:j, Player: Feet Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.20:03:29.ttyrec Time: (1782245009) Tue Jun 23 20:03:29 2026 :j [?1051l[?1052l[?1060l[?1061h:j4 V)0[?7h[?25l[?1c:j :j :j fWelcome, Feet. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help:j :j :j ?Welcome, Feet the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard :j b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter:j ^l - Delvert - Necromancer e - BrigandWarrior-mage:j ju - Forgewright Zealotm - Warper:j) Lv - Fire Elementalist f - Berserker:jG qn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter:jb `x - Air Elementalist h - Chaos Knight:j~ ^p - Reavery - Earth Elementalist:j z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their :j Vchoice and potions of might. + - Recommended background:j ^ * - Random background # - Recommended character ! - Random character :j >% - List aptitudesSpace - Change species ? - Help:j :jW :jM :j Feet the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock:j ######@..####.##:j :j Welcome, Feet the Tengu Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.:j :j Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.:jϠ :j_ Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:j[?25h[?0c[?25l[?1c:jeCurrent macro for 1: [none] Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu:j&z:j&a:j&.:j -Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za. Created macro '1' => 'za.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:j:j:jFeet the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14#####XL:  1 Next:  0% Place: Dungeon:1#@..#Noise: ---------  Time: 0.0 (0.0):j%###.#-) Nothing wielded#Cast: ShockWelcome, Feet the Tengu Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.:jPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.:j:j:j:j:j:j:j:j]> _Unknown command.:j)  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.0  20%  -1           b + Unarmed Combat   0.0    +1   g + Conjurations 1.3   2%  +3      h + Air Magic4.0  56%  +3           c + Armour   0.0    +1    :j)  d + Dodging2.1  13%  +1      e + Stealth2.0   9%  +1                                          :j1*            :jZ*l    :j}*        :j*            The percentage of incoming experience used to train each skill is in brown.  :j+The species aptitude is in white.  [?] Help:j=+G[=] set a skill target  :j+[/] auto|manual mode [*] useful|all skills [!] training|cost|targets:j3- f - Spellcasting   2.0   - g - Conjurations   1.3    h - Air Magic   4.0   -00% e - Stealth   2.0   :jX f + Spellcasting 2.0  60%40% :j57 g + Conjurations 1.3   5%38:j(213 h + Air Magic 4.0  61%15:j% 17 g * Conjurations   1.3  22492:jd505 d * Dodging   2.1  20:j620456 d - Dodging   2.1   :jFp :ju :j{ Feet the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14#####XL:  1 Next:  0% Place: Dungeon:1:jJ| #@..#Noise: ---------  Time: 0.0 (0.0)###.#-) Nothing wielded#Cast: ShockWelcome, Feet the Tengu Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.:j| Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Unknown command.:jʁ :j :j :j :j;:j3:jA 26  _:jDn:j:jw:j:j:j}:j:j:jd :j!:j":j.#:j#:j$:j2&:jp&:j':j+:j-:j-:jJ.:j_/:j7:j8,:jh9:jw::j::jO;:js<:j=,:jF>:j@:jA:jWA:jB:jC:jD:j6E:jE:jG:jI,:jI:jK:jNB:jZB:jZ:j\:jw]:j]:j^:j_:ja,:j?b:jd:je,:j-f:jg:juh:jh:jei:jZk:j5l:jvl:j4m:j:j:j:jv:j:j!:j[:j:j[:jY:j:j:jF:jT:j,:j/:j!:j:jϖ:jin:j:jœ:j3:jמ:j:j۟:jC:j|:jȣB:j<:jɦ,:jP:jŨ:j ,:j:j̫:j<,:jt:ju:j,:jd:j:jڲ:j:j:ju:j|:j:j&:j,:j,:j:j :j(:j:j:j:j1:jk:jf:j:j:j:j:j:j:jn:j{:j:j,:j:j:j:j\:j:jX,:jC:j\:j:j\,:j:j:j:j:j_:jy,:jS:j:j:jV:j:j:j:ji:j:j:jEYou encounter a bat.:jP###..##.##.##.##.# ############.### ...............### ###.#.#.######..@# ....#.#.#....###.......# ###.#.#.#.##.# ####...#bShock ..#.#.#.#..#.#.... #.#.#.#.####.#..# ..#.#.#......##.b   bat (asleep) #####.########.:j*61.0 (61.0)b.b.b.b  2.0 (62 _:j:j:jP:jd _A bat is nearby!:jV  ### ..# #.# #.# #.# #.####.###............###.#.#.######..@# ....#.#.#....###....b..# .#.##.# ####...#. ..#.#.#.#..#.# .... #.#.#.#.####.# ..# .......# #.  . :j ] ### ..# #.# #.# #.# #.####.###............###.#.#.######..@# ....#.#.#....###....b..# .#.##.# ####...#. ..#.#.#.#..#.# ....:j <.#.#.#.####.# ..# .......# #.  . :jV :j :jI :j Z _A bat is nearby!:j,  ### ..# #.# #.# #.# #.####.###............###.#.#.######..@# ....#.#.#....###....b..# .#.##.# ####...#. ..#.#.#.#..#.# .... #.#.#.#.####.# ..# .:j8- e......# #.  . :j = ### ..# #.# #.# #.# #.####.###............###.#.#.######..@# ....#.#.#....###....b..# .#.##.# ####...#. ..#.#.#.#..#.# .....#.#.#.####.# ..# .......# #.  .  _A bat is nearby!:j  ### ..# #.# #.# #.# #.####.###............###.#.#.######..@# ....#.#.#....###....b..# .#.##.# ####...#. ..#.#.#.#..#.# .... #.#.#.#.####.# ..# .......# #.  . :joA ### ..# #.# #.# #.# #.####.###............###.#.#.######..@# ....#.#.#....###....b..# :jX.#.##.# ####...#. ..#.#.#.#..#.# .....#.#.#.####.# ..# .......# #.  . :j֋:jԎ:j:jZ _A bat is nearby!:j&_ ### Feet the Gusty ..# Tengu #.# Health: 10/10 ======================== #.# Magic: 3/4==================------ #.#:j&D AC: 2Str: 8 #.# EV: 26 Int: 15 ############.### SH: 0Dex: 14 ...............### XL:  1 Next:  0% Place: Dungeon:1 ###.#.#.######..@#:j' Noise: ---------  Time: 62.0 (0.0) ....#.#.#....###....†..#  -) Nothing wielded ###.#.#.#.##.# ####...#.  Cast: Shock ..#.#.#.#..#.# .... #.#.#.#.####.# ..# ..#.#.#......# #.  b   bat #####.######## . Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.:j- ### ..# #.# #.# #.# #.#.......#.#. :j6.a....#.#.#....###.****..# .#.##.#  ..#.#.#.#..#.# .....#.#.#.####.#  .......# :jj.& . :j?...†11 1=3.0 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat. _You kill the bat!:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 4:j :j  :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 2  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5/:jf4:j9:j<  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jP  26  _4======onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:j..#  #.# #. #.# .. .:jg/ #.# .# [# #.# .# .#. :j##########.### .# .#.. :j.............### .#.#..# :j#.#.#.######...##.....#. :j"..#.#.#.....†..#.. -:jT763.0) #.#.#.#.##.# ####...#:j] #.#.#.#..#.# .. :jR#.#.#.####.# #...# #.#.#......# ..# ###.######## ....  :j  ..#.  :jH .#..#   :jt E :ja(:j|3F-7.0 (14:j>C _Found a leather armour.:jj  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j!/:j91:j?:jB _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jP  :j~S:j`Wf  You encounter a quokka.:jv..#  #.# ##. .... #.# #.. ...r :j}w/#.# #.# #.[#. #.# ..# ..#. .### #.#..#..# ####.#.#..#. .#.#.######...##.....#. .#.#.#....###...@†..#..# .#.#.#.##.# ####...#..#. :jw..#.#.#..#.# ......#. Shock .#.#.####.# ###...#..#:jw .#.#......# ..#..#. .#:jx3 ....#. r   quokka (asleep)#..#..#:jCx .#..#.:jex\  :j,0.0):jw======  8.0 (1 _:j:jn:j..#  Feet the Gusty#.# ##. ....  Tengu#.# #.. ..**  Health: 10/10 ========================#.# #.# #.*#.  Magic: 3/4==================------:j%#.# ..# .*#..  AC: 2Str: 8 #########.### #.#.*#..#  EV: 26 Int: 15 ............####.#*#..#.  SH: 0Dex: 14 .#.#.######...##.*...#..  XL:  1 Next: 10% Place: Dungeon:1 .#.#.#....###...@†..#..#  Noise: ---------  Time: 78.0 (0.0) .#.#.#.##.# ####...#..#.:jj  -) Nothing wielded .#.#.#..#.# ......#..  Cast: Shock .#.#.####.# ###...#..# .#.#......#:j..#..#. ##.########....#..:jǃ  r   quokka#..#..# :j.#..#.  :jCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jXAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.:jt$r.[....11 =9.0 (1:j&:j*  Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is severely wounded.:jR; ..# #.# ##. ....  #.# #.. ..r.  #.# #.# #.[#.  #.# ..# ..#.. .### #.#..#..# ...####.#.#..#. #...##.....#.. #...@†..#..#  ####...#..#.  ......#..  ###...#..#  ..#..#.  ....#..  #..#..#  .#..#.  :jA ..# #.# ##. ....  #.# #.. ..r.  #.# #.# #.[#.  #.# ..# ..#.. .### #.#..#..# ...####.#.#..#. #...##.....#.. #...@†..#..#  ####...#..#.  ......#.. :jG ###...#..#  ..#..#.  ....#..  #..#..#  .#..#. :jA:j  _A quokka is nearby!:jM  ..# Feet the Gusty #.# ##. ....  Tengu #.# #.. ..†.  Health: 10/10 ======================== #.# #.# #.[#.  Magic: 2/4============------------ #.# ..# ..#..  AC: 2Str: 8 #########.### #.#..#..#  EV: 11Int: 15 ............####.#.#..#.  SH: 0Dex: 14 .#.#.######...##.....#:j=O [40m..  XL:  1 Next: 10% Place: Dungeon:1 .#.#.#....###...@†..#..#  Noise: =--------  Time: 79.0 (0.0) .#.#.#.##.# ####...#..#.  -) Nothing wielded .#.#.#..#.# ......#..  Cast: Shock .#.#.####.# ###...#..# .#.#......# ..#..#. ##.######## ....#..  r   quokka #..#..#  .#..#. Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock [37:jP m(safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka. ..# #.# ##. ....  #.# #.. ..*.  #.# #.# #.*#.  #.# ..# .*#..  #.#.*#..# *#..#. *...#.. ..#  .  ..      .   #..#..#   .#..#.     :j_ †[....380.0 (1Shock:j0C MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (severely wounded, 56% to hit)  The zap hits the quokka. _You kill the quokka!.0 _Key pressed, stopping explore. 26  _:j=] 3============:j~p :jw |4======:j X:j :j l======:j^ ,:j+ X:jƾ :j :j 4:j X:j^ n:jT :j :jR ,:j :jE :j :jW X:j ,:j :j  #......## #...####  #...#  #...#  #.###  #.#  ##########.#  ...####..........#  #.....@########## -127.0 (:jl 47.0) ########   :j Y-:j :j T _Key pressed, stopping explore.:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jn :j :j :jt _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j*  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 4:j'  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)   #...... #...#### #...# #...# #.### #.## ##.#[...####..........# #....@.##0.0) #:j_q8.0 (1onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a leather armour.:jŕ  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j]:j b1:jg:j/k _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j::j6:jױ  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jB :jr) :j:jM:jB:jP _:j:jr:j:j9:jDB:j:j ,:j:je:j:j :j/:jX:jQ:j,:j :j #:j$:j&:j$):j,:j5.:j/:j4:ja5Sonfirm with . or Enter, or press ? or * to list all spells. :j5_You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jw6w Casting: Shock (safe; 7% risk of failure:j6 ):je7Konfirm with . or Enter, or press ? or * to list all spells. :j7_You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jT8% You see here a +0 leather armour.:jz;:j;= :j=_:j`@:jC:jH :jH :jCI4You encounter 2 frilled lizards.:jI:jVY:j]Z>... ...:j [% :j[5.. ..#:j[% :j\4....#:j\" :jf]=.#.#:jT^" :j^...:j7_ :j_ :j `2#.#:jo`  :j` :j=a[ # #.##### #########:ja.ll.#.#.[...####........:jb@###......#######:jb1 ########:jc&Shock:j.dSll 2 frilled lizards (asleep):je:jfx :j|!:j5}J:j}$37.0 (9  :j;~Found a leather armour.  :j~)The frilled lizard hisses angrily.:j :j&ll:jdJ   endoplasm (wandering):jIall 2 frilled lizards (1 wandering):j}:jE:j% :ji :j8.0 (1:j 0.0) :j:j  :jl:j7_You encounter an endoplasm.:jٟ:j{ ... ... Feet the Gusty .. ..# Tengu ....# Health: 10/10 ======================== .#.# Magic: 3/4==================------ ... AC: 2Str: 8 #.# EV: 26 Int: 15 [ # #.##### ######### SH: 0Dex: 14 Jll.#.#.[...####........ XL:  1 Next: 30% Place: Dungeon:1 #....@###......####### Noise: ---------  Time: 138.0 (0.0) ####### ######## :j [40m -) Nothing wielded  Cast: Shock  J   endoplasm (wandering)  ll 2 frilled lizards (1 wandering) _You encounter an endoplasm.Casting: Shock (safe; 7% risk of failure)  :jQYConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 48% to hit):j ... ... .. ..# ....# .#.# ... #.# [ #    .....     :jD11 Contam: 10% 9.0 (1  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 48% to hit) _You miscast Shock. Nothing appears to happen.:j ... ... .. ..# ....# .#.# ... #.# [ # #.#####  Jll.#.#.[...#:j  #....@###..... #######  :j3:j)< ... ... .. ..# ....# .#.# ... #.# [ # #.#####  Jll.#.#.[...# :j-*#....@###..... #######    :j2:j5:jc=:j@d _There are monsters nearby!:jt ... ... Feet the Gusty .. ..# Tengu ....# Health: 10/10 ======================== .#.# Magic: 2/4============------------ ... AC: 2Str: 8 #.# EV: 11Int: 15 Contam: 10%  [ # #.##### ######### SH: 0Dex: 14 Jl..#.#.[...####........ XL:  1 Next: 30% Place: Dungeon:1 #....@###......####### Noise: ---------  Time: 139.0 (0.0) ####### ######## [39;49:jm -) Nothing wielded  Cast: Shock  J   endoplasm (wandering)  ll 2 frilled lizards (1 wandering)Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 48% to hit)  The zap hits the frilled lizard. ... ... .. ..# ....# .#.# ... #.# [ #   Jl** #.***@###.....     l   frilled lizard :j7 Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 48% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!.:j 9 ;.J:jVH y....JJ 2 endoplasms (1 wandering) :jdO <4=40.0 (1:jX :j~\ [ _You encounter an endoplasm.:jߘ ^ ... ... .. ..# ....#:j  .#.# ... #.# [ # #.#####  .JJ.#.#.[...# #....@###..... :jϙ 7#######  :j :jV :j :j5  ... ... .. ..# ....# .#.# ... #.# [ # #.##### :j6 z .JJ.#.#.[...# #....@###..... #######   :jP6 $ :j]> :j'B :jHI :j>L d _There are monsters nearby!:jܐ ... ...Feet the Gusty.. ..#Tengu....#Health: 10/10 ========================.#.#Magic: 1/4======------------------...AC: 2:jy Str: 8#.#EV: 11Int: 15 Contam: 10% [ # #.##### ######### SH: 0Dex: 14.J**#.#.[...####........ XL:  1 Next: 40% Place: Dungeon:1#.***@###......####### Noise: =--------  Time: 140.0 (0.0)####### ########-) Nothing wielded:j GCast: ShockJJ 2 endoplasms (1 wandering)  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.:j~ .J  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.:j, *l:j! Jl....Jl   frilled lizard:j|# +1.0 (1:j+ :j. ^ _The endoplasm quivers.:jܷ Y ... ... Feet the Gusty .. ..# Tengu ....# Health: 10/10 ======================== .#.# Magic: 0/4------------------------ ... AC: 2Str: 8 #.# EV: 11Int: 15 Contam: 10%  [ # #.##### ######### SH: 0Dex: 14 :j .Jl.#.#.[...####........ XL:  1 Next: 40% Place: Dungeon:1 #....@###......####### Noise: =--------  Time: 141.0 (0.0) ####### ########  -) Nothing wielded  Cast: Shock  JJ 2 endoplasms  l   frilled lizardConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm.:j1  ... ... .. ..# ....# .#.# ... :j s#.# [ #   .Jl* #****@###..... :j˿ )   :j R J   endoplasm :j :jIY.l.J:jN(....:jQb62.0 (1Shock:jY:jC]  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm. _You kill the endoplasm!:jYq ... ... .. ..# ....# .#.# ... #.# [ # #.#####  ..Jl#.#.[...# #....@###..... #######  :j= ... ... .. ..# :j....# .#.# ... #.# [ # #.#####  :j..Jl#.#.[...# #....@###.....:jY #######  :j & :j( :j; _There are monsters nearby!:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ju:je _You don't have enough magic to cast this spell.:jȺ  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jU:j6:jP  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jP" _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jaG ... ... .. ..# ....# .#.# ... #.# [ # #.#####  ..Jl#.#.[...# #....@###..... #######  :jbW:j_! ... ... .. ..# ....# .#.# ... #.# [ # #.#####  ..Jl#.#.[...# #....@###..... #######    :j :j :j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.There are monsters nearby!:j[s #... ... #.. ..# #....# #.#.# #... # #.#[ # #.##### ##########..Jl#.#.@...####.........#.....###......############### ######## :j1l:j.l   frilled lizard:ja 26 -3 _:j&:jW _You see here a +0 leather armour.:j#.... ... #... ..# #.....# #..#.# #.... #.#.# #.[ # #.##### #...J.#.#.[@..####.#.l...###......######## ######## :jWXJ.l:jkMJ   endoplasm:j|G-4 _:jҕ:j:jP Y#.#... ... #... ..# #.....# #..#.# #.... #.##.# #.#[ # #.##### #.#..J.#.#.[.@.####.##J.l..###......#:jnQ v####### ######## :jUR A.l:jR .J:jmY :jZ &5:j^_ :jKa :j89... ...#... ..# #...# #.#.# #... #.###.# #.# [ # #.##### ##########.# ..J.#.#.[...####..........#  #.J.l.###@.....########## ####### ########  :j@98% :jA6:jE:j~G:j^,... ... #... ..# #...#....# #...#.#.# #...#... #.##.# #.# [ # #.##### ##########.# ..J.#.#.[...####.# #.J.l.###.@....## # # :jGV67:j:j=:jn... ... #... ..# #...#....# #...# .#.# #...# ... #.### #.# #.# [ # #.##### ##########.# ..J.#.#.[...####.# #.J.l.###..@...## # # :j0l:jl   frilled lizard:j@48:j:j:jo... ... #... ..# #...#....# #...# .#.# #...# ... #.### #.# #.# [ # #.##### ####.# ..J.#.#.l...####.# #.J.l.###...@..## # # :j rU[lJ:jNxM.J   endoplasm:j|l1======29Shock:j:j  ... ... #......#.. ..# #...#....# #...# .#.# #...# ... #.### #.# #.#  [ # #.##### ###.#  ..J.#.#J[l..####.# #.J...###....@.## # # :jn J:j 9.l:jN M.J   endoplasm:jM! A150:jp& :j( :j( #.#..#... ... #........ ..# #...####....# #...# .#.# #...# ... #.### #.##.# [ # #.##### ##########.# ..J.#.#.J.l.####@.........# #.J...###......################# ######## :j@:j | 1Shock:j@:jK _Your magical contamination has completely faded away.:jh;#.#..#..#  ... ... #......## .. ..# #...#### :jh....# #...# .#.# #...# ... #.### :j!i#.# #.#  # #.##### #:jAi.# J.#.#.J.l.####.#  #.J...###......#:jaiT  # #:ji(# :jVk1l:jrl   frilled lizard:j$u32Shock:jy:j|:ju#.#..#..# ... ... #......##  .. ..# #...#### ....# #...# .#.# #...# ... #.### #.# #.# # #.##### #.# J.#.#.J.l.####.# #.J...###.l....# # ######## .l.l======3:j - @#.#..#..#  ... #......## .. ..# #...####  ....# #...# .#.# #...# ... #.### #.# #.#  # #.##### #.# .#.#.J.l.####.# .J...###...l..#  ######## J.lMJ   endoplasm4:j  #.#..#..#  ... #......##  ..# #...#### :jm \....# #...#  .#.# #...# ... #.### #.# #.# :j # #.##### #.# #.#.J.l.####.:j # J...###.J..l.# :j C ######## .:j'! sJl..J:j& M.J   endoplasm:j' &5:j4, :j. :jO#.#..#..#   ... #......##   ..# #...####  # #...#  .#.# #...#  ... #.###  #.# #.#   #.##### #.#  .#.J.l.####l.#  ...###...J..#   ########        :jh>.l:j!.J:j:j&6:j :j":j{#.#..#..#  ... #......##  ..# #...####  # #...#  #.# #...#  ... #.###  #.# #.#  #.##### #.#  #.J.l.####.l.#  ###....J.#   #        .l7:j #.#..#..#   #......##  .# #...####  .# #...#  .# #...#   #.###  .# #.#  .##### #.#  .J.l.####..l.#  .###....J.#   #        :jcJ:jg?.l:jVM. J   endoplasm:jӽ&8:jM:j:j^ #.#..#..#  . #......##  # #...####  # #...#  # #...#  .:j| #.###  # #.#  ##### #.#  :j6J.l.####...l....@.#  ###.....J#:jY1  #:jzW #  :j   :j/   :j;J:j<.l:jM. J   endoplasm:j0&9:j:j:j 2 ##.#   #.#..#..#   :j 0#......  #...####   #...#  :j6 x #...#  :j X #.###  #.#  #### ##########@#  :jڊ .l.####.J..l.....#  ##......##########:j ) ######## :j0    :jM )  :j) J:jݍ <.l:jY M. J   endoplasm:jƖ b2======60:j :j :j.########....#..##..#..##..#.....##.####...## #### ########## .l.####..J..l.... ##......##################:jRU1Shock:j :j :j_$bM......#..# .########:j$;....#...##..#..##..#.....##:j$H####.#:j$=..###:j$j #### ########## :j%d.l.####..J..l....# #:j9% :j+:j1&2:j6:j8:jVDM####.#######...#..#......#..#..# .########....#...###..#..#.##..#..:jW/...#####..### #### ##########.# :jY/l:j`l   frilled lizard:j_d33Shock:jRj:j}m:jSq..#.#..........#..####.#######...#..#......#..# .########....#..:jS<##..#..#.##..#..#...#####:jSR..## :j+T#### ########## .l.####..J..l..l. ##......##########:jQT/########:jV6l.:jX\:j^G======4:jKc:je:js]>##.######...#..#..#.#..........#..####.#######...#..#......#..# .########....#..##..#..##..#..#...#####..## #. #### ##########l .l.####..J..l.... ##......##################:j^5l.:jd:jg&5:jk:jm:jz ...###....†..#..###.######...#..#..#.#..........#..####.#######...#..#......#..# .########....#..##..#..##..#..#...#####:jM '...### #l #### 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#.# ..#...#.... ##############.### #.#..#..#.. ................@####.#.#..#..# #####.#.#.######...##.....#...# ......#.#.#....###....†..#..#.# #####.#.#.#.##.######l..#..#..# #<..#.#.#.#..#.#..........#...# ###.#.#.#.####.#######...#..#.# ....#.#.#......# #l.#..#..# #######.######## #....#...##..#..#.#l.8:j6} ### ..# #.# ##. .... #.# #.. ...†. #.# #.#.#.[#.. #.# ..#...#.... .:j}#.### #.#..#..#...####.#.#..#..##.#.#.######...##.....#...#.#.#.#....###..l.†..#..#.# .#####.#.#.#.##.######.#..#..# .#<..#.#.#.#..#.#......:j~ ...#...# .###.#.#.#.####.#...#..#.# .....#.#.#......# #l.#..#..# #.# #....#...#  ##..#..#.#:j2l.:j:jm&9:j:j:jY h ### ..# #.# ##. .... #.# #.. ...†. #.# #.#.#.[#.. #.# ..#...#.... #.#.### #.#..#..#...####.#.#..#..##.#.#.######...##.....#...# #.#.#.#....###.l..†..#..#.# #.#####.#.#.#.##.######..#..#..# #.#<..#.#.#.#..#.#..........#...# #.###.#.#.#.####.#...#..#.# #.....#.#.#......# #l.#..#..# :jQ #.# #....#...#  ##..#..#.#:j J:jd 1l.:jb :j J   endoplasml   frilled lizard:j '80:j :j :j#  ### ..# #.# ##. .... #.# #.. ...†. #.# #.#.#.[#.. #.# ..#...#  #.#.### #.#..#..#  .####.#.#..#..  #.#.#.######...##.....#...  #.#.#.#....###l...†..#..#.  #.#####.#.#.#.##.######J..#..#..  #.#<..#.#.#.#..#.#.#...  #.###.#.#.#.####.:j% #...#..#. l   frilled lizard  #.....#.#.#......# #l.#..#..  #.# #....#... ##..#..#.:j& 7l.:ja' J:jW. .J   endoplasml   frilled lizard:j4 &1:j? :jQ  ### ..# #.# ##. .... #.# #.. ...†. #.# #.#.#.[# #.# ..#...# #.#.### #.#..#..# .####.#.#..# #.#.#.######.l.##.....# #.#.#.#....###..J.†..#..# #.#####.#.#.#.##.######...#..# #.#<..#.#.#.#..#.#.# #.###.#.#.#.####.#...#..# l   frilled lizard #.....#.#.#......# #l.#..#.  #.# #....# ##..#..#:j3T2l.:jTJ:j[.J   endoplasml   frilled lizard:j6]Y4======2:jTd:jne:jc ### ..# #.# ##.  #.# #.. ...† #.# #.#.#.[# #.# ..#...# #.#.### #.#..#.. .####.#.#..# #.#.#.######l..##.....#:jd #.#.#.#....###.J..†..#.. #.#####.#.#.#.##.######...#..# #.#<..#.#.#.#..#.#.# #.###.#.#.#.####.#...#.. l   frilled lizard #.....#.#.#......# #l.#..# #.# #....# ##..#..:jeJ:jf6l.:jn.J   endoplasml   frilled lizard:j p&3:j$v:j5x:j ] ### ..#:j  #.# ##.  #.# #.. ... #.# #.#.#.[ #.# ..#...# #.#.### #.#..# .l.####.#.#.. #.#.#.######..J##.....# #.#.#.#....###....†..# #.#####.#.#.#.##.######...#.. #.#<..#.#.#.#..#.#.# #.###.#.#.#.####.#...#. l   frilled lizard #.....#.#.#......# #l.#.. #.######## #....# ##..#:j /l.:jM J:j .J   endoplasml   frilled lizard:j؛ &4:jJ :j@ :jN### ..# #.# ##. . #.# #.. #.# #.#.# #.# ..#...#.##############.### #.# ................l..####.# #######.#.#@######.J.##... #.......#.#.#....###....†:jOI #.#####.#.#.#.##.######. #.#<..#.#.#.#..#.#........ #.###.#.#.#.####.####### #.....#.#.#......# #ll   frilled lizard #########.######## #.... ## #J:jQ1l.:jBW:jY&5:j^:j`:j=4 :j=*..###. ... .#.#..#..#.##############.### #.#..#...............l...####.#.#.#######.#.#.######.J.##..............###....†..########.######...#.<...#.#.........#####.#######...#........# #l.#.... ...#... :jKD:j2G(======:jrGN6Shock:j O:j ###. ... .#.#..#..#.##############.### #.#..#...............l...####.#.#.#######.#.#.######.J.##..............###....†..########.######...#.<...#.#.........#####.#######...#.. ..##... :ja:jx&7:jV:jT3:jgU:jXI  You start waiting.:jTYKA frilled lizard comes into view.:jnlShockl   frilled lizard0:j0r:j&v28.0 (1 _:j~:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jC  #.# ##. . Feet the Gusty #.# #.. .. Tengu #.# #.#.#. Health: 10/10 ======================== #.# ..#... Magic: 3/4==================------ #.##############.### #.#..# AC: 2Str: 8 ............l..l...####.#.#. EV: 26 Int: 15 #######.#.#*######.J.##..... SH: 0Dex: 14 #.......#.#*#....###....†..# XL:  1 Next: 60% Place: Dungeon:1 :jD #.#####.#.#@#.##.######...#. Noise: ---------  Time: 188.0 (0.0) #.#<..#.#.#.#..#.#.......... -) Nothing wielded #.###.#.#.#.####.#######...# Cast: Shock #.....#.#.#......# #l.#. #########.######## #.... ##..# l   frilled lizard #J#. ... ...#... .. ..##...You start waiting. _A frilled lizard comes into view.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line:jG #.# ##. . Feet the Gusty #.# #.. .. Tengu #.# #.#.#. Health: 10/10 ======================== #.# ..#... Magic: 3/4==================------ #.##############.### #.#..# AC: 2Str: 8 ............†..l...####.#.#. EV: 26 :jbInt: 15 #######.#.#.######.J.##..... SH: 0Dex: 14 #.......#.#.#....###....†..# XL:  1 Next: 60% Place: Dungeon:1 #.#####.#.#@#.##.######...#. Noise: ---------  Time: 188.0 (0.0) #.#<..#.#.#.#..#.#.......... -) Nothing wielded #.###.#.#.#.####.#######...# Cast: Shock :j+#.....#.#.#......# #l.#. #########.######## #.... ##..# l   frilled lizard:jW) #J#. ... ...:j#... .. ..##... _A frilled lizard comes into view.:jFCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  :jxPress: ? - help, Shift-Dir - straight lineThe zap hits the frilled lizard.:j) #.# ##.  #.# #..  #.#  #.#    * * *† #.#<      #J#.  ... ...  .. ..# :j2>†..11 7=9.0 (1Shock:jhB:jD  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the frilled lizard. _You kill the frilled lizard!:j³:jO:j:j 26   _You start resting.An endoplasm comes into view.:j'J-ShockJ   endoplasm:j&90:j:jL-1.0 (2 _:j:j:j$ #.# ##.  #.# #..  #.#  #.#  ###  .. #.# #.#:j$† #@# #.#<#.# #.# #......# :j%* ########  :j>%P ... ... .. ..#:jD #.# ##.  #.# #..  #.#  #.#  ###  .. #.# #.#† #@# #.#<#.# #.# #......#  ########   ... ... .. ..#:j:j1:jw _An endoplasm is nearby!:j  #.# ##.  #.# #..  #.#  #.#  ###  .. #.# #.#† #@# #.#<#.# #.# #......#  ########   ... ... .. ..#:j  #.# ##.  #.# #..  #.#  #.#  ###  .. #.# #.#† #@# #.#<#.# #.# #......#  ########   ... ... .. ..#:j :jU :j w _An endoplasm is nearby!:jk  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG #.# ##. . Feet the Gusty #.# #.. .. Tengu #.# #.#.#. Health: 10/10 ======================== #.# ..#... Magic: 2/4:jH============------------ #.##############.### #.#..# AC: 2Str: 8 ............J..l...####.#.#. EV: 26 Int: 15 #######.#.#*######.J.##..... SH: 0Dex: 14 :jH#.......#.#*#....###....†..# XL:  1 Next: 70% Place: Dungeon:1 #.#####.#.#@#.##.######...#. Noise: ---------  Time: 191.0 (0.0) :jH#.#<..#.#.#.#..#.#.......... -) Nothing wielded :jJ#.###.#.#.#.####.#######...# Cast: Shock #.....#.#.#......# #l.#. #########.######## #.... ##..# J   endoplasm:jJ #J#. ... ...#... .. ..##... _An endoplasm is nearby! _An endoplasm is nearby!Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jWAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line:j #.# ##. . Feet the Gusty #.# #.. .. Tengu #.# #.#.#. Health: 10/10 ======================== #.# ..#... Magic: 2/4============------------ #.##############.### #.#..# AC: 2Str: 8 ............†..l...####.#.#. EV: 26 Int: 15 #######.#.#.######.J.##..... SH: 0Dex: 14 :j#.......#.#.#....###....†..# XL:  1 Next: 70% Place: Dungeon:1 #.#####.#.#@#.##.######...#. Noise: ---------  Time: 191.0 (0.0) #.#<..#.#.#.#..#.#.......... -) Nothing wielded :j#.###.#.#.#.####.#######...# Cast: Shock #.....#.#.#......# #l.#. :jq#########.######## #.... ##..# J   endoplasm #J#. ... ...#... .. ..#:j#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line:jTThe zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm.:jZ3J #.# ##.  #.# #..  #.#  #.#    * * *† #.#<     ##..#  #J#.  ... ...  .. ..# :j߹{†..11 9=2.0 (1Shock  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm. _You kill the endoplasm!:jr]  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jP  Okay, then.:j :j:jR. _:j 3:j :j! :jT | 26  _:j :jt ,:je :j :j :j ,:j :ju :j :j :j :j :j :j- :ju R3======:j :j :j :j :j% ,:j :j k  You encounter a ball python.:j S-ShockS   ball python (constriction, wandering)201.0 (9-2.0 (10.0) _:j :j :jq #.# ##.  #.# #..  #.#  #.#  ###  .† #.# #.#† #@# :js#.#<#.# #.# #......#  ########   ... ... .. ..#:j  #.# ##.  #.# #..  #.#  #.#  ###  .† #.# #.#† #@# #.#<#.# #.# #......#  ########   ... ... .. ..#:j\:j1:j2:jCb _A ball python is nearby!:jǢ #.# ##.  #.# #..  #.#  #.#  ###  .† #.# #.#† #@# #.#<#.# #.# #......#  ########   ... ... .. ..#:jA6 #.# ##.  #.# #..  #.#  #.#  :jA###  .† #.# :jBf#.#† :j5BC#@# :jUBc#.#<#.#:jtBW #.#:jB #......#  :jBG########  :jBh ... ... :jCR.. ..#:jI:jL:jS:j0Wb _A ball python is nearby!:j #.# ##.  #.# #..  #.#  #.#  ###  .† #.# #.#† #@# #.#<#.# #.# #......#  ########   ... ... .. ..#:jCq #.# ##.  #.# #..  #.#  #.#  ###  .† #.# #.#† #@# #.#<#.# #.# #......#  ########   ... ... .. ..#:ju _A ball python is nearby!:j% #.# ##. . Feet the Gusty #.# #.. .. Tengu #.# #.#.#. Health: 10/10 ======================== #.# ..#... Magic: 2/4============------------ #.##############.### #.#..# AC: 2Str: 8 ..........†.†..l...####.#.#. EV: 26 Int: 15 #######.#.#.######.J.##..... SH: 0Dex: 14 #.......#.#.#....###....†..# XL:  1 Next: 90% Place: Dungeon:1 #.#####.#.#@#.##.######...#. Noise: ---------  Time: 202.0 (0.0) #.#<..#.#.#.#..#.#.......... -) Nothing wielded #.###.#.#.#.####.#######...# Cast: :j[40mShock #.....#.#.#......# #l.#. #########.######## #.... ##..# S   ball python (constriction, wandering) #J#. ... ...#... .. ..##... _A ball python is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python. #.# ##.  #.# #..  #.#  #.#    * * *† #.#<:j      #J#.  ... ...  .. ..# :j)@†..:j 4#.# ##. . Feet the Gusty#.# #.. .. Tengu#.# #.#.#. Health: 10/10 ========================#.# ..#... Magic: 2/4============------------#.##############.### #.#..# AC: 2Str: 8..........†.†..l...####.#.#. EV: 11Int: 15#######.#.#.######.J.##..... SH: 0Dex: 14#.......#.#.#....###....†..# XL:  1 Next: 100% Place: Dungeon:1#.#####.#.#@#.##.######...#. Noise: =--------  Time: 203.0 (1.0)#.#<..#.#.#.#..#.#..........:j5d[m -) Nothing wielded#.###.#.#.#.####.#######...# Cast: Shock#.....#.#.#......# #l.#.#########.######## #....##..# #J#. ... ...#... .. ..##...  _A ball python is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the ball python. _You kill the ball python!  You have reached level 2!:j</  --more--:j*sn5/153/62 0% :js/Shock:jQ|J _:j :jU :j :j :jp | 26  _:j :jT :j :j+ :j^ :j- :jp ,:j :j" :jc :j :j :j[ :j :j f4====:j ,:jL n:jD B:j :jS <====:j1 5====:jS2 :j2 :j"3 :j4 ,:jj5 :j6 :j17 :j7 :j8 :j9 <====:j9 :j0; :j; :j6< :j= :j= :jq> :j? :j'@ :j@ :jB :jlB :jB :jqD :jD :jHE :j]G :j+H N6====:jH :jM 4 _Magic restored.:j~N :jN :jzO :j Q :jyR :jR :jaS :jT :jV :jV :jzW :j _ g  You see here a ball python corpse.:j4` :jYa Y==== _:jb :jc :jBc :jc :j_d :je :je ,:jf :jg :jCg :jg :jqh :j i :jBi :ji :jXj :j%k ,:jk :jl :j f#.##############.### #.#..........†.†......####.########.#.#.######.J.##..#.......#.#.#....###....† #.#####.#.#.#.##.######... #.#<..#.#.#.#..#.#....... #..#.####.####### #.#......# #l. #########@######## #.-39.0 (36.0) #..# ## #.... #J ... .....##..  .. ..##.# #.. #....# .# . #..#.# ..  ... .) # #.# #:j G-40.0 (37:j :j # _Found a whip.:j? :jgA 3:jC :j6I X:jJ :jJ :jL :jM :jEP B:jS :j` #######.#.#..J.##.....##.......#.#.#....###....†.#.#####.#.#.#.##.######...##.#<..#.#.#.#..#.#..........##.###.#.#.#.####.#######...##.....#.#.#......# #l.##########.########## #....# #..####..... ##..# #...@....... #J3.0).........##....... #.....#..##.# .#..... #...#.....##.# ># .... #...#:ja -.#.#.##.. .. ### #...##......) #.###. #.#### ###.#[ # #.##### ##########.#..J.#.#.J.l.####..J..l....#:jDi :jr +4.0 (4:jv :jrz ; _Found a stone staircase leading down.:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jE:j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j,8   _:j::j<:jR=:jI>:jC:jC:jD:j;F:jU#.#.#.######.J.##.....#.#.#.#.#....###....†..#.#.#####.#.#.#.##.######...#..##.#<..#.#.#.#..#.#.#.#.###.#.#.#.####.#...#.#.....#.#.#......# #l.#..###.########### #....#.#..####.....# ##..#.#...# #J#..#7.0 (3.##.......# #...#..##.##.#.....# #...#.....##.##>#.....#.#.#.##.......#####......)..####. #.##### :jO^1:jf:j)iT _Key pressed, stopping explore.:jx  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jR:j `:jn:jq _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jy  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j[:je:je  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jW:j U  :j:jj:j:j:P _:j :jy:j:j :j",:j#:j&:j5F #.......#.#.#....###....† #.#####.#.#.#.##.######. #.#<..#.#.#.#..#.#........ #.###.#.#.#.####.#######. #.....#.#.#......# #l #########.########### #.. #. #..####.....# #>..#..#...........# #J.......@.##.......# #.50:jd6 ...#..##.##.#.....# # .....##.##>#.....# #. ..#.#.##.......#### #. [ #......)..#### #. . #.####### #. [ # #.##### ##########.  ..J.#.#.J.l.####..J..l....  #.J...###......######### :j>:jH+1.0 (4:jO:j(Sonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a robe. Found a stone staircase leading down.:j~  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jF:jM1:jU:j\X _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j] :j| :j :j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j   :jh :j :j+ P _:j9  ############.J.## #.......#.#.#....###. #.#####.#.#.#.##.###### #.#<..#.#.#.#..#.#.... #.###.#.#.#.####.####### #.....#.#.#......# #:j: #########.########### # # #..#..####.....# # .>..#.@#....# 2.0 (1........#..# .....#..##.##.#.....# ......##.##>#.....#....#.#.##.......####[#[ #......)..####  # ..#.#######  [ ##.#.##### #########:j: 6..J.#.#.J.l.####..J..l..:j`I :jQN +3.0 (2:j&j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a leather armour.:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jy 1:jʑ :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :j/ U  :j :j :jy :j : _:j :j :jJ :jg :j :j :j :j :j/ :j :j* :j :j :j ,:j| :j R  There is a stone staircase leading down here.:j :j  _:j:j:j,:jS :jX :j,:j:j#:jK:j:j:j4":jq%,:j':jM #######.#.#.## #.# #.......#.#.# ##.###.#####.#.#. #...##.#<..#.#.#.# #...##.###.#.#.#. #...##.#.#... #...#.####.####...#.###.#..#..###......@....>..#..#..................##.#..............#..##.##.#.####............##.##>:jN #..#.....#.#.##.... #..##[#[##......).. ......###...#.###### .#..##[ ##.#.#####  ..J.#.#.[.l.##:juyf63.0 (10.0)11 4.0 (11:j:jR _d - a brown potion:jr  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j:j:j,:ja 26  _:j/B:j:jL:j:j:j:jy:j:j:j:j:j :j :j:j:j :jX:j4:j:j:je:j}:j:jk:j:j":j\":j#:j%:j5(:j(:j):j+:j-:jk.:j/:jN2:j4:j5:j6:j8:j;:jx;:jsO:jRQ11 :jZS:jaA _You now have 11 gold pieces.:jd:je_ 26  :jf:jv##...........>..#..#.........................##....##..............#..##.##.#..#.####............##.##>#... #..#.....#.#.##.......###..##[#[##......)..#####......###...#.####### #.#..##[#.##.#.##### #.#..#..@..#.#.[.l.####81.0 (17#.##....##.....###......#:jwL#. #..#.######## ########........######.###..........#.####.:jF~1:j܅:jT _Key pressed, stopping explore.:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j7s:j|:j:jφ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:jU  :j-:j :j:j: _:j:j:j :j:j_:j:j:j:j* :j0 #.####............##.##> :j0. #..#.....#.#.## ###..##[#[##......) #......###...#.###### #.#..##[#.##.#.#####  #.#..#.....#.#.[.l. #.##....##.....###... ..##.##..#.#### >......@...# 4.0 (3.0) ...#####.###  ....  ......# ..#.##.# #.###. ... # #.# .# :j1!:j::j\+5.0 (4:j:j|  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found an escape hatch in the floor.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j&^:jh1:j]z:j>} _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ji  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jf:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  :j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure):jj2onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat.:j=. #..#.....#.#.##..... ###..##[#[##......)..##......###...#.########.#..##[#.##.#.##### #.#..#.....#.#.[.l.###:j#.##....##.....###......##.##..#.######## #####>..........# ...#####@###  #.r.....#.......#Shock#..#.##.#:j#.###. ....# # #.#r   rat (asleep)#. .###:j&0:jcj  6.0 (1 _:j :j:j?w e . #..#.....#.#.##..... Feet the Gusty ###..##[#[##......)..# Tengu #......###...#.####### Health: 15/15 ======================== #.#..##[#.##.#.#####  Magic: 5/6====================---- #.#..#.....#.#.[.l.### AC: 2Str: 8 #.##....##.....###.... EV: 26 Int: 15 ..##.##..#.######## ##### SH: 0Dex: 14 :jw p>..........#  XL:  2 Next:  0% Place: Dungeon:1 ...#####@###  Noise: ---------  Time: 286.0 (0.0) #.......#  -) Nothing wielded #.......#  Cast: Shock #..#.##.#  #.###. ...  :j x .# # #.#  r   rat (asleep) #. .#  :jAx # #  _You encounter a rat.:jpx Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j y Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the rat.:j  .  [#[)   [:j 3  :j L >  :j   :j #.*.*...#  #..*....#    ... .# #  #. :j R #  :j &....:j t11 4=7.0 (1Shock:ja& :j')  asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the rat. _You kill the rat!:jT :j :j :jp :ju  26  :j :j :j ,:j :jܺ ,:j :jԾ ,:jK :j ,:j0 :jI ,:jC :j ,:jr :j :j N6====:j ,:j ,:jt :ji :j  You encounter a kobold. It is wielding a +0 short sword.:j 1 ###..##[#[##......)..####......###...#.####### #.#..##[#.##.#.##### #.#..#.....#.#.[.l.####.#.##....##.....###........##.##..#.######## #######>..........#...#####.####  #.....@.# -#.......# #..#.##.# Shock#.###. ...#.# # .#.##. .#.# K   kobold (asleep):jj # K## ##:j /90.0):j0   -8.0 (11 _:jF :j_ :j[i  ###..##[#[##......)..### Feet the Gusty #......###...#.#######  Tengu #.#..##[#.##.#.##### ## Health: 15/15 ======================== #.#..#.....#.#.[.l.####. Magic: 5/6====================---- #.##....##.....###...... AC: 2Str: 8 ..##.##..#.######## ####### EV: 26 Int: 15 >..........# SH: 0Dex: 14 ...#####.#### XL:  2 Next:  4% Place: Dungeon:1 #.....@.# Noise: ---------  Time: 298.0 (0.0) #.......# -) Nothing wielded #..#.##.# Cast: [39:ji p;49mShock #.###. ...  #.# # .#.#  #. .#.#  K   kobold (asleep) # )# #  ##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.:j&s  [#[)   :js [  [   >   *.# *# :jx  * #.# # * #. * # *#  ## :j 1...:j .:j (.):j t11 8=9.0 (1Shock:j :j! onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%4:jG*:j. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jgI:jp 26  _:j]s,:js:jv,:j|,:j:j:j:j:jp:j:jp:j:j,:jx:j=:j:jG6====:jY:j:jf  You encounter a quokka.:j#......###...#.####### #.#..##[#.##.#.##### ####.#..#.....#.#.[.l.####..#.##....##.....###......#..##.##..#.######## ########>..........#...#####.#### #.......# #......@# -#..#.##.# #.###.....Shock#.# #..#.##. ...#.#:jt# ...)# # r   quokka (asleep) .r.##....:j-308.0 (9:j  -9.0 (10.0) _:jx:j#......###...#.#######Feet the Gusty#.#..##[#.##.#.##### ### Tengu#.#..#.....#.#.[.l.####.. Health: 15/15 ========================#.##....##.....###......# Magic: 5/6====================----..##.##..#.######## ######## AC: 2Str: 8>..........#EV: 26 Int: 15...#####.####SH: 0Dex: 14#.......#:jBXL:  2 Next:  8% Place: Dungeon:1#......@#Noise: ---------  Time: 309.0 (0.0)#..#.##*#-) Nothing wielded#.###..*..Cast: Shock#.# #*.#.##. .*.#.## ..*)# #:jr   quokka.*.##....  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.:jr......:j<;11 =10.0 (1:jA:j  Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is severely wounded.:j    [  [ ..##.##  >..........# ...#####.####:j!5 #.......# #......@# #..#.##.# .... #.# #..#.#  #. ...#.#  # .r.)# #  ...## :j_"2....:ju   [  [ ..##.##  >..........# ...#####.#### #.......# #......@# #..#.##.# .... #.# #..#. #. ...#.# # .r.)# #  ...## .... :jH:jc:j!:j] _A quokka is nearby!:j5#......###...#.#######Feet the Gusty#.#..##[#.##.#.##### ### Tengu#.#..#.....#.#.[.l.####.. Health: 15/15 ========================#.##....##.....###......# Magic: 4/6================--------..##.##..#.######## ######## AC: 2Str: 8>..........#EV: 11:j6Int: 15...#####.####SH: 0Dex: 14#.......#XL:  2 Next:  8% Place: Dungeon:1#......@#Noise: =--------  Time: 310.0 (0.0)#..#.##*#-) Nothing wielded#.###.*...Cast: Shock#.# #*.#.##. *..#.## .*.)# #r   quokka...##....  :j6Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka.:jBr.:jy@r.:j-..:jD+1.0 (1:j:jNMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (severely wounded, 56% to hit)  The zap hits the quokka. _The quokka is almost dead.:jRo #......###...#.#######  Feet the Gusty #.#..##[#.##.#.##### ### Tengu #.#..#.....#.#.[.l.####.. Health: 15/15 ======================== #.##....##.....###......# Magic: 3/6============------------ ..##.##..#.######## ######## AC: 2Str: 8 >..........#:j%T EV: 11Int: 15 ...#####.#### SH: 0Dex: 14 #.......# XL:  2 Next:  8% Place: Dungeon:1 #......@# Noise: =--------  Time: 311.0 (0.0) #..#.##.# -) Nothing wielded #.###..... Cast: Shock #.# #..#.#  #. ...#.#  # ...)# #  r   quokka :jT...## ....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 56% to hit)  The zap hits the quokka.:j]U   [  [   >    *# *... #.# #* #.  # ...)#  ...## .... :j/+...:jc162.0 (1Shock:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: a quokka (almost dead, 56% to hit)  The zap hits the quokka. _You kill the quokka!:j\ 3:j :j :j;u 26  :j-,:j[:j^:j:j@:j,:j#:jr&,:j%(:j1*:j*:j+:j-:j!.P4====:j/:j1,:jQ3:jP5:j5:jZ7:jO9:j9:j::j=:jQ=<====:j>:jA:jOA:jB:jD:jE:jaF:j;H:jzH:jI:jK:jLL:jmM:jgO:jO:jhQ:jS:jTP5====:j\U:jmW:jW:jX:ja[,:j]:jP_,:j`:jb:j6c<====:jd:j-g,:jh:j5k:j~k:jl:jo:j{o:jp:jr:jIs:jt:jv:jv:jw:jlz:jzN6====:j/|:j~:j:jS:jt:jӅ:j:j:jE:j:j::j:j؎:j:j:ja<====:jV:j:ja:jљ:j7:j:j:j:j:j^:jŢ:j:j :j:jŨ:jR,:j:j­:j]:j׮:jױ:jD,:j):j:j:j]:j:j/:j:ju:j:j:j7:j:jB:j:j:j#:j2:j:j,:jj:j:j:j3:j:j:j,:j#:j :j:j:jE:j :j:j9:j(:jX:jj  You encounter an endoplasm.:j .#.## ##..#.# #..###...#.##...#...)#.##.......##.. #.......# ## #.......#  #......#..........:j #.......####-#.#####.# ... #.# ... Shock## #.# .#.## #.##.#.# .. . ..# J   endoplasm (asleep):j L.J #:j ###:j 058.0 (46.0):j ,   -9.0 (47 _:j6 :j P#.## ##..#.#Feet the Gusty#..###...#.#Tengu#...#...)#.#Health: 15/15 ========================#.......##..Magic: 5/6====================----#.......# ##AC: 2Str: 8:j #.......#EV: 26 Int: 15#.......####SH: 0Dex: 14#..........#XL:  2 Next: 16% Place: Dungeon:1#.......####@#Noise: ---------  Time: 359.0 (0.0)#.#####.# #*#-) Nothing wielded... #.# *..Cast: Shock## #.# *#.##:j #.##*#.#.. * ..#J   endoplasm.* #####Casting: Shock (safe; 6% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:j* _Aim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.:jM &J.:j] g.... :j ;11 =60.0 (1:j :jL MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.:ju  #.## ##..#.# Feet the Gusty #..###...#.# Tengu #...#...)#.# Health: 15/15 ======================== #.......##.. Magic: 4/6================-------- :j y#.......# ## AC: 2Str: 8 #.......# EV: 11Int: 15 #.......#### SH: 0Dex: 14 #..........# XL:  2 Next: 16% Place: Dungeon:1  #.......####@# Noise: =--------  Time: 360.0 (0.0)  #.#####.# #.# -) Nothing wielded  ... #.# ...:j؀  Cast: Shock  ## #.# .#.## #.##.#.# .. . ..# J   endoplasm:j t .. ### ##:j2 :j_ >Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  :j Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.:jw R #.## ##..#.# ..#.# #...#...)#.#:j 4 #.....  ##        #*#  ... #.# *..  ## #.# *:j % #.##* .. *  ..  ## :j :j >.....:jx% c201.0 (1Shock:j* :j . onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:j= 3:jb> :j@ :jD  26  :jTE :jE :jG ,:jH :jwJ :jDK :jK :jXM :jM :j*O :jrP :jP :jR :jS ,:jT :jCV :jV P5====:jW :jY :jVY :jZ :j[ :jH\ :j&] :j^ :j,_ :j3` :ja :jb R====:j(e ,:jf :jh ,:jh :jj ,:jk :j6m :jm :jn :jo :jHp :j/q :jDs :js N6====:jt :jw :jx :jy :jy :j{ :j| :j>} :j} :j~ :j :j^ :j :j :j :jЅ <====:jj :j :jވ :j( :j :j :j :j/ :j :jy :j} B:jH :j :j :j :jT :j4 :jx :jt :j :j :je :j} :j :j ,:j) :jQ :j. :j :j :j :j :j :j X:j :j :j:jB:j]X:j:j :jU!:j":j0w #.......# ##.#:j1 #.......#### #.# ###..........# #.# :j`1#.......####.# #.# ##.#####.####.###.# ......##.##.......# :j1(##.##.##.##.#.##### #.##.##.##.#.# #@...........#- ####.......### ######### :j1H  :jC2     :j71415.0 (54.0):j;[11 -6.0 (55:j?:jBb _c - a scroll labelled FEYVOE XUACI:jc  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jg:jk:jp:js _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jsR  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jf:j" :j# Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j;1I:j2:jk4:j; 26  _:j&<:jr<:j<:j2>:ju?:j?:j@:jB:j>D:jD:j-E:jF:jN:jjQ:jR,:jAS:j9T:jU:j!W,:jW:jg\X:j^B:j`:ja,:j?b:jd:ji:jk:jl,:j5m:jo:jip:jp:jq:j s:jYt,:jt:ju:j w:jRw:jw:jYz:j|onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bat and a goblin.:jO #.##....##.....##..##.##..#.######.>..# :j ....#####.#### # #. #.......# g##.##. #.......# .b.....## #..#.##.### #.......###.###.....###.## ##..#.#.##..###...#.##.##...#...)#.####Shock# #.##.......##....#:j,o#.#####.##.......#####..#.......##.......# ##. g   goblin (asleep) ####.#####.......#### #. b   bat (asleep) #.# ###..........# #. #.# #.......####.# #.:jM-34.0 (18:j$k  5.0 (19 _:j8:j5:j 2#.##....##..... Feet the Gusty##..##.##..#.####### Tengu.>..........#Health: 15/15 ========================....#####.####:j|2Magic: 5/6====================----# #. #.......#AC: 2Str: 8g##.##. #.......#EV: 26 Int: 15:j13f.***...## #..#.##.###SH: 0Dex: 14#...***.###.###.....#XL:  2 Next: 20% Place: Dungeon:1#@##.## ##..#.#Noise: ---------  Time: 435.0 (0.0)#.##..###...#.#-) Nothing wielded#.##...#...)#.#### Cast: Shock# #.##.......##....##.#####.##.......#####..:j3y#.......##.......# ##. g   goblin (asleep)####.#####.......#### #. b   bat#.# ###..........# #.#.# #.......####.# #.:j3yCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:j4RAim: a bat (asleep, 100% to hit)  The zap hits the bat.:jp.bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is heavily wounded.:jEg bThe goblin shouts!:jؼ:.b:j5.b.b:jXb..g:jW...gb 2 bats (1 wandering):j9;11 ==6.0 (1:j:jHT _You encounter a bat.:j ##. .>  ..  # #.   .##.##.   :j@O.g.bb..##   #.......#  #@##.##   #.#  #.#) # #.# #.# #.......#  ####.#### :jI #.#   #.#  :jF- :jH]##. .>  ..  # #.   .##.##.   .g.bb..##   #.......#  #@##.##   :jH#.#  #.#):jK # #.# #.# #.......#  ####.####  #.#   #.#  :jP:jS:j\:j^d _There are monsters nearby!:j #.##....##..... Feet the Gusty ##..##.##..#.####### Tengu .>..........#  Health: 15/15 ======================== ....#####.####  Magic: 4/6================-------- # #. #.......#  AC: 2Str: 8 :j0.##.##. #.......#  EV: 11Int: 15 .g.b†..## #..#.##.###  SH: 0Dex: 14 #.......###.###.....#  XL:  2 Next: 20% Place: Dungeon:1 #@##.## ##..#.#  Noise: ==-------  Time: 436.0 (0.0) #.##..###...#.#  -) Nothing wielded #.##...#...)#.#### Cast: Shock # #.##.......##....# #.#####.##.......#####.. #.......##.......# ##. g   goblin:jsY ####.#####.......#### #. bb 2 bats (1 wandering) #.# ###..........# #. #.# #.......####.# #.Casting: Shock (safe; 6% risk of failure)  :jjConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit)  :jThe zap hits the bat.:j      # #.    :j  .g.b*..##   #....**     :j٭  ) # :jL #.....  :j(=####. :jb   bat ( #.#   #.#  :j3 C.bb.:j3 #.b:j4 %.g:j< [†.b:jA ;5-7.0 (1:j;H :jJ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit)  The zap hits the bat. :jK <_You kill the bat!:j?i #.##....##..... Feet the Gusty##..##.##..#.####### Tengu.>..........#Health: 15/15 ========================....#####.####Magic: 3/6============------------# #. #.......#:ji AC: 2Str: 8.##.##. #.......#EV: 11Int: 15....†..## #..#.##.###SH: 0Dex: 14#.g...*.###.###.....#XL:  2 Next: 25% Place: Dungeon:1#@##.## ##..#.#:jj Noise: =--------  Time: 437.0 (0.0)#.##..###...#.#-) Nothing wielded#.##...#...)#.#### Cast: Shock:j\j # #.##.......##....##.#####.##.......#####..#.......##.......# ##. g   goblin####.#####.......#### #. b   bat:jj #.# ###..........# #.#.# #.......####.# #. _You kill the bat!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:jk -Aim: a bat (52% to hit):j k.gb8.0 (1:j :j! YMCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (52% to hit) _The zap misses the bat. The bat barely misses you. x2 ##. .>  ..  # #.   .##.##.   ....†..##   #..g..b.#  #@##.##   #.#  #.#) # #.# #.# #.......#  ####.####  #.#   #.#  :j  ##. .> :j5  ..  # #.   .##.##.   :j] A....†..##   :j _#..g..b.#  :j [#@##.##   :j J#.# :j @ #.#):jN  # #.# #.# :jt ^#.......#  :j ]####.####  :j N#.#   :j H#.#  :j :j :j ,:j d _There are monsters nearby!:jO" #.##....##..... Feet the Gusty##..##.##..#.####### Tengu.>..........#Health: 15/15 ========================....#####.####Magic: 2/6========----------------# #. #.......#AC: 2Str: 8.##.##. #.......#EV: 11Int: 15....†..## #..#.##.###SH: 0Dex: 14#..g..*.###.###.....#XL:  2 Next: 25% Place: Dungeon:1#@##.## ##..#.#Noise: =--------  Time: 438.0 (0.0)#.##..###...#.#-) Nothing wielded:j~# ]#.##...#...)#.#### Cast: Shock# #.##.......##....##.#####.##.......#####..#.......##.......# ##. g   goblin####.#####.......#### #. b   bat#.# ###..........# #.#.# #.......####.# #.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.:j" b.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.  The bat is heavily wounded.:j .b:j .g:j~ :jӰ +9.0 (1:j :j Q _The bat closely misses you.:jۓc#.##....##..... Feet the Gusty##..##.##..#.####### Tengu.>..........#Health: 15/15 ========================....#####.####Magic: 1/6====--------------------:jܔ# #. #.......#AC: 2Str: 8.##.##. #.......#EV: 11Int: 15....†..## #..#.##.###SH: 0Dex: 14#...g.*.###.###.....#XL:  2 Next: 25% Place: Dungeon:1#@##.## ##..#.#Noise: =--------  Time: 439.0 (0.0)#.##..###...#.#-) Nothing wielded#.##...#...)#.#### Cast: Shock# #.##.......##....##.#####.##.......#####..:jN]#.......##.......# ##. g   goblin####.#####.......#### #. b   bat#.# ###..........# #.#.# #.......####.# #. _The bat closely misses you.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit):jHb.b.g.40.0 (1  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit) _The zap misses the bat. The bat hits you but does no damage.:jVo ##. .>  ..  # #.   .##.##.   ....bg.##   #.......#  #@##.##   #.#  #.#) :jƌ# #.# #.# #.......#  ####.####  #.#   #.#  :j# ##. .>  ..  # #.   .##.##.   ....bg.##   #.......#  #@##.##   #.#  #.#) # #.# #.# #.......#  ####.####  #.#   #.#  :jw+:j-:j3:j6d _There are monsters nearby!:j|+:jz}a#.##....##..... Feet the Gusty:j&~##..##.##..#.####### Tengu:j~>.>..........#:j~eHealth: 15/15 ========================:jK5....#####.####:jq:Magic: 0/6:j )------------------------:j]b# #. #.......#:j(AC: 2Str: 8.##.##. #.......#EV: 11Int: 15....*g.## #..#.##.###:jSH: 0Dex: 14#....**.###.###.....#XL:  2 Next: 25% Place: Dungeon:1#@##.## ##..#.#:jփNoise: =--------  Time: 440.0 (0.0)#.##..###...#.#-) Nothing wielded#.##...#...)#.#### Cast: Shock# #.##.......##....#:j"S#.#####.##.......#####..#.......##.......# ##. g   goblin####.#####.......#### #. b   bat#.# ###..........# #.#.# #.......####.# #. _There are monsters nearby!Casting: Shock (safe; 6% risk of failure)  :jJcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit):jH -†b:j# .b:j(.g4--1.0 (1Shock:j:jD!'MCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (heavily wounded, 52% to hit _The zap misses the bat. The bat hits you.:j :jF  :j~Casting: Shock (safe; 6% risk of failure)  :j߁FConfirm with . or Enter, or press ? or * to list all spells.:j4:j:j e _You don't have enough magic to cast this spell.:j-  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jD.:j95:jw7)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. :j7' Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j  ##. .>  ..  # #.   .##.##.   ....†..##   #....gb.#  #@##.##   #.#  #.#) # #.# #.# #.......#  ####.####  #.#   #.#  :j,  ##. .>  ..  # #.   .##.##.   ....†..##   #....gb.#  :j- l#@##.##   #.#  #.#) # #.# #.# #.......#  ####.####  :j- #.#   #.#  :jr5 4:jV< :j> onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.There are monsters nearby!:jY   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh` :jKc e _You don't have enough magic to cast this spell.:j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j P  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jL<  ##..##.####### .>..........# ...#####.##### #. #........##.#....†..## #..#.##.####....gb.###.###..... #.##.## ##..#.###..##...#...)#.#####.##.......##.....#####.###........ ##...#.###.#####.####.###.:j@> "b.:j> "b.:j^? g:j @ %.b:jG .g   goblinb   bat:jH w 26  -2 _:jN :jP :j)  .>..........# ...#####.##### #. #........##.#...†.b## #..#.##.####.....g.###.###..... #.##.## ##..#.###..#...)#.#####....##.....#######....... #####.######  #.# ##..........######.######.......##.##......:jN+ %.b:j+ $.b:j, %.b:j"- %.g:jW5 V-3:j; :j> :j _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You closely miss the bat. You claw the bat.  The bat is heavily wounded.:j[C11 =:jѤ 4:j:j= _The bat hits you but does no damage. x2:jU  You closely miss the bat.The bat is heavily wounded.5==1====5Shock:j:j: _The bat hits you but does no damage.:jW .  You hit the bat. You claw the bat.:j$.g:j(:j.96:jg:jG _You kill the bat!:jC  You closely miss the goblin. Your kick misses the goblin.:jj &7:j :jQ S _The goblin barely misses you.:jB  You hit the goblin. Your kick misses the goblin.The goblin is heavily wounded.:j &8:jJ :js T _The goblin closely misses you.:jc  You closely miss the goblin.The goblin is heavily wounded.1-------====9 _The goblin hits you with a +0 club.:j   You completely miss the goblin. Your peck misses the goblin.The goblin is heavily wounded.:j'50:jj _The goblin closely misses you.:js )  You closely miss the goblin. Your kick misses the goblin. You peck the goblin.331Shock:j:jЖJ _You kill the goblin!:jwM##..##.##..#.#######>..........#  ....#####.### # ##.##. #.......# ....†..## #..#.##.###.......###.###.....##.## #####...#.#  #...)#.### ....##.#####.##.......#####..:j,:jPp 26  -2:j:jAM _You see here a +0 club.:jM ..##.....##..##.##..#.#######>..........#  ....#####.### # .##.##. #.......# r...†..## #..#.##.###.......###.###....## ##)##..###...#.#  #...)#.#### #.##.......##....#r   quokka (wandering).r:jG_r:j[--------3Shock:j:jhW _You encounter a quokka.:j#.##....##..... Feet the Gusty##..##.##..#.####### Tengu.>..........#Health: 11/15 =================-------....#####.####Magic: 0/6------------------------# #. #.......#AC: 2Str: 8.##.##. #.......#EV: 26 Int: 15.***†..## #..#.##.###SH: 0:jDex: 14#...***.###.###.....#XL:  2 Next: 33% Place: Dungeon:1#@##.## ##..#.#Noise: ---------  Time: 453.0 (0.0)#)##..###...#.#-) Nothing wielded#.##...#...)#.#### Cast: Shock# #.##.......##....##.#####.##.......#####..#.......##.......# ##. r   quokka####.#####.......#### #.#.# ###..........# #.#.# #.......####.# #. :j$_You encounter a quokka.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit):j_Y.r:jHe&.....:je2==11 =4.0 (1Shock:jk:jm  Casting: Shock (safe; 6% risk of failure):jmxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit) _The zap misses the quokka.:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j:je _You don't have enough magic to cast this spell.:ju   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ju :jz :j$} P  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j{ _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure) :j  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :jP S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jx _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j|:jS  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:ju ##..##.####### .>..........# ...#####.##### #. #........##.#....†..## #..#.##.####.r.....###.###..... #.##.## ##..#.###..##...#...)#.#####....##.....#######..:ju..... ###.###.#####.####.###. :jm|:j1==== 26  -5 _:j:jl-onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure):jonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _You see here a +0 club.:j/z  .>..........# ...#####.##### #. #........##.#...†..## #..#.##.####.r.....###.###..... #.##.## ##..#)##..###..#...)#.#####....##.....#######..#........##.##....... :j9]-6 _:j;:j  ...#####.##### #. #........##.##...†..## #..#.##.####.r.....###.###..... #.##.## ##..#)##..###..##...#...)#.#####....##.....#######....... ########.##.##.##.#.#### :j 8r:j% r   quokka:j' 37Shock:j= :jr # #. #........##.##...†..## #..#.##.####.r...r.###.###..... #.##.## ##..#)##..###..##...#...)#.#####....##.....#######..#...... ######.######  #.# ##..........######.######.......##.##......####.###.#### #.r:jy :j{ r3===8:j΁ :j :j3.##.##. #.# ....†..## #..#.##.### #.r.....###.###.....# #r##.## ##..#.# #)##..###...#.# #.##...#...)#.#### #.##.......##....:j #.#####.##.#####. #.....@.##.# ## ####.#####.#### #:j #.# ###....# # #.# #.:jڻ####.# # #.###.#####.####.### #........##.##..... #####.##.##.##.#.### #.##.##.##.#.:j8# #..........:j ..#:j.Y.r:j0:jE====9:jJ:j:j8 .##.##. #.# ....†..## #..#.##.### #.r.....###.###.....# #.##.## ##..#.# #r##..###...#.# #.##...#...)#. # #.##.## #.#####.##.##### #.##.#  ####.#####.####  #.# ###.#  #.# #.####.# #.###.#####.####. #..##.## #####.##.##.##.#.  #.##.##.##.#.#  #.#:j60Shock:j- ....†..## #..#.##.### #.r.....###.###.....# #.##.## ##..#.# #r##..###...#.# #.##...#...)#.## #.##.......##.. #.#####.##.#### #.......##.#  ####@#####.### #.# ###....# #.# #.####.# #.###.#####.####.# #........##.##.... #####.##.##.##.#.#  #.##.##.##.#.#  #............# :jq ####### :j:r:jr   quokka:j<31Shock:j:jk:jOs  #.r.....###.###..... #.##.## ##..#r##..###..##...#...)#....##..#.#####r####.......# ####.####### #@# ..........######.#####.......##.##....####.###.##########:jz :j} q=2Shock:jF :j :j_   #.##.## ##..#r##..###..##...#...)#....##..:j_ .#####r##...... ###.######:j `  #.# ..........######.#####.......##.##....:j1` (#:ja :r:jUh r   quokka:jik b4==3Shock:jp :jr :jOr##..###..##...#...)#....##...#####r##...r.. ###.###### #.# ..........######.#####.......##.##....####.##.#.# ..........##### ######:jO,### :j#U].r:jo]:j^&4:jpg:j#.##...#...)#.## #.##.......##...#.#####r##.######.......##.# ####r#####.#### #.# ###...# #.# #.......####.# #.###.#####.####.##.@......##.##.....#####.##.##.##.#.## #.##.##.##.#.# #............######## ######### :jʛW.r:j :j\2====5:j:j׭:j#.##...#...)#.## #.##.##.#.#####r##.......#####.#.......##.......# #####.#####.......#### ##r# ###...# ##.# #.......####.# ##.###.#####.####.##.##.##.#####.##.##.##.#.##.##.##.##.#.# #rr   quokka:jK&6:j:jD:j2 e#.##...#...)#.## #.##.......##....##.#####r##.......#####.#.##.......# ##.####.#####.......#### #.#r# ###....# #.#.# #.......####.# #.#r###.#####.####.###.#.##.##.:j/3 ]#####.##.##.##.#.##.##.##.##.#.# #..##### :j4 X.r:j: :j; s5====7:j@ :jB :ja #r##..###...#.#  #.##...#...)#.#### # #.##.......##....###.#####r##.......#####..##.......##.# ##.#####.#####.......#### #.##r# ###..........# #.##.# #.......####.# #.##.###@#####.####.###.##.r......##.##.......#####.##.##.##.#.######.##.##.##.#.##.....:jb r#####.......############:j d S.r:ji :j[l &8:jr :js :jKg#.##.## ##..#.# #r##..###...#.#  #.##...#...)#.#### # #.##.......##....## #.#####r##.......#####..# #.......##.# ##.# ####.#####.#### #.# #r# ###....# #.# #.# #.@.....####.# #.# #.###.#####.####.###.# #..r.....##.##.......# #####.##.##.##.#.######.##.##.##.#.#:jR#.....# ####.......############:jS.r:jAr.:j:jB====9:jY:j:jp#.r.....###.###.....# #.##.## ##..#.# #r##..###...#.#  #.##...#...)#.#### # #.##.##....## #.#####r##.#####..# #.......##.# ##.# ####.#####.#### #.# #r# ###:j ....# #.# #.# #.......####.# #.# #.###r#####.####.###.# #........##.##.......######.##.##.##.#.######.##.##.##.#.# #.....#####.......############:jAr.:j:j1/=70:j:j} _The quokka attacks as it pursues you! The quokka completely misses you.:jV....†..## #..#.##.### #.r.....###.###.....# #.##.## ##..#.# #r##..###...#.#  #.##...#...)#.#### # #.##.##....## #.#####r##.#####..# #.......##.# ##.# ####.#####.#### #.# #r# ###..........# #.# :jW#.# #.r.....####.# #.# #.###.#####.####.###.##........##.##.......######.##.##.##.#.######.##.##.##.#.##.....#####.......###:jXAr.:ji`:jcK==-1:j,i:jj:j҉.##.##. #.......# ....†..## #..#.##.### #.r.....###.###.....# #.##.## ##..#.# #r##..###...#.#  #.##...#...)#.#### # #.##.##....## #.#####r##.#####..# #.......##.# ##.# ####.#####.......#### #.# :j[#r# ###r.........# #.# #.# #.......####.# #.##.###.#####.####.###.##........##.##.......# #####.##.##.##.#.######.##.##.##.#.##.....#:jAr.:j:j@-2:j:j?:j^H .##.##. #.......#Feet the Gusty....†..## #..#.##.###Tengu#.r.....###.###.....#Health: 15/15 ========================#.##.## ##..#.#Magic: 1/6====--------------------:j:#r##..###...#.#AC: 2Str: 8#.##...#...)#.####EV: 26 Int: 15# #.##.......##....##:jSH: 0Dex: 14#.#####r##.......#####..#:jXL:  2 Next: 33% Place: Dungeon:1:jF#.......##..@....# ##.#Noise: ---------  Time: 472.0 (0.0):ji####.#####.*.....#### #.#-) Nothing wielded:j#r# ###..........# #.#Cast: Shock:j#.# #.......####.# #.#:j#.###.#####.####.###.##........##.##.......#:jr   quokka#####.##.##.##.#.#####:ju#.##.##.##.#.##............#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:jOAim: a quokka (56% to hit)  The zap hits the quokka.:j}erConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)  The zap hits the quokka.  :jeHThe quokka is heavily wounded.:ji:11 =3.0 (1:jq:j> _The quokka bites you but does no damage.:j .##.##. #.......#Feet the Gusty....†..## #..#.##.###Tengu#.r.....###.###.....#Health: 15/15 ========================#.##.## ##..#.#Magic: 0/6------------------------#r##..###...#.#AC: 2Str: 8#.##...#...)#.####EV: 11Int: 15# #.##.......##....##SH: 0Dex: 14#.#####r##.......#####..#:jnXL:  2 Next: 33% Place: Dungeon:1#.......##..@....# ##.#Noise: =--------  Time: 473.0 (0.0)####.#####.*.....#### #.#-) Nothing wielded#r# ###..........# #.#Cast: Shock#.# #.......####.# #.##.###.#####.####.###.#:j!L#........##.##.......#r   quokka#####.##.##.##.#.######.##.##.##.#.##............# _The quokka bites you but does no damage.  Casting: Shock (safe; 6% risk of failure)  :j[fConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit):j( nr4.0 (1:j!/Shock:j&:j|)t  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit) _The zap misses the quokka. The quokka closely misses you.:jZ  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j\:j-e _You don't have enough magic to cast this spell.:j'   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jb( :j/ :j2 S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j1X d _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jX :j _ :ja S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j' :j+ S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j?< _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You barely miss the quokka. You claw the quokka.  The quokka is almost dead.:j10--------1====5Shock:j:j j _The quokka closely misses you. The quokka bites you.:j\K~ †You hit the quokka.:jOa):jf11=-------416Shock:jm:jpJ _You kill the quokka!:jv} ....†..## #..#.##.### #.r.....###.###.....# #.##.## ##..#.# #r##..###...#.# #.##...#...)#.##### #.##.......##....## #.#####r##:j|w.#####..# #.......##.# ##.# ####.#####.#### #.# #r# ###..........# #.# #.# #.####.# #.#:jw #.###.#####.####.###.#:jw #........##.##.......# #####.##.##.##.#.###:jw<## #.##.##.##.#.:jxC# #............#:j2xJ #######:j:jp 26  -7:ja:js _You see here a quokka corpse.:j  #.r.....###.###.....# #.##.## ##..#.# #r##..###...#.# #.##...#...)#.##### #.##.......##....## #.#####r##.#####..# #.......##.# ##.# ####.#####.†.....#### #.# #r# ###....# #.# #.# #.####.# #.# #.###.#####.####.###.# #........##.##.......# #####.##.##.##.#.##### #.##.##.##.#.# #............# ####### #########:j`G-8 _:j:j?:jY:j:j:j$:j^h====:j9=:jȼ:j:jL2==:jk:j:jO:jE:j,:j):j,:j:j:j?i==2====:j:jY:jK3=:j:j:j#:j:j:jI:j:j :jE<====:j:j7:jii4===:j:j9:j:j:j:j/:j:j:j,:j.:jW:j ==:jy:j:j5==3====:jA:j$1 _HP restored.:jz:j&:jS:j:j:jh:j:j:j :jJ O======:jV :jn:j:j:j:j:j:j:j:j:j:j:jf4====:j:jb(:j):j*:j*<====:j',:j.,:j/:j1,:j4:j|A:jzC:jE:jNB:j,R,:jV5====:jj[B:j[:j\:jB]:j-_,:j`:jsb:jb<====:jJd:jf:jQf:jg:j=i,:jtj:jk:j l:jm:j;o:jro:jp:j9r:jqr:js:ju:juN6====:jv:jz:jO|:j|:j\}:j~:j:j":j:jˁ:jނ:js:j:j:j:j<====:j:jS:j:j\:j:j:jg:j:j::j:j:j:jg:jA:j:j:jF:j:j:j:j[:jE:j@,:j:j:jɕ:j:j:jݗ:j,:j=:j:j:j(:j̞:j2:j.:jy:jܡ:j:j˯ .>..........# #. ......#####.### . #( #. #....... .##.##. #....... ....†..## #..#.##. #.......###.###...:j: #.# #.##.## ##.. #.# #r##..###... #@# #.##...#...):j539.0 (61.0) #.# #.##.......# #.#####.##.......# #.......##.......# ####.#####.†...:j2..# #.# ###........  #.# #.......###:j  #.###.#####.### :jR #........##.##. :j:j -40.0 (62:j:j- _Found 6 poisoned darts.:jq:jvX:jw:jz,:j|{:jɀB:j!:j:jC  You see here 6 poisoned darts.:jU:j _:j:j:j,:j:jҽb#.####. . #..#.......#. ###..##[#[#..#. #......###..... ##.#..##[#.#..... .##.#..#....... ..##.##....###..####..##.##..#.####...@..>..........# #.##......#####.#### #. #(##.####.# #.##.##.# #....†..## #..#.##.###.......###.####.#####.##.## ##..#.#.# #r##..###...#.#.# #.##...#...):j19.0 (9.0):j@:11 50.0 (10.0):jc:jd _e - a scroll labelled JOANAW LETAUCK:j :j :j :jۚ :j :j  26  :jy :jϢ :j :jR :j+ i  You encounter a dart slug.:j  ##..... ..... #.####.#.. #.#.. . #..#...#...#.#.# ###..##[#.#.#.. #......#....# # ##.#..##[#:j\ w.......##.##.##.#..#................##.##.... #.@####..##.##..#.# #......>..........# #.##......#####.###Shock #. #(##.####....... #.##.##.# #....... #....†..## #..#.##. w   dart slug (asleep):j ##.......###.###... #.#####.##.## ##.. #.# #r##..###...:j !:j7 12.0 (2.0):j j  3.0 (3 _:jE :j :j  .. .....  #.. #.#.. .  #...#.#.# [ ....#.#..  ........# # [ w.......##.##.# ..............# #.@# #......>.. #.##...... #. #(##.## #.##.##.#  #....†..##  ##   #.# :j. ~ .. .....  #.. #.#.. .  #...#.#.# [ ....#.#..  ........# # [ w.......##.##.# ..............# #.@# #......>.. #.##...... #. #(##.## #.##.##.#  #....†..##  ##   #.# :j/ :j?3 1:j9 :j; ` _A dart slug is nearby!:jz [##........... Feet the Gusty.. ..... #.####...... Tengu#.. #.#.. . #..#... Health: 15/15 ========================#...#.#.####..##[# Magic: 5/6====================----:j{ ....#.#..#......## AC: 2Str: 8........# # ##.#..##[# EV: 26 Int: 15***.....##.##.##.#..#... SH: 0Dex: 14...***........##.##....# XL:  2 Next: 41% Place: Dungeon:1#*@####..##.##..#.# Noise: ---------  Time: 553.0 (0.0):jM{ #......>..........# -) Nothing wielded#.##......#####.### Cast: Shock#. #(##.####.......:jQ| #.##.##.# #.......#....†..## #..#.##. w   dart slug##.......###.###...#.#####.##.## ##..#.# #r##..###...Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.:j G.w:jI+......:j :11 =4.0 (1:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug. _The dart slug is heavily wounded.:j_; .. .....  #.. #.#.. .  #...#.#.# [ ....#.#..  ........# # [ ........##.##.# .w............# #.@# #......>.. :j`#.##...... #. #(##.## #.##.##.#  #....†..##  ##   #.# :j7~ .. .....  #.. #.#.. .  #...#.#.# [ ....#.#..  ........# # [ ........##.##.# .w............# #.@# #......>.. #.##...... #. #(##.## #.##.##.#  #....†..##  ##   #.# :j{:j:jv:jwJ _A dart slug is nearby!:j:j0*##........... Feet the Gusty.. ..... #.####...... Tengu#.. #.#.. . #..#... Health: 15/15 ========================#...#.#.####..##[# Magic: 4/6================--------....#.#..#......## AC: 2Str: 8........# # ##.#..##[# EV: 11Int: 15........##.##.##.#..#... SH: 0Dex: 14.*****........##.##....# XL:  2 Next: 41% Place: Dungeon:1#*@####..##.##..#.# Noise: =--------  Time: 55:j+F4.0 (0.0)#......>..........# -) Nothing wielded#.##......#####.### Cast: Shock#. #(##.####.......#.##.##.# #.......#....†..## #..#.##. w   dart slug##.......###.###...#.#####.##.## ##..#.# #r##..###...Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.:jXlw.....5.0 (1:j;:joMConfirm with . or Enter, or press ? or * to list all spells.Aim:j  Press: ? - help, Shift-Dir - straight line: a dart slug (heavily wounded, 100%:jG to hit)  The zap hits the dart slug. _The dart slug is almost dead.:j ##........... Feet the Gusty :jM.. ..... #.####...... Tengu #.. #.#.. . #..#... Health: 15/15 ======================== #...#.#.# ###..##[# Magic: 3/6============------------:j ....#.#.. #......## AC: 2Str: 8 :j........# # ##.#..##[# EV: 11Int: 15 :j........##.##.##.#..#... SH: 0Dex: 14:j .†............##.##....# XL:  2 Next: 41% Place: Dungeon:1:jΠY #.@####..##.##..#.# Noise: =--------  Time: 555.0 (0.0) #......>..........# -) Nothing wielded #.##......#####.### Cast: Shock #. #(##.####....... :j6}#.##.##.# #....... #....†..## #..#.##. w   dart slug ##.......###.###... #.#####.##.## ##..:j #.# #r##..###...Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.:j5 .. .....  #.. #.#.. .   [    # [ .***** #* #.    #....†..##        #.#  :j7<†.....:jL%546.0 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!:jR:jRSm _Your Conjurations skill increases to level 2!:j l 26  _:jl:jim:j `4====:j====:jX:j:j,:j:jf5====:jP:jg:j :j:j,:jפ:j,:j~====:jSB:jB:j,:jR:j,:j:j:jE:j:j:jN6====:j:jI:j,:j:jv:jB:j-:j:j:j2:j :jh====:jX:j<k  You encounter a ball python.:j  ... ..#.##.##.. ...##...... #.### #...#.#.. .. #..####...#.#.##.# ###..#.#... #.....#...# # ##.#..##.####...†..@.........##.##..-####...##..####..##.##..#... #......>........Shock#..S #.##......#####:j#### #.##(##.#### #.##.##.# #.... S   ball python (constriction, asleep) #....†..## #..#. ##.......###.### #.#####.##.## #:j087.0 (31.0):j  -8.0 (32 _:j^:j:j# .......... Feet the Gusty ... ..#.##.##........ Tengu ...##...... #.####... Health: 15/15 ======================== #...#.#.. .. #..# Magic: 5/6====================---- ####...#.#.##.# ###..# AC: 2Str: 8 .......#.#... #..... EV: 26 Int: 15 #..........# # ##.#..# SH: 0Dex: 14 :j1#..........##.##.##.#..# XL:  2 Next: 54% Place: Dungeon:1 #...†..@.........##.##.. Noise: ---------  Time: 588.0 (0.0) ####...##..####..##.##.. -) Nothing wielded #... #......>........ Cast: Shock #... #.##......#####. #### #.##(##.####.... #.##.##.# #.... S   ball python (constriction, asleep) #....†..## #..#. ##.......###.### #.#####.##.## #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is severely wounded.The zap hits the ball python.:jg ...     ..       #  ####.** #.** #......> #..*  #### #.##(   #....†..##   :jo    :jm/.....:jKt11 8=9.0 (1Shock:j:j̝  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is severely wounded.The zap hits the ball python. _You kill the ball python!:j 26  :jB:js,:j:jɺ,:jL:j=,:j:je,:jv:jB:j:j:j:jI:jN6====:j:jb:jo,:j:j:j.,:j:j$:jt,:j*,:j:jv<====:ji:j:j,:j:j :j:j:j:j:j:j?:j:j:jP,:j*:j:j:j>:j:j/:j(:jk:j :j:j}B:jg11 :j M _You now have 24 gold pieces (gained 13).:j :j! _ 26  :jC :j!:j:j?:jp:j%:jl,:jg$:j %,:j%:jf+:j,:j,:j.:jy/:j4:jw5:j.7:ja8:j8:j/;,:j@=,:j=:j7B:j@C:jC:jI:jJ:jL:jL:j7M:jO:jQ,:jrR:jS:jU:jGU:jU:jY:jZ:jZ:j[:jk]:j^:j _:j_:ja:jdf  You encounter a quokka.:j+l #.# ### ... ..# ## # #.# # #.# ##.#.##.##.# ##.###.r# #...## #####@### #...##.#- #.......#### #..#.##.......# #...####Shock#.#...#.##.####...#.###.#...#.##...........>.... ......#...........r   quokka (asleep).... #..#.##.:jl@[40m##...............##.......##.####.......#...#.#.......# #..#....:ju1626.0 (37.0):jv  -7.0 (38 _:j)}:j~:jG8  Feet the Gusty  Tengu #.# Health: 15/15 ======================== ### ... Magic: 5/6====================---- ..# ### AC: 2Str: 8 # #.# # #.# #.. EV: 26 Int: 15 ##.#.##.##.# ##.###.# SH: 0Dex: 14 ..........†# #...##.# XL:  2 Next: 58% Place: Dungeon:1 #####@### #...##.# Noise: ---------  Time: 627.0 (0.0) #.......#### #...##.. -) Nothing wielded #[:jY9dm.##.......# #...#### Cast: Shock #.#...#.##.####...#.## #.#...#.##...........> .... ......#............... r   quokka (asleep) .... #..#.##.##............ ...##.......##.####....... #...#.#.......# #..#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the quokka.  The quokka is heavily wounded.The zap hits the quokka.:jl=K ###  ..#  # #.# # #.#    ***#        .:j= > .... . .... .  .  ...#  :j@P..†:ju11 66=8.0 (1Shock:j;  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the quokka.  The quokka is heavily wounded.The zap hits the quokka. _You kill the quokka!:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j!S :j5] :jfc :jm _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j\ :ji   Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jJ:j"  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j [?25h[?0confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [? for help]? :j [?25l[?1c:jx:j11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a leather armour (2 further duplicates)b - [D:1] an escape hatch in the floor  c - [D:1] a robe  d - [D:1] a stone staircase leading down  e - [D:1] 6 poisoned darts  f - [D:1] a staircase leading out of the dungeon  g - [D:1] a +0 club  h - [D:1] a +0 leather armour  i - [D:1] a +0 short sword  j - [D:1] a whip  k - [D:1] a stone staircase leading down:j_Level 1 of the Dungeon<>>>(Press ? for help)  .... #..#.##.##..............#..##.##.#.....# #...####   ...##.......##.####............##.##>#.....# #...#  #...#.#.......# #..#.....#.#.##.......#### #...#  .####...#.#.##.#######..##[#[##......)..#####.###  ........#.#.......##......###...#.########.#  #..........##.##.##.#..##[#.##.#.##### ##########.# #..........##.##.##.#..#.....#.#.[.l.####..J..l....# #...†............##.##....##.....###......########## ####...##..####..##.##..#.######## ######## #...##......>..........# #...##.##......#####.##########.##(##.####.......##.##.##.# #.......##....†..## [34:j|=m#..#.##.#####.......###.###.....##.#####.##.## ##..#.##.# #r##..###...#.##.# #.##...#...)#.#####.# #.##.......##....###.#####.##.......#####..##.......##.......# ##.#####.#####.†.....#### #.#:jx#.# ###..........# #.#:j]:j:jKFeet the GustyTenguHealth: 15/15 ========================:jMagic: 5/6====================----AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  2 Next: 66% Place: Dungeon:1Time:Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [? for help]? .:j4:jr:jv:j:j 26  _:j:j:j:jF:j:j:j)f  You encounter a quokka.:j..#### #.# # #.# #.##.#.##.##.# ##.###...........†# #...##.#####.### #...##.#.......#### #...##.#.##.......# #...####.#...#.##.####...#.##.#.@.#.##........... Noise: --------- :ja....r......#.............. -) Nothing wielded....##..#.##.##........... Cast: Shock...##.......##.####......#...#.#.......# #..#....####...#.#.##.#######..##[# r   quokka (asleep)........#.#.......##......###..........##.##.##.#..##[##..........##.##.##.#..#...:je631.0 (3.0).r:j: `r:j, :jJX -2.0 (4 _:j::j :jީ :jq 1:j d _There are no items here.:j8 ..#  # #.# # #.#  .##.#  ...†#  #####.###  #.......####  #.##.......#  #.#...# #.#.@.# .....r.....# ....##..#.## ...##..... #...#.#..  .####...#.#.##[ ........#.#.. #..........#[:j~ ..#  # #.# # #.#  .##.#  ...†#  #####.###  #.......####  #.##.......#  #.#...# #.#.@.# .....r.....# ....##..#.## ...##..... #...#.#.. :j| .####...#.#.##[ ........#.#.. #..........#[:j*:j:jϑ:jʝ] _A quokka is nearby!:j ..#  # #.# # #.#  .##.#  ...†#  #####.###  #.......####  #.##.......#  #.#...# #.#.@.# .....r.....# ....##..#.## ...##..... #...#.#..  .####...#.#.##[ ........#.#.. #..........#[:jPV ..#  # #.# # #.#  .##.#  ...†#  #####.###  #.......####  #.##.......#  #.#...# #.#.@.# .....r.....# ....##..#.## ...##..... #...#.#..  .####...#.#.##[ ........#.#.. #..........#[:jQiJ:jl] _A quokka is nearby!:jO ..#  # #.# # #.#  .##.#  ...†#  #####.###  #.......####  #.##.......#  #.#...# #.#.@.# .....r.....# ....##..#.## ...##..... #...#.#..  .####...#.#.##[ ........#.#.. #..........#[:j  ..#  # #.# # #.#  .##.#  ...†#  #####.###  #.......####  #.##.......#  #.#...# #.#.@.# .....r.....# ....##..#.## ...##..... #...#.#..  .####...#.#.##[ ........#.#.. #..........#[ _A quokka is nearby!:jt 4 ..# :jH  # #.# # #.#  .##.#  ...†#  #####.###  #.......####  #.##.......#  #.#...# #.#.@.# .....r.....# ....##..#.## ...##..... #...#.#..  .####...#.#.##[ :j V........#.#.. #..........#[:j}  ..#  # #.# # #.#  .##.#  ...†#  #####.###  #.......####  #.##.......#  #.#...# #.#.@.# .....r.....# ....##..#.## ...##..... #...#.#..:j :j  .####...#.#.##[ ........#.#.. #..........#[:jy :j :j :jG  :j :jw 9_A quokka is nearby!:jɟ :j..### Feet the Gusty# #.# # #.# #. Tengu##.#.##.##.# ##.###. Health: 15/15 ========================..........†# #...##. Magic: 4/6================--------:j#####.### #...##. AC: 2Str: 8#.......#### #...##. EV: 26 Int: 15#.##.......# #...### SH: 0Dex: 14#.#...#.##.####...#.# XL:  2 Next: 66% Place: Dungeon:1#.#*@.#.##........... Noise: ---------  Time: 632.0 (0.0):j5.....***...#.............. -) Nothing wielded....##..#.##.##........... Cast: Shock...##.......##.####......#...#.#.......# #..#....####...#.#.##.#######..##[# r   quokka........#.#.......##......##:j^ #..........##.##.##.#..##[##..........##.##.##.#..#...Casting: Shock (safe; 5% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)  The zap hits the quokka.:jTS.r:j(..:j޲P11 =3.0 (1:jhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)  The zap hits the quokka. _The quokka is severely wounded.:j6..### Feet the Gusty# #.# # #.# #. Tengu##.#.##.##.# ##.###. Health: 15/15 ========================..........†# #...##. Magic: 3/6============------------#####.### #...##. AC: 2Str: 8#.......#### #...##. EV: 11Int: 15#.##.......# #...### SH: 0:jsDex: 14#.#...#.##.####...#.# XL:  2 Next: 66% Place: Dungeon:1#.#*@.#.##........... Noise: =--------  Time: 633.0 (0.0)......**...#.............. -) Nothing wielded....##..#.##.##........... Cast: Shock...##.......##.####......#...#.#.......# #..#....####...#.#.##.#######..##[# r   quokka........#.#.......##......##:jǯ#..........##.##.##.#..##[##..........##.##.##.#..#...Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka.:j0S.r:jg7$.:j.;+4.0 (1:jA:j'Donfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka. _The quokka is almost dead.:jN  ..# ## Feet the Gusty # #.# # #.# #. Tengu ##.#.##.##.# ##.###. Health: 15/15 ======================== ..........†# #...##. Magic: 2/6========---------------- #####.### #...##. AC: 2Str: 8 #.......#### #...##. EV: 11Int: 15 #.##.......# #...### SH: 0Dex: 14 #.#...#.##.####...#.# XL:  2 Next: 66% Place: Dungeon:1 #.#.@.#.##........... Noise: =--------  Time: 634.0 (0.0) :j W...........#.............. -) Nothing wielded ....##..#.##.##........... Cast: Shock ...##.......##.####...... #...#.#.......# #..#... .####...#.#.##.#######..##[# r   quokka ........#.#.......##......## #..........##.##.##.#..##[# #..........##.##.##.#..#...Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 56% to hit)  The zap hits the quokka.:j e ..#  # #.# # #.#    †#        **     [   [   :j ..:jc c755.0 (1Shock:j :jq onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 56% to hit)  The zap hits the quokka. _You kill the quokka!:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :js :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j[ :j:j:jd   Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j):j<  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI:j 26  _:j3====:j,:j%R====:j:ji:j:j:j:j:jt:j:jH:j,:jF:jX:j :jj:j:jI4====:ju:jd:j:jw:j$:j:j:j:j:j:j:j.<====:j:j:j:j:j:je,:jG :j :j4 :j :j ,:j :j :j :j:jcP5====:jE:j:j_:j:j(:js&====:j:j-:j,:j:j:j:j:j,:j:j :j!:j!:j#:jr#:j#:j$:jC%86====:jp%:j%:j%):j~*:j*:jn+:j=-:j.:jL/:j0:j%2:jzLonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +0 whip and quivering stones.# #.# # #.#.#.##.##.# ##.# ..........†# #.. #####.### #.. #.......#### #... #.##.......# #....K #.#...#.##.####........##.#...#.##...............@....#- .....##..[3:jN3m#.##.## .....##.......##.####Shock # #...#.#.......# #..#.####...#.#.##.#######..# ........#.#.......##..... K   kobold (missile, asleep) #..........##.##.##.#..# #.........#.#..# #...†............##.##..:j_[069.0 (34.0):jac  -70.0 (35 _:jj:j}:jT # #.# #    †#  #####.###  :j#.......####  . #.##.......#  ..K #.#...# .....##.#...# .......@....# .....##..#.## .....##.... # #...#.#.......#  .#.#.##.#:jD] ..#.#..... #..........## #......... #...†:j&:jl # #.# #    †#  #####.###  #.......####  . #.##.......#  :jm..K #.#...# .....##.#...# .......@....# .....##..#.## .....##.... # #...#.#.......#  .#.#.##.# :jY..#.#..... #..........## #.........:j= #...†:j:j1:jֽ:j+] _A kobold is nearby!:j" # #.# #    †#  #####.###  #.......####  . #.##.......#  ..K #.#...# .....##.#...# .......@....# .....##..#.## .....##.... # #...#.#.......#  .#.#.##.# ..#.#..... #..........## #.........:j&) #...†:jf  # #.# #    †#  #####.###  #.......####  :j# . #.##.......#  ..K #.#...# .....##.#...# .......@....# .....##..#.## .....##.... # #...#.#.......#  :jڻ +.#.#.##.# ..#.#..... #..........## #......... #...†:j :j :j4 s _A kobold is nearby!:jc# #.# # #.# Feet the Gusty##.#.##.##.# ##.# Tengu..........†# #... Health: 15/15 ========================:jU #####.### #... Magic: 5/6====================----#.......#### #... AC: 2Str: 8. #.##.......# #... EV: 26 Int: 15:j ..* #.#...#.##.####... SH: 0Dex: 14:j L...**##.#...#.##........ XL:  2 Next: 75% Place: Dungeon:1.....**@....#........... Noise: ---------  Time: 670.0 (0.0):j .....##..#.##.##........ -) Nothing wielded:ja!.....##.......##.####... Cast: Shock# #...#.#.......# #..#.####...#.#.##.#######..#........#.#.......##..... K   kobold (missile)#..........##.##.##.#..#:j!#..........##.##.##.#..##...†............##.##..Confirm with . or Enter, or press ? or * to list all spells.:j!iAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.:j":jG.K:j+...:j<11 ===1.0 (1:j:j  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded. _The kobold shouts! You hear a loud squeak.:j # #.# # #.# Feet the Gusty ##.#.##.##.# ##.# Tengu ..........†# #... Health: 15/15 ======================== :jd#####.### #... Magic: 4/6================-------- #.......#### #... AC: 2Str: 8 . #.##.......# #... EV: 11Int: 15 ... #.#...#.##.####... SH: 0:jDex: 14 ...).##.#...#.##........ XL:  2 Next: 75% Place: Dungeon:1 .......@....#........... Noise: ===------  Time: 671.0 (0.0):jm .....##..#.##.##........ -) Nothing wielded .....##.......##.####... Cast: Shock # #...#.#.......# #..# .####...#.#.##.#######..# ........#.#.......##..... K   kobold (missile) #..........##.##.##.#..#:jА #..........##.##.##.#..# #...†............##.##..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line:j Aim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 60%  to hit)  The zap hits the kobold.:j" :j/# #.# #    †#   :j^.   .  :j5 ...  ...**:je .....**:jҗO #   :jr   :j  #...† :jB:j"7)...:j.k9--2.0 (1Shock:j5:j7  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 60%  to hit)  The zap hits the kobold. _You kill the kobold!:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jo:jn9--:j:jۮ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jb*  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j%W _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j ( :j. :j0 E  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j61 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j? I:jA :jE  26  _:jF :jH ,:jFK :jK :jBL :jOM :jO :j\O :j_Q :j`U onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat..r..-Shockr   rat (wandering)7.0 (5-8.0 (6 _:jf+  # #.# #    †#  #####.###  #.......####  . #.##.......#  ... #.#...# ...).##.#...# r......@....# .....##..#.## .....##.... # #...#.#.......#  :j+ .#.#.##.# ..#.#..... #..........## #......... #...†:j  # #.# #   :jF  †#  #####.###  #.......####  . #.##.......#  :j ... #.#...# ...).##.#...# r......@....# .....##..#.## .....##.... # #...#.#.......#  .#.#.##.# :j, Y..#.#..... #..........## #.........:j = #...†:j :j 1:j :jE Z _A rat is nearby!:jb # #.# # #.# Feet the Gusty ##.#.##.##.# ##.# Tengu ..........†# #... Health: 15/15 ======================== #####.### #... Magic: 3/6============------------ #.......#### #... AC: 2Str: 8 . #.##.......# #... EV: 26 Int: 15 ... #.#...#.##.####... SH: 0Dex: 14 ...).##.#...#.##........ XL:  2 Next: 79% Place: Dungeon:1 .......@....#........... Noise: ---------  Time::j[40m 678.0 (0.0) .....##..#.##.##........ -) Nothing wielded .....##.......##.####... Cast: Shock # #...#.#.......# #..# .####...#.#.##.#######..# ........#.#.......##..... r   rat #..........##.##.##.#..# #..........##.##.##.#..# #...†............##.##..Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (68% to hit)  The zap hits the rat. # #.# #    †# [:js1K     .   ...  ******* #        #...† :j:j #.......:ju11 83=9.0 (1Shock:j̸:jV  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (68% to hit)  The zap hits the rat. _You kill the rat!:jX3:j:ja:j4==== 26  :j2B:j:j:j:jV:j :jO:j:j:j2<====:j:jV:j:j:j,:jI:j:j0:j::j:jM:j:j:j:j:j:jDP5====:j:j[:j:j:js,:j:jU:j:j:jl:j5====:j:jV:j:j:j1:jq:j} :j& :jo :jS :j :jG:j):j,:j*:j:j86====:j:j:jO:j,:j:j`:j:jM :j!:j7#:j$:j$:j&:j*:jY,:j,<====:j-:j/:j1:j1:j2:j4:j6:jj6:jt7:j\9:jJ;:j;:ju<:ju>:j&@:ji@:jA:j:ju:j:j:ju:jk:j:j:j% :j ,:j :j;:jc:j:jF:jJ:j<:j:j:j:j:j8:ja:jB:jB:j_n:j,:j1:j:j :jZ :j :j":jD#:j#:j$:jq):j):j*:j,:j-:jY.:j.:j0:j 1:jp1:j1:j<4:j6X  You encounter a frilled lizard.:j6:j?      # :j?  .#   .# #   # #.#..# :j@   #.##.#..# # # :j0@  #.l.....# ##.#.##   #@# :jW@-   ###.# ##### :j}@  #...# #########.Shock :j@  #.### #......##.##.   #.# #......##.#.. :j@  ####.#### #....).##.#:j@l   frilled lizard (asleep)   #.......###............ :j A  #.#..............##..#.   # #.#######......##....:jFA!:jI1723.0 (44.0):jpK|  -4.0 (45 :jK _:jP:jtR:j5  Feet the Gusty  Tengu #  Health: 15/15 ======================== ### .#  Magic: 5/6====================---- #.. .# # AC: 2Str: 8 # #.#..# . EV: 26 Int: 15 #.##.#..# # # SH: 0Dex: 14 #.†.....# ##.#.## XL:  2 Next: 83% Place: Dungeon:1 #@# ....... Noise: ---------  Time: 724.0 (0.0) ###.# ##### -) :j2K[39;49mNothing wielded #...# #########.... Cast: Shock #.### #......##.##. #.# #......##.#.. ####.#### #....).##.#.. l   frilled lizard (asleep) #.......###............ #.#..............##..#. # #.#######......##....Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.:jÊb#  ### .#  #.. .#  # :j?   #  #.**....#  #@#  ###.#  #...# :jn #.###  #.#  ####.#### #....):jf #...........  .........  #  :j1.†.:j!t11 7=5.0 (1Shock:j&MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!:j6 26  :j7,:j;:j<:j =N6====:jg=:j>:jJ?:j?:j?:j3A:jA:jA:jnB:jJ:jO ## .# .#  ####.#  #....# ## :jO# #.#..# ..# #.##.#..# # #. #.†.....#####)##.#.##. ####.#@.........-:jO36.0 (11.0) ###.######### #####. :jO#...# ##.. #.### #......##.##..:j$P #.# #......##.#...# ####.#### #....).##.#...#:jP #.......###.............# #.#..............##..#.## # #.#######......##..:jMV:jZF-7.0 (12:jj_:ja# _Found a whip.:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jp _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j   :j:j:j%o==== _:j-:jy:j:j`:j^:jM:jC:jF:j:j:jb:j:j,:j:j:jd:jB:j%:j[:j:j:ju:jX:j7:j|:j:j:j(:jg:j:jT:j:j:j:j,:j}:j:j:j:jk:j:j,:j:j$ :j :j' :j :j1 :jW,:j:j@:j:jj:j:j:jz:j:j:j:j:j:jr:jj  You see here a frilled lizard corpse.:j :j _:j:jW!:j*":jn":j#:j$:jR%:j&:jk':j(:j),:j2*:jq+:jX,:j,:j,:j:.:j'/:jp/:j/:j0:j1:j1:jS2:jq3:jO4:j4:j4:j6:j\7:j7:j!8:jV9:jj:,:j";:j=>:j>:j!?:j@:j'A:j+B:j}B:jB:jF:jG:jG:jEH:jI:jJ,:jeK:jL:jUNB:jE_:j`:j:b:j\c,:jc:j|e:j-f:jof:jf:jo:jp:jp:jAq:jWxX:jz:j{:j|:j|:jM:j+:j:j:j:j:j˄:j2:jW:j?:j:j-:j":j:jm:j:j:j:jޏ:j`:j):j:j6:jܔ:j:j,:j:j:j_:j:ju:j:j:j:j::j:jp:j:jբ:j:j:j:j:j:j,:j:j+:j:j$:jî:j+:j,:j:j:j :j]:j\:j:j:j1:j:j:j:j:jf:jc:j:js:j=:j :j,:j|:ja:jl:j:j:je:j:jm:jL:j:jX:j:jx:j:j:j:j%:j/:jg:j:j:j:ji,:jg:j:jc:j:j:jV:j,:j:jk:j:j:j:j:j :j\:j:jk:j:jQ :j :j :ju :j :jt:j:j:j:j:j:j,:j:jl:j:j:j:j%:j/:j:j:jq :j!:j!:j":j#:j$:jW%:j'&:j':j>*c  You encounter a bat.:j?B ## b. #. #..#  ...   #  #.#  # ############.# :jAG# #...........@# # #.####.#####.......# #.### # #.####.#####.####..# Shock # #.##......##.# ###### # #.##.#.##.##.# #.# #..... #####)##.#.##.##.# ##.###.#### b   bat (asleep) ................†# #...##.#<.. #############.#### #...##.###. #########.......#### #...##:jU-819.0 (8:jbl  20.0 (83 _:j|i:jNk:joFeet the Gusty##.#Tengub..#Health: 15/15 ========================#..#Magic: 5/6====================----#..#AC: 2Str: 8...EV: 26 Int: 15 ##.#SH: 0Dex: 14 # ############.#XL:  2 Next: 87% Place: Dungeon:1 # #...........@#Noise: ---------  Time: 820.0 (0.0) # #.####.#####.......# #.#### -) Nothing wielded # #.####.#####.####..# ...... Cast: Shock # #.##......##.##:jj##### # #.##.#.##.##.# #.# #..... :j#####)##.#.##.##.# ##.###.#### b   bat (asleep) :j +................†# #...##.#<.. #############.#### #...##.###. #########.......#### #...##..... _You encounter a bat.Casting: Shock (safe; 5% risk of failure)  :jB1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit):jr11 Contam: 10% 1.0 (1:j0:jC _You miscast Shock. Nothing appears to happen.:jШ ##.# b..# #..# #..# ... ##.# # ############.# # #...........@# # #.####.#####.......# # .#####.####..# # ....##.# # .##.##.# #.# )##.#.##.##.# ................†# <###  :jB 0 ##.# b..# #..# #..# ...#.# ############.# #...........@# #.####.#####.......#  .#####.####..#  ....##.#  .##.##.# #.# )##.#.##.##.# ................†# <###  :jyJ :jT :j\ :jd^ Z _A bat is nearby!:j Feet the Gusty##.#Tengu*..#Health: 15/15 ========================#*.#Magic: 4/6================--------#*.#AC: 2Str: 8.*.EV: 11Int: 15 Contam: 10% ##*#SH: 0Dex: 14 # ############*#XL:  2 Next: 87% Place: Dungeon:1 # #...........@#Noise: ---------  Time: 821.0 (0.0) # #.####.#####.......# #.#### -) Nothing wielded # #.####.#####.####..# ...... Cast: Shock # #.##..:j A[44m....##.####### # #.##.#.##.##.# #.# #..... #####)##.#.##.##.# ##.###.#### b   bat ................†# #...##.#<.. #############.#### #...##.###. #########.......#### #...##.....Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.:jW4 K.b.b:j>5 %.b:jB< R.. :jn> 3=2.0 (1:j(D :j$G onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _The bat is moderately wounded.:jW  ##.