Mth m Player: Geeker2108 Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-08-27.21:10:37.ttyrec Time: (1756329037) Wed Aug 27 21:10:37 2025 Nthe [?1051l[?1052l[?1060l[?1061hNth8hV)0[?7h[?25l[?1cNth\qNthuNthaWelcome, Geeker2108. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn WandererNth| Nth Geeker2108 the CoveredDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 9Str: 18EV: 8Int: 9SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 maceNothing quivered###+#####.....###....[..##...@...###.....###.....#+#####+Welcome, Geeker2108 the Demonspawn Wanderer.A smirking vizier told you that the Orb of Zot is just within this dungeon.NthPress ? for a list of commands and other information.  Found a pair of embroidered gloves.  Found a staircase leading out of the dungeon.Nth~#Nthg&  You begin with the following items: a +1 mace, a +2 scale mail, a potion of _lignification.Pth ###+### ##.....## #....[..# #...<@..# ##.....## #.....# 1.0 (1 _Pth@ Pth QthBm}M ###+### #.....#....<...###.....#QthypQthp&2QthtQthxw _You see here a +1 pair of gloves.RthRthUWear which item? Rth,Inventory Items Armour (go to first with [)  b - a +2 scale mail (worn) Floor Items ([,] to select) Rth%Armour Rth5a +1 pair of gloves[?] describe selected [!] equip|wield|wearRthk[tab] equip|unequip Sth= Sth? Geeker2108 the CoveredDemonspawnHealth: 16/16 ========================Magic: 1/1Sth? ========================AC: 9Str: 18EV: 8Int: 9Sth@ A###+###SH: 0Dex: 9##.....##XL:  1 Next:  0% Place: Dungeon:1Sth>@ 2#....@..#Noise: ---------  Time: 2.0 (0.0)#...<...#Sth^@ a) +1 mace##.....##Nothing quiveredSth}@ 9#.....#Sth@ +#####+  Press ? for a list of commands and other information.  Sth@ Found a pair of embroidered gloves.  Found a staircase leading out of the dungeon.  You begin with the following items: a +1 mace, a +2 scale mail, a potion of SthA w_lignification. _You see here a +1 pair of gloves.SthDE SthE _Sth}J SthNN P  You start putting on your armour.SthN SthJQ +3.0 (1SthQ SthU SthLV +4.0 (2Sth"Y SthV] Sth] +5.0 (3Sth` Sthd Sthd +6.0 (4Sthg Sthk SthJl +7.0 (5Sth#o Sthp 11 _You continue putting on your +1 pair of gloves. x5Sth5q Stht SthCv c _You finish putting on your +1 pair of gloves.TthTth=n  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0   3%   0   i + Spellcasting   0.0    -1          b + Maces & Flails 1.7   3%  -1       c + Axes   1.0    -1   j + Evocations1.0   1%   0  Tth~ d + Staves   1.0    -1       e + Unarmed Combat   0.0    -1                  Tth    f + Armour4.5  93%  -1       g + Dodging   0.0    -1      Tth1 h + Stealth   0.0     0      Tth(        TthWl    Tth        Ttha    Tth        Tth(        TthQ        TthvThe percentage of incoming experience used to train each skill is in brown.  TthSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  Tth}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsUth' 11 f * Armour   4.5  97Vthp434215 f - Armour   4.5   Vth  3 1 f + Armour 4.5  93%Wth::  j * Evocations   1.0  27Wth 4 j - Evocations   1.0   9Xthd Xth# Xth) Geeker2108 the CoveredDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 11Str: 18EV: 8Int: 9###+###SH: 0Dex: 9##.....##XL:  1 Next:  0% Place: Dungeon:1#....@..#Noise: ---------  Time: 7.0 (0.0)#...<...#a) +1 maceXthH* ##.....##Nothing quivered#.....#+#####+  You begin with the following items: a +1 mace, a +2 scale mail, a potion of _lignification. _You see here a +1 pair of gloves.  You start putting on your armour. _You continue putting on your +1 pair of gloves. x5 _You finish putting on your +1 pair of gloves.Xth|. Xth. Xth2 Xth4 Yth_YthYthPP _Yth: _You open the door.Yth@  There is an open door here.YthYth _YthYth=Yth2,YthYth\Yth# r... ...Yth.#..##.............Yth....######.....##...........#Yth....... #..@# Yth- ##.##  ###'### YthG##.....###.......#YthaM#...<...#Ythr   rat (asleep)##.....###.....#Yth%+#####+Yth /12.0 (5.0)Yth 6.rYth81rYth+3.0 (6Yth_l _A rat comes into view.Yth- Ytho Yth Yths U _There's nothing to open nearby.Ythǯ Yth Yth Yth Z _A rat is nearby!ZthGZthGZthMZthOF _Unknown command.ZthAN.#  .# .. .. .r.$.#. .##.... ...........######.....##....##.....@.####...#####.## #'#####.....##Zth-#.......# #...<...###.....##.....#ZthZthjL.rZth +4.0 (1ZthZth+ _Found 14 gold pieces.Zth A#.# ...#  #.# .... ... ...$.#. #.##r.... #............######.....##....##.......######...#####.###'#Zthv t####.....## #.......##...<###.....#Zth Zth" L.rZthy &5Zth Zth Ztha- j#. ### #.# .....# . .#.# .... ... ...$.#. #.##..... #..r..........######.@...##....##....#.......### ####...#####.###'### ####.......##...<#Zth5 Zthz5 .=6Zth: Zth> ; _The rat bites you but does no damage.Zth} Zth~ -7.3 (1.3Zth Zth _You barely miss the rat. The rat closely misses you.ZthP 6  You sock the rat!Zth5X 1.ZthS[ 088.6Zth` Zthc G _You kill the rat!Zthc Zthؿ Zthi Zth H _No target in view!Zth Zthe ZthR ZthJ H _No target in view!Zth+z X Zth| :_No target in view!Zth Zth7ZthZth H _No target in view!ZthS4ZthYZth \ Zth<\:_No target in view!ZthZthkZthEZth@ _No target in view!Zth!Zth"Zth'ZthG)[th)[thi)[th/[th1[th4[thC[th[thR[th[the[th[tha[th7b[thGi[thdk[thL[th[th[th[th[th1[th'%[thJ'[th[th[th6[th[thZ4[th?