WRh  Player: Hydeparker Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-06-18.14:38:15.ttyrec Time: (1750257495) Wed Jun 18 14:38:15 2025 YRh0 [?1051l[?1052l[?1060l[?1061hYRh]V)0[?7h[?25l[?1cYRhYRhYRhR`Welcome, Hydeparker. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn BrigandYRhfYRhnYRh Welcome, Hydeparker the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigand Warrior-mageu - Forgewright Zealotm - WarperYRhKv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Brigands carry poisoned darts and a small number of nasty curare darts. + - Recommended backgroundYRhy@ * - Random background # - Recommended characterYRh ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demonspawn BrigandYRhNYRh YRhU Hydeparker the SneakDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 10Int: 11SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 daggerThrow: 9 darts (poison)YRhZ ###...#.#...#.##.##.#.###.###.#.##......@......##.#.###.###.#.##.#YRhW[ #.#...#.#...###YRhPc YRhf Welcome, Hydeparker the Demonspawn Brigand.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.YRhj YRhM Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.ZRhInnate Abilities, Weirdness & Mutations You are rather mundane.ZRhp ZRhnv ZRh| aHydeparker the Sneak###Demonspawn...Health: 16/16 ========================#.#ZRh| Magic: 1/1========================...AC: 3Str: 11#.#ZRh} EV: 10Int: 11#.#SH: 0Dex: 14#.#.###.###.#.#ZRh} XL:  1 Next:  0% Place: Dungeon:1#......@......#ZRhB} sNoise: ---------  Time: 0.0 (0.0)ZRhz} +#.#.###.###.#.#a) +2 dagger#.#ZRh} Throw: 9 darts (poison)#.#...ZRh} j#.#...###ZRh} FWelcome, Hydeparker the Demonspawn Brigand.ZRh~ It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information. ZRhC~ N_Found a staircase leading out of the dungeon.ZRh ZRhS ZRh ZRh [Rh  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   i - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   0.0   1.2  -1      c + Throwing1.7   2.4  -1              d + Short Blades 1.7   2.4  -1      [Rh[ e - Long Blades   1.0   1.2  -1               f - Armour   0.0   1.2  -1      g + Dodging0.8   1.2  -1  [Rh+    h + Stealth3.6   4.0   0  [Rh\                            [Rh,            [Rh        [RhN    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [Rh{[?] Help[=] set a skill target  [Rhg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets[Rh[Rh - a - Fighting   2.0 c - Throwing   1.7 d - Short Blades   1.7 h - Stealth   3.6\Rh g - Dodging   0.8 h + Stealth 3.6\Rh\ \Rhmc \Rh@k Hydeparker the Sneak###Demonspawn...Health: 16/16 ========================#.#Magic: 1/1========================...AC: 3\Rhk wStr: 11#.#EV: 10Int: 11#.#SH: 0Dex: 14#.#.###.###.#.#XL:  1 Next:  0% Place: Dungeon:1\Rhk #......