)?i'#  Player: Groan Game: Tutorial trunk Server: crawl.dcss.io Filename: 2025-11-08.13:01:29.ttyrec Time: (1762606889) Sat Nov 8 13:01:29 2025 +?id [?1051l[?1052l[?1060l[?1061h+?i V)0[?7h[?25l[?1c+?iQ+?i-^Welcome, Groan. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities,?i-?ii[-?i@fGroan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered-?il#+##.##)####.####.....##..@..##.....########-?isThis lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.-?iª/  --more--9?i `9?ia9?ie9?i7@  Found a quarterstaff.9?iJ9?iVc _Found a staircase leading out of the dungeon.:?iq+. #)# ##.##<.....#######:?i:?i+21.0 (1 _:?iy:?i:?i2[ GM+. #)# ###@###.<#.....#:?i` <2:?ie :?if :?iN) pM+. #@# ###.####.....##..<..# :?iJ0 :?i0 3:?i4 :?iR8 ' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.@?iJ <4@?i @?ia # _b - a +0 quarterstaffA?i? A?i@ Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [) A?i@  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wearA?iA y[tab] equip|unequip K?i K?iyK?i@Groan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================K?i]AC: 2Str: 16EV: 10Int: 8#+#SH: 0K?iDex: 12#.#XL:  1 Next:  0% Place: Dungeon:1K?i#@#Noise: ---------  Time: 4.0 (0.0)###.###K?i-) Nothing wielded#.....#Nothing quiveredK?i#..<..##.....######## K?iG6_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaffK?iK?i*~5 (0.5b) +0 quarterstaffK?iK?i, _b - a +0 quarterstaff (weapon)L?i*L?ilEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected L?i[!] equip|wield|wear[tab] equip|unequip S?i3mS?ixrS?iIwGroan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12S?iw#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quiveredS?iw#..<..##.....######## S?iGx[_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon)S?i}:Okay, then.S?i}S?iS?i. _S?i S?i Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [) S?i  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip T?i/ T?ie5 T?i: Groan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#T?i: gXL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....#T?iJ; ####### _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) _Okay, then.T?i@ C5.0 (0.5T?iA =-) Nothing wieldedT?idD T?i(F / _You unwield your +0 quarterstaff.U?iHU?i=KEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected U?iK[!] equip|wield|wear[tab] equip|unequip V?iMuV?i{V?iGroan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 5.0 (0.0)###.###-) Nothing wielded#.....#Nothing quiveredV?i#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) V?iD^_Okay, then. _You unwield your +0 quarterstaff.V?iF5 (0.5b) +0 quarterstaffV?iV?i04 _b - a +0 quarterstaff (weapon)W?ixW?iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)W?i\[?] describe selected [!] equip|wield|wear[tab] equip|unequip X?i _?iUHand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) _?i/?Armour (go to first with [)  a - a +0 robe (worn) unequip|take offequip|unequip_?i uMEquip or unequip which item?- - Unarmed  b - a +0 quarterstaff (weapon)  a - a +0 robe (worn)equip|wield|wearequip|unequip `?i Unequip which item?unequip|take offequip|unequipc?i#MEquip or unequip which item?- - Unarmedequip|wield|wearequip|unequip d?imF E b - a +0 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 9.1 XLs.Current attack delay: 1.3. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapong?irrEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn) [?] describe selected [!] equip|wield|wear[tab] equip|unequip g?ig?iRg?i@Groan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================g?iSAC: 2Str: 16EV: 10Int: 8#+#g?iuSH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1g?i#@#Noise: ---------  Time: 5.5 (0.0)###.###b) +0 quarterstaffg?i#.....#Nothing quivered#..<..##.....#g?iS####### _You see here a +0 quarterstaff. g?iA_b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) g?i3_Okay, then. _You unwield your +0 quarterstaff. _b - a +0 quarterstaff (weapon)g?izh #######  Okay, then.g?ig?i7g?i. _h?i + #.# ##.##.....#..<..##.....########h?il h?i 26.5 (1 _h?i h?i i?iye.........#I##.##.#'I   training dummy (dormant)i?iȀ`IIi?i&7i?iEi?i3( _You open the door.i?ia aM........I.i?ib X. #.# ##.##...<..#.....# i?ig i?i+h &8i?iUm i?io  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.l?i?##...##.............I'. #.###.##.l?i<.....#######l?iIl?i$9 l?i _l?ijl?i l?i-: ##### ##...####.....#......#........I.'. #.#l?i:##.##.<.....l?iA<=1l?i$B0.5 (1.0)l?iFl?iyH= _The training dummy hits you but does no damage.n?iwGroan the Covered#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10n?iyInt: 8...SH: 0Dex: 12#I#XL:  1 Next:  0% Place: Dungeon:1#@#n?iQNoise: =--------  Time: 10.5 (0.0)#.#b) +0 quarterstaff#'#Nothing quiveredn?i#.##.####.###n?i)I   training dummy#.....##..<..#n?iT#.....#To attack a monster with your bare hands or wielded weapon, simply walk into _it. n?i_There is an open door here. _The training dummy hits you but does no damage.  Press: ? - help, v - describe, . - travelThe floor.n?i7' I@Here: a training dummy, wielding a +0 whipo?i#Groan the Covered#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#I#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: =--------  Time: 10.5 (0.0)#.#b) +0 quarterstaff#'#o?i.hNothing quivered#.##.####.###I   training dummy#.....##..<..##.....# _it. _There is an open door here. _The training dummy hits you but does no damage.  o?ifPress: ? - help, v - describe, . - travelHere: a training dummy, wielding a +0 whip  The floor.o?io?io?i7e _A training dummy is nearby!p?i>MGroan the Covered#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#I#p?ixXL:  1 Next:  0% Place: Dungeon:1#@#Noise: =--------  Time: 10.5 (0.0)#.#b) +0 quarterstaff#'#Nothing quiveredp?i?#.##.####.###I   training dummy#.....##..<..##.....#Press: ? - help, v - describe, . - travelHere: a training dummy, wielding a +0 whip  The floor. p?i_A training dummy is nearby!Press: ? - help, v - describe, . - travelThe floor.p?i_I@Here: a training dummy, wielding a +0 whip  The floor. _A training dummy is nearby!  Press: ? - help, v - describe, . - travelHere: a training dummy, wielding a +0 whipq?i_ A training dummy. A mannequin used for battle practice. Max HP: 10 Will: ∞AC: noneEV: none  rF: ... rC: ... rPois: ∞ rNeg: ∞ rElec: . Threat: High Class: Nonliv. Size: Large Int: Human q?it_You have about 98% to hit with your +0 quarterstaff. It has about 56% to hit you. AttackMax Damage Hit: +0 whip 6 It is immune to torment and blinding; and resistant to miasma and drowning. It cannot move. q?i_[!]: Description|Quoteu?i' Groan the Covered#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#I#XL:  1 Next:  0% Place: Dungeon:1#@#u?i( ;Noise: =--------  Time: 10.5 (0.0)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.###I   training dummy#.....##..<..##.....#Here: a training dummy, wielding a +0 whip  The floor. _A training dummy is nearby!Press: ? - help, v - describe, . - travelHere: a training dummy, wielding a +0 whip  The floor.v?i h .I  The floor.v?iia Groan the Covered#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#I#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: =--------  Time: 10.5 (0.0)#.#v?ia @b) +0 quarterstaff#'#Nothing quivered#.##.####.###I   training dummy#.....##..<..##.....#v?ib Here: a training dummy, wielding a +0 whip  The floor. _A training dummy is nearby!Press: ? - help, v - describe, . - travelThe floor.v?ib v?if v?i)h . _w?i0:You thump the training dummy!w?i1)w?iŢw?izGroan the Trooper#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: ==-------  Time: 11.8 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.#w?i2#.####.####.....##..<..##.....#Here: a training dummy, wielding a +0 whip  The floor. _A training dummy is nearby!Press: ? - help, v - describe, . - travel _The floor.  You thump the training dummy!w?iJ _You destroy the training dummy!You have reached level 2!w?i/  --more--y?i'E24/244/42 4% y?iy?i  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.}?i M #####  ##...###+......##.....##...#.#'#}?i 2<}?i }?i <--20 _}?i }?iZ M _You see here a +0 whip.~?iw8--~?i8x3~?i){~?iN|# _c - a +0 whip?iP1r ### ##...## ##.....#+......#..#..##.## #.# #.# #?i1b'# #.# #.# ###.### #.....#?il7<4?iX;?ix<?i ### ##...## ##.....#+......#..#..###.##  #.# #.# #'# #.# #.?iQ# ###.###?i(?i`&5?i?i?i  ### ##...## ##.....#+@.....#..#..###.## #.#?in #.# #'#  #.# #.# ?iE<6?ix?i,  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.?i?iA&7?iz?i!?iJ 3?i߈ ?iK ?i ?i ?i ?i9 ?i ?iƒ ?i ?i ?io ?i ?i ?io ?i ?i ?i~ ?i̘ ?i ?i ,?i> ?i! ?i^ ?i ?i ,?i ?i ,?iĠ ?i ,?ij ?iӣ ,?i( ?i ?iT ?i ?it ,?i ?i8 ,?i ?ik ,?iѫ ?i׬ ?i1 ?i ?iC ,?i ?ig ?i ?i\ ?iB ?i ?i ?i( ?id ?iܴ ?i ,?i ?i ?iշ ?i> ?i ?i¹ ?i ?i ?i ?i ?i~ ?iۼ ?i ?i ?i ?i? ?i= ?i ?i ?iG ?i ?i ?i ?i. ?i ?i ?i ?i ?i ?i ?i ?i ?i ?i> ?i' ?ix ?i ?i n?i ?i ?ii ,?i ?i ?i ?i[U ?iV z?iX ?i~Y ,?i.