_[tha[th۴_[th9: _[thE,[th[th4[thB[th,[th[thX[thg[th  _You now have 14 gold pieces.[th[th3[thi,[thx[th=[th*,[th[th[th}[th[th[the[th[th[th%[th[thL[th[tha[thl[th[thM[thX[thj[th[th [th< [th,[th[thX[th&[ths',[th'[th#)[th*,[th+[th9-[th.[th.[th/[th1[th2[th3[th3[th5[th6[th6[thd7[thy8[th9[th9[thJ:[th;<[th<[th=[the=[th>[th @[th]@[th@[thB[thCD,[thD[thiF[thG,[thCH[th~I[thJ[th#K[thcK[thyL[theM[thM[thN[thIQB[thQ[thU[thY##+## ##...## #r  ##.....## #.  #.......## ##.#  .........# #...##  .........+ .....#  [th5Z.........# .....#  ........## #..#.#  ..#....## #.##@#  - [thzZ##....## # #.##.#  ##...## #.##.##.#  #....# #.......#[th![: #....# ####.#### .....# #.#   r   rat (asleep) .....##### #.#  .........# #.#  ##.......####.#  [thQ`x 56.6 (38.0)  A rat comes into view.[thfg.rr[thh5==7.6 (39[thdl[thoo- _The rat squeaks loudly.[th^@ ##+##   #.  #r  ##.#  #...## .. .....# .... .....# .... #..#.# ....## #.##@# ....## # #.##.# ...## #.# #....# #.......# #....# ####.#### .....# #.# . #.# ......# #.# ..# [th% ##+##   #.  #r  ##.#  #...## .. .....# ... .....# .... #..#.# ....## #.##@# ....## # #.##.# ...## [th1&J#.# ....# #.......# ....# ####.#### ....# #.# . #.# [the&......# #.# ..# [th-4[th 3[th5Z _A rat is nearby![th9 0 ##+##   #.  #r  ##.#  #...## .. .....# .... .....# .... #..#.# ....## #.##@# [thT: ....## # #.##.# ...## #.# #....# #.......# #....# ####.#### .....# #.# .[th~: h #.# ......# #.# ..# [th  ##+##   #.  #r  ##.#  #...## .. .....# ... .....# .... #..#.# ....## #.##@# ....## # #.##.# ...## #.# [th ....# #.......# ....# ####.#### ....# #.# . #.# ......# #.# ..# [thb 4[th9 [th Z _A rat is nearby![th.C   ##+##  ##...## #.#.....## #r ### ##.# .......####...#[thvC ........+..... .........#............## #.. ..#....## [thC .....## # #.##.[thD {#...## #.##.##......... #.####.####...# #...##### #. .........# #.[thxE [thK H.r#[thL A--8.6 (1.0) _[thQ [thS \thk  #.  ##+ #.  ## #.  ## #. #### ##r #.####...## +.+.# #..#.....@.# .......##.##..#.# ...#....## #.##.# \th^.##....## # #.##.# ##...## #.##.##.#  #....# #.......# ##....# ####.#### #.....# #.# #.....##### #.# \th.r--9\th\thӞ\thg# ##+##  ##...##  ##.....## #. ### ##.## #####..r# ++ #.#............##.##..#..#....## #.# .##....## # #. ###...## #.##.##  .......#####.#### \thE=60\th\th/P _The rat barely misses you.\th ]*  You hit the rat.  The rat is heavily wounded.1.9 (1.3 _The rat bites you but does no damage.\th{  You closely miss the rat.The rat is heavily wounded.\th@|-3.3 (1.4\th\th> _The rat bites you but does no damage. x2\th:   You closely miss the rat.The rat is heavily wounded.\th -4.6 (1.3\th\thP _The rat barely misses you.\thThe rat is heavily wounded. _The rat barely misses you.  You closely miss the rat.  The rat is heavily wounded.The rat barely misses you.  The rat twitches its whiskers.\ths-6.0 (1.4\th\th; _The rat bites you but does no damage.\th*  You hit the rat..167.3 (1.3 _You kill the rat! _No target in view!\th\thJ\thA\thH _No target in view!\thG4\th\th#H _No target in view!\thWI\thI\th%O\thRH _No target in view!\th\th\th8\th˼H _No target in view!\thL. \th. \th2 \th5 @ _No target in view!\th \th' \th \th \th 4\th, \th \th<( \th) Inventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +1 mace (weapon) \th) (Armour (go to first with [)  b - a +2 scale mail (worn)  c - a +1 pair of gloves (worn) Potions (go to first with !) \th(* > L - a potion of lignification]thB]th~]th4  Geeker2108 the Covered##  Demonspawn#.  Health: 16/16 ========================##+###.  Magic: 1/1========================##...## #.  AC: 11]th2GStr: 18  ##.....## #.  EV: 8Int: 9 ##.......## ##.##  SH: 0Dex: 9 #.........####...##  XL:  1 Next: 16% Place: Dungeon:1 +.........+.....@.#  Noise: =--------  Time: 67.3 (0.0) #.........#.......#  a) +1 mace .........##.##..#.#]thc~  Nothing quivered ...#....## #.##.# .##....## # #.##.#]th ###...## #.##.##.#  ]th#....# #.......#   ##....# ####.#### ]thI  #.....##.# ]th  _No target in view! _No target in view! ]th,_No target in view! _No target in view! _No target in view! _No target in view!]thg]th]th]th]th I]thj ]th ]th : _]th~ X]th ]th! ]th" ]th8# ]thR$ ]th% ]th% ]thC& ]th\' ]th( ,]thK) ]th* ]th, ,]thq, ]th- ]th^0 B]tht2 ]thU3 ]th3 ]thF4 ]th}7 X]th8 ]th9 ,]thg; ]th; ]th@= ,]th= ]thf? ]the@ ]th@ ]th A ]thA ]thC ]thYC ]thC ]thF ]thF ]thPG ]thG ]thH ]theJ ,]thJ ]thL ]thL ]thM ]thhM ]th|N ]thNO ]thxO ]thO ]thP ]thQ ]th*R ]thR ]thS ]thZ ]th[ ]th\ ]th\ ]th,` n]tha ]thb ]th c ]thc ]thd ]thrf ,]thXg ]thDi ]thNj ]thj ]th k ]thLl ]thzm ]thm ]thTn ]tho ]thdq ]thq ]th:r ]ths ]th1u ,]thu ]thv ]thw ]th\x ]thx ]thz ]th{ ]th5| ]th| ]th~ ]th\ ]th ]th# ]th ]tḣ w ###   ....   #.... ###  ......####.#  ]thƉ W#...#.########### - #.