@......#Noise: ---------  Time: 0.0 (0.0)\RhQl #.#.###.###.#.#a) +2 dagger#.#Throw: 9 darts (poison)#.#...\Rhul 5#.#\Rhl 5...###\Rhl FWelcome, Hydeparker the Demonspawn Brigand.\Rhl QIt's a long way down to the Orb of Zot, but that shouldn't be any trouble.\Rhl Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.\Rh*r \Rhr \Rhv \Rhy \RhPI\RhQ\Rh\Rh\RhL _Key pressed, stopping explore.\Rh\RhN\Rh\Rh}@ _No target in view!]Rh_]Rh]Rh _##. b.# ##.. .#.. ..#.###.##.....# ###.#.#.###  ##  #.#.#.#.#.# .. #.# ..#.#.###.###.#.##......<......##.#.###.###.#.#b   bat (asleep). ## .....3.0 (34.0 (4 _A bat comes into view.]Rh]RhO]Rhd]RhZ _A bat is nearby!]Rh5T # .##. ..b.# ## ..#.. .#.... ...]Rh.###. #.....# ###.#@#.###.......#.#.#.#.#.#]Rhm ...#.#...]Rh.#.###.###.#.#......<......##.#.###.###.#.#]Rh T....#.#]Rh]Rh25.0 (1 _]RhP]Rh]RhH 5 #]Rha!7 .##. .  .b.# ## ..  #.. .#.  ... ...  #.###.#  #.....#  ###.#@#.###  #.........#  #.#.#.#.#.#  ...#.#...  #.#.###.###.#.#  #......<......#  #.#.###.###.#.#  .. #.# ..  #.#]Rhʽ 9 # .##. .  .b.# ## ..  #.. .#.  ... ...  #.###.#  #.....#  ###.#@#.###  #.........#  #.#.#.#.#.#  ]RhR ...#.#... #.#.###.###.# #......<......#  ]Rh R#.#.###.###.#.# .. #.# .. #.#]Rh  _A bat is nearby!]Rh: 9 # ##. ..b.# ## ..#..# .#.... ... #.###.# #.@...#  ###.#.#.### #.........##.#.#.#.#.# .....#.#... #.#.###.###.#.# #......<......# #.#.###.###.#.#.. #.# ..]Rh ]Rhe J6 _^RhU$m# #. ## ##. ..b ## ..#..#####.#.#.......... #@###.# #.....#  ###.#.#.### #.........#^Rh$I #.#.#.#.#.# .....#.#...  #.#.###.###.#.# #......<......# #.#.###.###.#.#^Rh'^Rh@(^Rh0j..bb=7^Rh5^Rh 8: _The bat hits you but does no damage.^Rh  You closely miss the bat. The bat hits you but does no damage.^Rh<+9 (0.9^Rhu^RhI _The bat misses you.^Rh~zb.8.8^Rh[v _You barely miss the bat. The bat hits you but does no damage. x2^RhCAn #. ## #.##. ....# ## ..b#####.##..@.......#.#.###.##... #.....# ...###.#.#.####. #........# #.#.#.#.#.# .....#.#...#.###.###.#.....<.....^RhKC,^Rh@Sd.b9.8 (1.0^Rh|TP _The bat barely misses you.^Rh25  You hit the bat.^Rh<j†810.7 (0.9)^RhA^Rh|DG _You kill the bat!^Rh%^Rhv^Rh^RhzH _No target in view!^Rh74^Rh^RhH _No target in view!^RhnU4^Rh'X^Rh \H _No target in view!^RhgB 4^RhN ^RhR H _No target in view!^Rh  _No target in view!^Rh  _No target in view!^Rh] 4^Rhfc ^Rhe ^RhN ^RhO ^RhX ^Rh9 4^RhE ^RhP I^RhQ ^RhvS ^Rh]W : _^RhFX ^ _ You see here a bat corpse.^RhZ 5 _^Rh[ ^Rh)] ^Rh^ ,^Rh8_ ^RhEa ^Rh c ,^Rhc ^Rhih X^Rhli ^Rhj ,^Rhrk ^RhRm ^Rhn ,^Rho ^Rhp ^Rh?r ,^Rhr ^Rhrt ^Rhu ,^Rhmv ^Rhw ^Rhy ^Rhz ^Rhz ^Rhe} ^Rh~ ,^Rhu ^Rhρ ,^RhP ^Rhn A _You now have 14 gold pieces.