mlZh» Ÿ Player: Hydeparker Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-06-24.09:14:21.ttyrec Time: (1750756461) Tue Jun 24 09:14:21 2025 olZh*¬ [?1051l[?1052l[?1060l[?1061holZh\­V)0[?7h[?25l[?1colZhj´olZhí·olZh&Á`Welcome, Hydeparker. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn FighterolZholZh‚olZhA‡Welcome, Hydeparker the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - ShapeshifterolZhŽ(r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright ZealotolZhm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterolZh_7x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended backgroundolZh¦Ô * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demonspawn FighterolZhéolZh($olZh^&öWelcome, Hydeparker the Demonspawn Fighter. You have a choice of weapons.a - rapier(-1 apt)  b - flail (-1 apt)  c - war axe (-1 apt)  d - trident (-1 apt)  e - long sword(-1 apt)f - unarmed(-1 apt) olZhž&Ò+ - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - war axeolZh)€olZh5š olZh‡¥ ßHydeparker the TrooperDemonspawnHealth: 18/18 ========================olZh¾¥ UMagic: 1/1========================AC: 6Str: 16EV: 7Int: 8SH: 4olZh¦ ©Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 war axeNothing quiveredolZhúª [#+###.####...###..@..+##...####+##olZh-² olZhù´ ´Welcome, Hydeparker the Demonspawn Fighter.The terrific Orb of Zot lies far below, as if waiting for you to find it.olZhª¸ olZh` ŒPress ? for a list of commands and other information.olZh5 olZhz [ _Found a staircase leading out of the dungeon.olZhÅßolZh`äJ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   4.0   0   j - Spellcasting   0.0   1.2  -1      olZh·ä¸     b - Maces & Flails   1.0   1.2  -1      c + Axes1.7   2.4  -1      olZhßä@ d - Polearms   1.0   1.2  -1      olZhå– e - Unarmed Combat   0.0   1.2  -1          olZh?å½        olZh™åÕ    f + Armour2.6   3.6  -1       g - Dodging   0.0   1.2  -1      h + ShieldsolZhÊå2.6   3.6  -1      olZhöåš i - Stealth   0.0   1.0   0          olZh!æÀ        olZhMæÀ        olZhzæÀ        olZh§æ            olZhØæThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] HelpolZhçG[=] set a skill target  olZhJç}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsplZh§ï c - Axes   1.7 f - Armour   2.6 h - Shields   2.6plZh§IplZh²JplZh0PsHydeparker the TrooperDemonspawnHealth: 18/18 ========================Magic: 1/1========================AC: 6Str: 16#+#EV: 7Int: 8##.##SH: 4Dex: 12##...##XL:  1 Next:  0% Place: Dungeon:1#..@..+Noise: ---------  Time: 0.0 (0.0)##...##plZhÚPõa) +0 war axe##+##Nothing quiveredWelcome, Hydeparker the Demonspawn Fighter.The terrific Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.plZhnU4plZhzYplZh¨[plZh ­4plZhž°plZh¨³@ _No target in view!plZhˆ¹ 3plZhì¹ plZh‹» plZh~¼ plZh¬À P _plZh‰Â ,plZhó plZh5Å / _You open the door.plZhÀÆ 3plZhÇ plZhË @  There is an open door here.plZh Ì 3plZh Ó plZh•Ù Ð #+###.####...###..<..+##...## ##@## plZhÚÙ µ4.0 (4 #.'...... #+###...... _You open the door.plZhrÚ plZh9Þ plZhZá T _Key pressed, stopping explore.plZhbõ JplZhpö H _No target in view!qlZh4¿3qlZh§¿qlZhÂqlZh'ÃqlZh!Ç: _qlZhÄÈ@  There is an open door here.qlZh„ËqlZhøË _qlZh0ÌqlZh3ÎqlZh<Ð,qlZhÐÐqlZh”ÒqlZh”Ô,qlZh3ÕqlZh^×qlZhdÙ,qlZhÔÙqlZh÷ÛqlZhÝ,qlZhCÝqlZh8ÞqlZhûÞ,qlZhKßqlZh•àqlZhKá,qlZháqlZhÖâ7 _You open the door.qlZh²ã3qlZhÿãqlZhýæ@  There is an open door here.qlZhÜèqlZhªé _qlZhèéqlZh·ëqlZhí,qlZhzíqlZhJó #+# ### ##.####.##...##@#'#qlZh¦ó‡#..<..+##.## ##...###...## ##'###.....###.'........##+###.....####...##qlZhÎó ##.##qlZhô!#+#qlZhïùÿ15.0 (11.0)#..<..'##...####'#qlZhÿqlZhfÿM======6.0 (12qlZhqlZhº= _As you open the door, it creaks loudly!qlZh ú4qlZhtýqlZh¥H _No target in view!qlZh:!3qlZh„!qlZhT#qlZhÕ$qlZhK): _qlZhÄ+@  There is an open door here.qlZhE,qlZh- _qlZh]-qlZhË2i#+# ### ##.####.## ##...##.#'#qlZh 3Þ #..<.@'##.##------8.0 (2.0)qlZh‡3¨ ##...###...## ##'###.....## #.'........# #+###.....## ##...## ##.##qlZhü3M #+# qlZhÅ4=------qlZh 8qlZhÜ=T _Key pressed, stopping explore.qlZhÒIqlZhJqlZhãMqlZhHPH _No target in view!qlZh[ÕqlZhºÕqlZhtÚqlZhwÝH _No target in view!qlZhÖð 3qlZhjñ qlZhWó qlZhõ qlZh;ù P _qlZhÐú ,qlZh?û qlZh} Z #+# ### ##@####.## ##...##.#'qlZhö Ú #..<..'###...##### ##'###.....###.'........##+###.....###...##qlZh6 ###.##qlZh¸ ž####..#.#'20qlZhX qlZh± L======1.0 (3qlZhü qlZh` = _As you open the door, it creaks loudly!qlZhåv qlZhJw qlZh{ qlZh!~ H _No target in view!qlZhà3qlZh«Ã qlZhÝÅ qlZhrÇ qlZh,Ì : _qlZh.Î @  There is an open door here.qlZh5Ñ qlZhäØ ‚ # w###.##........... #@# ------ #'# ###  ##.####.## ##...##.#'##..<..'##.####...###w   dart slug (wandering)#+#qlZhÅÞ 62.0 (1qlZhgß J------3.0 (2qlZhäã qlZhŒç \ _A dart slug comes into view.qlZh:û ‰##.#.# qlZhÇû .#  w# ####.##...##.@.......#.####...##'# ### ##.####.##qlZhîû V##...##.#'#qlZh ü Ô#..<..'##.## ##...###...##qlZhRü Ž##'###.....###.'...#qlZh„þ qlZh€ J.wqlZh +4.0 (1qlZh qlZhÒ rlZhXÆ:  rlZhªÆYou hit the dart slug.  The dart slug is moderately wounded.rlZhbË%  rlZh†ËOThe dart slug launches a dart at you.rlZhGáK=5.4 (1.4rlZhærlZhè@ _The slug dart hits you but does no damage.rlZhVZ4rlZh@^rlZhòa` _A dart slug is nearby!rlZhqZŽ  You hit the dart slug.  The dart slug is heavily wounded.rlZhûZ-7.0 (1.6rlZh)`rlZhnbW _The dart slug closely misses you.rlZh.} ## .# .# .# rlZh´.# #  ###w##...#  #.@.......  #.####...#  #'# ### #  ##.  ##..  rlZh Žj#..<  ##..  ##'  rlZhEŽ$ rlZh2"’ ## .# .# .# .# #  ###w##...#  #.@.......  #.####...#  #'# ### #  ##. rlZhØ"8##.. #..<  ##.. ##' rlZh¾'4rlZh!,rlZhž0` _A dart slug is nearby!rlZh D©  You hit the dart slug but do no damage.The dart slug is heavily wounded.rlZh"E-8.5 (1.5rlZhJrlZhÊLA _The dart slug bites you but does no damage.rlZhÒhD ## rlZh:iU.# .# .# .# #  rlZhsi‚###w##...#  #.@.......  #.####...# rlZh¯iD #'# ### #  ##.  rlZhj‚##..  #..<  ##..  ##'  rlZh3j, rlZhÀþ] ## .# .# .# .# #  rlZh<ÿ5###w##...#  #.@.......  #.####...#  #'# ### #  ##. rlZh{ÿ¥##.. #..<  rlZh¹ÿ‰##.. ##' rlZhöÿ rlZhÈ 4rlZh rlZh ` _A dart slug is nearby!rlZh" =  You slash the dart slug!rlZh( 1.rlZhR+ 6259.9 (1.4rlZhb/ rlZh+2 M _You kill the dart slug!rlZhÐ@ 3rlZhjA rlZhD rlZhÖE rlZhF rlZhhJ XrlZhK rlZh}M rlZh@O ,rlZh P rlZh‰Q rlZh‡S rlZhÓS rlZh\T rlZhV rlZh§\ r##..###..##.##.#rlZhí\ M #.###.## ###.##@..#####-#.............rlZh ] F#.####...##...#'# ##### K##.####.####...##.#'# K   kobold (asleep)#..<..'##.####...###...####'###.....#rlZhó] "#rlZh¸m • 33.9 (4.0  A kobold comes into view. It is wielding a +0 dagger.rlZh p rlZh¥y ã bb   bat (wandering  The kobold shouts!  A bat comes into view.rlZhz &==rlZh$z 4.9 (5rlZhú€ rlZhÂ… 3 _The kobold moves out of view.rlZhö„ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##.@.##### #.......rlZh… d#.####...##.#'# ##### Kb.##.####.## b##...##.#'# b 2 bats (wandering)#..<..'##.## K   kobold rlZhÆŠ rlZhB‹ rlZhZŒ rlZhð rlZh7 rlZhК  bK...b   bat  A bat comes into view.--5.9 (1rlZhìŸ rlZhÚ¢ 0 _The bat moves out of view.rlZhãå É ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## rlZhOæ ###.##.@.#####  #.........b....  #.####...##K...  #'# ##### ...   .  rlZh¡æ O #..<   rlZh@ç 1 rlZh2}“ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##.@.#####  #.........b....  rlZh·}d#.####...##K...  #'# ##### ...  .  #..<rlZhû}.  rlZh³„O--rlZh´ŠrlZhhd _There are monsters nearby!rlZh± ¼### ... ### #.# ..# #.# #.# #.# rlZh=¡7#.# #.# #.###.## ###.##..@##### #.b.#.####...##K.#'# ##### .rlZh”¡ ##.####.## ?.##...##.#'# ..#..<..'##.## . rlZhå¥rlZhV¨z  Found 2 scrolls labelled NEFFIH DOIRUF PAE.rlZh½¨rlZhŸ©rlZhó©rlZhé´ÿ Kb##brr   quokka (wandering)bb 2 batsrlZhrµlK   kobold  You block the bat's attack.rlZh³µ.=6rlZhнrlZhÛÀY _A quokka comes into view.slZhzný ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##..@##### slZh0o #.........K.....  #.####..b##b....  #'# ##### ....   ?.r  slZhlpŽ ..  #..< .    slZh á ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## slZh¶###.##..@#####  #.........K.....  #.####..b##b....  #'# ##### ....  ?.  ..  #..< . slZh 0  slZh×4slZh!slZhÔd _There are monsters nearby!slZhð-·###...### #.#..#.###.#####.##...#######.......@.K.....slZh].V####..b##b'# ##### .##.####.## ?.r##...##.#'# ....<..'##.## .#...###...##  ##'###.....## #.'........slZh21slZh’1slZhh3,slZh©3slZh÷3slZhp:µKb..bb 2 batsK   koboldslZhÝ:&7slZh5@slZháB: _The bat hits you but does no damage.slZhµŠâ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  slZhv‹S#.......@Kb.....  #.####..b##.....  #'# ##### ....   ?..   ..  #..< .   slZhÙ‹K   slZh¥!Ì ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## slZh"###.##...#######  #.......@Kb.....  #.####..b##.....  #'# ##### .... slZhC"_  ?.. slZhª"µ  #..< .   slZhÕ") slZhí)4slZh‡0slZhÇ3d _There are monsters nearby!slZh’D  You completely miss the bat. You closely miss the kobold.slZh4EoThe bat closely misses you. The kobold barely misses you.slZhýEslZhMslZhnM-9.4 (1.5slZhäSslZhþVb _The bat hits you but does no damage. The kobold hits you but does no damage.slZh!&q ### ... ### #.# ..# #.#slZh²&  #.# #.# #.# #.# #.###.## ###.##...#######  #.......@Kb.....  #.####..b##..... slZh4'V #'# ##### ....   ?..  slZhn'C ..  #..< .  slZh“' slZh½')  slZhå'* slZhÿ¾Ì ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## slZhÀ?###.##...#######  #.......@Kb.....  #.####..b##.....  #'# ##### ....   ?..   #..< .    slZhÝÆ4slZhrÍslZhhÏd _There are monsters nearby!slZhßj  You miss the bat. You hit the kobold.slZh…àslZh.âY  You kill the kobold!slZh'äslZhgäslZhAåslZh¦æ„  The bat barely misses you. The bat hits you but does no damage.slZh‹ï·).brr   quokkabb 2 batsslZhžò73340.8 (1.4slZhvùslZhºüQ _The bat closely misses you.slZh¼½¦ ### ... ### #.# ..# #.# #.# #.# #.# #.# slZhH¾(#.###.## ###.##...#######  #.......@).b....  #.####..b##r....  #'# ##### .... slZh|¾H  ?..   .. slZh¤¾' #..< . slZhø¾G    slZh¿* slZh±U Ì ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## slZhXV …###.##...#######  #.......@).b....  #.####..b##r....  #'# ##### ....   ?.. slZhW Ö  #..< .    slZhe^ slZhÝ^ slZhe slZhåg d _There are monsters nearby!slZhwr 5  You hit the bat.slZhs  The bat is severely wounded.slZhVs slZh t slZhzt slZhv e  The bat hits you but does no damage. You block the bat's attack.slZhev slZh} & slZh>} Êb@br..##.  A rat comes into view.slZh¾} (2.2slZh}ƒ slZht† 0 _The rat moves out of view.slZh¡¬  ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #......b@br.....  #.####...##.....  #'# ##### ....   ?..   ..  #..< .      slZh#? ] ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #......b@br.....  #.####...##.....  #'# ##### ....   ?.. slZhP@ Ö  #..< .    slZhE 4slZhòJ slZhÕM d _There are monsters nearby!slZh‘\ ¬  You closely miss the bat.The bat is severely wounded.slZhú\ ,slZhP] slZhue  bb..@r.  You barely miss the bat. The bat hits you but does no damage. x3  The bat completely misses you.slZhf (3.6slZhéj slZhm > _The quokka bites you but does no damage.slZhM— ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##.b.#######  slZhá—W#....b..@r......  #.####...##.....  #'# ##### ....   ?..   ..  #..< .   slZh6˜K   tlZh¤ëÛ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##.b.#######  #....b..@r......  tlZhžìB#.####...##.....  #'# ##### ....   ?..   #..< .    tlZh^ò4tlZhA÷tlZhÕùd _There are monsters nearby!tlZh5›  You hit the bat.  The bat is moderately wounded.tlZh®tlZh ~  You miss the quokka. The bat hits you but does no damage.tlZhç tlZh% tlZht @  You block the bat's attack.tlZhÏ tlZhÖË ...bbrr   rat (wandering)  The quokka bites you but does no damage.tlZhT(5.0tlZhftlZhñ: _The bat hits you but does no damage.tlZhÄ:U ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #......b@r......  tlZh£;Y#.####.b.##.....  #'# ##### ....   ?.r   ..  #..< .      tlZhþÑ{ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #......b@r......  #.####.b.##.....  #'# ##### ....   ?   #..<tlZhþÒ .     tlZhÛÙ4tlZh†àtlZhðâd _There are monsters nearby!tlZhïøh _The bat hits you but does no damage. _There are monsters nearby!  You barely miss the bat.  The bat is moderately wounded.  The rat squeaks loudly.  You hit the bat.tlZhwý¾  You kill the bat!You barely miss the quokka. The bat barely misses you.tlZhÿ,tlZhvb..†.   battlZhÛ a4------41=tlZh; 6.6 (1.6tlZhœtlZhj _The bat closely misses you. The quokka bites you. x2tlZhRj,tlZhCm®  You miss the quokka. The bat hits you but does no damage.  The quokka bites you but does no damage.tlZhntlZhfntlZhüu.brr   rattlZhdvr5==-----8.1 (1.5tlZh}tlZhY _The bat closely misses you. The quokka barely misses you.tlZhMcš ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.....b.@r......  #.####.†.##.r...  #'# ##### ....   ?..   ..  #..< .      tlZh¥øò ### ... ### #.# ..# #.# #.# #.# tlZh‚ùw#.# #.# #.###.## ###.##...#######  #.....b.@r......  #.####.†.##.r...  #'# ##### ....   ?.. tlZhüùµ  #..< .   tlZh*ú+  tlZhµ tlZh  1-tlZhk tlZh d _There are monsters nearby!tlZh! :  You slash the quokka!tlZhD" tlZhF$ Y  You kill the quokka!tlZh¦$ tlZh¢+ ..@)b##r.b   batr   rtlZh…. N==589.6tlZhˆ5 tlZh‡7 = _The bat hits you but does no damage. x2tlZh#Œ ¾ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## tlZhÁŒ %###.##...#######  #.......@)......  #.####.†b##r....  #'# ##### ....   ?..   ..  tlZh: “#..< .      tlZhÝ*  ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@)......  #.####.†b##r....  #'# ##### ....   ?..   #..< .    tlZhÆ. tlZhr/ tlZhX6 tlZhw9 d _There are monsters nearby!tlZhôG  You miss the bat.The bat is moderately wounded.tlZh­H tlZhI ,tlZhäQ œbr.##.51.1tlZh¼W tlZh™] Œ _The bat barely misses you. The bat closely misses you.tlZhÀM b ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@br.....  #.####.†.##.....  #'# ##### ....   ?..   ..  #..< .      tlZhûàf ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@br.....  #.####.†.##.....  tlZhÃíñ#'# ##### ....   ?..   #..< .    tlZhôîtlZh-òd _There are monsters nearby!tlZh  You miss the bat.The bat is moderately wounded.tlZh—tlZhÌ™  The bat barely misses you.A ball python comes into view.tlZhˆtlZhÔ(r.bS S   ball python (constriction, wandering)r   rattlZhtV6=2.6tlZhatlZhè: _The bat hits you but does no damage.ulZh$Ñ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@r......  #.####.†b##.....  #'# ##### ..S.   ?..  ulZh¼¯ ..  #..< .      ulZhô«Ç ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.##ulZhˬƒ ###.##...#######  #.......@r......  #.####.†b##.....  #'# ##### ..S.   ?..ulZhC®í   #..< .     ulZh‚µulZh7¶ulZh˜½ulZhŠÀd _There are monsters nearby!ulZhôÑ¿  You closely miss the bat. You closely miss the rat.The ball python hisses angrily.ulZhžÒ,ulZhhÕo  The bat hits you but does no damage. The rat bites you but does no damage.ulZh×ulZhLá° S.lS)l   frilled lizardr   rat  The bat hits you but does no damage. x2  A frilled lizard comes into view.ulZhÄá-4.0 (1.4ulZhÝèulZhBì1 _You block the rat's attack.ulZhŠèv ### ... ### #.# ..# #.# ulZhÞèl#.# #.# #.# #.# #.###.## ###.##...#######  ulZhé™#.......@r..S...  #.####.†b##..... ulZh'é> #'# ##### ...l  ulZhKé, ?..  ulZhté( ..  #..<ulZh£é/ .  ulZhÎé.   ulZhòé* ulZhÕ‚‹ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@r..S...  #.####.†b##.....  #'# ##### ...l   ?..  ulZhÁƒÖ #..< .      ulZhX‹4ulZhì‘ulZh–d _There are monsters nearby!ulZhº¬7  You slash the bat!ulZhU¯V  You kill the bat!ulZh!°ulZhà°ulZh¹±S..†##...l.S   ball python (constriction)l   frilled lizardr   ratulZhM¼M=665.4ulZh1ÃulZhœÅb _You hit the rat. The rat closely misses you.ulZhËB ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@rS.....  #.####.††##...l.  #'# ##### ....   ?..   ..  #..< .     ulZh…Ë* ulZh½aÎ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@rS..... ulZhêbu #.####.††##...l.  #'# ##### ....   ?..   #..< .     ulZhj4ulZh‹qulZh td _There are monsters nearby!ulZh‘ˆ5  You hit the rat.ulZh4ŠulZhÒŠulZh ‹ulZhÍ’oS..l.ulZhð•d7=757.0 (1.6ulZhšÒ] _You kill the rat!ulZhùû 9 ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@S..l...  ulZhý )#.####.††##.....  #'# ##### ....   ?..   ..  #..< .      ulZhò”  ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@S..l...  #.####.††##.....  #'# ##### ....   ?..   #..< .    ulZhê• ulZh$ 4ulZhl¤ ulZh©¥ d _There are monsters nearby!ulZhmº ?  You slash the ball python!ulZhñ» ulZhMà Ã).l.l   frilled lizardulZh3Æ #=ulZhnÆ /838.4 (1.4ulZhyÎ ulZhÑ O _You kill the ball python!ulZh2Ô © ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@).l....  #.####.††##.....  #'# ##### ....   ?..  ulZhÒÔ ¯ ..  #..< .      ulZh‰j- ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######  #.......@).l....  #.####.††##.....  #'# ##### ....   ?..   #..< .    ulZhAr4ulZh…xulZhûze _A frilled lizard is nearby!ulZhÕ‹q### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#.#..@.l.#.####.††##.#'# ##### ..##.####.## ?..##...##.#'# ...ulZhsŒ­#..<..'##.## ..##...###...## . ulZh‹ulZhÞ”0l.ulZhs•;-90 _ulZh‘›ulZh Å  Things that are here: _a +0 dagger; a ball python corpse; a kobold corpsevlZhWJ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######.  #........@l......  #.####.††##......  #'# ##### .....   ?...   ...  #..< ..   .   vlZhŠïr ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######.  #........@l......  #.####.††##......  #'# ##### .....   ?...  ... #..< ..   .  vlZhïøN-vlZh¬vlZh}e _A frilled lizard is nearby!vlZh-vlZhèe8===60.9 (1.5vlZhævlZhî Ÿ _You barely miss the frilled lizard. The frilled lizard barely misses you.vlZhΟ ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######.  #........@l......  #.####.††##......  #'# ##### .....   ?...  vlZh™« ...  #..< ..   .   vlZhij  ### ... ### #.# ..# #.# #.# #.# #.# #.# #.###.## ###.##...#######.  vlZh¤´h#........@l......  #.####.††##......  #'# ##### .....   ?...  ... #..< ..   .  vlZh:¼4vlZhAÂvlZhDÅe _A frilled lizard is nearby!vlZh3ÙB  You slash the frilled lizard!vlZhšáE†vlZhøãS==912.3 (1.4vlZhcêvlZh1íR _You kill the frilled lizard!vlZh.ÆvlZhÆvlZhâÇvlZh5ÌvlZh°ÏvlZhÐvlZh»ÓvlZhÞÖj  You see here a frilled lizard corpse.vlZhÛvlZhµÛ _vlZhîÝvlZhMávlZh÷ä,vlZhèvlZhþëvlZh¶ð,vlZh™óvlZh‘övlZhSú,vlZh¡üvlZhŸÊ..# #.# #.# #.# #.# #.# ##.###.## .####.##...#######.##........)†......#####.####.††##..........vlZh'&#'# #####.......### ##.####.###...@...# -  ##...##.#'##........#  #..<..'##.##......  ##...###...###...?....###'###.....###.##..!.#vlZhu¿#.'........##.# #...##+###.....###.# #.. ##...## ..# .#. ##.##vlZhñr7.3 (5.0-8.3 (6vlZhivlZhäh _e - 2 scrolls labelled NEFFIH DOIRUF PAEvlZh}œ4vlZh:£vlZh‚¦H _No target in view!vlZh ™3vlZh©švlZh.vlZh: vlZhÁ¤: _vlZhƒ¥vlZh~¨,vlZh,ªvlZhw¬vlZhæ®,vlZhì¯vlZhȵ#.###.## .####.##...#######.##........)†......#####.####.††##..........#'# #####.......### ##.####.###.......## #...##.#'##........##### ..<..'##.##.....# #...###...##. ##'###.....###.##..!'........##.# #...# +###.....###.# #..... ##...## ..# .#.#. ##.## #. #.#vlZh`¶p #+# # vlZhf½371.3 (3vlZhµ½$2.3 (4vlZhpÄvlZh<Çd _f - a scroll labelled INENAI SIUGOITvlZh’K 4vlZh##.. .#vlZhô vlZht +7.3 (1vlZhJvlZh;9 _Found an escape hatch in the floor.vlZhŽÌ4vlZh@ÒvlZh²ÔH _No target in view!wlZh“´3wlZh[µwlZhY·wlZhX¹wlZhV¼P _wlZhâ½,wlZh´¾wlZhÜ¿wlZhÂ,wlZhèÂwlZh‡ÄwlZhðÅwlZh-ÆwlZh¨ÆwlZhÇÇwlZhþÈ,wlZh¢ÉwlZhÌ,wlZh‚ÌwlZhnÏv _g - 2 fizzy amethyst potions (gained 1)wlZhbÕ$##...###..##.### #.....###.##....# ... .......##.###...##.# #.....###.# ##.....#wlZhŸÕÐ..## ..# #.#.#.  ##.## #. ...#.# ..  #+# ##..#.# ##wlZhÃÕ` #..#. wlZhåÕ–#..# #..#.# wlZh Ök ......  ....hwlZh3ÖO ######. .#wlZh^Ö’h   jackal (asleep) # wlZhéàw 83.3 (6  A jackal comes into view.wlZh$âwlZhkë hhhh 2 jackals  The jackal barks! You hear a bark! x3; You hear a shout! You hear a bark!  A jackal comes into view.wlZh¼ëJ====4.3 (7wlZh)ðwlZh„ó‘ _You hear a bark! You hear an angry hiss. _There is an escape hatch in the floor here.wlZh]M.....###.##....# ... .......##.###...##.# #.....###.# ##....#...## ..# #.#.#  ##.## #. ...#.# .. #+# ##..#.# ## #..#.# >........h...l.#wlZhNI.........h..####.########..... .####  l   frilled lizard (wandering)wlZh¿Tp  A frilled lizard comes into view.wlZhPVX  The frilled lizard hisses angrily. You hear a bark!wlZhÐVwlZhÇWwlZhRXwlZh®` hh..l..hh 3 jackals  A jackal comes into view.wlZh5a76---wlZhOaY===-5.3 (1wlZhúewlZhph+ _The jackal bites you.wlZhœkÔ ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# .......hh..l..#  ............###  #.########h.... wlZhOlf .####  # wlZhD± ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# .......hh..l..#  ............###  #.########h.... .#### #  wlZhÓN-wlZhs wlZhd _There are monsters nearby!wlZh…wlZh^Þ  You hit the jackal but do no damage. You completely miss the jackal.A jackal comes into view.wlZh·:  The jackal bites you.wlZh7 wlZhï wlZh !wlZhS!wlZhì!wlZh˜)ô hlhh#.hh 5 jackals (1 wandering)  The jackal bites you but does no damage.wlZh*q5------6.8 (1.5wlZh/wlZhª1Y _A jackal comes into view.wlZh¨c: ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# .......hhhlh..#  ........h...###  #.########.....  .####  # wlZh¬øÅ ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# .......hhhlh..#  ........h...###  #.########..... .#### #  wlZhzþO--wlZh wlZhÒ d _There are monsters nearby!wlZh„ O _A jackal comes into view. _There are monsters nearby!arks!  You hit the jackal.  The jackal is almost dead.  You slash the jackal!wlZhš Y  You kill the jackal!wlZhþ 6  You hear a shout!wlZh_ wlZh® wlZhå wlZh=! h  A jackal comes into view.wlZh÷! wlZh+" wlZh$ ›  The jackal bites you but does no damage.  A hobgoblin comes into view.wlZhU$ wlZhŽ+ [l..h.hhghhg   hobgoblinl   frilled lizardwlZhA, wlZh2 ë#.....###.##....# ...Hydeparker the Trooper .......##.###...##.#Demonspawn #.....###.# ##.....#Health: 15/18 ====================---- ##...## ..# #.#.#.#Magic: 1/1========================wlZhl2 @##.## #. ...#.# ..AC: 6Str: 16#+###..#.# ##EV: 7Int: 8#..#.#SH: 4Dex: 12#..#>#XL:  1 Next: 108% Place: Dungeon:1#..#@#wlZh#3 UNoise: ===------  Time: 88.3 (1.5).......hhl....#a) +0 war axe.......h.h..###Nothing quivered#.########.h...g#####hhhhh 5 jackals (1 wandering)g   hobgoblinl   frilled lizard  You slash the jackal!  You kill the jackal!You hear a shout!  A jackal comes into view.The jackal bites you but does no damage.  A hobgoblin comes into view.wlZh>4 ‚ _The jackal bites you.  You have reached level 2!wlZh‰F /  --more--xlZhçN¢ 20/242/282 3%  Your demonic ancestry asserts itself...xlZhVIfrilled lizardxlZhYr _You feel less encumbered by your armour.zlZh"|r ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# .......hhl....#  zlZh„|ú.......h.h..###  #.########.h...  g####  # zlZhü ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# .......hhl....#  .......h.h..###  #.########.h... g#### #  zlZh4zlZhåzlZhA#d _There are monsters nearby!zlZh^>S  The jackal barks!  You slash the jackal!zlZh„AY  You kill the jackal!zlZhðAzlZhÈBzlZhCzlZh”CzlZhÚCzlZhÍE   You closely miss the jackal. The jackal closely misses you.zlZh"Lh.g.. 4 jackalszlZhþN91/25109.8zlZh€UzlZhöXr _You block the jackal's attack. The jackal barely misses you.zlZhˆþ ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# .......hhl....#  .......hh...###  #.########g....  .####  zlZh‰F# zlZhÖ ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# .......hhl....#  .......hh...###  zlZh5 æ#.########g.... .