HRhk% Player: Hydeparker Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-06-18.14:50:48.ttyrec Time: (1750258248) Wed Jun 18 14:50:48 2025 IRh9 [?1051l[?1052l[?1060l[?1061hIRhb V)0[?7h[?25l[?1cIRh3& IRh* IRh,7 bWelcome, Hydeparker. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn EnchanterJRhJRh.JRhBWelcome, Hydeparker the Demonspawn. Please select your background. JRhyjWarriorAdventurerMage a - Fighteri - ArtificerJRhHOq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageJRhzju - Forgewright Zealotm - WarperJRhtv - Fire Elementalist f - Berserkern - HexslingerJRhbw - Ice Elementalist g - Cinder AcolyteJRh o - Enchanter  x - Air Elementalist h - Chaos Knightp - ReaverJRh$y - Earth ElementalistJRh?/z - Alchemist JRh\Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility. JRh+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species JRh,? - Help Tab - Demonspawn EnchanterJRhJRh JRhQ.Hydeparker the VexingDemonspawnHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 daggerNothing quivered#####.##JRhBU#...#+.@.+#...###.#####JRhZJRh\Welcome, Hydeparker the Demonspawn Enchanter.The glorious Orb of Zot lies far below, as if waiting for you to find it.JRh&]JRhcJRhݮPress ? for a list of commands and other information.JRhzJRhK[ _Found a staircase leading out of the dungeon.JRh$b JRhfe   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 2.0   3.6  -1  JRhe          b - Unarmed Combat   0.0   1.2  -1   i + Hexes3.0   4.0   0          JRhDf wc + Short Blades 0.8   1.2  -1       d - Long Blades   0.3   1.2  -1      JRhf          e - Armour   0.0   1.2  -1      f + Dodging1.7   2.4  -1  JRhg     g + Stealth2.6   3.0   0                                          JRhg                 JRhh     The relative cost of raising each skill is in cyan.  JRh"h Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  JRheh }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsKRh) / h - Spellcasting   2.0 i - Hexes   3.0 c - Short Blades   0.8 f - Dodging   1.7LRh LRh LRh  Hydeparker the VexingDemonspawnHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8###EV: 11Int: 15##.##SH: 0Dex: 13#...#LRhN jXL:  1 Next:  0% Place: Dungeon:1+.@.+Noise: ---------  Time: 0.0 (0.0)#...#a) +1 dagger##.##Nothing quivered###Welcome, Hydeparker the Demonspawn Enchanter.The glorious Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.LRh5 LRh LRh5 LRh! LRh 4LRhV LRh @ _No target in view!MRh`lMRhlMRh"mMRhnMRhqMRh|q$ _MRhu,MRhvMRhvMRhKwMRh5 _You open the door.  There is an open door here.MRhi#...#####.#..#......#.....#....####...##.##MRhi#...#@.#3.0 (3+.<.'#...#..##.##..####...#...#MRh...#[...##.#MRhA4.0 (4MRhDMRh- _Found a leather armour.MRhi4MRhnMRhtqH _No target in view!MRhoIMRhqMRh-sMRhvP _MRh+x,MRh|xMRhOyMRhz,MRhzMRh||MRh},MRh}MRh~MRhy,MRhMRhMRh,MRhMRh2MRh,MRh<MRhMRh?,MRhMRhMRhP,MRhAMRhsMRh,MRhƗMRhXMRh,MRh9MRh͠MRhX,MRhMRh#MRh{,MRhMRhMRh,MRh۰MRhMRh,MRh¶MRhν#...###...##..#####..##.##..##.........#...#..##.######..+.<.'..##..#...#..##..##.##..# #...###...# #.........# #..@......#MRh #......[...# #.########.#.. ##.#..## MRh-019.0 (15.0)MRh~-20.0 (16MRh%MRhda _d - a scroll labelled HIRESOTHUEDMRh 4MRh MRhc H _No target in view!NRh0INRh2NRh}4NRh4$ _NRh8NRhD9NRh;,NRh=NRh:?NRhA,NRhBNRhGNRh$I,NRhJJNRh LNRhMNRh&NNRhNNRhQNRhS,NRhTNRhVVNRh7XNRhbXNRhdYNRh[NRh],NRh^NRh`NRhb,NRhcNRhdNRh\fNRhfNRhgNRhiNRhjNRhkNRh~kNRhlmNRhnNRhnNRh*oNRhpNRhqNRhrNRhrNRh tNRhu,NRh(vNRhMwNRhxNRhxNRhjyNRhm{NRh},NRh}NRhCNRhπ,NRhNRh(NRh,NRh>NRhQNRhrNRhNRhNRhNRh&,NRh̍NRhNRh,NRh=NRh|NRh͓,NRhNRhNRh #.# #..##.##..# #.# #...###...# ##.## #.........# ##...## ##.........##.....# #......[...#NRhJn##...####.########.#. ##.## #.......... #....###.####.#######.#.......@.....#.#.###'####.#NRhz ... ###  S.... ....... .........S   ball python (constriction, asleep)NRhg +.........+#.........#NRhG 42.0 (22  You open the door.NRh[,3.0 (23NRhNRh^ _A ball python comes into view.NRh.###.##.##...##...## #.....# #......[#...####.########.. ##.## #.......... ...###.####.#######.# ..........# #.#.###@####.## #...# ### #S....# ........##..#++###.....).#NRhNRh#4.0 (1NRh6.0)NRhNRhf _Found a club. _There is an open door here.NRh% #.## #.........##...## ##. #.....# [... ##...####.########... ##.## #..........  ....###.####.#######.#  ..............#  #.#.###'####.## #@..# #S....# ........##..# +.+ #.# ##.....).## ##....5 _NRhzH S  The helpless ball python fails to defend itself.  You puncture the ball python!†86 _You kill the ball python!NRh ,  _No target in view!NRh 4NRh NRh< H _No target in view!NRh 4NRh NRh( H _No target in view!NRh; 4NRhA NRh:E H _No target in view!NRh,)4NRh/NRh2H _No target in view!NRhe4NRhNRh\C _No target in view!ORhS4ORhZORh]ORh3ORh;ORhtORheORh?$ _ORh,ORh _ You see here a ball python corpse.ORhORhP _ORhORhORhR,ORhORhORh,ORhORhOORh,ORhlORh;ORhp,ORhORh ORh,ORhORhORh .. #.....# #  ........### ##...####.##  S.........#####.## #.  ....... ....###.####.###  ....... .....#  ORh.....