[ ?i[ ?i[ ?ia] ,?i] ?i^ ,?iY_ ?i` ?ib ?i}b ?ic ?ic ?iKd ?ie ?ie ?iTf ?ig ,?ih ?ih ?i1i ?ii ?ij ?ij ?i9k ?il ?ibl ?i5m ?in ?ixn ?in ?io ?io ?i_p ?ir ?iKr ?ir ?is ?it ?it ?iu ?iu ?i`v ?iPw ?iw ?ix ?iy ?i^y ?iy ?iz ?iz ?id{ ?i} ?ia} ,?iX~ ?i~ ?i~ ?i ?i` ?iÀ ?i) ?i ?i ?i+ a16.8 (99.0) _You start waiting.?i .7.8 (100.0) ?i ?i  _Done waiting.?i|######.r....'######r   rat (asleep)?i?vYou open the door.  A rat comes into view.?i.rr==8.0)?i ?i- _The rat squeaks loudly.?i# ##### ##...###.....#.r...@......##.....# ##...## ##.## #.# #.#  #'#  #.# ?i#A #.#?i%?i*A.r?i*/--9?i/?i1Q _There is an open door here.?i+ ?i >.r?i I--20 _?iH ?i2 ?i?iM:.r?i&1?i4?iɒ?iYp K=3.1 (1.3?ihu ?iv _You closely miss the rat. The rat barely misses you. x2?i*6  You sock the rat!?iE†?i084.4?i?iG _You kill the rat!?iK?i?i?iH _No target in view!?i% ##### ##...###.....#+......@'......##.....# ##...## ##.## #.#  #.#  #'#  #.#  #.#?i?i;-50 _?i"?iW%p _You see here a rat corpse.?i0  There are no objects that can be picked up here.- _a rat corpse?iV??iS^{ _Nothing quivered!?iZ3?i0?i;B ##### ##...## #.....# +†'......# #.....# ##...## ##.##  #.#  #.#  #'#  #.#  #.#?iC?iRD$ _?iH?i˨ ##### ##...## #.....# +....@.†'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#?i,?i1?i1 ##### ##...## #.....# +...@..†'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#?i ,?i.?iY? ##### ##...## #.....# +..@...†'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#?i͒?i7 ##### ##...## #.....# +.@....†'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#?i5,?i?iYU ##### ##...## #.....# +@.....†'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#?ia,?if?iY##...r...#r.....'.....##r.#rrr 3 rats (asleep)?i?i 31.4 (6  You open the door.  3 rats come into view.?i3?i?i>.r.rr.rrr?i4==2.4 (7?i3?i70 _The rat squeaks loudly. x3?i}  ### ######... ##...###..r..#.....##.r....@......†'......##..r..#.....##... ##...## ##. ##.### #.# #.#  #'#  #.#  #.# ?iw.r.rr. ?i!4--3.4 (1?il?i )  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. _There is an open door here.?i### ##### ##... ##...## #...r.#.....# #..rr..'†'......# #.....#.....# ##... ##...## ##.##.# ?il?iֶ,?in.r.rr?iDH--4 _?i?i5?im?igm?is@.rr?it&5?i|?i?i+,?iE.r?iJ&6?i ?ik?i y3-=7.7 (1.3?i ?i Y _You barely miss the rat. The rat bites you.?iX.You sock the rat!?i,?iKs. 2 ratsYou kill the rat!?i1SCovered129.0?i?i; _The rat bites you but does no damage.?iS?i)40.3?i!?i= _You hit the rat but do no damage. The rat barely misses you.?iG  You hit the rat.  The rat is heavily wounded.?i V4=1.6?i ?i Q _The rat closely misses you.?i7  You thump the rat!?iޭ?ilw.   rat?iEL=62.9?iH?ijG _You kill the rat!?iRv6  You sock the rat!?i|E†?i1204.2?i?iG _You kill the rat!?iv  ### ##### ##... ##...## #.....#.....# #.......†'......# #.....#.....# ##... ##...## ##. ##.## # #.#  #.#  #'#  #.#  #.# ?i|?i\}4-50?i?i%  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you.There is an open door, spattered with blood here. _You see here a rat corpse.?i#  #### ##### ##...# ##...## #.....#.....# #†......†'......# #.....#.....# ##...# ##...## ##.# ##.## #. #.## #.#  #'# ?i# s #.#  #.#?i]) ?i) G-6 _?i. ?i/ ?i\ #### ##### ##...## ##... #.....#..... #....@.†......†'...... #.....#..... ##...## ##...  ##.# ##.##  #. #.# #. #.#. #'#.?i] #.#  #.#?i <7?iz$?i{%?i^ 3?i[a ?i#  ### ### ##...## ## #...@.########### #......†......†' #.....###########......##..#.####.# #. #.#  #. #.#  .. #'# . #.# ?i ,?il ?i! l########...##.. #.....######### #..@...†......†' #.....########### ##...## ## ## ## #. #. #.# #. ... #' ... #. #.?i( ,?i, ?i = ##########...####.......###########.....†......†'..############...## ## ##.##  ##...###. ?i ,?i ?i  ##########...####.......###########.....†......†'..#############.@.## ## ##.##  ## #.#  ######... ?i ,?i ?i_ u ##########...####.......###########.....†......†'..#############...## ## ##@##  ## #.#  #.#............#..< ?ie ,?i{j ?i' x##########...####.......###########.....†......†'.#.....#############...## ## ##.##  ## #@#  #.#...'......+.....+#########...............?ix |<. ?i ,?i ?i+:  ##########...####..#.....###########.#......†......†'.#.....############...## ## ##.##  ## #.#  #@##h..#.....#..k#'#...#.....#...#.#...+.....+...#?i: #+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .. #< h   jackal (asleep)######.######.?i; .###?iYC ,53.2 (6?iG Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.?iO k.k?iO +4.2 (7?iV ?i[Y ( _The wyvern hisses angrily.?i######## Groan the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†......†'.... Magic: 4/4========================?i!#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8?iU##.####. SH: 0Dex: 12?i|#.##. XL:  2 Next: 20% Place: Dungeon:1#@#?iW#. Noise: ---------  Time: 154.2 (0.0)#h..#.....#.k.#?ic#' b) +0 quarterstaff?i#...#.....#...##. Nothing quivered#...+.....+...#?i9#.#+# ####### #+# ###.?i#. ......... .# #... k   wyvern# ........... # #..< h   jackal (asleep)######.#######...?i####cycle through nearby monsters) and compare their descriptions (by pressing [v]?iwhile selecting them in examine mode) to find out which of these cages is saferto fight through. ?ir_The wyvern hisses angrily.  Press: ? - help, v - describe, . - travel?i'The floor.?i#" @kwhile selecting them in examine mode) to find out which of these cages is safer to fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)?ihkjackal (asleep, fire blocked by an iron grate)?i Xhkwyvern (?ihkjackal (asleep, fire blocked by an iron grate)?iRAXhkwyvern (?ihkjackal (asleep, fire blocked by an iron grate)?iTXhkwyvern (?ib hkjackal (asleep, fire blocked by an iron grate)?i2Xhkwyvern (?i|hkjackal (asleep, fire blocked by an iron grate)?iO A jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5 Will: none AC: + EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 3 [!]: Description|Statuses|Quote?ii######## Groan the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16?ij##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 154.2 (0.0)#h..#.....#.k.##' b) +0 quarterstaff#...#.....#...#?i4j#. Nothing quivered#...+.....+...##.?idj#+# ####### #+# ###.#. ......... .# #... k   wyvern?ij # ........... # #..< h   jackal (asleep)######.######?ij#...####while selecting them in examine mode) to find out which of these cages is safer?ijto fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travel?ikeHere: a jackal (asleep, fire blocked by an iron grate)  The floor.?i| Xhkwyvern (?if A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and ?iless formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) ?iYou have about 59% to hit with your +0 quarterstaff. It has about 63% to hit you. Attack Max Damage ?iZ)Bite 20 It can fly.?ioH######## Groan the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0?i]Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 154.2 (0.0)#h..#.....#.k.##' b) +0 quarterstaff#...#.....#...#?i2 D#. Nothing quivered#...+.....+...##.#+# ####### #+# ###.?ic #. ......... .# #... k   wyvern# ........... # #..< h   jackal (asleep)######.#######...?i ####while selecting them in examine mode) to find out which of these cages is saferto fight through. ?i r_The wyvern hisses angrily.  Press: ? - help, v - describe, . - travel?i ]Here: a wyvern (fire blocked by an iron grate)  The floor.?iVH######## Groan the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†......†'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0?i>WDex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 154.2 (0.0)#h..#.....#.k.##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...#?ieW#.#+# ####### #+# ###.?iW#. ......... .# #... k   wyvern# ........... # #..< h   jackal (asleep)?iW######.#######...####while selecting them in examine mode) to find out which of these cages is safer?iWto fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travel?iWUHere: a wyvern (fire blocked by an iron grate)  The floor.?iX?i_?ia. _?i 4?i ?i {  #### _Unknown command.?i"?i4#?i +?i-F _Unknown command.?i^/...##. #.....######### #......†......†' #.....########### ##...## ## ##.# ## #.# ########.###### #?i_r#h..#.@...#.k.# # #...#.....#...# # #...+.....+...# # #+# #########+# ### #. ...........# #. #...# # ######.##### #.. ..  ### ?i[b?ii6k.?i[j25.2 (1 _?ip?ir?iĠ! #.....######### #......†......†' #.....########### ##...## ## ##.# # #.# #######.######  #h..#.....#k..# ?i?| #...#@....#...#  #...+.....+...#  #+# #########+# # #. ...........# #. #.# # ######.#####?is # ..  ## >..?iJ  Found a stone staircase leading down.?i?i.h.kh?ie0===6?i?i' _The jackal barks!?iT n'#..#?i* ?i E.h?i 0---7?i ?i ( _You open the door.?i?iӨB.h?iX1=--?ik8?i?i?S _The jackal barely misses you.?i.  