h  Player: EternalEden Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-18.22:08:24.ttyrec Time: (1760825304) Sat Oct 18 22:08:24 2025 h [?1051l[?1052l[?1060l[?1061hhWV)0[?7h[?25l[?1chhEternalEden the TinkererGnollHealth: 25/25 ========================Magic: 22/22 ========================AC: 0Str: 16EV: 19Int: 16h SH: 0Dex: 10XL:  3 Next:  4% Place: Dungeon:1Noise: ---------  Time: 824.6 (0.0)-) Magic ParchmentThrow: 5 boomerangsScroll hqI##.###............J#............##..#########.##..##.##..##.#hX#..##.##..##.##..###### #.##.;.....####.##h#.####...##...###.# #.###..#.#.####h ..# #.# #..........#### #.###..#.#.#...##...##......###############hhhWelcome back, EternalEden the Gnoll Forgewright.h_hXu,h)| _Press ? for a list of commands and other information.hh;Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (melded) {FoeHammer}d - a +0 club  he - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()  f - 4 javelinshzk - 15 stones  n - 3 poisoned darts  p - 5 boomerangs (quivered) hҵArmour (go to first with [)  b - a +1 robe (melded)h - a +0 robe  hzl - a +0 ring mail Jewellery (go to first with "=) h"u g - a ring of magical power (worn)  q - a ring of poison resistance hFScrolls (go to first with ?)  r - a scroll labelled ENGUIJ FEOSS hPotions (go to first with !)  c - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h \ g - a ring of magical power (worn). A ring that increases its wearer's reserves of magical power for so long as it is worn. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {MP+9} {jewellery} Menu/colouring prefixes: identified equipped jewellery ht _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (r)emove, (d)rop, (=)adjust, or (i)nscribe.h&Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (melded) {FoeHammer}  d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()  f - 4 javelins  k - 15 stones  n - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [)b - a +1 robe (melded) hٚc h - a +0 robe  l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  q - a ring of poison resistance Scrolls (go to first with ?)  r - a scroll labelled ENGUIJ FEOSS Potions (go to first with !)  c - a potion of magic h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h  c - a potion of magic. A valuable potion which grants an infusion of magical energy. Drinking this right now will have no effect: your magic is already full. It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uiver, (d)rop, (=)adjust, or (i)nscribe.h Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (melded) {FoeHammer}  d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()  f - 4 javelins  k - 15 stones  n - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (melded)h - a +0 robe  hd l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  q - a ring of poison resistance Scrolls (go to first with ?)  r - a scroll labelled ENGUIJ FEOSS Potions (go to first with !)  c - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h7 r - a scroll labelled ENGUIJ FEOSS. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  hUIs it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.h`Identify which item? (\ to view known items) Potions (select first with !)  j - a lumpy cyan potion  s - a viscous dark potion [?] describe selectedhh##.###............J EternalEden the Tinkerer#............#Gnoll#..#########.#Health: 25/25 ========================#..##.#hSBMagic: 22/22 ========================#..##.#AC: 0Str: 16#..#hp#.#EV: 19Int: 16#..##.#SH: 0Dex: 10#..###### #.#hXL:  3 Next:  4% Place: Dungeon:1#.;.....####.##h"Noise: ---------  Time: 824.6 (0.0)#.####...##...##-) Magic Parchmenth#.# #.###..#.#.#### Throw: 5 boomerangsh5..# #.# #.......... Scroll #### #.###..#.#.#...hV##...##......##hu^#############Welcome back, EternalEden the Gnoll Forgewright. h_Press ? for a list of commands and other information.  hdAs you read the scroll labelled ENGUIJ FEOSS, it crumbles to dust.  It is a scroll of identify.hhhj##.###............J EternalEden the Tinkerer#............#Gnoll#..#########.#Health: 25/25 ========================h#..##.#Magic: 22/22 ========================#..##.#AC: 0Str: 16#..#h#.#EV: 19Int: 16#..#h#.#SH: 0Dex: 10#..###### #.#h%XL:  3 Next:  4% Place: Dungeon:1#.;.....####.##hENoise: ---------  Time: 824.6 (0.0)#.####...##...##ho-) Magic Parchment#.# #.###..#.#.#### Throw: 5 boomerangsh..# #.# #.......... Scroll #### #.###..#.#.#...##...##......###############Welcome back, EternalEden the Gnoll Forgewright. _Press ? for a list of commands and other information.  hdAs you read the scroll labelled ENGUIJ FEOSS, it crumbles to dust.  It is a scroll of identify.h hT*5.6 (1h.hH _j - a potion of attractionh|Ihʼhhh,hhDhh>hhqhhM #..# #.#  #..# #.# #..# #.#hL #..# #.# #..###### #.# #.......####.##hR #.####...##...##..#####.# #.###..#.#.###.......;# #.# #.........hH8.6 (3..####### #.###..#.#.#.. hnW##...##...... ############# h&h hSh\h2hjIhhhnh4h~hdhhhGh ,hH!h"h#h$h$h%h&h$'h'h-0 #..# #∆ .. #..# ##. #..# ##. #..# ##. #..###### ##. #.......######.## #.####...##. #...#####.# #.###..h- #..;......# #.# #34.6 (6 #...####### #.###..###### ##...##.h-h2h4hL"h"h#hG(h*hO*h.Xh?/h#0h1h1ha2h3h4,hu5h6h08he8h8h*;h:?,h6@hG _Found a quill talisman and 8 stones.h9L- ##......## ## #.###.## ∆ # . #.# #.# ∆.#. #.# #.###. #.. ##.###.....hrL..#####.# #....#.......# #..#########.(.#.# #..# hL#%..;# #..# 41.6 (7####.# #..# hL6 #.# #..# #.# #..###### #.# #.......###hM,##.## #.####...## #...#####.# #.###.. hiM$#.........# #.# #.. #...####### #.###.. hMh 3.0). Your EV would decrease by 6.9 (19.1 -> 12.2). Your spell failure would worsen trivially. (g)et.&hǾ&hR[##...... EternalEden the Tinkerer## #.###.# Gnoll# ∆ # .# #.# #.# Health: 25/25 ========================&hj# #. ∆.#.# #.# #.# Magic: 22/22 ========================#.#.. #..# ##.###.. AC: 0Str: 16&h....#####.# #....... EV: 19Int: 16&ht#.......# #..##### SH: 0Dex: 10#.(.#.# #..#&h XL:  3 Next:  4% Place: Dungeon:1#;...# #..#&h/Noise: ---------  Time: 844.6 (3.0)####.# #..#-) Magic Parchment&hU#.# #..#Throw: 5 boomerangs#.# #..##### Scroll &hz#.# #.......##.## #.####.. &h#...#####.# #.## #.........# #.#&h #...####### #.##  &h_Press ? for a list of commands and other information.  &hAs you read the scroll labelled ENGUIJ FEOSS, it crumbles to dust.  It is a scroll of identify. _j - a potion of attraction &hA_Found a quill talisman and 8 stones. &h??_You see here a quill talisman.&h*5.6 (1&h&h* _r - a quill talisman(hAyM. ##...... ###(hy # ∆ # .# #. ∆.#.# #.# #.##.#.. #..# ##.###(hy#....#####.#.....#......####(hyc#.;.#.#(h{##...####.## #.# #..#####(h={ (hL(h%6(h(hՍ(h *7.6 (2(hm(h. _k - 23 stones (gained 8)*hO*h̚*h*h,+h`' +h' +h-- B+h- ,+h~4 +hG  #.#†##.J ##. ##.... ##. ## #.## #.. ∆ # .# #.#  # #.. ∆.#.# #.# # #.#.. #..# ##.####....#####.# #..........# #..####...#.# #..# ##....# #..#####.# #..# #.# #..# #.# #..### J   endoplasm (asleep) #.# #... ##.## #.## #...#####.#[+hyI 39;49m #.8.6 (19.6 (2 _An endoplasm comes into view.-hB^ #.#† .J. # #.. ## ##.# ## #. #..#∆ # .# #.# -hcB # #..l ∆.#.# #.#  #.#..# #..# ##. #....#####.# # #;......# #..-hB ###...#.# #..# ##....# #..# ####.# #..# -hB #.# #..# #.# #..-hC #.# #l   frilled lizard (asleep) ##.## #. #...#####.# #-h RA50.6 (1-h5X-h^Za _A frilled lizard comes into view..h+ L  You can't do that in your present form..h .h0 .h . _3h<  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h #.#†# EternalEden the Tinkerer .J. #.... Gnoll #.. ##... Health: 25/25 ========================4hGZ ##.# ## #.## Magic: 21/22 ======================-- #..#∆ # .# #.#  AC: 04hd=Str: 16 4hx# #..l ∆.#.# #.#  EV: 19Int: 164h 4h#.#.*# #..# ##.## SH: 0Dex: 104h 4hԇ#...*#####.# #.... XL:  3 Next:  4% Place: Dungeon:1 4h#;......# #..## Noise: ---------  Time: 850.6 (0.0) 4h ###...#.# #..#  -) Magic Parchment4h ##....# #..#  Throw: 5 boomerangs4h9e ####.# #..#  Scroll 4hI 4hZ#.# #..#  4h#.# #..## J   endoplasm (asleep) 4h#.# #.... l   frilled lizard (asleep)4h ##.## #.###4h #...#####.# # 4h_You can't do that in your present form.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  4hPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)5h 7y **l5hO >.*5h/ {.lAim: a frilled lizard (asleep, 100% to hit)6hh! #.#†# EternalEden the Tinkerer .J. #.... Gnoll 6h#.. ##... Health: 25/25 ======================== ##.# ## #.## Magic: 21/22 ======================-- #..#∆ # .# #.#  AC: 0Str: 166h # #..l ∆.#.# #.#  EV: 19Int: 16 6h#.#..# #..# ##.## SH: 0Dex: 10 6h?#....#####.# #.... XL:  3 Next:  4% Place: Dungeon:1 6hb~#;......# #..## Noise: ---------  Time: 850.6 (0.0) ###...#.# #..#  -) Magic Parchment6h  ##....# #..#  Throw: 5 boomerangs ####.# #..#  Scroll  6h#.# #..#  #.# #..## J   endoplasm (asleep) 6h#.# #.... l   frilled lizard (asleep) ##.## #.###6h #...#####.# #6hERCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  6hjPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  6h,The kinetic grapnel hits the frilled lizard.6h7 #.#† .J.  #..  6h ##.# ##  #..#∆ # .# #.#  # #... ∆.#.# #.#  6h#.#.*# #..#  6h#...*#####.#  6h9..#  6hy#.# #..# 6h ##....# #..#  6h;####.# #..#  #.# 6h^9 #.#  6hl#.#  ##.## 6h  6hf3...6h{I6=1.6 (1 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!8hK8.####†#.J. #.. ##...#.### ## #..#! # # #... ∆.#.# #.# #..# #..# ##.###...;#####.#..####......####...###...####.# ## #.# #....#.## #.##8hY8hY--28ha8hdT _Found a ruby potion.9h&  #.#.####†#.J. #.. ##...#.#### ## #..#!. # # #...# ∆.#.# #.# #.#.;# #..# ##.##....#####.#..####.......#####...#.###....#####.# ## #.# #....9h9hD?-39h9h:h5K  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h:h:hL :h0  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<h - .#  ..###.#†#.J. #.. ##...#.##### ## #..#!..#  #.;.# ∆.#.# #.# <hY D#.#..#.K.#..# ##.###....#####..####......####...###...###K   kobold (asleep) ##<he/ <h/ %4<hU6 <h8 u _A kobold comes into view. It is wielding a +0 dagger.=hQ   =hʑ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h #.# EternalEden the Tinkerer .# # #.# Gnoll . #.#.# Health: 25/25 ======================== ###. #.#†# Magic: 20/22 =====================--- .J. #.... AC: 0>hStr: 16 #.. ##... EV: 19Int: 16 ##.##### ## #.## SH: 0Dex: 10 >h##..#!..# .# #.#  XL:  3 Next:  6% Place: Dungeon:1 >h'# #.;*# ∆.#.# #.#  Noise: ---------  Time: 854.6 (0.0) #.#..#*K.#..# ##.## -) Magic Parchment >hW"#....#####.# #.... Throw: 5 boomerangs ####.......# #..## Scroll >htJ ###...#.# #..#  >hI##....# #..#  J   endoplasm (asleep) ####.# #..#  K   kobold (asleep) #.# #..#  >hǧy#.# #..## _A kobold comes into view. It is wielding a +0 dagger.>hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>h9WAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)>h **..K>hy J**>hUD J*Aim: an endoplasm (asleep, 100% to hit)?hu.#.# EternalEden the Tinkerer.## #.# Gnoll.#.#.# Health: 25/25 ========================###.?h.#.#†# Magic: 20/22 =====================---.J.#.... AC: 0Str: 16#*.##... EV: 19Int: 16##*##### ## #.## SH: 0?h/Dex: 10#.*#!..# .# #.# XL:  3 Next:  6% Place: Dungeon:1?hM/Z# #.;.# ∆.#.# #.# Noise: ---------  Time: 854.6 (0.0)?h/n#.#..#.K.#..# ##.## -) Magic Parchment#....#####.# #.... Throw: 5 boomerangs####.......# #..## Scroll ?h/###...#.# #..###....# #..# J   endoplasm?h/####.# #..# K   kobold (asleep)#.# #..#?h0#.# #..##Casting: Kinetic Grapnel (safe; 1% risk of failure)  ?h!0MConfirm with . or Enter, or press ? or * to list all spells.?h?0Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hi0~Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm but does no damage.?hR?h8.J..?h151=?h+=5.6 (1?hy?hI onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm but does no damage. ?hP_The endoplasm quivers.@hs  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah. #.# EternalEden the Tinkerer .# # #.# Gnoll . #.#.# Health: 25/25 ======================== ###. #.#†# Magic: 20/22 =====================--- ... #.... AC: 0Str: 16Ah.& #J. ##... EV: 19Int: 16 ##*##### ## #.## SH: 0Dex: 10 #.*#!..# .# #.#  XL:  3 Next:  6% Place: Dungeon:1 # #.;.# ∆.#.# #.#  Noise: =--------  Time: 855.6 (0.0) Ah.#.#..#.K.#..# ##.## -) Magic Parchment #....#####.# #.... Throw: 5 boomerangs Ah/2####.......# #..## Scroll  ###...#.# #..#  ##....# #..#  J   endoplasmAhK/ ####.# #..#  K   kobold (asleep) #.# #..#  #.# #..## Ahu/_The endoplasm quivers.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ah/Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ah*0vPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)Ah  #.# EternalEden the Tinkerer .# # #.# Gnoll . #.#.# Health: 25/25 ======================== AhW ###. #.#†# Magic: 20/22 =====================--- ... #.... AC: 0Str: 16 #J. ##... EV: 19Int: 16Ah  ##.##### ## #.## SH: 0Dex: 10 Ah ##..#!..# .# #.#  XL:  3 Next:  6% Place: Dungeon:1 Ah # #.;.# ∆.#.# #.#  Noise: =--------  Time: 855.6 (0.0) #.#..#.K.#..# ##.## -) Magic ParchmentAh* 1 #....#####.# #.... Throw: 5 boomerangs ####.......# #..## Scroll AhM E ###...#.# #..# Ahn q ##....# #..#  J   endoplasmAh  ####.# #..#  K   kobold (asleep) Ah #.# #..#  #.# #..##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ah Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAhm bAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.Ahy ` .# #  .  ###. #.#† ...  #..  Ah ##*##### ##  #.*#!..# .# #.#  # #.;.# ∆.#.# #.#  #..#  Ah 2#.#       #..# K   kobold (asleep) Ah   Ah <#.#  Ah /#.# AhB 2...AhL 3106.6 (1Ah onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _You kill the endoplasm!Bh#.# .# # #.# . #.#.# ###. #.#†#... #.#.. ##.##.##### ## #.##..#!..# .# #.# ## #..;# ∆.#.# #.# ##.#..#.K.#..# ##.##....#####.# #.####.......# #..######....# #..# #.# #..#BhBh--7BhBhiDh7-Dh Dh؋DhEh3q  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fh #.#  EternalEden the Tinkerer .# # #.#  Gnoll . #.#.#  Health: 25/25 ======================== ###. #.#†## Magic: 19/22 ====================---- ... #..... AC: 0Str: 16 #.. ##.... EV: 19Int: 16 ##.##### ## #.### SH: 0Dex: 10 #..#!..# .# #.# # XL:  3 Next: 10% Place: Dungeon:1 # #..;# ∆.#.# #.# # Noise: ---------  Time: 857.6 (0.0) #.#..#*K.#..# ##.### -) Magic Parchment #....#Fh:####.# #..... Throw: 5 boomerangs ####.......# #..### Scroll  ###...#.# #..#  ##....# #..#  K   kobold (asleep) ####.# #..#  #.# #..#  #.# #..### _You kill the endoplasm!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)FhC #.#  EternalEden the Tinkerer .# # #.#  Gnoll . #.#.#  Health: 25/25 ======================== ###. #.#†## Magic: 19/22 ====================---- ... #..... AC: 0Str: 16 #.. ##.... EV: 19Int: 16 ##.##### ## #.### SH: 0Dex: 10 Fhh#..#!..# .# #.# # XL:  3 Next: 10% Place: Dungeon:1 # #..;# ∆.#.# #.# # Noise: ---------  Time: 857.6 (0.0) #.#..#.K.#..# ##.### -) Magic Parchment #....#####.# #..... Throw: 5 boomerangs ####.......# #..### Scroll  ###...#.# #..#  ##....# #..#  K   kobold (asleep) ####.# #..#  #.# #..#  #.# #..###Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the kobold!Fh #.#  .# # #.#  . #.#.#  ###. #.#† ...  FhH#..   ##   .# #.#  # #..;# ∆.#.# #.#  Fhl*).#..#  #  FhԐ#     #..#  Fh~  #.# Fh5s #.#  Fh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the kobold!  You kill the kobold!Fh! ? .KK   kobold (missile)  You hear a shout!2====8.6 (1Fh% Fh. u _A kobold comes into view. It is wielding a +0 dagger.Gh0  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hh-  #.#  EternalEden the Tinkerer Hhv .# # #.#  Gnoll . #.#.#  Health: 25/25 ======================== Hh ]###. #.#†## Magic: 18/22 ===================----- ... #..... AC: 0Str: 16Hh  #.. ##.... EV: 19Int: 16Hh  ##.##### ## #.### SH: 0Dex: 10Hh  Hh .#..#!..# .# #.# # XL:  3 Next: 12% Place: Dungeon:1 HhE # #..;# ∆.#.# #.# # Noise: ====-----  Time: 858.6 (0.0) Hhm #.#..#*K.#..# ##.### -) Magic Parchment Hh #....#####.# #..... Throw: 5 boomerangs ####.......# #..### Scroll Hh . ###...#.# #..#  ##....# #..#  K   kobold (missile) ####.# #..#  #.# #..#  #.# #..### Hh g_A kobold comes into view. It is wielding a +0 dagger.Hh; Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HhT Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineHhm cAim: a kobold, wielding a +0 dagger and quivering stones (72% to hit)Ih#.# EternalEden the Tinkerer.## #.# Gnoll.#.#.# Health: 25/25 ========================###.#.#†## Magic: 18/22 ===================-----...#..... AC: 0Str: 16#..##.... EV: 19Ih!Int: 16##.##### ## #.### SH: 0Dex: 10#..#!..# .# #.# # XL:  3 Next: 12% Place: Dungeon:1# #..;# ∆.#.# #.# # Noise: ====-----  Time: 858.6 (0.0)IhM#.#..#**.#..# ##.### -) Magic Parchment#....#####.# #..... Throw: 5 boomerangsIh&####.......# #..### Scroll ###...#.# #..###....# #..#IhK   kobold (missile)####.# #..##.# #..##.# #..### Ih?W_A kobold comes into view. It is wielding a +0 dagger.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (72% to hit)IhjIhqDK)Ih$r_=---9.6 (1IhxIhz  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Ih?{Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (72% to hit) _The kinetic grapnel misses the kobold.Jh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh #.#  EternalEden the Tinkerer .# # #.#  Gnoll . #.#.#  Health: 25/25 ======================== ###. #.#†## Magic: 17/22 ==================------ ... #..... AC: 0Str: 16 #.. ##.... EV: 19Int: 16 ##.##### ## #.### SH: 0Dex: 10 #..#!..# .# #.# # XL:  3 Next: 12% Place: Dungeon:1 # #..;# ∆.#.# #.# # Noise: =--------  Time: 859.6 (0.0) #.#..#K).#..# ##.### -) Magic Parchment #....#Lh[40m####.# #..... Throw: 5 boomerangs ####.......# #..### Scroll  ###...#.# #..#  ##....# #..#  K   kobold (missile) ####.# #..#  #.# #..#  #.# #..### _The kinetic grapnel misses the kobold.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  LhPPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (72% to hit)Lh3  #.#  EternalEden the Tinkerer .# # #.#  Gnoll . #.#.#  Health: 25/25 ======================== ###. #.#†## Magic: 17/22 ==================------ ... #..... AC: 0Str: 16Lh4 $ #.. ##.... EV: 19Int: 16 ##.##### ## #.### SH: 0Dex: 10 #..#!..# .# #.# # XL:  3 Next: 12% Place: Dungeon:1 # #..;# ∆.#.# #.# # Noise: =--------  Time: 859.6 (0.0) #.#..#K).#..# ##.### -) Magic Parchment #....#####.# #..... Throw: 5 boomerangs ####.......# #..### Scroll  ###...#.# #..#  Lh}4 ##....# #..#  K   kobold (missile) ####.# #..#  #.# #..#  #.# #..###Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh4 >Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (72% to hit)  The kinetic grapnel hits the kobold.Lh9 * #.#  .# # #.#  . #.#.#  ###. #.#† ...  #.. LhC:   ##   .# #.#  # #..;# ∆.#.# #.#  )  #Lhw: r  #   Lh: X  #..# Lh: )  Lh: ^ #.# Lh; ^ #.# LhG; , Lh Lh 3460.6 (1Lh LhZ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 dagger and quivering stones (72% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!MhH .## #.# . #.#.# ###. #.#†###... #......#.. ###.##### ## #.####..#!..#..# #.# #.# #...#.$.#.# #.# #.#.#..#;).#..# ##.###.#....#####.# #......####.......# #..####Mh  ###...#.# #..#  ##...##.# #..#  #.# #..# #.# #..#####.# #......Mh^ Mh [8=-1MhJ Mh u _Found 3 gold pieces.  k - 28 stones (gained 5)  Things that are here:Mh D-2.6 (2Mh Mh R _a +0 dagger; a kobold corpseOhNK.# # #.# #. #.#.# .###. #.#†###.... #.#.. ##.##.##### ## #.###.##..#!..#..# #.# #.## #...#.$.#.# #.# #.##.#..#);.#..# ##.###.#....#####.# #.OhK####.# #..####...#.# #..# ####.# #..# #.# #..# #.# #..##.# #.OhBTOhT*3.6 (1OhZOh_  Things that are here: _a +0 dagger; a kobold corpseOh Oh What do you want to examine? Items  a - ()) a +0 dagger  b - (†) a kobold corpseQhz\QhcQh] page down [PgUp|<] page up [Esc] exit[top]XhU  e - a +0 short sword  i - a +0 whip  odagger Missiles (go to first with ()  f - 4 javelinsk - 28 stones  n - 3 poisoned darts  p - 5 boomerangs (quivered) Xh|Armour (go to first with [)  b - a +1 robe (melded)  h - a +0 robe  l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  q - a ring of poison resistance Potions !)  c - a potion of magic  j - a potion of attraction  s - a viscous dark potion  t - a ruby potion Talismans (go to first with %) Xhؼ m - the inkwell talisman "Poshikh" (active) {*Slow rElec Str+7 Stlth+}75%Xhc!  t - a ruby potion  m - the inkwell talisman "Poshikh" (active) {*Slow rElec Str+7 Stlth+}r - a quill talismanbotYhA[ j - a potion of attraction. A potion which makes the drinker attract enemies, translocating them quickly closer for the duration of the effect. The effect is surprisingly subtle, and unwary victims may sleep through it entirely. Yh[It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified dangerous_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe._h:AInventory: 20/52 slots  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()  f - 4 javelins  k - 28 stones _h~( n - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (melded)  h - a +0 robe _hz l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  q - a ring of poison resistance Potions (go to first with !)  c - a potion of magic _hg j - a potion of attraction  s - a viscous dark potion _h t - a ruby potion Talismans (go to first with %) _h: m - the inkwell talisman "Poshikh" (active) {*Slow rElec Str+7 Stlth+}r - a quill talisman _h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]nhvk - 28 stones. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 This projectile's minimum attack delay (0.7) is reached at skill level 8.  Your skill: 0.6  At current training (3%) you reach 8.0 in about 9.9 XLs. Damage rating: 2 (Base [2 + 0 (Thrw)] x 115% (Str) x 101% (Fight)). It is always destroyed on impact. nhjvStash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “How happy is the little Stone  That rambles in the Road alone,  And doesn't care about Careers  And Exigencies never fears — (q)uiver, (d)rop, (=)adjust, or (i)nscribe.oh"ohohO# #.#EternalEden the Tinkerer#.#Gnoll.## #.#Health: 25/25 ========================.#.#.#Magic: 19/22 ====================----###.#.#†### AC: 0Str: 16...#...... EV: 19Int: 16#..##..... SH: 0ohDex: 10##.##### ## #.###. XL:  3 Next: 14% Place: Dungeon:1#..#;..#..# #.# #. Noise: ---------  Time: 868.6 (0.0)# #...#...#.# #.# #. -) Magic Parchmentoh%#.#..#)).#..# ##.###. Throw: 5 boomerangs#....#####.## #...... Scroll ####.......# #..#######...#.# #..###....# #..#####.# #..##.# #..#Things that are here: _a +0 dagger; a kobold corpseThings that are here: _a +0 dagger; a kobold corpse _You now have 77 gold pieces (gained 3). _t - a ruby potionohq@9.6 (1oh9oh9 _a +0 dagger; a kobold corpse  Things that are here: _a +0 dagger; a kobold corpseYou now have 77 gold pieces (gained 3). _t - a ruby potion _You drop 28 stones.qhInventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (melded) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()  f - 4 javelinsn - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (melded)h - a +0 robe  l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  q - a ring of poison resistance Potions (go to first with !)  