###.##.###..........#  .J #..#..########.#  ... ##...## #.# ### ##.## #.# #.###.# J   endoplasm (asleep) #.##..# ##+###.## #. ##...## #.#]th }98.3 (31.0) _ An endoplasm comes into view.]th J.J-9.3 (32]thQ t _The endoplasm quivers.]thNk  ### .... #.... ###  ......####.#  #......@..#  #.###J##.###..........#  .. #..#...#  ... ##...## #.#  ### ##.## #.#  #.# ##.#  #.# #..#  ##+## #.##  #.  #.# ]th/w ### .... #.... ###  ......####.#  #......@..#  #.###J##.###..........#  ]th.. #..#...#  ... ##...## #. ### ##.## #. #.# ##.#  #.# #.. ##+## #.]th$m #.  #.]th]thf]thH]th a _An endoplasm is nearby!^th#.#..###..... ###b......####.# #...#.# #.###J##.###..........# ... #..#..#.# ...## ##...## #.# ###. ##.## #.## #.# ##.# #.# #..# b   bat (asleep) ##+## #.## #. ##...## #.#^thw,^th^th .bbA bat comes into view.The endoplasm freezes you.^th$]4---100.3 (1^thj^th % _You are frozen.^thY0<  You sock the endoplasm!^th0^th/1^th^1^thS3\  You kill the endoplasm!^th9..b.b   bat^th<>33=1.7 (1.4^thA^thC: _The bat hits you but does no damage.^th< ## ..#..####.....# ####.####.#^th #...b@....#. #.###.##.###. ...##..#..#. ...#####...## #. ###. ##.## #.^thL # #.# ##. #.#^thz #.. ##+## #.  #. ##...## #.#^th^th^th+^th^th,20^th?^thP _The bat barely misses you.^th 5  You hit the bat.^th e.^th 6414.1 (1.4^th ^thW  ^th 9_You kill the bat!^th ^th׎ ^th ^th/ ^th$  ^thØ ^th :_No target in view!^th ^th ^th ^th H _No target in view!^th`` ^th` ^thd ^thf H _No target in view!^th ^th: ^th ^th| H _No target in view!^th 4^thp ^thˡ H _No target in view!^thB ^th ^th8 ^th @ _No target in view!^thť ^th; ^thͪ ^th ^th ^th ^th ^thc ^thw< ^th< ^th^A ^thC ^th| 4^th ^th ^th.^th^thQ!^th#^th!^th^th^thN^tha^th^thF^thp_thy4_th8_th_thi_th_th_thu_th&_th'_thv+_th8_thF_thȥ_th_thW_th_th[_th_th1_th[_th̚_th_th3_th,Q_thSk_thk_thq_th3s_thA4_th_th?_thj_thk_th$l_thm_thr5=-- __thSs,_tht_thu_thu_thBw_thwi6===_thBx_thz1 _HP restored._th{_th|_th|_th~_thr_th_th1_th_thق_th_th_th0_th[_th:==_th_th(_thE_th_th_th_thj_th_th _thu_th _thl_thۏ_th֐_thؑ_th]_th_th_thf_th_th/_th_th ########## #.@......# - #.######.# #:........###  #..####.....# ### #r. #.......####.#.. #.#.........#.## r   rat (asleep)#.. #.#.###.##.###..#.. .... ...##..#..#_thv? .......#####...##_thAx 18.1 (14.0)  A rat comes into view._th6r.r===9.1 (15_thԯ_thP- _The rat squeaks loudly._th ##########  #.@......#  #.######.#  #:..###  #._thY...# ###  #.. .  #.. . #.. _th 7 #.. .... _them ##########  #.@......#  #.######.#  #:..###  #....#  #.. ._thWf  #.. . #..  #.. .... _th$k_thk_tho_thDx  ##########  #........# #@######.#:........### #.r####.....# ### #..##.......####.# #..##.#.........#.#_thx #..##.#.###.##.###. #....... ...##.. ##........#####. .#.###. ## _A rat is nearby!_thy_the}:r._thB~:---20.0) _thl~ __th`_thׄ`th-  You hit the rat..50=--1.4 (1.3`th/G _You kill the rat!`th`thǡ`thԥ`thH _No target in view!`thg"4`thQ)^ _No target in view!`th`thS`thz^ _No target in view!`thZ`th`th`thM `ths:_No target in view!`thM`thN`thR`th4UH _No target in view!`th4`th`tht@ _No target in view!`thWJ`thZ`th)4`thn`th%`thgN`thKP`thS`thKV`th4`th\`th`thM4`thR`thS`th`th`th`th`th9Q`th4`th'`ths%`th%`th)`th+`th6`thZk  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0   5%   0   i + Spellcasting   0.0    -1          b + Maces & Flails 1.8  14%  -1  `th˭W     c + Axes   1.0    -1   j - Evocations   1.0     0   d + Staves   1.0    -1      `th= e + Unarmed Combat   0.0    -1          `th            f + Armour4.6  78%  -1  `th׮+    g + Dodging0.0   3%  -1  `thaW     h + Stealth   0.0     0                                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  `th}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsathathathM  Geeker2108 the Covered  Demonspawn  Health: 16/16 ========================  Magic: 1/1========================  AC: 11Str: 18  EV: 8Int: 9##########SH: 0Dex: 9#........#XL:  1 Next: 50% Place: Dungeon:1#@######.#Noise: =--------  Time: 121.4 (0.0)#:........###a) +1 mace#..####.....# ### Nothing quivered#..##.......####.##..##.#.........#.##..##.#.###.##.###.athX #....... ...##..#.. ##........#####...# .#.###. ##.##  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!athathathܪath<ath _athathڈathathP ##########  #........##.######.#........###- #..####.....# ### #..##.......####.# #..##.#.........#. #..##.#.###.##.## #....... ...##.. ##........#####. ##.#.###. ##athu #. # #. _ You pick up a parchment of Maxwell's Portable Piledriver and begin reading...ath+3.4 (2athE-4.4 (3athcathV _You add the spell Maxwell's Portable Piledriver to your library.athXathXath>Yath[ath\athaathbathcathHdathdathFfathgathgathhathiathmkathkath@lathmathoathyoath*pathqath sath;sathsath>vathUwathwathhxathIzath{ath|ath)}athq~athathathathathath^athathathEathath athxathgathathathath7,athathKath8ath{athath]athathathwathɘath athSathathathݝath!athathath̡athathath7ath,athhathЩathathkathathath- ##.#.###.# ##.##  #.#.###.# #.#  #.#.....