7Rhd  Player: Etenc Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-06-18.10:13:11.ttyrec Time: (1750241591) Wed Jun 18 10:13:11 2025 8Rh [?1051l[?1052l[?1060l[?1061h8Rh V)0[?7h[?25l[?1c8Rh!* [?25h[?0cPlay a game with a custom seed for version 0.33.1-1-gc282f97621. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 8855412179211191946   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!9Rh%d9Rhi9RhnKWelcome, Etenc. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Kobold9Rhfnt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinni9Rhngw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tengu9RhnDy - Octopode h - Armataurq - Oniz - Felid 9Rhn3i - Gnollr - BarachiA - Mummy 9RhoMinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species9Rh*ou * - Random species # - Recommended character ! - Random character % - List aptitudes9RhLo3Space - Pick background first ? - Help9Rhto. Tab - Minotaur Fighter9Rh: 9Rhթ9Rh [?25l[?1c9Rh [?25h[?0c9Rh&qEtenc the Shield-BearerMinotaur9RhWHealth: 19/19 ========================Magic: 0/0AC: 6Str: 20EV: 8Int: 5SH: 49RhvkDex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 war axe9Rh=Nothing quivered9Rh [?25l[?1c9Rh& [?25h[?0c9Rh  ...#  ...#  ♣♣...##  ♣.....##  ♣♣......##  ♣.ß..ß..ß# ♣♣........+ ♣..@......+ ♣♣........+  ♣.ß..ß..ß#  ♣.......## 9Rh>P ♣......##  ♣♣....##  ♣....#  ♣♣...#9Rh [?25l[?1c9Rh [?25h[?0c9Rh0 UWelcome, Etenc the Minotaur Fighter.9Rh![?25l[?1c[?25h[?0c9Rh)"9RhH"fGame seed: 8855412179211191946 (custom seed)9RhK# [?25l[?1c9Rh $ [?25h[?0c9RhZ&:Rh" [?25l[?1c:Rh":Rh"Press ? for a list of commands and other information.:RhQ):Rh*,[ _Found a staircase leading out of the dungeon.:Rhz:Rh)4  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.6  31%  +2   j + Spellcasting   0.0    -4      :Rh     b + Maces & Flails   1.3    +2      c + Axes2.4   8%  +2  :RhR     d + Polearms   1.3    +2  :Rh"     e + Unarmed Combat   0.0    +1  :RhUz                :Rh~    f + Armour3.6  31%  +2      :RhO g + Dodging   0.0    +1      h + Shields3.6  30%  +2      :Rhـ i + Stealth   0.0    -1              :Rh            :Rh3s                :Rh]y    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help:Rh[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:RhÁRh31 b - Maces & Flails   1.3   83130>Rh=^ { b + Maces & Flails   1.3?RhT 28 c * Axes   2.4  12826@Rh24 f * Armour   3.6  440@Rh{17335 h * Shields   3.6  35ARhARh"ARh'( Etenc the Shield-Bearer  ...#Minotaur  ...#Health: 19/19 ======================== ARh( ♣♣...##Magic: 0/0  ♣.....##AC: 6Str: 20  ♣♣......##EV: 8Int: 5 ARh( ♣.ß..ß..ß#SH: 4Dex: 9 ARh("♣♣........+XL:  1 Next:  0% Place: Dungeon:1 ♣..