c - a potion of magic  j - a potion of attraction  s - a viscous dark potion  t - a ruby potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]vh՚l - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 5.1 (0.0 -> 5.1). Your EV would decrease by 1.4 (19.1 -> 17.7). vhYour spell failure would worsen trivially. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.zhI Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (melded) {FoeHammer}  d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()  f - 4 javelins  n - 3 poisoned darts zh=I p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (melded)  h - a +0 robe  l - a +0 ring mail Jewellery (go to first with "=) zh`IV g - a ring of magical power (worn) zhI q - a ring of poison resistance Potions (go to first with !) zhI c - a potion of magic  j - a potion of attraction  s - a viscous dark potion zhJ t - a ruby potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]|h~,b - a +1 robe (melded). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would remain unchanged. |h,Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified enchanted equipped armour _________________ |hR-“CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. |h~-n(t)ake off, (d)rop, (=)adjust, or (i)nscribe.~ha1 Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (melded) {FoeHammer}  d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()  f - 4 javelins  n - 3 poisoned darts ~h1  p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (melded)  h - a +0 robe  l - a +0 ring mail Jewellery (go to first with "=) ~h1  g - a ring of magical power (worn)  q - a ring of poison resistance Potions (go to first with !) ~h2 t c - a potion of magic  j - a potion of attraction ~h/2 y s - a viscous dark potion  t - a ruby potion ~hw2 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hE ~ b - a +1 robe (melded)  t - a ruby potion h Talismans (go to first with %)  m - the inkwell talisman "Poshikh" (active) {*Slow rElec Str+7 Stlth+}r - a quill talismanh 8bothl m - the inkwell talisman "Poshikh" (active) {*Slow rElec Str+7 Stlth+}. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________  Skill MP Spell Skill Boost ---------------------------------------- Min 0 +4 +0.50 Max 7 +9 +4.00 Cur 0 +4 +0.50 Class: Nonliving Size: Tiny rF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour e(v)oke, (d)rop, (=)adjust, or (i)nscribe.hphh# #.#EternalEden the Tinkerer#.#Gnoll.#h# #.#Health: 25/25 ========================.#.#.#Magic: 19/22 ====================----###.#.#†### AC: 0Str: 16...#...... EV: 19Int: 16#..##..... SH: 0Dex: 10##.##### ## #.###. XL:  3 Next: 14% Place: Dungeon:1hx5#..#;..#..# #.# #. Noise: ---------  Time: 869.6 (0.0)# #...#...#.# #.# #. -) Magic Parchment#.#..#)).#..# ##.###. Throw: 5 boomerangs#....#####.## #...... Scroll ####.......# #..#######...#.# #..###....# #..#####.# #..#hm#.# #..# _a +0 dagger; a kobold corpseThings that are here: _a +0 dagger; a kobold corpse _You now have 77 gold pieces (gained 3). _t - a ruby potion _You drop 28 stones.hǾh0+70.6 (1hChs8  Things that are here: _a +0 dagger; a kobold corpseYou now have 77 gold pieces (gained 3). _t - a ruby potion _You drop 28 stones.the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}.h #.# .## #.# #. #.#.# .###. #.#†###.... #.......#.. ###.##### ## #.###.##..#%..#..# #.# #.## #...#;..#.# #.# #.##.#..#)).#..# ##.###.#....#####.## #......####.......# #..##### ###...#.# #..# ##....# #..###.# #..# #.# #..##.# #..##### 1hvM# #.# # #.# # .# ###.#†###.h1. #.. ##......#.##### ### #..#%;.#. #...#...#.# #.# #.##..#)).#..# ##.###hSf....#####.##.....ht####.......# #..#####hdhhM20=2h4hh_ # #.# #.# .# # #.#  . #.#.#  ###. #.#†### ... # #.. ## ##.##### ## #.###. #..#;..#..# #.# #. # #...#...#.# #.# #. #.#..#)).#..# ##.### #....#####.## # ####.# #..  ###...#.# #..#  ##....# #..#  ####.# #..#  #.# #..#hLh%3hh  Things that are here: _the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}; 28 stoneshfInventory: 18/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (melded) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()  f - 4 javelinsn - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (melded)h - a +0 robe  l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  q - a ring of poison resistance Potions (go to first with !)  c - a potion of magic  j - a potion of attraction  s - a viscous dark potion  t - a ruby potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h   d - a +0 club  e - a +0 short sword  iwhip  odagger Missiles (go to first with ()  f - 4 javelins hV% n - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (melded)  h - a +0 robe  l - a +0 ring mail hJewellery (go to first with "=)  g - a ring of magical power (worn) h q - a ring of poison resistance Potions (go to first with !)  c - a potion of magic hʺn j - a potion of attraction  s - a viscous dark potion h t - a ruby potion Talismans (go to first with %) hk r - a quill talismanboth} hz h* # #.#EternalEden the Tinkerer#.#Gnoll.## #.#Health: 25/25 ========================.h J#.#.#Magic: 20/22 =====================---###.#.#†### AC: 0Str: 16...#...... EV: 19Int: 16#..##..... SH: 0Dex: 10##.##### ## #.###. XL:  3 Next: 14% Place: Dungeon:1ha #..#;..#..# #.# #. Noise: ---------  Time: 873.6 (0.0)# #...#...#.# #.# #. -) Magic Parchment#.#..#)).#..# ##.###. Throw: 5 boomerangs#....#####.## #...... Scroll ####.......# #..#######...#.# #..###....# #..#h ####.# #..##.# #..# _You now have 77 gold pieces (gained 3). _t - a ruby potion h _You drop 28 stones. _You drop the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}.  Things that are here: h _the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}; 28 stonesh h, hO$ hc& h h What do you want to examine? Items  a - (%) the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}h Gb - (() 28 stoneshmThe inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. hIts attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0h7+4+0.50 Max 7+9+4.00 h!Cur 0 +4 +0.50 Class: Nonliving Size: TinyhrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (g)et.hshIhC# #.#EternalEden the Tinkerer#.#Gnoll.## #.#Health: 25/25 ========================.#.#.#Magic: 20/22 =====================---###.#.#†### AC: 0Str: 16...#...... EV: 19Int: 16h#..##..... SH: 0Dex: 10##.##### ## #.###. XL:  3 Next: 14% Place: Dungeon:1#..#;..#..# #.# #. Noise: ---------  Time: 873.6 (0.0)# #...#...#.# #.# #. -) Magic Parchment#.#..#)).#..# ##.###. Throw: 5 boomerangsh F#....#####.## #...... Scroll ####.......# #..#######...#.# #..#h1##....# #..#####.# #..##.# #..# _You now have 77 gold pieces (gained 3). _t - a ruby potion h\_You drop 28 stones. _You drop the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}.  Things that are here: _the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}; 28 stonesh hS*4.6 (1hh  _t - a ruby potion _You drop 28 stones.the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}.  Things that are here: h _the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}; 28 stones _m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}hhLInventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (melded) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()  f - 4 javelinsn - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [) h/ b - a +1 robe (melded)h - a +0 robe  l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  q - a ring of poison resistance Potions (go to first with !)  c - a potion of magic  j - a potion of attraction  s - a viscous dark potion  t - a ruby potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h:  e - a +0 short sword  i - a +0 whip  odagger Missiles (go to first with ()  f - 4 javelinsn - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (melded)  h - a +0 robe hZ: l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  q - a ring of poison resistance Potions !)  c - a potion of magic h: j - a potion of attraction  s - a viscous dark potion  t - a ruby potion h:Talismans (go to first with %)  m - the inkwell talisman "Poshikh" (active) {*Slow rElec Str+7 Stlth+}  r - a quill talismanh:8bothh!dm - the inkwell talisman "Poshikh" (active) {*Slow rElec Str+7 Stlth+}. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,he!which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. h!Q____________________________________________________________  h!zSkill MP Spell Skill Boost ---------------------------------------- Min 0 +4 +0.50 h"&Max 7 +9 +4.00 Cur 0 +4 +0.50 Class: Nonliving Size: Tiny rF: x.. rPois: ∞Melee damage: -50% hH"LMelds: All Weapons and Armour hb"Me(v)oke, (d)rop, (=)adjust, or (i)nscribe.h?hEhL!# #.#EternalEden the Tinkerer#.#Gnoll.## #.#Health: 25/25 ========================.#.#.#Magic: 20/22 =====================---###.hL#.#†### AC: 0Str: 16...#...... EV: 19Int: 16#..##..... SH: 0Dex: 10hL ##.##### ## #.###. XL:  3 Next: 14% Place: Dungeon:1hMU#..#;..#..# #.# #. Noise: ---------  Time: 874.6 (0.0)# #...#...#.# #.# #. -) Magic ParchmenthIMI#.#..#)).#..# ##.###. Throw: 5 boomerangs#....#####.## #...... Scroll ####.......# #..#######...#.# #..#hvM##....# #..#####.# #..##.# #..# hM_t - a ruby potion _You drop 28 stones. _You drop the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}.  Things that are here: hM_the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}; 28 stones _m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}hVThT*5.6 (1h}YhE_hc@6.6 (2hh@7.6 (3hzkhqhrX1=8.6 (4h-vh=z318/18===392a) +0 hammer {FoeHammer}5 boomerangsYou drop the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}.  Things that are here: _the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}; 28 stones _m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+} _You begin untransforming. You continue untransforming. x3  Your transformation has ended.h 8@hM59.6 (5hBh߇S _Your +0 hammer {FoeHammer} and +1 robe unmeld from your body.hd #.# .## #.# #. #.#.# .###. #.#†###.... #.......#.. ###.##### ## #.###.##..#(..#..# #.# #.## #.hRe# #.# #.##.#..#)).#..# ##.###.#....#####.## #......####.......# #..##### ###...#.# #..# ##....# #..###.# #..# #.# #..##.# #..#####heD hmhn,80.6 (1hshth#h"lInventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger h8#Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (worn)h - a +0 robe  hf#l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)h#Kq - a ring of poison resistance Potions (go to first with !)  c - a potion of magic  j - a potion of attraction  s - a viscous dark potion  t - a ruby potion h$[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h-  e - a +0 short sword  i - a +0 whip  odagger Missiles (go to first with ()hC. f - 4 javelins  n - 3 poisoned darts  p - 5 boomerangs (quivered) Armour (go to first with [)  b - a +1 robe (worn)  h - a +0 robe  l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)hj.q - a ring of poison resistance Potions !) h. c - a potion of magic  j - a potion of attraction h. s - a viscous dark potion  t - a ruby potion h.Talismans (go to first with %)  m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}  r - a quill talismanh.8bothEI [r - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them inmelee. ____________________________________________________________  Skill Quill Dmg hI --------------------------- Min 0 1d2 Max 7 1d8 Cur 0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ hI Your skill: 0.5 A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. hNJ You found it on level 1 of the Dungeon. e(v)oke, (d)rop, (=)adjust, or (i)nscribe.hwhh %#.#EternalEden the Tinkerer.## #.# # Gnoll.#.#.# . Health: 25/25 ========================###.#.#†###. Magic: 18/18 ========================...#....... AC: 3Str: 9h  #..##...... EV: 12Int: 16##.##### ## #.###.# SH: 0Dex: 10#..#(..#..# #.# #.# XL:  3 Next: 14% Place: Dungeon:1# #...#@..#.# #.# #.# Noise: ---------  Time: 880.6 (0.0)h #.#..#)).#..# ##.###.. a) +0 hammer {FoeHammer}h #....#####.## #....... Throw: 5 boomerangs####.......# #..########...#.# #..###....# #..#h ####.# #..##.# #..##.# #..##### h Things that are here: _the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}; 28 stones h@ `_m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+} hl #_You begin untransforming. You continue untransforming. x3  Your transformation has ended. _Your +0 hammer {FoeHammer} and +1 robe unmeld from your body.hah+1.6 (1hPh#h`'+2.6 (2h.h3hw4+3.6 (3hj9h?h'@hPB$4.6 (4hE _the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}; 28 stones hE_m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+} _You begin untransforming. You continue untransforming. x3  Your transformation has ended. _Your +0 hammer {FoeHammer} and +1 robe unmeld from your body. _hXFYou begin transforming. You continue transforming. x3hF?Quill hIhK[ _Sharp quills grow all over your body.hwn#.# .# # #.# #. #.#.# .###. #.#†###.#... #.#.. ##......###.##### ## #.###.##..#(..#..# #.# #.# # #...#.@.#.# #.# #.##.#..#)).#..# ##.###.#....#####.## #.####.# #..# ##....# #..# ####.# #..# #.# #..# #.# #..#h0{h-|15.6 (1 _hh h3 #.# .# # #.#  . #.#.#  ###. #.#†###. ... # #.. ##...... ##.##### ## #.###. #..#(..#..# #.# #.# # #...#@..#.# #.# #. #.#..#)).#..# ##.### #....#####.## # ####.# #..  ###...#.# #..# ##....# #..# ####.# #..# #.# #..# #.# #..hh;6hhB h%ahcNInnate Abilities, Weirdness & Mutationsa - You are covered in sharp quills.Your quills sometimes injure those who attack you in melee.Your auxiliary armour is melded.hsc"b - You have very sharp teeth.c - You have an uncanny knack for detecting items.d - Your experience applies equally to all skills.h jhqhgw#.#EternalEden the Tinkerer.## #.# # Gnoll.#.#.# . Health: 25/25 ========================###.#.#†###. Magic: 18/18 ========================...hw#....... AC: 3Str: 9#..##...... EV: 12Int: 16##.##### ## #.###.# SH: 0Dex: 10hw#..#(..#..# #.# #.# XL:  3 Next: 14% Place: Dungeon:1# #...#@..#.# #.# #.# Noise: ---------  Time: 886.6 (0.0)hzx#.#..#)).#..# ##.###.. a) +0 hammer {FoeHammer}#....#####.## #....... Throw: 5 boomerangs####.......# #..##### Quill ###...#.# #..###....# #..#####.# #..##.# #..##.# #..#####  hxE_m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+} _You begin untransforming. You continue untransforming. x3  Your transformation has ended. hx_Your +0 hammer {FoeHammer} and +1 robe unmeld from your body. _You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body.h*~3h}hh+ SHIFTh`h`hehhF _Unknown command.h[[ SHIFThw Ph F _Unknown command.h"h&Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills h&#: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.h'Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.h>(List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh,S------------------------------------------------------------------------ C.ATTRIBUTES AND STATS ------------------------------------------------------------------------ The stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the character's highest skill), followed by a line listing the species. If the character worships a god, the name of the deity is also listed in the second line, together with an indicator of piety. Below these two lines follow a lot of numbers. These describe different aspects of the character. Health  A measure of life force. Synonymous with hit points and sometimes  abbreviated as HP. You die if your health drops to zero or less (although  you can die in other ways, too). The main screen shows both your current  and maximum health. Usually, you regain health slowly over time. Pressing  '5' or Shift-Num-5 lets you wait for a longer period. MagicA measure of magic or other intrinsic power. This is used primarily forspellcasting, but is sometimes also used for the evoking and invoking ofmany other special abilities. They are displayed in the same way ashealth; nothing bad happens if these drop to zero, except, of course,that you can't cast any spells. Resting also restores your reserves ofhȄh|Next come your defences. For all of them, more is better. Armour ClassAbbreviated to "AC". Your AC reduces the amount of damage you suffer from  most attacks (with a few rare exceptions), and provides some guaranteed h minimum protection against damage from melee attacks. Evasion  Abbreviated to "EV". This helps you avoid being hit by unpleasant things  (but will not reduce the amount of damage you suffer if you do get hit)hf. Shieldbbreviated to "SH". This number is a measure of how good your shield (ifhwny) is at blocking attacks. Your character's primary attributes are Strength, Intelligence and hDexterity: Strengthbbreviated to "Str". Increases your damage with melee weapons (exceptfor long and short blades), with unarmed combat, and with throwingweapons. Reduces penalties from wearing shields or heavy armour. IntelligencehZ Abbreviated to "Int". Affects your odds of successfully casting spellsand how powerful those spells are. DexterityAbbreviated to "Dex". Increases your accuracy with melee and rangedweapons, and your damage with ranged weapons and long and short blades.Significantly affects your ability to dodge attacks aimed at you, yourhkeffectiveness with shields, your stealth, and your effectiveness whenstabbing unaware enemies. hJ Finally some additional information about your character and your progress through the dungeon is displayed. h Experience LevelAbbreviated to "XL". Starting characters have experience level 1; the  highest possible level is 27. Gaining a level nets additional health and  magic points, and will grant spell slots and sometimes primaryattributes. h ePlaceThis shows the branch you are currently in, as well as the level withinh the branch. The starting branch is called Dungeon, so that the placeinformation will read "Dungeon:1" for a new character. h  _NoiseThis is a coloured bar indicating the loudness of noise that you heard onh6 your last turn. The colour provides a rough guide to how far away the  noise it indicates might be audible. If the bar is gray, the sound ishY less likely to be audible outside of your line of sight (at least in anopen area); if it is yellow, the sound is likely to be audible outside ofh Nyour line of sight; and if it is red, the sound will be audible at ah substantial distance. If the bar turns magenta, you have made one of theloudest noises in the dungeon. N.b.: terrain can reduce or block theh spread of noise.h8 TimeThis indicates the amount of time that has passed since entering thedungeon, and also displays in brackets the amount of time that yourprevious action took. Most actions take 1.0 units of time, but certainh Cactions are particularly slow or quick (such as changing armour andh  level to an extent determined by your character's species, the creaturesyou will meet deeper in the dungeon are better at casting spells, and aremore likely to be able to affect you. You can get a rough idea of your  current Will by pressing '%'. SizeDifferent species have different sizes: Spriggans and Felids are verysmall; Kobolds are small; Oni and Trolls are large; Nagas and Armataurs  are large with a medium torso; all other species are medium-sized. Manytalismans will change your size. Size affects your evasion: the smallercharacter, the more evasive it is. On the other hand, characters oflarger than medium size do not suffer the usual attack penalties whenstanding in shallow water. Characters of smaller than medium size willhave problems with some larger weapons. Very small characters and largecharacters are not able to use most types of armour. Players and monsterscan only constrict foes of the same size or smaller. In the dungeon youcan also meet tiny and giant foes. Stealth  High stealth allows your character to move through the dungeonundetected. It is affected by your species, dexterity, Stealth skill, andthe encumbrance of your body armour. Your current Stealth level can alsobeen seen by pressing '@' or '%'. h&scarf of invisibility. These are accessed through the 'a' command. ------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combath.======================================== The dungeon is a hostile place, and you will likely need to defendhG }on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing. Resting hKH '======================================== If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. hwH RExamining your surroundings ======================================== hH The section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot hH currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor hH is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities,hY- Dand any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'.hoperate stairs. When taking stairs with an unknown destination, you are guaranteed a chance to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance to move before you. If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. hBesides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not mandatory to visit any particular branch, but you must explore some of them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. hC7Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or special branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'. hzDoors and TrapshLT ~Highlighted skills are focused on and will use a higher proportion of available experience. You can highlight as many skills as you like, though obviously if all skills being trained are highlighted there will be no net effect. Occasionally you may find a manual of a skill which allows you to make quick progress in this area. When you pick it up, experience used to practise the given skill will have twice the usual effect for a while. ------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------ In the caverns of Crawl, you will find a great variety of creatures, most of which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are known to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or otherh6 will tell you the function of any item you have in your inventory; you might want to save these up for items that are dangerous or wasteful to use when unidentified, such as potions or other scrolls. You can read scrolls (and by doing so invoke their magic) with the 'r' command. ! Magical Potions ======================================== While scrolls tend to affect your equipment or your environment, most potions affect your character in some way. The most common type is the simple curing potion, which restores some health and cures many ailments, but there are many other varieties of potions to be found. Potions can be quaffed (drunk) with the 'q' command. / Wands hV7 ======================================== Sometimes you will be lucky enough to find a stick which contains stored magical energies. Wands each have a certain number of charges, which you immediately recognise when you pick them up. When you pick up a wand of type you already have in inventory, its charges are absorbed into the existing one. When a wand's charges are fully depleted, it vanishes. Wands are aimed in the same way as missile weapons, and you can release thehcV species. Minotaurs (Mi)  The Minotaurs are a species of hybrids, possessing Human bodies withbovine heads. They delve into the Dungeon because of their instinctive  love of twisting passageways.  