)i޲ Player: HeyThereDel Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-02-05.23:38:00.ttyrec Time: (1770334680) Thu Feb 5 23:38:00 2026 )iv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c)i2)i'dWelcome, HeyThereDel. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities)ie)i)i:HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered)i########.....######..@.......#.....############)iUIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.)i/  --more--)iD= )io> )iA )ic ' )if )iGg [ _Found a staircase leading out of the dungeon.)i J# #.....##..<..#.....#####.# )i)i21.0 (1 _)i)i)iVH# #.....##..<.@......##.....#####.## )iL)i M&2)i&P)iQ)i:####### #.....# #..<..@.....# #.....#####.# )i8####### )i R3)i  )i/ ####### #.....# #..<...@....# #.....#####.# )i/ 7####### )i16 )i6 )i6 4)iU: )iH; )ix!####### #.....# #..<....@...# #.....#####.# ####### )i})i~&5)i)iڂ)ig####### #.....# #..<.....@..# #.....#####.# )i$hh####### #)ibm)im&6)iq)ir)i,P  ####### #.....# #..<..# #.....#####.# )iP ####### .# ..### )iGV )iV 7)iMZ )i[ z _You're doing great! Now, explore a bit until you reach the next blue square.)iB# #.....# #..<.......@# #.....#####.# #)isB #.# ...####)i)H)iH)iH8)iL)iN)iYPQ#######.....#######<...........###########  ...##### )iW<9)i[)i#######.....#######<...........###########  #......######..# .##)i)i/10.0 (1.0))i)i)i #######.....#######<...........#####)iX###### ##.##### #.@....##### .#)ix)i)i&1)i)ia)i(v # #.....####### #..<........# #.....#####.# # ##.##### #..@...# #####..# .# #)i{ )i| &2)iJ )iJ# #.....####### #..<..# #.....#####.# # ##.##### #...@..# #####..# )i߯Y..# ###)i)ie&3)i)i)iiq)iqh# #.....# )ir#..<.# #.....#####.# #)ir ##.##### #....@.# #####..# ...# #####)ix<4)i>~)iK)iM#######.....#######<...........########### ##.##### #......#####....#..#####.#5)i" #######.....#######<...........########### ##.##### #......#####....####. #)iߟ<6)i)i)il  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #...@..# #..##### #.)i ) #)i)i#&7)iY)i)iA # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #..@...# #..##### #..)i*B( ###)iE<8)iG)i=H)iJ # #.....# #..<.# #.....#####.# # ##.#####)i` #......# #####..# #.@....# #..##### #... #####)ix)i&9)iP)i-)iF #######.....#######<...........########### ##.##### )i #......######......#####......#########. )i )i '20)iʴ )i )i.....#######<...........########### ##.##### #......######..#......########......#########.)iE)i&1)i)i)im#.....# #..<.# #.....#####.# #)i'nz ##.##### #......# #####..# #......# #..# #.)iWn.# #.#)ius)is&2)iv)iTx)i %#.....# #..<.# #.....#####.# # ##.##### )i- #......# #####..# #......# #..# )i #..# #.# )i )i4 &3)i )i )i] #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# )iib )ib &4)ig )ig )i. #.....#  #..<.#  )i l#.....#####.#  # ##.##### #......# #####..# #......# #..# )i #..# #.# )i )i &5)ig )i )iW~#.....# #..<.# #.....#####.# # ##.##### #......# #####..# )iWT#......# #..# #..# #.# .#)iWP.#.#)iXL.##)i-])i]&6)i`)ia)i-%.....# ..<.# .....#####.#  ##.##### #......# )iR#####..# #......# #..# #.# #.# )io #.# #.##.##.###  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l)iH/|\/|\)i)i&7)i)i _1 2 3 b j n)iQ2)i2)i7)i:8)i[)iO\)i_)i`)i)i.)i()iD)iw)iow)iZ{)iO)iq,4)i/)i]0)ir <........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# 8)i )iRN Q..#####.# #### ##.##### #......# #####..# #......# #..#######)iN #........#########..# )iX <9)i] )i_ )iW### ##.##### #......# #####..# #......# #..########........)iX#########..# )i)iI'30)i)i)ia> #......# #####..# #......# #..########........)i>#########..# )iOD)iD&1)iH)iI)iM   #####..# #......# #..##########........#.##########.#.# #.##.#.##  2)i( )i T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].*iM #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###3*iT.##.#####  #......#  #####..#  #......#   #..####### #  *iNU#........##  #########.## ##.## ##.####.#.*irUk##.###*i[*i\&4*i`*ia*iUA##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.#.##.