# #.#  #.#####.# ##+##  #.# #.# ##...## #.#####.# ##.....###.......###.......#########...#.##.........#B......+.........+..#..##...#.##.........ath..... ##.##....##....######.....#....####...........##....## #.......####...## # B   giant cockroach (asleep)###...### #....# ###.## ##....# ###'### #.....#athf045.4 (21.0)athathT.BBathath%6.4 (22athath ath]ath>_A giant cockroach comes into view.athathO  ##.#.###.# ##.## #.#.###.# #.# #.#.....# #.# #.#####.# ##+## #.# #.# ##...##ath r #.#####.# ##.....## #.......###.#...#.##..B....@......+.#..#..##...#.##ath v. ..... ##.##..#....######.....#......##.##....##athu R. #.####...##  ###...### #....# ##.## ##....#  ###'### #.....#ath ath B.Bathk 17.4 (1.0)ath ath bth+ ##.#.###.# ##.## #.#.###.# #.# #.#.....# #.# #.#####.# ##+## #.# #.# ##...## #.#####.# ##..... #.......###.#...#.##.B.+#..#..##...#.## ..... ##.##..#....######.....#.... ..##...##....##. ###.####...##. ###...### #....#  ##.## ##....#  ###'### #.....#bthd.B8bthbth?bth=D ##.#.###.# ##.## #.#.###.# #.# #.#.....# #.# #.#####.# ##+## #.# #.# ##... #.#####.# ##..... #.......####...#.##.B.+bthx>#..#..##...#.###.......###.###..#....######.....#.... ..##....##.... ... ###.......####...##.. ##...### #....#..bth> ##.## ##....#  ###'### #.....#bthFbthJF%=bthmF 9bthKbthNG _The giant cockroach bites you but does no damage.bth  You hit the giant cockroach.  The giant cockroach is almost dead.The giant cockroach barely misses you.bthL.50.7 (1.3bthbth]G _The giant cockroach bites you but does no damage.bthA  You hit the giant cockroach.bthE†bth#8 662.0 bth#F_You kill the giant cockroach!bth)bth+ bth+i_Your Maces & Flails skill increases to level 2!bthNbthˮbth0bth bth):_No target in view!bth)bth&*bth?/bth1H _No target in view!bthbthǂbth>bth^ _No target in view!bthDPbthPbthUbthWH _No target in view!bthڅbthYbthbthH _No target in view!bth%4bth(bth*#No target in view!bthn|4bthbthrbthL4bth#bthN&bth׌4bthbthޔbth4bthbthhbthhbthfobthqbth4bthbthbth 3bth bth) bthU bthE P _bthU bth bthL bthm bth ,bth bth bthc bth bth bth bth& bth[ bth bth bthq bth bth bth bthh bth bth bthC bthW bth bth btht bthN bth bth bth ####..#..##...#.##..#.......###.##.....# #..#....######......###.#...##................#...####.......####......# ###...### ###.....## ##.## ## ##.....# ###'### #bthG 2 #.@...###.....###- #....|...##.......##.........####...<...####.#.....### # #bth ##..## #.....# ### +#####+ bth bth  .......###.##...#.#..#....####.###.#...##...........##....#...######bth.  #......# ###...### #.### ##.## # ##.....# ###'### #.#####.....##bthL B#..........bth .........####...<...#####.....### ##.....## bthL v61.0 (9.0-2.0 (10.0) bth bth r __You see here a staff of fire.bth'P bthmP bthLR bthX bthgZ bth^ : _bthY_ bthea btha bthb bthd bth9f bth}f bthOg bth(j bthk bth3l bthm bth#o bth@q ,bth_r bth2t bth*v ,bth=w bthx bthz bthz bth{ bthR~ bthk bth bth bth btho bth bth* bth bth bth bthc bth bth bth$ bth bthԌ bth bth! bth bth bth! bthO bthؒ bth- bth. bthi bthx bthל nbth 9 ###..#bth< e #.. #.#..#....bthc t #.###.#...##.. ......#...####bth z #.# #......# #bth {## #.# ##.....## ....##### #.# ##.....# #.....@# #.#####.....##bthإ #.....#.# #.##....|...bth k##..S #.# #.........###.... #.###.#.....### #bth r... #.....##..###bthR ## ###########S   ball python (constriction, asleep)bthI -77.0 (15bthݨ bth S.S)bth ,8.0 (16bth" bthA ^ _A ball python comes into view.bthR   You hit the ball python.  The ball python is moderately wounded.The ball python barely misses you. The ball python grabs you.bthS k -1  =9.3 (1.3bthS D)Constr bthY bth[ _ _The ball python constricts you.cthoC=  You hit the ball python.cthJ1.cthFNZ 8 7580.6cthCScthcU cthUI_You kill the ball python!cthcth*cthccth¢cth cth?cth{:_No target in view!cth _No target in view!cthJ4cthkLcthxOH _No target in view!cthcth|cthcthH _No target in view!cthzvcthwcthwcth}cth cthcth7:_No target in view!cthcth&cthHcthC _No target in view!cthicthMjcthkcthqctha{cthjcthcth] cth cth;N cthN cthT cthV cthu 4cthM cth cthl, cth, cth2 cthT4 cthQ cth cthĝ cthI cthT cth cth` cth dthedthl% No target in view!  No target in view! _No target in view! _You see here a staff of fire. _A ball python comes into view.You hit the ball python.  The ball python is moderately wounded.The ball python barely misses you. The ball python grabs you. _The ball python constricts you.You hit the ball python. _You kill the ball python!No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  dthlNo target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!dthW s   No target in view!  No target in view!  No target in view!  dth No target in view!  No target in view! _No target in view! _You see here a staff of fire. _A ball python comes into view.dth vYou hit the ball python.  The ball python is moderately wounded.dth kThe ball python barely misses you. The ball python grabs you. dth _The ball python constricts you.You hit the ball python. _You kill the ball python!ethetheth ###..