^Rh 3^Rh ^Rh ^Rh҉ ,^RhQ ^Rhw ^Rh ,^Rh4 ^Rh ^Rhǒ ,^Rh( ^Rh ^Rh ,^Rh ^RhN ^Rh ,^Rhʛ ^Rhv ^Rh ,^Rhb ^Rh ^Rh ^Rh ^Rh ^Rh ^Rh* ,^Rh ^RhU ^Rh| ,^Rh ^Rh ^Rh ^Rh< ^Rh֭ ^RhӮ ^Rh= B^RhH ^Rh ^Rh8 ^Rh ^Rh ^Rh{ ^Rh ^Rh ^Rh ^RhR B^RhG ^Rh! ^RhD ^Rh ^Rh ^Rh ^Rh ^Rh ^RhP ^Rh ,^Rh ^Rh0 ^RhW ,^Rh ^Rh ^Rh\ ,^Rh ^Rh ^Rh ,^Rh ^Rh ^Rh ^Rh ^Rh# ^Rh ^RhR ,^Rh ^Rh} ^RhH ,^Rh ^Rh ^Rh, B^RhX ^Rh ,^Rhg ^RhP ^Rh@ ,^Rh ^Rhc ^Rh8 ^Rh[ ^Rh ^Rh_ ^Rh> ^Rhk ^Rh ^Rh ^Rh| 4^RhJ ^Rh ^Rh ,^RhD ^Rh ^Rh ,^Rh ^Rh ^Rh% ^RhN ^Rh ^Rh: ^Rh# ,^Rh ^Rh& ^Rh B^Rh ^Rh ,^Rh8 ^Rh< ^Rh ,^Rh/ ^Rh4 ^Rh ,^Rh ^Rh ^Rh  You enter the shallow water.Water ^RhV^RhN _Moving in this stuff is going to be slow.^Rh^Rh ^Rh( ^Rh ^Rh ,^Rh ^Rh^RhVB^RhU^RhX^Rh,^Rh4^Rh^Rh,^Rh~^Rh^Rh0^Rh]^Rh^Rh_^Rh ,^Rh-!^Rh"^Rh%$,^Rh$^Rh%^Rh',^Rh(^Rh1)^Rhu*^Rh*^Rh+^Rh`,^Rh-,^Rh&.^Rh/^Rh0,^Rhr1^Rh3^Rh9^Rh:,^Rh;^Rh<^Rh*>,^Rh>^Rh@^RhoA,^RhB^RhC^RhUE,^RhE^RhG^Rh:I,^RhI^RhK^RhM,^Rh$N^RhSO^RhP,^RhWQ^Rh9S^Rh[U,^RhU^RhW^RhX^RhY^RhY^Rh[^Rh\,^Rh$]^Rh^^Rhb,^Rhc^Rhd^Rhf,^Rhag^Rhi^Rhj^Rhj^Rh+k^Rhpl^RhnB^Rh]p^Rhq,^Rh>r^Rhs^Rhu,^Rh_v^RhUw^Rh'y,^Rhiy^RhY{^Rh|,^Rh}^Rh~^Rh ,^Rh^Rhā^Rh^Rh,^Rh'^Rh^RhЏ,^RhO^Rh{^Rh̒^Rh^Rh^Rh^Rhl^Rh^Rh^Rh#^Rh,^Rh"^Rh^Rh,^Rh^Rh^Rh,^Rh^Rh^Rh#,^Rh^Rh^Rh|,^Rh٦^Rhf^Rhh,^Rh^Rh^Rh߬>^Rh`^Rhɮ^Rh@3^Rh^Rh^Rh!,^Rh^Rh´^Rh̵,^Rh^Rh^Rh,^Rh^Rh5^Rhc,^Rhͻ^Rh^Rh,^Rh^Rh^Rh,^Rh+^RhW^Rhe~~########### ~~# ###~~~##### ~~#####~~~~~~~~~### ~~~~~~~~~#####~~~~### ####~~~###B. ###~~~~## ...##~~~~#... ##~...# .#########.... ####.# ..#####.#......####..# .†..............@...## - .#.###.##.......##### ^Rh+.#.....# ######. ##.#.#.### #. .........# .. .#.#.#.#.# .. B   giant cockroach (asleep) ...#.#... ### .###.###.#.# ^Rh146.9 (136.2)^Rh/F-77^Rhx _A giant cockroach comes into view.^Rh3~~# #~~# ###~~~##### ~~~#####~~~~~~~~~### #~~~~~~~~~#####~~~~####~~~###B..###~~~~## #...##~~~~#.....##~...# ..#..... ####.# #..#####.#......####..# #.†^Rh4D....## #.#.###.##.#####.#.....##.##.#.#.### #.# #.# ..~ #.#.#.#.#.# ....#.#... #### #.###.###.#.# .....<......#_Rhd8.9 (1.0)_Rh<####~~~~~# ~########### ##~~# ###~~~##### ~~~~#####~~~~~~~~~### ~~~~~~~~~#####~~~~# ######~~~###B..###~~~~## ##...##~~~~#.....##~...# .####.....#####.# ##..#####.#####..#  #.†...........##  #.#.###.##.......##### ...#.....########.# .###.#.#.### #.# .#.........# ..~  #.#.#.#.#.# ... .....#.#... ####.#.###.###.#.#9_RhLC~~~~~############ #####~~~~~# ~########### ###~~# ###~~~##### ~~~~#####~~~~~~~~~### ~~~~~~~~~#####~~~~# .######~~~###B..###~~~~## .##...##~~~~#.....##~...# ..####...@.#####.# ###..#####.#####..# #.†...........##  #.#.###.##.......#####  ...#.....########.#.###.#.#.### #.# ..#.........# ..~S   ball python (constriction, asleep) # #.#.#.#.#.# ...S  .....#.#... ####._Rh{=50_Rh_Rh^ _A ball python comes into view._Rhj #~~#######~~~~~~.#~~~~~################~~~~~# ~########### .###~~# ###~~~##### .#~~~~#####~~~~~~~~~### ~~~~~~~~~#####~~~~# ..