^W+i`W+ics  You encounter 3 jackals and a gnoll.W+ij #..j  #... #######... .........# .........# ...........# ... .h.......# .... .hh......#+###..... W+ikv#@........... #............ #............ +............ #............ #............j   gnoll (asleep) ###+######+#####...........hhh 3 jackals (asleep).....................###.....................#W+is221.8 (9.4)W+iIw63.0 (10.6) _W+i }W+i%Y+iO ~.######.........#Y+i .............h........hh......#+###..... #.............+..#... ###+######+#####.. .......................###..4.2 (1.2)Y+i ######.........#........h........h......#+###..... #............+# ...............>.......#5.4Z+i .........#......h........h+###..... #............+#. .......................#6.6Z+iqy ......h..h+###..... #............+# ###+######+#### .. .......................#7.8Z+iqJ  ..h..h+###..... #............+# ###+######+#### ................### ......... .......................#9.0Z+i  h.h+###..... #............+# ###+######+#### ................### ....... ............... .....###############+###30.2[+iyz h+###..... #............+# ###+######+#### ................###  .....#1.4[+i(0  #............+# ###+######+#### ................###  > .....#2.6[+i #. #. +. #. #. ##+######+#####. ................[+i[### # # ># .# [+i#################+##[+iK##[+iԫU##[+ie[+i(3.8[+i[+i[+i,F [+iF % [+iG +[+iZG # [+iG I##+######+####[+iG (.. [+i'H 4...............[+i_H 5### [+iH [+iH #>[+i7I . [+ihI ....#####[+iI [+i7U [+i\ [+i#] !5.0[+ic [+i#g [+iOf [+if +.[+if  [+ig )#.[+ieg  [+ig )#.[+ig (.. [+ig V#+######+#####.[+ig ).. [+i h 4...............[+iFh 6### [+ijh +# [+ih )# [+ih ">[+ih 1# [+ih .[+ii )# [+i# .# # # ###############+### ########...# 7.4\+iM"#..... ######+#####.... .............### # # ># .# # # ###############+### ########...###8.6\+iܗ'...#....#....###...###+##90 _You open the door.\+iKo  ######+#### ............###  >.###############@### #....+#....# .....#40.8 (1.2 _There is an open door here.\+iGq ............### .. ......>................#...........# .###############'## #.@..+# .....#\+ieH\+iL/2.0 _\+iO\+i6R]+iPj@ .... ...>.......#........#......#..... .###############'### #....+###### .....#]+ij]+in]+icp(3.2]+is]+iPv]+iZ".......# >.......# .......# .....# ....# ###############'### # #....+ # #....# # ]+i"#..@.# #######...# ...# +## ###]+i"## #####]+iQ(]+ii*(4.4]+i-]+i/]+i}' >....... ###############'### #....+####### .... ##+# 5.6]+iY '.......................?###########60 _You open the door. _Found 3 scrolls labelled PUKHLE YGAMEMY.^+i͖? .... ###############'### #....+####### .... ##@###...............#...............#........#......#####7.8 (1.2 _ _There is an open door here.^+i  . ###############'### #....+## #######...# .. ....# #######'###.....#......@........^+ib9.0 _^+iweV....# ##############'### # #....+ $. #....# ... #....# ....#####...# ....# ...# #######'###.....## #...........^+ie# #.# #.# #.?# ################# #### ^+ik^+in)50.2^+ier^+is+ _Found 15 gold pieces.^+i  ##############'### #.# #....+ ..$.#....# ...#.. #####...# .....# ...# #######'###.................?################  ^+i ^+iR (1.4^+i ^+i, ^+i  #....+ ...$#....# ......##....# ......# #####...# .....# ..# #######'###.....## #...........# #.+# #.## #.^+i* ?.....## ################## ### ^+i# ^+i' (2.6^+iY, ^+i- ^+iT#....+ ....$.# #....# ......# #....# ......#  ##...# .....# # #'###.....## # #.# # #.+ # #.# # #.?.....# # #  ^+i^+i (3.8^+i%^+iu&_+iͬ#....+.....$.# #....#.......# #....#.......#  ##...##.....# # #'###.....## # #.# # #.+ # #.# # #......# # #  _+i_+i(5.0_+iv_+iH_+iQ+6.0 (2_+i_+ip _q - 6 scrolls labelled PUKHLE YGAMEMY (gained 3)_+ix#....+.....$.# #....#.# #....#.#  ##...##.....#  #'###.....##  #.#  #.+  #.#  #.#  # 7.2 (1_+i#########'####.)##.## #....+.....$.# #....#.# #....#.......# ##...##.....# #######'###.....## #.# #.+ #.# #................# ##################8.4 _Found a short sword._+i ...........##.. ##  ########'####.)##.##  #....+.....$.#  #....#.#  #....#.......#  ##...##.....#  #######'###.....##  #.#  #.+  #._+in #  #................#  ##################     _+i _+i (9.6_+i _+i _+i@p #...  ..........##.. ###  #######'####.)##.##  #....+.....$.#  #....#.#  #....#.......#  ##...##.....#  #######'###.....##  #.#  #.+  #._+ip #  #................#  ##################     _+iw _+i { )60.8_+i _+i `+i)=M#.. ... ..........##.. ### #######'####.)##.#+.....$.##....#.......# ##...# ######'###....@###+  #................# `+i"`+i(2.0`+iW`+i`+iOM> #.. ... ..........##.. ### #######'####.)##.#+.....$#....#.......# ##... ######'###.....####................+ 3.2`+i]`+iUiM. > #.. #... ..........##.. ### #######'####.)##.#+.....$....#.....@.# ##...##`+ij######'###.....##................# +`+izp`+is(4.4`+ix`+iz`+i@ M#.# >#. .. #... ..........##.. ### #######'####.)##.#+.....$....#.......  ##...#########'###.....## .#5.6a+i.# .#. .>.#. .#.. .#... .##.. ### #'####.)##.##  #....+.....$.#  #....#.#  #....#.#  ##...##.....##  #'###.....##  #..#  #........+  #.......#  #.#  # 6.8a+i?M#### .#.>#. .. #... ...........##.. ### ########'####.)##.#+....@$....#.......##...##.....## . .+..8.0a+iD###  #  #.  >.#.  #..  #...  ##.. ###  '####.)##.##  #....+.....@.#  #....#.#  #....#.#  ##...##.....##  #'###.....##  #...#  #...+  #........#  #.......#  9.2a+i57270.2 (2a+ia+i? _You now have 372 gold pieces (gained 15).a+i .### .# .#.a+iv & .>.#. .#.. .#... .##.. ### #'####.)##.##a+i-   #....+.#  #....#.#  #....#.#  ##...##.....##  a+i  #'###.....##  #...#  #...+a+i   #........#  #.......# a+i® a+i +1.4 (1a+i a+ih.###+ .#... .#... .>.#... .#... .#... .##.. ### #'####.)##.##  #....+.#  #....#.#  #....#.#  ##...##.....## #'###.....##a+iN #..# #..+ #..# #........#a+ia+iק(2.6a+iAa+itb+iH+#####......###+##.#....#.b+ifHt.#....#>.#....#.#...?#.#.... .............##..#### b+iH##########'####.@##.## #....+.# #....#.# #......# b+iH##...##.....## #######'#####b+iGI #...# #....+ #...#b+iXb+is\(3.8b+iBbb+i)e* _Found a scroll of identify.b+ifT _You see here a +0 short sword.b+i+M . +#####.... ##+#.>.?##....# .............## b+im,##########'####.)##.##+.......##....#.......#.##b+i-3b+iG6/5.0 _b+i;b+i=b+iە M . +#####.... ##+#.>.?#..@.# .............##..#### b+iB ##########'####.)##.##....+.......#...##.b+i b+iR (6.2b+il b+i b+i +. #.  #. #####... ###+## #....# .#....# >b+i #....# #...@# #....# ............##..#### #########'####.)##.###....+.......##....#.......##....#.......# ##...##.....#########'###.....##b+im b+i- 7.48.4 (2 _i - a scroll of identifyb+i M#+  . #####.... ##+#.>....# ............##..####b+i b+ig +9.6 (1b+i b+ia c+ijM#+  . #####.... ##+#.> ............#....#80.8c+i,# #. #. #. +. #. #.. +#####..... .###+##.#..@.#..#....#>.#....# .#....#.#....# .............##..## ##########'####.)##.## #....+.......# #....#.......#2.0c+ic............#...........#..........+........$...............'30 _You open the door. _Found 9 gold pieces.c+i Mh......#+###.....#+##.....##.......++.......$#.............#c+iM p #...............# +#####...............####@##. .....>.......#....#c+iZ c+i% 44.2 (1.2 _c+i c+i Q _There is an open door here.d+i:......# #..... ......#+###.....#+### #.# #.d+iy# #.+ +.$# #.#  #.# #####...........@...#....###'######....# .#....#>#....##....##....# d+iL............##..#### #########'####.)##.##d+i(d+i~/5.4 _d+id+id+i :# #.....  # #.....  .....#+###.....#+###  #.#  #.#  #.+  +.$#  #.#   #.#  ####.......#  ...###'#####d+i:N ...#....#  .#....#  >#....#   #....#   #....#    ...........##..####   d+iAd+i]D(6.6d+iVLd+i\}U# #....  # #.....  # #.....  ....#+###.....#+###  #.#  #.#  #.+  +.$#  #.#   #.#  ###.......#  .###'##### #....#  .#....#  >#....#  #....#  #....#  d+iȃd+i(7.8d+ild+iތd+ig eM  .  ....#+###.....#+####.++$  d+i?h ###...............# ..#. #.d+ivo d+iBs (9.0d+ix d+iAz e+i# #...  # #....  # #.....  # #.....  #+###.....#+###  #.#  #.#  #.+  +.#  #.#  #.#  .#  ###'#####  .#....#  #....#  .>.#....#  #....#  90.2811.2 (2e+ie+ie e+ip0_You now have 381 gold pieces (gained 9).e+i##... ... .# #... .# # .# #..... .# #.....  ....#+###.....#+###  #.#  #.#  #.+  +.#  #.#  #.# ###.........# ..###'##### ..#....# ..#....# >.#....# 2.4 (1e+i?3  #... .... ###... ..... e+i3 ~.# #... .# #.... .# #..... .# #..... e+iR4  .....#+###.....#+###  #.#  #.#  #.+  +.#  #.#  #.# ####.........#e+i4 R ..###'##### ...#....# .........#....# e+i: e+iu> (3.6e+iB e+iyD f+i9 #..j .......  #..... ####... ......# .# #..... .# #..... .# #..... .# #.....  ......#+###.....#+###  #.#  #.#  #.+  +.# #.#  #.# #####.........#.###'#####..#....#f+i=f+i$@(4.8f+iCf+iFf+ipX> . #..j.  #.... #####... ......##.# #.....#.# #.....+.# #.....#.# #.....# h......#+###....@#+### #.# #.# #.+ +...# #...# #...# +#####.........#.###'#####f+i]f+i_(6.0f+ircf+idf+i ) <Mj j.  #..... #####... ......##+ .f+i* ;  h......#+###.....#+###...##...............#.+#j   gnoll (asleep)f+i5 jYou encounter a gnoll. It is wielding a +0 whip.f+i 8 p jThe gnoll shouts!f+i8 f+i: +jf+ioC 2.j   gnoll bouda (wandering)jj 2 gnolls (1 wandering)=7.2f+iG f+iO v _You encounter a gnoll bouda. It is wielding a +0 whip.g+i[ N j..#..... #####... ## .......# #.....+# h+##g+i\ +### #...............#...#..++.#   gnoll ( .............###'#####g+i7^ ?.jg+iH_ .jg+i_ .jg+i` .g+ib .g+ih ^jjg+il 0-8.4g+izq g+i5s 8 _The gnoll bouda leaves your sight.g+ih #..j...... #####... ......## .......# #.....+# h+##+###g+i #..........@....#+ .............#....#g+i@2jg+iK.jg+ibj   gnollg+iB-9.6g+ig+ih+iaq #......j....+ ######... ......## ........# #.....#.# #.....+h+iq.# #.....# h.# #.....# h+iqhh......#+###.....#+### #...............# #h+iq.# #.+ +.# #.h+i3r.# #..# #+#####h+iNr{.# ......###'#####h+iir.#....#.#....#h+i |Q.jh+iWh+i*500.8h+ih+ih+i  #######... .j....## .........# #.....#.# #.....+.# #.....#h.# #.....# .hh......#+###.....#+### #...............# #.# #.+ +.# #.# #.# ##+#####.# .......###'#####h+i &.#....#.#....#>.#....#h+i Q.jh+ih+i (2.0h+ih+i h+ia  .........# #j....#  .# #.....+  .# #.....#  .h.......# #.....#  .hh......#+###.....#+### #...............# #.# #.+ +.# #.# #.# ###+#####h+ifb .# ........###'#####.#....# .#....#>.#....#..#....#h+ie Q.jh+i l h+ip (3.2h+i|t h+iv h+ih V .# #.j...+  ...# #.....# .h.......# #.....# .hh......#+###.....#+### #...............# #.# #.+ +.# #.# #.# ####+#####h+i#i .# .........###'#####.#....#.#....#>.#....#..#....#.#....#h+im U.jh+iu h+iy (4.4h+i[ h+i i+ii $ .........# #j....# .h.......# #.....# .hh......#+###.....#+### #...............# #.# #.+ +.# #.# #.# #####+#####.# ..........###'#####.#....#.#....#>.#....#..#....#.#....#.##..####.ji+ii+i"(5.6i+i*i+iVi+i .h.......# #j....# .hh......#+###.....#+### #...............# #.# #.+ +.# #.# #.# ######+#####.# ...........###'#####.#....# .#....#>.#....#..#....#i+i.#....#.##..#### .###############'####.)#.##i+iQ.ji+iS.ji+ii+ir(6.8i+igi+ii+iU .hh......#+###.....#+### #.....j.........# #......# #.+ +.# #.# #.# +######+#####.# ............###'#####.#....# .#....#>.#....#..#....#.#....#.##..###################'####.)#.## ..# #....+.......#i+ii+i.j8.0i+iq  #...............# #.....j.# #......+ +.# #.# #.# #+######+#####.# .............###'#####.#....# .#....#i+ir X>.#....#..#....#.#....#.##..###################'####.)#.##.# #....+.......#.# #....#.#i+iu U.ji+i} i+i (9.2i+i i+i i+ir ~ #.# #....j.+ +.....# #.# #.# ##+######+#####.# ..............###'#####.#....# .#....#>.#....#..#....#.#....#.##..i+iޖ }###################'####.)##.##.# #....+.......#.# #....#.#.# #....i+i 9#.#i+ih Q.ji+i i+i0 )10.4i+il i+iM i+i  #.+ +....j.# #.....# #.# ###+######+#####.# ...............###'#####.#....# .#....#>.#....#i+i!..#....#.#....#.##..###################'####.)#.##.# #....+.......#.# #....i+i!#.#.# #....#.#.##### ##...####i+i#U.ji+i%T.ji+i-i+i2(1.6i+i68i+io9j+i #.+ +.# #.# #..j.##+######+#####.#.###'#####.#....#.#....#..#....#.#....#.#....#.##..####.##j+i #'####.)##.##.# #....+.#.# #....#.#.# #....#.#.#####j+iZL ##...##.....##j+i^Q.jj+i'j+i.?2.8Kinetic Grapnelj+iw5j+iL8c _There is a stone staircase leading down here.j+i  #.. +. #. #.#+######+#####..j..###'.#....#.#....#>.#....#.#....#.#....#.##..####.#'####.)##..# #....+..# #....#..# #....#j+i}]..##### ##...##.....j+i#U.jj+imj+i'/4.0 _j+ij+ij+i  #.. +. #. ##+######+#####.j.....###'.#....#.#....#.>.#....#.#....#.#....#.##...#'####.)##..# #....+.# #....#.# #....#.##### ##...##.....j.5.2j+i  #... +.. #. ##+######+#####.j......###'.#....#.#....#.>.#....#.#....#.#....#.##...#'####.)##.# #....+.# #....#.# #....#.##### ##...##j.6.4k+ib  #.... +... #.. #.#+######+#####.j.###'.#.....#.....>.#.....#.....#.....##...#'####.)..# #....+.# #....#.# #....#.##### ##...##.j7.6k+i\ # # +... + #.. # #.#+######+#####.###'.j.#.#.>.#.#.#.##...#'####.)..# #....+...# #....#.# #....#.##### ##...##j..j8.8k+ih. # .# + .+ #.. .# #. .#+######+#####.###.#.j.#.>.#.#.#.## #.#'####. +..# #....+ #...# #....# #....# #....# #.##### ##...##.j20.0k+i[$ l. # ..# + ..+ # ..# #. ..#+######+#####..#.#.j...>.#.#.#.## +#.#'#### .+..# #....+ .#...# #....# .#....# #....# ##.....##### ##...##j.1.2k+iW i. #.# +.+ #.# #.#+######+#####..#.#.j....>.#.#.#. #+#.#' ..+.# #....+ ..#..# #....# ..#...# #....# '##....##### ##...j.2.4k+ia. #.# +.+ #.# #.#+######+#####....j.....>.... ##+#.#'.+.# #.....#..# #.....#..# #.... #'##...##### ##...j.3.6l+i![. #.# +.+ #.# #.#+######+#####.j......>#+#.#'.+.# #.#.# #.#.# # ##'##..##### ##j.j.4.8l+io. #.# +.+ #.# #.#+######+#####.j.>#+#.#'.+.# #.#.# #.#.# ##'##.##### ##j.5--=6.0 _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.m+i  You hit the gnoll.  The gnoll is lightly wounded.70 _The gnoll misses you.m+in_  You hit the gnoll.  The gnoll is heavily wounded.0----8 _The gnoll hits you with a +0 whip.m+i&[ jYou hit the gnoll. j   gnoll bouda (wandering)j   gnoll  The gnoll is severely wounded.34-----9 _The gnoll hits you with a +0 whip.m+ia . .jYou hit the gnoll.  The gnoll is almost dead. j The gnoll bouda shouts!28------30 _The gnoll hits you with a +0 whip.m+i~j  $You hit the gnoll.j.381 9---511Kinetic Grapnel _You kill the gnoll!o+i"  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o+iX ......#..... Eryximachus the Tinkerer ......#+..... Barachi of Gozag Gold: 381 ......+#..... Health: 29/47 ==============---------- ......##..... Magic: 8/11=================------- ......#########+######+#####..... AC: 2Str: 18 ................................. EV: 11Int: 17 ................................. SH: 0Dex: 10 ................................. XL:  7 Next: 51% Place: Dungeon:5 ................@$....j....>..... Noise: =--------  Time: 5531.0 (0.0) ................................. f) +3 dagger+iuY 0X ................................. Cast: Kinetic Grapnel ................................. ####+#...........###############' .....+...........# #.. j   gnoll bouda .....#...........# #.. .....#...........# #.. ###'##...........##### ##. _You kill the gnoll!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robep+ib......#..... Eryximachus the Tinkerer ......#+..... Barachi of Gozag Gold: 381 ......+#..... Health: 29/47 ==============---------- ......##..... Magic: 8/11=================------- ......#########+######+#####..... AC: 2Str: 18 ................................. EV: 11Int: 17 ................................. SH: 0Dex: 10 ................................. XL:  7 Next: 51% Place: Dungeon:5 ................@$....j....>..... Noise: =--------  Time: 5531.0 (0.0) ................................. fp+id) +3 dagger ................................. Cast: Kinetic Grapnel ................................. ####+#...........###############' .....+...........##.. j   gnoll bouda .....#...........##.. .....#...........##.. ###'##...........#######.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe  You lock target on the gnoll bouda and prepare to deploy your bee.=2.0 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll bouda, wielding a +0 whip and wearip+ieng a +0 robe  You lock target on the gnoll bouda and prepare to deploy your bee. _(Press . to continue winding your bee.)p+ix* j.--3.  _You continue winding your clockwork bee...q+iY jYou continue winding your clockwork bee...j   gnoll (wandering, swift)==4..  _You encounter a gnoll. It is wielding a +0 club.q+i,j.j.y(ally target)jy   clockwork bee (minion)30=--5Kinetic Grapnel _With a metallic buzz, your clockwork bee launches itself at the gnoll bouda.r+iL . #.# +.+ #.# #.#+######+#####.$..j..j...>.y#+#.#.+.# #.#.# #.#.# ##'##.##### ##r+ie 1j.r+i j.y.j.r+i ^--6.2 (1.2r+i s+iIR. #.# +.+ #.# #.#+######+##### [s+iK..y.j.j.....>#+#..+.# #.#.# #.#.# # .####'##.##### s+i LD$ys+iM1j.s+i_ j.  The gnoll bouda hits your clockwork bee with a +0 whip.  Your clockwork bee closely misses the gnoll bouda.s+id8 s+ibga7.4Kinetic Grapnels+ios+iqM _The gnoll bouda hits your clockwork bee with a +0 whip.s+i[J x. #.# +.+ #.# #.#+######+#####.j .[..$yj.>#+#..+.# .#.# .#.#s+iTK  .####'##.##s+i3P jYour clockwork bee stings the gnoll bouda!  The gnoll misses your clockwork bee.s+iZZ j j 2 gnolls (swift)  Your clockwork bee stings the gnoll bouda.s+i_ V1=8.6s+ig s+i&j h _The gnoll bouda closely misses your clockwork bee.u+i .# +.+ #..# #..#########+######+#####......................j[.$yj.j.....>............. ########+############# .........+..#u+i .#.#.#   gnoll #..####'##.##### #..#........#######......# ###u+i  $Your clockwork bee stings the gnoll bouda!u+i +ju+i~ hj.y.u+i N.ju+i .jj 2 gnolls (swift)y   clockwork bee (minion)u+i: 2/48=9==89.8 u+i >_The gnoll bouda dies!u+i u+if i _Your Fighting skill increases to level 1!v+iE& 5...+ #...# #..#########+######+#####......................j[.y.$>.....j.. #########+############ ..........+..#.#.#.# ##..####'##.##### ##..#........#######......# ## ....#.# #......# #.v+i' 3j.v+ib( L$yv+i|) j.  Your clockwork bee locks its sights upon the gnoll.v+i|I  *t, 1 ally target)*   dormant clockwork bee (minion)The gnoll is distracted by your dazzling golden aura.  Your clockwork bee stings the gnoll.  Your clockwork bee winds down and falls to the ground.41.0 _The gnoll snaps out of its daze.w+i)Z%..# .#########+######+###......................j[..$.$....*j... ##########+########### ...........+.# .#.# .#.# w+i[###..####'##.#####   gnoll (swift)#..#........#######......# # .....#.# #......# .#..# #......# #w+i9]U.jw+i_3j.w+i4t, ally target)w+i}?2.2Kinetic Grapnelw+iw+i>} _Something hits your dormant clockwork bee but does no damage.x+i9E.j3=30 _Something hits your dormant clockwork bee!x+iP.j ==4 _Something hits your dormant clockwork bee!z+iwR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z+i............# Eryximachus the Tinkerer ............#########+######+#### Barachi of Gozag Gold: 381 ................................. Health: 33/48 ================-------- ................................. Magic: 8/11=================------- ................................. AC: 2Str: 18 ....[..................$.$....... EV: 11Int: 17 ........................*j....... SH: 0Dex: 10 .................*j.............. XL:  7 Next: 58% Place: Dungeon:5 ................@................ Noise: ---------  Time: 5544.2 (0.0) ##########+#...........########## f) +3 dagger +ipZ;10m...........+...........#  Cast: Kinetic Grapnel ...........#...........# ...........#...........# ###..####'##...........#####  j   gnoll (swift, ally target) ###..#........#######......# # *   dormant clockwork bee (minion) .....#........# #......# # .....#........# #......# #Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (covering ground quickly, ally target, 79% to  hit)z+i ............#Eryximachus the Tinkerer ............#########+######+#### Barachi of Gozag Gold: 381 ................................. Health: 33/48 ================-------- ................................. Magic: 8/11=================------- ................................. AC: 2Str: 18 ....[..................$.$....... EV: 11Int: 17 ........................*j....... SH: 0Dex: 10 .................*j.............. XL:  7 Next: 58% Place: Dungeon:5 ................@................ Noise: ---------  Time:+i& 7m 5544.2 (0.0) ##########+#...........########## f) +3 dagger ...........+...........#Cast: Kinetic Grapnel ...........#...........# ...........#...........# ###..####'##...........#####j   gnoll (swift, ally target, grapneled) ###..#........#######......# # *   dormant clockwork bee (minion) .....#........# #......# # .....#........# #......# #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (covering ground quickly, ally target, 79% to  hit)  The kinetic grapnel hits the gnoll.z+ib .jjj.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 club (covering ground quickly, ally target, 79% to  hit)  The kinetic grapnel hits the gnoll.  The gnoll is moderately wounded...j 2 gnolls (swift, 1 ally target, 1 gra…)29--=5.2 (1z+ip N _The gnoll hits you with a +0 club.z+i j.  The grapnel guides your strike. You hit the gnoll. )  The gnoll is heavily wounded.6---6 _The gnoll hits you with a +0 club.{+i$ j.  You hit the gnoll but do no damage. .jThe gnoll is heavily wounded.3817-7 _The gnoll closely misses you.{+i=  j.  You hit the gnoll.  The gnoll is severely wounded.9==8 _The gnoll misses you.|+i\g $You hit the gnoll.|+il,j.|+imY   gnoll (swift,|+iwY381 ==609|+i{|+iH~I _You kill the gnoll!|+i<   |+i Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|+i8 ............# Eryximachus the Tinkerer ............#########+######+#### Barachi of Gozag Gold: 381 ................................. Health: 27/48 =============----------- ................................. Magic: 8/11=================------- ................................. AC: 2Str: 18 |+ib9 U....[..................$.$....... EV: 11Int: 17 ........................*........ SH: 0Dex: 10 ................................. XL:  7 Next: 60% Place: Dungeon:5 ................@*j.............. Noise: =--------  Time: 5549.2 (0.0) ##########+#...........########## f) +3 dagger |+i9 ...........+...........#  Cast: Kinetic Grapnel ...........#...........# ...........#...........# ###..####'##...........#####  j   gnoll (swift, ally target) ###..#........#######......# # *   dormant clockwork bee (minion) .....#........# #......# # .....#........# #......# #|+i!: Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|+i: ?Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, covering ground quickly,  ally target, 79% to hit)|+i $|+i. ............#Eryximachus the Tinkerer ............#########+######+#### Barachi of Gozag Gold: 381 ................................. Health: 27/48 =============----------- ................................. Magic: 8/11=================------- ................................. AC: 2Str: 18 ....[..................$.$....... EV: 11Int: 17 ........................*........ SH: 0Dex: 10 ................................. XL:  7 Next: 60% Place: Dungeon:5 ................@*j.............. Noise: =--------  Time: 5549.2 (0.0) |+i)2 ##########+#...........########## f) +3 dagger ...........+...........#Cast: Kinetic Grapnel ...........#...........# ...........#...........# ###..####'##...........#####j   gnoll (swift, ally target, grapneled) ###..#........#######......# # *   dormant clockwork bee (minion) .....#........# #......# # .....#........# #......# #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, covering ground quickly,  ally target, 79% to hit)  The kinetic grapnel hits the gnoll.|+i j.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (lightly wounded, covering ground quickly,  |+it ally target, 79% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is heavily wounded.|+i˹ )|+i ,50.2 (1|+io |+iq < _The gnoll is no longer moving quickly.}+i: )  The grapnel guides your strike. You hit the gnoll but do no damage.The gnoll is heavily wounded.}+i\8=1}+i}+iS _The gnoll closely misses you.}+i .  You barely miss the gnoll.The gnoll is heavily wounded.}+i   Your dormant clockwork bee falls apart.}+i?3---}+i2}+iP}+i*8 _The gnoll hits you with a +0 whip.}+i }+i }+iȩ }+i] ^ _You are too injured to fight recklessly!}+iN }+i?O }+iW }+imh ^ _You are too injured to fight recklessly!~+i :  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~+iZG............#~+i5 Eryximachus the Tinkerer ............#########+######+#### Barachi of Gozag Gold: 381 ................................. Health: 23/48 ===========------------- ................................. Magic: 7/11===============--------- ................................. AC: 2~+iStr: 18 ....[..................$.$....... EV: 11Int: 17 ~+iE................................. SH: 0Dex: 10 ~+i................................. XL:  7 Next: 60% Place: Dungeon:5 ................@j............... Noise: =--------  Time: 5552.2 (0.0) ~+i##########+#...........########## f) +3 dagger ...........+...........#  Cast: Kinetic Grapnel ...........#...........# ...........#...........# ###..####'##...........#####  j   gnoll ###..#........#######......# # .....#........# #......# # ~+iWB.....#........# #......# # _You are too injured to fight recklessly!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~+iAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line~+iAim: a gnoll, wielding a +0 whip (heavily wounded, 79% to hit)~+i............# Eryximachus the Tinkerer ~+i............#########+######+#### Barachi of Gozag Gold: 381 ................................. Health: 23/48 ===========------------- ................................. Magic: 7/11~+i#_===============--------- ................................. AC: 2Str: 18 ....[..................$.$....... EV: 11Int: 17 ................................. SH: 0Dex: 10 ................................. XL:  7 Next: 60% Place: Dungeon:5 ~+i................@$............... Noise: =--------  Time: 5552.2 (0.0) ##########+#...........########## f) +3 dagger ...........+...........#  Cast: Kinetic Grapnel ...........#...........# ...........#...........# ###..####'##...........#####  j   gnoll ###..#........#######......# # .....#........# #......# # .....#........# #......# #~+iCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~+i=Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 79% to hit)  ~+i?*The kinetic grapnel hits the gnoll!~+i~+i....#....#########+###..........................................[.........$.$........................~+i##+#..##+..# #~+iOu..##..##...........#...#######......#  ~+i....# #......#  .....# #......#  ~+iĊ33.2 (1Kinetic Grapnelonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (heavily wounded, 79% to hit)  The kinetic grapnel hits the gnoll! _You kill the gnoll!~+i7 ~+i: ~+i%> ~+i@ ^ _You are too injured to fight recklessly!+ir+iϺ+i˼+iI+i34=+i+iz+i+i>N8==+i?+iM,+i+i+iK5=+iO+i,+i+i+i(:==+i+i<+iS6=+i+i+i+i+i3+i*381+i+i+i<+i+i+i`Q7=9+i)==+i>+i+i+iY+io,+i+im+iS8=+iS+i+iS:==+i +i9 ,+it+i+i+i&+i+iK9=+i+i+iIP10/11==+i+i ,+i"+i[%+i%+iv'+i)+i|*T30=+i,+i.+i/:==+i1+i3+i3+i5+i8+i8K1=+i+;+i=+i>+i@+i Cn _You start resting.Magic restored.+i R&-+iY080.2 (27.0)+i^k1===-1.2 (28 _+ig+ih+i))+i*+i++i[42=+i5+iC8,+i8+i;Q===+i?=+i?+i"@K3=+iA+ieC+iC+iE+iG+iG+ibI+iL+iL+iM+isP+iPS4=+iR+i(U+iU+iV+isY+iY+i9[+i]+i%^X35=+i|_+i&b,+ib+i!d+ipd+ie+ig+ih+ini+iGl+ilK6=+iRn+ip,+iRr+iXu,+iw+i|y+iy+iJ{+i}+i}#7+i~2=+i+i,+iG+iʆ+i*+i+i]+iËK8=+iV+i+i@+i+iǓ+i+i+iy,+iA+iĜ+i5U9=+iϞ+iԠ,+i+i+i+i.+iԨ+i^L40=+i+i+iz+i+iJ,+i?+i/G1=2=3=+iB+i,+i+i7+i~K4=+i +i{+i+in+i+i+i+i#+ip#5+i2=+i+il n+i X+i +i> K6=+i +i$ +ib +i, +iR +i +iA +i~ +i U7=+i +i +i` +i +i +i +iz +iG ,+i +i-# k _You start resting.HP restored.+i- +i]9 -639.2 (5+i> b8=40.2 (59 _+i6E +i;G +iK@ 3+i?B +iE +i0H +iL ,+iP k  You now have 393 gold pieces (gained 12).  Things that are here:+ilQ &93+iS +iV 9 _a +0 whip; a +0 club+iY +i+Z +i[ +i_ +ib +i_b 9=+i9d +i g +ii +ij +itk +im +ip +i'q +ir +iou +iGx +ix +iy +iv| +i +iW +i +i M  You now have 399 gold pieces (gained 6).+i: %9+i$ +i5 < _You see here a +0 whip.+iP 3+i +iA +i +i_ +i +i +i ~ #........#+........+############+######+#####.....###...).@.># .....................+i; .............#.)............# #+#...........###############'### ..+...........# #....+ ..#...........# #....+ib #........... #.... '##...........##### ##...+i +i; 53.0 (12.8  You now have enough gold to petition Gozag for potion effects.You now have 406 gold pieces (gained 7).  Things that are here:+i^ 34064.0 (13+i +i * _a +0 whip; a +0 robe+i%+i3+iϦ+is+iPB+i,+i+i]+i,+i+i+i .hh......#+### #... #... #... #+... +i+#.... ##.... #########+######+#####......+i.....###'......#.........#.......).)>#... ..................#...................#......)................##...###############'####.) ...# #....+...+i####+####......##......#.....#.......'7.6 (3.6)+ib+iL======8.6 (4+i*+iQ= _As you open the door, it creaks loudly!+i?+i+i2+i+i+i+i#+i,@  There is an open door here.+i0+i1 _+i2+i8+iU+iSV+iW+i[7 _You open the door.+i_+i_+ib+ig@  There is an open door here.+i? _27+i +i _You now have 427 gold pieces (gained 21).+iJ+i+i+i+i+i#B+i+is+iB+i+iN+i+i+i#+i+i+i+i+i+i+i+io+i,+iD+i7 _You open the door.+i  There is an open door here. _+iB+iY+iX+i!B+i"+i%+iW%+i*&+i(+iE4" ......#  ......#  ......#  ......#  ......#  ....<.#  ######......#  #...........# ## #....@##### ..------+i4f91.6 (33.0) #.....#...#  #.....#...#  #.....#...# .h ############.....#...# .h #...#...############ #........+i!5A.#.............# #......#.............#. #......#.............#+iN5+i<+i?M------2.8 (34.2+i+i9 _Found a stone staircase leading up.+i@I+i+i+icB+iA+i+i+iM+i+i7+iO+i 7 _You open the door.+i+iS+i*+i@  There is an open door here.+i +i _+i+i?+i+i+i+ix+i-+i+i+i+iC+i+i+i  ......## .......###. #####......#..<. #...#......#..... #...#......#+i...... #...#......#.......#...#......# .......'@..#......# 702.0 (9.2).......#...'....<.# ......######......# ##... #...........#+i9 ### #.....#####.... +i{#.....#...# ... #.....#...# #.....#...# +i] ############.....#...# _You open the door.+i _There is an open door here. _Found a stone staircase leading up. _You open the door. _There is an open door here. _You open the door. _Found a stone staircase leading up.+i+io+iB+i+i+i: _+i7Found a stone staircase le+i=ading up. _You open the door. _There is an open +i>door here. _You open the door. _Found a stone sta+i&3ircase leading up.  There is an open door here+iF.+i)+i _+i+i]+i+i+iM+iM +i. lYou open the door. _There is an open door here. _You open the door+it . _Found a stone staircase leading up. _There is an open door here.  You encounter an ufetubus.+iGP.............  .....  ....  ... ......##.. #.. .......##...##..########......#<.#......#5.@..#...#......#+id....#...#......#.....#...#......#...........'...#......#...........#...'....<.##.........######......#5   ufetubus (asleep)#...##....#...........##### ######.....#####.... #.....#...# ...+iA~5.6 (3.66.8 (4.8 _+i D .......# ......# .....#. ....+.. ...# ......# #.. #..# .##...##..########......#.<....#...#......#.5.#...#......#+i ...#...#......#..#...#......#.'...#......#.#...'....<.##.######......#  #...##....#.#+i  #### ######.....##### #.....#...# +i +i -8.0 (1.2+ih +iNE .......#. ......#.. .....#.. ....+ ... ...# ......# #.. #..# .#.##...##..########......#.<....#...#......#.5+iO .#...#......#.#...#......#.#...#......#.'...#......#.#...'....<.##.######......#  #...##....#.# #### ######.....##### #.....#...# +iW+iZ(9.2+iXv+i2...........#..........#... .....#... ....+ .... ...# ...... #... #..# ..##...##..########.......<....#...#......+ie .5.#...#.......#...#.......#...#......5.'...#.......#...'....<.#.######...... 55 2 ufetubi (asleep) #...##....#.+i  #### ######.....##### #.....#...#+i+i9)10.4+i=+iP Z _You encounter an ufetubus.+i c........#.......# ...........# ...........+ ..... ...# +if g# #... #..# .##...##..########.<....#...#.5.#...#.#...#.#...#.5.'...#.#...'....<#.###### #...##....# #### ######.....#####  #.....#...#+i +i +i ?1.6Kinetic Grapnel+i +i +iS  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i' +i/ 3............#Eryximachus the Tinkerer............#Barachi of Gozag Gold: 427...........#Health: 48/48 ========================...........+Magic: 11/11 ========================..... ...#..... AC: 2Str: 18+iQ0 ]# #... #..#...... EV: 11Int: 17...##...##..########..... SH: 0Dex: 10..........<....#...#..... XL:  7 Next: 63% Place: Dungeon:5....5...@......#...#..... Noise: ---------  Time: 5711.6 (0.0)...............#...#..... f) +3 dagger+i0 W...............#...#..... Cast: Kinetic Grapnel.5.............'...#....................#...'....<+i1 |#####.........######..... 55 2 ufetubi (asleep)#...##....#..........#### ######.....######.....#...# _Found a stone staircase leading up. _There is an open door here. _You encounter an ufetubus. _You encounter an ufetubus.+i+1 Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i7 +iS8 +iI? +ik q _There are no nearby walls to construct a spike launcher in.+i  .#...#...........+  ..... ... # #... #..# .##...##..#######....@.<5.#.5'...#...........#...'....<#####.........######...##.........#### #########2.8 (1.2 _+i  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i#9/11 -----==30 _You shape a spike launcher from a nearby wall.+ie?.5.5551 wandering)4Kinetic Grapnel _The ufetubus shouts!+i ........ ..#............# ............# ............# ...........+ ..... ...# .# #... #..# ....##...##..########..<....#...#..#...#....5.#...#..#...#...5.'...#..#...'....<.#####.######.#...##....#.#### ######.....#####..5.55.5.--[9;+if 065H6.0 (1.2+iy*......# ............# ............# ............# ...........+ ..... ...# ......## #... #..# .#...##...##..########......#.....#...#......#.#...#......#....5.#...#......#....5.#...#......#.'...#......#.#...'....<.######.######......##...##....#.##### ######.....#####.5..5.5.555[+iq+34m--7.2Kinetic Grapnel _There is a stone staircase leading up here.+i5..5+iTX5+itK-----===8+i 0+iH+iB* _The ufetubus shouts!+iO5.5..55.---9+ia c *You hit the ufetubus.+iN `  The ufetubus is lightly wounded.+ie 5.@5.  The rocky spike misses the ufetubus. The ufetubus slips past you!  The ufetubus hits you. The ufetubus closely misses you.The ufetubus slips past you! The ufetubus hits you.6-==-20 _The ufetubus barely misses you.+i The ufetubus slips past you! The ufetubus hits you. _The ufetubus barely misses you.  You miss the ufetubus.is lightly wounded.hits you. The ufetubus misses you. x2  The ufetubus misses you.+i 1----10/11==-1+i o _The ufetubus closely misses you. x3+i  You hit the ufetubus but do no damage.The ufetubus is lightly wounded.  The ufetubus closely misses you. The ufetubus barely misses you. x2+ih2=---2+i+iV _The ufetubus closely misses you.+i># ......# ............# ............# ............# ...........+ ..... ...# ...... # #... #..# . ...##...##.5########...... <5...#...#...... .#...#...... +i.#...#...... .#...#...... .'...#...... .#...'....<. #####.######...... #...##....#. #### ######.....#####+i/5.+i15.+i #The ufetubus attacks as it pursues you! The ufetubus hits you. x2  The ufetubus barely misses you.The ufetubus hits you but does no damage.+iGh33-----3.4 (1.2+ix+il _The ufetubus barely misses you. The ufetubus hits you.+ix| _barely misses you. The ufetubus hits you.  You hit the ufetubus.  The ufetubus is severely wounded.  The ufetubus hits you. The ufetubus completely misses you.. The ufetubus closely misses you. The ufetubus hits you.  20-----------40 _The ufetubus barely misses you.+i ............# ............# ............# ............# ...........+ ..... ...#  # #... #..#  ...##...##5.######## .5....#...# .#...# .#...# .#...# .'...# .#...'....< #####.###### #...##....# #### ######.....#####5< .5The ufetubus attacks as it pursues you!  The ufetubus hits you but does no damage.1------==5.6 (1.2 _The ufetubus misses you.+i'q  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ij  ............#  Eryximachus the Tinkerer ............#  Barachi of Gozag Gold: 427 ............#  Health: 21/48 ==========-------------- ............#  Magic: 9/11===================----- ...........+  AC: 2Str: 18 ..... ...# ..... EV: 11Int: 17 # #... #..# ...... SH: 0Dex: 10 ...##...##..########..... XL:  7 Next: 63% Place: Dungeon:5 ........@55....#...#..... Noise: =--------  Time: 5725.6 (0.0) ...............#...#..... [3+ik 3mf) +3 dagger ...............#...#..... Cast: Kinetic Grapnel ...............#...#..... ...............'...#..... ...............#...'....< 55 2 ufetubi #####.........######..... #...##....#.......... #### ######.....##### _The ufetubus misses you.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 60% to hit)+i^j ............#Eryximachus the Tinkerer............#Barachi of Gozag Gold: 427............#Health: 21/48 ==========--------------............#Magic: 9/11===================-----...........+AC: 2Str: 18..... ...#..... EV: 11Int: 17# #... #..#...... SH: 0Dex: 10...##...##..########..... XL:  7 Next: 63% Place: Dungeon:5........@*5....#...#..... Noise: =--------  Time: 5725.6 (0.0)...............#...#..... f) +3 dagger...............#...#..... Cast: Kinetic Grapnel...............#[3+i:k <4m...#....................'...#....................#...'....< 55 2 ufetubi (1 grapneled)#####.........######.....#...##....#..........#### ######.....#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 60% to hit)  The kinetic grapnel misses the ufetubus.The kinetic grapnel hits the ufetubus.+i +<5Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ufetubus (heavily wounded, 60% to hit)  The kinetic grapnel misses the ufetubus.  The kinetic grapnel hits the ufetubus.  The ufetubus is severely wounded. 5The ufetubus barely misses you. The ufetubus hits you. The ufetubus misses you.17--6.6 (1 _The ufetubus hits you. The ufetubus barely misses you. x2+iAb  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ik ............#  Eryximachus the Tinkerer ............#  Barachi of Gozag Gold: 427 ............#  Health: 17/48 ========---------------- ............#  Magic: 8/11=================------- ...........+  AC: 2Str: 18 ..... ...# ..... EV: 11Int: 17 # #... #..# ...... SH: 0Dex: 10 ...##...##..########..... XL:  7 Next: 63% Place: Dungeon:5 ........@5<....#...#..... Noise: =--------  Time: 5726.6 (0.0) .........5.....#...#.....[3+i?l9;49m f) +3 dagger ...............#...#..... Cast: Kinetic Grapnel ...............#...#..... ...............'...#..... ...............#...'....< 55 2 ufetubi (1 grapneled) #####.........######..... #...##....#.......... #### ######.....##### _The ufetubus hits you. The ufetubus barely misses you. x2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 60% to hit)+i ............#  Eryximachus the Tinkerer ............#  Barachi of Gozag Gold: 427 ............#  Health: 17/48 ========---------------- ............#  Magic: 8/11=================------- ...........+  AC: 2Str: 18 ..... ...# ..... EV: 11+iwQInt: 17 # #... #..# ...... SH: 0Dex: 10 ...##...##..########..... XL:  7 Next: 63% Place: Dungeon:5 ........@$<....#...#..... Noise: =--------  Time: 5726.6 (0.0) .........5.....#...#..... f) +3 dagger +i...............#...#..... Cast: Kinetic Grapnel ...............#...#..... ...............'...#..... ...............#...'....< 55 2 ufetubi (1 grapneled)+i #####.........######..... #...##....#.......... #### ######.....#####Casting: Kinetic Grapnel (safe; 1% risk of failure)  +iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 60% to hit)  The kinetic grapnel hits the ufetubus.+i'  ............#  ............#  ............#  ............#  ...  ..... ...#  # #... #..#  ...#### ......# ......# ......# ......# ......'. ...............#.< 5   ufetubus ( #####.........## #...##....# #### ######+i 2 ............#  ............#  ............#  ............#  ...........+  ..... ...#  # #... #..#  ...##...##..#### ........@$<....# +ii .........5.....# ...............# ...............# ...............'. ...............#.< #####.........## #...##....# #### ######+i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ufetubus (heavily wounded, 60% to hit)  The kinetic grapnel hits the ufetubus.  +i/ 9You kill the ufetubus!+i]  ............#  ............#  ............#  ............#  ...........+  ..... ...#  # #... #..#  ...##...##..#### ........@$<....# .........5.....# ...............# ...............# ...............'. ...............#.<+i^ J #####.........## #...##....# #### ######+ih  The ufetubus hits you.  * * * LOW HITPOINT WARNING * * *+in v427 4-47.6 (1+it +i[w N _The ufetubus misses you.+i&   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+iY ............#  Eryximachus the Tinkerer ............#  Barachi of Gozag Gold: 427  ............#  Health: 14/48 =======----------------- ............#  Magic: 7/11===============--------- ...........+  AC: 2Str: 18 ..... ...# ..... EV: 11Int: 17 # #... #..# ...... SH: 0Dex: 10 ...##...##..########..... XL:  7 Next: 64% Place: Dungeon:5 ........@$<....#...#..... Noise: =--------  Time: 5727.6 (0.0) .........5[3+i7m.....#...#..... f) +3 dagger ...............#...#..... Cast: Kinetic Grapnel ...............#...#..... ...............'...#..... ...............#...'....< 5   ufetubus (grapneled) #####.........######..... #...##....#.......... #### ######.....##### _The ufetubus misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, grapneled, 60% to hit)+i ............#  Eryximachus the Tinkerer ............#  Barachi of Gozag Gold: 427  ............#  Health: 14/48 =======----------------- ............#  Magic: 7/11===============--------- ...........+  AC: 2Str: 18 ..... ...# ..... EV: 11Int: 17 # #... #..# ...... SH: 0Dex: 10 ...##...##..########..... XL:  7 Next: 64% Place: Dungeon:5 ........@$<....#...#..... Noise: =--------  Time: 5727.6 (0.0) .........$[3+i7m.....#...#..... f) +3 dagger ...............#...#..... Cast: Kinetic Grapnel ...............#...#..... ...............'...#..... ...............#...'....< 5   ufetubus (grapneled) #####.........######..... #...##....#.......... #### ######.....#####Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, grapneled, 60% to hit)  The kinetic grapnel hits the ufetubus. ............#  ............#  ............#  ............#  ...  ..... ...#  # #... #..#  ...#### ......# ......# ......#[12;+iF8H ......# ......'. ...............#.< #####.........##  #...##....#  #### ###### +iq58.6 (1Kinetic Grapnelonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ufetubus (severely wounded, grapneled, 60% to hit)  The kinetic grapnel hits the ufetubus. _You kill the ufetubus!+iɲ............# ............# ............# ............# ...........+ ..... ...# .# #... #..# ....##...##..########...@<....#...#..$.....#...#..#...#..#...#..'...#..#...'....<.#####.######.#...##....#.#### ######.....#####.58==-9.8 (1.232-30.8 (2+i +iP+i0_You now have 432 gold pieces (gained 5).+i,......# ............# ............# ............# ...........+ ..... ...# ......## #... #..# .#...##...##..########......#...@....#...#......#.$.....#...#......#.#...#......#.#...#......#.'...#......#.#...'....<.######.######......##...##....#.##### ######.....#####.2.0 (1+iY1 +i1+i2S_There is a stone staircase leading up here.+iC6===4327=9==8===9=+i+i+i}+i+ +i#+i$+i% 10/11+iJ%==+i%+i&+i(+iN)+i)20+i)=+i)+i*+i^,+i,+i-+i 0+i0+i2+i5+i5+i6==+i/6+i;+i$?+i @+iX@1+i@=+i@+i@B+iE+iE+iTG+iI+i_K+iL+iO+iP+iP2+i;Q=+iQ+iBS+iV +ixV+iV$_You start resting.+iV%Magic restored.+is\+i\+i f+ixf54.0 (22.+if 0)+i-i+izi1+ii===+ii#5.0 (23 +i j _+i{q+it+i3====4=5=6=7+i9 =8=9=30=1=+i&; +i? ,+i @ +ifC ,+iD +i4G i2=+itH +iXK ,+iL +iO +i^O +iP +itR +iR +iS +iX a3=+iX +i/[ +i[ +i\ +i^ +i=_ +ic` +itb +ib S4=+iRd +iWg ,+i`h +ij ,+il +in +i\o +ip +ir +ir X35=+it +iv ,+iw +iz ,+iM{ +i} +i} 56=+i~ +i. +iu +i +iނ +i. +i +iن +i. ,+iY +i +iȌ #7+i 2=+i +id +iސ +i +i^ ,+i +i +i K8=+i +ip ,+i X+iå +i +i +iP +i U9=+iY 40=1=+i +i B+i +iA K2=+ig +i: +i +i +i +i\ +iv +i +ij U3=+i +i +iV +i +i" +i\ +i +i +i] +iw +i: +iw K4=+i4 +i| +i +iU +i ,+i +i\ +i U5=+i +i! +ii +i +i ,+i +i +i +i +i +ij 56=+i +i +i +i. +i +i B+i ,+i> +i +i U7=+i +i +i +ih +i +iH +ix +i_ k _You start resting.HP restored.+i. +i! .846.0 (91+i# a8=7.0 (92 _+iN( +i) +iF++i++iz,+i-+i/,+i3,+io3%6+i3+ih6M _You now have 436 gold pieces (gained 4).+i7+i7+i`8+i9+i ;O=+i;+i=+iZ>+i>+il?+inA+iB+iB+iqC+iD+iE+iF+iF+iH+iI+iI+ikJ+iK+iL+iM+iM+iN+iO,+i?P+i?Q+iwR,+iR+iS+iT,+i2U+i=X+i#Z+iZ+i[+it\+iG]+iz]+i]+i^+i_+i_+i`+i#a+ie8+i+f0 #### +iTf########+###..# #.............#  +i~f#.............#  +if#.............##......@##.............+#.......+i gW# ......# +i4g#######...##..# +i\g....##...##..#######+ig...........<....#...#......#+ig................#...#......#................#...##+igh#................#...#......#+in64.8 (17.8'>....................+in.######+ir+itM======5.8 (18+iFw+i3x6 _As you open the door, it creaks loudly!+iy[ _Found a stone staircase leading down.+iM2+i2+i3+i7+i):+i >: _+iB?+ijA+iA+iB+iH@  There is an open door here.+iJ+iK _+iL+iN+iQ+iQ+iR+iST+iV+i{V+iW+iY+ib[+i[+i\+i{^+i_+i_+im`+ib+ic+iAd+i_e+ih7 _You open the door.+ikk3+il+in+ip+iJq+ir+iw@  There is an open door here.+iz+i5{ _+i |+i}+iE~+i~+i~+i+i+i+iۃ+i+i+i+i+i+i$+ip+i+i+iԒ+i+iH+i!+i+iD+i>+i+i+iU+i+iA+ii+iĤ+i+i+iͩ+i+i+iޫ+iL,+i+i+iʱ+i+i۲+i+i&48+i+iN _You now have 448 gold pieces (gained 12).+i+i+i+i+ig+i+i+i7 _You open the door.+i++iq+i+i@  There is an open door here.+ic+i _+i+i+i+i+i1+i+i+iU+iO+i+iR+i+i+i+i+i0+i=+i+i+ic+i+i@  There is an open door here.+i9+i _+i+i+i$+i+i+iz +i +i +i+i+ij,+i+i3v+ii5+i5+i6+iF+iI+iI+iJ+iN+iv+i|xB+i}+i<~,+i+i@  There is an open door here.+ib+i _+i +iR  There is a stone staircase leading down here.+i3+i _+i+i͒+i+iS+i+i +i+id+il+ia+if  You encounter a jackal.+i........#..h ........#.... ........###########+#.... #####'###..#............. ...........#............. ...........#............. ...........#............. ...........#............. ...........'>...@.......$------ +i%...........#.......# ####...##..#......# ..##...##..######### .........<....#...#......# ..............#...#......# h   jackal (asleep) ..............#...#......# ..............#...#......# .....'...#......#+i0928.8 (63.0+i!N------30.0 (64.2+iλ+iZ* _Found 9 gold pieces.+iI% ....# ..h ...# .... ...###########+#.... '###..#............. .......#............. .......#............. .......#............. .......#............. .......'>...@.......$ .......#.............# ...##..#.............# .########......# ......<......# +i&&e.....# ....# ....# ...# +i"F....# ..h ...# .... ...###########+#.... '###..#............. .......#............. .......#............. .......#............. .......#............. .......'>...@.......$ .......#.............# ...##..#.............# .########......+iý$......<...........# ....#....#...#+i+i+ip+i] _A jackal is nearby!+itv...# ......# h..# . .......###########+# ####'###..#.#......#.+......#.#......#.#......#.....#......'>$# ..........#.# +iVuA###...##..#.............###...##..########......#<....#...#......# #...#......##...#......##...#......#+i}+iŁ/1.2 (1.2) +i _+i+i‰+i/ N#### ....# h# . ......###########+#...... ###'###..#.# #.+ #.# #.# .#..# '>$# ......... +i ##...##..#....... ##...##..########......# < #...#.+i +io (2.4+i" +i# +iQ'###...# #####h###.....## .....## ...h..## ......# .....###########+#......# ##'###..#.# #.+ #.# #.# #..# '>$# ......+iQm...##..#.............# h 2 jackals (asleep) #...##..########<....#...##...#+i>Y+i](3.6+ic+ieW _You encounter a jackal.+i.....##  h. ###...# ######h.###......# # ......# # ...h..# # ......# ....###########+#......# #'###..#.# +i`#.+ #.# #.# #..#'>$# .......#.# h 3 jackals (asleep) ...##..#.......+i w##..#######<+i,+i?4.8Kinetic Grapnel+i+iW _You encounter a jackal.+im*# $h ....##  h. ##...# #######h.####......# # #......# # +i+n8#...h..# # #......# ...###########+#......# '###..#.# #.+ #.# #.+in#..#'>$# h 4 jackals (asleep)...#.##..#.......##..#######+io!+i=w<.hFound 9 gold pieces. _A jackal is nearby! _You encounter a jackal.You encounter a jackal.   Found 9 gold pieces.+iwK.h+iw .+ix$h+iBxK.h+ixK.h+i)yG.h+ivyJ.h+iPhhhh+iG====6.0+i+ir* _The jackal barks! x3+i &# .# $ ...##  ... #...# #######.h####.....h# # #....h.# +iAR# #......# # #..h...# ..###########+#.@....# ###..#.####.+ #..#..#..# '>$#...#..##..#.......+i1h.+iT5.h+i+i1.h+i+iA+ij6-=---+iA!7.2+i +i. _The jackal bites you. x2+i'n.hh.+in1h.+ibpK.h+ipG.h+iWqJ.h+iDx+iyH---80+i+i) _You barely miss the jackal. The jackal completely misses you.+i3n .hYou hit the jackal.+iK .hThe jackal is almost dead.+ic  The jackal closely misses you.+i&9+i T _The jackal bites you but does no damage.+i{ h.  You closely miss the jackal.+i| t .hThe jackal is almost dead.+i} +i~ /h.+i +i A3---+ij 40+i' +i͑ . _The jackal bites you. x3+i r $You hit the jackal.+i z .hYou kill the jackal!+i  3The jackal barely misses you. The jackal misses you.+it G448 1+iA +i > _The jackal bites you but does no damage.+iz The jackal barely misses you. The jackal misses you. but does no damage.  The jackal is moderately wounded.The jackal bites you.  +i,{ `1---2+i +i S _The jackal barely misses you.+i   You hit the jackal.  The jackal is severely wounded.The jackal completely misses you. The jackal closely misses you.+i a37---3+iK +ie e _The jackal misses you. The jackal bites you. x3+iz r $You hit the jackal.+i @  2+i cYou kill the jackal!The jackal bites you but does no damage.+ip I--64+iݏ +iK + _The jackal bites you.+i  You hit the jackal.  The jackal is almost dead.The jackal misses you.5+i +i A _The jackal bites you but does no damage. x2+i~ r $You hit the jackal.+i    jackalYou kill the jackal!The jackal barely misses you.+i &6+i +i > _The jackal bites you but does no damage.+iC r $You hit the jackal.+i (+i 8=77Kinetic Grapnel+i  +i J _You kill the jackal!+i +iz +iK +i~ H _No target in view!+i +i +it+iH _No target in view!+i4+i+i.H _No target in view!+in _No target in view!+i*W+iZ+iw`+ibH _No target in view!+ih _No target in view!+iKP+iS+iY+i[+i++i +i+i{+ish+i_l+is+iu+i+i+iS+i+ijL+iCN+iR+iMT+iY+ic+i+i_+i+iH+i]+i+i: _+in+i+i +ie +i +i+ik9=+i+i+i+i+i3+i+i+iF+iY44840=+iS+i+i+i}+i!,+i2"+i"$+ij$+iX&+iQ(+i(U1=+iA*+i[++i++i,+i.,+i/+i0+i1D2=+i1+i2,+i3+i4+i5+i5+i6+i6+iu7+i8+i8?3=+i9+i9+iX;+i;+iL<+i=+i=+ii>+i?+i@+i@+iA+iBK4=+iB+i+D+i]D+iE+i F+iDF+iF+irH+iH+i]IN5=+iJ+iK+i"L+iL+i N,+iN+iO,+iP+iQ+iRK6=+iR+i9U+iU+iV+iX+iX+iY+iZ+i+[?7=+iJ[+i[+i[]+i]+iU^+i_+i_+i`+ik,+i/l+im+imK8=+in+io+ip,+iq+i+t+ipt62+it+ivK _You now have 462 gold pieces (gained 14).+iBx3+iy+i}+i~W6=+i~+iM _You now have 466 gold pieces (gained 4).+iÁ+i+ix+i%+im&73+iU+i#M _You now have 473 gold pieces (gained 7).+igI+i+i+iM+i+iݐ+i+iS+i+iݓ+i +iX+i+i +i+i+iN+io+i+i+i%+i+iΞ82+i$+iFM _You now have 482 gold pieces (gained 9).+il+i+i+i+iK,+i+i+iթ+i+ix+i+iz,+i+i<+iK+i+i+i+ii+i+i+i+i +iN+i+iݶ+i+i-+ix+i+i+i+i+i-+i4+iw+iս+i+iԿ+i+i`+io+i+i+i0+i+i+i+ii+iz+i&91+i+iM _You now have 491 gold pieces (gained 9).+i+ik+i+i+i+i$+iZ+i+i+i+i+i+i+ib+i-+ip+i,+i+iA+i+i+i+i+i+i+iO+iL+ih+i+i+il+i?  You open the door.  +i(EYou encounter a shadow imp.+i# #.....# .## #.....## #######.....# #+iQ## #......###### # #......# # #......# # #......# ###########+#......# +i|#..#............@### - ...#...'....5##..+i.#..$..##.....#.....##...# ....+'>..# ....#+i^5   shadow imp (asleep)#...# ...# #..#..# #+## #..########+iqT6024.2 (77.0)5.+irN5+i5==5.2 (78+i +i % _The shadow imp shouts!+i K _Found 17 gold pieces.+i4#.....# #.....#  #######.....#  #......###### # #......# # #......# # #......# ###+#......# ........@### .........'...5.# .........#..$..# .........#.....# +i5.........# ....+ >............# ....# .........# ...# .........# #+## ###......#+i #.....# #.....#  #######.....#  #......######  #......#  #......#  #......# ###+#......# ........@### .........'...5.# .........#..$..# .........#.....#.........# ....+>............# ....# .........# ...#.........# #+#####......#+ip +i` +i +i$ a _A shadow imp is nearby!+iʙ##.....#  #######.....# +i.## #......######  #......#  #......# +i1 #......# #########+#......# # ..#.............###..## ..#....5.##.+iu#..$..# #.#.....# #.+i#.....+'>#.....#+iҜ#..#.....# #.####+#+iC# ..########+i/# <....#...#......#+i/5.+i-5.+i+i%R--6.4 (1.2)Kinetic Grapnel +i} _+iC+iQ _There is an open door here.+i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i ###.....#  Eryximachus the Tinkerer .# #######.....#  Barachi of Gozag Gold: 491 ## #......######  Health: 48/48 ======================== +i #......# Magic: 10/11 =====================--- #......# AC: 2Str: 18 #......# EV: 11Int: 17 ##########+#......# #  SH: 0Dex: 10 ..#.............###..##  XL:  7 Next: 67% Place: Dungeon:5 +ix i..#.............@*5...#  Noise: ---------  Time: 6026.4 (0.0) ..#.............#..$..#  f) +3 dagger ..#.............#.....#  Cast: Kinetic Grapnel ..#.............#.....+ ..'>............#.....# ..#.............#.....#  5   shadow imp ..#.............####+## ..########......# <....#...#......# _There is an open door here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  +iϏ @Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (73% to hit)+iI ###.....#Eryximachus the Tinkerer .########.....#Barachi of Gozag Gold: 491 ###......######Health: 48/48 ========================#......#Magic: 10/11 =====================---#......#AC: 2Str: 18#......#EV: 11Int: 17 ##########+#......# #SH: 0Dex: 10 ..#.............###..##XL:  7 Next: 67% Place: Dungeon:5 ..#.............@*5...#Noise: ---------  Time: 6026.4 (0.0) ..#.............#..$..#f) +3 dagger ..#.............#.....#Cast: Kine+i tic Grapnel ..#.............#.....+ ..'>............#.....# ..#.............#.....#5   shadow imp (grapneled) ..#.............####+## ..########......# <....#...#......#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (73% to hit)  The kinetic grapnel hits the shadow imp.+iT 15.+iZ +i[ 3=7.4 (1+i a +id onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadow imp (73% to hit)  The kinetic grapnel hits the shadow imp. _The shadow imp is moderately wounded.+i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i+i(###.....#  Eryximachus the Tinkerer .# #######.....#  Barachi of Gozag Gold: 491 ## #......######  Health: 48/48 ======================== #......#+i Magic: 9/11===================----- #......# AC: 2Str: 18 #......# EV: 11Int: 17 ##########+#......# #  SH: 0Dex: 10 ..#.............###..##  XL:  7 Next: 67% Place: Dungeon:5 ..#.............@5....#  Noise: =--------  Time: 6027.4 (0.0) ..#.............#..$..#  f) +3 dagger +iV..#.............#.....#  Cast: Kinetic Grapnel ..#.............#.....+ ..'>............#.....# ..#.............#.....#  5   shadow imp (grapneled) ..#.............####+## ..########......# <....#...#......# +ip_The shadow imp is moderately wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (moderately wounded, grapneled, 73% to hit)+iF###.....#Eryximachus the Tinkerer .########.....#Barachi of Gozag Gold: 491 ###......######Health: 48/48 ========================#......#+iGMagic: 9/11===================-----#......#AC: 2Str: 18#......#EV: 11Int: 17 ##########+#......# #SH: 0Dex: 10 ..#.............###..##XL:  7 Next: 67% Place: Dungeon:5 ..#.............@5....#Noise: =--------  Time: 6027.4 (0.0) ..#.............#..$..#f) +3 dagger ..#.............#.....#Cast: Kinetic Grapnel ..#.............#.....+ ..'>............#.....# ..#.............#.....#5   shadow imp (grapneled) ..#.............#+i)H###+## ..########......# <....#...#......#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (moderately wounded, grapneled, 73% to hit)  The kinetic grapnel hits the shadow imp.+iN+iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadow imp (moderately wounded, grapneled, 73% to hit)  The kinetic grapnel hits the shadow imp.  The shadow imp is heavily wounded.8.4 (1+i+iuA _The shadow imp hits you but does no damage.+i)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ie ###.....#  Eryximachus the Tinkerer .# #######.....#  Barachi of Gozag Gold: 491 ## #......######  Health: 48/48 ======================== #......# Magic: 8/11=================------- #......# AC: 2Str: 18 #......# EV: 11Int: 17 ##########+#......# #  SH: 0+i Dex: 10 ..#.............###..##  XL:  7 Next: 67% Place: Dungeon:5 ..#.............@5....#  Noise: =--------  Time: 6028.4 (0.0) ..#.............#..$..#  f) +3 dagger ..#.............#.....#  Cast: Kinetic Grapnel ..#.............#.....+ ..'>............#.....# ..#.............#.....#  5   shadow imp (grapneled) +iA _..#.............####+## ..########......# <....#...#......# +ip _The shadow imp hits you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i 9Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (heavily wounded, grapneled, 73% to hit)+i0 ;###.....#Eryximachus the Tinkerer .########.....#Barachi of Gozag Gold: 491 ##+i% #......######Health: 48/48 ========================#......#Magic: 8/11=================-------#......#AC: 2Str: 18#......#EV: 11Int: 17 ##########+#......# #SH: 0Dex: 10 ..#.............###..##XL:  7 Next: 67% Place: Dungeon:5 ..#.............@5....#Noise: =--------  Time: 6028.4 (0.0) ..#.............#..$..#+i f) +3 dagger ..#.............#.....#Cast: Kinetic Grapnel ..#.............#.....+ ..'>............#.....# +i ..#.............#.....#5   shadow imp (grapneled) ..#.............####+## ..########......# <....#...#......#+i Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i) tAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (heavily wounded, grapneled, 73% to hit)  The kinetic grapnel hits the shadow imp but does no damage.+ivKonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadow imp (heavily wounded, grapneled, 73% to hit)  The kinetic grapnel hits the shadow imp but does no damage.  The shadow imp is heavily wounded.+iwY6-9.4 (1+iF~+iɀ. _The shadow imp hits you.+i^  The grapnel guides your strike. You hit the shadow imp.  The shadow imp is severely wounded.  The shadow imp gestures at you.+i30 _You struggle to resist.+i8  You closely miss the shadow imp.The shadow imp is severely wounded.1 _The shadow imp closely misses you.+in Y  You hit the shadow imp.  The shadow imp is almost dead.5--2 _The shadow imp hits you.+iL  You hit the shadow imp.  The shadow imp is almost dead.+iO _3--3+i`W +iZ +  You hit the shadow imp.  The shadow imp is almost dead. _The shadow imp hits you.  You hit the shadow imp.  The shadow imp is almost dead. _The shadow imp hits you.+i'9$The shadow imp is almost dead. _The shadow imp hits you.  You hit the shadow imp.  The shadow imp is almost dead. _The shadow imp hits you.  You hit the shadow imp.+il/(+iM6491 -9==84Kinetic Grapnel+i<+i8? _The shadow imp hits you.  You hit the shadow imp.  The shadow imp is almost dead. _The shadow imp hits you.  You hit the shadow imp. _You kill the shadow imp!+iZ3+i +i +i_,+if+iK4=+i(+i{,+i+i+i}:==+i+i,+i+i +iQ U5=+iu!+i#,+iT%+i'=10/11+i()==+i3)+iO++i+K6=+i,+i.+i.+i0+in2@491+i3+i5+i,6:==+i57+i9+i:U7=+i>;+if=,+i>+i@+i,A+iNB+i0D+iD+iE+iTH+iH{8=1===+ibJ+i M4 _Magic restored.+iO+ihO+iEP+iS+iwS%7+i%T+iVM _You now have 497 gold pieces (gained 6).+i2X+iX+ijY+iZ+i\+i\#=+i]*===+i]+i`+i`'514+iza+i2eN _You now have 514 gold pieces (gained 17).+if+ig+ig+i&i+itj+ij+ink+iym+i o+iVo+io+ir7 _You open the door.+is+iFt+i u+ily@  There is an open door here.+i@{+i{ _+io|+i}+i+i+i+i+i,+ij+i+iT+i+i+iÌ+i+iS+i+i+i]+i+i}+iY@  There is an open door here.+i+iڙ _+iٛ,+iX+i+i+i.+iB+i+i|+i+i0+ic,+i9+i7 _You open the door.+i+iC+i+i@+i,+iG+i@  There is an open door here.+i+i _+i+i+i,+i+i+i+i+iq+i#+i+i7+i}+i+i@,+i,+i+iA,+i+i$+i%,+i+i+i+i+i^+iA.......#.....#....# ......#.....#....# .......#.....'....# .......#.....#....# .......#.....#....# .......####+####..#......#....## #..##+ #......##.....# #......#'@....# -86.4 (52.0) #......##.....# #......# #.....# ..j..... #......#..... #.....# ........ '....<.#..>. #.....#..j........ #......#... #.....#...........+i< .....##+ #######... ......  .#####.... .........# #....  .#...# ... .........# #.... open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.+i _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a stone staircase leading down.+i+ic+i+i+i+iظ: _+i3@  There is an open door here.+i+i _+i+iT+i~+i+i+i+i+i1+i4+i+i+i+i+i+i,+i+i+i  You open the door.  You encounter a black bear.+ix'.....#....#.....h..##.....#....#........#.....#....#.......#.....'....#......#.....#....#.....#.....#....#.... ...####+####..#... ...#....####..##'# ...#.......#....@# - ...#.......'.....# +iJ...#.......#.....# ...#.......#.....# ..j..... ...#.......#.....#  .<.#..>....#.....#..j. h   black bear (asleep)#.......#.....#...........+..##+############... ......## ##.... .........# #.....#+iO293.6 (7.2)+i524.6 (8 _+i`+iC+i)###..######.'h..#.##..#'...#....#.....#....#........####+####..#........#####..##...#.'...j ...#... <.#..>j.......#.....#.....+ ...##+############... ......#+i/K.h+ip5Wh+i84==5.8 (1+i>+i?- _The black bear growls angrily.+irBQ _There is an open door here.+i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i{K.h+i9#+ib9/11 -----60+i+iD _You shape a spike launcher from a nearby wall.+iˠ  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i ...###..#######........#  Eryximachus the Tinkerer ...'.....#....#........#  Barachi of Gozag Gold: 514 ...#.....#....#........#  Health: 48/48 ======================== ...#.....#....#...h....#  Magic: 6/11=============----------- ...#.....'....#........#  AC: 2Str: 18 ...#.....#....#........#  EV: 11Int: 17 ...#.....#....#........#  SH: 0Dex: 10 ...####+####..#........#  XL:  7 Next: 68% Place: Dungeon:5 ...#....####..##@# Noise: ==-------  [3+i 3mTime: 6096.8 (0.0) ...#.......#.....# f) +3 dagger ...#.......'.....# Cast: Kinetic Grapnel ...#.......#.....# ...#.......#.....# ..j..... ...#.......#.....# ........  h   black bear .<.#..>....#.....#..j........ ...#.......#.....#...........+ ...##+############... ......## _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear+i...###..#######........#  Eryximachus the Tinkerer ...'.....#....#........#  Barachi of Gozag Gold: 514 ...#.....#....#........#  Health: 48/48 ======================== ...#.....#....#........#  Magic: 6/11=============----------- ...#.....'....#..h.....#  AC: 2Str: 18 ...#.....#....#........#  EV: 11Int: 17 ...#.....#....#........#  SH: 0Dex: 10 ...####+####..#........#  XL:  7 Next: 68% Place: Dungeon:5 ...#....####..##@# Noise: ==-------  Tim+ime: 6096.8 (0.0) ...#.......#.....# f) +3 dagger ...#.......'.....# Cast: Kinetic Grapnel ...#.......#.....# ...#.......#.....# ..j..... ...#.......#.....# ........  h   black bear .<.#..>....#.....#..j........ ...#.......#.....#...........+ ...##+############... ......## Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear  You lock target on the black bear and prepare to deploy your bee.+im           <.#..> +it7.8 (1Kinetic GrapnelWinding +i*+i`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear  You lock target on the black bear and prepare to deploy your bee. _(Press . to continue winding your bee.)+i .h--8.  _You continue winding your clockwork bee...+i>K.h+iF--9.. +iyJ+iL@ _You continue winding your clockwork bee...+i}&D.h+i0y(ally target)y   clockwork bee (minion)+i+12100+i"7+io9 +i9S_With a metallic buzz, your clockwork bee launches itself at the black bear.+iG\M.'.....#....#..#.#.....#....#..#.#.....#....#..#.#.....'....#..#.#.....#....#..#.#.....#....#........#+i\ .####+####..#.h......#.#....####..##'# .#.......#...@y#.#.......'.....#.#.#.....#.#.......#.....# ..j......#.......#.....# ........+i]<.#..>....#.....#..j. ....#.......#.....#...+.##+############... ......## ###.... .........# #.....#+ib6*+i7 L  The rocky spike skewers the black bear.+i +iǓ  The black bear is lightly wounded.  The rocky spike skewers the black bear.+iC 8y.+i  hThe black bear is moderately wounded.The black bear closely misses your clockwork bee.The black bear claws your clockwork bee.+i$ 5=2.0 (1.2+i@( +i,+  +is+ C_The black bear claws your clockwork bee but does no damage.+ip6*+i$`+ixh _claws your clockwork bee but does no damage.  The rocky spike misses the black bear.  Your clockwork bee stings the black bear.  The black bear bites your clockwork bee but does no damage.  The black bear closely misses your clockwork bee.+i{,30+i]+i? _Your clockwork bee stings the black bear.+iNb 6*+iB v  The rocky spike skewers the black bear.+i< h _rocky spike skewers the black bear.  The black bear is severely wounded.  Your clockwork bee stings the black bear.  The black bear misses your clockwork bee.The black bear closely misses your clockwork bee.+i +ix P7==4+ih +i f _The black bear barely misses your clockwork bee.+i6*+i4 $The rocky spike skewers the black bear.+i*y   clockwork bee (minion)+i5 $**   dormant clockwork bee (minion)You kill the black bear!+i`@ 514 50/502=-905Kinetic Grapnel _Your clockwork bee winds down and falls to the ground.+i+ii _Your Fighting skill increases to level 2!+ia +i -+i 8==+im$ ' _You start resting.+i% @514+iL( +i( $==+i( +i* +iJ, +i, +i- +i/ +ip5 9==+i5 +i8 +iC9 +i/: +iM< ,+ik= +i>? +i? +i@ +iBC +iC :==+iD +iF +iPG +iH +iK ,+isL +iN ,+iO +iR P10/12==+iR +iVS +iU +i}U +iV +ijX +iX +i(Y +i~a ==+iGb ,+i9c +ie ,+if +ih +ii +i4j +il +il L1==+im +ip ,+iYr +it +iEu +ijv +iLy ,+iz +i| +i} :==+im~ +i +i +i +i +i4 +iO +i4 _Your dormant clockwork bee falls apart.Magic restored.+i֑ K#-+i 041.0 (36.0)+i j2==-2.0 (37 _+i +ib +i=+i\>+iV?+iA+iD+ivH,+ikR +iU +iO\There is an open door here.+i_+i%` _+iwa+id+ir<21+iWsM _You now have 521 gold pieces (gained 7).+iu+iv:==+iw+ix+iz,+i{+i~+i+i+i+iƅ+i+i/+i+i+id,+i͐+i+iw+i+i+i˚+i3+i+iq _c - 4 potions of curing (gained 1)+i+i.+i0+i+inh  A jackal comes into view.+i.#......# ###+####..#........########..##'#....+i...#.....#.......'.....#.......#.....#..............#.....#..............#.....#...........+il>....#.....#..@...........#.....#...........+ #+############...........## .........##+##.....#+iǵ .........# #.....+ .........# #.....# hh 2 jackals (asleep) +i.h.......# #.....# .h.......#+###.....#+###+i2########+###..........+iO/54.8 (12.8+i56.0 (14.0 _+i+i+iAq7......# .......###### '#........... ..#........... #........... #........... #........... #........... >#..@........ #...........+ #...........##  .........##+##.....#  .........# #.....+  .........# #.....#  .h.......#   .h.......+imr8 ###+###. +i\ ......# .......###### '#........... ..#........... #........... #........... #........... #........... >#..@........ #...........+ #...........##  .........##+##.... .........# #.... .........# #.....#  .h.......#  .h.......###+###.+ij& z _There are monsters nearby!+i}####+####..#........###### #....####..##'#........... #.......#.....#. #.'.....#. #.#.....#. #.#.....#. #.#.....#. #..>....#.....#.. #.......#.....#.+ ##+############.## ... .........##+##.....#. .........# #.....+ .........# #.....# .h.# #.....#h 3 jackals (1 wandering, 2 asleep) hh.#+###.....#+### ############+###...............# ........#......#...#. 2 jackals (7.2 (1.2)+i+iW#3 _The jackal leaves your sight.+i!9*.#....####..##'#........... .#.......#.....#. .#.'.....#. .#.#.....#. .#.#.....#. .#.#.....#. .#..>....#.....#. .#.......#.....#.+ .##+############.## .... ..........##+##.....#  ... ..........# #.....+ ....# #.....#..h.# #.....#h.h.#+###.....#+###h 3 jackals (asleep) #############+###...............# .........#......+i?!#..+i@.#+iXA*.#......#...+iA.++iB+i]O+iIU+iV!8.4+i^+ib +ic+i....#.....#. ..#.......#.....#.+ ..##+############.## #.... ........@..##+##.....# # ....# #.....+ # .# #.....# #h.# #.....# #h.h.#+###.....#+## ##############+###............... ..........#......#.....#......#......#......+.....+i79.6+ij+ii0.#.'.....#.....#.#.....#....#.#.....#....#.#.....#.. .<.#..>....#.....#.. ...#.......#.....#.+.##+############.....## ##.... ............##+##.....# .# ....# #.....+ .# .# #.....# .#h...h.# #.....# .#h.h.#+###.....#+# .##############+###.............. ...........#......#....hhh 4 jackals (1 wandering, 3 asleep).#......#......#......+.......#......#.......hh.hh60.8Kinetic Grapnel+i E.#.#.....#.....#.#.....#....#.#.....#...<.#..>....#.....#.. ....#.......#.....#.+.##+############...........## ###.... .............##+##.....# ..# ....# #.....+ ..# .h.# #.....# ..# .....h.# #.....# ..#h.h.#+###.....#+ ..##############+###............. ............#......#......#......#......#......+......#......#.....'......#......h+i+i}!2.0+i+i:+i+i.#+i.#.....#...........+i7.#+iŘ.#.....#....+iK.+i.#+i.#.....#...+iq.+i].<.#..>....#.....#..+i.+i=.#+i.#.....#.+i.++i .##++ig>#...........##+i #....+i<.##+##.....#+i-.# ...+i`R.# #.....++i.#+i]).h+iS.# #.....#+i .#+i '.h+iS.# #.....#+i.#+iI.h.h+iޥ=.#+###.....#+i\ .+iQ#+###....+ik.#......#.+iڧ.#......#..+ih.#......+....+iި.#......#....+iO.'......#+i+i+ih+iv.+i+iȴ#.h+i!+i/+ih+i.+i5+i¸h+i.+iu+ih+i.+iͼ+iO#.h+i+i +i!+iCh+ihhhh+i )+il1The jackal barks! x2  +iThe jackal bites you.+i +i49+i-+i,====+i!3.2+i+i +i+i_The jackal barks!+i +iP "+i .h+iC 0You hit the jackal.  +i QThe jackal is severely wounded.+i+i#.h+i$+iG+i#.h+iW+i +i !+i !.h+i!/The jackal barks!+i*+i+h+i,+i\-+i/+i~04+i;1 0+i8+i= +i`>+i[?/_The jackal barely misses you.+i?+i +i( +i2$+i0You hit the jackal.+i͋+i#.h+i\+i+iz#.h+iՏ+i( +i +in.h+i̓%You kill the jackal!+ip+i+i# 3+iL +i͟+i+iç!521 +i[8+i-+i1+iB=---+iǪ5+i+i +i[_The jackal bites you. The jackal barely misses you.+i +i| h+i .+i<+i+i---+i6+iq+i-" +i4#+i#_You closely miss the jackal. The jackal barely misses you. x2+iЎ +i  +i1You hit the jackal.  +iܑ9The jackal is heavily wounded.+iThe jackal barely misses you. The jackal closely misses you. x2+i+ie7+iϠ+iۤ +i+iܦ/_The jackal barely misses you.+io+i91  You hit the jackal.  The jackal is severely wounded.7-8  The jackal misses you. x2; The jackal bites you. The jackal closely misses you._x2+iBr $You hit the jackal.+is  2You kill the jackal!+i_5--9+i+im _The jackal closely misses you. The jackal bites you. x2+i  You closely miss the jackal. The jackal closely misses you.+i`3--70+in!+i*$i _The jackal bites you. The jackal barely misses you.+i̕  You hit the jackal but do no damage. The jackal completely misses you.+iy&1+i+iqT _The jackal closely misses you.+i ? hhhh(unaware, dazed)You hit the jackal.  The jackal is heavily wounded.4=2 _The jackal is distracted by your dazzling golden aura. x2+iq* hh1 unaware, 1 dazed)You hit the jackal but do no damage. The jackal snaps out of its daze.  The jackal barks!  The jackal is heavily wounded.+iJT2-====+i3+i+ii _The jackal bites you. The jackal barely misses you.+i:  hhYou closely miss the jackal. The jackal snaps out of its daze.  The jackal barks!  The jackal closely misses you. x2+iy;&4+iC+iRV +iW0_The jackal bites you but does no damage.+ir $You hit the jackal.+i, hh   jackal (unaware, dazed)You kill the jackal!+i[=---5+i+iL _The jackal is distracted by your dazzling golden aura.+i hhYou barely miss the jackal. The jackal snaps out of its daze.+i53-+i)---6+i'#+i%S _The jackal barely misses you.+i3  You hit the jackal.  The jackal is almost dead.+iW;52127+i+i +i%[_The jackal barely misses you. The jackal bites you.+i  You hit the jackal but do no damage.The jackal is almost dead.+i T0-8+i"+i%+ _The jackal bites you.+i t $You hit the jackal.+iaS+iD521 1+i)r-29Kinetic Grapnel+i+i<4 _You kill the jackal!+i+i +i +iP& +iu( H _No target in view!+i +i +i +i H _No target in view!+i +if +in'  +i+ B_No target in view!+i +iמ +i +i) H _No target in view!+i% +i~) +iL0 +i3 H _No target in view!+i +i +i +iN C _No target in view!+i` +i +ih& +i$) +i +iA +iӭ +i +i/ +i3 +i; +i= +iǪ +i, +i +i: +i!+i/%+i#++i-+iI+iH+i: _+iӬ,+iP+in+i+iw+i+ik+iD2=+i+i+i^,+iO+i+ii+i+i(U3=+i+i=+i+ia,+i9l521+iO+i+i?54=+i+i"+iG+i+i+i+i}+iv+i+i+i+iD+i+iN5=+iT+i+i+iH+i+ix+i+ix+iK6=+iz+i+i+i+i+i)+i+ig+i+i+i+i,U7=+i+i+i +ik+i+ij+iE+il+iK8=+iU+i,+i+i> ,+i +i +iZ+i+iC+iU9=+i+ia+i+i<+i2+i+i+i+i/L50=+i+iF"1 _HP restored.+i>#+i#+ir$+i(+ia)%8+i *+i,M _You now have 528 gold pieces (gained 7).+iG/+i/+i1+i4+iV5Q39=+i@6+iJ:N _You now have 539 gold pieces (gained 11).+im<+i<+i=+i3A+iA&44+i+iv M _You now have 544 gold pieces (gained 5).+i +i +i +i+iI+i+i;+iW+iW+ioX+iY+id+if+i%g+iOh+ij+i$m+im+in+ixq+ir+i6s+it+iw+i y+ily+ikz+iH|+i}+i3~+i]+i+ik+i+ix+i\+iq+i+i+ip+iԐ+i++i+i+iZ+i+i+i+i+i+i+i+i+iQ+i+i7 _You open the door.+i+i_+i+iݶ+ir+i+iU+iq+i\,+ic+i+i+iH+i<+i`+id+ig+i+i +i+i+i+i+iB+i+iu+i+i+i7 _You open the door.+ih  You encounter a scorpion.+i?#...........# ........ #...........# ........ #...........# .)...... #...........# ....... #...........# ..s.. #...........+ .... ##..# ...##+##.....#..##.##. ...#...#........ - ......#...#.....#........ ......#...#.....#........ Kinetic Grapnel ......#'###.....#+###.## +i*#+###...............# ##...............#s   scorpion (asleep)#...........+...........#...........+i!1246.2 (67.0)+i'G-7.4 (68.2 +i4.+i/ _Found a sling.+i,1Q _There is an open door here.+iogp.......# ........ .......# ........ .......# .)...... .......# ....... .......# ..s.. .......+ .... .......##..# #.....#..##.##. #.....@........ .+ih$#.....#........ .#.....#........ ......#'###.....#+###.##. ...............# # ............# ............+ ............# ............# +i.......# ........ .......# ........ .......# .)...... .......# ....... .......# ..s.. +i.......+ .... .......##..# #.....#..##.##. #.....@........ .#.....#........ .#.....#........ ......#'###.....#+###.##................# #............# ........................+i +i+i+i"_ _A scorpion is nearby!+ij R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i ...#...........# ........  Eryximachus the Tinkerer ...#...........# ........  Barachi of Gozag Gold: 544 ...#...........# .)......  Health: 50/50 ======================== ...#...........# .......  Magic: 9/12==================------ ...#...........# ..s..  AC: 2Str: 18 ...#...........+ ....  EV: 11Int: 17 ####...........##..#  SH: 0Dex: 10 ......##+##.....#..##.##.  XL:  7 Next: 92% Place: Dungeon:5 +i/ [9d......#...#.....@........  Noise: ---------  Time: 6247.4 (0.0) ......#...#.....#........  f) +3 dagger ......#...#.....#........  Cast: Kinetic Grapnel ......#'###.....#+###.##. #+###...............# # ....#...............#  s   scorpion (asleep) ....#...............+ ....+...............# ....#...............# _A scorpion is nearby!Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% ri+i }sk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep)+iP...#...........# ........Eryximachus the Tinkerer ...#...........# ........Barachi of Gozag Gold: 544 ...#...........# .)......Health: 50/50 ======================== ...#...........# .......Magic: 9/12==================------ ...#...........# ..s..AC: 2Str: 18 ...#...........+ ....EV: 11+ijQInt: 17 ####...........##..#SH: 0Dex: 10 ......##+##.....#..##.##.XL:  7 Next: 92% Place: Dungeon:5 ......#...#.....@........Noise: ---------  Time: 6247.4 (0.0) ......#...#.....#........f) +3 dagger ......#...#.....#........Cast: Kinetic Grapnel ......#'###.....#+###.##. #+###...............# # ....#...............#s   scorpion (asleep) ....#...............+ ....+...............# ....#...............#Casting: Launch Clockwork Bee (dangerous+iQ[40m; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep)  You lock target on the scorpion and prepare to deploy your bee.+i}Xc==8.4 (1Winding +i_+i?bonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (asleep)  You lock target on the scorpion and prepare to deploy your bee. _(Press . to continue winding your bee.)+i +i X--9. +it +i @ _You continue winding your clockwork bee...+ioU.s+iwEs+izl--50.. +iT+i„@ _You continue winding your clockwork bee...+i!3?.s+i 4Ky+i9(ally target)y   clockwork bee (minion)+i;01+iA+i]C_ _With a metallic buzz, your clockwork bee launches itself at the scorpion.+imG.#....# .........#...# .........#...# .).......#..# ........#..# ......#.+ ....#.##s.#.##+##.....#..##.##..#...#....@y. .......#...#.....#. .......#...#.....#.. .......#'###.....#+###.##. ##+###...............# #.#.....#y   clockwork bee (minion).#.....++iH.+.....#.#.....#+iII2s+iSh .s   scorpion (ally target)y   clockwork bee (minion)You swap places with your clockwork bee.+ioV-2.6 (1.2+i]+i`= _Your clockwork bee stings the scorpion.+iR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i#  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hape a spike launcher from a nearby wall.  Your clockwork bee closely misses the scorpion.The scorpion stings your clockwork bee.  Your clockwork bee completely misses the scorpion.+ih7----==30+i+iP _The scorpion stings your clockwork bee but does no damage.+i_  Your clockwork bee stings the scorpion but does no damage.+i.-4+ic+i"] _The scorpion misses your clockwork bee.+i  Your clockwork bee stings the scorpion.  The scorpion barely misses your clockwork bee.+ia8==---5+i+i0d _Your clockwork bee barely misses the scorpion.+iځ &.#.# ..#.# .........#.# .).......#.# ........#.# ......#.+ ....#....##..#.##+##.....#s.##.##..#...#...@.y..#...#.....#..#...#.....#.........#'###.....#+###.#.#+###........# #.#...+i> ....#.#......+.+...#.#...#+iƎ  * *   dormant clockwork bee (minion)Your clockwork bee stings the scorpion but does no damage.  The scorpion closely misses your clockwork bee.Your clockwork bee stings the scorpion.+iБ 5-6.8 (1.2+iX +i L _Your clockwork bee winds down and falls to the ground.+i0+iF-70+i+iY[ _The scorpion stings your dormant clockwork bee but does no damage. x2+i+i&8+i+i(E _The scorpion stings your dormant clockwork bee.+i +iU C==9+iD +iq X _The scorpion stings your dormant clockwork bee but does no damage.+il60 _The scorpion stings your dormant clockwork bee but does no damage.+i}+i؝&1+i˥+ipX _The scorpion stings your dormant clockwork bee but does no damage.+iK +iL &2+i:S +iU [ _The scorpion stings your dormant clockwork bee but does no damage. x2+i=7#+i[>W9==3+iD+iGX _The scorpion stings your dormant clockwork bee but does no damage.+i+i&4+iI+iNX _The scorpion stings your dormant clockwork bee but does no damage.+i(+i/<5+i0X _The scorpion stings your dormant clockwork bee but does no damage.+i]#.# . #.# ........ #.# .)...... #.# ....... #.# ..... #.+ .... ....##..# ##+##.....#s.##.##. +i_#...#....@*. #...#.....#. #...#.....#........ #'###.....#+###.##.+###........# ##.......# #......+ +...##...#+iVi+ik5=7.0 (1.2+ir+i@u"x2x2+i¶yy y   x2  You wind your clockwork bee back up and it locks its sights upon the scorpion!  Your clockwork bee stings the scorpion!  Your clockwork bee closely misses the scorpion.8--80 _The scorpion completely misses your clockwork bee.+iÄ $Your clockwork bee stings the scorpion.+i֎y   clockwork bee (minion)+i+i....#...........# ........Eryximachus the Tinkerer ....#...........# ........Barachi of Gozag Gold: 544 +i(....#...........# .)......Health: 51/51 ======================== ....#...........# .......Magic: 8/12================-------- ....#...........# .....AC: 2Str: 18 ....#...........+ ....EV: 11Int: 17 #####...........##..#SH: 0+iDex: 10 .......##+##.....#$.##.##.XL:  7 Next: 106% Place: Dungeon:5 .......#...#....@y........+iNoise: ---------  Time: 6269.0 (1.0) .......#...#.....#........f) +3 dagger .......#...#.....#........Cast: Kinetic Grapnel .......#'###.....#+###.##. ##+###...............# # .....#...............#y   clockwork bee (minion) .....#...............+ +ix4.....+...............# .....#...............# _The scorpion stings your dormant clockwork bee but does no damage. x2  You wind your clockwork bee back up and it locks its sights upon the scorpion!  Your clockwork bee stings the scorpion!  Your clockwork bee closely misses the scorpion. _The scorpion completely misses your clockwork bee.Your clockwork bee stings the scorpion.+iH - _The scorpion dies!You have reached level 8!+i/  --more--+ib 7/573--18 3% Kinetic Grapnel+iQ +i/ O _You feel agile.+i 5+i6+i7+ia;W  You start resting.+iYE+iP*0*   dormant clockwork bee (minion)+iV,70.0 (1+isZ+i\L _Your clockwork bee winds down and falls to the ground.+iD  Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft2% 2 c - Launch Clockwork BeeForgecraft4%3 Select a spell to describe [?] help [!]/[I] toggle spell headers+i....#...........# ........Eryximachus the Tinkerer ....#...........# ........Barachi of Gozag Gold: 544 ....#...........# .)......Health: 57/57 ======================== ....#...........# .......Magic: 8/13==============---------- ....#...........# .....AC: 2Str: 18 ....#...........+ ....EV: 11Int: 17 #####...........##..#SH: 0Dex: 11 .......##+##.....#$.##.##.XL:  8 Next:  3% Place: Dungeon:5 .......#...#....@*........Nois+ie: ---------  Time: 6270.0 (0.0) .......#...#.....#........f) +3 dagger .......#...#.....#........Cast: Kinetic Grapnel .......#'###.....#+###.##. ##+###...............# # .....#...............#*   dormant clockwork bee (minion) .....#...............+ .....+...............# .....#...............#Your clockwork bee stings the scorpion. _The scorpion dies!You have reached level 8! _You feel agile.You start resting. _Your clockwork bee winds down and falls to the ground.+i*  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice26% 2b - Sublimation of BloodNecromancy26% 2  c - Forge Blazeheart GolemFire/Forgecraft43% 4  d - Forge Lightning SpireAir/Forgecraft43% 4  e - Call Canine FamiliarSummoning45% 3  f - Ignite PoisonFire/Alchemy86% 4 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+i'+i+ij....#...........# ........Eryximachus the Tinkerer ....#...........# ........Barachi of Gozag Gold: 544 +iG....#...........# .)......Health: 57/57 ======================== ....#...........# .......Magic: 8/13==============---------- ....#...........# .....AC: 2Str: 18 ....#...........+ ....EV: 11Int: 17 #####...........##..#SH: 0Dex: 11 .......##+##.....#$.##.##.+i6XL:  8 Next:  3% Place: Dungeon:5 .......#...#....@*........Noise: ---------  Time: 6270.0 (0.0) .......#...#.....#........f) +3 dagger .......#...#.....#........Cast: Kinetic Grapnel .......#'###.....#+###.##. ##+###...............# # .....#...............#*   dormant clockwork bee (minion) .....#...............+ .....+...............# +ig.....#...............#Your clockwork bee stings the scorpion. _The scorpion dies!You have reached level 8! _You feel agile.You start resting. _Your clockwork bee winds down and falls to the ground.+i  Okay, then. _+i+i+iG+i+iw k9== _+i+i+i+i+i"+i+i+in+i+i+i:==+iV +i0#,+iT$+i&,+iC)+i,+i,+i-+i<'+i+?+i?R10/13==+iA+i'Fl _Your dormant clockwork bee falls apart.+iF+iH+iK+iL*544+iM+iP,+ifR+iT+irU:==+iV+i'Y+iY+iZ+ii]+i]+i_+ia+iMbL1==+ic+ie+iof+ig+ii+ikj+ik+i n+ipn+io+i r+i1s:==+i+u+iw+iw+i+y+i{+i.|+i}+i,+i+i+itL2==+i؅+i+i+i+i+i+iE+i+i.+i?|==+iK,+i"+i<+iơ+i>+i+i=+i+i!+iL3==+im+i4 _Magic restored.+iU+iò+iz+i@  There is an open door here.+ie  You encounter a jelly.+iMK#...........#J.........  #...........#..........  #...........#..........  #...........#..).... #...........#......... #...........#..... ..#...........+.....  ###...........##..#  ##+##.....#@.##.##.  +i#...#.....'..  #...#.....#...  #...#.....#.........  .....#'###.....#+###.##.. +###.......#.# #  J   jelly (asleep)#........# . #........+ . +.........# . +id1303.2 (33.2)+i54.4 (34.4 _+i+iQ _You see here 8 gold pieces.+iu +i ZUnequip which item? Hand Weapons (go to first with ))  f - a +3 dagger (weapon) Armour (go to first with [) +iO a b - a +0 robe (worn) Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequip+i +i +i ..#...........#J.........  Eryximachus the Tinkerer ..#...........#..........  Barachi of Gozag Gold: 544 ..#...........#..........  Health: 57/57 ======================== ..#...........#..).......  Magic: 13/13 ======================== +i y..#...........#.........  AC: 2Str: 18 ..#...........#.......  EV: 11Int: 17 ..#...........+.....  SH: 0Dex: 11 ###...........##..#  XL:  8 Next:  3% Place: Dungeon:5 .....##+##.....#@.##.##.  Noise: ---------  Time: 6304.4 (0.0) .....#...#.....'.........  f) +3 dagger .....#...#.....#.........+i   Cast: Kinetic Grapnel .....#...#.....#......... .....#'###.....#+###.##.. +###...............#.# #  J   jelly (asleep) ...#...............# . ...#...............+ . ...+...............# . _Okay, then. _Your dormant clockwork bee falls apart. _Magic restored.  There is an open door here. +iM u_You encounter a jelly. _You see here 8 gold pieces.+i6 P  Okay, then.+i +i8' +iu) . _+i   Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i "..#...........#J.........  Eryximachus the Tinkerer ..#...........#..........  Barachi of Gozag Gold: 544 ..#...........#..........  Health: 57/57 ======================== ..#...........#..).......  Magic: 10/13 ==================------ ..#...........#.........  AC: 2Str: 18 ..#...........#.......  EV: 11Int: 17 +ir ..#...........+.....  SH: 0Dex: 11 ###...........##..# XL:  8 Next:  3% Place: Dungeon:5 .....##+##.....#@.##.##.  Noise: ---------  Time: 6304.4 (0.0) .....#...#.....'.........  f) +3 dagger .....#...#.....#.........  Cast: Kinetic Grapnel .....#...#.....#......... .....#'###.....#+###.##.. +###...............#.# #  J   jelly (asleep) ...#...............# . ...#...............+ . ...+...............# . _Okay, then.Casting: +i8 Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (asleep)+iD%..#...........#J.........  Eryximachus the Tinkerer ..#...........#..........  Barachi of Gozag Gold: 544 ..#...........#..........  Health: 57/57 ======================== ..#...........#..).......+i2'  Magic: 10/13 ==================------ ..#...........#.........  AC: 2Str: 18 ..#...........#.......  EV: 11Int: 17 ..#...........+.....  SH: 0Dex: 11 ###...........##..#  XL:  8 Next:  3% Place: Dungeon:5 .....##+##.....#@.##.##.  Noise: ---------  Time: 6304.4 (0.0) .....#...#.....'.........  f) +3 dagger .....#...#.....#.........  Cast: Kinetic Grapnel .....#...#.....#......... .....#'###.....#+###.##.. +###...............#.# #+i%(=  J   jelly (asleep) ...#...............# . ...#...............+ . ...+...............# . Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee.+i+c==5.4 (1Winding +i2+i4zonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  +iu5Aim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee. _(Press . to continue winding your bee.)+i2+iX--6. +i +i@ _You continue winding your clockwork bee...+ig +i k--7.. +i +iZ @ _You continue winding your clockwork bee...+i7y+i!, ally target)y   clockwork bee (minion)+i$&08+iC-+i~/\ _With a metallic buzz, your clockwork bee launches itself at the jelly.+iWy.9+iJ y..Jy.J10 _The jelly quivers.+iq y.1==1 _The jelly hits your clockwork bee but does no damage.+iM  Your clockwork bee completely misses the jelly.The jelly completely misses your clockwork bee.Your clockwork bee stings the jelly.2 _Your clockwork bee is burned by acid!+iҊ 8   Your clockwork bee stings the jelly!  Your clockwork bee is burned by acid!3 _The jelly hits your clockwork bee but does no damage.+ig$Your clockwork bee is burned by acid! _The jelly hits your clockwork bee but does no damage.  stings the jelly.is burned by acid!  The jelly hits your clockwork bee but does no damage.  Your clockwork bee stings the jelly. **   dormant clockwork bee (minion)  The jelly dies!544 ==64+iL _Your clockwork bee winds down and falls to the ground.+i 2==+i +i- B+i +iT :==+i +i +i +i +ip g . _You start resting.+i +i +i( +i ,+iu +ib _Your dormant clockwork bee falls apart.Magic restored.+iT( k.'+i&2 0262.0)+i5 b3==7.4 (13 _+i!< +iM= +i 4+i83+i|:+i!@P52+iRAM _You now have 552 gold pieces (gained 8).+iC+i!D+i}E+iG+i]I+iI+iJ+i8M+i$O+iO]552==+iP+iR+ixT+iT+iU+iW+iY,+iZ+ic+ipf+ig+ih+ij+il+iIm+irQ9+ir+ixM _You now have 559 gold pieces (gained 7).+i|I+i +iׂ+it+iP+i=  You see here a +0 sling.+i+i? _+i+i+iV+iϚ+iΛ+i+ie+i+i`+i%+i+i=+į+i+i/,+i+ix+i  You encounter 2 gnolls.A gnoll is wielding a +3 flail of protection and quivering 2 throwing nets.+iE#..#...........#  #..#...........#  #..#..)........#  #..#...........#  #..#...........#  #..+im+...........#  #...........##..#########  ...##+##.....#..##.##...#  #...#.....'..@.......#  #...#.....#..#  #...#.....#..#  #'###.....#+###.##...#  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'###...#..#######' ...#....#.. #+........####### ####..##'.....########## +iH.....#.....#...........#............#..# .##+iL+izO(9.0+iU+i9M$ .... '###...#..#######' ...#....#.. #+........####### ..####..##'#...........##########....+id` .......+i+i)70.2+i+iu* _Found 2 gold pieces.+iM.$ .... '###...#..#######' ...#....#.. #+####..#........#######...+ik+i(1.4+i!+iQ"+i4V M#####...$ .... '###...#..######+iV #' ...#....#........#.+i] +ia (2.6+id +if +iM @M....################ #####...$. .... '###...#..#######' +i ...#....#........#..+iY +i- >3.8+i +ijM.. ....##################. #####......$.. ..... 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(3.4+iQ' +il( +iB #.....# #.....# #.....# #.....# #.....# ..#.....####.. #......######..#. #......#.#. #......#.#+i. #......#.#. #......#'###...#..###..#######.##+###.'.....#....#.#.#.....#....#.#.#.....#....#.#.#.....'....#.#+iQ.#.....#....#.#+i+i!(4.6+ii'+i,+i/1615.6 (2+i3+i5> _You now have 561 gold pieces (gained 2).+iH+i+ii+i+i+i_ n+i +i +i ,+iS+i+i+iR+i}+i+if,+i-+i5+i,+i +i+i+i+i +i>"+i=$,+i$+i;B+i|<+iQ>+i?,+i@+i|,+i+.# ... .# .... .# .... .# ..... .# ...... .############.....$ #..#........... ....#........... ....#........... ....#...........+iCd #........... ######........##+####### #....#.. #.....# #....# '....# #......#+iw097.6 (12.0)+i.8.8 (13.2+io+i* _Found 9 gold pieces.+iN+iE+i+i+i+i+iKB+i5+i+iΠ+iX+i+i++i+i+i+i+i(+i+i#+io+i,+iB+i8+i+i+i+i #..............   #..............   #..............  +i #.............   #............  #.....$.....  .....#  .#  ..#  410.8 (12.0.#  +i.....#  ....##+#######......  ....# #....... ....# #........   ....# #.........    ....# #.........    ....# #.........   +i+i1+i+i$ #....#  #....#  #.....#  #.....#  #......  #............+i%$ ##########.....$..... .# ..........@.# .# .# ..............#  .##+#######.... .# #..... .# #..... .#+i& #......... .# #......... +i,+i112.0 (1.2)+iv6+i<8+iM###############..# .........# ##########.....$........# ..................# ..+i<$+i4,!3.2+iP+i+iɣM############## . ##########.....$@.......####### ..................# 4.4+iP c  ################  #.#  #.#  #.#  #.#  #.#  #......# ###########.....$........# .####### .# .# .# ..............#  .##+#######.... .# # 5.6+iMb ################.............. ########## ...................###### . ......##........  6.8707.8 (2+iOS +iX8_You now have 570 gold pieces (gained 9).+iRL ################.............. ########## ...........###### . ......##.........   9.0 (1+iъ#..............#  #.#  #.#  #.#  +im)#.+i7#  +i)#.+i67..#  +ip2##########.+i9....#  +i&...........+i-G#######  +is>#  +i*# +i +i *# +iS +i*# +i +iB##+#######......+i +iHI# #.+i| +i# +iݏ9#......+i +iE# +iz7#.......+i +i# +i*#.+iP  +i+i+i+il"20.2+iw+i+i?Y #.#..#...#.... #########+iY... ..........###### .+iY%.. .....#+iYk#.........   +iaZ+ia+i9f(1.4+il+iGn+i ....... #########. ..........###### ##+#######...... #..............#+i2 p..#.##+i +i (2.6+i +i .... #########. ..........###### ##+#######.........# ....#..########[+i: +iI (3.8+ic +iX # _Found a robe.+ib#......#  #......#  #########......#  ..........#######  #  #  #  #######  ##+#######..@......#  # #.#  # #.#  # #.#  # #.#  # #.#  # #.#  ####### #.[.#  .....##############  +i>+i(5.0+iq$+i%+i ]#.......#  ########.......#  .........#######  #  #  #  .#######  +i}]##+#######.........#  # #.#  # #.#  # #.+i]#  # #.#  # #.#  # #.#  +i&^####### #.[.#  +iM^.....##############  #...........#  +if+i=k(6.2+ip+ir+i #.......#  #.......# #########.......# .####### .# .#+iv ..# ..............####### .##+#######.# .# #.# .# #+i~.# .# #+i~.# .# #+i~.# .# #+iC.# +i.# #...# +i5####### #.......[.# .############## +i+i(7.4+if+i+ic  #......#  #......# #......# .####### .# .# .# .+i M# .##+#######.# .# #.# .# #+i z.# .# #.# .# #.# .# #+i> .# .# #.# +i` .# #.[.# +i B.#### +i +iA (8.6+i" +i>$ +iG #.....#  #......# #......# .####### .# +iG.# .# .# .##+#######+i%H.# .# #.# +iGH;.# #+ijH~.# .# #+iH~.# .# #+iH~.# .# #+iH~.# .# #+iH|.# .# #+iI.[.# #.###+i1I"# +iNl[9.8+i #.....#  #.....# +i #......# ############.......# +i.####### .# .# +i2.# +i:..........@...####### .##+#######.# +i.# #.# .# #.# .# #+i^.# .# #+iр^.# .# #+i].# .# #+iS...# .+i:####### #.......[.# +i;+iӌ)31.0+i+i+i< #...#  #....#  #.....# #......# .####### .# .# .# .####### .##+#.# +i-=.# #..# .# #...# .#+i?Z #.........# .# #.........# .# #.........# .# #.........# .# #.......[.# +iY+i \(2.2+ia+iVc+i #.#  #.#  #....# #.....# .####### .# +iIA.# .# .####### #.##+#.# #.#+ixa #...# #.#+i #.........# #.#+ia #.........# #.#+i- #.........# #.# #.........# #.# #.........# #.# #.[.#+i+i(3.4+i +i+i# #.# #.# #.##.....# #.####### #.# #.# +i\#.# #.####### ##.##+#.# .#.# #.........# .#.#+ij #.........# .#.# #+i.# .#.#+i*j #.# .#.# #+iM.# .#.#+io2 #.# +i6.#.# #+i5.[.#+i"+iA(4.6+i+iO+i٪  #.# #.# #.##.# .#.####### .#.# .#.# +i4 .#.# .#.########.##+#.# ..#+iO 9.# #.........# +id ..#.#+iw * #+i .# ..#+i 1.# #+iȫ .# ..#.#+i : #.# ..#+i 9.# #.# +i/ A..#.# #.# +iN 7..#.# #+im 5.[.#+idz +i (5.8+i +i +i # #.# #.# #.##.# ..#.# ..#.# ..#.# ..#.# ..#.##.##+#.#.#.# #.# ...#.# #.# ...#.# #.# ...#.# #.# ...#.# #.# ...#.# #.# #..#.# #.[.#+i +i (7.0+i +iX +i}+i+ie+i•+is<# #.# # #.# # #.##.# #..#.#.#.#.#.#.#.#.#.+i##.##+#.#.#........# #.# ....#.# #+iC.# ....#.# #+i..#.#.#+iQa #.# .#+iva.# #.# +i:.#.# #.#+i=  ##..#.+io# #.[.# +i+i?+iA(8.2+i+i-+iLm'#.!#..#..#..#..#..###+iT+iY,90+i^+ik`! _You open the door.+ib _Found a sedimented amethyst potion.+i5 N.# #. .# #. .##################...#.............##### ....#.# .#.#.#+i+6 c.# #...#.###### ######........##@#######......... #....#........#.!..+ #.. #....#........#....# #. #....#+i6 .#....# #. '....#.#....# #. #....#.#....# #. #....#.#....# #+i6 . ###..#+i6 .####### #[.#..##'#...........############+i> +iVC 540.4 (1.2 _+iI +iL Q _There is an open door here.+iP0 .#################...... ##..#......................###### ............# ........................... #...................###### ######........##'#######......... #....#.@..+ ...# ..#.....#...........#...........# 1.6 _2.6 (2 _j - a sedimented amethyst potion+ij # #......# #####.....# #..#......................##......................# #................# #.........# ...#......#.##'#######.# ....#.#..@.+ #.# ....#.#....# #.# ....#.#....# #.# ....#.#....# #.# ....#.#....# #.# ....#.#....# #.#..#.####### #.[.#..##'#.##.....#.#.#3.8 (1+iS  #.# ########.# ..#.......# #......# #.............# #.......# #.....# .##'#######.# #.#...@+ #.# #.#....# #.# #.#....# #.# +iwW +i[ !5.0+ia +iKc +i####'...#...#$.#.##60 _You open the door. _Found 2 gold pieces.+i8#.# #.# #........# #.........# #..........# #....# #...# .##'#.# #.#....@...#.# #.#....#...#.# #.#....#.$.#.# #.#....#..#.#....#...#.#....#...# ..#.#######..# ..##'#.#### 7.2 (1.2 _ _There is an open door here.+i ###############.# ...............####### #.# #.# #.# #.####### ###'#######.........# .#.#....'...#.# #.#....#@..#.# #.#....#.$.#.# #.#....#...#.# #.#....##.#....##.#######..#.[.###'#.....##############..#.#...........# 8.4 _+i9 ...............####### .# .# .# .#########'#######.........# .#....'...#.# #.#....#...#.# #.#....#.@.#.# #.#....#...#.# #.#....#...#.# #.#######..#.[.# ##'#.....##############..#.#...........# 9.6250.6 (2 _You now have 572 gold pieces (gained 2).+iZ   ###### ###'#######.............'...+i _.# ...#...........#..)........#+i +i+1.8 (1+ia+i+i+i#.####### #.# #.# #.# ..............####### ##.##'#######.# .#.#....'...#.# .#.#....#...#.# .#.#....#@..#.# .#.#....#...#.# .#.#....#...#.# .#.#....#...#...# .#..#######..#.......[.# .##'#.############## ....#.#.# ....#.#.#.#.#...#+i@+i!3.0+i[+i+i&+i+i+i:+iO5 +i7 +i= +i> +in 4+is +iu +iE+i +i +i+iM##############......###### ..............###### ###'#######....' .#........#....#...#.........#+i+i +i(4.2+i;+i +i #.# ################.......# .#.####### .#.# .#+i*.# .#.# ...............####### ###.##'#######.# ..#.#....@...#.# .+iw.#.#....#...#.# .+i2d.#.#....#...#+i.# ..#.#....#...#.# ..#.#....+iQ#...#.# ..#+io.#....#...#...# .+im.#..#######..#.......[+i H.###'#.############## +i%7.....#.#.#+i+i(5.4+im+iUQ _There is an open door here.+i% +i +i +i +it 9 #.###.# ..#........# ..#.........# ..#..........# ..#...+i/u .# ..#...##.##'#.#.#.#...@'...#.#.#.#....#...#.#.#.#....#...#+iXu .#.#.#....#...#+ixu k.#.#.#....#...#+iu .#.#.#....#...#.# #..#.#######..+iu ?#.[.# #..##'#.###+iu )# #.....#.#.#+iv +i| +iv /6.6 _+i_ +i +iw84# #.##########.# #..#.......#.#......#.#.............#.#.......#.#.....##.##'#.#.#.#..@.'...#.#.#.#....#...#.#.#.#....#...#.#.#.#....#...#.#.#.#....#...#.# ....#.#....#...#.# ##..#.#######..#.[.# ##..##'#.# .#.....#.#.#+i CE7.8+ie.# #....... .##....... .##################.............. ##..#...........######.#....+iH...........#.#......................#.#......................# ...#......................##### ######.##@#######+iO. #....#.#....'...#+iy. #....#.#....#...#+i. #....#+i:.#....#...#. '....#+iN.#....#...#. #....#.#....#...#.  #....#.#....#...#... +i#..#..#######..#.......[.  ###..##'#.############# +i+i+i(9.0+i+i4Q _There is an open door here.+ibQ.# #. ..# #. ..## ..##################...... ###..#.#####.#.#.#.# .....#.# +it...#..........@...........##### #######........##'####### .#....#........#....'...# .#....#........#....#...# .#....#........#....#...# .'....#........#....#...#+i .#....#........#....#...# +ix.#....#........#....#...#.+i))#..#..+iJU#######..#.......[+i+i060.2 _+ij+i +i_".# #...# #..# #.##..#..#.#.#.#.#.##...#+i}_,. .#.##'# ..#....#..#....'...# ..#....#........#....#...# .+i_.#....#........#....#...# ..'....#........#....#...# ..#....#........#....#...#+i_T ..#....#........#....#...# +i_e+####..#........#######..#.+i` +i"h+il(1.4+icr+ict+iL 4.# #.# #.################## #####..#.............### .......#.# .#.#+i z.#.# '###...#.### ..#########'#######...... ...#....#+i[ .#....'...#.#....#.#....#...#.#....#.#....#...#.'....#+iv R.#....#...#.#....#+i <.#....#...#+i Q.#....#.#....#...# +i #+####..#........#######..# ..####..##'#...........##########+i +iu# +i( (2.6+i6 +i+i_+i+i+i+iB+i+id+io+i+id+i+i+i+i7+ii+i+i+i>X+i+i)+iO+i+i,+i+i>'###...#......................##########........##'########....#........#....'...# ...#....#.#....#...#......#....#.#....#...#......'....#.#....#...#......#....#.#....#...#...... +iu...#....#.#....#...#...... #+####..#..#####..71.0 (8.4####..##'#...........##########..#.....#...........#.....'.....#...........#...+i..#.....#...........#.....#.....#...........#..)+iR..#.....#...........#... +i>....#.....#...........#......#.....+iM.....+.........+i,+i+i+i+i+i:+iO+iA+iټB+i+iU+i+i+i+i2+i+i+i&+il+i+i\+i+i+i+iW+i,+i+id+i~+i+i+i|+i+i\+i+i +i*+il+i+ij..####..##'#...........#######...#.....#...........#.....'.....#...........#.....#.....#...........#.....#.....#...........#..)..#.....#...........#... >....#.....#...........#...+i[..#.....#...........+... ############....@......##..######81.8 (10.8)............##+##.....#..##.##..........#...#.....'.........#...#.....#+iL.........#...#.....#.........#'###.....#+###.##. #########+###...............#.# +i..#...............#...#...............+ +i" +i+iv+i-+i _+i P........+i 0.0)'...#...##...##'###.......+iĨ +i2 +2.8 (1+i +i ( _You open the door.+i+i+i+iF+iB####..##'#.###.....#.#.'.....#.#.#.....#.#.#.....#.#..).#.....#.#. +i....#.....#.#.#.....#.+.#.##..###'##.....#..##.##....#...#.....'......#...#.....#.#...#.....#.#'###.....#+###.##.+###........#.# ##......#.....+iM9..#.. +i+iG -4.0 (1.2+i'+i)+i####..##'#.###.....#.#.'.....#.#.#.....#.#.#.....#.#..).#.....#.#.#.....#.#.#.....#.+.#.##..###'##.....#..##.##.....#...#.....'.#...#.....#.#...#.....#.#'###.....#+###.##.+###...............#.# ##......#...............#..#......#...............+ ..5.2+ij> :..#.....#.#...........'.....#.#.##.....#.#.##.....#.#..)##.....#.#....##.....#.#.##.....#.+.# #########.##..######### ...........##'##..##.##......#...#.....'..........##...#.....#.##...#.....#..##'###.....#+###.##...# ######+###...............#.# ### ..#......#.......#..#......#.......+ #......+.......# j6.4+i  '.....##.....#.#..)#....#....+i$ u#.....+ #########...........##..######## ...........##'##.....#..##.##......'.......#....+iH . ..#......#...............# ..j+i +i +i !7.6+i& +i- +i+id+i+i+i '+i'+iA-,+i 8+i:+iMK#....................+.... #########......#..########.........##'##.....#..##.##.........#...#.....'.. ...........#...#.....#.............#.....#.......'###+###.##91.2 (3.6 ######+###...............#.# ####...............#.. #.....+....#.... ..'......#...............# ####'#####...............# .................###'#####+iP+iX+i<3+i=+i4A+i HX+ieJ,+iL+iN+iwQ+iQ+iS+ijV+iY,+i[+if^+isa+ia+ic+isf+ii+ii+ik+i!p+iwr+ir+it+i..........#...#.....#.........#'###.....#+###.## ######+###...............#.# ## ..#......#...............#.. ##...............+ .. #+i.a+...............# j.. ##...............# ..j '#...............# ####'#####......@........# +in9.6 (8.4 ..........###'##### +i........#....# ........+i%#....#).......>#....#........#....#........#....# ..........##..###+i`# ##############'####.)##.#+i+i@+i͐+iI+iz+i,+i`,+i+i+iN+i+i*+ii+i>+i\+iO+i+iB+i+i+i+i}+i+i+iI+i^+i++i8 ,+i +i '......#...............# ####'#####...............# ..........###'##### ........#....# ........#....# ).......>#....# ........#....# ........#....# ..........##..#### 508.0 ##############'####.)##.# #....+.......# #....#.......# #....#.......# #### ##...##.....### #######'###...+iC ..### #................# ...# #................++i +iD* +i, +iS| .'......#..##'#####.........#..###'#####..#....#..#....# ).).>.......#....#..#....#..#....#.##..#####'####.)##.## # #....+.# # #....#.# # #....#+i }B.## ##...##.....##.# #######'###.....## ....# #.# ....# #.++i+i -9.2 (1.2+i+i+im######'#####..# ...........###'#####.#....# .#....# .).)>.#....# .....#....#.#....#.##..#### .###############@####.)##.## .# #....+.......# .# #....#.# .# #....#.# .##### ##...#### .....# #######'###.....##.# #................#.# #...+.# #....#10.4 _There is an open door here.+i߷ +iZ +iM +i +i ,+i/+i67+i8+iI+iL+iS+iT+i..................###'##### ..#....# ..#....# ).)>.......#....# .................#....# ..........#....# ..........##..#### ###############'####.)##. # #..@.+.......# # #....#.+i1# # #....#.# #######...##.....##...# #######'## #...........## #.........+iM+# #.........+it## #.........+i +i;/1.6 _+i+iS+i#.........###'##### ........#....# .......#....# .).>.......#....# .........#....# .......#....# .....##..#### ##'####.)##.##  #...@+.#  #....#.#  #....#.# # #........+ik# #........# #........# #........+i+i(2.8+i2+is ##.)##.#'........................#...#......30 _You open the door.+i ###'##### .#....# ..#....# ).>.......#....# ........#....# ......#....# ....##..#### ##'####.)##.## #....@.# #....#.# #....#.......#  ##...##.....### #######'###.....### #................## #................+# #................## #................#+i !5.0 (1.2 _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.+i[ #....# #....# >#....# ..#....# #....# ##..#### ############'####.)##.## #....'.......# #....## #....#.# ####...##.....## .# #######'###.....### #...........# #................+# #................## #...........# ##################6.2 _+is#....# #....# >.#....# #....# #....# ##..#### ##'####.)##.## #....'.# #....#.# #....#.#  ##...##.....## # #'### # #.. # #.. # #.. # #... # ###7.4+i#....# >#....# .#....# #....# ##..#### ##########'####.)##.# #....'.......# #....#.# #....#.# ##...###  #######'###.....##  #...........  #...+  #....#  #.........  ################## 8.6+i~ Y>#....# .#....# #....# ##..#### #########'####.)##. #....'.......# #....#.# #....#.# ##...### #######'###.....## #........... #..........+#.........##.......################## 9.8+il {.#....#  #....#  ##..#### ########'####.)##.  #....'.......#  #....#.#  #....#.#  ##...###  #######'###...