,ho Player: JACKBENIMBLE Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.10:58:08.ttyrec Time: (1760439488) Tue Oct 14 10:58:08 2025 ,h/ [?1051l[?1052l[?1060l[?1061h,h V)0[?7h[?25l[?1c,h ,h% JACKBENIMBLE the ShooterSprigganHealth: 5/18======------------------Magic: 4/4========================AC: 2Str: 7EV: 18Int: 10,hd SH: 0Dex: 20XL:  3 Next: 48% Place: Dungeon:2Noise: ---------  Time: 633.9 (0.0)a) +0 shortbow,h =Nothing quivered,h #.)....# #.#.####.###.....# #........##..>..# #.#.########.######.#.##.# ##....#.. ##.....###.......###.....####...@###...##. ##..#####$### #....#......##.j#.###<.............#,h jjj 3 gnolls (1 polearm)###.#..j..##.##.#.j..#...##^.#..#...$#,h ,h hWelcome back, JACKBENIMBLE the Spriggan Hunter.,h( ,h+ ,,h1 _Press ? for a list of commands and other information.,hP.## .)#.######............>..# #.#.########.######.##.# ##....# .. ##.....###.......###....@####. ##...#  #. ##..####$### #...#......##.j#.## 2 gnolls<............###.#..j..##.#.j..#...,h.,h^6==4.5 (0.6 _,hQ,h,hc .#.### .).#.######............>..# #.#.########.######.#,hc#.# ##....# .. ##.....##.....@.###.....####. ##. #. ##..####$### #....#    gnoll,hcd......##.j#.##<............###.#..j..##,hLg,hh,h|pjj 2 gnolls.j.,hp(5.1,hw,h$z,hs#..#####.###### .#.### .)#.#.######.....# #..........>..# #.#.########.######.##.# ##....# .. ##....@##.......##.....####. ##.,h&& #. ##..##   gnoll##$### #.j.#......##..#.##<.......j....,h<7,h?,h,h......†....#..#####.###### .## .)#.#.######.....# #..........>..# #.#.########.######.##.# ##...@# ,h.. ##.....##.......###.....####. ##...#  #. ##..####$### #.j.#......##..#.##,hh,h >j.,h (6.3,h',h)*,h '######.####......†....#..#####.######.# .#.### .).#.######.....# #..........>..# #.#.########.######.##.# ##....# .. ##.....#.......###.....####. ##... #. ##.j####$### #....#,h& Y==9,h^) ,h* ,h"s  #.# ######.####......†....#..#####.#####.# .#.### .)#.#.####.###.....# #........#..>..# #.#@########.######.##.# ##....# .. ##.....##.......##.....####. ##... #. ##.j##,hu ,hY} j   gnollj.7.5,h ,h ,h ####...######.# ##.#.#####.#.# #.# #.#.# #.#.######.####.#.# #.#........†....#.# #.#..#####.######.# ,h #......# #.# #.# #......# #.### #.# #.)....# #.#.####.# ,hK ##.....# #...@....# #..>..# #.#.########.######.#.# #.# ,h #.. ####.......###.....####....# ##..j#,h7 ,h j   gnollj.,h  (8.1,h$ ,h ,h...######.# ##.#.#### #.#.# #.# #.#.# #.#.######.####.#.# #.#.†....#.# #.#..#####.######.# #......# #.# #.# #......# #.### #.# #.)....# #.#.####.# ##.....# #.# ,hR_#..>..# #.#.###### ##.######.#.# #.# ##....#.. ##.....###.......###.....####...j# ,h,h}R7=7,h:,h{,h? ,h@ ,h@ ,hdG ,hH ,h)L B,hN ,hBN ,hN ,h T ...######.# ##.#.#### #.#.# #.# #.#.# #.#.######.####.#.# #.#..†....#.# ,hUT #.#..#####.######.# #......# #.# #.# #......# #.### #.# ,hT #.)....# #.#.####.# ##.....# #......@.# 9.9 (1.2  #..>..# #.#.######  ##.######.#.# ,hT ,hT ,hEU ,hY ,h[ ,h@ ,h ,h ,h9 ,h ,h =,h ...#,h # #.#####.# ..........# #.......# ,h ...######.# ##.#.#### .#.# #.# #.#.# ,h> .#.######.####.#.# .#........†....#.# ,hc .#..#####.######.# ......# #.# #.# ,h ......# #.### #@# 41.1 ,h .)....# #.#.####.# ,h #.....# #........# #..>..# #.#.###### ,h h##.######.#.#  #.# ##,h! 1....#..,h!! 9 #.......,h?! &##.....#,h! ,h% ,hy' ,h4,h,hЪ,hW 3,h>X ,hr[ ,h\ ,hE\ ,h` n,hc )#### #### ,hc 1†..# #.# ### #.#####. ..........# #.......# ..,hMd ! #### #.# ##. .#........†.... .#..#####.#####2.3. ,h~d .### #. .)....# #.#.####.# ,hd w#.....# #........##,hd ,hd ,hh ,h*j ,hq,hr,hv,hx,h_3,ho`,hc,hLh,h l8=,hYl,ho,hRs..............#######. ......#######.#..>......#)#### #.#####.##### †..# #.# ### #.#####. ..........# #.......# .. #### #.# ##.,hs{3.5#........†.... .#..#####.##### ......# #.# #.# ......# #.### #.#,hs,hx,hz,hP,h,h,hv,h,,h"n,h7&# #..# #####..###...# #,ho&..............#######. ......#######.#..>......#)#### #.#####.##### †..# #.# #.### #.#####.#,h&.........# #.......#. ###4.7,h&# #.# ##. .#........†....#.# ,h&'.#..#####.######.#..#,h$*,hU+,hb,hb,hg,hh,h,h;,h,h,h,h9=,h,,h|,h,h4,h ,h4,hc,h,h,h,hMT9==,h,h),h,,h4,h,hY,h,h9,h,h,h8,h,h ###.#.## #.#...#...##### ####..####### #.#.#.###.....###...#......##.# ####...#####....#.###....##.# # #...# #....#.....#####.# # #...# #..#.###.### #)# ,h ####...# #..#....#.######..####.# ####............@...#######.#8.9 (4.........#######.#..>......# ####..)#### #.#####.#####  #†..# #.# #.# ####...######## #.#####.#........# #.......# ####...######.# ##.#.####  #.#.# #.# #.#.#  #.#.######.####.#.#,h ,h,hX,h,h,hm,hU,hf==,h,h,,hP,h,h,,hv,h,hR,,h,h,h,h^10/18=,h,h],h,,h,h,h,,h,he,h,,h,hc,hS,h#=,h,hu,hs,h,,h,h #.# #.#..###.#.## #.#...#...###.#..####..#########.#.#.###†..<..........##...#.....####.#.####...#####....#.###.. #,h?+#.# #.#.# #...# #....#.....# ##.####.#.# #...# #..#.###.### ,hW......#.#.####...# #..#.....#..........#####..###...# ,hmf....#...#.####..@.............###,h%54.9 (6.0 ,hp#.#.#...#...........#######.#..>. #,hz.......######..)#### #.##### ,h........# #†..# #.# #,h.....######...######## #.#####  ##.#,h:.......#......,h<k .########...######,hy1.# ##.#.## # #.#.# #.# #.#.# ,h;#.#.######.####.#.#,h,h[,h,hU 3,hw ,hg ,h i1=,hT ,,hc ,h\ ,h ,h ,h ,h ,h ,h ,h5 9=,hT ,h ,h! T2==,hZ ,hE ,h} ,hj ,ho ,h ,hy ,h ,h ,h ,h ,h+ l13===,h. ,hV ,,hU ,h3 ,ha ,hZ ,h ,h ,h ,h ,h) ......j...j   gnoll,h** S67.9 (13.0) _You start resting.,h\* ,h0 ,hb3 T _A gnoll is nearby!,h,h,h޶,h? _Nothing quivered!,h!4,h,h`? _Nothing quivered!,h{C 4,h&H ,hJ G _Nothing quivered!,hF ,hG ,h;M ,hO ,hy 4,h ,h ,h*4,h1,hq2,h4,h,h,hW,h_Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [) ,hRJ b - a +0 robe (worn) Scrolls (go to first with ?)c - a scroll of butterflies  d - a scroll labelled KEFOLIOLAE  g - a scroll labelled EHEQERHINYA  h - a scroll labelled JAUNITIHOD  i - a scroll labelled VUSIRU NUICH  j - a scroll labelled QIDURA TUIKES Potions (go to first with !)  e - 3 viscous coppery potions ,hTalismans (go to first with %)f - a riddle talisman,ha - a +0 shortbow (weapon). A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 4.6; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 6.3 XLs.  At current training (50%) you reach 14.0 in about 8.3 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.1. Damage rating: 11 (Base 8 x 125% (Dex) x 111% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon _________________ “You are the bows from which your children as living arrows are sent forth.” (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.,hHG ,h}O ,hW 6 #.# #.#..###.#.###.#...#.. JACKBENIMBLE the Shooter ##.###.#..####..#########.#.#.### Spriggan ...†..<................##...#.... Health: 13/18 =================------- ##.####.#.####...#####....#.###.. Magic: 4/4======================== ##.# #.#.# #...# #....#.....# AC: 2,hBX Str: 7 ##.####.#.# #...# #..#.###.### EV: 18Int: 10 ......#.#.####...# #..#.....#SH: 0Dex: 20 .................#####..###...#XL:  3 Next: 48% Place: Dungeon:2 ,hX ....#...#.####..@......j......### Noise: ---------  Time: 667.9 (0.0) #.#.#...#...........#######.#..>. a) +0 shortbow #.......######..)#### #.##### Fire: a) +0 shortbow ,hX =........# #†..##.# # ###.....######...######## #.#####,hRY ##.#.................# #...... j   gnoll.########...######.# ##.#.####.#.# #.# #.#.##.#.######.####.#.# _Press ? for a list of commands and other information. _You start resting. _A gnoll is nearby! _Nothing quivered! _Nothing quivered! ,hpY 2_Nothing quivered!,h_ ,hj` ,hf ,hBi ,hʧ3 #.# #.#..###.#.###.#...#.. JACKBENIMBLE the Shooter ##.###.#..####..#########.#.#.### Spriggan ...†..<................##...#.... Health: 13/18 =================------- ##.####.#.####...#####....#.###.. Magic: 4/4======================== ##.# #.#.# #...# #....#.....# AC: 2Str: 7 ##.####.#.# #...# #..#.###.### EV: 18,h,Int: 10 ......#.#.####...# #..#.....#SH: 0Dex: 20 .................#####..###...#XL:  3 Next: 48% Place: Dungeon:2 ,he....#...#.####..@******j......### Noise: ---------  Time: 667.9 (0.0) #.#.#...#...........#######.#..>. a) +0 shortbow ,hh#.......######..)#### #.##### Fire: a) +0 shortbow ........# #†..#,h"#.# # ###.....######...######## #.#######.#.................# #...... j   gnoll.########...######.# ##.#.####.#.# #.# #.#.##.#.######.####.#.# _Nothing quivered! ,h_[_Nothing quivered!  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 68% to hit),h5; #.# #.#..###.#.###.#...#.. JACKBENIMBLE the Shooter ##.###.#..####..#########.#.#.### Spriggan ...†..<................##...#.... Health: 13/18 =================------- ##.####.#.####...#####....#.###.. Magic: 4/4======================== ##.# #.#.# #...# #....#.....# AC: 2Str: 7 ##.####.#.# #...# #..#.###.### EV: 18Int: 10 ......#.#.####...# #..#.....#SH: 0Dex: 20 .................#####..###...#XL:  3 Next: 48% Place: Dungeon:2 ,hU....#...#.####..@((((((j......### Noise: ---------  Time: 667.9 (0.0) #.#.#...#...........#######.#..>. a) +0 shortbow #.......######..)#### #.##### Fire: a) +0 shortbow ........# #†..##.# # ###.....######...######## #.#######.#.................# #...... j   gnoll.########...######.# ##.#.####.#.# #.# #.#.##.#.######.####.#.#Fire: a) +0 shortbow,h,CPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 68% to hit)  You shoot an arrow.  The arrow hits the gnoll but does no damage.,h!"Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (heavily wounded, 68% to hit)  You shoot an arrow.  The arrow hits the gnoll but does no damage.  The gnoll is heavily wounded.,h!)V.....j.,h),h)e4====9.0 (1.1 _,h0,h32,hC9R  You shoot an arrow. The arrow hits the gnoll!,h=R(((((),hs*.....,hs77370.2 (1.2,ho,hI _You kill the gnoll!,h> ,hN? ,hF ,hJH H _No target in view!,hn3,hjp,hs,hCw: _,hx,hz,,h|,h},h ,h@j---2.2 (2.0j   gnoll (wandering),h:---,hn,h \ _A gnoll is nearby!,h ((((((jYou shoot an arrow.,h8{ ,h{ Gj......,hk 5======3.3 (1.1,h ,hɋ B _The arrow hits the gnoll but does no damage.,hHL(((((((,hO,hQW......j4.5 (1.2,h[,h]m _You shoot an arrow. The arrow closely misses the gnoll.,h[h (((( ,hCYou shoot an arrow. The arrow hits the gnoll.,h,,h...j.)jj 2 gnolls (1 polearm),hf(5.7,h,ho` _The gnoll is moderately wounded.,h  (((You shoot an arrow.  The arrow hits the gnoll but does no damage.,hD,,h,h..j.j).,hď-6.8 (1.1,h՗,hi` _The gnoll is moderately wounded.,hSs ((You shoot an arrow. The arrow hits the gnoll.,h,,h.j.j.,h y6===8.0 (1.2,h ,h ] _The gnoll is heavily wounded.,hI (((You shoot an arrow. The arrow closely misses the gnoll.,h ,,h j.j.  The arrow hits the gnoll but does no damage.9.2,h ,h[ K _The gnoll misses you.,h& R  You shoot an arrow. The arrow hits the gnoll.,h.,h6 j.  The gnoll is severely wounded.12-----80.4,hi;,h7=8 _The gnoll hits you with a +0 club.,hN..........#.#  #.# #.#.## #.#...#.. ##.###.#..####..#########.#.#.### ...†..<................##...#..###.#.####...#######.. ..#..... ##.####.#.# ###.####.#.####...# #..#..............@#####..###...# ...####...jj...).......####.#...#...........#######.#..>. ######..)####### ... #†..# #.# ###.....######...######## #.#######.#.................# #.......########...######.# ##.#.### #.# ,h,hI|1---------1.0 (0.6,hC,hE _The gnoll hits you from afar with a +0 halberd.,h m...##..###..........###........,h *....#.#  #.# #.#.## #.#...#.. ##.###.#..####..#########.#.#.### ,h ...†..<................##...#..###.#.####...####,h9 k###.. ..#..... ##.####.#.# ,hc ###.####.#.####..@# #..#..,h u.............#####..###...# ...,h .####...jj...).......####.#...#...........#######.#..>. #,h c#####..)####### ...,h  #†..# #.# ,h   gnoll ###.....######...######## #.#####,h6 ##.#.................# #.......########...######.# ##.#.##,h ,h/ ,h@ <j.,h 9/18 ------6,h ,h ] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.,h6 ........#.# .#.######## #### ...##..###..........###............#.#  #.# #.#.## #.#...#.. ##.###.#..####..#########.#.#.### ...†..<................##...#..###.#.####...#######.. ..#..... ,h ##.####.#.# ###.####.#.####...# #..#..............j#####..###...# ...####....j...).......####.#...#...........#######.#..>. ######..)####### ... #†..# #.# ###.....######...######## #.#####,h [##.#.................# #......,hA ,h ,h j.j.j 2 gnolls (1 polearm),h4 Z10/18=-,hX )-2.2,h ,h ,h7 ###..# ..## ........#.# .#.######## #### ...##..###..........###............#.#  #.# ##.#.## #.#...#.. ##.###.#..####..#########.#.#.### ...†..<................##...#..###.#.####...#######.. ..#..... ##.####.#.# #...,h H###.####.#.####..j# #..#...............#####..###...# ...####...j....).......####.#...#...........#######.#..>. ######..)####,h& *### ... #†..# #.# ###.....######...######## #.#####,h ,h <j.,hY @-8,hd ,h ,hY- #.###...###.....## ##.#..# ..## ........#.# .#.######## #### ...###.#..#..###..........###...#.........#.# ,h-: #.# #.#..###.#.## #.#...#.. ##.###.#..####..#########.#.#.### ...†..<................##...#..###.#.####..@#######.. ..#..... ##.####.#.# #...###.####.#.####..j# #..#..,h.............j#####..###...# ...####..).......###,hE.#.#...#...........#######.#..>. ######..)####,he.### ... #†..# #.# ,h0,h8<j.,h89(3.4,h@,h/B,h . ......# ##.#.## .###...###.....## ##..# ..##.......#.# .#.######## ##### ..###.#..#..###..........###...# ..# #.#..##.....# #.....#.## #.# #.#..###.#.## #.#...#... #.###.#..####..#########.#.#.### ..†..<..........@.....##...#... #.####.#.####...#####....#.###... #.# #.#.# #...# #....#..... #.####.#.# #..j# #..#.###.####.#.####...# #..#.....#...........j#####..###...# ...#...#.####........).......#### .#.#...#...........#######.#..>..######..)#### #.#####.,hC ,hD <j.,h (4.0,hO% ,h|' ,h?g ......# ##.#.## .###...###.....## .#..# ..## #.# .#.# ##### ###.#..#..###.###...# # #.#..##.....# #.....#.# .# #.#..###.#.## #.#...#...# .###.#..####..##.#.#.###. .†..<.##...#. ,h@.####.#.####...#####....#.###. .# #.#.# #...# #....#.....# .####.#.# #..j#.#.####..j...#####..###...# #...#.####........).#####  #.#...#...........#.#..