######~~~###B..###~~~~## #.##...##~~~~#..@..##~...# #..####.....#####.# ####..#####.#####..# #.†...........## #.#.###.##.......##### _RhO  ...#.....########.#.###.#.#.### #.#..#.........# ..~ ## #.#.#.#.#.# ...S_Rh <1_Rh _RhDw #~~#~~~~~~.##~~~~~# .######~~~~~# .###~~~# ..###~~# ###~~~##### ..#~~~~#####~### #.###_Rh*x ~#####~~~~### #..######~~~###B..###~~~~## ##.##...##~~~~#.@...##~...#  #....##.....#####.#  ####..#####.#......####..#  #.†.........## #.#.###.##.##### ...#.....##.#  ...###.#.#.### #.##..#.# ..~  ## #.#.#.#.#.# ...S_Rh* BB4---=2_Rh _Rh 4 _The giant cockroach bites you._Rh.2  You hit the giant cockroach.  The giant cockroach is moderately wounded._Rh2 -3.8 (0.9_Rh*J _RhM \ _The giant cockroach barely misses you._Rh   You barely miss the giant cockroach.The giant cockroach is moderately wounded.5=--4.7_Rh _Rh G _The giant cockroach bites you but does no damage._Rh  You hit the giant cockroach but do no damage.The giant cockroach is moderately wounded._RhD V4-5.6_Rh(  _Rh ._The giant cockroach bites you._Rh  You hit the giant cockroach.  The giant cockroach is heavily wounded._Rh& (6.5_Rhb _Rh G _The giant cockroach bites you but does no damage._RhPG  You closely miss the giant cockroach.The giant cockroach is heavily wounded._RhHb3---7.4_RhFN_RhWP4 _The giant cockroach bites you._Rh"t    _RhmU ##### #B..### _RhA#.@...#  #.....#_Rhͻ.  #......# _RhN #.†..................##  .##.......##### _Rh!O ...########.#  .#.### #.# _RhNS ..~  ##  ...S `RhT     ##### #B..### #.@...#  #.....#  #......# `Rh) #.†...............  .##.......##  ...########.#  .#.### #.# ..~  ##  `Rh  `Rh`4`Rh `Rh#f _A giant cockroach is nearby!`Rh"  You barely miss the giant cockroach.The giant cockroach is heavily wounded.`Rh(8.3`Rh*r _The giant cockroach barely misses you.`Rh A  You hit the giant cockroach.`Rhګ 1.`Rh0 `4==259.2`Rhճ `Rh S _You kill the giant cockroach!`Rh* `Rh `RhT `RhX H _No target in view!`Rh7K  _No target in view!`Rh{ `Rh `Rh `Rh+ H _No target in view!`Rh `RhU `Rh `Rh H _No target in view!`Rh J`Rh H _No target in view!`Rh9I`Rh;`Rh?| _`Rh@`Rh@`RhPA`RhyH ==5=`Rh(I`RhJ,`RhtK`RhM,`RhN`RhO`Rh P`Rh7Pb6===`RhQ`RhU_ _No target in view! _HP restored.`Rhp~~~~~############ ###~~~~~# ###~~~############ ###~~~##### .#~~~~#####~~~~~~~~~### .###~~~~~~~~~#####~~~~### ..######~~~###...###~~~~##...##~~~~#.....##~...# ....#########..@..#####.# - ####.#......####..#  #.†............## #.#.###.#######...#.....########.# ...###.#.#.### #.# S   ball python (constriction, asleep) #..#.........# ..~ #.#.#.#.#.# ...S .....#.#... ####.`Rh|sO68.2 (9.0-`Rh't(9.2 (10.0)`Rhz`Rh}aRh+/###~~~~~# ~~~############ ###~~~##### #~~~~#####~~~~~~~~~### ###~~~~~~~~~#####~~~~######~~~###...###~~~~ .##...##~~~~#.....