Minotaurs are extremely good at all forms of physical combat, but are h+ awful at using any type of magic. They can wear all armour except for  some headgear. When in close combat, Minotaurs are able to reflexively  headbutt those who dare attack them. Merfolk (Mf)The Merfolk are a hybrid species of half-Human, half-fish that typically  live in the oceans and rivers, seldom venturing toward land. However,  Merfolk aren't as limited on land as some myths suggest; their tails willquickly reform into legs once they leave the water (and, likewise, their  legs will quickly reform into a tail should they ever enter water). They  tend to be surprisingly nimble on land as well as in the water. Experts  at swimming, they need not fear drowning and move very quickly through  water.  h:The Merfolk have developed their martial arts strongly on thrusting and  grappling, since those are the most efficient ways to fight underwater.h|  dual adaptation is not as good as that of the shapechanging Merfolk.  Octopodes have eight tentacle-shaped legs, and need four of them to move.While a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than loosehats, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle.  Their natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentaclesh}Xto constrict enemies - potentially several at a time! Felids (Fe)Felids are a breed of cats that have been granted sentience. Originallythey were witches' familiars that were magically augmented to providehelp for their masters' rituals, yet many have abandoned, outlived, or,in at least one case, eviscerated their former masters and gone out intohe world.  While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour orweapons. h%Rfrom simple weapons to elaborate and powerful golems. Many of their  creations benefit from fighting alongside them. ElementalistsElementalists are magicians who specialise in one of the four types ofelemental magic: air, fire, earth or ice.  Fire Magichx%Gtends towards indiscriminate, wide-range destructive conjurations and starting fires.  Ice Magicoffers diffuse, subtle effects, both defensive and offensive.  Air Magic provides powerful but difficult to direct spells.  Earth Magic offers h%Pdirect effects, some destructive and some debilitating. Alchemisth%Alchemists start with knowledge of poison-based magic, which is extremelyuseful in the shallower levels of the Dungeon where few creatures areimmune to it.hP Examine occupied tile and auto-pickup eligible items. Can also be used to  pick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tile h and a second press of ; will pick up all auto-pickup eligible items. x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. hCtrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. hLCtrl-OShow dungeon overview (branches, shops, etc.). h]! Annotate a level. You can annotate any level of a branch of which you h< have found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterhbthat level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsh+zterse than with the command @, A, a). This is a highly condensedconglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing thekey of a displayed item views it. Other game-playing commands ---------------------------------------- t Tell commands to allies, or shout (with tt). hCtrl-A  Toggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards. | Toggle various display layers and overlays. (Console only) `h& Re-do previous command hްb0 Repeat next command a given number of times Non-game playing commandshnRemove jewellery. e Equip actions (wield, wear, put on) c Unequip actions (unwield, take off, remove) Item interaction (floor) ======================================== g or ,Pick up items. Use a prefix to pick up smaller quantities. As withdropping, Ctrl-F allows you to pick up items matching regular expression. d Drop an item. Within the drop list, you can select slots based on a  regular expression by pressing Ctrl-F, followed by the regex. d#  Drop exact number of items, where # is a number. D Drop item(s) picked up last.hh direction  Move cursor. . or Enter  Travel to cursor (also Del). v Describe feature or monster under the cursor. Some branch entries have  special information. > Cycle downstairs. < Cycle upstairs. _ Cycle through altars. TabCycle shops and portals. Ctrl-Xh# vsignifies a resistance; e.g. rF+ (a level of fire resistance), rN+++  (three levels of negative energy resistance), rC- (cold vulnerability). +XXX  signifies an ability you can evoke via the 'a' command. E.g. +Inv(evocable, temporary invisibility). -XXXsignifies a suppressed ability. E.g. -Cast (spellcasting forbidden). XX+6  means a boost to some numerical stat (similar with XX-2, etc.). E.g.Slay+3 (+3 to accuracy and damage of melee and ranged combat). For more information, examine an item (by selecting it in your (i)nventory); each property of an artefact will be listed and described. ------------------------------------------------------------------------ 6.DUNGEON SPRINT MODES ------------------------------------------------------------------------ Dungeon sprints are short, faster-paced variants of Crawl that aim at more of a "coffee break" style of gameplay. They can be accessed from the main menu, and save files coexist with regular game saves. Sprint modes all useh C Sprint IV: "Fedhas' Mad Dash"h8 Fedhas' Mad Dash is a shorter sprint map, a contest organised by FedhasMadash. The monsters are Fedhas-themed; watch out for the many flavours  of Oklobs! As usual, your goal is to find the Orb of Zot and then escape. h] Sprint V: "Ziggurat Sprint"Ziggurat Sprint focuses on the Ziggurat mechanic. The map consists of a  sequence of open-layout rooms of increasing size and difficulty, eachh with many monsters around some theme; rooms are connected bytransporters. The starting room provides powerful equipment for getting h started, as well as altars. If you can make it through all rooms, youwill be taken to a room with the Orb and some exit stairsh {. Sprint VI: "Thunderdome"  In the Thunderdome you face a large set of monsters, including many h uniques, in a cross-shaped arena. Monsters appear in rounds, with bossrounds every 5 rounds (every 3 after round 27), and the final boss at h9 7 round 27. If you kill every monster in a normal or boss round, you will  get some gold, arena points, and a bit of time to rest. In a lightning  round, to win you just need to survive. A variety of interesting itemsare available for purchase in shops along the sides -- don't miss the h_ c QUAD DAMAGE! To win this sprint, kill the final boss, and the Orb will  appear. hwh1yh_#.#EternalEden the Tinkerer.## #.# # Gnoll.#.#.# . Health: 25/25 ========================###.h#.#†###. Magic: 18/18 ========================...#....... AC: 3Str: 9#..##...... EV: 12Int: 16##.##### ## #.###.# SH: 0Dex: 10hςM#..#(..#..# #.# #.# XL:  3 Next: 14% Place: Dungeon:1h-# #...#@..#.# #.# #.# Noise: ---------  Time: 886.6 (0.0)#.#..#)).#..# ##.###.. a) +0 hammer {FoeHammer}#....#####.## #....... Throw: 5 boomerangs####.......# #..##### Quill hZ###...#.# #..###....# #..#####.# #..##.# #..#h#.# #..##### Your transformation has ended. _Your +0 hammer {FoeHammer} and +1 robe unmeld from your body. _You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body. h˃H_Unknown command. _Unknown command.hGhhohŒhʲ h  Ability - do what?CostFailure  f - Begin Untransformation Nonehش 0% [?] toggle between ability selection and description.hhhm#.#EternalEden the Tinkerer.## #.# # Gnoll.#.#.# . Health: 25/25 ========================###.#.#†###. Magic: 18/18 ========================...h#....... AC: 3Str: 9#..##...... EV: 12Int: 16##.##### ## #.###.# SH: 0Dex: 10#..#(..#..# #.# #.# XL:  3 Next: 14% Place: Dungeon:1# #...#@..#.# #.# #.# Noise: ---------  Time: 886.6 (0.0)hfb#.#..#)).#..# ##.###.. a) +0 hammer {FoeHammer}#....#####.## #....... Throw: 5 boomerangs####.......# #..##### Quill ###...#.# #..###....# #..#####.# #..##.# #..##.# #..#####h Your transformation has ended. _Your +0 hammer {FoeHammer} and +1 robe unmeld from your body. h_You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body. _Unknown command. _Unknown command.hw _Your +0 hammer {FoeHammer} and +1 robe unmeld from your body. _You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body. _Unknown command.  Okay, then.hh]h. _hchmInnate Abilities, Weirdness & MutationshJ/a - You are covered in sharp quills.Your quills sometimes injure those who attack you in melee.Your auxiliary armour is melded.b - You have very sharp teeth.hobc - You have an uncanny knack for detecting items.hrd - Your experience applies equally to all skills.h, UFangs (level 1/3) You have sharp teeth, allowing you to bite foes when launching melee attacks. Each level of this mutation makes your teeth sharper, longer, and stronger. Trigger chance: 22% Base damage: 3Category: [Anatomy]hInnate Abilities, Weirdness & Mutationsa - You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded.  b - You have very sharp teeth.  c - You have an uncanny knack for detecting items.  d - Your experience applies equally to all skills.h"hh#.#EternalEden the Tinkerer.## #.# # Gnoll.#.#.# . Health: 25/25 ========================###.#.#†###. Magic: 18/18 ========================...#....... AC: 3Str: 9#..##...... EV: 12Int: 16##.##### ## #.###.# SH: 0Dex: 10h#..#(..#..# #.# #.# XL:  3 Next: 14% Place: Dungeon:1# #...#@..#.# #.# #.# Noise: ---------  Time: 886.6 (0.0)#.#..#)).#..# ##.###.. a) +0 hammer {FoeHammer}#....#####.## #....... Throw: 5 boomerangs####.......# #..##### Quill ###...#.# #..###....# #..#####.# #..##.# #..##.# #..#####h  _Your +0 hammer {FoeHammer} and +1 robe unmeld from your body. _You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body. _Unknown command. _Unknown command. _Okay, then.hhUhhh^ Phahmbh;chihkh1oP _hTqhqhrhMthvhvhwh}7# #.# #. #.# #.# # #.# ####.. #.#.# ... ###...#.#†###.###... .### #....#.. ..# ##......####.#####.## #.###.## #..#(..#@.# #.# #.# 9.6 (3h~c# #...#...#.# #.# #.#####.#..#)).#..# ##.####....#####.## #..........####.......# #..###########...#.# #..###....# #..#####.# #..##.# #..#h_~h*hh~hIhԄhlh hl h h h< h h ,h ,h h s #.#.# #.#.# #  # #.# # #.#  #.# # #.#  #..# #.#.# ####... #.#†###. .......#........ #.....#......##91.6 (2 ##.#####.## #.###.##  #..#(..#..# #.# #.#  # #...#...#.# #.# #.### #.#..#)).#..# ##.###....#....#####.## #.........####.......# #..##########...#.# #..###....# #..#h h h-hZ.hY0h6h8=Bh=hA@,hAhCh.F,hGhN ###.##.# #...# #.# #.#.# #.# #.#.# #.# # #.#  #.# #.#  #.## # #.#  #..## #.#.# hOK######@..# #.#†#4.6 (3 #........### #...... #.##.......# ##..... ##.#####.## #.###. #..#(..#..# #.# # # #...#...#.# #.# #.  #.#..#)).#..# ##.###. ....#####.## #...... ##...# #..#### hqPh\VhWh_hhihM,h,hhh hkhf,hh7h{,hhRhhh9hS#.........##. ###.###.####. #.# #....#. #.###.###.##.†.).####  h# # #@# ..# 901.6 (7 hq#.# #.#  #.# #.#.#  #.# # #.# h #.# #.# #.## # #.#  hH#..## #.#.# h#####...# #.#†###........##....hhhZhY3hh#hR,hJv _Found a stone staircase leading down.h3hnhhGhh[he,hhp #.# #.#.# ## # #.# #.#. . . #.#.# # .#. #.#.###.#.>. #.........####.###.###.# #...#.###.###hB#.†.).#6.6 (5.######.##.# #.# #.# ###.# #.##...# #.# #.#.#hC #.#  #.#.# hm#.#  # #.#h` #.# #.#h'hZhhP IhV huX hX h\ Xh{] hU^ hf hk ..... #.## # #.#  # #.# #.### ##.# # #.# #.#.hhl #. .#.# #.#.#...# #..#.@.# #.........10.6 (4##.## ###.###.##.# #.# #...#.# #.###.###.###.†.)#..#######.# ###..hm hp hs c _There is a stone staircase leading down here.h]thunA stone staircase leading down. A staircase leading further down. hvWhile standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.hCvhOhrU#....... EternalEden the Tinkerer#.###.#. Gnoll#.# #.#. Health: 25/25 ========================#.# #.#. Magic: 18/18 ========================h # #.# #.#. AC: 3Str: 9## ##.# # #.# #.#. EV: 12Int: 16#. .#.# #.#.# #... SH: 0Dex: 10h/ #.#...# #.#.###.#. XL:  3 Next: 14% Place: Dungeon:1hU#.@.# #......... Noise: ---------  Time: 910.6 (4.0)##.## ###.###.## a) +0 hammer {FoeHammer}h#.##.# #... Throw: 5 boomerangsh˾#.##.###.## Quill #.##hPy#.†.).##..######.###.##.##.####.##.##...# _Sharp quills grow all over your body. _Unknown command. hy_Unknown command. _Okay, then. _Found a stone staircase leading down. _There is a stone staircase leading down here.hh;hTh11.6 (1 _hh\#................... ..  ##......#...÷.......#. ##...................### #....................# ..###...###..........# .# #.#####..........# # #.# #..........# ..# #..........## 2#.## #......@....# .. .............# .# ∆ .#.[.........# #............. #.............##............##............⌠.⌠........ hr] h ^hNfhF,2.4 (1.8hhC _You climb downwards.  Found a chain mail. _There is a stone staircase leading up here.ht3h+hdh hw hh\D _Found Xaeklyum's General Store.ha3h!hh(,h9hvh#,h$h/] ##...### #.............#  #..###...###....#  #..# #.#####h,0c....#  #.# #.# #...#  #. ..# #...## #.## ##<....## .. #.......# .# ∆ ..#.@.........#6.4 (4.0hm0 #...... #......h0 ∆ ##.... ##....∆ .⌠.⌠........h0 ##.∩........ #⌠.⌠......h'1h1hH8h9S _You see here a +0 chain mail.hhIA +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 hrIt can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 5.2 (3.0 -> 8.2). Your EV would decrease by 7.8 (12.2 -> 4.4). Your spell failure would worsen by up to 46% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)et. hܺ h  ##...................###EternalEden the Tinkerer#....................#Gnoll#..###...###..........#Health: 25/25 ========================#..# #.#####..........#Magic: 18/18 ========================#.# #.# #..........#AC: 3Str: 9#. ..# #..........##EV: 12Int: 16#.## ##......<....##SH: 0Dex: 10.. #.............#XL:  3 Next: 14% Place: Dungeon:2.# ∆ ..#.@.........#Noise: ---------  Time: 916.4 (4.0)#.............a) +0 hammer {FoeHammer} h[0;10m#.............Throw: 5 boomerangs∆ ##............Quill ##...........∆.⌠.⌠........##.∩........#⌠.⌠...... _There is a stone staircase leading down here. _You climb downwards.  Found a chain mail. _There is a stone staircase leading up here. _Found Xaeklyum's General Store. _You see here a +0 chain mail.7.4 (1 h h%) _k - a +0 chain mail hpZ hZ h[ h8c hMe he hj, hm, hm hqH _Found an escape hatch in the floor. hs3 ht hv hx, hy h{ h~ hM~ h h? h , h  h #.## ##<....##  .. #...#  .# ∆ ..#..#  #.... #...... ∆ ##..... ..####........... ∆ ......⌠.⌠..  ######.@.. 23.4 (6⌠.⌠ h֍ #.#  >.. #######  h h4 hؗl _There is an entrance to Xaeklyum's General Store here.hi Xaeklyum's General Store. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Xaeklyum's General Store with the > key. You are here. (>)enter.h hh!;Welcome to Xaeklyum's General Store! What would you like to do?  a -  38 gold a +0 long sword  b -  33 gold a potion of curing (unknown) h!= c -  33 gold a potion of lignification (unknown)d -  9 gold a +0 robe  e -  82 gold a scroll of enchant armour  f -  22 gold a scroll of identify  g -  5 gold 5 stones  h -  6 gold 6 stones  i -  38 gold a +0 trident  h!"j -  27 gold a +0 whip You have 77 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)h,"[A-J] put item on shopping listhЄA +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.6  At current training (3%) you reach 14.0 in about 18.1 XLs.  Current attack delay: 1.3. Damage rating: 10 (Base 10 x 100% (Dex) x 102% (Skill)). h…This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {in_shop} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy  seem to have decided to capture a horse. They began with a furious attack, and  laid hands on a good mare well trained both for sport and battle. Her rider,  Pedro de Moron, was a fine horseman; and as he charged with three otherha-Welcome to Xaeklyum's General Store! What would you like to do?  a -  38 gold a +0 long sword  b -  33 gold a potion of curing (unknown) h-b c -  33 gold a potion of lignification (unknown)  d -  9 gold a +0 robe  e -  82 gold a scroll of enchant armour  f -  22 gold a scroll of identify  g -  5 gold 5 stones  h -  6 gold 6 stones  i -  38 gold a +0 trident  hZ.j -  27 gold a +0 whip You have 77 gold pieces. [Esc] exit [!] buy|examine items [a-j] mark item for purchase h.[/] sort (type)[A-J] put item on shopping list"ht A potion of lignification. A potion which transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree has minimal evasion but increased healthand natural armour, and is resistant to poison, and immune to torment and drowning. However, it is rooted in place while the transformation lasts, and "h Bcannot teleport. If you quaff this potion your AC would be 21. It is an uncommon potion. Stash search prefixes: {in_shop} {rPois rTorment rDrown} {potion} {resist poison} {poison resistance} Menu/colouring prefixes: identified dangerous_item potion _________________ "h3 “Before her prayer was ended, torpor seized  on all her body, and a thin bark closed  around her gentle bosom, and her hair  became as moving leaves; her arms were changed  to waving branches, and her active feet "hp as clinging roots were fastened to the ground—  her face was hidden with encircling leaves.”8hvFWelcome to Xaeklyum's General Store! What would you like to do?a -  38 gold a +0 long sword  b -  33 gold a potion of curing (unknown)  c -  33 gold a potion of lignification (unknown)  d -  9 gold a +0 robe  e -  82 gold a scroll of enchant armour  f -  22 gold a scroll of identify  g -  5 gold 5 stones  h -  6 gold 6 stones  i -  38 gold a +0 trident  j -  27 gold a +0 whip 8h HYou have 77 gold pieces. [Esc] exit [!] buy|examine items [a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list<h3b<hh<hFp#.## ##......<....##EternalEden the Tinkerer.. #.............#Gnoll.# ∆ ..#...........#Health: 25/25 ========================#.............Magic: 18/18 ========================#.............<hqAC: 3Str: 9∆ ##............EV: 12Int: 16..####...........SH: 0Dex: 10∆ ......⌠.⌠........XL:  3 Next: 14% Place: Dungeon:2######.@........Noise: ---------  Time: 923.4 (6.0)#⌠.⌠......a) +0 hammer {FoeHammer}##.#......Throw: 5 boomerangs#.....>..Quill <hcq######### _There is a stone staircase leading up here. _Found Xaeklyum's General Store. _You see here a +0 chain mail. <h:r_k - a +0 chain mail _Found an escape hatch in the floor. _There is an entrance to Xaeklyum's General Store here.<hzw<hw<h|<hB~>h3>h1>h$>h>h$ _>h .....>..Quill #########  There is a fountain of clear blue water here.>h7>h _>h>h{>h,>h:>hCB>h>hX>h #.......  #.... ∆ ##...... ..####......# ∆ ......⌠.⌠.........# ######.∩..........# #⌠.⌠.........#  ##.#.........#  #.....# 8.4 (5#############  >h;>ha _There is an escape hatch in the floor here.?hmAn escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. While standing here, you can traverse the escape hatch with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.Gh&#.............EternalEden the Tinkerer#................Gnoll∆ ##...............Health: 25/25 ========================..####............#Magic: 18/18 ========================∆ ......⌠.⌠.........#AC: 3Str: 9######.∩..........#EV: 12Int: 16#⌠.⌠.........#SH: 0Dex: 10##.#.........#XL:  3 Next: 14% Place: Dungeon:2#.....@.....#Noise: ---------  Time: 928.4 (5.0)#############a) +0 hammer {FoeHammer}Throw: 5 boomerangsQuill _You see here a +0 chain mail. _k - a +0 chain mail _Found an escape hatch in the floor. _There is an entrance to XaeklyGh um's General Store here. _There is a fountain of clear blue water here. _There is an escape hatch in the floor here.Gh Gh!Hh) Hh Hh Hh{ Hh Hh P _Hh Hh۵ Hhض Hhĸ Hh ,Hhn Hh3 Hh ,Hh HhM Hh ,Hh HhP _#.## ##<....##.. #.# .# ∆ ..#### #.....# #....... ∆ ##.......Hh !..####.....#∆ ......⌠.⌠.........#######.@..........#33 #⌠.⌠.........###.#.........##.....>.....##############Hh Hh Hh l _There is an entrance to Xaeklyum's General Store here.Ih Ih^ Xaeklyum's General Store. A shop in the dungeon, beyond sight of the world above, manned by a secretive Ih and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Xaeklyum's General Store with the > key. Ih <You are here. (>)enter.KhPKhR[Khhd+Welcome to Xaeklyum's General Store! What would you like to do?  a -  38 gold a +0 long sword  b -  33 gold a potion of curing (unknown)  c -  33 gold a potion of lignification (unknown)d -  9 gold a +0 robe  e -  82 gold a scroll of enchant armour  f -  22 gold a scroll of identify  g -  5 gold 5 stones  h -  6 gold 6 stones  Khdi -  38 gold a +0 trident  j -  27 gold a +0 whip You have 77 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listLh*  a -  38 gold a +0 long sword  c +  33 gold a potion of lignification (unknown)Lh + After the purchase, you will have 44 gold pieces.[Enter] buy marked itemsNhA potion of lignification. A potion which transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree has minimal evasion but increased healthand natural armour, and is resistant to poison, and immune to torment and drowning. However, it is rooted in place while the transformation lasts, and cannot teleport. If you quaff this potion your AC would be 21. It is an uncommon potion. Stash search prefixes: {in_shop} {rPois rTorment rDrown} {potion} {resist poison} {poison resistance} Menu/colouring prefixes: identified dangerous_item potion _________________ “Before her prayer was ended, torpor seized  on all her body, and a thin bark closed  around her gentle bosom, and her hair  became as moving leaves; her arms were changed  to waving branches, and her active feet  as clinging roots were fastened to the ground—  her face was hidden with encircling leaves.”Ohw( Welcome to Xaeklyum's General Store! What would you like to do?a -  38 gold a +0 long sword  b -  33 gold a potion of curing (unknown)  c +  33 gold a potion of lignification (unknown)  d -  9 gold a +0 robe Oh )  e -  82 gold a scroll of enchant armour  f -  22 gold a scroll of identify  g -  5 gold 5 stones  h -  6 gold 6 stones  i -  38 gold a +0 trident  j -  27 gold a +0 whip Oh) You have 77 gold pieces. After the purchase, you will have 44 gold pieces. [Esc] exit [!] buy|examine items [a-j] mark item for purchase [/] sort (type) [Enter] buy marked items [A-J] put item on shopping listShN-Shw + After the purchase, you will have 44 gold pieces.