@.##  #...........  #........+  #.#  #.#  ##################          21.0+i, ]#....#  ##..#### #######'####.)##.  #....'.......#  #....#.#  #....#.#  ##...###  #######'###.....##  #...........  #.+  #.#  #.#  ##################       2.2+i!##..#### ######'####.)##.##  #....'.......#  #....#.......#  #....#.......#  ##...###  #######'###.....##  #...........  #.+  #.#  #.#  ################## +i"q       +i(+i+(3.4+i0+im2+i)/#####.....#......#'......#......#.....######+i"+i$,40+i (+i) _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.+i y##..####  +i% '####.)##.##  #....'.......#  #....#.......#  #....#.......#  ##...##.....#########  '###.....##......#  .#......#  .......#  .#......#  .#......#  ########       +i: :5.6 (1.2 _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.+i@##..####  '####.)##.##  #....'.......#  #....#.......#  #....#.......#  ##...##.....###+iz  '###.....##......#  #......#  '#  #......#  .#......#  ####   +iۇ    +i+iz+iD/6.8 _+i+iS+i.##..#### #'####.)##.##  #....'.......#  #....#.......#  #....#.......#  ##...##.....### #'###.....##......# .#......# ..# .#......# ..#......# #####   +iP   +i+iʬ(8.0+i+i _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _+i`.#....#  .........##..### ######'####.)##.##  #....'.......#  #....#.......#  #......#  ##...##.....######### #######'####......# #+i:#......# #.'......# #.#......# ................#......# #########################     +i+i/9.2 _+i+i+ij h.#....# .#....#  ..........##..#### #######'####.)##.##  #....'.......#  #....#.......#  #......#  ##...##.....######### +i<  #######'####......#  #.#......#  #.'......#  #.#......#  #................#......#  #########################    +i] +is )30.4+i +i +i'G>.#....# .#....# .#....#  ...........##..## ########'####.)##.##  #....'.#  #....#.#  #......#  ##...##...@.#########  #######'####......#  #.......#......#  #.'......#  #.#......#  #................#......# #########################   +iN+iR(1.6+icX+iY+i..#....# >.#....# .#....# .#....#  ............##..## #########'####.)##.##  #....'.#  #....#.#  #......#  ##...##.....#########  #######'###+i7~#......#  #.........#......# #........'......# #......#......# #................#......########################## +i1T2.8+iν+i +i< +iP +i +i B+iw +i ,+i) +i\ +i +iH +i +i4 You open the door. _There is an open door here. _You open the door. _There is an open door here.  You see here a +0 short sword.+i +i  _+i +iN +i +i +iN +i +i +i! +i +i +i +i +i" +i +i4 +i +i +i +i +i +i; +i  +i ,+i" +i& @  There is an open door here.+i) +i)  _+i}+ +iw- +i/ +i/ +i%1 +i~: T#..#..........#....#..#..........##'###.....#+###.##...# ###+###...............#.# ####...............#.. ......#...............+ .. ......+......+i: b..# j.. ......#........# ..j ......#........#47.2 (14.4) #'#####...............# ..............###'##### ..............#...# +i-; O..............#....# ......>.......#....# ....+i; ....#....# ..............#.... ..............##..####+i? +iD +iE +irl 3+im +ix +iy +i~ ,+i +iQ ,+iv +i݃ +i +i) +iO +iu +i +in +i +i +i} ,+i +i +iߕ ,+i +i +i ,+i +i +i, +i +iB +iY +i| +iƧ +i +iX #...........#...........# #...........#...........# #...........#..)........# ...#....#...........# #....#...........##...+...........# ####...##..##########'##.....#..##.##...#..#.....#58.0 (10.8 ......#...#.....#..........##...#.....#..........#+iȴ #'###.....#+###.##...# #+###...............#.# ####...............#..#...............+ ..+...............# j..#...............# ..j+i +i6 +i Q _There is an open door here.+i7#...........#..#  #...........#..#  #...........#....#  #...........#..)..#  #...........#...........#  #...........#...........#  ..#...........+...........#  ###...........##..#########  ##'##.....#@.##.##...#  #...#.....'.#  +ic9?#...#.....#.#  #...#.....#..........#  .....#'###.....#+###.##...#  +###......#.# ###   #.......#..   #.......+ ..   +........# j..   +ixA+iF89.2 (1.2) _+i M+ihN+i3,M#'#############.)....#.......... ..+........... ###...........##@.#########'##.....#..##.##..#.....'......... .....#...#.....#..........#  #....#.. .......+i;+i>)60.4+i[B+iC+i '#.#  .#.#.#  .#.#.#  .#.#.#  .#.#..).#  .#.#.#  .#.#.#  .#.+.#  .##.@##  ##'##.....#..##.##...#  #...#.....'..........#  +ib L#...#.....#..........#  #...#.....#..........#  #'###.....#+###.##...#  ###...............#.# ###  #...............#..  #...............+ ..  +i +im (1.6+i +i} +iHM.......#######..#.......[. '#############.)# .+..@........ ##...........##..#########'##.....#..##.## ....#...#.....'..........#  ...#........ #...#......#..+i+i(2.8+i+i+i  '#...........############# ............# ).+i+ ###.@######## ....##'##.....#..##.##......#.....'..........#........ #...#......#.. ..#...............+ ..  +i+iu(4.0+iC+i +i ............# .....).......................+........... ###..######## ....##'##.....#.@##.##......#.....'..........#.....#..........#...........+i;>#... .##.... ..+...............# j..  +i+i)(5.2+i+i+ifk5#.#...........#  #.#...........#  #.#..)........#  #.#...........#  #.#...........#  #.+ik+...........#  #.....##..#########  ...##'##.....#..##.##...#  #...#.....'..@.......#  #...#.....#.#  #...#.....#.#  #'###.....#+###.##...#  ##...............#.# ###  .#.........#..  +iljj 2 gnolls (1 missile, asleep)#........+ . +.......# j #.# ..j  +iu+ix(6.4+i\+ij+iR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ibu #...........#...........#  Eryximachus the Tinkerer #...........#...........#  Barachi of Gozag Gold: 572 #...........#..)........#  Health: 57/57 ======================== #...........#...........#  Magic: 10/13 ==================------ #...........#...........#  AC: 2Str: 18 #...........+...........#  EV: 11Int: 17 #...........##..#########  SH: 0Dex: 11 ...##'##.....#..##.##...#  XL:  8 Next:  6% Place: Dungeon:5 ...#...#.....'..@.......#  Noise: --------- [+iu m Time: 6566.4 (0.0) ...#...#.....#..........#  f) +3 dagger ...#...#.....#..........#  Cast: Kinetic Grapnel ...#'###.....#+###.##...# ##...............#.# ### .#...............#..  jj 2 gnolls (1 missile, asleep) +iu .#...............+ .. .+...............# j.. .#...............# ..j +i-v Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +3 flail of protection and quivering 2 throwing nets  (asleep)+i h#...........#...........#  Eryximachus the Tinkerer #...........#...........#  Barachi of Gozag Gold: 572 #...........#..)........#  Health: 57/57 ======================== #...........#...........#  Magic: 10/13 ==================------ +ig#...........#...........#  AC: 2Str: 18 #...........+...........#  EV: 11Int: 17 #...........##..#########  SH: 0Dex: 11 ...##'##.....#..##.##...#  XL:  8 Next:  6% Place: Dungeon:5 +i...#...#.....'..@.......#  Noise: ---------  Time: 6566.4 (0.0) ...#...#.....#..........#  f) +3 dagger +ip...#...#.....#..........#  Cast: Kinetic Grapnel ...#'###.....#+###.##...# +ie##...............#.# ### +i.#...............#..  jj 2 gnolls (1 missile, asleep) .#...............+ .. +i|.+...............# j.j .#...............# ... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +3 flail of protection and quivering 2 throwing nets  (asleep)  +iDYou lock target on the gnoll and prepare to deploy your bee.+iG           +i0  ###  j 1 asleep) ..  j.j  ... +i c==7.4 (1Winding +i'+iw)  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +3 flail of protection and quivering 2 throwing nets  +i)(asleep)  You lock target on the gnoll and prepare to deploy your bee. _(Press . to continue winding your bee.)+iXpj.jj 2 gnolls (1 missile, 1 asleep)--8.  _You continue winding your clockwork bee...+i.j   gnoll (missile, asleep)--9..  _You continue winding your clockwork bee...+i1/y+ik63j+i? jj 2 gnolls (1 missile, 1 asleep, 1 ally…)y   clockwork bee (minion)+iBD170+iO+iS\ _With a metallic buzz, your clockwork bee launches itself at the gnoll.+i+i+i+i+i ?.#.#...........# .#.#...........# .#.#...........# .#.#..)........# .#.#...........# .#.#...........# +i@A.#.....+...........# ##...........##..######### .##'##.....#.@##.##...# .#...#.....'.y.# .#...#.....#.# .#...#.....#..........# ....#'###.....#+###.##...# ###.........#.# ###    gnoll ..#........#.j +iH@.#.......+  .+.# j.. +iAP.y+i/C9j.+iJ+irM-1.6 (1.2+iS+iU+i7 P.y+i :j.+i K.y+im +ig C20Kinetic Grapnel+i +i +i5z:j.+i=+iKU1==3+iƏ+iTa _Your clockwork bee barely misses the gnoll.+i= 2.yj..y4+i R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i.#...........#...........#  Eryximachus the Tinkerer .#...........#...........#  Barachi of Gozag Gold: 572 .#...........#...........#  Health: 57/57 ======================== .#...........#..)........#  Magic: 10/13 ==================------ .#...........#...........#  AC: 2Str: 18 .#...........#...........#  EV: 11Int: 17 .#...........+...........#  SH: 0Dex: 11 ##...........##..#########  XL:  8 Next:  6% Place: Dungeon:5 ....##'##.....#.@##.##...#  Noise: ---------  Time: 6574.6 (0.0) ....#...#.....'..*.......#  f) +3 dagger ....#...#...[3+i 7m..#...j......#  Cast: Kinetic Grapnel ....#...#.....#..........# ....#'###.....#+###.##...# ###...............#y# ###  j   gnoll ..#...............#..  y   clockwork bee (minion) ..#...............+ .. ..+...............# j.. _Your clockwork bee barely misses the gnoll.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (79% to hit)+i].#...........#...........#   Eryximachus the Tinkerer .#...........#...........#   Barachi of Gozag Gold: 572 .#...........#...........#   Health: 57/57 ======================== .#...........#..)........#   Magic: 10/13 ==================------ .#...........#...........#   AC: 2Str: 18 .#...........#...........#   EV: 11Int: 17 .#...........+...........#   SH: 0Dex: 11 ##...........##..#########   XL:  8 Next:  6% Place: Dungeon:5 ....##'##.....#+i^.@##.##...#   Noise: ---------  Time: 6574.6 (0.0) ....#...#.....'..*.......#   f) +3 dagger ....#...#.....#...j......#   Cast: Kinetic Grapnel ....#...#.....#..........#  ....#'###.....#+###.##...#  ###...............#y# ###   j   gnoll (grapneled) ..#...............#..  y   clockwork bee (minion) ..#...............+ .. ..+...............# j.. Casting: Launch Clockwork Bee (dangerous+iq_; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (79% to hit)  The kinetic grapnel hits the gnoll.+i .yj.=5.6 (1onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (79% to hit)  The kinetic grapnel hits the gnoll. _The gnoll is moderately wounded.+i5bo .yThe grapnel guides your strike. You hit the gnoll.j..6+ipe +iDoW_The gnoll is heavily wounded.+i yYou hit the gnoll but do no damage. y   clockwork bee (minion)The gnoll is heavily wounded.7 _The gnoll misses you.+i .yYou hit the gnoll. .  The gnoll is severely wounded. 8 _The gnoll misses you.+iP $You hit the gnoll.y+iQ yy   clockwork bee (minion)+i^R +iZ +iZ !572 +i [ 8+iL[ 9+i[ #Kinetic Grapnel+i[ +i\c +i`f  +if +ig %_You kill the gnoll!+iHg +i4x.......).................+..... #.....##..######## ....##'##.....#..##.##......#.....'.@........#....'###.....#+###.## ###...............#.# ## ....... ..+ ..+......# jy.#.....y -80.8 (1.2  You now have 576 gold pieces (gained 4).+i61==-1.8 (2+i! +i+i _You see here a +0 flail.+i +i  ..).................+ #...##..######## +i j....##'##.....#..##.##......'.).....#.....##.....'###.....#+###.##.# #. ..... ..#...............#  +i A3.0 (1+i: +i +i )#.#..)........#  #.#...........#  #.#.....+iv #  #.+.....#  #.##..#########  ...##'##.....#..##.##...#  +i #...#.....'.)........#  #...#.....#...+i #  #...#.....#.#  +i #'###.....#+###.##...#  +i ##...............#.# ###  .#.#..  .+i G#.+ y .+.+i$ ># j. .#.+i@ ># .. .#.+i` >#  ##.+i H#  +i+iT(4.2+i+i +iS +i +iT +i +iU !.#..).#  ....#....#  ....#....+iV #  ..+....#  .##..#########  +i;V ##'##.....#..##.##...#  #...#.....'.).+i]V j#  #...#.....#.+i|V #  #...#.....#.#  +iV #'###.....#+###.##...#  #.+iV #.# ###  #.#..  #.+...  +.+iW [#.j..  +i8W j   gnoll (missile, asleep, ally target) #.+i\W \#.y...  +i{W y   clockwork bee (minion) #.#......+iW  .#.###### +iX` { $Your clockwork bee stings the gnoll!+i` 3y.+ih y   clockwork bee (minion)+io 8/58==95.4 _The gnoll dies!+iv +iAy i _Your Fighting skill increases to level 3!+igN#....#  #...#  ..+...#  +i##..#########  .##'##.....#..##.##...#  .#...#.....'.)........#  .#...#.....#...+i#  .#...#.....#.#  .+ik#'###.....#+###@##...#  +i.............#.# ###  .#..  .+i;:+. .+id#y$ .#... +iD.#. +il.#.######  .+i]###'#######  +iG jYour clockwork bee winds down and falls to the ground.+i*j   gnoll (distracted)*   dormant clockwork bee (minion)+i?6.6Kinetic Grapnel+i++ip _You encounter a gnoll. It is wielding a +0 club.+i A#. #.. ..+.. ..##..######### ...#..##.##...# ..'.)........# #..........# #..........# #@##...# #.# ### #.. +... +ip #*$j. #..... #...... #.###### ### +i)#. #.. ..+.. ..##..######### ...#..##.##...# ..'.)........# #..........# #..........# #@##...# #.# ### #.. +... #*$j. #..... #...... #.###### ###  _A gnoll is nearby!+ii2j.+ipF, ally target)+iu370 _+i{+i}+ij[.+..##..##########'##.....#..##.##...#...#.....'.)........#..#..........##..........#'###+###.##...# ...............#@# ##.....#+i[+......##*j...j#......#.#j 2 gnolls (1 missile, 1 asleep, 1 dist…)#########'####### ....# +i?bHj$+iNiVjally+ik\2==8.8 (1.2+io+i{s  You encounter a gnoll. It is wielding a +2 whip of flaming and quivering 2 _throwing nets.+i#+..+i}##..######## .##'##.....#..##.##......+i1'.).......+i*#.............'##+###.## .+i?g..............#.##+###+iba.....#+j+ir_#*$...j+i$......+iW########'####### +i1....# +i +iS"+i"X6-=90.0+i)+iR-8 _The gnoll hits you with a +0 club.+ik  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+if  #You shape a spike launcher from a nearby wall.5765--0----=10 _The gnoll hits you with a +0 club.+i t#..+........... ..........##..#########'##..##.##..'.)..................... .#'###.....#+###.##...###+####.+j.....*$...j.............#.########'#######j.6=--2.2 (1.2+i  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i}..........#...........#  Eryximachus the Tinkerer ..........+...........#  Barachi of Gozag Gold: 576 ..........##..#########  Health: 56/58 =======================- .##'##.....#..##.##...#  Magic: 9/13================-------- .#...#.....'.)........#  AC: 2Str: 18 .#...#.....#..........#  EV: 11Int: 17 .#...#.....#..........#  SH: 0Dex: 11 .#'###.....#+###.##...#  XL:  8 Next:  9% Place: Dungeon:5 ...............#@##+###  Noise: ---------  Time: 6592.2 (0.0) ...............#j.....#  f) +3 dagger ...............+......# [39;+i;49m Cast: Kinetic Grapnel ...............#*$...j# ...............#......# ...............#......#  jj 2 gnolls (1 missile, 1 asleep, 1 ally…)...............#.######  *   dormant clockwork bee (minion) .......###'####### .......#....# _The gnoll hits you with a +0 club.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (ally target, 79% to hit)+i..........#...........#   Eryximachus the Tinkerer ..........+...........#   Barachi of Gozag Gold: 576 ..........##..#########   Health: 56/58 =======================- .##'##.....#..##.##...#   Magic: 9/13================-------- .#...#.....'.)........#   AC: 2Str: 18 .#...#.....#..........#   EV: 11Int: 17 .#...#.....#..........#   SH: 0Dex: 11 .#'###.....#+###.##...#   XL:  8 Next:  9% Place: Dungeon:5 ...........+i....#@##+###   Noise: ---------  Time: 6592.2 (0.0) ...............#j.....#   f) +3 dagger ...............+......#   Cast: Kinetic Grapnel ...............#*$...j#  ...............#......#  ...............#......#   jj 2 gnolls (1 missile, 1 asleep, 1 ally…)...............#.######   *   dormant clockwork bee (minion) .......###'####### .......#....# Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (ally target, 79% to hit) +i:) The kinetic grapnel hits the gnoll.+iv_9*+if8Aiming: Kinetic Grapnel (safe; 1  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 club (ally target, 79% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is lightly wounded.rocky spike skewer+i jThe gnoll is moderately wounded.==3.2 (1 _The gnoll barely misses you.+i$v $The grapnel guides your strike. You puncture the gnoll!j   gnoll (missile, asleep, ally target)576 104Kinetic Grapnel+i|I _You kill the gnoll!+iYD &+..##..######## .##'##.....#..##.##......'.).......#.............'##+###.## ...............#.##+###.....#+iD "+.#*$...j......########'####### ....# +iM +iO 6--5.4 (1.2+i,b +i@c $  Things that are here:+ih N _5 gold pieces; a +0 club+i ##..######## .##'##.....#..##.##......'.).....#.......'##+###.## ...............#.##+###$.....+i +#*$...j......########'####### ....# +iz.+ioI)+i L710/13==--+i!6.6+i+i!] _Your dormant clockwork bee falls apart.+iiB##'##.....#..##.##......'.).....#..'##+###.## ...............#.##+###$.....+.#@$...j.....+iyj########'####### ....# +ill1j.+isPj)+it?7.8Kinetic Grapnel+i|+i~+i   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ic.##'##.....#..##.##...#  Eryximachus the Tinkerer .#...#.....'.)........#  Barachi of Gozag Gold: 576 .#...#.....#..........#  Health: 57/58 =======================- .#...#.....#..........#  Magic: 9/13================-------- .#'###.....#+###.##...#  AC: 2Str: 18 ...............#.##+###  EV: 11Int: 17 ...............#$.....#  SH: 0Dex: 11 ...............+......#  XL:  8 Next: 10% Place: Dungeon:5 ...............#@***j.#  Noise: ---------  Time: 6597.8 (0.0) +id...............#......#  f) +3 dagger ...............#......#  Cast: Kinetic Grapnel ...............#.###### .......###'####### .......#....# j   gnoll (missile) .......#....# .......#....# .......#....#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +2 whip of flaming and quivering 2 throwing nets (79%  to hit)+i!.##'##.....#..##.##...#   Eryximachus the Tinkerer +i!.#...#.....'.)........#   Barachi of Gozag Gold: 576 .#...#.....#..........#   Health: 57/58 =======================- .#...#.....#..........#   Magic: 9/13================-------- +iM".#'###.....#+###.##...#   AC: 2Str: 18 ...............#.##+###   EV: 11Int: 17 ...............#$.....#   SH: 0+iv"8Dex: 11 ...............+......#   XL:  8 Next: 10% Place: Dungeon:5 +i"5...............#@***j.#   Noise: ---------  Time: 6597.8 (0.0) +i"...............#......#   f) +3 dagger ...............#......#   Cast: Kinetic Grapnel +i#...............#.######  .......###'####### +i8#.......#....#  j   gnoll (missile, grapneled) .......#....# +i^#A.......#....# .......#....# +i|#MConfirm with . or Enter, or press ? or * to list all spells.+i#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line+i#yAim: a gnoll, wielding a +2 whip of flaming and quivering 2 throwing nets (79%  to hit)  +i##The kinetic grapnel hits the gnoll.+i3j.+i3$.+i3=8.8 (1+iL+i  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  +iEPress: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +2 whip of flaming and quivering 2 throwing nets (79%  +ibto hit)  The kinetic grapnel hits the gnoll. _The gnoll is lightly wounded.+i .........##..#########'##..##.##'.).......... .#'###.....#+###.##...#.##+###$+@...$.j.............#.######+iߓ :##'#######+iA 6j.+iV +i e8=-600.0 (1.2+i +i +i( +........... ..........##..#########'##..##.##'.)............... .#'###.....#+###.##...#.##+###@..+..j$.............#.########'#######j.#-1.2  Things that are here: _5 gold pieces; a +0 club+i@  )The grapnel guides your strike. You puncture the gnoll!  The gnoll is severely wounded.The gnoll hits you with a +2 whip of flaming.0----==20 _The gnoll burns you.+i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i  #You shape a spike launcher from a nearby wall.  The gnoll hits you with a +2 whip of flaming.45------7----3 _The gnoll burns you.+i/ _Unknown command.+i  You hit the gnoll.  The gnoll is severely wounded.The gnoll hits you with a +2 whip of flaming!37-----8==---4 _The gnoll burns you.+iP (##..######## .##'##.....#..##.##......'.).....#.......'##+###.## ...............#.##+####$j....+@.#.$.########'####### ....# +i +i #576+i -+i@ &5.4 (1.2+i +iQ  +i +iA e_The gnoll misses you. The gnoll closely misses you.+i +ix 8---60 _The gnoll closely misses you.+i  You hit the gnoll.  The gnoll is almost dead.7+iS +iб+i2_The gnoll completely misses you.+iD+i@  You barely miss the gnoll.The gnoll is almost dead.==8 _The gnoll closely misses you.+i $You hit the gnoll.+i$!576 +ik9+i=+i1+i?,9Kinetic Grapnel+i,+i +i+i%_You kill the gnoll!+i+i +i2 +i +iP +i  +i +i :_No target in view!+i19==+i40=5761==10/13==42=+i@3===4=1==+i\U5===+i+i,+i+iB+igw6=+i x2==+i X+i 7=+iU|==+iz}8+i _You start resting.Magic restored.+i&@#-+i-042.4 (33.0)+i0j3==-3.4 (34 _+i 6+iu7+i{9=50===1=2=3+iI+i+i+iE+i"+ic+i>+iO+i%+i4+iؐ=+i+i+ic+i+i+i+i:+i$+iy+i +i~+i+iw+i5+iB=+i|+i+i;+i+iդ+iM+i+iЧ+iP+i+iX6+iժ=+i7+i1+iխ+is+i+i+i+ib+i+i߾+i.7+i^=+i+iQ+i+il+ib+i+i-+i*+i+i+ix+i+i+i8+i=+iB+i4+i +i+i _HP restored.+i+ik+i+i+i +ii +i(You now have 581 gold pieces (gained 5).+i#+i|81+i+i 5M+i+........... .+i /.........##..########+i#'#+i9#..##.##+in.'.).....+i...+i#-....... .+ibQ#'###.....#+###.##...#+iM.##+##+i#@$+i?+..+i$ +i1}...............#......#  +i!+i9 +i +i?*+..+i8#  +iv##..#########  +i]##'##.....#..##.##...#  +ia#...#.....'.)........#  +i a#...#.....#..........#  +iwa#...#.....#..........#  +im#'###.....#+###.##...#  +i}#.##+###  +iWj#)@....#  +iv+......#  +i#.$....#  +i0`#......#  +i`#......#  +i`_#.######  +i>###'####### +i2 +i`%#....# +i +i%#....# +i +ia._You see here a +0 club.+i$+iM%(77.6 (34.2+iy)+i&*'8.8 (35.4+i0+i> +i?  +i@/You now have 589 gold pieces (gained 8).  +iX@'h - 2 throwing nets+i@+iD+iE9+iF=+iUF%9.8 (36+iL+iP +i'R+i SJ_You see here a +2 whip of flaming.+i5  ##..######## ##'##.....#..##.##... #...'.).....#... #'##+###.## ..............#.##+###))....+.#.$. ......#....#  +i:@ a ##'##.....#..##.##... #...'.).....#.... #'##+###.## ..............#.##+###))....+..#. ......#....#  +i@ 81.0 (1.2+iA )+iD +iE &2.2 (2.4+iK +iV  +iV  +i,W /You now have 594 gold pieces (gained 5).  +iW Hh - 4 throwing nets (gained 2)+iZ +iZ 94+iU[ 3.2 (3+ivb +i9g  +ig +ig N_You see here a +3 flail of protection.+iӝI+i X+iAX+i  You see here a +0 club. _+iA+ign  You see here a +0 flail. _+iq+i+ig+iΆ+iU+i@  There is an open door here.+i+i _+iK+i+i,+i+i&+i,+i+i+i,+i+im+i+i+i+i+i,+i+i+i,+i;+i +iB+iX+i%+i+B+i0+i2+i 3+i4+i;+i=+i=+i?+iF+iH+iII+iJ+iYQ+i!S+iTS+iT+i\@  There is an open door here.+i;_+i_ _+ia+iUf+ig+iqh+ii+in+ip+iq+iPr+iMw+i%y,+iy+i~+i+iJ+i+i+i+i+i+i+iC+iǍ+i+iL@  There is an open door here.+i+i _+i+i+i+i+i+i\+i+i+i+i+iΩ+i+i:+iB+i,+iC+i[+i5+i+iw+i@  There is an open door here.+i;+i _+i+i+iV+i+i+il+i +i+i|+iT+iy+i+in+iI+i+i+iL+iF+iz+i+i+iJ7 _You open the door.+i+i+i+i@  There is an open door here.+i8+i{ _+ia+i}+i +i+i+i+i+iP+i+iU+i8 +i* +i6 +iopYou open the door. _There is an open door here. _You open the door.+i+i+iY+iYou open the door. _There is an open door here. _You open the door.  There is an open door here.+i+i<-} _You open the door. _There is an open door here. _You open the door. _There is an open door here. _i - 2 scrolls of identify (gained 1)+i7+i>n+i_`l  ####### +i`e########## ####### #.....## #.....# #.....## #..@..# #.....## #.....# #.....## #.....# #.....### #.....# #.....# +i:ar###'###...# #..#..########.....#..### ####'###......######..# #....#......#.....+ibB..# #....#......#.......# #....#......#.....You pick up a parchment of Freeze and begin reading...+iEi1747.4 (64.2)+i|8.4 (65 _You add the spell Freeze to your library.+iD+i+iP+i_+i+i+i+in +iu+i+i+i +i+i+i2+i!+ix!+i!+i"+iN*+iH++i++i,+ig3@  There is an open door here.+i4+it4 _+i4+i:+i<B+i@+iA,+iB+iK+i?M+iM+iVN+iU@  There is an open door here.+ipX+iX _+iZ+iIcX+ij+ik+i l+il+iq+iq,+ir+iy+i{,+i }+iȁ+id,+i݄+iNJ+i+i+i+iO+i̕+i+i/+iG+iݚ+i+i+i +i+iٟ+iV+ir+i,+i+iz+i+iߨ+iu+i+ie,+iu+i+i/+i_+iʲ+it+i+i+i+i+i˽+i+i+iu+iw,+i+i+i+i+i+i+iC+iv+i<+i+i++id+iK+i+i++iV+i+i$+i2+io+ih+i/+i+i(+i+i+iB+i+i~+i+i+i +i+i:+i +i +id+i+i+iF+in+i+i+i +ih#+i#+i%+i)+i++i,+i-+i1+i3+i3+iU5+i8+i:+i:+i<+i@+iSB,+i%D+iF+iH+i0I+iBJ+iL+iM+iN+i*O+iR@  There is an open door here.+i/T+iT _+iU+iW+iX+i6Y+i)Z+i[+i[]+i]+i^+i`+iCa+ia+iwb+id+ie+i'f+ig+iwi+ij+i)k+i6l+i+n+io,+iq+ir+ipt+iu+iv+ix+iyz+iz+i=|+i~+i]+i+i+i+i+iY+i+iˇ+i+iD+i++i+i5+ii+i+i +i]+i+i}+iY+i+iɖ+i+i7 _You open the door.+i;+i+i@+iݿT  #...################+#.  #....................+.  #....................#.  #....................#.  #...###...###..####'##.  #######...###..#.......   #.....#........#.......   #.....#........#.......   #.....@........#.......820.2 (71.8   #.....#........#......<   ################.......  +i'#######          There is an open door here.+i+ip+iE _Done exploring.+iҾ +i8 +i& +ir r.........0.0)+i +iu +i E _Done exploring.+i+i({E _Done exploring.+i3X[?25h[?0c  Search for what [? for help]? ,i [?25l[?1c,i% ,i& $,i& %2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a +0 whip (2 further duplicates)  b - [D:5] a +2 whip of flaming,i/Level 5 of the Dungeon<<<>>>(Press ? for help) ,iM0#................#...#......#.......#.....#...........#..)........#  #................'...#......#.......#.....#...........#...........# #................#...'....<.#..>....#.....#...........#...........#,i0x #######.........######......#.......#.....#...........+...........# #...##....#...........##+############...........##..######### ###########.....#####..................##'##.....#..##.##...# ,i1#.....#...#..................#...#.....'.)........# #.....#...#..................#...#.....#..........# #.....#...#..................#...#.....#..........# ############.....#...#..................#'###.....#+###.##...# #................#...##############+###...............#.##+### #................#.............#......#...............#))....# #................#.............#......#...............+......# #................#.............#......+...............#.)....#,im1} #................'.............#......#...............#......# #................#.............'......#...............#......# ######................#########+######'#####...............#.###### ,i1#...#..............................................###'########...'..............................................#....##...#..............................................#....#,i2Y#...#.........[..................).).......>.......#....##...#..............................................#....##...#..............................................#....#,i < ,i&> ,i? ,iB +,iC 8Eryximachus the Tinkerer,i{C XBarachi of Gozag Gold: 594,iC eHealth: 58/58 ========================,i(D mMagic: 13/13 ========================,imD 5AC: 2,iD .Str: 18,iD -EV: 11,iE .Int: 17,iyG -SH: 0,iG .Dex: 11,i5H XL:  8 Next: 11% Place: Dungeon:5,i4I Time: ,iI 0_You open the door.  ,iJ !There is an open door here. ,iJ 6_Done exploring. ,iJ 6_Done exploring. ,i_K 7_Done exploring.  ,iK BSearch for what [? for help]? whip,ikM ,iN ,iN ,iP ,iu ,iy ,i  ,it _,i ,i~ ,i ,i? ,i} ,i ,im ,i ,i ,i ,i ,i ,i\ ,i ,i ,i ,i ,i ,iw ,i1 ,i ,i ,i ,ip ,i ,iU ,i ,i  ,iq ,i> ,i" ,i# ,iw) ,iR5 ,it8 ,iw9 ,i: ,iE ,iH ,iI ,iK ,iW ,iZ ,i \ ,i] ,ih ,ik ,il ,i>o ,i{  ,i0|  ,i| There is an open door here.,i ,iK  ,i _,i ,i ,iԑ ,iH ,iڕ ,i ,if ,i ,i ,i ,i ,i ,i ,iK ,iH ,iy ,i ,i ,im ,i ,i ,i ,i& ,i ,iY ,i ,i^ ,i ,i ,i  ,i  ,i Things that are here:,i  ,i  ,i a +0 whip; a +0 club,i$ ,i&  ,i0' _,i) ,iT4 ,i6 ,i17 ,i@9 ,iB ,iSD ,iD ,iF ,iN ,iUQ ,iQ ,iS ,iZ ,i\ ,iZ] ,i _ ,ie ,is ,,iu ,i_~ ,i` ,,iY ,i ,ič ,i2 ,iڏ ,i ,i2 ,i ,i ,iԡ ,i ,iݤ ,i ,iͬ ,i ,iM ,i԰ ,i ,i- ,i ,iʻ ,i ,i ,id ,i ,i ,i ,iQ ,i ,i ,i ,ic ,i ,i ,i ,,iU ,i ,iu B,i5 ,i ,i& B,i+' ,i?+ ,i1. ,i. ,i0 ,iH4 ,i6 ,i 7 ,i+9 ,io< ,i> ,i6? ,iA ,iD ,iG ,,iXI ,iL ,iO ,,iQ ,iT ,i|  _You open the door.  There is an open door here. _  You see here a +0 club. _,if ,i .........+...........#  .........##..#########  ##'##.....#..##.##...#  #...#.....'.)........#  #...#.....#..........#  #...#.....#..........#  #'###.....#+###.##...#  ..............#.##+###  ..............#)@....#   Noise: --------- 6887.2 (67.0) ..............'......#   f) +3 dagger ..............#.)....#   Cast: Kinetic Grapnel ..............#......#  ..............#......#  ..............#.,i \######    ......###'#######   ......#....#   ......#....#   _You see here a +2 whip of flaming.,i,iA18.2 (1.0),i ,iٲN _i - a +2 whip of flaming,im ,ih WWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  f - a +3 dagger (weapon)  i - a +2 whip of flaming ,i `Magical Staves (go to first with |) ,i%  e - a staff of fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ,i,i,i.........+...........#   Eryximachus the Tinkerer .........##..#########   Barachi of Gozag Gold: 594 ##'##.....#..##.##...#   Health: 58/58 ======================== #...#.....'.)........#   Magic: 13/13 ======================== #...#.....#..........#   AC: 2Str: 18 #...#.....#..........#   EV: 11Int: 17 #'###.....#+###.##...#   SH: 0Dex: 11 ,i ..............#.##+###   XL:  8 Next: 11% Place: Dungeon:5 ..............#)@....#   Noise: ---------  Time: 6888.2 (0.0) ..............'......#   f) +3 dagger ..............#.)....#   Cast: Kinetic Grapnel ..............#......#  ..............#......#  ..............#.######    ......###'#######   ......#....#   ......#....# ,i_  _a +0 whip; a +0 club _You open the door. _There is an open door here. _You see here a +0 club. ,iϸ_You see here a +2 whip of flaming. _i - a +2 whip of flaming,ir  You unwield your +3 dagger.  Your +2 whip of flaming bursts into flame!,iF 9.2 (1i) +2 whip (flame) _i - a +2 whip of flaming (weapon),i< ,i UDrop what? (Left/Right to switch category) 9/52 gear slots (_ for help) Hand Weapons (select all with ))  i - a +2 whip of flaming (weapon)  f - a +3 dagger ,i1 (Missiles (select all with ()a - 2 curare-tipped darts  h - 4 throwing nets Armour (select all with [) ,i^  b - a +0 robe (worn) Magical Staves (select all with |)  e - a staff of fire ,i Jewellery (select all with "=)  c - a +6 ring of strength (worn) ,i  g - an amulet of chemistry (worn) Talismans (select all with %) ,i  d - the rimehorn talisman of the Forest {+Blink SInv} [Up|Down] select,i B[Esc] exit ,ig Letters toggle [.|Space] toggle selected[top],i 1 item  i - a +2 whip of flaming (weapon)  f + a +3 dagger[Enter] accept (1 chosen),iID,iW.........+...........#   Eryximachus the Tinkerer .........##..#########   Barachi of Gozag Gold: 594 ##'##.....#..##.##...#   Health: 58/58 ======================== #...#.....'.)........#   Magic: 13/13 ======================== #...#.....#..........#   AC: 2Str: 18 #...#.....#..........#   EV: 11Int: 17 #'###.....#+###.##...#   SH: 0Dex: 11 ..............#.##+###   XL:  8 Next: 11% Place: Dungeon:5 ..............#)@,iEX....#   Noise: ---------  Time: 6889.2 (0.0) ..............'......#   i) +2 whip (flame) ..............#.)....#   Cast: Kinetic Grapnel ..............#......#  ..............#......#  ..............#.######    ......###'#######   ......#....#   ......#....#   _You see here a +0 club. _You see here a +2 whip of flaming. _i - a +2 whip of flaming,iXYou unwield your +3 dagger.  Your +2 whip of flaming bursts into flame! _i - a +2 whip of flaming (weapon),iA\,90.2 (1,ixc,ie+ _You drop a +3 dagger.,i,ixLevel 5 of the Dungeon<<<>>>(Press ? for help)#................#...#......#.......#.....#...........#..)........# #................'...#......#.......#.....#...........#...........# #................#...'....<.#..>....#.....#...........#...........# #######.........######......#.......#.....#...........+...........# #...##....#...........##+############...........##..######### ###########.....#####..................##'##.....#..##.##...# #.....#...#..................#...#.....'.)........# #.....#...#..................#...#.....#..........# #.....#...#..................#...#.....#..........# ############.....#...#..................#'###.....#+###.##...# #................#...##############+###...............#.##+### #................#.............#......#...............#)@....# #................#.............#......#...............'......# #................#.............#......+...............#.)....# #................'.............#......#...,iX[34m............#......# #................#.............'......#...............#......# ######................#########+######'#####...............#.###### #...#..............................................###'########...'..............................................#....##...#..............................................#....##...#.........[..................).).......>.......#....##...#..............................................#....##...#..............................................#....#,i,iSn'.#...'....<.#..>############......#...+ #...##....#.....#+#############..######################..................##'##.....#..##.##... ,i:T......'.).....#..###########'##+###.##...........#############+###...............#.##+##..........#......)@...............'..+...............#.)'#.....#'..#############+######'#####..#####...#........................###'####### '................# #,iT ..[...).)>...........).#..####,i ,iд .........+...........#   Eryximachus the Tinkerer .........##..#########   Barachi of Gozag Gold: 594 ##'##.....#..##.##...#   Health: 58/58 ======================== #...#.....'.)........#   Magic: 13/13 ======================== #...#.....#..........#   AC: 2Str: 18 #...#.....#..........#   EV: 11Int: 17 #'###.....#+###.##...#   SH: 0Dex: 11 ..............#.##+###   XL:  8 Next: 11% Place: Dungeon:5 ..............#)@,i; Q....#   Noise: ---------  Time: 6890.2 (0.0) ..............'......#   i) +2 whip (flame) ..............#.)....#   Cast: Kinetic Grapnel ..............#......#  ..............#......#  ..............#.######    ......###'#######   ......#....#   ......#....#   _You see here a +2 whip of flaming. _i - a +2 whip of flamingYou unwield your +3 dagger.  Your +2 whip of flaming bursts into flame! _i - a +2 whip of flaming (weapon) _You drop a +3 dagger.,ic ,iI ,i ,i ,iW ,i B,i  _i - a +2 whip of flaming  You unwield your +3 dagger.r +2 whip of flaming bursts into flame! _i - a +2 whip of flaming (weapon) _You drop a +3 dagger.  There is an open door here.,i4 ,i   _,i ,i ,iQK ,iKP B,iEQ ,iU ,iV ,iWW ,i=Y ,i\ ,i_ ,i_ ,iEa ,id ,if ,i6g ,ih ,io B,is ,iv ,i>y ,iy ,iE{ ,i~ ,i ,i~ ,iZ ,i- ,i ,i ,i ,i7 ,i' ,i ,i ,i ,i^ ,iŔ ,iw ,i #......#...............'......+...............# .........#......#...............# .........'......#...............# ####+######'#####...............# ........................###'##### ........................#....# ................#....# ).).......@.......#....# 911.8 (21.6)...............#....# .,i/ ..........#....# )......##..#### ......###############'####.)##.### #....'.......# #....#.......# #....#.......##### ##...##.....##,i ,i ,i c _There is a stone staircase leading down here.,i,i"~Read which item? Scrolls  f - 3 scrolls of fear  g - 2 scrolls of fogi - 2 scrolls of identify  r - a scroll of revelation  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO ,i9^ h - a scroll labelled NANOAT CIMOMMU  m - 3 scrolls labelled KITWAO UMOFY  q - 6 scrolls labelled PUKHLE YGAMEMY [!] read|quaff|evoke[?] describe selected,i.........#......#...............' Eryximachus the Tinkerer .........#......+...............# Barachi of Gozag Gold: 594 .........#......#...............# Health: 58/58 ======================== .........'......#...............# Magic: 13/13 ======================== ####+######'#####...............# AC: 2Str: 18 ........................###'##### EV: 11Int: 17 ........................#....#SH: 0Dex: 11 ........................#....#XL:  8 Next: 11% Place: Dungeon:5 ......).).......@.......#,it....#Noise: ---------  Time: 6911.8 (0.0) ........................#....#i) +2 whip (flame) ........................#....#Cast: Kinetic Grapnel ).......................##..#### ......###############'####.)##.## ......##....'.......#  ......##....#.......#  ......##....#.......#  ......#######...##.....## You unwield your +3 dagger.  Your +2 whip of flaming bursts into flame! _i - a +2 whip of flaming (weapon) _You drop a +3 dagger. _There is an open door here. _There is a stone staircase leading down here.  Okay, then.,i. _,i# ,iy ,i7 ,i ,i5! 22.8 (1 _,i)  ,it  You climb downwards.  You hear the sound of rushing water. ,iM/  --more-- ,im  6  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away! ,i ## .# ##<##  #... .. #.l# #..####..#  ,iX###  ..#  ###########   l   iguana (asleep) !,i@7D4.3 (2.5Kinetic Grapnel!,i>8<!,i@| _You encounter an iguana.Found a stone staircase leading up.!,iCa _There is a stone staircase leading up here.#,iC  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#,i-J (  Eryximachus the Tinkerer ## Barachi of Gozag Gold: 594 .# Health: 58/58 ======================== #,iEK ##<##  Magic: 10/13 ==================------ #... AC: 2Str: 18 .. #.l# EV: 11Int: 17 #..####..# SH: 0Dex: 11 ##........# XL:  8 Next: 11% Place: Dungeon:6 ........@.# Noise: ---------  Time: 6914.3 (0.0) ########### i) +2 whip (flame)#,iK   Cast: Kinetic Grapnel  l   iguana (asleep)#,isL s _There is a stone staircase leading up here.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (asleep)$,iAZ  Eryximachus the Tinkerer ## Barachi of Gozag Gold: 594 $,iW.# Health: 58/58 ======================== ##<##  Magic: 10/13 ==================------ #... AC: 2Str: 18 .. #..# EV: 11Int: 17 #..####l.# SH: 0Dex: 11 ##........# XL:  8 Next: 11% Place: Dungeon:6 ........@.# Noise: ---------  Time: 6914.3 (0.0) ########### i) +2 whip (flame)  Cast: Kinetic Grapnel $,i l   iguana (asleep)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (asleep)  You lock target on the iguana and prepare to deploy your bee.  (Press . to continue winding your bee.)$,i6 ## .# ##<##  #... $,i5$.. #..#      l $,i*c==5.3 (1Winding $,i$,i  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana (asleep)  You lock target on the iguana and prepare to deploy your bee.  $,i(Press . to continue winding your bee.) _The iguana hisses angrily.$,i.l--6. $,i?@ _You continue winding your clockwork bee...$,iC O  You continue winding your clockwork bee...$,i y=-7.. $,iՈ $,i S _The iguana barely misses you.%,i y (ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the iguana.  Your clockwork bee stings the iguana.%,i.8 %,iF%,i> _The iguana bites you but does no damage.%,i0 C $%,i0 You flog the iguana! You burn the iguana.  The iguana is almost dead.Your clockwork bee stings the iguana.%,i7 4 %,i= 594 4=9.4 (1.1Kinetic Grapnel%,i= %,iB %,iF F _The iguana dies!&,if# .# #<## #.....  #..####.&,i##.....y........<.###########&,i**   dormant clockwork bee (minion)&,iw!7--20.6 (1.2&,iB&&,i.[ _Your clockwork bee winds down and falls to the ground.&,iP1%601&,ir181==--&,i1$1.6 (2&,i5&,i#9> _You now have 601 gold pieces (gained 7).&,i&,i&,i*&,iª&,i&,iB&,iа&,i:&,ix&,id&,i1&,i:==&,i&,ik&,i&,iv&,i&,i&,i&,if&,i&,iI&,i &,iE&,ikE2==&,i &,ig . _You start resting.&,i&,i&,i=&,iw&,i&,i6&,i,&,ir&,i&,i &,i)3==&,i&,i-&,i\*601&,i&,i&,i&,i&,is^ _Your dormant clockwork bee falls apart.&,i%Magic restored.&,i' &,i035.6 (14.0)&,i#3&,i7?==6.6 (15 _&,i&,i&,i< &,i? Read which item? Scrolls  f - 3 scrolls of fear  g - 2 scrolls of fogi - 2 scrolls of identify  r - a scroll of revelation &,i?  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - a scroll labelled NANOAT CIMOMMU  m - 3 scrolls labelled KITWAO UMOFY  q - 6 scrolls labelled PUKHLE YGAMEMY &,i@ [!] read|quaff|evoke[?] describe selected(,iI(,i4$(,i*4Eryximachus the TinkererBarachi of Gozag Gold: 601##Health: 58/58 ========================.#Magic: 13/13 ========================##<##AC: 2Str: 18#...EV: 11Int: 17.. #..#SH: 0(,i+YDex: 11#..####..#XL:  8 Next: 14% Place: Dungeon:6##......@.#Noise: ---------  Time: 6936.6 (0.0)........<.#i) +2 whip (flame)###########Cast: Kinetic Grapnel _The iguana dies! _Your clockwork bee winds down and falls to the ground. _You now have 601 gold pieces (gained 7). (,iL+_You start resting. _Your dormant clockwork bee falls apart. _Magic restored.(,iBe ,******,#.####.#.....###.* ,* *,..####.#########.* ,* ****,.#####.#########.* ,* *,,,,..........######.* ,* *,**,.#..##.##<######.* (,i6C,***,**,.#!.##.#.........* ,,,*,**,.......#..#######* ,,,*,***####### **,*,***####### ,,,,,,,,###### *,*,*,**(,i^C###### ,,*,,,**################# *****,,,..############### (,iC,,*,,,**#.############### *,*,*** #.############### (,iCi*,,,* #.############### (,iC,****** #.###############As you read the scroll of revelation, it crumbles to dust.(,iF+7.6 (1(,iM(,iN[ _You feel aware of your surroundings. You sensed 3 altars, and 1 shop/portal.(,iQ| _Found a potion of moonshine.*,iLevel 6 of the Dungeon <<<>>>>∩(Press ? for help)**,*** *,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,***,**,,,*,,,,,* *,****,* *,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,*,****,,,,,,,* *,**,* *,,,,,,,,*,,,>,,,,,,,,,,,,,,,,,*,*,* *,*,,,,,* *,**,** *,,,,,,,,,,,,,**,***,*,,,,******,#.####.#.....###.**,,* ******,*,,,,,,**,* *,*,,,,* *,..####.#########.***,* *******,**,,,,***,* *,*,,,,* ****,.#####.#########.**,****,,,,,,,,,,,,,,,,,* *,*,,,,* *,,,,..........######.**,*,,,,****,***,,,****** *,*,,,,* *,**,.#..##.##<######.**,*,,,,,,,*,* *,,,* *****,,<,,,***,**,.#!.##.#.........**,*,,,,**,*,* *,,,* *,,,,,,,,,,,,*,**,.......#..#######**,**,*,**,*,***,*** *,*****,,,,,,*,***##..####..#######*,,,,*,,,,,,,,,,******,*****,****,*,***##......@.#######*****************,,,,,,,*,,,,,,,,,,,,,,.....*,i֊...<.#######*,****,,,,,*,***,*,*,**#################*,**,,,,,*,*,*,,,*,,,**#################*,**,*,,,,,,,,,*****,,,..###############*,**,,,,*****,,,,*,,,**#.###############*,,,,,,,,,* *,**,*,*** #.###############*,,,,,,,,,***,**,,,* #.###############*,,,~~~,,,*,,,,,****** #.###############**,,~~~~~,,*,,,,,**≈≈≈***,**,,,~~∩~~,,*,,,,,*≈≈≈≈≈**,**,,,~~~~~,,*,,,,,*≈≈≈≈≈*,,**,i I.@+,i67..+,i7..+,i7..+,i67..+,i&7..+,iq+,i #.+,i>+,ig+,i ##+,i/+,i +,i  *#+,i +,io+,i **+,i++,iE7**+,i7,*+,iC 7*,+,i 7,*+,iF 7*,+,i| 7**+,ib 7**+,i 7**+,i$ 7,*+,i: 7*,+,i 7**+,ix 7**+,i"+,iRX6**+,i7**-,iA**-,iA,*-,i# A*,-,i͜ A**-,i @**-,i @**-,i *-,i %*-,i) @**-,i  *,,,,* *,,,,,*,,*,,,,*,******,,,******* ****,,,***,,,* *,,,*,*-,i % **,*,* *******,,,,,,,,,,** *,,,**,,,* ***** ***,*,,.,i ***>*****,,*,,*,,** *,,,* ********,,,****,**,,.,i *,****,,,,,*,,,***,,,* *ß,,,ß*ß,,,ß**,,,**,/,iV *,***********,,,,,,***,,,,,>,,* *,,,,,*,,,,,**,*,******/,i *******,,,,,,,,,,,,,*,,,,,,,,,,,,,,,* *,,,,,+,,_,,**,,,,,,*,*/,iX *,,,,,,,,,***,,****,,,,*,,ß,,*,,,*,*** *,,,,,*,,,,,**,*,**,*,,/,iW *,***,*,*,***,,**,,,,***,,>,,***,*,,,* *ß,,,ß*ß,,,ß*********,*,**,*,,/,io *,,,,,,,,,,,,,,,,,*,,,,*,,ß,,*,,,,,,,* ********,,,***,,,,,,,,,,**,*,,/,i:,,0,i~g:,,0,i:,,0,iY :,*0,i` ;**0,i%;*,1,in];,,1,iu 1,i˯ ,******,#.####.#.....###.*Eryximachus the Tinkerer ,* *,..####.#########.*Barachi of Gozag Gold: 601 ,* ****,.#####.#########.*Health: 58/58 ======================== ,* *,,,,..........######.*Magic: 13/13 ======================== ,* *,**,.#..##.##<######.*AC: 2Str: 18 ,***,**,.#!.##.#.........*EV: 11Int: 17 ,,,*,**,.......#..#######*SH: 0Dex: 11 ,,,*,***##..####..#######XL:  8 Next: [1,i 40m14% Place: Dungeon:6 **,*,***##......@.#######Noise: ---------  Time: 6937.6 (0.0) ,,,,,,,,........<.#######i) +2 whip (flame) *,*,*,**#################Cast: Kinetic Grapnel ,,*,,,**################# *****,,,..############### ,,*,,,**#.############### *,*,*** #.############### *,,,* #.############### ,****** #.############### _You start resting. _Your dormant clockwork bee falls apart. _Magic restored.  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. You sensed 3 altars, and 1 shop/portal. _Found a potion of moonshine.1,i 1,i 1,i" 2,i",******.#.####.#.....###.* ,,* *...####.#.* ,,* ****..#####.#.* ,,* *.######.* ,,* *,**..#..##.##<######.* ,,***,**..#!.##.#.*,*,**2,i$.#..#*,*,**###..####..#*,*,**###..#.<.# **,*,*,#,*,,,# ,*****,,...#,*,,,*##.# **,*,***##.# **,,,* ##.2,iS$l# ,,******##.#2,i.R.#.####.#.....###...####.#########..#####.#########...........######..#..##.##<######..#!.##.#................#..###############################################...################.################.################.################.##############2,i148.8 (1.2 _2,it72,i :2,i,* *...####.#########.*,* ****#.#.*,* *,,............######.*,* *,*#..#..##.##<######.*,***,*#..#!.##.#.........*,,,*,**........#..#######*,*,**###..####..####### ****,*,*####........####### ,,,,,,,,....<.####### ***,*,*,################### *,,,*,,,*############*****,,...# ,,,,*,,,*##.# ,**,*,***##.# ,**,,,* ##.# ,,,******##.#,**≈≈≈***,*2,i2,iI)40.02,i2,i2,i ,* *...####.#.*,* **#*..#####.#.*,* *,......######.*,* *,*#..#..##.##<######.* <,,,***,*#..#!.##.#.........*,*,**........#..#######*,*,**###..####..####### ,****,*,#####........#######.<.####### ,***,*,*.####### ,*,,,*,,,*# ,,,*****,,...# *,,,,*,,,*##.# *,**,*,***##.# *,**,,,* ##.# ,,,,******##.# ,,,,**≈≈≈***,*1.23,iTE3,iF*,,,,* *...####.#.* *,,,,* *###..#####.#.* *,,,,* *,.............######.* *,,,,* *,*#..#..##.##<######.* ,<,,,***,*#..#!.##.#.........*3,iG,*,**........#..#######* *,,,,,,*,**###..####..####### *,****,*.#####........#######.<.####### 3,iFH*,***,*,#.####### *,*,,,*,,,*# ,,,,*****,,...# 3,i I**,,,,*,,,*##.#  *,**,*,***##.# **,**,,,* ##.# ,,,,,******##.# 3,iATH,,,,,**≈≈≈***,*3,iJY3,iZ!2.43,iz3,iyj,*,,,,* #...####.#.* ,*,,,,* *###..#####.#.* ,*,,,,* *,.............######.* ,*,,,,* *,*#..#..##.##<######.* ,,<,,,***,*#..#!.##.#.*,*,**........#..#######* **,,,,,,*,**###..####..####### **,****,#.#####........#######.<.####### 3,i,*,***,*.#.####### ,*,*,,,*,,,*# ,,,,,*****,,...# ***,,,,*,,,*##.# * *,**,*,***##.# ***,**,,,* ##.# *,,,,,******##.# *,,,,,**≈≈≈***,*3,i3,iD!(3.63,iq'3,i*3,im,*,*,,,,* #...####.#.* *,*,,,,* *###..#####.#.* *,*,,,,* *,.............######.* *,*,,,,* *,*#..#..##.##<######.* *,,<,,,***,*#..#!.##.#3,i .*,*,**........#..#######**,,,,,,*,**###..####..#######*,****.#.#####........#######.<.####### ,,*,***,#.#.####### *,*,*,,,*,,,*# ,,,,,,*****,,...# ****,,,,*,,,*##.# 3,i9w,* *,**,*,***##.# ,***,**,,,* ##.3,iaD# ,*,,,,,******##.# ,*,,,,,**≈≈≈***,*3,i3,i*3,iX(4.83,i3,i3,ixz  *,*,,,,* #...####.#.*  *,*,,,,* *###..#####.#.*  *,*,,,,* *,.............######.*  *,*,,,,* *,*#..#..##.##<######.* *3,iz *,,<,,,***,*#..#!.##.#.*,*,**........#..#**,,,,,,*,**###..####..#*,***#.#.#####........3,i{ 6# *.<.#,*,***.#.#.# ,*,*,*,,,*,,,*# ,*****,,...# *****,,,,*,,,*##.3,iq} # ,,* *,**,*,***##.# ,,***,**,,,* ##.# ,,*,,,,,******##.# ,,*,,,,,**≈≈≈***,*3,i 3,iG (6.03,i| 3,i * *,*,,,,* #...####.#. * *,*,,,,* *###..#####.#. * *,*,,,,* *,.............######. * *,*,,,,* *,*#..#..##.##<######.*,,<,,,***,*#..#!.##.#.,*,**........#..#*,,,,,,*,**###..####..#*,**##.#.#####........# ,*.<.#,*,**#.#.#.# ,,*,*,*,,,*,,,*# ,*****,,...# ,*****,,,,*,,,*##.# ,,,* *,**,*,***##.# ,,,***,**,,,* ##.# ,,,*,,,,,******##.# ~,,*,,,,,**≈≈≈***,*3,i (7.23,i 3,ig 4,ib,* *,*,,,,* #...####.# ,* *,*,,,,* *###..#####.# ,* *,*,,,,* *,.###### ** *,*,,,,* *,*#..#..##.##<######*,,<,,,***,*#..#!.##.#,*,**........#.. ,*****,,,,,,*,**###..####.. ,*****,*###.#.#####........ ,,*.<.,*,*##.#.#.,*,*,*,,,*..,*,**##*,,... ,,*****,,,,*,,,*##.,* *,**,*,***##.,***,**,,,* ##. ~,,,*,,,,,******##. ~~,,*,,,,,**≈≈≈***,*4,il4,in(8.44,iy4,il*,* *,*,,,,* #...####. *,* *,*,,,,* *###..#####. ,,* *,*,,,,* *,.* *,*,,,,* *,*#..#..##.##<*,,<,,,***,*#..#!.##.# *,*,**4,i=.#.. *,*****,,,,,,#,**###..####.. *,*****,####.#.#####.,*.<. *,,,,,*,###.#.#.,*,*,*,,,*...* *,**###.,...,*****,,,,*,..*##.,* *,**,*,##*##.,***,**,,,* ##. ~~,,,*,,,,,******##. ~~~,,*,,,,,**≈≈≈***,*4,i>9.64,i4,i 4,iy*,* *,*,,,,* #####. ,,,* *,*.,,,* #.............. **** *,*..,,* #.*#..#..##.##<  *****,,<..,**#.*#..#!.##.#......  *,,,,,,,...,,#.**........#..####  *,*****,,,..,#.**###..####.. *4,i*,*****.####.#.#####........ ,,,,*,,,............<. **,,,,,*,###.#.#@########### ,,,,,*,*,*,,,#...######## ,*,,,,,,,,,**###..... ,,,,*****,,,,*,..###.4,iD,,,* *,**,*,#####.,***,**,,,* ##. ~~~,,,*,,,,,******##.4,i~~,,*,,,,,**≈≈≈***,*∩~~,,*,,,,,*≈≈≈≈≈**,*4,iƑ6<4,iӔ)50.84,i՚4,iV9 _Found a stone staircase leading up.4,i ,,,,* *,*...,* #.............. ***** *,*....* #.*#..#..##.##<  *****,,<...#*#.*#..#!.##.#..... *,,,,,,,.....#.**........#..### *,*****,,,...#.**###..####.. ***,*****.####.#.#####........ ,,,,,*,,,...................<. ***,,,,,*,###.#.#.########### *,,,,,*,*,*,,,#.@.# *,*,,,,,,,,,**###.....# *,,,,*****,,,,*,..###.#,,,* *,**,*,#####.,***,**,,,* ##. ,~~~,,,*,,,,,******##.~~,,*,,,,,**≈≈≈***,*∩~~,,*,,,,,*≈≈≈≈≈**,* ~~~~~,,*,,,,,*≈≈≈≈≈*,,*2.05,i ***,* *,#...,* ####..#####.## ,,,,,* *,*....* #.............. ****** *,*....* #.##..#..##.##<## * *****,,<...###.##..#!.##.#.... * *,,,,,,,.....#.#*........#.. * *,*****,,,...#.#*###..####.. ****,***##.####.#.#####........ ,,,,,,*,.....................<. ****,,,,,*,###.#@#. **,,,,,*,*,*,,,#...#### **,*,,,,,,,,,**###..... **,,,,*****,,,,*,..###.#,* *,**,*,#####. ,,,,,,,,***,**,,,* ##. ,,~~~,,,*,,,,,******##.########## ,~~~~~,,*,,,,,*****,* ,~~∩~~,,*,,,,,*≈≈≈≈≈**,*3.25,i@,,**,* *,#...,* #...####.***,* *,#...,* ####..#####.## ,,,,,,* *,*....* #.............. ,****** *,*....* #.##..#..##.##<# ,* *****,,<...###.##..#!.##.#... ,* *,,,,,,,.....#.#*........#.. *,*****,,,...#.#*###..####.. *****,**###.####.#.#####........ ,,,,,,,*........@.............<. ,****,,,..#.###.#.#.##### ,**,,,,,*,*,*...#...### ,**,*,,,,,,...#####..... ,**,,,,***##..,,*,..###.,* #.**,*,#####.,,,,,,,**#,**,,,* ##. ,,,~~~,,,*,,,,,******##.######### ,,~~~~~,,*,,,,,*****,*5,im4.45,i " $*,* *,#...,* #####.,,,,,* *,*....* #..............****** *,*....* #.##..#..##.##<,* *****,,<...###.##..#!.##.#.. ,,* *,,,,,,,.....#.#*........# *** *,*****,,,...#.#*###..####..****,*####.####.#.#####........ *,,,,,,,#...............<. *,****,,,..#.###@#.#.########### *,**,,,,,*,*,#...#...#### *,**,*,,,,,....#####..... *,**,,,,**###..,,*,..###. *,,,,,,,,,* #.**,*,#####. *,**#.**,,,* ##. *,,,~~~,,,*,.,,,******##. *,,~~~~~,,*..,,,**≈≈≈***,*,~~∩~~,,*.,,,,*≈≈≈≈≈**,*5.66,i,,,,,* *,*....* #.............****** *,*....* #.##..#..##.##,* *****,,<...###.##..#!.##.#.,* *,,,,,,,.....#.#*........# ,*** *,*****,,,...#.#*###..#### ,******,*####.####.#.#####.....,,,,,,,#...............<  *,****,,,..#.###.#.#.###########  *,**,,,,,*,*,#.@.#...  *,**,*,........#####.....  *,**,,,.#####..,,*,..###.  *,,,,,,,,,* #.#*,*,#####.  *,**#.**,,,* ##.  *,,,~~~,,,*,..,,******##. **,,~~~~~,,*..,,,**≈≈≈***,*,~~∩~~,,*..,,,*≈≈≈≈≈**,* *,,,~~~~~,,#..,,,*≈≈≈≈≈*,,*6.86,i[9;17H6,i,* *,*....* # *,,,****** *,*....* #.##..#..##. *,,,* *****,,<...###.##..#!.##.# *,,,* *,.....#.#*.# *,*** *,*****,,,...#.#*###..#### ,,******,*####.####.#.#####*,#..... *,****,,,..#.###.#.#. *,**,,,,,*,*,#@..#... *,**,*.#####..... *,**,,..#####...,*,..###. *,* #.##.*,#####. *,**#.**..,* ##. *,,,~~~,,,*,..,,*##***##.  **,,~~~~~,,*...,,**≈≈≈***,*  *,,,~~∩~~,,*...,,*≈≈≈≈≈**,*  *,,,~~~~~,,#...,,*≈≈≈≈≈*,,*8.06,i**,,,****** *,#....* #.##..#..##  *,,,* *****,.<...###.##..#!.##.  *,,,* *,,,,,.......#.#*........ **,*** *,****#.,,...#.#*###..## ,,,******,*####.####.#.#####..... ****,,,,,,,#...............  *,****,,,..#.###.#.#.######### *,**,....#.#.#...#... *,**,#.......@.#####..... *,**,...#####....#,..###. *,,,,,,,,,* #.##.#,#####. *,**#.#*...* ##. *,,,~~~,,,*,...,*###**##.*,,~~~~~,,*....,**≈≈≈***,*  *,,,~~[6,i[37m∩~~,,*....,*≈≈≈≈≈**,* *,,,~~~~~,,#.....*≈≈≈≈≈*,,* *,,,,~~~,,,*.....*≈*ß*≈*,**9.26,is6,iA] *,,,****** *,#....* #.##..#..## * *,,,* *****,.<...###.##..#!.## * *,,,* *,,,,,.......#.#**,*** #,****#..,...#.#*###..,*****#.*####.####.#.#####*,,,,,..#.......... *,**##,,...#.###.#.#. *,**.....#.#.#...#... *,**,#.#####..... *,**....#####....#,..###. *,* #.##.#,#####. *,**#.#*...* ##. *,,,~~~,,,*,...,*###**##. **,,~~~~~,,*..[36,i^ 9;49m..,**≈≈≈***,* *,,,~~∩~~,,*.....*≈≈≈≈≈**,* *,,,~~~~~,,#.....*≈≈≈≈≈*,,* *,,,,~~~,,,*.....#≈*ß*≈*,**60.47,iq,***,,,****** *,#....* #.##..#.. ,* *,,,* *****,.<...###.##..#!. ,* *,,,* *,,,,,.......#.#* ,***,*** #,****#..,...#.#*###..,*****#.*####.####.#.#####*,,,,,..#......... *,*###.,...#.###.#.#. *,*#.....#.#.#...#... *,**,#.#####..... *,*#....#####....#,..###. *,,..,,,,,* #.##.#,#####. *,**#.#*...* ##. *,,,~~~,,,*,...,*###**##. **,,~~~~~,,*....,**≈≈≈***,* *,,,~~∩~~,,*.....*≈≈≈≈≈**,* *,,,7,ir~~~~~,,#.....*≈≈≈≈≈*,,* *,,,,~~~,,,*.....#≈*ß*≈*,**1.67,i,^*,***,,,****** *,#....* #.##..#.. *,* *,,,* *****,.<...###.##..#!. *,* *,,,* *,,,,,.......#.#* *,***,*** #,****#..,...#.#*###..,***###.*####.####.#.#####*,,,....#.... *,*###.....#.###.#.#. *,*#.....#.#.#...#... *,**,#.#####..... *,*#....#####....#,..###. *,....,,,,* #.##.#,#####. *,..,,,,,,**#.#*...* ##. *,,,~~~,,,*,...,*###**##.  **,,~~~~~,,*....,**≈≈≈***,*  *,,,~~∩~~,,*.....*≈≈≈≈≈**,*  *,,,~~~~~,,#.....*≈≈≈≈≈*,,*  *,,,,~~~,,,*.....#≈*ß*≈*,**2.8[39;7,iN_49m7,i> *,***,,,****** *,#....# #.##..# ,*,* *,,,* *****,.<...###.##..#! ,*,* *,,,* #,,,,,.......#.#* ,*,***,*** #.****#..,...#.#*###,***###.#####.####.#.#####*,,,....#... *,*###.....#.###.#.#. *,*#.....#.#.#...#... *,**,#.#####..... *,*#....#####....#,..###. *......,,,* #.##.#,#####. *....r,,,,**#.#*...* ##. *...~~~,,,*,...,*###**##. **..~~~~~,,*....,**≈≈≈***,* r[37,iN 7m   river rat (asleep) *,..~~∩~~,,*.....*≈≈≈≈≈**,* *,.,~~~~~,,#.....*≈≈≈≈≈*,,*  *,,,,~~~,,,*.....#≈*ß*≈*,**  You encounter a river rat.4.0Kinetic Grapnel _You hear the slow rusting of a drain.7,ij*,***,,,****** *,#....# #.##..# ,,*,* *,,,* ##***,.<...###.##..# *,*,* *,,,* #.,,,,.......#.#* *,*,***,*** #.****#..,...#.#*###,***###.#####.####.#.#####*,,,....# *,*###.....#.###.#.#. *,*#.....#.#.#...#... *,**,#.#####..... *,*#....#####....#,..###. #......),,* #.##.#,#####. #....r..,,**#.#*...* ##. #...~~~.,,*,...,*###**##. *#..~~~~~,,*....,**≈≈≈***, Y   ice beast (wandering)[407,iYm *...~Y∩~~,,*.....*≈≈≈≈≈**, r   river rat (asleep) *..S~~~~~,,#.....*≈≈≈≈≈*,, S   ball python (constriction, asleep) *....~~~r,,*.....#≈*ß*≈*,* r   rat (asleep) Y~You encounter a ball python, a rat and an ice beast.7,i1Y5.2 _Found a club. Found a glowing drain.;,i4<  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;,i;,iT***,***,,,****** *,#....# #.##..# Eryximachus the Tinkerer ,,*,* *,,,* ##***,.<...###.##..# Barachi of Gozag Gold: 601 *,*,* *,,,* #.,,,,.......#.#*... Health: 58/58 ======================== *,*,***,*** #.****#..,...#.#*### Magic: 10/13 ==================------ ,,,,,,,,***###.#####.####.#.##### AC: 2Str: 18 *********,,,....#................ EV: 11;,iDInt: 17 *,*###.....#.###.#.#.#### SH: 0Dex: 11 *,*#.....#.#.#...#...#### XL:  8 Next: 14% Place: Dungeon:6 *,**,#..@......#####..... Noise: ---------  Time: 6965.2 (0.0) *,*#....#####....#,..###. i) +2 whip (flame) #......),,* #.##.#,#####. Cast: Kinetic Grapnel #....r..,,**#.#*...* ##. #...~~~.,,*,...,*###**##. *#..~Y~~~,,*....,**≈≈≈***, Y   ice beast;,i< *...~~∩~~,,*.....*≈≈≈≈≈**, r   river rat (asleep) ;,i)*..S~~~~~,,#.....*≈≈≈≈≈*,, S   ball python (constriction, asleep) ;,iH.*....~~~r,,*.....#≈*ß*≈*,* r   rat (asleep) _Found a club. Found a glowing drain.  ;,ijCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  ;,iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a river rat (asleep);,i***,***,,,****** *,#....# #.##..# Eryximachus the Tinkerer ,,*,* *,,,* ##***,.<...###.##..# Barachi of Gozag Gold: 601 *,*,* *,,,* #.,,,,.......#.#*... Health: 58/58 ======================== *,*,***,*** #.****#..,...#.#*### Magic: 10/13 ==================------ ,,,,,,,,***###.#####.####.#.##### AC: 2Str: 18 *********,,,....#................ EV: 11Int: 17 *,*###.....#.###.#.#.#### SH: 0Dex: 11 ;,i*,*#.....#.#.#...#...#### XL:  8 Next: 14% Place: Dungeon:6 *,**,#..@......#####..... Noise: ---------  Time: 6965.2 (0.0) *,*#....#####....#,..###. i) +2 whip (flame) #......),,* #.##.#,#####. Cast: Kinetic Grapnel #....r..,,**#.#*...* ##. #...Y~~.,,*,...,*###**##. *#..~~~~~,,*....,**≈≈≈***, Y   ice beast;,i` *...~~∩~~,,*.....*≈≈≈≈≈**, r   river rat (asleep) *..S~~~~~,,#.....*≈≈≈≈≈*,, S   ball python (constriction, asleep);,i$ *....~~~r,,*.....#≈*ß*≈*,* r   rat (asleep)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a river rat (asleep)  You lock target on the river rat and prepare to deploy your bee.  ;,iLa(Press . to continue winding your bee.);,iMr.;,i2,    *,,,* < *,,,*      ;,i,5 r *..SSwandering) rrwandering);,i.y====6.2 (1Winding ;,ib6;,i,:a  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a river rat (asleep)  You lock target on the river rat and prepare to deploy your bee.  (Press . to continue winding your bee.) _The river rat squeaks loudly. You hear a loud squeak.<,iO.S<,i rYou continue winding your clockwork bee...<,iCY~<,i3.<,i;r.<,i.S<,i1.<,itr 2 river rats<,iv=---7. <,i<,ir _You encounter a river rat. You encounter a ball python.<,iU ;r~<,iV JY.<,i`Z ~SYou continue winding your clockwork bee...<,iU[ FS~<,i[ 4-----8..  _The river rat bites you.=,iKr~=,i Y.  With a metallic buzz, your clockwork bee launches itself at the river rat.=,iЬKS~=,i}4S~=,i=,iŷt yrr(1 distracted, 1 ally ta…)S)y   clockwork bee (minion)The river rat barely misses you.=,i09=,i(=,ifQ _Your clockwork bee stings the river rat but does no damage.=,i]k,***,,,****** *,#....# #.##..#. ,*,* *,,,* ##***,.<...###.##..#! ,*,* *,,,* #.,,,,.......#.#*. ,*,***,*** #.****#..,...#.#*###.***###.#####.####.#.#####.,,,....#.*,*###.....#.###.#.#.#*,*#.....#.#.#...#...#*,**,#.y.=,i{#####.....#*,*#..Yr#####....#,..###.##......),,* #.##.#,#####.##.......,,**#.#*...* ##.##...~~~.,,*,...,*###**##.#*#..~~~~~,,*....,**≈≈≈***,**...~~S~r,,*.....*≈≈≈≈≈**,* r   river rat (distracted, ally target)*...~~~~~,,#.....*≈≈≈≈≈*,,* y   clockwork bee (minion)*....~~~.,,*.....#≈*ß*≈*,**=,i)rr  The river rat barely misses you. _Your clockwork bee stings the river rat but does no damage.  The river rat barely misses your clockwork bee.The ice beast hits your clockwork bee but does no damage.  Your clockwork bee stings the river rat but does no damage. =,i*W The ice beast completely misses your clockwork bee.=,i-,6-70.4 (1.2=,ir2=,i5^ _The river rat misses your clockwork bee.>,i r.  Your clockwork bee stings the river rat. x2>,i6 5---10>,i>,iơf _The ice beast closely misses your clockwork bee.?,i;4 $You hit the river rat. You burn the river rat.?,iB\* (ally target)*   dormant clockwork bee (minion) _The ice beast closely misses your clockwork bee.  You hit the river rat. You burn the river rat.  You kill the river rat!locks its sights upon the ice beast.  Your clockwork bee stings the ice beast.r clockwork bee winds down and falls to the ground.?,i@H^601 6=2.5 (1.1?,iN?,idQW _The ice beast hits your dormant clockwork bee but does no damage.?,i_? 0S?,i B 4S.?,itI S   ball python (constriction)*   dormant clockwork bee (minion)?,i[J T1==-?,iJ 30?,iQ ?,itT W _The ice beast hits your dormant clockwork bee but does no damage.@,i19 $You hit the ball python. You burn the ball python.@,i<2r@,i:D r   river ratYou kill the ball python!@,iH5=4.6 (1.1@,iP@,inRW _The ice beast hits your dormant clockwork bee but does no damage.@,i+ *,***,,,****** *,#....# #.##..# ,,*,* *,,,* ##***,.<...###.##..# *,*,* *,,,* #.,,,,.......#.#* *,*,***,*** #.****#..,...#.#*###,***###.#####.####.#.#####*,,,....# *,*###.....#.###.#.#. *,*#.....#.#.#...#...@,is  *,**,#.*.#####..... *,*#..Yr#####....#,..###. #......),,* #.##.#,#####. #.......,,**#.#*...* ##. #...~~r.,,*,...,*###**##. *#..~~~~~,,*....,**≈≈≈***, *...~~∩~~,,*.....*≈≈≈≈≈**, *...~~~~~,,#.....*≈≈≈≈≈*,, r   rat (distracted) *....~~~.,,*.....#≈*ß*≈*,* *   dormant clockwork bee (minion)@,i f  The ice beast hits your dormant clockwork bee but does no damage.@,i [6=5.8 (1.2@,i @,i O _The river rat barely misses you.@,i R _You see here 11 gold pieces.A,ij r~You wind your clockwork bee back up and it locks its sights upon the ice beast! yr ry   Your clockwork bee stings the ice beast!  The ice beast barely misses your clockwork bee.The river rat bites you.0---0--=60 _Your clockwork bee misses the ice beast.B,in r.  You hit the river rat. You burn the river rat.  The river rat is lightly wounded.B,i  Your clockwork bee barely misses the ice beast.The river rat bites you. The ice beast hits your clockwork bee.  The ice beast freezes your clockwork bee!B,iDq47-----7.9 (1.1B,i\B,i;Q _Your clockwork bee stings the ice beast but does no damage.B,i e )  You hit the river rat. You burn the river rat.B,iK $The river rat is severely wounded.Your clockwork bee stings the ice beast!B,i t SThe ice beast dies!B,i̡ rr   river ratS   ball python (constriction)y   clockwork bee (minion)SB,i& 9/60---27-9.0B,i B,i ^ _The river rat misses your clockwork bee.C,iB# $You hit the river rat. You burn the river rat.C,i% .yYou kill the river rat!C,iE( $yYour clockwork bee locks its sights upon the ball python.C,iZ)9 rC,i)^Something closely misses your clockwork bee.C,ij1!,S   ball python (constriction, unaware, d…)r   ratSC,i8] 50=8C,i9N80.1 _The ball python is distracted by your dazzling golden aura.C,iG@C,ivCn _Your Shapeshifting skill increases to level 6!C,i p)ySC,iJ.SC,ij+~C,iQ.yC,i rSally targetr(unaware, dazed)You barely miss the rat. The ball python is no longer dazed.C,iW1==1.2C,įC,i< C,ioC_The rat is distracted by your dazzling golden aura.C,i3 JS~C,i r* r*   C,iL dormant clockwork bee (minion) _The rat is distracted by your dazzling golden aura.  You closely miss the rat. The rat snaps out of its daze.  Your clockwork bee stings the ball python.  Your clockwork bee winds down and falls to the ground.  The ball python bites your dormant clockwork bee but does no damage. C,iw ^ The ball python completely misses your dormant clockwork bee.C,i_ (2.3C,i C,i ; _The rat bites you but does no damage.C,i81The ball python completely misses your dormant clockwork bee. _The rat bites you but does no damage.  You closely miss the rat.  The ball python grabs your dormant clockwork bee.  The ball python constricts your dormant clockwork bee.1=3.4 _The rat bites you but does no damage.D,iUj $You hit the rat. You burn the rat.*   dormant clockwork bee (minion) _The rat bites you but does no damage.  You hit the rat. You burn the rat.  You kill the rat!  The ball python bites your dormant clockwork bee but does no damage.  The ball python constricts your dormant clockwork bee.The ball python bites your dormant clockwork bee but does no damage.601==4.5Kinetic GrapnelD,i! D,i"D,i"R_The ball python constricts your dormant clockwork bee.D,i"D,i,,,*,* *,,,* ##***,.<...###.##.. **,*,* *,,,* #.,,,,.......#.#*.. **,*,***,*** #.****#..,...#.#*## ,,,,,,,,,***###.#####.####.#.# **********,,,....#............... *,*###.....#.###.#.#.### *,*#.....#.#.#...#... *,*#.#..$......#####.... *,*#..$@#####....#,..### #......)..# #.##.#,##### #.........#*#.#*...* ## #...~~~*..#,...,*###**##*#..~~~~S..#....,**≈≈≈*** #...~~∩~,i-m~..#.....*≈≈≈≈≈** #...~~~~~..#.....*≈≈≈≈≈ #....~~~...#.....#≈*ß*≈* #..........#*******,,,**,  The ball python bites your dormant clockwork bee.-5.7 (1.2Kinetic GrapnelD,i1 _The ball python constricts your dormant clockwork bee. _You see here 12 gold pieces.D,i**.,,,,.......#.#***,*** #.****#..,## ,,,,,,,,,***###.#####.####.#.## **********,,,....#............... *,*###.....#.###.#.#.###.....#.#.#...#..#.#..$......#####....#.##..$$#####....#,..####......@..# #.##.#,##......#*#.#*...* .~~~*..#,...,*###***#..~~~~S..#....,**≈≈≈***#...~~∩~~..*≈≈≈≈≈.~~~,..~~~..#≈*ß*.......#*******,,,*......# *,,_,,  The ball python bites your dormant clockwork bee but does no daD,image.  The ball python constricts your dormant clockwork bee.The ball python bites your dormant clockwork bee but does no damage.2-6.9 _The ball python constricts your dormant clockwork bee. _You see here a +0 club.E,iZ**,*** #.****#..,## ,,,,,,,,,***###.#####.####.#.## **********,,,....#............... *,*###.....#.###.#.#.####.....#.#.#...#...#..$......#####....#.##..$$#####....#,..###.....)..# #.##.#,##...@..#*#.#*...* .~~~*..#,...,*###***#..~~~~S..#....,**≈≈≈***#...~~∩~~..*≈≈≈≈≈.~~~,..~~~..#≈*ß*.......#*******,,,*......# *,,_,,##*,,,*E,ic#V  The ball python bites your dormant clockwork bee.E,i$0=8.1E,i,E,i$/v _The ball python constricts your dormant clockwork bee.E,i K$ _You wind your clockwork bee back up and it locks its sights upon the ball  python!  The ball python loses its grip on your clockwork bee.  Your clockwork bee stings the ball python!  The ball python dies!E,i=yy   clockwork bee (minion)E,i601 -90Kinetic GrapnelE,iE,i( _You hear a splash.E,i - _No target in view!E,iF,iA?F,iB+6017F,iEF,iHF,iIF,i4IE3==F,iJF,ilP,F,iPF,iTF,i$UF,iOUD8=F,iWF,i[,F,i\F,i2aF,ib:==F,i~dF,igF,iehF,iiF,iAmF,imU9=F,ipF,iLsF,isF,iuF,ilxF,ixF,iazF,i~F,i~F,i~E60=F,i܀F,i-1 _HP restored.F,itF,iՉF,iF,i<^ _You hear the slow rusting of a drain.F,i<  You see here a +0 club.F,iEF,i _F,ifF,iF,i.&13F,iaF,ixN _You now have 613 gold pieces (gained 12).F,i 9=F,ixF,ieF,ib30 _You now have 630 gold pieces (gained 17).F,iSF,i,F,iF,i2<41F,iF,itN _You now have 641 gold pieces (gained 11).F,iF,iWF,iF,i,F,ifF,iF,irF,i<  You see here a +0 club.F,iF,iA _F,iF,i?F,i"F,iF,iF,iZF,i`F,iF,i7Water F,i^F,if _You enter the shallow water.5F,iF,i'% _You now have 645 gold pieces (gained 4).F,i)F,i *F,i.F,i 0F,i2F,i3F,i>F,iAF,iE,F,i!GF,iLF,i OF,i`OF,iQF,iSF,iVF,iWF,iXF,i@`F,icF,ihdF,ieF,i=lF,ioF,i:pF,irF,izF,i}F,ie~F,i@F,imF,i,F,i<F,iMF,i,F,iF,i&F,i2,F,iF,iF,i5F,iҺ<F,iF,iͽF,ifF,i3XF,iF,iXF,iGn #...~~∩~~..#.....*≈≈≈≈≈**,*  #...~~~~~..#.....*≈≈≈≈≈*,,*  #....~~~...#.....#≈*ß*≈*,** F,iN#..........#*******,,,**,* #..........# *,,_,,*,* #........### **,,,**,* ##.......# **,***,* #.#...#.###########+***,* #.......#.@........,,,,,* ####.####.#########******  #......# ########       F,if27060.3 (71.2)F,i,1.3 (72F,iF,i[ _l - a murky sapphire potionH,ih H,ih 3H,i;o H,i1q H,iq H,iu XH,iYv H,iw H,iy ,H,iOz H,i,} { _You hear the rusting of a drain very nearby.H,iu~ H,i~ H,i" H,i3 H,i3 H,ir H,i& H,i H,i H,i H,i H,i H,i# H,iR H,iʉ H,i H,i H,iA H,i H,iٍ H,i+ H,ie H,iؐ H,i H,i@ H,i H,iH H,ij H,i H,i H,i H,iě H,i H,iH H,i H,i H,i H,iС <Water H,i W _You enter the shallow water.H,i H,iҨ H,i H,iZ H,i >H,i H,i z #.####.....#.###.#.#.# #.##.....#.#.#...#...# #.##.#.........#####.. #.##....#####....#,..# H,iN '#......)..# #.##.#,### #.........#*#.#*... H,i a#...~~~...#,...,*###** ##..~~~~~..#....,**≈≈≈*H,i  #...~~@~~..#.....*≈≈≈≈≈79.3 (18.0H,i #...~~~~~..#.....*≈≈≈≈≈H,i y #....~~~...#.....#≈*ß*≈ #..........#*******,,,*H,iS n#..........# *,,_,,#........### **,,,*##.......#H,i **,** #.#...#.###########+** H,i #.......#..........,,,H,i H,i^ H,i* T _There is a glowing drain here.I,iwI,i{I,iI,i<I,i 980.0) _I,i+I,iPs a Sewer  The world spins around you as you enter the gateway.I,iT. ###+# #...# #.@.# #.∩.# ##### I,i-1.8 (2.5I,iƮI,iU _You enter a sewer!  Found a gate leading back out of this place.I,ic _There is an empty arch of ancient stone here.K,i 5K,iJ7 Spells (Memorise)TypeFailure Level  a - FreezeIce16% 1b - Ensorcelled HibernationHexes/IceK,i724% 2  c - Sublimation of BloodNecromancy24% 2  d - Call Canine FamiliarSummoning43% 3  e - Forge Blazeheart GolemFire/Forgecraft43% 4  f - Forge Lightning SpireAir/Forgecraft43% 4  g - Ignite PoisonFire/AlchemyK,i$8]85% 4 8 spell levels left K,iT8][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitK,i K,iЧ qEryximachus the TinkererBarachi of Gozag Gold: 645Health: 60/60 ========================Magic: 13/13 ========================AC: 2Str: 18EV: 11Int: 17###+#SH: 0Dex: 11#...#XL:  8 Next: 28% Place: a Sewer#.@.#K,iF Noise: ---------  Time: 7081.8 (0.0)#.∩.#i) +2 whip (flame)#####K,i{ Cast: Kinetic Grapnel _You enter the shallow water. _There is a glowing drain here.  K,i The world spins around you as you enter the gateway. _You enter a sewer!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.K,iͮ P  Okay, then.K,i K,i K,ie . _L,iy L,i# Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - a +2 whip of flaming (weapon) L,i$ Missiles (go to first with ()a - 2 curare-tipped darts  h - 4 throwing nets Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  e - a staff of fire L,i$ Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest {+Blink SInv}M,iA @d - the rimehorn talisman of the Forest {+Blink SInv}. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the wearer into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctictemperatures also makes it easier for the wearer to cast Ice magic. ____________________________________________________________  M,i Skill HP UC Base Dmg AC Frigid Wall Dmg ------------------------------------------------------------- Min 8 +15% +4 +6.02d5 Max 14 +15% +4 +12.02d9 Cur 6.0 -8% +4 +4.0 2d4 Size: LargerF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, or (i)nscribe.P,i P,i, P,i Eryximachus the TinkererBarachi of Gozag Gold: 645Health: 60/60 ========================Magic: 13/13 ========================AC: 2Str: 18EV: 11Int: 17###+#SH: 0Dex: 11#...#XL:  8 Next: 28% Place: a Sewer#.@.#Noise: ---------  Time: 7081.8 (0.0)#.∩.#i) +2 whip (flame)#####Cast: Kinetic Grapnel _There is a glowing drain here.  P,i The world spins around you as you enter the gateway. _You enter a sewer!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here. _Okay, then.P,i P,ię 22.8 (1 _P,iz P,i W3.8 (2P,i̹ W4.8 (3P,i P,i +5.8 (4P,i3 P,i r 55/554 9-) Horns _You begin transforming. You continue transforming. x3  You turn into an ice-encrusted yak.  Your +0 robe and +2 whip of flaming meld into your body.P,i =Yak P,i Y _Your +2 whip of flaming stops flaming. HP restored.R,i###+# #..Y# #.∩.# #.∩.# #####R,i2R,i16.8 (1 _R,iR,iS,i#########≈~~~~~≈≈~≈≈~~~'S,iS,i%7S,iS,i( _You open the door.S,iTW############≈~~~~~~~~~~#≈≈~≈≈≈≈≈~≈≈≈~~~~~~~~~~###S,iI.∩.∩.#####S,i<S,i%8S,i"S,iQ _There is an open door here.T,ik##############≈~~~~~~~~~~~#≈≈~≈≈≈≈≈~≈≈≈#≈~~Y~~~~~~~~###'########~#...# #.∩.# #.∩.#T,ik*#####T,irT,i9Water  _You enter the shallow water.U,iK##≈~#≈≈~≈≈≈≈≈~≈U,iv#≈~###'#~#...# #.∩.# #.∩.######U,i$U,i(&90U,i,U,i/U,iNC U,iC U,iD U,iE U,i+H U,iH U,ixN XU,iN U,iP U,iNR U,iR U,imS U,i%\ ####≈~~~#≈≈~≈≈≈≈≈~≈≈≈≈≈~#≈~~~~~~3.8 (3###'########~~###U,i~\ #...# #.∩.# #.∩.# U,iU_ U,iad U,if V,i2V,iV,iV,i\V,iV,i,V,i#~#≈~#≈≈~≈≈≈≈≈~≈≈≈≈≈~≈#≈~~~~~~4.8 (1###'#~~##...# ~~.#.∩.# .. V,i& V,iV,iV,i V,i #~#≈~#≈≈~≈≈≈≈≈~≈≈≈≈≈~≈#≈~~###'#~~##...# ~~~. #.∩.# ~~.#.∩.# V,i S....##### ......V,i V,i %5V,i V,iZ V,i3,~P#~#≈~#≈≈~≈≈≈≈≈~≈≈≈≈≈~≈#≈~###'#~~##...# ~~~~. #.∩.# ~P~~.#.∩.# ....##### ............##....P## #####V,ic4V,i78%6V,i=V,i#@W,iSbP.~P~#################~~~##≈~~~~~~~~~~~~~~~~#≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈#≈~~~~~~~~~~~~~~~~~~~###'########Y~###### #...# #PP~~~~.....W,ipTi#.∩.# +..~P~~.....#.∩.# +.......##### #... ###.b   bat (asleep)#.##....P#### ###### W,i_W,ic%7W,iiW,icmT _You encounter a bat.X,iR9.b~P. ~~P~ #################~~~# #≈~~~~~~~~~~~~~~~~~~~ X,i_:Y#≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ #≈~~~~~~~~~~~~~~~~~~~ ###'########~~#########...# #PP~Y~~......#.∩.# +..~P~~.#.∩.# +.......##### #. ###X,i+< #.##....P##### ###### X,iCX,i;H%8X,iNX,iIQX,i ~P. ~~P~ #################~~~# #≈~~~~~~~~~~~~~~~~~~~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ #≈~~~~~~~~~~~~~~~~~~~ ###'########~~##########...# #PP~~~~.......#.∩.# +..~PY~.X,i6 #.∩.# +.......##### #.l ### #.##....P###### ###### l   frilled lizard (asleep) X,iX,i%9X,i"X,i%_ _You encounter a frilled lizard.Y,i ~P. ~~P~  ######~~~#  #≈~~~~~~~~~~~~~  #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈  #≈~~~~~~  Y,i###'########~~#  #...# #PP~~~~.  #.∩.# +..~P~Y.  #.∩.# +.  ##### #.l.###.#.##....P########### Y,iƜY,i'100Y,i Y,iY,i*Y~~P~ #################~~~# #≈~~~~~~~~~~~~~~~~~~~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ #≈~~~~~~~~~~~~~~~~~~~ ###'########~~########### Y,i+#...# #PP~~~~........~ #.∩.# +..~P~~. #.∩.# +......Y ##### #.l ###. #.##....P##########Y,i+0####Y,i3Y,iO701Y,i=Y,i?Y,i(################~~~# ≈~~~~~~~~~~~~~~~~~~~ ≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ≈~~~~~~~~~~~~~~~~~~~ #'########~~############ ...# #PP~~~~........~~ Y,i!.∩.# +..~P~~. .∩.# +.......### #.l ###. #.##....P############## Y,iY,i%2Y,idY,iY,i #######~~~# ~~~ ~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~~~~~~ '#~~#Y,i ~# #PP~~~~.~ ∩.# +..~P~~.~ ∩.# +.~ #.l.###.Y,i3 #.##....P####.# .Y,i Y,iU ?3Kinetic GrapnelY,i Y,iI Y,ih#~~~# ~ ~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~ ~ '#~~#~## #PP~~~~.~ Y,iJP.# +..~P~~.~ .# +.~. #.l.###.#.##....P####.# .Y,i;4Y,iY,iZ,iAM~~~#  ≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ≈~ ~ #~~#~#~ Z,i # #PP~~~~.~ # +..~P~~.~~~P # +.~.~ #.l.###.#.##....P####.# S.Z,i<..#S   adder (asleep)Z,iZ,i%5Z,i$Z,i'W _You encounter an adder.Z,i~~~#  ~~≈≈≈≈≈~≈≈≈≈≈ ≈~Z,i$n ~~~#~#~#  #PP~~~~.~  +..~P~~.~~~P~  +.~.~. Z,il #.l......S###.#.##....P####.#Z,i S...##.Z,iOS   ball python (constriction, asleep)l   frilled lizard (asleep)Z,iڋ S.  You encounter a ball python.Z,i1S.Z,iv lThe ball python hisses angrily.Z,i] Swandering)S)l 2 frilled lizards (1 wandering, 1 asl…)6Z,iMZ,id_ _You encounter a frilled lizard.Z,i Z,iW Really attack while wielding nothing? Y - Yes  N - No],i],i-############~~~#Eryximachus the Tinkerer ~~~~~~~~~~~~~~~~~Barachi of Gozag Gold: 645 ≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈≈≈Health: 55/55 ======================== ~~~~~~~~~~~~~~~~~~~Magic: 13/13 ======================== #######~~############~#~#AC: 4Str: 18#PP~~~~........~~~~~~EV: 9Int: 17+..~P~~.........~~~P~SH: 0Dex: 11+................~.~.XL:  8 Next: 28% Place: a Sewer#...........Y$.....S.Noise: ---------  Time: 7106.8 (0.0)###..................-) Horns#.##[39;49],i.m....P####..S...Cast: Kinetic Grapnel########## ....lYak ....##.S   adder (wandering)S   ball python (constriction)ll 2 frilled lizards (1 wandering, 1 asl…)_You encounter an adder.You encounter a ball python.The ball python hisses angrily. _You encounter a frilled lizard.The helpless frilled lizard fails to defend itself.  You hit the frilled lizard.S.S.S.l.S.l   frilled lizard (wandering)],iX3645 7.8 (1Kinetic Grapnel],i:],i<g  ball python.ball python hisses angrily. _You encounter a frilled lizard.The helpless frilled lizard fails to defend itself.  You hit the frilled lizard. _You kill the frilled lizard!],i_T~~~# #~ ~~~≈≈≈≈≈~≈≈≈≈≈ ~≈ ~~~~#~#~#],iT#PP~~~~.~~~~~~P+..~P~~.~~~P~.+.~.~.#....S.S.###.P#.##....P####.....l.],i-U# #.#.###.#],i@XH.S],iX.S.],i=Y8l.],ita],ihb?8Kinetic Grapnel],ii],i mQ _You see here 5 gold pieces.],i #~~~# #~~ ~~~≈~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈~ ~~~~~#~~#~#~## #PP~~~~.~~~~~~P +..~P~~.~~~P~. +.~.~.. #$..S...S.],i  ###.lP #.##....P####. # #...... #..... ###.. #],i 7S.],i S.S~l.9 _^,i3#~~~# #~~ ~~~≈~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈~^,iE~ ~~~~~#~~#~#~## # #PP~~~~.~~~~~~P # +..~P~~.~~~P~. # +.~S~.. # #.$.S....l. ###.P #.##....P####. # #...... #..... ###.. # ^,i- ^,i/S.^,iJ.S^,i<10^,i^,i^,i #~~~# #~~ ~~~ ~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈~~ ~~~~~ '#~~^,i #~#~## .# #PP~~~~.~~~~~~P .# +..~P~~.~~~P~. .# +.~.S.. ## #.$S.....l. ###.P #.##....P####. # #...... #..... ###..S   ball python (constriction)^,inB #^,i/S.^,iAS$^,i^,i%1^,i^,i !^,i ]S.l^,i ~l   frilled lizard (wandering)^,i= %2^,i ^,i _,i- l~You hit the ball python.  The ball python is moderately wounded.The frilled lizard hisses angrily._,i` l_,i[4-=3_,i_,i0 _The ball python bites you._,ir $You hit the ball python.~ll   frilled lizard-4Kinetic Grapnel_,ice _You kill the ball python!_,iC~~~# #~  ~~~ ≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈ ~ ~~~~~ #~~#~#~## # #PP~~~~.~~~~~~P # +..~P~~.~~~P~. # +.l~.S..  #._,iDJ.$......l. ###.P #.##....P####. # #...... #.....###.. S   adder (wandering)# l   frilled lizard_,iM_,i"bS~S~l._,icG-5Kinetic Grapnel_,in_,i\vQ _You see here 5 gold pieces._,ikI~~~# #~  ~~~ ~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈ ~ ~~~~~ ~~#~#~##  #PP~~~~.~~S~~~P  +..~P~~.~~~P~.  +.l.~.~..  #.$Y$.. ###.P #.##....P####. # #...... #.....###.. # S~S~.l-[_,iM<39;49m6 _`,iF~~~# #~  ~~~ ~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈  ~~~~~ ~~#~#~## #PP~~~~.S~~~~~P +..~P~~.~~~P~. +.~.~.. #.$.Yl. ###.P #.##....P####. # #...... #.....###.. # S~S.6455`,iK N==7`,i"M _The frilled lizard misses you.`,i7'Q _You see here 5 gold pieces.`,i\F  $You headbutt the frilled lizard!`,iG 3S.`,i|Q (`,ibe 645 =8 _You kill the frilled lizard!a,i;> ~~P~ ###########~~~# # ~~~~~~~~~~~~~~~ ~~~ ≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈ ~~~~~~~~~~~~~~~ ~~~~~ ######~~############~#~###PP~~S..~~~~~~P~P~~~~~P~+..Y...~.~..$.$$.###............P.##....P####.########## #.#...###..#S.-9a,i/  ~P. ~~P~ ############~~~# #~ ~~~~~~~~~~~~~~~~ ~~~ ≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈ ~~~~~~~~~~~~~~~~ ~~~~~ #######~~############~#~## #PP~~~~....S~~~P +..~P~~~~P~. +.......~.~.. #.$.$$.......###...........P #.##....P###.##########......###..#S.-20b,iS2^ ~P. ~~P~#~~~# #~~ ~~~≈~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈~ ~~~~~#~~#~#~## # #PP~~~~...S....~~~~~~P # +..~P~~.~~~P~. # +.~.~.. # #.$.$$. ###.P #.##....P####.. # #...... #..... ###..  #SS3-=1 b,i?a_The adder barely misses you. The adder bites you.b,iQj # (slow)You barely miss the adder. The frigid air chills the adder.2# _The adder seems to slow down. The adder bites you but does no damage.b,i # You closely miss the adder.The adder is moderately wounded.3 _The frigid air chills the adder. The adder barely misses you.b,i  $You closely miss the adder.The adder is almost dead.The frigid air chills the adder!#4-94Kinetic Grapnelb,iz ### _You kill the adder!b,i _No target in view!c,irM .b ~P. ~~P~ #############~~~# # ~~~~~~~~~~~~~~~~~ ~~~ ≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈ ~~~~~~~~~~~~~~~~~ ~~~~~ ########~~############~#~###PP~~~~...$Y...~~~~~~P~P~~~~~P~+......~.~ # #..$.$$.###..................P-5 _##c,iQ  .b ~P. ~~P~#~~~# #~~ ~~~ ~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~≈≈≈~ ~~~~~ '#~~############~#~## .# #PP~~~~...Y....~~~~~~P .# +..~P~~.~~~P~. .# +.~.~.. ## #.$.$$. ###..P #.##....P####... # #... #.....  ###..-6###505=7.8 (2c,i @## c,i 8_You now have 650 gold pieces (gained 5).d,idg 6505= d,iq _You now have 655 gold pieces (gained 5).d,iu d,iy d,iz d,i| d,i d,i d,i 60d,i d,i  d,i׈ d,i) )_You now have 660 gold pieces (gained 5).d,i d,iЍ d,i) d,i1 d,iߔ d,i% d,i 9d,iט d,iߝ  d,ih d,i̞ )_You now have 669 gold pieces (gained 9).d,iա d,iڢ d,iu d,iZ d,iN d,ik d,i d,i d,i d,i d,iɷ d,i d,i d,i d,i5 d,i d,iA d,i d,i d,i d,i d,i d,i d,i d,i d,i d,i d,i d,i d,i d,i d,i d,i^ d,i d,i d,i6 d,io d,i d,iD d,iv d,iC d,iF d,i d,i) d,i d,iQ-   You encounter a bat.#######~#~#######~####### .....~~~~~~P..P~P~~P~P.~~ ......~~~P~...~~~~~~....~ .......~.~.......~~~...~~ .................P....... ...........P.........P.Pb P####...................P ## ##.................#  ##.........Y..#  ####..####.###  #### ###   b   bat (asleep) 40.0)d,i[1 ;[37m8.8 (21 _e,iI#~#######~####### .~~~P..P~P~~P~P.~~ ..~P~...~~~~~~....~ ...~.......~~~...~~ .................P....... ......P.........P.Pb ..................P  ##.................#  e,i##.........Y..#  ####..####.###  #### ###e,iHk#~#######~####### .~~~P..P~P~~P~P.~~ .~P~...~~~~~~....~ .e,il .~.......~~~...~~ ................P....... ......P.........P.Pb ..................P  ##.................#  ##.........Y..#  ####..####.###  #### ###  e,ite,iwe,i~e,iZ _A bat is nearby!e,i~ ~~~~~~ ~~~ ######~#~#######~########...~~~~~~P..P~P~~P~P.~~....~~~P~...~~~~~~.e,i.....~.~~~~...~~...........P........ ..........PP.Pb###....P# # ##...........Y.....###............#########..####.####### ###e,ie,i79.8 (1.0) _e,i e,i e,i<  ≈~≈≈≈≈ ≈≈  ~~~~~~ ~~~ #####~#~#######~#########~~~~~~P..P~P~~P~P.~~~#~~~P~...~~~~~~....~~+~.~~~~...~~.+.....P........# .........Pe,i" P.Pb# ##..P###.....#####............#########..####.####### ###e,i e,iB &50e,ih e,i f,ik≈~≈≈≈≈ ≈≈ ~~~~~~ ~~~ ~#~#~# ~~~~~~P..P~P~~P~P.~~~# ~~~P~...~~~~~~....~~+ ~.~.f,i}l~~~...~~.+ P.# P.P.Pb# .P#  ##.### ##.##### ####..####.### f,iawf,iz%1f,i f,i-≈~≈≈≈≈ ≈≈≈ ~~~~~~ ~~~ ~#~#~# f,i~~~~~~P..P~P~~P~P.~~~# ~~~P~...~~~~~~....~~+ ~.~.~~~...~~.+ P.# P.P.Pb# .P# ##.###  ##.##### ####..####.### f,if,i?2Kinetic Grapnelf,if,if,ift?≈~≈≈≈≈ ≈≈≈  ~~~~~~ ~~~ ~#~#~# ~~~~~~P..P~P~~P~P.~~~# ~~~P~...~~~~~~....~~+ ~.~.~~~...~~.+ P.f,iuu# P.P.Pb# .P# .### ##.#####  ####..####.### f,i%x).b.f,ixb.f,iNNbf,in[4-=3f,if,i' _The bat hits you.f,i $You barely miss the bat. The frigid air chills the bat!f,i #  You kill the bat!f,i%669 -304Kinetic Grapnelf,i 8#f,i O _The frigid air chills the plant. The plant begins to die.f,irf,iLvf,i|f,i9H _No target in view!f,icf,i { _No target in view!f,itf,ixf,i>~f,i}H _No target in view!f,if,if,if,iH _No target in view!f,if,ib{ _No target in view!f,if,i#f,if,inC _No target in view!f,izf,i8~f,if,if,in f,iK f,i f,i f,i f,ia f,i f,i f,i} a5=f,i5 J _The frigid air chills the plant. HP restored.f,i f,iH f,i f,i | _The frigid air chills the plant.  You now have 674 gold pieces (gained 5).f,i f,i :74f,i1 f,i e _A nearby plant withers and dies.f,i f,i f,i] f,i f,i! f,i! 9=f,iS# f,i$ f,i' f,i ( f,ii) f,i, f,i-. f,i. f,i/ f,i 4 f,i 6 f,in6 f,i7 f,iD   ##~ ~~~~ ≈≈≈≈ ≈≈≈ ~~~ ~~~~ ~#######~############## ~~P..P~P~~P~P.~~~#....# P~...~~~~~~....~~'..∩!# ~f,iE ~~~...~~Y'!...#-62.8 (8 .P..#....# ..PP.P.## #### ................# ..............### ..........##### #..####.### #### ### _You open the large door.f,iH b _Found a gate leading back out of this place.g,ig,i47-g,ig,iH _No target in view!g,i g,il g,iQ g,i g,i g,i7 : _g,i E  There is a large open door here.g,i g,i  _g,ii g,i g,i g,i g,ih l _p - 2 ruby potions (gained 1)g,i g,i g,iC g,i g,i g,i *674g,i g,i Y  There is a gate leading back out of this place here.g,i g,i  _g,it g,i ,g,i g,iR v _l - 2 murky sapphire potions (gained 1)g,if g,i g,i} g,i Y  There is a gate leading back out of this place here.g,i g,iZ  _g,i g,i g,i{ g,i g,i g,i! g,i# g,i $ g,ih% g,i)) E  There is a large open door here.g,i+ g,i_, ?Water g,i- g,i;1 A _You enter the shallow water.g,i3 g,i3 g,i/5 g,i6 g,i7 g,i8 (g,i9 g,i3< g,i= ,g,i> g,i1A g,iC g,iFD g,ihE g,iG g,ipJ g,iJ g,icK g,iL g,iO UWater g,iFy  _You enter the shallow water.  You encounter an adder.S... b ..P~~ . P~~~~ ~ ~~P~~~ # ##~~~~##########~ ~~~~~~~~~~~~~~~~~~~ ≈ ≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~ ~~~~~~~~~~~~~~ ######~#~#######Y##############~~~~~~P..P~P~~P~P.~~~#....#...~~~P~...~~~~~~....~~'..∩.#~.~.......~~~...~~.'....#..P........#....#P.........P.Pg,i,z .#######S   adder (asleep) ####....................# # ##.................#####............#####81.8 (19.0)2.8 (20 _g,i h,iV S... b ..P~~ . P~~~~ ~ ~~P~~~ # ##~~~~##########~ ~ ~~~~~~~~~~~~~~~~~~~  ≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~ ~~~~~~~~~~~~~~~~~~~~ #Y# ~~P..P~P~~P~P.~~~ P~...~~~~~~....~~'..∩.# ~.......~~~...~~.'....# ........P........ ..P.........P.P. h,i................# # ##.................###  ##............##### h,iy;I S... ..P~~ P~~~~ ~~P~~~ ##~~~~##########~  ~~~~~~~~~~~~~~~~~~~  ≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈  ~~~~~~~~~~~~~~~~~~~~ #Y# ~~P..P~P~~P~P.~~~ P~...~~~~~~....~~'..∩.# ~.......~~~...~~.'....# ........P........h,ig<..P.........P.P. ................ ##.................  ##............h,iDh,iHh,iPh,iR] _An adder is nearby!h,iP..... .S....b...P~~ P.P~~~~~ P~ ~~P~~~ # ###~~~~##########~ ~~ ~~~~~~~~~~~~~~~~~~~ ≈≈ ≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~~ ~~~~~~~~~~Y~~~~~~~~~ #######~#~#######~##############h,ix~~~P..P~P~~P~P.~~~#....#~~P~...~~~~~~....~~'..∩.#~.~.......~~~...~~.'....#.........P........#....# ...........P.........P.P.####### P####....................# ##...............###h,i h,i1T3.8 (1.0) _h,i^ ......#.P...... ..S.....  .b ....P~~~ ~P. ~~P~~~~~P~ ~~~P~~~ # ####~~~~##########~ ~~~ ~~~~~~~~~~~~~~~~~~~ h,i 3≈≈≈ ≈~≈≈≈≈≈~Y≈≈≈≈~≈≈≈≈≈ ~~~ ~~~~~~~~~~~~~~~~~~~~ ########~#~#######~##############~~~P..P~P~~P~P.~~~#....#~~P~...~~~~~~....~~'..∩.#~.~.~~~...~~.'....#.......P........#....# .....P.........P.P.####### .P##.........#h,i h,i S4Water h,i" h,ik% i,i.#...#......#...##P.........## ...S......b..  .b .....P~~~...  ~P. .~~P~~~~~~~P~ ~~~~P~~~~ # #####~~~~##########~ ~~~~ ~~~~~~~~Y~~~~~~~~~~~ ≈≈≈≈ ≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~~~~ ~~~~~~~~~~~~~~~~~~~~ #########~#~#######~############~~~~P..P~P~~P~P.~~~#....~~~P~...~~~~~~....~~'..∩.~.~i,ilv.~~~...~~.'.... b   bat (asleep).P........#.... ......P..P.P.######i,i'i,i ]5Water i,i6j _You encounter a bat.i,is 6####.. ####.#.........##P...##.. ....S......b.....  .b ......P~~~.......  ~P. ..~~P~~~~~~~~~...  ~~P~ .S~~~~P~~~~P~P... i,i #~~~# #####~~Y~##########~ ~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ≈≈≈≈≈ ≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ i,i) ~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ##########~#~#######~############~~~~P..P~P~~P~P.~~~#...~~~P~...~~~~~~....~~'..∩..~.~.~~~...~~.'S   ball python (constriction, asleep)......P........#...i,i i,i ?6Kinetic Grapneli,i i,iO \ _You encounter a ball python.j,i)j### #### ####..#####.#...# ......#...## #P...##.. .....S......b..... .b .......P~~~....... ~P. ~..~~P~~~~~~~~~... j,i l ~~P~ ..S~~~~PY~~~P~P... ##~~~# #######~~~~##########~ ~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ~≈≈≈≈≈ ≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ###########~#~#######~########### ~.~~~~~~P..P~P~~P~P.~~~#.. ~~~P~...~~~~~~....~~'.~.~.~~~...~~.'j,ivj,iҕ;7j,ij,i& #### #### #...####..#####.#...# ......#...## #P...##.. S......b..... .b ........P~~~....... ~P. ~~..~~P~Y~~~~~~~...  ~~P~ P..S~~~~P~~~~P~P... ###~~~# ########~~~~##########~ ~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ≈~≈≈≈≈≈ ≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ############~#~#######~########## ~~..~~~~~~P..P~Pj,iv R~~P~P.~~~# ~~...~~~P~...~~~~~~....~~'b..b.~bj,i Nbj,i %8j,i1Gk,iS #### #### ##...####..######.#...# ......#...## #P##.. S..... .b........YP~~~....... ~P.~~~..~~P~~~b~~~~~...  ~~P~~P..S~~~~P~~~~P~P... ####~~~##########~~~~##########~ ~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ≈≈~≈≈≈≈≈ ≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ############~#~#######~#########~~~~~P..P~P~~P~P.~~~#k,iWLb~k,iYMb~k,iY9S.k,iZLS~k,ig SSS)The bat completely misses you.k,ih8=9k,ipk,it/ _The adder hisses angrily.k,i3 m b.  You hit the adder.  The adder is lightly wounded.k,i3 _.S.bk,i= k,i> /==90k,iF k,i)J _The bat misses you. The adder closely misses you.k,i b.  You miss the adder.The adder is lightly wounded.  The bat hits you. The adder barely misses you. The bat hits you.k,i k,iT \3---1k,i k,i  k,i _The ball python misses you. The adder barely misses you.k,i- n .b  You miss the adder.k,i1 b.  The adder is lightly wounded.  The bat barely misses you. The ball python bites you.k,i; k,i= g2----2k,iE k,il,i#%9l,iѺl,i۽Q _The bat closely misses you.l,iC$##...####..#####..........#....# #P.........##...$...bP~~~~P.~~~..~~P~~~~~~~~~~~P~~P...~~~~P~~~~P~P l,iN##~~~##########~Y~~##########~ ~~~~~~ ~~~~~~~~b~~~~~~~~~~~~ ~≈≈≈≈≈ ≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ###########~#~#######~########### ~........~~~~~~P..P~P~~P~P.~~~#....~~~P~...~~~~~~....~~' ...~.~.......~~~...~~.......P........#l,i2~bl,i5~bl,i(l,i)_50=10l,i2l,i5Q _The bat closely misses you.l,im#..........#...# ..#...## #......P.........##.. .$... .b.$.P~~~. ~P.~~~..~~P~~~~~~~~~...  ~~P~~P...~~~~P~~~~P~P... l,ie#~~~##########~~~~##########~ ~~~~~ ~~~~~~~~~Y~~~~~~~~~~~~ ≈≈≈≈≈ ≈≈≈≈~≈≈≈≈≈b≈≈≈≈≈~≈≈≈≈≈ ~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ##########~#~#######~############ ........~~~~~~P..P~P~~P~P.~~~#... ..~~~P~...~~~~~~....~~'..∩ ..~.......~~~...~~.'.....P........#......P...P.P.#####l,iGb~l,i;≈bl,i5l,i%1l,iwl,iI _The bat misses you.l,i{.# #P.........##...$.....b.......$.P~~~.......~P.~~~..~~P~~~~~~~~~..~~P~~P...~~~~P~~~~P~P #~~~##########~~~~##########~ ~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ≈≈≈≈≈ ≈≈≈≈~≈≈≈≈Y~≈≈≈≈≈~≈≈≈≈≈ ~~~~~ ~~~~~~~~b~~~~~~~~~~~~~ ##########~#~#######~############ l,i#........~~~~~~P..P~P~~P~P.~~~#....~~~P~...~~~~~~....~~'..∩.~.~.......~~~...~~.'........P........#......P.........P.P.#####P####.....#l,ic3~bl,iKb~l,i"l,i#S2Water l,i@+l,i^.Q _The bat closely misses you.l,iB≈bl,iBb~l,il,i`6741=3l,il,i' _You closely miss the bat. The bat barely misses you.l,i ....#...## # ......P.##.. .......$.... .b.......$.P~~~....... ~P.~~~..~~P~~~... ~~P~~P...~~~~P~~~~P~P... ##~~~#~~~~#~~ ~ ~≈≈≈≈≈ ≈≈≈≈~≈≈≈Y≈~≈≈≈≈≈~≈≈≈≈≈~ ~~~~~~b~#~#~l,i>#~ ~.~~~~~~P..P~P~~P~P.~~~# ~..~~~P~...~~~~~~....~~'....~.~.~~~...~~.'...P.#.......P.P.P. ....P####.#l,iJb~l,ieCb≈l,il,i %4l,i)l,iA,: _The bat hits you but does no damage.l,i $You barely miss the bat. The frigid air chills the bat.l,i4 #  You kill the bat!674 =5Kinetic Grapnell,itO _The frigid air chills the plant. The plant begins to die.l,iOl,il,iu"l,i%H _No target in view!l,il,iRl,i-l,i~H _No target in view!l,ib l,iM l,i# l,iB' H _No target in view!l,i l,i> l,i l,i H _No target in view!l,ik# l,i2 { _No target in view!l,i l,i l,i] l,i> C _No target in view!l,i l,i %Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - a +2 whip of flaming (melded) Missiles (go to first with ()a - 2 curare-tipped darts  h - 4 throwing nets Armour (go to first with [)  b - a +0 robe (melded) Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=) l,it 3 c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest (worn) {+Blink SInv}m,if m,iul m,iSu ?...........#...## #Eryximachus the Tinkerer......P.........##..Barachi of Gozag Gold: 674 .......$............Health: 51/55 ======================--.b.......$.P~~~.......Magic: 13/13 ========================~P.~~~..~~P~~~~~~~~~...m,iu AC: 4Str: 18~~P~~P...~~~~P~~~~P~P...EV: 9Int: 17 ##~~~##########~~~~##########~SH: 0Dex: 11 ~~~~~~ ~~~~~~~$~~~~~~~~~~~~~~XL:  8 Next: 31% Place: a Sewer m,icv N~≈≈≈≈≈ ≈≈≈≈~≈≈≈Y≈~≈≈≈≈≈~≈≈≈≈≈Noise: =--------  Time: 7215.8 (0.0) ~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~-) Horns ###########~#~#######~########### Cast: Kinetic Grapnel m,iv [~........~~~~~~P..P~P~~P~P.~~~#.. Yak Water ~.........~~~P~...~~~~~~....~~'.. ...........~.~.......~~~...~~.'.. .....................P........#.. ...............P.........P.P.#### ....P####....................# _No target in view! _No target in view! m,i@w _No target in view! _No target in view! _No target in view! _No target in view!m,i~ m,i m,i m,i! m,i m,i! m,i m,i Bm,i = _The frigid air chills the plant!m,i] %2m,i m,i ~ _The frigid air chills the plant.  The frigid air chills the plant.m,iY m,i m,i< m,i e _A nearby plant withers and dies.m,i m,i m,if m,ib K3=m,i m,iL m,i m,iP m,i  m,i m,i m,i m,i1 m,i m,i m,i U4=m,i; m,i" m,i'# m,i$ m,i& m,ig' m,i( m,i>+ m,i+ K5=m,i- m,i2 m,ih4 m,i4 ?Water m,i6 m,i: m,i>; :81m,i= m,iC M _You now have 681 gold pieces (gained 7).m,iG @681m,il m,i} m,i7 m,i 9=m,i m,iІ m,i ,m,is m,i m,i e  A bat comes into view.m,i  #### ####  ##...####..#####  ##..........#...#  m,i ............#...## # .......P.........##..  ........$............  .b.......Y.P~~~....... - ~P.~~~..~~P~...  m,i ~~P~~P...~~~~~~~~~P~P... #####~~~##########~~~~##########~ ~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~ m,i8 ≈≈≈~≈≈≈≈≈ ≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ b   bat (asleep) ~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~ m,ig ~~############~#~#######~#### ~~~~........~~~~~~P..P~P~~P~P.~~~m,i 032.8 (17.0)m,ir W-3.8 (18 _m,i m,if Q _You see here 4 gold pieces.n,i #### ####  ##...####..#####  ##..........#...#  ............#...## #  .......P.........##..  ........$............  n,i &.b.......Y.P~~~.......  ~P.~~~..~~P~~~~~~~~~...  ~~P~~P...~~~~~~~~~P~P... ##########~~~~### ~~~~~~ ≈≈≈~≈≈≈ ~~~~~~#####~n,i\ #### ####  ##...####..#####  ##..........#...#  ............#...## #  .......P.........##..  ........$............  .b.......Y.P~~~.......  ~P.~~~..~~P~~~~~~~~~...  ~~P~~P...~~~~~~~~~P~P... ##########~~~~### ~~~~~~ ≈≈≈~≈≈≈ ~~~~~~#####~n,in,in,in,iZ _A bat is nearby!n,i/ #### ####  ##...####..#####  ##..........#...#  ............#...## #  .......P.........##..  ........$............  n,i01&.b.......Y.P~~~.......  ~P.~~~..~~P~~~~~~~~~...  ~~P~~P...~~~~~~~~~P~P... ##########~~~~### ~~~~~~ ≈≈≈~≈≈≈ ~~~~~~#####~n,i #### ####  ##...####..#####  ##..........#...#  ............#...## #  .......P.........##..  ........$............  .b.......Y.P~~~.......  ~P.~~~..~~P~~~~~~~~~...  n,i~~P~~P...~~~~~~~~~P~P... ##########~~~~### ~~~~~~ ≈≈≈~≈≈≈ ~~~~~~#####~n,in,i>n,in,iZ _A bat is nearby!n,iU_v #### ####  ##...####..#####  n,i`X##..........#...#  ............#...## #  .......P.........##..  ........$............  .b.......Y.P~~~.......  ~P.~~~..~~P~~~~~~~~~...  ~~P~~P...~~~~~~~~~P~P... ##########~~~~### ~~~~~~n,iNa^ ≈≈≈~≈≈≈ ~~~~~~#####~n,i, #### ####  ##...####..#####  ##..........#...#  ............#...## #  .......P.........##..  n,i........$............  .b.......Y.P~~~.......  ~P.~~~..~~P~~~~~~~~~...  ~~P~~P...~~~~~~~~~P~P... ##########~~~~### ~~~~~~ ≈≈≈~≈≈≈ ~~~~~~#####~n,i n,iQ n,i n,i Z _A bat is nearby!o,i3 #### #### ##...####..#####.##.#...#.#...## #.P.##...$. .b$.P~~~.o,i4 ~P.~~~..~~P~... ~~P~~P...~~~~~~~~~P~P...#~~~#~~~~#~ ~~~~~~~≈~≈≈≈≈≈ ≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~~ ~~ #~~#~#~#######~ P~~~~.~~~~~~P..P~P~~P~P.o,i!>o,i~B74.0) _o,iIo,iKo,i  #### ####. ##...####..#####.##.#...#.#...## #.P.##...$..b.$.P~~~.o,ik ~P.~~~..~~P~... ~~P~~P...~P~P...#~~~#~~~~~ ~~≈~≈≈≈≈≈ ≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~~ ~~ ##~~#~#~#######~ PP~~~~.~~~~~~P..P~P~~P~P.o,iZo,i%5o,iV%o,ig'o,i$d# ##### ####. ##...####..#####.##.#...#.#...## #.P.##...$..bo,i.$.P~~~.~P.~~~..~~P~... ~~P~~P...~P~P...#~~~#~~~~~~~~ ~ ~≈≈≈≈≈~≈≈≈≈≈ ≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~~ ~~#~~#~#~#######~ #PP~~~~.~~~~~~P..P~P~~P~P.o,io,i%6o,iio,io,i? o,i[G # ##### #####.. ##...####..#####.##.#...#.#...## #.P.##...$.P...b.$.P~~~.~P.~~~..~~P~...P~~P~~P...~P~P...#~~~#~~~~~~~ ~ ≈~≈≈≈≈≈~≈≈≈≈≈ ≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~~ #~~#~#~#~  #PP~~~~.~~~~~~P..P~P~~P~Po,i[O o,izP ?7Kinetic Grapnelo,i ### ##### #####..# ##...####..#####.##.#...#.P.#...##.P..$.P...b.$.P~~~.~~~~P.~~~..~~P~.~~P~~P~~P...~P~P#~~~o,i &#~~~~~~~~~~~ ≈~≈≈≈≈≈~≈≈≈≈≈ ≈≈≈≈≈~≈≈≈≈≈~~~~~ #~~######~#~#~ #PP~~~~.~~~~~~P..P~P~~o,i o,iw &40o,iE o,i3 o,i $The helpless bat fails to defend itself.  You hit the bat.o,iE( <o,i( o,i1 681 1Kinetic Grapnelo,iP ] _You kill the bat!o,i  _No target in view!o,i o,i o,i( o,i-  o,i:. :_No target in view!o,i" o,iE o,iϳ o,i  o,i o,i; :_No target in view!o,i~ o,i o,i( o,i,  o,i- o,i<. :_No target in view!o,iΛ o,i o,iЪ o,i  o,i_ o,i :_No target in view!o,io,i&o,i0o,ij5@ _No target in view!o,iڠo,i5o,io,io,i!o,i:(o,i~4o,i$8p,i[p,iebp,ijp,icnp,iPp,ip,ip,i'"p,i%p,i+p,i2$ _p,i5p,iE<p,i=96p,i@p,iEJ _You now have 686 gold pieces (gained 5).p,iJp,iKp,i9Np,i/Rp,iUp,idWp,iYp,i4`p,i3dp,iep,igp,ikp,inp,iop,iqp,iup,iGyp,izp,i>{#686p,ii~p,i8p,ip,ilp,i$p,ip,ip,iUp,ip,ip,ijp,ip,iҡp,ip,i&90p,ip,iv$ p,i)_You now have 690 gold pieces (gained 4).p,i$p,iop,ip,ip,i޻%5p,iAp,i$ p,i)_You now have 695 gold pieces (gained 5).p,ip,i%p,ip,ip,ip,i2p,ip,i3p,ip,ip,ip,ip,ip,i0p,ip,ibp,ip,iwp,ip,ip,ip,i8p,ip,ip,ip,i[p,ip,ip,irp,ip,i`p,ip,ip,iQp,ip,ip,i8k  You encounter a ball python.p,iss #### ##### #### #######..####...####..####.......Y.##..........##....P................#..................P....... ......................... P.....P.............P~~~. .....~~~~P.~~~..~~P~~~~~~ S   ball python (constriction, asleep) S...~~P~~P~~P...~########~~~##########~~~~# ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~p,i063.8 (22.0)p,i'H4.8 (23 _p,i2p,iv #### ##### ####  .. #.......Y. #....P........... ................. ................... P.....P............ .....~~~~P.~~~..~ S...~~P~~P~~P...~#######~~~#######~~~~~ p,i2% #### ##### ####  .. #.......Y. #....P........... ................. ................... P.....P............ .....~~~~P.~~~..~ S...~~P~~P~~P...~#######~~~#######~~~~~ p,i?,p,iZ/p,it5p,ip8b _A ball python is nearby!p,i #### ##### ####  .. #.......Y. #....P...........p,i ................. ................... P.....P............ .....~~~~P.~~~..~ S...~~P~~P~~P...~#######~~~#######~~~~~ p,i  #### ##### ####  .. #.......Y. #....P........... ................. ................... P.....P............ .....~~~~P.~~~..~ S...~~P~~P~~P...~#######~~~#######~~~~~ p,i' p,iE+ p,i/1 p,i4 b _A ball python is nearby!p,i7 #### ##### ###########..####...####..## #.........##..........#. #....P.Y..............##.................P....#..+P.....P....P~~~+.....~~~~P.~~~..~~P~~~~~#S...~~P~~P~~P...~~ ################~~~########## ≈~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ ≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ ≈≈≈≈≈~≈≈≈≈≈p,iB p,iF 75.8 (1.0) _p,iN p,i'P q,in#### ##### ###########..####...####..# #.........##..........#....P......##.....P.... #. +P.....PP~~ +.....~~~~P.~~~..~~P~ #S...~~P~~P~~P...~~ #################~~~########## #≈~~~~~~~~~~~~~~~~~~~ ~~~~~~~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈ #≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~q,igq,iD%6q,i7q,iJq,i:9#### ##### ##########..####...####.. #.........##..........#....P...... #.....P.... #. +P.....PP~ +.....~~~~P.~~~..~~P~ #S...~~P~~P~~P...~~#################~~~##########  #≈~~~~~~~~~~~~~~~~~~~~~~~~~~~  #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈  #≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ###'########~~############~#~###q,iICq,iG%7q,iMq,iOq,iD"#### ##### #########..####...####. #.........##.......#....P..... #.....P #. +P...Y.PP +.....~~~~P.~~~..~~P~ #S...~~P~~P~~P...~~#################~~~########## #≈~~~~~~~~~~~~~~~~~~~~~~~~~~~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈q,isS #≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ###'########~~############~#~## #...# #PP~~~~........~~~~~~Pq,iq,i?8Kinetic Grapnelq,iq,iq,i>#### ##### ########..####...## #.........##.......#....P..... #.....P #. +P.....P +...Y.~~~~P.~~~..~~P~ #S...~~P~~P~~P...~~#################~~~########## #≈~~~~~~~~~~~~~~~~~~~~~~~~~~~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈ #≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ###'########~~############~#~# #...# #PP~~~~........~~~~~~ #.∩.# +..~P~~..~~~P~q,iHq,i'K%9q,iRq,iJTq,i #### #####  #..####... #.## ##....P #.P # +P.....P +..Y..~~~~P.~~~..~~P #S...~~P~~P~~P... ##~~~ #≈~~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~ #≈~ ###'#~~#~#~ #...# #PP~~~~. #.∩.# +..~P~~.~~~P70q,i7q,i` #### ##### #..####... #.## ##....P #.P # +P.....Pq,ia +.Y...~~~~P.~~~..~~ #S...~~P~~P~~P... ##~~~ #≈~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~ #≈ ###'#~~#~# #...# #PP~~~~. #.∩.# +..~P~~.~~~q,iiq,iml%1q,iqq,itq,i $The helpless ball python fails to defend itself.  You headbutt the ball python!q,isSq,ig695 2Kinetic Grapnelq,iq,iO _You kill the ball python!q,iGq,i'Lq,i(Mq,iUq,iVZ q,i\[q,i[:_No target in view!q,iq,iq,iq,iYq,iK q,iq,i:_No target in view!q,iL3q,i Vq,i] q,i^q,i=_:_No target in view!q,i _No target in view!q,i` Iq,ie  q,if q,iZg :_No target in view!q,i} q,i q,iy q,ip q,i;  q,iB =_No target in view!q,iJ q,i'O q,iP q,iW q,i[ q,i q,il q,i\ q,iw q,iz q,i q,iׁ q,i q,i q,i q,i q,i  q,iI _q,iG q,i_ q,i q,i 701q,i q,i q,i  q,iR _q,i (You now have 701 gold pieces (gained 6).q,i  q,i- _q,i /_You now have 701 gold pieces (gained 6). q,ih  You open the large door. q,i˾ 3 You encounter 4 kobolds. q,i  A kobold is quivering poisoned darts. A kobold is quivering stones. A kobold isq,i U quivering stones.q,i q,i D#### #####q,i 8#######..####...#q,i& Y #.........##.....q,i~ R#....P.....q,i (######.....q,i0 I#!KK.#q,i .q,ip #K!!.'P.....Pq,i #.∩.K'.....~~~~P.~~~..~q,i  #q,i AP~~P~~P...q,i ^#################~~~#######q,i F #≈~~~~~~~~~~~~~~~~~~~~~~~~~q,i^ /Kinetic Grapnelq,i Y #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈q,is D #≈~~~~~~~~~~~~~~~~~~~~~~~~q,i  ###'########~~############~ KKKK 4 kobolds (3 missiles, asleep)q,iA | #...# #PP~~~~........~~~q,i b #.∩.# +..~P~~q,i7 ..~~q,i q,i X #.∩.# +.....q,i ..~q,iX !q,i q,i $4.8 (2q,i q,i "5.8 (3 q,iv _q,i q,i)  q,i  q,i Found a fuming sapphire potion, a fuming silvery potion and a ruby potion.q,i$  q,i% q,iW& T_Found a gate leading back out of this place.r,it ####  .. #........ ##....P... ######......... #!KK.#......... #K!!.'P.....P.. #.∩.K'.....~~~~ #Y...~~P~~ ########~~ #...#  #.∩.#  #.∩.# r,iG  ####  .. #........ ##....P... ######......... #!KK.#......... #K!!.'P.....P.. #.∩.K'.....~~~~ #Y...~~P~~ ########~~ #...#  #.∩.#  #.∩.#  _There are monsters nearby!r,i, #### ### #######..#### #.........## ##....P ###### #!KK.#...... #K!!.'P.....P.........#.∩.KY.....~~~~P.~~~.. #....#....~~P~~P~~P... #################~~~###### #≈~~~~~~~~~~~~~~~~~~~~~~~~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈ #≈~~~~~~~~~~~~~~~~~~~~~~~ ###'########~~############ #...# #PP~~~~ #.∩.# +..~P~~6.8 (1 _ _There is a large open door here.s,i0$ _There are monsters nearby! _There is a large open door here.  The helpless kobold fails to defend itself.  You hit the kobold.  The kobold is moderately wounded.  The frigid air chills the kobold.s,i# 3 kobolds (27s,iB#s,iJ _You kill the kobold!s,i, #### ### #######..#### #.........## ##....P ######. #!KK.#...... #K!!Y'P.....P...... #.∩.$'.....~~~~P.~~~ #....#....~~P~~P~~P.. #################~~~##### #≈~~~~~~~~~~~~~~~~~~~~~~~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈ #≈~~~~~~~~~~~~~~~~~~~~~~~s,i1- ###'########~~########### #...# #PP~~~~s,i5s,iy7%8s,i?8#s,iAs,i $The helpless kobold fails to defend itself.  You hit the kobold.s,iz # 2 kobolds (1 missileYou kill the kobold!s,i&%9s,i@##s,iqO _The frigid air chills the plant. The plant begins to die.s,i.  ####  #..#### #.........## ##....P ######.. #!K$.# #K!Y.'P.....P #.∩.$'.....~~~~P.~~~ #....#....~~P~~P~~P ###########~~~ #≈ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~ #≈ ###'#~~ #...# #PP~~~~.s,i:s,i;&80s,iC8#s,iD/ _The frigid air chills the plant.s,iG _You see here a fuming sapphire potion.s,ih$ _The frigid air chills the plant. _You see here a fuming sapphire potion.  The kobold is moderately wounded.  kobold.s,i #   kobold (You kill the kobold!s,i%1s,iB#s,i 6 _The frigid air chills the plant.s,i( ####  #..#### #.## ##....P ######... #!$$.# #KY!.'P.....P #.∩.$'.....~~~~P. #....#....~~P~~P~~P #################~~~ #≈ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~ #≈ ###'#~~ #...# #PP~~~~s,i4U .  The frigid air chills the plant.s,i<s,i=%2s,iEv###s,iFO _A nearby plant withers and dies.s,iI _You see here a fuming silvery potion.s,i;$ _A nearby plant withers and dies. _You see here a fuming silvery potion.  The helpless kobold fails to defend itself.  You hit the kobold.  The kobold is moderately wounded.  The frigid air chills the kobold.s,iųU#s,i÷a3Kinetic Grapnels,i\S##s,iJ _You kill the kobold!s,ie*s,im,s,i2s,i5H _No target in view!s,ios,i,s,iTs,iH _No target in view!s,iW;s,i=s,igDs,iFH _No target in view!s,i0s,is,is,iH _No target in view!s,i8s,i;s,i<s,ij^ _No target in view!s,i@ _No target in view!s,i-8s,i;s,iDs,iHs,iUs,is,i+s,is,i:s,iV>s,iIs,i4Ms,iFs,ios,is,is,i; s,i?? s,iH s,iM s,i s,i s,i5 s,i s,i4 s,i27 s,iO: s,iD s,iG s,iMI s,i|W s,iUX #s,iUY #s,if 78 M #### ######..#### #.........## ##....Ps,i3h #####.....#!Y$.#.......s,ii #$.!..P......∩.$'.....~~~~P.~~s,ii #....#....~~P~~P~~P Yak s,ioj  s,i k h_n - 2 fuming silvery potions (gained 1)s,it 7#4#s,ix *5.8 (2s,i s,i #s,í 2#s,iQ j  You now have 705 gold pieces (gained 4).  Things that are here:s,iq C56.8 (3s,i 8#s,i 1 _a +0 club; 7 poisoned dartss,is,i=  You now have 712 gold pieces (gained 7).  Things that are here:12 _a +0 dagger; 2 stoness,i#### #########..####.#.........##..##....P.......######.......#!)).#......#$.Y.'......Ps,i#.∩.$'.....~~~~P.~~~#....#....