@......+ARh)Noise: ---------  Time: 0.0 (0.0) ♣♣........+a) +0 war axeARh?)  ♣.ß..ß..ß#Nothing quivered ARhg) ♣.......##  ♣......##ARh)  ♣♣....##  ♣....# ARh)S ♣♣...#ARh)Welcome, Etenc the Minotaur Fighter.Game seed: 8855412179211191946 (custom seed)Press ? for a list of commands and other information. ARh*N_Found a staircase leading out of the dungeon.ARhf.4ARh2ARh3BRhR3BRh&BRh   ♣...#  ♣...#  ♣...#  ♣♣...##  ♣.....##  ♣♣......##  ♣.ß..ß..ß# ♣+ ♣..<+ ♣♣........+ BRhd  ♣.ß..ß..ß# ♣. ♣.. ♣♣....# ♣....# ♣♣...#BRh(BRh$ _BRhBRhsM♣♣ ♣...# ♣...##  ## ♣......# ♣.ß@.ß..ß#♣♣.....< ♣♣........+♣....#BRhy,BRh|BRhM ♣♣♣♣ ♣...# ♣...##  ## ♣♣.@....##BRhZ ♣.ß..ß..ß#♣♣... ♣..<......+♣♣....##BRh%,BRhBRh@    ♣♣  ♣♣♣.#  ♣...#  ♣...#  ♣...#  ♣♣...##  ♣..@..##  ♣♣......##  ♣.ß..ß..ß# ♣♣...♣..<♣♣........+ ♣.ß..ß..ß# ♣. ♣..BRhE,BRhIBRh     ♣♣♣  ♣♣♣.#  ♣...#  ♣...#  ♣...#  ♣♣..@##  ♣.....##  ♣♣......## BRh& ♣.ß..ß..ß#♣♣...♣..<♣♣........+ ♣.ß..ß..ß# ♣.BRh6,BRhBRhA 4   ♣♣♣ ♣♣♣.#  ♣...#  ♣...#  ♣...#  ♣♣...# ♣... ♣♣....BRh h ♣.ß..ß..ß# ♣♣........+♣..<.♣♣.. ♣.ß..ß..ß# ♣.......## ♣BRh,BRhuBRhp  ♣♣♣ ♣♣♣.#  ♣...#  ♣...#  ♣...#  ♣♣...# ♣... ♣♣.... ♣.ß..ß..ß# ♣♣........+ ♣..<.♣♣..BRhq ♣.ß..ß..ß# ♣.......## ♣ ♣♣BRh]w,BRh{BRh ♣♣♣♣♣♣.#....♣♣...##.....##♣♣......##♣.ß..ß.@ß#♣♣........+..<.♣♣....#  ♣....#BRhF,BRhBRhI@c ♣♣♣.#  ♣...#  ♣...#  ♣...#  ♣♣...# ♣... ♣♣.... ♣.ß..ß..ß# ♣♣.......@+ ♣..<......+ ♣♣........+ BRh@ ♣.ß..ß..ß# ♣.......## ♣......## ♣♣....## ♣....# ♣♣BRh@$...#BRhLG,BRhUKBRh&###'..#'..#'..#.....####.##BRhS,BRhzBRhs ♣♣♣.#  ♣...#  ♣...#  ♣...#  ♣♣...##  ♣.....##  ♣♣......##  ♣.ß..ß..ß#### ♣♣........@..# ♣..<......'..# ♣♣.'..#  ♣. ♣.##.#### ♣. ♣♣....## .# ♣....# .# BRhj_You open the gate.BRhE3BRhBRh3w  ♣...#  ♣...#  ♣...#  ♣♣...# ♣... ♣♣.... ♣.ß..ß..ß####♣♣........'..# ♣..<......'@.# ♣♣........'..# BRhw5 ♣.ß..ß..ß#.... ♣.......##.#### ♣......###.# ♣♣....## #.# ♣....# #.# ♣♣...# #.#  There is an open gate here.BRh~ BRh_BRhLBRh ♣...#  ♣...#  ♣♣...# ♣... ♣♣.... ♣.ß..ß..ß####♣♣........'..# ♣..<......'..# BRhHy♣♣........'.@#  ♣.ß..ß..ß#......... ♣.......##.####.... ♣......###.# .. ♣♣....## #.# ♣....# #.# ♣♣...# #.# #. BRh+,BRh-BRhLi ♣♣...##.....##♣♣......##.ß..ß..ß####♣♣........'....<......'.♣....#####..BRhMZ ♣.ß..ß..ß#.@.............##.####...###.# .##  BRhS,BRh WBRh ♣...#  ♣♣...##  ♣.....##  ♣♣......##  ♣.ß..ß..ß#### ♣♣........'..# BRh♣..<......'..# ♣♣.'..#####.BRhw ♣.ß..ß..ß#.. ♣.BRh9##.####. ♣......###.# ..BRhYW ♣♣....## #.# BRh. ♣....# #.# ♣♣...# #.# #. BRhF4## BRh9BRhgBRhBRh1  ♣...#  ♣♣...##  ♣.....##  ♣♣......##  ♣.ß..ß..ß#### ♣♣........'..# ♣..<......'..# #♣♣.BRh '..#####...# ♣.ß..ß..ß#.. ♣.##.####. ♣......###.# r.BRh ♣♣....## #.