You completely miss the jackal.The jackal bites you but does no damage.3?i.8-9.5 (1.3?iH6?iq8+ _The jackal bites you.?i\p  You hit the jackal.  The jackal is heavily wounded.?iSqc1---60.8?iw?iy+ _The jackal bites you.?iY You hit the jackal.  The jackal is heavily wounded.  You closely miss the jackal.   but does no damage.?i #2?i >=-2.1?i ?i S _The jackal barely misses you.?iB  You hit the jackal but do no damage.The jackal is heavily wounded.?iW0--3.4?ih?ij _The jackal closely misses you. The jackal bites you.?i  You barely miss the jackal.The jackal is heavily wounded.?ip14--------4.7?i?iU. _The jackal bites you. x2?i9  You sock the jackal!?iF†?i O------96.0?i*?iJ _You kill the jackal!?iN { #......†......†' #.....########### ##...## # ##.#  #.# #######.###### #...#.....#...#?i/  #...#.....#k..# #...@.....+...# #+###########+# # #.............#  #.# # #######.##### # ..  # >.. ..#?i8 ?i 0.?i j5=-70?iʗ ?i  There is an open door here. _You see here a jackal corpse.?i #......†......†' #..... ##...##  ##.## #.# #.###### #...#.....#...#?in #...#.....#...# #..@†.....+...# #+#+#  #.#  #.#?iU #.#?iy ... >..# ..#?iN?i!-?i)&8 _?ip?i?iQ  #......†......† #..... ##...## ##.## #.# #.###### #...#.....#...#?i  #...#.....#...# #.@.†.....+...# #+#+# #.# #....# #.####?i1  ... >..# ..#?iލ ?i3 &9?i# ?i^ ?i  #......†...... #..... ##...## ##.## #.# #.###### #...#.....#...#?i | #...#.....#...# #@..†.....+...# #+#+# #..# #......#?i:  #######.##### ...?ic  >..#  ..#?i ?i ?i 70?i ?i ?iM?i?i?i?i<'#.#.##?i"?i #H6==?iF#1?i(?i)( _You open the door.?iz  #########...##  ##.##  #.# #######.######...#.....#...#?iL{ †.....+###########+.............?i ?i &2?i ?i Q _There is an open door here.?iC #...##  ##.##  #.# #######.######...#.....#...#†.....+?iC"'###########+............######.###### .?iJ?iK-3 _?iO?idQ?i3$## .# #######.#######...#.....#...#...#.....#...# #...†.....+...# #'###########+# #.............# #.# #######.###### ?i$ ... >..#..# ?i*?i@*&4?iq.?i/?iP ##.## #.# #.###### #...#.....#...# #...#.....#...# #...†.....+...# #'#+# #.# #.# #.###### ... ?iZU ?iU #7?iU %==?iU 5?iUZ ?i[ ?i ##.## #.# #.###### #...#.....#...# #...#.....#...# #...†.....+k..# #'#+# #?i W#.# ##.# ##.###### #... ?i% # k   wyvern?iN ?i ?i &6?iE ?i ?i)##.## ##.# #.###### #...#.....#...# #...#.....#...# #...†.....+k..# #'#+# #?iT)m#.# #.#.# #.#.###### #.... #?ix)>..#..#?i1<7?is7?i8?i0##.## ##.# ##.###### ##...#.....#...# ##...#.....#...# ##...†.....+k..# ##'#+# ##.# #.#.# #.#.###### #.... #>.?i'.#...#####?i\18==8?i?iP?il = .# .#######.########.#...#.....#...#'#...#.....#...# #.#...†.....+k..# #.#'###########+# ###.#.............# #...#.# #..<#######@###### #. #.....# ####?iul #..>..# #.....######## ?i7u ?iu s20===9?iz{ ?i}  _Remember, you can rest up with [5].?it 3?i ?iP" ?i& B?i ' ?i( ?i* ,?i+ ?ip. ?i. #1?i. F===?i,0 ?i2 ?i2 ?i3 ?iP5 ?iv5 ?iQ6 ?i8 ,?i9 ?i< O=?i> ?iI a2=?iJ ?i&M ,?iN ?iQ ,?iR ?iU ,?iW ?iY ?iY h3==?iH[ ?i^ ,?it_ ?ib ,?ic ?iXf ,?ig ?io W _You start resting.?i1t 0956.0)?it w4==6.0 (17?ix ?izy  _HP restored.?ia]9#######.########...#.....#...#'#..#.#...†.....+k..##'###########+# ###.............#..#.............#<#######.###### . #..@..# ###?i]e> .##### ?ie97?ie.0)?iAk?il?i i?ici8?in?io?i2 ...#.....#...'.........†.....+k.'###########+?i#3N##....................<######.###### . #.....# ?i=36### ?iS3.##### ?i@9?i9&9?i3=?i? _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.?i,r?ir?i$v?i{?ia=200 _?i=  #########  ..### 2(.......###?i=> ##?i>?i>D?i?ic ?id ######### #.#  ###.#####.....#..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.@...## #.###  #.# .#.###?i5 3?i ?iW :  ###.#####.....#..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ##@###  #.# #.# #.#.###5.0 (26.0 (3?iX ?iZ  _Remember, you can rest up with [5].?iѝ ?i ?i ?i ?i ,?i/ n?i? J?i ?i ?ih ?i ?i ?iG ?is ?i ?i ?i ?i ?i ?i ?iw ,?iT? ?i` ,?ia ?i(x ?iz ,?i{ ?iB B?i ,?i5 ?i' ?iڈ ?i} ?ie ,?i] ?i B?iF B?ih ,?iբ ?i ,?i ?i1 ,?ia ?iܫ ,?ix ?i ?iN ?i` ?i} ?i ?i ?i ?i ?i ?i[ ?i ?i ?i ?iL ?i ?iT ?i ?i ?i ?io ?iT ?i ?i{ ?iB ?ip ?i ?i ?i ?i ?i| ?i ?iK ?i ?i5 ?i ,?is ?i ?i ?i ?iv ?iU ?i ?i* ?i ?ic ?i ?i ?i ?i ?i ?i ?i ?i3 ?i^ ?i ?i ?i*?i?iy?i ?i?iS?i?ip?i?i ,?iz ?im?i,?i?i2,?i~6,?i7?iI:,?i;?i >,?i{??iA,?iC?iF,?iH?iJ?icK?i"M?ioO?i8P?iaR?i;\?i9]?ir]?i^?i9a,?iZb?id,?iJf?i/h,?ii?ik,?il?in?io?iq?i"v,?ix?i~..325.0 (99.0) _You start waiting.?i06.0 (100.0)?i#?ib _Done waiting.@i3@i@i[N% ##.....##..~~~..~≈≈≈~(#.~≈≈≈~.##..~~~..###.....## ###.###  #@# @iN2.@ibX,@i[@ir..~~~..#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.#..~~~..#.....# ###.###  #.# ..#.###@i,@i;@i/ ~≈≈≈~.~≈(≈~.~≈≈≈~.~~~.#.....# ###.###  #.# #.#..# ###@iHU8.0 (2.0)9.0 (3 _Remember that you can autoexplore using [o].@i7o...@ip=@inF #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.###..#...####@i,@i@i B #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.#####.###..#...## ## @iQI,@ihM@i@ #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #.@.## #...#### ###@i,@i*@i| #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #@..## #...#### ####@iz ,@i$@i4 #..~~~..# ##.....## ###.# #.#  #.##.#### ####.##..)..###..#..@### #####  @iٍ,33.0 (4@i@iQ+4.0 (5@iy@iw _Found a shortbow.@i%  #..~~~..# ##.....## ###.### #.# #.# ##.### ####.##.)..###...##@i&  #.@.#### #####@iF- @i- +5.0 (1@i2 @i3 @i  #..~~~..# ##.....## ###.### #.# #.# ##.### ####.##.)..###...##@i'  #@..#### #####@if @i2 &6@i @i @i@i@i@iJ@i) #.~≈≈≈~.# #..~~~..#.....#####.### #.# #.# ##.######### ####.###....).@###...##########...####@i),#####@iy1@i1&7@i7@i8@i @iT @i @i < #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.#.# ####.## #....)@.###...## #...####@i M #####@i ,@i @i   #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..# ####.## #....@..###...##@i8  #...#### #####@i &8@i @i# +9.0 (2@iU @ib _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.@ib @iYc ,40.0 (1@ig @ij  _e - a +0 shortbow@i z #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..@it 0# ####.## #...@...###...## #...#### #####@i @i &1@ih @i  @i% #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# @i#. ##.# #..# ####.## #..@....###...## #...#### ##### @i @i&2 @i @i @i  #.~≈≈≈~. #..~~~.. ##..... ###.### #.##. #.# #.# ##.# #..# ####.## #.@.....###...## #...#### ##### @i  @i  @i &3 @iJ  @i  @i< W #.~≈≈≈~ #..~~~ ##..... ###.# #.# #. #.# @i  #.## ##.# #..# ####.## #@......###...## #...#### ##### @iH  @i &4 @ic  @i  @i~ @i~ @i @i #.~≈(≈ #.~≈≈≈ #..~~~.... ###.# # #.#  #.#### ##.##.@######## ####.## @iF###.......###...##########...######### @i, @ig @i_L #.~≈( #.~# #..#. ##. ###. #. #. #.# #. @iL #.### ##. #@.## ####. ###.......###...## ########...####  ##### @iL @iR @i!S @iW @iq #.~≈≈ #.~ § #.~≈ #. #..~#.. .#### #. #  #### # @i+..######## ####.###.......###...#########...######### @iU≈§ @i] @id C #.. ≈ #.~ ≈§ #.~ §. # #§ #.. .### #. @i Q   ### #..######## ######.......###...########...######## @i&I§≈ @i' @i0+ @iqM#≈..§≈ §≈.~§.#. ##.#.### @i\ .##  ##.### ##..######## ####..## @ie.≈≈... @iA @i9 @ik ##....## ## ≈...≈ #.≈.~≈ #. ≈.. #. ≈.~ # #.#  #.# @i]##.# #.##  ###..######## ######.......###..########. @i..####### @i< @i @i @i9  @iNc M########...###  ##....######≈≈...≈≈≈§≈≈.~≈Iw≈..≈≈.~ @ic _.. #.#####.# #.##w   worm (asleep) @ic #I   training dummy (missile, dormant) @iCi ,50.0 (6 @io #Iw§wI) @ip +1.0 (7 @iu  @ix N  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].@i;######### Groan the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§≈≈.~≈I#. AC: 2Str: 16w≈..≈@i#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@#@ic## Noise: ---------  Time: 351.0 (0.0)#.### b) +0 quarterstaff##.#@iThrow: 10 boomerangs#.####.###@iA##..######## ### w   worm###.......###.. I   training dummy (missile)@if########...#######in target mode. The worm is harmless behind the lava, so concentrate on the @i_dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Throw: 10 boomerangs@i׊Press: ? - help, Q - select actionShift-Dir - straight lineAim: worm (76% to hit)@i| ######### Groan the Trooper...#### Human##....####@ià ## Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§≈≈.~≈I@i #. AC: 2Str: 16w≈..≈#. EV: 10@i Int: 8§.~#. SH: 0@i2 Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2@ib #@### Noise: ---------  Time: 351.0 (0.0)#.##@i # b) +0 quarterstaff##.#Throw: 10 boomerangs@i 4#.####.#####..######## ### w   worm@iۄ ###.......###.. I   training dummy (missile)########...##@i ##### _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].@i& |Throw: 10 boomerangsPress: ? - help, Q - select action@iC hShift-Dir - straight lineAim: worm (76% to hit)  Okay, then.@i[ @iN @i‹ @iq . _@ig i ((You throw a boomerang.@i H§.@i`  #§The boomerang hits worm but does no damage.@i L((((@iԃ z#§≈~.@@iH 5=2.3 (1.3@i @i u _The training dummy throws a stone. The stone barely misses you.