(. #.#.###'####.#  ....... #.#.##...#####  ORhW..^....##.#.#†....##  ORh!#.!..@...........#  ##...####.........#  ORh#.... +.........+  ##... #.........#  ##.# ##.....).##   #. ##.....##ORh!S   ball python (constriction, asleep)   #. ##...##  ORhUR. #+##  ORhl  54.0 (8  A ball python comes into view.ORh $5.0 (9ORh|ORh% _Found 6 stones.ORhȰG  ##...## ##  ####.....# #.....# #..  #..### ##...####.#  #S.........#####.## #...  #......###.####.##  ORhG#......................#  #.....(.##.#.###'####.##  #.......##.#.##...#####  #..^...@##.#.#†....##  ####.!.....  ##...####..ORhyw.#   #..... +.+  ORhV ..# ...ORh±H.#  #.##ORhr).##   #.ORhw.....##   #.##...##  ORhS4 #.#+##ORh"A6.0 (1ORhxORh~ORhq^   ##.## #  ####### ##...## ##  ####.....# #.....# #. ORh^ S #### ##...####  #S...#####.## #..  #.....###.####ORh_ j  #...................... ORhI_  #.....(.##.#.###'####.# ORh_ 6 #.....@.##.#.##...#####  #..^....##.#.#†....##ORh_ o ####.!........ORh_ n  ##...####.#ORh` [  #..... +ORh8` .+ ORh\` _..## ....# ORh` 6#.##ORh` ?.).## ORha  #.#.....##  #.##...##ORhM Y7ORhK   #.#   ##.##   ####### ##...## #  ####.....# #.....# #ORhQL H  #### ##...####  #S#####.## #.  #....###.#### ORhL i #.....................  #....@(.##.#.###'####.  #.......##.#.##...#### ORhL  #..^....##.#.#†....## ####.!..... ORh)M  ##...####.#  #..... +.+ORhSM c ##...## ...ORhM .# #.##.).##  #.#.....##ORhQ ORh+[ [.SS)ORh[ .=8ORhjc ORhg 5 _The ball python hisses angrily.ORh E  #.#  #.  ##.##   ####### ##...##   ####.....# #.....#   #.ORhl ### ##...###  #.S#####.## #  ####.#### ORh + #...@...............  #.....(.##.#.###' ORh m #.......##.#.##...### ORh  #..^....##.#.#†## ORh ####.!.....  ##...####.  #..... +. ##...## .... ORh L#.##).#ORh ORh0 M.SORh 9ORhF ORh [ _The ball python barely misses you. x2ORh۷  You closely miss the ball python. The ball python barely misses you.ORh@ 60ORh ORh Y _The ball python closely misses you.ORh  You completely miss the ball python. The ball python bites you.ORh\1----9 (0.9ORhORhX _The ball python barely misses you.PRh 6  You hit the ball python.  The ball python is moderately wounded.PRh6(1.8PRh>PRhAY _The ball python closely misses you.PRh  You barely miss the ball python.The ball python is moderately wounded.The ball python bites you but does no damage.PRh-2.8 (1.0PRh=PRhX _The ball python barely misses you.PRht  You hit the ball python.  The ball python is heavily wounded.The ball python bites you but does no damage.---- 1 3.7 (0.9Constr  _The ball python grabs you. The ball python constricts you.PRh7B&  PRhB~You barely miss the ball python.The ball python is heavily wounded.PRhBy8/13 ------4.7 (1.0PRhIPRh6Mz _The ball python bites you. The ball python constricts you.PRhhPRhiPRhoPRhrb _A ball python is nearby!PRhh #.#  #.#  ##.##  #######   ####.....#   PRhh#........###  #..........#  #..S........ #...@....... #.....(.##.#PRhr #.......# #..^....##.#.#† ####.!.... ##...### #.....  ##...##  ##.## ) _. The ball python constricts you. _A ball python is nearby!hit the ball python but do no damage.   but does no damage.  The ball python constricts you. The ball python bites you.PRh#.# #.# ##.##  #######   ####.....#   #........###  #..........#  #..S........ #...@.......PRh #.....(.##.# #.......# #..^....##.#.#† ####.!.... ##...### #..... PRh  ##...##  ##.## )PRhn  The ball python constricts you.PRh_3---------------5PRhPRh!V _* * * LOW HITPOINT WARNING * * *QRh"  #.#  #.#  ##.##  #######   ####.....# QRhD  #........###  #..........#  #..S........ #...@....... #.....(.##.# #.......# QRh@`#..^....##.#.#† ####.!.... ##...### #.....  ##...##  ##.## )You barely miss the ball python.The ball python is heavily wounded.QRh#.# #.# QRh73##.##  #######   ####.....#   #........### QRh #..........#  #..S........ #...@....... #.....(.##.# #.......# #..^....##.#.#†QRh ####.!.... ##...###QRh #.....  ##...##  ##.## )QRhj  #.#  #.#  ##.##  #######   ####.....#   #........###  #..........#  #..S........ #...@....... #.....(.##.# #.......# #..^....##.#.#† ####.!.... ##...### #.....  ##...##  ##.## )The ball python bites you.  * * * LOW HITPOINT WARNING * * *QRh-#.# #.# ##.##  #######   ####.....#   #........###  #..........#  #..S........ #...@....... #.....(.##.# #.......#QRh6.@ #..^....##.#.#† ####.!.... ##...### #.....  ##...##  ##.## )QRh8n  The ball python constricts you.QRh8]1-------------6QRh@QRhBV _* * * LOW HITPOINT WARNING * * *QRh]v =  You hit the ball python.QRhY| i.QRh~ J11 167.6 (0.9QRh QRh O _You kill the ball python!RRh3RRh'RRhRRhpl2==--RRh,RRh+RRh ,RRhRRhhRRhRRhORRhRRh:==RRhRRhu`3==RRhMRRh,RRhRRh$,RRhRRh,RRhBRRhU~4====RRh|RRh,RRhRRhP,RRhyRRh,RRhRRh P==RRh RRhf `5==RRht RRh ,RRhG RRh RRh7 RRh RRh ,RRh RRh! RRh! `6====RRh# RRhd& ,RRhL( RRh* ,RRh/, RRh0: ==RRh; RRh|> i7=RRh? RRhB ,RRhC RRhE RRhF RRhJ BRRhM RRhN 98RRhO <===RRhP RRhS\ RRhf ,RRh-h RRhKk RRhvl :==RRhm RRhp RRh(q T9==RRht RRhv ,RRhw RRhz ,RRh| RRh ,RRh RRhӄ 10/13====RRh RRh ,RRh- RRhq ,RRh" RRh ,RRhr RRhT P==RRh RRh x1==RRh ,RRhܖ RRh ,RRh RRh՝ RRh RRhV RRhޡ RRh5 c2====RRhi RRhI ,RRh RRh٧ ,RRh RRh ,RRht RRh RRh :==RRh~ RRh 3== _HP restored.RRhB 3RRh XRRhV RRhb   #.