Wi$ Player: Groan Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-11-08.14:46:59.ttyrec Time: (1762613219) Sat Nov 8 14:46:59 2025 Wi [?1051l[?1052l[?1060l[?1061hWif C)0[?7hWi [?25l[?1cWi. Wid! Wi, zWelcome, Groan. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human FighterWi~ g a - Gnoll j - Human Gnollcanine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once.Wi*. a - Gnoll Wi*+b - Minotaur Wi+Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.WiG(TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended. Wi7H -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude WiYHk -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude WixH? +2 strong aptitude  +3 very strong aptitude WiHh +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude WiH@There are four special values: HP, MP, Experience and Willpower.Wic  - The HP value indicates the percentage of hit points gained per experienceWiyvWi*?  level, 100% being the Human standard.Wi Wiyo[  - The MP value indicates a fixed additive modifier to magic points.Wi`  - The Experience value indicates how much experience has to be earned inWiOb  order to gain a new experience level, +0 being the Human standard. TheseWiK  values use the same scale as the skill aptitudes.Wi]j^  - The Willpower value indicates resistance to many magical effects perWiH  experience level, +3 being the Human standard.Wi,L  Wi\A The abbreviations used for the skills are:Wiw  Wif General skills, Experience Melee and Ranged Combat Spellcasting and MagicWilg  -------------------------- ----------------------- ----------------------WipT  Arm - ArmourFgt - FightingSpc - SpellcastingWiY?  Ddg - DodgingCoj - ConjurationsWiT  Sth - StealthM&F - Maces & FlailsHex - HexesWiO  Shd - ShieldsAxs - AxesSum - SummoningsWiY  Shp - ShapeshiftingPla - PolearmsNec - NecromancyWiJ D  Stv - StavesFrg - ForgecraftWi a  Inv - InvocationsUC - Unarmed CombatTrl - TranslocationsWi@ (  Evo - EvocationsWi, X  Thr - ThrowingSBl - Short BladesFir - Fire MagicWiu H  LBl - Long BladesIce - Ice MagicWi [  HP - hit pointsRng - Ranged WeaponsAir - Air MagicWil C  MP - magic pointsEar - Earth MagicWi(WiZ"------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will Wi9accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent Wi—cbeing scorned). Further details can be seen with '!' while in the '^' screen. WiTo use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. WiMany god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first WiJbe given a description of the god, and then be asked if you really want toWi WiR a  join. To see a list of the standard gods and which of their altars you'veWi Wi(_  seen in your current game, press 'Ctrl-O'. You can also learn about allWi.Wi o 4MJ.RELIGIONWi; Wid5 jM------------------------------------------------------------------------toWi Wis#MWifWi> 4 Welcome, Groan. Please select your species. SimpleIntermediate Advanced a - Gnollj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenant u - Poltergeist d - Gargoylem - Demonspawn v - Demigod e - Mountain Dwarf n - Djinniw - Formicid f - Draconiano - Spriggan x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - OniWi}? Iz - Felid i - Armataurr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character  ! - Random character % - List aptitudesSpace - Pick background first Wi? m? - Help Tab - Human FighterWi\ b - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.WiV  b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.WiJ WipO Wi;S Welcome, Groan the Minotaur. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageWiS u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their WiT %choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Human FighterXiP2 a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.XiDY b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.Xif : b - Gladiator c - Monk Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.Xi`e a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might.Xi2 a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.Xi7 Y b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.Xi c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. Xid d - Hunter e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts.XiZ 2 e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.Xi  e - Brigand f - Berserker rigands carry poisoned darts and a small number of nasty curare darts.  Xi 2 e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.(XiS f - Berserker g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.-XiC [ g - Cinder Acolyte h - Chaos Knight haos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods./Xi3 h - Chaos Knight Picks a random recommended species based on your current background choice. + - Recommended background 0Xi'" h - Chaos Knight Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background 4Xi 3 h - Chaos Knight Picks a random recommended species based on your current background choice. + - Recommended background 7XiW" h - Chaos Knight Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background :XiB 2 h - Chaos Knight p - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell.:Xincso - Enchanter p - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.;Xi?n - Hexslinger o - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.;Xiz qm - Warper n - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.;Xi <l - Delver m - Warper Delvtheir quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.;Xis ;Xii k - Wanderer l - Delver Wanderers start with random equipment and skills. ;Xida p - Reavery - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.Xiϖ~x - Air Elementalist y - Earth Elementalist XiAir Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.Xi>w - Ice Elementalist x - Air Elementalist Icebegin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.Xi\vv - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.Xi2Xiޟ"u - Forgewrightv - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.Xiq# Xiڊ t - Necromanceru - Forgewright Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.Xi Xi՚ ps - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.Xi(( Xi Fr - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes.Xi8q - Hedge Wizard r - Conjurer Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield.XiXioRq - Hedge Wizardr - Conjurer Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes.Xi-r - Conjurers - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin withsummon stronger and more exotic allies in their library.XiGs - Summonert - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.Xit - Necromanceru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.Xi pu - Forgewrightv - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.Xi6 v - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongXiZ7 Voffence and defence, but may restrict their movement.XiDTv - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destructXiu"ion.Xii% Ev - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.XipOw - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in figXi6q7hting or fleeing enemies.Xi& ~x - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.Xi by - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.Xi?XiPXifkWelcome, Groan the Minotaur Berserker. You have a choice of weapons.  a - short sword(+1 apt)  b - mace (+2 apt)  c - hand axe (+2 apt)  d - spear (+2 apt)  e - falchion (+2 apt)Xif - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesXiCBksp - Return to character menu ? - HelpXiB  a - short sword(+1 apt)  b - mace (+2 apt)XiM  b - mace (+2 apt)  c - hand axe (+2 apt)Xi   c - hand axe (+2 apt)  d - spear (+2 apt)XiE  c - hand axe (+2 apt)  d - spear (+2 apt)Xi4 Xi6 XiA Groan the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hand axeNothing quiveredXi2F ##..##...###...###...####.?.###~#...#^#...##@####    XiL Xi O Welcome, Groan the Minotaur Berserker.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Trog says: Kill them all!XiR Xi7 Press ? for a list of commands and other information.  Found a scroll labelled VAENEUPSUA.XiH Xiև [ _Found a staircase leading out of the dungeon.XiGroan the Chopper##..#Minotaur of Trog *.....#...#Health: 19/19 ========================##...##Magic: 0/0#...#AC: 2Str: 21###.?.###EV: 11Int: 4~#...#^SH: 0Dex: 9Xij8#...#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###a) +0 hand axeNothing quivered    Trog says: Kill them all!XiPress ? for a list of commands and other information.  Found a scroll labelled VAENEUPSUA. _Found a staircase leading out of the dungeon.  Press: ? - help, v - describe, . - travelA staircase leading out of the dungeon.Xi \ A staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. You are here. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.”-T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. (<)go up.Xi؎ Groan the Chopper##..#Minotaur of Trog *.....#...#Health: 19/19 ========================##...##Magic: 0/0#...#AC: 2Str: 21###.?.###EV: 11Int: 4~#...#^SH: 0Dex: 9#...#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###a) +0 hand axeNothing quivered    Trog says: Kill them all!Xi, Press ? for a list of commands and other information.  Found a scroll labelled VAENEUPSUA. _Found a staircase leading out of the dungeon.  Press: ? - help, v - describe, . - travelA staircase leading out of the dungeon.Xi%`Groan the Chopper##..#Minotaur of Trog *.....#...#Health: 19/19 ========================##...##Magic: 0/0#...#AC: 2Str: 21Xi###.?.###EV: 11Int: 4~#...#^SH: 0Dex: 9#...#XL:  1 Next:  0% Place: Dungeon:1#@#XipNoise: ---------  Time: 0.0 (0.0)###a) +0 hand axeNothing quivered    Trog says: Kill them all!Press ? for a list of commands and other information.  Found a scroll labelled VAENEUPSUA. Xi_Found a staircase leading out of the dungeon.  Press: ? - help, v - describe, . - travelA staircase leading out of the dungeon.XiXiXi˧. _XiXiXi]XiF _Unknown command.Xi XiXiXiLF _Unknown command.Xi  Groan the Chopper ##..# Minotaur of Trog *..... #...# Health: 19/19 ======================== ##...##  Magic: 0/0 #...# AC: 2Str: 21 ###.?.###  EV: 11Int: 4 ~#...#^  SH: 0Dex: 9 #...#Xi XL:  1 Next:  0% Place: Dungeon:1 #@# Noise: ---------  Time: 0.0 (0.0) ### a) +0 hand axe  Nothing quivered   Xi     XiPress: ? - help, v - describe, . - travel _A staircase leading out of the dungeon. _Unknown command. _Unknown command.XicHit: a) +0 hand axePress: ? - help, Dir - move targetXiА Groan the Chopper##..#Minotaur of Trog *.....#...#Health: 19/19 ========================##...##Magic: 0/0#...#AC: 2Str: 21###.?.###EV: 11Int: 4~#...#^SH: 0Dex: 9#...#Xi( XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###a) +0 hand axeNothing quiveredXiU  Xi 4  Xi q  _A staircase leading out of the dungeon. Xȋ 9_Unknown command. _Unknown command.Xi XHit: a) +0 hand axePress: ? - help, Dir - move targetOkay, then.Xi XiS Xi/ Xi . _XihXihXiJnXipF _Unknown command.XiXiXiD [?25h[?0c [?1051l[?1052l[?1060l[?1061l