###*iI*i&5*i*i*iv..# .# ##### ......# ###..# ......#  ..####### # *iwD........## ########.## ##.## ##.####.#.##.###*i#*i-$&6*i(*i)*i ## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# ####### #.## *iq B.......## #######.## ##.## ##.####.#.##.###*i *i0 &7*ig *il 3 _Found a stone staircase leading down.*ix+ ### .# ## #.# #. #.##### .>. ......# . ####..# ......# ##### #@## ....... ##.# ###### ##.## ##.#####.###.#.####.#####*i*iL&8*i *i[*i j #### # ...# ##.#.# ##. ##.##### ..>.......# . #####..# #......# #..###### #....... ##.# ####### ##.### ##.#####.###.#.###.#####9*i@ *i *i= ##### ## ....# ##.##.# ##...  ##.##### #..>.  #......# #..  #####..#  #......#  #..######  #....... #*iH?.######## ##.### ##.#####.###.#.###.##*i:F*iF'40*iK*i7L*iDB ###### # .....# ##.## ####.# ##...## ##.##### #..>..# #......# #..  #####..# ##.  #......# ## #..###### #....... #.######## ##.### ##.#####.###.#.##*i5<1*i*i *i    ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##. #......# ### #..###### #....... #.######## ##.### ##.#####.##  *i  *i; &2 *iZ  *i  When standing on a staircase leading downwards, you can enter the next level _with [>]. *i [ _There is a stone staircase leading down here. *iv *iw-3 _ *i͗ *i*i*iq*i*i*i<4*i 2  A new level! To begin with, head over to that door to the right.*i ####### #.....# #.@...+ #.....# ####### *i-5.5 (2.5*i*i _Also, remember: You can reread old messages with [Ctrl-P].*iݸY _There is a stone staircase leading up here.*iw# #.....# #.<@..+ #.....# # 6.5 (1.0 _*ix*i+z*iR# #.....# #.<.@.+ #.....# # *ixV*iV&7*iZ*i[*i# # #.....# #.<..@+ #.....# # *i*iH8*i*iF\ _You can open a closed door by walking into it.*i*iP###.#'....+###.#9*iA _You open the door.*ih ####### #.....####.# #.<...@....+ #.....####.# ####### *iRm =50*ilq *is I _There is an open door here.*i####### #.....####.# #.<...'@...+ #.....####.# ####### *iY1 _*i"*iygJ####### ##.....####.# #.<...'.@..+ #.....####.# ####### #*il*il&2*ip*ir*iE####### ## #.....####.# #.<...'..@.+ #.....####.# *iEh####### ## *ikI*iI&3*iN*i:O*ixw\####### ### #.....####.# #.<...'...@+ *ix#.....####.# ####### ### *i-<4*iփ*i*i #.###.≈'.....≈.###.≈#5 _You open the door.*iRU*i']# ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# ##### *ikR6*ivI _There is an open door here.*i+ # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ *i|*i&7*i*i} _To close an open door, press [C].*i(*i3,Unequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip$*i $*iS $*i| HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0$*i Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈$*i bNoise: ---------  Time: 57.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded$*i[ ####### ##### ≈Nothing quivered _To close an open door, press [C].$*i :Okay, then.$*i* $*i $*i . _&*i # ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈&*i&*i128.5 (1 _&*i&*iI _There is an open door here.(*i5TUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip**i**ie**iHeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈**i#XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈Noise: ---------  Time: 58.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈**iŘNothing quivered _To close an open door, press [C]. _Okay, then. _There is an open door here.**iĝ:Okay, then.**ia**i2**iԣ. _+*i4+*i7+*iN _There's nothing to close nearby.,*ir # ##### ≈ #.....####.#.###.≈≈≈ #.<...'....'@....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ ,*i,*i!+9.5 (1,*i(,*i} _To close an open door, press [C].-*ir#.####..'....+.####.#-*i'60-*i-*i\! _You close the door.-*i< w≈# ##### ≈≈#.....####.#.###.≈#.<...'....+.@...≈#.....####.#.###.≈# ##### ≈≈≈-*i -*i+ &1-*i -*i .*i=\#≈#≈≈#≈≈≈## ##### .≈≈≈.#.....####.#.###.≈#.<...'....+..@..≈#.....####.#.###.≈# ##### ≈≈≈≈≈≈≈.≈...*izB.*iB&2.*iF.*i`G.*iNw≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....+...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈..*iO..≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##.