~~P~~P~~P.s,iU#################~~~#####≈~~~~~~~~~~~~~~~~~~~~~~#≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈s,iB#≈~~~~~~~~~~~~~~~~~~~~~~###'########~~##########s,i4V#...# #PP~~~~........s,i:&9s,i/s,i7$90.8 (4s,is,iM s,is,iN_s - a fuming sapphire potiont,it,i3t,i{t,i@712t,i  You now have 719 gold pieces (gained 7).  Things that are here:9t,i _a +0 dagger; 3 stonest,iR~  You now have 725 gold pieces (gained 6).25 _You see here a +0 dagger.t,i  _p - 3 ruby potions (gained 1)t,iJ  Things that are here:t,iX:  a +0 dagger; 3 stonest,i6t,i _t,i t,iE  There is a large open door here.t,iBt,i&I5 _t,iJt,i}Wt,iXt,i#[t,i`t,i,dt,i et,ift,iTjt,izmt,int,ipt,i!ut,iy,t,iA~t,it,iNt,i)Water t,i7t,it,i#A _You enter the shallow water.t,i t,it,i5t,iHt,i 4t,it,i0t,i{t,i t,i3t,it,i%t,it,it,iQt,it,iGt,iKt,it,i t,i (t,i t,iCt,ict,it,i&t,it,i#3There is a large open door here. _You enter the shallow water.  You open the large door.  You encounter 5 kobolds.  A kobold is quivering stones. A kobold is quivering stones. A kobold is t,i$ quivering poisoned darts. A kobold is quivering poisoned darts.t,i5 #.∩.)'.....~~~~P.~~~..~#....#....~~P~~P~~P...~#################~~~######≈~~~~~~~~~~~~~~~~~~~~~~~~~#≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈#≈~~~~~~~~~~~~~~~~~~~~~~~~~###'########~~############~t,i6j#...#KK.K#PP~~~~~~~#.∩.#.∩..'Y.~P~~.........~~#.∩.#.)?K'................#####.K!.#................Kinetic Grapnel ########............... #.##....P####... ########## ##.. KKKKK 5 kobolds (4 missiles, asleep)t,i7 ##. ## t,iF1318.8 (28.0)t,idM29.8 (29 _t,iVt,i _  Found a scroll labelled KITWAO UMOFY, a spear and a metallic puce potion.t,icb _Found a gate leading back out of this place.t,i_ #.∩.)'.....~~ ~~ ###~~t,ix ~~~~~~ ≈≈~≈≈ ~~~~ ###'########~~##### #...#KK.K#PP~~~~... #.∩.#.∩..'Y.~P~~... #.∩.#.)?K'......... #####.K!.#......... ########....... #.##....t,iJ    t,i;l9 #.∩.)'.....~~ ~~ ###~~ ~~~~~~ ≈≈~≈≈ ~~~~ t,imG###'########~~##### #...#KK.K#PP~~~~... #.∩.#.∩..'Y.~P~~... #.∩.#.)?K'......... #####.K!.#.........t,iq ########....... #.##....    t,iyt,i{t,iVt,id _There are monsters nearby!t,i0 #.∩.)'.....~~ ~~ ###~~ ~~~~~~ ≈≈~≈≈ t,i>~~~~ ###'########~~##### #...#KK.K#PP~~~~... #.∩.#.∩..'Y.~P~~... #.∩.#.)?K'......... #####.K!.#......... ########....... #.##....    t,iJ  #.∩.)'.....~~ ~~ ###~~ ~~~~~~ ≈≈~≈≈ t,iFK i~~~~ ###'########~~##### #...#KK.K#PP~~~~... #.∩.#.∩..'Y.~P~~... #.∩.#.)?K'......... #####.K!.#......... ########....... #.##....    t,i>W t,iY t,id t,ig d _There are monsters nearby!t,i$S #.∩.)'.....~~~~P.~~~.. #....#....~~P~~P~~P... ####~~~ #≈~~~~ #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~ #≈~~~~~~ ###'########~~# #...#KK.K#PP~~~~. #.∩.#.∩..Y..~P~~. #.∩.#.)?K't,i&. #####.K!.# # #.##....P#### # ## ## t,i,K.Kt,i;/t K.  The kobold shouts! x2t,i/E.Kt,ib0B.Kt,iG<`KKKKKKK)t,i|=P====20.8 (1.0)t,iEt,iEGL _The kobold barely misses you.t,iEJV _There is a large open door here.u,il #You barely miss the kobold. The frigid air chills the kobold.  The frigid air chills the fungus. The fungus begins to die.u,iq (The kobold throws a dart. The dart hits you!u,iK K?You are poisoned.u,iLE.Ku,iM/∩Ku,iYu,iZ2====--==--1Pois Yak u,icu,if@ _The kobold hits you with a +0 short sword.u,i6 $You barely miss the kobold.The kobold is severely wounded.The frigid air chills the kobold.u,i $You kill the kobold!The frigid air chills the fungus! The frigid air chills the kobold. u,iK!You kill the kobold!u,i' # 3 kobolds (You feel very sick.u,i; (The kobold hits you but does no damage. The kobold throws a stone.u,iZ8$u,i&_725 49---2---2u,ih7#u,ik< _The stone hits you but does no damage.u,i $You hit the kobold but do no damage. The frigid air chills the kobold.u,i  .KYou kill the kobold!The frigid air chills the fungus. You feel sick.u,iK#K 2 kobolds (missiles, 1 unaware, 1 daz…)u,if7---3u,iB#u,i $ _The kobold is distracted by your dazzling golden aura.  You miss the kobold. The frigid air chills the kobold.u,i K?You kill the kobold!u,iθ|   kobold (missile)u,iڼ?-4u,i9#u,ie _The frigid air chills the fungus! You feel sick. The kobold is no longer dazed.u,i $You hit the kobold but do no damage. The frigid air chills the fungus.  The frigid air chills the kobold!u,i .  You kill the kobold!You feel sick.u,i9(u,i? 5-5Kinetic Grapnelu,i W###u,i W _A nearby fungus withers and dies.u,i; u,i? 7-u,igK u,ivL H _No target in view!u,iY u,i u,i u,i H _No target in view!u,i8 u,iG< u,iD u,iF H _No target in view!u,i  _No target in view!u,i-< u,i? u,iIH u,i=K H _No target in view!u,i u,iO u,iA u,i C _No target in view!u,i? u,iA u,iJ u,i`M u,i u,i u,i u,in u,i:D u,iG u,iP u,iZS u,i- u,i u,i u,i u,iIu,iBMu,i]Tu,iWu,iu,iu,iRu,iOv,idv,i v,iv,itv,iv,i\v,iv,i<v,i|v,i v,iv,iv,iv,i1v,ibv,i\v,i v,iv,i v,iv,iM3v,iv,iv,i$ePv,i<v,iDv,iv,iEv,iO;4v,iv. _You feel sick.v,i'v,iv,i3 _You feel sick.v,i2h3=-v,iv,i( _You feel sick. _You feel sick.  2=-Yak v,iv,i_j _You are no longer poisoned.v,i v,iv,iXv,i%3v,i$v,iv,iv,iv,i0,v,iv,iv,iK4=v,iv,i|v,i*725v,iv,iFv,iv,iv,ic,v,iv,iv,ivU5=v,iM v,i7v,iEv,iv,iv,iv,iRv,iv,i|K6=v,iv,i6G7=v,i9,v,i;v,i?Bv,iCv,iC%8v,iEv,iHv,ibIv,ifJv,iMv,ivNv,iPv,iSv,ibTK9=v,iiVv,i@Y,v,i[v,i^v,i_v,i`v,ib,v,idv,iev,imfV50=v,iKgv,ihv,iHiv,izjv,i2l,v,iZmv,iNpv,ipK1=v,iqv,i_sv,isv,itv,ivv,i%wv,ixv,i{v,i@|v,i7~v,iv,i9U2=v,i<v,iv,iv,iv,iM,v,iNv,iv,iK3=v,iOv,iv,iv,iXv,i,v,i֠v,i,v,iȱv,iv,iU4=v,ibv,i,v,iv,iv,iv,iv,iv,iK5=v,i'v,i9##-#v,i #.∩.)'.....~~~~P.~~~ #....#....~~P~~P~~P ##~~~ #≈~~v,ii #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~ #≈~~~~~ ###'########~~ #...#...$#.P~~~~. #.∩.#.∩.Y'..~P~~. #.∩.#.)?$' #####..!.# ######## #.##....P#### # ## v,i072.8 (47.0)v,iE-3.8 (48v,i0v,i N  You now have 737 gold pieces (gained 12).v,i} 1374.8 (49v,i v,iE m _Items here: (( ))).v,i v,i v,i6 v,i &'v,i4 eM)....P.......∩.)'.....~~~~P.~~~ #....#....~~P~~P~~P..################~~~#####~~~~~~~~~~~~~~~~~~~~~~~≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈v,ir ≈~~~~~~~~~~~~~~~~~~~~~~~##'########~~###########..#...Y#.P~~~~.~∩.#.∩.)'..~P~~.∩.#.)?$'#####..!.#..########..............v,i v,i 0v,iq .0)v,i v,io #5.8 (1v,i' v,i5  v,i6  v,iQ7 /You now have 741 gold pieces (gained 4).  v,i8 Things that are here:v,i; v,i< 41v,ix= =v,i= #6.8 (2v,iG v,iL  v,iL v,iM *_a +0 short sword; 4 poisoned dartsw,iIw,iw,iw,iw,iCw,i|  Items here: (( ))).w,iw,i _w,iw,i=j  You now have 750 gold pieces (gained 9).  Things that are here:w,i$&50w,iw,il: _a +0 dagger; 4 stonesw,i w,iu w,iB w,iNw,iw,iw,i} _m - 4 scrolls labelled KITWAO UMOFY (gained 1)w,iw,iAw,i#w,i $w,i$w,i\&w,i1u _k - 2 metallic puce potions (gained 1)w,iD43w,i6w,i8$  Things that are here:w,i)>:  a +0 dagger; 4 stonesw,i@w,iA _w,iCw,i@LE  There is a large open door here.w,iOw,iP _w,iSw,iXw,iZ,w,iY\w,iaw,ie?Water w,ifw,iciw,ijqA _You enter the shallow water.w,ivw,iww,i~zw,iNw,i:,w,i&w,iیw,i:w,iw,iw,iw,i!,w,iʫw,iow,iݴw,iw,i\w,imw,iw,i;w,iw,iw,i7w,iW w,i,w,i>w,iHJw,iWw,ifw,ihvw,i!y,w,i#w,iew,iˆw,iTw,idw,iw,iw,iw,i`w,iw,iCw,iʙ?Water w,i3w,iiA _You enter the shallow water.w,iw,i4w,iw,iw,iw,i1w,iw,iBw,iVw,i4w,i[w,iҴw,iw,iw,iSw,iw,iw,i)w,i2w,iw,i%w,iow,iw,iw,iw,iw,iE  You open the large door.  w,iYou encounter 3 kobolds.A kobold is quivering stones. A kobold is quivering stones.w,iR  #### ##..##### ....#...# ....#...########## .........##......###### .................#÷.?.# ..P~~~.......~.P~'.KK.# P~~~~~~~~~...~~~Y'KP∩.# ~~~~~~~P~P...P~~~#....# ##~~~~##########~###### Kinetic Grapnel ~~~~~~~~~~~~~~~~~~~# ≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈# ~~~~~~~~~~~~~~~~~~~#KKK 3 kobolds (2 missiles, asleep) ~#######~############ ~~P..P~P~~P~P.~~~#....# P~...~~~~~~....~~'..∩.#425.w,i8 (49.0)6.8 (50 _  Found a scroll labelled OBEFIUPSUTUDD. _Found a gate leading back out of this place.w,i   ####.##......###### .................#÷.?.# .....~.P~'.KK.# ~~...~~~Y'KP∩.# w,i~P...P~~~#....# ########~###### ~~~~# ≈≈~≈# ~~~~~# #########  ∩.# w,i-d  ####.##......###### .................#÷.?.# .....~.P~'.KK.# ~~...~~~Y'KP∩.# ~P...P~~~#....# ########~###### ~~~~# ≈≈~≈#~~~~~# #####∩.#w,iפw,iw,iw,i>d _There are monsters nearby!x,il #### ..##### #...# #...# ##......###### ................#÷.?.# P~~~.~.P~'.KK.# ~...~~~~YKP∩.# P~P...P~~~#....# ~~~~#~###### x,iNmh~~~~# ~≈≈≈≈≈~≈≈≈≈≈~≈#~~~~~~# #~############## x,iyX7.8 (1.0) _x,ix,iV _There is a large open door here.x,iTK#K 2 asleep) _There are monsters nearby! _There is a large open door here.  The helpless kobold fails to defend itself.  You hit the kobold.  The kobold is heavily wounded.  The frigid air chills the kobold but does no damage.x,i8V[3-=8x,i_:#x,i,b9 _The kobold hits you with a +0 club.x,iJh $You hit the kobold.x,i K 2 kobolds (missiles, 1You kill the kobold!The kobold shouts!x,iC((((x,iw  KY$~~K)The kobold throws a stone. The stone barely misses you.x,i~ 750 -====9x,iK B#x,i ( _The kobold shouts!x,i ` ..##### #...# #...# ##......###### #÷.?.# P~~~.~.P~'.KK.# ...~~~~'YP∩.# x,i P~P...P~~~#....# ~~~~#~###### ~~~# ~≈≈≈≈≈~≈≈≈≈≈~≈#~~~~~# ~######## x,iΤ -K.x,i> +K.x,i x,i &30x,i) :#x,i $  Things that are here:x,i N _7 gold pieces; a +0 clubx,i/ $You completely miss the kobold. The frigid air chills the kobold.x,i #   kobold (missile)You kill the kobold!x,i b4=---1x,i R##x,i = _The kobold hits you but does no damage.x,inY x,i8[ A---2x,ig ## _You hit the kobold but do no damage. The kobold hits you but does no damage.x,i h $You hit the kobold.x,i (x,i a3Kinetic Grapnelx,iX @##x,i J _You kill the kobold!x,i\T x,iW x,ic_ x,iFb H _No target in view!x,i x,i x,i ^ _No target in view!x,iy x,i?{ x,i x,iل H _No target in view!x,iN x,i] x,i x,i H _No target in view!x,iEs  _No target in view!x,i x,i x,iK x,i C _No target in view!x,i`bx,ifx,ikx,idnx,ix,igx,ix,ix,iy,is!y,i(y,i$;y,iAy,iy,i{y,iy,igy,iU%y,i)y,i"2y,i5y,iPy,iBPy,i&Py,iʻHM ### #### #...########## ##......##### ........#÷.? P~~~.......~.P~'Y$.~~~...~~~~'$P∩~P~P...P~~~#.... ~~~~##########~######Yak ~~~~#≈≈~~###5=-4 _##y,io _ You now have 754 gold pieces (gained 4).  Things that are here:y,iY4-5.8 (2y,iR##y,i y,i#_a +0 club; 5 stonesy,i M ### #### #...########## ##......##### ...............#Y.? P~~~.......~.P~')$.~~~...~~~~'$P∩ ~~~~~P~P...P~~~#....#Yak ~~#####6.8 (1# _There is a cache of meat here.z,i> z,iD z,i z,i\ N _There are no items here.{,iC ##### #...# #...# ##......###### #÷Y?.# ~~~.{,i1~.P~')$..# ...~~~~'$P∩.# P~P...P~~~#....# #####~~~~#~≈≈≈≈≈~≈≈≈≈≈~≈#~~~~~~#~#######{,i%#{,i,7 _{,i{,iɘ{,iI ##### #...# #...# ##......###### #÷.Y.# .~.P~')$..# ...~~~~'$P∩.# P~P...P~~~#....# #~~~~#{,i~≈≈≈≈≈~≈≈≈~≈#~~~~~#~#####{,i{{,isA=8{,i.{,i{,i47549.8 (2{,i{,ic _u - a scroll labelled OBEFIUPSUTUDD{,i5 ##### #...########## .....##......######........#÷... ~~.~.P~')$~~~~...~~~~'$P∩P~P...P~~~#...Yak .P~P~~P~P.~~~#....#{,i{,i+40.8 (1{,i{,i8{,iK "# .##### .#...# .#...#.##......######.#÷...#~.~.P~')Y..#~...~~~~'$P∩.#{,iBL ~P~P...P~~~#....#~#~###### {,iL ~# ≈≈~≈≈≈≈≈~≈≈≈≈≈~≈# ~# #####~# ..P~P~~P~P.~~~#....#{,icT {,iV %1{,i:\ {,ie j  You now have 760 gold pieces (gained 6).  Things that are here:{,ih 0602.8 (2{,iOn {,i{q + _a +0 dagger; 4 stones|,iRR  You hit the fungus. The fungus begins to die.|,i2=3.8 (1|,i|,i4 _The fungus is lightly damaged.|,i0O#.##### ..#...# ..#...#.##......######.#÷...# P~~~.~.P~'Y)..#~...~~~~'$P∩.#~P~P...P~~~#....#~#~######~~~~#≈~≈≈≈≈≈~≈≈≈|,i,1≈≈~≈#~~~~~~##~####### P..P~P~~P~P.~~~#....#|,i8|,i,<--4|,i B|,iD$  Things that are here:|,iFI _a +0 club; 5 stones|,io`u ### ..#####...##########.....##......######........#÷... P~~~~.P~')) ~~~~~~~~...~~~~'YP∩P~P...P~~~#...|,ia##########~#####~Yak ≈≈~~### ...~~~~~~....~~'..∩.#|,ih|,ikF-5 _|,ir|,iw| .  You now have 767 gold pieces (gained 7).  You see here a +0 club.|,i |,iץ/76.8 (2|,i|,i}W _A nearby fungus withers and dies.|,iJ P|,iO &0|,iW |,i\ |,i`  |,i` |,ia 7_Done exploring.},i=I},iG},iM},iQ},iTE _Done exploring.},i -3},is/},i?];},id},iygE _Done exploring.},i },i A sewer∩∩∩∩∩∩(Press ? for help) #### ##### ####  #######..####...####..#####  #.........##..........#...#  ##....P................#...##########  ######.................P.........##......######  #.)).#...................................#÷...#  #)...'......P.............P~~~.......~.P~'))..#  #.∩.)'.....~~~~P.~~~..~~P~~~~~~~~~...~~~~'Y.∩.#  },i7 %#....#....~~P~~P~~P...~~~~~~~~~P~P...P~~~#....#  #################~~~##########~~~~##########~######  #≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  #≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈#  #≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  ###'########~~############~#~#######~##############  #...#...)#.P~~~~........~~~~~~P..P~P~~P~P.~~~#....#  },i^ f#.∩.#.∩.)'..~P~~.........~~~P~...~~~~~~....~~'..∩.#  #.∩.#.).)'................~.~.......~~~...~~.'....#  #####....#..........................P........#....#  },i ########..................P.........P.P.#######  #.##....P####....................#  ########## ##.................###  ##............#####  ####..####.###~,iR~,ipR~,iBTY.∩,i B,iM;Eryximachus the Tinkerer ###Barachi of Gozag Gold: 767 ..#####Health: 55/55 ======================== ..#...#Magic: 13/13 ======================== ..#...##########AC: 4,i!NwStr: 18 .......##......######EV: 9Int: 17 ...............#÷...#SH: 0Dex: 11 ,iONIP~~~.......~.P~'))..#XL:  8 Next: 32% Place: a Sewer ,izN&~~~~~~~~...~~~~'Y.∩.#Noise: ---------  Time: 7446.8 (0.0) ,iN~~~~~P~P...P~~~#....#-) Horns ,iN~~~~##########~######Cast: Kinetic Grapnel ,iO8~~~~~~~~~~~~~~~~~#Yak ,i@Oy≈≈≈~≈≈≈≈≈~≈≈≈≈≈~≈# ~~~~~~~~~~~~~~~~~# ######~############## ,iqOMP..P~P~~P~P.~~~#....# ...~~~~~~....~~'..∩.#,iOYou now have 767 gold pieces (gained 7).  You see here a +0 club. _A nearby fungus withers and dies. ,iOb_Done exploring. _Done exploring. ,iO7_Done exploring.,iP,iS,i,,,,,...,,...,,,,*,*,* ,,,,,,,,,,**,**#.#,,..#*****.#.## **,*,,,,,,**,* #.#....# #...# **,**,,,,***,* #.#....# ####.. ,,,,,,,,,,,,,* #.#....# #........ *,***,,,****** #.#....# #.##..#.. *,* *,,,* #####..<...###.##..#!. *,* *,,,* #....Y.......#.#*..... *,***,*** #.#####......#.#*###.. ,,,,,,######.#####.####.#.#####.. ******#.......#..................#.####.....#.###.#.#.#######.##.....#.#.#...#...######[3,i:9;49m Y   ice beast (asleep)#.##.#.........#####.....## 5   drude (asleep)#.##....#####....#,..###.## s   scorpion (asleep)#......)..# #.##.#,#####.##69.3 (18.0)70.3 (19 _,iP,5..,,,s.Y,,,,,*,,i',*,,,>,,,,,...,,...,,,,*,*,*,**,**#.#,,..#*****.#.*,*,,,,,,**,* #.#....# #...*,**,,,,***,* #.#....# ####..,iY,* #.#....# # **,***,,,****** #.#....# #.##..# ,*,* *,,,* #####..<...###.##..#! ,*,* *,,,* #....#.#* ,*,***,*** #.#####......#.#*###,######.#####.####.#.#####*#.......# #.####.....#.###.#.#.,i #.##.....#.#.#...#... #.##.#.#####.....#  #.##....#####....#,..###. #......)..# #.##.#,#####.# ,i,i01.0),i,i,i u,5..,,,s.Y,,,,,*,,*,,,>,,,,,...,,...,,,,*,*,,**,**#.#,,..#*****.#.*,*,,,,,,**,* #.#....# #...*,**,,,,***,* #.#....# ####..,* #.#....# #*,***,,,****** #.#....# #.##..# ,,*,* *,,,* #####..<...###.##..# *,*,* *,,,* #.#.#* *,*,***,*** #.#####......#.#*###,######.#####.####.#.#####*#.# #.####.....#.###.#.#. #.##.....#.#.#...#... #.##.#.#####..... #.##....#####....#,..###. #......)..# #.##.#,#####.2,iU,5..,,,s.Y,,,,,*,*,,,>,,,,,...,,...,,,,*,*,**,**#.#,,..#*****.#*,*,,,,,,**,* #.#....# #*,**,,,,***,* #.#....# ####..,* #.#....# #*,***,,,****** #.#....# #.##..,i,*,* *,,,* #####..<...###.##.. **,*,* *,,,* #.#.#* **,*,***,*** #.#####......#.#*,######.#####.####.#.*#.......# #.####.....#.###.#.#. #.##.....#.#.#...#... #.##.#.,i^ .##### #.##....#####....#,..### #......)..# #.##.#,#####,iB,i%3,i_,iy,i{k**,,,>,,,,,...,,...,,,,*, *,,,,,,**,**#.#,,..#*****. ******,*,,,,,,**,* #.#....# #.*,***,* #.#....# #### ,,,,,,,,,,,,,,,,,* #.#....# #.. ,,i$l****,***,,,****** #.#....# #.## ,,,,*,* *,,,* #####..<...###.## ,**,*,* *,,,* #............#.#* ,**,*,***,*** #Y#####......#.#*# ,,,,,,,,,,######.#####.####.#.# **********#.......#.............. #.####.....#.###.#.#.## #.##.....#.#.#...#... #.##.#.........#####...,iZle #.##....#####....#,..## #......)..# #.##.#,# #.........#*#.#*...* ,iu,iv%4,i|,i,i+ ,,,,,**,**#.#,,..#*****. ******,* #.#....# #*,,,,*### ,,,,,,,,,,,,,,,,... ,****,***,,,*****..# #.## ,,,,*,* *,,,* #####..<...## ,**............#.#***,*** #.#####...# ,,,,,,,,,,#########.#.## **********#.......#.............. #.####.....#.###.#.#.##.#,i,*Yak ..#..##...~~~...#,...,*###**# ,i2,i3%5,iE8,ik:,i  *****,* #.#....# #*,,,,*### ,,,,,,,,,,,,,,,,... ,****,***,,,*****## ,,iٕ ,,,*,* *,,,* #####..<...## ,**............#.#***,*** #.###### ,,,,,,,,,,######.#####.####.#.## **********#.....Y.#..............,i  #.####.....#.###.#.#.###.##.....#.#.#...#...#.....Yak #.##......~##..~~~~~..#....,**≈≈≈** ,i X6,i ,**,,,,***,* #.#....# ####. ,,,,,,,,,,,,,,,,* #.#....# #.... ****,***,,,****** #.#....# #.## ,,,*,* *,,,* #####..<...###.##. **,*,* *,,,* #............#.#*. **,*,***,*** #.######.#*## ,,,,,,,,,######.#####.####.#.### *********#.......#............... ,ir #.####.Y...#.###.#.#.####.##.....#.#.#...#...##.##.#.........#####....#.##....#####....#,..####......)..# #.##.#,####.........#*#.#*...* ,iӑ #...~~~...#,...,*###**###..~~~~~..#....,**≈≈≈***#...~~.~~..#.....*≈≈,iE ,i %7,i ,i ,iY ,,,,,,,,,,,,,,,* #.#....# #.... ***,***,,,****** #.#....# #.##..# ,,*,* *,,,* #####..<...###.##..# *,*,* *,,,* #............#.#*. *,*,***,*** #.#####......#.#*### ,,,,,,,,######.#####.####.#.### ********#.......#................ #.####.....#.###.#.#.#####.##....Y#.#.#...#...##.##.#.........#####.....#.##....#####....#,..####......)..# #.##.#,#####.#.........#*#.#*...* ##.#...~~~...#,...,*###**##.##..~~~~~..#....,**≈≈≈***,#...~~[0;1,i V0m.~~..#.....*≈≈≈≈≈**,#...~~~~~..#.....*≈≈≈≈≈*,,8,i ,i4,i28,i A,iC,i,i,i,i-,iR_ ,i-c ,ii ,il ,iJ,iH,i,i,i,i**,***,,,****** #.#....# #.##..# ,*,* *,,,* #####..<...###.##..#! 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.#.#+###.#.#.##.#.##,ijY,i.[%7,i_,iua,i>~.~~..#.....#≈≈≈≈≈##.#~..#.....#≈≈≈≈≈#..#~...#.....#≈*ß*≈#.##.#*,,,*#.#.# *,,_,,#.#.### **,,,*#.#,i.# **,**#.# ..#.#+###.#.#.# .####.,i,#.##,i§,i,i%8,i,i ,i ~#≈≈≈≈≈≈≈♣#♣..,i i.._..♣.',i ,iF %9,i ,i ! _You open the door.,i Y _Found a hazy altar of Hepliaklqana.,i P,iS?a~~~~..#.....##≈≈≈###.#.~~..#.....#≈≈≈≈≈##.#~~..#.....#≈≈≈≈≈#..# .~~~...#.....#≈♣ß♣≈#.##.#######♣...♣#.#...# *[m.._..#.#.###*...*#.#...# *♣.♣*#.##.###########Y###.# .....#...............# #.####.###############......# ########20 _ _There is an open door here.,iM.~~~.#####*##.###########~#≈≈≈#.#≈≈≈≈≈## ~~~~~#≈≈≈≈≈#.. .~~~...#.....#≈♣ß♣≈#.########♣...♣#..#.._..### *♣...♣..# *♣Y♣*#.###########'###.# .....#...............#####.############### #......# 1 _,iZx M......###.##...# .~~~.########.###########~#≈≈≈#.# ~~~~~#≈≈≈≈≈#.. .~~~...#.....#≈♣ß♣≈#.########♣...♣..#.._..### *♣.Y.♣..# #♣.♣##.###########'### .....#...............#Yak ########2,iܔ M)..# #.##.#.### .......###.##...# .~~~.########.###########~##≈≈≈##.≈≈≈≈≈## ~~~~~#≈≈≈≈≈#.. .~~~...#.....#≈♣ß♣≈#.########♣...♣..#..Y..### #♣...♣#..# #♣.♣# ...#.###########'###.#Yak 3 _There is a hazy altar of Hepliaklqana here.,iMJ I _,i g  There is an open door here. _,i B,i n,iN ,i ,i: ,i ,i$ ,i ,iw ,ik ,iL ,i ,i ,i ,i| ,i ,i@ ,i ,ir ,,iJ ,io ,in ,i ,i ,i ,iG ,i- ,ih ,i| ,i ,i9! ,i! ,iy$ ,ih& ,i& ,i{' ,i) ,i#+ ,i]+ ,i+ ,i. ,i0 ,i0 ,,i<3 ,i5 ,i5 ,i6 ,i9 ,if; ,i; ,i5< ,i= ,i> ,i> ,is? ,i@ ,iA ,iB ,iC ,iE ,iz D,iЀ _f - 3 potions of moonshine (gained 1),i߁ ,i ,i ,i ,i ,iR ,i ,ix ,i ,in ,i ,i3 ,i ,i ,iڔ ,,iw ,iǗ ,,i& ,i ,i l  An ice beast comes into view.,i ,i (,,,,,,,,,* *,,,,,+,,_,,* *,,,,,>,,* *,,,,,*,,,,,* ,i8 ,,,***,,,* *ß,,,ß*ß,,,ß* ,,** *,,,* ********,,,** ,** *,,,* *,,,* ***** * ******,,.######* ###*,,,***,,,* * ,iy *,,,,,,,,.......###.#*,,,*,,,,,* * ,,,5..,,.s.Y.....#.#***,,,,,,,* * ,i ,,,...,,...,,,,#Y#.# *,*,,,,,* * ,**#.#,,..#****#.#.####.#.....### ,i @,* #.#....# #...####.######### ,* #.#....# ####..#####.######### ,iߣ w,* ## #......,i ......###### ,i$ A** #.#....# #.##..#..##.##<###### Y   ice beast (asleep),iG .###..<...###.##..#..##.#........ s   scorpion (asleep) ..,iq ..........#.##........#..###### .#####......#.#####..####..######,i ,i 062.3 (39.0),i| 23.3 (40 _,i& ,i ,i Vß,,*,,,*,*** *,,,,,*,,,,,* ,i ,,,,,,,,,,* *,,,,,+,,_,,* **,,,,,>,,* *,,,,,*,,,,,* *,,,***,,,* *ß,,,ß*ß,,,ß* ,i #*,,** *,,,* ********,,,** ,,** *,,,* *,,,* ***** ,iM ******,..######* ###*,,,***,,,* ,,,,,........###.#*,,,*,,,,,* ,i ,5..,..s.Y...Y.#.#***,,,,,,,* ,,,...,........#.#.# *,*,,,,,* *,**#.#,...######.#.####.#..... *,* #.#....# #...####. *,* #.#....# ####..#####.## ,,* #.#....# #.............. ,i$ A*** #.#....# #.##..#..##.##<##### #####..<...###.##..#..##.#....... #.....,iU m.#.##........#..,iN G.Y,i OY,i J4.3 (1.0)Kinetic Grapnel,i, ,iW ,i&iR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,i  Okay, then. 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beast1----==7Kinetic Grapnel,i,iD _You shape a spike launcher from a nearby wall.,i۳  ,iCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,i *,,,,,>,,* *,,,,,*,,,,,*  Eryximachus the Tinkerer ,,,***,,,* *ß,,,ß*ß,,,ß*  Barachi of Gozag Gold: 767 ,,** *,,,* ********,,,**  Health: 55/55 ======================== ,** *,,,* *,,,* ***** * Magic: 10/13 ==================------ ,i ******,..######* ###*,,,***,,,* * AC: 4Str: 18 ,,,,,,,........###.#*,,,*,,,,,* * EV: 9Int: 17 ,,,5..,..s...Y.Y.#.#***,,,,,,,* * SH: 0,i$ ,Dex: 11 ,iF ,,,...,........#*#.# *,*,,,,,* * XL:  8 Next: 32% Place: Dungeon:6 ,il ,**#.#,...######Y#.####.#.....### Noise: ==-------  Time: 7567.3 (0.0) ,* #.#....# #...####.######### -) Horns ,i ?,* #.#....# ####..#####.######### Cast: Kinetic Grapnel ,* #.#....# #..............###### Yak ,i ** #.#....# #.##..#..##.##<###### ,i ####..<...###.##..#..##.#........ Y   ice beast ............#.##........#..###### .#####......#.#####..####..###### ,in D.#####.####.#.#####........###### _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (76% to hit),i)*,,,,,>,,* *,,,,,*,,,,,*Eryximachus the Tinkerer ,,,***,,,* *ß,,,ß*ß,,,ß*Barachi of Gozag Gold: 767 ,,** *,,,* ********,,,**Health: 55/55 ======================== ,** *,,,*,iq*,,,* ***** * Magic: 10/13 ==================------ ******,..######* ###*,,,***,,,* * AC: 4Str: 18 ,,,,,,,........###.#*,,,*,,,,,* * EV: 9Int: 17 ,i,,,5..,..s...Y.*.#.#***,,,,,,,* * SH: 0Dex: 11 ,iG,,,...,........#*#.# *,*,,,,,* * XL:  8 Next: 32% Place: Dungeon:6 ,**#.#,...######Y#.####.#.....### Noise: ==-------  Time: 7567.3 (0.0) ,i,* #.#....# #...####.######### -) Horns ,i&,* #.#....# ####..#####.######### Cast: Kinetic Grapnel ,i[,* #.#....# #..............###### Yak ** #.#....# #.##..#..##.##<###### ,i####..<...###.##..#..##.#........ Y   ice beast ............#.##........#..###### ,iS.#####......#.#####..####..###### .#####.####.#.#####........###### _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ,i-oPress: ? - help, Shift-Dir - straight lineAim: an ice beast (76% to hit),i`Q.Y,if,ig2-8.3 (1,in,iqP  Casting: Construct Spike Launcher (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ice beast (76% to hit) _The kinetic grapnel misses the ice beast.,i0d *You hit the ice beast.,iXu ,iu  ,i7v(The ice beast is lightly wounded.  ,ifv&The rocky spike skewers the ice beast.,i' ,i#YThe ice beast is lightly wounded.  The ice beast completely resists.  The frigid air chills the ice beast but does no damage.,i>948----,in&=9,i 9#,i T _The ice beast hits you. The ice beast freezes you. You resist.,iw * You hit the ice beast.,iҶ  The ice beast is moderately wounded.The rocky spike skewers the ice beast.,i@ #YThe ice beast is moderately wounded.The ice beast completely resists.  The frigid air chills the ice beast but does no damage.,iB &70,iG A#,iK W _The ice beast closely misses you.,i *You hit the ice beast but do no damage.,i^e  The ice beast is moderately wounded.The rocky spike skewers the ice beast.,i' ,iX?Y#The ice beast is moderately wounded.The ice beast completely resists.  The frigid air chills the ice beast but does no damage.3------1,iC,iL##,i ,id N_The ice beast hits you. The ice beast freezes you. You resist.,i *You hit the ice beast but do no damage.,iE  The ice beast is moderately wounded.The rocky spike skewers the ice beast.,ijx Y#The ice beast is heavily wounded.,ixuThe ice beast completely resists.  The frigid air chills the ice beast but does no damage.,iyK37----,iy2,iGY##,iIT _The ice beast hits you. The ice beast freezes you. You resist.,i w * You hit the ice beast.,i  The ice beast is severely wounded.The rocky spike skewers the ice beast but does no damage.,i?( Y#The ice beast is severely wounded.The ice beast completely resists.  The frigid air chills the ice beast but does no damage.,i()i2-----3,i/S##,i2T _The ice beast hits you. The ice beast freezes you. You resist.,iw * You hit the ice beast.,i_ $The ice beast is almost dead.The rocky spike skewers the ice beast.,i7^*,i`M$#,i$i Changeling767 3/56=--1/14434Kinetic Grapnel ,ii_You kill the ice beast!Your Fighting skill increases to level 4!,inr####,irm _Your Spellcasting skill increases to level 4!,iտE4=5=2==6===,i476773==8=== _You start resting.,i%Magic restored.,i U9=##$##Y#--#94.3 (20.0)4==--,i#5.3 (21 ,i_,i,i,i40===1=,itn,iK2=,i,,ib,i,i,i;,iܩ,i,i&#3,if2=,i9,i,iЯ,is,i9,is,i,i,i,i,i`,i%4,i,iI,i,i3,iBB,i,iK5=,i,i,i0,i,i,i,,i,i^,i,i<,ic,i?6=,i,i,i,i_,i ,i,i,i,i,id57=,i,i/,i,i,i,if,iC,i,iG,i,i,i,i#8,i12=,iK,iI,i,i(,i,i1,i,i,,i#9,i(=,ix,i,i<,i,i,,i,icB,i#,i$50,i2=,i ,iE ,i ,iy ,i ,i ,i ,i ,i %1,i ,i ,it ,i ,i ,i ,iq ,i ,iB 52=,in ,i ,i ,if ,i0 ,i ,i ,ip ,i3 ,,i4 ,i ,i5 #3,i` 2=,iB ,i: ,,i ,is! ,i! ,id" ,i$ ,i]$ 54=,i$ ,i@% ,i' ,,iF( ,i) ,i%* ,i* ,i, ,i@- ,i- ,i/ ,i/ U5=,i0 ,i}2 ,i2 ,i3 ,ih5 ,i5 ,i6 ,i8 k _You start resting.HP restored.,iD ,iHL .652.3 (57,ikN `6=3.3 (58 _,i`S ,iU ,i!  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   4.1   3.5  +2   k + Spellcasting 4.0   5.0   0           b - Maces & Flails   0.0   0.8  +1   l - Forgecraft   6.0   5.9  +1   c - Axes   0.2   0.8  +1   m - Fire Magic   0.0   0.8  +1   d - Polearms   0.4   1.0   0  ,iC"     e - Staves   0.2   0.8  +1   n - Evocations   0.0   0.8  +1   f - Unarmed Combat   0.0   0.8  +1   o * Shapeshifting   6.2   7.0   0   g - Throwing   0.0   1.0   0                       h - Armour   0.0   0.7  +2       i - Dodging   3.0 ,i"  3.4  +1       j - Stealth   5.0   3.0   0 +4                                    Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced[3,i`#7m|base level  [!] training|cost|targets,i= f + Unarmed Combat 0.0,iT)<TargetTarget5.0  5.0 --  --  --  --  --  --  --  --  8.0  --  3.0  --  -- a-z] set[-] clear selected targetcost|targets,i9<[?25h[?0c0 ,in" ,iȁ[?25l[?1c6.0  +1 =] set aall targets,i f * Unarmed Combat   0.0,iWa-z] setselected target,i7m=[?25h[?0c0 ,i? [?25l[?1c,i? 6.0 8.0 =] set aall targets,ieH| j + Stealth   5.0,i2:*,i@,i ,i,*,,,,,>,,* *,,,,,*,,,,,*Eryximachus the Changeling ,,,***,,,* *ß,,,ß*ß,,,ß*,i Barachi of Gozag Gold: 767 ,,** *,,,* ********,,,**Health: 56/56 ======================== ,** *,,,**,,,* ***** * Magic: 14/14 ======================== ******,..######* ###*,,,***,,,* * AC: 4,iDStr: 18 ,,,,,,,........###.#*,,,*,,,,,* * EV: 9Int: 17 ,i~,,,5..,..s...Y...#.#***,,,,,,,* * SH: 0Dex: 11 ,i1,,,...,........#$#.# *,*,,,,,* * XL:  8 Next: 43% Place: Dungeon:6 ,**#.#,...######Y#.####.#.....### Noise: ---------  Time: 7653.3 (0.0) ,i,* #.#....# #...####.######### -) Horns ,* #.#....# ####..#####.######### Cast: Kinetic Grapnel ,i,* #.#....# #..............###### Yak ** #.#....# #.##..#..##.##<###### ,i####..<...###.##..#..##.#........  ............#.##........#..######  .#####......#.#####..####..######  .#####.####.#.#####........######,iZ Your Fighting skill increases to level 4! _Your Spellcasting skill increases to level 4! _You start resting. _Magic restored. _You start resting. _HP restored.,ij,i[,i(,i,i@,iB,iI,i/KL _Autopickup is now off.,i ,ij ,iQ,iK _Autopickup is now on.,i<] Ability - do what?CostFailure  g - Evoke BlinkNone28%  Invocations -X - Renounce ReligionNone0%  a - Potion Petition400 Gold0%  b - Call Merchant800 Gold0%  c - Bribe Branch3000 Gold0% [?] toggle between ability selection and description.,i(*,,,,,>,,* *,,,,,*,,,,,*Eryximachus the Changeling ,,,***,,,* *ß,,,ß*ß,,,ß*Barachi of Gozag Gold: 767 ,,** *,,,* ********,,,**Health: 56/56 ======================== ,** *,,,**,,,* ***** * Magic: 14/14 ======================== ******,..######* ###*,,,***,,,* * AC: 4Str: 18 ,,,,,,,........###.#*,,,*,,,,,* * EV: 9Int: 17 ,,,5..,..s...Y...#.#***,,,,,,,* * SH: 0Dex: 11 ,,,...,........#$#.# *,*,,,,,* * XL:  8 Next: 43% Place: Dungeon:6 ,**#.#,...######Y#.####.#.....### ,i[40mNoise: ---------  Time: 7653.3 (0.0) ,* #.#....# #...####.######### -) Horns ,* #.#....# ####..#####.######### Cast: Kinetic Grapnel ,* #.#....# #..............###### Yak ** #.#....# #.##..#..##.##<###### ####..<...###.##..#..##.#........  ............#.##........#..######  .#####......#.#####..####..######  .#####.####.#.#####........######  _You start resting. _Magic restored. _You start resting. _HP restored. _Autopickup is now off. _Autopickup is now on.  Okay, then. _,iĚ ,iƟ Innate Abilities, Weirdness & Mutationsa - You are an ice-encrusted yak.b - You freeze nearby walls in an area that expands as you fight.You can cast Ice magic more easily.Your maximum health is decreased, since you lack skill for your form.You are incapable of wielding weapons or throwing items.Your weapons and armour are melded.You are amphibious.c - (You can hop short distances, but move slowly.)d - You have an extended range of vision and can be seen from far away.e - [You will be able to hop long distances, but move slowly.] XL 13 (): Suppressed. []: Gained at a future XL. -i*-i/-i7*,,,,,>,,* *,,,,,*,,,,,*Eryximachus the Changeling ,,,***,,,* *ß,,,ß*ß,,,ß*Barachi of Gozag Gold: 767 ,,** *,,,* ********,,,**-i7:Health: 56/56 ======================== ,** *,,,**,,,* ***** * Magic: 14/14 ======================== ******,..######* ###*,,,***,,,* * AC: 4Str: 18 ,,,,,,,........###.#*,,,*,,,,,* * EV: 9Int: 17 ,,,5..,..s...Y...#.#***,,,,,,,* * SH: 0Dex: 11 -i8B,,,...,........#$#.# *,*,,,,,* * XL:  8 Next: 43% Place: Dungeon:6 ,**#.#,...######Y#.####.#.....### Noise: ---------  Time: 7653.3 (0.0) ,* #.#....# #...####.######### -) Horns ,* #.#....# ####..#####.######### Cast: Kinetic Grapnel ,* #.#....# #..............###### Yak ** #.#....# #.##..#..##.##<###### ####..<...###.##..#..##.#........  -i8............#.##........#..######  .#####......#.#####..####..######  .#####.####.#.#####........######  _Magic restored. -i(9_You start resting. _HP restored. _Autopickup is now off. _Autopickup is now on. _Okay, then.-i=-i?-iE-i-i6-i83-i9-i<T  A scorpion comes into view.-iH=-iD2,,,,,,,+,,_ *,,,,,>,,,,,*,,,,,,**ß,,,ß*ß,,,ß ,,**********,,,** ,** *,,,* *,,,* **** ******,..######* ##**,,,,........###.#*,,,*-i{E5..,..s.......#.#***,, ,,,...,........#Y#.# *,*,,,,,* **#.#,...######.#.####.#..... #...####..#####.### ,............. ** #.#....# .##.##<###### s   scorpion (asleep) ####..<...###..##.#..........................#.#####..####-ihHJ.s-iLEs-iR14.3 (1 _-ih _You see here 13 gold pieces.-i g + >,,*    -ii  *,,,*   *,,,* *,,,* ***** .######*  .......### ..s......# #Y#.#  #.#  #..  ####..#  #......  #.##..#.<<#..#.#.....####..#-i .  + >,,*     *,,,*   *,,,* *,,,* ***** .######*  .......### -i. 6..s......# #Y#.#  #.#  #..  ####..#  #......  #.##..#.<<#..#.#.....####..#-i= -iP? -iC -i,O _ _A scorpion is nearby!-i.Vß,,*,,,*,*** *,,,,,*,,,,,* -i,,,,,,,,,,* *,,,,,+,,_,,* **,,,,,>,,* *,,,,,*,,,,,* *,,,***,,,* *ß,,,ß*ß,,,ß* *,,** *,,,* ********,,,** ,,** *,,,* *,,,* ***** ******,..######* ###*,,,***,,,* ,,,,,........###.#*,,,*,,,,,* ,5..,...s....Y.#.#***,,,,,,,* ,,,...,........#$#.# *,*,,,,,* -i9#*,**#.#,...######.#.####.#..... *,* #.#....# #...####. *,* #.#....# ####..#####.## ,,* #.#....# #.............. -i*** #.#....# #.##..#..##.##<##### #####..<...###.##..#..##.#....... #......#.##........#..-iƔ-iUH.s-i-iɜ&5-i Kinetic Grapnel _-i-iأ-i(  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i+J.s-i/9#-i0_2----==6-i4-i6D _You shape a spike launcher from a nearby wall.-iNF  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-iß,,*,,,*,*** *,,,,,*,,,,,*  Eryximachus the Changeling ,,,,,,,,,,* *,,,,,+,,_,,*  Barachi of Gozag Gold: 767 **,,,,,>,,* *,,,,,*,,,,,*  Health: 56/56 ======================== *,,,***,,,* *ß,,,ß*ß,,,ß*  Magic: 11/14 ==================------ *,,** *,,,* ********,,,**  AC: 4Str: 18 ,,** *,,,* *,,,* *****  EV: 9Int: 17 ,******,..######* ###*,,,***,,,*  SH: 0Dex: 11 ,,,,,,,,........###.#*,,,*,,,,,*  XL:  8 Next: 43% Place: Dungeon:6 ,,,,5..,.....s**Y.#.#***,,,,,,,*  Noise: ==-------  Time: 7656.3 (0.0) ,,,,...,........#$#.# *,*,,,,,*  -) Horns *,**#.#,...#[-i33m#####.#.####.#.....## Cast: Kinetic Grapnel *,* #.#....# #...####.######## Yak *,* #.#....# ####..#####.######## ,,* #.#....# #..............##### s   scorpion *** #.#....# #.##..#..##.##<##### #####..<...###.##..#..##.#....... #............#.##........#..##### _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (76% to hit)-if>ß,,*,,,*,*** *,,,,,*,,,,,*Eryximachus the Changeling ,,,,,,,,,,* *,,,,,+,,_,,*Barachi of Gozag Gold: 767 **,,,,,>,,* *,,,,,*,,,,,*Health: 56/56 ======================== *,,,***,,,* *ß,,,ß*ß,,,ß*Magic: 11/14 ==================------ *,,** *,,,* ********,,,**AC: 4Str: 18 ,,** *,,,**,,,* ***** EV: 9Int: 17 ,******,..######* ###*,,,***,,,* SH: 0Dex: 11 ,,,,,,,,........###.#*,,,*,,,,,* XL:  8 Next: 43% Place: Dungeon:6 ,,,,5..,.....s**Y.#.#***,,,,,,,* Noise: ==-------  Time:[3-i=@7m 7656.3 (0.0) ,,,,...,........#$#.# *,*,,,,,* -) Horns *,**#.#,...######.#.####.#.....## Cast: Kinetic Grapnel *,* #.#....# #...####.######## Yak *,* #.#....# ####..#####.######## ,,* #.#....# #..............##### s   scorpion *** #.#....# #.##..#..##.##<##### #####..<...###.##..#..##.#....... #............#.##........#..##### _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [-i@'39;49ma scorpion (76% to hit)-i.s.-7.3 (1  Casting: Construct Spike Launcher (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (76% to hit) _The kinetic grapnel hits the scorpion but does no damage.-i ,,*,,,*,*** *,,,,,*,,,,,* * *,,,,,+,,_,,* ,,,,,>,,* *,,,,,*,,,,,* ,,,***,,,* *ß,,,ß*ß,,,ß* ,,** *,,,* *,,,** ** *,,,* *,,,* ***** * ******,..######* ###*,,,***,,,* *.###.#*,,,*,,,,,* *5..,......s..Y#.#***,* *...,.#$#.# *,*,,,,,* * ,**#.#,...######.#.####.#.....# ,* #.#....# #...####.# ,* #.#....# ####..#####.# ,* #.#....# #.......# #.#....# #.##..#..##.##<#..-i [40m<...###.##..#..##.#. .#.##........#..#.s.s--8-i-iS**-i  You completely miss the scorpion. The rocky spike skewers the scorpion.-i2 #sThe scorpion is moderately wounded.-i3.==9-i9-i;y _The frigid air chills the scorpion. The scorpion barely misses you.-iסv *You closely miss the scorpion.-ip d  The scorpion is moderately wounded.-i?q ;The rocky spike skewers the scorpion.-i8 s# The scorpion is heavily wounded.-id &60-iY :#-iK y _The frigid air chills the scorpion. The scorpion barely misses you.-i t $You hit the scorpion.-iU$ Y#-io) W767 7/5751--i2* D1Kinetic Grapnel-i/ J##-i 2 L _You kill the scorpion!-i`ß,,*,,,*,*** *,,,,,*,,,,,*,* *,,,,,+,,_,,* **,,,,,>,,* *,,,,,*,,,,,* *,,,***,,,* *ß,,,ß*ß,,,ß* *,,** *,,,* *,,,** ,,** *,,,* *,,,* ***** ,******,..######* ###*,,,***,,,* ,.###.#*,,,*,,,,,* ,5..,.Y.#.#***,* ,...,.#$#.# *,*,,,,,* -i*,**#.#,...######.#.####.#..... *,* #.#....# #...####. *,* #.#....# ####..#####. ,,* #.#....# #.......* #.#....# #.##..#..##.##<#..<...###.##..#..##.# #.#.##........#..-i#-i%}2==--2-iS.9#-i2-i5a76-3.3 (2-i9-i$=> _You now have 776 gold pieces (gained 9).-i*I-iG--i0,-iI1-i1-iK2-i4-i<5:==-i5-i7-i 8-i8-i!:-i|:-i';-i==-i=L3==-i3>-i@-iS@-i@-iC@776-iC-iAE-iE-i9F-i^H-iH:==-iI-i.K-iK-i/L-iPn-iQ-iaS-iSL4==-inT-iV4 _Magic restored.-iX-iX-ia]h89-i`N _You now have 789 gold pieces (gained 13).-ia-ia-ib-i8d-ifP==-if-iu  You encounter an adder.-ixf*,,>,,***,*,,,* *ß,,,ß*ß,,,ß**** *,,ß,,*,,,*,*** *,,,,,*,,,,,* ,,,,,,,,,,,,,* *,,,,,+,,_,,* ,,***,,,,,>,,* *,,,,,*,,,,,* ,,,*,,,***,,,* *ß,,,ß*ß,,,ß* *,,*,,** *,,,* ********,,,** -iy,,,,** #.,,* *,,,* ****,****##...####### ###*,,,***,,,,,,S..###.#*,,,*,,,,,,,5.....#.#***,,,,,, ,>,,,,,............#.#.# *,*,,,, ,,**,**#.#....######.#.####.#.... ,,**,* #.#....# #...####. ,***,* #.#....# ####..#####S   adder (asleep) -iy,,,,,* #.#....# #..............## ****** #.#....# #.##..#..##.##<## * #####..<...###.##..#..##.#....-i082.3 (19.0)-i=23.3 (20 _-i-i-in >    + >,,*     *,,,*   #.,,* *,,,* ##...####### .......Y..#.............# ,>...........#.#.# .#....######.# #.#....#  #.#....#  #.#....#  #.#....# < * .<-i&>    + >,,*     *,,,*   #.,,* *,,,* -i!'D##...####### .......Y..#.............#>...........#.#.# .#....######.# #.#....# -iI' #.#....#  #.#....#  #.#....# -ir'X< .<-i,-iW/-i4-iH7] _An adder is nearby!-iB*,,>,,***,*,,,* *ß,,,ß*ß,,,ß ,*,,ß,,*,,,*,*** *,,,,,*,,,,,*,* *,,,,,+,,_,,*,***,,,,,>,,* *,,,,,*,,,,,*,*,,,***,,,* *ß,,,ß*ß,,,ß* ,*,,*,,** *,,,* *,,,**-i1,** #.,,* *,,,* ,*,***###...# ###*,,,***.S...###.#*,,,*,5-ilk....#.#*** ,,>,,,,,.#.#.# *,*,**,**#.#....######.#.####.#-i,**,* #.#....# #...####. ,,***,* #.#....# ####..#####.5   drude (asleep),* #.#....# #.# S   adder (asleep) ,****** #.#....# #.##..#..##.##< ,* #####..<...###.##..#..##.#-i-if 74.3 (1.0) _-i -i-i *,,>,,***,*,,,* *ß,,,ß*ß,,,ß ,,*,,ß,,*,,,*,*** *,,,,,*,,,,,*,* *,,,,,+,,_,,*,***,,,,,>,,* *,,,,,*,,,,,*,*,,,**#,,,* *ß,,,ß*ß,,,ß* ,,*,,*,,** #.,,* *,,,**,** #..,* *,,,* -il,*,**####...# ###*,,,***.S.###.#*,,,*.5.#.#***,>.#.#.# *,*,**,*##.#....######.#.####.#-iE,**,* #.#....# #...####.,***,* #.#....# ####..#####.,* #.#....# #. ,,****** #.#....# #.##..#..##.##<-i$,* #####..<...###.##..#..##.#-i-i%5-i-i-i ,***,,>,,###.#.,,* *ß,,,ß*ß,,,ß,*,,ß,,*...#.#** *,,,,,*,,,,,* *.....* *,,,,,+,,_,,*,***,,,,.>..* *,,,,,*,,,,,* *,,,,,*,,,**#...* *ß,,,ß*ß,,,ß* *,,*,,*,,** #...* *,,,**,** #...* *,,,* *,,,,*,*#####...# ###*,,,.S.###.#*,,,*.5.#.#*** *,,,>.#.#.# *,*,**,###.#....######.#.####.#,**,* #.#....# #...####.,***,* #.#....# ####..#####.,* #.#....# [3-iـ Z4m#,****** #.#....# #.##..#..##.##,* #####..<...###.##..#..##.#-i %6-i -ia ; _Found a stone staircase leading down.-iY,,***,,>,,###.#.,,* *ß,,,ß*ß,,,ß,*,,ß,,*...#.##* *,,,,,*,,,,, ,*,.....# *,,,,,+,,_,,,***,,,,.>..# *,,,,,*,,,,, **,,,,,*,,,**#...# *ß,,,ß*ß,,,ß **,,*,,*,,** #...# *,,,,** #...# *,,,* ,*,,,,*,######...# ###*,,,.S.###.#*,,,*.5.#.#*** ,*,,,>.#.#.# *,*,**.###.#....######.#.####.#,**,* #.#....# #...####. *,,,,***,* #.#....# ####..#####.,* #.#....# # *,,,******-i}.W[m #.#....# #.##..#..##. *,,,* #####..<...###.##..#..##.#.S.5.S5.5S===7Kinetic Grapnel _The drude shouts!-iB,***,,>,,###.#..,* *ß,,,ß*ß,,, *,,,,*,,ß,,*...#.##* *,,,,,* ,,*,.....# *,,,,,+,,_ *,,,,,,***,,,,.>..# *,,,,,**,,,,,*,,,**#...# *ß,,,ß*ß,,,*,,*,,*,,** #...# *,,,,** #...# *,,, ,,*,,,,*.######...# ###*,,,.5S.###.#*,,,.#.#*** ,,*,,,>.#.#.# *,,*#.###.#....######.#.####. *,,,,,,**,* #.#....# #...####. **,,,,***,* #.#....# ####..#####.,* #.#....# # **,,,****** #.[40-i#m#....# #.##..#..##.  *,,,* #####..<...###.##..#..##.5.--8 _The adder bites you but does no damage.-i00 # You barely miss the drude. The frigid air chills the adder.  The frigid air chills the drude. The adder completely misses you.The drude hits you. Your doom draws closer. The drude hits you.1---Doom: 16%--9 _Your doom draws closer.-i3! -iģZ (slow)Your doom draws closer. -iN You hit the adder but do no damage.  -iԤRThe adder is heavily wounded.-ihadder. The adder seems to slow down.frigid air chills the drude. The drude closely misses you. x2  The adder closely misses you. The drude hits you. Your doom draws closer.-i=O40---------iէQ33%  90-iA#-ivA _The drude hits you. Your doom draws closer.-iXq $You hit the adder.-i&   You kill the adder!The frigid air chills the drude. The drude barely misses you.-i+789 41=----21-i#27#-i5S _The drude closely misses you.-i# # You hit the drude.  The drude is severely wounded.The frigid air chills the drude. The drude hits you but does no damage.-iZ$39-i$T-42-i-iA _The drude hits you. Your doom draws closer.-i $You closely miss the drude.The drude is almost dead.The frigid air chills the drude.-i$R-i+40/58-253Kinetic Grapnel-i/Q##-i1I _You kill the drude!-i-i'-i-ivH _No target in view!-i-iuH{ _No target in view!-i-ir-ig-iȲ -i:_No target in view!-il% -iN) -i- -i/ H _No target in view!-iT -i -i̫ -i H _No target in view!-i+ -iS/ -i5 -i7 C _No target in view!-iʤ -iT -i -i -it' -ig+ -id -iu I-iz -i( -i+ -i%2 -iL6 -iG -iY -im -iF -i0 -i3 -i7 -i9 -i-i}-i-i-i: _-i-ix-i-iW"-i"91-i#-if&-i&-i(-iD*-i*-i+-i--i..N42=-i/-i92-i{2-i3-i5-i&6*789-i7-i:,-i;-i=-i=W3=-i8?-ipA-iA-iB-iLE,-i}F-iH-iIK4=-iJ-i5L-iL-iM-iO-iO-iQ-iR-iZS#5-iS2=-iT-iV-iV-i&X-i_Z-iZ-i[-i]-i]-i^-i`-iJaK6=-iwb-id-id-if-ih,-ij-il-i[l?7=-il-im-io-i&p-iMq-ir-i\s-ixt-iv-i=w-ix-i;8-iژ-i9=-iy50=-iS-i,-iL-i-iGK1=-i-i8-i-i-ix,-iA-i,-i-iR-iU2=-i!-i-iG-i-i-i>-i6-iO;3-i-iB-iV-i-iz-i,-i)-i;-ia4=-i-iD-iU5=-i-i-i@-it-i-i-iX(w6= _ You encounter a phantom.-i?.#W######-W   phantom (wandering)-i/0749.3 (56.0)-i6-i8M-50.3 (57 _-iM>-i?-ih -ii ,***,,>,,###.#..,* *ß,,,ß*ß *-ii *,,,,*,,ß,,*...#.##* *,,,,,*-i>j ,*-ij ,.....# *,,,,,+,,_ *-ij *,,,,,,***,,,,.>..# *,,,,,* -i5k  ***,,,,,*,,,**#...# *ß,,,ß*ß-i{k o*,,*,,*,,** #...# -ik * -ik *-i^l ,** #...# * *,,*,,,,#W######$..-il # ###*.Y..###.#*.#.#***-iWm ,*,,,>.#.#.# *,##.###.#....######.#.#### ,*,,,,,,*#,* #.#....# #...#### -isn ,**,,,,***,* #.#....# ####..#####,* #.#....# #*,,,****** #.#....# #.##..#..## * *,,,* #####..<...###.##..#..##-i q -iq .-i r W-iIr -iy -iz W-ibz -iz -i~ -i~ 7-iY =-i 1.3 (1-i .0)-i< -iȏ  -i7 -i C_You see here 6 gold pieces.-i~s  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i2.W#2----==2 _You shape a spike launcher from a nearby wall.-i  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-iA  _Unknown command.-i+   -i Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-iE,,,,***,,>,,###.#..,* *ß,,,ß*ß,, Eryximachus the Changeling **,,,,*,,ß,,*...#.##* *,,,,,*,,, Barachi of Gozag Gold: 789 ,,,*,,,,,,,,,,.....# *,,,,,+,,_ Health: 57/58 =======================- **,,,,,,***,,,,.>..# *,,,,,*,,, Magic: 9/14===============---------  ***,,,,,*,,,**#...# *ß,,,ß*ß,, AC: 4Str: 18Doom: 42% ****,,*,,*,,** #...# ********,, EV: 9-iƢGInt: 17  *,,,,,,,,,,** #...# *,, SH: 0Dex: 11 *,,*,,,,#.######$..####### ###*,, XL:  8 Next: 55% Place: Dungeon:6 ,,,,,,,,...W....Y........###.#*,, Noise: ==-------  Time: 7752.3 (0.0) ,,,,,,,,...................#.#*** -) Horns ,,,*,,,>.................#.#.# * Cast: Kinetic Grapnel ,,,,,,,,##.###.#....######.#.#### Yak ,*,,,,,,*#,* #.#....# #...#### ,**,,,,***,* #.#....# ####..##### W   phantom -iI|,,,,,,,,,,,* #.#....# #.......... ***,,,****** #.#....# #.##..#..## * *,,,* #####..<...###.##..#..## _Unknown command.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom-id`,,,,***,,>,,###.#..,* *ß,,,ß*ß,, Eryximachus the Changeling **,,,,*,,ß,,*...#.##* *,,,,,*,,, Barachi of Gozag Gold: 789 ,,,*,,,,,,,,,,.....# *,,,,,+,,_ Health: 57/58 =======================- **,,,,,,***,,,,.>..# *,,,,,*,,, Magic: 9/14===============--------- -i$a ***,,,,,*,,,**#...# *ß,,,ß*ß,, AC: 4Str: 18Doom: 42% ****,,*,,*,,** #...# ********,, EV: 9Int: 17  *,,,,,,,,,,** #...# *,, SH: 0Dex: 11 *,,*,,,,#.######$..####### ###*,, XL:  8 Next: 55% Place: Dungeon:6 ,,,,,,,,....W...Y........###.#*,, Noise: ==-------  Time: 7752.3 (0.0) ,,,,,,,,...................#.#*** -) Horns ,,,*,,,>.................#.#.# * Cast: Kinetic Grapnel ,,,,,,,,##.###.#....######.#.#### Yak ,*,,,,,,*#,* #.#....# #...#### ,**,,,,***-ila,* #.#....# ####..##### W   phantom ,,,,,,,,,,,* #.#....# #.......... ***,,,****** #.#....# #.##..#..## * *,,,* #####..<...###.##..#..##Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom  You lock target on the phantom and prepare to deploy your bee.-if>   +   -irgn #...#  #...#  >          *,,,* -ih43.3 (1-ihIKinetic GrapnelWinding -iCn-ipzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  -iMpAim: a phantom  You lock target on the phantom and prepare to deploy your bee. _(Press . to continue winding your bee.)-i ^ =.W-imd -ie -if 8=--4. -i V _You continue winding your clockwork bee...-i<.W-i--5.. -i-i:@ _You continue winding your clockwork bee...-i *(ally target)y   clockwork bee (minion)-i{  With a metallic buzz, your clockwork bee launches itself at the phantom.  The rocky spike skewers the phantom!-ip @.W-iq 8y-iw -iy 8=6-i: -ix b _The phantom is moderately damaged.-iúb *You hit the phantom.-i  The phantom is moderately damaged.The rocky spike skewers the phantom.-i  #W The phantom is heavily damaged.The phantom resists. The frigid air chills the phantom.=7# _Your clockwork bee stings the phantom. The phantom barely misses you.-iu *You closely miss the phantom.-iS  The phantom is severely damaged.The rocky spike skewers the phantom.-iX^ = #W The phantom is severely damaged.The phantom completely resists.  The frigid air chills the phantom but does no damage.7-10/14==8.2 (0.9## _Your clockwork bee stings the phantom. The phantom hits you.-iPx x *You completely miss the phantom.-iS j $The phantom is almost destroyed.The rocky spike skewers the phantom.*y   clockwork bee (minion)-i Q *$*   dormant clockwork bee (minion)You destroy the phantom! 789 -==0 649.2 (1.0Kinetic Grapnel _Your clockwork bee winds down and falls to the ground.-i A#-i Y _Your Unarmed Combat skill increases to level 1!-i^ -i*,,,,***,,>,,###.#..,* *ß,,,ß*ß*,,,,*,,ß,,*...#.##* *,,,,,*,*,.....# *,,,,,+,,*,,,,,,***,,,,.>..# *,,,,,* ***,,,,,*,,,**#...# *ß,,,ß*ß  ****,,*,,*,,** #...# * **,** #...# * ,*,,*,,,.#.######*..# ###*.Y$..###.#*.#.#,*,,,>.#.#.# .##.###.#....######.#. *,*,,,,,,*#,* #.#....# #... *,**,,,,***,* #.#....# ####..,* #.#....# # -i,***,,,****** #.#....# #.##..#.. ,* *,,,* #####..<...###.##..#..--60## _Found a stone staircase leading down.958=--1.2 (2-i"##-i-i -ij-i0_You now have 795 gold pieces (gained 6).-ii8-i8-i9-i<-i?,-ilB-iB-iBD-iF-iF-iG-iJ-i%Kg=1=-iL-iM-iN-iEO-iR-ilR-iS-i5V-iV*795-iW-ie2$-iFg-ig9=-ih-ill _Your dormant clockwork bee falls apart.-iXl-im-io,-i\-i-iBL2==-iK-it,-i1-i9-iy-ik-i,-i-i-i:==-iE-i-ig-ic-i-i8-iͨ-i-iL3==-it-iB-i-iB-i,-i,-i-igP==-i-iL,-i,-iݹ-iN-i=-iL4==-i-i-i*-i-iK-i-i -i,,,,***,,>,,###.#..,* *ß,,,ß*ß,-ii,,,,*,,ß,,*...#.##* *,,,,,*,-i *,-i3.....# *,,,,,+,,_-i,,,,,,***,,,,.>..# *,,,,,*,-iq***,,,,,*,,,**#...# *ß,,,ß*ß, -iv}****,,*,,*,,** #...# *-i, *-i f,** #...# *, *,,*,,,.#.######$..# ###*,..Y..-i ###.#*,.#.#**,,,>.#.#.# *.##.###.#....######.#.# ,*,,,,,,*#,* #.#....# #...# ,**,,,,***,* #.#....# ####..#* #.#....# #.  ***,,,****** #.#....# #.##..#..##  -i[* *,,,* #####..<...###.##..#..## -i9 876.0)  -iYou now have enough gold to fund merchants seeking to open stores in thedungeon.-i 28018.2 (27-i%-i)> _You now have 801 gold pieces (gained 6).-i~% -i% -i ' -i) -i, -i0 ,-i@2 -i2 X6==-i3 -i8 M _You now have 806 gold pieces (gained 5).-iX9 -i9 -i9 -iD< -i> ,-i? -iA -ilI Q***,,,*,,,...,....**** *,,,,***,,/#.*.#.#* *** **..*.#.* *,, ,*,,,,*,.ß,,*,..,...* ******** ,,,,***,.>.,###.#..,*-iJ %,,,,*,.ß..#...#.##* *,,,,,*, ,,,*,,,,........*,,,,,+,,_ **,,,,,,**#.....>..# *,,,,,*,  ***,,,,,*,,,**#Y..# *ß,,,ß*ß92.2 (4.0) ****,,*,,*,,** #...# ********,, *,,,,,,,,,,** #...# *,, *,,*,,,.#.######...####### ###*,, ,-iJ U,,,,,,..................###.#*,, ,,,,,,,....................#.#****,,,>.................#.#.# * ,,,,,,,.##.###.#####.#.## ,*,,,,,,*#,* #.#....# #...##-iTQ -iS *3.2 (5-ic -i>h A _Found a staircase to the Ecumenical Temple.-iť  There is a stone staircase leading down here. _-i ,-iþ-i-i-ib-i-i-i-i-i-i-i-i -iv-i-i * *,***##*..,,,,,**,,, *,,,,..*.#****,,,,,,,, ,* *****#.*.# *,*,,***** #.#.# *.#,,* * ,* #####.#.# *##.#,,* * -iQ,* **.....*.###...#,,* * ,****** **,,#...#.....#..,,* *, ,,,,,,***,,,#...........#*** * ,****,,,...###..Y#.#.#.#* ** ,****,*,...........#.#.# ,,,,*,,,.#..ß..#.......# ******* ,**,,,,**#..>..###.#...# *ß,,,ß* ,****,,,,#..ß..#...#.### *,,,,,**,..............# *,,,,,+ *****,,,...###.....>..# *,,,,,  ***,...,#...###...# *ß,,,ß*  ****,.#,,#..#* #...# *******[-i40m800.2 (71.2 (8 _a - a wand of flame (28)-idi-i;  You encounter a bullfrog.,* *,,,,,,* #. ,* ******** #..#*,*,,* *#####* #..#,,*,,* *.....* #...,**,,* ##.....###..##**,,* **###..,,F..##...,,,,,* ,,,..#.#***#.....,,,,,** ****#.#.# #.#..#****,*  #.#.# #.#.Y# *,*  #####.#.# ###.#..# *,* #.....#.###...#..# -i\*,* ,#...#.....#....# *,***** ,#...........####  .###...#.#.#.## ***,,,* F   bullfrog (asleep) .........#.#.# *,,,* **** ..ß..#.......# ********,,,***,,, ..>..###.#...# *ß,,,ß*ß,,,ß16.2 (15.0)7.2 (16 _-ibD  #...   #..#  *#####* #..#  *.....* #...  ##.....###..##**,,* ..##... .....  #.#..#  #.#.# #.#.Y# *,*  ###.#..# *,* ...#..# *,* .....#....#  .......####  .#.#.#.##  #.# *,,,* ..# >...# -in   #...   #..#  *#####* #..#  *.....* #...  ##.....###..##**,,* ..##... .....  #.#..#  #.#.# #.#.Y# *,*  ###.#..# *,* ...#..# *,* .....#....#  .......#### .#.#.#.##  #.# *,,,* ..# >...#  _A bull-if ,frog is nearby!-iSR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i|,* *,,,,,,* #...,,,,,*  Eryximachus the Changeling ,* ******** #..#*,*,,*  Barachi of Gozag Gold: 806 ,* *#####* #..#,,*,,*  Health: 58/58 ======================== ,* *.....* #...,**,,*  Magic: 11/14 ==================------ ,* ##.....###..##**,,*  AC: 4Str: 18Doom: 40% ,***###..,,F..##...,,,,,*  EV: 9Int: 17  ,,,,..#.#***#.....,,,,,**  SH: 0Dex: 11 -i****#.#.# #.#..#****,*  XL:  8 Next: 64% Place: Dungeon:6  #.#.# #.#.Y# *,*  Noise: ---------  Time: 7817.2 (0.0) #####.#.# ###.#..# *,*  -) Horns #.....#.###...#..# *,*  Cast: Kinetic Grapnel ,,#...#.....#....# *,*****  Yak ,,#...........#### *,,,,,* .###...#.#.#.## ***,,,*  F   bullfrog (asleep) .........#.#.# *,,,* **** ..ß..#.......# ********,,,***,,, ..>..###.#...# *ß,,,ß*ß,,,ß***** _A bullfrog is nearby!Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (-i[0;10;1mdangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep)-i)&,* *,,,,,,* #...,,,,,*Eryximachus the Changeling ,* ******** #..#*,*,,*Barachi of Gozag Gold: 806 ,* *#####* #..#,,*,,*Health: 58/58 ======================== ,* *.....* #...,**,,*Magic: 11/14 ==================------ ,* ##.....###..##**,,*AC: 4-ik'Str: 18Doom: 40% ,***###..,,F..##...,,,,,*EV: 9Int: 17  ,,,,..#.#***#.....,,,,,**SH: 0Dex: 11 ****#.#.# #.#..#****,*XL:  8 Next: 64% Place: Dungeon:6#.#.# #.#.Y# *,*Noise: ---------  Time: 7817.2 (0.0) #####.#.# ###.#..# *,*-) Horns #.....#.###...#..# *,*Cast: Kinetic Grapnel ,,#...#.....#....# *,*****Yak ,,#...........#### *,,,,,* .###...#.#.#.##***,,,*F   bullfrog (asleep) .........#.#.-i'x[40m#*,,,* **** ..ß..#.......# ********,,,***,,, ..>..###.#...# *ß,,,ß*ß,,,ß*****Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target-i(tAim: a bullfrog (asleep)  You lock target on the bullfrog and prepare to deploy your bee.-i+m==8.2 (1Winding -i 1-i3onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (asleep)  You lock target on the bullfrog and prepare to deploy your bee. _(Press . to continue winding your bee.)-i\\-i^X--9. -ig-i:h@ _You continue winding your clockwork bee...-i;--20..  _You continue winding your clockwork bee...-ia y, ally target)y   clockwork bee (minion)1 _With a metallic buzz, your clockwork bee launches itself at the bullfrog.-iy.2-iFy.FF  distracted, ally target)=3 _Your clockwork bee stings the bullfrog!!-iF. $Your clockwork bee stings the bullfrog.y   clockwork bee (minion)806 9/592==39 72-4 _The bullfrog dies!-iD -i '-io -iT -i -i  -i; U_Your clockwork bee winds down and falls to the ground.-i -iC -i ,-i) -iFJ :==-iJ -i6L -i%O -iO -iP -i&S -iS -iT -iX -iY -iZ -i\ -i ] #3-i;] )==-i^ -ia -iaa -ib -id -ii -ik -im -i1 ,-is .-i -i *806-i˓ 3==-i -i l _Your dormant clockwork bee falls apart.-i -ix -i ,-i- -ib -i #4-i )==-i8 -iǣ -i0 ,-i -i -iN -i -i -i -i -i -i -i -i7 -i :==-i -i -iK -i8 -i! -i -i &12-i -i M _You now have 812 gold pieces (gained 6).-i -it -i -i -i -i -i -i -i -i[ -i -i] -i! -ir -i -i -i -i) -i -i -i} -i -i -i[ -i -i^ -iV -i -i -i -i I _i - 3 scrolls of identify (gained 1)-i -ip -i -i -i B-i -ih -i -i -i) -iW -i ,-i -i- -i -i -i -i$ ,-i5& -iz( -i) -iV* -i- -i. -i< -i= -i$? -iC -iF -i6I -iJ -iO -iQ -iWR -iET -iV -iZ ,-i [ -iK^ -i_ -ig` -ia -ie -if -ig -i7  _m - 5 scrolls labelled KITWAO UMOFY (gained 1) _f - 4 scrolls of fear (gained 1)33 _You now have 833 gold pieces (gained 21).-i0 -iL -i X-iz -iK ,-i -i -i -iܫ -i -i -iZ -i -i -i -i -i4 -i -i -ik -iŹ -ih -i -i ,-i -i -iz -i -iz -i? -it -i -i_ -i -iM -i -ij -i -i -i -i -i B-is -i -i 1X-i2,-i3-i4-i6-iC7-i7-i.=X-i~>-i!@-i@-iA-iK-i\L-iM-i6N-iN-iP-iAR-iR-i9S-i;U-iV-iV-i|W-iX-iyZ,-i<[-in\-i^-ip^-i_-ija-ib-ib-iLc-id-if-iIf-if-i*h-ii-ij-i{j-il-im,-i n-io-ip-i q-iq-is-it-iYt-it-iuv-iw,-i\x-iy-iz,-iE{-i}-iЌ2 # # ######## # #......###### ##### #.###........ #...####.###..###### #..Y..........# #-908.2 (84.0) #...####.##...# ### ##.## #.##.#.# #.. #.* #......# #.. #.* ######## #.. #)* ####### #.. ****** #.* #.....# #..  -i,,,,,* #.* ##.....###..  ,,,,,* #.***###.......##.. -iJ-i+9.2 (85-i-i& _Found a trident.-i`t-it-i-i~  You see here a +0 trident.-i-iK _-is-i-i-i-ij-iŪ-i-i-iB-i-i-i -i-i-i-i-i-i5-i5,-iQ-ij-iS-i-i-i-i-i-i-i-i-i-i-i-i;-i-i-i-i(-iz-i-i-i-i-i-iL-iF-i-ik-i+-i-iw-i-i-i-i-i-is-i-i?-i-i3-iE-i-ii-i$ -i B-iZn-iH,-i-i-ip-i-i-i'-iS ,,,,,,≈..,***#......###...#.#.#.# ≈≈≈≈≈≈≈...####.#............#.#.# ,,,,,,,......#....#..ß..#....... ,*,*,***,,*#....###..>..###.#... ,,,,,***..####....#..ß..#...#.## **,,,,,,.......#...............#  *,*****######......###.....>..#  *,*###.....#...###...# **>****#Y.#..#..## #...# 41.2 (32 ,*,* ******#..........#* #...# ,,,* *,,,,,#..#....#[-i\40m.######...## ,*** *,,,,.................... ,* *,,.....,................ ,* *,.......#...>........... ,** *,)....,......##.###.#....#* **####.#......##.# #.#....# *,* ******#,#*....##*,# #.#....#2.2 (33-i_& _Found a trident.-i!# -i# -i& -i) -i- -il0 ,-i|1 -i4 e  You encounter a hound.-i= A≈≈≈≈≈≈≈≈...####.#............#.#. ,,,,,,,,......#....#..ß..#....... *,*,*,***,,*#....###..>..###.#... ,,,,,,***..####....#..ß..#...#.# ***,,,,,,.......#...............  *,*****######......###.....>..# *,* ###.....#...###...# ***>*-iU> ####..#..#..## #...# *,*,* ******#..Y.......#* #...# ,,,,* *,,,,,#..#....#.######...# *,*** *,,,...................... *,* *................. -i> *,* *........#...>.... *,** *.)...........##.###.#h   hound (asleep) -i> *,,* *#####.#......##.# #.#.... -i> **,* ******#.##....##*,# #.#....  *,****,,,,,.h,,.....,,,* #.#....-iG 3.2 (1.0)h(Found 3 poisoned darts.-iM Fh-i$Q 2=4.2 (2-i;X -i\Z & _The hound barks!-iu.....ß..###..>....#..ß........  ....##>  *,* ###.....>* ####..#..#..##  #..Y.......#*  #..#....#.## *,,,.............. *................. *........#...>.... *.)...........##.# *#####.#......##.#  #h##....##*,#  .(,,.....,,,* -iU.....ß..###..>....#..ß........  ....##>  *,* ###.....>* ####..#..#..##  #..Y.......#*  #..#....#.## *,,,.............. *................. *........#...>.... *.)...........##.#-iQ *#####.#......##.#  #h##....##*,#  .(,,.....,,,* -i -i -i?-i2\ _A hound is nearby!-iX   -iPY BCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i` P≈≈≈≈≈≈≈≈...####.#............#.#. Eryximachus the Changeling ,,,,,,,,......#....#..ß..#....... Barachi of Gozag Gold: 833 *,*,*,***,,*#....###..>..###.#... Health: 59/59 ======================== ,,,,,,***..####....#..ß..#...#.## Magic: 11/14 ==================------ ***,,,,,,.......#...............# AC: 4-iea `Str: 18Doom: 39%  *,*****######......###.....>..# EV: 9Int: 17   *,* ###.....#...###...# SH: 0Dex: 11 ***>* ####..#..#..## #...# XL:  8 Next: 72% Place: Dungeon:6 *,*,* ******#..Y.......#* #...# Noise: =--------  Time: 7944.2 (0.0) -ia ,,,,* *,,,,,#..#....#.######...# -) Horns *,*** *,,,...................... Cast: Kinetic Grapnel -ia *,* *......................... Yak -ia *,* *........#...>............ -ia 5*,** *.)...........##.###.#.... h   hound -ib *,,* *#####.#......##.# #.#.... -i5b **,* ******#h##....##*,# #.#....  *,****,,,,,.(,,.....,,,* #.#.... -iPb ._A hound is nearby!-iob ;Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-ib Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target-ib 'Aim: a hound-i"S9≈≈≈≈≈≈≈≈...####.#............#.#. Eryximachus the Changeling ,,,,,,,,......#....#..ß..#....... Barachi of Gozag Gold: 833 *,*,*,***,,*#....###..>..###.#... Health: 59/59 ======================== ,,,,,,***..####....#..ß..#...#.## Magic: 11/14 ==================------ ***,,,,,,.......#...............# AC: 4Str: 18Doom: 39%  *,*****######......###.....>..# EV: 9-iUInt: 17   *,* ###.....#...###...# SH: 0Dex: 11 ***>* ####..#..#..## #...# XL:  8 Next: 72% Place: Dungeon:6 *,*,* ******#..Y.......#* #...# Noise: =--------  Time: 7944.2 (0.0) ,,,,* *,,,,,#..#....#.######...# -) Horns *,*** *,,,...................... Cast: Kinetic Grapnel *,* *......................... Yak *,* *........#...>............ *,** *.)...........##.###.#.... h   hound *,,* *#####h#.[-iXO40m.....##.# #.#.... **,* ******#.##....##*,# #.#....  *,****,,,,,.(,,.....,,,* #.#....Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a hound  You lock target on the hound and prepare to deploy your bee.h.-i]  >  *,* >*    -is^h           -ibl=5.2 (1Winding -i*j-illonfirm with . or Enter, or press ? or * to list all spells.  -i3m Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound  You lock target on the hound and prepare to deploy your bee. _(Press . to continue winding your bee.)-i"P9h.-iW-i_]r--6Kinetic Grapnel. -id-if@ _You continue winding your clockwork bee...-i8h.-i8h.-i-ihk--7.. -i-i@ _You continue winding your clockwork bee...-ix hh.y(ally target)y   clockwork bee (minion)8-i  -i -i N_With a metallic buzz, your clockwork bee launches itself at the hound.-i .yYou hit the hound.  The hound is heavily wounded.-iMJ# -iR-=9-i:#-ila _The frigid air chills the hound. The hound bites you but does no damage. x2-i $You closely miss the hound.The hound is almost dead.The frigid air chills the hound.-i & #**   dormant clockwork bee (minion)  You kill the hound!-i -i "833  550Kinetic Grapnel# _Your clockwork bee winds down and falls to the ground.-i/-i'-i.-ikH _No target in view!-i -i -i} -i -i i2== _-i& -i| -iG -i -i^ -i -i -i -i -i -iO :==-i -i ,-i -i ,-i -i -i L3==-i8 -i -iP! -iT" -i$ -i$ *833-i& -i3 .-i5 -i5 -iw7 -i; l _Your dormant clockwork bee falls apart.-i; :==-i= -i%@ -i@ -iSB -iD -iE -iF -iZH -iH #4-iH )==-i{J -iM -iN -iN -iO -iS -ipS %8-iT -i4Y M _You now have 838 gold pieces (gained 5).-iZ -iZ -i\ -i^ -i` -i'a :==-ib -id -i%f -ivf -i{g -ii -i@j -i{j -ihk -ikm -io -iTp -iq -is -iIu -iu -iw -iHy -i{ -i| -i+} -iـ -i -i -i -i -ie -i -im -i -i ,-i -i| C  You see here 3 poisoned darts.-i -i:  _-i -iw -iJ -i -iL -i -i ,-iA -i B-i$ -i -i -i_ -i -i -i -i= -iN -i -iK -iP -i -i -i -i( -il -i -iI -i -if -i -i- -i: -i -ip -i -i -i -iS -i -i -i0 -i -iR-i-ih-i-i7-iv-iH-i=-iy-i-i-ix -i -i -i -i0,-i-i-is-i-i-ir-i-ig-i'-i[-i{,-i-i-iX[  *,,,,,,,,,***..####..  *******,,,,,,.......#  *,*****#####  *,# ###. -iZ" ###># ####.  ##.#.* #######.... *!..,* #.....#..#.  *#.#** #..........  #Y# #..........-8004.2 (54.0)  #.# #........#.  #.## #.).  #..# ######.#..  ##.# #######.##.  #.####......(..-i`  #.#....####.###..   #.#.......#.# #..   #.#....##.#.# #.. -i-5.2 (55 _Found a stone staircase leading down.-iR3-iS-iV-iX-iZ,-iU[-iT]-i]-i^-ie`-ib-iVb-ib-iCe-ie-if-iTil _p - 4 ruby potions (gained 1)-ik-iCk-i>l-iZm-i.o,-i$p-iq-i`s,-is-it-iu-iu-iv-id}  There is a stone staircase leading down here. _-i$~-i-i1-i-i-ia-ig  You encounter an iguana.-i #..≈,*,_.#,≈.#.# # #..≈,*,,.#.≈.#.#####* ## #..≈,###.#.≈........### #l.≈.......≈...***#.... *,.≈≈≈≈≈≈≈≈≈...####.#.. *,,...............#....# #.###.#.#.#**,,*#....###-id #.........###..####....# ******#Y............# ##########....  ###.. ###># ####..# ##.#.# #-i[..... #....# #.....#..#.l   iguana (asleep) ##.### #............ #.# #............ #.# #........#...-i_15.2 (106.2 (11 _-i-i -i< #..≈,*,_.#,≈.#.#  #..≈,*,,.#.≈.#.#####*  #..≈,###.#.≈.... #l.≈.......≈... *,.. -i<*,,......... #.###.#.#.# #.........###..# #Y........ #.######## #.#  ###>#  ##.#.#  -i<b#....#  ##.###  #.#  #.# -i #..≈,*,_.#,≈.#.#  #..≈,*,,.#.≈.#.#####*  #..≈,###.#.≈.... #l.≈.......≈... *,.. *,,......... #.###.#.#.# #.........###..# #Y........-iz #.######## #.#  ###>#  ##.#.#  #....#  ##.###  #.#  #.# -i _An iguana is nearby!-idU h #..≈,*,_.#,≈.#.#  #..≈,*,,.#.≈.#.#####*  -iU #..≈,###.#.≈.... #l.≈.......≈... *,.. *,,......... #.###.#.#.#-i,V P #.........###..# #Y........ -iUV +#.######## #.# -i~V / ###>#  ##.#.# -iV  #....#  -iV $##.###  #.# -iV ) #.# -i #..≈,*,_.#,≈.#.#  #..≈,*,,.#.≈.#.#####*  #..≈,###.#.≈.... #l.≈.......≈... *,..-i8s *,,......... #.###.#.#.# #.........###..# #Y........ #.######## #.#  ###>#  ##.#.#  #....# -i ##.###  #.#  #.# -iM-i-i-i^ _An iguana is nearby!-ia  ##.≈.*,,.#,≈.#,*   #..≈.*,_.#,≈.#.#   #..≈.*,,.#.≈.#.#####* #  #..≈.###.#.≈........###  #l.≈.......≈...***#.-iIb$  *..≈≈≈≈≈≈≈≈≈...####.#..  *,,...............#....  #.###.#.#.#**,,*#....#  #.....Y...###..####. #######.............#  #.###########.  #.# ###..  ###># #### -i+c ##.#.# #######..  #....# #.....#..# #.### #  #.# #.-ij-im77.2 (1.0) _-is-i;v-i %  #.≈.*,***,≈,,,*  ##.≈.*,,.#,≈.#,*  #..≈.*,_.#,≈.#.#   #..≈.*,,.#.≈.#.#####*   #..≈.###.#.≈........##  #l.≈.......≈...***#.  #..≈≈≈≈≈≈≈≈≈...####.#-i0&  #.................#...  #.###Y#.#.#**,,*#....#  #.........###..####. #######.............#  #.###########.  #.# ###  ###># ####  ##.#.# #######..  #....# #.....#..# #.### #-i+-i.?8Kinetic Grapnel-i3-i5-id  #.≈..,,,,,≈,,,*  #.≈.#,***,≈,,,*  ##.≈.#,,.#,≈.#,*-i   #..≈.#,_.#,≈.#.#   #..≈.#,,.#.≈.#.#####*  #..≈.###.#.≈........#  #l.≈.......≈...***#.  #..≈≈≈≈≈≈≈≈≈...####.#  #...Y.............#..  #.###.#.#.###,,*#.  #.........###..####. -i~o#######.............#  #.###########.  #.# ###  ###># ####  ##.#.# #######..  #....# #.....#..#-i-i;9-i)-iN-i_7  #.≈≈.≈≈≈≈≈≈,,**  #.≈..,,,,,≈,,,*  #.≈.#,***,≈,,,*  ##.≈.#,,.#,≈.#,*  #..≈.#,_.#,≈.#.#   #..≈.#,,.#.≈.#.####  #..≈.###.#.≈......  #l.≈.......≈...***#.  #..Y≈≈≈≈≈≈≈≈...####-i8  #.................#  #.###.#.#.###,,*#.  #.........###..####. #######...........  #.###########.  #.#   ###># ###  ##.#.# #######..-iT;s .lYou enter the deep water.-i*ACl-i(B]==20Water -i-i|0 _The iguana hisses angrily.-i)S  You hit the iguana.  The iguana is moderately wounded.3----1 _The iguana bites you.-i5  You hit the iguana.  The iguana is heavily wounded.-i:?-2-i-inS _The iguana barely misses you.-iGq  You closely miss the iguana.The iguana is heavily wounded.-i~rb49-----3-iw-iz+ _The iguana bites you.-ip:T  You hit the iguana.  The iguana is severely wounded.3----4 _The iguana bites you.-i]N  You hit the iguana but do no damage.The iguana is severely wounded.38----5 _The iguana bites you.-i+  You closely miss the iguana.The iguana is severely wounded.6 _The iguana closely misses you.-ig  You barely miss the iguana.The iguana is severely wounded.9--7.1 (0.9 _The iguana barely misses you.-ic4  You completely miss the iguana.The iguana is severely wounded.8.1 (1.0 _The iguana barely misses you.-iA  You closely miss the iguana.The iguana is severely wounded.79 _The iguana bites you.-i  You hit the iguana.  The iguana is almost dead.-i<^1---30-iF-i!+ _The iguana bites you!-i #.≈≈.  #.≈..  #.≈.#  ##.≈.#  #..≈.#  #..≈.# #..≈.###.#. #..≈....... #. #........... #.###.#.#.## #......... #######..... #.#### #.#  ###>#   -i{ #.≈≈.  #.≈..  #.≈.#  ##.≈.#  #..≈.#  #..≈.# #..≈.###.#. #..≈.......-ib| #. #........... #.###.#.#.## #......... #######..... #.#### #.#  ###>#   -i-i\-i-iՌ^ _An iguana is nearby!-i r $You hit the iguana.-iP R-iڐ 838 ---8 91Kinetic Grapnel-i -ir J _You kill the iguana!-i< _No target in view!-i _2=3=-i45=8386=7=8=-iY-i-iE-i9-iS-i-i-i-ir-iZ-i-i-i -i|T40=-i2-i-i%-iZ-i-iH-i-i ,-i -i -iU K1=-i{-i,-i-i!-i{-i -i-iN42=-i-i,-i -i-i-i'-is-i-i-iB!-i!W3=-i"-iA$-i$-i1%-i)}4-i*-id,-i,-i--i-,-iz.-in/,-i/-i0-i0K5=-iH1-im2,-i2-i3-i3-iM4-i5-iF5U6=-i5-i6-i6-i7-i8-i9-iG9-i.:,-i:-i;-ig<K7=-i=-i>-i%?-i?-iA,-iB-i D-i^DU8=-ibE-iF-i0G-iDH-iBJ,-iK-iM-ilM%9-i3N-iO-iJP-iP-iQ-i5R-irR-iGS-iS,-iT-iTL50=-iU-i8[-i \-ih\U1=-i\-i],-i^-ie_-i_-i`-i%b-ib-iLc-id-iKeK2=-i5f-i:h-ih-ili-i9k,-ik-il-imN3=-ihm-i7n-icn-in-io-io-i+p-ip-iq-iq-is;4-is-iu-iQv-iw-iSy,-ilz-i |-ig|K5=-i`}-i~-i0-i=-i-iv-i-i-i-i΅-iI-i#6-i2=-iƈ-i-iՊ-i-i-i-iB-ix7=-iĒ-i98-i2=-i-ih-i-i-i-i-i -i,-i-iA-iK9=-i-ic-iȤ-i(-i-iR44-iM _You now have 844 gold pieces (gained 6).-in-i=Water -i$-i5> _You enter the deep water.-iFZ=-i-i5-i-iq-i?-i&-i-i-io-i^-ii,-iѼ-i-i #.....,,,,,,,* #. #.≈≈.≈≈≈≈≈≈,,** #. #.≈...,,,,≈,,,* ## #.≈.#.###,≈,,,*  ##.≈.#...#,≈.#,* # #..≈.#._.#,≈.#.#  #..≈.#,..#.≈.#.#####* ## #..≈.###.#.≈........###. #..≈....Y..≈...#**#.....-13403.0) #..≈≈≈≈≈≈≈≈≈...####.#... #.................#....#-iR #.###.#.#.###..##.... #.........###..####....#-iqG #######.............#... #.###########...... -i#.# ###.... ###># ####..#-iv-iE-54-i`-i6 _Found an opulent altar of Gozag.-i5 -ī -i| -i -i -i B-i -i -i -i -iД -i- -i -i -i -iM -i -i[ -iQ w  You encounter a gnoll bouda and a gnoll.-i`         *########  ######.......#   #..........$.#   #.≈≈.≈≈≈≈≈≈..#* -i1 "  #.≈.......≈.jj*   #.≈.#Y###,≈,,,*   ##.≈.#...#,≈.#,*   #..≈.#._.#,≈.#.#   #..≈.#...#.≈.#.#####* #  #..≈.###.#.≈........###  #..≈.......≈...#**j   gnoll bouda (asleep) -ib #..≈≈≈≈≈≈≈≈≈...####.#j   gnoll (asleep) -i #................. #.###.#.#.###..##....##-iA jj9.1 (4.0)  Found 18 gold pieces.-i -iT 6j.-i6 jwandering)j-i 3=40.1 (5-i -i ' _The gnoll shouts!-ivL  *########  ######.......#  #..........$.#  #.≈≈..#*  #.≈.......≈..j*  #.≈.#Y#  ##.≈.#...#  #..≈.#._.#  #..≈.#...#  #..≈.###.# ..-i8M O .... .##-iH *########  ######.......#  #..........$.#  #.≈≈..#*  #.≈.......≈..j*  #.≈.#Y#  ##.≈.#...#  #..≈.#._.#  #..≈.#...#  #..≈.###.# ..  .... .## _There are monsters nearby!-i R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i   Eryximachus the Changeling  Barachi of Gozag Gold: 844  Health: 59/59 ======================== *########  Magic: 11/14 ==================------ ######.......#  AC: 4Str: 18Doom: 38%  #..........$.#  EV: 9Int: 17   #.≈≈.≈≈≈≈≈≈j.#*  SH: 0Dex: 11 #.≈.......≈..j*  XL:  8 Next: 79% Place: Dungeon:6 #.≈.#Y###,≈,,,*  Noise: =-------- -i7  Time: 8140.1 (0.0) ##.≈.#...#,≈.#,*  -) Horns #..≈.#._.#,≈.#.#  Cast: Kinetic Grapnel #..≈.#...#.≈.#.#####* # Yak  #..≈.###.#.≈........### #..≈.......≈...#**#.... j   gnoll bouda (wandering) #..≈≈≈≈≈≈≈≈≈...####.#.. j   gnoll #.................#.... #.###.#.#.###..##....## _There are monsters nearby!Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club-i@ j-i*.-imM9..-iD.j  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (wandering, hasn'tnoticed you)-id  Eryximachus the Changeling  Barachi of Gozag Gold: 844  Health: 59/59 ======================== *########  Magic: 11/14 ==================------ ######.......#  AC: 4Str: 18Doom: 38%  #..........$.#  EV: 9Int: 17   -i#.≈≈.≈≈≈≈≈≈j.#*  SH: 0Dex: 11 #.≈.......≈..j*  XL:  8 Next: 79% Place: Dungeon:6 #.≈.#Y###,≈,,,*  Noise: =--------  Time: 8140.1 (0.0) ##.≈.#...#,≈.#,*  -) Horns #..≈.#._.#,≈.#.#  Cast: Kinetic Grapnel #..≈.#...#.≈.#.#####* # Yak  #..≈.###.#.≈........### #..≈.......≈...#**#.... j   gnoll bouda (wandering) #..≈≈≈≈≈≈≈≈≈...####.#.. j   gnoll #.................#.... #.###.#.#[37-iPom.###..##....##Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (wandering, hasn'tnoticed you)  You lock target on the gnoll bouda and prepare to deploy your bee.  (Press . to continue winding your bee.)-iX-i3j.-i jPress: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (wandering, hasn'tnoticed you)  You lock target on the gnoll bouda and prepare to deploy your bee.  (Press . to continue winding your bee.)  You encounter a gnoll. It is wielding a +0 whip.-i6j.-i;           j*  -i       jjj 3 gnolls (1 polearm, 2 wandering)   -i l=1.1 (1Winding -iK:_-is _You encounter a gnoll. It is wielding a +0 halberd.-i2j-i6j.-i1j.-i3j.-i,j   gnoll bouda (wandering)jjj 3 gnolls (1 polearm, 1 wandering)-ir--2Kinetic Grapnel. -i-ix@ _You continue winding your clockwork bee...-i3j.-iZ3j$-i0j.-i3j.-iKNjjj-iwk--3.. -i8_-ip@ _You continue winding your clockwork bee...-i j.j$j..yjjjj 3 gnolls (1 polearm)y   clockwork bee (minion)4 _With a metallic buzz, your clockwork bee launches itself at the gnoll bouda.-iS| R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-imi J.y-i>j 3j.-ij -j.-ik 1j.-ik :j-ir #,j   gnoll bouda (ally target)jjj 3 gnolls (1 polearm)y   clockwork bee (minion)-iBt d9/14 ---==5-i{ -i+~ D _You shape a spike launcher from a nearby wall.-i"J.y-i1j.-iJ-j.-i1j.-i J.y-i?, swift)-i%6-iv:_-ip \ _The gnolls pick up the pace!-i  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-iQly  Eryximachus the Changeling  Barachi of Gozag Gold: 844  Health: 59/59 ======================== *########  Magic: 8/14=============----------- ######.......#  AC: 4Str: 18Doom: 38%  -il#....j.jj..$.#  EV: 9Int: 17   #.≈≈.*≈≈≈≈≈..#*  SH: 0Dex: 11 #.≈..*...y≈j..*  XL:  8 Next: 79% Place: Dungeon:6 #.≈.#Y###,≈,,,*  Noise: ==-------  Time: 8146.1 (0.0) -im##.≈.#...#,≈.#,*  -) Horns #..≈.#._.#,≈.#.#  Cast: Kinetic Grapnel -im/#..≈.#...#.≈.#.#####* # Yak  #..≈.###.#.≈........### #..≈.......≈...#**#.... j   gnoll bouda (ally target) #..≈≈≈≈≈≈≈≈≈...####.#.. jjj 3 gnolls (1 polearm, swift) #.................#.... y   clockwork bee (minion) -im#.###.#.#.###..##....## _The gnolls pick up the pace!Casting: Construct Spike Launcher (safe; 1% risk of failure)  -imhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (covering ground quickly, 79% to hit)-i4 Eryximachus the Changeling  Barachi of Gozag Gold: 844  Health: 59/59 ========================  *########Magic: 8/14=============-----------  ######.......#AC: 4Str: 18Doom: 38% -iJ #....j.jj..$.#EV: 9Int: 17   #.≈≈.*≈≈≈≈≈..#*SH: 0Dex: 11  #.≈..*...y≈j..*XL:  8 Next: 79% Place: Dungeon:6  #.≈.#Y###,≈,,,*-i: Noise: ==-------  Time: 8146.1 (0.0)  ##.≈.#...#,≈.#,*-) Horns  #..≈.#._.#,≈.#.#Cast: Kinetic Grapnel  -i#..≈.#...#.≈.#.#####* # Yak  #..≈.###.#.≈........###  #..≈.......≈...#**#.... j   gnoll bouda (ally target)  #..≈≈≈≈≈≈≈≈≈...####.#.. jjj 3 gnolls (1 polearm, swift, 1 grapne…)-i, #.................#.... y   clockwork bee (minion)  #.###.#.#.###..##....##-iCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i>Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (covering ground quickly, 79% to hit)  The kinetic grapnel hits the gnoll.-ifJ.y-iVg`j.j.-igR.j-ij.-irT≈.jjjj 3 gnolls (1 polearm, swift, 1 grapne…)y   clockwork bee (minion)-ivm9==-7.1 (1-i _onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 club (covering ground quickly, 79% to hit)  The kinetic grapnel hits the gnoll. _The gnoll is lightly wounded.-i;Q≈y.jj.j..y--8_ _Something barely misses your clockwork bee.-i1a *)The grapnel guides your strike. You hit the gnoll.-i7  The gnoll is moderately wounded.The stone spike skewers the gnoll.-it $The gnoll is severely wounded.The frigid air chills the gnoll..j.jy .jYou kill the gnoll!j.#Y###,≈ 2y   clockwork bee (minion)844 ===7 80==9.0 (0.9# _Something misses your clockwork bee.-iv1*-i2J  You barely miss the gnoll. The stone spike skewers the gnoll.-i .  The gnoll is moderately wounded.-iN.j-i:j-ix j###,≈,yj   gnoll boudajj 2 gnolls (1 polearm, swift)-i750.0 (1.0-iq#Y#-i -ie_The frigid air chills the gnoll. The gnoll barely misses you.-iO2 l $You headbutt the gnoll!-i45 B y-i5 BYou kill the gnoll!-i6 .-i= Bj#j   gnoll (polearm, swift)y   clockwork bee (minion)-iD \ 1-1-iJ W#Y#-iM R _The gnoll barely misses you.-iM#  *############...............$.# ≈j≈≈≈≈≈≈..##.≈..Y....≈.y. #.≈.#.###.≈j?.#.≈.#...#,≈.#.*  #..≈.#._.#,≈.#.#Yak #..≈.#..#.j   gnoll bouda (ally target)....-i)  Found a scroll labelled NANOAT CIMOMMU.  Your clockwork bee stings the gnoll bouda!  The gnoll barely misses you.-i*W-2-i1U##-i4 _The gnoll bouda completely misses your clockwork bee.Things that are here:-i6Y _8 gold pieces; a +0 whip; a +0 club-iGjjunaware, dazed, ally tar…)Things that are here: _8 gold pieces; a +0 whip; a +0 club  You barely miss the gnoll.  Your clockwork bee barely misses the gnoll bouda.e gnoll hits you but does no damage.  Your clockwork bee closely misses the gnoll bouda.-i%3-ith##_-iQ _The gnoll bouda is distracted by your dazzling golden aura.-i) j.  You closely miss the gnoll.  Your clockwork bee stings the gnoll bouda.  The gnoll bouda snaps out of its daze.bouda shouts!  The gnoll hits you with a +0 halberd.  The gnoll bouda gazes fiercely through you!-i2 |j  ally target)-i3 7-=9 (0.9Weak -i: :#-iD=  -i= T_You feel your attacks grow feeble.-i2$The gnoll bouda gazes fiercely through you! _You feel your attacks grow feeble.  You barely miss the gnoll.Your clockwork bee barely misses the gnoll bouda.The gnoll hits you with a +0 halberd.  Your clockwork bee stings the gnoll bouda!j   gnoll (polearm, swift)y   clockwork bee (minion)3/60---10/14==6 4-4.9 (1.0-i0A# _The gnoll bouda dies!-i( y.  You closely miss the gnoll.Your clockwork bee locks its sights upon the gnoll.t, ally target)-5.8 (0.9## _The gnoll closely misses you.-iJ y$6.7#.##_ _You hit the gnoll but do no damage. The gnoll misses you.-iZy* y≈You closely miss the gnoll. y≈Your attacks no longer feel as feeble.7.6##_ _The gnoll closely misses you.-iTy≈4------===8.6 (1.0# _You completely miss the gnoll. The gnoll hits you with a +0 halberd!-iLd y≈You hit the gnoll. y≈The gnoll is moderately wounded. -9#.#_ _The gnoll barely misses you.-iX  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-ig # Eryximachus the Changeling  Barachi of Gozag Gold: 844   Health: 43/60 =================-------  Magic: 9/14===============--------- *########  AC: 4Str: 18Doom: 36%  ######.......#  EV: 9Int: 17   #..........$.#  SH: 0Dex: 11 #.≈≈jy≈≈≈≈≈..#*  XL:  8 Next: 84% Place: Dungeon:6 #.≈..Y....≈$..*  Noise: =--------  Time: 8159.6 (0.0) #.≈.#.#-ij[39;49m##.≈.?.*  -) Horns ##.≈.#...#,≈.#.*  Cast: Kinetic Grapnel #..≈.#._.#,≈.#.#  Yak  #..≈.#...#.≈.#.#####* # #..≈.###.#.≈........### j   gnoll (polearm, swift, ally target) #..≈.......≈...#**#.... y   clockwork bee (minion) #..≈≈≈≈≈≈≈≈≈...####.#.. #.................#....Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, covering ground  quickly, ally target, 79% to hit)-i # Eryximachus the Changeling  Barachi of Gozag Gold: 844  Health: 43/60 =================-------  Magic: 9/14===============---------  *########AC: 4-iStr: 18Doom: 36%  ######.......#EV: 9Int: 17   #..........$.#SH: 0Dex: 11  #.≈≈jy≈≈≈≈≈..#*XL:  8 Next: 84% Place: Dungeon:6  #.≈..Y....≈$..*Noise: =--------  Time: 8159.6 (0.0)  #.≈.#.###.≈.?.*-) Horns  ##.≈.#...#,≈.#.*Cast: Kinetic Grapnel  #..≈.#._.#,≈.#.#Yak  #..≈.#...#.≈.#.#####*[39-imy;49m #  #..≈.###.#.≈........### j   gnoll (polearm, swift, ally target)  #..≈.......≈...#**#.... y   clockwork bee (minion)  #..≈≈≈≈≈≈≈≈≈...####.#..  #.................#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line-iAim: a gnoll, wielding a +0 halberd (moderately wounded, covering ground  quickly, ally target, 79% to hit)  The kinetic grapnel hits the gnoll but does no damage.-i:,#≈quickly, ally target, 79% to hit)  The kinetic grapnel hits the gnoll but does no damage.  The gnoll is moderately wounded.  Your clockwork bee stings the gnoll!  -iq-wYour clockwork bee winds down and falls to the ground.  Your dormant clockwork bee falls into the water!-i6  t)  Your dormant clockwork bee falls apart.-i8w34----=60.6 (1-i`@#.##-i C; _The gnoll hits you with a +0 halberd!-i   You completely miss the gnoll.The gnoll is almost dead.-i5=---10/14==-1.5 (0.9-iId#.#-i2K _The gnoll misses you.-i* R $You hit the gnoll.=== 5-2.5 (1.0Kinetic Grapnel#.# _You kill the gnoll!-iP -iR '-iY -i[ H _No target in view!-i-iy-ibP _-i"X-i-i96-im-iX,-i -i-i #844-i-i-i%e71=-iM-i4-i-i-i-i/-i-i-i5S8=-i-iI-i9=-iE-iS-i-ie-i-im -i -i -i K9=-i-i-iL2==-iK-iB-i-i-i-iAT40=-i-i-i-i-i-i:==-i-i!-i1"K1=-i#-ij%-i%-i&-i(-i~(L3==-i#)-iM*,-i$+-i,O2-ip--i.-iR/-i/-i<1-i1:==-i22-iD3-i3N43=-i5-i6-iB7-i8-i:-iB;L4==-i=-i>-iE?W4=-ih@-iMB-iB-iC-iD-iE-iE-iF-iF:==-iG-ieI-iJK5=-i*K-i9M-iM-iN-inP-iP-iQ-iR-i&S-iiSN6=-iaU-iV-iW-i(X-idZ-iZ-i^-i_;7-i`-ic-ic-izd-if-if-ih-ilB-ik-ia8=-i-iP-iݍ-i-iw-iޏ-ik9=-i-i-i-i-i-ig-i-iŚ-i`L50=-i-i>-i-i-i*-is-i-i-iܢ-iu-i-isU1=-iަ-iѨ-i&-i-iR-i-i-i;2-iů-i},-i-i-i-i-i-iK3=-iy-i-i-i_-i,-i}-i-i-i-i-i5U4=-i-i-i-i-i,-i,-i K5=-iB-iK-i-i-i-i-iyU6=-i-is-i-i-i-i=-i%-i-i-i-i#678=-i],-i,-iP-i-i-i-i#9-i2=-i-iUB-i-ij-i-iB,-i-i-iL60=-iC-i j  You now have 852 gold pieces (gained 8).  Things that are here:-i: &52-i-i9 _a +0 whip; a +0 club-iX3-i2-iYM  You now have 856 gold pieces (gained 4).-i%6-i-iF _You see here a +0 halberd.=-iG,-i_K-iL-i`O-iO-iIQ-iT-i1U&74-iU-iZXN _You now have 874 gold pieces (gained 18).-iZ-iZ-iF\-i^-i`-i4a-ib-ifj  You now have 881 gold pieces (gained 7).  Things that are here:-if&81-ig-ij9 _a +0 whip; a +0 robe-ik3-iGm-iq-i\q-ir-iw _h - 2 scrolls labelled NANOAT CIMOMMU (gained 1)-iy-iz-iz-i'}-i~-i#-iS-i:-i-if-i -i-i-i-i-i.-iX-iz,-if-i-iC-i-i-i-i,-i,-i-i-i%-i B-i5-i-i-ig-i-i-iA-i}-iN-i-iR-i-i-i-i-i-i2-i-i,-i-i-i-i\-i1  You encounter an orc. It is wielding a +0 short sword.-i9 ####### #..#..#..#  #.....# #....##..# ##.....###..####..# #.......##........# #.#####..........## #.# #.#..#####.# -i9#.# #.#..# #.# #.# ###.#..# #.# #.###...#..# #Y# - #.....#....# #.#**** *** ........#### #..,,,* *,, .#.#.#.## ###.,,* *,* ...#.#.# *..,* ********,* .......# ********,..***,,,,,,,,, o   orc (asleep) ##.#...# *ß,,,ß*ß,..ß*********,* -i:n...#.### *,,,,,*,,,..# *,* ......# *,,,,,+,,_o.# *,,-i@2303.5 (141.0)-iAL-42 _-iF-i*K-iɶ  #..#   #..##..#...#......## #.#..#####.# #.#..# #.# .# #.#..# #Y#....# #.#**** ...#### #..,,,* .#.## ###.,,* .#.# *..,* ....# ...#...# -i۷.. .. ..# . +,,_o.# -i5 M  #..#   #..##..#...#-i >......## #.#..#####.# #.#..# #.# .# #.#..# #Y#....# #.#**** ...#### #..,,,* .#.## ###.,,* .#.# *..,* ....# ...#...# ... ..# .-i  +,,_o.# -iT-i-i#q _An orc is nearby!-i {F.....# #....# ###..## #.......##......#####...# #.#..#####.# .# #.###.#..# #.##...#..# #.....#...******* -i{4........###....#,, .#.#.#.## ###...#* ...#.#.#  *...# *******....# ********,..#**,,,,,,,,, ##.#ß,,,ß*ß,..ß#********,* ...#.### *,,,,,*,,,..# .....# +,,_o, ...>*,,,,*-i-i*75.0) _-it-i4-i]  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-ia  #.....# #....##..# Eryximachus the Changeling ##.....###..####..# Barachi of Gozag Gold: 881 #.......##........# Health: 60/60 ======================== #.#####..........## Magic: 11/14 ==================------ #.# #.#..#####.# AC: 4Str: 18Doom: 36% #.# #.#..# #.# EV: 9Int: 17  #.# ###.#..# #.# SH: 0Dex: 11 #.###...#..# #.# XL:  8 Next: 85% Place: Dungeon:6 #.....#....# #Y#**** *** Noise: ---------  Time: 8305-i..# *,,,,,*,,,,.# *,* _An orc is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (asleep)-i?  #.....# #....##..#Eryximachus the Changeling ##.....###..####..#Barachi of Gozag Gold: 881 #.......##........#Health: 60/60 ======================== #.#####..........##Magic: 11/14 ==================------ -i @ #.# #.#..#####.#AC: 4Str: 18Doom: 36% #.# #.#..# #.#EV: 9Int: 17  #.# ###.#..# #.#SH: 0Dex: 11 #.###...#..# #.#XL:  8 Next: 85% Place: Dungeon:6 #.....#....# #Y#******* Noise: ---------  Time: 8305.5 (0.0) ........#### #.....#*,, -) Horns .#.#.#.#####...#*,* Cast: Kinetic Grapnel -i@ O...#.#.#*...# ********,* Yak .......# ********,..#**,,,,,,,,, ##.#...# *ß,,,ß*ß,..ß#********,* o   orc (asleep) ...#.### *,,,,,*,,,..#-i@ *,* ......# *,,,,,+,,_o.#*,, ...>..# *,,,,,*,,,,.#*,*Casting: Kinetic Grapnel (safe; 1% risk of failure)  -i)A [Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target-i`A Aim: an orc, wielding a +0 short sword (asleep)  You lock target on the orc and prepare to deploy your bee.-i+C m==6.5 (1Winding -iF -i H .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  -iH FPress: ? - help, Dir - move target  Aim: an orc, wielding a +0 short sword (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)-i8-iz[--7.  _You continue winding your clockwork bee...-iYn-i;pk--8.. -iZu-iw@ _You continue winding your clockwork bee...-i 7y-i , ally target)y   clockwork bee (minion)-i1 09-i7 -i% Z _With a metallic buzz, your clockwork bee launches itself at the orc.-i.y10-i&  ###..## #.......##......#####...# #.#..#####.#  ####......#..####*** ........###....#,, .#.#.#.## ###...#-i * ..  *.y.# *******....# ********,..#**,,,,,,,,, ##.#ß,,,ß*ß,..ß#********,*..o.#.# ###...# *ß,,,ß*ß,,,ß**,,-ig S.y-iJ .-iճ Zy-i~ %1-iʸ -i -i.....###..####..# .##........# .#####...## .# #.#..#####.# -i1.# #.#..# #.# .# ###.#..# #.# .###...#..# #.# .....#....# #.##### *-i.d#### #.Y...# *, #.#.#.## ###...# *,*#.#.# *...# *,*-iOW# *...#**, #-i.#...# *ß,,,ß*ß..yß#*,*,#.### *,,,,,*,....# -i*,*, o   orc (asleep, ally target)-i# *,,,,,+,._o.# *,-iy   clockwork bee (minion)>..# *,,,,,*,....# -i*,*,...# *ß,,,ß*ß...ß# -i3.*,,,-iS.y-iE-iT2==2-i-i5 _Found an iron altar of Okawaru.-i z $Your clockwork bee stings the orc!!-is8y.-i@y   clockwork bee (minion)-i 881 5 63 _The orc dies!-i-i@o _Your Unarmed Combat skill increases to level 2!-i. -is. '-i/ -i2 -iI3 -i7 q _Your clockwork bee winds down and falls to the ground.-i7 -i8 -i: -i: :==-i; -i= -i= -i> -i8@ -i@ -i\A -i[C -iC L3==-iID -i(F -iF -i0G -iBI @881-iJ -iK -iK -iL -iN -iN :==-iO -iYQ -iQ -iQR -i\ .-i] -iQ] -i] -i<` l _Your dormant clockwork bee falls apart.-i` L4==-ia -ib -iKd -id -i2e -ig -ir  .....##........# ####..........##  #.#..#####.#  #.#..# #.#  ###.#..# #.# ##...#..# #.# ..#....# #.#####******### #.....# *,,,,, #.#.## ###.Y.# *,****274.0) #...# ********,**..# *******#...#**,,,,,,,,, #...# *ß,,,ß*ß...ß#********,*,**## *,,,,,#.....# *,*,**.# *,,,,,+.._$.# *,,,,, K   kobold (missile, asleep) >..# *,,,,.#.....# *,*,**.# *ß,,Kß#ß...ß# *,,,* ...# ****#*##...## -ir **,**  You encounter a kobold. It is wielding a +0 whip and quivering stones.-iw ~ K.  Found a runed translucent door.-if OK)-i& +8.5 (15-i4 -ik = _The kobold shouts! You hear a shout! x4-i#0-i0-i1-iy6-it@ !OYou encounter a kobold brigand and an ogre.The kobold brigand is quivering poisoned darts.-i!A8K.-iAIKK-i}B-iE-iI3-iSnt _The ogre shouts!== _You encounter a kobold. It is wielding a +0 dagger and quivering stones.-iu-iv-ix-i}  You encounter a wight and 2 kobolds.The wight is wielding a +3 spear of freezing. A kobold is wielding a +1 whip ofelectrocution and quivering stones. A kobold is quivering stones.-i-i-iǯ  You encounter a kobold. It is wielding a +0 club and quivering stones.-i   You encounter a kobold. It is wielding a +0 short sword.-i-iV-iB _The kobold leaves your sight.-iH-i-ia-it-i-i|-i-i-i;-i-i _You encounter a kobold. It is wielding a +0 club.-i  You encounter an orc priest. It is wielding a +0 club.-iJ#...#..# #.# ..#....# #.#####******* ....#### #.....#*,,,,,, .#.## ###...#*,****, .#.# #...# ********,****, ...# ******##...##*,,,,,,,,,,**,-i U *ß,,,ß#ß...ß#********,*,**, .### *,..KK#.....#*,*,** ..# *,KKKz+.._*,,,,,, ..# *,K.KO#.....# *,*,# *ß.K.ß#ß...ß# *,,,* -i <..# **###*##...## **,** ..# #...# ***** ***,*####### ####...#**,,,* *,,,* K   kobold brigand (missile) ........###.##...#,,,,,* *,*** O   ogre-ic.......#.####..,,,,,* *,* z   wight (polearm).....#.#.# #o#,,,,,* *,* o   orc priest (asleep)(…).32.5 (4.0)K-i.-i.K-i 13.5 (5 _-i"--i?$  Things that are here:-i@U _8 gold pieces; a +0 short sword-iX'z###. #...##.#  #....# #.####****** ....#### #.....#,,,,####...# #.# #...# ********,*******##...##*,,,,,,,,, ...# *ß,,,ß#ß...ß#******* .### *,..KK#...*,**,.KKz+.._$,,,,,K.KKO#.....*,***ß.!.ß#ß...ß,,,**###*##...## ** #...# ***** ***-i(IO   ogre####### ####...#**,,z   wight (polearm)###.##...#**KKKK 4 kobolds (2 missiles, 1 wandering)..#.####..-i+6K.-i,*K-i-/[-i]6dKK32-i914.5 (1 _-iJ-i'..#. ..#..#.#####*******..#### #.....,,,,,, .#.## ###...#****  ******* ...# ******##...##*,,,,,,,,,,ß,,,ß#ß...ß#********,* .### *,.KKK#.....# .# *,K[Kz+.._,,,,K.KKO#....*,***ß.!.ß#ß...ß,,* *###*##...#*,* #...# ***** ***,*###### ####...#**,,,* *,,K   kobold brigand (missile)......###.##...#,,**O   ogre..#.####.. z   [33-i$ mwight (polearm)#.#.# #o#o   orc priest (asleep)(…)-i?.K-i0K.-i/K-iKzK-i6-i.-i#1K-i&%5-iS6-i<I _The kobold leaves your sight.  Things that are here:-i8>U _8 gold pieces; a +0 short sword-iA R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i :#...#..# #.# Eryximachus the Changeling ..#....# #.##### ******* Barachi of Gozag Gold: 881 ....#### #.....# *,,,,,, Health: 60/60 ======================== .#.## ###...# *,****, Magic: 11/14 ==================------ .#.# #...# ********,****, AC: 4Str: 18Doom: 35% -i ...# ******##...##*,,,,,,,,,,**, EV: 9Int: 17  ...# *ß,,Kß#ß...ß#********,*,**, SH: 0Dex: 11 .### *,K.Kz#.....# *,*,**, XL:  8 Next: 86% Place: Dungeon:6 ..# *,KKKK+.._Y.# *,,,,,, Noise: ---------  Time: 8335.5 (0.0) ..# *K..KO#.....# *,*,*** -) Horns ..# *ß.!.ß#ß...ß# *,,,*  Cast: Kinetic Grapnel ..# **###*##...## **,**  Yak ..# #...# ***** ***,* -iG! ..####### ####...#**,,,* *,,,*  K   kobold brigand (missile) ........###.##...#,,,,,* *,***  O   ogre ..........#.####..,,,,,* *,*  z   wight (polearm) ........#.#.# #o#,,,,,* *,*  o   orc priest (asleep)(…)-iy! -_8 gold pieces; a +0 short sword  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  -i! (Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  -i! Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (asleep)-i)x#...#..# #.# Eryximachus the Changeling ..#....# #.##### ******* Barachi of Gozag Gold: 881 ....#### #.....# *,,,,,, Health: 60/60 ======================== .#.## ###...# *,****, Magic: 11/14 ==================------ .#.# #...# ********,****, AC: 4Str: 18Doom: 35% ...# ******##...##*,,,,,,,,,,**, EV: 9Int: 17  -iy...# *ß,,Kß#ß...ß#********,*,**, SH: 0Dex: 11 .### *,KKKz#.....# *,*,**, XL:  8 Next: 86% Place: Dungeon:6 ..# *,K[KK+.._Y.# *,,,,,, Noise: ---------  Time: 8335.5 (0.0) ..# *K..KO#.....# *,*,*** -) Horns ..# *ß.!.ß#ß...ß# *,,,*  Cast: Kinetic Grapnel ..# **###*##...## **,**  Yak ..# #...# ***** ***,* ..####### ####...#**,,,* *,,,*  K   kobold brigand (missile) ........###.##...#,,,,,* *,***  O   ogre ..........#.####..,,,,,* *,*  -iyn z   wight (polearm) ........#.#.# #o#,,,,,* *,*  o   orc priest (asleep)(…)Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (asleep)You lock target on the orc priest and prepare to deploy your bee.-iz;.K-i{.-i #.#       #...#   *ß,K-i u     *K..  *ß.! *,,,*   **,**  #...# ***** -i6N  *,,,*  *,***  *,*   *,* ==6.5 (1Winding -i-i$]onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (asleep)You lock target on the orc priest and prepare to deploy your bee. -ifd_(Press . to continue winding your bee.)-iaHK[-i-ieX--7. -i -i@ _You continue winding your clockwork bee...-i# _ .  You continue winding your clockwork bee...-i' B.K-i *K-i 3K,-i{ k--8.. -i -i ( _The kobold shouts!-iwt0K-iNu.-i8v6y-iVg,K, ally target)-i09-i-i a _With a metallic buzz, your clockwork bee launches itself at the orc priest.-i>/K-i?W.y-iPM,KK-iR&40-ia-ie( _The kobold shouts!-i P.y-iU .-i8 S.y-i 8K-i %1-ie. -i1 -iZD /K-i F S.y-iU 8,-iX T2==2-i9f -iF -iP.y-i.-i=.y-i -i8K-i%3-i)-i-iiK..#...#####*******..#### #.....,,,,,, .#.## ###...#****  ******* .-i..# ******##...##*,,,,,,,,,,ß.KKß#ß...ß#********,* .### *,.KKz#.....# .# K+.._$,,,,-iK..KO#...*,***ß.!.ß#ß...ß,,* *###*##...#*,* #...# ***** ***,* ###### ####...#**,,,* *,,......###.##...#,,**..#.####y.-i6 z   wight (polearm)#.#.# #o#-iQHo   orc priest (asleep, ally target)######.#.####.#.....###.KKKKK 5 kobolds (missiles, 1 wandering)-ii-in2[-iO!K-i: $-iFound 2 potions of heal wounds.  Your clockwork bee stings the orc priest!!-iKKKKK 4 kobolds (missiles, 1 wandering)y   clockwork bee (minion)-i y881 ==4 94-iL-iPJ _The orc priest dies!-iq B..###....,,,,,, .#.## ###...#****  ******* ...# **##**##...##*,,,,,,,,,,ß.!Kß#ß...ß#********,* .### *,KKKz#.....# .# *,.[KK+.._$,,,,K.KKO#....*,***ß.!.ß#ß..Yß,,* *###*##...#*,* #...# ***** ***,* ###### ####...#**,,,* *,,......###.##...#,,**..#.####y. -i R#.#.# #$#######.#.####.#.....###.K 5 kobolds (4 missiles, 1 wandering) #..#####-i m .KThe kobold shouts!-i ' -i foYour clockwork bee winds down and falls to the ground.-i= ).K-im -i *o   orc wizardKKKKK 5 kobolds (4 missiles) (…)-i"! &-ie! 5-i/ -i4B _You encounter an orc wizard. It is wielding a +1 dagger of venom.-iF#.## ###...#****  ******* ...# **##**##...##*,,,,,,,,,,ß.!Kß#ß...ß#********,* .### *,.KKz#.....# .# *,.KKK+.._$,,,,K.KKO#....*,***ß.!.ß#ß...ß,,* -iJ*###*##..Y##*,* #...# ***** ***,* ###### ####...#**,,,* *,,......###.##...#,,**..#.####*o*#.#.# #$#######.#.####.#.....###. #..#########..# 3 kobolds (2 missiles) -i -i-i2 ***The orc wizard gestures at you while chanting.-iWJ...(ally target)-iZc45------==6-iZKinetic Grapnel-ig-iblN _The puff of flame hits you! The fire burns you terribly!-i /  ******* ...# **###*##...##*,,,,,,,,,,ß.!Kß#ß...ß#********,* .### *,.KKz#.....# .# *,.KKK+.._$,,,,K.KKO#....*,***ß.!.ß#ß...ß#,,* *###*##...##*,* #..Y# ***** ***,* -i9 ###### ####...#**,,,* *,,......###.##...#,,**..#.####*o #.#.# #$#######.#.####.#.....###. #..#########..#.............. 2 kobolds (1 missile) -i -iX }  The orc wizard gestures at you while chanting.-i} -i7 --7-i -i 2 _You resist with some effort.-i M ..# **###*##...##*,,,,,,,,,,ß.!Kß#ß...ß#********,* .### *,.KKz#.....# .# KK+.._$-i O,,,,K.KKO#.....#*,***ß.!.ß#ß...ß#,,* *###*##...#*,* #...# ***** ***,* ###### ####..Y#**,,,* *,,......###.##...#,,**..#.####*o #.#.# #$#.######.#.####.#.....###.##   kobold ...# #.##..#..##.##<######.**   dormant clockwork bee (minion)-i -ij *The orc wizard gestures at you while chanting.-iU .-iI .*   dormant clockwork bee (minion)-i u42---------8-i -i . _The magic dart hits you.-iIß.!.ß#ß...ß#********,* .### *,.KKz#.....# .# K+.._$.#,,,,K.KKO#.....#*,***ß.!.ß#ß...ß,,* *###*##...#*,* #...# ***** ***,* ###### ####...#**,,,* *,,......###.##..Y#,,**..#.####*oo....# *,* #.#.# #$#.....#######.#.####.#.....###. #..##########..###..............##..#..##.##<o   orc (distracted)#........*   dormant clockwork bee (minion)-i.-i^c o*   dormant clockwork bee (minion)  You encounter an orc. It is wielding a +0 club.The orc wizard hits you with a +1 dagger of venom.-i[h38---9-i-i0 _The orc leaves your sight.-iR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-iޱ9*-iҊ] `  You shape a spike launcher from a nearby wall.-i"3o-i @ #,oo   orc*   dormant clockwork bee (minion)The rocky spike misses the orc wizard.7--1--=50 _The orc wizard hits you with a +1 dagger of venom.-iZ 7*-i}  You barely miss the orc wizard. The rocky spike skewers the orc.-i[& $The orc is heavily wounded.The frigid air chills the orc wizard. The frigid air chills the orc!-i6 a o#ounaware, dazed, ally targ…)*   dormant clockwork bee (minion)  You kill the orc!-i9 8= 90-1-iA :#-iC P _The orc wizard is distracted by your dazzling golden aura.-i. *o  ally target)  You hit the orc wizard. The orc wizard snaps out of its daze.  The orc wizard shouts!-i  The orc wizard is moderately wounded.The rocky spike skewers the orc wizard.-i͏  #o The orc wizard is heavily wounded.The frigid air chills the orc wizard.  The orc wizard hits you with a +1 dagger of venom.-i`5===--iܐ====2.4 (0.9Pois Yak -i7#-iaQ _You are poisoned.-iox *You barely miss the orc wizard.-iE $The orc wizard is severely wounded.The rocky spike skewers the orc wizard.-i,L**   dormant clockwork bee (minion)-i/ #$You kill the orc wizard!-i3---- 3==--3.3Kinetic Grapnel-iB#-i1$ _You feel sick.-iR-iJj----ih _No reachable target in view!-in -in -ir -iy -i~ i2--iw 3 _You feel sick.-i 7--ig -iC { . _You feel sick.  You feel sick.-i͜ -i8 91-i` -i l _Your dormant clockwork bee falls apart.-iG f02==-i2 -i 3 _You feel sick.-i6 *881-i -i=I _You feel sick.  You feel sick.-iw29-Yak -ip-iHj _You are no longer poisoned.-ix-iJ-i-ic$30-iM===-i-i!-i^"-i#-ig&-i&-iq(-i+-i+L3==-i--it0-i1K1=-iR3-i7,-i9-i=-i>-iB-iPY-iZL2==-i ]-iLa-ic-ii,-il-io,-i!q-it3=4==-iv-i{,-i`~-iE,-i2-i>-ir-i}-i-iE^4===-iɒ-i,-ir-i ,-i-i-iYS5=-i<-iB-i-ii-i-iFa6=-i-i,-iA7-i=,-i0-iO-iS8=-i-i+,-i-i -i! -i-i-iK9=-i]-i -i -i%-in+-i+-i--i2-i3-i6-i;-i<T40=-i>-io-i-i-iQ -i -i-i-isK1=-i-ih-i-ip!-iT'-i'-iL*-i0-ib092-i63-iv8,-i:-i`=-i=-i@-iF-iVF-iH-iM-i%NN43=-iZQ-i_U-iU-i)Y-i_-iS_-ib-ie-iDfW4=-imh-izk-ik-im-it-i8u-iZx-iү}5=6=7-iJ-iN-i-it-i-i-i-i-i-iK8=-iq-i-i-i-i#-i(-i;)-i /-i2-iY7-i7-i3<-iF,-iGU9=-iJ-iQ-iQ-iT-iy(50=-i8-i8-iU1=-i-i-i-i-i-ig-ij-iנ,-i-iШ-i(%2-i-i,-iT-i,-i-iOa3=-i-iW-i-i-i-iG,-i-i-iM -i U4=-iw -i,-i-i,-iJ-iN-i-i -im(a5=-i&+-iR1-i1-i4-i+:-i?,-iB-iH-iKO6=-iWT-iX-iX-i[-ia-ia-i7d-i{j-il-ikn-in%7-ikp-is-iv-iv-iy-i$-i-i-i-iC-ia,-i-iU-iךK8=-i-iU-i-i-ib-i-iͰ-i\k9=-i|-i-i=-i-i,-i -i-ilL60=-iV-ip-i},-i-i) ### *,.KKK#.....# .# K+.._$.#,,,,K.KKO#....*,***ß.!.ß#ß...ß,,* *###*##...#*,* #...# **### ***,* ###### ####...#*#...# *,,......###.##...#.....# *,**..#.####Y$$....# *,* --#.#.# #$#.######.#.####.#.....###.-i0 #..#########..######K   kobold (missile) .....#.##........#..#######*-i### *,.KKK#.....# *,*,**,* .# *,.KKK+.._$.# *,,,,,,* .# *K.KKO#.....# *,*,* .# *ß.!.ß#ß...ß# *,,,* # **###*##...## **,** # #...# **### ***,* # ####...###...# *,,,* ###.##...#.....# *,*** #.####.Y$....# *,* #.#.# #$#.....# *,* ######.#.####.#.....###.* # #...####.#########.* # -i####..#####.## #......######.* # #.##..#..##.####.##..#..##.##.##........#462.3 (109.0)--3.3 (110  You now have 888 gold pieces (gained 7).  Things that are here:-i0841-iC+k _a +1 dagger of venom; a +0 robe-iN 3-iB -iA -i e=-iK %  -ir (You now have 892 gold pieces (gained 4).-i &92-i. -i < _You see here a +0 club.-iM -i -i -i $  Things that are here:-i d  a +1 dagger of venom; a +0 robe-iU -i  _-i -i j  You now have 896 gold pieces (gained 4).  Things that are here:-iL %6-i6 -i C _a +0 club; a +0 leather armour-i -ie -i -i -i -i -i ,-iL -i" B _The kobold leaves your sight.-i* -i. -iR/ -i3 -i: -i? -iC -iF -iJ -i4K -iN -iU h _The kobold brigand leaves your sight. The kobold leaves your sight.-i\ -ik` -iJc -ic -ie -in -i z -i} -i߁ -iЅ -i -i -i 7 _The kobold shouts!-i -iU -i -i -i -i -i -i -i -i -i -i -i -i -i5 M  You now have 904 gold pieces (gained 8).-iy -i\ '904-i -iLC _You see here a +0 short sword.-i-i3-i-i -it+-i4-i-;-iI,-i.O-isZ-ia-ig-in _The kobold shouts!-i  Things that are here:  a +1 dagger of venom; a +0 robe _-i1B-i,-ix-i-i-i<  You see here a +0 club.-i*-i  _-i -ig$  Things that are here:-i=d  a +1 dagger of venom; a +0 robe-ir-iA _-iN-iG$  Things that are here:-i"C  a +0 club; a +0 leather armour-ia&-i& _-i(-iJ+-iz.-i.-i 0-i2-i5-i66-i{7-iZ9-i;-ia<-i=-i?-iX-i-ii-i-i| P  There is a stone staircase leading up here.-i -i  _-ik -iE-i-i-i9-i-i\,-iX-i -i-J-i?<-i<-i`=-i>-iA-iA-iB-iRD-iI-i+J-iTK,-iK-iL-iM-iM-i9N-i;O-iP-iP-iQ-iy-ii}-iБ-i-i -iL-i-i-iT-i4-iq-i-i -iT-i-i,-i-iW-i -iO-i-iB-i-i-i(,-i-i-iB-i-i,-i-iN-i-i-i-i-i-i-iv-i-i,-i-i-i>,-i-i -ik -i -i -i-i-i-i-i-iY-i-i-iP  There is a stone staircase leading up here.-im-i _-i-i -i4"-i["-i#-iG$-i%,-i&-i(-i"*,-i+-ik,-iG.,-i0/-i0-iH3-is3-i4-ia6$  Things that are here:-i9C  a +0 club; a +0 leather armour-i=-i= _-i5@-iE-iI-i>N-iN-i_Q-iU-i}[-i^^-ia-ia-i0d-iHh-ik-im,-ip-iu-iy-i|-i-iO-i-i-iy-iq-i-i _a +0 club; a +0 leather armour _There is a stone staircase leading up here.  Things that are here: _a +0 club; a +0 leather armour  The kobold shouts!-i<-i-icB _The kobold leaves your sight.-iϽ,-i ,-i-ij-i-i-i-ip-i>-is .###...#..# #.#  ....#....# #.##### #### .......#### #.....# #... #.#.#.## ###...# #.## ..#.#.# #...# ########.## ......# #####*##...###.......... #.#...# #ß.KKß#ß...ß#########.#.#.### #?..zO#.....# #.#.# #..K.K+Y._).# #...575>..# #?.KKK#.....# #.#. ##...# #ß.!Kß#ß...ß# #...  #...# #####*##...## ##[44-im.#  #...# #...# ##### ###.# ##...####### ####...###...# #...# K   kobold brigand (missile, wandering).........###.##...#.....# #.### O   ogre...........#.####.))....# #.#z   wight (polearm).......#.#.# #)#.....# #.#KKKKK 7 kobolds (5 missiles, 2 wandering)-i#-i&-iI-i]D.......)..0.0).....................#.....# #..))...-iF-i-ia] _Could not explore, unopened runed door.-i3-i_-i-i-i&-i*] _Could not explore, unopened runed door.-ikLevel 6 of the Dungeon <<<>>>>___(Press ? for help)#.≈..)....≈)..#######.#.# #.#..#####.##.≈.#.###.≈...##.#.# #.#..# #.###.≈.#...#.≈.#.######.#.# ###.#..# #.##..≈.#._.#.≈.#.###.....#.###...#..# #.##..≈.#...#.≈.#.###### ##..#...#.....#....# #.##############..≈.###.#.≈........###...#...........#### #.....##......##..≈.......≈...####......###...#.#.#.#####...##.####.##..≈≈≈≈≈≈≈≈≈...####.#............#.#.##...# ########.####.##.................#....#..ß..#.......# #####*##...###..........##.##.###.#.#.###..##....###..>..###.#...# #ß.KKß#ß...ß#########.#.##.##.........###..####....#..ß..#...#.### #?..zO#.....##.#.##.########.............#...............# #..K.K+Y._).##......##.###########......###.....>..# #?.KKK#.....##.#.#####.####.....#...###..-i[l.# #ß.!Kß#ß...ß##...####>#####..#..#..## #...# #####*##...####.####.#.# #######..........## #...##...# ##### ###.##....# #.....#..#....#.######...####### ####...###...# #...###.### #..............................###.##...#.....# #.####.# #................................#.####.))....# #.##.# #........#...>.................#.#.# #)#.....# #.##.## #.)...........##.###.#....######.#.####.#.....###.##..# ######.#......##.# #.#....# #...####.#########.###.# #######.##....###.# #.#....# ####..#####.#########.#-i_ OY>-i-i$-iB.###...#..# #.#-i8Eryximachus the Changeling -iZX.....#....# #.#####-i#### Barachi of Gozag Gold: 904 -if.......#### #.....#-i#... Health: 60/60 ======================== -ig#.#.#.##-i$###...#-i #.## Magic: 14/14 ======================== -iK ..#.#.#-ix#...# ########.## AC: 4-i,Str: 18-iH-Doom: 34% -i......# #####*##...###.......... EV: 9-iPInt: 17  -i2#.#...# #ß.KKß#ß...ß#########.#. SH: 0-i,Dex: 11 -ime..#.### #?..zO#.....#-i#.#. XL:  8 Next: 93% Place: Dungeon:6 -iQ.....# #..K.K+Y._).#-i#... Noise: ---------  Time: 8575.3 (0.0) -i\..>..# #?.KKK#.....#-iY#.#. -) Horns -i,##...# #ß.!Kß#ß...ß#-i]#... Cast: Kinetic Grapnel-iP#...# #####*##...##-i@G##.# Yak -iy#...#-iW#...# ##### ###.# -i9 ##...####### ####...###...# #...# K   kobold brigand (missile, wandering) -i ...........###.##...#.....# #.### O   ogre -i .............#.####.))....# #.#-iG!pz   wight (polearm) -i!...........#.#.# #)#.....# #.#-i"|KKKKK 7 kobolds (5 missiles, 2 wandering)-ip"1Things that are here: -i"&_a +0 club; a +0 leather armour  -i"The kobold shouts! -iF#$_The kobold leaves your sight. -i#N_Could not explore, unopened runed door. -i#O_Could not explore, unopened runed door.-i%-ic% -i[.-iQK-iU-iUz-iU-iEY-iZ[-iSZK-iZ-iqc-ii-i[j-iq-i! -i݆-i %_The kobold shouts! You hear a shout!-iU-i-i-iE-i-i[-i-i-i[-i-i-i-im-i-i-i-i%-i|-i-i -ia-i-i^-i$-i*-i<+-i--ig3-ih]B-ij^-i9b-ib-ic-ig-ij-ik-ik-ip-ivs-it-iu-ix-iO|-i|-i}-i-ih-i-i\-i-iA-i~-i+-i-iڑ-i-i-i%-i]-i̕-i-i-i-i-io-i0-ix-iȞ-i-io-iy-i֥-iQ,-iQB-i-i-i-i5B-i-icX-i-i-i-ia-i}-i-i-i-i+,-i-i-i -iY-i-ib  #### ##..#...#.....#....# #.######...#...........#### #.... ##......###...#.#.#.#####.#.#............#.#.# #.. .#....#..ß..#.......# #####*##..###..>..###.#...# #ß.KKß#ß.#....#..ß..#...#.### #?...O#...#...............# #..[z.+.._ ##......###.....Y..# #?K.KK604.3 (29.0)  ###.....#...###...# #ß.!.ß#ß.[11-i; g;3H##..#..#..## #...# #####*## #..........## #...#  #.. #..#....#.######...####### ####.. .........................###.##..................#.##...>.................#.#.# ###.###.#....######.#.####-i -i-ic _There is a stone staircase leading down here.-i -i> 3-iK c5.3 (1.0) _-i L 7-i" z #.#. #### #..$....Y# #.###.  .......  ...........  ............ ............. #......# .$......#...## ##......######-i56.8 (2.5-i,! _You climb downwards.  Found 17 gold pieces. _There is a stone staircase leading up here.-iB-iERead which item? Scrolls  f - 4 scrolls of fear  g - 2 scrolls of fogi - 3 scrolls of identify  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled NANOAT CIMOMMU  m - 5 scrolls labelled KITWAO UMOFY -i:F3 q - 6 scrolls labelled PUKHLE YGAMEMY  u - a scroll labelled OBEFIUPSUTUDD [!] read|quaff|evoke[?] describe selected-i -i -i Eryximachus the ChangelingBarachi of Gozag Gold: 904Health: 60/60 ========================Magic: 14/14 ========================AC: 4Str: 18Doom: 34% EV: 9Int: 17  #.#.-i, BSH: 0Dex: 11......####XL:  8 Next: 93% Place: Dungeon:7#..$....Y#Noise: ---------  Time: 8606.8 (0.0)#.###.##...#-) Horns.......Cast: Kinetic Grapnel...........Yak ............-i .............#............#.$......#...####......###### _Could not explore, unopened runed door. _The kobold shouts! You hear a shout! _There is a stone staircase leading down here. _You climb downwards.  -i gFound 17 gold pieces. _There is a stone staircase leading up here.-i -i6 Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled NANOAT CIMOMMU  m - 5 scrolls labelled KITWAO UMOFY  q - 6 scrolls labelled PUKHLE YGAMEMY -i  u - a scroll labelled OBEFIUPSUTUDD Potions (select first with !)  d - 3 inky potions  j - a sedimented amethyst potion  k - 2 metallic puce potions  l - 2 murky sapphire potions  n - 2 fuming silvery potions  o - a fuming green potion  p - 4 ruby potions -i s - a fuming sapphire potion[?] describe selected-i.-i1-i+8Eryximachus the ChangelingBarachi of Gozag Gold: 904Health: 60/60 ========================Magic: 14/14 ========================AC: 4Str: 18Doom: 34% -i8EV: 9Int: 17  #.#.SH: 0Dex: 11......####XL:  8 Next: 93% Place: Dungeon:7#..$....Y#Noise: ---------  Time: 8606.8 (0.0)#.###.##...#-) Horns.......Cast: Kinetic Grapnel-i9H...........Yak .........................#............#.$......#...##-iP9##......###### _Could not explore, unopened runed door. _The kobold shouts! You hear a shout! _There is a stone staircase leading down here. _You climb downwards.  -i9gFound 17 gold pieces. _There is a stone staircase leading up here.-iI]  As you read the scroll of identify, it crumbles to dust.-iK&-i L 7.8 (1-iP-iSQ _m -> N - 5 scrolls of noise-il-iRead which item? Scrolls  f - 4 scrolls of fear  g - 2 scrolls of fogi - 2 scrolls of identify  N - 5 scrolls of noise  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled NANOAT CIMOMMU -iJ3 q - 6 scrolls labelled PUKHLE YGAMEMY  u - a scroll labelled OBEFIUPSUTUDD [!] read|quaff|evoke[?] describe selected-i -i -i_ Eryximachus the ChangelingBarachi of Gozag Gold: 904Health: 60/60 ========================Magic: 14/14 ========================AC: 4Str: 18-i. Doom: 34% EV: 9Int: 17  #.#.SH: 0Dex: 11......####XL:  8 Next: 93% Place: Dungeon:7#..$....Y#Noise: ---------  Time: 8607.8 (0.0)#.###.##...#-) Horns.......Cast: Kinetic Grapnel...........Yak .........................#............#.$......#...##-i ##......###### _There is a stone staircase leading down here. _You climb downwards.  Found 17 gold pieces. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _m -> N - 5 scrolls of noise-iR -i \Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled NANOAT CIMOMMU  q - 6 scrolls labelled PUKHLE YGAMEMY  u - a scroll labelled OBEFIUPSUTUDD Potions (select first with !)  d - 3 inky potions -i J j - a sedimented amethyst potion  k - 2 metallic puce potions  l - 2 murky sapphire potions  n - 2 fuming silvery potions  o - a fuming green potion  p - 4 ruby potions  s - a fuming sapphire potion[?] describe selected-i Eryximachus the ChangelingBarachi of Gozag Gold: 904Health: 60/60 ========================Magic: 14/14 ========================AC: 4Str: 18Doom: 34% EV: 9Int: 17  #.#.SH: 0Dex: 11......####XL:  8 Next: 93% Place: Dungeon:7#..$....Y#Noise: ---------  Time: 8607.8 (0.0)#.###.##...#-) Horns.......Cast: Kinetic Grapnel...........Yak .........................#............#.$......#...####......###### _There is a stone staircase leading down here. _You climb downwards.  Found 17 gold pieces. _There is a ston-id e staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _m -> N - 5 scrolls of noise-i  -i  -iE 8As you read the scroll of identify, it crumbles to dust.