[Enter] buy marked itemsTh{N-Xh,O   c -  33 gold a potion of lignification (unknown)  j -  27 gold a +0 whipbuy|examineexamine item[Enter] describe\h~ubuy|examinemark item for purchase`hwKx  a +  38 gold a +0 long sword  j -  27 gold a +0 whip After the purchase, you will have 39 gold pieces.[Enter] buy marked itemsah-)N-ah + After the purchase, you will have 39 gold pieces.[Enter] buy marked itemsbh&N-ch  a -  38 gold a +0 long sword  c +  33 gold a potion of lignification (unknown) After the purchase, you will have 44 gold pieces.[Enter] buy marked itemsch3  a +  38 gold a +0 long swordb -  c +  33 gold a potion of lignification (unknown)d - f - i - j - 6ch,"dh)Aq  a +  38 gold a +0 long swordb -  c -  33 gold a potion of lignification (unknown)d - f - i - j - 39 gold pieces.eh  a -  38 gold a +0 long sword  c -  33 gold a potion of lignification (unknown)eh^9   a -  38 gold a +0 long sword  c +  33 gold a potion of lignification (unknown) After the purchase, you will have 44 gold pieces.[Enter] buy marked itemslh  c +  33 gold a potion of lignification (unknown)  j -  27 gold a +0 whip Purchase items for 33 gold? (y/N)oh  c -  9 gold a +0 robe  d -  82scroll of enchant armour  e -  2identify 55 stones6638a +0 trident  i -  27 gold a +0 whip oh'iIphw]phdphk#.## ##......<....##EternalEden the Tinkerer.. #.............#Gnoll.# ∆ ..#...........###Health: 25/25 ========================#..............#Magic: 18/18 ========================#................AC: 3Str: 9∆ ##...............EV: 12Int: 16..####............#ph2mSH: 0Dex: 10∆ ......⌠.⌠.........#XL:  3 Next: 14% Place: Dungeon:2######.@..........#Noise: ---------  Time: 933.4 (5.0)#⌠.⌠.........#a) +0 hammer {FoeHammer}##.#.........#Throw: 5 boomerangs#.....>.....#Quill ############# _k - a +0 chain mail _Found an escape hatch in the floor. _There is an entrance to Xaeklyum's General Store here. _There is a fountain of clear blue water here. _There is an escape hatch in the floor here. _There is an entrance to Xaeklyum's General Store here.ph{wFound an escape hatch in the floor. _There is an entrance to Xaeklyum's General Store here. fountain of clear blue watern escape hatch in the floo _ntrance to Xaeklyum's General Store here.  s - 2 potions of lignification (gained 1)phm|ph߁phi _Thank you for shopping at Xaeklyum's General Store!rh3rh"rhmrhLrh$ _rh}h  There is a fountain of clear blue water here.rhrhK _rh[rhrh,rhrhrh,rhrhrh,rhrh #........#  #.... ∆ ##.... ..####...# ∆ ......⌠.⌠# rhA]######.∩..# #⌠.⌠..#  ##.#.........#  #.....@.....# 8############# rh rhrh'rhNa _There is an escape hatch in the floor here.sh| sh An escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. While standing here, you can traverse the escape hatch with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.uhtT#..............#EternalEden the Tinkerer#................Gnoll∆ ##...............Health: 25/25 ========================..####............#Magic: 18/18 ========================∆ ......⌠.⌠.........#AC: 3Str: 9######.∩..........#EV: 12Int: 16#⌠.⌠.........#SH: 0Dex: 10##.#.........#XL:  3 Next: 14% Place: Dungeon:2#.....@.....#Noise: ---------  Time: 938.4 (5.0)#############a) +0 hammer {FoeHammer}Throw: 5 boomerangsQuill _There is an escape hatch in the floor here. _There is an entrance to Xaeklyum's General Store here.  hOU40ms - 2 potions of lignification (gained 1) _Thank you for shopping at Xaeklyum's General Store! _There is a fountain of clear blue water here. _There is an escape hatch in the floor here.9.4 (1 _uh #.B  ..  ..  .#  .#######.# .........# .###.....# uh 3.......@.# ####.....# ........########.###.#.B   giant cockroach (asleep)#.#.uhuhuh-40.2 (1.8uhuhMK _You slide downwards. The hatch slams shut behind you.wh#.B ..# .. .#wh.#######.# .........####.....#.........# ####..@..#....####### #.wh\ #.. #.. whݘ7#.. ....wh9∆wh*+10whQwhxh xh xhz xh xhf xh0 Bxh ,xh xhi xh0 xh` xh xh: xhh X #.B.xh , ..#.. ...#. .#..g. .#######.#xh ..(.........####.....##.....@......#xh  ##.#####.....# .........##xh .######.## #.# #..xh g   hobgoblin (asleep) #..# #..#....xh~ 4.2 (3∆A hobgoblin comes into view.5.2 (4xh. D _Found 2 silver javelins.~hHwEternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#..#AC: 3Str: 9..g. .#######.#EV: 12Int: 16...**.........#SH: 0Dex: 10.....*###.....#XL:  3 Next: 14% Place: Dungeon:3#....*@......#Noise: ---------  Time: 945.2 (0.0)~hm##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..g   hobgoblin (asleep)#..#∆#..#....~h;A hobgoblin comes into view. _Found 2 silver javelins.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)~h:g. .(..  You can't see that place.~h  . ***~hrg.*Aim: a hobgoblin (asleep, 98% to hit)hEternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#..#AC: 3Str: 9..g. .#######.#EV: 12hqInt: 16...((.........#SH: 0Dex: 10.....(###.....#XL:  3 Next: 14% Place: Dungeon:3#....(@......#Noise: ---------  Time: 945.2 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..g   hobgoblin#..#∆h;#..#....Throw: 5 boomerangshvPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You throw a boomerang.  The boomerang hits the hobgoblin but does no damage.hj3hg.(..h5h =G.gh=36.5 (1.3 _hCh-FhEternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#..#AC: 3Str: 9...g .#######.#EV: 12Int: 16....*.........#SH: 0h"Dex: 10.....*###.....#XL:  3 Next: 14% Place: Dungeon:3#....*@......#Noise: ---------  Time: 946.5 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..g   hobgoblin#..#∆h#..#....You throw a boomerang. _The boomerang hits the hobgoblin but does no damage.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (50% to hit)hs$EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#..#AC: 3Str: 9...g .#######.#EV: 12Int: 16....(.........#SH: 0h%Dex: 10.....(###.....#XL:  3 Next: 14% Place: Dungeon:3#....(@......#Noise: ---------  Time: 946.5 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..hC%g   hobgoblin#..#∆#..#hk%/....Throw: 5 boomerangsh%\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (50% to hit)  You throw a boomerang. The boomerang hits the hobgoblin.  h%NThe hobgoblin is moderately wounded.hެB(..hhuh.gg g   goblin (wandering)hV,7.7 (1.2hhE6  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (50% to hit)  You throw a boomerang. The boomerang hits the hobgoblin.  The hobgoblin is moderately wounded. _A goblin comes into view. It is wielding a +0 club.hh EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#..#AC: 3Str: 9.... .#######g#EV: 12Int: 16....g.........#SH: 0Dex: 10.....*###.....#XL:  3 Next: 14% Place: Dungeon:3#....*@......#Noise: ---------  Time: 947.7 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..g   hobgoblin#..#g   goblin (wandering)∆[16;h\ 20H#..#....The hobgoblin is moderately wounded. _A goblin comes into view. It is wielding a +0 club.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 50% to hit)h@ EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#.hA .#AC: 3Str: 9..(. .#######g#EV: 12Int: 16...((.........#SH: 0Dex: 10.....(###.....#XL:  3 Next: 14% Place: Dungeon:3#....(@......#Noise: ---------  Time: 947.7 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..g   hobgoblin#..#hA g   goblin (wandering)∆#..#....Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 50% to hit)  You throw a boomerang.  hA JThe boomerang barely misses the hobgoblin.h V..g..h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (lightly wounded, 50% to hit)  You throw a boomerang.  The boomerang barely misses the hobgoblin.h +The goblin shouts!h h .(gggh <==8.9 (1.2 _h h& huEternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.......g.#SH: 0h-VDex: 10.....g###.....#XL:  3 Next: 14% Place: Dungeon:3#....*@......#Noise: ==-------  Time: 948.9 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..g   hobgoblin#..#g   goblin∆#..#....The boomerang barely misses the hobgoblin. _The goblin shouts!  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 50% to hit)h EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#..#AC: 3Str: 9((.. .#######.#EV: 12h Int: 16..(((.......g.#SH: 0Dex: 10....((###.....#XL:  3 Next: 14% Place: Dungeon:3#....(@......#Noise: ==-------  Time: 948.9 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangsh .######.##Quill #.##..g   hobgoblin#..#g   goblin∆#..#....Throw: 5 boomerangshG .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 50% to hit)  hr hYou throw a boomerang.  The boomerang closely misses the hobgoblin.h+B.....g.hI..###.gg h]J5-50.2 (1.3huPhSb  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (lightly wounded, 50% to hit)  h*TYou throw a boomerang.  The boomerang closely misses the hobgoblin. _The hobgoblin is struck by your quills. The hobgoblin misses you.hj  hjCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  EternalEden the Tinkerer #.B  Gnoll . ..#  Health: 25/25 ======================== .. ..  Magic: 17/18 ======================-- .#. .#  AC: 3Str: 9h .... .#######.#  EV: 12Int: 16 ....(.........#  SH: 0Dex: 10 ......###.g...#  XL:  3 Next: 14% Place: Dungeon:3 #....g@......#  Noise: =--------  Time: 950.2 (0.0)h ) ##.#####.....#  a) +0 hammer {FoeHammer} .........##  Throw: 5 boomerangs .######.##  Quill  #.#  h5#..  g   hobgoblin #..#  g   goblin h\;∆ #..#  .... h_The hobgoblin is struck by your quills. The hobgoblin misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h͞Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 78% to hit)h>}   EternalEden the Tinkerer #.B  Gnoll . ..#  Health: 25/25 ======================== .. ..  Magic: 17/18 ======================-- .#. .#  AC: 3Str: 9 .... .#######.#  EV: 12Int: 16 ....(.........#  SH: 0Dex: 10 h~ ......###.g...#  XL:  3 Next: 14% Place: Dungeon:3 #....g@......#  Noise: =--------  Time: 950.2 (0.0) ##.#####.....#  a) +0 hammer {FoeHammer} .........##  Throw: 5 boomerangs .######.##  Quill  #.#  #..  g   hobgoblin #..#  g   goblin ∆ #..#  .... Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 78% to hit)  The kinetic grapnel hits the hobgoblin.h<  #.B  . ..#  .. ..  hх .#. .#  .... #.#  .....#  .....#  #....†@......# h-  ##..#  .##  hV A##  h{ =#.# h V#..g  h߆  #..# ∆ h ? ....h h h5-B.gB   giant cockroach (wandering)g   goblinh281.2 (1h#h&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 78% to hit)  The kinetic grapnel hits the hobgoblin. h&B_You kill the hobgoblin!h EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 17/18 ======================--.#..#AC: 3Str: 9.... .#######B#EV: 12Int: 16....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 18% Place: Dungeon:3#....†@*g....#Noise: =--------  Time: 951.2 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##h Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach (wandering)#..#g   goblin∆#..#....The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (40% to hit)hEternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 17/18 ======================--.#..#AC: 3Str: 9.... .#######B#EV: 12Int: 16hg....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 18% Place: Dungeon:3#....†@((((((#Noise: =--------  Time: 951.2 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach (wandering)#..#g   goblin∆h)#..#....Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (40% to hit)  You throw a boomerang.  The boomerang closely misses the goblin.h:i.g....hA.Bg.BhBhKC4-2.5 (1.3 _hIhKhbsEternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 17/18 ======================--.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.......B.#SH: 0Dex: 10......###.....#XL:  3 Next: 18% Place: Dungeon:3#....†@g.....#Noise: ---------  Time: 952.5 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach#..#gh|t   goblin∆#..#....You throw a boomerang. _The boomerang closely misses the goblin.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (40% to hit)h6 EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 17/18 ======================--.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.......B.#SH: 0hs7 Dex: 10......###.....#XL:  3 Next: 18% Place: Dungeon:3#....†@((((((#Noise: ---------  Time: 952.5 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..h58 ZB   giant cockroach#..#g   goblin∆#..#....Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (40% to hit)  You throw a boomerang.  hm8 HThe boomerang closely misses the goblin.h Sg.....h h{ N.Bh 4=3.8 (1.3hr h   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (40% to hit)  You throw a boomerang.  The boomerang closely misses the goblin. _The goblin closely misses you.h4 EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 17/18 ======================--.#..#AC: 3Str: 9h ).... .#######.#EV: 12Int: 16....(.........#SH: 0Dex: 10......###.B...#XL:  3 Next: 18% Place: Dungeon:3#....†@g.....#Noise: =--------  Time: 953.8 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##hH Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach#..#g   goblin∆#..#....The boomerang closely misses the goblin. h M_The goblin closely misses you.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh KAim: a goblin, wielding a +0 club (40% to hit)h* EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 17/18 ======================--.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.........#SH: 0Dex: 10......###.B...#XL:  3 Next: 18% Place: Dungeon:3#....†@g.....#h~+JNoise: =--------  Time: 953.8 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach#..#g   goblin∆#..#....h,Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (40% to hit)  You throw a boomerang.  The boomerang hits the goblin but does no damage.hhhνV.B hfb4-=5.1 (1.3h+h   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  hAim: a goblin, wielding a +0 club (40% to hit)  You throw a boomerang.  The boomerang hits the goblin but does no damage. _The goblin is struck by your quills. The goblin hits you with a +0 club.hp EternalEden the Tinkerer#.BGnoll...#Health: 24/25 =======================-....Magic: 17/18 ======================--hUq .#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 18% Place: Dungeon:3hq #....†@gB....#Noise: ==-------  Time: 955.1 (0.0)##.#####.....#hq a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill hq #.##..B   giant cockroach#..#g   goblin∆hir #..#....The boomerang hits the goblin but does no damage. _The goblin is struck by your quills. The goblin hits you with a +0 club.  Throw: 5 boomerangshr iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 40% to hit)hEternalEden the Tinkerer#.BGnoll...#Health: 24/25 =======================-....Magic: 17/18 ======================--.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 18% Place: Dungeon:3h̓#....†@((((((#Noise: ==-------  Time: 955.1 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach#..#g   goblinh0)∆#..#....Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehAim: a goblin, wielding a +0 club (heavily wounded, 40% to hit)  You throw a boomerang.  The boomerang closely misses the goblin.h'QgB....hj&7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (heavily wounded, 40% to hit)  You throw a boomerang.  The boomerang closely misses the goblin.barely misses the giant cockroach.hi'5=8==-6.4 (1.3h?-hb0@ _The goblin hits you but does no damage. x2hQ EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 18% Place: Dungeon:3#....†@gB....#Noise: =--------  Time: 956.4 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach#..#g  [h Y39;49m goblin∆#..#....The boomerang barely misses the giant cockroach. _The goblin hits you but does no damage. x2  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 40% to hit)hY YgBiant cockroach (5hC'EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 18/18 ========================.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 18% Place: Dungeon:3#....†@(B....#Noise: =--------  Time: 956.4 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach#..#g  h]([40m goblin∆#..#....Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (50% to hit)  You throw a boomerang.  The boomerang closely misses the goblin.hN8ghMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (50% to hit)  You throw a boomerang.  The boomerang closely misses the goblin.The boomerang hits the giant cockroach but does no damage.hd,7.7 (1.3hݹhS _The goblin barely misses you.hn  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hO  EternalEden the Tinkerer #.B  Gnoll . ..#  Health: 25/25 ========================h .. ..  Magic: 17/18 ======================-- .#. .#  AC: 3Str: 9 .... .#######.#  EV: 12Int: 16 ....(.........#  SH: 0Dex: 10 h......###.....#  XL:  3 Next: 18% Place: Dungeon:3 #....†@gB....#  Noise: =--------  Time: 957.7 (0.0) ##.#####.....#  a) +0 hammer {FoeHammer} .........##  Throw: 5 boomerangsh .######.##  Quill  #.#  h#..  B   giant cockroach #..#  g   goblinhf@ ∆ #..#  .... h_The goblin barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h{Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (78% to hit)hWgBoblin, wielding a +0 club (moderately wounded, 72% to hit)hr^ZgBiant cockroach (78h3 EternalEden the Tinkerer#.BGnoll...#Health: 25/25 ========================....Magic: 17/18 ======================--.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 18% Place: Dungeon:3#....†@*B....#Noise: =--------  Time: 957.7 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##h] Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach (grapneled)#..#g   goblin∆#..#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (78% to hit)  The kinetic grapnel misses the goblin.The kinetic grapnel hits the giant cockroach.h  g ing: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (78% to hit)  The kinetic grapnel misses the goblin.The kinetic grapnel hits the giant cockroach.  The giant cockroach is almost dead.hg [1----8.7 (1hQ h— ^ _The goblin is struck by your quills. The goblin hits you with a +0 club.hn  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hJ   EternalEden the Tinkerer #.B  Gnoll . ..#  Health: 21/25 ====================---- .. ..  Magic: 16/18 =====================--- .#. .#  AC: 3Str: 9 .... .#######.#  EV: 12Int: 16 ....(.........#  SH: 0Dex: 10 ......###.....#  XL:  3 Next: 18% Place: Dungeon:3 #....†@gB....#  Noise: =--------  Time: 958.7 (0.0) ##.#####.....#  a) +0 hammer {FoeHammer} .........## hK   Throw: 5 boomerangs .######.##  Quill  #.#  #..  B   giant cockroach (grapneled) #..#  g   goblin ∆ #..#  .... _The goblin is struck by your quills. The goblin hits you with a +0 club.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, grapneled, 78% to hit)h   EternalEden the Tinkerer #.B  Gnoll . ..#  Health: 21/25 ====================---- .. ..  Magic: 16/18 =====================--- .#. .#  AC: 3Str: 9 .... .#######.#  EV: 12Int: 16 h![....(.........#  SH: 0Dex: 10 ......###.....#  XL:  3 Next: 18% Place: Dungeon:3 #....†@gB....#  Noise: =--------  Time: 958.7 (0.0) ##.#####.....#  a) +0 hammer {FoeHammer} .........##  Throw: 5 boomerangs .######.##  Quill  #.#  #..  B   giant cockroach (grapneled) #..#  g   goblin ∆ #..#  .... Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h!^Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, grapneled, 78% to hit)  The kinetic grapnel hits the goblin.h2 #.B  . ..#  .. ..  .#. .#  .... #.#  .....#  .....#  #....†@)B....#  ##..#  .##  ##  #.# #..  #..# ∆  ....hŨhUCB.h3209.7 (1hȹhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (almost dead, grapneled, 78% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!hjs  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hz   EternalEden the Tinkerer #.B  Gnoll . ..#  Health: 21/25 ====================---- .. ..  Magic: 15/18 ====================---- .#. .#  AC: 3Str: 9 .... .#######.#  EV: 12Int: 16 ....(.........#  SH: 0Dex: 10h*  ......###.....#  XL:  3 Next: 20% Place: Dungeon:3 #....†@B.....#  Noise: =--------  Time: 959.7 (0.0) ##.#####.....#  a) +0 hammer {FoeHammer} .........##  Throw: 5 boomerangs .######.##  Quill  #.#  #..  B   giant cockroach (grapneled) h #..#  ∆ #..#  .... _You kill the goblin!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehܥ Aim: a giant cockroach (almost dead, grapneled, 78% to hit)h EternalEden the Tinkerer#.BGnoll...#Health: 21/25 ====================----....Magic: 15/18 ====================----.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 20% Place: Dungeon:3#....†@B.....#Noise: =--------  Time: 959.7 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach (grapneled)#..#∆#..#hL b....Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, grapneled, 78% to hit)  The kinetic grapnel hits the giant cockroach but does no damage.h{Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (almost dead, grapneled, 78% to hit)  The kinetic grapnel hits the giant cockroach but does no damage.  The giant cockroach is almost dead.hȓY2=60.7 (1hh:G _The giant cockroach bites you but does no damage.h '  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  EternalEden the Tinkerer #.B  Gnoll . ..#  Health: 22/25 =====================--- .. ..  Magic: 14/18 ==================------ .#. .#  AC: 3Str: 9 .... .#######.#  EV: 12Int: 16 ....(.........#  SH: 0Dex: 10 ......###.....#  XL:  3 Next: 20% Place: Dungeon:3 #....†@B.....#  Noise: =--------  Time: 960.7 (0.0) ##.#####.....#  a) +0 hammer {FoeHammer} .........## [39hk];49m Throw: 5 boomerangs .######.##  Quill  #.#  #..  B   giant cockroach (grapneled) #..#  ∆ #..#  .... _The giant cockroach bites you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, grapneled, 78% to hit)h8 9EternalEden the Tinkerer#.BGnoll...#Health: 22/25 =====================---....Magic: 14/18 ==================------.#..#AC: 3Str: 9.... .#######.#EV: 12Int: 16h9 .....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 20% Place: Dungeon:3#....†@****..#Noise: =--------  Time: 960.7 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..h: B   giant cockroach (grapneled)#..#∆#..#.... _The giant cockroach bites you but does no damage.  hC: RCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  hz: Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, grapneled, 78% to hit)h B...  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (almost dead, grapneled, 78% to hit)  The kinetic grapnel misses the giant cockroach.h *1.7 (1h h} G _The giant cockroach bites you but does no damage.h?