# ... ♣....# #.# ###BRh  ♣♣...# #.# r   rat (asleep) BRh  BRh% BRh' 015.0 (15.0)BRh, pr.rBRh:- ,6.0 (16BRh1 BRha4 V _A rat comes into view.CRh;} ♣...#  ♣♣...##  ♣.....##  ♣♣......##  ♣.ß..ß..ß#### ♣♣........'..# CRh@<|♣..<......'..# .# ♣♣.'..#####...# ♣.ß..ß..ß#.... ♣.CRhf<##.####r.....# ♣......###.# ......#CRh< ♣♣....## #.# ......# ♣....# #.# ####CRh< ♣♣...# #.#  CRhDCRhQD9=7.0)CRhGCRhIS  _You block the rat's attack.CRh) 97CRh :---8.5 (1.5CRh2 CRh8 a _You barely miss the rat. The rat bites you.CRh_ CRh_ #5CRh_ G------9.9 (1.4CRhe CRhzh b _You closely miss the rat. The rat bites you.CRh 4CRh CRh ^ _You are too injured to fight recklessly!CRhI CRh5J CRhO CRhR ^ _You are too injured to fight recklessly!CRh 4CRhl CRh ^ _You are too injured to fight recklessly!CRh(: CRh: CRhG@ CRhC ^ _You are too injured to fight recklessly!CRh 4CRhî CRh| ^ _You are too injured to fight recklessly!CRh CRh, CRh CRh! Y _You are too injured to fight recklessly!CRh CRh CRh; CRh CRh4CRh. CRh!CRhh4CRhkCRhOmKA rat is nearby!DRhq4DRhjwDRhy^ _You are too injured to fight recklessly!DRh7  You slash the rat!DRhF†DRhR---821.2 (1.3DRhDRhG _You kill the rat!DRh.  ♣♣...#  ♣..  ♣♣.  ♣.ß..ß..ß#### ### ♣♣........'..# ..# ♣..<'..# ...# ♣♣........'..#####...### DRh  ♣.ß..ß..ß#.............  ♣.......##.#####  ♣......###.# #......#  ♣♣....## #.# #......#  ♣....# #.# ########  ♣♣...# #.# #. DRh =## DRh  DRhZ Z6==-2DRh 0DRh DRh p _You see here a rat corpse.ERh 3ERhERhERhH: _ERh,ERh}ERh0,ERh9ERhERh0#7ERhFF===ERhERh,ERhERh~,ERhERh,ERhERhERhI2=ERhERhERhD8=ERhQERh ,ERhERhm,ERhERhO,ERh ERhQERhb9===ERhERhO* ...#  ♣♣...## .....## ♣♣......## .ß..ß..ß#### #### ......'..# ...# ..<'..# ...# ERhO♣........'..#####...#### ♣.ß..ß..ß#........ ♣.#.####†.....### ♣..#.# #......# ERh-PM♣♣....## #.# #......#  ♣....# #.# ########♣♣...# #.#ERhNP4#.## ERhQ#_HP restored.ERhXW3ERh~[ERh♣...# ♣♣...## ♣.....## ......## .ß..ß..ß#### ##### .'..# #...# <......'..# #...# .'..#####...# .ß..ß..ß#....... .##.####†.....# ......###.# #......# ERh&ERh,ERh/ERh#♣...# ...## .....## ......## ß..ß..ß#### ##### '..# #...# <......'..# #...# '..#####...# ß..ß..ß#.......ERhA$##.####†.....####.# #......# ERh*,ERhh/ERh؎...# ...## ## ## ..ß..ß#### ##### '..# #...# ......'..# #...# '..#####...# ..ß..ß#.......##.####†.....#ERhw###.# #......# ERhP==ERhERhA# ## ## ## ß..ß#### ##### '..# #...# '..# #...# '..#####...#.ß..ß#.......##.####†.....######.###.# #......# ERh/ERhe,ERhSERh*a # ## ## ## ß..ß#### ##### '..# #...# '..# #...# '..#####...#. ß..ß#.......##.####†.....######.ERha###.# #......# ## #.# #......## #.# ## ERhh,ERhAlERhg# ## ## ## ..ß#### ##### '..# #...# '..# #...# '..#####...#. ..ß#.......