-i -i -iQ 8.8 (1-i -i  -i -iM 5_d -> L - 3 potions of lignification-i -iRead which item? Scrolls  f - 4 scrolls of fear  g - 2 scrolls of fogi - a scroll of identify  N - 5 scrolls of noise  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled NANOAT CIMOMMU  q - 6 scrolls labelled PUKHLE YGAMEMY  u - a scroll labelled OBEFIUPSUTUDD [!] read|quaff|evoke[?] describe selected-i--i3-i1:mEryximachus the ChangelingBarachi of Gozag Gold: 904Health: 60/60 ========================Magic: 14/14 ========================AC: 4Str: 18Doom: 34% EV: 9Int: 17  #.#.SH: 0Dex: 11......####-ie;^XL:  8 Next: 93% Place: Dungeon:7#..$....Y#Noise: ---------  Time: 8608.8 (0.0)#.###.##...#-) Horns.......Cast: Kinetic Grapnel...........Yak .........................#............#.$......#...####......######Found 17 gold pieces. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _m -> N - 5 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _d -> L - 3 potions of lignification-i?-iCGIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO -itDF h - 2 scrolls labelled NANOAT CIMOMMU  q - 6 scrolls labelled PUKHLE YGAMEMY  u - a scroll labelled OBEFIUPSUTUDD Potions (select first with !)  j - a sedimented amethyst potion  k - 2 metallic puce potions  l - 2 murky sapphire potions  n - 2 fuming silvery potions  o - a fuming green potion  p - 4 ruby potions  s - a fuming sapphire potion[?] describe selected-iEryximachus the ChangelingBarachi of Gozag Gold: 904Health: 60/60 ========================Magic: 14/14 ========================AC: 4Str: 18Doom: 34% EV: 9Int: 17  #.#.SH: 0Dex: 11......####XL:  8 Next: 93% Place: Dungeon:7#..$....Y#Noise: ---------  Time: 8608.8 (0.0)#.###.##...#-) Horns.......Cast: Kinetic Grapnel...........Yak .........................#............#.$......#...####......######Found 17 gold pieces. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumb-i}les to dust. _m -> N - 5 scrolls of noiseAs you read the scroll of identify, it crumbles to dust. _d -> L - 3 potions of lignification  As you read the scroll of identify, it crumbles to dust.9.8 (1-i  -i -ij#_p -> m - 4 potions of might-i-i -i>B-i -i  -i(You now have 908 gold pieces (gained 4).-i-i 8-i-i]+ -i,-i9,_You see here a +0 flail.-iM0-iU9-i:-iJ<-i?-iEE-iF-iH-iI-iO-iP-iR-iU-iZ-i[-i]-i_-iNc-id-if-ij-i..).......#..#. #####.#####.##........# #....!......# #.........# #.:.Y..#-i20.8 (11.0) ####..###..# #...# ######.#.###...........##########..)....<# #.###.##...# ... #.#........-i-i+1.8 (12-i-i& _Found a trident.-ikm  _C - 2 potions of cancellation (gained 1)  ..)# ....## .... #. ..# #.. #####.#### #.##..# #...........####.........# #.Y....#### ####..## ##..# #...# ######.#.### ...........#### ######..)....<# #.###.##...# ... #.#..-i:r TYou pick up a parchment of Irradiate and begin reading...-iz -i{ 6.8 (5-i{ .0)-i *7.8 (6-i -iT B _You add the spell Irradiate to your library.-i Spells (Memorise)TypeFailure Level  a - FreezeIce4% 1b - Ensorcelled HibernationHexes/Ice7%2  c - Sublimation of BloodNecromancy24% 2  d - Forge Blazeheart GolemFire/Forgecraft41% 4  e - Forge Lightning SpireAir/Forgecraft41% 4  f - Call Canine FamiliarSummoning43% 3  g - Ignite PoisonFire/Alchemy83% 4  h - IrradiateConjuration/Alchemy99% 5 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit-i-i~-i)..)#Eryximachus the Changeling....#Barachi of Gozag Gold: 908#....Health: 60/60 ========================#...#Magic: 14/14 ========================#.. #####.####AC: 4Str: 18Doom: 34% #.##........#EV: 9Int: 17  #...........#SH: 0Dex: 11-iz*###.........#XL:  8 Next: 93% Place: Dungeon:7#.Y....####Noise: ---------  Time: 8627.8 (0.0)####..##-) Horns##..#Cast: Kinetic Grapnel#...#Yak ######.#.###...........##########..)....<##.###.##...#... #.#........You now have 908 gold pieces (gained 4). _You see here a +0 flail. _Found a trident. _C - 2 potions of cancellation (gained 1)  You pick up a parchment of Irradiate and begin reading... _You add the spell Irradiate to your library.-i2P  Okay, then.-iV5'-i;-i=. _-iJ  _[.> ..  ..  .. .# #. ..)# #. ....# #. .... #.## ..#######.####31.8 (4.##........##...........####.........# #......#### ####..## ##..# #...#######.#.###2.8 (5 _Found a stone staircase leading down.-i;-i.. .### ####...##...#...##..#.........###...........#### #.............. #............# #...........# #..[.>...# .#######Y.#.#####. .................. ....!#....####### .#..# #.##.# ..)##. #.# ....##. #.# ....# #.## ..##..######.#### ##[-iD37m.##........##. .  .######.##...#..#  ##### #....#.........# #..Y.>...#  .#######..#.#####. ..................  ....!#....####### .#..# #.##.# )# #. #.# ....# #. #.# ....# #.## ..# #..######.####40.8 (81.8 (9-i-if _You see here a +2 pair of gloves of stealth.-i  _-i 3-i  -i ..#.........##-i  -i_ !#...........####-i  -i #..............-i 9 #............#-i W #...........#-i ( # #..[.>...#-i ...#.#######..#.#####.-i g#.....................-ie }.##....Y#....####### .-i #5.8 (4-i ^......####.##.# ..)-i1 .###. #.##.# ....-i  -i B#.##.# ....-i!  -ib 7#.##.## .-i .#-i 3 #.##..######.###-iE / -i 3 #.###.##........-i / -i S #.# #...........-i0   ###......... -i -i #6.8 (5-i( -i  -i} -i 5_Found 4 large rocks.-i -i7 #7.8 (6-i -iV  -i -i 7_d - a bubbling black potion-i(-i^[T...##...#...## ..## #.#####..#....#  #...........#( # #..[.>...# ...#.#######..#.#####. #........Y............ ##.....#....####### .#......####.##.# )#.###. #.##.# ....##.##.# ....#.##.## ..# #.##..######.#####.###.####.# #...#8.8 (1-iH...##...#...## ..#.## #..#### #...... #.....# #...........# ( # #..[.>...# ...#.#..#.#####. #. .##.....#....# .# ......####.##.# ..)# .###. #.##.# ....# ##.##.## ..##.##..######.#####.###.##.##.# #.#-i6R-iT%9-i2e-iCg-i...##...#...## ..#.........## #...........#### #.............. #............# #...........# ( # #..[.>...# ...#.#..#.#####. #. -i .##.....#....# .# ......####.##.# ..)# .###. #.##.# ....# #.##.##.##.##.##.#-i)-i,&50-i1-i\3-i... .######## ...##...#...## ..#.........## #...........#####.......#......#  #...........#( # #..[.>...# ...#.#######Y.#.#####. #..................... ##.....#....####### .# ......####.##.# )# .###. #.##.# ....##.##.# ....#.##.## ..##.##..######.####-i]#.###.##-i30K-i`K   kobold (wandering)-i3%1-i-i -iSc_You encounter a kobold. It is wielding a +0 club.-i  #. . . .######K##...#..#  #-i #### #....# #...........# ( # #..Y.>...#  ...#.#######..#.#####.#.....................  .##.....#....####### .# ......####.##.# )#.###. #.##.# ....# #.##.# .... #.##.## ..# #.##..######.####-i G.K-iں -iڼ %2-i -iw _You see here a +2 pair of gloves of stealth.-iZ F.-i` %3-ic -i9f  -i\f <_f - a +2 pair of gloves of stealth-itf -i 3-ih -iX X-i -i@ -i2 -i -i -i) -i -i7 -i -i -i -i  -i -i|! -i% ,-i& -i[) -i,  You encounter a kobold. It is wielding a +0 short sword.-iS6 r .....# .....#  ....#  #...# #  #...#.# ##...#. .######## #...##...#...##-i6  #..Y#.........## ##.#...........#### .:.#.............. #.#.#............#  ...#.##...........# -i%7 (K.#.. ##....>...## K   kobold (wandering)....#.#######..#.#####.#.#.....................-iR7 #.#.##.....#....###-i> -60.8 (7.-ifC NK-i{E *1.8 (8-isI -iO U _Found a parchment of Inner Flame. The kobold leaves your sight.-igL-i3M-iTN-imQ-iVU  You encounter a kobold brigand. It is wielding a +0 club and quiveringcurare-tipped darts.-i] .....# ....# #...# # #...#.####...#.-i`^ #.......######## #...##...#...## #...#.........## ##..####.:.#..............#.#.#............#...#.##...........#-i|^(..#..###....>...#-i^ ....K#.#######..#.#####. K   kobold brigand (missile, wandering)-i^.#.#..................... K   kobold (wandering)-i-_& #.#.##.....#....####### . K.....####.##.#-id'0.-iBe.-i&m]K-ip*2.8 (1-iv-i}Y _The kobold brigand leaves your sight. The kobold leaves your sight.-id -ie -if -ij -il p  A kobold brigand comes into view.-it  ....# #...# # #...#.####...#. #.......########-it  #...##...#...## #...#.........####..####.Y.#.... #.#.#-i{u #...#.##.#.(..#..###....>...#......#.#######..#.######.#.#..K................. K   kobold brigand (missile, wandering)-iu "# #.#.##.....#....####### . ......####.##.#K###. -iu / #.##.#-iz '0.-i )-i *3.8 (1-i -i _The kobold brigand leaves your sight.  You pick up a parchment of Inner Flame and begin reading...-iĖ *4.8 (2-il -i D _You add the spell Inner Flame to your library.-is -iJ"-i(-i+H _No target in view!-i   A kobold comes into view. #...# # #...#.####...#. #.......######## #...##...#...## #...#.........#####..## #...#... #Y#.###...#.##.#..(..#..###....>...#........#.#######..#.######.#.#..K................ # #.#.##.....#....###### K   kobold (wandering) . ....K.####.##.####.## #.##.# .. .#[39;-i-* %49m #.##.#0.K5.8 (1 _The kobold leaves your sight.-i5  You encounter an orc. It is wielding a +0 hand axe. .###...#. .......######## #...##...#...##..#.........#####.#..##...#..###.#.###..Y#.###..(..#..###....>...## ........#.#######..#.####Yak ..#o   orc (asleep)..#.. o# #.##.##06.8 (1 _-i^-i % #...#.#  #.  #......  #...#  #...  ###. #.. ###.# #..Y# #..(..#..#>...##  ........#.## ##.#.#..K.. # #.#.##... . ...K..##  . ..###.##   . .. .#   #.. o#  -ir H #...#.#  #.  #......  #...#  #...  ###. #.. ###.# #..Y# #..(..#..#>...##  ........#.## ##.#.#..K.. # #.#.##... . ...K..##  . ..###.##  . .. .#  #.. o#  _An orc is nearby!-i###...#. #.......######## #...##...#...#...#......###.#..##...#...###.#.#.# #...#.## #..(..#Y.#>...## ........#.#######..#.#######.#.#....................# #.#.##.....#....####### . ......####.##.#. ..###.## #.##.# o 2 orcs (asleep). .. #.#  #.. oo# #.##.# ### #.##..######-i?7 _You encounter an orc. It is wielding a +0 hand axe.-iDR  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i ###...#.  Eryximachus the Changeling #.......########  Barachi of Gozag Gold: 908 #...##...#...##  Health: 60/60 ======================== #...#.........##  Magic: 11/14 ==================------ ###.#...........### AC: 4Str: 18Doom: 34%  #...#.............. EV: 9Int: 17   ###.#.#............#  SH: 0Dex: 11 #...#.##...........#  XL:  8 Next: 93% Place: Dungeon:7 #..(..#Y.###....>...##  Noise: --------i--  Time: 8667.8 (0.0) ........#.#######..#.##### -) Horns ##.#.#.................... Cast: Kinetic Grapnel # #.#.##.....#....####### Yak  . ......####.##.#  . ..###.## #.##.#  oo 2 orcs (asleep) . .. #.# #.##.#  #.. oo# #.##.##  ### #.##..###### _You encounter an orc. It is wielding a +0 hand axe.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (asleep)-icF###...#.Eryximachus the Changeling#.......########Barachi of Gozag Gold: 908#...##...#...##Health: 60/60 ========================#...#.........##Magic: 11/14 ==================------###.#...........### AC: 4Str: 18Doom: 34% #...#.............. EV: 9Int: 17  ###.#.#............# SH: 0Dex: 11#...#.##...........# XL:  8 Next: 93% Place: Dungeon:7#..(..#Y.###....>...##Noise: ---------  Time: 8667.8 (0.0)........#[39-i?H;49m.#######..#.##### -) Horns##.#.#.................... Cast: Kinetic Grapnel# #.#.##.....#....####### Yak . ......####.##.#. ..###.## #.##.#oo 2 orcs (asleep). .. #.# #.##.##.. oo# #.##.##### #.##..######Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (asleep)  You lock target on the orc and prepare to deploy your bee.==8.8 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee-iH[40m (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)-if--9.  _You continue winding your clockwork bee...-i-il--70.. -iٝ-i@ _You continue winding your clockwork bee...-i$n o.  With a metallic buzz, your clockwork bee launches itself at the orc.-in E.o-ip m oThe orc shouts!-iq 3y-iy ooo 3 orcs (1 distracted, 1 ally target)y   clockwork bee (minion)o-i=| 9==1-iy -i  You encounter an orc. It is wielding a +0 war axe and wearing a +2 leather _armour of positive energy.-ipP.y-iYrCoo-ir-izooo-iS|.--2-i7-i-i.......######## #...##...#...##.........#####.#..###.....###.## #...#.##-i}0#..(..#..###....>...## ........#Y#######..#.#######.#.#.................... # #.#.##y....#....####### ........####.##.# ....###.## -i.##.. #o#  #.. o#-iH ##.######-iN #.###.##....-iBP.y-iH8o.-i|3o.-i-iZ--3Kinetic Grapnel-i(-i8 _Your clockwork bee stings the orc.-ir  #...##...#...##.........#####.#..###.....###.## ####...#.####..(..#..###....>...## ........#.#######..#.#######.#.#...Y................ # #.#.##.....#....####### ......y.####.##.# -i$ ....###o## #.##.. #o#  #.. o.# ##.###### #.###.##.... #...-ǐ I.o-i o  Your clockwork bee closely misses the orc.-i T2==4-iS -i ` _The orc closely misses your clockwork bee.-i^;.........#####.#..####.....###.## ####...#.####..(..#..###....>...## -i3_:........#.#######..#.#######.#.#.................... # #.#.##Y....#....########.......y.####.##.# .....###o## #.##.. #o#  #.. .## ##.###### #.###.##.... #... ###-iGh  Your clockwork bee closely misses the orc.Your clockwork bee barely misses the orc.-i i-=5-in-i7p` _The orc closely misses your clockwork bee.-i###.#..###...#... ###.#.#.# ####...#.### ##..(..#..#>...## ........#.#######..#.#####.##.#.#......................#.#.##.....#....####### #.......yY####.##.# .....###o## #.##.# ..##.. #o# #.##.# . #.. .o# #.##.#. .### #.##..######.#o #.###.##.....-io 4 orcs (1 wandering, 1 ally target)##.# #.... ### #.-i# o.  You encounter an orc. It is wielding a +0 hand axe.Your clockwork bee stings the orc. The orc misses you.-i-i%6-i-i` _The orc closely misses your clockwork bee.-i[  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  -i\Confirm with . or Enter, or press ? or * to list all spells.-i{m $You shape a spike launcher from a nearby wall.  Your clockwork bee stings the orc!-io3o.-ipS.o-i|Z *#o 3*   dormant clockwork bee (minion)The orc dies!Your clockwork bee stings the orc.-i908 0--- =7-i-i;L _Your clockwork bee winds down and falls to the ground.-il8o.-ic KThe orc hits your dormant clockwork bee but does no damage.  The orc hits you with a +0 hand axe.-i K   kobold (distracted)*   dormant clockwork bee (minion)-iV59--i-8-i˼-iq _You encounter a kobold. It is wielding a +0 whip.-i $You hit the orc.  The orc is almost dead.The frigid air chills the orc. x2-i .o..K-i, #   orc (K-i - -9-iq -i G _You kill the orc!-i $You hit the orc.#K   kobold (ally target)*   dormant clockwork bee (minion)80.7 (0.9Kinetic Grapnel-i0T##-i|4G _You kill the orc!-i2.y.-iM>.K-i1y.-iy   -i60=9/14 -------i1.7 (1.0-i@##-ib _You wind your clockwork bee back up and it locks its sights upon the kobold!-iUh z ###.#. #...#. ###.#.#.#-ih  ####...#.##.# ##..(..#..###....>...## ........#.-ih j#..#.##### ##.#.#..-ii . #.#.#.##.....#....# #..K..y.Y.####.##.#-iHi  .....###$## #.##.# -ibi , .##.. #.# #.##.#  #.. ..# #.##.## -i{i P .### #.##..######-ii  #. #.###.## #-ii x #.# # ###-ii ? #-i-l /y.-il 0K-im @.K-iy & -i;z T$Your clockwork bee stings the kobold!-i6 LK-i@ 6=10/14== -2# _The kobold dies!-i ###.#. #...# ###.#.#.# ####...#.##.# ##..(..#..###....>...## ..#.#..#. ##.#.#... #K#.#.##.....#.... #...$y.Y..####.##.#.###$## #.##.##.##.. #.# #.##.# #.. ..# #.##.## .### #.##.. #. #.###.## # #.# # ### #.Ky-i.(ally target)3# _Your clockwork bee locks its sights upon the kobold.-iF ###.#. #...# ###.#.#. ####...#.##. ##..(..#..###....>...## ........#.#######..#. ##.#.#.... #.#.#.##.....#.... #.K.y.Y...####.##.#[......###$## #.##.#.#.##.. #.# #.##.# #.. ..# #.##.## .### #.##.. #. #.###.## # #.# # ### # y$Found a ring mai-iIGul. KYour spike launcher falls apart as you grow too distant to maintain it.  The kobold hits your clockwork bee but does no damage. K#K 2 kobolds (1 ally target)You encounter a kobold. It is wielding a +0 dagger.4Kinetic Grapnel _Your clockwork bee misses the kobold.-i  ###.#. #...# ###.#.# ####...#.## ##..(..#..###....>... ........#.#######..#. ##.#.#..... #K#.#.##.....#.... #.Ky$Y....####.##.##[......###$## #.##.#F.#.##.. #.# #.##.# #.. ..# #.##.###.. .### #.##.....#. #.###.##. F   bullfrog (asleep)##.## #.# #KK 2 kobolds (1 ally ta-i rget)#. ###y   clockwork bee (minion).> # .KYou encounter a bullfrog.Found an escape hatch in the floor. #The kobold closely misses your clockwork bee.5 _Your clockwork bee completely misses the kobold.-ia,^ ###.#-i, #...# ###.#.# ####...#.## ##..(..#..###....>...-i, ........#.#######..#. ##.#.#...... #.#.#.##.....#....-i-1 #KKyY.....####.##.# #[......###$## #.##.#-i-.F.#.##..# #.# #.##.## # #..# ..# #.##.## #..#.### #.##.. ...#. #.###.## ##.## #.# # #. ### .>-iN.? #-i 8z $Your clockwork bee stings the kobold!-i :;.K-iC-iIi   kobold-iM_== 6-iG\-i^ -ibV_The kobold dies!Things that are here:-iug -i5H_9 gold pieces; a +0 whip-i. ###.# #...# ###.#.# ####...#.## ##..(..#..###....> ........#.#######..#. ##.#.#....... #.#.#.##.....#.... #.KYy.....####.##.# #[......###$## #.##.#.F.#.##..# #.# #.##.#.# # #..# ..# #.##.## #..#.### #.##.. ...#. #.###. ##.## #.#[-i 0m # #.# ### .># # -i8$yYou swap places with your clockwork bee.  Your clockwork bee locks its sights upon the bullfrog.-i>F, ally target)-icEF=7-i*H -iH-iPI0_The kobold closely misses you.-iI-i  y.  You barely miss the kobold. #The frigid air chills the kobold but does no damage.8.6 (0.9# _The kobold completely misses you.-i.y $You headbutt the kobold!y..y#y   clockwork bee (minion)1= 49.6 (1.0Kinetic Grapnel-iS#.# _You kill the kobold!-i;L #...####.#.#####...#.#####..(..#..###....>........#.#######..# ##.#.#............. #.#.#.##.....#....#####.$.$.....####.##.#[...Y..###$## #.##.##..F.#y##..# #.# #.##.## # #..# ..# #.##.# #..#.### #.##.. ...#. #.###.##.## #.# #.-iN #. ## .># ##y.-90#.#-iva #...# ###.#.# ####...#.## ###..(..#..###....> ........#.#######.. ##.#.#..... #.#.#.##.....#.... ####.$.$.....####.##. #[y.Y...###$## #.##. #..F.#.##..# #.# #.##..# #K #..# ..# #.##.# .. #..#.### #.##.#[39;4-ic 9m. ...#. #.######.##.## #.# # K   kobold brigand (missile, distracted).. #.# # F   bullfrog (asleep, ally target)## .>#y   clockwork bee (minion) ##.yKK) (The kobold brigand throws a dart. The dart hits you.  You are poisoned.You have difficulty breathing.-i $You feel yourself slow down.Your clockwork bee stings the bullfrog!!W.W   phantom (wandering)#...#....... Eryximachus the Changeling###.#.#....... Barachi of Gozag Gold: 908 ####...#.##...... Health: 51/62 ===================-----###..(..#..###....> Magic: 11/14 ==================------........#.#######.. AC: 4Str: 18Doom: 32% ##.#.#............. EV: 9Int: 17  #.#[39;4-i,9m.#.##.....#.... SH: 0Dex: 11####.$.$.....####.##. XL:  8 Next: 101% Place: Dungeon:7#[..Y...###$## #.##. Noise: ==-------  Time: 8691.6 (1.0)#..$y#.##..# #.# #.##. -) Horns...# #K #..# ..# #.##. Cast: Kinetic Grapnel# .. #..#.### #.##. Slow Pois Yak .#. ...#.#.######.##.###.# # K   kobold brigand (missile)[0-i;10mW. #.## W   phantom (wandering)## .>#y   clockwork bee (minion)##You have difficulty breathing.  You feel yourself slow down.Your clockwork bee stings the bullfrog!! _The bullfrog dies!Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!-----r clockwork bee stings the bullfrog!! _The bullfrog dies!  Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!Your Stealth skill increases to level 6! have reached level 9!-i /  --more---i  Your experience leads to an increase in your attributes!Your base attributes are Str 12, Int 17, Dex 11.Increase (S)trength, (I)ntelligence, or (D)exterity? -i 6/685-99 0% Kinetic Grapnel _You feel clever. x2-i Z  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-iF 4 y.  You miscast Construct Spike Launcher. Nothing appears to happen.  You feel very sick. #, ally target)WWYour clockwork bee locks its sights upon the kobold brigand.(((-i .yW. .YThe kobold brigand throws a dart. The dart closely misses you. (((The kobold brigand throws a dart. The dart misses your clockwork bee.-ik H.Yy49/15 ----Contam: 10% -3.1 (1.5# -iu D_The dart misses you.-i7  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-i W.  You shape a spike launcher from a nearby wall.  You feel sick.-i W.  Your clockwork bee barely misses the kobold brigand.Your clockwork bee stings the kobold brigand.-i Q##-i6 2-7------=4.6-iM -i j _The kobold brigand barely misses your clockwork bee..i  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..in$ #...#....... Eryximachus the Changeling ###.#.#....... Barachi of Gozag Gold: 908  ####...#.##...... Health: 52/68 ==================------ .io###..(..#..###....> Magic: 6/15=========--------------- ........#.#######.. AC: 4Str: 18Doom: 32%  ##.#.#............. EV: 9Int: 19 Contam: 10%  #.#.#.##.....#.... SH: 0Dex: 11 .i"p####.$.$.....####.##. XL:  9 Next:  0% Place: Dungeon:7 #[..Y...###$## #.##. Noise: ==-------  Time: 8694.6 (0.0) #..$.#y##..# #.# #.##. -) Horns ...# #K #..# ..# #.##. Cast: Kinetic Grapnel # .W #..#.### #.##. Slow Pois Yak  .iqp.#. ...#. #.### ###.##.## #.# # K   kobold brigand (missile, ally target) .. #.# # W   phantom .ip\## .>#  y   clockwork bee (minion) ## Casting: Construct Spike Launcher (safe; 1% risk of failure)  .ipConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (lightly wounded, ally target, 72% to hit).i.i$#...#....... Eryximachus the Changeling###.#.#....... Barachi of Gozag Gold: 908 ####...#.##...... Health: 52/68 ==================------###..(..#..###....> Magic: 7/15===========-------------.io%7........#.#######.. AC: 4Str: 18Doom: 32% ##.#.#............. EV: 9Int: 19 Contam: 10% #.#.#.##.....#.... SH: 0Dex: 11####.$.$.....####.##. XL:  9 Next:  0% Place: Dungeon:7#[..Y...###$## #.##. Noise: ==-------  Time: 8694.6 (0.0)#..$.#y##..# #.# #.##. -) Horns.i%...# #K #..# ..# #.##. Cast: Kinetic Grapnel# .W #..#.### #.##. Slow Pois Yak .#. ...#.#.###.i%###.##.###.# # K   kobold brigand (missile, ally target).. #.## W   phantom.i&-## .>#y   clockwork bee (minion)##Confirm with . or Enter, or press ? or * to list all spells..iS& Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  .iy&\(lightly wounded, ally target, 72% to hit)  Okay, then..i..i/.i3.ix5. _.i\W KYou feel sick.  Your clockwork bee stings the kobold brigand! * KK   kobold*   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.  The kobold brigand throws a dart..iLC  The dart hits your dormant clockwork bee.  The kobold brigand throws a dart..iK.9081-6.1 (1.5.iU .i.i1_The dart hits your dormant clockwork bee..iV K.  You feel sick.0-8===-7.6 _The kobold brigand hits your dormant clockwork bee but does no damage..iVk K.  You feel sick..i  You are no longer poisoned.The kobold brigand hits your dormant clockwork bee with a +0 club..i49=-7% 9.1Yak .i.r _The kobold brigand hits your dormant clockwork bee but does no damage..i_w . #...# ###.#.# ####...#.## ###..(..#..###.....iw P ........#..iy # ##.#.#.. #.#.#.##.....# ####.$.$.....####.## #[.Y....###$## #.## #..$.#*##..# #.# #.##.## #K##..# ..# #.### KW##..#.### #.## .#.....#. #. ###.##.## #.#  ..##.#  ###.># ##.i Y4700.6.iw .i  .i# N_The kobold brigand hits your dormant clockwork bee but does no damage..iyy    _The kobold brigand hits your dormant clockwork bee but does no damage.  You wind your clockwork bee back up and it locks its sights upon the kobold  brigand!  Your clockwork bee barely misses the kobold brigand.  Your clockwork bee closely misses the kobold brigand..i!(  Your clockwork bee barely misses the kobold brigand.  Your clockwork bee closely misses the kobold brigand.  The kobold brigand throws a dart. The dart misses your clockwork bee.  The dart hits you.  You are poisoned.  You have difficulty breathing..i, y You feel as though you will be slow longer.The kobold brigand completely misses your clockwork bee..i-\44=--7.i.-12.1Pois Yak .i5.i8C _Your clockwork bee stings the kobold brigand!.i1% $You feel sick.  Your clockwork bee stings the kobold brigand!.i%1W..i0 #KW   phantom.i1K   kobold (unaware, dazed)y   clockwork bee (minion)  The kobold brigand dies!The kobold is distracted by your dazzling golden aura.  The phantom completely misses your clockwork bee..i55:908 2.i5=---8=0 53.6.i<.i? .i'@E_Your magical contamination has completely faded away..i5* (ally target)*   dormant clockwork bee (minion)You are no longer poisoned.  Your clockwork bee locks its sights upon the kobold.  Your clockwork bee stings the phantom but does no damage.  Your clockwork bee stings the phantom!  Your clockwork bee winds down and falls to the ground.1=-5.1Yak  _The phantom hits your dormant clockwork bee but does no damage..iMy, ally target)y   Your clockwork bee winds down and falls to the ground. _The phantom hits your dormant clockwork bee but does no damage. wind your clockwork bee back up and it locks its sights upon the kobold!  Your clockwork bee barely misses the phantom. x2  The phantom closely misses your clockwork bee.  Your clockwork bee misses the phantom.27-6.6 _The phantom barely misses your clockwork bee..i. .KThe kobold is no longer dazed. KYour clockwork bee closely misses the phantom.The phantom hits your clockwork bee.8.1 _Your clockwork bee closely misses the phantom..iM   Your clockwork bee closely misses the phantom.The phantom closely misses your clockwork bee.Your clockwork bee closely misses the phantom.3=9.6 _The phantom closely misses your clockwork bee..i WW  (unaware, dazed)Your clockwork bee stings the phantom.  Your clockwork bee stings the phantom but does no damage.8=-11.1 _The phantom is distracted by your dazzling golden aura..i9 WW Your clockwork bee closely misses the phantom.Your clockwork bee misses the phantom. Your clockwork bee stings the phantom.4===2.6 _The phantom snaps out of its daze. The phantom hits your clockwork bee!.i :  Your clockwork bee stings the phantom. The phantom misses your clockwork bee.-4.1 _Your clockwork bee barely misses the phantom..i $Your clockwork bee stings the phantom! K.  The phantom is destroyed!*K   kobold (ally target)*   dormant clockwork bee (minion)5/69=28 9--5.6.i .iF_Your clockwork bee winds down and falls to the ground. .iR $You wind your clockwork bee back up and it locks its sights upon the kobold!  Your clockwork bee stings the kobold. x2yy   clockwork bee (minion)6=7--7.1Kinetic Grapnel _The kobold dies! .iG###.#####...#.#####..(..#..###........#.#########.#.#........... #.#.#.##.....#####.$.$.....####.##[.y....###$## #..$.#Y##..# #.# ....## #$##..# .## ..##..#.## .#.....#. ###.##.## # ..##.#  ###.> #  **   dormant clockwork bee (minion)You swap places with your clockwork bee.8=[ .i#m8.6 _Your clockwork bee winds down and falls to the ground. .i) .i .i .i .iE#7 .i>= .i! .iB" .i# .i' .i8(#8 .i`( .i2 .iJ9 .i">9= .i=@ .iF .i[R .iRx49=9== .i[U .ijlW _You start resting. .iS .iH .i26.1 (77.6 (9.0Yak  _You feel yourself speed up. .iw% .  You start resting.50=== .i@908110/15== _Your dormant clockwork bee falls apart.FKinetic GrapnelF   rock fish (wandering)33.6 (64.6 (7 _You encounter a rock fish. .i!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. .iR 0# .i D# .i 2=8/15 ----==5.6 (1Kinetic Grapnel .i  .i   .i 6_You shape a spike launcher from a nearby wall. .i6M #.. ###.#.#. ####...#.##.###..(..#..###...........#.#########.#.#......... #.#.#.##.....#...###.$.$.....### #[.Y....###$## #..$.#.##..# #....## #$##..# ..## ..##..#.###.#.....#.#.####--6 .i#s--7.i=3=9==-- _You start resting.A rock fish comes into view.FKinetic GrapnelF   rock fish (wandering)9.6 (240.6 (3 _.i###.#####...#.#####..(..#..###........#.#########.#.#........... #.#.#.##.....###F#.$.$.....####.##[......###$## #..$.#Y##..# #.# ....## #$##..# .## ..##..#.## .#.....#. ###.##.## # ..##.#  ###.> # .i`A#F.i.i*1.6 (1.i.i .i *FYou hit the rock fish..i O `  The rock fish is lightly wounded..i!] m #FThe rocky spike misses the rock fish.The frigid air chills the rock fish but does no damage.1-==2 _The rock fish bites you..id *You hit the rock fish but do no damage..i6n  The rock fish is lightly wounded.  The rocky spike skewers the rock fish!.i #FThe rock fish is heavily wounded.48--==3.5 (0.9# _The frigid air chills the rock fish. The rock fish bites you..iTh *You hit the rock fish but do no damage..io?  The rock fish is heavily wounded.The rocky spike skewers the rock fish but does no damage..i@ FThe rock fish is heavily wounded.The frigid air chills the rock fish. The rock fish bites you.F#F 2 rock fish (1 wandering)4--4.4# _You encounter a rock fish..i  *You hit the rock fish but do no damage..io  The rock fish is severely wounded.The rocky spike skewers the rock fish..i ? #FThe rock fish is almost dead.The frigid air chills the rock fish but does no damage.FF5-5.3# _The frigid air chills the rock fish. The rock fish closely misses you..iUi $You headbutt the rock fish! #FYou kill the rock fish!#   908 10/15== 13-6.2.iY#####.iM _The frigid air chills the rock fish but does no damage..i(  #You hit the rock fish but do no damage.The rock fish is moderately wounded.37---=7.1##Y## _The frigid air chills the rock fish. The rock fish bites you!.ix #You hit the rock fish but do no damage.The rock fish is moderately wounded.-8.0###Y##$# _The frigid air chills the rock fish. The rock fish closely misses you..it  You headbutt the rock fish!  The rock fish is almost dead..iMThe frigid air chills the rock fish but does no damage..ip3----=9.i###Y##$#.i. _The rock fish bites you..iF .iH .iiQ .i{T ^ _You are too injured to fight recklessly!.i-.i..i8.i:^ _You are too injured to fight recklessly!.i;.ia.i.i^ _You are too injured to fight recklessly!.i.iZ.i.i$^ _You are too injured to fight recklessly!.i{$ _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the rock fish but do no damage.  The rock fish is almost dead.  The frigid air chills the rock fish..i(.i- 70-==7 6-9.8Kinetic Grapnel _You kill the rock fish!.i####Y##.io _Your Unarmed Combat skill increases to level 3!.i45=1=6==.i 90872==8===9=.i.i.i.iM D3=.i .i.i.i.i.ij:40.i.i.i.i.i.i 9=.i".i&.i&=1=.im'.iW).i,.i-.i?/.iJ2.i(3.i3E4==.if5.i8.i^9.iA.iK.iK2=.iz .i.i.i.i.i:==.i.i.i93.i.i".ir#.i %.ib(% .i)I_You start resting.Magic restored..i5####Y#--#$#.i>080.8 (31.0).iBa5==-1.8 (32 .i9C_.i6J.i3M.i:.i.i .i.ii4=.i.i.iJ.i8.i.i.i5.i^5===.i.i.i.ik.i.i.i.i.iy96.i.i.i.i.i.i.i3.i.i, .iw".il%.i%S7=.i'.i),.i+.i-.i-.i]/.i22a8=.iO3.i4,.i=5.ie6.i6.i7.i39O9.i :.iL;.i;.iK<.i>,.i?.iBd50=.iTD.iF.iVG.iI.i]K.iK.i~M.is,.iw.i{.i|.i\}1.i}=.i}.i.i.i.i@.i`.i.ig23=4=.i,.i?.i.ii.iT.i.i%5.i%.i.i.iD.i}.i .in.i.i .iw6=.i.i.i.i.i!.i".iV#.i+&.ie&#7.i&2=.i(.i*.i^+.i,.i7/.i/.i`1.i3.i>4%8.iM<X.i<.i<.iQ>.i@.i8AK9=.iA.iD _You start resting.An orc comes into view..i@Moo   orc (wandering).iN-830.8 (49.iS.iDV21.8 (50 _.iu\.ia.i-2  ### ####.. ###..(. ........#. ##.#.#... #.#.#.##. ####.$.$.... #[$.....###$##  #..$.#Y##..# #.#   #$##..# ..#  ## ..#  .#.....#.  ###.##.## #.#  ..##.#  ###.>#  ## .i ^ ### ####.. ###..(. ........#. ##.#.#... #.#.#.##. ####.$.$.... #[$.....###$##  #..$.#Y##..# #.#   #$##..# ..#  ## ..#  .#.....#.  ###.##.##  ..##.#  ###.> ##  _An orc is nearby!.i  ####...#.#####..(..#..###........#.#########.#.#........... #.#.#.##.....#####.$.$.....####.###[$.....###$## #..$.#.##..# #.# ....## .i .## #...##..#.## ....#.....#. ######.##.##   ..##.#.i 2o.iܓ o   orc (wandering).ij 72.8 (1.0) _.iu .i` _Items here: $ ( ))..iT ####. ###..(. ...... .i###.#.# .iD#.#. ####.$.$.id #[$...i$##  .i##..$.#.##..# #.#  .i/ #Y##..# ..#  .iB## #...#  ....#.....#.  ######.##.## #.#  ..##.#  .ib###.>#  .i}## .i!.i@k ####. ###..(. ...... ##.#.# #.#. ####.$.$ #[$..$##  #..$.#.##..# #.#   #Y##..# ..#  ## #...#  ....#.....#.  ######.##.## #.#  ..# ###.>#  ## .i.i .iU_An orc is nearby!.i_h J ###..(..#..###........#.#########.#.#........... #.#.#.##.....#####.$.$.....####.##[$.....###$## #..$.#.##..# #.# ....####$.## #...##<......#.....#. .#######.##.##   ..##.#  ###.># <3 _Found a stone staircase leading up..ii60= _You start resting.An orc comes into view.oo   orc (wandering) 5.8 (2.ip.i2q"6.8 (3 .idq_.ix.i|.i\ ####...#.##.###..(..#..###......o....#.#########.#.#......... #.#.#.##.....#...###.$.$.....### #[$.....###$## #..$.#.#....#### ..## #...##..#.###<......#.....#.#.#######.##.###.#..##.###.>## .i+ .iU.o.i.iM.i+17.8 (1.i(.iH .i_Items here: $ ( ))..i 5 ###.#.#. ####...#.##.###..(..#..###...........#.#########o#.#......... #.#.#.##.....#...####.$.$.....### #[$.....###$## #..$.#....####$##..# ..## #...##..#.###<......#.....#.#.########.###.#..##.###.>##.i4..i@o.i,8 _.i9.i.i.iw.i.iH _No target in view!.ig.i.i.iH.i.i": _.is$.i%#2.i6%(=.i&.iP*.i*.i\,.i/.i0.i1.i3.i/4U3=.i5.i9.i[9.i6;.iJ>.i~>.ic@.i:C.iC%4.ilE.iVH.iH.ieJ.iJM.izM.i(O.ihR.iR.ivS.i/U.ifU#5.iU(=.iV.iX,.i2Z.i\.i].i_.ia.i;b.i\bN6=.iLd.if.if.ih.iZk.ik.i-m.io.i#p%7.iq.it.it.i:v.iw.ix.isy.i'}98.i}(=.i_.i".iw.iԄ.iB.i.i`.ih.i@f  An orc comes into view..i 9=oKinetic Grapnelo   orc (wandering).i/62.8 (24.0).i5..iѰ23.8 (25 _.i.i.iU@ #.. ###.#.#. ####...#.##.###..(..#..###...........#.#########o#.#......... #.#.#.##.....#...###.$.$.....### #[$Y....###$## #..$.#.##..# #....####$##..# ..## #...##..#.###<......#.....#.##.#######.##.###.#..##..iUR###.>##.iXQ.o.i.`.ik.i~w)4.8 (1.0).i.iA ###.#. #...#. ###.#.#.. ####...#.##..###..(..#..###....>........#.#########.#.#...........i * #o#.#.##.....#....####Y$.$.....####.##. #[$.....###$## #.##. #..$.#.##..# #.# #.##.....####$##..# ..# #.##.## #...##..#.### #.##.<......#.....#.#.###.#######.##.###.# #..##.# ####.>#.im ooThe orc shouts!.i D====5.iF .i(  .i ,_The orc hits you but does no damage..i & .i* D$You headbutt the orc!.i A#.i 908 70= =---6Kinetic Grapnel.i3 .i|> # _You kill the orc!.i*.iٜQ---.i.iH _No target in view!.i0a.ic.i*^ _No target in view!.i .i/ .i!! .i" .i\' .i, : _.i1 M  You now have 914 gold pieces (gained 6)..i@2 $14.ic2 .i_4 .i8 < _You see here a +0 mace..i); .iq; .i|= .iD k  You now have 928 gold pieces (gained 14).  Things that are here:.iRE $28.itE (=.iG .i5L ; _a +0 dagger; a +0 club.ioN .iN .iJP .i~S .iV .iW .iwY .i_ M  You now have 937 gold pieces (gained 9)..i}_ :37.i*b .if < _You see here a +0 whip..i#j .ifj .il .ip .i1t .it .iv .i}y .i| .i+} *937.i@ .i [###.#...........###...#......###.#.#......#####...#.##...........####..(..#..###....>...## ........#.#######..#.######.#.#............iy #)#.#.##.....#....##########.).)..Y..####.##.# -#[$.....###$## #.##.# .i #..$.#.##..# #.# #.##.#  .i΋ 6....####$##..# ..# #.##.##  ## #...##..#.### #.##..#####.i <......#.....#. #.###.##... .#######.##.## #.# #...... .i5 ..##.# ###.... ###.># #.....iY E .io #...#...###.#.#.# ####...#.### ###..(..#..#.iٓ >...## ........#.#######..#.#######.#.#....................#)#.#.##.....#....###########.).).....####.##.# #[$.....###Y## #.##.# #..$.#.##..# #.# #.##.# .ih ....####$##..# ..# #.##.# ## #...##..#.### #.##..###### <......#.....#. #.###.##.... .#######.##.## #.# #.... ..##.#  ######.>#  #. ## .i ,####.i /70.0).i E-7.8 (11.i .i N  You now have 953 gold pieces (gained 16)..i 1538.8 (12.i .iY w _Items here: ))) [[..i.i(.iã.iQ.iB.i.ix.i.i&.i.iG.i.i.i/.iJ.i%6 _You now have 963 gold pieces (gained 10)..i).i.B.i1.iP2&70.i> _You now have 970 gold pieces (gained 7)..iZA  You see here a +0 ring mail..i]z _.i^  ####...#.## ###..(..#..###....86 ........#.#######. ##.#.#............ #)#.#.##.....#... ####.).).....####.## ####[......###)## #. #....#.##..# #.# #.##.......#..# ..# #.## .#.### #...##..#.### #.## <......#.....#. #.## .#######.##.## #.#  ..##.# ###.># .##  You now have 986 gold pieces (gained 16).  a - 3 curare-tipped.iX5 darts (gained 1)  Things that are here:.i.i&95.8 (17.iA6.8 (18.i61 _a +0 short sword; a +0 club.i-^.i.iY.i.i.i #)#.#.##.....###.).).....########[......###)## #....#.##..# #.# #.......####)##..# ..# #.#.######...##..#.### #.#.<......#.....#. #.....#######.##.## #. #Y..##.# 904.8 (8.0) #.....###.>#  ####..# .##  #...  #.#... )##.. .#... .##### ...i@5.8 (9.i{.i# _Found a mace..i .i .i4 .i .iF .i ,.i .i{####.).).....########[......###)## # #....#.##..# #.# #.......####)##..# ..# # .#.######...##..#.### # .#.<......#.....#. #....#######.##.## # ......###...##..i  #...Y.###.>#6.8 (1 ####..# .## #...>  #.#.## ..#)##....# .....#.iC####... ....i .i]*7.8 (2.i.io; _Found a stone staircase leading down..i.iQ.i.i.i.iV,.i.iAj  You encounter a killer bee..i((#....#.##..# #.# #........####)##..# ..# #..#.######...##..#.### #..i1.#.<......#.....#. #.....#######.##.## #.......###...##.#   #.....###.># .i  ####..#...##.#.i; #.Y.>...... #.#.###...#y..#)# #Kinetic Grapnel##....# .ie.....#####... y   killer bee (asleep) ... =#.i-##.ie+8.8 (1.i19.8 (2 _.i.i .i>  #.#  .ikk)##..# ..#    .#.<  ....#######  .ij......###...##.#  #.....###.>#  ####..#...##.#  .i̡#.Y.>......  #.#.###...#  y..#)# # .i6 ##....# .....# .i$.####... ... .iE8=# ##.i@9 " .i9  #.#  )##..# ..#   .i9 k .#.<  .i9 q....####### .iF:  ......###...##.#  #.....###.>#  ####..#...##.#  #.Y.>......  .i: #.#.###...#  y..#)# #  ##....# .i: .....# ####....i:  ... =#.i; 1 ##.i8P .i3S .iZ .i] a _A killer bee is nearby!.i  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..iE^ #....#.##..# #.# #. Eryximachus the Changeling .......####)##..# ..# #. Barachi of Gozag Gold: 986 .#.######...##..#.### #. Health: 70/70 ======================== .#.<......#.....#. #. Magic: 12/15 ===================----- ....#######.##.## #. AC: 4Str: 18Doom: 27%  ......###...##.#  EV: 9Int: 19   #.....###.>#  SH: 0Dex: 11 ####..#...##.#  XL:  9 Next: 16% Place: Dungeon:7 #.Y.>.i^......  Noise: ---------  Time: 8909.8 (0.0) #.#.###...#  -) Horns y..#)# #  Cast: Kinetic Grapnel ##....# Yak  .....# ####... y   killer bee (asleep) ... =# ## _A killer bee is nearby!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep).in #....#.##..# #.# #. Eryximachus the Changeling .......####)##..# ..# #. Barachi of Gozag Gold: 986 .#.######...##..#.### #. Health: 70/70 ======================== .#.<......#.....#. #. Magic: 12/15 ===================----- ....#######.##.## #. AC: 4Str: 18Doom: 27%  ......###...##.#  EV: 9Int: 19   #.....###.>#  SH: 0Dex: 11 ####..#...##.#  XL:  9 Next: 16% Place: Dungeon:7 #.Y.>[.i37m......  Noise: ---------  Time: 8909.8 (0.0) #.#.###...#  -) Horns .y.#)# #  Cast: Kinetic Grapnel ##....# Yak  .....# ####... y   killer bee (asleep) ... =# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep)  You lock target on the killer bee and prepare to deploy your bee.  (Press . to continue winding your bee.)y.  #.# .i[2;7H )##..# ..#    .#.<               #    y ... =# ##====10.8 (1Winding .ip  .ifAiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (asleep)  You lock target on the killer bee and prepare to deploy your bee.  (Press . to continue winding your bee.) _The killer bee buzzes angrily. You hear an angry buzzing noise. .i  You continue winding your clockwork bee...67--==--1.  _The killer bee stings you. The killer bee barely misses you. .i^ yYou continue winding your clockwork bee...  The killer bee stings you but does no damage. .i` q .yYou encounter a killer bee. .iIa  .i-j ry 2 killer bees .i-l z---2..  .is  .iv C _The killer bee stings you but does no damage. .iT(].yy .i)). .iT)0y. .i{+ yWith a metallic buzz, your clockwork bee launches itself at the killer bee. .i,9y .i,5? yy 3 killer bees (1 ally target)y   clockwork bee (minion)You encounter a killer bee. .ib6J-3!.i!.i !.iQ_The killer bee barely misses you.".i R  Casting: Launch Clockwork Bee (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.".i 8*".i[  You shape a spike launcher from a nearby wall.  The rocky spike skewers the killer bee!".iJ[ A.y".iMb  The killer bee is heavily wounded.The killer bee barely misses you. The killer bee stings you.".i=c ".i# ####.y#...##.##y.Y>.#y#.###...#..y#)# # ##....# .....#####...  2#... ..=#..##$.i.*$.i|L  The rocky spike skewers the killer bee.$.i y.  The killer bee is severely wounded.y yYour clockwork bee misses the killer bee.The killer bee barely misses your clockwork bee.The killer bee closely misses you. y.yy 4 killer bees (1 wandering, 1 ally …)You encounter a killer bee.Your clockwork bee barely misses the killer bee.-5 _The killer bee misses your clockwork bee.$.i k *You headbutt the killer bee!$.i4r  The killer bee is severely wounded.The rocky spike skewers the killer bee.$.i .yThe killer bee is severely wounded.The rocky spike skewers the killer bee.  The killer bee is lightly wounded.  The frigid air chills the killer bee. x3  The killer bee buzzes angrily.killer bee stings you. y#yally target)The killer bee barely misses your clockwork bee.Your clockwork bee misses the killer bee.3----==6.7 (0.9$.i[ 9 _You hear an angry buzzing noise. x2%.iv $You hit the killer bee.%.iGp* 3%.i2  You kill the killer bee!The rocky spike skewers the killer bee!%.iN $The killer bee is severely wounded.The frigid air chills the killer bee. x2%.iYQ yYou kill the killer bee!Your clockwork bee locks its sights upon the killer bee.%.iQ8y.%.i"R2y.%.iPS .yYou encounter a killer bee.%.iZ  #yyunaware, 1 dazed, 1…)The killer bee stings you!  The killer bee is distracted by your dazzling golden aura.%.i_ 986 45----1/16---55 217.7 (1.0 _Your clockwork bee closely misses the killer bee.%.ih7#%.i'kn _Your Shapeshifting skill increases to level 7!&.iq *You miss the killer bee.&.iCyally target) _Your Shapeshifting skill increases to level 7!You miss the killer bee.  The killer bee is almost dead.  The rocky spike skewers the killer bee.  The killer bee is lightly wounded.  The killer bee snaps out of its daze.&.i $The killer bee buzzes angrily.  The frigid air chills the killer bee.&.iR .  You kill the killer bee!The frigid air chills the killer bee.&.iy. yYour clockwork bee locks its sights upon the killer bee.&.if .yYou encounter a killer bee.&.i yYour clockwork bee completely misses the killer bee.&.i #The killer bee is distracted by your dazzling golden aura.  Your clockwork bee stings the killer bee.6/71---24%4====8&.iWc##.#&.i_; _The killer bee snaps out of its daze.&.iWh *You hit the killer bee but do no damage.&.i~. $The killer bee is severely wounded.The rocky spike skewers the killer bee!&.ia5u* 2 killer bees&.iغ y.  You kill the killer bee!The frigid air chills the killer bee!y.&.inU.y&.iV (1 ally target)Your clockwork bee locks its sights upon the killer bee.  The killer bee stings your clockwork bee.&.iR737==--9.6 (0.9&.i##.#&.iW _The killer bee barely misses you.'.if *You hit the killer bee.'.i  The killer bee is severely wounded.The rocky spike skewers the killer bee!'.iiLD $The killer bee is heavily wounded.The frigid air chills the killer bee! y.  You kill the killer bee!'.i\ $The frigid air chills the killer bee.  Your clockwork bee stings the killer bee!$yy   clockwork bee (minion)'.i!b 232---20.5Kinetic Grapnel _The killer bee dies!'.ii##.#'.i.kh _Your Stealth skill increases to level 7!'.iK #....#.##..# #.# #. .####)##..# ..# #. .#.######...##..#.### #. .#.<......#.....#. #. ....#######.##.## #.'.i" ......###...##.# #.....###.># ####..#...##.## #$Yy>. #.#.###...## ...#)# # ##....# .....# ####... #... ..=#'.iL ..##'.i. **   dormant clockwork bee (minion)You swap places with your clockwork bee.'.iR U--1.5 (1.0'.iO 7#'.i" [ _Your clockwork bee winds down and falls to the ground.'.iN& R10198='.i& 5-2.5 (2'.i:0 u##.#'.i1 @ _You now have 1019 gold pieces (gained 33).(.iE2==9===503=101951=(.iY(.i_ . _You start resting.=2=(.i B(.i2 (.i L4==(.i(.i;3(.ii(.il(.im(.in(.i r(.ir(.is(.idv(.i"w54=(.iow3==(.i0y(.i{(.i|(.i}(.iƀ(.i_(.i=(.i(.i6(.ilD5=(.i (.i(.i״k5=(.i;,(.i(.iB(.im6=(.i(.i,(.i (.iZ}_Your dormant clockwork bee falls apart.Magic restored.(.i(.i*f##.#(.is/(.i4)497.0)(.i9(.i;6(.i[?==50.5 (28 _(.iv(.i07=8===(.i^,(.i(.iK,(.i\(.i (.i 9(.i $(.i((.i*(.iQ-(.im1(.i3(.i9(.i=(.i_?(.i?60(.iS@=(.i@(.iB(.iNF(.irG(.i[J(.i"N(.iO(.iQ(.iU(.iV(.iX1(.iWY=(.iY(.i\(.i_(.i`(.ic(.iff(.ig(.i+j(.iym(.io(.io2(.i|(.i(.i(.iۇ(.i(.i(.i(.i(.i(.i3(.i =(.ic(.i(.iҢ(.iT(.i(.i(.iD(.iH(.i+(.iI(.i(.iQ(.i%U4=(.i7(.in(.i(.i(.i7%5(.i(.ih(.i(.i(.iM(.i(.i(.i(.ibK6=(.i(.i,(.i(.ig(.i(.i(.iV(.iU7=(.i(.i,(.i(.iB(.i(.ir(.i(.i(.i %8(.i (.i (.i[ (.i(.io,(.i`(.iN(.iD9=(.iX(.iA(.i(.i$(.i (.i\ (.i-"(.i%(.i"&V70=(.i((.i*(.i+(.i,(.i~/,(.i1(.i4k _You start resting.HP restored.(.i?(.iH-95.5 (45(.iK`1=6.5 (46 _(.izR(.iHT(.i0 (.il1 (.i3 (.i6 (.i; ,(.i2P (.iQ (.i.......  #.###.#.###...##  #.....#)# ..# #   #####....##.#  ......#..######..#####....?.....# ###.....##### #...Y##.# #....## ... #.#### .... ## .... (.i: u.... ..# (.iI 49005.5 (9.0)(.iT .6.5 (10.0)(.i (.i 3 _j - a +6 ring of intelligence).iG ).iS oPut on or remove which piece of jewellery? ).i $Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)j - a +6 ring of intelligence Talismans (go to first with %)  d - the rimehorn talisman of the Forest (worn) {+Blink SInv}[?] describe selected [!] equip|wield|put on[tab] equip|unequip ,.iF-.iw~-.i-.i. ####..#...##.##Eryximachus the Changeling#. #...>.......Barachi of Gozag Gold: 1027#.###.#.###...##Health: 71/71 ========================#.....#)# ..# #Magic: 16/16 ========================#####....##.#AC: 5Str: 18Doom: 22%..........#..#####EV: 9Int: 19#..#####....?.....SH: 0Dex: 11# ###.....#####XL:  9 Next: 32% Place: [39-.iˍ;49mDungeon:7#...Y##.#Noise: ---------  Time: 9006.5 (0.0)#....## ...-) Horns#.#### ....Cast: Kinetic Grapnel##....Yak ......# _Your dormant clockwork bee falls apart. _Magic restored. _You start resting. _HP restored. _You now have 1027 gold pieces (gained 8). _j - a +6 ring of intelligence-.iU  You feel clever.-.i425007.0 (0.5-.i-.i: _j - a +6 ring of intelligence (worn)-.ij3-.i0-.i-.i-.i -.ig,-.i-.i-.i`-.i-.i-.iT-.iw-.i-.i-.iR-.in _g - 3 scrolls of fog (gained 1)-.i3-.i~-.i-.iP-.i-.i-.iv-.iC.#.######...##..#.### #.##...#.<......#.....#.# #.###.....#######.##.##.# #.# #.......###...##.# . ###.....###.>#. ####..#...###. #...>.......). #.###.#.###...## #.....#)##Y.# ###13.0 (6.0#####....##.## .............#..######## ####..#####.........# ###.....#########....##.##....###...-.i1#.#### ##....###.....-.i-.i'*4.0 (7-.i -.iq * _Found a +0 hand axe...i/..iD23..i\`..iUX..ie  You see here a +0 hand axe...ia _..i~..i2..i..i..i1..i)..i..i=..i..i..i!..i..i3..i..i..i..i..i~,..ie..i..iz..i..i,..i..i  ###.##.##.# #.# #...........# #...##.#.. .# ###.........# ..###.>#.# ##.# #......#### ..#...##.##### #.. ####..## ...>.......).###.# ##..# .#.###...###...#.# #...# .#)##..### ###...########.#.### ...##.## ##...............### ...#..##########Y########..)....< #......................?#.###.## #.....########.########... #.#.. ...##.# #. #..# #.... ..iY g..###... # #.... ### ##.... ..... #..... #..... ..... .$.... ...####..... ..i=028.0 (14.0)..i\+9.0 (15..i..ix. _i - a scroll of identify..i|/I..i)5B..i[9,..i:..i;..i<..i>..iB,..iB..i{F..i~G,..iH..iJ..iL..i8M..irN..i4Q..iwB..ix..iC{,..i|..i~..i;..i..i~f _N - 6 scrolls of noise (gained 1)..id..iÅ..i..in..iݎB..iI..i ,..i..i =  You see here a +0 flail...i..i/ _..i˖..i..i2,..i..i{..i..iޜ..iM..iޞ..if..i..i..i..iĢ..i..i\..i ,..iB..i©..i..i...i..iȭ,..i..in<40..i,..iiO _You now have 1040 gold pieces (gained 13)...i..i..i..i..i  You encounter an orc priest. It is wielding a +0 mace...i ###...########.#.###  ##...............#### ######.########..)....<### # ............#.###.##...#.. ####.########...# #.#........  #. #..## #............  # #######............ #####........  o.......Y#............# .. ########.........#...## # ###......###### #  #......#  #......# ######## o   orc priest (asleep) ..i -51.0 (22..i22.0 (23 _..i..i..i 1    ..)....<### # .......#.###.##...#.. ..# #.#........  #. #..## #......  # #######......  #####............  o.......Y#.  ########.........  ###......###### ##......#  #......#  ######## ..i6     ..)....<### # .......#.###.##...#.. ..# #.#........  #. #..## #......  # #######......  #####............  o.......Y#.  ########.........  ###......###### #......#  #......# ######## ..ip ..i ..i| ..i b _An orc priest is nearby!/.i21    ..)....<### # .......#.###.##...#.. ..# #.#........  #. #..## #......  # #######......  #####............  o.......Y#.  ########.........  ###......###### ##......#  #......#  ######## /.i8    ..)....<### # .......#.###.##...#.. ..# #.#........  #. #..## #......  # #######......  #####............  o.......Y#.  ########.........  ###......###### #......#  #......# ######## /.iW /.iV/.i /.i{/.i#b _An orc priest is nearby!0.iP#  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0.i4 ###...########.#.###  Eryximachus the Changeling  ##...............####  Barachi of Gozag Gold: 1040 ######.########..)....<### #  Health: 71/71 ======================== ..............#.###.##...#..  Magic: 13/16 ===================----- ####.########...# #.#........  AC: 5Str: 18Doom: 22%  #. #..## #............  EV: 9Int: 25  # #######............  SH: 0Dex: 11 #####..................  XL:  9 Next: 32% Place: Dungeon:7 .. o.......Y#............#  Noise: ---------  Time: 9052.0 (0.0) .. ########.........#...## 0.i=* -) Horns ## ###......######  Cast: Kinetic Grapnel ##......#  Yak  #......#  ########  o   orc priest (asleep) _An orc priest is nearby!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 mace (asleep)0.i ###...########.#.###Eryximachus the Changeling##...............####Barachi of Gozag Gold: 1040 ######.########..)....<### #Health: 71/71 ======================== ..............#.###.##...#..Magic: 13/16 ===================----- ####.########...# #.#........AC: 5Str: 18Doom: 22%#.#..## #............EV: 9Int: 25########............SH: 0Dex: 11#####..................XL:  9 Next: 32% Place: Dungeon:7 ..o.......Y#............#Noise: ---------  Time: 9052.0 (0.0) ..########....0.i.....#...##-) Horns #####......######Cast: Kinetic Grapnel ##......#Yak #......#########o   orc priest (asleep)  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 mace (asleep)  You lock target on the orc priest and prepare to deploy your bee.0.i/ ==3.0 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 mace (asleep)  You lock target on the orc priest and prepare to deploy your bee. _(Press . to continue winding your bee.)0.ik --4.  _You continue winding your clockwork bee...0.iau0.ixk--5.. 0.i}0.i'@ _You continue winding your clockwork bee...1.iy, ally target)y   clockwork bee (minion)6 _With a metallic buzz, your clockwork bee launches itself at the orc priest.1.i:y.71.i # ###...#.#.### ##.#####.#..)....<### #........#.###.##...#..#.#...# #.#.. #. #..## #.. # #. .#........ oo....y.Y.#.#.#...#...## .## ###......###### ## #......# #......# ########o   orc (asleep)y   clockwork bee (minion)1.i /y.1.i /y.1.i 1.i %81.i$ 1.ir' r _You encounter an orc. It is wielding a +0 war axe.2.ib<R# ###...#.#.### ##.#####.#..)....<### #.#.###.##...#..#.#...# #.#........ #. #..## #... # #. ..#.. ooo..y..Y..#.#.#2.iI.#...## ..## ###......####### #......# #....# ########o   orc wizard (asleep)o   orc (asleep)y   clockwork bee (minion)y.2.iTS2.i>UT4==92.i\2.iI_x _You encounter an orc wizard. It is wielding a +0 dagger.2.i# ###...#.#.### # ##.#####.#..)....<### #.#.###.##...#..#.#...# #.#. #. #..## #.. . # #.#. .ooo.y..Y...#..#.#....## ###......######  ### #......# #......# ########2.i0y.2.ibW oooo  ooYour clockwork bee stings the orc priest!2.iv0===602.iS2.iS _The orc priest shouts! The orc shouts! The orc wizard shouts!2.i6} .### ###...#.#.### ## ##.#####.#..)....<### #.#.###.##...#..#.#...# #.#. # #. #..## #.. .. # #######.# #..... ..oooy.# 2.i>~  .....#.#...  ...## ###...... ### #......#  #......# #2.i0 ooYour clockwork bee barely misses the orc priest.2.i 2.i2 2.i ?1Kinetic Grapnel2.i 2.i6 P _The orc priest hits your clockwork bee but does no damage.3.i.### ###...#.#.### .## ##.#### .#.#..)....<### #.#.###.##...#.. .#.#...# #.# .# #. #..## #. # ####### #....#  #..... ...oooy.# ..... .#.# ...## ###...... ### #......#  #......# #3.i~ $Your clockwork bee stings the orc priest.3.i;.o3.iJF.y3.id ########3.ib1040 2/72==4---23.i` _The orc priest dies!4.ii  Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4.i y.  You shape a spike launcher from a nearby wall.4.iH.o4.i( #(ally target)Your clockwork bee locks its sights upon the orc.4.i)2---==-34.iX14.i3j _The orc wizard completely misses your clockwork bee.4.in ### ###...#.#.### ## ##.#### #.#..)....<### # #.###.##...#.. #.#...# #.#. # #. #..## #. # #######. .... ##. #..... ....ooy.#...... .#.#....## ###......#### #......# #  $Your clockwork bee stings the orc wizard!  The orc wizard hits your clockwork bee but does no damage.  Your clockwork bee stings the orc wizard. ########4.iv ---15--4Kinetic Grapnel4.i 4.i J _The orc wizard dies!4.iF### ###...#.#.###  ##.#### .#..)....<### # #.###.##...#.. .#...# #.#.  #. #..## #... # #######. ##. ..... ....o$y.#. ..... .#.#...# ...## ###......#### #......# # y.--5 _The orc hits your clockwork bee with a +0 war axe.5.i~b * *   dormant clockwork bee (minion)Your clockwork bee stings the orc.  Your clockwork bee winds down and falls to the ground.3=65.igQ _The orc hits your dormant clockwork bee but does no damage.5.iQ75.i#Q _The orc hits your dormant clockwork bee but does no damage.5.i5.i%85.i5.iQ _The orc hits your dormant clockwork bee but does no damage.6.i.### ###...#.#.### ## ##.#####.#..)....<### #.#.###.##...#..#.#...# #.#. # #. #..## #.. .. # #######. ## #..... ....o*.#  ..... .#.#...  ...## ###...... ### #......#  #......# # 9 _The orc hits your dormant clockwork bee with a +0 war axe!6.iʘ .### ###...#.#.### .## ##.#### .#.#..)....<### #.#.###.##...#.. .#.#...# #.# .# #. #..## #. #6.i Q ####### #.... ##  #..... ....o*.# ..... .#.# ...## ###...... ### #......# 6.ij u #......# #6.i] 6.iy \=70Kinetic Grapnel6.i f _The orc hits your dormant clockwork bee with a +0 war axe.6.ib R#..### ###...#.#.### #.## ##.#### ..#.#..)....<### .#.###.##...# ..#.#...# #.# #.# #. #..## # #... # ########....## #..........o*.# .......#.# ...## ###...... ### #......#  #......# #1 _The orc hits your dormant clockwork bee but does no damage.6.i% #..### ###...#.#.### ##.## ##.#### #..#.#..)....<###.#.###.##...#.#.#...# #.# ##.# #. #..## # ##... # #######  ##....## #.o*.# .#.# ...## ###...... ### #......#  #......# #4===26.ic f _The orc hits your dormant clockwork bee with a +0 war axe.6.iM+  6.i+ 3$6.i+ You wind your clockwork bee back up and it locks its sights upon the orc!  Your clockwork bee stings the orc!6.i5 y6.i5 y   clockwork bee (minion) 6.iJ 3---3Kinetic Grapnel _The orc dies!6.i7 )##..### ###...#.#.### .##.## ##.#### .#..#.#..)....<.#.###.##....#.#...# #.# .##.# #. #..## ##... # ####### # ##....## #.$Yy.# .#. ...## ###...... ### #......#  #......# # #**   dormant clockwork bee (minion)You swap places with your clockwork bee.-46.i _Your clockwork bee winds down and falls to the ground.  You now have 1053 gold pieces (gained 13).  Things that are here:10535.0 (26.i M _a +0 dagger; a +0 robe; a +0 mace6.i_( #)##..### ###...#.#.### ..##.## ##.#### ..#..#.#..)....<6.i( .#.###.##.#.#...# #.# ..##.# #. #..## # 6.i( .###... # # ## ##....#6.i)  #.Y)*.# 6.iG) .# ...## ###......6.i)  ### #...... #...... 6.i T E6.0 (1  You now have 1058 gold pieces (gained 5).8--7.0 (2 _You see here a +0 war axe.6.i /.#)##..### ###...#.#.###.##.## ##..#..#.#..)....< #.#.###.## #.....#.6.i #...# #.#.##.# #. #..## # ..###... # ## ##....# #6.i6 p))*.# .#6.i  ...## ### ### # # 6.i 6.i! *8.0 (16.i 6.i 6.i;4 .#)##..### ###...#.#.###.##.## ##..#..#.#..).... ##.#.###.## ##.....#.#...# #.#.##.# #. #..## #.###... # ## ##....# #.))*.# .# ...### ####### # # 4==96.i5 6.iQ 6.iU .#)##..### ###...#.#.### #....##.## ##..#..#.#..)#.#.###.#.....#.#...# #.# #....##.# #. #..## #.###... # # .#### ##....# # #.))*.#.##...#### ####### # # 806.ic9 .#)##..### ###...#.#. ##....##.## ##..#..#.#..)#.#.###.  ###.....#.#...# #.  #....##.# #. #..## # #....###... # # #.#### ##....# ## #.))*.#.##...##### ### ##### # # 16.iK.#)##..### ###...#.#.#....##.## ##.#..#.#..)#.#.### ###.....#.#...# # #....##.# #. #..## #  #....###... # 6.i#x#  #.#### ##....#  ## #.))*.#.##...##### ### ##### # # 6.i46.i%26.i6.i 7.i #.....#)##..### ###...#.#.#....##.## ##.#..#.#..) .#####.#. ###.....#.#...#  #....##.## #. #..##  #....###.... #  #.#### ##....# ## #.))*.#.##...##### ### ##### # # 7.i"7.i?B==37.i)7.i+7.i 7.iY 7.iD7.i.7.iV"7.i%37.i(l _Your dormant clockwork bee falls apart.7.iM)7.i*7.i{-957.i-(=7.i.7.ic1,7.i27.i5,7.ie67.i87.iH87.i97.i;7.i<9=7.i=7.i?7.ip?7.i@7.iBb6==7.iC7.i f4 _Magic restored.7.i8h7.ih7.ij7.iCl7.in7.i(o7.ip7.ir7.it7.it7.iu7.iy7.i==  You encounter a sky beast. #####....##.## ##... ..........#..##########.## #..#####.................. # ###.....########.## #.... #.  #....###.....# #  #.#### ##....### #######..........)) F.......Y...........#################...#####  #####   F   sky beast (asleep)1018.0)2.0 (19 _7.i#7.i7.iw    #   #.   #   ##.... #############..........)) F.......Y........ #############...#####  ##### 7.i*    #   #.   #   ##.... #############..........)) F.......Y........ #############...#####  #####    _A sky beast is nearby!:.it  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:.i"#4---==3.0) _You shape a spike launcher from a nearby wall.;.iP  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;.iB  #####....##.## ##.... Eryximachus the Changeling ..........#..##########.## Barachi of Gozag Gold: 1058 #..#####.................. Health: 72/72 ======================== # ###.....########.#### Magic: 11/16 ================-------- #....##.##### #.  AC: 5Str: 18Doom: 21% #....###.....# #  EV: 9Int: 25 #.#### ##....######### SH: 0Dex: 11 #############..........)) XL:  9 Next: 35% Place: Dungeon:7 F.......Y...........##### Noise: ==-------  Time: 9103.0 (0.0) #############...#####  -) Horns ;.i #####  Cast: Kinetic Grapnel  Yak   F   sky beast (asleep) _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (asleep);.iU #####....##.## ##.... Eryximachus the Changeling..........#..##########.## Barachi of Gozag Gold: 1058#..#####.................. Health: 72/72 ========================;.iU # ###.....########.#### Magic: 11/16 ================--------#....##.##### #.AC: 5Str: 18Doom: 21%;.iV #....###.....# #EV: 9Int: 25;.iV #.#### ##....######### SH: 0Dex: 11#############..........)) XL:  9 Next: 35% Place: Dungeon:7F.......Y...........##### Noise: ==-------  Time: 9103.0 (0.0)#############...#####-) Horns#####Cast: Kinetic Grapnel;.iV 5Yak F   sky beast (asleep)Casting: Construct Spike Launcher (safe; 1% risk of failure)  ;.iW ?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  ;.i.iy..FF2>.i #####....##.## ## .#..#. #..##### # ###.....#. #....##.##### #. #....###.....# # #.#### ##....#.).Fy.#...##### #####  Your clockwork bee misses the sky beast.The sky beast hits your clockwork bee.==3 _Your clockwork bee misses the sky beast.>.if:  Your clockwork bee completely misses the sky beast.4 _The sky beast barely misses your clockwork bee.>.iB  #####....##.## ## .#..#. #..##### # ###.....#. #....##.##### #. #....###.....# # #.#### ##....#..Fy>.i .#...##### #####>.i  Your clockwork bee stings the sky beast!  The sky beast hits your clockwork bee.>.i %5>.i >.i > _Your clockwork bee stings the sky beast!?.ip #####....##.## ## .#..# #..##### # ###.....#. #....##.##### #. #....###.....# # #.#### ##....#.Fy.#...##### #####  Your clockwork bee misses the sky beast.3=6Kinetic Grapnel _The sky beast barely misses your clockwork bee.?.i9 #####....##.## ## .#.. #..##### # ###.....#. #....##.##### #. #....###.....# # #.#### ##....#.Fy.#...##### #####  Your clockwork bee misses the sky beast.The sky beast hits your clockwork bee.7 _Your clockwork bee closely misses the sky beast.?.i[  #####....##.##  .#.. #..##### # ###.....# #....##.##### # #....###.....# # #.#### ##.....#.Fy..#... #####  Your clockwork bee closely misses the sky beast.=8 _The sky beast misses your clockwork bee.@.i  Your clockwork bee closely misses the sky beast.The sky beast barely misses your clockwork bee.@.i/%9@.i@.iG> _Your clockwork bee stings the sky beast.@.i t  Your clockwork bee barely misses the sky beast.@.i  #=@.i" 20@.i @.iD f _The sky beast closely misses your clockwork bee.A.i. $Your clockwork bee stings the sky beast!  The sky beast misses your clockwork bee.Your clockwork bee stings the sky beast!A.i34 A.iZ:Sneak 1058 041=1Kinetic GrapnelA.i?A.iAI _The sky beast dies!B.iB.i B.ix4==B.i  _Your clockwork bee winds down and falls to the ground.B.i!B.i#,B.i$B.i&,B.i'B.iq)B.i*P==B.i,B.i,B.ik>B.iAB.iAB.iBB.iDB.ibEK5=B.iIFB.iXHB.iHB.iIB.i B.i? B.i5@ B.i@ B.i.B B.iD ,B.iD B.i/G B.iI B.iI B.iJ B.iL B.iWM ,B.iM B.iN B.iO B.iPP B.iP B.iXQ B.iR B.i"S B.iS B.iUW B.i"Y ,B.iY B.i[ B.i[ B.i\ B.i\ B.i _ B.iy BB.iA{ B.i| B.i| B.i#} B.iX B.iԁ B.i) B.i B.i B.iυ ,B.i? B.i& B.i5 ,B.i B.i B.i B.i B.ix B.iČ B.i B.i B.i. B.i B.i B.i B.iY B.i5 B.iޑ B.i B.il B.i B.iQ B.i B.i B.i0 B.i ,B.i B.i B.i B.i› B.iY B.i B.i B.iL B.i6 B.i[ B.iu B.i B.iy B.iǤ B.i B.i B.i B.i B.i ,B.iF B.io B.i n  You encounter a water moccasin.B.i X.. ........ ##.#.#. #)#.# #. .. ####.).)#######:## .#####[............#..##.##....#.##.................####)##..#......#..#.######...##..........Y#.<......#.....#......##....#######.##.##.S.. ##......###...##.#.## #..####.....###.>#.#######.....####..#...##.#........##..# #...>..... S   water moccasin (asleep)B.i #......#.###.###.#.###...#.........##.....#)##..###.......#.#####....##.##B.i 079.0 (29.0)B.i 380.0 (30 _B.i B.i D.i i  Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D.ij K .. ....... Eryximachus the Sneak .. ##.#.#. Barachi of Gozag Gold: 1070 #. #)#.#. Health: 72/72 ======================== #. .. ####.).). Magic: 13/16 ===================----- D.iO #######:## .#####[......# AC: 5Str: 18Doom: 20% ......#..##.##....#.##..# EV: 9Int: 25 ...............####)##..# SH: 0Dex: 11 ......#..#.######...##..# XL:  9 Next: 41% Place: Dungeon:7 ........Y#.<......#.....# Noise: ---------  Time: 9180.0 (0.0) ......##....#######.##.## -) Horns .S.. ##......###...##.#. Cast: Kinetic Grapnel ## #..####.....###.>#. Yak  #######.....####..#...##. D.i #........##..# #...>..... S   water moccasin (asleep) #......#.###.###.#.###... #.........##.....#)##..## #.......#.#####....##.## _You encounter a water moccasin.Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep)D.i^......... Eryximachus the Sneak..##.#.#. Barachi of Gozag Gold: 1070#.#)#.#. Health: 72/72 ========================#. .. ####.).). Magic: 13/16 ===================-----#######:## .#####[......# AC: 5Str: 18Doom: 20%......#..##.##....#.##..# EV: 9Int: 25D.iџ...............####)##..# SH: 0Dex: 11......#..#.######...##..# XL:  9 Next: 41% Place: Dungeon:7........Y#.<......#.....# Noise: ---------  Time: 9180.0 (0.0)......##....#######.##.## -) Horns.S.. ##......###...##.#. Cast: Kinetic Grapnel## #..####.....###.>#. Yak #######.....####..#...##.#........##..# #...>..... S   water moccasin (asleep)#......#.###.###.#.###...#.........##.....#)##..##D.ib#.......#.#####....##.##Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep)  You lock target on the water moccasin and prepare to deploy your bee.D.ic==1.0 (1Winding D.iD.iTonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  D.iAim: a water moccasin (asleep)  You lock target on the water moccasin and prepare to deploy your bee. _(Press . to continue winding your bee.)E.i]E.iW_X--2. E.idE.if@ _You continue winding your clockwork bee...E.iE.i?9--3..  _You continue winding your clockwork bee...E.ij y, ally target)y   clockwork bee (minion)4 _With a metallic buzz, your clockwork bee launches itself at the water moccasin.F.iFy.5F.iM ...  ..# ##.#.# #.# #)#.# #.# .. ####.).)########:## .#####[......<......#..##.##....#.##..............####)##...#..#.######...##...y.Y.#.<......#......##....#######.##..S... ##......###...##.#### #..####.....###.># #.....####..#...## #........##..# #...> #......#.###.###.#.### #........iNP9;49m..##.....#)##.. #.......#.#####....##.##.y.y<4==6 _Found a stone staircase leading up.F.i. 7 ...  ..# ##.#. #.# #)#. #.# .. ####.).#####:## .#####[.<......#..##.##....#.##F.i ...........####)##.#..#.######...##.#.<......#.##....#######.##..S.y..##......###...##.####..####.....###.> #.....####..#... #..##..# #...> #......#.###.###.#.### #...##.....#)##.. #F.ia ,.#.#####....##.F.i/ 4y.F.i' F.i %7F.i F.i F.i S#S  Your clockwork bee stings the water moccasin!!  The water moccasin hisses angrily.  F.i^,The water moccasin bites your clockwork bee.F.i(%8F.iDF.iK F.i|U_Your clockwork bee misses the water moccasin.G.i`k ...  ..# ##.# #.# #)# #.# .. ####.)##:## .#####[#.<......#..##.##....#.###..........####)###.#..#.######...###.#.<......##.##....#######.###...Sy...##......###...#########..####.....###. #.....####..#... #.##..# #...> #......#.###.###.#.### #.##.....#)## #.#.#####....##.G.iua  The water moccasin barely misses your clockwork bee.Your clockwork bee closely misses the water moccasin.9Kinetic Grapnel _The water moccasin bites your clockwork bee.G.i  ...  ..# ##. #.# #) #.# .. ####. #:## .#####[G.i$  #.<......#..##.##....#. #.........####) #.#..#.######... #.#.<......# #.##....#######. #...Sy...##......###... ##########..####.....### #.....####..# #.##..# #...>G.ih  #......#.###.###.#. #.##.....#)## #.#.#####....##G.i BS.G.i D $G.i Your clockwork bee barely misses the water moccasin.Your clockwork bee stings the water moccasin!G.i y   clockwork bee (minion)G.i G.i !1070 G.i =3/73==G.i ^188=90Kinetic GrapnelG.i3 G.i  d _The water moccasin dies!H.iIH.i$H.i$H.i(H.i],[ _Your clockwork bee winds down and falls to the ground.H.i,H.i.H.iP4H.iQH.igR5H.i^>=H.iaH.i4bH.ibdH.ii,H.io,H.ioH.i sH.iuH.i9w9=H.iyH.i|H.i}H.i~H.iH.i_H.i@H.iH.iQL6==H.i,H.i H.iH.i H.iH.il _Your dormant clockwork bee falls apart.H.iEH.iH.iH.imH.i96H.iH.i H.iqH_You now have 1076 gold pieces (gained 6).H.iH.i`H.i޼W1076==H.iH.iH.i!H.i*H.iH.ilH.iH.iv  You encounter a kobold. It is wielding a +0 whip and quivering stones.H.idK. ###.. ###.... .......# ##. #.# #)# #.# .. ####.).##########:## .#####[.....#.<#..##.##....#.##.#........Y........####)##-#........#..#.######...##.#...........#.<......#....#........##....#######.##.#........##......###...############..####.....###.> K   kobold (missile, asleep)#######.....####..#...#..#H.i[40m#..# #...>...#......#.###.###.#.###.2066.0)-7.0 (17 _H.iH.i H.i ; K.  ..  ...  ..#  #.# #) #.# .. ####.) ##########:## [ #.<......#..##.##. #........Y........####) H.i_ #........#..#.#### #...........#.< #........##... #........##.... ##########..####> . ##..# #...>H.i !H.isx " K.  ..  ...  ..#  #.# #) #.# .. ####.) H.ix ##########:## [ #.<......#..##.##. #........Y........####) #........#..#.#### H.iy #...........#.< #........##... #........##.... ##########..####> . ##..# #...>H.iy !H.i H.i H.iN H.iV ] _A kobold is nearby!I.iG9)...  ..K.  ####... ###..(... .......# ##.#.##.# #)#.# #.# .. ####.).)##########:## .#####[.....I.iH$#.<......#Y.##.##....#.##.#...........####)##.#........#..#.######...###...........#.<......#....#..##....#######.##.##........##......###...##.###########..####.....###.>#######.....####..#...###..##..# #...>...I.iSI.imV08.0)I.iy]I.i0_ I.id#_Found a long sword.I.is...... .).... ..K ####.###..(........##. #)#.# #.# .. ####.).)#########Y## .#####[....<......#..##.##....#.................####).......#..#.######...##..........#.<......#............##....#######........##......###...##.I.iXt##########..####.....###.>######.....####..#...##I.iH~I.i\%9I.iI.i+l _You see here a parchment of Brom's Barrelling Boulder.I.i2?T ...... .)....  I.i*@..K.  .... ###..( ...  ..#  #.# #) #.# .. ####.).) #Y## [ #.<#..# I.i\@".....) I.i@5.#..#.# .....#.<. I.i@...##....##I.i@ #........##.....I.iA ##########..####.I.i#A> I.iBA$....###J.i3 ...... .)....  ..K.  .... ###..( ...  ..#  #.# #) J.i\`#.# .. ####.).) #Y## [ #.<#..# .....) .#..#.# J.i\.....#.<. ...##....## #........##..... J.i##########..####.> ....###J.iJ.i_J.izJ.i] _A kobold is nearby!J.i  You pick up a parchment of Brom's Barrelling Boulder and begin reading...10J.i>h _You add the spell Brom's Barrelling Boulder to your library.K.i=M#...K.####......F #..).... ....K.. ####..###..(...........K.if?##. #)#.# #Y# .. ####.).)#########.## .#####[....<#..##.##....#.#.................####)##.. Yak .#..#.#...K   kobold brigand (missile, asleep)..#F   rock fish (asleep)...K   kobold (missile, asleep)###K.iSK.i_%1K.ioK.iy  You encounter a kobold brigand and a rock fish. _The kobold brigand is quivering curare-tipped darts.M.ii  Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M.iu #...K.##  Eryximachus the Sneak ##......F  Barachi of Gozag Gold: 1076 #..).... # Health: 73/73 ======================== ....K.. #### Magic: 13/16 ===================----- ..... ###..( AC: 5Str: 18Doom: 18% .... ...... EV: 9Int: 25 ..# ##.#.# SH: 0Dex: 11 #.# #)#.# XL:  9 Next: 48% Place: Dungeon:7 #Y# .. ####.).) Noise: ---------  Time: 921M.ip1.0 (0.0) ##########.## .#####[...... -) Horns #.<......#..##.##....#.##.. Cast: Kinetic Grapnel #.................####)##.. Yak  #........#..#.######...##.. #...........#.<......#..... K   kobold brigand (missile, asleep) #........##....#######.##.# F   rock fish (asleep) #........##......###...##.# K   kobold (missile, asleep) ##########..####.....###.># _The kobold brigand is quivering curare-tipped darts.Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee .i4m(mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering stones (asleep)M.i #...K.##Eryximachus the Sneak##......FBarachi of Gozag Gold: 1076#..)....# Health: 73/73 ========================....K..#### Magic: 13/16 ===================-----.....###..( AC: 5Str: 18Doom: 18%M.ij7.......... EV: 9Int: 25..###.#.# SH: 0Dex: 11#.##)#.# XL:  9 Next: 48% Place: Dungeon:7#Y# .. ####.).) Noise: ---------  Time: 9211.0 (0.0)##########.## .#####[...... -) HornsM.i#.<......#..##.##....#.##.. Cast: Kinetic Grapnel#.................####)##.. Yak #........#..#.######...##..#...........#.<......#..... K   kobold brigand (missile, asleep)M.i)#........##....#######.##.# F   rock fish (asleep)#........##......###...##.# K   kobold (missile, asleep)M.i##########..####.....###.>#Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  M.i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering stones (asleep)  You lock target on the kobold and prepare to deploy your bee.M.iic==2.0 (1Winding M.i7M.ihonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  M.io\Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 whip and quivering stones (asleep)  You lock target on the kobold and prepare to deploy your bee. _(Press . to continue winding your bee.)M.iM.iDX--3. M.iM.i M.i.:_You continue winding your clockwork bee...M.i M.i k--4.. M.i M.i! @ _You continue winding your clockwork bee...N.i03yN.iѝ, ally target)y   clockwork bee (minion)N.iӠ05N.iԭN.i] _With a metallic buzz, your clockwork bee launches itself at the kobold.N.iy.6N.i ...>.K.  #...K.####......F #..)....# #....K..# #####.......###..(#...y.......#..##. #)#.# #.# .. ####.).)#########.## .#####[....<#..##.##....#..........####)#..#.######...##...#.<......#.....##....#######K 2 kobolds (1 missile, asleep, 1 ally …)........##......###...##. y.  You encounter a kobold. It is wielding a +0 whip. .if 40mKK1 asleep, 1 allFound a stone staircase leading down.  Your clockwork bee completely misses the kobold.4==7Kinetic Grapnel _The kobold shouts!N.i#.....?...>.K.  #...K.####......F ).. K..# #####....y..####..(#.....#......#..##.###.# #)#.# #.# .. ####.).)#########.## .#####[....<#..##.##....#..........####)#..#.######...##...#.<......#.....##....####### .FFound a scroll of identify. FThe kobold brigand shouts! The kobold shouts! .KYou encounter a rock fish.N.i.[m.K FK)FF 2 rock fishKlly target)Your clockwork bee misses the kobold.The kobold barely misses your clockwork bee.====8N.iN.i  N.iN.i_You hear an angry hiss.P.i}\i  Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P.i) #FYou shape a spike launcher from a nearby wall.P.iSD.FP.iJN.KP.iD.KP.i#  #Your clockwork bee barely misses the kobold.P.i ((The kobold throws a stone.  The stone barely misses your clockwork bee.P.iT#F# $The stone hits you but does no damage. Your clockwork bee stings the kobold!y.   kobold1076 2---==--9P.ix\ _The kobold dies!Q.i6 ...>..#.....#####...K... ..).K..F#..$..####y.F####..( #.....# ...... #...# ##.#.####Y# #) #.# .. ####.).)##########.## .#####[.......<......#..##.##....#.##..........####)#..#.######......#.<......#...##....#######.##.###......###..Q.i9q#Fy.Q.i|; .KYour clockwork bee locks its sights upon the kobold.Q.iQ<0#Q.i<J.FQ.i3G KFK, unaware, daz…)   (ally target)Q.i;IQ----20Q.iQQ.iST _The kobold brigand is distracted by your dazzling golden aura.Q.iڸ #.....####.. ..)KK..###....y..#####.......F###..( #....F# ...... #...# ##.#.####.# #) #Y# .. ####.).)##########.## .#####[.......<......#..##.##....#.##..........####)#..#.######......#.<......#...##....#######.##.###......###..#########..####.....###.>Q.iݽ .FThe kobold brigand is no longer dazed.  Your clockwork bee closely misses the kobold.Q.ip G.KQ.i KK)The kobold brigand hits your clockwork bee but does no damage.Q.i @--1Q.i q _Your clockwork bee misses the kobold.R.i6*R.i[yK  The rocky spike skewers the rock fish.R.i"O FThe rock fish is lightly wounded. #FYour clockwork bee closely misses the kobold..KR.iPF 2 rock fish2 _The kobold brigand hits your clockwork bee but does no damage.R.i{i *You headbutt the rock fish!R.ivp ' R.i!q #The rock fish is almost dead.The rocky spike skewers the rock fish!R.iy R.i *   R.i $You kill the rock fish!Your clockwork bee stings the kobold!R.iE  KF$##K, unaware, daz…)F(unaware, dazed)y   clockwork bee (minion) R.iB ##########..####.....###.>#The kobold dies!The rock fish is distracted by your dazzling golden aura.R.iF% < ---7519 (0.9 _The kobold brigand is distracted by your dazzling golden aura.  Training target 5.0 for Spellcasting reached!  Your Unarmed Combat skill increases to level 4!R.i / R.i@1 m _Your Spellcasting skill increases to level 5!R.i) ...>...  ####....... #..).K..# #....y..# #####...$...F###..(#....F#......#..$###.###Y# #)#.# #.# .. ####.).)#########.## .#####[....<R.i #..##.##....#..........####)#..#.######...##...#.<......#.....##....#######........##......###...##.R.i&  Your clockwork bee locks its sights upon the kobold brigand.  Your clockwork bee barely misses the kobold brigand.R.i( Z3=3.9 (1.0R.iA1 B#R.i3 k _Your clockwork bee closely misses the kobold brigand.S.i1zm#.....?...>...  ####....... ).K .y..# #####...$...####..(#....F#......S.iz4#..Y###.###.# #)#.# #.# .. ####.).)#########.## .#####[....<#..##.##....#..........####)#..#.######...##S.i{...#.<......#.....##....#######S.i܇ KKally target)Your clockwork bee stings the kobold brigand.  The kobold brigand snaps out of its daze.S.iS.i&S.i %4S.iS:#S.iV S.i\L_The kobold brigand throws a dart. The dart hits your clockwork bee.S.i^Q _You see here 6 gold pieces.S.i 0F# F _You see here 6 gold pieces.  You closely miss the rock fish. The rock fish snaps out of its daze.  The frigid air chills the rock fish but does no damage.  Your clockwork bee stings the kobold brigand!  The rock fish bites you.  Your clockwork bee closely misses the kobold brigand.S.i d69--=5.8 (0.9S.i R##S.i# W _The kobold brigand hits your clockwork bee with a +0 short sword.S.i< #You hit the rock fish but do no damage. The frigid air chills the rock fish.  The rock fish bites you!S.i j1----=6.7S.i R##S.i c _Your clockwork bee misses the kobold brigand.T.iu&*#  *   dormant clockwork bee (minion)The rock fish is heavily wounded.The frigid air chills the rock fish but does no damage.  Your clockwork bee misses the kobold brigand.  The kobold brigand closely misses your clockwork bee.  T.iKtThe rock fish barely misses you.  Your clockwork bee stings the kobold brigand!T.i{P=-7.7 (1.0T.iR##T.i T.i F_Your clockwork bee winds down and falls to the ground.T.i#Your clockwork bee stings the kobold brigand! _Your clockwork bee winds down and falls to the ground.  You completely miss the rock fish.  The rock fish is heavily wounded.The frigid air chills the rock fish but does no damage.  The kobold brigand hits your dormant clockwork bee with a +0 short sword.T.iq53-----=8.6 (0.9T.i###.#T.i!. _The rock fish bites you!T.iٺ <..##.....?...>...  ####....... ).K .* #####...$...####..(#...YF#......##..$####.T.iͻ L###.# #)#.# #.# .. ####.).)#########.## .#####[....<#..##.##....#..........####)#..#.######...##...#.<......#.....T.i&  Found an escape hatch in the ceiling. The frigid air chills the rock fish.  The kobold brigand hits your dormant clockwork bee but does no damage.T.i r45------9.6 (1.0T.i_% n#.#T.i' . _The rock fish bites you!T.i%#.....#<..##.....?...>...  ####T.i`&#........ ).K .* #####...$Y..####..(##....F##......##..$####.###.# #)#.# #.# .. ####.).)T.i'#########.## .#####[....<#..##.##....#..........####)#..#.######...##T.i2  The frigid air chills the rock fish but does no damage.  The kobold brigand hits your dormant clockwork bee with a +0 short sword.T.i_43---4==-30T.i<###.#T.i@. _The rock fish bites you.U.iv{y y   The kobold brigand hits your dormant clockwork bee with a +0 short sword. _The rock fish bites you.  You wind your clockwork bee back up and it locks its sights upon the kobold  U.iwbrigand!frigid air chills the rock fish.  Your clockwork bee misses the kobold brigand.U.i(Your clockwork bee misses the kobold brigand.  The kobold brigand throws a dart.  The dart barely misses your clockwork bee.  The dart hits you.  You are poisoned.  You have difficulty breathing.U.i yYou feel yourself slow down.The rock fish closely misses you.U.i{37====--3---1Slow Pois Yak U.iKf####U.i!V _Your clockwork bee stings the kobold brigand but does no damage.U.iw w $You hit the rock fish.U.i  ##y   clockwork bee (minion)  You kill the rock fish!You feel very sick.Your clockwork bee closely misses the kobold brigand.U.i U.i $The kobold brigand throws a dart. The dart hits your clockwork bee.  Your clockwork bee stings the kobold brigand!U.i% y   clockwork bee (minion)U.i) 3/74----593.0 (1.4U.i* ;Kinetic GrapnelU.i; ### _The kobold brigand dies!V.i[ V.i "--V.iZ V.i V.ig I  You start resting.V.i =You feel very sick.V.i T1#V.iH *0.0*   dormant clockwork bee (minion)V.i\ -4.5 (1.5# _Your clockwork bee winds down and falls to the ground.V.i(OV.iOV.iRV.iWV.iWF107629-V.i\,V.i^V.i_!8V.i_W-4==V.iaV.ifV.ig!7V.ivgE=-V.ikV.iVpV.ip!6V.i*q(-V.irV.ivi _You start resting. You feel sick. x5V.il=-##V.iQ40.5 (6.02.0 (7.5Yak V.i7V.it V.iV.iM_You are no longer poisoned.W.i,3W.i:/W.i|3W.it4:==W.i9W.iyE0$W.iHW.i@Jc75=W.iLW.iQl _Your dormant clockwork bee falls apart.W.iyR@Yak W.iaTW.iXj _You feel yourself speed up.W.iZI8=W.i[W.ij?=9=6==W.iPlW.i$q4 _Magic restored.W.iqW.i|sW.ix,W.iSyW.i|W.i+}830W.i~W.iqW.i:==W.iՃW.iNW.iW.iʉW.iW.iΌT31=W.iW.iTW.iW.ikW.iW.iUW.i[W.i}W.i#2W.i(=W.i؝W.iaW.iW.i8W.iϥW.iW.iާW.i)W.ipW.i/W.iW.it93W.i3W.iW.iW.iW.iW.iW.iW.imW.i#4W.i0=W.iW.i-W.i{W.iW.iW.i#W.iW.iw5=W.iW.iW.i/W.iW.iW.ikW.iW.i.96W.iW.iBW.iW.i&W.iW.iW.iW.iW.i:S7=W.i\W.i)W.ijW.iW.i!,W.i#W.i&W.i 'K8=W.i)W.iL+W.i+W.i,W.i/W.im0W.i1W.i4W.i499W.i5W.i7W.i7W.i8W.i:W.i;W.i<W.i>W.i"?:40W.i@W.iC,W.iEW.i|HW.iHW.i8JW.ijLW.iLW.iNW.iPW.i?Q#1W.ivQ0=W.iRSW.iZUW.iUW.i;WW.iZW.i [W.i\W.i_W.ip_#2W.i_(=W.iBaW.ic,W.idW.if,W.i{gW.iiW.ini93W.iCjW.ikW.ikW.i6mW.ioW.ipW.iqW.i tW.iit#4W.it0=W.iHvW.i{yW.iyW.izW.ij|W.i|W.i}W.iW.i9#5W.ii(=W.i~W.iW.icW.iW.iyW.iيW.iW.iW.i@96W.iW.iW.iؔW.iW.iۘW.i/W.iW.iTW.i=7=W.iW.iBW.i<W.iW.i#W.iW.iئW.iBW.iW.i58=W.iW.iW.i,W.iW.i5W.iW.i$W.igW.iW.i{W.ie9W.iLW.iW.iRW.i,W.iW.iW.i(T50=W.iW.iW.i:W.iW.i:,W.iW.iW.iK1=W.itW.iW.iW.iW.i,W.ipW.iW.iU92W.iW.i;,W.iW.iRW.iW.i$W.iW.iN53=W.iZW.iW.iW.iW.i ,W.iUW.iW.igW4=W.iW.iQW.iW.iW.iiW.iW.i#W.iW.i%5W.i W.i#W.iR#W.i_$W.i&,W.i&W.i%(W.ig(K6=W.i)W.i*,W.i,W.i-,W.i.W.i 0,W.i*1W.i2W.i3U7=W.i3W.ia5,W.iO6W.i7,W.i8W.i:;8W.iK;W.i=,W.i?W.iBBW.itz9=60=12=3=4W.iF~,W.i~W.iW.irW.iD5=W.iRW.iW.icW.iW.iW.iW.i[W.iW.i1U6=W.iŗW.iW.iW.iW.iW.iǟW.iVW.i|W.iݥ%7W.iIW.i,W.ifW.i-W.i{W.iW.iW.iK8=W.iZW.i'W.izW.iW.iw,W.iW.imW.iU9=W.iW.iW,W.iWW.i>W.iW.iW.iW.i&70W.iW.iW.iW.iW.i,W.i=W.i@a1=W.iW.iW.itW.iW.i-,W.ivW.ixk2=W.i$W.iz,W.iW.i,W.iW.iU,W.i Q3W.i7W.i,W.iW.iW.i"W.iW.i W.i`D4=W.iW.i{ 1 _HP restored.W.ig"3W.io#W.ib)  You now have 1082 gold pieces (gained 6).  Things that are here:82W.i*W.i7M ##...## #.....#<..##.....?.##...>...  ######......... ) . ####...$...###..(##....$##......##..$####.###.##)#.#W.i= M #####  ##...## #.....#<...?.##...>...  #####..#............ ) .) ####...$...W.iv>:###..(##....$##......##..$####.#.# _a +0 whip; 3 stonesW.irE2393.5 (151.5)W.iH+42W.iHMW.iUz  You now have 1089 gold pieces (gained 7).  a - 4 curare-tipped darts (gained 1)W.iWe9=53W.iq^W.i`4 _You see here a +0 short sword.W.iW.i4W.i;W.irW.iW.i,W.i W.iLW.iW.i߿W.ihN  You now have 1095 gold pieces (gained 6).W.i&95W.iW.i< _You see here a +0 whip.W.i{]101 _You now have 1101 gold pieces (gained 6).7 _You now have 1107 gold pieces (gained 6).W.iW.i W.iW.i*W.iW.ieW.iW.iW.i%W.iW.i,W.i,W.i"W.i&,W.i>(W.i5+W.i/W.i/W.ic1W.i4W.i6,W.i8W.i9W.i1<,W.iaJ _i - 2 scrolls of identify (gained 1)W.iheW.i]xBW.i`W.iW.iW.iW.inW.iW.i>W.i{W.iW.i:W.iW.i#j  You encounter a shadow imp.W.iC ######## ........ ........ .5......# ........# ... ....# ########.# #...# # ...##....Y.# #...#.# W.il a....## ###.#########...#. ..<..# #...# #.......######Kinetic Grapnel .....# #.#######. #...##...# .>...# ##.##...... #...#....... ....#####.....# ###.#........ 5   shadow imp (asleep) ...........#### #...#........ ).)..####..# ###.#.#.. ..)..# .....# ####...#.##.......W.i4432.5 (37.0)W.iw23.5 (38 _W.i(W.i)X.i###########.##........# #.5......# #........#  #........# ### ######Y# #...# # ## #......# #...#.#.## ###.#########...#. <..# #...# #.......####### ....# #.#######. #...##...# >...# ##.##...... #..#####.....# ###.#. ..........#### #...#. .)..####..# ###.#.#..X.i%F4.5 (1.0)X.iX.i########.5 #Y.......# ### ######.####...# ## #......# # ...## ###.#########...#. <..# #.......####### . #.#######X.ip#...# >...# ##.##...... #...######.....## ..........#### #..X.i5X.i %5X.iW"X.i$X.i: ########.5 #........# ### #####.####...# ## #......# #...#.# ...## ###.#########...#.X.i x<..# #.......####### . #.########...# >...# ##.##...... #...######.....##X.i X.i %6X.i X.iV X.i $The helpless shadow imp fails to defend itself.  You headbutt the shadow imp!X.i v#X.ix 1107 7.4 (0.9Kinetic GrapnelX.i 9#X.i N _You kill the shadow imp!X.i5X.i7X.i<X.ik?H _No target in view!Y.i% _No target in view!Y.i _11 _You now have 1111 gold pieces (gained 4).Y.iJ  You encounter a wight. It is wielding a +0 long sword.#........##........##........##........##........# ######.####...# # #......# #...#.# # ###.#########...#.# # #...# #.######## # #.#######...#...##...#...## # ##.##......###...#.........## ####.....#### ###.#...........##...#### #...#............. ####..# ###.#Y.i5L[37m.#....z.......# z   wight (wandering) # .....# ####...#.##...........# # #.###.###..(..#..###....>...## # .. .........#.#######..#.####45.4 (8.0z.zz 2 wights (wandering)Y.iN*6.4 (9Y.iUY.i_ Y.i `i_You encounter a wight. It is wielding a +0 short sword.Y.igde ...#  ...#  #........#  #........#  #........#  ...# #   #...#.# # ###...#z# # #...# #.Y.....# # #...#...##... # .....###...# .#### ###.#.. #...#... ###.#.#..... #  ##.... # (..>...## # .. Y.i  ...#  ...#  #........#  #........#  #........#  ...# #   #...#.#  ###...#z#  #...# #.Y.....#  #...#...##...  .....###...# .#### ###.#.. #...#... ###.#.#.....  ##.... (..> ..  _There are monsters nearby!Z.iV6  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[.i  #........#  Eryximachus the Sneak #........#  Barachi of Gozag Gold: 1111  #........#  Health: 74/74 ======================== #........#  Magic: 13/16 ===================----- #........#  AC: 5Str: 18Doom: 15% ######.####...# #  EV: 9Int: 25 #......# #...#.#  SH: 0Dex: 11 # ###.#########...#z#  XL:  9 Next: 59% Place: Dungeon:7 # #...# #.Y.....########  Noise: --------- [39;49[.i m Time: 9446.4 (0.0) # #.#######...#...##...#...##  -) Horns # ##.##......###...#.........##  Cast: Kinetic Grapnel ####.....#### ###.#...........## Yak ......#### #...#...z......... ####..# ###.#.#............# zz 2 wights (wandering) # .....# ####...#.##...........# # #.###.###..(..#..###....>...## # .. .........#.#######..#.####Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 short sword and wearing a +0 robe (wandering,  hasn't noticed you)[.i;  #........#  Eryximachus the Sneak #........#  Barachi of Gozag Gold: 1111  #........#  Health: 74/74 ======================== #........#  Magic: 13/16 ===================----- #........#  AC: 5Str: 18Doom: 15% ######.####...# #  EV: 9Int: 25 #......# #...#.#  SH: 0Dex: 11 # ###.#########...#z#  XL:  9 Next: 59% Place: Dungeon:7 # #...# #.Y.....########  Noise: --------- [40[.im Time: 9446.4 (0.0) # #.#######...#...##...#...##  -) Horns # ##.##......###...#.........##  Cast: Kinetic Grapnel ####.....#### ###.#...........## Yak ......#### #...#............. ####..# ###.#.#............# zz 2 wights (wandering) # .....# ####...#.##...........# # #.###.###..(..#..###....>...## # .. .........#.#######..#.####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 short sword and wearing a +0 robe (wandering,  hasn't noticed you)  You lock target on the wight and prepare to deploy your bee..z     #..  #... [.i[5;11H #........#   #       #...#       z     wight   (> .. ==7.4 (1Winding   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 short sword and wearing a +0 robe (wandering,  hasn't noticed you)  You lock target on the wight and prepare to deploy your bee. [.iULd_(Press . to continue winding your bee.)[.i9z.z.z 2 wights (wandering)--8.  _You continue winding your clockwork bee...[.i|P z..z   wight--9Kinetic Grapnel..  _You continue winding your clockwork bee...\.i_7z.\.i5y\.izally target)y   clockwork bee (minion)\.iƋ150\.iT\.i\ _With a metallic buzz, your clockwork bee launches itself at the wight.].iXO  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.].iQ 7z.].i(  ].iݛ W# ].iM DYou shape a spike launcher from a nearby wall.].i ].i g11111---==1].id ].i : _Your clockwork bee stings the wight!^.ic  #........# #........# #........# #........# #........# ######.####...# # # #......# #...#.# #^.i# ###.#########...#.# .# #...# #.## .# #.#######...#.z.##...#...## .# ##.##......###.y.#.z.###.....##### ###.#....#### #...#.... .####..# ###.#.#..^.iI. .# .....# ####...#.##.... .# #.###.###..(..#..###..^.ip..>...## ## .. ^.i4.#.#..#.^.i4z.^.i1z^.i"y^.i†.^.i2z 2 wights (1 distracted, 1 ally target)^.i.--2^.i^.iu: _Your clockwork bee stings the wight._.ig-z._.ih7z._.iHqy $Your clockwork bee stings the wight!_.ixz   wight_.i}1111 2==-462=-_.iR~3_.i݄_.iۈM _The wight is destroyed!_.i#........# #........# #........# #........# #........# ######.####...# #  #......# #...#.#  ###.#########...#.# # #...# #.Y.....## # #.#######...#y..##...#...## # ##.##......###..z#.z.## .....##### ###.#...##### #...#..... ####..# ###.#.#...# # .....# ####...#.#[34_.iwm#....# # #.###.###..(..#..###... .. .#.#..#.#.yz. (ally target)Your clockwork bee locks its sights upon the wight.-4 _.i _.i.?_Your clockwork bee stings the wight but does no damage.  _.iThings that are here:_.i _.i6_.iQ_7 gold pieces; a +0 long sword; a +0 robe_.iR7  #........# #........# #........# #........# #........# ######.####...# # # #......# #...#.# ## ###.#########...#.# .# #...# #Y$.....## .# #.#######...#.z.##...#...## .# ##.##......###.y.#.z.###.....##### ###.#....#### #...#.... .####..# ###.#.#... .# .....# ####...#.##.... .# #.###.###..(..#..###....>...## ## .. .#.#..#.z.y.-[_.i'8 @m5 _`.i-z.`.i  Your clockwork bee barely misses the wight.=6`.icc _Your clockwork bee stings the wight but does no damage.`.i s * You hit the wight.`.ie  The wight is moderately damaged.The rocky spike skewers the wight but does no damage.`.ip#z**   dormant clockwork bee (minion)  The wight is moderately damaged.  The rocky spike skewers the wight but does no damage.  The wight is moderately damaged.  The frigid air chills the wight but does no damage.  The wight hits you with a +0 short sword.  You feel drained. Your clockwork bee stings the wight.`.i)rP: 71/73 (74)-P: 12/16 ===7.3 (0.9Drain`.iwy7#`.i{L _Your clockwork bee winds down and falls to the ground.a.ir *You barely miss the wight.a.ie  The wight is heavily damaged.The rocky spike skewers the wight but does no damage.a.i #zThe wight is heavily damaged.The wight resists. The frigid air chills the wight.8.2## _The wight barely misses you.a.i{ *You hit the wight but do no damage.a.ic $The wight is heavily damaged.The rocky spike skewers the wight!**   dormant clockwork bee (minion)a.ifY$# Covertealth: 72/75 -359.1Kinetic Grapnel _You destroy the wight!Your life force feels restored.Training target 8.0 for Stealth reached!a.i>[$#a.i^ a.i_a.i`D_Your Stealth skill increases to level 8!a.ib`a.i #........# #........# #........# #........# #........# ######.####...# #  #......# #...#.#  ###.#########...#.# # #...# #.Y.....## # #.#######...#*..##...#...## # ##.##......###...#.z.## .....##### ###.#...##### #...#..... ####..# ###.#.#...# # .....# ####...#..i m##....# # #.###.###..(..#..###... .. .#.#..#.#3agic: 13/16=--60.1 (1.0 _### a.i P You now have 1124 gold pieces (gained 13).a.i2 24a.ip --a.i #1.1 (2a.i a.in $##a.i #a.i a.i  a.i0 a.it :_Items here: )) [[.b.i#........# #........# #........# #........# #........# ######.####...# # #......# #...#.#  ###.#########...#.#  #...# #.)Y....##  #.#######...#*..##...#...## b.i( ##.##......###...#.z.## .....##### ###.#...##### #...#.......# ###.#.#......#  .....# ####...#.##.....  #.###.###..(..#..###....  .. .#.#######..#.#b.i2#b.i*2.1 (1b.i9#b.i-b.i( b.iA* b.i. b.i<0  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)c.i7c.i):c.iRAc.iC  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)c.i8)c.i,c.i 3c.i5eed a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)d.i_3d.iad.iWfd.ik;4d.i md.im9=d.iiod.inrd.ird.iEtd.iwh _You start resting.  HP restored.d.i9##d.iŎ,5.1 (3.d.i}Sd.iX5=6.1 (4d.iٟd.iR] _Your dormant clockwork bee falls apart.d.iNd.id.iTd.id.ib4==d.id.i+1124d.itd.i,d.id.i===5==d.iBd.iUBd.i) n _You start resting.Magic restored.d.id.i`>079.1 (13.0)d.i;@b6==80.1 (14 _d.iDd.iEd.i'd.i<(d.ie)d.i,d.i.d.iq.d.i2d.i>3W  Items here: )) [[.d.i4d.i45 _d.i5d.i8d.i<9d.i{9d.i<:d.iF;d.i<d.i=:==d.ij=d.iLd.iNd.iOd.iOd.ipQd.iRd.iSd.iSd.iTd.iHVd.iVd.i.Wd.iZW  Items here: )) [[.d.i[d.i\ _d.i\d.i6^d.i_d.i_d.i`d.i"bd.i4cd.iocd.iGdd.ied.igd.i=hd.iid.ijd.i+l,d.ild.imd.ind.i0od.iod.i^rd.iBtf  You encounter 2 wights.d.i|=########## #........##########........#......z# #........#.......# #........#.......# #........#.....z.#######.####...#Y#  #......# #...#.# ##.#########...#.# ...# ###.).....######## #######...#...##...#...## .##......###...#.........## zz 2 wights (dormant) ....#########.#...........#### .#### #...#..............d.iO} .# ###.#.#............#d.iRGz.93.1 (13d.iă^z1 dormant)d.i24.1 (14 _d.iud.ig.i߫  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g.i[  Eryximachus the Covert  Barachi of Gozag Gold: 1124 ########## Health: 75/75 ======================== #........#########  Magic: 13/16 ===================----- #........#.....z.#  AC: 5Str: 18Doom: 13% #........#.......#  EV: 9Int: 25 #........#.......#  SH: 0Dex: 11 #........#.....z.#  XL:  9 Next: 65% Place: Dungeon:7  ######.####...#Y# Noise: ---------  Time: 9494.1 (0.0)  #......# #...#.#g.i\ -) Horns ##.#########...#.# Cast: Kinetic Grapnel ...# ###.).....########  Yak .#######...#...##...#...## .##......###...#.........##  zz 2 wights (1 dormant) ....#########.#...........#### .#### #...#.............. .# ###.#.#............# _You encounter 2 wights.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 scimitar and wearing a +0 robe (dormant)g.icV [  Eryximachus the Covert  Barachi of Gozag Gold: 1124 ########## Health: 75/75 ======================== #........#########  Magic: 13/16 ===================----- #........#.......#  AC: 5Str: 18Doom: 13% #........#....z..#  EV: 9g.iX Int: 25 #........#.......#  SH: 0Dex: 11 #........#.....z.#  XL:  9 Next: 65% Place: Dungeon:7  ######.####...#Y# Noise: ---------  Time: 9494.1 (0.0)  #......# #...#.# -) Horns ##.#########...#.# Cast: Kinetic Grapnel ...# ###.).....########  Yak .#######...#...##...#...## .##......###...#.........##  zz 2 wights (1 dormant) ....#########.#...........#### .#### #...#.............. .# ###.#.#............# Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee.ioX 40m (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 scimitar and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee.g.i>`                 ###.)... ...   g.id }==5.1 (1Kinetic GrapnelWinding g.i:j g.i"m 8onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee. _(Press . to continue winding your bee.)h.iK.zh.ih.iX--6. h.i[h.iB@ _You continue winding your clockwork bee...h.iK.zh.iHCzzh.ik--7.. h.iZh.i@ _You continue winding your clockwork bee...h.i J ##########........#########.......#...#....#z..z.#######.####...#.# ......# ##.#########...#. ...# ###.).....######## .#######...#...##...#...##......###...#.........###.#.......#h.i . ...# ####...#.##...........#h.i 0zh.i .z   wighth.i 08h.i h.i = _You stop assembling your clockwork bee.i.i%>##########........#########...........z...z######.####...#.# ......# i.i&M##.######## ...# ###.).....######## .#######...#...##...#...##......###...#.........## ....#########.#......#### .#### #..i.iP&<..........  ###.#.#............#..# ####...#.##....... i.is&##.###..(..#..###....>...##i.i*K.zi.i1i.i2%9i.i:i.i<i.i^   i.i^ Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.i  ########## Eryximachus the Covert #........#########  Barachi of Gozag Gold: 1124 #........#.......#  Health: 75/75 ======================== #........#.......#  Magic: 10/16 ===============--------- #........#.......#  AC: 5Str: 18Doom: 13% #........#.....z.#  EV: 9Int: 25  ######.####...#z# SH: 0Dex: 11  #......# #...#.# XL:  9 Next: 65% Place: Dungeon:7 ##.#########...#Y# Noise: ---------  Time: 9499.1 (0.0) ...# ###.).....######i.it ##  -) Horns .#######...#...##...#...##  Cast: Kinetic Grapnel .##......###...#.........##  Yak ....#########.#...........#### .#### #...#..............  z   wight .# ###.#.#............# ...# ####...#.##...........# ##.###..(..#..###....>...## _You stop assembling your clockwork bee.  i.i Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robel.i,  ########## Eryximachus the Covert #........#########  Barachi of Gozag Gold: 1124 #........#.......#  Health: 75/75 ======================== #........#.......#  Magic: 10/16 ===============--------- #........#.......#  AC: 5Str: 18Doom: 13% #........#.....z.#  EV: 9Int: 25  ######.####...#.# SH: 0Dex: 11  #......# #...#z# XL:  9 Next: 65% Place: Dungeon:7 ##.#########...#Y# Noise: ---------  Time: 9499.1 (0.0) ...# ###.).....######## l.i-  -) Horns .#######...#...##...#...##  Cast: Kinetic Grapnel .##......###...#.........##  Yak ....#########.#...........#### .#### #...#..............  z   wight .# ###.#.#............# ...# ####...#.##...........# ##.###..(..#..###....>...## Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe  You lock target on the wight and prepare to deploy your bee.                  l.i.      (==500.1 (1Winding l.i*2 l.i2 Lonfirm with . or Enter, or press ? or * to list all spells.l.i%3 Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  l.i+; Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 falchion and wearing a +0 robe  You lock target on the wight and prepare to deploy your bee. l.i; d_(Press . to continue winding your bee.)m.i   You continue winding your clockwork bee...P: 66/74 (75)---P: 11/16 =-1. Drain _The wight hits you with a +0 falchion! You feel drained.m.ix  You continue winding your clockwork bee...3/73-----2.. Drain _The wight hits you with a +0 falchion. You feel drained.m.iw6 y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the wight.54/70---=3Drain _The wight hits you with a +0 falchion! You feel drained.n.iԔ........#########................z######.####...#.# ......# #...#z ##.#########...#y ...# ###.)....Y######## .#######...#...##...#...##......###...#.........## ....#########.#...........#### .#### #............ ###.#.......# ..# ####...#.##... ##.###..(..#..###....>...##  .........#.#######..#.#####.n.i  You swap places with your clockwork bee.  Your clockwork bee stings the wight.5---4n.in.ib _The wight closely misses your clockwork bee.o.i!  Your clockwork bee stings the wight.  The wight barely misses your clockwork bee.=-5o.io.iM _Your clockwork bee stings the wight but does no damage.o.i  Your clockwork bee stings the wight but does no damage.6 _The wight hits your clockwork bee with a +0 falchion.o.ii  **   dormant clockwork bee (minion)Your clockwork bee stings the wight but does no damage.  Your clockwork bee winds down and falls to the ground.6=2==7 _The wight hits your dormant clockwork bee but does no damage.p.i* 8 _The wight hits your dormant clockwork bee with a +0 falchion.p.i+ yy   You wind your clockwork bee back up and it locks its sights upon the wight!  Your clockwork bee stings the wight but does no damage.  Your clockwork bee closely misses the wight.1--9p.iox _The wight closely misses your clockwork bee.p.i  Your clockwork bee closely misses the wight.The wight barely misses your clockwork bee.p.i ^7=10p.i p.i6" M _Your clockwork bee stings the wight but does no damage.q.i2   Your clockwork bee stings the wight.q.iU4-=1q.iMq.iOK _The wight hits your clockwork bee with a +0 falchion!q.i  Your clockwork bee closely misses the wight.The wight barely misses your clockwork bee.q.iG--2q.iq.iʲM _Your clockwork bee stings the wight but does no damage.q.i"7  q.ia7 k Your clockwork bee closely misses the wight.q.i8 ^8---3q.i A q.iC b _The wight closely misses your clockwork bee.r.iؕg######### .#######......... #........#.....z.######.####...#.  #......# #...#z ##.#########...#Y# ..# ###.)....y######## #####...#...##...#...## ##......###...#.........## ...#########.......####### #........... .# ###.#.#.... ...# ####...#.##...........# ##.###..(..#..###....>...##  You swap places with your clockwork bee.4/69-2==4r.i?x _The wight hits you with a +0 falchion. You feel drained.r.i ........#########................zr.i ######.####...#.# ......# #...#z ##.#########...#y ...# ###.)....Y######## .#######...#...##...#...##r.iH ......###...#.........## ....#########.#...........#### .r.i} #### #............ ###.#.......# r.i ]..# ####...#.##... r.iɈ 9##.###..(..#..###....>...##  .........#.#######..#.#####.r.i r.i $You swap places with your clockwork bee.  Your clockwork bee stings the wight!r.id **   dormant clockwork bee (minion)  The wight is destroyed!r.i~ 1124 5/71-9-5Kinetic Grapnelr.i0 r.i/ L _Your clockwork bee winds down and falls to the ground.s.i?s.iB?-6s.iJs.icLs.i  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)s.iB6==7=s.i)3=t.i788= . _You start resting.=1124t.i<~94==t.iB,t.i;G,t.iGt.iIt.iRx60=t.i.P==t.iӒt.it.it.i8t.ik1=t.it.i5a5=t.i!t.i.t.it.it.iFt.iót.iͶt.iλ;2t.it.it.i9=t.iat.izt.iWt.ivt.i,a3=t.it.i^ _Your dormant clockwork bee falls apart.t.i2%Magic restored.t.i)t.i040.1 (24.0)t.ia6==1.1 (25 _t.i5 t.i t.i3t.i t.it.iTBt.i~U4=t.it.it.it.it.it.i:==t.it.it.i%5t.i,t.it.iBt.it.i~t.it.iJt.it.it.it.iw6=t.it.idt.it.i,t.it.iyt.iU7=t.it.i,t.it.iAt.it.i?t.iCt.i%8t.it.iU t.i t.iH t.i/t.ixt.ist.i@t.iK9=t.iut.it.it.iyt.iXt.it.i/*t.ig,t.i,V70=t.i/t.i1t.iI2t.i4t.i7t.i8t.i?:t.i<t.i=t.i?t.iBk _You start resting.HP restored.t.int.iy-65.1 (24t.i#`1=6.1 (25 _t.it.i]t.io t.i t.i t.i t.i ,t.i t.i t.i t.i# t.i $ t.i & t.i( t.i) 9=t.i* t.i?- t.i- t.i-/ t.i1 t.i>2 t.i3 t.i4 t.i4 t.i5 t.i7 ,t.i9 t.i; t.i; t.i= t.iA t.i`A t.iC t.ixF t.iF t.iH t.i(L t.izL t.i=N t.iQ t.iQQ t.iR t.i1U t.iwU t.iGW t.itY t.iY t.i[ t.i] t.iY^ t.i_ t.i b t.i^b t.ic t.if t.if t.ih t.ij t.ij t.il t.io ,t.iFq t.is W _You start waiting.t.i]y SS   water moccasin (wandering)t.iD| ,80t.iZ t.i +7.1 (21t.i t.it _ _You encounter a water moccasin.t.i* #########  #..#.......#  #........#..  #........#..  #........#..  #...#.#   #...#$####...#.# ###.)....Y# ...#...##...#...## #...#.........## ##.#...........####  t.i׾.......S....  ..........#  ..........# (....>...##  ###..#.#####. u.i5 #########  #..#.......#  #........#..  #........#..  #........#..  #...#.#   #...#$####...#.# ###.)....Y# ...#...##...#...## #...#.........## ##.#...........####  ....... ..........#  ........(u.i....>...  ###..#.#u.ieu.iu.i)$u.i)e _A water moccasin is nearby!u.i #.#.......# #.#.......# #.#.......# #.#.....z.# ######.####...#.# #......# #...#$# #.#########...#.# ..# ###.).....######## #######...#...##Y..#... ##......###...#.........#..#########.#....#### #### #...#...S.... # ###.#.#.....#.# ####...#.##..# #.###..(..#..###....>...##  .........#.#######..#.#####.##.#.#.....................u.iV S.S8.1 (1.0) _v.i  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v.i #........#.......#  Eryximachus the Covert #........#.......#  Barachi of Gozag Gold: 1124 #........#.......#  HP: 71/71 (75) ======================== v.i#........#.....z.#  MP: 13/16===================----- ######.####...#.# AC: 5Str: 18Doom: 13% #......# #...#$# EV: 9Int: 25 #.#########...#.# SH: 0v.i)MDex: 11 ..# ###.).....########  XL:  9 Next: 69% Place: Dungeon:7 #######...#...##Y..#...##  Noise: ---------  Time: 9588.1 (0.0) v.ii##......###...#.........##  -) Horns ...#########.#........S..####  Cast: Kinetic Grapnel #### #...#..............  Yak Drain # ###.#.#............# ..# ####...#.##...........#  S   water moccasin #.###..(..#..###....>...## v.i .........#.#######..#.#####.  ##.#.#..................... _A water moccasin is nearby!Casting: Launch Clockwork Bee (safe; 1% risk of failure)  v.i5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasinv.i: #........#.......#  Eryximachus the Covert #........#.......#  Barachi of Gozag Gold: 1124 #........#.......#  HP: 71/71 (75) ======================== #........#.....z.#  MP: 13/16===================----- ######.####...#.# AC: 5Str: 18Doom: 13% #......# #...#$# EV: 9Int: 25 #.#########...#.# SH: 0Dex: 11 ..# ###.).....########  XL:  9 Next: 69% Place: Dungeon:7 #######...#...##Y..v.i[33m#...##  Noise: ---------  Time: 9588.1 (0.0) ##......###...#.........##  -) Horns ...#########.#.......S...####  Cast: Kinetic Grapnel #### #...#..............  Yak Drain # ###.#.#............# ..# ####...#.##...........#  S   water moccasin #.###..(..#..###....>...##  .........#.#######..#.#####.  ##.#.#..................... Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin  You lock target on the water moccasin and prepare to deploy your bee.S.v.i$ `     v.i%             v.i% ; (    v.i% v.i( ==9.1 (1Kinetic GrapnelWinding Drainv.i. v.i0 Sonfirm with . or Enter, or press ? or * to list all spells.v.i>1 Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin  You lock target on the water moccasin and prepare to deploy your bee. _(Press . to continue winding your bee.)v.i{n S.--90. Drain _You continue winding your clockwork bee...w.i#@S.S.--1.. Drain _You continue winding your clockwork bee...w.ilz< y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the water moccasin.w.iZ{==2Drainw.iw.i#F _The water moccasin bites you but does no damage.w.i| # _The water moccasin bites you but does no damage.  You headbutt the water moccasin!  The water moccasin is moderately wounded.  The frigid air chills the water moccasin!  The water moccasin bites you.  You are poisoned.0===-=3.0 (0.9Pois Yak Drain# _The water moccasin poisons you!x.i"J...z ######.####...#.# ......# #...#$#########...#. ..# ###.)....y######## #######...#...##.S.#...##x.i#......###...#.Y.......## ...#########.#..#### #### #.....  ###.## ..# ####...#.## #.###..(..#..###....>...##  .........#.#######..#.#####. ##.#.#.................... #)#.#.##.....#....####### .