*iT.*i-U&3.*ieZ.*i[.*i9≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# #.<...'....+....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..#.*i{~##.≈≈≈.# .*i.*iI&4.*i.*i0*iY3: ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##0*i3.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  0*i3k#.≈≈≈#0*iq90*i9&50*i=0*i>1*i ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.####1*i###### #####  #...≈≈≈.≈≈≈#1*iU1*i&61*i1*i1*i L #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## ##### 1*i ..≈≈≈.#.≈≈≈.#≈≈≈# 1*i 1*iV &71*i 1*i˘ o _Note how you can move through shallow but not through deep water.4*itfc #≈≈≈## 4*ifU####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #..≈≈≈.4*if#.≈≈≈.# .~~~.# ≈≈#4*itk4*ik&84*io4*ip4*i7 N≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# .<...'....+.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# 4*i7 A#.≈≈≈≈≈.# #.@≈≈≈..# ##.≈≈≈.## #.~~~.# # ≈4*ia8 1≈≈#4*ih> 4*i> 94*i C 4*iC 4*i.4*iP/4*i34*i5L _Why would you want to do that?6*i ##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #...≈≈≈.##@≈≈≈.## #.~~~.# #≈≈≈# ≈≈≈#6*ib 6*i .70 _6*iD 6*i 6*iP###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #.#..≈≈≈.##.≈≈≈.## #@~~~.# #≈≈≈# ≈≈≈# 6*i"<16*i_6*id 7*iA ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.@~~.# ##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈##≈≈≈#7*iJYou enter the shallow water.3.1 (1.6Water 7*iO7*iQ7 _Moving in this stuff is going to be slow.8*i  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# 8*il  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈# 8*i 8*iP 8*i '4.78*if 8*i 9*iI ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈# 9*i\M9*iM'6.39*iS9*i& ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# 9*i##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈#9*i9*ib6709*i9*i9*i  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+...... .####.#.## ## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#9*i 9*ip &89*i 9*iz ;*i## ##### ##.≈≈≈.## .####.#.###.≈≈≈≈≈.## .'....+...... .####.#.#### ## #####  #...≈≈≈..###.≈≈≈.## #.~~~@# #≈≈≈# #≈≈≈# ;*i];*i&9;*i~;*i ;*ix# ##### ##.≈≈≈.## ..####.#.###.≈≈≈≈≈.##.'....+.....≈≈≈≈≈... ..####.#.###.≈≈≈≈≈.## ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈#;*i{9You enter the shallow water.;*ie80.9 (1.6Water ;*i;*i7 _Moving in this stuff is going to be slow.<*i( ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈#10<*i+<*i,<*ir ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+...... .####.#.## <*ir-## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#<*ix<*ikx&2<*i6|<*i1}<*iw > ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.#####'....+...... .####.#.## ## ##### #.<*iw .≈≈≈≈≈#..≈≈≈@.###.≈≈≈.##.~~~.##≈≈≈##<*i(~ <*i~ &3<*i <*iE =*i e≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# ##.≈≈≈.## #.~~~.# =*i1##≈≈≈## =*i=*iS&4=*i=*i =*iMaM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###.~~~.##=*if=*i\g&5=*i1l=*il=*iFM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #.=*i.≈≈≈≈≈..≈≈≈..##.≈≈≈.###=*iT=*i&6=*i=*i=*i QM  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+###.#.## # ##### #.=*iD .≈≈≈≈≈#..≈≈≈..##=*i =*iq &7=*i =*i >*iHM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### >*iHj'....+......+###.#.#### # ##### #.#.≈≈≈≈≈.##>*iN>*i!O&8>*ic>*i'u#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....+.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.#>*iu"#..≈≈≈..###.≈≈≈.## >*i{>*iK{&9>*i>*i>*i08}#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### +.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.>*i8e##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## >*iZ=>*i='90>*inB>*inC>*iy/ ###...#'.<.#...####>*i5 <1>*iB: >*iG; ! _You open the door.>*i(= Y _Found a stone staircase leading up.?*if'#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.# 2 _ _There is an open door here.?*i-#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### ?*i.?