#### #  zlZhé%4zlZh+zlZha.d _There are monsters nearby!zlZh*Gw  You closely miss the jackal. You slash the jackal!zlZh¨HzlZh*IzlZhoIzlZhíIzlZhZM‘  You kill the jackal!A hobgoblin comes into view.zlZhùN:  The jackal bites you.zlZhKOzlZh=X hhlgg.. 3g 2 hobgoblins  The jackal bites you but does no damage.  The frilled lizard bites you but does no damage.zlZh[o19--7--91.2 (1.4zlZh/azlZhOcS _The jackal barely misses you.zlZhïø  You closely miss the jackal. x2; You hit the frilled lizard.zlZh>ýa  You kill the frilled lizard!zlZhÚýzlZh9þzlZh]Ú hg..g  The jackal barely misses you. x2; The jackal bites you.zlZh# z--20--2.7 (1.5zlZh‘zlZhgA _The jackal bites you but does no damage. x2zlZhAD & ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# ......hhhg....#  ........g...###  #.########.....  .####  # zlZhÜ • ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# ......hhhg....#  ........g...###  #.########..... .#### # zlZhWÝ  zlZhFä 4zlZh¼ö zlZh¦û  zlZhZý zlZh^þ @_There are monsters nearby!zlZhæþ zlZh£ ¬  You miss the jackal. You closely miss the jackal. You slash the jackal!zlZht ‰  You kill the jackal!The jackal bites you but does no damage.zlZhÝ zlZh zlZhd& ê gh.g. 2  The jackal barely misses you. x2; You block the jackal's attack.zlZhe) 574.1 (1.4zlZhÒ/ zlZh‰2 @ _The hobgoblin hits you but does no damage.zlZhÞ × ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  zlZh°Þ ‘#..#.# #..#># #..#@# ......hgh.....#  zlZhíÞ x.......g....###  #.########.....  .####  zlZhß # zlZh=ß *{lZhÄ>å ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# ......hgh.....#  .......g....###  #.########..... .#### #  {lZh®@{lZhùCd _There are monsters nearby!{lZh,é ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.#{lZh¸ #..#># {lZhº!#..#@# ......hgh.....#  .......g....###  #.########.....  .####  # {lZhhi ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.#{lZh½ #..#># #..#@# ......hgh.....#  .......g....###  #.########.....{lZhUy .#### #  {lZh{lZhú!{lZh†"{lZhp){lZh'-d _There are monsters nearby!{lZhKÜ  You hit the jackal.  The jackal is heavily wounded.You hit the hobgoblin but do no damage. You hit the jackal.{lZhHPY  You kill the jackal!{lZhZ¶ g.   jackal  The jackal bites you but does no damage. x2{lZhU^e20=345.6 (1.5{lZh6e{lZhÀh@ _The hobgoblin hits you but does no damage.{lZhW8  You hit the jackal.{lZh°d•†gg 2 hobgoblins _The hobgoblin hits you but does no damage.  {lZhJe You closely miss the hobgoblin. You hit the hobgoblin but do no damage.  . The hobgoblin closely misses you.The hobgoblin hits you but does no damage.{lZhðhf18--417.0 (1.4{lZhäo{lZh)sV _The hobgoblin barely misses you.{lZhƒî ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# {lZh‘ƒÅ#..#># #..#@# ......†gg.....#  ............###  #.########.....  {lZhp„a.####  # {lZhœi ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.#{lZh& #..#># #..#@# ......†gg.....#  ............###  #.########..... .#### # {lZh•%4{lZh“({lZh@+d _There are monsters nearby!{lZhrãe ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# ......†gg.....# {lZhRä¯ ............###  #.########.....  .####  # {lZh{© ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# ......†gg.....#  ............### {lZhµ{æ #.########..... .#### # {lZhÀ‚4{lZh?‰{lZhŒd _There are monsters nearby!{lZhN¡¬  You closely miss the hobgoblin. You hit the hobgoblin but do no damage.{lZhä¡p17---8.5 (1.5{lZh•¨{lZhëªo _The hobgoblin hits you. The hobgoblin closely misses you.{lZhí¥ î ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# {lZhݦ &#..#># #..#@# ......†gg.....#  ............###  #.########.....  .####  # {lZhµ= ª ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#>#{lZhÚ> å #..#@# ......†gg.....#  ............###  #.########..... .#### # {lZhÛE 4{lZhÊK {lZhµN d _There are monsters nearby!{lZhåe œThe hobgoblin hits you. The hobgoblin closely misses you.  You hit the hobgoblin but do no damage. You closely miss the hobgoblin.The hobgoblin closely misses you.   but does no damage.  The hobgoblin barely misses you.{lZhóf a18=100.0 (1.5){lZh©l {lZhp @ _The hobgoblin hits you but does no damage.{lZh% e ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# ......†gg.....# {lZhy ¯ ............###  #.########.....  .####  # {lZhwŸ  ... .##.#  ##.....#  ..# #.#.#.#  ##.## #. ...#.# ..  #+# ##..#.# ##  #..#.# #..#># #..#@# {lZh»  ‹......†gg.....#  ............###  #.########..... .#### # {lZh¨§ 4{lZh¹® {lZhç± d _There are monsters nearby!{lZhyÆ =  You slash the hobgoblin!{lZhÑ z  You kill the hobgoblin!You hit the hobgoblin.{lZh”ô I††{lZhö M=551.5{lZhåü {lZhúÿ M _You kill the hobgoblin!{lZhk3{lZhWž{lZh_ ,{lZh¯¥X{lZhæa9={lZh+§{lZh©,{lZh¤©{lZhë,{lZhl¬{lZhL®,{lZh¯{lZh*±20=={lZhì±{lZhƳ,{lZhz´{lZh)¶,{lZh‰¶{lZh߸,{lZh;¹{lZhòº{lZh™Âø1==-bb   bat (wandering){lZhhÃ/10.0){lZh¶Ã{lZh½Ê7-{lZh(Ë%2.5 (11{lZhïÑ{lZhkÔV _A bat comes into view.|lZh9 K..###...##.# ###.# ##.....# ## ..# #.#.#.# ## #. ...#.# ..+# ##..#.# ## #..#.# ##..#># ...###..#.###....#......††@.....#......### #.########...... b######|lZhp |lZhL|lZhË2–b.b=3.5 (1.0)|lZh¼9|lZhž@ï _The bat hits you but does no damage.  Things that are here: _a jackal corpse; a jackal corpse; a jackal corpse|lZhº5  You hit the bat.|lZh(2† |lZh.¨ =84.9 (1.4 _You kill the bat!|lZh)6|lZhú7i _Your Fighting skill increases to level 4!|lZh6_® _2=3==4==|lZhŽ`|lZh×a,|lZh‰b|lZhÌd,|lZh‡e|lZhÑg,|lZhÔh|lZh„j|lZhîj9=|lZh×k|lZhcna5=|lZh,o|lZhûr1 _HP restored.|lZh5u3|lZhñu|lZhz_  You see here a bat corpse.|lZhÄ{|lZhL| _|lZh~|lZhe|lZhc,|lZh&‚|lZhÍ„|lZh°†9=|lZh‡|lZh”‡|lZhl‰|lZhg‹,|lZhEŒ|lZhú|lZhÖ,|lZh{|lZhÔ’|lZhz”,|lZh•|lZhY–|lZhQ˜,|lZhä˜|lZhš|lZh¨›,|lZhF|lZhòž|lZhà,|lZh$¡|lZh„£|lZh“¥,|lZhò¥|lZh°§|lZh‰¨,|lZhû¨|lZh;ª|lZhV«,|lZhÓ«|lZhk­|lZhl®,|lZhØ®|lZhè°|lZhí±,|lZhS²|lZh³|lZhá´,|lZh,µ|lZh—¶|lZh2·,|lZh¸|lZhF¹|lZh8º,|lZh’º|lZh¡¾|lZhп,|lZh/À|lZh*Â|lZhÛ|lZh\ÞB|lZhîÞ|lZhŠà,|lZhá|lZh5â|lZhìã,|lZh[ä|lZhÁå|lZhÚèB|lZh^é|lZh[ë,|lZhåë|lZh‘î|lZh,ð,|lZh¯ð|lZh2ò|lZhÏó,|lZhþô|lZhù|lZh~ú,|lZhû|lZhÄÿ|lZh6,|lZhÖ|lZh:|lZhŒ|lZhÎ|lZh|lZhY|lZh,|lZh}|lZh( |lZhà ,|lZh |lZhü |lZh™,|lZh.|lZhe|lZhÙ,|lZh§|lZh„|lZh,|lZh¼|lZh2|lZhÚ,|lZh¢|lZh!|lZh{,|lZhÜ|lZh!|lZh¤( #+# #.###..#.#####.## #.# #..#.# ##...### #.# #..#># #....... #.###..#.###....### |lZhc)’#.###......†††.....###.............†..############.########.......# #.# #.#####.# #@# #.#-71.9 (57.0) #.....>..... ##########.# #.# #..###|lZhF2\-2.9 (58|lZhÈ8|lZh[;; _Found a stone staircase leading down.|lZhå|lZh¢å3|lZhFè|lZhåé|lZhDê|lZhcïX|lZh×ï|lZh[ñ|lZh¥ò|lZhó|lZh?ó|lZhÃô|lZh£ö,|lZh÷|lZh1ù|lZh‘Æ|lZhP,|lZhx#+###.....###.# ##.....# #.##...##...####.#.#.###.##.#####......#.##+#. #.###..#.#####. ##. #.# #..#.# ##.. ##b. #.# #..#># #... ... #.###..#.###...#.###......†††.....#.@...........†..########.########.... #.# #.####.########.##.....>.....##########.#b   bat (asleep)#.##..###9.9 (7.0)|lZhy .bbA bat comes into view.=80.9 (8|lZhn&g _The bat closely misses you.|lZhÝÁ|lZh”Â,|lZhÊÞÏ2.5 (1.6 _You barely miss the bat. The bat hits you but does no damage. x2|lZh}Áä     ##.## #+#.  ##. #.#   ##.. #.# #..#>#  ... #.###. #b###......††† #.@...........† ######.### #.#  #.  #.....>.....    #.#  #..  ### |lZh˜? ¾     ##.## #+#.  ##. #.#   ##.. #.# #..#>#  ... #.###. #b###......††† #.@...........† ######.### #.#  #. #.....>   #.# #.. |lZhå@ -###|lZh/G 4|lZhŽ] p _A bat is nearby!|lZh7q 7  You slash the bat!|lZhpx 3†|lZhÈ{ 6623.9 (1.4|lZhz |lZh^„ G _You kill the bat!|lZh/¬   You see here a bat corpse.#'###.....###.##....##...#.'........##.###...##.####+###.....###.# ##.....# ###...##...####.#.#.#####.#####......#.#.. #+#.# #.###..#.##### ##.# #.# #..#.# #####..# #.# #..#># ##...@# #.###..#.###..-#..#†###......†††#K.. #.............†..### ######.#... #.# #.## #.#.# K   kobold (asleep)#.....>.....##########.# #.# 5.9 (2|lZh­ A.0  A kobold comes into view. It is wielding a +0 dagger..KK===6.9 (3 _The kobold shouts!|lZh¯ Ô ##'###.....###.##....## #.'.##.###...##. #+###.....###.# ##.....#  ##...##...####.#.#. ##.#####......#.# #+#.# #.###..#. ##.# #.# #..#.# ## ###..# #.# #..#># # #..@.# #.###..#.### #..#†###......††† #.K..#....†.. ###..######.#|lZh_ ½#.. #.# #.#?. #.#.##.. #.....>.....#.. #.#  #.#|lZhU |lZhá y  Found a scroll labelled NEFFIH DOIRUF PAE.|lZh) ðKJ.J   endoplasmK   kobold|lZhD* 5---7.9 (1|lZh£2 |lZho5 ] _An endoplasm comes into view.|lZhw «      ##.### #+#.#  ##.# #.#   ###..# #.# #..#># |lZh-  #..@.#  #K.#†#††† #J...#...† ###..##### #.. #.#  #?.  #.. > |lZhˆ 1#.. |lZh¹ '      ##.### #+#.#  ##.# #.#   ###..# #.# #..#>#  #..@.#  #K.#†#††† #J...#...† ###..##### #.. #.#  #?.  #.. > #.. |lZh¦©|lZh£ª3---|lZhL±|lZhO´d _There are monsters nearby!|lZhüÆß ##'###.....###.##....## #.'.##.###...##. #+###.....###.# ##.....# ##...##...####.#.#. ##.#####......#.# #+#.# #.###..#.|lZhÇJ ##.# #.# #..#.#  ###..# #.# #..#># # #.@..# #.###..#.### #K.#†###......††† #J...#....† ###..######.# #..# #.# #.|lZh¨ÈÝ #?.# #.#. #..# #.....> #..# #. #.|lZhýÉ|lZheÓ%.J.|lZhÞÓ.=8|lZhÀÜ|lZhß4 _You block the kobold's attack.}lZh}á     ##.### #+#.#  ##.# #.#   ###..# #.# #..#>#  #.@..#  #K.#†#††† #.J..#...† ###..##### #..# #.#  #?.#  #..# > #..# }lZh÷›½     ##.### #+#.#  ##.# #.#   ###..# #.# #..#>#  #.@..#  #K.#†#††† #.J..#...† ###..##### #..# #.#  #?.#  #..# > #..# }lZhй® _There are monsters nearby!}lZh¹Æ}lZh©Ç}lZhÛÑXJ..90.3 (1.4}lZh5Ú}lZhÝ} _You closely miss the kobold. The kobold hits you but does no damage. x2}lZhi˜     ##.### #+#.#  ##.# #.#   ###..# #.# #..#>#  #.@..#  #KJ#†#††† #....#...† ###..##### #..# #.#  #?.#  #..# }lZhnj?> #..# }lZhƒ½     ##.### #+#.#  ##.# #.#   ###..# #.# #..#>#  #.@..#  #KJ#†#††† #....#...† ###..##### #..# #.#  #?.#  #..# > #..# }lZh 4}lZh¼}lZh d _There are monsters nearby!}lZh2=  You slash the endoplasm!}lZh?<æ .K   kobold  You kill the endoplasm!}lZh‘?081.7}lZh–› _You closely miss the kobold. The kobold hits you but does no damage.}lZhvÁ     ##.### #+#.#  ##.# #.#   ###..# #.# #..#>#  #.@..#  #K.#†#††† #....#...† ###..##### #..# #.#  #?.#  #..# > #..# }lZhk¬½     ##.### #+#.#  ##.# #.#   ###..# #.# #..#>#  #.@..#  #K.#†#††† #....#...† ###..##### #..# #.#  #?.#  #..# > #..# }lZh…´4}lZhh»}lZh¿] _A kobold is nearby!}lZhåÑ8  You hit the kobold.}lZhíÛf)}lZhxß&72}lZhýß 3.1}lZhÉç}lZhßêJ _You kill the kobold!}lZhïÝ3}lZhß}lZhâ}lZhæ}lZh¦æ,}lZhíë~  Things that are here:  a +0 dagger; a kobold corpse}lZhoî}lZhßî _}lZh$ð}lZhñ }lZhK ,}lZh* }lZh¹ ‚ _e - 3 scrolls labelled NEFFIH DOIRUF PAE (gained 1)}lZh| 3}lZhì }lZhñF À}lZh… >}lZh¥ ²}lZh‡« E #.#########.# # #.# #.#  #.# #.#  #.# #######.##### #.# #.............#.# #.#####.####.# #.#  #.# #.#  #@# #.# -234.1 (41.0)}lZh¬¬ ½ #....# ..# # ###.## ### # ## # }lZh¯ 8-}lZhŽ´ }lZh¸ T _Key pressed, stopping explore.}lZh€Ó 4}lZhÈÙ ^ _No target in view!}lZh—x 3}lZhGy }lZh¿z }lZhr| }lZhá| $ _}lZh‰ ,}lZh}Š }lZh Œ ,}lZh…Œ }lZhKŽ }lZh< B}lZhž’ }lZh>– X}lZhb˜ ,}lZhE™ }lZhR› }lZhQž B}lZh£ }lZh§¨ Ì#.# #.#####.######.## #.# .# #.# #.# #.# #.## #.# #.# #.##...# #.# #.# #....# ..# #.# .#######.## ###### #.# ........#####.?.b.# #.# .#######.##.....# }lZhÚ© v#######.#@### ............# #########.#.# #.....###.###.#b   bat (asleep)#}lZh/Ô ¦ 43.1 (9.0)  A bat comes into view.}lZhÎÖ _)bb}lZh[× .4.1 (10.0) }lZhØÝ }lZh‹à # _Found a mace.}lZh,F ö#.# #...............# #.# #.#####.######.##.# .# #.# #.# #.# #.## #.# #.# #.##...# #.# #.#  #....# ..# #.# .#######.## ###### #.# ........#####.?.).# #.#}lZhßG @.#######.##.@b..########.#.###.#............# #########.#.##.....###.###.##}lZhŠI }lZhJ }lZhúQ O=5.0)}lZhûX }lZh™[  }lZh\ +_You block the bat's attack.}lZhÆXÈ #.#   #.#   #.# .# #.# #.#  #.# #.## #.# #.#   #.# #.#   ..# #.#   ###### #.#  ###.?.).# #.#  #.@b..#  #.###.#  .....# ###.#.#}lZh‡Y‡ #.....  ###.###  .# #~lZhà® #.#   #.#   #.# .# #.# #.#  #.# #.## #.# #.#   #.# #.#   ..# #.#   ###### #.#  ###.?.).# #.#  #.@b..#  #.###.#  .....# ###. #. ###.###  .# # ~lZh­µ4~lZhd! _A bat is nearby!  You closely miss the bat. The bat barely misses you.6.6 (1.5 _The bat closely misses you. The bat hits you but does no damage.~lZhVת #.#   #.#   #.# .# #.# #.#  #.# #.## #.# #.#   #.# #.#   ..# #.#   ###### #.#  ###.?.).# #.#  #.@b..#  #.###.#  .....#~lZh¦Ø¥ ###.#.# #.....  ###.###  .# #~lZh&o0 #.#   #.#   #.# .# #.# #.#  #.# #.## #.# #.#   #.# #.#   ..# #.#   ###### #.#  ###.?.).# #.#  #.@b..#  ~lZháoç#.###.#  .....# ###. #. ###.###  .# # ~lZhÿv~lZhÝw~lZhe}~lZhÇ€Z _A bat is nearby!~lZh`•7  You slash the bat!~lZhÈœ1.~lZh§Ÿ558.0 (1.4~lZh`¥~lZh+¨G _You kill the bat!~lZhÎ¥~lZhb¦~lZh#§~lZh²©~lZhñ´#.# #.# #.# #.#####.######.## #.# #.# #.# #.# #.# #.## #.# #.# #.##...# #.# #.# #....#). ..# #.# .#.## .###### #.# .#####.?.).# #.# .#.##..@..# ~lZhõÎ0.0#.#.###.# ......# ##########.#.##.....###.### #~lZhô½I-9.0 (1~lZh|Ä~lZh)Ç* _Found a short sword.~lZhÍON-~lZhü‚^ _No target in view!~lZhÄR~lZhFS~lZhãT~lZhX~lZh¬]~lZh8^$ _~lZhãc~lZh#hb#.# #######.######..# #.# #...............# #.# #.#####.######.##.# #.# #.# #.# #.###.## #.# #.# #.##...# #.# #.#  #....#). ..# #.# ~lZh©hØ.#######.###.###### #.# ........#####.@.).# #.#.#######.##.....#.########.#.###.# ............#.##########.#.#.#~lZhØh #.....####.###.#~lZh j)#~lZh[p'50~lZhq+1.0 (2~lZhûu~lZh^xa _h - a scroll labelled PAYRUU UBOU~lZhƒ,4~lZhx2~lZhÅ4H _No target in view!~lZh‡Ú ~lZhiÛ ~lZhÿÛ ~lZh˜ß ~lZhNá ~lZh%â $ _~lZhç X~lZhè ~lZhîê ~lZhŽì ~lZhÕì ~lZhÌí ~lZhï ~lZh~ñ ,~lZhÁò ~lZh£ô ~lZhžö ,~lZhŠ÷ ~lZh+ù ~lZhû ~lZhgû ~lZhü ~lZh‚ <  You see here a +0 mace.~lZh¿ ~lZhM  _~lZh ~lZh® ~lZhŽ ,~lZh ~lZh– ~lZh© ~lZhî ~lZhä ~lZhÓ ~lZh— ,~lZh6 ~lZh  ~lZhŽ ,~lZhƒ ~lZh ~lZh± ,~lZh " ~lZha# ~lZh% ,~lZhÖ% ~lZh“' ~lZh') ,~lZhü) ~lZhj, ,~lZh|- ~lZhm1 A _You now have 10 gold pieces.~lZhÀ2 3~lZh¢3 ~lZh„5 ~lZhó6 ,~lZhf7 ~lZhá8 ~lZhþ9 ,~lZh; ~lZhX< ~lZh~= ,~lZhI> ~lZhI@ ~lZhÅA ,~lZhÅB ~lZh‡D ~lZhïE ,~lZhäF ~lZhnH ~lZh3J ,~lZh2K ~lZh O <  You see here a +0 mace.~lZhÄP ~lZhDQ  _~lZh`R ~lZhyT ~lZh:V ~lZhyV ~lZh‰W ~lZhdY ~lZh [ ,~lZhS\ ~lZhë] ~lZhÅ_ ,~lZh²` ~lZh…b ~lZhNd ,~lZhWe ~lZhæf ~lZh]i ,~lZh£j ~lZh¡m ~lZhåo ,~lZhq ~lZh r ~lZh{ ~lZhq| ~lZh} ,~lZhˆ} ~lZhÖ€ ~lZhÊ ,~lZh6‚ ~lZh‰ƒ ~lZhŸ„ ,~lZh÷„ ~lZhC† ~lZh‡ ,~lZhˇ ~lZhψ ~lZh¶‰ ,~lZh#Š ~lZhU‹ ~lZh?Œ ,~lZhëŒ ~lZh¨ ~lZhn ,~lZh‘ ~lZh?’ ~lZhy“ B~lZhÆ” ~lZhà• ,~lZhŠ– ~lZhë— ~lZh-™ ,~lZhÞ™ ~lZhW› ~lZh–œ ,~lZhˆ ~lZh¡ž ~lZh•Ÿ ,~lZho  ~lZh"¢ B~lZhÁ£ ,~lZhž¤ ~lZh¥ ,~lZhT¦ ~lZh-§ ,~lZh´§ ~lZh–© ~lZhL¬ ,~lZhÖ¬ ~lZh²° X~lZhN² ~lZh•³ ,~lZhT´ ~lZhV¶ ~lZhÞ· ,~lZh¹ ~lZh¦º ~lZh]¼ ,~lZh;½ ~lZh%À ,~lZh¿À ~lZhà ‚ _e - 4 scrolls labelled NEFFIH DOIRUF PAE (gained 1)~lZh Å 3~lZhíÅ ~lZhÈ ~lZhÉ ,~lZhÚÐ ~lZhÆÒ ~lZh–Ô ,~lZh+Õ ~lZhÀÖ ~lZh=Ø ,~lZh­Ø ~lZh.Ú ~lZhÐÛ ,~lZhÜÜ ~lZhçÞ ~lZhã ,~lZh=ä ~lZhlå ~lZhíæ ~lZh"ç ~lZh”ç ~lZhRë B~lZhûò ë  #.##.# # #.# # #.# #####.# ......# ##### ####### #...####.  #........  ##########@..# ~lZh ô ¾313.0 (62.0) #...........##  #.##########~lZh¤ô ž #.# #.# #######.# ........# ######### _You now have 25 gold pieces (gained 15).~lZh> ž _Key pressed, stopping explore.~lZhä ~lZhÎ( H _No target in view!~lZhO†  _# # #...## ..... ?r.. .b. #  ..  ##### .# ##...####.#  #......@.# ##########...###### #...........## #.########### #.#.# b   bat (asleep) #.# r   rat (asleep) ..# ### 8.0 (5.0)  A bat and a rat come into view.~lZhÕŒ .rbbr9.0 (6~lZhñ“ ~lZhŠ– g _Found a scroll labelled INENAI SIUGOIT.~lZh˜é 7  You slash the bat!~lZh¤ê ~lZhòñ Í.r†r   r~lZh‡õ >9=20.4 (1.4~lZhdú ~lZhÞü G _You kill the bat!lZhì¿#...## #..... #?... #... #.r # ##### .# # #...####†# #......@.##...######...##lZh#¦U#...## ..... ?... ... .r ##### .# #...####†# #......@.##...######...##lZh§$lZh‹¬4lZh²lZhÖ´Z _A rat is nearby!lZh€Ç½ #.##  ##...## #.. #? #... #.r lZhFÈ+ ##### #.# #...####@#  #........# ########...###### ........... .########### .# .## .#lZhûÉlZhaÐJ.rlZh%Ñ;-10 _lZh#×lZhaÚp _You see here a bat corpse.lZhT·Ç #.##  ##...##  #.....  #?...  #... #.. lZh¸ß##### #r# #@# #........#...######lZhwOJ #.##  ##...##  #.....  #?...  #... #.. ##### #r# #@# #........#...######lZh–UN-lZh:[lZh°]Z _A rat is nearby!lZh¾m5  You hit the rat.lZh“t1.lZhtw>82=2.8 (1.4lZh=|lZh~G _You kill the rat!lZhˆIlZh ŠlZhŒ,lZh‘XlZh{‘lZhé’lZh”,lZh•lZh*—lZhH˜,lZh™lZh‚œ,lZhíœlZhÓŸ _f - 2 scrolls labelled INENAI SIUGOIT (gained 1)lZh¡3lZh·¡lZh_£lZh¹¤,lZh3¥lZh¼¦lZh¨,lZhŸ¨lZhªlZh:«,lZhå«lZhñ­lZhû®,lZh¯lZh2±lZh)²,lZh±²lZhü³lZh2µ,lZhɵlZh··lZhý¸,lZh޹lZh;»lZhC¼,lZhܼlZhe¾lZh¿BlZhÚÄlZhhÅ,lZhïÅlZh«ÇlZhÓÈ,lZh‘ÉlZh|ËlZhÚÌ,lZhRÍlZhÐÎlZhÐ,lZhŸÐlZhÒlZh?Ó,lZhÏÓlZhkÕlZheÖ,lZhôÖlZhØlZhQÙ,lZhÚlZheÛlZhwÜ,lZhÝlZhŒÞlZhÍß,lZh¤àlZhâlZhpãlZhµãlZhCälZhælZhÏæ,lZheçlZhŒèlZh êlZhbêlZhçêlZhìlZhÒí,lZhjîlZh…ïlZhëð,lZhƒñlZh¦òlZhÁó,lZhgôlZhÂõlZh ÷,lZh]÷lZhÐølZhôù,lZhŒúlZh¢ûlZhü,lZh(ýlZh-ÿlZh,lZh·lZhŠlZh,lZhilZhŸlZhD,lZh¸lZh<lZh:,lZh“lZhð lZhè ,lZhv lZh lZhð lZhlZhnlZh¨lZh©lZhÖlZh;lZhYlZhm,lZhÅlZhælZh›lZhÙlZhJlZhƒlZh lZhYlZh"lZh%lZh',lZhŠlZhÃlZhF,lZhlZhAlZh= ,lZh“ lZhŸ!lZh}"lZhÓ"lZh#lZh+$lZh_%,lZh&lZh"'lZh±'lZhä'lZh(lZh½)lZhº*,lZh6+lZh ,lZhâ,,lZhC-lZhê.lZhÏ/lZh#0lZhb0lZhÝ1lZhþ2,lZha3lZhv4lZhb5,lZhì5lZhÜ6lZhÙ7lZhD8lZh¡8lZha<lZh =,lZh‡=lZhM?lZhÏ@BlZheBlZh-EBlZh¬ElZhªF,lZhKGlZhIlZhKBlZhQ®... ### #.# ..# #.# #.# #.# #.# #.#.# #.###.##.# lZhYR“#.##...#######.# .......)†......######## ####.††##.......@.....#######-82.8 (60.0) # #####.######.......#.###.......## #######.# .##.#'##........##### #.# ..'##.##............## #.###...###........##.######.# #lZhšR##.....###.##....##.....##.# '........##.###...##.###.##.#### ###.....###.# ##.....# #.##....#lZhóR8-lZhÝXlZh$[T _Key pressed, stopping explore.lZh”ylZh$zlZh€~lZhu€H _No target in view!lZh;¤3lZhì¤lZhl¨lZhò©lZh¡®P _lZh °,lZh(±lZhG³lZhд,lZhÓµlZhºlZh¼,lZh*½lZhF¿lZhüÀ,lZh.ÂlZhEÄlZh±Å,lZhÆlZh„ÉlZhÊ,lZh]ÏnlZh2ÑlZh(ÕBlZhVÖlZhØ,lZhÒØlZhÒÚlZh$Ü,lZh ÝlZhÞÞlZhWà,lZh&álZh ãlZhŒä,lZhˆålZh2çlZh¤è,lZh}élZhAëlZh?í,lZh§ðlZh òlZhoólZhólZhJôlZhÝõlZhY÷,lZh<ølZhçùlZhµû,lZh…ülZh þlZh ÿ,lZhzlZh:lZhn,lZh_lZhlZhv,lZhQ lZhÑ lZhw ,lZh- lZhZlZhY,lZhðlZh¤lZhò,lZhÝlZh[lZhy,lZhlZhmlZhlZhµlZh@lZh¬lZhÝ,lZhŠlZh´lZhÓ ,lZhw!lZhÏ#lZhÒ$,lZhw%lZh'lZh$0nlZhoCälZhzFlZh4HlZhÙHlZhÊIlZh‹LlZh‹RBlZh)SlZh[T,lZhÛTlZhVlZhW,lZhÊWlZh¶YlZhÖ_ ................# #.# ######..#######.# #.# ##.# #.# #.# ##.# #.###.## #..# ###.##...## #..# #........)÷ lZh `n#..# #.####.††## #[##..#####'# #####. #...@....##.####.###.422.8 (4 ####.#####...##.#'##. lZh’`Ñ#.# #..<..'##.##. #.. ##...###...## ### ##'###.....# #.'........  #+###.....#  ##...##  ##.### lZh=elZhze,3.8 (41lZh™jlZhÕl) _Found a scale mail.lZhýî4lZhoölZh[ùH _No target in view!lZh¦­ 3lZh²® lZhú° lZhƲ lZhü¶ f _lZhZ· lZhÇ· lZh ¹ lZhÛº ,lZh’» lZhJ½ lZh”¾ lZhϾ lZhpÀ lZhöÁ lZh‰Ã ,lZhÄ lZhøÆ ,lZhºÇ lZhkÊ M _You now have 35 gold pieces (gained 10).lZh¸Ë 3lZhÉÌ lZhÎ lZhXÏ ,lZh÷Ï lZh-Ñ lZhÍÒ ,lZh{Ó lZh Ô lZh,Ö lZhQÖ lZh× lZh‚Ø lZhlÛ lZh°Û lZh”Ý lZhèÞ lZh¿à ,lZhjá lZhä lZh æ ,lZhÓæ lZhrì B  You see here a +0 scale mail.lZhèí lZhYî  _lZhCï lZhõð lZh‚ò ,lZhjó lZhXõ lZhÆö ,lZhé÷ lZhÑù lZhûú ,lZhžû lZhý lZhAþ ,lZh\ÿ lZh O ###### ###.....############....................#.#####.........# #######..#######.# ############.# #.# #.......@.###.# #.###########.##..# ###. #.##..# #..... #.##..# #.####.lZh. z #[##..#####'# ##........##.########.#####...###.####..<..'#....##...###.lZhH Y41.8 (182.8 (19lZh: lZhô T _i - an orange potionlZhÅ" lZhD# lZh£' lZhË) H _No target in view!lZhGq 3lZhr lZh s lZhÄt lZh?u $ _lZh^y „lZhjz ,lZhN{ lZh} lZhŠ~ ,lZhC lZh€ lZhà€ ,lZhc lZhc‚ lZh…ƒ lZh±ƒ lZh5… lZhø… lZh܆ ,lZhs‡ lZh lZhX ,lZh1 lZh4’ lZhž™ 7 ######### ...........### ......=. .#>.....###############.#  #.........###.# 50.8 (8.0)lZhSš ø #.#############.##..#  #.##..#  #.##..# #[##.. #...... ####.## #.# #...lZh±ž lZhŸ +1.8 (9lZhí¢ lZh›¥ ; _Found a stone staircase leading down.lZh=o4lZhftlZh°vH _No target in view!€lZh’‰3€lZhtŠ€lZh÷€lZhc”™  ## ## #.####. J...=.. ######...>.....#.# #...@...........###.# #.#.##..#€lZh•Ù #.##..#  #.##..# #[##.. #J   endoplasm (asleep) ####.## #.## #...€lZh*™u 0  An endoplasm comes into view.€lZhrŸ?.JJ€lZhèŸ+2.8 (1€lZhƒ¥€lZh„§^ _The endoplasm quivers.€lZhÜà  # ##### #.####... #....=... ######...J.....#. #..@..###. #.#.##..# #.##.. #.##.. #[##.. # ####. #. #€lZh¶€lZh®h>J3€lZhÑ€lZh{€lZh ~ # #####  ##.####...  #....=...  ..>J....####### #..@....... #.######### #  #[€lZhK«( # #####  ##.####...  #....=...  ..>J....####### #..@....... #.######### #  #[€lZh5¯€lZh˜¯€lZh³€lZhp´a _An endoplasm is nearby!€lZh§ÝV  # #######  ##.####..... .#....=.... ######>..>J....# #.### #.#.## #. #.###. #.##.. #[###. #.. ####.#. #. #€lZhä߀lZh“æI.J.4€lZhNì€lZh’î; _Found a stone staircase leading down.€lZhôAÌ # #######  ##.####.....  .#....=....  >..>.J...###### #.@....... #.######## #.  #.  .. #[ #.  ..  #.€lZh†× # #######  ##.####.....  .#....=....  >..>.J...###### #.@....... #.######## #.  #.  .. #[ #.  ..  #.€lZhÞ4€lZhIä€lZhÉæa _An endoplasm is nearby!€lZhBö‹  ## #######  ##.####...... #.#....=..... #######>..>.J... #. #.#.## #.# #.## #.# #.## ..#€lZháü– #[## #.# # ... #### #.. # #€lZh£´=5 _The endoplasm completely misses you.€lZh{ ü ## #######  ##.####......  #.#....=.....  #>..>.J...##### #@....... €lZhX Ð#.####### #.#  #.#  ..# #[ #.#  ...  #..€lZh[¡ €lZh‡¥  ## #######  ##.####......  #.#....=.....  #>..>.J...#####€lZh¨ ‰ #@....... #.####### #.#  #.#  ..# #[ #.#  ...  #..€lZh­µ 4€lZh¸ €lZhM» a _An endoplasm is nearby!€lZhßÏ =  You slash the endoplasm!€lZh6× i.€lZhâÚ 597.2 (1.4€lZhõá €lZhBä M _You kill the endoplasm!€lZh»— 3€lZh™ €lZh†œ €lZhé¡ X€lZh­§ B€lZhyª n ###### ## ####### ...... ##.####...... ......€lZh)« ™#.#.... ####-#>..>.....##.##.##..............# #.#############.###.##.##...€lZhL° -9.2 (2.0€lZh©° F-60.2 (3€lZh ´ €lZh¹ 8 _j - a ring of protection from cold€lZh3 4€lZhí €lZh " H _No target in view!€lZh¨ñI€lZhdó€lZh¾ô€lZhsøP _€lZh%ù,€lZhÁù€lZhÓýX€lZhKþ€lZh³ÿ,€lZh»€lZh‰€lZh¿,€lZhH€lZhV€lZh}€lZhµ€lZh€lZh™€lZhÛ ,€lZhj €lZhè R  There is a stone staircase leading down here.€lZhv€lZhã _€lZh-€lZhL€lZh?€lZh€lZhN€lZh€lZh-,€lZhµ€lZh"€lZhF,€lZh¶€lZh'€lZh€lZho€lZh¬€lZh&€lZh€lZh]€lZh˜€lZh) €lZhú ,€lZh…!€lZhw#€lZh$€lZhm$,€lZhÖ%€lZh¹&€lZhò&€lZhT'€lZhƒ(€lZhI)€lZh€)€lZh±)€lZhª*€lZh±+€lZhâ+€lZh2,€lZh,.€lZh'/,€lZh¢/€lZhq1€lZh‘2€lZhÂ2€lZh3€lZhU4€lZhè4,€lZhS5€lZhw6€lZh]7€lZh7€lZhì7€lZhi9€lZhp:,€lZh;€lZhD<€lZh–=,€lZh,>€lZh´?€lZhA,€lZhµAlZhÓlZh,lZh»lZhlZhY,lZhlZhdlZhz,lZh lZhE lZhw ,lZh& lZhblZhBlZh@lZhi,lZhþlZh¿lZhÖ,lZhslZhØlZhÛ,lZhrlZhålZh ,lZh®lZhm lZhm!lZh¡!lZhþ!lZhH#lZhI$lZhy$lZhÔ$lZh¡&lZhª',lZh&(lZh5*lZhµ+,lZhÒ,lZh‰.lZh'0BlZhÇ1lZhl3,lZh 4lZh5lZhÖ6,lZhl7lZhÒ8lZh1:,lZh¬:lZh@<lZhi=,lZh>lZh…@lZhGâ# #>..>.....###############.# ###.##.##...............###.# ....##.##.#############.##..# # #.####.##.##.##..# # #.###...#.##.##..# # #.##.#.#..##[##.. #.#..#.##.########## #........## lZhHk#.#................# ####.##### #.#..#.##.......@..# #.####.. #.##.#.#.########..# #....##. #.##....## ..# #######.#.## ..# #.#.# ..# #.#.# ..# l   frilled lizard (asleep)..#.# .l##.# ..##..lZhSK1503.2 (43.0)lZhÿP`ll.lZhOQlZhrQ%4.2 (44lZhŸVlZhÙX lZhYS_A frilled lizard comes into view.lZhR¯ø#.##.##...............###.# ...##.##.#############.##..# ## .####.##.# #.##..# #. .###...#.# #.##..# #. .##.#.#..# #[##..#####' .#..#.##.########## #........##. .#................# ####.#####.. .#..#.### #.####..< .##.#.#.########@.# #.... .##....## #..# ########' lZhA°= #.#.## #..# #.#.#.# #..# #+#.#.# #l.#..#.# #..#  #.# #..##.. ...#### #lZh¼±lZh§º:l.lZh»15.2 (1.0)lZhVÀlZhøÁlZh=Z       #[########## .........# .........# <#@.#  #..#   #..#  #.#.# #l.#  #.#.# #..#  ..#.# #..# lZh[e #.# #..#  #.. ...#  ###lZhMñ       #[########## .........# .........# <#@.#  #..#   #..#  #.#.# #l.