hv Player: Franclin Game: Tutorial trunk Server: crawl.dcss.io Filename: 2025-09-15.12:56:23.ttyrec Time: (1757940983) Mon Sep 15 12:56:23 2025  h [?1051l[?1052l[?1060l[?1061h h V)0[?7h[?25l[?1c h( eWelcome, Franclin. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities hb h2? hOFranclin the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered########.....######..@.......#.....############ hLVIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. h/  --more-- hEl4 h| h'  h hѭ[ _Found a staircase leading out of the dungeon. h:  h  h  h< F _Unknown command. hGJ# #.....##..<..#.....#####.#  h! h"21.0 (1 _ h ' h' h# #.....##..<.@......##.....#####.##  h h&2 hY h h; hS, h, h hK####### #.....####### #..<.....@..# 6.0 (4#.....#####.# ####### # hk hܤ h' h  h &####### #.....# #..<......@.# #.....#####.# ####### .# ..###  h W7.0 (1 hz _You're doing great! Now, explore a bit until you reach the next blue square. hLu # #.....# #..<.......@#  hu 0#.....#####.# # #.# ...#### hp <8 h͋  h  h u h  h)  h , h  h :########.....########..<........#.....#####.####### ##.##### #.@....#11.0 (3.0) #####..#  h! .# #  h%  h&  h$ u h  h ########.....########..<........##.....#####.#  ####### ##.#### #...... #####..# #.....@# 6.0 (5#..##### #.  h h h h/ h hA h h , h h h h h h h hH h h####### #.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #......# #@.#####21 #........ ######### h h  h h- h h h, h" h; .....# ..<........# .....#####.#  h###### ##.#####  #......# #####..# #......# #..####### #.......@#  ha#########.#  #.# #.##.##.### hV7.0 (6  Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6  h#h-.-l/|\/|\ h% hf&+8.0 (7 hW3 h9 _1 2 3 b j n" h" h[3" h8" h," h" hQ" h," hw" hN" h," hd" h4" h" h5" h" h5  #####..#  ##  #..#########  #........## #.##########.## #.# ##.## #.# ##.###.# ##.#.#" h ## ### " h,32.0 (4" h" h +3.0 (5" h" hlT  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].' hI' hp ' h!' h!' h6&' hi'' h'' h(' h(' h-B' h.' h2B' hC## .# ## .# #..  .##### .>.  .....# ..# ###..# #.# .....# #.# .####### #.## .......##8 #######.## ##.##.## ##.####.###.####.#.####.#####' hL3 _Found a stone staircase leading down.) h ) h ) h ) h ) hX) hB) h{) h) h?) h) h.) hf) h) hC) h) h ) h) h"  # #### ###.# ##.## ) h"#####.# ##...## # ##.##### #..@..#  #......# ##...#######..# ##.#.###......# ####.###..####### ##.###........#) h###.##########.## ##.####.## ##.####.###.##) hS(,42.0 (4) hx-) h-$3.0 (5) hM1) h4  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here., hK4.0 (1 _, h, h   ####### #.....#2 #.@...+ #.....# #######  A new level! To begin with, head over to that door to the right., hB +7 (1.7, hK , hO _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.. h. hi. h. hQ. he. hc _. h)####### #.....# #.<.@.+ 6.7 (2.0#.....# ####### . hY. ht/ h=b  # #.....# #.<..@+ #.....# # / hf / hg +7.7 (1/ hj / hl \ _You can open a closed door by walking into it.1 h241 h51 hw62 hA###.#'....+###.#2 h#E2 hzE&82 h]J2 hK _You open the door.3 h_3 hT,3 hNThere is an open door here.3 h5S _3 hX3 hb _You open the door.3 hB 3 h####### ######.....####.#.###.≈≈3 h#.<...'....@.....≈≈55.7 (7#.....####.#.###.≈≈####### #####3 h3 h_ _There is an open door here.4 h3 # ##### ≈#.....####.#.###.≈#.<...'....'@....≈4 h #.....####.#.###.≈# ##### ≈ 4 h4 h8+6.7 (14 h _To close an open door, press [C].5 hk5 hl5 h5 h5 h≈≈#≈≈#≈≈≈#≈≈≈#5 h* #≈≈≈## ####### ##### ##.≈≈≈.## 5 hO Y#.