*i3?*i74-3 _?*i8?*i9?*i!]  #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 4  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.D*i|4D*i+ D*i=Y5 _D*i/ 1D*i  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣D*iTL ♣♣♣D*iB-7.4 (2.5D*iD*i  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.f*i  ♣♣♣. ♣♣.♣♣♣...♣♣♣...♣♣ ♣...@>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣f*iK f*i +8.4 (1.0 f*i _f*i8 f*i g*iiR $ ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣g*iOX g*iX &9g*i\ g*i] g*iUi . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣g*i ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ g*ig*i?0100.4 (1.0)g*ig*io  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].l*i Level 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###   .  ♣♣♣   ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣   ♣.@..>..♣  ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣n*iI.@n*i9♣.o*iT7♣.o*i6 C♣.p*iŝs*ia6s*im!t*i' ?♣>v*ixv*iL.>y*ia^{*i }*iZ *if*i*i *iW7.♣*iO*ip+ *iCW=♣.*i)5.@*i*iC$HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*i*ij*i*iWLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.## *i #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.## *i #......# ####.##  #..####### ##.## *i #........## ##.#  #########.## ##.##  *iBR##.## ##.##  ##.###.##  *ii5##.#.##  ##.##  ###*iK   .  ♣♣♣ *i}  ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣  *ib ♣.@..>..♣  ♣♣♣♣...♣♣ *i'L ♣♣.♣♣  ♣♣♣*ia *i..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣*il =Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*iWm *iq *ir *i *i Level 1 of the Dungeon<>>(Press ? for help) *i؅ #######  #.....##########  #..<........###.##  #.....#####.###...##  *i ####### ##.##### #..>..#  #......# ##...## *i  *i= ?#####..# ##.#.##  *i^ #......# ####.##  #..####### ##.##  *i~ }#........## ##.#  #########.## ##.## *i R ##.## ##.##  ##.###.## *iɆ  ##.#.##  *i (##.##  ### *i B  .  ♣♣♣ *i) T  ♣..♣♣  ♣♣.♣♣  *iI ) ♣...♣♣♣...♣♣  *ig G ♣.@..>..♣  *i 7♣♣♣♣...♣♣  ♣♣.♣♣ *iч 0 ♣♣♣*i$*iӝHeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣*ipXL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*iK*i*i*iN*iLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.#*i^E##...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.## *i #..####### ##.##  #........## ##.# *i} #########.## ##.##  ##.## ##.## *i! ##.###.##  *i 5##.#.##  ##.##  ###*i*  *iL .  ♣♣♣   ♣..♣♣  ♣♣.♣♣  *io) ♣...♣♣♣...♣♣  *ik ♣.@..>..♣  ♣♣♣♣...♣♣  *i͹C♣♣.♣♣  ♣♣♣*i *i HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣*i Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*i *i{ *i[ *i6 CLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....#######*i 1###  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...## *i #####..# ##.#.##  #......# ####.##  *i #..####### ##.##  #........## ##.#  #########.## ##.##  *i R##.## ##.##  ##.###.##  *i> !##.#.##  ##.## *iZ & ###  *iv B .  ♣♣♣  *i k ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣ *i P  ♣.@..>..♣  *i 7♣♣♣♣...♣♣  ♣♣.♣♣ *i 0 ♣♣♣*i%V*i8_HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0*i_Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*i`*id*i e*is*iwLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  *iexj#......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.## *ix: ##.##  ###  *ix .  ♣♣♣   ♣..♣♣  ♣♣.♣♣ *ixp  ♣...♣♣♣...♣♣   ♣.@..>..♣ *ix- ♣♣♣♣...♣♣  *i$yC♣♣.♣♣  ♣♣♣*i7*iA HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10*ioA,Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣*iA-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*iB*iF*iG*iT*iYKLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....########## *ipZ #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.## *iZ #..####### ##.##  #........## ##.#  #########.## ##.##  *iZR##.## ##.##  ##.###.##  *iZ5##.#.##  ##.##  ###*i [K   .  ♣♣♣ *i*[T  ♣..♣♣  ♣♣.♣♣  *iK[p ♣...♣♣♣...♣♣   ♣.@..>..♣  *ik[$♣♣♣♣...♣♣  *i[C♣♣.