# ...# #..# #..# .b. ##.# # ############.# # #...........@# # #.####.#####.......# # .#####.####..# # ....##.# # .##.##.# #.# )##.#.##.##.# ................†# <###  :j  ##.# ...# #..# #..# .b.#.# ############.# #...........@# #.####.#####.......#  .#####.####..#  ....##.#  .##.##.# #.# )##.#.##.##.# ................†# <###  :j< :j> :j0 :j Z _A bat is nearby!:jD <Feet the Gusty##.#Tengu...#Health: 15/15 ========================#..#Magic: 3/6============------------#..#AC: 2Str: 8.*.EV: 11Int: 15 Contam: 10% ##*#SH: 0Dex: 14 # ############*#:j8E XL:  2 Next: 87% Place: Dungeon:1 # #...........@#Noise: =--------  Time: 822.0 (0.0) # #.####.#####.......# #.#### -) Nothing wielded # #.####.#####.####..# ...... Cast: Shock # #.##......##.####### # #.##.#.##.##.# #.# #..... #####)##.#.##.##.# ##.###.#### b   bat ................†# #...##.#<.. #############.#### #...##.###. :jF 9#########.......#### #...##.....Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.  The bat is severely wounded.:j L.b.b:j :j +3.0 (1:j- :j 9MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the bat.  The bat is severely wounded. :j z_The zap misses the bat. The bat hits you but does no damage.:j > ##.# :j ...# #..# #..# ... ##.# # ############b# # #...........@# # #.####.#####.......# # :j X.#####.####..# # ....##.# # .##.##.# #.# :j$ m)##.#.##.##.# ................†# <###  :j - :jN##.# ...# #..# #..# ...:jĈ#.# ############b# #...........@#:jd; #.####.#####.......#  .#####.####..#  ....##.#  .##.##.# #.# )##.#.##.##.# ................†# <:j?###  :j9 _A bat is nearby!:j  Feet the Gusty ##.# Tengu ...# Health: 15/15 ======================== #..# Magic: 2/6========---------------- #..# AC: 2Str: 8 ... EV: 11Int: 15 Contam: 10% ##.# SH: 0Dex: 14 # ############†# XL:  2 Next: 87% Place: Dungeon:1 # #...........@# Noise: =--------  Time: 823.0 (0.0) # #.####.#####.......# #.#### -) Nothing wielded [3:j4m# #.####.#####.####..# ...... Cast: Shock # #.##......##.# ###### # #.##.#.##.##.# #.# #..... #####)##.#.##.##.# ##.###.#### b   bat ................†# #...##.#<.. #############.#### #...##.###. #########.......#### #...##.....Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 52% to hit)  The zap hits the bat.:j" ##.# ...# #..# #..# ...#.# *#    .  .  :jE#. #.# )##.#.  .......... <     :jg†:jqc914.0 (1Shock:j9x:jzMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (severely wounded, 52% to hit)  The zap hits the bat. _You kill the bat!:ju_:j 26 :jL:j:jc98% :jq:jcM6:j.:j:j^3====4:jі:j:j872:jΘ:j0M1:j:j:jD :j؞:jZ _Your magical contamination has completely faded away.:j<====:j:j@,:j :jm,:j:j&:j~:jԧ:j:j,:jI,:j:jíf4====:j{:j:j֯:jO:j:j:j:j,:j:j:j<====:jݶ:j :jP:jT:jC:j:jR:j:j:j:jܾ,:j:j:jM:j:j:jI5====:j\:j]:j:jP:jm:j:j:ja,:j:jR====:j:j-:j:j:j,:j:j,:j:jn:j:j:j:j:j:j:jN6====:j:j/:j9:j:jG:j:j:j&:j:j9:jq,:j:j:j:j<====:j:j:j:j:j:j":jk,:j:j:j(:jj:j:jf:j,:j:j:jB:jM$D .###.# ....# . #..# .# #..# ####.### ... #.@....#-69.0 (45.0) #.# ##..#.### #########†# #.......# ...........###...#.######.#####.......#.# #.##########:j%.#####.####..# # ..........†. ##......##.# #..... #######.#.#.#.##.##.# ####.###.......#..#.##.##.# ##.###.#####.#.#:jK*Y-:j/:j2T _Key pressed, stopping explore.:j8{  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j-C:jBJ:jY _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jx:j[}:j|:j  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  :jk,:j͞P _:j:j8:j[:j,:j:j:j:j+:j:je:j:j:j:jy,:jO:j:j7:j:j:jb   ####### #..... # #..... ##.# #.....# ...# #..... #..# ###.### #..# ####.### ... #......# :jB#.# ##..#.##########†# #.......#:jz277.0 (8.0):j!511 8.0 (9:j%:j'onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _h - a scroll labelled JEAM CASASTRACU:j   Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jL:j*:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI:j:j:j 26  _:j:j:j:jg:jl:j:j :jQ:j:j%:jq:jA:j':j:j:j:ji:j:j,:j:j:j,:j:jH:j:j{:j:j[:j:j\:j:j :j:j:jM:j:jA:j:j:j :j~:j:j:j:j:jk:j:j:j:jh:j:jU:j:j:j:j:j:j]:j:j-:jH:j:j?:j:j:jW:j:j#.....###.# #.....#...# #.....##..# ###.###########..# ####.###.#....#  ... #......#.#.##.#  #.# ##..#.###.#.# #.# ##†# #.......#.#.# #.# ...###...#.###..@# #.# ##.......#.###.##############.### :j##.####..#.#...........†.†......# ##.# #......#######.#.#.######.J ##.# ####.###.......#.#.#....### ##.# ##.###.#####.#.#.#.##.### ..÷# #...##.#<..#.#.#.#..#.#.. #### #...##.###.#.#.#.####.### ..#### #...##.....#.#.#......#:j096.0 (18.0):j!611 7.0 (19:j#:j &R _f - an inky potion:jͬ  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jt :jx :jo~ :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j1 :j :j :jz :jP  26  _:j n:j :jY :j ,:j^ :j :j9 :j :j" :j :j :ja :j :j :j :j :j :j :j :j :j9 :j_ :j{ ,:j :j :j :j :j6 :j :j] :j :j :j, :jI ,:j :j: :j :j; :j} :j :j ,:jd :j{ :j| ,:j% :j :j :j :j :j :j :j :j> :j :j :j ,:jU :j6 :j :jQ :j :j :j :j :jo X:j :j #.....# # #.....# # #.....# # ###.################ ### # ####.###.#..........# ..#  #......#.#.########.# #.# ###..#.###.#.#........# #.# #.  #.......#.#.#.########.#.# #. ##...#.###...#..@......[#.# ..920.0 (23 .....#.###.##############.### #.:j #..#.#...........†.†......####.  #......#######.#.#.######.J.##.  ####.###.......#.#.#....###....  ##.###.#####.#.#.#.##.######.   #...##.#<..#.#.#.#..#.#......   #...##.###.#.#.#.####.#######  ## #...##.....#.#.#......# # :jr :j' ,1.0 (24:j :j ) _Found a chain mail.:jS<  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j 1:jy :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j   :j :j :jn : _:j n:j ,:j :j :j :j& :j :j :jp :j :j :j :j9 :j :j :j/x:j0:j٬:j:j:j:jO:j:j@:jVB:j@:j,:j:j:j|,:jv:j:j:jo:j5:j  You see here a quokka skeleton. _:j:j"F  You see here a +0 leather armour.:j:jm _:j$:jr:j :j:j:j%:j(,:j=):j0:j3:j3:j5:j=:j>,:jG@:j:j,:jQ:j&:je:j:jr:j:j,:j:j",:j#:j$:j):j`*:j*:jB,:j/:j 2,:jr2:j9:jf:,:j;:jIB:j K:jP:jQ:jR:jFT:jX:jvZ:j[:jl\:ja:jbb:jb:jc:j,jl  You see here a frilled lizard skeleton.:jk:jm _:jAn:jr:jtB:ji  You see here a ball python skeleton.:jy:j _:j:j:j*X:ji:jʌ:j:jБB:j$:j":j:j:j<:j9:j,:j:j:j:j:jM:j:j:jݡ,:j@:jգ:j:j{:j@:j:j:jV:jͩ:jE:j:j:j:j:j:j:j:j,:j:jV:j:jn:j:j޾:jQ,:j :j:j/B:j":jB:j:je,:jh:j:j:j:jn:j:j9:j:j:j:j%:j|:j:j_  You see here a bat corpse.:j5 _:j:j:j:j:j|:jl:j,:jD:jj:jB:j:j,:jb:jD:j:jj:j:j:j:je:j:j:jy,:j:j`,:j,:jvQ11 :j:jL _You now have 30 gold pieces (gained 6).:j:jWI 26  :j:j:j:j@:j:j|:j':jq:j:j:ji:j  You encounter a goblin. It is wielding a +0 club.:jC) g# .# .# #.:j *n .#..  .#. ####### ##.. .## #..... #... ..# #.....# #.##. #.# #.....# :j*+#@# .##.# #.....# #.# ...# #.....# #.# #..# ###.###Shock #.####..# ####.###:j+ #.......# #......# ###### ######.####..#.### g   goblin (asleep) .....# ############†# #.......# :jJ+####.# #............###...#.#####.# #.####.#####.......#.###:j+!:j77?.g1017.0 (96.0):ju>Qg:jGm  ==8.0 (97:jM:j<  Feet the Gusty .# .#  Tengu )# #.  Health: 15/15 ======================== .#..  Magic: 5/6====================---- .#. ####### AC: 2Str: 8 ##.. .## #.....# EV: 26 Int: 15 #... ..# #.....# SH: 0Dex: 14 #.##. #.# #.....# XL:  2 Next: 91% Place: Dungeon:1 #@# .##.# #.....# Noise: ==-------  Time: 1018.0 (0.0) #.# ...# #.....# -) :j+$[40mNothing wielded #.# #..# ###.### Cast: Shock #.####..# ####.### #.......# #......# ###### ######.####..#.### g   goblin .....# ############†# #.......# ####.# #............###...#.### ####.# #.####.#####.......#.###Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.:jY .# .#  *# #.  *#..  :j:*#.  ##*. .##  #*.. ..#  #*##. #.#  #@# .##.#  :jɪ#.# ...#  #.# #..#    :j`#.......#  . †#   .  ..... :j2<).....):j=:t11 5-9.0 (1Shock:j?:jBonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin. _You kill the goblin!:j0Q3:jQ:j^S:jW 26  :jX,:j Y:jGZ:jZ:jd[:j\,:j]:j^:j^_:j_:ja:ja:jb:jec:jc:j}d:je:jfN6====:jSg:jei:jj:j.k:j)l:jm:jn:jro:j3p:jq:jr:jRs:j9t:jv:j####.. [. #.##. # #.#...##)#.#.# #.#...# #.#.#.# ####### ##.....## #.....# :j~w#..@....# #.....# --312.0)#.##.##.# #.....# #.# .##.# #.....# #.# ....# #.....##.# ##..# ###.#### #.####..# ####.###. #.......# #......# ######.####..#.###. :jɇ...# ############†# #.......#.:j:jib====-2.0 (13:j:j/ _Found a pair of glowing boots.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j\:j1:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jQ  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jĕ:jH:jأ:jT  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j5k  :jͶ:j2:j%:j: _:j@:j:jg:jl:j:j:j:j :j<:j:jk:j:j:j7:j:j:j:jr:j:j:j:j:j:j:j:j\:j:j?:j:j`:j:j1:j:j^:j:j:j:jN:j:j:jp:j:j::j:j:jP :j :j :jS:j:jd:j;:j:j;:j:j:j:j:j:j:j:j:j:j!:j,#:j$:jq$:j %:j5&:j':jf':j':j(:jP):j):j):j ,:j,:j1-:js-:j.:j/:j(0:j_0:jv2:j6:j7:j28:j59:j9:j::j;:j+<:j<:j<:jZ?:j*@:j@:j(A:jB:j%D,:jD:j F:j,G:jG:jG:j0J:jJ:jDK:jK:j+M:j.N:jN:j2O:jP:jQ:jrQ:jQ:jR:jS:j*T:jT:jU:jV:jV:jjW:jX:jZY:jY:j,Z:j[:jC\:j\:j(]:jp^:jm_,:j`:ja:jb:jc:j^c:jd:je:jf:jf:jg:jh:ji:ji:jk:jk:j@l:jl:j5n:jo:jco:jo:jYq:j+r:jmr:jr:jt:jt:j!u:ju:jv:jw:j2x:jx:jy:jz:jz:jm{:jm|:jS}:j}:j!~:j:jkR###.####.# #.....##.###### #####.#.#.........# [.....#.####.####.# ..#####.####.####.#### ..# #......#.......# #.# ########.##.##.# ..#:jX# ##.##.# #.# ####### #@.##.# 79.0 (47 ..## #.....# #.###.# ...# #.....# #.# #.# ##.# #.....# ..> ..# ##.# #.....# ##.# ### ...# #.....# #.# #..# ###.####################..# ####.###.#..........#...#:j̋D#......#.#.########.#.#.#:j[:j-80.0 (48:j+:j]onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.:jD\  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jf(G:j-:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :jO!k  :j":jx#:jr( _:jU):j):j):j3*:j#-X:jOLC.[.....#.####.####.# #..#####.####.####.#### ...# #......#.......# .#.# ########.##.##.# ...# #.##.##.# .#.# ########.#..##.# ...## #.....##.#.###.# .:jM...# #.....##.#.###.# .##.# #.....##.@.>...#4.0) .##.# #.....####.#####.# #.....# #.# .# ###.####################.# ####.###.#..........#...#.#.#.#.########.#.#.# ##.####..#.###.#.#........#.#.# ##†# #.......#.#.#.########.#.### ##...#.###...#.........[#.#.. :jR1:jX:j[E _Done exploring.:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j8 :j :jj :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jk :jl k  :j+ @....0:jƕ 1:j [ _Done exploring.:j   Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j0 :j :jώ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j*  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j9:j:j:j  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jE  :j;O:j@:jsonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j{c:jh:jn:jp _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j~  :jd:j1:jW:jRE _Done exploring.:j+U  :j:jU:jA:j`G1:jM:jdd Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.:jq6:jt<:jB:jmG _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j [[?25h[?0c  Search for what [Enter for "."]? :jA [?25l[?1c:jU :ju"J15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a stone staircase leading downb - [D:1] a chain mail  c - [D:1] a staircase leading out of the dungeon  d - [D:1] a +0 club (1 further duplicate)  e - [D:1] a stone staircase leading down  f - [D:1] a stone staircase leading down  g - [D:1] a leather armour (1 further duplicate)  h - [D:1] a robe  :j'#i - [D:1] a whip (1 further duplicate)  j - [D:1] 4 stones  k - [D:1] a +0 leather armour (1 further duplicate)  l - [D:1] a +0 whip  m - [D:1] an escape hatch in the floor  n - [D:1] 6 poisoned darts  o - [D:1] a +0 short sword:jWsLevel 1 of the Dungeon<>>>>(Press ? for help) #.#..............##..#.##.##..............#..##.##.#.....# #...####  #.#.#######......##.......##.####............##.##>#.....# #...# #.#.# #.####...#.#.......# #..#.....#.#.##.......#### #...# #.#.# #.####...#.#.##.#######..##[#[##......)..#####.### #...# #........#.#.......##......###...#.########.#:jxYi ###.# #.#..........##.##.##.#..##[#.##.#.##### ##########.# #.# #.#..........##.##.##.#..#.....#.#.[.l.####..J..l....# #.#######.#...†............##.##....##.....###......########## #.........####...##..####..##.##..#.######## ######## ########### #...##......>..........# #...##.##......#####.####  ######.##(##.####.......# #.##.##.# #.......# #....†..## #..#.##.### ##.......###.###.....##.#####.##.## ##..#.##.# #r##..###...#.##.# #.##...#...)#.#####.# #.##.......##....###.#####.##.......#####..##.......##.......# ##.#####.#####.†.....#### #.##.# ###..........# #.#:jA :j yFeet the GustyTenguHealth: 15/15 ========================Magic: 6/6========================AC: 2Str: 8EV: 26 Int: 15SH: 0Dex: 14XL:  2 Next: 95% Place: Dungeon:1Time: _Done exploring. _Done exploring.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? .:j:j:j s  _:j#:j$,:jT%:j-:j<.:j/:j/:j7:j8,:j9:j@:jA:j"B:jSB:jSJ:j K:jK,:jS:j0T:jmT:jT:j\:jj]:j]:jW^:je:jXf:jf:j_g:jn:jo:jp:jlp:jv:j|w:jx:jux:j~:j:j:jf:j:jՇ:j?:j:jo:j:j!,:jl:j:js:jΘ:j:j:jv:jۡ:j:j:j|:j:j":j :j:j1:j:j;:j:jQ:jw:j:j<:j:j<:j,:j/:j%:j,:j:jb:jz,:j#:j:j ,:j:j:j|,:j:j;:j:j5:jD:jb:j:jq:js:j2X:j`:j,:jL:j:j.!:j!:j":j(:jf),:j\*:j/:j0:jI1:j1:j6:j7:j38:j8:j=:j>:j>:j?:j(D:jD:jSE:jE:jJ:jQK,:jK:jO:jP:jP:jQ:jU:jaV:jV:jV:j\a  You see here a bat skeleton.:j]:jw^ _:j'_:jb:j|c:jc:jJd:j h:jh:j_i:ji:jWm:jm:jn:jEn:jq:jr:jxr:jr:ju:jv:jv:jcw:jz:j {:j={:j{:j~:jZ:j:j:jxB:j:jÇ:j:jT:jL:j:j\,:j:j:jJ,:j:j՗:jϙ,:j:j:j4:j:jȠ:jn:jt:j֩:j(:j:j,:j:jɸ:j:j7:j:j:j:jQ:j:j:j:j1:jQ:j*:j:j,:j:j):j:j:j:j:jX:jd:j:j:j:j:j*:j_:j:j:j:jM:j:j:j|#.####...#.#.##.#######..##[#[##........#.#.......##......###.#.#..........##.##.##.#..##[#.##.#..........##.##.##.#..#..... ###.#................##.##....##. ....####...##..####..##.##..#.### ##### #...##......>..........##...##.##......#####.##########.##@##.####.......# Noise: --------- 1148.0 (64.0):j#.##.##.# #.......# -) Nothing wielded#....÷..## #..#.##.## Cast: Shock##.......###.###.....#.#####.##.## ##..#.#.# #r##..###...#. #.# #.##...#...)#. #.# #.##.......##. #.#####.##.......### :j1:j:j(T _You see here 6 poisoned darts.:jr;:jXB;11 9.0 (1.0):jOH:jSJ* _b - 6 poisoned darts:ja [[?25h[?0c  Search for what [Enter for "."]? :j| [?25l[?1c:j:j14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] :j} a - [D:1] an escape hatch in the floorb - [D:1] a +0 club (1 further duplicate)  c - [D:1] 4 stones  d - [D:1] a +0 whip  e - [D:1] a leather armour (1 further duplicate)  f - [D:1] a +0 short sword  g - [D:1] a robe  h - [D:1] a stone staircase leading down  i - [D:1] a staircase leading out of the dungeon  j - [D:1] a whip (1 further duplicate)  :jk - [D:1] a +0 leather armour (1 further duplicate)  l - [D:1] a stone staircase leading down  m - [D:1] a chain mail  n - [D:1] a stone staircase leading down:j̙:jE:jCr #.####...#.#.##.#######..##[#[# Feet the Gusty#........#.#.......##......###. Tengu#.#..........##.##.##.#..##[#.# Health: 15/15 ========================#.#..........##.##.##.#..#..... Magic: 6/6======================== ###.#................##.##....##. AC: 2Str: 8 ....####...##..####..##.##..#.### EV: 11Int: 15 ##### #...##......>..........#SH: 0Dex: 14#...##.##......#####.#### XL:  2 Next: 95% Place: Dungeon:1:j######.##@##.####.......# Noise: ---------  Time: 1149.0 (0.0)#.##.##.# #.......# -) Nothing wielded#....÷..## #..#.##.## Cast: Shock##.......###.###.....#.#####.##.## ##..#.#.# #r##..###...#. #.# #.##...#...)#. #.# #.##.......##. #.#####.##.......###  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [Enter for "."]? . _You see here a bat skeleton. _You see here 6 poisoned darts. _b - 6 poisoned darts  Search for what [Enter for "."]? .:jx _:jeet  You aren't carrying any jewellery or talismans.:j&i:j}D _:j>:j԰:j:jF _Unknown command.:j7(:jWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon :jp:j #.####...#.#.##.#######..##[#[# Feet the Gusty#........#.#.......##......###. Tengu#.#..........##.##.##.#..##[#.# Health: 15/15 ========================#.#..........##.##.##.#..#..... Magic: 6/6======================== ###.#................##.##....##. AC: 2Str: 8 ....####...##..####..##.##..#.### EV: 11Int: 15 ##### #...##......>..........#SH: 0Dex: 14#...##.##......#####.#### XL:  2 Next: 95% Place: Dungeon:1######.##@##.####.......# Noise: ---------[33:jm  Time: 1149.0 (0.0)#.##.##.# #.......# -) Nothing wielded#....÷..## #..#.##.## Cast: Shock##.......###.###.....#.#####.##.## ##..#.#.# #r##..###...#. #.# #.##...#...)#. #.# #.##.......##. #.#####.##.......###  _You see here a bat skeleton. _You see here 6 poisoned darts. _b - 6 poisoned darts _Search for what [Enter for "."]? . _You aren't carrying any jewellery or talismans. _Unknown command.:j:j:j:j:j՘ 26  _:jS  There is an escape hatch in the floor here. _:jA,:j:jl:j9,:j:j:j4:j:j:jb:jM:j:j':j:j:jf:j:j9:j:j:j:j:j,:j:j:jK:j:j :j^:j,:j:jI:j:j:j:j>:j :j!:j|":j%Y  There is a stone staircase leading down here.:j(:j&6:j7B11  _:j9:jwJ 2  You climb downwards.:ji  You encounter a hobgoblin.:jV:j,:j]m _The hobgoblin shouts!  There is a stone staircase leading up here.:jFv :j~ # #  .#  ###g #..  :j #.# #@#====69.5 (20.5) ### Shock  g   hobgoblin  :jچ :jƉ ` _A hobgoblin is nearby!:jſFeet the GustyTenguHealth: 15/15 ========================#Magic: 5/6====================----.#AC: 2Str: 8###*EV: 11Int: 15#.*SH: 0Dex: 14#*#XL:  2 Next: 95% Place: Dungeon:2#@#Noise: ====-----  Time: 1169.5 (0.0)###-) Nothing wieldedCast: Shock:j;g   hobgoblinCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.:jiCK.g:j>I%.:ja=---70.5 (1:j::j&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin. _The hobgoblin is lightly wounded.:j  Feet the Gusty  Tengu  Health: 15/15 ======================== #  Magic: 4/6================-------- .#  AC: 2Str: 8 ###. EV: 11Int: 15 #.. SH: 0Dex: 14 #.# XL:  2 Next: 95% Place: Dungeon:2 #@# Noise: =--------  Time: 1170.5 (0.0) ### -) Nothing wielded  Cast: Shock  g   hobgoblin _The :jWhobgoblin is lightly wounded.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin. #  .#  ###. #.* #*# #@# ###    :jL'...:jFeet the GustyTenguHealth: 15/15 ========================#Magic: 4/6================--------.#AC: 2Str: 8###.EV: 11Int: 15#..SH: 0Dex: 14#.#XL:  2 Next: 104% Place: Dungeon:2#@#Noise: =--------  Time: 1171.5 (1.0)###-) Nothing wieldedCast: Shock   _The hobgoblin is lightly wounded.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the hobgoblin. :j!_You kill the hobgoblin!  You have reached level 3!:jD/  --more--:j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? :jن9/197---73 2% Shock:j:jS _You feel clever. x2:j:j t Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 7% 2b - SwiftnessAir8% 3  c - AirstrikeAir:j26% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j:jJ:jFeet the GustyTenguHealth: 19/19 ========================#Magic: 4/7=============-----------.#AC: 2Str: 8###.EV: 11Int: 17#..SH: 0Dex: 14#.#:j >XL:  3 Next:  2% Place: Dungeon:2#@#Noise: =--------  Time: 1171.5 (0.0)###-) Nothing wieldedCast: Shock  The zap hits the hobgoblin. _You kill the hobgoblin!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2:j:jXMemorise Swiftness, consuming 3 spell levels and leaving 2? Y - Yes :j' N - No:jm :j Feet the GustyTenguHealth: 19/19 ========================#Magic: 4/7=============-----------.#AC: 2:jÄ ^Str: 8###.EV: 11Int: 17#..SH: 0Dex: 14#.#XL:  3 Next:  2% Place: Dungeon:2#@#Noise: =--------  Time: 1171.5 (0.0)###-) Nothing wieldedCast: Shock  :jF LThe zap hits the hobgoblin. _You kill the hobgoblin!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2:j 3-2.5 (1:j :j} y _This spell is extremely dangerous to cast!:j E-3.5 (2:jE :j :j +4.5 (3:j :jv :j6 +5.5 (4:j :j _You start memorising the spell. You continue memorising. x3:j{ :j :j c _You finish memorising. Spell assigned to 'b'.:jv3:jt:jE:j 26  _:jB:j:j\P5====:j:j ,:j :j :jl ,:j ,:j8:j:jgR====:jB:j:j3:j}:jf,:j:jB,:j:j:jo:j:j5y6===:j(:j,:j:j ,:j:j] ,:j :j!Q===:jo":j":j#:j$:jM%,:j4*:j*,:jH+:j-:j-N7====:j.:j/4 _Magic restored.:j1:j2:js2:j|3:j)5:j5:j5:j6:j7:j'8:j8:j9:j::j;<====:j&<:j<:j>:j?:j{?:j@:j?B:jB:jB:j3D:jE:j F:jHF:jG:jI,:jK,:jnOB:jS  You encounter a kobold. It is wielding a +0 club.:j`.....K........#..... #..... #..$.. #.....#####........#.#.#Shock#.##.####.#K   kobold (asleep)#...##.#.# #<#.#:jn1208.5 (33.0):jEvk  9.5 (34 _:j{:j~:j! .....K. ....... #..... #..... #..$.. #.....####  #........#  #@# #.# #.# #.# #.# ###.# #...# #.#.# #<#.#:jD .....K. ....... #..... #..... #..$.. #.....####  #........#  #@# #.# #.# #.# #.# ###.# #...#:jE #.#.# #<#.#:jdK:j;S1:jX:jZ] _A kobold is nearby!:j .....K. ....... #..... #..... #..$.. #.....#### :j #........#  #@# #.# #.# #.# #.# ###.# #...# #.#.# #<#.#:jw  .....K. ....... #..... #..... #..$.. #.....####  #........# :jx  #@# #.# #.# #.# #.# ###.# #...# #.#.# #<#.#:jF :j :j :jg ] _A kobold is nearby!:j  .....K. ....... #..... #..... #..$.. #.....####  #........#  :j #@# #.# #.# #.# #.# ###.# #...# #.#.# #<#.#:jm Y .....K. ....... #..... #..... #..$.. #.....####  #........#  #@# :jHo t#.# #.# #.# #.# ###.# #...# #.#.# #<#.#:jt :j} :j} :j ] _A kobold is nearby!:j @  Feet the Gusty .....). Tengu ....... Health: 19/19 ======================== #.....:j( > Magic: 6/7====================---- #..... AC: 2Str: 8 #..$.. EV: 26 Int: 17 #.....####  SH: 0Dex: 14 #........#  XL:  3 Next:  2% Place: Dungeon:2 #@# Noise: ---------  Time: 1209.5 (0.0) #.#:j g -) Nothing wielded #.# Cast: Shock #.# #.# ###.# K   kobold (asleep) #...# :j H#.#.# #<#.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold.:j q .....*. .....*. #...*. #....* :j #..$.* #....*####  *..#  #@# #.#:j  #.# #.# :j #.# ###.# #...#:jO  #.#.# #<#.#:joS)......:jgyu11 4=10.5 (1Shock:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!:j b  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%:j .:j1:j+5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:je:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j\_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jB5  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j'QI:jS:jT6 26 :jY\ _:jY:j$[:jbn:jd:je,:jf:jwi:ji:jj:jl:jPm:jn:j$p:jp:jq:js:js#7:j1t+====:j[u:jx:j/{:j{:j|:j:j:j:j:jh:j:j:jF:jZ:j&:j<====:j3:j5j11 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 35 gold pieces (gained 5). 26  :j:j :j,:j5:j:j:jY:j):jQ11 :j:jMm _d - 2 brown potions (gained 1):j~:j_ 26  :jX:jq:j:jP,:j:j:j|:j:j:jj:j:j:j:jp:j,:jI:j :j) ,:j :j:j ,:jS:j+^ #.  ...#######.........#.........#.........# # #.....@.##-#......).##........#####....##.....##.....##.....#####........##.###.###:j,VYou pick up a parchment of Passwall and begin reading...:j_3036.5 (26.0):j>[11 -7.5 (27:j}E:jHA _You add the spell Passwall to your library.:j6  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :jw _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:jA ,:j M  You encounter a rat.:jF :jb.  ###r... #######.#%.#...# #.# #.......## #......).#Shock #........#####.....# #.....#r   rat (asleep) #.....# #.....#### #........#:jQ 0.0) 26  8.5 (1:j` :j2d 0 _Found an inkwell talisman.:j̿   Feet the Gusty # Tengu ##. Health: 19/19 ======================== .... Magic: 6/7====================---- ....#######  AC: 2Str: 8 ..........#  EV: 26 Int: 17 %.........#  SH: 0Dex: 14 :j ..........#  XL:  3 Next:  4% Place: Dungeon:2 #....@..#  Noise: ---------  Time: 1238.5 (0.0) #.......##  -) Nothing wielded #......).#  Cast: Shock #........#  ####.....#  #.....#  r   rat (asleep) #.....#  #.....####  #........# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.:j8 e # ##. *... .*  ..**  :jm %...*  .....**...#             :j4] 5.......:jm t11 6=9.5 (1Shock:jes :j9v   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!:j 3:jĆ :jމ u 26  :j3 X:j8 :j n:j ,:j/ :j{ ,:jǼ X:j :j :j/ :j :j G7====:j :j= :jW :j :j :j :j@ ,:j :j :j :jH :j :j :j} :j <====:j :jN :j :jz :j X:j :j :j :jo :j :jZ :j :j :jY :j :j(' :j*( :j) :j* :j, :j- :j. :j0 :j2 :j83 :j7 n:j: :j< :jv= :j= :jD? :j>A :jA :jB :jHD :j2F :jF :jJG :jyI :jJ :jK ;11 :jL :jP 7 _You open the door.:jjR :jR _ 26  :jS :jV @  There is an open door here.:jX :jY  :jY _:jUZ :j[ :j^ ,:jg X:jh :ji :jk ,:jwl :jn :jep :jp :jAq :jr :j@t ,:jt :ju :jEw :jw :j'x :jqy :j1{ :j{ :jw| :j`~ :j9 :j :j :j :j̓ ,:j :j :j %  :jt >You encounter a rat.:ju  #........#  #........#  #........#  ## ######........# :j0 1 #r #....'.........  #. #.####...######  #. #.# #...#  #.###.# #...#  #.@...####...#-  #######.....##  #.....#######Shock:j $  #...........#  #.%.........#  #...........# r   rat (asleep)  #####.......#  #.......#:j m #......).:j 075.5 (36.0):j:   -6.5 (37 _:j- :j` :j5 #........# Feet the Gusty :j51#........# Tengu #........# Health: 19/19 ======================== ## ######........# Magic: 6/7====================---- #† #....'......... AC: 2Str: 8 #. #.####...###### EV: 26 Int: 17:j6 #. #.# #...#  SH: 0Dex: 14 #.###.# #...#  XL:  3 Next:  6% Place: Dungeon:2 #.@...####...#  Noise: ---------  Time: 1276.5 (0.0) #######.....##  -) Nothing wielded #.....####### Cast: Shock #...........# #.%.........# #...........# r   rat (asleep) #####.......# :jP7#.......# #......). _You encounter a rat.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line:j72The zap hits the rat.:j<8 ##  #* #....'.... #* #.:j<G. #* #.# #...#  #*###.# #...#  ..#  .##  #..... #...... . . .:jB=  ) :jB†...:j|t11 8=7.5 (1Shock:jY:j Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the rat. _You kill the rat!:j83:jS9:j@ 26  :jW:j{:jN7====:j:j]:j:jY:j:j:jr,:jI:j:j:j:j:j :j$~====:j'%:j%,:j>  You see here a rat corpse. _:jc:jni:j5l:jDm:jm:j{n:jp:j>s:j t,:ju:jw:jbx:j#y:j{:j}:j~:jr:j:j:j:j:j:j :j:j:j::jEQ11 :j۠ _e - 2 scrolls labelled JOANAW LETAUCK (gained 1):j<; 26  :j:jE:j:j:j:jX:j,:jߴ:jc,:j:jӸ:j:jC:jѻ:j:j,:j_:j:jP:j:jH:j:jw,:j:j:j.,:j:j@:j:jI:j:j:jq,:j:j.:j:j;:j:ju:j:j,:j:jG:jS:j:j:jgB:jy:j:j,:j:j:jC:j:jI :jB:j,:j,:jq:jnGB:jZ11  _d - 4 brown potions (gained 2) 26  :jvc ############  .......@...## -334.5 (57.0) #########...#  #...#####  #.......# #.......# #.......# #.......# ##### #...##### #...# #...#- _Key pressed, stopping explore.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jal:jn:js:jiw _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jqV:jv\:ja:j(e  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:jk  :j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure):jH:onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ribbon worm.:jD#w...###...# #...#####Shock #.......# #.......# #.......#:jnkw   ribbon worm (asleep) #.......# ##### #...##### #...# #...#:j,0.0):je j  5.5 (1 _:j?:jL|Feet the GustyTenguHealth: 19/19 ========================Magic: 6/7====================----AC: 2Str: 8EV: 26 Int: 17SH: 0Dex: 14:jMZ#############XL:  3 Next:  8% Place: Dungeon:2*******@....##Noise: ---------  Time: 1335.5 (0.0)##########...#-) Nothing wielded#...#####Cast: Shock#.......##.......##.......#w   ribbon worm#.......###### #...######...# #...#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jMAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.:jtJ.w:jC=.....11 =6.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.:jIFeet the GustyTenguHealth: 19/19 ========================Magic: 5/7=================-------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14#############XL:  3 Next:  8% Place: Dungeon:2.******@....##Noise: =--------  Time: 1336.5 (0.0)##########...#-) Nothing wielded#...#####Cast: Shock:jx5#.......##.......##.......#w   ribbon worm#.......###### #...######...# #...#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.:j1 J.w:j&8 "....:j9 +7.5 (1:j> :jm@ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.:j)  #############  ..w....@....##  ##########...#  #...#####          #####   #...# #...# :j4  #############  ..w....@....##  ##########...#  #...#####       #####  #...# :j6 :j9 b _A ribbon worm is nearby!:jou }Feet the GustyTenguHealth: 19/19 ========================Magic: 4/7=============-----------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14#############:jv XL:  3 Next:  8% Place: Dungeon:2..*****@....##Noise: =--------  Time: 1337.5 (0.0)##########...#-) Nothing wielded#...#####Cast: Shock#.......##.......##.......#w   ribbon worm#.......###### #...######...# #...#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.:j| J.w:j! ...:j +8.5 (1:jB :j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.:j Feet the GustyTenguHealth: 19/19 ========================Magic: 3/7==========--------------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14#############XL:  3 Next:  8% Place: Dungeon:2...****@....##Noise: =--------  Time: 1338.5 (0.0)##########...#-) Nothing wielded#...#####Cast: Shock#.......##.......##.......#w   ribbon worm#.......###### #...######...# #...#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit:j %)  The zap hits the ribbon worm.:j.w..9.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.:j Feet the GustyTenguHealth: 19/19 ========================Magic: 2/7======------------------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14#############XL:  3 Next:  8% Place: Dungeon:2....***@....##Noise: =--------  Time: 1339.5 (0.0)##########...#-) Nothing wielded#...#####Cast: Shock#.......##.......##.......#w   ribbon worm#.......###### #...######...# #...#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hi:j&t)  The zap hits the ribbon worm.:jFvw..40.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.:j}Feet the GustyTenguHealth: 19/19 ========================Magic: 1/7===---------------------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14#############XL:  3 Next:  8% Place: Dungeon:2....***@....##Noise: =--------  Time: 1340.5 (0.0):j##########...#-) Nothing wielded#...#####Cast: Shock#.......##.......##.......#w   ribbon worm#.......###### #...######...# #...#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.:j.w. :j}+1.5 (1:j?:jT onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is almost dead.:j0! Feet the GustyTenguHealth: 19/19 ========================Magic: 0/7------------------------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14#############XL:  3 Next:  8% Place: Dungeon:2.....**@....##Noise: =--------  Time: 1341.5 (0.0)##########...#-) Nothing wielded#...#####Cast: Shock#.......##.......##.......#:jE"w   ribbon worm#.......###### #...######...# #...#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.:j1Bw.(catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.:j `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.:j9&.:j :  5  2.5 (1ShockHeld :jlA:jC. _You are caught in a web!:jl  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jm0:jr:jte _You don't have enough magic to cast this spell.:j   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jݿ :j :j  Casting: Shock (safe; 4% risk of failure):j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j Z_You don't have enough magic to cast this spell.:jE.w:j::jc?11 -3:je:jJonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _You disentangle yourself.:jow  You hit the ribbon worm but do no damage.You claw the ribbon worm, but do no damage.The ribbon worm is almost dead.=4 _The ribbon worm barely misses you.:j7p †You hit the ribbon worm. You claw the ribbon worm.:jv(:j|]1===165:j:jډ :jI_You kill the ribbon worm!:jd :jf  :jp        #  .@.....##  #...#   #...#####   #.#   #.#   #.#   #.#   ##### #...#####   #...# #...#:jEw :jUx % :jx 26 :j|y  :jy -:j{z 6:jA :j  :jV :j j_You see here a ribbon worm corpse.:jr         .# †.....##  #...#   #...#####   #.#   #.#   #.#   #.#   ##### #...#####   #...# #...#:jqy :j} G-7 _:j? :jq :jE        .#  ......##  #...#  #...##### 8 _You see here a ribbon worm corpse.:j|t .#  .†@....##  #...# :j #...#####       :jO:jaK===9 _:jG:j:j.# .†.@...## #...# #...##### #.......##.......##.......##.......# :jY'50:j:j[[?25h[?0c  Search for what [Enter for "."]? :jb[?25l[?1c3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] an inkwell talismanb - [D:2] a +0 club  c - [D:2] a stone staircase leading up:j Level 2 of the Dungeon<(Press ? for help)  #.# #........# #.# #........#   ###.######........#.#  #†..#....'..........#  #.###.####...########  #.# #.# #...#  #.###.# #...#  #.....####...#  #######.....## #.....####### #...........# #.%.........# #...........# #####.......# #.......## #......).# #........# ####.....# #.....# #.....# #.....#### #........# ##.###.###:j :j :jr Feet the GustyTenguHealth: 19/19 ========================:j RMagic: 1/7===---------------------AC: 2Str: 8EV: 26 Int: 17SH: 0Dex: 14XL:  3 Next: 16% Place: Dungeon:2Time: :j _The ribbon worm barely misses you.You hit the ribbon worm. You claw the ribbon worm. _You kill the ribbon worm! _You see here a ribbon worm corpse. _You see here a ribbon worm corpse.  Search for what [Enter for "."]? .:j :j :jF ]  _:jh ,:j ,:j" :j :jJ :j :jP :j! :j$ :j % :j}% :j( :j)* :j* V2===:j+ :jt. :j0 :j0 :j0 :j3 :j-5 :j5 :j96 :j> :j? :j@ ,:j8C :jD :jE <===:jE :j0H :jMJ :jJ :jiK :jM :j$O :jBP ,:jR :j\ ,:j] :jH_ :j.a ,:j]e B:j}f ,:j}h :jj :j{j W3====:j+k :jq n:jis :jt ,:jw :jx :jy :jy :jP| :j} :j~ =====:j :jj :j :j :j :j܋ n:jL B:j X:j :jŕ :jB :j :j :j :j P4===:j, :jM :jp :jמ :j+ :j( :j ,:j :j :j% :j :jܦ :j :jϩ :j= <===:j :j :j` :j :j= :j :jv :j :jN :jT :j :j :j :j :j :j :jڼ :j :jP ,:j :j 5====:j :jP ,:j :jp :j :j :j :j :j :jO =====:j :j :jU :j :jK :jV :j :jd :j :js :j :j :j :j8 :j5 :j :j9 :j :j :jE :j :j :j :j N6===:j :jd :j :jS :j :j :jd :j :j) :j :j :j ,:j :j:jY<===:jb:j@  There is an open door here.:j :jf  _:j :j@:j:jm:j:j:j:j:j:jj:jF :j :j!:j$:jf',:j`(:j*:j,:j-#7:jM-,====:jE.:jE0:jw2:j2:j3:j 6:j8,:j9:jvO  #†..#....'..........#   #.###.####...########   #.# #.# #...#   #.###.# #...#   #.....####...#   #######.....##  #.....#######  #...........#  #.@.........#Noise: --------- 1407.5 (57.0)  #...........#-) Nothing wielded  #####.......#Cast: Shock  #.......##  #......).#  #........#  ####.....#  #.....#  #.....#:jU1:j[:j^W _You see here an inkwell talisman.:jB:j;11 8.5 (1.0):j:jw- _c - an inkwell talisman:j:jؿPut on or remove which piece of jewellery? Talismans (go to first with %) :jl c - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j~ :jU  #†..#....'..........#Feet the Gusty   #.###.####...########Tengu   #.# #.# #...#Health: 19/19 ========================   #.###.# #...#Magic: 7/7======================== :j  #.....####...#AC: 2Str: 8   #######.....##EV: 11Int: 17  #.....#######SH: 0Dex: 14  #...........#XL:  3 Next: 16% Place: Dungeon:2  #.@.........#Noise: ---------  Time: 1408.5 (0.0)  #...........#-) Nothing wielded  #####.......#Cast: Shock  #.......##  #......).#  #........#  ####.....#  #.....#  #.....# _You see here a ribbon worm corpse. _You see here a ribbon worm corpse. _Search for what [Enter for "."]? . _There is an open door here. _:jDYou see here an inkwell talisman. _c - an inkwell talisman:j:j:+9.5 (1:jȨ:jt:j10.5 (21.5 (3:jL:jc+2.5 (4:jl:jQ 11---------08Magic Parchment _You begin transforming. You continue transforming. x3Scroll ; _You turn into a walking scroll. Your +0 robe melds into your body.:jG   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   g + Spellcasting 2.3  28%  -1           b - Unarmed Combat   0.0    +1   h * Conjurations   2.8  41%  +3   c - Throwing   0.0     0   i - Hexes   0.5    -3       j - Summonings   0.5    +2:jRJ        k - Necromancy   0.5    +1   d - Armour   0.0    +1   l - Forgecraft   0.5    -2   e - Dodging   2.1    +1   m - Translocations   0.5    -2   f - Stealth   2.0    +1   n - Alchemy   0.5    -1       o - Fire Magic   0.5    +1       p - Ice Magic   0.5:jK     -1       q + Air Magic   5.3  31%  +3       r - Earth Magic   0.5    -3               s - Shapeshifting   0.0    -2                  The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target :jK ~ [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j9+:jG33326 s * Shapeshifting   0.0  18%:j#`R+45:jp   #†..#....'..........#Feet the Gusty   #.###.####...########Tengu   #.# #.# #...#Health: 19/19 ========================   #.###.# #...#Magic: 7/11===============---------   #.....####...#AC: 0Str: 8   #######.....##EV: 18Int: 17  #.....#######SH: 0Dex: 14  #...........#XL:  3 Next: 16% Place: Dungeon:2  #.;.:jr ........#Noise: ---------  Time: 1412.5 (0.0)  #...........#-) Magic Parchment  #####.......#Cast: Shock  #.......##Scroll  #......).#  #........#  ####.....#  #.....#  #.....# _Search for what [Enter for "."]? . _There is an open door here. _You see here an inkwell talisman. _c - an inkwell talisman _You begin transforming. You continue transforming. x3 _You turn into a walking scroll. Your +0 robe melds into your body.:j P:jG % 33  _:jG 8==:j_,==:jw,:j9==:j(==:j0,10/11====:j23,:j K:jOB:jYB:jr1===:j1w:j~:j:j:j͆:jz:jEB:jՕ===:j:jn:jX:jB:j:j,B:jݳ:jI:jw:jI:j:j8B:j:j,:jT,:ja:j:jj:jy:jP:j:jX:j:jX:j :j<e.............# .####...###### .%. .# #...# ... .# ##### #.# .# #.# .# #.# .#  #.# .# ##########.# .# #........#;# 61.5 (49.0) .# #........#.# .# #........#.# .######........#.# .#....'..........# ##.####...########  #.# #...# ##.# #...# ...####...#:jC:jG+2.5 (50:jL:jEQ0 _Found an inkwell talisman.:jd:j1   #...# #  #...# #.#..>... #####...####.#:................#.....###...###### .%.#...#...#####  4.5 (2.0) ########  #........# .# #........#. .######........#.# .#....'..........# ##.########5.5 (3 _Found a stone staircase leading down.:j!I:j):j_1M##.######...!.  #...# #.#..>..... #####...####.#:.....[............#......###...######..%........#####0:j 4 #.#########. .# #........#.#..#:j#<:j'H*6.5 (1:j`M:jb- _Found a leather armour.:jV M...##.## ##########...!..  #...# #.#..>....... #####...####.#:.....[...............#.......[..###...######..%..........# #..........#####0 .##.#Scroll #.#7.5 (1 _Found a robe.:j %M#######...# ##.## ##########...!  #...# #.#..>.... #####...####.#:.....[.............#.......[###...######..%...# #..;.......##### ###.#...........#### .##.##.#:j۳ :j %8:jb :j :jAM #.......#######...# ##.## ##########...!  #...# #.#..>.... #####...####.#:.....[.............#.......[###...#####.......##### ###.#....... .##.# ######.#:jN:jX%9:jda:jeW _You see here an inkwell talisman.:jI:j:j :j $ _:j%:j&:j>*,:j5,:j A  #.......# #.......# #.......#:jB= ##### #...#####  #...# #...#  #...# ##.## ###### #...# #.#####...!.. #...# #.#..>.......  ######...####.#[...  #.............#.......[..  #.####...######..%.......  #.# #...#...  #.# ##### ###.#......  #.# #.#......  #.# #.# #####  #.# #.# :j(zr #.# ##########.#You pick up a book of Burglary and begin reading...71.5 (218 2.5 (3 _You add the spell Ensorcelled Hibernation to your library.:jO  33  :j   There is a stone staircase leading down here. _:j :j :j :j :j :j #...##### #.......# #.......# #.......# #.......#  #### #...#####  ...# #...# ...# ##.## ######### ...# #.#####...;...# ...# #.#..>........# ..#......[....# ........#.......[....# ...######..%........... ..#............### #### ###.#.........# #.#.......#.# #.###9.5 (7:j 518 80.5 (8:j :j  :j C_j - a blue potion:jɀ  33  :j߆ ,:j :jɈ :jU :j :j :j :j$ :j :j( :j¤ :jץ :j, :j :j :jǭ :j :jM B:j :j c  You encounter a rat.:j #...#####  #...#  ##.## ##########.#####.......##.#..>........#.#......[....##.#.......[....######## #####..%.................  #...........;########  ###.#.........#  #.#.......#.# Shock:j^  #.#########..  #.# #.. #######.# ... r   rat (asleep) ......#.# .... ......#.# ..r.. ......#.#:j +6.5 (6:jL i  7.5 (7 _:jX :j :jD+   #...#  ##.## #########  .......#  #.#..>........#..[....##...[....######## ................  #...........;#  ###.#.........# #.#.......#.# #.#########.. #.# #..  ...  ....  ..r.. :j   #...#  ##.## #########  .......#  #.#..>........#..[....##...[....######## ................  #...........;#  ###.#.........# #.#.......#.# #.#########.. #.# #.. ...  .... ..r..:j10:jBp _A rat is nearby!:jA #...##### Feet the Gusty  #...# Tengu  ##.## ######### Health: 19/19 ========================  #.#####.......# Magic: 10/11 =====================---  #.#..>........# AC: 0Str: 8 ###.#......[....## EV: 33 Int: 17 ....#.......[....########  SH: 0Dex: 14 #####..%.................  XL:  3 Next: 16% Place: Dungeon:2  #...........;########  Noise: ---------  Time: 1487.5 (0.0)  ###.#.........# [4:jG0m-) Magic Parchment #.#.......#.# Cast: Shock #.#########.. Scroll  #.# #.. #######.# ...  r   rat (asleep) ......#.# .... ......#.# ..... ......#.#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.:j0   #...#  ##.##     #.#..>     *# *# *:jM #.# #* .* .* ..*:jF.......:jv18 8=8.5 (1Shock:j:jwonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!:jG  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh{ :jw :j :jI _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:F  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jsJ 1  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j,} 33  _:j:j :j:jci.......-91.5 (3-onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.:jR  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$:j:j:jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j1k  :jAf _:j,:jz:j,:j8:j:jv:j,:j M1===:j,:jX:jB:j]:j:j:j2===:j ,:jG :jr:j-:j ,:j:j:j:j:j:j3B:j2<:j=,:j>:j@:jA:jEB:jE:j4H:j I:jI:jK:jN,:jSQ:jT,:jVQ18 :jX7 _You open the door.:jZ:jD[_ 33  :j[:j_@  There is an open door here.:jl}#.#########..#######.... #.# ##....#....... #.# ######....#....... #.# #.........#....... #.# #................. #.# #................. #.# #................. ..# ##########'#####.# ### #;# # 511.5 (20.0) #.....# ####>.... ###. :jo###:js:jC{+2.5 (21:j}:j?; _Found a stone staircase leading down.:j3:j:j:jn:j:jz:jB:jo:j:j:jO  There is a stone staircase leading down here. _  You encounter a ball python.:jn%#####....#....... ........#.......... ................... ................... ........... #########'#####.#  #.###...#  #.....####  ####>..;.# #####.#  S# Shock.# .. ..S   ball python (constriction, asleep) ..# ..# :j+19.5 (7.0):j/j  20.5 (8 _:j6:j8:jd    #.###...# #.....#### ####>..;.# #####.# S# .# .. .. ..#  ..# :j     #.###...# #.....#### ####>..;.# #####.# S# .# .. .. ..# ..# :j>:j0:j:job _A ball python is nearby!:jn)######....#....... Feet the Gusty #.........#..........  Tengu #....................  Health: 19/19 ======================== #....................  Magic: 10/11 =====================--- #.................. AC: 0Str: 8 ##########'#####.# EV: 33 Int: 17 #.###...# SH: 0Dex: 14 #.....#### XL:  3 Next: 18% Place: Dungeon:2 ####>..;.#:j"+ Noise: ---------  Time: 1520.5 (0.0) #####.# -) Magic Parchment †# Cast: Shock .# Scroll  .. .. S   ball python (constriction, asleep) ..#  ..# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.:j0       #####*# *# .#:j1 .. .. ..# ..# :j%D.†:jw18 20=1.5 (1Shock:j:jeonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jnH:jGM:jR:jr _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ja  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:jv:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j_:j]| 33  _:jm:jqB:j,:jy:j :jc1===:j:jjonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j h Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jH You encounter a hobgoblin.:jD....#. .#. . . . '#####.# #.###...# #.....#### ####>...;# -#####.# #†# Shock#.# ...... g   hobgoblin (asleep)...#.g..#:jp+8.5 (7:jp   -9.5 (8 _:j :j :jaT    #.###...# #.....#### ####>...;# #####.# #†# #.# ... ... ...# .g..#:j    #.###...# #.....#### ####>...;# #####.# #†# #.# ... ... ...# .g..# :j:j 0:j :jp ` _A hobgoblin is nearby!:j     #.###...# #.....#### ####>...;# #####.# #†# #.# ... ... ...# .g..#:j;     #.###...# #.....#### ####>...;# #####.# #†# #.# ... ... ...# .g..# :j,B :j-I :jZO :jR ` _A hobgoblin is nearby!:j~t     #.###...# #.....#### ####>...;# #####.# #†# #.# ... ... ...# .g..#:j     #.###...# #.....#### ####>...;# #####.# #†# #.# ... ... ...# .g..# :jU :j7 :j :j( ` _A hobgoblin is nearby!:ju #####....#.......Feet the Gusty .........#..........Tengu ....................Health: 19/19 ======================== ....................Magic: 10/11 =====================--- ..................AC: 0Str: 8 #########'#####.#EV: 33 Int: 17#.###...#SH: 0Dex: 14:jv #.....####XL:  3 Next: 20% Place: Dungeon:2####>...;#Noise: ---------  Time: 1529.5 (0.0)#####*#-) Magic Parchment#*#Cast: Shock#*#Scroll *..*..g   hobgoblin*..#.*..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.:j 9g.:ja.†...:j .:j;18 ==30.5 (1:j :jZ  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!:jv#####....#....... Feet the Gusty .........#..........  Tengu ....................  Health: 19/19 ======================== ....................  Magic: 9/11===================----- .................. AC: 0Str: 8 #########'#####.# EV: 18Int: 17 #.###...# SH: 0Dex: 14 #.....#### XL:  3 Next: 20% Place: Dungeon:2 ####>...;# Noise: ==-------  Time: 1530.5 (0.0) #####.# -) Magic Parchment #†# Cast: Shock #.:j@x# Scroll  ... ... g   hobgoblin ...# ....#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin.:j|%       #####*# :j0~#*# #*# .*. .*. .*.# ....# :j.†....5-1.5 (1Shock:j:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!:jH+:j,3:jY/:j30_ 33  :j[5X:j\7:j=8:j8:j::j6;,:jF10/11==:jpH:jbI,:jWL,:jL:j]Qf==:jB:j,:j:j,:j#:j1===:jV:jd:j`,:j:jg  You see here a ball python corpse.:j:jl _:jD:j0 .............. #########'#####.#  #.###...#  #.....#### ####>....# #####.# #† #--498.0) #.....##.....##.....##.....##.....##.....##.- _Key pressed, stopping explore.:j)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:j=:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :j!U  :j":j$:ju4:j;n=== _:jc<,:jK=:jd>:j@:jCA:jA:j%g:jmB:j p:jt,:jv:j}X:j:jc:j,:j:j#:j:j9:j?:j:j:j^:j,:j,:jN:j:j:jy,:jS:jz:j:j:j:j#,:j̟:jh:j,:j:j:j;:j̤,:j:j:jW:j̬:jc,:j:jկ:jB:j:j,:jR:j:j`:j:jX:j2:j:jn:ju:j+:jc  You encounter a rat.:j#.##..# ...# ...# ...# ...### ...# #####r... ...#........ ...#############;####### ........................ ################.#######Shock .... ##.##.# #.# #r   rat (asleep) #.# #.##.#:jZ-72.5 (23:jj  3.5 (24 _:jq:j$#.## Feet the Gusty ...# Tengu ...# Health: 19/19 ======================== ...# Magic: 10/11 =====================--- ...# AC: 0Str: 8 ...#:j{&##  EV: 33 Int: 17 ...# #####....  SH: 0Dex: 14 ...# #........  XL:  3 Next: 25% Place: Dungeon:2 ...#############;#######  Noise: ---------  Time: 1573.5 (0.0) ........................  -) Magic Parchment ################.#######  Cast: Shock .... Scroll  ##.##.#  #.# #  r   rat (asleep) #.# #.# #.#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock:jH)[40m (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.:jy+.##..#..#..#..#..### :jO,J..# #####*... ..# #.***.... . .......   ....  #.# :j, #.# #.# #.#:jF.....18 7=4.5 (1Shock  Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!:jn:jI:j 33  :j,:j^B:j6 .........-7.5 (3...............:jP- _Key pressed, stopping explore.:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jP:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+^ :jz_ k  :jb : _:j-m :j*w c1===:j/y :jFz :j| :j| :j\} :j~ :jG ===:j ,:j ,:je :j X:j! ,:j :j :j ,:j :j :j ,:j= :j@ X:jV :j :jR :j :j۷ :j :j :j :jd :je ,:jM :j4 :j :jy :j :j :j :j :jD :j  ............#  ########.##.#  #.##.#  #.##.#  #.##.#  #.##.#   :j l#.##.#   #.##.#######  #;.......  #########                   :j 096.5 (19.0):j 518 7.5 (20:j K _b - 9 poisoned darts (gained 3):j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :jS  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j Q 33  _:j :j :j ,:j :jɦ :jY :j :j :j֪ :j :j :j0 :j] r  You encounter a gnoll and a kobold.:j ........# ####.##.# K#  :j m#.##.# .#  #.##.# j#  #.##.# .#  #.##.# .#  #.##.# .#  #.##.#########.#  #.........;.#  #############   Shock    j   gnoll (polearm, asleep)  K   kobold (wandering):jP 3605.5 (8.0):j i  6.5 (9 _:j& :j ........#  Feet the Gusty ####.##.#K#   Tengu#.##.#.#   Health: 19/19 ========================#.##.#*#   Magic: 10/11 =====================---#.##.#*#   AC: 0Str: 8#.##.#*#   EV: 33 Int: 17#.##.#*#   SH: 0Dex: 14#.##.#########*#   XL:  3 Next: 27% Place: Dungeon:2#.........;.#   Noise: ---------  Time: 1606.5 (0:j  s.0)#############   -) Magic Parchment  Cast: Shock  Scroll    j   gnoll (polearm)  K   kobold (wandering)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (asleep, 100% to hit)  The zap hits the gnoll.  The gnoll is lightly wounded.:j .K.jjAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (asleep, 100% to hit)  The zap hits the gnoll.gnoll is lightly w:jP ounded.shouts! You hear a shout!...j 2 gnolls (1 polearm)18 ===7.5 (1:j :jn p _You encounter a gnoll. It is wielding a +0 club.:jT$ j#   K#   .#   j#   .#   .#  ########.#  #.........;.#  ############# :jz  j#   K#   .#   j#   .#   .#  ########.#  #.........;.#  ############# :jԀ:j:j:jd _There are monsters nearby!:j........#  Feet the Gusty ####.##.#j#   Tengu#.##.#K#   Health: 19/19 ========================#.##.#.#   Magic: 9/11===================-----#.##.#*#   AC: 0Str: 8#.##.#*#   EV: 18Int: 17#.##.#*#   SH: 0Dex: 14#.##.#########*#   XL:  3 Next: 27% Place: Dungeon:2:j#.........;.#   Noise: ===------  Time: 1607.5 (0.0)#############   -) Magic Parchment  Cast: Shock  Scroll    jj 2 gnolls (1 polearm)  K   kobold (wandering)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 75% to hit)  The zap hits the gnoll.:jkQ.j:jps&..:jx3--8.5 (1:j~:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 75% to hit)  The zap hits the gnoll. _The gnoll is lightly wounded.:j j#   K#   .#   .#   j#   .#  ########.#  #.........;.#  ############# :jW:jV(  j#   K#   .#   .#   j#   .#  ########.#  #.........;.#  ############# :j.:jG48--:j9:j<d _There are monsters nearby!:j........#  Feet the Gusty ####.##.#j#   Tengu#.##.#K#   Health: 19/19 ========================#.##.#.#   Magic: 8/11=================-------#.##.#.#   AC: 0Str: 8#.##.#*#   EV: 18Int: 17#.##.#*#   SH: 0Dex: 14#.##.#########*#   XL:  3 Next: 27% Place: Dungeon:2#.........;.#   Noise: =--------  Time: 1608.5 (0.0)[34:jm#############   -) Magic Parchment  Cast: Shock  Scroll    jj 2 gnolls (1 polearm)  K   kobold (wandering)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 75% to hit)  The zap hits the gnoll.:j).K.j:j6.K9.5 (1:j9:jk@MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 halberd (lightly wounded, 75% to hit)  The zap hits the gnoll. _The gnoll is moderately wounded.:j7Q j#   .#   K#   .#   .#   j#  ########.#  #.........;.#  ############# :jRW:j! j#   .#   K#   .#   .#   j#  ########.#  :jE#.........;.#  ############# :j3:jz _There are monsters nearby!:j8T........#  Feet the Gusty ####.##.#j#   Tengu#.##.#.#   Health: 19/19 ========================#.##.#K#   Magic: 7/11===============---------#.##.#.#   AC: 0Str: 8#.##.#.#   EV: 18Int: 17#.##.#:jAV*#   SH: 0Dex: 14#.##.#########*#   XL:  3 Next: 27% Place: Dungeon:2#.........;.#   Noise: =--------  Time: 1609.5 (0.0)#############   -) Magic Parchment  Cast: Shock  Scroll    jj 2 gnolls (1 polearm)  K   kobold  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, 75% to hit)  The zap hits the gnoll.:jRQ.j:jE.K:jWMj.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 halberd (moderately wounded, 75% to hit)  The zap hits the gnoll.  The gnoll is heavily wounded.10.5 (1:j:j  .#   j#   .#   K#  :jOY .#   j#  ########.#  #.........;.#  #############  _The gnoll barely misses you.:jܛI .#   j#   .#   K#   .#   j#  ########.#  #.........;.#  ############# :j:jd _There are monsters nearby!:j........# Feet the Gusty ####.##.# .# Tengu  #.##.# j# Health: 19/19 ========================  #.##.# .# Magic: 6/11=============-----------  #.##.# K# AC: 0Str: 8  #.##.# .# EV: 18Int: 17  #.##.# )# SH: 0Dex: 14  #.##.#########.# XL:  3 Next: 27% Place: Dungeon:2 #.........;.# Noise: =--------  Time: 1610.5 (0.0) ############# -) Magic Parchment  Cast: Shoc:jyk  Scroll   jj 2 gnolls (1 polearm)  K   koboldCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 75% to hit)  The zap hits the gnoll!:j\[ .#   j#   .#   K#   .#   *#  *#  #..  :j     gnoll:jr E.K:j O.j:j 8).:j 3561.5 (1:j :j- Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:jm Aim: a gnoll, wielding a +0 halberd (heavily wounded, 75% to hit)  The zap hits the gnoll! _You kill the gnoll!:jZ.# #.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.##.#.#  #........;..#  #          :j:j 33  -2Shock:jd:j&:jۃ.# #.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.##.#.#  #.#  #        :j[0K:jbK   kobold:jxO-3Shock:j:jh:j~.# #.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.##.#K#  #.#  #        :j{K.K:j:jַV7==4:jX:ja:j 6.# #.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.##.#.#  #.K.#  #        K.jM j   gnoll5:jr  .#  #.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.##.#j#  #.K..#  #        K.:j T.j:jg$ :j4 B6:ja2 ............#  Feet the Gusty########.##.#.#   Tengu#.##.#.#   Health: 19/19 ========================#.##.#j#   Magic: 6/11=============-----------#.##.#.#   AC: 0Str: 8#.##.#K#   EV: 33 Int: 17#.##.#)#   SH: 0Dex: 14#.##.#########.#   XL:  3 Next: 56% Place: Dungeon:2:jˏ#....;***.j.#   Noise: ---------  Time: 1616.5 (0.0)#############   -) Magic Parchment  Cast: Shock  Scroll    j   gnoll  K   kobold  _You kill the gnoll!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (64% to hit):j8H..K:j$;918 =7.5 (1:j:j3MCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 dagger (64% to hit) _The zap hits the kobold but does no damage.:jf)f .#  #.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.##.#.#  #.K.j.#  #        j.K.:jm1:j2o 33  -8:jT?:j(E:jF ............#  Feet the Gusty########.##.#.#   Tengu#.##.#.#   Health: 19/19 ========================#.##.#j#   Magic: 5/11==========--------------#.##.#.#   AC: 0Str: 8#.##.#K#   EV: 33 Int: 17#.##.#)#   SH: 0Dex: 14#.##.#########.#   XL:  3 Next: 56% Place: Dungeon:2#...;***.j..#   Noise: ---------  Time: 1618.5 (0.0)#############   :j[33m-) Magic Parchment  Cast: Shock  Scroll    j   gnoll  K   kobold  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (64% to hit)  The zap hits the kobold.:jDaj.K.:j].:j918 =9.5 (1:jA:j;_ _The kobold is severely wounded.:jB .#  #.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.##.:jb#.#  #..;..K.j...#  #        :j1j.:j.K.:j:jp 33  -20:j:jT:jt ............# Feet the Gusty  ########.##.# .#  Tengu #.##.# .#  Health: 19/19 ======================== #.##.# j#  Magic: 4/11========---------------- #.##.# .#  AC: 0Str: 8 #.##.# K#  EV: 33 Int: 17 #.##.# )#  SH: 0Dex: 14 #.##.#########.#  XL:  3 Next: 56% Place: Dungeon:2 #..;.).j....#  Noise: ---------  Time: 1620.5 (0.0) #############  -) Magic Parchment  Cast: Shock :ju Scroll   j   gnoll  K   koboldCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 64% to hit)  The zap hits the kobold!:j    .#   .#   j#   .#   K#   )#    #..;**     :j ,j.:jA.):jLD18 8=1.5 (1:j :j4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 64% to hit)  The zap hits the kobold! _You kill the kobold!:jr ............#  Feet the Gusty########.##.#.#   Tengu#.##.#.#   Health: 19/19 ========================#.##.#j#   Magic: 3/11======------------------#.##.#.#   AC: 0Str: 8#.##.#:jslK#   EV: 18Int: 17#.##.#)#   SH: 0Dex: 14#.##.#########.#   XL:  3 Next: 58% Place: Dungeon:2#..;***.....#   Noise: =--------  Time: 1621.5 (0.0)#############   -) Magic Parchment  Cast: Shock  Scroll    j   gnoll   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:j-uaAim: a gnoll, wielding a +0 club (75% to hit)  The zap hits the gnoll.:jE3j.:j .2.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (75% to hit)  The zap hits the gnoll. _The gnoll is moderately wounded.:jQ :j :j :jx :j+ 3:jO :j F _Unknown command.:j .#  #.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.##.#.#  #.;..j......#  #        :j^"Cj):jC$/j.:jr*:jU,4== 33  -3 _:j%3:j^5:jf!#############.#######  ............# ########.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )# #.##;#########.#  #..j.)......# ############# :j+      :j$ 4j.:j(:jD*-=4:j.:j1{ _The gnoll attacks as it pursues you! The gnoll completely misses you.:jh..................... #############.#######........... #######.j.K )#.##.#########.j..)......#############j.:ja5 _The gnoll attacks as it pursues you! The gnoll closely misses you.:j: #############.####### ..................... #############.#######........... #######.j.K.# )#.##j#########....)......#############:jC :jE --6:jEK :j)M :j 8 #........ #############.####### ..................... #############.#######........... #######.j.K.# )#.##j#########....)......#############:j| 7j.:ja :jP \==-7:j :j :j#### # #........ #############.####### ..................... #############.#######:j)........... #######.j..Kj# )#.##.#########....)......#############j.:j:j%8:j:j:j| ###### # #........ #############.####### ..................... #############.#######........... #######.j..j:j@~\K )#.##.#########....)......#############j.:j|:jֈ%9:j::j9:jS @  ###### # #........ #############.####### ..................... #############.#######........... #######..jj.K )#.##.#########....)......#############j.:j &30:j :j :jYj .# .#  .# ## .# #####.... .# #........ #############.####### ...................... ##############.####### :jk ^ ..........;.# ########.##.# .#  #.##.# .#  #.##j# j#  #.##.# .# #.##.# K#  #.##.# )##.##.#########.# #....)......#:jm :j.:jX-:j:j]\ _A gnoll is nearby!:jF##  ###  #.. ##.####### :jFx.. #######.#######  ........;.).#  ########.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.#  #....) :j^P?##  ###  #.. ##.####### .. #######.#######  ........;.).#  ########.##.# .#  #.##.# .#  #.##.# j#  :jQ#.##.#  #.##.# K#  #.##.# ) #.# #....):jzX:j `:jg:ji\ _A gnoll is nearby!:j##  ###  #.. ##.####### .. :j4a#######.#######  ........;.).#  ########.##.# .#  #.##.# .#  #.##.# j#  #.##.# .#  #.##.# K#  #.##.# )#  #.#  #....) :j}##  ###  #.. ##.####### .. #######.#######  ........;.).#  :j########.##.# .#  #.##.# .#  #.##.# j#  #.##.#  #.##.# K#  #.##.# ) #.# #....):jЎ:jO:ji:j\ _A gnoll is nearby!:j)# # # ## # #####.... # #........ ####.####### ...j...... .####### .).# #.##.# .# #.##.# .# #.##.# j# #.##.##.# K##.##.# :jd.j:j6.j   gnoll (wandering):jd  6 _:j:j:je # # # ## # #####.... # #.. ####.# ..j. .####### ..# #.##.# .# #.##.# .# #.##.# j# #.##.##.##j# K# polearm, wandering)#.##.##.##.# :j_r hjj.:j( .j 2 gnolls (1 polearm, wandering):j %7:j :j _You encounter a gnoll. It is wielding a +0 spear.Things that are here::jD o _a +0 club; a gnoll corpse:ji@ c#  # ## # #####....  # #........  #############.#######  ............j........  #############.#######   ..........).#  ########.##;# :jwC E.#   #.##.# .#  #.##.# j#  #.##j# .#  #.##.# K#  #.##.# )#  #.##.#########.#   #....)......#  #############  :jfE Q.j:j4O Oj 1 wandering):jQ ,8 _:j] :j #######........ #############.####### ..................... #############j####### :j..........).# ########.##.#jj..K)j   gnoll (polearm, wandering)### :j,8.j5==9:j  ###### # #........ #############.####### ..................... #############.#######.........j) #######.j..jK )jj 2 gnolls (1 polearm, 1 wandering)#.##.#########....)......#############.j.j40:j]:j_#######........ #############.####### ..................... #############.####### ..........j.# ########.##.#j.Kj).#########. #....).....###########:jc)j.j:jX1:j. #####........ #############.####### ..................... #############.####### ..........).# :j# ########.##j.# #.##.j.K)j#########. #....).....###########:j`& 7j.:j- Gj):jh/ %2:ju6 :jN :j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3# #####....  Feet the Gusty # #........  Tengu #############.#######  Health: 19/19 ======================== .....................  Magic: 4/11========---------------- #############.#######  AC: 0Str: 8 ..........)*# EV: 33 :j4Int: 17 ########.##j# .#  SH: 0Dex: 14 #.##*# .#  XL:  3 Next: 87% Place: Dungeon:2 #.##;# j#  Noise: ---------  Time: 1642.5 (0.0) #.##.# .#  -) Magic Parchment #.##.# K#  Cast: Shock #.##j# )#  Scroll  #.##.#########.#  #....)......#  jj 2 gnolls (1 polearm) ############# Things that are here: _a +0 club; a gnoll corpse:j*5Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jZ5Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:j5:j ######....  Feet the Gusty ##........  Tengu #############.#######  Health: 19/19 ======================== .....................  Magic: 4/11========---------------- #############.#######  AC: 0Str: 8..........)*#  EV: 33 Int: 17########.##*#.#   SH: 0Dex: 14#.##*#.#   XL:  3 Next: 87% Place: Dungeon:2:jG#.##;#j#   Noise: ---------  Time: 1642.5 (0.0)#.##.#.#   -) Magic Parchment#.##.#K#   Cast: Shock#.##j#)#   Scroll :j #.##.#########.#  #....)......#   jj 2 gnolls (1 polearm)#############    Confirm with . or Enter, or press ? or * to list all spells.:j[Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  :j;The gnoll is lightly wounded.  The zap hits the gnoll.:j.jj.:j\!.:j918 =3.5 (1:jc:j  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.gnoll is lightly wounded.zap hits the gnoll. _The gnoll is heavily wounded.:jn  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j-4# #####....  Feet the Gusty # #........  Tengu #############.#######  Health: 19/19 ======================== .....................  Magic: 3/11======------------------ #############.#######  AC: 0Str: 8 ..........)*# EV: 18Int: 17 ########.##*# .#  SH: 0Dex: 14 #.##j# .#  XL:  3 Next: 87% Place: Dungeon:2 #.##;# j#  Noise: =--------  Time: 1643.5 (0.0) #.##.# .#  -) Magic Parchment #.##j# K#  Cast: [39;4:j4,9mShock #.##.# )#  Scroll  #.##.#########.#  #....)......#  jj 2 gnolls (1 polearm) ############# The zap hits the gnoll. _The gnoll is heavily wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:j# #####....  Feet the Gusty # #........  Tengu #############.#######  Health: 19/19 ======================== .....................  Magic: 3/11======------------------ #############.#######  AC: 0Str: 8 ..........).# EV: 18Int: 17 ########.##.# .#  SH: 0Dex: 14 #.##)# .#  XL:  3 Next: 87% Place: Dungeon:2 #.##;# j#  Noise: =--------  Time: 1643.5 (0.0) #.##.# .#  -) Magic Parchment #.##j# K#  Cast: :j*Shock #.##.# )#  Scroll  #.##.#########.#  #....)......#  jj 2 gnolls (1 polearm) ############# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is severely wounded.The zap hits the gnoll.        *# *# .#  #.##*# .#   j#   .#   K#   )#    #....)    gnoll (  :jN..)  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is severely wounded.The zap hits the gnoll.  You kill the gnoll!:jS:jb######....  Feet the Gusty ##........  Tengu #############.#######  Health: 19/19 ======================== .....................  Magic: 3/11======------------------ #############.#######  AC: 0Str: 8..........).#  EV: 18Int: 17########.##.#.#   SH: 0Dex: 14#.##)#.#   XL:  3 Next: 114% Place: Dungeon:2#.##;#j#   Noise: =--------  Time: 1644.5 (1.0)#.##.#.#   -) Magic Parchment#.##j#:jcK#   Cast: Shock#.##.#)#   Scroll #.##.#########.#  #....)......#   j   gnoll (polearm)#############    Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is severely wounded.The zap hits the gnoll.  You kill the gnoll! _The gnoll closely misses you.The gnoll is severely wounded.  You kill the gnoll! _The gnoll closely misses you.Your Conjurations skill increases to level 3!  You have reached level 4!:jx/  --more-- :j(v m24/243/1294 8%  :j| 7gnoll (polearm) :j̓ R _You feel stronger. :j~ ###### # #........ #############.####### ..................... #############.#######..........) ########.##..j..jK )#.##.#########....)......############# :j@7j. :j& :j# 33  -5 _ _You see here a +0 club. :j}  ###### # #........ #############.####### ..................... #############.#######..........) #######)..jj.K )#.##.#########....)......#############j.-6 _ :jG :j %.# .#  .# ## .# #####.... .# #........ #############.####### ...................... ##############.#######  ..........;.# ########.##.# .#  #.##)# .#  #.##j# j#  #.##.# .# #.##.# K#  #.##.# )##.##.#########.# #....)......# :j :j. :j>  :j \4==7 :jc  :j( $  Things that are here: :j_ o _a +0 club; a gnoll corpse :j.#.#.# ## ..# #####.... ..# #.. ..####.#.....#.####### ).# #.##.# .# #.##j# .# #.##.# j# #.##.# .# #.##.# K# #.##.# )# :j #.##.#.#  #....)......# :j3j :j)j   gnoll (polearm) :j,8 _ :j :j5 :j!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j;2 ..# Feet the Gusty ..# Tengu ..###  Health: 24/24 ======================== ..# #####....  Magic: 3/12======------------------ ..# #........  AC: 0Str: 9 ..#############.#######  EV: 33 Int: 17 .......................  SH: 0Dex: 14 ###############.#######  XL:  4 Next:  8% Place: Dungeon:2 .........;*.#  Noise: ---------  Time: 1648.5 (0.0) ########.##j# .#  -) Magic Parchment #.##)#[ :j2 34m .#  Cast: Shock #.##.# j#  Scroll  #.##.# .#  #.##.# K#  j   gnoll (polearm) #.##.# )#  #.##.#########.#  #....)......# Things that are here: _a +0 club; a gnoll corpseCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line :jSE..#Feet the Gusty ..#Tengu ..###Health: 24/24 ======================== ..######....Magic: 3/12======------------------ ..##........AC: 0Str: 9 ..#############.#######EV: 33 Int: 17 .......................SH: 0Dex: 14 ###############.####### :jTXL:  4 Next:  8% Place: Dungeon:2.........;*.#Noise: ---------  Time: 1648.5 (0.0)########.##*#.#-) Magic Parchment#.##)#.#Cast: Shock#.##.#j#Scroll #.##.#.##.##.#K#j   gnoll (polearm)#.##.#)##.##.#########.##....)......#  :jUA_a +0 club; a gnoll corpse :jzU~Casting: Shock (safe; 2% risk of failure)  :jUConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line :jUQThe zap misses the gnoll. The zap hits the gnoll. :jGq)j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll. The zap hits the gnoll.  The gnoll is moderately wounded. :jht17-------18 =9.5 (1 :jL :jC _The gnoll hits you from afar with a +0 spear! :jx\.#.#.# ##.# #####.....# #.........####.#######...........#.####### .).# #.##j# .# #.##)# .# #.##.# j# #.##.# .# #.##.# K# #.##.# )# #.##.#.#  #....)......#j. :j8I  The gnoll attacks as it pursues you! :j3----------- 33  50 :j! :ja$C _The gnoll hits you from afar with a +0 spear.:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jí ...# Feet the Gusty ...# Tengu ...###  Health: 13/24 =============----------- :j$ ...# #####....  Magic: 2/12====-------------------- ...# #........  AC: 0Str: 9 ...#############.#######  EV: 33 Int: 17 ........................  SH: 0:jV <Dex: 14 ################.#######  XL:  4 Next:  8% Place: Dungeon:2 :j )........;*j*#  Noise: =--------  Time: 1650.5 (0.0) :j- $########.##.# .#  -) Magic Parchment #.##)# .#  Cast: Shock #.##.# j#  Scroll  #.##.# .#  #.##.# K#  j   gnoll (polearm):jg  #.##.# )#  #.##.#########.#  :j #....)......# The gnoll attacks as it pursues you! _The gnoll hits you from afar with a +0 spear.  :j Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:j ...#Feet the Gusty ...#Tengu ...###Health: 13/24 =============----------- ...######....Magic: 2/12====-------------------- :j[...##........AC: 0Str: 9 ...#############.#######EV: 33 Int: 17 ........................SH: 0Dex: 14 ################.#######XL:  4 Next:  8% Place: Dungeon:2........;***#:j?Noise: =--------  Time: 1650.5 (0.0)########.##.#.#-) Magic Parchment:j #.##)#.#Cast: Shock:j/l#.##.#j#Scroll :jK#.##.#.##.##.#:jglK#j   gnoll (polearm):j#.##.#)##.##.#########.##....)......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:jThe zap hits the gnoll.  The gnoll is heavily wounded.The zap hits the gnoll.:joS.j.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is heavily wounded.The zap hits the gnoll.  The gnoll is severely wounded.:jT418 1.5 (1:j@[:j]R _The gnoll barely misses you.:jo   :j' Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j) ...# Feet the Gusty ...# Tengu ...###  Health: 13/24 =============----------- ...# #####....  Magic: 1/12==---------------------- ...# #........  AC: 0Str: 9 ...#############.#######  EV: 18Int: 17 :j8* ........................  SH: 0Dex: 14 ################.#######  XL:  4 Next:  8% Place: Dungeon:2 ........;*j*#  Noise: =--------  Time: 1651.5 (0.0) ########.##.# .#  -) Magic Parchment :js* %#.##)# .#  Cast: Shock #.##.# j#  Scroll :j* j #.##.# .#  :jh+ #.##.# K#  j   gnoll (polearm) #.##.# )#  #.##.#########.#  #....)......# The gnoll is severely wounded. _The gnoll barely misses you.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j+ Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:j|...# Feet the Gusty ...# Tengu ...###  Health: 13/24 =============----------- ...# #####....  Magic: 1/12==---------------------- ...# #........  AC: 0Str: 9 ...#############.#######  EV: 18Int: 17 ........................  SH: 0Dex: 14 ################.#######  XL:  4 Next:  8% Place: Dungeon:2 ........;.).#  Noise: =--------  Time: 1651.5 (0.0) ########.##.# .#  -) Magic Parchment:jE #.##)# .#  Cast: Shock #.##.# j#  Scroll  #.##.# .#  #.##.# K#  j   gnoll (polearm) #.##.# )#  #.##.#########.#  #....)......# _The gnoll barely misses you.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  :joPress: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.:j^&##         ***#   .#  #.##)# .# :j>  j#       )  #....):j^W<.).:jbe242.5 (1Shock:j}i:jl  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll. _You kill the gnoll!:j4= 33  2==5==:j==:jB:j:j^6==:jf:j,:j :j:jJ3==:j:j:j:j :jv:j^7==:j:j:jG:jg:j/:j:==:j:j:jF:jA:j<18:j1E==:j:jJ:jT4==:j:j:j,:j,:j:jO=:j:j:jh9===:j3:j,:ja :j5 :j 20==5==:jL1====:jM,:jTP,:jQ:jS:j'T2==6==:jU:j,ZB:j[:jx[:j ]:j^,:j`:jb:j;c3====:jd:jf:j>g:j?h:ji:jsj:jk:jim:jmN7==:jRo:jdq:jqh4==:jr:jz1 _HP restored.:j?{:j|:j<:j2:j:jW:j:==:j:j:j9=:jD:j,:j:j:j;:j7:j:jpN8==:j:jB:j׫:j:jB:j(:jT,:j,==:j\d9==:j:j6,:j:j:j:jq:j:j:j:j:j:==:j:j,:j:j,:j3:jG:j:j:j:jXI10/12==:j:j+,:jD:jX,:j@X:j>P==:j/:j:j :j :j :jY :j :j:joL1==:j,:j :j;:j,:j:j(:j:jq:j:j2:==:jr :j!":j":j#:j &,:j&:j(:j1):j3*:j,b2==:j.:jJ1:j-3,:j5:j6:j8:j[9:jq::jF<:j=:ji>:j?:jpA:jYC:jhD:==:j^E:jF:jI,:j+J:jNL:jN:jO:jlP:j1R:jzT:j;U:jU:jW:jZ:jZ:j[:jR^:j`:ja:jfb:jdd:j;f:jf:jg:ji:jk:jQ.w:j:jB18 747:j)/F _d - an amulet of chemistry:j@0M# #. .###.#... #.###w#####....... #.........### ######.######### .............. w:jG.w   ribbon worm:jHg 33  8:jNO:jzQ:jP  ##..:j #.###.#####.....w. #.........### ######.######### .............. ######.####### ........) ######.##.:jQ8w.:j:je%9:j:j~ .  ##...#. #.###.#w####....... #.........### ######.######### .............. ######.####### ........) :j 7w.:j O  The ribbon worm attacks as it pursues you!:js .=50:jT :j Q _The ribbon worm misses you.:j4 ##.  ###....#w #.###.#####....... #.........### ######.######### .............. ######.#######:jf; :j+= --1:jB :jC :j%et##.  ###....#w #.###.#####....... #.........### :jeK######.######### ..............:jf7w.:jl:jm?-2:jr:jt:jV##.  #.###w.. #.###.#####....... #.........### ######.#########:jX7w.:j_:j`%3:jf:j*h:jk##. #. #w##.. #.###.#####....... #.........###:j7w.:j$:jޒ%4:j*:j-:jB###.. #w ##.. #.###.#####.......:j 7w.:j:j%5:j :jt :j#######.....w  ##.. #.###.#:j:jB6:jT3        ####### #...;.# #.###.#  #.#  #.# #.#:j3   #.# #w#  #.# #.#  #.#. #.#  #.#.###.#  #.#...#.# :jt5 :w.:jM; :j> %7:jB :jKD :j_        #  #..;..# :j] #.###.# # #.#  #.# #w#  #.# #.#  #.# #.#  #.#. #.# :j>}  #.#.###.#  :jy #.#...#.#  :j:jW8Shock:j:j:jJ        #  #.;...#  #.###.#  #. #.#  #.#. #w#  #.#. #.#  #.#. #.#  #.#. #.#  #.#.###.#  #.#...#.# :j L3w:jSw   ribbon worm:jU59Shock:jKZ:j0\:jRJ      #######  #.....#  #;###w#  #.# #.# #.#.# #w#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.###.#  :jR #.#...#.#   #.###.#.#  :jT2w:j[.w   ribbon worm:j ^&60:j>d:j{f:j :j+  #######...w.####.# #.#.# #w.### #####.......#  :jb :j& W1Shock:j :j :jM #######...w.### #.#;# #w.#.........###  :j :j%2:j:j:j| #######...w.:j### #.#.# #w.# ##########.######### :jD :jA2w:j :j["w   ribbon worm3Shock:j%#######.w.w.### #.#.# #w.#..#######......:j&~.........## ##########.######### .................. :j'U.w:jU.:j/%4:jU4:jb6:j#######...w.w###.# #.#.# #w.#..##.#####...............## ##########.######### .................. ##########.#######.w:jϞ:j-%5:j:j9:jR#######...w.###w# #.#.# #w.#..###.######................### ##########.######### .................. ##########.#######  ..........).# :j,:j%6:j:j:ju2#...w.#  #.###.#  #w# #.#  :ju#.#.# #w#  #.#.# #.#  #.#.# #.#  :ju#.#.# #.#  #.#.###.# :j v #.#.;.#.#  :j,vk#.###.#.#  :jOv#####.......#  #.........### :jz #########.#########  .................  #########.#######   ..........).#  ########.##.# :jW{.#  .w:j:j#%7:j,:jJ #.###.#  #.# #.#  #.#w# #w#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.###.#  #.#...#.#  #.###;#.#  #####.......#  #.........###  ########.#########  ................ :j J ########.#######   ..........).#    ########.##.# .#    #.##)# .#   :jO :j W8Shock:j :j :jOJ#.# #.#  #.#w# #.#  #.#.# #.# :jO, #.#.# #.#  #.#.# #.# :jO #.#.###.# :jJP #.#...#.#  #.###.#.# :jzP #####.....;.#  :jP#.........###  #######.#########  ...............  #######.#######  .........).#  :jQ{#######.##.# .#   :j4Q#.##)# .#  :jSQp#.##.# j#  :jXX:j]%9:jb:jh:j2:j:j<:jA  You start waiting.A ribbon worm comes into view.:juwShockw   ribbon worm:jA%0:j :j 270.5 (1 _:j:jj:j#.# #.#  Feet the Gusty#.#w# #.#  Tengu#.#.# #.#  Health: 24/24 ========================#.#.# #.#  Magic: 11/12 ======================--#.#*# #.#  AC: 0Str: 9#.#*###.#  EV: 33 Int: 17#.#.*.#.#  SH: 0Dex: 14:jo#.###*#.#  XL:  4 Next: 24% Place: Dungeon:2#####.....;.#  Noise: ---------  Time: 1770.5 (0.0)#.........###  -) Magic Parchment #######.#########  Cast: Shock ...............  Scroll #######.####### .........).#  w   ribbon worm #######.##.#.#  #.##)#.#  #.##.#j#  :j'_A ribbon worm comes into view.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit):jʛJw...:j%918 =1.5 (1:jH:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit) _The zap misses the ribbon worm.:j#.# #.#  Feet the Gusty#.#w# #.#  Tengu#.#.# #.#  Health: 24/24 ========================#.#.# #.#  Magic: 10/12 ====================----#.#*# #.#  AC: 0Str: 9#.#*###.#  EV: 18Int: 17#.#.*.#.#  SH: 0Dex: 14#.###*#.#  XL:  4 Next: 24% Place: Dungeon:2#####.....;.#:jT  Noise: =--------  Time: 1771.5 (0.0)#.........###  -) Magic Parchment #######.#########  Cast: Shock ...............  Scroll #######.####### .........).#  w   ribbon worm #######.##.#.#  #.##)#.#  #.##.#j#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm.:j]Q.w:j e&..:jh*2.5 (1:jpn:jpf _The ribbon worm is moderately wounded.:j0#.# #.#  Feet the Gusty#.#w# #.#  Tengu#.#.# #.#  Health: 24/24 ========================#.#.# #.#  Magic: 9/12==================------#.#.# #.#  AC: 0:jStr: 9#.#*###.#  EV: 18Int: 17#.#.*.#.#  SH: 0Dex: 14#.###*#.#  XL:  4 Next: 24% Place: Dungeon:2#####.....;.#  Noise: =--------  Time: 1772.5 (0.0)#.........###:jO  -) Magic Parchment #######.#########  Cast: Shock ...............  Scroll :j.#######.####### .........).#  w   ribbon worm #######.##.#:jo.#  #.##)#.#  #.##.#j#  :j>Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm!:j'7Q.w:jI>N. :jA*3.5 (1:jRG:jJonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm! _The ribbon worm is severely wounded.:j}'%#.###.#   #.# #.#  #.#w# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.###.#  #.#.w.#.#   #.###.#;#  #####.#   #.........### ######.######### ..............  ######.#######  ........).#     ######.##.# .#   #.##)# .#   :j<,:j03 33  -4Shock:j7:j8:j M..w# #.w# ##.w #.###.#####.......#.........###  Scroll ####:j 1w:j w   ribbon worm:jE O-5Shock:j :jx :j[7#####...# #.w# ##.w #.###.#####.....w. #.........### ######.######### .............. ######.####### :j7:........) :j?:j@%6:jE:jG:j2#####...# #.w# ##.w #.###.#####.....w. #.........### ######.######### .............. ######.#######w.:j;7:j:j:j#####...# #.w# ##.w.#. #.###.#w####....... #.........### ######.######### ..............w.10/12==8:jw#####...# #.w# ###..w.#w #.###.#:j:####....... #.........### ######.#########:jH(catching breath):j| ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.:jAb5...:jc  9  9Held :jh:jk. _You are caught in a web!:j 7w.:j# :jk% 118 :j% 780:j+ :j- / _You disentangle yourself.:j0r #####...# #.w# #.###w.w #.###.#####....... #.........###:jw :jwy g 33  1:j} :jc :jW#####...# #.w# #.###w.w #.###.#####.......w.:j:jǍB==2:jV:j:jw%#######....# #.w. #w:j+##.w #.###.#w.:j.N :jD1%3:jC8:j|::jz+# :j+      #######  #...;.#:jD,  #.###.#  #.# #.#:j,  #.#w# #.# :j, #.#.# #.#  #.#.# #w#  #.#.# #.#  #.#.###.#:j+-V  #.#.w.#.# :j36H(catching breath):j; `````The ribbon worm expels a string of sticky webbing.:j%<:jS;....:j%4:j#:jp :jI_The stream of webbing misses you.:j         #  #..;..#  #.###.#  #.# #.#  #.#w# #.#  #.#.# #.#  #.#.# #w#  #.#.# #.#   #.#.###.#  :j + #.#.w.#.#  1==5Shock:j :jAFI        #  #.;...#  #.###.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #w#  #.#.# #.#  #.#.###.# :jF7 #.#.w.#.# :jL:jZP%6:jT:jV:jZ :jU[ 3:jJ] :j4b n:jc _You start resting.A ribbon worm comes into view.:jj wShockw   ribbon worm:jl +8.5 (2:jq :jwt N==9.5 (3 _:jx :jcz :j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j*  Feet the Gusty  Tengu  Health: 24/24 ========================  Magic: 10/12 ====================----  AC: 0Str: 9  EV: 33 Int: 17  SH: 0Dex: 14 #######  XL:  4 Next: 24% Place: Dungeon:2 #.;**.#  Noise: ---------  Time: 1789.5 (0.0) #.###w#  -) Magic Parchment #.# #.#  Cast: Shock #.#.# #.#  Scroll  #.#.# #.#  #.[3:j3m#.# #w#  w   ribbon worm #.#.# #.#  #.#.###.#  #.#.w.#.# _You start resting. _A ribbon worm comes into view.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:jP8   Feet the Gusty  Tengu  Health: 24/24 ========================  Magic: 10/12 ====================----  AC: 0Str: 9  EV: 33 Int: 17  SH: 0Dex: 14#######  XL:  4 Next: 24% Place: Dungeon:2#.;**.#  Noise: ---------  Time: 1789.5 (0.0)#.###*#  -) Magic Parchment#.# #.#  Cast: Shock#.#.# #.#  Scroll #.#.# #.# :jEB ^ #.#.# #w#  w   ribbon worm#.#.# #.# #.#.###.# #.#.w.#.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.The zap hits the ribbon worm!:jl W..w:j :18 =90.5 (1:j :j`   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.The zap hits the ribbon worm! _The ribbon worm is severely wounded. :j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jΖ  Feet the Gusty  Tengu  Health: 24/24 ========================  Magic: 9/12==================------  AC: 0Str: 9  EV: 18Int: 17  SH: 0Dex: 14 :j#######  XL:  4 Next: 24% Place: Dungeon:2 #.;**.#  Noise: =--------  Time: 1790.5 (0.0) #.###w#  -) Magic Parchment #.# #.#  Cast: Shock #.#.# #.#  Scroll  #.#.# #.#  #.#.# #w#  w   ribbon worm #.#.# #.#  #.#.###.#  :jZ #.#.w.#.# The zap hits the ribbon worm!  :j_The ribbon worm is severely wounded.Casting: Shock (safe; 2% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line :j  Feet the Gusty  Tengu  Health: 24/24 ========================  Magic: 9/12==================------  AC: 0Str: 9  EV: 18Int: 17  SH: 0Dex: 14 #######  XL:  4 Next: 24% Place: Dungeon:2 #.;...#  Noise: =--------  Time: 1790.5 (0.0) :j0l#.###.#  -) Magic Parchment #.# #.#  Cast: Shock #.#.# #.#  Scroll  #.#.# #.#  #.#.# #w#  w   ribbon worm #.#.# #.#  #.#.###.#  #.#.w.#.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is almost dead.The zap hits the ribbon worm. :j   #.;**.#  :j^w#.###*#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #w#  #.#.# #.#    :j      :jS$... :jeZd81.5 (1Shock :j[^ :jA`  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is almost dead.The zap hits the ribbon worm. _You kill the ribbon worm!!:j!:jU!:j!:joq 33  10/12====1==!:jn!:ji,!:j!:j:==!:j=!:j!:j8!:j{!:j{!:j!:j&!:j\!:j62==!:j!:ju!:jд4 _Magic restored.!:j!:j^!:jҶ!:jr!:jw!:jԹ!:j!:jc!:j<!:j!:j˼!:j!:j!:j:==!:j!:j!:j!:j{!:j!:j!:j!:j-!:j!:j!:j!:j!:j!:jl!:j!:j!:jH!:j!:jY!:j!:j`!:j!:j!:j!:j!:j8!:j!:jC!:jp!:j3!:j\!:j!:j!:j!:jX!:jX,!:j!:j!:j!:j!:j!:j!:j!:j!:j!:j!:jI!:j!:j!:j/!:jB!:j !:jo !:j !:jd !:j^ !:j ,!:j !:js !:jO !:j !:j !:j !:j !:j !:j !:j !:jz !:j !:jI !:jF !:jt ,!:j !:j !:jv !:j !:jG !:j1 !:jK !:j !:j !:j  !:j !:j !:j] !:j* !:j ,!:j~ !:jY !:j0 !:jm !:j !:jQ !:j( I      ..####### ...>....#   #;#  -841.5 (50.0) #.#   #.#   #.#  !:jt)  #.#   #.#  . #.#  . #.#  . #.#  !:j[. !:j2 E-2.5 (51!:jr7 !:j9 ; _Found a stone staircase leading down.!:jД !:j 3!:j !:j- ,!:jݣ ,!:jϨ !:je ,!:j !:j\ !:jƬ ,!:j !:j !:j !:jb !:j !:j ,!:jf !:jն R  There is a stone staircase leading down here.!:j6 !:j  _!:j !:jL !:j !:j !:jý !:j !:jU !:j !:jS !:j !:jZ ,!:j. !:j3 !:j !:jC !:j !:jZ !:j !:jV !:jP !:j^ !:j !:j !:jM !:j; !:jl !:j !:j !:j !:j ,!:j !:j( !:j !:j) !:j+ !:j !:jq !:j !:j !:j) !:jV !:j !:j !:j* !:j~ ,!:j !:j !:j !:j !:j( !:j~B  .#######...... #.........# #.# ....#..........#.........# #.# ....#..........#.........# #.# ....#..........#.....##### #.# ...............#.....### #.#  .......................# #.#  .......................# #.# ####'#####.####........# #.# #.###...# #.;......# #.###.....#### #........# #.#.####>....# #........# #.#.#####.# #........#[3!:jC I9;49m #.#.#†# #........# #.#.####.############ #.#. #.....# #.#. #.....# #.#. #.....# #.#.!:jI -61.5 (19!:jaU 518 2.5 (20!:j\ !:j^ e _k - a scroll labelled VAV TOCALADOGYA!:j 3!:jĨ !:jܬ !:jh !:jܳ  33  !:j# ,!:jɵ !:j !:j` !:j !:j !:j !:j c  You encounter a rat.!:j P...... ..........>... ####### ##......#### ##..... ## ############...... .#######.......#.........##....#.........##..#.........# ....#..........#.....##### ...............#;....### ................ ............... Shock ####'#####r####. #.###...# #..##.....#### #........r   rat (wandering)####>....# #........######.# #........# #†# #........#!:j9,5.5 (3.0)6.5 (4 _":ja >....#  ##..... ##......# #.#  ####......# #.# #.........# #.# #.........# #.# #.........# #.# #.....##### #.# #;....### #.# ..............# #.# ..............# #.# #r####........# #.#   #........#   #........#  ####>....# #........#  ":j0 M #........#  #†#  ":j >....#  ##..... #......# #.#  ####......# #.# #.........# #.# #.........# #.# #.........# #.# #.....##### #.# #;....### #.# ..............# #.# ..............# #.# #r####........# #.#   #........#   #........#  ####>....# #........#   #........#  #†#[3":j)$9;49m  ":j":j 0":j":jDZ _A rat is nearby!":j \ >....#  ##..... ##......# #.#  ####......# #.# #.........# #.# #.........# #.# #.........# #.# #.....##### #.# #;....### #.# ..............# #.# ..............# #.# #r####........# #.#   #........#   #........#  ####>....# #........#   #........#  #†#  ":j >....#  ##..... #......# #.#  ####......# #.# #.........# #.# #.........# #.# #.........# #.# #.....##### #.# #;....### #.# ..............# #.# ..............# #.# #r####........# #.#   #........#   #........#  ####>....# #........#   #........#  #†#[3":j:9;49m  ":jM":j":jZ _A rat is nearby!":j>=.................>....# Feet the Gusty #########......#####.# Tengu ##......# #.# Health: 24/24 ======================== ## ############......# #.# Magic: 11/12 ======================-- .#######.......#.........# #.# AC: 0Str: 9 ....#..........#.........# #.# EV: 33 Int: 17 ":j ....#..........#.........# #.# SH: 0Dex: 14 ....#..........#.....##### #.# XL:  4 Next: 28% Place: Dungeon:2 ...............#;....### #.# Noise: ---------  Time: 1866.5 (0.0) .............***.......# #.# -) Magic Parchment ...........**..........# #.# Cast: Shock ####'#####*####........# #.# Scroll #.###...# #........# #.###.....#### #........# #.#. r   rat (wandering)####>....# ":jI#........# #.#.#####.# #........# #.#.#†# #........# #.#. _A rat is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit)":jSV Pr.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit)  The zap misses the rat.":j-_ ....r":jlb :18 ==7.5 (1":ji ":jl - _The rat squeaks loudly.":j (.................>....# Feet the Gusty #########......#####.# Tengu ##......# #.# Health: 24/24 ======================== ## ############......# #.# Magic: 10/12 ====================---- .#######.......#.........# #.# AC: 0Str: 9 ....#..........#.........# #.# EV: 18Int: 17 ....#..........#.........# #.# SH: 0Dex: 14 ....#..........#.....##### #.# XL:  4 Next: 28% Place: Dungeon:2 ":jU ...............#;....### #.# Noise: ==-------  Time: 1867.5 (0.0) .............***.......# #.# -) Magic Parchment ...........**..........# #.# Cast: Shock ####'#####.####........# #.# Scroll #.###...# #........# #.###.....#### #........# #.#. r   rat####>....# #........# #.#.#####.# #........# #.#.#†# #........# #.#. _The rat squeaks loudly.  Casting: Shock (safe; 2% risk of failure)  ":j '[36mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)":jLM 9r.":jU I....":jzX 2-8.5 (1":j` ":jb MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rat (71% to hit) _The zap misses the rat.":jz.................>....# Feet the Gusty #########......#####.# Tengu ##......# #.# Health: 24/24 ======================== ## ############......# #.# Magic: 9/12==================------ .#######.......#.........# #.# AC: 0Str: 9 ....#..........#.........# #.# EV: 18Int: 17 ....#..........#.........# #.# SH: 0Dex: 14 ....#..........#.....##### #.# XL:  4 Next: 28% Place: Dungeon:2 ...............#;....### #.# Noise: =----":je{S----  Time: 1868.5 (0.0) ............****.......# #.# -) Magic Parchment .......................# #.# Cast: Shock ####'#####.####........# #.# Scroll #.###...# #........# #.###.....#### #........# #.#. r   rat####>....# #........# #.#.":j{#####.# #........# #.#.#†# #........# #.#. _The zap misses the rat.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)":j.r..9.5 (1":jW  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit) _The zap misses the rat.#:j5....... ..........>....#  Feet the Gusty ####### ##......#####.#  Tengu ##......# #.#  Health: 24/24 ======================== ## ############......# #.#  Magic: 8/12================-------- .#######.......#.........# #.#  AC: 0Str: 9 ....#..........#.........# #.#  EV: 18Int: 17 ....#..........#.........# #.#  SH: 0Dex: 14 ....#..........#.....##### #.#  XL:  4 Next: 28% Place: Dungeon:2 ...............#;....### #.#  Noise: =--------  Time: 1869.5 (0.0) .......................# #.#  -) Magic Parchment [11#:j#d.......................# #.#  Cast: Shock ####'#####.####........# #.#  Scroll  #.###...# #........# #.##  #.....#### #........# #.#. r   rat  ####>....# #........# #.#. #####.# #........# #.#. #†# #........# #.#.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat. >....#    #.#   #.#  #.#  #.#  #.#  #.#  #.# *** #.#  #.#[40#:j[ m  #.#         ####>....#        #†#   #:jg <...#:j:f3070.5 (1Shock#:j<#:j^JG _You kill the rat!#:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j#:j#:jګ#:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#:jR  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j#:j%#:j*#:j-  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#:j3#:j#:j#:j˪#:j 33  _#:j#:j7#:j #:j#:j N9==#:jֵ#:j#:jܷ#:jQ#:j,#:j#:je,#:jU#:jѾ#:j:==#:j#:jj#:j#:j#:j_,#:jb#:j#:j#:j#:jR#:jP10/12==#:j#:j#:j#:j#:jJ#:j#:j#:j#:j#:j#:j#:j\:==#:j#:jn#:jx,#:jP#:j#:j#:j #:jzL1==#:ji#:j ,#:ji#:jB#:jeU-91.5 (21.0)....#:j X-#:j #:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.#:j,  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j #:j #:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#:j k  #:jS #:j_  _==#:j_ L2==#:j` #:jd #:jZ #:j <==#:j #:j #:j #:j/ n#:j #:j #:j #:js #:jK #:jF #:j #:j #:j #:jW #:j #:j #:jg #:j #:j #:j #:j] #:j #:j #:jE #:j #:j #:j2 #:j| #:j_ #:j #:jv #:jv #:j ,#:jy #:j #:j& #:j^ #:j #:jg #:jU #:j #:j #:j #:jV #:j #:j #:j> R  There is a stone staircase leading down here.#:j K _#:ji #:jc! #:j! #:j# #:j# #:jl& B#:j( #:j* #:j* #:j2, #:j6 #:j9 X#:j: #:j; #:j; #:jH< #:j}@ X#:jA #:jnB #:jB #:j;C #:jD #:jF #:jF #:jH #:jJ #:jpK #:jK #:j L #:jM #:jRN #:jN #:j O #:jQ X#:jR #:jkS #:jS #:j7T #:jU #:j V #:jZV #:jV #:jW #:jJX #:jX #:jcY #:j[ ,#:jU[ #:j[ #:j\ #:jm] #:j] #:j^ #:j^ #:j_ #:j` #:jx` #:jPa #:j b #:jXb #:jb #:jc #:jgd #:jd #:je #:jg #:j#h #:jh #:j|s #:jt #:jIv #:jv #:jx #:j #:jf ,#:j #:j #:j #:j #:j #:jc #:j #:j #:jr #:jǸ #:j۹ #:j #:j- #:j #:j #:j #:j #:j #:j #:j  #.#.# #w#   #.#.# #.#   #.#.###.#   #.#...#.#   #.###.#.#   #:j #####.......#   #.........###  ######.##############  .........;...#  961.5 (70 ######.############.#  ).##:j " ##.##.# .#   #.##)# .#  #:jY  #.##.# j#   #.##.# .#  #.##.# K#  #.##.# )#  #:j 0#:j #:j T _Key pressed, stopping explore.#:j)  #:jZ| _#:j,#:j #:j #:jx#:j#:j#:jx#:j)#:jP#:j0#:j#:j#:jd#:j#:j)#:j#:jZ#:j#:jd#:j"B#:j##:j##:jG%#:j`&#:j'#:j'#:j(#:j*#:j^+#:j ,#:j,#:j:.#:j.#:j%:jcD%:jzF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:jtI%:j(%:j 33  _%:jܶ%:j%:j%:j%:j%:j%:jԼ%:j,%:j%:je%:j%:j%:j%:jE2==%:j%:j%:jj%:j%:j%:j!%:j)%:j%:j%:jq%:jn  You encounter a frilled lizard.%:jv.# #l) .#   #..... #..)..# #.........# ################ .....####....<.... ........# #.##;....#-##.### #........#%:j####.#####Shock #.# #.##.# #.# #.##.#l   frilled lizard (asleep)#..%:j2,31.5 (9%:jI  -2.5 (10.0)%:jz%:j]9 _Found a stone staircase leading up.%:jM( ....##.....#  Feet the Gusty ....## #.....# #.....#  Tengu ...).# #.....# #.....#  Health: 24/24 ======================== .....# #.....# #.....#  Magic: 11/12 ======================-- .....# #.....# #.....#### AC: 0Str: 9 .....# #..)..# #......... EV: 33 Int: 17 .....# #######.....############ SH: 0Dex: 14 %:j) .....####....<...........  XL:  4 Next: 31% Place: Dungeon:2 ........# #.##;....#  Noise: ---------  Time: 2032.5 (0.0) #.###.### #........#  -) Magic Parchment #.# #.# ####.#####  Cast: Shock #.# #.# #.# Scroll #.# #.# #.# #.# #.# #.#%:j)  l   frilled lizard (asleep) #.###.# #.# #.#...# #.################ #.#.#.# #.................Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  %:j) 'The zap hits the frilled lizard.%:j/ l  #....*#  ).# #...*.#   #...*.#   #..*..# %:j<0  #..*..#  **      #.#   #.# #.# #.#  #.# #.# %:j0     %:j F....)..%:jk %:j( o18 2=3.5 (1Shock%:j2 %:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!%:jF %:jRG %:jH %:jW 50...%:j q _Key pressed, stopping explore.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:jQ %:j\ %:jd %:je _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:jY1  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:j3%:j 33  _%:j%:jB%:jn%:j%:jw%:j%:jc%:j%:j%:j%:j%:j"L2==%:j=%:jT%:j;,%:j%:jʱ%:jZ%:j%:j%:j%:jT%:j%:j4%:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a stone staircase leading up here.%:j%:jA== _%:j%:j6%:j%:jO%:j%:j%:jk  You encounter a ball python.%:jOB......# #... ###.......# ###### #...  #.......## #.....# #...  #......).# #.....# #...  #........# #.....# #...  ####.....# #.....# # #.....# #..)..# #... #.....# ########.....###### %:jvS#.....####.;..<...........- #........#.###.##.....## ##.###.###S #........#Shock #.# #.# ## ####.##### #.# #.# #.# #.# #.# #.#S   ball python (constriction, asleep) #.# #.# #.# #.###.# #.# #.#...# #.##########%:j045.5 (12.0)%:j  -6.5 (13 _%:j%:j&:j..........##... Feet the Gusty ###.......# ###### #... Tengu  #.......## #.....# #... Health: 24/24 ========================  #......).# #.....# #... Magic: 11/12 ======================--  #........# #.....# #... AC: 0Str: 9  ####.....# #.....# #... EV: 33 Int: 17 #.....# #..)..# #... SH: 0Dex: 14 #.....# ########.....###### XL:  4 Next: 32% Place: Dungeon:2 #.....####.;..<...........  Noise: ---------  Time: 2046.5 (0.0) #........#.###.##.....##  -) Magic Parchment ##.###.###† #........#  Cast: Shock&:j[12;6H #.# #.# ## ####.#####  Scroll  #.# #.# #.#  #.# #.# #.#  S   ball python (constriction, asleep) #.# #.# #.#  #.###.# #.#  #.#...# #.########## _You encounter a ball python.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.&:j      ).#          #..)..#      *  *   #.# #.# ##   #.# #.#  #.# #.# #.#  #.# #.#      &:jD.†&:jv18 3=7.5 (1Shock&:j@&:jO _You kill the ball python!&:jI&:j&:j 33  &:j&:j&:j&:jٹ&:jѻ&:j&:j&:jE&:j &:j&:j`&:jL2==&:j&:j&:j&:j\&:jt&:j&:j,&:jm&:j&:j3&:j&:jm&:j*&:j&:j:==&:j&:jw&:j&:j&:j{&:jF&:j&:j&:j&:j&:jC&:j&:jN&:je&:jk&:j&:j&:j7&:jN&:j&:jA&:j&:j&:j&:j&:j]&:j&:ji&:j&:jX&:j&:j&:jt&:j&:j&:j&:j&:jG&:j&:j&:j&:j&:j &:j+ &:j &:j& &:j &:jT &:j &:j\&:j&:j&:j(&:jd&:j&:j&:j&:j&:jw&:jL&:j&:jG&:j&:j>&:j&:j&:j&:j&:j,&:j&:j"&:j"&:j"&:jw#&:j$&:j%&:j'&&:j&&:j(&:jH)&:j)&:j*&:j-&:j.&:jE/&:j/&:j/1&:j2,&:j2&:j4&:j4&:j5&:j5&:j6&:jC7&:j<8&:j8&:j9&:j:&:j ;&:j9;&:jv<&:j=&:jQ=&:j=&:j>&:j?&:j?&:j@&:jRA&:jA&:jCB&:jB&:jC&:j^D&:jD&:jE&:jE&:jF&:jG&:jG&:jhI&:jJ&:jJ&:jK&:jRM&:jeN&:jN&:j2O&:jP&:jR,&:jR&:jS&:jT&:jU&:jU&:jY&:j[&:j[&:j\&:j0^&:jj_&:j_&:j`&:jfb&:jc&:jd&:jte&:jg&:jh,&:jj&:j>k&:jl&:j8m&:jn&:j?q%  &:jq+There is a stone staircase leading up here.&:j:s&:ju _&:ju&:jw&:jy&:jy&:j~,&:jO,&:j7&:j&:j&:jI&:j߆&:ja&:jL&:jΊ&:j&:jڍ&:j&:j&:j&:j>&:j&:j&:jb&:j.&:jڙ&:j7&:jI&:j&:j&:j&:jf&:j&:j &:jL&:j&:j&:j,&:jΨ&:j&:j&:jH&:j&:j`&:jq&:j¯&:j&:j&:j9&:j&:j&:j &:j&:j&:jX&:j&&:j,&:j&:j&:j&:j&:j&:j&:j&:je&:j&:j&:j&:j&:j&:j # #.....#  ####### #.....# ## #.....# #.....# .# #.....# #.....# .# #.....# #.....# .# #.....# #.....######## .# #..)..# #.......... .# ########.....########## .####....<......;........-118.5 (&:j 71.0) ....#.###.##.....################ #.###†..#........# #.# ###.####.##### #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ..# #.# #.##########&:j~X-&:j&:jTT _Key pressed, stopping explore.&:jI  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j&:j&:j&:je  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:j5  &:js?&:jC: _&:joI&:jS,&:jV,&:j`X&:jd&:jf,&:jg&:jNm&:jn,&:jr&:ju&:jvwB&:j)X&:jԅP  There is a stone staircase leading up here.&:jQ&:j _&:j&:j&:j&:j&:jU,&:j&:jY&:j &:jj,&:jf&:j,&:j֫&:jX&:j,&:j]&:ja&:jV&:j&:j@&:jϺ&:jǻ,&:jA&:jʿ&:jg&:j&:j&:j&:ju&:jB,&:j,&:j,&:j&:j&:j=&:j&:jg&:j&:jl&:j&:j&:jk)&:j*&:j+&:j#,&:jt,&:jp/&:j/&:j50&:j-1&:j3&:j4&:j4&:j5&:j8&:j9B&:j<,&:j>=&:jw=&:j@&:j@&:j7A&:jGB&:jyD&:jrFB&:jH&:jI&:jJ&:jYJ&:jL&:jM&:j N&:jN&:jRB&:jS&:juV&:jYB&:jr[&:j\&:j]&:jW^&:ja&:jIc&:jc&:j &:je? U  &:j? &:j B &:jB &:jH _&:jUI &:jJ B&:jsL &:jnM &:jM &:j"O &:jP &:jP &:jiQ &:jQ &:j+S &:j3T ,&:jT &:j?W B&:jX &:j^Z &:jD[ &:j[ &:j] &:j] &:j^ &:jg_ ,&:j(|   ##  #<  #.  #.  #.  ##.####   #..;..# 39.5 (10  #####.############## #..............# #############...  #...  #...   #...  #...  #... &:j} &:j {40.5 (11 _Found a stone staircase leading up.&:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j F&:j &:jd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:j<  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j&:j&:jP &:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&:ji  &:j&:j: _&:jY5K    ###  #<#  #.#  #.#  #.#  ##.####  #.;...#1.5 (1.0)  #####.#  #.......&:j6Z.  #####  #  #  #  #  #&:j;0&:j~@&:jMBonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. &:jB_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.':j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':jpq':jct':jHx':j*z _You can't see any susceptible monsters within range! (Use Z to cast anyway.)':j  ':j̝..0':j0':j':jE _Done exploring.':j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':j':j':j':j[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)':j':jIk  ':j':jAF':jE _Done exploring.':j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':j':j ':j+':j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)':jR':jU  ':j':j':j 0':j:':jE _Done exploring.':jZ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':j ':j# ':j<( ':j* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)':j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':j_ ':j 3':jI   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)':j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(:jt[?25h[?0confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) (:jE Search for what [Enter for "."]? (:jC [?25l[?1c(:jR .,(:j#W (:j[\ (:j^ X _Can't find anything matching that.):j [?25h[?0c ):j Z Search for what [Enter for ".,", or ? for help]? *:ji [?25l[?1c*:j(14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading upb - [D:2] a stone staircase leading down  c - [D:2] an inkwell talisman  d - [D:2] a leather armour  e - [D:2] a robe  f - [D:2] a stone staircase leading down  g - [D:2] a +0 club (2 further duplicates)  h - [D:2] a whip  i - [D:2] a stone staircase leading up  j - [D:2] a stone staircase leading up  k - [D:2] a stone staircase leading down  l - [D:2] a +0 spear  m - [D:2] a +0 dagger  n - [D:2] a +0 halberd+:j$ +:jc~ Feet the Gusty Tengu  ###Health: 24/24 ========================  #<#Magic: 12/12 ========================  #.#AC: 0Str: 9  #.#EV: 33 Int: 17  #.#SH: 0Dex: 14  ##.####XL:  4 Next: 33% Place: Dungeon:2  #.;...#Noise: ---------  Time: 2241.5 (0.0)  #####.############# -) Magic Parchment #.............. Cast: Shock #############.. Scroll +:j'z #.. #..  #..  #..  #.. Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? ., _Can't find anything matching that.  Search for what [Enter for ".,", or ? for help]? .+:j+:ji+:jة+:jЫ. _+:jI+:j֑Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon +:j +:j A +:jW cFeet the Gusty Tengu  ###Health: 24/24 ========================  #<#+:j Magic: 12/12 ========================  #.#AC: 0Str: 9  #.#EV: 33 +:ję Int: 17  #.#SH: 0+:j Dex: 14  ##.####XL:  4 Next: 33% Place: Dungeon:2+:j   #.;...#Noise: ---------  Time: 2241.5 (0.0)+:jS +  #####.############# -) Magic Parchment #.............. Cast: Shock+:j| V #############.. Scroll +:jĚ n #.. #..  +:j +:j #..  #..  #.. Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? ., _Can't find anything matching that. _Search for what [Enter for ".,", or ? for help]? .   _+:j ,+:j8X+:j+:jK ,+:j +:j+:j+:j!+:j"+:jL#+:j$+:jz*+:j++:j++:j,+:j]2+:j3,+:j4+:j:+:j;+:jW<+:j-=+:jGX+:jI+:jJ+:j_K+:j/L+:j"S+:jS+:juT+:jxU+:j[+:j]+:j]+:j^+:jbd+:je,+:jg+:jJm+:j7n+:jn+:jKo+:jt+:j[u+:jGv+:jv+:j|+:j}+:j}+:j~+:j+:j+:j+:j+:jT+:j++:j+:j[+:j|+:jǕ,+:j+:jG+:j+:jP,+:j+:j+:j,+:j+:j+:jϪ+:jt+:jt+:j,+:jM+:jI+:j+:jb+:j+:j+:j2+:ji+:j+:j+:j+:j+:j+:j+:j/+:j+:j=+:j+:jd+:j+:j2+:j+:j+:j+:j+:j!+:jA,+:j+:jK+:j+:j}+:j+:j+:jm+:j3,+:jR+:j+:j-+:j+:j+:j+:j+:j\+:j+:j7+:j+:j+:j+:jo+:j+:jW+:jV+:j+:j9+:j}+:jH +:j +:jR +:j +:j +:j@+:j+:j#+:jhX+:j.+:j+:jC+:j+:jg+:j+:jt+:j+:jW"+:jx#,+:j#+:j&+:j',+:jL'+:j*B+:j*+:jc-+:j .+:jU.+:j.+:j1+:j~1+:j1+:j 2+:j4+:j5+:j5+:j6+:jH9+:j@:+:j:+:jS;+:j4>+:j>+:j;?+:j?,:j,:j,,:j,:ju,:j,,:jP,:j @  There is an open door here.,:jq ,:j!  _,:j ,:j,:j1,:jm,:j#,:jk,:ju,,:jk,:jg,:j),:jv,:j,:j,:jr,:j,:j>,:j,:j7,:j,:j ,:j",:j#,,:j%,:jj%,:j&,:j>)B,:j),:j!*,:j*,:j,,:j-,:jq-,:j-,:j/,:j/,:j/,:jS0,:j61,:j1,:j!2,:j2,:j(5,:j5,,:js6,:j8,:jE9,:j9,:j_:,:j_<,:j>,:jI>,:j?,:jA,:j\C,:jC,:j$E,:jHG,:j`I,,:jJ,:jL,:jN,,:jP,:jR,:jT,,:jV,:j`,:jb,,:jOe,:jGjF  You see here an inkwell talisman.,:jl,:j[m _,:j&o,:j9q,:js,,:jWu,:jw,:j%y,:jy,:jz,:jP}Y  There is a stone staircase leading down here.,:j~,:jd,:jEB18  _,:j:,:j"%3,:j[#,:j$,:j$,:j&# _You climb downwards.,:j1I #####  #..;# 329.0 (87.5) #.....#  #.....#  #.....#  #.....# ......+ .##....# .. #....# ,:j8,:j<,:j?a _There is a stone staircase leading up here.,:j5R  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j% ,:j] ,:j ,:j # _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:jB _,:j ,:jo f 33  _,:jA ,,:j .....###... #.. ...,:j= #####.##...##..<#.......#...;.#30.0 (1.0)#.....# #.....# #.....# )......+#.##....#... .. ,:j} ,:j *1.0 (2,:j& ,:jk( % _Found a dagger.,:j[%  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j ,:j 0,:jM ,:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:j",:j4#U  ,:j$,:j&,:jH*,:j.P _,:j2,,:jf3,:j6-:jW... # ... #.## ... ...##.#### .#.......####.... .......#####.##...#-:j}#..<#..;.......3#.....##......##.....# .......#.....# .....#.#.....# .......)......+ .......#.##....# .....#>... #....# ........ #....#-:j-:j$*4.0 (3-:jV*-:j:; _Found a stone staircase leading down.-:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:jQ-:jv]0-:jb-:jWf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:jv1  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:j; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:jY-:jhe-:j k-:jin  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:jQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j-:jw-:jF-:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:jk  -:j-:j _-:jn-:j1X-:j|-:j -:j-:j-:j,-:j-:j,-:j-:j-:j-:j -:jE -:j\ -:j -:j8 -:j -:jC -:j -:j -:j -:j -:j -:j -:j -:j -:ja -:j -:j -:j8 -:j" -:j% onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. -:jE& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a hobgoblin.-:jpA ####..### ##......... .g#......# .##......#####.#### #..........#....# #..........#....#+...............# #........# #.##......####..#...##.#### #.....+Shock###.......####....##  ....................#  #######.##...#....:.# g   hobgoblin (asleep)#..<#...............#.....##......##+###.....#........#-:j=X 046.0 (12.0)-:jh j  7.0 (13 _-:j

