}Zi  Player: Flameseeker Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-07.20:45:49.ttyrec Time: (1762548349) Fri Nov 7 20:45:49 2025 ~ZiF [?1051l[?1052l[?1060l[?1061h~ZiXH V)0[?7h[?25l[?1c~ZiP ~ZiX ~ZiB[ {Welcome, Flameseeker. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demigod WarperZivz Zi{| ^Welcome, Flameseeker the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - ShapeshifterZi| r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper  v - Fire Elementalist f - Berserkern - HexslingerZi} w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistZi=} z - Alchemist Warpers start with a weapon of their choice, a scroll of blinking, darts of Zig} disjunction, and some Translocation spells in their library. + - Recommended background * - Random background # - Recommended characterZi} ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demigod WarperZiuZi@ZiiFlameseeker the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: FoxfireZiH=Fly Zi.##..########.#######≈≈≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈....~~~....≈≈≈...~~~.~~~...≈Zi)...~~~.@..~~..≈≈...~~~.~~~...≈≈≈....~~~....≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###############ZiZiWelcome, Flameseeker the Djinni Fire Elementalist.It is said that the Orb of Zot exists deep within this dungeon.Zi ZiPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.ZiZi #  You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave.Zi 3Zi Zia P _Zi Zi| ZiA Zi ?Water ZiY Zi7 Zi >ZiM Zi #. #.  ?.  .##  ..# #######.#######≈≈≈≈≈≈.≈≈≈≈≈≈3.0 (3≈≈≈≈≈..@..≈≈≈≈≈....~~~....≈...~~~.~~~......~~~.<..~~..≈≈...~~~.~~~...≈≈≈....~~~....≈≈###############Zi Zi g _Found a scroll labelled NIRIUDGH IMITS.ZiCXScorchZiJZiKZiVEFoxfireZi\Zi^ZiuScorchZir EFoxfireZi Zi ZiGEXScorchZiKZiMZiEFoxfireZiZiKZi[  #. #. ?. .## ..#Zi_p#.##≈.≈#≈≈≈≈≈.@...≈≈≈≈≈#≈≈....~~~....≈≈Zi `5#≈...~~~.~~~...≈.~~~.<..~~..≈#≈...~~~.~~~...≈#≈≈....~~~....≈≈ZiJ`#≈≈≈≈≈.....≈≈≈≈≈#≈  #ZihZiOi*4.0 (1ZioZi8qZiN  #. #. ?. .## ..# #.# #≈.≈ #≈≈≈≈≈@....≈≈≈≈≈ #≈≈....~~~....≈≈Zi H #≈...~~~.~~~...≈.~~~.<..~~.≈#≈...~~~.~~~.≈  #≈≈....~~~....≈≈ Zi  #≈≈≈≈≈.....≈≈≈≈≈  #≈  #ZiI Zi Zi8 %5Zi3 Zi Zi%M#?. ## ..# #######.#######≈.≈≈≈≈≈.....≈≈≈≈....~~~....≈#≈...~~~.~~~...≈#Zir+Zi+S6Water Zi1Zi3Zi{h #. #. ?. .## ..# #.# #≈.≈ #≈≈≈≈≈.....≈≈≈≈≈ #≈≈....~~~....≈≈ #≈...~~~.~~~...≈.....~~~.<..~~..≈##≈...~~~.~~~...≈ ZioZip%7ZiuZiwZiX3Zix^Zi`Zi #.#. ###. [?. ..## ..# #.# #≈≈ #≈≈≈≈≈.....≈≈≈≈≈ #≈≈....~~~....≈≈ #..#### Zi Zi 08Zi( Zi + _Found a plate armour.Zi M. ## ###...#[?. #.....# #....# #######@#######≈≈.≈≈#≈≈≈≈≈.....≈≈≈≈≈Fly .....Zi( Zi( %9Zi. Zi0 Zi[Zi[Zi:aZiscZi M.## ###...#[?. #.....# #...@# #######.#######≈≈.≈≈#≈≈≈≈≈.....≈≈≈≈≈...............~~~....ZiZiO.10.0 (1.0)ZiZiZi ..# ..# #.# #.### ###.#.#[?.# #.....## #..@.# ########.####### #≈.≈ #≈≈≈≈≈.....≈≈≈≈≈ #≈≈....~~~....≈≈ #≈...~~~.~~~...≈ .....~~~.<..~~..≈ ##≈...~~~.~~~...≈  #≈≈....~~~....≈≈ZioZiQ%1ZiZiZiZ M..### ###Zi ....#[?.# #....@## #.#....# ########.#######Zi Fly ......~~~...Zi Zia %2Zi Zi< Zi&-M.....### ###....#[?@# ....###.#....#Fly #....~~.Zi8;3ZiMZii} .... ... ..# ..# #.# #.# ### ###.# ....#[@.#Zi@j #.....## #.#....#  ########.#######  #≈.Zifj≈  #≈≈≈≈≈.....≈≈≈≈≈ #≈≈....~~~.Zij...≈≈ #≈...~~~.~~~...≈  .....~~~.<..~~..≈ZiNoZio%4ZirZixZiy*5.0 (2Zi|Zi d _b - a scroll labelled NIRIUDGH IMITSZi  .... ... ..# ..# #.# #.#Zi  ### ###.# ....#@..# #.....## #.#....# ########.####### Zi4 U #≈.≈ #≈≈≈≈≈.....≈≈≈≈≈ #≈≈....~~~....≈≈ #≈...~~~.ZiY ~~~...≈  .....~~~.<..~~..≈Ziy Zi3 Zi *6.0 (1Zi Zi U _You see here a +0 plate armour.Zi /3ZiB2Zi74ZiM .... ... ..# ..# #.# #.# ### ###.# Zi ....#[@.# #.....## #.#....# #### #≈≈≈≈≈...ZiǴ #≈≈....~~~....≈≈#≈...~~~.~Zi + Zi Zi ,7 _Zi Zi Zit .... ... ..# ..# #.#ZiC #.# ### ###.# ....#@..# #.....## #.#....# ########.####### Zi #≈.≈ #≈≈≈≈≈.....≈≈≈≈≈ZiE #≈≈....~~~....≈≈ #≈...~~~.~~~...≈  .....~~~.<..~~..≈Zi#Zix%8Zi ZiU _You see here a +0 plate armour.Zi2 Zi %9Zi Zi + _c - a +0 plate armourZi3 IZi ZiaZiZioZi,.... ... ..# ..# #.# #.# ### ###.# ....#.@.# #.....## #.#....# #### #≈≈≈≈≈...#≈≈....~~~....≈≈#≈...~~~.~ ZiHZi&20ZiZiZi3 Zi Zi@ ZiG Zi.... ... ..# ..# #.# #.# ### ###.# ....#..@# #.....## #.#....# #≈≈....~~~....≈≈#≈...~~~.~~~...≈ Zi Zi %1Zi'%Zi 'ZiT9M.......### ###....#...# ....#Zi9~#.#....##..~~~Zi"?Zi?%2ZiZiZi^M.....................### ###....#...# #.....###.#~~.Zim%3Zi6ZitZiM##r.#......#...#g......#...#....### ###....#...#.#g   hobgoblin (asleep)#r   rat (asleep)..ZiZ+4 _A hobgoblin and a rat come into view.Zi ##.....###.#r.##..##...#g......#....#.##Zi&### ###....#....# #.#....# #######.#######≈≈.≈≈ZikZiZi.r.ggrZi/===5ZiZi/C _The hobgoblin shouts! The rat squeaks loudly.Zi  ##...## .# ##.....###.#..#r.##.........##.g.....#...#.## # ### ###....#...# ....# #.#....########.#######.r.g---6ZiG Zi ZiDs  #.##  ##...## .# ##.....###.#.#..r#.........##..g..@.###....##Zit Z # ### ###....#...# ....# #.#....#Ziu ZiYv Zi7} q.r.gZi} A---7Zi Zi Zi# Zi+ :.gZi[, -=8Zi2 Zi5 _You hit the rat but do no damage. The rat closely misses you.ZiΎZi6ZiZiyZi  Flameseeker the Magician #.## #  Djinni ##...## .#  Health: 14/15 ======================-- ##.....###.  AC: 2Str: 7 ##.........  EV: 11Int: 16 #.........#  SH: 0Dex: 13 ..........#  XL:  1 Next:  0% Place: Dungeon:1 #.....*r*.#  Noise: =--------  Time: 28.0 (0.0) #....g@*# -) Nothing wielded ##...**## Cast: Foxfire #.....# Fly  #.###.# # #.# ### ###.# g   hobgoblin ....#...#Zi 4 r   rat #.....## #.#....# _A hobgoblin and a rat come into view. _The hobgoblin shouts! The rat squeaks loudly. _You hit the rat but do no damage. The rat closely misses you.Casting: Foxfire (safe; 5% risk of failure)  Zi Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiiA*@Zij*rThe hobgoblin shouts! The rat squeaks loudly. _You hit the rat but do no damage. The rat closely misses you.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a ratZih_ [ .rZit' KFlameseeker the Magician#.## #Djinni##...## .#Zi' 1Health: 14/15 ======================--##.....###.AC: 2Str: 7##.........EV: 11Int: 16#.........#SH: 0Dex: 13..........#XL:  1 Next:  0% Place: Dungeon:1#......rv.#Noise: =--------  Time: 28.0 (0.0)#....g@v#Zi( -) Nothing wielded##.....##Cast: Foxfire#.....#Fly ZiG( `#.###.## #.#### ###.#g   hobgoblinZit( ....#...#r   rat (ally target)#.....##Zi( #.#....# _The hobgoblin shouts! The rat squeaks loudly. _You hit the rat but do no damage. The rat closely misses you.Zi( Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zi* *9.0 (1Zi0 Zi73  Zir3 o_The hobgoblin closely misses you. The rat bites you but does no damage.Zid#.## ###...## .##.....###. ##......... .#.#rv #....g.v# ##....@##  Zie3### ### ##....#.. #.....###....########.#######ZiakZiqZir  The foxfire hits the rat but does no damage.  The foxfire hits the rat.ZiFT†.ZixZi:e ..  You kill the rat!Zix^3--1130ZiC _The hobgoblin hits you.Zinm  #.## #  Flameseeker the Magician ##...## .#  Djinni ##.....###.  Health: 12/15 ===================----- ##.........  AC: 2Str: 7 #.........#  EV: 11Int: 16 ..........#  SH: 0Dex: 13 Zim k#......†..#  XL:  1 Next: 11% Place: Dungeon:1 #....g**# Noise: =--------  Time: 30.0 (0.0) ##...*@## -) Nothing wielded #...**# Cast: Foxfire #.###.# Fly  # #.#Zion  ### ###.# ....#...# g   hobgoblin #.....## #.#....# ########.####### The foxfire hits the rat.  You kill the rat! _The hobgoblin hits you.  Zin Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZih #.## #Flameseeker the Magician##...## .#Zi Djinni##.....###.Health: 12/15 ===================-----##.........AC: 2Str: 7#.........#EV: 11Int: 16Zi ..........#SH: 0Dex: 13#......†..#Zi> XL:  1 Next: 11% Place: Dungeon:1#....gv.#Zil Noise: =--------  Time: 30.0 (0.0)##....@##Zi -) Nothing wielded#....v#Cast: FoxfireZi #.###.#Fly # #.#Zi m### ###.#....#...#g   hobgoblin (ally target)#.....###.#....#ZiL m########.#######You kill the rat! _The hobgoblin hits you.  Zi Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zi *1.0 (1Zip  _The hobgoblin hits you.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The hobgoblin hits you but does no damage.ZiDZieGM##...## .##.....###. ##......... .#.#†..# #....gv.# ##.....##  ###.# ### ##....#.. #.....##ZiG#....###############≈≈≈≈≈≈≈.≈≈≈≈≈≈≈Zi8O  Your foxfire dissipates!The foxfire hits the hobgoblin.ZiZiuZiX..gZif[3=-2ZiZi ZiUT_The hobgoblin is severely wounded.Zi  #.## # ##...## .# ##.....###. ##..#.#.....#†..# #.......###...@g## #.....# #.###.# # #.# ### ###.#....#...# #....Ziz ## #.#....# ########.#######ZiJ Zi _10----=Zi 3Zi Zi< - _The hobgoblin hits you.Zi  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.ZiK5/15 ------------4Zi̕Zi- _The hobgoblin hits you.Zit #.## #  Flameseeker the Magician ##...## .#  DjinniZiu ##.....###.  Health: 4/15======------------------ ##.........  AC: 2Str: 7 .#.........#  EV: 11Int: 16Ziu\ ...........#  SH: 0Dex: 13 #......†..#  XL:  1 Next: 11% Place: Dungeon:1 #...***.#  Noise: =--------  Time: 34.0 (0.0) Ziv(##..*@g##  -) Nothing wielded #..***# Cast: Foxfire #.###.# Fly  # #.# ### ###.# ....#...# g   hobgoblin #.....##  #.#....#  ########.####### You hit the hobgoblin but do no damage.The hobgoblin is severely wounded. ZiCw_The hobgoblin hits you.  Casting: Foxfire (safe; 5% risk of failure)  Ziqw Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi/@gThe hobgoblin is severely wounded. _The hobgoblin hits you.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a hobgoblin (severely wounded)Zi Y g*Zi,5*#ZiS0;##Zik7.#Ziv17#.ZipB*#Zi7.*Zik7..ZirB#.Zi* #.## #  Flameseeker the Magician ##...## .#  Djinni ##.....###.  Health: 4/15======------------------ ##.........  AC: 2Str: 7 .#.........#  EV: 11Int: 16 ...........#  SH: 0Dex: 13 #......†..#  XL:  1 Next: 11% Place: Dungeon:1 #.......#  Noise: =--------  Time: 34.0 (0.0) ##...@g##  -) Nothing wielded #.....# Cast: Foxfire #.###.# Fly  # #.# ### ###.#i+5K ....#...# g   hobgoblin (ally target) #.....##  #.#....#  ########.####### The hobgoblin is severely wounded. _The hobgoblin hits you.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi5 #.## #  ##...## .#  ##.....###.  ##.........  .#.........#  ...........#  #......†..#  #.......#  ZiE##...@g##  #.....# #.###.# # #.# ### ###.# .# #.....#Zis #.#.... Zi vvYou conjure some foxfire!  * * * LOW HITPOINT WARNING * * *Zi*5.0 (1Zi Zi W _The hobgoblin closely misses you.Ziy( #.### # ##...## .# ##.....###.## ##...#.#......#†..# #...@...##..v.g##Zi" #..v..# #.###.# #. #.# ###.###.#....#...# #.....## #.#....#ZiZi~Zi v§v§ The foxfire hits the hobgoblin.Zi%DZiD  The hobgoblin is almost dead.The foxfire hits the hobgoblin.ZiIE..Zi9Zi.§..§Zi633-6ZiE;§ZiM _You kill the hobgoblin!Zi8O #.#  #.### # ##...## .# ##.....###.### ##...#.#Zig.......#†..#.....###..§..## #..§..#ZibH #.###.# #. #.# ###.###.#Zi....#... #.....##Zi,..Zid5==-7ZiZikZi5_ 3Zid Zif Zi/3ZiTXZi{,Zi%,ZiZiZi#ZiyZiNZiY##...## .###.....###.### ##.......... ...#.........# .............# ......†..# ##.......##  ##.....## 40.0 (3#....@# #.###.# #. #.# ###.###.#....#..#Zi #.....##.#....########.########≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ZiZiZiZi IZiE Zi Zi[ 6===Zi Zi ## ##.......... ...#.........# .....Zi .#  #......†..# ##.......## ##.....##  #.....# Zi #.###.# 2.0 (2#. #Zi/ ^###.##Fly .Zi^ #.#.#≈≈≈≈≈.....≈≈≈≈≈Zi 6#≈≈....~~~....≈≈Zi Zi3 Zi ZiIZiZiZi6Ziq.....#  #......†..Zi ##.......# ##.....##  #.....#  #.###.#  #Zi.###.##4....#.. #.....###.Fly ##Zi:.~~.#≈...~~~.~~~...≈Zi]W.....~~~.<..~~..≈ZiZiZiZiZ-=7==8Zi|===ZitZiZiFZiϣ,ZiZiZiM9=ZiĦZij9==ZipZiZiiZiZi,ZiĭZid,ZiZiZiI==ZifS10/15Zi)==Zi?ZiZiZiзZi0Zi_ZiZiֻ,ZiYZiٽZi l11===ZiZiy,ZiZie,ZiZi,Zi~ZiZih9=ZiZiZiL2==ZiZi),ZiZi}ZiZi+ZiS,ZiZigZii3===ZiZiZiWZiZiRZiZi%Zi,ZisZiZi;9=ZiZiZiE4==ZiZi ZiIZiZi,ZiiZi,ZiZiZiZiBc5====ZiZi1 _HP restored.Zi8ZiZiZiZi ZiDZiZi*ZiVZiZi0ZiZi[Zi:==ZiCZiZi,ZiFZiZi$ZiYZiZiZiGZi~Zi$Zi| Zi! ,Zi Zi ZiZiZi1ZiZiZi8ZiZiPZiuZiZi3ZiqZikZiZi,ZiZiZiZi~ZiZi!,Zi#,Zi$,Zi%Zi'Zi+)Zi\)Zi *Zi+Zi-,Zi..Zi0Zi62Zi93Zi3Zi86Zi7Zi7ZiN8Zi9Zi!;,Zi;Zi<Zi>,Zi>Zi@Zi CXZiCZiDZi:DZiWEZiE,Zi?FZiGZi)HZiSHZiHZiIZiJ,ZiLKZioLZiN,ZiNZiOZiP,ZiQZiRZiNT,ZiTZisVZiOW,Zi#XZiYZi6[,Zi[Zi!^ZiV_,Zi`ZiaZic,ZicZi eZiVf,ZifZiLhZi0i,ZiiZi+jZi)k,ZikZi;mZi n,ZiSnZiMoZip,ZinpZiqZi%r,ZirZisZi{t,ZitZivZi{  #.##### #.#....#  #.# ########.#  #.## #≈≈≈≈≈≈≈.≈  #..# #≈≈≈≈≈....  #..#≈≈....~~~Zi{  ##..#######≈...~~~.~  #.............~~~.<.  #...#######≈...~~~.~122.0 (78.0)Zi|X  #≈≈....~~~ ZiD|Zio| #......>..#≈≈≈≈≈.... Zi| #..########≈≈≈≈≈≈≈≈≈  #.. Zi|Q #########  #..  #.#  #. Zi}z #. ZiZi+3.0 (79ZiZi; _Found a stone staircase leading down.ZiIZiPZi̸Zi'BZi  #.# ########.  #.## #≈≈≈≈≈≈≈.  #..# #≈≈≈≈≈...Zi2  #..# #≈≈....~~ #..#######≈...~~~.  #..........Zi!<  #...#######≈...~~~ZiP  #...#######≈≈....~4.0 (1.0) Zi2 #.@....>..#≈≈≈≈≈...  #..########≈≈≈≈≈≈≈≈Zi  #..# ######## Zi #..(  #.## ZiT #.  Zi #.   #.Zi6) ZiZi*5.0 (2Zi,ZiO Zit_Found 7 stones.Zi3ZiZiJZijZiZiZiZiZi+ZiZiZiZiOZi;  You see here 7 stones.ZiZi _Zi-Zi Zi,ZiZiZi,Zi'ZieZi,ZicZiZihZiZiZiZi`,Zi;Zi<Zi .....>..#≈≈≈≈≈. .########≈ .############### ..(.......   #.#########  Zi #.#  #.#  #.#  #@#  #...g.#   #####....  Zi! ##   g   hobgoblin (asleep)ZiFT  Zih) Zi~ 35.0 (10.0)  A hobgoblin comes into view.Zi ng.gZiL J====6.0 (11Zi)Zi+ _The hobgoblin shouts!Zi #......>..#≈≈≈≈≈.. Flameseeker the Magician #..########≈≈≈≈≈≈≈ Djinni #..############### Health: 14/15 ======================-- #..(.......  AC: 2Str: 7 #.#########  EV: 11Int: 16 #.# SH: 0Dex: 13 #.#Zi XL:  1 Next: 33% Place: Dungeon:1 #*# Noise: ====-----  Time: 136.0 (0.0) #@# -) Nothing wielded #**g..#  Cast: Foxfire #####....  Fly  ##   g   hobgoblinZi+9 _You see here 7 stones.  A hobgoblin comes into view. _The hobgoblin shouts!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiN=@.Zi_ .  A hobgoblin comes into view. _The hobgoblin shouts!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.Zi97  Zi@  Zi? T # ZiX  #......>..#≈≈≈≈≈.. Flameseeker the Magician #..########≈≈≈≈≈≈≈ Djinni #..############### Health: 14/15 ======================-- #..(.......  AC: 2Str: 7 #.#########  EV: 11Int: 16 #.# SH: 0Dex: 13 #.#Zi[Y  XL:  1 Next: 33% Place: Dungeon:1 #.# Noise: ====-----  Time: 136.0 (0.0) #@# -) Nothing wielded #..g..#  Cast: Foxfire ZiY #####....  Fly  ##   g   hobgoblinZiY ZiY iA hobgoblin comes into view. _The hobgoblin shouts!  ZiY Casting: Foxfire (safe; 5% risk of failure)  ZiZ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiZ /You conjure some foxfire!ZiZ Zi_   #......> #.. #.. #..(  #.# ZiJ` ~ #.# #.# #.# #@# #.gv..#  #####.... ## (ally target)Zix` 1  The foxfire hits the hobgoblin.Zi Zi Ovg.ZiO 65==Zih X=---7.0 (1Zi; Zii Zi , #......>..#≈≈≈≈≈.. Flameseeker the Magician #..########≈≈≈≈≈≈≈ Djinni #..############### Health: 15/15 ======================== #..(.......AC: 2Str: 7ZiX  #.#########EV: 11Int: 16 #.#Zi SH: 0Dex: 13 #.#XL:  1 Next: 33% Place: Dungeon:1 #.#Noise: =--------  Time: 137.0 (1.0) #@#-) Nothing wielded #vg...#Cast: Foxfire Zi w#####....Fly  Zi 3## Zi g   hobgoblin (ally target)Casting: Foxfire (safe; 5% risk of failure)  Zi Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire hits the hobgoblin. _The hobgoblin is heavily wounded.Zi@..#######≈≈....~.....>.....≈≈≈≈≈≈≈..###############..(........#########...# Zivg...# #####....##Ziڐ  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire hits the hobgoblin. _The hobgoblin is heavily wounded.The foxfire hits the hobgoblin but does no damage.Zi Zi2.ZiA--8ZiKZia _The hobgoblin is heavily wounded.Zi2 #...#######≈≈....~ Flameseeker the Magician #......>..#≈≈≈≈≈.. Djinni #..########≈≈≈≈≈≈≈ Health: 14/15 ======================-- #..############### AC: 2Str: 7 #..(.......  EV: 11Int: 16 #.#########  SH: 0Dex: 13Zi  #.# XL:  1 Next: 33% Place: Dungeon:1 #*# Noise: ---------  Time: 138.0 (0.0) #@# -) Nothing wielded #*# Cast: Foxfire #.g...#  Fly  #####....  ##   g   hobgoblin _The hobgoblin is heavily wounded.The foxfire hits the hobgoblin but does no damage. _The hobgoblin is heavily wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi  #...#######≈≈....~ Flameseeker the Magician #......>..#≈≈≈≈≈.. Djinni #..########≈≈≈≈≈≈≈ Health: 14/15 ======================-- #..############### AC: 2Str: 7 #..(.......  EV: 11Int: 16 #.#########  SH: 0Dex: 13 #.# XL:  1 Next: 33% Place: Dungeon:1 #.# Noise: ---------  Time: 138.0 (0.0) #@# -) Nothing wielded #.# Cast: Foxfire #.g...#  Fly  #####.... Zi~  ##   g   hobgoblinThe foxfire hits the hobgoblin but does no damage. _The hobgoblin is heavily wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zif +  #......> #.. #.. #..(  #.#  #.#Zi=  #.# #@# #g# #.v...#  #### (ally target) _The hobgoblin is heavily wounded.  Casting: Foxfire (safe; 5% risk of failure) Zi R Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the hobgoblin.Zi=c Zih Yvg.ZiZi 2=9.0 (1Zi!n Zip b _The hobgoblin is severely wounded.ZiqZi]M...~~#######≈≈....~....>....#≈≈≈≈≈≈≈###############.(.......########.. #g#Fly #g   hobgoblinZiD-40ZiZiN _Your foxfire dissipates!Zi2 #...#######≈...~~~ Flameseeker the Magician #...#######≈≈....~ Djinni #......>..#≈≈≈≈≈.. Health: 13/15 ====================---- #..########≈≈≈≈≈≈≈ AC: 2Str: 7 #..############### EV: 11Int: 16 #..(.......  SH: 0Dex: 13 #.#########  XL:  1 Next: 33% Place: Dungeon:1 #*#Zi Noise: ---------  Time: 140.0 (0.0) #@# -) Nothing wielded #*# Cast: Foxfire #g# Fly  #.....#  #####....  ZiIY##  g   hobgoblinThe foxfire hits the hobgoblin. _The hobgoblin is severely wounded. _Your foxfire dissipates!ZiMCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZi<Dir - look around, f - activateZigS  #...#######≈...~~~ Flameseeker the Magician #...#######≈≈....~ Djinni #......>..#≈≈≈≈≈.. Health: 13/15 ====================---- #..########≈≈≈≈≈≈≈ AC: 2Str: 7 #..############### EV: 11Int: 16ZiS  #..(.......  SH: 0Dex: 13 #.#########  XL:  1 Next: 33% Place: Dungeon:1 #.# Noise: ---------  Time: 140.0 (0.0) #@# -) Nothing wielded #.# Cast: FoxfireZiT  #g# Fly  #.....#  #####.... Zi%T  ##  g   hobgoblinZiBT ] _The hobgoblin is severely wounded. ZiaT @_Your foxfire dissipates!Zi~T Casting: Foxfire (safe; 5% risk of failure)  ZiT "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ZiU ZiZ ~  #... #......> #..# #.. #..(  #.#  #.#ZiL[  #@# #g# #v# #.. ##### (ally target) Zi[ ` _Your foxfire dissipates!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateYou conjure some foxfire!  The foxfire hits the hobgoblin but does no damage.Zi Zi% Zvg.Zi a4===1.0 (1Ziv Zi b _The hobgoblin is severely wounded.Zi= Zi j..........~~~.#...~~#######≈≈....~....>....#≈≈≈≈≈≈≈###############.(.......Zi *.#########.g#.....######....##Zi C-2Zi) Zi N _Your foxfire dissipates!ZiH #.............~~~. Flameseeker the Magician #...#######≈...~~~ Djinni #...#######≈≈....~ Health: 13/15 ====================---- #......>..#≈≈≈≈≈.. AC: 2Str: 7 #..########≈≈≈≈≈≈≈ EV: 11Int: 16 #..############### SH: 0Dex: 13 Zi2J#..(.......  XL:  1 Next: 33% Place: Dungeon:1 #*#########  Noise: ---------  Time: 142.0 (0.0) #@# -) Nothing wielded #*# Cast: Foxfire #g# Fly  #.# #.....#  #####....  g   hobgoblin ## The foxfire hits the hobgoblin but does no damage. _The hobgoblin is severely wounded. _Your foxfire dissipates!Casting: Foxfire (safe; 5% risk of failure)  ZiJ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi@W #.............~~~. Flameseeker the Magician #...#######≈...~~~ Djinni #...#######≈≈....~ Health: 13/15 ====================---- #......>..#≈≈≈≈≈.. AC: 2Str: 7ZiA6 #..########≈≈≈≈≈≈≈ EV: 11Int: 16 #..############### SH: 0Dex: 13 #..(.......  XL:  1 Next: 33% Place: Dungeon:1 #.#########  Noise: ---------  Time: 142.0 (0.0) #@# -) Nothing wielded #.# Cast: Foxfire ZiEB#g# Fly  #.# #.....#  #####....  g   hobgoblin ##  _The hobgoblin is severely wounded. _Your foxfire dissipates!ZiBCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ZiCZi{ML_Your foxfire dissipates!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateYou conjure some foxfire!  The foxfire hits the hobgoblin.ZiR  #...# #... #......> #..# #..# #..(ZiSc    #@# #†# #v# #.#ZiHS #.. ###ZivSZiKZixAv.Zi;55=3.0 (1ZiZizM _You kill the hobgoblin!ZilS 3ZiqT Zi)` ZiRa Zic ,ZiSh s _Your foxfire dissipates!Zih ZiYi Zim ,Zio b4==Zip Zizr Ziat ,Ziiu Zi{ a #.## #≈≈≈≈≈≈≈ #..# #≈≈≈≈≈.. #..# #..#######≈...~~~...........~~~..#≈...~~~.#######≈≈....~ZiT| e......>..#≈≈≈≈≈..-7.0 (4.########≈≈≈≈≈≈≈..###############..(........#########.#†##.#Zi| d#.##.....#Zi'} 7-Zi Zi Zil #.## #≈≈≈≈≈≈≈ Flameseeker the Magician #..# #≈≈≈≈≈.. Djinni #..# #≈≈....~ Health: 13/15 ====================---- ##..#######≈...~~~ AC: 2Str: 7 #.............~~~. EV: 11Int: 16 #...#######≈...~~~ SH: 0ZiGsDex: 13 #...#######≈≈....~ XL:  1 Next: 55% Place: Dungeon:1 #**....>..#≈≈≈≈≈.. Noise: ---------  Time: 147.0 (0.0) #@*########≈≈≈≈≈≈≈ -) Nothing wielded #**############### Cast: Foxfire #..(.......  Fly ZiqK #.#########  #.# ZiV#†#  #.#Zis  #.# ZiE #.....#  ZiThe foxfire hits the hobgoblin. _You kill the hobgoblin! _Your foxfire dissipates!Zi;Casting: Foxfire (safe; 5% risk of failure)  Zif Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiթ #.## #≈≈≈≈≈≈≈ Flameseeker the Magician #..# #≈≈≈≈≈.. Djinni #..# #≈≈....~ Health: 13/15 ====================---- ##..#######≈...~~~ AC: 2Str: 7 #.............~~~. EV: 11Int: 16 #...#######≈...~~~ SH: 0Dex: 13 #...#######≈≈....~ XL:  1 Next: 55% Place: Dungeon:1 #......>..#≈≈≈≈≈.. Noise: ---------  Time: 147.0 (0.0) #@v########≈≈≈≈≈≈≈ -) Nothing wielded #i47m.v############### Cast: Foxfire #..(.......Fly  #.######### #.# #†# #.# #.# #.....# _You kill the hobgoblin! _Your foxfire dissipates!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ZiЫ9=8.0 (1 _ZiBZi0Zi y  #.## #≈≈≈≈≈≈≈ Flameseeker the Magician #..# #≈≈≈≈≈.. Djinni #..# #≈≈....~ Health: 12/15 ===================----- Ziuy ##..#######≈...~~~ AC: 2Str: 7 #.............~~~. EV: 11Int: 16 #...#######≈...~~~ SH: 0Dex: 13 Ziy #...#######≈≈....~ XL:  1 Next: 55% Place: Dungeon:1 ZiWz +#**....>..#≈≈≈≈≈.. Noise: =--------  Time: 148.0 (0.0) #@v########≈≈≈≈≈≈≈ -) Nothing wielded #*v############### Cast: FoxfireZiz  #..(.......  Fly  #.#########  Ziz [#.# #†#  Ziz #.#  #.# Zin{  #.....#  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiB.@ZiI1V #.## #≈≈≈≈≈≈≈ Flameseeker the Magician #..# #≈≈≈≈≈.. Djinni #..# #≈≈....~ Health: 12/15 ===================----- ##..#######≈...~~~ AC: 2Str: 7 #.............~~~. EV: 11Int: 16 #...#######≈...~~~ SH: 0Dex: 13 #...#######≈≈....~ XL:  1 Next: 55% Place: Dungeon:1 #......>..#≈≈≈≈≈.. Noise: =--------  Time: 148.0 (0.0) #@v########≈≈≈≈≈≈≈ -) Nothing wielded #.v############### Cast: Foxfire #..(.......  Fly  #.######### Zi10 #.# #†#  #.#  #.#  #.....#  Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zi2Zif3Zi3Zi4Zi4Zi4Zi5Ziz6Zi6ZiH> #.##  #..#  #..#  ##v.## #.§.. #.§.# #.§§##### #vvv§..>. #@§#Zi[?e #.§# #..(.  #.#### #.# #†# #.# #.# Zi@@19.0 (1 _ZiF§§§§§§ZiHZiEIZi>ZiZiZiZinZiZi]ZiZi8Zi  _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatZi e _You conjure some foxfire!  Your foxfire dissipates!Zi Zi Ziw3=ZiW` _Your foxfire dissipates. x2ZivZiZiyZi !Zi(ZiQ*Zi*Zi+Zi2### #.#...# ########≈≈≈≈≈ #.§# #≈≈≈≈≈.. #.§# #≈≈....~#.§####............~~~....#######≈...~~~-Ziv2?51.0 (2..#....~.....>..#≈≈≈≈≈..########≈≈≈≈≈≈≈ #..###############Zi2 #..(........####Zi2I.#.#Zi37-Zi9K§§Zi<N _Your foxfire dissipates.Zi %  #.## #≈≈≈≈≈≈≈ #.#≈≈≈≈≈... Zi- S#..# #≈≈....~~ ##..#######≈...~~~ #.............~~~.< #...#######≈...~~~. #...#######≈≈....~~ #......>..#≈≈≈≈≈...3 #.@########≈≈≈≈≈≈≈≈ #..################ #..(.......  #.### #.# #†# #.# #.# #.....#Zi3ZiZiZiTd V=4====5====  You see here a hobgoblin corpse. _Zi}i Zil Zil Zi2o Zipq Zis Zit ZiYv Zi;y Ziu{ ZiA| Zi} Zi ZiM ZiB Zi Zi Zi Zi` Zix ZiƑ Ziʓ Zi\ Zi Zi Zi ,ZiH Zi Zib Zi Zi3 Zi@ Zis BZi Zi Zi Zi1 Zi( Zi Ziŵ Zi Zi Ziʺ Zix Zi ZiC Zi޿ Zi Zi Zi Zi Zi Zi ZiI Zi Zi Zi Zi Ziz Zi Zi Zi} Zi1 Zi Zi Zi Zi. Zi Zi Zi Zin Zi Zi Zi Zi Zi Zi Zi Zi Zi> Zi Zi Zi Zi Zi8 ZiQ Zi Zi4 Zin Zib Zi_ Zi Zi Zi Zi Zi Zi Zi] Zi Zi Zi Zir Zi Zi Zi Zi Zi ,Zi* Zi Zi Zi Zi Zic Zi ,ZiE Ziz ZiA ,Zi Zi3! Zi# ,Zi) ,Zi+ ,Zi. Zi7  .. ..... ## ....# #.#.# #.#.# ##  #.#.# .  Zi8 #.#.# .# ######.#.#.#######.# .........#.....!.?.##### ####.###.######.@.......  #.# #........########  #.# #.########  ##...## ### Zi8 Zia@ /99.0 (46.0)Zi@ -200.0 (47ZitF ZiH T _d - an orange potionZid################ . ..... # ....# #.#.#  #.#.# ####.#.# ..  #.#.# .# #####.#.#.#######.# ........#.....!.@.##### ###.###.######..........#.# #........##########.# #.##########...#####1.0 (1.0)ZiV2.0 (2ZiZi d _e - a scroll labelled YHE MOSKIN CYEZi6 v# .. ..... ## ....# #.#.# #.#.# ### #.#.# .. #.#.# .##.#.#.#.#.#.....!@..######.###.######. #.# #........# #.# #.########  ##...##  ###3.0 (1Zi Zio. ..... # ....#  #.#.# #.#.# ####.#.# .. #.#.# .# #####.#.#.#######.# ........#.....!...###### ###.###.######..@.......  #.# #........######### #.# #.######## ##...## ### 4Zix Zi Zi8 Zi Zi ZiV nZi Zi ,Zi Zi Z ################## ... ..... Zi ### ....# #.#.#  #.#.# ###Zi  #.#.# .. #.#.# .# ZiL t#######.#.#.#######.# 7.0 (3 ..........#.....@...###### #####.###.######.......... #.# #........######### #.# #.#########...##Zip !###ZiѴ Zi; Zi Y _f - a lumpy purple potionZi\3ZiZi^N _There are no items here.Zi!f _Zin . ..... # ....#  #.#.# #.#.# ####.#.# .. #.#.# .# #####.#.#.#######.# ........#.........######9.0 (2 ###.###.######..@.......  #.# #........######### #.# #.######## ##...### ZioZiqZi3ZiH4Zio8Zi@:Zi 3Ziv Zi ZiH Zi   .....  ....# #.#.# #.#.# #### #.#.# #.. #.#.# #.# .#.#.#######.# #.........#######.11.###.######... #.# #..##. #.# #.########  ###Zig Zi Zi Zi;3Zi<Zi*AZi0,Zi<BZiZiDZiZiZiRZiZi .... ...# .#.# .#.# #### .#.# #.. .#.# #.# .#.#.#######.# Zi2#...#######.# 4.0 (3#.######.....#  #........###.#  #.######## ..## ##ZiZinZi3Zi3ZiWZiZiZi<  # ## # .. # #### .# # #.. .. # #.# .# #.#######.# K# #...#######.# ####...# .......###.