#x.ip' .yThe frigid air chills the water moccasin.x.iCU  slow, ally target)The water moccasin seems to slow down. You feel sick.67--4==-4.0 (1.0# _The water moccasin bites you.x.i`9 $frigid air chills the water moccasin but does no damage.  You feel sick.  is no longer moving slowly.  Your clockwork bee stings the water moccasin but does no damage.  The water moccasin barely misses you.  Your clockwork bee stings the water moccasin!x.iA #y   clockwork bee (minion)x.iH x.iU 1124 5 (77==--175=5Kinetic Grapnelx.iV x.i1^ x.i ## _The water moccasin dies!x.i - _No target in view!y.i  You feel sick.6 _Your clockwork bee winds down and falls to the ground.5- _You feel sick.-== _You feel sick.4 _You feel sick.3 _Your clockwork bee winds down and falls to the ground. _ feel sick.  =5=y.i?L _You are no longer poisoned.1124.4= _Your dormant clockwork bee falls apart.56==y.iTT y.i?U._Magic restored.y.i;Vy.i^y.iby.icy.ify.ihy.iiy.ij6y.icj(=y.imy.iiqy.iry.ir3==y.ity.i}y.i~y.iy.iďy.iy.iw7y.i2=y.i;y.iy.iy.iy.ily.iy.i y.iëy.i%8y.iy.iy.iy.iJy.iy.iy.i>y.ixy.iy.i-D9=y.iy.iy.iy.iy.iy.iy.iy.iy.iaV70=y.iy.iy.iy.iy.iy.iy.i%y.iy.i%1y.ity.iy.iy.i3y.im,y.iy.iy.iy.iy.iy.ixK2=y.iy.iy.iy.i4y.i,y.iy.iy.iy.iCN3=y.iy.iy.iWy.iy.i ,y.i[ y.iky.i%4y.i y.iy.i`y.iy.i{y.iy.iy.ify.i#5y.i(=y.iy.i 1 _HP restored.y.io#3y.i9%y.i5(y.i(&30y.i)y.i-N _You now have 1130 gold pieces (gained 6).y.i/y.i0y.i1y.i4y.iF9O=y.i:y.i=y.iz?y.i?y.isAy.iCy.ikEy.iEy.iFy.i...##{.ie0z{.ikz   wight{.inF1Kinetic Grapnel _{.izu{.iv|.i+a........#########...................#.z.z######.####...#.####.z..#......# #...#)# .. ##.#########...#. ...# ###.)....Y######## .|.iB,#######...#...##...#...##......###...#.........## ....#########.#...........#### .#### #............ ###.#.|.ie,......# ..# ####...#.##|.i,n... ##.###..(..#..###....>...##  .........#.#######..#.#####.|.i.K.z|.i 8|.i[9%2|.iA|.iB|.i  |.iCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|.i?  #........#########  Eryximachus the Covert #........#.......#  Barachi of Gozag Gold: 1138 #........#.......#  HP: 75/75 (77) ======================== #........#.......#  MP: 13/16===================----- #........#...z...#  AC: 5Str: 18|.i ~Doom: 11%  ######.####...#z####.z..#  EV: 9Int: 25  #......# #...#)# ..  SH: 0Dex: 11 ##.#########...#.#|.i  XL:  9 Next: 75% Place: Dungeon:7 ...# ###.)....Y########  Noise: ---------  Time: 9652.0 (0.0) |.i .#######...#...##...#...##  -) Horns .##......###...#.........##  Cast: Kinetic Grapnel |.i ....#########.#...........####  Yak Drain |.i .#### #...#.............. .# ###.#.#............#  z   wight |.i ...# ####...#.##...........# ##.###..(..#..###....>...##  .........#.#######..#.#####. _a +0 falchion; a +0 robe  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  |.i Press: ? - help, Dir - move targetAim: a wight, wielding a +0 scimitar and wearing a +0 robe}.i_ #........#########  Eryximachus the Covert }.i `#........#.......#  Barachi of Gozag Gold: 1138 #........#.......#  HP: 75/75 (77) ======================== #........#.......#  MP: 13/16}.i4`===================----- #........#...z...#  AC: 5}.iT`ZStr: 18Doom: 11% }.iv` ######.####...#.####.z..#  EV: 9Int: 25 }.i` #......# #...#z# ..  SH: 0Dex: 11 }.i`##.#########...#.# XL:  9 Next: 75% Place: Dungeon:7 }.i`!...# ###.)....Y########  Noise: ---------  Time: 9652.0 (0.0) }.i`.#######...#...##...#...##  -) Horns }.ia.##......###...#.........##  Cast: Kinetic Grapnel ....#########.#...........####  Yak Drain }.ita`.#### #...#.............. .# ###.#.#............#  z   wight ...# ####...#.##...........# ##.###..(..#..###....>...##  .........#.#######..#.#####. }.iaCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}.ia Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 scimitar and wearing a +0 robe  }.iaCYou lock target on the wight and prepare to deploy your bee.}.ii           }.ij    ..     }.i(j!  }.i>j#   }.iRj( }.iej }.ikh==3.0 (1Winding Drain}.iFr}.iutonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  }.itPress: ? - help, Dir - move target  Aim: a wight, wielding a +0 scimitar and wearing a +0 robe  You lock target on the wight and prepare to deploy your bee. }.itd_(Press . to continue winding your bee.)}.i )z--4. Drain _You continue winding your clockwork bee...~.i $O  You continue winding your clockwork bee...~.ib%3-=-5.. Drain~.i=.~.i7/< _The wight hits you with a +0 scimitar.~.i Z y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the wight.  The wight hits you with a +0 scimitar.~.i+" _1--6~.iV" Drain~.i+ ~.iwH a _Your clockwork bee barely misses the wight..i( # You barely miss the wight.The frigid air chills the wight but does no damage..i m6----=9 (0.9.i 7#.i a _Your clockwork bee stings the wight! The wight hits you with a +0 scimitar!.i## _Your clockwork bee stings the wight! The wight hits you with a +0 scimitar!  You hit the wight.  The wight is almost destroyed.  The wight completely resists.  Your clockwork bee closely misses the wight..i$o54/73------7.8.i).i*x _The wight hits you with a +0 scimitar. You feel drained..ig $You hit the wight..i~ #**   dormant clockwork bee (minion)  You destroy the wight!.iUw 1138 5/76--4==08-8.7Kinetic Grapnel _Your clockwork bee winds down and falls to the ground..i y##$#.io _Your Unarmed Combat skill increases to level 5!.in .i .i .i .i ,.i ,.i.i.iE%6.i;.i.i#:==.i".iT&.i&.i9).i;-.i-3y7=5=.i5.iP11388==.iTB.ibg . _You start resting..itf;9.ih.im _Your dormant clockwork bee falls apart.Magic restored..ivi##$#-.i070.7 (12.0).iVi6==-1.7 (13 _.it.i!.iȄ3.i.i.i2,.i .ik&60.i.it.iɒ.i.i'.i:==.i..i.i.i.ia1=.i).iZ.i.i֡.in,.iŤ.i~.i#2.i֦2=.iԨ.i,.i.i.iC.i.im;3.i.i.ij.i+.i.iǺ.i.i.i+K4=.i.i/.io.iq.ik.i.i.i.i2#5.iS2=.iU.i,.iC.i.i.i.i.i4%6.iu.i.i>.iO.i.i.i.i.ic.iD7=.i.i,.i<.i9.it.i.i@.iU8=.i.i0.io.iF.iv.i.i.iy,.i.i.ix%9.i.iZ,.in.i ,.iu.iK70=1=2.iQ3=.is\4=.i:d5.irhX.ij,.i l.i nk _You start resting.HP restored..i;t.i&{.722.7 (51.i|`6=3.7 (52 _.iƁ.iW.i H  You now have 1144 gold pieces (gained 6).  Things that are here:44.i{  _a +0 scimitar; a +0 robe  Things that are here:  a +0 falchion; a +0 robe= _  A wight comes into view..i! h########## #........#########  #........#.......#  #........#.......#  #........#.......# #........#.Y.....# ######.####...#.####.z..# #......# #...#)# .. #.##...#)# .# ###.).....######## #######...#...##...#...## z   wight (polearm, dormant) ##......###...#.........## ...#########.#...........#### #### #...#..............7.7 (4.0).i N8.7 (5 _.i  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  .i \Confirm with . or Enter, or press ? or * to list all spells..iV' : .i'  Eryximachus the Covert  Barachi of Gozag Gold: 1144 .iz) H HP: 76/76 (77) ======================== ########## MP: 13/16===================----- .i) w#........#########  AC: 5.i+ .Str: 18Doom: 10% #........#.......#  EV: 9Int: 25.ix,  #........#.......#  SH: 0Dex: 11 .i, #........#.......#  XL:  9 Next: 78% Place: Dungeon:7 .i, #........#.Y.....#  Noise: ---------  Time: 9728.7 (0.0) .i< ######.####...#.####.z..#  -) Horns #......# #...#)# ..  Cast: Kinetic Grapnel #.#########...#)# Yak Drain ..# ###.).....######## #######...#...##...#...##  z   wight (polearm, dormant) ##......###...#.........## ...#########.#...........#### #### #...#.............. _A wight comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 spear and wearing a +0 robe (dormant).iFEryximachus the CovertBarachi of Gozag Gold: 1144HP: 76/76 (77) ========================##########MP: 13/16===================-----#........#########AC: 5Str: 18Doom: 10%#........#.......#EV: 9Int: 25#........#.......#SH: 0Dex: 11#........#.......#XL:  9 Next: 78% Place: Dungeon:7#........#.Y.....#.iFNoise: ---------  Time: 9728.7 (0.0) ######.####...#.####.z..#-) Horns #......# #...#)#..Cast: Kinetic Grapnel #.#########...#)#Yak Drain ..# ###.).....######## #######...#...##...#...##z   wight (polearm, dormant) ##......###...#.........## ...#########.#...........#### #### #...#..............Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..iFOAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 spear and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee..iHh==9.7 (1Winding Drain.iO.i`U.i|h.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +3 spear and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee. _(Press . to continue winding your bee.).i&.i^--30. Drain.ia.ig@ _You continue winding your clockwork bee....i .ix p--1.. Drain.i]$ .i& @ _You continue winding your clockwork bee....i2y.i.i֩t, ally target)y   clockwork bee (minion)2Drain.il.ic .inN_With a metallic buzz, your clockwork bee launches itself at the wight..i\ .y3.i U.y.iC K.y.i .i%4.i.i[ .i $Your clockwork bee stings the wight!!y   clockwork bee (minion) 1144 ealth: 77/78 -agic: 14/16==9%815 _The wight is destroyed! _Your life force feels restored..i?% W**   dormant clockwork bee (minion)8=6 _Your clockwork bee winds down and falls to the ground..iI.i .i,.i,.i.i===5==.iK.i ..i .i .i1.i/l _Your dormant clockwork bee falls apart..iq!L6==.iN#.i+4 _Magic restored..i,.i-.i31.i\4.i =.iH?+1144.iE,.iH,.iAp==####  #........#########  #........#.......#  #........#.......#  #........#.......#  #........#.....Y.# .####...#.####.$..# ...# #...#)# ####..... ######...#)# ####.  ###.)........#...##...#...##   ########## #........######### #.#.......# #.#.# #.#.# #.#.......### #.####...#.####.Y..# ..# #...#)# ####......[.i}33m# ######...#)# ####..  ###.).....######## ##...#...##...#... ...###...#...... #######.#..####  #...#...###.#.#.#.i526.0)3.7 (17  You now have 1150 gold pieces (gained 6).  Things that are here:504.7 (18.i)a _a +3 spear; a +0 robe.iI.i,.i,.i.iD,.iX.i.iB.i,.iJ.i3.iR.i.i,.i,.i.i.i,.iB.i.i'.iX.iq.i~.i.i,.i) .i `.it .i .i? ,.i ,.i B.i .i, X.i= .iB B.ivF ,.iH .iI .iQ X.iS .iX ,.ipY .iw| .i  Items here: ))) [[..i .i  .ik _.i ,.i= .i .i  # .....# ####...#.##...........# # #.###.###..(..#..###....>...### # .. .........#.#######..#.####  #.# ##.#.#...................  #. #)#.#.##.....#....######  .. ####.).).....####.##.#  .#####[......###)## #.##.###....#.##..###.# #.##.# .....####)##..#.Y.# #.##.##807.7 (53######...##..#.### #.##..##### .<......#.....#.# #.###.##... ..#######.##.##.# #.# #..i a..... ....###...##.#.. #.# ###.... ###.....###.>#.# ##.# #....  ..####..#...##.##### #..# ####.  #..# #...>.......).###.## ##.  ##.###.#.###...###...#.##.. .i$ .i% .i*C .iNy  .i{ .i{ F_Key pressed, stopping explore..i .i .i .i5 .i .i  .i _.i .i .i: .i> .i .i{ .i .i .iU .i .i ,.i .iH'  .iN*  Items here: ))) [[..iM. .iP4  _.i\8 .i:= .iB .i(E .iG .iU .i. ~.i .iO v.i B.i; P  There is a stone staircase leading up here..i K _.i .is .i .iT .i .i.i.i.i.i*.i,.i0B.i c .iEwk You see here a +0 mace. _.iz.i{.i~.iR.i.iĄ.i.i^.iň.i.i'.i.i.iӑ.i.iF.i2.i.i.i}.i.iB.i|.iX.i.i.i.iT.i ,.i!3.i7.iB.i+.i-.i5.i6.ii9.i.iB.i˰ ##...##.#..# #.# ###........ ....###.>#.## ##.# #...... ##..#...##.##### #..# ####..## ..>.......).###.## ##..# ##.#.###...###...#.# #...# ...#)##..### ###...########.#.### #....##.## ##...............# .....#..##########.########..)... ###.............Y.........#.###.#67.7 (60 ###.....########.########...# #. #....##.##### #.# #..## # ....###.....# ### ####### .#### ##....#############....######..........))........#..............############.... #########...##### ###.. ######..i,.i8.i1T _Key pressed, stopping explore..iI.i,.i: _.iV.i,.i.i.iG.i.iu ,.i\ ,.i .i.iB.i(.i,,.ii-.i*3.i4.i5.iK8.i=,.iM>.ih?.iB.i'H,.iLJ.iO,.i%P.i0R.iW.i\.i^.i`.imX.ir.i{B.i=  You see here a +0 flail..i5 _.i.iX.ix.iϓ.i,.isX.i.il,.iҺ.i¾.i$.i4.iu: .i ####..##  ##..#  #...# #####.#.### ..........####   #####..)....<#######  ....#.###.##...#...##  ###...# #.#.........##   #..## #.......Y....#  89.7 (22  #######............#  ###..................#  .......#............##  ######.........#...##   ###......######   #......#  #......#[40.im   ########  _Done exploring..iMI.i[ .......)........0.0) _Done exploring..i~ .iן 3.i .i .i $ .i 7_Done exploring..iW.iLevel 7 of the Dungeon <<<<>>>>(Press ? for help)#........#..#.######...##..#.### #.##..######.#####...........#.<......#.....#.# #.###.##........##........##....#######.##.##.# #.# #...........##........##......###...##.#..# #.# ###.........###########..####.....###.>#.## ##.# #......###########.....####..#...##.##### #..# ####..###........##..# #...>.......).###.## ##..##......#.###.###.#.###...###...#.##...##.........##.....#)##..### ###...########.#.####.......#.#####....##.## ##...............#####..................#..##########.########..)....<########......###..#####.......................#.###.##...#...###......# ##.# ###.....########.########...# #.#.........#####.#### #####....##.##### #.##..## #.......Y....#########.####....###.....#.iq ##########............##..........##.#### ##....#############..................##..........#################..........))........#............###..................................############.........#...###..........#################...########......#######..[.......#######......##..........##......##..........#####################.ixM ##............#### #...#................ #..).)..####..### ###.#.#............## #....)..# #.....# ####...#.##...........## #...)...###.###.###..(..#..###....>...#### ##.....###..# #.........#.#######..#.#####.... ##...## #.## ####.#.#........................# ###.# ##.# #)#.#.##.....#....#######....#.i$z #.# #..# ####.).).....####.##.# #...)###########.###.#####[......###)## #.##.# #....##.<......#..##.##....#.##..###.# #.##.# #....# #...####)##..#...# #.##.## #..### #........#..#.###..#.### #.##..######.#### #.....#.<......#.....#.# #.###.##........# #........##....#######.##.##.# #.# #...........#  #........##......###...##.#..# #.# ###.........#  ##########..####.....###.>#.## ##.# ####  #######.....####..#...##.##### #..# ####..##  ###..# #...>).###.## ##..#  #......#.###.###.#.###...###...#.#.i3{L#...#  #.........##.....#)##..### ###...########.#.###  #.......#.#####....##.## ##...............####  #..................#..##########.########..)....<####### #......###..#####.......................#.###.##...#...##.in.i ####..##  Eryximachus the Covert##..#  Barachi of Gozag Gold: 1150#...#  Health: 78/78 ======================== #####.#.###  Magic: 16/16 ======================== ..........####  AC: 5Str: 18Doom: 9% #####..)....<#######  EV: 9Int: 25 ....#.###.##...#...##  SH: 0Dex: 11 ###...# #.#.........##  XL:  9 Next: 81% Place: Dungeon:7#..## #.......Y....#  Noise: ---------  Time: 9889.7 (0.0)#######............[33.im#  -) Horns ###..................#  Cast: Kinetic Grapnel .......#............##  Yak ######.........#...## ###......######  #......#  #......#  ########   _You see here a +0 mace. _Key pressed, stopping explore. _You see here a +0 flail. _Done exploring. _Done exploring. _Done exploring..im.iߤ.iP _Key pressed, stopping.i, explore. _.i7You see here a +0 flail.i . .i/_Done exploring.i . .iC_ There is a sto.ine staircase leading up here..i.i .i_.i.i.ic.i .i*.i.i.iG.i]!.i#).i..i0.i2.i;.i?.i:A.iE.iT.iW.iY.i[.iDf.ih.i/i.inj.i]n.i'.i .i.i!,.i=.i.i.im,.i.i #######...#)# ######....## ###.).....######## ####..# ###...#...##...#...## #..## ....###...#.........## ##.## ########.#...........####..#  #...#................###  ###.#.#............##....# .iC#...#.#..##....# #..(..#..#######....# 915.7 (26.0) ......#.#######..#.#####....# .#.#........................# .iU)#.#.##.....#....#######....# .).).....####.##.# #...)# ....###)## #.##.# #....# ##..###.# #.##.# #....# ##..#...# #.##.## #..### ##..#.### #.##..######.####.iz.i%.ic _There is a stone staircase leading down here..i.if.i͖.iڟ.i76.7 (1.0) _.i.i%8.i ...  ...  ...  #.#  #.#  #!#  ######.##  #  #Y.#  .i#.....#  #.......  ######### .i:,8.2 (2.5.i$D.iGt _You climb downwards.  Found a fuming sapphire potion..iJa _There is a stone staircase leading up here..i.iRead which item? Scrolls  f - 4 scrolls of fear  g - 3 scrolls of fogi - 2 scrolls of identify  N - 6 scrolls of noise  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled NANOAT CIMOMMU .i3 q - 6 scrolls labelled PUKHLE YGAMEMY  u - a scroll labelled OBEFIUPSUTUDD [!] read|quaff|evoke[?] describe selected.i .i.i"E...Eryximachus the Covert...Barachi of Gozag Gold: 1150...Health: 78/78 ========================#.#Magic: 16/16 ========================#.#AC: 5Str: 18Doom: 9%#!#EV: 9Int: 25######.##SH: 0Dex: 11#.......#XL:  9 Next: 81% Place: Dungeon:8#Y.#Noise: ---------  Time: 9918.2 (0.0)#.....#-) Horns#.......Cast: Kinetic Grapnel#########Yak .i,I_Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards.  Found a fuming sapphire potion. _There is a stone staircase leading up here..i'Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled NANOAT CIMOMMU  q - 6 scrolls labelled PUKHLE YGAMEMY  u - a scroll labelled OBEFIUPSUTUDD Potions (select first with !)  d - a bubbling black potion  j - a sedimented amethyst potion  k - 2 metallic puce potions  l - 2 murky sapphire potions  n - 2 fuming silvery potions  o - a fuming green potion  s - a fuming sapphire potion[?] describe selected.iQ.i>.i...Eryximachus the Covert...Barachi of Gozag Gold: 1150...Health: 78/78 ========================#.#Magic: 16/16 ========================#.#AC: 5Str: 18Doom: 9%.iSo#!#EV: 9Int: 25######.##SH: 0Dex: 11#.......#XL:  9 Next: 81% Place: Dungeon:8#Y.#Noise: ---------  Time: 9918.2 (0.0)#.....#-) Horns#.......Cast: Kinetic Grapnel#########.igYak _Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards.  Found a fuming sapphire potion. _There is a stone staircase leading up here..i  As you read the scroll of identify, it crumbles to dust.9.2 (1.ikc _q -> t - 6 scrolls of teleportation.i7 Read which item? Scrolls  f - 4 scrolls of fear  g - 3 scrolls of fog  t - 6 scrolls of teleportationi - a scroll of identify  N - 6 scrolls of noise  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled NANOAT CIMOMMU  u - a scroll labelled OBEFIUPSUTUDD [!] read|quaff|evoke[?] describe selected.it .i .iS ...Eryximachus the Covert...Barachi of Gozag Gold: 1150...Health: 78/78 ========================#.#Magic: 16/16 ========================#.#AC: 5Str: 18Doom: 9%#!#EV: 9Int: 25######.##SH: 0Dex: 11#.......#XL:  9 Next: 81% Place: Dungeon:8#Y.#Noise: ---------  Time: 9919.2 (0.0)#.....#-) Horns#.......Cast: Kinetic Grapnel#########Yak _There is a stone staircase leading down here. _You climb downwards.  Found a fuming sapphire potion. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _q -> t - 6 scrolls of teleportation.i .i. qIdentify which item? (\ to view known items) .i Scrolls (select first with ?)  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - 2 scrolls labelled NANOAT CIMOMMU  u - a scroll labelled OBEFIUPSUTUDD Potions (select first with !)  d - a bubbling black potion .iΡ j - a sedimented amethyst potion  k - 2 metallic puce potions  l - 2 murky sapphire potions  n - 2 fuming silvery potions .i o - a fuming green potion  s - a fuming sapphire potion[?] describe selected.i_.i.i...Eryximachus the Covert...Barachi of Gozag Gold: 1150...Health: 78/78 ========================#.#Magic: 16/16 ========================#.#AC: 5Str: 18Doom: 9%#!#EV: 9Int: 25######.##SH: 0Dex: 11#.......#XL:  9 Next: 81% Place: Dungeon:8#Y.#Noise: ---------  Time: 9919.2 (0.0)#.....#-) Horns#.......Cast: Kinetic Grapnel#########Yak _There is a stone staircase leading down here. _You climb downwards.  Found a fuming sapphire potion. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _q -> t - 6 scrolls of teleportation  As.i_w you read the scroll of identify, it crumbles to dust.20.2 (1.i6 V _h -> I - 2 scrolls of immolationRiE5.... #!# Ri5#####.##.....#.####<#.....# #....... #########Ri@RihD%1RiKRiNRi#M....#....+.... #!# ######Y##.....#.####<....# #.......#RiRir%2Ri0RiRi 0M...........#....+....#.... #Y# ######.###.......##.####<#.....#######Ri= %3Ri Ri Ri *4.2 (2Ri Ri h _s - 2 fuming sapphire potions (gained 1)RiM....................#$.....+.....#....#... #.# #####.#Ri2......##.####<.#RiRiH*5.2 (1RiRi+ _Found 16 gold pieces.RipM#.#...###...#.#...#.........##...$.....+#.....#....F....##.J.......# RiB#.# #####.##.......#F   sky beast (asleep)#J   jelly (asleep)RiNRi?6Kinetic GrapnelRiRif _You encounter a sky beast and a jelly.RiI #.......... #.#..##...$.....+#.........##....F#.J.......# #.# ######.##.......####<#RiRi>a7Kinetic GrapnelRi RibRi_  ............#.$.....+......#F....#J.......# #.# ######.##.......##<.#Yak RiRi%8Ri#RiRi894 Ri9.....#$.....+......#F....#J...Ri9 #.# ######Y###.......#Ri9#.####<.#Yak ######Ri@RiuC%9Ri)HRi=KRiL.S $.....+......#FJ... #.# ######.###.....Y.#####< #..........#Ri4Ri6&30Ri ;Ri=Rip/   #...$.....+   #.........#   #....F....#   #.J.......#   #.#   #.#   #.#   ######.##   #.Y.....#4.2 (4   #.####<.#   #.#.....#   #.#.......   #.#########  #.  .#  .  ≈Ri9  #.........#  #....F....#  #.J.......#  #  #.#  #.# ######.##  #.......#  #Y####<.#  #.#.....#  #.#.......  #.#########  #..  .##  .  ≈   ≈Ri@RiG5.2 (1Ri&Ri'Ri^(Rix)Ri+Ri^0BRi71Ri1Ri02Ri3Ri65Rix7,Ri>' #.#  #.#  #.# ######.###.......##.####<.#.#.....#.#.......#####8.2 (3.........##.#..###.. ... # #.≈ ≈..Ri ?F#.≈ ≈..##.≈ .###.≈ °##.#RiARiERiHRizDRiFRi"KRiLRiF"  ######.##.......####<.#........#########........ #..##.#..####.. ... # #Yak Ri" l#°## #..Ri( RiW+ *9.2 (1Ri/ Ri1 Rin #. #.# #.######.## #.#.......# #.#.####<.# #.#.#.....# #.#.#....... #.#.######### #.#......... #.Y##.#..###  #..○.....#   #.≈≈≈≈≈..#  #.≈≈§≈≈..#  #.≈≈_☼≈.##  #.≈≈○≈§.  #.≈≈☼≈≈.#  #.......#  #.#.#####Riv°○°○§Riy&40Ri0~°§○°≈§Ri@ _Found a shimmering blue altar of Sif Muna.Rim  ######.##.......####<.......#########......... .##.#..###Ri:n b.Y°.....# ≈≈≈≈≈§_○≈.#f   sleepcap (dormant) Ri`n V#f .#RiLr 8f.RiGx .§≈.≈☼fRi{ %1Ri I_○○§Riƃ Y _You encounter a sleepcap.RiU9  #.######.##  #.#.......#  #.#.####<.#  #.#.#.....#  #.#.#.  #.#.###  #.#...  #..##.#..###  #..# RiV  #.≈≈≈≈≈..#  #.≈≈§≈≈..#  #.≈≈_○≈.##   #.§≈.≈☼.#  #.≈≈○§≈.#   #.#  RiW #f#.#####  #...#Ri!^5f.Ril☼°°2☼°☼°§Ri  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rij #.######.##  Eryximachus the Covert #.#.......#  Barachi of Gozag Gold: 1150 #.#.####<.#  Health: 78/78 ======================== #.#.#.....#  Magic: 13/16 ===================----- #.#.#.......  AC: 5Str: 18Doom: 9% #.#.#########  EV: 9Int: 25 #.#.........  SH: 0Dex: 11 #..##.#..###  XL:  9 Next: 81% Place: Dungeon:8 #Y.......# ik*0m Noise: ---------  Time: 9942.2 (0.0) #.≈≈≈≈≈..#  -) Horns #.≈≈☼≈≈..#  Cast: Kinetic Grapnel #.≈≈_°≈.##  Yak  #.§≈.≈☼.#  #.≈≈°§≈.#  f   sleepcap #f......#  #.#.#####  #...# _You encounter a sleepcap.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcapRi@ #.######.##  Eryximachus the Covert #.#.......#  Barachi of Gozag Gold: 1150 #.#.####<.#  Health: 78/78 ======================== #.#.#.....#  Magic: 13/16 ===================----- #.#.#.......  AC: 5Str: 18Doom: 9% #.#.#########  EV: 9Int: 25 #.#.........  SH: 0Dex: 11 #..##.#..###  XL:  9 Next: 81% Place: Dungeon:8 #Y.......#  i?mNoise: ---------  Time: 9942.2 (0.0) #.≈≈≈≈≈..#  -) Horns #.≈≈☼≈≈..#  Cast: Kinetic Grapnel #.≈≈_°≈.##  Yak  #.§≈.≈☼.#  #f≈≈°§≈.#  f   sleepcap #.......#  #.#.#####  #...# Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap  You lock target on the sleepcap and prepare to deploy your bee.     <.#        Ri$          #.≈≈_≈≈.##  #.§≈.§○ #f≈≈.☼≈.#    ==3.2 (1Winding _§≈.§○onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap  You lock target on the sleepcap and prepare to deploy your bee. _(Press . to continue winding your bee.)Riewf.○RiKhk--4Kinetic Grapnel. Rio○§≈.§○☼RiSq@ _You continue winding your clockwork bee...Ri  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiP f.You shape a spike launcher from a nearby wall.Ri #°§○Ri:> k1---==5RiP §≈.§°§○Ri`[ = _You stop assembling your clockwork bee.RiD  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rih  #.######.##  Eryximachus the Covert #.#.......#  Barachi of Gozag Gold: 1150 #.#.####<.#  Health: 78/78 ======================== #.#.#.....#  Magic: 8/16============------------ #.#.#.......  AC: 5Str: 18Doom: 9% #.#.#########  EV: 9Int: 25 #.#.........  SH: 0Dex: 11 #..##.#..###  XL:  9 Next: 81% Place: Dungeon:8 #Y.......#ih m  Noise: ==-------  Time: 9945.2 (0.0) #.≈≈≈≈≈..#  -) Horns #.≈≈○≈≈..#  Cast: Kinetic Grapnel #f≈≈_≈≈.##  Yak  #.§≈.§°.#  #.≈≈§○≈.#  f   sleepcap #.......#  #.#.#####  #...# _You stop assembling your clockwork bee.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcapRi #.######.##  Eryximachus the Covert #.#.......#  Barachi of Gozag Gold: 1150 #.#.####<.#  Health: 78/78 ======================== #.#.#.....#  Magic: 8/16============------------ #.#.#.......  AC: 5Str: 18Doom: 9% #.#.#########  EV: 9Int: 25 #.#.........  SH: 0Dex: 11 #..##.#..###  XL:  9 Next: 81% Place: Dungeon:8 #Y.......# RiS/[m Noise: ==-------  Time: 9945.2 (0.0) #.≈≈≈≈≈..#  -) Horns #f≈≈○≈≈..#  Cast: Kinetic Grapnel #.≈≈_≈≈.##  Yak  #.§≈.§°.#  #.≈≈§○≈.#  f   sleepcap #.......#  #.#.#####  RiS#...# Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap  You lock target on the sleepcap and prepare to deploy your bee.Ri     <.#                #f≈≈°≈≈..# Ri #.≈≈§≈≈.##  ≈     RiMZ6.2 (1Winding Ri`i°§§Rinonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap  You lock target on the sleepcap and prepare to deploy your bee. _(Press . to continue winding your bee.)Ri= f.≈☼§°--7. §☼§.§§ _You continue winding your clockwork bee...Ri! { ≈You continue winding your clockwork bee...Ri!y=-8.. Ril)§☼§.§§Ri*.Y _The sleepcap completely misses you.Ri  y§○§.☼☼(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the sleepcap.  Your clockwork bee completely misses the sleepcap.9=9§§○§.☼Ri M _The sleepcap releases spores at you but does no damage.Rip# #.# #####.#.....###<Rik&/#.....# Ri&.#....... .##########.#.........Ri&#Y.##.#..###......fy≈§≈≈≈..≈≈§≈##Ri$'U○§.☼RiL'≈≈☼≈≈.......#.#####Rib+5f.Ri4k§§ Ri]5.=50RiO§§§§§.☼☼ _Your clockwork bee stings the sleepcap!RiZ| * You headbutt the sleepcap!Ri% $The sleepcap is almost destroyed.The rocky spike skewers the sleepcap.Ri*y   clockwork bee (minion)Ri6 ≈You destroy the sleepcap!Your clockwork bee winds down and falls to the ground.  Your dormant clockwork bee falls into the water!Ri<$#☼§.○○RiE< 1150 631.1 (0.9Kinetic Grapnel _Your dormant clockwork bee falls apart.Training target 8.0 for Shapeshifting reached!RiK§§§☼§.○○Ri,On _Your Shapeshifting skill increases to level 8!RiB $ #####.##.......####<....#........#########......... #..##.#..####Y.......# Ri. #.≈≈≈≈≈#.≈§Yak  #...#Ri f§☼☼☼Ri <--2.1 (1.0 _Ri #.≈≈§☼☼☼☼.○○Ri g○☼.°°Ri h5===--3.1 (2Ri{$ #.≈≈§☼☼○☼.°RiP) ? _You now have 1155 gold pieces (gained 5).Riw Rix Ri} BRiR ~10/16==Ri Ri Riх Ri Riz RiÉ Ri RiD Ri Rin Ri Ri +1155Ri 3==Ri Ri Riڞ Ri Riݣ ,Ri Ri Ri M1=Ri` Ri Ri Ri RiR Ri Ri Ri? Ri Riչ {=Riۻ Ri Rii RiĿ ,Ri Rih Ri N2==Ri Ri Ri= Rif Ri ,Ri Ri Ri Ri Ri Ri :==Rix Ri~ Ri Ri RiC Ri< D3=Ri Ri ,Ri Ri7 Ril Ri` Ri ,Ri Riv Ri 9=Ri Ri ,Ri Ri RiB Ri Rit Ri Ri E4==Ri7 Rid ,Ri Ri ,Ri Riq ,Ri RiDRi:==RiRin nRi Ri Ri K5=RiRiRi@RiRRi9=RiRi,Ri1!Ri$n _You start resting.Magic restored.Ri.#○#.≈≈≈≈§≈§_§≈≈.≈§§Ri 8e94.1 (41.0)☼Ri<a6==5.1 (42 _RiBt○§§☼§Ri1FRiBRiCRi9DRiERiJRiOBRiyR,Ri.SRiURiX,RiYRi[Ri]Ri=^:==Ri~_RiaRid,Ri&fRi?.#########..........##.#..###○○○.....# ○°°°≈≈..# ○○§°≈○§.# .≈°°○≈.## .≈≈.≈≈.# ≈≈.○≈.# 10000.1 (5......# .#.##### ...# .###.#.#..###Rih  ........ .##.#..###○○○.....# ○°°°≈≈○○§°≈○§.≈°°○≈.##.≈≈.≈≈.# .≈≈.○......#.####..# ###Riq °°°°≈≈≈°°§≈≈_°°Riw *1.1 (1Ri} °°°°§≈≈○§°Ri RiZ .##.#..###°°°.....# °≈≈≈≈≈°°§≈≈○§.≈≈_°≈.##.≈≈.# °.....#.#####..# ## Ri^e|°§_≈≈2Rif°°°°§≈≈°§RioRi74 Ri°°°.....# °≈≈≈≈≈..°°§≈≈°§.≈§_≈≈.##≈.≈≈.# #......#.#.#####..# ## Ri|.....≈☼≈≈≈Ri%3Ri T☼§Rid Ri Ri XRi ≈§_≈§.#.≈≈.# ≈.≈≈.# ......# .#.#####...# .### .# # 6.1 (3#.......# ##.#..#####       Ri: Rij Ri $≈.≈≈.# ......#.####..# # #.###. #.# ##.#..#.#......#.#..## ###  Ri Ri? *7.1 (1Ri Ri Ri|  #..#.≈≈.≈≈.#  #..#.≈≈.≈≈.#  #..#.#  #..#.#.#####  #..#...#  #..#.###  #..#.#Ria  ##.#..#.#  #.#  ##.#..###  ###  RiOX8Ri   <..#.≈§_≈§.##  #..#.≈≈.≈≈.#  #..#.≈≈.≈≈.#  #..#.......#  #..#.#.#####  #..#...#  #..#.###  #..#.#  ##.#.Y#.#  #.......#  ##.#..###  # #### Ri 7<Ri t9 _Found a stone staircase leading up.Ri   <..#.≈§_≈§.##  #..#.≈≈.≈≈.#  #..#.≈≈.≈≈.#  #..#.#  #..#.#.#####  #..#...#  #..#.###  #..#.#  ##.#Y.#.#  #.#  ##.#..###  ######  Ri Ric &10Ri 7_Ri RiPRi/N  #.#..#.≈≈.≈≈.  #.#..#.≈≈.≈≈.#  #.#..#.......#  #.#..#.#.#####  #.#..#...#   #.#..#.###  #.#..#.#   ##.#..#.#  #..Y....#  ##.#..###  ######    RiĵRi%1RiRiRiN  ..<..#.≈§_≈§.##  #.#..#.≈≈.≈≈.#  #.#..#.≈≈.≈≈.#  #.#..#.......#  #.#..#.#.#####  #.#..#...#  #.#..#.###  #.#..#.#  ##Y#..#.#  #.......#  ##.#..###  ###### 2_RiRiRiRiYRiRi9Ri#BRiZ$Ri$Ri%Ri'Ri(Ri~)Ri *Ri+Ri-,Ri4.Ri/Ri1Rio1Ri1Rik3Ri5Ri5Ri6Riq7Rif9,Ri9RiA@ #.#.#....... #.#.######### #.#.........## #..##.#..###... #........# #.≈≈≈≈≈..###.##.#.≈○≈≈≈☼.##..<..#.≈§_≈§.## ≈≈.≈≈.#9.1 (7 #.#..#.≈≈.≈≈.# #.#..#.......#.#..#.#.######.#..#...##.#..#.### #.#..#.# ##.#..#.# #.......#RiADRi,IRiXRi #.#.#.....#  #.#.#.......  #.#.######### #.#.........  #### #..##.#..### ... #........#  #.# #.≈≈≈≈≈..#  ##.##.#.≈○≈≈≈☼.#  #..Y..#.≈§_≈§.# ##.#..#.≈≈.≈≈.#  #.#..#.≈≈.≈≈.#  #.#..#.......#  #.#..#.#.##### #.#..#...# #.#..#.###Ri] #.#..#.# ##.#..#.#RiRi+20.1 (1Ri7_Ria _There is a stone staircase leading up here.Ri7 Ri Ri Ri Ri@g #.#.#.....#  #.#.#.  #.#.#  #.#.  #### ##..##.#..###  ... .#.#  #.# .#.≈≈≈≈≈..#  ##.##.#.≈○≈≈≈☼.#  #..<Y.#.≈§_≈§.##  ##.#..#.≈≈.≈≈.#  #.#..#.≈≈.≈≈.#  #.#..#.#  #.# #.# #.# #.#..#.# ##.#..#.#RiRix,1 _RiXRi RiBo #.#.####<.#  #.#.#.....#  #.#.#.......  #.#.######### #.#.........  #######..##.#..### .....#........#  #.##.#.≈≈≈≈≈..#  ##.##Y#.≈○≈≈≈☼.#  #..<..#.≈§_≈§.# ##.#..#.≈≈.≈≈.#  #.#..#.≈≈.≈≈.#  #.#..#.......# #.#..#.#.##### #.#..#...Rid# #.#..#.### 2_Rij$M.....###<# ....... ######### #.#.........#######..##.#..####.....#...... ≈≈≈≈.##.##.#.≈○≈≈≈☼.#..<..#.≈§_≈§.####  #.#..#.≈≈.≈≈.#Ri rRiqd3_Ri  #.######.##  #.#.......#  #.#.####<.#  #.#.#.....#  #.#.#.......  #.#.#########  #.#.........  #######..##.#..###  #...Y.#........#  ##.##.#.≈≈≈≈≈..#  ##.##.#.≈○≈≈≈☼.#  #..<..#.≈§_≈§.##  ##.#..#.≈≈.≈≈.#  #.#..#.≈≈.≈≈.#RiǓ=  #.#..#.......#  #.#..#.#.#####  #.#..#...#Ri[Ri$%4Ri:_RiRi_RiRi,Ri  #.######.##  #.#.#  #.#.####<.#  #.#.#.....# Ri #.#.#.  #.#.#  #.#.  #..##.#..###  #..Y..#.#5  ##.##.#.≈≈≈≈≈..#  ##.##.#.≈○≈≈≈☼.#  #..<..#.≈§_≈§.##  ##.#..#.≈≈.≈≈.#  #.#..#.≈≈.≈≈.#  #.#..#.#  #.#..#.#.#####  #.#..#...#RiRiRiRi #.######.##  #.#.#  #.#.####<.#  #.#.#.....#  #.#.#.  #.#.#  #.#.  #..##.#..###  #...Y.#.#  ##.##.#.≈≈≈≈≈..#  ##.##.#.≈○≈≈≈☼.#  #..<..#.≈§_≈§.##  ##.#..# #.#..# #.#..# #.#..# #.#..#...#Ri%6RiRiRi8T #.#.......#  #.#.####<.#  #.#.#.....#  #.#.#....... #.#.######### #.#.........  #######..##.#..###  #.....#........#  ##.##Y#.≈≈≈≈≈..#  ##.##.#.≈○≈≈≈☼.#  #..<..#.≈§_≈§.##  ##.#..#.≈≈.≈≈.#  #.#. #.#..#.......# #.#..#.#.##### #.#..#...# #.#..#.###Ri[Ri]%7RibRiPeRiE  ####<.......########........ #######..##.#..####.....#........# ##.##.#.≈≈≈≈≈○≈≈≈☼#..<..#.≈§_≈§.###.#..#.≈≈.≈≈.#  #  #.#..#.#8_RiiuRis,RitRi~x,RixRi|Ri~,RiYRiՁRi,Ri[RiRiӈ,RiRiȊRibRiRiRiRi?,RiHRiRi0Ri|RiRiRi,RiRiRiRiRiRiRiRiơRi(Ri9RiӥRi"RiRiҨRi,RiRiGRiRiRiRiyRiRi϶RiRiORiּ,RiWater  _You enter the deep water.RiaRicRiRiRiRi Ri\,RiPRiRiRiRiRik XRi$Ri(XRi,),Ri5Ri*9Ri>RiA,Ri|BRiDRiF,RiGRiJRi KRiKRi>LRiMRiP,RiZPRiRRiUBRilRipRiv .......... ... .........######... RiNx?...$.....+Rixp...<.... .........#.......# ....F....#.......# .J.......# .......#  RiyJ#.# .......#  #.# #####........ .# #.# #...Y........ 66.1 (38.0) .######.## #.##########. .#.......# #.### Riz.#.####<.# #...# .#.#.....# #...# .#.#....... #...# .#.##########.### .#............Ri*zx# ..##.#..#######RiW7.1 (39Ri׭; _Found an escape hatch in the ceiling.Ri K yy  ......# ######...$$.....+ #...<.........# #.# ..F....# #.# J......#.# #.# #.## #.# ##### # #.# #............ ######.## #.##########.? #.......# #.### #.####<.# #...# #.#.....# #...# yy 2 killer bees (asleep) #.#....... #...# #.##########.### #............#  You encounter 2 killer bees.8.1 (1.0)Ri Ri5 y _Found a scroll labelled CICKAFF LATAM and 11 gold pieces.Ri[ Ri^ Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiW......... .yy  Eryximachus the Covert ......... ....  Barachi of Gozag Gold: 1155 ........# ######...$  Health: 78/78 ======================== ..$.....+ #...<.....  Magic: 13/16 ===================----- ........# #.......#  AC: 6Str: 18Doom: 9% ...F....# #.......#  EV: 9Int: 25 J.......# #.......#  SH: 0Dex: 11 #.# #.......##  XL:  9 Next: 83% Place: Dungeon:8 Ri(#.# #####Y........  Noise: ---------  Time: 10068.1 (0.0) # #.# #.............  -) Horns ######.## #.##########.?  Cast: Kinetic Grapnel #.......# #.### Yak #.####<.# #...# #.#.....# #...# yy 2 killer bees (asleep) #.#....... #...# #.##########.### #............# _Found a scroll labelled CICKAFF LATAM and 11 gold pieces.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep)RiA ..........yyEryximachus the Covert .............Barachi of Gozag Gold: 1155 ........#######...$Health: 78/78 ======================== ..$.....+#...<.....Magic: 13/16 ===================----- ........##.......#AC: 6Str: 18Doom: 9% ...F....##.......#EV: 9Int: 25 J.......##.......#SH: 0Dex: 11#.##.......##XL:  9 Next: 83% Place: Dungeon:8#.# #####Y........Noise: ---------  Time: 10068.1 (0.0) # #.# #.............-) Horns ######.## #.##########ieB 9;49m.?Cast: Kinetic Grapnel #.......# #.###Yak #.####<.# #...# #.#.....# #...#yy 2 killer bees (asleep) #.#....... #...# #.##########.### #............#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep)  You lock target on the killer bee and prepare to deploy your bee.==9.1 (1Winding RiH RiqL onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (asleep)  You lock target on the killer bee and prepare to deploy your bee. _(Press . to continue winding your bee.)RiRi$Y--70. RiRi3@ _You continue winding your clockwork bee...Ri`Rik--1.. RiV _You continue winding your clockwork bee...RiE .yWith a metallic buzz, your clockwork bee launches itself at the killer bee.Ri# s yThe killer bee buzzes angrily.Ri$ F.yRiD% F.yRi% Ri% Ri& G.yRi ' 7yRi/ yyy 3 killer bees (1 distracted, 1 ally …)y   clockwork bee (minion)Ri1 9==2Ri8 Ri ; [ _You encounter a killer bee.Ri|l.yy#######.y.$$.....+ #...<............# #.......#F....# #Ril(.#J.......# #..y....# # #.......## #.# #####... .# #.# #...Ri"m. .######.## #.##########.? RiFm.#.......# #.### .#.####<.# #...# Rihmp.#.#.....# #...# .#.#....... #...#RimR 2 killer bees (1 ally target) Rim).#.##########.### Rind.#............# ..##.#..#######RipK.yRis)yRiWsH.yRis$.Rit'yRiuJ.yRimw*yRiw.Riw'yRix9y.Ri.yy 4 killer bees (2 distracted, 1 ally…)Ri(.--3RiԊRi׍[ _You encounter a killer bee.Rii#. .... #.# ######..y$ #...$.....+ #...<.yy.. #.# #....y..# #....F....# #...y...# #.J.# #.......# #.#Rii #.......## #.# #####. #.# #.# #. #.######.## #.#.? #.#Ri(j.# #.### #.#.####<.# #...# #.#.#.....# #...# #.#.#. #...#RiOj 3 killer bees (1 distracted, 1 ally #.#.#.### #.#Ritj4.# #..##.#..#RihmyRimRi?n".Ri`n'yRi o.Ri/s .yThe killer bee stings your clockwork bee but does no damage.  Your clockwork bee completely misses the killer bee.Ris2.yRisRiu yThe killer bee misses your clockwork bee.Ri .yyy 4 killer bees (1 distracted, 1 allyYou encounter a killer bee.Ri@--4Ri2Ri? _Your clockwork bee stings the killer bee.Ri X..y5  _Your clockwork bee stings the killer bee.  The killer bee stings your clockwork bee.  Something stings your clockwork bee but does no damage.  The killer bee completely misses your clockwork bee..y.yRi  55   drudeyyy 3 killer bees (1 ally target)y   clockwork bee (minion)You encounter a drude.Something stings your clockwork bee but does no damage.Riw T4==5Ri[ Ri f _Your clockwork bee barely misses the killer bee.RiH  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri>c .yYou shape a spike launcher from a nearby wall.y. .5The killer bee barely misses your clockwork bee.Ri. ySomething stings your clockwork bee!Your clockwork bee stings the killer bee.RiK.yRi  .  The killer bee misses your clockwork bee.Something stings your clockwork bee but does no damage.RiP $The killer bee completely misses your clockwork bee.Your clockwork bee stings the killer bee!Ri$5#yyy 3 killer beesy   clockwork bee (minion)Ric&1155 2---86==6Kinetic GrapnelRiz-Ri0J _The killer bee dies!Ri)|y..yRi .yYour clockwork bee locks its sights upon the killer bee.Ri y.  Something barely misses your clockwork bee.RiM yy(1 unaware, 1 dazed, 1…)The killer bee is distracted by your dazzling golden aura.  The killer bee stings your clockwork bee.  Something stings your clockwork bee.Ri.--7RiRiof _Your clockwork bee barely misses the killer bee.Riܘ ~ .yThe killer bee is no longer dazed.Ri* .yThe killer bee barely misses your clockwork bee.Ri Q.yRi# *yRif K.yRi 2$Ri .ySomething closely misses your clockwork bee.Ri ryyally target)Ri N=-8Ri Riг X _The killer bee closely misses you.RiN.*Ri#v `  You hit the killer bee but do no damage.Ri+ .yThe rocky spike misses the killer bee. The frigid air chills the killer bee..y5Riި .yThe killer bee stings you. The killer bee closely misses you.Ri.Ri 5y#The killer bee misses your clockwork bee.RiDzb6-=9.0 (0.9Ri8#Riƻ2 _The drude leaves your sight.Ri { $You headbutt the killer bee!Ri i* 2Ri  You kill the killer bee!The rocky spike skewers the killer bee!Ri- y.  The killer bee is heavily wounded.The frigid air chills the killer bee.Ri8 y#yunaware, 1 dazed, 1 …)The killer bee is distracted by your dazzling golden aura.  Your clockwork bee completely misses the killer bee.Something completely misses your clockwork bee.Ri>p3-----89RiB#Ri*0 _The killer bee stings you.Ri  *You hit the killer bee but do no damage.Ri $The killer bee is severely wounded.The rocky spike skewers the killer bee!Ri *y   killer bee (unaware, dazed)Rik .yYou kill the killer bee!Your clockwork bee locks its sights upon the killer bee.Riw $#y  ally target)  You kill the killer bee!  Your clockwork bee locks its sights upon the killer bee.  The killer bee is no longer dazed. Something stings your clockwork bee.Your clockwork bee closely misses the killer bee.Something misses your clockwork bee.The killer bee closely misses your clockwork bee.Ri5} 979180.8Ri ;##Rib ? _Your clockwork bee stings the killer bee.RiA[ oSomething barely misses your clockwork bee.The killer bee misses your clockwork bee.Rie oo   orc (missile)y   clockwork bee (minion)You encounter an orc. It is wielding a +0 flail and quivering boomerangs.Your clockwork bee closely misses the killer bee.Something closely misses your clockwork bee.Rih4-3=--1.8 (1.0Ri'qC##Riz? _The killer bee stings your clockwork bee.Ri .oSomething closely misses your clockwork bee.The killer bee closely misses your clockwork bee.RiJ $Something closely misses your clockwork bee.  The killer bee closely misses your clockworkYour clockwork bee stings the killer bee but does no damage.  Something stings your clockwork bee!  The killer bee stings your clockwork bee.  Your clockwork bee stings the killer bee!Ri  *o   orc (missile, ally target)*   dormant clockwork bee (minion)  The killer bee dies!Riž 64--2Kinetic GrapnelRim S###Ri L _Your clockwork bee winds down and falls to the ground.Ria25RiU.oRi90yRil 5#5   drude (unaware, dazed)y   killer beeo   orc (missile, ally target)*   dormant clockwork bee (minion)Ri?3Kinetic GrapnelRi=##RiK _The drude is distracted by your dazzling golden aura.Ri@ . .... .# ######...$ ...$.....+ #...<..... .# #....$..# ....F....# #....o..# .J.# #.......# #.# #.5y....## #.# #####*. .# #.# #...Y. .######.## #.####.? .#.# #.### .#.####<.# #...# .#.#. #...# .#.#.### .#.# ..##.#..# RiK.yRixU.oRiK.yRi'N##RiiS5=4Rir$Rik(R _You see here 10 gold pieces.Riޓ*y   Riy  You wind your clockwork bee back up and it locks its sights upon the drude!  The rocky spike skewers the killer bee.Ri .oThe killer bee is lightly wounded.  Your clockwork bee barely misses the drude.Ri 5yy5  RiN ally target))The killer bee barely misses you. Your clockwork bee stings the drude!  The drude snaps out of its daze.  The drude shouts!Ri 11551--2-====5Ri F _The killer bee stings you.Rib} * You headbutt the killer bee!Ri0>  The killer bee is severely wounded.The rocky spike skewers the killer bee.Ri $The killer bee is severely wounded.The frigid air chills the killer bee.Ri[ .oYou kill the killer bee!The drude misses your clockwork bee.The drude hits your clockwork bee but does no damage.Ri #o   orc (missile)y   clockwork bee (minion) ..##.#..#######  Your clockwork bee completely misses the drude.The drude completely misses your clockwork bee.1155 56==--6.7 (0.9  Your clockwork bee completely misses the drude.The drude completely misses your clockwork bee. _The drude hits your clockwork bee.raining target 6.0 for Unarmed Combat reached!  Your Unarmed Combat skill increases to level 6!You need to enable at least one skill for training.Ri/  --more--Ri-c  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   k - Spellcasting   5.0   6.0   0           b - Maces & Flails   0.0   0.8  +1   l - Forgecraft   6.0   5.9  +1   c - Axes   0.2   0.8  +1   m - Fire Magic   0.0   0.8  +1   d - Polearms   0.4   1.0   0    id40m   e - Staves   0.2   0.8  +1   n - Evocations   0.0   0.8  +1   f - Unarmed Combat   6.0   5.9  +1   o - Shapeshifting   8.0   9.0   0   g - Throwing   0.0   1.0   0                       h - Armour   0.0   0.7  +2       i - Dodging   3.0   3.4  +1 RiMi      j - Stealth   8.0   4.5   0 +4                                    You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targRi]jetsSiUTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  3.0  --  -- a-z] set[-] clear selected targetcost|targetsSi3<[?25h[?0c0 Si= [?25l[?1cSiC/10.0 Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.=] set aall targetsSiE= a + Fighting 5.0Si a * Fighting   5.0SiK a-z] setselected targetSi%<[?25h[?0c0 Siw " Si [?25l[?1cSi(10.0 7.0 =] set aall targetsSiMa-z] setselected targetSiG<[?25h[?0c0 Si@ [?25l[?1cSiSEo10.0 =] set aall targets Sir> o + Shapeshifting 8.0 Si|> k + Spellcasting 5.0 SiLKa-z] setselected target Six&[?25h[?0c0  SiRy Si- [?25l[?1c Si7.010.0 10.0=] set aall targets Si6= f + Unarmed Combat 6.0Six  f * Unarmed Combat   6.0Si..............Eryximachus the Covert .........#######...$Barachi of Gozag Gold: 1155 ...$.....+#...<.....Health: 71/78 =====================--- .........##....$..#Magic: 12/16 ==================------ ....F....##.......#AC: 6Str: 18Doom: 5% .J.......##.......#EV: 9Int: 25#.##.5.....##SH: 0Dex: 11#.# #####yo.......XL:  9 Next: 96% Place: Dungeon:8 .# #.# #...Y$........Noise: ==-------  Time: 10086.7 (0.9) .######.##[39;49Si8m #.##########.?-) Horns .#.......# #.###Cast: Kinetic Grapnel .#.####<.# #...#Yak .#.#.....# #...# .#.#....... #...#5   drude (ally target) .#.##########.###o   orc (missile) .#............#y   clockwork bee (minion) ..##.#..#######Your clockwork bee completely misses the drude.The drude completely misses your clockwork bee. _The drude hits your clockwork bee.  Training target 6.0 for Unarmed Combat reached!  Your Unarmed Combat skill increases to level 6!You need to enable at least one skill for training. _Si  .... # ######...$ $.....+ #...<..... # #....$..# F....# #.# J.# #.# #.# #.5.....## #.# #####yo. Si* # #.# #...$Y. ######.## #.####.? #.# #.### #.####<.# #...# #.#. #...# #.#.### #.# Siƫ   Your clockwork bee misses the drude. The orc hits you with a +0 flail.  Your clockwork bee completely misses the drude.The drude hits your clockwork bee.Siȭ 4-7.7 (1.0Si 8#Si ^ _The drude completely misses your clockwork bee.Si@ Q _You see here 7 gold pieces.Six#see here 7 gold pieces.  You hit the orc.  The orc is lightly wounded.  SiyYour clockwork bee stings the drude.  los  The drude barely misses your clockwork bee.Si{b3=-8.6 (0.9SiZR##SiQ _The orc closely misses you.SiNj $You headbutt the orc!SigY#y   clockwork bee (minion) _The orc closely misses you. headbutt the orc!  You kill the orc!  Your clockwork bee closely misses the drude.  The drude hits your clockwork bee.  The drude completely misses your clockwork bee.SixbK=79.5Si[kS###Sio: _Your clockwork bee stings the drude.Si . ..........######...$$.....+<......$ ...F J.......#.  #.5.....## #####Y$ #.# #...$y........#####.## #.##########.?.....#####<# ....... #...##########.### #............ y$You swap places with your clockwork bee.  The drude hits you. Your doom draws closer. The drude closely misses you.Si.66-17%90.5 (1.0# _The drude barely misses you. The drude closely misses you.Si #You closely miss the drude.The drude is heavily wounded.Your clockwork bee stings the drude but does no damage.SiIZ7-1.4 (0.9Si|###Sitz _The drude hits you but does no damage. The drude closely misses you.Si} Your clockwork bee stings the drude but does no damage. _The drude hits you but does no damage. The drude closely misses you.ompletely miss the drude.! The drude misses you.  The drude barSi/=2.3Si>##Sib _Your clockwork bee closely misses the drude.SiF#  You closely miss the drude.The drude is almost dead.Your clockwork bee closely misses the drude.Si- 1--27%  -3.2##Si/ ~ _The drude hits you. Your doom draws closer. The drude barely misses you.SiU q $You hit the drude.Sia y   clockwork bee (minion)Si@i 2=-68-4.1Kinetic GrapnelSir Z##Si v I _You kill the drude!SiSi.'SiSiH _No target in view!Si#3SiaSiW  You start resting.SiK4==Si4*0*   dormant clockwork bee (minion)-5.1 (1#SiL _Your clockwork bee winds down and falls to the ground.SiY 3SiZ Si0_ Sie W1155Sitf U3=Sih Si l Sil :==Si%n Sir ,Siut Si|x Si6y %4Si { Si~ ,Sib Sis a5=Sib Sif a5=SiD Sii ,Si Si $ _You start resting.Si? 3SiF SiB 96Si D==Si Si ,SiF Si> ,Si& Sio _Your dormant clockwork bee falls apart.Magic restored.Si 7##-##Si 11083.0)Si a6==9.1 (14 _Si Si SiֿSiSi%SiSiSiBSiSiSi%8SiSi==9=SiqSiOV70=SiSiTSiSiSi,SiSi0Si%1SiSi,SiSi$ ,SiSiw2=SiHSiSiuSir,SiSi!Si"U3=Si]$Si',Si)Si,,Si/Si7}4Si8SiL'5=SiQNSiQ,SiSSi`USiqVU6=SiWSi[,Si]SieBSig;7SijSi7lSi1mSi nSiCqSiqSiisSiwk _You start resting.HP restored.SiwSit-42.1 (33Si`8=3.1 (34 _SiSioSi? .#######...$$.....+...<...........#.$..# F. J... #.# $######.$....... ##...$Y.#####.## #.##########.?.......# #.### Yak .##.#..#######SiSi204.1 (1.0)Si\625.1 (2SiSi? _You now have 1162 gold pieces (gained 7).Si w. .....# ######...$.$.....+ #...<......# #....$..#.F....# #.# .J.# #.# #.# #.$.....## #.# #####.$. .# #.# #.... .######.## #.#.? .#.# #.### .#.####<.# #...# .#.#.....# #...# .#.#. #...# .#.#.### .#.# ..##.#..#6.1 (1Si ,Si Si ]7=7.1 (2Si* Si @ _You now have 1172 gold pieces (gained 10).Siص    .... .....# ######...$ $.....+ #...<.........# #....$..# ..F....# #.# J......#.......# #.# #.$.....##  #.# #####Y$ # #.# #............. ######.## #.##########.? #.......# #.### #.####< #.#.....#  #.#....... #...# #.##########.### #............#Si]8.1 (1SiSi0908.1 (2SiSi ? _You now have 1190 gold pieces (gained 5).Si{#.#.#.... #. #. #.# ######...$.+ #...<.# #.# # #.# # #.# #.# #.##+ .## #.#.?...# #.### ......<.# #...# ......SiSi*9.1 (1SihSivSin@ :#.#.#.... #. #. #.# ######...$.+ #...<.## #.# # #.# # #.# .# #.##+ .# #......... .## #.## #.### ...... <.# #...# ......SiG Si!L &60Si5S SiV Sit #.#.#. #.#.Si #.  #.....# ######...$.Si + #...<...Y......### #.##.##.##.# #.# #SiD G#.# Sig # #.......##+ # #####.)......Si .... # #................ SiE ## #.##########.?... .# #.### ..Sif $....Si Si %1Si Si Si=#.#.#.#. #. #. #. # ######...$. + #...<.Si# # #.##.##.##. # #.......# .# .# # #.......# .# #.......##+#  #####.)..........  #................ #.##########.?... SiA(;2Si-SiM/Si 8M.. . #.... ######... +<..........###.##.##.##....#ß.# ##.......# .# ..........###3Si$s2014.1 (2Si9h@ _You now have 1201 gold pieces (gained 11).Si! 4 SiO# # Si# ..Si#  Si.$ #Sid$ ##### Si$ +Si$ B...<.Si% ### SiC% #Si% ....##.##.##..Si% ~.# .# #ß.#Si% ..Sib& , ..Si& ..Si& .Si' ..Si=' ...Sir' ### Si' -# #.###Si' ......Si( Si2 Sii< Sie= #5.1 (1SiH Si@I Sii L#.#.#. .#. #. #. ######. #...<..#### #.......##Y##.##..  #.......##.# #ß.#  #.......##.# ..  #.......##+# . #####.)..........#.......#.##########.?...  #.### ...  #...Siv Si~| %6Si` Si Si y ... .... #....#......######................<..........####......##.##.##..  #ß.# ..+# Yak #...#.....Si Si' %7Siq SiP Siζ& #..... .#.... #...................######...........<..........####....##.##.##..  #ß.# ..+# #####.).......... Yak . #...###SiSi%8SieSip '........#.?....#......##......###......=########.....SiM Si %9Si׮ Si ! _You open the door.Si R _Found a +6 ring of strength.Si+........ #.............######..........<.####....##.##.##..  #ß.# .. #####.)..........©#..©..................#....##########.?....#...# #......#ß.#...#K..K   kobold geomancer (asleep)=#### .#####...... ###.## ......Si%  You encounter a kobold geomancer. It is wielding a +0 dagger.70SiSi-"# _Found a transporter.Si$Q _There is an open door here.SiMs #..................#####.....<.####....##.##.##..... #ß.#......#...#......##'#..#....#####.).......Y..©#..©........#...##########.?SiBq# #......#ß.#...#K.=#### .#####......F   marrowcuda (dormant) ###.## ....# Siv(FSia! eYou encounter a marrowcuda.The kobold geomancer shouts! You hear an angry hiss.Si#6K.Si33e   deep elf pyromancer (wandering)K   kobold geomancerF   marrowcuda (dormant)SiG4%1SiN _You encounter a deep elf pyromancer. It is wielding a +0 long sword.Si . #....... #######....... + #...<..........#### # #.......##.##.##... # #.......##.# #ß.#. # #.......##.# .#...# #.......##'#..#....SiE #####.)..........©#..©. #.......#.... # #.##########.?....#...# # #.### #......#ßK#. # #...# #......##..e # #...# #......=#### .. #...# ######......K   kobold geomancer ####.### ...... .....#  .....F ###### ####Siv K.2Si¸ SiV/#######... +...<..#### #....##.##.##....##.# .#ß.#.##.##.#...# ##'#..#....#####.)..........©#..©.......#... # #.##########K..# #......#ß.#...#..e=#### ..#####...... ####.## .....# .....F ##### #### SiSi~%3SiSi% lh - a scroll labelled CICKAFF LATAMSiU l   basiliskK   kobold geomancerSi*4.1 (2SiSi Y _You encounter a basilisk.Si. #... ######..... +<..........####.##.##.##...##.# .#ß.#. ###.##.#...# #.......##'#..#...####.)©#..©  #...............######K..###ß.#.##.le # ......=#### .. #...###### ####.###...... ..........F ##########Si7l.Si7K.Si"Sib&*5.1 (1Sil2Si6Siצ $. . #. ######.... +<..........####...##.##.##....##.# .#ß.#. #.##.##.#...# #.......##'#..#...####.)©#..©  #...........K...######...###ßl#.##..e # ......=#### .. #...###### ####.###...... ..........Fl.K.SiA Si %6SiF Siv Si,s =#.............  #.....  #.......  ######.............  #...<..........####  #.......##.##.##... Si t  #.......##.# .#ß.#. #.......##.##.#...#  #.......##Y#..#.... #####.)©#K.©.  #.................#....  #.##########......#l..#  #.### #......#ß.# Si@t  #...# #......##...  #...# #......=#### . #...# ######. ###.###Sit &......Siy Ul..Si @KSip %7Si SiU Q _There is an open door here.Siio #........ ............. #.......#####....<..........#####.##.. .#ß.#.#.#...# #.......##'#..#K...####.)..........©#..©.................#l...#######...###ß.#.Sio##...  ......=#### . #...######......SizSi},8 _SivSi,SiX'M#..... #.... .#................... #........#####.............<..........#####.##.. .#ß.#..##.#...#Sio #.......##'#..#K..#####.)..........©#..©.Yak .....#......SipU#......#####Si|Si~%9SiSi3DM... ... .#....#...... #.............#####...............<..........#####.##.. .#ß.#.SiDE.##.#...##.......##'#..#K...Yak .....#......SiOSiR&80Si>ZSi*\Si=Z#.#.#. #.#.#. #.######....#...<......Y...#####SiZ#.......##.##.##....#.......##.# .#ß.#..#.##.##.#...#  #.......##'#..#K....  #####.)....©#..©.We   deep elf pyromancer (wandering)#.................#l...eSi,[bW   shadowghast (wandering)#.##########......#...#.  #.### #......#ß.#.SieN.W.Sik W   shadowghast  You encounter a shadowghast.Sin%1SidwSiz@ _The deep elf pyromancer leaves your sight. Siub ..#.#.#.#.#.#. #.######..... Si1c #...<..........#######.......##.##.##...#.......##.# .#ß.#...#.##.##.#...#.# #.......##'#..#l.... e   deep elf pyromancer (wandering) #####.) Sic ...©#K.©Wl   basilisk #.................#.....eK   kobold geomancer #.##########......#...#.#W   shadowghast Sig 7W. Sih . Sii 8l. Sij 1K. Si| l   basiliskK   kobold geomancerW   shadowghast2 Si1  Si @ _The deep elf pyromancer leaves your sight.!Sia#..#.#.#.#.#.#. #.######......#...<..........#######!Si!#.......##.##.##...#.......##.##.#ß.#..#.##.##.#l..#.#.  #.......##'#..#K.W.. ####.).©#..©... .................#......!Si7W.!Si8l.!Si21K.!Siv!SiŹ%3!Si!Si|!SiS.#..#.#.#.#.#.#. #.######.......!Si<#...<..........#########.##.##.##.......#.......##.##.#ßl#..#.##.##.#KW.#.#.!  #.......##'#..#.......$ ###.).©#..©..!Si\8l.!Si2K.!Si!Si%4!SiB!Si!q _Found a murky sapphire potion and 17 gold pieces.!Sii+q).#.# #.#####........<..........########.##.##.##l.......##.##.#ßK#...#.#.##.#.W.#.#.!  #.......##'#..#.......$!Si+22W.!Si36K.!Si@!Si]D%5!SiP!Si.U# _Found a whip."Si).....).#.#. . #. . #. #. #. #"SiЛ. #. #. #. ######......... #...<..........######## #.......##.##.##lK..... #.......##.##.#ß.#...#. #.......##.##.#W..#.#.!"Si9W."Siխ"Si%6"Si"Si"Siԭl.l#....$?"Si.....).#.#...#..."Si< #. #. #"Si. #. #. #. #.. ######.........l   komodo dragon (asleep) #...<..........########ll 2 basilisks (1 asleep) #"Si.##.##.##lK.....K   kobold geomancer #.......##.##.#ßW#...#.W   shadowghast"Si YYou encounter a basilisk and a komodo dragon.Found 19 gold pieces and a scroll of identify.  "Si ;The basilisk hisses angrily. You hear an angry hiss."Siw1l."SiC.l"Siw,l"SiY   death yak (wandering)l   komodo dragon (wandering)ll 2 basilisksK   kobold geomancer(…)"Sik%7"Si"Sib _You encounter a death yak. You encounter an iguana."Si< ..#.l.......Y..ll#....$?..l..).#.#. ..#.#."Si #.. #. #. #. #. #. #... #"SiЎ {. ######........."Si  #...<..........########l 3 basilisks (1 wandering) #.......##.##.##lK....."Si 6Y."Si 9l."SiB F.l"Si *ll"Si( "Si_ "SiǕ ."Si G"Si %8"SiX "SiE Y _You encounter a basilisk.#Si}.....l#....$?.................. ...)l#.#.. #.......#.#. #.. #. #. #. #. . #. #. #....######.lll 3 basilisks #...<########K   kobold geomancer #.......##.##.##lK.....W   shadowghast #.##.##.#ßW#...#.#SiG.l#SiK.l#SiF.l#Si#Si%9#Si#Si#Si? ............. ...).#l#.. #....l.. #.#... #.. #. #. #. #. .. #. #. . #. #######..... + #...<######## # #.......##.##.##lK..... # #.##.##.#ßW#...#. # #.##.##.#...#.#.!#Si5#Si**#Si>  4  The basilisk gazes at you.You are slowing down.#Si+/  --more--$Si$Si ;G.l$SiI4Y$SiO 90Petr Yak _$Si ]$SiA  ...).#.#.. #....ll. #.#.... #.. #. #. #. #. ... #. #. .. #. .#######. .+ #...<######## .# #.......##.##.##lK..... .# #.##.##.#ßW#...#.W   shadowghast $SiB .# #.##.##.#...#.#.! #.##'#..#.......$$SiF M.W$SitH G.l$Si7I E.l$SiJ G.l$SiT $SiX ,1.6 (1.5$Sib $Sie %Si #....... #.#..l. #....l. #... #. #. #. #... #. #%Si.. #.#######. ..+ #...<######## ..# #.......##.##.##lK..... ..# #.##.##.#ß.#...#. 2.# #%Si.##.##.#W..#.#.! #%Si0.##'#..#.......$ .# #####.)..........©#..©....%Si.l.l.l%Si>   #.#    #  #  #  #  #  #  #  ######  #...<#  ##.##.##  ##.##.#ß  ##.#!  #$  #####.)© %Si1 3.1Stone Yak %Si %SiG.l%Si@.l%Si%Si=L4.1 (2Kinetic Grapnel%Si$%Si*.l.l%Si-0%Sia1*5.1 (3%Si9%Si<G.l%SiG> _You have turned to stone.%SiNi  The basilisk gazes at you.%Sike  You resist with significant effort.%Si/  --more--&Si5 6.1 (4 _&Si&SibG.l&Si"G.l&Si &Si *7.1 (5&Si&SiK.l&Si&SiE `7-=8.1 (6&Si&&Si$2 _The basilisk bites you. 6----The basilisk bites you! The basilisk bites you.&Si;/  --more--&Si> ==9.1 (7 _&Si &Si<  The basilisk bites you!&Si 3----The basilisk bites you but does no damage.&Si'/  --more--&Si& ? -200.1 (8 _&Si& &Si4 &Si; 7*&Sii  The basilisk gazes at you.&SiI    #.#    #  #  #  #  #  #.Y  #  ######  #...<#  ##.##.## ##.##.#ß  ##.#!  #&Si$ #####.)©  You are unaffected.&Si 9 ---2 (8.6Yak &Si&SiTf _You turn to icy fur and can act again.'SiFN'Si O8--'SiW'SiYF _Unknown command.'Si&' #.#. #.. #. #. #. #. ##... #ll. . #... #.#######..+ #...<########.# #.......##.##.##lK......# #.##.##.#ß.#...#.'Sip.# #.##.##.#W..#.#.! # #.##'#..#.......$ #.# #####.)..........©#..©.... #.# #...........#..'SiD.l'Si @.l'Si'Sio57---=1.2 (1.0'Si'SiU _The basilisk attacks as it pursues you! The basilisk bites you.'Si=p . # ##... .... ll..######+#...<.##########.......##.##.##lK.....#.......##.##.#ß.#...##..##.#W..#.#.! #.# #.'#..#.......$'Siq #####.)..........©#..©...........#......# #.##########..#.#'Sir D.l'Sig| 'Si~} --2'Siф 'Si 'Si8$A # # # # ###... # .. #.l.'Si$ ########.+ #...<#######.# #.......##.##.##lK.....# #.##.##.#ß.#...#.# #.##.##.#W..#  # #.##'#..#....... 'Si4% #.# #####.)..........©#..©....  #.# #...........#.. ##.## #.##########......#...#.# 'Sih%....# #.### #......#ß.#.'Sio'G.l'SiR(F.l'Si0'Si2\8---3'Si9'Si<(Si$D5 #....... #...... #..... #.... .###... #.... #... #.l.# ######l.+ #.....# #.##.##.##lK F....# #.##.##.#ß.#....# #.##.##.#W..#.# #.# #.##'#..# #.# #####.)..........©#..©  #.# #....(SiME=.....#...... ###.## #.##......#...#.#.# #.### #......#ß.#.(SiF.(SiqPl   basilisk(SiU9*(Si&  4  The basilisk gazes at you.You are slowing down.(Si//  --more--)Si&)Sid8Y)Sif} 4Petr Yak _)Sio)Siqc _There is an escape hatch in the ceiling here.)SiL )SiV 3)SiW F _Unknown command.*Si0l*SiT&.l 2 basilisks*Siw(i  The basilisk gazes at you.*SiK.l*Si*Si.,5.7 (1.5*Si*Si9 _You resist with significant effort.*Si *Siރ B *Si *Si< K.l*Si* J.l*SiH *Si i  The basilisk gazes at you.*Si,     ######*Si. ) # ###.## ## ##  #.# ##  #.# #####.)©  #.# #.... #.########## #.###  You resist with significant effort. You have turned to stone.*Si. 9=1You stop ascending the stairs.*Si@ /  --more--+Sii_ 7.2Stone Yak _+Silc+Sign+Sir7*+Si\Mi  The basilisk gazes at you.+Sia YYou are unaffected.+SiB8*+Siki  The basilisk gazes at you.+SiCwY  You are unaffected.+Si O/  --more--+Si2 5 8.2 (2 _+Si +Si <  The basilisk bites you.+Sii  The basilisk gazes at you.+SiC 60+Siy\=You resist with significant effort.+SiP/  --more--,Si-= =9.2 (3 _,Si,Si,Si9*,Sijpi  The basilisk gazes at you.,Si YYou are unaffected.  The basilisk bites you but does no damage.,Si/  --more--,Si 6 10.2 (4 _,Si ,Si  The basilisk bites you but does no damage. 54--The basilisk bites you!,Siu /  --more--,Si3S =1.2 (5 _,Si:h  The basilisk completely misses you.,Si?i  The basilisk gazes at you.-Si 5--You resist with significant effort.-Si/  --more---Si= -2.2 (6 _-Si-SiFO  The basilisk bites you but does no damage.-Si 0--The basilisk bites you!-Si/  --more---Si| = =3.2 (7 _-Si߅ -Si -Si m45---4.2 (8-Si -Si- ^     ###### # ###.## ## ##  #.# ##  #.# #####.)©  #.# #.... #.########## #.### -Siì  _The basilisk bites you! The basilisk bites you.  The basilisk barely misses you. The basilisk bites you.-SiE 6=- 9 =-5.1 (9.4Yak -Si] | _You turn to icy fur and can act again..Sic-.Siq31-----=6.1 (1.0.Si.Si: ----- 7.. _The basilisk bites you! The basilisk closely misses you..Si ###.###.#####[......###)## #.## ..#..##.##....#.##..###.# #.## ...........####)##..#...# #.## ..#..#.######...##..#.### #.## .....#.<......#.....#.# #.#####....#######.##.##.# #.# ###......###...##.#..# #.# # ###..####.....###l>#.## ##.# ###.....####..#lY.##.##### #..# #..# #...>.......).###.## ...#.###.###.#.###...###...#.# .##.....#)##..### ###...### ....#.#####....##.## # ...............#..##########.#### ...###..#####.............. .Sig...# ##.# ###.....########.##### #### #####....##.##### #.#.Si1D?--7.6 (2.5.SiV].Si~_\ _A mysterious force pulls you upwards. The hatch slams shut behind you.0Si@ ...#..##.##....#.##..###.# #.##..........####)##..#...# #.###..#.######...##..#.### #.##....#.<......#.....#.# #.####....#######.##.##.# #.# .##......###...##.#..# #.# ####..####.....###l>#.## ##.# 0SipA #.....####..#l..##.##### #..# ......##..# #...Y.......).###.###.###.###.#.###...###...#.....##.....#)##..### ###...####.#####....##.## ##.................#..##########.######..#####....................# ##.# ###.....########.##### .0Si&B I#### #####....##.##### #.# .### #....###.....# ###0SixO <  The basilisk bites you.0Si_T 8*0Siq% 0 4  --The basilisk gazes at you.You are slowing down.0Si}-/  --more--1Si1Si] 8Y1Si_ =8.6 (1.0Petr Yak _1Si(h 1Si#k c _There is a stone staircase leading down here.1SiL1SiM1SiT1SiVF _Unknown command.2Sia2Sibd2Si4k2SimF _Unknown command.2Si(!Read which item? Scrolls  f - 4 scrolls of fear  g - 3 scrolls of fog  t - 6 scrolls of teleportation  I - 2 scrolls of immolation 2Si) N - 6 scrolls of noise  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - a scroll labelled CICKAFF LATAM  u - a scroll labelled OBEFIUPSUTUDD [!] read|quaff|evoke[?] describe selected4Si 8 4Si? 4SiCH ...#..##.##....#.##..###.# #.## Eryximachus the Covert 4SiH ............####)##..#...# #.## Barachi of Gozag Gold: 1201 ...#..#.######...##..#.### #.## Health: 30/78 =========--------------- ......#.<......#.....#.# #.## Magic: 16/16 ======================== ...##....#######.##.##.# #.# AC: 6Str: 184SidI Doom: 26% ...##......###...##.#..# #.# EV:  4 Int: 25  ####..####.....###l>#.## ##.# SH: 0Dex: 11 ####.....####..#l..##.##### #..# XL:  9 Next: 98% Place: Dungeon:7 ......##..# #...Y.......).###.## Noise: =--------  Time: 10218.6 (0.0) ....#.###.###.#.###...###...#.#4SiI -) Horns .......##.....#)##..### ###...### Cast: Kinetic Grapnel .....#.#####....##.## ##..... Petr Yak 4SiI ................#..##########.### ....###..#####................... ll 2 basilisks 4SiI /....# ##.# ###.....########.##### .#### #####....##.##### #.# .###4Si J #....###.....# ###The basilisk bites you.  4SiSJ The basilisk gazes at you. _You are slowing down. _There is a stone staircase leading down here. 4SiJ H_Unknown command. _Unknown command.4Si`T  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.4Sib 8*4Si-1 i  The basilisk gazes at you.4Si K.l4Si 7Y4Si 27-20.1 (1.5Tele Yak 4Si 4Si A _You are unaffected. The basilisk bites you.6Si 6Si 6Si 6Si F _Unknown command.7Si&7Si+Drink which item? Potions  c - 4 potions of curing  g - 3 potions of magic  w - a potion of heal woundsb - 2 potions of brilliance  m - 4 potions of might  C - 2 potions of cancellation  L - 3 potions of lignification  f - 3 potions of moonshine  d - a bubbling black potion  j - a sedimented amethyst potion  k - 2 metallic puce potions  l - 2 murky sapphire potions  n - 2 fuming silvery potions  o - a fuming green potion 7Si], s - 2 fuming sapphire potions [!] read|quaff|evoke[?] describe selected8Si8Si$8Si...#..##.##....#.##..###.# #.## Eryximachus the Covert ............####)##..#...# #.## Barachi of Gozag Gold: 1201 ...#..#.######...##..#.### #.## Health: 27/78 ========---------------- ......#.<......#.....#.# #.## Magic: 16/16 ======================== ...##....#######.##.##.# #.# AC: 6Str: 188SiUDoom: 26% ...##......###...##.#..# #.# EV:  4 Int: 25  ####..####.....###.>#.## ##.# SH: 0Dex: 11 ####.....####..#ll.##.##### #..# XL:  9 Next: 98% Place: Dungeon:7 8Si......##..# #...Y.......).###.## Noise: =--------  Time: 10220.1 (0.0) ....#.###.###.#.###...###...#.#-) Horns .......##.....#)##..### ###...### Cast: Kinetic Grapnel .....#.#####....##.## ##..... Petr Tele Yak 8SiF9................#..##########.### ....###..#####................... ll 2 basilisks ....# ##.# ###.....########.##### .#### #####....##.##### #.# .###8Si#....###.....# ### _Unknown command.As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.The basilisk gazes at you. _You are unaffected. The basilisk bites you. _Unknown command.8Si 8Siv|  ##### #### ##...## #..... ##.....## ###.## #....<..# #...#  #.......# #.###### #...>...# ##.##.... ##.....#####.....### ##...####  #..).)..####..###  #....(..# #.....#  8Si#...)...###.###.### ##.....###..# #..... ##...## #.## ####.# ###.# ##.# #)  #.# #..# ####.)  ##########.###.#####[.... You feel much better.8Si)"8Si,  #####  ##...##  ##.....##  #....<..# #...#  ##  #...>...#  ##.....##### ##  8Si-#..).)..####..###  #....(..#   ## ##.....###..#  ##...## #.##  ###.# ##.# #) #.# #..# ####.) #8Si-R[Your surroundings suddenly seem different.8Si@/ 48======1 Kinetic GrapnelYou have turned to stone.8SiK/  --more--8SiP, -1.6 (1.5Stone Yak  _8SiE68Si?8SiDD-2.6 (28SiM8SiW8Si[*3.6 (38Sim,8SiJop9=======4.6 (48Six8Si8Sir*5.6 (58SiC8Si8Si,*6.6 (68Siŷ8Si8SiY50=7.6 (78Si8Si8Si#*8.6 (88Si8Si8Si*9.6 (98Si8SiG #####  ##...##  ##.....##  #....<..# #...#  ##  #...>...#  ##.....##### ##  #..).)..####..###  #....(..#   #8Si # ##.....###..#  ##...## #.##  ###.# ##.# #) #.# #..# ####.) #[8Sik 1 9 30.6 (10.5)Yak 8Si 8Si f _You turn to icy fur and can act again.9SiEM ##### ##### ##...## #.....#.....## ###.####<..# . #.#######...>...# ##.##....9Sig2#####.....#####............####).)..####..### #....(..# #.....# ## Yak 9Si=9Si#01.6 (1.0)9Si9Si9SiB5#.#.##### ######.##...## #.##.....## ###.##....<..# #...# ##.# #.##...>...# ##.##.##..Y..#####.....###.#### #..).)..####..### #....(..# #.....# ##...)...###.###.###.9Sif##.....###..# #.##...## #.## ####.#.###.# ##.# #)#.#.# #..# ####.).9Siu9Si%29Si"9Si#9Si9Si`9Si9Si9Sii2=9Si39Si9SiD9SiI9Si9Si9Si\a3=9Si>9Si,9Si9Si,9Si9Si=9Sip949Si9Si,9Si|9Si~ 9Si 9Sij 9Si?O59Si9Siy,9Si9Si1 ,9Si!9Sia$9Si$N56=9SiS&9Sik),9Sil-9Si/9SiW/9Si_19Si'49Siw4W7=9Si59SiG7,9SiG99Si:,9Si<9SiBQ89SiD,9SiF9SiVI,9Si2K9SiM9Si NK9=9SiO9SiR,9SiT9SiXW,9SiY9Si\9Si@]V60=9Si^9Si)b,9Sic9Si g,9Sih9Sil9SiUl%19Siq9Siu,9SiYx9Siy9Siy9Si{9Siy~929Si~(=9Si9Si%,9Si09Si9Si9Si9Si9SiyU3=9Sim9SiY,9SiE9SiĖ9Si9Si̘9Si9SiΛ%49Si~9Sia,9Six9Si 9Sis9Si9Sia5=9Siԫ9Si9Si9Si9SiJ,9Sim9Siq9SiU6=9Si9Sit9Si9Si9Si,9SiV9Siw9Si%79Si9Si,9Si9Siw9Si9Si9Si;89Si9Si2B9Si6,9Si9Si9Si9Si9Si9SiK9=9Si{9Si`9Si9Si70=9Si9Si9Si9Si#9Si+,9Si69Si9Si2%19Si.!9Si$9Si$9Si&9Si),9Si+9Si.9Si/K2=9Si09Si2,9SiH8X9Si89Si9U3=9Si/:9Si;9Si"<9Si#=9Si>,9SiA9SiC9Si D%49SiF9SiH,9SiJ9SieM9SiM9SiO9SiQ9SicRK5=9Si6T9SiU,9SiV9SiX,9SiZ9SiKvk6=9Siy9Sii~,9SiB9Si+9Sil9Si%79Si9Siŏ,9Sȋ9Sis9Siŕ9Si9Siʛk _You start resting.HP restored.9Si9Sid1311.6 (79.0)9Si`8=2.6 (80 _9SiS9Si:Si.!M ##### ##### ##...## #......#.....## ###.####<..# . #.########...Y...# ##.##.....######.....######............#####..).)..####..###Yak :Si+:Si/03.6 (1.0):Si8:SiS;c _There is a stone staircase leading down here.:Si#:Si:Si.:SiB:Si:Si:Si=:Si:Si69=:Si6:Si),:Si`:Si6:Si:Si:Si,:Si6`:Siv,:Si:Si/",:SiR&:Si':Si':Si):Si-,:Si.:Si12,:Si3:Sio7:Si7:Si9:Si=,:SiI:SiM:Si%N:Si P:SiR,:SiU:SiX:SiX:Si[:Si^:Si^:Sia:Sid,:Si@g:Si j:Sij:Sipm:Sip:Si5q:SiYs:Si w,:SiWy:Sip},:Sil:SiB,:Si߅:Si,:Si":Si,:Siۑ:Siϔ:Si:Si:SiϚ,:SiB:Si1:Siw:Si::SiY,:SiR:Si/,:Si:Si,:Si:Siô,:Si:Si@:Si:Si:Si@,:Si:Si1:Si:Si:Si:SiO:SiK:Si,:Si:Si,:SiO:Sin,:Si<:Si,:Si:Si|,:Si:Si:Six:Si:Si,:Si:Si,:Siz:Si ,:SiO :Si,:Si):Si:SiL:Si:Si,:Si:Si":Si/#:Si$:Si(:Si):Si*:Si/.,:Si0:Six4,:Si6:Si9,:Si;:Si&?,:SiA:SidE,:SiG:Si\K,:SiM:SiQ,:SiMS:SiW,:SiY:Si ]:SiP]:Si_:Sia:Si=b:Si'd:Sibg:Sig:Siki:SiB:Si5,:Si.:Si,:Si:Si,:Si:Si,:Si:Si,:Si:Si:Si:Si:Si ,:Si:Si,:Si:Si:Si:Si:Si,:Si:SiM:Si:Si:Si:Sii:Si9:Si :Si :SiM :Si :SiL :Sin :Si :Si :Si" :SiM :Si :Si :Sia :Si :Si :Si$ :Si % :Si2' :Si+ ,:Si. :Si1 :Si2 :Sip4 :Si7 :Si:8 :Siy: :SiZ> :Si> :Si@ :SiqS ,:SiX :Si.^ ,:Si9b :Sif :Sig :Sii :Si ;Si>A ,;SiC ;SiF ;SiF ;SiH ;SiK ,;Si1M ;SiN ,;Si_P ;SiTR ,;SiyS ;SiT ,;Si$W ;SiZ ,;Si[ ;Si\^ ,;Si` ;Sic ;Sic ;Sie ;Sii ;Sivi ;Siwk ;Sin ,;Sip ;Sis ,;Siu ;Sibx ;Six ;Siz ;Si} ,;Si ;SiZ ;Si ;SiT ;Si܆ ;Si/ ;SiI ;Si ;Si ;Si= ;SiM ,;Si ;Si ;Si ;Si ;SiӜ ;Si" ;Si ;SiO ;Si ;Si ;Si3 ,;Si ;Sir ,;Si˭ ;Si ;Si2 ;Si ;Si ;Sic ;Si ;Si8 ,;Si* ;Sii ;Si ;Si ;Si* ,;Si ;Si ,;Si ;Si ;Si( ;Si ;Siw ;Si ;Sib ;Si3 ,;Si ;Si ,;Si ;Si ;Si2 ;Si3 ;Si7 ;Si ;Sii ;Si ,;Si  ;Si ,;Si ;Si] ,;Si ;Si# ,;Si# ;Siu ;Si ;Si ;Si ,;Si ;Si ;Si ;Si ;Si# ;Si$ ;Si% ;Si( ;Si) ;Si0+ ;Si- ;Si. ;Si0 ;Siy3 ;Si3 ;Si5 ;SiR8 ;Si8 ;Si: ;Si= ;Si> ;Si? ;Si C ,;Si=E ;Si9H ,;SilJ ;SiM ;SigM ;Si O ;Si R ,;SiT ;SiW ,;SiHZ ;Si\ ;Si\ ;Si^ ;Sia ;Sia ;Sic ;Si's ,;SiJv ;Siz ,;SiS} ;Si ;Si ;Si ;Si9 ;Si ;Si ;Sic ,;Si% ;Si ;Siz ;Si ;Si ,;Si! ;Si ;Siϛ ;Siǝ ;Si ,;Si ;Sib B;SiG ,;Si9 ;Si; ;Si ;Sio ;Si] ,;SiU ;Si ;Si¹ ;Si ;SiѾ ,;Si ;Si ;Si ;Si ;Si4 ;Sie ;SiQ ;Si- ;Si ;Sii ;Si ,;Si ;Si ;SiB ;Si ;Si ;Si ;Si% ;Si ;Si ;Si ;Si ;Si$ ;Si ;Si ;SiH ;Si' ;Si ,;Si0 ;Sir ,;Si( ;Si"- ;Si- ;Si1 ;Si4 ;SiA5 ;Si7 ;Si: ;Si: ;Siv< ;Sip? ;Si? ;Si@ ;SiC ;SiC ;SiD ;SiS W _You start waiting.;Si_ 1613.6 (99.0);SiLc P------4.6 (100.0);Sig ;SiZi # _Done waiting. =Si}? =SifB =SiB =SiE =SizF ,=SiG =Si)J ,=Si5L =SiUN ,=SiO =Si`Q ,=SiR =SiT ,=SiV =Si5Y ,=Si[ =Sii ,=Si m =Sip ,=Sis =Siv ,=Six =Si9{ ,=Si| =Si@ =Si =Si =Si =SiX ,=Si, =Si =Si =SiJ =Si =Si =Si =Si =Si =Si =SiP =Si =Si =SiE =SiO =Si ,=Si =Si ,=Siد =Si ,=Sio =Si ,=Si& =Si =SiU =Si =Si ,=Si =SiD =Siz =Si =Si =Sii =Si) =Si9 ,=Si =Siq ,=Six =Si =Si =Si =SiS =Si =Si =Si ,=Si =Si$ ,=Si =Si =SiF =Sia =SiP =Si =Si^ =Si ,=Si =Si ,=Si =Si/ ,=SiJ =Si ,=Si =Si =SiZ =Si~ =Si  =Si =Si =Si$ =Si % =Si& =Sis* ,=Si, =Sii/ =Si0 =Si2 =Si5 =Si6 =Si7 =Si: ,=Si< =Si? =Si*@ =SiB =SiD =SiFE =SiF =SiI ,=SirK =SiP _You start waiting.A basilisk comes into view.=Si_ ------ll   basilisk (wandering)=Si c 096.6 (78.0)=Si{j =SiJo Q------7.6 (79 _=SiHw =Sidx =Si  #####  ##...##  ##.....##  #....<..# #...#  #.......#  #...Y...#  ##.....## ##.......  #..).)..###  #....(..#   #...)...# ##.....###..#  ##...## #.##  ###.# ##.# #)=Si  6 #####  ##...##  ##.....##  #....<..# #...#  #.......#  #...Y...#  ##.....## ##.......  #..).)..###  #....(..#   #...)...# ##.....###..#  ##...## #.##  ###.# ##.# #)=Si =Si$ =Si, =Si0 _ _A basilisk is nearby!?Siu  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?SikP  #. Eryximachus the Covert #. Barachi of Gozag Gold: 1201 #. Health: 78/78 ======================== ##### ######. Magic: 13/16 ===================----- ##...## #...... AC: 6Str: 18Doom: 26%  ##.....## ###.##### EV: 9Int: 25   #....<..# #...# # SH: 0Dex: 11 #.......# #.####### XL:  9 Next: 98% Place: Dungeon:7 #...Y...# ##.##..... Noise: ---------  Time: 10797.6 (0.0) ##.....#####.....#### -) ?SiQ @[0;10;1mHorns ##.......l....####  Cast: Kinetic Grapnel #..).)..####..###  Yak  #....(..# #.....# ### #...)...###.###.###.. l   basilisk (wandering) ##.....###..# #...... ##...## #.## ####.#. ###.# ##.# #)#. _A basilisk is nearby!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (wandering, hasn't noticed you)?Si4 #. Eryximachus the Covert #. Barachi of Gozag Gold: 1201 #. Health: 78/78 ======================== ?Siw##### ######. Magic: 13/16 ===================----- ##...## #...... AC: 6Str: 18Doom: 26%  ##.....## ###.##### EV: 9Int: 25   #....<..# #...# # SH: 0Dex: 11 #.......# #.####### XL:  9 Next: 98% Place: Dungeon:7 #...Y...# ##.##..... Noise: ---------  Time: 10797.6 (0.0) ##.....#####.....#### -) Horns ##......l.....####  Cast: Kinetic Grapnel #..).)..####..###  Yak  [40?Sim#....(..# #.....# ### #...)...###.###.###.. l   basilisk (wandering) ##.....###..# #...... ##...## #.## ####.#. ###.# ##.# #)#.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (wandering, hasn't noticed you)  You lock target on the basilisk and prepare to deploy your bee.?Si7A #####       #...#         ?Si#       #.##  ###.# ##.# #)?Si==8.6 (1Kinetic GrapnelWinding ?Si9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a basilisk (wandering, hasn't noticed you)  You lock target on the basilisk and prepare to deploy your bee. _(Press . to continue winding your bee.)@Si2l.@Si'@Si)X--9. @Si0@Si`3@ _You continue winding your clockwork bee...@Si> 7l.@Si @Si m--800.. @Si @Si @ _You continue winding your clockwork bee...ASi/d y.llally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the basilisk.ASi=6:*ASit  4  The basilisk gazes at you.You are slowing down.ASi/  --more--BSi ;*BSi BSi K.yBSi1% 2YBSiS* u1Petr Yak BSiO0 BSi2 7 _Your clockwork bee is unaffected.CSi4<l.CSi9 CSi5==3.1 (1.5CSiCSie _Your clockwork bee stings the basilisk. Your clockwork bee stings the basilisk!DSiѯ r clockwork bee stings the basilisk. Your clockwork bee stings the basilisk!You hit the basilisk but do no damage.  The basilisk is heavily wounded.Your clockwork bee closely misses the basilisk.  The basilisk bites you!   but does no damage.DSi 6----4==4.4 (1.3DSi\ DSi 0 _Your limbs are stiffening.ESic'  #####  ##...##  ##.....##  #....<..# #...#  ##  ##  ##...*.## ##  #..).)..###  #....(..#   ##  ##.....###..# *dormant clockwork bee (minion) ##...## #.##  ###.# ##.# #)The basilisk bites you. Your clockwork bee stings the basilisk.  The basilisk bites you. Your clockwork bee stings the basilisk!  Your clockwork bee winds down and falls to the ground.ESi( 3-----1 You have turned to stone.ESic9/  --more--FSi@ 5.9 (1.5Stone Yak _FSiFSik FSi(e57---6.9 (2FSiFSi_FSi m53---7.9 (3FSiI(FSi1FSi21--==-8.9 (4FSi;FSiF} _The basilisk bites you! x3 5=FSiFO-The basilisk bites you but does no damage.FSi>Q/  --more--GSi 5 9.9 (5 _GSi GSi GSi~ u46--=10.9 (6GSih GSi' < _The basilisk bites you!GSi8( 7-The basilisk bites you but does no damage.GSi2 /  --more--HSi7F= -1.9 (7 _HSibNHSi3Y  #####  ##...##  ##.....##  #....<..# #...#  ##  ##  ##...*.##HSiYS ##  #..).)..###  #....(..#   ## ##.....###..#  ##...## #.##  ###.# ##.# #)  The basilisk bites you.HSip[5-= 9 =-2.6 (8.2Yak HSibHSi6ef _You turn to icy fur and can act again.ISi6: y y   You wind your clockwork bee back up and it locks its sights upon the basilisk!  Your clockwork bee stings the basilisk.  Your clockwork bee barely misses the basilisk.ISi^@8*ISi& 4- 4  The basilisk gazes at you.You are slowing down.ISi  ISi(--more--ISi{ ;*ISiwJSi8RYyJSi[y3.6 (1.0Petr Yak JSi%JSi&7 _Your clockwork bee is unaffected.JSi+JSiˊJSiړJSiF _Unknown command.KSiUKSiKSiKSiRF _Unknown command.KSi@  _Unknown command. _Unknown command.  You barely miss the basilisk.  The basilisk is almost dead.  Your clockwork bee stings the basilisk.  Your clockwork bee closely misses the basilisk.KSi u0--=5.0 (1.4KSiA KSi - _The basilisk bites you!LSi*3LSiiLSiF _Unknown command.LSi* $You hit the basilisk but do no damage.The basilisk is almost dead.Your clockwork bee stings the basilisk.LSiI y   clockwork bee (minion)  The basilisk dies!LSiK LSiW #. Eryximachus the Covert#. Barachi of Gozag Gold: 1201 #. Health: 40/78 ============------------###########. Magic: 14/16 =====================---##...###...... AC: 6Str: 18Doom: 24%##.....## ###.##### EV:  4 Int: 25#....<..# #...# # SH: 0Dex: 11#.......# #.####### XL:  9 Next: 107% Place: Dungeon:7#...Y$..# ##.##..... Noise: =--------  Time: 10816.2 (1.2)##...SiPX ;42my.#####.....#### -) Horns##............####Cast: Kinetic Grapnel#..).)..####..###Petr Yak #....(..# #.....# ####...)...###.###.###.. y   clockwork bee (minion)##.....###..# #......##...## #.## ####.#.###.# ##.# #)#. _The basilisk bites you! _Unknown command.You hit the basilisk but do no damage.The basilisk is almost dead.Your clockwork bee stings the basilisk.  The basilisk dies!LSidZ - _Your limbs are stiffening.  You have reached level 10!LSi*g /  --more--MSiC4/857--10 3% Kinetic GrapnelMSiMSi4 _MSi%#.#.#.##### ######.###...## #......###.....## ###.##....<..# #...# ##.# #.#.#...>Y..# ##.##.##...y.#####.....###......#### #..).)..####..### ##....(..# #.....# ##...)...###.###.###..(##.....###..# #.##...## #.## ####.#.####.# ##.# #)#.#MSiU  #####  ##...##  ##.....##  #....<..# #...#  ##  #...>Y..#  ##...*.## MSi]J##  #..).)..##  #....(..#   ##( *dormant clockwork bee (minion) ##.....###..#  ##...## #.##  ###.# ##.# #)Your clockwork bee winds down and falls to the ground.MSi\ 5==1 You have turned to stone.MSi/  --more--NSi5 -7.7 (1.5Stone Yak _NSiONSi:NSiD-8.7 (2NSiNSiNNSiF59.7 (3NSi&NSi1NSi4H==20.7 (4NSi=NSiGNSiJ*1.7 (5NSiSNSiq\NSiaF62.7 (6NSigNSipNSiuX6=3.7 (7NSi?}NSi,m #####  ##...##  ##.....##  #....<..# #...#  ##  #...>Y..#  ##...*.## ##  #..).)..##  #....(..#   ##NSi( ##.....###..#  ##...## #.##  ###.# ##.# #)NSi o 9 4.4 (8.2Yak NSi|NSi>u _You turn to icy fur and can act again.NSir67=5.4 (9NSipNSiS? _You now have 1206 gold pieces (gained 5).NSiNSiNSiNSiA1206=8= . _You start resting.NSiCNSidDNSiFNSiVK _Your dormant clockwork bee falls apart.Magic restored.NSiohSNSitz-9.4 (4.0NSi~a7==30.4 (5 _NSi؆NSi9NSiNSi4NSi_NSiNSi:O9NSidNSiNSiNSi6NSiqNSiYNSiINSi$50NSi7M===NSi!NSi NSia NSio NSi NSi NSi NSi NSim K1=NSi/ NSi NSi NSi NSi@ NSi NSiy NSi* O2NSi: NSi= NSiz NSi! NSi$ ,NSi?& NSi.) NSi) 93NSi&+ NSi- NSi6. NSi/ NSi2 ,NSi65 NSi@ 4=NSi B NSijD NSiD K5=NSiF NSiXI NSiI NSiK NSiN NSijX 6NSiX ,NSi[ NSi] NSi^ S7=NSi` NSi c ,NSie NSig ,NSii NSil NSil K8=NSiEn NSio ,NSip NSi<~ ,NSi< NSiw O9NSi NSiT NSi NSi NSi ,NSi NSi NSi :60NSi NSi؝ ,NSi NSi NSi NSi٤ NSiR NSi N61=NSi NSiح ,NSi NSiH NSi޲ NSi NSi ;2NSi 2=NSi7 NSi ,NSiſ NSib NSi NSi NSi NSib %3NSi| NSi? NSi w4=NSi ,NSi NSi~ NSi NSi NSi NSi U5=NSin NSi ,NSi NSi{ NSi NSi NSi NSi %6NSi NSi ,NSi NSi NSi NSiu NSi ;7NSi NSi; NSi NSiK NSi ,NSif NSi NSi K8=NSi NSi ,NSiV NSi NSi< NSi! NSi# NSi $ U9=NSi1 NSiq4 NSi4 NSix7 NSio: ,NSi; NSi^> NSi> &70NSi@ NSiC NSiC NSiE NSiI NSiZJ NSi@L NSiO NSixP K1=NSi+Q NSiS ,NSiiV NSisX NSiX NSiZ NSi] k2=NSi_ NSib NSib NSie NSig NSig %3NSi0j NSi&m ,NSino NSivr ,NSit NSiv NSiMw %4NSiy NSi| ,NSi~ NSi. ,NSiB NSi NSi K5=NSiL NSi NSic NSi NSi NSiJ NSi~ NSi NSi U6=NSi/ NSi͜ ,NSi NSi- NSi NSi NSi2 ;7NSi NSi NSiժ NSi! NSi NSi NSiα NSiN NSi K8=NSi} NSiN ,NSi' NSi ,NSiw NSi NSi] N9=NSi' NSi ,NSi4 NSi ,NSi NSim <80NSij NSiN ,NSi NSi ,NSi NSi NSi %1NSi NSi ,NSi NSi ,NSi NSi NSi K2=NSi NSi? NSi NSiR NSi NSi# NSi NSi NSi U3=NSi NSi ,NSi NSi ,NSi NSi NSi %4NSi[ NSi NSi' NSid NSi" ,NSi$ NSiI( k _You start resting.HP restored.NSi}8 NSiE 2936.4 (106.0)NSi-O `5=77 _NSiR NSi a NSi NSi NSi NSi; NSi% ,NSi ,NSiU NSiܪ ,NSin e=NSi* BNSi" NSiM NSi NSik NSit NSi NSi NSi2 NSir NSiS NSiV ,NSi NSi NSi NSi NSiL ,NSiQ NSif ,NSi= NSi ,NSie NSih NSi NSi NSi) ,NSi NSiF ,NSi NSiNSiLNSiTNSi|NSiNSi NSi@ NSi NSiNSip7NSi8NSi^BNSiE,NSiGNSiBJ,NSiELNSiONSi]ONSi QNSiSNSi9TNSiUNSiXNSiXNSiZNSi],NSi_NSiaNSi3bNSicNSiUfNSifNSiShNSijNSi~kNSimNSioNSioNSi(rNSit,NSiZwNSiyNSizNSi{NSi~,NSi{NSi<,NSiVNSiQ,NSiNSi1NSiNSi[NSi,NSiNSi,NSiNSi,NSiNSiNSiNSi,NSii,NSiNSi,NSiNSiNSiNSiNSi,NSiBNSiNSiNSi2NSiNSi,NSiNSi,NSi:NSi,NSiNSiNSiNSiNSip,NSiNSim,NSi_NSiNSi=NSijNSi,NSiNSi,NSinNSi<,NSi5NSiNSiNSiLNSiJNSiNSiNSi NSi6 NSi NSiYNSiNSiNSi\NSiNSi`NSi,NSiNSixNSiNSiNSi"NSi"NSi$NSi',NSi *NSiW-NSi-NSi/NSi?,OSiOSiK,OSi| OSiv OSi OSiBOSi[,OSiOSiyOSiOSiOSi],OSiOSiM!OSi!OSi#OSiL',OSi)OSi,,OSi0/OSi1OSi1OSi.4OSi6OSiI7OSi!9OSi;,OSia>OSi@OSi-AOSi\COSiE,OSiGOSiJ,OSiLOSiO,OSiQOSiTOSi?UOSiVOSi;YOSiYOSi[OSi^,OSi`OSicOSicOSi^eOSigOSihOSiiOSil,OSimOSixpOSipOSiwrOSitOSitOSivOSiWW _You start waiting.OSi51036.4 (99.0)OSiN/7.4 (100.0)OSi7OSi# _Done waiting.OSi>3OSiOSi+0.0) _Done exploring.PSi3PSiZPSi1PSiL8PSi?PSiAE _Done exploring.QSir  What are your orders?  t - Bellow!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.QSid-f - Follow me.  Anything else - Cancel.QSia======8.4 (1QSiE _You bellow for attention!QSiG\MWhat are your orders?QSi QSi; %9QSi< QSi / _You bellow for attention!QSi \MWhat are your orders?QSi QSi3k40 _You bellow for attention!RSiK\MWhat are your orders?RSiגRSiS%1RSiE _You bellow for attention!RSi\MWhat are your orders?RSi9RSi%2RSiqE _You bellow for attention!RSi\MWhat are your orders?RSi#RSi%3RSioE _You bellow for attention!SSiy\MWhat are your orders?TSiP  Okay, then.TSiJTSiOTSi. _USiUSiy#Level 7 of the Dungeon <<<<>>>>(Press ? for help)###########........##########........#.......##........#.......##........#.......##........#.......##############.####...#.####.)..########...###......# #...#)# ####......######.....## ###.#########...#)# ######....###....<..# #...# ###.).....######## ####..##.......# #.#######...#...##...#...## #..###...>Y..# ##.##......###...#.........## ##.####.....#####.....#########.#...........####..###............#### #...#................####..).)..####..### ###.#.#............##....##....(..# #.....# ####...#.##...........##....##...)...###.###.###..(..#..###....>...####....###.....###..# #.........#.#######..#.#####....###...## #.## Si& 40m####.#.#........................####.# ##.# #)#.#.##.....#....#######....##.# #..# ####.).).....####.##.# #...)###########.###.#####[......###)## #.##.# #....##.<......#..##.##....#.##..###.# #.##.# #....#VSiB[***********,,,,,,,,**********,,,,,,,,*,,,,,,,**,,,,,,,,*,,,,,,,**,,,,,,,,*,,,,,,,**,,,,,,,,*,,,,,,,*********,****,,,*,****,),,*******,,,,,,* *,,,*)* ****,,,,,,*******,*********,,,*)* ******,,,,***,,,* ***,),,,,,******** ****,,**,*******,,,*,,,**,,,*,,,** *,,****,**,,,,,,***,,,*,,,,,,,,,** **,*****,,,,,*********,*,,,,,,,,,,,****,,**,,,,,**** *,,,*,,,,,,,,,,,,,,,,***VSiE>**,,*** ***,*,*,,,,,,,,,,,,**,,,,**,,,,,* ****,,,*,**,,,,,,,,,,,**,,,,***,***,***,,(,,*,,***,,,,>,,,****,,,,**,,* *,,,,,,,,,*,*******,,*,*****,,,,**,** ****,*,*,,,,,,,,,,,,,,,,,,,,,,,,***,* *)*,*,**,,,,,*,,,,*******,,,,**,* *,,* ****,),),,,,,****,**,* *,,,)***********,***,*****[,,,,,,***)** *,**,* *,,,,**,<,,,,,,*,,**,**,,,,*,**,,***,* *,**,* *,,,,*VSi: VSi(1 *,, Eryximachus the Covert*,, Barachi of Gozag Gold: 1206*,, Health: 85/85 ========================#####******,* Magic: 17/17 ========================##...##*,,,,,,* AC: 6Str: 18Doom: 24%##.....## ***,****** EV: 9Int: 25#....<..# *,,,* ** SH: 0Dex: 11#.......# *,*******, XL: 10 Next:  3% Place: Dungeon:7#...>Y..# **,**,,,,,, Noise: ======---  Time: 11043.4 (0.0)##.....##***,,,,,***** -) Si2 1mHorns*#.......,,,,,****Cast: Kinetic Grapnel#..).)..##**,,*** * Yak #....(..# *,,,,,* ****#...)...#**,***,***,,( ##.....##*,,* *,,,,,,, ##...## *,** ****,*,* ###.# **,* *)*,* t - Bellow!  Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. _Okay, then.VSi3 VSi@ 0  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. _Okay, then.Level map cleared.WSiWSi\WSi+WSi>WSiWSim: _WSiWSiL,WSiWSiaWSiWSiKWSiWSi|WSiF,WSi)WSi2WSiWSiWSi|WSiWSiM,WSi*WSiWSiGWSiWSifWSi WSi,WSiWSiWSiWSiVWSiWSi%WSiK)WSi)WSi+WSi-WSiM0WSi0WSi'2WSi:4WSi6WSi^7WSi8WSi:WSi:=BWSi_?WSi@,WSi@WSiBWSiBWSiBWSixCWSiDWSiEWSiEWSiEWSiNWSiPWSi9QWSi8RWSiTWSiUWSiVWSiLWWSi YWSiZWSi[WSi\WSi^WSi~a,WSibWSidWSifWSiKgWSi@hWSi@jWSi8lWSilWSimWSisWSiyBWSi|WSiG}WSi}WSiWSi WSi,WSiJWSiWSi0,WSiWSiXWSiIWSiWSi`WSiWSieWSiWSi*,WSiWSiYWSiWSi}WSixWSiw,WSi,WSiuXWSiWSigBWSiW  Items here: )) [[.WSiQK _WSiQ ,WSi WSi WSimBWSi]WSi%WSi(,WSi+WSiY.WSi1,WSiB6WSi9WSi=,WSi?WSi,WW  Items here: )) [[.WSi\WSi]] _WSix`WSieWSi}oj  A basilisk comes into view.WSi{#........#,,,,,,,* #........#,,,,,,,* #........#,,,,,,,*** ######.####...#,#***,),,****#......# #...#[# ****,,,,,,###.#########...#[# ******,#...# ###.[.....#******WSii}#.#######...#...##...#,,,**  ##.##......###.Y.#,,...,,,,** *------ ##.....######*##.#.......,,,, ....#### *,..#.......,,,,,,,, ##..#** ***.#.#.......,,,,,**, *.....# ****,..#.#*......,,,,,**, #.###.#**,,(..*..#**....>,,,****, l   basilisk (wandering) ..* *...,,,...*.##***##.l*,*****, .#* **##.#.#.,,.,,,,,,,,.,,,,,,,, .* *)#.#.**.,,,,*,,,,*******,WSipX840.0)l.WSi݌WSicQ------4.4 (41 _WSi"WSisYSi]tYSiLwUnequip which item? Hand Weapons (go to first with ))  i - a +2 whip of flaming (melded) Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  j - a +6 ring of intelligence (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest (worn) {+Blink SInv}[?] describe selected [!] unequip|take off|removeYSix|[tab] equip|unequipZSi~ZSiz ZSi #........#,,,,,,,*Eryximachus the Covert#........#,,,,,,,*Barachi of Gozag Gold: 1206#........#,,,,,,,***Health: 85/85 ========================######.####...#,#***,),,***** Magic: 17/17 ========================#......# #...#[# ****,,,,,, AC: 6Str: 18Doom: 24%###.#########...#[# ******, EV: 9Int: 25ZSi]#...# ###.[.....#******* ** SH: 0Dex: 11#.#######...#...##...#,,,**XL: 10 Next:  3% Place: Dungeon:7  ##.##......###.Y.#,,...,,,,** * Noise: ---------  Time: 11084.4 (0.0) ##.....######*##.#.......,,,,**** -) Horns ....#### *,..#.......,,,,,,,, Cast: Kinetic Grapnel ZSi##..#** ***.#.#.......,,,,,**, Yak *.....# ****,..#.#*......,,,,,**, #.###.#**,,(..*..#**....l,,,****, l   basilisk (wandering) ZSi..* *...,,,...*.##***##..*,*****, .#* **##.#.#.,,.,,,,,,,,.,,,,,,,, .* *)#.#.**.,,,,*,,,,*******,Anything else - Cancel. _Okay, then. _Level map cleared. _Items here: )) [[. _Items here: )) [[. _A basilisk comes into view.ZSia"P  Okay, then.ZSi%ZSiK.ZSi[0. _ZSi ZSi Unequip which item? Hand Weapons (go to first with )) ZSim V i - a +2 whip of flaming (melded) Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  j - a +6 ring of intelligence (worn) Talismans (go to first with %)  d - the rimehorn talisman of the Forest (worn) {+Blink SInv}[?] describe selected [!] unequip|take off|remove[tab] equip|unequip[Si [Siy [Si #........#,,,,,,,*Eryximachus the Covert#........#,,,,,,,*Barachi of Gozag Gold: 1206#........#,,,,,,,***Health: 85/85 ========================######.####...#,#***,),,***** Magic: 17/17 ========================#......# #...#[# ****,,,,,, AC: 6Str: 18Doom: 24%[SiW ###.#########...#[# ******, EV: 9Int: 25#...# ###.[.....#******* ** SH: 0Dex: 11#.#######...#...##...#,,,**XL: 10 Next:  3% Place: Dungeon:7  ##.##......###.Y.#,,...,,,,** * Noise: ---------  Time: 11084.4 (0.0) ##.....######*##.#.......,,,,**** -) Horns ....#### *,..#.......,,,,,,,, Cast: Kinetic Grapnel ##..#** ***.#.#.......,,,,,**, Yak *.....# ****,..#.#*..[Siݛ ....,,,,,**, #.###.#**,,(..*..#**....l,,,****, l   basilisk (wandering) ..* *...,,,...*.##***##..*,*****, .#* **##.#.#.,,.,,,,,,,,.,,,,,,,, .* *)#.#.**.,,,,*,,,,*******, _Okay, then. _Level map cleared. _Items here: )) [[. _Items here: )) [[. _A basilisk comes into view. _Okay, then.[Si P  Okay, then.[Si [Si [Si . _\Si  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\Si #........#,,,,,,,*  Eryximachus the Covert #........#,,,,,,,*  Barachi of Gozag Gold: 1206 #........#,,,,,,,***  Health: 85/85 ========================  ######.####...#,#***,),,***** Magic: 14/17 ===================----- \Si #......# #...#[# ****,,,,,, AC: 6Str: 18Doom: 24%  ###.#########...#[# ******, EV: 9Int: 25  #...# ###.[.....#******* ** SH: 0Dex: 11  #.#######...#...##...#,,,**  XL: 10 Next:  3% Place: Dungeon:7 \Si ##.##......###.Y.#,,...,,,,** * Noise: ---------  Time: 11084.4 (0.0) ##.....######*##.#.......,,,,**** -) Horns ....#### *,..#.......,,,,,,,, Cast: Kinetic Grapnel ##..#** ***.#.#.......,,,,,**, Yak *.....# ****,..#.#*......,,,,,**, #.###.#**,,(..*..#**....l,,,****, l   basilisk (wandering) ..* *...,,,...*.##***##..*,*****, .#* **##.#.#.,,.,,,,,,,,.,,,,,,,, .* *)#.#.**.,,,,*,,,,*******, _Okay, then.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [0\Si;10;1mLaunch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (wandering, hasn't noticed you)\Si3  #........#,,,,,,,*  Eryximachus the Covert #........#,,,,,,,*  Barachi of Gozag Gold: 1206 #........#,,,,,,,***  Health: 85/85 ======================== \Si4  ######.####...#,#***,),,***** Magic: 14/17 ===================-----  #......# #...#[# ****,,,,,, AC: 6Str: 18Doom: 24%  ###.#########...#[# ******, EV: 9Int: 25  #...# ###.[.....#******* ** SH: 0Dex: 11  #.#######...#...##...#,,,**  XL: 10 Next:  3% Place: Dungeon:7  ##.##......###.Y.#,,...,,,,** * Noise: ---------  Time: 11084.4 (0.0) \Si5 ##.....######*##.#.......,,,,**** -) Horns ....#### *,..#.......,,,,,,,, Cast: Kinetic Grapnel ##..#** ***.#.#.......,,,,,**, Yak *.....# ****,..#.#*....l.,,,,,**, #.###.#**,,(..*..#**....>,,,****, l   basilisk (wandering) ..* *...,,,...*.##***##..*,*****, .#* **##.#.#.,,.,,,,,,,,.,,,,,,,, \Si5 .* *)#.#.**.,,,,*,,,,*******, _Okay, then.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  \Si)6 Press: ? - help, Dir - move targetAim: a basilisk (wandering, hasn't noticed you)\SiC      #....  .)  #......#   ###.  #...#  \SiD $ #....  ##. .. ....####   (   *)\SiK YContam: 10% 5.4 (1\SiW \SipZ  Casting: Launch Clockwork Bee (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.\SiZ jAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a basilisk (wandering, hasn't noticed you) _You miscast Launch Clockwork Bee. Nothing appears to happen.]Si7l.]Si]Sin%6]Si&]Si^Si8l.^Si6^SiY9%7^SiG^SiH^SiNCA.l^Si`M^SiP%8^SiMZ^Si\^SixI.l^Si&^Si)%9^Si^4^Sih6_Si#x.l_Si&90_Si_SiaSiG 35==8%  _You start resting.A basilisk comes into view........####.......# #.......[.....#.... ...ll   basilisk (wandering)2.4 (2aSi^ ,63.4 (3 _aSi_ bSih'  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bSi #........#,,,,,,,*  Eryximachus the Covert #........#,,,,,,,*  Barachi of Gozag Gold: 1206 #........#,,,,,,,***  Health: 85/85 ========================  ######.####...#,#***,),,***** Magic: 12/17 ================--------  #......# #...#[# ****,,,,,, AC: 6Str: 18Doom: 24% bSi ###.#########...#[# ******, EV: 9Int: 25 Contam: 6%  #...# ###.[.....#******* ** SH: 0Dex: 11  #.#######...#...##...#,,,**  XL: 10 Next:  3% Place: Dungeon:7  ##.##......###.Y.#,,...,,,,** * Noise: ---------  Time: 11093.4 (0.0) ##.....######*##.#.......,,,,**** -) Horns ....#### *,..#.......,,,,,,,, Cast: Kinetic Grapnel ##..#** ***.#.#.......,,,,,**, Yak *.....# ****,..#.#*.....l,,,,,**, #.###.#**,,(..*..#**....>,,,****, l   Si7mbasilisk (wandering) ..* *...,,,...*.##***##..*,*****, .#* **##.#.#.,,.,,,,,,,,.,,,,,,,, .* *)#.#.**.,,,,*,,,,*******, _A basilisk comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  bSikConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  bSiPress: ? - help, Dir - move targetAim: a basilisk (wandering, hasn't noticed you)bSis ] #........#,,,,,,,*  Eryximachus the Covert #........#,,,,,,,*  Barachi of Gozag Gold: 1206 #........#,,,,,,,***  Health: 85/85 ========================  ######.####...#,#***,),,***** Magic: 12/17 ================--------  #......# #...#[# ****,,,,,, AC: 6Str: 18bSi# Doom: 24%  ###.#########...#[# ******, EV: 9Int: 25 Contam: 6%  #...# ###.[.....#******* ** SH: 0Dex: 11  #.#######...#...##...#,,,**  XL: 10 Next:  3% Place: Dungeon:7 bSie  ##.##......###.Y.#,,...,,,,** * Noise: ---------  Time: 11093.4 (0.0) ##.....######*##.#.......,,,,**** -) Horns bSi ....#### *,..#.......,,,,,,,, Cast: Kinetic Grapnel ##..#** ***.#.#.......,,,,,**, Yak bSi˘ *.....# ****,..#.#*....l.,,,,,**, bSi n#.###.#**,,(..*..#**....>,,,****, l   basilisk (wandering) ..* *...,,,...*.##***##..*,*****, .#* **##.#.#.,,.,,,,,,,,.,,,,,,,, bSiS a.* *)#.#.**.,,,,*,,,,*******,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  bSi &Press: ? - help, Dir - move targetAim: a basilisk (wandering, hasn't noticed you)  You lock target on the basilisk and prepare to deploy your bee.  (Press . to continue winding your bee.)bSi V       )       #...#         (lbSik r   *)bSi }4==4.4 (1Winding bSi bSi Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (wandering, hasn't noticed you)  You lock target on the basilisk and prepare to deploy your bee.  (Press . to continue winding your bee.) _The basilisk hisses angrily.cSiC2l.cSiNcSiQr2--5. cSi^ocSiq@ _You continue winding your clockwork bee...cSi 7l.cSi cSi s1--6.. cSi cSiQ @ _You continue winding your clockwork bee...dSi5gl.ydSiA (ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the basilisk.3==7Kinetic GrapneldSimPa _Your magical contamination has completely faded away.fSi tN.yfSi3u7l.fSiwfSi%8fSifSifSi>n #........#,* #........#,fSin G* #........#,*** ######.####...#,#***,),,*#......# #...#[# ****,,,,,,*###.#########...#[# ******,#...# ###.[.....#* *#.#...#...##...#,,,** * fSio ##.##......###..Y#,,...,,,,** * #.....######*##.#y.****,#### *...#.l...#** **#.#.#...**, .....# ****...#.##...**, .###.#**,,(..*..#*#....>.,,****, .* *...,,....*.##**###..#,*****, #* **##.#.#.,,.,fSip ".. * *)#.#.*#.,,,,*,,,.#,fSiP  Your clockwork bee stings the basilisk!  The basilisk barely misses your clockwork bee.fSi -=9fSi7 fSiˎ d _Your clockwork bee barely misses the basilisk.gSi  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gSi4 #You shape a spike launcher from a nearby wall.  Your clockwork bee closely misses the basilisk.gSiF a1---=100gSi gSi5 d _The basilisk barely misses your clockwork bee.hSis  Your clockwork bee stings the basilisk! The basilisk bites your clockwork bee.hSi--1hSi#hSi+'] _Your clockwork bee misses the basilisk.hSiGk ?  hSil -=2hSix hSi@{ d _Your clockwork bee stings the basilisk! The basilisk bites your clockwork bee!iSi $Your clockwork bee stings the basilisk!iSi%y   clockwork bee (minion)iSi-Mimic 1206 ---27-3Kinetic GrapneliSi27iSi9H _The basilisk dies!jSi3jSijSi]W  You start resting.jSiV2=-jSi 0**   dormant clockwork bee (minion)jSi+2-4.4 (1jSi&jSiL _Your clockwork bee winds down and falls to the ground.jSijSijSijSi!jSiH"jSi'jSi)jSi%*jSi,jSi1jSi19=jSi4jSi];,jSi=jSiB,jSi0EjSiCIjSijSi@jSiD _Your dormant clockwork bee falls apart.Magic restored.jSi\m#-jSip036.4 (32.0)jSiva7==7.4 (33 _jSiwjSiyjSi&3jSi)jSi,jSi{2,jSib3,jSi5jSi8jSit9jSi/;jSi>jSi>:==jSi@jSiCjSiWDjSiFjSi\IjSiIjSiLjSi2O,jSiQjSiT,jSiVjSi ZjSiqZjSi\jSi_jSi$`jSiibjSim,jSiojSi ~,jSijSijSidjSiۇjSi-jSijSi5jSinjSihjSi,jSijSi,jSijSiJjSijSiһjSijSijSijSi}jSi!jSi)jSijSi jSijSif,jSi|jSi,jSijSicjSihjSijSijSijSijSijSijSijSiEjSi jSiyjSijSi[jSijSijSiW ,jSi jSi,jSijSiBjSiCjSijSi!!jSi$jSi%jSi"'jSi{+jSi+jSiA.jSi1,jSi4jSi3CjSiDjSimHjSiajSiUhBjSiMijSi~jSiVjSi jSi7jSi:jSijSi|jSijSiXjSiCjSi^jSi jSiXjSijSi,jSiQjSidjSi6,jSi5jSiƭjSi@BjSi jSijSijSijSijSijSijSiijSijSi,jSijSiZjSijSijSi:jSijSi!jSijSiPjSijSijSijSijSijSiWjSijSiBBjSijSijSipjSiJ,jSijSiUjSijSiljSijSiN jSi jSi> jSi jSiZ jSiC ,jSi jSiG+ jSi- jSi. jSi-0 jSi7  Items here: ))) [[.jSi: jSi;  _jSi= jSi.@ jSiB jSiEC jSi G jSi{J jSi%N jSiN jSiP jSiX jSi] ,jSi_ jSic jSif jSi g jSij jSipr jSiu jSi ,jSid? jSi!C jSiF ,jSiH jSiV jSiY jSiZ jSiK\ jSi_ jSic ,jSig jSi6j jSik jSiDl jSim jSip jSiQs ,jSit jSiy R  There is a stone staircase leading down here.jSi{ jSi;|  _jSi5} jSi5 jSi1 ,jSi jSiw jSi jSi ,jSi{ jSi jSi jSi jSi jSi jSi\ jSi jSiÐ jSi+ jSi jSi jSi jSi9 jSi ,jSi jSi ,jSi jSi jSiӨ jSi jSi/ jSií jSi ,jSi jSi jSia jSi+ ,jSi jSiȻ jSiF jSi XjSi jSi9 jSi jSip jSi jSi jSia jSi jSi jSi jSi ,jSi jSi jSi jSi jSiA jSi jSi+ jSi jSiw jSi jSi jSig jSi jSi jSi! jSi jSi jSi jSi jSi jSi jSi jSi ,jSi jSi jSi jSia jSi jSil jSiE jSi jSi jSi/ jSiU jSi jSin jSi! jSi:% ,jSi% jSi* jSi, jSi, jSi?- jSi[0 jSi2 jSi2 jSi3 jSi"6 jSi`8 jSi8 jSi: jSi= jSi? jSi? jSi? jSi3A jSi0B jSiWC jSitD jSiF jSiH ,jSiUK jSig ,jSif jSin jSi! jSi jSi jSi jSiM jSiˑ jSin jSi jSiʕ jSi jSi, jSi jSi $  Things that are here:jSiU F  a +0 robe; a +0 dagger; a +0 macejSiա jSiq  _jSiѣ jSi§ ?  You see here a +0 war axe.jSi jSi  _jSi jSi jSi0 jSi jSiӰ jSi jSi| jSi jSi jSi jSi߻ ,jSiu jSi jSi jSi? jSiW jSiV jSi BjSi jSiz jSi jSiX jSi jSi ,jSi jSi jSij jSi jSi jSi jSiC jSi jSi jSiH jSi ,jSiS jSi jSie ,jSi jSijSijSimjSiUjSi7 jSiP jSigjSi*jSijSijSijSijSimjSi~jSijSijSijSijSi jSijSit#jSi%,jSi&jSi(jSiT+,jSi+jSi/jSi1jSi2jSim4jSi4jSi6jSi6jSi7jSi9jSi:jSij;jSi;<jSiCXjSi,EjSi H,jSi'IjSiJjSiM,jSiMjSi4OjSiQ,jSiRjSiTjSi'W,jSi6XjSiLZjSi\,jSi]jSiDcjSikSiLkSiQkSiUkSi>VkSi+XkSi^kSi akSi!bkSickSiZjkSi3mkSimkSi6okSirkSi_ukSiukSiwkSikSi kSikSikSi{kSi ,kSiՓkSiukSikSi9kSi~kSiܠkSimkSi&kSikSir<  You see here a +0 mace.kSikSiJ _kSikSi$  Things that are here:kSix;  a +0 club; a +0 daggerkSikSi_ _kSikSikSi,kSi/kSikSi,kSi ,kSi ,kSikSikSiqkSikSi]&kSi+kSil/kSi0kSi2kSi=6kSi9kSi1:kSi<kSi>$  Things that are here:kSiK@  a +0 short sword; a +0 clubkSiiOkSiP _kSiRkSiTkSisX,kSiiZkSi]kSi`kSi`kSi#ckSifkSiikSi]jkSilkSimkSiokSi pkSiqkSintkSihwkSiwkSiykSikSihkSi=kSi`kSiwkSiIkSikSikSiR  There is a stone staircase leading down here.kSi٥kSi _kSikSikSikSikSikSiN<  You see here a +0 mace.kSiٱkSif _kSikSiWkSi}kSikSikSikSikSi kSiTkSiMkSikSi,kSikSikSikSikSikSikSi1kSi*kSi.kSikSi kSiakSikSi*kSipkSikSikSikSi kSikSifkSivkSikSizkSikSidkSikSihkSi0kSiakSikSikSikSikSikSikSikSikSiKkSikSikSikSikSirkSikSi.kSikSikSiDkSiVkSikSikSikSi\kSi,kSi BkSi kSi kSikSiZkSikSiEkSi kSikSikSikSikSikSikSikSi&kSikSi8kSi-kSi.kSiO/kSi/kSi4kSi6,kSi8kSibkSiPdkSidkSi&fkSijkSilkSi-mkSinkSi&skSiu,kSi6wkSiykSin{kSi |kSi4}kSi2kSikSiMkSikSikSiȇkSiMkSikSipkSi׋kSi*kSikSi&kSikSiDkSi kSiۖkSiH,kSikSiśkSi{,kSiXkSi kSikSiFkSikSiۥkSi[kSikSikSiTkSikkSikSiskSiQkSi߱,kSi۳kSikSikSiwkSiLkSikSiS,kSi/kSikSi,kSikSikSikSikSi;kSikSikSiHkSikSikSi;kSikSitkSikSikSi kSikSi-kSikSi~kSi3kSikSi]kSi=kSikSikSikSikSiRkSikSi&kSi3)kSi)kSi?+kSi2kSi4,kSi5kSi<P  There is a stone staircase leading up here.kSi>5 _kSi@kSiEkSiGkSiCHkSi^IkSiNkSiP,kSiRkSiKWkSicYkSiYkSiV^kSi`kSigBkSikkSimkSi`nkSifpkSiukSivkSi5wkSi:xkSin|kSi~,kSikSilkSiikSi,kSiR  There is a stone staircase leading down here.kSikSi{ _kSikSia,kSickSikSikSiy,kSikSiϤkSikSiwkSikSikSikSipkSi7kSikSikSi+kSikSi׺kSi,kSikSikSi,kSikSi@  You see here a +0 hand axe.kSikSi  _kSikSikSikSikSikSilkSi#kSikSikSikSi6kSi8kSi;kSikSikSifkSi<kSi"kSi,kSikSi&kSikSikSi kSikSi kSi# kSi kSikSikSiGkSikSijkSikSiAkSikSikSi^kSikSikSikSiS",kSi#kSib&kSi3(kSi(kSiw*kSi-kSi/,kSie1kSi3kSi6kSi6kSi7kSi:kSi<,kSi_  You see here a +0 flail. _kSi`,kSi8dkSiekSijXkSilkSimkSi&nkSi}XkSi@####..##  ##..#  #...#  #####.#.###  ..........####  #####..)....<####### #.###.##...#...##  #.#......... ## #.......Y....#  551.4 (247 kSiͱ #######............#  ###..................#  .......#............##  ###.........#...##   ###......######    #......#   #......#   ########  kSiVkSi4kSi$E _Done exploring.kSikSiq Level 7 of the Dungeon <<<<>>>>(Press ? for help)#........#..#.######...##..#.### #.##..######.#####...........#.<......#.....#.# #.###.##........##........##....#######.##.##.# #.# #...........##........##......###...##.#..# #.# ###.........###########..####.....###.>#.## ##.# #......###########.....####..#...##.##### #..# ####..###........##..# #...>.......).###.## ##..##......#.###.###.#.###...###...#.##...##.........##.....#)##..### ###...########.#SiH0m.####.......#.#####....##.## ##...............#####..................#..##########.########..)....<########......###..#####.......................#.###.##...#...###......# ##.# ###.....########.########...# #.#.........#####.#### #####....##.##### #.##..## #.......Y....#########.####....###.....# ##########............##..........##.#### ##....#############..................##..........#################..........)[........#............###..................................############.........#...###..........#################...########......#######..[.......#######......##..........##......##..........#####################kSiw ##............#### #...#................ #..).)..####..### ###.#.#............## #....(..# #.....# ####...#.##...........## #...)...###.###.###..(..#..###....>...#### ##.....###..# #.........#.#######..#.#####....kSi ##...## #.## ####.#.#........................# ###.# ##.# #)#.#.##.....#....#######....# #.# #..# ####.).).....####.##.# #...)###########.###.#####[......###)## #.##.# #....##.<......#..##.##....#.##..###.# #.##.# #....# #.................####)##..#...# #.##.## #..### #........#..#.######...##..#.### #.##..######.#### #...........#.<......#.....#.# #.###.##........# #........##....#######.##.##.#Siv0m #.# #...........#  #........##......###...##.#..# #.# ###.........#  ##########..####.....###.>#.## ##.# #......####  #######.....####..#...##.##### #..# ####..##  #........##..# #...>.......).###.## ##..#  #......#.###.###.#.###...###...#.##...#  #.........##.....#)##..### ###...########.#.###  kSi?#.......#.#####....##.## ##...............####  #..................#..##########.########..)....<####### #......###..#####.......................#.###.##...#...##kSi kSi  ####..##  Eryximachus the Mimic##..#  Barachi of Gozag Gold: 1213#...#  Health: 85/85 ======================== #####.#.###  Magic: 17/17 ======================== ..........####  AC: 6Str: 18Doom: 22% #####..)....<#######  EV: 9Int: 25 ....#.###.##...#...##  SH: 0Dex: 11 ###...# #.#.........##  XL: 10 Next:  7% Place: Dungeon:7#..## #.......Y....#  Noise: --------- Si 40m Time: 11551.4 (0.0)#######............#  -) Horns ###..................#  Cast: Kinetic Grapnel .......#............##  Yak ######.........#...## ###......######  #......#  #......#  ########   _You see here a +0 mace. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You see here a +0 hand axe. _You see here a +0 flail. _Done exploring.kSi kSiI kSiE kSi $ _kSi kSi kSi9 ,kSi kSi kSiZ kSi kSiN! kSi% kSi' kSio( kSit) kSi/ P  There is a stone staircase leading up here.kSin1 kSi2  _kSiX3 kSin7 kSi9 kSip9 kSi : kSi= kSim? kSi? kSiA kSi{D kSiF kSiG kSiG kSiK kSiaM kSiM kSiN kSiQ kSiS kSiS kSiT kSiX kSiiY kSiY kSiZ kSi] kSi_ kSi_ kSio` kSic kSie kSirf kSi=g kSiAj kSik ,kSil kSip kSir ,kSi6t kSiv kSifx ,kSiy kSiZ{ kSig| kSi| kSi<} kSiV ,kSi kSil kSi kSi kSiZ kSi kSi! kSi0 ,kSi kSip kSi kSiM kSi kSiI kSi~ kSi kSi kSi kSi ,kSi kSi kSiN ,kSi kSih kSiq ,kSi kSiA kSiG BkSi  #######...#[# ######....## ###.[.....######## ####..# ###...#...##...#...## #..## ....###...#.........## ##.## ########.#...........####..#  #...#................###  ###.#.#............##....# #...#.##...........##....# #..(..#..#######....# 77.4 (26.0) ......#.#######..#.#####....# .#.#........................# )#.#.##.....#....#######....# .).).....####.##.# #...)# ....###kSi )## #.##.# #....# ##..###.# #.##.# #....# ##..#...# #.##.## #..### ##..#.### #.##..######.####kSih kSi kSi] c _There is a stone staircase leading down here.lSi8lSi>lSiFlSiOlSiU78.4 (1.0) _lSi\lSi3I 8  You climb downwards.lSis #.........# #....... #....F....# #....... #.J.......# ..... #.# #....... #.# #####.)..... #.# #.# #........... #.######.## #.########## #.# #.### # #.#.####Y.# #...# # #.#.#.....# #...# # #.#.#....... #...# # #.#.##########.###  #.#............lSi'#  #######..##.#..#######  #.....#........#  ##.##.#.≈≈≈≈≈..#  ##.##.#.≈≈≈≈≈..#lSi,9.9 (2.5lSiOlSiX _Level annotation: 1 transporterlSia _There is a stone staircase leading up here.lSi` lSi Level 8 of the Dungeon<<<_(Press ? for help) #.......... #.................  #.........#  ######.................  #...$.....+  #...<..........########  #.........#  #.......##.##.##lK.....  #....F....##.......##.##.#ß.#...#.  #.J.......##.......##.##.#W..#.#.!   #.# #.......##'#..#.......$    #.# #####.)..........©#..©....  #.# #.# #.................#......  #.######.## #.##########......#...#.#  #.#.......# #.####......#ß.#.  #.#.####Y.# #...##......##...  #.#.#.....# #...##......=####  #.#.#....... #...#######......  #.#.##########.### ......  #.#............# .....F   #######..##.#..####### ####   #.....#........#  ##.##.#.≈≈≈≈≈..# lSi A ##.##.#.≈≈≈≈≈..#  #..<..#.≈≈_≈≈.##  ##.#..#.≈§§§≈.#  #.#..#.≈≈°≈≈.#lSi ]©YmSicmSio'#.........##....... Eryximachus the Mimic#....F....##....... Barachi of Gozag Gold: 1213#.J.......##....... Health: 85/85 ========================#.##....... Magic: 17/17 ========================#.# #####.)..... AC: 6Str: 18Doom: 22%#.# #.# #........... EV: 9Int: 25mSiq#.######.## #.########## SH: 0Dex: 11#.#.......# #.#### XL: 10 Next:  7% Place: Dungeon:8#.#.####Y.# #...## Noise: ---------  Time: 11579.9 (0.0)#.#.#.....# #...## -) Horns#.#.#....... #...## Cast: Kinetic Grapnel#.#.##########.###Yak #.#............########..##.#..########.....#........###.##.#.≈≈≈≈≈..###.##.#.≈≈≈≈≈..# _Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here.  You climb downwards. _Level annotation: 1 transporter _There is a stone staircase leading up here.mSismSiymSi]{nSi4M$.....+<....F#.J.......# #.. ####.)# #.# #...........#####.########.....###.####<#.....# #.#.#....... #...## Yak ##nSi+nSiY!280.9 (1 _nSip'nSi)nSiM......######$.....+<....F#.J.......# #.. ####.)# #.# #...........######Y########.....###.####<....# #.#.#....... #...###nSi΢nSi%1nSinSinSi M...... ......######$.....+<.....#...F#.J.......# #.. ####.) #Y# #...........######.#########.......# #.#####<#.#.#.....# #...########nSim nSi %2nSi nSi nSiM............. .......######$.....+<.....#...F....##.J.......# #.. ####.) #.# #...........#####.#######......# #.###.#.####<.# #...##nSinSiB3oSi5.M#.#...###...#.#... #.........#######...$.....+<#.....#....F....##.J.......# #.. ####.) #.# #...........#####.########.#.......# #.####F   sky beast (asleep)#J   jelly (asleep)oSioSid?4Kinetic GrapneloSioSipSi  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pSiu:#pSiv^5---==5pSir}pSiyD _You shape a spike launcher from a nearby wall.qSiT  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qSi ] #.