 .:j .:j .:j ,.:j .:j .:j! :==.:j" .:j& ,.:j' .:j+ .:j', .:j. .:j0 ,.:j<2 .:j5 .:j5 L2==.:j6 .:j< onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure).:j= onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored..:j@ .:jOA .:jB .:jSE .:jbH .:jH .:j5J .:jQL .:j\O ,.:jP .:jR .:jdW .:j}X :==.:jLZ .:j] .:ji B.:jk| M  #..........#....#######..........#....#.....+....................#...............#..# .##......####........# ...##.#### #.....+..# ##.......####....## ........# .:jo} 7#####.##...#....;.# - #..<#...........# #.....##......##+##....# #.....#........# ..... #.....#......#.# ##.# #.....#......... # ......+........# ##....#......#>#  #You pick up a parchment of Sublimation of Blood and begin reading....:j 0689.0).:j Z18 -9.0 (20.:jb .:j ( _You add the spell Sublimation of Blood to your library.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:jL .:j .:jY .:js _You can't see any susceptible monsters within range! (Use Z to cast anyway.).:j=  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:jΪ.:j.:j.:je  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.).:j 33  _.:jb,.:jX.:jV ...#....###### ....:jr #....#..... ............ ......#..# #.....####........# .## ##.#### #.....+..##...# .:j2......####....##....._......#)..#.##...#......#;..#71.:j-.0) <#....:jO.....# .:j...##......##+##....# ...#........# ........ ...#......#.# .###.#... ...#......... .. +# ...:j+........# #.. ...#......#># #. .:j.:j*2.0 (3.:j}.:jnonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure.:j) ).:j.*onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _.:j+-Found a bloodstained altar of Trog./:jX  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j&/:jT7&/:j9 /:j=K/:jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j)  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:jV/:jW/:jȺ/:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j\2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j/:jj/:j!/:j%  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:jn /:j /:j /:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:jΨ k  /:j& /:j `.../:jǽ yM#####.#### ######....#.......... .........#..# # ......###...# .## ##.#### #.....+..##...#/:jݾ ####....##....._.# ......... ##.##...#......#. <#.................# ###+##....# ...#........# ............#./:j &0/:j8 i  3.0 (1 _/:j /:j yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)/:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here the +6 spear of Uses {heavy, rF+ Will+ Int-2 SInv}.0:j* 0:j3 B18 3740:jv8 0:j>; ~ _e - the +6 spear of Uses {heavy, rF+ Will+ Int-2 SInv}2:jѲ 32:j 2:j  33  2:j 2:j7 2:j 2:j! ,2:j$ 2:j' c  You encounter a bat.2:j8 ( #.#  #.#  ## #.#  ... b..   #†# #.# ##.#### #.## #....########..## 2:j;9 #....#.......;..#... .............#.......... ..#..# #.#.#......Shock ###..#.###......  #.....+..##...# ..### ###....##....._.# ..# b   bat (asleep).....#...#........##......#...###....#.#...# ....#2:jI /80.0)2:jnS j  5.0 (11 _2:jY 2:jL[ 3:jМ #.# #.#  ## #.#  ... b..  #†# #.# #.#########..## .......;..#... ....#.......... ..# #.#.#...... #.###......  ...# ..### ...._.# ..# ...#3:j<e.# ...#  ....# 3:j8> #.# #.#  ## #.#  ... b..  #†# #.# #.#########..## .......;..#... ....#.......... ..# #.#.#...... #.###......  ...# ..###...._.# ..# ...#.#...# 3:j c _A bat is nearby!3:ju, #.# #.#  ## #.#  ... b..  #†# #.# #.#########..## .......;..#... ....#.......... ..# #.#.#...... #.###......  ...# ..### ...._.# ..# ...#.# ...#  ....# 3:jߊ> #.# #.#  ## #.#  ... b..  #†# #.# #.#########..## .......;..#... ....#.......... ..# #.#.#...... #.###......  ...# ..###...._.# ..# ...#.#...# 3:jU3:jž3:j3:jCZ _A bat is nearby!3:j7  Feet the Gusty #.# Tengu #.# Health: 24/24 ========================  ## #.# Magic: 11/12 ======================--  ... ... AC: 0Str: 9  #†# #.# EV: 33 Int: 17 ####.#### #.## SH: 0Dex: 14 ...#....########..##  XL:  4 Next: 36% Place: Dungeon:3 ...#....#.......;..#...  Noise: ---------  Time: 2385.0 (0.0) .............#..........  -) [39;3:ju849mMagic Parchment ........#..# #.#.#......  Cast: Shock ###........###.###......  Scroll  #.....+..##...# ..### ###....##....._.# ..#  b   bat (asleep) ........#...#........# .#......#...###....#.# ............# ....# _A bat is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.3:j?A #.# #.#  ## #.#  ... *..  #†# #*# #*##*.##       ..# ...._.# . 3:j.....3:j18 7=6.0 (1Shock3:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat. _You kill the bat!3:j=C  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j 3:j 3:j 3:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j7 3:j 3:j 3:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:jk  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:jH4  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:jŃM 33  _2==3:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ball python.3:j6####.# ###. ...... ....... #†##.# ....... #.###.## ....... #....########..##......# #....#..........#......# ..........#............#..#..# #.#.#........#.....###.###.;......#-+..##...###..####S###....._.# ...# Shock .....#...#........# .....#...###....#.# .........# ....#.# S   ball python (constriction, wandering) .##+##....#.....+.#.# ...........### #.# ..###.#.....#3:j,95.0 (93:jm3:jd==-6.0 (10.0) 3:j7_3:j4:j;( ## ##.# ###.  ... ....... #†# #.# .......  #.## ....... ###..##......# .....#......# ..........#  #.#.#........# #.;......# ##..####S# _.# ...#....#...#.# ....#.#.....+.# ...........### 4:j0 ## ##.# ###.  ... ....... 4:j†# #.# .......  #.## ....... ###..##......# .....#......# ..........#  #.#.#........# #.;......# ##..####S# _.# ...#....#...#.# ....#.#.....+.# ...........### 4:j4:j04:j4:jb _A ball python is nearby!4:j@ ## ##.# ###.  Feet the Gusty ... ... .......  Tengu #†# #.# .......  Health: 24/24 ======================== #.#### #.## .......  Magic: 11/12 ======================-- #....########..##......#  AC: 0Str: 9 #....#..........#......#  EV: 33 Int: 17 ..........#............#  SH: 0Dex: 14 .....#..# #.#.#........#  XL:  4 Next: 37% Place: Dungeon:3 ........###.###.;......#  Noise: [44:jmA30m---------  Time: 2396.0 (0.0) .....+..##...###..####.#  -) Magic Parchment ....##....._.# ...# Cast: Shock .....#...#........# Scroll .....#...###....#.# .........# ....#.# S   ball python (constriction, wandering) .##+##....#.....+.# ..# ...........### #.# ..###.#.....#Casting: Shock (safe; 2% risk of failure)  4:jrConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python. ## ##.# ###.  ...  †# #.#   #.##       *****.# *# _.# ...#   4:j(......4:jv18 8=7.0 (1Shock4:j74:jFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python. _You kill the ball python!4:jy  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:jgD4:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:j( 34:j* 4:jr, 4:jB | 33  _4:j#X X4:j&^ 4:j_ 4:jb 4:jb 4:jc 4:j;f ,4:j&g 4:j9i 4:ji 4:jYj 4:jm 4:j_~ L2==4:j 4:j 4:j 4:jG 4:j= 4:j 4:jN 4:j ,4:j_ 4:j B4:j” 4:j  ...#....########..##......##....#..........#......# .............#............# ........#..# #.#.#........# ###........###.###........#  #.....+..##...###..####.# ###....##....._.##...# ...#...#........# #...###.;..#.# -400.0).......# #....#.# +##....#.....+.# ...........###4:j ,#.# ..###.#.....# #+#.....#....# #. ......#.#># #. ..<....# 4:j# 4:j b==-8.0 (114:j 4:j 9 _Found a stone staircase leading up.4:jx  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:jA 4:jjL 04:jzQ 4:jc{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:j2  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:j 4:jm 4:j 4:j@E  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)   _4:jG4:jH4:j=I4:jK4:j N,4:jUO4:jT4:jT,4:jV4:jX4:j]4:j\^4:jb4:jse4:joi,4:jk4:jjonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ribbon worm.4:j&####....##....._.##...# ........#...#........# #...##...###....#.# .......###....#.# ......##+##....#.....+.#  ........# ............###  ......#.# ..###.#.....#....###+#.....#. #.....;.....##># #......<....#....# #...........#Shock #.##### #.. #....|..# w   ribbon worm (asleep) #.. #####w#.# 4:j14.0 (6.0)ww4:ji  5.0 (7 _4:j;4:j5:j..####....##....._.##...#Feet the Gusty ...........#...#........#Tengu #...#......#...###....#.#Health: 24/24 ======================== ...............###....#.#Magic: 11/12 ======================-- #......##+##....#.....+.#AC: 0Str: 9 ........# ............###EV: 33 Int: 17 ......#.# ..###.#.....#SH: 0Dex: 14 ............###+#.....#XL:  4 Next: 38% Place: Dungeon:3 ........# #.....;.....#Noise: ---------  Time: 2415.0 (0.0) ......#># #.....*<....#-) [5:jc039;49mMagic Parchment ........# #.....*.....#Cast: Shock#.....*.#####Scroll #....*..##....*..#w   ribbon worm#....*...#####*#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm!5:j|;w.5:jo....|.5:ji918 =6.0 (15:jʚ5:jtonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm! _The ribbon worm is moderately wounded.5:j_ ......# ....#.# #....#.# .....+.#  .....###  .....# ...###+#.....#  #.....;.....# ># #......<....#  #...........#  #.......#####  5:j#.......# #....|..# #.....w.. #####.#.#5:jl_ ......# ....#.# #....#.# .....+.#  .....###  .....# ...###+#.....#  #.....;.....# ># #......<....#  #...........#  #.......#####  #.......# #....|..# #.....w.. #####.#.# 5:j5:j _A ribbon worm is nearby!5:j..####....##....._.##...#Feet the Gusty ...........#...#........#Tengu #...#......#...###....#.#Health: 24/24 ======================== ...............###....#.#Magic: 10/12 ====================---- #......##+##....#.....+.#AC: 0Str: 9 ........# ............###EV: 18Int: 17 ......#.# ..###.#.....#SH: 0Dex: 14 ............###+#.....#XL:  4 Next: 38% Place: Dungeon:3 ........# #.....;.....#Noise: =--------  Time: 2416.0 (0.0) ......#># #.....*<....#-) 5:jk[37mMagic Parchment ........# #.....*.....#Cast: Shock#.....*.#####Scroll #.....*.##....|*.#w   ribbon worm#.....*..#####.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.5:jsw:w.5:j!|7....5:j*7.0 (15:j5:j+MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.5:jz$5:j>..####....##....._.##...#5:j~Feet the Gusty ...........#...#........#5:jhZTengu #...#......#...###....#.#Health: 24/24 ======================== ...............###....#.#Magic: 9/12==================------ #......##+##....#.....+.#AC: 0Str: 9 ........# ............###EV: 18Int: 17 5:j......#.# ..###.#.....#SH: 0Dex: 14 ............###+#.....#XL:  4 Next: 38% Place: Dungeon:3 ........# #.....;.....#Noise: =--------  Time: 2417.0 (0.0) ......#># #.....*<....#-) Magic Parchment ........# #.....*.....#Cast: Shock#.....*.#####5:jg ,Scroll #.....*.##....|*.#w   ribbon worm#........#####.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  5:jPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.5:j:w.5:j... 8.0 (15:jSonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.5:j ..####....##....._.##...#Feet the Gusty ...........#...#........#Tengu #...#......#...###....#.#Health: 24/24 ======================== 5:j ...............###....#.#Magic: 8/12================-------- #......##+##....#.....+.#AC: 0Str: 9 ........# ............###EV: 18Int: 17 ......#.# ..###.#.....#SH: 0Dex: 14 ............###+#.....#XL:  4 Next: 38% Place: Dungeon:3 ........# #.....;.....#Noise: =--------  Time: 2418.0 (0.0) ......#># #.....*<....#-) Magic Parchment ........# #.....*.....#Cast: Shock#.....*.#####Scroll #.....*.##[39;45:j& V9m....|..#w   ribbon worm#........#####.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm.5:jZ ^...w(catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.5:jc ````The ribbon worm expels a string of sticky webbing.5:j D;..5:jW .5:j *9.0 (15:j8 5:j W _The stream of webbing misses you.5:j] ..####....##....._.##...#  Feet the Gusty ...........#...#........#  Tengu #...#......#...###....#.#  Health: 24/24 ======================== ...............###....#.#  Magic: 7/12==============---------- #......##+##....#.....+.#  AC: 05:j Str: 9 ........# ............###  EV: 18Int: 17 ......#.# ..###.#.....#  SH: 0Dex: 14 ............###+#.....#  XL:  4 Next: 38% Place: Dungeon:3 ........# #.....;.....#  Noise: =--------  Time: 2419.0 (0.0) ......#># #......<....#  -) Magic Parchment ........# #...........#  Cast: Shock #.......#####  Scroll  #.......# #....|..# w   ribbon worm (catching breath)5:j(  #........ #####.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  5:j %The zap hits the ribbon worm.5:j _            5:jI g># *  *  *  *5:jÊ Q    5:j 2....5:j% f4320.0 (1Shock5:j, 5:j0 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm. _You kill the ribbon worm!5:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:j.6:j556:jW<6:j2? 6:j?_You can't see any susceptible monsters within range! (Use Z to cast anyway.)6:ju  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:j:6:j=a  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:j;I6:jzS6:jY6:jD\  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6:j?< 6:jN= 6:j? 6:jyB 6:jTG | 33  _6:j$J 6:jJ 6:jK 6:jqN 6:jN N8==6:jP 6:jS 6:jS 6:jT 6:j\ B6:j>_ ,6:jC` 6:jb 6:jc :==6:jd 6:jg 6:jVh 6:j]m ,6:jn 6:jQo 6:jTr 6:jr N9==6:jBt 6:jv 6:j0w 6:jex 6:jz 6:jh{ 6:jk| 6:j; 6:j 6:j 6:jg 6:j? :==6:j 6:j 6:jƏ ,6:j@ 6:j 6:j 6:jG 6:jΙ 6:j 6:j 6:j P10/12==6:j 6:j 6:j 6:j2 6:j( 6:jɪ 6:j 6:j ,6:j; 6:j3 6:jȵ :==6:j 6:j 6:j} 6:jݻ 6:jƾ 6:jU 6:jl 6:j9 6:j 6:j 6:j 6:jx L1==6:j B6:j2 6:j 6:j 6:j ==6:j; ,6:j 6:j 6:j: 6:j 6:jP 6:j E2==6:j3 6:j 6:j 6:j 6:jc 6:j> 6:j 6:j 6:j 6:j= B6:j 6:j 6:j 6:j4 :==6:j 6:jY  ##......##+##....#.....+.# ##......###...#.##..###.#.....# #...###+#.....# +..# #...........#  ##># #......<....#  #........# #...........# # #.......##### ## - #....|..#  #  #####.#.###.. #.#.# ..#.# ###.#  ..#.............###.##..###.# ......###+# +#[36:j[ !9;49m #...... ##>..<....#.......# # ####  ........####.#.###..Scroll .#57.0 (37.0)  -8.0 (386:jJb onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a staff of cold.7:jݽ37:jؾ7:j97:jr _7:jn7:j,X7:j7:j,7:jB7:j7:j7:j&,7:j7:j 7:j "7:jB"7:j"7:j$7:j%7:j &7:j&7:j%(7:j~)7:j)7:j]*7:j+7:j -,7:j-7:j/7:j07:jH17:j)27:j27:j:4,7:jw47:jO57:j6,7:j"77:j#97:j|:7:j:;18 7:j;7:j+>7 _You open the door.7:j0?7:jf?, 7:j?333  7:j+@7:jJC@  There is an open door here.7:jD7:jE _7:jE7:j,H7:jI7:jI7:jSJ7:jK7:jM,7:j[N7:jkO7:jQ,7:j8S7:j}X7:jZ7:j5[7:j[7:j9^7:j_7:jc`7:j`7:jb7:jd7:jsd7:je7:jf7:jh7:j1h7:jh7:jm,7:j1m;18 7:jm7:js7 _You open the door.7:j^u7:ju, 7:ju333  7:jv7:j?x7:j z7:jWz7:j{7:jn7:jK,7:jX7:j7:j,7:j7:j7:jd7:j7:j7:jx7:jW7:j7:jA7:j17:j7:j=7:j7:j,7:jN7:j7:j7:j7:j-7:j͢7:jͤ7:j7:j=7:jɦ7:jש7:j7:jOB7:j6,7:jϰ7:jj7:j,7:jѴ7:j\7:jL7:j7:jW7:j7:jB7:j7:j7:j7:j*7:jW,7:j7:jB7:j#7:jJ,7:j7:j17:j_7:j7:jD7:j7:j=,7:j7:j7:j7:j7:j7:j37:j,7:j<7:jF7:j7:jv7:j7:j 7:j,7:jE7:jo7:j7:j7:j"7:j7:j7:j7:j7:jv7:j ,7:jb 7:j Q18 7:jr 7:jM _You now have 47 gold pieces (gained 12).7:js7:ju 33  7:j,7:j7:j7:j7:j$7:jX7:j7:jB7:j7:j7:jm  You encounter a kobold. It is wielding a +0 whip and quivering stones.7:j).#.# ######.# #.#  .#.# #....#.# #.#  .#.####.##.#.###.##  ..................#  .#.####.##.#.###.##   .#.# #.##.#.# #.#   7:j*.#.# #.##.#.# #.#  .#.####.##.#.# #.#  .#......##.#.# #;#  .#########.... #.#  7:j/*.###########.# #.#  Shock .........7:j*  .#########.#  .#.#   K   kobold (missile, asleep) 7:j+###.#  #K#  7:j+* 7:j2P521.0 (63  2.0 (64 _7:j r.#.# ######.# #.# Feet the Gusty .#.# #....#.# #.# Tengu .#.####.##.#.###.## Health: 24/24 ======================== ..................# Magic: 11/12 ======================-- .#.####.##.#.###.## AC: 07:j Str: 9 .#.# #.##.#.# #.# EV: 33 Int: 17 .#.# #.##.#.# #.# SH: 0Dex: 14 .#.####.##.#.# #.#7:jh = XL:  4 Next: 43% Place: Dungeon:3 .#......##.#.# #;# Noise: ---------  Time: 2522.0 (0.0) .#########.... #.# -) Magic Parchment .###########.# #.# Cast: Shock ......... #.#7:j  Scroll .######## #.# .# #.# K   kobold (missile, asleep) ## #.# #)#Casting: Shock (safe; 2% risk of failure)  7:jl Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The zap hits the kobold.7:j   #.#   #.# . ..................# .#.####. .#.# #. #.# .#.# #.7:j  #.# .####. #.# ...... #;#  #*# . #*# .. #*#  #*# 7:jf  #*#  #*#   #*#   7:j / 7:jsg......)7:j|v18 4=3.0 (1Shock7:j/7:jĄonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!8:j-@  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:jP38:j8:jS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j~  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:jE8:jJ8:jP8:j:S  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:j8:j8:jT8:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j@ 38:jA 8:jD 8:jH  33  _8:jV 8:jX 8:jdZ 8:jZ 8:jo[ 8:j] 8:j^ E2==8:jb ,8:jb 8:j\c 8:jc 8:je 8:jg 8:jh 8:j,i 8:j~j 8:j0l 8:jtl 8:jqm 8:jn 8:jq 8:jzq :==8:jnr 8:js 8:ju ,8:jv 8:jvw 8:jyy ,8:j>z 8:j| 8:jV} 8:j} 8:j 8:j׊ xonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:8:jP 8  a +0 whip; 5 stones8:j] 8:j  _8:j 8:j 8:j 8:jf B8:j 8:j¢ 8:j 8:j 8:jӨ 8:j 8:j 8:j 8:jc 8:j} 8:jث 8:j 8:jM 8:j 8:jЭ 8:j 8:ju 8:j 8:j 8:j 8:j ,8:jo 8:j B8:jP 8:jI 8:jD ,8:j 8:j 8:j ,8:j 8:j 8:j ,8:jl 8:jk 8:jj 8:j 8:j1 8:jD 8:j `8:j ,8:j\ ,8:j9 8:j 8:jm 8:j' 8:j 8:j 8:j 8:j 8:jI ,8:j ,8:j 8:j 8:j| 8:j= 8:j 8:j/ 8:j 8:j4 8:j 8:j 8:j~ 8:j% 8:j< 8:j 8:jX 8:j 8:j> 8:ju 8:j 8:j 8:j ,8:j 8:j+ 8:j ,8:j] 8:j 8:jR ,8:jt 8:j! 8:jA$ 8:j$ 8:j& 8:j^& 8:j' 8:j( 8:j( 8:j* 8:j+ ,8:j, 8:j. 8:j0 ,8:j0 8:jO2 8:jZ4 ,8:jJ5 8:j6 8:j*8 8:jp8 8:j8 8:jD: 8:j< ,8:j= 8:j> 8:j@ ,8:jA 8:juB 8:jD 8:jaD 8:jD 8:j0F 8:j H 8:jP 8:j#.#.#.#### ..... .............# ......#  -80.0 (57.0)....#.# #.# .....#.# #.# .....#.# .# ### ....#.# ######.# #.# ....#.# #....#.# #.# 8:jg 9##.#.####.##.#.###.## ##....................# ##.#.#.####.##.#.###.## 8:j>n 8:j;{ E-1.0 (588:j 8:jƃ ; _Found a stone staircase leading down.8:j 8:j 8:j 8:j 8:jت n8:ja 8:j֬ 8:jZ 8:j ,8:jկ 8:j 8:j ,8:j4 8:j 8:j6 B8:j~ 8:jy ,8:j 8:j 8:j: ,8:j 8:j 8:j ,8:j ,8:j 8:j 8:j[ 8:j 8:j3 8:j 8:j 8:j 8:j 8:j 8:jl 8:j 8:j 8:j 8:jk8:je8:j8:j 8:j 8:j? 8:j8:j8:j+8:jp8:j8:j8:j8:j'8:j8:j8:j,8:j!,8:j*X8:j,,8:j-8:jx/8:j1,8:j28:j&48:j27,8:j<88:j98:j>>B8:jEN###...  #.#  ###.# ..... #.#.# #.#.#  #.#.#########...#  #.#..;..........#  #.# #.#.#########...#  #.# #.#.# ###...### 8:j*O ##.# #.####.#.#######.......  ..................>#.#.#.####  #.###.......................#  #.###........##.####.#.#######..###.##.# #.#.# ......#......#.##.####.#.#8:jU.608.0 (278:j4Y518 9.0 (288:j"\8:ja^[ _l - 2 fuming yellow potions9:j9:jV9:j9:jg!9:j#9:j]'u 33  9:j(B9:j(9:jd*9:j+9:j>,9:j-,9:jd0,9:jy?9:j@9:je{  You encounter a rat.9:jov      ###  ..#  #.# #######.####.#.  ..............r  9:jpk#########;##   +..........#   ####.#.....#  Shock  ...####.####.###   .........   .####.#.#########.#.#   r   rat (asleep) #.#.#########...#   #.#.............#  .# #.#.#########...#  9:j{-22.0 (139:jj  3.0 (14 _9:j9:j9:jd$ ###  ..#  #.#  #######.####.#.  ..............r  #;##  +..........#  ####.#.....#  .####.###  .........  .######  #.#.  #.#...   9:jV  ###  ..#  #.#  #######.####.#.  ..............r  #;##  +..........#  ####.#.....#  .####.###  .........  .######  #.#.  #.#...   9:j9:j09:j7 9:j} Z _A rat is nearby!9:j   Feet the Gusty  Tengu  Health: 24/24 ======================== ### Magic: 11/12 ======================-- ..# AC: 0Str: 9 #.# EV: 33 Int: 17 #######.####.#.  SH: 0Dex: 14 ..............†  XL:  4 Next: 44% Place: Dungeon:3 #########;## Noise: ---------  Time: 2623.0 (0.0) +..........# -) Magic Parchment ####.#.....# 9:je [40mCast: Shock  ...####.####.###  Scroll  ................  .####.#.#########.#.#  r   rat (asleep) #.#.#########...#  #.#.............# .# #.#.#########...# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. ###  ..#  #.#    *******        .  ..  .  #.#.9:j    #.#...     9:jd ......†18 5=4.0 (1Shock9:jf onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!9:jK#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9:j9:j_9:j9:j" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)::j̩I::j::j| 33  _::jT,::jθ::j,::j::j::jM::j޾::j3::js::j,::j,::j::j::j/L2==::j::jX::j::j::j::j|::jV::j==::j`::j::j::j(::j*,::j!+::j 2::j4,::j4::jJ   ###  #.#  #.#  #.# ########### #.#  .......;..# #.###### -48.0 (24.0) #########.# #......#  #######.####.#.####  ..............†...#  #########.####.#.####  +..........# #.#.#  ####.#.....# #.#.# ...####.####.####.#.#  ..................#.# - _Key pressed, stopping explore.::j~  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.::j[K::jM::jR::j>T ::jT_You can't see any susceptible monsters within range! (Use Z to cast anyway.)::j{|  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.::jE::jH::j5N::j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)::j  ::j::j::j: _::jz::j::j::jע::je::j>::jզ::jM::j::j}::jʪ::jy::j::j߮::j=::j::j::j::jX::j::j,::jG::j::j::j<::ja::j::jQ::j::j::j::j::j::j::j::j::j::jF::jb,::jWh::j::jY::jP::j::j::j5::jW8::jCn::jwLX::j.M,::j,P::jR::jUZ::je::jdi::jnk::jTl,::jSqX::jr::j}::j@::j::j::j::j_::j::j::j::j::jL::jv::j::j,::jø::j::j,::j::j::j::j::j::j::j::j::jm::j::j,::jK::j::j::j,::jp::jh::j::j ::j::j\::j::jT::jV::j::j::j::j::j::j&::j::jn::j,::jV::jA::j::j::j,::j ::j::j::j,::j ::j B::j)........# EV: 33 Int: 17 .........# SH: 0Dex: 14 $........# XL:  4 Next: 45% Place: Dungeon:3 #;.# Noise: ---------  Time: 2732.0 (0.0) ######..############### -) Magic Parchment ....................... Cast: Shock ...#......#####÷####### Scroll  . #......#####.####  #..........#....#### g   goblin (asleep) #..........#....#... +................... ::j # #...............#..#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.::j>   ....# #.#.#  * .*** $...***..# #;.# ...... ÷ . . .. .  ....  #  ::jP ?)......::j v18 6=3.0 (1Shock::j ::j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin. _You kill the goblin!::jB  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.::j ::j߭ ::jȵ ::j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)::j* I::j ::jD | 33  _::j& ::j ::jl ::j[ ::j ::j ::j ,::j ::j, ,::j8 ::j ,::j ::jU ::j L2==::j6 ::j ::j ::j ::j/ ::j ::jK ,::j ::j ::j ,::j ::j ::j f==::j ::j ,::jA ::j B::j ::j) ;18 ::jw ::j L _You now have 56 gold pieces (gained 9).::j u 33  ::j'! ::j" ::j3% ::ju% ::j) ,::jC* ::j* ::j+ ::j- ::j> y#.# #.#.# #.####...## #)........# #.........# #.........# # #.#....#..# #. #.######..######## #.<#.................#..;...#......#####÷-529.0) #......#......#####. #......#..........# #..........#. .+............######+##............ #.##......#### #...##.#### #.. #######..::jE ::jM E-3.0 (20::jR ::jU 9 _Found a stone staircase leading up.::j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.::j'::jd0::j::jK _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:jМ;:jbU  ;:j;:j;:j;:j}P _;:jr;:jת;:jȫ;:jTP  There is a stone staircase leading up here.;:jR;:j _;:j³;:j;:jWB;:j ;:j,;:j?;:j3;:jl.> ..# #. ##.# ######. #. .... ....#.. #. .#.# #.#.#... #. .#.####...##." #. .#)........# #+##.#.#.#.........# #......;.#...# 8.0 (5.0)####.##.##.#....#..#  #.##.######..##### #.<#...;:j\ ##......#### #......#####......#.......#......#..............+.......;:j;:j]*9.0 (6;:jA;:j); _Found a stone staircase leading down.;:jp  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j<F;:jB;:jD _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:jY  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:jǤ;:j ;:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)   _;:j9   #########  ........##  ..........>. ..#  .........#..##.# ######  .........#...... ....#  .........#.#.#.# #.#.#  .........#.#.#.####...##  .#.#)........#  #+##.#.#.#.........#  #........#.........  ####.##.##.#....#..#   #.##.##.######..  ##.<#....  ###......#  ;:j# #......#  #.# #......#;:j*,63.0 (4;:j 418 4.0 (5;:j;:j$ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _f - an amulet of magic regeneration;:jR  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:jJ;:j"S;:jhY;:j>[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:j\3;:j;:j;:j;:jv! 33  _;:j",;:j,$;:jUGX;:jH;:jK,;:jRP,;:j)R,;:jzR;:j;:j׋,;:jX,;:j ;:j;:j;:j X;:j;:jA,;:j;:j$;:j;:jB;:jB;:j;:j;:j;:j,;:j;:j;:j/;:j;:j;:j;:j};:j];:j{;:j;:j;:j;:jB;:j3$ #.##.##.######..## #.##.<#........... #.###......#...... #.# #......#...... #.# #......#...... ;:jd.#.# #......#...... #.# .......+...... #.#######+##...... #;# #.##......86.0 (22.0) #.# #...##.## #.# ###. #.# ........... #.# #######.##. ..# #..<# ;:j### #.....## #.....# #.....#;:j& F;:j( T _Key pressed, stopping explore.;:jP\  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j ;:j! ;:jx ;:jS _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:j#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:jNP ;:jT ;:jX ;:j[   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:jDU   _;:j B;:jn;:j ;:j!,;:j";:j|$;:j$;:j8;:j;B;:j<;:jN;:jP,;:jQ;:jt[7  ####.##.##.  #.##.##.#  #.##.<#  #.### ;:j[/ #.# #  #### #.# # ..# #.# # .# #.#   #.#######800;:j] . #.#  . #.# # .# #.# # .# #.# . #.########.# ## ..........# ############ ;:j`0;:jld;:jgonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.;:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:j<:j<:j<:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:j,  <:j<:j: _<:jOfM........#..#####.#<:j.<## #######....# .....7.0 (1.0)<:j.######.... <:j#.##.# #.<:j7.............###<:jT<:j,0<:j7<:jT _Key pressed, stopping explore.<:j   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:j/I<:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:j\  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:jq<:jm<:j_<:j{  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:jR  <:j<:j>P _<:jA<:j<:jq<:j<:j<:j<:jY<:j"<:j ,<:j <:j9<:jG,<:j<:j <:j#,<:j$<:jc&<:j),<:jc+<:jf3n<:j4<:j_5<:j':,<:j:,<:jW<<:j@=<:j?,<:jEX<:jI<:j{[`  #.....# #.# #  ##.##.# #.# ..  #.##.# #.###  #.##.# #.#   #.##.# #.#   #.##.# #.#   #.##.# #.# <:j7\  #.##.########.#  #..........#   #.#############          #.# <:jnf192.0)18 20.0 (13<:jp<:jsonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _n - a clear potion<:j+  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:jQj<:jsn<:jIr<:jv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:jw?  33  _<:jE <:jI ,<:j J ,<:jJ <:j$L <:jbP <:jQ <:jU <:j"V <:j^V <:jW <:jY <:jY <:jBZ <:j] <:j|^ ,<:j^ <:j_ <:jc X<:jSd <:jd <:j!e <:jkg <:jg <:jh <:jh <:ji <:jk ,<:jk <:jkm <:jn ,<:jo <:jp <:jr <:jPr <:j{s <:jt <:ju <:jv <:jv <:jR} n<:j} <:j} <:j~ <:jN <:j]   #.#)......+.  #.##.##....#  #.#... #....#..  #.#### .. #....#  #....#   ####.# ##### .  #.# ####...# ... <:j l ###.####......#..)..  #...........;....... 44.0 (24  #.#.####......######  #.#.# #......#  # #.# #...#### #.# #...# #.# #...# #.# #...# #.. ..... <:j+ <:j W5.0 (25<:j # _Found a mace.<:jZ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:jm@  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:j <:j5 <:j7 <:j=   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:j <:j k  <:jb<:j<:j : _<:jB<:j<:j<:j<:j<:j-<:j<:j&<:j<:j!<:j["<:j)+<:j/<:j 3,<:j5<:jf6<:j=<:j b,<:jc<:jxg<:j?h<:jSi<:jk<:jo,<:j"q<:js<:jv,<:jw<:j{<:jl~<:j~<:j<:j]<:jل<:j<:jy<:jF<:jB<:j<:jޖ<:j-<:j<:jT<:j<:jQ<:j۠<:j<:j<:j<:j<:j<:j<:j;18 <:jN<:jаyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.<:j̲<:j_ 33  <:j<:j@  There is an open door here.<:jZ<:ja _<:j,<:j<:j <:j<:jF<:j<:j<:j<:j<:j<:j5<:j;18 <:j;<:j#9 ### #.....##......##+##....# #.....#........#...... ###.....#......#.##..###.###.####.#.....#............###+##......)......'........# #......######.##....#......#># #......#.....##....#........# #......#.....##....#.######+ #......#.....#######;# #......67.0 (22 ####.....# #'# #....|. ...#.....# ... #...... ...#..)..# ....#####.# .........# .....##.# ...####### ......#..#  ...# ...[...#####  #### ........##<:j<  ##  _You open the door. _Found a leather armour.=:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:jt=:j%T=:jZ=:j`=:jvc _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=:j&I=:j(=:j*=:jF/| 33  _=:j21@  There is an open door here.=:jY4=:j5 _=:j6=:j9=:jm<=:j<=:j==:j>@=:j7B=:jB=:jC=:jE=:jUH,=:jpI=:jMK=:jux=:jVz=:j|=:jZ=:jX=:j4,=:jՒ=:j=:jl=:j=:j}=:j=:j=:j=:j=:jգ=:j=:j=:jw=:j=:j,=:j=:j ..#..)..#........# #####.#. ........#........# #.# ..#######........# ..#. ..# #....[...# ####. =:j}### #........# # #######.## # #.## #######.########  ........;....... 79.0 (1 #######.########  #..   ####  =:j =:j =:j 0=:j=:jT _Key pressed, stopping explore.=:jE  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:j=:j=:j=:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:jaV=:j\=:jd=:jf  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)=:jxfonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=:jGk  =:j=:jT=:j=:j: _=:jV=:j,=:j=:j=:j,=:j=:j=:j,=:j=:j(=:j=:j=:j=:j=:j=:j =:j=:j%=:jX=:j=:j,=:j$=:j[B=:jB=:j =:j,=:j=:j,=:j~=:je=:j,=:j,=:j,=:j=:j=:j,=:j=:j=:jU [...# ####.# #....# # #.# #....# ###.## #.# #....#  #.##.# ##+#.# .######## ..# ............  ###.############### #...............# ##############;## 93.0 (14 #....#._. ####..... =:jq..#.....##=:j'Jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. =:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Found a glowing silver altar of Zin.=:j 'J   endoplasm (wandering)4.0 (15=:j,=:j/[ _You encounter an endoplasm.=:jA  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:j =:jC 0=:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=:jf [...#    #.#   #.#   #.##.#  =:jg %..# ..###############  #...............#  #;## #....#._J  ####.....  ..#.  ...  .#  =:jg :# =:j Y[...#    #.#   #.#   #.##.#  ..# ..###############  #...............#  #;## #....#._J  ####.....  ..#.  ... .#  # =:j =:j =:j  =:j a _An endoplasm is nearby!=:jL  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:j6  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=:j3i  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:j5=:jk:=:jA=:jE  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=:jM^ [...#    #.#   #.#   #.##.#  ..# ..###############  #...............#  =:jQ_#;## #....#._J  ####.....  ..#.  ...  .#  # >:j Y[...#    #.#   #.#   #.##.#  ..# ..###############  #...............#  #;## #....#._J  ####.....  ..#.  ... .#  # >:j>:j,>:j>:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!>:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>:j>:j>:j>:j- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>:jt  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>:jD>:jaK>:jfO>:jER  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. >:jR_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?:j...#  #.# #....# ##.## #.# #....#  #.# #.# ##+#.# ##.######## .. ..# ........... .## ##.############### ...#  #...............# .g#..  ##############.##...... #.;..#._J#####...... ..#.####  g   hobgoblin (asleep)?:j/J.?:j?:jKx  5.0)Shock?:j?:j]onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter a hobgoblin.?:j# #.# #....# .## #.# #....# #.# #.# ##'#.# .# ... ..#  #.## .####### #...## #.....##.g#..# ##.##.#..;.#.J.#.####.#..#..##...###.##.# # .gThe endoplasm quivers.J_Jg====6 _The hobgoblin shouts!?:jQ ^## #.# #....# .# #.####'#.# .######## ... ..# ......... #.## ############### #...## ...............##..#..##############.##.g... #....#J_.#####;......# ##..#..##.## ## .?:j _## ?:jn K.g?:j &.J.?:jC ?:jD D----7?:j< ?:jF .## #.# #....#  Feet the Gusty .##.####'#.#  Tengu .######## ... ..#  Health: 24/24 ======================== ......... #.##  Magic: 11/12 ======================-- .############### #...##  AC: 0Str: 9 ...............##..#..##  EV: 33 Int: 17 #############.##.......#  SH: 0Dex: 14?:j  #...g#._.#..  XL:  4 Next: 46% Place: Dungeon:3 ####;......#  Noise: ---------  Time: 2897.0 (0.0) ##..#..##  -) Magic Parchment #...##  Cast: Shock #.##  Scroll  .#  #  J   endoplasm  g   hobgoblinCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.?:j# + #.#  #.##  ... ..#  #.##  #...## #..## .....#    ####;*    #...##  #.##  .# #?:j % g   hobgoblin ?:j e .  You kill the endoplasm!?:jN D18 8=8.0 (1?:j ?:j$ V _The hobgoblin barely misses you.?:jD .###.# #....#Feet the Gusty .##.####'#.#Tengu .########... ..#Health: 24/24 ======================== .........#.##?:j Magic: 10/12 ====================---- .############### #...##AC: 0Str: 9 ...............##..#..##EV: 18Int: 17 #############.##.......#SH: 0Dex: 14#...*#._.#..XL:  4 Next: 48% Place: Dungeon:3####;......#Noise: =--------  Time: 2898.0 (0.0)##..#..##-) Magic Parchment#...##Cast: Shock#.##Scroll .##g   hobgoblin?:j Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.?:j8C MgConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (71% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.?:jE *9.0 (1?:jmL ?:jKM V _The hobgoblin barely misses you.?:j6G.###.# #....#Feet the Gusty .##.####'#.#Tengu .########... ..#Health: 24/24 ======================== .........#.##Magic: 9/12==================------ .############### #...##AC: 0Str: 9 ...............##..#..##EV: 18Int: 17 ?:j?7E#############.##.......#SH: 0Dex: 14#...*#._.#..XL:  4 Next: 48% Place: Dungeon:3####;......#Noise: =--------  Time: 2899.0 (0.0)##..#..##-) Magic Parchment#...##Cast: Shock#.##Scroll .##?:j7"g   hobgoblinCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?:jG8AAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 71% to hit)  The zap hits the hobgoblin.@:jMgConfirm with . or Enter, or press ? or * to list all spells.Aim  @:j6pPress: ? - help, Shift-Dir - straight line: a hobgoblin (moderately wounded, 71% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.900.0 (1@:jOl _The hobgoblin barely misses you.@:js .###.# #....#Feet the Gusty .##.####'#.#Tengu .########... ..#Health: 24/24 ======================== .........#.##Magic: 8/12================-------- .############### #...##AC: 0Str: 9 ...............##..#..##EV: 18Int: 17 #############.##.......#SH: 0Dex: 14@:jt#...*#._.#..XL:  4 Next: 48% Place: Dungeon:3####;......#Noise: =--------  Time: 2900.0 (0.0)##..#..##-) Magic Parchment#...##Cast: Shock#.##Scroll .##g   hobgoblinCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin but does no damage.@:j MgConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin but does no damage.  The hobgoblin is severely wounded.@:j*1.0 (1@:j@:jO _The hobgoblin misses you.@:jc.## #.# #....#  Feet the Gusty .##.####'#.#  Tengu .######## ... ..#  Health: 24/24 ======================== ......... #.##  Magic: 7/12==============---------- .############### #...##  AC: 0Str: 9 ...............##..#..##  EV: 18Int: 17 #############.##.......#  SH: 0Dex: 14 #...†#._.#..  XL:  4 Next: 48% Place: Dungeon:3 ####;......#  Noise: =-------- [@:j{xm Time: 2901.0 (0.0) ##..#..##  -) Magic Parchment #...##  Cast: Shock #.##  Scroll  .#  #  g   hobgoblinCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin.@:j!+ #.#  #.##  ... ..#  #.##  #...## #..## @:j".....#  #...*      #...##  #.##  .# # @:j,†@:jԶe502.0 (1Shock@:j@:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!@:j2  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:jQ@:jX@:j<^@:j` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@:jY  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:jz$ @:j3 @:j4 @:jK@ @:jdE  @:j%F  Casting: Shock (safe; 2% risk of failure)@:jF Konfirm with . or Enter, or press ? or * to list all spells. @:j/G _You can't see any susceptible monsters within range! (Use Z to cast anyway.) @:jG w Casting: Shock (safe; 2% risk of failure@:j H )@:jbH Konfirm with . or Enter, or press ? or * to list all spells. @:jEI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@:j0  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:j @:j0 @:j @:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@:jI@:j@:jG 33  _8==@:j^,@:j@:j@:j@:j@:j,@:j@:j @:j :==@:j}!@:j",@:j#@:j>%@:j%@:ju&@:j:(,@:j(@:jE+d9==@:j,@:j2@:j2,@:j3@:jW5@:j5:==@:j6@:j8@:j9@:j9@:j;,@:j<@:j:H10/12==@:jO==@:jQB@:j4S,@:jS@:jpU@:jUL1==@:jV@:jY@:jaY@:jY@:jj[@:j[@:jV\@:j]@:jB^@:j^@:jZ`@:j&a:==@:j~a@:jc@:jd@:jPd@:jf@:j`f@:jf@:jh@:jh@:j-l@:job2==@:jo@:jq@:jps@:js@:jqt@:jw@:j]x@:jx@:jty@:j_|@:jz},@:jm~@:j@:j@:j~:==@:j@:j/@:j,@:j@:jn@:j@:jښB@:jߜ,@:j@:j@:jϟ@:jQ@:j@:j@:j,@:j@:jA@:j@:jɦ@:j#@:j @:j,@:jA@:jL@:j@:jM@:j@:j@:jX@:j@:j@:j?@:j,@:jB@:j9@:j,@:j#@:j@:j@:j@:jc@:j@:j,@:jM@:j/@:j^@:j@:j@:j@:j,@:j@:j@:j1,@:j@:j@:j@:j@:jP@:j-@:jt,@:j@:j>@:j@:j%@:ja@:j>@:j@:j?,@:jz@:j+@:j@:j@:j@:j|@:j@:jG@:j@:j@:j@:j,@:j@:j@:j&@:j@:j@@:j1@:jy@:j@:j@:j@:j @:jh@:jx@:j,@:j.@:j@:j(@:j,@:j@:ja@:j@:j@:j@:j @:jX@:j@:jA@:j,@:jb@:jv@:j,@:j@:jF@:jy@:jr,@:jI@:j@:j ,@:jv @:j @:j @:j: @:j' @:j @:jO@:j@:jb@:j@:jL@:j@:j@:j@:j@:j3@:j@:j@:j@:jW@:j@:j,@:j9@:j@:j,@:j4@:j~@:jB@:j#X@:j$@:j)&,@:j&@:j(@:j)@:jr)@:j)@:j +@:j,@:jf,@:j,@:j.@:j/,@:j[0@:j\1@:j2,@:jB3@:j'4@:j4@:jK5@:j5@:jQ7@:j-9@:jv9@:j8:@:jD=@:j>@:j?@:j?@:jA@:j%BA:j&A:jA:jA:jA:jA:jA:j2A:j}A:jA:jA:j%A:j A:j_ A:j A:j A:jx A:j ,A:jA:jA:jA:jQA:jA:j A:jVA:jA:jkA:jA:jA:jWA:jA:jX,A:j)A:jA:j_A:jA:j9A:jA:ja A:j A:j!A:j!A:j$$,A:j$A:j%A:j&A:jW'A:j'A:j(A:j|*A:j*A:j+A:jE,A:j-,A:jr.A:jQ1A:j2,A:j3A:j5A:j5A:jB6A:j6A:j=A:j|?A:j?A:jC@A:jAA:jBA:jCA:jtDA:j%EA:j\G,A:jGA:jHA:jbJA:jJA:j\KA:jLA:j&NA:jyNA:j0OA:jPA:jR,A:jSA:jVA:jYXA:jXA:jXA:j `A:jaA:jbA:jcA:jpfA:jiA:jtjA:jlA:jeoA:j3pA:jpA:jrA:juA:jZwA:jwA:jxA:jXA:jA:jV,A:jTA:jCA:j&A:jA:jA:jA:j3BA:jiA:jA:j A:jA:jA:jA:jA:jA:jA:j|A:jA:jA:jaA:jA:jA:jA:jVA:jvA:jA:j,A:jA:jA:jA:jA:jCA:jMA:jCA:j%A:jA:jEA:jA:jrA:jA:jA:jQA:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bat.A:j!F#.##.##.# ###.......### #.##.##.#. .............. #.##.########.#. #######.##...# #.##..........#. #..<#....... #.#####b #.....##.... #.# #. #.....#......# #. ###.....#..... #.# ##.####.#.....#..... #.# #..;...)......'.....- #.#A:j#######.##....#..... #.##.....##....#.....Shock #.#####.....##....#.#### #....##.....#######.# ####.# #####.....#######'##b   bat (asleep)#.# ####...#.....#........####.####......#..)..#........##...................#........#A:j@.b303735.0)A:j%.bA:j%.bA:j NbA:j  -86 _A:jA:jA:jW #.#  #.#. #. #. #..<#.  #.  #.  ##b####.#.. #..;...)... #######.##. #..... #..... #....  .  #.# .  ..)  #.... A:j #.#  #.#. #. #. #..<#.  #.  #.  ##b####.#.. #..;...)... #######.##. #..... #..... #.... .  #.# .  ..)  #....A:jA:j 0A:jA:jsZ _A bat is nearby!A:j"#.##.##.# ###.......### Feet the Gusty #.##.##.#. .............. Tengu #.##.########.#. #######.##...# Health: 24/24 ======================== #.##..........#. #..<#....... Magic: 11/12 ======================-- A:jހ#.#############. #.....##.... AC: 0Str: 9 #.##. #.....#..... EV: 33 Int: 17 #.##* ###.....#..... SH: 0Dex: 14 #.###*####.#.....#..... XL:  4 Next: 50% Place: Dungeon:3 #.##..;...)......'..... Noise: ---------  Time: 3038.0 (0.0) #.########.##....#..... -) Magic Parchment #.#A:j.#.....##....#..... Cast: Shock #.#####.....##....#.#### Scroll #....##.....#######.# ####.# #####.....#######'##b   bat#.# ####...#.....#........####.####......#..)..#........##...................#........# _You encounter a bat. _A bat is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:jAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineA:j,.bA:j)18 =9.0 (1 _A bat is nearby!  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line _The zap misses the bat. x2; The bat misses you. x3A:j  #.#  #.#. #. #. #..<#.  #.  #.  ##b####.#.. #..;...)... #######.##.A:j #..... #..... #....  .  #.# .  ..)  #.... A:j #.#  #.#. #. #. #..<#.  #.  #.  ##b####.#.. #..;...)... #######.##. #..... #..... #.... .  #.# .  ..)  #....A:j A:j%A:j(A:j=A:jOZ _A bat is nearby!A:jJ#.##.##.# ###.......### Feet the Gusty #.##.##.#. .............. Tengu #.##.########.#. #######.##...# Health: 24/24 ======================== #.##..........#. #..<#....... Magic: 10/12 ====================---- #.#############. #.....##.... AC: 0Str: 9 #.##. #.....#..... EV: 18Int: 17 #.##* ###.....#..... SH: 0Dex: 14 #.###*####.#.....#..... XL:  4 Next: 50% Place: Dungeon:3 #.##..;...)......'..... Noise: =--------  Time: 3039.0 (0.0) #.#:j 3m#######.##....#..... -) Magic Parchment #.##.....##....#..... Cast: Shock #.#####.....##....#.#### Scroll #....##.....#######.# ####.# #####.....#######'##b   bat#.# ####...#.....#........#A:j###.####......#..)..#........##...................#........# _The zap misses the bat. x2; The bat misses you. x3 _A bat is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineA:j-H.b..bA:jG6 .A:jD7+40.0 (1A:j=A:jB'M_A bat is nearby!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line _The zap misses the bat. x2; The bat misses you.A:j [ #.#  #.#. #. #. #..<#.  #.  #.  ##.####.#.. #.b;...)... #######.##. #..... #..... #....A:j  .  #.# .  ..)  #.... A:j% ~ #.#  #.#. #. #. #..<#.  #.  #.  ##.####.#.. #.b;...)... #######.##. #..... #..... #.... .  #.# .  ..)A:j. S  #....A:jZ A:jZ A:j A:j( #.##.# #.# ###.......### Feet the Gusty #.##.# #.#. .............. Tengu #.##.########.#. #######.##...# Health: 24/24 ======================== #.##..........#. #..<#....... Magic: 9/12==================------ A:j) M#.#############. #.....##.... AC: 0Str: 9 #.# #. #.....#..... EV: 18Int: 17 #.# #. ###.....#..... SH: 0Dex: 14 A:j* ?#.# ##.####.#.....#..... XL:  4 Next: 50% Place: Dungeon:3 #.# #.†;...)......'..... Noise: =--------  Time: 3040.0 (0.0) #.# #######.##....#..... -) Magic Parchment #.# #.....##....#..... Cast: Shock #.#### #.....##....#.#### Scroll #....# #.....#######.# A:j* ####.# #####.....#######'##  b   bat  #.# ####...#.....#........#  ###.####......#..)..#........#  #...................#........# A:j#+ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.  The bat is moderately wounded.The zap hits the bat.A:jG5  #.#  #.#.   #..<  #.  #.   #.*  #..... #..... #.... .  #.# .  ..)  #....A:j †11.0 (1Shock  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe bat is moderately wounded.The zap hits the bat. _You kill the bat!A:j8  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A:jA:jrA:j,A:j| 33  _A:jxA:jA:j>A:jVA:jA:jA:jA:jA:jO10/12==A:jA:jA:jA:j'nA:j(A:j+A:j,:==A:j-A:j&0,A:jq1A:j3A:j44A:jJ5A:j7A:j38L1==A:j 9A:j<,A:jy>B:j...-543.0)..........-B:joT _Key pressed, stopping explore.B:j_  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B:jx)B:jO,B:j2B:j> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B:jB:jB:jB:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B:jK1B:j&2U  B:j;3B:j#6B:j<| _B:j>B:j?3==B:j@B:jk(2==B:j*p,B:jrB:jvsB:j:wB:j{onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a bat corpse.B:jl~B:jK _B:jQ,B:jʊ==B:j`B:jB:jB:jB:jB:jB:jBB:jB:jaBB:jB:jLXB:j,B:jB:jLB:jB:j!B:j'B:jXB:j18  _You open the door. 33  B:j'  There is an open door here. _B:j1*B:j<-B:jH.B:j/B:j2B:j5B:j7,B:j9B:ji;B:j;B:jk<B:j>B:jSBB:j"UB:jVB:jDWB:j|XB:j^B:j-a,B:jy,B:jB:jBB:j ....................#...#........ #######.##...#......#...###....# B:j> #..<#.................###....#.  #.....##......##+##....+  #.....#........#.............## ###.....#......#.##..###.#.....# .....#............###+#.....# .)......'........###...........# #....#......#;# #......<....# 96.0 (42 ..##....#........# #...........# ..##....#.######+# #.......##### ..#######.# #.......# ..#######'## #....|..###### ..#........# #.............  ..#........# #####.#.###...  ..#........# #.#.# #...  ###B:j?# ..#.# #... There is a stone staircase leading down here.B:j 0B:jB:j B:jN_Key pressed, stopping explore.B:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B:jk  B:j}B:jJB:jB:jP _B:jB:jO;18 B:jB:j47 _You open the door.B:jB:jZ_ 33  B:jB:j6@  There is an open door here.B:jB:j _B:j/B:j>B:jy%B:j(B:j.B:j/B:j\3B:j6B:j=:,B:jv>B:jXB:jO #....#......#># #......<....# # #....#........# #...........# #. #....#.######'##### ##' ######.# #......#.......# # ######'###......#....|..########. ...#......#.............##. ...#......#####.#.###...... ..##......#####.#.# #....## ........##......;.....#.# #106.0 (10..[...###############.# #......# #.# #.... ######.##  #.# #....# #.#  #.####'#.# ######.######## ... ..#..... ##.## ######.#################...## # #....B:j...........##..#..##.# _Key pressed, stopping explore.B:j\  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B:jS  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B:j B:j#( B:j, B:jG/   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)B:j/ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B:jֳ B:jc k  B:j3  _B:j' B:j ,B:j B:j B:j B:j3 B:j B:j B:j ,B:jn B:jl B:j ,B:j B:jS B:j@ ,B:j B:jB B:jb B:j B:j B:j B:j ,B:j0 B:j B:j% B:j B:j^ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +0 short sword and quivering stones.#......#.............##.# #......#####.#.#### #......#####.#.# #....### ............#.# #....#  #########.# #....#  # #.# #....#  # #.# #....#  #.####K#.# ####### #..B:jy [33m# ... ###.####.# ################...## # Shock .............##..#..##.# ###########.##.......#.# #...†#._.#...# K   kobold (missile, wandering) ####.......### ##..#..## ##...##B:j_# ['K20.0 (14B:j.   1.0 (15 _B:j 8 B:j> B:jc##......#.............##.#  Feet the Gusty ##......#####.#.###......#  Tengu ##......#####.#.# #....###  Health: 24/24 ======================== ##............#.# #....#  Magic: 11/12 ======================-- ###############.# #....#  AC: 0Str: 9 # #.# #....#  EV: 33 Int: 17 # #.# #....#  SH: 0Dex: 14 #.####'#.#  XL:  4 Next: 51% Place: Dungeon:3 ####### #.;..)...#  Noise: ---------  Time: 3121.0 (0.0) ....... ###.####.# :jNm -) Magic Parchment ################...## #  Cast: Shock .............##..#..##.#  Scroll ###########.##.......#.#  #...†#._.#...#  K   kobold (missile, wandering) ####.......###  ##..#..##  ##...## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 64% to hit)  The zap hits the kobold.B:j|. . .#.#  ......#.#     #.#   #.#     #.;***...#    #  . #...†#._ .. ##..#..## B:jA<..)C:j=18 3=2.0 (1Shock  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 64% to hit)  The zap hits the kobold. _You kill the kobold!C:j3C:jC:jC:j_ 33  C:j+BC:jC:jb,C:jC:jp,C:jBC:jC:jC:j#C:jTC:j>b2==C:j(C:j C:jlXC:j<,C:jXC:jC:j $  Things that are here:C:j#p  a +0 short sword; 5 stones; a kobold corpseC:j 'C:jF)A== _C:j[*C:j-C:jZ0C:j0C:j1C:j5C:j8C:j.9C:j:C:jLC:j)N,C:jOC:jrSC:jW,C:jIYC:j[C:jw_BC:jj$  Things that are here:C:jmp  a +0 short sword; 5 stones; a kobold corpseC:j8pC:jp _C:jdrC:jvC:joxC:jxC:jzC:jXC:j,C:jC:jC:jC:jόC:jBC:jC:jC:jC:jcC:j5,C:jC:jC:jC:j=C:jnDXC:jc .)..#........#######.#.###. ....#........##......#####.#.# #.###........##............#.# #.  #....[...###############.# #.  #........# #.# #.  #######.## #.# #. #.##.#### ###########.################....) ................;.........####.##-70.0 (48.0) ###########.#################...# #...............##..#.. ##############.##...... C:j#...÷#._.# ####......  ##..#..  ##...#  ####.## C:jyX-C:jHC:j,T _Key pressed, stopping explore.C:j[  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:j/xC:jz}C:j$ C:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)C:js   _C:juC:j}XC:jC:j|JC:jjC:jBC:j;nC:j@`  #.....##....#........# #.....  #.....##....#.######'###.....  #.....#######.# ##..... ####.....#######'###......#....| ...#.....#........##......#..... ...#..)..#........##......#####.# .........#........##......#####. ...........##............## #....[.;.#############9.0 (9.0) #........# ########.## # # #.## ################.############### ...............................## ################.################ .##...............# .###############.##.C:j0C:jj _Key pressed, stopping explore.C:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)C:j8  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:jn3C:jJ  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)C:jSr   C:j  _C:j C:j4 C:j BC:j ,C:j0 C:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.C:jp K _C:j C:j C:j C:j C:j ,C:jF ,C:j ,C:j   There is an open door here.C:j K _C:j]. C:jG` BC:j2f XC:j\l BC:jo C:j) #.# #......#......#####.###......#..........#....##.##.......+.......  #.#######'##.........#..#  #.# #.##......####........#  #.# #...##.#### #.....+.  #.#########.......####....##...  #.#................#... ###.#.##########;##...#......#...95.0 (16.0) C:j ....#.# #..<#................. #####.# #.....##......##+##...  #.# #.....#........#......  #.# ###.....#......#.##..  ##.####.#.....#......#  #.†....)......'........###....  #######.##....#......#># #.... C:jݚ w#.....##....#........# #...C:j 0C:j j _Key pressed, stopping explore.C:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:j C:j[ C:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)C:jY   C:j C:j : _C:j C:j ,C:j{ C:j2 -  There is an open door here. _C:j C:j! C:j\% C:j& C:j|& C:j' C:jy<  ...#.#.####.#.#  ...#.#.#.####...##  ..#.#.#)#  #####+##.#.#.##  C:j= #........#.........#  ####.##.##.#....#..#  #.##.##.######..###### #.##.<#. #.###;.....####206.0 (11 #.# #......#### # #......#....... ....# ###......#.... .##.# #.##.......+.......... .##.# #.#######'##.... C:j> .##.# #.# #.##......#### .##.# #.# #...##.#### # .##.# #.#########.......####C:jG 0C:jM C:jP T _Key pressed, stopping explore.C:jv  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:j0JC:j$MC:j7RC:jB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:jA  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:jD:j0D:j!D:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:jϫ  D:jlD:j$D:jNP _D:j,D:j/D:j(D:jD:j9D:jED:jD:j9,D:jD:jD:jP,D:jD:j]BD:j0D:jD:jD:jfD:j)D:jD:jD:j D:jD:j,D:j,D:j9D:j;D:j<,D:jED:jG,D:juHD:j_OD:jRD:jRD:j~SD:jȁ#onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a stone staircase leading up here. _D:jaD:j݊D:jnD:jD:jND:jsD:jBD:jD:jvD:j~D:jD:jD:jfD:jD:jGD:je\D:j~,D:j,D:j ....##.# #.#.####.#.#D:jH#.# #.#.####...###.# #.#)........##.# #.#.........##.# ..#.........##.# .##.#....#..##. .##.######..###################.# .<#........................36.0 (30 #......#......#####÷###########. #......#......#####.#### #.# #......#..........#....######## #......#..........#....# .......+....................# #####'##...............#..###.#.  #.##......####........###.##  #...##.#### #.....+..##...D:jϢD:jT _Key pressed, stopping explore.D:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:jD:j/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:jD:jGN  D:j@D:jD:jiD:j: _D:jgD:jD:jXD:j|D:jBD:j!XD:j&D:jDD:jxHD:jEKD:j\OD:jOD:jVD:juW,D:j(fD:jgD:jiD:jiD:jjD:jZnD:jpD:jpD:jqD:jnyD:j}D:j,D:j,D:j͈,D:jD:j.D:j,D:jXD:jD:jęBD:jD:jD:jD:j8D:jC,D:jID:jBD:j5D:jD:jD:jD:j D:j/BD:j<D:j?D:jAD:jrCD:jDD:jUGD:jID:j^KD:jLD:j uD:jEv####.####.####.#.#  .................#.#  ###.#.#########.#.#   #.#.#########...#   #.#.............#  #.# #.#.#########...#  #.# #.#.# ###...###  #.####.#.#######.......#  .............>#;#.#.####  70.0 (34.....................#  ..##.####.#.######  ##.# #.#.#  ##.####.#.#  #.##......#.# ###  .......#.#########.# #.#  .......#.# #....#.#D:jw[m #.#  ..####.#.####.##.#.###.##  D:j _Done exploring.D:j׻  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:j; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:j]ND:jkk  D:j` .0.0)............... _Done exploring.D:j6   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:j D:j) D:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:j D:j D:j? D:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:j   D:ji# D:j, &D:j{- D:j1 D:j6 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.D:jݯ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:jN<E:jKE:j]E:jh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E:jipk  E:jqE:j;E:jXE:j0E:j5E:jE _Done exploring.E:j E:j Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:j(/3E:jkQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E:jE:jd  E:j E:jUE:je0E:j E:jVE _Done exploring.E:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:jE:j3E:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E:j [?25h[?0cE:jQ P  Search for what [Enter for "."]? F:jm [?25l[?1cF:jQw16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading downb - [D:3] 5 stones (5 further duplicates in 1 pile)  c - [D:3] a +0 whip  d - [D:3] a bloodstained altar of Trog  e - [D:3] a stone staircase leading up  f - [D:3] a staff of coldg - [D:3] a +0 short sword  h - [D:3] a stone staircase leading down  i - [D:3] a glowing silver altar of Zin  j - [D:3] a leather armour  k - [D:3] a stone staircase leading up  l - [D:3] a dagger  m - [D:3] a +0 club  n - [D:3] a mace  o - [D:3] a stone staircase leading up  p - [D:3] a stone staircase leading downH:jMLevel 3 of the Dungeon <<<>>>__(Press ? for help) #.##.########.#.##########.##...#......#...###....#.##.#.#.# #.##.#.# #.# #.##..........#.# #..<#.................###....#.##'#.#.# #.##.#.# #.# #.#############.# #.....##......##+##....#.....+.#....#.####.##.#.# #.# #.# #.# #.....#........#.............###....#......##.#.###.# #.# #.# ###.....#......#.##..###.#.....# #....#########.....#.#  #.# ##.####.#.....#............###+#.....# #....###########.#.#.# #.# #.†....)......'........###...........# #................#.#.# #.# #######.##....#......#># #......<....# #....#############.#.# #.# #.....##....#........#:jO49m #...........# #....##.#.# #.#### #.....##....#.######'###.......##### ##'####.#.# #....# #.....#######.# #......#.......##.##.#)# ####.# #####.....#######'###......#....|..########.##.#.# #.# ####...#.....#........##......#.............##.##.#.# ###.####......#..)..#........##......#####.#.###......##.#.# #...................#........##......#####.#.# #....####.#.# #.#.####......#######........##............#.# #....##.#.##.#.# #......# #....[...###############.# #....##.#.##.#.# #...#### #........##.# #....##.#.##.#.# #...########.###.# #....##.#.##.#.# #...##.##.####'#.##.#.##.#.####...################.################....)...##.#.###.#.......................................####.####.##....####.#########################.#################...###.#######H:j H:j; Feet the GustyTenguHealth: 24/24 ========================Magic: 12/12 ========================AC: 0Str: 9EV: 33 Int: 17SH: 0Dex: 14XL:  4 Next: 53% Place: Dungeon:3Time:Scroll _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? .H:jB 3H:j H:j. H:j   _H:j? BH:j XH:j ,H:jO H:jB H:j H:j H:j@ H:jc H:j@ H:j H:j H:j H:j< H:j H:j BH:jy H:j( XH:j) H:jz* H:j* H:j2 BH:j3 H:j#E H:jF H:jkG H:jG H:jM XH:jO H:jwQ ,H:jvR H:jT H:jMV H:jV H:jqW H:jZ H:j0[ H:j[ H:jX\ H:j_ H:ja ,H:jb H:je H:jg H:jFh H:jui H:j l H:jm H:jn H:jo H:jq H:js H:jVt H:ju H:jEx H:j*z H:jz H:j{ H:j~ H:j H:j< H:j H:jR H:j_ H:j H:j H:j H:ju ,H:j H:j H:j H:j H:j H:j  #........#.............###....#.. #......#.##..###.#.....# #....### #............###+#.....# #....### '........###...........# #....... #......#># #......<....# #....### #........# #...........# #....# #.######'###.......##### ##'### #.# #......#.......##.# #'###......#....;..########.#Noise: --------- 3299.0 (29.0) ...##......#.............##.#H:jj -) Magic Parchment ...##......#####.#.###......#Cast: Shock ...##......#####.#.# #....### ...##............#.# #....# ...###############.# #....# ...##.# #....# #.###.# #....# #.##.####'#.#H:j 0H:j H:j s _You see here a staff of cold.I:jlR18 300.0 (1.0)I:j_ _g - a staff of coldJ:j[[?25h[?0c  Search for what [Enter for "."]? K:j [?25l[?1cK:jMK:jV315 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading upb - [D:3] a stone staircase leading down  c - [D:3] 5 stones (5 further duplicates in 1 pile)  d - [D:3] a +0 short sword  e - [D:3] a bloodstained altar of Trog  f - [D:3] a glowing silver altar of Zin  g - [D:3] a leather armour  h - [D:3] a stone staircase leading up  i - [D:3] a stone staircase leading down  j - [D:3] a dagger  k - [D:3] a mace  l - [D:3] a stone staircase leading up  m - [D:3] a +0 club  n - [D:3] a +0 whip  o - [D:3] a stone staircase leading downL:jL:jL:jֽ#........#.............###....#.. Feet the Gusty #......#.##..###.#.....# #....### Tengu #............###+#.....# #....### Health: 24/24 ======================== '........###...........# #....... Magic: 12/12 ======================== L:j#......#># #......<....# #....### AC: 0Str: 9 #........# #...........# #....#EV: 18Int: 17 #.######'###.......##### ##'###SH: 0Dex: 14 #.# #......#.......##.#XL:  4 Next: 53% Place: Dungeon:3 #'###......#....;..########.#Noise: ---------  Time: 3300.0 (0.0) ...##......#.............##.#-) Magic Parchment ...##......#####.#.###......#Cast: Shock L:jT...##......#####.#.# #....###Scroll ...##............#.# #....# ...###############.# #....# ...##.# #....# #.###.# #....# #.##.####'#.#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [Enter for "."]? . _You see here a staff of cold. L:j g_g - a staff of coldSearch for what [Enter for "."]? .L:jL:j L:jD _M:j Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 3% 2b - AirstrikeAir17% 4  c - Ensorcelled HibernationHexes/Ice21%2  d - Sublimation of BloodNecromancy21%2  e - PasswallEarth38% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitP:j'~P:jP:j@#........#.............###....#.. Feet the Gusty #......#.##..###.#.....# #....### Tengu #............###+#.....# #....### Health: 24/24 ======================== '........###...........# #....... Magic: 12/12 ======================== #......#># #......<....# #....### AC: 0Str: 9 #........# #...........# #....#EV: 18Int: 17 #.######'###.......##### ##'###SH: 0Dex: 14 #.# #......#.......##.#XL: P:j 4 Next: 53% Place: Dungeon:3 #'###......#....;..########.#Noise: ---------  Time: 3300.0 (0.0) ...##......#.............##.#-) Magic Parchment ...##......#####.#.###......#Cast: Shock ...##......#####.#.# #....###Scroll ...##............#.# #....# ...###############.# #....# ...##.# #....# #.###.# #....# #.##.####'#.#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [Enter for "."]? . _You see here a staff of cold. _g - a staff of cold _Search for what [Enter for "."]? .P:jۗP:jMemorise Airstrike, consuming 4 spell levels and leaving 0? Y - Yes  N - NoP:joP:j#........#.............###....#.. Feet the Gusty #......#.##..###.#.....# #....### Tengu #............###+#.....# #....### Health: 24/24 ======================== P:j'........###...........# #....... Magic: 12/12 ======================== #......#># #......<....# #....### AC: 0Str: 9 #........# #...........# #....#EV: 18Int: 17 #.######'###.......##### ##'###SH: 0Dex: 14 #.# #......#.......##.#XL:  4 Next: 53% Place: Dungeon:3 #'###......#....;..########.#Noise: ---------  Time: 3300.0 (0.0) ...##......#.............##.#-) Magic Parchment ...##......#####.#.###......#Cast: ShockP:j: ...##......#####.#.# #....###Scroll ...##............#.# #....# ...###############.# #....# ...##.# #....# #.###.# #....# #.##.####'#.#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [Enter for "."]? . _You see here a staff of cold. _g - a staff of cold _Search for what [Enter for "."]? .P:j*1.0 (1P:jP:jD} _This spell is astonishingly dangerous to cast!P:j*2.0 (2P:jP:jP:jr*3.0 (3P:jP:jP:j*4.0 (4P:j$P:jP:jK*5.0 (5P:jaP:j  _You start memorising the spell. You continue memorising. x4P:jwP:jTP:jc _You finish memorising. Spell assigned to 'c'.P:jy P:j&  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 3% 2  b - Ensorcelled Hibernation Hexes/Ice21%2  c - Sublimation of Blood Necromancy21%2  d - PasswallEarthP:jϞ 38% 3 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQ:jQ:jQ:jO#........#.............###....#.. Feet the Gusty #......#.##..###.#.....# #....### Tengu #............###+#.....# #....### Health: 24/24 ======================== '........###...........# #....... Magic: 12/12 ======================== #......#># #......<....# #....### AC: 0Str: 9 Q:jv#........# #...........# #....#EV: 18Int: 17 #.######'###.......##### ##'###SH: 0Dex: 14 #.# #......#.......##.#XL:  4 Next: 53% Place: Dungeon:3 #'###......#....;..########.#Noise: ---------  Time: 3305.0 (0.0) ...##......#.............##.#-) Magic Parchment ...##......#####.#.###......#Cast: Shock ...##......#####.#.# #....###Scroll ...##............#.# #....# ...###############.# #....# ...##.# #....# #.###.# #....# #.##.####'#.# _You see here a staff of cold. _:jd0mg - a staff of cold _Search for what [Enter for "."]? . _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.Q:jZP  Okay, then.Q:jjQ:j0 Q:j . _Q:j8 Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon R:j R:j$V#........#.............###....#.. Feet the Gusty #......#.##..###.#.....# #....### Tengu #............###+#.....# #....### Health: 24/24 ======================== '........###...........# #....... Magic: 12/12 ======================== #......#># #......<....# #....### AC: 0Str: 9 #........# #...........# #....#EV: 18Int: 17 R:j&#.######'###.......##### ##'###SH: 0Dex: 14 #.# #......#.......##.#XL:  4 Next: 53% Place: Dungeon:3 #'###......#....;..########.#Noise: ---------  Time: 3305.0 (0.0) ...##......#.............##.#-) Magic Parchment ...##......#####.#.###......#Cast: Shock ...##......#####.#.# #....###Scroll ...##............#.# #....# ...###############.# #....# ...##.# #....# #.###.# #....# #.##.####'#.# _g - a staff of cold _Search for what [Enter for "."]? . _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 R:j|'[22d_You finish memorising. Spell assigned to 'c'. _Okay, then.R:jm*R:j5R:j`6R:j;| 33  _R:jI/ .###'##....#.....+.#....# .#........#.............###....#. .##.##..###.#.....# #.... .#R:jJ.....###+#.....# #....## .'........###...........# #...... .##># #......<....# #....## .#........# #...........# #....# .#.######'###.......##### ##'### ##.# #......#.# #.#6.0 (1 ##'###......#.......########.#.##......#.............##.#.##......#####.#.###......#.#######.#.# #....###.##............#.# #....# [...###############.# #....# ....# #.# #....# ##.##R:j~Ki #.# #....#R:jW0R:j]R:j_S _Key pressed, stopping travel.R:jR:j}PDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.R:jtAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionR:jmJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenR:jhRN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of SkillsR:j4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesS:jѵS:j .##......##'##....#.....+.#....#. Feet the Gusty .#........#.............###....#. Tengu .#......#.##..###.#.....# #....## Health: 24/24 ======================== .#............###+#.....# #....## Magic: 12/12 ======================== .'........###...........# #...... AC: 0Str: 9 .#......#># #......<....# #....## EV: 33 Int: 17 .#........# #...........# #....# SH: 0Dex: 14 .#.######'###.......##### ##'### XL:  4 Next: 53% Place: Dungeon:3 S:jN"##.# #......#...;...##.#Noise: ---------  Time: 3306.0 (0.0) ##'###......#.......########.#-) Magic Parchment ....##......#.............##.#Cast: Shock ....##......#####.#.###......#Scroll ....##......#####.#.# #....### ....##............#.# #....# [...###############.# #....# ....##.# #....# ##.###.# #....# _Search for what [Enter for "."]? . _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Okay, then. _Key pressed, stopping travel.S:jƪS:jS:jS:jF _Unknown command.S:jY Where to? (Tab - D:4, ? - help)  D - Dungeon T:j}.##......##'##....#.....+.#....#. Feet the Gusty .#........#.............###....#. Tengu .#......#.##..###.#.....# #....## Health: 24/24 ======================== .#............###+#.....# #....## Magic: 12/12 ======================== .'........###...........# #...... AC: 0Str: 9 .#......#># #......<....# #....## EV: 33 Int: 17 .#........# #...........# #....# SH: 0Dex: 14 .#.######'###.......##### ##'### XL:  4 Next: 53% Place: DungeoT:j~En:3 ##.# #......#...;...##.#Noise: ---------  Time: 3306.0 (0.0) ##'###......#.......########.#-) Magic Parchment ....##......#.............##.#Cast: Shock ....##......#####.#.###......#Scroll ....##......#####.#.# #....### ....##............#.# #....# [...###############.# #....# ....##.# #....# ##.###.# #....# _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Okay, then. _Key pressed, stopping travel. _Unknown command.  T:jA,T:j3$ _T:jXT:j T:jkT:jT:jڕT:jT:j%T:jT:jĘT:j T:jƞT:jT:j'T:jT:j0T:jY  There is a stone staircase leading down here.T:jGT:jT:jCB18  _T:jT:jI 4  You climb downwards.T:j,T:j:T:j _You encounter a kobold, a dart slug and a quokka.Found a parchment of Freeze.  There is a stone staircase leading up here.T:j| T:j׉ : ..w..r## ##  ......##..  ..........    ........#  ##  ##....K..#  T:jՊ #.;....... 17.5 (11.5) ...........###.  .... Shock .:..#####..#.##  ### ##..# .## w   dart slug . r   quokka (asleep) # K   kobold (asleep) T:j T:j T:j d _There are monsters nearby!U:jXM Feet the Gusty..w..r## ##Tengu......##..Health: 24/24 ========================..........Magic: 11/12 ======================--.........AC: 0Str: 9........#EV: 18Int: 17#.......#SH: 0Dex: 14##...**..#XL:  4 Next: 53% Place: Dungeon:4#.;**.....Noise: ---------  Time: 3317.5 (0.0)...........###.-) Magic Parchment...............Cast: Shock.:..#####..#.##Scroll #####..#.##w   dart slug.r:jN 49m   quokka (asleep)#K   koboldCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold but does no damage.U:j} Y.rU:j` .K.U:j ~..rU:jK; 4===8.5 (1U:jG U:jdI onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold but does no damage. _The kobold shouts!U:ju Feet the Gusty..w...## ##Tengu....r.##..Health: 24/24 ========================..........Magic: 10/12 ====================----.........AC: 0Str: 9........#EV: 18Int: 17#.......#SH: 0Dex: 14##..**...#XL:  4 Next: 53% Place: Dungeon:4#.;*......Noise: ===------  Time: 3318.5 (0.0)...........###.-) Magic Parchment...............Cast: Shock.:..#####..#.##Scroll #####..#.##w   dart slugU:j .r   quokka#K   kobold _The kobold shouts!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (64% to hit)U:j .w.rU:j H.KU:j %....U:j 3--9.5 (1U:j U:j MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 club (64% to hit) _The zap misses the kobold.U:j~  Feet the Gusty ......## ##  Tengu ..w...##..  Health: 24/24 ======================== ...r......  Magic: 9/12==================------ .........  AC: 0Str: 9 ........#  EV: 18Int: 17 #.......#  SH: 0Dex: 14 U:je##.......#  XL:  4 Next: 53% Place: Dungeon:4 U:j#.;.).....  Noise: =--------  Time: 3319.5 (0.0) ...........###.  -) Magic Parchment ...............  Cast: Shock .:..#####..#.##  Scroll  ### ##..#  U:j}.##  w   dart slug .  r   quokka #  K   koboldCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (64% to hit)  The zap hits the kobold!U:j  ##              #.;**.....      U:j  ###  .##  .  # U:jX.rU:j(m .)You kill the kobold!U:j/ ```````The dart slug launches a dart at you.V:jwk.....;.V:j}3420.5 (1V:jV:jqO _The slug dart misses you.V:jR  Feet the Gusty ......## ##  Tengu ..w...##..  Health: 24/24 ======================== ..........  Magic: 8/12================-------- .........  AC: 0Str: 9 ........#  EV: 18Int: 17 #.......#  SH: 0Dex: 14 ##.......#  XL:  4 Next: 54% Place: Dungeon:4 #.;.).....  Noise: =--------  Time: 3320.5 (0.0) ...........###.  -) V:jX[mMagic Parchment ...............  Cast: Shock .:..#####..#.##  Scroll  ### ##..#  .##  w   dart slug .  r   quokka # Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (60% to hit)  The zap hits the quokka!V:j  ##      ..*  ..*  #*  ##*          ###  .##  . # V:j10.....V:jI7261.5 (1V:jT>V:jAonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (60% to hit)  The zap hits the quokka! _You kill the quokka!V:jFeet the Gusty......## ##Tengu..*...##..Health: 24/24 ========================..*.......V:jyMagic: 7/12==============----------.*.......AC: 0Str: 9.*......#EV: 18Int: 17#*......#SH: 0Dex: 14##*......#XL:  4 Next: 56% Place: Dungeon:4#.;.).....Noise: =--------  Time: 3321.5 (0.0)...........###.-) Magic Parchment...............Cast: Shock.:..#####..#.##V:jScroll #####..#.##w   dart slug.#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.V:j)gG.wV:jHq2....V:js*2.5 (1V:j{V:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug. _The dart slug is lightly wounded.V:j=Feet the Gusty......## ##Tengu......##..Health: 24/24 ========================..*.......Magic: 6/12============------------.*.......AC: 0Str: 9.*......#EV: 18Int: 17#*......#SH: 0Dex: 14##*......#XL:  4 Next: 56% Place: Dungeon:4#.;.).....Noise: =--------  Time: 3322.5 (0.0)...........###.-) Magic Parchment...............Cast: Shock.:..#####..#.##Scroll #####..#.##w :ja?<3m  dart slug.#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.V:j.wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.V:jU,...V:jy*3.5 (1V:j,V:ju _The dart slug briefly extends its eye-stalks.V:j#g  Feet the Gusty ......## ##  Tengu ......##..  Health: 24/24 ======================== ..........  Magic: 5/12==========-------------- .........  AC: 0Str: 9 ........#  EV: 18Int: 17V:jH #.......#  SH: 0Dex: 14 ##.......#  XL:  4 Next: 56% Place: Dungeon:4 #.;.).....  Noise: =--------  Time: 3323.5 (0.0) ...........###.  -) Magic Parchment ...............  Cast: Shock .:..#####..#.##  Scroll  ### ##..#  .##  w   dart slug .  # Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: V:jS"Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.V:j0  ##      .*  .*  V:j#*  ##*          ###  .## . # V:j? .....V:jP 6==614.5 (1ShockV:jW V:jZ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!V:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:jF V:j V:j V:jf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)V:j K  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:j.V:jV:ja%V:j(  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:jDW:j.QW:jWW:jZ  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j.W:j[W:j,W:jW:jn| 33  _W:j,W:jW:j'W:jѭW:jW:jW:j:==W:jW:jW:jW:jYW:j},W:j˽W:j,W:jW:j W:jN7==W:jW:jW:jW:jAW:jDW:jW:jFW:j,W:jW:jP==W:jW:j,W:jW:j,W:jW:j,W:jQW:jW:jN8==W:jIW:j>,W:j:W:j,W:j+W:jW:jW:jW:jkW:j:==W:j W:jW:j|W:jW:jW:jhW:jW:j,W:jW:j>#d9==W:jr$W:jn(,W:j)W:j,W:j-W:j/W:je2,W:j3W:j8P==W:j9W:j@nW:jBW:jEonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a quokka.W:j=>r10/12==-Shockr   quokka (wandering)54.5 (30.0)W:j9W:j^L-5.5 (31 _W:jW:jW:jXO ......## ##  ......##..  .........r  .........  ........#  #.......#  ##.......#  #.;.).....  ...........###.  ...............  .:..#####..#.##  ### ##..#  .##  .  # W:jU% ......## ##  ......##..  .........r  .........  ........#  #.......#  ##.......#  #.;.).....  ...........###.  ...............  .:..#####..#.##  ### ##..# .##  . # W:j,W:j:0W:jAW:jD] _A quokka is nearby!W:j2#Feet the Gusty......## ##Tengu......##..Health: 24/24 ========================.........*Magic: 9/12==================------.......*.AC: 0Str: 9.....**.#EV: 33 Int: 17#...*...#SH: 0Dex: 14##.**....#XL:  4 Next: 61% Place: Dungeon:4#.;.).....Noise: ---------  Time: 3355.5 (0.0)...........###.-) Magic Parchment...............Cast: Shock.:..#####..#.##Scroll #####..#.##:j$c40mr   quokka.#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit)  The zap hits the quokka.W:j@].rW:j%7.....W:j918 =6.5 (1W:j.W:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit)  The zap hits the quokka. _The quokka is heavily wounded.W:jW: Feet the Gusty......## ##Tengu......##..Health: 24/24 ========================..........Magic: 8/12================--------.......*.AC: 0Str: 9.....**.#EV: 18Int: 17#...*...#SH: 0Dex: 14##.**....#XL:  4 Next: 61% Place: Dungeon:4#.;.).....Noise: =--------  Time: 3356.5 (0.0)...........###.-) Magic Parchment...............Cast: Shock.:..#####..#.##Scroll #####..#.##r :j~; ~3m  quokka.# _The quokka is heavily wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 60% to hit)W:j .r.W:j 9rW:jB 0....W:j *7.5 (1W:j W:j MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (heavily wounded, 60% to hit) _The zap misses the quokka.W:jm ,  Feet the Gusty ......## ##  Tengu ......##..  Health: 24/24 ======================== ..........  Magic: 7/12==============---------- .........  AC: 0Str: 9 ........#  EV: 18Int: 17 #.......#  SH: 0Dex: 14 W:j ##.......#  XL:  4 Next: 61% Place: Dungeon:4 #.;.).....  Noise: =--------  Time: 3357.5 (0.0) ...........###.  -) Magic Parchment ...............  Cast: Shock .:..#####..#.##  Scroll  ### ##..#  .##  r   quokka .  # Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavilyW:j Q wounded, 60% to hit)  The zap hits the quokka!W:j;   ##          #...**..#  ##.**....#          ###  W:jP V.## . # W:jNW (......W:jd 3--38.5 (1ShockW:jqk W:jv J _You kill the quokka!W:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:jiX:jvX:j~X:j' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:jX:jX:jX:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X:jnX:jNX:jX:jaX:j f 33  _X:j&X:jX:jzX:j)X:jX:j}X:jX:j9X:j8--X:jX:jaX:jN8==X:jX:j,X:jbX:j,X:jX:jX:jX:jIX:jX:j}:==X:jX:j X:j X:j3 X:j(,X:jX:j,X:j,X:jwd9==X:jX:j,X:jX:j,X:j X:j"X:jH#X:jp$X:j&X:jQ':==X:j@(X:j*,X:j],X:j&/,X:jO0X:j2X:je3R10/13==X:jA4X:jL7,X:j8X:jq;X:j;X:j=X:jD?X:j?X:j@X:j[CX:jC:==X:jEX:jGX:j4HX:jxIX:jRKX:jKX:j4MX:jO,X:jQX:jTb1==X:js\X:j`X:j`X:j?bX:jEeX:jeX:j`gX:j/jX:jjX:jlX:jnX:jXo:==X:jWqX:jvBX:jd,X:jJX:jX:jX:jlX:jՕX:ja62==X:jX:jXX:jœX:jAX:jџX:jpX:jX:jFX:jX:jX:j;X:jRX:jج:==X:jX:jѱX:jXX:jfX:j{X:jX:j/X:jX:jZL3==X:j=X:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. X:ju_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.X:jX:j%X:jX:jX:jX:jX:j0X:jX:jxX:jX:jX:j@X:jX:jL:==X:jX:jnX:jX:jaX:jX:jX:jX:j X:jX:j  .............  ..... .........  ..... ........#  #... #.......#  #...## ##.......# X:j" #...####.<.).....  #............###.  ...............  ..#####..#.##-   ###### ##..#  .##  .    # X:jO    You pick up a parchment of Freeze and begin reading...X:j41407.5 (49.0)X:jZ18 -8.5 (50X:j X:j? _You add the spell Freeze to your library.X:jY`  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:j%'X:j-X:j2X:j5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X:j( X:jO!X:j!X:j$X:j&X:j, 33  _X:jJ-X:j-X:jb.X:j0X:j2X:j2X:j3X:j6X:j8,X:j[9X:j6;X:j_=X:j!>X:j>X:jLBX:jCX:jDX:j!EX:jGX:jJX:jJX:jKX:j NX:j@PX:jPX:joQX:jTX:j3X,X:jKYX:j'\X:j\cX:jeX:jhX:jlX:jpX:j(qX:jrX:jQuX:j6x,X:jyX:j8|X:jlX:jX:j>X:jX:jX:jX:jOX:jʍX:jrX:jX:jyX:jX:jٞX:jƟX:j&X:jX:jX:jX:jVX:jX:jiX:jX:jX:jʿX:jX:jX:jX:j>X:jzX:jX:jX:jFX:jm,X:jX:j X:jX:jX:jX:j:X:jgX:jX:jX:jtX:j6X:jX:jPX:jdX:jX:jX:jX:jDX:jX:jfX:jEX:jX:jX:jX:j_X:j`X:jX:jX:j X:j{X:jX:jzX:jX:jQX:jX:j(X:jX:jX:j ,X:j X:j X:j X:jX,X:j@X:jX:j5X:jX:jX:j>X:jX:jX:jX:jX:jX:jiX:jX:jX:jX:j X:j!X:j#X:j#X:j$X:j%X:je'X:j'X:j3(X:j*X:jh-X:j-X:jH.X:j/X:j1X:j1X:jC2X:j3X:jd5X:j5X:j(6X:jv7X:j9X:jX:,X:ja<X:j=X:j;>X:j>X:j@X:jAAX:jAX:j,BX:jBX:j[DX:jDX:jGEX:jFX:jGX:j?HX:j*IX:jJX:jUL,X:jMX:jMX:j,X:jX:jb  ###   ##.###  ##....###  #.......###  #....###..###  X:j_<#..;## ##...## 56.5 (48 ##..# ###..##   #..# ##..  #...#...##  ##..##...##  ###.##...##   ###...##  #....# X:jl #....# X:j}0X:jX:jT _Key pressed, stopping explore.X:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)   _X:j,X:jX:jX:j,X:jX:jX:jX:jvX:j,X:jSX:jHX:jX:j*,X:j,X:j*X:j/X:jX:jNX:jX:jX:jW,X:jX:j,X:jX:jvX:j*X:j,X:jX:jX:jX:jX:jX:jX:jX:jX:jX:j;X:jX:jG X:j X:j X:j X:j~ X:j X:j X:jb X:j X:j X:j X:j X:j$ X:jO X:j X:j X:j X:j X:j X:j6 X:j X:j| X:j3 X:j X:j; X:j" X:ji$ X:j$ X:j% X:j' X:j * X:j* X:jO+ X:j, X:j. X:j/ X:j/ X:j)1 X:j2 X:jB3 X:j3 X:j7 X:j: X:j: X:j; X:jj= X:j> X:ju? X:j@ X:j2C X:jE X:j]G X:jJH X:jL X:j1M X:jM X:jDN X:jP X:j S X:jS X:jT X:j V X:jY ,X:jYZ X:ju\ X:jk^ X:j^ X:j_ X:jFb X:jie ,X:j=g X:jh X:jk X:jk X:jl X:jn X:jq BX:jmt X:jv X:jZw X:jQx X:j&z X:j| X:jk} X:j X:jx X:jy X:j X:j X:j҇ X:j X:js X:j X:j X:j X:jP X:j< X:j\ X:j ,X:jĖ X:j X:j X:j X:j% X:j X:j X:j X:j X:j X:j X:j X:j X:j X:jt X:j X:j. X:j X:j XX:j X:j, X:j! X:j X:jb X:j X:j nX:j( X:j( X:j ,X:j X:j. X:j X:j X:j X:j[ X:j X:j X:j X:j X:j X:jj X:j9 X:j X:j X:jh X:j X:j X:j7 X:j X:j! X:j X:j X:j X:j, l ###### ###..#  #...##  # #....#  .. ###....# ... ##..##### .... ###.#.# .....##....##  ..........##  .......;.## 510.5 (54 .##.....##  ##..  ##.  ##... ##..# #### X:j@ 0X:j X:j" T _Key pressed, stopping explore.X:jJ   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:j X:jg> X:jA X:jB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X:jO   X:j R X:jCT X:j&V : _X:jY BX:jZ X:j[ X:j] X:j^ X:j^ X:jJc X:jBe f  You encounter an adder.X:jr ## #....#...####....#....# ##..#####...# ###.#.# #.....##....## .......##X:js (S.........##  .##.....##  ##### ##.......# ##........#Shock ##..###### #### S   adder (asleep) X:jY| c.S3.5 (3.0)X:jہ ESX:j݈ b  4.5 (4X:j X:j / _The adder hisses angrily.X:j ###....#Feet the Gusty...####....#Tengu....# ##..#####Health: 24/24 ========================.....# ###.#.#Magic: 12/13 ======================--X:j #.....##....##AC: 0Str: 9...........##EV: 33 Int: 17.***......##SH: 0Dex: 14.##***..##XL:  4 Next: 63% Place: Dungeon:4##..;.#####Noise: ---------  Time: 3514.5 (0.0)##.......#-) Magic Parchment##........#Cast: Shock##..######Scroll ####S   adder  X:j Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder.X:jR 9S.X:j?T F.SX:j5Y +.....X:j^ 918 =5.5 (1X:jc X:jf VConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  X:j+g lThe zap hits the adder. _The adder is heavily wounded.X:j  ##   ...# ###....#  ....# ##..#####  .....# ###.#.#  #.....##....##  ...S.......##  ..........##  .##.....##  ##..;.##### X:j  ##.......#  ##........#  ##..######  #### X:j+ ##   ...