# ######## ... Zi# ..... ######K   kobold (missile, asleep)ZiT6.0 (27.0 (3ZidZis _A kobold comes into view. It is wielding a +0 club.ZiZiWZiZiZi[ . Flameseeker the Magician ### Djinni #.. Health: 14/15 ======================-- # #### .# AC: 2Str: 7 # #.. .. EV: 11Int: 16 # #.# .# SH: 0Dex: 13 #.#######.# K#Zi\ @ XL:  1 Next: 55% Place: Dungeon:1 #.........#######*# Noise: ---------  Time: 217.0 (0.0) ######.........*@*# -) Nothing wielded .......##########*# Cast: Foxfire ######## ...  Fly #.....  ######   K   kobold (missile, asleep) _f - a lumpy purple potion _There are no items here. _A kobold comes into view. It is wielding a +0 club.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZi]] <Dir - look around, f - activateZi .Flameseeker the Magician ###Djinni Zi i#..Health: 14/15 ======================-- ##### .#AC: 2Str: 7 ##....ZiEV: 11Int: 16 ##.#.#SH: 0Dex: 13 #.#######.#K#XL:  1 Next: 55% Place: Dungeon:1 #.........#######.#Noise: ---------  Time: 217.0 (0.0) ######..........@v#-) Nothing wielded .......##########v#Cast: Foxfire ########...Fly #.....######K   kobold (missile, asleep, ally target) _There are no items here. _A kobold comes into view. It is wielding a +0 club.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!=8.0 (1 _Zi>. .# ## .# .. .# #### .# .# #.. .. .# #.# .# .#.#.# K# .#.#.# .######Zi...@.v#.#v# .# ...# ..... ###### ZiZiZi,ZieZiZiRZi§§§5==-9Zi;A§§ZiZi.. Flameseeker the Magician .###  Djinni .#Zi..  Health: 14/15 ======================-- .# #### .#  AC: 2Str: 7 .# #.. ..  EV: 11Int: 16 .# #.# .#  SH: 0Dex: 13 .#.#######.# K#  XL:  1 Next: 55% Place: Dungeon:1 .#.........#######§#  Noise: ---------  Time: 219.0 (0.0) .######........*@*v#  -) Nothing wielded Zi.5........##########v#  Cast: Foxfire .######## .§.  Fly ##.....  ######         ZifPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate Zi_You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Zi= Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi .. Flameseeker the Magician .###  Djinni .#..  Health: 14/15 ======================-- .# #### .#  AC: 2Str: 7 .# #.. ..  EV: 11Zi NInt: 16 .# #.# .#  SH: 0Dex: 13 .#.#######.# K#  XL:  1 Next: 55% Place: Dungeon:1 .#.........#######§#  Noise: ---------  Time: 219.0 (0.0) .######.........@§v#  -) Nothing wielded ........##########v#  Cast: Foxfire .######## .§.  Fly Zi΢ ##.....  ######    Zi h    Zi ] Dir - look around, f - activate ZiF _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Zis "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zib Zi Zi ,ZiZ Zi ## ..  #### .#  #.. ..  #.# .#  K# ..#######.# ......v@v.# #########.#  ... ..v.. Zi \###### Zi :=20.0 (1 _Zi Zi ZiZiZiZiZZiZiZikZiձZiZi$Zi _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatZie _You conjure some foxfire! _Your foxfire dissipates!ZiZiλ,Zi,Zi3ZiZiZiZiZi65==Zi9ZiZi.] _Your foxfire dissipates.Zi3ZiZiXY  .....  ....# ##  #.#.# ..  #.#.# #### .# ZiC #.#.# #.. ..  #.#.# #.# .# ##.#.#.#######.# K# .....#.........#######.#-4.0 (4.######.....@......#Zi# #........####.#Zi #.######## §.. #...## ..v..###ZilH ######Zi7-ZiZiZi<; ..... Flameseeker the Magician  ....###  Djinni  #.#.#..  Health: 14/15 ======================--  #.#.# #### .#  AC: 2Str: 7  #.#.# #.. ..  EV: 11Int: 16  #.#.# #.# .#  SH: 0Dex: 13 ##.#.#.#######.# K#  XL:  1 Next: 55% Place: Dungeon:1 .....#.........#######.#  Noise: ---------  Time: 224.0 (0.0) .###.######....*@*.....#  -) Nothing wielded .# #........##########.#  Cast: Foxfire .# #.######## §..  Fly #...##Zi<)..v..  #########          _You conjure some foxfire! _Your foxfire dissipates! _Your foxfire dissipates.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi\  .....Flameseeker the Magician....###Djinni#.#.#..Health: 14/15 ======================--#.#.##### .#AC: 2Str: 7  #.#.##....EV: 11Int: 16  #.#.##.#.#SH: 0Dex: 13 ##.#.#.#######.#K#XL:  1 Next: 55% Place: Dungeon:1 .....#.........#######.#Noise: ---------  Time: 224.0 (0.0) Zi k.###.######....v@v.....#-) Nothing wielded .# #........##########.#Cast: Foxfire .# #.########§..Fly #...##..v..######### _Your foxfire dissipates! _Your foxfire dissipates.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zi 9=5.0 (1 _ZiZiZizZiZiVZi Zi3ZiZi.ZiZiZi,ZiM_Your foxfire dissipates.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates!ZiBZiZi3ZiZiZiYZig Zi ZiZib5==ZiGZi  ... ..# ## #.# .. #.# #### .# #.# #.. .. #.# #.# .# .#.#######.# K# #...#######.# -8.0 (3 #.######.§§.....@...# #........###.# #.######## §.. -Zi5#F§§Zi&N _Your foxfire dissipates.ZiS ... Flameseeker the Magician ..###  Djinni #.#..  Health: 14/15 ======================-- #.# #### .#  AC: 2Str: 7 #.# #.. ..  EV: 11Int: 16 #.# #.# .#  SH: 0Dex: 13 #.#.#######.# K#  XL:  1 Next: 55% Place: Dungeon:1 ..#.........#######.#  Noise: ---------  Time: 228.0 (0.0) #.######.§§....*@*..#  -) Nothing wielded #........##########.#  Cast: Foxfire #.######## §..  Fly .##..v.. #######          iT 37m_You conjure some foxfire! _Your foxfire dissipates! _Your foxfire dissipates.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi K@*..Zi ....Flameseeker the Magician ..###Djinni #.#..Health: 14/15 ======================-- #.##### .#AC: 2Str: 7 #.##....EV: 11Zi Int: 16 #.##.#.#SH: 0Dex: 13 #.#.#######.#K#XL:  1 Next: 55% Place: Dungeon:1 ..#.........#######.#Noise: ---------  Time: 228.0 (0.0) #.######.......v@v..#-) Nothing wielded #........##########.#Cast: Foxfire #.########Zi §..Fly .##..v.. ####### _Your foxfire dissipates! _Your foxfire dissipates.Zi< Casting: Foxfire (safe; 5% risk of failure)  Zif "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zi 9=9.0 (1 _Zi Zi Zi... Flameseeker the Magician ..###  Djinni #.#..  Health: 13/15 ====================---- #.# #### .#  AC: 2Str: 7 #.# #.. ..  EV: 11Int: 16 #.# #.# .#  SH: 0Dex: 13 #.#.#######.# K#  XL:  1 Next: 55% Place: Dungeon:1 ..#.........#######.#  Noise: =--------  Time: 229.0 (0.0) #.######.......v@v..#  -) Nothing wielded #........##########.#  Cast: Foxfire #.######## §..  Fly .##..v.. #######         Zi2Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiZi...Flameseeker the Magician ..###Djinni #.#..Health: 14/15 ======================-- #.##### .#AC: 2Str: 7 #.##....EV: 11Int: 16 #.##.#.#SH: 0Dex: 13 #.#.#######.#K#XL:  1 Next: 55% Place: Dungeon:1 ..#.........#######.#Noise: =--------  Time: 229.0 (0.0) #.######.......v@v..#-) Nothing wielded #........##########.#Cast: Foxfire #.########§..Fly .##..v.. #######Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  iVmPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateThere is not enough space to conjure foxfire! _Zi< X... Flameseeker the Magician ..###  Djinni #.#..  Health: 13/15 ====================---- #.# #### .#  AC: 2Str: 7 #.# #.. ..  EV: 11Int: 16 #.# #.# .#  SH: 0Dex: 13 #.#.#######.# K#  XL:  1 Next: 55% Place: Dungeon:1 Zi< ..#.........#######.#  Noise: =--------  Time: 229.0 (0.0) #.######.......v@v..#  -) Nothing wielded #........##########.#  Cast: Foxfire #.######## §..  Fly .##..v.. #######        Zi=  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiD K@v..ZiKZiR...Flameseeker the Magician ..###Djinni #.#..Health: 14/15 ======================-- #.##### .#AC: 2Str: 7 #.##....EV: 11Int: 16 #.##.#.#ZiRSH: 0Dex: 13 #.#.#######.#K#XL:  1 Next: 55% Place: Dungeon:1 ..#.........#######.#Noise: =--------  Time: 229.0 (0.0) #.######.......v@v..#-) Nothing wielded #........##########.#ZiBS|Cast: Foxfire #.########§..Fly .##..v.. #######Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 5% risk of failure)  ZiSPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiYhDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire!ZiGZZi!_ZiFa. _Zi@3Zi"AZi,EZiFZiGZiS _Your foxfire dissipates!ZiXK # ##  ..  #### .#  #.. ..  #.# .# ######.# K# #..#######.# -#####.......§v.@.# .##.# # ... # ..... ######K   kobold (missile, asleep)Zi Z+30.0 (1Zib K§§vK)  The kobold shouts!ZigK(§ZiO...ZiI====1.0 (2ZiZiQW _The kobold throws a stone. The stone hits you but does no damage.ZiU|. Flameseeker the Magician ### Djinni #..Zi Health: 13/15 ====================---- # #### .# AC: 2Str: 7 # #.. .. EV: 11Int: 16 # #.# .# SH: 0Dex: 13 #.#######.# K# XL:  1 Next: 55% Place: Dungeon:1 #.........#######*# Noise: ====-----  Time: 231.0 (0.0) ######.........v@*# -) Nothing wielded .......##########*# Cast: Foxfire ######## ...  Fly #.....  ######   K   kobold (missile) _Your foxfire dissipates!The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Casting: Foxfire (safe; 5% risk of failure)Zi  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZig d@*#  The kobold shouts! _throws a stone. The stone hits you but does no damage.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.Zi& T # Zi @##Zin . Flameseeker the Magician ### Djinni #Zip .. Health: 13/15 ====================---- # #### .# AC: 2Str: 7 # #.. .. EV: 11Int: 16 # #.# .# SH: 0Dex: 13 #.#######.# K# XL:  1 Next: 55% Place: Dungeon:1 #.........#######.# Noise: ====-----  Time: 231.0 (0.0) ######.........v@.# -) Nothing wielded .......##########.# Cast: Foxfire Ziap ######## ...  Fly #.....  ######  Zip  K   kobold (missile)The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Casting: Foxfire (safe; 5% risk of failure)  Ziq "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zi7s Zi,} ,Zī  ##.. #### .# #.. .. #.# .# v#.#######K#....v§§@.#########.# ... ..... ###### K  , ally target)  The foxfire hits the kobold.Zi ,Zi5 .K§v.@vZi 4===---2.0 (1Zi Zi} a _The kobold is moderately wounded.Zi . Flameseeker the Magician ### Djinni #.. Health: 13/15 ====================---- # #### .# AC: 2Str: 7 # #.. .. EV: 11Int: 16 # #.# .# SH: 0Dex: 13 #.#######.# .# XL:  1 Next: 55% Place: Dungeon:1 #.........#######K# Noise: =--------  Time: 232.0 (0.0) ######.......§v*@v# -) Nothing wielded .......##########*# Cast: Foxfire ######## ...  Fly #.....  ######   K   kobold (missile, ally target)Zi]%[mYou conjure some foxfire!  The foxfire hits the kobold. _The kobold is moderately wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZibg. Flameseeker the Magician ### Djinni #.. Health: 13/15 ====================---- # #### .# AC: 2Str: 7 # #.. ..Zi_c EV: 11Int: 16 # #.# .# SH: 0Dex: 13 #.#######.# .# XL:  1 Next: 55% Place: Dungeon:1 #.........#######K# Noise: =--------  Time: 232.0 (0.0) ######.......§v.@v# -) Nothing wielded .......##########.# Cast: Foxfire ######## ...  Fly #.....  Zid######   K   kobold (missile, ally target) _The kobold is moderately wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire hits the kobold.ZiPi##.. #### .# #.. ..Zii? #.# .# .#.#######)#....§v.@v#########.# ... ..... ###### Zij ZiBZi&  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the kobold.  You kill the kobold!Zi§..v@.vZi>3663.0 (1Zi8§Zi N _Your foxfire dissipates.Zi . Flameseeker the Magician ### Djinni #.. Health: 12/15 ===================----- # #### .# AC: 2Zi Str: 7 # #.. .. EV: 11Int: 16 # #.# .# SH: 0Dex: 13 #.#######.# .# XL:  1 Next: 66% Place: Dungeon:1 #.........#######*# Noise: =--------  Time: 233.0 (0.0) ######......§..v@*# -) Nothing wielded .......##########v# Cast: Foxfire ######## ...  Fly #.....  ######         The foxfire hits the kobold.  You kill the kobold! _Your foxfire dissipates.Zim Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi . Flameseeker the Magician ### Djinni #.. Health: 12/15 ===================----- # #### .# AC: 2Str: 7 # #.. .. EV: 11Int: 16 # #.# .# SH: 0Dex: 13 #.#######.# .# XL:  1 Next: 66% Place: Dungeon:1 #.........#######)# Noise: =--------  Time: 233.0 (0.0) ######......§..v@.# -) Nothing wielded .......##########v# Cast: Foxfire ######## ...  Fly #.....  ######        Zi [39;49m You kill the kobold! _Your foxfire dissipates.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!##ZiH .. #### .# #.. .. #.# .# .#.#######v#.....v§@v#########v# .§. Zi g..... ###### Zi 14.0 (1 _ZiV§§ZieZi!Zi?####### ###  #..  #### #.#  #.. ...  #.# #.# .#######.# #.# Zi.........#######@# #####........v§.v# ......##########v# #######.§.#.....#######ZiZiZiZiFZiZiIZiZi,Zi|ZiZi{ZiZi5,Zi§§.v.v.§§Zi--5Zi;§Zi  _Your foxfire dissipates!Things that are here: _a +0 club; 3 stones; a kobold corpseZiZiRPick up what? 6/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club ZiƭMissiles (select all with ()b - 3 stones Carrion a kobold corpse Zi[Up|Down] select[Esc] exit Zi"Letters toggle [.|Space] toggle selected[top]Zi:U Zi[ Zib k#######Flameseeker the MagicianDjinni###Health: 12/15 ===================-----#..AC: 2Str: 7#### #.#EV: 11Int: 16#.. ...ZiVe SH: 0Dex: 13#.# #.#XL:  1 Next: 66% Place: Dungeon:1 .#######.# #.#Noise: ---------  Time: 235.0 (0.0) .........#######@#-) Nothing wielded #####.......§§.vv#Cast: Foxfire ......##########.#Fly ########v.§#§....#######Dir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates!Things that are here: _a +0 club; 3 stones; a kobold corpseOkay, then.Zii R§§§Zi~j Zio Y§§§Ziq . _ZiZim ###..#####.. ...# #.# .###### .........#######) #####.......§§.vCast: FoxfireFly §..Zi(#Zi[ZiZi{XZi,ZiK_You conjure some foxfire! _Your foxfire dissipates!  Things that are here: _a +0 club; 3 stones; a kobold corpseYour foxfire dissipates!Ziv..§.§..Zi*6.0 (1ZiN§§Zi N _Your foxfire dissipates.Zi!N§§Zi"Zi(:§Zi*N _There are no items here.Zi /M######### #..### #.#. ...#######.# #. .........####### #####......v..§.. ......##########§#Fly .#Zi$ Zi) E§....Zi + S3=7Zi/ Zi"< _Your foxfire dissipates.Things that are here: _a +0 club; 3 stones; a kobold corpseZi>xZizPick up what? 6/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club Zi{WMissiles (select all with ()b - 3 stones Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Zi  a + a +0 club[Enter] accept (1 chosen)ZiO o  a + a +0 club  b + 3 stones2Zi' Zi Zi a#######Flameseeker the MagicianDjinni###Health: 13/15 ====================----#..AC: 2Zi 7Str: 7#### #.#EV: 11Int: 16#.. ...SH: 0Zi( Dex: 13#.# #.#Zi_ }XL:  1 Next: 66% Place: Dungeon:1 Zi{ c.#######.# #.#Zi Noise: ---------  Time: 237.0 (0.0) .........#######@#Zi .-) Nothing wielded Zi #####......§.....#Cast: Foxfire Zi N......##########.#Zi GFly #######Ziu #..§#.....#######Your foxfire dissipates! _Your foxfire dissipates. Zi 5_There are no items here. Zi [_Your foxfire dissipates.Things that are here: Zi e_a +0 club; 3 stones; a kobold corpseZiQ '.Zi *8.0 (1Zi` G _g - a +0 club; h - 3 stonesZi) 3Zi Zid Zi 4==Zi9 ,Zi ,ZiR Zi P==Zi Zi, Zin L5==Zi Zi Zi* BZi n==Zi ZiK ,Zi BZi8 BZi Zix ,Zi Zi" Zi XZi BZiX Zi XZiV  ≈≈ .≈#:# .≈. .≈# ≈≈ ≈≈ ##.## ≈≈ ... ## 579.0) ##@## #####...## #.....#......#  #########.###...####.##..............###.#######.###### ###.# #.# ....#######†# ............#ZiQ Zi% Zi) +8.0 (20Zi/ Zi2 S _Found a book of Displacement.Zit3ZiZiR ZiZiBZi,ZiZiZi,ZiJZiyZi*!,Zi#Zi.Zi0Zi(1Zi2Zi}5Zi8,Zi8ZiI;ZiN=,Zi]AZiI #.  .  .# ##. ZiRJ# ≈≈65.0 (7.0) .≈ #@# .≈ #.# ♣. .≈ #.# ... ≈≈ #.# ..♣♣ ≈≈ #######.##..... ZiNK≈≈ ............... #######.#....## ##.###### #####...##ZiKZiU _The book of Displacement burns to shimmering ash in your grasp.Zi9 Zi9 Zi: Zi< Zi> Zi0B ,ZiH XZi} Zi ,Zi Zi Zi Zi Zij Zi Zi Zi/ Zi Zi Zi Zi ZiZ Zi Ziz Zȋ Ziג Zi ZiP Zi̔ Zib Zi֗ ,ZiH Zi ZiҚ Zi, Zi Zi Zi) ZiY Zi Zin Zi Zi Zi Zi Zis ,Zi3 Zif Zi Zi Ziy Zi Zi JZid Zi_ ,Zij Zi Zi Zi Zi Zi Zi BZi- ZiS Zi Zi Zi Zi Zi^ Zi Zix Zi8 Zih ZiE Zi Zi Zi Zi Ziu ZiT ,Zi Zi5 ,Zi Zi n _d - 2 orange potions (gained 1)Zi 3Zi  ZiH Zi|  ## .# # #.#.# ..#.# .... ..#Zi i #..#####..#####306.0 (40.0) .......@....... ...>.##.#.....#Zi  ##..###.#Zi) n #.#.# ZiH b#.#.##.#.# Zid b#.#.##.#.# Zi~ a#.......#Zi P#...##...##.Zi ,#Zi6) Zi* +7.0 (41Zi8 Zia ; _Found a stone staircase leading down.Zi3ZiZiZiZiZi,ZiZiZiZiZi,ZiGZiZi}ZiZiZi@Zi,ZiZiGZi,Zi'ZiZi,Zi ZiZiWZiZi ZiZid,ZiZikZi,ZiDZiSZi S ##Zi  .#r.########.# #.# ZiI #.#######.#.# #.........#.# #..#####....# #..####..#####..######Zi r   rat (asleep)...................>.##.#.....##Zi M##. #.#.###.#Zi{u 17.0 (10  A rat comes into view.Zi/X.rrZiG4==8.0 (11ZiVZiS - _The rat squeaks loudly.Zi?; | ## .#.r#.#.#.# #.#.#.# #.........#.# #..#####....# #..### #..#####..###### .......... ...>.##.#.....##  ##. #.#.###.# .rA bat comes into view.--9.0 (1.0) _The bat moves out of view.Zi  Flameseeker the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16 ##  SH: 0Dex: 13 .#  XL:  1 Next: 66% Place: Dungeon:1 ...########.#  Noise: ---------  Time: 319.0 (0.0) Zi ...r..*@*.#.#  -) Nothing wielded #.#######.#.#  Cast: Foxfire #.........#.#  Fly  #..#####....#  #..###  #..#####..######  r   rat ................  ...>.##.#.....##  ##. #.#.###.# _The rat squeaks loudly.  A bat comes into view. _The bat moves out of view.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi_`.r..*@Ziq  Flameseeker the Magician  Djinni  Health: 14/15 ======================-- Zi AC: 2Str: 7  EV: 11Int: 16 ##  SH: 0Dex: 13 Zi.#  XL:  1 Next: 66% Place: Dungeon:1 ...########.#  Noise: ---------  Time: 319.0 (0.0)ZiZ ...r...@..#.#  -) Nothing wielded #.#######.#.#  Cast: Foxfire #.........#.#  Fly ZiT #..#####....#  #..### Zi #..#####..######  r   rat ................ Zi) ...>.##.#.....##  Zi##. #.#.###.# A bat comes into view. _The bat moves out of view.  Zi0MCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZikUDir - look around, f - activateYou conjure some foxfire!Zi ZiZiZi a ##  .#  ...########.#  .b..r.v@v.#.#  #.#######.#.#  #.#     b   bat (wandering)  r   rat (ally target) ...> ##. =20.0 (1 _ZiZiZiFZiZi&ZiHZiIZiPZiRZig Zi 9## Zi '.# ...#.# .b..r.v.@.#.# #.#.#.# #..#.# #..#####....##..####..#####..###### ........ ...>.##.#.....## Zi< Zi O  Your foxfire dissipates!Zi /The foxfire hits the rat.Zi F.v§Zi4 ,ZiX5 ,Zi; h.....§bbZiK? 677-1ZijD ZiAG G _You kill the rat!ZiTf ## .# ...#.# ......§@..#.# #b#.#.# #..#.# #..#####....# #..### #..#####..###### ........ ...>.##.#.....##  ##. #.#.###.#ZiLWZi6_3..Zi_?-2Zi4dZifZiI Zi-J ZiK ZiP Zim Zir 5==Ziwt Ziiv Ziw Ziw Zix Zi{ ,Zij| Zi, q##..#.#.# #######.. .#....########.#6.0 (4......#.#...##.#######.#.# #.........#.# Zi  #..#####....#  #..###  #..#####..######  Zi ....  ...>.##.#.....## Ziڂ q ##. #.#.###.#Zi ZiL ZiJ Zi==Zi& #### ..# #.# #.##### ## #######...... .# ##........########.#30 #....#.##......##.#######.#.##...##. #.........#.#... #. ..#####....#. #. #..# #..### #. #..#####..###### .. .... .. ...>.##.#.....##  ##. #.#.###.#ZiZi Zir Zi Zi Zi 7 XZiA  #### ..# #.# #.##### ## #######...... .# ##..##.# #....#.# #......##.#######.#.# #...##.##...#.#... #.##..#####....#.... #.##..# #..###.##g# #.##..#####..g   hobgoblin (wandering).l ...l   frilled lizard (asleep).. ......>.##.#..... ##. #.#.###.ZiI 1.0 (1  A hobgoblin and a frilled lizard come into view.ZiJ Zi]R glg.lZiR 4===2.0 (2ZiX Zi8y  Ziy H_The hobgoblin shouts! The frilled lizard hisses angrily.ZisD  Flameseeker the Magician  Djinni ####  Health: 14/15 ======================-- ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  1 Next: 77% Place: Dungeon:1 ##.***....########.#  Noise: ===------  Time: 332.0 (0.0)Zi@E #..*@*...........#.#  -) Nothing wielded #...***##.#######.#.#  Cast: Foxfire #...##.##.........#.#  Fly  ...... #.##..#####....#  ...g. #.##..# #..###  .##l# #.##..#####..#### g   hobgoblin ZiE.. ................. l   frilled lizard .. ......>.##.#..... ##. #.#.###. ZiE_You kill the rat!A hobgoblin and a frilled lizard come into view. _The hobgoblin shouts! The frilled lizard hisses angrily.  ZiFMCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZi]F<Dir - look around, f - activateZiN   Flameseeker the Magician  Djinni ####  Health: 14/15 ======================-- ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  1 Next: 77% Place: Dungeon:1 ##........########.#  Noise: ===------  Time: 332.0 (0.0) #...@............#.#  -) Nothing wielded #......##.#######.#.#  Cast: Foxfire #...##.##.........#.#  Fly  ...... #.##..#####....#  ...g. #.##..# #..###  .##l# #.##..#####..#### g   hobgoblin .. ................. liV 9m   frilled lizard .. ......>.##.#..... ##. #.#.###.A hobgoblin and a frilled lizard come into view. _The hobgoblin shouts! The frilled lizard hisses angrily.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! ####  ..#  #.#  #.##### ##  #######...... .#  ##........##  #...@.......  #...v.v##.###  #...##.#  ....g. #.# ....l #.##..#  .##.#Zi[  #.#(ally target) .. ... .. ......> ##. !--3.0 (1 _Zit  Flameseeker the Magician  Djinni ####  Health: 13/15 ====================---- ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  1 Next: 77% Place: Dungeon:1 ##.***....########.#  Noise: =--------  Time: 333.0 (0.0) #..*@*...........#.#  -) Nothing wielded #...v*v##.#######.#.#  Cast: Foxfire #...##.##.........#.#  Fly  ....g. #.##..#####....#  ....l #.##..# #..###  .##.# #.##..#####..#### g   hobgoblin (ally target) .. ................. liúGm   frilled lizard .. ......>.##.#..... ##. #.#.###.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiVC*@ZiH5*.ZiHC+ZiPD ZiDR Flameseeker the MagicianZiE ZiBE; DjinniZiE ZiE####  Health: 13/15 ====================----Zi1F ZiL..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  1 Next: 77% Place: Dungeon:1 ##........########.#  Noise: =--------  Time: 333.0 (0.0) #...@............#.#  -) Nothing wielded #...v.v##.#######.#.#  Cast: Foxfire #...##.##.........#.#  Fly  ....g. #.##..#####....#  ....l #.##..# #..###  .##.# #.##..#####..#### g   hobgoblin (ally target) .. ................. l   frilled lizard .. ......>.##.#..... ##. #.#.###.Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% ZiL9risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zi]MZiMZisc ####  ..#  #.#  #.##### ##  #######...... .#  ##........##  #...@.......  #...v§§##.###  #..v##.#  ....g. #.# ....l #.##..#  .##.# #.#  .. ... .. ......> ##. _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfiZid,re!  The foxfire hits the hobgoblin.Zi ,Zi  The hobgoblin is almost dead.The foxfire hits the hobgoblin.Ziz§†l   frilled lizardZi\{,Zi֒vv§§§.l.Flameseeker the MagicianDjinni####Health: 13/15 ====================----..#AC: 2Str: 7#.#EV: 11Int: 16#.##### ## SH: 0Dex: 13#######...... .# XL:  1 Next: 100% Place: Dungeon:1##..v.....########.# Noise: =--------  Time: 334.0 (1.0)#...@v...........#.# -) Nothing wielded#...§§§##.#######.#.# Cast: Foxfire#...##.##.........#.# Fly ....†l iޓ<4m#.##..#####....#..... #.##..# #..###.##.# #.##..#####..#### l   frilled lizard.. ................... ......>.##.#.....##. #.#.###.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire hits the hobgoblin.  The hobgoblin is almost dead.The foxfire hits the hobgoblin. _You kill the hobgoblin!You have reached level 2!Zi;/  --more--Zit 98/212 0% Zi ~§§§frilled lizardZi  4 _Zi   Flameseeker the Magician  Djinni ####  Health: 17/21 ===================----- ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  2 Next:  0% Place: Dungeon:1 ##.*v*....########.#  Noise: =--------  Time: 334.0 (0.0) #..*@v...........#.#  -) Nothing wielded #...***##.#######.#.#  Cast: Foxfire #...##.##.........#.#  Fly  ....†l #.##..#####....#  ..... #.##..# #..###  .##.# #.##..#####..#### l   frilled lizard .. ................. .. ......>.##.#..... ##. #.#.###.Zi (The foxfire hits the hobgoblin. _You kill the hobgoblin! _You have reached level 2!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiW +  Flameseeker the Magician  Djinni ####  Health: 17/21 ===================----- ..#  AC: 2Str: 7 ZiX #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  2 Next:  0% Place: Dungeon:1 ##..v.....########.#  Noise: =--------  Time: 334.0 (0.0) #...@v...........#.#  -) Nothing wielded #...§§§##.#######.#.#  Cast: Foxfire #...##.##.........#.#  Fly  ....†l #.##..#####....#  ZiY ..... #.##..# #..###  .##.# #.##..#####..#### l   frilled lizard .. ................. .. ......>.##.#..... ##. #.#.###. _You kill the hobgoblin! _You have reached level 2!Casting: Foxfire (safe; 5% risk of failure)  ZiY "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ZiY ZiZ ,Zi^ BZig , _You have reached level 2!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the frilled lizard.Zim R ####  ..#  #.#  #.##### ##  ZiBn 7#######...... .#  ##.§§.....##  #.§.@§......  #..§§§§##.###  #.vv##.#  ....†† #.#Zin  ..... #.##..#  .##.# #.# .. ... ZiIo  .. ......>  ##.  Zi ,Zi' a  You kill the frilled lizard!Zi! §§v§v@§§...§.Zi vB   giant cockroach (distracted, ally tar…)BZi `8=55.0 (1ZiQ i§§§Zi b _A giant cockroach comes into view.ZiS  Flameseeker the Magician  Djinni ####  Health: 17/21 ===================----- ..#  AC: 2Str: 7 #.#  EV: 11Int: 16Zi #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  2 Next:  5% Place: Dungeon:1 ##.**v....########.#  Noise: =--------  Time: 335.0 (0.0) #.§v@*...........#.#  -) Nothing wielded #..§***##.#######.#.#  Cast: Foxfire #.§.##.##.........#.#  Fly  Ziv....v† #.##..#####....#  ..... #.##..# #..###  .##.# #.##..#####..#### B   giant cockroach (distracted, ally tar…) .B ................. .. ......>.##.#..... ##. #.#.###.ZimThe foxfire hits the frilled lizard.  You kill the frilled lizard! Ziߨ_A giant cockroach comes into view.Casting: Foxfire (safe; 4% risk of failure)  ZiG Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi  Flameseeker the Magician  Djinni ####  Health: 17/21 ===================----- ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  2 Next:  5% Place: Dungeon:1 Ziv##.§§v....########.#  Noise: =--------  Time: 335.0 (0.0) #.§v@§...........#.#  -) Nothing wielded #..§...##.#######.#.#  Cast: Foxfire #.§.##.##.........#.#  Fly  ....v† #.##..#####....#  ..... #.##..# #..###  .##.# #.##..#####..#### B   giant cockroach (distracted, ally tar…) .B ................. .. ......>.##.#..... ##. #.#.###.You kill the frilled lizard! _A giant cockroach comes into view.Casting: Foxfire (safe; 4% risk of failure)  ZiW"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ZiZiZi\ZiZiZibZiM ####  ..#  #.#  #.##### ## Zi #######...... .#  ##.§§§....##  #.§§@§......  #..§§.v##.###  #.§§##.#  ....§v #.# Zi[2...§. #.##..#  .##v# #.#Bally target) .B ... .. ......