>... ######..)#### #.#####.# ,hGX=6,hK,h M,h,hk,h......# ##.#.## ###...###.....## #..# ..## ,h#.# .#.# ##### ###.#..#..###.###...# ,h# #.#..##.....# #.....#.### ,h# #.#..###.#.## #.#...#...# ###.#..####..#,h7O#.#.#.###. †..<.,hLM.@...##...#......#,h`5.2 ,h####.#.####..j#####....#.###....# ,h# #.#.# #...# #....#.....# ,h####.#.# #..j# #..#.#,h#.#.####,hY#####..###...# ,h j   gnoll#...#.####.,h ').,h3#,hF8 .#...#.,hY##.#..>....,hl ,h~Z######..)#### #.#####.##,h!,h ,h;,h!\ _A gnoll is nearby!,h3 # ##.#.## ...###.....## #..# ..## #.# .#.# ##### .#..#..###.###...#  #.#..##.....# #.....#.###  #.#..###.#.## #.#...#...#.#..####..##.#.#.###. ..<..@..##...#......#.#.####..j#####....#.###....#  #.#.# #...# #....#.....#.#.# #..j# #..#.###.### ##.#.####..j# #..#.....# ######..###...# # #...#.####.).# #...#.#.#..>.######..)#### #.#####.#,h( :8 ,h[ _,hj% ,he' ,hJ,hƥ,h,hŮ,hH# ##.#.## ...###.....## #..# ..## #.# .#.# ##### .#..#..###.###...# #.#..##.....# #.....#.### #.#..###.#.## #.#...#...# #.#..####..##.#.#.###. .<.##...#......##..#.####..j#####....#.###....##.#.#.# #...# #....#.....#####.,hH4.#.# #..j# #..#.###.### #)#.#.####..j# #..#.....# #.#####..###...# #. ...#.####.).......#. ...#.#######.#..>.######..)#### #.#####.#,hJ,hQ>j.,huR=1=,hR!6.4,hCY,h}[,h ###.... ....#..# # .#.######## ##### .#..#..###..........###...# .#..##.....# #.....#.### .#..###.#.## #.#...#...##### .#..####..#########.#.#.###..... <..........j.....##...#......##.# ,h#.#.####...#####@...#.###....##.# #.#.# #...# #....#.....#####.# #.#.# #..j# #..#.###.### #)# #.#.####..j# #..#.....# #.# .,h..........#####..###...# #.##.####........).......#######.##...........#######.#..>......#######..)#### #.#####.###### #†..# #.# #.#,h)>7.0,h,h,hY..# # .#.######## ##### #..#..###..........###...# #..##.....# #.....#.### #..###.#.## #.#...#...##### #..####..#########.#.#.###.....# .........j.....##...#......##.# .#.####...#####....#.###....##.# ,hY.#.# #...# #.@..#.....#####.# .#.# #..j# #..#.###.### #)# .#.####..j# #..#.....# #.# ..........#####..###...#.####........).......#######.#,hYR#...........#######.#..>......#######..)#### #.#####.###### #†..# #.# #.#######...######## #.#####.#,ha,ha&6,hte,hg,h,hM,,hʔ,hÕ,h,,h,,h&,h2#..# ..## #.# .#.######## ##### ..#..###..###...# ..##.....# #.....#.### ..###.#.## #.#...#...##### ,h3..####..#########.#.#.###.....# j.j...##...#......##.# #.####...#####....#.###....##.# #.# #...# #..@.#.....#####.# 8.2 ,h03#.# #..j# #..#.###.### #)# #.####..j# #..#.....# #.# ,hG3H#####..###,hr36 #.####.,h3Q.)..... ,h3c#.#######.#..>......# j   gnoll ######..)#### #.####,h3) ,h4 ,h4,hn;,h!>\ _A gnoll is nearby!,h R  You shoot an arrow. The arrow hits the gnoll!,hO g)((((,h -....,hq d=998===9.4 (1.2,h] ,hO I _You kill the gnoll!,h8,h,h ,hG H _No target in view!,h(,hz,hy,h,h,h: _,hM,h,h<[j.---900,hj   gnoll (polearm),h:---,h,h.\ _A gnoll is nearby!,hS (((( You shoot an arrow. The arrow hits the gnoll.,h!Y ,ha T)j...,hb n2=====1.5 (1.1,hh ,hMk ` _The gnoll is moderately wounded.,hw (((You shoot an arrow. The arrow hits the gnoll.,hƔ,hG.j..2.7 (1.2,h,h] _The gnoll is heavily wounded.,h*' E((((,h+ ,hP ..j.  You shoot an arrow. The arrow closely misses the gnoll.3.9,hR ,hѻ S _The gnoll closely misses you.,h# .#.######## ##### .#..###..........###...# ##.....# #.....#.### .###.#.## #.#...#...##### .####..#########.#.#.###.....# ......j.)...##...#......##.# ####...#####j...#.###....##.# .# #...# #....#.....#####.# ,h2.# #..j# #..#@###.### #)# .####..j# #..#.....# #.# ........#####..###...# #.# ####........).......#######.# ...........#######.#..>......#####..)#### #.#####.#####  #†..# #.# #.#####...######## #.#####.# ...............# #.......#,hM---4.5 (0.6,hį,h),hk#..###..........###...# ##.....# #.....#.### ###.#.## #.#...#...##### ####..#########.#.#.###.....# ,h!......j.)...##...#......##.# ####...#####j...#.###....##.# # #...# #....#.....#####.# # #..j# #..#.###.### #)# ####..j# #..#.@...# #.# ......#####..###...# #.# ,he####........).......#######.# .........#######.#..>......# ,h####..)#### #.#####.#####  #†..# #.# #.# ####...######## #.#####.# ..............# #.......# ####...######.# ##.#.####,h,h-T.j,ha==---5.1,h:,hB,h4,h,hw,h)...# #.....#.####.## #.#...#...#####.#########.#.#.###.....# ......j.)...##...#......##.# ###...#####....#.###....##.#  #...# #.j..#.....#####.#  #..j# #..#.###.### #)# ,h)##..j# #..#.....# #.# ......#####..###@..# #.# ###........).......#######.# .........#######.#..>......# ###..)#### #.#####.#####  #†..# #.# #.# ,h) ###...######## #.#####.# .............# #.......# ###...######.# ##.#.####  #.#.# #.# #.#.#,h6m13=7,h<,h>,hosm #.#.##...#...######..#########.#.#.###..... ......j.)...##...#......## ###...#####....#.###....  #...# #.j..#.....###j.#.###.### #) ###.....# #. ......#####..### ,hft?###........)....@..###### ...#######.#..>..... ###..)#### #.#####.####  #†..#  #.# ###...######## #.####.#.#.######.####.#.#,h9v,h0}.jj   gnoll (polearm)6.3,hY,h,h,h,h,h,hc,h,hr,h ,hO4,h!,h#,hx  #..#########.#.#.###..... ......j.)...##...#......## ###...#####....#.###..  #...# #..j.#.....###j#.###.### #) ###..#.....# #. ......#####..### ###........).......###### ...#######@#..>..... ###..)#### #.#####.####  #†..#  #.# ###...######## #.#### .............# #.......##.#........†....#.#,h} ,h} &9,h< ,h ,h 3,h ,h ,h{ ,ht X,h" ,h 9=,h ,h ,h ,h? .#####....#.###....##  #...# #..j.#.....###  #..j# #..#.###.### #) ###..j#.j...# ......#####..###...# #.......).......######...#######.#..>.....)#### #.#####.####  #†..# #@# #.# 8.1 (1.2.######## .............# #.......# ##.#.###  #.#.# #.# #.#.# ,hܷ  #.####.#.# j   gnoll (polearm).......†....#.#.....# #.# ,h ,h \ _A gnoll is nearby!,hFx L #...# #..j.#.....###j#.###.### #) ##j...# #. ......#####..###... ###........).......###### ...#######.#..>..... ,hx ###..)#### #.#####.####  #†..# .# #.# ###...######## #@#### .............# #.......# ,hx Q###...######.# ##.#.####  #.#.# #.# #.#.#,hx ^#####.###.......†...#####.#####,hy .....# #.# ###,hr ,h 27 (0.6 _,h* ,h ,h \ #...#   #..j# #..#.###.### #)#  ...# #.# #...# #.# )...... #.#..> )#### #.#  #†..# #.# #.#  #@#  #.......#  ##.#.####  #.#.# #.# #.#.#  .#.#  †....#.#  ##.#   #.# #.#   #.### #.# ,h  #...#   #..j# #..#.###.### #)#  ...# #.# #...# #.# )...... #.#..> )#### #.#  #†..# #.# #.#  #@#  #.......#  ##.#.####  #.#.# #.# #.#.#  .#  †....#.#  ##   #.# ,h J   #.### ,h̼ ,hN ,h| ,h \ _A gnoll is nearby!,h\ #...#   #..j# #..#.###.### #)#  ...# #.# #...# #.# )...... #.#..> )#### #.#  #†..# #.# #.#  #@#  #.......#  ##.#.####  #.#.# #.# #.#.#  .#.#  †....#.#  ##.#   #.# #.#   #.### #.# ,hTD #...#   #..j# #..#.###.### #)#  ...# #.# #...# #.# )...... #.#..> )#### #.#  #†..# #.# #.#  #@# ,hpTU #.......#  ##.#.####  #.#.# #.# #.#.#  .#  †....#.#  ##,hT   #.#    #.### ,h `4,hof,hi\ _A gnoll is nearby!,h (((((You shoot an arrow.  The arrow hits the gnoll but does no damage.,hs',,h,m..j...,h,e4====9.9 (1.2,h0,h2] _The gnoll is heavily wounded.,h1 ((( You shoot an arrow. The arrow hits the gnoll.,hu ,h| ^.j..,h} *701.1,hƁ ,h Y _The gnoll is almost dead.,hb R  You shoot an arrow. The arrow hits the gnoll!,h k)((,hfM ,..,hM ,hU t #...# #..j.#.....#####.#JACKBENIMBLE the Shooter#..j# #..#.###.### #)#Spriggan ###..j# #..#.....# #.#Health: 14/18 ==================------ ......#####..###...# #.#Magic: 4/4======================== ###........).......#######.#AC: 2Str: 7 .........#######)#..>......#EV: 19Int: 10 ###..)#### #.#####.#####SH: 0Dex: 20#†..##.# #.#XL:  3 Next: 123% Place: Dungeon:2 ###...######## #@#####.#,hU vNoise: ===------  Time: 702.2 (1.1) .............# #.......#a) +0 shortbow ###...######.# ##.#.####Fire: a) +0 shortbow#.#.# #.# #.#.##.#.######.####.#.##.#........†....#.##.#..#####.######.##......# #.# #.##......# #.### #.#You shoot an arrow.  The arrow hits the gnoll but does no damage. _The gnoll is heavily wounded.You shoot an arrow. The arrow hits the gnoll. _The gnoll is almost dead.You shoot an arrow. The arrow hits the gnoll!,hWW % ,h~W e_You kill the gnoll!You have reached level 4!,h` /  --more--,hۋE7/225/543% ,h,h4 _,hJ3,hv,h,h\h8= _,h,,h,h,,h,h,,h,h,h9=,h ,h",h"D9=,h$,h&,h',h9(,h1*,,h$,,h.,h2.,h/,h1,h1i20==,h2,h4,,h5,h7,,h9,h:,h;,h<,h>,h4>a1==,h?,hA,,hA,hC,hC,hD,hWF,,h8H,haM,hM9=,hN,hP,h QL2==,h#R,hjX1 _HP restored.,hZ3,hl[,h],h],h9^,h^,h_,h`,,hZa,hc_  You see here a +0 halberd.,hd,hBeA== _,he,hf,hh,,hi,hk,hm,,hOo,h'q,hs,h=s,ht,h9w,hx,,h0z,h|,h#~,,h,h,hԅ,,hl,h,hߋ,h,h,h,h,,h:,h,hh,,hS,h2,hV,,h,h{,h,h',h,hš,hg,,hN,h#,h},h,hP,h,h,,h:,h,h,,h|,hw,hd,,h,hѸ,h[,,hm,h",h,h,h,h,h&,,h,h,h.,,h,h>,h,h,h,h,hI,hq,h+,h,h~,,ha,hS,h,,h,h ,h;,h,h ,h,h,h.,h,h,h ,,h,h,h8,,h,h,h8,hj,h&,h ,h',hQ,h,h!,h~,h,h,h+,h,h:,h,h,h,h,h;,h,h,h,h,h,h] ,h ,hW ,h> ,h ,,h,h,h,h,h,h,h,h,h,ha,h,,h,h,h ,h ,h!,h#,h$,,h$,h%,hd&,hv&,h&,h~(,hX),,h),h*,h}+,,h+,h-,h.,h.,h!/,h0,h 2,,h2,h3,h4,,hA5,hy6,h7,,hY7,h8,hz8,,h8,h9,hI:,,h:,h;,h;,,h;,h=,h->,hK>,h>,h@,hA,,hhA,hB,hB,,hB,hgC,hC,,h6D,hD,hIE,hiE,hE,h*F,hF,,hG,hG,hH,,h`H,hI,hJ,,hJ,hK,hgL,,hCM,,h4N,,haN,hJO,hO,,hO,hP,hQB,hR,hSB,hTB,hU,,hU,,hYV,h-W,hVX,,hX,hY,h7Z,,h[,h[,h\,,h\,h^,h^,,h^,h[`,h`,,hMa,h@b,hkc,,hc,he,hf,,h)g,hrh,hi,,hi,hk,hl,,hVl,h3n,hn,ho,hyo,hq,hr,,har,hRs,h6t,hKt,ht,hu,hv,,haw,hx,hpy,,hy,hNz,hz,,h{,h)},h},,h},h~,h~,,hR,h,hn,h,h,hG,hā,,h,h,h,,hn,hB,h,hV,hֆ,,h(,h,h,,h9,hy,h,hT,h,h|,hz,,hЏ,h,h(,,h`,h,hh,h|,h,h,hԔ,,hq,h,hė,,h],h,hJ,h_,h5,h,h!,,hX,hQ,hu,,hĤX,hX,h,h,h9B,h,h,,h,hk,hر,h,hβ,h,h,,h,h  ######.........  #..........#######  #..###.###.#   #..##...##.#  ,h #..#.....#.#  #..#.....#..  #..#.....#..  #..##...##..###### ,h: #@.###.###........---  #..........###.###  #..######.####.# # ,hR ##........# #..# #  ####,hz####.# #.## #  #.###.# #  ,h" #...#.# ,h? ###.#.# ,h ,h4 #.#.#,h086.0 (83.8),h0H---7.0 (84,h,hd _k - a scroll labelled XODUEM RAYROLI,h|3,h|,h$~,h,,,h1,h,h,,hf,hE,h},,hĆ,hH,h,,h,hNJ,h,,hX,h,h,,hc,hЎ,h[,,h,h,hf,,h,h,hf,,h,h+,h,,h`,hb,h,,h,h,h,h%,hB,h,h4,,hs,hE,h,,h ,h,hl,,h,h{,h,h:,h,h[,h,h,hA,h,hR,,h,h<,h,,h,h,h,h,h ,h,hk,,h,h',hت,,h,h˫,h;,,h,h,h,,h8,h,h,,hְ,h,h,,h~,h8,hԳ,h,h1,h,hu,,hҵ,hq,h,,h\,h,hº,,h,h,h,hʼ,h,hԽ,ho,,h־,h˿,hc,,h,h,hO,,h,h,h,,h~,h,h,,h),h5 ##############  #.....@......#  #.##########.#  #.# #######.# ### ###########.####.>.....# ##.## ,hq[.......##..............# ##.#.## ######.#....####.###...###.....##  #..#.#.####........#..###..#  #.##....#...........#.# #.#.  #...........###.#..#..###...,hE ,h0808.6 (21.6,h,9.6 (22,h,hZ _l - a viscous green potion,hz3,h,h,hr,h,h,hJ ,,hm ,h ,hz ,,h ,h ,h ,,h6,h,hL,,h,h',h,h,h,h,hX,,h,h,h,,hz,hW,hN,,h,h,h,,hA ,ho",h #,,h#,h%,hz&,,h=',h),h*,,h+,ht.,hE0,hx0,h-1,h2,h~3,,hS4,h6,hO7,,h7,h;a  You see here a +0 ring mail.,h<,h= _,h>,hX?,hb@,,h'A,hB,hE,,htF,hG,hH,,hUI,hJ,hL,,hWN,hO,hP,,hQ,hS,hUU,,hV,h4W,hX,,hX,hY,hZ,,h[,h],hz^,,h _,hc`,h`,,hma,hKb,hb,,hqc,hAd,hd,,h>e,h f,hf,,h$g,hg,hh,hh,hh,hDj,h"k,,hk,hm,hGn,,hn,ho,hcp,,hp,hvr,hs,,ht,hw,hPx,htx,hx,hxz,h|{,h{,h|,h},h~,,h~,h,h,,h,h,hĂ,h,hQ,h,h̄,h,hH,hV,hA,,hڈ,h,h,,hE,h,h,,hi,hԐ,hƑ,,hݒ,hz,hٕ,h,hΖ,h?,h,hU,h,h|,h5,,h,h,h,h),h,hţ,hѤ,,h],hx,h,,h,h@  You see here a +0 scimitar.,h,hְ _,h,hֳ,h%,,h,h׹,hf,,h,hؿ,hG,,h},h,h,,h,h,h@,ha,hc,h,hP,,hX,h,h,,ht,hC,h0,hl,h,hC,h,,h,hQ,h,,h,h?,h,,h,h,h,,hG,h,h,,h,h,hQR #.#..#  #.####  #.##.##########...##.........##.######.## #.##[##  ,h#@....# 49.2 (39   ,hu,h,8 (40.2,h,hM _Found a leather armour.,h! 4,h ,hB H _No target in view!,h,hE,ho ,h$H _No target in view!,hD,hE,hJ,hCMH _No target in view!,hL3,hM,hN,hP,h=T: _,hT,h]z#.#..# #.#### #.# #.### #######...# ##...# g##.######.###.##.##[## #..@..# ####### ,h!^~g   goblin (asleep),he 50.4 (0.6)  A goblin comes into view. It is wielding a +0 dagger.,hNf-1.0 (1.2,hj,hpI _Found a chain mail.,h   #.# #.###  #   g#  #.###.#  #.##[##  #..@..#  ####### ,hU    #.# #.###  #   g#  #.###.#  #.##[##  #..@..#  #######   ,h[ 4,hP` ,h/c ] _A goblin is nearby!,h( S  You shoot an arrow. The arrow hits the goblin!,h j)(( ,hϤ Y  You kill the goblin!,h  S[S   adder  You hear an angry hiss.  An adder comes into view.,hԯ ?4===2.1 (1.1,h ,h * _You hear a shout! x2,h% G((,h ,hAU.S,h(3.2,h,h1m _You shoot an arrow. The arrow closely misses the adder.,hx|  You shoot an arrow. The arrow hits the adder!,hA  The adder is almost dead.4.4 (1.2,hF,hH{ _The adder closely misses you. The adder bites you but does no damage.,hG((,hV .SYou shoot an arrow. The arrow closely misses the adder.5.5 (1.1,h,hV _The adder completely misses you.,hR  You shoot an arrow. The arrow hits the adder.,hA[ ,h)],h>`1266.6,he,hhI _You kill the adder!,h ,h ,h5 ,h H _No target in view!,h`P ,hP ,hU ,hlW H _No target in view!,hS3,ho,h,h#.#..##########.#..# J#.#####.#.# .# #.### g. #######...# K# #.........# )# #.######.###.# #.##@## #.....# #######J   endoplasm (wandering)g   hobgoblin (wandering)K   kobold (missile, wandering),h 0.0)A kobold, a hobgoblin and an endoplasm come into view.,hL((((,hy,h .).@.The kobold throws a stone. The stone misses you.,h6--7.2 (0.6,h,hÐ _The endoplasm moves out of view. _You see here a +0 leather armour.,h~    . #. #.# .# #.### g.  K#  )# ##.# #.##@## #.....# #######,hB<,hnJ    . #. #.# .# #.### g.  K#  )# ##.# #.##@## #.....# #######  ,hn,huO--,h|,hWd _There are monsters nearby!,hS  You shoot an arrow. The arrow hits the kobold!,hi)(( ,h,hb.g).,hY 7==8.4 (1.2 _You kill the kobold!,h,h4o _Your Ranged Weapons skill increases to level 5!,h) S((((,hC ,h a.)). ,h (9.6,hи ,h׻ p _You shoot an arrow. The arrow barely misses the hobgoblin.,h ,h ,h ,h! H _No target in view!,hE ,h ,ht ,h H _No target in view!,hY4,h,hH _No target in view!,h,hr,hj,hH,h########.#.......##.# #.#..##########.#..# . #.#####. #.# #.#  #.####.. #######...##)# #.........#g)# #.######.###@# #.##[## #.....# #######g   hobgoblin,hG(0.0,hZ7--60.2 (0.6,hB,hZ _The hobgoblin completely misses you.,hM   #   . #.#####. #.# #.# #.####..  ##)#  #g)#  #@# #.##[## #.....# #######,h    #   . #.#####. #.# #.# #.####..  ##)#  #g)#  #@# #.