\EternalEden the Tinkerer#.BGnoll...#Health: 22/25 =====================---....Magic: 14/18 ==================------.#..#AC: 3Str: 9.... .#######.#h\+EV: 12Int: 16....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 20% Place: Dungeon:3#....†@B.....#Noise: =--------  Time: 961.7 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##h6]Quill #.##..B   giant cockroach (grapneled)#..#∆#..#hv]....The kinetic grapnel misses the giant cockroach. _The giant cockroach bites you but does no damage.  Throw: 5 boomerangsh]ePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (almost dead, grapneled, 50% to hit)hMEternalEden the Tinkerer#.BGnoll...#Health: 22/25 =====================---....Magic: 14/18 ==================------.#..#AC: 3Str: 9.... .#######.#ha EV: 12Int: 16....(.........#SH: 0Dex: 10......###.....#XL:  3 Next: 20% Place: Dungeon:3#....†@B.....#Noise: =--------  Time: 961.7 (0.0)##.#####.....#a) +0 hammer {FoeHammer}.........##Throw: 5 boomerangs.######.##Quill #.##..B   giant cockroach (grapneled)#..#hF∆#..#....Throw: 5 boomerangsh2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (almost dead, grapneled, 50% to hit)  You throw a boomerang.  The boomerang hits the giant cockroach and shatters for extra damage.h:C)h7(MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a giant cockroach (almost dead, grapneled, 50% to hit)  You throw a boomerang.  The boomerang hits the giant cockroach and shatters for extra damage.  You kill the giant cockroach!h-v5=3.0 (1.34 _hB3h5hP#.B . ..# .. .. .#. .# .... .#######.# ....(.........# ......###.....# #....†.@.....# ##.#####.....# .........## .######.## #.##..#..# hxh#5h@==--40hQh3M _You see here a +0 club.h 3h[ hĒ h h h3= _h hA ,hd hǢ e  You see here a hobgoblin corpse.h5 K#  #. #.B ##.### ..# ......# .. #.#...## .# #......#######.#h S #....(.........# #.....@###.....#-- #.#....†.).....###.#####.....#............##K.. .######.##...## #.#K   kobold (asleep)h #.. #.. #. #..#h# M∆ #..#h} U6.0 (27.0 (3hܼ h z _A kobold comes into view. It is wielding a +0 short sword.h  #  #.  #.B###.## ..#... .. #.#...## .# #......#######.# #....@.........# #......###.....##.#....†.).....## ##.#####.....# ............## K....######.## ...##. #.# #.. #. #..#. #..#h hƖ G==8.0 (1hɞ hp U _You see here 2 silver javelins.hi~ h 2 silver javelins. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It deals increased damage compared to normal ammo and substantially increased damage to chaotic and magically transformed beings. It also inflicts extra damage against mutated beings, according to how mutated they are. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.7At current training (3%) you reach 16.0 in about 21.3 XLs. Damage rating: 9 (Base [10 + 0 (Thrw)] x 97% (Str) x 101% (Fight)) + Silver. It may be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {silver} {missile}Menu/colouring prefixes: identified missile _________________ (g)et.hohEternalEden the TinkererGnoll#Health: 23/25 ======================--#.#.BMagic: 15/18 ====================----###.###..#AC: 3Str: 9......##..EV: 12Int: 16#.#...##.#SH: 0hbDex: 10#......#######.#XL:  3 Next: 25% Place: Dungeon:3#....@.........#Noise: ---------  Time: 968.0 (1.0)#......###.....#a) +0 hammer {FoeHammer}#.#....†.).....#Throw: 4 boomerangs# ##.#####.....#h2Quill ............##K....######.##...##.#.##.. #.#..#.#..#The boomerang hits the giant cockroach and shatters for extra damage. _You kill the giant cockroach! _You see here a +0 club.  You see here a hobgoblin corpse. _A kobold comes into view. It is wielding a +0 short sword. _You see here 2 silver javelins.h{S4=9hh+ _u - 2 silver javelinshhhdhh##.#.B###.###..# ......##.. #.#.# #......#######.# #..............# #.....@###.....# #.#....†.).....# # ##.#####.....#  ............## K....######.##...##. #.# K   kobold (asleep)#.. #. #..#. #..# ∆06=70.0 (1hhM hS lInventory: 21/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger h U Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 4 boomerangs (quivered)u - 2 silver javelins Armour (go to first with [)  b - a +1 robe (worn)h - a +0 robe  k - a +0 chain mail  l - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)q - a ring of poison resistance Potions (go to first with !)  c - a potion of magic  j - a potion of attraction hU [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hJR ?u - 2 silver javelins. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It deals increased damage compared to normal ammo and substantially increased damage to chaotic and magically transformed beings. It also inflicts extra damage against mutated beings, according to how mutated they are. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.7  At current training (3%) you reach 16.0 in about 21.3 XLs. Damage rating: 9 (Base [10 + 0 (Thrw)] x 97% (Str) x 101% (Fight)) + Silver. It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {silver} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, or (i)nscribe.hh"h^*EternalEden the Tinkerer#Gnoll#.#.BHealth: 24/25 =======================-###.###..#h*|Magic: 16/18 =====================---......##..AC: 3Str: 9#.#...##.#EV: 12Int: 16#......#######.#SH: 0Dex: 10hZ+#..............#XL:  3 Next: 25% Place: Dungeon:3#.....@###.....#Noise: ---------  Time: 970.0 (0.0)#.#....†.).....#a) +0 hammer {FoeHammer}# ##.#####.....#h+Throw: 2 javelins (silver) ............##Quill K....######.##...##.#.#K   kobold (asleep)#.. #.#..#.#..#∆#..# _You kill the giant cockroach! h1,_You see here a +0 club.  You see here a hobgoblin corpse. _A kobold comes into view. It is wielding a +0 short sword. h`,d_You see here 2 silver javelins. _u - 2 silver javelinsh2h2h49h;hIHh IhNhPi _You see here a +0 club.  a hobgoblin corpse. _A kobold comes into view. It is wielding a +0 short sword. _You see here 2 silver javelins. _u - 2 silver javelins _Unknown command.hH/# #.#.B###.### ..# ......## ..heW #.#...## .# #......#######.# #..............# #......###.....# #.#..@.†.).....# # ##.#####.....# ............###K....######....##. #.##.. #. #..J   endoplasm (asleep) #. J. #..#K   kobold (asleep) # ∆ .. #..# ....hhI*1.0 (1hhi] _An endoplasm comes into view.h2h2h9h;h#  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8 # EternalEden the Tinkerer #. #.B  Gnoll ###.### ..#  Health: 24/25 =======================- ......## ..  Magic: 15/18 ====================---- #.#...## .#  AC: 3Str: 9 #......#######.#  EV: 12Int: 16 #..............#  SH: 0Dex: 10 #......###.....#  XL:  3 Next: 25% Place: Dungeon:3 h9#.#..@.†.).....#  Noise: ---------  Time: 971.0 (0.0) # ##*#####.....#  a) +0 hammer {FoeHammer} **..........##  Throw: 2 javelins (silver)  #K....######.##  Quill  ...##. #.#  ##.. #. #..  J   endoplasm (asleep) #. J. #..#  K   kobold (asleep) # ∆ .. #..#  .... _An endoplasm comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  h:aConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)hǒ\ .K*h<.*.*#h*.*.*#h *K..  Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit)hE # EternalEden the Tinkerer #. #.B  Gnoll ###.### ..#  Health: 24/25 =======================- ......## ..  Magic: 15/18 ====================---- #.#...## .#  AC: 3Str: 9h #......#######.#  EV: 12Int: 16 #..............#  SH: 0Dex: 10 #......###.....#  XL:  3 Next: 25% Place: Dungeon:3 #.#..@.†.).....#  Noise: ---------  Time: 971.0 (0.0) # ##.#####.....#  a) +0 hammer {FoeHammer} ............##  Throw: 2 javelins (silver)  #K....######.##  Quill  ...##. #.#  ##.. #. #..  J   endoplasm (asleep) #. J. #..#  K   kobold (asleep) # ∆ .. #..#  .... Casting: Kinetic Grapnel [39;49hm(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The kinetic grapnel hits the kobold.h+ # #. #.B  ###.### ..#  ......## ..  # .#  #  #  #.....#  .....#  # ##*#####.....#  **  #)  hw...##.  ##.. #. #..  #. J.  # ∆ ..  ....h(1...h,:7=2.0 (1h/2h5 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!hl  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h/h 0h&6h8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ht  #.#.B###.#### ..# ......## ..h  #.#...## .# #......#######.# #..............# ####.....#h$  #.#....†.).....# # ##@#####.....#h $ #........##)....######...##..# #.##.. #..# #.. #. J... #..# # ∆ ...# #..# ...# .... hJ h@ S5=-h 3 _h# h" h  hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhB7-h&hu  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hV} Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hp ###.####..# ......##.. #.#...##.# #......#######.# #..............# #......###.....# #.#....†.).....# #.##.#####.....# #....@........## #)....######.## ....##..# #.# ##.. #..# #.. #. J... #..## ∆#...# #..#  #...# .........h h ,4 _h; h h}-  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h*. asting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hO ###.#### ..#  EternalEden the Tinkerer ......## ..  Gnoll #.#...## .#  Health: 25/25 ======================== #......#######.#  Magic: 14/18 ==================------ h"#..............#  AC: 3Str: 9 #......###.....#  EV: 12Int: 16 #.#....†.).....#  SH: 0Dex: 10 #.##.#####.....#  XL:  3 Next: 27% Place: Dungeon:3 #....@........##  Noise: ---------  Time: 974.0 (0.0) #)...*######.##  a) +0 hammer {FoeHammer} h....##*.# #.#  Throw: 2 javelins (silver)  ##.. #*.# #..  Quill  #. J... #..#  # ∆#...# #..#  J   endoplasm (asleep) #...# ....  h..... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehUEAim: an endoplasm (asleep, 100% to hit)hϢ###.####..#EternalEden the Tinkerer......##..Gnoll#.#...##.#Health: 25/25 ========================#......#######.#Magic: 14/18 ==================------#..............#AC: 3Str: 9#......###.....#EV: 12Int: 16h#.#....†.).....#SH: 0Dex: 10#.##.#####.....#XL:  3 Next: 27% Place: Dungeon:3#....@........##Noise: ---------  Time: 974.0 (0.0)#)...*######.##a) +0 hammer {FoeHammer}....##*.# #.#Throw: 2 javelins (silver) ##.. #*.# #..Quill #. J... #..## ∆#...# #..#J   endoplasm (grapneled)#...# .........  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: hĤ[man endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is heavily wounded.h#h+>..J.h+2=5.0 (1h<!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm quivers.hC  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h. ###.#### ..#  EternalEden the Tinkerer ......## ..  Gnoll #.#...## .#  Health: 25/25 ======================== #......#######.#  Magic: 13/18 =================------- #..............#  AC: 3Str: 9hw #......###.....#  EV: 12Int: 16 #.#....†.).....#  SH: 0Dex: 10 #.##.#####.....#  XL:  3 Next: 27% Place: Dungeon:3 #....@........##  Noise: =--------  Time: 975.0 (0.0) #)...*######.##  a) +0 hammer {FoeHammer}hP  ....##*.# #.#  Throw: 2 javelins (silver)  ##.. #J.# #..  Quill  #. .... #..#  # ∆#...# #..#  J   endoplasm (grapneled) #...# ....  ..... _The endoplasm quivers.hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, grapneled, 98% to hit)hK ###.####..#EternalEden the Tinkerer......##..Gnoll#.#...##.#Health: 25/25 ========================#......#######.#hL BMagic: 13/18 =================-------#..............#AC: 3Str: 9#......###.....#EV: 12Int: 16#.#....†.).....#SH: 0Dex: 10#.##.#####.....#XL:  3 Next: 27% Place: Dungeon:3#....@........##Noise: =--------  Time: 975.0 (0.0)#)...*######.##a) +0 hammer {FoeHammer}hM ^....##*.# #.#Throw: 2 javelins (silver) ##.. #J.# #..Quill #. .... #..## ∆#...# #..#J   endoplasm (grapneled)#...# .........  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, grapneled, 98% to hit)  hN 'The kinetic grapnel hits the endoplasm.h^ h6 8..J.h X4=6.0 (1h h 7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (moderately wounded, grapneled, 98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is almost dead.hW1  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ha ###.#### ..#  EternalEden the Tinkerer ......## ..  Gnoll #.#...## .#  Health: 25/25 ======================== #......#######.#  Magic: 13/18 =================------- #..............#  AC: 3Str: 9 #......###.....#  EV: 12Int: 16 #.#....†.).....#  SH: 0Dex: 10 #.##.#####.....#  XL:  3 Next: 27% Place: Dungeon:3 #....@........##  Noise: =--------  Time: 976.0 (0.0) #)...*######.##  a) +0 hammer {FoeHammer} ....##.[hb41mJ# #.#  Throw: 2 javelins (silver)  ##.. #..# #..  Quill  #. .... #..#  # ∆#...# #..#  J   endoplasm (grapneled) #...# ....  ..... _The endoplasm is almost dead.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, grapneled, 98% to hit)h$ ###.#### ..#  EternalEden the Tinkerer ......## ..  Gnoll #.#...## .#  Health: 25/25 ======================== #......#######.#  Magic: 13/18 =================------- #..............#  AC: 3Str: 9hP #......###.....#  EV: 12Int: 16 #.#....†.).....#  SH: 0Dex: 10 #.##.#####.....#  XL:  3 Next: 27% Place: Dungeon:3 #....@........##  Noise: =--------  Time: 976.0 (0.0) #)....######.##  a) +0 hammer {FoeHammer} ....##.J# #.#  Throw: 2 javelins (silver)  hM##.. #..# #..  Quill  #. .... #..#  # ∆#...# #..#  J   endoplasm (grapneled) #...# ....  .....Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, grapneled, 98% to hit)  h'The kinetic grapnel hits the endoplasm.h  ..#  ......## ..  #.#...## .#  hS<#....  #    †.)  #.....#  h#....##  #)...*######.##  ....##..# #.# h  ##.. #..# #..  #. ....  h # ∆#...#  #...# h^ ..... h*...h-3317.0 (1h4hv8;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, grapneled, 98% to hit)  The kinetic grapnel hits the endoplasm. _You kill the endoplasm!hKIhBVBhYhZh],h&_hbhf,hIhhBk8 _Found 5 boomerangs.hnhCohBphv  Things that are here:  a +0 short sword; a kobold corpsehkyhyR4= _hzh{hl}h}h1~h: #......#######.# #..............# #......###.....#h.o #.#....†.).....# #.##.#####.....# #.............###.#####)....######.###.......##..# #.#....##.@##..# #..-83.0 (6## #..#..... #..# #.(#...#.# #..# hz#..#...#... .... .... ## .#..#.#..##.# #h7-hahh3hh hh%h,h,hhf Q _Found a stone staircase leading down.h 2=h!h)....#....†.)##.##............##.#####)....######.## #.......##..# #.# ....##..##..# #.. ## #..#..... #..# #.@#...#.# #..#6.0 (3 #... ............. ### ...#..#.#.. hj*..#.###.#>#. #. #.. .. #.. #...# ..hq0h31 _p - 9 boomerangs (gained 5)hShhhh,h*hJ _Found a stone staircase leading down.h3hhhh^L5==huhhO h h4 h#.#####)....######.## #.......##..# #.# ....##..##..### #.. ###. #..#..... #..#  ##.##..#...#.# #..#...#..#...#... .............#### .....#..#.#..# ..#.###@#># .. 90.0 (4. #. #........ . #...#..## . #.###..# #.> .. hq#.. . ....hhh:Ihhe,hnhO#.#####)....######.## #.......##..# #.# ....##..##..### #.. ###. #..#..... #..# ##.##..#...#.# #..# ##...#..#...#... .... h1A.............#### .....#..#.#..##..#.###.#@#..... 2.0 (2. #. #... #...#..##. #.###..# #.> ...#.. .##.#.. # #......hhh7c _There is a stone staircase leading down here.hh[nA stone staircase leading down. A staircase leading further down. hٖWhile standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.h-hE#.#####)....######.##EternalEden the Tinkerer#.......##..# #.#Gnollh....##..##..### #..Health: 25/25 ========================###. #..#..... #..#Magic: 15/18 ====================----##.##..#...#.# #..#AC: 3Str: 9##...#..#...#... ....EV: 12Int: 16.............####SH: 0Dex: 10.....#..#.#..###XL:  3 Next: 31% Place: Dungeon:3..#.###.#@#.....Noise: ---------  Time: 992.0 (2.0). #. #..........a) +0 hammer {FoeHammer}. #...#..####Throw: 2 javelins (silver) hM. #.###..#Quill #.> ...#.. .##.#.. # #......Things that are here: _a +0 short sword; a kobold corpse _Found a stone staircase leading down. _p - 9 boomerangs (gained 5) _Found a stone staircase leading down. _There is a stone staircase leading down here.hhhh13.0 (1 _hkh?   ##   ..   .#   .#   .#   # .#   #.###.##.##  4h) #......@..#   #.######..#   ..#   ..#   ..#   ..#    .##    .#     hh:∆hB*7 (1.7hGh8K} _You climb downwards. _There is a stone staircase leading up here.hv3h1hRh$ 6= _Found 6 gold pieces.h2 3h hh,hhhhhkhZ#.# #.#  #.#  # #.#  h#.###.##.# #......<. #.######.  #..#   #@.#  7.7 (4.0 #..#  $..#  #..##  #..#  #..#  ...#  #.##   hehYhY hEhqFhGhHhM{=hNh2OhOhPhRh(SK7=hSh 5.2). Your EV would decrease by 1.9 (12.2 -> 10.3). Your spell failure would worsen trivially. You took it off Ijyb on level 4 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (g)et.ahky ah~ ahͅ #..#  EternalEden the Tinkerer#####..#  Gnoll#......#  Health: 12/32 =========---------------ahT 5. #.###.##  Magic: 10/20 ============------------.. #.#  AC: 3Str: 10...# #.#  EV: 12Int: 16.(... #.#  SH: 0Dex: 10......##)#  XL:  4 Next:  4% Place: Dungeon:4/(.....@.#  Noise: ---------  Time: 1027.7 (2.0).....#####  a) +0 hammer {FoeHammer}...ah g  Nothing quivered.  Quill         ah݆ ; You have reached level 4! _You feel stronger. _Found a forked copper wand.  u - a wand of roots (13)  Things that are here: _a +0 club; a +0 ring mailah Z38.7 (1ah ahb ( _v - a +0 ring maildhx3dhjzdh}dhdh#N11=dhdhʅdh,dhzdhgdh5,dhڐdhudhdhT14=dhRdhߜdhdho9=dhdhdh-,dhdhc2=dhdhγ #..#  #..#####..#  ##.##......#  #...#.###.##  #...#.# #.#  ####...#.###.# ##....(....##.# ......##)# dh #.../@.....).# 35.7 (7 ####.....#####  #...#.# Throw: javelin (silver) #...#.# ##.##.##..#.###.#.#.#.# dh*dhdhbT _w - a silver javelineh; IehG 5==ehM ,ehZP BehV Beh] .# . #..## ##. # #..#####..eh^ V#.##......# #...#.###.## #...#.#  ####...#.###..##....@....##.8.7 (3............##).##.../......).#2 javelins (silver)####.....######...#.##...#.####.eh^ ehc ehf ` _w - 2 silver javelins (gained 1)gh]gh^ghYaghWdgh-gghke=ghwngho^6==gh?pghsc3=gh#ugh~##. ##..#####..##......#.#.###.## #...#.# #####...#.###...##.........##.#.............##)#.##..).#41 ####.....##### #...#.# gh #...#.#  ##.##.# #..#.# ##.#.# .#.# ghogh71 _x - a wand of mindburst (4)ihWC ihsD @The floor. You are here.jhbjhR##. #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#jhHealth: 16/32 ============------------#...#.###.##Magic: 13/20 ===============---------#...#.# #.#AC: 3Str: 10####...#.###.#EV: 12Int: 16..##.........##.#SH: 0Dex: 10.............##)#XL:  4 Next:  4% Place: Dungeon:4..##...@......).#Noise: ---------  Time: 1041.7 (3.0)####.....#####a) +0 hammer {FoeHammer}#...#.#Throw: 2 javelins (silver) #...#.#Quill ##.##.##..#.###.#.#.#.#jhThings that are here: _a +0 club; a +0 ring mail _v - a +0 ring mail _w - a silver javelin _w - 2 silver javelins (gained 1) _x - a wand of mindburst (4)jh8jhzjhbkh khwInventory: 24/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 9 boomerangs  w - 2 silver javelins (quivered) Armour (go to first with [)  b - a +1 robe (worn)h - a +0 robe  k - a +0 chain mail  l - a +0 ring mail  v - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)q - a ring of poison resistance Wands (go to first with /)u - a wand of roots (13) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitkh7[top]nh۪  e - a +0 short sword  i - a +0 whip  odagger Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 9 boomerangs  w - 2 silver javelins (quivered) Armour (go to first with [)  b - a +1 robe (worn)  h - a +0 robe nh k - a +0 chain mail  l - a +0 ring mail  ving mail Jewellery (go to first with "=)  g - a ring of magical power (worn)q - a ring of poison resistance Wands /)  u - a wand of roots (13)  x - a wand of mindburst (4) Potions!  c - a potion of magic33%nh; b - a +1 robe (worn)  l - a +0 ring mail  j - a potion of attraction  s - 2 potions of lignification  t - a ruby potion66nho` l - a +0 ring mail  q - a ring of poison resistance Talismans (go to first with %)  m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}r - a quill talisman (active)botnh&  q - a ring of poison resistance  u - a wand of roots (13)sh  x - a wand of mindburst (4). A magical device which launches a psychic attack on a target creature. If it overcomes their willpower, it 'blows their mind' in a violently literal fashion,dealing damage that bypasses their armour entirely. It is useless against mindless creatures. Damage: 3d9 Noise: A bit loud sh fYou found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.h@  ##. #..#  EternalEden the Tinkerer #..#####..#  Gnollh  ##.##......#  Health: 16/32 ============------------ #...#.###.##  Magic: 13/20 ===============--------- #...#.# #.#  AC: 3Str: 10 ####...#.###.#  EV: 12Int: 16 ..##.........##.#  SH: 0Dex: 10 .............##)#  XL:  4 Next:  4% Place: Dungeon:4h  ..##...@......).#  Noise: ---------  Time: 1041.7 (0.0) ####.....#####  a) +0 hammer {FoeHammer} #...#.#  Throw: 2 javelins (silver)  h #...#.#  Quill  ##.##.#  #..#.#   ##.#.#   .#.# ha     _w - a silver javelin _w - 2 silver javelins (gained 1) _x - a wand of mindburst (4)  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineh h80S*@#h].@##h4M*@#h 9.@h 5@*h] ?**hN**..h3-*.hfJ**h.S***.hzt*.*.hJ**h >.*hub#.*.hOj#*.*hn.*.*hUic.*.*hrJ**h@ ***.*.h> *.*.*.h >.*hb*.*.ho>.*h->.*h+!>.*h}':.@h  h*##. #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#Health: 16/32 ============------------#...#.###.##Magic: 13/20 ===============---------#...#.# #.#AC: 3Str: 10####...#.###.#EV: 12Int: 16h!u..##.........##.#SH: 0Dex: 10.............##)#XL:  4 Next:  4% Place: Dungeon:4..##...@......).#Noise: ---------  Time: 1041.7 (0.0)####.....#####a) +0 hammer {FoeHammer}#...#.#Throw: 2 javelins (silver) #...#.#Quill ##.##.##..#.###.#.#.#.# _w - a silver javelin _w - 2 silver javelins (gained 1) _x - a wand of mindburst (4)  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineOkay, then.h<hhrh. _h\+Inventory: 24/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 9 boomerangs  w - 2 silver javelins (quivered) Armour (go to first with [)  b - a +1 robe (worn)h - a +0 robe  hk - a +0 chain mail  l - a +0 ring mail  v - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)q - a ring of poison resistance Wands (go to first with /)u - a wand of roots (13) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hZ  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 9 boomerangs  w - 2 silver javelins (quivered) Armour (go to first with [) h{[ b - a +1 robe (worn)h - a +0 robe  k - a +0 chain mail  l - a +0 ring mail  v - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)q - a ring of poison resistance Wands (go to first with /)  u - a wand of roots (13)  x - a wand of mindburst (4) Potions (go to first with !)  c - a potion of magic h\e j - a potion of attraction44%h9B k - a +0 chain mail  q - a ring of poison resistance  s - 2 potions of lignification  t - a ruby potion Talismans (go to first with %) h: m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}r - a quill talisman (active)bothghZhMR##. #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#hHealth: 16/32 ============------------#...#.###.