♣♣  ♣♣♣*i./ *id: HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.*i: M♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1*i; r♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded*i; ♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*i< *iA *iB *iP *iV Level 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........#*igW 0##.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  *iW #......# ####.##  #..####### ##.##  *iW #........## ##.#  #########.## ##.##  *iW I##.## ##.##  ##.###.## *iX > ##.#.##  ##.##  ###*i=X K   .  ♣♣♣ *i[X T  ♣..♣♣  ♣♣.♣♣  *iyX ) ♣...♣♣♣...♣♣  *iX b ♣.@..>..♣  ♣♣♣♣...♣♣ *iX % ♣♣.♣♣  *i Y '♣♣♣*i *i*HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣*iSH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that*i_happen automatically. Try it by pressing [o].*i*i*i*i+*i/CLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....#######*i0###  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  *i&0}#......# ##...##  #####..# ##.#.##  *i0<#......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.## *i0h ##.###.##  ##.#.##  ##.##  ###  *i"1 .  ♣♣♣   ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣   ♣.@..>..♣ *ip1p ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣*i1{ *i) 9HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8*i ♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣*i --) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that*i% _happen automatically. Try it by pressing [o].*i= *i *i *iB Level 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###   .  ♣♣♣   ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣   ♣.@..>..♣  ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣*iIE*iNHeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16*iyNJ.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)*iO ♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*iO*iS*iT*iFb*iAfLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  *if#.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  *if#......# ####.##  #..####### ##.##  *ig#........## ##.#  #########.## ##.##  ##.## ##.## *i/gB ##.###.##  ##.#.##  ##.## *icg& ###  *ig .  ♣♣♣   ♣..♣♣  ♣♣.♣♣ *ig2  ♣...♣♣♣...♣♣  *igk ♣.@..>..♣  ♣♣♣♣...♣♣  *igC♣♣.♣♣  ♣♣♣*i#*iJ9HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8*i♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)*ir♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that*i<_happen automatically. Try it by pressing [o].*i$*iԟ*iF*i׮*iSLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  *i$)#..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  *iJ#####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  *i˵_##.## ##.##  ##.###.##  ##.#.## *i( ##.##  ###*iK   .  ♣♣♣ *i=T  ♣..♣♣  ♣♣.♣♣  *i_p ♣...♣♣♣...♣♣   ♣.@..>..♣  *i7♣♣♣♣...♣♣  ♣♣.♣♣ *i0 ♣♣♣*i5*i"HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0*iN#eDex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that*i#_happen automatically. Try it by pressing [o].*i$*i)*iT**iY7*i=Level 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.#*i>##...##  *i1>####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  *iU>}#########.## ##.##  ##.## ##.##  *iw>.##.###.##  ##.#.##  *i>1##.##  ###  *i> .  ♣♣♣   ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣  *i?k ♣.@..>..♣  ♣♣♣♣...♣♣  *i7?C♣♣.♣♣  ♣♣♣*i *iHeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16*i.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣*i?wNoise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered*i♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*i*i*iN*i*iLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  *iU####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  *iG##.#.##  ##.##  ###  *ifB .  ♣♣♣  *i" ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣   ♣.@..>..♣  ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣*i *i 8HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣*iA -) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*i *i *i *i *i* Level 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.