##[## #.....# #####  ,h -- _A hobgoblin is nearby!,h  You shoot an arrow. The arrow hits the hobgoblin.,h- l  The hobgoblin is almost dead.,h>. 6==1.4 (1.2,h1 ,h4 W _The hobgoblin closely misses you.,hFY ;(,h gYou shoot an arrow. The arrow barely misses the hobgoblin.,h0 (2.6,h ,h O _The hobgoblin misses you.,h8V  You shoot an arrow. The arrow hits the hobgoblin!,hA. ,h&.,hi093.8,hA,hM _You kill the hobgoblin!,h3*4,h.,h1H _No target in view!,h4,hI,hH _No target in view!,h_3,h`,hxd,h[g,hl: _,hrZ  Items here: )) [ †.,hBu,hu _,hw,h|  Things that are here:  a +0 dagger; a stone; a kobold corpse,h,h( _,h!,hF,hu,h,h,h],h,h,h,h,h,,h=,h,hџ,,h;,hw,h,,hާ,hߪ,h#.#[## #.# #.###.## #..>. .#.# #.###.##...### ##.## .#.# #........#...##.##.####...#.##...#.#.. .#).....#.....#.##.# ,hI...........)..#.##.# #######.#.......##.# #.#..######### #.#..#....#.---#.#####.##.##$#.# #.##.##...#.####..#. <.. #######...##)##.## #.........#.)#J.,h24J   endoplasm (wandering) #.######.###.##.#.##[##.##.....#,h-8.6 (4.8,hRM.J,hDI---9.2 (5.4,h,h,h5 [## #.#  #..>    #.#   .. ) )   #.#..#########  #.#..#....@#  #.#####.##.# ##$ #.# #.##.##  ..#.<)##.)#..,h6 j.##J #.##[##.# ,hb [## #.#  #..>    #.#   .. ) )   #.#..#########  #.#..#....@#  #.#####.##.# ##$ #.# #.##.##  ..#.<)##.)#..,h .##J #.##[##.# ,h 4,h5 ,h a _An endoplasm is nearby!,h E (((((J  You shoot an arrow.  The endoplasm quivers.The arrow hits the endoplasm.,hJ ,hl K....J.,h 8===70.4 (1.2,hy ,hi a _The endoplasm is heavily wounded.,hV  You shoot an arrow. The arrow hits the endoplasm.,h(u((((.,hD.....,h1301.6,h,h7M _You kill the endoplasm!,hR4,h,hH _No target in view!,hU3,hfW,h[\,h@_,hc: _,h*d,hf,,hj,hp,h s,,ht,hw,hz,,hp|,h~,h],,h ,h,h,hʼn,h,hE,h #.#..#########  #.#..#.....  #.#####.##. # #.# #.##.# . #.####..#..<  #######...##)##.#  #.........#.)#..# ,hP#.######.###.##.#  #.##[##@## ---5.2 (3.6 #.....#....(#  ############# ,hx ,h]---8 (4.2,hݦ,hũ- _Found 2 poisoned darts.,h~ 4,h| ,h H _No target in view!,h 4,h ,h H _No target in view!,h4,h#,h%H _No target in view!,hXW4,h^,hTaH _No target in view!,h"53,h6,h:,hG#.#..#.....# ##.#####.##.# ###.# #.##.## ..#.####..#..# <#######...##)##.## ##.........#.)#..# ##.######.###.##.# .# #.##[##.##S###.....#.@..(############## ,hoG# S   ball python (constriction, asleep),hO(0.0,hGP-6.4 (0.6,hV,hX^ _A ball python comes into view.,h     #.#    <  )##.##  )#..# #  ##.# .#  #.##[##.##S##  #.@..(#  #######  ,h 3     #.#    <  )##.##  )#..# #  ##.# .#  #.##[##.##S##  #.@..(#  #######   ,h.:,h:,h Lx _A ball python is nearby!,hix X  You shoot an arrow. The arrow hits the ball python!,h{ h†(,hI &.,h /1===,h 7.5 (1.1,h_ ,h0 O _You kill the ball python!,h ,h> ,h ,h H _No target in view!,h4,h,h,hPH _No target in view!-hI3-h?L-h]P-hR-hV: _-hW-hXZ-h|Z-h\-hdg  You see here a ball python corpse.-hEg-hg _-hi-hl-ho,-hp-hms-h9u,-hv-hx-hy,-h|-h-h,-h-hG-hj,-h-h-h,-he-hʒ-h,-hS-h^-h;-h_-h-hu-h,-h-hZ-hʜ,-h-hi-h-h-h-hB-h-hئ-h-h-he,-hM-hv-h,-hð-h-h,-hN-h-h-h:-h\-hֹ-h-h-hۻ-h*-h,-h -h-h-h-h-h-h9,-h-h-h,-hT-h,-h-hM _You now have 55 gold pieces (gained 10).-h3-h-h-hQ,-ho-h-h,-hg-h-h-h -h-h-hB,-hG-h-h+-hr-h-hy-hw ...# #.# ##..### ##.#########.#####....# #...............##..#.### -h K########..<.............# # #.#####.#.....##.#  -h #.# #.#....#...# -h% ..# #^.#..#...$##..# #...###....#-hU Q#..# #..@.# #...#---96.5 (19.0)...# #....# #..#-h H#...#.. #.#..(##..... ..#.... .....[.-h ##.. .......### #######-hB`---7.1 (19.6-hJ-h \ _Found a leather armour.-h'!,8.1 (20-h?%-h$*9 _m - an amulet of magic regeneration-h3-h-hv-h,-hc,-h,-h-h-h,-h`-hc -h ,-hh-h-h,-hB-h-h<,-h-h-h,-h -h"-hl$,-hn%-h?(,-h?)-h6.M _You now have 66 gold pieces (gained 11).-hm03-hs1-h3-hF5-h~5-hX6-h8-hJ:,-h^;-h5=-h>,-h?-hA-h|C-hC-hD-hBI-hK,-hL-hUf  You see here a +0 leather armour.-h>X-hX _-hZ-ha\-h^,-h`-hc-hof,-hh-hak-h.n,-ho-hLr-hVt,-hu-hw-h1z,-h{-h-h,-hm-h-h,-h-h;  You see here 7 stones.-hx-h _-h-h-h-hL-h-h-h-h%-h)-h-h-h-h-h[-h,-h-h--h]..#..#..########..<.............# )##.##.## #.#####.#.....##.# )#..#..# ##.# #.#....#...# .##.##.# (..# #^.#..#....# ##.##†## #..# #...###....# .#....(# ###..# #....###...# -h######## ....# #....#..#..# #.######...#....#.# #.@.....(##.....#..915.3 (17.2 -h#.####..........[.. #. ##............ .. ############# ### -hQ-hB9 (17.8-h9-hD- _Found 5 poisoned darts.-h-h-hT-hH _No target in view!-h8 4-h -hڦ H _No target in view!-h -hW -hg -h0 H _No target in view!-h(4-h1-ha3H _No target in view!-h3-h-h-hĆ-hȋ: _-hF-h-h-h-hb-h*-hS-h-hc-hf,-h -h3-he############# #.# ##...# #.....#.....# #.# ##..### ##.##.##.##.#########.#####....# #.##.##.##...............##..#.# #-hW..#..#..########..<............. #)##.##.## #.#####.#.....##. .)#..#..#########.# #.#....#... -h˦#.##.##.#..$>..(..# #^.#..#.... -h[##.##†## #@.# #...###...8.3 (2.4) -hx..#....(# ######..# #....###. ######### #.......# #....#..#-h@#.####.######...#....#. #.......(##.....#.-hj #.####..........[.#.# ##.............# ############-h֧"####-hծ-h-hF$9 (3.0-h-h; _Found a stone staircase leading down.-h'x3-hy-hr~-h~-hB-h ,-h-hQC  You see here 5 poisoned darts.-h&-h _-h-h-h*,-hz-h-h,-h-hR  There is a stone staircase leading down here.-h-h _-hO-hI,-h-htL _You now have 75 gold pieces (gained 9).-hެ3-h-hR  There is a stone staircase leading down here.-h-hT _-hȶ-h-h,-h-hQ-h;-h-h-h C  You see here 5 poisoned darts.-hS-h _-h\-h0-hT-h}-h-h-h,-hy-h-h,-h-h-h,-h-h)-hb,-h-h-h-h-h-h-h-h-h>-h1-h/,-h-h-h ,-hg -h -hX -h -h -h> -hi ,-h| -hp -h8 -h} -hH -h -h -h0 -h! -hQ& -h) -h) -he+ -h1. -h=1 ,-h2 -hN6 -h9 -h : -h> -h A -hC ,-hD -hF -hPI -hI -hJ -hUM -hO -hP -hQ -hfT -hdV ,-hW -hZ -h%\ ,-h] -h_ -ha ,-hDb -hvc -h*e ,-he -h}m ) #..###.##.##.#...>..(..# #.##[##.##†#########.. #.....#....(# ######. ############# #.......# -hm K #......###.####.### ######.....# #... #.##### #.### -hm ###########.########.#  .......@.............#  -hn \######################  -h?n -h_n -ht 040.3 (21.4)-h u ,1.3 (22-h| -h~ X _n - a fuming pink potion-ho 4-h -h> H _No target in view!-h-hL-h-hTH _No target in view!-h-h-hf-hH _No target in view!-h&-h<'-h(-h+-h--h1P _-h3,-h%4-h$5-h=6,-hf7-hw9-h? #.####.##.##.#...>..( #.##[##.##†#########-h@ #.....#....(# ###### #### #..... #......###.# ######.....# # #.##### ####.########b...-h2@##b   bat (asleep)-hG13.1 (1.8)-hlH+7 (2.4-hM-hAPV _A bat comes into view.-hI >..( #.##[##.##† (#    -h    ############### b......@....... ###############-h$-h !-hш  >..( #.##[##.##† (#      -h3  ############### b......@....... ############### -hV $ -h) 4-hЖ -hL Z _A bat is nearby!-hp) P  You shoot an arrow. The arrow hits the bat!-h0/ i†(((((( -ht +......-hP ?2===4.9 (1.2-h -h@ G _You kill the bat!-h 4-h -h H _No target in view!-hc--h--h4-h7H _No target in view!-hz3-h-h-hC-hP _-h-h-h-h-h,-h-h"-h ,-h-ht-h-h*-h2-h -h-h -h-hL-he-h-hZ-h_  You see here a bat corpse.-h-h _-h-hF -hs -h -h -h-h-hI-h-h#-h-h6-h-h"-h#,-hN$-h"'-h(-hE(-h(-h+-h,-h,-h--h0-h1-h1-h*2-h5-hp6,-h7-h9-h:,-h=<-h>-h?-h?-hk@-hpC-hD,-hSE-hpH-hJ,-hRK-hYN-h>P,-hR-hU-hW-h!X-hY-h\-h_,-ha-h{e-h1h,-h~j-hm-hp-hq-h9s-hv-hy,-hJ|-h-h(,-h;-hf-h`-h-hG-hd-hԗ-h-hw-h-h-h-hȩ-h_-h/,-h-h--h;,-h-hR-h ,-h%-h'-h,-hr-h-h,-h'-h-h`,-hH-h#<  You see here a +0 mace.-h-h _-h+-h/-h,-h-h -hC-h-h-h-h!,-h*#-h=--hF0,-hT2-h;-hA>,-h@-h`I-hL,-hN-hhV-hIX,-hY-ha-hHd,-h{e-hm-ho,-hvp-hax-hy,-h>{-h-h2-hY-hW-hk-hQ,-hL-h@-h,-h-h--h,-h-hU-hW,-h-h-hϯ,-hɰ-hӶ-h:-hf-h-h -h,-h-hP-h-h1-hX-ht-hB,-h-h-hb,-h-h-h ,-hE-hv-hA,-h-h-hH-hq-hr-h-h,-h-h"-h,-h-h'-hn,-h/-h-h,-h-h -h ,-h'-h3-h,-ht-h-h,-h,-h-h6!,-h"-h&-h(,-h+-hl.-h0-h0-ht2-h05-h7,-h=9-h0<-hV>-h>-h?-h4B-hD-h7D-hNE-hH-hI,-h3K-hM-h~O-hO-h,Q-h;|###......######## #.########.#.................# #......#.########...######.# ##.#.#.#.#.# #.# #.#.# #.##.#.######.####.#.# -h|H#####.##.#........†....#.# #.....##.#..#####.######.# #.##### #......# #.# #.# -h|#.# #..@...# #.### #.# ---90.5 (45.-h}.6) #.#-hH} #.)....# #.#.####.# #.#-h}##.....# #........# #.###..>..# #.#.###### ...#####.######.#.# .#...#-h}T#.#####....# ...#.#-h}r#...##.....## #.##.####.#.......# -h~#.##.#-h(~)#.##.....##-h(:----hn-hCE _Done exploring.D-hR ###.#.................# #....... #.########...######.# ##.#.####.# #.#.# #.# #.#.# #.# #.#.######.####.#.# ####.# #.#........†....#.# .....# #.#..#####.######.# .##### #......# #.# #.# .# #......# #.### #.# .# #.).@..# #.#.####.# .# ##.....# #........# .#..>..# #.#.###### ..###D-hSS##.######.#.# #...# .#####....#.#.# #...##.....# .##.# ###.#..# .##.#  #.### .##.# #.##D-hZD-hO[81.1 (0.6) _D-haD-hbD-h  #.########...######.# ##.#.#####.# #.#.# #.# #.#.# #.# #.#.######.####.#.# ###.# #.#........†....#.# ....# #.#..#####.######.# ##### #......# #.# #.# # #......# #.### #.# # D-hI -#.)....# #.#.####.# # ##...@.# #........# #..>..# #.#.###### #D-h O##.######.#.# .# .#####....# .#.# #...##.....# ##.# ###.#..D-h a# ##.#  #.##D-h2 M# ##.# D-hX 2#.## D-h d#########.# ...#D-hz D-h D-ht 7D-h D-h E-h' 3E-h E-h <0E-h E-h E _Done exploring.E-h 3E-h E-h 4E-h E-h E _Done exploring.E-hIE-hs4E-hE-h E-h&7_Done exploring.F-h=3F-hHF-h4F-hiF-hE _Done exploring.G-hw. #.# #.#.# #.# #.#.#  #.# #.#.######.####.#.# ####.# #.#........†....#.# .....# #.#..#####.######.# .##### #......# #.# #.# .#  #......# #.### #.# .# #.)....# #.#.####.# .# ##.....# #........# .## #..@..# #.#.###### ..### ##.######.#.# #...#G-hP #.#####....##.# #....###.# ###...# .##.# #.#### .##.# #.###....####### #.# ##...# ..#.....# #.# ##..###G-h{G-h42.3 (0.6 _G-hOG-hf _Done exploring. ___There is a stone staircase leading down here.H-h$4H-h*H-h,K _You can't go up here!I-h4I-h $I-h&K _You can't go up here!J-h\ J-hA] J-h&b J-hdf J-h4g 43.3 (1.0 _J-h>l J-h ^ #  .#  #.##  ##...## 3 #@....#  ##.[...#  #...##  ..## .# ## J-h J-h J-h, -4.0 (1.7J-hi0 J-h4 _You climb downwards.  Found a ring mail. _There is a stone staircase leading up here.L-h3L-hL-hL-hL-h,P _L-h,L-hIL-hL-h,L-hL-hL-h,L-h>L-hL-hL-h!L-h*L-h7L-h,L-hL-hL-h,L-hL-hL-h,L-hL-ht7 _You open the door.L-hd3L-hL-ha@  There is an open door here.L-hL-h _L-hL-hKL-h. ,L-h L-h`L-hL-hPL-hL-hL-h,L-hL-hL-h,L-h*L-hqL-h,L-hL-hL-h#,L-h6$L-h%L-h'L-h'L-h(L-h*L-h?/,L-he1L-h2L-h3,L-h3L-hm5L-hQ8,L-h8L-hT:L-h1=,L-h=L-h>L-hO@,L-h>AL-hoBL-hDL-hDL-hEL-hVL-hWL-hZ,L-hZL-h[L-hd],L-h]L-h^L-h\_,L-h"`L-haL-hLb,L-hbL-hcL-hd,L-h=eL-heL-hg,L-hhL-h*jL-hl,L-hlL-hmL-hm,L-h nL-hnL-hhp,L-hpL-hqL-hq,L-hrL-hprL-h=t,L-htL-hRuL-hv,L-hAwL-hwL-hx,L-hxL-hfyL-hw},L-h}L-hL-h6,L-hL-hVL-hP.# #.### ##..## ###.# ##..## #.###  ##..## ### ###.# ...# L-hʉ#..##b...## #..@....... #..?.....#. ###........ ......... ≈≈..PPPP. ..........  b   bat (asleep)##.##..... #.# .#.#. L-h+ L-he21020.8 (26.8)L-h.1.4 (27.4L-hL-hV _A bat comes into view.L-h96 .# #.### ##..## ###.# ##..## #.### ##..## ###  ###.# ...#  #..##b...##  #..@.......  L-hz:#..?.....#.  ###........  .........  ≈≈..PPPP.  ..........  ##.##.....  #.# .#.#. L-h* .# #.### ##..## ###.# ##..## #.### ##..## ###  ###.# ...#  #..##b...##  #..@.......  L-hJ#..?.....#.  ###........  .........  ≈≈..PPPP.  ..........  ##.##.....  #.# .#.#. L-h4L-hHL-hZ _A bat is nearby!L-hO .# #.### ##..## ###.# ##..## #.### ##..## ###  ###.# ...#  #..##b...##  #..@.......  #..?.....#.  ###........  .........  ≈≈..PPPP.  ..........  ##.##..... L-hO< #.# .#.#. L-h .# #.### ##..## ###.# ##..## #.### ##..## ###  ###.# ...#  #..##b...##  #..@.......  #..?.....#.  ###........  .........  ≈≈..PPPP.  ..........  ##.##.....  #.# .#.#. L-hZ4L-h _A bat is nearby! .# #.### ##..## ###.# ##..## #.### ##..## ###  ###.# ...#  #..##b...##  #..@.......  #..?.....#.  ###........  .........  ≈≈..PPPP.  ..........  ##.##.....  #.# .#.#. L-h z .# #.### ##..## ###.# ##..## #.### ##..## ###  ###.# ...#  #..##b...##  #..@.......  #..?.....#.  ###........  .........  L-h b≈≈..PPPP.  ..........  ##.##.....  #.# .#.#. L-h- 4L-h- L-h Z _A bat is nearby!L-h:Y (bYou shoot an arrow.L-h L-h O  The arrow hits the bat but does no damage.L-h L-h [ ..bj   gnoll (wandering)b   batjThe bat closely misses you.===2.5 (1.1)L-hg L-h r _A gnoll comes into view. It is wielding a +0 club.L-h (j You shoot an arrow.  The gnoll shouts!  The arrow hits the bat.M-hk  The bat is severely wounded.M-h/6  You hear a shout!M-hPM-hM-h$h..bj.M-h>%-3.7 (1.2M-h+M-h /Q _The bat closely misses you.M-h  (((((((You shoot an arrow. The arrow barely misses the bat.M-hM}M-h}M-hM-h?b.≈.j..M-h(4.9M-h) _The arrow closely misses the gnoll. The bat closely misses you.M-hhi(((((((M-hM-hz  You shoot an arrow. The arrow closely misses the bat.M-h@M-hM-hM-h>c  The bat completely misses you.M-ht#?.b..j≈..j 2 gnolls (1 polearm, 1 wandering). jM-hc(6.1M-hM-hs _A gnoll comes into view. It is wielding a +0 spear.M-hܮ W(((((((M-h3 r  You shoot an arrow. The arrow misses the bat.M-h[4 H  The gnoll shouts! You hear a shout!M-h5 M-h6 M-h? b..j...........j)j.M-hP@ (7.3M-hG M-h J I _The bat misses you.M-h7 (((((You shoot an arrow. The arrow barely misses the bat.The arrow barely misses the gnoll. The arrow hits the gnoll.N-h*o  The gnoll is moderately wounded.N-h7+N-h,N-hl-N-hI/N-h9j.b.≈j.8.4 (1.1N-hAN-hDQ _The bat closely misses you.N-ht8  You shoot an arrow.N-hqN-htQ  The arrow hits the gnoll but does no damage.N-hsuN-h~Cj.N-h-9.6 (1.2N-hYN-h`a _The bat hits you but does no damage. The gnoll hits you but does no damage.N-hBR  You shoot an arrow. The arrow hits the gnoll.N-hN-hV  The gnoll is heavily wounded.N-hN-h_N-h7N-hRhb.j.N-h)30.8N-h`N-hI _The bat misses you. The gnoll closely misses you.O-h#.# ##..## .# #.# ..##  ###.#  ##..##  #.###  ##..## ###  ###.# ...#  #.@##....##  #..........  #..j..b..#. ###.O-h. ..j...... ≈≈..PPPP.  .......... ##.##.....#.# .#.#.O-hۧO-hO-hO-hO-hj.b?...j.O-h6--1.4 (0.6O-hպO-h{ _The gnoll attacks as it pursues you! The gnoll completely misses you.P-h(-#.## ###.#  #.# ##.. .# #.###  ##..##  #.#  ##.. #.###  ##..## ###  P-h-Y###@# ...#  #..##....##  #.j.b......  #..?.....#.  ###j.......  ......... P-h.K  j   gnoll≈≈..PPPP.  ..........  ##.##..... P-h3.( P-h0P-h1P-h1P-h@8_b.j.P-h8x(polearm)b   batP-hf9R---2.0P-h=?P-hPAQ-h #..