##~...# ....#########.....#####.# ##.#....@.####..#  #.†............## #.#.###.#######  ...#.....########.# ..###.#.#.### #.##.........# ..~  #.#.#.#.#.# ...S  .....#.#... ####.. #.#.###.###.#.#aRhHe70.0)aRh ~~~############ ###~~~##### ~~~~#####~~~~~~~~~### ##~~~~~~~~~#####~~~~######~~~###...###~~~~ ##...##~~~~#.....##~...# ..#########.....#####.# ##.#......####..#  #.†............##  #.#.###.####### ...#.....########.# .###.#.#.### #.##.........# ..~  #.#.#.#.#.# ...S .....#.#... ####.. .#.###.###.#.# .. ......<......#aRh" <1aRh aRh~ #~~# ###~~~##### ~~~~#####~~~~~~~~~### ##~~~~~~~~~#####~~~~#######~~~###...###~~~~##...##~~~~#.....##~... ...###########.# ##..#####.#.aRh ###..#  #.†............###.###.####### ...#.....########.# ###.#.#.### #.........# ..~  #.#.#.#.#.S .....#.#... ####..#.###.###.#.# ..#.....<........#.###.###.#aRh Y==2aRh aRh aRh` ~~~#####~~~~~~~~~### #~~~~~~~~~#####~~~~######~~~###...###~~~~ #...##~~~~#.....##~...# ..#########.....#####.# #.#......####..# .†............## #.#.###.####### ..#.....########@# ###.#.#.### #.# #.........# ..~ #.#.#.#.#.# ....S ....#.#... #####.. #.###.###.#.# ..#....<......# ... #.###.###.#.#  #.# ..3aRh z#~~~~~~~~~#####~~~~### #####~~~###...###~~~~## #...##~~~~#.....##~... ..#########.### #..#####.#......####.†..................##.###.##.......##### ..#.....########.# ###.#.#.### .........#......~~≈...##.#.#.#.###.....S~~≈≈~ ....#.#... ..#####..≈..~ #.###.###.#.# ..#### .....<...... #.###.###.#.# ...  #.# ......aRh aRhI &4aRh8 aRh aRh ###~~~###...###~~~~ ...##~~~~#.....##~...# .#########.....#####.# .#......####..# .†............## .#.###.####### .#.....########.# ##.#.#.########.####### .........#......@~≈...# .#.#.#.#.###.....S~~≈≈~~ ...#.#......#####..≈..~≈ .aRhe ###.###.#.# ..##### ....<......# ...###.###.#.# .  #.# .. ..#.# ######...aRh A  You enter the shallow water.aRh9 ]5Water aRh aRhg ? _Moving in this stuff is going to be slow.aRh3 SS)  You enter the shallow water. _Moving in this stuff is going to be slow.  Your unstable footing causes you to fumble your attack.  The ball python hisses angrily.  The ball python closely misses you. x2  The ball python bites you but does no damage.===6.1 (0.9aRh* aRhn Y _The ball python closely misses you.aRh`=  You hit the ball python.aRhi2.aRhm933--7.0aRhsaRhv aRhUvI_You kill the ball python!aRh%-- _No target in view!bRh>bRhbRhbRhH _No target in view!bRh4bRhq5bRh>;bRh=H _No target in view!bRhc'bRh(bRh-bRh3H _No target in view!bRh3bRhbRhbRhRK _.#####.#......####..# †..................## #.###.##..... #.....########.# #.#.#.########.#######.......~~≈...### #.#.#.#.###......~~≈≈~~. ..#.#......#####..≈..~≈~ ###.###.#.# #@.#####≈-..<......# #........r ###.###.#.# ...........  #.