# ###....#  ....# ##..#####  .....# ###.#.#  #.....##....##  ...S.......##  ..........##  X:j,.##.....##  ##..;.#####  ##.......#  ##........#  ##..######  #### X:j2X:j$7X:j<X:j?] _An adder is nearby!Y:j>E###....#Feet the Gusty...####....#Tengu....# ##..#####Health: 24/24 ========================.....# ###.#.#Magic: 11/13 ====================----#.....##....##AC: 0Str: 9...*.......##EV: 18Y:j?Int: 17....*.....##SH: 0Dex: 14.##.**..##XL:  4 Next: 63% Place: Dungeon:4##..;.#####Noise: =--------  Time: 3515.5 (0.0)##.......#-) Magic Parchment##........#Cast: Shock##..######Scroll ####S   adder  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.Y:jQ.SY:j&..Y:j*6.5 (1Y:jgY:j.MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 53% to hit)  The zap hits the adder. _The adder is almost dead.Y:jл[ ##   ...# ###....#  ....# ##..#####  .....# ###.#.#  #.....##....##  ...........##  ....S.....##  .##.....##  Y:j##..;.#####  ##.......#  ##........#  ##..######  #### Y:jS ##   ...# ###....#  ....# ##..#####  .....# ###.#.#  #.....##....##  ...........##  Y:jTJ....S.....##  .##.....##  ##..;.#####  ##.......#  ##........#  ##..######  #### Y:jZY:j^Y:j~cY:jf] _An adder is nearby!Y:jf+Y:j ## #....#  Feet the Gusty ...# ###....#  Tengu ....# ##..#####  Health: 24/24 ======================== .....# ###.#.#  Magic: 10/13 ==================------ #.....##....##  AC: 0Str: 9 ...........##  EV: 18Int: 17 ..........##  SH: 0Dex: 14 .##.....##  XL:  4 Next: 63% Place: Dungeon:4 ##..;.#####  Noise: =--------  Time::j;49m 3516.5 (0.0) ##.......#  -) Magic Parchment ##........#  Cast: Shock ##..######  Scroll  ####   S   adderCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.Y:jG ##   ...#   ....#          ....*  .##.**..##       Y:j{   #### Y:jT#...Y:jXae787.5 (1ShockY:jxfY:jiMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 53% to hit)  The zap hits the adder. _You kill the adder!Y:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:j3Y:j$Y:jC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y:jn  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:jWY:jg`Y:j{eY:ji  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:j Y:j Y:j Y:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y:j7 IY:j Y:j  33  _Y:j Y:jI ,Y:jQ Y:jH ,Y:j Y:j Y:j L1==Y:j Y:j Y:j Y:j Y:j ,Y:jZ Y:j- ,Y:j Y:j Y:j` :==Y:j Y:j{ ,Y:j Y:j{ Y:j, Y:j Y:j ,Y:j Y:j Y:j b2==Y:j ,Y:ji Y:j, ,Y:j Y:j ,Y:j Y:j Y:j :==Y:j Y:j" 3==Y:j# ,Y:j& ,Y:j( Y:jT) :==Y:j* Y:j, Y:j- ,Y:j. Y:ju1 Y:jF3 Y:j3 Y:j4 Y:j6 Y:j58 Y:j8 Y:j9 Y:js; Y:j= Y:jTN Y:jTO Y:jR Y:jT Y:j(U Y:jV Y:jZ Y:j` BY:ja Y:jd Y:jd Y:jEe Y:jf Y:jh Y:jAi Y:ji Y:jk Y:jlm Y:jn Y:jyn Y:jp Y:jr Y:j%t ,Y:ju Y:jw Y:j y ,Y:j,z Y:j| ,Y:jr} Y:j Y:j Y:jJ Y:j Y:j Y:j Y:j# Y:j Y:jy Y:j Y:j, Y:j܊ Y:jՋ Y:j Y:jy ,Y:j Y:j Y:j ,Y:j Y:jٔ Y:jg Y:j Y:j] Y:j Y:j ,Y:jԚ Y:jԜ Y:jl ,Y:jr Y:jܠ Y:jx ,Y:jâ Y:jl Y:j ,Y:jB Y:j XY:jܪ Y:jz ,Y:j Y:j5 Y:j7 ,Y:j Y:j Y:j= ,Y:j Y:j/ Y:j ,Y:j Y:j ,Y:j Y:j+ Y:j Y:je ,Y:j Y:j Y:j Y:j! Y:j Y:j Y:jw Y:j Y:j Y:j- Y:j ,Y:j Y:jV Y:jK ,Y:j Y:j Y:jK ,Y:j5 Y:j Y:j Y:j Y:jN Y:j Y:j Y:j Y:j Y:j Y:j? gonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Y:j I You encounter a black bear.Y:jf v ##.## ##........#  #.## ##..######  #.#####  #.##  #..##  ##..##############   ##..............###   ###..............##   ##########;.....#-   ##.....$.    Shock   ......#   .....##  .....#h   black bear (wandering)  .....#  h.....  Y:j 079.5 (62.0)Y:j" Y:jb2 M-80.5 (63 _Y:j<9 Y:j^; Y:j  ##.####........#Feet the Gusty  #.####..######Tengu  #.#####Health: 24/24 ========================  #.##Magic: 12/13 ======================--  #..##AC: 0Str: 9  ##..##############EV: 33 Int: 17   ##..............###SH: 0Dex: 14   ###..............##XL:  4 Next: 78% Place: Dungeon:4   ##########;.....#Noise: ---------  Time: 3580.5 (0.0)  ##*....$.-) Magic Parchment  *......Cast: Shock  *.....#Scroll  Y:j/ *....##  *....#h   black bear  *....#  *.....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (wandering, hasn't noticed you, 79% to hit)  The zap hits the black bear!  The black bear is moderately wounded.Y:j4 vh......Y:j,A :18 ==1.5 (1Y:jG Y:jJ   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (wandering, hasn't noticed you, 79% to hit)  The zap hits the black bear!  The black bear is moderately wounded. _The black bear growls angrily.Z:jKL! ##.####........#Feet the Gusty  #.####..######Tengu  #.#####Health: 24/24 ========================  #.##Magic: 11/13 ====================----  #..##AC: 0Str: 9  ##..##############EV: 18Int: 17   ##..............###SH: 0Dex: 14   ###..............##XL:  4 Next: 78% Place: Dungeon:4   ##########;.....#Noise: ==-------  Time: 3581.5 (0.0)  ##*....$.-) Magic Parchment  *......Z:jMCast: Shock  *.....#Scroll Z:j.O *....##  *....#h   black bear  *....#  ......  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)  The zap hits the black bear.Z:j8h.Z:ji7....Z:j2-2.5 (1Z:jZ:j{MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a black bear (moderately wounded, 79% to hit)  The zap hits the black bear. Z:jKW_The black bear is moderately wounded.Z:j).##  .##  .##### .##..##..##############  ##..............###  ###..............##  #;.....#  ##.....$.  .......  ......#  .....##  h....#  .....#  ...... Z:j.##  .##  .##### .##..##..##############  ##..............###  ###..............##  #;.....#  ##.....$. ....... Z:j =......# .....##h....# .....#......Z:j.Z:j- _A black bear is nearby!Z:jB1" ##.####........#Feet the Gusty  #.####..######Tengu  #.#Z:j2 ####Z:j3cHealth: 24/24 ======================== Z:j43 #.##Z:j5uMagic: 10/13 ==================------ Z:j`6" #..##Z:j7-AC: 0Z:j7+Str: 9 Z:j{8C ##..##############Z:j9#EV: 18Z:j9,Int: 17 Z:j:{  ##..............###Z:je;#SH: 0Z:j<,Dex: 14 Z:j<  ###..............##Z:j{=}XL:  4 Next: 78% Place: Dungeon:4 Z:j&>|  ##########;.....#Z:j>Noise: =--------  Time: 3582.5 (0.0) Z:j? Z:j|@o##*....$.Z:j:A8-) Magic Parchment Z:jB Z:j9C9*......Z:jC1Cast: Shock Z:jeD Z:jDC*.....#Z:jE!Scroll Z:jF Z:jFA*....## Z:j,G Z:jGB*....#Z:j\Hkh   black bear Z:jH Z:jI,.....# Z:jJ Z:jJ"...... Z:jZK Z:jK~Casting: Shock (safe; 2% risk of failure)  Z:jkLMConfirm with . or Enter, or press ? or * to list all spells.Z:jLsAiming: Shock (safe; 2% risk of failure)  Z:jM;Press: ? - help, Shift-Dir - straight lineZ:j#NyAim: a black bear (moderately wounded, 79% to hit)  Z:jNThe zap hits the black bear.Z:jJ8h.Z:jM...3.5 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a black bear (moderately wounded, 79% to hit)  The zap hits the black bear. _The black bear is heavily wounded.Z:jJ+).##  .##  .##### .##..##..##############  ##..............###  ###..............##  #;.....#  ##.....$.  .......  ......#  h....##  .....#  .....#  ...... Z:jO6.##  .##  .##### .##..##..##############  ##..............###  ###..............##  #;.....#  ##.....$. ....... ......# h....##.....# .....#......Z:j _A black bear is nearby!Z:jT ##.####........#Feet the Gusty  #.####..######Tengu  #.#####Health: 24/24 ========================  #.##Magic: 9/13================--------  #..##AC: 0Str: 9  ##..##############EV: 18Int: 17   ##..............###SH: 0Dex: 14   ###..............##XL:  4 Next: 78% Place: Dungeon:4   ##########;.....#Noise: =--------  Time: 3583.5 (0.0)  ##*....$.-) Magic Parchment  *......Cast: Shock  *.....#Scroll  *:jVn39;49m....##  .....#h   black bear  .....#  ......  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear.Z:j8h.Z:j)..Z:j4.5 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear. _The black bear is severely wounded.Z:j ##.####........#Feet the Gusty  #.####..######Tengu  #.#####Health: 24/24 ========================  #.##Magic: 8/13==============----------  #..##AC: 0Z:jNStr: 9  ##..##############EV: 18Int: 17   ##..............###SH: 0Dex: 14   ###..............##XL:  4 Next: 78% Place: Dungeon:4   ##########;.....#Noise: =--------  Time: 3584.5 (0.0)  ##*....$.-) Magic Parchment  *......Cast: Shock  *.....#Scroll  .....##  .....#h   black bear  .....#  ......  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)Z:j   Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, 79% to hit)  The zap hits the black bear.Z:j|[..hh(berserk)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, 79% to hit)  The zap hits the black bear.  The black bear is severely wounded.Z:j!*5.5 (1Z:jZ:jO\ _The black bear goes berserk!Z:j#  ##.####........#Feet the Gusty  #.####..######Tengu  #.#####Health: 24/24 ========================  #.##Magic: 7/13============------------  #..##AC: 0Str: 9  ##..##############EV: 18Int: 17   ##..............###SH: 0Dex: 14 Z:j?   ###..............##XL:  4 Next: 78% Place: Dungeon:4   ##########;.....#Noise: =--------  Time: 3585.5 (0.0)  ##*....$.-) Magic Parchment  *......Cast: Shock  *.....#Scroll  .....##  .....#h   black bear (berserk)  .....#  ......  _The black bear goes berserk!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, berserk, 79% to hit)Z:j2 h...6.5 (1Z:j7 J  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, berserk, 79% to hit) _The zap misses the black bear.\:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]:j4^The spell is astonishingly dangerous to miscast (16% risk of failure)! Continue anyway?  Y - Yes  N - No_:j_:jR ##.## ##........#  Feet the Gusty  #.## ##..######  Tengu  #.#####  Health: 24/24 ========================  #.## Magic: 3/13=====-------------------  #..## AC: 0Str: 9  ##..##############  EV: 18Int: 17  ##..............###  SH: 0Dex: 14  ###..............##  XL:  4 Next: 78% Place: Dungeon:4 ##########;.....#  Noise: =--------  Time: 3586.5 (0.0) ##***..$.  -) Magic Parchment *h*....  Cast: _:jyShock ***...#  Scroll  .....##  .....#  h   black bear (berserk) .....#  ......  _The zap misses the black bear.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, berserk, empty space bonus: 8/8)_:jZb ##.####........#_:jőFeet the Gusty  #.####..######Tengu  #.#####Health: 24/24 ========================  #.##Magic: 3/13=====-------------------  #..##AC: 0Str: 9  ##..##############EV: 18Int: 17   ##..............###SH: 0Dex: 14   ###..............##XL:  4 Next: 78% Place: Dungeon:4   ##########;.....#Noise: =--------  Time: 3586.5 (0.0)  ##.....$.-) Magic Parchment  .*.....Cast: Shock  ......#Scroll  .....##  .....#h_:j    black bear (berserk)  .....#  ......  _The zap misses the black bear.Casting: Shock (safe; 2% risk of failure)  _:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 16% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, berserk, empty space bonus: 8/8)_:j†  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 16% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (severely wounded, berserk, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!_:j)_:jE_:j ##.####........#Feet the Gusty  #.####..######Tengu  #.#####Health: 24/24 ========================  #.##Magic: 3/13=====-------------------  #..##AC: 0Str: 9  ##..##############EV: 18Int: 17   ##..............###SH: 0Dex: 14   ###..............##XL:  4 Next: 232% Place: Dungeon:4   ##########;.....#Noise: ===------  Time: 3587.5 (1.0)  ##.....$.-) Magic Parchment  _:jH.†.....Cast: Shock  ......#Scroll  .....##  .....#  .....#  ......  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, berserk, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear! _You kill the black bear!Your Spellcasting skill increases to level 3!Your base Conjurations skill increases to level 4!The open air twists around violently and strikes the black bear! _You kill the black bear!  _:jYour Spellcasting skill increases to level 3!  Your base Conjurations skill increases to level 4!hapeshifting skill increases to level 1! have reached level 5!_:jN/  --more--a:j+r8/284571% Shocka:j a:j4 _a:j 3a:j a:j a:j 4= 33  _a:j ,a:j a:j a:j a:jd a:j a:j ,a:j a:jG O=a:jH a:j ,a:j a:jE Ba:j a:j T5==a:jh a:j  a:j a:j& a:j_ a:j a:jr! a:j3# a:j $ a:j$ a:j)' a:j' :==a:jI( a:jS* ,a:jT+ a:j- a:j8. a:j/ a:j0 a:j:1 T6==a:jB2 a:j6 ,a:j6 a:j8 a:jE9 a:j9 a:j < ,a:j= a:j> a:jC? :==a:j? a:jA a:jB a:jC a:jD a:jbE a:jE a:jG a:jH a:jI a:jJ a:j{K T7==a:j.L a:j[N a:jO a:jnO a:j[Q a:jR a:juR a:j5T a:jT a:j@U a:jW a:jW :==a:j  There is an escape hatch in the ceiling here. _b:j@Ib:j{Kb:j M,b:jMb:j~Ob:jQ,b:jGRb:jSb:jUb:jUb:jVb:jWb:j;Yb:jYb:j6Zb:j[b:j/^Bb:j^b:j`,b:jab:jdcb:jee  You encounter a hound.b:j+5.......### .........## ####......########  ##............. ###.†...........  ###........#######  ..........## ##### .(........# ###....## ####......######;.......##...................#.............####...Shock##...........### h##....##....### ##..[#####<..## h   hound (wandering) #...## #....####### #..## ##.......... ..#####...####.b:j2709.5 (39.0).b:j<)b:j(  10.5 (40Shockb:j)b:jؙ2 _The hound leaves your sight.b:j4]Ib:jpb:jo### ## ......# ##.  ###.†. .# ## ##### (.# ###....#......######.0.0)##.............#.............####.  ##...........### >. ##....##....### ...[#####<..## ...## #... ..## ##... .1.5 (1b:jb:j9 _Found an escape hatch in the floor.b:jF  A hound comes into view.b:j### ## ......#  ##. ###.†. .# ## ###### .# ###....#......######.  ##.#.####.Shock ##.### >.b:j....##....### .. ..[#####<..## h.h   hound (wandering)## #....# . b:j &0b:j,b:j 12.5 (1 _b:j&b:j*b:j#   ######  ###....#### #..;.......  ...............  ......####..... ....### >... ..### ... [#####<..## h.   .   b:jV d   ######  ###....#### #..;.......  ...............  ......####..... ....### >... ..### ...[#####<..## h.   .  b:j^ b:jl 0b:js b:ju \ _A hound is nearby!b:j V.....###Feet the Gusty .......##Tengu ##......########Health: 28/28 ========================##.............Magic: 13/14 ======================-- ###.†...........AC: 0Str: 9 #........#######EV: 33 Int: 17 ........## ######SH: 0Dex: 14 ........# ###....####XL:  5 Next: 71% Place: Dungeon:4 b:j##......######..;.......Noise: ---------  Time: 3712.5 (0.0)  ##..............**.....-) Magic Parchment  #.............####*....Cast: Shock ##...........### *...Scroll #....##....###*.. ..[#####<..##*.h   hound ..## #....####### . .## ##.......... #####...####.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 64% to hit)  The zap hits the hound!  The hound is heavily wounded.c:jW.c:j)Y0hc:j_T...>c:jk:18 ==3.5 (1c:jrc:ju  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 64% to hit)  The zap hits the hound!  The hound is heavily wounded. _The hound barks!c:j!.....###Feet the Gusty .......##Tengu ##......########Health: 28/28 ========================##.............Magic: 12/14 ====================---- ###.†...........AC: 0Str: 9 #........#######EV: 18Int: 17 ........## ######SH: 0Dex: 14 ........# ###....####XL:  5 Next: 71% Place: Dungeon:4 ##......######..;.......c:j˱Noise: ==-------  Time: 3713.5 (0.0)  ##..............**.....-) Magic Parchment  #.............####*....Cast: Shock ##...........### *...Scroll #....##....###*.. ..[#####<..##..h   hound ..## #....####### . .## ##.......... #####...####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound.c:j89h.c:jC-... .c:jN2-4.5 (1c:jVc:jEZMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (heavily wounded, 64% to hit)  The zap hits the hound. _The hound is severely wounded.c:j.....###Feet the Gusty .......##Tengu ##......########Health: 28/28 ========================##.............Magic: 11/14 ==================------ ###.†...........AC: 0Str: 9 #........#######EV: 18Int: 17 ........## ######SH: 0Dex: 14 ........# ###....####c:jqXL:  5 Next: 71% Place: Dungeon:4 ##......######..;.......Noise: =--------  Time: 3714.5 (0.0)  ##..............**.....-) Magic Parchment  #.............####*....Cast: Shock ##...........### *...Scroll #....##....###... ..[#####<..##..h   hound ..## #....####### . .## ##.......... #####...####. _The hound is severely wounded.Casting: Shock (safe; 1% risk of failure)  c:jfConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)c:jvKh>c:jw9h.c:j ~%.c:j*5.5 (1c:jc:jMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (severely wounded, 64% to hit) _The zap misses the hound.c:j:76.....###Feet the Gusty .......##Tengu ##......########Health: 28/28 ========================c:jv:##.............Magic: 10/14 =================------- ###.†...........AC: 0Str: 9 #........#######EV: 18Int: 17 ........## ######SH: 0Dex: 14 ........# ###....####XL:  5 Next: 71% Place: Dungeon:4 ##......######..;.......Noise: =--------  Time: 3715.5 (0.0)  ##..............**.....-) Magic Parchment  #.............####.....Cast: Shock ##...........### >...Scroll #....##....###... ..[#####<..##..h   hound ..## #....####### . .## ##.......... #####...####. :jy;(18d_The zap misses the hound.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)c:j58h.c:j..c:j*6.5 (1c:jc:j7  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit) _The zap misses the hound.c:j .....###Feet the Gusty .......##Tengu ##......########Health: 28/28 ========================##.............Magic: 9/14===============--------- ###.†...........AC: 0Str: 9 #........#######EV: 18Int: 17 ........## ######SH: 0Dex: 14 ........# ###....####XL:  5 Next: 71% Place: Dungeon:4 ##......######..;*......Noise: =--------  Time: 3716.5 (0.0)  ##.....................-) Magic Parchment  #.............####.....Cast: Shock ##...........### >...Scroll #....##....###... ..[#####<..##..:j? Gmh   hound ..## #....####### . .## ##.......... #####...####. _The zap misses the hound.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)c:jP zh7.5 (1c:jg m  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit) _The zap misses the hound. The hound misses you. x2c:j; .....### Feet the Gusty .......## Tengu ##......######## Health: 28/28 ========================  ##............. Magic: 8/14=============----------- ###.†........... AC: 0Str: 9 #........####### EV: 18Int: 17 ........## ######  SH: 0Dex: 14 ........# ###....####  XL:  5 Next: 71% Place: Dungeon:4 ##......######..;.......  Noise: =--------  Time: 3717.5 (0.0)  ##.....................  -) Magic Parchment  #.............####.....  Cast: Shock ##...........### >c:j: ...  Scroll #....##....### ... ..[#####<..## ..  h   hound ..## #....####### . .## ##.......... ## ###...####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound.      *      >...  ...[#####<..## ..  .  c:jx .c:jt 5-978.5 (1Shockc:j c:j I _You kill the hound!c:j?  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c:j/c:jsc:j-c:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)d:jY 9== 33  _d:jd:jHd:jҖd:jg,d:jd:jd:jd:jd:jif  You encounter a jackal.d:jl.-hShockh   jackal (wandering)22.5 (4==-3.5 (5 _d:jR.....### Feet the Gusty .......## Tengu ##......######## Health: 28/28 ========================  ##............. Magic: 8/15============------------ ###.†........... AC: 0Str: 9 #........####### EV: 33 Int: 17 ........## ######  SH: 0Dex: 14 ........# ###....####  XL:  5 Next: 97% Place: Dungeon:4 ##......######..;.......  Noise: ---------  Time: 3723.5 (0.0)  ##....................†  -) Magic Parchment  #.............####.....  Cast: Shock ##...........### d:jTF[40m>...  Scroll #....##....### ... ..[#####<..## ..  h   jackal (wandering) ..## #....####### . .## ##.......... ## ###...####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal!d:j0aF      ***....  ****    >...  ...[#####<..## ..  .  d:jK......†d:jd:jRo18 8=4.5 (1Shockd:jd:je  Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal! _You kill the jackal!d:jZd:jk= 33  9==  You encounter a jackal.d:juD-Shockhh   jackal (wandering)d:jH+6.5 (2d:jQ\.hd:jWK-7.5 (3 _d:jY^d:j8`d:jȰ`.....### Feet the Gusty .......## Tengu ##......######## Health: 28/28 ========================  ##............. Magic: 8/15============------------ ###.†........... AC: 0Str: 9 #........####### EV: 33 d:jInt: 17 ........## ######  SH: 0Dex: 14 ........# ###....####  XL:  5 Next: 98% Place: Dungeon:4 ##......######..;.......  Noise: ---------  Time: 3727.5 (0.0)  ##....................†  -) Magic Parchment  #.............####.....  Cast: Shock ##...........### >...  Scroll #....##....### .†. ..[#####<..## ..  h   jackal (wandering) ..## #....####### . .## ##.......... ## ###...####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: :j|37mShock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal!d:j-        d:j***....†  *....  **..  .*[#####<..## ..  .  d:jlJy...>.†d:j U.....###Feet the Gusty .......##Tengu ##......########Health: 28/28 ========================##.............Magic: 8/15============------------ ###.†...........AC: 0Str: 9 #........#######EV: 18Int: 17 ........## ######SH: 0Dex: 14 ........# ###....####XL:  5 Next: 100% Place: Dungeon:4 ##......######..;.......Noise: =--------  Time: 3728.5 (1.0)  ##....................†-) Magic Parchment  #.............####.....Cast: Shock ##...........### >...Scroll #....##....###.†. ..[#####<..##d:jjW.. ..## #....####### . .## ##.......... #####...####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal!d:j.X=Aim  d:jXQPress: ? - help, Shift-Dir - straight line: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal! _You kill the jackal!  You have reached level 6!d:j\h/  --more--e:j 32/328/166 0% Shocke:j e:jx 4 _e:j 33  _e:jqBe:j,e:je:j$"9=e:j$,e:j7&e:jU(e:j(e:jy)e:jf+,e:j+e:j-e:j'.9=e:j.e:j/,e:j.0e:j1e:j2R10/16==e:j{2e:j 4e:j4e:j85e:j 6,e:j6e:j7,e:jZ8e:j2:e:j::==e:j;e:j=e:j:>e:j>e:j@e:jAe:jBf:jf:jM1=f:j0f:jf:j[f:jf:j& f:j f:j f:j ,f:j f:jf:jT9=f:jWf:jf:jQ,f:jmf:j:,f:j=f:jN2==f:jf:jmf:jbBf:jI%nf:j>/==3=f:j0,f:j2f:j3,f:j4f:j7Bf:j~9f:j&:9=f:j:f:j;f:j<f:j)=f:j>f:j?f:jt?f:j]Af:jAL4==f:juBf:jD,f:jEf:jG,f:jcHf:jIf:jaJf:jJf:jLf:jM:==f:jaNf:jOf:jFPf:jPf:j]e  You encounter a jackal.h-Shockh   jackal (wandering)71.5 (43.0)f:jdf:jfL-2.5 (44 _f:jmf:jnf:j.....###Feet the Gusty .......##Tengu ##......########Health: 32/32 ========================##.............Magic: 13/16 ===================----- ###.†...........AC: 0Str: 9 #........#######EV: 33 Int: 17 ........## ######SH: 0Dex: 14 ........# ###....####XL:  6 Next:  0% Place: Dungeon:4 ##......######..;*******Noise: ---------  Time: 3772.5 (0.0)  ##....................†-) Magic Parchment  #.............####.....Cast: Shock ##...........### >...Scroll #....##....###.†. ..[#####<..##..:j614;38Hh   jackal (wandering) ..## #....####### . .## ##.......... #####...####. _You encounter a jackal.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)f:j1h.f:j%.....f:j/h4==18 =3.5 (1f:j$f:j@'!f:j'Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit) _The zap misses the jackal.f:jU#   ######  ###....#### #..;.....h.  ..............† f:j ......####..... ....### >... ..### .†. [#####<..## ..   .   f:j,   ######  ###....#### f:j-#..;.....h.  ..............†  ......####..... ....### >... ..### .†.[#####<..## ..   .  f:j7f:j8f:j?f:jnB] _A jackal is nearby!f:jJ.....### Feet the Gusty .......## Tengu ##......######## Health: 32/32 ========================  ##............. Magic: 13/16 ===================----- ###.†........... AC: 0Str: 9 #........####### EV: 18Int: 17 ........## ######  SH: 0Dex: 14 ........# ###....####  XL:  6 Next:  0% Place: Dungeon:4 ##......######..;.....†.  Noise: =--------  Time: 3773.5 (0.0)  ##....................†  -) Magic Parchment  #.............####.....  Cast: Shock ##...........f:j`### >...  Scroll #....##....### .†. ..[#####<..## ..  h   jackal (wandering) ..## #....####### . .## ##.......... ## ###...####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal!      ******.      >...  [#####<..## ..  .  f:jR=C.....†f:j?\4.5 (1Shockf:jMonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal! _You kill the jackal!f:jzd 33  f:jif:jkf:jmf:jnL4==f:j2of:jdqf:jqf:jerf:jw,f:jxf:jz,f:jzf:j|f:j}:==f:j~f:jf:j,f:jf:jɂ,f:j%f:jʄK5=f:jQf:j}f:j f:jf:jf:jf:jf:jf:j9f:jf:jUf:jݍ9=f:jZf:juf:jf:j~f:j,f:jf:jf:j7L6==f:jٔf:jߖf:j`f:jf:jvf:jf:jf:jƜf:jdf:jf:j=f:jf:jwf:j"f:jQf:jУ:==f:jif:j0f:jf:jBf:jf:jf:jf:jf:j f:jԯP  There is an escape hatch in the floor here.f:jޱf:j _f:j4f:jgf:jLf:jf:jif:j f:j,f:jV,f:j,f:jf:jaf:jf:j,f:jSf:jf:j,f:jEf:j2f:jf:jlf:jf:j,f:jf:jf:jcf:jf:jf:j(b  You see here a jackal corpse.f:jf:j _f:jf:j f:jIf:jWf:j#f:jf:j>f:jf:jf:jf:j@f:jf:jTf:j{f:j}nf:jY,f:jf:j"f  You encounter a jackal.f:j #. ..# ...### ##.h f:j$M...... #..# ... ###### ##...#  ###### ##.;.# -  ###....####...## ####........†....# Shock .............†..## .##.......##.### ##>......### h   jackal (asleep) .### ##.†........ ##........... ..########..#...f:j&1814.5 (40.0)f:j0  -5.5 (41 _f:j8f:jL;f:j  Feet the Gusty #.  Tengu ..#  Health: 32/32 ======================== ...  Magic: 15/16 ======================-- ###### ##.†  AC: 0Str: 9 ...... #..#  EV: 33 Int: 17 ...... ##...#  SH: 0Dex: 14 ###### ##...#  XL:  6 Next:  0% Place: Dungeon:4 ###### ##.;.# Noise: ---------  Time: 3815.5 (0.0)  ###....####...## -) Magic Parchment :jd####........†....# Cast: Shock .............†..## Scroll .....####.......## ...### ##>......###  h   jackal (asleep) .### ##.†........ .## ##........... ..########....#####... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal! #.  ..#  ...  ##**  #.*#  ##.*.#  ##.f:j ~*.#     ...   ..f:jY.†...f:jdv18 1=6.5 (1Shockf:jΥf:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal! _You kill the jackal!f:jIf:jW 33  f:j,f:jf:jf:jf:jXf:jXf:jb6==f:jf:jf:jCf:jf:jf:j0f:jf:jrf:jf:jf:j,f:jf:j^f:j:==f:jf:jf:j,f:jjf:jf:jI,f:jf:j f:jYf:j#,f:jf:j7,f:jf:j+f:j#Bf:jf:jf:jvf:jf:j9f:j}f:jBf:jxf:jf:jf:jf:j f:j,f:j?f:j  ##########  #.##..# ###..#.;# -348.0) f:j #....#.#......< ###.†.##....#### ##..#### ##### ##...# ##...## ## ##...####...##.†....#f:j< f:ju' -5.5 (19 _Found a stone staircase leading up.f:jc  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:jK 0f:j f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jzt f:jx f:j} f:ja   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jY   f:j f:j f:jД P _f:j8 f:j f:jz f:j f:jK f:j f:j f:j f:j f:j f:j2 f:jΡ f:jr f:j f:js f:j5 f:j f:j f:jp f:j f:j f:j f:j f:j f:j f:j f:jQ f:j f:j f:j f:j. f:jC f:j f:j8 ,f:j f:j ,f:j f:j/ f:j f:j ,f:j# f:jF ,f:j f:j f:j f:j ,f:j f:j f:j; f:j f:j f:j f:j f:j f:j f:j f:jV f:j f:j f:j f:j7 f:j f:j f:j f:j7 f:j f:j^ f:j, f:j Bf:j f:j ,f:j f:jW f:j ,f:jB f:j f:j f:j f:j f:j. f:j f:jF f:jU f:j f:j ,f:j f:j f:j f:j, f:j4 f:j5 ##_# #.#. .# ##...# #.#...#.. #. #.....#... .#...##....#####.# #.....f:j s61.5 (26#.####.#### #......# ##.####  #....## ####..### ##...# ###.# #.###f:jSf:jt +2.5 (27f:j f:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a snail-covered altar of Cheibriados.g:j$  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g:jg:j0g:j g:j7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)   _g:j8g:j*:,g:j:g:j=g:j?g:j?g:j;@g:jAg:j3Cg:jCg:jKDg:jFg:jG,g:j Ig:jfJg:jKg:jLg:jQMg:jNg:jPg:jPg:j Qg:jRg:jzTg:jUg:j3Wg:jWg:j`Yg:jYg:j[g:j]g:j_,g:j`g:jbg:jfBg:jfg:j>hg:jhg:j'ig:jjg:jm,g:jog:jqg:jsg:j tg:jtg:j>wg:j6zg  You encounter an iguana.g:j2 # .# # .## .## .#..# ... .. ..#.# l.  ##..#.#.# #.....  ._#.#.#.# #...... g:jܐ1.#..#.#.#########....... ...#..#.#.......;....... ###..#.................. ....#...########........ Shock ####...## #####.... .....### ... #.####..  l   iguana (asleep) ..# . ####  ...##  g:j-76.5 (14g:jc  7.5 (15g:jg:jk$ _Found 12 gold pieces.g:jGR _You see here 10 gold pieces.g:jh  Feet the Gusty#.#  Tengu# .##.##  Health: 32/32 ========================.#..#...#  Magic: 15/16 ======================--.. ..#.#*....  AC: 0Str: 9 ##..#.#.##*....  EV: 33 Int: 17 ._#.#.#.##*.....  SH: 0Dex: 14 .#..#.#.#########*......  XL:  6 Next:  1% Place: Dungeon:4 ...#..#.#.......;.......  Noise: ---------  Time: 3877.5 (0.0) ###..#............g:jj......  -) Magic Parchment ....#...########........  Cast: Shock ####...#######....  Scroll .....###... #.####..  l   iguana ..#. #### ...## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is moderately wounded.g:jTM$lg:jf+..g:j|918 =8.5 (1g:jZg:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is moderately wounded. _The iguana hisses angrily.g:jr8 #.#  # .## .##  .#..# ...#  .. ..#.# $....  #l.... ._ #...... ########....... .#.......;....... .................. ..########........ ...## #####.... .### ... .. . #g:jF #.#  # .## .##  .#..# ...#  .. ..#.# $....  #l.... _ #...... ########....... .#.......;....... .................. ..########........ ...## #####.... .### ... .. . g:jMg:jTg:jJ`g:j+c^ _An iguana is nearby!g:j+g:j  Feet the Gusty#.#  Tengu# .##.##  Health: 32/32 ========================.#..#...#  Magic: 14/16 =====================---.. ..#.#$....  AC: 0Str: 9 ##..#.#.##*....  EV: 18Int: 17 ._#.#.#.##*.....  SH: 0Dex: 14 .#..#.#.#########*......  XL:  6 Next:  1% Place: Dungeon:4 ...#..#.#.......;.......  Noise: =--------  Time: 3878.5 (0.0) ###..#..................  g:j ' -) Magic Parchment ....#...########........  Cast: Shock ####...#######....  Scroll .....###... #.####..  l   iguana ..#. #### ...## g:jECasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.g:j1K.lg:jt8%.g:j;*9.5 (1g:jEBg:jE Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana. _The iguana is moderately wounded.g:jR  Feet the Gusty#.#  Tengu# .##.##  Health: 32/32 ========================.#..#...#  Magic: 13/16 ===================-----.. ..#.#$....  AC: 0Str: 9 ##..#.#.##.....  EV: 18Int: 17 ._#.#.#.##*.....  SH: 0Dex: 14 .#..#.#.#########*......  XL:  6 Next:  1% Place: Dungeon:4 ...#..#.#.......;.......  Noise: =--------  Time: 3879.5 (0.0) ###..#.................. :jsTEm -) Magic Parchment ....#...########........  Cast: Shock ####...#######....  Scroll .....###... #.####..  l   iguana ..#. #### ...## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.g:jR.l80.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana. _The iguana is moderately wounded.g:j8 #.#  # .## .##  .#..# ...#  .. ..#.# $....  #..... ._ #...... ########l...... .#.......;....... .................. ..########........ ...## #####.... .### ... .. . #g:j<  #.#  # .## .##  .#..# ...#  .. ..#.# $....  #..... _ #...... ########l...... .#.......;....... .................. ..########........ ...## #####.... .### ... .. . g:jG g:jt g:j g:j5 ^ _An iguana is nearby!g:jt*   Feet the Gusty#.#  Tengu# .##.##  Health: 32/32 ========================.#..#...#  Magic: 12/16 ==================------.. ..#.#$....  AC: 0Str: 9 ##..#.#.##.....  EV: 18Int: 17 ._#.#.#.##......  SH: 0Dex: 14 .#..#.#.#########*......  XL:  6 Next:  1% Place: Dungeon:4 ...#..#.#.......;.......  Noise: =--------  Time: 3880.5 (0.0) ###..#.................. g:jE, 1 -) Magic Parchment ....#...########........  Cast: Shock ####...#######....  Scroll .....###... #.####..  l   iguana ..#. #### ...## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.g:j MlConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.  The iguana is heavily wounded.g:j *1.5 (1g:j3 b _The iguana misses you.g:j +g:j   Feet the Gusty#.#  Tengu# .##.##  Health: 32/32 ========================.#..#...#  Magic: 11/16 ================--------.. ..#.#$....  AC: 0Str: 9 ##..#.#.##.....  EV: 18Int: 17 ._#.#.#.##......  SH: 0Dex: 14 .#..#.#.#########*......  XL:  6 Next:  1% Place: Dungeon:4 ...#..#.#.......;.......  Noise: =--------  Time: 3881.5 (0.0) ###..#..................  -) Magig:j c Parchment ....#...########........  Cast: Shock ####...#######....  Scroll .....###... #.####..  l   iguana ..#. #### ...## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.g:j7MlConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.  The iguana is severely wounded.2.5 (1g:j9g:j <W _The iguana completely misses you.h:j!  Feet the Gusty#.#  Tengu# .##.##  Health: 32/32 ========================.#..#...#  Magic: 10/16 ===============---------.. ..#.#$....  AC: 0Str: 9 ##..#.#.##.....  EV: 18Int: 17 ._#.#.#.##......  SH: 0Dex: 14 .#..#.#.#########*......  XL:  6 Next:  1% Place: Dungeon:4 ...#..#.#.......;.......h:jS  Noise: =--------  Time: 3882.5 (0.0) ###..#..................  -) Magic Parchment ....#...########........  Cast: Shock ####...#######....  Scroll .....###... #.####..  l   iguana ..#. #### ...## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.h:jRNMlConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.  The iguana is almost dead.h:j*R*3.5 (1h:jXh:jxcL _The iguana misses you.h:j]B;  Feet the Gusty #.#  Tengu  # .## .##  Health: 32/32 ========================  .#..# ...#  Magic: 9/16=============-----------  .. ..#.# $....  AC: 0Str: 9 ##..#.#.# #.....  EV: 18h:jDInt: 17 ._#.#.#.# #......  SH: 0Dex: 14 .#..#.#.#########.......  XL:  6 Next:  1% Place: Dungeon:4 ...#..#.#.......;.......  Noise: =--------  Time: 3883.5 (0.0) ###..#..................  -) Magic Parchment ....#...########........  Cast: Shock ####...## #####....  Scroll .....### ... #.####..  l   iguana ..#. #### ...##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (:jEUmalmost dead, 77% to hit)  The zap hits the iguana.h:jXJ #.#  # .## .##  .#..# ...#  .. ..#.# $....  h:jKK9 _  * . ... . ...##  .### ... .. . h:jUL   h:j.h:jA[10/16==13h:jq?4.5 (1Shockh:jah:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (almost dead, 77% to hit  The zap hits the iguana. _You kill the iguana!h:jf  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h:j-h:j4h:j8h:j: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h:jh:jh:jh:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)h:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h:j;h:jh:jh:jh:j$| 33  _h:jf,h:jh:jWh:jDh:jBh:jUh:j:==h:jh:jh:jh:jh:joh:jh:jh:jIh:jM1=h:jh:jh:jh:jhh:jdh:jh:jh:jlh:jh:j@h:jh:j9=h:j_h:jh:jh:j3h:jh:jN2==h:jOh:jh:jh:jh:jh:jh:jh:jh:jS,h:jh:j:==h:jh:jh:jxh:j'h:jWh:jh:jh:joh:j K3=h:j h:j h:j h:j- h:j  h:j h:jZ h:jU ,h:jM h:j h:j 9=h:ju h:j ,h:j h:j~ h:j  h:j| h:jd h:j L4==h:j h:j h:j h:j/ h:j h:j h:j h:j h:j` h:j h:j! h:j1" :==h:j# h:j$ h:j@% h:j% h:j' h:j?( K5=h:j( h:j+ h:j+ h:j, h:j. h:j$/ h:j0 h:jP2 h:j2 h:j3 h:j5 h:jG6 9=h:j=7 h:j8 h:j9 h:j: h:jX< h:j= h:j= h:j@ h:j@ L6==h:jA h:jD h:j=E ;18 h:jE h:jLI onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h:jIJ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 74 gold pieces (gained 10).h:jL h:jM _ 33  h:jN h:jP h:jnS ,h:jxf ,==h:jh h:jj h:j$l ;18 h:jl h:jup M _You now have 86 gold pieces (gained 12).h:jNr h:jr _ 33  h:js h:ju h:jZx h:jy h:j{ h:jۑ    ......#   .....#   .....#   #....#   #....   ...##   # #...#   # .## #;..## ##  -  .#..# #....#...   ..#.# #. .#.#.# ##......##  .#.#.# ##.......#  .#.#.#########.......##  #..#.#...............#  ..#..................# .#...########........# h:j4 g You pick up a parchment of Summon Ice Beast and begin reading...h:jp 1933.5 (49.0)h:jO Z18 -4.5 (50h:j h:j' I _You add the spell Summon Ice Beast to your library.h:j h:j 3h:j h:j! h:j2" _ 33  h:jH' Xh:j*( h:j* h:j+ h:jn, ,h:j. h:j1 v  You encounter a quokka and an ufetubus.h:j8 k #......r5.... #...........# #...........# #...........# #..........# #..........# h:j9  #.........#  #;...#    #...## Shock  #  ##...#  # .## #...## ##  .#..# #....#... 5   ufetubus (asleep) . ..#.# #........ r   quokka (asleep)#.# ##......##   #.#.#.# ##.......# h:j: . h:jA 17.5 (3.0)h:jC   A malevolent force fills the Dungeon...h:j[N /  --more--i:j   You fall into a shaft and drop 1 floor!  --more--l:j?{58.5 (4Shock ..[........  l:j~.... .....  ...  ...  .$#......  #........  #...).... #  .#  .   ####  l:j _The shaft crumbles and collapses. _Found a club, 7 gold pieces and a helmet.l:j l:jM l:j l:j' F _Unknown command.m:jw m:jx U  m:jy m:j2} m:jҁ : _m:jy m:jƋ m:j  You encounter an orc. It is wielding a +3 short sword.m:j ....... ....................[...................o.................#..$#.........m:j^ ...).....#....##Shock.##.#.##.. .# ##### #o   orc (asleep)m:j5 9.5 (1  40.5 (2 _n:j*  Feet the Gusty ..............  Tengu ...............  Health: 32/32 ========================n:jv ......[........  Magic: 15/16 ======================-- ...............  AC: 0Str: 9 .).............  EV: 33 Int: 17 .............  SH: 0Dex: 14 #..$#......  XL:  6 Next: 13% Place: Dungeon:5 #;.......  Noise: ---------  Time: 3940.5 (0.0) #...)....  -) Magic Parchment #.#....##  Cast: Shock #.##.#.# :jЏ=7m Scroll  #.. .# #  #### #  o   orc (asleep)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +3 short sword and wearing a +0 ring mail (asleep, 100%to hit)  The zap hits the orc!n:j         .** n:j_ .**  #**          #.. .#  ####  n:j,>).....n:j;v18 4=1.5 (1Shockn:j9Cn:jH  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +3 short sword and wearing a +0 ring mail (asleep, 100%to hit)  The zap hits the orc! _You kill the orc!n:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jn:jn:j(n:j, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:jN&  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j} n:j n:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:jLy  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jDE n:jL n:jS n:jW   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j n:j/ n:j n:j n:jC | 33  _n:j ,n:jW n:j; ,n:jQ n:j n:j n:j n:j n:j n:j n:jv n:j- E6==n:jE n:j zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.n:jT 3n:j n:j Q18 n:j n:j7 M!$............[........)..........#..;#......-9.5 (8###.......)........###.##.#.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 93 gold pieces (gained 7).n:j7-n:jU(n:j*T _Key pressed, stopping explore.n:jQO  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:jAn:j%n:j,n:jT/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j;;o:j<o:j=o:jBo:jEo:jJ| 33  _o:jLo:jOPo:jQ:==o:j6So:jVo:j3Yo:jwZo:j[o:j^o:jao:jbo:jdo:jgo:jio:jjo:jzlo:j ..#.#........ ###.... #..!$.... #........ #..... #[........ #.....#..);............#................#######...#...... ###........ #...).... #.#....## #.##.#.##.. .# ##### #o:j- ..#.#. ###. #..!.$.... #. #. #.[. #. #..;..... #... #...#...... ###. #...).... #.#....##  #.##.#.#  #.. .# #  #### #o:jK,54.5 (5o:jĜb  5.5 (6o:j_o:j&$  Things that are here:o:j _a +3 short sword; a +0 ring mail; an orc corpseq:j%q:jLq:j_q:j^q:jq:j: _q:jq:j^q:jq:jq:jq:jq:jq:j2q:jq:jf  You encounter an adder.q:jt3##..#  ...#.# #  S..#.# .  ..#.#.###  ..#.# ##...... !$.................[..Shock#........#..).........#................S   adder (asleep)#######...#......###...........)....8.5 (3  9.5 (4 _q:jq  ##..# ...#.# #  S..#.# .  ..#.#.###  ..#.#........  ###.............  #..!........$....  #..;.......  #..........  #.......[..  #..........  #..).......q:js  #..........  #######...#  ###..  #...).... q:j  ##..# ...#.# #  S..#.# .  ..#.#.###  ..#.#........  ###.............  #..!........$....  #..;.......  #..........  #.......[..  #..........  #..)....... #..........  #######...# ###.. q:j; 4#...)q:j q:jm$ 0q:jM7 q:jJ; ] _An adder is nearby!r:j9Feet the Gusty##..#Tengu...#.# #Health: 32/32 ========================*..#.# .Magic: 15/16 ======================--*.#.#.###AC: 0Str: 9*.#.#........EV: 33 Int: 17###*............SH: 0Dex: 14#..*........$....XL:  6 Next: 14% Place: Dungeon:5#..;.............Noise: ---------  Time: 3959.5 (0.0)#................-) Magic Parchment#.......[........r:j<Cast: Shock#................Scroll #..).............#................S   adder#######...#......###........#...)....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded.r:j~.S.Sr:j3P.!r:j':18 =60.5 (1r:jr:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder hisses angrily.r:jFeet the Gusty##..#Tengu...#.# #Health: 32/32 ========================...#.# .Magic: 14/16 =====================---..#.#.###AC: 0Str: 9*.#.#........EV: 18Int: 17###*............SH: 0Dex: 14#..*........$....XL:  6 Next: 14% Place: Dungeon:5#..;.............Noise: =--------  Time: 3960.5 (0.0)#................-) Magic Parchment#.......[........r:j{Cast: Shock#................Scroll #..).............#................S   adder#######...#......###........#...)....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 57% to hit)  The zap hits the adder.r:j;Q.Sr:j~F4!r:jI*1.5 (1r:jPr:jTMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 57% to hit)  The zap hits the adder. _The adder is heavily wounded.r:j]Feet the Gusty##..#Tengu...#.# #Health: 32/32 ========================...#.# .Magic: 13/16 ===================-----..#.#.###AC: 0Str: 9..#.#........EV: 18Int: 17###*............SH: 0Dex: 14#..*........$....XL:  6 Next: 14% Place: Dungeon:5#..;.............Noise: =--------  Time: 3961.5 (0.0)#................-) Magic Parchment#.......[........Cast: Shock#r:j$................Scroll #..).............#................S   adder#######...#......###........#...)....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap hits the adder.r:jQ.Sr:jr:j*2.5 (1r:jor:j:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap hits the adder. _The adder is severely wounded.r:jyf Feet the Gusty##..#Tengu...#.# #Health: 32/32 ========================...#.# .Magic: 12/16 ==================------..#.#.###AC: 0Str: 9..#.#........EV: 18Int: 17###.............SH: 0Dex: 14#..*........$....XL:  6 Next: 14% Place: Dungeon:5#..;.............Noise: =--------  Time: 3962.5 (0.0)#................-) Magic Parchment#.......[........Cast: Shock#...:jh J9;49m.............Scroll #..).............#................S   adder#######...#......###........#...).... _The adder is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)r:j@ S 0--3.5 (1r:jU MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (severely wounded, 57% to hit) _The zap misses the adder. The adder closely misses you. The adder bites you.r:j Feet the Gusty##..#Tengu...#.# #Health: 30/32 ======================--...#.# .Magic: 11/16 ================--------..#.#.###AC: 0Str: 9..#.#........EV: 18Int: 17###.............SH: 0Dex: 14#..*........$....XL:  6 Next: 14% Place: Dungeon:5#..;.............Noise: =--------  Time: 3963.5 (0.0)#................-) Magic Parchment#.......[........Cast: Shock#..r:j ..............Scroll #..).............#................S   adder#######...#......###........#...).... _The zap misses the adder. The adder closely misses you. The adder bites you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)r:j"5 :Sr:j7 [26---4.5 (1r:jE r:j,J L  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit) _The zap misses the adder. The adder bites you.r:jd Feet the Gusty##..#Tengu...#.# #Health: 26/32 ===================-----...#.# .Magic: 10/16 ===============---------..#.#.###AC: 0Str: 9..#.#........EV: 18Int: 17###.............SH: 0Dex: 14r:j$ #..*........$....XL:  6 Next: 14% Place: Dungeon:5#..;.............Noise: =--------  Time: 3964.5 (0.0)#................-) Magic Parchment#.......[........Cast: Shock#................Scroll #..).............#................S   adder#######...#......###........#...).... _The zap misses the adder. The adder bites you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)r:j_:Sr:jxbZ1=5.5 (1r:jkjr:jbnu  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit) _The zap misses the adder. The adder closely misses you.r:jV ##..# ...#.# #  ...#.# .  ..#.#.###  ..#.#........  ###.............  #..S........$....  #..;.......  #..........  #.......[..  #..........  #..).......  #..........  #######...#  ###..  #...).... s:j ##..# ...#.# #  ...#.# .  ..#.#.###  ..#.#........  ###.............  #..S........$....  #..;.......  #..........  #.......[..  #..........  #..)....... #..........  #######...# ###.. #...)s:jts:js:js:j] _An adder is nearby!s:jI>S ##..# ...#.# #  ...#.# .  ..#.#.###  ..#.#........  ###.............  #..S........$....  #..;.......  s:j?#..........  #.......[..  #..........  #..).......  #..........  #######...#  ###..  #...).... s:j ##..# ...#.# #  ...#.# .  ..#.#.###  ..#.#........  ###.............  #..S........$....  #..;.......  #..........  #.......[..  #..........  #..)....... #..........  #######...# ###.. #...)s:j^s:js:js:jV] _An adder is nearby!s:j N  Feet the Gusty ##..# Tengu ...#.# #  Health: 26/32 ===================----- ...#.# .  Magic: 10/16 ===============--------- ..#.#.###  AC: 0Str: 9 ..#.#........  EV: 18Int: 17 s:j8P###.............  SH: 0Dex: 14 #..!........$....  XL:  6 Next: 14% Place: Dungeon:5 #..;.............  Noise: =--------  Time: 3965.5 (0.0) #................  -) Magic Parchment #.......[........  Cast: Shock #................  Scroll  #..).............  #................  S   adder #######...#......  ###........  #...).... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: s:jQShock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap hits the adder.s:jU ##..#  #   .        #..*$....        s:jV      #...)s:j*!s:jd86.5 (1Shocks:js:jTMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 57% to hit)  The zap hits the adder. _You kill the adder!s:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j$s:js:js:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j s:j s:j s:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:ju  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j.` s:jk s:jSt s:jx   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j Is:j 7= 33  _s:j 8==1=s:jE s:jE ns:j s:j s:jz U9=s:j s:j O=s:j s:j) s:j s:jr s:j ,s:j s:j 30=2==s:j s:j s:j( s:j s:j< ,s:jI s:j2" s:j" s:j$$ s:j' s:jz( 1====s:j) s:j, s:j . s:j. s:j2 a3=s:j5 s:jw6 s:j6 s:j8 s:j; s:jB< h2==s:jk= s:j@ wonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.s:jA s:jQC s:jvF O=s:jH s:jJ s:jcN s:j-P s:jS s:j:T 9=s:jV s:jY b4==s:j[ s:j^ s:j^ s:j#` s:jc ,s:jd s:jg s:jh s:ji s:jNn P==s:jo s:jwz ,s:jC} s:j. ,s:j s:jB s:j K5=s:j s:j s:j; s:j/ s:j s:j' s:jE s:j s:j s:j s:j O=s:j s:j& s:j s:j s:j֪ s:j L6==s:j s:j s:jY ,s:j| s:j  s:jI .M ##..# ....#.# #...#.# . #..#.#.###  ..#.# ##..... $-...........[#................##.. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  o - a metallic blue potions:j 24006.5 (40.0)s:j+ Z18 -7.5 (41s:j s:j S _You see here an adder corpse.s:jp s:j s:js:j 33  s:jXs:js:j :==s:j"s:j%s:j),s:j`,s:j%/s:j0s:jy1s:jD3s:jp6s:ju9s:j4:s:jg;s:jh>s:juAs:j-Bt:j-t:jt:j1t:jt:jt:j t:j t:j t:jt:jt:j,t:j4t:jt:j|;18 t:jt:jN _You now have 105 gold pieces (gained 12).t:jt:j _ 33  t:j|!t:j#t:j%t:j&t:j't:j(t:jbht:jd,t:jZet:jDgt:jlXt:jmt:jnt:jyot:j ###  #..  #.######## #.#......######+## #.#.###.........;# #.#..............# .................# .................# .................# .................# ....[............# ................. ........t:j-29.5 (22t:jʡ618 30.5 (23t:jt:j2 _f - a wand of mindburst (10)t:jt:j3t:jYt:jt:j" _You open the door. 33  t:jt:jt:j,t:j7Y  There is an open door here. _t:j,t:jt:j(t:jQ,t:j$t:jt:jt:j_t:jt:jat:jt:jt:jUt:jf,t:j;t:jS,t:jt:j@  There is an open door here.t:j5 _t:jt:jBt:jt:jt:jt:j,t:jt:jB,t:jt:jt:jt:jt:jKt:jt:jt:jt:jot:jBt:j-t:jt:j t:j t:j t:jDt:jt:j$t:jt:jt:jm,t:j?t:jTL ................### ...[............#.. ................#.# ................#.# ................#.##...#..........#.# #  ###............#.#.#  #...)............#  #.#....######;...#60.5 (30  #.##.#.# #[.....#  #.. .# # #.######  #### # #.  # 1.5 (31t:jN# _Found a robe.t:jrM _t:j`T [...#................#.#........#.#........#.# ###...#..........#.# #  ###............#.#.# #...)............# #.#....######....# #.##.#.# #[;....#0t:jV .0) #.. .# # #.###### #### # #.  #. >.t:jY *##t:j_ t:jd *2.5 (1t:jm t:jq ; _Found a stone staircase leading down.t:jt:jt:j<  You see here a +0 robe.t:j _t:jt:j߱t:jt:jlt:jEt:jYt:j,t:jbt:jt:jNt:j6t:jپt:jDt:jKt:jt:jt:j;t:j[t:j7t:jZt:j_R  There is a stone staircase leading down here.t:jt:jJ _t:j_t:j,t:jt:jt:jUt:j,t:j t:jTt:jLt:jt:jt:jt:jt:j}t:jGt:jt:jt:j^t:jt:j8t:jt:jt:jqt:jt:jN t:jw t:j t:j8t:jt:jt:j`t:jT"t:j|%t:jf&t:ji(t:j*t:jO-t:j%.t:j{/t:j2t:j4t:jy5t:j6t:j9t:jn;t:j*<t:jw=t:j?u:ju:j4u:ju:j? u:j u:j u:j u:ju:ju:jYu:ju:j<u:ju:ju:ju:j-u:ju:ju:j%u:ju:ju:jD u:j u:j<$u:j 'u:j'u:jZ(u:j*u:j,u:jl-u:j.u:j/u:j1,u:j4,u:j6u:jM7u:j7u:j9u:j:u:j;u:j]<u:j=u:j>u:j?u:jc@u:jBu:jC,u:jDu:jjFu:jGu:jHu:j(Iu:jtJu:jKu:jLu:jMu:jNu:jBPu:j Qu:jQu:j`  #. ########### #.# # #.# ######.# #.# # ...######'## #.# .# #..........# #.# .. u:ja}...........# #.###.#.## ...........# #.;....... ...........# #.....#### ...........# #.##### ...........####.# ...........#....+ ...........#.#.## ...........#.#.# ...........#.#.# #..........#.#.#You pick up a parchment of Mercury Arrow and begin reading...u:jh099.5 (37.0)u:j[n718 100.5 (38u:juu:jxF _You add the spell Mercury Arrow to your library.u:j xIu:j{u:j|u:j 33  u:ju:j,u:ju:ju:j|,u:ju:j6u:jߊu:j`u:ju:ju:jAu:ju:ju:jǐu:jbu:ju:j%u:j#u:jʔu:jKu:ju:jAu:jϗ,u:j<u:j$u:j,u:jou:j,u:jEu:ju:jZu:j,u:ju:ju:j,u:jxu:j#u:j,u:ju:ju:j',u:j,u:ju:jLu:j,u:ju:jQ18 u:jN _You now have 122 gold pieces (gained 17).u:j+ 33  u:jBu:j u:jG,u:ju:j=u:ju:j,u:jRu:ju:j5u:ju:j7u:j[u:ju:jfu:ju:ju:j,u:ju:ju:jh,u:j(u:ju:jR,u:ju:ju:j,u:ju:ju:ju:j%u:ju:ju:j},u:ju:ju:jIu:ju:ju:ju:j,u:ju:ju:ju:ju:j1u:ju:jnu:j<u:jNu:ju:jCu:ju:jK u:j   You encounter an adder, a hound and a dart slug.u:jp  #  u:j"####:######.# .S...h...w..#  #;#  #.# #.#  #.# #.#Shock #.# #.# #.# #.# #.# #.#h   hound (asleep) #.# #.#S   adder (asleep) #.# #.#w   dart slug (asleep) #. #.###.#u:j--36.5 (36u:j1c  7.5 (37u:j5u:j:7 _Found a manual of Maces & Flails.v:jp u#####:######.#.S...h...w..# #.# #.#......#. #.###.# ######## #.# #.##..####v:js v:jw b8.5 (1.0)Shockv:j v:j w:j  #####:######.#.S...h...w. #.# #.##.# .......# #.# #........#w:jr#w:j&%9w:j,w:j".x:j  What are your orders?  t - Flutter!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.x:j hYou flutter for attention! You hear a bark! You hear an angry hiss.x:j.h   houndx:jt18 ======40Shockx:jBx:jš. _You hear an angry growl.x:j&  # ####:######.#  ..w..#  #.# #.# #.#  #;# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #. #.###.#  #.# #.#  #.#  x:jn  # ####:######.#  ..w..#  #.# #.# #.#  #;# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.# #.#  #. #.# #.# #.# #.# x:j x:j x:j x:jR \ _A hound is nearby!y:j´ # ####:######.#  ..w..#  #.# #.# #.#  #;# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #. #.###.#  #.# #.#  #.#  y:jL # ####:######.#  ..w..#  #.# #.# #.#  #;# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.# #.#  #. #.# #.# #.# #.# y:jSy:jUy:jxZy:j\\ _A hound is nearby!z:j.hw.h.w   dart slug (wandering) 33  ------1 _z:j .w.z:jt z:jW =-----2 _The hound misses you.{:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jB  Feet the Gusty  Tengu  Health: 32/32 ======================== # Magic: 15/16 ======================-- ####:######.#  AC: 0Str: 9 .S.....w....#  EV: 33 Int: 17 #*# SH: 0Dex: 14 #h# #.#  XL:  6 Next: 18% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4142.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #[39;49{:j!m.# #.#  Scroll  #.# #.#  #.# #.#  h   hound #. #.###.#  w   dart slug (wandering) ######## #.# #.##..#### .......# #.# #........# _A hound is nearby! _The hound misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line{:jeYSFeet the GustyTenguHealth: 32/32 ========================#Magic: 15/16 ======================--####:######.#AC: 0Str: 9.S.....*....#EV: 33 Int: 17#*#SH: 0Dex: 14#*# #.#XL:  6 Next: 18% Place: Dungeon:5#;# #.#Noise: =--------  Time: 4142.5 (0.0){:jY#.# #.#-) Magic Parchment#.# #.#Cast: Shock#.# #.#Scroll #.# #.##.# #.#h   hound#. #.###.#w   dart slug {:j)Zf######## #.# #.##..#### .......# #.# #........#Aiming: Shock (safe; 1% risk of failure)  {:jeZPress: ? - help, Shift-Dir - straight lineThe zap misses the hound. The zap hits the dart slug.  The dart slug is lightly wounded.  The zap hits the dart slug.  {:jZNThe dart slug is moderately wounded.{:jkPress: ? - help, Shift-Dir - straight lineThe zap misses the hound. The zap hits the dart slug.  The dart slug is lightly wounded.zap hits the dart slug.  The dart slug is moderately wounded.The zap misses the hound.{:j_ SYou encounter a wyvern.{:j}Q.k{:j2whk   wyvernh   houndS   adder (wandering)w   dart slug18 3.5 (1 _The hound closely misses you. The hound misses you.|:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j=   Feet the Gusty  Tengu  Health: 32/32 ======================== # Magic: 14/16 =====================--- ####:######.#  AC: 0Str: 9 .S....Sw....#  EV: 18Int: 17 #k# SH: 0Dex: 14 |:j4> !#h# #.#  XL:  6 Next: 18% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4143.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock|:jf>  #.# #.#  Scroll  #.# #.#  |:j> #.# #.#  k   wyvern #. #.###.#  h   hound ######## #.# #.##..####  S   adder (wandering) |:j ? .......# #.# #........#  w   dart slugYou encounter a wyvern. |:j2? _The hound closely misses you. The hound misses you.Casting: Shock (safe; 1% risk of failure)  |:j? Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line}:j Ny  Feet the Gusty  Tengu  Health: 32/32 ======================== # Magic: 14/16 =====================--- ####:######.#  AC: 0Str: 9 .S....S.....#  EV: 18Int: 17 #k# SH: 0Dex: 14 }:jN#h# #.#  XL:  6 Next: 18% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4143.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #.# #.#  Scroll  #.# #.#  #.# #.#  k   wyvern }:jO#. #.###.#  h   hound ######## #.# #.##..####  S   adder (wandering) .......# #.# #........#  w   dart slugConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the hound. The zap hits the wyvern.  }:j/OtThe wyvern is moderately wounded.The zap hits the dart slug!}:j \: # ####:  *....#  #*# #*# #.#  #;# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.# #.#   #.   #.#   #.#   The zap misses the hound. The zap hits the wyvern.  The wyvern is moderately wounded.  The zap hits the dart slug!  You kill the dart slug!  The zap hits the wyvern.  The wyvern is moderately wounded.}:j .SThe zap misses the hound.}:j9 khS  The adder hisses angrily.}:jm26-----9=4.5 (1}:j=}:ja* _The hound bites you.}:jKJ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jj  Feet the Gusty  Tengu  Health: 26/32 ===================----- # Magic: 13/16 ===================----- ####:######.#  AC: 0Str: 9 .S.....S....#  EV: 18Int: 17 #k# SH: 0Dex: 14 #h# #.#  XL:  6 Next: 19% Place: Dungeon:5 #;# #.#  Noise: ==-------  Time: 4144.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #.#}:jxR[40m #.#  Scroll  #.# #.#  #.# #.#  k   wyvern #. #.###.#  h   hound ######## #.# #.##..####  S   adder }:j.......# #.# #........# The adder hisses angrily. _The hound bites you.  Casting: Shock (safe; 1% risk of failure)  }:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line~:jEFeet the GustyTenguHealth: 26/32 ===================-----#Magic: 13/16 ===================-----####:######.#AC: 0Str: 9.S.....*....#EV: 18Int: 17#*#SH: 0Dex: 14#*# #.#~:jiGXL:  6 Next: 19% Place: Dungeon:5#;# #.#Noise: ==-------  Time: 4144.5 (0.0)#.# #.#-) Magic Parchment#.# #.#Cast: Shock#.# #.#Scroll #.# #.##.# #.#k   wyvern#. #.###.#h   hound ######## #.# #.##..####S   adder .......# #.# #........#The adder is heavily wounded.The zap hits the adder.  The adder is almost dead.The zap hits the wyvern.  The wyvern is moderately wounded.The zap hits the hound.~:jSkhThe zap hits the adder.  The adder is almost dead.The zap hits the wyvern.wyvern is moderately wounded.hound  The hound is heavily wounded.-5.5 (1~:j~:j _The hound barely misses you. The hound completely misses you.~:jg  ~:j i  ~:jti ~Casting: Shock (safe; 1% risk of failure)  ~:ji FConfirm with . or Enter, or press ? or * to list all spells.~:ji :j>  Feet the Gusty  Tengu  Health: 26/32 ===================----- # Magic: 12/16 ==================------ ####:######.#  AC: 0Str: 9 .S.....S....#  EV: 18Int: 17 #k# SH: 0Dex: 14 #h# #.#  XL:  6 Next: 19% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4145.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #.#:j-?~[40m #.#  Scroll  #.# #.#  #.# #.#  k   wyvern #. #.###.#  h   hound ######## #.# #.##..####  S   adder .......# #.# #........# The hound is heavily wounded. _The hound barely misses you. The hound completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jd?QPress: ? - help, Shift-Dir - straight line:j  Feet the Gusty  Tengu  Health: 26/32 ===================----- # Magic: 12/16 ==================------ ####:######.#  AC: 0Str: 9 :j.S.....†....#  EV: 18Int: 17 #k# SH: 0Dex: 14 #h# #.#  XL:  6 Next: 19% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4145.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #.# #.#  Scroll  #.# #.# :j #.# #.#  k   wyvern #. #.###.#  h   hound ######## #.# #.##..####  S   adder .......# #.# #........# Press: ? - help, Shift-Dir - straight lineThe zap hits the hound!  The hound is almost dead.The zap hits the wyvern.  The wyvern is heavily wounded.The zap hits the adder!:j[†The hound is almost dead.wyvern.  The wyvern is heavily wounded.adder!  You kill the adder!  The zap misses the wyvern. The zap hits the hound. # ####:  *....#  #*# #*# #.#  #;# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.# #.#  #.  #.#  #.# :jT=N.k:jx>r lYou kill the hound!:j?,h:jfF†h   black beark   wyvernl   iguana:jRM 386.5 (1 _You encounter an iguana. You encounter a black bear.:jS:j`Vr _Your base Conjurations skill increases to level 5!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j]  Feet the Gusty  Tengu  Health: 26/32 ===================----- # Magic: 11/16 ================-------- ####:######.#  AC: 0Str: 9 .S....h*l...#  EV: 18Int: 17 #*# SH: 0Dex: 14 #k# #.#  XL:  6 Next: 38% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4146.5 (0.0) #.# #.#  -) Magic Parchment:jS #.# #.#  Cast: Shock #.# #.#  Scroll  #.# #.#  #.# #.#  h   black bear #. #.###.#  k   wyvern ######## #.# #.##..####  l   iguana .......# #.# #........# _You encounter an iguana. You encounter a black bear. _Your base Conjurations skill increases to level 5!Casting: Shock (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j ##h†*k:j,cFeet the GustyTenguHealth: 26/32 ===================-----#Magic: 11/16 ================--------:j####:######.#AC: 0Str: 9.S....*†l...#EV: 18Int: 17#*#SH: 0Dex: 14#*# #.#XL:  6 Next: 38% Place: Dungeon:5#;# #.#Noise: =--------  Time: 4146.5 (0.0)#.# #.#-) Magic Parchment#.# #.#Cast: Shock#.# #.#Scroll #.# #.##.# #.#h   black bear#. #.###.#k   wyvern ######## #.# #.##..####l[3:jm7m   iguana .......# #.# #........#Press: ? - help, Shift-Dir - straight lineThe zap hits the wyvern!  The wyvern is almost dead.The zap hits the black bear.  The black bear is lightly wounded.  The zap hits the black bear.:j"g.lThe zap hits the wyvern!  The wyvern is almost dead.The zap hits the black bear.black bear is lightly wounded.zap hits the black bear.black bear is lightly wounded..h:j1m4k:joY3--7.5 (1:ju:jxj _The wyvern bites you. The wyvern closely misses you.:j.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5G  Feet the Gusty  Tengu  Health: 23/32 =================------- :j2V# Magic: 10/16 ===============--------- ####:######.#  AC: 0Str: 9 .S.....h....#  EV: 18Int: 17 #l# SH: 0Dex: 14 #k# #.#  XL:  6 Next: 38% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4147.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #.# #.#  Scroll  #.# #.#  #.# #.#  h   black bear:jOW([15;11H #. #.###.#  k   wyvern ######## #.# #.##..####  l   iguana .......# #.# #........# The black bear is lightly wounded. _The wyvern bites you. The wyvern closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jFeet the GustyTenguHealth: 23/32 =================-------#Magic: 10/16 ===============---------####:######.#AC: 0Str: 9.S.....*....#EV: 18Int: 17#*#SH: 0Dex: 14#*# #.#XL:  6 Next: 38% Place: Dungeon:5#;# #.#Noise: =--------  Time: 4147.5 (0.0)#.# #.#-) Magic Parchment#.# #.#Cast: Shock#.# #.#Scroll #.# #.##.# #.#h   black bear:j#. #.###.#k   wyvern ######## #.# #.##..####l   iguana .......# #.# #........#The black bear is lightly wounded.  The zap hits the black bear!  The black bear is heavily wounded.The zap hits the iguana.  The iguana is moderately wounded.The zap hits the wyvern but does no damage.:jqyhlkzap hits the black bear!  :jgr@The black bear is heavily wounded.The zap hits the iguana.  The iguana is moderately wounded.The zap hits the wyvern but does no damage.  The wyvern is almost dead.:js^10----------=8.5 (1:jz:jK}+ _The wyvern bites you!:j0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1  Feet the Gusty  Tengu  Health: 10/32 =======----------------- # Magic: 9/16=============----------- ####:######.#  AC: 0Str: 9 .S.....h....#  EV: 18Int: 17 #l# SH: 0Dex: 14 #k# #.#  XL:  6 Next: 38% Place: Dungeon:5 #;# #.#  Noise: ==-------  Time: 4148.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #.[4:j0m# #.#  Scroll  #.# #.#  #.# #.#  h   black bear #. #.###.#  k   wyvern ######## #.# #.##..####  l   iguana .......# #.# #........# The wyvern is almost dead. _The wyvern bites you!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jpm  Feet the Gusty  Tengu  Health: 10/32 =======----------------- # Magic: 9/16=============----------- ####:######.#  AC: 0Str: 9 .S.....h....#  EV: 18Int: 17 #l# SH: 0Dex: 14:jVr #†# #.#  XL:  6 Next: 38% Place: Dungeon:5 #;# #.#  Noise: ==-------  Time: 4148.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #.# #.#  Scroll  #.# #.#  #.# #.#  h   black bear #. #.###.#  k   wyvern ######## #.# #.##..####  l   iguana .......# #.# #........# _The wyvern bites you!  Casting: Shock (safe; 1% risk of failure)  :jr0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the wyvern.:j{}8 # ####:  *....#  :jZ~#*# #*# #.#  #;# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.# #.#  #. :j&yl   iguana #.#  #.#   Press: ? - help, Shift-Dir - straight lineThe zap hits the wyvern.  You kill the wyvern!  The zap hits the iguana!  The iguana is almost dead.  The zap misses the black bear. x2; The zap hits the iguana.:jq1 G.l:j12 L†h:j`9 :j; :jN Feet the GustyTenguHealth: 10/32 =======-----------------#Magic: 10/18 =============-----------####:######.#AC: 0Str: 9.S.....†....#EV: 18Int: 17#h#SH: 0Dex: 14#l# #.#XL:  6 Next: 108% Place: Dungeon:5#;# #.#Noise: =--------  Time: 4149.5 (1.0):j@O #.# #.#-) Magic Parchment#.# #.#Cast: Shock#.# #.#Scroll #.# #.##.# #.#h   black bear#. #.###.#l   iguana ######## #.# #.##..#### :jO .......# #.# #........#The zap hits the wyvern.  You kill the wyvern!The zap hits the iguana!  The iguana is almost dead.The zap misses the black bear. x2; The zap hits the iguana. _The iguana is almost dead.:jlQ  -The zap hits the iguana!  The iguana is almost dead.  The zap misses the black bear. x2; The zap hits the iguana. _The iguana is almost dead.Your Spellcasting skill increases to level 4!You have reached level 7!:jQ :jZe /  --more--:j4 1/369-227 4% Fly :j= :jA _Your magical nature develops, letting you fly evasively.:j4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jA  Feet the Gusty  Tengu  Health: 11/36 =======----------------- # Magic: 9/19===========------------- ####:######.#  AC: 0Str: 9 .S.....*....#  EV: 22Int: 17 #h# SH: 0Dex: 14 #l# #.#  XL:  7 Next:  4% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4149.5 (0.0) #.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #[39;49:jOm.# #.#  Scroll Fly  #.# #.#  #.# #.#  h   black bear #. #.###.#  l   iguana ######## #.# #.##..#### .......# #.# #........# You have reached level 7! _Your magical nature develops, letting you fly evasively.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jۼ   Feet the Gusty  Tengu  Health: 11/36 =======----------------- # Magic: 9/19===========------------- ####:######.#  AC: 0Str: 9 :jн $.S.....†....#  EV: 22Int: 17 #h# SH: 0Dex: 14 #†# #.#  XL:  7 Next:  4% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4149.5 (0.0) #.# #.#  -) Magic Parchment:jN J #.# #.#  Cast: Shock #.# #.#  Scroll Fly :jw j #.# #.#  :j #.# #.#  h   black bear #. #.###.#  l   iguana :j޾ ######## #.# #.##..#### .......# #.# #........# :j T_Your magical nature develops, letting you fly evasively.:j, Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jK sAiming: Shock (safe; 1% risk of failure)  :jn pPress: ? - help, Shift-Dir - straight lineThe zap hits the iguana!:jm  # ####:  *....#  #*# #*# #.#  #;# #.#  #.# #.#  #.# #.#  :jV P#.# #.#  #.#  #.# #.#  #.  #.#  #.#   Press: ? - help, Shift-Dir - straight line  :j The zap hits the iguana!  You kill the iguana!  The zap hits the black bear but does no damage.  :j bThe black bear is heavily wounded.black bear.:jsP G.h:jY 5†:j_ `2=1050.5 (1:ji x _The black bear is heavily wounded.:jY  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jpK  Feet the Gusty  Tengu :jKZ Health: 12/36 ========---------------- # Magic: 8/19==========--------------:jK ####:######.#  AC: 0Str: 9:jK .S.....*....#  EV: 22:jL=Int: 17 :j;L#*# SH: 0Dex: 14:jvL #h# #.#  XL:  7 Next: 10% Place: Dungeon:5 :jL#;# #.#  Noise: =--------  Time: 4150.5 (0.0) :jLN#.# #.#  -) Magic Parchment #.# #.#  Cast: Shock #.# #.#  Scroll Fly  #.# #.#  :j M#.# #.#  h   black bear :j@M#. #.###.# ######## #.# #.##..#### :j\M`.......# #.# #........# The zap hits the black bear. :jxM>_The black bear is heavily wounded.:jMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jM:jS   Feet the Gusty  Tengu  Health: 12/36 ========---------------- # Magic: 8/19==========-------------- ####:######.#  AC: 0Str: 9 .S.....†....#  EV: 22:j Int: 17 #.# SH: 0Dex: 14 #†# #.#  XL:  7 Next: 10% Place: Dungeon:5 #;# #.#  Noise: =--------  Time: 4150.5 (0.0) #.# #.#  -) Magic Parchment :j7 #.# #.#  Cast: Shock #.# #.#  Scroll Fly  #.# #.# :j  #.# #.#  h   black bear #. #.###.# ######## #.# #.##..#### .......# #.# #........# Confirm with . or Enter, or press ? or * to list all spells.:j. Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the black bear!  The black bear is almost dead.The zap hits the black bear. # ####:  *....#  #*# #*# #.#  #;# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.#  #.  #.#  #.# :j% `†.†:j M321.5 (1ShockPress: ? - help, Shift-Dir - straight line  The zap hits the black bear!  The black bear is almost dead.  The zap hits the black bear. _You kill the black bear!  Your base Conjurations skill increases to level 6!:jU :j o _Your base Air Magic skill increases to level 6!:jt  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jE  Okay, then. _:j-F #:j?.4####:######.#.S.....†... #.# †# #.#.#.. ######.# #.# ###.####.#:j8:j=v 37  -2 _:j:jm:j' #####:######.#.S.....†... #.# †# #.#.### ######'## #.# ##..# #.#:jU-3:j:ji:j* #####:######.#.S.....†... #.# †# #.#.#. #.## ........# #.# #...# #.#:jXr34:j4  ####:######.#.S.....†... #.# †# #.#.#. #.##Scroll Fly ........# #.###.#.####.#:j; :j? Z9=5:j"E :jF :j  .S.....†... #.# †# #.#.#. #.## ######## #.# #.##..####Scroll Fly ........# #............#:jV :j} %6:jJ :jr :j=  #.# †# #.#.#. #;## ######## #.# #.##..#### ...............Scroll Fly :j.## ........# #.....########:j:j%7:j:j:jU †# #.#.#. #.## ######## #.# #;##..#### .............. ########.####.'####..# ........# #.#####:jn :jN4=8:jR:jr:j}#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #. #.###.# ####### #.# #.##..#### ......# #.# #.;......# #####.# #.# ###.####.# '## #.# ##..# #.# :j~.......# #.# #...# #.# # #.###.#.####.## #............## #.....######### #.#########.#:j:j^@=9:jE:j:jI:j7:jn:j15==10/19=:jX:jr:j:j=:j:j-:j:jX:j:j:j96:j:==:jw:j:j5:j#:j :jCM1=:j:jW:j#7:j0=:j:j:j%:j:j:j:j::j:j9=:j:j:jr^8==:j:jK:jN2==:j:j:jS:j:j:j:j:j`:jK9=:jl:j:jG:jk3==:j:j:j:j:j:jGM3=:j:j :j >20=:j :j :j :jJ :j :j:jD:j:jK:j9=:j:j:j)^1==:j:jE:j:j:j :jhM4=:j:jB:j$:j#2:j(=:j9:jM:j:j8 :j!:j!9=:j":jl%:j%:j#&:j}':j':j'd3=5=:j(:j(:jJ*:j*:j&+:j,:j9-:j-:j"/:j/^4==:j\0:j2O=:j]3:j4:j 5:j5:j6:j87:jU7E6==:j7:j9:j9#5:j9(=:j::j<:jL=:j=:j?:j @:j@:j3B:jB:==:jC:jD:j7E826=:jeE:jI7=:jJ:jYJ:jwK:jL:jM:jM:jO:jO%7:jOE==:j8P:jQ:jUR9=:jR:j`T:jT:j.U:jV,:jW:jX:jY8=8=:j,[:jr[:jY\:j]:j%^:j^:jX`:j`:jQa:jb:jc#9:j"c.==:jBc:jd:je,:jf:jTjn _You start resting.Magic restored.:j,t:ju1217.5 (58.0):ja9==8.5 (59 _:j1:jA:j:j,:jڡ:j:j30==:j8:jQ:j:j:j٭:jP:==:j1=:j:jY:jT:js:jø:ja2=:j ,:j8:jݿ,:j:j:j*:j:jK:jR3==:j:j*:j:j:j:j:jB:j:j:j:j:jD:jN4=:jH:j,:js:j ,:j:jg:j:j:jw:jK5=:j:j:j@:j:j_,:j:j:j:j:jpk _You start resting.HP restored.:j:j%-42.5 (24:j }6==3.5 (25 _:j:j? u:j[ :j[ :j :j& 9=:jٗ :j ,:j :j :j# :jQ :j9 :j :je :j :jY :j :jŧ :jY :j :jP :j :jd x:j :j :jk X:j B:j R:jD B:j :ji :j :j| :jEE :jCG B:jH B:jN :jO :jTP :jP :jP :j :j? :j? :j?@ :jA :jA :jB :jC :jC :jsD :jF :jF :j G :jH :jH :j?I :jJ :jJ :jK :jM ,:j4N :j;O :jO :jP :jQ ,:jR :j;T :jyT :jU :jV ,:j?W :jX :jX :j~Y :jZ :j[ :j[ :j6] :jv] :j] :j_ ,:jn_ :j"` :j`` :j` :jb :j{b :jb :jc :jc :jgd :j@e :j~e :je :jlg ,:jg :j>i :ji :ji :jk B:jm :jjm :jm :jn :jo ,:jq ,:jq :jqr :jr :j s :jt :jMt :jt :ju :ju :jUv :j9w :juw :jw :jx :j4y :jy :jz :jz :jB{ :j| :j| :jF} :j3~ :jl~ :j~ :j :j :jd :jJ :j :j :j :jV :j :j :j :jf :j :j :j :j :jň :j :j :jI :jˊ :j :jb :j، :jH :j :j :j :j] :j :j :jƒ :j :j :j[ :j :j ,:jk :j ,:j. :jf ,:j˙ :jך :j :j :jo B:jß B:jJ :j :j :j :jE :j :jӣ :j :j :j :jL :j :jE B:j B:j :j :jb :j :jέ :j :j ,:j :j8 ,:j :j :j :jT :j ,:j< :jh B:j_ :j :j\ :jg :j :j- :jd :j :j' :j> :j} :j :j: :j :jd :j :j& :j :j :j :j B:jF :j :j :j6 :jH :j' :jc :j :j :jK :j :jc W _You start waiting.:jm 4442.5 (99.0):j/ /3.5 (100.0):j :j # _Done waiting.:ja:jb:jib:j#e:jf:jkX:jl:jl:jn:jVo:jfp,:jq:j6s:jvs:jt:jv:jw:jw:j)y:jKz:j-|:jv|:ju}:jd~:j:jI:j:j$:j:jI:j:j=:j:j:j}:j$  Things that are here::jÎ  an iguana skeleton; a wyvern skeleton; a hound skeleton:j:j _:jV:j:j':jd:j':jd  You see here an adder skeleton.:j:j _:jݛ:jǜ:j,:j:j:j:jТ:j:jv:j^B:jײ   ###  #.#####;######.#:je ..........÷....# #.......##.###.# #.####..##÷# #.# #..##. #.# #..##.# #.# #..##.# .#:jij ...##.# #.# :j6g#.###.# #.#:jo358.5 (15.0):j522 9.5 (16:jf _You pick up a manual of Maces & Flails and begin studying.:j! I:j :jF :j  37  :j :j :j :j| :j :j' :j6 :j :j :j[ :jY :j :jG :j :j :j :j :j :j :j :j :j :j2 :j :j< :j :j\ :jm :j :j :j" :j$ e  You encounter a hound.:jL+ #######.#####...# ........+:..+.... #..;......h  ##.######## :j+ <#######.#####.######.#Shock#...............÷....##.#####.......##.###.#####..##÷# #.#h   hound (asleep)# #:j, ..##.# #.##.# #..##.# #.# #..##.# #.#:j- Nh.68.5 (9.0):j\. /h.:j35 Eh:j6 m  9.5 (10.0) _:jf< :j\> :jy| Feet the GustyTenguHealth: 36/36 ========================Magic: 18/19 ======================--AC: 0Str: 9#####EV: 37 Int: 17##.#####...# .SH: 0Dex: 14.......+:..+....XL:  7 Next: 32% Place: Dungeon:5:j| o#..;*****..Noise: ---------  Time: 4469.5 (0.0)##.########-) Magic Parchment#######.#####.######.#Cast: Shock#...............÷....#Scroll Fly #.#####.......##.###.##.####..##÷# #.#:j} ~h   hound#.# #..##.# #.##.# #..##.# #.#:jS} "#.# #..##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j}} Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (64% to hit)  :j ~ The zap hits the hound!:j 3h.:j #...:j :22 =70.5 (1:j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (64% to hit)  The zap hits the hound! _The hound is heavily wounded.:jUP Feet the GustyTenguHealth: 36/36 ========================Magic: 17/19 =====================---AC: 0Str: 9#####EV: 22Int: 17##.#####...# .SH: 0Dex: 14.......+:..+....XL:  7 Next: 32% Place: Dungeon:5#..;****...Noise: =--------  Time: 4470.5 (0.0)##.########-) Magic Parchment#######.#####.######.#Cast: Shock#...............÷....#Scroll Fly #.#####.......##.###.##.####..##÷# #.#h   hound#:jP N.# #..##.# #.##.# #..##.# #.##.# #..##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound but does no damage.:jZ h.h..1.5 (1:j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound but does no damage. _The hound is heavily wounded.:j]WFeet the GustyTenguHealth: 36/36 ========================Magic: 16/19 ====================----AC: 0Str: 9#####EV: 22Int: 17##.#####...# .SH: 0Dex: 14.......+:..+....:j]@XL:  7 Next: 32% Place: Dungeon:5#..;**.....Noise: =--------  Time: 4471.5 (0.0)##.########-) Magic Parchment#######.#####.######.#Cast: Shock#...............÷....#Scroll Fly :j]@#.#####.......##.###.##.####..##÷# #.#h   hound:j]c#.# #..##.# #.##.# #..##.# #.##.# #..##.# #.#:j^Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j8^Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j^Aim: a hound (heavily wounded, 64% to hit)  The zap hits the hound.:jsh.2.5 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound. _The hound is heavily wounded.:j~Feet the GustyTenguHealth: 36/36 ========================Magic: 15/19 ==================------AC: 0Str: 9#####EV: 22Int: 17##.#####...# .SH: 0Dex: 14.......+:..+....XL:  7 Next: 32% Place: Dungeon:5#..;*......Noise: =--------  Time: 4472.5 (0.0)##.########-) Magic Parchment#######.#####.######.#Cast: Shock#...............÷....#Scroll Fly #.#####.......##.###.##.####..##÷# #.#h   hound#:jX;.# #..##.# #.##.# #..##.# #.##.# #..##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound.:jgphonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound.  The hound is severely wounded.5-3.5 (1:jik _The hound bites you. The hound completely misses you.:j@  Feet the Gusty  Tengu  Health: 35/36 =======================-  Magic: 14/19 =================-------  AC: 0Str: 9 #####  EV: 22Int: 17 ##.#####...# .  SH: 0Dex: 14 .......+:..+....  XL:  7 Next: 32% Place: Dungeon:5 #..;†......  Noise: =--------  Time: 4473.5 (0.0) ##.########  -) Magic Parchment #######.#####.######.#  Cast: Shock #.....[37:jAm..........÷....#  Scroll Fly  #.#####.......##.###.#  #.####..##÷# #.#  h   hound #.# #..##.# #.#  #.# #..##.# #.#  #.# #..##.# #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound.:j8Em #####   .    #..;*    .  ........÷....#   ÷#  #.#   #.#   #.#  :j.†:j_d94.5 (1Shock:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (severely wounded, 64% to hit)  The zap hits the hound. _You kill the hound!:jm1  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jm:j:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jJ :jQ :jW :j5[ u  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j[ s Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j~ :j :jy :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jw 3:jy :j{ :j 5= 37  _:jp :j :jۃ :jO K6=:j :jԈ wonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.:jA :je :jw =:j( :j h=6==:j :j :j :j :j :j :jX :jt :j :ju :j :j :==:j :jС :j+ :jޢ :j :jE :jX :j :j :jh D7=:j٨ :j\ ,:jH :jR ,:ji :j =:j :jz :j K8=:jλ :j :j :j :j ,:j :j :j :j :j :jg 9=:jE :jX :j :j :j[ :j L9==:j :jZ 4 _Magic restored.:j= :j :j :j  M  ##### ##.#####...# ........+;..+....-...†...... ##.######## ######.#####.#######...............÷....##.You pick up a parchment of Vampiric Draining and begin reading...:j[ 1501.5 (27.0):jD Z22 -2.5 (28:j8 :j( J _You add the spell Vampiric Draining to your library.:j:j"  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   1%   0   j + Spellcasting 4.1  25%  -1          :jr# b - Maces & Flails   0.0    +1 +4 k * Conjurations   7.5  39%  +3   c - Polearms   0.0    +1   l - Hexes   1.4    -3   d - Staves   0.0    +1   m - Summonings   1.4    +2  :j# e - Unarmed Combat   0.0    +1   n - Necromancy   1.4    +1  :j$ f - Throwing   0.0     0   o - Forgecraft   1.4    -2       p - Translocations   1.4    -2       q - Alchemy   1.4    -1  :ja$ g - Armour   0.0    +1   r - Fire Magic   1.4    +1  :j$ h - Dodging   2.1    +1   s - Ice Magic   1.4    -1  :j$& i - Stealth   2.0    +1   t + Air Magic   7.7  18%  +3      :j%J u - Earth Magic   1.4    -3      :j6%        :jd%) v - Evocations   0.0     0      :j%! w * Shapeshifting   1.9  17%  -2  :j%        :j&DSkills enhanced by scribal knowledge are in green. Bonus from skill manuals is  in red.  [?] Help[=] set a skill target  :jG&[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  :jy&[!] training|cost|targets:j= Feet the GustyTenguHealth: 36/36 ========================Magic: 19/19 ========================AC: 0Str: 9EV: 22Int: 17#####SH: 0Dex: 14##.#####...# .XL:  7 Next: 39% Place: Dungeon:5.......+;..+....Noise: ---------  Time: 4502.5 (0.0)#...†......-) Magic Parchment##.########Cast: Shock#######.#####.######.#Scroll Fly #...............÷....##.#####.......##.###.##.####..##÷# #.##.# #..##.# #.##.# #..##.# #.#Confirm with . or Enter, or press ? or * to li:j? st all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored. _Magic restored.  You pick up a parchment of Vampiric Draining and begin reading... _You add the spell Vampiric Draining to your library.:jy  37  :j/ X:j :j :j :j :j :j :j :jv :j :j= :j{ :j :jK :j :jG :jI :jQ :j :j :jx :j :j# :jR :j :ju :j :jܓ :j :j :j :jZ :j :j՘ :j :jU :j :jӚ :j :j6 :j :j :j@ :jx :j9 :j :j7 :j :j5 :j, :jx :j :j :j :j :jr :j :j2 :j :jp :jg :jD :j :j# :j` :jֲ :j :j :jl :j :jw :ji :j :je ,:jƺ :j» :j :jV :j :jo :j :j :j' :j :j> e  You encounter a hound.:j@ a####..########.##..... ##.##.#### #.#############.....#### h......;................#.########.####.#...#### #.# #.#.#.....Shock #.# #.#.###### ... #.#.# # #.# #.#.# # h   hound (asleep) ... #...# ..# #.. :jO 031.5 (29.0):j j  2.5 (30 _:j :j2 _You see here a scroll labelled KUYBEDD SIKAES.:jk ####  #.##..... ##.##. #.#############..... h......;........ #.########.#### #.#  #.#  ... #.#.#  #.# #.#.#  ... #...#  ..# #.. :j ####  #.##..... ##.##. #.#############..... h......;........ #.########.#### #.#  #.#  :jt-... #.#.#  #.# #.#.#  ...  ..#  :j* :j< 0:j:jb\ _A hound is nearby!:j/Feet the GustyTenguHealth: 36/36 ========================####Magic: 18/19 ======================--..####### AC: 0Str: 9#.##..... EV: 37 Int: 17##.##.#### SH: 0Dex: 14:jS#.#############.....#### XL:  7 Next: 39% Place: Dungeon:5*******;................ Noise: ---------  Time: 4532.5 (0.0)#.########.####.#...#### -) Magic Parchment#.# #.#.#..... Cast: Shock#.# #.#.###### Scroll Fly ... #.#.# ##.# #.#.# # h   hound... #...#:j ..# #..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound!  The hound is moderately wounded.:jV/ J.h:j0 C.h:j6 "....:j8 :22 ==3.5 (1:j= :jx@   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound!  The hound is moderately wounded. _The hound barks!:jV Feet the GustyTenguHealth: 36/36 ========================####Magic: 17/19 =====================---..####### AC: 0Str: 9#.##..... EV: 22Int: 17##.##.#### SH: 0:jW Dex: 14#.#############.....#### XL:  7 Next: 39% Place: Dungeon:5..*****;................ Noise: ==-------  Time: 4533.5 (0.0)#.########.####.#...#### -) Magic Parchment#.# #.#.#..... Cast: Shock#.# #.#.###### Scroll Fly ... #.#.# ##.# #.#.# # h   hound... #...#..# #..:jW >Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jW ;Press: ? - help, Shift-Dir - straight line:jX Aim: a hound (moderately wounded, 64% to hit)  The zap hits the hound.:jY J.h:j R...-4.5 (1:j :jU oMConfirm with . or Enter, or press ? or * to list all spells.Aim:j   Press: ? - help, Shift-Dir - straight line: a hound (moderately wounded, 64% to hit)  :j oThe zap hits the hound. _The hound is heavily wounded.:j% Feet the GustyTenguHealth: 36/36 ========================####:j &Magic: 16/19 ====================----..####### AC: 0Str: 9#.##..... EV: 22Int: 17##.##.#### SH: 0Dex: 14#.#############.....#### XL:  7 Next: 39% Place: Dungeon:5:j f...****;................ Noise: =--------  Time: 4534.5 (0.0)#.########.####.#...#### -) Magic Parchment#.# #.#.#..... Cast: Shock#.# #.#.###### Scroll Fly ... #.#.# ##.# #.#.# # h   hound... #...#:j 0..# #..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound.:jNJ.h:jZOC.h:jV.:jaW*5.5 (1:j#]:j_uonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  :j6`pThe zap hits the hound. _The hound is severely wounded.:jFeet the GustyTenguHealth: 36/36 ========================####Magic: 15/19 ==================------..####### AC: 0Str: 9#.##..... EV: 22Int: 17##.##.#### SH: 0Dex: 14#.#############.....#### XL:  7 Next: 39% Place: Dungeon:5:j:.....**;................ Noise: =--------  Time: 4535.5 (0.0)#.########.####.#...#### -) Magic Parchment#.# #.#.#..... Cast: Shock#.# #.#.###### Scroll Fly ... #.#.# ##.# #.#.# # h   hound... #...#..# #..Casting: Shock (safe; 1% risk of failure)  :jeConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: a hound (severely wounded, 64% to hit)  The zap hits the hound.:jYJ.h:jva:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j-Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound.:j7%:j8z ####  #.##.....:jy8 ##.##. .... *:j8. #.#  #.# :j8` ... #.#.#  :j8a#.# #.#.#  :j9:...  :j-9=..#  :j.:j477.5 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound. _You kill the hound!:jq:jn _Your Shapeshifting skill increases to level 2!:jZ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%:j*:jh0:jq3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jc  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j#V:jL[:jW`:jld  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :j :j :jw 5= 37  _:j$ :j :j_ :j :jc :j :j :j1 :j} :j :j9 :j 9=:j :j :j :j :j :j0 :j :jH :j L6==:j :j' :jz :j :j :j: :j" :j :jE :j" :j :j $==:j :j :j :j :j6 :j :j #7:j (=:j :j :j :j; :j :j) :j :jO :j :j\ :j0 :j 9=:j :j :j :j :j a8=:j ,:j ,:j7 .................-58.5 (:j 21.0):je X-:jJ" :j$ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j$ w Casting: Shock (safe; 1% risk of failure:j% V)onfirm with . or Enter, or press ? or * to list all spells. :jR% _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.:jK=  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j} :j :j. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j%   :jB :j | _:j :j 9=:j% :j\ ,:j :j :j L9==:jɧ :j 1:j 263.5 (5.0):j 422 4.5 (6:j] :j d _m - a scroll labelled KUYBEDD SIKAES:jǥ_:jЮ  37    You encounter a dart slug.:j #### ..###.##..##.##.#####.#.##.....#####..........#.##.####.#...#####.#.# #.#.#..:jShock#.# #.#.##..w #.#.# #..#.# #.#.# #.# w   dart slug (wandering).....# #..:jU+5.5 (1:ji  6.5 (2 _:j:j:j ####  #.#############.. .........;....... #.########.####.# #.#  #.#  ..w #.#.#  #.# #.#.#  ... #...#  ..# #.. :jb  ####  #.#############.. .........;....... #.########.####.# #.#  #.#  ..w #.#.#  #.# #.#.#  ...  ..#  :jj0:j0p:jr` _A dart slug is nearby!:jP   Feet the Gusty  Tengu  Health: 36/36 ======================== ####  Magic: 18/19 ======================-- ..######### AC: 0Str: 9 :jP 0#.##....... EV: 37 Int: 17 ##.##.#####. SH: 0Dex: 14 #.#############.....#####. XL:  7 Next: 47% Place: Dungeon:5 :jP .........;................ Noise: ---------  Time: 4566.5 (0.0) :j*Q #.########.####.#...#####. -) Magic Parchment #.# #.#.#....... Cast: Shock #.# #.#.######## Scroll Fly  :jLQ J..† #.#.# #.. :jtQ #.# #.#.# #.# w   dart slug (wandering) ... #...# :jQ F ..# #.. :jQ < _A dart slug is nearby!:jQ Casting: Shock (safe; 1% risk of failure)  :jR Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j$R tPress: ? - help, Shift-Dir - straight lineThe zap hits the dart slug!:jV  #### :j0W  * #*#  :jTW X#*#  :jwW ..* #.#.#  :jW ~#.# #.#.# :jW : ... :jW O ..# :jX  :j T...†:j) k22 =7.5 (1Shock:j :jL   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug! _You kill the dart slug!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j&:j?:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jc :j] Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j>:jZ:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jt:j:j`:j:j 37  _:j(:j:jK,:j:jj:j:j7:jj:j:j:jY:jL9==:j :j :jX:j:j:j6:j>:j`:j:j :j:jT:j:==:jC:j:j$0..###########.##.......###.##.#####.##.#############.....#####.##............................#.########.####.#...#####.###.# #.#.#.......#  #####.####.#.########## #.....;.##.#.# #-70.0) #.###.#.##.#.# #.###......#...# .....#..#.. .)........#.#........#:j% #.###....##. .....#:j*-:ja4E-8.5 (11:jp9:j[;ronfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a dagger.:j=v _You see here a dart slug corpse.:j5c  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$:jc-0:j&3:j6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j8U  :j:j:j~:jP _:j,:jհ:j:jX:j޴:j:j]:j:jr:jw:jG:ju#.#############.....###................#.########.####.#...### #.# #.#.#.... #####.####.#.##### #.....†.##.#.#  #.###.#.##.#.# .#.####........#...# .......;....#..#.. 82.5 (4.0)......)........# ......#........#<#.##.#.###....#. # #.. .....#$ ..# ..#..# .#.. ##..# ##. #..######### .###..#........ :j JFound a stone staircase leading up.:j!J   jelly (wandering):j:3.5 (5Shock:j:jeV _You encounter a jelly.:j]  #.#  #####.### #.....†.  #.###.#.##.#.#  .#.####........#...#  J......;....#..#..  ......)........#  ......#........#  <#.##.#.###....#  .. # #.. .....#  $ ..# ..#..#  .#.. ##..#  ##. :jp  #.#  #####.### #.....†.  #.###.#.##.#.#  .#.####........#...#  J......;....#..#..  ......)........#  ......#........#  <#.##.#.###....#  .. # #.. ..... $ ..# ..#..#  .#.. ##.. ##. :jx :jPy 0:j :jm \ _A jelly is nearby!:jv<  #.#  #####.### #.....†.  #.###.#.##.#.#  .#.####........#...#  J......;....#..#..  ......)........#  ......#........#  <#.##.#.###....#  .. # #.. .....#  $ ..# ..#..#  .#.. ##..#  ##. :j #.#  #####.### #.....†.  #.###.#.##.#.#  .#.####........#...#  J......;....#..#..  ......)........#  ......#........#  <#.##.#.###....#  .. # #.. ..... $ ..# ..#..#  .#.. ##.. ##. :j:j:j:jm:jP :j:jR8_A jelly is nearby!:j:jI#.#############.....### Feet the Gusty....................... Tengu#.########.####.#...### Health: 36/36 ========================#.# #.#.#.... Magic: 18/19 ======================--#####.####.#.##### AC: 0Str: 9:j;#.....†.##.#.#EV: 37 Int: 17#.###.#.##.#.#SH: 0Dex: 14.#.####........#...#XL:  7 Next: 47% Place: Dungeon:5*******;....#..#..Noise: ---------  Time: 4583.5 (0.0)......)........#-) Magic Parchment......#........#Cast: Shock<#.##.#.###....#Scroll Fly :j.. # #.. .....#$ ..# ..#..#J   jelly.#.. ##..###. #..#########.###..#........Casting: Shock (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j#mAim: a jelly (wandering, hasn't noticed you, 100% to hit)  The zap hits the jelly.:j>J.J:j%#.....:j',22 =:j[' 4.5 (1:jK.:j0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)  The zap hits the jelly. _The jelly is moderately wounded.:j0:jp#.#############.....### Feet the Gusty....................... Tengu#.########.####.#...### Health: 36/36 ========================#.# #.#.#.... Magic: 17/19 =====================---#####.####.#.##### AC: 0Str: 9#.....†.##.#.#EV: 22Int: 17#.###.#.##.#.#SH: 0:jqDex: 14.#.####........#...#XL:  7 Next: 47% Place: Dungeon:5.******;....#..#..Noise: =--------  Time: 4584.5 (0.0)......)........#-) Magic Parchment......#........#Cast: Shock<#.##.#.###....#Scroll Fly .. # #.. .....#:jq$ ..# ..#..#J   jelly:jr.#.. ##..###. #..#########:j(r.###..#........:jLrCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jqrsAiming: Shock (safe; 1% risk of failure)  :jrPress: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  :jrThe zap hits the jelly.:jJ.J:j"....:j*5.5 (1:j:jt onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly. _The jelly is moderately wounded.:j#.#############.....### Feet the Gusty....................... Tengu#.########.####.#...### Health: 36/36 ========================:j#.# #.#.#.... Magic: 16/19 ====================----#####.####.#.##### AC: 0Str: 9#.....†.##.#.#EV: 22Int: 17#.###.#.##.#.#SH: 0Dex: 14.#.####........#...#:jXL:  7 Next: 47% Place: Dungeon:5..*****;....#..#..:jTNoise: =--------  Time: 4585.5 (0.0)......)........#-) Magic Parchment......#........#:j0Cast: Shock<#.##.#.###....#:jZScroll Fly .. # #.. .....#:j$ ..# ..#..#J   jelly:j.#.. ##..###. #..#########:j.###..#........Casting: Shock (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j8Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  :j~The zap hits the jelly!:jVGJ.J:j9N ...:jO*6.5 (1:jV:jYonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly! _The jelly is severely wounded.:j2a#.#############.....### Feet the Gusty....................... Tengu#.########.####.#...### Health: 36/36 ========================#.# #.#.#.... Magic: 15/19 ==================------#####.####.#.##### AC: 0Str: 9#.....†.##.#.#EV: 22Int: 17#.###.#.##.#.#:j3?SH: 0Dex: 14.#.####........#...#XL:  7 Next: 47% Place: Dungeon:5...****;....#..#..Noise: =--------  Time: 4586.5 (0.0)......)........#-) Magic Parchment......#........#Cast: Shock<#.##.#.###....#Scroll Fly .. # #.. .....#$ ..# ..#..#J   jelly.#.. ##..###. #..#########.###..#........Casting: Shock (safe; 1% risk of failure)  :j3nConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  :j4The zap hits the jelly.:jCJ.J:j..:j*7.5 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly. _The jelly is almost dead.:j & #.#############.....### Feet the Gusty ....................... Tengu #.########.####.#...### Health: 36/36 ======================== #.# #.#.#.... Magic: 14/19 =================------- #####.####.#.##### AC: 0Str: 9 :j4 2#.....†.##.#.#  EV: 22Int: 17 #.###.#.##.#.#  SH: 0Dex: 14 .#.####........#...#  XL:  7 Next: 47% Place: Dungeon:5 :j΅ c.......;....#..#..  Noise: =--------  Time: 4587.5 (0.0) ......)........#  -) Magic Parchment ......#........#  Cast: Shock <#.##.#.###....#  Scroll Fly  .. # #.. .....# :j%  $ ..# ..#..#  J   jelly .#.. ##..#  ##. #..######### :jg .###..