###..##  #.## ###.# #.# ##..## .# #.# ..##  ###.#  ##..##Q-hJ   #.###  #.@## ###  ###.# ...  #.b##....##  #...b......Q-hp  #.j?.....#.###. .........Q-h o ≈≈..PPPP. ..........Q-hC Q-h3b.b   batQ-h@-6Q-hQ-hR-hod #..###..## #.## ###.# #.# ##..## .# #.### ##..## ###.# ##..## #.### ##@.## ### ###b# ...# #..##....##  #...b......  #.j?.....#. ###.  . R-h ≈≈..PPPP.  .R-hgR-h8 b.  The bat attacks as it pursues you! The bat closely misses you.R-h0=3.2R-h R-h(I _The bat misses you.S-hy 8(S-hz y  You shoot an arrow. The arrow barely misses the bat.S-h| S-h &bS-h 6==4.4 (1.2S-hƉ S-h? T _The bat completely misses you.S-hd 8(S-h| }  You shoot an arrow. The arrow completely misses the bat.S-h ,S-h bjj   gnollb   batS-h6 -5.5 (1.1S-h S-h : _The bat hits you but does no damage.T-hԄP  You shoot an arrow. The arrow hits the bat.T-hC.T-h: T-h@j.T-h%3T-h> 6.6T-hoT-h! G _You kill the bat!T-h@|  You shoot an arrow. The arrow hits the gnoll.T-hKT-h jj 2 gnolls (1 polearm)  The gnoll is almost dead.7.8 (1.2T-hT-hR _The gnoll barely misses you.T-h2?R  You shoot an arrow. The arrow hits the gnoll.T-h   The gnoll is almost dead.The gnoll barely misses you. The gnoll hits you with a +0 club.19----8.9 (1.1T-hT-h;R _The gnoll barely misses you.T-hER  You shoot an arrow. The arrow hits the gnoll.T-h\)   gnoll (T-hVU X  You kill the gnoll!T-hX 74740.1 (1.2T-h^ T-ha V _The gnoll completely misses you.T-hښ B((T-hc% P)jT-h% (1.3T-h- T-hr0 _You shoot an arrow. The arrow closely misses the gnoll. The gnoll misses you.T-hT R  You shoot an arrow. The arrow hits the gnoll!T-he()U-h )jj   gnoll  You kill the gnoll! 602.5 _A gnoll comes into view. It is wielding a +0 whip. _Your Dodging skill increases to level 5!U-hh (You shoot an arrow. The arrow hits the gnoll.U-h]U-hhRj)U-hCii20=---3.6 (1.1U-hvU-hy3 _The gnoll is lightly wounded.V-hVP8(V-hb]j4.8 (1.2V-hmV-h] _You shoot an arrow. The arrow closely misses the gnoll. The gnoll misses you.V-h|  You shoot an arrow. The arrow hits the gnoll!V-h  The gnoll is severely wounded.6.0V-h/V-h _The gnoll closely misses you. The gnoll completely misses you.V-h-8(V-h jYou shoot an arrow. The arrow barely misses the gnoll.17---7.2V-hN _The gnoll hits you with a +0 whip.V-h8(V-hE| jYou shoot an arrow. The arrow barely misses the gnoll.V-h} !8.4V-h V-h6 < _The gnoll hits you but does no damage.V-h> |  You shoot an arrow. The arrow hits the gnoll.V-h h  The gnoll is almost dead.V-h (9.6V-h V-h R _The gnoll barely misses you.V-hsR  You shoot an arrow. The arrow hits the gnoll.V-h*C)V-hF-V-ho127450.8V-hB8V-h;I _You kill the gnoll!W-h4W-hW-hH _No target in view!W-h _No target in view!W-h[ 3W-hc] W-hc W-h`d ^8=-- _W-h8i W-hl ,W-h:o W-hs ,W-hvu W-hx ,W-hJz W-h~ O=W-hu W-hf W-h K9=W-hʅ W-h ,W-h W-h ,W-h W-h ,W-h W-h 20==W-hƟ W-hҡ ,W-h[ W-h ,W-h˥ W-h ,W-h W-h ~1==W-hc W-hl ,W-h W-hy ,W-h W-hH ,W-h޿ W-h O=W-h W-h b2==W-h W-h 1 _HP restored.W-h 3W-hU W-h V  Things that are here:  a +0 whip; a +0 clubW-h 5 _W-h W-h =  You see here a +0 spear.W-h #.# ##..## .# #.###  ##..##  ###.##..## #.### ##.)## #####)# ...##.@##....---#..........#..?.....#. ###........ ......... ≈≈.jPPPP. j   gnoll (polearm, wandering)..........##.##.....#.# .#.#.W-hE 071.0 (20.2)W-hk H---6 (20.8W-h< W-h s _A gnoll comes into view. It is wielding a +0 spear.W-hcX 9 #.#  .# #.###  ###.#  #.### ##.)## ###  ###)# ...#  #.@#  #..........  #..?.....#.  ###........  .........  ≈≈.jPPPP.  ..........  ##.##.....  #.# .#.#. W-hT R #.#  .# #.###  ###.#  #.### ##.)## ###  ###)# ...#  #.@#  #..........  #..?.....#.  ###....... ........ ≈≈.jPPPP.  ......... ##.##.... #.# W-h` 4W-h W-h\ _A gnoll is nearby!X-h ((((j)  You shoot an arrow.  The gnoll shouts!X-hR X-hx.?..j.X-h0X=====2.7 (1.1)X-hcX-h2B _The arrow hits the gnoll but does no damage.X-h= ((( You shoot an arrow. The arrow hits the gnoll!X-h";X-hfD.?j. 3.8X-hnLX-h7O^ _The gnoll is severely wounded.X-h.3R  You shoot an arrow. The arrow hits the gnoll!X-h8m(()X-hDX.?X-h6875.0 (1.2X-hX-hI _You kill the gnoll!X-h[4X-h1cX-heH _No target in view!X-h% 4X-h X-h H _No target in view!X-hg X-hg X-hq X-h s  X-hs :_No target in view!Y-hl3Y-h[pY-hbuY-hyY-hy$ _Y-h~Y-hY-hT,Y-hY-hv,Y-hvY-h _k - 2 scrolls labelled XODUEM RAYROLI (gained 1)Y-h1 ###.#   ##.. #.###  ##.)####### ###)#....# #..##....## #.......... #........#. ###@)......  ---......  ._..≈≈≈≈..PPPP.  ...............  Y-h5@...####.##.....  .. #.# .#.#.   b   bat (wandering)b #.. .....  ... ..##     7.2 (2  A bat comes into view.Y-hY-h. Y-h'G---8 (2.8Y-hS6_Y-hT _Found a shadowy altar of Dithmenos. The bat moves out of view.Y-h3Y-h"Y-hY-hY..##  #.#  ##.)#######  ###)#....#  #..##....##  #..........  #..#. #)######.)...... Y-h%.......@.. _..≈≈≈≈..PPPP. ............... b...####.##..... #.# .#.#. #.. ..... b   bat (wandering) ... ..## ##. Y-h(0.0Y-h:Y-hc_.bY-h-8.4 (0.6Y-h9_Y-hA% _Found a dagger.Y-h _..(((((b  You shoot an arrow. The arrow hits the bat.Y-hV,Y-haXY-hbu_..≈≈.b..Y-hXc7===9.5 (1.1Y-hk9_Y-hn^ _The bat is moderately wounded.Y-h P  You shoot an arrow. The arrow hits the bat.Y-h1 _..((.Y-h,& G≈≈.Y-hP) 1880.6Y-h2 Y-h^5 G _You kill the bat!Y-h3 Y-h Y-hw Y-ht H _No target in view!Y-h88_Y-hi9Y-h1@9_Y-hCH _No target in view!Z-h4Z-hNZ-hH _No target in view!Z-h|4Z-hgZ-hH _No target in view!Z-h,3Z-hZ-hPZ-hZ-h: _Z-hZ-h,Z-hcZ-hSZ-h,Z-hZ-h$Z-h,Z-hZ-hZ-hM,Z-hZ-hZ-hJ Z-h Z-h Z-hZ-hZ-hZ-hZ-hZ-h<,Z-h\Z-h<Z-h,Z-hZ-h7Z-h`,Z-he Z-h#Z-h%,Z-hK'Z-hr+@  There is an open door here.Z-hR.Z-h. _Z-hl0Z-h4Z-h7,Z-h8Z-h<Z-h ?,Z-h?Z-hDZ-hE,Z-hFZ-hJZ-hKM,Z-hMZ-hPZ-hR,Z-hVSZ-hV7 _You open the door.Z-hW3Z-hxXZ-h]@  There is an open door here.Z-hr_Z-h` _Z-h`Z-hbZ-hqj#.........##........#+.........'.......####.........####....##.......## ##.#.###.....## ##....##...## .....#'## ..#..# Z-h4k#.# .....# #@# ..---92.4 (11.8) #.#  ...  ..... ....... ...#.#### ..#####Z-hk@..>Z-hpZ-hoqJ---3.0 (12.4Z-huZ-hx; _Found a stone staircase leading down.\-hC3\-h\-h\-h\-hNX\-h\-hX\-h@  There is an open door here.\-h5 _\-h\-hb\-h|,\-hD\-h \-h,\-h<\-h\-hn,\-h \-hz ###)######.)......#.#...............#≈≈≈.._..≈≈≈≈..PPPP...#\-h=....................###.....####.##.....####.......###.##.#.#.# #.........##........# +.........'.......### #.....@...####....# 6.6 (3.6\-h<)##.......## ##.#.###.....## ##....##...##.....##'## ..#..# #.# .....# #.# ..\-h #.#...\-h\-h]-h ]-h ]-h' ]-h ]-hv ,]-h ]-h5 ]-h ]-hŦ ]-h3 ]-h ]-h- ,]-h ]-h7 ]-hj ,]-h ]-hO ]-h6 ,]-hݽ ]-h ]-h ,]-hR ]-h  #.###  ... ##.)#######  #.. ###)#....#  ... #..##....### . .. #.....##. #. #........#...#]-hI ##.###)######.).#.......#.≈≈≈≈..@..≈≈≈≈..PPPP...#100.2...]-hq ............#####.##.....####.......###.##.#.#.#]-h #.........##........#+.........'.......##]-h ##.........####....###....]-h ...## ##.#.###.....## ##....]-hL ]-h ]-h a _There is a shadowy altar of Dithmenos here.^-hP  You kneel at the altar of Dithmenos.^-h/  --more--_-h3 _-hk5 Dithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 1 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)_-h5 [!]: Overview|Powers|Wrath [J/Enter]: join religionr-hr-hr-hy#.###JACKBENIMBLE the Shooterr-hԥg... ##.)#######Spriggan#.. ###)#....#Health: 22/22 ========================... #..##....###r-h Magic: 5/5========================. .. #..........### AC: 2Str: 7r-h#. #. #........#...# EV: 19Int: 10r-h4##.###)######.)......#.# SH: 0Dex: 20r-hJ.......................# XL:  4 Next: 88% Place: Dungeon:3r-hk,.≈≈≈≈..@..≈≈≈≈..PPPP...# Noise: ---------  Time: 1100.2 (0.0)r-h......................# a) +0 shortbow####.....####.##.....## Fire: a) +0 shortbow##.......###.##.#.#.#r-hȦ#.........##........#+.........'.......###r-hަ#.........####....###.......## ##.#.#r-h9##.....## ##.... r-h\_You open the door. _There is an open door here. _Found a stone staircase leading down. _There is an open door here. _There is a shadowy altar of Dithmenos here.  You kneel at the altar of Dithmenos.r-hc  Dithmenos welcomes you!r-h/  --more--s-hs-hr  of Dithmenos ......1.2 (1 s-h _s-hEs-hut-h 3t-h t-hj O  You see here a +0 dagger. _t-h ,t-h t-h t-h` ,t-hV t-h t-h` ,t-h t-h t-h. ,t-h t-h5 t-hn ,t-h t-hP t-h; ,t-h t-hV t-hH ,t-hg t-h t-h t-h< t-he t-h t-h ,t-h t-ht-h,t-ht-ht-h(Bt-h t-hz ,t-h t-het-h+,t-ht-h8t-h,,t-ht-hP t-h^#,t-hS%t-h%t-h&t-h(t-h*t-h8+t-h+t-h-t-h/,t-h0t-h3t-h5,t-h7t-hQt-h TL _You now have 83 gold pieces (gained 8).t-hU3t-hIVt-hXt-hLZt-h{Zt-h{[t-h]t-h!_,t-h_t-hbt-hd,t-hft-hht-hi,t-hjt-hlt-hn,t-hpt-hrt-ht,t-hut-h\yt-hzt-h*{t-h{t-h}t-h,t-ht-ht-h݃,t-ht-ht-h,t-hߊt-ht-hat-ht-h2t-h t-h,t-hȕt-h)t-h+,t-ht-h]t-h,t-hDt-hyt-hCT######.#####.....####.##.#.# ##.......###.#####....###.........##............+.........'..#####....### ##..## ##.##  t-h##.# ##.....##  #.# ##...##  #@# ##'##  #.g#.#  t-hæ#..#####.#.#  #..# #.# t-h^#..#  t-h@K##.. ..... g   goblin (asleep) .. ....... ... ...#.#### t-h2..#####t-hi\28.0 (26.8)6 (27.4t-ht-hѼs _A goblin comes into view. It is wielding a +0 club.u-h7 . ##.#.#  #####.... ......... ... ##..##   ##.#   #.#   #@# ##'##  #.......g#.#  #..#####.#.#  #..# #.#  #..# ...  ##.. .....  ..   ...    u-h . ##.#.#  #####.... ......... ... ##..##   u-hK##.#   #.#   #@# ##'##  #.......g#.#  #..#####.#.# u-h~ #..#  #..#  u-h ##.. .....  ..  ...  u-h4u-hgs _A goblin is nearby!u-h S  You shoot an arrow. The arrow hits the goblin!u-h T(((((()u-h ,......u-h0 C9===9.7 (1.1)u-h u-h J _You kill the goblin!u-h 4u-hH u-h H _No target in view!u-hdu-hu-h8u-hH _No target in view!v-h03v-h1v-h4v-h+7v-h7$ _v-h;,v-h?Bv-hAv-hD,v-hEv-hGv-hI,v-hJv-hLv-hN,v-hOv-h5Rv-hvT,v-hUv-hQWv-hY,v-hZv-h.^v-h_,v-h`v-hbv-hev-hKf,v-hhv-hnj,v-hAkv-hnv-hp,v-h%rv-htv-hw,v-hxxv-hEzv-hr},v-h~v-hv-h,v-hv-h,v-h,,v-hHv-hv-h,v-hv-hv-h,v-hnv-h8v-hÜ,v-hv-h:v-h,v-h;v-hv-hs,v-hv-hv-hЪv-hv-hv-hv-h,v-h˯v-hov-h,v-hpv-h׵v-hY,v-hv-hv-hv-h=v-hv-hv-h,v-hv-hv-hտ,v-h}v-hv-hUv-hv-hv-hv-h##...## .....  ####'## ..#..#  ..)#.# .....#  ##.#.# ...#  .#.#.## .[.#  .#....## ...#  .......#### ...  ..........#######.#  ...#.####.......@.#  ---46.5 (16.8) .##### ###########  >#  ##             v-hy`---7.1 (17.4v-hv-hqL _Found a pair of boots.v-h3v-hv-h v-h}Xv-h,v-hv-huv-h-,v-hrv-hv-hBv-hѬv-hϮv-hjv-hv-hسv-h,v-hv-hܸv-h,v-hv-hv-h,v-hv-h{v-h,v-hov-hQv-h,v-hFv-hv-h,v-hv-hv-h,v-hfv-hv-h,v-hv-hv-hc,v-hv-hdv-h,v-hv-h=v-hx,v-hv-hev-hV,v-hv-h%v-hv-hv-hv-hv-h!,v-hv-huv-hx,v-hv-h`v-h,v-h!v-h'v-h*,v-h,v-hi/v-h81,v-h62v-h4v-hQ6v-h6v-h}7v-h:v-hiA,v-hDv-hIv-h%L,v-h,Nv-hlRv-hT,v-hVv-h"[v-h^,v-h`v-hfv-huh,v-hjv-hvnv-hp,v-hqv-hsv-h%v,v-hwv-hyv-h|,v-hv-hv-hY,v-hv-hJv-hXv-hv-h(v-hv-h,v-hv-hטv-hU,v-hv-hv-hM,v-hv-hv-hw,v-hv-hv-h,v-hv-h̺v-h,v-hv-hv-hN,v-hv-hv-h,v-hv-h:v-hF,v-h&v-hFv-h ,v-h,v-hv-h,v-hv-h v-h2,v-hv-hmv-hDBv-h<v-h+ #....######.###.##  #.#..######.###)### #.................. #...PPPP..≈≈≈≈.._.. ##................. ######.#####.....# ##.#.# ##....... #.v-hu#....###........ .......@.......+........75.3 (28.2 ).....###........ ##..## ##....... ##.# ##.....##.# ##...###.########'## #.......)#.# #..#####.#.# #..#...#.#.##v-hX9 (28.8v-h' _Found a falchion.v-h U_v-h" 8_v-h4 H _No target in view!v-h U_v-h 8_v-h* H _No target in view!w-h U_w-h8_w-hH _No target in view!w-hF4w-h w-h9#H _No target in view!w-h|63w-hF7w-h=w-h@w-h~A$ _w-hE,w-hmG,w-hHw-hrJw-hpL,w-hMw-hOw-hR,w-hSw-hUw-hlX,w-hYw-h[w-h^,w-h_w-haw-hmd,w-h=ew-h iw-hl,w-hpnw-hx@  You see here a +0 falchion.w-hzw-hH{ _w-h||w-hJw-hՀ,w-hw-hw-hw-hŠw-h,w-hJw-h\ _The teleport trap disappears. The hobgoblin disappears!w-h[3w-hw-h w-h,w-hw-hʞw-he,w-hw-hw-h4,w-hiw-h@w-ha,w-hdw-hw-h,w-hw-hw-hh,w-hw-hw-h,w-hw-hDw-h~,w-hw-hw-h ## ###..#....^ .## #.##. #..# ### ##.. #.. ..# #..... #.### #.# ##.####.####...# #.# ###.....# #.# #..l...##.#...###.#######w-h..... +.................?.. ##.......).######... ####..##### ..#..# l   frilled lizard (asleep). ##.# #.# #.#w-hp 87.9 (12.0  A frilled lizard comes into view.w-hbv gg   hobgoblin (missile, wandering)l   frilled lizard (asleep)Found a scroll labelled EHEQERHINYA.w-hJ.8.5 (12.6w-hw-h\ _A hobgoblin comes into view.w-hrlD g .^ .##  #. #..# ###  #.. #.. ..#  .. #.### #.#  .####.####...# #.#  .......@.....# #.#  ..l...##.#...# ..... +................ .?.. ##.......). ... ####..#####  .. ##..#  . ##.#  #.#  #.# w-h*  g .^ .##  #. #..# ###  #.. #.. ..#  .. #.### #.#  .####.####...# #.#  .......@.....# #.#  ..l...##.#...# ..... +................ .?.. ##.......). ... ####..#####  .. ##..#  . ##.#  #.# #.#w-hY 4w-hI w-h d _There are monsters nearby!w-hn^ ~  You shoot an arrow.  The hobgoblin shouts!  The arrow hits the frilled lizard!w-hc ((†((g)w-h g....  You kill the frilled lizard!w-h Q((((((w-hr~ S^.....w-h D90===9.6 (1.1)w-h w-h Z _The hobgoblin throws a stone. The stone hits you but does no damage.w-h8g (((((( You shoot an arrow. The arrow hits the hobgoblin.w-hp  The hobgoblin is heavily wounded.w-h6  You hear a shout!w-hDO.......w-h.90.8 (1.2w-hw-hM _The teleport trap disappears. The hobgoblin disappears!x-hM^4x-hdx-hfH _No target in view!x-hrx-hRx-hx-hH _No target in view!x-ht4x-h|x-hO~H _No target in view!x-h 3x-h x-h6 x-h   .[#.... ###.#.... # ....._ .## #.# #.... #..# ### # #.... #.. ..# # ... #.### #.# ##.####.####...# #.# ......# #.# 0.0.†...##.#...###...+................?....##.......).x-h a...# ####..##...# ##..##...# ##.###+# #.#  #.#Found a ring mail.x-h x-hI g'g   hobgoblinFound a shimmering blue altar of Sif Muna.x-hI 7---1.4 (0.6x-hl :_x-h \ _A hobgoblin comes into view.x-h  .[#.... ..#.... ....._ .##  #.... #..# ###  #.... #.. ..#  ... #.### #.#  ..####.####...# #.#  .......@......# #.#  ...†..g##.#...# .......'....... ..?....##.......) ......# ####..#####  .....# ##..#  #...# ##.#  ##+# #.# x-h - #.# x-h/g .[#.... ..#.... ....._ .##  #.... #..# ###  #.... #.. ..#  ... #.### #.#  ..####.####...# #.#  .......@......# #.#  ...†..g##.#...# .......'....... ..?....##.......) ......# ####..# .....# ##..#  #...# ##. x-hh##+#  #.#x-hoP---x-h{x-h1~` _A hobgoblin is nearby!y-hEh((((((y-hD  g.....  