# .. ###.........  #.# ##########  ...r   quokka (asleep)#.#...###bRhGbRhe9.6 (2.6r.r-80.6 (3 _A quokka comes into view.bRhT[#####.#......####..# ........## .###.##.......##### .....##.# .#.#.########.# bRhjq}#......~~≈...# .#.#.#.###......~~≈≈~~.#.#......#####..≈..~≈~≈.###.#.# #.@#####≈ <......# #.r.~.###.#.# #.  #.# .. ###.  #.# #...  #.#  ...  ###bRhІpr.1.6 (1.0bRhbRhbRh a...........## ###.##.##### ...########.# #.#.########.####### ......#......~~≈...#### #.#.#.###......~~≈≈~~.. #.#......#####..≈..~≈~≈ #.###.#.# ##..#####≈≈ .<......# #...@..r..~# #.###.#.# #........# .. #### #.# ############ ... #.# ... ### bRh bRhA =r.bRh &2bRh bRhQ bRh ~## .##.......##### #bRhh .# .#.########.####### #......~~≈...#### .#.#.###......~~≈≈~~.. .#......#####..≈..~≈~≈ . bRh .###.#.# ##..#####≈≈≈# bRh <......# #....@r...~# .###.#.# #. .# .. ###.bRh 9#  bRh 0.#  bRhC  bRh_ bRh m10---------=3bRh- bRh . _The quokka bites you. x2bRhYo  You hit the quokka.  The quokka is severely wounded.bRhp-4.5 (0.9bRhubRh'xW _The quokka completely misses you.cRh(  You hit the quokka but do no damage.The quokka is severely wounded.cRhI)(5.4cRh/cRhV7> _The quokka bites you but does no damage.cRhH8  You hit the quokka.cRh1.cRh~1=--------506.4 (1.0cRhcRhJ _You kill the quokka!cRhcRh2cRhXcRhH _No target in view!cRh0cRh1cRhq6cRh8H _No target in view!cRh _No target in view!cRhcRhcRhcRhH _No target in view!cRhN _cRh*U8=12==cRhfWBcRh5X,cRhY,cRhZ:==cRh'[cRh[cRh<\K3=cRh\cRh^,cRh!_cRh_,cRh`cRhacRhacRhbcRhXd4===cRhdcRh6f,cRhfcRhgcRhhcRhhcRhi,cRhjcRhkcRhl3==cRhhlcRhmcRhmK5=cRhNncRhio,cRhocRhNq,cRhqcRhxs,cRhscRhu6===cRhwcRh(zBcRhzzcRh}cRh7,cRhcRhcRh|cRhcRh@cRhgcRhP==cRh:cRh*cRh,cRhcRh cRh,cRhcRhcRh`cRhBcRhnBcRhcRhWcRhŮ,cRhicRhcRhn,cRhcRhkcRh,cRhcRhcRhcRhcRhcRhcRh2cRhgcRhcRhcRh,cRhzcRhcRh,cRhTcRhcRhcRhcRh@cRhcRhl,cRhcRhcRh,cRh)cRh"cRh2cRhkcRhcRhcRh,cRhcRhcRhcRhcRhcRhcRhcRhcRh]cRhcRh ,cRh=cRhPBcRhVncRhcRhBcRhcRh^cRhcRh.cRhcRhBcRhcRh,cRh)cRh8 cRhy ...#.....########.#  ...###.#.####.####### ##..#.........#......~~≈...######  ## #.#.#.#.#.###......~~≈≈~~....  .....#.#......#####..≈..~≈~≈#.  #.#.###.###.#.######..#####≈≈≈# cRh@ #......<......#...#.........~##  #.#.###.###.#.###..............  .. #.#.....@####..........##- #.#.#.###..############# ...... #....  #.#.# ...... ......... ###cRhs....#l   frilled lizard (asleep) ...# cRhLl..#cRhW1247.4 (61.0)cRhzF-8.4 (62cRh0&cRh")a _A frilled lizard comes into view.cRhMcRh2...###.#.#.#.####### #..#.........#......~~≈...####### #.#.#.#.#.###......~~≈≈~~.... .....#.#......#####..≈..~≈~≈##.#.###.###.#.######..#####≈≈#......<......#...#.........~##.#.#.###.###.#.###................. #.#......####..........### #.#.#.###@.############# ...... #.#......# #.#.# #. ......#.... ## .### .....## .....