#........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jG Aim: a jelly (almost dead, 100% to hit)  The zap hits the jelly.:j  #.#        ....***:j         .. # #..  :j/ $ ..#   .#.. :jb  ##.   :j . :jv ...:j" e558.5 (1Shock:j( :j+ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The zap hits the jelly. _You kill the jelly!:j2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jz :j8 :j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jI:jG:j֛:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j͓ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jZ:je:jk:jin}  Casting: Shock (safe; 1% risk of failure:jn})onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):jnonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j/  #.#.....  #.#.####.#... #.# #.#.# #####.####.#. #.....†.##.#.#:j0  #.###.#.##.#.#.#.####........#...##.....#..#..#......).#.#.##<#.##.#.###....#:j0 =#.. #.#.. ...##$ ....#...#..#:j0 9# #.#... ##..##.##. # #.. .###..#:j1 :jv9 :jF 5= 37  -9 _:jL :jN :jB Q #.#.....  #.#.####.#... #.# #.#.# #####.####.#. #.....†.##.#.#:jC  #.###.#.##.#.#.#.####.#...# #.#..#.. #......).#.#.#.#<#.##.#.###....# #... #.#.. ....# #$# ....#...#..# #. #.#...###..#:jD # #.##. # #.. .###..#:jN :jX @-90:j] :j_ :j%D #.#.....  #.#.####.#... #.# #.#.# #####.####.#. #.....†.##.#.## # #.###.#.##.#.##...#.####.#...# #.#..#.. #......).##.#.##.#<#.##.#.###....## #... #.#.. .....# #$#. ....#...#..# #.# #.#...###..# # #.##. # #.. .###..#:j:j%1:j :j+:js# #.# .. #.#.####.##. #.# #.#.##. #####.####.#.#. #.....†.##.#.# #. #. #.###.#.##.#.# #...#.####.#...# #.#..#.. #......).# #.#.# #.#<#.##.#.###....# # #... #.#.. .....# #$#. ....#...#..# #.#. #.#...###..# # ## #.##. # #.. .###..#:jz*:j4%2:j,::j<:j@ #.# ... #.##.####.# #.# #.# #.#.:j0@# #.# #####.####.#.:. #.# #.....†.##.#. #.# #.# #.###.#.##.#. #...#.####.#... #.#..#.. #......).# #:j.#.# #.#<#.##.#.###....# # #....#.#.. .....# #$#......#...#..#:j #.#..#.#...###..# # ####.##. # #.. .###..#:j{:jXA=3:j$onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a parchment of Freeze.:jUQ   ..............  ### #.#.########.####.#  ... #.#.# #.# #.#  #.. #.#.# #####.####.#   :..#.#.# #.....†.##.#   #.#.#.# #.###.#.##.#   #...#.####........#.   #......#..#   #)........#  #..#.#   #.#<#.##.#.###....#   # #....#.#.. .....#   #$#[4:jQ K0m......#...#..#   #.#..#.#...###..#   #.####.##. # #..###   #. . .###..#..   .....#.#:jFp X4:jm  ### #.#.########.####   ... #.#.# #.# #.   #.. #.#.# #####.####.   :..#.#.# #.....†.##.   #.#.#.# #.###.#.##.   #...#.####........#.   #......#..#  ###)........#  #..#..#   #.#<#.##.#.###....#   # #....#.#.. .....#   #$#......#...#..#   #.#..[40:jw! Fm#.#...###..#   #.####.##. # #..##   #.. . .###..#.   ### .....#   ....#.:j( :j32 T6==5:j9 :j<> :jT3 ... #.#  #.. #.#.# #####.### :..#.#.# #.....†. #:jc###.#..#.####........ #............###)........# ..#.#.#;#.##.#.#### #....#.#.. . #$#......#...#.#..#.#...##  #..#. :jv%6:j:ja _There is a stone staircase leading up here.:j:jٽ:j :j:jI22 597 _:jt:jpB==4:jwA ..## :jw ...### .....## ## ......##.. :jx........... ..........# # :j3xe#........# ##.##### :jSx5##.......###..#..⌠# ##.......##...#.;.# :jrx5#.<.)......ß..#∩..# ......###.....##### :jxr.............∩..... :jxn####..#.#####.....#. ..  ###..#.?∩#..ß....# .##. :jx #...##.<.#...### # #._  #....#⌠..#..#:jx. #.#.  ###....#.. ...#:j; ,9.0 (2.5:j8<:j _You fly upwards.  Found a scroll labelled KYHETU NABLAACHE.  Found three shops. Found a stone staircase leading up.:jc _There is a stone staircase leading down here.:jZ  37  _7==:jf :j :j K8=:je :ji :j :j :jn :j] :jV :j B:j :jb 9=:j :j :j0 :jG :j :j  L9==:j :j# 4 _Magic restored.:j% :j% :j}' :jo4 :jA Welcome to Tugresm's Antique Armour Shop! What would you like to do?  a - 1045 gold the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2 b - 1045 gold fine ice dragon scales  c -  95 gold a runed leather armour  d -  437 gold an ichor-stained plate armoure -  76 gold a ring mail  f -  17 gold a robe  g -  17 gold a robe  h -  76 gold a scale mail  i - 1235 gold storm dragon scales You have 122 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list:jp^buy|examineexamine item[Enter] describe:js The +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2}. The handiwork of a mad mycologist who once attempted to overcome the genetic :jtanxiety of wandering mushrooms by cultivating a species that could be easily transported without disturbing them. The result is as much a living organism as it is a piece of clothing, every linen fibre twined together with fungal myceliathat draw both nutrients and confidence from whoever wears it. And in exchange for such trifles as blood or peptides, the colony will instinctively lash out todefend its wearer from whatever they perceive as a threat. It's like wearing a thousand tiny friends at once! And the humming they fill your mind with in the dark is actually quite lulling.... (This item also occupies your helmet slot.) Base armour rating: 1 Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflictingconfusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). :j6 Welcome to Tugresm's Antique Armour Shop! What would you like to do?  a - 1045 gold the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2 b - 1045 gold fine ice dragon scales  c -  95 gold a runed leather armour  d -  437 gold an ichor-stained plate armour  e -  76 gold a ring mail  f -  17 gold a robe  g -  17 gold a robe  h -  76 gold a scale mail  i - 1235 gold storm dragon scales You have 122 gold pieces. [Esc] exit [!] buy|examine items [a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list:j7:j:ju ....###Feet the Gusty ......## ##Tengu .......##..Health: 36/36 ======================== ............Magic: 19/19 ======================== ...........# ##AC: 0Str: 9 ##........# ##.#####EV: 37 :j Int: 17  ##.......###..#..⌠#SH: 0Dex: 14  ##.......##...#.>.#XL:  7 Next: 55% Place: Dungeon:4 ##.<.)......ß..#;..#:jvxNoise: ---------  Time: 4615.0 (16.0) .......###.....#####-) Magic Parchment ..............∩......#Cast: Shock #####..#.#####.....#.#.. Scroll Fly # ###..#.?∩#..ß....#:j.##.#...##.<.#...######._# :j7#....#⌠..#..##. #.#. ###....#####.#.. ... ##..######..#..###  _You fly upwards.  Found a scroll labelled KYHETU NABLAACHE.  Found three shops. Found a stone staircase leading up. _There is a stone staircase leading down here. :j[R_Magic restored.  There is an entrance to Tugresm's Antique Armour Shop here.:j   _:j[ ## ### ## ####.. . ...# ## ##. ##.####.###..#..⌠  ##.......##...#;> ##.<.)......ß..#∩..###.....##### ..............∩......# ####..#.#####.....#. . # ###..#.?∩#..ß....#.##.##.<.#...##### _# ⌠..#..## #.# ###....#####.#.. ...:j)76.0) _:jh3:j## ### ## ## ##..  # ## .# ##.##### ##.###..#..⌠# ##.##...#.;.# .<.)......ß..#∩..# ###.....##### ∩......# ..#.#####.....#.#  ###..#.?∩#..ß....# .##.#...##.<.#...##### #._#.#....#⌠..#..## . #.#.###....#####.# .. ...#:j7 _There is a stone staircase leading down here.:j:j:jޖ:j:j!I22 618 _:j:j%5:js   ... #.#.##.# #.   #.. #.#.# #####.####.   :..#.#.# #.....†.##.   #.#.#.# #.###.#.##.   #...#.####........#.   #............#..#.   ###......)........#   #........#........#   #.#;#.##.#.###....#   # #....#.#.. .....#   #$#......#...#..#   #.#..#.#...###..#   #.####.##.:j # #..##   #.. . .###..#   ### .....   ....#    #..#.:j'B9.5 (2.5:j1 _You fly downwards. _There is a stone staircase leading up here.:j@ :jaF :jL :jP F _Unknown command.:ja:jkLevel 5 of the Dungeon<>(Press ? for help)  #.#############.....#####.#####...# .   ..............................+...+....   ###  #.#.########.####.#...#####.###...†......   ... #.#.##.# #.#.#.......# ##.########     #.. #.#.# #####.####.#.############.#####.######.#  :..#.#.# #.....†.##.#.# #...............÷....#  #.#.#.# #.###.#.##.#.# #.#####.......##.###.# :jhl2#...#.####........#...#   #.####..##÷# #.#  #............#..#.. #.# #..##.# #.# ###......)........# #.# #..##.# #.# #........#........##.# #..##.# #.# :jl#.#;#.##.#.###....##.. ...##.# #.# # #....#.#.. .....#### #.###.# #.# #$#......#...#..#  #.# #.# #.#..#.#...###..#:jm#.  #.###.# #.####.##. # #..################# #.# #.##..####:j+m #..   . .###..#...............# #.# #........#:jPm ###   .....#.#############.# #.# ###.####.#:jm  ....#.#......######'## #.# ##..# #.# :jm #..#.#.###..........# #.# #...# #.# :jmY#..#.#..............# #.###.#.####.# :jmR###..................# #............# :jn#..†.................# #.....########:j6 :j!,:j֞ ... #.#.##.# #. Feet the Gusty  #.. #.#.# #####.####. Tengu  :..#.#.# #.....†.##. Health: 36/36 ========================  #.#.#.# #.###.#.##. Magic: 19/19 ========================  #...#.####........#. AC: 0Str: 9  #............#..#. EV: 22Int: 17  ###......)........# SH: 0Dex: 14  #........#........# XL:  7 Next: 55% Place: Dungeon:5  #.#;:jݠ#.##.#.###....# Noise: ---------  Time: 4619.5 (0.0)  # #....#.#.. .....# -) Magic Parchment  #$#......#...#..# Cast: Shock  #.#..#.#...###..# Scroll Fly  #.####.##. # #..##  #.. . .###..#.   ###.....#.   ....#.   #..#.  _Magic restored. _There is an entrance to Tugresm's Antique Armour Shop here. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Unknown command.:j#:j:j:jk:js:j:jF _Unknown command.:jw:j?Level 5 of the Dungeon<>(Press ? for help)  #.#############.....#####.#####...# .   ..............................+...+....   ###  #.#.########.####.#...#####.###...†......   ... #.#.##.# #.#.#.......# ##.########     #.. #.#.# #####.####.#.############.#####.######.#  :..#.#.# #.....†.##.#.# #...............÷....# :j\ #.#.#.# #.###.#.##.#.# #.#####.......##.###.# #...#.####........#...#   #.####..##÷# #.#  #............#..#.. #.# #..##.# #.# ###......)........# #.# #..##.# #.# #........#........##.# #..##.# #.# #.#;#.##.#.###....##.. ...##.# #.# # #....#.#.. .....#### #.###.# #.# #$#......#...#..#  #.# #.# #.#..#.#...###..##.  #.###.# :j#.####.##. # #..################# #.# #.##..#### #..   . .###..#...............# #.# #........# ###   .....#.#############.# #.# ###.####.#  ....#.#......######'## #.# ##..# #.#  #..#.#.###..........# #.# #...# #.#:jiL #..#.#..............# #.###.#.####.# ###..................# #............# #..†.................# #.....########:j2 :j):jȸ ... #.#.##.# #. Feet the Gusty  #.. #.#.# #####.####. Tengu  :..#.#.# #.....†.##. Health: 36/36 ========================  #.#.#.# #.###.#.##. Magic: 19/19 ========================  #...#.####........#. AC: 0Str: 9  #............#..#. EV: 22Int: 17  ###......)........# SH: 0Dex: 14  #........#........# XL:  7 Next: 55% Place: Dungeon:5  #.#;#[:j34m.##.#.###....# Noise: ---------  Time: 4619.5 (0.0)  # #....#.#.. .....# -) Magic Parchment  #$#......#...#..# Cast: Shock  #.#..#.#...###..# Scroll Fly  #.####.##. # #..##  #.. . .###..#.   ###.....#.   ....#.   #..#.  _There is an entrance to Tugresm's Antique Armour Shop here. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Unknown command. _Unknown command.:j&0  37  _:j4 B:j$6 :j6 ':j6 22 :j7 :j ; M _You now have 130 gold pieces (gained 8).:j< :jr= 6 37 :j= ) :jp> :j@ :jA :jA :jB :jD :jF ,:jG :jI :jK :jK :jL :jN :jO :j*P :jP :jR :jT :jlT :j|U :jV :jZX :jX :jY :j] :j_ :jC_ :jH` :jsb :je B:jj :j"l :jl :jn :jp :jq :j#r :jjs :j!u :jv :j?w :jx :j} X:j~ :j :j@ :j :j :j :j :j :jK :j| :j :j :jΎ :j} :j :j :j :j :j :j :j :js :jٚ :j :jݝ :j :j :j͡ :jR :j :jU :j :j\ :j3 :j :j˫ :j :j :jï :j :j7 :j :jI :jʶ :j :jH :j :j :j' :j$ :jg :j :j :j :j: :jI :j :jk :j :j :j :j :j :j% :jN :jE :j :j :j :jG :j :j :j :j :j :j\ :j* :jY :j :j :j< :j :jf :jR :j :j :j:jm:j:j:j:j:j:j) ,:j,:jF:j:j:jh  You see here a parchment of Freeze.:jt:jE _:j:j9:j{08    >.  .####..  :j0} ....#..   ...?..   #..#.#.########## :j1 #.........  #.#####..#.#.########.#:j01  #.....;..#.#.# #.#61.5 (42.0):j1  ######...#.#.# #####.# :..#.#.# #.....† .#.#.#.# #.###.# :j1.#...#.####...... ..#............# :j1##......)..... #........#..... :j2i#.#<#.##.#.###.:jm9:j@+2.5 (43:jD:jF; _Found a stone staircase leading down.:j)3:j/,:j0:j3,:jPD:jE:jeG:jI:jI:jJ:j.`/     ##   .  ##### .#  ..>. .#  #.####..#  #....#..#  #.#  #:ja #..#.#.#############. #.................... #.#####..#.#.########.####. #........#.#.# #.# # ######...#.#.# #####.####. #:..#.#.# #.....†.## #.#.#.#.# #.###.#.## #.#...#.####........#:jg17.5 (5.0):jFn422 8.5 (6:js:jxc _q - a scroll labelled WUAKKE DEQIST:j3:jG:j :j :j< 37  :jX:j:j:j:j:j:j0:j:j:j:jM:j:j:jh:j:j :j&:jQ(,:j(:j$*:j+,:j,:jM-:jr.,:j.:jI0:j0:j2,:jQ3:j4:j4:j_5:j6:jA8:j8:j9:j::j<,:j<:jZ>,:j4L22  _You now have 146 gold pieces (gained 16). 37  :j2M,:jN:jO:j:P,:jQ:j;R:jR:j......#   ###.#####.####..# #  #. #....#..# #Shock  #S #.......#   #. #..#.#.######  #. #............ S   adder (asleep)  #.#####..#.#.######  #........#.#.#  ######...#.#.# ###:j1702.5 (34.0):jj  3.5 (35 _:j :j8:j+ Feet the Gusty Tengu Health: 36/36 ======================== Magic: 18/19 ======================-- AC: 0Str: 9 ####### EV: 37 Int: 17 #...... SH: 0Dex: 14  ###############.##### XL:  7 Next: 55% Place: Dungeon:5  #...;....>......# # Noise: ---------  Time: 4703.5 (0.0)  ###.#####.####..# # -) Magic Parchment  #. #....#..# # Cast: Shock  #[4:jC4mS #.......#Scroll Fly   #. #..#.#.######  #. #............ S   adder (asleep)  #.#####..#.#.######  #........#.#.#  ######...#.#.# ### _You encounter an adder.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit):jzq22 Contam: 10% 4.5 (1:j2:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.:jE Feet the Gusty Tengu Health: 36/36 ======================== Magic: 17/19 =====================--- AC: 0Str: 9 ####### EV: 22Int: 17 Contam: 10%  #...... SH: 0Dex: 14  ###############.##### XL:  7 Next: 55% Place: Dungeon:5  #...;....>......# # Noise: ---------  Time: 4704.5 (0.0)  ###*#####.####..# # -) Magic Parchment :jF #* #....#..# # Cast: Shock  #* #.......#Scroll Fly   #. #..#.#.######  #. #............ S   adder  #.#####..#.#.######  #........#.#.#  ######...#.#.# ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.:j:S.:j".:j2=5.5 (1:j:jX] _The adder is heavily wounded.:jѐ  Feet the Gusty Tengu Health: 36/36 ======================== Magic: 16/19 ====================---- AC: 0Str: 9 ####### EV: 22Int: 17 Contam: 10%  #...... SH: 0Dex: 14  ###############.##### XL:  7 Next: 55% Place: Dungeon:5  #...;....>......# # Noise: =--------  Time: 4705.5 (0.0)  ###*#####.####..# # -) Magic Parchment  #* #....#..# # Cast: Shock [39;4:j 9m #. #.......#Scroll Fly   #. #..#.#.######  #. #............ S   adder  #.#####..#.#.######  #........#.#.#  ######...#.#.# ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap hits the adder.:j :S.:j ~onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  :jg dThe zap hits the adder.  The adder is almost dead.:j Y4--6.5 (1:j" :j)# * _The adder bites you.:j9  Feet the Gusty Tengu Health: 34/36 ======================-- Magic: 15/19 ==================------ AC: 0Str: 9 ####### EV: 22Int: 17 Contam: 10%  #...... SH: 0Dex: 14  ###############.##### XL:  7 Next: 55% Place: Dungeon:5  #...;....>......# # Noise: =--------  Time: 4706.5 (0.0)  ###S#####.####..# # -) Magic Parchment  #. #....#..# # Cast: Shock  [33:j) m#. #.......#Scroll Fly   #. #..#.#.######  #. #............ S   adder  #.#####..#.#.######  #........#.#.#  ######...#.#.# ###The adder is almost dead. _The adder bites you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jG D27.5 (1:j :j ' _The adder bites you.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _You miscast Shock. Nothing appears to happen. The adder barely misses you.:jf  Feet the Gusty  Tengu  Health: 34/36 ======================--  Magic: 14/19 =================-------  AC: 0Str: 9 ####### EV: 22Int: 17 Contam: 20%  #...... SH: 0Dex: 14 ###############.##### XL:  7 Next: 55% Place: Dungeon:5 #...;....>......# # Noise: =--------  Time: 4707.5 (0.0) ###.#####.####..# # -) Magic Parchment #. #....#..# # Cast: Shock #. #.......#  Scroll Fly  #. #..#.#.######:jlH[14;14H #. #............ S   adder #.#####..#.#.###### #........#.#.#  ######...#.#.# ### _You miscast Shock. Nothing appears to happen. The adder barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.#...... . ....#  ###*..#  #* ..#  #. #.......#  #.  #.        :j"..:jg5=78.5 (1Shock:j:jI _You kill the adder!:j_  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j}$:j(:j-:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jxC:jG:jL:jO  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):jOonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jd__:jb 37 _5=:jc:jc:j$d:jd:j{f:jf:j-ga6==:jg:jionfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jjx Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.:jj:jk:j4l:jl#=:jl118:jm:jn:jo76:jo:jp:jmq?=6:jq.==4:j)r:jt:jbt72:ju:jv:jv00:jw:jqx:jx98% :j4y:jgz:jz:j{K==6:j{:j|:jF}74:j}:j):jpK7=2:j:ju:j71:j1:js:j:jք= :ja:jZ _Your magical contamination has completely faded away.:jL:j:j:jC9=:j:j:jf:jʌ:j:j`58=:j:jD:j,:j:j:j:j}:j:j:j:j:j+9=:j:j>B:j79== _Magic restored.:j:jK:j:j7:j^:j̷:j):j+:j:j:j@:==:j:j:jQ:j:jj:jJ:j[:j:jG:j:j:j:j :jE:j:j:j:j:j:j:j.:j.:j{:j:jS:j@:jw:j:j:j:j2,:jl:j:j:jE:j :j:jd:j:j.,:jB:j:j,:j:j:j:j:j:jo:jT:j:j:j:jD:j:jJ:j:j :j0 :j :jx :jZ :j :j:j:j,:j+:j:jd:j:jR:jP:j<:j:j::j:j:j):j:jO:j:jB:j:j :jw":j":j#:j%:j&:j':j4(:j{):j*:j=+:j5,:j-:ju/,:jL0:j1:j3:je3:j=:jX?:jxA,:jB:jvE:j5G:jG:jH:jK:jM,:jN:jw #.######..........# #.# #######....# #.####..# #.##..# #.####.. #.# #..÷. #.# #.... .######.### #.... ........;.# #....- #######...# #.... ..# #..). ..# #.... ..#  ..# ... ##...:je069.5 (61.0):j4[22 -70.5 (62:j:ja _u - a scroll labelled ESUNTU TUBB:jR> :j? :jn@ :jCC :jD :jSI u 37  :jI :jwK :jL :jL :jN :jBQ :j0  #######...# #..   #...# #..)  #...# #.....   #...# #####   #...########   #...  ##..   #....   #.;......[.   #j...   #.   #.   #.   #.   #..........  ###########  :j+B4j.:j9 :j o 37  -6:j :jtZ.......######.)..... #######...#########.#....[j..........###########:j\9j.:jc:jwg?-7:jm:jo:jI######.##.......######.)..... ###############.#.....j...[..........j.:jd:jS7=8:jc:j:jU  #.# ######.##.......######.)..... ###############.##....:jU hj.....[:jxW 9j.:j^ :ja %9:j>g :jYi :jT& +÷ #.# ######.##.......######.).....:j)'  ##############....##..j.[:j( 6j.:j2/ :j-1 &90:j8 :j9 :j2##.÷ #.# ######.##.......######.)..... ######.########..j.......##...............[...:j7j.:j:jv%1:j:j<:j@ #.# ###... Feet the Gusty #.# #..÷.. Tengu #.# #..... Health: 36/36 ======================== .######.### #..... Magic: 16/19 ====================---- ..........# #..... AC: 0Str: 9 #######...# #..... EV: 37 Int: 17 #...# #..).. SH: 0Dex: 14 #...# #..... XL:  7 Next: 57% Place: Dungeon:5 #..;# ###### Noise: ---------  Time: 4791.5 (0.0) #..)########  -) Magic Pa:j؋rchment #...........  Cast: Shock ##..........  Scroll Fly  #..........  #........[.  j   gnoll #..........  #..........  :jЌ#.......... :jCConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!  The gnoll is severely wounded.The zap hits the gnoll!:j0 #.#  #.# #..÷ #.#        #...# #..) #...#  #..;#  #..*:j4  #.*     [ :j^G  :j-8).:j9Conjurer22 9=2.5 (1Shock:jA:j[D  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!  The gnoll is severely wounded.The zap hits the gnoll! _You kill the gnoll!:j13  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jl :jJu :j{ :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+   #.# #..#  #.# ###  #.# #..÷  #.#  #  .######.### #  ..........# #  #######...# #..  #...# #..)  #.;.# #.... :j,  #...# #####  #..)########  . #......  #...  #[.  #...   #.:jY6 :j? v 37  -3 _:jBE :jG :j7U  #.####..  #.#   #.# ###  #.# #..÷  #.#  #  .######.### #  ..........# #  #######...# #..  #;..# #..)  #...# #...  #...# ####  #..)########  . #......  #...  #[.   #:j.:j:j[7=-4:j :jp:j :jP0:j:j:j1 :j U  :j :jy :j  :j B:jQ :j :j :j :j O=:j) :j :j :j$ :jB% :j,& K8=:j:' :j) :j) :jC+ :j, :j- :j. :jm0 :j0 :j1 :j-4 :j4 9=:j5 :j8 :ji8 :j9 :j; :j@< :j= :ji? :j? 69==:j? :j@ :jD :jE :jF :j,G :jH :jJ :jK :jK :jM :jN :jJO :j7Q :jQ :jS :jS $==:jS :jT :jV :jW :j X :jX :jbZ :jc   #.######...  #.# ######  #.#  :j7d 5 #.#   #.#   ## #.# :jvd A  <. #.#   #.######.### :jd ^  #..;.......# 8128.0)  ########...#  :jd w #...#  :je ] #...#  :j>e c #...# :jae | #..)########  #.:je .......... :je A ##.......... :je N #..........:jl :jbq +3.5 (19:jcw :jy onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading up.:j#:j(n:j):j.*:j*:j/:j0:j1:j*2:j3:j45:j5:j66:j8:j::j);:j;:j'>:jz?:j?:j@:j:jK:j,:j:j:j:j:jL :jM :j :j :j:jS:j:j.:j:j:j:jv:j:j :j:jν:j0:j:j:jfM##  #. ######.##÷<....# #.# ###.######.##.......#######.)....# ####)##########  #.............:jg;...........:j#q:jw]  8:j}:j?:j~:j0:j:jۍ:j, M#######..##  #. ######.##÷:j 7<....# #.# ###.######.##.......#######.)....# ####  #..)##########......:j :j ]  9:j :j :j;  #.######.....  #.# #######.  #.####  #.#   ##### #.# ###  ###...# #.# #  #<....# #.#  #  ###.######.### #  #......;...# #  ########...# #..  #...# #  #...# #..  #...# ###  #..)##########  #. #. :jT<I #.....:jA:jH&40:jM:jO:jl?  #.######  #.# #  #.# ###  #.# #  ##### #.# :j,@  ###...# #.# #  #<....# #.# #  ###.######.### #  #.# #  #...# # :j@' #...# #  #...# #  #...#   #..)#  #....  ##...:jEA].   #.:jH:jlL%1:jQQ:jyS:jq  #.######  #.# #  #.#   #.#   ##### #.#:jr   ###...# #.# #  #<....# #.# #  ###.######.### #  #.# #  #...# #  #...# # :j s #...# #  #...#  :jis #..)#   #.   ##:js\.   #.:jz:ji%2:j΄:j):jM  #.######  #.# #  #.#   #.#  ##### #.# :jx  ###...# #.#   #<....# #.#   ###.######.###   #.#   #...#   #...#   #...#:j7   #...#  #..)#   #.   ##.   #. :jL:jp%3:j::j:jY   #.######  #.#   #.#   #.#  ##### #.#:j   ###...# #.#  #<....# #.#  ###.######.###  #.#  #...#  #...#  #...#  :j  #...#  #..)  # :jj r ##  #:j :j %4:j :j :j Y  #.###### :j  #.#   #.#  #.#  ##### #.#  ###...# #.#:j j  #<....# #.#  ###.######.###  #.#  #...#  #...#  #...#   #...# :jG  #..)  #  ##  #:j X5:jL4   #.#....  #.######...  #.# ####  #.#  #.#  ##### #.#  ###...# #.#  #<....# #.#   ###;######.###  #..........#  ########...#  #...#   #...# :j5 #...#   #..)#######  ##......... :j<:jA%6:j F:jG:j%#s  #.#.####.#  #.#....  #.######..  #.# ###  #.#  #.#  ##### #.#  ###...# #.#  #<;...# #.#   ###.######.###  #..........#  ########...#   #...#  #...#  #...#   #..)######  :j(:j,%7:j1:j'=:jc  #.#.####.  #.#  #.######  #.#   #.#  #.#  ##### #.#  ###...# #.#  #;....# #.#  ###.######.###  #....#  ########...#   #...#  #...#  #...#  #..)  #:j:j%8:j:ja _There is a stone staircase leading up here.:j:j:j:j`:jI22 849 _:j1:jE 4  You fly upwards.:j' :j9##...  ###....  .# ##.....  ...##.....#  ..........#  ..........#  .........g#  #.....;.#  ##......#  ###....#  :j##...#  #.o.# #.... o   orc (asleep):jc" $#### g   goblin (asleep) # :j*e=51.0 (2.5Shock:j!m:j)r _You encounter a goblin and an orc.Found a blue potion and 14 gold pieces.:jtc _There is a stone staircase leading down here.:jd}   Feet the Conjurer ##...  Tengu ###....  Health: 36/36 ======================== .# ##.....  Magic: 18/19 ======================-- ...##.....#  AC: 0Str: 9:jz~ ! ..........#  EV: 22Int: 17 ..........#  SH: 0Dex: 14 .........)#  XL:  7 Next: 59% Place: Dungeon:4 #.....;.# Noise: ---------  Time: 4851.0 (0.0) ##......# -) Magic Parchment ###....# Cast: Shock ##...# Scroll Fly  #.o.# :j# H#.... o   orc (asleep) $#### g   goblin (asleep) # _There is a stone staircase leading down here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jK pPress: ? - help, Shift-Dir - straight lineThe zap hits the goblin!:j݄ - :j ##...    .#   :jK   *...# :j  **.#  *#  :j *#    #.o.# :j. #.... $#### :j[ 4# :j V...).:j& 2=2.0 (1:j . :j0   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin! _You kill the goblin!:jTFeet the Conjurer##...Tengu###....Health: 36/36 ========================.# ##.....Magic: 17/19 =====================---...##.....#AC: 0Str: 9..........#EV: 22Int: 17..........#SH: 0Dex: 14.........)#XL:  7 Next: 59% Place: Dungeon:4#.....;.#Noise: =--------  Time: 4852.0 (0.0)##....*.#-) Magic Parchment###..*.#Cast: Shock##.*.#Scroll Fly #.*.##....o   orc$[3:jR3m#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the orc.  The orc is almost dead.:jX":o.:j$)..:j5'3==3.0 (1:j-:jE0  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the orc.  The orc is almost dead. _The orc shouts!:jh  Feet the Conjurer ##...  Tengu ###....  Health: 36/36 ======================== .# ##.....  Magic: 16/19 ====================---- ...##.....#  AC: 0Str: 9 ..........#  EV: 22Int: 17 ..........#  SH: 0Dex: 14 :j/I.........)#  XL:  7 Next: 59% Place: Dungeon:4 #.....;.# Noise: ===------  Time: 4853.0 (0.0) ##......# -) Magic Parchment ###....# Cast: Shock ##.).# Scroll Fly  :jt #...# #.... o   orc :j=$#### #Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (almost dead, 74% to hit)  The zap hits the orc!:j٘ ##...    .#     :j       *.# ###..*.# ##.*.# :j#...# #.... :j{$#### # :j  :jOq..)60--4.0 (1Shock:jxw:j+}MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 dagger (almost dead, 74% to hit)  The zap hits the orc! _You kill the orc!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j--:jѴ:j:jq :j:j9_You can't see any susceptible monsters within range! (Use Z to cast anyway.):jW  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j#:j:jv:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jԓ :j :j;   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j; :j< :j= :j?@ :jE | 37  _:jE ,:jNG :jqI :jI 57=:jI :jK :jU :jiV :j(X :jZ :j[ :j\ :j` :ju` :j_b :j e :jf 9=:jg :jSj :jj :j l :jn :jo K8=:jp :j6s :js :jt :jVw :jw :jTy :j{ :j{ :j| :jt :j 9=:j :j ,:j :j :jA L9==:j :j zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:jU 3:j: :jߡ :jb :j :j :j l  j - 2 blue potions (gained 1):j ;22 :j׭ :j > _You see here a +0 dagger.:ja ~== 37  :j :j :j@ :j :j^ :j\ :j :j' :j :j :jY ,:j :j :jK :j :j] :j :j. :j ,:j :j :jO :j :j :js ;22 :j\ :j N _You now have 169 gold pieces (gained 14).:j u 37  :j :j :j ,:j :j* :jO :j :j :j :jb :j  :j :j5 ,:j :jv :j :j :j :j :j :j :je :j0 :j :jB ,:j :j $  Things that are here::j _  a +0 dagger; an orc corpse:jP :j  _:jm! :j&# :j$ ,:j& :j' :j( ,:jk) :j+ :j- :j4 :jd6 :j8 :j: :j:; :j< :j> :jNA :jA :j C :jJ :jwL :jM :j[N :jP :jR ,:jS :jU :jV :jXW :jW :jY :j[ ,:j\ :j d :je :j'f :jOh :jh :jik ,:jml :jn :jo :jhp :jbq :jt :jPu ;22 :ju :jpz M _You now have 178 gold pieces (gained 9).:j| :j| _ 37  :j} :j :j ,:j :jJ :j :j΅ :jr :j :j :j :j׊ :j :j ,:j :j :j ,:j :j9 :jJ ,:jB :j :j' :jq :j: :j :jX :j~ ,:j= :j} ,:jn :j X:j :jĭ ,:j :j :j :j :jղ :j8 :j :j :j :jC :j :jں :jG :j :jE :j :j :j` :j ,:jJ :j :j$ B:jT B:j :j X:j :jr ,:j< :j\ :j\ B:j] :j :j :j :j :j :j :jH :j :j5 ,:jC :j :j :j, :j :j5 :j X:jF ,:j\! :j$ :j|' ,:j]2 :j4 :j7 :jp7 :jV9 :j.; :j= B:j&A ,:j]A :jbB :jsC :jD :j3E :jK :jN :jO ,:jnP :jR :j2c :jc :jd :jsg :jh :jvi :jj :j1m :j+p ,:jp :js :js :jDt :j u :jex :j9z ,:jd{ :j} :jC X:j X:j` :ji :j :j :j0 :j :jV :j :j[ :j :j :j] :j :j\ :j :j5 :je :j :j :j :j :j. :j :j :j :jk :jO :j :j :j& :j :j :j ,:jW :j n:j+ ,:j :j :jf ,:j :j :j :j :j@ :j :jT :jx ,:j1 B:jz :jK :jDU X:j :j X:j :j :j :j¤ B ....########## ##### #..## #### ....## ###..## .....## ###.....## ......## ###........## .......## ###.....###...# .###....#####.....### ###.## ## ##.....##....;## ##.#-985.0 (131.0) # ##...........# #.## # #...........# ##.# ## ##.........)# #.# .### ###.....>.## :j} ,#.# ...## ##......# #.# #...# ###....# #.## ##..###.).##..#### ##.##...####....# :j X-:j :j" T _Key pressed, stopping explore.:j   :js :j :jc : _:jr :jh :j :jp :j ,:j :j :j`:j,:jw:j :j :j :j:j:jM:j:jQ:j5J:jL,:jN:jR:jYT:jT:jU:jY:j2h:j{iB:jrj:jlB:jrX:jWt:ju:j'v:jv:j%y:jz:j{:j*:jă,:jE:j:j::j؈:jX:j:jU:j:j:j4:jE:j:j̖:j:jb,:j:jm:j:j:jr:j:j:j״,:j=:j:j=:jb:j:j{:jE:j:j:j:j:j:j,:j:jdn:j:j :j,:j$,:j:j:j:j":jdn:j:j0:j:j!:j":j#:j#:j/%:j*:j+:j,:j-B:j./:j/:j0:j0:j2:j2:j23:j3:j5:j6:j[6:j6:jM8:j 9:j9:j9:j;:j=<,:j<:j>:j;?,:j?:j A:jB:j:je:j:jT ( ### .. ..##  #  ##...   ###.#   #.# ####...#### ###  :j .#........#########....>  ................;.......  5041.0 (56.0) .....<..................  ..#################....#  #####  .######  :j..## ###..##  ...## ###.....##  ....## ###........##  .....## ###.....###...#  :jv:jh+2.0 (57:jb:j; _Found a stone staircase leading down.:jC:j?D:jD:joHX:jrS:jT:jmU,:jlX:joY:jY:j7Z:j\:jd]:j]:jA^:j_:j`:j`:jia:jc:j`d,:jge:jiX:jJj:jYk:jk:jKl:jm:jo:jo:jp:jr,:jHs:js:j6u:jv:j]v:jw:jBx:jUy:jy:j[z:j{:j|:j$}:j}:j:jG:jy:j3:j‚:j҃:j:j:j=:j!:jq:j:j:jI:j:j:j:jB:jd:j,:jo:j:jc:j:jJ:j:jB:j&:jt,:j:j:jd .?∩#..ß....#.##..#.#.# :j<.#...##### #.#.# #._#.#.#.# ⌠..#..##.#.#.#.#..#.#.#######...#[#...#..#.#.... #..#..###..#.......:j #...#.....#...##### #....#####...##  #.#.......###  #;####.#### :jC73.0 (31 #......#   :j####.####  #....##  ####..### ##...# ###.#:j #.### ############...####:j:js+4.0 (32:jx:j( _Found a ring mail.:jT :jX X:j[ :j] :j] :j^ :j` :jb :jb :jc :je :jg :jfg :jlh :ji :jlk :jk :jl :jo :jp :j.q :jZr :jOt :ju :jv :jv :j%x :jy :jy :jz :jD| :j} :j} :j~ :j :j :j :j :jd :j܆ :j :jԇ :j :j :jڋ :jʌ :jZ :j6 ,:jZ f  You encounter an orc. It is wielding a +0 hand axe.:j g #......r ...# #....... o..# #....... ... #...:j ..# ..## #....... ..# #...... #########.## #. ..⌠###....;.## #. .>.# ##........# #. :j3 ∩..# ##..######..# ##Shock #### ##..#......#..## # .....# #..#..####..#..# # ...#.# #.#..#.... ..#.# # o   orc (asleep) ß....# #.#.#..##..#.#.# ## :j .##### #.#.#.#._#.#.#.# ##. ## #.#.#.#.#..#.#.#########..:jx -93.0 (19:j j  4.0 (20 _:j :j :j74#......r Feet the Conjurer...##....... Tengu*..#:jW#....... Health: 36/36 ========================*..#....... Magic: 18/19 ======================--*.##....... AC: 0Str: 9*.###....... EV: 37 Int: 17*.##...... SH: 0Dex: 14 #########*##:j#. XL:  7 Next: 60% Place: Dungeon:4 ..⌠###....;.###. Noise: ---------  Time: 5094.0 (0.0) :jG}.>.# ##........##. -) Magic Parchment ∩..# ##..######..### Cast: Shock #### ##..#......#..### Scroll Fly .....# #..#..####..#..## ...#.# #.#..#.... ..#.## o   orc :jß....# #.#.#..##..#.#.### .##### #.#.#.#._#.#.#.###. :jW## #.#.#.#.#..#.#.#########..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (asleep, 100%  to hit)  The zap hits the orc.:j{Q.o:ju4....:j,922 =5.0 (1:j:jט{  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (asleep, 100%  to hit)  The zap hits the orc. _The orc is lightly wounded.:j¥ L#......r Feet the Conjurer...##....... Tengu...##....... Health: 36/36 ========================*..#....... Magic: 17/19 =====================---*.##....... AC: 0Str: 9:j *.###....... EV: 22Int: 17*.##...... SH: 0Dex: 14 #########*###. XL:  7 Next: 60% Place: Dungeon:4 ..⌠###....;.##:jM #. Noise: =--------  Time: 5095.0 (0.0) .>.# ##........##. -) Magic Parchment ∩..# ##..######..### Cast: Shock #### ##..#......#..### Scroll Fly .....# #..#..####..#..## ...#.# #.#..#.... ..#.#:j # o   orc ß....# #.#.#..##..#.#.### .##### #.#.#.#._#.#.#.###. :jç W## #.#.#.#.#..#.#.#########..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (lightly  wounded, 81% to hit)  The zap hits the orc.:jn* Q.o:j1 /...:j-< *6.0 (1:jC :jE   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (lightly  wounded, 81% to hit)  The zap hits the orc. _The orc is heavily wounded.:jn  #......r Feet the Conjurer ...# #....... Tengu ...# #....... Health: 36/36 ======================== ... #....... Magic: 16/19 ====================---- ).# #....... AC: 0Str: 9 ..## #....... EV: 22Int: 17 ..# #...... SH: 0Dex: 14 #### #####.## #. XL:  7 Next: 60% Place: Dungeon:4 :j ..⌠# ##....;.## #. Noise: =--------  Time: 5096.0 (0.0) .>.# ##........# #. -) Magic Parchment ∩..# ##..######..# ## Cast: Shock #### ##..#......#..## # Scroll Fly .....# #..#..####..#..# # ...#.# #.#..#.... ..#.# # o   orc ß....# #.#.#..##..#.#.# ## .##### #.#.#.#._#.#.#.# ##. ## #.#.#.#.#..#.#.#########..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavilywounded, 81% to hit)  The zap hits the orc.:jy  ...#  ...#  ...  :j *.#  *.##  *.#  #####*## :j@   >.#  ∩..#   ##..:j a  #..  #. ..#.#  #. :j   #._  :jH } #. :j @)...:jD \7.0 (1Shock:jZ :j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavilywounded, 81% to hit)  The zap hits the orc. _You kill the orc!:jJf  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3D _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jb  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jN:j:jB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j_You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI:j+:j7 37  _:j:j:j:j:j97:jX(=:j>:j:jJ:j6:jY:j:j:j:j:j :j :jK 9=:j :j-,:j:jw8=:j:j:j :j7:j:j:j,:j:j:ju#=:j" :j :jm":j#,:j%99:j&)==:j3':j*:jE,:j,:j-:j/:j1:j2:jB3:j&6:j7:jd8:j9:j7;:j?=:j=:==:j>:jA:jC,:jD:jGF:jG:j\H:jGI:j2K:jL:jL:jM:jO:j2Q:j|Q:jR:jU:jZV:jV:jW:jY:j[:j4\:j\:j^:jA`:jRi:ji:jk,:jl:jo:jq:jq:j/s:jt:jv:jw:jx:jS{:j}:j}:j~:j:jԂ,:jՃ:j:j;,:j:j:jȍ,:jh:jn:jFonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a quokka.##  #.#  #.#### #.... #...  #..   ##..##   ##...;##  - #......#   #......##  Shock #..####..##   ... ##..## .r ##..##[1:j4;33H r   quokka (asleep) . ##..### ##...## ##...:j 1133.0 (36.0):j  -4.0 (37 _:j:j`:jJ ( ## #.# #.#### #.... #... #.. ##..## ##...;## #......# #......##  #..####..##  ... ##..##  .r ##..##  . ##..###  ##...## ##...## :j8 h ## #.# #.#### #.... #... #.. ##..## ##...;## #......# #......##  :j #..####..##  ... ##.. .r ##..##  . ##.. ##...:j K##...:jb :jt 0:jl :j ] _A quokka is nearby!:j!Feet the Conjurer##Tengu#.#Health: 36/36 ========================#.####Magic: 18/19 ======================--#....AC: 0Str: 9#...EV: 37 Int: 17#..SH: 0Dex: 14##..##XL:  7 Next: 60% Place: Dungeon:4##...;##Noise: ---------  Time: 5134.0 (0.0)#...*..#-) Magic Parchment#.**...##Cast: Shock#.*####..##Scroll Fly ..* ##..##.*##..##[0;10;:j1mr   quokka.##..#####...## ####...##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.:jdCr.:ju9....:j%922 =5.0 (1:j-:jA.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is heavily wounded.:jv_Feet the Conjurer##Tengu#.#Health: 36/36 ========================#.####Magic: 17/19 =====================---#....AC: 0Str: 9#...EV: 22Int: 17#..SH: 0Dex: 14##..##XL:  7 Next: 60% Place: Dungeon:4##...;##Noise: =--------  Time: 5135.0 (0.0)#...*..#-) Magic Parchment#.**...##Cast: Shock#.*####..##Scroll Fly ..* ##..##..##..##r:j6a[37m   quokka.##..#####...## ####...##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 64% to hit)  The zap hits the quokka but does no damage.:joCr.:jF1...:j=*6.0 (1:j$:jzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 64% to hit)  The zap hits the quokka but does no damage. _The quokka is heavily wounded.:j/  Feet the Conjurer ## Tengu #.# Health: 36/36 ======================== #.#### Magic: 16/19 ====================---- #.... AC: 0Str: 9 #... EV: 22Int: 17:j4 #.. SH: 0Dex: 14 ##..## XL:  7 Next: 60% Place: Dungeon:4 ##...;## Noise: =--------  Time: 5136.0 (0.0) #......# -) Magic Parchment #......##  Cast: Shock #.†####..##  Scroll Fly  ... ##..##  .. ##..##  r   quokka . ##..###  ##...## ####...## :jC Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 64% to hit)  The zap hits the quokka.:jl ## #.#  #.... #... #.. :j  #..**..# #.*  #.*  ...  :j..  .  ##...##...:jOq e...†:j| \7.0 (1Shock:j. :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 64% to hit)  The zap hits the quokka. _You kill the quokka!:jD*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j{ :jZ :j6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j_  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j% :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j1{ 37  _:j7=:jH:jɁ:jc:jʂ:jL,:j:j:jކ:j:jO=:jO:j-:j:j:jX:ja8=:j:j7:jƔ:jd:j:jA:j֛:j&:jԜ:jO:j9=:j:j:jA:j#:j£:j(69==:jY:j:j:j̨:j_:jO:jΫ:jD:j:j^:jl:j:j:j:j7:jŶ:j :==:jķ:jĺ:j:jZ:jּ:j_:jk:j:j<:j:j.:jr:j:j:j:j:jQ:j]:j[:j:j5:j:j:jt,:j}:jl:j:jd:j:j:j0:j:j:j:j?:j:jN~:j\B:jwDonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc. It is wielding a +0 dagger.:j|#######.#  ##....# ##..##.## ..####..##  .## ##..# ### ## ##.## ##..# :jbq###.######...## ##...#...;...#- ####...........# .#:jM##.....#.......Shock .##########..... ..###.... #..## :j  ....o   orc (asleep) ##..##  o..  ##..###......r5....  ##...###...........#:jD3081.0 (44.0):jqW  -2.0 (45 _:jj]:ji:j^ ###    ##....#..##.## :jA..####..## .## ##..# ###  ##.## ##..# # ##.######...## # #...#...;...#  ##...........# :jrz ##.....#.......  #########..... #.... :jY.... o.. :j[  #....    :j| ###    ##....#..##.## ..####..## .## ##..# ###  ##.## ##..#  ##.######...## :j} #...#...;...#  ##...........#  ##.....#.......  #########..... #........ o..   #....   :j:j0:jn:jD[ _An orc is nearby!:j ###    ##....#..##.## ..####..## .## ##..# ###  ##.## ##..# # ##.######...## # #...#...;...#  ##...........#  ##.....#.......  #########..... :j<{#.... .... o.. :jw[  #....    :j ###    ##....#..##.## ..####..## .## ##..# ###  ##.## ##..#  ##.######...##  #...#...;...#  ##...........#  ##.....#.......  #########..... #........ o..   #....   :j:j/:j:jF[ _An orc is nearby!:jN 4###Feet the Conjurer####.#Tengu##....#Health: 36/36 ======================== ##..##.##Magic: 18/19 ======================-- ..####..##AC: 0Str: 9 .## ##..####EV: 37 :j pInt: 17 ## ##.## ##..#SH: 0Dex: 14 ###.######...##XL:  7 Next: 60% Place: Dungeon:4 ##...#...;...#:j Noise: ---------  Time: 5182.0 (0.0) ####.......*...#:j& -) Magic Parchment .###.....#.*.....:jE CCast: Shock .##:jd #########*....Scroll Fly :j t..###*... #..##:j *...o   orc :j [##..##*..  ##..###:j C#......r5....##...##:j a#...........#Confirm with . or Enter, or press ? or * to list all spells.:j sAiming: Shock (safe; 1% risk of failure)  :j- Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (asleep, 100% to hit)  :jI GThe zap hits the orc.  The orc is almost dead.:jf :j ;oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (asleep, 100% to hit)  :j The zap hits the orc.  The orc is almost dead.The orc shouts! You hear a shout! x2:j/ oYou encounter an orc. It is wielding a +2 whip of venom.:j 8o.:j oYou encounter an orc. It is wielding a +0 flail and quivering boomerangs.:j2 .....oooo 4 orcs (1 missile, 1 wandering):j :22 ==3.0 (1:j :j q _You encounter an orc. It is wielding a +0 dagger.:j ### Feet the Conjurer  ####.# Tengu  ##....# Health: 36/36 ======================== ##..##.## Magic: 17/19 =====================--- ..####..## AC: 0:jStr: 9 .## ##..# ###  EV: 22Int: 17 ## ##.## ##..#  SH: 0Dex: 14 :j# ##.######...##  XL:  7 Next: 60% Place: Dungeon:4 :j# #...#...;...#  Noise: ==-------  Time: 5183.0 (0.0) ## ##...........#  -) Magic Parchment :j.# ##.....#.......  Cast: Shock :j.## #########.....  Scroll Fly ..###...o #..##.).o  oooo 4 orcs (1 missile, 1 wandering) ##..##..o  ##..### #......r5....  ##...## #...........# :j>Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j;Press: ? - help, Shift-Dir - straight line:jAim: an orc, wielding a +0 dagger (almost dead, 74% to hit)  The zap hits the orc.:ja ###    ##....#..##.## ..####..## .## ##..# ###  ##.## ##..#  ##.  #..  *...#  :j*.....  *.... #*.*.o  3      :j+`oo:j22J....)ooonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (almost dead, 74% to hit)  The zap hits the orc.  You kill the orc!:j>R((((((:jA@......:jy9o.:j:j^i3--1-4.0 (1:j:j+I _The orc throws a boomerang. The boomerang hits you.:j 'K###Feet the Conjurer####.#Tengu##....#Health: 33/36 ======================-- ##..##.##Magic: 16/19 ====================---- ..####..##AC: 0Str: 9 .## ##..####EV: 22Int: 17 :j'## ##.## ##..#SH: 0Dex: 14 ###.######...##XL:  7 Next: 61% Place: Dungeon:4 ##...#...;...#Noise: =--------  Time: 5184.0 (0.0) ####.......**..#-) Magic Parchment .#:jb(##.....#..**...Cast: Shock .###########..**.Scroll Fly ..###.... #..##.).oooo 3 orcs (1 missile, 1 wandering) ##..##..o##..####......r5....##...###...........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j(Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (77% to hit)  The zap hits the orc.:jMrConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 dagger and wearing a +0 ring mail (77% to hit)  The zap hits the orc.  The orc is severely wounded.:j3o.:ju3o.:jZf KThe orc shouts!:j4o.:j|`....o)r   quokka (wandering)K   kobold (wandering):j4:4=5.0 (1:j:jCq _You encounter a kobold. It is wielding a +0 club.:j[u###Feet the Conjurer####.#Tengu##....#Health: 34/36 ======================-- ##..##.##Magic: 15/19 ==================------ ..####..##AC: 0Str: 9 :jVv.## ##..####EV: 22Int: 17 ## ##.## ##..#SH: 0Dex: 14 ###.######...##XL:  7 Next: 61% Place: Dungeon:4 ##...#...;...#Noise: ==-------  Time: 5185.0 (0.0) ####.......**..#-) Magic Parchment .###.....#..**...Cast: Shock .###########..*..:jvScroll Fly ..###...r #..##.)oKooo 3 orcs (1 missile) ##..##.o.:jvDr   quokka (wandering)##..####......r5.... K   kobold (wandering)##...##:jv#...........#Casting: Shock (safe; 1% risk of failure)  :j$wConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jOwAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (severely wounded,77% to hit):jS.o.:jR5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (severely wounded,77% to hit)  The zap misses the orc.o..o. oYou encounter an ufetubus.:j....5   ufetubus (wandering)oooo 4 orcs (1 missile, 1 wandering):j` 2-6.0 (1:j%:j p _You encounter an orc. It is wielding a +0 flail.:j###Feet the Conjurer####.#Tengu##....#Health: 34/36 ======================-- ##..##.##Magic: 14/19 =================------- ..####..##AC: 0Str: 9 .## ##..####EV: 22Int: 17 ## ##.## ##..#SH: 0:jrDex: 14 ###.######...##XL:  7 Next: 61% Place: Dungeon:4 ##...#...;...#Noise: =--------  Time: 5186.0 (0.0) ####.......**..#-) Magic Parchment :j.###.....#..**...Cast: Shock .##:j#########.....Scroll Fly ..##:j#...5 #..##.ooo:j5   ufetubus (wandering) ##..##...:j+|oooo 4 orcs (1 missile, 1 wandering)##..###:jKW#......r5....##...###...........#:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (severely wounded,77% to hit):j_s.5o)o.o..... 3 orcs (1 missile)7.0 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (severely wounded,77% to hit) _The zap misses the orc.:jW  ### Feet the Conjurer  ####.# Tengu  ##....#:jW ` Health: 34/36 ======================-- ##..##.## Magic: 13/19 ================-------- ..####..## AC: 0Str: 9 .## ##..# ###  EV: 22Int: 17 ## ##.## ##..#  SH: 0Dex: 14 # ##.######...##  XL:  7 Next: 61% Place: Dungeon:4 # #...#...;...#  Noise: =--------  Time: 5187.0 (0.0) :j|X S## ##.........).#  -) Magic Parchment .# ##.....#.......  Cast: Shock .## #########.....  Scroll Fly ..###oo.5 #..##.)..  5   ufetubus (wandering) ##..##...  ooo 3 orcs (1 missile)  ##..### #......r5....  ##...## #...........# Confirm with . or Enter, or press ? or * to list all spells.:jX sAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (severely wounded,77% to hit)  The zap hits the orc.:jG_  ###    ##....#..##.## ..####..## .## ##..# ###  ##.## ##..#  ##.  #..*..#  **.#   :j`   .).. ...  2      :j 35:j S.5:j R.5:j 9o.:ja 75.:j 3o.:j ..)5 2 ufetubi (wandering):j Z4=8.0 (1:jb :jY G _You kill the orc!:j ###Feet the Conjurer####.#Tengu##....#Health: 34/36 ======================-- ##..##.##Magic: 13/19 ================-------- ..####..##AC: 0Str: 9 .## ##..####EV: 22:j Int: 17 ## ##.## ##..#SH: 0Dex: 14 ###.######...##XL:  7 Next: 61% Place: Dungeon:4 ##...#...;...#Noise: =--------  Time: 5188.0 (0.0) ####.......*.).#-) Magic Parchment .###.....#.*.....Cast: Shock .###########*....Scroll Fly ..###o..5 #..##.)..:j  I55 2 ufetubi (wandering) ##..##..5oo 2 orcs (1 missile)##..####......r5....##...###...........#:jQ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 whip of venom (74% to hit)  :j The zap hits the orc.:j@ .:j :jK 25.:j 9o.:j 2o.:j1 '.:jy W   ufetubus:j X5=9.0 (1:jz :j oMConfirm with . or Enter, or press ? or * to list all spells.Aim:jW   Press: ? - help, Shift-Dir - straight line: an orc, wielding a +2 whip of venom (74% to hit)  :j nThe zap hits the orc. _The orc is moderately wounded.:j ####.#....# ###..##.## #..####..## ..## ##..#### .## ##.## ##..# ##.######...### #...#.......## .## ##.....;...).# ..# ##.....#.o..... ..## #########o.... #..###.... ##..## .).5  ##..## ...oo 2 orcs (1 missile)  ##..####......r5....  ##...## #...........# ##...## #.#:j_6o.:j35:j-5   ufetubus (wandering)oo 2 orcs (1 missile):j#@((((:j_@;...:jX:jh 37  90:j:jv _The orc throws a boomerang. The boomerang completely misses you.:j!  ####.# ##....#  ###..##.## #:j " #..####..##.## ##..# ###.## ##.## ##..# .## ##.######...## .## #...#:jX" C.##.## ##.o.).#.# ##.....#:j" ..## ###o..5. ##..## #.... :j" N ##..## .).5 ##..## ...oo 2 orcs (1 missile) ##..###:j#  #......r5... ##...## #. ##...## #.:j% 35:j& 3o.:j/' 6o.:jn/ .5   ufetubus (wandering):j/ koo 2 orcs (1 missile):jC1 --1:j&9 :j: :jM ####.# ##....# ###..##.###..####..##.## ##..# ###:jߣ.## ##.## ##..#.## ##.######...##.## #...#.##.## ##...;..o..).#.# ##.....#.o......## ###..5..:jf#..## #....  ##..## .).5 ##..## ...oo 2 orcs (1 missile) ##..### #......r5..:j ##...## # ##...## #:j%35:j3o.:j65.:j0o.:j~.5   ufetubus (wandering)oo 2 orcs (1 missile):jH?-2:j:jӻ:j ####.# ##....# ###..##.###..####..##.## ##..# ###.## ##.## ##..# :j #..## ##.######...## #..## #...#.##.## ##..;..o...5.#.# ##.....#o.......## ###.....#..## #....  ##..## .).5 ##..## ... ##..###:jS #......r5 ##...## # ##...## #:jC5):jE1o.:jW5:jy6====3:j3:jѱ* _The ufetubus shouts!:j ####.# ##....# ###..##.###..####..##.## ##..# ### #....## ##.## ##..# ##..## ##.######...## ##..## #...#.## #....## ##.;..o...5).#.# ##.....#o.......## ###..... †####..## #.... # ##..## .).5 ##..## ... ##..### #......r5 ##...## # ##...## #5.o.o.[:j!A5.4=--4:j.  ### ####.# ##.... ###..##.######..####..## ..## ##..# ###..### ##..  ##..####.######..  ## #.;.#...5...## ##....##o..o..).# #...........#....... #....#########..... .†###.... .#).5oo 2 orcs (1 missile) #  # #r #:j' :j} ,o.:j+ 1o.:j :j! @--5:j :j0 :j  ### ####.# ##.... ###..##.######..####..##  #......## ##..# ###..## ##.. ##..####;######  ##:j  #...#...5...##  ##....##o..o...).#  #...........#.......  #....#########..... #.†###....   orc ..#).5 .#   .# #:j :j 35:jE 1o:j eo.5.:j% .5   ufetubusoo 2 orcs (1 missile):j+ %6:jb2 :j^4 :j ### ####.# ## ##.... ###..#######..####..##  #......## ##..# ###..## ##.. ##..###.###### ## #..o#...5...## ##....##5.....).#  #.........o.#.......  #....#########.....  #.†###.... ...#).5 ..#  ...o.5.:jtdo.o.:jOW=7:j(:j:j ### ####.#  ## ##.... ###..#######..####..##  #......## ##;.# ###..## ##.. ##..###.###### ## #.o.#...5...## ##....###..5......).# #.......o...#....... #....#########.....  #.†###.... :ja ...#).5:j95.:j9o.:jX6o.:jm:jA=8:j˫:j>:j L ### ####.# ## ##.... ###..#######..####;.##  #......## ##..# ###..##.## ##.. ##..###o###### ##:j D #..5#...5...## ##....###.o.......).#  #......#.....#. #....######## #.†###...:j 45.:j 9o.:j- 25.:j 2o.:j ;9:jI :j :j4  ## ##### ##....# #.# ###..##;## #.#####..####..## ......## ##..# ####....## ##o## ##..# ##5######...## ##..## .o.#...5...##....#:j>5###.........).#  ##.....#.. #......## #########.:jo69o.:j{91o.:j@:jA'200:jF:jH:jZ ### ####.# ## ##..;.# ###..#######..####..##  #......## ##o.# ###..##.## ##.. ##..##:j[#5###### ## #o..#...5...## ##....###.........).# #...........#.:j\95.:j^9o.:j(_25.:j_7o.:j$f:jhS5=1:jJo:joq:j$c  ### ####.# ## ##.;..# #.# ###..##.## #.#####..####o.## #......## ##.5# ### ##....## ##.## ##..# ##..## ##o######...## ##..## #...#...5...# ##....## ##..). #......# ##.....#:jf l5.o:jm .o   orc:j5p %2:jYu :jw :j9  ### ####.# ## ##;...# #.# ###..##o## #.#####..####.5## #......## ##..# ### ##....## ##.## ##..# ##..## ##o######...# o   orc ##..## #...#...5... ##....## ##.) #......# ##.....#:j bo.5:j 5   ufetubuso   orc:jݺ %3:jb :j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j;   Feet the Conjurer  Tengu  Health: 36/36 ========================  Magic: 14/19 =================-------  AC: 0Str: 9  EV: 37 Int: 17 ###  SH: 0Dex: 14 ####.#  XL:  7 Next: 61% Place: Dungeon:4 ## ##;*o*#  Noise: ---------  Time: 5203.0 (0.0) #.# ###..##5##  -) Magic Parchment #.#####..####.5##  Cast: Shock #......## ##..# ### Scroll Fly  :jI< {##....## ##.## ##..# ##..## ##o######...# 5   ufetubus ##..## #...#...5... o   orc ##....## ##.........) #......# ##.....#... _The orc throws a boomerang. The boomerang completely misses you. _The ufetubus shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j*o.#5#:j   Feet the Conjurer  Tengu :j P Health: 36/36 ========================  Magic: 14/19 =================-------  AC: 0Str: 9  EV: 37 Int: 17 :j u###  SH: 0Dex: 14 ####.#  XL:  7 Next: 61% Place: Dungeon:4 ## ##;.).#  Noise: ---------  Time: 5203.0 (0.0) #.# ###..##5##  -) Magic Parchment:j  #.#####..####.5##  Cast: Shock :j #......## ##..# ### Scroll Fly  :jY P##....## ##.## ##..# :j ##..## ##o######...# 5   ufetubus ##..## #...#...5... o   orc ##....## ##.........) #......# ##.....#... _The ufetubus shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.:j T.  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc!  The zap hits the ufetubus!  The ufetubus is almost dead.ufetubus.:jj  ###    ## ##;**.#  #.# *##     ##..#   ##.##       ):jǦ     :j81 D.).:j< v22 3=4.0 (1Shock:j@ :j D L _You kill the ufetubus!:j2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j_ P  Okay, then.:j :j :jh . _:jr:js:jt:jx  You start resting.An orc comes into view.:jɂ! 37  oShocko   orc (missile):j&0:j•l-5.0 (1 _:jѮ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j)e  Feet the Conjurer  Tengu  Health: 36/36 ========================  Magic: 13/19 ================--------  AC: 0Str: 9  EV: 37 Int: 17 ###  SH: 0Dex: 14 :jed####.#  XL:  7 Next: 63% Place: Dungeon:4 ## ##;**.#  Noise: ---------  Time: 5205.0 (0.0) #.# ###..##o##  -) Magic Parchment #.#####..####.5##  Cast: Shock:je #......## ##..# ### Scroll Fly  ##....## ##.## ##..#:je ##..## ##o######...# o   orc (missile) :jf##..## #...#...5... ##....## ##.........) #......# ##.....#...You start resting. _An orc comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j6m   Feet the Conjurer  Tengu  Health: 36/36 ========================  Magic: 13/19 ================--------  AC: 0Str: 9  EV: 37 Int: 17###SH: 0Dex: 14####.#XL:  7 Next: 63% Place: Dungeon:4####;**.#Noise: ---------  Time: 5205.0 (0.0)#.# ###..##*##:jm -) Magic Parchment#.#####..####.5##Cast: Shock#......## ##..#### Scroll Fly ##....## ##.## ##..###..####o######...# o   orc (missile)##..###...#...5...##....####.........)#......#:j!n ##.....#...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jn %Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is heavily wounded.:j 8o.:jo %.:j 922 =6.0 (1:j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is heavily wounded. _The zap misses the orc.:j\  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j   Feet the Conjurer  Tengu  Health: 36/36 ========================  Magic: 12/19 ===============---------  AC: 0Str: 9  EV: 22Int: 17 ###  SH: 0Dex: 14:j  ####.#  XL:  7 Next: 63% Place: Dungeon:4 ## ##;*o*#  Noise: =--------  Time: 5206.0 (0.0) #.# ###..##.##  -) Magic Parchment #.#####..####.5##  Cast: Shock :j$ #......## ##..# ### Scroll Fly  ##....## ##.## ##..# ##..## ##o######...# o   orc (missile) ##..## #...#...5... ##....## ##.........) #......# ##.....#...:jv ?The orc is heavily wounded. _The zap misses the orc.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jZ  Feet the Conjurer  Tengu  Health: 36/36 ========================  Magic: 12/19 ===============---------  AC: 0Str: 9  EV: 22Int: 17 ###  SH: 0Dex: 14 ####.#  XL:  7 Next: 63% Place: Dungeon:4 ## ##;.).#  Noise: =--------  Time: 5206.0 (0.0) #.# ###..##.##  -) Magic Parchment #.#####..####.5##  Cast: Shock #......## ##..# ### Scroll Fly :jh ##....## ##.## ##..# ##..## ##o######...# o   orc (missile) ##..## #...#...5... ##....## ##.........) #......# ##.....#... _The zap misses the orc.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc. ###    ## ##;***#  #.#      ##..#   ##.##        )    :j<.).:j 3=47.0 (1Shock:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc. _You kill the orc! :jͮr### ####.# ## ##.;).# #.# ###..##.## #.#####..####..## #......## ##..# ### ##....## ##.###..## ##o######...###..##  :j#...#...5...###....## ##.).#......# ##.....#. :j35 :j(5   ufetubus (wandering) :jͻ 37  -8Shock :jV :j :j /### ####.# ## ##..;.#  :j u#.# ###..##5## #.#####..####..## #......## ##..# ### ##....## ##.##..## ##.######...## ##..## #...#...5...## o   orc (wandering)##....## ##.o :jü z).##......# ##.....#. :j 9o. :j 55=9 :j  :j _The ufetubus barely misses you. The ufetubus misses you. :j$ _Items here: ( )) ††. :j$  Feet the Conjurer  Tengu  Health: 36/36 ========================  Magic: 12/19 ===============---------  AC: 0Str: 9 :jk& EV: 37 Int: 17###SH: 0Dex: 14####.#XL:  7 Next: 64% Place: Dungeon:4####..;.#Noise: =--------  Time: 5209.0 (0.0)#.# ###..##*##-) Magic Parchment#.#####..####**##Cast: Shock#......## ##.*####Scroll Fly ##....## ##.## ##..###..####.######...## 5   ufetubus##..###.o.#...5...## o   orc (wandering)##....####.........).##......###.... :j'.#..... _The ufetubus barely misses you. The ufetubus misses you. _Items here: ( )) ††.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line :jƩ9o. :jX5... _Items here: ( )) ††.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the ufetubus. x2; The ufetubus completely misses you. :jU522 10.0 (1 :j :j}V _The ufetubus closely misses you. :j )  Feet the Conjurer  Tengu  Health: 36/36 ========================  Magic: 11/19 =============-----------  AC: 0Str: 9  EV: 22Int: 17###SH: 0Dex: 14####.#XL:  7 Next: 64% Place: Dungeon:4####..;.#Noise: =--------  Time: 5210.0 (0.0) :jĸ #.# ###..##*##-) Magic Parchment#.#####..####**##Cast: Shock#......## ##.*####Scroll Fly ##....## ##.## ##..###..####o######...## 5   ufetubus##..###...#...5...## o   orc (wandering)##....## :j 5##.........).##......###.....#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j< Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ufetubus!  :jf KThe ufetubus is severely wounded. :jHA o.  The zap misses the ufetubus. The ufetubus hits you. :j G G5.... :jQ 2---1.0 (1 _The ufetubus closely misses you. :j':   Feet the Conjurer  Tengu  Health: 32/36 =====================---  Magic: 10/19 ============------------  AC: 0Str: 9  EV: 22Int: 17 ### SH: 0Dex: 14 ####.# XL:  7 Next: 64% Place: Dungeon:4  ## ##..;.# Noise: =--------  Time: 5211.0 (0.0)  :j: & #.# ###..##.##  -) Magic Parchment  #.#####..####..##  Cast: Shock #......## ##..# ###  Scroll Fly  ##....## ##o## ##..#  ##..## ##.######...##  5   ufetubus ##..## #...#...5...## o   orc (wandering) ##....## ##.........).# #......# ##.....#..... _The ufetubus closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jx; Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the ufetubus. The zap hits the ufetubus! :j B  ###   ##   #.# *##  **##   ##.*# ###   ##o##    o   orc (wandering)    )   :j :o. :j |...o :j `3=52.0 (1 :j  :jL   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the ufetubus. The zap hits the ufetubus! _You kill the ufetubus! :j>  Feet the Conjurer  Tengu  Health: 33/36 ======================--  Magic: 9/19===========-------------  AC: 0Str: 9  EV: 22Int: 17 ### SH: 0Dex: 14 ####.# XL:  7 Next: 65% Place: Dungeon:4  ## ##..;.# :j8 Noise: =--------  Time: 5212.0 (0.0)  #.# ###..##.##  -) Magic Parchment  #.#####..####..##  Cast: Shock #......## ##.)# ###  Scroll Fly  ##....## ##.## ##..#  ##..## ##.######...##  o   orc ##..## #...#...5...## ##....## ##.........).# #......# ##.....#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line :jThe zap hits the orc.  The orc is moderately wounded.The zap hits the orc. :jߩ ###   ##   #.# *##  *##   ##.*# ###   ##.##     :j    )     :j4K..) :je>10/19=3.0 (1Shock :jaD :j=G  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is moderately wounded.The zap hits the orc. _You kill the orc! :j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j :ja :j :jF _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j :jI :j :j-  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jc :jg :jl :jo  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j Pick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +2 whip of venom Missiles (select all with ()c - a boomerang Carrion an orc corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j=  b + a +2 whip of venom[Enter] accept (1 chosen):jf:j:j)x  Feet the Conjurer  Tengu  Health: 33/36 ======================--  Magic: 10/19 ============------------  AC: 0Str: 9  EV: 22Int: 17###SH: 0Dex: 14####.#XL:  7 Next: 65% Place: Dungeon:4####..;.#Noise: =--------  Time: 5213.0 (0.0)#.# ###..##.##-) Magic Parchment#.#####..####..##Cast: Shock#......## ##.)####Scroll Fly :jL>##....## ##.## ##..###..####.######...## ##..###...#...5...## ##....####.........).# #......###.....#..... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j 2-4.0 (1:j:jHonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _h - a +2 whip of venom:j 3:j :j :jz u 37  :jy :j %4:j0! :jT# :j# :jo$ :jl' :j' :js( :j1* :j* M1=:j^+ :j. a5=:jZ/ :j2 ,:j2 :j4 :j5 :j5 :j7 :j8 9=:j9 :j,; :j; h6==:j< :jy? 1 _HP restored.:j? :j@ :jB :jB N2==:jC :j7E :j{E :jHF :j8H :jH 9=:jI :jK :jK :jL :j5O P==:juP :jR ,:jS :jU :j>V M3=:jBW :j\Y :jY :j|Z :j{\ :j\ :j] :j_ ,:j` :j`c :jc 9=:jd :jf ,:j"h :jk y4=:jn :jo :jo :jUr ,:js :jt :ju :ju :jw :j_x 9=:jy :jj{ ,:j| :j% a5=:j :j :j :jς :j :j :j< :j܇ :jF :j :jm :jߋ 9=:j :j| ,:j :j" :j :j, :j :j L6==:j :j :j :j :j= :j :j :jԞ :j< :j :j :j$ :==:jT :j. ,:jD :jO :j K7=:j֩ :j֬ ,:j :j8 :j :j! :j ,:j :j :j 9=:jz :j* ,:jr :j :j& K8=:j> :jA :j :j^ :j ,:j- :j ,:jC :j :j? 9=:j :j :jv :j :jI :j L9==:j! :j 4 _Magic restored.:j/ I:j :j :j{ :==:j: :j :j :j ,:jJ :j n:j :j ,:j :j :j ,:j/ :j :ju" ,:j" :j<% :j& :j\' :j' :j) :j, :j, :j - :j. :j/ :jD0 :j0 :jv2 :jl4 ,:jB5 :j6 :j8 ,:j9 :j: :jR< :j< :jO= :jXB b  You see here a quokka corpse.:j)D :jE  _:j:F :jG :jJ ,:jdK :jBN :j.Q ,:jQ :jJS :j U :j\U :jU :jZ :j/\ :j\ :jY] :j+_ :j` :j` :ja :j-c :jd :jd :je :j g :jsh :jh :ji :j0l :jm :jm :j7n :jo :jq ,:jr :js :jt :jt :j5u :j0w :j^x :jy ,:j{ :j} :j} :j} :j :jA :j :j :j :ju :j :jh :j :j :j :jI :j :jd :jɐ :j :j :j ,:j :j :j :jR :j- :j :j :j( :j :j :j :j :j˩ :j X:jJ :j :j4 :j :jx :j :j :jf :j4 :j :jN :j :j :j :j& :j :j B:j6 ,:jZ :j :j :j :j ,:j :j/ :j ,:j :jU :j Welcome to Kaacloq's Distillery! What would you like to do?  a -  33 gold a potion of attraction (unknown)b -  55 gold a potion of enlightenment (unknown)  c -  55 gold a potion of enlightenment (unknown)  d -  110 gold a potion of haste (unknown)  e -  88 gold a potion of heal wounds (unknown)f -  44 gold a potion of might (unknown)  g -  11 gold a potion of moonshine (unknown)  h -  11 gold a potion of moonshine (unknown) You have 178 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type):j [A-H] put item on shopping list:j~p  a -  33 gold a potion of attraction (unknown)d -  e +  88 gold a potion of heal wounds (unknown) After the purchase, you will have 90 gold pieces.[Enter] buy marked items:j X Purchase items for 88 gold? (y/N):jd -  e -  44 gold a potion of might (unknown)  f -  11 gold a potion of moonshine (unknown) :jgG:j:j:j.........##....###..####). Feet the Conjurer ..............## ##..####. Tengu .............#######..##. Health: 36/36 ======================== ####........####.########## Magic: 19/19 ======================== # ##.......###..#..⌠###... AC: 0Str: 9 # ##.......##...#.>.# ##.... EV: 37 Int: 17 ####.<.)......ß..#∩..# ##..### SH: 0Dex: 14 .........###..[:j40m...#####.# ##..#... XL:  7 Next: 65% Place: Dungeon:4 ................;......# #..#..## Noise: ---------  Time: 5320.0 (106.0) ..#####..#.#####.....#.# #.#..#.. -) Magic Parchment ### ###..#.?∩#..ß....# #.#.#..# Cast: Shock#...##.<.#...##### #.#.#.#. Scroll Fly #....#⌠..#..## #.#.#.#.###....#####.###...#[#. ##..##### #####..#..#  ####.#.##...#..  ##....###....##  _You can't see any susceptible mon:jsters within range! (Use Z to cast anyway.) _h - a +2 whip of venom _HP restored. _Magic restored. _You see here a quokka corpse.  There is an entrance to Kaacloq's Distillery here.  _h - a +2 whip of venom _HP restored. _Magic restored. _You see here a quokka corpse.  There is an entrance to Kaacloq's Distillery here.  w - a potion of heal wounds:jd:j e _Thank you for shopping at Kaacloq's Distillery!:j/3:j:jW:j:j: _:j!:jB#:j#:j$:j&:j*:j*:j ,:j$.:j`0:j0:j2:j*4:j+6:j6:jc7:j~=:j?:jw@:jA:jwE:jG:jZH:jJ:jM:j'Q:jQ:jdS:j4Z:j\:j']:j _:jb:j:jB:jD:j[E:jF:jMI:jJ:j-K:j!L:jN:j Q,:jyR:jW:j?\B:j]:j_:jP`:j`:jc:jf:j7g:jg:j[r:jfs:jVu:jaw,:j,x:jpz:jh|:j|:j~:j],:j:j:jЇ:ja:j5:jϊ:jڎB:j|:jd:j:ji:jn:j:jI:j:jˤ:j:jk:j:j:jZ:jخ:j;:j:jr:j.:j:j:j+:j:j:jj:j:j:jn:jb:jO:jD:j:j:j:j:jm:j[:jB:j:jp:jm:jv:j}:j,:j^$  Things that are here::jt  a +0 hand axe; a +0 chain mail; an orc skeleton:j:jO _:jR:jt:j:j}:j:js:jL:j:jc:jm:j,:j :j:j:j#,:j" B:j# :j* B:js+ :j 9 :jC :jE :jF :jG ,:jK B:jL :jM :jO :jO :jfP :j`R :jT :joT :j+U :jV :jX :j`Y :j"Z :j[ :j] :j_ :jb ,:jƆ :j :j :j :j+ ,:j :j֫ :j :jd :j :j :j :j :j :j` :jq :j :jջ :j :j4 :j :j :j# :j :j :jA ,:j :jD :j :j :j :jF :j :j5 ,:j :j :j :j ,:j :j :ji B:j :jT :j :j ,:jq ,:jx :j :j :j ,:je :j\ :j :j :j  :j :j B:j6 :j X:j- X:j ,:j :j| :j :j :j :j; :j :jT :j :j! :j1# :j# :j$ :j% :jr( :j( :j!) :j* :j$, :jt, :j?- :j. :jX0 :j0 :j1 :j?7 :j]9 :j9 :jg; :j> :j@ :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):j -onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A quokka comes into view.:j? #r5....  #....r......#  #.....).....#  #..#  #.# #.#:j .#.........# . #....# . #;...# - .. #...## ##.#...# Shock..## #...###### ..# #....#...### .#.# #..........# r   quokka (wandering) .:jB.#.#.# ##......#####   #.#.#.# ##.......#   ..#.#.#########.......##  :j#*7.0 (6:j +:j3K-8.0 (7 _:j9:jl;:jD #......r5....  Feet the Conjurer #....†......#  Tengu #.....).....#  Health: 36/36 ======================== #...........#  Magic: 18/19 ======================-- # #..........#  AC: 0Str: 9 ## #..........#  EV: 37 Int: 17 .# #.........#  SH: 0Dex: 14 .## #....#  XL:  7 Next: 65% Place: Dungeon:4 ..## #;...#  Noise: ---------  Time: 5448.0 (0.0) ...## #...[:j33m##  -) Magic Parchment ##..## ##...#  Cast: Shock ..#..## #...######  Scroll Fly #..#..# #....#...### .#..#.# #..........#  r   quokka (wandering) ..#.#.# ##......##### #.#.#.# ##.......# ..#.#.#########.......## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 64% to hit)  The zap hits the quokka!   #....*  #....*  *  *....#  *....#  *[:jL37m...#  #*...#                     :j_†......:j v22 6=9.0 (1Shock:j(:j1,onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 64% to hit)  The zap hits the quokka! _You kill the quokka!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j3:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jG  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ji:jj:jCs:j4x :j y Casting: Shock (safe; 1% risk of failure):jyKonfirm with . or Enter, or press ? or * to list all spells. :j{_You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jV|w Casting: Shock (safe; 1% risk of failure:j} ):j}Konfirm with . or Enter, or press ? or * to list all spells. :j1~_You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jr&4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jB:jFC:jD:j7G:jLf 37  _:jvV:j Z:j[:j\:j9==:j†P==:j:j$:j:j:j:jJ:jߪ:j:j+,:j:j%:j:j:jF,:j:j:j:j:j:j:j:jM:jw:jn:j:j:j:j:jO:j:j6:jB:jG:jh:j:j  B:j ,:j :j ,:j :j :j :j :j] :jk :j; ,:j8 :j :j :j? :j! :j?$ :j* B:jv. ,:j/ :j0 :j\3 :j= :jC :j F :jI :jI :jtK :jN :j\ :j` ,:jVa :jb :j/e :jQg :jg :jUi :jm :jn ,:jp :jgr :jt ,:jx ,:jy ,:jz :j| :j} :j\~ :j~ :j :j ,:j[ :j :j :jW :j :j :jۇ :j8 :j :jA :j֚ B:j :j X:j/ :j3 ,:jK :j  :j B:j :j :j :jS :j" :j`$ :j"% :j% :j5 X:j< :j= :jc> :j? :j\H :jJ :j K :jbL :jJS :jU :jiV :jW :j] :j` ,:jMb :jm X:jt :jv :jhw :jx :j :j^ ,:j~ :j :jD :jf :j :j֙ :jp ,:j :jp xonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here::j q  a +0 dagger; a +0 ring mail; an orc skeleton:j( :j  _:j :j> :jҾ :jc ,:j5 :j :j_ :j :j :jl ,:j1 :j :j :j :j :jd :j ,:jQ :j :jY :j :jV :jO :j :j& :j :j :j :j| :jo :j :j1$ ,:j% :j+ :j, :jK- :j. :j3 :j5 ,:j6 :j; :j0= :j= :j> :jC :jNE :jE :jF :jK :jaM :jM :jN :jV Z  Items here: ( ) ÷÷.:jW :jX  _:jwZ :j_ :j` :jDa :jb :jHf :jg :jh :j-i :jm :j\o :jo :jp :j&u :ju ,:jv :jz :j| :j=} :j} :j :j :j :j[ :j :j :j/ :j :j] :j} :j :j :j, :jZ :j :jB :j :jS :j :jD :j :j :j :j :j :j ,:j :j7 :j ,:j :j :j, :j :jM :jg :j :j :jx :j} :j ,:j۽ :j :j :j :j :j :j :j :j :jN :j0 :j :j :j :j :je :j| :j8 :j :j} :j :j :jk :j :j :jL :j :j :jx :j :j4 :j :j :j :j :j7 :j :j :j :j/ :jj :j :j :j. :jP :j :j :j :j> :j_ :jj :j :j :j :j :j :j? :js :j :j~ :j :ju :j :jF :j :j :jn :j :j! :jc# :j$ :j% :ja% :j& :j' :j( :j( :j * :j]+ :j+ :j", :j- :j. :j0/ :j/ :j1 :j2 :j3 :j-4 :j[7 B:j=8 :jV9 :j: :j; :j; :j= :j> :jh> :jP? :j@ :j A :jfA :jA :j+C :jD :jD :jD :jF :jTG :jG :jH :jK :jL :j5M :jM :j O :jO :j[P :jP :jjR :jfS :jS :jZ :jZ :j[ :j=\ :j\ :j(^ :j_ :j_ :j6` :jb ,:jc :jd :jf :j@h :jh :jki :jBk :jl ,:jm :js n:jv B:j :jê :jh :j :jJ    #............###..   ##................   #....#####..#.###   ###### ###..#.?  #...##.<  ######## #....#⌠. :jF   ###......## ###....###   ..........## ##..#####   ####....;.#####.#.# -58637.0)   ###.....##....##   ###...........##   ###............##   ###......##.....##   ###..#########....########   #..### ##.......#..# :j  ##.## ##........##  #.## ##..######:j X-:jt :j T _Key pressed, stopping explore.:jp  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j% :jA 3:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jD:j?Fk  :jI:jK:jkP: _:jTn:jV,:jnW:j\X:jOmX:jo:jp:jwp:jq:jot:j v:jv:jxw:jA{:j|B:je:j:jU,:jՃ:jʄ:jh:jץ:j`:j:j:jm:jΰ:j=:j:j:j):j̷,:jѸ:j:j:j :j:j:j':j,:jt:j:j:j:j:j4:j:jO:j:j :j{:jQ:j:j:j:j:j:j.:j:j:jX:j:j:jP:j :j:j%:j 'f  You encounter a quokka.:j>q #..## ##..##############   ##..............###   ###..............##   ##########......########  ##............  ###.÷...........  ######........#######  #...;........##  .......(........# ###  r#########......######..:jG?Shock  ##.............  #.............#  ##...........### r   quokka (asleep)  ##....##....###  ##..[#####<.  #...## ....####:j4622.0 (36.0):jj  3.0 (37 _:j,:jE:jf+.##.  ##..  ###.........  ..... ##.... ###.÷.. :j1E######...... #...;........##  .......(........#  r#########..... ##.... #..... ##..... #  ##..[#####<..##   :j.##.  ##..  ###.........  ..... ##.... ###.÷.. ######...... #...;........##  .......(........#  r#########..... ##.... #..... ##..... # ##..[#####<   _A quokka is nearby!:j  #..##Feet the Conjurer ##..##############Tengu  ##..............###Health: 36/36 ========================  ###..............##Magic: 18/19 ======================--  ##########......######## AC: 0Str: 9 ##............. EV: 37 Int: 17 ###.÷........... SH: 0Dex: 14 ######........####### XL:  7 Next: 66% Place: Dungeon:4 #.**;........## # Noise: ---------  Time: 5623.0 (0.0)  .****..(:jU ........# ### -) Magic Parchment  *#########......######.. Cast: Shock ##............. Scroll Fly  #.............# ##...........### r   quokka ##....##....### ##..[#####<..## #...## #....####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.:j Cr.:jl 2.....:ji# 922 =4.0 (1:j7, :j|B Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is heavily wounded.:j #..## Feet the Conjurer ##..##############  Tengu ##..............###  Health: 36/36 ======================== ###..............##  Magic: 17/19 =====================--- ##########......######## AC: 0Str: 9 ##............. EV: 22Int: 17 ###.÷........... SH: 0Dex: 14 ######........####### XL:  7 Next: 66% Place: Dungeon:4 #...;........## # Noise: =--------  Time: 5624.0 (0.0) .......(........# ### -) Magic Parchment .#########......######..[39;49:j[m Cast: Shock ##............. Scroll Fly  #.............# ##...........### r   quokka ##....##....###  ##..[#####<..##  #...## #....####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 64% to hit)  The zap hits the quokka.:jɐ.##.  ##..  ###.........  . ##.   #***  .***       ##..[#####<   :j-......:j\5.0 (1Shock:j{onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 64% to hit)  The zap hits the quokka. _You kill the quokka!:jro  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j-;:j'C:jW _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:j$  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jė 37  _:jƪB:jڻ,:jZ:j:jj#8:j(=:jY:jX:j6,:j,:j=:j 9==:j" ,:j=3 ==:j4 :j5 :j6 ,:j9 ,:j: ,:jP? X:jrM :jP ,:jQ :jS :jX B:jd :je :jf :jg :jk B:j+q X:jw X:j; ,:jf :j :jk :j :jT :j :j :jĠ ,:j :jh :j :jɦ :j :j` :j :j :j :j :j :jI :j$ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a black bear skeleton.:j a _:j ,:jS :j :j :j ,:j :j B:jq :j :j :j& :j :j| n:j :j :j :jS :j :j; :j? :j1 :j :jF :jz :j :j :j :j :j[ :jC :j :j :jQ#   ##..######  #### ##### ######.##. ....### ###..# ......##### #....# #......#########.### ###.÷. ##..............;..# ##..###-70.0 (45.0) ##.÷..............## ##...# ........#######..## ##...## .......## ###### ##...## # .......# ###....####...## #......######........÷....# ##....................÷..## #. #.............####.......## ##. #...........### ##>......#####..:jN, X-:jN- :jI0 E _Done exploring.:jج   :j9 .0.0).÷........... :j '..:j0:jbH[ _Done exploring.:j:jDzLevel 4 of the Dungeon <<<<>>>>_∩∩∩(Press ? for help)###..#########....############.#####....###..#####.......#..##....####....### ##.####........######..#####.....# #.####..########...######## #.########.# #.###.### #..##############...########### ##..###############.##..#..#........#########....>#######..............######..#..#............................####..............######....#.#......<...................##############......#########.######.÷.##....#################....#####..............;..# ##..###################.÷..............## ##...# ##..############........#######..## ##...## #....#####..#######............## ###### ##...## ##.....#####.....####.......(........# ###....####...## #.......#####........###..#########......######........÷....# ##........## ###.....###...##.####....................÷[3:j 4m..## #...###....#####.....### ###.######.............####.......## ##..## ##.....##.....## ##.###...........### ##>......#####...# ##...........##.####....##....### ##.÷............# #...........###.###..[#####<..####..............## ##.........)##.##...## #....########....#####.......### ###.....>.###.#:jG;.:j 5..:jd 5.#:j 5# :j27 9  :j 9  :j2G9  :jE9  :jU9 #:jˋ5##:j0 5#.:j5..:j5/5.#:jz5##:j5##:j##:j2:jS 5##:j,5##:jH95##:j5##:j5##:jޜ5##:js :# :j>  :jݸ>  :j{>  :j>  :j?> #:j̿:##:jSO:#.:jͪ ..##..## ##.............### ###.......## ##......##.#:j ..#..#####...####..####...##...# ###....##.##:jJ .>#.####### ######.####..###.).##..###[?7l#[?7h :j<5 <<>>   #.#....#.#........# ### #.###.# #.#  #.#.#......#...#..#   #.# #.# #.#.#..#.#...###..# #.  #.###.# #.#.####.##..# #..##### #.# #.##..####  #.#..........###..#...............# #.# #........# :j5 #.######..........#.#############.# #.# ###.####.#  #.# #######....#.#......######'## #.# ##..# #.#  #.# ###..#.#.###..........# #.# #...# #.#  #.# #..#.#..............# #.###.#.####.# ## #.# ###..................# #............  # #.# #..÷.................# #.....########  #<....# #. #....................# #.### :jz ##  ###.######.### #.............####.#   #....# #.......[........+   ########...# #....................#.#.##   #...# #..).................#.#.#  #...# #....................#.#.#  #...# #######...#..........#. :j B#.#  #..)##########  ###............#.#.#  .........  #...)............#    #.#....######....# :ji ............  #.##.#.# #[.....#  #........[... #....#.####.######!:jq4<<<<>>>>_∩∩∩ ##..###############.##..#..#........#########....>#####  ##..............######..#..#............................#  ###..............## ### #....#.#......<...................####  ##########......#########.### ###.÷.##....#################....### ##.......;..# ##..################ ###.÷..............## ##...# ##..##### ######........#######..## ##...## #....## ###..##  #####............####### ##...## ##.....## ###.....##  ##.......(........# ###....####...## ### ###........##  #..#########......######........÷....# !:j### ######...#  #.## ##....................÷..## #...###....#####.....### ###.##  ### #.............####.......## ##..## ##.....##.....## ##.# ##...........### ##>......#####...# ##...........##.## ##....##....### ##.÷......# #...........###.# ##..[#####<..####.## ##.........)##.# #...##.########....######## ###.....>.###.# ##..## ##.............### ##### ##......##.# #..## ###...####..### #...##...# ###....##.## #.## ##### #### ##.####..# ##.).##..#### #.#[21;42!:jdDH #.# ##.# #...####....# #.# ### #.# ##....######## ### ### #.####.# ### ###":j{sA.>#:j)A..#:jA..#:j*A..#:jzA..#:j~A#.#:j3i A###:j 7 D #$:jX9  $:jQ59  $:j̱9  $:jT9# $:jҡ #..##############...###########.#$:j>t #.###.###..$:jot 5..%:jP@5..%:j~ #.########.#..&:jF5.>&:j ##..######Feet the Conjurer####TenguHealth: 36/36 ========================##### Magic: 19/19 ======================== ######.##. AC: 0Str: 9 ....######..# EV: 37 Int: 17 ......######....# SH: 0Dex: 14 #......#########.######.÷.# XL:  7 Next: 66% Place: Dungeon:4 ##..............;..# ##..#### Noise: ---------  Time: 5670.0 (0.0) ##.÷..............## ##...#-) Magic Parchment ........#######..## ##...##Cast: Shock .......## ###### ##...## # Scroll Fly .......# ###....####...## # #......######........[39;49&:j`m÷....# ##  ##....................÷..## #.  #.............####.......## ##.  #...........### ##>......#####.. Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a black bear skeleton. _Done exploring. _Done exploring.  &:j%&:j&:j|f _&:jB&:j8&:j&:jh&:j&:j B&:jk&:jX&:j&:jY&:j&:j &:j*X&:j/&:j0&:jA1&:j2&:j%8&:j:&:j:&:j;&:j(B&:jE&:jE&:jG&:jM&:jO&:jDP&:jQ&:jzV&:jY,&:jZ&:jS_&:ja,&:jc&:j/g&:j i&:jvi&:j k&:jo&:jq&:j~r&:js&:jyw&:jy&:jy&:jz&:j?~&:j&:j&:j&:j&:jB&:j,&:j &:j|&:j&:jW&:j&:j&:j&:j(X&:j &:j ,&:jŪ&:j&:j&:j&:jv&:j&:jȶ,&:jӷ&:j&:j;&:j&:jn&:j}aonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)see here a black bear skeleton. _Done exploring. _ You see here a jackal skeleton. _&:j&:j4&:j&:ji&:j&:j-&:j&:j&:j-&:j|&:j&:j&:j&:j&:jr&:j&:j'&:jQB&:j&:j,&:j&:j&:j&:j&:j&:j&:j&:jF&:j&:j&:j&:j&:j&:j&:j]&:j&:j&:j&:j&:j&:j-&:jM&:j&:jo&:j&:j&:j&:jo&:j&:j,&:j X&:jA &:j &:j&:joB&:j&:j&:j]&:je&:j&:j&:j8&:j?&:j&:j&:jF&:j &:j!&:j#&:ji$,&:jc&&:j2(&:j(&:jG)&:j+&:j,&:j-&:j-&:j/&:j0&:j1&:j1&:j3&:j4&:j5,&:jt7&:j8&:j29&:j9&:ja;&:jZ<&:j<&:j=&:jM?&:j@&:jA,&:jkC&:jwD&:jE,&:jF&:jvIB&:j0J&:jP&:jQ&:jmR&:j>T&:j{U&:jV&:jV&:j$^&:j_&:j`&:j8a&:ja&:jo&:j_t ##...##   #....##  ##....###  ##.....#   #######    #   #### #######  ...#########....;#####  735.0 (6&:jup5.0) .....................#  ..........####  ############....###   ######   ####   ###..##   ###.....##   ###........##  &:jk _There is a stone staircase leading down here.':j':j%U  ':j':jv':jT22 736.0 (1.0) _':j':j%5':jN s #.####.#...#####.###...†...... #.# #.#.#.......# ##.######## #.####.#.############.#####.##### ..†.##.#.# #...............÷.. #.#.##.#.# #.#####.......##.## .....#...##.####..##÷# ..#..#..#.# #..##.# .....# #.# #..##.# ..# #.;# #.# #..##.# #....# #....# #.. ...##.# # ####.# ### #.###.# ..#..# ### #.# ###..#  #. #.## ':j # #..################# #.# #.## ###..#...............# #.# #... .....#.#############.# #.# ###. #....#.######'## #.# ##..':jM,7.5 (2.5':j$':j)! _You fly downwards.':j1a _There is a stone staircase leading up here.(:j&X (:jNY 3(:jZ (:j] (:ji  37  _(:jin ,(:j`o (:jp (:ju ,(:jSv (:jx (:jzy (:jEz ,(:j{ (:jI} ,(:jc~ (:j4 (:j (:j` ,(:j (:j (:j ,(:jˆ (:jb (:jψ (:j/ (:j (:j ,(:jƜ (:j X(:j (:jM (:j (:j} (:j X(:j} (:j (:j (:j ,(:j (:j` L(:jb ,(:j (:j (:j (:jg (:j (:jC (:j (:j ,(:j&" (:j$ (:j% (:j& (:jr( (:j8- h  You encounter a scorpion.(:jF ...................+...+.... ###.#...#####.###...†......  #.#.#.......# ##.######## ####.#.############.#####.###### †.##.#.# #..#........÷.... #.##.#.# #..#.#####.......##.###..#...###..#.##.##.####..##÷# #. #..#........#.s..##.# #..##.# #.#.######.####;##.# #..##.# #. ...#.# #.#.<#.##.# #..##.# #.#.# #....#.##.. ...##.# #.Shock.#.# ####.#.#### #.###.# #. #..#.###########.# #.# #. #..#(:jG |[30m.............# #. #.###. s   scorpion (asleep)..################# #.# #.##.. #..#...............# #.# #..... ...#.#############.# #.# ###.##70.5 (33.0)  1.5 (34 _(:jL (:jN ):j ...................+...+....Feet the Conjurer ####.#...#####.###...†......Tengu # #.#.#.......# ##.########Health: 36/36 ======================== ####.#.############.#####.######. Magic: 18/19 ======================-- †.##.#.# #..#...............÷.... AC: 0Str: 9 #.##.#.# #..#.#####.......##.###. EV: 37 Int: 17 ...#...###..#.##.##.####..##÷# #. SH: 0Dex: 14 #..#........#.**.##.# #..##.# #. XL:  7 Next: 66% Place: Dungeon:5 ...#.######.####;##.# #..##.# #. Nois):j e: ---------  Time: 5771.5 (0.0) ...#.# #.#.<#.##.# #..##.# #. -) Magic Parchment ...#.# #....#.##.. ...##.# #. Cast: Shock ...#.# ####.#.#### #.###.# #. Scroll Fly #..#.###########.##.# #. #..#.............# #. #.###. s   scorpion #..################# #.# #.##.. #..#...............# #.# #..... ...#.#############.# #.# ###.##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock [):jJ m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion!):je n.s22 =2.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion! _The scorpion is severely wounded.):j ...................+...+....Feet the Conjurer ####.#...#####.###...†......Tengu # #.#.#.......# ##.########Health: 36/36 ======================== ####.#.############.#####.######. Magic: 17/19 =====================--- †.##.#.# #..#...............÷.... AC: 0Str: 9 #.##.#.# #..#.#####.......##.###. EV: 22Int: 17 ...#...###..#.##.##.####..##÷# #. SH: 0Dex: 14 #..#........#.**.##.# #..##.# #. XL:  7 Next: 66% Place: Dungeon:5 ...#.######.####;##.# #..##.# #. Noise: =[3):j# 4m--------  Time: 5772.5 (0.0) ...#.# #.#.<#.##.# #..##.# #. -) Magic Parchment ...#.# #....#.##.. ...##.# #. Cast: Shock ...#.# ####.#.#### #.###.# #. Scroll Fly #..#.###########.##.# #. #..#.............# #. #.###. s   scorpion #..################# #.# #.##.. #..#...............# #.# #..... ...#.#############.# #.# ###.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line[40):j mThe zap hits the scorpion.  The scorpion is severely wounded.The zap hits the scorpion but does no damage.):jp& ):jq^.sThe scorpion is severely wounded.):jasf28------=3.5 (1):j |):jw. _The scorpion stings you!*:j ...................+...+....  Feet the Conjurer ####.#...#####.###...†......  Tengu # #.#.#.......# ##.########  Health: 28/36 ==================------ ####.#.############.#####.######. Magic: 16/19 ====================---- †.##.#.# #..#...............÷.... AC: 0Str: 9 #.##.#.# #..#.#####.......##.###. EV: 22Int: 17 ...#...###..#.##.##.####..##÷# #. SH: 0Dex: 14 #..#........#..†.##.# #..##.# #. XL:  7 Next: 66% Place: Dungeon:5 ...#.######.####;##.# #..##.# #. Noise: ==-------  Time: 5773.5 (0.0) ...#.# #.#.<#.##.# #..##.# #. -) Magic Parchment ...#.# #....#.##.. ...##.# #.[40*:j m Cast: Shock ...#.# ####.#.#### #.###.# #. Scroll Fly #..#.###########.# #.# #. #..#.............# #. #.###. s   scorpion #..################# #.# #.##.. #..#...............# #.# #..... ...#.#############.# #.# ###.## _The scorpion stings you!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion. †    † ÷ ÷# ........#.**.##.#  ..  .# #.#.<  .# #...  .#   *:j . #.# .............# #.  #.#   #.#  *:jB #.# *:jH. *:jF.†*:j m80-4.5 (1Shock*:j*:jD  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion. _You kill the scorpion!*:jW  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:j}M-*:j{*:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*:jZ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:j& *:j+ *:j2 *:j9   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*:j<  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:j 3*:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:jk 37  _,:j9=,:jSw7=,:j,,:jV30==,:j<O=,:j,:jc$8=1=,:j,:j,,:j,:jZ,,:j,:jO=,:j,:j,:j<a2=,:j,:jb9==,:jzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.,:j_3,:j,,:j,:j ,:jah3==,:j,:j0==4=5=6== _HP restored.  You see here a scorpion corpse. _=,:jt1,:jEv,:jG,,:jR,:jT,:jU,:jU,:jW,:jX,:jhY,:jY,:j[,:j],,:j^,:jUaB,:jUv4,:jw,,:jx,:jRz,:j{,,:j|,:j},:j,:j,:j,:jX,:j1n,:j,,:j,:j,:jN,:j,:jy,:j>,:j,:j,:j,:jKd  You see here an adder skeleton.,:jz,:j _,:jߢ,:j,:jr,:j,:j,:j ,:jJ #.#  ##### .. #...# . .# ....+...+.... >###...†...... [# ,:jb# ##.######## .####.#####.######.# .............÷..;.#-834.5 (60.0) ####.......##.###.# #.##.####..##÷# #.# †.##.# #..##.# #.#.##.# #..##.# #.###.####..##.# #.###.......##.# #.#,:j#######.###.# #.# #.# #.# #.# #.#,:j,:jE-5.5 (61,:j,:j2O _Found a chain mail. Found a stone staircase leading down.,:j&,:jm',:jT(,:j*,:j-,:j5n,:j%7,:j9,:j;,:jX<,:jv>,:j?,:jB,:jTC,:jD,:jUNB  You see here a +0 chain mail.,:jP,:jQ _,:jR,:jV,:jX,:j[,,:j]R  There is a stone staircase leading down here.,:j`,:ja _,:j9c,:jg,:ji,:jk,:jm,:jp,:jIs,:js,:j!u,:jw,:jz,:jz,:j{,:j},:j,:j,:j,,:jz,:j_,:j,:j,:j{,:jY,,:j},:jNj,:j,:jQ,:j>,:jp,:j;22 ,:j,:j _c - 3 scrolls labelled FEYVOE XUACI (gained 1),:j>_ 37  ,:j,:j',:jW,:j,:jm,:jd,:j,:jW,:jߣ,:jҥ,:jk,:jۧ,:j,:jɪ,:j׬,:jf,:j,:jǯ,:j,:j,:j,:ju,:j%,:j,:j,:j>,:jn,,:j,:j,:j,:j,:j,:j,:j,:jF,:j,:jO,:j,:j,:j,:j,:j},:j,:j8,:j,:j,:j,:j,:j,:j,:jT,:j,:jD,:j,:j ,:jd,:j,:j,:j-,:jp,:j,:jz,:j,:jU,:jS,:j,:j(,:jz,:j,:j,,:j,:j9,:jd,:j,:j,:j,,:j,:j5,,:j,:j,:j/,:j,:jX,:j,:j4,:j,:j+,:jV,,:j,:j ,:j,:j3,:j,:j9 ,:j ,,:j!,:j,:jg,:j,:j~,:j,:jK,:j,:j,:j,:j},:j ,:jq,:j,:j,:j,,:j$ ,:js!,:j!,:jv",:j#,:jv%,,:j&,:j',:j~(,:j),:jf),:j0.,:j"/,:j/,:jO0,:j2,:jA4,:j4,:j 5,:j7,:jA8,:j8,:j59,:j;,:jH=,:j=,:jc>,:j!@,:jA-:j*,-:j-:j>-:j-:j-:j -:j -:j-:jn-:j-:j-:j-:j -:j-:j!,-:j "-:j$-:j.'-:j'-:j(-:jk1-:j5,-:jq6-:j~:-:j<-:jd=-:j=-:j CR  There is a stone staircase leading down here.-:jpE-:j#F _-:jG-:jLB  You see here a +0 chain mail.-:jN-:jO _-:jP-:jT-:jZB-:j\-:j^-:jY`-:jEa-:jc-:je-:je-:jf-:jlX-:j8o-:j'q-:jq-:jr-:ju-:jrv-:jv-:jw-:jy-:jz-:j{-:j{-:jH}-:j~-:j'-:j-:j-:jԂ-:j,-:j-:jw-:j-:j-:jz-:j-:j-:jy-:j-:j-:j-:jx-:j-:j1-:jW-:jϒ-:jN-:j-:j@-:j-:j~-:j-:j-:jĚ,-:jn-:jM-:j-:j-:jN-:jX-:jà-:j-:jˢ-:j+-:j-:j-:jL-:jΧ-:jS-:j-:j-:j5-:j-:jI-:jf-:j,-:j-:jr-:j0-:j-:j-:jW-:jM ...........# #.# #........# ##########.# #.# ###.####.# ....######'## #.# ##..# #.#..........# #.# #...# #.#-:j........# #.###.#.####.# ............# #............# ............# #.....######## ............# #.##### ............####;# ............#....+ ............#.#.## ............#.#.# ............#.#. -:j$.#..........#.#. ............#.#. ...)............ .#....######....#-:jy920.5 (85'............######-:jG-:ji22 ======1.5 (86-:j-:jf= _As you open the door, it creaks loudly!-:j I-:jl -:j -:j _ 37  -:jz B-:j3 -:j -:j @  There is an open door here.-:j -:j  _-:j -:j -:jQ -:j -:j; -:j! -:j# -:j# -:jt$ -:j& -:j' -:jH( -:j( -:j, -:ji. -:j/ -:js/ -:j0 -:jR2 -:j2 -:jF3 -:jn4 -:j5 -:j/f +22  _You reach down and open the door. 37    There is an open door here. _-:jg ,-:ji ,-:jj ,-:jk -:j~ -:j ,-:j -:j ,-:j5 -:j X-:jx -:j` -:j -:j -:j -:j -:jK -:j -:j -:j) -:j -:j -:j -:jg -:j -:jD -:j -:j ,-:j -:j -:jf -:j ,-:jv -:jڦ B-:j -:jI -:j1 -:j -:j -:jĭ -:jF ,-:jв n-:j -:j -:jJ -:j# -:j -:jԷ ,-:j -:jQ ,-:jٺ -:j -:j -:j -:jg -:j -:j& -:j -:j" -:j -:j -:j -:jk -:j -:j -:jl -:j -:jl -:j %  -:j @You encounter a jelly.-:j ######## #.#.........#   #.#########.#  .######.# #.#  .....'......# #.#  ######## #.#   ###### # #.#   ... #.#   .....#######.##   .......;......#  ------ .....##########   J.. Shock .      J   jelly (asleep)      [-:j 39;49m68.5 (47  ------9.5 (48 _.:jp.######## #.#.........#   Feet the Conjurer ###### #.#########.#   Tengu .....######.##.#   Health: 36/36 ======================== .....'......##.#   Magic: 18/19 ======================-- .....#########.#   AC: 0Str: 9 ###### ##.#   EV: 37 Int: 17...#.#   SH: 0Dex: 14.....#######.##   XL:  7 Next: 80% Place: Dungeon:5.....**;......#  .:jq Noise: ---------  Time: 5969.5 (0.0)..***##########   -) Magic Parchment**.  Cast: Shock.  Scroll Fly    J   jelly   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly.  The jelly is moderately wounded..:j\;J..:j"4.......:j):22 =70.5 (1.:jF2.:j3%  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly.  .:j4The jelly is moderately wounded. _The jelly quivers..:jo.######## #.#.........#   Feet the Conjurer ###### #.#########.#   Tengu .....######.##.#   Health: 36/36 ======================== .....'......##.#   Magic: 17/19 =====================--- .....#########.#   AC: 0Str: 9 ###### ##.#   EV: 22Int: 17...#.#   SH: 0Dex: 14.....#######.##   XL:  7 Next: 80% Place: Dungeon:5....***;......#   Noise: .:j1=--------  Time: 5970.5 (0.0).***.##########   -) Magic Parchment...  Cast: Shock.  Scroll Fly    J   jelly   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly..:j> K.J.:j0B +.....:jY] *1.5 (1.:jK` .:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly. _The jelly is heavily wounded..:jzO .######## #.#.........#  Feet the Conjurer ###### #.#########.#  Tengu .....######.# #.#  Health: 36/36 ======================== .....'......# #.#  Magic: 16/19 ====================---- .....######## #.#  AC: 0Str: 9 ###### # #.#  EV: 22Int: 17 ... #.#  SH: 0Dex: 14 .....#######.##  XL:  7 Next: 80% Place: Dungeon:5 .......;......#  Noise: =--------  Time: 5971.5 (0.0) .....##########  -) Magic Parchment ... Cast: Shock .[34.:jQ m Scroll Fly   J   jellyCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly! #.#.........#  #..# .# #.# .....'......# #.#  #.#  # #.#  ... #.#    .....**  ..***  ... .       .:j ,......:jt d72.5 (1Shock.:j .:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly! _You kill the jelly!.:j#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:j3 .:j .:j .:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:jS  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j/:j/:j#/:j$  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure/:j%)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j /:j/:j3/:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j/:j#3/:j/:j 37  _/:j/:j/:jK7=/:jA/:j!/:j/:jg=8==/:jb9==/:jy/:jA/:j,/:j/:j/:j ..## #.#.........# ## #.##.# ..######.# #.# .......'......# #.# ..## #.# ## ####### #.# .... #.# ..#######.## ......# -897.0)..## .... ...... ....... ......: #....... ........ # /:j2 /:jzF-90.5 (18/:j/:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a parchment of Shock./:j+I/:j*/:j/:jT==/:jX/:j/:j,/:jx/:j /:j ,/:j /:j /:jf /:jC /:j /:j /:jv ,/:j /:j /:j ,/:j /:j$! /:j# /:jp$ /:j% /:j90 g22 /:jS1 N _You now have 100 gold pieces (gained 10)./:jM3 /:j3 _ 37  /:j95 /:j7 /:jw: /:j; /:j> ,/:j:@ /:jdA /:jC /:j"E /:jE ;22 /:jF /:j&k _You now have 108 gold pieces (gained 8). 37  /:jm /:jn B/:js /:jJu /:ju /:jmv /:jJ /:jX /:j /:j ,/:jE /:j /:j ,/:j) /:j /:jĨ /:ju /:jj X/:jl /:j /:jC /:j< /:j /:j /:j0 /:j B/:j /:jp /:j- /:j /:j /:j /:jw /:j /:j R  There is a stone staircase leading down here./:j /:j  _/:j1 /:j /:jl ,/:j /:j- B/:j1 /:jx /:j1 ,/:j /:j# /:j5 /:ji6 /:j79 /:j@ /:jE ,/:jH /:jO /:jR /:jS /:jX /:j~ q  You see here a +0 club. _/:jP /:j׉ ,/:j /:j /:jj 4/:j /:j ,/:j /:jT /:j /:j /:j /:j n/:jg7 /:jh9 /:jF< ,/:j? /:jSA /:jgB /:jGE /:jV /:j\ /:j] /:jH_ /:jb /:jd /:jpe /:j f /:jr n/:jv /:jz ,/:jd~ B/:jo /:j߁ /:jM /:j /:jw /:j؜ /:js /:j! ,/:j- /:j B/:j /:j! B/:j /:jB /:j /:j\ /:j)# ,/:j^. /:j1 /:j5 /:j6 /:j7 /:js> /:jF ,/:jF /:jyJ $  Things that are here:/:jcR a  a +0 flail; a gnoll skeleton/:jV g  A gnoll comes into view./:j2h   #<....# #.# #......   ###.######.### #......   #..........# #......   ########...# #...... /:j~i z  #...# #..[...   #...# #......   #...# #######   #..)### #   #...;...   ##............   #............ Shock  /:jj \ #........[...   #.........j..   #............ j   gnoll (polearm, wandering)   #...........j   #............  #........../:j$o Z6073.5 (83.j/:j~ /:j j  4.5 (84 _/:j /:jՕ 0:j #<....# #.# #.....  ##.### .  ....#  #...#  #...# #..[ #...#  #...#  0:jە#..)##########  #...;.........  ##............  #............  #........[...  #............  #.........j..  #...........j  #............   0:j>T_ #<....# #.# #..... ##.### . ....#  #...#  #...# #..[ #...#  #...#  #..)##########  #...;.........  ##............  #............  #........[...  #.......... #.........j..  #.......... #.......... 0:j W0:jx 0:j(} 0:j~@_A gnoll is nearby!0:j0:j   #<....# #.##...... Feet the Conjurer   ###.######.####...... Tengu   #..........##...... Health: 36/36 ========================   ########...##...... Magic: 18/19 ======================--  #...##..[... AC: 0Str: 9  #...##...... EV: 37 Int: 17  #...######## SH: 0Dex: 14  #..)