#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ###lZh+ø4lZh¯þlZh$e _A frilled lizard is nearby!lZh¾5..#############.##..# ## .## .....#.#.[##..#####'..#.##.########## #........##.lZh•â..............# ####.#####.#.##....... ..<#.#.#.########...##.....## #######'  #.#.##  #. l+..#. ..##### lZhlZh²:l.lZhÁ-6 _lZhÐlZh !lZhŸß      #[###### ....# ...# <#..#  #@.#  lZhÙŸ #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ### ##.# lZhý5c      #[###### ....# ...# <#..#  #@.#   #l.#  #.#.# #..#  #.#.# #..# lZhP7æ ..#.# #..#  #.# #..#  #.. ...#  ### ##.# lZhe<lZhÜ<lZhçAlZhæCe _A frilled lizard is nearby!lZhUK=7.7 (1.5lZhn[lZhˆ]  _You barely miss the frilled lizard. The frilled lizard closely misses you.lZh¼€°      #[###### ....# ...# <#..# lZheß #@.#   #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..# lZh›d #.. ...#  ### ##.# lZhJ û      #[###### ....# ...# <#..#  #@.#  lZh% N #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ### ##.# lZh! 4lZhg( lZhü(  lZh€) W_A frilled lizard is nearby!lZh¥< ž  You hit the frilled lizard but do no damage.The frilled lizard barely misses you.lZh’= (9.2lZh/B lZhTD F _The frilled lizard bites you but does no damage.lZhµ       #[###### ....# ...# <#..#  #@.#   #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..# lZhq d #.. ...#  ### ##.# lZh%ª –      #[###### ....# ...# <#..# lZh« ³ #@.#   #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ### ##.# lZhS± lZhû± lZhè· lZhº e _A frilled lizard is nearby!lZhë! a  You miss the frilled lizard.lZh¾" .10.6 (1.4lZh†' lZhÀ) F _The frilled lizard bites you but does no damage.lZhÝ\ ó      #[###### ....# ...# <#..#  #@.#   #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ### ##.# lZh?ñI      #[###### ....# ...# <#..#  #@.#   #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ### ##.# lZh÷4lZhÊülZhÿe _A frilled lizard is nearby!lZhM¡  You closely miss the frilled lizard.The frilled lizard bites you but does no damage.lZh1(2.0lZh/lZhŠ[ _The frilled lizard barely misses you.‚lZh`Kó      #[###### ....# ...# <#..#  #@.#   #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ### ##.# ‚lZh†âI      #[###### ....# ...# <#..#  #@.#   #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ### ##.# ‚lZhÿè4‚lZh)î‚lZhËðe _A frilled lizard is nearby!‚lZhð‚lZhp-3.5 (1.5‚lZh‘‚lZhâ   _You barely miss the frilled lizard. The frilled lizard closely misses you.‚lZhGwi  You closely miss the frilled lizard.‚lZhÕw-4.9 (1.4‚lZh§}‚lZh#€F _The frilled lizard bites you but does no damage.‚lZhNäó      #[###### ....# ...# <#..#  #@.#   #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ### ##.# ‚lZhûxI      #[###### ....# ...# <#..#  #@.#   #l.#  #.#.# #..#  #.#.# #..#  ..#.# #..#  #.# #..#  #.. ...#  ### ##.# ‚lZh04‚lZhᆂlZh³ˆe _A frilled lizard is nearby!‚lZhW˜B  You slash the frilled lizard!‚lZh´žF†‚lZh?¡1936.3‚lZhõ¥‚lZh¨R _You kill the frilled lizard!‚lZhpÅ 3‚lZh§Æ ‚lZh$É ‚lZhèÊ ‚lZh-Ë ‚lZh”Î ‚lZh"Ï j  You see here a frilled lizard corpse.‚lZhÑ ‚lZh+Ò  _‚lZhJÓ ‚lZhÓ ‚lZhÕÔ ‚lZhÕ ‚lZhvÕ ‚lZh5× ‚lZhTØ ‚lZhµØ ‚lZhÙ ‚lZhyÚ ‚lZh`Û ,‚lZhåÛ ‚lZhÝ ‚lZhÞ ‚lZhaÞ ‚lZhèÞ ‚lZh¡à ‚lZhÏá ,‚lZh5â ‚lZhÚã ‚lZhùä ,‚lZhœå ‚lZhÜæ ‚lZhØç ,‚lZhnè ‚lZh•é ‚lZh¤ê ,‚lZhAë ‚lZh½ì ‚lZh™í ,‚lZhïí ‚lZhÙî ‚lZhUï ,‚lZhÆï ‚lZh'ð ‚lZh²ð ,‚lZhõð ‚lZh³ñ ‚lZh+ò ,‚lZhvò ‚lZhó ‚lZh§ó ,‚lZhïó ‚lZhõ ‚lZh“õ ,‚lZhÙõ ‚lZh ö ‚lZh(÷ ,‚lZht÷ ‚lZh.ø ‚lZh®ø ‚lZhÕø ‚lZhù ‚lZh¢ù ‚lZhú ‚lZhGú ‚lZhxú ‚lZh˜û ‚lZhúü ,‚lZh…ý ‚lZh ÿ ‚lZh` ‚lZh ‚lZh ‚lZh ‚lZh¸ ,‚lZh^ ‚lZhŒ ‚lZh’ ‚lZhà ‚lZh+ ‚lZhm ‚lZhÚ ,‚lZhÐ ‚lZh8 ‚lZhs ‚lZh® ‚lZhE ‚lZha ‚lZho ,‚lZhé ‚lZh2 ‚lZh" ‚lZhM ‚lZhª ‚lZhÆ ‚lZh© ‚lZhÒ ‚lZh ‚lZhš ‚lZh ‚lZhÐ ‚lZh ‚lZh ‚lZh˜ ‚lZhÉ ‚lZh ‚lZhb ‚lZh^ ‚lZh ‚lZhÝ ‚lZh" ‚lZhÿ" ‚lZhV# ‚lZh˜# ‚lZh¹$ ‚lZh€% ‚lZhÀ% ‚lZhø% ‚lZh”' ‚lZhY( ‚lZhš( ‚lZhÑ( ‚lZhø* ‚lZhš1 p  #.##########..  #.(#.............#  #..####.....####.#  #..# #..#### #.# ‚lZh3 Ò #..# #..# #.#  #..####..# #.#  #........# #.#  #.#####..##### #.#  # #............#-50.3 (34.0)  .# #.#..#########  .###.#.....   .....#..###.#  ######..#   #..#   #..#   ..#‚lZh`3 ,‚lZhÎ8 \-1.3 (35‚lZhñ@ ‚lZh]C - _Found 5 poisoned darts.‚lZh6’ 4‚lZhý— ‚lZh‡š H _No target in view!‚lZhpË 3‚lZhrÌ ‚lZhgÏ ‚lZhSÑ ‚lZh·Ö f _‚lZhl× ‚lZhÒ× ‚lZhuÙ ‚lZh Û ‚lZh[Û ‚lZhóÛ ‚lZh¡Ý ‚lZhHß ,‚lZh*à ‚lZh­á ‚lZhã ‚lZhgã ‚lZhýã ‚lZh˜å ‚lZh÷æ ,‚lZhÓç ‚lZh'é ‚lZh›ê ‚lZhçê ‚lZh€ë ‚lZhàí ‚lZheï ,‚lZhTð ‚lZhæñ ‚lZhšó ‚lZhãó ‚lZhvô ‚lZhÈõ ‚lZh÷ ‚lZh[÷ ‚lZhâ÷ ‚lZhíù ‚lZh<û ‚lZh€û ‚lZhü ‚lZh= ‚lZhb ,‚lZh ‚lZhÝ ‚lZhN ,‚lZh ‚lZhÔ ‚lZh# ,‚lZhÿ ‚lZh¿ C  You see here 5 poisoned darts.‚lZhR ‚lZh¶  _‚lZhŒ ‚lZhi ‚lZh  ‚lZh~ ‚lZh$ ‚lZh ‚lZhs ,‚lZh< ,‚lZhœ ,‚lZh^ ‚lZh ‚lZh” ‚lZhà ‚lZhw! ‚lZh|# ‚lZhÂ$ ,‚lZh% ‚lZhè& ‚lZhð' ,‚lZhº( ‚lZh#* ‚lZhÈ+ ,‚lZhŠ, ‚lZh(. ‚lZh‰/ ,‚lZh1 ‚lZh’2 ‚lZhª5 X‚lZh7 ,‚lZh›7 ‚lZhõ8 ‚lZh : ,‚lZh¦: ‚lZhf? „‚lZhÄ? ‚lZhÿ? ‚lZhA ‚lZh†B ‚lZhÃB ‚lZhC ‚lZh˜D ‚lZhˆF B‚lZhïH ‚lZhèI ,‚lZhKJ ‚lZh¢K ‚lZh¼L ‚lZhM ‚lZh=M ‚lZhÆN ‚lZhV  #........# #.##  #.#####..#######.##..........  #.# #............##.########  #.# #.#..##########.#  #.###.#......# #  #.....#..###.# #.# ######  #######..# #.# #.# #...... #..# #.# #.# #.#### #..# #@# #.# #.#  #..# #.# #.###.##  #..# #.# #.##...#### #.. #.# #....#).... ...#######.###.### ..........#####... S‚lZhûW Q   ball python (constriction, asleep) ...#######.##..... .S##########.#.###. ............#.‚lZhäZ } 83.3 (32  A ball python comes into view.‚lZhb •S)S.4.3 (33‚lZhwf ‚lZh#o 5 _The ball python hisses angrily.‚lZhº’D.#####..#######.##...........# #............##.#########.# #.#..##########.# ##.#......# ....#..###.############..# #....... .#####. ##.##...### ...#).... ...#######.###.###.......#####....S..#######.##....####.#.###.## ............#########.#‚lZh-•,‚lZhèš:S.‚lZh…›15.3 (1.0)‚lZhº ‚lZhv¢ƒlZhîmÜ  #.#  #.# ###  ..# #.#  #.# #.#   #.# #.#  #..# #.# #.#  #..# #.# #.# #.#  #..# #@#   #..# #.#  #.. #.# ) .S. ... ....# ..### .## ƒlZh &  #.#  #.# ###  ..# #.#  #.# #.#   #.# #.#  #..# #.# #.#  #..# #.# #.# #.#  #..# #@#   #..# #.#  #.. #.# ) .S.ƒlZhi° ... ....# ..### .## ƒlZh— 4ƒlZhuƒlZhpb _A ball python is nearby!ƒlZhº / #............##.##########..##########.# ##.#......# ....#..###############..# ...... ##### ##.##...### ...#).... .S.#######.###.###...........#####........#######.##......###.#.###...## ............#... #########.# #....ƒlZhæ!ƒlZhE':S.ƒlZhØ'-6 _ƒlZhC,ƒlZh-ƒlZh¥ƒò #.#  #.# ###  ..# #.#  #.# #.#   #.# #.#  #..# #.# #.#  #..# #.# #.# #.#  #..# #.#   #..# #@#  #.. #S# ) ... ..... .....## ....### ...##  #... ƒlZhªÕ #.#  #.# ###  ..# #.#  #.# #.#   #.# #.#  #..# #.# #.#  #..# #.# #.# #.#  #..# #.#   #..# #@#  #.. #S# ) ... ..... .....## ....### ...##  #... ƒlZh« ƒlZh¾ƒlZh8ƒlZh#ƒlZhk%b _A ball python is nearby!ƒlZh38¤A ball python is nearby! _A ball python is nearby!  You closely miss the ball python.  bites you but does no damage.  The ball python grabs you. The ball python constricts you.  The ball python bites you but does no damage.ƒlZh 9†-1 =7.8 (1.5Constr ƒlZhd=ƒlZhÅ?_ _The ball python constricts you.ƒlZhnÅò #.#  #.# ###  ..# #.#  #.# #.#   #.# #.#  #..# #.# #.#  #..# #.# #.# #.#  #..# #.#   #..# #@#  #.. #S# ) ... ..... .....## ....### ...##  #... ƒlZhÞ[d #.#  #.# ###  ..# #.#  #.# #.#   #.# #.#  #..# #.# #.#  #..# #.# #.# #.#  ƒlZh]|#..# #.#   #..# #@#  #.. #S# ) ... ..... .....## ....### ...##  #... ƒlZhüb3ƒlZhEhƒlZh¶jb _A ball python is nearby!ƒlZh6}n  You hit the ball python but do no damage.ƒlZhþ},9.2 (1.4ƒlZhÀ‚ƒlZhù„ƒ _You block the ball python's attack. The ball python constricts you.ƒlZh¤’ #.#  #.# ###  ..# #.#  #.# #.#   #.# #.#  #..# #.# #.#  #..# #.# #.# #.#  #..# #.#   #..# #@#  #.. #S# ) ... ..... .....##ƒlZhY¥` ....### ...##  #... ƒlZh¼; à #.#  #.# ###  ..# #.#  #.# #.#   #.# #.#  #..# #.# #.#  #..# #.# #.# #.#  #..# #.#   #..# #@#  #.. #S# ) ... ..... .....## ....### ...##  #... ƒlZhA ƒlZhÏB ƒlZhqF ƒlZh7H b _A ball python is nearby!ƒlZhÃ\ =  You hit the ball python.ƒlZhdc h†ƒlZhÿe E 8 690.6ƒlZh[j ƒlZh©l O _You kill the ball python!ƒlZhŽ• 3ƒlZh€– ƒlZhƒ˜ ƒlZhê™ ƒlZh"Ÿ “  You see here a ball python corpse.ƒlZh“²  _ƒlZhõ³ BƒlZh‹µ ƒlZh¢¶ ,ƒlZhY· ƒlZhи ƒlZhCº ,ƒlZh’º ƒlZhc» ƒlZh¼ ,ƒlZhW¼ ƒlZhZ¾ ƒlZh=¿ ,ƒlZhú¿ ƒlZh›Á ƒlZh• ,ƒlZhà ƒlZh5Ä ƒlZhÅ ,ƒlZhŠÅ ƒlZhþÆ ƒlZhWÈ BƒlZh É ƒlZhÉÉ ƒlZhÊ ƒlZh[Ê ƒlZh:Ë ƒlZhôË ƒlZh@Ì ƒlZh€Ì ƒlZhüÍ ƒlZh§Î ,ƒlZhÏ ƒlZhEÐ ƒlZhãÐ ,ƒlZhLÑ ƒlZhÂÒ ƒlZhÓ ,ƒlZh8Ô ƒlZhÕ ƒlZhÙÕ ,ƒlZhNÖ ƒlZhp× ƒlZh&Ø ,ƒlZh¦Ø ƒlZhªÙ ƒlZhEÚ ƒlZh„Ú ƒlZhÊÚ ƒlZh•Û ƒlZh~Ü ƒlZhæÜ ,ƒlZh å ƒlZhªå ,ƒlZhðå ƒlZhê ƒlZhÝê ,ƒlZhvë ƒlZhýî ƒlZhõï ,ƒlZhkð ƒlZhFô ƒlZhíô ,ƒlZh;õ ƒlZh)ù ƒlZhæù ƒlZh/ú ƒlZhÃú ƒlZhý ƒlZhÇý ,ƒlZhþ ƒlZhÖÿ ƒlZhF ,ƒlZhŽ ƒlZh2 ƒlZh‹ ,ƒlZhë ƒlZhŒ ƒlZha ƒlZh¬ ƒlZh ƒlZh ƒlZhA ,ƒlZh; ƒlZhÕ ƒlZh ,ƒlZhB ƒlZhv ƒlZh@ ,ƒlZh± ƒlZhk ƒlZh ,ƒlZhp ƒlZh™ ƒlZh’ ,ƒlZhý ƒlZhÄ! ƒlZhû" ,ƒlZh#$ ƒlZhÝ% ƒlZhÓ& ,ƒlZh˜' ƒlZh´) ƒlZhX+ ƒlZhð+ ƒlZh~, ƒlZh‚/ ƒlZhé0 ,ƒlZh2 ƒlZhÛ4 ƒlZh„6 ,ƒlZh 7 ƒlZhW: ƒlZh°; ,ƒlZhÐ< ƒlZhT? ƒlZh©@ ,ƒlZh¤A ƒlZhPC ƒlZh1D ,ƒlZhÌD ƒlZh»F ƒlZhKH ,ƒlZhŠI ƒlZhL ƒlZhçM ,ƒlZh£N ƒlZhÞP ƒlZhÒR ,ƒlZhU ƒlZhV ƒlZhW ,ƒlZhX ƒlZhA] Z#.############## ###... ƒlZh˜] Ä###.##...........# #..# #. ....##.#########.# #. ######.# .# #.. # #.# .# ### ƒlZhÞ] ®# #.# #######.######..# # #.# #...............# # #.# #.#####.######.## # #.# #.#  -640.6 (50.0) ƒlZh$^ ># #.###.## #.# # #.##...####.# #.# ƒlZh«_ &## #....#).....# #.# .#######.###.###### #.# ........#####...).# #.# .#######.##.....#.#####.# #########.#.###.#.......# ..............#.#########-ƒlZh#e ƒlZhÁf T _Key pressed, stopping explore.ƒlZh}} ƒlZh^~ ƒlZhLƒ ƒlZhl… H _No target in view!ƒlZhþ3ƒlZh¤4ƒlZh«5ƒlZh¢:ƒlZh§<ƒlZh@: _ƒlZhÛ@ƒlZh«BƒlZhäBƒlZhDƒlZhFƒlZhyH,ƒlZh×jDƒlZhçn„ƒlZhp,ƒlZhIxšƒlZh%‚ƒlZhAƒ,ƒlZhB„ƒlZh‡ˆƒlZhŠ,ƒlZhꊃlZh¾ŽƒlZhX,ƒlZhF‘ƒlZh?˜€  Things that are here:  a +0 dagger; a kobold skeletonƒlZhsšƒlZhçš _ƒlZhû›ƒlZh¢ŸƒlZhe¡,ƒlZh%¢ƒlZhŒ¥ƒlZhs¦ƒlZh¼¦ƒlZhü¦ƒlZh¬a  You see here a bat skeleton.ƒlZhâ­ƒlZh:® _ƒlZh`¯ƒlZhÙ²ƒlZh+´,ƒlZhPµƒlZh€¸ƒlZhï¹,ƒlZh꺃lZh¾ƒlZhÇÀ,ƒlZh'ƒlZh ŃlZhÕÆƒlZhǃlZhȃlZh9˃lZh’Í,ƒlZhï΃lZhýуlZhÀÓ,ƒlZhËÔƒlZhß׃lZhkÙ,ƒlZh—ÚƒlZhà݃lZh†ß,ƒlZhšàƒlZhÚãƒlZhlå,ƒlZh­æƒlZhoéƒlZhêêƒlZh6ëƒlZh.ìƒlZh×îƒlZhÞï,ƒlZhðƒlZh¾óƒlZhiõ,ƒlZhöƒlZh5úƒlZhbû,ƒlZh·üƒlZhiÿƒlZhG,ƒlZh*ƒlZh@ƒlZh,ƒlZh( ƒlZh^ ƒlZh,ƒlZh8ƒlZhƒlZhì,ƒlZhƒlZhoƒlZh,ƒlZh>ƒlZh ƒlZhQ",ƒlZh—#ƒlZhú'l  You see here a frilled lizard skeleton.ƒlZhÝ)ƒlZh7* _ƒlZhR+ƒlZh‘1¸  Things that are here:  a +0 dagger; a ball python skeleton; a kobold skeletonƒlZh3ƒlZhu3 _ƒlZh5ƒlZhº6ƒlZhw8,ƒlZhG9ƒlZh%;ƒlZh=,ƒlZhÔ=ƒlZhô?ƒlZhA,„lZhf„lZhª„lZh—,„lZhj„lZh„lZh’,„lZh‘„lZh¬ „lZh: ,„lZh „lZh„lZh$,„lZh¼„lZhÀ„lZh6,„lZhÈ„lZhL@  There is an open door here.„lZh‹„lZh _„lZhˆ„lZh½„lZh ,„lZh„lZh}„lZh¢,„lZhQ„lZhŽ"Z  There is a staircase leading out of the dungeon here.„lZhƒ#„lZhð# _„lZhw$„lZhû%„lZha',„lZhã'„lZhb+@  There is an open door here.„lZhÄ,„lZh…- _„lZh .„lZhš0„lZh2,„lZhJ3„lZhŽ=p  #.##..# #........)÷..... #.##..# #.####.÷÷##....... „lZh'>W#[##..#####'# #####...... #........##.####.###.......# ..# ####.#####...##.#'##........ ..# #.####..<..'##.##........ ..# #....##...###...###...... ..# ########'###.....###.##.. †.# #@'........##.###.„lZhc?à99.6 (59 ..# #'###.....###.# ## ..# ... ##...##...#### ..# ..... ##.#####..... ..# ##...## #+#.# #.###.# ##(## ##.# #.# #.  #.# ###.# #.# #.  #.# #...#....# #.###.  #.# ###.#).#÷###.....  _You open the door.„lZh¼AE _Found 2 stones.„lZh±Æ4„lZh΄lZh»ÐH _No target in view!„lZh‘ö3„lZhE÷„lZh3ù„lZhcû„lZh ÿ: _„lZh¤@  There is an open door here.„lZh³„lZh' _„lZh@„lZh~„lZh? ,„lZh½ „lZh"„lZhÄ,„lZhC„lZhE„lZh ,„lZhÕ„lZh·„lZh,„lZhc„lZhñ7 _You open the door.„lZh© 3„lZhá!„lZhw%@  There is an open door here.„lZh3(„lZhž( _„lZh÷(„lZh,„lZh¬,,„lZhP-„lZh.0@  There is an open door here.„lZh¨1„lZh2 _„lZh 3„lZh5„lZhï5,„lZhˆ6„lZh8„lZhà8,„lZhœ9„lZh„<@  There is an open door here.„lZh8>„lZh›> _„lZhœ?„lZh7B„lZhòC,„lZhæD„lZhìF@  There is an open door here.„lZhÆG„lZh-H _„lZhuH„lZh¹I„lZhJ,„lZh^J„lZh-LZ  There is a staircase leading out of the dungeon here.„lZhÇL„lZhM _„lZhVM„lZh?N„lZhÔN,„lZh.O„lZh#P„lZh~P,„lZhÄP„lZh·R@  There is an open door here.„lZh¼S„lZh)T _„lZh°T„lZhÆV„lZhX,„lZh„X„lZh§Y„lZhhZ,„lZhÊZ„lZhÑ[„lZhM\,„lZhº\„lZh ]„lZh—^,„lZhñ^„lZhæ_„lZhŽ`„lZhµ`„lZh(a„lZh*b„lZhÜb,„lZhXc„lZhd„lZh~d,„lZhÅd„lZh„e„lZhìe,„lZh;f„lZh g„lZhqg,„lZhÚg„lZhèh„lZh‘i,„lZh?j„lZh2k„lZhl,„lZh’l„lZhqm„lZhmn,„lZhün„lZhúo„lZhØp,„lZh^q„lZhPr„lZhs„lZh4s„lZhit„lZh†u„lZhËv,„lZhbw„lZhªx„lZhGy,„lZh+z„lZh•‰ò #######  ###.....##### ###########.......  #########...........#.#######.# ###.............@...........# #.#735.6 (36..........######..#######.# #...###############.# #.# #. #...............###.# #.###.# „lZh8Š##.#############.##..# ###.##.. ##.##..# #.......#.##..# #.####.÷÷ .#[##..#####'# ############# #........##.####.##„lZh„lZhìŽE _Done exploring.„lZhÎ4„lZh^Ó„lZhÖH _No target in view!„lZhôáI„lZhøÏ..........0.0)......'.„lZhþ[ _Done exploring.„lZho–„lZh—„lZh}›„lZh« „lZhó:_No target in view!„lZhá3„lZh™â„lZh¦ó4„lZh÷„lZh8øE _Done exploring.„lZh¢£ „lZhg¦ „lZh¨© „lZhI¬ ½ _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!„lZh¨N „lZh†O „lZh$P „lZhk 4„lZh1p „lZhhr No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.„lZhÊ 4„lZh Ð „lZh6Ò Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!„lZh>Ô „lZhÕ „lZh‰Õ „lZhÎò 4„lZh×ø „lZhû No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.…lZhê4…lZhx‡…lZh|‰Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!…lZhÔ¾I…lZh'Û4…lZh:Ü…lZhlÞNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.…lZh%e4…lZhGj…lZh¿lDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!…lZhÒ3…lZh÷…lZh_54…lZh¬:…lZhæ<No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.…lZhŠ94…lZhÃ?…lZhOBDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!…lZh&ó3…lZhfô…lZhù4…lZhc…lZhNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.…lZh«ú4…lZhõÿ…lZhþ Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!…lZhº× 3…lZh5Ý …lZh3þ 4…lZh …lZh No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.…lZhUæ …lZhç …lZh]í …lZhï Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!…lZhã 3…lZh0Ÿ …lZh…» …lZhk¼ …lZhå …lZhNÅ No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.‡lZhI! ‡lZh # Where to? (? - help)  D - Dungeon ˆlZhNúˆlZh‡ [?25h[?0cˆlZh}OHydeparker the TrooperDemonspawnHealth: 25/25 ========================Magic: 2/2========================#######AC: 6Str: 16###.....##### EV: 8Int: 8###########............ SH: 4Dex: 12#########...........#.#######.# XL:  2 Next: 96% Place: Dungeon:1 ###.............@...........# #.# Noise: ---------  Time: 735.6 (0.0) ˆlZh -............######..#######.# #.# a) +0 war axe ....###############.# #.# #.# Nothing quivered #...............###.# #.###.# #.#############.##..# ###.##... #.##.##..# #........  #.##.##..# #.####.÷÷  ..#ˆlZhyÈ#[##..#####'# ####  #.########## #........##.####.##  _Done exploring. _No target in view! _Done exploring. _No target in view! ˆlZhãˆ_Done exploring.  What level of the Dungeon? (default 1, ? - help) ˆlZhHU[?25l[?1c2ˆlZhaKˆlZh{LˆlZh÷L/ _ˆlZh¿PnˆlZhRBˆlZhðRˆlZhr\ˆlZhI^,ˆlZh)_ˆlZhâdXˆlZhÅhBˆlZh6iˆlZh¢jˆlZh­k,ˆlZhalˆlZh‰mˆlZhcn,ˆlZhÌnˆlZh pˆlZhq,ˆlZh®qˆlZh@sˆlZh,t,ˆlZhÉtˆlZhÙuˆlZh`v,ˆlZhÒvˆlZh«wˆlZh6x,ˆlZh—xˆlZhyˆlZh¥y,ˆlZhûyˆlZhÜzˆlZhb{,ˆlZhØ{ˆlZh}|ˆlZh8},ˆlZh”}ˆlZh6~ˆlZhÁ~,ˆlZhDˆlZh¤ˆlZh€,ˆlZhm€ˆlZhˆlZh¨,ˆlZh+‚ˆlZhʃY  There is a stone staircase leading down here.ˆlZhr„ˆlZhn…ˆlZhÍ…$ _ˆlZh†ˆlZhd¾;2ˆlZh~¿BˆlZhÄt  ######### #55.3 (19.7) #######.# #.#ˆlZhÄF ... ... #...# ##.## #.# _You climb downwards.ˆlZhùĈlZhGȈlZh Ëa _There is a stone staircase leading up here.ˆlZhé‡ ˆlZh¤ˆ 3ˆlZhXŠ ˆlZhë‹ ˆlZh` P _ˆlZh³’ ,ˆlZh›“ ˆlZh&• ˆlZh – ,ˆlZh6— ˆlZhÛ˜ ˆlZhv› ,ˆlZh(ž ˆlZh˜¡ BˆlZhz¢ ˆlZh·¤ ˆlZh ¦ ,ˆlZh·§ ˆlZhHª ˆlZhÏ« ,ˆlZh¬ ˆlZh® ˆlZhâ° ,ˆlZh`± ˆlZhý· t#########.......<########.###.## ###...###### #@........... #.#...########.####.#......#ˆlZhϸ K######## ˆlZh“¼ 263.3 (8.0)ˆlZhêþ +4.3 (9ˆlZhŠ ˆlZh§ $ _k - a +0 cloakˆlZh{M ˆlZhN ˆlZh°Q ˆlZhT H _No target in view!ˆlZh ŸˆlZh«Ÿ3ˆlZh¡ˆlZhÄ£ˆlZhÕ§P _ˆlZhA¨ˆlZh…¨ˆlZhѨˆlZh”©ˆlZhmª,ˆlZh˪ˆlZhg«ˆlZh†¬,ˆlZhò¬ˆlZh¨®ˆlZhA°,ˆlZhʰˆlZh[²ˆlZhгˆlZh1´ˆlZht´ˆlZh…¶ˆlZh’¸,ˆlZh¹ˆlZhuºˆlZh¾ˆlZh_¾ˆlZh⾈lZhDÁˆlZh<Æ,ˆlZh§ÇˆlZhÃʈlZh†Òa#########.......<###########.#[..# ##.##.P.!# ###...#####P P..## #............P ... #.#...#####ß.P..#.#######.##.##..PP...@.......##.#73.PP..#.###........ˆlZh ÓÎPP. #. ##########. ..### ˆlZhvÜ94.3 (1ˆlZhèÜ 0.0) ˆlZh‰âˆlZh å) _Found a chain mail.‰lZh‰i4‰lZhÚo‰lZhr ‰lZhYr:_No target in view!‰lZhF3‰lZh™‰lZhk‰lZhù%{ # .<#‰lZhÝ&Q.### #.#.[..# ##.##.P.!# ###...P.P..### #.P....# #.#....ß.P..#.#.##.##.PP..@........##.#P.PP..#.###.#P.. #.# ##########S... ..##.. ######S   adder (asleep)‰lZhö*,0.0)‰lZh/4‰lZh¨<q..SS‰lZh7=+5.3 (1‰lZhrD‰lZhGY _An adder comes into view.‰lZhs ##. .<#.### #.#.[..# ##.##.P.!# ###...P.P..### #P...P....# #.#...P.ß.P..#.#.##.##P...PP.@..##.#P.PP..#.###.#.PPP..##.# ##########.S.. ..##... #### ####‰lZh~‰lZh‰%w.S6‰lZhB-‰lZh!/‰lZhë   #. <#  ..###   ..[..# ##.##  ...P.!#  PPP.P..###  P...P....#  P.ß.P..#.###### ‰lZhGì" P...PP.@.......  PP.PP..#.###...  .PPP..##.#   ....S. ..# ##... #### ####‰lZhoƒŒ   #. <#  ..###   ..[..# ##.##  ...P.!#  PPP.P..###  P...P....#  P.ß.P..#.######  P...PP.@.......  PP.PP..#.###...  ‰lZhB„œ.PPP..##.#   ....S. ..# ##... #### #### ‰lZhð‹4‰lZhR‘‰lZhd”] _An adder is nearby!‰lZhvªy#. .......<#.### #######.#.[..# ##.##..P.!#####...##PPP.P..### #........P...P....# #.#...##‰lZh«.P.ß.P..#.#######.##.## .P...PP...........##.KPP.PP.@#.###........#..PPP..##.# ##########....S. ..# ###....#### ##### K   kobold (asleep)‰lZh º‚  A kobold comes into view. It is wielding a +0 whip.‰lZh.¼‰lZhn¿7  The kobold shouts!‰lZh:Éh.JKPPP.S.J   endoplasm (wandering)K   kobold‰lZhúÉ/==7‰lZhMωlZh8Ñ] _An endoplasm comes into view.‰lZhB&I #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...PP........  .PP.PP.@#  ‰lZhq'ýJKPPP.S##.#   ....... ..#  ###....####  #####‰lZhɉ #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...PP........  .PP.PP.@#  JKPPP.S##.#   ....... ..#  ###.... #####‰lZhëÃ& ‰lZhmÌ4‰lZhOÔ‰lZh=Ùd _There are monsters nearby!‰lZhï÷Rendoplasm comes into view.There are monsters nearby!The endoplasm quivers.  You hit the adder.  The adder is moderately wounded.  You hit the fungus. The fungus begins to die.‰lZhëýw..JK J‰lZhÎþ5-8.8 (1.5‰lZhÔ ‰lZhp z _The adder bites you but does no damage. The adder barely misses you.‰lZh~‰ R #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...PP........  .PP.PP.@#  ..PPP.S##.#   .JK.... ..#  ###....####  #####‰lZh› ¯ #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...PP........  .PP.PP.@#  ..PPP.S##.#   ‰lZhÑ! ö.JK.... ..#  ###.... ##### ‰lZh@* N-‰lZh—2 ‰lZhÌ5 d _There are monsters nearby!‰lZh¶F œ  You closely miss the adder.The adder is moderately wounded.‰lZhôL ‰lZhŸO ª  You hit the fungus but do no damage. The adder closely misses you. x2‰lZh­Y zJ...K80.3‰lZhWb ‰lZhõd N _The endoplasm hits the fungus. The fungus begins to die.‰lZhå× \ #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...PP........  .PP.PP.@#  .JPPP.S##.#   ....K.. ..#  ###....####  #####‰lZhn  #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  ‰lZh\oq.P...P....#  .P.ß.P..#.#####  .P...PP........  .PP.PP.@#  .JPPP.S##.#   ....K.. ..#  ###.... #####‰lZh©o ‰lZhÍy4‰lZh‘‚‰lZhL†d _There are monsters nearby!‰lZhy   You hit the fungus but do no damage. The adder closely misses you. x2 _The endoplasm hits the fungus. The fungus begins to die. _There are monsters nearby!barely miss the adder.  The adder is moderately wounded.  You hit the fungus but do no damage.‰lZh,¤|  A nearby fungus withers and dies.‰lZh|­e..PPPKJ..‰lZhN®O4-1.8‰lZh굉lZhú¸g _The adder bites you. The adder barely misses you.ŠlZhLJ  You hit the adder.  The adder is severely wounded.ŠlZhÊŠlZhºK..J -3.2 (1.4ŠlZh<ŠlZh·H _The adder bites you. You block the adder's attack.ŠlZh aR #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...P.........  .PP.PPK@#  ..PPP.S##.#   ...J... ..#  ###....####  #####ŠlZh1ùÞ #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  ŠlZhKú±.P...P.........  .PP.PPK@#  ..PPP.S##.#   ...J... ..#  ###.... ##### ŠlZhÌ4ŠlZhè ŠlZhˆd _There are monsters nearby!ŠlZhÉ0R #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...P.........  .PP.PPK@#  ..PPP.S##.#   ...J... ..#  ###....####  #####ŠlZhÆò #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...P.........ŠlZhiÇ  .PP.PPK@#  ..PPP.S##.#   ...J... ..#  ###.... ##### ŠlZh6ÑŠlZháÑŠlZhJÙŠlZh)Üd _There are monsters nearby!ŠlZhÆôAYou block the adder's attack. ŠlZhUõ_There are monsters nearby! _There are monsters nearby!  You hit the adder.  The adder is almost dead.  You hit the kobold.ŠlZhöŠlZhùf  A nearby fungus withers and dies.ŠlZh{Å .PPJ.  The kobold closely misses you. The adder bites you but does no damage.ŠlZh-4.7 (1.5ŠlZh•ŠlZhkz _The kobold hits you but does no damage. The adder barely misses you.ŠlZhfõ #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...P.........  .PP.PPK@#  ...PPJS##.#   ....... ..#  ###....#### ŠlZhŠS #####ŠlZhþš #. <#  #..###   ...[..# ##.##  ....P.!##  .PPP.P..###  .P...P....#  .P.ß.P..#.#####  .P...P.........  .PP.PPK@#  ...PPJS##.#   ....... ..#  ###.... ##### ŠlZhn¤4ŠlZhЯŠlZhH²d _There are monsters nearby!ŠlZh±Ç¯  You closely miss the adder.The adder is almost dead.You hit the kobold.ŠlZhxËY  You kill the kobold!ŠlZh¦Ô7J. ŠlZhpÕŠlZh®ßB#........<#Hydeparker the Trooper#..##########.#Demonspawn...[..###.## Health: 24/25 =======================-....P.!#####...## Magic: 2/2========================.PPP.P..### #....... AC: 6Str: 16.P...P....# #.#...## EV: 8Int: 8.P.ß.P..#.#######.##.## SH: 4Dex: 12.P...P............##.#XL:  2 Next: 100% Place: Dungeon:2.PP.PPJ@#.###........#Noise: =--------  Time: 786.2 (1.5)...PP.S##.# ##########ŠlZhÀàéa) +0 war axe....... ..#Nothing quivered###....#########S   adderJ   endoplasm _The kobold hits you but does no damage. The adder barely misses you. _There are monsters nearby!You closely miss the adder.The adder is almost dead.You hit the kobold.  You kill the kobold!ŠlZh«á² _You block the adder's attack. The adder bites you but does no damage.  You have reached level 3!ŠlZhé/  --more--‹lZh[N ®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ŒlZh;‚Ú 9/303/383 0%  You feel stronger. x2; Your demonic ancestry asserts itself...ŒlZh‰badderendoplasmŒlZhµ‹ ŒlZh5Œ__A menacing aura infuses your magic.lZh à _A menacing aura infuses your magic.  You miss the adder.  The adder is almost dead.  You hit the endoplasm.  The endoplasm hits you but does no damage.  You block the adder's attack. The endoplasm barely misses you.30=7.7lZhSÊlZh ÍR _The adder barely misses you.ŽlZhb"¯The endoplasm hits you but does no damage.  You block the adder's attack. The endoplasm barely misses you. _The adder barely misses you.You miss the adder.  The adder is almost dead.  You slash the endoplasm!ŽlZhp0 )  You kill the endoplasm!ŽlZh•3`28--19.2ŽlZh‘<ŽlZh©?* _The adder bites you.ŽlZhW—‰  You hit the adder.  The adder is almost dead.ŽlZhL˜'90.6 (1.4ŽlZhƒŸŽlZhN¢z _The adder bites you but does no damage. The adder barely misses you.ŽlZhà ¶  You barely miss the adder.The adder is almost dead.--ŽlZhº!2.0ŽlZhhŽlZhòh _The adder closely misses you. The adder bites you.ŽlZh/‚”  You barely miss the adder.The adder is almost dead.ŽlZh7ƒ(3.4ŽlZh˜ŠŽlZhì[ _The adder bites you but does no damage. You block the adder's attack.ŽlZh;ï7  You hit the adder.ŽlZh€ú0. ŽlZhÂ99/31254.8ŽlZhUŽlZhWI _You kill the adder!