#...###... #.. Eryximachus the Mimic #.......... #.. Barachi of Gozag Gold: 1213 #.......... #.. Health: 85/85 ======================== #.........# ######.. Magic: 12/17 ================-------- #...$.....+ #...<... AC: 6Str: 18Doom: 22% #.........# #....... EV: 9Int: 25 #....F....# #....... SH: 0qSi Dex: 11 #.J.......# #....... XL: 10 Next:  7% Place: Dungeon:8 #Y# #....... Noise: ==-------  Time: 11585.9 (0.0) #.# #####.)..... -) Horns #.# #.# #........... Cast: Kinetic Grapnel #.######.## #.########## Yak  #.#.......# #.### # #.#.####<.# #...# # F   sky beast (asleep) qSiF #.#.#.....# #...# # J   jelly (asleep) #.#.#....... #...# # #.#.##########.### _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  qSiW iPress: ? - help, Dir - move targetAim: a sky beast (asleep)qSiD #.#...###... #.. Eryximachus the Mimic #.......... #.. Barachi of Gozag Gold: 1213 #.......... #.. Health: 85/85 ======================== #.........# ######.. Magic: 12/17 ================-------- #...$.....+ #...<... AC: 6Str: 18Doom: 22% #.........# #....... EV: 9Int: 25 #.........# #....... SH: 0Dex: 11 #.J...F...# #....... XL: 10 Next:  7% Place: Dungeon:8 #Y# #...qSiA.... Noise: ==-------  Time: 11585.9 (0.0) #.# #####.)..... -) Horns #.# #.# #........... Cast: Kinetic Grapnel #.######.## #.########## Yak  #.#.......# #.### # #.#.####<.# #...# # F   sky beast (asleep) #.#.#.....# #...# # J   jelly (asleep) #.#.#....... #...# # #.#.##########.### Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (asleep)  You lock target on the sky beast and prepare to deploy your bee.qSio          #...<       #Y# qSi #.# ) #.# #.#     #.###   #...# # F  #...#   #...#  qSi#Z6.9 (1Winding qSiqSionfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sky beast (asleep)  You lock target on the sky beast and prepare to deploy your bee. _(Press . to continue winding your bee.)rSih>.FrSierrSi4tX--7. rSi{rSi}@ _You continue winding your clockwork bee...rSi O  You continue winding your clockwork bee...rSi y=-8.. rSi! rSi# V _The sky beast barely misses you.sSi.e y (ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the sky beast.  The sky beast hits you.  The confined air twists around weakly and strikes you.78--9 _Your clockwork bee stings the sky beast.sSi .JThe confined air twists around weakly and strikes you. _Your clockwork bee stings the sky beast.  You hi  The sky beast is moderately wounded.frigid air chills the sky beast but does no damage.  The jelly quivers.sSi #J  Your clockwork bee closely misses the sky beast.The sky beast hits you.sSiع g6---90.8 (0.9sSi 9#sSi} L _The confined air twists around weakly and strikes you.tSiLJ.  The sky beast hits you. _The confined air twists around weakly and strikes you.  You closely miss the sky beast..  Your clockwork bee stings the sky beast!tSih # The jelly jiggles.The sky beast hits you.tSi5-3===1.7tSilR##tSizL _The confined air twists around weakly and strikes you.tSi4u $You hit the sky beast.tSi8 y.  You kill the sky beast!tSi;J.JtSiH#J   jelly (ally target)y   clockwork bee (minion)tSiQ1213 7/87==010-2.5 (0.8tSic]\##tSiaI _Your clockwork bee locks its sights upon the jelly.uSiS  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uSi, #.#...###... #.. Eryximachus the Mimic #.......... #.. Barachi of Gozag Gold: 1213  #.......... #.. Health: 77/87 =====================--- #.........# ######.. Magic: 12/17 ================-------- #...$.....+ #...<... AC: 6Str: 18Doom: 20% #.........# #....... EV: 9Int: 25 #....J....# #....... SH: 0Dex: 11 uSi$#.....*y..# #....... XL: 10 Next: 10% Place: Dungeon:8 #Y# #....... Noise: =--------  Time: 11592.5 (0.0) #.# #####.)..... -) Horns #.# #.# #........... Cast: Kinetic Grapnel #.######.## #.########## Yak  #.#.......# #.### # #.#.####<.# #...# # J   jelly (ally target) #.#.#.....# #...# # y   clockwork bee (minion) #.#.#....... #...# # #.#.##########.### _Your clockwork bee locks its sights upon the jelly.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Si=ma jelly (ally target, 100% to hit)uSii) Really fire in your clockwork bee's direction? Y - Yes  N - NovSivSihvSiZ#.#...###...#.. Eryximachus the Mimic#..........#.. Barachi of Gozag Gold: 1213 #..........#.. Health: 77/87 =====================---#.........#######.. Magic: 13/17 ==================------#...$.....+#...<... AC: 6Str: 18Doom: 20%#.........##....... EV: 9Int: 25#....J....##....... SH: 0Dex: 11vSiܥ#......y..##....... XL: 10 Next: 10% Place: Dungeon:8#Y##....... Noise: =--------  Time: 11592.5 (0.0)#.# #####.)..... -) Horns#.# #.# #........... Cast: Kinetic Grapnel#.######.## #.########## Yak #.#.......# #.#####.#.####<.# #...## J   jelly (ally target)#.#.#.....# #...## y   clockwork bee (minion)#.#.#....... #...###.#.##########.###Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or EntervSiS, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (ally target, 100% to hit)  Okay, then.vSivSiحvSi$vSiM. _vSi @y$vSi .JYour clockwork bee stings the jelly!  Your clockwork bee is burned by acid!vSi U , corroded)vSi :8-3.5 (1vSid T##vSi[ e _The acid corrodes your clockwork bee!wSij  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wSib #.#...###... #.. Eryximachus the Mimic #.......... #.. Barachi of Gozag Gold: 1213  #.......... #.. Health: 78/87 =====================--- #.........# ######.. Magic: 12/17 ================-------- #...$.....+ #...<... AC: 6Str: 18Doom: 20% #.........# #....... EV: 9Int: 25 #.....y...# #....... SH: 0Dex: 11 #.....J*..# #....... XL: 10 Next: 10% Place: Dungeon:8 #Y# #....... Noise: ---------  Time: 11593.5 (0.0) #.# #####.)..... SiOc33m-) Horns #.# #.# #........... Cast: Kinetic Grapnel #.######.## #.########## Yak  #.#.......# #.### # #.#.####<.# #...# # J   jelly (ally target) #.#.#.....# #...# # y   clockwork bee (minion, corroded) #.#.#....... #...# # #.#.##########.### _The acid corrodes your clockwork bee!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, ally target, 100% to hit)wSi6 p#.#...###...#.. Eryximachus the Mimic#..........#.. Barachi of Gozag Gold: 1213 #..........#.. Health: 78/87 =====================---#.........#######.. Magic: 12/17 ================--------#...$.....+#...<... AC: 6Str: 18Doom: 20%#.........##....... EV: 9Int: 25wSib #.....y...##....... SH: 0Dex: 11#.....J*..##....... XL: 10 Next: 10% Place: Dungeon:8#Y##....... Noise: ---------  Time: 11593.5 (0.0)#.# #####.)..... -) Horns#.# #.# #........... Cast: Kinetic Grapnel#.######.## #.########## Yak #.#.......# #.#####.#.####<.# #...#wSi Q# J   jelly (ally target, grapneled)#.#.#.....# #...## y   clockwork bee (minion, corroded)#.#.#....... #...###.#.##########.###Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, ally target, 100% to hit)  The kinetic grapnel hits the jelly.wSi_+ $Aim  Press: ? - help, Shift-Dir - straight line: a jelly (heavily wounded, ally target, 100% to hit)  The kinetic grapnel hits the jelly.  The jelly is severely wounded.frigid air chills the jelly!wSi<9 $ *$*   dormant clockwork bee (minion)  You kill the jelly!wSi@ v1=4.5 (1Kinetic GrapnelwSiH #Y##wSiK L _Your clockwork bee winds down and falls to the ground.xSiexSi--5xSiA|#Y##xSixSiIxSixSi7;9xSi,xSixSixSiN3==xSixSixSiL80=xSi<xSixSi-xSisxSi,xSixSi~1===xSiUxSi BxSivxSixSixSi0%g . _You start resting.xSi2}24=xSi7xSi7+1213xSi8xSi=xSi->xSiBxSiDxSiE%3xSiFxSi LxSiL9=xSiKNxSiSxSiTxSi`4=5==xSike,xSiZgxSilxSilxSipxSi1sxSisU5=xSi>uxSiyxSiFz:==xSi+{xSiԀxSiGxSibxSixSi@%6xSivxSiixSi3K6=xSi9xSi_xSi xSixSi _Your dormant clockwork bee falls apart.HP restored.xSi~#Y#-#xSiر1619.5 (24.0)xSiia7=20.5 (25 _xSixSi xSi   #.#... .... #   #.#...###.... #   #.. #   #.. #   #.........# ######   #...$.....+ #...<  xSi W #.# #   #.........# #  #.....$Y..# #  #.######.## #.   #.# #####.)   #.# #.# #..........   #.######.## #.########   #.#.......# #.###   #.#.####<.# #...#   #.#.#.....# #...#   #.#.#....... #...#xSi xSixSi:01.5 (1.0)xSi xSixSiKe29=2.5 (2xSi#xSi&@ _You now have 1229 gold pieces (gained 16).ySi<  #.#... ..... #   #.#...###.... #   #. #   #. #   #.# ######  ySi> #...$.....+ #...<  #.# #   #.# #   #.....Y...# #   #.######.## #   #.# #####.)  #.# #.# #   #.######.## #.   #.#.......# #.###   #.#.####<.# #...#   #.#.#.....# #...#   #.#.#....... #...#ySiKySiXN*3.5 (1ySi1UySi`ySiTde34=4.5 (2ySijySim? _You now have 1234 gold pieces (gained 5).ySiPp  # #...# ..##   #.#...# ..... ySiO  #.#...###.....   #....   #...   #.........# #####  #...$.....+ #...<  #.# # ySi #.# #  #.........# # #.######.## #.  # #.# #####.)ySi  #.# #.# #........  #.######.## #.#######ySiD  #.#.......# #.###  #.#.####ySi<.# #...#  #.#.#.....# #...#ySiySiY7==5.5 (1ySiwySi{   # ##### .  #.#...# ..##  #.#...# .....  #.#...###.....  #...  #....   #.........# ####  #...$.....+ #  #.# #  #.# #  #.........# #  #.######.## #.  #. #.# #####.)  #.# #.# #.......  #.######.## #.######  Si| 4m#.#.......# #.###  #.#.####<.# #...#ySiA ySi %6ySi ySi ySir M # ##### .# . ..## .#...###.ySi I... ......####+........  #.######.###....#ySiySi %7ySiTySiySix0508.5 (2ySi(%ySi)@ _You now have 1250 gold pieces (gained 16).zSiA # # ##### .#  #.#...# ..##  #.#...# .....  zSi#.#...###.....  #.  #. #.# # #.+ #...< #.# #. #.# #. #.# #. #.######.## #. #. #.# #####.). #.# #.# #. #.######.## #.# zSizSi$==zSi#9.5 (1zSi zSi#zSiaJ .# # # ##### #.# # #.#...# ..##.# #.#...# .# #.#...###.# #.# #. # #.# # #.+ #...<. #.# #. #.# #. #.# #. #.######.## #. #. #.# #####.). #.# #.#zSi L #. #.######.## #.# #.#.......zSiTzSiZ&30zSih`zSibzSi # #...    .# #.   # ##### #.# #.   #.#...# ...###.   #.#...# .#.   zSiu#.#...#####.   #.##.   #.....# #.   #.# ######   #.+ #...< #.# #.   #.# #.   #.........# #.   #.######.## #......   zSiYy #. #.# #####.)    #.# #.# #..........    #.######.## #.######### zSiМzSi%1zSizSi zSi'   # #   .# #   # ##### #.# . #   #.#...# ...##.. #   #.#...# . #   #.#...###......# #   #.# #   #zSiS k.# #   #.# ######   #.+ #...<  #.# #   #.# #   #.# #   #.######.## #  zSi$   #. #.# #####.)  #.# #.# #   #.######.## #.zSi# zSi %2zSi zSiY {Si .#  # ##### #.# .   #.#...# ...##..   #.#...# .......   #.#...####   #........#   #.#   ## ####  #.+ #...<  #.# #...  #.# #  #.# #  #.######.## #  #. #.# #####.){Si8[39;49m  #.# #.# #........  #.######.## #.#######  #.#.......# #.###3{Sizi  .#  # ##### #.# .  #.#...# ...##.. {Si+k #.#...# .......  #.#...###......#  #.#  #.#  #.#   #.+ #...{Si1l&  #.# #  #.# #  #.# #  #.######.## # {Sil #. #.# #####.)  #.# #.# #  #.######.## #.   #.#.# #.###{Si0x{SiX|%4{Si{Si{Si  #.##### #.# .  #.#...# ...##..  #.#...# .......  #.#...###{SiF#  #........#  #.#  ## ###  #.+ #..  #.# #  #.# #  #.# #  #.######.## #  #. #.# #####.)  #.# #.# #.....  #.######.## #.#####  #.#.......# #.###  #.#.####<.# #...#{Si֤{Siy%5{Si6{Si{Sig  #.#...# ...##..  #.#...# .......  #.#...####  #........#  #.#  ## ##  #.+ #.  #.# #  #.# #  #.# #  #.######.## #  #. #.# #####  #.# #.# #.....  #.######.## #.####  #.#.......# #.###  #.#.#{Sioi###<.# #...#  #.#.#.....# #...#{Si|n{Sis%6{Si8{Si   #.#...# .......  #.#...####  #........#  #.#  ## #  #.+   #.# #  #.# #  #.# #  #.######.## #  #.# #.# #####  #.# #.# #...  #.######.## #.###  #.#.......# #.###   #.#.####<.# #...#[{Si 37m   #.#.#.....# #...#   #.#.#....... #...# 7{Si( } ##......#........# #+#######.# #.# ####....Yak {Si *  #.#.##########.### {Si5 {Si88 %8{Sik= {Si,@ {SiG .............# #....+.....#.............######.# #.# ####....#####.## #.###Yak  #.#............#{Si{Si%9{Si){Si|Si@u|Siȕ,|SiKAM#...###...........# ....#.....+.....................|SiH#####.## 40.#### #.# #....#####.# #.#.......# #.###|Si9|Si|SiD|Si|SiqI|Si|Siy|Si\B|Si,|Si|Si|Si,|Si|Sit|Si|Si|Si|Si{|Si~|Si|Si|Si>|Si|Sin|Si|Si|Si2|Si|Si|Si|SiG # # # # .# ##### #.# . #...# ...##.. #...# ....... |Si~#...###......# .............# 7.5 (7.............# .........# #.........+ .........# |Si.........# .........# .######.## |Sit #.# ##|Si|Si|Si |Si 3|Si |Si{ |Si]# X|Si( |Si) |Si* |Si7, |Si0 |Si0 |Si1 |Si3 |Si_8 |Si8 |Si49 |Si; |Si@ |SiA |SiA |SiC |Si-I |SiI |SihJ |Si^L |SiQ |SiQ |SiR |SiT |SiW |Si?X |Si7Y |SiZ |Si(` |Si}` |Si` |Sih       ####.#### ........ # 56.5 (9# #  # # # .###### #.# .#...# ...##.....# ........#...###......#|Sii !|Si k |Sio |Siq }Sid         #####.##### #.Y........ #.###.##### #.#  #.#   #.# # #.# .# #.##### #.# . #.#...# ...##.. #.#...# .}Si}SiX*7.5 (1}Si}Si%}Si[I_}Si3J}SiQ       # #####.#####>. #... #.###.# }SiQ:#.# .. #.# ## #. #. #. #.}SioRU #.}Si]&0}Sid*8.5 (1}Sid}Sig; _Found a stone staircase leading down.}Si 3}Si| }Sih LTi .# .# .# .# .# .# .# . #####.#####>.. #.... #.###.#. #.# ... # #.# #### # #.# # # LTi X9Ui  #..  #.#  #.#  #.#  #.#  #.#  #.#    #.#  #####Y#####>. . #............. .. #.###.#######... #.# #... #. #.# ##### #. #.# # #. Ui 7#.# .# #.##### #.# . #.#...# ...##..UiR60UiǷUi9 _Ui7 XUi& ,Ui Ui) Ui UiP ,Ui Ui* Ui Ui& Ui Ui ,Ui Ui Ui{ ,Ui' Ui˷ Ui UiԻ UiN Uii ..#...#...#...#...#...+...#...#  #Y#  7.5 (7Ui J #.# #.#   #.#   #. #.#Ui 9 #.# .. ####.#####>. ...Ui  ............ ... UiA Ui Ui UiL UigK > ######  #....#  #....#  #....#  #....#  #....#  #....+  #....#  #.Y..# #.#### #.#  #.#  #.# #.#  #.#    #.# Y #####.#####>. .UioU UiX *8.5 (1Ui/] Uio_ Uih   #....#  #....#  #....#  #....#  #....#  #....+  #....#  #....#  #Y####  #.#   #.#  #.#  #.#  #.#  #.#.. #####.#####>..  #............. UiUi%9UiUiV Ui( ? ######  #....#  #....#  #....#  #....#  #....#  #....+  #....#  #.Y..#  #.#### #.#  #.#  #.# #.#  #.#    #.# Y #####.#####>. .Ui[( Ui* &70Ui. UiG0 Ui<   ######  #....#  #....#  #....#  #....#  #....#  #....+  #..Y.#  #....#  #.#### #.#  #.# #.#  #.#  #.#    #.# Y#UiEUiw%1Ui UimCUiy ######  #....#  #....#  #....#  #....#  #....#  #...Y+  #....#  #....#  #.#### #.# #.# #.# #.# #.#UiUi%2UiUiUi3 ######z'.......#####.zzz 2 wights (dormant)Ui\? 7  You open the door.UiC %3UiJ UiIS W _You encounter 2 wights.Ui  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UiZc  Eryximachus the Mimic  Barachi of Gozag Gold: 1250 ###### Health: 87/87 ======================== #....# Magic: 14/17 ===================----- #....# AC: 6Str: 18Doom: 20% #....# EV: 9Int: 25 #....# SH: 0Dex: 11 #....#######z  XL: 10 Next: 11% Place: Dungeon:8 #...Y'.......  Noise: ---------  Time: 11673.5 (0.0)UiK8 #....######.z  -) Horns #....# Cast: Kinetic Grapnel #.#### Yak  #.# #.# zz 2 wights (dormant) #.# #.# #.# _You encounter 2 wights.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UiAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 war axe and wearing a +0 robe (dormant)Uiy  Eryximachus the Mimic  Barachi of Gozag Gold: 1250 ###### Health: 87/87 ======================== #....# Magic: 14/17 ===================----- #....# AC: 6Str: 18Doom: 20% #....# EV: 9Int: 25 #....# SH: 0Dex: 11 #....#######z  XL: 10 Next: 11% Place: Dungeon:8 #...Y'.....z.  Noise: ---------  Time: 11673.5 (0.0)Ui7 #....######..  -) Horns #....# Cast: Kinetic Grapnel #.#### Yak  #.# #.# zz 2 wights (dormant) #.# #.# #.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 war axe and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee.Ui              #.# #.#z1 dormant) #.# #.# #.#Ui c==4.5 (1Winding UiUi7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +3 war axe and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee. _(Press . to continue winding your bee.)Ui+/z.Ui=>n--5. Ui>UiB@ _You continue winding your clockwork bee...UikJ /z.UiZQ UiW k--6.. Ui]b Uitf @ _You continue winding your clockwork bee...Uiqyz.t, 1 ally target)y   clockwork bee (minion)7Kinetic GrapnelUiUi\ _With a metallic buzz, your clockwork bee launches itself at the wight.Ui  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UiQ.yUi1z.Uiɝ9#Ui`2---==8UiۤUiǧD _You shape a spike launcher from a nearby wall.UikE 'y.zUi~  zzzistracted, 1 ally target)  The wight hits your clockwork bee with a +3 war axe!3==---9Ui P _Your clockwork bee stings the wight!UiU/z.Ui_ zz  Your clockwork bee stings the wight.Ui`A--80UiIgUija _The wight barely misses your clockwork bee.Uia ###### #....# #....# #....# #....# #....#######.#....Yyz..z.#....######.#....# #.#### Ui #.##.# #.# Ui /z.Ui $Your clockwork bee closely misses the wight.Your clockwork bee stings the wight!Ui P   wightUiF W1250 ==21Ui  _The wight is destroyed! _There is an open door here.UiWs.yz.Uis(ally target)2 _Your clockwork bee locks its sights upon the wight.Ui  Your clockwork bee stings the wight but does no damage.  The wight completely misses your clockwork bee.3Ui Ui: e _Your clockwork bee completely misses the wight.Uic7 * *   dormant clockwork bee (minion)Your clockwork bee stings the wight!  Your clockwork bee winds down and falls to the ground.Ui4%4UiUiU _The wight hits your dormant clockwork bee with a +5 dire flail.Ui#bzzunaware, dazed, ally target)Ui%5UiUiK _The wight is distracted by your dazzling golden aura.Ui distract The wight is no longer dazed.UiS \4===6Ui Ui9 U _The wight hits your dormant clockwork bee with a +5 dire flail!Ui?###### #....# #....# #....# #....# #....#######.#....'Y*z.#....######...z#....# #.#### #.# z 2 wights (1 dormant, 1 distracted, 1 …)#.# Ui#S # You encounter a wight. It is wielding a +2 heavy hand axe.UilT%7Ui^k _The wight hits your dormant clockwork bee with a +5 dire flail!Ui $The wight hits your dormant clockwork bee with a +5 dire flail!UiG Pzz)Ui --8UiA Uih ^ _Your dormant clockwork bee is destroyed!Ui  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Uio 8*Ui}  You shape a spike launcher from a nearby wall.  The rocky spike skewers the wight.Ui_1z.UiKh8#Uii_2---=9UimUiAp^ _The wight is almost destroyed.Ui@K  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui   Eryximachus the Mimic  Barachi of Gozag Gold: 1250  ###### Health: 87/87 ======================== #....# Magic: 11/17 ===============--------- #....# AC: 6Ui Str: 18Doom: 20% #....# EV: 9Int: 25 #....# SH: 0Dex: 11Uid # #....#######...  XL: 10 Next: 12% Place: Dungeon:8 #....'Yz.......  Noise: ==-------  Time: 11689.5 (0.0) Ui #....######...z  -) Horns #....#Ui  Cast: Kinetic Grapnel #.####Ui Q Yak  Ui %#.# #.#UiB zz 2 wights (1 dormant) #.# #.# #.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineUiAim: a wight, wielding a +5 dire flail and wearing a +0 robe (almost destroyed,78% to hit)Ui=r Eryximachus the MimicBarachi of Gozag Gold: 1250 ######Health: 87/87 ========================#....#Magic: 11/17 ===============---------#....#AC: 6Str: 18Doom: 20%#....#Uis EV: 9Int: 25#....#SH: 0Dex: 11#....#######...XL: 10 Next: 12% Place: Dungeon:8#....'Yz.......Noise: ==-------  Time: 11689.5 (0.0)#....######...z-) Horns#....#Cast: Kinetic Grapnel#.####Yak #.#Uis ,#.#zz 2 wights (1 dormant)#.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 dire flail and wearing a +0 robe (almost destroyed,78% to hit)  Uis 6The kinetic grapnel hits the wight but does no damage.Ui 8*Uif $Press: ? - help, Shift-Dir - straight line: a wight, wielding a +5 dire flail and wearing a +0 robe (almost destroyed,78% to hit)  The kinetic grapnel hits the wight but does no damage.  The wight is almost destroyed.rocky spike skewers the wight.Ui r*z   wight (Uie *$Uix 19490.5 (1Kinetic Grapnel _You destroy the wight!Ui###### #....# #....# #....# #....# #....#.#....'.Y.#....######...z.#....# #.#.#### #.##.# UiUi.--1Ui _Items here: $ )) [[.Ui ###### #....# #....# #....# #....# #....#.... #....'Y$. #....######...z. #....# #. #.#### #.# #.# Ui #.#  #.#  #.#UiUioG--2 _UiUi/Uir  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui`^  Eryximachus the Mimic  Barachi of Gozag Gold: 1250  ###### Health: 87/87 ======================== #....# Magic: 8/17===========------------- #....# AC: 6Str: 18Doom: 19% #....# EV: 9Int: 25 #....# SH: 0Dex: 11 #....#######....  XL: 10 Next: 14% Place: Dungeon:8 #....'Y$........  Noise: ---------  Time: 11692.5 (0.0) #....######...z. i_37m -) Horns #....# #.  Cast: Kinetic Grapnel #.#### Yak  #.# #.# z   wight (dormant) #.# #.# #.# _Items here: $ )) [[.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +2 heavy hand axe and wearing a +0 robe (dormant)Ui9Eryximachus the MimicBarachi of Gozag Gold: 1250 ######Health: 87/87 ========================#....#Magic: 8/17===========-------------#....#AC: 6Str: 18Doom: 19%#....#EV: 9Int: 25#....#SH: 0Dex: 11#....#######....XL: 10 Next: 14% Place: Dungeon:8#....'Y$........Noise: ---------  Time: 11692.5 (0.0)#....######...z.-) Horns#....##.Cast: Kinetic Grapnel#.####Yak #.##.#z   wight (dormant)#.##UiA.##.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +2 heavy hand axe and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee.Ui^9===3.5 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +2 heavy hand axe and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee. _(Press . to continue winding your bee.)Uiu UiZw X--4. Uiw Ui @ _You continue winding your clockwork bee...Ui)Ui1250--5.. UiUi@ _You continue winding your clockwork bee...Ui1yUit, ally target)y   clockwork bee (minion)6UiUiV\ _With a metallic buzz, your clockwork bee launches itself at the wight.Ui8H.yUiEV=7UiKUiLUi, .y.y8Uiu5 P.yUi>B p10/17==9UiG UiH Ui7K.yUiE{ $Your clockwork bee stings the wight!UiLs ##.#UiaTV1250 ==6700Ui[Ui^M _The wight is destroyed!Uin zYour clockwork bee winds down and falls to the ground.Ui y*z   wight (distracted)*   dormant clockwork bee (minion)Uiz%1UiUiq _You encounter a wight. It is wielding a +4 flail.Uim_ K.zUif Lzally target)Uig %2UiHl Uimn Ui/z.UiUi%3UiUiC@/z.UiNHUi6I?4Kinetic GrapnelUi[Ui  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui1z.Ui:#Ui’x8/17 ---==5UiqUiD _You shape a spike launcher from a nearby wall.Uia  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui%|  Eryximachus the Mimic  Barachi of Gozag Gold: 1250  ###### Health: 87/87 ======================== #....# Magic: 7/17=========--------------- #....# AC: 6Str: 18Doom: 19% #....# EV: 9Int: 25 #....# SH: 0Dex: 11 #....#######....  XL: 10 Next: 16% Place: Dungeon:8 #....'Y**z......  Noise: ==-------  Time: 11705.5 (0.0) #....######..*$.  -) Horns Ui|#....# #.  Cast: Kinetic Grapnel #.#### Yak  #.# #.# z   wight (ally target) #.# *   dormant clockwork bee (minion) #.# #.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 flail and wearing a +0 robe (ally target, 78% to  hit)UiMEryximachus the MimicBarachi of Gozag Gold: 1250 ######Health: 87/87 ========================#....#Magic: 7/17=========---------------#....#AC: 6Str: 18Doom: 19%#....#EV: 9Int: 25#....#SH: 0Dex: 11#....#######....XL: 10 Next: 16% Place: Dungeon:8#....'Y**z......Noise: ==-------  Time: 11705.5 (0.0)#....######..*$.-) Horns#....##.Cast: Kinetic Grapnel#.####Yak #.##.#z  isN{49m wight (ally target, grapneled)#.#*   dormant clockwork bee (minion)#.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 flail and wearing a +0 robe (ally target, 78% to  hit)  The kinetic grapnel hits the wight.Ui1z.Ui$8==-6.5 (1UiUi  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +4 flail and wearing a +0 robe (ally target, 78% to  hit)  The kinetic grapnel hits the wight. _The wight is moderately damaged.Ui 9 ###### #....# #....# #....# #....# #....#.... #....Y.$z. #....######..*$. #....# #. #.####  #.# #.# #.#  #.#  #.#z.Ui d--7Ui g _There is an open door here.Ui  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui   Eryximachus the Mimic  Barachi of Gozag Gold: 1250  ###### Health: 87/87 ======================== #....# Magic: 7/17=========--------------- Uif! B#....# AC: 6Str: 18Doom: 19% #....# EV: 9Int: 25 #....# SH: 0Dex: 11 #....#######....  XL: 10 Next: 16% Place: Dungeon:8 Ui! #....Y*z........  Noise: ---------  Time: 11707.5 (0.0) #....######..*$.  -) HornsUik" U #....# #.  Cast: Kinetic Grapnel #.#### Yak  #.# #.# z   wight (ally target, grapneled) #.# *   dormant clockwork bee (minion) #.# #.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ui& Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 flail and wearing a +0 robe (moderately damaged,  ally target, grapneled, 78% to hit)Uir kEryximachus the MimicBarachi of Gozag Gold: 1250 ######Health: 87/87 ========================#....#Magic: 7/17=========---------------#....#AC: 6Str: 18Doom: 19%#....#EV: 9Int: 25#....#SH: 0Dex: 11#....#######....Uir ~XL: 10 Next: 16% Place: Dungeon:8#....Y*z........Noise: ---------  Time: 11707.5 (0.0)#....######..*$.-) Horns#....##.Cast: Kinetic Grapnel#.####Yak #.##.#z   wight (ally target, grapneled)#.#*   dormant clockwork bee (minion)#.##.#Ui5s Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 flail and wearing a +0 robe (moderately damaged,  ally target, grapneled, 78% to hit)  The kinetic grapnel hits the wight but does no damage.Ui8*Ui Press: ? - help, Shift-Dir - straight line: a wight, wielding a +4 flail and wearing a +0 robe (moderately damaged,  ally target, grapneled, 78% to hit)  The kinetic grapnel hits the wight but does no damage.  The wight is moderately damaged.rocky spike skewers the wight!Ui8.z=8.5 (1Ui1:^ _The wight is almost destroyed.Ui^1*Ui> $The rocky spike skewers the wight! *#.#Ui *$UiU q879Kinetic GrapnelUi UiD L _You destroy the wight!UioUiUioUiUiEA1250UiX,Ui`Ui%,Ui?Uii . _You start resting.Ui j8==Ui> Ui,UiUim&==Ui0/9=Ui;Ui<,Ui<Ui@Ui;A9=UiAUiOFUi-G,Ui L,UiLUiQ?10/17UiR)==UiWBUiuWUi\,Ui]Ui+gUi%hUiwiUiyqUiq:==UisUiy,UizUi,UiUiUiM1=UiUiUi[UiUi3,UiߗUiϜUi3Ui/UiO=UiUit2=UiUie=UiBUi8UiUiUiUiN3==UioUiUiUiMUiUiUiUiNUiUiXUiUi:==Ui[UiJ,UiUiF,Ui Uin Ui K4=UiUiUi]UiAUivUiUiUi"Ui]"Ui"Uil*O=UiT+Ui0,Ui+2Uij8Ui8#5Ui 9)==Ui|:UiW@Ui AUiAUiGUiQHUilIUi5QBUiTUiU:==Ui;VUi\Ui]Uiz^Ui+dUiydUiZeUilUiulK6=Ui_mUitUitUiuUizUi%{UiN|UitUiǁUiUiÆUi%9=UiUiUiMUihUiUiŖUi֗Ui _Your dormant clockwork bee falls apart.Magic restored.UieZ-#Uic072.5 (63.0)Uii7==-3.5 (64 _UicUiUiY UiiZ UiZ UiG` Uie BUi Ui ,Ui Ui ,Ui/ Ui ,Ui Ui Ui Ui Ui ,Ui# Ui@ ,Ui Uij BUi ,UiZ Ui ,Ui Ui ,Ui Ui+ ,Ui Ui ,Ui5 Ui ,Ui/ Ui$ ,Ui7 Ui ,Ui> Ui7" ,Ui# Ui3 UiM4 Ui:6 Ui9 Ui9 Ui: Ui}? Ui? Ui@ UiF ,UiG UiM Ui^M UiN Ui_R ,UizS UiW UiW UiX Ui\ ,Ui] Uid Uidd Uiuf Uim ,Uin Ui\s ,Uit Uix ,UiRy UiJ~ ,Ui Ui ,UiP Ui ,Ui Ui̎ ,Ui Ui ,Ui Ui UiI UiJ Uiӝ Uiɞ ,UiJ ,Ui Uil ,Ui UiH ,Ui UiV ,Ui Ui Uir nUik XUi!Ui%,Ui%Ui)Ui)Ui[.Ui.Ui/Ui/Ui3BUi7,Ui8Ui?BUi=AUivAUi=BUiwHBUiMBUiYvUizBUi܀W _You start waiting.UiM]872.5 (993.5 (100.0)UiUiɓ# _Done waiting.UiUi,###### #....# #....# #....# #....# #....#.... #....'Y$. #....######...$. #....# #. #.#### UiS###### #....# #....# #....# #....# #....#.... #....'.Y. #....######...$. #....# #. #.#### #.# Uio#14.0)Ui%(*5.5 (2Ui*Ui?|  You now have 1269 gold pieces (gained 19).696.5 (3 _Items here: ))) [[[.Ui`IUii,UipBUiv~nUi####### ..#....# ...#....# ....#....# .....#....# ...##....#######....####....'.).9#....######...$.#.#....# .###.# #.#### ## Ui.Ui1Uiogn########### ##)....##....# .......##....# .......##....# ....... #....# ....# #....#....###.#....'.)...#....######...$.#.#....# ..###.# #.#### .### ..#.# #...#.# #Ui&h:. Ui{A80.5 (1UiG9 _Found a club.Ui^8############ ###)....# #....# #.......# #....# #.# #....# #....... #....# #....# #....#######....###..#....'.)............#....######.Y.$.#... #....# #...###.# #.#### #.### ..Uii#.# #. ..#.# # .#.##.##.##.# ..Y#..l...... Ui%Ui+%1UiUiUic###### ###### ###)....# #....# #.# #....# #.......# #....# #....... #....# #....# .#....#....###.#....'.).#....######..Y$.#... Uid#....# #...###.# #.#### #.### .. #.# #. ... #.# # ....#.# >..#.# ..#.# !#.# ..Y#..l.UiqUit%2UiC}UiȀx _Found a potion of curing. Found a staircase to the Lair.Uid ####### ###### ###)....# #....# #.......# #....# #.......# #....# #....... #....# #....# .#....#....###.Ui =#....'.).#....######...Y.#... #....# #...###.# #.#### #.### ... #.# #. ..... #.# # .......#.# ....>.#.# UiR ......#.# ...#..!.#.# ....#....Ui Ui %3Ui Ui k  You now have 1273 gold pieces (gained 4).  Things that are here:Ui 734.5 (2 _a +2 heavy hand axe; a +0 robeUi|{ ####### ###### ###)....# #....# #.......# #....# #.......# #....# #....... #....# #....# .. #....#....###.... #....'.). #....######..Y).#... #....# #...###.# #.#### #.### ... #.# #. ..... #.# # ....... #.# ....>... #.# ........ #.# ...#..!Ui.|[0;10m. #.# ....#..Ui Ui*5.5 (1UiUi.Ui ####### ###### ###)....# #....# #.# #....# #.......# #....# #....... #....# #....# .. #....#....###.... #....'.). #....######.Y.).#... #....# #...###.# #.#### #.### ... #.# #. ..... #.# # ....... #.# ....>... #.# ........ #.# ...#..!i10m. #.# ....#6Ui;UiUK ###### ###)....# #....# #.......# #....# #.# #....# #. #....# #....# .. #....#######....###.... #....'.)............... #....######...).#...  #....# #..Y###.#  #.#### #.### ... #.# #. ..... #.# # ....... #.#  .>... #.#UiK  ........ #.# ...#..!. #.# ....#........#####.#####>. ........#Ui$ X7Ui= Ui :Uii ###### ###)....# #....# #.......# #....# #.......# #....# #....... #....# #....# .. #....#######....###.... #....'.).... #....######...).#... #....# #.Y.###.# #.#### #.### ... #.# #. ..... #.# #. . #.# .. ....>... #.# #. . #.# .. ...#..!. #.# .. ....#ihjH #####.#####>.. .#UiuUiw%8UiUijUiT[ #....# #.......# #....# #.......# #....# #....... #....# #....# .. #....#######....###.... #....'.)............... #....######...).#...  #....# #...###.#  #.#### #Y### ... #.# #.# ..... #.# #.# ....... #.# ..# ....>... #.# #.# ........ #.# ..# ...#..!. #.# ..#Ui;\ ....#......#####.#####>... ........# #.............. .Ui+gUii%9UiuUi@|  ........ ....# ..######....###..'.)...........######...).#...  #...###.# #### #.### ... #Y# ........>....#.#..#..!#.#.###.#######.# ...).#.#.. 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Ui. #.###.#######.## ...).#.#Ui8 #.# #... #.. #...... #.# ##### .. #.#Ui9Ui5;%2UiUiNUiD #....#######....###....UiR #....'.)............... #....######...).#...  #....# #...###.#  #.#### #.### ... #.# #.# ..... #.# ###.# ....... #.# #...# ....>... #.# #Y#.# ........ #.# #...# ...#..!. #.# #...# ....#....#####.#####>.... ........# #................ .Uikd #.###.#######.###+ ...).#.# #.# #... #.. #...... #.# ##### ... #.# #.# #... #.UiUi%3UiUi8Ui  '.)...........######...).#...  #...###.# #### #.### ... #.# .....###.#.....>...#...##..!.#....#####.#####>.........#....................###.#######.###+#....).#.#.#.#.# ... #..... UiUi%4UiUiP!Ui #....######...).#... #....# #...###.# #.#### #.### ...#.# #.# .....#.# ###.# .......#.# #...# ....>#.# #.#.# ........ #.# #...# ...#..!. #.# #.Y.# ....#####.#####>...............##.....................#.###.#######.###+#....).#.##.# #... #.. #........#.# ##### .#.##.# #.... UiI [34m#...#.# .#.... ##.##### #.#..#.Ui> Uiĭ B5Uix#....# #...###.# #.#### #.### ...#.# #.# .....#.# ###.# .......#.# #...# ....>#.# #.#.# ........ #.# #...# ...#..!. #.# #...####.....#......#####.#####>.Y.............##.............#.###.#######.###+#....).#.##.# #... #.. #........#.# ##### #... #.#Ui #.# #.... #...#.# .#.... ##.##### #.#..... #.#.#...# ...##... #.Ui'Uit*%6Ui0Ui1UiZ#....# #...###.# #.#### #.### ... #.# #.# ..... #.# ###.# . #.# #...# ....>... #.# #.#.# . #.# #...# ...#..!. #.# #...####.....#.#####.#####>.#.#.#.###.#.###+#....).#.#.#.# #... #.. #.#.# ##### #... #.#.#.# #.Ui[... #.#.# .#.... #.#.##### #.#..... #.#.#...# ...##... #.UicfUi4i%7UioUiqUiE#....# #...###.# #.#### #.### ... #.# #.# ..... #.# ###.# . #.# #...# ....>... UiF@#.# #.#.# ........ #.# #...# ...#..!. #.# #...####.....#.#####.#####>.#.#.#.###.#.###+#....).#.#.Ui?G#.# #... #.. #.  #.# ##### #... #.#.  #.# #.... #.#.# .#.... #.#.##### #.#..... #.#.#...# ...##... #.UiJRUi?U%8Ui[UiB^Ui#....# #...###.# #.#### #.### ... .#.# #.# ......#.# ###.# ....... #.# #...# ....>... #.# #.#.# ........ #.# #...# ...#..!. #.# #...####.....#. #####.#####>.o..#....$ #. #.###.#.###+#....).#.#. #.# #... #.. #. Ui&#.# ##### #... #.#. #.# #.... #....o   orc (wandering) #.# .#.... #. #.##### #.#..... #. #.#...# ...##... #.Ui .Ui A oUib sYou encounter an orc. It is wielding a +0 whip.Ui %9Ui! UiK 0 _The orc leaves your sight.Ui` #....# #...###.##....#.#### #.### ....#.#.# #.# .....#.# ###.# ....... UiĖ #.# #...# ....>... #.# #.#.# #.. #.# #...# ....#..!. #.# #...####.....#.o..#####>.Ui A#....$? Ui .Uiy .###.#.###+#....).#.#. .# #... #.. .#. .# ##### #... #.#. .# Uiė #.... #....o   orc (wandering) .# .#.... #... .##### #.#..... #.Ui  .#...# ...##... #.Ui 8o.Ui Uin '900Ui˳ Ui Ui p#.#### #.### ....##.# #.# ......#.# ###.# ....... #.# #...# ....>#.# #.#.# ##........ #.# #...# #....#..o. #.# #...####.......... ###.#####>...............#....$? .................. Ui m###.#######.###+#....).#.# # #... #.. .#........ # ##### #... .#.# # #.... $#... # .#.... .# # ##### #.#..... .# #.... #...# ...##... .# #. #...# ....... .# #.Ui o!1 _Found 21 gold pieces.Ui=:  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui IUio _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ui Ui Ui Ui F _Unknown command.Ui} #.#### #.### #....#...  #.# #.# #..#.# ###.# #.........  Ui~ #.# #...# #....>.#.# #.#.# ##......o.  #.# #...# #....#..!.##.# #...####.....#..#####>.#....$?..#.###+#....).#.#.  #... #.. ..#.  ##### #... ...#.#. #......$#.... .#.......# #...UiP  #.#.......# #..... ...# ...##......# #..... ...# ...........# #....Ui 8o.Ui Ui ,2 _Uiњ Uiq Ui`#.#### #.### #....#...:. #.# #.# #.. #.# ###.# #........ #.# #...# #....>.o. #.# #.#.# ##.......... #.# #...# #....#..!.#. #.# #...####.....#..#####>.#....$?. #.#.###+#....).#.#. #... #.. ...#. ##### #.......#.#.....Y#......$#.....#UiW![40m.......###...Y   death yak (wandering) #.#.......# #....o   orc (wandering)# ...##......# #.....# .....# #......Ui Y.  Found a parchment of Kinetic Grapnel..oUirYoUiNI===3Kinetic GrapnelUiUiT _The death yak bellows! The orc shouts! You hear an angry hiss.Ui #.#### #.### #....#...:.  #.# #.# #...  #.# ###.# #..........  #.# #...# #....>.....  #.# #.#.# ##.....o....  #.# #...# #....#..!.#.  #.# #...####.....##.#####>.#....$?#.#.###+#....).#.#  #... #.. ...#  ##### #.......#Ui=[37m.#....Y #......$#... .#.......###..# #.#.......# #....# ...##......# #.....# .....# #.....Y..oUin'Ui-/---4Ui8UiGW #.#### #.### #....#...:. #.# #.# #.... #.# ###.# #.......... #.# #...# #....>..... #.# #.#.# ##.......... #.# #...# #....#o.!.#. #.# #...####.....##.#####>.#....$?#.#.###+#....).#.# UimX# #... #.. ...# # ##### #.......#.#...Y # #......$#... # .#.......###..# #.#.......# #.... #...# ...##......# #.... #...# ...........# #...UiT[9Y.Ui[U.oUieUihA---5Ui..... #.# #.#.# ##. #.# #...# #....#..!.#. #.# #...####....o##.#####>.#....$? .###.#.###+#....).#.# .# #... #.. ...#....Y .# ##### #.......#.# .# #......$#... .# Ui[34m.#.......###... .##### #.#.......# # .#...# ...##......# # .#...# ..# #Y.Ui~Uia6Kinetic GrapnelUiUi=UiL #....# #...###.##..... #.#### #.### #....#...:. #.# #.# #. #.# ###.# #.......... #.# #...# #....>..... #.# #.#.# ##.......... #.# #...# #....#..!.#. Uix  #.# #...####....o#........... ###.#####>#....$?.......................... ###.#######.###+#....)Y#.# # #... #.. ...#... # ##### #.......#.#.. # #......$#...... # .#.......###.... ##### #.#.......# #.... #...# ...##......# #...Ui U.oUiW 6Y.Ui 2lUi Ol   komodo dragono   orc7Kinetic GrapnelUi\ #....# #...###.##...l. #.#### #.### #....#...:. #.# #.# #.. #.# ###.# #. #.# #...# #....>..... #.# #.#.# ##.......... #.# #...# #....#..!.#. #.# #...####.....##.#####>.o.....#....$?.Y .###.#.###+#....).#.# .# #... #.. ...# .# ##### i]im#.......#.# .# #......$#... .# .#.......###.. .##### #.#.......# #... .#...# ...##......# #..o.Y..lUihUini%8Ui&Uit #....# #...###.##..... #.#### #.### #....#l..:. #.# #.# #.......... #.# ###.# #.... #.# #...# #....>..... #.# #.#.# ##..Ui #.# #...# #....#..!.#. #.# #...####.....##.#####>.o......#....$ #.Y #.###.#.###+#....).#.# #.# #... #.. ...# #.# ##### #Ui3.#.# #.# #......$#... #.# .#.###.. #.##### #.#.# # #.#...# ...##......# #Ui#bo.Y.UiU.lUiUi%9UiUiUie #....# #...###.##..... #.#### #.### #....#...:. #.# #.# #....l..... #.# ###.# #.......... #.# #...# #....>..... #.# #.#.# ##.... #.# #...# #....#..!.#. #.# #...####.....#  #####.#####>.o.Y.....#....  #  #.###.#.###+#....).#.#  #.# #... #.. ...#  #.# ##### #.#.# Ui[14d #.# #......$#...  #.# .#.###o   orc  #.##### #.#.# #  #.#...# ...##......# #o.Y.10Ui9 #.#### #.### #....#...:. #.# #.# #....l..... #.# ###.# #.......... #.# #...# #....>..... #.# #.#.# ##.......... #.# #...# #....#..!.#. #.# #...####.....#.......#####.#####>......o.Y......# #..............Uiu: #.###.#######.###+#....).#.# #.# #... #.. ...#...... #.# ##### #.......#.# #.# #......$#.. #.#.#.......### #.##### #.#.......# # #.#...# ...##......# # #.#...# .....# #UiC=U.oUi>,Y.UiCHUiI%1UiRUi>SUiq #.#### #.### #....#...:. #.# #.# #....l..... #.# ###.# #. #.# #...# #....>..... #.# #.#.# ##.... #.# #...# #....#..!.#. #.# #...####.....# #####.#####>.Y.# #.o #.###.Ui+#.###+#....).#.# #.# #... #.. ...# #.# ##### #.......#.# #.# #......$# #.# .#.......### #.##### #.#.......# # #.#...# ...##......# # #.#...# ...........# #Ui9`o.Y.Ui8UiA%2UiUiYUif4  #.#### #.### #....#...:. #.# #.# #....l..... #.# ###.# #. #.# #...# #....>..... #.# #.#.# ##. #.# #...# #....#..!.#. #.# #...####.....# #####.#####>......Y.# #.o #.###.#.###+#....).#.# #.# #... #... ...#i5 0m #.# ##### #.......#.# #.# #......$# #.# .#.......### #.##### #.#.......# # #.#...# ...##......# # #.#...# ...........# #o..Yo.3Ui; Ui= Ui #.#### #.### #....#...: #.# #.# #....l #.# ###.# # #.# #...# #....> #.# #.#.# ## #.# #...# #....#..!.# #.# #...####.....# #####.#####>.# #.o..Y #.###.#.###+#....).#.# #.# #... #... ...# #.# ##### #.......#.# Ui #.# #......$# #.# .#.......### #.##### #.#.......# # #.#...# ...##......# # #.#...# ...........# #Uii1Y.Ui1o.Ui)Ui`*%4Uik2Ui:4Ui #.#### #.### #....#... #.# #.# #....l #.# ###.# # #.# #...# #....> #.# #.#.# ## #.# #...# #....#..!. #.# #...####.....# #####.#####>. #Uix.o..Y #.###.#.###+#....).#. #.# #... #... ...# #.# ##### #.......#.# #.# #......$# #.# .#.......### #.##### #.#.......# # #.#...# ...##......# # #.#...# .# #Ui1Y.Ui1o.UiUi%5UiUivUiV Uip  #.#### #.### #....# #.# #.# #....l #.# ###.# # #.# #...# #....> #.# #.#.# ## #.# #...# #....#..! #.# #...####.....# #####.#####> #.o..Y #.###.#.###+#....).# #.# #... #... ...# #.# ##### #.#.# #.# #......$# #.# .#.### #.##### #.#.# UiZ # #.#...# ...##......# # #.#...# .# #Y.6Ui'  #.#### #.### #....# #.# #.# #....l #.# ###.# # #.# #...# #....> #.# #.#.# ## #.# #...# #....#.. #.# #...####.....# #####.#####> #.o.Y #.###.#.###+#....). #.# #... #... ...# #.# ##### #.#.# #.#Ui* C #......$# #.# .#.### #.##### #.#.# # #.#...# ...##......# # #.#...# .# #UiN 1o.Ui~ ,Y.Ui Ui %7Ui Ui UiiF  #.#### #.### #....#   #.# #.# #....l   #.# ###.# #   #.# #...# #....>  Ui)j #.# #.#.# ##   #.# #...# #....#   #.# #...####.....#   #####.#####>   #.o.Y   #.###.#.###+#....)   #.# #... #... ...# Uik  #.# ##### #.#.#   #.# #......$#   #.# .#.###   #.##### #.#.# #   #.#...# ...##......# #   #.#...# .# #Ui8m1o.Uio,Y.Ui?wUi:|%8UíUiKUi  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui¬] #.#### #.### #....# Eryximachus the Mimic #.# #.# #....l Barachi of Gozag Gold: 1273 #.# ###.# #..... Health: 87/87 ======================== #.# #...# #....> Magic: 14/17 ===================----- #.# #.#.# ##..... AC: 6Str: 18Doom: 18% #.# #...# #....#. EV: 9Int: 25 #.# #...####.....# SH: 0Dex: 11 #####.#####>............ XL: 10 Next: 17% Place: Dungeon:8 #......Y..o.Y........... Noise: ---------  Time: 11918.5 (0.0) UiO#.###.#######.###+#....) -) Horns #.# #... #... ...#... Cast: Kinetic Grapnel #.# ##### #.......#.#. Yak  #.# #......$#... #.# .#.......###. Y   death yak #.##### #.#.......# #. o   orc #.#...# ...##......# #. #.#...# ...........# #. _The death yak bellows! The orc shouts! You hear an angry hiss.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whipUi  #.#### #.### #....# Eryximachus the Mimic #.# #.# #....l Barachi of Gozag Gold: 1273 #.# ###.# #..... Health: 87/87 ======================== #.# #...# #....> Magic: 14/17 ===================----- #.# #.#.# ##..... AC: 6Str: 18Doom: 18% #.# #...# #....#. EV: 9Int: 25 #.# #...####.....# SH: 0Dex: 11 #####.#####>............ XL: 10 Next: 17% Place: Dungeon:8 Ui #......Y..o.Y..l........ Noise: ---------  Time: 11918.5 (0.0) #.###.#######.###+#....) -) Horns #.# #... #... ...#... Cast: Kinetic Grapnel #.# ##### #.......#.#. Yak  #.# #......$#... #.# .#.......###. Y   death yak #.##### #.#.......# #. o   orc #.#...# ...##......# #. #.#...# ...........# #.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip  You lock target on the orc and prepare to deploy your bee.o.Y.Ui^   #.###  #.# #.#  #.# ###.#  #.# #...# #....> #.# #.#.#  #.# #...#  #.#    ) #.# #... #...  #.# #####  #.# $ #.#    l   komodo dragonUiQ    o   orc     UiH c==9.5 (1Winding Ui Ui onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 whip  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)Ui1l.Ui_o.Y.Uio--20. UiV _You continue winding your clockwork bee...Ui!1l.Ui Y.  You continue winding your clockwork bee...UioUi7y=-1.. Ui%UiEQ _The orc closely misses you.Ui 1l.Ui M YoUi aWith a metallic buzz, your clockwork bee launches itself at the orc.Ui Ui y(ally target)y   clockwork bee (minion)Ui5 ^6-2Ui Ui" 6 _The orc hits you with a +0 whip.Ui  #.#### #.### #....   #.# #.# #....   #.# ###.# #   #.# #...# #....   #.# #.#.# ##   #.# #...# #....#   #.# #...####.....   #####.#####>  #.....YyYo..l  #.###.#.###+#....   #.# #... #... ...#   #.# ##### #.#.#   #.# #......i;10;1m$#   #.# .#.###   #.##### #.#.# #   #.#...# ...##......# #   #.#...# .# #l. YY(distracted) You swap places with your clockwork bee.  Your clockwork bee stings the death yak but does no damage.7==3 _The death yak gores your clockwork bee!Viy  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi l.  You shape a spike launcher from a nearby wall.Vif 1 Y#Y   Your clockwork bee stings the death yak!  The death yak gores your clockwork bee!ViD S3-4Vi Vi% > _Your clockwork bee stings the death yak!Vi.1loViVit  Your clockwork bee barely misses the death yak.Vi--5ViVi$f _The death yak closely misses your clockwork bee.Vi!  Your clockwork bee stings the death yak.  The death yak completely misses your clockwork bee.Vi?-6Vi@&Vi(> _Your clockwork bee stings the death yak.ViM .  Your clockwork bee stings the death yak but does no damage.  Your clockwork bee winds down and falls to the ground.  The death yak gores your dormant clockwork bee!!Vie==7Vi޻Vi^ _Your dormant clockwork bee is destroyed!Vi  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi;  #.#### #.### #.... Eryximachus the Mimic #.# #.# #.... Barachi of Gozag Gold: 1273 #.# ###.# #.... Health: 87/87 ======================== #.# #...# #.... Magic: 10/17 ==============---------- #.# #.#.# ##.... AC: 6Str: 18Doom: 18% #.# #...# #....# EV: 9Int: 25 #.# #...####..... SH: 0Dex: 11 #####.#####>........... XL: 10 Next: 17% Place: Dungeon:8 #.....Y.Ylo............ Noise: ==-------Vil   Time: 11927.5 (0.0) #.###.#######.###+#.... -) Horns #.# #... #... ...#.. Cast: Kinetic Grapnel #.# ##### #.......#.# Yak  #.# #......$#.. #.# .#.......### Y   death yak #.##### #.#.......# # l   komodo dragon #.#...# ...##......# # o   orc #.#...# ...........# # _Your dormant clockwork bee is destroyed!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whipVi^lo komodo dragonViYldeath yak (moderately wounded)Vix V #.#### #.### #.... Eryximachus the Mimic #.# #.# #.... Barachi of Gozag Gold: 1273 #.# ###.# #.... Health: 87/87 ======================== #.# #...# #.... Magic: 10/17 ==============---------- Vi}y #.# #.#.# ##.... AC: 6Str: 18Doom: 18% #.# #...# #....# EV: 9Int: 25 #.# #...####..... SH: 0Dex: 11 #####.#####>........... XL: 10 Next: 17% Place: Dungeon:8 Viy f#.....YY.lo............ Noise: ==-------  Time: 11927.5 (0.0) #.###.#######.###+#.... -) Horns Viz _#.# #... #... ...#.. Cast: Kinetic Grapnel #.# ##### #.......#.# Yak  #.# #......$#.. #.# .#.......### Y   death yak #.##### #.#.......# # l   komodo dragon #.#...# ...##......# # o   orc #.#...# ...........# #Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Viz hAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (moderately wounded)  You lock target on the death yak and prepare to deploy your bee.Vi Z  #.###  #.# #.#  #.# ###.#  #.# #...#  #.# #.#.# Vi A #.# #...#  #.#     #.# #... #...  #.# #####  #.# Vi2 $ #.#      Vi '    Vi Z8.5 (1Winding Vi} a onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a death yak (moderately wounded)  You lock target on the death yak and prepare to deploy your bee. _(Press . to continue winding your bee.)Vi.*Vi'y}  You continue winding your clockwork bee...  The rocky spike skewers the death yak.Vi`l.o.Vi| YThe death yak is moderately wounded.ViO9. Vi ViZ _The death yak completely misses you.Via .*Vi }  You continue winding your clockwork bee...  The rocky spike skewers the death yak.ViX | YThe death yak is moderately wounded.ViOY Q30.. Vi_ Vi$c V _The death yak barely misses you.Vi*(ally target)y   clockwork bee (minion)Vi  With a metallic buzz, your clockwork bee launches itself at the death yak.  The rocky spike skewers the death yak but does no damage.Vi9 yThe death yak is moderately wounded.ViB8YViC71=ViC)1ViGJViLA _The death yak gores you but does no damage.Vi)  #.#### #.### #  #.# #.# #  #.# ###.# #  #.# #...# #  #.# #.#.# ##  #.# #...# #.... Vi) #.# #...####  #####.#####>  #....YyYlo  #.###.#######.###+#  #.# #... #... ...#Vi3*u  #.# ##### #.#.  #.# #......$#  #.# .#.Viy*  #.##### #.#.#  Vi* #.#...# ...##......#   #.#...# .# Vi11*Vi{  You swap places with your clockwork bee.  The rocky spike skewers the death yak.Vi YThe death yak is heavily wounded.Your clockwork bee stings the death yak!Vi--2ViViyP _The death yak gores your clockwork bee but does no damage.Vi1*ViBK  The rocky spike skewers the death yak.ViTU MY  r clockwork bee stings the death yak! _The death yak gores your clockwork bee but does no damage.  !ViV-=3ViaVidQ _Your clockwork bee stings the death yak but does no damage.Viϻ # Your clockwork bee stings the death yak but does no damage.Vi_ %4Vi Vi = _The death yak gores your clockwork bee!Vi **   dormant clockwork bee (minion)Your clockwork bee stings the death yak.  Your clockwork bee winds down and falls to the ground.ViA=5VioViE _The death yak gores your dormant clockwork bee!Vizi yy   You wind your clockwork bee back up and it locks its sights upon the death yak!Your clockwork bee stings the death yak.  Your clockwork bee stings the death yak but does no damage.Vi]0--6ViVie _The death yak barely misses your clockwork bee.Vi  Your clockwork bee stings the death yak.  The death yak gores your clockwork bee.Vi?-7ViVi> _Your clockwork bee stings the death yak.Vit **   dormant clockwork bee (minion)Vi8u {Your clockwork bee stings the death yak.  Your clockwork bee winds down and falls to the ground.Viv ]1==8ViS} Vi~ E _The death yak gores your dormant clockwork bee!Vi Vi--9ViViX _The death yak gores your dormant clockwork bee but does no damage.ViC $You wind your clockwork bee back up and it locks its sights upon the death yak!Your clockwork bee stings the death yak.Vi?l.Viyl   komodo dragono   orcy   clockwork bee (minion)Vi 1273 8/880/18--235--Vi"40 _The death yak dies!Your Fighting skill increases to level 6!Vit _Your Unarmed Combat skill increases to level 7!Vi2F  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vif o.  You shape a spike launcher from a nearby wall.  Your clockwork bee locks its sights upon the orc.ViBu .  Your clockwork bee stings the komodo dragon.  The komodo dragon bites your clockwork bee!!ViI{E#ViE|8/18 -----===1ViJViV _Your clockwork bee is destroyed!Vi  #.#### #.### #  #.# #.# #  #.# ###.# #  #.# #...# #  #.# #.#.# ##  #.# #...# #  #.# #...####  #####.#####>ViW  #...Y..lo  #.###.#.###+#  #.# #... #... ...#  #.# ##### #.#  #.# #......$#  #.# .#.  #.##### #.#.#   #.#...# ...##......#   #.#...# .#Vif;l$Vi Vi/---2ViVi~Vi#  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi  #.#### #.### #.. Eryximachus the Mimic #.# #.# #.. Barachi of Gozag Gold: 1273  #.# ###.# #.. Health: 88/88 ======================== Vi #.# #...# #.. Magic: 7/18=========--------------- #.# #.#.# ##.. AC: 6Str: 18Doom: 12% #.# #...# #... EV: 9Int: 25 #.# #...####... SH: 0Dex: 11 #####.#####>......... XL: 10 Next: 35% Place: Dungeon:8 #...Y*l$o............ Noise: ---------  Time: 11942.5 (0.0) #.###.#######.###+#.. -) Horns #.# #... #... ...# Cast: Kinetic Grapnel #.# ##### #.......# Yak  #.# #......$# #.# .#.......# l   i E0;10;1mkomodo dragon #.##### #.#.......# o   orc #.#...# ...##......# #.#...# ...........# _Your clockwork bee is destroyed!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (lightly wounded, 84% to hit)Vi T #.#### #.### #.. Eryximachus the Mimic  #.# #.# #.. Barachi of Gozag Gold: 1273  #.# ###.# #.. Health: 88/88 ========================  #.# #...# #.. Magic: 7/18=========---------------  #.# #.#.# ##.. AC: 6Str: 18Vi Doom: 12%  #.# #...# #... EV: 9Int: 25  #.# #...####... SH: 0Dex: 11  #####.#####>......... XL: 10 Next: 35% Place: Dungeon:8  #...Y***o............ Noise: ---------  Time: 11942.5 (0.0)  #.###.#######.###+#.. -) Horns  #.# #... #... ...# Cast: Kinetic Grapnel  #.# ##### #.......# Yak  #.##......$#  #.#.#.......# l   komodo dragon  #.Vi ##### #.#.......# o   orc (grapneled)  #.#...# ...##......#  #.#...# ...........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (lightly wounded, 84% to hit)  The kinetic grapnel misses the komodo dragon.The kinetic grapnel hits the orc!ViI(uo.l.Vi 0H=3.5 (1Vi4Vi6   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (lightly wounded, 84% to hit)  The kinetic grapnel misses the komodo dragon.  The kinetic grapnel hits the orc! _The orc is almost dead.Vith *You hit the komodo dragon.ViH|  The komodo dragon is lightly wounded.  The rocky spike skewers the komodo dragon.Vi o$The komodo dragon is lightly wounded.Vi #lThe frigid air chills the komodo dragon but does no damage.Vi067------8===4.4 (0.9ViY7#Vi3 _The komodo dragon bites you!!Vi&  #.#### #.### #  #.# #.# #  #.# ###.# #  #.# #...# #  #.# #.#.# ##  #.# #...# #  #.# #...####  #####.#####>  #..Y.lo$.  #.###.#.###+#  #.# #... #... ...  #.# ##### #.  #.# #......$  #.# .#.  #.##### #.#.  #.#...# i m...##......  #.#...# .Vi1*Viy  The rocky spike skewers the komodo dragon.Vi .oThe komodo dragon is moderately wounded.The frigid air chills the komodo dragon.  The komodo dragon seems to slow down.ViAl.Vi'Vi(5--5.4 (1.0Vi/9#Vi2C _The komodo dragon is no longer moving slowly.Vi'n *You headbutt the komodo dragon!Vix $The komodo dragon is heavily wounded.The rocky spike skewers the orc.Vis =*Vi #$You kill the orc!The frigid air chills the komodo dragon but does no damage.Viޔ 3-------=-6.3 (0.9Vi L##Vi 2 _The komodo dragon bites you.ViR * You headbutt the komodo dragon!ViS(  The komodo dragon is severely wounded.The rocky spike skewers the komodo dragon but does no damage.Viy l#(slow)The komodo dragon is severely wounded.The frigid air chills the komodo dragon.Vi'7.2Vi\9#Vi; _The komodo dragon seems to slow down.Vi< * You headbutt the komodo dragon!Vi  The komodo dragon is almost dead.The rocky spike skewers the komodo dragon.Vip l#The komodo dragon is almost dead.The frigid air chills the komodo dragon but does no damage.Vi @=8.1Vi ### _The komodo dragon barely misses you.ViY  #.###  #.# #.#  #.# ###.#  #.# #...#  #.# #.#.#  #.# #...#  #.#  #####.#####> #..Yl..$.... #.###$###### #.# #... #...  #.# #####  #.# $ #.#   Vi=    Vi5M  #.###  #.# #.#  #.# ###.#  #.# #...#  #.# #.#.#  #.# #...#  #.#  #####.#####> #..Yl..$.... #.###$###### #.# #... #...  #.# #####  #.# $ #.#       Vi 8Vi%;d _A komodo dragon is nearby!Vid  #.###  #.# #.#  #.# ###.#  #.# #...#  #.# #.#.#  #.# #...#  #.#  #####.#####> #..Yl..$.... #.###$###### #.# #... #...  #.# #####  #.# $ #.#       Vi;{  #.###  #.# #.#  #.# ###.#  #.# #...#  #.# #.#.#  #.# #...#  #.# Vi]< #####.#####> #..Yl..$.... #.###$###### #.# #... #...  #.# #####  #.# $ #.#       Vi@Vi=AViEViFd _A komodo dragon is nearby!Vi{ *You closely miss the komodo dragon.Vi $The komodo dragon is almost dead.The rocky spike skewers the komodo dragon!ViX^*ViT N$#Vi-9%439 (0.8Kinetic GrapnelVi}Vii###ViQ _You kill the komodo dragon!ViI ViI ViU g4Vi\ 9==Vi\ Vi_ ViK` 312735Vi` Vid ,Vie Vii Vij :==Vi%k Vin Vio K6=Vi

 U8=Vit Vi f==Vi Vi Vi Vi Vi[ %9Vi" Vir Vi K6=Vi Vi ViJ Vi Vi Vi &80Vi Vi_ Vi Vi]! Vi>% Vi1 9=Vi2 Vi<7 ViD8 #1Vio8 (=Vi)9 Vi= Vi#> #7Vi> (=Vi6@ ViC Vilm 2==3 _You start resting.Magic restored.##--###2005.9 (57.0)8==--6.9 (58 _Vier Vin ViViViVivVig4ViVi ViSViVif==Vi ViqK5=Vi#Vi,ViDViViN6=ViwVic,Vi^Vi,ViVi:Vi%7ViViB,Vi Vi,ViViVi)D8=ViVi1 _HP restored.Vi3ViVi<96ViVi_O _You now have 1296 gold pieces (gained 23).ViViYViVi N  You now have 1303 gold pieces (gained 7).VisY303=Vi}Vic< _You see here a +0 whip.ViViViViRVi*ViqVi=ViO#Vi#%2Vi$Vi)O _You now have 1323 gold pieces (gained 20).Vi,Vi7-Viv.Vi,1Vi4Vi5Vi5Vin8Vi<ViE=ViXA,ViCViGDViPEViGVi[LViLViMVipPVixTViTViUVi(XVi[Vi\Vi\Vi^VicVicVidVifViiVijVigkVimVipViqVirVitVi)xVilxViKzVi-|Vif,ViViaVi&44Vi*ViO _You now have 1344 gold pieces (gained 21).Vi8ViVi7ViѡViJViVibVi˭Vi?i  An iguana comes into view.Vi#.# #.# #.......... #.# ###.# #.......... #.# #...# #....>..... #.# #.#.# ##.......... Vi#.# #...# #....#..!.#. #.# #...####.....#........... #.#####>...............#....$?. ......................... #)#######.###+#.Y..).#.#. #.......#.......#......l........ #######.#.......#.#........... Vi#.......#......... .#.......###........ ### #.#.......# #.......Vi~l   iguana (wandering) ..# ...##......# #....... ..# ...........# #........Vi ..###......###### #.....ViO41.9 (35l.ViVi22.9 (36 _Vi8ViViW a #.# #.# #..........  #.# ###.# #...  #.# #...# #....>.....  #.# #.#.# ##..........  #.# #...# #....#..!.#.  #.# #...####.....##.#####>.#....$? .........#)Vi #.###+#Y...).#.#  #.#.......#.....l  #.#.......#.# #.......#... .#.###...# #.#.# #.....# ...##......# #......# .....# #......###......###### #....Vi 2l.Vi Vif 03.9 (1.0)Vi Vix Vi) 4l.Vi5 DlVip; %4ViKD Vi/G 0 _The iguana hisses angrily.Vi(/l.ViDU5Kinetic GrapnelViڣViͥViJ/l)Vi Vi %6ViViVi /l.Vi Vi %7Vi Vi& Vihd hl.8ViNi Vic}| # You headbutt the iguana!  The iguana is severely wounded.The frigid air chills the iguana but does no damage.3--==9.8 (0.9ViB#Vi+ _The iguana bites you.Vi $You hit the iguana but do no damage.The iguana is severely wounded.The frigid air chills the iguana!ViV#Vi_1344 --4-50.7Kinetic GrapnelVia:#ViJ _You kill the iguana!Vid#.# #.# #.......... #.# ###.# #... #.# #...# #....>..... #.# #.#.# ##.......... #.# #...# #....#..!.#. Vi|e#.# #...####.....#..#####>.#....$?. #)#.###+#.Y..).#.#. #.#.#. #.#.#.#.Vie#.#.....#.Vie###.... #.#.Vi#f7# #.....# ...##......# #......ViHf# .....# #......Vilf###......###### #.....VisViyU--1.7 (1.0Vi9#ViViv74-2.7 (2Vi@##Vi? _You now have 1347 gold pieces (gained 3).ViO IVi BVi5 XVi a5=Vi BVi 6=Vi~ BVih BVi ;7Vi Vi W1347Vi XVi+ a8=Vi Vi BVi Vi ~  You encounter an orc. It is wielding a +0 whip.ViG ...# #...###.##........ ### #.### #....#...:.  #.# #....... ###.# #.... # #...# #....>...... #.#.# ##.......... o  #...# #....#..!.#... # #...####.....# ####>..........Y....#....$?.... ....##+#....).#.# ......#.......#......... #####.#.......#.#.....Vi g. #.......#.......o   orc (wandering) .#.......###...... # #.#.......# #....... # ...##......# #.........o65.7 (13.0)Vi= ViF 26.7 (14 _Vi$ Vi 9 Vi #.##........  #.### #....#...:. . # #.# #............ # ###.# #............ # #...# #....>....... # #.#.# ##.......... . # #...# #....#..!.#.o. # #...####.....#....... >..........Y....#....$?.... .................###+#....).#.#......#...............#.#........ #.......#.......... .#.......###........ # #.#.......# #........ # ...##......# #........ViF{ #.##........  #.### #....#...:. .  #.# #............  ###.# #............  #...# #....>.......  #.#.# ##.......... .  #...# #....#..!.#.o.  #...####.....#....... >..........Y....#....$?.... .................Vi<###+#....).#.#......#...............#.#........ #.......#.......... .#.......###........ #.#.......# #........ ...##......# #........ViViViVi[ _An orc is nearby!ViQ.oViVi #7Vi .0) _ViVirVi9i9o.ViqViuA=8Vi"ViVia.Vi% RVi %9Vi% Vij Vi <70Vi Viv Vi Vi Vi ;1Vi Vi%2Vin Vi93ViDViVi,ViVi ViViI#Vi#Vi%Vi-+Vi+Vi-Viq2Vi2Vi4Vi 9ViN9ViV;Vi`?,Vi@ViDViDVioGViKViKViMViRVi!SViTViKZ,Viw_Vi&bVibVi\dVihViHiVizkVinViQoViEqVitVitVi wVi{Vi{Vi}VieBVi(ViVi0ViVi2ViViViDViiViVi֯ViViViDViViB,ViViVi$ViVi _You start waiting.An orc comes into view.Vi^o..o   orc (wandering)Vi/96.7 (24.0)ViiViO27.7 (25 _Vi4Vi Vi #.##........  #.### #....#...:. o # #.# #............ # ###.# #............ # #...# #....>....... # #.#.# ##.......... . # #...# #....#..!.#... # #...####.....#....... >..........Y....#....$?.... .................###+#....).#.#......#...............#.#........ #.......#.......... .#.......###........ # #.#.......# #........ # ...##......# #........Vi'C #.##........  #.### #....#...:. o  #.# #............  ###.# #............  #...# #....>.......  #.#.# ##.......... .  #...# #....#..!.#...  #...####.....#....... >..........Y....#....$?.... Vi{.................###+#....).#.#......#...............#.#........ #.......#.......... .#.......###........ViE #.#.......# #........ ...##......# #........ViViViViH[ _An orc is nearby!ViG# #...###.##.... #.### #....#...:..o. #.# #.....  ###.# #..........  #...# #....>.......  #.#.# ##.......... .  #...# #....#..!.#.  #...####.....#. >.#....$?....  .###+#....).#.#.#.......#...........#.......#.#.........#.......#.........#.......###....... Vif #.#.......# #..  ...##......# #..ViU.oViѨM8.7 (1.0) _ViڸViJ# ######...).#.... .# #...###.##....... ## #.### #....#...:... #.# #..........o###.# #.......#...# #....>.......#.#.# ##............#...# #....#..!.#.....  #...####.....#Y............ ###>#....$?.... ....................... #####.###+#....).#.#... ....#.......#.... ###.#.#.# #.#.......#.###.#.#.......#i!$ Am #.Vi & 3o.Vi. Vi/ %9Vi5 Vi77 Vi '.).......... ######...).#.. #...###.##....... # #.### #....#...:.. #.# #.o###.# #......  #...# #....>.  #.#.# ##..........  #...# #....#..Y.#.....  #...####.....#............. ##>......#....$?.... .................... ####.###+#....).#.#Viq @ ...#.#..... ##.#.#.#......#.#......#.###.......Vi Q.oViViA100Kinetic GrapnelVi$Vi& _You see here a potion of curing.Vi7?######....### .)..........####...).#..  #...###.##.......#.### #....#...: #.# #.. ###.# #..........o #...# #....> #.#.# ##.......Y........ #...# #....#..!.# ...####.....#............. #>Vi<8_.#....$?.... ....................... ###.###+#....).#.#. ..#.#.............. #.#.#.#............#.#.............Vi;Q.oVi3GViHJ,1 _ViUViYVi....###. ).##...).#.#...###.##.#.### #....#...:.  #.# #..# #. ...# #....>.....o. .#.# ##. ...# #....#..!.#. ...####.....#...... >.......#....$?.... .....................###+#....).#.#..... #.#................... .#.......#.#.................  #.#...................ViQ.oVi_Vi%2ViȚViPVix{....###. ......).#.. #...###.##.. #.### #....#...:. #.# #. #.# #.# #....>. #.# ##.o.# #....#..!.#.####.....#..... .......#....$?.... ............###+#....).#.#. #.#........... #.#.#......... #.#...........ViXooVi"[6-=3ViCVi6 _The orc hits you with a +0 whip.ViU5j $You headbutt the orc!Vi2@E#ViHI1347 -4.6 (0.9Kinetic GrapnelViS8#Vi>VG _You kill the orc!Vis Virx ViS ViU H _No target in view!Vi*Vi{,Vig.Vi&4Vi <B7 _Vi>Vil>ViAViEViXEViFVioKViKK8=ViCNViR1 _HP restored.ViWViUWViZVi3bN  You now have 1351 gold pieces (gained 4).Vib:51VieVi m< _You see here a +0 whip.VipVi&qVixVixViO=ViЅ,ViBVi4P70ViViўO _You now have 1370 gold pieces (gained 19).Vi c  You encounter a yak.Vi.##......  #....#...:  #.......  #........  #....>........./#..........)...#..!.#... #.....#........? ..........#.....Y.-.............. +#....).#.#....#..................... #.#. ...#............Y Y   yak (wandering) ...###......... ...# #......... ...# #.........Vi$W14.6 (10.0)Y.ViVib-5.6 (11 _Vi%X _You see here a scroll of identify.Vi7Y.ViVi06.6 (1.0)VibVi. _i - a scroll of identifyViI )#.##. ViJ # #....#...:. #. #. #....>./..  ##Vi5J ..).  #....#..!.#... #VibJ #.....#..?....#....ViJ l.. #+#....).#.#ViJ ..#.....Y...#.#..#Vi K |..###..# #..# #Vi7K .VifM 9Y.ViZ Vi_ 013707Vit Viu Vi;_.###.##. ## #....#...:. #. #. #....>./.. ##....).Vi_ #....#..!.#.#.....#.?....#.. ##+#....).#.#.Y..#.......#.#....#Vi`..###...# #...# #..ViJnVir%8Vi|Vib~Vij.###.##..# #....#...:. # #. # #. # #....>../.. # ##..........). # #....#..!.#.#.....#.?....#..#+#....).#.#.Y..#......#.#......#....###....# #....# #...VivVi{%9Vi1ViViM###.##..  #....#...:.  #.  #.  #....>../..  ##..........). ViNN #....#..!.#. .....#.?... #.  +#....).#.#.Y. #..... #.#.....#...###.ViN..# #...# #...ViQ1YVi)].Y   yak (wandering)Vi`&20ViiVikVi ###.##.  #....#...:. #. #. #....>./..  ##....).  Vi #....#..!.#. .....#.?... #.  +#....).#.#. #......Y.. #.#...#. ###.Vi .# #..# #..Vi+ I.YVi Vio %1Vi ViO Vi]I.YVi%ViM*%2Vi$4Vi5Vi\bM.YViiViXk%3Vi sVitVi 7Y.Vi UYVi .==4ViY Vi & _The yak bellows!Vi-.###.##. ## #....#...:. #. #. #....>./.. ##....). #....#..!.#.#.....#.?....#.. ##+#....).#.#..#.......#.#....#.Y.....###...# #...# #..Y.Vi=4ViD--5ViViI9a.###.##..# #....#...:. # #. # #. # #....>../.. # ##..........). # #....#..!.#.#.....#.?....#..#+#....).#.#..#......#.#......#.Y......###....# #....# #...Vi<2Y.ViuGViJ@--6VilVi..###.##....................  Eryximachus the Mimic ### #....#...:..............  Barachi of Gozag Gold: 1370 # #.......................  Health: 88/88 ======================== # #.......................  Magic: 18/18 ======================== # #....>.............../..  AC: 6Str: 18Doom: 9% # ##..........)............  EV: 9Int: 25 # #....#..!.#..............  SH: 0Dex: 11 Vi####.....#..............?...  XL: 10 Next: 44% Place: Dungeon:8 .............#..Y...........  Noise: ---------  Time: 12126.6 (0.0) ............................  -) Horns ###+#....).#.#..............  Cast: Kinetic Grapnel ......#.....................  Yak ......#.#................... ......#..............Y......  Y   yak ......###................... ......# #................... ......# #................... _You encounter a yak. _You see here a scroll of identify. _i - a scroll of identify _The yak bellows!  Headbutt: -) HornsPress: ? - help, Dir - move targetVi׎Vi7*YVi 8$..###.##....................Eryximachus the Mimic ### #....#...:..............Barachi of Gozag Gold: 1370 # #.......................Health: 88/88 ======================== # #.......................Magic: 18/18 ======================== # #....>.............../..AC: 6Str: 18Doom: 9% # ##..........)............Vi9EV: 9Int: 25 # #....#..!.#..............SH: 0Dex: 11 ####.....#..............?...XL: 10 Next: 44% Place: Dungeon:8 .............#..Y...........Noise: ---------  Time: 12126.6 (0.0) ............................-) Horns ###+#....).#.#..............Cast: Kinetic Grapnel ......#.....................Yak ......#.#................... ......#..............Y......Y   yak ......###................... ......# #................... ......# #................... _You see here a scroll of identify. _i - a scroll of identify _The yak belVi\:ylows!  Headbutt: -) HornsPress: ? - help, Dir - move targetOkay, then.ViA>ViQD _Vip .###.##.. .### #....#...:. .# #...... .# #....... .# #....>..Vi ./.. .# ##...). .# #....#..!.#. .####.....#.?....#.. .###+#....).#.#..#........#.#........#.....Y.......###......# #.... #......# #....Vi( 2Y.ViL Vi 17.6 (1 _Vi Vi Vi i#...###.##.... #.### #....#...:. #.# #........ #.# #...... ..# #....>..../.. #.# ##....). ..# #....#..!.#. ..####.....#.?....#.. #.###+#....).#.#. #.#...... #.#.#......... #.#....Y. #.###........ #.# #..... ##......# #.......Y.Vi** Vi- %8Vi? Vix #.### #....#...:.  #.# #.......... ##.# #.......... ...# #....>..../.. .#.# ##..........).... ViOy...# #....#..!.#...####.....#....?... >...............#.............. ##.###+#....).#.#. .#.......#........ .#.#.#..........Y.  #.#..................... .#.###...... .#.# #........... .##......# #........... ...# #.........Vi|7Y.VipVif%9ViTWiه #.### #....#...:........ #.# #.........#.# #........ Wiu#...# #....>........./.. #.#.# ##..........).. #...# #....#..!.#... #...####.....#......?... #>.#..#.###+#....).#.#Wiވ7. ..#.#...........Y. #.#.#.#........Wix #.#........... Wi= .#.###.......... #.#.# #........... ..##......# #......WiPp.# #..........Wi<2Y.WitWi{&30WiWiWi# #.### #....#...:....... #.# #......  ###.# #.......  #...# #....>......../..  #.#.# ##....).....  #...# #....#..!.#.....  #...####.....#.......?... ##>.#..#.###+#....).#.#..#.#..........Y. ##.#.......#.#.......... #.#......Wi........ .#.###.........  #.#.# #.............##......# #.......# #........Y.1Wi^b# #.### #....#...:..... #.# #...Wi  ###.# #...... #...# #....>......./ #.#.# ##..........)...  #...# #....#..!.#...  #...####.....#........?#>.#Wi-4#.###+#....).#.#..Y.#.#..........#.#.......#.#.......... #.#............ .#.###....... #.#.# #........  ...##......# #...  .# #....WiŮ2Y.WiWiT%2WinWiwWi;w # #.### #....#...:.... #.# #...... ###.# #............. #...# #....>....../ #.#.# ##..........) #...# #....#..!.# #...####.....#..............?#>.##.###+#....).#.#.Y.#Wiy .#...........#.#.......#.#....... #.......#..... .#.......###...... #.#.# #.  ...##......# #.  .# #..Wi 2Y.Wiѵ ;3Wi) Wi4 Wi H  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi### #.### #....#...:............ Eryximachus the Mimic #.# #..................... Barachi of Gozag Gold: 1370  ###.# #..................... Health: 88/88 ========================  #...# #....>.............../ Magic: 15/18 ====================----  #.#.# ##..........).......... AC: 6Str: 18Doom: 9%  #...# #....#..!.#............ EV: 9Int: 25  #...####.....#..............?. SH: 0Dex: 11 ####>...............#............ XL: 10 WiNext: 44% Place: Dungeon:8 ................Y................ Noise: ---------  Time: 12133.6 (0.0) ######.###+#....).#.#Y........... -) Horns .....#.......#................... Cast: Kinetic Grapnel ####.#.......#.#................. Yak  #.......#...................  .#.......###................. Y   yak  #.#.......# #.................  ...##......# #.................  ...........# #................. _Okay, then.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move Wi.!5targetAim: a yakWi### #.### #....#...:............ Eryximachus the Mimic #.# #..................... Barachi of Gozag Gold: 1370  ###.# #..................... Health: 88/88 ========================  #...# #....>.............../ Magic: 15/18 ====================----  #.#.# ##..........).......... AC: 6Str: 18Doom: 9%  #...# #....#..!.#............ EV: 9Int: 25  #...####.....#..............?. SH: 0Dex: 11 ####>...............#............ XL: 10 Next: Wi44% Place: Dungeon:8 ................Y...Y............ Noise: ---------  Time: 12133.6 (0.0) ######.###+#....).#.#............ -) Horns .....#.......#................... Cast: Kinetic Grapnel ####.#.......#.#................. Yak  #.......#...................  .#.......###................. Y   yak  #.#.......# #.................  ...##......# #.................  ...........# #.................Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: [39;4Wi{Z9ma yak  You lock target on the yak and prepare to deploy your bee.WiJ #.###  #.#  ###.#  #...# #....>/  #.#.#  #...#  ?>        Wi}==4.6 (1Kinetic GrapnelWinding WiWionfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak  You lock target on the yak and prepare to deploy your bee. _(Press . to continue winding your bee.)Wi /Y.Wi Wi_ X--5. Wi׵ Wi @ _You continue winding your clockwork bee...Wi/Y.Wi]&Wi'k--6.. WiB/Wi'1@ _You continue winding your clockwork bee...Wi} YWith a metallic buzz, your clockwork bee launches itself at the yak.  The yak gores your clockwork bee but does no damage.Wi Z yY 2 yaks (1 distracted, 1 ally target)y   clockwork bee (minion)You encounter a yak.Wi8=7WiIWi8 _Your clockwork bee stings the yak.WiV|  Wi|Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WiyWi^G### #.### #....#...:............ Eryximachus the MimicWiw#.# #..................... Barachi of Gozag Gold: 1370###.# #..................... Health: 88/88 ========================#...# #....>.............../ Magic: 15/18 ====================----#.#.# ##..........).......... AC: 6Str: 18Doom: 9%Wi9[#...# #....#..!.#............ EV: 9Int: 25#...####.....#..............?. SH: 0Dex: 11 Wij:####>...............#............ XL: 10 Next: 44% Place: Dungeon:8 WiJ................YyY.....Y........ Noise: =--------  Time: 12137.6 (0.0) ######.###+#....).#.#............ -) Horns Wi.....#.......#................... Cast: Kinetic Grapnel WiT>####.#.......#.#................. Yak #.......#....................#.......###................. YY 2 yaks (1 distracted, 1 ally target)Wi#.#.......# #................. y   clockwork bee (minion)...##......# #............................# #.................With a metallic buzz, your clockwork bee launches itself at the yak.  The yak gores your clockwork bee but does no damage.  You encounter a yak. _Your clockwork bee stings the yak.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WiWi#Wi$Wi'q _There are no nearby walls to construct a spike launcher in.Wia ..# #...###.##...... ### #.### #....#...: ..##......# #....>......../#.# ##..........) #....#..!.#.....  #...####.....#....? ####>...#.... .................yY.....Y ######.###+#....).#.#.... .....#.......#........... ####.#.......#.#..... #.......#........ .#.......##. #.#...WiP [40m.##.Y.Y.YWi 2-8.6 (1Wi u _Your clockwork bee barely misses the yak.Wi?  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi8*Wi{  You shape a spike launcher from a nearby wall.  The rocky spike skewers the yak.Wi3 Y.  The yak is moderately wounded.Wi@0 #YYour clockwork bee stings the yak. The yak gores you.4--4--==9WiEWiH` _Your clockwork bee closely misses the yak.Wiq *You closely miss the yak.Wiv  The yak is moderately wounded.The rocky spike skewers the yak!Wid Y.  The yak is heavily wounded.The frigid air chills the yak. Your clockwork bee stings the yak.WiDQ#YWi@5=-Wi) &40.5 (0.9WiA#Wi; _The yak gores you but does no damage.WiP p *You barely miss the yak.Wi(  The yak is severely wounded.The rocky spike skewers the yak.WiA YThe yak is almost dead.The frigid air chills the yak. Your clockwork bee stings the yak.Wi= U2-1.4Wiw 7#Wi ( _The yak gores you.Wiu7q $You gore the yak!!WiH9D .yWi9AYou kill the yak!WiS:/Y.Wi$;G.yWi9G|   yak (WiL1370 ---78-2.2 (0.8WiVWixYG _Your clockwork bee locks its sights upon the yak.WiMn4Y.WiRzWi<{U--3.2 (1.0WiDŽWiv8 _Your clockwork bee stings the yak.Wi%= Y.Your clockwork bee stings the yak.WiK* *   dormant clockwork bee (minion)WiLU3-4WiOWA#WiaZL _Your clockwork bee winds down and falls to the ground.Wiſ   WiE Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi7..# #...###.##.................. Eryximachus the Mimic ### #.### #....#...:............ Barachi of Gozag Gold: 1370  #.# #..................... Health: 83/88 ======================--  ###.# #..................... Magic: 13/18 =================-------  #...# #....>.............../ AC: 6Str: 18Doom: 7%  #.#.# ##..........).......... EV: 9Int: 25  #...# #....#..!.#............ SH: 0Dex: 11  #...####.....#..............?. XL: 10 Next: 48% Place: Dungeon:8 Wi####>...........Y*Y.#............ Noise: ---------  Time: 12144.2 (0.0) ...................*............. -) Horns ######.###+#....).#.#............ Cast: Kinetic Grapnel .....#.......#................... Yak ####.#.......#.#................. #.......#................... Y   yak (ally target)  .#.......###................. *   dormant clockwork bee (minion)  #.#.......# #................. Wi ...##......# #................. _Your clockwork bee winds down and falls to the ground.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, ally target, 87% to hit) Wi*..# #...###.##.................. Eryximachus the Mimic ### #.### #....#...:............ Barachi of Gozag Gold: 1370 #.# #..................... Health: 83/88 ======================--###.# #..................... Magic: 13/18 =================-------#...# #....>.............../ AC: 6Str: 18Doom: 7%#.#.# ##..........).......... EV: 9Int: 25#...# #....#..!.#............ SH: 0Dex: Wi[m 11#...####.....#..............?. XL: 10 Next: 48% Place: Dungeon:8 ####>...........Y*Y.#............ Noise: ---------  Time: 12144.2 (0.0) ...................*............. -) Horns ######.###+#....).#.#............ Cast: Kinetic Grapnel .....#.......#................... Yak ####.#.......#.#.................#.......#................... Y   yak (ally target, grapneled).#.......###................. *[39 Wi;49m   dormant clockwork bee (minion)#.#.......# #....................##......# #.................Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, ally target, 87% to hit)  The kinetic grapnel hits the yak. WiI1Y. Wi"V WiV2=5.2 (1 Wi`7# Wic-onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (moderately wounded, ally target, 87% to hit)  The kinetic grapnel hits the yak. _The yak is moderately wounded. Wi}$ *)The grapnel guides your strike. You headbutt the yak! Wi  The yak is heavily wounded.The rocky spike skewers the yak but does no damage. Wi Y The yak is heavily wounded.4==6.1 (0.9 Wi 9# Wi% s _The frigid air chills the yak. The yak completely misses you. Wi q *You closely miss the yak. Wi  The yak is severely wounded.The rocky spike skewers the yak but does no damage. Wi$0 YThe yak is severely wounded.9 (0.8# _The frigid air chills the yak. The yak gores you. Wi0p *You barely miss the yak. Wi:   WimThe yak is severely wounded.The rocky spike skewers the yak! WiU& $The yak is almost dead.The frigid air chills the yak. Wi"1*   dormant clockwork bee (minion) Wi:=5537.8 (0.9Kinetic Grapnel WiD7# WiHG _You kill the yak! Wi# #...###.##... #.### #....#...:.#.# #...... Wi###.# #......#...# #....>........./.#.#.# ##..........).#...# #....#..!.#.#...####.....#.?.>...#.*..###+#....).#.#.#.......#.......... Wi{.#.......#.#..........#.......#...#.......###........#.#.......# #..  ...##......# #.......... Wi Wi5--8.8 (1.0 WiaA# Wi Wi@x404--9.8 (2 Wi Wi@ _You now have 1400 gold pieces (gained 30). Wi{ 3 Wig~  Wi B Wi# , Wi  Wiʗ  Wi z5=5== Wi0  Wi{ i . _You start resting. Wi 3 WiC  Wi  Wi  Wiz  Wi U6= Wi  Wi  Wi t1400== WiV  Wi< , Wi  Wi  Wi9 Q76= Wi  Wi , Wi1  Wi1  Wi  Wi  _Your dormant clockwork bee falls apart.HP restored. Wi e# Wi 060.8 (11.0) Wi# 58= Wi$ +1.8 (12 _ Wi-  Wi/  WiB  WiM  Wie Wio Wi9= Wi Wi Wi2 Wim Wi# Wi$#7 WiZ$(= Wi& Wi+ Wi+9= Wi>. Wi&3 Wi3 Wi5 Wi: WiZ; Wi= WiB Wi/C9= WiE Wi\J WiJ Wi/M WiR, WiNU WiZn _You start resting.Magic restored. WiNh Wiw270.8 (9.0) WiC|d8==1.8 (10.0) _ Wiم WiI Wi Wi/ WiL Wi Wi  Wi WiY Wi Wi' Wi% Wi, Wi- Wi0 Wi9 WiIB WiO WiW WilX Wi;] Wi8d Wik Wi.l Wi$p Wiy Wi| Wi WiY Wi Wid Wi Wi WiW Wi Wi WiY Wi Wi Wi9 Wi Wi1 Wi, Wi Wi Wi Wi Wi Wi  t - 6 scrolls of teleportation (gained 1)  You encounter an ice beast. Wi............. ......................... .#...:..... ............ ................... .>.............../....... .......)................. #....#.......... Wi .#..............Y........ ...# ......................... ).#.#.Y ................... #............ WiZ Y   ice beast (wandering) .................... #.............. #........................ Wi -87.8 (16 Wi85e8.8 (17 _jiM 4Y.jisV PYji[ 09.0)jiDc jie jiI2X. #. ..#...:... ..>./..). .#....#. ..#..................#jiR3.. ..).#.#.Y.. .#.. ##.  #.ji59Y.ji>jiC&90ji$Kji Mji9~#. ##..#...:....>./..). ..#....#..#..#..Y..ji!.).#.#. #.. #.#. #..#.. # #..ji9Y.ji;1jijiQji} O.#. .##..#...:....>./..)..#....#..#..#ji 2.Y.....).#.#. .#... .#.#. .#... .###... .# #...ji 5Y.5.ji o5   drude (wandering)jig %2ji, ji V _You encounter a drude.ji2 ji WUnequip which item? Hand Weapons (go to first with ))  i - a +2 whip of flaming (melded) Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  j - a +6 ring of intelligence (worn) Talismans (go to first with %) jit  d - the rimehorn talisman of the Forest (worn) {+Blink SInv}[?] describe selected [!] unequip|take off|remove[tab] equip|unequipjijiji).#..........................Eryximachus the Mimic .##.........................Barachi of Gozag Gold: 1400 ....#...:...................Health: 88/88 ======================== ............................Magic: 18/18 ======================== ............................AC: 6Str: 18Doom: 5% ....>.............../.......EV: 9Int: 25 ..........).................SH: 0Dex: 11 ...#....#...................ji<XL: 10 Next: 53% Place: Dungeon:8 ....#...........Y...........Noise: ---------  Time: 12192.8 (0.0) ........#..............Y....-) Horns ............................Cast: Kinetic Grapnel ....).#.#...................Yak jib.#.......................... .#.#........................Y   ice beast .#..........................ji&=5   drude (wandering) .###.....5.................. .# #........................ ji__Magic restored. _There's nothing to open nearby. _c - 5 potions of curing (gained 1)  t - 6 scrolls of teleportation (gained 1) ji_You encounter an ice beast. _You encounter a drude.ji jiFJ Okay, then.ji?jiji4. _ji  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ji?cp.#..........................  Eryximachus the Mimic .##.........................  Barachi of Gozag Gold: 1400 ....#...:...................  Health: 88/88 ======================== jid............................  Magic: 15/18 ====================---- ............................  AC: 6Str: 18Doom: 5% ....>.............../.......  EV: 9Int: 25 ..........).................  SH: 0Dex: 11 ...#....#...................  XL: 10 Next: 53% Place: Dungeon:8 ....#...........Y...........  Noise: ---------  Time: 12192.8 (0.0) ........#..............Y....  -) Horns ............................  Cast: Kinetic Grapnel ....).#.#...................  Yak .#.......................... jid@.#.#........................  Y   ice beast .#..........................  5   drude (wandering) .###.....5.................. .# #........................ _Okay, then.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (wandering, hasn't noticed you)jiyNf 5.ji 9..ji 9..ji>4 9..jiy 9..jiY 9..ji 9..ji9..ji69..jiI9..ji[9..ji9..jiR9..ji7..ji\7..ji7..ji*7..ji6 7..jij7..jib.YAim: an ice beastji.#..........................  Eryximachus the Mimic .##.........................  Barachi of Gozag Gold: 1400 ji#Q....#...:...................  Health: 88/88 ======================== ............................  Magic: 15/18 ====================---- ............................  AC: 6Str: 18Doom: 5% ....>.............../.......  EV: 9jiiInt: 25 ..........).................  SH: 0Dex: 11 ji$...#....#...................  XL: 10 Next: 53% Place: Dungeon:8 ....#...........Y.....Y.....  Noise: ---------  Time: 12192.8 (0.0) jiY........#...................  -) Horns ............................  Cast: Kinetic Grapnel ....).#.#...................  Yak .#.......................... .#.#........................  Y   ice beast .#..........................  5   drude (wandering) .###.....5.................. .# #........................ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast  You lock target on the ice beast and prepare to deploy your bee.  (Press . to continue winding your bee.)ji;5.jiѡ5  ji   >      )  ji?e 5 jiĨc==3.8 (1Winding jiwjiQ ing: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast  You lock target on the ice beast and prepare to deploy your bee.  (Press . to continue winding your bee.) _The drude shouts!jiYn5.Y.ji$jiV--4.  _You continue winding your clockwork bee...ji;5.ji3Y.jijip--5Kinetic Grapnel.. jipji@ _You continue winding your clockwork bee...jix n5.Y.jiy ;5.jiz 8yjiق (ally target)y   clockwork bee (minion)ji 06ji! ji ` _With a metallic buzz, your clockwork bee launches itself at the ice beast.jiì  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jiJ E.#..........................  Eryximachus the Mimic .##.........................  Barachi of Gozag Gold: 1400 ....#...:...................  Health: 88/88 ======================== ............................  Magic: 14/18 ==================------ ............................  AC: 6Str: 18Doom: 5% ....>.............../.......  EV: 9jiK Int: 25 ..........).................  SH: 0Dex: 11 ...#....#...................  XL: 10 Next: 53% Place: Dungeon:8 ....#...........Y*yY........  Noise: ---------  Time: 12196.8 (0.0) ........#...................  -) Horns ..............5.............  Cast: Kinetic Grapnel ....).#.#...................  Yak .#.......................... .#.#........................  Y   ice beast (ally target) .#..........................  5   drude .###........................  y   clockwork bee (minion) .# #........................ _With a metallic buzz, your clockwork bee launches itself at the ice beast. jiK  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (ally target, 78% to hit)jiRzyY clockwork bee (minion, friendly, 61% to hit)ji.x .y**ji.-*.jioE**ji$ [*.*.ji. [*.*.jids5.  Aim: a drude (58% to hit)ji].#..........................Eryximachus the Mimic .##.........................Barachi of Gozag Gold: 1400 ....#...:...................Health: 88/88 ======================== ............................Magic: 14/18 ==================------ ............................AC: 6Str: 18Doom: 5% ....>.............../.......EV: 9Int: 25 ..........).................SH: 0Dex: 11 ...#....#...................XL: 10 Next: 53% Place: Dungeon:8 ....#...........Y.yY........Noise: ---------  Time: 12196.8 (0.0) ........#......*............-) Horns igm..............*.............Cast: Kinetic Grapnel ....).#.#....*..............Yak .#..........*............... .#.#........................Y   ice beast (ally target) .#..........................5   drude .###........................y   clockwork bee (minion) .# #........................ _With a metallic buzz, your clockwork bee launches itself at the ice beast.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (58% to hit)jih;5.ji;z ..  The kinetic grapnel misses the drude.Your clockwork bee barely misses the ice beast.=7.8 (1ji~jiȁO _The ice beast hits your clockwork bee but does no damage.jibwYour clockwork bee barely misses the ice beast. _The ice beast hits your clockwork bee but does no damage.  You miss the drude.  Your clockwork bee barely misses the ice beast.The drude hits you. Your doom draws closer.  The drude hits youjix7-5==17%8.7 (0.9ji%jizO _The ice beast hits your clockwork bee but does no damage.ji  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ji.#..........................  Eryximachus the Mimic .##.........................  Barachi of Gozag Gold: 1400 ....#...:...................  Health: 87/88 =======================- ............................  Magic: 14/18 ==================------ ............................  AC: 6Str: 18Doom: 17% ....>.............../.......  EV: 9Int: 25 ..........).................  SH: 0Dex: 11 ...#....#...................  XL: 10 Next: 53% Place: Dungeon:8 ....#...........Y.yY........  Noise: =--------  Time: 12198.7 (0.0) ........#......5............  -) i10;1mHorns ............................  Cast: Kinetic Grapnel ....).#.#...................  Yak .#.......................... .#.#........................  Y   ice beast (ally target) .#..........................  5   drude .###........................  y   clockwork bee (minion) .# #........................ _The ice beast hits your clockwork bee but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (58% to hit)ji.#..........................Eryximachus the Mimic .##.........................Barachi of Gozag Gold: 1400 ....#...:...................Health: 87/88 =======================- ............................Magic: 14/18 ==================------ ............................AC: 6Str: 18Doom: 17% ....>.............../.......EV: 9Int: 25 ji..........).................SH: 0Dex: 11 ...#....#...................XL: 10 Next: 53% Place: Dungeon:8 ....#...........Y.yY........Noise: =--------  Time: 12198.7 (0.0) ........#......5............-) Horns ............................Cast: Kinetic Grapnel ....).#.#...................Yak .#.......................... .#.#........................Y   ice beast (ally target) .#..........................5   drude (grapneled) .###........................y   clockwork bee (minion) .# #........................Casting: Kinetic Grapnel iQ0m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (58% to hit)  The kinetic grapnel hits the drude.jiTkThe kinetic grapnel hits the drude.  The drude is lightly wounded.  Your clockwork bee barely misses the ice beast.  The drude hits you. Your doom draws closer.  The drude hits you but does no damage.  Your clockwork bee stings the ice beast.ji\V\28%  9.7 (1jict _The ice beast misses your clockwork bee.ji8 g  _The ice beast misses your clockwork bee.The grapnel guides your strike. You hit the drude.is lightly wounded.The drude closely misses you.  The ice beast hits your clockwork bee but does no damage.ji 8200.6 (0.9ji ji4 ? _The drude hits you but does no damage. x2ji ice beast hitclockwork bee but does no damage. _hits you but does no damage. x2  You hit the drude but do no damage.  The drude is lightly wounded.  Your clockwork bee closely misses the ice beast.  . Your doom draws closer. The drude misses you.ji #3jiJ g-34 1.4 (0.8ji jiY f _The ice beast closely misses your clockwork bee.jikYY  distracted, ally target)  . Your doom draws closer. The drude misses you. _The ice beast closely misses your clockwork bee.You hit the drude.  The drude is moderately wounded.  Your clockwork bee stings the ice beast!  The drude hits you but does no damage. The drude barely misses you.jib4-2.3 (0.9ji1#ji&e _Your clockwork bee barely misses the ice beast.jigYY    The drude hits you but does no damage. The drude barely misses you. _Your clockwork bee barely misses the ice beast.You closely miss the drude.  The drude is moderately wounded.  The ice beast barely misses your clockwork bee.  Your clockwork bee stings the ice beast.3.2jijiV _The drude closely misses you. x2ji,  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ji<7.#..........................  Eryximachus the Mimic .##.........................  Barachi of Gozag Gold: 1400 ....#...:...................  Health: 84/88 ======================-- ............................  Magic: 13/18 =================------- ............................  AC: 6Str: 18Doom: 34% ....>.............../.......  EV: 9Int: 25  ..........).................  SH: 0ji<]Dex: 11 ...#....#...................  XL: 10 Next: 53% Place: Dungeon:8 ....#...........Y.yY........  Noise: =--------  Time: 12203.2 (0.0) ........#......5............  -) Horns ............................  Cast: Kinetic Grapnel ....).#.#...................  Yak .#.......................... .#.#........................  Y   ice beast (ally target) jiF=.#..........................  5   drude .###........................  y   clockwork bee (minion) .# #........................ _The drude closely misses you. x2  ji=Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, 58% to hit)ji.#..........................Eryximachus the Mimic .##.........................Barachi of Gozag Gold: 1400 ....#...:...................Health: 84/88 ======================-- ............................Magic: 13/18 =================------- ............................AC: 6Str: 18Doom: 34% ....>.............../.......EV: 9Int: 25  ..........).................SH: 0Dex: 11 ...#....#...................XL: 10 Next: 53% Place: Dungeon:8 ....#...........Y.yY........Noise: =--------  Time: 12203.2 (0.0) ........#......*.........i=0m...-) Horns ..............*.............Cast: Kinetic Grapnel ....).#.#....*..............Yak .#..........*............... .#.#........................Y   ice beast (ally target) .#..........................5   drude .###........................y   clockwork bee (minion) .# #........................ _The drude closely misses you. x2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, 58% to hit)ji\\$  The kinetic grapnel misses the drude.Your clockwork bee stings the ice beast.  The drude hits you but does no damage. The drude hits you.  Your doom draws closer.  The ice beast completely misses your clockwork bee.Your clockwork bee stings the ice beast!jii *5...5   drude (ally target)*   dormant clockwork bee (minion)  The ice beast dies!jir 1400 3/904154.2 (1 _Your clockwork bee winds down and falls to the ground.ji}jii _Your Fighting skill increases to level 7!jiz  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jidx.#..........................  Eryximachus the Mimic .##.........................  Barachi of Gozag Gold: 1400 ....#...:...................  Health: 83/90 ======================-- ............................  Magic: 12/18 ================-------- ............................  AC: 6Str: 18Doom: 41% jiSy.....>.............../.......  EV: 9Int: 25  ..........).................  SH: 0Dex: 11 ...#....#...................  XL: 10 Next: 55% Place: Dungeon:8 ....#...........Y.*$........  Noise: =--------  Time: 12204.2 (0.0) ........#......5............  -) Horns ............................  Cast: Kinetic Grapnel ....).#.#...................  Yak .#.......................... jiz.#.#........................  5   drude (ally target) .#..........................  *   dormant clockwork bee (minion) .###........................ .# #........................ _Your Fighting skill increases to level 7!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, ally target, 58% to hit)jiNK.#..........................Eryximachus the Mimic .##.........................Barachi of Gozag Gold: 1400 ....#...:...................Health: 83/90 ======================-- ............................Magic: 12/18 ================-------- ............................AC: 6Str: 18Doom: 41% ....>.............../.......EV: 9Int: 25  ..........).................SH: 0Dex: 11 ...#....#...................XL: 10 Next: 55% Place: Dungeon:8 ....#...........Y.*$........Noise: =--------  Time: 12204.2 (0.0) ........#......jilL:5............-) Horns ............................Cast: Kinetic Grapnel ....).#.#...................Yak .#.......................... .#.#........................5   drude (ally target, grapneled) .#..........................*   dormant clockwork bee (minion) .###........................ .# #........................Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, ally target, 58% to hit)  The kinetic grapnel hits the drude.ji\55unaware, dazed, ally target, g…)Aim  Press: ? - help, Shift-Dir - straight line: a drude (moderately wounded, ally target, 58% to hit)  The kinetic grapnel hits the drude.  The drude is moderately wounded.drude hits you. Your doom draws closer. The drude barely misses you.ji2-3=53%  5.2 (1jijiK _The drude is distracted by your dazzling golden aura.jiN~ 55  ally target) _The drude is distracted by your dazzling golden aura.  The grapnel guides your strike. You headbutt the drude!drude snaps out of its daze.  The drude shouts!  The drude is almost dead.  hits you. Your doom draws closer.ji 1-9====6.0 (0.8ji ji0 < _The drude hits you but does no damage.ji  You closely miss the drude.The drude is almost dead.The drude hits you. Your doom draws closer. The drude hits you.jihT77-75% jiЭf =---8jinji- _Your doom draws closer.jiV  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ji9.#..........................  Eryximachus the Mimic .##.........................  Barachi of Gozag Gold: 1400 ....#...:...................  Health: 77/90 ====================---- ............................  Magic: 12/18 ================-------- ............................  AC: 6Str: 18Doom: 75% ....>.............../.......  EV: 9Int: 25  ji:..........).................  SH: 0Dex: 11 ...#....#...................  XL: 10 Next: 55% Place: Dungeon:8 ....#...........Y.*$........  Noise: =--------  Time: 12206.8 (0.0) ........#......5............  -) Horns ............................  Cast: Kinetic Grapnel ....).#.#...................  Yak .#.......................... .#.#........................  5   drude (ally target) .#..........................  *   dormant clockwork bee (minion) .###........................ .# #........................ _Your doom draws closer.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: ji;+Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (almost dead, ally target, 58% to hit)jiI .#..........................Eryximachus the Mimic .##.........................Barachi of Gozag Gold: 1400 ....#...:...................Health: 77/90 ====================---- ............................Magic: 12/18 ================-------- ............................AC: 6Str: 18Doom: 75% ....>.............../.......EV: 9Int: 25  ..........).................SH: 0Dex: 11 ...#....#...................XL: 10 Next: 55% Place: Dungeon:8 ....#...........Y.*$........Noise: =--------  Time: 12206.8 (0.0) ........#......ji^K P5............-) Horns ............................Cast: Kinetic Grapnel ....).#.#...................Yak .#.......................... .#.#........................5   drude (ally target) .#..........................*   dormant clockwork bee (minion) .###........................ .# #........................Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (almost dead, ally target, 58% to hit)  You miscast Kinetic Grapnel. Nothing appears to happen. The drude hits you.jiM 32-jivM o94Contam: 10% 7.8 (1jiV ji] Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a drude (almost dead, ally target, 58% to hit)  You miscast Kinetic Grapnel. Nothing appears to happen. The drude hits you. _Your doom draws closer. The drude hits you. Your doom draws closer.jiջ -  You miscast Kinetic Grapnel. Nothing appears to happen. The drude hits you. _Your doom draws closer. The drude hits you. Your doom draws closer.  You closely miss the drude.  The drude is almost dead.  Doom befalls you....ji /  --more--jiA y  You are stricken with the Bane of Succour.jiE s0-Doom: 8%8.6 (0.8ji?M jiyS A _The drude hits you. Your doom draws closer.ji-\  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jiYg.#..........................  Eryximachus the Mimic .##.........................  Barachi of Gozag Gold: 1400 ....#...:...................  Health: 70/90 ==================------ ............................  Magic: 11/18 ==============---------- ............................  AC: 6Str: 18Doom: 8% ....>.............../.......  EV: 9Int: 25 Contam: 10% ..........).................  SH: 0Dex: 11 jiZ...#....#...................  XL: 10 Next: 55% Place: Dungeon:8 ....#...........Y.*$........  Noise: =--------  Time: 12208.6 (0.0) ........#......5............  -) Horns ............................  Cast: Kinetic Grapnel ....).#.#...................  Yak .#.......................... .#.#........................  5   drude (ally target) .#..........................  *   dormant clockwork bee (minion) .###........................ ji[x.# #........................ _The drude hits you. Your doom draws closer.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (almost dead, ally target, 58% to hit)ji".#..........................  Eryximachus the Mimic .##.........................  Barachi of Gozag Gold: 1400 ....#...:...................  Health: 70/90 ==================------ ............................  Magic: 11/18 ==============---------- ............................  AC: 6Str: 18ji"Doom: 8% ....>.............../.......  EV: 9Int: 25 Contam: 10% ..........).................  SH: 0Dex: 11 ...#....#...................  XL: 10 Next: 55% Place: Dungeon:8 ....#...........Y.*$........  Noise: =--------  Time: 12208.6 (0.0) ji#........#......$............  -) Horns ............................  Cast: Kinetic Grapnel ....).#.#...................  Yak .#.......................... .#.#........................  5   drude (ally target) .#..........................  *   dormant clockwork bee (minion) .###........................ .# #........................ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ji#]Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (almost dead, ally target, 58% to hit)  The kinetic grapnel hits the drude.ji`+.................... .................... :................... .................... ........... >.............. ..)........ #.......... ji9,........... #.......... ........... ).#.#.......... ............................ *   dormant clockwork bee (minion).................................. #.....................jijin69.6 (1Kinetic Grapnelji2jiVonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a drude (almost dead, ally target, 58% to hit)  The kinetic grapnel hits the drude. _You kill the drude!ji{ji'jijihji{d2==ji!Q1ji`jijijiV ji jijirg . _You start resting.jiA!ji"52=jil"O==8% ji$ji(ji)76ji,ji0ji074ji2jiq6ji7?3=ji\7N3=2ji9ji=ji=71ji?jiEl _Your dormant clockwork bee falls apart.ji'O?1400-jiZ/10.0)ji'^O-jiejifK _Your magical contamination has completely faded away.jiq3jirjix;4ji}ji:ji9=jiji,jiIjiWji55=jiD4=ji_jixji<ji jiak6=jijiͫji<jijiji9=jiݹjipjiԼ%7ji\jiji<L5==jiTjiaBjiji%8jijijijiUji!ji:==jijiji[59=jijijiji+56=jipjijijiDjijiji%$80ji`2=jijiji jijiQji9=ji jiji%1jiji,jijijif#7ji(=ji# ji/$ji$%2jiw'jiU/BjiV2ji3K3=ji5ji9ji@:9=ji<ji@ji?AjiCjiHI _You start resting.jizH%Magic restored.jiZWU4=jih47.6 (288==8.6 (29 _jiSujic#.##. #....#...:. #......... #. #....>/. #....ji)..#....#....#......$......#..... #....).#.#.#....... ..#.#.... ..#..... ..###.... ..# #.... ..# #jiji09.6 (1.0)ji,jiji3350.6 (2ji6ji? _You now have 1403 gold pieces (gained 3).ji~.#.. .##....... ....#...: . ....... ....>./ ......) #....#.... #.....$ # .......... ..).#.# #......#.#...#......###....# #....jiH51.6 (1jijijic -#. ##. #...:.   >./. ). ji6 L#....#. #..Y.$. #.  ).#.#. #... #.#... #... ###... # #...ji9 ji~ B==2ji ji ji-A . . #...:.   >.jiA /. ). #....#. #...Y$. #.  ).#.#. .. .#.. .ji>B ...  #..jiL jiP %3jiX ji:[ ji . #...:.   >./. ). #....#. #....Y. #.  ).#.#.  #. . #.jimji-64jiz jiJjiA 0265.6 (2ji *ji,@ _You now have 1426 gold pieces (gained 23).ji6.....| #...:.. >./ ......)...#. #......# .ji7..... ).#.# .## .# .#ji%Bji4G*6.6 (1jikPjiR_ _Found a knobbly jewelled staff.ji ?M. .....| #...: .. >....../..) ji ....#. #.....# .........................ji jiڷ S7=7jiȼ jiO ji M .. . .....| #...: .. >........) ....#. #..... ....#....................ji ji %8ji ji3 ji *9.6 (2ji# ji B _a - a wand of flame (43) (gained 15 charges)ji&  :..##  .. ##. .....|#ji'Q:## .#.#.) ...#...# ..... .#.##ji2ji97c8=60.6 (1ji>jiAd _Found a parchment of Construct Spike Launcher.ji k#########..!..#  :..## .# ##...|# :# # # .# .)#...#.... #.#ji' jiw) %1ji1 ji4 ^ _Found a potion of heal wounds.jiW #.....# #########..!..#  :..## .# ##..>.|# :# # # .# .)#...# .....jiajiof%2jiMkjixm; _Found a stone staircase leading down.ji'@#.....#  #.....# #########..!..#  :..##...  .# ##.#..>#.|# :# # # .#.) #.. #jiji-93jiji:jiӱ ###.... #.....# + #.....# #########..!..# :..##...  jiI .# ##.# ..># .|#....# # #.# .)... ..ji. ji@ %4jii jiX ji M #######....  + #.....#  #########..!..# ... :..##....  .... ##.#ji ...># |#...... ....................#ji jiʞ T90=5ji| jiH jiCM ########....  + #.....# .. #########..!..# . :..##....  .....ji~ ##.#...># |#.. ....................# c....c   centaur (launcher, asleep)ji  You encounter a centaur. It is carrying a +0 shortbow.ji%6ji ji$ _Found a sling.ji ########....  + #.....# .. #########..!..# ... :..##  .....#+#'##.#...># |#....c....#ji ji%7jijijie~ ########....  + #.....#  #########..!..# ... ##....  .....#+#'##....>#|#.....c....ji{f ..jin c)cThe centaur shouts!ji:tQ )))))jitTThe centaur wields a +0 shortbow. The centaur shoots an arrow.ji?.....ji^83--==8jiTjiR" _The arrow hits you!ji _You see here a parchment of Construct Spike Launcher.ji("###### ###.... #.....# + #.....# .. #..!..# ... .:Y.##.... .##+#'###.# .ji">#|#.... #.c..# ...# <..ji8<jiG ))))jiq))))Found a stone staircase leading up. The centaur shoots an arrow.jiM.!Y.....ji۔R)))))ji @.....ji%i78-----9ji,ji/ _The arrow barely misses you. The centaur shoots an arrow. The arrow hits you.ji0Z #########.... #.....# +#.....# ....#########..!..# .................:..##......  ...Y........ ..##+#'####.# .># |#....ji[ ##.c.. # ...# <..# .jic jif K))))ji3 9....jiG ]6---70ji jib F _The centaur shoots an arrow. The arrow hits you.ji3\#########.... .....# +##....#########..!..# ...............:..##..  ...... .##+#'###.# ..>|#.....#.c..! .....<.... ...... ..#jiufji l )))Found a potion of lignification. The centaur shoots an arrow.jim3...ji^))))))))ji..:.Y...jiu3-=1Kinetic Grapneljiji _The arrow hits you. The centaur shoots an arrow. The arrow closely misses you.jir#########.... #.....# ##+###.....# ..... #########..!..# ......  ............:..##...... ............ .##+#'## ##.# .># |#......#.c..!.## .....#jit # <....## ....#. ...##.. ..#jiji>))jis..67---2ji\ _The centaur shoots an arrow. The arrow hits you.ji ###.... #.....# ##+###.....# .....  #########..!..# ...... ............:..##...... .ji] .......... ##+#'## ##.# .># |#......##.c..!.##......# #.<....##......# ......##......#......#ji_ ji 6)ji#V Ac)ji` ji=a r56-----=3jiMi jik F _The centaur shoots an arrow. The arrow hits you!ji~  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ji# #You shape a spike launcher from a nearby wall.  The centaur unwields a +0 shortbow. The centaur closely misses you.ji}% [5---6jiT& :----4ji. ji1 , _The centaur kicks you.ji  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jid ###.... Eryximachus the Mimic #.....# ##+##  Barachi of Gozag Gold: 1426 #.....# .....  Health: 55/90 ==============----------  #########..!..# ......  Magic: 15/18 ====================---- ............:..##......  AC: 6Str: 18Doom: 8% .......................  EV: 9Int: 25 ................##+#'##  SH: 0Dex: 11 ................##.#  XL: 10 Next: 56% Place: Dungeon:8 ................Y.>#  Noise: ==-------  Time: 12274.6 (0.0) jiLP...............|#c.....#  -) Horns ................#.)..!.#  Cast: Kinetic Grapnel ................#......#  Yak ................#.<....# ................#......#  c   centaur (launcher) ......................## ......................# ......................# _The centaur kicks you.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (87% to hit)ji$###....Eryximachus the Mimic#.....# ##+##Barachi of Gozag Gold: 1426#.....# .....Health: 55/90 ==============----------#########..!..# ......jik%zMagic: 15/18 ====================---- ............:..##......AC: 6Str: 18Doom: 8% .......................EV: 9Int: 25 ................##+#'##SH: 0Dex: 11 ................##.#XL: 10 Next: 56% Place: Dungeon:8 ................Y.>#Noise: ==-------  Time: 12274.6 (0.0) ...............|#c.....#-) Horns ji&I................#.)..!.#Cast: Kinetic Grapnel ................#......#Yak ................#.<....# ................#......#c   centaur (launcher, grapneled) ......................## ji'......................# ......................#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (87% to hit)  The kinetic grapnel hits the centaur.jiܷPress: ? - help, Shift-Dir - straight line  Aim: a centaur, carrying a +0 shortbow (87% to hit)  The kinetic grapnel hits the centaur.  The centaur is moderately wounded.  The centaur closely misses you.centaur kicks you but does no damage.jih1--5.6 (1jijik _The centaur hits you. The centaur closely misses you.ji6# )The centaur kicks you but does no damage. _The centaur hits you. The centaur closely misses you.The grapnel guides your strike. You hit the centaur.  The centaur is heavily wounded.frigid air chills the centaur.   