# # ##.## # ####### ##...## ## ####.....# #.....# #.RRh  #........### ##...####. #..##.## #.. #...####. #............ #.....@.##.#.###'####.#- #.......##.#.##...# #..^....##.#.#†....## RRh ####.!..............#  ##...####RRhK  #..... +..+ RRh ##...## #..# ##.## ##.....).##   #.# ##.....##  e - 2 scrolls labelled EFIPSI YLAHERRhi w120.6 (53.0)-1.6 (54RRh9 RRh , _You see here 6 stones.SRh4SRhSRhH _No target in view!SRhISRhWSRhSRhW== _SRhSRhCSRhoSRhUSRhGSRhSRhSRhSRh| ####.....# #.....# #........### ##...### #..........#####.## #.  #............###.###  #....................  #.....(.##.#.###'#### SRh #.......##.#.##...###  #..^....##.#.#†....##   ####.@..............#   ##...####......... SRhy #.......+.........+  ##...####..#  ##.## ##.....)## SRh #.# ##.....##  #.# ##...##  #.# #+##SRh, SRh \4.6 (3.0)5.6 (4SRh)q _f - a metallic clear potionSRh:4SRhESRhH _No target in view!SRhM} 3SRh~ SRh7 SRhm SRh : _SRh SRhu SRh SRh SRh SRh8 SRh SRhp SRh9 SRhS ,SRh SRhq SRh٤ SRh: ,SRhҦ SRhD SRh ,SRh[ SRh SRh4 SRhp SRh SRh SRh ,SRh SRh nSRh& ,SRh SRh9 SRh ,SRhx SRh9 SRh! ,SRh SRh SRh SRh SRh SRhE SRh ,SRh SRh SRhf ,SRh3 SRh. ,SRh SRhi @ _You now have 4 gold pieces.SRh  ##...####.........#  ##.## ##.....).## SRh4 J #.# ##.....##  #.# ##...##  #.#########+###  SRhj #......... ...  #..####### ....  SRh #..# #####...#  #..SRh H# 44.6 (19.0) SRh #.......#..>.#  SRh ##...........#  ##########..SRhz i ... ## SRh SRho ,5.6 (20SRh SRhj 9 _Found an escape hatch in the floor.SRhWJSRh\H _No target in view!TRhL4TRhɦTRhDH _No target in view!TRh3TRhTRh$TRhTRh$ _TRh,TRhBTRhTTRh,TRhTRhTRh,TRhTRhTRh/,TRhRTRhOTRhi,TRhzTRhTRh,TRhBTRh<TRh$TRhTRhʷ,TRhTRhuTRhh,TRhTRhTRh,TRhTRhTRh+,TRh*TRh@TRhZ,TRhiTRhTRh,TRhkTRhTRhXTRh,TRhTRhTRh,TRh3TRheTRht,TRhTRhSTRhKTRhTRhTRh)TRhJ,TRhTRhTRhTRhTRh#TRhTRh,TRhTRhWTRh!TRh\TRh'TRhTRh,TRhTRhTRh,TRhTRhTRh,TRhTRhTRhTRhTRhTRhTRh,TRhTRh TRhb ,TRh TRh TRhGTRhxTRhTRhTRhH..###.####.#######.# ............# #.###'####.## # #.##...##### #### .## #.#†....## #... .. .........# #..##.# #.........####.....#.### +.........+............g #.........# #..@# ##.....).## #..####.#  ##.....## #.......# ##...## #.####### #####+########.# ............##.# g   hobgoblin (asleep) ####.........#.# ####...#####.#.# .......# #.#.#TRh/375.6 (3TRh%6.6 (31TRh#TRhy&\ _A hobgoblin comes into view.TRhx+####.## #.......... # .###.####.#######.# ...........# .# .###'####.## .# .##...##### #### .###†....## #... .. .# #..##.# .####.....#.###. .+......@.....g. .........####...###g###. #.....).## #..####.# ##..TRh!#.......#  ##...## #.####### ####+########.# ...........##.# g   goblin (asleep).........#.# ###...#####.#.#TRhV  A goblin comes into view. It is wielding a +0 dagger.TRhTRh%gg..ggwandering)TRh:==7.6 (1.0)TRh7TRh+ _The hobgoblin shouts!TRh1A E.## #.TRh1B  # ###.####.#######.# # #.# ###'####.## #.# ##...##### #####.## #†....## #...... # #..##.# #####.....#.###.#+.gg.####...###.###.# .....).## #..####.# .....## #.. ##...## #.+#.# ##.# TRhJ E--8TRhQ TRhVS TRh,.## #. # .####.#######.# # #.# '####.## #.# ...##### #####.### †....## #.......## #..##.#.# ####.....#.###.#TRh+.gg.####...###.###.#).## #..####.# .....## #.......#...## #.#######+#.# ##.# TRh W--9TRhTRh URh͓L.## #. # .####.#.# # #.# '####.## #.# ...##### #####.### ....## #.......# # #..##.#.# ####.....#.###.##.+.gg.####...###.###.#).## #..####.# ## #.......# ...## #.#######+#.# ##.# URh gg  The goblin shouts!====80URhURhS _The goblin barely misses you.URhMURhzN[=---1URhSURh#Vz _You closely miss the goblin. The goblin hits you but does no damage.URh URhs URh gg.---2URh} URh@ | _You closely miss the goblin.You hit the goblin.URhm )  You kill the goblin!2--253URh" URh$ - _The hobgoblin hits you.URht <4URhz URhj} _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.URha C5.5 (0.9URhj  _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.URh d  You hit the hobgoblin.  The hobgoblin is lightly wounded.URh H--6.5 (1.0URh URh - _The hobgoblin hits you.URh`  You hit the hobgoblin.  The hobgoblin is heavily wounded.URh# -7.4 (0.9URhL URh @ _The hobgoblin hits you but does no damage.URhE~ ;  You hit the hobgoblin.URhp E†URhΊ x 418.3 _You kill the hobgoblin!URh URh{ h _Your Stealth skill increases to level 3!URhg4URhpURh1sH _No target in view!URh4URhw URh"H _No target in view!VRh4VRhVRhyH _No target in view!VRh4VRh:VRhjH _No target in view!VRh04VRh 8VRh:H _No target in view!VRhVRhVRhVRh#No target in view!VRh4VRhrVRhVRh?4VRhҊVRh+VRhT3VRhUVRhS[P _VRha3==VRhbVRhakBVRh>lVRh VRh_ You see here a hobgoblin corpse. _VRhVRhVRhsVRh5VRh==VRhKVRh,VRhVRhҲVRh,VRh~VRhĹVRhVRhCVRhVRhmVRh: #.# #..... .# ####.### #.##.# .## #.##.###.# ..##.#.# #.##.#.#.#VRhe..#)###.##.....###...†............+###.###.###....#######.# #.####.#.# .# #.# -VRh####### ######.