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈..60.7 (4 5 ho #.....####.#.###.≈≈≈≈≈.# 5 h ####### ##### #.≈≈≈≈≈.##.≈≈≈≈≈.#5 h :#..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##5 hL!5 h%5 h&9 h9 hm9 h9 hD9 h9 h9 hn9 h9 h,9 h9 h  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈##  ####### ##### ##.≈≈≈.## 9 hQ #.....####.#.###.≈≈≈≈≈.#  #.<...'....'@....≈≈≈≈≈..  #.....####.#.###.≈≈≈≈≈.#  ####### ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..#9 hX ##.≈≈≈.## .~~~.# #≈≈≈##9 h+3.7 (39 h9 h+4.7 (49 h9 h*} _To close an open door, press [C].: h : h Unequip which item? Armour (go to first with [) : h#  a - a +0 robe (worn)[?] describe selected [!] unequip|take off: he |[tab] equip|unequip= h = hFranclin the Covered≈≈#Human≈≈#Health: 18/18 ========================≈≈≈#Magic: 3/3========================≈≈≈#= hnAC: 2Str: 16#≈≈≈##EV: 10Int: 8####### ##### ##.≈≈≈.##SH: 0Dex: 12#.....####.#.###.≈≈≈≈≈.#XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈≈≈..= h1Noise: ---------  Time: 64.7 (0.0)#.....####.#.###.≈≈≈≈≈.#= h -) Nothing wielded####### ##### #.≈≈≈≈≈.#Nothing quivered#.≈≈≈≈≈.##..≈≈≈..#= h7##.≈≈≈.##.~~~.##≈≈≈## = h7_To close an open door, press [C].= h:Okay, then.= h= hU= hw. _> hD ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## > h!# ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....@.....≈≈≈≈≈..> h #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..# > hb{ ##.≈≈≈.##  .~~~.# > hJ #≈≈≈##> h> h)5.7 (1 > h _> h> hI _There is an open door here.? h{? hsTUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected ? h[!] unequip|take off[tab] equip|unequip? hWr ? h|x ? h"~ GFranclin the Covered≈≈#Human≈≈#Health: 18/18 ========================≈≈≈#? hz~ Magic: 3/3========================≈≈≈#AC: 2Str: 16#≈≈≈##EV: 10Int: 8####### ##### ##.≈≈≈.##? h~ ZSH: 0Dex: 12#.....####.#.###.≈≈≈≈≈.#XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈≈≈..? h~ jNoise: ---------  Time: 65.7 (0.0)#.....####.#.###.≈≈≈≈≈.#-) Nothing wielded? h1 ####### ##### #.≈≈≈≈≈.#Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈## ? ht _To close an open door, press [C]. _Okay, then. _There is an open door here.? h݄ :Okay, then.? h& ? h ? h& . _A hH 4A h A h5 N _There's nothing to close nearby.B h߲  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'@....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# B h B h B h +6.7 (1B h B h3  B hQ w_To close an open door, press [C].D h_D h3D h@nD hD h#D h6D hrD hV D h D h D h D h D h≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## ####### ##### ##.≈≈≈.## D h M#.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈.. 70.7 (4 #.....####.#.###.≈≈≈≈≈.# D h7####### ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..#D h##.≈≈≈.##.~~~.##≈≈≈##D hD hD hG hG h9 ≈≈≈#≈#≈≈≈## ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'.....≈≈≈≈≈.......####.#.###.≈≈≈≈≈.###### ##### #. ##-) Nothing wieldedNothing quivered≈≈≈# ≈≈≈#≈≈≈#G h+2.7 (2G hA3.7 (3G h _Note how you can move through shallow but not through deep water.J hJ hJ heJ hNJ hJ hXJ hJ hJ hhJ h,J hJ hH###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.## .<...'....'.....≈≈≈≈≈... .....####.#.###.≈≈≈≈≈.# J h##### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  J h##.≈≈≈.## ~~~.# 6#≈≈≈##  ≈≈≈# ≈≈≈#≈≈≈J hH# J h1J h"J hK h 3K h K hY K h xYou enter the shallow water.Water K hI \ _Moving in this stuff is going to be slow.K h 3K h K h K h ,K h K h ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## .'