but does no damage.jik49--6.4 (0.8ji :#ji4, _The centaur kicks you.jiC}p $You headbutt the centaur!ji͆A#ji91426 50797.3 (0.9Kinetic Grapnel# _You kill the centaur!ji#jiZjiji ji ji&jiz'ji(ji*ji.ji/e16=ji1ji5ji?6jis8ji<ji=ji?jiCjiE92jiEji?JjiJ9=jiLjiQji2Rji-TjiVjioW3=7=jiYjir]ji]ji`jicjiVdjicfjihjijiK4=jijjimjin]1426=jiojirji_s95jitjix% jixI_You start resting.Magic restored.jiĚi#-#ji091.3 (14.0)jihi8==-2.3 (15 _jihjiGji ji ji ji% ji ji jil ji$ 96ji ji> jiћ ji jiѡ ji4 :==jiߤ ji ji! S7=ji~ ji jis jiIJ jio Bji a8=ji ji{ jie ji ji ji, jif ji4 ji 99ji7 ji ji< ji ji ji ji ji\ ji T60=ji ji jiu ji ji ji; jiJ ji jia #1ji (=ji& ji jiC ji ji( 2ji1 ,jiG5 ji9 ji2: 93ji< jiA ,jiC jiF jimG jiI jiP z64=ji#T jiT jiW jiY jifZ ji\ ji` jiqa W5=jic ji%o nji|p jiVw Q6ji{ ji | ji~ ji ji jis ji jib %7ji jiw ji ji ji ji_ ji jiG ji K8=ji ji ji jiӦ jij ji U9=ji ji@ jiϱ ji ji ji7 jiG jiO jiҾ &70ji/ ji jiH jiJ ji ,ji ji: ji %1jiE ji ji ji jir ji jiH jid ji K2=ji? jio ,ji' ji ji! ji ji@ ji U3=ji jiK ji ji  ji ji" jiU ji8 ji %4ji jiV# ji# ji% jie) ji* ji, ji0 ji0 K5=ji2 ji6 jiD7 ji9 ji> k6=ji@ ji D jiD jiF jiJ jiPK jitM ji\Q jiQ %7ji:T jiW jiX jiZ ji^ ji^ jia jie jie %8jig jik ji%l jiCn ji{ ji| ji ji6 jiÅ K9=ji ji، jir ji_ ji) ji jiە ji ji V80=jiG -1ji ,ji jiB ;2ji3 ji jiq ji w3=ji ji ,ji" ji' ji ji ji ji= U4=ji ji ji5 jiB ji ji ji~ ji` ji %5ji5 ji jiM ji jil&6jie2w7=ji3,jiY6ji:,ji=jiEAjiAU8=jiFDjidHjiHjiKji%OjiOjiQjiUjiV%9jiYji\jik]ji_jisek _You start resting.HP restored.jiqjis}.390.3 (98jia90=1.3 (99 _jitjiji #.....# ##+###.....# ..... #########..!..# ...... ...........:..##...... .......... ##+#'## ##.# ..>#.###......|#Y.....#.......#.)..!.# .......#......# .......#.<....# .......#......#.............##.............#..............ji&jiV*02.3 (1.0)ji/3ji?O  You now have 1439 gold pieces (gained 13).jiC0393.3 (2ji0KjiN1 _You see here a +0 shortbow.ji #.....# ..... ########..!..# ...... ..........:..##...... .......... ......##+#'## ......##.#.# ........>#.###.....|#).....# #.Y..!.# #......# ji P#.<....# #......# ......##..#......jiM ji; *4.3 (1jiKjiN _You see here a +0 sling.ji|#.....# ..... ..!..# ...... :..##...... ......... .....##+#'## .....##.#.# ....>#.### |#).....# #.)Y.!.# #......# #.<....# #......# .ji{#..ji*ji=H=5 _jiji7ji#.....# ..... ..!..# ...... :..##...... ......... .##+#'## ##.#.# .....>#.### |#).....# #.).Y!.# #......# #.<....# #......# .ji 9... jiN)ji,%6ji~3ji4jic #.....# ..... ..!..# ...... :..##...... .......... .##+#'## ##.#.# .....>#.### |#).....# #.)..Y.# #......# #.<....# #......# . ##ji ji %7jiߥ jix ji *8.3 (2jif jiF _ _L - 4 potions of lignification (gained 1)ji< ######..!..# ...... ........:..##......................##+#'##....##.#.#......>#.###...|#).....#..#.)....#.#...Y..#.#.<....#.#......#.#...#.#.###'####jiG jiJ *9.3 (1ji R jiS ji^Z.........:..##.......................##+#'##.....##.#.#......>#.###.|#).....#..#.)....#.#......#.#.<Y...#.#......#..#......#.#.###'######'ji+ijil'400jirjitjiA................##+#'##...##.#.#....>#.###|#).....#..#.)....#.#......#.#.<....#.#.Y....#......#.....#.#.###'######'#.# ...jiYX1ji?##+#'##.......##.#.#.........>#.###......|#).....#.......#.)....#.......#......#.......#.<....#.......#......#.......#..#.#.###'######'#.# ....# .!jiN%2ji"ji#X _Found a potion of magic.ji ji\ ji ji ji75 ........##+#'##.......##.#.#........>#.###....|#).....#....#.)....#...#......#..#.<....#.#......#.##.#.#.#.#.##'####.###'#.# ....# .!ji> jiXD %3ji_ jia ji0Ijiji,jijijiji[jijijijiDjijiIji1jijiji5 # .....  #########..!..# ......  :..##................##+#'##.##.#.# jiT...>#.###|#).....##.)....#.#......#.#.<....#.#......#......##.......#........#........#........#jiDM##+## #.....#  #########..!..#  :..##ji.......#+#'####.#.# ...>#.##).).< .................#......#.ji+7.3 (4jis*8.3 (5jiVjiv _You see here a staff of alchemy.jijiUji ,ji"ji&: _ji*ji/ji/ji1ji4ji7jiy8ji>,jiBjiBjiDji%IjiKjiILjieNjiQ]z  You see here a parchment of Construct Spike Launcher.ji`jiba _ji^bjiu% #######  ###.....  #.....# ##+## jiu#.....# ..... #########..Y..# ......  :..##......  .............##+#'##....##.#.#.....>#.###.|#).....#..#.)....#..#......#ji{,14.3 (6ji*5.3 (7jixji[ _w - a potion of heal woundsji_D_ji>FjiFjiK,jiP,jiRjiZTji#WjiWji[Xji^ji0bjibjicjiBgjijjikji'njipjiCtjitjiHvjiIXji:jiIjiʆjijijiji jijijifji–jiIjijiKjiգjioji7 _You open the door.ji4jijiWji@  There is an open door here.jiGji _jiϻjiпji,jiiji1R  There is a stone staircase leading down here.ji/ji _ji2jijijijiXji=  You see here a +0 sling.jiji _jijiji,ji;ji   There is a stone staircase leading up here. _jir jiyji>jijijiajijiji2"ji%jiZ%ji'ji*+ji/ji"0ji2ji5jiD ..............#.)....# ..............#......# ..............#.<....# ..............#......# ....................## ji]E....................# ....................# ....................# ................Y...# 38.3 (23.0) ....##'#### ....###'# ...# ... jiE.....# ..!.....##......... ##'##. #.#ji jiڤß.#...#.ß# #. .. e   deep elf pyromancer (polearm, wanderi…)W..#.#.!e # ..$ ..©.......jijiݭ+2.3 (13jiji; _Found a stone staircase leading down.jin ###'#### ......##.....# ......##.....# ......##.....# ...... ##'#### jio G.. #.# $ #%# ###.# .# #### . ....:.. lK.....##.#.##> .#...#.ß# #. .. jio U..#.#.!e # ..$ ..©.... ...ji.y ji.{ 03.0)ji^ ji9 jiW v#'#### ###'#### ##.....# ##.....# ##.....# ..... ##'####... #.# ...$ #%# .....###Y# ..# #### .............. #######....:.. ji_Y K.....##.#.##> #...#.ß# #. ..#.#.!e # ......$..jia jib %4jii jij jihM.......##'####'####....##....... ##'#### #.$ .....###...............#### ..................#.#jioji;q%5ji8wjizW _You see here a rimehorn talisman.jihji"j6jinji#q- _k - a rimehorn talismanjiO ji- ji ji ji ji Bji ,ji ji ji ji jiu ji' ji ji ji} jii ji ji jit" ji9% ji( ji( ji}* ji`- ji0 jiK1 ji2 ji8 ji!< ji< &48ji? jiHF N _You now have 1448 gold pieces (gained 9).jiJ jiM jiJN ji%Q jiW jih ..........###'####..........##.....#..........##.....#..........##.....#..........###'####..........# #.#..........# #.#..........###.#........Y.....#65.3 (9...........####...........##########....:..# #.##lK.....##.#.##>..#ß.#...#.ß#.#. ...#jii e   deep elf pyromancer (polearm, wanderi…)#.#W..#.#K!.#.#' ...#K   kobold geomancer (wandering) ..#.......$.# .. ...#©#..©...e._ ......#ji[k A.ejil G.Kji w jiJ{ .6.3 (10.0)ji jig 9 _Found a blossoming altar of Fedhas.jijiji\jiji:R.....#'### #.# ..###.#......####0.0) #########....: #.##lK.....##.#.##>..ß.#...#.ß#.#. ...##W..#.#.!.#.#' ..#......K$.# .. .. .©#..©....e_ ..... ..#.......) ... ..ji9e.jiO>.KjiOji *7.3 (1jiji4, _Found a +0 long sword.jiF3jiKjiSjiV1ejiW2$ji[ji`3jizdjihjiPiji...... #.#ß.#...#.ß#.#. ...#####W..#.#.!e#.#' ...# ji#{x..#.......$K# .. ...# .©#..©....._ ......#..) ... ...#...#.# ...ß.#. #..  You pick up a parchment of Nazja's Percussive Tempering and begin reading...ji~L9.3 (2KjiNK   kobold geomancer (wandering)ji~+70.3 (3jijiU _You add the spell Nazja's Percussive Tempering to your library.ji[ _ji" A.lji 5K.ji ji 3ji| ji ji ji jil ji_ ji+ Bji  v...........# #.# ...........###.# ...............#............####............# #########.......# ##.##lK...K.##.#.##>...... ##.#ß.#...#.ß#.#.#...##### ##.#W..#.#.!.#.#Y#...#3.#.......$.#.......# ..©#..©....._#©......# ...#.......).#..........jii m.#...#.#.e.#......#......#ß.#...#.ß#....... ...e   deep elf pyromancer (polearm, wanderi…).##...©...##........ ...=#########.........# # ##....................#ji" E!ejiA- ji 1 *4.3 (4jiP ji*S # _Found a transporter.jiX  jijY K_There is an open door here.jijiji.ji٦ji4ejiF.KjiͰji: _jijiji8jidji&jijiD _The deep elf pyromancer shouts!jiji%jijijiji#jijijikji ji' jiji@jijijijijijiE!jik&jio+,ji-jiz3ji{@ji]BjiBjiCji\IjioMjiPjiQjiSji_jigkji4pjidujiyji\ji jijitA _The kobold geomancer shouts!jijiji?ji23ji@jiIA _The basilisk hisses angrily.jijijij3jiSji*jifji,jijijir l  A marrowcuda comes into view.jiL##.#W..#.#.!.#.#'#...# '#..#.......$.#.......# ©#..©....W_#©......########.......)K#.............##...#.#.!e#......#......#ß.#...#.ß#.............# ....##...©..l##.............# ....=#########.........#######.............Y......#  ....###+######  .....F.... ji f #######.  e) l   basilisk K   kobold geomancer W   shadowghast(…)ji!].W87.3 (13.0)ji#H.eji$D.Kji&3ji:628.3 (14 _jiCji7Fji&  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jilV w.##.#W..#.#.!.#.#'#...#  Eryximachus the Mimic '#..#.......$.#.......#  Barachi of Gozag Gold: 1448 ...©#..©....._#©......#######  Health: 90/90 ======================== ....#.......W.#.............#  Magic: 15/18 ====================---- ....#...#.#.!K#......#......#  AC: 6Str: 18jiqW KDoom: 7% ....#ß.#...#eß#.............#  EV: 9Int: 25 ....##...©..l##.............#  SH: 0Dex: 11 ....=#########.........######  XL: 10 Next: 59% Place: Dungeon:8 ###.............Y......#  Noise: ---------  Time: 12488.3 (0.0)  ...........###+######  -) Horns  .....F.... Cast: Kinetic Grapnel  #######. Yak  jiW  e   deep elf pyromancer (polearm)  l   basilisk  K   kobold geomancer jiX  W   shadowghast(…)_A marrowcuda comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  jiSX Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetjiX 8Aim: a marrowcuda (dormant)ji. G.##.#W..#.#.!.#.#'#...#  Eryximachus the Mimic '#..#.......$.#.......#  Barachi of Gozag Gold: 1448 ...©#..©....._#©......#######  Health: 90/90 ======================== ji/ ....#.......).#.............#  Magic: 15/18 ====================---- ....#...#.#.WK#......#......#  AC: 6Str: 18Doom: 7% ....#ß.#...#eß#.............#  EV: 9Int: 25 ....##...©..l##.............#  SH: 0Dex: 11 ....=#########.........######  XL: 10 Next: 59% Place: Dungeon:8 ###.............Y......#  Noise: ---------  Time: 12488.3 (0.0)  ...........###+######  -) Horns  .....F.... Cast: Kinetic Grji0 apnel  #######. Yak   e   deep elf pyromancer (polearm)  l   basilisk  K   kobold geomancer  W   shadowghast(…)Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetjig1 Aim: a marrowcuda (dormant)  You lock target on the marrowcuda and prepare to deploy your bee.jir3 >eKjip4 jis #.#.!. ....$. ©#..©....._ ...). #.#. ...# .©.. =         W==9.3 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (dormant)  You lock target on the marrowcuda and prepare to deploy your bee. _(Press . to continue winding your bee.)jiWjiY--90. jijia@ _You continue winding your clockwork bee...jiGKeji?1ji_k--1.. ji}ji@ _You continue winding your clockwork bee...ji 1yji ji 02ji ji! a _With a metallic buzz, your clockwork bee launches itself at the marrowcuda.jiͲQ.yjiji%3jiji;jin#.##.#W..#.#.!.#.#'#...# #'#..#.$.#.......#.©#..©....._#©......#.#.......).#.......#.#...#.#.WK#......#......#.#ß.#...#eß#.....#.##...©..l##....#.=#.........#######.Yy......# .###+###### .....F.... #######.#jiji3y.jiVClejiji3y.ji ji_ S6=4ji ji> > _You swap places with your clockwork bee.jig#.##.#W..#.#.!.#.#'#...##'#..#.......$.#.#.©#..©....._#©......#.#.......).#.#ji.#...#.#.WK#......#......#.#ß.#...#lß#.#.##...©..e##.#.=#y.#######.# .###+###### .....F..... #... ####jiJ.lji>G.KjiR.yjiji%5jiijijiz\.##.##.#...#.#.!.#.#'#...# .##'#..#.......$.#.#.©#..©....._#©......#.#.......).#.# jiY#......#...#.#.W.#......#......# #......#ß.#...#Kß#.# #......##...©.le##.# #......=#.#######.Yy.# .###+###### .....F.....# #...# #####jiR.yji 2!Wji2y.ji6ji%6jiji;> _You swap places with your clockwork bee.ji\ .##.##.#...#.#.!.#.#'#...# ..##'#..#.......$.#.#.©#..©....._#©......#ji؍ .#.......).#.# ##......#...#.#.!W#......#......#  #......#ß.#...#Kß#.#  #......##...©.le##.#  #......=#.######  ######.# .y.###+###### .....F.....# #...#  #####ji .W.ji V.yji ji ?7Kinetic Grapnelji ji ji[.##.##.#...#.#.!.#.#'#...#.##'#..#.......$.#.#.©#..©....._#©.......#.......).#.ji]#......#...#.#.W.#......#...... #......#ß.#...#Kß#. #......##...©.le##. #......=#. ######.# .###+###### .....F..y..##...#  #####ji_2y.jib-!ji/d4y.jinWF   marrowcuda (dormant, ally target) jiQoA=8jitwjizzji  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jil...##.##.#...#.#.!.#.#'#...#  Eryximachus the Mimic ...##'#..#.......$.#.......#  Barachi of Gozag Gold: 1448 ........©#..©....._#©......###### Health: 90/90 ======================== .........#.......).#............. Magic: 15/18 ====================---- ###......#...#.#W!.#......#...... AC: 6Str: 18Doom: 7%  #......#ß.#...#Kß#............. EV: 9Int: 25  #......##...©.le##............. SH: 0Dex: 11  #......=#########.........##### XL: 10 Next: 59% Place: Dungeon:8 ji8 ######........Y...........#  Noise: ---------  Time: 12498.3 (0.0) ......**...###+######  -) Horns .....Fy....#  Cast: Kinetic Grapnel ########...#  Yak  #####   e   deep elf pyromancer (polearm)  l   basilisk  K   kobold geomancer  F   marrowcuda (dormant, ally target) (…)_You swap places with your clockwork bee.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jiX Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (dormant, ally target, 100% to hit)ji ...##.##.#...#.#.!.#.#'#...#Eryximachus the Mimic ...##'#..#.......$.#.......#Barachi of Gozag Gold: 1448 ........©#..©....._#©......###### Health: 90/90 ======================== .........#.......).#............. Magic: 15/18 ====================---- ###......#...#.#W!.#......#...... AC: 6Str: 18ji Doom: 7%#......#ß.#...#Kß#............. EV: 9Int: 25#......##...©.le##............. SH: 0Dex: 11#......=#########.........##### XL: 10 Next: 59% Place: Dungeon:8######........Y...........#Noise: ---------  Time: 12498.3 (0.0)......**...###+######-) Horns.....Fy....#Cast: Kinetic Grapnel########...#Yak #####e   deep elf pyromancer (polearm)l   basiliskjia K   kobold geomancerF   marrowcuda (ally target, grapneled) (…)Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (dormant, ally target, 100% to hit)  The kinetic grapnel hits the marrowcuda.jio 0WjiSp :F.jip ..W   shadowghastonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a marrowcuda (dormant, ally target, 100% to hit)  The kinetic grapnel hits the marrowcuda.marrowcuda is lightly damaged.ji 2=9.3 (1jiN jiғ ? _Your clockwork bee stings the marrowcuda.jizk  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ji...##.##.#...#.#.!.#.#'#...#  Eryximachus the Mimic ...##'#..#.......$.#.......#  Barachi of Gozag Gold: 1448 ........©#..©....._#©......###### Health: 90/90 ======================== .........#.......).#............. Magic: 14/18 ==================------ ###......#...#.#.!.#......#...... AC: 6Str: 18Doom: 7%  #......#ß.#..W#Kß#............. EV: 9Int: 25  #......##...©.le##............. SH: 0Dex: 11  #......=#########.........##### XL: 10 Next: 59% Place: Dungeon:8  ######........Y...........#  Noise: =--------  Time: 12499.3 (0.0) ......F*...###+######  -) HornsiM0;10m ......y....#  Cast: Kinetic Grapnel ########...#  Yak  #####   e   deep elf pyromancer (polearm)  l   basilisk  K   kobold geomancer  W   shadowghast(…)_Your clockwork bee stings the marrowcuda.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (moderately damaged, ally target, grapneled, 75% to hit)ji G...##.##.#...#.#.!.#.#'#...#Eryximachus the Mimic ...##'#..#.......$.#.......#Barachi of Gozag Gold: 1448 ........©#..©....._#©......###### Health: 90/90 ======================== jig .........#.......).#............. Magic: 14/18 ==================------ ###......#...#.#.!.#......#...... AC: 6Str: 18Doom: 7%#......#ß.#..W#Kß#............. EV: 9Int: 25#......##...©.le##............. SH: 0Dex: 11#......=#########.........##### XL: 10 Next: 59% Place: Dungeon:8######........Y...........#Noise: =--------  Time: 12499.3 (0.0)......F*i m...###+######-) Horns......y....#Cast: Kinetic Grapnel########...#Yak #####e   deep elf pyromancer (polearm)l   basiliskK   kobold geomancerW   shadowghast(…)Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (moderately damaged, ally target, grapneled, 75% to hit)  The kinetic grapnel hits the marrowcuda.jihw mF.y.jioy D.WjiӋ 7ji" Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (moderately damaged, ally target, grapneled, 75% to hit)  The kinetic grapnel hits the marrowcuda.  The marrowcuda is moderately damaged.marrowcuda bites you but does no damage.jiˍ 4=500.3 (1ji ji ? _Your clockwork bee stings the marrowcuda!jil$The marrowcuda bites you but does no damage. _Your clockwork bee stings the marrowcuda!grapnel guides your strike. You headbutt the marrowcuda!  The marrowcuda is almost destroyed.resists. The frigid air chills the marrowcuda.  ji=n.#.#...#ji|1448 5==660jiuS-1.1 (0.8Kinetic Grapneljiͽ9#jizR _The marrowcuda is destroyed!ji 3ji ji W  You start resting.ji 8-ji Jel0jiP ji 7*ji 2-2.1 (1jie) A#jiF1 L _Your clockwork bee winds down and falls to the ground.jijijiji,jijiK,ji>jiji:==ji jiji1jirji'96ji((=jis-ji8,ji>ji0H,jiMjiV,ji[jiUeO=jijjiuA1448jiK{jikji4D7=ji9jiϙ.ji5jijiޥji _Your dormant clockwork bee falls apart.jiji!,ji=jiO=ji?jiN,jijiL8==jijijiy4 _Magic restored.jijiji6jiji/51jiji\,N _You now have 1451 gold pieces (gained 3).ji0ji5ji9ji<ji?jiz@jiCDjiXSjiEZji/_ji ejioijimji\n:==jirjijijiji~ji—jie,jiji jiFjijiHjijiji jijijizjiejiji^ji ji6 ji ,ji& jiD3   #.......##.##.#ß.#...#.ß#.#.#..  #.......##.##.#...#.#.!.#.#'#..  #.......##'#..#.......$.#...... ###.)..........©#..©....._#© ji4 ................#.......) ##########......#..K#.#.!.# ### #......#ß.#...#.ß# ..# #......##Wel©...##...... ..# #......Y#########.......- ..# ######.................. ### #...........###+### # #...........# ##########...######ji6 Ne.27.1 (25.0)ji^7 +l.jiS8 1K.jizD jiH +8.1 (26jiS ji X / _l - a +6 ring of strengthji~ ji` ji- ji ji 3Kji ji jiE ji, ji71 ji5 ji6 ji; jiH jiO jiS jiT jiW jiLb ji|i jin ji r ji s jiv ji.~ ji ji jiۆ ji jiz ji$ ji jib ji ji ji! ji jiW ji jiV ji jif ji@ jii Bji| Bji ,ji6 ji jijiji=jijiji; ji&ji1ji:ji|=jiJAjiEjiEjiHjiRjiRWji/Zjis]jiK^jiajiijimji qjiuji zjic{jiP~jijiVjijijirjijiҟjijiji]jijiϹji>7 _You open the door.jiji3jiji@  There is an open door here.jiji  _jijijijijixjijijijijiji,jijijiNjijiGjijiji\jijijiji8jijisjijiji>jiji*ji,jijijiji? ji; ji ji ji0 jiP ji9jijiji\ji8jijijijijiji *ji:2jiL3jiv5ji6ji7jir9ji;jiU<ji>ji&@ji)BjiRjijijizjijiji)ji ji ji ji jijiji7ji?.# #.#  .# #.#  .# #.#   #.# #.#   #.# #.#   #.# #.#   #.# #.# #  ji #.############.#.#   #.............Y..#   ########[###   #...   #.###   ###        ji##.############.#...............#############Y### #......#######jiQ$Z## ji"*-68.1 (40jib++9.1 (41jir.ji4| _You see here a +0 hat of intelligence.ji jix"Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  j - a +6 ring of intelligence (worn)l - a +6 ring of strength Talismans (go to first with %)  d - the rimehorn talisman of the Forest (worn) {+Blink SInv}k - a rimehorn talisman[?] describe selected [!] equip|wield|put on[tab] equip|unequip jiji ji@ #.##.#  Eryximachus the Mimic#.##.#ji?  Barachi of Gozag Gold: 1451#.##.#  Health: 90/90 ========================#.##.#  Magic: 18/18 ========================#.##.# #  AC: 6ji,Str: 18Doom: 6%#.##.#.#  EV: 9Int: 25#.############.#.#  SH: 0ji5}Dex: 11#................#  XL: 10 Next: 60% Place: Dungeon:8##############Y###ji~  Noise: ---------  Time: 12569.1 (0.0)#......#  -) Horns#.######  Cast: Kinetic Grapnel###ji  Yak        jijP   _Magic restored. _You now have 1451 gold pieces (gained 3). _l - a +6 ring of strength _You open the door. _There is an open door here. _You see here a +0 hat of intelligence.jiP  Okay, then.jiLji ji". _ji$3ji@&ji8(ji@+jir0P _ji2ji<3ji3ji7k  You see here a +0 hat of intelligence.ji9ji7: _ji:ji;ji<ji=jim=ji=ji?jik?ji?ji@jiAji3Bji|BjixCjiDjiDji3EjiEjiGji|Gji HjiIjiJji!KjiKji7MjiOji{Oji PjiQjiSji"TjiTji'VjizXjiXjiNYjiZji$\ji\ji\jiX_k  You see here a +0 hat of intelligence.jiajib _jicji=eji3gjigjiWhjiYijij,ji7kjilji2mjimjimjinjiojipji`pjiPqjirjirji>sji%tjiujivjiLwjiyji  #.............##% .........###### .........# ###'###### # #. # #. ji-# #.# #.# .# #.# .# #Y######820.0)#.#.#....##.#.#.##.##.#.#.##.##.##.#.##.##.##.#.##.##.############.#.##.#  #................##.#  ##############[####.# jiEji ,90.1 (21ji$ji0 _Found an inkwell talisman.jigji/ijiijiljioji9tBjitjiuji"vjiwjiz,ji{jiQ}ji,jijiƂji@ji߅jiVjijikjijimjizji,jipjijiC,jijitF  You see here an inkwell talisman.jiji5 _jiAjiBjijiijijijijijijiQ,ji@jiji,jijijijiji&jiE ji ji7 ji jijiji]jiji"ji&,ji 'jiP/ji2Bji9ji<ji=jiK>jiHEjiGji,HjiIjiOjiRjiiSjiSji\ji'_,ji`jiphji1ljiljigmji4wjizjip~,jijiL _The kobold geomancer leaves your sight.jigji6jiji~jiJjiڢjifjijjijiTji޺jijiǾjiji'ji%jiZjiji;ji jijiji4,jijijiji8 jiJjiji&jiji "jiR%ji(jiV)ji+ji3ji8ji;,ji ?jiiHjijK,ji_Mji.Rji$WBji\ji_ji/`jiaji!gjiukjiljimjitjiAv,jizji}jiXji,jijijiR,jijijiji>jiji\jijijiVjiji"jijiXjijijibjiji0ji; ji#jiY'ji'jir)ji,ji 0ji0ji$2jiCjiGjiHjiNji1SjiUjiUVjiXjiV^jizbjicjiFhjiajjimjiWnji{pjivji,z,ji|jiji,jijiNji~jinjijiIji~jijijihjijiajijiɨjijijiGjijiZjiַji jijijijijijijijiji@BjiVjijiWjijijijijijijilji_jijiji\jijijiIjiljiji3jijijiji}ji5ji#ji5jijijiji,jiOjiSjijipjiji:jiji[ jiO jijijiNjijiji3jijijiji ,ji ji!ji"jiw#ji#ji$ji7&ji&ji-'ji'ji#*ji*ji^+ji,ji.jik/ji 0ji1ji3,ji4ji5ji/7,ji7ji}8ji9ji:,ji;ji<ji:=jiDji)Fjiw)  #.#...# #...........# #......  #.#...###......###### #...... ji x0 #..............##......  #..............##......  #.........##...# ######......  #.........+....# #...<.......  #.........####.# #.......##.# #.........####.# #.......##.# #.........#.Y..# #.......##.#677.1 (87 #.######.##.#### #.......##'# #.# #.##. #####.)......... #.# #.##. #...............jisx4 #.######.##> #.##########.... #.#.......#. #.### #.... #.#.####<.#. #...# #.... #.#.#.....#. #...# #....jix #.#.#....... #...# #####jiA8.1 (88ji3jiɌ9 _Found an escape hatch in the floor.jiO jiV\ Level 8 of the Dungeon <<<<>>>>>__(Press ? for help) #.##.#.......###........................##.....#  #.##### ###.#.......# #........................###'####  #.#...# #...##......# #........................# #.#  #.#...# #...........# #........................# #.#  #.#...###......###### #........................###.#  #..............##............................#  #..............##.........................####  #.........##...# ######.........................#  #.........+....# #...<..........#########.......###########  #.........####.# #.......##.##.##.....WK##.#.##>..........#  #.........####.# #.......##.##.#ß.#...#.ß#.#.#...########.#  ji]  #.........#.Y..# #.......##.##.#...#.#.!.#.#'#...##.#  #.######.##.#### #.......##'#..#.......$.#.......##.#  #.# #.##. #####.)..........©#..©....._#©......########.#  #.# #.##. #.................#.......).#.............##.#  #.######.##> #.##########......#...#.#.W.#......#......##.#  #.#.......#. #.####......#ß.#...#Kß#.............##.#  #.#.####<.#. #...##......##...©..l##.............##%#  #.#.#.....#. #...##.......#########.........#######.#  #.#.#....... #...#######....................# #.#  #.#.##########.####...........###'###### #.#  #.#............##...........# #.##.#   #######..##.#..################...# #.##.#ji$A#Yji5##jiA+#.ji+.#jid5# ji9 #ji5#.ji)5..ji@5..jis!5..ji5..ji}:.#ji, :#.jiC:.#ji:##jin;# jiP ?  ji! 9  ji9  ji¼>  ji A  jij; ji9  ji9  ji: 9  ji9 #ji[A##jii+#.jiA%.jii ji  #.#...# #...........# #...... Eryximachus the Mimic#.#...###......###### #...... Barachi of Gozag Gold: 1451#..............##...... Health: 90/90 ========================#..............##...... Magic: 18/18 ========================#.........##...# ######...... AC: 6Str: 18Doom: 6%#.........+....# #...<....... EV: 9Int: 25#.........####.# #.......##.# SH: 0Dex: 11#.........####.# #.......##.# XL: 10 Next: 60% Place: Dungeon:8#.........#.Y..# #.......##.# Noise: --------- i 97m Time: 12678.1 (0.0)#.######.##.#### #.......##'# -) Horns#.# #.##. #####.)......... Cast: Kinetic Grapnel#.# #.##. #............... Yak #.######.##> #.##########....#.#.......#. #.####.... #.#.####<.#. #...##.... #.#.#.....#. #...##.... #.#.#....... #...######  _You see here a +0 hat of intelligence. _You see here a +0 hat of intelligence. _Found an inkwell talisman. _You see here an inkwell talisman. _The kobold geomancer leaves your sight. _Found an escape hatch in the floor.ji Xji ji jiϨ ji jiB jid ji jiϳ ji ji ,jii ji ji: ji ji2 ji ji_ ji ji jia ji jiR ji ji ji jiq ji ji jis ,ji ji ji ji jiN jir ji= ,ji ji( jiu ji jie ji  ji` ji ji4 ji ji ,ji ji$ nji{& BjiQ jis  _The deep elf pyromancer shouts!ji ji ji jis ji ji ji: ji\ ji ji ji ji ji ji ji& ji, ji3 ji7 ji? jiA jiBG jiG jiL jiY jis` jie ji)j jiq ,jis ji~~ jip ji ji ,ji ji ji jiġ jiq ji ji ji ji ji ji jii ji ji ji8 ji ji ,ji5 ji jiR ji ji] ji ji ji; ji jiJ ji jiq jit jiY ,ji jijiOji jig ji3jijiQjijiAjiLjiO!jiy$ji$ji&ji(jiG,ji,ji-jia/R  There is a stone staircase leading down here.ji0ji.1 _ji1ji2ji4ji4ji5jiG>jiv?ji@ji@jiAjiAji\BjiCjiSDjiQEjiEjiFjiFjiHjiHjiMIjiIjiJ,jiNKjiLji(MjiMjiMjiNjiO,jiPjiPjiQji?R,jiSjiSjiT,jiUjiVjiVjiVjiBWji2XjiXjiXjiPYjiZjigZjiZjiB[ji\ji^\ji\ji]ji_,ji_ji0`ji`jiKajiajil #.#.##>..........#  #.#.#...########.#  #.#'#...# #.#   #.......# #.#   #©......########.#  #....##.#  #......##.#  #....##.#  #....##Y#  7360.0) .........#######.#  .........# #.#  ###'###### #.#  # #.# #.#  # #.# #.#   # #.# #.#   #.# #.#   jiqm[17;3H#.# #.######  jicpjiKrW _You see here an inkwell talisman.ji ji9 09.1 (1.0)jiq ji= - _m - an inkwell talismanjijiGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - a +2 whip of flaming (melded) Missiles (go to first with ()a - 4 curare-tipped darts  h - 4 throwing nets jifArmour (go to first with [)  b - a +0 robe (melded)  f - a +2 pair of gloves of stealth Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  j - a +6 ring of intelligence (worn)l - a +6 ring of strength Talismans (go to first with %)  d - the rimehorn talisman of the Forest (worn) {+Blink SInv}k - a rimehorn talisman  m - an inkwell talismanji k - a rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the wearer into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctictemperatures also makes it easier for the wearer to cast Ice magic. ____________________________________________________________  Skill HP UC Base Dmg AC Frigid Wall Dmg ------------------------------------------------------------- Min 8 +15% +4 +6.02d5 Max 14 +15% +4 +12.02d9 ji Cur 8.5 +15% +4 +6.5 2d5 Size: Large rF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.jijiji'#.#.##>..........#  Eryximachus the Mimic #.#.#...########.#jiu  Barachi of Gozag Gold: 1451 #.#'#...##.#  Health: 90/90 ======================== #.......##.#  Magic: 18/18 ======================== #©......########.#  AC: 6Str: 18Doom: 6% #.............##.#  EV: 9Int: 25 #......#......##.#  SH: 0jid Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##Y#  Noise: ---------  Time: 12739.1 (0.0) .........#######.#  -) Horns .........# #.#  Cast: Kinetic Grapnel ###'###### #.#  Yak jiB# #.##.# # #.##.#   # #.##.#  #.##.#  #.#ji.;#.######   _The kobold geomancer leaves your sight. _Found an escape hatch in the floor. _The deep elf pyromancer shouts! _There is a stone staircase leading down here. ji~`_You see here an inkwell talisman. _m - an inkwell talismanjiji+40.1 (1jil1.1 (2jiqji*2.1 (3jijiD"ji#*3.1 (4ji'jiQ079---  Your transformation has ended.  HP restored. ji71 Your +0 robe and +2 whip of flaming unmeld from your body.  Your +2 whip of flaming bursts into flame!  You turn into an ice-encrusted yak.  Your +0 robe and +2 whip of flaming meld into your body.ji6jir8*4.1 (5ji<ji>< _Your +2 whip of flaming stops flaming.jiji.3jiji 80---jic ,ji ;1jic ji jiZ,ji,jijih;2jijiji{,jijia3=ji,jijiji,jijiU4=jihjijiTjijijijiji ji3!%5ji"ji",ji #ji+$,ji%ji%jiU&;6ji'ji(,ji)ji:*ji*ji,ji,K7=ji>-jiw.ji/ji/ji0ji1ji2ji3ji<4U8=ji4ji5jiF6,ji?7,ji7ji8ji9%9ji9ji$;ji;,ji=k _You start resting.HP restored.jiNB>................jiF073.1 (29.0)jiHa90=4.1 (30 _ji'JjihKjixp jir Evoke which item? Wands  a - a wand of flame (43)ji[t Ac - a wand of warping (18) Baublesg - 2 flux baubles [!] read|quaff|evoke[?] describe selectedji@ ji ji #.#.##>..........#  Eryximachus the Mimic jiC A#.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...##.#  Health: 90/90 ======================== #.......##.#  Magic: 18/18 ======================== #©......########.#  AC: 6ji Str: 18Doom: 6% #.............##.#  EV: 9Int: 25 #......#......##.#  SH: 0Dex: 11 ji, #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##Y#  Noise: ---------  Time: 12774.1 (0.0) .........#######.#  -) Horns ji ,.........# #.#  Cast: Kinetic Grapnel ###'###### #.#  Yak # #.##.# # #.##.#   # #.##.#  #.#ji #.#  #.##.######  Your +2 whip of flaming bursts into flame!  You turn into an ice-encrusted yak.  Your +0 robe and +2 whip of flaming meld into your body. _Your +2 whip of flaming stops flaming. _You start resting. _HP restored.ji P  Okay, then.ji ji ji . _ji#.#.##>..........# Eryximachus the Mimic #.#.#...########.# Barachi of Gozag Gold: 1451 #.#'#...# #.# Health: 90/90 ======================== #.......# #.# Magic: 18/18 ======================== #©......########.# AC: 6Str: 18Doom: 6% #.............##.# EV: 9Int: 25 #......#......##.# SH: 0Dex: 11 #.............##.# XL: 10 Next: 60% Place: Dungeon:8 #.............##Y#ji Noise: ---------  Time: 12774.1 (0.0) .........#######.# -) Horns .........# #.# Cast: Kinetic Grapnel ###'###### #.# Yak # #.# #.# # #.# #.#  # #.# #.#   #.# #.#   #.# #.######   _Your +2 whip of flaming stops flaming. _You start resting. _HP restored. _Okay, then.Headbutt: -) HornsPress: ? - help, Dir - move targetji8 #.#.##>..........#  Eryximachus the Mimic #.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...##.#ji9 ;  Health: 90/90 ======================== #.......##.#  Magic: 18/18 ======================== #©......########.#  AC: 6Str: 18Doom: 6% #.............##.#  EV: 9Int: 25 #......#......##.#  SH: 0Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##Y#ji c  Noise: ---------  Time: 12774.1 (0.0) .........#######.#  -) Horns .........# #.#  Cast: Kinetic Grapnel ###'###### #.#  Yak # #.##.# # #.##.#   # #.##.#  #.##.#  #.##.######   ji5 _You start resting. _HP restored. _Okay, then.Headbutt: -) HornsPress: ? - help, Dir - move targetOkay, then.jij ji jiN . _jim _Okay, then.  Headbutt: -) Horns  Press: ? - help, Dir - move target _Okay, then.  You are a level 10 Barachi Forgewright. You are 60% of the way to level 11.  Play time: 00:36:49 (11973 turns).jiji%ji  Zot will find you in 24142 turns if you stay in this branch and explore no new _floors.ji, jie. ji4 jiv6 F _Unknown command.ji ji Evoke which item? Wands  a - a wand of flame (43)c - a wand of warping (18) Baublesg - 2 flux baubles [!] read|quaff|evoke[?] describe selectedji-]ji.bjip#.#.##>..........#  Eryximachus the Mimic #.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...##.#  Health: 90/90 ======================== #.......##.#  Magic: 18/18 ======================== #©......########.#  AC: 6Str: 18Doom: 6% #.............##.#  EV: 9Int: 25 #......#......##.#  SH: 0Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##Y#  Noise: ---------  Time: 12774.1 (0.0) jir.........#######.#  -) Horns .........# #.#  Cast: Kinetic Grapnel ###'###### #.#  Yak # #.##.# # #.##.#   # #.##.#  #.##.#  #.##.######   _Okay, then.You are a level 10 Barachi Forgewright. You are 60% of the way to level 11.  Play time: 00:36:49 (11973 turns).  Zot will find you in 24142 turns if you stay in this branch and explore no new _floors. _Unknown command.ji..........#  Eryximachus the Mimic #.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...##.#  Health: 90/90 ======================== #.......##.#ji:   Magic: 18/18 ======================== #©......########.#  AC: 6Str: 18Doom: 6% #.............##.#  EV: 9Int: 25 #......#......##.#  SH: 0Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##Y#  Noise: ---------  Time: 12774.1 (0.0) .........#######.#  -) Horns .........# #.#ji<   Cast: Kinetic Grapnel ###'###### #.#  Yak # #.##.# # #.##.#   # #.##.#  #.##.#  #.##.######  You are a level 10 Barachi Forgewright. You are 60% of the way to level 11.  Play time: 00:36:49 (11973 turns).  Zot will find you in 24142 turns if you stay in this branch and explore no new _floors. _Unknown command. _Okay, then.ji=B P  Okay, then.jiC jiWI jiJ . _jijiOInnate Abilities, Weirdness & Mutationsa - You are an ice-encrusted yak.b - You freeze nearby walls in an area that expands as you fight.You can cast Ice magic more easily.Your maximum health is increased.You are incapable of wielding weapons or throwing items.ji zYour weapons and armour are melded.You are amphibious.c - (You can hop short distances, but move slowly.)d - You have an extended range of vision and can be seen from far away.e - [You will be able to hop long distances, but move slowly.] XL 13  f - You heal other nearby enemies whenever you kill a monster. [0.9] (): Suppressed. []: Gained at a future XL. ji ji jiU #.#.##>..........#  Eryximachus the Mimic #.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...##.#  Health: 90/90 ======================== #.......##.#  Magic: 18/18 ======================== #©......########.#  AC: 6Str: 18Doom: 6% #.............##.#  EV: 9Int: 25 #......#......##.#  SH: 0Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##Y#  Noise: ---------  Time: 12774.1 (0.0) jib .........#######.#  -) Horns .........# #.#  Cast: Kinetic Grapnel ###'###### #.#  Yak # #.##.# # #.##.#   # #.##.#  #.##.#  #.##.######  Play time: 00:36:49 (11973 turns).  Zot will find you in 24142 turns if you stay in this branch and explore no new _floors. _Unknown command. _Okay, then. _Okay, then.ji ji] ji ji ji"mji7qGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - a +2 whip of flaming (melded) Missiles (go to first with ()a - 4 curare-tipped darts  h - 4 throwing nets ji}rxArmour (go to first with [)  b - a +0 robe (melded)  f - a +2 pair of gloves of stealth Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  j - a +6 ring of intelligence (worn)l - a +6 ring of strength Talismans (go to first with %)  k - a rimehorn talisman (worn)  d - the rimehorn talisman of the Forest {+Blink SInv}m - an inkwell talismanji`rm - an inkwell talisman. A small bottle filled with mystical ink. Transforms the wearer into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________  Skill MP Spell Skill Boost ---------------------------------------- Min 0 +4 +0.5 Max 7 +9 +4.0 Cur [7] +9 +4.0 Class: Nonliving Size: Tiny rF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (p)ut on, (d)rop, (=)adjust, or (i)nscribe.ji#.#.##>..........#  Eryximachus the Mimic #.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...##.#  Health: 90/90 ======================== #.......##.#  Magic: 18/18 ======================== #©......########.#  AC: 6Str: 18Doom: 6% #.............##.#  EV: 9Int: 25 #......#......##.#  SH: 0Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##Y#  Noise: ---------  Time: 12774.1ji (0.0) .........#######.#  -) Horns .........# #.#  Cast: Kinetic Grapnel ###'###### #.#  Yak # #.##.# # #.##.#   # #.##.#  #.##.#  #.##.######  Play time: 00:36:49 (11973 turns).  Zot will find you in 24142 turns if you stay in this branch and explore no new _floors. _Unknown command. _Okay, then. _Okay, then.5.1 (1 _6.1 (27.1 (3jiji*8.1 (4jiji,79/7927--------018Magic Parchment _You begin transforming. You continue transforming. x3  Your transformation has ended.  Your +0 robe and +2 whip of flaming unmeld from your body.  Your +2 whip of flaming bursts into flame!  You turn into a walking scroll. jiC.A Your +0 robe and +2 whip of flaming meld into your body.ji48;ji>7+9.1 (5ji 88Scroll jiCjiTF< _Your +2 whip of flaming stops flaming.kikib3kiki,kit--------kiwkiki%9kikiUki,kiki,kiOki,kiikiki{kid20=kidkiki,ki ki ,ki> ki kiI ki9=kifkiki]kiK1=kiki kikikikip,ki&kiki1kikiI9=kikiXkiK2=ki|ki kii!ki!ki#,kiV$kim&ki 'ki'ki*e=kiC-ki+.Z3=ki/kiU0ki0ki2,ki<3kiU5ki6,ki88ki89=kiV9kiv;ki9<K4=ki<kiK>ki>ki?ki@kiAki BkieCkiCkiDkiRFkiIGO=ki2IkiJa5=kiKkiyLkiLkijNkiNkiuOki QkiQkiRkiSkicT9=kiTkiYVkidWa6=kiYkiY,ki[ki\,kiO^ki_,ki`kia9=kibki en _You start resting.Magic restored.kijkiq1822.1 (43.0)kir`7=3.1 (44 _kiywkizkiki;{Drop what? (Left/Right to switch category) 13/52 gear slots (_ for help) Hand Weapons (select all with ))  i - a +2 whip of flaming (melded) Missiles (select all with ()a - 4 curare-tipped darts  h - 4 throwing nets Armour (select all with [)  b - a +0 robe (melded) ki f - a +2 pair of gloves of stealth Magical Staves (select all with |)  e - a staff of fire Jewellery (select all with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  j - a +6 ring of intelligence (worn)l - a +6 ring of strength Talismans (select all with %)  m - an inkwell talisman (worn)  d - the rimehorn talisman of the Forest {+Blink SInv}k - a rimehorn talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]kiN  1 item  i - a +2 whip of flaming (melded)  k + a rimehorn talisman[Enter] accept (1 chosen)ki, ki 9 #.#.##>..........#  Eryximachus the Mimic kiO: m#.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...##.#  Health: 79/79 ======================== #.......##.#  Magic: 27/27 ======================== #©......########.#  AC: 0Str: 18Doom: 6% #.............##.#  EV: 18Int: 25 #......#......##.#  SH: 0Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##;#ki#;   Noise: ---------  Time: 12823.1 (0.0) .........#######.#  -) Magic Parchment .........# #.#  Cast: Kinetic Grapnel ###'###### #.#  Scroll # #.##.# # #.##.#   # #.#ki< #.#  #.##.#  #.##.######  Your +2 whip of flaming bursts into flame!  You turn into a walking scroll.  Your +0 robe and +2 whip of flaming meld into your body. _Your +2 whip of flaming stops flaming. _You start resting. _Magic restored.ki= *4.1 (1kiB kipH 3 _You drop a rimehorn talisman.kih kiSk 4Innate Abilities, Weirdness & Mutationsa - You are a walking scroll.You have increased skill with all magical schools.Your melee attacks sometimes restore your MP.You cannot cast spells above level 4.Your melee attacks are very weak.You are incapable of wielding weapons or throwing items.Your weapons and armour are melded.((You are amphibious.))kiYl .b - (You can hop short distances, but move slowly.)c - You have an extended range of vision and can be seen from far away.d - [You will be able to hop long distances, but move slowly.] XL 13  e - You heal other nearby enemies whenever you kill a monster. [0.9] (): Suppressed. []: Gained at a future XL. kiZ ki ki #.#.##>..........#  Eryximachus the Mimic #.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...##.#  Health: 79/79 ======================== #.......##.#  Magic: 27/27 ======================== #©......########.#  AC: 0Str: 18Doom: 6% #.............##.#  EV: 18Int: 25 #......#......##.#  SH: 0Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##;#  Noise: ---------  Time: 12824.1 (0.0) ki .........#######.#  -) Magic Parchment .........# #.#  Cast: Kinetic Grapnel ###'###### #.#  Scroll # #.##.# # #.##.#   # #.##.#  #.##.#  #.##.######  You turn into a walking scroll.  Your +0 robe and +2 whip of flaming meld into your body. _Your +2 whip of flaming stops flaming. _You start resting. _Magic restored. _You drop a rimehorn talisman.ki kiR kiU kia kickiW Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3 Select a spell to describe [?] help [!]/[I] toggle spell headerskikiki#.#.##>..........#  Eryximachus the Mimic #.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...##.#  Health: 79/79 ======================== #.......##.#ki:Q  Magic: 27/27 ======================== #©......########.#  AC: 0Str: 18Doom: 6% #.............##.#  EV: 18Int: 25 #......#......##.#  SH: 0Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##;#  Noise: ---------  Time: 12824.1 (0.0) .........#######.#kiݴ=  -) Magic Parchment .........# #.#  Cast: Kinetic Grapnel ###'###### #.#  Scroll # #.##.# # #.##.#   # #.##.#  #.##.#  #.##.######  You turn into a walking scroll.  Your +0 robe and +2 whip of flaming meld into your body. _Your +2 whip of flaming stops flaming. _You start resting. kiJ_Magic restored. _You drop a rimehorn talisman.kikickikikiki  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   7.1   5.7  +2   k + Spellcasting 5.8   6.0   0      ki     b - Maces & Flails   0.0   0.8  +1   l - Conjurations   4.0   0.8  +1   c - Axes   0.2   0.8  +1   m - Hexes   4.0   0.8  +1   d - Polearms   0.4   1.0   0   n - Summonings   4.0   0.7  +2   e - Staves   0.2   0.8  +1   o - Necromancy   4.0   1.2  -1   f * Unarmed Combat   7.6   6.7  +1 [36ki m  p - Forgecraft  10.0   5.9  +1   g - Throwing   0.0   1.0   0   q - Translocations   4.0   0.8  +1       r - Alchemy   4.0   0.8  +1       s - Fire Magic   4.0   0.8  +1   h - Armour   0.0   0.7  +2   t - Ice Magic   4.0   0.7  +2   i - Dodging   3.0   3.4  +1   u - Air Magic   4.0  kiC 0.8  +1   j - Stealth   8.0   4.5   0 +4 v - Earth Magic   4.0   1.0   0               w - Evocations   0.0   0.8  +1      x + Shapeshifting 8.5   9.0   0          Skills enhanced by cross-training and scribal knowledge are in green. Bonus  from skill manuals is in red.  [?] Help[=] set a skill target  [/] auto|manual[kiKm mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetskim 3TargetTargetki ?10.0 7.0 --  --  --  --  --  --  --  --  10.0 ki) --  --  --  --  --  3.0  --  --  ki --  -- --  --  10.0a-z] setkiB [-] clear selected targetcost|targetski"kie&kiߠ W=] set aall targets'ki'ki'ki#.#.##>..........#  Eryximachus the Mimic #.#.#...########.#  Barachi of Gozag Gold: 1451 #.#'#...#'ki#.#  Health: 79/79 ======================== #.......##.#  Magic: 27/27 ======================== #©......########.#  AC: 0Str: 18Doom: 6% #.............##.#  EV: 18Int: 25 #......#......##.#  SH: 0Dex: 11 #.............##.#  XL: 10 Next: 60% Place: Dungeon:8 #.............##;#  Noise: ---------  Time: 12824.1 (0.0) .........#######.#  -) Magic Parchment .........# #.#  Cast: Kinetic Grapnel ###'###### #.#  ['kiw0;10;1mScroll # #.##.# # #.##.#   # #.##.#  #.##.#  #.##.######  You turn into a walking scroll.  Your +0 robe and +2 whip of flaming meld into your body. _Your +2 whip of flaming stops flaming. _You start resting. _Magic restored. _You drop a rimehorn talisman.'ki'ki'ki'ki(kiǹI(ki(ki(kiu(ki(ki(ki3(ki,(ki(kiM(ki0,(ki((kiS(ki,(ki(ki(ki,(kij(ki(ki,(ki (kir(ki,(ki(ki(ki,(ki#(ki%(ki&,(ki%0(kiE2,(ki2(ki;(kiN=(kiN>,(kiE(kiF(ki G(kioG(kinO(kiP(kiYQ,(kiX(ki.Z(kiZ(kiG[(ki`(kia(kigb,(kif(ki0h(kih(kiCi(kip(kir(ki3s(kis(kix(kiy(ki}z(ki!{(kih(kib(kiK(ki(ki(ki(ki(kiA(kiӔ(kiʖ(ki(kih(kiC(ki(ki*(ki(ki%(ki(kiӼ(kiȽ(kiҾ(kiI(ki (ki(ki(kiH(ki(kiz(ki3(ki(ki',(ki8(kiA _The kobold geomancer shouts!(ki3(ki(ki(ki,(ki(ki(kiK(ki(ki (kin(kiS(ki(kiL(kiv&(kij1B(ki3(ki6,(ki7(ki=(ki|@(ki/A(kiD(kiI(kiDL(ki"M(kiN(kiU(kitX(kiY(kiY(ki](ki(kiF(ki(kiŹ,(ki6  You see here a +0 whip. _(ki7(kir(ki(ki(ki(ki(ki(ki(ki(ki,(ki(ki3(ki(ki9(ki(ki(kiO,(ki0(ki(ki,(ki5(ki(ki(kie(kiX(ki|(ki(kiK(ki(ki(ki(ki#(ki(kiM(kiz(ki(ki(ki6(kio(ki(kij(ki(ki@(ki(ki(ki(ki(ki],(ki2(ki (kiN ,(ki (kia (ki ,(ki (ki,(kir(ki((ki(kiZ,(ki(ki(ki(kij(kih(ki<(ki(ki`(ki~?\ #.#...# #...........# #..... #.#...###......###### #..... #..............##..... #..............##..... #.........##...# ######..... #.+....# #...<...... #...####.# #.......##. #.####.# #.......##. #.#;...# #.......##.85.1 (61.0) #.######.##.#### #.......##' #.# #.##.######.)........ #.# #.##.##.............. #.######.##>##.##########... #.#.......#.##.####... (ki]A#.#.####<.#.##...##... #.#.#.....#.##...##... #.#.#.......##...####(kiE(kiG] _Partly explored, unvisited transporter.(kid1(ki2(ki3(kiV=......(kiX<....0.0)(ki\(ki^(ki_] _Partly explored, unvisited transporter.)kiK)ki0Level 8 of the Dungeon <<<<>>>>>__(Press ? for help) #.##.#.......###........................##.....#  #.##### ###.#.......# #........................###'####  #.#...# #...##......# #........................# #.#  #.#...# #...........# #........................# #.#  #.#...###......###### #........................###.#  #..............##............................#  #..............#)ki}O#.........................####  #.........##...# ######.........................#  #.........+....# #...<..........#########.......###########  #.........####.# #.......##.##.##...K.e.##.#.##>..........#  #.........####.# #.......##.##.#ß.#...#.ß#.#.#...########.#  #.........#;...# #.......##.##.#...#.#.!.#.#'#...##.#  #.######.##.#### #.......##'#..#.......$.#.......##.#  #.# #.##.######.)..........©#..K....._#©......########.#  #.# #.##.##.................#.......).#.............##.#  #.######.##>##.##########......#...#.#.!.#......#......##.#  #.#.......#.##.####......#ß.#...#.ß#.............##.#  #.#.####<.#.##...##......##...©..l##.............##%#  #.#.#.....#.##...##.......#########.........#######.#  #.#.#.......##...#######....................# #.#  #.#.##########.####...........###'###### #.#  #.#............#)ki?#...........# #.##.#   #######..##.#..################...# #.##.#)ki M;>*ki>  #.# #.#.# ##..........)........................##  #.# #...# #....#....#..........................#  #.# #...####.....#..............................#  #####.#####>...............#..........................#  #.....................................................#  #.###)#######.###+#....).#.#....................##'####  #.# #.......#.......#..........................###'####  #.# #######.#.......#.#........................##.....#  #.##.#.......#..........................##.....#*ki *ki #.#...# #...........# #..... Eryximachus the Mimic#.#...###......###### #..... Barachi of Gozag Gold: 1451#..............##..... Health: 79/79 ========================#..............##..... Magic: 27/27 ========================#.........##...# ######..... AC: 0Str: 18Doom: 6%#.........+....# #...<...... EV: 18Int: 25#.........####.# #.......##. SH: 0Dex: 11#.........####.# #.......##. XL: 10 Next: 60% Place: Dungeon:8#.........#;...# #.......##. Noise: ---------  Time: 12885.1 (0.0)#.######.##.#### *kis x#.......##' -) Magic Parchment#.# #.##.######.)........ Cast: Kinetic Grapnel#.# #.##.##.............. Scroll #.######.##>##.##########...#.#.......#.##.####... #.#.####<.#.##...##... #.#.#.....#.##...##... #.#.#.......##...#####  _Magic restored. _You drop a rimehorn talisman. _The kobold geomancer shouts! _You see here a +0 whip. _Partly explored, unvisited transporter. _Partly explored, unvisited transporter.*ki *ki_" *ki# *ki$ : _*ki) ,*kiR* *ki* *ki- *ki/. *ki. ,*kia0 *ki1 *kib2 *kiY3 *ki:6 *kiy7 *ki7 *ki9 *ki4; *ki< *ki= *ki= *ki? *kiA ,*kiC *kiE *kiG ,*kipH *kiI *kiJ *kiJ *kiXK *ki}L *kiM *kiN *kiN *kiO *kiqP *kiP *kiQ *ki.T *kiaV ,*kiW *ki&X *ki]Y *kiY *ki Z *ki&[ *ki\ *kif\ *ki\ *ki] *kiE_ *ki_ *ki;` *kia *kic *kiLd *kie *ki.g *kih *kii ,*kij *kil ,*ki_m *ki3n *kin *kiIo *kio *kiVw  #....# #...###.##. #.#### #.### #....#...: #.# #.# #.... #.# ###.# #.... #.# #...# #....>*ki x  #.# #.#.# ##... #.# #...# #....# #.# #...####.....#...####.#####;...............#904.1 (19.0)..........................##)#######.###+#....).#.##.......#.......# #######.#.......#.#..*kixx  #.#.......#.... #.#.......###..#### ###.#.......# #....# #...##......# #.....*ki z *ki} *ki _You drop a rimehorn talisman. _The kobold geomancer shouts! _You see here a +0 whip. _Partly explored, unvisited transporter. *kiE \__There is a stone staircase leading down here.+ki)+ki,+kiA+kiJ+kiO75.0) _+ki{R+ki2 I 9  You climb downwards.+ki h###+#+#####........o.#..........### ............# .......o.o..#  ........;...#  #####.o.....#  #.......#  #.......+  +kiX #.#####.# #. .#o   orc wizard (asleep) # #ooo 3 orcs (2 missiles, asleep) +ki9 F6.6 (2.5Kinetic Grapnel+kiA +kiE  You encounter an orc wizard and 3 orcs. _An orc is quivering boomerangs. An orc is quivering boomerangs.+kixG a _There is a stone staircase leading up here.,ki? 3,kiD ,kiJ ,kiO I7.6 (1.0 _,ki}" G 8  You climb upwards.,ki* #....# #...###.##......#.#### #.### #....#...:#.# #.# #......... #.# ###.# #......... #.# #...# #....>.... #.# #.#.# ##......... #.# #...# #....#....# #.# #...####.....#....#####.#####;...............#,ki+ u#...........................#.###)#######.###+#....).#.##.# #.......#.......#.......#.# #######.#.......#.#.....#.# #.#.......#....... #.# #.#.......###.....#.##### ###.#.......# #..... #.#...# #...##......# #..... ,ki h9.1 (2.5Kinetic Grapnel,ki% ,ki< Y _Level annotation: 2 transporters,kiГ c _There is a stone staircase leading down here.-ki%-ki)<Level 8 of the Dungeon <<<<>>>>>__(Press ? for help) #....#######....###.........................##'#'###  #....'.)....................................##.#.#  #....######...).#.............................>#.###  #....# #...###.##.........................|#).....#  #.#### #.### #....#...:....................#.)....#  #.# #.# #.............................#......#  #.# ###.# #.............................#.<....#  #.# #...# #....>........................#......#  #.# #.#.# ##..........)........................##  #.# #...# #....#....#..........................#  #.# #...####.....#..............................#  #####.#####;...............#..........................#  #.....................................................#  #.###)#######.###+#....)-ki>.#.#....................##'####  #.# #.......#.......#..........................###'####  #.# #######.#.......#.#........................##.....#  #.##.#.......#..........................##.....#  #.##.#.......###........................##.....#  #.##### ###.#.......# #........................###'####  #.#...# #...##......# #........................# #.#  #.#...# #...........# #........................# #.#  #.#...###......###### #........................###.#  #..............##............................#-ki{\>;.kip#.###)#######.###+#....).#.#####.#...#####'#####.# #######.#.......#.###.....##.# #.#.......#.###.# #.#.......###.....##.....##.##### ###.#.......# ####'#####.#...# #...##......# ## #.##.#...# #...........# #.# #.##.#...###......###### #.###.##..............# #..............# #.####.........##...# ######+....# #...<####################........####.# #.......##.##.##...K.e.##.#.##>..........#........####.# #.......##.##.#ß.#...#.ß#.#.#...########.#........#....# #.......##.##.#...#.#.!.#.#'#...# #.######.##.#### #.......##'#..#$.kirT[40m.#.......# #.##.##.######.)...©#..K....._#©......########.# #.##.##...#).#.............##.######.##>##.###########...#.#.!.#......#......##.#....#.##.### ##ß.#...#.ß#.............##.#####<.#.##...# ###...©..l##.............##%##.#.....#.##...# #################.#.ki`<M©>/kie _>©0ki0ki#....# #...###.##...... Eryximachus the Mimic#.#### #.### #....#...: Barachi of Gozag Gold: 1451#.# #.# #......... Health: 79/79 ========================#.# ###.# #......... Magic: 27/27 ========================#.# #...# #....>.... AC: 0Str: 18Doom: 6%#.# #.#.# ##......... EV: 18Int: 25#.# #...# #....#....# SH: 0Dex: 11#.# #...####.....#.... XL: 10 Next: 600ki% Place: Dungeon:8#####.#####;...............# Noise: ---------  Time: 12909.1 (0.0)#........................... -) Magic Parchment#.###)#######.###+#....).#.# Cast: Kinetic Grapnel#.# #.......#.......#....... Scroll #.# #######.#.......#.#.....#.##.#.......#....... #.##.#.......###..... #.##### ###.#.......# #..... #.#...# #...##......# #..... You encounter an orc wizard and 3 orcs. _An orc is quivering boomerangs. An orc is quivering boomerangs. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here.0ki30ki0ki0ki{$ _0ki0kiVB0ki>0ki0ki@0ki0ki;0ki0kiN0ki0ki0ki0ki-0ki0ki0ki0ki0ki0ki~ 0ki0kiG,0ki0kiw0ki0kiD0ki0ki$0ki&0ki'0kiI(0ki/0ki/2,0ki20ki60ki8,0ki90ki=0kiH@0ki@0kiuA0kiD0kiF0kioG0ki{H0kiN0ki6Q0kiQ0kiiS0kiY0ki]0kia0ki=b0kikd0ki-l0ki)o0kiq0kir0kiRt0kid}0ki0ki0ki;0ki0ki!0kik0kiK0kiؕ0kij0ki0kiϣ0ki0ki0ki0ki/0ki/0kiO0ki"0kis0ki_0ki0kiqa _The deep elf pyromancer shouts! The basilisk hisses angrily.0ki0ki<0kiZ0ki0ki0ki0ki0kiR0ki}0ki0ki0ki0ki&0ki0ki%0ki*0kiN/0ki/0ki30ki?0kiG0kibL0kiL0kiN0kiV0ki3Z0ki]0ki`0ki{`0kib0kik0kio0kir0kit0ki$x0kix0kiz0ki:0kiԆ0ki&0kib0ki0kie0kiٚ0ki1L _The kobold geomancer leaves your sight.0kiȵ0ki0ki0ki0ki[0kim0ki0ki:0ki0ki0ki0ki0ki0kicW0ki2r0kin0kiM,0ki0ki1k ................###'#### ................# #.# ................# #.# ................###.# ....................# .................#### .................# .#########.......########### ##......l##.#.# 45.1 (36.0) #ß.#...#.ß#.#.#...########.# #...#.#.!e#.#'#...# #.# #.......$.#.......# #.# #..©....._#©......########.#0ki~ #......K).#.............##.# #...#.#W!.#......#......##.# #ß.#...#.ß#.............##.# ##...©..l##.............##%0kib0kir0ki-c _There is a stone staircase leading down here.0kia 0ki 0ki 0ki 0ki 76.1 (1.0) _0ki 0kij %90kiD a #  ####.  ......  .......##.  ........  ##############... 0ki; 4 0ki 7.6 (2.5 _You climb downwards. _There is a stone staircase leading up here.2kiT2kiW Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3 Select a spell to describe [?] help [!]/[I] toggle spell headers2ki 2kiEryximachus the MimicBarachi of Gozag Gold: 1451Health: 79/79 ========================Magic: 27/27 ========================#AC: 0Str: 18Doom: 6%####.EV: 18Int: 25......SH: 0Dex: 11.......#########.XL: 10 Next: 60% Place: Dungeon:9........;........Noise: ---------  Time: 12947.6 (0.0)##############...-) Magic ParchmentCast: Kinetic GrapnelScroll _There is a stone staircase leading down here. _The deep elf pyromancer shouts! The basilisk hisses angrily. _The kobold geomancer leaves your sight. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.2ki\2kiO2ki2kiH2kiT 2ki  Spells (Memorise)TypeFailure Level  a - FreezeIce1% 1b - Ensorcelled HibernationHexes/Ice2%2  c - Sublimation of BloodNecromancy2%2  d - Nazja's Percussive Tempering Forgecraft3% 5  e - Call Canine FamiliarSummoning2ki 4% 3  f - Inner FlameHexes/Fire4% 3  g - Forge Blazeheart GolemFire/Forgecraft4% 4  h - Forge Lightning SpireAir/Forgecraft4% 4  i - Brom's Barrelling BoulderConjuration/Earth14% 4  j - Ignite PoisonFire/Alchemy14% 4  k - IrradiateConjuration/Alchemy38% 5  l - Permafrost EruptionIce/Earth92% 6 14 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;kiXH ;kiM ;kic Eryximachus the MimicBarachi of Gozag Gold: 1451Health: 79/79 ========================Magic: 27/27 ========================#AC: 0Str: 18Doom: 6%####.EV: 18Int: 25......SH: 0Dex: 11.......#########.XL: 10 Next: 60% Place: Dungeon:9........;........Noise: ---------  Time: 12947.6 (0.0)##############...-) Magic ParchmentCast: Kinetic GrapnelScroll _There is a stone staircase leading down here. _The deep elf pyromancer shouts! The basilisk hisses angrily. _The kobold geomancer leaves your sight. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.;kii Memorise Forge Lightning Spire, consuming 4 spell levels and leaving 10? Y - Yes  N - No=kiX=ki8Eryximachus the MimicBarachi of Gozag Gold: 1451Health: 79/79 ========================Magic: 27/27 ========================#AC: 0Str: 18Doom: 6%####.EV: 18Int: 25......SH: 0Dex: 11.......#########.XL: 10 Next: 60% Place: Dungeon:9........;........Noise: ---------  Time: 12947.6 (0.0)##############...-) Magic ParchmentCast: Kinetic GrapnelScroll _There is a stone staircase leading down here. _The deep elf pyromancer shouts! The basilisk hisses angrily. _The kobold geomancer leaves your sight. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.8.6 (1 _This spell is dangerous to cast!9.6 (2=ki@=kifSW50.6 (3=kiX@1.6 (4=ki@\=kia=kiWc*2.6 (5=ki*f=kiGi _You start memorising the spell. You continue memorising. x4=kik=kin=kisc _You finish memorising. Spell assigned to 'd'.>kiۚ>kiŸn>ki,>kiq>kiH>ki>kir>ki2>kiɩ>ki>kiC>ki>kid>ki)>ki>kiX>kiZ>ki>kic>ki>ki>ki^>ki>kiC>ki˾>ki>ki]>ki>ki>kif>ki>kiB>kiTB>ki >ki>ki.>ki>ki$>ki>kiq>ki>ki>ki',>ki>kim>ki>ki>ki>kif>ki>ki,>ki3>kiI,>ki>ki>ki8>ki>ki>ki>ki(>ki3>ki>ki>ki>kiU>ki>kiJB>kiB>ki,>ki>ki>ki>kio>ki>ki,>ki>ki>kip >ki >ki ,>ki >ki>kiQ>ki>ki}>kiy>kiB>ki!,>ki/>ki>kiR>ki>ki>ki[>ki>ki%>ki&>ki(,>ki)>ki*,>ki,>kia-,>ki20>ki0>kiV1>ki3>ki4,>ki6>kif7>ki7>kiq:>ki%;>ki;>ki=>kio>>ki?>ki@>kiA,>kiPD,>kiE>ki3G>kiG>kiH>kiI>kiJ>kiLK>ki#M,>kiN>ki~O>ki,P>kiP>kiR>kiS>kiT>kiV>kiuW>kiX>kiY>ki?Z>kiZ>ki\>kis],>kiH_>ki `,>kitb,>ki}c>kid>kipe,>ki9g>ki:h>kih>kij>kiik,>kim,>kijn>kip>kip>ki0q>kiFs,>kit>kiu>kiv>ki8w>kiy,>ki5z>kii|>ki5},>ki2>ki,>ki>ki~,>kiń>kin>ki >ki>ki>ki*>ki]>ki,>ki,>kiތ>ki>ki,>kiސ,>kiDX>ki@>ki>ki>ki>kiΙ>ki>kiJ>ki>ki>ki>ki,>ki;,>ki>kie>ki*>ki>ki,>ki^>ki>ki},>ki/>kiŮ>kiC>ki߰>ki,>ki,>kiݴ>ki>kiѷ,>ki}>ki >ki>ki>kix>ki>ki,>ki>ki$>ki,>ki>kii>ki>kiiW _You start waiting.>ki$23051.6 (99.0)>ki/2.6 (100.0)>kiq>ki# _Done waiting.>ki@ >ki 3>ki ,>kiO #...#...#..>#... #.$.#...#........#.<.#...>ki; ,0.0)>ki *3.6 (1>kiH >ki O _Found 11 gold pieces. Found an escape hatch in the floor.?kiY #.... #.... #.... #..># #...# #.$.# #####...###.# #########...........<........################...?kiZ?ki a%4?kib?kid?kiP s##..>. #.$ ####### #########..........<......?ki+ D################...?kib ?ki %5?ki5 ?ki> ?ki$#  ... #..#### #..... #..... #.... #..># #...# #.$.# #####.;.# ##.# #########............<........#################...?ki^( ?ki+ %6?ki. ?kiT0 @ki-gM#+#...# #####..@ki'/E..>.  ##### ##.. ...#########...........<........@kii5@ki8%7@kiF=@kiC@kiF0628.6 (2@ki3L@kiN@ _You now have 1462 gold pieces (gained 11).@ki%M#+#...# #####.##......>  #######.......#Scroll .....####9.6 (1@ki@kim@kiS ##+## ...# #..##### #......######...........#...........#..;# #...#  #...# ###...# ###.#########............<........#################...@ki @ki4 &60@ki  @kiU a _There is an escape hatch in the floor here.AkiY###+## ....# #..##### #......#######.#...;........#..>##########...#  #...# ###...####.#########............<.....Aki|r...#################...AkioAki,1 _AkiAkiAki"B AkiC 3AkiD AkiF AkiG Aki L BAkiM BAki(O AkiO ,AkiRQ AkiS AkiS AkirT Aki>V AkiW Aki,X AkiX Aki=Z Aki\ Akiv] Aki ^ Akii_ Akia ,Akib Aki3d Akif Akif AkiUg Aki!r n###+## ....# ##..##### ..##......#########...# #........# #...........# 9.6 (8#..>#########........#...# ........#...# ........ #####...# ..###### #.......# ..# ........#########..# .........<.........# ###############....#Akis Aki_x Aki5z Bki7 ###+##....# ####..#####...# #......#########...# #............# #.###Bki 8#..>#########..#...# #.#...# #. ####...# #..####### .......# #..# .#########..#<.........# ##############....# ####BkiBkiB+70.6 (1BkiBkiTBkis; Bki= 3Bki> Bki(B Bki1C BkigJ nBkiK BkiM BkiXN BkiO BkiP Bki:S BkiS BkiT Bki'V BkiX BkiTY BkiY Bki&a ;#......#########...##..................# #..................### #..>#########..........# #.........# #......... Bkic x####...# #..####### .......# #..# .......# 5.6 (5 ........<.........# ##############....#  ###### Bki]d Bki i Bkiek Cki #..................# #........### #..>#########......... #...# #. #...# #CkiJ. #####...# #..####### #.......# #..# .#########..#..<......;..# ###############....# ######Cki]6.6 (1Cki #......#########...# #........# #..................### #..>#########. #...# #.  #...# #......... ###...# #..######## #..# #########;.# ........<.........# ##############....# ######7Ckih Cki Dki1#..##### ...# #......#########...# #..# #..................### #..>#########. Dki+#...# #.  #...# #......... ###...# #..######## #.;# #########..# .......<.........# #############....# ######DkiDki%8Dki)$Dki&DkiWM....# ####### #########.# ................####>#########.................  ........ #########Dki-Y ######### .......<...... #############....#Dki`DkiRc%9DkigDkijDki6##+## .# ....# .###  #..##### ...#  #......#########...#  #....#  #..................#####Dki [#..>#########.  #...# #.  #...# #..;........ ##...# #..########## #..# #########..# ......<.........# ############....#######DkiZDki&80DkiWDkiDki IDki- DkiJ Dkiٶ XDki< ,Dki" Dki Dkil Dki- Dki Dki Dki Dki( Dki Dki Dki0  #.#  #.### #### #...# Dki i...#########...# # .........# .+ .........######..# #########.....## # #.....$ # #....... #..##########.... # #..# #########..# Dki <.........#....#######Dki+ +4.6 (4DkiV *5.6 (5Dki Dki + _Found 15 gold pieces.Eki kM #  Eki #.## #### #... #########... ## .+ .........######..# #########.....$..........#..##########.... ##..#..Eki CScroll Eki Eki< *6.6 (1Eki Eki Eki # #. # #.#   #.### ##### #...# #########...# #.# .+ .........######.. >########### .# #$ .# #................ .# #..##########.... .# #..#... .#########..# ..<.........# ########....#######Eki>%7Eki"Eki"Fki%\3FkiP]FkiV_Fki- # #. #.# #.# .#  #.###Fki##### #...# #########...# #.# .+ ..........######.. .>########### ..# #$.# #................ ..# #..##########.. ..# #..#...#########..# ...<.........# #########....#FkiFki%8FkiFkiFkiN@MFki# . #. ##  #######  ######### # .+ ...........######..# >########.......##.......$ ..##................##....Fki;9FkiFki Fki #. #. #. #. #. +## #.# .#  #.######## #...# #########.;.# #.# .+ ...........######..>###########Fki" .# #$.# #.................# #..##########.....# #..#...#########..#Fki Fki &90Fki# Fki Fki )M+ #. +##  #######  ######### #..... .+ ..................######..#Scroll ##.#FkiFki!%1Fki%FkiT(Gki+ #.+ +.# #.# #.# #.# #.# #.# #+##Gki #.# .#  #;### #..##### #...# ##########...# # #........# .+ #..................######.. #..>#########.## #...# #..$ #...# #................ #...# #..##########....Gki Gki%2GkizGki*GkiGki3GkiyGki"GkiGkinGkiGki$GkiGki>GkiHGki1,GkiGkiGki,Gki÷GkiϸGkiGkiGkiGki`T...............+...Gki Z+ + #;# 8.6 (6 #.#  #.#   #.#   #.#Gki+## #.# ...#  #.######## #...#...#########...# #GkiBGkiGkiQHkiHkiIHki~ BHki+M#.#.#...........#....+...##.++9.6 (1..#.#...HkihHkiHkiHki=IHkiHkiABHkiM#......#.....##.....+#...#.....##;+100+#.#HkiHkiHkiHkiD HkiE 3HkiF HkibI Hki(N BHkiO Hki;P HkiQ Hki7X f #...+##...###..HkiFY ..+#....;#2.6 (2#....#####.++ #.#Hki[ Hki!` Hkia IkiAIki3Iki7IkiIki,IkiO# #...+ ##...###+#......#+3.6 (1IkiLF.....######.++IkiIkilIkivIki Iki 3Iki IkiI Iki0 ,Iki# M.#. #...+ ..##...###+#..............Iki$ ...............#4+.....######.+Iki( Iki/ Iki`4 JkiJkiJkiJki /0.JkiǭJkiJkiJki ..... ....# #...#  #...+ ###...###+##.#.#.#.....;........#.....########.#.....+ #.....# #.....######.++.##.##.#Jki JkiR *5.6 (1Jki Jki Kki<Kki%=3KkiN`Kki]Kkidb..... #..............# #......... #...# #........ #...+ #.......# ###...###+#...... #.......# #.......# #.......# #............;.# 12.6 (7#.....########.# #.....+ .##.....# .##.....# .######.+ .#+.# .##.# .##.# .#Kkij3KkidoKkiL.....# #......... #...# #........ #...+ #.......# ###...###+#...... #..............# #.# #.# #.# #.....########;# #.....+ #.# #.....# #.# Kki#.....# #.# #####.+ #.# +.# #.##.# #.##.# #.##.# #.#KkihKkid*3.6 (1KkiKkiA Kkim Kkio 3Kkip KkiTs Kkit Kkiy XKkiy Kkiz Kki| Kki} ,Kki~ Kki KkiW ,Kki Kki Kki Kki2 Kki Kkif Kki/ KkiҊ Kkiċ Kki Kkiˎ ,Kki Kkiԑ Kkil Kki Kki\ Kki< Kki #.....+ #.# #.. #.# #.....# #.# ##.+ #.#  +.# #. #.# #. #.# #. #.# #. #.#  #.#......). #Kkis ........ #.###........ #...#.####+## #######...#..# ..........#.+ ..........#####..# ####..............##Kki« ,21.6 (8Kki֭ *2.6 (9Kki Kki! % _Found a rapier.LkiQ]#.....# #.#  #.....# #.#  #####.+ #.#  +.# #.# #.# #.# #.# #.# #.# #.# #.# #.###+####.#.# #.;.....)..#.# #..#.### #.#...# #..####+### ######...# #..# .........# #..+######..# ###.......##  #.....$LkicLkie*3.6 (1LkijLkimLki. ####.+ +.#####+####.......)..##..####+###Scroll #................Lki;7Lki=9%4Lki>Lkiw@MkiV4  ####.+ +.#####+####.......)..##..####+### ##### Scroll #..##########....Mki@<Mki>%5Mki_DMkiFMkiYkR  +.##Mkik)###+####.......)..##..####+### ##### ......+Mkikb#####..#.Mki l^##..##....Mki)lMkisMkiv%6Mkid{Mki}Mki1 x ####+####.......)........##.........####+### ##### ......+#####..#Scroll .#. ###..##....Mki Mki %7Mki Mki Mki H ###+####.......)......##...####+### ##### ......+#####..# ###........##  .......$...###Mkiv h.. .....####...Mki MkiR %8MkiH Mki Nki\###+####.......)......##..####+### ##### ......+#####.;# ###..............##  ..........$Nkiڞ....##########..... #.....# ##.# ...##...# # ...#NkiNki%9Nki9Nki{NkiO ###+####.......)..##..####+### ##### ......+.######..# ###.............;##  .$..................Scroll #### ######?..#Nki#VNkiY&30Nki^Nkifa` _Found a scroll of teleportation.Nki #.# #.......).. #.# #.......... #.### #.... #...# #..####+### #####...# #..# ........# #..+ ######..# ##.......########.  #.$.......  #..  #..###########..# #.....###### ##..# #.....Nki# ....# ###...##  #...##### #?..# #...#NkiNki%1NkiNkiOkiP #.# #.......).. #.# #... #.### #... #...# #..####+### ...# #..# # #..+ ######..# .#. #.. #. #..#. #..# #.....# OkiOki%2OkiOki Oki&"0773.6 (2Oki%Oki'@ _You now have 1477 gold pieces (gained 15).Okip #.# #.......... #.### #... #...# #..####+### #####...# #..# Oki........# #..+.######..# ##..............########..  #...........  #.  #..##########.  #..# #.....####### ##..# #.....# ....# ###...#.# #...# ##### #Okiv?..# #...# #####OkiOki3*4.6 (1Oki_OkidPki^PkiPki]Pki9Pki\PkiȨBPkiP,PkiQPki_PkiPkiүPkiPkix#####...## ........+ ........######..# ..............########..  #..................  #Pki..................  #..##########...........# #.....####### ##..# #..;..# 7.6 (3 ....# ###...# .. #...# Pki*9Scroll Pki,Pki)PkiOPkifS 3PkiT PkioV PkiY Pki] BPki_ PkiH_ Pki@` Pkib Pkiyd Pkid Pkie Pki h Pkin ..............########..  #..................  #..................  #..##########...........# #.....####### ##..# #.....# ....# ###...# .. #...# Pkio ## # ####    Pkiw '40Pkiy *1.6 (4Pki} Pki i _t - 7 scrolls of teleportation (gained 1)QkiZ.......######..# #......########.. #......... #............. #..##########............ ..# #.....####### #..# #.....# # Qki`[###...# ...# #.;.# #####...# #...# ##### Qki_Qkia*2.6 (1QkidQkifQki/D# #..+ ......######..# .......########.. .......... ........................ ..##########............ ..# #.....######## #.....# Qkiu/# ###..;# ..# #...# ####...# #...# #####Qki6Qki9%3Qkiu=Qki?QkiI] mM###.# #..+######..# ########...............########.......#######..## .. ####...#Qkid Qkig %4Qkik Qkin Qki M ..####+### ###.# #..+.######..# ..########...........................########........######..## .. ####...#QkiԎ %5Qkiw Qki Qki #.### #..........  #...# #..####+### ##...# #..#  # #..+ ######..# Qki^?########..........##########.....;........# #.....########## Qkiv#.....# # Qki###...# .# #...# Qki###...##...#Qki6#####Qki Qki%6QkiQki^RkiY3RkigRkiRki[RkiV,RkiRkiRkiRkiRkiRkiRRki ### #... .# ..# #..####+### .# ..# #..# .###### #..+ .....Rki######..# ....########...$ #........Rki%p #.....### RkiW#.....#  ###...#  RkiB#...# #...Rki`##...#####Rki"#Rki+8.6 (2Rki0*9.6 (3Rki@ _Found 7 gold pieces.Rki  - #...# ## #............# # #..####+###..# # #..# ..####### #..+ .######..# .########.$ ................ #######..................Rki 2#.....##############.....# ###...# #...######RkiE Rki +50.6 (1Rkih Rki$ Ski#.)....#  #....# # #............# # #..####+###..# # #..# #..####### # #..+ #. ######..# #.########.$ ....... ######...................#.....###############.....####...# #...#Ski SkiQ$%1Ski6*Ski,SkiM###+####)........###+###..# #Ski;h####### #..+ ######..# ########.$ ...... ######...................Scroll .SkiRSki %2SkiE'Ski)Skiú Ski& Ski Ski Ski Ski BSki SkiI Skin Ski Ski" Ski Ski Ski. Ski] Ski Ski Ski 1 #.....# #....# #.... #.# #Ski  #.###+####. #.......)....#  SkiB #............#  #............# Ski # #+###;.# 6.6 (4 # #..# #..####### # #..+ #.........Ski # #......... ........########......... Ski ......................$.. ......................... Ski p######...................#.....##############Ski Ski Ski Ski TkiTkiJTki:TkixTkiTki,Tki7TkiDTkiTkiHTkiTkiTkiTkiTkiTki&Tki]........................ #.......=.# #.......# #..... #.# # #.###+####. #.......)....#  #............#  #............# # #..####+###..# # #..# #..####### # #..+ #.........# #......... ........########.........9.6 (360.6 (4Tkiw _Found a slimy ivory ring.Tki H#####.# #.o.....#####.# #.#.# #.#.# #.#.# #....#.# #.=...#.# #...........#.# #...........#.# #..;# #.###+####...# #.......)....#  #..#  #............#  #..####+###..# o   orc priest (asleep)  #..# #..#######  #..+ #####..# #.........Tkiʹ .oYou encounter an orc priest. It is wielding a +0 antimagic flail.Tki$ CoTki 2=1.6 (1Tkik Tki) , _The orc priest shouts!Wki2  WkitCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wkij G.oWkirm } oAn electric hum fills the air.Wkip oYou encounter an orc. It is wielding a +0 hand axe.Wkit Io   orc warrior (wandering)o   orc priest (ally target)o   orc (wandering)I   lightning spire (minion)Wkiь _3----==2Wki AIIWki w _You encounter an orc warrior. It is wielding a +0 mace.Xki #.# #........... #.# #..o. #.# #... #.# #Xki5. #.# #=... #.# #.....Xki]  #.# #........... #.# #...# Xki^ #.###+####.;I#Xki #.......)....# #............# # #XkiJ.# # #..####+###..# # #..# #..#######Xki_o   orc priest (ally target) # #..+ #.........I   lightning spire (minion) Xki,######..# #......... ........########.........XkiK.oXki/oXki,oXkioo   orc warrior (distracted)o   orc priest (ally target)o   orcI   lightning spire (minion)Xki/---3XkiXkiYki e #.# #... #.# #.o. #.# #.. #.# #=... #.# #.....Yki  #.# #........... #.# #...#  #.###+####..I# #.......).;..# #......# ## #Yki+ `.# .# #..####+###..# .# #..# #..####### YkiS S.# #..+ #.........o   orc priest (ally target) .######..# #.........Ykiz I   lightning spire (minion) .........########.........Yki ...............$..Yki G.oYki /oYki *oYkil Yki woo   orc warrioro   orc priest (ally target)I   lightning spire (minion)Yki A---4Yki Ykin' 0 _The orc leaves your sight.[kiS  Casting: Forge Lightning Spire (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ki #.# #.o.........  Eryximachus the Mimic #.# #...........  Barachi of Gozag Gold: 1477 #.# #.o.........  Health: 79/79 ======================== #.# #.......=...  Magic: 20/27 =================------- #.# #...........  AC: 0Str: 18Doom: 6% #.# #...........  EV: 18Int: 25 #.# #...#  SH: 0Dex: 11 #.###+####..I#  XL: 10 Next: 60% Place: Dungeon:9 #.......).;..[ki#  Noise: ---------  Time: 13164.6 (0.0) #............#  -) Magic Parchment ## #............#  Cast: Kinetic Grapnel .# #..####+###..#  Scroll .# #..# #..####### .# #..+ #.........  o   orc warrior .######..# #.........  o   orc priest (ally target) .........########.........  I   lightning spire (minion) .......................$.. [kifCasting: Forge Lightning Spire (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 antimagic flail and wearing a +0 ring mail  (ally target)[ki 9 #.# #oo.........  Eryximachus the Mimic #.# #...........  Barachi of Gozag Gold: 1477 #.# #.o.........  Health: 79/79 ========================[ki9 #.# #.......=...  Magic: 20/27 =================------- #.# #...........  AC: 0Str: 18Doom: 6% #.# #...........  EV: 18Int: 25 #.# #...#  SH: 0Dex: 11 #.###+####..I#  XL: 10 Next: 60% Place: Dungeon:9 [ki9h#.......).;..#  Noise: ---------  Time: 13164.6 (0.0) #............#  -) Magic Parchment ## #............#  Cast: Kinetic Grapnel [ki:.# #..####+###..#  Scroll .# #..# #..####### .# #..+ #.........  o   orc warrior .######..# #.........  o   orc priest (ally target) [kiD:.........########.........  I   lightning spire (minion) .......................$.. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  [ki4;Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 antimagic flail and wearing a +0 ring mail  (ally target)  You lock target on the orc priest and prepare to deploy your bee.[ki;N.o[kiEG` #.#   [kiG#.#   #.#   #.#   #.#   #.#   #.# #...#   [ki0HA    [kicHv     #..# [kiHO #..+  [kiH   o   orc[kiII$.. I   lightning spire (minion)Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  [kiMIPress: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 antimagic flail and wearing a +0 ring mail  [ki}I(ally target)  You lock target on the orc priest and prepare to deploy your bee.  (Press . to continue winding your bee.)[kiO[ki (ally target)The orc priest casts a cantrip, but nothing happens.[kiZ$The orc priest casts a cantrip, but nothing happens.Your lightning spire shoots out a bolt of lightning at the orc!  The bolt of electricity hits the orc priest!  The bolt of electricity hits the orc warrior!!  The bolt of electricity hits the orc!!  The orc dies![ki@*******[ki-]o  (distracted)o  (distracted)I   lightning spire (minion)[ki|x $oo....o[ki 1477 ===5.6 (1Winding [ki [ki 2 _The orc's allies are healed!\kià oYou continue winding your clockwork bee...\kiOJ.o\kiO.o\kif oo   orc (distracted, ally target)I   lightning spire (minion)You encounter an orc. It is wielding a +0 whip.\ki  $Your lightning spire shoots out a bolt of lightning at the orc!The bolt of electricity hits the orc!  The orc dies!\kiK*******I   lightning spire (minion)\ki 1R$......\ki8}1=6. \kiABII\kidL2 _The orc's allies are healed!\kiP & \ki coYou continue winding your clockwork bee...\kiS .oYou encounter an orc. It is wielding a +0 mace.\ki Woo(unaware, dazed)\ki5 o   orc (distracted)I   lightning spire (minion)\ki/ Z---7.. \kig @II\ki P _The orc priest is distracted by your dazzling golden aura.]ki@U.o]kiS.o]ki6y]kic]kim, ally targ…)o(…)]kikf---8Kinetic Grapnel]ki*]kia _With a metallic buzz, your clockwork bee launches itself at the orc priest.^kiZuo...........o......=.o.............y.# ###+####..I......)..... ## .####+###.# #..#######+.......#####..#.^ki[........########...................$..^ki]^ki]J.o^ki^5y.^kin (ally target)The orc warrior misses your clockwork bee.^kis $Your lightning spire shoots out a bolt of lightning at the orc!^kisThe bolt of electricity hits the orc priest!  The orc priest dies!^ki7~ $The orc priest's allies are healed! The bolt of electricity hits the orc!  The orc dies!^kiB****** I   lightning spire (minion)y   clockwork bee (minion)^ki ^ki].$$...^ki=1===9Kinetic Grapnel^kipBII^ki"2 _The orc's allies are healed!_ki (ally target) The orc dies! _The orc's allies are healed!  Your clockwork bee locks its sights upon the orc warrior.  Your clockwork bee stings the orc warrior.  The orc warrior hits your clockwork bee with a +0 mace!  Your clockwork bee stings the orc warrior but does no damage._kiY ******Your lightning spire shoots out a bolt of lightning at the orc warrior!_kiѐw.$$o.._ki&70_ki_kiC _The bolt of electricity hits the orc warrior._ki#x O  Your clockwork bee stings the orc warrior._ki{ ]2=---1_ki BII_ki„ M _The orc warrior hits your clockwork bee with a +0 mace!`ki,D Your clockwork bee stings the orc warrior. _The orc warrior hits your clockwork bee with a +0 mace!  Your clockwork bee stings the orc warrior.  The orc warrior is distracted by your dazzling golden aura.  snaps out of its daze.`kia0/===2`ki8BII`ki;- _The orc warrior shouts!`ki $Your clockwork bee stings the orc warrior!`ki} *I   lightning spire (minion)*   dormant clockwork bee (minion)  The orc warrior dies!`kiMX=54---3`ki @II`ki L _Your clockwork bee winds down and falls to the ground.aki9OakiPakiBQaki_aki_akiGdakifaki>gaki jakiug . _You start resting.akiyakizY14773=aki5}akiakiaki&akibakiyakiakiakiakiiakiaki:9=akiÓakiakiiK4=akiakiϬ . _Your lightning spire fades away.aki,akiaki,aki6aki/aki9=akiakiaki\K5=akiakiakiakiakiBakiakiUakiakiaki(9=akiakiaki|K6=aki=akiakiakijakiakiakiakiEakiakiaki;aki'9=aki)aki _Your dormant clockwork bee falls apart.Magic restored.aki?M---aki095.6 (22.0)aki `7=6.6 (23 _akiaki"bkiFM$.$..............=$.............# ###+####) #bkiG6........ .# #..####+###..#Scroll .bkiPbkiT07.6 (1.0)bki%[bkiM]bkiF bki9 bki bki F _Unknown command.bkiu$M...$.$....=.$................# ###+####) #........ .# #..####+###..#.bki-bki#5,8 _bki?:bki<ckiͮyM##########...$.$..=$................ ###+####......) #....... ## #............#.###.ckicki%9ckickicki\NM....... ##########...$.$..=$ckiw]-........ #...#########+####)#............#.#+ckifckikC=200ckipcki:tckiW <M! ....... ##########...$.$..=cki.Y ........ #...#########+#####.......)....#.ckia ckie %1ckiNl ckiw _Found a potion of brilliance.  You now have 1483 gold pieces (gained 6).  Things that are here:cki{ 0832.6 (2cki ckiȄ 0 _a +0 mace; a +0 chain maildkiVM.! ....... ##########...$.$..=)........ #...#######.###+####...##dkidkic*3.6 (1dkidkik  You now have 1489 gold pieces (gained 6).  Things that are here:dki/94.6 (2dki dki"Z _a +0 antimagic flail; a +0 ring maildkiM$.! ....... ##########dki9...$.$..=)........#.##...######dki^dki*5.6 (1dkidkik _Found 21 gold pieces.  You now have 1494 gold pieces (gained 5).dki0946.6 (2dkidki.- _You see here a +0 mace.dkiiM##+#...... ..$.! ....... ##########...$.$dkiլ).=)#.##...........dkidkiܻ*7.6 (1dkidkidki FM .# ######## ##+#...... ..$.! ....... ##########...$.).=#.##)..........dkiM dki %8dki dki! N  You now have 1501 gold pieces (gained 7).dki%% 15019.6 (2dki- dki/ 1 _You see here a +0 hand axe.eki#.# # +#...... .# # #$......# # #.# # #...!...# # #.# .# #.#### #.# #. #.# #);$. #.# #. #.# #). #.# #)......=... #.# #)..eki#.# #..#.# #...# ekieki+10.6 (1ekiekiieki#.# # +#...... .# # #$......# # #.# # #...!...# # #.# .# #.eki Q#### #.# #. #.# #).;. #.# #. #.# #). #.# #)......=... ekiS#.# #).#.# #.#.# #...#. ekieki"%1ekiQ+eki[7N  You now have 1506 gold pieces (gained 5).eki;/62.6 (2ekiRekiT- _You see here a +0 whip.ekiՇ #. #.# ########## #...... ........# # #$# # #.......# # #...!...# .....# #.# ####.# #.######.# #..#.# #).)#.# #..#.# #)..#.# #)......=#.# #)#.# #...........#.# #...#######..#.###+####...# ..eki ekiN *3.6 (1ekiW ekim ekiM.. .# ######### #...... ..$.! .... ########...).).#.##)...........ekiGeki%4ekiekifkiTM.. .# ########## #...... ...$.! .... ########....fkip).)#.##............fkifki4%5fkiZfkihfkiV8&M.. .# ########## #...... ...$. .... ########......#.##).).........fkig67.6 (2fkiR _b - 3 potions of brilliance (gained 1)fki*  #......... # ########### ......... .....# #$. ########  .....).)...#.##............fki<fki*8.6 (1fkifki!gkim. . .# ########### ...... .........# ....# #$# # #.......# # #.# gki# #.# ###.# #.#####  #.# #......#.# #).)gki].#.# #....gki#.# #)#.# #)......=gki:#.# #)..#.# #..gki[{#.# #...#######gki^ gki%9gkin%gkiR'gki)Aj # ########### .........# # #$# # #.......# # #.# # #.# ##.# #.#######  #.# #.......  #.# #).)  #.# #....  #.# #)  #.# #)......=#.# #)..  #.# #..  #.# #...########.###+####...# .gkiIgki2L&20gkirQgkiRgki# ########### .........# # #$# # #.......# # #.# # #.# #.# #.#######..# #........ #.# #).) #.# #.... #.# #) #.# #)......= #.# #).. #.# #.. #.# #...####### #.###+####...# . #.......)....# ##gkigkiP%1gkigkigki   .........# #$. #######........).)...))=. #............#..#gkiP gki$ %2gki<2 gki< # #$. #######........).)...))=.... #............##gkijgki %3gki:gki=hki)# #.......#  .# #.#  .# #.# . .# #.#######.. .# #........ .# #).) .# #....hkif} .# #) .# #). .# #).. .# #..hki} .# #...####### hki.###+####...# . .......)....# hkiϙO###   .hkiv....# ..#  hki;[  .....# .#    ..####+###..# #   hkiʬhkiR%4hkihki~hki*5.6 (2hkihkir _k - the ring "Ritwej" {Int+9 Dex+2 Stlth+}ikiikiٛPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  j - a +6 ring of intelligence (worn)  k - the ring "Ritwej" {Int+9 Dex+2 Stlth+}l - a +6 ring of strength iki_GTalismans (go to first with %)  m - an inkwell talisman (worn)  d - the rimehorn talisman of the Forest {+Blink SInv}[?] describe selected [!] equip|wield|put on[tab] equip|unequip lkio*lki3lkiY?v.##.......#  Eryximachus the Mimic .##.......#  Barachi of Gozag Gold: 1506 .##.......#.  Health: 79/79 ======================== .##.......#######..  Magic: 27/27 ======================== lki?.##................  AC: 0Str: 18Doom: 5% .##).).............  EV: 18lki?Int: 25 .##................  SH: 0Dex: 11 lki @F.##)...............lki+@  XL: 10 Next: 64% Place: Dungeon:9 .#lkiV@T#)......;........  Noise: ---------  Time: 13225.6 (0.0) .##)...............lki@  -) Magic Parchment .##................  Cast: Kinetic Grapnel lki@\.##...#######......lki@  Scroll .###+####...#lki@...... .......)....#..###lkiA8   lki;A............#..#   ............#lkiAx.#   ..####+###..##  You now have 1501 gold pieces (gained 7). _You see here a +0 hand axe.  You now have 1506 gold pieces (gained 5). _You see here a +0 whip. lkiA_b - 3 potions of brilliance (gained 1) _k - the ring "Ritwej" {Int+9 Dex+2 Stlth+}lkiN|  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or c - a +6 ring of strength; > or j - a +6 ring of intelligencenkig{  You remove your +6 ring of intelligence.  You feel stupid.You feel clever. You feel agile. You feel clever.nki8836.6 (1nkixnkiG _k - the ring "Ritwej" (worn) {Int+9 Dex+2 Stlth+}pki`3pki#pkipki,pki,pkipkiT,pkipki&pki;pki,pkipki,pkipki$pkippkipkipki*pkipkiL,pkipki,pki1pki-pkiP@`pkiIpki(KBpkiOpki2Ppkif`pki9fpkifpki$kpkippkippkiupki{pki|pki~pkipkiopkipkipki pkipkiٔpki=pki\pkiLpkipki^pkiWpkiΥpki0pkiFpkipkipkiشpkikpkipki,pkiFpki,pkipkiKpkipkipki],pkipkidpkipkipkipki1pki"pkii,pkiypki,pkipki,pki2pkipkiGpkipki,pkipki,pkiGpkiPpkipkipki!,pki3/pki!6,pki?9pki>pki?pkiBpkiGpki HpkiJpkiNpki`pkicpkiupkiupkiypkipkiQpki(pkibpkiȊpki%pki,pkipkispkiڞpki)pkiӦ,pki3pki,pkinpkicpkipkiWpkipkipki&pkiS,pkipkiBpkipkipkipkipkipki-pkidpkipki9pkipkipkipki`,pki.pkipkiSpki Xpki",pki&pki3-pki-pkij1pki5pkif6pki<pkiFB,pkikXpkipqBpkiupki2vpkixpki}pki(~pki pkipkipkiÈpki,pkipkipkiRpki˖pki͚pki"pkipki-pkipkipkipkipkipkipkipkiVpkiطpki!pkipkiԽpkiYpki"pkipki0pkipkiE,pkipki,pkipkipki{ `pki< `pkib _You start waiting.325.6 (99.0)6.6 (100.0)pkicm 9 _Done waiting.qki_n# #.# ## # #.# ..# # #.#######..# # #.........# # #).)# # #....# # #)# # #). # #). # #.. # #...####### ###+####...# . ......)....# #### ....# ..#  # .#  .####+###..# .#  .# #..####### #  qkijqkizn07.0)qkivqki]xqki #.# ..#   #.#######..#   #.........#   #).)#   #....#   #)#  #).  #).qkix#   #..#   #...########  ##+####...# .#  .....)....# ...#####  ....# $..#  # .[.#  ####+###..# ...# qki # #..#######...#  qki+ #............#  qkiqki%8qkiqki5; _Found 21 gold pieces and a ring mail.qki L#.#######..#  #.........#  #).)#  #....#  #)# #).  #).qki #  #..#  #...########  #+####...# #.#  ....)....# #...#####  ....# #$..#  # #.[.#  qki ###+###..# #...#   #..#######...#   #............#  qki]  #.....#  qkiP qki %9qkiL qki rki ............).)......).....#).......................####### #+####...# ....).####.$..# .[ #######..........###  rki6rki#&30rkirkiorki ).)...........).......#)............####### #+####...# ....).#####.$..# rkie.[Scroll  .............$...#  rki.rkiv%1rkizrkirkic ........).#)......####### #+####...# .# ....).#####. .[ ###+###.Scroll . .................#  rki2}rki%2rkirki&rkiw0273.6 (2rkinrki@ _You now have 1527 gold pieces (gained 21).rki6  ).#).....#######.# #+####...# ..# ....).####. [ ###+###rki '. #..######Scroll .. .................#  rki}7 ]4.6 (1rki  ).#..########.......# #+####...# #...... ....).####. [ ###+###. #..######......... ...... ..##############..  rkiѻ rkiJ %5rki rki rki2 .#..#######...... #+####...# #..... ....).####. [ ###+###. #..######....................Scroll .... .....# ..##..  rkiЇrki%6rkirki]skiE #.........#  #...#######.# ##+####...# #.# .....)....# #...##### ......# #...# .# #.[.# ####+###..# #...#ski8  #..#######...# + #........;...# # #.# ########### .......$...#  .....# .# ##############.. skiϰ.# #.. .# ... skiski;%7ski skiski# #...#######.......# ###+####...# #.......# ......)....# #...##### ......# #...# .# #.[.# ####+###..# #...# .# #..#######...# .+ #............# .# #.# .########### ........$...#  .....# .# ##############.. .# #... #...# ...# #...# ##.# skiski6%8skiskiskiPi.###+####...# #.......# .......)....# #...##### ......# #...# ....# #.[.# ####+###..# #...# .# #..#######...# .+ #............# .# #.# .########### ........$...#  .....# .# ##############... .# #...# ##...# ...#  #...# ##.#  #...# .#skii& ski!pskis%9skiyskizskiX 5 ......)..####....# ..[####+###... #..#######+.......##########........ .skivX Scroll ##...##  skiwb skiag &40skiQn skiw ski[| 0341.6 (2ski0 ski ? _You now have 1534 gold pieces (gained 7).ski....# #...#  # #.[.#  .####+###..# #...#  .# #..#######...#  .+ #............#  .# #.#  .########.###  ........#  #  #  ##############.... # #...## #...# ...#  #...# ##.#  #...#  .#  #...# #  #####   skiJski{*2.6 (1skiuskitkimD ..[####+###... #..#######+..........# .#.######### ......... ##############......# #...#### # ...# #. .##  tkitki %3tkitkitkihhtkidltkiqrtkittkiP..# #.[.#  ####+###..# #...# tkiP # #..#...#  + #.tki#  # #..# tki #.###  # tkie #  #  #......#  # #...####  tki5...# ...#  ...# tkiT##.#  ...# tkis.#  ...# # tki1  tki/  tkitki%4tkitkitki ###+###..# #...#   #..#######...#   #............#   #..#  #######.###  ........#  tkiu #  ###### ##############;.....# # #...####  # #...#  tki # ###.#  #  .#  # tki .#  ### #   tki" /  tki X5uki  #..######........... #######..........## .................# ...............####################...... #;..####uki1 ## . #  uki?%uki'%6ukis,uki.ukiN~#............#  #...#  ######.###  .......#  #  ###### .##############......#  .# #...####  .ukiNd# #.;.#  .# ###.#  .#  .#  .# .#  ## ##    uki O,   ukiVuki|X%7uki:]uki_uki|ukiuki}*uki%#....#  #####.###  ......#  #  ###### ##############......#  # #...####  # #...#  # ###;#  #  #.#  # #.#  # ###        8ukih W #....#  #...# ######.### .# .#  ................###### .##############......# .# #...#### .# #.;.# .####.# .# #.# .# #.# #####     uki X9vki  #..#######...#  #...#  #...# #######.### .# .#  ................###### .##############......# .# #;..#### .# #...# .####.# .# #.# ..# #.# ######    50vkioPvkiM###+###..# .#######... #............ #######..........###...............# ...............##################;.....####..### ..##.# . #vkivkiŝ%1vkivkiRvkiB7..........# #.[.# ####+###..# #...# # #..#######...# + #..#  #...# ########.### .# .#  vki38..............;.###### .##############......# .# #...#### .# #...# .####.# .# #.# ...# #.# ####### vkiw8 vkigDvkiF%2vkivki;vkinvkivki,vkiWvki vkivkivki|vkivkiUvki[,vki[vki,vkivkivkivkimvkivkivkiR vkiXvkivkivkivki'vki)2  #.### #............# #.[.  #...# #..####+###..# #... ##...# #..# #..#######... .....# #..+ #............ .....######..# #............ .............########..........##.............# .............# ##########..............##653.0)# #.....##############... .# #.....# #... .# ###...# #... .# #...# ###. ## #...#  #. #...#  #. #####  ## vki3vkio5wki'3wkiPwki6wkiNBwkinwki!,wki"wki%wkiR)wki3wki6wkil;wki=wki >wkinDwkiJ_ #.### #............#  #...# #..####+###..# #####...# #..# #..#####.....# #..+ #.....######..# # ####.....########.......  #..  #wkicK..  #..##########...........70.6 (5.0)  #..# #.....### ####..# #.....# .....# ###...# wkiK##....# #...#  ###### #...# #...# #####wkiPwkiZwki]wki M ##........ ###+###..# #######..######..# #..+ ....######..# ###########wki ..........;.....########............  ########### ####.. ......####...#.wkic @1.6 (1wkiT wki IM....) ##........ ###+###..# #############..# #..+ ....######..# ###########..........########............  ########### ####..##.....#wki wki %2wki wki/ xki{AOM###+####....) ##........ ###+###..# #############..# #..+ ....######..# ###########..........########............#..##.....############xkibX3xkiO#.# #.# #...######xkiQ|#.# #.###+####...# #.# #.......)....# #.# #....# #.### #............#  #...# #..####+###..# ######...# #..# #..######.# #..+ #. .........######.;# #. ###.#########........#......................xkipQP#..##########..................  #..# #.....############# ###..# #.....# xkiQ.....# ###...# #....xkiw[xki^%4xkixki###+###......#'......#xkidxki&%5xki/xkiY( _You open the door.xki$#.# #.# #..........#.# #.# #...########.# #.###+####...# ##.# #.......)....# ##.# #....# ##.### #............# #  #...# #..####+###..# #####...# #..#......#..######## #..;......#. ........######..#......#. ##..............#########....#..................#..##########...................   #..# #.....##############  ##..# #.....# # ki%]34m ....# ###...# # 6 _There is an open door here.xki #.# #.# #)#.# #.# #...........#.# #.# #...#######.#.# #.###+####...# #.#.# #.......)....# #.#.# #...# #.#.### #............# #.  #...# #..####+###..# #. xki \####...# #..##..######## #..'......#. .......######..#......#. #........######## #......... #............... #..##########.................... #..# #.....##############. xki y#..# #.....# #.xki xki ,7 _xki xki yki"ykiykilyki ykiR #.# #.# # #.# #.# #...####### #.# #.###+####...# # #.# #.......)....# # #.# #............# # #.### #...# #yki #...# #..####+###..# # #####...# #..#......#..####### ........# #...#.........######..#......# ##..............######## yki) #...............  #........ ykiX #..##########..  #..# #.....############## #yki#..# #.....# # ....#ykiy ###...# #yki yki%8ykiXykiQ _There is an open door here.ykiJ #.# #.# #) #.# #.# #......... #.# #.# #...##### #.# #.###+####...#  #.# #.......)....# yki, #.# #.....#  #.### #............#  #...# #..####+###..# ######...# #.;#......#..######.# #..'......# ..######..#......# ###..............########yki9  #...............  #...............  #..##########..................  #..# #.....############# ###..# #.....#yki;yki,9 _ykiykiyki M+)......# #...#########+####....).. .......##........ ###+###..# yki #######......#..###### #..'......# ...######..#......# ###..............########......... #yki | . yki ykiH &80yki2% yki #####.+ #.# #).+.# #.# #).#.# #.# #)#.# #.# #..........ykih g#.# #.# #...########.# #.###+####...# ##.# #.)....# ##.# #.# #yki #.### #..;.........# #  #...# #..####+###..# #####...# #..#......#..#######yki@ # #..'......#. ........######..#......#. ##.#########.......#................#..##########...................ykia yki %1yki ykir zkiz&.....# #.# #.. ####.+ #.# #).+.# #.# #).#.# #.# #)#.# #.# #...........#.# #.# #...#######.#.# #.###+####...# #.#.# #.)....# #.zki{#.# #.# #.#.### #............# #.  #...# #..####+###..# #. ####...# #..#......#..######## #..'......#. .......######..#......#. #...######## #.zki]{x..... #...............zkizki%2zkizkizki<&M).) .....#. ####.+)+)#........#.# #...#########+####) ##........#...# #..####+###..# #. Scroll . zki&%..zkiRX3zki' 6....#....#....#....#....#....#...'zki{ zki %4zki! zki$ ( _You open the door.zki"=(+ #.#......#....# #.#......#).) ....# #.#......#.. ###.+ #.#......#).+.# #.#......#).#.# #.#......#)#.# #.#......#...........#.# #.#......#...#######.#.# #.###;####...# #.#.# #.)....# #.#.# #.# #.#.### #............# #.[  #...# #..####+###..# #. zki=###...# #..#......#..######## #..'......#... ......######..#......#. ...#########{kic{ki7 %5{ki{ki~Q _There is an open door here.{kiM############+...).) ....#. ###.+)+).......#..;...#...######{ki5 #.###'####...##.......)....# #............#.#.### #............# #.[##..# .#.{ki {ki,6 _{kiT{kiM{ki I{ki {ki" ,{ki( {ki ) {ki1 B{ki,2 {ki6 {ki57 {ki9 {kiO {kiQ {kigT {kiT {kiU {kiW {ki[ {ki1\ {ki^ {kif X{ki-h {kij ,{kim {kio {kits {kis {kiu {kix {ki B{ki  #.........#............# #........ #...+ #.......# ########### #...###+#...... ...# .............########$# ................# 97.6 (11.0) .............#......#.......# .............#......#.......# ....########.#......#.......##### ....+ #......#............ ....# #.#......#).)....... ....# #.#......#.......... ###.+ #.#......#)  +.# #.#......#){kix 3{ki |kig|kiw|ki|ki+|ki'|ki|ki,|ki|kie|ki|ki |ki |ki |ki |ki |ki |ki |kiv |ki |ki |ki |ki |kif |ki,$ |ki$ |ki% |kiO( |ki+ |ki+ |ki3. |ki0 |ki'5 |ki5 |ki7 |ki: |ki> |ki? |kiA |ki!D |ki#H |kiH |kiJ |kiM |kiQ ,|kiVT |kib [ ....########.#......#.......##### ....+#.#......#............# #.#......#).)......... #.#......#............ #|kic ##.+ #.#......#)...........  +.# #.#......#)...........  #.# #.#......#).....  #.# #.#......#......  #.# ########..408  #.# #.###'####...# #..  #.# #.......)....# #.. |kid  #.# #............# #..  #.###...........# #.[  #...# #..####+###..# # |kiHd ###...# #..#......#..####### ......# #..'......# ......######..#......#|kih |ki{ }ki3 + #.#........}ki4#....#).)....#... ###.+....#)  +.#....#)#.....#..#######}ki55###;####...# #.......)....##............### #............#[#}kiU5_#..#.#}kiu5h. ..............########..........#}ki5D }kiA}kiG09.6 (1.0)}kiP}kitTopen the door. _There is an open door here. _You open the door. _There is an open door here. _}ki,.# #.#......#).).# #.#......#.. ####.+ #.#......#)  +.# #.#......#) #.# #.#......#) #.# #.#......# #.# #.#......#...####### #.# #.###'####...# # #.# #...;...)....# # #.# #......# # #.### #.# #}kit #...# #..####+###..# #. ####...# #..#......#..####### .......# #..'......#.........######..#......#.. #..............######## #...........}ki´}ki}ki@-10 _}kiT}ki}kiE}ki!}ki+}kia#.....# #.#......#).) #.....# #.#......##.+ #.#......#) +.# #.#......#) #.# #.#......#) #.# #.#......# #.# #.#......#...# #.# #.###'####...# # #.# #.)....# # #.# #.# # #.### #.# # #...# #..####+###..# ##...# #..#......#..#}kib.# #..'......#.######..#......# ##....#  #.....}kidm}ki}p%1}kiy}ki_{}ki P~ki; #.....# #.#......#).)  #.....# #.#......#  #####.+ #.#......#) +.# #.#......#) #.# #.#......#) #.# #.#......# #.# #.#......#... #.# #.###'####...#  #.# #.)....#  #.# #.#  #.### #.#  #...# #..####+###..# #...# #..#......#...# #..'......#.######..#......##....##~ki2<:[40m #.....~ki\>~kiA%2~kiI~kiK~ki-1 #.....# #.#......#.. #####.+ #.#......#) +.# #.#......#)~kit1= #.# #.#......#) #.# #.#......#~ki1n #.# #.#......#...##### #.# #.###'####...# ~ki1 #.# #.......)....# #.# #~ki2......# #.### #.#~kiL2 #...# #..####+###..# #######...# #..#......#..##### ~ki}2..........# #..'......#........######..#......# ~ki3####..............########  #........... #.....~kitB~kiB%3~kiI~ki,L~ki!C ####.+) +.##)#.#..#....#...#######'####...# ......)..##..####+### ######......#..#####Scroll ##..##########................. ~ki ~ki=%4~kiQ~ki7~ki  +.#.#)#.....#.....#...#######'####...# ......)..##..####+### ######......#..##### .......~ki\e'......#####..#...####..##.....############ ~ki ~ki %5~ki ~ki ~ki  #...#...#.....#...#######'####...# ......)....##.......####+### ######~ki ......#..##### .......'......#.......#####..#......~ki t######Scroll ......~ki: (. ~kiV g####..##.....#~kix ~ki %6~ki ~kiL ~ki!O .#.....#...#######'####...# ......).....##.....####+### ######......#..##### .......'......#.......#####..# ####........#######.Scroll .##.# ......####...#~kiX~ki[%7~kia~ki#dki˛Y ....#...#######'####...# ......).....##...####+### ######......#..##### .......'.....#####;.#...... ####..............#######  #....................................####...### ##....#kieB#...#kiki|;8kiki #.# #.###'####...#  #.# #.......)....# #.# #............# #.### #.# #...# #..####+###..# ########...# #..#......#..#### ...........# #..'......#.........######..#......# ki#####...........;..########  #........ #..... #..##########........ #..# #.....########### #####..# #..... .......# ###...# ###....# ki#...#  ###### #...#kiki%9kiIkiki+3kiŠkikikim,kiki~ki֭kiήki+XkikiikikiYki"ki~kiki kizB #.# #.###'####.. #.# #.......)... # #.# #.... #ki #.### #.... ##### #...# #..####+###. ....#########...# #..#......#.........# #..'......#.....######..#......# >#########.......########24.6 (5 .# # .# # ki"u.# #..########## .# #..# #..... .#########..# #.....#<.........# ###...######....# #...# ###### #...#kikiVkiskif>  #.# #.#......# #.# #.###'#### #.# #)# #.# # .#  #.### #......... .##### #...# #..####+############...# #..#......#.# #..'......# ..........######..#......# .>#########ki> ######## ..# #.# #............# #..##########.......... ..# #..# #...##############..#kiL?  #.....# ...<.........####...# #########....# #...#kiG ki3K *5.6 (1kiQ kiS kidM##........###'#### ) ##  ##........ .##### ###+############ #..' ...........######..#...... .>########.......########...... ..#kiz#......................##....ki"ki&%6ki?+kiR-ki(M)#......#.###'#### #.) ##  ##........ .##### ###+############ #..' ...........######..#...... .>########.######## ..##.......................##ki%7kikiki(B '.# #.#......# #.# #.#......# #.# #.#......# #.# #.#......# #.# #.###'#### #.# #) +## #.# # ..#  #.### #.........##### #.;.# #..####+##########...# #..#................# #..'...... .ki[)..........######..#......>#########.#######.# #. .#ki) #........... .# #..##########......... ki*.# #..# #.....#### ki1kif4%8ki:kim=ki kibkiki5kiۖ ki ki ki ki D#####.+ #.#...... '.# #.#...... #.# #.#...... #.# #.#...... #.# #.#...... #.# #.###'### #.# #) #+## #.# #.#  #;### #........ #..##### #...# #..####+# ##########...# #..# #........# #..' #..................######..#..... #..>#########.###### #...# #.. #...# #........... #...# #..##########........kiw ;9ki kiU kiM.....######.+'......###'### ) #+# ...# ###......##### #...####+##########...## #..................# #..'........ki$ki&30kikikiM.....######.+'......###'### ) #+# ...# ##...... #..######...# #..####+# Scroll .# #.......kiU&ki'%1ki-ki0ki=M+.....######.+'......###'### ) #+# ...##.### #........ Scroll ..kickiw%2kikikiB )M#######+.....######.+'......###'### ) #+# ...##.### #.........ki  B3kiM..............#######+.....######.+'......###'### ) #+###.##........ki/;4kikiki@M................#######...+.....#...#####.+.......'......###'####.##.......)kikiP%5kiڵkikiam #.......# #.......# #..............# #.....########.# #.....+ #.# #.....# #.# #.....# #.######.+ #.#........;.# #.#........#.# #.#......O.#.# #.#..).....#.# #.#.............#.# #.###'## ........#.# #O   two-headed ogre (wandering) ki##+## ........#.# # ....# ........#.### #.......  #..#####.......#...# #..####+ki O. _There is an open door here. _You open the door. _There is an open door here.  You encounter a two-headed ogre. It is wielding two +0 giant clubs.ki ki$ ?6Kinetic Grapnelki ki  _Found a flail.ki" Q _There is an open door here.ki=D#.......#.#.......#.#.....########.#.#.....+ #.#.#.....# #.#.#.....# #.#.....#####.+ #.#.........'.# #.#.ki......O.#;# #.#.........#.# #.#...).....#.# #.#.........#.# #.###'###........#.# #.......) #+## ........#.# #. ki...# ........#.### #.  #..#####.......#...# #..####+#kim  #......#########...# #..#..... ki1Oki.O   two-headed ogre (wandering)kie,7 _ki4ki$ki  .....########...+ ...#....#####.+.....O.'.#.......#).##'###......) #+##.kia  #..................# #..'..... kiԤ ki a8Kinetic Grapnelki ki kip ...########...+ ki_p#....#####.+..O.'.#..#).##'###kip-......) #+##kip(. kip#..................######..#..... ki;9kikiЋkibx + #....#####.+kix..O.'.#..#).##'###......) #+##. ...##kiy. #..>#########..............###### kiځki&40kidkicki % #....#####.+..O.'.#..#).##'###......) #+##. ...##Scroll .. #...##.................... ki' X1ki  ....#####.+..O.'.#..#).##'###......) #+##. ...## #..#####..####+#.Scroll ##kiR ....... #...##.................... ki@ ki %2kiѨ ki5 ki5M #.....######.+O.'.)......###'### ) #+# kiX6Q...# .##...... #..#####.......#...# #..####+# Scroll .#ki6f #.......ki6kiAkiC%3kiVJki~Lki M+ #.....######.+O.'.)......###'### ) #+# ki5 )...# ........#.### #........ Scroll ..ki ki %4ki ki ki#M#######+ #.....######.+O.'.)......###'### ) #+# ...# ........#.### #.........kiki%5kiki*ki+/ (M..............#######+ #.....######.+O.'.)......###'### ) #+## ........#.#ki/ ;#........kio9 ki ; %6kiA kiB ki[`5M................#######...+ #.....#...#####.+.......'.ki`)......###'###........#.##.......)ki{hkij%7kiokiqki#.#.#..................#######....+. #.....######.+.......'..............).............ki|###'### ....) O   two-headed ogre (wandering) #+## .O.  ...# ..ki##......#####.......###+#ki.kiYOki%8ki0ki< _The two-headed ogre leaves your sight.kiMkikikibkikiki% kip_You start waiting.A two-headed ogre comes into view.kiBO   two-headed ogre (wandering)Oki.&9kiki250.6 (2 _ki׷kiki  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kij #..............#...... Eryximachus the Mimic #..............#...... Barachi of Gozag Gold: 1534 #..............#...... Health: 79/79 ======================== #.....########.#...... Magic: 24/27 =====================--- #.....+ #.#...... AC: 0kikStr: 18Doom: 5% #.....# #.#...... EV: 18Int: 28 #.....# #.#...... SH: 0Dex: 13 ....#####.+ #.#...... XL: 10 Next: 64% Place: Dungeon:9 ........';# #.#...... Noise: ---------  Time: 13450.6 (0.0) kik........#.# #.#...... -) Magic Parchment kil........#.# #.#...... Cast: Kinetic Grapnel ki#l..).....#.# #.#...... Scroll  kiBlp........#.# #.###'### kilO.......#.# #.......) O   two-headed ogre (wandering) #+## ........#.# #........ kil...# .O......#.### #........ #..#####.......#...# #..####+#kilCasting: Launch Clockwork Bee (safe; 1% risk of failure)  kilMConfirm with . or Enter, or press ? or * to list all spells.kimAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetki8mvAim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed  you)ki! #..............#...... Eryximachus the Mimic #..............#...... Barachi of Gozag Gold: 1534 #..............#...... Health: 79/79 ======================== #.....########.#...... Magic: 24/27 =====================--- #.....+ #.#...... AC: 0ki"yStr: 18Doom: 5% #.....# #.#...... EV: 18Int: 28 #.....# #.#...... SH: 0Dex: 13 ....#####.+ #.#...... XL: 10 Next: 64% Place: Dungeon:9 ........';# #.#...... Noise: ---------  Time: 13450.6 (0.0) ........#.# #.#...... -) Magic Parchment ki"X........#.# #.#...... Cast: Kinetic Grapnel ..).....#.# #.#...... Scroll ki# ........#.# #.###'### kiB#O.......#.# #.......) O   two-headed ogre (wandering) #+## ........#.# #........ kie#...# ........#.### #........ #..#####.......#...# #..####+#ki#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  ki#3Press: ? - help, Dir - move targetki#Aim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed  you)  You lock target on the two-headed ogre and prepare to deploy your bee.ki,             ki-       )     ki-r O  ki0c==1.6 (1Winding ki87ki`:e  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed  you)  ki:You lock target on the two-headed ogre and prepare to deploy your bee. _(Press . to continue winding your bee.)kiPkiAX--2. ki V _You continue winding your clockwork bee...ki kiT k--3.. kiu ki @ _You continue winding your clockwork bee...kik **   dormant clockwork bee (minion)kiN04kivkiO O _Without a target, your clockwork bee falls to the ground.ki ki #5kiߧ 0=5ki' ki kiq3ki5ki<  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)kiK ]#######.............#.....########.....+#... #.....#...#####;+'..#*......).................###'### O.....) #+#......#.# ...# ........#.##......kiT kiX ,6 _ki_ ki#a ki9ki%7kikiki ki %8ki ki ki3kikikiިO=kikiN56=kitki@ki kiXkikiMkikixkii,kikiOki9=kikin _You start resting.Magic restored.kiki@-64.6 (6.ki-7=5.6 (7kikiE] _Your dormant clockwork bee falls apart.ki(  ......#.....#########.....+ #.....##.......#####.+.......';##.)............... #..#####O......#...# #..####+# ki  ki5 *6.6 (1ki  ki ki@ki]@kiAkiEki[J,kipKkiKkiDMkiPkiP9=kiRki.UkiaUkiWWkiFZ,ki[ki^ki_ki`kibe _You start waiting.A two-headed ogre comes into view.kiyoO   two-headed ogre (wandering)Okiq,72.6 (6ki͋kid13.6 (7 _kiJkiCkiW  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kifN #..............#...... Eryximachus the Mimic #..............#...... Barachi of Gozag Gold: 1534 #..............#...... Health: 79/79 ======================== #.....########.#...... Magic: 24/27 =====================--- #.....+ #.#...... AC: 0Str: 18Doom: 5% #.....# #.#...... EV: 18Int: 28 #.....# #.#...... SH: 0Dex: 13 kiAOg....#####.+ #.#...... XL: 10 Next: 64% Place: Dungeon:9 ........';# #.#...... Noise: ---------  Time: 13473.6 (0.0) ........#.# #.#...... -) Magic Parchment ........#.# #.#...... Cast: Kinetic Grapnel ..).....#.# #.#...... Scroll  ........#.# #.###'### kirO4O.......#.# #.......) O   two-headed ogre (wandering) #+## ........#.# #........ ...# .O......#.### #........ #..#####O......#...# #..####+#kiOCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kiO+Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed  you)kis  #..............#...... Eryximachus the Mimic #..............#...... Barachi of Gozag Gold: 1534 #..............#...... Health: 79/79 ======================== #.....########.#...... Magic: 24/27 =====================--- #.....+ #.#...... AC: 0Str: 18Doom: 5% #.....# #.#...... EV: 18Int: 28 #.....# #.#...... SH: 0Dex: 13 ....#####.+ #.#...... XL: 10 Next: 64% Place: Dungeon:9 ........';# #.#...... Noise: ---------  Time: 13473.6 (0.0)kiu ! ........#.# #.#...... -) Magic Parchment ........#.# #.#...... Cast: Kinetic Grapnel ..).....#.# #.#...... Scroll  ........#.# #.###'### O.......#.