#.. Geeker2108 the Covered#....... Demonspawn#.#..#.... Health: 16/16 ========================#.###.#...##.. Magic: 1/1========================......#...#### AC: 11ethIStr: 18#.# #......# # EV: 8Int: 9###.# ##.....## SH: 0Dex: 9ethq....##### #.# ##.....# XL:  1 Next: 75% Place: Dungeon:1#.....@# #.#####.....## Noise: =--------  Time: 180.6 (0.0)eth#.....#.# #.##....|...## a) +1 mace##... #.# #.........#### Nothing quiveredethΏJ.... #.###.#.....### #... #.....##..##### ########### eth4F_No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!ethethBetheth0ethJethethethetheth _ethјetheth=ethMethethethdethYeth,eth6ethethethEethetheth&ethoeth eth˪ethj,ethethvethethethethetheth:ethسethyethethǶetheethethethWethethethtetheth$etheth%eth,etheth=ethethethethethaethethetheth0etheth1ethethYethethbethetheth}ethethethkethethvethetheth5eth|eth,ethBeth8ethKethethethZethiethetheth]ethz,etheth ethB,ethethethetheth"ethethe #.#######.#  ####.##......#####  #........##......#  #.##.##..#.....#.#  eth"+#.##.##..##...##.  #.##.##......###.   #.##.........# #..   #.######.###.# ###   #@# #.# #.# -   #..S.....# #.#   ########## #.# ethv #.#  .#  S   ball python (constriction, asleep)    eth207.6 (27.0) _ A ball python comes into view.eth S.S)The ball python hisses angrily.ethA5==8.6 (28etheth&C _The ball python bites you but does no damage.ethn75   eth7@### #...... #.##... #.##.##..##... #.##.##...... #.##....  #.#  #@# #.# #.#  #.S......# #.#  ########## #.#  #.#  ethp8I#.# ethp0  ### #...... #.##... #.##.##..##... #.##.##...... #.##....  #.#  #@# #.# #.#  #.S......# #.# eth  ########## #.# eth?Jethhb _A ball python is nearby!ethk  You closely miss the ball python. The ball python barely misses you.ethm 5-- -1  -9.9 (1.3)Constr ethms ethu z _The ball python grabs you. The ball python constricts you.fth1 _The ball python grabs you. The ball python constricts you.You hit the ball python.  The ball python is moderately wounded.  The ball python bites you but does no damage.  The ball python constricts you.  bites you but does no damage.-11.2fthfth_ _The ball python constricts you.fth+e>  You sock the ball python!fthflF†fthoE 8 832.5fthtfth1wO _You kill the ball python!fth4fthPfthH _No target in view!fthJR4fthWfthYH _No target in view!fthfth,fth2fthHH _No target in view!fthDdfthdftheifthlH _No target in view!fth1 _No target in view!fthfth fthbfthC _No target in view!fthuLfthLfthYRfthUfthܺ4fthfthfthC4fthIIfthKfth 4fth8fthfth fth fth fthf fth8 _6==fthҪ fthѴ fthE fth fthٶ fthE fthd fthٺ fthR fthּ fth fthv fth fth- fth? fth :==fth fth fth fth fth fth fth fth fth{ fth fth fth( fth fth fthE fthr fth ftha Xfth* fthH fth fth$ fthr fthn fth fth fthU Xfth fth fth fth fth fth ,fth fth fth ,fthv fth fth fth fth~ fthF fth ,fthE fth fth ,fth fth fth ,fthu fthT fth XfthM fthj fth fth fth fth\ fthU ,fth0 fthi fth fth/ fth fth fth fthA fthQ    ##.## ...# b..# # ..# #...# #.#.# #...#  - .###  .#.##  #....#### ##.......+ #......###b   bat (asleep) ##.#.#.# #####.# #.#38.5 (26.0)fth X.bbfthf F-9.5 (27fth% fth) S _A bat comes into view.fth c .. ##.##fth t.#...#bfth #..###.# .### fth. #.## #....#####.......+......###fthc |##.#.#.#####.fth fth fth 3=40.5 (1.0)fthZ fthB = _The bat hits you but does no damage. x2gthB  You closely miss the bat. The bat hits you but does no damage.gthgth+b.gth-1.8 (1.3gthgth$P _The bat barely misses you.gthG0# .. #.##...b.#.#..###.# gthG0###.## #....#####.......+......#####.#.gthhIgthJgth%P".bgth{P,20gthdg _The bat closely misses you.gth## .. #.#.b#..#..gthp###.####.##  #....#####.......+......###gth$&b.gth&3gthgthC _The bat closely misses you. The bat barely misses you.gth  ### .. #.#.b..##..gth6!###.### #.## #....#####.......+gthd!gth#gth $gth(&b.gthY)&4gth.gth00: _The bat hits you but does no damage.gth:  #### .. #b#.#..###.# ###.## #....####gthpgthˋ&.bgthP&5gthgthP _The bat barely misses you.gth5  You hit the bat.gth1.gth6917.1 (1.3gthgth8G _You kill the bat!gthgth gthgthȠH _No target in view!gthzgthq{gth~gth gthۂ:_No target in view!gth°JgthH _No target in view!gthhgthGigth t^ _No target in view!gth _No target in view!gthC7 4gth< gth> @ _No target in view!gth{ 4gth gth gth8 gth+ gth gth 4gth޳ gth gth gth gth: gth( gths) gth- gth/ gth6@ gth@ gth=A gthB gth?D gthH P _gthJ Bgth@L gthFM gth|M gthN gthRO gthgP gthP gthT Xgth9U gthV gthW gthX gthX gthlZ gthM[ gth|[ gthU\ gth8] gth7^ gthd^ gth^ gth` gthZa gtha gthb gth?c gthEd ,gthd gthe gthf ,gth~g gth i gthi gthj gthj gthl gthl gthm gthm gthn gtho gthp gthq gthq gthr gths gths gtht gthlv gthw gthGx gthx gth|z gthz gthH{ gth{ gthG} gth} gth'~ gth~ gthU gth^ gth gth6 gtho gth^ gth gth4 gth gth gthd gth߈ gth gthv gth gthg gthj gthx gth gth4 gth gthՒ gth gth gth( gth] gth gthh gthO gth gthԚ gthe gthT gth gthd gth gthN gth ,gth gthO gth ,gth gthn gthq gth gthD gth gth gth˪ gth; gth gth gth׭ gth gth gthI gth gthc gthg gth gth gth gth gth gth gth gthÿ gth gthk gth) gth~ gth3 gthf gth- gth gth gthB gth gth gth gth? ,gth> gthp gth gthA gth gth gth gtho gth gth gth= gth gth< gth gth2 gth gth gth gth gth gth% gth gth gth gth= gthA gthq gth gth gth gth gth gth& gth gth gth gth gth; gthk gth gth gth@ gth #########.