@i#...### ##....#####§≈...≈≈≈ . §§≈.~≈I  w≈..≈  §.~ @i#.#.## #.#  #.###.### ##@iݪ..######## ### ###.......###.. ########...## @i8##### @i5...§§§§@i/§≈@i4-30@i@i!@iT!@iV\Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow !@iWArmour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip %@i%@i%@i}...#### Groan the Trooper##....###### Human#§§§§.≈≈≈#. Health: 24/24 ========================§§§.~≈I#. Magic: 4/4========================w≈§.≈#. AC: 2Str: 16≈.~#. EV: 10%@iˮInt: 8#.##. SH: 0Dex: 12#.### XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 353.3 (0.0)##.#%@ib) +0 quarterstaff#.##Throw: 10 boomerangs%@ij##.#####..######## ######.......###..########...#######Shift-Dir - straight lineAim: worm (76% to hit) _Okay, then.You throw a boomerang.  The boomerang hits worm but does no damage. %@i`_The training dummy throws a stone. The stone barely misses you.%@i #.≈You unwield your +0 quarterstaff.%@i^c4.3 (1e) +0 shortbow %@iUFire: e) +0 shortbow%@iz%@iV0 _e - a +0 shortbow (weapon)(@if tM ######## ...###  ##....######≈§§§.≈≈≈≈≈§.~≈Iw≈§.≈≈.~.. #.#####.# #.##w   worm#(@ig I   training dummy (missile) (@in ...###§..§#§≈≈§§ (@io &5(@iht (@iw   Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] while(@i@iX######### Groan the Trooper...#### Human##§..§###### Health: 24/24 ========================#≈§§§.≈≈≈#. Magic: 4/4========================§≈≈§§≈I#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8*.~>@iD#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 355.3 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow>@i #.####.#####..######## ### w   worm###.......###.. I   training dummy (missile)########...#######in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].>@iSFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>@i@Aim: worm (black smoke, 78% to hit)>@i######### Groan the Trooper...#### Human##§..§###### Health: 24/24 ========================#≈§§§.≈≈≈#. Magic: 4/4========================§≈≈§§≈I#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 355.3 (0.0)#.### e) +0 shortbow##.#Throw: 10 boomerangs#.####.#####..######## ###[37>@im w   worm###.......###.. I   training dummy (missile)########...#######in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Throw: 10 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 76% to hit)>@i ######### Groan the Trooper...#### Human##§..§###### Health: 24/24 ========================#≈§§§.≈≈≈#. Magic: 4/4========================§≈≈§§≈I#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 355.3 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ###[37>@i5 m w   worm###.......###.. I   training dummy (missile)########...#######in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)?@iIw≈§.*≈.*a training dummy, quivering stones (98% to hit)C@i'C@ihQuiver which action?  a - Fire: e) +0 shortbow (quivered)b - Throw: 10 boomerangs [*/%] inventory[!] focus mode: off|onD@i D@i!- ######### Groan the Trooper...#### Human##§..§###### Health: 24/24 ========================#≈§§§.≈≈≈#. Magic: 4/4========================§≈≈§§≈I#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 355.3 (0.0)#.##D@i- # e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###.. I   training dummy (missile)########...#######in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].D@i1. HFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)F@iIw≈§.*≈.*a training dummy, quivering stones (98% to hit)F@i Iw≈§.≈*.~worm (black smoke, 7G@i3Iw≈§.*≈.*a training dummy, quivering stones (98% to hit)G@i*Iw≈§.≈*.~worm (black smoke, 7G@iVIw≈§.*≈.*a training dummy, quivering stones (98% to hit)G@ia~ Iw≈§.≈*.~worm (black smoke, 7H@iIw≈§.*≈.*a training dummy, quivering stones (98% to hit)H@iIw≈§.≈*.~worm (black smoke, 7H@iJF Iw≈§.*≈.*a training dummy, quivering stones (98% to hit)H@iIw≈§.≈*.~worm (black smoke, 7I@iGIw≈§.*≈.*a training dummy, quivering stones (98% to hit)K@i######### Groan the Trooper...#### Human##§..§###### Health: 24/24 ========================#≈§§§.≈≈≈#. Magic: 4/4========================§≈≈§§≈I#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8≈.~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@#K@im## Noise: ---------  Time: 355.3 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###.. I   training dummy (missile)########...#######Fire: e) +0 shortbowK@iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.  You destroy the training dummy!K@it((((K@i ..###§..#≈§..§.~§..≈§~.K@iG95===6.7 (1.4 _K@iK@i]M@i; M....... # ######## ...###  #§§..######≈§...≈≈≈###§≈§.~≈(≈≈##≈w§..≈≈≈##≈≈≈§~≈#..# #.####.##w   worm.M@i< I#M@iE o###....≈≈.M@iF 6---70M@itL M@iM N@iZt<..... #.......#### ######## ...###  #....#### #≈§...≈≈≈#§≈≈.~≈(≈≈#w≈..≈≈≈##≈≈≈@~≈###≈#.###.# #.# #.####.#.## ##.#####..######## ###N@i[,###.......###..N@id9≈N@iHeB---8N@iO@iK.....#<..... #.......#### ######## ...###  #....#### #§...≈≈≈#≈≈.~≈(≈≈#w≈@.≈≈≈#≈≈≈.~≈#####≈#.###.###.# #.#O@i###.# .####.#####..######## ###O@iO@i)&9O@iO@i̧O@iP #.##..<.#.###### # ....### ###....#### ##.#≈§...≈≈≈## #.#≈≈≈.~≈(≈≈# #.~#≈w≈.@≈≈≈# #.~#≈≈≈.~≈### #.~O@i ##≈#.### #.###.# ##.#.## ###.# #.####.### ###..# #O@i=60O@iO@iP@iP@iP@i P@i T _Why would you want to do that?Q@i ####### #.......# #..<..... #.......###### ####### ....###  # ##....## ## #≈§...≈≈≈## #. #≈≈≈@~≈(≈≈# #. #≈w≈..≈≈≈##Q@i' #. #≈≈≈.~≈### ##≈#.### ###.# #.#####. #.#####Q@i9§Q@i-1 _Q@i Q@ip Q@im  ####### #.. #..<.... #.......###### ####### ....###   ##....##Q@i*  # #≈§@..≈≈≈## # #≈≈≈.~≈(≈≈# # #≈w≈..≈≈≈## # #§≈≈.~≈### #≈#.### ###.# #.Q@in m###. #.##Q@i g§§≈§§#Q@if &2Q@i Q@i R@i4#######.< #.........####### #########......###  ##§@..#### §≈...≈≈≈##§§.~≈(≈≈≈w≈..≈≈≈###§≈≈.~≈#####≈#.######.# #.###.#R@i?.≈≈§w§§≈#≈###R@i@&3R@iFR@iGR@i 2Groan the TrooperHuman######## Health: 24/24 ========================#....... Magic: 4/4========================#..<.... AC: 2Str: 16#....... EV: 10Int: 8..############### SH: 0R@inDex: 12#......###XL:  2 Next: 95% Place: Dungeon:2##.@..##### Noise: ---------  Time: 363.7 (0.0)#≈≈*..≈≈≈### e) +0 shortbow#≈*§.~≈(≈≈## Fire: e) +0 shortbowR@i|#§w§..≈≈≈###R@i#§§≈.~≈######≈#.#### w   wormR@iP###.##R@i +#.####.#R@i#You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy! R@i;a_Why would you want to do that?  Fire: e) +0 shortbowR@iO1Press: ? - help, Shift-Dir - straight lineR@icAAim: worm (black smoke, 78% to hit)T@i *.≈wU@i>E≈≈V@i'Groan the TrooperHuman######## Health: 24/24 ========================#....... Magic: 4/4========================#..<.... AC: 2Str: 16#....... EV: 10Int: 8..#######V@i'######## SH: 0Dex: 12#......###XL:  2 Next: 95% Place: Dungeon:2##.@..##### Noise: ---------  Time: 363.7 (0.0)#≈≈...≈≈≈### e) +0 shortbow#≈≈§.~≈(≈≈## Fire: e) +0 shortbowV@i'#§w§..≈≈≈####§§≈.~≈####V@i'##≈#.#### w   worm###.#V@i(##.####.#You shoot an arrow. The arrow hits the training dummy. V@i.(_You destroy the training dummy! _Why would you want to do that?  Fire: e) +0 shortbowV@iM(@Press: ? - help, Shift-Dir - straight lineV@i)V@id0V@iU2. _V@iQ8 |Groan the TrooperHuman######## Health: 24/24 ========================#....... Magic: 4/4========================#..<.... AC: 2Str: 16#....... EV: 10Int: 8..############### SH: 0Dex: 12#......###XL:  2 Next: 95% Place: Dungeon:2##.@..##### Noise: ---------  Time: 363.7 (0.0)#≈≈...≈≈≈### e) +0 shortbow#≈≈§.~≈(≈≈## Fire: e) +0 shortbow#§w§..≈≈≈####§§≈.~≈###V@i8 k###≈#.#### w   worm###.###.####.# _You destroy the training dummy! _Why would you want to do that?  Fire: e) +0 shortbow _Press: ? - help, Shift-Dir - straight linePress: ? - help, v - describe, . - travelThe floor.W@iT7.@W@i T.≈Some lavaX@i ?≈≈X@i ≈§There is a cloud of black smoke here.X@i%=§§Y@i}xw§Here: worm (black smoke) floor.Z@iGroan the TrooperHuman######## Health: 24/24 ========================#....... Magic: 4/4========================#..<.... AC: 2Str: 16#....... EV: 10Int: 8..############### SH: 0Dex: 12#......###Z@i߯XL:  2 Next: 95% Place: Dungeon:2##.@..##### Noise: ---------  Time: 363.7 (0.0)#≈≈...≈≈≈### e) +0 shortbow#≈≈§.~≈(≈≈## Fire: e) +0 shortbow#§w§..≈≈≈####§§≈.~≈######≈#.#### w   worm###.###.##Z@iy##.# _Why would you want to do that?  Fire: e) +0 shortbow _Press: ? - help, Shift-Dir - straight linePress: ? - help, v - describe, . - travelHere: worm (black smoke)  The floor.Z@iZ@iZ@i . _Z@i Groan the TrooperHuman######## Health: 24/24 ========================#....... Magic: 4/4========================#..<.... AC: 2Str: 16#....... EV: 10Int: 8..############### SH: 0Dex: 12#......###XL:  2 Next: 95% Place: Dungeon:2##.@..##### Noise: ---------  Time: 363.7 (0.0)#≈≈*..≈≈≈### e) +0 shortbow#≈*§.~≈(≈≈## Fire: e) +0 shortbow#§w§..≈≈≈##Z@i>##§§≈.~≈######≈#.#### w   worm###.###.####.#Press: ? - help, v - describe, . - travelHere: worm (black smoke) _The floor.