ŽlZh?fŽlZh)gŽlZhˆoŽlZhgrH _No target in view!ŽlZh%Ú4ŽlZhbâŽlZhÄåH _No target in view!ŽlZhTQ4ŽlZh[ZŽlZhð\H _No target in view!ŽlZhuÏŽlZhEÐŽlZh$׎lZhõÙH _No target in view!ŽlZhÙ@4ŽlZhIŽlZh…KH _No target in view!ŽlZhɾ4ŽlZhžÄŽlZh?ÆC _No target in view!ŽlZh|*4ŽlZhw1ŽlZh¨3ŽlZhç=3ŽlZhÊ@ŽlZhÍCŽlZhbDS30= _ŽlZhgHŽlZhÐX„ŽlZh`Z,ŽlZhŽ]ŽlZhYcŽlZhÏca1==ŽlZhªgŽlZhln1 _HP restored.ŽlZh6xû ######### ##.  .......<##..#########.ŽlZhÜx;>...[.. ##....P.!## ###...#.PPP.P..### #.......P...P....# #.#...#.P.ß.P..#.#######.##.##.P...P@...........##.#-9.8 (5.0PP.PP).#.###........#ŽlZh7y#...PP..##.# ##########...........#####....##########ŽlZh[…]-800.8 (6ŽlZhQ _Found a stone staircase leading down.ŽlZh…4ŽlZh>ŽlZh›“H _No target in view!ŽlZh,† 3ŽlZh<‰ ŽlZhüŽ ŽlZh\• ŽlZh´˜ $ _ŽlZhu™ ŽlZh[¢ ŽlZhÁ§ ,ŽlZhx« ŽlZhr± ŽlZh|¸ ŽlZh¹ 9=ŽlZh³½ ŽlZh³Ä ŽlZh>Ë ŽlZh.Ì ŽlZhÑ ŽlZh7Ý  # #########  ##. .......<# ŽlZhÞ #..### #######.# >...[..## ...P.@## ###...#P.P..### #........P...P....# #.#...#P.ß.P..#.#######.##.##..P...P............##.#..PP.PP).#.###........#ŽlZhÂÞ û#...PP..##.# ##########...........#####....####ŽlZh¥é +4.8 (4ŽlZhRê +5.8 (5ŽlZh@ó ŽlZhÞö ] _l - a sedimented green potionŽlZh=l 4ŽlZhXt ŽlZhAw H _No target in view!ŽlZh¥ƒ 3ŽlZh”† ŽlZhòŠ ŽlZhkŽ ŽlZhøŽ $ _ŽlZh“ ŽlZh¥• ŽlZhØ™ ,ŽlZh#œ ŽlZh  ŽlZh­¤ ,ŽlZhd© ŽlZh€± B  You see here a +0 chain mail.ŽlZh µ ŽlZh@¶  _ŽlZh˜¸ ŽlZhŸ» ŽlZhð¿ ,ŽlZhC ŽlZhÒÆ ŽlZhÍÊ ,ŽlZhPÍ ŽlZhöÐ ŽlZhµÔ ,ŽlZhAØ ŽlZh‚Ú ŽlZh¥Þ ,ŽlZhéà ŽlZhSå ŽlZh¼è ,ŽlZhòê ŽlZhuí ŽlZh)ð ,ŽlZh®ñ ŽlZhóšŽlZh´ŽlZh_ŽlZh BŽlZhí ŽlZhÃ###... .... ..# #...  #.# #..  #.####.# ...  #>.....# #.#  #..###@#### #.# 18.8 (13.0) #.........###.# ......#...#..#### .........>...[..#####.###.#.......P..# #. #.##...PPP.P..###  # #.##...P...P....#  #$##...P.ß.P..#.##  #......P...P...... [3ŽlZhb9;49mŽlZhŽlZh±%9.8 (14ŽlZh*#ŽlZhö%; _Found a stone staircase leading down.lZh«lZhelZhTlZh0 lZh›:_No target in view!lZhÔ03lZhI2lZh6lZh´GlZhL: _lZhÔMlZh0Q,lZh¦RlZhUlZhUYlZh¬YlZhùZlZh©\lZh2_lZh¢`,lZhØalZhdlZhudlZhôdlZhµflZhÜhlZh1ilZh©ilZhÐklZhMn,lZhºrBlZh,slZhzL _You now have 41 gold pieces (gained 6).lZh°‹IlZh lZhÆ,lZhÖ—,lZh ™,lZhblZhÊ¡lZhê¤,lZh–¦lZh8©lZh¤«lZhû«lZhL­lZhÊ®lZh«°,lZhd±lZh“²lZhï´,lZh^µlZhz¶lZh¸,lZhÀ¸lZhݹlZhû,lZhT¼lZhï½lZhÀ,lZhÁlZh¨ÂlZhŒÄ,lZh(ÅlZhœÆlZhgÈ,lZhÉlZh¥ÊlZhóÌ,lZh³ÍlZh ÏlZh+Ñ,lZhçÑlZhàÔlZhÖ,lZh#×lZhtØlZhäÙ,lZhqÚlZhŽÛlZhåÜlZh-ÝlZhwÝlZhsÞlZhàlZhaàlZh¢àlZhsâlZhŠälZhÏälZh&ålZhÒælZh¢îÏ#>.....# #.##.# #..###.#### #.##..###.........###.##...........#...#..##...............>...[.##..###.###.#.......P #.. #.# #.##...PPP. #..###.# #.##...P... #..@...# #.##...P.ß.lZhï  #..##### #......P... #.o ####...PP.P #.. #.#...PP ..# #....... ### ######.. o   orc (asleep) ### lZhÇì46.8 (27o.o7.8 (28lZh6q _An orc comes into view. It is wielding a +0 club.lZhZù7  You slash the orc!lZh¸D)lZh´B30=9.2 (1.4)lZh# lZh] G _You kill the orc!lZhN3lZh:OlZhÙRlZh V,lZhTZlZhöZlZhÿ],lZhä^lZhn`lZh¾b,lZhÉclZh£elZhþkÔ#...........#...#.. ...............>... ##..###.###.#...... #..# #.# #.##...PP #..###.# #.##...P #......# #.##...P.lZh©l¼ #.)##### #...... #..# ####...PP #@.# #.#..-52.2 (3.0<.......## #..######### ###### # lZhls[-3.2 (4lZhylZh]{9 _Found a stone staircase leading up.lZhÒlZh}lZh1•lZh—H _No target in view!lZhݯ3lZhðlZh´lZhŸ·lZh#¸$ _lZhe¼,lZh„ÁBlZhùÁlZhzÄ,lZhÅlZh%ÇlZhQÉ,lZhAÊlZhÌlZh^Î,lZhöÎlZhÁÑlZhäÓ,lZhõÔlZh‚ÖlZh9Ù,lZhLÚlZhÓÛlZh0â× ..........#b ##..###.###.. #..# #.# ##. #..###.# #.#. #......# ##. #.)##### ##. #..# ###.#######..# #.@.......##  ###########  lZhøâ{b   bat (asleep)lZhUå,60.2 (7lZhúålZhYçlZhÍì].bblZhUí+1.2 (8lZhÅñlZhäõ› _A bat comes into view. _There is a stone staircase leading up here.lZhyq ü # #.. .......... #.# ##..###.### ..# #..# #.# # #.# #..###.# # #b# #......# # #.# #.)#####  #.# #..# # #@#######..# #.<.......#############lZhs lZh¤s lZh { &.blZh²{ 3=2.2 (1lZhE€ lZhgƒ I _The bat misses you.lZhb4 «  You closely miss the bat. The bat hits you. The bat barely misses you.lZh¢: ,b.lZh; [0-3.7 (1.5lZhå@ lZh)D : _The bat hits you but does no damage.lZh>W ´ #..  #.#  ..# #..# #.#  #.#   #.#   #b# #.)#####  #.# #..#  #@#  #.<.......##  ########### lZh ë? #..  #.#  ..# #..# #.#  #.#   #.#   #b# #.)#####  #.# #..#  #@#  #.<.......##  ###########  lZhöð4lZhoölZhëøZ _A bat is nearby!lZh=###.#. ...........###..###.##. ###......b)##### #.#######...<.......#############lZh°(B40lZhì-lZhÍ0V _You block the bat's attack. The bat hits you but does no damage.lZh©½ ...  #..  #.#  ..# #..# #.#  #.#   #.#   #b# #.)#####  #@# #..#  #.#  #.<  #### lZh¥õ ...  #..  #.#  ..# #..# #.#  #.#   #.#   #b# #.)#####  #@# #..#  #.#  #.<  ####  lZhûlZhr4lZhê%lZhÆ*Z _A bat is nearby!lZh~t“ ...  #..  #.#  ..# #..# #.#  #.#   #.#   #b# #.)#####  #@# #..#  #.#  #.<  #### lZh}u*lZh† ý ...  #..  #.#  ..# #..# #.#  #.#   #.#   #b# #.)#####  #@# #..#  #.#  #.<  ####  lZh£ lZh–lZh)lZh­lZh£Z _A bat is nearby!lZhñ&™  You closely miss the bat. The bat barely misses you.lZh¥'lZh;-Yb.6.2 (1.5lZh1lZh4: _The bat hits you but does no damage.lZhœU-# #..########.#. ...........###..###.##.. blZh¯VC###.....)#####.# #.#######...<.......#############lZh¢WlZhûXlZhîbB70lZh£clZh{fI _The bat misses you.lZhÍHY #.#  .##  ...  #..  #.#  ..# #..# #.#  #b#   #.#   #@# #.)#####  #.# #..#  #.# lZhÖIw #.<  ### lZh4ß_ #.#  .##  ...  #..  #.#  ..# #..# #.#  #b#   #.#   #@# #.)#####  #.# #..#  #.#  #.< ### lZhÎã4lZhÕèlZhìZ _A bat is nearby!lZhFSç #>.... # #..########.#. ...........####..###.##.. b###.....)#####.# #.#######...<.......#############lZhVTlZhÿTlZh\lZhè\M1=8lZhú`lZhtcQ _The bat closely misses you.lZhéyÞ #> . #.#  .##  ...  #..  ##.#  ..# #..# #.#  #b#   #@#   #.# #.)#####  #.# #..#  #.#  #.<  ### lZh î #> . #.#  .##  ...  #..  ##.#  ..# #..# #.#  lZh’ ¹#b#   #@#   #.# #.)#####  #.# #..#  #.# #.< ### lZh3 4lZhô lZhù Z _A bat is nearby!lZhnA ™  You closely miss the bat. The bat barely misses you.lZhvB -9.6 (1.4lZh¡Y S _The bat hits you but does no damage. x2lZhcÖ Þ #> . #.#  .##  ...  #..  ##.#  ..# #..# #.#  #b#   #@#   #.# #.)#####  #.# #..#  #.#  #.<  ### lZhm  #> . #.#  .##  ...  #..  ##.#  ..# #..# #.#  #b#   #@#   #.# #.)#####  #.# #..#  #.# #.< ### lZh¼m lZhQr lZhÏr lZhAw lZhAz Z _A bat is nearby!lZh ,lZh,!lZhÒ!lZh…'r0-71.1 (1.5lZhh+lZh-a _You closely miss the bat. The bat hits you.lZh¢å #> . #.#  .##  ...  #..  ##.#  ..# #..# #.#  #b#  lZh9£ù #@#   #.# #.)#####  #.# #..#  #.#  #.<  ### ‘lZhzø‘lZhiùÞ #> . #.#  .##  ... ‘lZhÍù  #..  ##.#  ..# #..# #.#  ‘lZh!ú?#b#   #@#   #.# #.)#####  ‘lZh‰ú(#.# #..#  #.# #.< ‘lZh#ûR### ‘lZh"4‘lZh”‘lZhŸ Z _A bat is nearby!‘lZhNÐ7  You slash the bat!‘lZhË×1.‘lZh¿Úc1=22.5 (1.4‘lZh–ß‘lZhçâG _You kill the bat!‘lZh[›3‘lZh¿œ‘lZhž‘lZhW¥OM.####.# #>.... # #..#########‘lZhì¥.# #.. ............S.######..###.##....... ###......)######.# #..# #S   ball python (constriction, asleep)‘lZh•ª& ‘lZh«R0.0  A ball python comes into view.‘lZh㬑lZh4³k..SS)‘lZhï³3-3.5 (1‘lZh½¹‘lZhqÃ5 _The ball python hisses angrily.‘lZhÅ‹ #.  #.###.# #>... . ##.# #..## .####.##..### ...... # #... ...........####.# ##..###.#....S..@.# #..# #.# ########.# #..###.#  #.# #......#  #.# #.)####‘lZh5o# #.# #..# #.#######..# #.<.......#############‘lZhý‘lZh‘‘lZh´‘‘lZhL˜"BSB   giant cockroach (wandering)S   ball python (constriction)‘lZhô˜@-4‘lZhž‘lZhr¡b _A giant cockroach comes into view.‘lZhO  #.  .# #> . ##.#  .####.# ......  . #...  ....####.#  ....BS.@.# #..# #.#  ########.#   #.#   #.# #.)#####  #.# #..#  #.#  #.<  ### ‘lZh0éX #.  .# #> . ##.#  .####.# ......  . #...  ....####.#  ‘lZh4ên....BS.@.# #..# #.#  ########.#   #.#   #.# #.) #.#  #.#  #.<  ### ‘lZhð‘lZh’ð‘lZhlö‘lZhùd _There are monsters nearby!‘lZh¶‡ #. #. .# #> . ##.# #.. .####.##..### ...... #‘lZhŒˆú#.# #... #....####.# ##..###..BS@..# #..# #.##.# #..###.# #.# #......# #.# #.)##### #.# #..# #.#..# #.<.## ###‘lZh“PBB‘lZh¦“\0-=5‘lZh¥˜‘lZh œ0 _The ball python bites you.‘lZh+àŒ #.  .# #> . ##.#  .####.# ...... ‘lZháR #.# #...  #....####.#  .....BS@..# #..#  #########.#  #.#  #.# #.) #.# #..#    #.<   ‘lZh&w ¹ #.  .# #> . ##.#  .####.# ......  #.# #...  #....####.#  ‘lZhlx J.....BS@..# #..#  #########.#  #.#  #.# #.) #.#    #.<   ‘lZhç| ‘lZhZ} ‘lZh7 ‘lZh­ƒ d _There are monsters nearby!‘lZhN   You barely miss the ball python. The ball python bites you.  The ball python grabs you. The ball python constricts you.The ball python bites you but does no damage.‘lZhƒO “--1 7.0 (1.5Constr ‘lZhiS ‘lZhU _ _The ball python constricts you.‘lZhW{  #.  .# #> . ##.#  .####.# ‘lZh| _......  #.# #...  #....####.#  .....BS@..# #..#  #########.#  #.#  #.# #.) #.# #..#    #.<   ‘lZh\ 6 #.  .# #> . ##.#  ‘lZh8 S.####.# ......  #.# #...  #....####.#  .....BS@..# #..#  #########.#  #.#  #.# #.) #.#  ‘lZh… z  #.<   ‘lZh ‘lZh" ‘lZhÙ ‘lZhÎ d _There are monsters nearby!‘lZh@ =  You hit the ball python.‘lZh=C ‘lZh,I R.B‘lZhM ‘lZhƒM B 8 38.4 (1.4‘lZhT ‘lZhÅV O _You kill the ball python!‘lZho2l #.  .# #> . ##.#  ‘lZh~3h.####.# ......  #.# #...  #....####.#  ......B@..# #..#  #########.#  #.#  #.# #.) #.# #..#    #.<   ’lZh3‡X #. ’lZhâ‡a .# #> . ##.#  .####.# ......  #.# #...  #....####.#  ’lZh-ˆn......B@..# #..#  #########.#  #.#  #.# #.)’lZhkˆq #.#    ’lZh¦ˆ`#.<  ’lZhÑŒ’lZh5’lZhC‘’lZhS“f _A giant cockroach is nearby!’lZhÎC  You slash the giant cockroach!’lZh%ÕE†’lZhØS1=7’lZh€Ø9.9 (1.5’lZh;Ý’lZhàS _You kill the giant cockroach!’lZhTñ3’lZhò’lZhñò’lZh õ’lZhyõ’lZhØø,’lZh{ù,’lZh€ú’lZhü’lZhjý,’lZhþ’lZhVÿ’lZh4O=’lZh’lZhÇ’lZhn’lZhÕ’lZh’lZhÃ’lZh“ ’lZhì ’lZhW ’lZh# ’lZh’lZhc’lZh°’lZhg’lZhs’lZh¿’lZh@’lZh•’lZhP.’lZh‘.. .. ...##.  # #.# #...@## #>..-’lZhØ* #B#...# ##.# #.##.#.####.##..###...#.........##........#.#...###...............#....####.##’lZhO##.# B   giant cockroach (asleep)......†...# #..# #.#’lZhKÂ#########.# #..###.##.# #......#’lZh& .87.9 (8.0’lZhŽ&@B.’lZhø&>B’lZhw'!-’lZh½'$8.9 (9’lZhX,’lZhr/b _A giant cockroach comes into view.’lZh`²L#.#.. ..#...# #. #...#### #. #.B@.## #> #.#...# ##.# #..###.#.####.##..###’lZhE³é #.........## #.#...###... #....####.#######..###. ......†...# #..# #. #########.# #..###. #.# #......’lZhYºI=9.9 (1’lZhÙ¾’lZhÂ= _You block the giant cockroach's attack.’lZhyj #. #.... ’lZh”` #...##.  #...####  #.B@.## #> #.#...# ##.#  ###.#.# #...... #.#...###... #....####.### ......†...# #..#  #####  #.# ’lZhΘŒ #. #....  #...##.  #...####  #.B@.## #> ’lZhÍ™X#.#...# ##.#  ###.#.# #...... #.#...###... #....####.### ......†...# #..#  #####  #.# ’lZhŸ’lZh«Ÿ’lZh8¤’lZh!§f _A giant cockroach is nearby!’lZh=º£  You closely miss the giant cockroach.The giant cockroach bites you but does no damage.’lZh».91.3 (1.4’lZh\¿’lZhlÂ\ _The giant cockroach barely misses you.’lZhßHç #. #....  #...##.  #...####  #.B@.## #>’lZhRJã #.#...# ##.#  ###.#.# #...... #.#...###... #....####.### ......†...# #..#  #####  #.# ’lZh7ß Ý #. #....  ’lZhKà ’#...##.  #...####  #.B@.## #> #.#...# ##.#  ###.#.# #...... #.#...###... #....####.### ......†...# #..#  ’lZh@á u#####  #.# ’lZhCæ ’lZhÉæ ’lZhˆë ’lZhÅî f _A giant cockroach is nearby!’lZh{ ’lZhC -2.8 (1.5’lZhœ ’lZh– ¡ _You barely miss the giant cockroach. The giant cockroach barely misses you.’lZh" j #. #.... ’lZhŽ# 6 #...##.  #...####  #.B@.## #> #.#...# ##.#  ###.#.# #...... #.#...###... #....####.### ......†...# #..#  ##### ’lZh$ * #.# ’lZhi¹ Ý #. #....  ’lZhaº ’#...##.  #...####  #.B@.## #> #.#...# ##.#  ###.#.# #...... #.#...###... #....####.### ......†...# #..#  ’lZhèº u#####  #.# ’lZhÿÀ ’lZhÒÁ ’lZh9Æ ’lZh‡É f _A giant cockroach is nearby!’lZhÉÞ Ç  You hit the giant cockroach.  The giant cockroach is moderately wounded.’lZhIà X29--4.3’lZh™æ ’lZhé 7 _The giant cockroach bites you. x2’lZh°DŠ #. #....  #...##. ’lZhÕE@ #...####  #.B@.## #> #.#...# ##.#  ###.#.# #...... #.#...###... #....####.### ......†...# #..#  #####  #.# “lZhž˜-“lZhl™_ #. #....  #...##.  #...####  #.B@.## #> “lZhÆ™Z#.#...# ##.#  ###.#.# #...... “lZhšç#.#...###... #....####.### “lZhHšè......†...# #..#  #####  “lZhÆš/#.# “lZh0 “lZhà“lZh˜¥“lZh™¨P _A giant cockroach is nearby!“lZhû¨“lZhØ»C  You slash the giant cockroach!“lZhÞÃg†“lZhNËp30=-415.7 (1.4“lZhÌ“lZh ÏS _You kill the giant cockroach!“lZh÷ý3“lZhðþ“lZhˆ“lZhF“lZh™„“lZh;“lZhå “lZhp h1==“lZhÏ “lZhÆ “lZh‘,“lZhÇ“lZhOk  You see here a giant cockroach corpse.“lZhð“lZhI _“lZh,“lZh“lZh\,“lZh“lZhW“lZhU$˜  #.  #..  “lZhô$±..#   ...   #.#   #..#   #... “lZhR%ƒ  #.@.#### -   #.#.†..##  “lZh«%¯ #B#.#...# ##.#  #####.#.####.##..##   #.........## “lZh&U  #.#...###........... B   giant cockroach (asleep)   #....####.#######..#  “lZhZ&ö ......†...# #..#  #########.# #..#“lZh¢)/902.7 (7.0“lZh&2´ B.BA giant cockroach comes into view.“lZhñ2“lZh 3H==3.7 (8“lZh9“lZhú<] _The giant cockroach closely misses you.“lZhˆ{“lZh…|&5.1 (1.4“lZhÓ‚“lZh’†¢ _You barely miss the giant cockroach. The giant cockroach closely misses you.“lZhnjC  You slash the giant cockroach!“lZh1rj.“lZhau026.5“lZhmz“lZhñ|S _You kill the giant cockroach!“lZhä0“lZh23“lZh84“lZh7“lZh7“lZh<X“lZh4=“lZh¼?“lZhÌEà   #.  #. ##“lZhGF“  #..#.  ..#.  ...  #.##“lZhGs  #..  - #....#...####  #...†..##   #..# #B#.#.#...# ##.  #. #######.#.####.##“lZh;GØ  # #.........##B   giant cockroach (asleep) “lZhG[ #.#...###.........  #....####.#######.  ......†...# #.“lZhäJ-8.5 (2.0“lZhåK“lZh¹R~B.B“lZhES!-“lZh„S$9.5 (3“lZhãX“lZhI\b _A giant cockroach comes into view.“lZh\ôC  You slash the giant cockroach!“lZh=üh†“lZhvÿ>4=10.9 (1.4“lZhÒ“lZhxS _You kill the giant cockroach!“lZh†k3“lZhªl“lZhTo“lZhùuÎ   #  #.   #. ### #..#.. #.## ...K“lZhâvF  #  #@.##   #...###   #...†#...###  #...#.#.#.†#  #..#B#.#.#.#...# ##  #. # #######.#.####.##. B   giant cockroach (asleep)  # #...“lZhÉwB##. K   kobold (asleep)  #.#...###........  #....####.#######“lZhZ}(0.0“lZh†Š“lZh¯ŽÃ.KB.BK“lZhr3-1.9 (1“lZhÝ”“lZhù™n _A giant cockroach and a kobold come into view.“lZh7Í f  You slash the kobold!“lZh^Ò 3)B“lZhÓ *.“lZh­Õ -6=“lZh;Ö 3.4 (1.5“lZh&Þ ` _You kill the kobold!“lZhš d # #. #. ### “lZh“ X#..#.. ..#.## .... #)## #@.##  #B..###  #...†#...####  #...#.#.#.†..##  #..#.#.#.#.#...#  #. # #######.# # “lZh" !“lZh Á Y # #. #. ### #..#.. ..#.## .... #)## #@.##  #B..###  #...†#...####  #...#.#.#.†.. #..#.#.#.#.#...#  #. # #######.# #   “lZh•Ä “lZh"È f _A giant cockroach is nearby!“lZhù† C  You slash the giant cockroach!“lZh‡ ?†“lZhZ )“lZhp“ 6504.8 (1.4“lZhg™ “lZh¢œ S _You kill the giant cockroach!“lZh3“lZh“lZh “lZh¦“lZh“lZh“lZhí “lZhl= You see here a +0 short sword.“lZh±“lZh@5 _“lZhm“lZh ,“lZh! “lZhÉ!“lZhÎ#,“lZhþ$“lZhž'“lZh¦)“lZh *“lZhÝ*“lZh-“lZhC0,“lZhS1“lZh™4“lZh$7,“lZh+8“lZhº9“lZhÚ;“lZh0<“lZhÝ<“lZhz?“lZháB,“lZhÏC“lZh|F“lZh­GB“lZh1I“lZhSJ,“lZhÊJ“lZhÌK“lZhÔL,“lZhKM“lZh$N“lZhO,“lZhýO“lZh¬R“lZh?T,“lZhÇU“lZhíV“lZhX,“lZhmY“lZhå[“lZh:^“lZh¢^“lZhI_“lZh5a“lZhc,“lZhËc“lZhf“lZhmg“lZhLh,“lZh›j“lZhpl“lZhíl“lZhZm“lZhÆn“lZh$q“lZh¿q,“lZh]s“lZh¶u“lZhCv“lZhw“lZh3~“lZhº€U ##.#..##“lZh9¾  #..#†..###  ##...†#...####  ##...#.#.#.†..##  #..#.#.#.#.#...# #  #.##########.#.####.#  #.#.#B# #.........#“lZh§z  #...#.#.#...###......  ###.@.#....####.#####- ###.......†...#“lZhü  ##########.#  #.# #.# “lZhJ‚#.# B   giant cockroach (asleep)   #.##### “lZh—‚  #.<  “lZh3…035.8 (21.0)“lZhn‹j.BB“lZh,Œ!-“lZhŒ%6.8 (22“lZhº‘“lZhR•b _A giant cockroach comes into view.”lZhÈ=ÿ  You hit the giant cockroach.  The giant cockroach is moderately wounded.The giant cockroach bites you but does no damage.”lZhÇ>9=8.2 (1.4)”lZh±C”lZh3G] _The giant cockroach closely misses you.”lZhX7t ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B# ###.@.# ###.......†...#  ##########.#  #.# ”lZh9b #.#  #.#  #.<”lZh)Ïë ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B# ###.@.# ###.......†...#  ##########.# #.# #.<”lZh%Ö4”lZhêÚ”lZh Ýf _A giant cockroach is nearby!”lZh3š¯  You barely miss the giant cockroach.The giant cockroach is moderately wounded.”lZh"›(9.6”lZhž¥` _The giant cockroach bites you but does no damage. x2”lZh¨åœ ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B# ###.@.# ###.......†...#  ##########.#  #.#  #.#  #.# ”lZh׿: #.<”lZh²zë ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B# ###.@.# ###.......†...#  ##########.# #.# #.<”lZhÌ4”lZhà‡”lZh¿Šf _A giant cockroach is nearby!”lZhLØ  You barely miss the giant cockroach.The giant cockroach is moderately wounded.41.0”lZhÀQ”lZh7T] _The giant cockroach closely misses you.”lZh÷ÉÀ ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B# ###.@.# ###.......†...#  ##########.#  #.#  #.#  #.#  #.<”lZhòÊ”lZhE`ë ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B# ###.@.# ###.......†...#  ##########.# #.# #.<”lZhÍf4”lZhvl”lZhðnf _A giant cockroach is nearby!”lZh\9 Ó  The giant cockroach is moderately wounded. _The giant cockroach closely misses you. _A giant cockroach is nearby!  You barely miss the giant cockroach.  The giant cockroach is moderately wounded.  You block the giant cockroach's attack.”lZhÇ: (2.4”lZh@ ”lZhD G _The giant cockroach bites you but does no damage.”lZh­ð œ ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B# ###.@.# ###.......†...#  ##########.#  #.#  #.#  #.# ”lZhÙñ : #.<”lZh:‡ 8 ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B# ###.@.# ###.......†...#  ##########.# ”lZh­ˆ ³#.# #.<”lZhŽ 4”lZhY” ”lZh˜– f _A giant cockroach is nearby!”lZhäó Ó  You closely miss the giant cockroach.The giant cockroach is moderately wounded.0”lZh»ô 3-3.8”lZh2ú ”lZhíü { _The giant cockroach bites you. The giant cockroach barely misses you.”lZhè© ú ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B#”lZh£« Ü ###.@.# ###.......†...#  ##########.#  #.#  #.#  #.#  #.<”lZh'Af ##.#..##  #..#†..###  ##...†  ##..†..##  #..  #.##### #.#.#.#  #...#B# ###.@.# ###.......†...#  ##########.# ”lZhNB…#.# #.<”lZhåG4”lZhGM”lZh½Pf _A giant cockroach is nearby!”lZhØdÅ  You hit the giant cockroach.  The giant cockroach is severely wounded.”lZhf(5.2”lZh..... #..#.#.#.#.#...# #.##.# #..###. l   frilled lizard (asleep) #.##########.#.####.##..###...•lZhà à... #.#.#.#.#.#.........##........... #...#.#.#...###..................•lZhò ƒ 73.6 (24.0)  A frilled lizard comes into view.•lZhh ½l.l-4.6 (25•lZh¯ •lZh~ 8 _The frilled lizard hisses angrily.•lZh¦d   #.. #.  #..# #.#  #..# •lZháe ª#.#  #..# # #.#  #..########.##.# ##..#...........# ..##..#.######.##.###...  #...........##.@...l...#####.#)#########.###..... .##.#..## #.# ... .. ..#..#†..### #.#### # #. #.#†#...#####....# #.####.#.#.#.#.†..#####.# #>.....# ..#.#.#.#.#...# #.##.# #..###.# .##########.#.####.##..### .#.#.#.#.#.........##•lZhöf #•lZhæk •lZhr 4l.•lZh"s 15.6 (1.0)•lZhh| •lZhÑ •lZh'   #.. #.  #..# #.#  #..# #.#  #..# # #.#  #.##.# #  ...# ..#  #.###.....  #.@..l....  ##.#)#.###.....   #.# ... ..  #..#†..### #.#### # #. †#....# †..#####.# #>  •lZhvÊ ¼  #.. #.  #..# #.#  #..# #.#  #..# # #.#  #.##.# #  •lZhÃË ...# ..#  #.###.....  #.@..l....  ##.#)#.###.....   #.# ... ..  #..#†..### #.#### # #. †#....# †..#####.# #>  •lZhýÓ 4•lZhÛ •lZhªÝ e _A frilled lizard is nearby!•lZhÞ6 o #.. #. #..# #.# #..# #.# #..# # #.# #..##.##.# ### #..#....# ...#. #..#.######.##.###. #.##..@.l.### ##.#)##.###.... ##.#..## #.# ....... ..# #..#†..### #.#### .###...†#...#####....# # ...#.#.#.†..#####.# #>.....# #.#.#.#.#...# #.##.# #..###.# #.#.####.##..###. #.#.#.#.#.##.#.•lZhë8 •lZh¯? 0l.•lZh“@ -6 _•lZhnF •lZh—H •lZhʾ : #.•lZh³È ¤ #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  † #>   –lZh".  #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. † # † #>   –lZh k–lZh-re _A frilled lizard is nearby!–lZh«ÊK=8.0 (1.4–lZhÚ߯ _You miss the frilled lizard. The frilled lizard closely misses you.–lZh7 Þ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  † #>   –lZhÓ®v #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ... –lZhL°ö #.# ....... ..# †..###  .####. † # † #>   –lZhn·4–lZh¾–lZhýÀe _A frilled lizard is nearby!–lZh6„Þ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  † #>   –lZh«l #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. † # † #>   –lZh4–lZhß–lZh%!e _A frilled lizard is nearby!–lZh#@„29--9.4–lZhåB –lZhrCl_You barely miss the frilled lizard. The frilled lizard bites you. x2–lZhã7~30=-80.9 (1.5–lZho@–lZh–A _You closely miss the frilled lizard. You block the frilled lizard's attack.–lZhrX˜ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  –lZhYF† #>   –lZh%¶ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. † # † #>   –lZhoe _A frilled lizard is nearby!–lZhM Õ  You miss the frilled lizard. The frilled lizard closely misses you.2.3 (1.4–lZh¥ –lZhÐ F _The frilled lizard bites you but does no damage.–lZh…- Þ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  † #>   –lZh@Æ l #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. † # † #>   –lZhëÍ 4–lZhÕ –lZh]Ø e _A frilled lizard is nearby!–lZh¶ß i  You closely miss the frilled lizard.–lZh%á s1==3.7–lZhkç –lZh‚ê F _The frilled lizard bites you but does no damage.–lZhï ¯ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  † #>–lZh* /   –lZhJ« l #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. † # † #>   –lZh¡¬ 4–lZhc² –lZh„µ e _A frilled lizard is nearby!–lZh-lÞ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  † #>   —lZhJøó #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. † # † #>    _A frilled lizard is nearby!5.1 _You completely miss the frilled lizard. You block the frilled lizard's attack.—lZh]­Þ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  † #>   —lZhûEl #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. † # † #>   —lZhfM4—lZhsU—lZhÄYe _A frilled lizard is nearby!—lZhåo•  You barely miss the frilled lizard.6.6 (1.5—lZhXv—lZhgyI _The frilled lizard bites you but does no damage. x2—lZhA>8.1—lZh_—lZha   _You closely miss the frilled lizard. The frilled lizard barely misses you.—lZhànÞ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  † #>   —lZhN’ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. †—lZh Ú # † #>   —lZh14—lZhÒ—lZh-e _A frilled lizard is nearby!—lZh@YÞ #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. #.# † #  † #>   —lZh_% Y #. #.# #.# # #.##.##.# ### ...# ...#. #.###...... #..@l...... ### )#.###...... ...  #.# ....... ..# †..###  .####. † # † #>    _A frilled lizard is nearby!  You closely miss the frilled lizard. The frilled lizard bites you.0-9.5 (1.4 _The frilled lizard bites you but does no damage.—lZh£d ‘  You barely miss the frilled lizard.90.9—lZh´l —lZh»o F _The frilled lizard bites you but does no damage.˜lZh$K1=˜lZh>%&2.5 (1.6˜lZh+˜lZhñ- ˜lZhã.œ_You barely miss the frilled lizard. The frilled lizard barely misses you. x2˜lZh6º ž  You hit the frilled lizard but do no damage.3.9 (1.4˜lZhÄ r _The frilled lizard closely misses you.˜lZh;1   You hit the frilled lizard.  The frilled lizard is heavily wounded.˜lZhh2 [0-5.4 (1.5˜lZh_@  _The frilled lizard closely misses you. The frilled lizard bites you.˜lZh•² B  You slash the frilled lizard!˜lZhüº e.˜lZhª¾ ^1=56.9˜lZh Å ˜lZh¾Ç R _You kill the frilled lizard!˜lZh˜ 4˜lZh  ˜lZhÏ H _No target in view!˜lZh~ 4˜lZh– ˜lZh©™ H _No target in view!˜lZhê 4˜lZh­ ˜lZhŸ H _No target in view!˜lZhÞw 4˜lZhŸ~ ˜lZhÐ H _No target in view!˜lZh:ô 4˜lZhû ˜lZhqþ H _No target in view!˜lZh§i˜lZhœj˜lZh…p˜lZhgsC _No target in view!˜lZhúä4˜lZhí™lZh…]Q™lZhþ‹4™lZh”’™lZh•™lZh=4™lZh ™lZh–™lZhI™lZhà™lZh2"™lZhñ#: _™lZh:(X™lZh§+™lZh4 #.  #.#  #.#  # #.# #######.##.# ##### .........# ##...#.# ######.##.###.@....# -8.9 (2.0 .........##..........# ### )#########.###......... ... # #.# ##.......( ..#†..### #.