# #.......) O   two-headed ogre (wandering) #+## ........#.# #........ ...# ........#.### #........ #..#####O......#...# #..####+#Confirm with . or Enter, or press ? or * to list all spells.kivu yAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed  you)  You lock target on the two-headed ogre and prepare to deploy your bee.ki= @                    )      O  ki c==4.6 (1Winding ki ki   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed  you)  You lock target on the two-headed ogre and prepare to deploy your bee. _(Press . to continue winding your bee.)kiSkiX--5. ki9ki@ _You continue winding your clockwork bee...ki) ki k--6.. ki kiA @ _You continue winding your clockwork bee...ki**   dormant clockwork bee (minion)ki"07ki*kid,O _Without a target, your clockwork bee falls to the ground.ki 1  #.......# #.......# #.......# #.....##.# #.....+ #.# #.....# #.# #.....# #.# ....#####.+ #.# .;.# #.# ki1 k.#*# #.# ..#.# #.# ..).....#.# #.# ........#.# #.###' ........#.# #. O   two-headed ogre (wandering)#+## ........#.# #ki1 *   dormant clockwork bee (minion).# ........#.### # ki2  #..#####....O..#...# #..####+ki6 ;O.ki> OOally target)kixB [5==8kiH kiJ 4 _The two-headed ogre shouts in stereo!kiM Q _There is an open door here.kib{z#.......#.#.......#.#.......#.#.....##.#.#.....+ #.#.#.....# #.#.ki{1#.....# #.#.....#####.+ #.#..';# #.#..#*# #.#...#.# #.#...).....#.# #.#.ki{........#.# #.###'#........#.# #.ki|C) *   dormant clockwork bee (minion)+## ........#.# #.kiB| kic|/# ......O.#.### #. #..#####.......#...# #..####+#kiki4-9 _kiYkiCki* M-ki ki8  ki V You need a visible target to rewind your bee! (Use ctrl+direction or * ki M_direction to deconstruct it instead.)kiIki[kiki  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)kij kil ki| ki  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)kiki-80 _kiki(kikis%1kikiki)m=2kikiP ki X i6=3kinY ki;f2OkimO   two-headed ogreki0n*   dormant clockwork bee (minion)ki)p?4Kinetic Grapnelkivkixki2y.ki!(ally target)y    _wind your clockwork bee back up and it locks its sights upon the two-headed ogre!  The two-headed ogre closely misses your clockwork bee.  The two-headed ogre misses your clockwork bee.ki,#[5-=5ki*kis,D _Your clockwork bee stings the two-headed ogre!ki % #.#.#.....########.....+ ....#.....#####.+....y.#......O#........).........##'###..........)... #......#########...# #..#.....y'.Oki y.O   two-headed ogrekiD --6kikiYki .....########...+ ...#....#####.+.......O.#.....y.#.).##'###......) #+##. ...O.#.### #..#####.......#...####+#....########..............'ki O'Okim ki ?-7ki^ kiA kig...########...+ #....#####.+....'.#y.#O..#.).##'###......) #+##. ...O.#.### #..#####.......#...####+#....########..............ki}8'#####..#kiO0ykiI (ally target)y   clockwork bee (minion)kiQ[6==8kikiD _Your clockwork bee stings the two-headed ogre!ki   ki Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ki .O'yki; II   lightning spire (minion)ki y   clockwork bee (minion)kiݰ _2----==9kih AIIkio 4 _An electric hum fills the air.kiSX3ki_ki-b  ki^bYour lightning spire cannot move out of your way! (Use ctrl+direction or * _direction to deconstruct it instead.)kiikijkiwrkiuuF _Unknown command.kic .kiF y   clockwork be _direction to deconstruct it instead.) _Unknown command. ki You deconstruct your lightning spire.clockwork bee stings the two-headed ogre but does no damage.  The two-headed ogre hits you with a +0 giant club.  The two-headed ogre closely misses you.ki ]7---90ki  kip  ki O_Your clockwork bee barely misses the two-headed ogre.ki ki.H+ #....#####.+....'.#y.#y..#O)ki..##'###......) #+##. ...O.#.### #..#####.......#...####+#....########ki ..............'.######..#>#########..............######kinN.OkiokiO---1ki _Your clockwork bee barely misses the two-headed ogre.ki- k#....#####.+....'.#y.#y..#.)O..##'###ki7. ......) #+##. ...O.#.### #..#####.......#...kiX. W####+#....########.................kiz. g'.######..#>#########ki. _........######.# .ki. -......ki{0 N.yki$1 !.kiM1 .Oki4 .yThe two-headed ogre attacks as it pursues you!  The two-headed ogre hits you with a +0 giant club!!ki`< ki= ki@ p55--------===2kiF kiJI ` _The two-headed ogre completely misses you.ki$....#####.+....'.#y.#.)y.O##'###.......) #+##. ...O.#.### #..#####.......#...ki####+#....#########....................#'######..#>#########........######.# #.....................kiBN.Okiz  Your clockwork bee stings the two-headed ogre!  The two-headed ogre attacks as it pursues you!ki_3=-----3kikiX _The two-headed ogre misses you. x2kiG....#####.+....'.#y.#.)y..##'###O......) #+##.. ...O.#;### #..#####.......#...#####+#....#########...#.................#'#####..#>#########..............######.# #..................##########kikiN.ykikiO---4kikizD _Your clockwork bee stings the two-headed ogre.kiS  Casting: Forge Lightning Spire (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ki.O.ykiII   lightning spire (minion)y   clockwork bee (minion)kiD6=------19----===5kiAIIkiާ4 _An electric hum fills the air.kiM........'.# #.#......#......y.#.# #.#......#..#.# #.#......#..).....#.# #.#......#........#.# #.###'####.#y# #.......). +## .#O# #.. ..# ......O.#.### #.#####.#I;.# #..####+## ......#########...# #..#...... ............# #..'. ........######..#. ..>#########..............####### ...# #........ ...# ki=#... ...# #..########## ...# #..# #.....####kiO.OkiN.ykiez  Your clockwork bee barely misses the two-headed ogre.ki} ********O  distracted, ally tar…)Your lightning spire shoots out a bolt of lightning at the two-headed ogre!The bolt of electricity hits the two-headed ogre!  The bolt of electricity hits your clockwork bee.kiL{......yOkiY|%6ki[BIIki|1 _Your clockwork bee resists.kiy.#.).##'###......). +##y. ..O.#O#######.......#I..####+##....#########................'.....#####..#>#########........#######.# ki.........########### ############ki&O.OkiN.yki' QOally target)ki!/---7ki(@IIki*ki  ........#.# #.#...... ..).....#.# #.#...... ........#.# #.###'## kix .#.# #.......) #+## .#.# #. ...# O.#y### # #..#####.......#IO.# #..####+# #......#########...# #..#..... kiȒ #...............;..# #..' #.######..# #..>#########..............###### #...# #.............. ki I#...# #..... #...# #..##########.# #..# #.....###ki] .#########..# #.....# ..<.........# ###...#ki U.Oki O.ykiΟ 8 ki 57=20=---=--8ki kiO D _Your clockwork bee stings the two-headed ogre!ki$g  ..).....#.# #.# ........#.# #.###'## .#.# #....... ##+## .#.# #. ....# O.#.### #  #..#####.......#Iy.# #..####+  #......#########O..# #..#.... kig  #..................# #..'  #.######..#  #..>#########..............#####  #...# #...........  #...# ##...# #..########## .....# #..# #.....##.#########..# #.....# ..<.........#kih  ###...# ############....# #...#ki>m .OYour clockwork bee stings the two-headed ogre!kiu **   dormant clockwork bee (minion)kiw --9ki~ BIIki) L _Your clockwork bee winds down and falls to the ground.ki8 R.##'##...... ##+## ....O.#.###  #..#####.......#I*.####+....#########..............O.'....######..#>#########........#####.# ..... ########### ..# ######### .<.......## ############.  #####.Oki:? kiG $Your lightning spire shoots out a bolt of lightning at the two-headed ogre!The bolt of electricity hits the two-headed ogre!!kiM P*******I   lightning spire (minion)*   dormant clockwork bee (minion)ki ~..$....ki  1534 8/808=83===500Kinetic Grapnel _The two-headed ogre dies!You feel the doom around you dissipate.Your Unarmed Combat skill increases to level 8!ki ki m _Your Spellcasting skill increases to level 6!ki3kiki^}9ki kit ki K1=ki+ki,kikikiL60=ki,ki6kikiki*9=ki ki#ki7$#1ki^$:=2ki$&kiZ),kif*ki.-kih-ki.ki=g . _You start resting.kiG?ki)@315342ki AkiCkiDkiDkilGkiGD3=kiIkiwT| . _Your dormant clockwork bee falls apart.kiVkiiW%3kiXki[,ki!]ki`ki`ki(bkihkihe4==kijkidlkilK4=kinkiokipkipkisk5=kitkiv,kixkiz~5==ki{ki ~ki~%6kiAkiRkikikiABkikiId7==kikina6=kiЎkiI,kikiߔki$U8=ki{kikiLkiJkiki9=kiPkiѡkiP#9ki}.7=kikikiGki^kiki:ki`kikiTL70=kikiDZki"9=kijki| _Your lightning spire fades away.Magic restored.ki;---ki5036.6 (36.0)kij8=---7.6 (37 _kiTkikiη ki6 kif ki ki k1=ki< kic ki ki# kid ki ki ki( W2=kii ki ki ki ki ki% ki ki( ;3kiV ki kiW ki9 ki ,ki ki ki~ K4=ki ki ki ki kiF ki kis ki k5=ki ki ki' ki ki kio ki| ki ;6ki Xki kiF ki ki kiu K7=ki kii nki/ ki ki U8=kip ki ki ki. ki! kiI" kiH# ki& ki;& %9ki' ki) ki* ki*+ ki, ki6- ki. ki 1 k _You start resting.HP restored.ki3: kiG ,64.6 (2kizI a80=5.6 (28 _kiO kiGR ki3ki2ki kikib,ki?  You now have 1553 gold pieces (gained 19).  Things that are here:53ki  _a +0 giant club; a +0 giant clubkih IkikiO=kiki(ki,kiki!kio$ki$kiA&kis(ki*kiK+kic,ki1.ki0ki 1ki2ki4ki 7kiP7ki8kiy:ki<,kiI>ki@kiBkiBki-EkiFkiHkiIki>JkiLki O,ki~PkiRkiUkiUkiWki[ki_  You open the door.  You encounter a bullfrog.ki#s #..............##### #..............# #..............# #..............# #.....########.#...... #.....+ ....#.#.. #.....# .....#.#.. #.....#......#.#.. ....#####;'#.#...... ........'.##.# ........#.# .....#.# ........#.# ....#.# ..).....#.# ..F#.#...... ........#.# ..#.###'### F   bullfrog (asleep) ........#.# .#.......)+## ........#.iYt0m##........ ...# ......O.#.### #........ki>-79.6 (14ki=380.6 (15 _kiWkiki S  Casting: Forge Lightning Spire (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kiVz I, ally target)I   lightning spire (minion)ki~ k4----===1.0)ki0 @IIkip 4 _An electric hum fills the air.ki---2IIki ki A---3ki ki kiEkiV5=---4ki"@IIkiB&ki+S  Casting: Forge Lightning Spire (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kiA2 #..............####### Eryximachus the Mimic #..............#...... Barachi of Gozag Gold: 1553 #..............#...... Health: 80/80 ======================== #..............#...... Magic: 22/28 ==================------ #.....########.#...... AC: 0Str: 18 #.....+ ....#.#...... EV: 18Int: 28 #..I..# .....#.#...... SH: 0Dex: 13 #.....#......#.#...... XL: 10 Next: 83% Place: Dungeon:9 ....#####;'......#.#...... Noise: ---------  Time:iu637m 13584.6 (0.0) ........'.#......#.#...... -) Magic Parchment ........#.# .....#.#...... Cast: Kinetic Grapnel ........#.# ....#.#...... Scroll  ..).....#.# ..F#.#...... ........#.# ..#.###'### F   bullfrog (asleep, ally target) ........#.# .#.......) I   lightning spire (minion) #+## ........#.# #........ ...# ......O.#.### #........ _An electric hum fills the air.  Casting: Forge Lightning Spire (dangerous; 3% risk of failure) il<Gd Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep, ally target)kio#..............####### Eryximachus the Mimic#..............#...... Barachi of Gozag Gold: 1553#..............#...... Health: 80/80 ========================#..............#...... Magic: 22/28 ==================------#.....########.#...... AC: 0Str: 18#.....+ ....#.#...... EV: 18Int: 28#..I..# .....#.#...... SH: 0Dex: 13#.....#......#.#...... XL: 10 Next: 83% Place: Dungeon:9kid....#####;'......#.#...... Noise: ---------  Time: 13584.6 (0.0)........'.#......#.#...... -) Magic Parchment........#.# .....#.#...... Cast: Kinetic Grapnel........#.# ....#.#...... Scroll ki)..).....#.# ..F#.#..............#.# ..#.###'### F   bullfrog (asleep, ally target)........#.# .#.......) I   lightning spire (minion) #+## ........#.##........ ...# ......O.#.### #........Casting: Forge Lightning Spire (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep, ally target)  You lock target on the bullfrog and prepare to deploy your bee.ki c==5.6 (1Winding ki2 ~IIonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (asleep, ally target)  You lock target on the bullfrog and prepare to deploy your bee. _(Press . to continue winding your bee.)ki kiy X--6. kih ki @ _You continue winding your clockwork bee...ki5--7..  _You continue winding your clockwork bee...ki./ykiy   clockwork bee (minion)ki08ki)@IIki4,_ _With a metallic buzz, your clockwork bee launches itself at the bullfrog.ki.y3=9IIkiN'ykiP.ykiki&90ki3 BIIki ki"q K.yki=| ki %1ki @IIkiL kiS.ykiP.ykiki%2ki ki5ki F.  Your clockwork bee stings the bullfrog.kiκ FThe bullfrog croaks.kiF ***kiXz*****Your lightning spire shoots out a bolt of lightning at the bullfrog!ki(L`..'....Fki+WK====3ki[kiH]b _The bolt of electricity misses the bullfrog.ki& <F.ki~0 9 ki4 ]4=---4ki< ki:? e _Your clockwork bee stings the bullfrog! Your clockwork bee stings the bullfrog.kidF.y.ki.kizI   lightning spire (minion)y   clockwork beki A---5ki,IIkiki ki.ki4y.kiK7y.kiy   clockwork beki%6ki~kiV _Your lightning spire fades away.ki2 1FkiK 4F.kin F   bullfrog (ally target)y   clockwork bee (minion)ki5 ?7Kinetic Grapnelki6 ki e _Your clockwork bee closely misses the bullfrog.kia  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ki 9y.ki  II   lightning spire (minion)y   clockwork bee (minion)An electric hum fills the air. The bullfrog misses you.ki _0---===8ki[ BIIki ] _Your clockwork bee misses the bullfrog.kiN  The bullfrog closely misses you.Your clockwork bee barely misses the bullfrog.The bullfrog completely misses you.ki  Your lightning spire shoots out a bolt of lightning at the bullfrog!1=--9kiR@IIkiW@ _The bolt of electricity hits the bullfrog!ki֤ ......#.....#########.....+ .....#.....#..#.....#.....#####.FI.......';#y.....#.#.# .....#.#.# ....#).....#.# ...#......#.# ..#.###'###....#.# .#.......) #+##.....#. #. .......O.#.### # #..#####.......#...####+#ki<ki\0--600kiBIIkiY _The bullfrog completely misses you.ki.ki/g79---1kiT7kimHe _The bullfrog misses you. The bullfrog hits you.ki kiW The bullfrog misses you.ki $Your lightning spire shoots out a bolt of lightning at the bullfrog!The bolt of electricity hits the bullfrog!kiAD *****I   lightning spire (minion)  The bullfrog dies!The bolt of electricity hits your lightning spire.ki2ykiC.yI...y   clockwork bee (minion)kiҲ1553 80==5==2Kinetic Grapnelki=BIIki> _Your lightning spire completely resists.ki3kinki kifQ You start resting.kij &2kiki*0*   dormant clockwork bee (minion)ki]!4---3.6 (1ki(kiD,L _Your clockwork bee winds down and falls to the ground.kiK$3ki&ki)ki=/,ki:1,ki3ki{7ki79=ki9ki=kil>ki(@kiMg . _You start resting.kiQki:RK3=kiSkiJXkiXki}ZkiK^,ki`ki`d,kifki1jkij9=kilki } $ _Your lightning spire fades away.kiki΀K4=kikikikiki0,kiki,kixkipki]1553=ki>kiFkiK5=kiTki*,kiki,kiDki,ki6kiйO=kikikiK6=kilki,kiki,ki"kikiJkikiZkih7==kiki^kikiki,ki/kiBki9kiQki1=ki,ki _Your dormant clockwork bee falls apart.Magic restored.kiL]---ki 031.6 (28.0)ki$`8=2.6 (29 _ki-ki.ki #.......#########.......#......##.......#......##..............#......#ki #.....########.#......##.....+......#.#......##.....#......#.#......# #.....#......#.#......#....#####.;......#.#......#.'.#......#.#......#..#.#......#.#......#........#.#......#.#......#..).....#.#......#.#.......#.#......#.###'#### .#.#......#.) ki n+## ..#.#..!...#. ..# ......O.#.###....#.........kib ki 03.6 (1.0)kiki _Found a bubbling black potion.  You now have 1558 gold pieces (gained 5).ki[/84.6 (2ki|ki !1 _There is an open door here.ki`p #......#......#.#......#......#.#......#......#.#.....########.#......#.#.....+......#.#......#.#.....#......#.#......#)#.....#......#.#......#.....#####.'......#.#......#)........'.##.#......#)........#.#......#.#......#)........#.#......#.#......#...).....#.#......#.#......#.........#.#......#.###'####.........#.#......#.......).. ## ........#.#..!...#.kiq . .# ......O.#.###....#. .#####.#...#....#..####+###kiu{ ki *5.6 (1ki ki֊ ki |#...#......#.#....#......#.#.....########.#......#.#.....+......#.#......#.#.....#......#.#......#)#.....#......#.#......#......#####.'......#.#......#)ki r........'.#......#.#......#)..#.#.;....#.#......#)..#.#......#.#......#....).....#.#......#.#......#.........#.#......#.###'####..#.#......#.......).. # .#.#..!...#.. # ......O.#.###....#. #####.#...#....#..####+### ....#########...#....#..#......#.ki W=6ki` ki kicn+#...#......#.#.....########.#......#.#.....+......#.#......#.#.....#......#.#......#).)#.....#......#.#......#......#####.'......#.#......#)........'.#......#.#......#)..#.#......#.#......#)..#.#..;...#.#......#....).....#.#......#.#......#.........#.#......#.###'####..#.#......#.......)...#.#..!...#..  ......O.#.###....#. ####.#...#....#..####+### ...#########...#....#..#......#............#....#..'......#.ki՞X7kiW .....########.....+...........#).)..........#####.')....'.#ki~X)#..)..##'###......).!. ...........)...######..#......#.. kiaekif%8kiokiqkiOF ....+.........#).)........#####.')....'.#)#..)kiF..##'###......).!.O.#.###. #########..............########.. kiFkiPRkiKV%9ki'_kiaki ..#).)........#####.')....'.#)#..)..##'###......).!ki.O.#.###.Scroll  ##........................ kitki&40kikiykiu y ........#####.')....'.#)#..)..##'###......)..O.#.###. ####.......#...####+###Scroll  ##........................ ki ;1kiG kiȜ *2.6 (2ki ki g _d - 2 bubbling black potions (gained 1)ki4 Read which item? Scrolls  f - 4 scrolls of fear  g - 3 scrolls of fog  t - 7 scrolls of teleportationi - a scroll of identify  I - 2 scrolls of immolation  N - 6 scrolls of noise  c - a scroll labelled DAMATE RYSEU  e - a scroll labelled KIAS FIOLLO  h - a scroll labelled CICKAFF LATAM  u - a scroll labelled OBEFIUPSUTUDD [!] read|quaff|evoke[?] describe selectedki ki#.....#......#.#......#... Eryximachus the Mimic....#####.'......#.#......#).. Barachi of Gozag Gold: 1558........'.#......#.#......#).. Health: 80/80 ========================........#.#......#.#......#).. Magic: 28/28 ========================kiî........#.#......#.#......#... AC: 0Str: 18..).....#.#......#.#......#... EV: 18Int: 28ki........#.#......#.###'####... SH: 0Dex: 13kiu........#.#......#.......).... XL: 10 Next: 85% Place: Dungeon:9........#.#..;...#............ Noise: ---------  Time: 13642.6 (0.0)......O.#.###....#............ -) Magic Parchment ####.......#...#....#..####+###.. Cast: Kinetic Grapnel ...#########...#....#..#......#.. Scroll ki...............#....#..'......#.. ...........)...######..#......#..  #########..............########..kix  ##........................  kiүK##........................  ki_Your dormant clockwork bee falls apart. _Magic restored. _Found a bubbling black potion.  ki QYou now have 1558 gold pieces (gained 5). _There is an open door here. ki'R_d - 2 bubbling black potions (gained 1)kiȸP  Okay, then.kiki1ki. _ki/ 3ki| ki# kiH& ki* : _ki, ki10 ,kij1 ki4 kit7 ki8 ki: ki< ki> kiF? ki$@ kiB kiD kiE kinF ki>H kiJ kiK kiL kiO kiR kiS kiVU kiY @  There is an open door here.ki\ ki:]  _ki^ kia kic kid kie kixi @  There is an open door here.kil kim  kim _kimo kiq kit kiu kiv kix ki{ ki{ kii} ki ki kiH kiτ ki߇ ki ,kir ki- ki kiٖ ki ki BkiU kin ki ,ki kiծ ki ki޲ kiô ki6 kiv ki kie ki ki ,ki ki ki ,kiW ki ki Bki- ki} &65ki ki N _You now have 1565 gold pieces (gained 7).ki ki kiT ki kig ki ki ki ki] ,ki, ki2 kig ki ki> ki kid ki# ki ki? ki",kiki#ki( ,kim ki@  There is an open door here.kiki _kikikikikiki kiki3ki= kiP+4 #..#.... #..#.....## .#+#####..#.....+ ..........#.....# .........#.....# #####.....#####.' ki+#...'.........'.#. #...#.........#.#. #;..#..#.#. kif,.. #...#...).....#.#. ....#####.........#.#. ..................#.# ###+##...........#.# ....#...........#.## #..#####.......#. ########## #ki4075.6 (33.0)ki5+6.6 (34ki!;ki?c _m - a scroll labelled FEPPE TOAFAABkiGIkikikiBkikiki ki%kiLkikikiz@  There is an open door here.kikiE _kiٿkikikibkikiki,kikikiH,ki}kiqkiXkikiki#kikikikiki1kikikikikiPkiki ki,kiki7 _You open the door.kiM3kiki @  There is an open door here.kiZki  _kibkiBkikickiakiki\kiOkiki\ ki ki)"ki#ki$ki$ki%ki'ki'ki'kib)kiL,Bki1nki2ki2ki^3ki4ki6,ki7ki<@  There is an open door here.kim?ki!@ _ki+AkiCkiFkiFkiGHki`M,kiMkiNkiAPkiRkiRkiSki0Wki|WkiXki%\I _i - 2 scrolls of identify (gained 1)kiJ^ki^ki~_kiLakiJckicki@dkiekigkigkivikilkinkiMokiokiqkis,kitkivkixki%yki|yki{ki}ki~ki~kikikiAki kiWkim  An orc wizard comes into view.ki######+#+##### #..........o.# #............### #..............# #.........o.o..# #.;........<...#  #.######.o.....#  #.# #  #.# #+  #.# #.#####.# #.# #.# .# o   orc wizard (asleep)#.## # o   orc (asleep)#........#.. #........# kiϟ.712.6 (36ki23.6 (37 _kiרkifkiS  Casting: Forge Lightning Spire (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kiKI, ally target)I   lightning spire (minion)ki=k4----===4.6 (1.0)kiXCIIki4 _An electric hum fills the air.ki8#####+#+####o.# ##...o.o..........<I######.o.......#.......+.####.# ..####### #....ki@ki[C/---5ki #I.........<...#  -) Magic Parchment #.######.o.....#  Cast: Kinetic Grapnel #.# #.......#  Scroll  ki#.# #.......+  #.# #.#####.#  o   orc wizard (asleep) ki#.# #.# .#  o   orc (asleep, ally target) #.######.# #  I   lightning spire (minion) ki:#........# ki4Casting: Forge Lightning Spire (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ki9Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetki\tAim: an orc, wielding a +0 club and wearing a +0 ring mail (asleep, ally  target)ki$Eryximachus the MimicBarachi of Gozag Gold: 1565Health: 80/80 ========================Magic: 17/28 ==============----------######+#+#####AC: 0Str: 18#..........o.#EV: 18Int: 28#............###SH: 0ki(%CDex: 13#..............#XL: 10 Next: 85% Place: Dungeon:9#.;.......o.o..#Noise: ===------  Time: 13716.6 (0.0)#I.........<...#-) Magic ParchmentkiQ%#.######.o.....#Cast: Kinetic Grapnelki%#.# #.......#Scroll #.# #.......+#.# #.#####.#o   orc wizard (asleep)#.# #.# .#ki%o   orc (asleep, ally target)#.######.# #ki &I   lightning spire (minion)#........#ki>&Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetkil&eAim: an orc, wielding a +0 club and wearing a +0 ring mail (asleep, ally  ki&Htarget)  You lock target on the orc and prepare to deploy your bee.ki+b-7.6 (1Winding kiC3CIIki6  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club and wearing a +0 ring mail (asleep, ally  target)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)kihki־8=---8. ki$AIIki @ _You continue winding your clockwork bee...kil ki k--9.. kiHCIIkip@ _You continue winding your clockwork bee...ki  yy   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the orc.ki\ $Your lightning spire shoots out a bolt of lightning at the orc!The bolt of electricity hits the orc!kir$ 3********I   lightning spire (minion)y   clockwork beki o.......$o  The orc dies!ki{ \1565 ===20ki= AIIki > _The orc wizard shouts! You hear a shout!ki=So.yo.ki^ .(ally target)o   orc (missile, distracted)I   lightning spire (minion)y   clockwork bee (minion)Your clockwork bee locks its sights upon the orc wizard.kie ******** Your lightning spire shoots out a bolt of lightning at the orc wizard!kiU...o....ki%1ki$kiB _The bolt of electricity hits the orc wizard!kiQ .y.ooki -o.kiw H.yki qoo 2 orcs (missiles)kiǶ K=---2kiG ki ki+o.o.o.ki߷ki_9=---3kiCIIkig _Your clockwork bee closely misses the orc wizard.ki` $Your clockwork bee stings the orc wizard!.oo.ki1b1y.kihgoo 2 orcs (missiles)I   lightning spire (minion)y   clockwork bekipI=64kipxAIIkib{J _The orc wizard dies!ki V  Your clockwork bee locks its sights upon the orc.ki (((((The orc throws a boomerang.  The boomerang closely misses your clockwork bee.kid ;..y..ykid 6o.kil E, ally target)kio -=5kiv kix V _The boomerang barely misses you.kiɗ ki (((((Your clockwork bee misses the orc. The orc throws a boomerang.  The boomerang closely misses your clockwork bee.ki#f;...ykiP$3o.ki/}  1 ally target)The boomerang barely misses you.ki5 ********Your lightning spire shoots out a bolt of lightning at the orc!ki0t....o...kiH==6Kinetic GrapnelkiCIIki _The bolt of electricity misses the orc. Your clockwork bee misses the orc.ki2ki (((((The orc throws a boomerang.  The boomerang barely misses your clockwork bee.kisf;...yki| $The boomerang completely misses you. Your clockwork bee stings the orc!kiy   orc (missile,ki]20=--7Kinetic GrapnelkiAIIkiC _The orc dies!ki8g  Your clockwork bee locks its sights upon the orc.  Your clockwork bee barely misses the orc.The orc closely misses your clockwork bee.kilO---8kisqCIIkiAs_ _Your clockwork bee barely misses the orc.kiki0 ((((The orc throws a boomerang.  The boomerang misses your clockwork bee.kitS...yki~<  The boomerang hits you!ki^73---=9kiCIIki_ _Your clockwork bee barely misses the orc.ki Kw $Your clockwork bee stings the orc!kiK/y.kiRI   lightning spire (minion)y   clockwork bekiXJ=-30ki^AIIkiaC _The orc dies!kirm .  Your clockwork bee winds down and falls to the ground.kiy**   dormant clockwork bee (minion)ki|?-1ki}kiaV _Your lightning spire fades away.kii kim 4=--1=2kis kiu ki;kikikiki{Bki+1565kiki ki{ U5=ki!ki`$ki%9=ki%ki(ki(%2kii*ki,ki-%6ki`.ki0kiI0ki0ki>g . _You start resting.kijA3kiBkiLEkiEK7=kiFki3N3=kiNkiVRk8=ki{SkiW,kiYki[ki[ki[a4==kin]ki`ki]`%9kiakidkidki)fkiWhkihkiVjki/m _Your dormant clockwork bee falls apart.HP restored.kid{)ki}0497.0)ki~80==50.6 (18 _ki(kikibki'kikikiK5=ki/Xki”kikiki٘kiO=ki$kiu9=kikiɠkiD6=ki7ki,ki!kinkikiѨkif,kikki5ki9=kiͯkikiK7=kikil,ki¶kikikiֹkiǻkikiki̿n _You start resting.Magic restored.kiki-64.6 (14ki3}8==5.6 (15 _kikiki/ _ki54 Xki6 ,ki/8 ki: ki= ki > ,kiZ@ ki@B kiiG O=ki3L k  You now have 1570 gold pieces (gained 5).  Things that are here:kiL &70kikN kiR X _a +0 short sword; 2 boomerangs; a +0 leather armourkinU kiU kixW ki7` u  You now have 1581 gold pieces (gained 11).81kib ki4h X _Items here: ( )) [.ki0k kik kivm kio kiCr kir kis kiz k  You now have 1587 gold pieces (gained 6).  Things that are here:kiz %7ki| ki > _a +0 club; a +0 ring mailki kij ki ki ki׌ ki+ ki ki ki[ ki ki kie ki ki2 ki kiڝ ki ki^ kio kiը ki ki߫ ki kiY 7 _You open the door.ki l  You encounter an acid dragon.ki J######+#+##### ........  #............# ........  #............###.......D#.....)........#........  #......).......#.......  #..........<...#.....#  #.######.).....#.....#  #.# #.......#.....#  #.# #.......;.....#  #.# #.#####.#.....#  #.# #.# #.#.....#  ki h#.######.# #.#..:.....  #........# #.#........  #........# #.#.....### #...... D   acid dragon (asleep) .#####....# #.#.....# #...... .....#....# #.###...# #...... .....'....#####.. #...+ #......kiB -81.6 (16ki 22.6 (17 _ki ki! Q _There is an open door here.kij ######+#+##### ........ #.# ........ #.###.......D #.....).#........ #......).#.......  #....<...#.....# #.######.).....#.....# #.# #.......#.....# #.# #......;'.....# #.# #.#####.#.....# #.# #.# #.#.....# #.######.# #.#..:.....kil #.# #.#........ #.# #.#.....### # ..#####....# #.#.....# # .#....# #.###...# # .'....#####.. #...+ # kibxki{73.0) _kiUkiۅkij.............#....#.....#+.....#.....#....#.........###kin%4kiwkiy) _You close the door.ki ######+#+##### . #.# . #.###.D #.....).#. #......).#. #.<...#.....# #.######.).....#.....# #.# #.#.....# #.# #.+.....# #.# #.#####.#.....# #.# #.# #.#.....# #.######.# #.#..:..... #.# #.#. . #.# #.#.....### #.#####....# #.#.....# #.#....# #.#ki[40m##...# #.'....#####.. #...+ #kiki#%5kikimki ######+#+##### . #.# . #.###.D #.....).#. #......).#. #..........<...#.....# #.######.).....#.....# #.# #.#.....# #.# #.+.....# #.# #.#####.#.....# #.# #.# #.#.....# #.######.# #.#..:..... #.# #.#. .. #.# #.#.....### #.#####....# #.#.....# #.#....# #.###...# #.'....#####.. #...+ #ki_ki%6kikimki5=######+#+##### . #.# . #.###.D #.....).#. #......).#. #..........<...#.....# #.######.).....#.....# #.# #.#.....# #.# #.+.....# #.# #.#####.#.....# kiR>#.# #.# #.#.....# #.######.# #.#..:..... #.# #.# #.# #.#.....### #.#####....# #.#.....# #.#....# #.###...# #.'....#####.. #...+ #.ki)IkipK%7kiKSkiTkiG #............# . #.###.D #.....).#. #......)#. #....<...#.....# #.######.).....#.....# #.# #.......#.....# #.# #.+.....# #.# #.#####;#.....# #.# #.# #.#.....# #.######.# #.#..:.....#........# #.#........ #.# #.#.....### #..... ..#####....# #.#.....# #....#....# #.###...# #.'....#####.. #...+ #.kiG T#..........###...###+#.kiP ki,T %8ki[ ki6] ki|5 kii7 kig? ki@ kiQ!> .###D)..........). .....<# ######.).. #....#.......+#.#####.# ####:............Scroll  ......#.#######..#..............# ki&+kiC-%9ki4ki5kiS )..........)... ....<ki6# ######.).. #........+#####.# ####:..............### #.....Scroll  ......#.#.....#..#..............# ki#ki&90kiGkiki .).... ....<# ki~######.)... #.....+kid#####.# ####:..............ki,### #..... ..##### ....## ......#.#.....#..#..............# kiki%1kikikiki|kiki_kikiD BkiGkikikiki,kiki.$a# #.....# # #.......+ #.###### ######.# #.#..:............# #...........## #..... ..#####....#.....# #..... ......###...# #.....4.6 (3 ......'....#####...#...+ ....#..........###...###+#######..#..............##.#.....#..#..............##.....#..#..............#.....############### .#......#'#####+#ki;,ki. _ki- Bki t +#####.#ki K ####:...........ki $..ki, G### #..... ..#####kiK $. kij 3....##ki z'....#####;..#...+5.6 (1ki #..........###...###+#######..#..............#.....  ki #...............#.....#......#.# kie kiK kit7 ki7 ki8 ki: kiA Xki?C kiD ki\D kiRF ki0H kicH ki4I kiJ kiL kiL kiM kiO kiKQ ,kiR kiT kiV ki[V kiHW kiY ki/[ ki[ ki\ ki_ kida ,kib kie ki!g kig kih kik kiCm ,kin kiy $ ......#.#######..#..............# ......#.#.....#...........# ......#.#.....#...........# ......#.#.....#..#..............# .######.#.....#..########.# .#......#'#####..+......#.#  #.....................#.#  #...............#.....#......#.#  #.....#####....;#####.'......#.#800.0) kiz  #.....#...'.........'.#......#.#  #.....#...#.........#.##  #.....#...#.........#.##  #.....#...#...).....#.##  #.....#####.........#.##  #...................#.#......#..  ###+##...........#.#. ....#...........#.###.ki| ki ki6 ki6kikikiRkiBkiB ki kiC ki kikiSkikikiJkikikiki"kiK$ki$ki&ki~)ki,,ki<-ki/kiI2ki2ki4ki~6ki 9kiV9ki:ki<ki?,ki}Aki  kiV 0 #.....#...'.........'.##  #.....#...#.........#.## ki, #.....#...#.........#.##  #.....#...#...).....#.##  #.....#####.........#.#......  .............#.#. ###+##....#. ....#....#.###.kizc #..#####..;....#...#.14.6 (9.0) #......#########...#. #..................#. #..............)...######.. #..>#########........ #...# #........ #...# #......#####...# #..###########.......# #..# kikiki #.....#...'.........'.#......#.#. #.....#...#.........#.#......#.#. #.....#...#.........#.#......#.#. #.....#...#...).....#.#......#.#. #.....#####.........#.#......#.# #.....#.#......#.###+##.....#.#......#.....#.....#.###....#.#..#####.#...#....#..##......#...#....#..##.#....#..'kid #.)...######..##..>#.##...# #.#...# #.#####...# #..#. ##.# #..# #.ki ki^ *5.6 (1ki ki kiZ #.....#...'.'.#......#.#  #.....#...#..#.#......#.#  #.....#...#.#.#......#.#  #.....#...#...).....#.#......#.#  #.....#####.#.#......#.  #.#.#......# ###+##.#.#......# ....#.#.###....# #..#####.#...#....#.. #......ki"#...#....#.. #.#....#.. #.)...######.. #..>#. #...# # #...# # #####...# #..#  ##.# #..# #kiki%6kikiki ^ #.....#...'.'.#......#. #.....#...#..#.#......#. #.....#...#.#.#......#. #.....#...#...).....#.#......#. #.....#####.#.#......#. #.#.#......# ###+##.#.#......# ....#.#.###....#ki5 #..#####.#...#....# #......#...#....# #.#....# #.)...###### #..># #...# # #...# # #####...# #..# ##.# #..# #kiki}%7ki"ki$kiUkikikiki/ki+Bkiki.kikiki~kiki ,ki ki ki kikiIkikikikikikiPkiykikiEkiPki ki",ki3$ki!&ki 'kiL'kiq*,ki+ki+ki,ki.kiQ3Bki3ki86,ki6ki9kin:ki ;kid;kiNC # #... #......... #.....###### kiC#.....#...'...... #.....#...#...... #.....#...#...... kiC#.....#...#...).. #.....#####......kiCx #;...............30kiD3.0) ki0D+##........ ....#........kiODx #..#####.... #kipD;###### #kiDH # kiD#..># #...# #kiHkiLkiNki g# #..#.#.......#.#.....#####.....##.....#...'.#.....#...#.#.....#...#.#.....#...#...).#.....#####.#.;..........######+##.........#......#..#####...#......##.#.#..>#.#...# #.kiqki01.0)kikikig # #........#.#.......#.#.....#####.....##.....#...'.#.....#...#.#.....#...#.#.....#...#...).#.....#####.#.######+##.....#.#..#####.#......##.#.#..>#.#...# #.kin kip %2ki@v kiw ki # #.......#.#.......#.#.....#####.....##.....#...'.'#.....#...#.##.....#...#.##.....#...#...).....##.....#####.##.#######+##.#....#.##..#####.##......#ki #.#.)#..>#.#...# #.ki ki %3kiu ki ki # #.......#.#.......#.#.....#####.....#####.#.....#...'.'.#.....#...#.#.#.....#...#.#.#.....#...#...).....#.#.....#####.#.#.#.######+##.#.....#.....#.#..#####.#.#......#.#.#.).#..>#.#...# #.ki ki %4ki ki ki'..#..#..............>###...#kiki %5kiki( _You open the door.ki`FkiBHkiMkiOkiX} #.......#.....##.....#####.....#####.'#.....#...'.........'.##.....#...#.#.##.....#...#.#.##.....#...#...).....#.##.....#####.........#.##...........#.#######;##...........#.#..........#...........#.#########..#####.......#.#......#########.#..........#.)#..>#########....#...# #.#...# #.kiki %6ki<kiQ _There is an open door here.ki  #########.'...'.........'.#####.#..)#.....#####....#................######'##..............;.#########..#####. #......########..Scroll ...kiˁ ########...##..### ki ki/ ,7 _ki ki kimIkikikigBkikikiKki#kiki #.....#####.....#### #.....#...'... #.....#...#... #.....#...#... #.....#...#...)..... #.....#####...). #..........######'##.......#......########..#####..... #......## #...... #...... #..>######### #...# # #...# # #####...# #..ki+9.6 (2ki+40.6 (3kiki% _Found a dagger.kiC;kiGkiRS..#####.#.....#####.............#.....#...'........#.....#...#........#.....#...#........#.....#...#...)........#.....#####...)....#...######'##...#3...########..#####.... #......## #... # #..>## #...# #...# #####...#kiXkiV). #.#...............#####.#.....#####.#.....#...'.#.....#...#.#.....#...#...kiM.#.....#...#...)ki......#.....#####)....#.......######'##ki...........#......########..#####..........ki<[ ########... #ki]#... #..........#.. #..ki}>########.. #...##. ki- #...#ki ki. *4.6 (1kifkij' _Found a shortbow.kiާT#.). #.##...#####.#.....######.#.....#...'#.#.....#...##.#.....#...##.#.....#...#...)#.#.....######....)....#.######'##.#.#..#####. #......ki#.... # #.... # #.... #..> #.... #...# #.... #...#kiki%5kijkikiuTb  #.). #.#   #...#####.#.....#####   #.#.....#...'   #.#.....#...#   #.#.....#...#   #.#.....#...#...   #.#.....#####  #....)....#  .######'##  .#  .#..#####  .# #......  kiUG#....# #   #....# #   #....# #..>   #..... #...#   #..... #...#ki^kia%6kihkijki  #.). #.#  #...#####.#.....#####   #.#.....#...'   #.#.....#...#   #.#.....#...#   #.#.....#...#   #.#.....#####  #....)....# .######'##  .#  .#..#####  .# #......  #....# #   #....# #   #....# #..>   #..... #...#   #..... #...#ki9ki@%7kiݤkiki  #...#####.#.....#####  #.........#.....#...'  #.#.....#...#  #.#.....#...#  #.#.....#...#  #.#.....#####  ####....)....#......... ............######'##  #.........#  #########..####  #.# #......  #######....# #......  #....# #  #....# #..>###  #..... #...#  #.....# #...#  #.....# #####...#ki kiU%8ki.kirki. ........'########....).................######'##........########..#### #......######  #.....###.......#kiki %9kiokikiTkiki?kigkikiBkikikiki8kiMkiki9ki{kiki;ki6kiskikiNkikiokiukikikinkikikikiJ kiz ,ki ki kiV ki kie kiB ki ki ki ki #######....# #..... #....# #..... #....## #..>### #.....# #...#  #.....# #...#  #.....# #####...#  #.....###.......#  #...### #.;..............<.50.0)ki ###################    ki  kiE! kiV# ki ........0.0)ki kia@ ki@ kiA kicC kiF kiK BkiL ,kiuM kigO kiQ ,kizR ki=T kiRV kiV ki5W kiX kizZ kiZ ki[ kiE] ki^ ki^ ki_ kia kib kiMc kizd kie kivg kig kih ki j kik kil kil kibn ki{p ,kiSq ki.s kit ki u kiv kiw kiyy kiy kiz ki| ki~ ki~ ki ki [ ##....# #..................#  #....##..............)...#  #....## #..>#########.......  #.....# #...# #.......  #.....# #...# #.......  #.....# #####...# #..#####  #.....###.......# #..#  #...............#########..#  #..............;.<# 72.6 (13.0)  #############ki ....#  ###### ki ki kiz ki,l kil kizm kio kiq kiv ,ki{ 4 ....# #.....#. #....# #.....)...# #....## #..>##. #.....# #...# #. #.....# #...# #. #.....# #####...# #..# #.....###.# #..# #.#..# #...............;<.# ki{ 3.0) #....# ###### ki?~ ki ki kixkikikiqkikidnkiN,kifkikiLkiOkikickikiKkiBki9ki,kikikikiLkikiki kiZki6kilkiki3kikikiMkikiLkiki%kiakiki]kiki kiki*ki+ki,kiMki   #######....# #....    #....# #.....   #....## #..>##   #.....# #...#   #.....# #...#   #.....# #####...#   #.....###.......#   #...............##   #;...............<885.0)   ##########         kiPkikiIkikikib...............0.0)kikihkiki[39;49mkiki=kiPkiki&kiƼki5Iki[8kik9ki=BkiA>,ki?ki@kivBkiBki]CkiDki}FkiFkiGkiJkiM,ki NkiOkiQkiQkiSki+UkiKW,kiXkiZki ],kicki=j& #.........#.....#...##.........#.....#...##.........#.....#######....)....#..........#............######'##..#....................#..#..........########..####..........# #.....#######;...# #.....96.6 (8....# #.....#....## #..>###.....# #...##.....# #...##.....# #####...# #.....###.......# #...............## #................< kilkirkitki^3ki=`kibkifkijBki?mkimkipki qkiotkitkiIvkixki{ki{ki}kiki,kikikikiڗ< #.#......#'# # .....). #..... #...########## #.....#...' ##.....#...# #..#.....#... #..#.....#...# #...;.....#.....#########....)....#.....#............######'##..#....................#..#..........########..####..........# #.....#######....# #.........# #.........## #..>##kig-901.6 (5ki*2.6 (6kiNkid; _Found an escape hatch in the ceiling.kiM. ##.######.#...< #.##'##. #). #......#########'... #.....#########....)....#........#............######'#   #....................#... ..kiki/*3.6 (1kikiki M......... ##.######.#...< #.#'##. #). #......#########'... #.....########....)....#........   #............######'##..# ki' ki.+ %4kiS2 ki3 ki  #.... .#.#  #.... ........#.#  #...# ##.######.#..  #..<# #.##'#  #...# # #  #.).# #.#.........  #...#####.#.....####  #.#.....#...  #.#.....#...  #.#.....#...  #.#.....#...  #.........#.....####  ####....)....#.......  #..######'##  #............#.  #.########..##  #..........# #kikiZ%5ki/"ki$ki!M. .........# ##.######.#..<# #.#'#. ).# #.#.........########... #.........#.....####.kiki %6kibkiykiz ki ki kikiki%ki,kikibkikiAkikiA ki!ki=)m ..'.. ...####.##.. .......... ........#.#... ........#.#..# ##.######.#<# #.#......#'# # #......9.6 (3ki)).# #.#.......#####.####.......#.....#... #.........#.....# #.........#.....#.. #ki*...#.....#######....)....#.........ki,ki2ki4ki6 Iki kiB kiC BkiD M........#........' .......####...##.... .........# ##.######.#...ki :#'#. ).# .....######## #.........#.....#....ki .ki' 10.6 (1ki& c _There is an escape hatch in the ceiling here.ki`p .....####.....#......' ..........#....####.......##........................##.######.#..<# #.#'#. ).# ....########.ki&a)....kifkij,1 _kiokiskiBP ......#........# ......#####....# .#....# .'....#  .#..... ######.#### #.#.#. #.#.#. ki+#...;..........#.#. #...#####.######.#... #..<# #.#......#'## #...# # #. #.).# #.#.......... #...#####.#.....##### ki #.........#.....#...' #.........#.....#...# #.........#.....#...#kim!;2ki&kim(ki #......#.#  #......#........#  #......#####....#  #.#....#  #.'....##  #.#...... ######.##### #.#.#. #.#.#. #..............#.#. #...#####.######.#.... #..<# #.#......#'### #...# # #. #.).# #.#........... #...#####.#.....#####. #.........#.....#...'. #.........#.....#...#.ki"kiR&%3kio+ki-ki M######....#####....# '....## .....####ki ####............#####.######.#....  #..<# #.#......#'###. ..ki ki %4ki# ki% ki mM. ######....#####....# '....## .....#########...........  ki #...#####.######.#..... #.ki kil %5ki ki. ki1Ikiϋkiki,kiVkikicv yy..'####..#.# #.##.# #######....#....#####....# #  '.... #..#####.#####...  #..............#.#....  #..............#.#.... yy 2 killer bees (asleep)kipu#..#.#.ki1 6  You encounter 2 killer bees.7.6 (2kiV _Found a potion of lignification.ki . yy#.#  '####..#.#  .......#.# #.#  #......#  #......#  #......#  #......###kid  #.........  #;........ #......... #####......... #............. #.............kiK{ #............. #...#####.#### #..<# #.# #...# # #kiS { . yy#.#  '####..#.#  .......#.# #.#  #......#  #......#  #......#  #......###  #.........  #;........ #......... #####......... #............. #............. #............. #...#####.#### #..<# #.# #...# # #kixY ki\\ kia kiCd d _There are monsters nearby!kiˋ  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ki\ I, 1 ally target)I   lightning spire (minion)kiB e4----===8.6 (1ki AIIki 4 _An electric hum fills the air.kiS  Casting: Forge Lightning Spire (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ki  . yy#.# #... Eryximachus the Mimic '####..#.# #.## Barachi of Gozag Gold: 1587 .......#.# #.#  Health: 80/80 ========================kiJv #......#.######.#  Magic: 21/28 ==================------ #......#........#  AC: 0kirStr: 18 #......#........#  EV: 18kiInt: 28 #......#####....#  SH: 0ki Dex: 13 #..........#....#  XL: 10 Next: 86% Place: Dungeon:9 #;.........'....## Noise: ===------  Time: 13918.6 (0.0) #..........#...... -) Magic Parchmentki1 #####I.........#.##### Cast: Kinetic GrapnelkiX #..............#.#.... Scroll  ki#..............#.#.... #..............#.#.... yy 2 killer bees (asleep, 1 ally target)ki #...#####.######.#.... I   lightning spire (minion)ki| #..<# #.#......#'### ki#...# # #........... _An electric hum fills the air.  ki+4Casting: Forge Lightning Spire (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kiAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep)ki' . yy#.# #... Eryximachus the Mimic  '####..#.# #.## Barachi of Gozag Gold: 1587  .......#.# #.# Health: 80/80 ========================  #......#.######.# Magic: 21/28 ==================------  #......#........# AC: 0Str: 18  #......#........# EV: 18Int: 28  #......#####....# SH: 0Dex: 13  ki#..........#....# XL: 10 Next: 86% Place: Dungeon:9  #;.........'....## Noise: ===------  Time: 13918.6 (0.0)  #..........#...... -) Magic Parchment  #####I.........#.##### Cast: Kinetic Grapnel  #..............#.#.... Scroll  #..............#.#....  #..............#.#.... yy 2 killer bees (asleep, 1 ally target)  #...#####.######.#.... I   lightning spire (minion)  #..<# #.#......#'###  #...# # #...........kiCasting: Forge Lightning Spire (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  ki0Press: ? - help, Dir - move targetAim: a killer bee (asleep)  You lock target on the killer bee and prepare to deploy your bee.ki1b-9.6 (1Winding kidki36onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (asleep)  You lock target on the killer bee and prepare to deploy your bee. _(Press . to continue winding your bee.)ki kim z---20. kiC CIIki @ _You continue winding your clockwork bee...kikik--1.. ki AIIki. @ _You continue winding your clockwork bee...kiX  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kiC  . yy#.# #... Eryximachus the Mimic '####..#.# #.## Barachi of Gozag Gold: 1587 .......#.# #.#  Health: 80/80 ======================== #......#.######.#  Magic: 18/28 ===============--------- ki #......#........#  AC: 0Str: 18 #......#........#  EV: 18Int: 28 #......#####....#  SH: 0Dex: 13 #..........#....#  XL: 10 Next: 86% Place: Dungeon:9 #;.........'....## Noise: ---------  Time: 13921.6 (0.0) kiB H#..........#...... -) Magic Parchment #####I.........#.##### Cast: Kinetic Grapnel ki #..............#.#.... Scroll Winding..  #..............#.#.... kiȯ #..............#.#.... yy 2 killer bees (asleep, 1 ally target) #...#####.######.#.... I   lightning spire (minion) kiI #..<# #.#......#'### #...# # #........... _You continue winding your clockwork bee...  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ki Restarting spell: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep)kiJkiS$ . yy#.# #... Eryximachus the Mimic  '####..#.# #.## Barachi of Gozag Gold: 1587  .......#.# #.# Health: 80/80 ========================  #......#.######.# Magic: 21/28 ==================------  #......#........# AC: 0Str: 18  #......#........# EV: 18ki/UInt: 28  #......#####....# SH: 0Dex: 13  #..........#....# XL: 10 Next: 86% Place: Dungeon:9  #;.........'....## Noise: ---------  Time: 13921.6 (0.0)  #..........#...... -) Magic Parchment  #####I.........#.##### Cast: Kinetic Grapnel  #..............#.#.... Scroll Winding..  #..............#.#....  #..............#.#.... yy 2 killer bees (asleep, 1 ally target)  #...#####.######.#.... I   lightning spire (minion)  #..<# #.#......#'###  #...# # #...........kiU!Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep)  Okay, then.ki\ki>`kiekiAh. _kiN 3ykiT y   clockwork bee (minion)ki:X q2===2.6 (1ki[ CIIki^ a _With a metallic buzz, your clockwork bee launches itself at the killer bee.ki '####..##..... #####......y####..........'....###......#####I#####............kiۂ ..#.#.  #.).# #.#...........kix9y.ki@ki%3kiCIIkiUki_  .......#.# #.#  ##.######.#  #......#........#  #.y....#.#  #......#####....#  #....#....#  #.'....### #.#....... #####I#.###### #......#.#..... #....#.#. #...#.#. #...#####.######.#. #..<# #.#......#'#### #...# # #...... #.).# #.#. #...#####.#.....#####y.ki`` 6y.kikh kik %4kiq @IIkis ki'######.... y...#.######....#####....# '....### #.......#####I######..#............#####.######.#.....<# #.#'####..# #.#).# #.#..........ki9y.ki kiy#%5ki+ki,ki&M#. yy...'######....y..#.# ######....#####....# '....### #.......####I#####...  #..............#.#.....#.yy 2 killer bees (asleep, ally target)#kiً9y.ki $Your clockwork bee stings the killer bee!!ki yy   killer bee (distracted, ally target)kiFN1587 76kiiCIIkiJ _The killer bee dies!ki# yYour clockwork bee locks its sights upon the killer bee.ki/ yyyy 2 killer bees (1 _The killer bee dies!  Your clockwork bee locks its sights upon the killer bee.  You encounter a killer bee.  The killer bee completely misses your clockwork bee.  Your clockwork bee stings the killer bee.  The killer bee misses your clockwork bee.ki2 S3=7ki6 CIIki9 f _The killer bee barely misses your clockwork bee.ki C$ykiQ  .yThe killer bee barely misses your clockwork bee.Your clockwork bee closely misses the killer bee.The killer bee barely misses your clockwork bee.ki ki3 %8kio ki_ _Your clockwork bee misses the killer bee.kig '####y.###......yki #......#.#####......####ki....'....####.......#####I######ki[.............ki&#..#...#####.#####   killer beekiG#..<# #.#......#'####.......).# #.kixkiG.ykiz. .  kihSomething stings your clockwork bee but does no damage.ki*yki_D.ykiby 2 killer bees (1 ally target)ki%9kiQAIIki"d _Something stings your clockwork bee.ki= p...... #####y#........#####....'....####.......#####I#######..........#..######.#####<# #.#......#'#### y   killer bee.# #.......).# #.#..#####.#.....#####ki> K.ykiZ> /yki> I.yki> E.ykit? ,ykiF y 2 killer bees (1 ally target)y   clockwork bee (minion)kiH @30Kinetic GrapnelkiL BIIkiVN ki``#....y.#.#####..#.......y..#####.......'....####.......#####I#######..........#####.#####<# #.#......#'####.# #.......)#ki`q..#########.............'ki8bK.ykibH.ykic-ykidJ.ykileD.ykiomy   clockwork bee (minion)ki]nA=1ki5t@IIkiZuki.y.y.yki+yki .y.ykiuS.ykiH.yki y 3 killer bees (1 ally target)  You encounter a killer bee.ki ) *******ydistracted, 1 ally …)Your lightning spire shoots out a bolt of lightning at the killer bee!ki ....y..yally target)kiȏ ]4====2kih ki5 B _The bolt of electricity hits the killer bee!ki|N4 .yYou flutter at the killer bee.  The killer bee is lightly wounded. .yThe killer bee misses you.ki~Vki|W5--3.4 (0.8ki]BIIki`g _The killer bee closely misses your clockwork bee.ki$A .yYou flutter at the killer bee.  The killer bee is moderately wounded..ykiMq 2  The killer bee closely misses you.kiW $Your lightning spire shoots out a bolt of lightning at the killer bee!The bolt of electricity hits the killer bee!!  The killer bee dies!ki]X******** 2 killer bees (1kiO.ykivE.ykiE.yki(.......kiKY=8==4.3 (0.9kikis9 _The killer bee's allies are healed!ki .yYou closely miss the killer bee.The killer bee is moderately wounded.The killer bee completely misses you.kij{   The killer bee misses your clockwork bee.ki *******Your lightning spire shoots out a bolt of lightning at the killer bee!kix .yThe bolt of electricity hits the killer bee!ki:......ki'5.2ki@IIkiP _The killer bee misses you.ki:% .yYou flutter at the killer bee.ki.' .yThe killer bee is heavily wounded.ki50f  The killer bee barely misses you.ki15--6.0 (0.8ki6BIIki9f _Your clockwork bee barely misses the killer bee.ki5(  You flutter at the killer bee but do no damage.  The killer bee completyour clockwork bee.The killer bee closely misses you.The killer bee barely misses your clockwork bee.kib6==--9 (0.9ki$kix_ _Your clockwork bee misses the killer bee.ki2 v $You closely miss the killer bee.  The killer bee is heavily wounded.The killer bee stings you!  Your clockwork bee stings the killer bee!  The killer bee dies!ki>    killer bee  The killer bee's allies are healed!kiD 72---==90=7.7 (0.8kiM BIIkirP R _The killer bee stings your clockwork bee but does no damage.kiY's allies are healed! _The killer bee stings your clockwork bee but does no damage.locks its sights upon the killer bee.  The killer bee completely misses your clockwork bee.kiYour clockwork bee misses the killer bee.  The killer bee barely misses your clockwork bee.ki{e3-----8.7 (1.0kiki_ _Your clockwork bee misses the killer bee.kiF .ki v  y   clockwork be  Your lightning spire fades away.The killer bee completely misses your clockwork bee.Your clockwork bee stings the killer bee!ki! N=-9ki ki ? _The killer bee stings your clockwork bee.ki\Lki.NkiTkiSXF _Unknown command.ki  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ki5ZII   lightning spire (minion)y   clockwork bee (minion)Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  An electric hum fills the air.  The killer bee misses your clockwork bee.Your clockwork bee misses the killer bee.  The killer bee stings your clockwork bee.kic\`2----==40kicCIIkifg _Your clockwork bee closely misses the killer bee.ki}......####....y'....###y#.......#####.$######...........I.#####.#####<# #.#......#'####..# #.#.......)##...##########...........'##ki'  The killer bee barely misses your clockwork bee.Your clockwork bee closely misses the killer bee.ki4=3=------1kiz@IIkif _The killer bee barely misses your clockwork bee.ki ####....y'....###y#.......#####.$######...........I.#####.#####.<# #.#......#'#####...#......#.)#...#########........'#kiئ $The killer bee completely misses your clockwork bee.Your clockwork bee stings the killer bee.ki !.ki .ykiF I   lightning spire (minion)y   clockwork beki ==1---2Kinetic Grapnelkiu ki J _The killer bee dies!ki **   dormant clockwork bee (minion)ki( %3ki ki L _Your clockwork bee winds down and falls to the ground.kijkizkkilki.kiF(kiHJS3=9kiPAIIkiRkiW MFy######+#+#####  .####). .)....### #..#..........<.#####.)ki  #.. #....';$.....#.#'####..####........I#.# ####..######ki g#......#........# #.#ki F   bullfrog (asleep, ally target)y   clockwork bee (minion)ki $Your clockwork bee stings the bullfrog!!ki͹ I   lightning spire (minion)y   clockwork beki= 1608 =390 _The bullfrog dies!ki CIIki i _Your Fighting skill increases to level 8!ki**   dormant clockwork bee (minion)1kiCkiaL _Your clockwork bee winds down and falls to the ground.kiU ki ki kij ki Bki ki_ ki a4=kic ki ki ki ki' ,ki ki kiТ ki ki i . _You start resting.ki ki4 #=kiV kiִ ki ki #5ki (=kip ki. u . _Your lightning spire fades away.ki kic +1608ki} ki1 ki kiE ki ,ki ki ki 9=ki ki_ ki #6ki (=ki@ ki ,ki ki kiV ki kiw ki ki ki ki #7ki E==ki ki ki ki ki= ki ki ki kiM ki kiu ki 9=ki ki _Your dormant clockwork bee falls apart.Magic restored.kiI Ski 24012.7 (21.0)ki' `8=3.7 (22 _ki ki ki ki kiբ ki ki ,ki kir ki ki ki3 kid ki ki 9=ki~ ki] ki ki ki ki ki: ki ki ki: ki/ ki[ ki, ki ki ki ki kiE ki ki3 ,ki# ki ki? kiN ki+ kir ki ki ,kik ki ki ki\ ki ki kiv ki ki kiw ki ki ki^ kiZ ki ki ki ,kiH kiC ki ki ki ki] ki ki$ kip ki ki. kiX ki% ki kiA kir ki~ ki ki ki kij kio ki; ki ki ki` ,ki( kiW ki ki kis ki ki| ki ki ki ki ki ki ki ki ki ki ki ki ki8 ki ki kiJ ki kis ki ,ki| ki ki kiw ki ki ki ki ki7 ki kih ki ki ki ki- ki ki@ ,ki kiX ki ki! kik# ki# ki$ ki ' kid' kix( ki * ki~* ki+ kiU. ki. ki/ ki1 ki$2 ki43 kid5 ki5 ki6 ki8 ki9 ki: kid< ,ki= ki> ,ki? ki A ki&A kiA kiB ki?C kiD kiaE kiE kiF kiI ,ki.J ki*L ,kiL kiN kiN kiO ki4R kisR kiS kiU ,ki=W kiY kiTY kiZ ki\ ki\ ki\ ki] ki&^ ki!_ ki ` ki4` kii kil kil kim kiRo ki}o kikq kis kiMs ki[t kiaw kiw kix kiX{ ki{ ki| ki0 kij ki3 ki ,ki] ki kiԄ kid kit ki kiM ki ki ki` ki݊ ki ki kiX ,ki ki ki? ki ki2 kin ki ki9 ki ki ki ,kib ki ,kim kiǛ ki ki ki ki ki ki ki̟ ki kiǢ ki ki1 kiK ki֦ ki ki ,kiЪ kiB ,ki۬ ki ki9 ki, ki ki ki ki ,ki ki ki) ki ki kiܷ ki? kir ki kiB ki\ ki kin ki kiþ kia ki ,kiR ki~ W _You start waiting.ki .112.7 (99ki` /3.7 (100.0)ki ki # _Done waiting.ki=kikikikiBki,ki!N  You now have 1613 gold pieces (gained 5).ki!&13ki_#kiM'n _L - 5 potions of lignification (gained 1)ki)ki)ki*kii,ki.ki.ki/ki}1ki3ki3ki4ki6ki8,ki::ki <ki=kiG>ki5?ki@kiBkiBkiCkifEkiG,kiyHkiIkiKki?Lki;MkikPkiP&21kiQkiWN _You now have 1621 gold pieces (gained 8).kiYkiYki^[ki^ki!`kid`kiakidkifkifki`hkijki%lkivlkimkiAskitkitkiukivkiwkiwki}xkitykiozkizki{ki{ki|ki"}ki}ki`~kiAkirki9ki!ki,ki„kikiهkiki|kiDkiki=kikikikikiƍkitkib,kikikikiXkikidkikikikikiki̚ki"kikikiޜki3ki_ki\kiki[kikiЬki7kikiXkikikikikikikiYkikihkikitkikikiQkikikikiFkikiki,kiki\ki,kikikikikikiki,kikitki,kiki#ki:kiki7kioBkikikiukiki kikik ,ki ki kikikiki"ki%ki%ki(ki*kiJ.ki.kia1ki3ki]6ki6ki&8kig:ki<ki;=ki>kiDEkiGkiHkiIkikLkiUOkiOkiPkiSkiVki_VkiWki:Zki]kiT]ki^kidki(gn  An acid dragon comes into view.kit....#.# ....## ....# #### #.# . ....# #..###.# .. ....#######......#####... ......................... ......................... .######+#+#####.......... .#............#.;........ kit=.#............###.......D .#.....)..#........ .#......).......#.......# .#..........<...#.....### .#.######.).....#.....#D   acid dragon (asleep) .#.# #.......#.....# .#.# #.......+.....# .#.# #.#####.#.....#ki{367.7 (54.0)ki}28.7 (55 _kiсkikiW   ki Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kiG ....# #.# Eryximachus the Mimic ....# #.# Barachi of Gozag Gold: 1621 ....# #### #.# .  Health: 80/80 ======================== ....# #..###.# ..  Magic: 25/28 =====================--- ....#######......#####...  AC: 0Str: 18 .........................  EV: 18Int: 28 ki .........................  SH: 0Dex: 13 .######+#+#####..........  XL: 10 Next: 93% Place: Dungeon:9 .#............#.;........  Noise: ---------  Time: 14168.7 (0.0) .#............###.......D  -) Magic Parchment .#.....)........#........  Cast: Kinetic Grapnel .#......).......#.......#  Scroll kif d.#..........<...#.....### .#.######.).....#.....#  D   acid dragon (asleep) .#.# #.......#.....# .#.# #.......+.....# .#.# #.#####.#.....# _An acid dragon comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an acid dragon (asleep)kid....##.#Eryximachus the Mimic ....##.#kivdBarachi of Gozag Gold: 1621 ....# #### #.#.Health: 80/80 ======================== ....# #..###.# ..kidpMagic: 25/28 =====================--- ....#######......#####...AC: 0Str: 18 .........................EV: 18Int: 28 .........................SH: 0kieDex: 13 .######+#+#####..........XL: 10 Next: 93% Place: Dungeon:9 .#............#.;........Noise: ---------  Time: 14168.7 (0.0) kibe.#............###.......D-) Magic Parchment .#.....)........#........Cast: Kinetic Grapnel .#......).......#.......#Scroll .#..........<...#.....### .#.######.).....#.....#D   acid dragon (asleep) .#.# #.......#.....# .#.# #.......+.....# ki|eB.#.# #.#####.#.....#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kieAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetkie{Aim: an acid dragon (asleep)  You lock target on the acid dragon and prepare to deploy your bee.kiic==9.7 (1Winding kipki܏onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an acid dragon (asleep)  You lock target on the acid dragon and prepare to deploy your bee. _(Press . to continue winding your bee.)ki:kiC--70. ki%kiki@@ _You continue winding your clockwork bee...kiGkiJk--1.. kiPkiS@ _You continue winding your clockwork bee...ki2yki, ally target)y   clockwork bee (minion)kiT02kikib _With a metallic buzz, your clockwork bee launches itself at the acid dragon.ki I.yki ki, kiR L6=3ki ki ki.y.yki]%4kiki{ki  kiCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ki$K.yki-II   lightning spire (minion)y   clockwork bee (minion)ki1`2----===5ki9BIIki'<4 _An electric hum fills the air.kiM   ###  . #..###.# #######......#####.............. ki ................ .######+#+#####I ............###....y..D)..)......kiY .........<#######.) .#......+ki{ kig K.yki C.ykiC ki /---6kiU BIIki> kiH  ###  . #..###.# .############...............#####+#+#####I.....###ki/yD)..)...............<#######.)#kiDD  distracted, ally target)kiA---7ki%CIIki'A _Your clockwork bee stings the acid dragon!!ki DDcatching breath, ally ta…)Your clockwork bee barely misses the acid dragon.kij *******The acid dragon spits acid at you.ki $The splash of acid hits you!!  Your clockwork bee stings the acid dragon!.......I   lightning spire (minion)y   clockwork be1621 51---------3=---7===8 _The acid dragon dies!kicw  You start resting.0**   dormant clockwork bee (minion)ki4---9.7 (1kiCIIkiL _Your clockwork bee winds down and falls to the ground.kipki{pkirkiwki{q2---------ki~kiy~kiki kit9=ki˅kiVkilje34=kikiki kikikiki1kiߢkiCS4=kiɥkikil116215kiE==kiʭki_,kidki,kinkiji . _You start resting.kiki<K5=kikiw . _Your lightning spire fades away.kiki9=kikikiGK6=kikikit96kiikikikkikikiki}ki#kij57==kiki w7=ki8 ki kikikiA8=ki kiki@kikikiEki9=kikiE" _Your dormant clockwork bee falls apart.Magic restored.ki/c9---ki8:1201.7 (22.0)ki>`8=2.7 (23 _kiEkiGki IkiR ki ,ki ki ki ki ki L60=ki ki ki 2=ki ki ki? ki kiJ ki ki N1=ki ki ki! ki= ki ki ki! ki$ kiz$ %2kin& ki( ki,) ki* ki, ki, kiM. ki0 ki0 %3kiB2 ki5 ki5 ki7 ki{9 ki9 ki: kik< ki< #4ki< (=ki= ki> ki? ki? kiKA kiA kiB kiE ki,F kiBF 85=kiUF kiG kiCI ,ki J kiK kiL kiM kiOP kiP %6kiQ kiT kiGU kiV kirY kiY ki[ ki9] ki] #7ki] (=ki%_ ki>a kia kib ki|e kie kig ki"i kii U8=kik kim kin kio kir kiEr kis ki&v kiQv %9kiw kiz kiwz ki*| ki| ki| ki} ki kiB L70=ki ki ,kiӄ ki@ kij kif ki k1=ki kiq ki kib ki ki ki ki kiו %2ki ki kiט ki ki% ,ki ki kii %3ki ki kiҢ ki] kiT ,ki ki. ki D4=kid ki; ki ki ki ki, kid ki- ki U5=ki8 ki' ki kiT ki ki\ ki ki ki %6kiy ki kii ki kiq ki ki |7=8=ki^ ki8 ki kig ki ,ki ki ki %9ki ki ki ki ki ki ki ki k _You start resting.HP restored.ki ki& -64.7 (62ki! a80=5.7 (63 _kiM( ki) kir kimx Bki} e=ki ki kiE kiN ki ki ki ki^ ki. kiq kiӎ ki ki- ki ki kiԗ kiC ki ki˜ ki+ ki ki8 ki ki& ki ki^ kiϧ ki ki ki ki ki8 ki ki kii ki kiF ,kiԺ ki ki kiG ki ki7 ki ki` ,ki ki ki1 ki kib ki kim ki ki ki ki ki ki ki ,ki ki ,ki ki ,ki kiT ki ki ki Bkis ki ki ki ,ki ki ki ki ki kid kiC ki ki ki^ kiki,kikikikiXki',ki)ki+,ki,kit.ki.ki0ki.3,ki6kiK9,ki:ki ?BkitA,kixCkiEki Fki\GkiIki$Jki .....).#... ......)#.### ....<...#.....### .######.).....#.....# .# #.. .# #.+ .# #.#####.#ki*ki*7.7 (1kivki:; _Found a stone staircase leading down.kiO _ki5Q kiqV BkiY ,kiQ[ ki#] ki_ ,ki` kic kizs j #.# ########  #### #.# #......  #..###.# #..... #####......#####...............<. #+#+##### ........#.......###.....;.$.>...%70.7 (3)#.......).......#.......######<...#.....### ###.).....#.....#  #.......#.....#  #.......+.....#  #.#####.#.....#  #.# #.#.....#kiw ki=| *1.7 (4ki' kiJ - _Found a spore talisman.kinD3kiPEkiDHkiNnkiO,kirR<32kiTkiRYO _You now have 1632 gold pieces (gained 11).kiq[ki[ki\kiR_kia,ki+bki*dkikfkifki hkiiki>kki|kkiGlkinkiokiokipkilrkitkiuki^vki6xkiy,kimzkir{ki|,ki}ki~kiki kiki ....)........#...............# .....).......#.......######..# .........<...#.....### ##.).....#.....# # #.......#.....# # #.......+.....#  #.#####.#.....# ki}# #.# #.#.....###+## ######.# #.#..;..............# #.#.....# #.#............. ###....# #.#.....# #......... ..#....# #.###...# #........ ..'....#####...#...+ #.......#  .....###...###+#...... ..##..#..............#####  ..#.#.....#..#..............#.... You pick up a parchment of Blink and begin reading...ki.083.7 (12.0)ki+4.7 (13kiki> _You add the spell Blink to your library.kiV ki_ Level 9 of the Dungeon<<<<>>(Press ? for help)#..# #..######+#+#####.................. #..# #..#............#.................. #..# #..#............###.........>...%.# #..#######..#.....)........#...............##...........#......).......#.......######..####.######..#..........<...#.....###  ##.#....#..#.######.).....#.....#ki_ %#.#....#..#.# #.......#.....##.#....'..#.# #.......+.....##.#'####..#.# #.#####.#.....#  #.........#.# #.# #.#.....###+## ####......#.######.# #.#..;........ #......#........# #.#........... #......#........# #.#.....#####......... #......#####....# #.#.....# #......... #..........#....# #.###...#  #........ #..........'....#####...#...+ #.......# ############..........#..........###...###+#......   .........######..........#.#######..#..............########$......##..............#.#.....#..#..............#......#.......##..............#.#.....#..#..............#......#.......#  ###..............#.#.....#..#..............#......#.......#  ..##...#####.######.#.....#..#.....########.#......#.......#######..#ki7pA.;kig0.#ki G.#kiR :. kiǎ  #.............##.##.............##.# #########.............# #### #.# #......##### #.............# #..###.# #........... ##.............#######......#####........... #..#######..........................<....... #..# #..................................  liaE. li:*:..li :..li :..liY:..li;..liM5..li 5..liT$;..li6 5..liZ 5.%liZliVli)....)........#...............#Eryximachus the Mimic .....).......#.......######..#Barachi of Gozag Gold: 1632 .........<...#.....####Health: 80/80 ======================== ######.).....#.....#Magic: 28/28 ======================== # #.......#.....#AC: 0Str: 18 # #.......+.....#EV: 18Int: 28 # #.#####.#.....#SH: 0Dex: 13 # #.# #.#.....###+##XL: 10 Next: 97% Place: Dungeon:9 ######.# #.#..;........Noise: ---------  Time:[37li7m 14384.7 (0.0) .......# #.#...........-) Magic Parchment .......# #.#.....#####......... Cast: Kinetic Grapnel ###....# #.#.....# #......... Scroll ..#....# #.###...# #........ ..'....#####...#...+ #.......#  ..#..........###...###+#...... ..#.#######..#..............#####  ..#.#.....#..#..............#....  _Found a stone staircase leading up. _Found a stone staircase leading down. _Found a spore talisman. _You now have 1632 gold pieces (gained 11).  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library.li li liylilililiIliglit,liAli/li*linli0lili liT!li"li1%li',li,)li+li.liV.liZ/li1li4li4li6lis8li1>Bli>li@li4AliBliFdown.pore talisman. _You now have 1632 gold pieces (gained 11).  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library.  There is a stone staircase leading down here.liHliI _liKliMliUP,liQli_TliLWliWli=Zlib[liq^li_liT`liq*  #.# ########  #.# #......######### ##.# #..............# ...#####..............### ...........<............. ..................................................................................>...;.# 99.7 (15.0)#...............# #.......######..# ..#.....### #..#.# #..##.....# +...+.....# ##... #.#.....#  #.#.....###+## li0tliyli|T _You see here a spore talisman.li)li?+2400.0)liv1li3* _n - a spore talismanli liy |Gear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - a +2 whip of flaming (melded) Missiles (go to first with ()a - 4 curare-tipped darts  h - 4 throwing nets Armour (go to first with [)  b - a +0 robe (melded)  f - a +2 pair of gloves of stealth liQ Magical Staves (go to first with |)  e - a staff of fire Jewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  k - the ring "Ritwej" (worn) {Int+9 Dex+2 Stlth+}j - a +6 ring of intelligence  l - a +6 ring of strength Talismans (go to first with %)  m - an inkwell talisman (worn)  d - the rimehorn talisman of the Forest {+Blink SInv}n - a spore talismanliO n - a spore talisman. A small charm made from a still-living mushroom. Transforms one of the wearer's liO arms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow. Shapeshifting skill increases the durability of these mushrooms as well as their damage. ____________________________________________________________  liO Skill UC Base Dmg Burstshroom damage ------------------------------------------------- Min 8 +4liO q2d7 Max 14 +42d12 Cur 8.7 +4liP 42d7  li=P hMelds: Offhand, Boots ____________________________________________________________ li^P Your skill: 8.7; use (s) to set 14.0 as a target for Shapeshifting.  liP At 100% training you would reach 14.0 in about 1.3 XLs.At current training (16%) you reach 14.0 in about 6.5 XLs. (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.#li5#li%#li" #.# ########Eryximachus the Mimic#.# #......#########Barachi of Gozag Gold: 1632 ##.# #..............#Health: 80/80 ======================== ...#####..............###Magic: 28/28 ======================== ...........<.............AC: 0#liStr: 18 .........................EV: 18Int: 28 #........................SH: 0Dex: 13 #........................#li?XL: 10 Next: 97% Place: Dungeon:9 ###.........>...;.#Noise: ---------  Time: 14400.7 (0.0) ..#...............#-) Magic Parchment ..#.......######..#Cast: Kinetic Grapnel ..#.....### #..#Scroll ..#.....##..# ..#.....#+... #lin..+.....###... #.#.....#.... #li#.#.....###+## ..... _You now have 1632 gold pieces (gained 11).  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. #li_There is a stone staircase leading down here. _You see here a spore talisman. _n - a spore talisman#li#li*1.7 (1#li#li5#li@2.7 (2#li#li*3.7 (3#li#li#li*4.7 (4#li!#li>*#19/1921i) +2 whip (flame) _You see here a spore talisman. _n - a spore talisman _You begin transforming. You continue transforming. x3  Your transformation has ended.  Your +0 robe and +2 whip of flaming unmeld from your body.  Your +2 whip of flaming bursts into flame!#li.8@#li0d5.7 (5pore #li7#liz8B _Dense mycelia sprout from your arm and feet.$li 3$li $li ,$li X$lik ,$li $li $liJ $liQ $li_ ,$li/ $li $li# $li $li $li $li` $li $li $li X$lij $li $li $li $li $li$ $li ,$li% $li' <$li( $li}+ ,$liB, $liA. $li. $li/ $liz1 $li1 $li2 $li5 ,$li6 $li9 ,$lih: $li< ,$li= $li> $li> $li? $li@ ,$li*B $likD $liD $li[F $lihH ,$liI $lixK $liK $li'M $liN ,$liP $liwR $liR $liT $liV ,$liX $liiZ ,$li [ $lij\ $li\ $li] $li_ $liD` $lima $li|c $lic $lid $li(g $liwg $lizh $lik ,$lim $lio ,$li*s $liv ,$lix $liz ,$li:| $lik~ $li~ $li $li ,$li $liH $li $li $liʈ $li# $lid $li $li $li| $li $liJ $li9 $lil $liؓ $liӔ $li ,$li $li ,$li $liS $li $li $li ,$li? $lip ,$liפ $li ,$li $li ,$liR $li $li $li0 $li ,$li $li ,$li $li ,$li $lif $li $li $li ,$li $li $liG $liX $lit $li $li $li $li $li< $li $li $liz $liA ,$li $liI ,$li $li! ,$li $li ,$li $li ,$li $li ,$li0 $li\ ,$li~ $li ,$liW $li ,$lib $li $li $li $li| $li $li $lix ,$li $li,$liD$li$li#$li1$li $li $li $li| $li $li$lib,$lib$li$li$lit$li,$li$li ,$liF$li[$li$li8!$li"$li<#$li$$li&$li9'$lid($li@*$li*$li+$li-$li .$li3/$li1,$liB3$li5$li!6$li7$li9$li:$li{;$li =,$li>$li@$li@$liB$liSD$liD$liE$liL ..>........... _You start waiting.$liV1504.7 (99.0)$liY/5.7 (100.0)$li^$li4a# _Done waiting.%li` %li AGear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - a +2 whip of flaming (weapon) Missiles (go to first with ()a - 4 curare-tipped darts  h - 4 throwing nets Armour (go to first with [)  b - a +0 robe (worn)  f - a +2 pair of gloves of stealth Magical Staves (go to first with |)  e - a staff of fire %liˎ jJewellery (go to first with "=)  c - a +6 ring of strength (worn)  g - an amulet of chemistry (worn)  k - the ring "Ritwej" (worn) {Int+9 Dex+2 Stlth+}j - a +6 ring of intelligence  l - a +6 ring of strength Talismans (go to first with %)  n - a spore talisman (worn)  d - the rimehorn talisman of the Forest {+Blink SInv}m - an inkwell talisman'livg'li,n'liu #.# ########Eryximachus the Mimic#.# #......#########Barachi of Gozag Gold: 1632 ##.# #..............#Health: 80/80 ======================== ...#####..............###Magic: 19/19 ======================== ...........<.............AC: 2Str: 18 .........................'livEV: 11Int: 28 #........................SH: 0Dex: 13 #........................XL: 10 Next: 97% Place: Dungeon:9 ###.........>...@.#Noise: ---------  Time: 14505.7 (0.0) ..#...............#i) +2 whip (flame) ..#.......######..#Cast: Kinetic Grapnel ..#.....### #..#Spore ..#.....##..# ..#.....#+... ..+.....###... #.#.....#.... #.#.....###+## .....Your transformation has ended.Your +0 robe and +2 whip of flaming unmeld from your body.  Your +2 whip of flaming bursts into flame! _Dense mycelia sprout from your arm and feet. _You start waiting. _Done waiting.'li|'li'li'li'li< 'liD@   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   8.0   6.4  +2   k + Spellcasting 6.1   7.0   0          'li@ @ b - Maces & Flails   0.0   0.8  +1   l - Forgecraft   6.0   5.9  +1   c - Axes   0.2   0.8  +1   m - Fire Magic   0.0   0.8  +1  'li@  d - Polearms   0.4   1.0   0   n - Air Magic   0.0   0.8  +1   e - Staves   0.2   0.8  +1      'libA  f * Unarmed Combat   8.3   7.6  +1   o - Evocations   0.0   0.8  +1   g - Throwing   0.0   1.0   0   p + Shapeshifting 8.7   9.0   0      'liA         'liA .     h - Armour   0.0   0.7  +2  'liA .     i - Dodging   3.0   3.4  +1  'liA T    'li B _ j - Stealth   8.0   4.5   0 +4    'liFB         'liiB         'liB _    'liB             'liC Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help'liC [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets)li!TargetTarget10.0 7.0 --  --  --  --  --  --  --  10.0 --  --  10.03.0  --  -- a-z] set[-] clear selected targetcost|targets)li> [?25h[?0c)li *10.0 +li3 [?25l[?1c+li{}14.0 =] set aall targets-li ma-z] setselected target-li;^ [?25h[?0c-li^ 20 /li - [?25l[?1c/lico12.0 =] set aall targets/li@ k * Spellcasting   6.1/li# p k - Spellcasting   6.10lir> k + Spellcasting 6.10li)  k * Spellcasting   6.11li<p k - Spellcasting   6.11liJ> k + Spellcasting 6.11li~ | j + Stealth   8.03liI o f - Unarmed Combat   8.34li4?= f + Unarmed Combat 8.34lif f * Unarmed Combat   8.34li{ o f - Unarmed Combat   8.36liG6li 6li4 #.# ########Eryximachus the Mimic#.# #......#########Barachi of Gozag Gold: 1632 ##.# #..............#Health: 80/80 ======================== ...#####..............###Magic: 19/19 ======================== ...........<.............AC: 2Str: 18 .........................EV: 11Int: 28 #........................6liZYSH: 0Dex: 13 6li@#........................6liXL: 10 Next: 97% Place: Dungeon:9 ###.........>...@.#Noise: ---------  Time: 14505.7 (0.0) 6li..#...............#i) +2 whip (flame) ..#.......######..#6li#Cast: Kinetic Grapnel ..#.....### #..#Spore 6liR..#.....##..# ..#.....#+... 6li~^..+.....###... #.#.....#6li.... #.#.....###+## .....Your transformation has ended.6liYour +0 robe and +2 whip of flaming unmeld from your body.  Your +2 whip of flaming bursts into flame! _Dense mycelia sprout from your arm and feet. 6liG_You start waiting. _Done waiting.6li6li:!6liE,7li37liJ7li7li7liHB7li7li\7li7li7li7li[7li 7li 7li 7li 7lin 7li 7li 7li6 7li 7lih 7li 7li 7li 7li 7liM 7li 7liV 7li! 7liE% 7li% 7liQ' 7li* 7liy5 X7li6 7li07 7li9 7li&= 7liJ  You encounter an iron imp. It is wielding a -2 sling.7li\ ....................... ........>.....## ..............#......######..#..≈### #..#$≈ # #..##....§§§≈ ....# +...§≈. ....# ##.......§§≈ ....# #...@...≈ß..57li\ ..###+## #........≈≈.....................≈≈......................≈≈...#####..............≈≈..# #...............§5   iron imp (launcher, asleep) #...# #.........|........+ #.......#############..###+#....... .........#7li] 7litm §≈≈..17.7 (12.0)§7lis -8.9 (13.27li9{ 7li * _Found 9 gold pieces.9li 9li 9li 9lip R _No reachable target in view!:li T  Casting: Forge Lightning Spire (dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:li. .......................  Eryximachus the Mimic ........>.....###########  Barachi of Gozag Gold: 1632 ..............#..........  Health: 80/80 ======================== ......######..#.........≈  Magic: 16/19 ====================---- ....### #..#$.......≈§  AC: 2Str: 18 ....# #..##....§§§≈.  EV: 11Int: 28 ....# +.........≈≈..  SH: 0Dex: 13 ....# ##.......§§≈..  XL: 10 Next: 97% Place: [:li/ mDungeon:9 ....# #...@...≈ß..5  Noise: ---------  Time: 14518.9 (0.0) ....###+## #........≈≈..  i) +2 whip (flame) .....................≈≈..  Cast: Kinetic Grapnel ......................§≈.  Spore ....#####..............≈≈ ....# #...............§  5   iron imp (launcher, asleep) #...# #.........|...... #...+ #.......############# #...###+#....... .........# Casting: Forge Lightning Spire (dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: [39;49:li[0 cman iron imp, wielding a -2 sling (asleep, fire blocked by a granite  statue);li .......................Eryximachus the Mimic ........>.....###########Barachi of Gozag Gold: 1632 ..............#..........Health: 80/80 ======================== ......######..#.........≈Magic: 16/19 ====================---- ....### #..#$.......≈§AC: 2Str: 18 ....##..##......≈≈.EV: 11Int: 28 ....#+.........≈≈..SH: 0;liDex: 13 ....###........≈≈..XL: 10 Next: 97% Place: Dungeon:9 ....##...@...≈ß..5Noise: ---------  Time: 14518.9 (0.0) ....###+## #........≈§..;liii) +2 whip (flame) .....................§≈..Cast: Kinetic Grapnel ......................§≈.Spore ....#####..............≈§ ....# #..............§≈5   iron imp (launcher, asleep) #...# #.........|....§§ #...+ #.......############# ;li#...###+#....... .........#Confirm with . or Enter, or press ? or * to list all spells.;liAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target;lisAim: an iron imp, wielding a -2 sling (asleep, fire blocked by a granite  statue)  ;li?You lock target on the iron imp and prepare to deploy your bee.;li^c==9.9 (1Winding ;li?;li   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an iron imp, wielding a -2 sling (asleep, fire blocked by a granite  statue)  You lock target on the iron imp and prepare to deploy your bee. _(Press . to continue winding your bee.);li]§§§§§...§;liY--20. ;li;li-@ _You continue winding your clockwork bee...;li§≈.≈..;lik--1.. ;li;liO@ _You continue winding your clockwork bee...;liO0 4y;li; &§§§§≈§§≈≈, ally targ…)y   clockwork bee (minion);li,A 02;liI ;liL _ _With a metallic buzz, your clockwork bee launches itself at the iron imp.;li A H.y;li:L §.≈≈..§§.§≈.≈;liQ %3;liZ ;liV\ ;li.y≈y;li§≈§§§.§§.§§§.§.§..§.≈≈;liS7=4;li;li.....############.........#... .######..#.......§§§ ### #..#.=lie §≈§ # #..##......§§. # +.....@...§§§. 43.9 (7# ##........§§§. # #.......≈ß..._###+## #=lif ≈§.$......≈≈........≈≈.. ...#####.....≈≈≈ ...# #........§≈ ...# #.=liSf 4.|.......=lil ≈§.§§§.≈≈...≈≈...§=li 5.1 (8.2_ _Found a burning altar of Makhleb.>li7Y>liY>li\[>li1a>li4l  >.....############.....#.......... ######..#.>lil§§§ ### #..#.§≈§ ≈# #..##....§.§§§..# +.........≈≈...[# ##.....@..≈≈.>lil0.0# .......≈ß..._>lil1###+## #........≈§.$...........≈≈.....#####>li%m≈≈# #.§§# #.>liSm|..+ #.#############>liu)###.....§§≈≈.≈≈§..≈§.≈§§§§>liv*§§.#>li{,6.3 (1.2>lix:_>liۃ, _Found a pair of boots.>li3>lin>li>li>li,>lix>li>li,>liN >liM >li >li>li>li>li>li>li>li|>li>li >li">liz%>li%>liZ1>li@A>li_R# #..##......≈≈...# +.........≈≈...[# ##........≈≈....# #.......≈ß..._###+#####........≈§.$...................§≈......................≈≈####..............≈§≈§#.......≈§≈#.........|......§§+ #.......################+#. .........#########$......#.........#......#.......#.........#......#.......#.........#......#.......#########.#......#.......####### >liX +.........≈≈...[##........ ≈ß..._##+####.≈§.$..........§≈...≈≈#####.≈§≈§>linY1 .≈§≈.§§+################+.. ..........#Spore ..>li Z. ..+......#.#......#.............. >liaH§.53.5 (7>lic,4.7 (8.4>liaj9_>li nv _You see here a staff of alchemy.>lir 3>lit >liey >li } >lim : _>liĂ >li >li >liÅ >lid >li >li\ >li >li >li >liK >liQ >li@ >li >lid >li >li( >liޢ >li >liz >liW >li ,>li >li >liD >li >lij >lif >li >lic >li` >li >li ,>li >li' >lih &62>li: >li O _You now have 1662 gold pieces (gained 21).>li >li >lir >li >li ,>li >liG >li >li >li >li >li ,>li >li >liB>liV>li,>li,>li(>li,>li>li>li",>liK#>lia$>liD&,>li'>li.*>lik,>li,>li.>li/>lim1>li1>li3>li55>li7,>li8>li:>li<>li'=>liB>>li?>li\A>liA>libB>liB>liC,>likD>liJ>liK>liK>liL>li/N>liO,>lisP>liQ>liTS,>liT>liU>lisW,>liBX>liY>liv[,>li\>li]>lii≈≈.... #.  .≈ß..._. +.######  ≈≈.$.. .....$#  ≈≈.... .>...#  ≈≈§§. ....#  §≈§§ ...#  ...§§≈ ..#  .....§ #.#  >liiQ########## #@#  91.7 (37.0) .........# #.#  ##.......# #.#  .#.......# #.#  .>li%j>#.......# #.##  .#.......# #..#  .>liIj #.......#######..#  .#................#  .>lij#).).............#  >lip>lir-2.9 (38.2>liv8_>liuy; _Found a stone staircase leading down.@li 3@li @li/ 0.0) .......................@li5 @li7 @li9; [ _Sorry, I don't know how to get there.Bli3BliwBli;BliBliC[ _Sorry, I don't know how to get there.CliCliCliCli!CliCliAP _Cli,CliCliCliCli CliCliCli ,Cli Cli Cli,ClinCli^Cli)Clih80CliCli%H _You now have 1680 gold pieces (gained 18).Cli'Cli*,Cli+Cli.Cli0Cli1Cli'2Cli4CliJ8  You encounter a gnoll sergeant. It is wielding a +0 spear.Cli@b....... .j.. ############# #.. #............ #.. #.........≈§≈ # #........≈§≈≈ # ##......≈≈... # CliAx..≈≈...[ ≈≈.... ......≈ß..._. +@###### ≈≈.$.. #......# .......≈≈.... #..>...# .Cli@A.≈≈§§. #......# .§≈§§ ##......# ..§§≈ #.......# j   gnoll sergeant (polearm, asleep)ClihAc...|.......§ #######.#  .############# #.#  CliB....# #.#  CliI1607.1 (14.2)CliM48.3 (15.4 _CliR7_CliZDli)c##'#Dli Dli 09.3 (1.0)Dli9_Dli  Dli-"_You open the door.Dli J. .j.. .# #..# .#. #..# .#.≈§≈ #..# .#.≈§≈≈ #..#Dli  .##......≈≈... #..# .≈≈...[ ..# .≈≈.... ##.# Dli% 4.≈ß..._. #@.###### .≈≈.$.. ##......#Dli;  DliR .≈≈.... #..>...#Dlie  Dliw .≈≈§§. #......# Dli c.§≈§§ ##......#Dli  .§§≈ #.......#Dli  Dli Dli .|Dli f.§ #######.#Dli  Dli o .# #.#Dli. 5  DliB U.# #.# DliU . Dli Dli -10.5 (1.2Dli Dli Q _There is an open door here.Eli/Eli1Eli7Eli9Eli .j..  # #..#  #. #..#  #.≈§≈ #..#  #.≈§≈≈ #..#  ##......≈≈... #..#  ≈≈...[ ..#  ≈≈.... ##.#  ≈ß..._. #'@######  ≈≈.$.. ##......#  Eli≈≈.... #..>...#  ≈≈§§. #......#  §≈§§ ##......#  §§≈ #.......#  j   gnoll sergeant (polearm, asleep)|.§ #######.#  # #.#  # #.#  1.7 _EliEli=Fli>  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fli}H......... .j.. Eryximachus the Mimic ############# #..# Barachi of Gozag Gold: 1680 #............ #..# Health: 80/80 ======================== #.........≈§≈ #..# Magic: 16/19 ====================---- FliHr#........≈§≈≈ #..# AC: 2Str: 18 ##......≈≈... #..# EV: 11Int: 28 .......≈≈...[ ..# SH: 0Dex: 13 FliI>.......≈≈.... ##.# XL: 10 Next: 97% Place: Dungeon:9 ......≈ß..._. #'@######  Noise: ---------  Time: 14611.7 (0.0) .......≈≈.$.. ##......#  i) +2 whip (flame) .......≈≈.... #..>...#  Cast: Kinetic Grapnel ........≈≈§§. #......#  Spore FliI\.........§≈§§ ##......# ..........§§≈ #.......#  j   gnoll sergeant (polearm, asleep) FliI....|.......§ #######.# ..############# #.# FliJ..............# #.# _There is an open door here.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Fli;JMConfirm with . or Enter, or press ? or * to list all spells.FliJ Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (asleep)FliOt h......... .j..  Eryximachus the Mimic ############# #..#  Barachi of Gozag Gold: 1680 #............ #..#  Health: 80/80 ======================== #.........≈§≈ #..#  Magic: 16/19 ====================---- #........≈§≈≈ #..#  AC: 2Str: 18 ##......≈≈... #..#  EV: 11Fliu Int: 28 .......≈≈...[ ..#  SH: 0Dex: 13 .......≈≈.... ##.#  XL: 10 Next: 97% Place: Dungeon:9 ......≈ß..._. #'@######  Noise: ---------  Time: 14611.7 (0.0) .......≈≈.$.. ##......#  i) +2 whip (flame) .......≈≈.... #..>...#  Cast: Kinetic Grapnel ........≈≈§§. #......#  Spore .........§≈§§ ##......# ..........§§≈ #.......#  j   gnoll sergeant (polearm, asleep) ....|.......§ #######.# Fliv ..############# #.# ..............# #.# Fli_v Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (asleep)  Fliv EYou lock target on the gnoll sergeant and prepare to deploy your bee.Fliz c==2.7 (1Winding Fli 9_Fliz Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (asleep)  You lock target on the gnoll sergeant and prepare to deploy your bee. _(Press . to continue winding your bee.)Fli 6Fli8X--3. Fli@7_FliA@ _You continue winding your clockwork bee...Gli .jYou continue winding your clockwork bee...Gli}" jThe gnoll sergeant shouts! You hear a shout!Gli+j)j   gnoll (wandering)Gli.y=-4.. Gli4GliVIp _You encounter a gnoll. It is wielding a +0 club.GliD.jGlizO.jGliL jWith a metallic buzz, your clockwork bee launches itself at the gnoll sergeant.Gli jYou encounter a gnoll. It is wielding a +0 flail.Gli4yGli!*, ally target)jjj 3 gnolls (1 distracted)y   clockwork bee (minion)GliŚ8-5GlimGliݨp _You encounter a gnoll. It is wielding a +0 whip.Gli5D.jGli̘O.jGliTN.jGliJ.jGlij6y.GliWjGlij?-6GliGlioGliz&############# #jj#............ #j.≈§≈ #.j≈§≈≈ #..#≈≈... #.y .......≈≈...[ ... ##≈ß..._. #'.######.≈≈.$.. ##@.....#... #..>.≈≈§§.Gli>{f.§≈§§ #.§§≈ #.|.......§ #################### #............. ########Gli|5y.Gli}".Gli$~.jGli~.Gli~/jGli>N.jGliˌy  The gnoll sergeant barely misses your clockwork bee.GliZ7=7.9 (1.2GliGlitC _Your clockwork bee stings the gnoll sergeant.Hli@b  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hli jAn electric hum fills the air.  Your clockwork bee stings the gnoll sergeant!  The gnoll barely misses your clockwork bee.Hlix  jI j 4 gnolls (1 polearm)I   lightning spire (minion)y   clockwork bee (minion)You encounter a gnoll. It is wielding a +0 halberd.HliG i3-----===80Hli _. #IIHlir Q _The gnoll sergeant hits your clockwork bee with a +0 spear.Jli]M............ #jj≈§≈ #jj≈§≈≈ #.y#≈≈... #.. .......≈≈...[ . ##≈ß..._. #I.######.≈≈.$.. ##......... #@.>.≈≈§§..§≈§§ #.§§≈ #.Jli^#|.......§ #################### #..............# 3 gnolls ######## ......Jlie3 .jYour clockwork bee stings the gnoll sergeant but does no damage.  The gnoll sergeant hits your clockwork bee with a +0 spear.  The gnoll misses your clockwork bee.Jlip  Your clockwork bee barely misses the gnoll sergeant.Jlit7---20.1 (1.2Jli}9_JliQ _The gnoll sergeant hits your clockwork bee with a +0 spear.Jli Q.jJli jYour clockwork bee stings the gnoll sergeant!  Your clockwork bee stings the gnoll sergeant but does no damage.Jlid O.jJli  j 4 gnolls (1 polearm)Jli+ G---10Jli  _. #IIJlis j _The gnoll sergeant barely misses your clockwork bee.KliQ.jKli .jYour clockwork bee stings the gnoll sergeant but does no damage.Kli .jYour clockwork bee winds down and falls to the ground.KliQ jThe gnoll sergeant hits your dormant clockwork bee but does no damage.KliO.jKli  j*j 5 gnolls (1 polearm, 1 missile)*   dormant clockwork bee (minion)Kli@?2Kinetic GrapnelKli8_. #IIKli _You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net.Kli̎≈§≈ #jj≈§≈≈ #j*#≈≈... #.. .......≈≈...[ .j. ##.≈ß..._. #I.######.≈≈.$.. ##......... #..>.≈≈§§..§≈§§ #.§§≈ #.|.......§ #################### #.............# #######Kli2_ 3 gnolls ......#KliQ.jKliKliH$***** The gnoll sergeant hits your dormant clockwork bee but does no damage. _You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net.Your lightning spire shoots out a bolt of lightning at the gnoll sergeant!The bolt of electricity hits the gnoll.bolt of electricity hits your dormant clockwork bee.  Your dormant clockwork bee resists.Klin* .jThe bolt of electricity hits the gnoll sergeant.Kli, .jThe gnoll hits your dormant clockwork bee with a +0 flail.Klin7j*.(1 ally target)Kli8S-----==3.3 (1.2KliM_. #IIKliOY _The gnoll sergeant hits your dormant clockwork bee with a +0 spear.LliǛ***** jdistracted, 1 ally target)Your lightning spire shoots out a bolt of lightning at the gnoll sergeant!The bolt of electricity misses the gnoll.!  The bolt of electricity misses the gnoll sergeant.LliQ.jLliw  jSomething's allies are healed! You feel a bit more experienced.Lli N.jLliA!N.jLli-j*.jjj 4 gnolls (1 missileLli31680 4=840Lli=9_LliH@Y _The gnoll sergeant hits your dormant clockwork bee with a +0 spear.LliQ.jLliуN.jLli; .jThe gnoll hits your dormant clockwork bee but does no damage.Lliqjjunaware, daz…)--5Lli_ _The gnoll sergeant is distracted by your dazzling golden aura.Mli] N.jMli .jThe gnoll sergeant is no longer dazed.  The gnoll hits your dormant clockwork bee but does no damage.Mli N.jMliɪ jjally target))Mli> @--6Mli BIIMli \ _The gnoll sergeant hits your dormant clockwork bee but does no damage.Nli* .jYou hit the gnoll. You burn the gnoll. Mushrooms sprout behind the gnoll.Nliq. .jThe gnoll is heavily wounded.The gnoll hits your dormant clockwork bee but does no damage.  The gnoll hits you with a +0 club.Nli:gP, 2 ally target)(…)Nliw;c77-=7.4 (1.1NliDI_PNli9GY _The gnoll sergeant hits your dormant clockwork bee with a +0 spear.Olif T  Casting: Forge Lightning Spire (dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oli} 8*Oli $You shape a spike launcher from a nearby wall.  Oli cThe rocky spike skewers the gnoll.  You kill the gnoll!Oli:* j 3 gnolls (1 missile, 1Oli4.j.jPli #$2 The gnoll's allies are healed!  The gnoll sergeant hits your dormant clockwork bee with a +0 spear.Pli3---2--=80Pli_. #IPIPli8 _The gnoll hits you with a +0 whip.Qli .jYou hit the gnoll. You burn the gnoll. Mushrooms sprout behind the gnoll.QliP.jQli# PP1The gnoll is heavily wounded.The gnoll sergeant hits your dormant clockwork bee but does no damage.Qlim4=--9.5 (1.1QlinQli_R _The gnoll barely misses you.Qli r *You barely miss the gnoll.Qli$x  The gnoll is heavily wounded.The rocky spike skewers the gnoll.Qli x jThe gnoll is moderately wounded.Qli $Your lightning spire shoots out a bolt of lightning at the gnoll!The bolt of electricity hits the gnoll! x2  The gnoll dies!Qli******jj 2 gnolls (1 missile, 1 distracted)Qliե .jThe gnoll's allies are healed!  The gnoll is distracted by your dazzling golden aura.Qlij$....unaware, 1 daz…)Qlis|=3=-==30.6QlipIPIQli!Y _The gnoll sergeant hits your dormant clockwork bee with a +0 spear!Rlic 2*Rli9 jally target)The rocky spike skewers the gnoll.  The gnoll is almost dead.Rli .jThe gnoll snaps out of its daze.  The gnoll is distracted by your dazzling golden aura.Rli ****junaware, 1 daz…)The gnoll sergeant hits your dormant clockwork bee with a +0 spear.Rli& $Your burstshroom violently releases its spores.  The dizzying spores engulf the gnoll.  You kill the gnoll!Rli4 .Rli> .$$j   gnoll (missile)RlixD X=9--10RliqM I_PRliOP 4 _The gnoll's allies are healed!SliG, ally target)Slii ****j  distracted, ally targ…)Your lightning spire shoots out a bolt of lightning at the gnoll!SlivQ.jSli **P**P****jally target) The bolt of electricity hits the gnoll!  The gnoll sergeant hits your dormant clockwork bee with a +0 spear!Sli:>SliV4*SliL.SliV.......$>....SliXV5=-2SliaSlitdH _Your burstshroom violently releases its spores. x2Sli& x .  The gnoll sergeant hits your dormant clockwork bee with a +0 spear!Sli' O.jSli1 H)Sli@3 .--3Sli]: _. #IISli4= ^ _Your dormant clockwork bee is destroyed!Tli2*Tlim $The rocky spike skewers the gnoll.  You kill the gnoll!Tlis* I   lightning spire (minion)Tli '  The gnoll's allies are healed!.jTli @$Tli=-4Kinetic GrapnelTli7_Tlij#V _Your lightning spire fades away.Tlio... #.$.≈§≈ #....≈§≈≈ #.j ##......≈≈... #[ ..≈≈.... ##.# ≈ß..._. #'.#####$.. ##$..≈≈.... #@$>Tli ≈≈§§. §≈§§ ##......§§≈ #........|.......§ #######.############# ....... ###### Tli D.jTliTliz<6-5.8 (1.2Tli7Tli$  Things that are here:Tli0N _7 gold pieces; a +0 clubUli/V  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Uli~ .jI, ally target)I   lightning spire (minion)16800----===60Kinetic GrapnelUli 9_Uli- 4 _An electric hum fills the air.VliI≈§≈ #..≈§≈≈ #..#VliJ≈≈... .......≈≈...[ .j. ##.≈ß..._. #'.######.≈≈.$.. ##I........ #$$>.≈≈§§. #@...§≈§§ #.§§≈ #.|.......§ #################### #.............# ####### ......#VliLD.jVli]6#Vli)`R ****Vli`** Your lightning spire shoots out a bolt of lightning at the gnoll sergeant!Vlisv....j.Vlib,8.0 (1.2VliLBIIVliF _The bolt of electricity hits the gnoll sergeant!VliBZ.jVli ****** Your lightning spire shoots out a bolt of lightning at the gnoll sergeant!VliOSv.....jVli?TY7=90Vli4[@IIVli^F _The bolt of electricity hits the gnoll sergeant!Vli b  The gnoll sergeant hits your lightning spire with a +0 spear.VliF $Your lightning spire shoots out a bolt of lightning at the gnoll sergeant!The bolt of electricity hits the gnoll sergeant!Vli ******I   lightning spire (minion)VliM l.....$VliN VlipW y#.........≈§≈ #..#  Eryximachus the Mimic #........≈§≈≈ #..#  Barachi of Gozag Gold: 1680 ##......≈≈... #..#Vli:X   Health: 77/80 =======================- .......≈≈...[ ..#  Magic: 10/19 ============------------ .......≈≈.... ##.#  AC: 2Str: 18 ......≈ß..._. #'$######  EV: 11Int: 28 .......≈≈.$.. ##I.....#  SH: 0Dex: 13 VlinX .......≈≈.... #$$>...#VliX $  XL: 10 Next: 101% Place: Dungeon:9 ........≈≈§§. #@.....#Vli1Y )  Noise: ===------  Time: 14640.0 (1.0) .........§≈§§ ##......#  i) +2 whip (flame) ..........§§≈ #.......#  Cast: Kinetic Grapnel ....|.......§ #######.#  Spore Vli{Y ..############# #.# ..............# #.#VliY  I   lightning spire (minion) #######.......# #.# VliY ......#.......# #.# ......#.......# #.##Vli&Z _The bolt of electricity hits the gnoll sergeant!  Your lightning spire shoots out a bolt of lightning at the gnoll sergeant! VlijZ N_The bolt of electricity hits the gnoll sergeant!  VliZ The gnoll sergeant hits your lightning spire with a +0 spear.  Your lightning spire shoots out a bolt of lightning at the gnoll sergeant!The bolt of electricity hits the gnoll sergeant!Vli\ _The gnoll sergeant dies!You have reached level 11!Vlig /  --more--Wlia )83/86Wli# 10/201 0% Kinetic GrapnelWli Wli6 4 _Xli}3XliXliɊBXliCQ4XliKd11=XliXlibXliΔXli/XliRXli%5XliXliwXliU{=Xli9Xlik _You start resting.HP restored.XliαwI---IXli+7.0 (7Xli s6=---8.0 (8 _XliT_IIXli XlioP3Xli3TXliV]0$Xli_XlibM2=XlifcXlife _Your lightning spire fades away.XliRgXlihXlijXliBkXlitlXlianXlin9=XlioXlirXlikr+1680Xlir2=XlisXliuXliuXliwXliDzc3=XliӆnXli8XliXlisXliŋXliXliݍXli9=XliXli<XliqM4=Xli%Xli.XliuXliXli1XlisXliXliXliEXliXliXli;9=XliXliXliXliHXliɟXli>N5==XliKXli,Xli˨BXlikXli,XlilXli?Xli:==XliXli&,XliDXliXliK6=Xli=XliXliVXlilXliXliXliXli XliXliXliXliy9=XliXliXliRXli~Xlia7=XliKXli6XliXliRA=Xliw8=XlixXlifXXli{XliXliIXli[{=XliRXliXliXlia9=Xli,Xli XlimXliXliXliWXlinXlixXlivXliXli Xli 9=Xli Xli Xli" XliXliXliM20==Xli9Xlii4 _Magic restored.Xliz Xli Xliu#XliC)N  You now have 1687 gold pieces (gained 7).Xli)%7Xli+Xli#.< _You see here a +0 club.Xli0Xli0Xlic2Xli :  You now have 1701 gold pieces (gained 14).  h - 5 throwing nets (gained 1)  Things that are here:Xliy:Z701==Xli<Xli_?; _a +0 flail; a +0 flailXliAXliBXliDXliSH  You now have 1708 gold pieces (gained 7).  Things that are here:8XliIXlinM? _a +0 spear; a +0 ring mailXliPXliLPXliWRXliUXli9XXliyXXlizZXli`t  You now have 1714 gold pieces (gained 6).14Xli=bXlih< _You see here a +0 whip.XlikXliXkXliHmXlio$  Things that are here:Xlis;  a +0 flail; a +0 flailXlivXliw _XliLyXli{$  Things that are here:XliU?  a +0 spear; a +0 ring mailXli%Xli܂ _Xliۈ,Xli;Xli}XliXliXliNXliXliXligXliXliXXliXliĞXliΨXliGXli@XliXliXliXliXliN  You now have 1720 gold pieces (gained 6).XliR&20XliXliĿ? _You see here a +0 halberd.Xlii3XliXliRXli #.....>...# #.........#### #.........## #.........###### ##.........###... ............#.. #..........#.. #..........#. #....#717.8 (69.8) ###############..######## #... #.)# #.........≈§≈ #..# #........≈§≈≈ #..# ##≈≈... #..#  .......≈≈...[ #..#  .≈≈.... ##.#  ≈ß..._. #')###### li47;34H XliXli-9.0 (71.0Xli8_Xli; _Found a stone staircase leading down.XliXliXlikXli^ XliXliI,XliXliaXliXlimXliXli,XliXli $Xli'Xli(Xli\(Xli*Xli,Xli?-Xli.Xli&0Xli2,Xli'3Xli4Xli7,Xli%8XliaN _You open the door.Xli1|`Xli|,Xli}XlilnXli,XliXliwXli,XliXliNXliXli,XlitXliXli,XliXliuXliXli<XliXliXli,XliٟXli?XlizXliƢXlipXli)XlirXliXli٩Xli>Xli,XliXli˴7 _You open the door.XliXliXliӸXli ............................##### ##..........................#...# .#..........................'...# .###.........>.....###############...............#............ #.......######..#.........≈§≈ #.....###....#..#........≈§≈≈ #.....#.....[#..##......≈≈... #.....#......@...≈≈...[ ...+.....#......##........≈≈.... #.#.....#...... #.......≈ß..._.  #.#.....###+#####........≈≈.$..  #.#......................≈≈....  #.#.......................≈≈§§. Xli{ #.#.....#####..............§≈§§  #.#.....# #...............§§≈  #.###...# #.........|.......§Xlixa <............. .......### ###............#... ..#.................'...###>.....#############.#.........#.....#.......######..#..≈§≈ <...#.....###....#..#........≈§≈≈.#.....##..##......≈≈....#.....#......'..≈≈...[ ....+.....#......##..≈≈.... ###.#.....#.......#ß..._. #.#.....###+#####.≈≈.$.. #.#....  #.#.........≈≈§§.  #.#.....#####≈§§  #.#.....# #.§§≈ There is an open door here.XliI/53.4 (34.4Xli44.6 (35.6 _Xli8_Xliv  _You see here the +6 scale mail of Weirdness {rElec Str+5 Int-5 Stlth+}.Yli3YliYli.YliwYliy: _YlieYliYli YlihYliYliYli0YlicYliYli6YliYlieYli~7 _You open the door.YligYliYli_Yli@  There is an open door here.YlijYli _YliYli Yli2YliYliYliYli,YliYlirYliYliAYliYli.Yli Yli#Yli_#Yli$Yli&Yli)Yli)Yli**Yli$-YliM/,Yli0Yli47 _You open the door.Yliy6Yli6Yli 8Yli":Yli;YliD<Yli=YliS@  There is an open door here.YliUYliU _Yli+WYliYYli[Yli\,Yli_Yli`Yli7aYliaYlif7 _You open the door.YlihYlihYliiYlinopen the door. _There is an open door here. _You open the door. _There is an open YlinHdoor here. _You open the door.  There is an open door here.YliqYli^q _YlilrYliuYliwYlizwYlixYli~Yli0YliYliYliYliYliYliYliYliYli!YliYliYli˜YliYliYli YlieYliYligYliYliYliߧYli{Yli2YliYliYliYliiYliYliYliLYliYliYliYliYliThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You see here a staff of alchemy.YliyYli _YliYli}YliYli$YliYliYli^YliYliHYliYli,YliYliYlidYliYliYliYli Yli Yli* Yli Yli Yli5 YliO Yli{ Yli Yliw Yli Yli! Yli# ,Yli% Yli* Yli, Yli, Yli>. Yli72 Ylir5 Yli5 Yli7 Yli9< Yli#@ ,YliB YliF YliJ ,YliK YliV  You now have 1723 gold pieces (gained 3).3Ylin = _You see here a -2 sling.Yliq Yliq Yliat Ylif~ Yli ,Yli Yli Yli' Ylix YliƜ Yli Yliţ Yli Yli# Yli Yli YliN YliȰ Yli Yli^ Yliʺ Yli Yli YliD Yli Yli Yli+ Yli ,Yli YliZ Yli Yli Yli Yli Yli Yli Yli Yli YliB Yli Ylib Yli Yli Yli[ YliY YliI Yli ,Yli Yli_ Yli ,Yli Yli Yli2 Yli Yli Yli" Yli% Yli% Yli& YliR* Yli, Yli, Yli. Yli3 Yli5 YliM6 Yli7 Yli_; Yli= Yli(> Yliq? YliC YliD Yli1E YliP YliYT YliU YlijV YliV Yli[ Yli^ Yli^ Yli*` YliGd Ylig ,Yli_l Ylil Ylito Ylio Yliq Yli)u Yli\w Yliw Ylizy Yli`| Yli~ Yli" Yli΀ Yli Yli Yli Yli YliP Yli Yli2 Yli Yli Yli ,YliՒ Yli0 Yli Yli Yli Yli Yli] Yli Yli Yli Yli YliD Yli Yli Yli YliC Ylik Ylic Yli Ylis Yli Ylis 4 ##### ### ....# #.#..# #.#..# #.# #.# ########  #### #.# ###### ....# #..###.# #....#######..846.2 (91...............<.................... .######+#+#####........... .#............#.......... .#...###.........>.....# .#.....)#...............# .#......).......#.......######..# .#..........<...#.....###....#..#Ylig Yli YliH E _Done exploring.Zli>QZli8RZliRZli0.0)...............ZliZlisZliޘE _Done exploring.ZliyS3ZliJTZliZli3ZliE _Done exploring.Zli/} 3Zli Zliذ Zli Zli Zli E _Done exploring.[li$[liN7Level 9 of the Dungeon <<<<>>>>_(Press ? for help)#########################.............##.##....##.............##.##....#######.............##.##.....>...##.............##.# #########.........##.............# #### #.# #......##########.........##.............# #..###.# #..............##.........###.............#######.....@#####..............#########.........####..#######..........................<..............................##..# #..........................................#####..........##..# #..######+#+#####..........................#...#..........#[li֥{#..# #..#............#..........................'...#..........##..# #..#............###.........>.....###############..#########..#######..#.....)........#...............#.............#.)##...........#......).......#.......######..#.........≈≈≈.#..####.######..#..........<...#.....###....#..#........≈≈≈≈.#..##.#....#..#.######.).....#.....#.....[#..##.....§≈≈....#..##.#....#..#.# #.......#.....#......'........§§§...[.#..##.#....'..#.# #.......+.....#......##......§.§§.....##.##.#'####..#.# #.#####.#.....#.......#.......≈ß..._..#')#######.........#.# #.# #.#.....###'#####......§.≈§.)...##).....#####......#.######.# #.#......................≈≈.....##))>...##......#........# #.#.......................≈§....##......#[li,O@>[li- [li [lipEEryximachus the Mimic ########Barachi of Gozag Gold: 1723 ....##.#Health: 86/86 ======================== ....##.#Magic: 20/20 ======================== ....##.#AC: 2Str: 18 ....##.# ########EV: 11Int: 28 ....# #### #.# #......##### SH: 0Dex: 13 ....# #..###.# #........... XL: 11 Next:  0% Place: Dungeon:9 ....#######.....@#####........... Noise: ---------  Time: 14846.2 (0.0) .........................<....... i) +2 whip (flame) ..........[liF....................... Cast: Kinetic Grapnel .######+#+#####.................. Spore .#............#.................. .#............###.........>.....#  .#.....)........#...............#  .#......).......#.......######..#  .#..........<...#.....###....#..# You now have 1723 gold pieces (gained 3). _You see here a -2 sling. _Done exploring. _Done exploring. _Done exploring. _Done exploring.[li%I[liX[li[[li^bP _[lid,[li`f[lii[lik[lil[lim[lip[li`s[lis[lifu[liy[li{,[li}[li[li ,[li[li[li,[lit[li[liu[li[liP[liu[lil[li[li[lik[li?,[liW[li~N#.# ######## #.# #......######### #..###.# #..............# #......#####..............#######...........<............................................## [li0 #####..........................#.....................'.........@.....###########58.2 (12.0)##...#######..#..≈ ..<...#.....###....#..#..≈≈ ).....#.....#.....[#..##.....§≈≈ .[li.....#.....#......'........§§§.. ......+.....#......##......§.§§.. #####.#.....#.......#.......≈ß... # #.#.....###'#####......§.≈§.)[li[li[li)c _There is a stone staircase leading down here.]li_]li`]lia]lir]liu]li{P _]li}]li/~]li]li]li܅,]li]liN]li]lie]li]li]li]lim]li]lit]lic]li5]liM]li5`  There is an open door here. _ .............<................... .............................#### ###..........................#... ..#..........................'...###.........>.....##############...............#...... ....#.......######..#.........≈≈≈ <..###....#..#........≈≈≈≈.....#.....@#..##.....§≈≈...67.8 (9.6)#.....#'.........§§...[+.....#......##........§§.... ###.#.....#.......#.......≈ß..._.  #.#.....###'#####........≈§.).  #.#......................≈≈..  #.#.................≈§.  #.#.....#####..............≈≈≈≈  #.#.....#...#.........§≈≈]li]li>]liV _You see here the +6 scale mail of Weirdness {rElec Str+5 Int-5 Stlth+}._li_li,8.8 (1.0_li:__lis _o - the +6 scale mail of Weirdness {rElec Str+5 Int-5 Stlth+}_liWear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)  f - a +2 pair of gloves of stealth  o - the +6 scale mail of Weirdness {rElec Str+5 Int-5 Stlth+}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ali[ ali.............<................... Eryximachus the Mimic .............................#### Barachi of Gozag Gold: 1723 ###..........................#... Health: 86/86 ======================== ..#..........................'... Magic: 20/20 ======================== ..###.........>.....############# AC: 2Str: 18 ....#...............#............ EV: 11Int: 28 ....#.......######..#.........≈≈≈ SH: 0Dex: 13 aliK<...#.....###....#..#........≈≈≈≈ XL: 11 Next:  0% Place: Dungeon:9 ....#.....#.....@#..##.....§≈≈... Noise: ---------  Time: 14868.8 (0.0) ....#.....#......'.........§§...[ i) +2 whip (flame) ....+.....#......##........§§.... Cast: Kinetic Grapnel ###.#.....#.......#.......≈ß..._. Spore #.#.....###'#####........≈§.)..#.#......................≈≈.... #.#.......................≈§... #.#.....#####..............≈≈≈≈ #.#.....#...#...............§≈≈  _Done exploring. ali|_Done exploring. _There is a stone staircase leading down here. _There is an open door here. _You see here the +6 scale mail of Weirdness {rElec Str+5 Int-5 Stlth+}. _o - the +6 scale mail of Weirdness {rElec Str+5 Int-5 Stlth+}aliTaliali8_aliiali*9.8 (1ali:_alialii+70.8 (2ali-ali@1.8 (3alinaliali9§§ali*2.8 (4ali| 8_ali-..ali*3.8 (5ali0:_ali& aliu0 _You start removing your armour. You continue removing your +0 robe. x5alialiali'N  You finish removing your +0 robe.  ali'AYou start putting on your armour.alio**4.8 (6ali~/:_aliU5ali\;*5.8 (7aliU<ali:BaliD*6.8 (8aliIaliOaliJR*7.8 (9aliV:_ali\ali_.8.8 (10.0)alidalii122303  You start putting on your armour.  You continue putting on the +6 scale mail of Weirdness {rElec Str+5 Int-5Stlth+}. x5  You finish putting on the +6 scale mail of Weirdness {rElec Str+5 Int-5  Stlth+}.  You feel stronger.aliialiboaliqqZ _You feel stupid.aliWear or take off which item? Armour (go to first with [)  o - the +6 scale mail of Weirdness (worn) {rElec Str+5 Int-5 Stlth+}b - a +0 robe  f - a +2 pair of gloves of stealth[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip aliG ali .............<................... Eryximachus the Mimic .............................#### Barachi of Gozag Gold: 1723 ###..........................#... Health: 86/86 ======================== ..#..........................'... Magic: 20/20 ======================== ..###.........>.....############# AC: 12Str: 23 ....#...............#............ EV: 10Int: 23 ....#.......######..#.........≈≈≈ SH: 0Dex: 13 <...#.....###....#..#........≈≈≈≈ XL: 11 Next:  0% Place: Dungeon:9 ....#.....#.....@#..##.....§≈≈... Noise: ---------  Time: 14878.8 (0.0) ....#.....#......'.........§§...[ i) +2 whip (flame) ....+..ali j...#......##........§§.... Cast: Kinetic Grapnel ###.#.....#.......#.......≈ß..._. Spore #.#.....###'#####........≈§.)..#.#......................≈≈.... #.#.......................≈§... #.#.....#####..............≈≈≈≈ #.#.....#...#...............§≈≈ You continue putting on the +6 scale mail of Weirdness {rElec Str+5 Int-5 _Stlth+}. x5  You finish putting on the +6 scale mail of Weirdness {rElec Str+5 Int-5  Stlth+}.  You feel stronger. _You feel stupid.ali? ali  _alis ali0 f  You start putting on your armour.aliR *9.8 (1alih 8_ali aliG +80.8 (2ali :_ali ali *1.8 (3ali 8_ali I§§§ali *2.8 (4alil aliK 4...ali# *3.8 (5ali# ali2& ' aliZ& 5 _You continue putting on your +2 pair of gloves of stealth. x5  You finish putting on your +2 pair of gloves of stealth.ali( ali- ali/ H _You feel stealthy.cli-clicliclicliclicliclicliclicliU,cliľcliclicliclicli'cliclicliZcli cliJclicli:cliQclicli.cli4,clicli;clicliHclicliclinclicliclicli+cliccliclibclicliCclih,cliclicliclizcliclicliclicliclicliBcli}clicliclicliYcli,clicli<clicliGcli,clicliclicliclicli:clicliBcliclicliclicli#clicli cliz cli cli  cliV cli cli cli cli cli ,cli cli Bcli ,cli cliC cli} cliU cli cli cliF cli cli cli cli> cli clin cli cli cli cli cli  cli cli cli1 cli cli7 clis cli.! clix" cli" clix# cli$ cli% cli% cli' cli' cli( cli) cli) cli^* cli+ ,cli+ cli!- cliR- cli . clif/ cli/ cliK0 cliR1 cli{1 cli2 cli3 cli3 cli4 cli 6 cliY6 cli 7 cli8 cli8 cli9 cli: cli: cli; cli\< cli< cli= cli= cli> cliR> cli? cli5? cli? cliyA ,cli:B cliC cliC cliD cliE cliF cliF cliH cliLH cliH cli#J cliaJ cli K cli+L cli^L cliM cliTN ,cliN cliO ,cliO cliP ,cliQ cliQ cliQ cliGR cliR cli"S cliqS cliT cli9T cliT cliU cliU cliV cliV cli(W cliW cliX cli-Y cli0Z cli[ ,cliD\ cli}] cli] cli^ cli_ cli` cli` clia cli/b clib clid cliHd cli$e cliMf cliof clif clig clig clih clih clih cli2i clii clij clihj clik cliKk clik cli3l clitl clil clim clim cli8n clio cli,o cliqo cliWp clip clip cliq ,clizr clis cli t cli}t cliu cli v cli[v cliw cli7w cliw cliIx ,clix cliSy climy cliy cli{ cliL{ cli{ cliR| clix| cli| cli~ cli5~ cli~ cliv ,cli cli cli cli cli l >.....cliІ .'_ _You start waiting.cli# 1982.8 (99.0)cli{ /3.8 (100.0)cli :_cli # _Done waiting.si si D [?25h[?0c [?1051l[?1052l[?1060l[?1061l