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, 78% to hit)[@i VGroan the TrooperHuman######## Health: 24/24 ========================#....... Magic: 4/4========================#..<.... AC: 2Str: 16#....... EV: 10Int: 8..############### SH: 0Dex: 12#......###XL:  2 Next: 95% Place: Dungeon:2##.@..##### Noise: ---------  Time: 363.7 (0.0)#≈≈...≈≈≈##[@ir# e) +0 shortbow#≈≈§.~≈(≈≈## Fire: e) +0 shortbow#§w§..≈≈≈####§§≈.~≈######≈#.#### w   worm###.###.####.#Press: ? - help, v - describe, . - travelHere: worm (black smoke) _The floor.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, 78% to hit)[@i[@i[@i. _\@ir1y ####### #.. #..< #......#..####### ########....@.###  #####....###  #≈≈...≈≈≈##  #≈≈§.~≈(≈≈# #§w§..≈≈≈##\@i92: #§§≈.~≈### ≈#.######.# #.##\@i8\@i924.7 (1 _\@i>\@iv@\@i.#  # #..< # #..#  #...@..### #####....#### #≈≈...≈≈≈## #≈≈§.~≈(≈≈# #§w§..≈≈≈## #§§≈.~≈###  ##≈#.### ###.#  #.##\@i6F§.#\@i&7&5\@iw<\@i>\@iv    # #..<#. # #..#  #..@...### #####....#### #≈≈...≈≈≈## #≈≈§.~≈(≈≈# #§w§§.≈≈≈##\@i  #§§≈.~≈### ##≈#.### ###.#  #.## \@i[ \@i &6\@i \@is  _Remember, you can rest up with [5].^@iP^@i0Q^@iR^@iYB^@i],^@i^^@ic,^@id^@iMg,^@i#h^@ij,^@ik^@in,^@io^@i[r,^@i_s^@iu,^@iv^@i#y^@iky^@iz^@i-|,^@i}^@i,^@i^@i8,^@i ^@i,^@iχ^@iE,^@iw^@i,^@i^@i^@iE^@i^@iV^@i^@ir^@i,^@i/^@i,^@i^@i^@iӞ^@i^@i,^@iݣ^@iQ,^@i8^@iթ,^@iª^@i,^@i^@i,^@i^@i,^@i^@i,^@iָ^@i^@i,^@iX,^@iJ^@iT^@i^@iI^@i,^@i^@iQ,^@i4^@i6,^@i5^@is,^@iV^@ie^@i^@i^@iB^@i,^@i^@ik,^@i[^@i,^@i^@i^@iz^@i^@i,^@i^@i0,^@i@^@i,^@i^@i,^@i^@i,^@i^@ig,^@i^@i,^@i^@i,^@iF^@i^@i^@i^@i,^@i^@i ^@i ^@i ^@i,^@i^@i)^@ih^@i\^@i~^@i^@iu^@ix^@i^@iy^@iD,^@i^@i],^@i) ^@i"^@i"^@i#^@i%^@i&^@i&^@i0),^@io+^@i[.,^@i8/^@i1,^@i2^@i5^@i5^@i7^@iT9,^@iN:^@i<,^@i=^@i@^@i@^@iA^@iD,^@iE^@iG^@i/H^@iaI^@iK^@iK^@iL^@iN^@iN^@iO^@iQ,^@iR^@i~T^@iT^@iU^@iW^@iW^@iX^@i [,^@i[^@i]^@i^^@i^^@i`,^@ia^@iqc^@ic^@i|d^@if^@if^@ig^@ii^@i j^@ij^@il,^@ixm^@io,^@ip^@ir^@is^@is^@iv^@i`v^@iv^@iy,^@i~z^@i|,^@i`}^@i,^@i^@ia,^@i,^@i,^@i^@i!,^@i@^@i^@iא^@i^@iړ^@i)^@iǔ^@i,^@i^@is^@i^@iw^@i^@i^@i^@iT^@i^@iU^@i,^@i^@i ,^@i^@i,^@i^@iޭ,^@i^@iƶb465.7 (99.0) _You start waiting.^@i#06.7 (100.0)^@ij^@i _Done waiting.^@iգ  . #.. #..< #.# # #..#  #.@....### #####....####^@iV  #≈≈...≈≈≈## #≈≈§.~≈(≈≈# #§w§§.≈≈≈## #§§≈.~≈### ##≈#.###  ###.#  #.##^@i ^@io 17.0)^@i ^@i ^@iJW .#. .. # .. #.. #.## # #..#  #@.....### #####....#### #≈≈...≈≈≈##  #≈≈§.~≈(≈≈#  #§w§§.≈≈≈##  #§§≈.~≈###  ##≈#.###  ###.# ^@iW B #.##^@i^ ^@i#_ &8^@ic ^@id _@iy3_@i/}_@i# ## ##. #..  #.###  #.#.@####### #####......### #####....## #≈≈...≈## #≈≈§.~≈(≈≈# #§w§§.≈≈≈## #§§≈.~≈###≈#.######._@i,_@i_@iW_@iK_@iK..._@iK- ###.._@i;L- #...._@ipL. ##...#_@iL _@iL ....._@i[M) #_@iM+ ..._@iM) #_@iNS #.###_@iHN) #_@iNX #@.#######_@iN _@iOc ###......###_@iEOH #####....#### _@ivO_@iO< #≈≈...≈≈≈## _@iO_@idSQ #≈≈§.~≈(≈≈# _@it[ #§w§§.≈≈≈##  #§§≈.~≈###  ##≈#.###  ###.#_@iG\_@i]_@ia_@i1 . ♣... ... ♣.... ###.. ♣♣..... #.... ....... ##...#....... #.......... #.....#_@i ###  ..####### ###......### #####....## #≈≈...≈## #≈≈§.~≈(≈≈#_@iHz #§w§§.≈≈≈## #§§≈.~≈###≈#_@im".###_@iv,70.7 (2_@i]§§§_@ii+1.7 (3_@i_9§_@i _Find the exit! Remember that you can autoexplore using [o].c@io§...c@i8§c@i.M###.§ ..#..§. ♣ ... ♣....##.. ♣♣....§.... .#...#......§#............#..@..####.### ##..####### ###......######c@i5c§§§c@i:8§c@i ###§§.. ..# ..§... ♣... ....♣ ♣.... ###...♣♣....§ #..... ##...#......§ #. #.@...# ###.### ##..# ###......### ###c@iP##....####  #≈≈...≈≈≈##  #≈≈§.~≈(≈≈#  #§w§§.≈≈≈##  #§§≈.~≈###c@ikD§§§§c@ic@i(c@iG ....... ###§§... ..#..§§.. ♣... ....♣ ♣.... ###...♣♣....§ #............ ##...#§#..@.........###.....######.### ..##########......########....####  #≈≈...≈  #≈≈§.~≈(≈≈  #§w§§.≈≈≈# c@iT§§c@i#8§c@iu3M#.r..#.. ....... ###§§... ..#..§§§. ♣ ....♣ ♣....##...♣♣....§......##.@.#......§............###.....######.###..c@ivr   rat (asleep)#c@iu}9§c@iWe4  A rat comes into view.c@ic@i...#rr.§§§§rr 2 rats (1 wandering)The rat squeaks loudly.c@i4==5.7 (4c@i9§c@i)N _A rat comes into view.f@i-4Groan the Trooper#....#r.Human.r.§...Health: 24/24 ========================###*§§.. ..#Magic: 4/4========================..*§§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10Int: 8###*..♣♣....§SH: 0Dex: 12#..*.........XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ==-------  Time: 475.7 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###rr 2 rats (1 wandering)#####....#####≈≈...f@iF5≈≈≈##≈≈§.~≈(≈≈The rat squeaks loudly. _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)g@iO Groan the Trooper#....#r.Human.r.§...Health: 24/24 ========================###§§§.. ..#Magic: 4/4========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 8g@i8 ###...♣♣....§SH: 0Dex: 12#............XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ==-------  Time: 475.7 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###rr 2 rats (1 wandering)#####....#####≈≈...≈≈≈##≈≈§.~≈(≈≈ _A rat comes into view.Fire: e) +0 shortbowg@i BPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)  Okay, then.g@iJ g@i @§§g@i . _h@i Groan the Trooper#....#r.Human.r.§...Health: 24/24 ========================###*§§.. ..#Magic: 4/4========================..*§§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10Int: 8###*..♣♣....§SH: 0Dex: 12#..*.........XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ==-------  Time: 475.7 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###h@ij rr 2 rats (1 wandering)#####....#####≈≈...≈≈≈##≈≈§.~≈(≈≈Shift-Dir - straight lineAim: a rat (58% to hit) _Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)i@i(0 A rat. i@irA dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2 Will: noneAC: + EV: ++ Threat: Minor Class: Natural Size: Tiny Int: Animal You have about 58% to hit with your +0 shortbow. It has about 52% to hit you. Attack Max Damage i@iBite 3 [!]: Description|Quotej@i'Groan the Trooper#....#r.Human.r.§...Health: 24/24 ========================###*§§.. ..#Magic: 4/4========================..*§§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10Int: 8###*..♣♣....§j@i'SH: 0Dex: 12#..*.........XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ==-------  Time: 475.7 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###rr 2 rats (1 wandering)#####....####j@iZ(#≈≈...≈≈≈##≈≈§.~≈(≈≈Shift-Dir - straight lineAim: a rat (58% to hit) _Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight linej@i(4Aim: a rat (58% to hit)j@i Groan the Trooper#....#r.Human.r.§...Health: 24/24 ========================###§§§.. ..#Magic: 4/4========================..§§§. ♣...AC: 2j@ib Str: 16....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0Dex: 12#............XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ==-------  Time: 475.7 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbowj@i ###.#####..##########......###rr 2 rats (1 wandering)j@i a#####....#####≈≈...≈≈≈##≈≈§.~≈(≈≈j@i Shift-Dir - straight lineAim: a rat (58% to hit) _Okay, then.Fire: e) +0 shortbowj@i ^Press: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)j@i j@iW B§§j@i . _j@iGroan the Trooper#....#r.Human.r.§...Health: 24/24 ========================###*§§.. ..#Magic: 4/4========================..*§§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10j@iInt: 8###*..♣♣....§SH: 0Dex: 12#..*.........XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ==-------  Time: 475.7 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###j@iwrr 2 rats (1 wandering)#####....#####≈≈...≈≈≈##≈≈§.~≈(≈≈Press: ? - help, Shift-Dir - straight line _Aim: a rat (58% to hit)  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)k@icGroan the Trooper#....#r.Human.r.§...Health: 24/24 ========================###§§§.. ..#Magic: 4/4========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10k@i1Int: 8###...♣♣....§SH: 0Dex: 12#............XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ==-------  Time: 475.7 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###rr 2 rats (1 wandering)#####....#####≈≈...≈≈≈##≈≈§.~≈(≈≈Shift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow.  The rat squeaks loudly.  The arrow hits the rat.  k@i1You kill the rat!k@i †.§((§(((k@ig   ratk@iok@iv.§§..r§§§§...k@ixk@i~Groan the Trooper#....#..Human.†§§..rHealth: 24/24 ========================###§§§.. ..#Magic: 4/4k@i~W========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0Dex: 12#............XL:  2 Next: 100% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 477.1 (1.4)#............e) +0 shortbowk@ic###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####≈≈...≈≈≈#k@i#≈≈§.~≈(≈≈Shift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow.  The rat squeaks loudly.  The arrow hits the rat. _You kill the rat!k@iAim: a rat (58% to hit)  You shoot an arrow.  