> ##. !Zi~,Zi~ZiEZiZiZi_A giant cockroach comes into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire hits the giant cockroach but does no damage.ZiZi §§§§S...§§Bv. S.SS 2 ball pythons (constriction)A ball python comes into view. x2  The foxfire hits the giant cockroach.Zi' ZiOv.§.§@..§vv.§##§S...§§B..S.Zi)*6.0 (1ZiY§§##§§§Zi7h _The giant cockroach is severely wounded.Zi  Flameseeker the Magician  Djinni ####  Health: 16/21 ==================------ ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  2 Next:  5% Place: Dungeon:1 ##.v**....########.#  Noise: =--------  Time: 336.0 (0.0) #..*@*...........#.#  -) Nothing wielded #...*vv##.#######.#.#  Cast: Foxfire #..§##§##.........#.#  Fly  S...§§ #.##..#####....#  ...B. #.##..# #..###  .##.# #.##..#####..#### B   giant cockroach (ally target) S. .................i,49m SS 2 ball pythons (constriction) .. ......>.##.#..... ##. #.#.###.A ball python comes into view. x2  The foxfire hits the giant cockroach. _The giant cockroach is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi  Flameseeker the Magician  Djinni ZiU ####  Health: 16/21 ==================------ ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  2 Next:  5% Place: Dungeon:1 Zi##.v.§....########.#  Noise: =--------  Time: 336.0 (0.0) #..§@............#.#  -) Nothing wielded Zi1#...§vv##.#######.#.#  Cast: Foxfire #..§##§##.........#.#  Fly  S...§§ #.##..#####....#  ...B. #.##..# #..###  .##.# #.##..#####..#### B   giant cockroach (ally target) ZiCS. ................. SS 2 ball pythons (constriction) .. ......>.##.#..... Zio##. #.#.###.The foxfire hits the giant cockroach. _The giant cockroach is severely wounded.ZiCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ZiyZiZiZie _The giant cockroach is severely wounded.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatZiie  You conjure some foxfire!  The foxfire hits the giant cockroach.Zi%  ####  ..#  #.#  #.##### ##  #######...... .# Zi~ G ##.§.§....##  #.§§@.......  #..§§§§##.###  #.vv##§#  Zi <S...v§ #.# ...§. #.##..#  Zi =.##.# #.#SS 2 ball pythons (constriction) S. ...Zi<  .. ......> ##. Zi ,Zi( Zi Zi* Zi Zi. B§v.§v§.§.§§.##.Zi .Sv.v††S, ally ta…).Zi 3107.0 (1Zi §§§.§§§Zi S _You kill the giant cockroach!Zi   Flameseeker the Magician  Djinni ####  Health: 15/21 =================------- ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 Zi m#.##### ##  SH: 0Dex: 13 #######...... .#  XL:  2 Next: 10% Place: Dungeon:1 ##.*v*....########.#  Noise: =--------  Time: 337.0 (0.0) #.§v@*...........#.#  -) Nothing wielded #..§***##.#######.#.#  Cast: FoxfireZi  #§§.##.##.........#.#  Fly  .Sv.v† #.##..#####....# Zi + ...†. #.##..# #..###  Zi  .##S# #.##..#####..#### SS 2 ball pythons (constriction, ally ta…) .. ................. ZiA 9.. ......>.##.#..... ##. #.#.###.Zib aYou conjure some foxfire!  The foxfire hits the giant cockroach. Zi /_You kill the giant cockroach!Zi Casting: Foxfire (safe; 4% risk of failure)  Zi Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiz A*@Zi *vThe foxfire hits the giant cockroach. _You kill the giant cockroach!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle Zi  Dir - look around, f - activateLook: a foxfire (friendly)ZiU §vZi  Flameseeker the Magician  Djinni ####  Health: 15/21 =================------- Zi}..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 #######...... .#  XL:  2 Next: 10% Place: Dungeon:1 ##.§v.....########.#  Noise: =--------  Time: 337.0 (0.0)Zi #.§v@............#.#  -) Nothing wielded Zi#..§.§.##.#######.#.#  Cast: Foxfire #§§.##.##.........#.#  Fly Zi! .Sv.v† #.##..#####....#  ZiG...†. #.##..# #..###  .##S# #.##..#####..#### SS 2 ball pythons (constriction, ally ta…)ZihG .. ................. .. ......>.##.#.....Zi ##. #.#.###.ZipThe foxfire hits the giant cockroach. _You kill the giant cockroach!ZiCasting: Foxfire (safe; 4% risk of failure)  Zi"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ZixZiSF  The foxfire hits the ball python.Zip ####  Zi/..#  #.#  #.##### ##  Zia#######...... .#  ##.§§.....##  Zi#.§v@.......  #..v.§.##.###  #§§.##.#Zi\  ..v.v† #.# ...†. #.##..#  .##S# #.#   ball python (constriction, ally target .. ... .. ......> ##. Zi#,ZiZi ^  You kill the ball python!Zif!Zi!Zi!Zi"Zi"ZiF#Zi[* §§§§§§§§§.§vvS.Zi*r Your foxfire dissipates.The foxfire hits the ball python.ZiZi  The ball python is moderately wounded.The foxfire hits the ball python.Ziں§§§§†ZiGZi+Aq.§v.§.§.v..§..§§§.ZiHF228.0 (1Zi,LM§§ZiOO _You kill the ball python!Zid^  Flameseeker the Magician  Djinni ####  Health: 14/21 ================-------- ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13Zi e #######...... .#  XL:  2 Next: 20% Place: Dungeon:1 ##.**v....########.#  Noise: =--------  Time: 338.0 (0.0) #..*@*...........#.#  -) Nothing wielded #...**v##.#######.#.#  Cast: FoxfireZiLe #..§##.##.........#.#  Fly  ...§§† #.##..#####....#  ...§† #.##..# #..### Zie .##.# #.##..#####..####  .. ................. Zie^ .. ......>.##.#.....  ##. #.#.###.Zie. ZieThe ball python is moderately wounded.The foxfire hits the ball python. _You kill the ball python!Zi>fCasting: Foxfire (safe; 4% risk of failure)  Zif Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiD.*@ZiDM  Flameseeker the Magician ZiM  Djinni ####  Health: 14/21 ================-------- ZiM..#  AC: 2Str: 7 ZiM#.#  EV: 11Int: 16ZiN #.##### ##  SH: 0Dex: 13Zi:N #######...... .#  XL:  2 Next: 20% Place: Dungeon:1 ZiN##..§v....########.#  Noise: =--------  Time: 338.0 (0.0) #..§@............#.#  -) Nothing wielded ZiN4#...§.v##.#######.#.#  Cast: Foxfire #..§##.##.........#.#  Fly  ZiOO...§§† #.##..#####....#  ...§† #.##..# #..###  Zi5OL.##.# #.##..#####..####  Zi{O.. .................  .. ......>.##.#..... ZiOA ##. #.#.###. ZiO=The foxfire hits the ball python. ZiO_You kill the ball python!Casting: Foxfire (safe; 4% risk of failure)  Zi(PPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiZP/You conjure some foxfire!ZiQZi0RZiISZiSZiTZix] ####  ..#  Zi]M#.#  #.##### ##  #######.v.... .# Zi0^ ##.v.§..§.## Zi^ #...@v§§....  #....v§##.###  #...##.#Zi^  ....†† #.#Zi^% Zi_...†† #.##..# Zi;_ ZiY_.##.# #.# Zix_5.. ... Zi_v.. ......> Zi_,##. !Zi0aZ15=9.0 (1 Zija_Ziwhm§..§§Zih3§ZijZi]  Flameseeker the Magician  Djinni ####  Health: 14/21 ================--------Zi ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13 Zi#######.v.... .#  XL:  2 Next: 20% Place: Dungeon:1 ##.v**..§.########.#  Noise: =--------  Time: 339.0 (0.0) ZiG#..*@v§§.........#.#  -) Nothing wielded #...*v*##.#######.#.#  Cast: Foxfire #...##.##.........#.#  Fly Ziob ....†† #.##..#####....#  ...†† #.##..# #..### ZiQ .##.# #.##..#####..####  Zia.. .................  .. ......>.##.#.....ZiB  ##. #.#.###.Zi Press: ? - help, Q - select action, ( or ) - cycleZi\Dir - look around, f - activate _You conjure some foxfire!  Zi=Casting: Foxfire (safe; 4% risk of failure)  Zi_ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi D.*@Zi   Flameseeker the Magician  Djinni ZiA _####  Health: 14/21 ================-------- ..#  AC: 2Str: 7 #.#  EV: 11Int: 16 #.##### ##  SH: 0Dex: 13Zi  #######.v.... .#  XL:  2 Next: 20% Place: Dungeon:1 ##.v.§..§.########.#  Noise: =--------  Time: 339.0 (0.0) #...@v§§.........#.#  -) Nothing wielded Zi L#....v§##.#######.#.#  Cast: Foxfire #...##.##.........#.#  Fly  ....†† #.##..#####....# Zi y ...†† #.##..# #..###  .##.# #.##..#####..####  ZiO .. .................  .. ......>.##.#.....  ##. #.#.###.Zi  Dir - look around, f - activate _You conjure some foxfire!  Zi MCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZi UDir - look around, f - activateYou conjure some foxfire!Zit Zi Zi Zi Zi] ZiS nZi ZiG Zi Zi( Zi} Zi ZiS Zi Zi ZiI  ####  ..#  #.#  #.##### ##  #######§§§... .#  ##.§v.§§v§##  Zi #.§.@§v.§...  #.§.§§v##.###  #§§v##.#  ....§† #.# Zi "...§† #.##..#  .##v# #.# .. ... .. ......> ##. !Zi 240.0 (1 _Zi §§§v.§§§.@§v.§§.§§§Zi Zi IZi ,Zi Zii Zi ,Zim Zi Zi` Zi Zi Zir Zi Zi Zi Zi ZiM Zi Zi Zi Zi Zi$ Zi Zi Zi Zih V _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates. x4Zi Zi Zi* Zi Zi Zi Zi Zi Zi Zi ZiM Zi Zir o #### ..# #.# #.##### # #######§§.... . ##....§§..##.-2.0 (2 #.@....vZi h..#. #......##.#######.#. #...##.##..#. .§§.††##.##..#####.... #.§.††.##.##..# #..## #§##.#.##.##..#####..#. ...... ............>.##.# ##. #.#.##Zi\ 7-Zik §§§§§§Zi Zi_ #### ..# #.# #.############§§.... ZiY....§§..########..v.........#....##.#######.# #...##.##.........#.§§.††##.##..#####..#.§.††.##.##..# #..# #§##.#.##.##..#####..Zi #. ................... . ......Zi:>.##.# ... .## ##. #.#.# #.#.Zi Zi'y...§....ZiQ(*3.0 (1Zi-8§Zia0N _Your foxfire dissipates.Zif 3Zi( Zi Zi! 15=Zi/" Zi" Zir* 4..# #.#.############.§....##........##########................##......##.#.###.##...##.##.Zi* l5.0 (2.......@†##.##..#####...##Cast: FoxfireFly .. .......Zi* . ..#.#.. .# .#Zi + 4#.#.# .# # #.#.##.#.# #.#.##.#.# Zi+ Zi.1 Ziw3 v _You see here a hobgoblin corpse.ZiU  There are no objects that can be picked up here.ZiZiZi$H _a hobgoblin corpseZil  #.# #.############.§............#######...........# .##.#######.####.##...##.##.................††##.##..#####.. ###...@†.##.##..# #Zi'  #.##.#.##.##..#####.. #. .................. . ............>.##.#.#.##.###. #.# #.#....# .# #.#. #.#.##.# # #.#.##.#. # #. # #.#.##.#.#.# #........ZiJ Zi9 16.0 (1 _Zi? Zim  Zi n_You see here a giant cockroach corpse.ZiZiZiZieZi-ZiX.Zi.Zi-6Zi?:Zi:Zi> _Found a scroll labelled YHE MOSKIN CYE.ZiqA6==Zi_BZiJc#######.§....##........######## ##................#. #......##.#.ZiHK}####.##...##.##........††##.##..#####. ###...††.# # #.##.#.##.##8.0 (2 #...@..............ZixK.................>.##.#........#.##.###. #.#ZiK.###.#....# .# .ZiK|##?  ZiK#.### # #.#...##.## ##...## .#ZiLC#...##.#ZiUZiEVZi 3Zi Zi Zi8 XZi+ ,Zi Zi) # ##...............#. #......######.##...##.##........††##.##.. ###...††.##.##..# # #.##.#.##.##..##########...................................>.##.#50#......@.#.##.###. #.##.###.#....# .# #.# #.#.##.# # #.#.##.# # #.# .# #.#.##.##.# #?# # #......#.### #iY* .37m #.# #...##.# #...## .# ... #...##.#  ##.....###.# #.......##.#  #.............####.##.# Zi%1 Zi3 Zi3ZiZiZi XZiZiZh7==ZiZiZi,ZiZiaZ........††##.##..########...††.##.##..# #. #.##.###########....................................>.##.#Zi z#........#.##.###. #.##.###.#....# .# #.# #.#.##.# # #.#3.0 (3 # #@# .# #.#.#Cast: FoxfireFly #### .........##..........# .........#Zi7[#######.#### ......†..##.#ZiZi%Zi'ZidN [  ###...††.  #.##.#.#########.............................>.##.###.##.###. ###.#....# .#  #.#.##.# # #.#.# #.# .# #.# #@# ......## # #.# ##.#Fly ##...# #.......###.#ZiU ZiV *4.0 (1Zi[ Zib Zic *5.0 (2Zig Zij p _e - 2 scrolls labelled YHE MOSKIN CYE (gained 1)ZitpZipZiuZi,wZis 3Zi Zi ZiM........††######...††.#  #.##.#.##.##..##########......................>.#.......#.##.###.#.###.#....# .# .#.##.# # # #@# .#.##.# #....#.### # #.##...##.# Fly ##...#=6.0 (1ZiZiZiZi ZiZZiZiZiR8=Zi #. #......##.###########.##...#.....ZiH........††# ###...††.##.##..# #Zi9 #.##.#.##.##..#####.#####...................ZiRj..................>.#Zis)#........#.##.###. 8.0 (2#.###.#@...# .#  Zi#.#.##.# # #.#.##.#Zi# #.# .# #.#.##.# Fly #.#Zi#.# # #.......Zis# ZiZiZi ZiT3ZiUZiDX,Zi[BZi\Zi#_99ZiX_E==Zi_ZiaZibZibZid,Zi-eZifZigZigZiiZij$20Zi+jE==ZijZim,ZimZio,ZitpZirZi6rZirZitZiu9=ZiuZiwZiwL1==ZixZizZiw|,Zi}Zi Zi,,Zi܁ZiZi,ZiZiZiP==ZiuZiZi,ZifZi_Zi,Zi|ZiKZi*Zi,ZiZi{##........########.# # ##................#.# #. #......##.#######.#.# ####.##...##.##.........#.# ........††##.##..#####....# ###...††.##.##..# #..### Zi#.##.#.##.##b.#####..#########.................77.0 (19.0).............@....>.##.#....Zi*W#........#.##.###.#.##.#.##.###.#....##.# #.#.# ZiC #.#.##.##.# #.#.##.#.# # #.##.##.# #.#.##.#.# ZiЦ#.##.##.# #........# b   bat (wandering) # # #.##.##.# #...##.###Zi# .# .....#... #...##.#Zi2###.# ##..... .....##.#Zi$ZiZi6 ZiL_A bat is nearby!Zi0 ##........########.#  Flameseeker the Magician # ##................#.#  Djinni #. #......##.#######.#.#  Health: 20/21 ======================--  ####.##...##.##.........#.#  AC: 2Str: 7  ........††##.##..#####....#  EV: 11Int: 16 ###...††.##.##..# #..###  SH: 0Dex: 13 #.##.#.##.##b.#####..##### XL:  2 Next: 20% Place: Dungeon:1  #####.......***............... Noise: ---------  Time: 377.0 (0.0)  ............*@*...>.##.#.....# -) Nothing wielded  #........#.##*###.#.##.#.###.# Cast: Foxfire  #.###.#....##.# #.#.# # Fly  #.#.##.##.# #.#.##.#.#  # #.##.##.# #.#.##.#.#  #.##.##.# #........#  b   bat (wandeZi}ring) # # #.##.##.# #...##.### ## .# .....#... #...##.# .###.# ##..... .....##.# _Found a scroll labelled YHE MOSKIN CYE. _e - 2 scrolls labelled YHE MOSKIN CYE (gained 1) _A bat is nearby!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiJx ##........########.#  Flameseeker the Magician # ##................#.#  Djinni #. #......##.#######.#.#  Health: 20/21 ======================--  ####.##...##.##.........#.#  AC: 2Str: 7  ........††##.##..#####....#  EV: 11Int: 16 ###...††.##.##..# #..###  SH: 0Zi%Dex: 13 #.##.#.##.##b.#####..##### XL:  2 Next: 20% Place: Dungeon:1  #####......................... Noise: ---------  Time: 377.0 (0.0)  .............@....>.##.#.....# -) Nothing wielded  #........#.##.###.#.##.#.###.# Cast: Foxfire  #.###.#....##.# #.#.# # Fly  #.#.##.##.# #.#.##.#.#  # #.##.##.# #.#.##.#.#  #.##.##.# #........#  b   bat (wandering) # # #.##.##.# #...##.### ## .# .....#... #...##.# .###.# ##..... .....##.# Zi5_e - 2 scrolls labelled YHE MOSKIN CYE (gained 1) _A bat is nearby!Casting: Foxfire (safe; 4% risk of failure)  Zi"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zi,Zi0% _A bat is nearby!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the bat.ZiNQ   # ##......  #. #......#  ####.##...##.#  ........††##.##..#  Zi††.##.##..#   #.##.#.##.##..###  .........v..... Zi .......@†...>.#  Zi...#.##.###.#.#  Zi....##.# #.#.#  Zi?V#.# Zi`, # Zi#.#  #.# Zi7 # Zi#.#  .# ... Zi%  ZiXb Zii Z.v..Zil :5=8.0 (1Zit ZiRu G _You kill the bat!Zi y ##........########.#  Flameseeker the Magician # ##................#.#  Djinni #. #......##.#######.#.#  Health: 19/21 =====================---  ####.##...##.##.........#.#  AC: 2Str: 7  ........††##.##..#####....#  EV: 11Int: 16 ###...††.##.##..# #..###  SH: 0Dex: 13 #.##.#.##.##..#####..##### XL:  2 Next: 25% Place: Dungeon:1 Zi]  #####.......*v*............... Noise: =--------  Time: 378.0 (0.0)  ............*@*...>.##.#.....# -) Nothing wielded  #........#.##*###.#.##.#.###.# Cast: Foxfire  #.###.#....##.# #.#.# # Fly  #.#.##.##.# #.#.##.#.#  # #.##.##.# #.#.##.#.#  #.##.##.# #........#   # # #.##.##.# #...##.###   ## .# .....#... #...##.# Zi   .###.# ##..... .....##.#  You conjure some foxfire!  The foxfire hits the bat. Zi _You kill the bat!Casting: Foxfire (safe; 4% risk of failure)  Zi Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi0 ##........########.#  Flameseeker the Magician # ##................#.#  Djinni #. #......##.#######.#.#  Health: 19/21 =====================---  ####.##...##.##.........#.#  AC: 2Str: 7  ........††##.##..#####....#  EV: 11Int: 16 ###...††.##.##..# #..###  SH: 0Dex: 13Zi #.##.#.##.##..#####..##### XL:  2 Next: 25% Place: Dungeon:1  #####........v................ Noise: =--------  Time: 378.0 (0.0)  .............@†...>.##.#.....# -) Nothing wielded  #........#.##.###.#.##.#.###.# Cast: Foxfire  #.###.#....##.# #.#.# # Fly Zin #.#.##.##.# #.#.##.#.#  # #.##.##.# #.#.##.#.#  #.##.##.# #........#   # # #.##.##.# #...##.###   ## .# .....#... #...##.#   .###.# ##..... .....##.#  The foxfire hits the bat. _You kill the bat!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ZiZi ZijZiZi6   # ##......  #. #......#  ####.##...##v#  ........††##§##..#ZiH  ††.##§##..#   #.##.#.##§##..###  ......v§§...... Zi\ .......@v...>.#  ...#.##.###.#.#  Zi ....##.# #.#.#  #.#  # Zi%/#.#  #.#  # #.# Ziwg .# ...   Zi`20=9.0 (1 _Zi§§§§§Zi/Zi ##........########.#  Flameseeker the Magician # ##................#.#  Djinni #. #......##.#######.#.#  Health: 19/21 =====================---  ####.##...##v##.........#.#  AC: 2Str: 7  ........††##§##..#####....#  EV: 11Int: 16 ###...††.##§##..# #..###  SH: 0Dex: 13 #.##.#.##§##..#####..##### XL:  2 Next: 25% Place: Dungeon:1  #####.......v**............... Noise: =--------  Time: 379.0 (0.0)  ............*@v...>.##.#.....# -) Nothing wielded  #........#.##*###.#.##.#.###.# Cast: Foxfire  #.###.#....##.# #.#.# # Fly  #.#.##.##.# #.#.##.#.#  # #.##.##.# #.#.##.#.#  #.##.##.# #........#   # # #.##.##Zi.# #...##.###   ## .# .....#... #...##.#   .###.# ##..... .....##.#  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiH.@Zi ##........########.#  Flameseeker the Magician # ##................#.#  Djinni #. #......##.#######.#.#  Health: 19/21 =====================---  ####.##...##v##.........#.#  AC: 2Str: 7  ........††##§##..#####....#  EV: 11Int: 16 ###...††.##§##..# #..###  SH: 0Dex: 13 #.##.#.##§##..#####..##### XL:  2 Next: 25% Place: Dungeon:1  #####.......v§§............... Noise: =--------  Time: 379.0 (0.0)  .............@v...>.##.#.....# -) Nothing wielded  #........#.##.###.#.##.#.###.# Cast: Foxfire Zi #.###.#....##.# #.#.# # Fly  #.#.##.##.# #.#.##.#.#  # #.##.##.# #.#.##.#.#  #.##.##.# #........#   # # #.##.##.# #...##.###   ## .# .....#... #...##.#   .###.# ##..... .....##.#  Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ZiZi5ZiZi[ZiZi5ZiZiZiZiZiz#,Zi*Q   # ##.....§  #. #.....§#  ####.##...##§#  ........††##.##..#  ††.##.##..#   #.##.#.##.##..###  ......§........  Zi+@.....vv@§§§.>.#  ...#§##v###v#.#  ....##.# #.#.#  #.#  # #.#  #.#  # #.#  .# ...   Zi,+80.0 (1Zi4g§§§§Zik61M_You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _Your foxfire dissipates.Zi3Zi_ZiZiZiZi{Zii,ZiZiZie,ZiZibZiZi}ZiZiqZiZiʰZi@ZiZi4BZiV] _Your foxfire dissipates.ZiźZiPZi<Zi ZihZiZiZiZiZi2ZidZiZiZiFZiVZil #.##### # #######.§....  ##........# # ##.......Zi[ #. #......##.#######.#####.##..........#.........††##.##..#####....#  ###...††.##.##..# #..### -2.0 (2 #.##.#.##@##..#####..####Zi/####.............§§........................†.v§>.##.#.....# Fly Zi}#........#.##.###.#.##.#.###.##....##§# #.##.##§ZiF##.#Zi7-Zinj§§§§ZiAQ _Your foxfire dissipates. x2Zi#3Zi%Zi*.Zio/Zi320= _Your foxfire dissipates.Zi4Zi5Zi5Zih6Zi'8,Zi8Zi:1===Zi;Zi=Zi,?,Zi!@Zi)BZiCZiCZiMDZiEZiG,ZiYHZiJZiKP==ZiLZiOZiQ,ZiRZiBWR  There is a stone staircase leading down here.Zi;YZiY _ZiFZZi\Zi]Zi]Zin^Zi`Zi`ZiaZiaZiGcZi9dZiodZieZiqfZigZigZihZijZi>kZiykZikZipmZin,ZioZiJqZirZisZisZi vZi>wZiwZixZizZi|Zi.},Zi~Zi&,ZiȀZiZiZiZZiZiZis,Zi ZiZis,ZiZiZi&,ZiZi1Zi%ZihZiÔZi Zi$BZiZiZiZiZiZiZiOZiZiZiZiǢZi'ZiϤZi,ZiZiZiZiJZiZiZi,ZiZiZi+,ZiZiZiz,ZiҴZiZiͷ,ZiZi*Zi,ZiWZiwZi)BZiZi\BZiBZiZiZi>,ZiZi7Zi7BZi8Zi,ZiZiZi,ZicZiZi,ZiRZiZiZiZi<ZizZi,Zi[ZiZi.,ZiZiZi ZiCZiZi.ZiZiQZiZiZi,Zi5ZinZi(ZicZiZiZi,ZiZiZiZiZiZiNZiqZiZiSZi|Zi,ZiKZiZiF,Zi4Zi> Zi6 Zin Zi Zi3 ,Zi Zi@ _You now have 8 gold pieces.Zi)ZiSZi1Zi+ZiZiTZivZiGZixBZiAZiZiZi Zi%"Zi$,Zi#%Zi&Zi (Zi:(Zi)ZiL2Y ######## ###### #......# ##..... #.####.# # ##...... #.# #.# #.Zi2..# #.# #.######.##...##.# #.# #@..........††##. #.## ########...††.##.# #..# #.##.#.##. #######.##########.......... ...........................†Zic3#######.######........#.##.#  #.# #.###.#....##.#  #.# #.# #.#.##.##.#   ### #.# #.# #.#.##.##.# Zi$>0448.0 (66.0)Zi>+9.0 (67ZiCZiEe _i - a scroll labelled PAOTHR IVABLODUZiv Ziyw ,Ziz Zi| ,Zi BZi Zi Zii Zi Ziك Zi? Zi Zi ,ZiO ZiF Zi1 Zil Zi Zi] Zi Ziƍ Zi Ziӏ Zi: Zib Zi< Zi Zi Zi Zi Zi Zi Zi ZiA Zi Zi Ziٜ ZiS Zi Zik ,ZiN Zi4 Zih Zi̤ Zi Zi Ziu Zi Zi* ZiY Zi\ Zi Zi Zi Zi) ,Zi Zi Zi ,Zi Zi Ziе Zi Ziƶ Zi, nZiȼ Zi ZiQ Zi Zi ZiH Zi Ziw ZiL Zi} Zi Zi Zi ,Zi ZiD ZiI ,Zi Zi Zi BZi Zij ,Zi Zi Zic ###############............##.##########.#74.0 (25#.# #@##### ## #.# #######......>. .# Zi5 #.# ##........########.# #.###................#.##.##......##.#######.#.# #####.##...##.##.........#.# .........††##.##..#####....# #####...††.##.##..# #..### #.##.#.##.##..#####..######Zi A5.0 (26Zix Zib 9 _Found an escape hatch in the floor.ZiTIZi$XZiKZZiZZi_BZiW`Zi`ZieZig,ZiwhZijZil,ZitZiquBZiwZiyBZizZi{,Zi|ZiB~Zi&Zi]ZiyZimZi,ZiZiZi†,ZiZivZiř,ZiZiZiZi\ZiťZiZi,ZiTZirZixZiZiZi^ZiV,ZiZiZi5,ZiZiZiߵ,ZirZiJZi߿,ZirZiZi:ZizZiZiZiPZiZiZiZi ,ZiuZiZi,Zi Zi,ZiZi ZiZi,Zi}ZiZiZi,,ZiZiZiZiuZi5Zi,ZisZiaZibZiZiZiZiZiZiZiZi,ZiZiZZiw,Zi8ZiZi,Zi#ZiZiZiZiuZiZi_,ZiZiZi,ZicZiZi,ZiJ Zi Zie ,Zi ZiZi ##.### #.# #.# ##.# #.# #.# ##.# #.# #.# ##.##.# ...#Zi<#.# #### #.#  # #.#  Zip# #.### 517.0 (42 # Zi#.@$#  # ###.#  Zi# #.# .#  # #.# .#  Zi# #.# ..  # #.# >.  Zi'  # #.# ...   ZiT #.# ...    .# #.# ZitE ZiZi+8.0 (43Zi#Q _Found a stone staircase leading down.Zi Ziy Zi Zi Zi&.### #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.#  # #.#   #.#   #.#   #.###   #..@#   ###.#   #.# #.#   #.# #.#   #.# ...   #.# .>.   #.# .... Zi # #.# .....  # #.#  ZiZi09.0 (1.0)ZiZiZi+20.0 (2Zi Zi> _You now have 18 gold pieces (gained 10).Zi33ZiV4Zi5Zi3   .### #..###..####.# .....r   quokka (asleep)...r..#  ###.######. 01.0 (1 _A quokka comes into view.Zi/ #.# #.# #.# Flameseeker the Magician #.# #.# #.# Djinni #.# #.# Health: 20/21 ======================-- ..# #.# AC: 2Str: 7 ### #.# EV: 11Int: 16 #.# SH: 0Dex: 13 #.### XL:  2 Next: 25% Place: Dungeon:1 #.**# Noise: ---------  Time: 521.0 (0.0) ###@# -) Nothing wielded  #.# #*# Cast: Foxfire  #.# #.# Fly  #.# ...  #.# .>.  #.# ..... r   quokka (asleep) # #.# ..... # #.# ...ri0 im..# ###.######. _Found a stone staircase leading down. _You now have 18 gold pieces (gained 10). _A quokka comes into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi m@. You now have 18 gold pieces (gained 10). _A quokka comes into view.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.Zi?#.# #.# #.#  Flameseeker the Magician #.# #.# #.#  Djinni #.##.#  Health: 20/21 ======================-- ..##.#  AC: 2Str: 7 ####.#  EV: 11Int: 16#.#  SH: 0Dex: 13#.###  XL:  2 Next: 25% Place: Dungeon:1#.v.#  Noise: ---------  Time: 521.0 (0.0)###@#  -) Nothing wielded#.##v#  Cast: Foxfire#.##.#  Fly #.#...i^@2;32H #.#.>. #.#.....  r   quokka (asleep, ally target) # #.#..... # #.#...r..# ###.######. _A quokka comes into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou can't see that place.  You conjure some foxfire!1===2.0 (1 _ZiyZiZi#.# #.# #.# Flameseeker the Magician #.# #.# #.# Djinni #.# #.# Health: 20/21 ======================-- ..# #.# AC: 2Str: 7 ### #.# EV: 11Int: 16 #.# SH: 0Dex: 13 #.### XL:  2 Next: 25% Place: Dungeon:1 #.v*# Noise: =--------  Time: 522.0 (0.0) ###@# -) Nothing wielded  #.# #v# Cast: Foxfire  #.# #.# Fly  #.# ...  #.# .>.  #.# ..... r   quokka (asleep, ally target) # #.# ..... # #.Zio# ...r..# ###.######.Dir - look around, f - activateYou can't see that place. _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi͇#.# #.# #.# Flameseeker the Magician #.# #.# #.# Djinni #.# #.# Health: 20/21 ======================-- ..# #.# AC: 2Str: 7 ### #.# EV: 11Int: 16 #.# SH: 0Dex: 13 #.### XL:  2 Next: 25% Place: Dungeon:1 #.v.# Noise: =--------  Time: 522.0 (0.0) ###@# -) Nothing wielded  #.# #v# Cast: Foxfire  #.# #.# Fly  #.# ...  #.# .>.  #.# ..... r   quokka (asleep, ally target) # #.# Zi ..... # #.# ...r..# ###.######.You can't see that place. _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  #.# #.# #.# #.# #.# #.# #.# #.# #.###  #.v.#  ###@#  #.# #§#  #.# #§#  #.# .§.  #.# .§.  #.# ..v.. Zi r   #.# ..r..  #.# ......#   The foxfire hits the quokka.ZiXZi v§§§§.r.Zi*3.0 (1Zit]§§§Zi^ _The quokka is heavily wounded.Zi #.# #.# #.# Flameseeker the Magician #.# #.# #.# Djinni #.# #.# Health: 19/21 =====================--- ..# #.# AC: 2Str: 7 ### #.# EV: 11Int: 16 #.# SH: 0Dex: 13 #.### XL:  2 Next: 25% Place: Dungeon:1 #.vv# Noise: =--------  Time: 523.0 (0.0) ###@# -) Nothing wielded  #.# #*# Cast: Foxfire  #.# #§# Fly  #.# .§.  #.# .§.  #.# ..... r   quokka (ally target) # #.# ..i 40mr.. # #.# ......# ###.######.You conjure some foxfire!  The foxfire hits the quokka. _The quokka is heavily wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi #.# #.# #.# Flameseeker the Magician #.# #.# #.#Zi Y Djinni #.# #.# Health: 19/21 =====================--- ..# #.# AC: 2Zi Str: 7 ### #.# EV: 11Int: 16Zi,  #.# SH: 0Dex: 13 ZiN #.### XL:  2 Next: 25% Place: Dungeon:1Zi}  #.vv# Noise: =--------  Time: 523.0 (0.0)Zi  ###@# -) Nothing wielded  #.# #§# Cast: Foxfire  #.# #§# Fly  #.# .§.  #.# .§.  #.# ..... r   quokka (ally target) Zi5 # #.# ..r.. # #.# ......# ###.######.The foxfire hits the quokka. _The quokka is heavily wounded.ZiM Casting: Foxfire (safe; 4% risk of failure)  Zi "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Zi_  #.# #.# #.# #.# #.# #.# #.#Zi  #.# #.###  Zi #.vv#  ###@# Zi  #.# #v#  #.# #.# Zi. y #.# ...  #.# .>.  #.# ..r..  #.# ..... ZiR s #.# ......# Zi14.0 (1 _ZiwZicZi|#.# #.# #.# Flameseeker the Magician #.# #.# #.# Djinni #.# #.# Health: 18/21 ====================---- ..# #.# AC: 2Str: 7 ### #.#Zi EV: 11Int: 16 #.# SH: 0Zi%Dex: 13 #.### XL:  2 Next: 25% Place: Dungeon:1 #.vv# Noise: =--------  Time: 524.0 (0.0) ###@#Zi -) Nothing wielded  #.# #v#Zi۴ Cast: Foxfire  #.# #.# Fly Zi #.# ...  #.# .>.  #.# ..r..Zi& r   quokka (ally target) # #.# ..... ZiE># #.# ......# ###.######.ZihPress: ? - help, Q - select action, ( or ) - cycleZi\Dir - look around, f - activate _You conjure some foxfire!  ZiMCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZi<Dir - look around, f - activateZiNZiv@#.# #.# #.#  Flameseeker the Magician #.# #.# #.#Zi  Djinni #.##.#  Health: 19/21 =====================--- ..##.#  AC: 2Str: 7 Zi####.#  EV: 11Int: 16#.#Zi6  SH: 0Dex: 13#.###Zig  XL:  2 Next: 25% Place: Dungeon:1#.vv#  Noise: =--------  Time: 524.0 (0.0)Zi###@#  -) Nothing wielded#.#Zij#v#  Cast: Foxfire#.##.#  Fly #.#...Zi' #.#.>. #.#ZiP..r..  r   quokka (ally target) Zi|l# #.#..... Zi# #.#......# ###.######.Zi Press: ? - help, Q - select action, ( or ) - cycleZi\Dir - look around, f - activate _You conjure some foxfire!  