# ..l..#....!#cRhj  Found a viscous red potion.cRh ll.9.4 (1.0)cRh\cRh[J _The frilled lizard hisses angrily. You hear a shout!cRhźW#.........#......~~≈...####### # #.#.#.#.#.###......~~≈≈~~....  .....#.#......#####..≈..~≈~≈# #.#.###.###.#.######..#####≈≈≈#.# #......<......#...#.........~##.# #.#.###.###.#.###......# .. #.#......######## #.#.#.###..############# ...... #.#@.....# #.#.# #........# .... ##...### #......## ##.l#......# .....!#......#cRh:l.g   hobgoblinl   frilled lizardg50cRhcRh\ _A hobgoblin comes into view.dRh## #.#.#.#.#.###......~~≈≈~~....##  .....#.#......#####..≈..~≈~≈#.. #.#.###.###.#.######≈≈≈#.....<......#...#.........~##.###.###.#.###..... .. #.#......####### #.#.#.###..############# ...... #.#......# #.#.# #..dRhE$.... ##..### #.l....## ##. .!g.....dRh|$/##......dRh%dRh&dRh0hl.g.dRhg1&1dRh@8dRhO:dRhdRhog.=2.3 (0.9dRhdRh] _You barely miss the frilled lizard. The frilled lizard misses you.dRh&dRh:g.dRh(3.2dRh+dRh _You closely miss the frilled lizard. The frilled lizard barely misses you.dRh2@  You hit the frilled lizard.dRhdRh`.g.dRh084.1dRh&dRh R _You kill the frilled lizard!dRhc7Q .....#.#......#####..≈..~≈~≈#.. #.#.###.###.#.######≈≈≈#.....<......#...#.........~##.###.###.#.###..... .. #.#......####### dRh7#.#.#.###..############# ...... #.#......# #.#.# #..#.... ##..### #.g....## ##.....# dRh8~ .!.......##...... .dRhC8 .dRh5BdRhB-5.1 (1.0dRhFIdRhKW _The hobgoblin closely misses you.dRhC6.0 (0.9dRhdRhM _You closely miss the hobgoblin. The hobgoblin misses you.dRh>  You hit the hobgoblin.9 _The hobgoblin is moderately wounded.dRh  You hit the hobgoblin.  The hobgoblin is almost dead.dRh*X4---7.8dRh*dRh- _The hobgoblin hits you.dRhI  You hit the hobgoblin but do no damage.The hobgoblin is almost dead.dRh,J(8.7dRhYUdRhaXW _The hobgoblin closely misses you.dRh;  You hit the hobgoblin.dRh(F†dRh J 5=--dRh h759.6 _You kill the hobgoblin!dRhfdRh9h _Your Stealth skill increases to level 4!dRhdRhdRh^ _No target in view!dRhؤ4dRh dRhH _No target in view!dRha 4dRhp ^ _No target in view!dRh 4dRh dRh H _No target in view!dRh JdRh/  dRhn B_No target in view!dRh^ dRhټ dRhx dRhC #No target in view!dRhp 3dRh dRh dRh $ _dRh BdRh} dRhl ,dRh dRh dRh 2=dRh1 dRh dRh+ E6==dRhZ dRh dRh ,dRh[ dRh3# dRh% ,dRhE( dRh* dRh?- ,dRh. dRh0 dRh2 dRh 5 P==dRhf< g #.#......####..........####  #.#.#.###..#############  ...... #.#......#  #.#.# #........###  .... ##.........# ### #.†....##. dRh<  ####.....#  ..........#  ####.....@# - #.......# ###...... dRh= #.........#.########dRh+= ≈.. .#≈~ .