The rat squeaks lok@iudly.arrow hits the rat _You kill the rat!  You have reached level 3!k@i/  --more--m@i!#  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? m@i# q@i` N  Uppercase letters only, please.r@i&$M9/295/5103 0% r@i+X§§§r@iH-S _You feel clever. x2t@i\ Groan the Trooper#....#..Human.†§§..rHealth: 29/29 ========================###§§§.* ..#Magic: 5/5========================..§§§* ♣...AC: 2Str: 16...*♣ ♣....EV: 10Int: 10###..*♣♣....§SH: 0Dex: 12#...*........XL:  3 Next:  0% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 477.1 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####≈≈...≈≈≈t@i s##≈≈§.~≈(≈≈Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. _You feel clever. x2  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)u@ibGroan the Trooper#....#..Human.†§§..rHealth: 29/29 ========================###§§§.. ..#Magic: 5/5========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 10###...♣♣....§SH: 0Dex: 12#............XL:  3 Next:  0% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 477.1 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####≈≈...≈≈≈##≈≈§.~≈(≈≈Increase (S)trength, (Iu@id0)ntelligence, or (D)exterity? Uppercase letters only, please. _You feel clever. x2  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)u@ihI§§u@im. _v@iGroan the Trooper#....#..Human.†§§..rHealth: 29/29 ========================###§§§.* ..#v@iMagic: 5/5========================..§§§* ♣...AC: 2Str: 16...*♣ ♣....EV: 10Int: 10###..*♣♣....§SH: 0Dex: 12#...*........XL:  3 Next:  0% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 477.1 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####≈≈...≈≈≈##≈≈§.~≈(≈≈Press: ? - help, Shift-Dir - straight line _Aim: a rat (58% to hit)  Fire: e) +0 shortbowv@iZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)v@iGroan the Trooper#....#(.Human.†§§..(Health: 29/29 ========================###§§§.( ..#Magic: 5/5========================..§§§( ♣...AC: 2Str: 16...(♣ ♣....EV: 10Int: 10###..(♣♣....§SH: 0Dex: 12#...(........XL:  3 Next:  0% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 477.1 (0.0)#............v@ie) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####≈≈...≈≈≈##≈≈§.~≈(≈≈Press: ? - help, Shift-Dir - straight line _Aim: a rat (58% to hit)  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)v@iBD4 _Aim: a rat (58% to hit)  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (58% to hit)  You shoot an arrow. The arrow closely misses the rat.v@iL..§§§..§§§....v@iM48.5 (1.4 _v@i$S@§§v@iGTy@iKM#.......#....#... .†§§..... ###§§§..r ..#..§§§.. ♣. ....♣ ♣....##...♣♣....§#..@.........#...#§............###.....###.y@ir   raty@iy@ioN§§...ry@iR6---90y@i9§y@iy@i0 _Groan the Trooper##.......Human#....#...Health: 29/29 ========================.†§§.....Magic: 5/5========================###§§§... ..#AC: 2Str: 16..§§§*r ♣...EV: 10Int: 10...*♣ ♣....SH: 0Dex: 12###.*.♣♣....§XL:  3 Next:  0% Place: Dungeon:2#..@.........Noise: ---------  Time: 479.5 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....######.#####..#######r   raty@i ###......########....#####≈≈...≈≈≈#Aim: a rat (58% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)z@iGroan the Trooper##.......Human#....#..(Health: 29/29 ========================.†§§...(.Magic: 5/5========================###§§§..( ..#AC: 2Str: 16..§§§(( ♣...EV: 10z@iInt: 10...(♣ ♣....SH: 0Dex: 12###.(.♣♣....§XL:  3 Next:  0% Place: Dungeon:2#..@.........Noise: ---------  Time: 479.5 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbowz@i8###.....######.#####..#######r   ratz@i###......########....#####≈≈...≈≈≈#Aim: a rat (58% to hit) _You shoot an arrow. The arrow closely misses the rat.z@iFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclez@iMShift-Dir - straight lineAim: a rat (58% to hit)z@i{R _You shoot an arrow. The arrow closely misses the rat.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (58% to hit)  You shoot an arrow. The arrow barely misses the rat.z@i}z@i..§...§§..r.z@io?===80.9 (1.4 _z@iK§§z@iГz@i 9Groan the Trooper##.......Human#....#...Health: 29/29 ========================.†§§.....Magic: 5/5========================###§§§... ..#AC: 2Str: 16..§§§.. ♣...EV: 10Int: 10...r♣ ♣....SH: 0Dex: 12###.*.♣♣....§z@i SXL:  3 Next:  0% Place: Dungeon:2#..@.........Noise: ===------  Time: 480.9 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....######.#####..#######r   rat###......########....#####≈≈...≈≈≈#Aim: a rat (58% to hit) _You shoot an arrow. The arrow barely misses the rat.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)z@iUGroan the Trooper##......(Human#....#.(.Health: 29/29 ========================.†§§..(..Magic: 5/5========================###§§§.(. ..#AC: 2Str: 16..§§§(. ♣...EV: 10z@iZWInt: 10...(♣ ♣....SH: 0Dex: 12###.(.♣♣....§XL:  3 Next:  0% Place: Dungeon:2#..@.........Noise: ===------  Time: 480.9 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....######.#####..#######r   rat###......########....#####≈≈...≈≈≈#Aim: a rat (58% to hit) _You shoot an arrow. The arrow barely misses the rat.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)z@iR _You shoot an arrow. The arrow barely misses the rat.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (58% to hit)  You shoot an arrow. The arrow closely misses the rat.z@i(z@i..r§....§§..rr 2 rats (1 wandering)z@i/C2.3 (1.4z@iV _A rat comes into view.~@igu  You shoot an arrow.  The rat squeaks loudly.  The arrow hits the rat.~@iXm§§§§†   rat~@ia~@i~@i.§§..r§§§~@i023.7~@iU9§~@iVG _You kill the rat!@i_Groan the Trooper##.......Human#....#...@i/`Health: 29/29 ========================.†§§..r..Magic: 5/5========================###§§§.*. ..#AC: 2Str: 16..§§§*. ♣...EV: 10Int: 10...*♣ ♣....SH: 0Dex: 12###.*.♣♣....§@i]`XL:  3 Next:  2% Place: Dungeon:2#..@.........Noise: ===------  Time: 483.7 (0.0)##...#......§@i`e) +0 shortbow#............Fire: e) +0 shortbow###.....######.#####..#######r   rat###......########....####@i!aq#≈≈...≈≈≈#The arrow hits the rat. _You kill the rat!@iFa%Fire: e) +0 shortbow@i{aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)@imGroan the Trooper##.......Human#....#...Health: 29/29 ========================.†§§..r..Magic: 5/5========================###§§§... ..#AC: 2Str: 16..§§§.. ♣...EV: 10Int: 10....♣ ♣....SH: 0Dex: 12###.†.♣♣....§XL:  3 Next:  2% Place: Dungeon:2#..@.........Noise: ===------  Time: 483.7 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....###@in###.#####..#######r   rat###......########....#####≈≈...≈≈≈#Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow. The arrow hits the rat.  You kill the rat!@is†§.(§(((@ib§...†@ie<45.1 (1.4 _@i;§§@i @ib h§§§@i X§§§§@ia` M ###....#....#. .§§§..†.. ###§§§......##..§§§..♣♣ #....♣ ♣....###@†.♣♣....§......#...#......§#.............###@ig 8§@ih @im 8§@ie  ## ##..... ##....... #....#... .§§§..†..  ###§§§......#§§§..♣♣... #@...♣ ♣.... ###.†.♣♣....§ #...... ##...#§ #............###.....######.##..##########......###@i `§§§@i 8§@i?M ## ##..  ###....#....#. .§§§..†.. ##§§§......##.@§§§..♣♣##....♣♣♣....##.†.♣♣....§#..............##.@i0G,@i]L8§@i ### ##..#  ##..... ##....... ##....#... .§§§..†.. ###@§§......# #..§§§..♣♣... ##....♣♣♣.... ###.†.♣♣....§#............##...#......§#............###.....######.###@iN§@iH§§§@i! ###  ##..###........##....#..#.§@§..†..# ###§§§......# #..§§§..♣♣... ##....♣♣♣###.†.♣♣....§#............##...#......§#............###.....###@iN*c§§§@i/G§§§@iP$ ###  ##..####..........###..@.#.... #.§§§..†..# ###§§§......# #..§§§..♣♣...##....♣♣♣....###.†.♣♣.....#.......##...#......§#............@i[§§§§@iaY§§§§@i ###  ###..#####....###....#......#.§§§..†..##.###§§§......##..§§§..♣♣..##....♣♣♣.....###.†.♣♣....§.#.......##...#§ # @im§§§@i>V§§§@i3M ###  ###..### ###.# ##........###....#.....#.§§§..†..##.....§§§..♣♣.#.....§§....@i<z§§§§§@ibB9§@iu### ###..#### ###.# ##........#.###....#......##.§§§..†..##.###§§§......# .#..§§§..##....♣♣♣..###.†.♣♣....§§. @i.§§§§§@iZk§§§§@i#### ###..#### ###.# ##........#.# ##....#......# #.§§...†..##.###§§§......# .#..§§§..♣♣.... .##....♣♣♣......###.†. @iC§§@i*@ikE§§§@icO#######..#######.......# ##.....@..#.###....#......# #.§§...†..##....###§§§......# #..§§§..♣♣.... .##....♣♣♣..###.†.♣♣....§§§#............§..##...#§ #### @i§§§§§§§@i@i^§§§§@iow#######..#######.......# ##........###....#..@...# #.§§...†..##.....###§§§......# .#..§§§..♣♣.... ..##....♣♣♣..###.†.♣♣....§§§ #............§§.##...#..........# ######...... #....@iQ§§@iY§§§§@imh0#### ####..#### .####.......#.###........#.# ##....#...@..# #.§§...†..##.###§§§......# ....##..§§§..♣♣.... ...###....♣♣♣...... ...###.†.♣♣....§§§ ###............§§. ##...#..........# ##. #.@iApa§§@iu9§@iB&#### ## ###..#####.# ###.......#.# ##........#.# ##....#....@.# #.§§...†..##.@i###§§§......