########### XL:  7 Next: 87% Place: Dungeon:5  #...;.........Noise: [0:j' G34m---------  Time: 6074.5 (0.0)  ##...**.......-) Magic Parchment  #.....*......Cast: Shock  #......**[...Scroll Fly  #........*...  #.........*..j   gnoll (polearm)  #...........j  #............  #..........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 77% to hit)The zap hits the gnoll!  The gnoll is severely wounded.0:j %j.jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 77% to hit)The zap hits the gnoll!  The gnoll is severely wounded.The gnoll shouts! You hear a shout!0:j  .....j 2 gnolls (1 polearm)  You encounter a gnoll. It is wielding a +0 club.22 ==5.5 (10:j 0:j ' _You hear a shout!1:jp #<....# #.# #...... Feet the Conjurer  ###.######.### #...... Tengu #..........# #...... Health: 36/36 ======================== ########...# #...... Magic: 17/19 =====================--- #...# #..[... AC: 0Str: 9 #...# #...... EV: 22Int: 17 #...# ####### SH: 0Dex: 14 #..)########## # XL:  7 Next: 87% Place: Dungeon:5 #...;.........  Noise: ==-------  Time: 6075.5 (0.0) ##............  [331:jm-) Magic Parchment #............  Cast: Shock #........[...  Scroll Fly  #........)...  #............  jj 2 gnolls (1 polearm) #...........j  #.........j..  #.......... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 77% to hit)  The zap hits the gnoll. #<....# #.# #.....  .     #...# #..[ #...# 1:j #...#      ##...**  *  **[...  *  j   gnoll   1:jS1:jpj......)906.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 77% to hit)  The zap hits the gnoll. _You kill the gnoll!1:j<  #<....# #.##...... Feet the Conjurer   ###.######.####...... Tengu   #..........##...... Health: 36/36 ========================   ########...##...... Magic: 16/19 ====================----  #...##..[... AC: 0Str: 9  #...##...... EV: 22Int: 17  #...######## SH: 0Dex: 14  #..)########### XL:  7 Next: 90% Place: Dungeon:5  #...;.........Noise: ==[1:jT>40m-------  Time: 6076.5 (0.0)  ##...*........-) Magic Parchment  #....*.......Cast: Shock  #.....*..[...Scroll Fly  #......*.)...  #.......*....j   gnoll  #........*..j  #............  #..........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (77% to hit)  The zap hits the gnoll.1:jj.......-7.5 (11:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (77% to hit)  The zap hits the gnoll. _The gnoll is moderately wounded.1:j  #<....# #.##...... Feet the Conjurer   ###.######.####...... Tengu   #..........##...... Health: 36/36 ========================   ########...##...... Magic: 15/19 ==================------  #...##..[... AC: 0Str: 9 1:j 1:j7X#...##...... EV: 22Int: 17  #...######## SH: 0Dex: 14  #..)########### XL:  7 Next: 90% Place: Dungeon:5  #...;.........Noise: =--------  Time: 6077.5 (0.0)  ##...*........-) Magic Parchment  1:ju#....*.......Cast: Shock  #.....*..[...Scroll Fly  #......*.)...  #.......*....j   gnoll  #...........j  #............  #..........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 77% to hit)  The zap hits the gnoll.1:jϓ9j.1:j/2.....1:j*8.5 (11:jd1:jzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 77% to hit)  The zap hits the gnoll. _The gnoll is heavily wounded.1:jv$ #<....# #.# #...... Feet the Conjurer  ###.######.### #...... Tengu #..........# #...... Health: 36/36 ======================== ########...# #...... Magic: 14/19 =================------- #...# #..[... AC: 0Str: 9 #...# #...... EV: 22Int: 17 #...# ####### SH: 0Dex: 14 #..)########## # XL:  7 Next: 90% Place: Dungeon:5 #...;.........  Noise: =--------  Time: 6078.5 (0.0) ##............  [331:jF;m-) Magic Parchment #............  Cast: Shock #........[...  Scroll Fly  #......).)...  #............  j   gnoll #...........j  #............  #.......... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 77% to hit)  The zap hits the gnoll! #<....# #.# #.....  .     #...# #..[ #...#[41:j>0m  #...#      ##...*  #....*  *  *    1:jLQ...)1:jd29.5 (1Shock1:jXonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 77% to hit)  The zap hits the gnoll! _You kill the gnoll!1:j$  ###...# #.# #..÷.   #<....# #.#  #.....   ###.######.### #   #..........# #   ########...# #..   #...# #..[  #...# #.....   #...# #####   #..;##########   .  #.   #.....   #........[...   #).)...   #..   #j   #...1:j# 5= 37  -801:j 1:j $  Things that are here:1:j r _a +0 flail; a gnoll skeleton1:jq  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:jA 1:jG X-1:jkP 1:j] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:jNp   ##### #.# ###  ###...# #.# #..÷  #<....# #.#  #  ###.######.### #  #..........# #  ########...# #..  #...# #..[  #...# #....  #.;.# #####  #..)##########  ........ #......  #.....  #........[...  #))...  #..  #j[371:jq m1:j:~ 1:j܄ d  1 _1:jܫ 1:j)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:j 1:jf 01:j1:jm  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:jv  #.#   ##### #.# ###  ###...# #.# #..÷  #<....# #.#  #  ###.######.### #  #..........# #  ########...# #..  #...#1:j;  #..[  #;..# #...  #...# ####  #..)##########  .. #............  #.....  #........[...  #))...  #..1:j)1:jw2d  2 _1:j91:jl:2:jܬ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:j\l\2:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:j^2:j 2:jZ2:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:j= 2:jM 32:jN jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:jd  3:j _=  You encounter a gnoll. It is wielding a +0 flail.3:j.MShockj   gnoll (wandering)j4.5 (25.5 (3 _3:j33:j:94:jXg #.##.. Feet the Conjurer   ##### #.####. Tengu   ###...# #.##..÷ Health: 36/36 ========================   #<....# #.##... Magic: 14/19 =================-------   ###.######.####... AC: 0Str: 9   #..........##... EV: 37 4:j!ZOInt: 17   ########...##... SH: 0Dex: 14  #...##..[ XL:  7 Next: 92% Place: Dungeon:5  #;..##... Noise: ---------  Time: 6085.5 (0.0)  #.*.##### -) Magic Parchment  #..*##########Cast: Shock  #...*.........Scroll Fly  ##...*........  #....*.......4:jZ\j   gnoll  #.....*..[...  #......*.)...  #............Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (77% to hit)  The zap hits the gnoll.4:jMKj)4:j_.)...4:j%g5=22 =6.5 (14:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (77% to hit)  The zap hits the gnoll. _The gnoll is moderately wounded.4:j #.##.. Feet the Conjurer   ##### #.####. Tengu   ###...# #.##..÷ Health: 36/36 ========================   #<....# #.##... Magic: 14/19 =================-------   ###.######.####... AC: 0Str: 9   #..........##... EV: 22Int: 17   ########...#4:jU!1#... SH: 0Dex: 14  #...##..[ XL:  7 Next: 92% Place: Dungeon:5  #;..##... Noise: =--------  Time: 6086.5 (0.0)  #.*.##### -) Magic Parchment  #..*##########Cast: Shock  #...*.........Scroll Fly  ##...*........  #....*.......j   gnoll  4:j"T#.....*..[...  #......).)...  #............ _The gnoll is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 77% to hit)4:j9j.4:j'_.)....4:jd#7.5 (14:j4:j5MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 flail (moderately wounded, 77% to hit) _The zap misses the gnoll.4:j #.##.. Feet the Conjurer   ##### #.####. Tengu   ###...# #.##..÷ Health: 36/36 ========================   #<....# #.##... Magic: 13/19 ================--------   ###.######.####... AC: 0Str: 9   #..........##... EV: 22Int: 17   ########...##... SH: 0Dex: 14  #...##..[ XL:  7 Next: 92% Place: Dungeon:5  #;..##... Noise: 4:j =--------  Time: 6087.5 (0.0)  #.*.##### -) Magic Parchment  #..*##########Cast: Shock  #...*.........Scroll Fly  ##...*........  #....*.......j   gnoll  #........[...  #......).)...  #............Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 77% to hit)  The zap hits the gnoll.4:j! j..)...8.5 (14:j# 4:j& ^ _The gnoll is severely wounded.4:j  #.##.. Feet the Conjurer   ##### #.####. Tengu   ###...# #.##..÷ Health: 36/36 ========================   #<....# #.##... Magic: 12/19 ===============--------- 4:j   ###.######.####... AC: 0Str: 9   #..........##... EV: 22Int: 17   ########...##... SH: 0Dex: 14  #...##..[ XL:  7 Next: 92% Place: Dungeon:5  #;..##... Noise: =--------  Time: 6088.5 (0.0)  #.*.##### -) Magic Parchment  #..*##########Cast: Shock  #...*.........Scroll Fly  ##...*........  #............j [4:j g30m  gnoll  #........[...  #......).)...  #............ _The gnoll is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 77% to hit)4:j\s (MjCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim4:jPy G  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 flail (severely wounded, 77% to hit)  The zap misses the gnoll.4:j 9j.4:j_ ,.)j   gnoll bouda (wandering)j   gnoll9.5 (14:j1  _You encounter a gnoll bouda. It is wielding a +0 club.4:jc  #.##.. Feet the Conjurer   ##### #.####. Tengu   ###...# #.##..÷ Health: 36/36 ========================   #<....# #.##... Magic: 11/19 =============-----------   ###.######.####... AC: 0Str: 9   #..........##... EV: 22Int: 17   ########...##... SH: 0Dex: 14  #...##..[ XL:  7 Next: 92% Place: Dungeon:5  #;..##... Noise: 4:je =--------  Time: 6089.5 (0.0)  #.*.##### -) Magic Parchment  #..*##########Cast: Shock  #...*.........Scroll Fly  ##............  #......j.....j   gnoll bouda (wandering)  #........[...j   gnoll  #......).)...  #............ _You encounter a gnoll bouda. It is wielding a +0 club.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 77% to hit)4:j .j..jj   gnoll4:j +90.5 (14:jr4:j3MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 flail (severely wounded, 77% to hit) _The zap misses the gnoll.5:j|~ #.##.. Feet the Conjurer   ##### #.####. Tengu   ###...# #.##..÷ Health: 36/36 ========================   #<....# #.##... Magic: 10/19 ============------------   ###.######.####... AC: 0Str: 9   #..........##... EV: 22Int: 17 5:jB;  ########...##... SH: 0Dex: 14  #...#5:j#..[ XL:  7 Next: 92% Place: Dungeon:5  #;..##... Noise: =--------  Time: 6090.5 (0.0)  #.*.##### -) Magic Parchment  #..*##########Cast: Shock  #.............5:j0Scroll Fly  ##.....j......  #............j   gnoll  #........[...  #......).)...  #............Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 77% to hit)  The zap hits the gnoll.5:j9(3j5:ji)Kj)5:j62.j   gnoll bouda (wandering)j   gnoll5:j4*1.5 (15:jMo _The gnoll is almost dead.5:j #.# #.. Feet the Conjurer ##### #.# ###. Tengu ###...# #.# #..÷ Health: 36/36 ======================== #<....# #.# #... Magic: 9/19===========------------- ###.######.### #... AC: 0Str: 9 #..........# #... EV: 22Int: 17 ########...# #... SH: 0Dex: 14 #...# #..[ XL:  7 Next: 92% Place: Dungeon:5 #;..# #... Noise: =--------  Time: 6091.5 (0.0) #.).# #### -5:j) Magic Parchment #..)##########  Cast: Shock #.............  Scroll Fly  ##............  #......j.....  j   gnoll bouda (wandering) #........[...  j   gnoll #......).)...  #............ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 77% to hit)  The zap hits the gnoll! #.#  ##### #.#   #.# #..÷ #<....# #.#  [5;5:j21H      #...# #..[ #;..#  #.*.#         [ ) 5:j .)j....42.5 (1Shock5:jYonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 77% to hit)  The zap hits the gnoll! _You kill the gnoll!5:jC  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:j 5:j5:j} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5:j{   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:jD5:j5:j5:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure5:j4)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5:j!  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:j]~ I5:j0   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6:jSM##  #. ######.##÷<....# #.# ###.######.##.......#######.[....).# ####)##########  #.......................6:jL10/19= 37  -3 _6:j6:jd6:j M#######..##  #. ######.##÷<....# #.# ###.######.##.......#######6:jN '.[....).# ####  #..)##########......6:ja 6:j& ?-46:jg 6:jh 6:j M#####......#######..##  #. ######.##÷<....# #.# ###.######.##.......#######.[....  #.).#####.....6:ja 6:jT%56:jN 6:jf7:j(GM..........########......#######..##  #. ######.##÷<....# #.# ###.######;###.......#######.[  #...##...##....7:jO7:jhB67:jR M####.##..# ..........########......#######..##  #. ######.##÷<....# #;# ###.######.###..........#########...#.  #...##..[#....7:j7:jA=77:jO7:jF7:j M..#.#...######.##..# ..........########......#######..##  #. ######.##÷<....# #.# ###.######.##..........   ########...##...###..)#7:jF7:jD%87:j,7:j37:j+ 1==7:j1 2==7:j3 7:j64 7:j4 7:jm5 7:j<7 7:j8 7:j8 7:jvK ==7:jN 7:jO M3=7:jP 7:jR 7:jS 7:j^V ,7:j.W 7:jMd =7:jAu B7:j 4=7:jn ,7:j 7:j= 7:jц 7:j] 7:j 7:j 7:j 7:j 7:jP 9=7:j 7:j 7:jc 7:j= 7:j 7:j’ 55=7:j= 7:j 7:j 7:jD 7:j 7:j( B7:j B7:j 7:j 9=7:j 7:jb 7:j 7:j 7:j 7:j L6==7:j 7:j 7:j 7:j~ 7:jZ 7:j$ 7:j 7:j 7:jV 7:j; 7:j 7:j> :==7:j 7:j 7:j5 7:j< 7:j 7:j K7=7:j 7:j 7:j 7:j 7:jQ 7:j: 7:j 7:jr 7:j 7:j 7:jM 7:j 9=7:jQ 7:j ,7:j 7:j ,7:j ,7:jF1 N8==9==7:jn< ==7:jyM 7:jb 7:je nonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure7:jf )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:7:jx  a +0 flail; a gnoll skeleton _7:jފ m  A gnoll bouda comes into view.7:j  ###.######.### #.....  #..........# #.....  ########...# #..... #...# #..[ #...# #... #.).# ####### #..)########## ## #.............  ##...;........  #............  #........[... Shock #......).)...  #............ #..........jj j   gnoll bouda (wandering)[7:js !15;12H #............ #........... #..........158.5 (60.0)7:jӳ 7:j 29.5 (61 _7:jZ 7:j 8:j@} .###  ....#  #...#  #...# #..[ #...#  #.).#  #..)##########  #.............  ##...;........  #............  #........[...  #......).)...  #............  #..........jj  #............  #...........   8:j)Z .###  ....#  #...#  #...# #..[ #...#  #.).#  #..)##########  #.............  ##...;........  #............  8:jx#........[...  #......).)...  #........... #..........jj  #........... #........... 8:j8:j08:j8:jb _A gnoll bouda is nearby!8:jx} .###  ....#  #...#  #...# #..[ #...#  #.).#  #..)##########  #.............  ##...;........  #............  #........[...  #......).)...  #............  #..........jj  #............  #...........   8:jݠ .###  ....#  #...#  #...# #..[ #...#  #.).#  #..)##########  #.............  ##...;........  #............  #........[...  #......).)...  #........... #..........jj  #........... #........... 8:j8:jװ8:jxx _A gnoll bouda is nearby!9:j #..........#######.. #...[..).######.)########## ##........... ##... [).)....jj9:jx.. ##########9:jĻ9j.9:jY9:jp  60.5 (1.0) _9:j9:jN;:j/+Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macros1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps<:jT[?25h[?0c[?25l[?1cCurrent macro for z: [none] Input new macro for z: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu>:j  r - redefineR - redefine with raw key entry  a - abort?:jlEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za. ?:j|Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps?:j?:j?:j$H #..........##....... Feet the Conjurer########...##....... Tengu#...##..[.... Health: 36/36 ========================#...##....... Magic: 19/19 ========================#.).########. AC: 0Str: 9#..)############ EV: 37 Int: 17#.............SH: 0Dex: 14##............?:j&XL:  7 Next: 94% Place: Dungeon:5#...;........Noise: ---------  Time: 6160.5 (0.0)#........[...-) Magic Parchment#......).)...Cast: Shock#.........j..Scroll Fly #...........j#............j   gnoll bouda (wandering)#...........#...........########### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 flail; a gnoll skeleton _A gnoll bouda comes into view. _A gnoll bouda is nearby! _A gnoll bouda is nearby!?:j=?:j?:j4 ?:j @:j[[?25h[?0c  Search for what [Enter for "."]? B:j[ [?25l[?1cB:jiP  Okay, then.B:jWnB:jxB:jMy. _B:j B:j Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macros1 - za. B:ju Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsD:j;[?25h[?0c[?25l[?1cD:jzCurrent macro for 2: [none] Input new macro for 2: Input a key sequence. Use \{n} to enter keycode n. [esc] for menuE:jl &zE:j &cE:jT# &.E:ja( Editing macros.  ~ - Create/edit macro from key  E:jA) - - Clear all macros Current macros1 - za.  2 - zc. Created macro '2' => 'zc.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsE:j E:jI #..........##....... Feet the ConjurerE:jK########...##....... Tengu#...##..[.... Health: 36/36 ========================#...##....... Magic: 19/19 ========================#.).########. AC: 0Str: 9#..)############ EV: 37 Int: 17#.............SH: 0Dex: 14##............XL:  7 Next: 94% Place: Dungeon:5#...;........Noise: ---------  Time: 6160.5 (0.0)E:j#........[...-) Magic Parchment#......).)...Cast: Shock#.........j..Scroll Fly #...........j#............j   gnoll bouda (wandering)#...........#...........########### E:jU_a +0 flail; a gnoll skeleton _A gnoll bouda comes into view. _A gnoll bouda is nearby! _A gnoll bouda is nearby!Search for what [Enter for "."]? _Okay, then.E:j E:jwE:jE:jF:jF:jLF:jF:jF _Unknown command.G:jo G:j G:j G:j  #..........##....... Feet the Conjurer########...##....... Tengu#...##..[.... Health: 36/36 ========================#...##....... Magic: 19/19 ========================#.).########. AC: 0Str: 9#..)##########G:j ## EV: 37 Int: 17#.............SH: 0Dex: 14##............XL:  7 Next: 94% Place: Dungeon:5#...;........Noise: ---------  Time: 6160.5 (0.0)#........[...-) Magic Parchment#......).)...Cast: Shock#.........j..Scroll Fly #...........j#............j   gnoll bouda (wandering)#...........#...........###########Search for what [Enter for "."]? G:j 4_Okay, then. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.G:j G:j G:j  G:j? (_L:j[ _Unknown command.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Airstrike (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L:jsL:j&u$L:juThe spell is quite dangerous to miscast (5% risk of failure)! Continue anyway?  Y - Yes  N - NoN:jsN:j۞F #..........# #....... Feet the Conjurer  ########...# #....... Tengu N:j/#...# #..[.... Health: 36/36 ======================== #...# #....... Magic: 15/19 ==================------ #.).# #######. AC: 0Str: 9 #..)########## ## EV: 37 Int: 17 #.............  SH: 0Dex: 14 ##............  XL:  7 Next: 94% Place: Dungeon:5 #...;........  Noise: ---------  Time: 6160.5 (0.0) #........[...  -) Magic Parchment #......).***.  Cast: Shock #........*j*:j#4m.  Scroll Fly  #........***j  #............  j   gnoll bouda (wandering) #...........  #...........  ########### Casting: Airstrike (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (wandering, hasn'tN:jɡ,noticed you, empty space bonus: 8/8)N:j` \ #..........##....... Feet the Conjurer########...##....... Tengu#...##..[.... Health: 36/36 ========================#...##....... Magic: 15/19 ==================------#.).########. AC: 0Str: 9#..)############ EV: 37 Int: 17#.............SH: 0Dex: 14##............XL:  7 Next: 94% Place: Dungeon:5#...;........Noise: ---------  Time: 6160.5 (0.0)#........[...-) Magic ParchmentN:jmb #......).)...Cast: Shock#.........*..Scroll Fly #...........j#............j   gnoll bouda (wandering)#...........#...........###########Casting: Airstrike (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (wandering, hasn'tnoticed you, empty space bonus: 8/8)N:jc )onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (wandering, hasn'tnoticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll bouda!!N:jp )N:jr N:j<  #..........##....... Feet the Conjurer########...##....... Tengu#...##..[.... Health: 36/36 ========================#...##....... Magic: 15/19 ==================------#.).########. AC: 0Str: 9#..)############ EV: 22Int: 17#.............SH: 0Dex: 14##............XL:  7 Next: 101% Place: Dungeon:5#...;........Noise: ===------  Time: 6161.5 (1.0)#........[...-) Magic Parchment#......).)...Cast: ShockN:j9 [12;13H#.........)..Scroll Fly #...........j#............#...........#...........###########Aiming: Airstrike (quite dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (wandering, hasn'tnoticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll bouda!! _You kill the gnoll bouda!  Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (wandering, hasn'tnoticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll bouda!! _You kill the gnoll bouda!Your base Conjurations skill increases to level 7!You have reached level 8!  --more--Q:j"}41/4120108 0% ShockQ:j(Q:jZ-R _You feel stronger.Q:j1 Q:j Q:jy Q:j Q:jy | 37  _Q:j` Q:j0 Q:j Q:j Q:j~ Q:j Q:j Q:j` Q:j w6=Q:j& BQ:j Q:j nQ:jt Q:j! J=7=Q:j84 XQ:j7 ,Q:jP: Q:j[= Q:j= 9=Q:j5@ Q:jC Q:jD Q:jF Q:jI Q:jjJ K8=Q:jL Q:jP Q:jQ Q:j T Q:j4W Q:jW Q:jY Q:jf] Q:j] Q:j]o =9=Q:j{ nQ:j~ Q:j Q:jS Q:j Q:j O=Q:j Q:j Q:j” Q:j. Q:j Q:j} M20==Q:j Q:j Q:jx Q:jF Q:j Q:j Q:j ,Q:j Q:jq Q:jt Q:j9 Q:j Q:j6  #...# #... #.).# #######...##..)############ ####..............# ###.............# #.##.............# #.Q:j8 #........[....# #..#......).)....# ####...)...# ---92.5 (31.0)#.....# #.......# #....# #...################ Q:jL Z---Q:j\ Q:jo E _Done exploring.Q:jl Q:j U  Q:jd Q:j?E >...0.0)Q:j{U 0Q:j'] Q:j_ E _Done exploring.R:jk  R:j R:j$SNR:j%VR:jTXE _Done exploring.R:jgk  R:j$R:jAR:jR0R:j[R:j]E _Done exploring.S:j\ [[?25h[?0c  Search for what [Enter for "."]? T:j  [?25l[?1cT:jMP  Okay, then.T:j.T:jxT:j?. _T:j& Level 5 of the Dungeon<<<>>>(Press ? for help)#.####..#.#.###..........# #.# #...# #.##....##.##..#.#..............# #.###.#.####.###.#.###### #.####..................# #............# #.#.############...# #.##..÷.................# #.....######## #.#.........##<....# #.##....................# #.######### #.#########.####.######.####....................####.#.......######.##.##..........##.......[............#....'.......'......##.#########...##....................#.#.##.......#########.##...##..[.................#.#.################### #.##...##....................#.#.# #.............# #.##.).########...#..........#.#.# #.............#######.###..)############ ###............#.#.# #......................##..............##...)............# #.............############........T:j * }.....##.#....######....# #.............##.............##.##.#.# #[.....# #.............##........[....##....#.####.###### #.............##......).)....#######...##.##............:##......;..)...####.##.##########.............##.............##..>........................##.............################.............##.............#################.............################U:jg V.;V:jD[.V:jdN.[V:jD..V:j}UD..V:jFD#.V:jUJD##V:jD.#V:jDD[.V:jD.[V:j{C..V:j?C..V:j]C..V:jC..V:jD % #.# #######....#.#......######'## #.# ##..# #.#######..V:j #.######..........#.#############.# #.# ###.####.#..V:j.v #.#..........###..#...............# #.# #........#..V:j #.#.####.##..# #..################# #.# #.##..####V:j 5..V:jy #.#.#..#.#...###..#.............# #.# #.###.##.V:jo #.#.#......#...#..#.###########.# #.# #.# #.#.#V:j2O #.#....#.#........#.# ####.#.#######.###.# #.##V:jP $.V:jr #.#<#.##.#.###....#.# #....#.##.......##.# #.#.#V:j!^ #........#........#.# #.#.<#.##.####..##.# #.#..V:j{ #####......)........#.######.####.##.# #..##.# #.##.W:j #...#............#..#........#..†.##.# #..##.# #.##W:j$#W:j0 #.#...#.####........#...###..#.##.##.####..##÷# #.# ######.#X:j D #.#.#.#.# #.###.#.##.#.# #..#.#####.......##.###.# #....##X:jK$.X:j@ #:..#.#.# #.....†.##.#.# #..#...............÷....# #.##.# X:j*$#X:j   ######...#.#.# #####.####.#.############.#####.######.# #.##.## X:j  #........#.#.##.# #.#.#.......# ##.############.# #.##.#.#X:j  #.#####..#.#.########.####.#...#####.###...†..........[# #.##.#.X:j$.X:j}  #.# #..................................+...+........># #.##.#..X:j""  X:jY#.# #..#.#.#############.....#####.#####...#.##......#####.##.##.X:js  #.# #.......###.##.#####.# #####...............##.#.#X:jaX:j #...##.......... Feet the Conjurer#.).########...# Tengu#..)############ ###.. Health: 41/41 ========================#..............##.. Magic: 20/20 ========================##.............##.# AC: 0X:j gStr: 10#.............##.# EV: 37 Int: 17#........[....##.. SH: 0Dex: 14#......).)....#### XL:  8 Next:  0% Place: Dungeon:5#......;..)...#Noise: ---------  Time: 6192.5 (0.0)#.............#-) Magic Parchment#.............#Cast: Shock#.............#Scroll Fly #.............################ _Done exploring. _Done exploring. _Done exploring. X:jL_Done exploring.  Search for what [Enter for "."]? _Okay, then.X:jX:j%X:j'Y:j<Where to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon Z:j#...##.......... Feet the Conjurer#.).########...# Tengu#..)############ ###.. Health: 41/41 ========================#..............##.. Magic: 20/20 ========================##.............##.# AC: 0Str: 10#.............##.# EV: 37 Int: 17#........[....##.. SH: 0Dex: 14#......).)....#### XL:  8 Next:  0% Place: Dungeon:5#......;..)...#Noise: ---------  Time: 6192.5 (0.0)#.............#-) MagiZ:jc Parchment#.............#Cast: Shock#.............#Scroll Fly #.............################ _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? _Okay, then.  Z:jZ:jZ:j$ _Z:jZ:joZ:jZ:jZ:jZ:jZ:jZ:jZ:jZ:j&Z:j+,Z:j.Z:j=4Z:jn8,Z:jb:Z:jQ>Z:j@Z:jAZ:jtBZ:jGZ:jUIZ:jIZ:jkKZ:j[Z:j_Z:jaZ:jbZ:jcZ:jJgZ:jaiZ:jjZ:jkZ:joZ:jqZ:jsrZ:jKsZ:jwZ:jx,Z:jzZ:j|Z:j~Z:jnZ:jZ:jƗvZ:j1BZ:j,Z:jZ:jZ:jZ:jeZ:jbZ:jӟZ:j<Z:jZ:jŢZ:jkZ:jJZ:j3Z:jǦ,Z:jOZ:j7Z:j,Z:jZ:j_Z:jZ:j(Z:jZ:jlZ:j,Z:jZ:j Z:jQZ:jZ:j,Z:jZ:jZ:jsZ:jZ:jZ:j#Z:j=Z:jZ:jZ:jBZ:jqZ:jZ:jZ:jZ:jZ:jZ:jZ:jmZ:jZ:jLZ:j1Z:jZ:j Z:jZ:jZ:jZ:jZ:jnZ:jO,Z:jCZ:jZ:jGZ:jZ:jZ:jZ:j2Z:jZ:j,Z:jZ:j8Z:j,Z:j Z:j& ,Z:j0 Z:jY  There is a stone staircase leading down here.Z:jZ:jZ:j'Z:j&122  _[:j=;6[:js,[:jN _You fly downwards.  Found a stone staircase leading down.[:jd    #>.....#   #......#   ##   ##   ##   ##   #......#   ##  235.0 (42.5) ##   ##   ##   ########           There is a stone staircase leading up here.[:jS _Key pressed, stopping travel.[:j<[:jF[:jjJ[:j OF _Unknown command.\:j.0 \:j9 \:j> \:jE \:jP 76.0 (1.0) _\:jU \:j J %5\:jQ w       #########  #.......#   ###############.#####.#   #.........# #.####  ###.#####.####..# #.....  #.# #....#..# ###### \:jUS  #.# #.......#   #.# #..#.#.###########  #.# #.................  #.#####..#.#.########.##  #........#.#.# #.#   ######...#.#.# #####.##\:jؾ ,7.5 (2.5\:j \:j  _You fly upwards.\:j c _There is a stone staircase leading down here.\:j7\:ja\:j\:jF _Unknown command.^:jg^:jWhere to? (Tab - D:6, ? - help)  D - Dungeon ^:j ^:j$  Feet the Conjurer Tengu Health: 41/41 ======================== Magic: 20/20 ======================== AC: 0Str: 10 #########EV: 22Int: 17 #.......#SH: 0Dex: 14  ###############.#####.#XL:  8 Next:  0% Place: Dungeon:5  #........;......# #.#### Noise: ---------  Time: 6237.5 (0.0)  ###.#####.####..# #..... -) Magic Parchment  #.# #....#..# ###### Cast: Shock  #.# #.......#^:j% nScroll Fly   #.# #..#.#.###########  #.# #.................   #.#####..#.#.########.##   #........#.#.##.#   ######...#.#.# #####.## There is a stone staircase leading up here. _Key pressed, stopping travel. _Unknown command. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.^:jA' ^:j},  37  _^:j. ^:j. ^:j&0 ^:j3 ^:j5 ^:j6 ^:j7 ^:jV: ^:j; ^:j;< ^:j= ^:j? ^:j@ ^:jA ^:j3B ^:jD ^:jF ^:jG ^:jH ^:jJ ^:jK ^:jK ^:jM ^:jUO ^:j Q ^:jQ ^:jVR ^:j0T ^:jU ^:jV ^:jVW ^:j~Y ^:j$[ ^:j[ ^:j\ ^:j^ ^:ja ^:ja ^:jb ^:je ^:jg ^:jBh ^:ji ^:jir n^:jt ,^:ju ^:j~w ^:jy ,^:j { ^:j} W  There is a stone staircase leading up here.^:jG ^:js ^:j[ B22  _^:j ^:jԟ 4 _You fly upwards.^:j* ..## ##...####...## ...### ##.....###...## .....#####......####...# ......##....###..##^:j# k##).## ...........## ##..####..## ..........#######..# #...# #........####.####### #####.# ##.......###..#..⌠#.# ##...... ##.......##...#.;.#.# ##.......55.0 (17.5) #.<.)......ß..#∩..#.# ##..###### ......###.....#####.# ##..#...... .............∩......# #..#..####. ####..#.#####.....#.# #.#..#....  ###..#.?∩#..ß....# #.#.#..##  #...##.<.#...##### #.#.#.#._#. ^:j' a #....#⌠..#..## #.#.#.#.#..  ###....#####.## #...#[#...^:j ^:je ^:j c _There is a stone staircase leading down here._:j_:j^_:jE_:jHF _Unknown command.b:jb:jا6.0 (1.0) _b:jb:j_%5b:j   #........#.#.# #.# #.   ######...#.#.# #####.####.   #:..#.#.# #.....†.##.   #.#.#.#.# #.###.#.##.   #.#...#.####........#.   #...#............#..#.   #####......)........#.   #........#........# b:j  #.#;#.##.#.###....#   #.#....#.#........#.   #.#.#......#...#..#   #.#.#..#.#...###..   #.#.####.##..# #..#   #.#..........###..#   #.######..........   #.# #######....#   #. ###..#.b:j2,7.5 (2.5b:j:b:j<! _You fly downwards.b:j#>a _There is a stone staircase leading up here.b:jbb:jb:j b:j F _Unknown command.c:jc:j!2Level 5 of the Dungeon<<<>>>(Press ? for help)#.# #..#.#.#############.....#####.#####...#.##......#####.##.##.# #..................................+...+........># #.##.#c:jg#.#####..#.#.########.####.#...#####.###...†..........[# #.##.##........#.#.##.# #.#.#.......# ##.############.# #.##.#######...#.#.# #####.####.#.############.#####.######.# #.##.##:..#.#.# #.....†.##.#.# #..#...............÷....# #.##.##.#.#.#.# #.###.#.##.#.# #..#.#####.......##.###.# #....##.#...#.####........#...###..#.##.##.####..##÷# #.# #######...#............#..#........#..†.##.# #..##.# #.######......)........#.######.####.##.# #..##.# #.##........#........#.# #.#.<#.##.####..##.# #.##.#;#.##.#.###....#.# #....#.##.......##.# #.##.#....#.#........#.# ####.#.#######.###.# #.##.#.#......#...#..#.###########.# #.# #.# #.##.#.#..#.#...###..#.............# #.# #.###.##.#.####.#c:ju#..# #..################# #.# #.##..#####.#..........###..#...............# #.# #........##.######..........#.#############.# #.# ###.####.##.# #######....#.#......######'## #.# ##..# #.########.####..#.#.###..........# #.# #...# #.##....##.##..#.#..............# #.###.#.####.###.#.###### #.####..................# #............# #.#.############...# #.##..÷.................# #.....######## #.#.........#c:j><.# #..#.#......#####.#####...#.##......#####.##..# #..................................+...+.........##..#####..#.#..####.#...#####.###...†...........##.........#.#..# #.#.#.......# ##..# #.##....#.#..####.#..#####..# #.##...#.#.# #c:jǽ.....†.##.#.# #..#...............÷....# #.##..#.#.#.# #.###.#.##.#.# #..#.#####.......##.###.# #.....#...#.####........#...###..#.##.##.####......#............#..#........#..†.##.# #..##.# #.......)........#:jn;10;1m..####.##.# #..##.# #.........#........#..#.<#.##.####..##.# #..#;#.##.#.###....#.....#.##.......##.# #..#....#.#........#..#..###.# #..#.#......#...#..#...# #.# #..#.#..#.#...###..#.....c:jc.........# #.###..#.####.##..# #...# #.##...#..........###..#...............# #.# #...................#..# #.# ###.####......#.#.......# ##..# #....#.#.###..........# #.# #...# #.##.......#.#..............# #.###.#.####.c:jQq[40m###.#....................# #............# #.#....# #...÷.................# #......#.........c:j}" .# #..#.#......#####.#####...#.##......#####.##..# #..................................+...+.........##..#####..#.#..####.#...#####.###...†...........##.........#.#..# #.#.#.......# ##..# #.##....#.#..####.#..#####..# #.##...#.#.# #.....†.##.#.# #..#...............÷....# #.##..#.#.#.# #.###.#.##.#.# #..#.#####.......##.###.# #.....#...#.####........#...###..#.##.##.####......#............#..#........#..†.##.# #..##.# #.......)........#.c:jA$ B.####.##.# #..##.# #.........#........#..#.<#.##.####..##.# #..#;#.##.#.###....#.....#.##.......##.# #..#....#.#........#..#..###.# #..#.#......#...#..#...# #.# #..#.#..#.#...###..#..............# #.###..#.####.##..# #...# #.##...#..........###..#...............# #.# #...................#..# #.# ###.####......#.#.......# ##..# #....#.#.###..........# #.# #...# #.##.......#.#..............# #.###.#.####.###.#....................# #............# #.#....# #...÷.................# #......#.........c:jHc:jIc:jhX  #........#.#.##.# #. Feet the Conjurer   ######...#.#.# #####.####. Tengu  c:j(Z#:..#.#.# #.....†.##. Health: 41/41 ========================  #.#.#.#.# #.###.#.##. Magic: 20/20 ========================  #.#...#.####........#. AC: 0Str: 10  #...#............#..#. EV: 22Int: 17  #####......)........#. SH: 0Dex: 14  #........#........#. XL:  8 Next:  0% Place: Dungeon:5  #.#;#.##.#.###....#. Noise: ---------  Time: 6257.5 (0.0)  #.#....#.#........#. -) Magic Parchment  #.#.#......#...#c:jr[..#. Cast: Shock  #.#.#..#.#...###..#. Scroll Fly  #.#.####.##..# #..##  #.#..........###..#.   #.######..........#.   #.# #######....#.   #.####..#.  _You fly upwards. _There is a stone staircase leading down here. _Unknown command. _You fly downwards. _There is a stone staircase leading up here. _Unknown command.c:jdc:jkc:j~me:je e:jQg Enter next level anyway? Y - Yes  N - Nof:jf:j   #........#.#.##.# #. Feet the Conjurer   ######...#.#.# #####.####. Tengu  #:..#.#.# #.....†.##. Health: 41/41 ========================  #.#.#.#.# #.###.#.##. Magic: 20/20 ========================  #.#...#.####........#. AC: 0Str: 10  #...#............#..#. EV: 22Int: 17  #####......)........#. SH: 0Dex: 14  #........#........#. XL:  8 Next:  0% Place: Dungeon:5  #.:jG 40m#;#.##.#.###....#. Noise: ---------  Time: 6257.5 (0.0)  #.#....#.#........#. -) Magic Parchment  #.#.#......#...#..#. Cast: Shock  #.#.#..#.#...###..#. Scroll Fly  #.#.####.##..# #..##  #.#..........###..#.   #.######..........#.   #.# #######....#.   #.####..#.  _There is a stone staircase leading down here. _Unknown command. _You fly downwards. _There is a stone staircase leading up here. _Unknown command.This staircase is marked as excluded!f:j f:j# f:j- f:j2 18.5 (1 _f:j9 f:j8 %4f:j4@ e ..## ##...## ##...## ...### ##.....# ##...## .....#####......## ##...# ......##....###..## ##).## ...........## ##..## ##..## f:jA ..........#######..# #...# #........####.####### #####.# ##.......###..#..⌠#.# ##..... ##.......##...#.;.#.# ##...... #.<.)......ß..#∩..#.# ##..###### ......###.....#####.# ##..#..... .............∩......# #..#..### ####..#.#####.....#.# #.#..#....  ###..#.?∩#..ß....# #.#.#..##.  #...##.<.#...##### #.#.#.#._  #....#⌠..#..## #.#.#.#.#.  ###....#####.##...#[#...#f:j -60.0 (2.5f:j f:jf  _You fly upwards.f:j c _There is a stone staircase leading down here.g:jkg:jqg:jTvg:jxF _Unknown command.h:jCh:jVEEnter next level anyway? Y - Yes  N - Noh:jv h:jp ..####...####...##Feet the Conjurer ...### ##.....###...##Tengu .....#####......####...#Health: 41/41 ======================== ......##....###..##h:j ##).## Magic: 20/20 ======================== ...........## ##..####..## AC: 0Str: 10 ..........#######..##...# EV: 22Int: 17 #........####.####### #####.# SH: 0Dex: 14 ##.......###..#..⌠#.# ##...... XL:  8 Next:  0% Place: Dungeon:4 ##.......##...#.;.#.# ##....... Noise: ---------  Time: 6260.0 (0.0) #.<.)......ß..#∩..#.# ##..###### -) Magic Parchment ......###.....#####.# ##..#...... Cast: Shock .............∩h:jũ ......# #..#..####. Scroll Fly ####..#.#####.....#.# #.#..#....####..#.?∩#..ß....# #.#.#..##.. #...##.<.#...##### #.#.#.#._#. #....#⌠..#..## #.#.#.#.#.. ###....#####.###...#[#...#  _Unknown command. _This staircase is marked as excluded! _You fly upwards. _There is a stone staircase leading down here. _Unknown command.This staircase leads to a travel-excluded area!h:j h:j, h:j h:j 11.0 (1 _h:jm h:jr 5 _This staircase is marked as excluded! _You fly upwards.There is a stone staircase leading down here. _Unknown command. _This staircase leads to a travel-excluded area!You fly downwards.h:j    #........#.#.# #.# #.   ######...#.#.# #####.####.   #:..#.#.# #.....†.##.   #.#.#.#.# #.###.#.##.   #.#...#.####........#.   #...#............#..#.   #####......)........#.   #........#........#   #.#;#.##.#.###....#   #.#....#.#........#.   #.#.#......#...#..#   #.#.#..#.#...###..   #.#.####.##..# #..# h:j [14d  #.#..........###..#   #.######..........   #.# #######....#   #. ###..#.i:jB,2.5 (2.5i:jLi:j;N_ _Level annotation: exclusion: staircasei:jPa _There is a stone staircase leading up here.i:ji:j.i:ji:jF _Unknown command.j:j j:j eWhere to? (Tab - D:4, ? - help) j:j 6 D - Dungeon k:jk:j)  #........#.#.##.# #. Feet the Conjurer   ######...#.#.# #####.####. Tengu  #:..#.#.# #.....†.##. Health: 41/41 ========================  #.#.#.#.# #.###.#.##. Magic: 20/20 ========================  #.#...#.####........#. AC: 0Str: 10  #...#............#..#. EV: 22Int: 17  #####......)........#. SH: 0Dex: 14  #........#........#. XL:  8 Next:  0% Place: Dungeon:5  #.:j40m#;#.##.#.###....#. Noise: ---------  Time: 6262.5 (0.0)  #.#....#.#........#. -) Magic Parchment  #.#.#......#...#..#. Cast: Shock  #.#.#..#.#...###..#. Scroll Fly  #.#.####.##..# #..##  #.#..........###..#.   #.######..........#.   #.# #######....#.   #.####..#.  _Unknown command. _This staircase leads to a travel-excluded area!You fly downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Unknown command.k:jc'k:j)k:jj.| 37  _k:j(/k:j0k:j1k:j 2k:j3k:jM5k:j5k:j6k:jG8k:jy9,k:j:k:j;k:jN=Bk:j>k:j?k:j_@k:j@k:j9Bk:jBk:jxCk:jCk:jEk:jYFk:jFk:jlGk:jVHk:j:Ik:jIk:j=Jk:jmKk:jYLk:jLk:jxMk:jNk:jOk:jKPk:jPk:j)Rk:jSk:jSk:jTk:jcVk:jWk:jpXk:jXk:j[k:j^]k:j^k:j_k:j`k:jbk:jbk:jgck:jek:jfk:jgk:jhk:jnk:jAp,k:jHqk:j4sk:jXw,k:jfxk:j5yk:jzk:jo{k:je|k:jk:jNk:j^k:jak:j5k:j[k:jA,k:j0k:jk:j,k:j:k:jk:j,k:jik:j,k:jk:jW  There is a stone staircase leading up here.k:jsk:jk:jB22  _k:j&k:j%4k:jk:j(k:jk:jߣ _You fly upwards.k:j##.....## ###.....## #.......## ###........## #........## ###.....###...# ...###....#####.....### ###.## ..## ##.....##.....## ##.# ..# ##...........# #.## ..# #...........# ##.# ..## ##.........)# #.# ...### ###.....;.## #.# 89.0 (26.5) .....## ##......# #.# .##...# ###....# #.## ####..###.).# #..## # k:j)##.# #...## ##... # #.##....## ####  ###.####.# ### ###  _There is a stone staircase leading down here.k:j/k:jۺk:jk:jF _Unknown command.m:j*m:j6Level 4 of the Dungeon <<<<>>>>_∩∩∩(Press ? for help)##..###############.##..#..#........#########....>#######..............######..#..#............................####..............######....#.#......<...................##############......#########.######.÷.##....#################....###m:j8##.................# ##..###################.÷..............## ##...# ##..############........#######..## ##...## #....#####..#######............## ###### ##...## ##.....#####.....####.......(........# ###....####...## #.......#####........###..#########......######........÷....# ##........## ###.....###...##.####....................÷..## #...###....#####.....### ###.######.............####.......## ##..## ##.....##.....## ##.###...........### ##>......#####...# ##...........##.####....##....### ##.÷............# #...........###.###..[#####<..####..............## ##.........)##.#m:j9#...## #....########....#####.......### ###.....;.###.###..## ##.............### ###.......## ##......##.##..#####...####..####...##...# ###....##.###.####### ######.####..###.).##..#####.##.# ##.##...####....##.#m:jy:### #.###....###############.####.#### ###m:j]>>...##..#..#............................#..#..............................................#.#......<...........................÷.##............................÷......................................................................(............####..................................÷.................###........................÷.....###....#####...................####.........## ##.....##.......................#####...................##.....÷..........................................m:j[0;10m.....................#####............;....................................####.....##..........####...).....# ##...............####.m:j ...##..#..#............................#..#..............................................#.#......<...........................÷.##............................÷......................................................................(............####..................................÷.................###........................÷.....###....#####...................####.........## ##.....##.......................#####...................##.....÷...............................................................#####............;.................m:jy )...................####.....##..........####...).....# ##...............####.m:jvm:jGq##.....#####.....##Feet the Conjurer #.......#####........##Tengu #........## ###.....###...#m:jHealth: 41/41 ======================== ...###....#####.....### ###.##Magic: 20/20 ======================== ..## ##.....##.....## ##.#AC: 0Str: 10 ..# ##...........##.##EV: 22Int: 17 ..# #...........###.#SH: 0Dex: 14 ..## ##.........)##.#XL:  8 Next:  0% Place: Dungeon:4 ...### ###.....;.###.#Noise: ---------  Time: 6289.0 (0.0) .....## ##......##.#-) Magic Parchment .##...# ###....##.## Cast: Shock ####..#m:jq##.).##..## Scroll Fly # ##.##...####... # #.###....##########.####.#### ### _There is a stone staircase leading up here. _Unknown command. m:j_There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.m:jg"m:j_*m:j,n:j+n:jPWhere to? (Tab - D:4, ? - help)  D - Dungeon n:jn:j##.....#####.....##Feet the Conjurer #.......#####........##Tengu #........## ###.....###...#Health: 41/41 ======================== ...###....#####.....### ###.##Magic: 20/20 ======================== ..## ##.....##.....## ##.#AC: 0Str: 10 ..# ##...........##.##EV: 22Int: 17 ..# #...........###.#SH: 0Dex: 14 ..## ##.........)##.#XL:  8 Next:  0% Place: Dungeon:4 ...### ###.....;.###.#Noise: ---------  Time: 6289.0 (0.0) .....## ##n:j&[37m......##.#-) Magic Parchment .##...# ###....##.## Cast: Shock ####..###.).##..## Scroll Fly # ##.##...####... # #.###....##########.####.#n:j### ### _There is a stone staircase leading up here. _Unknown command. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.n:j;u 37  _n:j/Xn:j2n:j:Bn:j?o:jBo:jo:j o:j o:j o:jxo:j,o:j?7o:j9o:j);o:j;,o:jFRXo:j Vo:jyo:jBo:jRo:jyo:jBo:j,o:jo:jo:j,o:jּo:jo:jоo:j,o:jXo:jdo:j_o:jU,o:j7o:jo:jo:j,o:jXo:j/,o:jJ,o:j}o:jXo:jo:juo:jo:jo:jno:j*,o:jo:jo:jo:jo:j,o:juo:jEo:jo:jwo:j= o:jg o:j o:ja o:j o:jo:jo:jo:jMo:jo:jo:jSo:jo:jo:jo:jo:j2o:jJo:j o:j o:j$Xo:jK1Bo:j=Xo:j?o:j@o:jyAo:jA,o:j.Do:jGBo:j3Lo:jmM,o:jdNo:jPo:jPo:jtQo:jRo:jSo:j{Vo:jWo:jXo:jZo:j[o:j ],o:jN_o:jC`,o:jho:jjo:jlBo:j:no:j>oBo:jqe _Unknown command. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.  There is a stone staircase leading down here.o:j|ro:jso:j,tB22  _o:jto:jG 5  You fly downwards.o:j'Bo:j_ _Level annotation: exclusion: staircaseo:jV.####.#...#####.###...†.........# #.#.#.......# ##.###############.#.############.#####.#####†.##.#.# #..#...............÷.. #.#.##.#.# #..#.#####.......##.##...#...###..#.##.##.####..##÷#..#........#..†.##.# #..##.#o:j...#.######.####.##.# #..##.#..#.# #.#.;#.##.####..##.#353.5 (64.5) o:j#....#.# #....#.##.......##.# .....#.# ####.#.#######.###. ..#..#.###########.# #.# #.# ##..#.............#.# #.###..################# #.# #.##  ###..#...............# #.# #...  .....#.#############.# #.# ###.  #....#.#......######'## #.# ##.. o:jo:j o:j%a _There is a stone staircase leading up here.o:jo:jmo:j7o:jƪF _Unknown command.p:j 3p:j2 p:j p:jΛ 74.5 (1.0) _p:j" p:ja E 4  You fly upwards.p:j < ##...##   #....##   ##....###   ##.....#   #######    # #### #######  #########....;#####  p:j R.....................#  .............####  ############....###   ######   ####   ###..##   ###.....##   ##..##  p:j` ,6.0 (2.5p:jzg p:jsi _ _Level annotation: exclusion: staircasep:jm c _There is a stone staircase leading down here.q:j(q:j:Level 4 of the Dungeon <<<<>>>>_∩∩∩(Press ? for help)###.....##....###....#####...#######....#####...........####.#.......#####....####............###.####.#####....####......##.....###......###...#####..#########....############.#####....###..#####.......#..##....####....### ##.####........######..#####.....# #.####..########...######## #.########.# #.###.### #..##############...########### ##..###############.##..#..#........#########....;#######..............######..#..#............................####..............######....#.#......<...................##############......#########.######.÷.##....#################....#####.................# ##..###################.÷..............## ##...# ##..############........#######..## ##...## #....#####..#######............## ###### ##...## ##.....#####.....####.......(........# ###....####...## #.......#####........###..#########......######........q:j....# ##........## ###.....###...##.####....................÷..## #...###....#####.....### ###.######.............####.......## ##..## ##.....##.....## ##.#q:j @>>.....##........#####...................#........................####...........##..................................#...................q:j 1.........................##..#..#............................#..#..............................................#.#......<...........................÷.##............................÷......................................................................(............####..................................÷............q:j( .....###........................÷.....###....#####...................####.........## ##.....##......r:j>#.....##........#####...................#........................####...........##..................................#.......................... #...... #.. #.. #........##..#..#............................#..#..............................................#.#......<...........................÷.##............................÷......................................................................(............####..................................÷.................###........................÷.....###....#####...................####.........## ##.....##......r:j0##...##   Feet the Conjurer#....##   Tengu##....###   Health: 41/41 ========================##.....#   Magic: 20/20 ========================#######   AC: 0Str: 10  EV: 22Int: 17 #  SH: 0Dex: 14 ###########  XL:  8 Next:  0% Place: Dungeon:4 ...#########....;#####   Noise: ---------  Time: 6356.0 (0.0) .....................#   -) Magic Parchment ..................####   Cast: Shock ###r:j`3#########....###   Scroll Fly ###### ####  ###..##  ###.....##  ###........##   _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Unknown command.You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here.r:j<r:j~Rs:js:jJWhere to? (Tab - D:5, ? - help)  D - Dungeon s:j s:j( ##...##   Feet the Conjurer#....##   Tengu##....###   Health: 41/41 ========================##.....#   Magic: 20/20 ========================#######   AC: 0Str: 10  EV: 22Int: 17 #  SH: 0Dex: 14 ###########  XL:  8 Next:  0% Place: Dungeon:4 ...#########....;#####   Noise: ---------  Time: 6356.0 (0.0) .....................#   -) Magic Parchment ..................####   Cast: Shock s:j8* ############....###   Scroll Fly ###### ####  ###..##  ###.....##  ###........##   _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Unknown command.You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here.s:jH+ s:jA s:jG s:jL  _There is a stone staircase leading up here. _Unknown command.  You fly upwards. s:j6N _Level annotation: exclusion: staircase _There is a stone staircase leading down here.Sorry, I don't know how to get there.t:j>t:jt:jet:jF _Unknown command.u:j u:j Level 4 of the Dungeon <<<<>>>>_∩∩∩(Press ? for help)###.....##....###....#####...#######....#####...........####.#.......#####....####............##u:j} G#.####.#####....####......##.....###......###...#####..#########....############.#####....###..#####.......#..##....####....### ##.####........######..#####.....# #.####..########...######## #.########.# #.###.### #..##############...########### ##..###############.##..#..#........#########....;#######..............######..#..#............................####..............######....#.#......<...................##############......#########.######.÷.##....#################....#####.................# ##..###################.÷..............## ##...# ##..############........#######..## ##...## #....#####..#######............## ###### ##...## ##.....#####.....##u:j ##.......(........# ###....####...## #.......#####........###..#########......######........÷....# ##........## ###.....###...##.####....................÷..## #...###....#####.....### ###.######.............####.......## ##..## ##.....##.....## ##.#v:j)I.;w:j7..w:j~7..w:j27..w:jթ7#.w:j\%7##w:j7##w:jq#7##w:j7##w:j7##w:jI7##w:j=7##w:jȷ7##w:jm07.#w:j7..w:j3#7..w:jX7..w:j 7..w:j 7..w:jE 7..w:j 7..w:j"6 7#.w:j 7.#w:j. 7..w:jɣ 7#.w:j? 7.#w:j” 7..w:jW7#.w:jo7##w:j<7.#x:j7#.x:j7 #x:jh-  x:j-  x:jm-  x:j>-  x:j-  x:j-  x:jҊ-  x:j\-  x:jn-  x:j-  x:j-  y:j8  y:j% 8  y:jͻ 8  y:j!M 8# y:j' A.#y:jDA#.y:jA##z:j<A #z:jp z:j4r #######......#####.#.##...#.....#...########........## z:j  #...........## ##..##### #####..#..###..#..................#.#z:j t z:jfw #####......## ###....#####.###...#[#...#..#.#...............#..z:j0 #########....#⌠..#..## #.#.#.#.#..#.#.#########.......###.z:j #...##.<.#...##### #.#.#.#._#.#.#.###.......# #z:j  ###### ###..#.?∩#..ß....# #.#.#..##..#.#.###......#####  z:j #....#####..#.#####.....#.# #.#..#....#..#.##..........#  z:j  z:j##..................∩......# #..#..####..#..##....#...###  z:jx #............###.....#####.# ##..#......#..###...######z:j3 z:j9 9 #{:jf5##{:jZ5##{:jw5##{:j5##{:jd5##{:j5# {:j}a9  {:ju9  {:jL 9 #{:j 5##}:jm5##}:jR5#.}:j.s 5..}:j# 5.#~:j~5#.~:j5.?:j1:j##...##   Feet the Conjurer#....##   Tengu##....###   Health: 41/41 ========================##.....#   Magic: 20/20 ========================#######   AC: 0Str: 10  EV: 22Int: 17 #  SH: 0Dex: 14 ###########  XL:  8 Next:  0% Place: Dungeon:4 ...#########....;#####   Noise: ---------  Time: 6356.0 (0.0) .....................#   -) Magic Parchment ..................####   Cast: Shock #########[:jh33m###....###   Scroll Fly ###### ####  ###..##  ###.....##  ###........##   _Unknown command.You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. _Sorry, I don't know how to get there. _Unknown command.:j&.m  You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here.Sorry, I don't know how to get there.Unknown command.:j :j Where to? (Tab - D:5, ? - help)  D - Dungeon :j4:j##...##   Feet the Conjurer#....##   Tengu##....###   Health: 41/41 ========================##.....#   Magic: 20/20 ========================:j#######   AC: 0Str: 10  EV: 22Int: 17 #  SH: 0Dex: 14 ###########  XL:  8 Next:  0% Place: Dungeon:4 ...#########....;#####   Noise: ---------  Time: 6356.0 (0.0) :j.....................#   -) Magic Parchment ..................####   Cast: Shock ############....###   Scroll Fly ###### ####  ###..##  ###.....## :j ###........##  You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. _Sorry, I don't know how to get there. _Unknown command. _Unknown command.:j:jx:j 37  _:j`:j:j`:j-:j/:j9 :jj;Q There is a stone staircase leading up here.:j=:jB:j;F':jmG22  _:jQ:j3 _You fly upwards.:jx#.....####.####.####.#.# ###..................#.# # #.####.#.#########.#.# # #.# #.#.#########...# # #.# #.#.............# # #.# #.#.#########...# :j#.# #.#.# ###...### .####.#........# ..........#.#.#### 76.5 (20.5) ###.....# #####.####.#.###### .##......#.##.# #.#.# ..#......#.##.####.#.# .........#.##......#.# ### #........#.#########.# #.# #........#.# #....#.# #.# :j{E##..####.#.####.##.#.###.## :j&3:j(c _There is a stone staircase leading down here.:j)% :j8+ :ji0 :j^4 F _Unknown command.:jKb:j7lLevel 3 of the Dungeon <<<>>>__(Press ? for help)#........#########.#.....#########.####.#.#####..........>....##.#.....+..........# #.#.##.........#..##.#########.#.....####.#.....# #.#.##.........#............##.#.....####.####.####.#.##.........#.#.#.####.#.##.###..................#.##.........#.#.#.####...###.# #.####.#.#########.#.##.........#.#.#)........##.# #.# #.#.#########...#######+##.#.#.#.........#:jmc#.# #.# #.#.............##........#.........##.# #.# #.#.#########...#####.##.##.#....#..##.# #.# #.#.# ###...####.##.##.######..###################.###.####.#.#######.......##.##.<#.............................................;#.#.#.#####.###......#......#####÷###########.###.......................##.# #......#......#####.#####.###........##.####.#.##############.# #......#..........#....########..##......#.##.# #.#.##.....##.###......#..........#....#..........#......#.##.####.#.###.##.##.##.......+....................#............#.##......#.# ####.##.##.#######'##...............#..###.#.#........#.#########.# #.##.##.##.# #.##......####........###.###........#.# #....#.# #.##.##.##.# #...##.#### #.....'..##...###..####.#.####.##.#.###.###.##.##.#########.......####....##....._.##...##....................#:jan#.##.##.#........................#...#........##.#.#.####.##.#.###.###.##.########.#.##########.##...#......#...###....#.##.#.#.# #.##.#.# #.#:jyX>.........#......####.#...........>.....#.....+..........# #.#..........#..##..#.....####.#.....# #.#..........#.............#.....####.####.####.#.:j{.........#.#.#.####.#..###..................#..........#.#.#.####....# #.####.#..#..........#.#.#).........# #.# #.#.....#.#.#..........# #.# #.#.....................#..........# #.# #.#.....##.##.#....#...# #.# #.#[0;10:j|;1m.....##.##....###.####.#.........##.<#.............................................;#.#.#..###......#.......###........................# #......#......#####..###........##.####.#..# #......#..........#......##......#.##.# #.#......:ja}.###......#..........#....#..........#......#.##.####.#..##..##.......+....................#............#.##......#..##.................#..###.#.#........#..# #..##..:j~.##......####........###.###........#.# #....#.# #..##.....##.:j~.....'..##...###..####.#.####.##.#.###..##.........####....##....._.##...##.....................##.:j3".#........................#...#........##.#.#.####.##.#.###..##..#.:jqU.##...#......#...###....#.##.#.#.# #.##.#.# #.:jc.........#......####.#...........>.....#.....+..........# #.#..........#..##..#.....####.#.....# #.#..........#.............#.....####.####.####.#..........#.#.#.####.#..###..................#..........#.#.#.####....# #.####.#..#..........#.#.#).........# #.# #.#.....#.#.#..........# #.# #.#.....................#..........# #.# #.#.....##.##.#....#..:jH.# #.# #.#.....##.##....###.####.#.........##.<#.............................................;#.#.#..###......#.......###........................# #......#......#####..###........##.####.#..# #......#..........#......##......#.##.# #.#.......###......#..........#....#..........#......#.##.####.#..##..##.......+....................#............#.##......#..##.................#..###.#.#........#..# #..##...##......####........###.###........#.# #....#.# #..##.....##......'..##...###..####.#.####.##.#.###..##.........####....##....._.##...##.....................##..#........................#...#........##.#.#.####.##.#.###..##..#..##...#......#...###....#.##.#.#.# #.##.#.# #.:j :jQ C#.....####.####.####.#.#   Feet the Conjurer ###..................#.#   Tengu # #.####.#.#########.#.#   Health: 41/41 ======================== # #.# #.#.#########...#   Magic: 20/20 ======================== :j # #.# #.#.............#   AC: 0Str: 10 # #.# #.#.#########...#   EV: 22Int: 17 # #.# #.#.# ###...###   SH: 0Dex: 14 ###.####.#.#######.......#   XL:  8 Next:  0% Place: Dungeon:3 ................;#.#.#.####   Noise: ---------  Time: 6376.5 (0.0) ###.......................#   -) Magic Parchment ###........##.####.#.######   Cast: Shock .##......#.##.# #.#.#  Scroll Fly [0:jR ;10m..#......#.##.####.#.# .........#.##......#.# ###    #........#.#########.# #.#    #........#.# #....#.# #.#    ##..####.#.####.##.#.###.##    _Unknown command. _Unknown command. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.:j :j :j :jQ:jTSWhere to? (Tab - D:3, ? - help)  D - Dungeon :j:j#.....####.####.####.#.#   Feet the Conjurer ###..................#.#   Tengu # #.####.#.#########.#.#   Health: 41/41 ======================== # #.# #.#.#########...#   Magic: 20/20 ======================== # #.# #.#.............#   AC: 0Str: 10 # #.# #.#.#########...#   EV: 22Int: 17 # #.# #.#.# ###...###   SH: 0Dex: 14 ###.####.#.#######.......#   XL:  8 Next:  0% Place: Dungeon:3 :jp................;#.#.#.####   Noise: ---------  Time: 6376.5 (0.0) ###.......................#   -) Magic Parchment ###........##.####.#.######   Cast: Shock .##......#.##.# #.#.#  Scroll Fly ..#......#.##.####.#.# .........#.##......#.# ###    #........#.#########.# #.#    #........#.# #....#.# #.#    ##..####.#.####.##.#.###.##    _Unknown command. _Unknown command. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.:j:ju:j :j :jXf 37  _:j:jQ:jY:j.,:j1:j ,:j!:j(:j*:j,,:j2:j4:j4,:j;:je=:j->:j>:jE:jF:jG:j?H:jgN:j$P:jP:jQ:j7W:jX:jY:jZ:j_:ja:jb:jic:jOh:jxi:jj:jj:jro:jbq:jr:jr:j+x:j~y:j?z:jz:ja:j:j߁:j:j:j:jx:j@:jh:j:j^:j :jn:jE:j:jy:j8:jˡ:j:jF:j:j]:j :j:j :j:j:js:j:jִ:j}:j.:ju:j,:jq:ju:j:jվ,:j:jF:j:jB:jW:j:jC:j:j_:j:j:j:j:j:ja:j:jj:j:jp:j:j:j:jp:j:j;:j:jq:j:jv0 _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.  There is a stone staircase leading down here.:j,:j|:jUB22  _:j:j]G 4  You fly downwards.:j:jT:j:j b _Level annotation: exclusion: 2 staircases:j  #...........### ##.....#  #......#####......##  ##..............##....###..##  ##....................## ##..# ####....................#######.. #..........####........####.##### #######...## ##.......###..#..⌠# #...## ##.......##...#.>.# :j ##...####.;.)......ß..#∩..#409.0 (32.5) ####.....##### ##..................∩..... #....#####..#.#####.....# ###### ###..#.?∩#..ß... #...##.<.#...###  ######## #....#⌠..#..##### ###....#####.## .........## ##..##### ###:js+ :j1 :j8 a _There is a stone staircase leading up here.:jJ:j:j:j$:j810.0 (1.0) _:j7:jE 3  You fly upwards.:j .........#...... #######.##...#......#...###....#.#..<#.................###....#.#.....##......##'##....#.....+.  #.....#........#.............## ###.....#......#.##..###.#.....# .#.....#............###+#.....# .)......'........###...........# #.##....#......#;# #......<....# ..##....## #...........# ..##....#.######'###.......##### :j..#######.# #......#.......# ..#######'###......#.......###### ..#........##......#.............  ..#........##......#####.#.###...  ..#........##......#####.#.# #...  ###..##............#.# #... :j,1.5 (2.5:j:j_ _Level annotation: exclusion: staircase:jBc _There is a stone staircase leading down here.:jx:jLevel 3 of the Dungeon <<<>>>__(Press ? for help)#.##.##.# #.##......####........###.###........#.# #....#.# #.#:j#.##.##.# #...##.#### #.....'..##...###..####.#.####.##.#.###.###.##.##.#########.......####....##....._.##...##....................##.##.##.#........................#...#........##.#.#.####.##.#.###.###.##.########.#.##########.##...#......#...###....#.##.#.#.# #.##.#.# #.##.##..........#.# #..<#.................###....#.##'#.#.# #.##.#.# #.##.#############.# #.....##......##'##....#.....+.#....#.####.##.#.# #.##.##.# #.....#........#.............###....#......##.#.###.##.##.# ###.....#......#.##..###.#.....# #....#########.....#.##.###.####.#.....#............###+#.....# #....###########.#.#.##.#:j#.†....)......'........###...........# #................#.#.##.########.##....#......#;# #......<....# #....#############.#.##.##.....##....#........# #...........# #....##.#.##.#####.....##....#.######'###.......##### ##'####.#.##....##.....#######.# #......#.......##.##.#)#####.# #####.....#######'###......#.......########.#:j#.#.##.# ####...#.....#........##......#.............##.##.#.####.####......#..)..#........##......#####.#.###......##.#.##...................#........##......#####.#.# #....####.#.##.#.####......#######........##............#.# #....##.#.##.#.# #......# #....[...###############.# #....##.#.##.#.# #...#### #........##.# #....##.#.#:j#.#.# #...########.###.# #....##.#.#:j >.##...##......####........###.###........#.# #....#.# #..##.....##......'..##...###..####.#.####.##.#.###..##.........####....##....._.##...##.....................##..#........................#...#........##.#.#.####.##.#.###..##..#..##...#......#...:j ###....#.##.#.#.# #.##.#.# #..##..........#...<#.................###....#.##'#.#.# #.##.#.# #........##......##'##....#.....+.#....#.####.##.#.# #........#........#.............###....#......##.#.###........#......#.##..###.#[:j 40m.....# #.........#...####.#.....#............###+#.....# #.....#.#...†....)......'........###...........# #................#.#...##....#......#;# #......<....# #.....#.......##....#........# #...........# #.....#.......##....#.........#...........# #......#.....................#:j .........#.....#.....#........##......#.............##..#..####......#..)..#........##......#####.#.###.......#....................#........##......#####.#.# #.....#..#.####..............##............#.# #.....#..#.# #..........[....# #.....#..#.# #............# #.....#..#[40:j m.# #.....# #.....#.:j K.##...##......####........###.###........#.# #....#.# #..##.....##......'..##...###..####.#.####.##.#.###..##.........####....##....._.##...##.....................##..#........................#...#........##.#.#.####.##.#.###..##..#..##...#......#...###....#.##.#.#.# #.##.#.# #..##..........#...<#.................###....#.##'#.#.# #.##.#.# #........##......##'##....#.....+.#....#.####.##.#.# #........#........#.............###....#......##.#.###........#......#.##..###.#.....# #.........#...####.#.....#............###+#.....# #.....#.#..:j^ .†....)......'........###...........# #................#.#...##....#......#;# #......<....# #.....#.......##....#........# #...........# #.....#.......##....#.........#...........# #......#.....................#.........#.....#.....#........##......#.............##..#..####......#..)..#........##......#####.#.###.......#....................#........##......#####.#.# #.....#..#.####..............##............#.# #.....#..#.# #..........[....# #.....#..#.# #............# #.....#..#.# #.....# #.....#.:j>4:j}B....................#...#........ Feet the Conjurer #######.##...#......#...###....#. Tengu#..<#.................###....#. Health: 41/41 ========================#.....##......##'##....#.....+. Magic: 20/20 ========================#.....#........#.............## AC: 0:jCStr: 10 ###.....#......#.##..###.#.....# EV: 22Int: 17 #.#.....#............###+#.....# SH: 0Dex: 14 .)......'........###...........# XL:  8 Next:  0% Place: Dungeon:3 #.##....#......#;# #......<....# Noise: ---------  Time: 6411.5 (0.0) ..##....#........# #...........# -) Magic Parchment ..##....#.######'###.......##### Cast: Shock ..#######.# #......#.......#Scroll Fly ..#######'###......#.......###### ..#........##......#.............  ..#........##......#####.#.###...  ..#........##......#####.#.# #...  ###........##............#.#[40:jJEm #... You fly downwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading up here.  You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here.:jfN:jY:jt :jz Where to? (Tab - D:4, ? - help)  D - Dungeon :j>....................#...#........ Feet the Conjurer #######.##...#......#...###....#. Tengu#..<#.................###....#. Health: 41/41 ========================#.....##......##'##....#.....+. Magic: 20/20 ========================#.....#........#.............## AC: 0Str: 10 ###.....#......#.##..###.#.....# EV: 22Int: 17 #.#.....#............###+#.....# SH: 0Dex: 14 .)......'........###...........# XL:  8 Next:  0% Place: Dungeon:3 #.##....#......#;# #......<....# Noise: ---------  Time: 6411.5 (0.0) ..##....#........:j# #...........# -) Magic Parchment ..##....#.######'###.......##### Cast: Shock ..#######.# #......#.......#Scroll Fly ..#######'###......#.......###### ..#........##......#.............  ..#........##......#####.#.###...  ..#........##......#####.#.# #...  ###........##............#.# #... You fly downwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading up here.  You fly upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. 37  _[4:j"0m:j$:j$:j%:j(:jw*:jL+:j,:j.:jQ0:j_1:j2:j4:j6:j6:j7:j9:jN;:j <:j<:j@:j+B:jC;22 :jC:jGF _You reach down and open the door.:jI:jJ_ 37  :jK:jVP@  There is an open door here.:jQ:jR _:jS:j#V:jX:jX:jY:js\:j^:j_:j`:j&c:jse:jNf:j8g:ji:jk:jl:jfm:jo:jsq:j>r:jMs:jivP  There is a stone staircase leading up here.:jx:j*y _:jz:j.|:j}:j~:jv:j :j:j :j2:j:j,:jr:j3:j',:j\:j:j:j̑:jz:j:j:jh,:j:jM:j:j:j7:j#:j:j":jC:jʧ:j:j`:jY  There is a stone staircase leading down here.:j٬:j:jʯB22  _:jH:j :jA4  You fly downwards.:jp,:jb:jb _Level annotation: exclusion: 2 staircases:j)########.####### # ..## ##.......###..#..⌠#.# ## ..## ##.......##...#.>.#.# # ...####.<.)......ß..#∩..#.# ##. ............###.....#####.# ##.. #..................∩......# #..#....#####..#.#####.....#.# #.#.. ###### ###..#.?∩#..ß....# #.#.# #...##.;.#...##### #.#.#44.0 (32.5) # #....#⌠..#..## #.#.# ## ###....#####.## #...# .:j*## ##..##### ### ##..#.#.##....##....###......####.#.....###.# #.....###:j2:jD8:j;a _There is a stone staircase leading up here.:jWI:jHZ:jO\:ji]f 37  _:je:j|M.....#######..# .####........####.####### ..###..#..⌠ #### ##.......##...#.> ######.<.)......ß..#∩..#.# ##.. .###.....#####.# ##..#..............∩......# #..# #....#####..#.#####.....#. ###### ###..#.;∩#..ß.... :jp~6#...##.<.#...##### # ⌠..#..### ## ###....#####.##. .## ##..##### #####..#:j15.0 (1.0):j=422 6.0 (2:j+:jf _v - a scroll labelled KYHETU NABLAACHE:jQg :j#i 3:jTk :jq  37  :jv :jz Welcome to Yros's Antique Weapon Shop! What would you like to do?  a -  144 gold a glowing hand axe  b -  144 gold a glowing hand axec -  72 gold a hand axe  d -  432 gold a runed lajatang  e -  144 gold a runed macef -  96 gold an orcbow  g -  120 gold a quarterstaff  h -  84 gold a war axe  :j i -  60 gold a whip You have 108 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list:jy:jN:j...............#######..#Feet the Conjurer ..####........####.####### ## Tengu .## ##.......###..#..⌠#.# ##. Health: 41/41 ======================== .## ##.......##...#.>.#.# ##.. Magic: 20/20 ======================== ..####.<.)......ß..#∩..#.# ##..# AC: 0Str: 10 ...........###.....#####.# ##..#. EV: 37 Int: 17 :j_..................∩......# #..#.. SH: 0Dex: 14 ....#####..#.#####.....#.# #.#..# XL:  8 Next:  0% Place: Dungeon:4 ##### ###..#..;#..ß....# #.#.#. Noise: ---------  Time: 6447.0 (1.0)#...##.<.#...##### #.#.#. -) Magic Parchment#....#⌠..#..## #.#.#. Cast: Shock # ###....#####.###...#[ Scroll Fly ## ##..##### #####..#. .#####.#.##...#  ..##....###....  .......####.#.  ......###:j.##  _There is a stone staircase leading down here.  You fly downwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading up here. _v - a scroll labelled KYHETU NABLAACHEThere is an entrance to Yros's Antique Weapon Shop here.:jU  :je:jC. _:jU:j0:j:jF _Unknown command.:j\2 ####.####### # ##.......###..#..⌠#.# ..## ##.......##...#.>.#.# ...####.<.)......ß..#∩..#.#..........###.....#####.# #..........∩......# #....#####..#.#####.....#.# # ###### ###..#..∩#..ß....# #.# #...##.;.#...##### #.#.# # #....#⌠..#..## #.#.# ## ###....##### #...# .## ##..##### ## ##..# ..#####.#.# #...:j4.##....## #.## ##.#.## #. #.....###.. :jE@z  8 _:jPw _There is a stone staircase leading up here.:j :jT:j:j :j;I22 449 _:j:j<E 3  You fly upwards.:jiE ########## #........######## #..........;....#  #.........#..##.########  #.........#............#  #.........#.#.#.####.#.#  #.........#.#.#.####...## #.........#.#.#)........# ######+##.#.#.#.........# #........#.........# ####.##.##.#....#..#:j(-50.5 (2.5:j):j3b _Level annotation: exclusion: 2 staircases:jc _There is a stone staircase leading down here.:j :j y _Unknown command.:j :jNLevel 3 of the Dungeon <<<>>>__(Press ? for help)####.##.##.#################### #.##.................# #.#######.###############.# #......##.# #############.####.#.##############:j #.###...................†...##........#########.#.....#########.####.#.#####..........;....##.#.....+..........# #.#.##.........#..##.#########.#.....####.#.....# #.#.##.........#............##.#.....####.####.####.#.##.........#.#.#.####.#.##.###..................#.##.........#.#.#.####...###.# #.####.#.#########.#.##.........#.#.#)........##.# #.# #.#.#########...#######+##.#.#.#.........##.# #.# #.#.............##........#.........##.# #.# #.#.#########...#####.##.##.#....#..##.# #.# #.#.# ###...####.##.##.######..###################.###.####.#.#######.......##.##.<#.............................................>#.#.#.#####.###......#......#####÷###########.###.......................##.# #......#......#####.#####.###........##.####.#.######:ji! >.....................# #...# #........####.#..###...................†...........:j! .#......####.#...........;.....#.....+..........# #.#..........#..##.:j#" b.#.....####.#.....# #.#..........#.............#.....####.####.####.#.:j" .........#.#.#.####.#..###..................#..........#.#.#.####....# #.####.#..#..........#.#.#).........# #.# #.#.....#.#.#..........# #.# #.#.....................#.........:j?# Q.# #.# #.#.....##.##.#....#...# #.# #.#....:j{# .##.##....###.####.#........:j# y.##.<#.............................................>#.#.#..###......#......:j# .###........................# #......#......#####.:j#$ .###........##.####.#.:j.....................# #...# #........####.#..###...................†............#......####.#...........;.....#.....+..........# #.#..........#..##..#.....####.#.....# #.#..........#.............#.....####.####.####.#..........#.#.#.####.#..###..................#..........#.#.#.####....# #.####.#..#..........#.#.#).........# #.# #.#.....#.#.#..........# #.# #.#.....................#..........# #.# #.#.....##.##.#....#...# #.# #.#.....##.##....###.####.#.........##.<#.............................................>#.#.#..###......#.......###........................# #......#......#####..###........##.####.#.:j:jwFeet the ConjurerTenguHealth: 41/41 ========================Magic: 20/20 ========================AC: 0Str: 10EV: 22Int: 17##########SH: 0Dex: 14#........########XL:  8 Next:  0% Place: Dungeon:3#..........;....#Noise: ---------  Time: 6450.5 (0.0)#.........#..##.########-) Magic Parchment#.........#............#Cast: Shock#.........#.#.#.####.#.#Scroll Fly :j#.........#.#.#.####...###.........#.#.#)........#######+##.#.#.#.........##........#.........#####.##.##.#....#..# _Unknown command. _There is a stone staircase leading up here.  You fly upwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here. _Unknown command.:j:jz:j:jb :j Level 3 of the Dungeon <<<>>>__(Press ? for help)####.##.##.#################### #.##.................# #.#######.###############.# #......##.# #############.####.#.###############.###...................†...##........#########.#.....#########.####.#.#####..........;....##.#.....+..........# #.#.##.........#..##.#########.#.....####.#.....# #.#.##.........#............#:jz #.#.....####.####.####.#.##.........#.#.#.####.#.##.###..................#.##.........#.#.#.####...###.# #.####.#.#########.#.##.........#.#.#)........##.# #.# #.#.#########...#######+##.#.#.#.........##.# #.# #.#.............##........#.........##.# #.# #.#.#########...#####.##.##.#....#..##.# #.# #.#.# ###...####.##.##.######..###################.###.####.#.#######.......##.##.<#.............................................>#.#.#.#####.###......#......#####÷###########.###.......................##.# #......#......#####.#####.###........##.####.#.######:jUC>>>>:js>.....................# #...# #........####.#..###...................†............#......####.#...........;.....#.....+..........# #.#..........#..##..#.....####.#.....# #.#..........#.............#.....####.####.####.#..........#.#.#.####.#..###..................#..........#[4:js0m.#.#.####....# #.####.#..#..........#.#.#).........# #.# #.#.....#.#.#..........# #.# #.#.....................#..........# #.# #.#.....##.##.#....#...# #.# #.#.....##.##....###.####.#.........##.<#[:js40m.............................................>#.#.#..###......#.......###........................# #......#......#####..###........##.####.#.:j40 .....................# #...# #........####.#..###...................†............#......####.#...........;.....#.....+..........# #.#..........#..##..#.....####.#.....# #.#..........#.............#.....####.####.####.#..........#.#.#.####.#..###..................#..........#.#.#.####....# #.####.#..#..........#.#.#).........# #.# #.#.....#.#.#..........# #.# #.#.....................#..........# #.# #.#.....##.##.#....#...# #.# #.#....:j0 O.##.##....###.####.#.........##.<#.............................................>#.#.#..###......#.......###........................# #......#......#####..###........##.####.#.:jt:j!Feet the ConjurerTenguHealth: 41/41 ========================Magic: 20/20 ========================AC: 0Str: 10EV: 22Int: 17##########SH: 0Dex: 14#........########XL:  8 Next:  0% Place: Dungeon:3#..........;....#Noise: ---------  Time: 6450.5 (0.0)#.........#..##.########-) Magic Parchment#.........#............#Cast: Shock#.........#.#.#.####.#.#Scroll Fly #.........#.#.#.####...###.........#.#.#)........#######+##.#[39:j<";49m.#.#.........##........#.........#####.##.##.#....#..# _Unknown command. _There is a stone staircase leading up here.  You fly upwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here. _Unknown command.:jY):j<:j8:j1:j՝C _There is a stone staircase leading up here.  You fly upwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading down here.Unknown command.:jdWhere to? (Tab - D:4, ? - help)  D - Dungeon :j/ :j Feet the ConjurerTenguHealth: 41/41 ========================Magic: 20/20 ========================AC: 0Str: 10EV: 22Int: 17##########SH: 0Dex: 14#........########:j XL:  8 Next:  0% Place: Dungeon:3#..........;....#Noise: ---------  Time: 6450.5 (0.0)#.........#..##.########-) Magic Parchment#.........#............#Cast: Shock#.........#.#.#.####.#.#Scroll Fly :j #.........#.#.#.####...###.........#.#.#)........#######+##.#.#.#.........##........#.........#:j" ####.##.##.#....#..# _There is a stone staircase leading up here.  You fly upwards. _Level annotation: exclusion: 2 staircases :jJ _There is a stone staircase leading down here. _Unknown command. _Unknown command.:j, :jc :jc :j :j | 37  _:jT :jJ :j :j :j^ :j/ :j~ :j :j :j :ju :j :j$ :j& :jc( ,:j`G n:jQ B:je S  There is a stone staircase leading up here. _:j :j ,:j :j% :j :jƍ :jԎ :j :j> :j :j :j %  :jt There is an open door here.:j :j  _:jY :jã :j :j :j :jު :j :j ,:jش :j) :j :j :j :j ,:jA :jǾ :jm ,:j :j[ :j :j   There is a stone staircase leading down here.22  _:jM 4  You fly downwards. _Level annotation: exclusion: 2 staircases:j#...........### ##.....##.............#####......####..............##....###..####....................## ##..# ####....................#######.. #..........####........####.##### #######...## ##.......###..#..⌠# #...## ##.......##...#.>.# ##...####.;.)......ß..#∩..#82.0 (31.5) #.....###.....##### ##..................∩..... #....#####..#.#####.....# ###### ###..#..∩#..ß... #...##.<.#...########### #....#⌠..#..## ##......## ###....#####.:j# .........## ##..##### ###:jW:jf":jm$a _There is a stone staircase leading up here.:j:jvLevel 4 of the Dungeon <<<<>>>>_∩∩∩(Press ? for help)##...###....####....## ##..###...............#####..........##....###..####.................###..........####...####...###....†......######.#:j#...........### ##.....###...###.....).....# ####.............#####......####...##...........###..............##....###..####).###..........####....................## ##..####..###..........#:j'####....................#######..##...###.........##..........####........####.####### #####.##:jW#######....########...## ##.......###..#..⌠#.# ##......###....##...## ##.......##...#.>.#.# ##........##:j#...####...####.;.)......ß..#∩..#.# ##..######..####...##............###.....#####.# ##..#......#..##:j#...########..................∩......# #..#..####..#..##....#...####....#####..#.#####.....#.# #.#..#....#..#.##..........####### ###..#..∩#..ß....# #.#.#..##..#.#.###......######...##.<.#...##### #.#.#.#._#.#.#.###.......##########....#⌠..#..## #.#.#.#.#..#.#.#########.......#######......## ###....#####.##:jM5#...#[#...#..#.#...............##...........## ##..##### #####..#..###..#..................########......#####.#.##...#.....#...########........####.....##....##:j|c#....#####...#######....#####...........####.#.......#####....#:j:j D>>>:j:j#...........### ##.....#Feet the Conjurer#.............#####......## Tengu##..............##....###..## Health: 41/41 ========================##....................## ##..# Magic: 20/20 ======================== ####....................#######.. AC: 0Str: 10 #..........####........####.##### EV: 22Int: 17 #######...## ##.......###..#..⌠# SH: 0Dex: 14#...## ##.......##...#.>.# XL:  8 Next:  0% Place: Dungeon:4##...####.;.)......ß..#∩..# Noise: ---------  Time::jw 6482.0 (0.0)#............###.....##### -) Magic Parchment##..................∩..... Cast: Shock#....#####..#.#####.....# Scroll Fly ###### ###..#..∩#..ß...#...##.<.#...############....#⌠..#..## ##......## ###....#####.## .........## ##..##### ### _There is a stone staircase leading up here. _There is an open door here. _There is a stone staircase leading down here.  You fly downwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading up here.:jO:j :j :j :j# :j* :j, F _Unknown command.:j:j$:jaWhere to? (Tab - D:4, ? - help)  D - Dungeon :j:j :j| F#...........### ##.....#Feet the Conjurer#.............#####......## Tengu:j ##..............##....###..## Health: 41/41 ========================##....................## ##..# Magic: 20/20 ======================== ####....................#######.. AC: 0Str: 10 #..........####........####.##### EV: 22Int: 17 #######...## ##.......###..#..⌠# SH: 0Dex: 14#...## ##.......##...#.>.# XL:  8 Next:  0% Place: Dungeon:4:j ?##...####.;.)......ß..#∩..# Noise: ---------  Time: 6482.0 (0.0)#............###.....##### -) Magic Parchment##..................∩..... Cast: Shock#....#####..#.#####.....# Scroll Fly ###### ###..#..∩#..ß...#...##.<.#...############....#⌠..#..## ##......## ###....#####.## .........## ##..##### ### _There is an open door here. _There is a stone staircase leading down here.  :j You fly downwards. _Level annotation: exclusion: 2 staircases _There is a stone staircase leading up here. _Unknown command.:j5! :j" :j3 :j5 :j: | 37  _:jA :j"F B:jM :jP :jP :jQ :jbY :jw[ :j\ :j] :jd :jf :jlg :jh :j p :jq :jq :j;s :jy :jE{ :j{ :j} :j :js :jτ :jX :jB :j :j :j؍ :j$ :j& B:j֛ :j :j :jy :jP :jz :j :j :jo :j :j :j :j :j :jX :je :j d  You see here a quokka skeleton.:j :j  _:j :jҿ :j :j ,:j :j :jT :j :js :j ,:jH :j` :j :j :jd :j :j B:j :j :j :j :j :jS :j ,:j :jo :j :j :j :jb :j :j :j :j :jo :j :j :j :j :j :j $  Things that are here::jj t  a +0 chain mail; a +0 hand axe; an orc skeleton:j- :j  _:j :j :j :j :j: :jR :j :jd :j] :jk! :j" :jF# :j$ :j' :j) ,:j* :j- :jy/ :j0 :j71 :jd4 :j6 :jV6 :jI7 :j9 :j ; :j; :j< :j8? :j? :jC@ :j@ :jMC :j&D :jD :jrE :jG :jH :j9I :jcI :jK :jL :j"M :jM :jO :jP :jP :jQ :jcS :jT :jT :jxU :jW :jKY :jY :jZ :j\ :j/^ :jv^ :jg_ :j~a :jb :j)c :j d :j f :j2g :jg :j|h :jj :jk :jl :jl :jYo :jq B:jEs :jnt :jt :jv :j;w :jx :jmx :jx :jKz :j{ :jh{ :j{ :j:} :j} :jC~ :j~ :j :j :jW :j :j :j :jh :j+ :jW :j :j :j :j :j~ :jˊ :jb :j :j :j :jo :j :j :j% :jŒ :j :j6 :j :j5 :j :jp :j :jd :j! :jΜ :j- :j :j :j? :j :j :je :j :j :j :j :j :jb :j2 :j :j :jL :j; :j :j& :jx :j! :j :jw :j :j_ :j۴ :jR :jƶ :j :jø :j :j8 :jԺ :jd :j :j :jK :j :j :j :j. :j! :j :j7 :j :j :j) :ju :j :j :j :j :jQ :jn :j :je :j :j Y  There is a stone staircase leading down here.:jY :je :j" 122 :jb  _:j :j G 5  You fly downwards.:j :j :jA :j _ _Level annotation: exclusion: staircase:j 2#.####.#...#####.###...†......... #.# #.#.#.......# ##.########### #.####.#.############.#####.### ..†.##.#.# #..#...............÷.. #.#.##.#.# #..#.#####.......##.## .....#...###..#.##.##.####..##÷# ..#..#........#..†.##.# #..##.# .....#.######.####.##.# #..##.# .....#.# #.#.;#.##.####..##.# 557.5 (75.5) #....#.# #....#.##...:j ,.# .....#.# ####.#.#######.###.# ..#..#.###########.# #.# #.# ###..#.............# #.# #.## # #..################# #.# #.##  ###..#...............# #.# #...  .....#.#############.# #.# ###.  #....#.#......######'## #.# ##.. :jw :j,:j_a _There is a stone staircase leading up here.:jWhere to? (Tab - D:5, ? - help)  D - Dungeon :j :j #.####.#...#####.###...†......... Feet the Conjurer #.# #.#.#.......# ##.########### Tengu #.####.#.############.#####.##### Health: 41/41 ======================== ..†.##.#.# #..#...............÷.. Magic: 20/20 ======================== #.#.##.#.# #..#.#####.......##.## AC: 0:ji ,Str: 10 .....#...###..#.##.##.####..##÷# EV: 22Int: 17 ..#..#........#..†.##.# #..##.# SH: 0Dex: 14 .....#.######.####.##.# #..##.# XL:  8 Next:  0% Place: Dungeon:5 .....#.# #.#.;#.##.####..##.# Noise: ---------  Time: 6557.5 (0.0) #....#.# #....#.##.......##.# -) Magic Parchment .....#.# ####.#.#######.###.# Cast: Shock ..#..#.###########.# #.# #.# Scroll Fly :jh ;###..#.............# #.# #.## # #..################# #.# #.##  ###..#...............# #.# #...  .....#.#############.# #.# ###.  #....#.#......######'## #.# ##.. Things that are here: _a +0 chain mail; a +0 hand axe; an orc skeleton _There is a stone staircase leading down here.  You fly downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here.:j :j :j :jj :j  37  _:j :j ,:j :j :j :j :j :j ,:j :j :j2 :j_ :j :jr :j :j ,:j :j ,:j( :j :jl ,:j :j :j/ :j :j B:jt :j\ :j :j :j :j@ :j B:j8 :j ,:jd :j:j,:j:j :j,:j :j:j:j;:j:j/:j|:j:j :j :j- ,:j :jJ :j :j :j:j:jh:j:j:jE:jt:j:j :jC:j:j,:j:j?,:j:j:j{:j:j :j!:j'#,:j#:j%:jn(:j(:j):j+:j.:j'/:j0:jp4:jC6:j6:j#8:j+::jY;:j;:j&=:jS@:jA:j>B:jB:jE:j'G:j{G:jH:jWJ:jK:jK:jL:jN:jO:jFO:jP:jRY  There is a stone staircase leading down here.:j8T:jT:jUB22  _:jRV:j?%6:j,:j}:j! _You fly downwards.:jlm   #>.....#   #......#   #......#   #......#   #......#   #......#  :j  #......#   #.....;#  95.0 (37.5) #......#   #......#   #......#   ########          :j:jD:jb"a _There is a stone staircase leading up here.:jR :jS :j4T :jV :jX :jy]  37  _:js .....<>6.0 (1.0).<#......#  #......#  :js M :j3z :j *7.0 (2:j O _Found a stone staircase leading up.:jD_:jR:j}P  There is a stone staircase leading up here.:jI5 _:j :j:j:jg:j6:j:jh!:j!:j":jd$:j&,:j':j):j+:j*,:j,:j?/:j1:j1:j2:j5:j7:jK8:j8:je=:j^BB:jGX:jK:j)V... .##### .. #....# .. #....# :j&Wo.##. +....####### .....##..........# .................#  ##..........#  #.;###......# 613.0 (16.0)>......## #......# .ß...#. #......# ..⌠..#. #......# .... .. #.....<# ... ## #......# .## #>.....# :jtW#......# #......# :ja]:j$g+4.0 (17:jk:jnA _Found a staircase to the Ecumenical Temple.:j[ . .#####  .. #....# . .. #....# #.##. +....####### ......##..........# ..................# ...⌠. ##..........# ß.....#..###......# .>.....;## #......# ..ß...#.# #......# ..⌠..#.# #......# ... ..# #.....<#  ### #......# #.## #>.....#   #......#  #......#  #......# :ja :jj 05.0):j`p :jr :j^:jd0:ji:j l:j . .##### .....# #....# ..... #....# #.##.# +....# ....##..# ...............# ⌠...⌠..##..........# .ß.....#..###......# .>....;.## #......# .ß...#.# #......# ⌠...⌠..#.# #......# .....# #.....<# ....### #......# #.##.# #>.....# .+ .. #......# :jp .# ## #......#  #......# :j:jz]  6:j:jL:j  . .#####  .....# #....#  ...... #....# .##.##.##+....# .##...# .....# .⌠...⌠..##..........# .ß.....#..###......# .>...;..## #......# .ß...#.# #......# .⌠...⌠..#.# #......# ...# #.....<# .### #......#.##.##.## #>.....# ..+ .. #......# .# ##[40:jE mm #......# #......#:j X7:j:0 . .##### .....## #....#. ....... #....##.##.##.##+....#.##..........#......#.⌠...⌠..##..........#.ß.....#..###......#.>..;...## #......#.ß...#.# #......#.⌠...⌠..#.# #......#..# #.....<#.### #......##.##.##.## #>.....## ..+ ..# #......# .# ### #......# [3:j1?9;49m #......#:j07:jE%8:jJ:j>M:jտ . .######. .....## #....##......... #....##.##.##.##+....##.##..#......##..⌠...⌠..##....##...ß.....#..###......#.>.;....## #......##.....ß...#.# #......##..⌠...⌠..#.# #......#..# #.....<##.### #......#:jt##.##.##.## #>.....# #...+ ..# #......## .# ### #......#  #......#:j:jB9:jO . .##### #. .....####....# #......... #....# ##.##.##.##+....#.#.##...#..# #..⌠...⌠..##:j$P.#+#...ß.....#..###......#.>;.....## #......#.#.....ß...#.# #......# #..⌠...⌠..#.# #......#.# #.....<###.### #......#:jPB ##.##.##.## #>.....#  #...+ ..# #......#  # .# ### #......#  #......# :jEZ:jl&20:jt:j9 . .##### #.......####....# #......... #....#. ##.##.##.##+.....#.##.... #..⌠...⌠..##.#+#...ß.....#..###........## #.......#.....ß...#.# #...... #..⌠...⌠..#.# #.......# #.....<#.### #...... ##.##.##.## #>..... #...+..[39:j5:O;49m.# #...... #..# #### #...... #......:jA:jR%1:jW:j[i _There is a staircase to the Ecumenical Temple here.:j:jI:jI22 622 _:j}:jV Temple  You fly downwards. Welcome to the Ecumenical Temple! ≈≈≈≈≈≈≈≈≈≈≈......# ≈≈≈≈≈≈≈≈≈≈≈......# ≈≈.....≈≈≈≈≈.._..## ..........≈≈......# ...._.......# .........## .........._........# ....#..............# .#######.# ## ####........# ####.....#  ####### :jAV,3.5 (2.5:j_:jN`S _Found a broken altar of Ashenzari and a basalt altar of Yredelemnul.:jcd _There is a staircase back to the Dungeon here.:j˜ :j5 :jZ :j] F _Unknown command.:jV:j%Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15):j Temple (1/1) D:6 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($81)HepliaklqanaKikubaaqudgha :jMakhlebNemelex XobehOkawaruQazlal RuSif Muna:j TrogUskayaw VehumetWu JianXom:j3MYredelemnul ZinThe Shining One :jYShops: (press $ to reach them - yellow denotes antique shop) :j~D:4 (![ Annotations: (press ! to add a new annotation) :jD:3 exclusion: staircase D:5 exclusion: staircase:j{h:jr≈≈≈≈≈≈≈≈≈≈≈......#Feet the Conjurer ≈≈≈≈≈≈≈≈≈≈≈......#Tengu ≈≈.....≈≈≈≈≈.._..##Health: 41/41 ======================== ..........≈≈......#Magic: 20/20 ======================== ...._.............#AC: 0Str: 10 ..................##EV: 22Int: 17 :jus.........._........#SH: 0Dex: 14 ....#..............#XL:  8 Next:  0% Place: Temple .#######........;..#Noise: ---------  Time: 6623.5 (0.0) ## ####........#-) Magic Parchment####.....#Cast: Shock#######Scroll Fly _Found a staircase to the Ecumenical Temple. :jptF_There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a broken altar of Ashenzari and a basalt altar of Yredelemnul. _There is a staircase back to the Dungeon here. _Unknown command.:jh~:jW:j:j:j:j:jF _Unknown command.:j:jThe Ecumenical Temple <<______________(Press ? for help) #......≈≈...........≈≈......#  ##.._..≈≈≈≈≈.....≈≈≈≈≈.._..##  #......≈≈≈≈≈≈≈≈≈≈≈≈≈......#  #......≈≈≈≈≈≈≈≈≈≈≈≈≈......#  :j~##.....≈≈≈≈≈≈≈≈≈≈≈≈≈.....##  #......≈≈≈≈≈≈≈≈≈≈≈......#  #......≈≈≈≈≈≈≈≈≈≈≈......#  ##.._..≈≈≈≈≈≈≈≈≈≈≈.._..##  #......≈≈≈≈≈≈≈≈≈≈≈......#  #......≈≈≈≈≈≈≈≈≈≈≈......#  ##.....≈≈≈≈≈≈≈≈≈≈≈≈≈.....##  :j#......≈≈≈≈≈≈≈≈≈≈≈≈≈......#  #......≈≈≈≈≈≈≈≈≈≈≈≈≈......#  ##.._..≈≈≈≈≈.....≈≈≈≈≈.._..## :j/S #......≈≈...........≈≈......#  #............._.............#  ##...........................##  #........_..........._........#  #..............#..............#  :jf#.._........#######........;..#  #........#### ####........#  #.....########.....# :j= ##############:j###############.....#### ####.....##..#### ####..##..<........#######........_..##..............#..............##........_..........._........###...............###............._.............##......≈≈...........≈≈......###.._..≈≈≈≈≈.....≈≈≈≈≈.._.##..## #......≈≈≈≈≈≈≈≈≈≈≈......# #......≈≈≈≈≈≈≈≈≈ ##.._..≈≈≈≈≈≈≈≈≈≈≈.._..## #≈≈≈≈≈≈≈≈≈≈≈# #......≈≈≈≈≈≈≈≈≈≈≈ ##.....≈≈≈≈≈≈≈≈≈≈≈≈≈.....## #......≈≈≈≈≈≈≈≈≈≈≈≈≈......# #≈≈≈≈≈≈≈≈≈≈≈≈≈ ##.._..≈≈≈≈≈.....≈≈≈≈≈.._..## #......≈≈...........≈≈......#:j,J:j1^/≈≈≈≈≈≈≈≈≈≈≈......#Feet the Conjurer ≈≈≈≈≈≈≈≈≈≈≈......#Tengu ≈≈.....≈≈≈≈≈.._..##Health: 41/41 ======================== ..........≈≈......#Magic: 20/20 ======================== ...._.............#AC: 0Str: 10 ..................##EV: 22Int: 17 .........._........#SH: 0Dex: 14 ....#..............#XL:  8 Next:  0% Place: Temple .#######........;..#Noise: ---------  Time: 6623.5 (0.0) ## ####........#-) Magic Parchment####.....