You shoot an arrow. The arrow closely misses the hobgoblin.===2.5 (1.1y-hy-hV _The hobgoblin barely misses you.y-h  You shoot an arrow. The arrow hits the hobgoblin.y-h V  The hobgoblin is heavily wounded.3.6y-hA]:_y-h_O _The hobgoblin misses you.y-h,V  You shoot an arrow. The arrow hits the hobgoblin!y-h J_.y-h'.y-hi524.8 (1.2y-h!y-h|M _You kill the hobgoblin!y-hCR_y-hό8_y-hH _No target in view!y-h4 y-h y-h\ y-h H _No target in view!y-h 4y-hޓ y-h H _No target in view!z-h$3z-h&z-h)z-h4.[#....# ..#....... #. ....._.) .## # #...... #..# ### #. #..... #.. ..# ## .... #.### #.# ###..####.####...# #.# #.............# #.# †..@##.#...###.#####0.0.....'...............?....##.......).#####.....######..###### ##..#z-hg5## ##.# ##+ #.# #.#  #.#z-h`@M---5.4 (0.6z-hhHz-h8K% _Found a dagger.z-he3z-hfz-hZjz-hrBz-hrz-h#u,z-hwz-hxz-h{,z-hT}z-hkz-h%,z-hVz-hy,z-hz-h| _g - 2 scrolls labelled EHEQERHINYA (gained 1)z-h]3z-hz-hz-h,z-h&z-hez-hW,z-hz-hz-h,z-h$z-h^z-hT ##>#.#   ..#.#  ##..[#....  ....#.......  ......._.). .##  ..#.......#..# # #.#.......#.. .. ##@# ..... #.### #.---201.2 (5.8 ##..####.####...# # ##...............# #.##.#.....†...##.#...###.z-h[...'.........'..........##.#.........##.......)..##.......######..##### ##.....## ##..###...## ##.#z-hA8 (6.4z-hP:_z-h<; _Found a stone staircase leading down.z-hfd_ _No target in view!z-h 4z-h_ z-h H _No target in view!z-h 9_z-h z-h 8_z-h H _No target in view!z-hW_z-h,8_z-hH _No target in view!{-hw4{-h{-h>H _No target in view!{-hH3{-hW{-hԘ{-h{-h: _{-h{-h$,{-h{-h{-h,{-h٪{-h{-h,{-h{-h<{-h,{-h{-h{-h˹,{-h{-hj{-h,{-h^{-h{-h #  .# #########.## ##..........##### #....S........... {-hj"##..####@#.# ##^## #........#.# ..... #...####..[# #..........#.......#####......._.). .##{-h..........#.......#..# S   adder (wandering).########.#.......#.. ##.# ..... #.#{-hZ## ##..####.####...#{-h-6.0 (4.2{-hBd.S_{-h+6 (4.8{-h9_{-h` _No target in view! __An adder comes into view. _There is a stone staircase leading down here.{-hk #  .#  #########.##  ##..........#####  #.....S..........  #@#.# ##^##  #........#.# .....  #...####..[  .... {-h #......._.). .##  ....#.  ###.#..  ##.# ..... #.###   {-hv #  .#  #########.##  ##..........#####  #.....S..........  #@#.# ##^##  #........#.# .....  #...####..[  {-hjx.... #......._.).  ....#.  ###.#.. ##.# .....  {-hV_{-h{-h] _An adder is nearby!{-h B(({-h] .SS  You shoot an arrow. The arrow barely misses the adder.{-h^ 7===7.7 (1.1{-hd {-h.g S _The adder closely misses you.{-h _ You shoot an arrow. The arrow hits the adder.{-hG _The adder is moderately wounded.{-hjH -8.9 (1.2{-hIN {-h&Q _The adder completely misses you. The adder closely misses you.|-h$|  You shoot an arrow. The arrow hits the adder.|-h  The adder is almost dead.10.1|-h9_|-hFV _The adder completely misses you.|-h7`((_|-h  .SYou shoot an arrow. The arrow barely misses the adder.|-h&1.2 (1.1|-h<|-hU _The adder barely misses you. x2|-h܃B((|-hJ  .SYou shoot an arrow. The arrow barely misses the adder.|-h (2.3|-h|-hS _The adder closely misses you.|-hXX((_|-h H .S|-hf _You shoot an arrow. The arrow misses the adder.|-h (3.4|-hH %_|-h |-hK V _The adder completely misses you.|-h R  You shoot an arrow. The arrow hits the adder.|-h L._|-hF &.|-hG |-hO JACKBENIMBLE the ShooterSpriggan of Dithmenos ......Health: 22/22 ========================#Magic: 5/5========================.#AC: 2Str: 7|-hO %#########.##EV: 19Int: 10##..........#####SH: 0Dex: 20#................XL:  4 Next: 106% Place: Dungeon:3##..####@#.# ##^##Noise: ===------  Time: 1214.5 (1.1)|-hO #........#.# .....a) +0 shortbow|-hO =#...####..[#......Fire: a) +0 shortbow#..........#.......|-h P ..#####......._.). .##..........#.......#..#|-h.P .########.#.......#..##.# ..... #.###|-hSP t##..####.####...# _The adder barely misses you. x2  |-h{P You shoot an arrow. The arrow barely misses the adder. _The adder closely misses you.|-hP You shoot an arrow. The arrow misses the adder. _The adder completely misses you.You shoot an arrow. The arrow hits the adder.|-hKR t _You kill the adder!You have reached level 5!|-hR |-h[ /  --more--~-hL5/256/615 3% ~-h~-hP _You feel clever.~-h3~-h~-h^~-h]~-h#$ _~-hO~-hp~-h.#<#!# .#  .# #########.## ##.##### #........@....... ---5.1 (0.6~-hj##..####>#.####^## #........#.# ..... #...####..[##..........#.........#####......._.). .##..........#.......#..# ## .########.#.......#.. .. ##.# ..... #.### #.~-hءE ~-hj~-hŨG---7 (1.2~-h~-h9 _Found a stone staircase leading up.~-h ~-h6 ~-hm ~-h ~-hC ~-h ~-h. B~-h w _e - 4 viscous coppery potions (gained 1)~-hߦ ~-h$ ~-h ~-h7 %  ~-hq +There is a stone staircase leading up here.~-hܫ ~-hV  _~-hѬ ~-h ~-h #.# ##.##...~-h۴ ... ...##### .#.... g#  #@# ~-h O #.#  ~-hx #<#  #.# #.# #.# g   hobgoblin (missile)#########.##~-h ##..........######............~-h˵ !~-hl ,20.9 (5~-h 9g.~-hF -1.5 (5.8~-h ~-h -hOCp  You shoot an arrow.  The arrow hits the hobgoblin but does no damage.-hp  The hobgoblin is heavily wounded.-hje4-===2.6 (1.1-h-h- _The hobgoblin hits you.-h]G((-h .gYou shoot an arrow. The arrow barely misses the hobgoblin.1-----hl&3.8 (1.2-h-h=- _The hobgoblin hits you.-hG((-h .gYou shoot an arrow. The arrow closely misses the hobgoblin.-hb2=--5.0-h-h _The hobgoblin misses you. The hobgoblin barely misses you.-hG((-hR .gYou shoot an arrow. The arrow barely misses the hobgoblin.-hS-6.1 (1.1-hX-h[W _The hobgoblin closely misses you.-h: p  You shoot an arrow.  The arrow hits the hobgoblin but does no damage.-h; p  The hobgoblin is heavily wounded.-h V1-7.2-hz -h> - _The hobgoblin hits you.-h\5 G((-h" .gYou shoot an arrow. The arrow barely misses the hobgoblin.8.3-hz -h W _The hobgoblin closely misses you.-hp  You shoot an arrow.  The arrow hits the hobgoblin but does no damage.-h   The hobgoblin is heavily wounded.2=9.4-h-hZ _The hobgoblin completely misses you.-h"vV  You shoot an arrow. The arrow hits the hobgoblin.-hPzC(-h -h%6430.6 (1.2-h-hM _You kill the hobgoblin!-h4-h-hH _No target in view!-hd-hd-hFi-h/lH _No target in view!-h  _3==-hɝ -h -hJ a4==-h -h ,-h -h$ ,-h -hڪ ,-h֫ -h -h h5==-h -h -h ,-h -hA -ho ,-h. -h &  -hS Things that are here:  5 stones; a +0 leather armour; a hobgoblin corpse-h -h  _-h; ,-h -h" 9=-h -hA -h ,-h -hr -h -h -h -h -h -h> -h -hL -h .> .. .. #' #.#  #.#  ##.## ##..@##---45.8 (15.2)-hg n#.....###...########.#######.#.................(.###############.### #.# #<# #.#-hA 9----h '6.4 (15.8-h8 -h ; _Found a stone staircase leading down.-h@ -h -h%-h,H _No target in view!-h)>-h>-hB-hxEH _No target in view!-h& -h' -h+ -h- H _No target in view!-h  _#......5...#+......................>........ ... #' #@#  #.#  ##.##  ##...## #.....# ##...########.5   Grinder (asleep)#######.#.................(.###############.###7.6 (1.2)8.2 (1.8-h  -h^ R_Grinder comes into view.-h 0 #......5...#  +..........  .........  ...>...  ..... ... #'# #@# #.# ##.## ##...##  #.....#  ##...#  #######.#.  ..(.   -hZG #......5...#  +..........  .........  ...>...  ..... ... #'# #@# #.# ##.## ##... #.... -h'##...#  #######.#. ..(. -h4-h`-h\ _Grinder is nearby!-h ((((((5You shoot an arrow. The arrow hits Grinder.-hn-h2l.5....'-h7===9.4 (1.2-hP-hÜ1 _Grinder is lightly wounded.-h (((((You shoot an arrow. The arrow hits Grinder.-hkG  Grinder is lightly wounded.-h9v.....'50.6-hD{% _Grinder blinks!-hWx -hx -hQ~ -h H _No target in view!-h 4-h -hA H _No target in view!-hc 3-hyd -h"j -hm -hDq : _-h9r -ht -hwt -hJu -h#w -hy ,-h|z -h~ -h -h -h -h B...>... .....  ...  #'# #.# -hW R#.# ##.## ##...##....---3.0 (2.4##...########.-hw #######.#.................(.#-hЅ ##############.###.# #<# #.# #.-hj \#----hs -h, -h3-hӠ-h-h-hި-hY-h-h,-h-hV ...  #'# #.##.-hS##.####...###.....########.#######.#@........4.2 (1.2-h̵........(.#############.### #.-hO##.##########.##-hm-h-h-ha -h -h} -h{-h,-h,-hV-h-h_-h-h!,-h #-h$-h&,-h'-hl.W... #'# #.# #.# ##.## ##...## #.....# -h.##...########.# #######.#....@....# 6.6 (2.4........(.######### #######.### #.##-h/d<##.##.##.#-h/#########.## ## -h4-hf6-hw QInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)m - an amulet of magic regeneration Scrolls (go to first with ?)c - a scroll of butterflies  d - a scroll labelled KEFOLIOLAE  g - 2 scrolls labelled EHEQERHINYA  h - a scroll labelled JAUNITIHOD  i - a scroll labelled VUSIRU NUICH  j - a scroll labelled QIDURA TUIKES  k - 2 scrolls labelled XODUEM RAYROLI Potions (go to first with !)  e - 4 viscous coppery potions  l - a viscous green potion  n - a fuming pink potion Talismans (go to first with %)f - a riddle talisman-hZ  j - a scroll labelled QIDURA TUIKES-hZ  i - a scroll labelled VUSIRU NUICH  j - a scroll labelled QIDURA TUIKES-h>-h  i - a scroll labelled VUSIRU NUICH  j - a scroll labelled QIDURA TUIKES-h[; m - an amulet of magic regeneration. An amulet that increases the wearer's rate of magic regeneration. In order to function, it must first attune itself to the wearer's body with full reserves ofmagic. You found it on level 2 of the Dungeon. -h(`Stash search prefixes: {inventory} {RegenMP} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.-hi-h8n-hs...JACKBENIMBLE the Shooter#'#Spriggan of Dithmenos ......#.#Health: 25/25 ========================#.#Magic: 6/6========================##.##AC: 2Str: 7##...##EV: 19Int: 11#.....#SH: 0Dex: 20##...########.#XL:  5 Next:  4% Place: Dungeon:3#######.#....@....#Noise: ---------  Time: 1256.6 (0.0)........(.#########a) +0 shortbow#######.###Fire: a) +0 shortbow#.##<##.##.##.##########.####  _Grinder is lightly wounded.  You shoot an arrow. The arrow hits Grinder.  Grinder is lightly wounded. -hWtb_Grinder blinks! _No target in view! _No target in view!-hkx-hx-h'|-h݂  You shoot an arrow. The arrow hits Grinder.  Grinder is lightly wounded. _blinks! _No target in view! _ You start putting on your amulet.-hn+7.6 (1-h}-hi-h׍$8.6 (2-hd-h-h+9.6 (3-hS-h<B60.6 (4-h-h -h}+1.6 (5-hX-hJ _You continue putting on your amulet of magic regeneration. x5  You finish putting on your amulet of magic regeneration.  m - an amulet of magic regeneration (worn)-h-h1-h+j _The amulet throbs as it attunes itself to your body.-ht" 3-h# -h#( -h) -h- : _-h. -hO0 ,-h0 -h1 -h32 ,-hs2 -hy3 -h 5 -hP5 -h5 -h 7 -h=8 -h8 -h8 -hg= <..... ... #.##'# #.##.# .....-h?> E#.# #.#..##.## #.##.##...## #.##.....# #.# ...########@# 4.6 (3 ######.#.........# .......(.######### ######.####.##<#-h ? #.##.#  #.#-hC -hdD -h3-h_-h-h-h#,-he-hi-hw#..........#+.......... ............ ......>...# .....#  ... .#-h  #'# #.####.#.# #.# #..5.....#.. #.# -hB3..  ##.## ##.  ##...## #.  #.....#.#-hc##...########.# ######.#.........#5   Grinder .......(.######### ######.###-h@-6.4 (1.8-h8*-hw     ...   ...  ...>... ..#  ..... #.# #  ... #.#.#  #'# #.####.#.#  #.# #..5.....#  -hM#.# #*#  ##.## #.#   #.#   #.#  #.#..#(### #.#Grinder gestures at you.-hqs@  4 -hxre+0 shortbowYou suddenly lose the ability to move!-h//  --more---h5d 7.0 (2.4Para _-hQ;-h"=-hDL.5-hhE*8.0 (3-hK-hcL-hQv.59.0 (4-h\U-h\     ...   ...  ...>... ..# -h+] ..... #.# #  ... #.#.#  #'# #.####.#.#  #.# #....5...#  -hp]#.# #@#  ##.## #.#  -h] #.#   #.#  -h]#.#..#(-h]=### -h^S#.#  Grinder hits you. You writhe in agony.-h!_y17--------19 =70.0 (5-hy_L+0 shortbow-hd-hYhR _You can act again.-hF] 6+ ...   ...>... # ..... #.# # ... .#'# #.####.#.#.# #....5...#.. #.# ##.#####...##. ......#...########. ######.#......... .......(.######## -h] ######.### #.#<-hb -h>c 3-6 (0.6-he -hg -h6]I   ...>... # ..... #.# # ... .##'# #.####.#.#.# #....5.....-h] #.# ##.##.###...## .....#...####### ######.#........ .......(.######## ######.###  #.#<.-h^^-h?`-hfF.5-hfQ18=---------hth!1.2-hk-hm-h  ...>... # ..... #.# # ... .#'# #.###.# #......... #5# ##.##.###...## .....#...####### ######.#........ .......(.######## ######.### #.# <.-h -h &8-h -h> -hL % ..... #.# # ... .#'# #.###.# #......... #5# ##.##.###...## -h N 0.....#...####### ######.#........ .......(.######## ######.### #.#<.-h=W -hA\ g  Grinder gestures at you.-h -hg !2.4-h -h 2 _You resist with some effort.-h$q  #.#.# #'# #.####.#.# #.# #........#. #.# #5#  #.## #.#-hq #..## #.#  #.....# #.# ##...########.# #######.#.......@.# ........(.######### #######.###  #.# #<#-hr #.#  #.#  #.# #######.##-h.r"#####-hdt-hzF.5-hC{(3.0-hm-h-hfb ... #.#.# #'# #.####.#.# #.# #........#  #.# #.#  ##.## #5# -htc ##...## #.# #.....# #.# ##...#.#  #.#.#  .(.#  #.###  #.#  #<# #.# #.# #.##.##-h\dJ  -hj-hkB=6-ho-hq-hĽ[ ... #.#.#-h[r #'# #.####.#.# #.# #.# #.# #.# ##.## #5# ##...## #.# #.....# #.# ##...#.#-h #.#.# .(.#-hӾb #.###  #.# -h #<# #.# #.# #.#-h2*#.## -h-h(4.2-h-h-hL ... #.#.# #'# #.####.#.# #.# #.# #.# #.# ##.## #5# ##...## #.# #.....# #.# ##...#.# #.#.# -h.(.# #.###  #.#  #<# #.# #.# #.#  #.## -h-hT9=8-h-h-hF-h9G3-hJ-hL-h]L-h PB-hP,-hQ-hR-h\-hV ... #.#.# #'# #.####.#.# #.# #..# #.# #.# ##.## #5# ##...## #.# #.....# #.# ##...##5# #######.#..@......#6.0 (1.2 ..(.## #######.### #.#  #<# #.#5   Grinder #.# #.#  ##.##-h--h-h\ _Grinder is nearby!-h ... #.#.# #'# #.####.#.# #.# #.# #.# #.# ##.## #5# ##...## #.# #.....# #.# ##...#5# #.#.@.......# .(.# #.###  #.#  #<# #.#  #.#  #.#  #.##-h-h26 (0.6 _-h1#-hc%-hV #'# #.####.#.# #.# #........# #.# #.# ##.## #5#...## #.# #.....# #.# ##...########5########.#.........# ........(@######### #######.###  -hW+#.#  #<# #.# #.#  #.##########.##..........#####-h$Y-h_.55   Grinder-h`D=7.2-hIe-hrg-h?L #'# #.####.#.# #.# #.# #.# #.# ##.## #5# ##...## #.# #.....# #.# ##...#.# #.#.5.# .@.## #.### #.# #<# #.# #.# #.# #.##  ##.#####-hH-hlJ&8-hg  Things that are here: _5 stones; a +0 leather armour; a hobgoblin corpse-h^e  #.# #........# #.# #.# #.## #5###...## #.# #.....# #.# ##...########.########.#.......5.# ........(.######### #######@###  #.#  #<# #.# #.# #.##########.##.......-hhf {..##### .......-hl -hm /8.4 _-h|r -h+t -h4 3-h -hp -hƜ -hJ L20=-h ,-h -hB -h -hȦ P  There is a stone staircase leading up here.-h -h  _-hԩ -hD ##...## #.# #.....