## #.........###.#. #.###.#...### #.#. #.#gth6 ##...## #.#. #+# ##.## #.## . #.##.# # ... ###.##.## ## ....######.#.##... gtho .#### .............##########. ....+ .......@...........†....- gth ..### .....###.....###..#..##. #.# ... #.#.#.#.......### #.# . #.###.#..#....### gth #.#  #.###.#...##..... #.# #+# ......#...####...gth   #.# #.# #.# #......# ###.gth   #.#######.# #.# ##.....## ##gthA   #.##......##### #.# ##.....# ###  _gthj > You pick up a parchment of Blink and begin reading...gth 098.1 (51.0)gth F-9.1 (52gth gthu  gth 0_You add the spell Blink to your library.gthIgthFgthXgthBgthgth,gth,gth gthM!gth,"gth%gth_'gth'gth(gthy*gth+gth,gth'-gthf0gth 2,gthC3gth4gth#6gthb6gth7gth>ngth>gthY?gth=@gthAgthBgth6CgthCgthREgthtFgthFgthGgthHgthJ,gth.KgthHQgthRgthRgthSgth|VgthXgthYgthYgth\gthj^gth^gthl_gthbgth6dgthdgthegthwhgth"jgthqjgthJlgthdngthogth*pgthpgthrgthsgthtgth*ugth wgthxgthfxgthpygth;{gth|gthq}gth}gthgth gthOgthgth1gthgth΅gth_gthgthgth gthgthgth gthgthSgthgthDgthgthgthgthgthgthgthgth gthgthgthgthsgthgth_gthFgthgthxgthgthgthmgth,gthgthgth$gthHgthgthlgthgthDgthgthgth,gth gthgth,gthJgthTgth,gthMgthgth_,gthgthgth:gthpgthgthgthgthgth'gth,gth#gthgthgthNgthgthHgthsgthgthgthgthgth,gthgthbgthGgthgthgth4gth,gth<gthgth;gthugthgthgth]gthgthgthggth,gthgthgthgth"gthgthgth4gthlgthgth @  There is an open door here.gth gth  _gthG gthgth8gthngth gthgthugthgthgthgthgthgthgthgthgthTgthgthgth,gth gthG#7 _You open the door.gth$3gth&gtht*@  There is an open door here.gth,gth2- _gth.gth0gthd2gth2gth44gth;6gth8gthc8gth9gth;gth=gth>gth%?hth...|...##.......##.. #.# .....####...<...####.......####.# ...### ##.....## ###..........# .### #.....## ###...#### ##hth"+#####'############  ##.........  #..........  ##.....###.#  hth#...@..#  #..?...#  ..........#  ###..###### ##.hthB #. hthhthI .365.1 (66hth ,6.1 (67hthhth0 _d - a +6 ring of dexterityhthhthhth hthu H _No target in view!hthh4hthhthH _No target in view!hthwhthޑhthYhthVH _No target in view!hthahthhthhthH _No target in view!hth$1 hth1 hth7 hth79 H _No target in view!hth 4hth| hth C _No target in view!hth 4hthX htho hth} hth hthu hthx hthYi hthi hthto hth*q hth 4hth hth~ hth< hth = hthG hthJ hth hthV hthŧ hth hth 4hth. hth hth^p hthp hthSt hthv ith#bPut on which piece of jewellery? Jewellery (go to first with "=)  d - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip jth!jth&jth,...|...##.......##.........# #.# Geeker2108 the Covered .....####...<...####.......####.# Demonspawn ...### ##.....## ###..........# Health: 16/16 ======================== jth*-0.### #.....## ###...###### Magic: 1/1======================== ##+#####'############AC: 11Str: 18##.........EV: 8Int: 9#..........SH: 0Dex: 9##.....###.#XL:  1 Next: 91% Place: Dungeon:1#...@..#Noise: ---------  Time: 366.1 (0.0)#..?...#jthb-a) +1 mace..........#Nothing quivered###..########.#. jth-_No target in view! _No target in view! _No target in view! _No target in view! jth-l_No target in view! _No target in view!jth4J  You feel agile.jth54156 (0.5jth:jth<7 _d - a +6 ring of dexterity (worn)jthIjthjthjth,jthIg...####...<...####.####.### ##.....## ###..........### #.....## ###...#### jth### +#####'############  ##.........  #....#.....###.# #......# jth͍  #..@...#...........#####..###### ##.jth5? #. jth_-7.6 (1.0jth+8.6 (2jthjthd _c - a scroll labelled DYMITTA ZESHOJjthjthYjthjthLjthXjthSjthjth]jth2jth,jthjthjth-,jthTjthjth%,jthjth jthN,jthjthjthljthjthjthjthjth>jthjth jth* ,jth jthd jth" jth_ jth jth 7 _You open the door.jth _jth ,jth jth& jth jth jth jth@ jth jth jth~ jthN# jth{$ jth$ jth% jth' jth( jth* Bjthh+ ,jth+ jth, jth- ,jth- jth. jths/ ,jth/ jth0 jth1 jth1 jth2 jth63 jth3 jth3 jthe4 jtha5 jthV6 ,jth6 jth7 jth8 jthV8 jth8 jthA9 jth9 jth9 jth<: jth: jth; jth; jth)< jth^> jthD / #......#......#  #......#......#  #.............#  #######..###### ##.# jth E  #.#  #.#  #.#  #@#  #.....K... #.####..## #... #...K   kobold (asleep).....jthN 935.0)  A kobold comes into view. It is wielding a +0 whip.jthR xK.KjthhS 6===4.6 (26jthX jth!\ ( _The kobold shouts!jth`g  #.....  #......#......#  #.............#  ..######  ##.#jthg  #.# #.# #.# #@# #....K....  #.####..## jthh 9 #. ..  #. jthXh Y.. .. ...jth # #.....  #......#......#  #.............#  ..######  ##.# jth #.# #.# #.# #@# #....K....  jth? #.####..##  #. .. jthm X#. .. .. jth ... jth] 4jth jth ] _A kobold is nearby!jth #......#......# #.............# #######..######  ##.# #.# #.# #.# ##.#########..@.K.....#.####..####. ..#.  jth .... ... jth jth 0K.jth B---5.6 (1.0) _jth jthL kth|kth2------=--6.9 (1.3kth%kthM kthwg_You barely miss the kobold. The kobold hits you with a +0 whip.kthW8  You hit the kobold.kth]C)kthpakthh#......