##Magic: 13/20 ===============---------#...#.# #.#AC: 3Str: 10####...#.###.#EV: 12Int: 16..##.........##.#SH: 0Dex: 10.............##)#XL:  4 Next:  4% Place: Dungeon:4..##...@......).#h\'Noise: ---------  Time: 1041.7 (0.0)####.....#####a) +0 hammer {FoeHammer}#...#.#Throw: 2 javelins (silver) #...#.#Quill h##.##.##..#.###.#.#.#.# _w - a silver javelin _w - 2 silver javelins (gained 1) _x - a wand of mindburst (4)  hYAiming: MindburstPress: ? - help, Shift-Dir - straight line _Okay, then.hh4hhhhF3hhF . #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.#S..##.........##.#....hG##)#...##..........).#####.....##### #...#.# #...#.##.##.#S   adder (asleep) #..#.###.#.#.#.#hh*2.7 (1hh!{2s (gained 1) _x - a wand of mindburst (4)  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight line _Okay, then. _An adder comes into view.h!s. #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.# S..##.##.# .##)# hmtA...##..........).# ####.....##### #...#.# ###.##.# ##.#.# hzh{%3hh h  . #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.# S..##.##.# ......##)# ...##.).# ####.....##### #...#.# #...#.# ##.##.#S   adder (asleep)  #..#.# ##.#.#  .#.#074.7 (1h h h#@. #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.# S..##.h9##.# ......##)# ...##.).# ####.....##### #...#.# ###.##.# ##.#.# hh9%5h4hh]_h_l . #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.#hV` ####...#.###.# S..##.##.# ......##)# ...##.).# ####.....##### #...#.# #...#.# ##.##.#S   adder (asleep) h` #..#.# ##.#.#  .#.#huh&0h+i*6.7 (1hnhph. #..## ##.# #..# #..#####..# ##.##......# h#...#.###.## #...#.# #.# ####...#.###.# S..##.##.# ......##)# ...##.).# ####.....##### #...#.# ###.##.# ##.#.# hhU4=7hh h  . #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.# S..##.##.# .##)# ...##.).# ####.....##### #...#.# #...#.# ##.##.#S   adder (asleep)  #..#.# ##.#.#  .#.#hq8=8hhY. #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.# S..##.##.# .h##)# ...##.).# ####.....##### #...#.# ###.##.# ##.#.# hGh%9h hhǭ # . #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.# S..##.##.# .##)# ...##.).#hc  ####.....##### #...#.# #...#.# ##.##.#S   adder (asleep)  #..#.# ##.#.#  .#.#h h &50h ha h. #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.# S..##.##.# .##)# ...##.).# ####.....##### #...#.# ###.##.# ##.#.# hhA=1hhh3hK . #..## ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.# S..##.##.# ......##)# ...##.).# ####.....##### #...#.# #...#.# ##.##.#S   adder (asleep)  #..#.# ##.#.#  .#.#0 FS[14;h38HF   bullfrog (wandering)S   adder  The adder hisses angrily.9==2.7 (1 _A bullfrog comes into view.h\I ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.# ####...#.###.# F..##.........##.# ..S...##)# ...##...@......).#  ####.....#####  #...#.# #...#.# ##.##.#..#.# S   adder##.#.# .#.# hJ ,hxS +.F.SF   bullfrog (wandering)S   adderh}T V5==3h9[ h\ hD f##.# #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#Health: 19/32 ==============----------#...#.###.##Magic: 15/20 ==================------#...#.# #.#AC: 3Str: 10hF ####...#.###.#EV: 12Int: 16.F.##.........##.#SH: 0Dex: 10...S**........##)#XL:  4 Next:  4% Place: Dungeon:4...##.**@......).#Noise: ---------  Time: 1053.7 (0.0)####.....#####a) +0 hammer {FoeHammer}#...#.#Throw: 2 javelins (silver) #...#.#Quill ##.##.##..#.#F   bullfrog (wandering)##.#.#S   adder.#.#The adder hisses angrily. _A bullfrog comes into view.Throw: 2 javelins (silver)Press: ? - help, Q - select action, ([0hJI ;10m or ) - cycleShift-Dir - straight lineAim: an adder (25% to hit)hBj S...*..h_b.*.*h&b.*.*hkgS*Aim: an adder (25% to hit)hm ##.# #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#Health: 19/32 ==============----------#...#.###.##Magic: 15/20 ==================------#...#.# #.#AC: 3Str: 10####...#.###.#EV: 12Int: 16.((##.........##.#SH: 0h Dex: 10...(((........##)#XL:  4 Next:  4% Place: Dungeon:4...##.((@......).#Noise: ---------  Time: 1053.7 (0.0)####.....#####a) +0 hammer {FoeHammer}#...#.#Throw: 2 javelins (silver) #...#.#Quill ##.##.##..#.#F   bullfrog##.#.#S   adder.#.#You throw a silver javelin.  The bullfrog gives a loud, deep croak!  The silver javelin pierces through the adder.  The adder is heavily wounded.The silver javelin pierces through the bullfrog.  The bullfrog is lightly wounded.h) ,h&+ ,h&2 }.F.S..h2 ==5.1 (1.4javelin (silver) _h9 h: h ##.# #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#Health: 19/32 ==============----------#...#.###.##Magic: 15/20 ==================------#...#.# #.#AC: 3Str: 10####...#.###.#EV: 12Int: 16.(.##.........##.#SH: 0Dex: 10...F.S*.......##)#XL:  4 Next:  4% Place: Dungeon:4...##..*@......).#Noise: ==-------  Time: 1055.1 (0.0)####.....#####a) +0 hammer {FoeHammer}#...#hϪ f.#Throw: javelin (silver)#...#.#Quill ##.##.##..#.#F   bullfrog##.#.#S   adder.#.#The silver javelin pierces through the bullfrog. _The bullfrog is lightly wounded.  Throw: javelin (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 25% to hit)hk .S.*h.zF*Aim: a bullfrog (lightly wounded, 40% to hit)h: .F*S*h^v..F*S.hW 7(*h>#5(.hg..F*S*h.F*S.  Aim: a bullfrog (lightly wounded, 40% to hit)h= ##.# #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#Health: 19/32 ==============----------#...#.###.##Magic: 15/20 ==================------#...#.# #.#AC: 3Str: 10####...#.###.#EV: 12Int: 16.((##.........##.#SH: 0Dex: 10h? ...(((........##)#XL:  4 Next:  4% Place: Dungeon:4...##.((@......).#Noise: ==-------  Time: 1055.1 (0.0)####.....#####a) +0 hammer {FoeHammer}#...#.#Throw: javelin (silver)#...#.#Quill ##.##.##..#.#F   bullfrog##.#.#S   adder.#.#Shift-Dir - straight lineAim: a bullfrog (lightly wounded, 40% to hit)  You throw a silver javelin.  The silver javelin barely misses the adder.The silver javelin pierces through the bullfrog!  The bullfrog is severely wounded.hD ,h ,hV ....F.S h. 20=--6.5 (1.4Nothing quivered _h_ hA h N--h h hv  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h>  ##.# #..#  EternalEden the Tinkerer #..#####..#  Gnoll ##.##......#  Health: 20/32 ===============--------- #...#.###.##  Magic: 14/20 ================-------- #...#.# #.#  AC: 3Str: 10 ####...#.###.#  EV: 12Int: 16 .(.##.........##.#  SH: 0Dex: 10 ..............##)#  XL:  4 Next:  4% Place: Dungeon:4 ...##F*S@......).#  Noise: ---------  Time: 1056.5 (0.0) h ####.....#####  a) +0 hammer {FoeHammer} #...#.#  Nothing quivered #...#.#  Quill  ##.##.#  #..#.#  F   bullfrog ##.#.#  S   adder .#.#  _The bullfrog is severely wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 72% to hit)h. ##.# #..#  EternalEden the Tinkerer #..#####..#  Gnoll ##.##......#  Health: 20/32 ===============--------- #...#.###.##  Magic: 14/20 ================-------- #...#.# #.#  AC: 3Str: 10 ####...#.###.#  EV: 12Int: 16 .(.##.........##.#  SH: 0Dex: 10 ..............##)#  XL:  4 Next:  4% Place: Dungeon:4 ...##F.S@......).#  Noise: ---------  Time: 1056.5 (0.0) ####.....#####  a) +0 hammer {FoeHammer} #...#h2.#  Nothing quivered #...#.#  Quill  ##.##.#  #..#.#  F   bullfrog ##.#.#  S   adder .#.# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 72% to hit)  The kinetic grapnel hits the adder.h=5 ##.# #..#  #..  ##.##  h5 #...#  # #.#  ###.#  .(.#.##.#  .....##)#  h6†@......).#  #####  #  #   #..#.#  h 7##. .#.# h].Fh;20=7.5 (1h h!'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  hAim: a bullfrog (heavily wounded, 72% to hit)  The kinetic grapnel hits the adder. _You kill the adder!hh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  hi \Confirm with . or Enter, or press ? or * to list all spells.h0 ##.# #..#  EternalEden the Tinkerer #..#####..#  Gnoll ##.##......#  Health: 20/32 ===============--------- #...#.###.##  Magic: 13/20 ===============--------- #...#.# #.#  AC: 3Str: 10 ####...#.###.#  EV: 12Int: 16 h.(.##.........##.#  SH: 0Dex: 10 ..............##)#  XL:  4 Next: 20% Place: Dungeon:4 ...##.F*@......).#  Noise: =--------  Time: 1057.5 (0.0) ####.....#####  a) +0 hammer {FoeHammer} #...#.#  Nothing quivered #...#.#  Quill  ##.##.#  #..#.#  F   bullfrog ##.#.#  .#.#  _You kill the adder!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [40hZma bullfrog (heavily wounded, 72% to hit)hWQ##.# #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#Health: 20/32 ===============---------#...#.###.##Magic: 13/20 ===============---------#...#.# #.#AC: 3Str: 10####...#.###.#EV: 12Int: 16.(.##.........##.#SH: 0Dex: 10..............##)#hXXL:  4 Next: 20% Place: Dungeon:4...##***@......).#Noise: =--------  Time: 1057.5 (0.0)####.....#####a) +0 hammer {FoeHammer}#...#.#Nothing quivered#...#.#Quill ##.##.##..#.#F   bullfrog##.#.#.#.# _You kill the adder!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 72% to hit)hh..F  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (heavily wounded, 72% to hit)  The kinetic grapnel misses the bullfrog.h"*8.5 (1hhU _The bullfrog barely misses you.hng} ##.# #..#  EternalEden the Tinkerer #..#####..#  Gnoll ##.##......#  Health: 20/32 ===============--------- #...#.###.##  Magic: 13/20 ===============--------- #...#.# #.#  AC: 3Str: 10hh ####...#.###.#  EV: 12Int: 16 .(.##.........##.#  SH: 0Dex: 10 ......***.....##)#  XL:  4 Next: 20% Place: Dungeon:4 ...##.*F@......).#  Noise: =--------  Time: 1058.5 (1.0) ####*....#####  a) +0 hammer {FoeHammer} #...#.#  Nothing quivered #...#.#  Quill  ##.##.#  #..#.#  F   bullfrog ##.#.#  hi/.#.# The kinetic grapnel misses the bullfrog. _The bullfrog barely misses you.Aiming: FastrootPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded)h> ` .FhVz 9..ha >.#hN 5#.hN| 9.*h C *FAim: a bullfrog (heavily wounded)h .***.F@*#**h <***.*F@.#*.  Aim: a bullfrog (heavily wounded)hb##.# #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#Health: 20/32 ===============---------#...#.###.##Magic: 13/20 ===============---------#...#.# #.#AC: 3Str: 10####...#.###.#h dEV: 12Int: 16.(.##.........##.#SH: 0Dex: 10......###.....##)#XL:  4 Next: 20% Place: Dungeon:4...##.#*#......).#Noise: =--------  Time: 1058.5 (1.0)#####....#####a) +0 hammer {FoeHammer}#...#.#Nothing quivered#...#.#Quill ##.##.##..#.#F   bullfrog##.#.#.#.#The kinetic grapnel misses the bullfrog. _The bullfrog barely misses you.Aiming: FastrootPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (hd+heavily wounded)h7 (rooted)The roots erupt in riotous growth!  Roots grab the bullfrog.h h O  The grasping roots constrict the bullfrog!h p....†@.h3 he: ##.# #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#Health: 20/32 ===============---------#...#.###.##Magic: 14/20 ================--------h; #...#.# #.#AC: 3Str: 10####...#.###.#EV: 12Int: 16.(.##.........##.#SH: 0Dex: 10..............##)#XL:  4 Next: 127% Place: Dungeon:4...##..†@......).#Noise: =======--  Time: 1059.5 (1.0)####.....#####a) +0 hammer {FoeHammer}#...#.#Nothing quivered#...#.#Quill ##.##.##..#.###.#.#.#.#Your Necromancy skill increases to level 1!Your Translocations skill increases to level 1!h.< Your Fire Magic skill increases to level 1!Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!h= aFire MagicIce MagicAirh= Earth Magic skill increases to level 1!lchemy have reached level 5!h G /  --more--ha hb 4/371=54% hrl J _h& ##.# #..# #..#####..# ##.##......# #...#.###.## #...#.# #.## ####...#.###.# .(.##.##.# h/.##)# ...##...).# ####.....##### #...#.# #...#.# ##.##.#  #..#.# ##.#.#  .#.#hshCM-------60 _hh  Things that are here: _a bullfrog corpse; an adder corpsehn ho What do you want to examine? Items  a - (†) an adder corpse h X b - (†) a bullfrog corpsehhbh##.# #..#EternalEden the Tinkerer#..#####..#Gnoll##.##......#Health: 24/37 ===============---------#...#.###.##Magic: 14/21 ================--------#...#.# #.#hAC: 3Str: 10# ####...#.###.#EV: 12Int: 16.(.##.........##.#SH: 0Dex: 10..............##)#XL:  5 Next: 14% Place: Dungeon:4...##..@.......).#Noise: ---------  Time: 1060.5 (1.0)####.....#####a) +0 hammer {FoeHammer}#...#.#Nothing quivered#...#.#Quill ##.##.##..#.###.#.#.#.#Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!Your Alchemy skill increases to level 1! _You have reached level 5!Things that are here: _a bullfrog corpse; an adder corpsehw3hhhn h~ 3h h* h P _h hW h he h1 h S5=h  he h# h h hj h h` M5=h h" h# hR$ h$ h( hS) K6=h) h0 6 #..h0 r##.# . #.....# ##.# #..#..# #..#####..#..# ##.##...... ##..# #...#.###.# ...# #...#.# #.# ##.######...#.###.# h1 j#.@.##.........##.#7.5 (7 #..............##)##.....##..†.......).# Throw: 2 javelins (silver) ##.########.....######. #...#.##. #...#.## ##.##.# hr1 > #..#.###.#.#h1 hE7 hl: U _w - 2 silver javelinsh.=h ...# ##.# # #..# #..##### #..##...##..#.#.### ...# #...#.# # ##.######...#.###. #...##.........##.#.##..............##)#..@..##..†.......).9.5 (2##.######### #. #...#.#  #. #...#.#  #. ##.##.# #. #..#.# .. ##.#.#.. .#.# h>hhhgh'3h!h|hz27=hh@K6=hhh,hhhhh\hh8==hh" A ...# #...#.# ## ##.######...#.####. #...##.........###.##..............###.....##..†.......)##.########.....###h .# #...#.#  #.# #...#.#  #@# ##.##.# 74.5 (5 #.# #..#.#  ... ##.#.#..... .#.##.#.####.#.##.#.#∆ . #.#hhh(hhhB3hh=h=7=hٝXh#.##..............# #.....##..†.......) ##.########.....#h #.# #...#.#  #.# #...#.#  #.# ##.##.# ###.##### ######.......## ##.......@.....# .7.5 (3#####.#.###..# #.#.# .# h{#.#.# .. ∆ . #.# .. . ## hhhhh3h>h+h9=h\,hhhj9=hhhh'hh #.# #...#. #.# #...#.# #.# ##.##.##.##### #..#.########.......## ##.#.#h`...............# .#.#######.#.###..#  #.#.# .#  #@#.# .. 81.5 (4....=...#.# .##........# ########## h(hh&X _Found a runed ruby ring.h h3h hhs630=h"p8=hhh8hhhphhh,hhh*1===hh #.# #... #.# # ###.##### #..#######.......## ##. ...............# .# ######.#.###..# #..## #.#.# .#......####.#.# ..h!R#......@...#.# .6.5 (5##........#  ##########hzh- _y - a ring of willpowerh>y h9 Inventory: 25/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 9 boomerangs  w - 2 silver javelins (quivered) Armour (go to first with [) h  b - a +1 robe (worn)h - a +0 robe  k - a +0 chain mail  l - a +0 ring mail  v - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)q - a ring of poison resistance  y - a ring of willpower Wands (go to first with /) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h  i - a +0 whip  o - a +0 dagger Missiles (go to first with ()f - 4 javelins  hn - 3 poisoned darts  p - 9 boomerangs  w - 2 silver javelins (quivered) Armour (go to first with [)  b - a +1 robe (worn)h - a +0 robe  k - a +0 chain mail  l - a +0 ring mail  v - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)q - a ring of poison resistance  y - a ring of willpower Wands /)  u - a wand of roots (12)  x - a wand of mindburst (4) Potions (go to first with !) h[ c - a potion of magic40%hLW b - a +1 robe (worn)  g - a ring of magical power (worn)  j - a potion of attraction  s - 2 potions of lignification  t - a ruby potion Talismans (go to first with %)  m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}r - a quill talisman (active)both  g - a ring of magical power (worn)  y - a ring of willpowerhk y - a ring of willpower. A ring that increases its wearer's willpower, protecting against certain magicaleffects. You found it on level 4 of the Dungeon. hlfStash search prefixes: {inventory} {Will+} {jewellery} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified jewellery _________________ “I am, indeed, a king, because I know how to rule myself.”  -Pietro Aretino, letter to Mr. Agostino Ricchi, May 10th, 1537. from _The Works of Aretino, Translated into English from the original Italian_, trans. Samuel Putnam. 1926 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.hhh #.##... EternalEden the Tinkerer#.###.# Gnoll###.##### #.. Health: 31/37 ====================----#######.......## ##. Magic: 18/21 ====================----...............# . AC: 3Str: 10# ######.#.###..#EV: 12Int: 16#..## #.#.# .#SH: 0Dex: 10......####.#.# ..XL:  5 Next: 14% Place: Dungeon:4#......@...#.# .Noise: ---------  Time: 1086.5 (0.0)hm...##........#a) +0 hammer {FoeHammer}##########Throw: 2 javelins (silver) Quill _You have reached level 5!Things that are here: _a bullfrog corpse; an adder corpse _w - 2 silver javelins _Found a runed ruby ring. _y - a ring of willpowerhwh),7.0 (0.5hh8  Things that are here: _a bullfrog corpse; an adder corpsew - 2 silver javelins _Found a runed ruby ring. _y - a ring of willpower (worn)hՙ h[ XInventory: 25/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  h o - a +0 dagger Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 9 boomerangs  w - 2 silver javelins (quivered) h Armour (go to first with [)  b - a +1 robe (worn)h - a +0 robe  h Kk - a +0 chain mail  l - a +0 ring mail  v - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  y - a ring of willpower (worn)q - a ring of poison resistance hs aWands (go to first with /) hɢ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hZ   e - a +0 short sword  i - a +0 whip  odagger Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 9 boomerangs  w - 2 silver javelins (quivered) Armour (go to first with [)  b - a +1 robe (worn)  h - a +0 robe  k - a +0 chain mail  l - a +0 ring mail  v - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  y - a ring of willpower (worn)  q - a ring of poison resistance Wands (go to first with /)  u - a wand of roots (12)  x - a wand of mindburst (4) Potions!30%h9  v - a +0 ring mail  g - a ring of magical power (worn)  c - a potion of magic4h + g - a ring of magical power (worn)  j - a potion of attraction  s - 2 potions of lignification  t - a ruby potion Talismans (go to first with %)  m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}r - a quill talisman (active)both h hmhDEh|h  t - a ruby potion  m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}hhv h{#.##... EternalEden the Tinkerer#.###.# Gnoll###.##### #.. Health: 31/37 ====================----#######.......## ##. Magic: 18/21 ====================----...............# . AC: 3Str: 10# ######.#.###..#EV: 12Int: 16h{4#..## #.#.# .#SH: 0Dex: 10......####.#.# ..XL:  5 Next: 14% Place: Dungeon:4#......@...#.# .Noise: ---------  Time: 1087.0 (0.0)...##........#a) +0 hammer {FoeHammer}##########Throw: 2 javelins (silver) Quill Things that are here: _a bullfrog corpse; an adder corpse h{_w - 2 silver javelins _Found a runed ruby ring. _y - a ring of willpower _y - a ring of willpower (worn)hhhقhhqhYsEternalEden the Tinkerer (Gnoll Forgewright) Turns: 1073, Time: 00:35:29 Health: 31/37AC:  3 Str: 10 XL: 5 Next: 14% Magic: 18/21EV: 12 Int: 16 God: hshGold: 50SH:  0 Dex: 10 Spells: 13/14 levels left rFire . . .a - +0 hammer {FoeHammer} rCold . . .(no offhand) rNeg . . .b - +1 robe rPois .(helmet unavailable) rElec .ht&(cloak unavailable) rCorr .(gloves unavailable) SInv .(boots unavailable) Will +....(no amulet) Stlth ++hYtg - ring of magical power HPRegen 0.26/turn y - ring of willpower MPRegen 0.17/turn %: no passive effects @: quill-form htjA: quills, fangs 1, treasure sense, distributed traininghb>hrIo#.##... EternalEden the Tinkerer#.###.# Gnoll###.##### #.. Health: 31/37 ====================----#######.......## ##. Magic: 18/21 ====================----...............# . AC: 3Str: 10# ######.#.###..#EV: 12Int: 16#..## #.#.# .#SH: 0Dex: 10......####.#.# ..XL:  5 Next: 14% Place: Dungeon:4#......@...#.# .Noise: ---------  Time: 1087.0 (0.0)...##........#a) +0 hammer {FoeHammer}##########Throw: 2 javelins (silver) h'JsQuill Things that are here: _a bullfrog corpse; an adder corpse _w - 2 silver javelins _Found a runed ruby ring. _y - a ring of willpower _y - a ring of willpower (worn)hiJhMhOhfhhhڗhٙhhV,hh K9=hhh;2hh #.# # #.# #. #.# ## ###.##### # #######.## # # ...............# #. ######.#.###..####..#### #.#.# .#.####.#.# ..90.0 (3###..........#.# ......##........##### ##########hhάhǮh h! h h h h5 Bh\ ,h hI _a bullfrog corpse; an adder corpsew - 2 silver javelins _hi iFound a runed ruby ring. _y - a ring of willpower h} 2(worn) _Found a stone staircase leading down.h: h 9=h' h  #.# ##. #.# .> ###.##### h #.########.......##.......... #..#######.#.###..#hV ..####..#### #.#.# .#...........####.#.# . ###.@........#.# 3hz .......##........# ###################h "h  hz h hwh)xhxh}h  #.# #.# #.###.# #.# h .>. ###.### #.######## #................. #..#######.#.###..####..#### #.#.#hb7.......@....####.#.#K∩####...#.# #.......##........####################K   kobold (missile, asleep)h 0  A kobold comes into view. It is wielding a +0 dagger.3=4.0 (1h3 _Found Lihumn's Book Boutique.hY #.# #.# #.# ##.#hZ #.# .>. ###. #.########. #....# #..#######.#.###hCZ/.####..#### #.#.# .####.#.##K∩####..#.#hbZ #.......##.# #############h+_h_620=h_5hih  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h; h$ h h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h3  #.# #.# #.# ##.# #.# .>. ###. #.######## #.....## #..#######.#.###.####..#### #.#.#.####.#.##K∩####.#.###.......##.# ############hچ#h̍h,6 _hkhh\  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hZ  #.#  EternalEden the Tinkerer #.# #.#  Gnoll ##.# #.#  Health: 33/37 =====================--- .>. ###.### Magic: 19/21 =====================--- #.########...... AC: 3Str: 10 #............... EV: 12Int: 16 .## #..#######.#.### SH: 0Dex: 10 .....####..#### #.#.#  XL:  5 Next: 14% Place: Dungeon:4 hz[ :.....**@......####.#.#  Noise: ---------  Time: 1096.0 (0.0) ###K*####..........#.#  a) +0 hammer {FoeHammer} ##.......##........#  Throw: 2 javelins (silver)  ###################  Quill  h[ C K   kobold (missile, asleep) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  h[ RCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  hH\ Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)hO T K*hK*Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)h  #.#  EternalEden the Tinkerer #.# #.#  Gnoll ##.# #.#  Health: 33/37 =====================--- hG .>. ###.### Magic: 19/21 =====================--- #.########...... AC: 3Str: 10 #............... EV: 12Int: 16h  .## #..#######.#.### SH: 0Dex: 10 .....####..#### #.#.#  XL:  5 Next: 14% Place: Dungeon:4 h .......@......####.#.#  Noise: ---------  Time: 1096.0 (0.0) ###K∩####..........#.#  a) +0 hammer {FoeHammer} h "##.......##........#  Throw: 2 javelins (silver)  ###################  Quill h   K   kobold (missile, asleep)h/ Casting: Kinetic Grapnel (safe; 1% risk of failure)  hd MConfirm with . or Enter, or press ? or * to list all spells.h #Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  h $The kinetic grapnel hits the kobold!h"  #.#  #.# #.#  ##.# #.# hp#  .>.  #.#### #.... .##  ...### #.#.#  .....**@......# h# U ###)*... h# @ ##.. h# %  h# hj \..∩h_ %5h =7.0 (1h hZ  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  h fThe kinetic grapnel hits the kobold! _You kill the kobold!hˍ h3 h$ hW hɕ hݙ w4=h" hb h h h #..... #.