##.####†.....######.###.# #......# ## #.# #......# # #.# ########  #. ERh/ ##ERh,ERhERhq2 ## ## ß#### ##### '..# #...# '..# #...# .'..#####...#.ß#.......##.####†.....######. ###.# #......# ERhZ3`. #.# #......#  #.# ########  #.#  #.  ##ERh8,ERhq<ERh ## ß#### ##### '..# #...# .'..# #...# ..'..#####...#. ß#....... ##.####†.....######..# #......# .. ERh( #.# #......# .  #.#  #.  ##ERh,ERhbERhW # .# #### ##### ..# '..# #...# ... '..# #...# .. '..#####...#. #........####†.....######..# #......# .. ERhC#.# #......# ... #.# # ### #.# #. ##ERh ,ERh%ERhGs.#.####  ..g.#  ##### #....# ..# #...# ......# ..# #...# .. ..#####...#. ....... .####†.....######. ERhsd.# #......# .. .# #......# ... .# # #.####. .# ..g   goblin (asleep) . ..# ..#ERh{6-ERhj 45.2 (23.0)  A goblin comes into view. It is wielding a +0 club.ERh7A.ggERh6===6.2 (24ERh=ERhN( _The goblin shouts!FRhZ.# .# .####  ....# FRh## ##### ##.g..## # #...# #......### #...# #.#####...#######................ ####†.....######. # #......# #. # #......# #.......# # ######## ##.####.# #.. # ..#..#FRhFRh1+.gFRhy;---7.2 (1.0)FRh)FRhdFRhܵ M ### ....# ## #####....## FRhWg....## #...# #####...####### ................ ####†.....######........g   goblin...FRhf=--8FRhFRh= _The goblin hits you but does no damage.FRh+ C9.6 (1.4FRh1 FRh3 _You barely miss the goblin. The goblin barely misses you.FRh :  You slash the goblin!FRhb 1)FRh 21651.0FRh FRhD J _You kill the goblin!FRh 4FRhM FRhG H _No target in view!FRh΁ 4FRh; FRh H _No target in view!FRh& 4FRh FRh H _No target in view!FRhpo 4FRhQt FRhv H _No target in view!FRh 4FRh FRh H _No target in view!FRh Z 4FRh^ FRha C _No target in view!FRh 4FRh FRhJ FRh0E 4FRhJ FRhM FRhp 4FRh5 FRhʾ FRh.4FRh$1FRh2FRh54FRhQFRhFRh4FRh #FRh%GRh\P4GRhUGRhWGRh4GRhGRhGRh:4GRhY?GRhAGRhW4GRhGRhbGRh3GRh#GRh+#.# #.# #.# #.# #.####  #....# # ##### ##....## # #...# #.@....## # #...# #. #####...####### ................##†.....######.  #......# #..  #......# #.......#  ######## ##.####.#.. .#GRh=: _GRhbGRh,M ###  #####@...## .)....##  #...# #. #####...#######.........##.####.# _ You see here a +0 club.GRhK _GRh^a #.##.# #.# #.# #.# #.#####....# ##### ##....#  #...# #.)  #...# #..........###...#######....†.....######.  #......# #.##......# #.## ##.####.#.. .#GRhi,GRh\oGRhJ#.# #.# #.# #.# #.#####....# ##### ##....##...# #.)####...# #...@......# ###...#######.. .............. #†.....######......# #.## #......# #.### ######## ##.##### ... .#..#GRh,GRh?GRh?W#.# #.# #.# #.# #.#### #....#  ##### ##....##  #...# #.)....#####  #...# #....# ...#######. †.....######. ......# #.# GRhF,GRhOLGRhL#.# #.# #.# #.# #.#### #....# ##### ##....## #...# #.)....##### #...# #....