###...########.#######.#.......5........(.###############.###  #.#  #<#  #@# -hN 80.2 (1.8....##..####>#.####^####........#.# .....#...####..[#.......-h -h -hCJ-h9-h-h-h-hʹ-h-hx-h-h~-h-h-h ,-h?e=-h-h,-h-h-h5,-h-h-h-h5K1=-h-hT-h!-h!-h*#-h\%-hc(-h(-h)-hF,-hR.,-h[/-h5#######.### #.##<#-h5 #.# #.# #.# #########.## ###..........#########-h+6##..............@....##5.0 (4 -hm6p##..####>#.####^####.## #........#.# .....# #...####..[#.......#-h6e### #..........#.......# -h6#....#####......._.).^.## #.#-h6 ..........#.......#..# ### #.. -h7.########.#.......#.. ..# #.. -hE7 ##.# ..... #.### #.# ##. -h7-h<-hv>-hm-hn-hv-hgy-hl 3-hm -hv -h+y -h } e=-h_~ ,-h< -hـ -h ,-h -hs -hC -hч K2=-hk -h -h ,-h -h  #.# #<# #.# #.# -hZ #.# #######.## ##### .........##########... .......# -h #.... ####>#.####^####@# -h #...8.0 (3.0 .....#.# ..... #.# -h ##.# ####..[#.......#.####.... -h o.......#.......#.# #.... #-h3 ###_.).^.## #.#..## -h[ .......#.......#..# ### #...... -h a######.#.......#.. ..# #...PPP ##.# ..... #.### #.# ##...-h֔ |##..####.####...# #.# ######-h# -h -h -hS 3-hT -hY\ -h] -hO^ -h)b ,-hc B-h#g -hh -hAi 9=-hUj -hl -hn ,-ho -hr -hx B-h^y -h({ -h{ D3=-h| -h҄ -........##########...## ................##..... ###>#.####^####.##...## ....#.# ..... #.###.### ###..[#.......#.#-h ###..... ......#.......#.##.... ###._.).^.#.#..###.......#..###### #...#.#.......#.@.....# #...PPPP91.6 (3.6  ##.# ..... #.#####.# ##......  ##..####.####...# #.####  ##.........# #.# ##.#. -hT .#.....†...##.#...###.#######.... .'.........'............... .#.........##.......).#######.... .##.......######..##### ##..###.....## ##..# ##.-h -h -h -hF3-h+H-hQ-hS,-hZX-hR[-h`-h5c,-hjd-h%g-hbiO=-hj-h>m-ho,-hp-hr-ht,-hQv-h x-h@za4=-hz-h|-h6~,-h&-h$#.#.# #....######._.).^.## #.#..######.# .#.......#..###### #............ .#.......#.......# #...PPPP..≈≈≈ .# ..... #.#####.# ##...... .####.####...# #.# ######.## .......# #.##.#.# ##.†...##.#...###.#....### ......'.................+..6.4 (4.8 ......##.......).#######....### .....######..##### ##..## -h....## ##..# ##.# ## ...## ##.# #.# # #+## #.# #.###### #.# #... #.# #..#### #.# #..#..-h-hY-h1-hݺ-h̻-hJ-hX-h,-hq-hO-h-h9=-h>-h-h-h-h-h-h,-hb-h-ha5=-h-h-h0,-h-h-h,-h=-hZ-h,-h-h^.## #.#..######.###)##### #..###### #..................... #.# #...PPPP..≈≈≈≈.._..≈≈≈ #.#####.# ##.................... #...# #.# ######.#####.....#### ....# #.# ##.#.# ##....... #...###.#######....###.........##-h!...................+.........').#######.@..###...##301.8 (5.4 ##..##### ##..## ##.......##  ##..# ##.# ##.....##  ##.# #.# ##...##  #.# #.########'##  #.# #.......)#.#-h #..#####.#.##.# #..#...#.#.##-h#^# #..#...#....##-hv-h-h-hZ-h 3-h?-h{O=-h,-h|,-h޼-hY-h,-h-h-hg,-h-hw-h,-hZ-h-h$,-h-h-h,-hD-h-h,-h-hw2 #...............##.) #...##.#####...#.###)# ##.########.....##..##.... ###.........##...### #....######.###.## #........ #.#..######.###)######.).... ### #....................-hY,# #...PPPP..≈≈≈≈.._..≈≈≈≈..PPP #.# ##.........@.........6.6 (4.8.# ######.#####.....####.##... #.# ##.#.# ##.......###.##.#. #.#######....###.........##...... ...............+.........'....... ).#######....###.........####....  ### ##..## ##.......## ##.#.  ##.# ##.....## ##..  #.# ##...## #.. -ho-hR8_-h0-h$3-hs&-h+-h81B-hY2-h4,-h5-h9-h;,-hY=-h1?-hA,-hB-hD-hG,-hI-hR #.# ###.# ######## #.# ##..## #...##.###.### -hfR#.........##.)####### #...##.#####...#.###)#....# ##.########.....##..##....###  ###.........##...###...-hR##  #....######.###.## #........#...  #.#..######.###@######.)#9.6 (3.0  #............................ -hR #...PPPP..≈≈≈≈.._..≈≈≈≈..PPPP.. -h.S  ##.............................#  ######.#####.....####.##.....## -hMS ##.#.# ##.......###.##.#.#.###....###.........##........#-hkS -hS...........+.........'.......### #####....###.........####....#-h]T-h^-hbO _You see here a +0 dagger.-h3-h-hI-h[-hP _-hW-h-h-h-h(-h-h-h9##..# #.# #.###  #.# ##..##-hk #.# ###.# ####### #.# ##..## ...##.######.###.###  -h......##.)#######  #...##.#####...#.###)#....#  ##-h##..@..##..##....### 11.4 (1.8-h##.........##...###...##.######.###.## #........#-h #.#..######.###)######.)......#.#...............................-h#...PPPP..≈≈≈≈.._..≈≈≈≈..PPPP..................#####.....####........-h-h-h -ht3-hu-hy-h<|-h|-h߀,-h,-h+-hn-h>-h-h-h.##.### .###..### ###.##..# #.# #.###  #.# ##..##-hY #.# ###.# ####### #.# ##..## ...##.######@###.### 3.2  ..........##.)#######  #...##.#####...#.###)#....# ##.########.....##..##....###-h###.........##...###..........###....######.###.## #........#... ) .._ -h-h9_-hՙ-h)3-hi-h$-hB',-h+n-hT--h/,-h1-hq7#<....##..####.[...###.##...##..#.##.### .###..### ###.##..# #.# #.###  #@# ##..##5.0 #.# ###.# ####### #.# ##..## #...##.######.###.####...............##.)########...##.#####...#.###)#....#.....## ##...## ##.##-h8-h=-h`?-h73-hD9-hA-hC-hMD-hH,-hI-hI-h K-hL-hRN,-hO-h%S..........# #..# #.#######.####..# ##...##.### #<....##..####.[...###.##...##..#.##.### .###..### ###.6.8##..# #.# #.### -hS#.# ##..###.# ###.######### #.# ##..##....-h*W-hiX-h3-h#-h-h-h/-h,-h-h-h-h4-h -hJ-h"-hy ##...###.# ##'## ..#######.# ##...........# #..# #.#######.####..# ##...##.### #<....##..##-hd##.[...###.##@..##..#8.6.##.### .###..###.## ###.##.# ##..###.# #.###.#.#-h -h^-hZ 3-h[ -h~d -hf -hDg -hAo -hbq a  You see here a +0 ring mail.-hs -hkt  _-hu -hHw -h} #.........# #...S...###  #........#  ##...###.# -h~ ##'## ..#######.# ##...........# #..# #.#######.####..# ##.@.##.### #<....##..####.[...###.##...##..###..##.####..###..##S   ball python (constriction, wandering).#.#-h -9.8 (1.2-h} L.S-h .20.4 (1.8-h -h5 ^ _A ball python comes into view.-hW++#.........# #.......##..S.....# ##...###.# ##'## #.#######.# ##..........# #.#######@####..##...##.### <....##..###.[...###.##...##..###.### .###..## ###.#..##-h C1.0 (0.6-h-h-h^% ((((S  )You shoot an arrow.  The ball python hisses angrily.  The arrow hits the ball python.-h:-hc;-hoD^..S..-hE7===2.1 (1.1-hJ-hMc _The ball python is heavily wounded.-h X  You shoot an arrow. The arrow hits the ball python!-hڐ k'((-h 2'..-h -3.3 (1.2-h -hD" O _You kill the ball python!-h 4-h" -h H _No target in view!-ht -hu -hz -hL} H _No target in view!-h*-h*-h4/-h1H _No target in view!-h-h-h-h-h-ha$ _-h,-hй,-hx-h̼-h6,-h_-h+V  There is an open door, spattered with blood here.-hB-h _-h-h-h,-hD-h-h,-h-h-h,-h-h$-h-h-hI-h #..#. ..... ##...## ##.....## ##.......## #.........# +.........+ #@........#--- ##.......###-hQh ##........# ##...###.## ##'## #..#..#######.# ##.#..........# #..##.#######.##..# ##...##.###-h(h...###......'8.1 (4.8-h-h7L======9.1 (5-hb-hN _As you open the door, it creaks loudly! You hear a bark!-h03-hv1-h4-h<7-h7-h;B-h<-h<-h~A@  There is an open door here.-hED-hD _-hD-hF-hH,-h'I-hJ-h|L,-hL-hM-hO-hMO-h~O-h?P-hQ,-hR-hSU-hW,-h#X-hY-hd\,-h]-hP^-h_,-h:`-hb-hd,-he-hf-hj,-hj-hk-hl,-h0m-hXn-hs#.#.....#. #.# ##...### #.##.# ##.....##-hs2#.##.#..# ##.......# ##.......####.......................'............ ####....####.........-hnt..# ####..## ##.......##.# ##.@....# ##.......------36.9 (7#.#.##.###..# ##...### ####.#.#-ht#% #..# ##'## # .......##. #..#######.# ##.#-htn#. #..........# ##5# #. ##.#######.#### #.# #. #.# ##...##.-hu #.# #. ..# #<....##  ####.#-h1u ##.[...# -hs{b------7.5 (8.4-h[~8%-h/ _Found a serpent talisman.-h 4-h. 6%-hL H _No target in view!-hr4-hK8%-hޞH _No target in view!-h4-h-hH _No target in view!-h?3-h-h -h-h _-hO-h',-h-hjE  You see here a serpent talisman.-h-hb5 _-h-h,-h-h-h,-hg-h-h` ...####....####..........#####..## ##.......#.# # #......# ##......#.#.# #.###..# ##...# .####.#.# #%# #..# ##'## ........# #.# #..#######.#  #.# #.# #..........#  #5#-hj  #.# ##.#######.## #.#  #@# #.# ##...##41.1 (3.6 #.#  #..)...# #<....#.#  ######## ##.[...5.#  ##... ########..# #.. #.##  #.#  #.# -h-hF+7 (4.2-h-h# _Found a club.-h -ht -h -h -h ,-h -h -h B-h -h ,-h) -h -h ,-hf -h -hR ,-h\ -h -h " B-h% E  You see here a serpent talisman.-h* -h1+  _-hI, -h- -h 1 -hX1 -h-2 -hb4 -h; 9 #.# .....  #. #h# ##  # #.##.# ##.....##  #.##.#..# ##.... -h< y#.......####.........#  ... ...........'.........+... ####....####..#..# ####..## ##.......#.# #..@...# ##........#.#.###..# ##...###..#%# #..# ##'## #.#.# #..#######.# #  #.# -h{= #.# #..........# #.#5##.# ##.#######.####. h   jackal (wandering)#.##.####.# ##...##.##.##..)...# #<....##. ###.######### ##.[...##-hD x 6.5 (4.8  A jackal comes into view.-hL j.hh-hTM -7.1 (5.4-hT -h,W n _The jackal pauses to sniff the ground.-hQ_((((((-h-ht-hs..h....===8.3 (1.2-ha-hn _You shoot an arrow. The arrow closely misses the jackal.-hyS  You shoot an arrow. The arrow hits the jackal!-h+†(((-h{P2...-h?U059.5-h^[-h]J _You kill the jackal!-h84-h-hH _No target in view!-h(4-h -h H _No target in view!-h0F 4-hnM -hO H _No target in view!-hp3-hq-hRy-hށ#.# #..#. #. #h# .....  #. #.# ## # #.##.# ## #.##.#..# ###  #.....†.####.#  ... ...........'.+  ... ####....####..-hE   ..# ####@.## ##.......####.# # #......# ##........#  #.#.# #.###..# ##...###.# ##.#.# #%# #..# ##'## #.. .....##.# #..#######.# ##.# #.# #..........# #.. h   jackal (wandering)#5# #.# ##.#######.####..  #.# #.####.# ##...##.##  #.# #..)...# #<....##..-h"(0.0-h.h---50.1 (0.6%-hY _A jackal comes into view.-h_ #.# #..#.  #. #.# .....  #. #h#   # #.##.#   #.##.#..#   #.....†.###  ... ..........  ... ####....#  ..# ####@.##  #.# # #......#  #.#.# #.###..#  #%# #..# ##'##  #.# #..#  #.# #.# #...  #5# #.# ##.##  #.# .#  #.# #..)...# #<-hu #.# #..#.  #. #.# .....  #. #h#   # #.##.#   #.##.#..#   #.....†.###  ... ..........  ... ####....#  ..# ####@.##  #.# # #......# -h w #.#.# #.###..#  #%# #..# ##'##  #.# #..#  #.# #.# #...  #5# #.# ##.##  #.# .#  #.# #..)...# #<-hf{:%-h|:----hx9%-h] _A jackal is nearby!-hdd(((((((-h^}  You shoot an arrow. The arrow closely misses the jackal.-he..h.†..h-h!g7===1.2 (1.1-hQl-ho' _The jackal barks!-hcm(((((%-hy-hZ-he..h...-h!2.3-h-hm _You shoot an arrow. The arrow barely misses the jackal.-h (( You shoot an arrow. The arrow hits the jackal.-hK -h}S †h.% -hcT (3.4-hQ[ -h^ _ _The jackal is severely wounded.-h* (% You shoot an arrow. The arrow hits the jackal.-hGm -hw .h%The jackal is almost dead.-hy (4.5-h -h W _The jackal completely misses you.-h S  You shoot an arrow. The arrow hits the jackal.-h .%-hVO.%-h)Y575.7 (1.2-hV_-haJ _You kill the jackal!-hl4-h#t;%-h@wH _No target in view!-h6-h7-h<9%-h?H _No target in view!-h5a-h&c*  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.5   2.8  -2   g - Spellcasting   0.0   0.7  +2           b - Unarmed Combat   0.0   1.4  -2          -hc% h - Invocations   0.0   1.0   0  c + Ranged Weapons 5.3   6.0   0   i - Shapeshifting   0.0   0.7  +2          -hd d - Armour   0.0   1.7  -3      e + Dodging5.3   3.6  +3       f - Stealth   1.5   0.8  +5      -hd@                        -hd                -h0e            -h_e        -he    The relative cost of raising each skill is in cyan.  -heThe species aptitude is in white.  [?] Help[=] set a skill target  -h/f[/] auto|manual mode [*] useful|all skills [!] training|cost|targets-h -h -h9 ##.##..#.JACKBENIMBLE the Shooter#. #.#.....Spriggan of Dithmenos ......#. #.# ##...##Health: 25/25 ========================# #.##.# ##.....##Magic: 6/6========================-h #.##.#..# ##.......## AC: 2Str: 7#.....†.####.........# EV: 19Int: 11  ..............'.........+ SH: 0Dex: 20  ...####....####.........# XL:  5 Next:  7% Place: Dungeon:3  ..#####@.## ##.......### Noise: ===------  Time: 1355.7 (0.0)  #.# ##......# ##........# a) +0 shortbow#.#.##.###..# ##...###.# Fire: a) +0 shortbow ##.#.##%# #..# ##'## #.. .....##.#-h' % #..#######.# ##.#.##.# #..........# #.. #5##.# ##.#######.####.. #.##.####.# ##...##.## #.##..)...# #<....##.. The jackal is almost dead. _The jackal completely misses you.You shoot an arrow. The arrow hits the jackal. _You kill the jackal! _No target in view! -h 3_No target in view!-h -hb -h1 -h -hԧ3-h-hD-h-h%$ _-h,-h-h@-hH-h2-h,-h߽-h-h<,-hQ-h-h,-h-h-h|,-h-hu-h,-hj-h-hP,-h-h-hZ,-h-ha-h,-h-h-h*-hv-h-h-h,-h-hn-h,-hT-h-h,-h -hG-h,-hF-h-h= ### #)  #.. ...  #.# ....  #.# .....  #######.##.....?  #####.......@....... ---64.7 (9  #.......###.####....  #.###.#.# #.# ..#.  ##.#.# #.# #..#-h. #..#.# #.. ..... #.##.# #####...##  # #.##.# ##.....##  #.##.#..# ##.......#####.....†.####.........#-h-h?I---5.3 (9.6-h-h% _Found a dagger.-hJ -hJ -hK -hN -hQ -hU ,-hX -h[ ,-h\ -h^ -hGa ,-hb -hd -h/g ,-heh -hxj -hm ,-h4n -h/p -hr ,-hs -hu -hx -hcx -hiy -hb} ,-hN~ -hځ | _g - 3 scrolls labelled EHEQERHINYA (gained 1)-h҃ 3-h -h -hȈ -h -h -h -h ,-h -h? -h ,-h -hQ -h< -h -h -h̛ -hٝ ,-h -hà -h* -hX -h -h -h7 -h^ -h( -hy -h ,-h/ -hï -h ,-h -hij -h8 -h -h -h -h= ,-h -h -h ,-h -h 7 _You open the door.-hW 3-h* -h B-h -h @  There is an open door here.-h -h  _-h8 -h -h ,-hX -h -h -hC -h -h -hf "##.####............ #.# #..#.######.. #.####..#.# .# -h i#.........# )#  #####...### .#  ##.....## .#  -h; <##.......## ##.##  ###.........####...#.##. ..'.........' 81.7 (16.4) ###.........####...#.###-hm l # ##.......### ##.#..#  # ##........# ## ## -h  # ##...###.##  # ##'## #..#  -h   #######.# ##.#   -h, ........# #..#   #######.####..#  -h -h, .2.3 (17.0-h -hJ # _Found a mace.-h 3-h -h -h -hK -hD ,-h ,-h -h -h -hg -hS -h8 -hh ,-h, -hd -hI c.......########  ###.............   #..#.######...  ###..#.# #.#.  .......# #)#.  ##...### #.#S##  -hW s#.....## #.#..#  .......## ##.##.#  ......####...#@##.#  ........'...........#  ........####...#.####  .......### ##.#..#  #........# ###.## ##...###.## #.# S   ball python (constriction, asleep)  ##'## #..# #.# ###.# ##.# #.# ....# #..# -h -h 14.7 (2.4)-h6 -5.3 (3.0-h| -h}^ _A ball python comes into view.-hU~ (((You shoot an arrow.-h  The arrow completely misses the ball python.-hY..SS)===6.4 (1.1-h-h5 _The ball python hisses angrily.-h/X  You shoot an arrow. The arrow hits the ball python.-h,4g†-h-h-7.6 (1.2-h-h(O _You kill the ball python!