#Cast: Shock#######:j^Scroll Fly _There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a broken altar of Ashenzari and a basalt altar of Yredelemnul. _There is a staircase back to the Dungeon here. _Unknown command. _Unknown command.:jk`3:ji:jj:j#q| 37  _:jq:j*s:js:jt:j"y:jz:j{:jy|:j,:j:j':j::jSWater :jm:j   You fly downwards. Welcome to the Ecumenical Temple! _Found a broken altar of Ashenzari and a basalt altar of Yredelemnul. _There is a staircase back to the Dungeon here.Unknown command. _Found a blossoming altar of Fedhas and a white marble altar of Elyvilon.:j:j :ju:jU:jK:j:j$:j:jͤ:j$:js:j˩:jB:j:jB:j:j}:j:jV:jZ:j&:j:jx:j:j,:jv _Found a shimmering blue altar of Sif Muna and an opulent altar of Gozag.:j:j:j:j:j:j:j&:jf _Found a sacrificial altar of Ru and a shadowy altar of Dithmenos.:j:jR:jr:j:jm:j:j:jK _Found a staircase back to the Dungeon.:j :j:j:j:j:j2:j:j:j:j*F ##### #### #........#### ## #..;........#######.47.5 (24.0) #..............#.... #........_............................#............._....#......≈≈.......... ##.._..≈≈≈≈≈.....≈≈ #......≈≈≈≈≈≈≈≈≈≈≈ #......≈≈≈≈≈≈≈≈≈≈≈ :j3.:jD[d _There is a staircase back to the Dungeon here.:jz :jn U  :j~ :j :jC T22 648.5 (1.0) _:jk :_:jW-Dungeon:6:jg. .######.......####....##......... #....#. ##.##.##.##+....######..#.........##..................................#..⌠...⌠..##..........#+#...ß.....#..###...........## #.......#.....ß...#.# #..#..⌠...⌠..#.# #..............# #.....<###.........### #..##.##.##.## #>#...+...# #......#..:jn[33m# #### #...... #......:j-50.0 (2.5:j#:j&< _You fly upwards. Welcome back to the Dungeon!:j'i _There is a staircase to the Ecumenical Temple here.:j :j\ :j :j :j  37  _:j" :j :j ~  There is a fountain of clear blue water here.:j :j  _:j :j :j :j :j :j6 :j ,:jV :j n:j/ :j :j :j" X:j$ :j& :j'' ;22 :j' :j6+ F _You reach down and open the door.:j. e  You encounter a jelly.:j6<  #.......####... ## #......... #.#.... ...##.##.##.##+. #.... ..#.........##. #.... ...... #..J. #..⌠...⌠..##..###+#...ß.....# #....#........>......# #....;...#.....ß...#.# #....#...#..⌠...⌠..#.#..#...............#Shock #....#####.........###:j<  ...... ##.##.##.##....... #...+...# J   jelly (asleep)....... #..######....... #..#...#:j)L -9.0 (9.0:jS x 37  60.0 (10.0) _:jY :j\ Q _There is an open door here.:jX #.... ##   #....  #....  #....  #..J.  #....###+#... #....#........> #....;...#....:jY  #....#...#..⌠ #....#....... #....#####... ...... ##.#  ....... #..  .......   ....... #..#  ...# :ja #.... ##   :j#....  #....  #....  #..J.  #....###+#... #....#........> #....;...#.... #....#...#..⌠:j #....#....... #....#####... ...... ##.# ....... #..  .......  .......  ...#:j4:j20:j_:j\ _A jelly is nearby!:j~! #.... ##   #....  #....  #....  #..J.  #....###+#... #....#........> #....;...#.... #....#...#..⌠ #....#....... #....#####... ...... ##.#  ....... #..  .......   ....... #..#  ...# :j{:j|!:j{} :j}P#.... ## :j~ :jc~ :j~-#.... :j :j[.#.... :j :jJ.#.... :j :jہZ#..J. :j :jU~#....###+#...:jo #....#........>:j3 #....;...#.... #....#...#..⌠:jb #....#....... :jă#....#####... ...... ##.#:j.f ....... #..  ....... :jT .......  ...#:j:jђ:j:j›\ _A jelly is nearby!:j#.......####. Feet the Conjurer#.... ## #......... #. Tengu#.... ...##.##.##.##+. Health: 41/41 ========================#.... ..#.........##. Magic: 19/20 ======================--#.... ............... AC: 0Str: 10#..*. #..⌠...⌠..##. EV: 37 Int: 17:j}#...*###+#...ß.....#.. SH: 0Dex: 14#...*#........>......# XL:  8 Next:  0% Place: Dungeon:6#....;...#.....ß...#.# Noise: ---------  Time: 6660.0 (0.0)#....#...#..⌠...⌠..#.# -) Magic Parchment#....#...............# Cast: Shock#....#####.........### Scroll Fly ...... ##.##.##.##....... #...+...#J   jelly....... #..######....... #..#:j ...#Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  :j.The zap hits the jelly.:jQ.J:j  .:j#922 =1.0 (1:ja*:j{.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly. _The jelly is moderately wounded.:j #.......####. Feet the Conjurer#.... ## #......... #. Tengu#.... ...##.##.##.##+. Health: 41/41 ========================#.... ..#.........##. Magic: 18/20 =====================---#.... ............... AC: 0Str: 10#.... #..⌠...⌠..##. EV: 22Int: 17#...*###+#...ß.....#.. SH: 0Dex: 14#...*#........>......# XL:  8 Next:  0% Place: Dungeon:6:j [#....;...#.....ß...#.# Noise: =--------  Time: 6661.0 (0.0)#....#...#..⌠...⌠..#.# -) Magic Parchment#....#...............# Cast: Shock#....#####.........### Scroll Fly ...... ##.##.##.##....... #...+...#J   jelly....... #..######....... #..#...#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly!:jZ# Q.J:j+ :j- *2.0 (1:jd4 :j7 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly! _The jelly is almost dead.:jJ  #.......####. Feet the Conjurer #.... ## #......... #. Tengu #.... ...##.##.##.##+. Health: 41/41 ======================== #.... ..#.........##. Magic: 17/20 ====================---- #.... ............... AC: 0Str: 10 #.... #..⌠...⌠..##. EV: 22Int: 17 #....###+#...ß.....#.. SH: 0Dex: 14 :j >#....#........>......# XL:  8 Next:  0% Place: Dungeon:6 #....;...#.....ß...#.# Noise: =--------  Time: 6662.0 (0.0) #....#...#..⌠...⌠..#.# -) Magic Parchment #....#...............# Cast: Shock #....#####.........### Scroll Fly  ...... ##.##.##.##  :j= ....... #...+...#  J   jelly ....... #..######  ....... #..#  ...# :jq >Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The zap hits the jelly!:j/ R #.... ##   #....  #....  #....  #.... :j  #...*> . ⌠ :j A    :j &  :jH H  ...#:j1} .:jn d43.0 (1Shock:jR :jH onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The zap hits the jelly! _You kill the jelly!:j,  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j3:jN:j"  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j.:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j8:jG9:j9:j}<:j@| 37  _:j%B:jvB:j.. #....'...#.....ß #....#...#..⌠...⌠.:jf# #;...#............-84.0 (21.0) #....#####........ ......# ##.##.##. .......+ #...+... .......# #..#:jd#### ........# #..# #####....# ...# #....+ ...# :jװX-:ju:jn :jF_Key pressed, stopping explore.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jͣ:j`:j':j[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jO  :j:jݍ: _:j:jŐ:j:j:jH:j:jc:j1:jX:j:j:j:j2:jW:jW:jȤ':j22 :j:jF _You reach down and open the door.:j:jF_ 37  :j:j@  There is an open door here.:jc:j _:jm:jc:jn,:j$22 :j:jF _You reach down and open the door.:j:j3_ 37  :j:j:jB:j#....#...#..⌠...⌠..#.##....#........########....#####.####..........#...##.##.##.## #..........'....#...+...# :j#..........#...##..###### #..........######..# #######....# #....;)..+...# #....###+# #....##....##....##....## :j :j9? #....#...#..⌠...⌠..#.# #....#.# #######....#####.### #..........#...##.##.##.## #....'....#...+...# #...#...##..###### #.:j .######..# #######....#...#...# #....';..+...# #....###+# #....# #....# #....#[40m#....######:j<#  There is an open door here.:j;-97.0 (13:jj  8.0 (14 _:jx:j^ _You see here the +6 whip "Buet" {spect, Fly Will+ Dex-4 Stlth+}.:j:j:j9:j:j:jP _:j:jk:j:j:j!#....#...#..⌠...⌠..#.# ##....#..# ########....#####..### ##..........#...##.##.##.## ##..........'....#...+...# #:j#..........#...##..###### ##..........######..# ########....#...#...# ##....').;+...# ##....###+# ##....# ##....# ##....# ##....# ####### :j:2 #:jK700.0 (2.0)'..#....#....######:j:j(h22 ======1.0 (3:j:j= _As you open the door, it creaks loudly!:j73:j9:j>:jA:j'E,:jFF _You reach down and open the door.:jI:jI, :jJ337  :jK:jP@  There is an open door here.:jS:j-T _:jT:jzW:jY:jZ:jy[:j _:jla:ja:jb:jd:jdf:j;g:jg:j/i:jzk:jk:jl:jo:jq:jgq:jq:ju:jx:jx:jXz:jt}:j,:j߀:j:jV:j:jB:jx:jj  You encounter an ice beast.:j!#....#........>......## #....#....'...#.....ß..Y#.# #.... #....#...#..⌠...⌠..#.# #.... #....#...............# #.... #####....#####.........### #.... ...#...##.##.##.## #>... ...:j5L'....#...+...# #.... .........#...##..###### #.... .........######.;# #....------ #####....#...#...#....#....')..'...#....Shock#....###'##..##....#....#...##..###....#....#....#...##.... Y   ice beast (wandering)#....#....#...##....#....###########....:j1###########:j7.12.0 (11.0):jXY:j  ------3.0 (12Shock:j:j6 _The ice beast leaves your sight.:jdf #....'...#.....ß...#.# # #....#...#..⌠...⌠.Y#.# # #....#...............# # ######....#####...### # ..........#...##.##.##.## #>.'....#...+...# #.#...##..###### #.######..# # ######....#...#.;.# # #....')..'...# # #....###'##..# # #....#...##..## # #....#....#...# # #....#....#...# :jrg6#... #....########## #... ######  #### Y:j]n.Y   ice beast (wandering):j|~@4.0)Shock:jE:j6:jQom #....#...#..⌠...⌠Y.#.# # #....#...............# # #######....#####...### # #:jo{..........#...##.##.##.## #> #.'....#...+...# # #.#...##..###### # #.######..# # #######....#...#...#:j(p7 # #....')..';..# # #....###'##..# # #....#...##..##:jpZ # #....#....#...# # #....#....#...# # #....########## #.. ######  ### :jTy:j^W5Shock:j:j:jU:jx\0:jb:je:jc Z #....#...#..⌠...⌠Y.#.# # #....#...............# #  #....#####.........### #  #.#...##.##.##.## #>  #.'....#...+...# #  #.#...##..###### #  #.######..# #  #....#...#...# # #....')..;...# #:jY m #....###'##..# # #....#...##..## # #....#....#...# # #....#....#...# # #....########## # ###### :j! :j* ]  6:j0 :j4 Q _There is an open door here.:j  #....#...#..⌠...⌠Y.#.# # #....#.......# # #....#####.........### # #.#...##.##.##.## # #.'....#...+...# # #.#...##..###### # #....######..# # #....#...#...# # #....').;'...#:j v # #....###'##..# # #....#...##..## # #....#....#...# # #....#....#...# # #....########## # ###### :j& :j ,7 _:j :j :j #....#...#..⌠...⌠Y.#.#  #....#.#  #....#####.........###  #.#...##.##.##.##  #.'....#...+...#  #..........#...##..######  #....######..#  #....#...#...#  #....');.'...#  #....###'##..#  #....#...##..##:jfm  #....#....#...#  #....#....#...# #....####### #:j:j %8:j:j+:j #....#...#..⌠...⌠Y.#.# #....#.# #######....#####.### #..........#...##.##.##.## #..........'....#...+...# #..........#...##..###### #...######..# #######....#...#...# #....';..'...# #....###'##..# #....#...##..## #....#....#...# #....#....#...# #....##########  ######:j:jH%9:j:j _You see here the +6 whip "Buet" {spect, Fly Will+ Dex-4 Stlth+}.:j٨:jB22 720:j _i - the +6 whip "Buet" {spect, Fly Will+ Dex-4 Stlth+}:jƄ:jԆ3:j:j# 37  :jn:j:j:jn:j@  There is an open door here.:j:jN _:j:jX,:j5:j,:jӴB:j;:jqB:jF:j4B:j:jc:j:j:j:j:j:j~:j:j  An ice beast comes into view.....# . .##### ....# #...Y...####....# ....#####......... #....# ........##.##.##.##+....####### ........#.........##..........# ......................# ........#..⌠...⌠..##..........# ....###+#...ß.....#..###......# ....#........>..;...## #......# ....'...#.....ß...#.# #......# ....#...#..⌠...⌠..#.# #......#[:j37mShock ....#...............# #.....<# ....#####.........## #......# ....#...##.##.##.## #>.....#Y   ice beast (wandering) ....'....#...+...# #......# ....#...##..###### #......# ....######..##......#:j/322.0):j#:j/23.0 (13 _:j`<:jT ....#. .#####Feet the Conjurer ....# #...*...####....#Tengu ....#####....*.... #....#Health: 41/41 ======================== ........##.##*##.##+....#######Magic: 19/20 ======================-- ........#.....*...##..........#AC: 0Str: 10 ..............*...............#EV: 37 Int: 17 ........#..⌠...*..##..........#SH: 0Dex: 14 ....###+#...ß..*..#..###......#XL:  8 Next:  4% Place: Dungeon:6 [34:jU m....#........>..;...## #......#Noise: ---------  Time: 6733.0 (0.0) ....'...#.....ß...#.# #......#-) Magic Parchment ....#...#..⌠...⌠..#.# #......#Cast: Shock ....#...............# #.....<#Scroll Fly ....#####.........### #......# ....#...##.##.##.## #>.....#Y   ice beast ....'....#...+...# #......# ....#...##..###### #......# ....######..##......# _An ice beast comes into view.Casting: Shock (safe:jV j; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 74% to hit):j :j J.Y:j Z...⌠.:j 922 =4.0 (1:j :j)   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 74% to hit) _The zap hits the ice beast but does no damage.:jM1....#. .#####Feet the Conjurer ....# #.......####....#Tengu ....#####....*.... #....#Health: 41/41 ======================== ........##.##*##.##+....#######Magic: 18/20 =====================--- ........#.....*...##..........#AC: 0:j,Str: 10 :ja ..............*...............#EV: 22Int: 17 ........#..⌠...*..##..........#SH: 0Dex: 14 ....###+#...ß..*..#..###......#XL:  8 Next:  4% Place: Dungeon:6 ....#........>..;...## #......#Noise: =--------  Time: 6734.0 (0.0) ....'...#.....ß...#.# #......#-) Magic Parchment ....#...#..⌠...⌠..#.# #......#Cast: Shock ....#...............# #.....<#Scroll Fly ....#####.........###[4:j0m #......# ....#...##.##.##.## #>.....#Y   ice beast ....'....#...+...# #......# ....#...##..###### #......# ....######..##......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (74% to hit)  The zap hits the ice beast.:j.Y..⌠.:j*5.0 (1:j:ja7 _The ice beast is lightly wounded.:jr....#. .#####Feet the Conjurer ....# #.......####....#Tengu ....#####......... #....#Health: 41/41 ======================== ........##.##*##.##+....#######Magic: 17/20 ====================---- ........#.....*...##..........#AC: 0Str: 10 ..............*...............#EV: 22Int: 17 ........#..⌠...*..##..........#SH: 0Dex: 14 ....###+#...ß..*..#..###......#XL:  8 Next:  4% Place: Dungeon:6 ....#........>..;[:jds]m...## #......#Noise: =--------  Time: 6735.0 (0.0) ....'...#.....ß...#.# #......#-) Magic Parchment ....#...#..⌠...⌠..#.# #......#Cast: Shock ....#...............# #.....<#Scroll Fly ....#####.........### #......# :js....#...##.##.##.## #>.....#Y   ice beast ....'....#...+...# #......# :j,t....#...##..###### #......# ....######..##......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jwtPress: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 74% to hit)  The zap hits the ice beast!:jQ.Y:jsN.⌠.:j*6.0 (1:j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 74% to hit)  The zap hits the ice beast! _The ice beast is moderately wounded.:jO....#. .#####Feet the Conjurer ....# #.......####....#Tengu ....#####......... #....#Health: 41/41 ======================== ........##.##.##.##+....#######Magic: 16/20 ===================----- ........#.....*...##..........#AC: 0Str: 10 .............*.*..............#EV: 22Int: 17 ........#..⌠...*..##..........#SH: 0Dex: 14 ....###+#...ß...*.#..###......#XL:  8 Next:  4% Place: Dungeon:6 ....#........>:jT[m..;...## #......#Noise: =--------  Time: 6736.0 (0.0) ....'...#.....ß...#.# #......#-) Magic Parchment ....#...#..⌠...⌠..#.# #......#Cast: Shock ....#...............# #.....<#Scroll Fly ....#####.........### #......# ....#...##.##.##.## #>.....#Y   ice beast ....'....#...+...# #......# ....#...##..###### #......# ....######..##......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift:j-Dir - straight lineThe zap hits the ice beast.  The ice beast is heavily wounded.The zap hits the ice beast but does no damage.:j}Q.Y:j|.Y.⌠.:jz*7.0 (1:j!:j :j[_The ice beast is heavily wounded.:j{ ....#. .#####Feet the Conjurer ....# #.......####....#Tengu ....#####......... #....#Health: 41/41 ======================== ........##.##.##.##+....#######Magic: 15/20 ==================------ ........#.........##..........#AC: 0Str: 10 ..............*...............#:j EV: 22Int: 17 ........#..⌠...*..##..........#SH: 0Dex: 14 ....###+#...ß..*..#..###......#XL:  8 Next:  4% Place: Dungeon:6 ....#........>..;...## #......#Noise: =--------  Time: 6737.0 (0.0) ....'...#.....ß...#.# #......#-) Magic Parchment :j ....#...#..⌠...⌠..#.# #......#Cast: Shock ....#...............# #.....<#Scroll Fly ....#####.........### #......# ....#...##.##.##.## #>.....#Y   ice beast ....'....#...+...# #......# ....#...##..###### #......# ....######..##......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j ?Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, 74% to hit)  The zap hits the ice beast.:jY".:j/Y:j .:j*8.0 (1:j:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ice beast (heavily wounded, 74% to hit)  The zap hits the ice beast. _The ice beast is heavily wounded.:jB ....#. .#####Feet the Conjurer ....# #.......####....#Tengu ....#####......... #....#Health: 41/41 ======================== ........##.##.##.##+....#######Magic: 14/20 ================-------- ........#.........##..........#AC: 0Str: 10 ..............................#EV: 22Int: 17 ........#..⌠...*..##..........#SH: 0Dex: 14 ....###+#...ß..*..#..###......#XL:  8 Next:  4% Place: Dungeon:6 ....#........>..;...## #......#[38:jN GNoise: =--------  Time: 6738.0 (0.0) ....'...#.....ß...#.# #......#-) Magic Parchment ....#...#..⌠...⌠..#.# #......#Cast: Shock ....#...............# #.....<#Scroll Fly ....#####.........### #......# ....#...##.##.##.## #>.....#Y   ice beast ....'....#...+...# #......# ....#...##..###### #......# ....######..##......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-:j Dir - straight lineAim: an ice beast (heavily wounded, 74% to hit)  The zap hits the ice beast.:jd O⌠Y:jV .5==9.0 (1:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, 74% to hit)  The zap hits the ice beast. _The ice beast is severely wounded.:j, /....# . .#####  Feet the Conjurer ....# #.......####....#  Tengu ....#####......... #....#  Health: 41/41 ======================== ........##.##.##.##+....#######  Magic: 14/20 ================-------- ........#.........##..........#  AC: 0Str: 10 ..............................#  EV: 22Int: 17 :j ........#..⌠...⌠..##..........#  SH: 0Dex: 14 ....###+#...ß.....#..###......#  XL:  8 Next:  4% Place: Dungeon:6 ....#........>..;...## #......#  Noise: =--------  Time: 6739.0 (0.0) ....'...#.....ß...#.# #......#  -) Magic Parchment ....#...#..⌠...⌠..#.# #......#  Cast: Shock ....#...............# #.....<#  Scroll Fly ....#####.........### #......# ....#...##.##.##.## #>.....#  Y   ice beast :j &[40m....'....#...+...# #......# ....#...##..###### #......# ....######..# #......# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)  The zap hits the ice beast!:jt = .          *        <#   #>  ..# :j .:j$ k11540.0 (1Shock:j* :j'. onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)  The zap hits the ice beast! _You kill the ice beast!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j[:j&:j,:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jv:j:j:jr  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jX:j :jߨ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jOg:jg:ji:jhk:j1pf 37  _:j:j{B:jI5==6==7=:jK:jw9=:j9:jb8=:jn:j:j9=:j:j:j:j:j:jK9=:j}:jn,:j1:j=:jI:j:jL20=:j :j :j" :j :j:jq:j:j =:jD1====:jGP:jS:jU,:jk K.O:jq :j{ %7:j :j :j. #...#   #...O#  #....#  #....#  #....#  #....#  #....#  #....#  ########..;.#  ..# #...........##### # #.......####....#  #####..........#....#  ...##.##.##.##+....#######  #.........##..........#  ..............#  #..⌠...⌠..##...#  ###+#...ß.....#..####  :jK.O:j:j%8:jY:jj :j+ .....#...#  Feet the Conjurer#....#  Tengu#..*.#  Health: 41/41 ========================#....#  Magic: 16/21 ==================------#....#  AC: 0Str: 10#....#  EV: 37 Int: 17#....#  SH: 0Dex: 14#....#  XL:  8 Next: 15% Place: Dungeon:6########..;.#  Noise: ---------  Time: 6808.0 (0.0) ..# #...........#####:j   -) Magic Parchment ..# #.......####....#  Cast: Shock ..#####..........#....#  Scroll Fly ......##.##.##.##+....#######  ......#.........##..........#   O   ogre :j ............................#  ......#..⌠...⌠..##..........#  ..###+#...ß.....#..###......#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target:j< sAim: an ogre, wielding a +0 giant spiked club (lightly wounded, empty space  bonus: 8/8):j= h.Oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, empty space  bonus: 8/8)  The open air twists around violently and strikes the ogre!:j 8 :j i7=22 ===9.0 (1:jΏ :j ] _The ogre is severely wounded.:j .....#...#  Feet the Conjurer #....# Tengu #....# Health: 41/41 ======================== #....# Magic: 13/21 ==============---------- #..O.# AC: 0Str: 10 #....# EV: 22Int: 17 #....# SH: 0Dex: 14 #....# XL:  8 Next: 15% Place: Dungeon:6 ########..;.# Noise: ===------  Time: 6809.0 (0.0) ..# #...........#####  :j -) Magic Parchment ..# #.......####....#  Cast: Shock ..#####..........#....#  Scroll Fly ......##.##.##.##+....####### ......#.........##..........#  O   ogre ............................# ......#..⌠...⌠..##..........# ..###+#...ß.....#..###......# Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, empty space  bonus: 8/8):j_                            :j=dContam: 12% ---10.0 (1:j{:jhMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ogre, wielding a +0 giant spiked club (severely wounded, empty space  bonus: 8/8) _You miscast Airstrike. Nothing appears to happen.:j{.....#...#  Feet the Conjurer#....#  Tengu#....#  Health: 41/41 ========================#....#  Magic: 9/21==========--------------#..*.#  AC: 0Str: 10#....#  EV: 22Int: 17 Contam: 12% #....#  SH: 0Dex: 14#....#  XL:  8 Next: 15% Place: Dungeon:6########..;.#  Noise: ---------  Time: 6810.0 (0.0) ..# #...........#####  -) Magic Parchment :j|S..# #.......####....#  Cast: Shock ..#####..........#....#  Scroll Fly ......##.##.##.##+....#######  ......#.........##..........#   O   ogre ............................#  ......#..⌠...⌠..##..........#  ..###+#...ß.....#..###......#  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, empty space  bonus: 8/8):jz)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (severely wounded, empty space  bonus: 8/8)  The open air twists around violently and strikes the ogre!!:j 2===1.0 (1Shock _You kill the ogre! _Your base Air Magic skill increases to level 7!:jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jq :j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jX3:jY:j`\:j1ai 37 _:j[b:j#c:j~d:jLg:jg:ji:jk:j!l:jFl^10/21=:jm:jo:j`p:jq:js:j^t70:ju:jx:jx98% :j+z:j|:j}S=6:j~:j:j=74:jă:jU:j&11:jԅ0=2:j4:j:j71:j:j&:j~D :j:j<Z _Your magical contamination has completely faded away.:j:j :j9=:j:j:j:j$:jV:j:j_:jҠF2=:j.:j:j;:j:j:jۨ:j:j":j^:jo:j:j9=:jP:j*:j73=:jݳ:j1:j:jL:ji:j:j :jD:j:j):j:j:jU9=:j|:j:j:j:j:jN4==:je:j:j:jp:j:j:j:j;:j:j:j:jS:==:j:j$:j_:j:ja:jM5=:j:j,:j:j=:j|:j:j:je:j:je:j#=:j:jr:j:j:ju:j:jK6=:jM:j:jV:j:jc:j:j:j:j>:j:j:j#=:jB:j :j :j :j :j:jN57=:jy:j:j:j:jd:j:j:j:j:jD:jx:j:jh9=:j:jf":j":j#:j%:j!&#8:jB&(=:j':j):j*:j+:j1-:jl-:jr.:j\0,:j1:jM3:j39=:j4:j6:j7:j98:j::j:59=:j;:jB<:j?>:j>:j?:jA:jB:j:j,:j:j1:j{9=:j:j :jU :j< :jL:j620=:j:j:j,:jR:ju,:j:j,:j+:j:j'9=:j:j91:jO)==:j:j{:j!:j":j#:j(%:j&:j ':j':j):j,:j,:j-:j/:jn1:j1$==:j1:jh3:j5:j7:j^8:jk9:j;:j=:jk>:j?:jB:jS:#........ #......... ###...:.... #......##'###### #......#....... #......#...... #).....#...# :jATV #;...# ---85.0 (74.0) #....#   #....#   :jsT#..).#   #....#:jTe #....# :jT#....# ########....#:j Ub..# #...........#####:j]:jgG---6.0 (75:jxn:jVq% _Found a dagger.:j.lI:j.o:jt:jt:jx:j y:jk|,:j>~:j":jʃ:jP:j*:jˈ:j:jQ:j؎:j$:j˓:j@:jԕ:j` #..... #..... .....  ....#########  #...........  #...... #...........###...;.......#......##'#######......#.......#......#......#).....#...#:jȭ###'##....#... #....# #.... #....# #... #..)#  You pick up a parchment of Soul Splinter and begin reading...:j!291.0 (5.0):j422 2.0 (6:j:jF _You add the spell Soul Splinter to your library.:jy 37  :jaX:j_:je:jч:j:jNj:j:j}:jU:j:j,:j:j:j#:j:jע:j:j:j{:jL:j#:j@e  You encounter a hound.:jt6..########' ...h.......... .............. .............. ... ......... ... ........##'## ........#...# #.....;...# .#...# .#...# Shock:j׻.##########'#.............#...........h   hound (asleep)#. #........... ####........... #......##:j%'######:j+9.0 (7:jk  900.0 (8 _:j :jQ _There is an open door here.:j-  ..########' ...h  .......... ....  .......... .....  :j ......... ...  ......... ...  ........##'##  ........#...#  #.....;...#  #.....#...#  #.....#...#  :jk j#.....#########  ##'#..  #..#..  :j q#. #...  ####....   :jg  ..########' ...h  .......... ....  .......... .....  ......... ...  ......... ...  ........##'##  ........#...#  #.....;...#  #.....#...#  #.....#...#  #.....#########  ##'#.. #..#..  #. #... ####.... :j  _A hound is nearby!:j  ..########' ...h  .......... ....  .......... .....  :j v......... ...  ......... ...  ........##'##  ........#...#  #.....;...#  #.....#...#  #.....#...#  #.....#########  ##'#..  #..#.. :jj v #. #...  ####....   :jƍ ..########' ...h  .......... ....  .......... .....  ......... ...  ......... ...  ........##'##  ........#...#  #.....;...#  #.....#...#  #.....#...#  #.....#########  ##'#.. #..#..  #. #... ####.... :js:j:j:j\ _A hound is nearby!:jFeet the Conjurer..########' ...*Tengu.......... ....Health: 41/41 ========================.......... .....Magic: 17/21 ===================-----......... ...AC: 0Str: 10......... ...EV: 37 Int: 17........##'##SH: 0:jpDex: 14........#...#XL:  8 Next: 25% Place: Dungeon:6#.....;...#Noise: ---------  Time: 6900.0 (0.0)#.....#...#-) Magic Parchment#.....#...#Cast: Shock#.....#########Scroll Fly ##'#...........#..#...........h   hound (asleep):j #. #...........####...........#......##'###### _A hound is nearby!Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  :jCvPress: ? - help, Dir - move targetAim: a hound (asleep, empty space bonus: 3/8):j..  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound (asleep, empty space bonus: 3/8)  The open air twists around violently and strikes the hound!!:j(:jDx22 9===1.0 (1Shock:j:jI _You kill the hound!:jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jkv:j:jN:jk _You can't see any susceptible monsters within range! (Use Z to cast anyway.):js% G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jI 3:jy :j   Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j I:jp :jQ  37  _:j( :jG :jđ :j :jM :j :j :j{ :j K8=:j\ :ji :j؛ :j3 :jR 3onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold geomancer. It is wielding a +0 long sword.:jܾ 7K.---..Shock...K   kobold geomancer (wandering)..:j/ *7.0 (6:j :jkM---8.0 (7 _:j :j:j  ..########' K...  .......... ....  .......... .....  ......... ...  ......... ...  ........##'##  ........#...#  #.....;...#  #.....#...#  #.....#...#  #.....#########  ##'#..  #..#..  #. #..  ####..   :jSE ..########' K...  .......... ....  .......... .....  ......... ...  ......... ...  ........##'##  ........#...#  #.....;...#  #.....#...#  #.....#...#  #.....#########  ##'#.. #..#..  #. #.. ####.. :j>L:jg0:jn:jqg _A kobold geomancer is nearby!:jl ..########' K...  .......... ....  .......... .....  ......... ...  ......... ...  ........##'##  ........#...#  #.....;...#  #.....#...#  #.....#...#  #.....#########  ##'#..  #..#..:jJ  #. #..  ####..   :ja ..########' K...  .......... ....  .......... .....  ......... ...  ......... ...  ........##'##  ........#...#  #.....;...#  #.....#...#  #.....#...#  #.....#########  :ju##'#.. #..#..  #. #.. ####.. :jE:jp:j:j,g _A kobold geomancer is nearby!:jvFeet the Conjurer..########' *...Tengu.......... ....Health: 41/41 ========================.......... .....Magic: 14/21 ================--------......... ...AC: 0Str: 10......... ...EV: 37 :j7Int: 17........##'##SH: 0Dex: 14........#...#XL:  8 Next: 29% Place: Dungeon:6#.....;...#Noise: ---------  Time: 6908.0 (0.0)#.....#...#-) Magic Parchment#.....#...#Cast: Shock#.....#########Scroll Fly ##'#...........#..#...........K   kobold geomancer (wandering):j#. #...........####...........#......##'######Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 long sword and wearing a +0 robe  (wandering, hasn't noticed you, empty space bonus: 3/8):j E.KAim  Press: ? - help, Dir - move target: a kobold geomancer, wielding a +0 long sword and wearing a +0 robe  (wandering, hasn't noticed you, empty space bonus: 3/8)  The open air twists around violently and strikes the kobold geomancer!!  The kobold geomancer shouts!K  :j ;22 ===9.0 (1:js :j; d _The kobold geomancer is almost dead.:j *Feet the Conjurer..########' ....Tengu.......... *...Health: 41/41 ========================.......... .....Magic: 10/21 ===========-------------......... ...AC: 0Str: 10......... ...EV: 22Int: 17........##'##SH: 0Dex: 14........#...#:j XL:  8 Next: 29% Place: Dungeon:6#.....;...#Noise: ===------  Time: 6909.0 (0.0)#.....#...#-) Magic Parchment#.....#...#Cast: Shock#.....#########Scroll Fly ##'#...........#..#...........K   kobold geomancer#. #...........####...........#......##'######Casting: Airstrike (dangerous; 3% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  :jU Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 long sword and wearing a +0 robe (almostdead, empty space bonus: 6/8):j )Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold geomancer, wielding a +0 long sword and wearing a +0 robe (almostdead, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold geomancer!!:j e2-4010.0 (1:j 1Shock:j j _You kill the kobold geomancer!:j G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j:j:jf _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j_:j*  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j4:j=:jC:jF  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jn:jeo:jDq:jr:jjx| 37  _:j.y:jyT1==:jC{:jh}:j}:j:j?:j:j͂:j,:j|==:j:j:j :j8:jN12=:j̐:j,:j(:j5:j:j~:j/:j:j:j{:jڜ9=:j՝:j:jM3=:j:j5,:j):j:j:jD:jߨ:j:j:j_:j9=:j:jf:j:j:j:jM4=:j:j:jD:jr:j:jQ:jn:js:j:jֽ:jG:jڿ9=:j:j:jM5=:j:jy:j:jS:j,:j:ji:j:j:j:j 9=:j[:j:jI:j:jL:jM6=:j:jg:j:j:j:j:j?:j:j:j:j:jn2=:j[:j:j7K7=:j:j,:j5:jB:j B:je=:jv:j:jA:j a8=:jJ:j:jr:jj:jw,:j:j,:j:j:j9=:j:jh :j :jb:jx:jK9=:jX:jB:jx:j:jf,:j:j ,:j:j :j 9=:j":j$b20=:ju&:jR(:j(:j):jV,,:j-:j/,:j0:j23:j39=:j4:j6:j6:j7:j>::j:D1=:j;:jI=:j=:j>:jNA:jA:jB:jD:jD:j*F:jBH:jH9=:jI:jK:j"LL2==:j8M:jP:jAR:jR:jS:j]:j_:j`:j`:jb:j"f:jf:jg:jnonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.:j&q:jHrA== _:jgs:ju:j3x:jx:jz:j&~:j:jm:j:j:j:jb:j:j:j:jˍ:jǎ:j:jВ:j1:j(:j&@  There is an open door here.:j:jo _:jF:j=:j:jj:j%:j:j:j:j:jé:j:j:j:jĮ:jf:jŰ:jf:jҲ:jڳ:ju:j:j :j:jV:j;:jk:j:jA:j :j:j`:j:j:jZ:j :jj:j;:jL:j:j:j:jk:jr:j:j:j@  There is an open door here.:j:ju _:j:j:j:j:j:j :j-:j:j:j:j:j=:j?:jC:ju,:j:j:j,:j:j:j:j,:j:j:j:jH :jB :jH :jZ:j:j*:j:j::j:j :j^:j:j4:j:j!:j$:j{$:j%:j=(:j*:j*:j+,:j-:j/:j/:j 1:jV3:j5:j6:j6:j9:j;:j;;22 :j<:j:?F _You reach down and open the door.:jA:j"B_ 37  :j C:jJ@  There is an open door here.:jL:jdM _:jN:j'R:joT:jU:jdV:j Z:jl\:j\:j^:ja:jc:jd:je:jh:jj:jZk:jl:j%p:jr:jRs:jt:j|y,:j(z:j{:j}:jw,:j:j:jŅ:jD:jƇ:j:j`:j:j:jΒ:j$:j:j]:j:j:j:jv:j(:j̡:j1:jj:j:jx:jߨ:jH:j;:j:ji:j:jR:j:ju:jִ:jϵ:j}:jз:j:j6:j:j):j:j2:j:j:j;:j:j,:j:jZ@  There is an open door here.:j(:j _:j:j:j:jY:j :j:j^:j:j:jA@  There is an open door here.:j2:j7 _:j:j:jz:j:j8:j:j#:j:j-:j:j:j:j_:j:j`:j:j:j:j :jw:j:j:j:j :jp :j :jV;22 :j:jM _You now have 127 gold pieces (gained 19). 37  :j:j=:jZ:j~:j ;22 :j :j %N _You now have 141 gold pieces (gained 14).:j&:j'_ 37  :j':j):j&+:j+:j,:jP.:j/:j:0:j0:j2:jE4:j4:jW5:j6:j"8:j}8:jB9:jB<:j=:j=:j|>:jc@:j~A:jA:jB:jD:jE,:jxF:jG:j8I:jI:j.J:jSL:j=M:jM:jRN:jhQ:jR:jGS:jS:jU:jV:j9W:jW:jY:j[:jv[:j[:jy]:j^:j_:j_:jc:jpd:jd;22 :je:jgF _You reach down and open the door.:jh:j|i_ 37  :j?j:jn@  There is an open door here.:jo:jp5 _:jr:js:jt:jt:jw:j@x:jx;22 :jmy:j7|F _You reach down and open the door.:j~:ji~_ 37  :j$:jw:j:jD:j9:jN:jÇ:j:j$:j|:j:ji:j:jɐ:j:jϒ:j:jϕ:j]:j:j:j:j<:j:j:jў:jn:j':j֥:jQ22 :j:jЭN _You now have 156 gold pieces (gained 15).:j]:j˯_ 37  :j :ju:j+..........#########. ##.......#....# #.......'....# #.......#.#..# #.....##### # #.....# #.....# #.....# +;....##.--- #.....##. #.....##. #.....# #. #.....# #. #.....# #.  #.....# #.  #.....# #.[:j40m  #.....# #. :j #+###...+....'707565.0)#....##..##:j:ji22 ======66:j:j= _As you open the door, it creaks loudly!:j I:j :j  37  :j @  There is an open door here.:j :ju  _:j :j :j :j{ :j :jX :j' 3 ...#####'#...... ..........####### ##.......#....# #.......'....# #.......#.#..# #.....##### # #.....# #+###.....# ##.;.#.....# ------ +....'.....#:j_(   #....#.....#  ##...#.....# ###+#.....# #.....# #.....# #.....# #.....#:j3 ###.#%#.+.'9.0 (3.0):j9 :j%@ i22 ======80.0 (4:jE 7%:j G 6 _As you open the door, it creaks loudly!:jI N _Found a medusa talisman.:j% :ju& :jO' :j}) :j+ :j0  37  _:j;1 :j-2 :j7 @  There is an open door here.:j79 :j9 ;22 :jM; :j+> F _You reach down and open the door.:j? :j@ _ 37  :jA :jB :jE ,:j_W :j[ @  There is an open door here.:j ] :j^  _:j|_ :ja :jc :jc :j;e :jIg :j_i :ji :jj :jbl :jOn ,:jo :jgt :jv ,:j#x :j { :jq} :j} :j> :jV :j :j :j? :j :j ,:j< :j\ :j* :jk :j :jD :jӔ :j( :j :j? :j™ :jf :j :j :jܟ =:j* 22 :j- :j F _You reach down and open the door.:jw u 37  :j1 :j @  There is an open door here.:j :j@  _:jI :jʰ :jѳ ~  You encounter an orc. It is wielding a +0 whip.:jp  ..####.....##+##  #.........#...#..   +.........#%..#..   #.........#...#..  #####.........'...#..  #.............#'###..  #........######...#..  #........# +....'..  #...;#'### #....#..------  :j` #....#..# ##...#..  #....#..# ###+#..Shock  #....#... #..  #....#.... #..  #....#####. #.. o   orc (asleep)  #..... ## #..  #.o... #..  :j 099.0 (19.0):j   ------100.0 (20 _:j 7%:j :jJ : ..####.....##+##.. Feet the Conjurer  #.........#...#.. Tengu  +.........#%..#.. Health: 41/41 ========================  #.........#...#.. Magic: 18/22 ===================-----  #####.........'...#.. AC: 0Str: 10  :jK #.............#'###.. EV: 37 Int: 17  #........######...#.. SH: 0Dex: 14  #........# +....'.. XL:  8 Next: 40% Place: Dungeon:6  #...;#'### #....#.. Noise: ---------  Time: 7100.0 (0.0)  #....#..# ##...#.. -) Magic Parchment  #....#..# ###+#.. Cast: Shock  #....#...#.. Scroll Fly  :jK #....#....#..  #....#####.:jL #.. o   orc (asleep)  #..... ###..  :jL #.*...#..  _You encounter an orc. It is wielding a +0 whip.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  :jL Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip (asleep, empty space bonus: 5/8):jL *)  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 whip (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the orc!!:jbQ oYou kill the orc!:j{Y _owandering):jGk ;22 ===1.0 (1:jWs 9%:j| o _You encounter an orc. It is wielding a +0 mace.:j# . #......... +.........#% #......... #####.........'. #.............#' #........######.. #........#  #...;#'###  #....#..#  #....#..#  #....#...  #....#....  #....#####.  #..... ##  #.o...  :jw.#.........+.........#%#......... #####.........'. #.............#' #........######.. #........#  #...;#'###  #....#..#  #....#..#  #....#...  #....#....  #....#####.  #..... ##  #.o... :j@:j:jī[ _An orc is nearby!:j\ ..####.....##+##.. Feet the Conjurer #.........#...#.. Tengu +.........#%..#.. Health: 41/41 ======================== #.........#...#.. Magic: 17/22 ==================------ #####.........'...#.. AC: 0Str: 10 #.............#'###.. EV: 22Int: 17 #........######...#.. SH: 0Dex: 14 #........# +....'.. XL:  8 Next: 40% Place: Dungeon:6 #...;#'### #....#.. Noise: ===------  Time: 7101.0 (0.0) #....#[4:j^0m..# ##...#.. -) Magic Parchment #....#..# ###+#.. Cast: Shock #....#... #.. Scroll Fly  #....#.... #.. #....#####. #.. o   orc (wandering) #..... ## #.. #.)... #..Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!:jc....#%. '. ' ..   '###  #...*#..#  #...*#..#  #..*.#...  #..*  #..*  #.*... ##  #.*... :j5k......):jm1--2.0 (1Shock:jT7%:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc! _You kill the orc!:jo  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j.< :j4G 8--:jrM :jP _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j% :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jy:j :j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc priest. It is wielding a +0 club.:jj_...............'. .'37  .....'Shocko   orc priest (wandering)o:j&0:ji):j79-3.0 (1 _:j:j 4  #....... +.........#% #....... #####....... #........... #........# #........#  #...;#'###  #....#..#  #....#..#  #....#...  #....#....  #....#####.  #..... ##  #.o...  :j4#.......+.........#%#....... #####....... #........... #........# #........# :jb #...;#'###  #....#..#  #....#..#  #....#...  #....#....  #....#####.  #..... ##  #.o... :j:jX-:jn:jb _An orc priest is nearby!:jz  #....... +.........#% #....... #####....... #........... #........# :jF#........#  #...;#'###  #....#..#  #....#..#  #....#...  #....#....  #....#####.  #..... ##  #.o...  :j#.......+.........#%#....... #####....... #........... #........# #........#  #...;#'###  #....#..#  #....#..#  #....#...  #....#....  #....#####.  #..... ##  #.o... :js:jt:j":jb _An orc priest is nearby!:j  ..####.....##+##.. Feet the Conjurer  #.........#...#.. Tengu  +.........#%..#.. Health: 41/41 ======================== :j/ U #.........#...#.. Magic: 13/22 ==============----------  #####.........'...#.. AC: 0Str: 10  #.............#'###.. EV: 37 Int: 17  #........######...#.. SH: 0Dex: 14  :j} #........# +....'.. XL:  8 Next: 41% Place: Dungeon:6  #...;#'### #....#.. Noise: ---------  Time: 7103.0 (0.0)  #....#..# ##...#.. -) Magic Parchment :j  #....#..# ###+#.. Cast: Shock  #....#...#.. Scroll Fly  #....#....#..  #....#####.#.. o   orc priest (wandering) :jG h #..... ###..  :jv #.*...#..  Casting: Shock (safe; 1% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  :j Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, empty  space bonus: 5/8):j )The open air twists around violently and strikes the orc priest!!:j ):j 8 22 4:j ===:j2 4.0 (1:j Shock :j @_You kill the orc priest!:j :j:jy  :j :jI_Your Spellcasting skill increases to level 5!:j_:j\G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$:j-:jZ3:j5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j(G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j]:j:j  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j_:jd| 37  _:j :jM4=:jf:j:j&:j:j:jN:j:jt:j:j:jO:j9=:j#:jq:jM5=:j:j:j:j:j:j:j0=6==7=:j:jm:j:j:ja:j,:j:j:j9=:jR :j ":jP":j#:j4%:jy%#8:j%(=:j)B:j(*:j+:j@,:j4-:jN/:j/:j0:je2:j29=:j44:j$6,:j7:jXRF9==20=:jS:jS:jXT:jaU:jZB:jZ:j![9=:j\:j]:j'^:j2_:jDa:jaK1=:jc:jd,:jBf:j5jB:jj:j6k:jm:jnO=:j:p:jGr:jrL2==:jYt:jw:jZy:jy:jz:j|:jE~,:j:jbonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure):jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.:jt:j8 _:js:jq:j:j:==:jA:j:j:ja:jQ:j:jJ:jƕ:jk:j:j,:j:j9:jЭ:jg:jܯ:jޱ:j,:j:j:j:j6:j@:j:jQ:j:j:j  #.............#'###.....#  #........######...#.....#  #........# +....'.....#  #....#'### #....#.....#  #....#..# ##...#.....#   #....#..###+#####+#.....#   #....#.......##...#.....#  #....#..........#  #....#####...;....#.....# :j ---  #..... ######...#.....#  #.)... ..#.....#  .#  #  ##  #.  #. :j 061.0 (57.0):jg\22 ---2.0 (58:jB:jb _y - a scroll labelled TIURAN ACIOT:j2 :j :j. :jG :j :jm  37  :j :jM :j :j :j ,:ji :j :j :j Q22 :j :jc@   #....#'### #....#.....#  #....#..# ##...#.....#  #....#..###+#####+#.....#  #....#.......##...#.....#  :j@ #....#............#.....#  #....#####........#.....#  #..... .######...#.....#  #.)... ......#...#.....#  ......';..# 8.0 (6.0) ......#...#  :joA ...... #...# #... #...# ####+.! #...# #...#> ######...##...#..:jA J#### _You reach down and open the door.:jBD [ _Found a stone staircase leading down.:j :j :j :j :jL   #....#'### #....#.....# #....#..# ##...#.....# #....#..###+#####+#.....# #....#.##...#.....# #....#.....#.....# #....#####........#.....# #..... ..######...#.....# #.)....#...#.....#.;...#0.#...#..#...##.....#...#  +.!...#...# # #>...)##### # #..... ##..... # :j :jH l 37  9.0 (1:jh :j  _Found a whip.:j Q _There is an open door here.:j^3:j`:jc:je:j j: _:jj:jm:jm:jn:jq:jPt:jt:jJv:jx:jE{:j{:j|:jHQ22 :j:ju _l - 3 fuming yellow potions (gained 1):j:j4_ 37  :j:j:j:jQ;22 :jČ:jF _You reach down and open the door.:jeu 37  :jܓ:j@  There is an open door here.:j:j^ _:j}:je:jZ:jɱ:j=:j%:j:j :j:jW:jƿ:j :j:j:j:j:j&:j:jT,:j:j:j:j:j:j:j:jV:j+:j0:jZ:j$:j:j:j,:jn:j:j:j;22 :j:jF _You reach down and open the door.:j]:j_ 37  :j:j>@  There is an open door here.:j:j _:j:j#:j:j5:j:jE:j,:j:j:j~:j:jR :j :j:j:j:j:jG22 :j :j'2 _You reach down and open the door. 37  You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here. _:j):j+:j+:j!,:j/:j0:j)1:j1:j4:j7,:j7:jo::jx<:j<:j;=:jJ@:jA:jB:j C:jJX:jK:jN:jeN:jO:jQR:jcU,:jpV:j4Y:jL[:j[:jb\:j_:jb,:jyc:jPf:jh,:ji:jWl:jqB:js:j(v,:jlw:jz:j|:j~:j:j,:j:j:jن:j<:j:j):jY:j:j,:j':j:j:j]:jg:jJ:j[:j:j :jl:j_:j:j:jS:jO:j:jR:j:j:j!:j_:j:j:j:j:j:j:j:jV:j:jxn:j:j:j:j:j:j:jwB:j:j:j,:j :jnThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  You see here a +0 whip:j.:j:j _:j:j:jD B:j :j,:j:j:j:j:j:j^:j+:j:j:j@  There is an open door here.:jp":j# _:j(B:j(:j.*:j+:j4:j5:j&6:j7:jR9:j9:jB::j<:j?B:jA:jbCQ22 :jD:jGF _You reach down and open the door.:jeI:jI_ 37  :jJ:j^S:jU,:jU:jlY:jO[,:j\:j<_:j;a,:jAb:jpe:jVf:jf:jj,:jk:j)l:jm:jo:jmq:jq:jr:jv@  There is an open door here.:jVx:j*y _:j:z:j|:j}:jg~:j3:jK:j:j:j:j:j:j/:j:jԎ:j>:j:ja:j:jI:j;22 :j:jpF _You reach down and open the door.:je  You encounter a jelly.:j #####......# #.)J. #..........### #.... +..........#.. .?.. #..........#.. ... #..........### ... #............. ..####.....##+##... ##+##.........#...#... #...';........#%..#... #...#.........#...#... #####.........'...#...Shock #.............#'###...:j. #........######...#. #........#...+....'.J   jelly (asleep) #....#'###...#....#... #....#..##...##...#...#....#..###'#####+#...:j 1250.0 (81.0):jm 37  1.0 (82:j1:jxu _Found a scroll labelled VAV TOCALADOGYA and a rapier.:j7   #.)J.  #....  .?..  ... #.... ... #.... ..####.... ##+##........ #...';........#% #...#........:jN #####........ #............ #........####:j k #........# #....#'### #....#.. .:jj   #.)J.  #....  .?..  ... #.... ... #.... ..####.... ##+##........ #...';........#% #...#........ #####........ #............ #........#### #........# #....#'### #....#.. .:j>%:j10:j8:j;\ _A jelly is nearby!:j"    #.)J.  #....  .?..  ... #.... ... #.... ..####.... ##+##........ #...';........#% #...#........ #####........ #............ #........#### #........# #....#'### #....#.. .:j~    #.)J.  #....  .?..  ... #.... ... #.... ..####.... ##+##........ #...';........#% :j" #...#........ #####........ #............ #........#### #........# #....#'### #....#.. .:j :j :j :j \ _A jelly is nearby!:j |   #.)J.  #.... :j$  .?..  ... #.... ... #.... ..####.... ##+##........ #...';........#% #...#........ :j #####........ #............ #........#### #........# #....#'### #....#.. .:j M   #.)J.  #....  .?..  ... #.... ... #.... ..####.... ##+##........ :j #...';........#% #...#........ #####........ #............ #........#### #........# #....#'### #....#.. .:jP :jN :j :j \ _A jelly is nearby!:jV #####......#Feet the Conjurer#.)*. #..........### Tengu#..*. +..........#.. Health: 41/41 ========================.?*. #..........#.. Magic: 21/22 ======================--..* #..........### AC: 0Str: 10:jW ..* #............. EV: 37 Int: 17.*####.....##+##... SH: 0Dex: 14##+##*........#...#... XL:  8 Next: 44% Place: Dungeon:6#...';........#%..#... Noise: ---------  Time: 7251.0 (0.0)#...#.........#...#... -) Magic Parchment#####.........'...#... Cast: Shock#.............#'###... Scroll Fly #........######...#...#........#...+....'... J   jelly#....#'###...#....#...:jX [16;12H#....#..##...##...#...#....#..###'#####+#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly.  The jelly is lightly wounded.:j Q.J:jF &..:j ....:j 922 =2.0 (1:j :jA   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly.jelly is lightly wounded. _The jelly quivers.:j"y #####......#Feet the Conjurer#.).. #..........### Tengu#...* +..........#.. Health: 41/41 ========================.?.* #..........#.. Magic: 20/22 =====================---..* #..........### AC: 0Str: 10..* #............. EV: 22Int: 17.*####.....##+##... SH: 0Dex: 14##+##*........#...#... XL:  8 Next: 44% Place: Dungeon:6#...';........#%..#... Noise: =--------  Time::j3z  7252.0 (0.0)#...#.........#...#... -) Magic Parchment#####.........'...#... Cast: Shock#.............#'###... Scroll Fly #........######...#...#........#...+....'... J   jelly#....#'###...#....#...#....#..##...##...#...#....#..###'#####+#...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)  The zap hits the jelly!:j Q.J:j- 2....:jS *3.0 (1:j :j! MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jelly (lightly wounded, 100% to hit)  The zap hits the jelly! _The jelly is heavily wounded.:j3#####......#Feet the Conjurer#.).. #..........### Tengu#.... +..........#.. Health: 41/41 ========================.?.* #..........#.. Magic: 19/22 ====================----..* #..........### AC: 0:jo4>Str: 10..* #............. EV: 22Int: 17.*####.....##+##... SH: 0Dex: 14##+##*........#...#... XL:  8 Next: 44% Place: Dungeon:6#...';........#%..#... Noise: =--------  Time: 7253.0 (0.0):j4i#...#.........#...#... -) Magic Parchment#####.........'...#... Cast: Shock:j4#.............#'###... Scroll Fly :j4f#........######...#...#........#...+....'... J   jelly:j+5#....#'###...#....#...#....#..##...##...#...#....#..###'#####+#...:j\5Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5sAiming: Shock (safe; 1% risk of failure)  :j5;Press: ? - help, Shift-Dir - straight line:j?6Aim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly.:jovQ.J:j~,...:ju*4.0 (1:j9%:jMonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly. _The jelly is almost dead.:jQO1 #####......#  Feet the Conjurer #.).. #..........### Tengu #.... +..........#.. Health: 41/41 ======================== :jO|.?.. #..........#.. Magic: 18/22 ===================----- ... #..........### AC: 0Str: 10 ... #............. EV: 22Int: 17 ..####.....##+##... SH: 0Dex: 14 :jQI##+##.........#...#... XL:  8 Next: 44% Place: Dungeon:6 #...';........#%..#... Noise: =--------  Time: 7254.0 (0.0) #...#.........#...#... -) Magic Parchment #####.........'...#... Cast: Shock #.............#'###... Scroll Fly  #........######...#... #........#...+....'... J   jelly #....#'###...#....#... :jCQ#....#..##...##...#... #....#..###'#####+#...Casting: Shock (safe; 1% risk of failure)  :jQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The zap hits the jelly.:jvW   #.).. :jW #....  .?..  ..*  ..*  :jX.* ##+##* :j0XN%:j[XF  :jX]   :jXw . :jr.....:jd85.0 (1Shock:j :jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The zap hits the jelly. _You kill the jelly!:j^m  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j{5:j(?:j#J _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jl:j:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j)  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ji :j :j :jy   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j4 < 37  _9=:jR! :j! :j_" :j# :j% :j=& :j* :j5- :j- :jr/ :j1 :j}2 9=:jt4 :j6 :j7 L20=:j9 :j< :j< :j\> :jA :jdA :jEC :jE :jF :jH :jJ :jK 9=:jL :jN :jHO :jP :jR :j1S K1=:jT :j W :jUW :jX :j[ :jQ[ :j] :j_ :j_ :jc :jc :jd 9=:jf :jh :jki 62==:ji :jj :jn :jDp :jp :j`r :j,u :j*w :jw :j*y :jp{ :jp} :j} :j+ :j :j :j9 :==:j :j :jʉ ,:j7 :j :j ;22 :j :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):j Eonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _k - 2 scrolls labelled VAV TOCALADOGYA (gained 1):jʖ :j' _ 37  :j :j :j :js :jk :j :j :j- :jK :jG :j^ :j :jҨ :j :j :jl :jN :jb :j :j :jt :jB :j :j :j :jk :jl :j :jN :jr :j :j8 :j1 :j :j :j :jR :j[ :j :j[ ;22 :j :j\ F _You reach down and open the door.:jU :j I 37  :j :j :j :jR :j :j :j @  There is an open door here.:j :jq  _:jV :jt :j :je :j :j[ :j :jo :j :j` :j :jm :j :j' :j :jg :j_ :j: :j9 :j :j} :j  >  You see here a +0 rapier.:j :j  _:jZ :j :j :j ;22 :j :js F _You reach down and open the door.:j :jM 6 37 :jy ) :j :j5 @  There is an open door here.:j :ja  _:j :j :j" :j" :jn# :j% :j' :j( ;22 :j) :j]- F _You reach down and open the door.:j. :jr/ 6 37 :j/ ) :j>1 :j5 @  There is an open door here.:j|7 :jL8  _:jD9 :j: :j< :j= :jI :jJ :jL :j]M ;22 :jN :jrU F _You reach down and open the door.:jW :j^X _ 37  :j;Z :j(^ :j` :ja J22 :j_e reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.:jg :jzh _ 37  :ji :jVn There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.:jep :jp 5 _:jz 22 :j:} You reach down and open the door. _There is an open door here. _You reach down and open the door. _:j} FThere is an open door here. _You reach down and open the door.:j There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. :ju D You encounter a drude.:j ####....### #.. ...#......# $...# #. ...#......# ...5# # ...#......# ....+ # ...#......# ....# #. ...#......+ ....# # '###......# ....### ##+## .....############# #.. .....#...'...#..# +..- .....#...#...'..## #.. .....##'##..###### #..Shock #####.)..##'#....#####....#..+..........#..#....#..#..........#.....#5   drude (asleep)#....#..#..........#####'#...#....#..#.:j ................####....####.....##+##.......#..:jy 1314.0 (59.0):j\  37  -5.0 (60:j :j $ _Found 13 gold pieces.:jx Q _There is an open door here.:j  $...#  ...5#  ....+  ....#  ....# '###. ....### .....:jx 2####......# ...#...'...#..;......# ..#...#...'..#......# .##'##..#####......# .)..#......#  #.......#  #........#  #........#  #..........  #....:j}q $...#  ...5#  ....+  ....#  ....# :j~?'###. ....### .....####......# ...#...'...#..;......# ..#...#...'..#......# .##'##..#####......# .)..#......#  #.......#  #........#  #........#  #..........  #....:j:j<0:jM:j!\ _A drude is nearby!:j7_ $...#  ...5#  ....+  ....#  ....# '###. ....### .....####......# ...#...'...#..;......# ..#...#...'..#......# :j7.##'##..#####......# .)..#......#  #.......#  #........#  #........#  #..........  #....:j=N $...#  ...5#  ....+  ....#  ....# '###. ....### .....####......# :jQb...#...'...#..;......# ..#...#...'..#......# .##'##..#####......# .)..#......#  #.......#  #........#  #........#  #..........  #....:j:j:j@:j\ _A drude is nearby!:j* $...#  ...5#  ....+  ....#  ....# '###. ....### .....####......# ...#...'...#..;......# ..#...#...'..#......# .##'##..#####......# .)..#......#  #.......#  #........#  #........#  #..........  #....:j $...#  ...5#  ....+  ....#  ....# '###. ....### .....####......# ...#...'...#..;......# ..#...#...'..#......# .##'##..#####......# .)..#......#  #.......#  #........#  #........#  #..........  #....:j:j":j?:j}\ _A drude is nearby!:j $...#  ...5#  ....+  ....#  ....# '###. ....### .....####......# ...#...'...#..;......# ..#...#...'..#......# .##'##..#####......# .)..#......#  #.:jM......#  #........#  #........#  #..........  #....:j B $...#  ...5#  ....+  ....#  ....# '###. ....### .....####......# ...#...'...#..;......# ..#...#...'..#......# .##'##..#####......# .)..#......#  #.......#  #........#  #........#  #..........  #....:j%I:jWW:j]:j_\ _A drude is nearby!:j ####....####.. Feet the Conjurer ...#......#$...##. Tengu ...#......#...*##. Health: 41/41 ======================== ...#......#..*.+#. Magic: 21/22 ======================-- ...#......#..*.##. AC: 0Str: 10 ...#......+.*..##. EV: 37 :j Int: 17 '###......#*...### ##+##. SH: 0Dex: 14 .....############*.....# #..... XL:  8 Next: 48% Place: Dungeon:6 .....#...'...#..;......# +..... Noise: ---------  Time: 7315.0 (0.0) .....#...#...'..#......# #..... -) Magic Parchment .....##'##..#####......# #..... Cast: Shock #####.)..##'#..........#######... Scroll Fly #....#..+..........#.....#...#....#..#..........#.....#... 5:j    drude#....#..#..........#####'#...#....#..#.................####....####.....##+##.......#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (asleep, 100% to hit)  The zap hits the drude!  The drude is heavily wounded.:j{ Q.5:j S.5:jˉ 4....:j: :22 ==6.0 (1:j̞ :j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (asleep, 100% to hit)  The zap hits the drude!  The drude is heavily wounded. _The drude shouts!:jw####....####.. Feet the Conjurer ...#......#$...##. Tengu ...#......#....##. Health: 41/41 ======================== ...#......#....+#. Magic: 20/22 =====================--- ...#......#..*.##. AC: 0Str: 10 ...#......+:j{x.*..##. EV: 22Int: 17 '###......#*...### ##+##. SH: 0Dex: 14 .....############*.....# #..... XL:  8 Next: 48% Place: Dungeon:6 .....#...'...#..;......# +..... Noise: ==-------  Time: 7316.0 (0.0) .....#...#...'..#......# #..... -) Magic Parchment .....##'##..#####......# #..... Cast: Shock :jx#####.)..##'#..........#######... Scroll Fly #....#..+..........#.....#...#....#..#..........#.....#... 5   drude#....#..#..........#####'#...:j-y[#....#..#.................####....####.....##+##.......#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j[y6Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (heavily wounded, 51% to hit)  The zap hits the drude.:jQ.5:j,0.....:j2-7.0 (1:jq:j%MConfirm with . or Enter, or press ? or * to list all spells.Aim  :jf<Press: ? - help, Shift-Dir - straight line: a drude (heavily wounded, 51% to hit)  The zap hits the drude. _The drude is severely wounded.:j####....####.. Feet the Conjurer ...#......# $...# #. Tengu ...#......# ....# #. Health: 41/41 ======================== ...#......# ....+ #. Magic: 19/22 ====================---- ...#......# ....# #. AC: 0Str: 10 ...#......+ ....# #. EV: 22Int: 17 '###......# ....### ##+##. SH: 0Dex: 14 .....############......# #..... XL:  8 Next: 48% Place: Dungeon:6 .....#...'...#..;......# +..... Noise: =--------  Time: 7317.0 (0.0) .....#...#...'..#......#:j #..... -) Magic Parchment .....##'##..#####......# #..... Cast: Shock #####.)..##'#..........#######... Scroll Fly  #....#..+..........#.....#...  #....#..#..........#.....#... 5   drude  #....#..#..........#####'#...  #....#..#.................###  #....####.....##+##.......#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)  The zap hits the drude!:j- $...#  ....#  ....+  ....#  ..*.# '###. .*..### .....* ...#...' ..#... .##' .).  #.  #..   #..   #...   #....:j5D :jz,.....:j=e518.0 (1Shock:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)  The zap hits the drude! _You kill the drude!:j*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j}:je:j:j_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j}  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jBC:j}M:j7S:j8U  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:js :j| :jQ :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j!E :jE :jF :jI :jN  37  _:jzP :jP L20=:jQ :jS :jT ,:jV :jV :jAW :jX :j>Y :j@Z :j[ :jB\ 9=:j\ :j^ :j^ :j_ :ja a1=:jCc :jd :jd :je :jg ,:jlh :j4j :jj :jCk :jOm O=:jm :jo :jp L2==:jq :js :jz X:j-| ,:j} :jS :j :jE :jx :j6 :j :j :==:j :j :j; :j :j0 :j :jp :j֏ :j :j> :jۓ :jC :j :j˖ :j :j :j :j :j ;22 :j :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 169 gold pieces (gained 13).:j :j _ 37  :j> :j :jM :j :j :j :j :j= :j :j :j :j :j :jö :j ; .<   ...   ...#######   ........:#   .........#   .........# .........# #...;# #-45.0 (27.0) +....# +  #....# #....# #....### #....##+## # ...#......# ##+#.....# # ...#......# #.....# # :jO ...#......# #.....+ # ...#......# #.....# #. ...#......+ #.....# #:j :j E-6.0 (28:j~ O _Found a stone staircase leading up.:jQ3:jQ:jnXX:j\X:jt^:j$`:j`:jRa:jb:jVd:jd:je:jr  .< ... ...####### ..... .....  .....  .........#   ####....## #.. +....# +..  #....# #....# #.. ###....### #....##+## #..#......# ##+#.....# #.:jsbYou pick up a parchment of Launch Clockwork Bee and begin reading...:jqz250.0 (4.0):j€422 1.0 (5:j8:jM _You add the spell Launch Clockwork Bee to your library.:jI:j6:j:j 37  :jk:j:j:j~:j :jђ:j:jW:j!:jؖ:ji:j:j:j%:j:j:jӝ:jנ:j:j%:j:j:j:j :j:j:j:j):j٬:j:j:jO:j:j:jQ,:j:j۸:jB:j:j,:j::j:jR:j:j:j:j ,:j:j:j:j:jp:j:j#....#  #... #..<.# #..> #....# #..# ##....###### :j#..## #...........  #...# #...........  #... #...........  #..#####...........  #.;......#####....#67.0 (16.0)  #...#....# +....#  #...#....# #....#  #####....### #....# :j #...#......# ##+#  #...#......# #  #...#......# #  #...#......# #  #...#......+:j:j+8.0 (17:jQ _Found a stone staircase leading down.:j:j3:j:j:X:j ,:j:j,:j:j:j:j:j:jB:j,:j:jkn:j2:j:j:j6 :j :jL :jE :j :j:j[:j:j[:j@,:j:j:j%:j&,:j[':j"):j*:j+:j+:jP-:jJ/,:j 0:j1:j3,:j4:j6:j7,:j8:j::j<:j<:j>:jC:jD :jD You reach down and open the door.  You encounter a shadow imp.:jON #..#####...........#  #........#####....##  #...#....# +....#  #...#....# #....#  #####....### #....##+##  #...#......# ##+#.....# :jHO5 #...#......# #.....#  #...#......# #.....+  #...#.....;# #.....#  #...#......'.5..#.....#  ##'###......#.##.#.....### Shock #......############......#  #......#...'...#..'......# :jO#......#...#...'..#......# 5   shadow imp (asleep) #......##'##..#####......# #######.)..##'#..........### #....#..+..........#..:jr[-88.0 (20:j^<22 9.0 (21 _:jd:jf:jN* #..  #........  #...#....#   #...#....#   #####....###   #...#......#   #...#......#   #...#......#   #...#.....;#   #...#......'.5..#:j+  ##'###......#.##.#  #......########  #.....  #....    ):jm #..  #........  #...#....#   #...#....#   #####....###   #...#......#   #...#......#   :jlc#...#......#   #...#.....;#   #...#......'.5..#  ##'###......#.##.#  #......########  #..... #....   ):j^:j~:j:ja _A shadow imp is nearby!:jD[ r #..  #........  #...#....#   #...#....#   #####....###   #...#......#   #...#......#   #...#......#   #...#.....;#   #...#......'.5..#  ##'###......#.##.#  #......########  #.....  #....    ):j"  #..  #........  #...#....#   #...#....#   #####....###   #...#......#   #...#......#   #...#......#   #...#.....;#   #...#......'.5..#  ##'###......#.##.#  #......########  #..... #....   ):j :j :j a _A shadow imp is nearby!:j#..#####...........#Feet the Conjurer#........#####....##Tengu#...#....# +....#Health: 41/41 ========================#...#....# #....#Magic: 21/22 ======================--#####....### #....##+##AC: 0Str: 10#...#......# ##+#.....#EV: 22:j*Int: 17#...#......# #.....#SH: 0Dex: 14#...#......# #.....+XL:  8 Next: 51% Place: Dungeon:6#...#.....;# #.....#Noise: ---------  Time: 7389.0 (0.0)#...#......***..#.....#-) Magic Parchment##'###......#.##.#.....###Cast: Shock#......############......#Scroll Fly #......#...'...#..'......##......#...#...'..#......#5   shadow imp#......##'##..#####......########.)..##'#..........####....#..+..........#..:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (asleep, 100% to hit)  The zap hits the shadow imp.  The shadow imp is heavily wounded.:jS25.:j[':jaJ====90.0 (1:ju  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (asleep, 100% to hit)  The zap hits the shadow imp.  The shadow imp is heavily wounded. _The shadow imp shouts, "Fly, thou peaked feather-brained jarkman!":jS#..#####...........#Feet the Conjurer#........#####....##Tengu#...#....# +....#Health: 41/41 ========================#...#....# #....#:j3 Magic: 20/22 =====================---#####....### #....##+##AC: 0Str: 10#...#......# ##+#.....#EV: 22Int: 17#...#......# #.....#SH: 0Dex: 14#...#......# #.....+XL:  8 Next: 51% Place: Dungeon:6#...#.....;# #.....#Noise: ====-----  Time: 7390.0 (0.0)#...#......**...#.....#-) Magic Parchment:j4##'###......#.##.#.....###Cast: Shock#......############......#Scroll Fly #......#...'...#..'......##......#...#...'..#......#5   shadow imp#......##'##..#####......########.)..##'#..........####....#..+..........#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (heavily wounded, 71% to hit)  The zap hits the shadow imp but does no damage.:jj25.:jH:j0_=---1.0 (1:j!:j)'MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a shadow imp (heavily wounded, 71% to hit)  The zap hits the shadow imp but does no damage. _The shadow imp is heavily wounded.:j, #..#####...........#  Feet the Conjurer #........#####....##  Tengu #...#....# +....#  Health: 41/41 ======================== :j#...#....# #....#  Magic: 19/22 ====================---- #####....### #....##+##  AC: 0Str: 10 #...#......# ##+#.....#  EV: 22Int: 17 #...#......# #.....#  SH: 0Dex: 14 #...#......# #.....+  XL:  8 Next: 51% Place: Dungeon:6 :jb#...#.....;# #.....#  Noise: =--------  Time: 7391.0 (0.0) #...#......'....#.....#  -) Magic Parchment ##'###......#.##.#.....###  Cast: Shock #......############......#  Scroll Fly  #......#...'...#..'......#  #......#...#...'..#......#  5   shadow imp:j/L #......##'##..#####......#  #######.)..##'#..........### #....#..+..........#.. _The shadow imp is heavily wounded.Casting: Shock (safe; 1% risk of failure)  :jw5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the shadow imp.:j] #..  #...   :jq           :j%E      :jz   *    :jT?      )   :jm]':jld22.0 (1Shock:jq:jfsMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  :jtPress: ? - help, Shift-Dir - straight line  The zap hits the shadow imp. _You kill the shadow imp!:j`  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:j:jU _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j~ :j 3:jp :j%  37  _:ju' :j( L20=:jy) :jv+ ,:j, :jF. :j. :j/ :j3 :j4 :jA6 :j8 O=:j9 :j< :j< K1=:j= :ju? :j? :j@ :jB :jC :jC :jE :jWF :jG :jH :jI 9=:jI :jK :jK :jL :jO :jzO L2==:jAP :jT B:jU :jb  .......#####....#..#....# +....# .#####....####+##...#......# ##+#........# ..#..# ...#.....+....#.....#'....#:jc -4075.0)##'###.####......############.......Scroll Fly .#....#..#..........#.. :j o X-:ju :jnw T _Key pressed, stopping explore.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jc :jm :ju :jw _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :j U  :j& :j :j :j : _:j  There is an open door here. _:j+ f==:jd :j :j2 :j :j- :ji :j :j ,:j :j :jV :j :j :j( :jh :j :j :jB :j 122 :j :j :j4 F _You reach down and open the door.:j% :jt , :j 37  :j :j :jB @  There is an open door here.:ji :j-  _:j :j  :j :j- :j :j :j :j :j :j :j5 :j :jw :j :j7 :ja :j :j  :j{ ,:jI :j :j :j :j :j3 :j! :j ;22 :j5 :j`" F _You reach down and open the door.:j# :j0$ _ 37  :j% :j!) @  There is an open door here.:j8* :j*  _:jy+ :jB- :j)7 #....###....####### #...........##### #...........#... #...........#...  ###...........#..#  ....#####....##..# #... ....#...'....#...# +.... :j7 -....#...#....#..;+ #....# ....###.#....##'## #....## ......#.##+#.....# #..... ......#....#.....# #..... ......#....#.....+ #..... ......#....#.....# #..... :j7 =......'....#.....# #..... ......#.##.#.....### ##+##... .############......# #.....####:j7 :jB i#.#.#..##....#'....#26.0 (19#.###:jH :jvP i22 ======7.0 (20:jV :jX _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _As you open the door, it creaks loudly!:j% 37    There is an open door here. _:j;+X:jO3:j5:ju6:j6:j7:jc9:j;:jo;:jw<:j=:js?:j?:jA:j:j;22 :j:jl _j - 3 blue potions (gained 1):j q  You encounter a bombardier beetle.:j ######:jZ....# ######### :jm#..<.# .B......# #....# ........# #....####### #;#:j------.......#####.### .....#.......# Shock.....#.......#:ji .....#..##..## :j^#####....##..##..## #... #. B   bombardier beetle (asleep):j#...'....#...#....# +.... #.:j#...#....#...'....# #....# #.:j!.#....##'###.##:j&####.:j_(236.0 (9.0):jQ,I 37  :j,M------7.0 (10.0) _:j4:j9:jK #########:j I<.# .B......# ........# #;##.### ....# .....# .##..## ..##..## #... ...#....# +.... #...'....#   :jl #########<.# .B......# ........# #;##.### ....# .....# .##..## ..##..## #... ...#....# +.... :jl#...'....#   :jmt:jw0:j}:jVh _A bombardier beetle is nearby!:jXC #########<.# .B......# ........# #;##.### ....# .....# .##..## ..##..## #... ...#....# +.... #...'....#   :j5o #########:jz<.# .B......# ........# #;##.### ....# :j.....# .##..## ..##..## #... ...#....# +.... :j#...'....#   :jA _A bombardier beetle is nearby!:j} #########<.# .B......# ........# #;##.### ....# .....# .##..## ..##..## #... ...#....# +.... #...'....#   :j | #########<.# .B......# ........# #;##.### ....# .....# .##..## ..##..## #... :j...#....# +.... #...'....#   :jP :jk3:jh _A bombardier beetle is nearby!:j5   Feet the Conjurer  TenguHealth: 41/41 ========================Magic: 21/22 ======================-- ######AC: 0Str: 10 #....# #########EV: 37 Int: 17 #..<.# .***....#SH: 0Dex: 14 #....# ....***.#XL:  8 Next: 52% Place: Dungeon:6 #....####### #;#Noise: ---------  Time: 7437.0 (0.0) ...........#####.###-) Magic Parchment ...........#.......#Cast: Shock ...........#.......#Scroll Fly ...........#..##..##.. .#####....##..##..:j$ [40m## #... #. B   bombardier beetle .#...'....#...#....# +.... #. .#...#....#...'....# #....# #. .###.#....##'###.### #....####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, 100% to hit)  The zap hits the bombardier beetle!:j Q.B:j &.....:j %22 =8.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, 100% to hit)  The zap hits the bombardier beetle! _The bombardier beetle is heavily wounded.:j   Feet the Conjurer  TenguHealth: 41/41 ========================Magic: 20/22 =====================--- ######AC: 0Str: 10 #....# #########EV: 22Int: 17 #..<.# ........#SH: 0Dex: 14 #....# ..*****.#XL:  8 Next: 52% Place: Dungeon:6 #....####### #;#Noise: =--------  Time: 7438.0 (0.0) ...........#####.###-) Magic Parchment ...........#.......#Cast: Shock ...........#.......#Scroll Fly ...........#..##..##.. .#####....##..##..## [4:j] 0m#... #. B   bombardier beetle .#...'....#...#....# +.... #. .#...#....#...'....# #....# #. .###.#....##'###.### #....####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle but does no damage.:j~] J.B:jb ...:jd *9.0 (1:js :j^v onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle but does no damage. _The bombardier beetle is heavily wounded.:j  Feet the Conjurer  TenguHealth: 41/41 ========================Magic: 19/22 ====================---- ######AC: 0Str: 10 #....# #########EV: 22Int: 17 #..<.# ........#SH: 0Dex: 14 #....# ...****.#XL:  8 Next: 52% Place: Dungeon:6 #....####### #;#Noise: =--------  Time: 7439.0 (0.0) ...........#####.###-) Magic Parchment ...........#.......#Cast: Shock ...........#.......#Scroll Fly ...........#..##..##.. .#####....##..##..## [4:jV0m#... #. B   bombardier beetle .#...'....#...#....# +.... #. .#...#....#...'....# #....# #. .###.#....##'###.### #....####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle!:j=B...:j(E40.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle! _The bombardier beetle is almost dead.:j  Feet the Conjurer  Tengu  Health: 41/41 ========================  Magic: 18/22 ===================----- ###### AC: 0Str: 10 #....# ######### EV: 22:jnoInt: 17 #..<.# ........# SH: 0Dex: 14 #....# ...†....#:j XL:  8 Next: 52% Place: Dungeon:6 #....####### #;#:jS Noise: =--------  Time: 7440.0 (0.0) ...........#####.###  -) Magic Parchment :j6...........#.......#  Cast: Shock ...........#.......#  Scroll Fly ...........#..##..## .. :j.#####....##..##..## #... #. B   bombardier beetle .#...'....#...#....# +.... #. .#...#....#...'....# #....# #. .###.#....##'###.### #....####.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: a bombardier beetle (almost dead, 84% to hit)  The zap hits the bombardier beetle.:j3B :jH<.#  ...****.# #;#    :j #...  +.... :j .'....#     :jf4†...:j"d61.0 (1Shock:j:j[onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: a bombardier beetle (almost dead, 84% to hit)  The zap hits the bombardier beetle. _You kill the bombardier beetle!:j)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j, :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jc  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j,:j1:j88:j:  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI_:jbO9= 37  _:jO:j)Q,:jS:jnS:jS:jzU:jU#=:j V:jV:j}X:jY:jY:j7[:j[L20=:j]:jP^,:j^:j`,:ja:j#c:jc:jdd:jf:jef9=:jcg:jj :jo u 37  :jq @  There is an open door here.:jX :j _:j| :j B:j[ :j :j& :jˏ :j :j :j5 :jJ :j :jl :j :j` :j :jD :j :j :j2 :j֥ :j :j :j :j ,:jQ :j :jJ :j :j` :j :jŸ :j :j :j~ :jI :j :j :j~ :ji :j :j :j :jg :j :j :jR :jC B:j :j1 X:j[ :j @  There is an open door here.:j@ :j  _:j :j :j( ,:j :j_ :jV ,:j% :jy :j :j :j :j @  There is an open door here.:j :jo  _:jp :j :j :j' :j :j| :j B:j :j :j9 :j :j :j :j ,:j ,:j] B:j :j*  #+#.....##.## #............. ...#.....#...# #.............#.....'...# #..............#.....#...# #..............#.....#...# #............. ##.#.....##### ##+##............. #####......# #.....########## .#..'......# +.....# # .'..# #;....# #------ #####......# #.....######## # #..........#######........... ..# +..........#.....#........ ..........#........... #..........#####'#........... #.................#########..:j+. .....##+##.......#....# . ......#...#.......'....###.###.#...'521.0 (32:j5 :j\B i22 ======2.0 (33:jVG :j#K = _As you open the door, it creaks loudly!:j1 3:jX :j :j :j  37  :jl :j :jh As you open the door, it creaks loudly! _There is an open door here. _As you open the door, it creaks loudly!  There is an open door here.:j :j  _:j :j :j> :j> :j :j# :ji% :j% :j& :j)( :jn) :j) :jY* :j/ :jD0 :j0 :j1 :jH3 :jC4 :j4 :j^5 :j6 :j8 ,:j9 :j< B:j= :j> :j? :j9@ :j@ :jLC :jE Q22 :jE :jlH There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. _You reach down and open the door.:jJ u 37  :jK :jIO @  There is an open door here.:jP :j R  _:jR :jT :j;V :jV :jW :j^Z :j[ :jk\ :j] :jB` :ja :jb ;22 :jb :jf F _You reach down and open the door.:jh :jh _ 37  :ji :jl @  There is an open door here.:jYn :jn  _:jZo :js :jdx You reach down and open the door.   You encounter a gnoll bouda and 3 gnolls.:j6  #######...#.....†....#..... + ###.#.....### .## ######.....#### j..# #.......#.....#..#....# #.......#.....#.;'j)j.# #....------..##..##.....#'##j...####....#####..######....# +#....Shock ...#....#...'....# #... ...'....#...#....# #............ #'###.###...#....####............ j   gnoll bouda (asleep) :j ...##.###...##................... jjj 3 gnolls (2 polearms, asleep) ...#...#.....#...................'...#.....#.............#'##..:j= Qj.41.0 (19:j\ .jThe gnoll shouts! x2; The gnoll bouda shouts! The gnoll shouts!:jώ 1j.:j jjjjj):j {22 ====--2.0 (20:jy :jl O _The gnoll completely misses you.:j E _Found a rapier.:j? .† +  .## #### ...# #..#j...# #.;j.j..# #'##j...#....# +#....'....# #......#....# ...#......##....#...:jH† +  .## #### ...# #..#j...# #.;j.j..# #'##j...#....# +#....'....# #......#....# ...#...:j...##....#...:j3:j:jld _There are monsters nearby!:jl+ .† +  .## #### ...# #..#j...# #.;j.j..# #'##j...#....# +#....'....# #......#....# ...#......##....#...:j† +  .## #### ...# #..#j...# #.;j.j..# #'##j...#....# +#....'....# #......#....# ...#......##....#... _There are monsters nearby!:j .† +  .## #### ...# #..#j...# :j,#.;j.j..# #'##j...#....# +#....'....# #......#....# ...#......##....#...:jo† +  .## #### ...# #..#j...# #.;j.j..# #'##j...#....# +#....'....# #...:jEB...#....# ...#......##....#...:j-:j*:j:jd _There are monsters nearby!:j_L .†:j2 +  .## #### ...# #..#j...# #.;j.j..# #'##j...#....# +#....'....# #......#....# ...#......##....#...:j/#† +  .## #### ...# :j#..#j...# #.;j.j..# #'##j...#....# +#....'....# #......#....# ...#......##....#...:j:ja:jS:jןd _There are monsters nearby!:jaS ######## .......#.....†....#.....+ ######.#.....### .#### .#####.###.....#### ...# #. .#.......#.....#..#j...# # .#.#.....#..j.j..# #....# .#..##..##.....#;##j...####....## ##..##..######....# +#............#....#...'....# #.. #...'....#...#....# #.. ##'###.###...#....#### ....##.###...##.......#...#.....#.... 2 gnolls (1 polearm).'...#.....#.....#'##.#...#.....#.#..#:jkj' jThe gnoll bouda attacks as it pursues you!:j&m .jThe gnoll bouda completely misses you. The gnoll attacks as it pursues you!:jm-):jx:jy;polearms):jz 37  =---3.0 (1.0):jt:jO _The gnoll completely misses you.:jІQ _There is an open door here.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jl :j Z---:j :j P _You don't know that spell.:j= :jL@ :j[R  _Sorry, you're not good enough to have a special ability.:j+  :j-  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jcE  Feet the Conjurer ######## Tengu .......#..... Health: 41/41 ======================== ..†....#..... +  Magic: 21/22 ======================-- ######.#.....### .## ## AC: 0Str: 10 .#####.###.....#### ...# #. EV: 37 Int: 17 .#.......#.....#..#....# #. SH: 0Dex: 14 .#.......#.....#.jjj)..# #....#. XL:  8 Next: 56% Place: Dungeon:6 .#..##..##.....#;##j...####....## Noise: =--------  Time: 7543.0 (0.0) ##..##..######....# +#........... -) [:j...jjjPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 77% to hit)  The zap misses the gnoll bouda. The zap hits the gnoll.  The gnoll is severely wounded.  The zap hits the gnoll.  The gnoll is severely wounded.:j*5.0 (1:j:j _The gnoll bouda barely misses you. The gnoll completely misses you.:jP  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  Feet the Conjurer ######## Tengu .......#..... Health: 41/41 ======================== ..†....#..... +  Magic: 19/22 ====================---- ######.#.....### .## ## AC: 0Str: 10 .#####.###.....#### ...# #. EV: 22Int: 17 :jk.#.......#.....#..#....# #. SH: 0Dex: 14 :j.#.......#.....#.jjj)..# #....#. XL:  8 Next: 56% Place: Dungeon:6 .#..##..##.....#;##j...####....## Noise: =--------  Time: 7545.0 (0.0) ##..##..######....# +#........... -) Magic Parchment :jߌ#...#....#...'....# #........... Cast: Shock #...'....#...#....# #........... Scroll Fly ##'###.###...#....####........... :j....##.###...##.................. j   gnoll bouda :j44....#...#.....#.................. jj 2 gnolls (polearms) ....'...#.....#.............#'##. :j}....#...#.....#.............#..#. _The gnoll bouda barely misses you. The gnoll completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jʍAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: a gnoll, wielding a +0 halberd (severely wounded, 77% to hit):j6  Feet the Conjurer ######## Tengu .......#..... Health: 41/41 ======================== ..†....#..... +  Magic: 19/22 ====================---- ######.#.....### .## ## AC: 0Str: 10 .#####.###.....#### ...# #. EV: 22Int: 17 .#.......#.....#..#....# #. SH: 0Dex: 14 :j(7.#.......#.....#.j)j)..# #....#. XL:  8 Next: 56% Place: Dungeon:6 .#..##..##.....#;##j...####....## Noise: =--------  Time: 7545.0 (0.0) ##..##..######....# +#........... -) Magic Parchment #...#....#...'....# #........... Cast: Shock #...'....#...#....# #........... Scroll Fly ##'###.###...#....####........... ....##.###...##.................. j   gnoll bouda ....#...#.....#.................. jj 2 gnolls (polearms) ....'...#.....#.............#'##. ....#...#.....#.............#..#.Aiming: Shock (safe; 1% risk of failure)  :j@8]Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 77% to hit)  The zap hits the gnoll bouda.  The gnoll bouda is moderately wounded.The zap hits the gnoll.:jAt): a gnoll, wielding a +0 halberd (severely wounded, 77% to hit)  The zap hits the gnoll bouda.  The gnoll bouda is moderately wounded..  You kill the gnoll!:j0H† +  .##  ...# ***# ***)..#    :j jYou kill the gnoll!:j]...jj).j   gnoll:j296.0 (1:j:j-X _The gnoll bouda barely misses you.:jܭ ######## .......#.....†.+ ######.#.....### .#### .##.....#### ...#........#.....#..#....##.....#.jj))..# #....##..##.....#'##....#### #####..;.# +#........... #...#....#...':jR  '....#...##'###.###...## .......##..........#.....#.....'...#..#'##.#...':j - .:j vjThe gnoll bouda gazes fiercely through you!:j ,j:j )j   gnoll:jn p 37  =7:j LWeak Fly :j x _You feel your attacks grow feeble.:jl.......#.....†....+ ######.#.....### .#### .##.....#### ...........#.....#..#...#.j)))..# #....##..##.....#j##....#### #####....# +#........... #...#....#...' '##'###.###...## ....##.###...##..........#.....#.....'.#'###...........'####.##+##'#'j:j .jThe gnoll bouda attacks as it pursues you!:j:jҖ--8:jr _The gnoll bouda completely misses you.:j}†+ ######### .#### .##.....#### ...........#.....#..#.#.....#..)))..# #....##..##.....#j##....#### ######..j.# +#........... #...#....#...'....# '....#...#:j#'###.###...## ....##.###...##..........#.....#.......'........#'###.......#........'####.##+#.....#'#..###.#.....##########.....##:jlV.j:jׯ:j}20=--9:j^:jѼ:j[T..†....#.....+Feet the Conjurer ######.#.....### .#### Tengu :j(.#####.###.....#### ...##. Health: 41/41 ======================== .#.......#.....#..#....##. Magic: 16/22 =================------- .#.......#.....#..)))..# #....#. AC: 0Str: 10 :j.#..##..##.....#j##....####....## EV: 37 :jInt: 17 ##..##..######....# +#........... SH: 0:j*,Dex: 14 :jLH#...#....#...'..*.# #........... XL:  8 Next: 59% Place: Dungeon:6 :j-#...'....#...#..;.# #........... Noise: ---------  Time: 7549.0 (0.0) :jQ##'###.###...#....####........... -) Magic Parchment ....##.###...##.................. Cast: Shock :j....#...#.....#.................. Scroll Weak Fly ....'...#.....#.............#'##. ....#...#.....#.............#..#. j   gnoll bouda ....#...#.....#.............'..#. j   gnoll ....#####.##+##.............#'##. ......###.#.....##########.....##Casting: Shock (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  :j3Press: ? - help, Dir - move target:jAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderatelywounded, empty space bonus: 7/8):jX )onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderatelywounded, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll bouda!!'j:j j   gnoll:j 22 62===50.0 (1 _You kill the gnoll bouda!:j* :j n _Your Shapeshifting skill increases to level 3!:jQ `..†....#.....+Feet the Conjurer ######.#.....### .#### Tengu .#####.###.....#### ...##. Health: 41/41 ======================== :jnR .#.......#.....#..#....##. Magic: 12/22 =============----------- .#.......#.....#..)))..# #....#. AC: 0Str: 10 .#..##..##.....#'##....####....## EV: 22Int: 17 ##..##..######..*.# +#........... SH: 0:jR Dex: 14 #...#....#...'..).# #........... XL:  8 Next: 62% Place: Dungeon:6 #...'....#...#..;.# #........... Noise: ===------  Time: 7550.0 (0.0) :jS ##'###.###...#....####........... -) Magic Parchment ....##.###...##.................. Cast: Shock ....#...#.....#.................. Scroll Weak Fly :jCS .....'...#.....#.............#'##. ....#...#.....#.............#..#. j   gnoll :jlS ....#...#.....#.............'..#. ....#####.##+##.............#'##. ......###.#.....##########.....## :jS @_Your Shapeshifting skill increases to level 3!:jS (Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jS Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target:jT OAim: a gnoll, wielding a +0 club (empty space bonus: 6/8):jFO #.:jP j :j_Q  Casting: Airstrike (dangerous; 2% risk of failure):jQ Lonfirm with . or Enter, or press ? or * to list all spells.:j R Aiming: Airstrike (dangerous; 2% risk of failure)  :jR LPress: ? - help, Dir - move target  :jS `Aim: a gnoll, wielding a +0 club (empty space bonus: 6/8)  :jS BThe open air twists around violently and strikes the gnoll.:j] 8 :jXa *1.0 (1:jy :j={ ` _The gnoll is moderately wounded.:j..†....#.....+Feet the Conjurer ######.#.....### .#### Tengu .#####.###.....#### ...##. Health: 41/41 ======================== .#.......#.....#..#....##. Magic: 8/22========---------------- .#.......#.....#..)))..# #....#. AC: 0Str: 10 .#..##..##.....#'##....####....## EV: 22Int: 17 ##..##..######....# +#........... SH: 0Dex: 14 #...#....#...'..*.# #........... XL:  8 Next: 62% Place: Dungeon:6 #...'....#...#..;[4:j0m.# #........... Noise: ===------  Time: 7551.0 (0.0) ##'###.###...#....####........... -) Magic Parchment ....##.###...##.................. Cast: Shock ....#...#.....#.................. Scroll Weak Fly ....'...#.....#.............#'##. ....#...#.....#.............#..#. j   gnoll ....#...#.....#.............'..#. ....#####.##+##.............#'##. ......###.#.....##########.....## _The gnoll is moderately wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (moderately wounded, empty space :j\ bonus: 7/8):j`M)Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a gnoll, wielding a +0 club (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll!:jR:j>  Destroyer32.0 (1Shock _You kill the gnoll!:j:jr _Your base Conjurations skill increases to level 8!:j5 :jN?  37  _9=Fly :jRC u _Your attacks no longer feel as feeble.:jC :jE :jH :jdH :jJ :jL :jM 9=:j[O :jQ :jQ :jU :jW :jW e10/22=:jgZ :j] :jf] :jJ_ :jTb ,:jg :jj :jAk :jl :j~o :jo 9=:js :jTt :jt T1==:jv :jXy :jy :j{ :j ~ :jQ~ :jG :jG ,:j= :j :j4 :==:j :jf B:j :j N12=:j :j- ,:j :j :j :j՛ :j ,:jl :j 6=3=:jX :j :j޷ ,:jɹ :j O=:j :j :j :j :j :j M4=:j :j ,:jN B:j :jB ,:j> :j :js 9=:j :j :jq M5=:j :j6 :jS :j  :j O=:jJ+ X:jQ> y6=:jH B:jTh =7=:j0k ,:jm :js B:jUu :ju :jlw :jz :jz 9=:jX| :j~ :j K8=:j :j :js :jd :jۈ :j& :j :j =:j ,:j' :j :j K9=:jZ :j_ :j; :ja :jV :j\ :j< 9=:j :j :jY L20=:j :j :jv :j :ji :j :j :j :j :j :je :j 9=:j :j :j^ :j :j :jZ #1:j (=:j :j :j! :j :j :j :j :j :j :j :j=2==:j+:j$  Things that are here::jD  a +0 club; a +0 club; a +0 robe:j5 _:j:j":jf%:j6&:jk(:jp-@  There is an open door here.:j0:j1A== _:j3:j5:j7:j8:j<:j>G  There is an open door here.  Things that are here::j)Ba  a +0 halberd; a gnoll corpse:jE:jG _:j8p:j.uB:jd   ####### :jޅ#### #.....# .....#..... #.....# †....#..... #.;...+ ---##.#.....####.....## #### ####.###.....####....# #..#:j Z...#.....#..#....# #...#.....#..)))..# #....#..##..##.....#'##....####....####:j3##..######....##+#............#....#...'..).# #............:j{'....#...#....# #.............You pick up a parchment of Detonation Catalyst and begin reading...:jb1635.0 (83.0):j\22 ---6.0 (84:jW:jL _You add the spell Detonation Catalyst to your library.:j3:j:jɵ:j:jνu 37  :j:jC:j:jc:j:jy:j:jF:jV:j:j1;22 :j:jF _You reach down and open the door.:j:j, :j337  :j:jD@  There is an open door here.:j:j _:j:jA:jY:j:j;:j:j:j:j=:jX:j:j/:j:jB:j :j :j' :j:j:j:jl:j:j:j&:j:j:j6$@  There is an open door here.:jv':j3( _:j)*:j,:j/:j/:j1:j4:j7:jV7:j99:j;:j>:j>:j@:j7T>  You see here a +0 rapier.:j9X:jX _:j[:j_:j.b:j|b;22 :jbd:jnF _You reach down and open the door.:j?q:jq_ 37  :js:j=w:j6z:jz:jn|:j:j:j:j:j:j,:jŒ:j:j:jU:j:jI:jr:jǘ:jx:j3:j:j\:j9:j`:j:jN:jӰ:j:jQ:j:j]:jI:j,:j:j:j:jn:j :j:j:j-:jT:ju:j :jf:jw:jB:j:j6:j(:j:j:j1:j:j]:j=:j:j:j:jX:j:j:j:j:j:j:j:j:j:j1:j:j:j|:jk:j:j:jc:j:j:j`:j:j:j:j .##+##.............#'##.....##### .#.....##########.....##'#....... .'.....# #.....#..#....... .#.....##.....#..#....... .#.....##########.....####....... ####..............######......##' ...#..............# #......#..#..............# #......#.. ##'#............;.# #).....#..77.0 (41 :j1[....#########....## ###'##.... ....#....# #....# ... #....'....# #....# #.... #.#.#..# #....# #... #..)###### #....# #.. #.... #....# # #)...# ##:jo0########:jI:j(+8.0 (42:j81:j3+ _Found a quarterstaff.:jh43:jM6:jDX:j1Q:j~S:jS:jCU:jY:j[:j5\:j]:jXa:jb:jc:jd:jh:ji:jj:jk:jo:jgq,:jkr:j"v:jw:j?x:jjy:jw|:j~:j:j;:j:j:j;:j:jʊ:jx:jɌ:j:jА:j,:j:j:j:j:j:j:j:j4:jy:jX:j,:j:jԮ:j`,:j:j:j:jڹ:j:j:jK,:jA:j^:j,:j:j5:j0:j:j:j2:j:j:j:j:j:j0:j :j :je  You encounter a jelly.:j&h ####### ###########J.... #.....######## ..........#..... #... .....†....#..... #.....' #########.#.....####.....##.##### ....#####.###.....####....#.##....#.......#.....#..#....#..#..#.......#.....#..)))..#..#. ....#..##..##:jg'2'##....####.##..##..######....##'#....#...#....#...'..).#..#....Shock#...'....#...#....#..#....##'###.###...#....####....... +#.....##.###...##...........J   jelly (asleep)#.....#...#.....#...............:j(#.....'...#.....#.............#'#.....#...#.....#.............#.:jO4c.J99.0 (21:j>OJ:jHl  700.0 (22 _:j R:jS:j!  #..... #.J... †....#..... .....####.....##.....##.....#..)))#...;.######....#..).#....#:jV....##......................:j0=   #..... #.J... †....#..... .....####.....##.....##.....#..)))#...;.######....#..).#....#....##.....................:j= .:jE :j[P 0:jX :jaZ \ _A jelly is nearby!:j_L#######Feet the Destroyer ###########..... #.....######## Tengu ..........#.*... #.....#....... Health: 41/41 ======================== .....†....#..*.. #.....'....... Magic: 21/22 ======================-- #########.#..*..####.....##.##### AC: 0Str: 10 ....#####.###.*...####....#.##... EV: 37 Int: 17 ....#.......#..*..#..#....#..#... SH: 0Dex: 14 ....#.......#..*..#..)))..#..#... XL:  8 Next: 63% Place: Dungeon:6 ....#..##..##...;.#:j{Me'##....####... Noise: ---------  Time: 7700.0 (0.0) ...##..##..######....##'#........ -) Magic Parchment ...#...#....#...'..).#..#........ Cast: Shock ...#...'....#...#....#..#........ Scroll Fly ...##'###.###...#....####........ +#.....##.###...##............... J   jelly .#.....#...#.....#............... .#.....'...#.....#.............#' .#.....#...#.....#.............#.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)  The zap hits the jelly!:j?Q.J:j12....:j922 =1.0 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jsAim: a jelly (100% to hit)  The zap hits the jelly! _The jelly is severely wounded.:j  #######  Feet the Destroyer ###########..... #.....######## Tengu ..........#..... #.....#....... Health: 41/41 ======================== .....†....#..... #.....'....... Magic: 20/22 =====================--- #########.#.....####.....##.##### AC: 0:jE Str: 10 ....#####.###.....####....#.##... EV: 22Int: 17 ....#.......#.....#..#....#..#... SH: 0Dex: 14 ....#.......#.....#..)))..#..#... XL:  8 Next: 63% Place: Dungeon:6 ....#..##..##...;.#'##....####... Noise: =--------  Time: 7701.0 (0.0) :j A...##..##..######....##'#........ -) Magic Parchment ...#...#....#...'..).#..#........ Cast: Shock ...#...'....#...#....#..#........ Scroll Fly :j ...##'###.###...#....####........ +#.....##.###...##............... J   jelly .#.....#...#.....#............... .#.....'...#.....#.............#' :j& f.#.....#...#.....#.............#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jK ;Press: ? - help, Shift-Dir - straight line:jo Aim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly!:j]     †*.. ***:j T*..#..))).. . . :j9h 4.....:jjt d72.0 (1Shock:j| :j" onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly! :j >_You kill the jelly!:j>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jP :j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jx6:jU=:jD:jeF  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jF_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jL:jE:jHx  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :js Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jl:j:j!:j:j@| 37  _:j,:j:j:j:j:jJ:jK1=:j:j,:j*:j:j:j:jX:j~9=:j|:jU:j#2:j)==:jZ:j :j :jb :j:j!:jE#:j#:j%:j.:j?1:j!2:jK3:j::jS=:j>:==:j@:j{H:jJ:jCK:jM:jT:jV:jWW:jJY:jy`:jYb:j E _Done exploring.:j+{:j{U  :j|:jP:j˷0:j:jIE _Done exploring.:j3F:jFU  :jG:j:j0:j-:jb _There is an open door here. _Done exploring.:jBr:jvDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($81)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXom:jv>Yredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:4 (![ Annotations: (press ! to add a new annotation) D:3 exclusion: staircase D:5 exclusion: staircase:jy:j H........#...#  Feet the Destroyer '##.....'...#  Tengu ..#.....#...#  Health: 41/41 ======================== ..#.....#...#  Magic: 22/22 ======================== :jp'##.....################   AC: 0Str: 10 ..##'#.................#   EV: 37 Int: 17 ..#..#.................#   SH: 0Dex: 14 ..#..#.................#   XL:  8 Next: 67% Place: Dungeon:6 ..####..........;......#   Noise: ---------  Time: 7776.0 (0.0) ####......##'###########   -) Magic Parchment#......#........#  Cast: Shock#......#........#  Scroll Fly #).....#...#%#### ######'##....####   ..#.....#....#   ..#.....#....#   .##....[#..[:j539;49m).#   _There is an open door here. _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.:j3:j:jK:jNS:jX:jsZ:jy:j:ji:j|:j9 !.#...# #'##.....'...# #..#.....#...# '..#.....#...# #'##.....# .##'#.# .#..#.# .#..#.# .####.# #......##'#  #......#.#  #......#.#  #).....#...#%#### #'##....#### .#.....#....# .#.....#....# .##....[#..).# :j :j, i  7.0 (1 _:j :j :jW.#...# .#'##.....'...# .#..#.....#...# .'..#.....#...# .#'##.....# .##'#.# .#..#.# .#..#.# .####.# #......##'# # #......#..# # #......#.# # #).....#...#%#### #'##....#### .#.....#....# .#.....#....# .##....[#..).# 8:je.#...# .#'##.....'...# .#..#.....#...# .'..#.....#...# .#'##.....# .##'#.# .#..#.# .#..#.# .####.# .######......##'# .# #......#........# .# #......#........# .# #).....#...#%#### #'##....#### #....#.....#....# #....#.....#....# #...##....[#..).# :j:j%9:j:j:j].#...# .#'##.....'...# .#..#.....#...# .'..#.....#...# .#'##.....# #.....##'#.# #.....#..#.# #.....#..#.# #.....####:j؜.# .######......##'# .# #......#........# .# #......#........# :j%.# #).....#...#%#### .#'##....#### .#....#.....#....# .#....#.....#....# :j~.#...##....[#..).# :j):j&80:j:jX:jn v #'##.....'..#.....#'..#'##.....################ #.....##'#...................## ..######......##;########## #......#........# .....#........#).#%####.#..).# .#...##.....#....#  :j| ;1:j _Done exploring. __There is an open door here.:j#..#.....#...#  '..#.....#...#  #'##.....################  ..##'#.................#  .....#..#...........#  .....#..#.................#  .....####.................#  .######......##'###########  .# #......#..;.....#  .# #......#.#  .# #).....#...#%####  #########'##....####  #....#.....#....#  #....#.....#....#  #...##....[#..).#  #...##.....#....#  #..........#....#  :j:j,2 _:j:j:jlv'..#.....#...#  .#'##.....################  ..##'#.................