#dRh= 0 #dRhcD .68.6 (9.0dRhD I-9.6 (10.0)dRhK dRhJM U _f - a viscous red potiondRh;4dRhAdRhDH _No target in view!eRhm3eRh~ _eRhb,eRhXeRhfeRheRhE,eRheRheRh9,eRheRhܓXeRheRh,eRhš,eRhKBeRheRh,eRhOeRheRh,eRhLeRh[eRhqeRheRheRheRhs,eRheRhKeRhx,eRheRhGeRheRh"eRheRhKeRhweRheRhsS _g - a +2 cloakeRh4eRheRh>eRh,eRheRheRh,eRh#eRhoeRhB,eRheRheRht,eRh5eRh eRh,eRheRh5eRh,eRheRheRhZeRheRhheRhseRhc #.#  #.#  ~ #.## eRh/.~ #..# .~~ ##.# .~~. #.#eRh8 ~~~.~ #.# .~~...#######.## ~~~~...@.......#b.~~.########...#.~~ #####. eRhec b   bat (asleep) eRh eRh-93.6 (24eRh%,4.6 (25eRheRh _A bat comes into view. _You see here 7 gold pieces.eRh}T #.#~~~~. #.#.~~~~ #.##.~~.. #..#.~~.. ##.#.~~.~# #.#~.~. #.#.~~...#.##.~~~~..@$.......#eRhS~.b.~~.#...#.~~~ ######.≈≈..≈##eRheRhm/5.6 (1.0) eRh _eRh`eRhfRh%@ #.#.~~~~.~ #.#.~~~~. #.##~..~~.. #..#.~~.. ##.#.~~.~## #.#.~~~~.~.# #.#~..~~...#.##.~~~~.@.$.#.b.~~.#...#.~~~# #####.#.≈≈..≈≈#≈≈##fRhFfRhAG6fRhLfRhyNfRh #.##.~~~~.~# #.#.~~~~.# #.###~..~~..# #..##...~~..# ##.##...~~.~## #.#fRh <.~~~~.~.# #.##~..~~...#.###..~~~~@..$.##..b.~~.#...#.~~~## ######.#.≈≈.#...≈≈.fRhA#≈≈# ##≈#≈fRhIfRh&7fRhfRhFfRhK #.##.~~~~.~# #.#.~~~~.# #.## #~..~~..# #..# #...~~..# ##.##...~~.~## #.#.~~~~.~.# #.# #~..~~...#.##fRh= #...$.# #..b.~~.#...#.~~~## ######.#.≈≈.# #...≈≈.# ####≈≈##  ##≈  #≈fRhA  You enter the shallow water.fRh"]8Water fRhùfRh? _Moving in this stuff is going to be slow.fRh #.# ##.~~~~.~# #.# ....~~~~.# #.## #~..~~..# #..# #...~~..# ##.##...~~.~## #.#.~~~~.~.# #.#fRhN9 #~..~~...#.## #..~~@~...$.# #..b.~~.#...##.....~~~## ######.#.≈≈.# #...≈≈.#fRh ####≈≈## ##≈# #≈#fRhfRhfRh fRhRfRhƬ;b.bfRhI6=300.2 (1.6fRhfRh: _The bat hits you but does no damage.fRhgRfRhffRh b~1.1 (0.9 _You closely miss the bat. The bat barely misses you.fRh 5  You hit the bat.fRhAE†fRh0832.0fRh ] _You kill the bat!fRh3fRh^ _No target in view!fRh>3fRh^ _No target in view!fRhafRhcfRh*dfRhlfRhp fRhFqfRhq:_No target in view!fRhfRhfRhEfRh)H _No target in view!fRh^fRhfRhA^ _No target in view!fRhfRh8fRhhfRh@ _No target in view!fRh IfRh{ fRh- 3fRhZ fRhZ fRh fRh E _fRh fRhH 3fRh$ fRh fRh ,fRh fRhX fRh ,fRh fRh fRh# ,fRhU fRh ,fRhf fRhT I _You now have 21 gold pieces (gained 7).fRh 3fRh fRh fRh? XfRh ,fRht fRhY fRhS ,fRh fRh fRh! ,fRh fRh fRh fRhG fRh fRh fRh ,fRhx fRh fRh ,fRh! fRh fRh3 fRh} fRhR" fRh?$ fRh% ,fRh & fRh4( fRh+ BfRh. fRh/ ,fRh\0 fRhh2 fRha8  You enter the shallow water.Water fRhB= _Moving in this stuff is going to be slow.fRh= fRh? fRhjA fRhA fRh|B fRhjD fRhaG ,fRhH fRh fRh fRh fRh fRh[ fRh fRh fRh8 fRh ,fRha fRh fRh ,fRh fRhn fRh ,fRh fRh fRhj ,fRh fRh6 fRhL ,fRh ,fRh fRh XfRh fRh fRh= fRh F # # # .# ...# #..wfRht ##....########### ..@......##########-##########........... ###########. #. fRh #. #. w   dart slug (asleep) ## fRh !fRh 056.4 (54.4)fRh _.wwfRhr F-7.4 (55fRh fRhm \ _A dart slug comes into view.fRh  .# ... #.# .w..# #...@....... #......... # # # # fRh fRh w.w8.4 (1.0)fRh fRh gRh