#####.####.# ™lZhG5‹#.#†#...#####....# .# #.####.# #.#.#.†..#####.# .# #>.....# .#.#.#...# #.##.# #..###.#### ######.#.####.##..####™lZhŒB[-9.9 (3™lZh7J™lZh#M% _Found 5 stones.™lZhÒ 4™lZhø™lZh\H _No target in view!™lZh513™lZhk2™lZhß6™lZh¼=8#. ™lZhF?• #.#  #.#  # #.# .##.# ##### .# ##...#.# .######.##.###..@...# 0##..........# ### )##.###.... . ..## #.# ##.(> ..# # †..### #.#####.####.## #.# # †#...#####....##.# #.####.# . .#.#.†..#####.##.# #>.....# # .#.#.#...# #.##.# #..###.#### #.#.####.##..###.#™lZhH™lZh IL=1000.9 (1.0) ™lZhO™lZh,R9 _Found an escape hatch in the floor.™lZhÊ4™lZhE!™lZh...# #... ### #.#####.####.####.# #.. ###....##.# #.####.# ... #.†..#####.##.# #>.....# #.# #.#...# #.##.# #..###.#### #.# ###.#.####.##..##™lZh^—+#....##.# ........##...........#...#..# ...###...............>...[.™lZhóÏA6.9 (6™lZh×™lZh÷Ù% _Found 3 stones.™lZhoE ™lZh¥F 3™lZhœL ™lZhw R#. ### #.# #....#.# #.#.#™lZhY s# #.# #.#S#.##.# #####.#.## ##...#.#.#.##.###......#.# ##..........#(###### .###...... ....  #.# ##.(>...# #...  #.#####.####.####.# #.. .#...# #.##.# #..###.#### #.# S   adder (asleep).#.####.##..###.........###.# #.##...........#...#..######.>...[..™lZhu¬  ™lZh® k0  An adder comes into view.™lZhXº j.SS™lZh®» +7.9 (1™lZhØÎ ™lZhCÒ / _The adder hisses angrily.™lZhð #. ###.# #.# #....  #.# #.#.#  # #.# #.#.# ##.##.# #####.#S# ......# ##...#.#.# ##.##.###......#.# ...##..........#@###### #####.###........ ....  #.# ##.......(>...## #. # #.#####.####.####.# #.. #####....##.# #.####.# ... †..#####.##.# #>.....# #.# ...# #.##.# #™lZhzñ A..###.#### #.##.####.##..###.........###.#.......###...#..####™lZh*ø v.S8™lZhrý ™lZh L _You see here 3 stones.™lZhÕa L=10.4 (1.5™lZh4Š § _You closely miss the adder. You block the adder's attack. x2  #. ###.#  #.# #....  #.# #.#.#  # #.# #.#.# #.# #.##S##@###### ............... ....  #.# ##.......(>...## #... # #.#####.####.####.# #.. #.# #.####.# ... † #>.....# #.#   #.. #.# #.. ™lZh¦  #. ###.#  #.# #....  #.# #.#.#  # #.# #.#.# #.# ™lZhmY#.##S##@###### ............... ....  #.# ##.......(>...## #...  #.#####.####.####.# #.# #.####.#  † #>.....# #.#   #.. ™lZh @#..™lZh ™lZh™ ™lZh_'™lZh[+] _An adder is nearby!šlZhS½ šlZh¾3 You slash the adder!šlZhmÆe.šlZh‰ÊA2/3278=1.9šlZhêÔ_ _You kill the adder!šlZh…MšlZhÇO3šlZh‹UšlZhÌXšlZhxYšlZh^,šlZh¨_BšlZhŽašlZh„ròšlZhItšlZh.w,šlZhSxšlZhG{šlZh€BšlZh‹ƒšlZh‡,šlZh›‰šlZh勚lZh}–/ #.# . #.# #. #.# .. ##.# .# šlZhn˜c... J# #.# .#  #. ###.###.###.#  #.# #.....@.....#--  #.# #.#.###.....#  #.# #.#.# <....# #.# #####.#.#  ...# ##...#.#.#  ##.###......#.#J   endoplasm (asleep) ##..........#(#######.###............... ....  #.# ##.......(>...## #...šlZhHŸ§ 9.9 (8.0  An endoplasm comes into view.Found a stone staircase leading up.šlZh³ª§.JJ--20.9 (9šlZhöµšlZhC¹^ _The endoplasm quivers.šlZh’kó .#.# . #.# ##. .# #.. šlZhml&##.###.# ... ..#  #.# #J# #. ###.###@###.# #.# #...........# #.# #.#.###.....# .# #.#.# #<....# #.# #####.#.# #####.# šlZhDm^..# ##...#.#.# .#.####.# #..........#(###### #.###........ ....šlZhayi  The endoplasm freezes you.šlZhŽz]27----1.9 (1šlZh-šlZhf„% _You are frozen.šlZhþ  .. #.# . #.# ##. #.# #.. ##.###.# ... ..# #.# #J# #@###.# šlZhì  #...........#  #.#.###.....#  #.#.# #<....#   #####.#   .#  # (. .... šlZhì§_ .. #.# . #.# ##. #.# #.. ##.###.# ... ..# #.# #J# #@###.#  #...........#  #.#.###.....#  #.#.# #<....#  #####.#  .#  #( šlZh3ª4šlZh•ßw _An endoplasm is nearby!šlZh“’  You completely miss the endoplasm.The endoplasm hits you but does no damage.  The endoplasm freezes you.3-------=3.4 (1.5 _You are frozen.šlZh\- .. #.# . #.# ##. #.# #.. ##.###.# ... ..# #.# #J# #@###.#  #...........#  #.#.###.....#  #.#.# #<....#   #####.#   .#  # (. .... šlZh»òS .. #.# . #.# ##. #.# #.. ##.###.# ... ..# #.# #J# #@###.#  #...........#  #.#.###.....#  #.#.# #<....# šlZhDô  #####.#  .#  #( šlZhÁüšlZh¿ýšlZhŠ šlZhÚ a _An endoplasm is nearby!šlZh" =  You slash the endoplasm!šlZh?+ 1.šlZhÁ; †4=--824.8 (1.4šlZhC M _You kill the endoplasm!šlZh% 3šlZhÖ& šlZh 4 „šlZh”m œ5=6=7==šlZhE 8==9=30=1==2===šlZhì ššlZhT šlZhÖ –. .? ... .... .....#########. #........J.. #.# #@# - šlZhƒ s#.# ##.#  #.# #..#  #.##.###.## #........# ####.###.# J   endoplasm (asleep) . ###.###.###.# .# #...........# .# #.#.###.....#šlZhË q 62.8 (38.0)  An endoplasm comes into view.šlZh/ gFound a scroll labelled HABYHOO ROSIOR.šlZhƒ' [J.JšlZh) F-3.8 (39šlZh»6 šlZhX: ^ _The endoplasm quivers.šlZh]U . .? ... .... šlZhÄV ú.....#########.# #....@..J....#.####.##......#.# ##.# ####. #.# #..##.##.###.##........#  ####.###.# ###.###.###.# # #......šlZhW šlZh_ !J.šlZhÖ_ 04.8 (1.0) šlZhpf šlZh±h šlZh]6  . .? ... .... .....#########.#  #....@.J.....  #.####.##......  #.# ##.# ####.  #.# #..# #.## ..# ##.# #.###.# #  ›lZhµ\ . .? ... .... .....#########.#  #....@.J.....  #.####.##......  #.# ##.# ####.  #.# #.. #.# ..# ##. #.  _An endoplasm is nearby!›lZhQ. .? ... ›lZh{P.... .....#.##.....@J.#.####.##......##.# ##.# .####.##.# #..# .##.##.###.## .##..# .#####.###.# .####.###.###.# ›lZh¶0--=5 _The endoplasm hits you.›lZhZ%ö . .? ... .... .....#########.##  #.....@J......  #.####.##......#  #.# ##.# .####.#  #.# #..# .#  .#  .#  .# .# ›lZhíëm . .? ... .... .....#########.##  #.....@J......  #.####.##......#  #.# ##.# .####.#  #.# #..# .#  .#  .#  .# .#  _An endoplasm is nearby!›lZhZýb  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.27----7.2 (1.4›lZhH  ›lZhí_You are frozen.›lZhKö . .? ... .... .....#########.##  #.....@J......  #.####.##......#  #.# ##.# .####.#  #.# #..# .#  .#  .#  .# .# ›lZh&§ . .? ... ....›lZh .....#########.##  #.....@J......  #.####.##......#  #.# ##.# .####.#  #.# #..# .#  .#  .#  .# .# ›lZhk¯›lZhW°›lZhPµ›lZhž¸a _An endoplasm is nearby!›lZh—Î=  You slash the endoplasm!›lZh8Ø1.›lZhÝÛi8=-58.6›lZhâ›lZhœåM _You kill the endoplasm!›lZhºI›lZh¦ „›lZh›lZh½›lZh?›lZhk9=›lZh8›lZh,›lZhª›lZh,›lZh›lZh5 (30=›lZhÆ!›lZhÍ",›lZhÝ,.1==›lZh'.B›lZhM5”2==›lZh¨9›lZhFAX›lZh9D,›lZhPF›lZh!G›lZhE\x##.##.(. ..... ...?. ...... #.....# .......#########.## #.@...........-87.6 (19.0) #.####.##......# #.# ##.# .####.# #.# #..# .# #.##.###.## .# #........# .# ####.###.# .##. .###.#  #.# #....#›lZhîa›lZhˆcb=-8.6 (20›lZh×v›lZhä ›lZhF”#_Found 6 boomerangs.›lZh&T›lZhV›lZhÓ[›lZh˜eH _No target in view!›lZhÍ@ _ _›lZh[U ï S. .. #. #.. ##.##.# ##.(.#.###......#J.....?..#..# ###...@.## ..........#########.######.##.#.............# #.####.##......# #.# ##.# .####.# #.# #..# .#S   adder (asleep) #.##.###.## .#J   endoplasm (asleep) #........# .# ####.###.# .#›lZhóV ½ 91.6 (3.0)  An endoplasm and an adder come into view.The endoplasm quivers.›lZhhd ,›lZhƒh Ð.S.JSJ›lZhûi +2.6 (4›lZh } E _The adder hisses angrily.›lZhV‚  #. ### .. ... #. #.. ##S##.# ##.(.#.##.##......#J....?..##......@..######.....##  ..........#########.######.##.#.......#. #.####.##......##. #.# ##.# .####.# # #.# #..# .# #.##.###.## .# #........# .#K.S.JK   kobol›lZhš‡ ßd (missile)3.6 (1 _A kobold comes into view. It is wielding a +0 club.›lZhOG ›lZhI ° #. ###  K. ...  #. #..  ##.##.#  ##.(S#.#  #.##......#  ...J...?..#  #......@..#  #####.....##  ..........#  ####.##.#...  #. #.####.#  #. #.# ##.#   # #.# #..# .#  #.##.###.## .#   .# ›lZhÐÿé #. ###  K. ...  #. #..  ##.##.#  ##.(S#.#  #.##......#  ...J...?..#  #......@..#  #####.....##  ..........#  ####.##.#... #. #.####.# #. #.# ##.#   # #.# #..# .#  #.##.###.## .#   ›lZhJ›lZh‘d _There are monsters nearby!œlZh_ #. ###K. ... #. #.. ##.# ##.(S##.##.......J.... #####.....## ..........#########.######.##.#.......###.##......#.# .####.##. #.# #..##.###.##œlZh£œlZh$œlZhoÅ.K.S.J..4 _œlZh.¤ _You see here a scroll labelled HABYHOO ROSIOR.œlZh—z #. #. ###  .. ...  œlZh> .#K #..  ##.##.#  ##.(.#.#  #.##...S..#  ....J..@..#  #.........#  #####.....##  ..........#  ####.##.#...  #. #.####.  #. #.# ##.#   #. #.# #..# .#   .# œlZhX§k #. #. ###  .. ...  #K #..  ##.##.#  ##.(.#.#  #.##...S..#  ....J..@..#  #.........#  #####.....##  œlZh§¨ó..........# ####.##.#... #. #.####.  #. #.# ##.#   #. #.# #..# .#   œlZhÒè4œlZhäýœlZhðd _There are monsters nearby!œlZh÷œlZhÆœlZh¢"Í .K.J  You miss the adder. The adder barely misses you.œlZh¿$5=6.0 (1.4œlZh>-œlZh5V= _The adder bites you but does no damage.œlZhŽø-  You barely miss the adder. The adder bites you but does no damage.  The adder closely misses you.The endoplasm freezes you.œlZh¯ý±.K.J27----7.4œlZhœlZh‘ œlZh©_You are frozen.œlZh•L” #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...SK.#  ......J@..#  #.........#  #####.....##  ..........#  ####.##.#...  #. #.####.  #. #.# ##.#   #. #.# #..# .#   .# œlZhGÛp #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...SK.#  ......J@..#  #.........#  #####.....##  ..........# ####.##.#... #. #.####.  #. #.# ##.#   #. #.# #..# .#   œlZhäœlZh|æœlZhÖíœlZh¦ûd _There are monsters nearby!œlZh·  You barely miss the adder. You hit the endoplasm but do no damage.You hit the kobold.œlZh•Äó )  You kill the kobold!You block the adder's attack. The endoplasm barely misses you.œlZh-ÈR----78.9 (1.5œlZhàÕœlZhÙS _The adder closely misses you.œlZhHbŠ #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  ......J@..#  #.........#  #####.....##  ..........#  ####.##.#...  #. #.####.  #. #.# ##.#   #. #.# #..# .#   .# œlZhúëP #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  ......J@..#  #.........#  #####.....##  ..........# ####.##.#... #. #.####.  #. #.# ##.#   #. #.# #..#   œlZh ô4œlZhOÿœlZhÞ d _There are monsters nearby!œlZh)x Ÿ  _There are monsters nearby!slash the adder!  The adder is almost dead.hit the endoplasm. The adder  The endoplasm hits you but does no damage.  The endoplasm freezes you.œlZh‹y f5--=100.3 (1.4œlZh¥€ œlZh€ƒ M _You are frozen. The adder bites you but does no damage.œlZhÐ4 W #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  ......J@..#  #.........#  #####.....##  ..........#  ####.##.#...  #. #.####.  #. #.# ##.#   #. #.# #..# .# œlZhö5 3  .# œlZh7Ï P #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  ......J@..#  #.........#  #####.....##  ..........# ####.##.#... #. #.####.  #. #.# ##.#   #. #.# #..#   œlZhYØ 4œlZhZà œlZh!ã d _There are monsters nearby!œlZh>k ²  You closely miss the adder.The adder is almost dead.You hit the endoplasm.œlZhw p .  You kill the endoplasm!œlZh { Y--91-1.8 (1.5œlZh†ƒ œlZh¶† = _The adder bites you but does no damage.œlZh7 t #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  .......@..#  #.........#  #####.....##  ..........#  ####.##.#...  #. #.####.  #. #.# ##.#   #. #.# #..# .#   .# œlZh3Ðn #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  .......@..#  #.........#  #####.....##  ..........# ####.##.#... œlZhJÒä#. #.####.  #. #.# ##.#  #. #.# #..#   œlZhÚN-œlZh¯áœlZh±å] _An adder is nearby!œlZh]Î  You miss the adder.The adder is almost dead.3.2 (1.4œlZh—œlZhý!t _You block the adder's attack. The adder completely misses you.lZh°ùt #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  .......@..#  #.........#  #####.....##  ..........#  ####.##.#...  #. #.####.  #. #.# ##.#   #. #.# #..# .#   .# lZh ’R #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  .......@..#  #.........#  #####.....##  ..........# ####.##.#... #. #.####.  #. #.# ##.#  #. #.# #..#   lZhšlZh‘›lZh'£lZh¦] _An adder is nearby!lZhŒ½’  You miss the adder.The adder is severely wounded.lZh¿[6=4.7 (1.5lZh¶ÅlZh–È[ _You block the adder's attack. The adder bites you but does no damage.lZhÞ ~ #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  .......@..#  #.........#  lZh' ö#####.....##  ..........#  ####.##.#...  #. #.####.  #. #.# ##.#   #. #.# #..# .#   .# lZh¹¡F #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  lZhä¢ .......@..#  #.........#  #####.....##  ..........# ####.##.#... #. #.####.  #. #.# ##.#  #. #.# #..#   lZh0¬4lZhV´lZh¶] _An adder is nearby!lZh³Í™  You barely miss the adder.The adder is severely wounded.lZhßÎ-6.1 (1.4lZhÕlZhR×z _The adder bites you but does no damage. The adder barely misses you.lZhõ" #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  lZh_öR.......@..#  #.........#  #####.....##  ..........#  ####.##.#...  #. #.####.  #. #.# ##.#   #. #.# #..# .#   .# lZh} #. #. ###  .. ...  #. #..  ##.##.#  ##.(.#.#  #.##...S).#  .......@..#  #.........#  #####.....##  lZhÕŽÕ..........# ####.##.#... #. #.####.  #. #.# ##.#  #. #.# #..#   lZhÈ–4lZhŸlZhË¡] _An adder is nearby!lZh†¼9  You slash the adder!lZhlÃC.lZhUÅlZhèÎØHydeparker the Trooper#.Demonspawn#. ###Health: 27/33 ===================-----.. ...Magic: 3/3========================#. #..AC: 6Str: 18##.##.#EV: 8Int: 8##.(.#.#SH: 4Dex: 12#.##....).#XL:  3 Next: 112% Place: Dungeon:2.......@..#Noise: =--------  Time: 1107.6 (1.5)#.........#a) +0 war axe#####.....##Nothing quiveredlZhÐ0..........#########.######.##.#.............#. #.####.##......##. #.# ##.# .####.##. #.# #..# .##.##.###.## .#You barely miss the adder.The adder is severely wounded. _The adder bites you but does no damage. The adder barely misses you. _An adder is nearby!You slash the adder! _You kill the adder!lZhîÐl _The adder bites you but does no damage. The adder barely misses you. _An adder is nearby!  You slash the adder! _You kill the adder!Your Fighting skill increases to level 5!You have reached level 4!lZhâ/  --more--¡lZh»,A32/394/494¡lZh. 7% ¡lZh’8¡lZhõ;R _You feel stronger.¢lZhõ3¢lZhrƒ¢lZhÙ†¢lZh‘‡R3= _¢lZh¶‹¢lZhëB¢lZh¦’,¢lZhA”¢lZhC—,¢lZhΘ¢lZh@œU4=¢lZh¢lZh\ž¢lZhb¡,¢lZh£¢lZhÕ¥,¢lZh5§¢lZh÷©,¢lZhã«¢lZh¨¯a5=¢lZhɱ¢lZh‹´,¢lZh¶¢lZh¹,¢lZhκ¢lZh;¿,¢lZh|Á¢lZhÛÅ~6==¢lZh-È¢lZhêÊ,¢lZh¯Ì¢lZhÂÏ,¢lZh|Ñ¢lZhÔ¢lZh³ÔU7=¢lZhìÕ¢lZh»Ø,¢lZh¢Ú¢lZhÓà,¢lZhOâ¢lZhå,¢lZh…æ¢lZhZé¢lZh÷éD8=¢lZhxë¢lZh\î,¢lZh¾ï¢lZhÝò,¢lZhRô¢lZhÀö,¢lZh‡ø¢lZhdû~9==¢lZhRý¢lZh‘$-¢lZh’ v31.6 (24.0)-2.6 (25¢lZhl¢lZhd _m - a scroll labelled HABYHOO ROSIOR¢lZhr(¢lZh#*¢lZhy/¢lZh©1H _No target in view!¢lZhcq3¢lZh¤r¢lZhw¢lZhÑy¢lZh†z$ _¢lZhÓ,¢lZh­,¢lZheƒ¢lZhˆ?  You see here 6 boomerangs.¢lZh9‹¢lZhŒ@= _¢lZha¢lZh³¢lZh“¢lZhã“¢lZhŽ”¢lZh“œU #... #..#  #..#  #..  #.. ######.####### #............# #@##..6.6 (4.0) ¢lZh¢ÿ##.##.# ##.(.#.#.##....).#...........###.........#####.....#..........#########.## ####.##.#............. ¢lZhy£¢lZhe¦T _Key pressed, stopping explore.¢lZhz¸¢lZhÞ¹¢lZh ¿¢lZh{ÁH _No target in view!¢lZh¼³ 3¢lZhoµ ¢lZhì» ¢lZh̾ ¢lZh¥¿ $ _¢lZh˜Ä ,¢lZh|Å ¢lZh Æ ¢lZh¸Æ ¢lZhÑÊ ¢lZh™Ô 6 S##.## #.. #.######@########............##.####.##.....##.##.##.###.(.#.#...S   adder (asleep)...............#####.....##¢lZhEÙ v 8.6 (2  An adder comes into view.¢lZh{Ú ¢lZháá j.SS¢lZháâ +9.6 (3¢lZhðè ¢lZhÞë / _The adder hisses angrily.¢lZhu “. #.##S. ###### #@.......######.#######............#¢lZhÅ æ#.####.##..... ##.##.##.# ##.(.# #.##....)..........##....#¢lZhƒ ¢lZhþ T.S¢lZh ,40.6 (1¢lZhD ¢lZhN ¢lZhãg ë .. .# ##.##  #... #.S# #..# #..###### ¢lZhKi Z #@.......  ######.#######  #.......  #.####.##.....  ##.#  ##.(.#.#  #.##....).#  .....#   ¢lZh .. .# ##.##  #... #.S# #..# #..######  #@.......  ######.#######  #.......  #.####.## ##.# ##.(.#.#  #.##....) ... ¢lZhx4¢lZh[s _An adder is nearby!¢lZh&ÿM##. .# #.##..S ###### #........#####.########............###.##S   adder...¢lZhÛ,T.S¢lZh.-1 _¢lZhØ3¢lZhí5£lZh… á ## .. .# ##.##  #... #..# #S.# #@.######  #........  ######.#######  #.......  #.####.#  ##.#  ##.(.#.#  £lZh„ T#.##....).#   £lZhõ¢O ## .. .# ##.##  #... #..# #S.# #@.######  #........  ######.#######  #.......£lZht¤¨ #.####.# ##.#  ##.(. #.##....) £lZh—«4£lZhµ²£lZhtµ] _An adder is nearby!£lZhCÌÕ  You hit the adder.  The adder is heavily wounded.=£lZhˆÍ3.0 (1.4£lZh­Ò£lZhÕ £lZh™ÕM_You block the adder's attack. The adder bites you but does no damage.£lZh Ä[ ## .. .# ##.##  #... #..# #S.# #@.######  #........  ######.#######  £lZh‚ÅÚ#.......  #.####.#  ##.#  ##.(.#.#  #.##....).#   £lZh–Z` ## £lZhÖ\—.. .# ##.##  #... #..# #S.# #@.######  #........  ######.#######  #....... #.####.# ##.#  ##.(. #.##....) £lZhÜd£lZhsf£lZhÅl£lZh¤r] _An adder is nearby!£lZhÀ…7  You hit the adder.£lZh.G†£lZhB’1204.4£lZh“™£lZh>œI _You kill the adder!£lZhÊ4£lZh——£lZhTšH _No target in view!£lZh¨3£lZhg©£lZhÇ­£lZh¯£lZh­¯$ _£lZhݲ,£lZhe´,£lZh4µ£lZhA¶£lZhÉ·,£lZhu¸£lZhX¹£lZh »,£lZh™»£lZh›¾£lZh#À,£lZh¶À£lZhÇÁ£lZheÃ,£lZh!Ä£lZhêÄ£lZhdÆ,£lZhÇ£lZh1È£lZh(Ê£lZh¢Ê£lZhΣlZhäÓB£lZhÕ£lZhËÖ£lZhÉÛB£lZhsÜ£lZhbÞ£lZhÚæ³### #### #.. ..# #.# ####.#######.###...@....# -£lZh­ç@#......##.###)# #.S## #†.# #.##..###.........# S   adder (wandering)######.##########............##.####.##£lZh‚è/50.0)£lZhYï .  An adder comes into view.£lZh2ðF-5.4 (11£lZhõ£lZh)÷2 _The adder moves out of view.£lZhj‡ ‹£lZhÔÁ h### ##### #.. ...# #.# ####.##### ##.###.......@# #......##.###)# #..######.# #†.# #.# #?#..######.# #.........# #.. ####.#########  ### #####.. ...# ####.#######.###..............##.#########.# #.†.# #.# #?##.##.##.#£lZhÍ ]9.4 (4.0)60.4 (5£lZhæÒ £lZhì  _You see here a +2 dagger of speed. _No target in view!£lZh O 3£lZh´P £lZhg ².....0 _Key pressed, stopping explore.£lZhpt 4£lZhr} ^ _No target in view!£lZhY9I£lZh¶@P _¤lZhê,¤lZh",¤lZhJ¤lZh¾ ,¤lZh ¤lZh€L### ######.. ...#.# ####.#######.###........##......##.###)..######.# #.†.# #.# 3.4 (3.........# #..###.(.#.# ##....).# _e - 5 scrolls labelled NEFFIH DOIRUF PAE (gained 1)¤lZhÞ¤lZh¤lZh T _Key pressed, stopping explore.¤lZhS84¤lZh'@¤lZhõBH _No target in view!¤lZhg×3¤lZh0ؤlZh.Û¤lZhtß: _¤lZhîä,¤lZhµæ,¤lZhÆç¤lZh‹ï### ######.. ...#.# ####.#######.###........#¤lZhºïc#......)..######.# #¤lZhÖ.# #.# #.######¤lZhñïq.........# #@.......5.4 (2 ¤lZh ð####.#¤lZh$ðE## ######### ....¤lZh>ð<# ........# ¤lZhVð'........#¤lZhùð¤lZh™ö¤lZh(ýT _Key pressed, stopping explore.¤lZh&’ _No target in view!¤lZh¤Ð4¤lZhjפlZh¯ÙH _No target in view!¤lZh›ôI¤lZhö¤lZh²ù¤lZhÿP _¤lZh›,¤lZhL„¤lZhÓ ¤lZh0 ¤lZhª ¤lZh²¤lZh¨,¤lZhŸ¤lZh7¤lZhñ,¤lZhŤlZh=¤lZh3,¤lZh8¤lZhޤlZhõ¤lZh7 ¤lZhF!¤lZh="¤lZh&$,¤lZh¡',¤lZh¥-¼#### ...# ##.##### .......# ##.###)# ##.# #.#  #.# #.# ##.# #.########### ...# #..........@# ¤lZh.d ###########.# # #.# .. h.. .# .### #.h   jackal (asleep) #. ¤lZhv.3#. ¤lZh4:74.4 (9 _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view! _ A jackal comes into view.¤lZhN;h.h¤lZh¿;L====5.4 (10.0) ¤lZh+B¤lZhE' _The jackal barks!¤lZhì»3... ##.##### ....... ##.###) #.  ########### ...# #........... #### ########### .# #h....##.### ¤lZhQ¼4#..¤lZh⽤lZhàÀh  A jackal comes into view.¤lZhÈ{=---6.0) ¤lZhfΤlZh  _The jackal closely misses you. The jackal moves out of view.)# #.#  #.# #.# #.########### #...........# #@# #h# ... #.### #. #. #. ..¤lZhø” Å)# #.#  #.# #.# #.########### #...........# #@# #h# ... #.### #. ¤lZhi• {#. #. .. ¤lZh1Ÿ P---¤lZhh§ ¤lZh*ª ] _A jackal is nearby!¤lZhz¦ r7--7.8 (1.4¤lZh ª ¤lZh ® k _You closely miss the jackal. The jackal bites you. x2¤lZhÃD )# #.#  #.# #.# #.########### #...........# #@# #h# ... #.### #. #. #. ..¤lZhhÜ @)# #.#  #.# #.# #.########### #...........# #@# #h# ... #.### #. #. #. .. ¤lZhiâ 4¤lZhè ¤lZhžê ] _A jackal is nearby!¤lZhÏY®  You hit the jackal.  The jackal is almost dead.¤lZhHZg5---9.3 (1.5¤lZh*a¤lZhŽ¡J _The jackal bites you. You block the jackal's attack.¤lZhËÈ,)# #.#  #.# #.# #.########### #...........# #@# #h# ... #.###¤lZh•Éq #. #. #. ..¥lZh[@)# #.#  #.# #.# #.########### #...........# #@# #h# ... #.### #. #. #. .. ¥lZhw$4¥lZhU*¥lZh¡,] _A jackal is nearby!¥lZhý8  You hit the jackal.¥lZhKF†¥lZh\ P-280.7 (1.4¥lZh¥lZhûJ _You kill the jackal!¥lZh\U6=¥lZhÿU,¥lZh³W,¥lZh8X¥lZhYZk7=¥lZh™Z¥lZhZ\,¥lZhÅ\¥lZhw^,¥lZh¶^¥lZhþ`,¥lZh´a¥lZhBd¥lZh£dD8=¥lZhÞd¥lZh g,¥lZh[g¥lZhi,¥lZh»i¥lZh5lB¥lZhÒq”9==¥lZhau¥lZhòx,¥lZh z¥lZhe~b  You see here a jackal corpse.¥lZhy¥lZh‚ _¥lZh ƒ¥lZh$…¥lZhiˆ,¥lZhµˆ¥lZh#‹¥lZh Ž¥lZhjŽ9=¥lZhP¥lZh|”¥lZh×–,¥lZhê—¥lZhÈ™¥lZhœ,¥lZh\¥lZhÓŸ¥lZh€£¥lZhÌÐ¥lZhÓ¥lZh×¥lZh´Ú,¥lZhõÝ¥lZhÈß###........# ....##.###)# ######.# #.# # #.# #.#####.# #.########### .......# #...........# ####### ###########.# #.###..# ##...######†##...... #..... .......@.........#- #.##.# .......###.###.### #.#....... #.# # ).#....... #.# ..##.....# #.# ..###...# ... ..####.# #.. ...#########.## ### .#.............201.7 (21.0)-2.7 (22 _n - a fuming puce potion¥lZhð×4¥lZh8Þ¥lZhœàH _No target in view!¥lZhLp3¥lZhþp¥lZht¥lZh^w¥lZhÜ{: _¥lZh2|¥lZh ~,¥lZh†¥lZhp¥lZh!ƒ,¥lZh÷ƒ¥lZh†¥lZh0ˆ,¥lZh“ˆ¥lZhRŠ¥lZh©Œ,¥lZh/¥lZhü¥lZhù‘¥lZh2’¥lZhû’¥lZh –¥lZhî—¥lZh+˜¥lZh¾˜¥lZh»š¥lZh«œ¥lZh䜥lZhf¥lZh[Ÿ¥lZhƒ¡,¥lZh¢¥lZhƒ£¥lZhÈ¥¥lZhù¥¥lZhº¦¥lZh#©¥lZh“«,¥lZh9¬¥lZhë­¥lZhz¯¥lZh«¯¥lZh)°¥lZh¦±¥lZh¥³,¥lZh9´¥lZh!¶¥lZhŒ·,¥lZh:¸¥lZh³º¥lZhP¼,¥lZh ½¥lZhí¾¥lZhùÀ,¥lZhRÁ¥lZhÒÂ¥lZhVÅ,¥lZhŽÅ¥lZhÇ¥lZh_É,¥lZhÝÉ¥lZhË¥lZh‰ÎB¥lZh,Ï¥lZhLÑ,¥lZhÖn¥lZh%×¥lZhñØ,¥lZhRÙ¥lZhÍÚ¥lZhsÜ,¥lZhçÜ¥lZhÞ¥lZh\à,¥lZhæà¥lZh\â¥lZhÁã,¥lZhIä¥lZhÊå¥lZh‚èB¥lZh,é¥lZhwëB¥lZhqí¥lZh£ï,¥lZh÷ï¥lZh´ñ¥lZhjó,¥lZhêó¥lZhÈõ¥lZhþK......# #.# ####.##......### #.# # ##.# .####.##.##..# .# # #######.#.## .# #.......## .# #.####### .# .# #.# ###.###.# #.# ........# #@# ¥lZh–þU##.....# #.#  #<....# #.# # #####.# #.# # .# #.# # # #.# K   kobold (missile, asleep) ¥lZhñþW###### #.#.... .... .K# (>...## #...¥lZhß 7 31.7 (29¥lZhõ ±K)KA kobold comes into view. It is wielding a +0 club.The kobold shouts!¥lZh/\((((((¥lZh¢Dì......==2.7 (30 _The kobold throws a stone. The stone hits you but does no damage.¥lZh0­J###.####. # ##.# .####.# ...# .# # #######. ###.# #....... ....# .###### ###.# ##. ........ ### #<####  ##### ....... .... .K (>...## #... ## ####.# ..¥lZh¯¯¥lZh÷¶sK.--3.7 (1.0) ¥lZh½¥lZhH¿¥lZhx! #.# # ##.#  #.# # #..# .# # ###  .# #..  .# #.#  .# #.# #.# #.# #@# # #<....# #.# #  #.# # .# #.# # # #.# #K# .... ..# (>...## #... ### #..¥lZhC a #.#  ##.#  #.#  #..# .# # ###  .# #..  .# #.#  .# #.# #.# #.#¥lZh¢ ° #@# #<....# #.#  #.# .# #.#¥lZh    # #.# #K# .... ..# (>...## #... ### ¥lZhÌ O--¥lZht ¥lZh ] _A kobold is nearby!¥lZhee ê ##.# .####.# ..# .# # ###### ###.# #...... ....# ###### ### ## ....... ###¥lZhÕe œ #<####  ##### K ....... .... .. (>...## #... ## ####.# ¥lZhf 3.¥lZhh ¥lZho :K.¥lZh•o -4 _¥lZhmu ¥lZhžw ¥lZh_  ##.#  #.# # #..# .# # ###  .# #..  .# #.#  .# #.# #.# #.# #.# # #<....# #@# #  #.# # .# #.# # # #K# #.# .... ..# (>...## #... ### #.. ...¥lZh>¥ Ô ##.#  #.#  #..# .# # ###  .# #..  .# #.#  .# #.# #.#¥lZh»¥  #.# #.# #<....# #@#  #.# .# #.# # #K# #.# .... ..# ¥lZhJ¦ ¬(>...## #... ###  ¥lZhs¬ 4¥lZhI² ¥lZhÄ´ ] _A kobold is nearby!¥lZh]P e..# .# # ###### ###.# #...... ....# ###### ### ## ....... ### #<####  K##### . ....... .... . (>...## #... ## ####.# . ....#.#¥lZhbR ¥lZhEY gK.5 _¥lZhí` ¥lZhÛb ¥lZhr  #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# # #<....# #.# #  #@# # .# #K# # # #.# #.# .... ..# (>...## #... ### #.. ... #.#¦lZha #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# #<....# #.#  #@# .# #K# # #.# #.# .... ..# (>...## #... ###   ¦lZhh4¦lZhrs _A kobold is nearby!¦lZhj K=7.2 (1.5¦lZh(&¦lZh@( _You barely miss the kobold. The kobold closely misses you.¦lZhŒ #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# # #<....# #.# #  #@# # .# #K# # # #.# #.# .... ..# (>...## #... ### #.. ... #.#¦lZhÀ' #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# #<....# #.#  #@# .# #K# # #.# #.# .... ..# (>...## #... ###   ¦lZh,,4¦lZhT2¦lZhR5] _A kobold is nearby!¦lZhòÓ¨  You closely miss the kobold. You block the kobold's attack.8.7¦lZhþÙ¦lZhºÜ= _The kobold hits you but does no damage.¦lZhwxP #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# # #<....# #.# #  #@# # .# #K# #¦lZhëx¸ # #.# #.# .... ..# (>...## #... ### #.. ... #.