# ...#######. .....######.# #.# GRhq,GRhyGRh#.# #.# #.# #.# #.#### #....#  ##....## ...# #.)....##### ...# #....# ...#######.########.## #.# ... #.# GRh!,GRh&GRh#.# #.# #.# #.#####....# ### ##....# ..# #.)....###### #..........###########.......@.....#.......# ####### # #.###### #.### #### ##.####.# ... #.#..# #. GRhM,GRhGRh #.# #.# #.#### #....# #####....## ...# #.)....#####.# #..........####.#######.............#........#######.#.# ######.# #### ##### ##.####.# .... #.# ..# #.# ..# #.# GRh,GRhgGRhd ####... #### ##....## ....)....#####..........##########......................###### ####### #.#GRh(l,GRh]qGRh ###... #### ##....## ....)....#####..........##########......................###### ######## #####.####.# ...#.#GRh!,GRhvGRh= ... #### ##....## ....)....#####..........##########......................######.# ######## #####.####.#  .... #+#GRhAE,GRhIGRhҥ #....## ##....## #...# #.)....##### #...# #..........#### #...#.......#........#.######.............#.# #.........#####.# #.#### ##.####.# .... #.# . ..# #.# ..# #.# #.# #.# #+#GRh,GRhFGRhB #....#  ##### ##....##  #...# #.)....#####  #...# #..........#### ##...#.......#........# †.....######.............#.# #.........#####.# #.#### ##.####.# .... #.# . ..# #.# ..# #.# #.# #.# #+#GRh0,GRh!GRh #....# ##### ##....## #...# #.)....##### #...# #..........#####...#######.......#..........# #†.....######.............# #......# #.........##### #......# #GRhv.#### ##.####.# .... #.#... ..# #.#..> ..# #.#.. #.#. #.#  #+#GRh6-65.0 (14.0)GRh7-GRh%6.0 (15GRhGRh,; _Found a stone staircase leading down.HRhv.)...............HRhHRhAM #....# ##### ##....## #...# #.)....##### #...# #.#####...#######.#..# ##†.....######.#  #......# #.#####  #......# #..@....###  # ##.####.# .... #.# ......# #.#.>....# #.#...># #.#..... #.#.[.... #+#HRhK,0.0)HRhSA7.0 (1HRhLZHRh\S _Found a pair of gloves. Found a stone staircase leading down.IRh&/IRh/IRh1IRh6IRh9IRh9IRhn=IRh6>IRh@IRh@IRh]AIRhCIRhE,IRh%GIRhIIRhJ,IRhKIRhMIRh>O,IRhOIRhQIRhzS,IRh?TIRhUIRhcW,IRhIXIRhZIRh[,IRh[\IRh]IRh^,IRh}_IRh`IRha,IRhbIRhcIRheIRh)eIRheIRh gIRhhIRh@hIRhhIRhn♣...# #.# ♣♣...###.# ♣.....# #.#### ♣......###....# .ß..ß..ß#### ##### ##....##IRho'..# #...# #.)....# .<......'..# #...# #....... ..'..#####...#######....... IRho|.ß..ß..ß#.......@................792.0) .......##.####†.....######....... ......###.# #......# #....... ♣....## #.# #......# #....... ♣....# #.# ######## ##.####. ♣♣...# #.#.... #.IRhp #. ......# #. ## ...>....# #. .....>### #.IRh7pE IRhfpIRhuIRhwJRh3JRhJRhJRhJRhnJRhjJRh9JRh,JRhJRhJRh,JRhJRh JRh:,JRhJRhJRh,JRhJRhJRh,JRhJRhJRhJRh5JRhJRh@  There is an open gate here.JRhJRh& _JRhJRhQJRh,JRhJRhJRh9,JRh[JRhJRha,JRh8JRhJRhN,JRhJRhJRhI,JRhJRhJRh,JRhJRh  ♣...