Zi*Casting: Foxfire (safe; 4% risk of failure)  ZiTPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiZiDir - look around, f - activate _You conjure some foxfire!  ZiCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select acZition, ( or ) - cycle  Dir - look around, f - activateThere is not enough space to conjure foxfire!ZiZiZiE. _Zi#.# #.# #.# Flameseeker the Magician #.# #.# #.# Djinni #.# #.# Health: 18/21 ====================---- ..# #.# AC: 2Str: 7 ### #.# EV: 11Int: 16 #.# SH: 0Dex: 13 #.###Zi& XL:  2 Next: 25% Place: Dungeon:1 #.vv# Noise: =--------  Time: 524.0 (0.0) ###@# -) Nothing wielded  #.# #v# Cast: Foxfire Zi #.# #.# Fly  #.# ...  #.# .>.  #.# ..r.. r   quokka (ally target) # #.# ..... # #.# ......# ###.######.ZiPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate Zi_There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Zi@ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiu{@. Dir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.Zi. Zi5 #.# #.# #.#  Flameseeker the Magician #.# #.# #.#  Djinni #.#Zid5 -#.#  Health: 19/21 =====================--- ..##.#  AC: 2Str: 7 Zi5 {####.#  EV: 11Zi5 Int: 16#.#  SH: 0Dex: 13Zi5 #.###  XL:  2 Next: 25% Place: Dungeon:1Zi 6 #.vv#  Noise: =--------  Time: 524.0 (0.0)Ziw6 ###@#  -) Nothing wielded#.##v#  Cast: Foxfire#.##.#  Fly Zi6 \#.#... #.#Zi6 q.>. #.#Zi6 U..r..Zi6   r   quokka (ally target) # #.#.....Zi7 n # #.#......#Zi<7 . ###.######. ZiY7 /Dir - look around, f - activate Ziu7 U_There is not enough space to conjure foxfire!  Zi7 Casting: Foxfire (safe; 4% risk of failure)  Zi7 Press: ? - help, Q - select action, ( or ) - cycleZi7 UDir - look around, f - activateYou can't see that place.Zi> R  There is not enough space to conjure foxfire!Zi? ZiD ZiF . _Zi#.# #.# #.# Flameseeker the Magician #.# #.# #.# Djinni #.# #.# Health: 18/21 ====================---- ..# #.# AC: 2Str: 7 ### #.# EV: 11Int: 16 Zi#.# SH: 0Dex: 13 #.### XL:  2 Next: 25% Place: Dungeon:1 #.vv#Zi> Noise: =--------  Time: 524.0 (0.0) ###@#Zii -) Nothing wielded  #.# #v# Cast: Foxfire  #.# #.#Zio Fly  #.# ... Zi[ #.# .>.  #.# ..r.. r   quokka (ally target) # #.# ..... # #.# ......# ###.######.Zi$eDir - look around, f - activateYou can't see that place. ZiK_There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Zir Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiEM@. You can't see that place. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.Zif#.# #.# #.#  Flameseeker the Magician #.# #.# #.#  Djinni #.##.#  Health: 19/21 =====================--- ..##.#  AC: 2Str: 7 ####.#  EV: 11Int: 16#.#  SH: 0Dex: 13#.###  XL:  2 Next: 25% Place: Dungeon:1#.vv#  Noise: =--------  Time: 524.0 (0.0)###@#  -) Nothing wielded#.##v#  Cast: Foxfire#.##.#  Fly #.#i]gnm... #.#.>. #.#..r..  r   quokka (ally target) # #.#..... # #.#......# ###.######. You can't see that place. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou can't see that place.  There is not enough space to conjure foxfire! _ZixM#.# #.# #.# Flameseeker the Magician #.# #.# #.# Djinni #.# #.# Health: 18/21 ====================---- ..# #.# AC: 2Str: 7 ### #.# EV: 11Int: 16 #.# SH: 0Dex: 13 #.### XL:  2 Next: 25% Place: Dungeon:1 #.vv# Noise: =--------  Time: 524.0 (0.0) ###@# -) Nothing wielded  #.# #v# Cast: Foxfire  #.# #.#Zi"O  Fly  #.# ...  #.# .>.  #.# ..r.. r   quokka (ally target) # #.# ..... # #.# ......# ###.######.Dir - look around, f - activateYou can't see that place. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZiT-:@.Zi. B..Zif Mv.You can't see that place. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a foxfire (friendly)Zi` \ @vZikXZi`#.# #.# #.#  Flameseeker the Magician #.# #.# #.#  Djinni #.##.#  Health: 19/21 =====================--- ..##.#  AC: 2Str: 7 ####.#  EV: 11Int: 16#.#  SH: 0Dex: 13#.###  XL:  2 Next: 25% Place: Dungeon:1#.vv#  Noise: =--------  Time: 524.0 (0.0)###@#  -) Nothing wielded#.##v#  Cast: Foxfire#.##.#  Fly #.#ia39;49m... #.#.>. #.#..r..  r   quokka (ally target) # #.#..... # #.#......# ###.######. You can't see that place. _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZi0There is not enough space to conjure foxfire! _Zi|#.# #.# #.# Flameseeker the Magician #.# #.# #.# Djinni #.# #.# Health: 18/21 ====================---- ..# #.# AC: 2Str: 7 ### #.#Zie EV: 11Int: 16 #.# SH: 0Dex: 13 #.### XL:  2 Next: 25% Place: Dungeon:1 #.vv# Noise: =--------  Time: 524.0 (0.0) ###@#Zi -) Nothing wielded  #.# #v# Cast: Foxfire  #.# #.#Ziʹ Fly  #.# ...  #.# .>.  #.# ..r..Zi  r   quokka (ally target) # #.# ..... # #.# ......# ###.######.Zi:Press: ? - help, Q - select action, ( or ) - cycleZi]zDir - look around, f - activate _There is not enough space to conjure foxfire!  ZiMCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZi<Dir - look around, f - activateZidZi#.# #.# #.#  Flameseeker the Magician #.# #.# #.#  Djinni #.##.#  Health: 19/21 =====================--- ..##.#  AC: 2Str: 7 ###Zi#.#  EV: 11Int: 16#.#  SH: 0Dex: 13#.###  XL:  2 Next: 25% Place: Dungeon:1#.vv#  Noise: =--------  Time: 524.0 (0.0)###@#  -) Nothing wielded#.##v#Zi  Cast: Foxfire#.##.#  Fly #.#ZiI... #.#.>.Zips #.#..r..Zi  r   quokka (ally target) # #.#.....Zi # #.#......# Zi###.######. ZiPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ZiU_There is not enough space to conjure foxfire!  ZiAMCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleZib5Dir - look around, f - activateZihDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire!ZiZi ZiD. _ZiH3ZiKZiLZi#.### #.# #.# #.# #.# #.# #.# #.# #.# ##.# #.# ...# #.# #### #.# # #.#  # #.### # #.@v# # ###.# # #.# #v# # #.# #.# # #.# ... # #.# .>  #.# i^.4m..r.. # #.# ..... .# #.# ......#   Your foxfire dissipates!The foxfire hits the quokka.§§§v§v . ZiBZi"ZiܧZi §Zi.§Zi§Zi§ZiavZiɟ.ZiZi3Zi-Zi% 5.0 (1Ziϭ§§§§ _You kill the quokka![iK' [i' [iv( [i2 [i3 ,[iD5 ,[inx 20== _Your foxfire dissipates. .# #.# #.#  #.# #.#  ..# #.#  # #.#   #.#   #.###  #...#  ###.#  -7.0 (2  #.# #@#   #.# #.#   #.# ...   #.# ..>..  #.# ......# #.# .......# #.# ........# [iMy [16;3H#.######.........# ...........  [i3[iU[i[ig,[i _Found a scroll labelled ZOETONG QACW and 14 gold pieces.[i[il[i[i^[i[i9=[i[i-@ .# #.#  ## #.#   #.#   [i$#.### #...# ###.#  #.# #.# [i2 #.# #######.### 30.0 (3  #.# #.......@.# [iK #.# #?.....>..# #.# #.........#[il #.# #.........#[i #.# #.........#  #[ia#.######...#  [iE...........$#  ..........#  [iT#....♣....  [iH[i@[i[il1==[i  There is a stone staircase leading down here. _[i,[iB[i[if==[i [iA%,[i}&[i-1 ###.#### #.#  #.# #.# #.# #.### [iN.E#.# #...# #.# ###.# #.# #.# #.#  [i.w #.# #.# #######.###  #.# #.# #.........# [i.6.0 (6  #.# #.# #?@....>..#  #.# #.# #.........#  [i2~ #.## #.# #.........#  #..# #.# #.........#  ##.###.######.........#  #...................$#  #.#..................#  #.##....♣............#  #.##..♣♣.....[i5[i7[i#.#### #.# #.# #.# #.# #.### #.# #...# #.# ###.# #.# #.# #.# #.# #.# #.### #.# #.# #...# #.# #.# #@.....>..# #.# #.# #.# #.## #.# #.# #..# #.# #.# ##.###.######.#  #..$# #.#...# #.##....♣....#  #.##..♣♣.....7.0 (1[i([it[iV*8.0 (2[iyx _j - a scroll labelled ZOETONG QACW[i[i[io[i%[i ),[i-[i.[iK7}  #.# #.###.# [i8u#..#.# ###.#  #.# #.#.#  #.# #.# #######.####.# #.# #.........##.# #.# #......>..#  #.# #.# #..#  [iy92#.## #.# #...#  #..# #.# #..#  ##.###.######..# #.............$##.#...........##.##....♣....# [ifh   jackal (asleep)#.##..♣♣.....###.#####[ils#.##........# h##.##...♣♣♣..#[iyN9.0 (140.0 (2[i8[i!C _A jackal comes into view.[i[i #.# #...# #.# ###.# #.# #.# #.# #.# #.# #######.### #.# #.# #.........# #.# #.# #......>..# #.# #.# #.........# [i #.## #.# #...# #..# #.# #.# ##.###.######.# ............$#  #.#.........#  #.##....♣..  #.##..♣♣.....###.#####  #.##........# h#  #.##...♣♣♣..# .# ##.##..... ..#[i [i` *1.0 (1[iI [i< [iC!.# ###.# .# #.# #.# .# #.# #######.### .# #.# #.........# .# #.# #......>..# .# #.# #...# .## #.# #.# ..# #.# #.# ###.######.# ............$# #.#..# #.##....♣.. #.##..♣♣.....###.##### #.##........# #h# h 2 jackals (asleep) #.##...♣♣♣..# #[4[i!0m.# #.##........# #h# ......... .#[iP,[i,%2[i3[iL6Y _A jackal comes into view.[ip) g# #.# #.#  # #.# #######.### # #.# #.........#  # #.# #......>..#  # #.# #...#  ## #.# #.#   #.# #.#  .###.######.#  ............$#  [i* /.#..#  .##....♣....#  .##..♣♣.....###.#####  .##........# #h#  .##...♣♣♣..# #.#  h 3 jackals (asleep) .##........# #h#  ........ .# #h  .#....###  [i5 h2 asleep)h3[i< [i? Y _A jackal comes into view.[iM #.# #######.###  #.# #.........#   #.# #......>..#   #.# #...#  #.# #.#  # #.# #.#  ###.######.#  ...........$#  [iR#.#  ##....♣....#  ##..♣♣.....###.#####  ##........# #h#  ##...♣♣♣..# #.#  ##........# #h#     jackal (...... .# #h  #....###  ######  [iM[iE[i[4[i[iP[iz #.# #######.###  Flameseeker the Magician  #.# #.........#  Djinni  #.# #......>..#  Health: 20/21 ======================--  #.# #.........#  AC: 2Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #.........#  SH: 0[iDex: 13 ###.######.........#  XL:  2 Next: 35% Place: Dungeon:1 ...............***$#  Noise: ---------  Time: 544.0 (0.0) #..............*@*.#  -) Nothing wielded ##....♣........***.#  Cast: Foxfire ##..♣♣.....###.#####  Fly ##........# #h# [i##...♣♣♣..# #.# ##........# #h# h   jackal (asleep) ....... .# #h [i3#....### ###### _A jackal comes into view. _A jackal comes into view. _A jackal comes into view.[i^{Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i[ii5@*[i ) 7@*[i; [i =*@[i  #.# #######.###  Flameseeker the Magician#.# #.........#  Djinni#.# #......>..#  Health: 20/21 ======================--#.# #.........#  AC: 2Str: 7 # #.# #.........#[io   EV: 11Int: 16 # #.# #.........#  SH: 0Dex: 13 ###.######.........#  XL:  2 Next: 35% Place: Dungeon:1 ................v.$#[i   Noise: ---------  Time: 544.0 (0.0) #...............@..#  -) Nothing wielded ##....♣..........v.#  Cast: Foxfire ##..♣♣.....###.#####[ig :  Fly ##........# #h# ##...♣♣♣..# #.# ##........# #h#[i   h   jackal (asleep, ally target) ....... .# #h #....### ###### [i _A jackal comes into view. _A jackal comes into view.[i{ Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire![i~ 9=5.0 (1 _[i [i [i r #.# #######.###  Flameseeker the Magician  #.# #.........#  Djinni  #.# #......>..#  Health: 19/21 =====================---  #.# #.........#  AC: 2Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #.........#  SH: 0Dex: 13 ###.######.........#  XL:  2 Next: 35% Place: Dungeon:1 [i ...............*v*$#  Noise: =--------  Time: 545.0 (0.0) #..............*@*.#  -) Nothing wielded ##....♣........**v.#  Cast: Foxfire ##..♣♣.....###.#####  Fly ##........# #h# ##...♣♣♣..# #.# ##........# #h# h   jackal (asleep, ally target) ....... .# #h #....### ######Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i C.@[ip #.# #######.###  Flameseeker the Magician  #.# #.........#  Djinni  #.# #......>..#  Health: 19/21 =====================---  #.# #.........#  AC: 2Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #.........#  SH: 0Dex: 13 [iq###.######.........#  XL:  2 Next: 35% Place: Dungeon:1 ................v.$#  Noise: =--------  Time: 545.0 (0.0) #...............@..#  -) Nothing wielded ##....♣..........v.#  Cast: Foxfire ##..♣♣.....###.#####  Fly [i'r##........# #h# ##...♣♣♣..# #.# ##........# #h# h   jackal (asleep, ally target) ....... .# #h #....### ######Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[i\rUDir - look around, f - activateYou conjure some foxfire![is[iGs[ins[it,[i}~ #.#   #.# #.........#  #.# #......>..#  #.# #.........#  #.# #.........#  #.# #.........# #.........# [i3~......§§.$# .....§.@..# .....v§§§.# ..###v#####  #h# #.# #h#h  [ij~T .# #h[ie  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[ibDir - look around, f - activate  You conjure some foxfire!  [iejThe foxfire hits the jackal.  The jackal is almost dead.[i,[i h.The jackal barks!  The foxfire hits the jackal but does no damage.[i` §§§v@v.h§§..  The jackal is almost dead.====6.0 (1§§§§ #.# #######.###  Flameseeker the Magician#.# #.........#  Djinni#.# #......>..#  Health: 19/21 =====================---#.# #.........#  AC: 2Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #.........#  SH: 0Dex: 13 ###.######.........#[7;3[i2H  XL:  2 Next: 35% Place: Dungeon:1 ...............§§.$#  Noise: ====-----  Time: 546.0 (1.0) #.............§v@v.#  -) Nothing wielded ##....♣........h§§.#  Cast: Foxfire ##..♣♣.....###.#####  Fly ##........# #.# ##...♣♣♣..# #.# ##........# #h#  h   jackal (ally target) ....... .# #h #....### ###### The foxfire hits the jackal.  The jackal is almost dead.The jackal barks!  The foxfire hits the jackal but does no damage.  The jackal is almost dead. _You hear a bark![[i37m #.# #######.###  Flameseeker the Magician#.# #.........#  Djinni#.# #......>..#  Health: 19/21 =====================---#.# #.........#  AC: 2Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #.........#  SH: 0Dex: 13 ###.######.........#  XL:  2 Next: 35% Place: Dungeon:1 ...............§§.$#  Noise: ====-----  Time: 546.0 (1.0) #.............[i§v@v.#  -) Nothing wielded ##....♣........h§§.#  Cast: Foxfire ##..♣♣.....###.#####  Fly ##........# #.# ##...♣♣♣..# #.# ##........# #h#  h   jackal (ally target) ....... .# #h #....### ###### The foxfire hits the jackal.  The jackal is almost dead.The jackal barks!  The foxfire hits the jackal but does no damage.  The jackal is almost dead. _You hear a bark! #.# #######.###  Flameseeker the Magician#.# #.........#  Djinni#.# #......>..#  Health: [39[i;49m19/21 =====================---#.# #.........#  AC: 2Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #.........#  SH: 0Dex: 13 ###.######.........#  XL:  2 Next: 35% Place: Dungeon:1 ...............§§.$#  Noise: ====-----  Time: 546.0 (1.0) #.............§v@v.#  -) Nothing wielded ##....♣........h§§.#  Cast: Foxfire ##..♣♣.....###.##### [40[idm Fly ##........# #.# ##...♣♣♣..# #.# ##........# #h#  h   jackal (ally target) ....... .# #h #....### ###### The foxfire hits the jackal.  The jackal is almost dead.The jackal barks!  The foxfire hits the jackal but does no damage.  The jackal is almost dead. _You hear a bark![iE #.# #######.###  Flameseeker the Magician  #.# #.........#  Djinni  #.# #......>..#  Health: 18/21 ====================----  #.# #.........#  AC: 2Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #.........#  SH: 0Dex: 13 ###.######.........#  XL:  2 Next: 35% Place: Dungeon:1 ...............***$#  Noise: ====-----  Time: 546.0 (0.0) #.............§v@v.#  -) Nothing wielded ##....♣........h**.#  Cast: Foxfire ##..♣♣.....###.#####  Fly ##........# #.# ##...♣♣♣..# #.# ##........# #h# h   jackal (ally target) ...[iVs.... .# #h #....### ######The foxfire hits the jackal but does no damage.  The jackal is almost dead. _You hear a bark!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[iE.@[i}:.*[iB5*$[i/ #.# #######.###  Flameseeker the Magician  #.# #.........#  Djinni  #.# #......>..#  Health: 18/21 ====================----  #.# #.........#  AC: 2Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #.........#  SH: 0Dex: 13 [i0###.######.........#  XL:  2 Next: 35% Place: Dungeon:1 ...............§§.$#  Noise: ====-----  Time: 546.0 (0.0) #.............§v@v.#  -) Nothing wielded ##....♣........h§§.#  Cast: Foxfire ##..♣♣.....###.#####  Fly ##........# #.# ##...♣♣♣..# #.# ##........# #h# h   jackal (ally target) ....... .# #h #....### ###### [i1_You hear a bark!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire hits the jackal.[i6 #.#   #.# #.........#  #.# #......>..#  #.# #.........#  #.# #.........#  #.# #.........# #.........# ......§§.$# [i6.....§v@v.# ......§§§.# ..###.#####  #.# #.# #h#  .# #h [i6  [i,[i|[iӼ[i[iv§§..v..@§.v.[ig4==--7.0 (1[i.H§§§[iH  Casting: Foxfire (safe; 4% risk of failure)  [iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the jackal. _You kill the jackal![i ? #.# #######.###  Flameseeker the Magician  #.# #.........#  Djinni  #.# #......>..#  Health: 17/21 ===================-----  #.# #.........#  AC: 2[i]+ Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #......v§.#  SH: 0Dex: 13 ###.######.......§.#  XL:  2 Next: 45% Place: Dungeon:1 ...............**v$#  Noise: ==-------  Time: 547.0 (0.0) #..............*@*.#  -) Nothing wielded ##....♣........*v*.#  Cast: Foxfire ##..♣♣.....###.#####  Fly ##........# #.# ##...♣♣♣..# #.# ##........# #h#  ....... .# #h  #....###  ###### You conjure some foxfire!  The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or [iH, q) - cycleDir - look around, f - activate[if  #.# #######.###  Flameseeker the Magician  #.# #.........#  Djinni  #.# #......>..#  Health: 17/21 ===================-----  #.# #.........#  AC: 2Str: 7 # #.# #.........#  EV: 11Int: 16 # #.# #......v§.#  SH: 0Dex: 13 ###.######.......§.#  XL:  2 Next: 45% Place: Dungeon:1 .................v$#  Noise: ==-------  Time: 547.0 (0.0) #...............@§.#  -) Nothing wielded ##....♣.........v..#  Cast: Foxfire ##..♣♣.....###.#####  Fly ##........# #.# ##...♣♣♣..# #.# ##........# #h#[1[i 4;34H  ....... .# #h  #....###  ###### The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire![i [i,[i"[i[i[iH[iv[i[iL[i[iZ[i[ij[ir0 #.#   #.# #.........#  #.# #.v§...>..#  #.# #...§§....#  #.# #.....§...# [i #.# #.....§§..# #..§.v§...# ...v§.v§§$# .....§.@v.# ......§§..# ..###.#####  #h# #.# #h#h   jackal (distracted, ally target) .# #h   [ig8=-8.0 (1 _[i§§§§§§§§[i[ii#.# #.#  #.# #######.###  #.# #.........#  #.# #.v§...>..#   #.# #...§§....#   #.# #.....§...#   #.# #.....§§..#  [i{jS##.######..§.v§...#  ...v§.v§@$#  .............§..v.#  #.......§§..#  #..♣♣.....###.#####[iJk #........# #h#  #...♣♣♣..# #.#  #..# #h# ...... .# #h ....### [im[iSn,[in[iEv[ivB[iZw[iw[iw[iw[iy,[i;M§§§§§§§§§§§§§§.§§.§vvv§hvh[i1 _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Your foxfire dissipates.[iv[ik. §§§§§§§. The foxfire hits the jackal but does no damage.  The foxfire hits the jackal.[i[i [i The jackal is heavily wounded.The foxfire hits the jackal.[i!§§§§§§.§§§§.[iF §§§§§.§§§§§§§vhh   jackal (ally target) #........# #h# ...... .# #h ....###   You kill the jackal!A jackal comes into view.The foxfire hits the jackal.[i[iM§........§.§.§§.§..§.§§§...h[iV5--9[i§§§§§.§§[i^ _The jackal is heavily wounded.[i@ Y#.# #.#  #.# #.###  #.# #.#  [i #.# #.§....>..#  #.# #.#  #.# #.#  #.# #.#  #.######....§....#  §.§§..@#  §..§.§.#  [i. ....♣......§§....#  ..♣♣.....###.##### [ie  .# #h#  ...♣♣♣..# #.# [i    .# #h#   [iզ  .# #h   ### [i5 R  [iͩ [iү F..............[i. ..h.h   jackal[ie [i @-50[i [iٹ  [i D_You see here 14 gold pieces. [i2b#.# #.# Flameseeker the Magician #.# #######.### Djinni #.# #.........# Health: 17/21 ===================----- #.# #......>..# AC: 2Str: 7 #.# #.........# EV: 11 [ibInt: 16 #.# #.........# SH: 0Dex: 13 #.# #.........# XL:  2 Next: 55% Place: Dungeon:1 #.######.......**# Noise: ---------  Time: 550.0 (0.0) ...............*@# -) Nothing wielded ...............**# Cast: Foxfire ....♣............# [ic Fly ..♣♣.....###h#####  [i?c:........# #.# ...♣♣♣..# #.# [ibc h   jackal ........# #h# ..... .# #h  [icJ...###The foxfire hits the jackal.  [ic_The jackal is heavily wounded. _You see here 14 gold pieces.  [icCasting: Foxfire (safe; 4% risk of failure)  [ic Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate [i7*@ [i97.* [i>@.. [i7.. [iz #.# #.# Flameseeker the Magician #.# #######.### Djinni #.# #.........# Health: 17/21 ===================----- #.# #......>..# [i  AC: 2Str: 7 #.# #.........# EV: 11Int: 16 #.# #.........# SH: 0Dex: 13 #.# #.........# XL:  2 Next: 55% Place: Dungeon:1 #.######.........# Noise: ---------  Time: 550.0 (0.0) ................@# -) Nothing wielded .................# Cast: Foxfire ....♣............# Fly ..♣♣.....###h##### ........# #.# ...♣♣♣..# #.# h   jackal ........# #h#  [i D..... .# #h ...### _The jackal is heavily wounded. _You see here 14 gold pieces.  Casting: Foxfire (safe; 4% risk of failure)  [i1 "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! [i\  [i  [i6 0 #.#  #######.###  #.........#  #......>..#  #.........#  #.........#  #.........# ......vv#  [i ^.......@# .....h..# ........# ###h#####  #.# #.#h 2 jackals (1 ally target) #h# .# #h [iw 9=1.0 (1 _ [iM  [i  [i  [i  ###.#  #.# #.#   #.# #######.###  #.# #.........#  #.# # [i- >..#  #.# #.#  #.# #.#  #.# # [ij ...# ##.######v#  [i ...$# .h..# [i  #....♣............# #..♣♣.....###h##### [i ~ #........# #.# [i n #...♣♣♣..# #.# [iD | #........# #h#  [i {... .# #h  [i  [i §vYour foxfire dissipates!The foxfire hits the jackal. [ie  [i  [i  [i §h.h.8=-2§ _The jackal is severely wounded. [i<  ###.# Flameseeker the Magician  #.# #.# Djinni  #.# #######.### Health: 17/21 ===================-----  #.# #.........# AC: 2Str: 7  #.# #......>..# EV: 11Int: 16  #.# #.........# SH: 0Dex: 13  #.# #.........# XL:  2 Next: 55% Place: Dungeon:1  #.# #......***# Noise: ---------  Time: 552.0 (0.0) ##.######......*@*# -) Nothing wielded ...............*h*# Cast: Foxfire ..................# Fly #....♣.......h....# #..♣♣.....###.##### #........# #.# hh 2 jackals #...♣♣♣..# #.# #........# #h# ...... .# [ix= ;#hYour foxfire dissipates!The foxfire hits the jackal. _The jackal is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate [iB6 ###.# Flameseeker the Magician  #.# #.# Djinni  #.# #######.### Health: 17/21 ===================-----  #.# #.........# AC: 2Str: 7  #.# #......>..# EV: 11Int: 16  #.# #.........# [i7 SH: 0Dex: 13  #.# #.........# XL:  2 Next: 55% Place: Dungeon:1  #.# #.........# Noise: ---------  Time: 552.0 (0.0) ##.######.......@§# -) Nothing wielded ................h$# Cast: Foxfire ..................# Fly #....♣.......h....# #..♣♣.....###.##### #........# #.# hh 2 jackals #...♣♣♣..# #.#  [i7Q#........# #h# ...... .# #hThe foxfire hits the jackal. _The jackal is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! [i> ###.#  #.# #.#  #.# #######.###  #.# #.........#  #.# #......>..#  [iI? #.# #.........#  #.# #.........#  #.# #......v.v# .......@.# .......h$# .....h...# .........# .###.#####  [it? #.#(1 ally target) #.# [i? #h# .# #h [i@2=3.0 (1 [i [iJ _The jackal is severely wounded.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The jackal barely misses you. [i  ###.# Flameseeker the Magician  #.# #.# Djinni  #.# #######.### Health: 16/21 ==================------  #.# #.........# AC: 2Str: 7  #.# #......>..# EV: 11Int: 16  #.# #.........# SH: 0Dex: 13  #.# #.........# [i^ XL:  2 Next: 55% Place: Dungeon:1  #.# #......v*v# Noise: =--------  Time: 553.0 (0.0) ##.######......*@*# -) Nothing wielded ...............*h*# Cast: Foxfire ..............h...# Fly  [i#....♣............# #..♣♣.....###.##### #........# #.# hh 2 jackals (1 ally target)  [i #...♣♣♣..# #.# #........# #h# ...... .# #hDir - look around, f - activate [iDdYou conjure some foxfire! _The jackal barely misses you. [ieCasting: Foxfire (safe; 4% risk of failure)  [i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate [iH.@ [i ###.# Flameseeker the Magician  #.# #.# Djinni  #.# #######.### Health: 16/21 ==================------  [i. #.# #.........# AC: 2Str: 7  #.# #......>..# EV: 11Int: 16  #.# #.........# SH: 0Dex: 13  #.# #.........# XL:  2 Next: 55% Place: Dungeon:1  [i[* #.# #......v.v# Noise: =--------  Time: 553.0 (0.0) ##.######.......@.# -) Nothing wielded ................h$# Cast: Foxfire ..............h...# Fly #....♣............# #..♣♣.....###.##### #........# #.# hh 2 jackals (1 ally target) #...♣♣♣..# #.# #........# #h# ...... .# #hYou conjure some foxfire! _The jackal barely misses you.Casting: Foxfire (safe; 4% risk of failure)  [iO8Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! [i, _The jackal barely misses you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the jackal. [i ###.#  #.# #.#  #.# #######.###  #.# #.........#  [iW #.# #......>..#  #.# #.........#  #.# #.........#  #.# #......§v§# .......@v# .......†$#  [i?.....h...# .........# .###.#####  #.#   jackal #.# #h# .# #h [iy, [iy, [i §v.@.h. (ally target)  You kill the jackal!The foxfire hits the jackal. [i9 [ih S §§§.v@.h†v.  The jackal is severely wounded. [i264.0 (1 [iQP§§§ [iT _The jackal closely misses you. [i ###.# Flameseeker the Magician  #.# #.# Djinni  #.# #######.### Health: 15/21 =================-------  #.# #.........# AC: 2Str: 7  #.# #......>..# EV: 11Int: 16  #.# #.........# SH: 0Dex: 13  #.# #.........# [i4 XL:  2 Next: 65% Place: Dungeon:1  #.# #......***# Noise: =--------  Time: 554.0 (0.0) ##.######......v@*# -) Nothing wielded ...............h*v# Cast: Foxfire ..................# Fly #....♣............# #..♣♣.....###.##### #........# #.# h   jackal (ally target) #...♣♣♣..# #.# #........# #h# ...... .# #hThe foxfire hits the jackal.  The jackal is severely wounded. _The jackal closely misses you. [iCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate [ii  ###.# Flameseeker the Magician  #.# #.# Djinni  #.# #######.### Health: 15/21 =================-------  #.# #.........# AC: 2Str: 7  #.# #......>..# EV: 11Int: 16  #.# #.........# SH: 0Dex: 13  #.# #.........# XL:  2 Next: 65% Place: Dungeon:1  #.# #......§§§# Noise: =--------  Time: 554.0 (0.0) ##.######......v@.# -) Nothing wielded ...............h†v# Cast: Foxfire ..................# Fly #....♣............# #..♣♣.....###.##### #........# #.# h   jackal (al [i) ly target) #...♣♣♣..# #.# #........# #h# ...... .# #hThe jackal is severely wounded. _The jackal closely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! [i g ###.#  #.# #.#  #.# #######.###  #.# #.........#  #.# #......>..#  #.# #.........#  #.# #.........#  #.# #......§§§# ......v@.# ......hv§# .........#  [iU .........# .###.#####  #.#  #.# #h# .# #h _The jackal closely misses you.  Casting: Foxfire (safe; 4% risk of failure)  [iU KPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the jackal. [i  [ij  The jackal is almost dead.The foxfire hits the jackal. [i §§§.