#  #..#........#  #..#........#  ####........#  ######......##'###########  # #......#........#  # #......#.#  # #).....#...#%####  ########'##....####  ....#.....#....#  ....#.....#....#  ...##....[#..).#  ...##.....#....#  ..........#....#  ...##.....#....#  :j>>>^(Press ? for help) #......############......###.#.....##########.....##'#.................#:j  #......#...'...#..'......#...'.....##.....#..#.................# :j5 #......#...#...'..#......#...#.....##.....#..#.................# :jRk #......##'##..#####......#...#.....##########.....####.................#:jk, :j #######.)..##'#..........#######..............######......##'########### :j #....#..+..........#.....#..............# #......#........#:jō #....#..#..........#.....#..............# #......#........#:ju #....#..#..........#####'#..............# #).....#...#;#### #....#..#.................#########....#########'##....#### #....####.....##+##.......#....# #....#....#.....#....# ##+##.........#...#.......'....# #....#....#.....#....# :j>#...'.........#%..#.......#.#..# #....#...##....[#..).# #...#.........#...#.....######## #....#...##.....#....# #####.........'...#.....# #....#..........#....# #.............#'###.....##)...#...##.....#....# #........######...#.....# #....#...########....# #........#...+....'.....# #....#...#...........##### #....#'###...#....#.....# #....#...#.......####....# #....#..##...##...#.....##....#####..........#....# #....#..###'#####+#.....##........##.##.##.##+....#######  #....#.......##...#.....# #........#.........##..........# #....#............#.....##..............................# #....#####........#.....#:jh#........#..⌠...⌠..##..........# :j@N:j$O:jRFeet the DestroyerTenguHealth: 41/41 ========================Magic: 22/22 ========================AC: 0Str: 10EV: 22Int: 17SH: 0Dex: 14XL:  8 Next: 67% Place: Dungeon:6:jERNTime:Scroll Fly :jpR_Done exploring. _Done exploring. _There is an open door here. _You see here a spore talisman. :jR^_j - a spore talisman  Search for what [Enter for "."]? .:j@T:jT:jU:jl:jo:ju| 37  _:jE}:j-:j:jv:j8B:j :j@  There is an open door here.:j:jŗ _:js:jT:j*:j]:jw:j:j:j:j~:j:j:j<:j:j:j:j:j:j:j:j>:j :ja:j}:jk:jQ:jt:j:jK:j7:j :j:j:j:j:j&:j:j:j`:j:jR :jZ :jO:j:jO:jP:j@  There is an open door here.:j :j%! _:j":j*:j},,:je-:jF7@  There is an open door here.:j8:jd9 _:j::j(C:j7E:jE:jF:jcN:j5P:jP:jQ:jGX:jY:jY:j)[:ja:jc:jc:j8e:jk:jl:jm:jn:js:jt:j,u:ju:j{:j}:j}:j~:jp:jY:j:j:jAX:j:jϖ:jx:jy:j:j:j\:j:j:j7:js:j:j:jϬ:j:j`:j:j,:jT:jx:j :jD:j :j:jF:j:j:j:j:jN:j:jf:jO:j:jc:jb:jG:j}:j:j:j:j::j:jz:j:j:j:jX:jY:j X:jjB:j:j,:j:j:j:j :j:j:j:j ;22 :j:j  _You reach down and open the door. 37    There is an open door here. _:j > ..##'##..#####......#...#.....### ##.)..##'#..........#######......#....#..+..........#.....#......#....#..#..........#.....#......:jQ f#....#..#..........#####'#......#....#..#.................#######....####.....##'##.......#....###+##.........#...#.......'....#:jq #...'.........#;..#.......#.#..# Noise: --------- :j *7833.0 (48.0)  :j #...#.........#...#.....######## -) Magic Parchment  #####.........'...#.....#:j +Cast: Shock:j j#.............#'###.....#:j #........######...#.....##........#...+....'.....#:j @#....#'###...#....#.....#:j6 J#....#..##...##...#.....#:jO 7#....#..###'#####+#.....#:j 0:jj% :j' U _You see here a medusa talisman.:j¶:j :22 4.0 (1.0):js:jG+ _k - a medusa talisman:j :j mWhere to? (Tab - D:6 @ (x,y), ? - help) :j D D - Dungeon  T - Temple :jH:j..##'##..#####......#...#.....### Feet the Destroyer ##.)..##'#..........#######...... Tengu#....#..+..........#.....#...... Health: 41/41 ========================:jL#....#..#..........#.....#...... Magic: 22/22 ========================#....#..#..........#####'#...... AC: 0Str: 10  #....#..#.................###### EV: 22Int: 17  #....####.....##'##.......#....# SH: 0Dex: 14  ##+##.........#...#.......'....# XL:  8 Next: 67% Place: Dungeon:6  :j#...'.........#;..#.......#.#..# Noise: ---------  Time: 7834.0 (0.0)  #...#.........#...#.....######## -) Magic Parchment  #####.........'...#.....#Cast: Shock#.............#'###.....#Scroll Fly :j#........######...#.....##........#...+....'.....##....#'###...#....#.....#:ji#....#..##...##...#.....##....#..###'#####+#.....# :j_There is an open door here. _There is an open door here. _You reach down and open the door. :j9~_There is an open door here. _You see here a medusa talisman. _k - a medusa talisman:j:j:j:j:j= 37  :jq,:jH:j":j:j:j:jV  There is an open door here.:j, _:j:jL:jP:j:jd:j%:jf:j:j=:j:j,:jH:jQ:jQ22 :jN:jF _You reach down and open the door.:j:j~ _ 37  :j :j@  There is an open door here.:j:j) _:j:j:j8:js:j):j:j:j:j:j:j:j_:jq:j!:j/#:j~#:j$:j&:jB(:j(:j):j";@  There is an open door here.:jE=:j4> _:j?:jB:jID:jD:jE:jH:jOJ:jVK:j_L:jN:jVP,:jQ:jUT:j]V:jV:jmX:jTZY  There is a stone staircase leading down here.:j\:j]:j^B22  _:j/a:jC8:j9  You fly downwards.  You hear the roar of battle.:jx/  --more--:js 7  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!:j| .###........#  ...........  :jB}[....>....##  .........#  .......###  .........  ##........  #.;?.#  ##.###  ...  :j}U.....  ##..... #...... F   bullfrog (asleep) #^...... :j}\#......F. :j?56.5 (22.5)Shock:j:jZ _You encounter a bullfrog.Found a scroll labelled XASMEKHLOWE. Found a stone staircase leading down.:ja _There is a stone staircase leading up here.:jOFeet the Destroyer.###........#Tengu...........Health: 41/41 ========================....>....##Magic: 21/22 ======================--.........#AC: 0Str: 10.......###EV: 22Int: 17.........SH: 0Dex: 14##........XL:  8 Next: 67% Place: Dungeon:7#.;?.#Noise: ---------  Time: 7856.5 (0.0)##*###-) Magic Parchment..*:j,PCast: Shock....*Scroll Fly ##....*#....*.F   bullfrog#^....*.#......*.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jPPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (asleep, 100% to hit)  The zap hits the bullfrog.:j08F.:jD.......:j2=7.5 (1:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (asleep, 100% to hit)  The zap hits the bullfrog. _The bullfrog is lightly wounded.:j4Feet the Destroyer.###........#Tengu...........Health: 41/41 ========================....>....##Magic: 20/22 =====================---.........#AC: 0Str: 10.......###EV: 22Int: 17.........SH: 0Dex: 14##........XL:  8 Next: 67% Place: Dungeon:7#.;?.#:jw5Noise: =--------  Time: 7857.5 (0.0)##*###-) Magic Parchment..*Cast: Shock....*Scroll Fly ##....*#.....*F   bullfrog#^.....*#........  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, 67% to hit)  The zap hits the bullfrog!:j97F.:j.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, 67% to hit)  The zap hits the bullfrog!  The bullfrog is heavily wounded.:j!D....:j^\8.5 (1Shock:j _The bullfrog snags a nearby mosquito with its tongue.:jG  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jc:jw:j A _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jL  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh :jt :jz :j<~   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jp  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j3 :j\   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jVQ.###.# .. .....>....## ..# #.###...##.#.<;.# ##.### .... ....... ####.....:jQ#......#^......#........:jZ:j>fv 37  -9 _:j-k:j~:jZq22 -60.5 (2:j@:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _z - a scroll labelled XASMEKHLOWE:j` ;.###........# .... .....>....## ..........#:j` O #.##. ........... ##... #.<..#  ##;####......F..(#...............:jca ..####.....<... #......... #^........F   bullfrog #......... ..#.......:jHs <Found 3 poisoned darts. Found a stone staircase leading up.  The bullfrog snags a nearby small bird with its tongue.:jiu  37  =1.5 (1Shock:j} :je Y _The bullfrog completely misses you.:j .###........#Feet the Destroyer............Tengu.....>....##Health: 41/41 ========================..........#Magic: 19/22 ====================----#.......###.AC: 0:jStr: 10...........EV: 37 Int: 17##.........SH: 0Dex: 14#.<..#XL:  8 Next: 67% Place: Dungeon:7##;###Noise: =--------  Time: 7861.5 (0.0)#......*..(#-) Magic Parchment:j,%...............Cast: Shock..####.....<...Scroll Fly #.........#^........F   bullfrog#...........#....... :ji_The bullfrog completely misses you.Casting: Shock (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 67% to hit):jkebMFCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 67% to hit)  The zap misses the bullfrog. The bullfrog barely misses you.:jgc20=22 2.5 (1:j~l _The bullfrog closely misses you.:j;.###........#Feet the Destroyer............Tengu.....>....##Health: 41/41 ========================..........#Magic: 19/22 ====================----#.......###.AC: 0Str: 10...........EV: 22Int: 17##.........SH: 0Dex: 14#.<..#XL:  8 Next: 67% Place: Dungeon:7##;###Noise: =--------  Time: 7862.5 (0.0):j=#......*..(#-) Magic Parchment...............Cast: Shock..####.....<...Scroll Fly #.........#^........F   bullfrog#...........#.......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 67% to hit)  The zap hits the bullfrog.:jFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 67% to hit)  The zap hits the bullfrog.  The bullfrog is heavily wounded.:j*3.5 (1:j|:jeU _The bullfrog barely misses you.:ju .###........#Feet the Destroyer............Tengu.....>....##Health: 41/41 ========================..........#Magic: 18/22 ===================-----#.......###.AC: 0Str: 10...........EV: 22Int: 17##.........SH: 0Dex: 14#.<..#XL:  8 Next: 67% Place: Dungeon:7##;###Noise: =--------  Time: 7863.5 (0.0)#......*..(#-) Magic Parchment...............Cast: Shock..####.....<...Scroll Fly #.........#^........F [4:jk 1m  bullfrog#...........#.......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 67% to hit)  The zap hits the bullfrog!:jA MFConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bullfrog (heavily wounded, 67% to hit)  The zap hits the bullfrog!  The bullfrog is almost dead.:jC *4.5 (1:jK :j~N _The bullfrog barely misses you. The bullfrog misses you.:j  .###........#  Feet the Destroyer ............  Tengu .....>....##  Health: 41/41 ======================== ..........#  Magic: 17/22 ==================------ #.......###.  AC: 0:j Str: 10 ...........  EV: 22Int: 17 ##.........  SH: 0Dex: 14 #.<..#  XL:  8 Next: 67% Place: Dungeon:7 ##;###  Noise: =--------  Time: 7864.5 (0.0) #.........(#  -) Magic Parchment ...............  Cast: Shock ..####.....<...  Scroll Fly  #.........  #^........  F   bullfrog #.........  ..#....... Casting: [0;:jr! 10;1mShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (almost dead, 67% to hit)  The zap hits the bullfrog!:j.$ u      :j$ x         :j$ =    :j% *..(#   :jF% #   :jv% 0  :j% 4  :j .:jѽ 3-755.5 (1Shock:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bullfrog (almost dead, 67% to hit)  The zap hits the bullfrog! _You kill the bullfrog!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jC:j:j:j2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%:j4:j::j>  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j..... >....##........# #.......###............ ##......... #.<..# ..####.######......;..(#...:js......####.....< #.......#^#....#.###.#:j:jv 37  -6 _:j:j:jI I. .....>....## ..........# #.......###. .... ##.. #.<..# ..####.##### #.(# ...####.....<.#.>#^.#...#..###.#.:j' :j ?-7:j :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.:j. .....>....## .# #.###. . ##. #.<..# ..####.##### #.(# ...####.....<.#.>.#^.#...#..###.#.:jn:jS8=8:j+:j!:j>. .....>....## .# #.###. . ##. #.<..# ..####.##### #.# :j...####.....<.#.>.#^.#....#.#.###.#.#:j-:j%9:jП:j :joG22 870.5 (2:jȹ:js6 _b - 12 poisoned darts (gained 3):jW >....##.....# ## ..####.##......#..##.....#.<..# ...# ...####.#####..##...#..........#..F................####.....<# #..........>#^.#.....##F   bullfrog (asleep).###.# #.#.:jA .FYou encounter a bullfrog.:j 1F.:j F 37  ====1.5 (1Shock:jT :j < _The bullfrog gives a loud, deep croak!:j +.....>....##Feet the Destroyer..........# ## ..Tengu#.......###.##..Health: 41/41 ========================...........#..Magic: 14/23 ==============----------##...........AC: 0Str: 10#.<..# ...# .EV: 37 Int: 17:j& ..####.#####..##...SH: 0Dex: 14#..........#.......XL:  8 Next: 75% Place: Dungeon:7............;*......Noise: ====-----  Time: 7871.5 (0.0)..####.....<.......#-) Magic Parchment#..........>...:j Cast: Shock#^.............Scroll Fly #.................#..........#.F   bullfrog.###.#........##.#......... _The bullfrog gives a loud, deep croak!  :j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target:j& >Aim: a bullfrog (empty space bonus: 6/8):j( F  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target: a bullfrog (empty space bonus: 6/8)  The open air twists around violently and strikes the bullfrog!  The bullfrog is heavily wounded.:jT f22 ===-2.5 (1:j l _The bullfrog closely misses you.:jG(:j).....>....##Feet the Destroyer..........# ## ..Tengu#.......###.##..Health: 41/41 ========================:j)...........#..Magic: 10/23 ==========--------------##...........AC: 0Str: 10#.<..# ...# .EV: 22Int: 17..####.#####..##...SH: 0:j`*Dex: 14#..........#.......XL:  8 Next: 75% Place: Dungeon:7............;*......Noise: ===------  Time: 7872.5 (0.0):j* ..####.....<.......#-) Magic Parchment#..........>...:j*tCast: Shock#^.............:j*Scroll Fly #.................#..........#.:j*jF   bullfrog:j +.###.#........##.#......... :jS+ _The bullfrog closely misses you.Casting: Airstrike (dangerous; 2% risk of failure)  :j+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  :j+Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, empty space bonus: 6/8):j)F  Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the bullfrog!  The bullfrog is almost dead.  The bullfrog hits you.:ji+ F.  You encounter a bullfrog.:j.' :j.ooThe bullfrog completely misses you.:j 2 oYou encounter an orc. It is wielding a +0 short sword.:j:FF 2 bullfrogs (1 wandering)oo 2 orcs (wandering):j::j<U35----1:jG<<=3.5 (1:j'B:jcRo _You encounter an orc. It is wielding a +0 club.:j .....>....## .# ## .. #.###.##.. ....#.. ##........... #.<..# ...# . ..####.#####..##... #.#.....F. :j-.F...... ..####.....<.# #.>..o #^.o #. ...#.#. .###.#.#  #.#.:j-F.:j1F.:jf:jp 37  --4:j:j _The bullfrog attacks as it pursues you! The bullfrog completely misses you.:j|.....>....##Feet the Destroyer..........# ## ..Tengu#.......###.##..Health: 35/41 ====================----...........#..Magic: 7/23=======-----------------##...........AC: 0:jYStr: 10#.<..# ...# .EV: 37 Int: 17..####.#####..##...SH: 0Dex: 14#..........#....F..XL:  8 Next: 75% Place: Dungeon:7...........;*.......Noise: =--------  Time: 7874.5 (0.0)..####.....<.......#-) Magic Parchment#..........>..oCast: Shock#^............o:j Scroll Fly #.................#..........#.FF 2 bullfrogs (1 wandering).###.#........##.#......... _The bullfrog attacks as it pursues you! The bullfrog completely misses you.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (severely wounded, empty space bonus: 6/8):jG6†  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  :jPress: ? - help, Dir - move target  Aim: a bullfrog (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the bullfrog!!:j@.F:jZ.:j>F:j x22 82==5.5 (1Shock:j :jQ L _You kill the bullfrog!:jMQ .....>....## .# ## .. #.###.##.. .#.. ##... #.<..# ...# . ..####.#####..##..F #.#. .†. ..####.....<.# #.>..o #^.o #.. ...#.#.#.###.#.##. #.#.:j9:jS% :j 37 :j :j9 ---:jr6:j:j:j p.......>....## ...# ## ..####.##.. .#.. ##...........  #.<..# ...# . ..####.#####..##..F #.#....... ............†.......:j ..####.....<.......# #>..o #^o #.... ...#..#. #.###.###. #.#.........:j :jc g6=---7:j5 :jo! :j>:jQ0:j+:j:jVe . .....>....## ..........# ## .. #.......###.##.. ....#.. ##.. #.<..# ...# . ..####.#####..##..F #.#. .†. ..####.....<.# #.>..o #^...o #.... ...#..#. #.###.#..#  #. #.#.  8:j"O~ .###.#..........>....## ..........# ## ..#.......###.##.. ...........#.. ##...........  #.<..# ...# . ..####;#####..##..F #.#....... ............†.........####.....<.......# #>..o #^o #.... ...#..#. #.###.##:j)U:jhd[8=9:jHj:jm:j) M.####............ .....>....## ....# ## #.###.##.......#..:j #...........  #.;..# ...# ...####.#####..##..F #..........#..............†.........####.....<.......#........#.......:j[ :j &80:j& :j* a _There is a stone staircase leading up here.:j .###........#....  .....>....## ..........# ## .. #.###.## .:j2z....#.. ##..... .<..# ...# ...####;#####..##..F#..........#...................†....####.....<.......#......:jVi..#.......#.###.#........#:jQ:jd7=1 _:j$:jI':jm ...  .....>....## ..........# ## .. #.###.## .....#.. ##........... #.<..# ...# .#..####.#####..##..F#.....;....#.........†..####.....<.# :jLn.....>..o###.#.....#. #.#.........:jx:jz%2:jѐ:jғ:j  . .....>....## ..........# ## .. #.......###.##.. ...........#.. ##........... #.<..# ...# . #..####.#####..##..F #.#.#.†..####.....<.## #.>..o #^.....o #...... ...#....#. #.###.#....#  #. #.#.:j :j? A=3:j :j^ :j . .....>....## ..........# ## .. #.......###.##.. ...........#... ##.............. #.<..# ...# .:j #..####.#####..##..F #.#. #.†..####.....<:j2M.##. #:jQm.>..o #^:jmE......o #:jS. ...#:jp.....#. #.###.#:j.....#  #. #.#.:j:j8=9=4:j:j :j .....>....##.... ..........# ## ..[... ###.##....... .......... ##. ..... #.<..# ...# . #..####.#####..##..F##..........#.......#..†......####.....<###. #..........>..o #^.....o #........#..#.#.###.#..# #. #.#......... 5:j.( _Found a ring mail.:j  .....>....##.##.# ## ...[..... #.......###.##.... ...........#.. ...... ##.... ..... #.<..# ...# . #..####.#####..##..F ###.#. #.†..####.....<.#.##. #..:j= .>..o# #^....o #...... ...#....#. #.###.#..#  #. #.#.:j :j+ %6:j{ :j :jݱ x .....>....## .....##..# ##  .[......#.###.## .......# .#.. ......# ##.... .....# #.<..# ...#  #..####.#####..##.. ###.# #.†.####.....<.:j 1.##.# #....>... ## #^.... # ...#.#  #.###.#.#  #. #.#.:j :jP %7:j :j :jF.....##..........# ## .[......###.## .......# ..... ......# ##. .....# #.<..# ...#. #..####.#####..##.... ###..........#...#...)#..†.......;####.....<##.## #..........>. ## #^... #...##.###.#. #. #.#. 9==8 _Found a shortbow.:jD  .....##.# ## .[......#.###.# .......# .##. ......# ##:jE M... .....# #.<..# ...##... #..####.#####..###.... ###.##...)#.†.####.....<.##.## #.>.. ### #^# #:jE  ...# #.###.# #. #.#:je X9:jr*  .....##.# ##..[......#.###. #...# .#.........# ##.. .....# #.<..# ... #.... #..####.#####.. #....####.##...)#.†#.####.....<.##.## #.#.... ### #^:j* ### # ...# #.###.# #. #.#:j|5 :j{> m10/23=90:jD :jF :j3 .....##.#  ##..[......#.### #.........# #.........# ## ...........# #.<..#  #.... #..####.#####.. #....####.# ###...)#.† #:je3g.####.....<#......##.## ##..... ### #^ #####. ##. ...##. #.###.#.. #. #.#:j3..:j=:jqE%1:jXL:jN:j .....##.# ##..[......#. #.........#  ###.........# ## ...........# #.<..#  #....# #..####.##### #....####.# ###...)#.† #.####.....< #......##.## # ##......### #^ #####... # #.... ...# #..... #.###.# ......##. #.# .......:j :j/T40=2:j:j0:j! ##..[......# #.........# ..###.........# ## ...........# #.<..#  #....# #..####.##### #....####..........###...)#..†.........####.....<##.## #..... ##......### #^ #####...# # #..... ...# #.....##.###.# ......##. #.# ........  .......:ju* :j@4 %3:j@ :jA :jd .........# .##....# ## ...<..#  #....# #..####.######....####..........###...)#....†##.........####.....<.......##.## .:j%##...;..### #^ #####...# #. #.....# ...###.###.###.....:jf:j?=4:jl(:j:###.# ##...........# #.<..# #....# #..####.#####.#....####..........#.###...)#.....†.##.........####.....<..#......##.## #.......## #^####;..# #.. #.....# ...##.....##.###.#......##. #.#............:j9..###.. .:jm:jBZ1=5:jD:j:jg G...# #.<..# #....# #..####.#####.#....####..........#.###...)#...†.##.........####.....<..#......##.## #.......##..# #^####...### #.. #.;...# ...##.....##.###.#.......##. #.#...... .......#.....####.#.. .###.. ..#:jrl :jw p1==6:j~ :jĀ :jz v#....# #..####.#####..##....####..........#.###...)#...†.##.........####.....<..#......##.## #.......##..# #^###...### #.. #.....# ...##..;..##.###.#..........##. #.#....... .....#.....####.#.. ..##.. ...# ## .....<:j 8<:j# %7:j* :jr- 9 _Found a stone staircase leading up.:jo ###..........#...###...)#..†##.........####.....<.......##.## .#......### #^ #####...### #.# #.....# ...#....#.###.#..... ...# ...#.....##F   bullfrog (asleep)##.###.F##.:j{:j58Shock:j:jY _You encounter a bullfrog.:j^\###...)#..†##.........####.....<.......##.## .#......### #^ #####...### #.:j\t#.# #.....# ...#....#.###.#.#..#...# :j\l...#.....##:j1]#.#.. . ###.. ...# ## ......< #.###.F##.. ##:j1i:j%}@=9:j:j:j$###...)#............†... Feet the Destroyer##.........####.....<.... Tengu#......##.## #.......... Health: 41/41 ========================##......### #^......... Magic: 10/23 ==========--------------#####...### #.......... AC: 0:jZ#Str: 10#.# #.....# ...#........ EV: 37 Int: 17....#.....##.###.#...... SH: 0Dex: 14:j...........##..##.#...... XL:  8 Next: 82% Place: Dungeon:7.......;.....#:jNoise: ---------  Time: 7899.5 (0.0).........*......-) Magic Parchment:j#.....##.*......Cast: Shock:j##.#.. ...*.....Scroll Fly :j,m###.. ...#*....## .....*<...F   bullfrog:jy#.###.*##... ##:j2Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (asleep, 100% to hit)  The zap hits the bullfrog!:jE7F.:jE7F.:jN2....:jb;22 =900.5 (1:jh:jpsonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (asleep, 100% to hit)  The zap hits the bullfrog! _The bullfrog is moderately wounded.:j###...)#............†... Feet the Destroyer##.........####.....<.... Tengu#......##.## #.......... Health: 41/41 ========================##......### #^......... Magic: 9/23=========---------------#####...### #.......... AC: 0Str: 10#.# #.....# ...#........ EV: 22Int: 17....#.....##.###.#...... SH: 0Dex: 14..........##..##.#...... XL:  8 Next: 82% Place: Dungeon:7.......;.....#Noise: =--------  Time: 7900.5 (0.0).[:j540m........*......-) Magic Parchment#.....##.*......Cast: Shock##.#.. ...*.....Scroll Fly ###.. ...#*....## ......<...F   bullfrog#.###..##... ##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 67% to hit)  The zap hits the bullfrog.:j_8F.:jii2....:jhlp10/23=1.5 (1:jr:jvonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 67% to hit)  The zap hits the bullfrog. _The bullfrog is heavily wounded.:jl~+:j###...)#............†... Feet the Destroyer:j##.........####.....<.... Tengu:j#......##.## #.......... Health: 41/41 ========================:jY##......### #^......... Magic: 9/23:jE=========---------------:j~#####...### #.......... AC: 0:j.Str: 10:j#.# #.....# ...#........ EV: 22:j\.Int: 17:j....#.....##.###.#...... SH: 0:j߂.Dex: 14:j%..........##..##.#...... XL:  8 Next: 82% Place: Dungeon:7:j+?.......;.....#:jqNoise: =--------  Time: 7901.5 (0.0):jԄb.........*......:j 9-) Magic Parchment:jD#.....##..*.....:j2Cast: Shock:jl##.#.. ....*....:j9Scroll Fly :j}###.. ...#.....:jBU## ......<...:jkF   bullfrog:j݇#.###..##.:j9.. ##:j~Casting: Shock (safe; 1% risk of failure)  :jMConfirm with . or Enter, or press ? or * to list all spells.:jBsAiming: Shock (safe; 1% risk of failure)  :j;Press: ? - help, Shift-Dir - straight line:jtAim: a bullfrog (heavily wounded, 67% to hit)  :jHThe zap hits the bullfrog.:j8F.F.2.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 67% to hit)  The zap hits the bullfrog. _The bullfrog is heavily wounded.:j9###...)#............†... Feet the Destroyer##.........####.....<.... Tengu#......##.## #.......... Health: 41/41 ========================:j@##......### #^......... Magic: 8/23========----------------#####...### #.......... AC: 0Str: 10#.# #.....# ...#........ EV: 22Int: 17....#.....##.###.#...... SH: 0Dex: 14:j..........##..##.#...... XL:  8 Next: 82% Place: Dungeon:7.......;.....#Noise: =--------  Time: 7902.5 (0.0).........*......-) Magic Parchment#.....##........Cast: Shock##.#.. .........Scroll Fly ###.. ...#.....## ......<...F   bullfrog:j #.###..##... ##Casting: Shock (safe; 1% risk of failure)  :j=Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jtAim: a bullfrog (heavily wounded, 67% to hit)  The zap hits the bullfrog.:jOFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 67% to hit)  The zap hits the bullfrog.  The bullfrog is severely wounded.:jS*3.5 (1:jZ:j ]N _The bullfrog misses you.:jno #....####.# ###...)#............† ##.........####.....< .## #:j\o##......### #^ #####...### #.#.# #.....# ...#.#.....##.###.###..##.#..... ......# .........F...... #.....##:j2pT.#.#.. .........###.. ...#.....## ......<... #.###..##... ##:j;q7F.:jj|  The bullfrog attacks as it pursues you! The bullfrog completely misses you.:j33----- 37  =4:j:j, _The bullfrog hits you!:j G  #....####..........#.. Feet the Destroyer ###...)#............†.. Tengu ##.........####.....<... Health: 33/41 ===================----- #......##.## #......... Magic: 7/23=======----------------- ##......### #^........ AC: 0Str: 10 #####...### #......... EV: 37 Int: 17:jG  .#.# #.....# ...#....... SH: 0Dex: 14 .....#.....##.###.#..... XL:  8 Next: 82% Place: Dungeon:7 .......;...##..##.#..... Noise: ==-------  Time: 7904.5 (0.0) ........†.....#  -) Magic Parchment :jG ................  Cast: Shock #.....##........  Scroll Fly  ##.#.. ......... :jwH  ###.. ...#.....  F   bullfrog ## ......<...  #.###..##.  .. ## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jH EAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, 67% to hit)  The zap hits the bullfrog!:jN  † <    #^   :j3O .#.#   *     :jbO #   :jO ###..  ##  :jO N .. :j †onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j Aim: a bullfrog (severely wounded, 67% to hit)  The zap hits the bullfrog!  You kill the bullfrog!:j| O 22 90-5.5 (1:j Shock _You hear the faint creaking of a very distant portcullis.:jo :j o _Your base Air Magic skill increases to level 8!:jzO  #....# #..####.##### #....####.# ###...)#............† ##.........####.....< #......##.## #......### #^ #####...### #. .#.# #.....# ...#. .....#;....##.###.#....##..##.#....†.....#.............##..:jNP #.#.. .........###.. ...#.....###......<... #.###..##.:jY :j&p 8= 37  --6 _:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j] :je X-:jm :jp _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jZ:j*g:jSm:j)q  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jAa #....####..........###...)#..†.........####.....< #......##.## #..... ##......### #^ #####...### ###.#.###.....# ...##......#.....##.###.#.......;.....##..##.#†.....# #.........###.....##. ##.#....... ###......#... ###......<...:jB #.###..##. .. :j2M:j,[4  7 _:j`:jc:jO:##...)#...........####.....< #......##.## #..... ##......### #^# #####...### ###.#.###.....# ...#.....#.....##.###.#........##..##.##†.....# ##......... ###.....##.:jO ##.#...... ###......#.... ###......<... #.###..##. ...  :jxY:jd%8:jdj:j]l:j B ###...)# ##.####..... #......##.## # ##......### #^ #######...### # ##.#.###.....# ...##......#.....##.###.##.##..##.# #.†.....# ##. ###.....##. ##.#............ ###......#:j J..... ###......<... #.###..##.  ... ##:j :j %9:j :j :jѩ 8 ###...)# ##.#### #......##.## # ##......### #^ #######...### # ##.#.###.....# ...# ###......#.....##.###.# #.##..##.# #.†.....# ##. ###.....##. ##.#............ ###......#..... ###..<... #.###..##.  ... ##:j- :jb ?=10:j :j :jq' ###...)# ##.#### #......##.## # ##......### #^ #######...### # ##.#.###.....# ...# ###......#.....##.###. #.##..##. #.†.....# ##. ###.....##.:j? ##.#...... ###.#..... ###...<... #.###..##.  ... ##:ju:j :j L5=1:j!:j]###...)#.##.####.#......##.## #.##......### #^.#######...### #.##.#.###.....# ...#.###......#.....##.###.##.##..##.##.†.....# ##. ###.....##. ##.#...... ###.###....#.## :jd:jpX9=2:ju:jx:j "###...)#.##.####.#......##.## #.##......### #^.#######...### #.##.#.###.....# ...#.###......#.....##.###.#.#.##..##.#.#.†.....# :j c##. ###.....##. ##.#............ ###......###......<...#.###..##. :j:jz#%3:j(:j3+:j> ###...)#.##.####.....<#......##.## #.##......### #^.#######...### #.##.#.###.....# ...#.###......#.....##.###.#.#.##..##.#.#.†.....# ##. ###.....##. ##.#............ ###......#.....###......<...#.###..##. :jgG :j@T %4:j[ :j\ :j ###...)#.†##.........####.....<.#......##.## #.##......### #^.#######...### #.##.#.###.....# ...#.###......#.....##.###.#.#.##..##.#.#.†.....# ##. ###.....##. ##.#...... ###......#..:j ...###...#.## :j :j :j 6:jk /==:j 5:j :jr :jh###...)#.†.##.........####.....<.#......##.## #.##......### #^.#######...### #.:j$##.#.###.....# ...#.###......#.....##.###.#.#.##..##.#.#.†.....# ##. ###.....##. ##.#...... :jg###......#.....###......<...#.###..#:j#.... .##:jӏ:j؛>=6:j:j:jt<###...)#.†.##.........####.....<.#......##.## #.##......### #^.#######...### #.##.#.###.....# ...#.###......#.....##.###.#.#.##..##.#.:jtR#.†.....# ##. ###.....##. ##.#..... ###......#.....###......<...#.###..##.... .##:j:jS%7:j):j?:jpz###...)#.†.##.........####.....<.#......##.## #.##......### #^.#######...### #.##.#.###.....# ...#.###......#.....##.###.#.#.##..##.#.#......# :j,##. ###.....##. ##.#..... ###......#.....###......<...#.###..##.... .##:j:j3k10/23=8:jk:jwonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a bullfrog corpse.:j ##.........####.....<..#......##.## #..........>## #^#######...### #..##.#.###.....# ...####......#.....##.###.##........##..##.#.†.....##. #..#.....## ##.#.....##......# ###......<...# ##.###..##... .## #...:j:j27=9 _:j= #......##.## #..........>## #^..#######...### #..##.#.###.....# ...####......#.....##.###.#:j#> #........##..##.#.†.....##.. #........#.....## ##.#.....#......## ###......<...## ##.###..##... .## #... .?... ..:jO :jW &20:j=] :j` e _Found a scroll labelled FEYVOE XUACI.:j U## #^.#######...### ##...##.#.###.....# ...#####......#.....##.###.###........##..##.#.†.....##... #........#.....##:j \ ##.#.....#......## ###......<...##  ##.###..##..# #... ..## #..#... ..? ... ... .###:j :j %1:jR :j :jGN#########..##.#.###.....# ...#..# ###......#.....##.###.## #........##..##.#. †.....##....  #........#.....### ##.#.....#:jj#......##.  ###......<...##  ##.###..##..# #... ..## #...#... ...? ... ..... # ...###.#..:j :j?=2:jU:j:j.#.###.....# ...#####......#.....##.###.#.#  #........##..##.#..  #:jp....†.....##....  ##............... ###.....##.# ##.#.......# #####. ###.....;<...## ##.###..##..# #... ..## #....? .. .. # ...#####...:j ...:jW:j8=1=3:j:j7:j?###......#.###.#........##..##:j@@. #†.....##.... #................. ###.....##..# ##.#..... ##.##. :j@ ###......<...##  ##.###;.##........## #...#.......? .........# #:j@......####...#....#:jI:jV%4:j\:jf^:j}[ ..... #...†.....##.... #.......... ###.....##..# ##.#...... ###......##.  ###......<...## :jC\J ##.###..##..#.....;## #...#.?# ..# #### ......#..#:jh:j}%5:jJ:j̅:j   #†.....##.... #............. ###.....##...# ##.#........ ###......#......#.  ###......<...##  ##.###..##..:jR ##......## #...#.?# ..# #### #.. .....##..##..:j( :j3 %6:j9 :j< :jT#.†.....##....  ##.............. ###.....##...........# ##.#...............# ###......#......#. ###......<...## ##.###..##..# ##......## #... #.# .. :j#U.# # ......#### ...#.. ......#.....:jOU"##..:jnUO##..:j_:jhn9==7:jqw,:jG22 928.5 (2:j:jx :j`_c - 4 scrolls labelled FEYVOE XUACI (gained 1):j`U....##..##.#......... †.....##.........................###.....##...........#.#...............####......#......#.###......<...## ##.###..##..#  ### #... #.# .. .........# # ......#### ...#.. ...... #.....#..##..:je:jin12= 37  9.5 (1:jt:jw:j0 M######.......##..##.#............†.....####............###.....##..##.#.........####......#......#.###......<...# ##.###;.##..# #### #.## .....#......####......#..#:jq :jH &30:j :j2 :j ##.#.###.....# ...#...#. ####.....##.###.#.:j# #........##..##.#.........#..:jm..†.....##....  :j<##............ :jc###.....### :j,Q##.#........:j>.#:jPl###......#......#.:jc###......;...## :jt##.###..##..# :jx##......## #... :jx#........# .. :j`...# #:j;......####:jQ...#...:j%.....:j-#.....:j|:jT40=1:jB:jTa _There is a stone staircase leading up here.:jM#####...### ##....  ##.#.###.....#....#...#. ###.....##.###.#.# ....##..##.#......... #....†.....##....# ##..........  ###.....##..# ##.#...####......#.###......<...## #.###..##..# ##......## ##... #........# ..#...# ##......####...#........:jbV:jg,2 _:jp:j`r:jJ......### #^o #####...######..... #.###.....#....#...#. ##.....##.###.#.# ...##..##.#......... ..†.....##....# #.......... ###.....### ##.#.........####......#......#....###......<...## ..###..##..# ### ##...#........# #..#...# .##......#### #...#..:j6:jA=3:jC:j :jƙ :jw Read which item? Scrolls  c - 4 scrolls labelled FEYVOE XUACI  e - 2 scrolls labelled JOANAW LETAUCK  h - a scroll labelled JEAM CASASTRACU  k - 2 scrolls labelled VAV TOCALADOGYA  m - a scroll labelled KUYBEDD SIKAES  q - a scroll labelled WUAKKE DEQIST  u - a scroll labelled ESUNTU TUBB  v - a scroll labelled KYHETU NABLAACHE  y - a scroll labelled TIURAN ACIOT :jǞ  z - a scroll labelled XASMEKHLOWE [!] read|quaff|evoke[?] describe selected:j~ :j :j @ ##......### #^............oFeet the Destroyer#######...######..............Tengu ##.#.###.....#....#..........#.Health: 40/41 =======================- #......#.....##.###.#........#:jH gMagic: 12/23 ============------------ .............##..##.#.........AC: 0Str: 10 ..........†.....##....#EV: 37 Int: 17 #.....................#SH: 0Dex: 14 ###.....##...........#XL:  8 Next: 90% Place: Dungeon:7##.#..........;....#Noise: ---------  Time: 7933.5 (0.0)###......#......#....-) Magic Parchment:j ###......<...## .Cast: Shock##.###..##..#:j Scroll Fly ##......## ##...:j R#........# #..#.........# .##......#### #...#..:j, -Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a bullfrog corpse. :j _Found a scroll labelled FEYVOE XUACI. _c - 4 scrolls labelled FEYVOE XUACI (gained 1) _There is a stone staircase leading up here.:j1  As you read the scroll labelled FEYVOE XUACI, it crumbles to dust.  It is a scroll of identify.:jH/  --more--:j#:j-NIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 2 scrolls labelled JOANAW LETAUCK  h - a scroll labelled JEAM CASASTRACU :j k - 2 scrolls labelled VAV TOCALADOGYA  m - a scroll labelled KUYBEDD SIKAES  q - a scroll labelled WUAKKE DEQIST  u - a scroll labelled ESUNTU TUBB  v - a scroll labelled KYHETU NABLAACHE  y - a scroll labelled TIURAN ACIOT :j z - a scroll labelled XASMEKHLOWE Potions (select first with !)  d - 4 brown potions :jT f - an inky potion  j - 3 blue potions  l - 3 fuming yellow potions :jS n - a clear potion  o - a metallic blue potion[?] describe selected :j* :j_1 :j9 ##......### #^............oFeet the Destroyer#######...######..............Tengu ##.#.###.....#....#..........#.Health: 40/41 =======================- #......#.....##.###.#........#Magic: 12/23 ============------------ .............##..##.#.........AC: 0Str: 10 ..........†.....##....#EV: 37 Int: 17 #.....................#SH: 0Dex: 14 ###.....##...........#XL:  8 Next: 90% Place: Dungeon:7##.#..........;....#Noise: ---------  Time: 7933.5 (0.0) :j:###......#......#....-) Magic Parchment###......<...## .Cast: Shock##.###..##..#Scroll Fly ##......## ##...#........# #..#.........# .##......#### #...#..  :jr;_You see here a bullfrog corpse. _Found a scroll labelled FEYVOE XUACI. _c - 4 scrolls labelled FEYVOE XUACI (gained 1) _There is a stone staircase leading up here.  As you read the scroll labelled FEYVOE XUACI, it crumbles to dust.  It is a scroll of identify. :jN :j]1=3=22 4.5 (1 :j:f :ji| _d -> c - 4 potions of curing; c -> i - 3 scrolls of identify :jV  :j Read which item? Scrolls  i - 3 scrolls of identify  e - 2 scrolls labelled JOANAW LETAUCK  h - a scroll labelled JEAM CASASTRACU  k - 2 scrolls labelled VAV TOCALADOGYA  m - a scroll labelled KUYBEDD SIKAES  q - a scroll labelled WUAKKE DEQIST  :j?  u - a scroll labelled ESUNTU TUBB  v - a scroll labelled KYHETU NABLAACHE  y - a scroll labelled TIURAN ACIOT  z - a scroll labelled XASMEKHLOWE [!] read|quaff|evoke[?] describe selected :j :j :j&| ##......### #^............oFeet the Destroyer#######...######..............Tengu ##.#.###.....#....#..........#.Health: 41/41 ======================== #......#.....##.###.#........#Magic: 13/23 =============----------- .............##..##.#.........AC: 0Str: 10 ..........†.....##....#EV: 22Int: 17 #.....................#SH: 0Dex: 14 ###.....##...........# :j{XL:  8 Next: 90% Place: Dungeon:7##.#..........;....#Noise: ---------  Time: 7934.5 (0.0)###......#......#....-) Magic Parchment###......<...## .Cast: Shock##.###..##..#Scroll Fly ##......## ##...#........# #..#.........# .##......#### #...#.. _Found a scroll labelled FEYVOE XUACI. _c - 4 scrolls labelled FEYVOE XUACI (gained 1) _There is a stone staircase leading up here.  As you read the scroll labelled FEYVOE XUACI, it crumbles to dust.  It is a scroll of identify. _d -> c - 4 potions of curing; c -> i - 3 scrolls of identify :j :j"Identify which item? (\ to view known items) Scrolls (select first with ?)  e - 2 scrolls labelled JOANAW LETAUCK  h - a scroll labelled JEAM CASASTRACU  k - 2 scrolls labelled VAV TOCALADOGYA  m - a scroll labelled KUYBEDD SIKAES  q - a scroll labelled WUAKKE DEQIST  u - a scroll labelled ESUNTU TUBB  v - a scroll labelled KYHETU NABLAACHE  y - a scroll labelled TIURAN ACIOT  z - a scroll labelled XASMEKHLOWE Potions (select first with !)  f - an inky potion  j - 3 blue potions  :j l - 3 fuming yellow potions  n - a clear potion  o - a metallic blue potion[?] describe selected :jr  :j  :jn  ##......### #^............oFeet the Destroyer#######...######..............Tengu ##.#.###.....#....#..........#.Health: 41/41 ======================== #......#.....##.###.#........#Magic: 13/23 =============----------- .............##..##.#.........AC: 0Str: 10 ..........†.....##....#EV: 22Int: 17  :j q#.....................#SH: 0Dex: 14 ###.....##...........#XL:  8 Next: 90% Place: Dungeon:7##.#..........;....#Noise: ---------  Time: 7934.5 (0.0)###......#......#....-) Magic Parchment###......<...## . :j Cast: Shock##.###..##..#Scroll Fly  :jH m##......## ##...#........# #..#.........# .## :jq ......#### #...#.. _Found a scroll labelled FEYVOE XUACI.  :j c_c - 4 scrolls labelled FEYVOE XUACI (gained 1) _There is a stone staircase leading up here.  As you read the scroll labelled FEYVOE XUACI, it crumbles to dust.  It is a scroll of identify. _d -> c - 4 potions of curing; c -> i - 3 scrolls of identify :jS) ]  As you read the scroll of identify, it crumbles to dust. :j8 *5.5 (1 :jD>  :jA Y _j -> L - 3 potions of lignification:j|:j2Read which item? Scrolls  i - 2 scrolls of identify  e - 2 scrolls labelled JOANAW LETAUCK  h - a scroll labelled JEAM CASASTRACU  k - 2 scrolls labelled VAV TOCALADOGYA :j{ m - a scroll labelled KUYBEDD SIKAES  q - a scroll labelled WUAKKE DEQIST  u - a scroll labelled ESUNTU TUBB  v - a scroll labelled KYHETU NABLAACHE  y - a scroll labelled TIURAN ACIOT  z - a scroll labelled XASMEKHLOWE [!] read|quaff|evoke[?] describe selected:j*:j$:j ##......### #^............oFeet the Destroyer#######...######..............Tengu ##.#.###.....#....#..........#.Health: 41/41 ======================== #......#.....##.###.#........#Magic: 13/23 =============----------- :jZJ.............##..##.#.........AC: 0Str: 10 ..........†.....##....#EV: 22Int: 17 #.....................#SH: 0:j}Dex: 14 ###.....##...........#:jXL:  8 Next: 90% Place: Dungeon:7##.#..........;....#:j%Noise: ---------  Time: 7935.5 (0.0)###......#......#....-) Magic Parchment###......<...## .Cast: Shock:j@##.###..##..#Scroll Fly ##......## ##...:j#........# #..#.........# .##:jw......#### #...#.. :j I_There is a stone staircase leading up here.  :j$jAs you read the scroll labelled FEYVOE XUACI, it crumbles to dust.  It is a scroll of identify. :jS_d -> c - 4 potions of curing; c -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. :jD_j -> L - 3 potions of lignification:j}:jIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 2 scrolls labelled JOANAW LETAUCK  h - a scroll labelled JEAM CASASTRACU  k - 2 scrolls labelled VAV TOCALADOGYA  m - a scroll labelled KUYBEDD SIKAES  q - a scroll labelled WUAKKE DEQIST :j u - a scroll labelled ESUNTU TUBB  v - a scroll labelled KYHETU NABLAACHE  y - a scroll labelled TIURAN ACIOT  z - a scroll labelled XASMEKHLOWE Potions (select first with !)  f - an inky potion  l - 3 fuming yellow potions  n - a clear potion  o - a metallic blue potion:jN][?] describe selected:j:j:j$^ ##......### #^............oFeet the Destroyer#######...######..............Tengu :jl##.#.###.....#....#..........#.Health: 41/41 ======================== :j#......#.....##.###.#........#Magic: 13/23 =============----------- .............##..##.#.........AC: 0:jStr: 10 ..........†.....##....#EV: 22:jInt: 17 #.....................#SH: 0Dex: 14 ###.....##...........#XL:  8 Next: 90% Place: Dungeon:7##.#..........;....#Noise: ---------  Time: 7935.5 (0.0)###......#......#....:j-) Magic Parchment###......<...## .Cast: Shock:j##.###..##..#Scroll Fly :jD ##......## ##...#........# #..#:j".........# .##......#### #...#.. _There is a stone staircase leading up here.  :jjAs you read the scroll labelled FEYVOE XUACI, it crumbles to dust.  It is a scroll of identify. :jn_d -> c - 4 potions of curing; c -> i - 3 scrolls of identify  :jAs you read the scroll of identify, it crumbles to dust. _j -> L - 3 potions of lignification:j@]  As you read the scroll of identify, it crumbles to dust.:j*6.5 (1:j:j S _k -> T - 2 scrolls of torment:jH#......##.## #..>..o ......### #^...o #####...######..... #.###.....#....#...#.#.....##.###.#.# ..##..##.#......... .†.....##....# .......... ##.....###  ##.#...# ###......#......#....####......<...## ##..###..##..# .######...## #..#...# .##......#### #:jC:jg 37  7:j:j:j 2#......##.## #.>..o ##......### #^............o ...######........ .#.###.....#....#..........#. :jM #.....##.###.#..# ##..##.#......... †.....##....# # .....##.# ##.#.#  ###......#......#....# ###......<...##.##..###.###..##..# . .:j 7##......#####...# .#..# #..#..... :j :j %8:j :jr !......##.## #.>..o ......### #^......o ...######....... #.###.....#....#....#. #.....##.###.#........# ##..##.#......... :js †.....##....# # .....##.# .#.# ###......#......#....# ###......<...##.##..# ##.###..##..#.. .##......#####...# .#........# #..# ..........# .## :j| :j %9:jD :j :j# #^..o ######.............. .###.....#....#..........#. ...#.....##.###.#........# .....##..##.#......... †.....##....# ...........# ### #.....# #......##....#  ###......<...##.##..# ##.###..##..#.. ...###......#####...# ..##........# #..# .#.........# ..## #......#### ..#...#..4=[3:j)-7m40:j######.. .....#....#..........#. :j.#.....##.###.#........# .....##..##.#......... †.....##....# ...........# ### #.....#### #......#......#.;..#:j=d#......<...##.## ##.###..##..#.. ...###......#####...# ..#  :j#........# ##..# .#  :j~..# ..## #  :j......#### ..#  ...#.. ..:jK:  ......:jE:j%1:j:j_:jU-...######. .....#....#..#. #.....##.###.#.# ##..##.#. †.....##....# ...# ##..# .#### ......#......#..;.# ......<...##.##..#  ##.###..##..#.. ....# ##......#####...#....# #.# ##..###..# .# ..## ..# ......#### ..# .# ...#.. .. .# :jb5:jx;%2:j@:jIC:j-R .....#....##. .....##.###.## .....##..##.#. †.....##....# ...........# ### ..#####......#.... :j S N#......<...##.#####..##..#.......# #......#####...#....# .. ##..###..# .# #..## ..##### #..# ..##.. #.. :jRS .. #. ## :j}\ :jc %3:jgh :jj :jG.....##.###.## .....##..##.#. †.....##....# ...........# ### ......#### # .:j;#......#....## .#....<...##.##..#.....####..##..#....;..# ......#####...#....# . ##..###..# # #..## ..# #### #..# ..##.. #.. .. #. .#:j]# #:j:jcA=4:j:j:j]q##..##.#. †.....##....# ...........# ## . ## .# .. ..:j^u...#### .## ...##....##..#... .<...##.##..#.....# ###..##..#.......# .....#####...#..;.#  ##..###..# # #..## #..# #### #..# ...# #.. #.. #..#.. #. #.##  #:j^L###:j"_ :jh:jr5=5:jB##.###.#.# ..##..##.#......... †.....##....# . ....# .## ..# ..# ........#####.## ....#......#....##..#........<...##.##..#.....# ###..##..#......;# #####...#....# # ##..###..# ..# #..## #..# ..#### #..# ...# #.. .#..# #. ##..### #:j9F:jO%6:jU:jW:jC(a#....#...#.##.###.#........# ..##..##.#.........##....# .. ..# #.## .# ..# ..#####.## #......#....##..#...... ...<...##.##..#.;...# ##..##..#.......#...#:j)e#####...#....##...## ##..###..# ....!...# #..## #..# .....#### #..# ...# #.... #.. .#..# .... #. ##.... .:jI) ###:j4:jA%7:jUo _Found a potion of curing.:j#....#.#. ##.###.#........# ##..##..##.#......... ...###....# .. ....## #.## ....## #..# .....+#####.###.....# #......#....##..#......#<...##.##..#..;..# ..##..#.#...# #####...#....##...# # ##..###..# ....!. # #..## #..# #. #### #..# ...# #.:j #.. .#..# . #. ##.## .. :jS:j %8:jx :j0 :jNp##.###.## ##.. ##..##.#..............# ..##....# .. .....# .....# #.## .....# # #..# .....+ #####.###.....# #....##..#......# .<...##.##..#.....# ##..#.......#.;.# :j0.#####...#....# ##..###..##....!.# #..## #..###....... ### #..# ...# # #.. .#..# .#. ##.## . ### . :ji":j%,A=9:j2:jQ4:jM ..##.#......# ..##....# .. ......# .....# #.## ......# # #..# ......+ #####.###.....# #....##..#......# <...##.##..#.....# ##..#.......#...# #####...#....# ##..###..##....!...∩# #..## #..###.......# ## #..# ...# ##  #.. .#..# .#. ##.## . ### . .:j :jJ &50:j :j - _Found Suyr's Book Shop.:jt.##....# .. # .....# #.## ......# # #..# ......+ #####.###.....# #....##..#......# ##.##..#.....# # ##..#.......#...## .#### ####...#....##...#.....# ##..###..##..;.!...∩. # #..## #..###.......## # #..# ...# ##  #.. .#..# ..:j^ #. ##.## .. ### ...# #..####..#...#:j:j6U6=1:jE:jR:j/##....# .. ......# # #.## ......# # #..# ......+ #####.###.....# #....##..#......# ##.##..#.....# ..# ..#.#...##..#### ...#....##...#.....#.  ##..###..##...;!...∩.  #..## #..###.#  #..# ...# ##.....## #.. .#..# .# #. ##.## .### .## :j:jB2:j ....# .. ......# # #.## ......# # #..# ......+ #####.###.....# #....##..#......# ##.##..#.....#...# ..#.#...##..#### :j !...#....##...#.....#.###..###..##....;...∩..##..## #..###.##..# ...# ##.....##  #.. .#..# ..#  #. ##.##.####:jȇ 4 :jz :j %3:j :jį :jA G22 954.5 (2:jt :j b _c - 5 potions of curing (gained 1):j ....# .. ......# # #.##.......# # #..# ......+ #####.###.....# #....##..#......# ##.##..#.....#...# #.#...##..#### ...#....##...#.....#.# ##..###..##.∩..# #..## #..###.#### :jN #..# ...# ##.....## #.. .#..# .# #. ##.##.# :jH :j t= 37  5.5 (1:jԭ :j :j# .. ......# :j# #.##.# # #..##......+ #####.###.....# #....##..#......# .##..#.....#...# #.:jK\#...##..#### ...#....##...#.....#.# ..###..##.:jw∩..# ..## #..###.#### ..# ...# ##.....## :j.. .#..##.# . ##.##..#####.####.# :j4:j3U7=6:j:jy _You hear the faint creaking of a very distant portcullis.:j؉# .. ......# # #.##.......# # #..##......+ #####.###.....# ....##..#......# .##..#.....#...# .#...##..#### #....##...#.....#.# ..###..##.∩..# :j## #..###.#### # ...# ##.....##  .#..##..#  ##.##...#####...####........####..#...#:j:j%7:jl:j:jlX# .. ......# # #.##.......# # #..##......+ #####.###.....# ##..#......# ##..#.....#...# #...##..#### ##....##...#.....#.# ###..##...# ## #..###.:j_Y4#### # ...# ##.....##  .#..##..# ##.##....#####....####........####..#...#:j>c:jPl%8:jGq:jud _There is an entrance to Suyr's Book Shop here.:j :jBWelcome to Suyr's Book Shop! What would you like to do?  a -  195 gold a parchment of Anguish  b -  87 gold a parchment of Ensorcelled Hibernationc -  87 gold a parchment of Scorch  d -  492 gold a parchment of Splinterfrost Shell  e -  132 gold a parchment of Stone Arrow  :jXf -  195 gold a parchment of Summon Seismosaurus Egg  g -  132 gold a parchment of Vampiric Drainingh -  132 gold a parchment of Volatile Blastmotes You have 188 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list:j :j :jc .# .. ......#Feet the Destroyer .# #.##.......#Tengu # #..##......+Health: 41/41 ======================== :j #####.###.....#Magic: 17/23 =================------- ...##..#......#AC: 0Str: 10 ##..#.....#...#EV: 37 Int: 17 :js :......#...##..#### #SH: 0Dex: 14 .#....##...#.....#.#XL:  8 Next: 90% Place: Dungeon:7 .###..##........;..#Noise: ---------  Time: 7958.5 (0.0) ## #..###.......####-) Magic Parchment # ...# ##.....##Cast: Shock.#..##........#:j Scroll Fly ##.##..........#####..........####........#:j ###..#...# _k -> T - 2 scrolls of torment _Found a potion of curing. _Found Suyr's Book Shop. :j _c - 5 potions of curing (gained 1) _You hear the faint creaking of a very distant portcullis. _There is an entrance to Suyr's Book Shop here.:j :j' :j, :j1 :j o.# #.##.# #..##......+ .#####.###.....# ....##..#......# .##..#.....#...# .......#...##..#### ##....##...#.....#.#.###..##........∩..# #..####### .# ...# ## . .#..##........# ##...# ####:jF....# ###........# ###..#...# #####:j>:j i  9.5 (1 _:j:ju:j1 #..##......+ ..#####.###.....# #....##..#......# #.##..#.....#...# #.......#...##..#### ##....##...#.....#.# #..###..##........∩..#:j #..###.#### ..# ...# ## . .#..##........# ##...# ####...#:j) ###........# ###..#...# #####.##:jD ##:jZ:jH &60:jA:j:jZ .#####.###.....# .#....##..#......##.##..#.....#...# .#.......#...##..#### ##....##...#.....#.# ##..###..##........∩..# #..###.#### #..# ...##### #.. .#..##.....;..# :j G#. ##..# ####.# ###.# ###:js #...# ####### :j :j %1:j :j :jR1M #..##......+ ...#####.###.. .#....##..#... ##.##..#.....#...# .#.......#...##..#### #...#..#.....#.##..###..##.∩..# #..###.......##### ...####...;.##. .#..### :jRS#. ##.####..###........#:j\:jgS8=2:jk:j&n:jf SM.# #.##.# #..##......+..#####.###.. .#....##..#... ##.##..#.....#...# .#.......#...##..#### # #...#..#.....#.##..###..##.∩..## #..###....;..##### ...####.....#. .#..### #. ##.####..........###:j :j %3:jZ$ :j& :j tM.. .# #.##.......# #..##......+..#####.###. .#....##..#... ##.##..#.....#...# .#.......#...##..#### # #...#..#.....##..###..##.∩..## #..###.......##### ...####.....#. .#..### #. ##.##..........######.##4:j] M#.#.......... ..# #.##.# #..##......+..#####.###. .#....##..#... ##.##..#.....#...# :j^.#.......#...##..#### # #...#....##...#.;...#.# ##..###..##.∩..# #..###.......##### ...####.....## #.. .#..##........######..#...#:jf:jr%5:jw:jOz:jkM# ##.. #.#........ ..# #.##.# #..##......+..#####.### .#....##..#... ##.##..#.....#...# .#.......#...##.;#### ...#....##...#.....#.# ##..###..##..∩..# #..###.......#### #..# ...####.....##...####........#:j:jA=6:j:jN:j%HM.. #..##.. #.#........ ..# #.##.# #..##......+..#####.### :jH2.#....##..#... ##.##..#.....#..;# .#.......#...##..#### ...#...#.....#.# ##..###..##........∩..# #..## #..###.......####:jH/#..........:jcR:j\%7:ja:j4d:j\1M...> .##..##.. #.#........ ..# #.##.# #..##......+..#####.### .#....##..#... ##.##..#.....#...# .#.......#...##..#### ...#..#.....# ##..###..##........∩..####........:j:jw S9=8:j:j:; _Found a stone staircase leading down.:j9( Mo .....! . .:j( M.#.> .##..##.. #.#........ ..# #.##.#:j(  #..##......+..#####.### .#....##..#... :j( ##.##..#.....#...# .#.......#...##..#### :j ) #...#....##...#.....#.#.............:j&4 :j? %9:jpD :jG [ _Found a fuming pink potion.:jv\ M>... . .o .....! . ..#.> .##..##.. #.#........ ..# #.##.# #..##.....;+:j\ 5..#####.### .#....##..#... ##.##..#.....#...# .#.......#...##..#### ##o   orc (missile, asleep).....#:jg 2o:jo oo 2 orcs (1 missile, 1 wandering, 1 asl…):j{ 670Shock:j :j> _You encounter an orc. It is wielding a +0 hand axe and quivering boomerangs.:jV bM<.......#>..o .# o..... . oo .:j ....! . .#..#.> .##..##.. #.#........ ..# #.##.#:j  #..##......+..#####.### .#....##..#... :j2 ##.##..#.....#...#.o   orc wizard (asleep):jU F.#....:j8 .oYou encounter an orc wizard. It is wielding a +0 dagger.:j -o.:j E.o:j7 +o:j owandering)ooo 3 orcs (1 missile, 1 wandering):j.==1:j#:j$% _The orc shouts!:ja.†.<.......### ...>..o .# .o.... .. oo .....! . o#...#.> .#.##..##.. #.#........ ..# #.##.#:jY #..##......+..#####.### .#....##..#... ##.##..#.....#...# .#.......#...##..#### ...#....##...#.....# ##..###..##.:j H∩..:jͥQ.o:jҦ/o:jP.o:j.:jԨN.o:joooo 4 orcs (1 missile, 2 wandering):jFJ=--2:j:j:o _You encounter an orc. It is wielding a +0 club.:jX  <.### .o......>..o .# .. .... .. .o....! . o# #..#.> .#o##..#..##.. ......# ....# .. #.### #..##+####.###.....##....##..#. ##.##..#.....#ooo 3 orcs (1 missile, 1 wandering)#....... #..## #..###.......####.oo.o.:ja 2.:jOm ]20=--3:ju :jjx  :j_s  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j[ ....<.......### ...  Feet the Destroyer .........>..o .# .o Tengu ............. .. .. Health: 41/41 ======================== .............! . .# Magic: 19/23 ===================----- #..........#.> .#o# AC: 0Str: 10 #.#........#..##.o EV: 37 Int: 17 #.#.............*# :j  SH: 0Dex: 14 ....# .. .......*# XL:  8 Next: 90% Place: Dungeon:7 ....# #.##......;# Noise: ---------  Time: 7973.5 (0.0) ...# #..##......+ -) Magic Parchment ...#####.###.....# Cast: Shock  :j .#....##..#......# Scroll Fly  :j7 ##.##..#.....#...# .#.......#...##..#### #  ooo 3 orcs (1 missile, 1 wandering) #...#....##...#.....#.#  :jZ ##..###..##........∩..# #..## #..###.......####  :j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (74% to  hit)!:j޴ oohand axe and quivering boomerangs (74% to hit)!:j&![ *o!:j]***o!:jo.*.oAim: an orc, wielding a +0 club and wearing a +0 ring mail (wandering, hasn't  noticed you, 77% to hit)":j;/....<.......### ...Feet the Destroyer .........>..o .# .*Tengu ............. .. .*Health: 41/41 ======================== .............! . *#Magic: 19/23 ===================----- #..........#.> .#*#AC: 0Str: 10 #.#........#..##.*EV: 37 Int: 17 #.#.............*#SH: 0Dex: 14 ....# .. .......*#XL:  8 Next: 90% Place: Dungeon:7 ....# #.##......;#Noise: --------- [39;49":j/m Time: 7973.5 (0.0) ...# #..##......+-) Magic Parchment ...#####.###.....#Cast: Shock .#....##..#......#Scroll Fly ##.##..#.....#...# .#.......#...##..#### #ooo 3 orcs (1 missile) #...#....##...#.....#.# ##..###..##........∩..# #..## #..###.......####Press: ? - help, Shift-Dir - straight line":j1>Aim: an orc, wielding a +0 club and wearing a +0 ring mail (wandering, hasn't  noticed you, 77% to hit)  The zap misses the orc. The zap hits the orc.  The orc is heavily wounded.The zap hits the orc.":j3.o.oo":j.o..o 4 orcs (1 missile, 1 wandering)":j922 =4.5 (1":j":j  Aim: an orc, wielding a +0 club and wearing a +0 ring mail (wandering, hasn't  noticed you, 77% to hit)  The zap misses the orc. The zap hits the orc.  The orc is heavily wounded.  The zap hits the orc. _The orc is lightly wounded.":jJ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j27....<.......### ...  Feet the Destroyer .........>..o .# .o Tengu ............. .. .o Health: 41/41 ======================== .............! . *# Magic: 18/23 ==================------ #..........#.> .#*# AC: 0Str: 10 #.#........#..##oo EV: 22Int: 17 #.#.............*# SH: 0Dex: 14 ....# .. .......*# XL:  8 Next: 90%#:j7 Place: Dungeon:7 ....# #.##......;# Noise: =--------  Time: 7974.5 (0.0) ...# #..##......+ -) Magic Parchment ...#####.###.....# Cast: Shock .#....##..#......# Scroll Fly ##.##..#.....#...# .#.......#...##..#### #  oooo 4 orcs (1 missile, 1 wandering) #...#....##...#.....#.# ##..###..##........∩..# #..## #..###.......#### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j8)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (lightly wounded,  77% to hit)#:j>  o..o.#:j+.  You can't see that place.$:ja o**o**Aim: an orc, wielding a +0 club and wearing a +0 ring mail (lightly wounded,  77% to hit)%:j oo(wandering, hasn't noticed you, 74% to hit)%:jf....<.......### ...Feet the Destroyer .........>..o .# .*Tengu ............. .. .*Health: 41/41 ======================== .............! . *#Magic: 18/23 ==================------ #..........#.> .#*#AC: 0Str: 10 #.#........#..##o*EV: 22Int: 17 #.#.............*#SH: 0Dex: 14 ....# .. .......*#XL:  8 Next: 90% Place: Dungeon:7 ....# #.##......;#Noise: =--------  [%:jf40mTime: 7974.5 (0.0) ...# #..##......+-) Magic Parchment ...#####.###.....#Cast: Shock .#....##..#......#Scroll Fly ##.##..#.....#...# .#.......#...##..#### #oooo 4 orcs (1 missile) #...#....##...#.....#.# ##..###..##........∩..# #..## #..###.......####Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap misses the orc. The zap hits the orc.  The orc is heavily wounded.The zap hits the orc.  The orc is severely wounded.%:jU.o%:jP.o%:jU.o%:jN.o%:j]..=5.5 (1%:j %:j MAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap misses the orc. The zap hits the orc.  The orc is heavily wounded.  The orc is severely wounded. _The orc shouts!&:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:jN~....<.......### ...  Feet the Destroyer .........>..o .# .. Tengu ............. .. .o Health: 41/41 ======================== .............! . o# Magic: 17/23 =================------- #..........#.> .#*# AC: 0Str: 10 #.#........#..##.* EV: 22Int: 17 #.#............oo# SH: 0Dex: 14 ....# .. .......*#&:j  XL:  8 Next: 90% Place: Dungeon:7 ....# #.##......;# Noise: ==-------  Time: 7975.5 (0.0) ...# #..##......+ -) Magic Parchment ...#####.###.....# Cast: Shock &:j'.#....##..#......# Scroll Fly ##.##..#.....#...# &:j_.#.......#...##..#### #  oooo 4 orcs (1 missile) #...#....##...#.....#.# &:j##..###..##........∩..# #..## #..###.......#### &:j+_The orc shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 74% to hit)&:j....<.......### ...  Feet the Destroyer .........>..o .# .. Tengu ............. .. .) Health: 41/41 ======================== .............! . o# Magic: 17/23 =================------- #..........#.> .#.# AC: 0Str: 10 &:j55#.#........#..##.. EV: 22Int: 17 #.#............oo# SH: 0Dex: 14 ....# .. ........# XL:  8 Next: 90% Place: Dungeon:7 ....# #.##......;#&:jc  Noise: ==-------  Time: 7975.5 (0.0) ...# #..##......+&:j -) Magic Parchment ...#####.###.....#&:j Cast: Shock .#....##..#......#&:jцQ Scroll Fly &:jy##.##..#.....#...# &:j.#.......#...##..#### #  oooo 4 orcs (1 missile) &:j5{#...#....##...#.....#.# &:j##..###..##........∩..# #..## #..###.......#### Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 74% to hit)  The zap hits the orc.  The orc is severely wounded.&:j\The zap misses the orc. The zap hits the orc.&:j< ...  .# .* .. .*! . *#&:jG .#*#**# .. *#&:j/ &:jY &:j&:jJ #  3&:j!&:j_∩..# &:jM5Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (severely wounded, 74% to hit)  The zap hits the orc.  The orc is severely wounded.  The zap misses the orc. The zap hits the orc.  &:j;You kill the orc!&:jF;.o&:jv&:jrL.o&:j/#E5)&:j%P.o&:j/..5   drudeooo 3 orcs (1 missile)&:jy62-6.5 (1&:j>&:jAV _You encounter a drude.':j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.':jA ....<.......### ...  Feet the Destroyer .........>..o .# .. Tengu ............. .. 5) Health: 41/41 ======================== .............! . .# Magic: 16/23 ================-------- #..........#.> .#o# AC: 0Str: 10 #.#........#..##*. EV: 22Int: 17 #.#.............*# SH: 0Dex: 14 ....# .. ......oo# XL:  8 Next: 90% Place: D':j ungeon:7 ....# #.##......;# Noise: =--------  Time: 7976.5 (0.0) ...# #..##......+ -) Magic Parchment ...#####.###.....# Cast: Shock .#....##..#......# Scroll Fly ##.##..#.....#...# .#.......#...##..#### #  5   drude #...#....##...#.....#.#  ooo 3 orcs (1 missile) ##..###..##........∩..# #..## #..###.......#### You kill the orc! _You encounter a drude.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(:j*#o.**o(:j p 5**. (:j _You encounter a drude.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (51% to hit)):j....<.......### ...  Feet the Destroyer .........>..o .# .. Tengu ............. .. 5) Health: 41/41 ======================== .............! . .# Magic: 16/23 ================-------- ):j/~#..........#.> .#o# AC: 0Str: 10 #.#........#..##.. EV: 22Int: 17 #.#..............# SH: 0Dex: 14 ....# .. ......o)#):j XL:  8 Next: 90% Place: Dungeon:7 ....# #.##......;# Noise: =--------  Time: 7976.5 (0.0) ...# #..##......+ -) Magic Parchment ...#####.###.....# Cast: Shock .#....##..#......# Scroll Fly ##.##..#.....#...# .#.......#...##..#### #  5   drude ):jr#...#....##...#.....#.#  ooo 3 orcs (1 missile) ##..###..##........∩..# #..## #..###.......#### ):j'Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.):jNAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line):jmRAim: a drude (51% to hit)  The zap hits the orc.):j < ...  .# *. .. *)! . *# .#*#*.*# .. *#   #   2∩..#   Aim: a drude (51% to hit)  The zap hits the orc.  You kill the orc!  The zap hits the orc.  The orc is heavily wounded.drude.):j}Q.5):j .oThe drude is lightly wounded.):jh-o):j)..)o   orc wizard (wandering)oo 2 orcs (1 missile)):j6217.5 (1):j):jQ _The orc closely misses you.*:j[, ......>..o .# .o ^........ .)....! . 5##...#.> .#.##.#..#..##o.#.#.......#...# o)#.# #.##.......# #..##....;.+.#####.###.....##....##...##.##..#.....#...# ..#.......#...##..#### # ##...#....##...#.....#.#  ##..###..##........∩..#oo 2 orcs (1 missile)  #..## #..###.......####*:j3/ [m  #..# ...######.5.o.o 37  8*:j9 *:jr l _The orc attacks as it pursues you! The orc misses you.+:jP[  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:j..........>..o .# .o  Feet the Destroyer ^................ .)  Tengu ..............! . .#  Health: 41/41 ======================== .#..........#.> .#5#  Magic: 15/23 ===============--------- ##.#........#..##.* AC: 0+:jStr: 10 ##.#.............o# EV: 37 Int: 17 #....# ..........*# SH: 0Dex: 14 .....# #.##.....o.# XL:  8 Next: 91% Place: Dungeon:7 ....# #..##....;.+ Noise: =--------  Time: 7978.5 (0.0) ....#####.###.....# -) Magic Parchment ..#....##..#......# Cast: Shock .##.##..#.....#...# Scroll Fly ..#.......#...##..#### # ##...#....##...#.....#.#  5   drude  ##..###.+:jG.##........∩..#  oo 2 orcs (1 missile)  #..## #..###.......####  #..# ...####.....## _The orc attacks as it pursues you! The orc misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (lightly wounded, 51% to hit),:je,..........>..o .# .o  Feet the Destroyer ^................ .)  Tengu ..............! . .#  Health: 41/41 ======================== .#..........#.> .#5#  Magic: 15/23 ===============--------- ##.#........#..##.. AC: 0Str: 10 ##.#.............o# EV: 37 Int: 17 #....# ..........)# SH: 0Dex: 14 .....# #.##.....).#,:jg XL:  8 Next: 91% Place: Dungeon:7 ....# #..##....;.+ Noise: =--------  Time: 7978.5 (0.0) ....#####.###.....# -) Magic Parchment ..#....##..#......# Cast: Shock .##.##..#.....#...# Scroll Fly ..#.......#...##..#### # ##...#....##...#.....#.#  5   drude  ##..###..##........∩..#  oo 2 orcs (1 missile)  #..## #..###.......####  #..# ...####.....## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press:,:jg ? - help, Shift-Dir - straight lineAim: a drude (lightly wounded, 51% to hit)  The zap hits the orc.,:jpQ$Aim  Press: ? - help, Shift-Dir - straight line: a drude (lightly wounded, 51% to hit)  The zap hits the orc.  You kill the orc!!,:j{j >..o .# .o ^ .)  . .#  .#*# **# *# *.#  #  ∩  #..##   #..#   You kill the orc!,:joU.5,:j k.$)),:jd6=22 9.5 (1,:j,:ju#O _The zap misses the drude.,:jy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j P  Okay, then.-:j= -:j -:j . _.:j#^........ .) #......! . .##...#.> .#.# ###.#..#..##5. .##.#......$#...# .)# ......# #.##.....).# #..##......+.#####.###..;..##....##...##.##..#.....#...# #..#.......#...##..#### # ###...#....##...#.....#.#  ##..###..##........∩..# #..## #..###.......#### #..# ...####.....##.:jj[40m  #.. .#..##........#.:j.5.5.:j_ 37  -80 _.:j.:j/:js8#^................ .)Feet the Destroyer #..............! . .#Tengu ..#..........#.> .#.#Health: 41/41 ======================== ###.#........#..##..Magic: 12/23 ============------------ .##.#.............$#AC: 0Str: 10 ##....# ........*.)#EV: 37 Int: 17 ......# #.##.....).#SH: 0Dex: 14 .....# #..##......+XL:  8 Next: 91% Place: Dungeon:7 .....#####.###..;..#Noise: ---------  Time:/:jP: 7980.5 (0.0) ...#....##..#......#-) Magic Parchment ..##.##..#.....#...#Cast: Shock #..#.......#...##..#### #Scroll Fly ###...#....##...#.....#.###..###..##........∩..#5   drude#..## #..###.......#####..# ...####.....###.. .#..##........# _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (empty space bonus: 8/8)/:j- .5Casting: Shock (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.ing: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (empty space bonus: 8/8)  The open air twists around violently and strikes the drude./:j2/:j(5;22 ===1.5 (1/:jA=/:j@3 _The drude is lightly wounded./:j #^................ .)Feet the Destroyer #..............! . .#Tengu ..#..........#.> .#.#Health: 41/41 ======================== /:j ###.#........#..##..Magic: 8/23========---------------- .##.#.............$#AC: 0Str: 10 ##....# ..........)#EV: 22Int: 17 ......# #.##....*).#SH: 0Dex: 14 .....# #..##......+/:j XL:  8 Next: 91% Place: Dungeon:7 .....#####.###..;..#Noise: ===------  Time: 7981.5 (0.0) /:j P...#....##..#......#/:jH -) Magic Parchment ..##.##..#.....#...#Cast: Shock /:j i#..#.......#...##..#### #Scroll Fly ###...#....##...#.....#.###..###..##........∩..#5   drude/:j& `#..## #..###.......#####..# ...####.....###.. .#..##........# _The drude is lightly wounded.  /:j wCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (lightly wounded, empty space bonus: 8/8)/:j M.5Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a drude (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the drude./:j 8 /:jC *2.5 (1/:j /:jŹ G _The drude is heavily wounded./:j6 0:jn#^................ .)Feet the Destroyer #..............! . .#Tengu ..#..........#.> .#.#Health: 41/41 ======================== ###.#........#..##..Magic: 4/23====-------------------- .##.#.............$#AC: 0Str: 10 ##....# ..........)#EV: 22Int: 17 ......# #.##.....).#SH: 0Dex: 14 .....# #..##...*..+XL:  8 Next: 91% Place: Dungeon:7 .....#####.###..;..#Noise: ===------  Tim0:je: 7982.5 (0.0) ...#....##..#......#-) Magic Parchment ..##.##..#.....#...#Cast: Shock #..#.......#...##..#### #Scroll Fly ###...#....##...#.....#.###..###..##........∩..#5   drude#..## #..###.......#####..# ...####.....###.. .#..##........# _The drude is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (heavily wounded, empty space bonus: 7/8)0:jJa 5 Aim  Press: ? - help, Dir - move target: a drude (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the drude!  The drude is almost dead.The drude hits you! Your doom draws closer. The drude completely misses you.0:jh:33-----0:j=Doom: 11%3.5 (10:j0:jm _The drude closely misses you. The drude misses you.0:j/ #^................ .)Feet the Destroyer #..............! . .#Tengu ..#..........#.> .#.#Health: 33/41 ===================----- ###.#........#..##..Magic: 0/23------------------------ .##.#.............$#AC: 0Str: 10Doom: 11% ##....# ..........)#EV: 22Int: 17 ......# #.##.....).#SH: 0Dex: 14 .....# #..##...*..+XL:  8 Next: 91% Place: Dungeon:7 .....#####.###..;..#Noise: ===------ 0:j;1 [40m Time: 7983.5 (0.0) ...#....##..#......#-) Magic Parchment ..##.##..#.....#...#Cast: Shock #..#.......#...##..#### #Scroll Fly ###...#....##...#.....#.###..###..##........∩..#5   drude#..## #..###.......#####..# ...####.....###.. .#..##........# _The drude closely misses you. The drude misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a drude (almost dead, empty space0:j3 bonus: 7/8)0:j- ".  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  0:j. Press: ? - help, Dir - move target  Aim: a drude (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the drude!0:js; (0:jP 41=54.5 (1Shock0:jY _ _You kill the drude!1:j:M.>..o .# .o #^....... .) #.....! . ..#..> .#.# ##..##.. .##.#...$ ##..........).# #.##.....).# #..##...;..+..#####.###.#....##..#... ..##.##..#.....#...# #..#.......#...##..#### #.#...##1:jҝ1:jX`37  ---51:jH1:j2:j=>#.....<.......### ...  #.>...#.# .o.  #^...... .) ##....!.. .# ...#..#.>..#.##.##..##..# ..##.#...$###....# ..........)#..# #).#.# #...+...#####.###.....#..#....##..#......# ...##.##..#.....#...#..#.......#...##..#### # ####...#....##...#.....#.# # ##..###..##........∩..# # #..## #...2:j>".####2:jI2:jUA---62:j^2:ja2:jˢ.........†....... ###.....<.......####.... #.>...#.#..o.  #^.........) ###....!.. .# ....#..#.>..#.# #.###.##..##..# #..##.#...$###....#.......;...)#..###.).#.# #...+...#####.###.....#2:jA..#....##..#......# <...##.##..#.....#...# .##..#.......#...##..#### # #####...#....##...#.....#.# .# ##..###...∩..#2:j*2:j%72:je2:j2:jZ M# .........†....... ..# ##<.......####.......>...#.#....  #^..........). ###......!....# ....#..2:j .#.>..#.###..##..# #..##.#..$##....#...........).###.##.....).#2:j  #..##......+ .......#####.###.....##...#...2:j' 2:j o5==82:jο 2:j 3:j M####.#####..##..F#... # .........†....... ..# ##<.......###..........>...#.#...  #^..................). ###..............!....# ....#..........#.>..#.##......#;.##..# #..##.#..3:jS!$##....#...........).###.##.....).# .......# #..##......+..##..#3:jEX93:jRM #.<..# ...# . ####.#####..##..F #. # .........†....... ..# ##<.......####...........>...#.#...  #^..................). 3:j?p###..............!....# ....#..>..##......#..##..# #..##.#.............$###....#...........) ........###.##.....).##..#...#3:j2=903:jk  ##...........  #.<..# ...#. . ###.#####..##..F #....... ## ........†. ..## ##.....<.......####.#..>...#.#....  #^....).. ##..............;....# ...#..........#.>..#.# .###.#........#..##..##.....$###....#...........)###.##.....).#3:jl %# #..##......+.#####.###.....# ....#....##..#......#3:jw 3:j %13:j 3:j 3:j 6==22 992.5 (23:j 3:j$ X _d - a fuming pink potion4:jr# .#.. # ##............ #.<..# #...#... ####.#####..##..F .#....... ## .........†....... ..## ###.....<.......####..... #>...#.#.....  #^.).. ###.........##...#.4:j,%...#.>..#.# #.###.#........#..##..# #..##.#.............$####....#...........)#..###.##.....).#.# #..#.+...#####.###.....#4:ji2o4:jϦo   orc (wandering)4:jk37  3.5 (1Shock4:j4:j#o _You encounter an orc. It is wielding a +0 club.4:j..####.##.. .# ..#...... .# ##..........o.... .# #.<..# #...#....#####.#####..##.... .#.......# 4:j+..........†....... ..## ####.....<.......####..... # #>.;.#.#.....  #^.).. ####.........##...#..#.>..#.##.###.#..#..##..# ##..##.#.............$####....#...........)#..###.##.....).#.# #...+4:j6o.4:jp4:jA=44:jJ4:jD5:jk..#.......###.##.. Feet the Destroyer .# ...........#.)....  Tengu 5:j[.# ##...............  Health: 36/41 =====================--- .# #.<..# #...#....#  Magic: 1/23=----------------------- .####.#####..##.... AC: 0Str: 10Doom: 11% ..........#.......# ##  EV: 37 Int: 17 ..........†....... ..##  SH: 0Dex: 14 ####.....<.......####.....  XL:  8 Next: 95% Place: Dungeon:7 5:jw# #..........>.;.#.#.....  Noise: ---------  Time: 7994.5 (0.0)  #^..................)..  -) Magic Parchment ####...................##  Cast: Shock #....#..........#.>..#.#  Scroll Fly ##.###.#........#..##..# ##..##.#.............$##  o   orc (wandering) ...##....#...........)# .........###.##.....).# ........# #..##......+ Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock 5:j[40m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!5:jx *....  *...  #.<..# *..# *..*.# ## *. ..## *    #^   $##5:jS)# 5:jb[oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc!5:j!i......o   orc wizard (wandering)5:jke2=22 =5.5 (15:jt5:j|x _You encounter an orc wizard. It is wielding a +0 dagger.5:j..#.......###.##..Feet the Destroyer .# ...........#.*....Tengu .# ##...........*...Health: 36/41 =====================--- .# #.<..# #...#.*..#Magic: 1/23=----------------------- .####.#####..##.*..AC: 0Str: 10Doom: 11% 5:j..........#.....*.# ##EV: 22Int: 17 ..........†.....*. ..##SH: 0Dex: 14 ####.....<......*####.....XL:  8 Next: 95% Place: Dungeon:7 # #..........>.;.#.#.....5:j1Noise: =--------  Time: 7995.5 (0.0)#^..................)..-) Magic Parchment ####...................##Cast: Shock #....#..........#.>..#.#Scroll Fly ##.###.#........#..##..# ##..##.#.............$##o   orc wizard ...##....#...........)# .........###.##.....).# 5:j ........# #..##......+Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.  The orc wizard is moderately wounded.5:j0u o......  The orc wizard shouts! You hear a shout!5:j ******The orc wizard points at you and mumbles some strange words.5:j[D......5:jm28-----=6.5 (15:j!5:j% 5:jN% _The magic dart hits you!5:jc ..#.......###.##..Feet the Destroyer .# ...........#.*....Tengu .# ##...........*...Health: 28/41 ================-------- .# #.<..# #...#.*..#Magic: 0/23------------------------ .####.#####..##.*..AC: 0Str: 10Doom: 11% ..........#.....*.# ##EV: 22Int: 17 ..........†.....*. ..##SH: 0Dex: 14 ####.....<......*####.....XL:  8 Next: 95% Place: Dungeon:7 # #.....5:j!e [39;49m.....>.;.#.#.....Noise: ==-------  Time: 7996.5 (0.0)#^..................)..-) Magic Parchment ####...................##Cast: Shock #....#..........#.>..#.#Scroll Fly ##.###.#........#..##..# ##..##.#.............$##o   orc wizard ...##....#...........)# .........###.##.....).# ........# #..##......+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.5:jA C)o5:j 8.....5:jN d-7.5 (1Shock5:j% 5:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard. _The orc wizard is moderately wounded.5:j6   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:j 7-5:j 5:j e _You don't have enough magic to cast this spell.5:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:jt5:j#5:j&P  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.6:jrd _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:jjs6:ja6:j|S  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.6:j:d _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:j<6:jE6:joIS  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.6:j36:j16:jxonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. 6:j_You don't have enough magic to cast this spell.Unknown command.7:jE#.###.##.. # .....#.).... # ##...........o... # #.<..# #...#....# ####.#####..##.... #.......# ## 7:jT#†....... ..## .....<.####.....  #.>..;#.#..... #^.).. .## ....#.#.>..#.# .###.#.#7:j..##.#.....$## ##....#...........)#7:j###.##.....).# 7:j+E.o7:j 7:jc e37  -8 _7:jg7:j8:j_ ....#.)....  ##.....  #.<..# #...#.o..# ##.#####..##.... ........#.......# ##†....... ..## ##.....<.......####.....  #..........>...#.#.....  #^...;....).. ##..8:jƙ### ...##.>..#.# ###.#.#..##..# ..##.#.............$## .##....#...........)#.....###.##.....).## #..##......+#####.##8:jޝ0o8:js.o   orc wizard8:j˩?-98:ju8:j8:j ##..... #.<..# #...#....# ##.#####..##o... .......#.......# ###†. ..##. #.....<.......####................>...#.#... #^........) #..### ..##.>..#.# ###.#........#..##..# 8:j v.#.............$## ##....#...........)#.....###.##.....).## #..##......+#####.###.....##....##..#.8:j 8:jv D980008:j 8:jX 8:jv.<..# #...#....# #####..##o... .. ......#.......# .### .†. ...##..<.......####...... ..........>...#.#. ^........)... ..### 8:j.#...#.>.;#.# ##.#........#..##..# .#.............$## #....#...........)# .....###.##.....).## #..##......+#####.###.....##....##..#......###.##..#.....#...#8:j0o8:jwt.o   orc wizard8:ja1=1Shock8:j~8:j:9:j#####..##.... .. .....#....o..# .### ..†....... ...##.. <.......####....... ....>...#.#....... ........)... ...### #..#.>..#.# #.##..##;.# 9:ja.#.............$## ....#...........)# ....###.##.....).# # #..##......+#####.###.....# #....##..#......# ##.##..#.....#...#.......#...##..#### #9:jG.o9:j9:j%29:j[9:j9:j\ ....#.......# .### ..†.....o. ...##..<.......####......9:j8 .....>...#.#..............)... .........### #..#.>..#.# #..#..##..#.......;## ....#)# ##.##.....).# #..##......+####.###.....##....##..#. ##.##..#.....# .#.......#...##..#### # #...#....##...#.....#.9:jW 9:jo  The orc wizard points at you and mumbles some strange words.9:jE 9:jX %39:ja 9:j+p _You resist with some effort.  Things that are here: _8 gold pieces; a +0 club; a +0 ring mail9:jN; †.....o. ...##<.......####..........>...#.#.............)... ........### ##.>..#.# #..#..##..#.....$## ....# ##.##.....).# #..##......+####.###.....##....##..#.##...#... ##..###..##........∩..#9:jY9:jd30=4Shock _9:jk9:jq$  Things that are here:9:jr _a +0 short sword; a +0 leather armour; an orc corpse::j::jw$ ::j+<.......####.....::jW.....>...#.#....::j.........)... ::j.........### ::j #::jh..#.>..#.# ::j#::jq..#..##..#::je6.....$# ::j....#::j3)# ::j,F##.##.....)::jj# #..##......+::jI####.###.....#::jH<#....##..#.::j8#....... ::j#..## #..###.......####o::j0eo   orc wizard::jt X=5Shock _::jj::j::j"LB .....>.o.#..........)... .........### #..#.>..#.# #.#..##......$# ....#)# ##.##.....).# #..##.....;+####.###.....##....##..#. ##.##..#.....#..::jL#.... #..# ...####.....##::j%O0o::jvYu.o   orc wizard::j*lQ2=6::js::j}u::j& ...o.....)... ........### #..#.>..#.# #.#..##......$# ....#)# ##.##.....).# #..##......+####.###....;##....##..#. ::ja##.##..#.....# .#.......#...##..#### # #...#....##...#.....#......# #.. .#..##........#::j0o::j&A.o::jxt.o   orc wizard::jhr1==7::j<::jy _You hear the faint creaking of a very distant portcullis.::j ### #..#.o..#.# #.#..##......$# ....#)# ##.##.....).# #..##......+####.###.....##....##..#. ##.##..#.....# .#.......#...##..#### # #...#....##...#.....#. ##..###..##........∩. #..## #..###.......### ...####.....## .#..##........ ##.##..#::jԉ U>o::j ::j' %8::jM ::j٣ ::j;S ##.>..#.# #o##......$# ....#)# ##.##.....).# #..##......+::j,T %####.###.....##....##..#. ##.##..#.....# .#.......#...##..#### # ::jVT #...#....##...#.....#. ##..###.....∩. #::jsT ..## #..###.......### ...####.....## ::jT y .#..##........ ##.##...#::jT D ##::jH` ::j?f %9::jm ::j]p ;:jF #o##......$# ....#)# ##.##.....).# #..##......+####.###.....#;:j#....##..#. ##.##..#.....# .#.......#...##.;#### # #...#....##...#.....#. ##..###......∩..#..## #..###.......####;:j ...####.....##..........###........#;:j;:j0o;:jt.o   orc wizard;:jB=10;:jc;:j;:jIs#.#...o..$##...#...........)#.###.##.....).# #..##......+.#####.###.....##....##..#......##.##..#.....#...# ..#.......#...##..#### # ;:j JW##...#....##...#;....#.#  ##..###..##........∩..#  #..## #..###.####  #..# ...####  #.. .#..##........# ;:jJx #. ##..# ####..# ###.# ###..#...#;:jN0o;:j]Wu.o   orc wizard;:jri]2=1;:jAo;:jp;:jL;...#o.) ......###.##.....).# #..##......+.#####.###.....##....##..#......##.##..#.....#...# #..#.......#...##..#### # ;:j;-###...#....##...#.....#.#  ##..###..##...;....∩..# #..## #..###.#### #..# ...####;:j;  #.. .#..##........# #. ##;:j;[..# ####;:j<X.# ###;:j3<.# ####...#;:jT<H #####.##;:j>0o;:jEHu.o   orc wizard;:j^Q3=2;:jf;:jh<:j.##....#.)#.###.##.....o.#.# #..##......+.#####.###.....#.#....##..#......#.##.##..#.....#...#<:j=#..#.#...##..#### ##...#....##...#.....#.# # ##..###..##.∩..# # #..## #..###.#### <:jYU# #..# ...####.....## #.. .#..##..# #. ##.##..<:j.# ####..# #<:jA##.# <:j ###..#...#  #####.##<:j*<:jW3Shock<:jw<:jF<:j:<.##....#.)#.###.##.....o.#.# #..##......+.#####.###.....#.#....##..#......# <...##.##..#.....#...# .##..#.#...##..#### ##...#....##...#.....#.# .# ##..###..##.∩..# .# #..## #..###.#### ## #..# ...####.....## #.. .#..##........# #. ##.##....# ####....# ###..# ###..#...#  #####.##<:j-<0o<:jFeo   orc wizard<:jR54Shock<:jU[<:j]<:jX##..##.#..$####....#...........)#..###.##.....).#.# #..##......+...#####.###.o...# ......#....##..#......# .<...##.##..#.....#...# ..##..#.......#...##..#### #####...#....##;..#.....#.# ..# ##..###..#.∩..# ..# #..## #....#### ### #..# ...##### #.. .#..##..#. ##.##....#####.....####........####..#...#<:jK.o<:j <:j S3=5<:j8<:j<:j .##.###.##..##..# .##..##.#..........o..$####....#...........)#..###.##.....).#.# #..##......+...#####.###.....# #......#....##..#.o....#<...##.##..#.....#...# <:j #..##..#.......#;..##..#### #####...#....##...#.....#.#.# ##..###..##.∩..# ...# #..## #....#### <:j1 C#### #..# ...###### #.. .#..##..o   orc priest (wandering)<:jd #. ##.##..........#o   orc wizard####......#<:j )###........#<:j K.o<:jF .<:jm  oo   orc wizard  You encounter an orc priest. It is wielding a +0 hand axe.<:j A=6<:j <:jX 7 _The orc priest leaves your sight.=:jz#.#....#..#.>..#.# ..##.###.#........#..##..###..##.#.........o...$####....#...........)#..###.##.....).#.# #..##......+ ....#####.###.....# .#......#....##..#......# ...<...##.##..#.;.o.#...# ##..##..#.......#...##..#### #####...#....##...#.....#.#.# ##..###..##.∩..# ....# #..## #..###..#### .#### #..# ...##### . #.. .#..## .#. ##.##.......# .####..#o.=:j#4;7=:j8L>:j4).#....#.#.>..#.#.##.###.#........#..##..#.##..##.#.........o...$## †.....##....#.....)#.###.##.....).#.# #..##......+.#####.###.....# ..#......#....##..#......#.<...##.##..#;.o..#...##..##..#.#...##..#### #.#####...#....##...#.....#.#.# ##..###..##..∩..#.# #..## #..###....#### ..#### #..# ...####.....## .. #.. .#..##.......# .. #. ##.##..........# .. ####.#>:j85>:j:| *The orc wizard casts a spell at you.>:j&.>:j27----4==8>:j>:j7. _The magic dart hits you.>:jF.##.###.#.#..##..#.##..##.#.........o...$## .†.....##....#...........) .............###.##.....).# #...# #..##......+...#####.###.....###....##..#......#...<...##.##..#..o..#...# .>:jFI###..##..#.....;.#...##..#### # .....#####...#....##...#.....#.#..# ##..###..##........∩..#.# #..## #..###.......####>:j"G%#### #..# ...####.....## #.. #.. .#..##........#>:jG7. #. ##.##..........#. ####.# .# ###.#>:jI1o.>:jV>:jXp8=----9>:j]>:js`>:j .##.###.#.#..##..#.##..##.#.o...$## ..†.....##....#.)#....###.##.....).# ##..# #..##......+....#####.###.....#.#......#....##..#......#.<...##.##..#.o...#...# #.###..##..#.#...##..#### #.#####...#....##...#.....#.#.# ##..###..##.∩..#.# #..## #..###.####.#### #..# ...####.....## .#.. #.. .#..##.#. #. ##.##.#. ####.# ..# ###.#.o>:j >:j @-20>:j >:j ?:j#.....##.###.#.#..##..#.##..##.#.o...$##.†.....##....#.)#......###.##.....).# .##.....# #..##......+...#####.###.....#.#......#....##..#......# #......<...##.##..#.....#...# ##.###..##..#...;..o#...##..#### #......#####...#....##...#.....#.?:j8E.# ##..###..##.∩...# #..## #..###..#### #..# ...####.....## ..#.. #.. .#..##.#. #. ##.##.#. ####.# #..#?:j H ###.#?:j%/o.?:j 0o?:jo   orc priest (wandering)o   orc wizard?:j%1?:j?:j[@:jy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:j~#.....##.###.#........#..##..#  Feet the Destroyer ......##..##.#.........o...$##  Tengu ...†.....##....#...........)#  Health: 28/41 ================-------- @:jL...............###.##.....).#  Magic: 3/23===--------------------- .##...........# #..##......+  AC: 0Str: 10Doom: 11% ..............#####.###.....#  EV: 37 Int: 17 .....#......#....##..#.o....#  SH: 0Dex: 14 #......<...##.##..#.....#...#  XL:  8 Next: 95% Place: Dungeon:7 ##.###..##..#...;*o*#...##..####  Noise: ---------  Time: 8021.5 (0.0) #......#####...#....##...#.....#. -) Magic Parchment ........# ##..###..##........∩.. Cast: Shock @:j`.........# #..## #..###.......### Scroll Fly .....#### #..# ...####.....## ..#.. #.. .#..##........#  o   orc priest (wandering) ..... #. ##.##..........#  o   orc wizard ..... ####..........# #..####........# @:jThe orc wizard casts a spell at you. _The magic dart hits you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@:j: #.....##.###.#........#..##..#  Feet the Destroyer ......##..##.#.........o...$##  Tengu ...†.....##....#...........)#  Health: 28/41 ================-------- ...............###.##.....).#  Magic: 3/23===--------------------- .##...........# #..##......+  AC: 0@:j %Str: 10Doom: 11% ..............#####.###.....#  EV: 37 Int: 17 .....#......#....##..#.o....#  SH: 0Dex: 14 @:j [#......<...##.##..#.....#...#  XL:  8 Next: 95% Place: Dungeon:7 ##.###..##..#...;.).#...##..####  Noise: ---------  Time: 8021.5 (0.0) #......#####...#....##...#.....#. -) Magic Parchment ........# ##..###..##........∩.. Cast: Shock ........# #..## #..###.......### Scroll Fly .....#### #..# ...####.....## @:j 4..#.. #.. .#..##........#  o   orc priest (wandering) ..... #. ##.##..........#  o   orc wizard ..... ####..........# #..####........# Confirm with . or Enter, or press ? or * to list all spells.@:j YAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard!  The orc wizard is almost dead.The zap hits the orc wizard!@:j ] $## @:j> †)# ).#     < ***@:j a  ∩ #..##  #..#  #..   #. @:j ? @:jd $## †)# ).#   #### ..##..#. <...##.##..#.....#...# #...;***# #...#....# ##..###..#∩ #..## #..# #..# ...#  #.. .#..#  o #. ##.##@:jKe    Press: ? - help, Shift-Dir - straight line  The zap hits the orc wizard!  The orc wizard is almost dead.  You kill the orc wizard!  The orc priest invokes the aid of Beogh against you.@:j; $## †)# ).#   #### ..##..#. <...##.##..#.....#...# #...;***# #...#....# ##..###..#∩@:j;U #..## #..# #..# ...# #.. .#..#  #. ##.## A:j 11----------22  Beogh smites you!  * * * LOW HITPOINT WARNING * * *You hear a shout!  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"  (press Y on the ability menu to convert to Beogh)A:j3 /  --more--A:j bo.).A:j ----------8=2.5 (1Beogh _A:j/ A:j B:jU....#..>..# ###..##.....##..##.#..o...$##†.....##....#...........)........###.##.....).# .##.....# #..##......+.........#####.###. .....#......#....##..#.o. #B:j6......<...##.##;.#.....#...# #.###..##..#.....).#...##..#### ######...#..#.....##..###..##.∩..B:jp...# #..## #..###..###...#### #..# ...####.....####.. .#..##B:j#. ##.## .....####..B:jB:j2=4=37  -3ShockB:jyB:jB:jC#...######.........### ##.....#....#..#.>..#.# .#.....##.###.##..##..#....##..##.#.o...$##†.....##....#...........)# .....###).###.# #...+..........#####.###.....# ......#......#..;.##..#.o....#.....<...##.##..#.....#...#  ##.###..##..#.....).#...##..#### ######...#....##...#.....# #.# ##..###..#.∩.....# #..## #..#..## ....#### #..# ...##### #.. #.. .#..## .#. ##.##.# B:jB:jl?-4B:jB:jkB:j #...######.#.....#....#..#.>..#.# ..#.....##.###.#.#..##..#.##..##.#.o...$##.†.....##....#.)#....###.##.....).#.##..# #..##......+ #.#####.###.....# #......#......#.;..##..#.o....##......<...##.##..#.....#...# ##.###..##..#.....).#...##..  ##......#####...#....##...#.....  #.# ##..###..##.∩  B:j c.# #..## #..###.  ......#### #..# ...####.....##  ...#.. #.. .#..##.#  ...... #. ##.##.B:jI B:j  %5B:j B:j/ C:j#...######. .###.....#....#..........#.>..#.#.#.....##.###.#........#..##..#.##..##.#..C:j.o...$##.†.....##....#.)#..###.##.....).#.##.# #..##......+ .#.#####.###.....# ##......#......#;...##..#.o....#  ###......<...##.##..#.....#...# ##.###..##..#.....).#...##.. ##......#####...#....##...# #.# ##..###..##. .# #..## #..###.C:j ......#### #..# ...####..... ...#.. #... .#..##. ...... #. ##.##C:jC:jp%6C:jC:jC:jk... #^. #####...######................... #.###.....#....#..........#.>..#.#.....##.###.#........#..##......##..##.#..C:jlo...$#†.....##....#...........)#....###).# .....##.# #...+ #.#.............;.#####.###.....# ###......#......#....##..#.o....####......<...##.##..#.....#... ##.###..##..#.....).#...##..# ##......#####...#....##...#C:jm #........# ##..###.. .........# #..## #... ......#### #..# ...#### ...#.. #... .#..##C:jp1oC:jqzo   orc priestC:j3==7ShockBeogh C:jC:j5C:j= #......### #^#...######......... .#.###.....#....#..........#.>..#.#.....##.###.#........#..##.##..##.#.........o...$.†.....##....#.).###.##.....). #.....##.# #..##...... ##.#.#####.###.....  ###......#......#....##..#.o.... ###......<...##.##..#.....#... ##.###..##..#.....o.#...##.. ##......#####...#....##...# #........# ##..###..## .........# #..## #..### ......####:jq m #..# ...#### ...#.. #... .#..##C:jD  The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you!  You die...C:j g0/41 -------C:j) /  --more--D:jD:j1Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - the +6 spear of Uses {heavy, rF+ Will+ Int-2 SInv}  h - a +2 whip of venom  i - the +6 whip "Buet" {spect, Fly Will+ Dex-4 Stlth+} Missiles (go to first with ()D:jxLb - 12 poisoned darts Armour (go to first with [)  a - a +0 robe (melded) Magical Staves (go to first with |)  g - a staff of cold Jewellery (go to first with "=)d - an amulet of chemistry  f - an amulet of magic regeneration Talismans (go to first with %) D:j c - an inkwell talisman (worn)j - a spore talisman  k - a medusa talismanD:j 8D:j Goodbye, Feet.1633 Feet the Destroyer (level 8, 0/41 HPs)Began as a Tengu Air Elementalist on June 23, 2026.Killed by divine providence... invoked by an orc priest(13 damage)... on level 7 of the Dungeon.The game lasted 00:10:47 (8014 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the OrbD:jl D:j D:jZ ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l