-h4-h-hH _No target in view!-h 4-h -h7 H _No target in view!-h3-hZ-h-h -h $ _-h}  You see here a ball python corpse.-h5 _-h-h-h ,-h-h-hu ,-hp!-h"-h$,-h%-h'-h),-h*-h---h-hA,-hA-hnC-hD,-hME-hF-h(I,-hI-hiK-hL,-hM-h O-h Q,-h%R-hS-hU,-hU-hW-hqY,-h7Z-h"\-h@^,-h_-h`-hb,-hc-hQe-hdg,-hMh-hj-hfk,-hq-hLt-ht,-h?w-h|-h[~-hl-h}-hB-hy-hN-hJ,-h-hgn-hb-h-h -hE-hM-h-h-h,-hӞ,-hN-hI-h,-h-hs-h,-h)-h-h-h-hb-h-h,-hq-hP-h-h-h,-h-h-h,-h-hz-h,-h-h-h,-h-hf-h,-h-h-h,-h-h -h-h-ht-h@  There is an open door here.-h"-h _-h -ha-h,-h-h-h,-h-h-h-h   #.##......#  #.###.....#  #######.##......#-h  #..........h....########## ##.####.............##### .###.#.# #.# #..#.######.......#  ##.#.# #.####..#.# #.#.###.# -hC #..#.# #.........# #)#.# #.#  #.##.# #####..@### #.#.###.#-h---  #.##.# ##.....## #.#..##.# .##.#..# ##.......## ##.##†##.#-h†.####.........####...#.##.# ..'.........'...........#-h$#....####.........####...#.#### h   jackal (wandering)##..## ##.......### ##.#..# -hW #......# ##........# ###.##  #.###..# ##...###.## #.#-h.1416.4 (28.8)-hJ---7.0 (29.4-h*!-hd#Y _A jackal comes into view.-h_   #.###.....#  .....# ....## #..... #.# #..#.#.....   #.####..#.# #.#.###.   #.........# #)#.# #.   #####..@### #.#.###.   ##.....## #.#..##.-h ##.......## ##.##†##.†.####.........#.##..'.........'..........##.........####...#.   ##.......### ##.#..#   ##........# ###.##    #.# -h(<    #.###.....#  .....# ....##-h<? #..... #.# #..#.#.....   #.####..#.# #.#.###.   #.........# #)#.# #.   #####..@### #.#.###.   ##.....## #.#..##.-h;=- ##.......## ##.##†##.†.####.........#.##..'.........'..........##.........####...#.  -h~=  ##.......### ##.#.   ##........# ###.-h=o    #.-hE-hE-hML-hN] _A jackal is nearby!-h ((((hYou shoot an arrow.  The jackal barks!-h$-h(\.h...-h*;===8.1 (1.1)-h/-h2C _The arrow hits the jackal but does no damage.-hE((((((-h}(-h,-h$#e.....h.-h$(9.2-h*-h-n _You shoot an arrow. The arrow closely misses the jackal.-h@ `(((((((-hD -h& d......h-h )20.3-h( -h n _You shoot an arrow. The arrow closely misses the jackal.-h }  You shoot an arrow. The arrow hits the jackal.-h w  The jackal is moderately wounded.-hw U3--1.5 (1.2-h -h j _The jackal bites you. The jackal closely misses you.-h˜ `(((((((-h# ......hYou shoot an arrow. The arrow completely misses the jackal.-h$-2.6 (1.1-hx(-h"+V _The jackal barely misses you. x2-hm  You shoot an arrow.  The arrow hits the jackal but does no damage.-hG p  The jackal is moderately wounded.-hJ(3.7-h-hS _The jackal barely misses you.-h >`(((((((-h7  ......hYou shoot an arrow. The arrow barely misses the jackal.4=--h>!4.8-h~-h _The jackal barely misses you. The jackal completely misses you.-hB`(((((((-h!8 ...-hf"...hYou shoot an arrow. The arrow closely misses the jackal.-h)&-6.0 (1.2-h)-hc,> _The jackal closely misses you.-h,-hJ(((((((-h-h\ ......h-hYou shoot an arrow. The arrow completely misses the jackal.7.2-hP-h _The jackal misses you. The jackal completely misses you.-h `(((((((-h"i  ......hYou shoot an arrow. The arrow closely misses the jackal.The jackal barely misses you.8.3 (1.1-hn -hq > _The jackal bites you but does no damage.-h6% }  You shoot an arrow. The arrow hits the jackal.-h@  The jackal is almost dead.5==9.5 (1.2-h -h W _The jackal completely misses you.-hw2(((-hjx.((((-hS ......hYou shoot an arrow. The arrow closely misses the jackal.-h.30.6 (1.1-h -hI  _The jackal completely misses you. The jackal misses you.-hS  You shoot an arrow. The arrow hits the jackal.-hE†-hp-hH581.8 (1.2-hg-hڐJ _You kill the jackal!-h>[4-h"a-hcH _No target in view!-h4-h'-hH _No target in view!-h`b I-hd -he -hNf $ _-hTi -hi -hhl -hl 9=-hm -ho -hrs ,-ht -hw -hz ,-hy| -h -h4 ,-h -hT -hX -h -h -h7 -h ,-h- -h, -h^ ,-h] -h -h ,-h -h` -h ,-h -h -hK ,-h -h -hF B-h) -h -h̭ -hj -hA -h2 ,-h -h -h -h) -h -h -ho ,-hҽ -h -hf ,-hϿ -h{ -h ,-hF -h -hi -h -h -h -hD ,-h -h -hJ -h -h -h -ha ,-h -h< -h X-h  ###### ##.##.## ####.#..#)## #..........# #.##......##  #.###.....#  #######.##......#  #####...............## #.....@.###.####.......--- -hO ,#.###.#.# #.# #..#.## ##.#.# #.####..#.#  #..#.# #......†..# #h##.# #####...### -h b# #.##.# ##.....## h   jackal (wandering) #.##.#..# ##.......## ####.....†.####......-h j...##... ..............'.........'.-h) 045.6 (13.8)-hD Ah.-h J---6.2 (14.4-h -hD Y _A jackal comes into view.-h... ##..# # ## ..... ##.# # #......# #...#.#.# #.###..#  -h#'# #.####.#.# #%# #..#  #.# #........# #.# #..#####.# #.# #.# #...... -h##.## #5# #.# ##.####-hȜ-h#----hG(9.0 (10.2)-h)9%-h9 _Found a stone staircase leading up.-h+ 3-h, -h]/ -h1 -h 2 -h5 ,-h6 -h 7 -hg7 -h>; -h< ,-h= -h? -hfA -hA -h4B -hC -hE -hNF -hF -hyH -hI ,-hJ -h6N P  There is a stone staircase leading up here.-hUP -hP  _-hQ -hR -h3T ,-hT -hW -h Y ,-hY -hZ -hJ[ ,-h[ -h\ -h ] ,-hC] -h^ -h^ -h^ -h/_ -h_ -h` -h` -ha -ha -hpb -hb -h'c -hxd -he -he -hJf -hh -hi -hj -hj -hk -h m -h`m -hm -h!o -h|p ,-h"q -hq -hs ,-hs -hu -hv ,-h4w -hx -hy -hy -hJz -h{ -h| ,-hd} -h~ -h ,-hg -h -h -h ,-hl -h\ ,-h -h -h݊ ,-ht -h -hn ,-h4 -ho -h ,-h -hL -h -h -h0 -hP -h{ -h -h9 -h͛ -hk ,-h -hs -hg ,-hѡ -h -h -h8 -h -h -h ,-h -h -h -h -h; -hi -h ,-h~ -h -hӱ ,-h` -h -h> B-hJ -h ,-h -h# -h ,-h -h\ -hG -h -hŽ -h -h ,-hb -h -h ,-h -h -h -hA -h -h -h[ -h ,-h) -h ,-h^ -h -ht ,-h -h -hJ ,-h -h/ -hx -h -h -hH -h ,-h -h -h ,-hQ -hL -h{ ,-h -h -hD -h ,-h -h\ -h -h -h -h ,-h* -h` -hk -h -h -h -h -hS -h -h -hk -h -h -h -h ,-h -h -h ,-hD -h -h -h ,-h -h -h ,-h -h ,-h/ -h -h -h -h^ -h2 -h -h9 -hs -h -h  ,-h -h -h -h -h. -h -h -h ,-h4 -h ,-hR -h -h -h -hL -h -h -h -hp -h -h ,-h -h -h B-h X-h -h -ha -h -h -hf -hZ" -h# ,-hE$ -h% -h' -hR' -h' -h( -h) -h8* ,-h+ -h, ,-hY- -h. -h/ ,-hU0 -h1 -h2 -h3 -h3 -h4 -hK5 -hz5 -h5 -h~6 -hd7 ,-h7 -hp8 -h39 -hu9 -h9 -h ; -h< ,-h3= -h<> -h>? ,-h? -hRA -hLB -hB -hC -h|D -hE -hE -h*F -hF -hzG -hG -hG -hcH -h.I -hcI -hI -hNK -hK -hK -hK -hL -hgM -hM -hM -hN -hO -hO -hP -hS -hT -hT -h3U -hW -hQX ,-hX -hY -h]Z -hZ -hZ -h[ -hx\ -h\ -h\ -h] -hn^ -h^ -h^ -h` -h\b -hb -hIc -hf -hug ,-hBh -hi -hj -hk -hk -hm -ho -ho -hgp -hr -hs -h t -h?t -h[u -hiv ,-hOw -hay -h { -hh{ -h| -h(~ -hm -h -h -h -h2 -ho -h? -h -h -hm -h -h^ -h -hR -h -h -h4 ,-h< -h -hw ,-hb -h -hd -h -hK -hݝ @  There is an open door here.-h< -hҠ  _-h -hԤ -hp -h -h٧ -hu -h$ -hp -hd -h߰ R  There is a stone staircase leading down here.-h -h  _-h -h1 -hs -hܹ -h -h9 -h ,-h -h -h -h -h -h -h -h -h -h ,-hV -h, | _g - 4 scrolls labelled EHEQERHINYA (gained 1)-h -h -h -h -ho ,-h -h -h ,-hv -h -h -h -hL -h4 -h ,-h -h -h: -hr -h -hR -h -hV ,-h -h ,-hM -h -h -h -hA -h -hc ,-h -hj -h ,-hq -hK -h+ ,-h  -h: -h -h -h -h -h ,-h$ -h -h ,-h~ -h -h -h -h -h @  There is an open door here.-h -h  _-h -h! -hT# ,-h# -hR% -h9& -hi& -h& -h4( -h`) ,-h) -h)+ -h, ,-h- -h@/ -hP0 -h~0 -h0 -h2 -h4 -h4 -h5 -h09 -hy= ,-h,> -hs? -hK@ -h@ -h@ -hLB -h=C ,-hC -hE -hlG -hG -hGH -hK %  -h&L +There is a stone staircase leading up here.-h?N -hN  _-hO -hR -hS ,-hT -h%W -h>Y -hxY -hZ -h ] -h"_ ,-h` -hc -he ,-hg -hi -hl ,-hOm -hn -ho -hp -hp -hq -hs -hs -ht -hdw -hty ,-hz -h a  You see here a +0 ring mail.-h5 -h  _-h -h2 -h‹ ,-h -h -hq ,-h, -h -hҘ ,-hb -h -h -h -h -h -hQ -h -hv -h} -h2 #........#.#.......#.# #...####..[#.......#.# #..........#.......#.# -h ..#####......._.).^.## ..........#.......#...########.#.......#..... ##.#.......#.## ##..####.####...#  ##@....# -h)  ##.#.....÷...##.#...## ...'.........'........ ##.#.........##....... #.##.......######..## # ##.....## ##..# 5   Grinder (wandering) -h ##...## ##.# ##5## #.# -h .#.#-h 0568.4 (99.4-hv ?5'-hD -9.0 (100.0)-h :_-h -h _(((((5You shoot an arrow. The arrow hits Grinder.-hB-hJ....5..===70.2 (1.2)-hQ-h T1 _Grinder is lightly wounded.-h _((((You shoot an arrow.  The arrow hits Grinder but does no damage.-hu-hs||_...5.-h4}-1.3 (1.1-h-hZ1 _Grinder is lightly wounded.-h`((((((-hL-hT_..5...-hU(2.4-h\8_-h^J _You shoot an arrow. The arrow barely misses Grinder.-hz .  [  .  ...._.).^.##  .# .# ##.# ##..####.  ##@.......  ##.#.....÷... ...'......... ##.#..5...... #.##.......# # ##.....##  ##...##  ##'## -h` .  [  .  ...._.).^.##  .# .# ##.# ##..####.  ##@.......  ##.#.....÷... ...'......... -hoF##.#..5...... #.##.......# # ##.....##  ##...##  ##'## -h-hN-h-h"\ _Grinder is nearby!-h ((You shoot an arrow. The arrow hits Grinder.-h -hU(r_.5..-hD)(3.5-h.8_-h11 _Grinder is lightly wounded.-h 0##..####>#.####^####.# #........#.#.#.# #...####..[#.#.# #..........#.......#.# ..#####......._.).^.## ..........#.#..####.########.#.#.......#.......#.#########.####...# # #..........# ##.#.....÷...##.#...###...'.5'..##.#.........)#.##..####..### ##..##..###...##.###'##  Grinder gestures at you.-haC -hkE '----hF 4.1 (0.6-hN :_-h1S 2 _You resist with some effort.-hA...................# ##..####>#.####^####.# #........#.#.#.# #...####..[#.#.# #..........#.......#.# ..#####......._.).^.## ..........#.#..#####.########.#.#.......#.......#.#####.####.####...# #.-h  ##...............# #.##.#.....÷...##.#...###...'.5.......'...##.#...##.......).#.##..#####..##### ##..##..###...##.#-h *-h*B---7-hl1:_-hA3-h; U_-h:_-h-h54 ######### #..................#..####>#.####^###.....#.#...####..[#..#..........#.......#.# -h5 H#####......._.).^.## ........#####.######..... ##.#.......#.#### ##..####.#### ##...............# ##.#.....÷...##.#...###...'.5.......'..##.#.........##.......)..##.......######..##### ##.....## ##.-h7 -h? H_5.-h? (5.3-hE -hG -h;? #########.## #....######## #..................#..####>#.####^###.....#.#......####..[#......#..........#.......#.# -hk#####......._.).^.## ........#####.#######..... ##.#.......#.#### ##..####.#### ##...............# ##.#..5..÷...##.#...###...'.........'..##.#.........##.......)..##.......######..####-h 7_-h &9-h?:_-h-h=  #.# #######.## ##..........######### ...................# ##..####>#.####^####.# #........#.#.#.# #...####..[#.#.# #..........#.......#.# ..#####...@..._.).^.## ..........#.......#..######-h^ B.########.#.......#.......##.#.......#.#####.#..####.####...# #.# ##...............# #.###.#..5..÷...##.#...###.#...'.........'...##.#.........).-hX -h k_5..6.5-h -hC -h (((( You shoot an arrow. The arrow hits Grinder!-h. m  Grinder is moderately wounded.-h  k.....5-h/ 7===7.6 (1.1-ha& -h( % _Grinder blinks!-h _((((((You shoot an arrow. The arrow hits Grinder.-hR-ht......5.-h9(8.7-h~%8_-h(^ _Grinder is moderately wounded.-h> (((((You shoot an arrow.  The arrow hits Grinder but does no damage.-h-hm#j....5.-h<-C9.9 (1.2-h.^ _Grinder is moderately wounded.-h  _((((You shoot an arrow. The arrow hits Grinder.-hO-h }_...5.-hG.81.0 (1.1-h-hΓ^ _Grinder is moderately wounded.-h (((You shoot an arrow. The arrow hits Grinder!-hm-hm-h=vS.5.-hv6.2.2 (1.2-hq _Grinder is heavily wounded.-hv #########.###..........##########.............# ##..####>#.####^####.# #........#.#.......#.# #...####..[#.#.# #..........#.#.# ..#####......._.).^.#..........#@......#..######.########5#.#.......#  ##.#.#.#####.# ##..####.####...# #.###............##.#.....÷...##.#...###.##-hf ...'.........'............##.#.........##).##.#######..#####-hO K---8 (0.6-h -h -h 3-h -hZ -h -hF .##..........##########.........# ##..####>#.####^####.# #........#.#.......#.# #...####..[#.#.# #..........#.#.# ..#####......._.).^.#..........#.......#..######.########5#.#.......# --- ##.#.#.#####.# -h M##..####.####...# #.# ##........S...##.#.....÷...##.#...###.###...'.........'............. S   adder (wandering)##.#.##).###.#######..###### ## #-h &0-h -3.4 (0.6-h 8_-h7 Y _An adder comes into view.-hh##.# #.............# ##..####>#.####^####.# #.#.#.#.# #...####..[#.#.# #-h"6#..........#.#.# #..#####......._.).^.## #.#.......#..###### #.#5#.#.# ###.#.#.#####.# ###..####.####...# #.# ##..S.##.#.....÷...##.#...###.#...'..'.....##.#..##.......).##.##.## -h6_-hY(4.0-hߟ8_-h-h#.........#  ##..####>#.####^####.#  #........#.#.......#.#  #...####..[#.#.# ###..........#.#.# #.-hסu..#####......._.).^.###...........#.......#..###### #..########5#.#.......# #. ##.#.#.#####.# ###..####.####...# #.# ##........S......# #.# ##.#.....÷...##.#...###.#####...'.........'...............##.#.........##).#####.##.......######..###### ##.....## # -hU## .#-h-hN-hg5.5   Grinder-h&6-h-h-h`P##..####>#.####^####........#.#.......#.#####..[.###......... ..#####...5..._.).^.##........#.......#..##############5..... ##.#####.# ####..####@####...# #.# ##.........S..... ##.#.....÷...##.#...###.#####...'.........'...............##.#.........##.......).##### #.##.......######..#####  ##.....## ##..# S   adder (wandering) ##...## -hQ[34m## ##'##  -hZ...._5.S-h [(5.2-hb8_-hgd-hV........#.#.......####..[.##.......#. ..#####......._.).^.##........#5......#..##############5#.......#....... ##.#.......#.#####.# ####..####.####...# #.# ##.......@..S.... ##.#.....÷...##.#...###.#####...'.........'...............##.###.......).##### #.########. ##.....## ##..#  ##...## ## ##'##  -h-hK_S.S==8-h-he/ _The adder hisses angrily.-hց& ####..[##.......##.#. ..#####......._.).^.##........#5......#..##############5#.......#....... ##.#.......#.#####.# ####..####.####...# #.# ##.........S.. ##.#.....÷..@##.#...###.#####...'.........'...............##.#-h##.......).##### #.########..##### ##.....## ##..##.#.#-h-h S.--6.4-h-hz######..##### # ## ##.-hezZ# ## -hz.#'## .#-hz1. # -h${ -h"6_-h˂C--7.0-h܈8_-hbQ _There is an open door here.-hӻ4-h-h-h* 3-h -hȣ -hƤ -h -h' P _-h9-hj.#.#.# #. ..#####......._.).^.## #.#. .#5......#..###### #. .#5#.......#.......# #.##.#.......#.#####.# ##.##..####.####...# #.# ###.........# #.# ###.#.....÷..S##.#...###.#...'.'6##.#.##.-h).##.##.######..##### ## ##.....## ##..###...## ##.###'## #.# S   adder#.#-h, -h--he -hE] _An adder is nearby!-h <#.#.# #. .#####._.).^.## #.#.#5......#..###### #. #5#.#.......# #...P##.#.#.#####.# ##.##..####.####...# #.# ###...............# #.# #-h<##.#.....÷..S##.#...###.#....'.'.  ##.#.##.).#.#.##.......######..