Rh Player: Hydeparker Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-06-18.14:49:42.ttyrec Time: (1750258182) Wed Jun 18 14:49:42 2025 Rh1~ [?1051l[?1052l[?1060l[?1061hRhC)0[?7hRhN[?25l[?1cRheRh^fWelcome, Hydeparker. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn EnchanterRhg, Rh6 Rh_6 Welcome, Hydeparker the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighteri - ArtificerRh6 q - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - DelverRh6 {t - Necromancer e - BrigandWarrior-mageRh7 @u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder AcolyteRhO7 o - Enchanter  x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Rh~7 Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility. + - Recommended backgroundRh7 x * - Random background # - Recommended character ! - Random character % - List aptitudesRh7 ^Space - Change species ? - Help Tab - Demonspawn EnchanterRhRh\_RhlHydeparker the VexingDemonspawnHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 daggerNothing quiveredRhsL#####.....######...#.....#...##.⌠.#.....#.⌠.##...#.....#...######.....#####$....................................@.....................................Rhu#####.....######...#.....#...##.⌠.#.....#.⌠.##...#.....#...######.....#####Rh€Rh^Welcome, Hydeparker the Demonspawn Enchanter.It is said that the Orb of Zot exists deep within this dungeon.RhpRhdPress ? for a list of commands and other information.  Found 10 gold pieces.RhoRh[ _Found a staircase leading out of the dungeon.Rh<Rh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 2.0   3.6  -1          RhN b - Unarmed Combat   0.0   1.2  -1   i + Hexes3.0   4.0   0          Rh c + Short Blades 0.8   1.2  -1       d - Long Blades   0.3   1.2  -1  Rhd=             e - Armour   0.0   1.2  -1      Rh+f + Dodging1.7   2.4  -1      Rhg + Stealth2.6   3.0   0  Rh        Rh        Rh        RhLn    Rhz        Rh        Rh        Rh        RhThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  Rh=[?] Help[=] set a skill target  Rhzg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsRhRh$ / h - Spellcasting   2.0 i - Hexes   3.0 c - Short Blades   0.8 f - Dodging   1.7 RhY Rh#Z RhZ` Rh߁Hydeparker the Vexing#####.....#####Demonspawn#...#.....#...#Health: 13/13 ========================#.⌠.#.....#.⌠.#Magic: 3/3========================#...#.....#...#AC: 2Str: 8#####.....#####EV: 11Int: 15$..............SH: 0Dex: 13...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............a) +1 dagger...............Nothing quivered#####.....######...#.....[0 Rh;10;1m#...##.⌠.#.....#.⌠.##...#.....#...######.....#####Welcome, Hydeparker the Demonspawn Enchanter.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information.  Found 10 gold pieces. _Found a staircase leading out of the dungeon. Rh3 Rhc Rh Rh> Rh : _ Rhb Rhs Rh Rh Rh Rhy, Rh Rhh Rh Rh Rh_ Rh% Rh Rh RhZ Rh Rh  Rh  RhG  Rh  Rh, Rh Rh, Rh Rh9 _You now have 10 gold pieces. Rh3 Rh  Rh`" Rh$, Rh% Rh' Rh) Rh{* Rh* Rh, Rhk/, RhH0 Rh2 Rh4, Rh(6 RhN8 Rh: Rh: Rh; Rh> RhE:#.#####.....##### #................ #................ RhE$#........<....... #................ #................ RhF #.#####.....##### RhIF#.#...#.....#...# RhwFR#@#.⌠.#.....#.⌠.#Jg..#...#.....#...# RhF#############.....##### .#..... RhF9 .#..... RhF.#.....J   endoplasm (asleep) .# .... RhGcg   hobgoblin (asleep) RhKG/.# ... Rh2R\14.0 (14.0)5.0 (15 RhX Rh[l _An endoplasm and a hobgoblin come into view. Rh #................ #....... #..<. #.. #. #.#####.....##### #.#...#.....#...# Rhj<########.#.⌠.#.....#.⌠.#.....Jg@.#...#.....#...###############.....##### .#.....  .#..... .#..... .# .... Rhn .# ...  Rh JgJwandering)g  The hobgoblin shouts! Rhu0------====6 Rh-.0) Rh Rh- _The hobgoblin hits you. Rh 4 Rh Rhd _There are monsters nearby! Rh: JJ You hit the hobgoblin.  The hobgoblin is moderately wounded. Rhx;e5/13 --------------- Rh;T=---7 RhA RhE- _The hobgoblin hits you. Rh? P--- Rh  Rh| ^ _You are too injured to fight recklessly! Rh.R 4 RhW  RhY ^ _You are too injured to fight recklessly! Rh. J Rhs ^ _You are too injured to fight recklessly! RhG  Rh*  Rh  Rh ^ _You are too injured to fight recklessly! Rhs 4 Rh{  Rh~ ^ _You are too injured to fight recklessly! Rhw 4 Rh  Rh   Rhf P_You are too injured to fight recklessly! Rh4 Rh RhB Rh4 RhU Rh RhA4 RhuH Rh