#.....##..§§§..♣♣........###....♣♣♣..........####.†.♣♣....§§§..##.@i##............§§...##...#..........### ##. @iK)#.@iT§§§@i@iU§§§@iGC#### ## #####..#####.# ..###.......#.# .###........#.# .#####....#......#....###.§§§..†..##@......####§§§......#.....####..§§§..♣♣........# ##....♣♣♣.....###.†.♣♣....§§§..##.r#............§§... #r   rat (asleep)##...#........§.### ########@iI#............#### #.......###.....### #..<@iPa---§§@iUx 99.1 (14.0)  A rat comes into view.@i\Ur.r@i]X==-500.1 (15@icK§§@i+f- _The rat squeaks loudly.@iRx#### ## ######..#####.##.. ###.......#.##.# ##........#.#..#####....#......#....##.§§§..†..##.......###§§§......###..§§§..♣♣... @i#....♣♣♣....##.†.♣♣....§§§..##r.............§§.... ##...#........§.#### ########............#### #.......##.....##### < ###.### .@i@i^zr§.§§@i:--1.0)@izA§§@i@i0B #### ## ######..#####.##.. ###.......#.##.# ##........#.#..#####....#......#....##.§§§..†..##.......###§§§......###..§§§..♣♣... #....♣♣♣.r##.†.♣♣....§§§..##..............§§.... ##...#@inC §§§.#### ########......#### #.......##.....##### < ###.### . ##..##############@iHD @iI r.§§§§§--2@iM O§§§@i N @iĂ 6#### ## ######..#####.##.. ###.......#.##.# ##........#.#..#####....#......#....##.§§§..†..##.......###§§§......###@i ..§§§..♣♣.......r## #....♣♣♣...##.†.♣♣....§§§..##..............§§.....##...#§§§.##### ########......#### #.......##.....##### < ###.### @i . ##..############## ###......###@i @i Kr.§@i &3@iC :§@i @iͫ###..#####.##.. ###.......#.##.# ##........#.#..#####....#......#....##.§§§..†..##.......####§§§......###..§§§..♣♣......r.## @i`h#....♣♣♣....#.†.♣♣....§@§..##..............§§.....##...#§§§.##### ########......#### #.......##.....##### < ###.### .@iJ ##..############## ###......### #####....#####@i@ix.r§§4@ia[§§§@i@i)$###.......#.##.# ##........#.#..#####....#......#....##.§§§..†..##.......####§§§......##..§§§..♣♣...# #....♣♣♣......r...#.†.♣♣....§§§..##..............@§.....##...#§§§.##### ########......#### #.......##.....##### < ###.### . ##..############## ###......### #####....##### #≈≈...≈≈≈##@iə@il.§.r§§§@i.&5@iDK§§@i@isN###.......#.##.#Groan the Trooper##........#.#..###Human##....#......#....##Health: 29/29 ========================#.§§§..†..##.......#Magic: 5/5========================###§§§......#.....###AC: 2@iNStr: 16#..§§§..♣♣........##EV: 10Int: 10##....♣♣♣..........#SH: 0Dex: 12###.†.♣♣....§.r..##..XL:  3 Next:  4% Place: Dungeon:2#............@§.....#@ihPNoise: ---------  Time: 505.1 (0.0)##...#......§§§.##### ######## e) +0 shortbow#............#### #....... Fire: e) +0 shortbow###.....######..<....###.####.......##..############### r   rat###......########....######≈≈...≈≈≈###A rat comes into view. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (thin mist, 58% to hit)@iJ*###.......#.##.#Groan the Trooper##........#.#..###Human##....#......#....##Health: 29/29 ========================#.§§§..†..##.....(.#Magic: 5/5@izY========================###§§§......#....(###AC: 2Str: 16#..§§§..♣♣......(.##EV: 10Int: 10##....♣♣♣......(...#SH: 0Dex: 12###.†.♣♣....§.(..##..XL:  3 Next:  4% Place: Dungeon:2#............@§.....#Noise: ---------  Time: 505.1 (0.0)##...#......§§§.##### ######## e) +0 shortbow#............#### #....... Fire: e) +0 shortbow###.....######..<....###.####.......##..############### r   rat###......########....######≈≈...≈≈≈###@iA rat comes into view. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (thin mist, 58% to hit)@i3|....r§§§§ _The rat squeaks loudly.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow closely misses the rat.@i7===6.5 (1.4@i<§§@i; _The rat bites you but does no damage.@iu* ###.......#.##.#Groan the Trooper##........#.#..###Human##....#......#....##Health: 29/29 ========================#.§§§..†..##.......#Magic: 5/5========================###§§§......#.....###AC: 2Str: 16#..§§§..♣♣........##EV: 10Int: 10##....♣♣♣..........#SH: 0Dex: 12###.†.♣♣....§.r..##..XL:  3 Next:  4% Place: Dungeon:2#...........§@§.....#Noise: ===------  Time: 506.5 (0.0)##...#......§§§.##### ######## e) +0 shortbow#............#### #....... Fire: e) +0 shortbow###.....######..<....###.####.......##..###############@ia+  r   rat###......########....######≈≈...≈≈≈###You shoot an arrow. The arrow closely misses the rat. _The rat bites you but does no damage.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (thin mist, 58% to hit)@i q###.......#.##.#Groan the Trooper##........#.#..###Human##....#......#....##Health: 29/29 ========================#.§§§..†..##.......#Magic: 5/5========================###§§§......#.....###AC: 2Str: 16#..§§§..♣♣........##EV: 10Int: 10##....♣♣♣..........#SH: 0Dex: 12###.†.♣♣....§.r..##..@i XL:  3 Next:  4% Place: Dungeon:2#...........§@§.....#Noise: ===------  Time: 506.5 (0.0)##...#......§§§.##### ######## e) +0 shortbow#............#### #....... Fire: e) +0 shortbow###.....######..<....###.####.......##..############### r   rat###......########....######≈≈...≈≈≈###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow hits the rat!  You kill the rat!@i @i x§§@iwhP§§§§@ik<67.9 (1.4 _@i=qJ§§@iqr@iL @iz _A rat comes into view.You shoot an arrow.  The rat squeaks loudly.  The arrow hits the rat. _You kill the rat!You have reached level 3!Your experience leads to an increase in your attributes!You feel clever. x2 _You shoot an arrow. The arrow closely misses the rat. _You shoot an arrow. The arrow barely misses the rat.@ii You shoot an arrow. The arrow closely misses the rat. _A rat comes into view.You shoot an arrow.  The rat squeaks loudly.  The arrow hits the rat. _You kill the rat!You shoot an arrow. The arrow hits the rat. _You kill the rat!A rat comes into view. _The rat squeaks loudly.  You shoot an arrow. The arrow closely misses the rat. _The rat bites you but does no damage.  You shoot an arrow. The arrow hits the rat!  You kill the rat!@i F Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. @i+ 0 You throw a boomerang.  The boomerang hits worm but does no damage. _The training dummy throws a stone. The stone barely misses you.You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] while  in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!Why would you want to do that? _Remember, you can rest up with [5]. _You start waiting. _Done waiting. _Find the exit! Remember that you can autoexplore using [o].A rat comes into view.  squeaks loudly. _A rat comes into view.  You shoot an arrow.@i@i @i###.......#.##.#Groan the Trooper##........#.#..###Human##....#......#....##Health: 29/29 ========================#.§§§..†..##.......#Magic: 5/5========================###§§§......#.....###AC: 2Str: 16@i@8#..§§§..♣♣........##EV: 10Int: 10##....♣♣♣..........#SH: 0Dex: 12###.†.♣♣....§§§..##..XL:  3 Next:  6% Place: Dungeon:2#...........§@§.....#Noise: ===------  Time: 507.9 (0.0)##...#......§§§.##### ######## e) +0 shortbow#............#### #....... Fire: e) +0 shortbow###.....######..<....###.####.......##..############### ###......########....##### #≈≈...≈≈≈### Fire: e) +0 shortbow@iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow hits the rat! _You kill the rat!@i!P§§§§@i@i<$Y§§@§@i9%@i3S ###.#.##.# ##........#.#..### ##....#......#....## #.§§§..†..##.# ###§§§......#.....### #..§§§..♣♣.## ##....♣♣♣.# ###.†.♣♣....§§§..##.. #.@§§.....# ##...#......§§§.#####  #.#### # ###.....###### #..< ###.### # ##..#  ###......### #####....#### #≈≈...≈≈≈##@i;M§§§§@i<5---8.9 (1@iAM§§§@iC@i ###.#.##.# ##........#.#..### ##....#......#....## #.§§§..†..##.# ###§§§......#.....### #..§§§..♣♣.## ##....♣♣♣.# ###.†.♣♣....§§§..##.. #.@i §@§.....# ##...#......§§§.##### ##.#### #.###.....###### #..<.###.### #.##..# # ###......########....#### # @i #≈≈...≈≈≈## # @iY @i2 B---9@i J§§@i+ @i l ###.#.##.# ##........#.#..### ##....#......#....## #.§§§..†..##.# ###§§§......#.....### #..§§§..♣♣.## ##....♣♣♣.# ###.†.♣♣....§§§..##.. #.@§§.....#@i  ##...#......§§§.#####  #.#### # ###.....###### #..< ###.### # ##..#  ###......### #####....#### #≈≈...≈≈≈##@i= i§§§.§@i '10@i A§§@i @i  ###.#.##.# ##........#.#..### ##....#......#....## #.§§§..†..##.# ###§§§......#.....### #..§§§..♣♣.## ##....♣♣♣.# ###.†.♣♣....§§§..##.. #§§§.....# ##...#.§§.#####  #.#### # ###.....###### #..<@i  ###.### # ##..#  ###......###  #####....####  #≈≈...≈≈≈##@i6 H§§@i &1@i! b§§§§§@i @iK. ###.#.##.# ##........#.#..### ##....#......#....## #.§§§..†..##.# ###§§§......#.....### #..§§§..♣♣.## ##....♣♣♣.# ###.†.♣♣....§§§..##.. #.§§§.....# ##...#.§§.#####  #.#### # ###.....###### #..< ###.### # ##..#  ###......###  #####....####  #≈≈...≈≈≈##§§2§§§§@iBc ###.#.##.# ##........#.#..### ##....#......#....## #.§§§..†..##.# ###§§§......#.....### #..§§§..♣♣.## ##....♣♣♣.# ###.†.♣♣....§§§..##.. #.§§§.....# ##...#.§§.#####  #.