#   ♣...#   ♣...#   ♣♣...##   ♣.....##   ♣♣......##  JRhz ♣.ß..ß..ß#### ### ♣♣........'..# # ♣'..# #94.0 (15 ♣♣........'..#####  ♣.ß..ß..ß#........  ♣.......##.####† JRhv ♣......###.# #... JRh ♣♣....## #.# #.... JRh ♣....# #.# ##### JRh ♣♣...# #.# JRhE #.JRhVJRhJRhsk _There is a staircase leading out of the dungeon here.KRhKRh$KRhAre you sure you want to leave the Dungeon? This will make you lose the game! Y - Yes  N - NoLRh(LRhL  ♣...#Etenc the Shield-Bearer  ♣...#Minotaur  ♣...#Health: 19/19 ========================  ♣♣...##Magic: 0/0  ♣.....##AC: 6Str: 20  ♣♣......##EV: 8Int: 5  ♣.ß..ß..ß#### ### SH: 4Dex: 9 LRh♣♣........'..# #.. XL:  1 Next: 16% Place: Dungeon:1 ♣..@......'..# #.. Noise: ---------  Time: 94.0 (0.0) ♣♣........'..#####.. a) +0 war axeLRh ^  ♣.ß..ß..ß#......... Nothing quivered  ♣.......##.####†...  ♣......###.# #....  ♣♣....## #.# #.... LRhO ♣....# #.# #####  ♣♣...# #.# #. LRh}_No target in view! _You see here a +0 club. _Found a stone staircase leading down. _Found a pair of gloves. Found a stone staircase leading down. LRhx_There is an open gate here. _There is a staircase leading out of the dungeon here.LRh)LRhLRhLRhH5.0 (1 _LRhѫ=  You have escaped!LRh/  --more--LRh56LRhf8Inventory: 4/52 slots Hand Weapons (go to first with )) LRh8 a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) LRh8Potions (go to first with !)d - 2 potions of mightMRho MRh)+MRh MRh oGoodbye, Etenc.1 Etenc the Shield-Bearer (level 1, 19/19 HPs)MRh Began as a Minotaur Fighter on June 18, 2025.Got out of the dungeon alive.The game lasted 00:00:18 (93 turns). MRh Best Crawlers - Seeded1. 8357906 synecdoche GrEE-27 escaped with the Orb2. 3452152 stairs MfFi-27 escaped with the OrbMRh$ r3. 2384189 PhDFreak FoSh-27 escaped with the Orb4. 1995115 stinkchink DrGl-27 escaped with the OrbMRhG 5. 1202509 synecdoche MiFi-27 succumbed to poison (dark miasma) (Zig:17)6. 713450 stinkchink TrFi-27 slain by an Orb Guardian (Zot:5)MRhg 7. 653471 PhDFreak FoSh-27 blasted by an orb of fire (Zot:5)8. 591651 JAMOS57 MiFi-26 slain by an Orb Guardian (Zot:5)MRh 9. 582246 williamsto MiFi-25 slain by a bennu (Tomb:3)  10. 517084 stinkchink VSFi-25 blasted by an ancient champion (Hell)  MRh 11. 510367 Emergency1 MiHu-24 slain by a titan (Vaults:5)  12. 509470 williamsto MiFi-24 slain by an acid blob (Slime:1)  MRh 13. 502552 Potentate MDFi-24 blasted by a quicksilver dragon (Vaults:4)  14. 489038 SalParadis MiFi-23 slain by a stone giant (Vaults:5)  15. 464476 SalParadis MiFi-23 succumbed to poison (dark miasma) (Depths:4)MRhMRhg[?25h[?0cMRh4  [?1051l[?1052l[?1060l[?1061l