† [ir 1 [i  [i) .vv.†§ [ik 275.0 (1 [i~& ;§ [i - J _You kill the jackal! [i ###.# Flameseeker the Magician  #.# #.# [i  Djinni  #.# #######.### Health: 14/21 ================--------  #.# #.........# AC: 2Str: 7  #.# #......>..# EV: 11Int: 16  #.# #.........# SH: 0Dex: 13  #.# #.........# XL:  2 Next: 75% Place: Dungeon:1  #.# #......*vv# Noise: =--------  Time: 555.0 (0.0) ##.######......*@*# -) Nothing wielded ...............***# Cast: Foxfire ..................# Fly #....♣............# #..♣♣.....###.##### #........# #.# [iE  #...♣♣♣..# #.#  #........# #h#  ...... .# #h [i| The jackal is almost dead.The foxfire hits the jackal. _You kill the jackal! [iCasting: Foxfire (safe; 4% risk of failure)  [i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate [it ###.# Flameseeker the Magician  #.# #.# Djinni  #.# #######.### Health: 14/21 ================--------  #.# #.........# AC: 2Str: 7  #.# #......>..# EV: 11Int: 16  #.# #.........# SH: 0 [iDex: 13  #.# #.........# XL:  2 Next: 75% Place: Dungeon:1  #.# #.......vv# Noise: =--------  Time: 555.0 (0.0) ##.######.......@.# -) Nothing wielded ...............††§# Cast: Foxfire ..................# Fly #....♣............# #..♣♣.....###.##### #........# #.#  #...♣♣♣..# #.#  #........# #h# [igG  ...... .# #h The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate [i/You conjure some foxfire! [iz [iB [i [i5 [iG [ih ###.#  #.# #.#  #.# #######.###  #.# #.........#  #.# #......>.§#  #.# #.......v§#  [i/ #.# #.....v..§#  #.# #......§§§# ......v@v# ......††$# .........#  [iw.........# .###.#####  #.# [i #.# #h# .# #h [i16.0 (1 _ [iG§§§§ [i [i  [iM  [i߁  [iy  [i 15= [iy 7 _You kill the jackal!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Your foxfire dissipates! [i  [i  [i 3 [i  [i ` _Your foxfire dissipates. x3 [i 3 [i  [im  .# #...# .#  ###.# .# #.# #.# .# #.# #######.### .# #.# #.........# .# #.# #......>..# .# #.# #.........# .## #.# #.........# -9.0 (3 ..# #.# #....@....# #.###.######.........# #††$# #............###....♣............###..♣♣.. [iZ 8[39;49m...###.#######........# #.###...♣♣♣..# #.# #.##........# #h#- [iG  [i  [i3 [iT [i״ [iX [iλ [ij6== [i* [io # #.# #.#  # #.# #######.### # #.# #.........# # #.# #......>..#  [i#U # #.# #.#  ## #.# #...#   [i\-#.# #.........#  #.######.........#   [iH61.0 (2..............@††$#  .#...........#  .##....♣.....#  .##..♣♣.....###.#####   [i/.##........# #.#  .##...♣♣♣..# #.#    .##........# #.#    ........ .# #.    .#....###    [i* [i [i [i") '.# #.# #######.### .# #.# #.........# .# #.# #>..# .# #.# #.........# .## #.# #.# ..# #.# #.# #.###.######.........# [i)  #.................††$# #.#.......@....# #.##....♣....# #.##..♣♣.....###.##### #.##........# #.  [i* #.##...♣♣♣..# #.# #.##........# #.#.. .# #.#  [iz* #.#....### ..# #.###### [i3 @2.0 (1 [i>  [i@  [i1  [i2  [i3  [i.7  [i7  [i;  [i<  [i<  [iZ=  [i&@  [iA h7== [iWB  [iC  [iD  [iE  [i7H , [ixI  [iJS , [iT  [iV  [iW 9= [iX  [i?] a8= [i!_  [i a , [iva  [ic , [ie  [i@f , [isg  [i9i ~9== [ij  [ik  [ium  [im  [io , [ip  [ir  [i| , [i\ O= [iM 20= [i  [i  [i0  [i , [it  [i , [i  [i  [i i1=== [i  [i   You see here a jackal corpse. _  You see here a jackal corpse.== _ _You now have 32 gold pieces (gained 14). [i , [in  [i B [i  [i  [i , [i  [iP  [i  [i X [i# , [i  [i  [iI  [i  [i  [i B [i  [i  [ik  [i  [i  [i|  [i!  [i^"  [i"  [io#  [i%  [i& , [iu'  [i[(  [i( , [i*  [i* , [i+  [i2,  [i,  [i- , [iv2 n [iZ  [iAl   #####...## #.#  #.....#......# #.# ##.###...####.# #.# .......## #.# ##.###### #.#  #.##.# #†##.# ...# ####.#####.# 622.0 (60.0)#.# %...$..@...#  #..§ ####.#######  #.....  ####### 3.0 (61 [im  [in 0 _Found an inkwell talisman.[iQi$[ii #####...## #.#  Flameseeker the Magician  #.....#......# #.#  Djinni ##.###...####.# #.#  Health: 20/21 ======================-- ........## #.#  AC: 2Str: 7 ##.###### #.#  EV: 11[iiFInt: 16  #.#[ij#.#  SH: 0Dex: 13 [iEj##†##.#  XL:  2 Next: 75% Place: Dungeon:1 [ipjz...# ####.#####.#  Noise: ---------  Time: 623.0 (0.0) ##.# %...$.*@*..#  -) Nothing wielded [ij #..§ ####.#######  Cast: Foxfire  #..... Fly [ik #######     [iLk    _You see here a jackal corpse. _You now have 32 gold pieces (gained 14). [iwk_Found an inkwell talisman.  Casting: Foxfire (safe; 4% risk of failure)  [ikPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[il[iW@#@[iZv ;#*[i$ 7.*[i| 7$.[i\  #####...###.#Flameseeker the Magician#.....#......# #.#Djinni ##.###...####.# #.#Health: 20/21 ======================-- ........###.#AC: 2Str: 7 ##.#######.#EV: 11Int: 16  #.##.#SH: 0Dex: 13 ##†##.#[i^ TXL:  2 Next: 75% Place: Dungeon:1 ...# ####.#####.#Noise: ---------  Time: 623.0 (0.0) ##.# %...$.v@v..#-) Nothing wielded  #..§ ####.#######Cast: Foxfire  #.....Fly ####### _You now have 32 gold pieces (gained 14). _Found an inkwell talisman.  Casting: Foxfire (safe; 4% risk of failure)  [i0^ "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire![iz_ 9=4.0 (1 _[ie [if [iy3[i.[i[i|[i7[i,[i[iT[is _Your foxfire dissipates![i֐[iŒ[i[i[i[iL1==[i([iX  #####...## #.# #.....#......# #.###.###...####.# #.#..## #. #.###.###### #. #.# #.##. #.###†##. #.#..#[i##.#####.#-6.0 (2##.# ..%...$@§v...# #..§ .#####.####### #..... ...  ####### ####-[iˤ8§[i[i I[iH [i [i [i [i  [i- ,[i z _Your foxfire dissipates.[i [i M _You now have 45 gold pieces (gained 13).[i 3[i [i R #####...## #.# #.....#......# #.###.###...####.# #.#..## #.# #.###.###### #.# #.# #.#[iL D #.# #.###†# #.# #.#..# #######.#####.#9.0 (3##.# #..%..@.......#[i^  #..§...#####.####### #..... ...# ####### #####[ik [i! [iI3[iJ[iQ[i7S[iXf==[iY,[iZ[i` #####...## #.# #.....#......# #.###.###...####.# #.#..## #.# #.# .#######.###### #.# #.# .# #.# #.# #.# .#######†# #.# #.#..# #######.#####.#[ia31.0 (2##.# #..%..# #......#####.####### #..... ...# ####### #####[ia[iHf[ig[i[i[iF[ih[iL,[i:[i9F  You see here an inkwell talisman.[i [i  _[i [i #####...## #.# #.....#......# #.#  ##.###...####.# #.#  #..## #.# #.#  #.#######.###### #.# #.# ##.# #.# #.# #.# ...#######†# #.# #.#..# #######.#####.#3##.# #.@%[id..# # #......#####.####### #...... ...# ####### #####[i[iZ[iD[iݝ#####...## #.# #.....#......# #.# #.###...####.# #.# #.## #.# #.# #.#.###### #.# #.# .# #.# #.# #.# #†# #.# #.# # #.#####.# [i5.# #..@..#  #......#####.# #...... ...# #######.[i[i/*4.0 (1[i[iW _You see here an inkwell talisman.[i c3[id[if[ih[i$lP _[im,[im[io[i1q,[ir[iu[iv,[iw[iNy[iz,[i{[iHF  You see here an inkwell talisman.[in[iɁ _[i[i [i[i߅[i[i[i[,[i[i[[i,[i׎[ip[i֑[i[i[iL[i,[iW[iڗ[i:[iw[i?[i![i^,[iZ[i[i,[iϤ[i[i3,[i+[i[ii,[iD[i4[ix,[i[i[i ,[i[ib[i,[i|[i5[i+,[i[i[iɾ[i[ij[i[i[i[iN[is[i[i[i[i([i8[in[i[iH[i,[i,[i,[iR[i[i,[i{[i[i,[i[iE[i,[i[i[i,[iv[i[iU ≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## ≈≈.....≈≈≈≈≈ ## #....... ...~~~....≈≈ #h ..... [i`.~~~.~~~...≈ .# #.... ~~~.<..~~..≈ .h #..♣♣ .~~~.~~~...≈ #. #....[i.~~~....≈≈ #. #...♣ ≈≈.....≈≈≈≈≈ #.######.... [iI ≈≈≈≈≈≈≈≈≈≈≈≈ #.@................ ############ ############.#....# .....[iw##.###### ....# #####...##### #.#.#[i#.....#...... #.#.##########.###...####. hh 2 jackals (asleep) [i#.#.##..............## #. #.#.##.#######.###### #. [is#.#.#.#######.# #.##.[iX/64.0 (30.0)[i+5.0 (31[i3[imY _2 jackals come into view.[i9K ≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #h #.#..... Health: 20/21 ======================-- .~~~.~~~...≈ .# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 [i1L ...~~~....≈≈ #. #.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #*##########.##.... Noise: ---------  Time: 665.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #*@*............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly ....######...##### #.#.##.....#...... #.#.# #########.###...####. hh 2 jackals (asleep) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #. _You see here an inkwell talisman. _You see here an inkwell talisman. _2 jackals come into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[iL <Dir - look around, f - activate[i+≈≈≈≈.≈≈≈≈≈≈≈##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ###....... Djinni ...~~~....≈≈ #h#.#..... Health: 20/21 ======================-- .~~~.~~~...≈ .##.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h#.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #.#.##.... SH: 0Dex: 13 ...~~~....≈≈ #.#.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #.##########.##.... Noise: ---------  Time: 665.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) No[i[othing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly ....######...##### #.#.##.....#...... #.#.##########.###...####. hh 2 jackals (asleep, 1 ally target) #.#.##..............## #. #.#.##.#######.###### #. #.#.#.#######.# #.##. _You see here an inkwell talisman. _2 jackals come into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire![i)9=6.0 (1 _[i[i [iϿ/≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni [i...~~~....≈≈ #h #.#..... Health: 19/21 =====================--- .~~~.~~~...≈ .# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 ...~~~....≈≈ #. #.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #*##########.##.... Noise: =--------  Time: 666.0 (0.0) [i/≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly ....######...##### #.#.##.....#...... #.#.# #########.###...####. hh 2 jackals (asleep, 1 ally target) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.[iv)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  [iCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i$H#@[i5#.[iQ≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #h #.#..... Health: 19/21 =====================--- .~~~.~~~...≈ .# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 ...~~~....≈≈ #. #.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #.##########.##.... Noise: =--------  Time: 666.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly ....######...##### #.#.##.....#...... [i S#.#.# #########.###...####. hh 2 jackals (asleep, 1 ally target) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  ##  #h  .# < .h  #v  #§  #§######## #§@v........ ############.##...... . hh  #.  #. #.# #.Dir - look around, [iSf - activate  You miscast Foxfire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The jackal barks!  The foxfire hits the jackal.[i .h.h§§§The jackal is severely wounded.==7.0 (1Contam § _You hear a bark![iȶ ≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #. #.#..... Health: 18/21 ====================---- .~~~.~~~...≈ h# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .. #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #h #.##.... SH: 0Dex: 13 ...~~~....≈≈ #§ #.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #*##########.##.... Noise: ===------  Time: 667.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #*@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... #.#.# #########.###[i ...####. hh 2 jackals (1 ally target) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.The foxfire hits the jackal.  The jackal is severely wounded. _You hear a bark!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i_  @The jackal is severely wounded. _You hear a bark!  Casting: Foxfire (safe; 4% risk of failure)  [i` /Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.[i# :  [ij6  [i8k"#[i/≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni [i...~~~....≈≈ #. #.#..... Health: 18/21 ====================---- .~~~.~~~...≈ h# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .. #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #h #.##.... SH: 0Dex: 13 ...~~~....≈≈ #§ #.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #§##########.##.... Noise: ===------  Time: 667.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #§@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....#[in?#####...##### #.#.##.....#...... #.#.# #########.###...####. hh 2 jackals (1 ally target) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.The jackal is severely wounded. _You hear a bark!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire![iF[i!  ##  #.  .# [iE"< .h  #.  #h  #v######## #v@v........ ############.[i"##...... [i".  #.  #. #.# #.[i#[i#*8.0 (1[i)[iY,& _You hear a bark![igi≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #. #.#..... Health: 17/21 ===================----- .~~~.~~~...≈ .# #.##.... AC: 2[ixStr: 7 ~~~.<..~~..≈ .h #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 ...~~~....≈≈ #h #.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #v##########.##.... Noise: ===------  Time: 668.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... #.#.# #########.###...####. hh 2 jackals (1 ally target) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.Dir - look around, f - activateYou conjure some foxfire! _You hear a bark!  Casting: Foxfire (safe; 4% risk of failure)  [i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[iO[iV≈≈≈≈.≈≈≈≈≈≈≈##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ###....... Djinni ...~~~....≈≈ #.#.#..... Health: 18/21 ====================---- .~~~.~~~...≈ .#[ikXM#.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h#.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #.#.##.... SH: 0Dex: 13 ...~~~....≈≈ #h#.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #v##########.##.... Noise: ===------  Time: 668.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... #.#.#[ijY#########.###...####. hh 2 jackals (1 ally target) #.#.##..............## #. #.#.##.#######.###### #. #.#.#.#######.# #.##.Dir - look around, f - activateYou conjure some foxfire! _You hear a bark!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i_TMYou conjure some foxfire! [i `_You hear a bark!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire![i`[ie[ig. _[i; ≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #. #.#..... Health: 17/21 ===================----- .~~~.~~~...≈ .# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 ...~~~....≈≈ #h #.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #v##########.##.... Noise: ===------  Time: 668.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... #.#.# #########.###.[ii ..####. hh 2 jackals (1 ally target) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i9 [i@ ≈≈≈≈.≈≈≈≈≈≈≈##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ###....... Djinni ...~~~....≈≈ #.[i-A #.#..... Health: 18/21 ====================---- .~~~.~~~...≈ .##.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h#.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #.#.##.... SH: 0[iA [Dex: 13 ...~~~....≈≈ #h#.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #v##########.##.... Noise: ===------  Time: 668.0 (0.0) [iA ≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....[iB ##.###### Fly Contam ....#[iLB e#####...##### #.#.##.....#...... #.#.#[izB #########.###...####. hh 2 jackals (1 ally target) #.#.##..............## #. [iB #.#.##.#######.###### #. #.#.#.#######.# #.#[iB #.[i#C GPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is not enough space to conjure foxfire!  [iOC Casting: Foxfire (safe; 4% risk of failure)  [iC Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[iK /Dir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  [iqL 9Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire![iL [iS [iU . _[i(≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #. #.#..... Health: 17/21 ===================----- .~~~.~~~...≈ .# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 ...~~~....≈≈ #h #.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #v##########.##.... Noise: ===------  Time: 668.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... #.#.# #########.###.[i-*..####. hh 2 jackals (1 ally target) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i @#@[i5##[iur#vDir - look around, f - activate [i(_There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a foxfire (friendly)[i[i=≈≈≈≈.≈≈≈≈≈≈≈##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ###....... Djinni ...~~~....≈≈ #.[i6g#.#..... Health: 18/21 ====================---- .~~~.~~~...≈ .##.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h#.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #.#.##.... SH: 0Dex: 13 ...~~~....≈≈ #h#.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #v##########.##.... Noise: ===------  Time: 668.0 (0.0) [i≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### [i#.#.##.....#...... #.#.##########.###...####. hh 2 jackals (1 ally target) #.#.#[i)#..............## #. #.#.##.#######.###### #. #.#.#.#######.# #.##.Dir - look around, f - activate [iN_There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  [i}#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a foxfire (friendly)[iR  There is not enough space to conjure foxfire![i[i[i. _[iA[iJ≈≈≈≈.≈≈≈≈≈≈≈##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ###....... Djinni ...~~~....≈≈ #.#.#..... Health: 18/21 ====================---- .~~~.~~~...≈ .##.##.... AC: 2Str: 7 [iK~~~.<..~~..≈ .h#.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #.#.##.... SH: 0Dex: 13 ...~~~....≈≈ #h#.##...♣ XL:  2 Next: 75% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #v##########.##.... Noise: ===------  Time: 668.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #v@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... [iK#.#.##########.###...####. hh 2 jackals (1 ally target) #.#.##..............## #. [iL#.#.##.#######.###### #. #.#.#.#######.# #.#[iRLg#. _There is not enough space to conjure foxfire!  [i~LCasting: Foxfire (safe; 4% risk of failure)  [iLPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[iLLook: a foxfire (friendly) _There is not enough space to conjure foxfire![i1 .≈ ##.###.#.....≈≈≈≈≈ ## #.~~~....≈≈ #. #.#. ~~~.~~~...≈ .# #.##....♣.<..~~..≈ .h #.##..♣♣. ~~~.~~~...≈ #. #.##.~~~....≈≈ #h #.##...♣.....≈≈≈≈≈ #v#.##.[iJ4  #v.@......... #.#....# ##.###### # #####...# .#.# #.....#......# .#.# #.###...####.#  .#.# #.## #.#  .#.# #.#.###### #.#  .#.#.#.# #.# #.# [i5 ,[in6 [iOJ  Your foxfire dissipates!The foxfire hits the jackal..§vv[i ,[i M§§v[iQ <8---9.0 (1[i ?§§[i J _You kill the jackal![iz≈≈≈.≈≈≈≈≈≈≈ ##.###.### Flameseeker the Magician ≈.....≈≈≈≈≈ ## #........ Djinni ..~~~....≈≈ #. #.#...... Health: 17/21 ===================----- ~~~.~~~...≈ .# #.##....♣ AC: 2Str: 7 ~~.<..~~..≈ .h #.##..♣♣. EV: 11Int: 16 ~~~.~~~...≈ #. #.##..... SH: 0Dex: 13 [i95..~~~....≈≈ #. #.##...♣♣ XL:  2 Next: 85% Place: Dungeon:1 ≈.....≈≈≈≈≈ #§##########.##..... Noise: ---------  Time: 669.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈ #§v@*............... -) Nothing wielded ########### ############.#....## Cast: Foxfire ....##.######  Fly Contam ...######...###### .#.##.....#......# .#.# #########.###...####.#  .#.# #..............## #.#[i՟  .#.# #.#######.###### #.#  .#.#.#######.# #.# #.# Your foxfire dissipates!The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[i <Dir - look around, f - activate[iK@*..[i≈≈≈.≈≈≈≈≈≈≈ ##.###.### Flameseeker the Magician ≈.....≈≈≈≈≈ ## #........ Djinni ..~~~....≈≈ #. #.#...... Health: 17/21 ===================----- ~~~.~~~...≈ .# #.##....♣ AC: 2Str: 7 ~~.<..~~..≈ .h #.##..♣♣. EV: 11Int: 16 ~~~.~~~...≈ #. #.##..... SH: 0Dex: 13 ..~~~....≈≈ #. #.##...♣♣ XL:  2 Next: 85% Place: Dungeon:1 ≈.....≈≈≈≈≈ #§##########.##..... Noise: ---------  Time: 669.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈ #§v@................ -) Nothing wielded ########### ############.#....## Cast: Foxfire ....##.######  Fly Contam ...######...###### .#.##.....#......# .#.# #########.###...####.#  .#[ix.# #..............## #.#  .#.# #.#######.###### #.#  .#.#.#######.# #.# #.# The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire. Nothing appears to happen.[iu  ##  #.  .# < .h  #.  #.  #h#########[iY #§v@....... ###########  h   jackal (ally target) [ibq    #.#  [i_You kill the jackal!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[iDir - look around, f - activate  You miscast Foxfire. Nothing appears to happen.  The foxfire hits the jackal.[ip[ivJh..[igwY8=70.0 (1[i|[i~[i≈≈≈.≈≈≈≈≈≈≈##.###.### Flameseeker the Magician ≈.....≈≈≈≈≈ ###........ Djinni ..~~~....≈≈ #.#.#...... Health: 18/21 ====================---- ~~~.~~~...≈ .##.##....♣ AC: 2Str: 7 ~~.<..~~..≈ .h#.##..♣♣. EV: 11Int: 16 ~~~.~~~...≈ #.#.##..... SH: 0Dex: 13 ..~~~....≈≈ #.#.##...♣♣ XL:  2 Next: 85% Place: Dungeon:1 ≈.....≈≈≈≈≈ #h##########.##..... Noise: ---------  Time: 670.0 (1.0) ≈≈≈≈≈≈≈≈≈≈≈ #..@................ -) Nothing wielded ########### ############.#....## Cast: Foxf[iire ....##.###### Fly Contam ...#[iD#####...###### [i .#.#[i#.....#......# [i.#.##########.###...####.# h   jackal .#.##..............## #.# [i`.#.##.#######.###### #.# .#.#.#######.# #.##.#Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[iDir - look around, f - activateYou miscast Foxfire. Nothing appears to happen.  The foxfire hits the jackal. _The jackal is moderately wounded.[i ≈.≈ ##.###.≈.....≈≈≈≈≈ ## #.~~~....≈≈ #. #.# .~~~.~~~...≈ .# #.##....~.<..~~..≈ .. #.##..♣♣ .~~~.~~~...≈ #h #.##.~~~....≈≈ #. #.##...≈.....≈≈≈≈≈ #h#.##≈ ## #.#..... ##.######.# #####... #.#.# #.....#...... #.#.# #.###...####. hh 2 jackals #.#.# #.## #. #.#.# #.#.###### #. #.#.#.#.# #.# #.  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You miscast Foxfire. Nothing appears to happen.  The foxfire hits the jackal. _The jackal is moderately woun[i^ ]ded.A jackal comes into view. x2[ie Jh.h[i Y.hh 3 jackals[i -=1[i [iO T _The jackal closely misses you.[i8 ≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #. #.#..... Health: 17/21 ===================----- .~~~.~~~...≈ h# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .. #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 ...~~~....≈≈ #h #.##...♣ XL:  2 Next: 85% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #*##########.##.... Noise: =--------  Time: 671.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #h@*............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....#[i9 t#####...##### #.#.##.....#...... #.#.# #########.###...####. hhh 3 jackals #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #. _The jackal is moderately wounded.A jackal comes into view. x2 _The jackal closely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i D#h@[i #h  A jackal comes into view. x2 _The jackal closely misses you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a jackal (moderately wounded)[iS h@[is≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #. #.#..... Health: 17/21 ===================----- .~~~.~~~...≈ h# #.##.... AC: 2[ijStr: 7 ~~~.<..~~..≈ .. #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 ...~~~....≈≈ #h #.##...♣ XL:  2 Next: 85% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #.##########.##.... Noise: =--------  Time: 671.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #h@................ -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... #.#.# #########.###...####. hhh 3 jackals #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.A jackal comes into view. x2 [i}_The jackal closely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[iUDir - look around, f - activateYou conjure some foxfire![i[i4[i !A  The foxfire hits the jackal.[i&  ##  #.  .# <[i ' .h  #.  #v  #.######## #h@....... ########## [i' 2 jackals (1 ally target)     #.# [i[ic .h..vYou kill the jackal![i"292.0 (1[i[i`> _The jackal bites you but does no damage.[i/≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni [ij...~~~....≈≈ #. #.#..... Health: 16/21 ==================------ .~~~.~~~...≈ .# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 ...~~~....≈≈ #. #.##...♣ XL:  2 Next: 95% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #*##########.##.... Noise: =--------  Time: 672.0 (0.0) [iǙ≈≈≈≈≈≈≈≈≈≈≈≈ #h@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.#[i1n#.....#...... #.#.# #########.###...####. hh 2 jackals (1 ally target) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.The foxfire hits the jackal.  You kill the jackal! [i_The jackal bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i[i%@#@[i #You kill the jackal! _The jackal bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  [i/Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.[i, @  [i ≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #. #.#..... Health: 16/21 ==================------ [i o.~~~.~~~...≈ .# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .h #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #. #.##.... SH: 0Dex: 13 ...~~~....≈≈ #. #.##...♣ XL:  2 Next: 95% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #.##########.##.... Noise: =--------  Time: 672.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #h@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... #.#.# #########.###...####. hh 2 jackals (1 ally target) [i E#.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #. _The jackal bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  [iF Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i OYou can't see that place.  You conjure some foxfire![iQ   ##  #.  .# < ..  #h  #.  #v######## #h@v...... ##########  [iR    #.# 3.0 (1[i [i   Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatean't see that place.  You conjure some foxfire! _The jackal barely misses you.[iC8 ≈≈≈≈.≈≈≈≈≈≈≈ ##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ## #....... Djinni ...~~~....≈≈ #. #.#..... Health: 15/21 =================------- .~~~.~~~...≈ .# #.##.... AC: 2Str: 7 ~~~.<..~~..≈ .. #.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #h #.##.... SH: 0Dex: 13 ...~~~....≈≈ #. #.##...♣ XL:  2 Next: 95% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #v##########.##.... Noise: =--------  Time: 673.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #h@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... #.#.# #########.###...####.[i9 [37m hh 2 jackals (1 ally target) #.#.# #..............## #. #.#.# #.#######.###### #. #.