....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# K h#.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# 80.9 (4.2##≈≈≈## #≈≈≈# K hc#≈≈≈# #≈≈≈##≈≈≈##K h≈≈≈##≈≈≈#K h,K h K hk O h O hf O h O h O h; O h  ≈≈≈#  ##≈≈≈## # ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# 3.5 (2.6##.≈≈≈.## #.~~~.# ##≈≈≈###≈≈≈##≈≈≈##≈≈≈##≈≈≈##≈≈≈#O h '[39;49mO h" Q h Q h% Q h Q h Q h Q h nQ h Q he Q h Q h8 Q h Q hQ hQ h7Q hWQ hQ hQ hQ hQ h Q hu Q h Q hJ Q h#≈≈≈#  #≈≈≈#  #≈≈≈#  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ##.#.###.≈≈≈≈≈.## ...'.....≈≈≈≈≈..@+Q h6$9.5 (6.0 ##.#.###.≈≈≈≈≈.###### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..##.≈≈≈.##.~~~.###≈≈≈## Q hQ hQ hS h###...#'.<.#...####S hS haM======90.5 (1S hS h _As you open the door, it creaks loudly! _Found a stone staircase leading up.T h,IT h.T hr/T hP3r _There is an open door here.T hM4T h4 _T h}5T h< #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ### ##.≈≈≈.## ##### .###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# ------T h3=.###.≈≈≈≈≈.###...# ### #.≈≈≈≈≈.# ##### #.≈≈≈≈≈.##..≈≈≈..###.#.~~~.# T hB+2.5 (2T hXFT hFJ------3.5 (3T hcJT hM  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.V hgV hדV hV hV hq24.5 (1 _V hV h- N  V h. ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣1 ♣....@..♣ ♣♣♣♣...♣♣V h.  ♣♣.♣♣ ♣♣♣V h2 V hk -5.3 (1.8V ho V hr  What's this? To find out where you are, have a look at the minimap to the rightV h!s of the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor isV h[s apointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.W hQ#  _ . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣W h&-7.3 (2.0W h"(W hi(+8.3 (3W hE2  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Y hLY hY h7Y hY hY heY h;XY hY h@Y h]Y hKY hY hY hY hY hd Y hr!Y h"Y h"Y h#Y h'##.###.## ##.## #.## .## ## ♣ # ♣. Y hk( ♣.♣♣♣ ♣♣♣♣.@♣♣♣♣ ♣♣.♣♣103.3 (5.0)♣♣...♣♣♣...♣♣♣♣♣♣....>..♣ ♣♣♣♣...♣♣♣♣.♣♣♣♣♣Y h(Y h+,Y hH-Z hAhIZ hhZ hjZ hQkZ honZ h pZ hqZ hIqZ hqZ hyv####.## ##.## ##.# # ##.## ## ##.##♣♣ .###.## ♣..#.## ♣♣. ##.## ♣.♣  ### ♣@♣♣ 6.3 (3Z hw ♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣Z hwZ h|Z hI}[ h;[ h>..# ..## .#.## ##.## ♣  ##.##  .♣  ##. .♣  ##.##[ hp .♣  ##.##♣♣♣.♣ ##.##♣♣@.♣9 #.##♣♣.♣♣♣ .##♣.♣♣ ##♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣..[ h .♣♣♣♣♣♣....>..♣♣♣♣...♣♣[ hŠ[ hI^ h_^ hB^ h  ## # ♣♣. .♣♣ ## ♣♣.....♣♣ .## ^ h  ♣..~~~..♣ #.## ♣..~§~..♣ ##.## ♣..~§~..♣  ##.# ♣.....♣ ##.## ♣...♣ .## ^ hsn♣♣♣@♣ .## ♣♣..♣♣ ## ♣♣.♣ ♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>♣^ h10.3 (1  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.^ hX'§^ h^ hS$1.3 (2^ h ^ h\"  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].b h3b hb hib hb hb hb hpb hb h'b hӣb hBb hb hb hb hub hb h,b hb h5b hY,b hb hob hXb hb hKb hb h<b hb hܹb h@b hxb hb h1b hb hb hPb hwb hb hb hb hb hGb hb hb hb hYb hib heb hb hb hb hb h,b hxb hb h:b hpb hb hb hb hb hb hb h0b hpb hb hb hb hb hyb hib hb hb hb hb h3b hhb hb hb hb hb h0  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ b h♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣b hy0343.0)b h7Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapb hnoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.b h,5.3 (24b h_b h. _Found an exit from the tutorial.c hc hEc hc hc h;c hBc h^c hc hzc hc h,c hlc h0c h ,c hD c h c hw ,c hc hc hc h)c hc h? ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 41.3 (6.0)♣.......♣♣♣♣ ♣...<......♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣c h♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣  ♣♣.c h  ♣♣. c hc hc h = _Done exploring.c hg c h c hY c h r0......c hZ c h c h E _Done exploring.c h c hG c h c h6 c h " c hO" c h# E _Done exploring.m h m hbLevel 1 of the Dungeon<<>>(Press ? for help) ♣♣♣♣♣  ♣♣...♣♣  ♣♣...@.♣♣  ♣.......♣♣♣♣  ♣...<......♣♣♣♣♣  ♣.......♣♣♣....♣♣♣♣  ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣♣♣♣♣♣..♣♣  ♣♣♣♣♣♣♣♣.♣♣  ♣♣.♣  #######♣♣.♣  #.....##########♣♣.♣♣  #..<........###.##♣♣♣.♣♣  #.....#####.###...##♣♣♣♣..♣♣  ####### ##.##### #..>..#♣♣...♣♣♣  #......# ##...##♣♣.....♣♣  #####..# ##.#.##♣..§§~..♣  #......# ####.##♣..§§§..♣  #..####### ##.##♣..§~§..♣  #........## ##.#♣♣.....♣♣  #########.## ##.##♣♣...♣♣  ##.## ##.##♣♣♣.♣♣  ##.###.##♣♣..♣♣o hM@<p h\;q hH s h]s hM[ t h9u h-x w hw h x hMy hy hFranclin the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8♣♣♣♣♣SH: 0Dex: 12♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣...@.♣♣Noise: ---------  Time: 141.3 (0.0)♣.......♣♣♣♣-) Nothing wielded♣...<......♣♣♣♣♣Nothing quivered♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣♣♣♣♣..♣♣ ♣♣♣♣♣♣♣♣.♣ ♣♣. ♣♣. y hyoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial. _Done exploring. _Done exploring. _Done exploring. _ ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣ .....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣..♣ ♣♣♣♣♣ ♣♣♣. ♣#####.##♣♣♣.♣2.3 (1  Congratulations! You've completed the first lesson!3.3 (2  To exit the tutorial, simply go up these stairs with [<]. Confirm the resultingy h[20;1H_prompt with an uppercase [Y]. _There is an exit from the tutorial here.} h| 3} h~} } hX } he  _} h' B} hi } h׎ } h } h ,} hɒ } h@ } h ,} h } h{ } h( ,} h" } h  ♣♣♣♣♣♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...<......♣♣♣♣♣ } h[ )♣.......♣♣♣@...♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣♣ ♣♣♣♣♣ ♣♣♣.} h )♣ } h& ♣♣.♣♣♣.♣  ###♣♣.♣♣ ##.## ♣♣♣.♣♣ #...## ♣♣♣♣..♣♣} hz +9.3 (6} h } ho ,50.3 (7} h } h   Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to _go there. h@, h, hk- h/ ho1 h75B h 6 hO6 h6 ha8 h9, h1: h; h< h= h= h> h? h@ hj@ hA hB hC hC hK hK h L h=L hL hM hM h[N h|Qs.♣♣ ..♣♣ ...♣♣♣♣ ......♣♣♣♣♣  hQ...♣♣♣....♣♣♣♣ ..♣♣ ♣♣♣♣♣...♣♣♣ .♣♣ ♣♣♣♣..♣ ♣♣ ♣♣♣.♣♣   hQJ♣♣@♣ 60.3 (10.0) ♣♣.♣  ♣♣.♣♣  ♣♣♣.♣ hQ♣♣♣♣♣..♣♣♣♣...♣♣♣ ♣♣.... h"R.♣♣ ♣..§§~..♣ ♣..§§§..♣ hR hT hU h8y- .♣♣.♣♣♣♣...♣♣♣♣♣♣♣♣....♣♣♣♣♣♣ ♣♣♣♣♣...♣♣♣ .♣♣ ♣♣♣♣..♣♣ ♣♣  ♣♣♣.♣♣ ♣♣. hyN♣♣.♣♣♣♣.♣♣ ....~§§§§♣..§~§..♣ h'§ h11.0) h҃ h hLJ -..♣♣♣♣ <......♣♣♣♣♣♣♣♣....♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣♣♣♣♣♣♣....♣.....♣♣ ♣..§§~..♣ ♣..§§§..♣ ♣..§~§..♣ ♣♣.....♣♣ hdO <2 hiR  h0S  hS  hT  hT  h[ p0§ h_  h^` = _Done exploring. h޷I hſ h0 h h?= _Done exploring. h &3 hs& hq. h3, h4E _Done exploring. h· h h h h hΐP _ h hK hґ h h” h h h h, h* h h h[ h h h, h@ hݟ hܠ, h? hա h٢, h* h h, h  hۨz ♣♣.♣ ### ♣♣.♣♣ #.##♣♣♣.♣♣## ♣♣♣♣..♣♣ . h:>..# ♣♣...♣♣♣ ...## ♣♣.....♣♣ #.#.##♣..§§§..♣ ####.## hnz♣..~§~..♣##.## ♣@.~~§..♣71.3 (9 h##.# ♣♣.....♣♣ h##.## ♣♣...♣♣ # ##.## ♣♣♣.♣♣ ###.## ♣♣..♣♣ .#.## ♣♣.♣♣♣  h#.## ♣.♣♣ ### ♣.♣♣ ♣♣.♣♣♣ ♣♣♣ hH h hAG 4 h.K  hL  h^4 h c hge h# hX hؕ h h hB hў h h h9 ##♣♣♣♣..♣♣ .# ♣♣...♣♣♣ # ♣♣.....♣♣ ## ♣..