# #.#......###.# #.#...... .>. ###......S #.########...hL # ..... #.......##.##..# #..#######.#.......####..#### #.#.............####.#.hx  #####)@####..........#.- h ##.......##........ ##################h  S   adder (asleep)h v 9.0 (2  An adder comes into view.h j.SSh 620=hݲ --100.0 (3hg h _The adder hisses angrily. _There is an entrance to Lihumn's Book Boutique here.hhELihumn's Book Boutique. A shop in the dungeon, beyond sight of the world above, manned by a secretive hrand reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. hWhile standing here, you can enter Lihumn's Book Boutique with the > key. You are here. h)(>)enter.hB6h@hF-Welcome to Lihumn's Book Boutique! What would you like to do?  a -  240 gold a Handbook of Applied Constructionb -  480 gold the Opusculum on the Fair Folk and Congelation  c -  440 gold a book of Battle  d -  420 gold a book of Blasting  e -  340 gold a book of Maladies  hFf -  800 gold a manual of Armour You have 50 gold pieces. [Esc] exithF[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listhp[hrahh#..... #.##. EternalEden the Tinkerer#......###.##. Gnoll#...... .>.###. Health: 34/37 ======================--...... #.########... Magic: 20/21 ======================--# ....S #............ AC: 3Str: 10.##.##..# #..#######.#. EV: 12Int: 16........####..#### #.#. SH: 0Dex: 10.................####.#. XL:  5 Next: 15% Place: Dungeon:4hUi#####)@####..........#. Noise: ---------  Time: 1100.0 (3.0)##.......##........ a) +0 hammer {FoeHammer}################## Throw: 2 javelins (silver) Quill S   adder  Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold! hi_You kill the kobold!An adder comes into view. _The adder hisses angrily. _There is an entrance to Lihumn's Book Boutique here.hohph=uhw h   h> Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hG  #..... #.# #. EternalEden the Tinkerer #......###.# #. Gnoll #...... .>. ###. Health: 34/37 ======================-- ...... #.########... Magic: 19/21 =====================--- # ....S #............ AC: 3Str: 10 .##.##.*# #..#######.#. EV: 12Int: 16 .......*####..#### #.#. SH: 0Dex: 10 .......*.........####.#. XL:  5 Next: 15% Place: Dungeon:4 #####)@####..........#. Noise: ---------  Time: 1100.0 (0.0) ##.......##........ a) +0 hammer {FoeHammer} hH ################## Throw: 2 javelins (silver)   Quill   S   adder _There is an entrance to Lihumn's Book Boutique here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hH Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit) h z S.# h@ S*#Aim: an adder (63% to hit) hq #..... #.##. EternalEden the Tinkerer#......###.##. Gnoll#...... .>. hq Z###. Health: 34/37 ======================--...... #.########... Magic: 19/21 =====================---# ....S #............ AC: 3Str: 10 h#r .##.##.*# #..#######.#. EV: 12Int: 16.......*####..#### #.#. SH: 0Dex: 10 hr t.......*.........####.#. XL:  5 Next: 15% Place: Dungeon:4#####)@####..........#. Noise: ---------  Time: 1100.0 (0.0)##.......##........ a) +0 hammer {FoeHammer}################## Throw: 2 javelins (silver) Quill S   adder (grapneled)  hr Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line h.###. Health: 34/37 ======================--...... #.########... Magic: 19/21 =====================---# ..... #............ AC: 3Str: 10 hI .##.##..# #..#######.#. EV: 12Int: 16.......S####..#### #.#. SH: 0Dex: 10 hp .......*.........####.#. XL:  5 Next: 15% Place: Dungeon:4 h #####)@####..........#. Noise: =--------  Time: 1101.0 (0.0)##.......##........ a) +0 hammer {FoeHammer} hą ################## Throw: 2 javelins (silver) Quill S   adder (grapneled)  h \The kinetic grapnel hits the adder. _The adder is lightly wounded.  Throw: 2 javelins (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h SAim: an adder (lightly wounded, grapneled, 25% to hit)h:#..... #.##. EternalEden the Tinkerer#....(.###.##. Gnoll#....(. .>.###. Health: 34/37 ======================--....(. #.########... Magic: 19/21 =====================---# ...(. #............ AC: 3hErStr: 10.##.##.(# #..#######.#. EV: 12Int: 16.......(####..#### #.#. SH: 0Dex: 10.......(.........####.#. XL:  5 Next: 15% Place: Dungeon:4#####)@####..........#. Noise: =--------  Time: 1101.0 (0.0)##.......##........ a) +0 hammer {FoeHammer}################## Throw: 2 javelins (silver) Quill S   adder (grapneled)  Throw: 2 javelins (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 25% to hit)  You throw a silver javelin.  The silver javelin barely misses the adder.h&hr-.....S hd.q2.4 (1.4javelin (silver) h4h7  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (lightly wounded, grapneled, 25% to hit)  You throw a silver javelin.  h7The silver javelin barely misses the adder. _The adder is struck by your quills. The adder bites you.h0#..... #.##. EternalEden the Tinkerer#....(.###.##. Gnoll#...... .>.###. Health: 34/37 ======================--...... #.########... Magic: 19/21 =====================---# ..... #............ AC: 3Str: 10.##.##..# #..#######.#. EV: 12Int: 16........####..#### #.#. SH: 0Dex: 10.......S.........####.#. XL:  5 Next: 15% Place: Dungeon:4#####)@####..........#. Noise: =--------  Time: 1102.4 (0.0)##.......h-1|##........ a) +0 hammer {FoeHammer}################## Throw: javelin (silver)Quill S   adder (grapneled)  The silver javelin barely misses the adder. _The adder is struck by your quills. The adder bites you.  Throw: javelin (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, grapneled, 25% to hit)hP&#..... #.##. EternalEden the Tinkerer#....(.###.##. Gnoll#....(. .>.###. Health: 34/37 ======================--....(. #.########... Magic: 19/21 =====================---# ...(. #............ AC: 3Str: 10.##.##.(# #..#######.#. EV: 12Int: 16.......(####..#### #.#. SH: 0hDex: 10.......(.........####.#. XL:  5 Next: 15% Place: Dungeon:4#####)@####..........#. Noise: =--------  Time: 1102.4 (0.0)##.......##........ a) +0 hammer {FoeHammer}################## Throw: javelin (silver)Quill S   adder (grapneled)  Throw: javelin (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, grapneled, 25% to hit)  You throw a silver javelin.  The silver javelin closely misses the adder.hGhY.....S3.8 (1.4Nothing quiveredh_h[pz  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (moderately wounded, grapneled, 25% to hit)  You throw a silver javelin.  The silver javelin closely misses the adder. _The grapnel comes loose from the adder. The adder barely misses you.hT  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.huN #..... #.# #. EternalEden the Tinkerer #....(.###.# #. Gnoll #...... .>. ###. Health: 34/37 ======================-- ...... #.########... Magic: 18/21 ====================---- # ..... #............ AC: 3Str: 10 .##.##..# #..#######.#. EV: 12Int: 16 ........####..#### #.#. SH: 0Dex: 10 .......S.........####.#. XL:  5 Next: 15% Place: Dungeon:4 #####)@####..........#. Noise: =--------  Time: 1103.8 (0.0) ##.......##........ a) +0 hammer {FoeHammer} ################## NothihN}ng quivered  Quill   S   adder _The grapnel comes loose from the adder. The adder barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 63% to hit)hX [ *Sh/.SAim: an adder (moderately wounded, 63% to hit)h#..... #.##. EternalEden the Tinkerer#....(.###.##. Gnoll#...... .>.###. Health: 34/37 ======================--...... #.########... Magic: 18/21 ====================----# ..... #............ AC: 3Str: 10.##.##..# #..#######.#. EV: 12Int: 16........####..#### #.#. SH: 0Dex: 10.......S.........####.#. XL:  5 Next: 15% Place: Dungeon:4#####)@####..........#. Noise: =--------  Time: 1103.8 (0.0)##[37hm.......##........ a) +0 hammer {FoeHammer}################## Nothing quiveredQuill S   adder (grapneled)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 63% to hit)  The kinetic grapnel hits the adder.h%hj onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (moderately wounded, 63% to hit)  The kinetic grapnel hits the adder.  The adder is severely wounded.3-hh#4.8 (1hohs hth/uD_The adder bites you. The adder bites you but does no damage.hN  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hW  #..... #.# #. EternalEden the Tinkerer #....(.###.# #. Gnoll #...... .>. ###. Health: 33/37 =====================--- ...... #.########... Magic: 17/21 ===================----- # ..... #............ AC: 3Str: 10 .##.##..# #..#######.#. EV: 12Int: 16 h ........####..#### #.#. SH: 0Dex: 10 .......S.........####.#. XL:  5 Next: 15% Place: Dungeon:4 #####)@####..........#. Noise: =--------  Time: 1104.8 (0.0) ##.......##........ a) +0 hammer {FoeHammer} ################## Nothing quivered  Quill   S   adder (grapneled)h m _The adder bites you. The adder bites you but does no damage.  hE RCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  hf Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, grapneled, 63% to hit)h! #..... #.# #. EternalEden the Tinkerer #....(.###.# #. Gnoll #...... .>. ###. Health: 33/37 =====================--- ...... #.########... Magic: 17/21 ===================----- # ..... #............ AC: 3Str: 10hl .##.##..# #..#######.#. EV: 12Int: 16 ........####..#### #.#. SH: 0Dex: 10 .......S.........####.#. XL:  5 Next: 15% Place: Dungeon:4 h#####)@####..........#. Noise: =--------  Time: 1104.8 (0.0) ##.......##........ a) +0 hammer {FoeHammer} ################## Nothing quivered  Quill   S   adder (grapneled)hCasting: Kinetic Grapnel (safe; 1% risk of failure)  hAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehbAim: an adder (severely wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder!h3z  #.#  #....(.###.#  #...... .>.  ......  # .....  .##  .....####  .......†....... ..# ### hEhJa4=245.8 (1hOhRonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder! _You kill the adder!hhhhhhhjK8=hh# b  You see here an adder corpse.h"hh# _h}$h&h(h(h)h+h-h@.U5=h./hD1hS3h39=h"4h5h8a9=hu9h};h=h>K6=h5?hB,hChcIi # # ### . # ..# #.### #.# # #. #.# # #.###.##  #......# #.# hJ #....@.###.## -13.8 (8#.........>.. ####......###.... Throw: 2 javelins (silver) #......# #.............##.##..## #..#######.#.........####..#### #.#. .......†.........####.#. ######)∩####..........#. ##.......##........ hJ7-hOh]RU _w - 2 silver javelinshΫ3hݬh}hqhBhɷh 9=hhwhha7==hh$ h _HP restored.hh*E20=hhkhhhhq# ##.###### #..#. #...#..# #.#.##.....# #.# #hB#....#. #.###.######.###.###.# #......# #.# #.# h'm#......###.##.# #.# #.........@...# ###.#####hT8.8 (5#......###.########.......##......# #..............h.##.##..## #..#######.#.###........####..#### #.#.# h .......†.........####.#.#######)∩####....#h##.......##.####################h`h>h^c _There is a stone staircase leading down here.hhAA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. h3+(>)go down.hhh# ##.### EternalEden the Tinkerer### #..#. #...## Gnoll..# #.##.##..... Health: 37/37 ========================# #.# #.##.....## Magic: 20/21 ======================--#. #.# #.###.##### AC: 3Str: 10#.###.## #.##.#EV: 12Int: 16#......# #.##.#SH: 0Dex: 10#......###.##.# #.#XL:  5 Next: 24% Place: Dungeon:4#.........@...# hzf###.##### Noise: ---------  Time: 1118.8 (5.0)#......###.########.......# a) +0 hammer {FoeHammer}#......# #................. Throw: 2 javelins (silver) .##.##..## #..#######.#.###.. Quill ........####..#### #.#.# ........†.........####.#.#######)∩####..........#.###.......##........####################The kinetic grapnel hits the adder! _You kill the adder! _You see here an adder corpse. _w - 2 silver javelins _HP restored. _There is a stone staircase leading down here.h-hhh19.8 (1 _hgh{ .....  ##... #....  ...  ...  #.# #  #.#.# 5 #@..#  #.###  ... ##.## ... #.# l   iguana (asleep) ..l #.. hhʥ llYou climb downwards.h-20.5 (1.7h:h _The iguana hisses angrily. _There is a stone staircase leading up here.hp #....### ......#.##....#.#.............  ##.#<..#.### ... ##.##...#.#..l#..h3v h| ;l.h} #1h~ 0 _h h h   #....## ........ #.##....###.#.#......##........#.#............# .#.#<..##.###h  ...##.##...#l#.hG h %2h hP h#....# #....#  ##....## # ...... .. #.##....##.#.#...... ###.# ........@...#h(#...##.#.###. #.#.# #<..# #.###...##.##...#l#hhl   iguanal.h%3h3hh[ _ #....# #....# ##....### # ....... .. #.##....## #.#.#......# ##.#.# .##...##.#.###.. #.#.## #<..# #.### ... ##.## .l.  #.#h] h2p l.1==4hq  hMEternalEden the Tinkerer#....#Gnoll#....#Health: 37/37 ========================##....###Magic: 21/21 ========================# .......AC: 3Str: 10.. #.##....##EV: 12Int: 16#.#.#......#SH: 0Dex: 10##........#.# hsNXL:  5 Next: 24% Place: Dungeon:5.......@....#Noise: ---------  Time: 1124.5 (0.0)##...##*#.###a) +0 hammer {FoeHammer}... #*#.#Throw: 2 javelins (silver) # #*..#Quill #*###.*.l   iguana hN{##l##...#.#  hN_The iguana hisses angrily. _There is a stone staircase leading up here.  Throw: 2 javelins (silver) hNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h:O9Aim: an iguana (54% to hit) h]u ..l h;*#!h&)k.*#l.!h^-l.  Aim: an iguana (54% to hit)!h EternalEden the Tinkerer#....#Gnoll#....#Health: 37/37 ========================##....###Magic: 21/21 ========================# .......AC: 3Str: 10.. #.##....##!h \EV: 12Int: 16#.#.#......#SH: 0Dex: 10##........#.#XL:  5 Next: 24% Place: Dungeon:5.......@....#Noise: ---------  Time: 1124.5 (0.0)##...##(#.###a) +0 hammer {FoeHammer}!hi ... #(#.#Throw: 2 javelins (silver) # #(..#Quill #(###.(.l   iguana##(##.(.#.#!h Throw: 2 javelins (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!h Aim: an iguana (54% to hit)  You throw a silver javelin.  The silver javelin pierces through the iguana.!h]d   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (54% to hit)  You throw a silver javelin.  The silver javelin pierces through the iguana.  The iguana is moderately wounded.!h'h !hp ..<l..!h2q x6.0 (1.5javelin (silver) _!h{v !hx "hcCEternalEden the Tinkerer#....#Gnoll#....#Health: 37/37 ========================##....###Magic: 21/21 ========================# .......AC: 3Str: 10.. #.##....##EV: 12Int: 16#.#.#......#SH: 0Dex: 10##........#.#XL:  5 Next: 24% Place: Dungeon:5.......@....#"h90Noise: ---------  Time: 1126.0 (0.0)##...##*#.###a) +0 hammer {FoeHammer}... #*#.#Throw: javelin (silver)# #*..#Quill #l###...l   iguana##.##.(.#.#The silver javelin pierces through the iguana. _The iguana is moderately wounded."hmThrow: javelin (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"hwAim: an iguana (moderately wounded, 54% to hit)"h cEternalEden the Tinkerer"h #....#Gnoll#....#Health: 37/37 ========================##....###Magic: 21/21 ========================"h; # .......AC: 3Str: 10"hn .. #.##....##EV: 12Int: 16"h #.#.#......#SH: 0"h Dex: 10##........#.#"h 3XL:  5 Next: 24% Place: Dungeon:5.......@....#Noise: ---------  Time: 1126.0 (0.0)"hW ##...##(#.###a) +0 hammer {FoeHammer}... #(#.#Throw: javelin (silver)# #(..#Quill "h #(###.(.l   iguana"h ##(##.(.#.#"h Throw: javelin (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"h. Aim: an iguana (moderately wounded, 54% to hit)  You throw a silver javelin.  "hR LThe silver javelin barely misses the iguana."h= "hF ..l..."hG n7.4 (1.4Nothing quivered _"hO "hR #hta Shift-Dir - straight line  #htAim: an iguana (moderately wounded, 54% to hit)  You throw a silver javelin. _The silver javelin barely misses the iguana.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h u$hA  EternalEden the Tinkerer #....#  Gnoll #....#  Health: 37/37 ======================== ##....###  Magic: 20/21 ======================-- # .......  AC: 3Str: 10 .. #.##....##  EV: 12Int: 16 #.#.#......#  SH: 0Dex: 10 ##........#.#  XL:  5 Next: 24% Place: Dungeon:5 .......@....#  Noise: ---------  Time: 1127.4 (0.0) ##...##*#.###  a) +0 hammer {FoeHammer} ... #$hA*#.#  Nothing quivered # #l..#  Quill  #.###  ... l   iguana ##.## .(. #.# _The silver javelin barely misses the iguana.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 81% to hit)$h8+ EternalEden the Tinkerer#....#Gnoll#....#Health: 37/37 ========================##....###Magic: 20/21 ======================--# .......AC: 3Str: 10.. #.##....##$h+ :EV: 12Int: 16#.#.#......#SH: 0Dex: 10##........#.#XL:  5 Next: 24% Place: Dungeon:5.......@....#$h+ (Noise: ---------  Time: 1127.4 (0.0)##...##*#.###a) +0 hammer {FoeHammer}... #*#.#Nothing quivered# #l..#Quill $h, j#.###...$h$, l   iguana (grapneled)##.##$h?, U.(.#.#$hZ, Casting: Kinetic Grapnel (safe; 1% risk of failure)  $hw, MConfirm with . or Enter, or press ? or * to list all spells.$h, Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line$h, Aim: an iguana (moderately wounded, 81% to hit)  The kinetic grapnel hits the iguana.$h $h _.l<$h 2=8.4 (1$h $h\ 'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  $h Aim: an iguana (moderately wounded, 81% to hit)  The kinetic grapnel hits the iguana. _The iguana is severely wounded.)hl  Casting: Kinetic Grapnel (safe; 1% risk of failure)  )h \Confirm with . or Enter, or press ? or * to list all spells.*hz  EternalEden the Tinkerer #....#  Gnoll *hژ#....#  Health: 37/37 ======================== ##....###  Magic: 19/21 =====================--- # .......  AC: 3Str: 10 .. #.##....##  EV: 12*h.!Int: 16 #.#.#......#  SH: 0Dex: 10 *hN ##........#.#  XL:  5 Next: 24% Place: Dungeon:5 *hn.......@....#  Noise: =--------  Time: 1128.4 (0.0) *h##...##*#.###  a) +0 hammer {FoeHammer} *h... #l#.#  Nothing quivered *hə# #<..#  Quill  *hc#.###  ...*h l   iguana (grapneled) ##.## .(. #.# _The iguana is severely wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*hΚ8Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, grapneled, 81% to hit)+h^EternalEden the Tinkerer#....#Gnoll+h#....#Health: 37/37 ========================##....###Magic: 19/21 =====================---# .......AC: 3Str: 10.. #.##....##EV: 12Int: 16+h#.#.#......#SH: 0Dex: 10+he7##........#.#XL:  5 Next: 24% Place: Dungeon:5.......@....#Noise: =--------  Time: 1128.4 (0.0)##...##*#.###a) +0 hammer {FoeHammer}... #*#.#Nothing quivered# #*..#+hQuill #*###...+hl   iguana (grapneled)##.##+h.(.#.# _The iguana is severely wounded.+hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h$}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  +hCPress: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, grapneled, 81% to hit)+hw+hnl.<.+h.*9.4 (1+h+h  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  +h1Aim: an iguana (severely wounded, grapneled, 81% to hit) _The kinetic grapnel misses the iguana.,h The grapnel guides your strike. You hit the iguana but do no damage.The iguana is severely wounded.,hl _0-----30.8 (1.4,h ,hs  ,h d_The iguana bites you! The iguana closely misses you..h  You hit the iguana. You bite the iguana, but do no damage.The iguana is severely wounded..hzj28------2.1 (1.3.h+.h + _The iguana bites you.1h]n  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h48  EternalEden the Tinkerer #....#  Gnoll #....#  Health: 28/37 ==================------ ##....###  Magic: 18/21 ====================---- # .......  AC: 3Str: 10 .. #.##....##  EV: 12Int: 16 #.#.#......#  SH: 0Dex: 10 ##........#.#  XL:  5 Next: 24% Place: Dungeon:5 .......@....#  Noise: =--------  Time: 1132.1 (0.0) ##...##l#.###  a) +0 hammer {FoeHammer}1h8 ... #.#.#  Nothing quivered # #<..#  Quill  #.###  ...1h8 l   iguana 1h8,##.## .(. 1h9A#.# _The iguana bites you.  1h$9Casting: Kinetic Grapnel (safe; 1% risk of failure)  1hJ9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  1hn9Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 81% to hit)2hEternalEden the Tinkerer#....#Gnoll#....#Health: 28/37 ==================------##....###Magic: 18/21 ====================----# .......AC: 3Str: 10.. #.##....##EV: 12Int: 16#.#.#......#SH: 0Dex: 10##........#.#XL:  5 Next: 24% Place: Dungeon:5.......@....#Noise: =--------  Time: 1132.1 (0.0)##...##l#.###a) +0 hammer {FoeHammer}... #.#.#Nothing quivered# #<..#Quill #.###...[402h4ml   iguana##.##.(.#.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 81% to hit)  The kinetic grapnel hits the iguana but does no damage.2hV7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (severely wounded, 81% to hit)  The kinetic grapnel hits the iguana but does no damage.  The iguana is severely wounded.2hVX9=3.1 (12hx\2h_T _The iguana closely misses you.2h 2h An iguana. A green lizard with strong jaws and sharp teeth, prized for its flesh. Max HP: ~16Will: +AC: +EV: ++ Threat: High Class: Natural Size: Small Int: Animal You have about 60% to hit with your +0 hammer and 55% to hit with your bite. It has about 50% to hit you. Attack Max Damage Bite 15 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|Quote4hQ;4hVGEternalEden the Tinkerer#....#Gnoll#....#Health: 28/37 ==================------##....###Magic: 19/21 =====================---# .......AC: 3Str: 10.. #.##....##EV: 12Int: 16#.#.#......#SH: 0Dex: 10##........#.#4hGXL:  5 Next: 24% Place: Dungeon:5.......@....#Noise: =--------  Time: 1133.1 (1.0)##...##l#.###a) +0 hammer {FoeHammer}... #.#.#Nothing quivered# #<..#Quill #.###...l   iguana4hH##.##.(.#.#4hMH6Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 81% to hit)  4hHThe kinetic grapnel hits the iguana but does no damage.  The iguana is severely wounded. _The iguana closely misses you.4hH4hFM4hO5h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6hW\  EternalEden the Tinkerer #....#  Gnoll #....#  Health: 28/37 ==================------ ##....###  Magic: 18/21 ====================----6hX # .......  AC: 3Str: 10 .. #.##....##  EV: 12Int: 16 #.#.#......#  SH: 0Dex: 10 6h ##.## .(.6h/Y #.# 6hY_The iguana closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6hYAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line6hYuAim: an iguana (severely wounded, 81% to hit)6h,.F @l6he.6h @lAim: an iguana (severely wounded, 81% to hit)6hLEternalEden the Tinkerer#....#Gnoll#....#Health: 28/37 ==================------##....###Magic: 18/21 ====================----# .......AC: 3Str: 106h3M8.. #.##....##EV: 12Int: 16#.#.#......#SH: 0Dex: 10##........#.#XL:  5 Next: 24% Place: Dungeon:5.......@....#Noise: =--------  Time: 1133.1 (0.0)6hkM##...##l#.###a) +0 hammer {FoeHammer}... #.#.#Nothing quivered# #<..#6hMkQuill #.###6hM...l   iguana6hM##.##.(.6hN#.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  6h.NConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  6hXNPress: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 81% to hit)  6hN7The kinetic grapnel hits the iguana but does no damage.6h`@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 81% to hit)  The kinetic grapnel hits the iguana but does no damage.  The iguana is severely wounded.6h+b25--4.1 (16h6h?