#.#.#######.# #.# #.You can't see that place.  You conjure some foxfire! _The jackal barely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i <h@You conjure some foxfire! _The jackal barely misses you.Casting: Foxfire (safe; 4% risk of failure)  [i APress: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateLook: a jackal[i[h You can't see that place.[i:  [i[iL≈≈≈≈.≈≈≈≈≈≈≈##.###.## Flameseeker the Magician ≈≈.....≈≈≈≈≈ ###....... Djinni ...~~~....≈≈ #.#.#..... Health: 16/21 ==================------ .~~~.~~~...≈ .##.##.... AC: 2Str: 7 ~~~.<..~~..≈ ..#.##..♣♣ EV: 11Int: 16 .~~~.~~~...≈ #h#.##.... SH: 0[i1Dex: 13 ...~~~....≈≈ #.#.##...♣ XL:  2 Next: 95% Place: Dungeon:1 ≈≈.....≈≈≈≈≈ #v##########.##.... Noise: =--------  Time: 673.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈≈ #h@v............... -) Nothing wielded ############ ############.#....# Cast: Foxfire .....##.###### Fly Contam ....######...##### #.#.##.....#...... [i#.#.##########.###...####. hh 2 jackals (1 ally target) #.#.##..............## #. #.#.##.#######.###### #. #.#.#.#######.# #.##.You conjure some foxfire! _The jackal barely misses you.[i7Casting: Foxfire (safe; 4% risk of failure)  [i{"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou can't see that place.[io  There is not enough space to conjure foxfire![i] D _[i V[iw\.≈ ##.###.#.....≈≈≈≈≈ ## #.~~~....≈≈ #. #.#. ~~~.~~~...≈ .# #.##....♣.<..~~..≈ .. #.##..♣♣. [i^~~~.~~~...≈ #h #.##.~~~....≈≈ #. #.##...♣.....≈≈≈≈≈ #v#.##. #h.@. #.#....# ##.###### # #####...# .#.# #.....#......# .#.# #.###...####.# h   jackal ( .#.# #.## #.# .#.# #.#.###### #.# .#.#.#.# #.# #.#[ie  Your foxfire dissipates!The foxfire hits the jackal.[i[i[i![i h.hh 2 jackals  The jackal is almost dead.[iX5-4.0 (1[i}[ih+ _The jackal bites you.[i ≈≈≈.≈≈≈≈≈≈≈ ##.###.### Flameseeker the Magician ≈.....≈≈≈≈≈ ## #........ Djinni ..~~~....≈≈ #. #.#...... Health: 14/21 ================-------- ~~~.~~~...≈ .# #.##....♣ AC: 2Str: 7 [ih ~~.<..~~..≈ .. #.##..♣♣. EV: 11Int: 16 ~~~.~~~...≈ #h #.##..... SH: 0Dex: 13 ..~~~....≈≈ #. #.##...♣♣ XL:  2 Next: 95% Place: Dungeon:1 ≈.....≈≈≈≈≈ #h##########.##..... Noise: =--------  Time: 674.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈ #.h@*............... -) Nothing wielded ########### ############.#....## Cast: Foxfire ....##.######  Fly Contam ...######...###### .#.#[i +#.....#......# .#.# #########.###...####.# hh 2 jackals .#.# #..............## #.# .#.# #.#######.###### #.# .#.#.#######.# #.# #.#The foxfire hits the jackal.  The jackal is almost dead. _The jackal bites you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i+ @≈≈≈.≈≈≈≈≈≈≈ ##.###.### Flameseeker the Magician ≈.....≈≈≈≈≈ ## #........ Djinni ..~~~....≈≈ #. #.#...... Health: 14/21 ================-------- ~~~.~~~...≈ .# #.##....♣ AC: 2Str: 7 ~~.<..~~..≈ .. #.##..♣♣. EV: 11Int: 16 [i L~~~.~~~...≈ #h #.##..... SH: 0Dex: 13 ..~~~....≈≈ #. #.##...♣♣ XL:  2 Next: 95% Place: Dungeon:1 ≈.....≈≈≈≈≈ #h##########.##..... Noise: =--------  Time: 674.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈ #.h@................ -) Nothing wielded ########### ############.#....## Cast: Foxfire ....##.######  Fly Contam ...######...###### .#.##.....#......# .#.# #########.###...####.# hh 2 jackals .#.# #..............## #.# .#.# #.#######.###### #.# [i G.#.#.#######.# #.# #.#The jackal is almost dead. _The jackal bites you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire![i 4  ##  #.  .# < ..  #h  #.  #h######### #.h@v...... ###########  (1 ally target)     #.# [i 15.0 (1 _[i" [iK [i}GJ≈≈≈.≈≈≈≈≈≈≈ ##.###.### Flameseeker the Magician ≈.....≈≈≈≈≈ ## #........ Djinni ..~~~....≈≈ #. #.#...... Health: 13/21 ==============---------- ~~~.~~~...≈ .# #.##....♣ AC: 2Str: 7 ~~.<..~~..≈ .. #.##..♣♣. EV: 11Int: 16 [iHz~~~.~~~...≈ #h #.##..... SH: 0Dex: 13 ..~~~....≈≈ #. #.##...♣♣ XL:  2 Next: 95% Place: Dungeon:1 ≈.....≈≈≈≈≈ #h##########.##..... Noise: =--------  Time: 675.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈ #.h@v............... -) Nothing wielded ########### ############.#....## Cast: Foxfire ....##.######  Fly Contam ...######...###### .#.##.....#......# [iAI.#.# #########.###...####.# hh 2 jackals (1 ally target) .#.# #..............## #.# .#.# #.#######.###### #.# .#.#.#######.# #.# #.#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  [iI Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[iL@v...[i[i|≈≈≈.≈≈≈≈≈≈≈##.###.### Flameseeker the Magician ≈.....≈≈≈≈≈ ###........ Djinni ..~~~....≈≈ #.#.#...... Health: 14/21 ================-------- ~~~.~~~...≈ .#[i#.##....♣ AC: 2Str: 7 ~~.<..~~..≈ ..#.##..♣♣. EV: 11Int: 16 ~~~.~~~...≈ #h#.##..... SH: 0Dex: 13 ..~~~....≈≈ #.#.##...♣♣ XL:  2 Next: 95% Place: Dungeon:1 [i+≈.....≈≈≈≈≈ #h##########.##..... Noise: =--------  Time: 675.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈ #.h@v............... -) Nothing wielded [i########### ############.#....## Cast: Foxfire ....##.###### Fly Contam ...######...###### .#.##.....#......# .#.##########.###...####.# hh 2 jackals (1 ally target) .#.##..............## #.# .#.##.#######.###### #.# .#.#.#######.# #.##.#[iIPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  [iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i?QDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire![i?[i#. _[i~ ≈≈≈.≈≈≈≈≈≈≈ ##.###.### Flameseeker the Magician ≈.....≈≈≈≈≈ ## #........ Djinni ..~~~....≈≈ #. #.#...... Health: 13/21 ==============---------- ~~~.~~~...≈ .# #.##....♣ AC: 2Str: 7 ~~.<..~~..≈ .. #.##..♣♣. EV: 11Int: 16 ~~~.~~~...≈ #h #.##..... SH: 0Dex: 13 ..~~~....≈≈ #. #.##...♣♣ XL:  2 Next: 95% Place: Dungeon:1 ≈.....≈≈≈≈≈ #h##########.##..... Noise: =--------  Time: 675.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈ #.h@v............... -) Nothing wielded ########### ############.#....## Cast: Foxfire ....[ij!{##.######  Fly Contam ...######...###### .#.##.....#......# .#.# #########.###...####.# hh 2 jackals (1 ally target) .#.# #..............## #.# .#.# #.#######.###### #.# .#.#.#######.# #.# #.#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i1L@v...[i[ [ib ≈≈≈.≈≈≈≈≈≈≈##.###.### Flameseeker the Magician ≈.....≈≈≈≈≈ ###........ Djinni ..~~~....≈≈ #.#.#...... Health: 14/21 ================-------- ~~~.~~~...≈ .##.##....♣ AC: 2[iHc FStr: 7 ~~.<..~~..≈ ..#.##..♣♣. EV: 11Int: 16 ~~~.~~~...≈ #h#.##..... SH: 0Dex: 13 ..~~~....≈≈ #.#.##...♣♣ XL:  2 Next: 95% Place: Dungeon:1 ≈.....≈≈≈≈≈ #h##########.##..... Noise: =--------  Time: 675.0 (0.0) ≈≈≈≈≈≈≈≈≈≈≈ #.h@v............... -) Nothing wielded ########### ############.#....## Cast: Foxfire ....##.###### Fly Contam ...######...###### .#.##.....#......# [i2d !.#.##########.###...####.# hh 2 jackals (1 ally target) .#.##..............## #.# .#.##.#######.###### #.# .#.#.#######.# #.##.#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[ij hDir - look around, f - activate _There is not enough space to conjure foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire![i$k [ip [it . _[ig [ik .≈ ##.###.# .....≈≈≈≈≈ ## #. .~~~....≈≈ #. #.#..~~~...≈ .# #.##....♣. ~.<..~~..≈ .. #.##..♣♣..~~~...≈ #h #.##. .~~~....≈≈ #. #.##...♣ .....≈≈≈≈≈ #h#.##. #.h.@. #[i_l .#....# ##.###### #.# #.###...####.#  [i_n ,[i p ]  Your foxfire dissipates![iWv N.h[iv *6.0 (1[i{ [i}  [i} l_The jackal attacks as it pursues you! The jackal closely misses you.[i.≈ ##.###.#≈≈≈≈≈ ## #. ~~~....≈≈ #. #.#. ~.~~~...≈ .# #.##....♣. [i*.<..~~..≈ .. #.##..♣♣. ~.~~~...≈ #h #.##. ~~~....≈≈ #. #.##...♣♣♣.≈≈≈≈≈ #.#.##. #.hh. #.#....# ##.###### .# #[iDG.###...####.# [i[iIJ  The jackal attacks as it pursues you![iH.hh[i%7[i+[i<> _The jackal bites you but does no damage.[i̟≈.≈≈≈≈≈≈≈ ##.###.##### Flameseeker the Magician ....≈≈≈≈≈ ## #.......... Djinni ~~~....≈≈ #. #.#........ Health: 13/21 ==============---------- ~.~~~...≈ .# #.##....♣.. AC: 2Str: 7 .<..~~..≈ .. #.##..♣♣... EV: 11Int: 16 ~.~~~...≈ #h #.##....... SH: 0Dex: 13 [i~~~....≈≈ #. #.##...♣♣♣. XL:  2 Next: 95% Place: Dungeon:1 ....≈≈≈≈≈ #.##########.##....... Noise: =--------  Time: 677.0 (0.0) ≈≈≈≈≈≈≈≈≈ #..hh@*............... -) Nothing wielded ######### ############.#....#### Cast: Foxfire ..##.######  Fly Contam .######...###### .##.....#......# .# #########.###...####.#  hh 2 jackals .# #..............## #.# .# #.#######.###### #.# .#.#######.# #.# #.# _The jackal attacks as it pursues you! The jackal closely misses you.The jackal attacks as it pursues you! _The jackal bites you but does no damage.  [i Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i≈.≈≈≈≈≈≈≈##.###.##### Flameseeker the Magician ....≈≈≈≈≈ ###.......... Djinni ~~~....≈≈ #.#.#........ Health: 13/21 ==============---------- ~.~~~...≈ .##.##....♣.. AC: 2Str: 7 .<..~~..≈ ..#.##..♣♣... EV: 11Int: 16 ~.~~~...≈ #h#.##....... SH: 0Dex: 13 ~~~....≈≈ #.#.##...♣♣♣. XL:  2 Next: 95% Place: Dungeon:1 ....≈≈≈≈≈ #.##########.##....... Noise: =--------  Time: 677.0 (0.0) ≈≈≈≈≈≈≈≈≈ #..hh@v............... -) Nothing wielded [i######### ############.#....#### Cast: Foxfire ..##.######Fly Contam .######...###### .##.....#......# .##########.###...####.#hh 2 jackals (1 ally target) .##..............## #.# .##.#######.###### #.# .#.#######.# #.##.#The jackal attacks as it pursues you! _The jackal bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire![i*8.0 (1[i[i _bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activat[ie  You conjure some foxfire! _The jackal closely misses you.[i [i T.≈ ##.###.#≈≈≈≈≈ ## #.....≈≈ #. #.#. .~~~...≈ .# #.##....♣. <..~~..≈ .. #.##..♣♣. .~~~...≈ #h [i #.##.....≈≈ #. #.##...♣♣♣.≈≈≈≈≈ #.#.##. #..hh.@. #.#....# . ##.###### # #.###...####.#  [i [i_ [i r .hhYour foxfire dissipates![i %9[i [i + _The jackal bites you.[ic[≈ ##.###.######.≈≈≈≈≈ ## #. ~....≈≈ #. #.#. ~~~...≈ .# #.##....♣. ..~~..≈ .. #.##..♣♣. ~~~...≈ #h #.##.# ~....≈≈ #. #.##...♣♣♣..#≈≈≈≈≈ #.#.##.# #...hh.# #.#....# ##.###### # #####...# # #.....#......# # #.###...####.# # #.## #.# # [id#.#.###### #.# # .#.# #.# #.# #[i"f[il:.h[iWm9-80[iq[iuK _Your magical contamination has completely faded away.[i' ##.###.######. .≈≈≈≈≈ ## #. ....≈≈ #. #.#....≈ .# #.##....♣. .~~..≈ .. #.##..♣♣.....#...≈ #h #.##.# ....≈≈ #. #.##...♣♣♣..# [ic)≈≈≈≈≈ #.#.##.#  #...h.h.# #.#....######.##.###### #.#####...###### #.#.....#......# #.#.###...####.# #.#.## #.# #.#.#.###### #.# #. #.# #.# #.# #.[i*[i+,[i0>..hh[i1?-1[i6[i7[ia ##.###.######. ≈≈≈≈≈ ## #.≈≈ #. #.#. ~...≈ .# #.##....♣. [i ~~..≈ .. #.##..♣♣.....# ~...≈ #h #.##.## ≈≈ #. #.##...♣♣♣..# ≈≈≈≈≈ #.#.##.#  #.....hh..# #.#....######.##.###### #.######...###### #.##.....#......# #.##.###...####.# #.##.[iL## #.# #.##.#.###### #.# #.#.# #.# #.# #.#[i[i[ii.hh=2[iZ[i*T _The jackal closely misses you.[iq  ##.###.######. ## #.≈≈ #. #.#. ...≈ .# #.##....♣. ~..≈ .. #.##..♣♣.....# ...≈ #h #.##.[ics ## #≈≈ #. #.##...♣♣♣..# # #.#.##........# # #......hh........# #.#....######.##.###### #.# #.###...####.# #.# [it [it [iz <.hh[i{ d4==-3[i? [i [i  ##.###.######. ## #..≈≈ #. #.#.≈ .# #.##....♣. ..≈ .. #.##..♣♣.....###.≈ #h #.##.## #. .≈≈ #. #.##...♣♣♣..# #. #.#.##........# #.[i! #.hh.@...........####. #.#....######.##.###### #.######...#.....#..#.###...####.# #.# #.## [i$,[iF.hh=4 _The jackal barely misses you.[i  ##.###.######. ## #... ≈≈ #. #.#. .≈ .# #.##....♣. .≈ .. [i#.##..♣♣.....###.# .≈ #h #.##.## #.# ≈≈ #. #.##...♣♣♣..# #.# #.#.##........# #.# #.hh.@..........####.# #.#....######....###.###### #.######.#.....#..#.###...####.# #.# #...[iaW#.#.#### [iM[i"g.h-5[i-[i9_ ##.###.######. ## #...† #. #.#. ≈ .# #.##....♣. ≈ .. #.##..♣♣.....###.# ≈ #h #.##........## #.#  #. #.##...♣♣♣..# #.#  #.#.##........# #.#  #.[i:h.h.@.........####.#  #.#....######....# ##.###### #.#### #####...#.....#.  #.###...####.# #.#  #....## [iG<[i<[i<[i=F}..hh-6[iK[iMM[i ##.###.######.  ## #.......†  #. #.#........  .# #.##....♣..  .. #.##..♣♣.....###.#  #h #.##........## #.#  #. [i#.##...♣♣♣..# #.#  #.#.##........# #.#  #.hh.@........####.#  #.#....######....# ##.###### #.#### #####..#.....# #.###...####.# #.# #.. #.#.#### [iة,[iP[iG.h[i$t15===7[iϸ[i[i8u ##.###.######........ Flameseeker the Magician  ## #.................†† Djinni  #. #.#................. Health: 14/21 ================--------  .# #.##....♣........... AC: 2Str: 7  .. #.##..♣♣.....###.### EV: 11Int: 16  #h #.##........## #.#  SH: 0Dex: 13  #. #.##...♣♣♣..# #.#  XL:  2 Next: 95% Place: Dungeon:1  #.##########.##*.......# #.#  Noise: ---------  Time: 687.0 (0.0) [iq;M #...........h*@*.......####.#  -) Nothing wielded  ############.#h*..######....#  Cast: Foxfire ##.###### #.####  Fly  #####...###### #.#  #.....#......# #.# #########.###...####.# #.#  hh 2 jackals #..............## #.# #.# #.#######.###### #.# #.# #.# #.# #.# #.# _Your magical contamination has completely faded away. _The jackal closely misses you. _The jackal barely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i@@*.[iz ##.###.######........ Flameseeker the Magician  ## #.................†† Djinni  #. #.#................. Health: 14/21 ================--------  .# #.##....♣........... AC: 2Str: 7 [ik .. #.##..♣♣.....###.### EV: 11Int: 16  #h #.##........## #.#  SH: 0Dex: 13  #. #.##...♣♣♣..# #.#  XL:  2 Next: 95% Place: Dungeon:1  #.##########.##........# #.#  Noise: ---------  Time: 687.0 (0.0)  #...........h.@........####.#  -) Nothing wielded  ############.#h...######....#  Cast: Foxfire [iu##.###### #.####  Fly  #####...###### #.#  #.....#......# #.# #########.###...####.# #.#  hh 2 jackals #..............## #.# #.# #.#######.###### #.# #.# #.# #.# #.# #.# _The jackal closely misses you. _The jackal barely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[iUDir - look around, f - activateYou conjure some foxfire![i;[i  ## #.......††  #. #.#........  .# #.##....♣..  .. #.##..♣♣... [i #h #.##........## #.#  #. #.##...♣♣♣..# #.#  #####.##........# #.#  .....vh@.......  #####.#h...####  [i\R##.######       #.# (1 ally target) #.#  #.# [i!r #.# #.# bar  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the jackal but does no damage.[i(r[i{ v.hThe jackal is almost dead.[i|2=8.0 (1[i.[i҅> _The jackal bites you but does no damage.[i ##.###.######........ Flameseeker the Magician  ## #.................†† Djinni  #. #.#................. Health: 13/21 ==============----------  .# #.##....♣........... AC: 2Str: 7 [i .. #.##..♣♣.....###.### EV: 11Int: 16  #h #.##........## #.#  SH: 0Dex: 13  #. #.##...♣♣♣..# #.#  XL:  2 Next: 95% Place: Dungeon:1  #.##########.##v.......# #.#  Noise: =--------  Time: 688.0 (0.0)  #............h@*.......####.#  -) Nothing wielded  ############.#h*..######....#  Cast: Foxfire ##.###### #.####  Fly  #####...###### #.#  #.....#......# #.# #########.###...####.# #.#  hh 2 jackals (1 ally target) #..............## #.# #.# #.#######.###### #.# #.# #.# #.# #.# #.# The foxfire hits the jackal but does no damage.  The jackal is almost dead. _The jackal bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or )[[i)[0;10m - cycleDir - look around, f - activate[iI ~v@The jackal is almost dead. _The jackal bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a foxfire (friendly)[iK  ##.###.######........ Flameseeker the Magician  ## #.................†† Djinni  #. #.#................. Health: 13/21 ==============----------  .# #.##....♣........... AC: 2Str: 7  .. #.##..♣♣.....###.### EV: 11[i@ 6Int: 16  #h #.##........## #.#  SH: 0Dex: 13  #. #.##...♣♣♣..# #.#  XL:  2 Next: 95% Place: Dungeon:1  #.##########.##v.......# #.#  Noise: =--------  Time: 688.0 (0.0)  #............h@........####.#  -) Nothing wielded  ############.#h...######....#  Cast: Foxfire ##.###### #.####  Fly  #####...###### #.#  #.....#......# #.# #########.###...####.# #.#  hh 2 jackals (1 ally target) [i 8#..............## #.# #.# #.#######.###### #.# #.# #.# #.# #.# #.# _The jackal bites you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i PLook: a foxfire (friendly)  You conjure some foxfire![i [i$ -  ## #.......††  #. #.#........  .# #.##....♣..  .. #.##..♣♣...  #h #.##........## #.#  #. #.##...♣♣♣..# #.#  #####.##§.......# #.# [i  ......h@v§.....  #####.#hvv.####  ##.######       #.#  #.#  #.#  #.# #.# [i] *9.0 (1[i :§[i [  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a foxfire (friendly)  You conjure some foxfire! _The jackal barely misses you. The jackal closely misses you.[i1 ##.###.######........ Flameseeker the Magician  ## #.................†† Djinni  #. #.#................. Health: 12/21 =============-----------  .# #.##....♣........... AC: 2Str: 7  .. #.##..♣♣.....###.### EV: 11Int: 16  #h #.##........## #.#  SH: 0Dex: 13  #. #.##...♣♣♣..# #.#  XL:  2 Next: 95% Place: Dungeon:1  #.##########.##*.......# #.#  Noise: =--------  Time: 689.0 (0.0)  #............h@v§......####.#  -) Nothing wielded [i8 ############.#hvv.######....#  Cast: Foxfire ##.###### #.####  Fly  #####...###### #.#  #.....#......# #.# #########.###...####.# #.#  hh 2 jackals (1 ally target) #..............## #.# #.# #.#######.###### #.# #.# #.# #.# #.# #.# Look: a foxfire (friendly)  You conjure some foxfire! _The jackal barely misses you. The jackal closely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i C*@[i!5*.[iu;.§[i##.###.######........ Flameseeker the Magician##[i2&#.................†† Djinni#.#.#................. Health: 12/21 =============-----------.##.##....♣........... AC: 2Str: 7..#.##..♣♣.....###.### EV: 11Int: 16#h#.##........## #.#SH: 0Dex: 13#.#.##...♣♣♣..# #.#XL:  2 Next: 95% Place: Dungeon:1#.##########.##§.......# #.#Noise: =--------  Time: 689.0 (0.0)[i#............h@v§......####.#-) Nothing wielded############.#hvv.######....#Cast: Foxfire##.###### #.####Fly #####...###### #.##.....#......# #.# #########.###...####.# #.#hh 2 jackals (ally target) #..............## #.# #.# #.#######.###### #.# #.# #.# #.##.# #.#You conjure some foxfire! _The jackal barely misses you. The jackal closely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire![i[i §.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire hits the jackal but does no damage.  The foxfire hits the jackal.[i ,[iV,  The jackal is almost dead.The foxfire hits the jackal.[iy2§.§.v§   jackal[iM[in v....§You kill the jackal![i[ia##.###.######........ Flameseeker the Magician###.................†† Djinni#.#.#................. Health: 9/21==========--------------.##.##....♣........... AC: 2Str: 7..[iKC#.##..♣♣.....###.### EV: 11Int: 16#h#.##........## #.#SH: 0Dex: 13#.#.##...♣♣♣..# #.#XL:  2 Next: 105% Place: Dungeon:1#.##########.##v.......# #.#Noise: =--------  Time: 690.0 (1.0)#............h@........####.#[i-) Nothing wielded############.#..§.######....#Cast: Foxfire##.###### #.####Fly #####...###### #.##.....#......# #.# #########.###...####.# #.#h   jackal (ally target) #..............## #.# #.# #.#######.###### #.# #.# #.# #.##.# #.#You conjure some foxfire!  The foxfire hits the jackal but does no damage.  The foxfire hits the jackal.  The jackal is almost dead.The foxfire hits the jackal.  You kill the jackal! _The jackal bites you.  You have reached level 3![i/  --more--"[iC  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? %[ir 11/25---83 2%  You feel clever. x2  The power to cast Sandblast wells up from within.%[i̐;§%[i,L _Spell assigned to 'f'.)[i~ b##.................†† #. #.#...........##.##....♣..... #.##..♣♣.....###.#####h #.##........## #.#  #. #.##...♣♣♣..# #.#  #.##########.##v.......# #.#  #............h.........####.#  ############.#.@§.######....#  ##.###### #.#### #####...###### #.# #.....#...... ########.###...#### )[i% U..............## #.# #.# .#######.######  .# #.#  .#######†)[i )[ie A  The foxfire hits the jackal.)[i `§.v§)[i)[iBL§...)[i:57-1)[i~ :§)[i"J _You kill the jackal!*[ia## #.................††. Flameseeker the Magician #. #.#.................. Djinni  .# #.##....♣............ Health: 10/25 =========--------------- *[ib .. #.##..♣♣.....###.#### AC: 2Str: 7  #h #.##........## #.#  EV: 11Int: 18  #. #.##...♣♣♣..# #.#  SH: 0Dex: 13  #.##########.##§.......# #.#  XL:  3 Next:  7% Place: Dungeon:1  #.............***......####.#  Noise: ---------  Time: 691.0 (0.0)  ############.#*@*.######....#  -) Nothing wielded ##.###### #.####  Cast: Foxfire*[i|c #####...###### #.#  Fly  #.....#......# #.# ########.###...####.# #.# ..............## #.# #.#   .#######.###### #.# #.#   .# #.# #.# #.#   .#######†# #.# #.#   _Spell assigned to 'f'.  The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  *[ic Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate*[i:@#*[i%YA*#+[iS1 +[i< v###.................††. Flameseeker the Magician #.#.#.................. Djinni.##.##....♣............ Health: 11/25 ==========--------------..#.##..♣♣.....###.#### AC: 2Str: 7  #h#.##........## #.#EV: 11Int: 18  #.#.##...♣♣♣..# #.#SH: 0Dex: 13  #.##########.##§.......# #.#+[i? QXL:  3 Next:  7% Place: Dungeon:1  #......................####.#Noise: ---------  Time: 691.0 (0.0)  ############.#.@..######....#-) Nothing wielded##.###### #.####Cast: Foxfire#####...###### #.#Fly #.....#......# #.# ########.###...####.# #.# ..............## #.# #.# .#######.###### #.# #.# .# #.##.# #.# .#######†##.# #.# _Spell assigned to 'f'.  The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate+[i2E S§  The foxfire hits the jackal. _You kill the jackal!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Okay, then.+[iF +[icK +[iL . _+[iv^ +[if Z###.................††. Flameseeker the Magician #.#.#.................. Djinni.##.##....♣............ Health: 11/25 ==========--------------..#.##..♣♣.....###.#### AC: 2Str: 7  #h#.##........## #.#EV: 11Int: 18  #.#.##...♣♣♣..# #.#SH: 0Dex: 13  #.##########.##§.......# #.#+[ig ZXL:  3 Next:  7% Place: Dungeon:1  #......................####.#Noise: ---------  Time: 691.0 (0.0)  ############.#.@..######....#-) Nothing wielded##.###### #.####Cast: Foxfire#####...###### #.#Fly #.....#......# #.# ########.###...####.# #.# ..............## #.# #.# .#######.###### #.# #.# .# #.##.# #.# .#######†##.# #.#The foxfire hits the jackal. _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.-[i* }§Scorch-[i '-[i(-[ib5§-[iMd?andblast-[ij8§-[i^k.[i&§Throw: 3 stones.[i:§.[i.[i§Cast: Sandblast/[i_ ## #.................††. Flameseeker the Magician #. #.#.................. Djinni  .# #.##....♣............ Health: 10/25 =========---------------  .. #.##..♣♣.....###.#### AC: 2Str: 7  #h #.##........## #.#  EV: 11Int: 18  #. #.##...♣♣♣..# #.#  SH: 0Dex: 13  #.##########.##§.......# #.#  XL:  3 Next:  7% Place: Dungeon:1  #......................####.#  Noise: ---------  Time: 691.0 (0.0) /[iw`  ############.#.@..######....#  -) Nothing wielded ##.###### #.####  Cast: Sandblast #####...###### #.#  Fly  #.....#......# #.# ########.###...####.# #.# ..............## #.# #.#   .#######.###### #.# #.#   .# #.# #.# #.#   .#######†# #.# #.#  Dir - look around, f - activate _Okay, then.Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line0[iqq§@**0[ib§..#0[i X*###0[i0X§##0[iE §**#0[iF A**1[i6Z.*Out of range.1[i7 1[i ###.................††. Flameseeker the Magician #.#.#.................. Djinni.#1[i #.##....♣............ Health: 11/25 ==========--------------..#.##..♣♣.....###.#### AC: 2Str: 7  #h#.##........## #.#EV: 11Int: 18  #.#.##...♣♣♣..# #.#SH: 0Dex: 13  #.##########.##§.......# #.#XL:  3 Next:  7% Place: Dungeon:1  #......................####.#1[iY aNoise: ---------  Time: 691.0 (0.0)  ############.#.@..######....#-) Nothing wielded##.###### #.####Cast: Sandblast#####...###### #.#Fly #.....#......# #.# 1[i ########.###...####.# #.# ..............## #.# #.# .#######.###### #.# #.# .# #.##.# #.# .#######†##.# #.#Dir - look around, f - activate 1[i{ _Okay, then.Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOut of range.1[i v §Okay, then.1[i 1[ip :§1[iA. _2[i2[i2[iq2[i72[il2[i2== _2[i,2[iV2[i2[i 2[i 2[i 2[iG2[i,2[ix2[i2[i2[i^3==2[i02[i}2[iT2[i2[i2[i<2[i#2[i2[i2[i?!z ≈≈≈≈≈≈ ##.###.######. .≈≈≈≈≈ ## #... ....≈≈ #. #.# ~~...≈ .# #.##....♣..... .~~..≈ .. #.##..♣♣.....# ~~...≈ #h #.##........## ....≈≈ #. #.##...♣♣♣..# .≈≈≈≈≈ #.##########.##........#2[i!8.0 (7 ≈≈≈≈≈≈ #.......@..............## ###### ######.#....######. ##.###### #. #####...###### #. #.....#......# #. #########.###...####.# #. 2[i" #..............## #.# #.  #.#######.###### #.# #.  #.# #.# #.# #. 2[i$2[i)2[i*2[i02[i32[i2[i2[i4==2[i2[iJ2[i2[i2[i2[i2[i2,2[i2[i2[is,2[i2[i2[i9=2[i2[i2[i2[iS5=2[iY2[iW2[iI2[i2[i2[iq #####.####### #..# #.# ≈≈≈≈≈.≈≈≈≈≈≈≈ ##.###.# 2[ip≈≈≈.....≈≈≈≈≈ ## ## # ....~~~....≈≈ #. .# #.# ..~~~.~~~...≈ .#. #.##... .~~~.<..~~..≈ ... #.##..♣~~~.~~~...≈ #.# #.##... ....~~~....≈≈ #.# #.##...706.0 (8.....≈≈≈≈≈ #@##########.##... ≈≈≈≈≈≈≈≈≈≈≈≈≈ #................ ############# ############.#........ ##.#####....# #####...####2[i#.#.##.....#....#.#.# #########.###...#####.#.# #..............## #  #.#.# #.#######.