#¦lZhͱ #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# #<....# #.#  #@# .# #K# # #.#¦lZh;k #.# .... ..# (>...## #... ###   ¦lZh­4¦lZh ¦lZhQ  ¦lZh} O_A kobold is nearby!¦lZhUD40.1 (1.4¦lZh“¦lZh©•y _You barely miss the kobold. The kobold hits you but does no damage.¦lZhùxö #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# # #<....# #.# # ¦lZhÅy #@# # .# #K# # # #.# #.# .... ..# (>...## #... ### #.. ... #.#¦lZh  #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# #<....# #.#  #@# .# #K# # #.# #.# .... ..# (>...## #... ###   ¦lZhJ 4¦lZh-! ¦lZh›# ] _A kobold is nearby!¦lZh.c £  You closely miss the kobold. The kobold completely misses you.¦lZh­c (1.5¦lZhÀk ¦lZhÜn = _The kobold hits you but does no damage.¦lZhð‡ ò #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# # #<....# #.# #  #@# # .# #K# # # #.# #.# .... ..# (>...## #... ### #.. ... #.#¦lZhQˆ ¦lZhL ã #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# #<....# #.#  #@# .# #K# # #.# #.# .... ..# (>...## #... ###¦lZh=! 9   ¦lZhP( 4¦lZh. ¦lZh0 ] _A kobold is nearby!¦lZh[N C3.0 (1.5¦lZh˜T ¦lZhV ˆ _You miss the kobold. The kobold barely misses you.¦lZh5] ¹ #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# # #<....# #.# #  #@# # .# #K# # # #.# #.# .... ..# (>...## #... ###¦lZhÌ] O #.. ... #.#¦lZhëóö #..# .# #   .# #..  .# #.#  .# #.# #.# #.# #.# #<....# #.#  #@# .# #K# # #.# #.# .... ..# (>...## #... ### ¦lZh¹ô&  ¦lZhú4¦lZhÉÿ¦lZh] _A kobold is nearby!¦lZh(4:  You slash the kobold!¦lZh¶<D)¦lZh–?034.5§lZhö§lZh\J _You kill the kobold!§lZh]Ö3§lZht×§lZhMÚ§lZh¨Ü,§lZh-á§lZh↠ Things that are here:  a +0 club; 2 stones; a kobold corpse§lZh ä§lZhèä _§lZhÔå§lZh¸æ§lZh é,§lZhé§lZhåê§lZhžì,§lZhPí§lZh…î§lZhð§lZh.ð§lZhÞð§lZhšó§lZhTö,§lZhÀö§lZhCø§lZhqý,§lZhþ§lZhäÿ§lZhµ,§lZh§lZha§lZhv,§lZhA§lZhé§lZhk §lZh™ §lZh® §lZhÅ §lZhž,§lZhZ§lZhå,§lZhøb _You now have 44 gold pieces (gained 3).§lZh¥I§lZhÿ§lZhh §lZhÁ §lZhr!§lZh#§lZhÊ$,§lZhÁ%§lZh'§lZh³),§lZhø)§lZh‹+§lZhœ.B§lZh£/§lZhe1,§lZhK3§lZhp4§lZhE7,§lZh8§lZhƒ;§lZhŒ<,§lZh >§lZhG@§lZh­B,§lZhD§lZhGJ§lZhXM§lZhŠM§lZh†O§lZhüQ§lZhT,§lZhhU§lZhW§lZh?Y,§lZhNZ§lZhZ\§lZh?],§lZh“^§lZhˆ_§lZhÛa,§lZh;b§lZhñh§lZh¾j,§lZhÏk§lZh®m§lZh99©lZh_?E==©lZh³@©lZhOE©lZhH,©lZhŒI©lZhYL©lZhÒO,©lZhíP©lZh™S©lZhAV,©lZhµW©lZhsZ©lZh]©lZh]]9=©lZh¾^©lZha©lZhmc,©lZhÜd©lZh²f©lZhVi,©lZhsj©lZhÓl©lZhÂn,©lZh4p©lZh¦t©lZhjw,©lZh\x©lZház©lZh¼|©lZhè|©lZhC~©lZhw©lZhŸ€,©lZh8©lZh¨‚©lZh„,©lZh§„©lZhˆ©lZhñ‰,©lZhUŠ©lZhï‹©lZhƒ,©lZhÛ©lZh^©lZh·,©lZh‘©lZh;•©lZh€•,©lZhÚ›n©lZh\œ©lZhÅ,©lZhQž©lZhJŸ©lZh§¡,©lZhË¢©lZh¨¤©lZh˦,©lZh5¨©lZh]ª©lZh™¬,©lZh ­©lZhE¯©lZhs°,©lZhþ°©lZh%²©lZh5³,©lZhû³©lZho¼.########.##....).# ###..............†.. #.......###......... #.#.###.#######.....## #.# #....... #.# #########.##.# #.# #.##.## #.##### #.##.#  #.@...#.##.# - ©lZh½Æ#####.# #.##.## #..... ####.###.. #. ####..# #.# #.....#..# #.# #.#.###..# # #.# #.#..########.##.# #####.©lZhNÂ034.4 (28.0)©lZh¦ÂF-5.4 (29©lZh“Æ©lZhÉe _o - 2 scrolls labelled XOCIPRU POFEOX©lZh>rJ©lZhˆwH _No target in view!©lZh¨ ©lZh 3©lZhD ©lZhJ ©lZhP _©lZh,©lZh´©lZhì©lZhn,©lZhë©lZh©lZh ,©lZhA©lZhï©lZh©lZh?©lZha©lZhí©lZh›©lZh¾©lZhï©lZh™©lZhò©lZh ©lZhˆ ©lZhz!©lZhÂ"©lZhí"©lZhN#©lZh:$©lZhQ%©lZh%©lZhì%©lZhæ&©lZhV(,©lZhì(©lZhþ)©lZhÕ+,©lZh¶,©lZh-©lZha/,©lZhè/©lZh:1©lZh¬2,©lZht3©lZhq6©lZh 7©lZh/7©lZha7©lZh8©lZhq9,©lZh:©lZhw;©lZh=,©lZhº=©lZhû>©lZh½@©lZhð@©lZhlA©lZh´B©lZhŽD,©lZhE©lZhíF©lZhOI,©lZh/J©lZhuK©lZhwM©lZhšM©lZh/N©lZhëO©lZh“Q©lZh¿Q©lZh´R©lZhŽT©lZh³V,©lZhóY©lZhž\©lZh¹^,©lZhQ_©lZhó`©lZh©b,©lZh6c©lZh÷c©lZh“e,©lZhyf©lZh¿i©lZhüi©lZhkj©lZhŠmM _You now have 55 gold pieces (gained 11).©lZh^o©lZhŸo©lZhp©lZhÆq©lZhüx™  #.#.###.###  #.#.# #.....  #.#.# #####©lZhœy­  #.#.#   #.#.#####   #.#.....#  ©lZhÎy #######.#####.#  ©lZhùy– #.......# #.#  ©lZh!z¡ #@####### #.#  ©lZhMzƒ....b.... #.#  ©lZhyzŽ#..####### #.#  ©lZh¤zz#..# #.#©lZhÌz® #..# # #.#©lZhïz ©lZh{ #..########.##.# # b   bat (asleep) ©lZh5{ #..#...........#  ©lZhX{° #..#.######.##.###.  #...........##.....©lZhz{©lZhM~-62.4 (27©lZhÐ~©lZh™…L b..b©lZhá…@A bat comes into view.©lZh=†4=3.4 (28©lZhà‰©lZhÈŒ: _The bat hits you but does no damage.©lZh!i7  You slash the bat!©lZhpj.©lZh¢s864.9 (1.5) ©lZhÝw©lZh£zG _You kill the bat!©lZh 3©lZh’©lZh>©lZhþ,©lZh©lZh©lZhæ©lZh+©lZh—©lZh%©lZho©lZh–©lZhŒ©lZhœ ©lZh",©lZhƒ"©lZh×#©lZhE%,©lZhê%©lZhŒ'©lZhÄ(,©lZhn)©lZhÉ*©lZh,,©lZh-©lZh»-©lZh¡/,©lZhR0©lZhc2©lZhÚ8 #.#.# #............. #.#.# #########.##.# #.#.# #.##. #.#.##### #.##.# #.#.....# #.##.# ©lZh@9n#######.#####.# #.##.# #.......# #.# #..... ##.###########.# ####.# ©lZh{9H#.........@.##.# ###.#- #..########.##.# #.... ©lZh¯9­#..# S##.# #.#.# ©lZhà9#..# #.##.# #.#.# #..########.##.# ###©lZh:(##.#.# ©lZh?:Y#..#...........# ##...#.#.# S   adder (asleep) #..#.######.##.###......#.#©lZhp: #...........##..........#(# ©lZhž:Z##.#)#########.###....©lZhÖ<.72.9 (8.0©lZh½C€S.S©lZhD!-©lZhDD$3.9 (9©lZh¥I©lZh¡LY _An adder comes into view.©lZh§Œ°  You hit the adder.  The adder is heavily wounded.©lZh#5=5.3 (1.4©lZh”©lZh™–p _The adder barely misses you. You block the adder's attack.©lZhÏ - #.#.#  #.#.#  #.#.#         #.#  ##.###########.#  #.........@.##.#  #..########S##.#  #..# .##.#  #..# #.##.#  .##.#  ....#  .# .#( ##.#)©lZhÛ® ! #.#.#  #.#.#  #.#.#         #.#  ##.###########.#  #.........@.##.#  ©lZhj¯ ó#..########S##.#  #..# .##.#  #..# #.##.#  .##.#  ....#  ©lZhŸ¯ R.# .#©lZhƯ Y( ##.#)©lZh3µ 4©lZhRº ©lZhÕ¼ ] _An adder is nearby!©lZhFÑ ™  You closely miss the adder.The adder is heavily wounded.©lZhÃÑ -6.8 (1.5©lZhŸ× ©lZhÄÚ _The adder barely misses you. The adder closely misses you.©lZh×S  #.#.#  #.#.#  #.#.#       ©lZhhT Ý  #.#  ##.###########.#  #.........@.##.#  #..########S##.#  #..# .##.# ©lZh›T = #..# #.##.#  .##.# ©lZhÅT ' ....#  ©lZhæT .# .#©lZhU /( ##.#)©lZhòô Õ #.#.#  #.#.#  #.#.#         #.#  ##.###########.#  #.........@.##.#  #..########S##.#  #..# .##.#  #..# #.##.#  .##.#  ....#  .# .#( ##.#)©lZhþ 4©lZhâ ©lZh÷©lZhQ 9_An adder is nearby!©lZh ©lZh+Î  You hit the adder but do no damage.The adder is heavily wounded.8.2 (1.4©lZho1©lZh 3q _You block the adder's attack. The adder closely misses you.ªlZh—O¡ #.#.#  #.#.#  #.#.#         #.#  ##.###########.#  #.........@.##.#  #..########S##.#  #..# .##.#  #..# #.##.#  ªlZhjPŒ.##.#  ....#  .# .#( ##.#)ªlZhmèn #.#.#  #.#.#  #.#.#         #.#  ##.###########.#  #.........@.##.#  #..########S##.#  #..# .##.#  #..# #.##.#  .##.#  ....#  .# .#(ªlZhéQ ##.#)ªlZh™î4ªlZhùóªlZh%ö] _An adder is nearby!ªlZhí ôYou block the adder's attack. The adder closely misses you.miss the adder.  The adder bites you.  You are poisoned.ªlZh± ±7===--9.7 (1.5Pois ªlZhBªlZhµJ _The adder poisons you! You block the adder's attack.ªlZhù9  You slash the adder!ªlZhØ .You kill the adder!ªlZh’#p5---4981.1 (1.4ªlZh)ªlZhê+$ _You feel sick.ªlZh¿bªlZhScM-ªlZh,f,ªlZhÙkª _You feel sick.4-ªlZhm3 _You feel sick.ªlZhsmK3-ªlZhÓmªlZh‹p3 _You feel sick.ªlZhZqªlZh\rªlZhžrh2=-ªlZhWsªlZhfu3 _You feel sick.ªlZhªlZhß ÿ-.........-5.1 (4.0h   jackal (wandering)hªlZhKªlZh7-ªlZh…ªlZhœm _You feel sick. _A jackal is nearby!ªlZhyY #.#.#  #.#.#  #.#.#         #.#  ##.###########.#  #.........@.##.#  #..########.##.#  #..# .##.#  ªlZh˜y­#..# #.##.#  .##.#  ....#  # .#( ##.#)ªlZhÕ™ #.#.#  #.#.#  #.#.#         #.#  ##.###########.#  #.........@.##.#  #..########.##.#  ªlZhcÈ#..# .##.#  #..# #.##.#  .##.#  ....#  # .#ªlZhÌY( ##.#)ªlZh3ªlZhªlZhd U _A jackal is nearby!ªlZhñ3Ç#.#.# #########.##.##.#.# #.##.##.#.##### #.##.# #.#.....# #.##.# #######.#####.# #.##.##.......# #.# #......##.###########.# ####.###...........##.# .#ªlZh}4Œ#..########@##.# #.....#..# #.##.# #.#.###..# #.##.# #.#.# #..########.##.# #####.#.# #..#...........# ##...#.#.##..#.######h##.###......#.# #...........##..........#(#ªlZhº4Á##.#)#########.###...##.#..## #.# (>ªlZh¼7n _A jackal is nearby!  You feel sick.ªlZh™>~h.hªlZh?Q=6.1 (1ªlZh#EªlZhCG[ _You are no longer poisoned.ªlZh”– h #.#.#  #.#.#     ªlZh@— ý      #.#  ##.###########.#  #...........##.#  #@##.#  #..# #.##.#  #..# #.##.# #.#.#  #.##.#   .h...#   #.#  ..#( ##.#)########  #.# (>ªlZhŠ/ ç #.#.#  #.#.#          ªlZh0 þ #.#  ##.###########.#  #...........##.#  #@##.#  #..# #.##.#  ªlZh…0 ˆ#..# #.##.# #.#.#  #.##.#  .h...#  #.#  ..#( ##.#)######## ªlZh¶0 Z #.# (>ªlZh—7 ªlZh9 ªlZhù= ªlZhG@ ] _A jackal is nearby!ªlZhdR š ##### ....#######.######.......# .....##.#############.##........... ########..... ªlZhéR ‚#.## ##########.......h...# ##...######.##.###..............##....(###.#)#########.###......## #.# ##(>..#†..#######.####.##ªlZh8T ªlZh¢T ªlZhˆ[ :h.ªlZhü[ -7 _ªlZhŠc ªlZh¾d ªlZhkÍ   You hit the jackal.  The jackal is severely wounded.The jackal barely misses you.=ªlZhMÎ 8.5 (1.4ªlZháÖ ªlZhgÙ > _The jackal bites you but does no damage.ªlZhŒ Ì #.#.#           #.#  #####.#  ªlZhý ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#   #.#  ªlZh' 1..#( ##.#)######## ªlZhJ S #.# (> #..#†..### ªlZh §Œ #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   ªlZhF¨è.....#  #.# ..#( ##.#)########  #.# (> #..#†..### ªlZh-¯4ªlZh·ªlZh×¹] _A jackal is nearby!«lZhäÄ  You closely miss the jackal.The jackal is severely wounded.9.9«lZh„¤«lZhæ¦i _The jackal barely misses you. The jackal bites you.«lZh4¼ #.#.#           #.#  #####.#  ..##.#  #.##.#  «lZh½g#..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#   #.#  ..#( ##.#)########  #.# (> #..#†..### «lZhÿT¢ #.#.#           #.#  #####.#  ..##.#  «lZhU0#.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#  «lZh¾U#.# ..#(«lZhÿU« ##.#)########  #.# «lZh;Vx(> #..#†..### «lZhµ]4«lZh=h«lZhšj] _A jackal is nearby!«lZh]8h #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#   #.#  ..#( ##.#)########  #.# (> #..#†..### «lZhëÄl #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#  #.# ..#( «lZhœÅ##.#)########  #.# (> #..#†..### «lZhËÌ4«lZhfÓ«lZh3Ö] _A jackal is nearby!«lZh@ïL  The jackal is severely wounded. _The jackal barely misses you. The jackal bites you. _A jackal is nearby! _A jackal is nearby!  You closely miss the jackal.  The jackal is severely wounded.0-91.3«lZh÷«lZh}úi _The jackal bites you. The jackal barely misses you.«lZh`§¯  You barely miss the jackal.The jackal is severely wounded.«lZh¨b29--2.7«lZh;®«lZhˆ°J _The jackal bites you. You block the jackal's attack.«lZhˆÖ #.#.#           #.#  #####.#  ..##.#  #.##.#  «lZh÷ÖÖ#..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#   #.# «lZh^×e ..#( ##.#)########  #.# (> «lZh„×,#..#†..### «lZhlp #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  «lZh€q_#.##.#   .....#  #.# ..#( ##.#)########  #.# (> #..#†..### «lZhÊx4«lZhm«lZhi‚] _A jackal is nearby!«lZh1« ï #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#   #.#  ..#«lZh ¬ y( ##.#)########  #.# (> #..#†..### «lZhPG t #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#  #.# ..#( ##.#)########  #.# (> #..#†..### «lZhN 4«lZhP§ í _A jackal is nearby!  You closely miss the jackal.The jackal is heavily wounded.30=4.1 _You block the jackal's attack. The jackal barely misses you.«lZhÒ| Ö  You hit the jackal.  The jackal is almost dead.5.5«lZhᨠ¨ _The jackal barely misses you. The jackal closely misses you.«lZh¢º h #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#   #.#  ..#( ##.#)########  #.# (> #..#†..### «lZh8S* #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#  #.# ..#( ##.#)########  #.# (> «lZh×SJ#..#†..### «lZh+[4«lZhøa«lZhe] _A jackal is nearby!¬lZhiQº  You closely miss the jackal.The jackal is almost dead.1¬lZh*RP==6.9¬lZhÜZ¬lZh^]> _The jackal bites you but does no damage.¬lZhv©ä #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#   #.#  ¬lZhŽª„..#( ##.#)########  #.# (> #..#†..### ¬lZh¬Z¾ #.#.#           #.#  #####.#  ..##.#  #.##.#  #..# #@##.#  #..# #h##.# #.#.#  #.##.#   .....#  #.# ..#( ##.#)########  #.# (> #..#†..### ¬lZh3d] _A jackal is nearby!¬lZhd_:  You slash the jackal!¬lZhjgj.¬lZh°nR=518.4 (1.5¬lZhar¬lZh uJ _You kill the jackal!¬lZh¹I¬lZh–B¬lZh—,¬lZh£—¬lZhš;2¬lZhôš¬lZhÒœ,¬lZhЬlZhJ ,¬lZhI¡¬lZhŽ£,¬lZha¤¬lZh㥬lZhD¦K3=¬lZh>§¬lZh ª,¬lZhƒ®¬lZh?°,¬lZh±¬lZh³,¬lZh´¬lZhϵ¬lZh¶U4=¬lZhض¬lZh•¸,¬lZh¾¹5=¬lZh£¾¬lZhÀ,¬lZhèÀ¬lZhZÂ,¬lZhYìlZhwÅ,¬lZh®Æ¬lZhðȬlZhMÉa6==¬lZhʬlZh×Ë,¬lZhÐ̬lZhJÐB¬lZhtÑ,¬lZhjÒ¬lZhžÔ¬lZh,ÕN7=¬lZh—Ö¬lZhØ,¬lZhÜØ¬lZh:Ú,¬lZhäÚ¬lZh:Ü,¬lZhÛܬlZhõݬlZh%Þ#8¬lZhFÞ(=¬lZh"䯬lZh;å¬lZh€ê”9==¬lZhð¬lZhßñ,¬lZhØò¬lZh«ö¬lZhù,¬lZh¼ù¬lZhÊü¬lZhdX¬lZhBO=¬lZh¬lZhµ¬lZh. X¬lZhò ,¬lZh‚¬lZhü¬lZhc,¬lZhR¬lZh¬lZhJ,¬lZhV¬lZh¬lZhn,¬lZhf¬lZhÒ¬lZhà,¬lZh !¬lZhj#¬lZhÅ%,¬lZhß&¬lZhô(¬lZhÌ+,¬lZh>-¬lZhª0¬lZhL3,¬lZh­5¬lZhT8¬lZhä:,¬lZhD<¬lZhœ>¬lZhfA,¬lZh6D¬lZhQ¬lZhåV¬lZhDW¬lZh´X¬lZhP]¬lZht_,¬lZhù`¬lZh]e¬lZhùg,¬lZhNi¬lZhúm¬lZh½sB¬lZhÃv¬lZhsy,¬lZhÝz¬lZhÞ¬lZhWˆB¬lZhµ‰¬lZhÆ‹,¬lZh¬lZhó¬lZh0“¬lZhn“¬lZhÕ”¬lZhÒ˜¬lZhÄš,¬lZhlZh8Ÿ¬lZh‹¡,¬lZhB£¬lZh£¦¬lZh ©,¬lZh7ª¬lZh¥­¬lZhç¯,¬lZh^±¬lZhÖ´¬lZh·,¬lZhT·¬lZhŽº¬lZh‰¼¬lZhݼ¬lZh¹½¬lZheÀ¬lZhËÁ,¬lZh}¬lZhÍĬlZhÖÇB¬lZhúȬlZhË,¬lZhˬlZhšÍ¬lZh;Ï,¬lZháϬlZh—Ò¬lZh²Ô,¬lZhßÕ¬lZhÐÙ¬lZh™Ü,¬lZhÀá¬lZhŒâ¬lZhŠå,¬lZh]ç¬lZh/ê¬lZhíì,¬lZh¬î¬lZhâñ¬lZh õ,¬lZhèö¬lZhêù¬lZh«ü¬lZhý¬lZhÛþ¬lZh«¬lZh9,¬lZh™¬lZhþ¬lZh<,¬lZhƒ¬lZhÖ¬lZhï,¬lZh$¬lZhn¬lZh,¬lZhf¬lZhý¬lZhË ,¬lZh0"¬lZh?$¬lZhÇ&,¬lZhŒ(¬lZh**¬lZhâ,,¬lZhM0¬lZh‚4¬lZh7¬lZhAã#.# ####.##### ##.###........# #......##.###)#  #..##.#  #†.# #.#  #..######.# #.####### #.........# #..........#####.######### ###########¬lZhèAa........@.######...####-####.##...................# ##.##.##.####g......###.###.(.#.##............# #. ######.##....).#######. #. ......†..# ##.....####. g   goblin (wandering) ...###.........# ##...# ¬lZh…B##.#######.....## ##.##.###.  #..............####.# ¬lZh¶Kw474.4 (76.0)-5.4 (77¬lZhîT¬lZhŠ\u _A goblin comes into view. It is wielding a +0 dagger.¬lZh_#õ##.###........# #......##.###)# #..######.# #.# #†.# #.# #.# #..######.# #.###########.........# #...........######.######### ############............######...†#.####.##...@................#.# ##.##.##.####g¬lZh$Y###.##.###.(.#.##............# #.# #####.##....).######## #.# ...........†..# ####.####..# #..... #.#######.....###.### #..............#########.##.# ### #########.##.#..............#¬lZh·'¬lZhâ4—g.g===6.4 (1.0) ¬lZh—;¬lZhç=( _The goblin shouts!¬lZhYùú   )#   #.#  #†.# #.# #.#      ######.#########  #............######.†  #...@...g...  #.# ##.##.##.####...  (.#.##.. ).##### †..#     ¬lZhŸ¥   )#   #.#  #†.# #.# #.#      ######.#########  #............######.†  #...@...g...  #.# ##.##.##.####...  (.#.##.. ).##### †..#    ¬lZhÁ¢4¬lZhÆ®s _A goblin is nearby!¬lZhò; ž##.###.# #......##.###)# #..######.# #.# #†.# #.# #.# #..######.# #.##.# #.#######.######### #.##.######...######†##.####.##.g.#.# ##.##.##.####.¬lZhÈ< y###.##.###.(.#.##............# #.# .##....).#####†..# ##.....####.# .###.# ##...#. .#.....## ##.##.###. .#.##.# # ¬lZh#> ¬lZhìG !g.¬lZhVH 7---7 _¬lZhP ¬lZhU ¬lZhy‚ à##.###.# #......##.###)# #..######.# #.# #†.# #.# #.# #..######.# #.# #.# #.# ######.######### #.# #.######...######†##.####.##.....@g.#.# ##.##.##.####.###.##.###.(.#.##............# #.# #.##....).#######.......# #.# #†..# ##.....####.# ###.¬lZhÞƒ # ##...#. #.....## ##.##.###.#.##.# #.##.#.# #¬lZh™Ž f=--8¬lZhð— ¬lZhÀš 4 _You block the goblin's attack.­lZh2Ïè  You hit the goblin.)29.8 (1.4­lZh ÑJ _You kill the goblin!­lZhÕê3­lZhÄí­lZhúõ­lZhú,­lZh‚þ­lZhC­lZhU,­lZhÉ­lZh± ­lZhU ­lZh­ ­lZh­lZhp­lZh,­lZhÿ­lZhä­lZhy",­lZh]$­lZhP&­lZh•(,­lZh*­lZh¨+­lZh÷-,­lZhi/­lZh†1­lZhµ3,­lZh 5­lZh:7­lZhK9,­lZh•:­lZhX<­lZh’>,­lZhÒ@­lZh]Fš­lZhîF­lZhH­lZhŠI,­lZhõI­lZh@K­lZhXL,­lZhÁL­lZh"N­lZhCO,­lZhÏO­lZh’Q­lZhèRB­lZhŠ[­lZhN\,­lZh]­lZh"`­lZhvaB­lZhíc­lZhe,­lZh‘e­lZhUh­lZhÆi,­lZhij­lZhNm­lZho,­lZhÜo­lZhŽr­lZhës,­lZhùt­lZh£w­lZhuy,­lZhuz­lZh§|­lZhT~,­lZhX­lZhž­lZh ƒ,­lZhòƒ­lZhô…­lZh™ˆ,­lZh¡‰­lZhhŒ­lZhÚŽ,­lZh §¤  You see here a +2 dagger of speed. _­lZhU¨,­lZhÕª­lZhJ³X­lZhù´­lZhsµ­lZh¶­lZh¸­lZh°¹­lZh#º­lZh÷º­lZh@½­lZh̾­lZh¿­lZh²¿­lZh…Á­lZhÁÂ,­lZhyílZhÑÄ­lZh1Æ,­lZhEÇ­lZh4È­lZh&É,­lZhÉ­lZh±Ê­lZhkË,­lZhÏË­lZhÒÌ­lZhÈÍ,­lZhtέlZh/Ï­lZhžÐ,­lZhºÕ­lZhÇØd  You see here a jackal skeleton.­lZhÌÙ­lZh)Ú _­lZh»Ú­lZhÜ­lZh'Ý­lZh„Ý­lZhÏÝ­lZhß­lZhôß­lZh:à­lZh‡à­lZhNá­lZhUâ,­lZhÊâ­lZhvä­lZhXå,­lZhDæ­lZhöæ­lZhè,­lZhÑè­lZh<é­lZhNê,­lZhÞê­lZh´ì­lZhÑí­lZh î­lZhJî­lZh¥ï­lZhÆð,­lZh+ñ­lZhò­lZhgó,­lZhÞó­lZhÈô­lZhìõ,­lZhIö­lZhÂ÷­lZh ù,­lZh{ù­lZh…ú­lZhFû,­lZh«û­lZhÊü­lZhtý­lZh°ý­lZhìý­lZhêþ­lZhÃÿ­lZh ­lZhE­lZh_­lZhK,­lZhÔ­lZhŽ­lZh],­lZh­lZh4­lZh,­lZhl­lZhd ­lZh] ,­lZhÕ ­lZhê ­lZh0 ,­lZh¥ ­lZh¥­lZh™,­lZh­lZh­lZhs,­lZh ­lZh4­lZh°,­lZh¥­lZhz­lZhW­lZh­lZhÜ­lZhç­lZhà,­lZhB­lZhŒ­lZhw­lZh¶­lZh­lZh¨"š­lZh/#­lZh$­lZhæ$,­lZha%­lZh`&­lZh8',­lZhÒ'­lZhâ(­lZhÐ)­lZh *­lZhU*­lZhœ+­lZht,,­lZhú,­lZh'.­lZh/,­lZhb/­lZh0­lZhe1,­lZhÑ1­lZhÈ2­lZhš3,­lZh4­lZh5­lZhé5,­lZhU6­lZho7­lZh]8,­lZh9­lZhâ9­lZhè:,­lZhP;­lZh$<­lZhD=,­lZhÖ=­lZh}?­lZhÓ@,­lZhEA­lZh©B­lZhŠC­lZh^D,­lZhF­lZhG­lZhûG,­lZhµI­lZh¾J,­lZhK­lZhM­lZhvN,­lZhaO­lZhJR­lZhS,­lZh:T­lZh±U­lZh³V,­lZhÜX­lZhwY­lZhùZ­lZh`[­lZhô[­lZhµ]­lZh«^,­lZho_­lZhø`­lZhðdX­lZhf,­lZh„f­lZhh­lZh}i,­lZhäi­lZhSl,­lZhßl­lZhÛ}" _You now have 65 gold pieces (gained 10).­lZh˜,­lZhJ€­lZhR‚B­lZh;”v­lZhîšÜ­lZhž›­lZhCœ­lZh½ŸB­lZhv£X­lZhÞ£­lZhe¦X­lZhú©n­lZh‚ª­lZhÀª­lZhå¬B­lZhO­­lZh{°X­lZhб­lZhJ¶­lZh¥¶­lZh|·­lZh‰¹­lZh«º,­lZhw»­lZhí¼­lZh‹¾,­lZh3¿­lZhfÀ­lZhºÁ­lZhaÂ,­lZhùílZhŒÅ,­lZhlÆ­lZhÈ­lZh¬É,­lZh]Ê­lZhÒË­lZh}Í,­lZhέlZh‰Ï­lZhçÐ,­lZhsÑ­lZhÁÒ­lZhÌÓ,­lZhûÔ­lZh=Ö­lZhL×­lZhzØ,­lZhTÙ­lZh’Ú,­lZh³Û­lZh­Ü­lZh2Þ­lZh÷Þ,­lZhá­lZhµâ,­lZh[ã­lZhÆå­lZhÌæ­lZhç­lZh›ç­lZh,é­lZh˜ë,­lZh&ì­lZh0ð,­lZhÌð­lZheñ­lZhyó­lZhèô,­lZhÚõ­lZh:ø­lZhîù,­lZh÷ú­lZhÿB­lZhî­lZhR­lZh_,­lZhŠ­lZhs B­lZh[ ­lZh$X­lZhQ­lZhÉ,­lZhÚ­lZhâ­lZhÿ,­lZh­lZh€­lZhË,­lZh˜ ­lZhr"­lZhœ%,­lZhc&­lZh\.##.####.# #.# # ##.# #.# #######.# # ##.# #.# #.......# ##.# #.# #.####### #­lZhñ0Ü#.# #.# #.## ##.# #.# #.## ...# #.# #.## ...# #.# #.# #### ...# #.# #.# #.@. #-6140.0) ##.# #.# #.# #.########  #.# #.# #)# #.#  #.# ##.###.# #.# ##.###...##.# #.# ...#.##...#### #.## # ##..## #.# #...# #.#-­lZh 8­lZh¾:T _Key pressed, stopping explore.­lZhfj4­lZhOr­lZh|uH _No target in view!­lZh_Æ3­lZh È­lZhBÊ­lZh5Ó÷.####.# #.# #. #.# #.# #.# #. #.# #.# #.# #. #.# #.# #.# #. ­lZhÔ­#.# #.# #.# #. #.# #.# #.# #.# #.# #.# #.# #.# #.# #>#.# #.# #.# #.#.0.0).# #.# #.# #.#.#. ­lZhåÔÆ#.# #.# #)# #.# #. #.# ##.###.# #.# #. #.###...##.# #.# #.# #.# #. ...#### #.# #.   ##..## #.# ##   #...# #.# #­lZhpÕE ­lZhCÝ­lZh¡äB20.8 (1­lZh©å; _Found a stone staircase leading down.­lZhÏÆ4­lZh±Ë­lZhŠÏH _No target in view!­lZhxä I _­lZhö #.# #.# #.#  #.# #######.# #.#  #.# #.......# #.#  #.# #.####### #.#  #.# #.# #.#  #.# #.# # #.#  #.# #.# ..< #.#  #.# #.# ####>.... #.#  #.# #.# #.....#.# 3.8 (3  #.# #.# #.########..... #.#  #.# #)# #.# ... #.# #.###.# #.# # #.#..##.# #.# [1­lZhâ Ò3;28H#.## #.# #.##...#### #.# #..# #..## #.# ##.# ...# #.# #.#4.8 (4 _Found an escape hatch in the ceiling.­lZh¬Z ­lZh¨[ ­lZhO` ­lZh,a H _No target in view!­lZhÝ/ 3­lZh™0 ­lZhß2 ­lZhj4 ­lZh5 $ _­lZh^: n­lZhÏ; ­lZh#= ,­lZhÌ= ­lZhb? ­lZhÄA B­lZhxC ­lZhBD ,­lZháD ­lZh°F ­lZh7H ,­lZh°H ­lZh?J ­lZhˆK ,­lZhÜK ­lZhM ­lZh±N ­lZh O ­lZhžO ­lZh Q ­lZh1R ,­lZh²R ­lZhòS ­lZhÖT ­lZh%U ­lZhiU ­lZhøV ­lZhÌW ,­lZhbX ­lZh&Z ­lZh5[ ,­lZhN\ ­lZhš] ­lZhÉ^ B­lZh:b n­lZhùb ,­lZhd ­lZh… f....# #.# #.# #.##.# ....# #.# #.# #.##.# ...####.###.# #.##.# ..#.........# #.##.# .##.###.....# #.##.# .##.# #####.# #.# #.# ....# #.# #.# #.# ..### #.# #.##### #.# ­lZh¯† ##.# #.# #@....# #.# 39.8 (15.0) #.# #######.# #####.# #.# #.# #.......##.# #.# .# #.########.## #.# #.# #.# #.# ###.### #.## #.# #....<# #.## #.# ##########>....##.# #.# #.# #..............# #.#­lZh ‡ ­lZhžŒ ­lZhÅ E _Done exploring.­lZhc6J­lZh©;H _No target in view!®lZh^ËI®lZh ß­....0.0)...........®lZhrä[ _Done exploring.®lZhoÄ4®lZhÎË^ _No target in view!®lZh^Ì®lZh!Í®lZhŸÐ®lZhÓ§ _No target in view! _Done exploring.No target in view!Done exploring.No target in view!®lZhúÁ3®lZh¬Â®lZh¹7î _Done exploring.No target in view!Done exploring.No target in view!Done exploring.®lZhÔJ®lZhÐÕ„No target in view!Done exploring.No target in view!Done exploring.No target in view!®lZh¸äI®lZh 4®lZh; ®lZh „Done exploring.No target in view!Done exploring.No target in view!Done exploring.®lZhf" ÎNo target in view!Done exploring.No target in view!Done exploring.No target in view!®lZhQJ 3®lZh K ®lZhTx ®lZhó B®lZh¬† „Done exploring.No target in view!Done exploring.No target in view!Done exploring.®lZh>®lZhÄ>®lZhÉB®lZhÍEDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!®lZhÅI®lZh--4®lZhÂ2®lZh 4RNo target in view!Done exploring.No target in view!®lZh"5KDone exploring.No target in view!Done exploring.¯lZh|¤çDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!¯lZhç×3¯lZh‹Ø¯lZh¤4¯lZhœ¯lZh‡No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.¯lZh)`4¯lZhúc¯lZh=fDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!¯lZh¿`I¯lZhÀ‘çNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.¯lZh14¯lZhw6¯lZh49Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!¯lZhSÁ3¯lZh¯lZh•æ¯lZhDç¯lZh9í¯lZhÉï„No target in view!Done exploring.No target in view!Done exploring.No target in view!¯lZh!ðDone exploring.¯lZhAï 4¯lZhyô ¯lZhk÷ Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!¯lZhΧ ¯lZh~¨ 3¯lZh¡Ã 4¯lZhÉ ¯lZhðË No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.¯lZhµß ¯lZhJà ¯lZh'å ¯lZhÃç Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!¯lZh·%¯lZhQ&¯lZh‡&¯lZhŽN4¯lZhòO¯lZh`RNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.°lZhì,3°lZhª-°lZhaS4°lZhY°lZhñZ„Done exploring.No target in view!Done exploring.No target in view!Done exploring.°lZhk¥4°lZhô¨°lZh®„No target in view!Done exploring.No target in view!Done exploring.No target in view!°lZhªy3°lZhaz°lZhSšJ°lZh9Ÿ„Done exploring.No target in view!Done exploring.No target in view!Done exploring.°lZh¤î 4°lZhÔñ °lZhô „No target in view!Done exploring.No target in view!Done exploring.No target in view!±lZh]ù±lZhÑú›Where to? (Tab - D:2, ? - help)  D - Dungeon ±lZh=ø±lZhB [?25h[?0c±lZhÔ&....# #.# #.# #.##.#Hydeparker the Trooper ....# #.# #.# #.##.#Demonspawn ...####.###.# #.#±lZh &#.#Health: 39/39 ======================== ..#.........# #.##.#Magic: 4/4±lZhB  ======================== .##.###.....# #.##.#AC: 6Str: 19 ±lZhª .##.# #####.# #.##.#EV: 8Int: 8 ....# #.# #.##.#SH: 4Dex: 12 ..### #.# #.##### #.#±lZhJ  XL:  4 Next: 52% Place: Dungeon:2 #.##.# #@....# #.#Noise: ---------  Time: 1639.8 (0.0) #.# #######.# #####.# #.#a) +0 war axe #.# #.......##.# #.#Nothing quivered ±lZh… ð#.# #.########.# #.# #.# #.##.# #.# #.# #.#±lZh± §###.### #.# #.# #.##....<# #.# ±lZhä `#.# #.# ##########>....# #.# #.# #.# #..............# #.# _Done exploring. ±lZh8 0_Done exploring. _No target in view! _Done exploring. _No target in view!  What level of the Dungeon? (default 2, ? - help) ±lZhß# [?25l[?1c±lZhX'43±lZh(±lZh¾1±lZhQ3±lZhˆ7q _±lZh8,±lZhn9±lZh\:,±lZhÏ:±lZh<±lZhï<,±lZhh=±lZh¨>±lZhl?,±lZhì?±lZhë@²lZh(X²lZh£,²lZhP²lZh‹²lZhÃ,²lZhœ²lZh9 ²lZhi ,²lZh ²lZh¯ ²lZhÓ ,²lZh¥²lZh?Y  There is a stone staircase leading down here.²lZh²lZh;²lZh¯$ _²lZh7²lZh„‘;3²lZh¬’²lZh““,²lZh_š6  ####.#######  .......@...# 51.5 (11.7) ²lZhÉšÓ...#.#####.#  _You climb downwards.²lZh5›²lZhŸ²lZh'¡a _There is a stone staircase leading up here.²lZh=½ I²lZh*à A0.0) ²lZhSÇ ²lZhñÉ T _Key pressed, stopping explore.²lZhgØ ²lZhÙ ²lZhuÜ ²lZhŸß H _No target in view!³lZhˆY4³lZhÙ]³lZhŠ`H _No target in view!³lZh“ ³lZh3 3³lZh²C É _####.#######.......<...#...#.#####.#  #@# 5.5 (4 #...>....####...^.##.#³lZh8— +6.5 (5³lZh—œ ³lZhqŸ ; _Found a stone staircase leading down.