### # #.# # #.## #.# .# #.# .# #.# .VRhx# #. ##VRhR204.3 (16.0)-5.3 (17 _g - a ring of wizardryVRh!b4VRh hVRhkH _No target in view!VRh 3VRh VRh VRhB VRh f _VRh VRh VRhD VRh VRh0 VRh VRh VRh VRh: VRh VRh VRhѩ BVRh VRhk ,VRh VRhJ VRh˰ ,VRh? VRh VRh VRh VRh* VRhg VRhS ,VRh VRhY VRh ,VRh VRha VRh ,VRh$ VRh& VRh" ,VRh VRh VRhm ,VRh VRh2 VRh ,VRh% VRh VRh ,VRhi VRh VRh BVRh VRhB ,VRh VRh< VRh5 ......# ...# #.##..# .#..# <.'..##..# #.##..# #############. ###...# #.......K.....# #. #.@# VRh .....# #.###..# .[...# #......# #####.# #..##.##.... # #..##. ###.# #.....K   kobold (asleep)  #.# ####.#####  #.# #........#VRh b#.### #.##.###.#VRh Y25.3 (206.3 (21VRh VRh u _A kobold comes into view. It is wielding a +0 dagger.VRhU`# .....# #...# ##..# .#..# <.'..# ..#..# .##..# ############# ##...# #......@K......# #.###..######.....# #.###..# .[...# #......# ####.# #..##.# .... # #..##.# ##.# #.....#  #.# ####.#####  #.# #........#VRh\G7.3 (1.0)VRhbVRhmdWRh{p  The helpless kobold fails to defend itself.  You puncture the kobold!WRhC)WRh6508.2 (0.9WRhWRhJ _You kill the kobold!WRha _No target in view!WRh4WRhWRhנH _No target in view!WRhH 4WRhN WRhQ  WRhPR :_No target in view!WRh 4WRh WRhw H _No target in view!WRhۮ WRh9 WRh WRh H _No target in view!WRhF WRh WRh ,WRh P _WRh _No target in view! _ You see here a +0 dagger. _WRh ,WRh WRh# WRh ,WRhn WRh WRhɵ ,WRh WRhp WRh ,WRhͺ WRh? WRh ,WRh WRh WRh[ ,WRh: WRh WRhY ,WRh WRh WRhu ,WRhc WRh WRhx ,WRh WRh WRh ,WRh WRhQ WRh4 ,WRh. WRh+ WRh ,WRh WRh WRh ,WRh WRh WRh ,WRh WRh WRh= ,WRh ,WRh  WRh WRh" _You open the door.WRh WRh WRh WRhj WRh1  WRh  WRh There is an open door here.WRh# WRh%  WRh% _WRh&' WRh_7 WRhd9 WRhB ,WRhC WRhF WRhG ,WRhyH WRhJ WRh$L ,WRh!M WRhO 7 _You open the door.WRhQ 3WRh~S WRhU @  There is an open door here.WRhW WRhW  _WRhX WRhZ WRh[ ,WRh;\ WRh] WRh_ WRhO_ WRh_ WRh` WRhm BWRhn WRhp ,WRhq WRh)s WRh8u ,WRhu WRhw WRhy WRh8y WRh'z WRh{ WRh} ,WRhX} WRhh WRh y ##...####.#  #.....###.# ..+  ##........# #.#  ##.####### ..+  #.##.#  #.##.+  ##'###.### WRh 8 ##...## #.'r#   ##.....## ####@#####.#   #.......## #..........#  #.........###.......####  +.........'.......#.# #.........###.......# ##.......## ###.#.###  r   rat (asleep)  ##.....## ###.#  ##...## .#  ##+# .# WRhХ 63.2 (35.0)  You open the door.4.2 (36 _A rat comes into view.WRh ###..##.....  ##...####.# ..  #.....###.# ..+  ##........# #.#  ##.####### ..+  #.# #.#  .# #.+  '## #.###  ## #.@r#  ### ####.#####.#  ## #..........#  .###.......####  .'.......#.#  ..###.......#  #..###.#.### ##..###.#  ##...##.#  WRh` 5.2 (1.0) _There is an open door here.XRh  The helpless rat fails to defend itself.  You puncture the rat!.Sneak 86.1 (0.9 _You kill the rat!XRh,4XRh2XRh4H _No target in view!XRh[4XRhXRhH _No target in view!XRhXRhXRhJXRhH _No target in view!XRhV  _No target in view!XRh[ 4XRha XRh p H _No target in view!XRhN 3XRhʮ XRh= XRh XRh $ _XRh; ,XRh) .........##.# ####..##..... ..+  ###.# ..#  ###.# ..+ .......# #.# #.####### ..+  #.# #.###  #. #.'r#  ##' #@###  ## #.'.#  ## ####.#####.#  # #..........# #.###.......#### +XRh .'.......#.# r   rat (asleep)..###.......#  ..## ###.#.###  ..## ###.#  XRh ~7.1 (1.0 _No target in view! _ You open the door.XRh +8.1 (2XRh l _A rat comes into view.XRh ###..#  ........##.# .#.  ###..##..... ...+  ##...####.## ..#  #.....###.##...+  ##........##.#.#  ##.####### ...+  #.# XRh D#.###  .# #.@r#  '## #.###  ## #.'.#  ### ####.#####.#  ## #..........#  .###.......####  .'.......#.#  ..#.......#  #..###.#.### XRh\ rr  The rat squeaks loudly.  The rat twitches its whiskers.XRh J====9.1 (1XRh XRh l _The rat misses you. _There is an open door here.YRh%5  You hit the rat.YRhL.g†YRh2e66=---70YRh7YRh:G _You kill the rat!YRh_--- _No target in view!YRh4YRhYRhBH _No target in view!YRhuYRhuYRhzYRhH _No target in view!YRh-YRh.YRh3YRh5H _No target in view!YRh4YRhcYRh:H _No target in view!YRh 4YRh& YRhb @ _No target in view!YRh 3YRh& YRh YRhj YRh P _YRh YRh YRhʛ YRh YRhN  #.#   ##.########.### YRh q#........##.#.. .........##.##.#.# ####..##.........+  ##...####.##...#YRhӴ  .....###.##...+ ##........##.#.###YRh  #.########..@'r# - #.###.###  #.#  #.'†#  ##'## #.###  ##...## #.'.#  ##.....## ####.#####.# r   rat (asleep) YRhȶ  ### #..........#   #.###.......####   +..'.......#.#  YRh 2.1 (2 _ You open the door.-3.1 (3YRh l _A rat comes into view.YRh@m #.#  ##.##.###  ........##.#..  ##.##.#.#  ..##.........+  ##...####.##...#  #.....###.##...+  ##.##.#.###  ##.##...@r#  #.# ###.###  #.# #.'†#  ##'## #.###  ##...## #.'.#  ##.....## ####.#####.#  #.## #..........#  .###.......####  .'.#.#  YRh#w v rr  The rat squeaks loudly.YRhw J====4.1 (1YRh~ YRh t _The rat closely misses you. _There is an open door here.ZRh_G  You hit the rat.  The rat is severely wounded.ZRhGb=---5.0 (0.9ZRhOZRhRQ _The rat closely misses you.ZRh5  You hit the rat.ZRhi.ZRhB`75---6.0 (1.0ZRhZRhG _You kill the rat!ZRh4ZRhZRhRH _No target in view!ZRhA4ZRhIZRhKH _No target in view!ZRh24ZRh8ZRh;H _No target in view!ZRh? IZRh[B ZRhC ZRhjH P _ZRhO O #.