###### #2[iG2[i;2[i3[i3[i3[i)3[i3[irE3[i\F33[i-H3[iH3[iL6==3[ibM,3[iM3[iN3[iN3[iPO3[i]P,3[iP3[iQ3[iRt7==3[iS,3[iST3[iX3[iTY18==3[iY3[i[3[ie[3[i[3[i\3[i]3[iU]3[i^,3[in_3[i`9==3[ia3[ib,3[i c3[id,3[id3[if,3[if3[ig3[igi20==3[iPh3[igi,3[ii3[ifk,3[il3[il3[im,3[in3[io9=3[io3[iFp3[ipK1=3[i q3[irB3[i3t,3[it3[iu,3[iv3[izw3[ixh2==3[ix3[iy,3[i.z3[i {3[i|,3[i|,3[i}3[i1~3[i~~3==3[i ,3[i3[iV,3[i3[i",3[i3[i˅3[iMh4==3[i3[i,3[i3[i ,3[i3[iu,3[i3[i+3[ih5==3[i@3[i3[i3[i3[i3[ȋ3[i̒3[i03[iy3[ig3[i~3[i3[i,3[iB3[i(3[i{9=3[i3[i3[i\3[i3[i3[i3[i*,3[iݞ3[i3[is,3[i3[i3[i3[iE,3[i3[i3[i 3[iW3[i3[i,3[iβ3[i3[iB3[iM3[i;3[i3[i3[i3[i",3[i3[iR3[ib,3[i3[iB3[i3[i,3[ib3[i,3[i83[i>3[i43[i3[i3[i3[i,3[id3[iY3[i43[i73[iN,3[iQ3[i3[i,3[i03[i73[i93[i3[i,3[i3[i3[ic3[i3[i3[i3[i[3[i3[i3[i,3[ip3[i3[i,3[i3[i3[i3[i3[i53[i3[i3[i3[i3[i3[i,3[i3[i3[i,3[i3[i3[i[,3[i3[i3[i3[i3[i3[i 3[i 3[iA 3[i 3[i 3[ij 3[i 3[iO 3[i3[i3[i3[is3[i3[i3[ia,3[i3[i,3[i3[i3[i,3[i3[iz3[i,3[i,3[i3[i,3[iY3[i(3[id),3[i)3[i-3[i.,3[iD/3[i23[i33[iI4,3[i73[i8,3[i93[i<3[i=,3[ip>3[iA4[i,4[i4[i4[i,4[i4[i4[i4[i4[i4[i 4[i ,4[i 4[i4[i4[i54[iu4[i,4[i4[i4[ig4[ic4[i,4[i4[i4[i,4[i4[i"4[i0$4[i$4[i %4[i'4[i9),4[i*4[i,4[iH.,4[ik04[i?4[i|A4[i B4[iB4[iE4[iF,4[i{G4[iJ4[iXK4[iK4[i3L4[i-QX4[iR4[iS4[iS4[ihT4[icV4[iW4[iAX4[iX4[i8Z4[il[4[i[,4[i]4[i^4[i_4[iw_4[iVa4[ib,4[ic4[ie4[if4[i@g4[ih4[ii4[ik4[i`k4[iIl4[im4[i7o4[io4[iTp4[iq4[i/s4[is4[is4[itu4[iv4[i x,4[i%y4[i}4[i@~4[i4[iR,4[iɀ4[i4[i,4[il4[i*4[i ,4[i4[i>n4[iى,4[iV4[ie4[iQ4[iGX4[i4[i,4[i4[iB4[i~4[i4[i,4[i4[i4[i,4[i4[iA4[i^,4[i4[ir4[i4[i4[iD4[i,4[in4[i;X4[i4[i,4[i4[i4[i,4[i4[i4[ip,4[i*4[i 4[i4[i4[i4[i4[iC4[i4[i4[i4[iu,4[iR4[i,4[i14[i= _h - 10 stones (gained 7)4[ik 4[i 34[i 4[i B4[id4[i,4[iD4[i4[i,4[i-4[iw4[iB4[i4[i4[i4[i4[i4[i ,4[i 4[im"4[i:$,4[i$4[i^&4[iH(,4[iX)4[iO*4[i*4[iF+4[i+4[i,4[i-4[i=.4[i.4[i 04[i04[id14[i14[i434[i(44[i44[i44[i64[i7,4[i+84[i94[i:,4[i;4[i<4[iQ>B4[iAB4[i|B4[iC4[i7D,4[iD4[i&F4[iG4[iG,4[iH4[iIB4[ifT4[iU4[ihV,4[iy]B4[i<^4[i~c4[id,4[i/e4[iTj4[i}k,4[iyl4[i/q4[ir,4[i1s4[iw4[ix,4[imy4[i}4[i~4[il4[i4[i%4[iM,4[i4[i<4[iB4[iX4[iB4[i,4[i4[i߱4[i4[i4[i@4[i,4[i4[i4[i,4[iX4[iD4[i,4[i4[i4[iY,4[i4[iB4[i4[i$4[ik,4[i84[i4[ia,4[iy4[ic4[i,4[i4[i4[i)X4[i,4[iw4[i{4[i,4[i4[i44[i,4[i4[iX4[i4[i ,4[i 4[i 4[iA,4[i4[i4[i,4[i4[i:4[i,4[i)4[i4[i,4[i4[i 4[iCX4[i6E,4[i;F4[iH4[iJ4[iK=Water 4[iK4[iQX4[iS4[ilU,4[i>V4[iY4[iZ4[i?[4[i[4[i:_4[i`4[ia4[ia4[id4[if4[ig(4[ig4[ii4[ik,4[il4[i2o4[i4q,4[iq4[iqt4[iv,4[i0x4[iB4[ì4[i 4[i,4[iX4[i4[i4[iX4[it4[i4[i,4[i4[iڱ4[i4[iw4[iճ4[in4[i 4[iB4[i4[i4[i,4[ia4[i4[i>,4[i4[il4[i4[i 4[i4[i84[iB4[i<4[i4[i4[i4[iX4[i4[i{4[i4[iN4[i4[iu,4[i:4[iX4[i4[i,4[i4[i4[i,4[i 4[i&4[i,4[iY4[i4[iy,4[i4[i4[iB4[i X4[i!4[i2#,4[i#4[i%4[ij',4[i (4[i)4[i +,4[i+4[iq-4[i.,4[i /4[i%3X4[i>44[iC5,4[i54[i74[i8,4[i 94[i!:4[i;,4[i;4[i%=4[i=,4[i1>4[i6?4[i @,4[i@4[iA4[i~B,4[i"C4[iD4[iE,4[iF4[iG4[iH,4[iI4[i}J4[iK,4[iK4[ilM4[iN,4[iN4[iO4[iP,4[iQ4[iR4[iIS,4[iS4[i$U4[iU,4[iV4[i|W4[iUX,4[iX4[i.o$   #......#   #.####.#  #.# #.#  #.# #.##  #.#  #.## ####  #..#   ############.######962.0 (256.0)   #^@.............   #.##########.######   #.# #.# #   #.#4[i8p.#   #.#### #.#   #....# #.# #    ####.# #.###    #.# ##...##    #.# ##.....##4[iq4[i3w4[ixE _Done exploring.5[ih 5[iV 35[i 0.0)...........5[i 35[i; E _Done exploring.6[i%I6[i6[ih6[i26[imE _Done exploring.6[i(oI6[it| _6[ix6[i7z6[i{,6[i{6[i|6[i},6[i~6[i6[i6[iQ6[i6[i6[i]6[i6[i6[iރ6[i6[i6[i6[iO6[i26[i6[i6[i4& #......# #.# ## #.####.# #.###. #.# #.# #.##.. #.# #.######.##.. #.# #...........† #.## ########...†† #..# #.##.#6[i ############.##.....71.0 (9 #^......... #.##########......... #.# #.# #.###.#... #.# #.# #.# #.#.# #.#### #.# #.# #.#.# #....# #.# #.# #.#.# ####.# #.### #.# #.#.# #.# ##...## #.# #..... #.# ##.....###.# ###...6[i6[iE7[i]37[in_7[if7[i.h7[ii,7[imn7[in7[i-o,7[ifp7[isq,7[ir7[is7[i t7[it7[iv,7[ixX7[iy,7[iz7[i{7[i},7[i}7[i|7[iB7[ie#......# #.# ##........#.####.# #.###.........#.# #.# #.##......##.###.# #.######.##...##.##.#.# #...........††##.##..##.## ########...††.##.##..##..# #.##.#.##.##. ########.##.........80 .......†...> ########.........#.##.### #.# #.###.#....##.# #.# #.# #.# #.#.##.##.# #. ## #.# #.# #.#.##.##.# #. .# #.# #.# #.#.##.##.# #.. .# #.### #.# #.#.##.##.###.. 7[iC!.# ##...## #.# #......#...## .# ##.....###.# ###.........7[i97[i7[i7[i#7[i)X7[i+,7[i/,7[i07[i217[i17[i37[i7B7[i 97[i:7[i?;7[i;7[i=7[iI?,7[i?7[i:B7[iB,7[iC7[iD7[iF,7[iG7[iPN ....# #.# ##........######## ###.# #.###.........#.##.# #.##......##.#######.#.#.######.##...##.##.........#.##...........÷÷##.##..#####.. 7[iR# ########....÷.##.##..# #..## # #.##.#.##.##..#####..####.........9÷...>.##.#............#.##.###.## # #.###.#....##.# #.#.##.#.# # #.# #.#.##.##.# #.#.##.#.#  #.# #.#.##.##.# #..# # #.# #.#.##.##.# #........# # ### #.# #.#.##.##.###.. # ..## #.# #......#...##...##.# # ...###.# ###.............##.# #[39;7[imS 49m7[i@U7[ix[7[i\8[i, 38[i> 8[im 8[i 8[i 8[i X8[i 8[ik 8[i ,8[i 8[i a  You see here a bat skeleton.8[i 8[i  _8[i 8[i~ 8[i 8[i8 ,8[iA 8[i ,8[iK 8[i   #.# ##........########.#  #.###......#.#  #.##......##.#######.#.# ####.##...##.##.........#.# 8[iE ........÷÷##.##..#####....# ###....÷.##.##..# #..###  #.##.#.##.##..#####..######......95.0 (6......÷..@>.##.#.....##### ........#.##.###.#.##.#.###.# .###.#....##.# #.#.##.#.# #.# .# #.#.##.##.# #.#.##.#.# # .# #.#.##.##.# #.#.##.#.# # .# #.#.##.##.# #........# #.# .# #.#.##.##.###...##.### # #......#...##...##.# #[398[i T;49m ###......##.# 8[i 8[if 8[i 9[i_ ~#.# ##.#.# #.###.........#.# #.##......##.#######.#.# .##...##.##.........#.# ÷÷##.##..#####....# ....÷.##.##..# #..### #.##.#.##.##..#####..#...÷...@.##.#.....##.##.###.#.##.#.###.# # 9[iË ###.#....##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# #  # #.#.##.##.###...##.### #.# #  # #......#...##...##.# #.# #  # ###.##.# #.# # 9[i 9[i *6.0 (19[i 9[i c _There is a stone staircase leading down here.;[iv4pA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.<[i[ #.# ##........########.#Flameseeker the Magician#.###................#.#Djinni<[i^#.##......##.#######.#.#Health: 25/25 ======================== ###.##...##.##.........#.#AC: 2Str: 7 .......÷÷##.##..#####....#EV: 11Int: 18 ###....÷.##.##..# #..###SH: 0Dex: 13#.##.#.##.##..#####..########## XL:  3 Next:  7% Place: Dungeon:1 ###.............................. Noise: ---------  Time: 996.0 (1.0) ............÷...@.##.#.....###### -) Nothing wielded .......#.##.###.#.##.#.###.# # Cast: Sandblast ###.#....##.# #.#.##.#.# #.# <[i_c[34m# Fly # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# #  # #.#.##.##.###...##.### #.# #  # #......#...##...##.# #.# #  # ###.............##.# #.# #  _h - 10 stones (gained 7) _Done exploring. _Done exploring. _Done exploring. _You see here a bat skeleton. _There is a stone staircase leading down here.<[ie<[ik<[iGp,7 _<[it<[i1   ##...##   .....#   .# #....#   ggg ....#   .g #...#   #.#...#  2 #....#   #.@.#   #.#..#   #. ...#   .$ ##.##   .. .(#   .# ###   gg 2 hobgoblins (asleep)   gg[<[im 2 goblins (asleep)    <[i6W ggggggggYou fly downwards.<[iA^===7 (1.7Sandblast<[i _The goblin shouts! The hobgoblin shouts! You hear a shout! x2  Found 17 gold pieces and 3 boomerangs. _There is a stone staircase leading up here.=[i  Flameseeker the Magician ##...## Djinni .....# Health: 24/25 =======================- .# #....# AC: 2=[iStr: 7 ggg ....# EV: 11Int: 18 .g #...# SH: 0Dex: 13 #*#...# XL:  3 Next:  7% Place: Dungeon:2 #**..# Noise: ===------  Time: 997.7 (0.0) #.@.# -) Nothing wielded =[i&#.#..# Cast: Sandblast #. ...# Fly  .$ ##.## .. .(# .# ### gg 2 hobgoblins  gg 2 goblinsFound 17 gold pieces and 3 boomerangs. _There is a stone staircase leading up here.  Aiming: Sandblast (safe; 4% risk of failure)  =[i8'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)=[i =[i' ngg _There is a stone staircase leading up here.  Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (77% to hit)  Out of range.>[i`l gghobgoblin (82>[i   Flameseeker the Magician ##...## Djinni .....# Health: 24/25 =======================- .# #....# AC: 2Str: 7 ggg ....# EV: 11Int: 18 .g #...# SH: 0Dex: 13 #.#...# XL:  3 Next:  7% Place: Dungeon:2 #....# Noise: ===------  Time: 997.7 (0.0) #.@.# -) Nothing wielded #.#..# Cast: Sandblast #. [>[i 40m...# Fly  .$ ##.## .. .(# .# ### gg 2 hobgoblins  gg 2 goblinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)  You miscast Sandblast.  You are very lightly contaminated with residual magic.  Nothing appears to happen.>[i. >[iw ,>[i  ##...##  .....#  .# #....#  ... ....#  g. #...#  >[i S#g#...#    #.@.#    #. ...#  .$ ##.##  .. .(#  .# ###    hobgoblin    goblin>[i& a-8.7 (1Contam >[i !  Shift-Dir - straight lineAim: a hobgoblin (82% to hit)  You miscast Sandblast.  You are very lightly contaminated with residual magic.  Nothing appears to happen. _You hear a shout! x2?[i}  Flameseeker the Magician ##...## Djinni .....# Health: 23/25 ======================-- .# #....# AC: 2Str: 7 ... ....# EV: 11Int: 18 g. #...#?[i SH: 0Dex: 13 #g#...# XL:  3 Next:  7% Place: Dungeon:2 #**..# Noise: ==-------  Time: 998.7 (0.0) #.@.# -) Nothing wielded #.#..# Cast: Sandblast #. ...# Fly Contam  ?[i.$ ##.## .. .(# .# ### g   hobgoblin  g   goblinNothing appears to happen. _You hear a shout! x2  Aiming: Sandblast (safe; 4% risk of failure)  ?[i'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)?[i g#*.*?[i g#**.  Aim: a hobgoblin (82% to hit)?[i  Flameseeker the Magician##...##  Djinni.....#  Health: 23/25 ======================--?[i .# #....#  AC: 2Str: 7... ....#  EV: 11Int: 18g. #...#  SH: 0Dex: 13###...#  XL:  3 Next:  7% Place: Dungeon:2###..#  Noise: ==-------  Time: 998.7 (0.0)#.@.#  -) Nothing wielded#.#..#  Cast: Sandblast#. ...#  Fly Contam .$ ##.## .. .(# .# ###  g   hobgoblin  g ?[i!<[42m  goblin  Nothing appears to happen. _You hear a shout! x2  Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)?[i9c _You hear a shout! x2  Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (82% to hit)  The blast of sand misses the hobgoblin.?[iR.g.g.?[im4=-1000.2 (1.5) _?[i?[iwA[i{dB  Flameseeker the Magician ##...## Djinni .....# Health: 23/25 ======================-- .# #....# AC: 2Str: 7A[ie ... ....# EV: 11Int: 18 .g #...# SH: 0Dex: 13 #.#...# XL:  3 Next:  7% Place: Dungeon:2 #g*..# Noise: =--------  Time: 1000.2 (0.0) #.@.# -) Nothing wielded #.#..# Cast: Sandblast #. ...# Fly Contam  .$ ##.##A[ifP .. .(# .# ### g   hobgoblin  g   goblinAim: a hobgoblin (82% to hit) _The blast of sand misses the hobgoblin.Aiming: Sandblast (safe; 4% risk of failure)  A[i_g'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)A[i^ 9  Flameseeker the Magician##...##  Djinni.....#  Health: 23/25 ======================--.# #....#  AC: 2Str: 7... ....#  EV: 11A[i_ zInt: 18.g #...#  SH: 0Dex: 13#.#...#  XL:  3 Next:  7% Place: Dungeon:2#g#..#  Noise: =--------  Time: 1000.2 (0.0)#.@.#  -) Nothing wielded#.#..#  Cast: Sandblast#. ...#  Fly Contam .$ ##.## A[iz` .. .(# .# ###  g   hobgoblin  g   goblin  Aiming: Sandblast (safe; 4% risk of failure)  A[i` Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)  The blast of sand hits the hobgoblin.  The hobgoblin is almost dead.A[iA A[i; A[ix A[i BA[iP A[i( Shift-Dir - straight line  Aim: a hobgoblin (82% to hit)  The blast of sand hits the hobgoblin.  The hobgoblin is almost dead.A goblin comes into view. It is wielding a +0 club.A goblin comes into view. It is wielding a +0 dagger.A[i" rgg #gg.A[i ggg 2 hobgoblinsggg 4 goblins (1 wandering)A[i ,1.7 (1.5A[i; A[i W _The hobgoblin closely misses you.D[iG3A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.E[iE[i   Flameseeker the Magician##...##  Djinni.....#  Health: 23/25 ======================--.# #....#  AC: 2Str: 7g.. ....#  EV: 11Int: 18.g #g..#  SH: 0Dex: 13#.#...#  XL:  3 Next:  7% Place: Dungeon:2#g...#  Noise: =--------  Time: 1001.7 (1.5)#g@.#  -) Nothing wielded#.#..#  Cast: Sandblast#. ...# E[iK` Fly Contam g$ ##.## .. .(# .# ###  gg 2 hobgoblins  gggg 4 goblins (1 wandering)  Aim: a hobgoblin (82% to hit)  The blast of sand hits the hobgoblin.  The hobgoblin is almost dead.A goblin comes into view. It is wielding a +0 club.A goblin comes into view. It is wielding a +0 dagger. _The hobgoblin closely misses you.g. .. #.g#.g.g.g20E[ih  #.# ##........########.# #.###................#.# #.##......##.#######.#.# ###.##...##.##.........#.# .......÷÷##.##..#####....# E[i###....÷.##.##..# #..### #.##.#.##.##..#####..##########1 ###.............................. ............÷...@.##.#.....###### .......#.##.###g#.##.#.###.# # ###.#....##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# # g   hobgoblin # #.#.##.##.###...##.### #.# # #[im #......#...##...##.# #.# # # ###.............##.# #.# # _The hobgoblin closely misses you.E[ilE[ifB b4=-4.2 (2.5E[iJ E[iM { _You fly upwards. _There is a stone staircase leading down here.F[i=  #.# ##........########.#  Flameseeker the Magician  #.###................#.#  Djinni  #.##......##.#######.#.#  Health: 23/25 ======================-- ###.##...##.##.........#.#  AC: 2Str: 7 .......÷÷##.##..#####....#  EV: 11Int: 18 ###....÷.##.##..# #..###  SH: 0F[i? Dex: 13  #.##.#.##.##..#####..########## XL:  3 Next:  7% Place: Dungeon:1 ###.............................. Noise: ---------  Time: 1004.2 (0.0) ............÷...@.##.#.....###### -) Nothing wielded .......#.##.###g#.##.#.###.# # Cast: Sandblast ###.#....##.# #.#.##.#.# #.# # Fly Contam # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# # g   hobgoblin # #.#.##.##.###...##.### #.# # # #......#...##...##.# #.# # # ###.............##.# #.# # _You fly upwards. _There is a stone staircase leading down here.  F[iA Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 82% to hit)F[i \ *gF[iW .gAim: a hobgoblin (almost dead, 82% to hit)G[i ` #.# ##........########.#  Flameseeker the Magician  #.###................#.#  Djinni  #.##......##.#######.#.#  Health: 23/25 ======================-- ###.##...##.##.........#.#  AC: 2Str: 7 G[i .......÷÷##.##..#####....#  EV: 11Int: 18 ###....÷.##.##..# #..###  SH: 0Dex: 13  #.##.#.##.##..#####..########## XL:  3 Next:  7% Place: Dungeon:1 ###.............................. Noise: ---------  Time: 1004.2 (0.0) ............÷...@.##.#.....###### -) Nothing wielded .......#.##.###g#.##.#.###.# # Cast: Sandblast ###.#....##.# #.#.##.#.# #.# # Fly Contam # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# # g   hobgoblin # #.#.##.##.###...##.### #.# # # #......#...##...##.# #.# # # ###.............##.# #.# #G[i BAiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 82% to hit)  The blast of sand hits the hobgoblin.  You kill the hobgoblin!G[iY #.#   ..  #.#G[iz #.. ÷÷ ÷ #..###  ##...#.........##.###†G[iQ   #.#    #.#    #.#   #........# #.#   # #...##.### #.# G[i"i  # #...##.# #.#   #  #.#  G[iG[i~12=5.7 (1.5SandblastG[iAG[iM  G[ib'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (almost dead, 82% to hit)  The blast of sand hits the hobgoblin.  You kill the hobgoblin! _Your magical contamination has completely faded away.G[iU3G[i'WG[i_G[i`G[iLaG[ienG[igG[ih94G[iSi>=G[ikG[iylG[i,m,G[i/v # #######>....# # ##........########.# G[iv###..........#.# ......##.#######.#.# ##...##.##.........#.# ...÷÷##.##..#####....# ...÷.##.##..# #..### .#.##.##..#####..############ -9.7 (4.0....@.............# G[iwH.÷...>.##.#.....######.# ...#.##.###†#.##.#.###.# #.# ....##.# #.#.##.#.# #.# #.#.##.##.# #.#.##.#.# #.# #.#.##.##.# #.#.##.#.# #.# #.#.##.##.# #........# #.# #.#.##.##.###...##.### #.# #.# .....#...##...##.# #.# #.#G[iy7-G[i(G[iG[i$ G[im% G[i, G[i- H[i} H[i 3H[i< H[ij H[i( H[iR nH[i H[i ~5==H[i H[iW  H[i? H[i _HP restored.H[i H[i H[iG H[i H[i  #.# #######......>....#  #.# ##........########.# H[i ^ #.###..........#.# H[i t #.##......##.#######.#.#H[i H#.##...##.##.........#.#H[i h....÷÷##.##..#####....# H[iV ###....÷.##.##..# #..### H[i  #.##.#.##.##..#####..H[iS ##H[i 13 H[i ###H[iU /...@....H[i ...H[i ....÷...>.##.#.....######H[iU ....#.##.###†#.##.#.###.# # #H[iK ##.#....##.# #.#.##.#.# #.# H[i  # #H[i  #.#.##.##.# #.#.##.#.# #.# H[i  # #H[i  #.#.##.##.# #.#.##.#.# #.# #H[iH .  #H[i?  #.#.##.##.# #........# #.# #H[i   # #.#.##.##.###...##.### #.# #H[i   # #......#...##...##.# #.# # H[i H[i K[iPvThrow: 10 stonesK[i:K[iK[iH K[iK GCast: FoxfireK[i K[i L[i]L[iQBScorchL[iL[imc randblastM[iclM[iPm?corch M[i&rM[isM[i M[i /FoxfireM[i M[i= P[il ##........##########..............##.####### ####.##........ .......÷÷#####... ###....÷. #..##  #.##.#.##.##..#####..########## ###.............................. ...÷...@.##.#.....######Cast: FoxfireFly #...# # ###.............##.# #.# # P[iP[iֶ*4.7 (1P[i-P[ic _There is a stone staircase leading down here.Q[iXA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.R[i:~R[iՌP #.# ##........########.#Flameseeker the Magician#.###................#.#Djinni#.##......##.#######.#.#Health: 25/25 ======================== ###.##...##.##.........#.#AC: 2Str: 7 .......÷÷##.##..#####....#EV: 11Int: 18 ###....÷.##.##..# #..###SH: 0Dex: 13#.##.#.##.##..#####..########## XL:  3 Next: 12% Place: Dungeon:1 ###.............................. Noise: ---------  Time: 1014.7 (1.0) ............÷...@.##.#.....###### -) Nothing wielded R[iK.......#.##.###†#.##.#.###.# # Cast: Foxfire ###.#....##.# #.#.##.#.# #.# # Fly # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# #  # #.#.##.##.###...##.### #.# #  # #......#...##...##.# #.# #  # ###.............##.# #.# # Aim: a hobgoblin (alR[i6Vmost dead, 82% to hit)  The blast of sand hits the hobgoblin.  You kill the hobgoblin! _Your magical contamination has completely faded away. _HP restored. _There is a stone staircase leading down here.R[i,R[iR[i],5 _R[i.R[i`   ##...##   .....#   .# #....#   ... ....#  R[i a .. #g..#   #.#...#  2 #.gg.#   R[i:aA#.@.#   #.#g.#   R[i[a#. ...#   R[ia.$ ##.##   .. .(#  R[ia .# ###   g   hobgoblin   ggg 3 goblins   R[ib, R[ibR[ij_  You fly downwards. The goblin hits you but does no damage.R[ir+.gR[ib4=7.2 (2.5R[iR[i) _The hobgoblin barely misses you. The goblin hits you but does no damage. _There is a stone staircase leading up here.R[iڦ   Flameseeker the Magician ##...## Djinni .....# Health: 24/25 =======================- .# #....# AC: 2R[i; mStr: 7 ... ....# EV: 11Int: 18 .. #...# SH: 0Dex: 13 R[ip #.#.g.# XL:  3 Next: 12% Place: Dungeon:2 #.gg*#R[i K Noise: =--------  Time: 1017.2 (0.0) #*@*# -) Nothing wieldedR[iާ  #.#g*# Cast: Foxfire #. ...#R[i  Fly  .$ ##.## .. .(# .# ###R[iY  g   hobgoblin  ggg 3 goblinsR[i #You fly downwards. The goblin hits you but does no damage. _The hobgoblin barely misses you. The goblin hits you but does no damage. _There is a stone staircase leading up here.  R[iԨ MCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleR[i$ <Dir - look around, f - activateR[iJ4 E.@R[iAV @..R[iq   Flameseeker the Magician ##...## Djinni .....# Health: 24/25 =======================- .# #....# AC: 2Str: 7 ... ....# EV: 11Int: 18 .. #...# SH: 0Dex: 13 #.#.g.# XL:  3 Next: 12% Place: Dungeon:2 #.gg.# Noise: =--------  Time: 1017.2 (0.0) #.@.# -) Nothing wielded #.#g.# Cast: Foxfire #. ...# Fly  .$ ##.##R[iQ  .. .(# .# ### g   hobgoblin  ggg 3 goblinsCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The goblin hits you but does no damage.  The hobgoblin hits you but does no damage.R[i ##...##  .....#  .# #....#  ... ....#  .. #...#  #.#...#  #.ggg#  #v@.#  #.#gv#  #. ...#  .$ ##.##  .. .(#  .# ### (ally target) (1 ally target)R[imU8.2 (1R[i!R[iy$  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The goblin hits you but does no damage.hobgoblin hits you but does no damage. _The goblin closely misses you.S[iowH  Flameseeker the Magician ##...## Djinni .....# Health: 23/25 ======================-- .# #....# AC: 2Str: 7 ... ....# EV: 11Int: 18 .. #...# SH: 0Dex: 13 #.#...# XL:  3 Next: 12% Place: Dungeon:2 S[iw##.ggg# Noise: =--------  Time: 1018.2 (0.0) #v@*# -) Nothing wielded #.#gv# Cast: Foxfire #. ...#S[iNx Fly  .$ ##.## .. .(# .# ###S[ix g   hobgoblin (ally target)  ggg 3 goblins (1 ally target)S[iyThe goblin hits you but does no damage.  The hobgoblin hits you but does no damage. _The goblin closely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleS[i=y<Dir - look around, f - activateS[iz,y  Flameseeker the Magician##...##  Djinni.....#  Health: 23/25 ======================--.# #....#  AC: 2Str: 7... ....#  EV: 11Int: 18.. #...#  SH: 0Dex: 13#.#...#S[iL-  XL:  3 Next: 12% Place: Dungeon:2#.ggg#  Noise: =--------  Time: 1018.2 (0.0)#v@.#  -) Nothing wielded#.#gv#  Cast: Foxfire#. ...#  Fly .$ ##.## .. .(# .# ###  g   hobgoblin (ally target)  ggg 3 goblins (1 ally target)  S[i-Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The foxfire hits the hobgoblin.S[i^S[iO.   You miscast Foxfire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The foxfire hits the hobgoblin.  The hobgoblin is severely wounded.S[iz8S[iE9 ..S[iEThe hobgoblin is almost dead.The hobgoblin hits you. The goblin barely misses you.S[iF919----S[iFR9.2 (1Contam S[i_NS[iQc _The goblin hits you with a +0 dagger. The goblin hits you but does no damage.S[ii  Flameseeker the Magician ##...## Djinni .....# Health: 18/25 =================------- .# #....# AC: 2Str: 7 ... ....# EV: 11Int: 18 .. #...#S[if SH: 0Dex: 13 #.#...# XL:  3 Next: 12% Place: Dungeon:2 #.ggg# Noise: =--------  Time: 1019.2 (0.0) #*@*#S[i0k -) Nothing wielded #.#g*# Cast: Foxfire #. ...# Fly Contam S[i .$ ##.## .. .(# .# ### g   hobgoblin  ggg 3 goblinsS[i The hobgoblin is almost dead.The hobgoblin hits you. The goblin barely misses you. _The goblin hits you with a +0 dagger. The goblin hits you but does no damage.  S[i,sCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateS[ipS[i zG#@.S[i:##S[ib ]  Flameseeker the Magician ##...## Djinni .....# Health: 18/25 =================------- .# #....# AC: 2Str: 7 ... ....#S[iJc  EV: 11Int: 18 .. #...# SH: 0Dex: 13 #.#...# XL:  3 Next: 12% Place: Dungeon:2 #.ggg# Noise: =--------  Time: 1019.2 (0.0) #.@.# -) Nothing wielded #.#g.#S[ic  Cast: Foxfire #. ...# Fly Contam  .$ ##.## .. .(#S[ic  .# ### g   hobgoblin  ggg 3 goblinsS[i d The hobgoblin hits you. The goblin barely misses you. _The goblin hits you with a +0 dagger. The goblin hits you but does no damage.  S[iCd sCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateS[ird /You conjure some foxfire!S[ik  _The goblin hits you with a +0 dagger. The goblin hits you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  Robin of the Strong Arm comes into view. They are wielding a +0 falchion.S[iz T  ##...##  .....#  .# #....#  S[i{ (g.. ....#  .g #...#  #.#...#  #.ggg#  #v@.# S[ir{  #.#gv#  #. ...#  .$ ##.##  .. .(#  .# ### S[i{ g   Robin g   hobgoblin (ally target) S[i{ )gggg 4 goblinsS[i |   The goblin hits you with a +0 dagger. The hobgoblin barely misses you.A goblin comes into view. It is wielding a +2 dagger of electrocution.S[i| C12------S[i| $20.2 (1S[iڄ S[ii a _The goblin hits you with a +0 club. The goblin hits you but does no damage.S[i   Flameseeker the Magician ##...## Djinni .....# Health: 11/25 ==========-------------- .# #....# AC: 2Str: 7 g.. ....# EV: 11Int: 18 .g #...# SH: 0Dex: 13 #.#...# XL:  3 Next: 12% Place: Dungeon:2 #.ggg# Noise: =--------  Time: 1020.2 (0.0) #v@*# -) Nothing wielded #.#gv# Cast: Foxfire #. ...# Fly Contam  .$ ##.## .. .(# .# ### g   Robin[iT m  g   hobgoblin (ally target)  gggg 4 goblinsThe goblin hits you with a +0 dagger. The hobgoblin barely misses you.A goblin comes into view. It is wielding a +2 dagger of electrocution. _The goblin hits you with a +0 club. The goblin hits you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateT[i{{  Flameseeker the Magician##...##  Djinni.....#  Health: 11/25 ==========--------------.# #....#  AC: 2Str: 7g.. ....#  EV: 11Int: 18T[i .g #...#  SH: 0Dex: 13#.#...#  XL:  3 Next: 12% Place: Dungeon:2#.ggg#  Noise: =--------  Time: 1020.2 (0.0)#v@.#  -) Nothing wielded#.#gv#T[iS  Cast: Foxfire#. ...#  Fly Contam .$ ##.## T[i7.. .(# .# ###  g   RobinT[iɽ  g   hobgoblin (ally target)  gggg 4 goblins (1 ally target) T[i_The goblin hits you with a +0 club. The goblin hits you but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  T[i9)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  T[iξ2The foxfire hits the hobgoblin but does no damage.T[iBT[i$I  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire hits the hobgoblin but does no damage.  T[iISThe hobgoblin is almost dead..T[imP..gggg 4 goblins (1 ally target)T[iXT[iT[iLT[iB T[i}V You kill the hobgoblin!T[i .gg.g.@v..T[i2gg 5 goblins (1 wandering, 1 ally tar…)The goblin closely misses you.A goblin comes into view. It is wielding a +0 club.T[ih2=71.2 (1T[iT[i}{ _The goblin hits you but does no damage. The goblin barely misses you.T[i  Flameseeker the Magician ##...## Djinni .....#T[i Health: 11/25 ==========-------------- .# #....# AC: 2Str: 7 .gg ....# EV: 11Int: 18T[i .. #...# SH: 0Dex: 13T[i^  #g#...# XL:  3 Next: 17% Place: Dungeon:2 #.ggg#T[iK Noise: =--------  Time: 1021.2 (0.0) #*@v# -) Nothing wieldedT[i  #.#**# Cast: Foxfire #. ...# Fly Contam T[i3 .$ ##.## .. .(#T[iKp .# ### g   Robin  ggggg 5 goblins (1 wandering, 1 ally tar…)The goblin closely misses you.T[iCA goblin comes into view. It is wielding a +0 club. _The goblin hits you but does no damage. The goblin barely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateT[i}T[it@#@.T[i:##T[iK] :##T[ivd g#A goblin comes into view. It is wielding a +0 club. _The goblin hits you but does no damage. The goblin barely misses you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a goblin, wielding a +0 clubT[i&( ]gvfoxfire (friendly)T[ikT @vU[ic A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.V[i٧L  Flameseeker the Magician ##...## Djinni .....# Health: 11/25 ==========-------------- .# #....# AC: 2Str: 7V[iV .gg ....# EV: 11Int: 18 .. #...# SH: 0Dex: 13 #g#...# XL:  3 Next: 17% Place: Dungeon:2 V[iި#.ggg# Noise: =--------  Time: 1021.2 (0.0) V[i#*@v# -) Nothing wielded #.#**# Cast: Foxfire #. ...# Fly Contam  .$ ##.## .. .(#V[i7 .# ### g   Robin  ggggg 5 goblins (1 wandering, 1 ally tar…)V[iV[i@A goblin comes into view. It is wielding a +0 club. _The goblin hits you but does no damage. The goblin barely misses you.V[iiCasting: Foxfire (safe; 4% risk of failure)  V[i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateV[i9 x  #*@You can't see that place.V[i   Flameseeker the Magician##...##  Djinni.....#  Health: 11/25 ==========--------------.# #....#  AC: 2Str: 7.gg ....#V[i   EV: 11Int: 18.. #...#  SH: 0Dex: 13#g#...#  XL:  3 Next: 17% Place: Dungeon:2#.ggg#  Noise: =--------  Time: 1021.2 (0.0)#.@v#  -) Nothing wieldedV[i #.#..#  Cast: Foxfire#. ...#V[i$   Fly Contam .$ ##.## .. .(# .# ###V[i   g   Robin  ggggg 5 goblins (1 ally target)  Dir - look around, f - activateYou can't see that place.  You conjure some foxfire!  The goblin shouts!  You hear a shout! x2  The foxfire hits the goblin.V[iN V[iX  ##...##  .....#  .# #....#  V[i;Y .gg ....#  .. #...#  #g#...#  #.ggg#  #.@.#  #.#..# V[iaY M #. ...#  V[iY .$ ##.##  .. .(#  V[iY x.