³lZhÒô ³lZh‰õ ³lZhú ³lZhžü H _No target in view!¹lZh rI¹lZh¢r¹lZh z(####.#######.......<...#.#####.. #.###..(...>....0###...^ ##.# ¹lZh®€¹lZhW+7.5 (1¹lZhù…¹lZh.ˆ% _Found 6 stones.¹lZh¡3¹lZhQ4¹lZh9¹lZh <H _No target in view!¹lZhÛÜ 4¹lZhßß ¹lZhrâ H _No target in view!¹lZh‡ð 3¹lZhIñ ¹lZh¾ó ¹lZhKö ¹lZhÜû ’ _¹lZh–ý ¹lZhÈ,¹lZh¹lZhR  There is a stone staircase leading down here.¹lZh< ¹lZh²  _¹lZh ¹lZh¹lZhâ,¹lZh¹lZh¹lZh0,¹lZh(¹lZh@¹lZhì,¹lZhò¹lZh޹lZh´ ,¹lZhÏ!¹lZh$¹lZh &,¹lZh£&¹lZhN(¹lZh´*¹lZh+¹lZhë,¹lZh›.¹lZh@1,¹lZh 2¹lZhr5¹lZh8,¹lZhá8¹lZh×:¹lZh(=¹lZhU=¹lZh*>¹lZh¼?¹lZhwA¹lZhœA¹lZh%B¹lZhÿC¹lZh|E,¹lZhâE¹lZhØW¹lZhx[" ####...^..########.###.#.##.. #..#¹lZhÓ[O .(. ##.# .... #.# ...?. ###.### .....~#.....# ♣..'@....# 758.0)¹lZhÿ[♣..'.....# .....~#.....# ....(~#.....#¹lZhH\-....~ #######...~~!.~~.~~# _You open the large door.¹lZhØ^F _Found 14 stones.ºlZhf ºlZhû ºlZh¼ºlZhgH _No target in view!ºlZhKµºlZhÓµºlZhݾºlZh'ÂH _No target in view!ºlZh”5 ºlZh6 ºlZhð; ºlZh ? H _No target in view!»lZh]3»lZh2»lZhX»lZhÜŠ ####...^..####(~~# ####.###.~~# #.##.~~# #..#.(.~~# ##.#.~~ #.#.?.~###.###♣.....~#.....# ♣..@.....#0.0) ♣..'.....# .....~#.....#.(~#.....#.~~#######.~~#»lZhG¯.!.~~#..~~#»lZhŽ%»lZhé%+6.5 (1»lZhÔ)»lZh÷+l _Found a stone. _There is a large open door here.»lZh?Ñ4»lZh¹Ö»lZhoØH _No target in view!»lZhÊã3»lZh¼æ»lZhÒïD.0»lZhl÷»lZhâùT _Key pressed, stopping explore.»lZhâ »lZhl»lZh²»lZhÊH _No target in view!»lZhn- 3»lZhB/ »lZh]3 »lZh^> ¬ ####...^..####.(~~# ####.###.~~# #.##.~~# #..#)..(.~~####.#.~~# #.#♣....?.~###.### ♣.....~#.....# ♣.@'.....# ♣..'.....# .....~#.....# .....(~#.....#).....~~######.~~##..!.~~#...~~#»lZhG A7.5 (1»lZh™O »lZhôQ / _Found a spear and a whip.»lZhud »lZhe »lZhrq »lZh,s H _No target in view!»lZhM»lZhÞ»lZh0»lZhÛ!.'0»lZhh"»lZhÒ-»lZh[0T _Key pressed, stopping explore.»lZhfA»lZhóA»lZhRJ»lZh²LH _No target in view!¼lZhöq4¼lZh3¼lZhÞA¼lZh'F¼lZh[J¼lZh'O$ _¼lZhÔP¼lZh¢S¼lZhX,¼lZhÉ[¼lZhE_,¼lZh‰`¼lZh[e _o - 3 scrolls labelled XOCIPRU POFEOX (gained 1)¼lZhbg3¼lZhph¼lZhk¼lZhYm¼lZhÂm¼lZho¼lZhÌp¼lZhÏr¼lZh s¼lZhçt¼lZhÿv¼lZh‹y,¼lZhèz¼lZhª|¼lZh3,¼lZhð€¼lZhË‚¼lZh¼„,¼lZh¯…¼lZhꆼlZhoˆ,¼lZh8‰¼lZhXмlZhŒ,¼lZh׌¼lZhº,¼lZhü¼lZhš—x _l - 2 sedimented green potions (gained 1)¼lZhòœò ♣♣.....~#.....# ♣♣♣♣♣..'.....# ♣♣♣♣♣..'.....# ♣♣.....~#.....# ¼lZhi;♣♣.....(~#.....# ♣).....~~####### ♣.....~~## ♣....~~## ♣.@.~~## 89.5 (12.0)~~(.....~~## ¼lZh¨–#~~~~~~~~## ########## ¼lZhÉ ¼lZhѤC90.5 (13¼lZh⨼lZhª% _Found 2 stones.¼lZhJ…¼lZhì…¼lZhˆ‹¼lZhŽH _No target in view!¼lZhc›I¼lZhgŸ¼lZh÷¢¼lZh§: _¼lZhô§¼lZhµ«,¼lZh9­¼lZh{±¼lZhºã ♣♣♣♣♣..'.....#.♣♣♣♣ ♣♣♣♣♣..'.....#.....♣ ♣♣.....~#.....#......♣ ♣♣.....(~#.....#¼lZh¦º‹~...).. ♣).....~~#######~~..... ♣.....~~## #~~.... ♣....~~###~~...♣♣...~~###~~(.@...~~##2.5 (2.0) ##~~~~~~~~## ########## ¼lZhŒ»]  ¼lZh¼lZhêÂ+3.5 (3¼lZh?ʼlZh³Ì& _Found a trident.¼lZh q4¼lZh‹x¼lZh¤zH _No target in view!¼lZhQö3¼lZh>ø¼lZhÈü¼lZh— ¼lZh : _¼lZhc ¼lZh& ,¼lZh– ¼lZhU ¼lZhÍ ,¼lZh9 ¼lZh ¼lZhö ¼lZh@ ¼lZhË ¼lZhí! ¼lZh•% ,¼lZh+' ¼lZh‰+ ¼lZh[/ ,¼lZhJ1 ¼lZhÜ7 ¼lZhˆ; ,¼lZh$= ¼lZh¼? ¼lZhoD ,¼lZhKG ¼lZhÝI ¼lZh!M ,¼lZhüN ¼lZhüQ ¼lZh³U ,¼lZhGW ¼lZh»Y ¼lZh9] ,¼lZh"_ ¼lZhÌb ¼lZh¤r  ~~~~~####. #B~.....(~~# # #~~...♣♣...~~##  ##~~....♣♣....~~# ##~~.....♣♣)..(.~~ #~~%.....♣♣......~~ #~......♣ ♣......~ #~.....♣ ♣♣.....~ +.@♣ ♣♣♣♣♣.. +..♣♣♣♣♣ ♣♣♣♣♣.. #~.....♣♣ ♣♣.....~#~......♣♣♣♣.....(~#~~...)..♣♣).....~~##~~.....♣♣.....~~# B   bombardier beetle (wandering)##~~....♣♣....~~##[39;49¼lZh²s ïm##~~...♣♣...~~## ##~~(.....~~##¼lZh¶u 1704.5 (11.0)¼lZh¼~ q~BB¼lZhÀ ,5.5 (12¼lZh‡ ¼lZh¥‰ d _A bombardier beetle comes into view.¼lZhtå ³######...>~~~~~~####..~~.....(~~# ###B~...♣♣...~~## ♣♣....~~## ##~~.....♣♣)..(.~~###~~%♣......~~##~.¼lZhšæ O♣......~##~.@...♣ ♣♣.....~#+..♣♣♣♣♣ ♣♣♣♣♣..'+..♣♣♣♣♣ ♣♣♣♣♣..'#~.....♣♣ ~##~......♣♣♣♣.....(~##~~...)..♣♣)##~~.....♣♣.##~~....♣♣.##~~...♣♣¼lZhð F6.0) ¼lZh÷ ¼lZhgø ¼lZhB» ¼ > #~~~~~ #~~.....(~~#  ##B~...♣  ##~~....♣ ¼lZhø» ! ##~~.....♣♣)..( #~~%.....♣ #~......♣  #~.@...♣  +..♣♣♣♣♣  +..♣♣♣♣♣  #~.  #~.( #~~...)..♣♣) ##~¼lZhC¼ D ##   ¼lZhåSÌ > #~~~~~ #~~.....(~~#  ##B~...♣  ##~~....♣  ##~~.....♣♣)..( #~~%.....♣ #~......♣  #~.@...♣  +..♣♣♣♣♣  +..♣♣♣♣♣  #~.  #~.( #~~...)..♣♣) ##~ ¼lZhïTL## ¼lZhá[4¼lZh½a¼lZh‰dh _A bombardier beetle is nearby!¼lZhª…± #.### #########...> #~~~~~~~~####.. #~~.....(~~# ### ##B~~~##  ##~~....~~## #~~)..(.~~#~%.....♣♣......~.♣ ♣.#~.....♣♣ ♣♣.....~#♣♣♣♣♣+..♣♣♣♣♣ ♣♣♣♣♣..'♣♣ ♣♣...........♣♣♣♣.....(~~...)..♣♣).....~~##~~......~~####~~.....~~##¼lZhŽP~B¼lZh<-7 _¼lZh––¼lZh™˜¼lZh,Ð #####> #~~~~~ #~~.....(~~#  ##~~...♣  ##B~....♣  ##~~.....♣♣)..( #~~%.....♣ #~.@....♣  #~.....♣♣  +..♣♣♣♣♣  +..♣♣♣♣♣  #~.  #~.( #~~...)..♣♣) ##~  ½lZhó$š #####> #~~~~~ #~~.....(~~#  ##~~...♣  ##B~....♣  ##~~.....♣♣)..( #~~%.....♣ #~.@....♣  #~.....♣♣  +..♣♣♣♣♣  +..♣♣♣♣♣  ½lZhõ%_#~.  #~.( #~~...)..♣♣) ##~ ½lZhL/4½lZh27½lZhË9h _A bombardier beetle is nearby!½lZh€...#.#####.#  #.### #########...> #~~~~~~~~####..½lZhEX #~~.....(~~# ### ##~~~~##  ##B~....~~## #~~)..(.~~#~@.....♣♣......~.♣♣ ♣.#~.....♣♣ ♣♣.....~#♣♣♣♣♣+..♣♣♣♣♣ ♣♣♣♣♣..'♣♣ ♣♣...........♣♣♣♣.....(~~...)..♣♣).....~~½lZhw0##~~......~~##½lZhq,½lZhü,-8 _½lZhC4½lZh)8ª _You see here the quill talisman of the Original Sin {Int+6 Dex+2}.½lZh¬@/   #####> #~~~~~ #~~.....(~~#  ##~~...♣  ##B~....♣  ##~~.....♣♣)..( #~~@.....♣ ½lZh\Aç#~......♣♣  #~.....♣♣  +..♣♣♣♣♣  +..♣♣♣♣♣  #~.  #~.( #~~...)..♣♣)½lZh•Ø1  ½lZh Ùz #####> #~~~~~ #~~.....(~~#  ##~~...♣ ½lZh:ÙŠ ##B~....♣  ½lZhnÙ ##~~.....♣♣)..( #~~@.....♣ ½lZh¯Ù #~......♣♣  #~.....♣♣  +..♣♣♣♣♣ ½lZhèÙ‰ +..♣♣♣♣♣  #~.  ½lZhÚ·#~.( #~~...)..♣♣)½lZhGÚ!½lZhÈá½lZh0â½lZhlé½lZhæëh _A bombardier beetle is nearby!½lZhÓAY....<.....#.#####.#  #.### #########...> #~~~~~~~~####.. #~~.....(~~# ### ##~~~~##  ##B~½lZh¹B2....~~## ##)..(.~~#~%.....♣♣......~.♣♣ ♣.#~.....♣♣ ♣♣.....~#♣♣♣♣♣+..♣♣♣♣♣ ♣♣♣♣♣..'♣♣ ♣♣...........♣♣♣♣.....(~~...)..♣♣).....~~½lZh¦LA  You enter the shallow water.½lZh.M]9Water ½lZh«S½lZhZV? _Moving in this stuff is going to be slow.½lZhˆjµ <...#    #####> #~~~~~ #~~.....(~~#  ##~~...♣  ½lZh#k##B~....♣  ##~@.....♣♣)..( #~~%.....♣ #~......♣♣  #~.....♣♣  +..♣♣♣♣♣  +..♣♣♣♣♣  #~.½lZhmkT  #~.( )..♣♣)½lZhŤ <...#    #####> #~~~~~ #~~.....(~~#  ##~~...♣  ##B~....♣  ##~@.....♣♣)..( #~~%.....♣ #~......♣♣  #~.....♣♣  +..♣♣♣♣♣  ½lZh—1+..♣♣♣♣♣  #~.  #~.( )..♣♣)½lZhË 3½lZhC½lZhqh _A bombardier beetle is nearby!½lZh*Ë  You slash the bombardier beetle!  The bombardier beetle is severely wounded.½lZh"+6==10.9 (1.4½lZhê/½lZh»1I _The bombardier beetle bites you but does no damage.½lZh« ! <...#    #####> #~~~~~ #~~.....(~~#  ##~~...♣  ##B~....♣  ##~@.....♣♣)..( #~~%.....♣ #~......♣♣  #~.....♣♣  +..♣♣♣♣♣  +..♣♣♣♣♣  #~.  #~.( )..♣♣)½lZhA Õ <...#    #####> #~~~~~ #~~.....(~~#  ##~~...♣  ##B~....♣  ##~@.....♣♣)..( #~~%.....♣ #~......♣♣  #~.....♣♣  +..♣♣♣♣♣  +..♣♣♣♣♣  #~.  #~.( )..♣♣)½lZhCG 3½lZh|N ½lZh­P h _A bombardier beetle is nearby!½lZh3b \  Your unstable footing causes you to fumble your attack.½lZhah ¬ ****The bombardier beetle sprays incendiary fluid at you.½lZhÖ~ ƒ@%..2.4 (1.5½lZhŒƒ ½lZhf… S _The burning spray misses you.½lZh˜¹ ! <...#    #####> #~~~~~ #~~.....(~~#  ##~~...♣  ##B~....♣  ##~@.....♣♣)..( #~~%.....♣ #~......♣♣  #~.....♣♣  +..♣♣♣♣♣  +..♣♣♣♣♣  #~.  #~.( )..♣♣)½lZhRQ¤ <...#    #####> #~~~~~ #~~.....(~~#  ##~~...♣  ##B~....♣  ##~@.....♣♣)..( #~~%.....♣ #~......♣♣  #~.....♣♣  +..♣♣♣♣♣  ½lZhcR1+..♣♣♣♣♣  #~.  #~.( )..♣♣)½lZh2Z3½lZh¹`½lZhÈch _A bombardier beetle is nearby!½lZhbvC  You hit the bombardier beetle.½lZh¥e~½lZh…A40/4097-3.9½lZhÅ‹½lZh¨ŽU _You kill the bombardier beetle!¾lZhür¾lZh¯s¾lZht¾lZh§y¾lZh,>¾lZhi‚¾lZh$Š #.##### #.###########...>#~~~~~~~~####.#~~.....(~~# #####~~...♣♣...~~## ##~~..~~####~~.)..(.~~###~......~~--......♣♣ ♣......♣♣ ♣♣#~~##~~.....♣♣.....~~##¾lZh ‹E ¾lZh¦’-5.5 (1.6¾lZhì’E-6.5 (2¾lZh š¾lZhxœ€ _p - the quill talisman of the Original Sin {Int+6 Dex+2}¾lZh ®4¾lZh6´¾lZh(·H _No target in view!¾lZh/øI¾lZhŠü¾lZhpÿ¾lZh': _¾lZh”¾lZh¾lZh?¾lZhS ¾lZhH¾lZhž¾lZhʾlZhø¾lZhh¾lZhÌ,¾lZhܾlZh:¾lZhA ¾lZhd ¾lZh:"¾lZh/%¾lZh`(,¾lZh8*¾lZh#2] #......##......#####.####### #......#.......<...# #......#...#.#####.# #...... #.###..(...#¾lZhh2~##########...>.......##~~~~~~~~####...^..##~~..@..(~~# ####.### 22.5 (6.0¾lZh–2¡##~~...♣♣...~~## #.## ##~~....♣♣....~~## #..# ¾lZh¾2ä##~~.....♣♣)..(.~~####.#¾lZhì2T#~~......♣♣......~~# #.##~......♣♣ ♣......~###.##¾lZh3#~.....♣♣ ♣♣.....~#.....+..♣♣♣♣♣ ♣♣♣♣♣..'.....¾lZhF3k+..♣♣♣♣♣ ♣♣♣♣♣..'.....¾lZht3¾lZhG9¾lZhn;T _Key pressed, stopping explore.¾lZhH¾lZhtH¾lZh±Q¾lZhTH _No target in view!¾lZh ÿ4¾lZhè¾lZhtH _No target in view!¾lZhI3¾lZh¾lZhô¾lZh÷¾lZhl#: _¾lZha$¾lZhƒ',¾lZh)¾lZhh/¾lZhY2,¾lZha4¾lZhn7¾lZhu:¾lZh¨:¾lZhT<¾lZh?¾lZhxB,¾lZh²D¾lZh H¾lZh*L,¾lZhN¾lZhöP¾lZhÙS,¾lZh#U¾lZhŒX¾lZhÞ[,¾lZhÎ]¾lZh{`¾lZh|c,¾lZh@e¾lZh\g¾lZh¦l,¾lZhŸm¾lZho¾lZhq,¾lZhwr¾lZh4t¾lZhw¾lZhSw¾lZhYx¾lZh¢€y##~~~~~~~~#####~~.....(~~## ##~~...♣♣...~~# ##~~....♣♣....~~ ##~~.....♣♣)..(.~~#~~......♣♣......~ #~......♣♣♣♣¾lZhØ #~.....♣♣ ♣♣..... +@.♣♣♣♣♣ ♣♣♣♣♣. +..♣♣♣♣♣ ♣♣♣♣♣. ¾lZhR­#~.....♣♣ ♣♣..... #~......♣♣♣♣.....( #~~...)..♣♣).....~ ¾lZhšé##~~.....♣♣.....~~ ##~~....♣♣....~~# ¾lZhÆÅ##~~...♣♣...~~## ##~~(.....~~##¾lZh<‰Ï##.#.'34.5 (12.0)#.'##¾lZhɾlZh‘(======¾lZh/‘%5.5 (13¾lZh”–¾lZh,™C _As you open the large door, it creaks loudly!¾lZhî»4¾lZhŒÁ¾lZhâÃH _No target in view!¾lZhŠ 3¾lZhr‹ ¾lZhŽ ¾lZh‘ ¾lZh¨” : _¾lZh – E  There is a large open door here.¾lZhȘ ¾lZh>™  _¾lZh3š ¾lZh Ÿ ¾lZh7¡ ,¾lZh¢ ¾lZhé£ ¾lZh1¦ ,¾lZh5§ ¾lZh¢¨ ¾lZhNª ,¾lZh³ª ¾lZhí« ¾lZh‚­ ,¾lZhÿ­ ¾lZhY¯ ¾lZh½° ¾lZhü° ¾lZha± ¾lZhÙ² ¾lZh:µ ,¾lZh˵ ¾lZh"· ¾lZhº¸ ¾lZhÚ¸ ¾lZhM¹ ¾lZh>» ¾lZh½ ,¾lZh…½ ¾lZhô¾ ¾lZh´À ,¾lZhBÁ ¾lZhà ¾lZh®Ä ,¾lZh>Å ¾lZhÇ ¾lZhÃÈ ,¾lZhHÉ ¾lZhÊ ¾lZh”Ì ,¾lZh*Í ¾lZhÏ ¾lZh®Ð ,¾lZh&Ñ ¾lZh±Ò ¾lZhaÔ ,¾lZh—Ô ¾lZhcÕ ¾lZhbÖ ,¾lZhŽÖ ¾lZhY× ¾lZhJØ ¾lZhsØ ¾lZh)Ù ¾lZh#Û ¾lZhèÜ ,¾lZh®Þ ,¾lZhÚà ,¾lZhvá ¾lZhàç ]  ... #.# #.# ¾lZh^è Â.# ##.####   .....# ####  #.##.# ## ¾lZh§è § #@##.# . ...#------55.5 (20  #....# .#  ¾lZhéè ³ ###..#####.####### #.####.........##~~~~¾lZh$é X #.......##....##~~... ¾lZhãé ##########.####~~...♣   #.###~~....♣   #.##~~.....♣   #.#~~......♣ ¾lZhCê =------¾lZhÆî ¾lZhWñ T _Key pressed, stopping explore.¾lZh' 4¾lZh ¾lZhP H _No target in view!¾lZhM¾lZhRM¾lZh©M¾lZh­O¾lZhñQ¾lZhÔUP _¾lZhW,¾lZhµW¾lZhI]÷#...... #.# #.#  ####.#### #...@...# ###¾lZh¼]7.0)#.##.## ##......##.# . ...#. #....# .# ###..#####.#######..... .##..¾lZhï]Z ###.#.¾lZh+^¾lZhœa¾lZh?dT _Key pressed, stopping explore.¾lZhTn¾lZh¢n¾lZhèq¾lZh:tH _No target in view!¿lZhá ’ _No target in view!ÀlZhWeÀlZhNj’Inventory: 16/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn) ÀlZhŸj‹ c - a +0 buckler (worn)k - a +0 cloak Jewellery (go to first with "=)j - a ring of protection from cold Scrolls (go to first with ?)  e - 5 scrolls labelled NEFFIH DOIRUF PAE ÀlZhÅj« f - 2 scrolls labelled INENAI SIUGOIT  h - a scroll labelled PAYRUU UBOU  m - a scroll labelled HABYHOO ROSIOR  o - 3 scrolls labelled XOCIPRU POFEOX ÀlZhèjÓPotions (go to first with !)d - 2 potions of might  g - 2 fizzy amethyst potions ÀlZhSk3 i - an orange potion  l - 2 sedimented green potions  n - a fuming puce potion Talismans (go to first with %)  p - the quill talisman of the Original Sin {Int+6 Dex+2}ÂlZh©Fd  p - the quill talisman of the Original Sin {Int+6 Dex+2}ÄlZh÷w Hydeparker the Trooper .#.Demonspawn ...Health: 40/40 ======================== ...Magic: 4/4======================== #.#AC: 6Str: 19 #.#EV: 8Int: 8 #.#SH: 4Dex: 12 ####.####XL:  4 Next: 97% Place: Dungeon:3 #...@...#####. Noise: ---------  Time: 1757.5 (0.0) #.##.##.# ##..... a) +0 war axe #.##.# . ...#. Nothing quivered #....ÄlZhgx6# .# ###..#####.####### #.####.........##~~~~  #.......##....##~~...  ##########.####~~...♣  #.###~~....♣  _There is a large open door here. _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _No target in view!ÄlZhH IÄlZhª ÄlZhA ÄlZhŒ $ _ÄlZh* ,ÄlZhk ÄlZh ÄlZh ÄlZhY ÄlZht ,ÄlZhì ÄlZhñ ÄlZhx! ÄlZh! ÄlZh" ÄlZhs# ÄlZhY% ,ÄlZhÜ% ÄlZh' ÄlZh) ,ÄlZh) ÄlZh+ ÄlZhº, ,ÄlZhE- ÄlZhÙ. ÄlZh¨0 ÄlZhÌ0 ÄlZhU1 ÄlZhj3 ÄlZhã5 ÄlZh6 ÄlZhý6 ÄlZh29 ÄlZhZ; ÄlZh; ÄlZh¬< ÄlZhÑ> ÄlZh[A ,ÄlZhDB ÄlZhÄD ÄlZhmH ÄlZhâH ÄlZhôI ÄlZhHL ÄlZhÜN ,ÄlZhP ÄlZhàQ ÄlZh®T ,ÄlZhNV ÄlZhX ÄlZhËZ ,ÄlZh\ ÄlZhâ] ÄlZhó` ,ÄlZhµa ÄlZhJd ,ÄlZhàd ÄlZhTg ¸ _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.ÄlZhŒg xNo target in view! _h - 2 scrolls labelled PAYRUU UBOU (gained 1)ÄlZhþi 3ÄlZhÅj ÄlZh’l ÄlZhân ÄlZho ÄlZhŸo ÄlZhq ÄlZhws ,ÄlZht ÄlZhhu ÄlZh x ,ÄlZh£x ÄlZh7z ÄlZhä| ,ÄlZhu} ÄlZhÐ~ ÄlZh ÄlZh‰ Ü  ####.######  #.........#  #.#..##.#.#  #.#..##j#.#####  #.#...........# ##.#  #.#..#........##....##  #.............@....... ÄlZh¶Ž [ #.............##......  ##.#.###......# ..#.#  #.#.....###### .# ###.  #.####### .. #... ####.#### ## #... j   gnoll (polearm, wandering) #.......# ####.####### #... #.##.##.# ##.......<...# #... #.##.##.# . ...#.#####.# #...ÄlZhŸ 079.5 (22.0)ÄlZh( -80.5 (23ÄlZhX• ÄlZhÏš u _A gnoll comes into view. It is wielding a +0 halberd.ÄlZh‘K ü ####.###### #.........# #.#..##.#.#  #.#..##j#.#####  #.#...# ##.# #.#..#.......@##....## #............... #.......##......ÄlZhüK û #.#.###......# ..#.# #.#.....###### .# ###  #.#######.. #  ####.####ÄlZh-L ä ## #  #.......# ####.####### # ÄlZh\L ° #.##.##.# ##.......<...# #ÄlZh}P ÄlZhfW i.jj)ÄlZh¿W ,==1.5 (1ÄlZhëW .0) ÄlZhj] ÄlZh` ' _The gnoll shouts!ÅlZh¡,      #.#  #.#.#####  ..j.....# ##.#  .......@#ÅlZh-ë  ................  ........##......  ##......# ..#.#  #.#.....###### .#  #.####### ..   ## ÅlZhi-X     <...# ÅlZh=Ã"      #.#  #.#.#####  ÅlZh§Ã#..j.....# ##.#  .......@#  ................  ÅlZhÏÃØ........##......  ##......# ..#.ÅlZhòà  #.#.....###### .# ÅlZhÄa #.####### ..  ÅlZh4Ä\ ##   ÅlZhYÄT   <...# ÅlZhË4ÅlZh$ÑÅlZh`Ô\ _A gnoll is nearby!ÅlZh,±o ####.###### #.# #.#..##.#.# #.#..##.#.##### #.#.....j.....# ##.# #.#..#.##....## #ÅlZh„±—. #.##...... ##.#.###......# ..#.# #.#.....###### .#ÅlZh­±Ñ  #.####### .. # ####.####ÅlZhÔ±w ## # #ÅlZhÿ±\.# ####.# #ÅlZh%²¯ #.##.##.# ##.<...# #ÅlZhr´ÅlZhÝ»R.jÅlZh¼---2 ÅlZh¸¼ _ÅlZh¾ÂÅlZhØÄÅlZh Ö R    ÅlZhýÖ ·  #.#  #.#..##.#.#####  #.#...........# ##.#  #.#..#...j..@.#ÅlZh0× ƒ  #.....................  #.............##......  ##.#.###......# ..#.# ÅlZh—× ¦ #.#.....###### .#  #.####### ..   ##      ÅlZh¹× #<...# ÅlZhm Ï      #.#  #.#..##.#.#####  #.#...........# ##.#  #.#..#...j..@.#  #..................... ÅlZh¨m + #.............##......  ##.#.###......# ..# #.#.....###### .#  #.####### ..  ÅlZhØm Z ##    ÅlZhn N  <...# ÅlZht O--ÅlZhƒx ÅlZhãz \ _A gnoll is nearby!ÅlZh‰ œ ####.###### #..#ÅlZhŠ  #.#..##.#.# #.#..##.#.##### #.#.# ##.#ÅlZh+Š æ #.#..#...j.@..##....## #ÅlZhKŠ ‚. #.##......ÅlZhkŠ ¾ ##.#.###......# ..#.#ÅlZh‹Š y #.#.....###### .#ÅlZh²Š Ÿ  #.####### .. #ÅlZhÛŠ © ####.#### ## # #ÅlZh‹ \.# ####.# #ÅlZh'‹ ¯ #.##.##.# ##.<...# #ÅlZhБ ÅlZh’ `34----=3ÅlZhÍ” ÅlZhv– E _The gnoll hits you from afar with a +0 halberd.ÅlZhÜÐ f #### ..#ÅlZh0Ñ m #.#.# #.#..##.#.#####  #.#...........# ##.#  ÅlZhTÑ [#.#..#...j.@..# ÅlZhuÑ ( #..................... ÅlZhœÑ - #.............##......  ÅlZh½Ñ I##.#.###......# ..#.#  #.#.....###### .# ÅlZhÝÑ 0 #.####### ..  ÅlZhýÑ 4 ##   ÅlZhÒ ,   <...# ÅlZh<Ò ÆlZh4&Î #### ..# #.#.# #.#..##.#.#####  ÆlZh¬&É#.#...........# ##.#  #.#..#...j.@..#  #.....................  #.............##......  ##.#.###......# ..ÆlZhß& #.#.....###### .# ÆlZh' ÆlZh7'¹#.####### ..   ## ÆlZhY',    ÆlZhŠ'D <...# ÆlZhµ/4ÆlZh 5ÆlZh°7\ _A gnoll is nearby!ÆlZhÐGÎ ####.###### #...# #.#..##.#.# #.#..##.#.##### #.#ÆlZh.HZ.# ##.# #.#..#...j@...##....## #. #.##...... ##.#.###......# ..#.#ÆlZhYHØ #.#.....###### .# #.#######ÆlZhÈH… ..  ####.#### # #.# ####.# #.##.##.# ##.<...#ÆlZhªR<4ÆlZh ÆlZh\> "-ÆlZhˆ> ÆlZh(D ÆlZh„F \ _A gnoll is nearby!ÆlZhÝX °  #### ..# ÆlZhûY »#.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÆlZhs[ eYou closely miss the gnoll.The gnoll is almost dead.ÆlZhkx ' #### ..# #.#.# ÆlZhñx Ê#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##...... ÆlZh!y ” ##.#.###......#  ÆlZhIy y#.#.....######  ÆlZhhy €#.####### ..  ÆlZh¤y '   ÆlZh)z b    <ÆlZh\‚ J  The gnoll hits you with a +0 halberd!ÆlZhÍ‚ f11---------=90.1ÆlZhˆ ÆlZhŠ V _* * * LOW HITPOINT WARNING * * *ÆlZh;,€ #### ..# #.#.#ÆlZh½,ô #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÆlZhç,M##.#.###......# ..#.#  #.#.....###### .#  ÆlZh -F#.####### ..   ## ÆlZh*-;     ÆlZhL-#<...# ÇlZhvÍ #### ..# #.#.# #.#..##.#.#####  ÇlZh‚$#.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##...... ÇlZhW‚” ##.#.###......#  ÇlZh‚t#.#.....###### ÇlZh§‚y #.####### .. ÇlZhÕ‚'   ÇlZh ƒ=     ÇlZh8ƒ0<ÇlZhkŠ4ÇlZh’ÇlZh”\ _A gnoll is nearby!ÇlZhHÑ4ÇlZh…ÖÇlZh Ù^ _You are too injured to fight recklessly!ÇlZhŸÔ… #### ..# #.#.# ÇlZh'Õï#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÇlZhXÕm##.#.###......# ..#.#  #.#.....###### .#  #.####### .. ÇlZh{ÕA  ##   ÇlZhÕ-   <...# ÇlZh¾ÕÇlZhQk' #### ..# #.#.# ÇlZhlO#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ÇlZh5lƒ #.#.....###### ÇlZhdl… #.####### ..  ÇlZh‰l6    ÇlZh¬l2   <ÇlZhÐl ÇlZhØrÇlZhRsÇlZh4yÇlZh1|\ _A gnoll is nearby!ÇlZh´4ÇlZhª¹ÇlZh¼^ _You are too injured to fight recklessly!ÇlZh_×4ÇlZhfÝÇlZhZß^ _You are too injured to fight recklessly!ÇlZhæH #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #..................... ÇlZhbÚ #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##   ÇlZhC   <...# ÇlZh`› S #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÇlZh œ ³#.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÇlZh¢ 4ÇlZh¶¥ ÇlZh›§ A _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÇlZhB´ ÇlZh¡´ ÇlZhŸ· ÇlZh¹ «You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÇlZhι uA gnoll is nearby!You are too injured to fight recklessly!ÇlZh¼4 Q #### ÇlZh$5 €..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÇlZhX5 U#.#..#...j@...#  ÇlZh|5 I#.....................  #.............##...... ÇlZhž5 , ##.#.###......# ..#.#  ÇlZhÁ5 &#.#.....###### .#  ÇlZhã5 R#.####### ..   ##  ÇlZh6 /    ÇlZh(6 #<...# ÇlZhÌ Í #### ..# #.#.# #.#..##.#.#####  ÇlZhœÌ ³#.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ÇlZhÎÌ ~ #.#.....######  ÇlZhýÌ ›#.####### ..    ÇlZh)Í =     ÇlZhOÍ 0<ÇlZh/Ó ÇlZh…Ó ÇlZh&Ø ÇlZh­Ú 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÇlZhÈé ÇlZhMê ÇlZh›î ÇlZh´ð «You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÇlZhðð uA gnoll is nearby!You are too injured to fight recklessly!ÇlZh¥>Q #### ÇlZh?€..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÇlZh6?U#.#..#...j@...#  ÇlZhc?N#.....................  #.............##......  ÇlZh„?H##.#.###......# ..#.#  #.#.....###### .# ÇlZh¥?1 #.####### ..  ÇlZhÅ?< ##    ÇlZhí?<  <...# ÈlZh“N #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.# ÈlZh£“7 #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  ÈlZhè“ #.#.....######  #.####### ..   ÈlZh”9     ÈlZh<”= <ÈlZh~™ÈlZhÙÈlZh(žÈlZh< 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÈlZh˯ÈlZhS°ÈlZh#µÈlZhí¶7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÈlZh-·/You are too injured to fight recklessly!ÈlZh« #### ..# #.#.# #.#..##.#.#####  ÈlZhœð#.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  ÈlZhÒl#.#.....###### .#  #.####### ..   ## ÈlZhK^     <...# ÈlZhä—' #### ..# #.#.# ÈlZh˜˜Ï#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÈlZhĘ##.#.###......#  ÈlZhܘy#.#.....######  ÈlZh™€#.####### ..  ÈlZh"™6    ÈlZhB™"   ÈlZha™0<ÈlZh#Ÿ4ÈlZh§£ÈlZh ¦fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÈlZh2´ÈlZh˜´ÈlZh¹ÈlZh»MA gnoll is nearby!ÈlZhR»êYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÈlZh†»/You are too injured to fight recklessly!ÈlZhôÌ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.# ÈlZh…ôõ #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  ÈlZh¬ôR#.####### ..   ##  ÈlZhÐô/    ÈlZhîô#<...# ÈlZh]‰€ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ÈlZh;І #.#.....######  #.####### ..         <ÈlZh~Ž4ÈlZh”ÈlZh–|You are too injured to fight recklessly!A gnoll is nearby!ÈlZhE–êYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÈlZh¥ÈlZhŽ¥ÈlZhªÈlZh¬MA gnoll is nearby!ÈlZhO¬¤You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÈlZhr¬uA gnoll is nearby!You are too injured to fight recklessly!ÈlZhNLk #### ..# ÈlZhÔLÝ#.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #..................... ÈlZh MS #.............##......  ##.#.###......# ..#.#  ÈlZh:MR#.#.....###### .#  #.####### ..  ÈlZhbMH ##     ÈlZh‰M0 <...# ÈlZhƒä ' #### ..# #.#.# ÈlZhå Ê#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##...... ÈlZhžå ¨ ##.#.###......#  #.#.....######  #.####### ..    ÈlZhËå =     ÈlZhîå 0<ÈlZhóë 4ÈlZhýñ ÈlZh(ü |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÈlZhœü ÈlZh¨ ÈlZhë fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÈlZhXH X #### ÈlZh½H ½..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#ÈlZháH 3  #..................... ÈlZhI ' #.............##...... ÈlZhoI , ##.#.###......# ..#.#  ÈlZh”I R#.#.....###### .#  #.####### ..  ÈlZhµI 5 ##   ÈlZhÖI C   <...# ÈlZh#ß È #### ..# #.#.# #.#..##.#.##### ÈlZh¾ß ) #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##...... ÈlZhíß ” ##.#.###......#  ÈlZhfà D#.#.....######  #.####### ..        ÈlZh“à = <ÈlZh;æ 4ÈlZh¶ê ÈlZh8í fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÈlZh_û ÈlZhÎû ÈlZh³ ÈlZhR fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÈlZhä=4ÈlZhøBÈlZh*E You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÈlZhfRp #### ..# ÈlZhëRÝ#.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  ÈlZh&St#.............##......  ##.#.###......# ..#.#  #.#.....###### .#  ÈlZhVSa#.####### ..   ##   ÈlZhSC   <...# ÉlZhަÍ #### ..# #.#.# #.#..##.#.#####  ÉlZh4§³#.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ÉlZh}§þ #.#.....######  #.####### ..  ÉlZh©§6    ÉlZhÓ§2   <ÉlZh°¨ ÉlZh|®4ÉlZh®³ÉlZh7¶7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÉlZh›… #### ..# #.#.# ÉlZhE#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.# ÉlZhŽ+ #.#.....###### .#  ÉlZh½F#.####### ..   ## ÉlZhéH     <...# ÉlZhÉlZh¯Í #### ..# #.#.# #.#..##.#.#####  ÉlZh¤¯©#.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ÉlZhͯ ÉlZhó¯y#.#.....######  ÉlZh°’#.####### ..   ÉlZh<°$   ÉlZhb°2   <ÉlZh†° ÉlZhò¶4ÉlZh4½ÉlZhÊÆYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÉlZh…ÇÉlZhCÍÉlZh‚ÏÂA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÉlZh·Ï/You are too injured to fight recklessly!ÉlZhELX #### ÉlZhÍLÎ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  ÉlZhøLN#.....................  #.............##......  ÉlZh MM##.#.###......# ..#.#  #.#.....###### .#  ÉlZhFMR#.####### ..   ##  ÉlZh¨MR    <...# ÉlZhÏãA ÉlZhŽä9####ÉlZhÙä ÉlZhåÉlZh_å...#ÉlZh§å ÉlZhëåÉlZh?æd#.#.#ÉlZh‰æ ÉlZhçæ¦#.#..##.#.#####  ÉlZh~ç#.#...........# ##.#  #.#..#...j@...#ÉlZh8è  #.....................  #.............##...... ÉlZh$‹ ##.#.###......#  #.#.....######  #.####### ..         <You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÉlZhÃÈk #### ..# ÉlZhaÉ #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÉlZh“ÉM##.#.###......# ..#.#  #.#.....###### .#  ÉlZhÁÉh#.####### ..   ##    ÉlZhìÉ<  <...# ÉlZh°_  #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  ÉlZhP` þ#.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÉlZh«d 4ÉlZhGh ÉlZhEj 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÉlZh´x ÉlZhAy ÉlZhì| ÉlZhƒ You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÉlZh‚¶ t #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÉlZh*· ñ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÉlZhdM ' #### ..