+ _The iguana bites you.8hπ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9h   EternalEden the Tinkerer9he #....#  Gnoll #....#  Health: 25/37 ================-------- ##....###  Magic: 17/21 ===================----- # .......  AC: 39hStr: 10 .. #.##....##  EV: 129hInt: 16 #.#.#......#  SH: 09hEDex: 10 ##........#.#  XL:  5 Next: 24% Place: Dungeon:5 9hO.......@....#  Noise: =--------  Time: 1134.1 (0.0) 9h}##...##l#.###  a) +0 hammer {FoeHammer} 9h(... #.#.#  Nothing quivered # #<..#  Quill 9hz #.###  ...9h% l   iguana ##.## .(.9hH #.# _The iguana bites you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 81% to hit)9hEternalEden the Tinkerer#....#Gnoll#....#9h>|Health: 25/37 ================--------##....###Magic: 17/21 ===================-----# .......AC: 39hbStr: 10.. #.##....##EV: 129hInt: 16#.#.#......#SH: 0Dex: 10##........#.#XL:  5 Next: 24% Place: Dungeon:5.......@....#9hNoise: =--------  Time: 1134.1 (0.0)##...##l#.###9ha) +0 hammer {FoeHammer}... #.#.#9hNothing quivered# #<..#Quill 9hDj#.###...9hgl   iguana##.##9hU.(.#.#9hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line9hAim: an iguana (severely wounded, 81% to hit)  The kinetic grapnel hits the iguana but does no damage.:h8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 81% to hit:h 9)  The kinetic grapnel hits the iguana but does no damage.  The iguana is severely wounded.:h9c0----5.1 (1:h>:hVB+ _The iguana bites you.;hz   ##....### # ......... #.##....# #.#.#.....###.#............##...##l#.###.... #.#.##.. #<..##. #.###. ...##.##;h4{4.(.;hă;h:l.;hh1=---6;h;h ;hk_The iguana attacks as it pursues you! The iguana barely misses you.>hG  EternalEden the Tinkerer >hyc#....#  Gnoll #....#  Health: 21/37 =============----------- #....#  Magic: 17/21 ===================----- >ht##....###  AC: 3Str: 10 # .......  EV: 12Int: 16>h .. #.##....##  SH: 0Dex: 10 >h<#.#.#......#  XL:  5 Next: 24% Place: Dungeon:5 >h##.....@..#.#  Noise: =--------  Time: 1136.1 (1.0) .......l....#  a) +0 hammer {FoeHammer} >h##...##.#.###  Nothing quivered >h2t.... #.#.#  Quill  #.. #<..#  >h#. #.###  l   iguana . ... ##.## .(. _The iguana bites you. >h_The iguana attacks as it pursues you! The iguana barely misses you.Aiming: Mindburst>huPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, chance to affect: 78%)>h6 *****l>hz>..*>h9.*>hF9.*>h@v9.@>h=| @lAim: an iguana (severely wounded, chance to affect: 78%)>h> T l*>h3 l.  Aim: an iguana (severely wounded, chance to affect: 78%)>h Z l.>hl.  Aim: an iguana (severely wounded, chance to affect: 78%)?h,EternalEden the Tinkerer#....#Gnoll#....#Health: 21/37 =============-----------#....#?hMagic: 17/21 ===================-----##....###AC: 3Str: 10# .......EV: 12Int: 16.. #.##....##SH: 0Dex: 10#.#.#......#?hXL:  5 Next: 24% Place: Dungeon:5##.....@..#.#Noise: =--------  Time: 1136.1 (1.0).......*....#a) +0 hammer {FoeHammer}##...##.#.###Nothing quivered?h'.... #.#.#Quill #.. #<..##. #.###l   iguana. ...##.##.(. _The iguana bites you. _The iguana attacks as it pursues you! The iguana barely misses you.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?hVxAim: an iguana (severely wounded, chance to affect: 78%)?h  The iguana's mind is blasted.  You blow up the iguana!?h)?htw.#.....?hO~j48====7 _?h?hBh72 IBh2 Bh: Bh< ,Bh= BhRE 8=BhtI i2=BhI BhJ BhP ,Bh'Q BhS f  There is a stone staircase leading up, spattered with blood here.BhW Bho] # ......... #.##....###.#.#......###........#.#............# ##...##.#.###.. #.#.# #.. #<..# Bh] . #@### ----.# ..#.###.##.#  .(. .w BhP^ l#.# #.# ... #w   dart slug (wandering) # #.. Bhv^ BhYc ,41.1 (4Bhc G----2.1 (5Bhg Bhi F _A dart slug comes into view.Bhj Fh).. #.##....## #.#.#......##........#.#............##...##.#.##.... #.#.# #.. #<..##....##.####.......@...##.###.## Fh*.(. .w##.## #.#... ##......Fhf8FhZ9F=3.1 (1Fhx?FhAGhIGhGh  #.#.#......##........#.#Gh\f....##...##.#.##.... #.#.# #... #<..Gh}..##.####...........Gh..#.###@##.#.....(....w..Gh..#.###.###.#.#Quill .Ghaw   dart slug (wandering)Gh-#####Gh&0GhVO.wGh3=9=4.1 (1GhGh4HhneD##........#...##...##.#.##.... #.#.# #... #<.#....##.####...........##.###.##.##.#.......@.......#.###.###w#.# ... ###... ........#####.# .#Hh0nHh0r1.Hhr%5Hh`wHh8Hh6.1 (2Throw: 2 javelins (silver) Hh߈HhU _w - 2 silver javelinsIh:Ih{IhBIhIhG ..Ih.Ih,##...##.#.##.... #.#.# #<.IhJ.##.####...........#Ihg..#.###.##.##.#.............Ih..#.###@###.#.#..........# #Ih..#.###....w# Ih #.....##w   dart slug (wandering)Ih .Ih^&0Iho *7.1 (1Ih IhDKh>CKh>E5A dart slug. KhbEA small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. KhE-Max HP: ~10Will: noneAC: +KhEYEV: +  rF: ... rC: ... rPois: xKhErNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal KhESpeed: 70% (normally travels slower than you) You have about 94% to hit with your +0 hammer and 95% to hit with your bite. It has about 43% to hit you. Kh/FAttack Max Damage Bite 3 It possesses the following natural abilities:  a - Slug Dart(2d3) (7) To read a description, press the key listed above. (AdB) indicates damage (the KhMFsum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.QheQh............#EternalEden the Tinkerer##...##.#.###Gnoll.... #.#.#Health: 23/37 ==============----------#... #<..#Magic: 19/21 =====================---#....##.####AC: 3Str: 10...........#EV: 12Int: 16..#.###.##.##.#SH: 0Dex: 10...............XL:  5 Next: 48% Place: Dungeon:5..#.###@###.#.#QhINoise: ---------  Time: 1147.1 (1.0)............# #a) +0 hammer {FoeHammer}..#.###....w#Throw: 2 javelins (silver) #.....#Quill ......######.#w   dart slug (wandering).#.  Aim: an iguana (severely wounded, chance to affect: 78%)  The iguana's mind is blasted. _You blow up the iguana!There is a stone staircase leading up, spattered with blood here. Qh=_A dart slug comes into view. _w - 2 silver javelinsQhʲQhQhOSh............#EternalEden the Tinkerer##...##.#.###Gnoll.... #.#.#Health: 23/37 ==============----------#... #<..#Magic: 19/21 =====================---#....##.####AC: 3Str: 10...........#EV: 12Int: 16..#.###.##.##.#SH: 0Dex: 10...............XL:  5 Next: 48% Place: Dungeon:5..#.###@###.#.#Noise: ---------  Time: 1147.1 (0.0)........**..# #a) +0 hammer {FoeHammer}..#.###...*w#Throw: 2 javelins (silver) #Sh.....#Quill ......######.#w   dart slug (wandering).#. _A dart slug comes into view. _w - 2 silver javelinsThrow: 2 javelins (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 93% to hit)Sh^ i............#EternalEden the Tinkerer##...##.#.###Gnoll.... #.#.#Health: 23/37 ==============----------#... #<..#Magic: 19/21 =====================---#....##.####AC: 3Str: 10Sh <...........#EV: 12Int: 16..#.###.##.##.#SH: 0Dex: 10...............XL:  5 Next: 48% Place: Dungeon:5Sh ..#.###@###.#.#Noise: ---------  Time: 1147.1 (0.0)........((..# #a) +0 hammer {FoeHammer}..#.###...((#Sh Throw: 2 javelins (silver) #.....#Quill ......#Sh1 #####.#w   dart slugShS [.#.  Throw: 2 javelins (silver)Sh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 93% to hit)  You throw a silver javelin.  The silver javelin pierces through the dart slug.Sh* #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (wandering, hasn't noticed you, 93% to hit)  You throw a silver javelin.  The silver javelin pierces through the dart slug.  The dart slug is heavily wounded.Sh.3 Sh17 Sh@ ..wAn ufetubus comes into view.ShaA 4=8.5 (1.4javelin (silver) ShM ShP 5 _The ufetubus moves out of view.Thh............#EternalEden the Tinkerer##...##.#.###Gnoll.... #.#.#Health: 24/37 ===============---------#... #<..#Magic: 19/21 =====================---#....##.####AC: 3Str: 10...........#EV: 12Int: 16..#.###.##.##.#SH: 0Dex: 10...............XL:  5 Next: 48% Place: Dungeon:5..#.###@###.#.#Noise: ---------  Time: 1148.5 (0.0)........**..# #a) +0 hammer {FoeHammer}..#.###...w(#Throw: javelin (silver)#.....Th #Quill ......######.#w   dart slug.#.  An ufetubus comes into view. _The ufetubus moves out of view.  Throw: javelin (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 93% to hit)Th ............#EternalEden the Tinkerer##...##.#.###Gnoll.... #.#.#Health: 24/37 ===============---------#... #<..#Magic: 19/21 =====================---#....##.####AC: 3Str: 10...........#EV: 12Int: 16..#.###.##.##.#SH: 0Dex: 10...............XL:  5 Next: 48% Place: Dungeon:5..#.###@###.#.#Noise: ---------  Time: 1148.5 (0.0)........((..# #a) +0 hammer {FoeHammer}..#.###...((#Throw: javelin (silver)#.....Th3 #Quill ......######.#w   dart slug.#.  Throw: javelin (silver)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 93% to hit)  You throw a silver javelin.  The silver javelin pierces through the dart slug.Thc EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 93% to hit)  You throw a silver javelin.  The silver javelin pierces through the dart slug.  The dart slug is severely wounded.Tho N.w.ThXp n9.9 (1.4Nothing quivered _Thpv Thx Uh5  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VhŸ ............#  EternalEden the Tinkerer ##...##.#.###  Gnoll .... #.#.#  Health: 24/37 ===============--------- #... #<..#  Magic: 18/21 ====================---- #....##.####  AC: 3Str: 10 ...........#  EV: 12Int: 16 ..#.###.##.##.#  SH: 0Dex: 10 ...............  XL:  5 Next: 48% Place: Dungeon:5 ..#.###@###.#.#  Noise: ---------  Time: 1149.9 (0.0)Vhv ........*w..# #  a) +0 hammer {FoeHammer} ..#.###....(#  Nothing quivered #.....#  Quill  ......#  #####.#  w   dart slug .#  .  _The dart slug is severely wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)Vh& ............#  EternalEden the Tinkerer ##...##.#.###  Gnoll .... #.#.#  Health: 24/37 ===============--------- #... #<..#  Magic: 18/21 ====================---- #....##.####  AC: 3Str: 10 ...........#  EV: 12Int: 16 ..#.###.##.##.#  SH: 0Dex: 10 Vh[...............  XL:  5 Next: 48% Place: Dungeon:5 ..#.###@###.#.#  Noise: ---------  Time: 1149.9 (0.0) .........w..# #  a) +0 hammer {FoeHammer} ..#.###....(#  Nothing quivered #.....#  Quill  ......#  #####.#  w   dart slug .#  . Vh]Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  VhPress: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug.VhO    #.#.###  .... #.#.#  #... #<..#     Vh  ..##.#  ......   Vh  ........*...# #  Vh I..##  Vh.!#  # #####.# VhR!F.# . Vh(..Vh j9=50=50.9 (1VhRVhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug. _You kill the dart slug!WhMWhyMWhFNWhfQWhjWWhWS5=Wh7[BWh^.... #.#.# #... #<..# #....##.#### #...........# .#..#.###.##.##.#...............Wh^6..#.###.###.#.# ......# # ..#.###..@.(# - #.....#  ........# Wh-_v#..######.# #. .## .. 5   ufetubus (wandering)..WhZ_45.Whe-1Wh f=-2.9 (2WhhWh[k\ _An ufetubus comes into view.Xh[ n.... #.#.# #... #<..# #....##.#### # .# .# ..#.###.##.##.# ............... ..#.###.###.#.# ....# # Xh\ ..#.###...@(# #.....# ..# #..######.# ## .. ...XhG\ X.5..Xh6a Xhe Xhk W55.Xhk 3==3.9 (1Xhp Xh_t * _The ufetubus shouts!Zh/y.... #.#.# #... #<..# #....##.#### # ...# .# ..#.###.##.##.# ............... ..#.###.###.#.# .# # ..#.###....@# #.....# .# #..######.# #. #.## ZhL0.5. .........Zh2Zh4Zh>5.5 2 ufetubi (1 wandering)5Zh?J=--4ZhEZhIU _You see here 2 silver javelins.[ht[ht1--[hz[h7}]he#<..##.#### #...........# .#.###.##.##.............#.###.###.#.#..........# #.###....(# ....#..###### #5 ... ....5..###..]h]hv]hI]h]h 5.5..∆]h(6=20=5 _]h]hn^h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._h #... #<..# EternalEden the Tinkerer #....##.#### #  Gnoll ...........# .#  Health: 26/37 ================-------- ..#.###.##.##.#  Magic: 19/21 =====================--- ...............  AC: 3Str: 10 ..#.###.###.#.#  EV: 12Int: 16 ............# #  SH: 0Dex: 10 ..#.###....(# XL:  5 Next: 50% Place: Dungeon:5 #....@# Noise: ---------  Time: 1155.9 (0.0) ........5# a) +0 hammer {FoeHammer} #..######.#[_h&15X Nothing quivered #. #.# Quill  # ... .... 55 2 ufetubi (1 wandering) 5....  ###.. ∆  _You see here 2 silver javelins.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (63% to hit)_hw 7#... #<..#EternalEden the Tinkerer#....##.#### #Gnoll...........# .#Health: 26/37 ================--------..#.###.##.##.#Magic: 19/21 =====================---...............AC: 3Str: 10..#.###.###.#.#EV: 12_hB Int: 16............# #SH: 0Dex: 10..#.###....(#XL:  5 Next: 50% Place: Dungeon:5#....@#Noise: ---------  Time: 1155.9 (0.0)........5#a) +0 hammer {FoeHammer}#..######.#Nothing quivered#.#.#Quill #.......55 2 ufetubi (1 wandering)5...._h 8###.. ∆ _You see here 2 silver javelins.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (63% to hit)_haD E  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus but does no damage._hF K  The ufetubus shouts! You hear a shout!_h S + 55..oo   orcThe ufetubus closely misses you. The ufetubus hits you._hS P5===6.9 (1_hX _hB` u _An orc comes into view. It is wielding a +0 hand axe.bhbh&yAn ufetubus. A chattering and shrieking minor demon. They delight in sneaking past and backstabbing their prey. Max HP: ~9Will: +AC: +EV: +++rF: x..rC: +..rPois: . rNeg: ∞rElec: . Threat: Low Class: Demonic Size: Small Int: Human Speed: 150% (normally travels faster than you) You have about 35% to hit with your +0 hammer and 26% to hit with your bite. It has about 43% to hit you. Attacks Max Damage Bonus Hit6bhSlips behind the defender beforehand Hit6 It is immune to torment; and resistant to miasma. Despite its appearance, it can open doors. [!]: Description|QuotejhMjh\p#... #<..#EternalEden the Tinkerer#....##.#### #Gnoll...........# .#Health: 25/37 ================--------..#.###.##.##.#jh%]Magic: 19/21 =====================---...............AC: 3Str: 10..#.###.###.#.#EV: 12Int: 16............# #SH: 0Dex: 10..#.###....(#jh_]XL:  5 Next: 50% Place: Dungeon:5#....@#Noise: ===------  Time: 1156.9 (1.0)........5#a) +0 hammer {FoeHammer}jh]#..######.#Nothing quivered#.#.#Quill #...5...55 2 ufetubi..o..jh]o   orc###.. ∆jh&^uPress: ? - help, Shift-Dir - straight lineAim: an ufetubus (63% to hit)  jhO^The kinetic grapnel hits the ufetubus but does no damage.  The ufetubus shouts! You hear a shout!  The ufetubus closely misses you. The ufetubus hits you. jho^`_An orc comes into view. It is wielding a +0 hand axe.jh2_jhQejh7gkh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kh<; #... #<..# EternalEden the Tinkerer #....##.#### #  Gnoll ...........# .#  Health: 25/37 ================-------- ..#.###.##.##.#  Magic: 18/21 ====================---- ...............  AC: 3Str: 10 ..#.###.###.#.#  EV: 12Int: 16khT= ............# #  SH: 0Dex: 10 ..#.###....(# XL:  5 Next: 50% Place: Dungeon:5 #....@# Noise: ===------  Time: 1156.9 (0.0) ........5# a) +0 hammer {FoeHammer} #..######.#kh= Nothing quivered #. #.# Quill  # ... 5... 55 2 ufetubikhX>( ..o..  o   orc ###.. ∆  _An orc comes into view. It is wielding a +0 hand axe.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (63% to hit)lhp#... #<..#EternalEden the Tinkerer#....##.#### #Gnoll...........# .#Health: 25/37 ================--------..#.###.##.##.#lhMagic: 18/21 ====================----...............AC: 3Str: 10..#.###.###.#.#EV: 12Int: 16............# #SH: 0Dex: 10..#.###....(#XL:  5 Next: 50% Place: Dungeon:5#....@#lhNoise: ===------  Time: 1156.9 (0.0)........5#a) +0 hammer {FoeHammer}#..######.#Nothing quivered#.#.#Quill #lh7...5...55 2 ufetubi (1 grapneled)..o..o   orc###.. ∆lhCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linelh'`Aim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus.lhXlhfZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus.ufetubus is lightly woundedlhZ.lh_lh  5..o.  The ufetubus barely misses you. The ufetubus hits you.  The ufetubus hits you but does no damage.2----7.9 (1 _The ufetubus barely misses you.mh| mh 8--mh mh qh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rh #... #<..# EternalEden the Tinkerer #....##.#### #  Gnoll ...........# .#  Health: 22/37 ==============---------- rhc..#.###.##.##.#  Magic: 17/21 ===================----- ...............  AC: 3Str: 10 ..#.###.###.#.#  EV: 12Int: 16 rh<............# #  SH: 0Dex: 10 rhg..#.###....(# XL:  5 Next: 50% Place: Dungeon:5 rh#....@# Noise: =--------  Time: 1157.9 (0.0)rhZ ........5#rh a) +0 hammer {FoeHammer} #..######.# Nothing quiveredrh? #. #5# Quill  # ... ..o. 55 2 ufetubi (1 grapneled) rhk.....  o   orc ###.. ∆ rh _The ufetubus barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  rhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  rhPress: ? - help, Shift-Dir - straight lineAim: an ufetubus (lightly wounded, grapneled, 63% to hit)rhpZ 5*rhH z*5Aim: an ufetubus (63% to hit)shq#... #<..#EternalEden the Tinkerer#....##.#### #Gnoll...........# .#Health: 22/37 ==============----------..#.###.##.##.#Magic: 17/21 ===================-----shqf...............AC: 3Str: 10..#.###.###.#.#EV: 12Int: 16............# #SH: 0Dex: 10..#.###....(#XL:  5 Next: 50% Place: Dungeon:5#....@#Noise: =--------  Time: 1157.9 (0.0)........5#a) +0 hammer {FoeHammer}shr"#..######.#Nothing quivered#.#5#Quill #...sh]r8..o.55 2 ufetubi (1 grapneled).....o   orc###.. ∆shrCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus.shAsh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus.  The ufetubus is moderately wounded.shU5.5.o.8.9 (1sh(sh8 u _The ufetubus slips past you! The ufetubus barely misses you. x2th  The grapnel guides your strike. You hit the ufetubus but do no damage.th r  The ufetubus is moderately wounded.th 5.o.  thM WThe ufetubus closely misses you. The ufetubus hits you.th d0--60.2 (1.3th; thd _The ufetubus misses you. The ufetubus barely misses you. x3vh_U #... #<..# #....##.#### # ..# .# ..#.###.##.##.# ............... ..#.###.###.#.# .# # ..#.###....5# #...@.# .5# #..######.# #. #o# # ... .... ..... ###... ∆vhaw  The ufetubus misses you. The ufetubus hits you. x2vh2m6 o.  The ufetubus barely misses you.The ufetubus hits you but does no damage.  The ufetubus misses you. The ufetubus is struck by your quills.vhwn\15-----10vhssvhnv _The ufetubus barely misses you. The ufetubus closely misses you.whP  #... #<..# #....##.#### # whQ -.....# .# ..#.###.##.##.# ...............wh*Q  ..#.###.###.#.# ....whIQ .# # ..#.###....5#wh{Q  #..@..##.5#whQ y #..######o#whQ  #. #.# # ...whR .... ..... ###.... ∆whW whzY whY whXb 5(5o..whb [8=-2whj whm xh:  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yhg #... #<..# EternalEden the Tinkerer #....##.#### #  Gnoll ...........# .#  Health: 15/37 =========--------------- ..#.###.##.##.#  Magic: 17/21 ===================----- ...............  AC: 3Str: 10 ..#.###.###.#.#  EV: 12Int: 16 ............# #  SH: 0Dex: 10 ..#.###...5(#  XL:  5 Next: 50% Place: Dungeon:5 #..@5.#  Noise: ---------  Time: 1162.2 (0.0) yh#.......o.#  a) +0 hammer {FoeHammer} #..######.#  Nothing quivered #. #.#  Quill  # ...  ....  55 2 ufetubi .....  o   orc ###.... ∆  _The ufetubus barely misses you. The ufetubus closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (63% to hit)zhj|5oorc, wielding a +0 hand axe (78% to hit)zh g5oufetubus (63zhT4#... #<..#EternalEden the Tinkerer#....##.#### #Gnoll...........# .#Health: 15/37 =========---------------..#.###.##.##.#Magic: 17/21 ===================-----...............AC: 3Str: 10..#.###.###.#.#EV: 12Int: 16............# #SH: 0Dex: 10zh]..#.###...5(#XL:  5 Next: 50% Place: Dungeon:5#..@5.#Noise: ---------  Time: 1162.2 (0.0)#.......o.#a) +0 hammer {FoeHammer}#..######.#Nothing quivered#.#.#Quill #.......55 2 ufetubi (1 grapneled).....o   orc###.... ∆Casting: Kinetic Grapnel (safe; 1% risk of failure)  zh7eConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus!{hv<:  #... #<..# #.#### #  .....# .#  ..#.###.##.##.#  {h=.........  ..#.###.###.#.#  ............# #  #...5(#  #..@5.#  #.......o.# {h> #..######.#  #. #.#  # ...  ....  .....  ###.... ∆ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (63% to hit)  The kinetic grapnel hits the ufetubus!  The ufetubus is severely wounded.{hd #... #<..# #.#### #  .....# .#  ..#.###.##.##.#  .........  ..#.###.###.#.#  ............# #  #...5(#  #..@5.#  #.......o.#  #..######.#  #. #.#  # ... ....  .....  ###....  {hc  #... #<..# #.#### #  .....# .#  {h..#.###.##.##.#  .........  ..#.###.###.#.#  ............# #  {hZ#...5(#  {hd#..@5.#  {h4#.......o.#  #..######.# {hXQ #. #.#  {h|e# ...  .... {hc .....  ###.... ∆ {hAThe ufetubus hits you. x2  {h@* * * LOW HITPOINT WARNING * * *{h\b #... #<..# #.#### #  .....# .#  {h /..#.###.##.##.#  .........  ..#.###.###.#.#  ............# #  {h1#...5(#  #..@5.#  #.......o.#  #..######.#  {h#. #.#  # ...{h! ....  .....  {hE?###....  {h~  #... #<..# #.#### #  {h.....# .#  ..#.###.##.##.#  .........  {hm..#.###.###.#.#  ............# # {h!_ #...5(# {hHi #..@5.#  {hs#.......o.#  #..######.#  {h#. #.#  # ...  {hb....  .....  {h8###.... ∆ {hsThe ufetubus hits you.  * * * LOW HITPOINT WARNING * * *{hG  #... #<..# #.#### #  .....# .#  ..#.###.##.##.#  .........  ..#.###.###.#.#  {hD............# #  #...5(#  #..@5.#  #.......o.#  #..######.#  #. #.#  {h_# ... ....  .....  ###....  {h\ufetubus hits you.  * * * LOW HITPOINT WARNING * * *orc hits you with a +0 hand axe.  You die...{h7i0/37 ---------{hOC/  --more--h\ h׸ XInventory: 24/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {FoeHammer}d - a +0 club  e - a +0 short sword  i - a +0 whip  h4 bo - a +0 dagger Missiles (go to first with ()f - 4 javelins  n - 3 poisoned darts  p - 9 boomerangs Armour (go to first with [)  b - a +1 robe (worn)hZ ]h - a +0 robe  k - a +0 chain mail  l - a +0 ring mail  h| v - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn) h a y - a ring of willpower (worn)q - a ring of poison resistance h¹ Wands (go to first with /)u - a wand of roots (12) h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h   p - 9 boomerangs Armour (go to first with [)  b - a +1 robe (worn)hrobe  kchain mail  lring mail  v - a +0 ring mail Jewellery (go to first with "=)  g - a ring of magical power (worn)  y - a ring of willpower (worn)  q - a ring of poison resistance Wands (go to first with /)u - a wand of roots (12)  x - a wand of mindburst (3) Potions (go to first with !)  c - a potion of magic  j - a potion of attraction  s - 2 potions of lignification  t - a potion of curing {unknown} Talismans (go to first with %)  m - the inkwell talisman "Poshikh" {*Slow rElec Str+7 Stlth+}r - a quill talisman (active)both8hhGoodbye, EternalEden.170 EternalEden the Tinkerer (level 5, 0/37 HPs)Began as a Gnoll Forgewright on Oct 18, 2025.Slain by an orc... wielding a +0 hand axe(5 damage)... on level 5 of the Dungeon.The game lasted 00:38:08 (1145 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnhMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the Orbh{ h> h5 ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l