# ###   strong, 1 ally target)V[iY WThe goblin shouts!hear a shout! x2  V[iZ The foxfire hits the goblin.  The goblin is heavily wounded.Robin roars a battlecry!V[i4Z :The goblins go into a battle-frenzy!V[ii+  ##...##  .....#  .# #....#  .gg ....#  .. #...#  #g#...#  #.ggg# V[i,  #.@.#  #.#..#  #. ...#  .$ ##.##  .. .(#  .# ### V[iK/  The goblin hits you with a +0 dagger.  * * * LOW HITPOINT WARNING * * *V[i0 V[i0 V[i; g.gv@.vV[i< ~5/25 ------==2.2 (1V[iD V[iIH V[iGP _The goblin hits you but does no damage. The goblin misses you.The foxfire hits the goblin.V[ioU )v§ 4 goblins (strong)V[i V[ii }  You kill the goblin!The foxfire hits the goblin.V[i4 W). 3V[i "V[ih V[ih V[iZi V[i k V[i l V[is n  ##...## V[i't % .....#  .# #....#  .g. ....#  .g #...#  V[iMt #.#...#  #gg))#  V[ilt F#.@.#  V[it w#.#§.#  #. ...# V[it N .$ ##.##  V[it I.. .(#  V[it V.# ###  V[it ?You kill the goblin!V[i/H  ##...##  .....#  .# #....#  .g. ....#  V[i5I .g #...#  #.#...#  #gg))#  #.@.#  #.#§.#  #. ...#  .$ ##.##  .. .(#  .# ### V[iI V[i=S .g.g.g.@.V[iS X§The goblin hits you with a +0 dagger.V[ifY o3--------22--3.2 (2V[ig V[i[,  #.# ##........########.# #.###................#.# #.##......##.#######.#.# ###.##...##.##.........#.# .......÷÷##.##..#####....# ###....÷.##.##..# #..### #.##.#.##.##..#####..##########1 V[iZ-###.............................. ............÷...@.##.#.....###### .......#.##.###g#.##.#.###.# # ###.#....##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# # g   goblin (strong) # #.#.##.##.###...##.### #.# # # #......#...##...##.# #.# # # ###.............##.# #.# # V[i-^_* * * LOW HITPOINT WARNING * * *V[i?.A----V[i6V[i_4-4.7 (3.5V[i_V[i?V[i #.# ##........########.#Flameseeker the Magician#.###................#.#Djinni#.##......##.#######.#.#Health: 3/25==---------------------- V[i###.##...##.##.........#.#AC: 2Str: 7 .......÷÷##.##..#####....#EV: 11Int: 18 ###....÷.##.##..# #..###SH: 0Dex: 13#.##.#.##.##..#####..########## XL:  3 Next: 22% Place: Dungeon:1 ###.............................. Noise: ---------  Time: 1024.7 (3.5) V[iz............÷...@.##.#.....###### -) Nothing wielded .......#.##.###g#.##.#.###.# # Cast: Foxfire ###.#....##.# #.#.##.#.# #.# # Fly Contam # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# # g   goblin (strong) # #.#.##.##.###...##.### #.# # # #......#...##...##.# #.# # # ###V[i.............##.# #.# #The foxfire hits the goblin.  You kill the goblin!The goblin hits you with a +0 dagger. _* * * LOW HITPOINT WARNING * * * _You fly upwards. _There is a stone staircase leading down here.V[ios #.# ##........########.#  Flameseeker the Magician  #.###................#.#  Djinni  #.##......##.#######.#.#  Health: 2/25=----------------------- ###.##...##.##.........#.#  AC: 2Str: 7 V[i0.......÷÷##.##..#####....#  EV: 11Int: 18 ###....÷.##.##..# #..###  SH: 0Dex: 13  #.##.#.##.##..#####..########## XL:  3 Next: 22% Place: Dungeon:1 ###............***............... Noise: ---------  Time: 1024.7 (0.0) ............÷..*@*##.#.....###### -) Nothing wielded .......#.##.###g#*##.#.###.# # Cast: Foxfire ###.#....##.# #.#.##.#.# #.# # Fly Contam # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # V[i?# #.#.##.##.# #........# #.# # g   goblin (strong) # #.#.##.##.###...##.### #.# # # #......#...##...##.# #.# # # ###.............##.# #.# # _* * * LOW HITPOINT WARNING * * * _You fly upwards. _There is a stone staircase leading down here.  Casting: Foxfire (safe; 3% risk of failure)  V[i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateW[in #.# ##........########.#  Flameseeker the Magician  #.###................#.#  Djinni  #.##......##.#######.#.#  Health: 2/25=----------------------- ###.##...##.##.........#.#  AC: 2Str: 7 .......÷÷##.##..#####....#  EV: 11Int: 18 ###....÷.##.##..# #..###  SH: 0W[iKo4Dex: 13  #.##.#.##.##..#####..########## XL:  3 Next: 22% Place: Dungeon:1 ###.............................. Noise: ---------  Time: 1024.7 (0.0) ............÷...@.##.#.....###### -) Nothing wielded .......#.##.###g#.##.#.###.# # Cast: Foxfire W[ioO###.#....##.# #.#.##.#.# #.# # Fly Contam # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# # g   goblin (strong, ally target) # #.#.##.##.###...##.### #.# # W[iov# #......#...##...##.# #.# # # ###.............##.# #.# # W[iot_* * * LOW HITPOINT WARNING * * * _You fly upwards. W[ip_There is a stone staircase leading down here.  Casting: Foxfire (safe; 3% risk of failure)  W[iLpPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateW[iCQ #.#   ..  #.# #.. ÷÷##.##.. ÷.##.##..# #..###  ##.##..#####..#..................÷...@.###.###g#.#W[iXDx  #.#.##.#.# #.#   #.#.##.#.# #.#   #.#.##.#.# #.#   #........# #.#  #...##.### #.#  W[iD#...##.# #.#   #.# W[i$Qvv  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  * * * LOW HITPOINT WARNING * * *  The goblin closely misses you.W[iQi3==5.7 (1W[iXW[iZ[K _Your magical contamination has completely faded away.Y[i*CY[iH#.# #######......>....#  #.# ..########.#  #.#Y[iHz..........#.#  #.##......##.#######.#.# ##.##...##.##.........#.# ......÷÷##.##..#####....# ##....÷.##.##..# #..###  #.##.#.##.##..#####..########### ##Y[iI....@....................÷...>v##.#.....######. Y[iKIq......#.##.###g#.##.#.###.# #. ##.#....##.# #.#.##.#.# #.# #.  #.#.##.##.# #.#.##.#.# #.# #. Y[i~I #.#.##.##.# #.#.##.#.# #.# #.  #.#.##.##.# #........# #.# #.  #.#.##.##.###...##.### #.# #.  #......#...##...##.# #.# #.Y[iJY[i P&  Y[i;P[Your foxfire dissipates!The foxfire hits the goblin.Y[in{{v§)Y[i'>§5-6 _You kill the goblin![[i$ #.# #######......>....#  Flameseeker the Magician  #.# ##........########.#  Djinni  #.###................#.#  Health: 2/25=-----------------------  #.##......##.#######.#.#  AC: 2Str: 7 ##.##...##.##.........#.#  EV: 11Int: 18 [[iT%......÷÷##.##..#####....#  SH: 0Dex: 13 ##....÷.##.##..# #..###  XL:  3 Next: 25% Place: Dungeon:1  #.##.#.##.##..#####..########### Noise: ---------  Time: 1026.7 (0.0) ##.............*@*............... -) Nothing wielded ...........÷...**##.#.....######. Cast: Foxfire ......#.##.###)#.##.#.###.# #. Fly [[i|%##.#....##.# #.#.##.#.# #.# #.  #.#.##.##.# #.#.##.#.# #.# #.  #.#.##.##.# #.#.##.#.# #.# #.   #.#.##.##.# #........# #.# #.[[i%   #.#.##.##.###...##.### #.# #.   #......#...##...##.# #.# #.[[i% Your foxfire dissipates!The foxfire hits the goblin. [[i%_You kill the goblin!Casting: Foxfire (safe; 3% risk of failure)  [[i#& Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[[iN@#@[[i5##[[i~5##[[iH  #.# #######......>....#  Flameseeker the Magician  #.# ##........########.#  Djinni  #.###................#.#  Health: 2/25=-----------------------  #.##......##.#######.#.#  AC: 2Str: 7 ##.##...##.##.........#.#  EV: 11Int: 18 ......÷÷##.##..#####....#  SH: 0Dex: 13 ##....÷.##.##..# #..###  XL:  3 Next: 25% Place: Dungeon:1  #.##.#.##.##..#####..########### Noise: ---------  Time: 1026.7 (0.0) ##..............@................ -) Nothing wielded ...........÷...>§##.#.....######. Cast: Foxfire ......#.##.###)#.##.#.###.# #. Fly ##.#....##.# #.#.##.#.# #.# #.  #.#.##.##.# #.#.##.#.# #.# #.  #.#.##.##.# #.#.##.#.# #.# #.[39;49[[iH >m   #.#.##.##.# #........# #.# #.   #.#.##.##.###...##.### #.# #.   #......#...##...##.# #.# #. Your foxfire dissipates!The foxfire hits the goblin. _You kill the goblin!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[[i! > #.# >....#  #.#       ÷÷##.## [[iA" ÷.##.##..#   #.##..#####..##.......@.........÷...>§##.#...#.###)#.#  #.#.##.#.# #.#   #.#.##.#.# #.# [[i"   #.#.##.#.# #.#   #........# #.#  ..##.### #.#   #.# [[i. vv _You kill the goblin!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  * * * LOW HITPOINT WARNING * * *=7.7 (1 _[[i4 [[i5 \[i  #.# #######......>....#  Flameseeker the Magician  #.# ##........########.#  Djinni  #.###................#.#  Health: 1/25------------------------  #.##......##.#######.#.#  AC: 2Str: 7 ##.##...##.##.........#.#  EV: 11Int: 18 ......÷÷##.##..#####....#  SH: 0Dex: 13 ##....÷.##.##..# #..###  XL:  3 Next: 25% Place: Dungeon:1  #.##.#.##.##..#####..########### Noise: =--------  Time: 1027.7 (0.0) ##.............v@*............... -) Nothing wielded ...........÷...*v##.#.....######. Cast: Foxfire ......#.##.###)#.##.#.###.# #. Fly ##.#....##.# #.#.##.#.# #.# #.  #.#.##.##.# #.#.##.#.# #.# #.  #.#.##.##.# #.#.##.#.# #.# #.   #.#.##.##.# #........# #.# #.   #.#.\[i##.##.###...##.### #.# #.   #......#...##...##.# #.# #. Dir - look around, f - activateYou conjure some foxfire! _* * * LOW HITPOINT WARNING * * *Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate\[i2" #.# #######......>....#  Flameseeker the Magician  #.# ##........########.#  Djinni  #.###................#.#  Health: 1/25------------------------  #.##......##.#######.#.#  AC: 2\[i^Str: 7 ##.##...##.##.........#.#  EV: 11Int: 18 ......÷÷##.##..#####....#  SH: 0Dex: 13 ##....÷.##.##..# #..###  XL:  3 Next: 25% Place: Dungeon:1 \[i #.##.#.##.##..#####..########### Noise: =--------  Time: 1027.7 (0.0) ##.............v@................ -) Nothing wielded \[i...........÷...>v##.#.....######. Cast: Foxfire ......#.##.###)#.##.#.###.# #. Fly ##.#....##.# #.#.##.#.# #.# #.  #.#.##.##.# #.#.##.#.# #.# #.  #.#.##.##.# #.#.#[40m#.#.# #.# #.\[i@   #.#.##.##.# #........# #.# #.   #.#.##.##.###...##.### #.# #.   #......#...##...##.# #.# #. \[iDir - look around, f - activateYou conjure some foxfire! _* * * LOW HITPOINT WARNING * * *\[i5Casting: Foxfire (safe; 3% risk of failure)  \[iiPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate\[i8 #.# >....#  #.#       ÷÷##.## ÷.##.##..#   #.##..#####..##......v@.........÷...>v##.#...#.###)#.#  #.#.##.#.# #.#   #.#.##.#.# #.#   #.#.##.#.# #.#   #........# #.#  ..##.### #.#   #.# \[i _* * * LOW HITPOINT WARNING * * *Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  \[iYou conjure some foxfire!  * * * LOW HITPOINT WARNING * * *\[i#\[i\[iDv§§§.§@v§v§\[ie8.7 (1Foxfire _\[iV§§§\[i`[iI`[i`[i`[i`[i`[i)`[i`[i|`[i`[i_2=`[iw] _Your foxfire dissipates!`[i3`[i`[i`[i ,`[i `[iZ # #######......>....# # ##........########.# ###....#.# `[i\ ##......##.#######.#.# ..##.##.........#.# ÷÷##.##..#####....# ...÷.##.##v.# #..### `[i##.#.##.##..#####..### -31.7 (3 .......v........@.# ÷...>.##.#.....######.# Foxfire#.##.###)#.##.#.###.# #.# ....##.# #.#.##.#.# #.# #.# #.#`[i[ #.#.##.#.# #.# #.# #.# #.#.##.#.# #.# #.# #.#`[i #........# #.# #.# #.#`[i2#...##.### #.# #.# .....#...##...##.# #.# #.#`[iT7-`[i`[iVa[i/3a[iY1a[i9a[i?Ba[i@a[iFB|3==a[iMCa[iEa[iF,a[ihGa[i-O' ######......>....# ........########.# .....#.# .....##.#######.#.# ..##.##.........#.# ÷÷##.##..#####....# a[iPl÷.##.##v.# #..### .##.##..#####..### 4v...# ÷...>.##.#.....######.# #.##.###)#.##.#.###.# #.# ..##.# #.#.##.#.# #.# #.#.##.#. #.#.##.#. #........#...##.## a[iVa[iXb[i3b[i=b[inb[iQb[ib[if4==b[i5b[ix,b[ib[i,b[i/b[i,b[iBb[ib[if5==b[ib[i:,b[ib[i,b[i,b[ib[ib[i#b[i_9=b[ib[iub[iI6=b[ib[i ,b[ib[i=,b[i#b[ia,b[i#b[ib[if7==b[ib[iBb[i8==b[ib[imBb[i,b[iwb[i ,b[i b[i b[i f9==b[i( b[i ,b[ijb[i,b[i2b[i,b[iRb[ib[ij10/25==b[ib[ib[i0b[iib[ib[i,b[iTb[i,b[ibb[ib[i_11==b[ib[i) ,b[i b[i+",b[i"#b[ij$,b[i$%b[i\&b[i&9=b[iV'b[i(b[i)S2=b[i)b[i +,b[im+b[iG,,b[i,b[id-b[i-b[i-b[i.b[i/^3==b[iV/b[i0,b[iu0b[iC1b[iz1b[i 2b[i`3,b[i4b[iQ5b[i5^4==b[i<6b[i7,b[i~8b[i9,b[i:b[i];,b[i;b[i =b[i=t5==b[iL>,b[i>b[iZ?,b[i?b[ik@,b[i@b[iAb[iA^6==b[iAb[iB,b[i Cb[iCb[iCb[irDb[i#F,b[iFb[i(Hb[itH^7==b[iIb[iJb[iKb[iALb[iL,b[iLb[iM,b[icNb[iAPO=b[iPb[i"Rd18=b[iSb[iT,b[i7Ub[ibV,b[iVb[i`W,b[iXb[i.##.#.....#####e[i...#.##.###)#.##.#.###.# e[i#.###.#....##.# #.#.##.#.# #.# .# #.#.##.##.# #.#.##.#.e[i# #.# .# #.#.##.##.# #.#.##.#.# #.# .# #.#.##.##.# #........# #.# .# #.#.##.##.###...##.##e[i# #.# .# #......#...##...##.# #.# .e[iz# ###.............##.# #.#e[ie[ie[iEf[ie< ##..............##.####### #####.##........ ........÷÷#####... ####....÷.## #..##  #.##.#.##.##..#####..######### ####............................. ....÷...>.##.#.....######.##.###@#.##.#.###.# #Cast: FoxfireFly .... .# ######...####.##.# #.#f[iHAf[iA*4.7 (1f[iGf[iK  Things that are here: _a +0 dagger; a goblin corpse; a hobgoblin corpsef[i< f[i %5f[i= f[i. % _k - a +0 daggerg[i3#.# ########.# #.#..........#.#  #.##......##.#######.#.# ###.##...##.##.........#.# .......÷÷##.##..#####....# ###....÷.##.##..# #..###  #.##.#.##.##..#####..########## ###........................÷...@.##.#.....###### .......#.##.###†#.##.#.###.# # ###.#....##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #g[i4[39;49m........# #.# #  # #.#.##.##.###...##.### #.# #  # #......#...##...##.# #.# #  # ###.............##.# #.# # 6g[i~6c _There is a stone staircase leading down here.h[ih[iA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. h[iC(>)go down, or (])view destination.i[irSi[id #.# ##........########.#Flameseeker the Magician#.###................#.#Djinni#.##......##.#######.#.#Health: 25/25 ======================== ###.##...##.##.........#.#AC: 2Str: 7 .......÷÷##.##..#####....#EV: 11Int: 18 ###....÷.##.##..# #..###SH: 0Dex: 13#.##.#.##.##..#####..########## XL:  3 Next: 25% Place: Dungeon:1 ###.............................. Noise: ---------  Time: 1136.7 (1.0) ............÷...@.##.#.....###### -) Nothing wielded .......#.##.###†#.##.#.###.# i[ie[40m# Cast: Foxfire ###.#....##.# #.#.##.#.# #.# # Fly # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# #  # #.#.##.##.###...##.### #.# #  # #......#...##...##.# #.# #  # ###.............##.# #.# #  _Done exploring. _There is a stone staircase leading down here.  Things that are here: _a +0 dagger; a goblin corpse; i[iea hobgoblin corpse _k - a +0 dagger _There is a stone staircase leading down here.i[iSfj[i j[ir A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.k[ik[i i #.# ##........########.#Flameseeker the Magician#.###................#.#Djinni#.##......##.#######.#.#Health: 25/25 ======================== ###.##...##.##.........#.#AC: 2k[i Str: 7 .......÷÷##.##..#####....#EV: 11Int: 18 k[i ###....÷.##.##..# #..###SH: 0Dex: 13k[i  #.##.#.##.##..#####..########## XL:  3 Next: 25% Place: Dungeon:1 ###.............................. Noise: ---------  Time: 1136.7 (0.0) k[i............÷...@.##.#.....###### -) Nothing wielded .......#.##.###†#.##.#.###.# # Cast: Foxfire ###.#....##.# #.#.##.#.# #.# # Fly # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # k[i'# #.#.##.##.# #........# #.# #  # #.#.##.##.###...##.### #.# #k[in  # #......#...##...##.# #.# #  # ###.............##.# #.# #k[i  _Done exploring. _There is a stone staircase leading down here.  Things that are here: k[i_a +0 dagger; a goblin corpse; a hobgoblin corpse _k - a +0 dagger _There is a stone staircase leading down here.k[ik[ixk[il[i A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. l[ia C(>)go down, or (])view destination.m[i9Um[i^ #.# ##........########.#Flameseeker the Magician#.###................#.#Djinni#.##......##.#######.#.#Health: 25/25 ======================== ###.##...##.##.........#.#AC: 2Str: 7 .......÷÷##.##..#####....#EV: 11Int: 18 ###....÷.##.##..# #..###SH: 0Dex: 13#.##.#.##.##..#####..########## XL:  3 Next: 25% Place: Dungeon:1 m[i_###.............................. Noise: ---------  Time: 1136.7 (0.0) ............÷...@.##.#.....###### -) Nothing wielded .......#.##.###†#.##.#.###.# # Cast: Foxfire ###.#....##.# #.#.##.#.# #.# # Fly # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #.#.##.#.# #.# # # #.#.##.##.# #........# #.# #  # #.#.##.##.###...##.### #.# #  # #......#...##[i1`m...##.# #.# #  # ###.............##.# #.# #  _Done exploring. _There is a stone staircase leading down here.  Things that are here: _a +0 dagger; a goblin corpse; a hobgoblin corpse _k - a +0 dagger _There is a stone staircase leading down here.m[i`m[ifm[ilm[iq17.7 (1 _m[irm[i6    ##...##   .....#   .# #....#   g.. ....#   gg #...#   #.#...#  2 #..))#   #g@.#   #.#..#   #. ...#   .$ ##.##   .. .(#   .# ###   g   Robin  [i740m ggg 3 goblins (1 wandering)    You fly downwards.m[i7m[i=f  Level annotation: Robinm[i ?m[i?m[id@m[iB7  The goblin shouts!m[iE  A goblin comes into view. It is wielding a +0 club.m[i`Fm[iFm[iQ ..g g.gg 4 goblins (1 launcherRobin closely misses you. Robin misses you. The goblin unwields a +0 club.m[iW (((The goblin wields a +0 sling. The goblin shoots a sling bullet.m[i U  The sling bullet hits you.m[i gg #..#.g.)ggg 5 goblins (1 launcher, 1 wandering)m[i ]A goblin comes into view. It is wielding a +0 club.m[iCl c4-==9.2 (2.5m[iw m[i _The goblin moves out of view. _There is a stone staircase leading up here.n[iQ  Flameseeker the Magician ##...## Djinni .....# Health: 23/25 ======================-- .# #....# AC: 2Str: 7 n[ix..g g...# EV: 11Int: 18 gg #...# SH: 0Dex: 13 #.#...#n[i XL:  3 Next: 25% Place: Dungeon:2 #g***# Noise: ==-------  Time: 1139.2 (0.0)n[iґ #g@*# -) Nothing wieldedn[iɒ #.#**# Cast: Foxfire #. ...# Fly  .$ ##.## .. .(# .# ### g   Robin  ggggg 5 goblins (1 launcher, 1 wandering)A goblin comes into view. It is wielding a +0 club. n[i _The goblin moves out of view. _There is a stone staircase leading up here.  Casting: Foxfire (safe; 3% risk of failure)  n[i6 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten[i)C.@n[io 5..n[i~ @..n[iW   Flameseeker the Magician ##...##n[i  Djinni .....# Health: 23/25 ======================-- .# #....# AC: 2Str: 7 ..g g...# EV: 11Int: 18 gg #...# SH: 0Dex: 13n[i:  #.#...# XL:  3 Next: 25% Place: Dungeon:2 #g.))#n[io i Noise: ==-------  Time: 1139.2 (0.0) #g@.# -) Nothing wieldedn[i  #.#..# Cast: Foxfire #. ...#n[i n Fly  .$ ##.##n[iy  .. .(# .# ### g   Robin  ggggg 5 goblins (1 launcher, 1 wandering) _The goblin moves out of view. _There is a stone staircase leading up here.  n[i sCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten[i /You conjure some foxfire!n[i n[i%  ##...##  .....#  .# #....#  ..g g...#  n[iw% gg #...#  #.#...#  #vg))#  #g@.#  n[i% e#.#..#  #. ...#  .$ ##.## n[i2& A .. .(#  .# ### (ally target) gally targ…)n[ik& \ _There is a stone staircase leading up here. n[i& Casting: Foxfire (safe; 3% risk of failure)  n[iO' KPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the goblin.n[iئ n[if n[iS n[iب n[i  ..gg.gg 4 goblins (1 launcher)The goblin is moderately wounded.Robin says, "Duck!"n[ir n[i* x..gg..@vn[iހ a2--40.2 (1n[i n[i6 5 _Robin throws the goblin at you!n[i   Flameseeker the Magician ##...## Djinni .....# Health: 21/25 ====================---- .# #....# AC: 2n[i pStr: 7 ... g...# EV: 11Int: 18 .g #...# SH: 0n[i pDex: 13 #g#...#n[i  XL:  3 Next: 25% Place: Dungeon:2 #.***#n[i<  Noise: =--------  Time: 1140.2 (0.0) n[ie #g@g# -) Nothing wielded n[i #.#v*# Cast: Foxfire n[i m#. ...# Fly  n[i ..$ ##.## .. .(#n[i  .# ### g   Robin (ally target)n[id   gggg 4 goblins (1 launcher)The goblin is moderately wounded.Robin says, "Duck!" _Robin throws the goblin at you!  n[i MCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclen[i <Dir - look around, f - activaten[iF B.@o[ih  Flameseeker the Magician##...##  Djinni.....#  Health: 21/25 ====================----.# #....#  AC: 2Str: 7... g...#o[ih  EV: 11Int: 18.g #...#  SH: 0Dex: 13#g#...#  XL:  3 Next: 25% Place: Dungeon:2#..))#o[iiw  Noise: =--------  Time: 1140.2 (0.0)#g@g#  -) Nothing wieldedo[iHiN#.#v.#  Cast: Foxfire#. ...#  Fly o[iti.$ ##.## .. .(# o[ii.# ###  g   Robin (ally target)o[ii|  gggg 4 goblins (1 launcher, 1 ally target)  o[ii_Robin throws the goblin at you!  Casting: Foxfire (safe; 3% risk of failure)  o[i#jPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo[ijMYou conjure some foxfire!  The foxfire hits Robin.o[io[i!mv)v.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits Robin.  Robin is moderately wounded.o[io[i\M(((o[io[iߥ .ggg  The goblin shoots a sling bullet. The sling bullet hits you.o[il^,o[i _o[io_o[ikg.g#..v).gg 6 goblins (1 launcher, 1 ally tar…o[il_17----=o[il 1.2 (1o[iqwo[iz5 _Robin throws the goblin at you!o[i^  Flameseeker the Magician ##...## Djinni .....# Health: 16/25 ===============--------- .# #g...# AC: 2Str: 7 o[i6_c... g...# EV: 11Int: 18 .g #...# SH: 0Dex: 13o[i__ #g#...# XL:  3 Next: 25% Place: Dungeon:2o[i_I #.v*v#o[i_ Noise: ==-------  Time: 1141.2 (0.0) #g@g#o[i_c -) Nothing wielded o[i_#.#*g# Cast: Foxfire o[i`V#. ...# Fly o[i/`, .$ ##.##o[i` .. .(# .# ### g   Robin (ally target) o[i` gggggg 6 goblins (1 launcher, 1 ally tar…)Robin is moderately wounded.The goblin shoots a sling bullet. The sling bullet hits you. o[ia_Robin throws the goblin at you!  Casting: Foxfire (safe; 3% risk of failure)  o[i_a Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo[iB.@o[i   Flameseeker the Magician##...##  Djinni.....#  Health: 16/25 ===============---------.# #g...#  AC: 2Str: 7... g...#  EV: 11Int: 18.g #...#  SH: 0o[iDex: 13#g#...#  XL:  3 Next: 25% Place: Dungeon:2#.v)v#  Noise: ==-------  Time: 1141.2 (0.0)#g@g#  -) Nothing wielded#.#.g#  Cast: Foxfire#. ...#  Fly .$ ##.##o[iY .. .(# .# ###  g   Robin (ally target)o[i  gggggg 6 goblins (1 launcher, 1 ally tar…)  _Robin throws the goblin at you!  o[iECasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  o[i*The foxfire hits Robin but does no damage.o[io[iOL  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  o[iThe foxfire hits Robin but does no damage.  Robin is moderately wounded.the goblin.o[id.) 5 goblins (1 launcher)o[i.o[i/,o[iq< .g.g.gg  You kill the goblin!The goblin hits you with a +2 dagger of electrocution.o[iXo[io[io[i..g. #gg..vvo[i@2----o[im37-2.2 (1o[iVo[i  o[iW'_Robin throws the goblin at you!o[i  Flameseeker the Magician ##...## Djinni .....# Health: 11/25 ==========-------------- .# #....# AC: 2Str: 7 ... .g..# EV: 11Int: 18 .. #g..# SH: 0Dex: 13 #g#...# XL:  3 Next: 27% Place: Dungeon:2 #.*vg# Noise: =--------  Time: 1142.2 (0.0)o[ij #g@*# -) Nothing wielded #.#vg# Cast: Foxfire #. ...# Fly  .$ ##.## .. .(# .# ### g   Robin (ally target)  ggggg 5 goblins (1 launcher)o[iL2You kill the goblin!The goblin hits you with a +2 dagger of electrocution. _Robin throws the goblin at you!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo[i B.@o[i _  Flameseeker the Magician##...##  Djinni.....#  Health: 11/25 ==========--------------.# #....#o[iH .  AC: 2Str: 7... .g..#  EV: 11Int: 18.. #g..#  SH: 0Dex: 13#g#...#o[ix   XL:  3 Next: 27% Place: Dungeon:2#..vg#o[i   Noise: =--------  Time: 1142.2 (0.0)#g@)#o[i   -) Nothing wielded#.#vg#o[i   Cast: Foxfire#. ...#o[i   Fly .$ ##.##o[i6 N .. .(#o[iW e .# ###o[i   g   Robin (ally target)  ggggg 5 goblins (1 launcher, 1 ally targ…)o[i7  _Robin throws the goblin at you!  Casting: Foxfire (safe; 3% risk of failure)  o[ic Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo[i MYou conjure some foxfire!  The foxfire hits Robin.o[iR o[i .  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits Robin.  Robin is heavily wounded.o[i9 o[i$ v)v.  Robin is severely wounded.o[i1. (((The goblin shoots a sling bullet. The sling bullet barely misses you.o[i  The sling bullet hits the goblin. The goblin misses you.Robin roars a battlecry!The goblins go into a battle-frenzy!o[i .g.#.gv)@strong, 1 a====3.2 (1o[i o[i W _The goblin completely misses you.o[ip  Flameseeker the Magician ##...## Djinni .....# Health: 10/25 =========--------------- .# #....# AC: 2Str: 7 ... ....# EV: 11Int: 18 .. #gg.# SH: 0o[izDex: 13 #.#...# XL:  3 Next: 27% Place: Dungeon:2 #gv*g# Noise: ====-----  Time: 1143.2 (0.0) #g@v# -) Nothing wielded #.#*g#o[i Cast: Foxfire #. ...# Fly  .$ ##.## .. .(# .# ### g   Robin (ally target)o[iy  ggggg 5 goblins (1 launcher, strong, 1 a…)o[iLRobin roars a battlecry!The goblins go into a battle-frenzy! _The goblin completely misses you.o[iMCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleo[i<Dir - look around, f - activatep[iFB.@p[ic  Flameseeker the Magician ##...## Djinni .....# Health: 10/25 =========---------------p[ic .# #....# AC: 2Str: 7 ... ....# EV: 11Int: 18 .. #gg.# SH: 0Dex: 13 #.#...# XL:  3 Next: 27% Place: Dungeon:2 #gv)g# Noise: ====-----  Time: 1143.2 (0.0) #g@v# -) Nothing wielded p[id#.#.g# Cast: Foxfire #. ...# Fly  .$ ##.## .. .(# .# ### g   Robin (ally target)  ggggg 5 goblins (1 launcher, strong, 1 a…) _The goblin completely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclep[iexDir - look around, f - activateYou conjure some foxfire!  The foxfire hits the goblin!p[ip ##...##  .....#  .# #....#  ... ....#  .. #gg.#  #.#...#  #gv))#  #g@v#  #.#.g#  #. ...#  .$ ##.##  .. .(#  .# ###   4 goblins (1 launcher, strong, 1 alp[i-p[i)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the goblin!  You kill the goblin!Robin but does no damage.p[iup[iEvp[i~a  ##...##  .....#  .# #....#  ... ....#  .. #.g.#  #.#.g.#  #g.))#  #g@)#  #.#.g#  #. ...#  .$ ##.##  .. .(#  .# ###   p[ibRobin is severely wounded.p[iR ##...##  .....#  .# #....#  ... ....#  .. #.g.#  #.#.g.#  #g.))#  #g@)#  #.#.g#  #. ...#  .$ ##.##  .. .(#  .# ###   p[ie.g.vvRobin is severely wounded.  The goblin hits you with a +2 dagger of electrocution.  * * * LOW HITPOINT WARNING * * *You are electrocuted!  Ouch! That really hurt!  You die...p[iFI-8---------p[i/  --more--t[ij t[i)m [Inventory: 11/52 slots t[im Hand Weapons (go to first with ))g - a +0 club  k - a +0 dagger Missiles (go to first with ()h - 10 stones Armour (go to first with [) t[im  a - a +0 robe (worn)c - a +0 plate armour Scrolls (go to first with ?)  b - a scroll of fog {unknown} t[iyn } e - 2 scrolls of blinking {unknown}i - a scroll of poison {unknown}  j - a scroll of immolation {unknown} Potions (go to first with !)  d - 2 potions of curing {unknown}  f - a potion of moonshine {unknown}v[i+q v[iZr,v[i}v[i;Goodbye, Flameseeker.28 Flameseeker the Magician (level 3, -8/25 HPs)Began as a Djinni Fire Elementalist on Nov 7, 2025.Mangled by a goblin... wielding a +2 dagger of electrocution... led by Robin(14 damage)... on level 2 of the Dungeon.The game lasted 00:03:46 (1140 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orbw[i|w[iPw[iM? [?25h[?0c [?1051l[?1052l[?1060l[?1061l