#  #.# #.   ##.########.### ####........##.#.. .........##.##.#.# ZRhP }####..##.........+  ###.##...###  ###.##...'r# .......##.#@### ZRhP u-#.########...'.#  #.####.###  #. #.'†#  ##' #.###  ## #.'.# r   rat (asleep)  ## ####.#####.# ZRh)Q    # #..........#   #.###.......#### ZRhVQ 0 ZRhY @ 7  You open the door.ZRhZ E-8.0 (2ZRhc l _A rat comes into view.ZRhdW #.#  #.#   .# #.   ##.########.###  ###..##.#..  ........##.##.#.#  ###..##.........+  ##...####.##...###  #.....###.##...@r#  ##........##.#.###  ##.########...'.#  #.# ###.###  .# #.'†#  '## #.###  ## #.'.#  ### ####.#####.#  ## #...#  ZRha ? rrZRha 7  The rat squeaks loudly.ZRhBb &====ZRhib $9.0 (1ZRhv  _The rat bites you but does no damage. _There is an open door here.[Rh  You hit the rat.=---9 (0.9[Rh`[Rh\ _The rat is severely wounded.[Rh\A  You barely miss the rat.The rat is severely wounded.1-------80.8 _The rat bites you.[Rh͎  You closely miss the rat.The rat is severely wounded.1.7[Rhg _The rat closely misses you.[RhNUj  You hit the rat.†2==--832.7 (1.0 _You kill the rat![Rh: _No target in view![RhgJ[RhH _No target in view![Rh _No target in view![Rh" [RhO% [Rh- P _[Rh23 [Rh4 3====[Rh4 [Rh5 [Rh5 [Rh^< [RhF  #.#  #.#  #.#   #.# #.   ##.########.### ####........##.#.. .........##.##.#.### ####..##.........'r#  ###.##..@### -  ###.##...'†# .......##.#.### #.########...'.#  #.####.###  #. #.'†# r   rat (asleep)  ##' #.###    ## #.'.#    ## ####.#####.#  [RhG  7.7 (5  You open the door.  A rat comes into view.[RhZ r.r====8.7 (6 _The rat squeaks loudly.[RhF' 5  You hit the rat.[Rh6/ g†[Rh2 i91=---9.7 (1[RhoB ] _You kill the rat!\Rh\RhP---\RhH _No target in view!\Rho4\Rhx^ _No target in view!\Rh"4\Rh''\Rh3*H _No target in view!\Rh\Rh!\Rh\RhH _No target in view!\Rhia3\Rhc,\Rhf\Rhjm== _\Rhk,\RhGl\Rhm\RhFo\Rho\Rhp\RhGr\Rhws,\Rht\Rhu\RhFw,\Rh{x\Rh z\Rh&{,\Rh}{\Rh|\RhU~,\Rh~\Rhy\Rh,\Rh5\Rhr\RhB\Rh4\RhB\Rh ,\Rh\Rh*#  #  #  #   # ######## # #.........##  ########.#####.#..#  ......##.#........#  ...##.##.#.#####@.#  - ##.........†.#r'..#  .####.##...#####..#  ..###.##...'†# +..#  ......##.#.### #..#  ########...'.# +.##  r   rat (asleep) # ###.### #.#  # #.'†# +.#  ## #.### \Rh \RhI 90.0)  You open the door.\RhiH-300.7 (11\Rh1\RhiV _A rat comes into view.\RhG.# .# .# .############ .# #.........## .########.#####.#..# .......##.#........# ##.##.#.#####..# ##.........†.#r@..# ..####.##...#####..# ..###.##...'†# +..# .....##.#.### #..# ########...'.# +.## .# ###.### #.# .# #.'†# +.# '## #.### .# ..## #.'.# \Rh~v rr  The rat squeaks loudly.\Rh4P====1.7 (1.0)\Rh _The rat misses you. _There is an open door here.]Rhx=---2.6 (0.9]Rhw#]Rh& _You closely miss the rat. The rat misses you.]Rh_---3.6 (1.0]RhN]Rh _You barely miss the rat. The rat misses you.]Rh  You hit the rat.  The rat is heavily wounded.]RhW1----4]Rh~> _The rat bites you.]Rhu?  You closely miss the rat.The rat is heavily wounded.5.5 (0.9]RhE]RhgHQ _The rat closely misses you.]Rh)2  You closely miss the rat.The rat is heavily wounded.6.5 (1.0]Rh7]Rh:; _The rat bites you but does no damage.]Rh  You barely miss the rat.The rat is heavily wounded.9/13 ]RhI--------7.4 (0.9]Rh]Rh(( _The rat bites you.]RhW  You completely miss the rat.The rat is heavily wounded.8.3]Rh; _The rat bites you but does no damage.]RhK> ##  .## ..# ..# ###..# †.#r@..# ###..# †# +..#  #..#  +.##   #.#  #.'†# +.#  #.### .#  #.'.# ]Rhp ## ]RhN .## ..# ..# ###..# ]Rh†.#r@..# ###..# ]Rhw†# +..#  #..#  +.##   #.# ]Rh' #.'†# +.#  #.### .#  #.'.# ]Rh"4]Rh%#]Rh&Z _A rat is nearby!]Rh^5  You hit the rat.]Rhm.]Rh .#  Hydeparker the Sneak .#  Demonspawn .#  Health: 10/13 ==================------ .############   Magic: 3/3======================== .##.........##   AC: 2Str: 8 .########.#####.#..#   EV: 11Int: 15 .......##.#........#   SH: 0Dex: 13 ....##.##.#.#####..#   XL:  1 Next: 100% Place: Dungeon:1 .##.........†.#.@..#   Noise: =--------  Time: 309.3 (1.0) ..####.##...#####..#  ]Rh c[37m a) +1 dagger ...###.##...'†# +..#   Nothing quivered .......##.#.### #..#  .########...'.# +.##  .####.### #.#    .##.'†# +.#    '###.### .#    ..###.'.#   _The rat bites you.  You completely miss the rat.The rat is heavily wounded. _The rat bites you but does no damage. _A rat is nearby!You hit the rat. _You kill the rat!You have reached level 2!  --more--^Rh 4/19=-5/5^Rhmf42 0%  Your demonic ancestry asserts itself...^Rh^Rhy _Slimy green scales grow over part of your body.`Rh3`Rh2`Rh`Rh _5=`Rh:`Rh,`Rh`Rh,`Rh`Rh`Rh#6`Rh>F===`Rh`Rh `Rh\ `Rh `Rh ,`Rh `Rh `Rh `RhX`Rh`Rh :==`Rh`Rh`RhD7=`Rhb`Rh,`Rh$`RhH,`Rh`Rh`Rh`Rh{`Rh`Rhh8==`Rh`Rh,`Rh.`Rhw`Rh`RhB#`Rhw$`Rh$`Rh%`Rh&9===`Rhj'`RhK)`Rh*,`RhJ+`Rh-`Rhu3U#  #  # ###########  # #.........##  `Rh3########.#####.#..#  ......##.#........#  ##.##.#.#####..#  ##.........†.#.'..#  `Rh 4##.##...#####@.#  -.##...'†#r'..#  `RhL4z...