# #.#.# ÉlZhN Ê#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##...... ÉlZh*N … ##.#.###......# ÉlZhTN y #.#.....###### ÉlZh~N ƒ #.####### .. ÉlZh§N 3    ÉlZhÌN 1    ÉlZhñN 0<ÉlZhU 4ÉlZhCZ ÉlZh×\ fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÉlZhl ÉlZhþl ÉlZh·q ÉlZhís ñA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÉlZh8t uA gnoll is nearby!You are too injured to fight recklessly!ÉlZhªg Ñ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÉlZhh ë#.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .# ÉlZhCh 1 #.####### ..  ÉlZhlh H ##     ÉlZh‘h 0 <...# ÉlZhçýÈ #### ..# #.#.# #.#..##.#.##### ÉlZhaþ¢ #.#...........# ##.#  #.#..#...j@...#  #..................... ÉlZh“þŒ #.............##......  ÉlZh½þŠ##.#.###......# ÉlZhèþ~ #.#.....######  ÉlZh ÿ€#.####### ..  ÉlZh3ÿ?     ÉlZhZÿI  <ÉlZh«4ÉlZhƒ ÉlZh fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÉlZh)ÉlZhÉlZh>ÉlZhŸ |A gnoll is nearby!You are too injured to fight recklessly!ÉlZhÔ »A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÉlZhú /You are too injured to fight recklessly!ÊlZh )4ÊlZhJ-ÊlZhk/«You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÊlZh¡/uA gnoll is nearby!You are too injured to fight recklessly!ÊlZhô<X #### ÊlZhN=S..# #.#.# #.#..##.#.#####  ÊlZhs=&#.#...........# ##.#  ÊlZh—=P#.#..#...j@...# ÊlZhÆ=, #.....................  ÊlZhò=I#.............##......  ##.#.###......# ..#.# ÊlZh>+ #.#.....###### .#  ÊlZh8>,#.####### ..  ÊlZh[>5 ##   ÊlZh~>-   <...# ÊlZhª>ÊlZhLÓ¹ #### ..# ÊlZh²Óš#.#.# #.#..##.#.#####  #.#...........# ##.#  ÊlZhÙÓ°#.#..#...j@...# ÊlZhïÓ ÊlZhÔg#.....................  ÊlZh9Ô‡#.............##......  ÊlZhkÔ##.#.###......#  ÊlZh”Ôt#.#.....###### ÊlZh­Ôy #.####### .. ÊlZhÂÔ ÊlZh×Ô  ÊlZhëÔ  ÊlZhÕ  ÊlZhÕ <ÊlZh(Õ ÊlZhíÚÊlZh]ÛÊlZhmàÊlZh§âÂA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÊlZhÅâuYou are too injured to fight recklessly!A gnoll is nearby!ÊlZh£=4ÊlZhCÊlZh"F You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÊlZhÑde #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÊlZhœøÍ #### ..# #.#.# #.#..##.#.#####  ÊlZh&ù¸#.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  ÊlZhQùy#.#.....######  ÊlZhuù’#.####### ..   ÊlZhÇùF      ÊlZhïù0<ÊlZh¥ÿ4ÊlZhIÊlZh½7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÊlZhV4ÊlZh—ZÊlZhÄ\«You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÊlZhø\uA gnoll is nearby!You are too injured to fight recklessly!ÊlZhüyf #### ..#ÊlZhxz» #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...# ÊlZh¥zN #.....................  #.............##...... ÊlZhÈz, ##.#.###......# ..#.#  ÊlZhìzR#.#.....###### .#  #.####### ..  ÊlZh{H ##     ÊlZh:{0 <...# ÊlZh¢ ö #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÊlZhŽ ##.#.###......#  #.#.....######  #.####### ..         <ÊlZh  4ÊlZh| ÊlZhÌ 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÊlZhÙm JÊlZh~q ÊlZh r FA gnoll is nearby!ÊlZhcr /You are too injured to fight recklessly!ÊlZh¸r FA gnoll is nearby!ÊlZhs /You are too injured to fight recklessly!ÊlZh\s FA gnoll is nearby!ÊlZh—s /You are too injured to fight recklessly!ÊlZh¡ˆ ÊlZh'‰ ÊlZh|‰ ÊlZhɉ ÊlZhŠ  ÊlZh\Š ÊlZh¨Š ####ÊlZhêŠ  ÊlZh)‹ ÊlZhs‹ ..#ÊlZhý‹  ÊlZhEŒ ÊlZhŠŒ #.#.#ÊlZhÃŒ  ÊlZhüŒ !#.#..##.#.##### ÊlZh/  ÊlZh !#.#...........# ##.# ÊlZhÌ  ÊlZh Ž D#.#..#...j@...#ÊlZhZŽ ÊlZhŸŽ  ÊlZhàŽ "#..................... ÊlZh  ÊlZhL "#.............##...... ÊlZh  ÊlZh· "##.#.###......# ..#.# ÊlZhë  ÊlZh" !#.#.....###### .# ÊlZhU  ÊlZh¦ #.####### .. ÊlZhÛ ÊlZh‘  ## ÊlZha‘ ÊlZh¡‘  ÊlZhÛ‘  ÊlZh ’ ÊlZh?’ ÊlZho’ <...# ÊlZh¡’ ÊlZh—& ÊlZhs' ÊlZhØ' ÊlZh/( ÊlZh{(  ÊlZhº( ÊlZh) 9####ÊlZhj)  ÊlZh²) ÊlZh* ...#ÊlZhf*  ÊlZh¨* ÊlZh+ d#.#.#ÊlZhP+  ÊlZh¥+ ¡#.#..##.#.##### ÊlZhå, ) #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##...... ÊlZh -  ##.#.###......#  #.#.....######  ÊlZhO. ¿#.####### ..       ÊlZhÊ3 I  <ÊlZh³5 ÊlZh£6 ÊlZh÷6 ÊlZhÌ< ÊlZhc@ ÊlZhÇ@ /You are too injured to fight recklessly!ÊlZhPA FA gnoll is nearby!ÊlZh£A /You are too injured to fight recklessly!ÊlZhB FA gnoll is nearby!ÊlZhTB /You are too injured to fight recklessly!ÊlZh–B FA gnoll is nearby!ÊlZhhj Ì #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.# ÊlZhAk ™ #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÊlZh’… #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  ÊlZh¶#.#.....######  #.####### ..         <ÊlZhÞ4ÊlZhÚ ÊlZh?7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÊlZh4ÊlZhõ#ÊlZh\& You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ËlZh.O #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ËlZh/ËlZh2ÄS #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ËlZhÔÄ+#.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..  ËlZh)ň       <ËlZhË4ËlZhPÏËlZhàÐ7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ËlZhÝËlZhbÝËlZhWâËlZhTå You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ËlZhæAt #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ËlZhÞBñ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ËlZh“Ù… #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  ËlZhÚ#.#.....######  #.####### ..         <ËlZh&ß4ËlZh«ãËlZhæ7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ËlZhô4ËlZhIúËlZh¸ü You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ËlZhkkÁ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  ËlZh+l¤#.####### ..   ##      <...# ËlZh) S #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ËlZh° ³#.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ËlZhª 4ËlZhÄ ËlZhÉ |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ËlZh8 ËlZh ËlZh6 fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ËlZhú; B #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      ËlZh< #<...# ËlZh Ó þ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  ËlZhtÔ #.####### ..         <ËlZhºÚ 4ËlZhà ËlZh®â fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ËlZhuñ ËlZhíñ ËlZh;ö ËlZhmù fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ËlZh“' O #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ËlZh2( ËlZh ½… #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  ËlZh®½#.#.....######  #.####### ..         <ËlZhlÃ4ËlZhÈËlZhWÊfYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ËlZh€Ù4ËlZhßËlZh¦áfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÌlZh1úe #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÌlZhªÍ #### ..# #.#.# #.#..##.#.#####  ÌlZh:‘©#.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ÌlZhº‘` #.#.....######  #.####### ..         ÌlZhé‘0<ÌlZh‹—4ÌlZhñ›ÌlZhhžfYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÌlZh¿­4ÌlZh3±ÌlZh†²fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÌlZh½Ñ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÌlZh~”#.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÌlZh`­´ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..      ÌlZhc®R   <ÌlZh\´4ÌlZh<ºÌlZhB½fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÌlZhVÌÌlZhÆÌÌlZhÿÑÌlZh¡ÔfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÌlZhìÜo #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##...... ÌlZh’Ýö ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÌlZhSso #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  ÌlZhTt—#.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÌlZhjz4ÌlZh%ÌlZhífYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÌlZh’4ÌlZh×—ÌlZhd›fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÌlZh'Í e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÌlZh5g ö #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÌlZhvh ##.#.###......#  #.#.....######  #.####### ..         <ÌlZhËp 4ÌlZhýy ÌlZhP} fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÌlZhw” ÌlZhñ” ÌlZhž ÌlZhä¥ fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÌlZhp Ì #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.# ÌlZhž ™ #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÌlZhM4v #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ÌlZh5 #.#.....######  #.####### ..         <ÌlZhø94ÌlZh]?ÌlZh”AfYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÌlZhªQ4ÌlZhXWÌlZhìYfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÍlZh¿H #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #..................... ÍlZh`À #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÍlZhÛUö #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÍlZh»V##.#.###......#  #.#.....######  #.####### ..         <ÍlZhc\4ÍlZhÆaÍlZhdfYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÍlZh/sÍlZh¨sÍlZhéwÍlZhŽzfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÍlZh…B #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      ÍlZhO#<...# ÍlZhÇ® #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÍlZhµ4ÍlZh ºÍlZhû»fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÍlZhËÉ4ÍlZhÏÍlZhÁÑfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÍlZhŽX #### ÍlZhÄ ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÍlZh ³j #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #..................... ÍlZhx´œ #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÍlZhÍ»4ÍlZhÍÁÍlZh¬ÄfYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÍlZhh×ÍlZhÝ×ÍlZh‰ÝÍlZh(àfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÍlZh/5 ¼ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .# ÍlZhã5 © #.####### ..   ##      <...# ÍlZhçÊ S #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÍlZhË +#.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..  ÍlZhÌ ˆ       <ÍlZh™Ñ 4ÍlZh3× ÍlZh3Ú fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÍlZhßè 4ÍlZh:í ÍlZh]ï fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÍlZhY; Ñ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÍlZhG< ”#.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÍlZh!Ò #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÍlZhØÍlZhÙÍlZh ßÍlZháfYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÍlZhñ4ÍlZhmöÍlZhzùñA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÍlZhÁùuA gnoll is nearby!You are too injured to fight recklessly!ÎlZh"… #### ..# #.#.# ÎlZhà#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÎlZh˜o #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  ÎlZh­™—#.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÎlZh„žÎlZhìžÎlZh£ÎlZh£¥fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÎlZh<µ4ÎlZhˆ¹ÎlZh4¼fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÎlZh©o #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##...... ÎlZh›ö ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÎlZhÒ§ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  ÎlZh:©þ#.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÎlZhø®4ÎlZh˳ÎlZh^¶fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÎlZh×Ä4ÎlZh”ÊÎlZhªÍfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÎlZhü6« #### ..# #.#.# #.#..##.#.#####  ÎlZh†7B#.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..  ÎlZhö7x ##      <...# ÎlZh#Íö #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÎlZh#Î##.#.###......#  #.#.....######  #.####### ..         <ÎlZh4Ô4ÎlZh­ÙÎlZhÀÛfYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÎlZhåê4ÎlZh5ðÎlZhöñMA gnoll is nearby!ÎlZh:òYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÎlZhR/ ÎlZh°1 ÎlZhõ6 ÎlZhc9 You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÎlZhÖH Á #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  ÎlZhyI ¤#.####### ..   ##      <...# ÎlZh©Ý ' #### ..# #.#.# ÎlZhÏÞ ß#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÎlZhå 4ÎlZhê ÎlZh¢ì 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÎlZhŠ( 4ÎlZh + ÎlZhã- You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÎlZh< e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÎlZhöÐö #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÎlZh*Ò##.#.###......#  #.#.....######  #.####### ..         <ÎlZh±Ø4ÎlZh³ÝÎlZh!à7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÏlZh‰4ÏlZh‰ÏlZhÅ  You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÏlZht.H #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #..................... ÏlZhH/ #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÏlZhÄ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÏlZhdÊ4ÏlZhãÐÏlZhÓ7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÏlZhH€ #### ..# #.#.#ÏlZhIQ #.#..##.#.#####  #.#...........# ##.#  ÏlZhK”#.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÏlZhxàS #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÏlZhzá³#.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÏlZhñæ4ÏlZhåëÏlZh¤î7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÏlZhúÏlZh¾ÏlZhù ÏlZhë You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÏlZhª/4ÏlZhÖ4ÏlZhk7ñA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÏlZh%l! #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...# ÏlZhmD #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÏlZh3  #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  ÏlZhÝ þ#.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÏlZhà 4ÏlZhÄ ÏlZhO ñYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÏlZh”? Ñ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÏlZh/@ Q#.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##   ÏlZhk@ C   <...# ÏlZh × … #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  ÏlZhõ× #.#.....######  #.####### ..         <ÏlZhÝ 4ÏlZhá ÏlZh·ã ÂA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÏlZhð 4ÏlZhªô ÏlZha÷ «You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÏlZhè 4ÏlZh“ ÏlZh «You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÏlZh¯\ … #### ..# #.#.# ÏlZhÍ] à#.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÏlZhaø #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÏlZhÐùÏlZh*úÏlZhþÏlZh„ÂA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÐlZh“`e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÐlZh­ö~ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..  ÐlZhˆ÷ˆ       <ÐlZhØü4ÐlZhYÐlZh›ÂA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÐlZhnÐlZhÐlZhnÐlZhã«You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÐlZhÃV4ÐlZhþZÐlZh±\«You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÐlZhÅgp #### ..# ÐlZhãhõ#.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÐlZhýo #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  ÐlZhëþ—#.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÐlZhŠ4ÐlZhìÐlZh¨ ÂA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÐlZhsÑ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÐlZh~”#.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÐlZhn– 7ÐlZhæ– ë #### ..# #.#.#ÐlZh— « #.#..##.#.#####  ÐlZhj— ;#.#...........# ##.#  #.#..#...j@...#  ÐlZh–— g#.....................  ÐlZhÁ— #.............##......  ##.#.###......# ÐlZhë— y #.#.....###### ÐlZh.˜  #.####### ..  ÐlZhs˜ K      ÐlZh¨˜ = <ÐlZhž ÐlZh‡ž ÐlZh€¤ ÐlZhY­ |A gnoll is nearby!You are too injured to fight recklessly!ÐlZhá­ dA gnoll is nearby!ÐlZhI³ ÐlZhp¶ «You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÐlZh7š Ñ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÐlZhŒ› ”#.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÐlZhî0 ö #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÐlZhø1 ##.#.###......#  #.#.....######  #.####### ..         <ÐlZhÎ7 4ÐlZh = ÐlZhñ? ñYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÐlZh=O 4ÐlZhAU ÐlZhÔW ñA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÐlZh,&4ÐlZh5+ÐlZhI-ñA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÐlZh´ÌM #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  ÐlZhØÍ#.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÑlZh!Ö #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         ÑlZhæ!0<ÑlZhº'4ÑlZhE-ÑlZhz/ñYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÑlZhK׫ #### ..# #.#.# #.#..##.#.#####  ÑlZhØ—#.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      ÑlZhRØ#<...# ÑlZh¥o #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÑlZhÕv4ÑlZhj|ÑlZh‡%You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÑlZh¸ŒÑlZhŠñA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÑlZh%ŠÑlZhãŠÑlZhÁÑlZh5“6You are too injured to fight recklessly!ÑlZh““uA gnoll is nearby!You are too injured to fight recklessly!ÑlZhÇ¢p #### ..# ÑlZh¤õ#.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÑlZh×;o #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  ÑlZh=—#.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÑlZhiD4ÑlZhðJÑlZhNÂA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÑlZhh 4ÑlZh¼– ÑlZh>™ ñA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÑlZh:à e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÑlZh&¶ A #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÑlZhŒ± 4ÑlZhq¶ ÑlZhþÊ ÑlZhòÍ You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÑlZh¼D e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÑlZhAà #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÑlZh¸æ4ÑlZh)îÑlZhû7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÒlZh”…4ÒlZhxÒlZhfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÒlZhã?e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÒlZhšÙ¥ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..     ÒlZhÛa    <ÒlZh—à4ÒlZhcåÒlZh èfYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÒlZhl‚4ÒlZhˆÒlZhŠfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÒlZhdƒH #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #..................... ÒlZhU„ #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÒlZhÞ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÒlZh 4ÒlZh2%ÒlZh¹'fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÒlZhò54ÒlZh/;ÒlZhv=fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÒlZhLóÑ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÒlZh'ô”#.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÒlZhYŠ  #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  ÒlZhµ‹ þ#.....................  #.............##......  ##.#.###......[40m#  #.#.....######  #.####### ..         <ÒlZhø‘ 4ÒlZhÄ— ÒlZh/š fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÒlZh`« 4ÒlZh)± ÒlZh¶³ fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÒlZh}­  #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##  ÒlZh.® R    <...# ÒlZhnC v #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ÒlZhgD  #.#.....######  #.####### ..         <ÒlZhÁJ 4ÒlZh4P ÒlZhÖR fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÒlZhüb 4ÒlZhkh ÒlZh“j ÂA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÒlZhk ¤You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÒlZh0e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÓlZhŒ…þ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  ÓlZh‰†#.####### ..         <ÓlZhMŒ4ÓlZh¸‘ÓlZh]”fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÓlZhØ£4ÓlZhŸ©ÓlZh‡«MA gnoll is nearby!ÓlZhÑ«You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÓlZhare #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÓlZhl ¥ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..     ÓlZh- a    <ÓlZhxÓlZh!ÓlZhÓlZh€fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÓlZh0(ÓlZh¾(ÓlZh<.ÓlZh}0fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÓlZh0Ïe #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÓlZhpfS #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÓlZhÙg³#.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÓlZhöm4ÓlZhsÓlZhufYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÓlZh¾„4ÓlZh ŠÓlZh¼ŒfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÓlZhî( e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÓlZhÀ þ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  ÓlZh}Á #.####### ..         <ÓlZhÄÇ 4ÓlZhÍ ÓlZhÍÏ fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÓlZhRà ÓlZhá ÓlZhæ ÓlZh é fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÓlZhHˆ › #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  ÓlZhk‰ Ê#.#.....###### .#  #.####### ..   ##      <...# ÓlZhÖ  #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  ÓlZhï!þ#.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÓlZhÔ'4ÓlZh -ÓlZhA0fYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÓlZh4B4ÔlZhÉÔlZhgfA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÔlZhsè4ÔlZhjíÔlZhlð You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÔlZh®þp #### ..# ÔlZhõ#.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÔlZh»• #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...# ÔlZhN— #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÔlZhI4ÔlZhÉ¢ÔlZh€¥7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÔlZhW+4ÔlZhÝ/ÔlZh“1 You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÔlZhS5 #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##     ÔlZhæS0 <...# ÔlZh=êS #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  ÔlZh¥ë³#.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÔlZhtñ4ÔlZhøÔlZhWú7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÔlZh1B4ÔlZhöGÔlZhûJ You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÔlZh¢¤ e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÔlZhñ6 ñ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##...... ÔlZh8  ##.#.###......#  #.#.....######  #.####### ..         <ÔlZhÍ? 4ÔlZhÿD ÔlZhÖM 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÔlZhpN ÔlZh;S ÔlZh†U fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÔlZhÓ 4ÔlZh­ÔlZhÄ You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÕlZhùìM #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  ÕlZh-î#.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÕlZh…ö #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÕlZhN†##.#.###......#  #.#.....######  #.####### ..         <ÕlZhÀŒ4ÕlZhó’ÕlZh Ÿ7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÕlZhßýe #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÕlZhä”þ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  ÕlZhg–#.####### ..         <ÕlZh–›4ÕlZh¡ÕlZh’£ñYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÕlZhc³4ÕlZhsÄ’A gnoll is nearby!You are too injured to fight recklessly!ÕlZh¬ÅuA gnoll is nearby!You are too injured to fight recklessly!ÕlZhãde #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÕlZh A #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÕlZh 4ÕlZhµ ÕlZhx$ ñA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÕlZhsâ e #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÕlZh¯x  #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÕlZh¾ ÕlZh€€ ÕlZhž‡ ÕlZhSˆ 7A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÕlZh‘ù4ÕlZh@ÿÕlZhFÕlZhëYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÕlZh‹8t #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  #.....................  #.............##......  ÕlZh|9ñ##.#.###......# ..#.#  #.#.....###### .#  #.####### ..   ##      <...# ÖlZhŸ #### ..# #.#.# #.#..##.#.#####  #.#...........# ##.#  #.#..#...j@...#  ÖlZh…Žþ#.....................  #.............##......  ##.#.###......#  #.#.....######  #.####### ..         <ÖlZhÍ•4ÖlZh­›ÖlZhÿfYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ÖlZhöQÖlZhÄRÖlZh$YÖlZh}[fA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ÖlZhjjf #### ..#ÖlZh