#*i =##...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###   .  ♣♣♣   ♣..♣♣  ♣♣.♣♣  *i  ♣...♣♣♣...♣♣   ♣.@..>..♣  ♣♣♣♣...♣♣  *i C♣♣.♣♣  ♣♣♣*i#*i?eHeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that*i_happen automatically. Try it by pressing [o].*i*i *iLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  *iO#......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###   .  ♣♣♣   ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣   ♣.@..>..♣  ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣*ih *i1 HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*i *i *i' *iC. Level 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  *i/ #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###   .  ♣♣♣   ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣   ♣.@..>..♣  ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣*if$HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 100.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].*i?*i*i# n#♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣*i  ♣♣.♣♣ ♣♣♣*i *ie +1.4 (1*iO *io *i/*i*iy*i*i4*i5*i6*i7*iz9*i=X*i>*i?*i@*iA*i3B*iuB*iC*iD,*i8E*i?F*i_G*iG*iG*iH*iI*iJ*iaJ*iRK*iL,*iM*iON*iO*iHO*iO*iP*i R,*iUR*iyS*iT,*i(U*iV*iW*i=X*iX*i|\ *ia# .#♣♣. ♣♣ ##♣♣.. .♣♣ .##♣..§§§..♣ #.##♣..~§§..♣ *iaO##.## ♣..~§§..♣  ##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##*i%b♣♣..♣♣ ##♣♣.♣♣♣ #♣.*iUba♣♣♣.♣♣*ib♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣*ib\♣♣♣♣....>..♣*ih12.4 (11.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.*iYn*in,3.4 (12*is*it  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].*iT*iߧ*i<*iX*iY*iL*i~*iռ*iͽ*i'*iB*i*i B*i*i,*iI*i*i*is*i *i*i,*iF*i,X*i*i*ig*i*i*isB*iQ*i,*i4*i0*iT*i*i*i-*i*iA*i*i*i,*if*i*ioB*i*i*id*i*i*i*i*il*i=*i7B*id*i,*i2*i=,*i*i:*ix*iB*i6w *iY  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣*i-36.4 (23*iAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.7.4 (24*i"D _Found an exit from the tutorial.*in*io*i!t*i2u*i*i*i*iȮ*ig;  .....♣♣♣♣ *i;<.<.....@♣♣♣♣♣ .....♣♣♣....♣♣♣♣ ... ♣♣♣♣♣...♣.♣♣♣♣..♣♣♣.♣♣ ♣♣.♣*i? ♣♣.♣  # ♣♣.♣♣  ## ♣♣♣.♣♣*iB*iC18.4 (1.0)*i6H*iI*i♣♣♣♣......♣♣♣♣.<....@.♣♣♣♣♣.♣♣♣....♣♣♣♣*ic.. ♣♣♣♣♣...♣♣♣♣... ♣♣♣♣..♣♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣*i*id&9*i*i*idO # ♣♣♣♣♣...♣♣.....♣.♣♣♣♣.<...@..♣♣♣♣♣.♣♣♣....♣♣♣♣♣.....♣ ♣♣♣♣♣...♣♣♣♣...♣ ♣♣♣♣..♣♣ ♣♣♣*iO ♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣*iU *iGV '40*iZ *i[ *i ♣♣♣♣ ♣♣...♣♣.....♣♣♣.♣♣♣♣♣...<..@...♣♣♣♣♣♣.♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣ ♣♣♣♣..♣♣  ♣♣♣♣ ♣♣♣.♣♣ *iM ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣*i*i&1*i6*i7*i ♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<.@....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣*i4♣ ♣♣♣♣..♣♣  ♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣*iA$*i$&2*ig)*is**i - ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<@.....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣♣ ♣♣♣♣..♣♣ ♣♣♣♣♣ ♣♣♣. ♣♣.  ♣♣.  ### ♣♣.  ##.## ♣♣♣.♣♣ *ia *i 3*iu *i  ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ###*i} ♣♣. ##.## ♣♣♣.Congratulations! You've completed the first lesson!*i%<4*iE*i  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].*iV _There is an exit from the tutorial here.*iV9*i<Are you sure you want to leave the Dungeon? Y - Yes  N - No*i% *i/; HeyThereDel the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 144.4 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣*i< ♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.*i= *iA *iG *iL 25.4 (1 _*iN *iU   notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (43, 22) has no triggerers for dgn_event 0*iY *iZ Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6*i[ ,h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...*i*i[? [?25h[?0c [?1051l[?1052l[?1060l[?1061l*if*i w*im,*i&