#......#Geeker2108 the Covered#.............#Demonspawn#######..######Health: 12/16 ==================------##.#Magic: 1/1========================#.#AC: 11Str: 18#.#EV: 8Int: 9#.#SH: 0Dex: 15##.########XL:  1 Next: 100% Place: Dungeon:1#..@)......Noise: =--------  Time: 398.2 (1.3)#.####..###a) +1 mace#...#Nothing quivered#......... _You open the door.  A kobold comes into view. It is wielding a +0 whip. _The kobold shouts! _A kobold is nearby! _You barely miss the kobold.kthh[37m The kobold hits you with a +0 whip.  You hit the kobold. _You kill the kobold!You have reached level 2!kthBq/  --more--lth#A 7/222/22ltha$Z 0%  Your demonic ancestry asserts itself...lth)lthn,Z _A pair of antennae grows on your head!lth,lth>lthK?lth?lth*AlthE: _lthE,lthVFlthGlthHK8=lthwIlthKlthR-ww   dart slug (wandering)lth,Y:401.2 (3.0lthYE-2.2 (4lth;`lthFc\ _A dart slug comes into view.lth#    ..  ..  lth8$ ##.# #.# #.# #.# ##.########  #..@)......  lthd$ B#.####..###  #. ..#  lth$ D#. w  ..lth$  .. lth$ $...lth$ lth l   ..  ..  ##.# #.# #.# #.# ##.########  #..@)......  #.####..###  #. ..#  #.  .. .. ... lth lth lths lth ` _A dart slug is nearby!mth#......#......# #.......# #..###### ##.# #.# #.# #.# ##.#.#...@.#.####..###.#. ...# #. .Pw... P.... ..... .mthmth)3.2 (1 mth _mthP$mth(  Things that are here: _a +0 whip; a kobold corpsemthV#......#......# #.# #..###### ##.# #.# #.# #.# ##.#.#...)#.####..###.##. ....# #. ...Pw... P.♣P... .P...... _P♣....P♣. ..mth&gw._mth&4mth'_mthf< _Found a faded altar of an unknown god.mthB#.......# #######..######  ##.# .# #.# #.# #mthM##.########..##...)........##.####@.###.# #.#......w# #...PP...P...#....PPPP.♣P.......♣.P.........♣_P♣....?.....PP.P♣. #....♣..P. ..mthmth@w._mthB=5mth9_mthQf _Found a scroll labelled BUNYME HOQAUR.mthk#.# #..###### ##.# #.# #.# #.# # ##.#..# mthk#...).# #.####.@###.# #.#.....w.# #...PP...P...# ....PPPP.♣P....#mthDl2......♣.P.........♣_P♣....?.mthvl.....PP.P♣...#....♣..P. .mthwmthwT9=6mth9_mthhmth2  You hit the dart slug.  The dart slug is heavily wounded.mthڳ5=7.5 (1.3mthmthMA _The dart slug bites you but does no damage.mth} :  mth You hit the dart slug.  The dart slug is severely wounded.mthI (8.8mth  mth; A _The dart slug bites you but does no damage.mth  You hit the dart slug.  The dart slug is almost dead.mth ``The dart slug launches a dart at you.mth* K.@mth* $20mth* Q==10.1mthC3 '_mthW  _The slug dart misses you.You hit the dart slug.†_131.4mthY mthZ M _You kill the dart slug!mthm !_mthn mthBv 9_mth3y H _No target in view!mthC mth mth '_mth! H _No target in view!mthn Q_mthfv '_mthx H _No target in view!mth 3_mth mth '_mth H _No target in view!mth}* 3_mth* mthZ2 '_mth;5 H _No target in view!mth! 4mthi 9_mth C _No target in view!mth Qmth QmthLmth~^;mth4mthmthmthmth mth nth4nth'nthl+nth?_nth9_nthnthf4nth&nth(nthdntheenth"pnthrnthnthnthnthnth3nthnthnth9: _nthnth@nthHnthO~1==nthnth,nthBnth`nth=nthnthDnth92nthF===nthnthnthnthUnthnthZd _ You see here a dart slug corpse.nth a _nthnthnthpnth' nthnth:==nthnthnthnthnth~nthnthnth}nth2 #.# # .########..# #...)........##.####..###.##.#.....†.#+###...PP...P...## ....PPPP.♣P....## ......♣.P.......#.# ......♣_P♣....@...# -.....PP.P♣............#....♣..P........####...P..P..$...##$..........###.......########+## nth]3024.4 (13.0)nthu4F-5.4 (14nth:nth=c _d - a scroll labelled BUNYME HOQAURnthZnthLevel 1 of the Dungeon<_(Press ? for help) ########## #.#########.....###.....###.#  #.#nthϏ#......#......#   #.##......#......#   #.............#  #######..###### nth! ##.#  #.# nth\R #.#  #.# #  ##.########..#  nthb#...)........#  #.####..###.#  nth=#.#.....†.#+##  nthm #...PP...P...##   ....PPPP.♣P....##  nthݐ9 ......♣.P.......#.#  nthk ......♣_P♣....@...#   .....PP.P♣............ nth)  #....♣..P........####. nth<l  ..P..P..$...##  nthZC  $..........## nthy%  #.......##  nth%######+##othEoth oth ? #.##Geeker2108 the Covered##.########..#Demonspawn#...)........#Health: 22/22 ========================#.####..###.#Magic: 2/2========================oth #.#.....†.#+##AC: 11Str: 18#...PP...P...##EV: 8Int: 9....PPPP.♣P....##oth0 SH: 0Dex: 15......♣.P.......#.#othV XL:  2 Next: 13% Place: Dungeon:1......♣_P♣....@...#oth Noise: ---------  Time: 425.4 (0.0).....PP.P♣............oth a) +1 mace#....♣..P........####.Nothing quiveredoth ..P..P..$...##oth $..........###.......##oth ######+## _No target in view! _No target in view! oth} _No target in view! _No target in view! _You see here a dart slug corpse. _d - a scroll labelled BUNYME HOQAURoth oth &_othD pth #.# # ##.########..# #...)........# #.####..###.# #.#.....†.#+## #...PP...P...## ....PPPP.♣P....## ......♣.P.......#.# ......♣_P♣.# .....PP.P♣. #....♣..P..####. ..P..P..$...## $..## #.## ######+##6.4 (1pth>&_pthLpth:eY #.# #ptheG ##.########..# #...)........# #.####..###.# #.#.....†.#+## #...PP...P...##pthe  ....PPPP.♣P....## ......♣.P.......#.#ptheg ......