#### #@i  ###.....###### #..< ###.### # ##..#  ###......###  #####....####  #≈≈...≈≈≈##@i)]§§.§@i&3@i@i¿@iF ###.#.##.# ##........#.#..### ##....#......#....## #.§§§..†..##.......# ###§§§......#.....### #..§§§..♣♣.## ##....♣♣♣.#@iG ###.†.♣♣....§§§..##.. #.§§......# ##...#.§§.#####  #...#### # ###.....###### #.. ###.### # ##..#  ###......###  #####....####  #≈≈...≈≈≈##@iQ{§§§§4@iWb§§§§§@iX@iV ###.#.##.# ##..#.#..### ##....#......#....## #.§§§..†..##.......# ###§§§......#.....### #...§§..♣♣.## ##....♣♣♣.# ###.†.♣♣....§§§..##.. #.§§......# ##...#......§§§.#####  #....#### # ###.....###### # ###.### # ##..#  ###......###  #####....####  #≈≈...≈≈≈##@i]§§§.@i|&5@iXK§§@i@i^ 0 ###.#.##.# ##........#.#..### ##....#......#....## #.†....†..##.......# ###.§.......#.....### #..§....♣♣.## ##..§.♣♣♣.# ###.†.♣♣....§§§..##.. #.§§......# ##...#......§§..#####  #.....#### # ###.....###### # ###.### # ##..@i #  ###......###  #####....####  #≈≈...≈≈≈##@i m§§§§§§@iR &6@i A§§@i @i" ###..#####.##.. ###.......#.##. ##........#.#..# ##....#......#....## #.†....†..##.......# ###§§.......#.....### #..§....♣♣...# ##..§.♣♣♣..........# ###.†@♣♣....§§§..##.. #.....§§......#  ##...#§§..#####  #............#######.....######@iч###.###..##########......########....##@i0A§§§@iΏ&7@i@§§@i@ilM #### ## 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### ###..#####.##..#.......#.##.# ....#.#..### ##....#......#....## .§§§..†..##..@....#  ###§§§......#.....####..§§§..♣♣........##  ##....♣♣♣.....§....#  ###.†.♣♣....§§§..##...  #......§§.....##  ##...#@iN ;§.§.##### #########  #............#### #.......#####.....#######..<......@ib e§§§§§@i @i K§§@i9 ^M #### ## ### ###..#####.##.. ###.......#.##.#  ##........#.#..### #....#......#@...## #.§§§..†..##.......##§§§......#.....####..§§§..♣♣........##♣.#§..§#.....####@i[A .§§§§@iWF ]§§§§§@i M #### ## ### ###..#####.##.. ###.#.##.#  ##........#.#@.### #....#......#....## #.§§§..†..##.......###§§§......#.....###......§§§.....§§§.#####@i/ O§@i] 9§@i}  #### ## ### ###..#####.##.. ###.......#@##. ##........#.#..## ##....#......#....## #.§§§..†..##.......# ###§§§......#.....### #..§§§..♣♣.....## ##....♣♣♣..........#  ###.†.♣♣....§§§..##... #.....§§§.....##@ia @i-|  #### ### ### ###..#####@##..#.##.# ....#.#..### ##....#......#....##.§§§..†..##.......#  ###§§§......#.....###..§§§..♣♣........##  ##....♣♣♣..........#  ###.†.♣♣....§§§..##...@iC ,@i @i8 %#### ### ######..#####.##..###.......#@##.#..#..####......#....## #.§§§..†..##.......###§§§......#.....### #..§§§..♣♣........# ##....♣♣♣..........# ###.†.♣♣....§§§..##... #...........§§§.....##@ic O§@i @iV \#### ### ######..#####.##.. ###.......#.##.# ##........#.#@.####....#......#....##.§§§..†..##.......#  ###§§§......#.....###  #..§§§..♣♣........##  ##....♣♣♣..........#  ###.†.♣♣....§§†..##...#...........§§§.....##  ##...#§§§.#####@iW G #########@i^ ,@id @iy #### ### ### ###..#####.##.. ###.#.##.# ##.#.#.@###  ##....#......#....##  #.§§§..†..##.......# ###§§§......# #..§§§..♣♣.. ##....♣♣♣.. ###.†.♣♣....§§†..##.@if .. #....§§§.....## @i g§§§§@i E§§@i2 U #### ### #### ###..#####.##..>##.##@# ....#.#..### ##....#......#....## .§§§..†..##.......##§§§......#.....## ..§§§...##....♣♣♣..........##.†.♣♣....§§§..##... ...........§§§.....##@i6: Y30.0)§@i@ f§9.9 (11@iE @i>G   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow hits the rat! _You kill the rat! _Found an exit from the tutorial.@i #### ### #######..#####.##..>####.......#.##.# ..#.@####......#....##  #.§§§..†..##.......###§§§......#.....###..§§§..♣♣........# ##....♣♣♣..........# ###.†.♣♣....§§§..##... #...........§§§.....## ##...#......§§§.##### #########@i \§§.§§@i 240.9 (1.0)@i <§§@iխ @iՐv #### ### #######..#####.##..>###.......#.##.# ##..#.#..###@i##....#......#.@..##.§§§..†..##.......# ###§§§......#.....##.§§..##..##....§§.##### #............#### #.......### @i§§..1@i@i( #### ### #######..#####.##..>###.......#.##.# ##........#.#..#####....#......#....##@ij(6.§§§..†..##...@...# ###§§§......##..§§§..♣♣...# #....### ###.....######@i(c#..<....... @i=19§@i~1&2@i6:§@i8@iPi #### ### #######..#####.##..>###.......#.##.# @idQx##........#.#..#####....#......#....##.§§§..†..##....... ###§§§......### #..§§§..♣♣...# #....♣♣♣..#@iQ§§§..##..########.####.......### @i`YC§§@i$Z&3@i_:§@iMa@i; #### ### #######..#####.##..># @iw ###.......#.##.#  ##........#.#..### ##....#......#....## @i #.§§§..†..##.......# ##§§§......#.....### @i ..§§§..♣♣.......@## ..♣♣♣..@i { †.♣♣....§§§..##... @i e.............###@i a§.##### ######### ......@i5 P#### #.......#### #@iU #.....###### #..<........  ###.### #.......###@iy z ##..################ #.@i K§§@i &4@i :§@i8 @i#### ### #######..#####.##..>#  ###.......#.##.# ##........#.#..## #....#......#....## .§§§..†..##.......# §§§......#.....### .§§§..♣♣........## ..♣♣♣.. †.♣♣....§§§..##...# ............####.##### ######### .....#### #.......##### #.....###### #..<........#.### #.......###.# ##..#######@iM######### #.##......### ###.#@iR.§§@i9&5@iC§§@in@iC###..#####.##..># ###.......#.##.# # #........#.#..### ># ....#......#....## #.# §§§..†..##.......# #.## §§§......#.....####...# §§§..♣♣........###....#@i..♣♣♣......#†.♣♣....§.§..##@..# ..........§§.....### #@iU§§.##### #########.@iQ#### #.......#####@io###### #..<........#@i0#.### @iO#.......###.#  ##..#######@id######### #.# #......###@i i ###.# #####....####@i/ $##.....@iD@i&6@i@i}6 _Found an exit from the tutorial.@iU 0 #### ### ####  ###..#####.##..># ##.##.# # ....#.#..### ># ...#......#....## #.# @i ..†..##.......# #.## ......#.....####...# §§..♣♣........##.♣......#@...# †.♣♣....§.§..##...###.§§.....### #§§.##### ####@i #####....#### #.......##### ....#######..<........# @i0 e#.### #.......###.# @im ##..####### ######### #.#  ###......### #.###@i @iA &7@i @i @iۤ  #### ### #### #..#####.##..># ##.# # ....#.#..### ># ..#......#....## #.# ..†..##.......# #.## ......#.....## §..## .♣......#....♣♣....§.§..##...###.§§.....### #§§.##### #########....#### #.......##### ...######@i:.#..<........# .### #.......###.# #..####### ######### #.#@i@i&8@i|@i~@i_W  #### ### #### #..#####.##..># #.# # @i׾....#.#..### ># .#......#....## #.# ..†..##.......###.## ......#.....## .## ♣@iu2......#.... ♣♣....§.§..##...### .§§.....###§§.##### #########....#### #.......#####.#######..<........### #.......###.#@i@im&9@iU@i@iX## ### #### #..#####.##..># @i#.# ## ....#.#..### ># #......#....## ##.# †..##.......###@## ...#.....## @i].## ......#.... @i{♣....§.§..##...###§§.....###@iH§§.##### #########....#### #.......##### @ibZ.#######..<........#@i@iT'50@i@ih@i ## ### #### #####.##..>### #.# .## ....#.#..### #># @i .....#....## ##@# †..##.......###.## ...#.....####...# @i ###....#......#....##§.§..#@i b#...###§§.....###@i/ r§§.##### #########@iQ d....#### #.......#####@i @iT &1@iA @iߡ @iM@i@iY@i@iw @icx @i{ @i{ @i]AM ### ######## #####.##..>### .#.##.# #.>.##.#..### ......#....## ##. †..#..###.## ....#.....####...####.### @iFCongratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs.@i\G&2@icJ@iHL} _Found an exit from the tutorial. _There is an exit from the tutorial here.@iA  #### ######## #..#####.##..>##..#.##.# #.>@###.#..#######># #......# ##.#@iJB †..##.......###.## .....#.....####...# .♣♣##....# ♣♣..........#....## ♣....§.§..##...###.§§.....###@iBK @iK -3 _@iO @iP @iҊ   #### ######## ##..#####.##..>####.#.##.# #.@.##.#.#..#######># .#......#....## ##.#.†..##.###.## ......#.....####...# ..♣♣.###....# ♣♣♣.#....## ♣♣....§.§..##...### .§§.....### @i @ia &4@iٔ @i@  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.@iD0 #### #########..#####.##..>#### #.#.##.# #@>.##.#.#..#######>#.#......#....## ##.# §..†..##.###.## §......#.....####...# §..♣♣.###....# .♣♣♣.#....## .♣♣....§.§..##...### .§§.....###@i^7@iA8-5 _@i%=@iT>@i   #### ########  ###..#####.##..@### ##.......#.##.###.>.##......#.#..#######># ...#......# ##.#§..†..##.......###.##§......#.....####...# §§..♣♣##....# ..♣♣♣..........#....## †.♣♣....§.§..##...### @i@i&6@i@i  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.@i y#### ######## ###..#####.##..>#### #.......#.##.###@>.# .......#.#..#######># #......#....## ##.# §..†..##...#.##......#.....####...#..♣♣........###....# .♣♣♣......##♣♣....§.§..##...### ........§§..@i@i-7 _@i@i@i)1  #### ######## ..#####.##..>#### .#.##.###.@.## #.#..#######># #......#....## ##.# @i6@i @i &8@i@i  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.@i$ @i @iO @ic @i2 -9 _@i0 @il @iU Tutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item@i [Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description@i H[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster@i+ T[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...@i @iĔ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l