§§§..♣  h#.## ♣..~§§..♣ ## hϧM♣..~~§..♣  ##.# ♣♣.....♣♣  h.## ♣♣...♣♣  h=)#.## ♣♣♣@♣♣ .## ♣♣..♣♣ ## ♣♣.♣♣♣  ♣.♣♣ h.♣.♣♣ ♣♣.♣♣♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣ ♣♣ h ♣...♣♣♣...♣♣ hҨl ♣♣♣♣....>..♣ h3.3 (2  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop. h< h+4.3 (3 h h#  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o]. h  hZ  h|  hŷ  h h hڕ hC hF h<n h hQ h h h h h h' h h h hU h h hi, h hp hB h ##.#.....♣♣  ##.## ♣♣...♣♣  h9 ##.## ♣♣♣.♣♣ ##.## ♣♣..♣♣  ♣♣.♣♣♣  h.##  ♣.♣♣ ##  ♣.♣♣  h3♣♣.♣♣♣ ♣♣♣ ♣♣@.♣♣♣♣ ♣♣.♣♣ h&81.3 (7 ♣♣♣...♣♣♣...♣♣ hK~♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣  hl h h! h' h4 h! hr#C _You can't go up here! h14 hA6 h6 h5 _ h : _ hG X h  hʶ  h  h*  h  h  h5  he  h  h  h[  h  h  h  h_  h  h  h V ## ♣♣..♣♣ .# ♣♣...♣♣♣ ## ♣♣.....♣♣ .## ♣..~§~..♣ h ♣..~§~..♣ ##.##♣..~~~..♣  ##.#♣♣.....♣♣ ##.##♣...♣♣ #.##♣♣♣@♣♣ .##♣♣..♣♣ ## h G♣♣.♣♣♣ #♣.♣♣♣.♣♣♣♣.♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣ h 7.3 (6  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop. h~ '§ h +8.3 (7 h_  h\  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o]. hn  h  hY  h  h n h  h6  h  h  h  hx  h  h B h  h , h3  h  h\  h  h  hv  h| , h3  h ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣♣ ♣♣♣♣..♣♣  h  ♣♣♣♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣ #  h ♣♣♣♣..♣♣ # ♣♣..@♣♣♣ h 95 # ♣♣.....♣♣ h s♣..§§§..♣ .## h7 ♣..~§§..♣ #.## hY ♣..§~~..♣ ##.# h ♣♣.....♣♣ #.## h ♣♣...♣♣ .##♣♣♣.♣♣  h ##♣♣.. h $♣ hv  h  h  hb hFc hc hhe hg hl hnX h,p, hp hq hr, hds ht hu hu hu hv hw hw h x hx hy hy h&z h# h, h h|  ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣  h♣...<......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣.@.♣♣♣ hoH206.3 (11.0)  ♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣ #  ♣♣..♣♣ #  ♣♣...♣♣♣ h h  h h{ h{ h hBM _There's nothing to open nearby. h; hn h he.0.0).......... h h h= _Done exploring. hz _  ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.......♣♣♣@...♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣♣♣♣♣♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣.♣♣ #...## ♣♣♣♣..♣♣10.3 (41.3 (5 hk  Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to _go there. hm  h  h  h C _You can't go up here! h  h:  h  h  h  h7 _ h͕  h , hT  hИ  h , hU  h6  hɛ  h  hx  h  h7  hn  h  h  ♣♣♣♣♣ ♣♣...♣♣ h  ♣♣.....♣♣ ♣.......♣♣♣♣ h; ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ hZ  ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ hz l♣♣...♣♣ ♣♣♣..♣ h ♣♣♣♣♣ ♣♣♣. ♣♣  h  ♣♣  ### h y ♣♣.  h ##.## ♣♣♣.♣  h }7.3 (6  Congratulations! You've completed the first lesson! h  h' +8.3 (7 hv  h W  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. h- h h  hE _You can't go down here! hAre you sure you want to leave the Dungeon? Y - Yes  N - No h@ h5Franclin the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 218.3 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've comp hleted the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _You can't go down here! h h hH9.3 (1 _ h`  hR\Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\ h/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases h:[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs  h Doors can be opened by walking into them[C] close an open door Travel h[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit... h( h h? [?25h[?0c [?1051l[?1052l[?1060l[?1061l