♣_P♣.#pthfQ .....PP.P♣.pth$f #....♣..P..####. .pthf3.P..P..$...## $.####.## pthfo ######+##pthu<7pthzpth  #.# # ##.########..#pth  #...)........# #.####..###.# #.#.....†.#+##pth0 v #...PP...P...## ....PPPP.♣P....## ......♣.P.......#.# ......♣_P♣.# .....PP.P♣pthS N. #....♣..P.pthq Y.####. .pth .P..P..$...##  $.##pth 9###.## pth g ######+##pth 2_pthu &8pth; pth pthh< Y #.# #pth< 0 ##.########..# #...)........# #.####..###.#pth<  #.#.....†.#+##pth< L #...PP...P...## ....PPPP.♣P....##pth =  ......♣.P.......#.#pthA= g ......♣_P♣.#pth=  .....PP.P♣. #....♣..P..####. ..P..P..$...## $...## #pth= ##.##  ######+##pth)F pthF &9pth+M pthsN pth pthW _pthX pth` "_pth(a pth?c pth: Qpth =_pthR ?_pth pth!pth@pthrpth*spthzpth|pth*pthpth pth qth +_qtht+qthN38_qth4qthӐqthZqth&_qth`qth1_qtheqth -_qthl1_qthxmqthsqthvqth_qth`qth48_qthFqthAqth"BqthIqthiKqthkAM  #.# #.########..)........####..###.# qthlE#.....†.#+##  #...PP...P...## .PPPP.♣P....## ♣.P.#..♣_P# .....PP.P♣....#....♣..P........####....P...$....###.#qth9mqthv8_qthw'30qthqthqthT  #.# #.# # ##.########..# #...)........# #.####..###.# #.#.....†.#+## #...PP...P...## ....PPPP.♣P....## ......♣.P@......#.# ......♣_P♣.# .....PP.P♣. #....♣..P..####..P..P..$...###.$..........###.###.....###. ###+##qth^ qth;_ &1qthf qthHh rth.P  You hit the plant. The plant begins to die.rth'/%=rth[/2.7 (1.3rth>Z_ _The plant is lightly damaged.rth̝%  rthYou hit the plant.rth(4.0rthʦrth3 _The plant is lightly damaged.rth%  rthYou hit the plant.rth%(5.3rth9_rth]3 _The plant is lightly damaged.rth 0  rth &.rthT (6.6rth rth6 V _A nearby plant withers and dies.rth.6  #.# #.# #rth~6  ##.########..# #...)........# #.####..###.# #.#.....†.#+## #...PP...P...##rth6  ....PPPP.♣P....## ......♣.@.......#.#rth 7  ......♣_P♣.# .....PP.P♣.. #....♣..P....####.#....P..P..$...###.$..........##rth.7  #.###.......## #. ######+##rthI? rth? +-7rth? 0rth}F '_rth^H sth; #.# #.# # ##.########..# #...)........# #.####..###.# #.#.....†.#+##.#...PP...P...## ....PPPP.♣P....## ......♣@........#.# ......♣_P♣.#sth;<  .....PP.P♣... #....♣..P.......####. #....P..P..$...## ##.$..........## #.###.......## #. ######+##sthDstheD@-8sthJsth@Lsth4sthsthsthnn ###.########.....)......####..###.# #.#.....†.#+##.#...PP...P...##....PPPP.♣P....##......♣.........#.#P♣............PP.P♣............#....♣..P........######...##.....#sth8oQ#.##sth3usthusthu9sth$|stha~d _There is a faded altar of an unknown god here.tthB _A nearby plant withers and dies. _There is a faded altar of an unknown god here.  This altar belongs to (a) Ignis, (b) Qazlal or (c) Lugonu, but you can't tellwhich. tthC Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.uthՁuthuthh#.##Geeker2108 the Covered##.########..#Demonspawn#...)........#Health: 22/22 ========================#.####..###.#uth=Magic: 2/2========================#.#.....†.#+##AC: 11Str: 18uth.#...PP...P...##EV: 8Int: 9....PPPP.♣P....##SH: 0Dex: 15......♣.........#.#uth&XXL:  2 Next: 13% Place: Dungeon:1......♣@P♣........#Noise: ---------  Time: 439.6 (0.0)uth[7.....PP.P♣............a) +1 mace#....♣..P........####.Nothing quivereduth&##....P..P..$...####.$..........##uthH#.###.......###. ######+### _A nearby plant withers and dies. _There is a faded altar of an unknown god here.  This altar belongs to (a) Ignis, (b) Qazlal or (c) Lugonu, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.uthʍ  Ignis accepts your prayer!Ignis welcomes you!uth./  --more--vth vth x  of Ignis *****.40.6 (1 _vth vth wth0[?25h[?0c  Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".) xth' [?25l[?1cxth!quitxthN:  --more--xthVBxthE_Inventory: 4/52 gear slots Hand Weapons (go to first with ))  a - a +1 mace (weapon) Armour (go to first with [) xthE b - a +2 scale mail (worn)  c - a +1 pair of gloves (worn) Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn) xthFScrolls (go to first with ?)c - a scroll of revelation {unknown}  d - a scroll of noise {unknown} xth:FPotions (go to first with !)  L - a potion of lignificationxthwGoodbye, Geeker2108.11 Geeker2108 the Covered (level 2, 22/22 HPs)Began as a Demonspawn Wanderer on Aug 27, 2025.Was a High Priest of Ignis.Quit the game on level 1 of the Dungeon.The game lasted 00:00:41 (433 turns). Best Crawlers -1.60605830 tswnAtFi-27 escaped with the Orb2.60549730 tswnReFi-27 escaped with the Orb3.60103003 tswnVSHs-27 escaped with the Orb4.57869660 tswnVSWn-27 escaped with the Orb5.57456732 tswnReCA-27 escaped with the Orb6.55202097 tswnVSCK-27 escaped with the Orb7.51243449 tswnAtWn-27 escaped with the Orb8.50009587 tswnVSHu-27 escaped with the Orb9.48742712 tswnHuFE-27 escaped with the Orb  10.47301008 tswnMiCA-27 escaped with the Orb  11.33579707 tswnKoSh-27 escaped with the Orb  12.31625542 tswnGhFw-27 escaped with the Orb  13.28480504 tswnMiSh-27 escaped with the Orb  14.26666240 tswnGrHW-27 escaped with the Orbxthr0 xth7 xth< ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l