##.#.#####..#  ########...'.# +.##  # ###.### #.#  # `Rhq4 #.'†# +.#  r   rat (asleep) `Rh,5##.### #.#  .#.'.# +.# ####.#####.#`Rh<J 29.3 (20.0)  You open the door.`RhG=G-30.3 (21`RhB`RhEV _A rat comes into view.`Rh{.# .############ .# #.........## .########.#####.#..# .......##.#........# ##.##.#.#####..# ##.........†.#.'..# ..####.##...#####..# ..###.##...'†#r@..# .....##.#.#####..# ########...'.# +.## .# ###.### #.# `Rh.# #.'†# +.# '## #.### #.# ..## #.'.# +.# ..## ####.#####.# ..## #..........# `RhG1.3 (1.0)`Rh `RhQ _There is an open door here.aRh^j  The helpless rat fails to defend itself.  You puncture the rat!aRhbfi.aRhiK==32aRhgoaRhqG _You kill the rat!aRhaRh4aRhaRhH _No target in view!aRh _No target in view!aRh JaRhxH _No target in view!aRhӀ4aRhaRhH _No target in view!aRhzaRh۪aRhUaRhxaRh6aRhYP _aRh# ###########  # #.........##  ########.#####.#..#  ......##.#........#  ##.##.#.#####..#  aRh##.........†.#.'..#  ##.##...#####..#  .##...'†#.'..#  ...##.#.#####@.#  aRh(########...'.#r'.##  # ###.#####.#  # aRh;~ #.'†# +.#  #aRh(#.### #.#  .#.'.# +.#  r   rat (asleep)####.#####.# #..........# #.#### aRhY@ 3  You open the door.aRh'+4.3 (2aRhaRhV _A rat comes into view.aRhE.# #.........## .########.#####.#..# .......##.#........# ##.##.#.#####..# ##.........†.#.'..# ..####.##...#####..# ..###.##...'†#.'..# .....##.#.#####..# ########...'.#r@.## .# ###.#####.# .# #.'†# +.# '## #.### #.# ..## #.'.# +.# ..## ####.#####.# ..## #..........# ..####### .'.#.# aRhaRh+5.3 (1aRhOaRhQ _There is an open door here.aRh  The helpless rat fails to defend itself.  You puncture the rat!†aRh.66aRh] _You kill the rat!bRh4bRhbRh+ H _No target in view!bRh4bRhKbRhH _No target in view!bRh֮4bRhdbRhH _No target in view!bRhmb4bRhgbRhqdRhvsdRht,dRhHudRhpxdRh3z,dRhzdRh|dRh},dRh~dRhdRh`,dRh4dRhdRh[,dRhӇdRhdRh~,dRhdRh[ #+# #.# ###%###  dRhP#..@..#  ###.###.#  ... #.#  ###.###.####### dRh#............ ###.######### #.#dRhL #.# dRhkB#.#dRh78 M+ #.# ###@### #....###.###.... #.##.###.#dRh]432.3 (88.0)3.3 (89dRhdRhV _You see here the scarab talisman of Julow {Str+2 Dex+6 Slay+3}.dRh[p4dRh\vdRhZxH _No target in view!dRh$  _No target in view!dRh JdRh. H _No target in view!dRh޴ 4dRh dRh[ H _No target in view!dRhba 4dRh_h dRhj H _No target in view!dRh 4dRh" dRh #No target in view!dRh* 4dRh: dRh0 dRhB1 dRh/2 dRh5 dRhJ7 dRh+; : _dRh? dRhA ,dRhA dRh0D dRh4fRhfRhH _No target in view!fRhU4fRhfRhWH _No target in view!fRhX3fRhYfRh]fRh`fRhoe: _fRhZgk _No target in view! _ You see here a +0 dagger.fRhifRh%j _fRhbkfRh_mfRhAofRho:==fRhpfRhxrfRhnt,fRhufRhxfRhyfRhyfRhj| _d - 2 scrolls labelled HIRESOTHUED (gained 1)fRh6fRhfRhGfRhsfRhu,fRhfRhfRhE,fRh ,fRhӏ,fRhfRhfRh,fRh[fRhfRh,fRhfRhfRhE,fRhfRhfRh,fRhfRh"fRh,fRhwfRhlfRhQ,fRh!fRhfRh,fRhfRhfRhBfRhлfRh,fRh;fRhfRhV,fRhfRh-fRh.,fRh:fRh _You open the door.fRh@  There is an open door here.fRh) _fRhXBfRh fRh4BfRhfRhV,fRh1fRh*fRh,fRhEfRh7 _You open the door.fRh3fRhfRh@  There is an open door here.fRh fRhW  _fRh fRhT...# #.##.. ##.###'##.  #.##...###  ##.#.....## #.# ..........## #..## ##.........####...## .'.........'.......# .#.........####...## .##.......## #.@## - .###.....## #...$...# .# ##...## #..####.#  .# RhZ40m##+## #..#  ## #.# ....  ###%### ##..#   #.....# ##.#    ####.###.# #.#    .....# #.#  500.2 (36.0)-1.2 (37 _h - a sapphire potionfRh% _No target in view!fRhVB  _No target in view!fRh.< %% _No target in view!fRh d _ _You now have 11 gold pieces (gained 7).fRh ,fRhN fRh fRhj fRh fRh fRh fRh fRh fRh fRhI fRh- fRh$ fRhP fRh fRh fRh fRh fRh fRh fRh fRh fRh fRh fRh fRh fRh7 fRh fRhd fRh. fRh fRh  fRh fRh fRh fRh fRh fRhO fRh fRh6 fRh fRh fRh@ fRh} fRh fRh fRh fRh fRh fRh fRh fRh fRhU fRhV fRh fRh fRh fRhC! fRh" fRh) ..#.....#  .##...## r.. fRhy* ....### #.# #)# #.# #.##fRh+  # #.# #..  fRh+ o#.###'## #..   #.##...## #.#  ###.#.....## #.##  ...## #@.## ###.........####...## fRh3, .'.........'.......#  .#.........####...##fRh,  .##.......## #..###### fRh- #.###.....## #.......# r   rat (asleep) fRhs- #.# ##...## #..####.#   fRh- ..# ##+## ##..####.#   fRh>. ### #.# #.....##.#  fRh5 -30.2 (29fRh6 ,1.2 (30fRh; fRh> @ _A rat comes into view.fRh? gRhػ##..##...# ....#.....# #.# ##..##...## r.. ....###.## ###)### ....# #.# . ###.###'## .  #.##...##  ###.#.....## #@## ...## #..## #######...##''....... ..#..####...## .......## #..#######.....## #....... #.# ##...## #..####. ..# ##+## ##..####.2.2 (1.0)gRh|  #..###.######. ##..##...# ....#.....# #.# ##..##...## r.. # ....###.## .# ###)###..# ....# #.# ....# ###.###'## .....#  #.##...##  ###.#.....## #.## ...## #..## #######...##''.......# ..#..####...## .......## #..#######.....##.... #.# ##...## 3gRh S..........  #..###.######. ##..##...# ....#.....# #.# ##..##...## r.. # ....###.##gRhV  ###)### ....# #.# ###.###'## .....#  #.##...## ##### ###.#.....## #.## ...## #..## #######...#''.......# ..#.gRh .####...## .......## #..#######.....##....gRh6 gRh## .rr4gRh$ gRhu& gRh ....###########...........#..  #..###.######. ##..##...# ....#.....# #.# ##..##...## ... # ....###.##r# .# ###)### ....# #.# ###.###'## .....  #.##...## ##### gRhd ;###.#.....## #.## ...## #..## #######...#''....... ..#..####...## .......## #..#####gRh gRhb F.rgRh &5gRhh gRh gRh 5  You hit the rat.gRh >†gRh `20=6gRhZ ] _You kill the rat!gRhv 4gRh{ gRh} H _No target in view!gRh' 4gRh. gRh0 H _No target in view!gRhf gRh gRhk gRh H _No target in view!gRh4gRhgRhH _No target in view!gRhu3gRh-gRhygRhgRhg$ _gRh !gRh"_  You see here a rat corpse.gRh$gRh$ _gRh"%gRh}&gRh',gRh{(gRh.ngRh?hRhnhRh#,hRhhRh,hRhhRh1 hRh hRh" hRh hRhhRh6,hRh$hRhhRh,hRhhRhhRhBhRh\hRh,hRh hRh hRh,hRhhRh>!hRhD",hRh"hRh#%hRhM&hRh|&hRh'hRh)hRh),hRh*hRh,hRh.,hRh.hRh0hRh1,hRhM2hRh4hRh05,hRh5hRh7hRh<8,hRh8hRh^:hRh?;hRh;hRh;hRh`>hRh?,hRh@hRhBhRh`D,hRhEhRhFhRhH,hRhGIhRhHKhRhL,hRhMhRhOhRhQ,hRhRhRhShRhU,hRhUhRhWhRhY,hRh;ZhRh\hRh],hRh^hRh`hRha,hRhbhRhdhRhe,hRhfhRhjhRh9l,hRhlhRhnhRh%p,hRh$qhRhshRhut,hRhuhRhvhRhx,hRhyhRh+{hRhD},hRh~hRh4hRhr,hRhـhRhhRh<BhRhhRh,hRhhRhhRh,hRhuhRhhRhb,hRhhRhshRhȏ,hRhPhRh͑hRh3,hRhhRhhRh,hRhZhRhhvhRhXhRh޲,hRhhRh_nhRhhRhehRhhRhؾhRhYhRhhRh'hRhhRhk,hRh-hRhhRh/hRhrhRhhRhhRh`hRhhRh8hRhhRh$ #.........# ### #.###.###)# # ..# #.........# #. #.# #.....###.# #.###.# #.##### #.# #...#.# #.#######.#hRh ##.#.#.#.# #.......... #........#####....####.. .......@.............'..- #...##.#######.......#.. # ... #.#.###.##. ..... #.....#.### #..... ###.#.#.# # #..... #.....# K   kobold (missile, asleep) hRh##..K# ###.### ##.# #.# # ### #.# #.# #hRh097.2 (61.0)hRh[F-8.2 (62hRhhRh" _A kobold comes into view. It is wielding a +0 whip. _You see here 11 gold pieces.hRhX### #.###.###)# ..# #......... #. #.# #.....###. #.###.# #.##### #.# #...#.# #.#######.##.#.#.#.# #................#####....####.$.............' #...##@#######.# ##.....# #.#.###.## #.....# #.....#.###...... ###.#.#.# #.....# #.....# ##..K## ###.### ##. #.#### #.# #.# hRhZz.. #.### #.###hRh`hRhNa89.2 (1.0) _hRhfhRhghRh # ..........#. #.####.###.##### # #...###.#.#.......##........#####....####........$.............' #...##.#########....@# #.#.###.## .....##.#.#.# hRh ## #....#..K###.## ##.#  #.# ### #.# ..#######.# #...##....hRh >600hRhh# hRhX& hRh N. ####.###.##### # #...#.####.#.#.#.# #........##........#####....####........$.............' #...##.#######hRh |###.....# #.#.###.## .....# ###.#.#.# ## #....#..K## ##.## ##.#  #### #.# ..#######.# #...##....##.####.#..#####hRh hRh &1hRh hRh~ hRh*~ ####### # #...#.####.#.#.#........##........#####....####........$.............' #...##.##########.....# #.#.###.## hRh~ #.....# ###.#.#.# ## #....#..K## ##.## ##.#  #### #.# ..######.# #...##....##.####.#..########..........#hRh <2hRh hRhu hRht # #...###.#.#.......##........#####....####........$.............' #...##.##########.....# #.#.###.## #.....##.#.#.# ## #....#..K## ##.## ##.#  #.# ### #.# .. #.########.# #...##....##.####.#..########..........#...hRh| KK)The kobold shouts!====hRh} 3hRh hRh9 S _The kobold barely misses you.hRh^)6----=---4hRh.hRh91u _You barely miss the kobold. The kobold hits you with a +0 whip.hRh8  You hit the kobold.hRhD)hRhau4---5.1 (0.9hRhTJ _You kill the kobold!iRhS4iRh YiRhc[H _No target in view!iRh 4iRhiRhjH _No target in view!iRh3iRhiRhf"iRh&P _iRhn.X7=---iRh:0iRh2,iRh3iRh6,iRhc7iRh9,iRh:iRh9=iRh=a8==iRh>iRh@,iRhAiRhC,iRhDiRht 9===iRhP==iRh9iRh,iRhiRh,iRhiRhM _You now have 22 gold pieces (gained 11).iRhƢiRhiRhˤiRh,iRh0iRhiRhR,iRh%iRhiRh]iRhiRh7iRhiRhw,iRh3iRhyiRh,iRhZiRhFiRhDiRhiRhiRhiRhC,iRhiRhiRh=,iRhiRhiRhBiRhOiRh,iRhiRh?iRhiRhiRhiRhiRhw,iRhziRh9iRh#,iRhiRhiRh ,iRhiRhziRhBiRh"  ###  ..#  #.# ###.### #.# #.........###.### #.## #..@....# #- #####.#.# #. #.#.# #.# #.#.# #.## ..#.# #... iRh###.##### #.##  #.....# #...  #.###.# #...  #.###.# #.## You pick up a Handbook of Applied Construction and begin reading...iRh@v38.1 (33.0)-9.1 (34iRhViRh  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library.iRhk4iRhdliRhnH _No target in view!iRh; 3iRh iRh iRhS iRh _iRh( iRh ,iRh iRh iRh ,iRhY iRh} iRh ,iRh iRhX iRhV ,iRh iRh iRh[ ,iRhJ iRh iRh ,iRh iRh iRhx ,iRhm iRh iRh ,iRh iRh: %#### ###.. ..### #.# #.#...####.##### #.#  ............###.### iRhA  ##.##.#.###.......#  #.@..# #####.#.# #......# #.#.# .....#....# #.#.# #### ##.#... ..#.##.##### ###.#####.# #.....#+# #.### #.### # #...#.iRh -49.1 (10iRh -50.1 (11iRh y _i - a scroll labelled QUZ EQ HIASHEiRhO 4iRh iRh H _No target in view!jRhRX_jRh-^9#### ### #.. ..### #.# #.#jRh^ ...####.##### #.# ............###.### ##.##.#.###.......# #.#....# #####.#.##..@...# #.#.#......#....# #.#.###### ##.#....b ..#.#jRh^  #.###### ###.### #.# #....jRh_9 #+# #.### b   bat (asleep) #.###jRh_# #...##.#.#.#jRh5h,0.0)jRhh+1.1 (1jRhnjRhqV _A bat comes into view.jRh#### ####.. ..# ## #.# #.# ...####.##### #.# ............###.#####.##.#.###.......# #.#....# #####.#.# #......# #.#.# jRhF......#.@..# #.#.# ##### ##.#....b. ..#.#  #.####### ###.#####.# #.....#+# #.### #.###.# #...#.##.#.#.#.##........jRhjRhg2jRhjRhjRhi #### ###  #.. ..#  ## #.# #.#  ...####.##### #.#  .........  ##.##.#.#  #.#....#   #......# #.#.#  #.@..# #.#.#  ##### ##.#....b. ..#.#  #.#######  #.#  #+#  # jRh  #### ###  #.. ..#  ## #.# #.#  ...####.##### #.#  .........  ##.##.#.#jRhe   #.#....#   #......# #.#.#  #.@..# #.#.#  jRh +##### ##.#....b. ..#.#  #.#######  #.#  #+#  # jRh 4jRh jRh) Z _A bat is nearby!jRh' #### ### #.. ..# jRh `## #.# #.# ...####.##### #.# ............###.### ##.##.#.###.# #.#....# #####.#.# #......# #.#.# jRh ......#..@.# #.#.# ##### ##.#....b....#.# #.###########.##.# #.....##+# #.###.##.###.#jRh5 i# #...#.###.#.#.#.###.#jRh jRh jRhx jRh? Db...bjRh jRh $3 jRhN _jRhn jRh kRhA^#### ### #.. ..# ## #.# #.# ...####.##### #.# ............###.### ##.##.#.###.# #.#....# #####.#.# kRhB#......# #.#.# ......#...@# #.#.# ##### ##.#.b.#.# #.##.##### #.#+#.###.# ##.#kRhFkRh'M&.bkRhM.=4kRh8SkRhUu _The bat barely misses you. The bat hits you but does no damage.kRh.#.. ..# ## #.# #.# ...####.##### #.# ............###.#####.##.#.###.......# #.#....# #####.#.# kRh/x#......# #.#.# ......#....#######.#.# ##### ##.#.@b......#.#  #.###########.######.# #.....# #+# #.###.# # #...#.# ##.#.#.#.###........###.....kRh7kRhk85kRh=<kRhf>v _The bat hits you but does no damage. The bat closely misses you.kRh5  You hit the bat.kRhoi.kRha.76kRhkRhG _You kill the bat!kRhҙkRhnkRhkRhH _No target in view!kRhlPkRhQkRhTkRhWH _No target in view!kRhdR _No target in view!kRh>4kRhkRh;H _No target in view!kRhn4kRhϳkRhH _No target in view!kRha kRh kRh8 kRh kRh kRhC P _kRh BkRh* kRh, kRh>1 kRh1 kRh2 kRh,5 kRh? kRhX@ kRhB kRhC ,kRhD kRhH kRhK kRhSP q #### ### #.. ..# ##### #.# #.# kRhP o...####.##### #.# ............###.### ##.##.#.###.......# #.#....# #####.#.#kRhP  .######......# #.#.# >......@#....#######.#.#-61.1 (5##########.#.........#.# #.###########.#kRh(Q  #.# #..#+# #.# kRhXQ #.# # #.. kRhQ \##.#. ##kRh{ -2.1 (6 _No target in view! _Found a stone staircase leading down.kRhk kRh kRh kRhi H _No target in view!lRhӏIlRhlRhlRhH: _lRhnlRh!,lRhlRh֛lRh,lRh=lRhOlRhg,lRhܟlRhilRhjlRhlRhlRh:BlRhlRh lRh,lRhplRhRlRh,lRhlRhLlRh,lRh&lRhVlRhlRhFlRhlRhlRh;lRhlRhlRhlRh,lRhlRhQlRhO,lRhƻlRhlRh,lRhYlRhlRh*lRhlRhlRhk;  #   #..   ########## #.#  lRhu #........####.####   #.###.............  ###.###.##.##.#.###.  lRh  #.......##.#....# #   #.#.######......# lRh>  #@.......#....###79.1 (1lRhs7.0)  lRh...>..##########.#.....  #.###.. #.##### lRhx #.. #.#  lRhm##. #+#  lRh,v#.  ..  lRhY##  lRhlRhD-80.1 (18lRhlRh __Found a stone staircase leading down. _There is a stone staircase leading down here.lRhlRh3lRhlRh~H _No target in view!lRh43lRh5lRh(8lRh9lRh>: _lRh>lRh9@,lRh@lRhBlRhC,lRhDlRh FlRh{GlRhGlRh^HlRhPnlRh QlRh\QlRhQlRh]SlRhTlRhTlRhpUlRhWlRh YlRhqYlRhYlRh\lRh5]lRh]lRh]lRh_lRh`lRh alRhalRhkclRhdlRhdlRh+elRhflRhglRhglRhDhlRhilRh;klRhvklRhklRhXmlRhlnlRhnlRholRhplRh{q,lRhqlRhSslRhJt,lRhtlRh9vlRh@wlRhrwlRhwlRh_ylRhzlRh{lRhO{lRh]|lRh},lRh}lRh~lRhNlRhlRhlRhlRhlRhlRhGlRhflRhM,lRhlRhlRh{ #...##.###  #.#.###.#  #...##.##  lRh##..#.##  .#.##   #.###   #.#  #.#  #lRh702.1 (22  #........>#   #.###.###.#   #.# ##  #.. ..  ###   #..###lRh  #..... lRhѕlRhA,3.1 (23lRhlRh; _Found a stone staircase leading down.lRhCg 4lRhk lRhn H _No target in view!lRhD6IlRh7lRh7lRh:P _lRh;,lRh<lRh>mRh#..#.##  #.#.##  #.### mRh! #.# .# #####.######........>##.###.###.### #....K.....mRh #####.###K   kobold (missile, asleep) #.#### mRh*@#.# #.#mRh) 15.0)mRh +6.1 (3mRhmRh mRh`l_A kobold comes into view. It is wielding a +0 short sword.mRh  .#.##  #.###  #.# mRh #.# # #####.##### #........>#  #.###.###.# #  #.###J####### #.@..K....... mRh@#####.####    #..#### #...... #.##### J   endoplasm (asleep) #.# K   kobold (missile, asleep) mRh!mRh!$7.1 (1mRh[%mRh'] _An endoplasm comes into view.mRh- [?25h[?0c  Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".) nRh2 [?25l[?1cnRh!quitnRh:  --more--nRh9  Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +1 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)g - a ring of wizardry Scrolls (go to first with ?)  d - 2 scrolls of noise {unknown}  e - 2 scrolls of immolation {unknown}  i - a scroll of vulnerability {unknown} Potions (go to first with !)c - 2 potions of invisibility  f - a potion of haste {unknown}  h - a potion of curing {unknown}nRh` nRh ,nRh nRh -Goodbye, Hydeparker.14 Hydeparker the Sneak (level 2, 19/19 HPs)Began as a Demonspawn Enchanter on June 18, 2025.Quit the game on level 1 of the Dungeon.The game lasted 00:00:35 (709 turns). Best Crawlers -1.61832976 tswnnRhF JTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnnRh| MiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  nRh 10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  nRh 13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the Orb  15.19411849 AutarchDCS HuCj-27 escaped with the OrbnRha K [?25h[?0c [?1051l[?1052l[?1060l[?1061l