##### ## 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The arrow hits the adder.-h9 ,-hqA ..S..===6.0 (1.2-hI -hK ] _The adder is heavily wounded.-h ((You shoot an arrow. The arrow hits the adder.-h)-hMR.S.-h!(7.2-h -h^" -h"O_The adder is heavily wounded.-h ( You shoot an arrow. The arrow hits the adder.-hQ-h$Z.S  You shoot an arrow. The arrow hits the adder. _The adder is heavily wounded.  You shoot an arrow. The arrow hits the adder. _The adder is heavily wounded.  You shoot an arrow. The arrow hits the adder.  The adder is almost dead.-hZ-8.3 (1.1-hY`-h!bR _The adder barely misses you.-h=>(((((((-h  ......SYou shoot an arrow. The arrow closely misses the adder.9.5 (1.2-h-hSR _The adder barely misses you.-hY_(((((((-hea _......SYou shoot an arrow. The arrow closely misses the adder.-ha/600.6 (1.1-hg7_-hj _The adder closely misses you. The adder barely misses you.-h Y_(((((((-h8 _......SYou shoot an arrow. The arrow barely misses the adder.-h(1.7-h-h'V _The adder completely misses you.-hj[ Q_(((((((-hu  _......SYou shoot an arrow. The arrow closely misses the adder.-h !2.8-h[ -h s _The adder bites you but does no damage. The adder misses you.-hA\ >(((((((-h: ......SYou shoot an arrow. The arrow barely misses the adder.-h -4.0 (1.2-h -h = _The adder bites you but does no damage.-h,R  You shoot an arrow. 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##.....## ##..#-h=]##...## ##.###'## -h]]B#.# #.-h]W# -hRd9_-he-h0e&9 _-hwk8_-h/m-h\#.#.# #. .#####.-h-M_.).^.## #.#.#.#..###### #. #5#.#.......# #...P##.#.-hIr#.#####.# ##.-h_##..####.####...# #.# #-hs##...............# #.# #-h##.#.....÷...##.#...###.#-h....'.-h5'.-hl....†.##.#.-h(##.-h6).#.-h#.##.......######..##### #-h# ##.....## ##..# -h0X###...## ##.-hE+#-hX`##'## #.# -hk+# -h-h-h>.5-h3-hZ!4.5-h-hnz _Grinder says, "Mostly I couldn't keep them alive."-h^#.#.# #....# #####.-he_.).^.## #.#..##.#..###### #.5#.......#.......# #...P##.#.......#.#####.# ##.##..####.####...# #.# #-h##...............# #.# ##. -h##.#.....÷...##.#...###.#-h/. ...'.5.-h....†. ##.#.##.-hL).#.#.##.......######..##### ##.# ##.....## ##..# #-ho##...## ##.# #-h##'## #.# ##. -hH#.# #-hc#. #.# ##.#-hG #-h-h>'5-h(5.1-h-h _Grinder says, "You look like you could use a good racking."-hi$#.#.# #....#._.).^.## #.#..##.......#..###### #.5#.......#.......# #...P##.#.......#.#####.# ##.##..####.####...# #.# #-h)jH##...............# #.# ##.# #.#.....÷...##.#...###.#.'.'5..@.......†. #.#.##.).#. #.##.......######..##### ##. # ##.....## ##..# ##.##...## ##.# #.-hQj##'## #.# #.-hsjj#. #.# #.-hj#. #.# #.#.# #.-hr7_-h@s&7-hy8_-h{-h2#.#.# #....#._.).^.## #.#..##.-h2##..###### #.5#.......#.......# #...P##.#.......#.#####.# ##.##..####.####...# #.# ######.##.......# #.# ##.#. .#.....÷...##.#...###.#. .'.-h|3'5...@......†. .#.##.).#. .##.######..##### ##..#  ##.....## ##..# ##.###...## ##.# -h3#.###'## #.# #.##. #.# #.-h4#. #.# #.#.# #.-h"4-h6-h?`_.5-h?(6.3-hH8_-hJ-hD H#.#.# #....#._.).^.## #.#..##.#..###### #.5#.-h E #.......# #...PPPP.##.#.#.#####.# ##.##..####.####...# #.# ######.# ##.......# #.# ##.#.# #.....÷...##.#...###.#....# '.'.5...@.....†. -h_E #.##.).#....# ##.-hE ######..##### ##..#  ##...## ##.#-h:F ##'## #.# #.##. #.# #.#. #.# #..##.# #..#-h6H -hO A.5-hP &9-hV -hX -h,, #.#.# #....# #._.).^.## #.#..##.#..###### #.5#.#.......# #...PPPP.##.#.#.#####.# ##. -h, ##..####.####...# #.# ######.# #........# #.# ##.#.# .....÷...##.#...###.#....# .'..5...@....†. .-h, ##.).#....# #.######..##### ##..## -h- ##.....## ##..  ##...## ##.-h- |##'## #.# #.##. #.# #.#. #.# #..##.# #..#.-h5 -h5 (7.5-h; -h > -hl#.#.# #....# ._.).^.## -hem#.#..##.#..###### #.5#.#.......# #...PPPP..≈ ##.#.#.#####.# ##. #..####.####...# #.# ######.# ..# #.# ##.#.# #-hm÷...##.#...###.#....#-hm'..5....@...†.+##.).#....# .######..##### ##..## # -hnb##...## ##-h0n  ##'## #.# #.#-hen#. #.# #.#. #.# #..##.# -hn,#..#.-h|8_-hUy _Grinder gestures at you.-h >8.1-hA-h62 _You resist with some effort.-hNF#.#.# #....######._.).^.## #.#..######.#.#..###### #. #5#.-hv#.......# #...PPPP..≈ #.#.#.#####.# ##. ..####.####...# #.# ######.#..# #.# ##.#.# #÷...##.#...###.#....###.'..5.....@..†.+.##.-h=).#....###.######..##### ##..## # .....## ##..# ##.# # #...## #-hs ##'## #.# #.##. -h#.# #.#. #.# -hd#..##.# #..#.-h-hx]_.5-h&7-h7_-h-hi#.#.# #....######.#_.).^.## #.#..######.# .#.#..###### #. 5#.#.......# #...PPPP..≈ .#.#.#####.# ##. .####.####...# #.# ######.#...# #.# ##.#.# ##.÷...##.#...###.#-h~j~....###.'...5.....@.†.+.##.).#....###.######..##### ##..## ##.## ##..# ##.# # ...## ##.# #.# # #'## #.# #.# #. #.# -hj#. #. #.# #..##.# -h k/#..#...#-hYs=_-hs!9.3-hy9_-h{-h#.#.# #....######.#_.).^.## #.#..######.# #.#..###### #. #.#.......# #...PPPP..≈ #.-hV-#.#####.# ##. ####.####...# #.# ######.#####....# #.# ##.#.# ##. .÷...##.#...###.#....###.'...5......@†.+.##.).#....###.-hq######..##### ##..## ##.## ##..# ##.# ##.## ##.# -h#.# # '## #.# #.# . #.# -hK#.) . #.# #..#####.#.# #..#...#.-h -h-&__.5-h&&9-h2-7_-h/-hY .#.# #....######.#_.).^.## #.#..######.# .#..###### #. .#.......# #...PPPP..≈≈≈≈. .#.#####.# ##..####...# #.# ######.#####.# #.# ##.#.# ##. ÷...##.#...###.#....###.'....5......@.-hZ +.##.).#....###.######..##### ##..## ##.## ##..# ##.# ##. .## ##.# #.# ##. ## #.# #.# #.# #.-h[ )# #.# #..#####.##.# #..#...#.#-hc 6_-hd )30.5-hYj 7_-hm s _You see here an adder corpse.-h 8 _-hc ((((((You shoot an arrow.  The arrow hits Grinder but does no damage.-hA4 .5.....===1.6 (1.1-hC8 -h; ^ _Grinder is moderately wounded.-h (((((You shoot an arrow.  The arrow hits Grinder but does no damage.-hS .....Grinder is moderately wounded.-h1:*-hC=  ).^.##     #.#  #.#  ÷..###.#######...5.....*...........).#######....#####   ##..# ##.#  ##.# #.#  #.#  #.# ) #.# -hj>[ #.# Grinder gestures at you.-h:8@-h}  4 You suddenly lose the ability to move!-hg/  --more---h 2.7+0 shortbowPara _-h-h،-hL.5-h;4---3.7 (2-hV-h-hj  ).^.##     #.#  #.# -hժ ÷..###.#######.....5...@...........).#######....#####   ##..# ##.# -h ##.# #.#  #.#  #.# ) #.# -hK9 #.# -h19 ---4.7 (3+0 shortbow-h=-heR _You can act again.-h>(((((((-hp-h"_....5..-h#5===5.8 (1-hT*-h,J _You shoot an arrow. The arrow barely misses Grinder.-hXY_(((((((-h-h( .....5.You shoot an arrow. The arrow closely misses Grinder.  Grinder says, "You look like you could use a good racking."-hy _Grinder gestures at you.-hu7_-hu-7.0 (1.2-h{9_-h}2 _You resist with some effort.-h8 _(You shoot an arrow. 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#.#..######.###)######.)###### #..........# #...PPPP..≈≈≈≈.._..≈≈≈≈. #####.# ##........-h^ \# #.# ######.#####.....####.## #.# ##.#.# ##.###.####.#....###.##.†...5.+.'.).#-h,_ 8....###.# ..##### ##..## ##.## # #..# ##.#-hm_  ##.# #.#  #.# #.##'##  -h_ #.# #..  #.# #.. -h_ -hg -h5h (3.5-hm -hpp -h#  #....######.###.## #. # #.#..######.###)######.). ###### #.........# #...PPPP..≈≈≈≈.._..≈≈≈≈..# ##........ .-h: /# #.# ######.#####.....####.# .# #.# ##.#.# ##.###.# .###.#....###.##.†...5.+.'.).#....###.####. .##### ##..## ##.-h ## # ..# ##.# ##.....## # #.# #.-h  #.# #.#'## #.# #.-h X #.# #.-h + -h[ -h H5§-h (4.1-hm 8_-hE % _Grinder blinks!-h #....######.###.## #. #.#..######.###)######.). #........# #...PPPP..≈≈≈≈.._..≈≈≈≈..P.# ##....... # #.# ######.#####.....####.##. -h # #.# ##.#.# ##.###.##. ###.#5...###.##.†...§.+.'.).#....###.####. -h` @##### ##..## ##.## ##. .# ##.# ##.....## # .# #.# ##...## # .# #.#'## # .# -hԺ ,#.)#.# # .# #..#####.#.# # .# #..#...#.#.## #-h@ -h 7_-h( &7-h~ -hw -hv....................'........................'##-h-hIb_.5-h-5.7 (1.0-hV8_-hD( _You open the door.-h#....######.###.## #.#.#..######.###)######.). #...# #...PPPP..≈≈≈≈.._..≈≈≈≈..P.# ##... -h #.# ######.#####.....####.##.  #.# ##.#.# ##.###.##.#.#....###.##.†...§..5....@.'. .).#....###.####.-h ##..## ##.## ##.# # ##.# ##.....## ##. # -hH#.# ##...## #. # #.##'## #. # -hY#.)#.# #. # #..#####.#.# -h#. # #..#...#.#.## #.-h -h^_.5-hj-6.3 (0.6-h8_-hQ _There is an open door here.-h#....######.###.## #.#.#..######.###)######.). #...# #...PPPP..≈≈≈≈.._..≈≈≈≈..P #.# ##.. #.# ######.#####.....####.##. #.# ##.#.# ##.###.##.#. #.#....###.##.†...§...5...'-h'. ).#....###.####. ##..## ##.## ##.#. ##.# ##.....## ##. #.# ##...## #. #.##'## #. #.)#.# #. #..#####.#.# #.# #..#...#.#.## #.#-h-hZ ^_.5-h -9 _-h 8_-h -hW C#....######.###.## #.##.#..######.###)######.). #...# #...PPPP..≈≈≈≈.._..≈≈≈≈..P .# ##.. .# ######.#####.....####.##. .# ##.#.# ##.###.##.#.# .#....###.##.†...§....5..'.'.# .#....###.####....#-h K ##..## ##.## ##.#.###.# ##.....## ##.#.# ##...## #.#.##'## #..##.)#.# #.#..#####.#.# #.#.#..#...#.#.## #.#.-h -h (7.5-h 8_-h -h#....######.###.## #.#.#.#..######.###)######.). # #... # #...PPPP..≈≈≈≈.._..≈≈≈≈..PPPP. # ##.... # ######.#####.....####.##. -h\# ##.#.# ##.###.##.#.#. #....###.##. .†...§....5..'.'.# #....###.####....#  ##..## ##.-h## ##.#.###.# ##.....## ##.#.# ##...## #.#.##'## #..#.-h(#.)#.# #.#..#####.#.# #.#.-hnU#..#...#.#.## #.#.[-h-hM^_.5-h(8.1-hM8_-h-h#....######.###.## #.#.#.#..######.###)######.)......#  #...  #...PPPP..≈≈≈≈.._..≈≈≈≈..PPPP.  ##... -h_ ######.#####.....####.##.....# ##.#.# ##.###.##.#.#.#....###.##.# †...§.....5.'.'.#....###.####....#  -h##..## ##.## ##.#.###.# ##.....## ##....##.# ##...## #.#.########'## #..#.#.)#.# #.#..#####.#.# #.#.-hWV#..#...#.#.## #.#.[.-h-hW7-h^8_-hh-hz#....######.###.## #.#.#.#..######.###)######.)......#.#.....#...PPPP..≈≈≈≈.._..≈≈≈≈..PPPP.##....#######.#####.....####.##.....###.#.# ##.###.##.#.#.# ....###.##.-h_# ...§.....5.'.'.### ....###.####....# ##..## ##.## ##.#.### ##.# ##.....## ##....##.# ##...## #.....##.########'## #..#..##.)#.# #.....##..#####.#.# #.#...##..#...#.#.## #.#.[.#-h -h ,*-h     ##.###)######.)  ...........  ≈≈≈.._..≈  .......  ##.....##   ##.......## ###.........##. .'....*....'.. ###.........###   ##.......##   ##.# ##.....##  #.# ##...##  ##'## -h>  )#.#  #.#   Grinder gestures at you.-hp 8@-hq }  4 You suddenly lose the ability to move!-hz /  --more---hP 9.3+0 shortbowPara _.550.3 (1-hg  Grinder gestures at you.-h)v  You resist with some effort.  --more---h 5 1.3 (2 _-h -h -hu     ##.###)######.)  ...........  ≈≈≈.._..≈  .......  ##.....##   ##.......## ###.........##. ..5....@....'.. ###.........###-h7    ##.......##   ##.# ##.....##  #.# ##...##  ##'##  )#.#  #.#   -h 19 2.3 (3+0 shortbow-h% -h( R _You can act again.-h?#....######.###.## #.#...# #.#..######.###)######.)......#.# #.....# #...PPPP..≈≈≈≈.._..≈≈≈≈..PPPP...# ##....#######.#####.....####.##.....## ##.#.# ##.###.##.#.#.# ....###.##.# §.5.'.### ....###.####....# ##..## ##.## ##.#.### -h@Ax#.########'## #..#..# #.)#.##..#####.#.# -hA-heJB'5-hK)9 (0-hUR-h6T-h)....######.###.## #.#...# .#..######.###)######.)......#.# ...# ...PPPP..≈≈≈≈.._..≈≈≈≈..PPPP...# ...## ######.#####.....####.##.....## ##.#.# ##.###.##.#.#.# ....###.##.# §.'5.'.### ....###.####....# ##..## ##.-h ## ##.#.### #.########'## #..#..# -h!/>3.5-h)6-hU8-hdm######.###.## #.#...# #..######.###)######.)......#.# ..# PPPP..≈≈≈≈.._..≈≈≈≈..PPPP...# ..-hcn..## .#####.....####.##.....##  ##.#.# ##.###.##.#.#.# ....###.##.# §.'5.'.### ....###.####....#  ##..## ##.-hn## ##.#.### #.# ##...##-hn#.########'## #..#..# -hn-hq-h~B.5-h%(4.1-hI8_-hL-h+ ######.###.## #.#...# ..######.###)######.)......#.# ..# PPPP..≈≈≈≈.._..≈≈≈≈..PPPP...# .## .#####.....####.##.....## ##.#.# ##.###.##.#.#.# ....###.##.# .-h '.5.'.### ....###.####....# ##..## ##.## ##.#.###  ##.# ##.....##  #.########'## #..#..#  #..#####.#. -hu ]_7-h 8_-h6 -h_# _((((((You shoot an arrow. The arrow hits Grinder.-hԤ ,-h( _..5....===5.9 (1.2-h0 -h ^ _Grinder is moderately wounded.-h ((((You shoot an arrow.  The arrow hits Grinder but does no damage.-h;-hCd_.5...-hD(7.1-htO-hQ^ _Grinder is moderately wounded.-hZ_(((((((-h ...5...  You shoot an arrow. The arrow barely misses Grinder.  Grinder grins, showing sharp teeth.-hg  Grinder gestures at you.-h-h-8.2 (1.1-hr-h2 _You resist with some effort.-h܃ (((You shoot an arrow. The arrow hits Grinder.-h-h q.5..9.3-h-h^ _Grinder is moderately wounded.-hN _(( You shoot an arrow. The arrow hits Grinder!-hC-hq.5.60.4-hT8_-h\ _Grinder is severely wounded.-h _( You shoot an arrow. The arrow hits Grinder.-h -h G.5-hž (1.5-hN 8_-h W _Grinder is almost dead.-h1 >(((((((-hƼ o......52.7 (1.2-h -hY  _You shoot an arrow. The arrow closely misses Grinder. Grinder misses you..h#######.###.## #.#...# ######.###)######.)......#.# ..# PPPP..≈≈≈≈.._..≈≈≈≈..PPPP...# .## .#####.....####.##.....## .#.# ##.###.##.#.#.# ....###.##..h# '.5.@.### ....###.####....# ..## ##.## ##.#.### ##.# ##  #.# #  #.########'## #..#..# .h.hg  Grinder gestures at you..ha6__---.h73.3 (0.6.h8?8_.hB| _You resist with significant effort. _There is an open door here..h=l######.###.## #.#...# ######.###)######.)......#.# ..........# ..≈≈≈≈.._..≈≈≈≈..PPPP...# ..............## .h).#####.....####.##.....## .#.# ##.###.##.#.#.# ###.##.# '.5.'### ###.####....# ..## ##.## ##.#.### .# ##.....# #.# ##...# #.#'## #..#..# #.)#. #..#####.#.h5+ .h.h%#s_.5 .h$I---9 _.h=).hI*.h .###.## #.#...#  .###)######.)......#.#  .................#  ..≈≈≈≈.._..≈≈≈≈..PPPP...#  ................##  #.#####.....####.##.....##  #.# ##.......###.##.#.#.#  ###.##.#  .h  '.5'.###  ###.####....#  .## ##.......## ##.#.###  .# ##.....## ##....##  .# ##...## #.....#  .#'## #..#..#  .)#.# .h] #.....#  ..#####.#.# #.#...#  ..#...#.#.## #.#.[.#  .h__4.5.h.h~ .h .###.## #.#...#  .###)######.)......#.#  ............#  P..≈≈≈≈.._..≈≈≈≈..PPPP...#  ..........##  .#####.....####.##.....##  .# ##.......###.##.#.#.#  .###.##.#  '.5'.###  .###.####....#  ## ##.......## ##.#.###  # ##.....## ##....##  # ##...## #.....#  #'##.h Y #..#..#  )#.# #.....#  .#####.#.# #.#...#  .#...#.#.## #.#.[.#  .h .h A.5.h (5.1.h! .h .hD3 .###.## #.#...#  .###)######.)......#.#  .............#  ..≈≈≈≈.._..≈≈≈≈..PPPP...#  ..........##  #####.....####.##.....##  .h3 2# ##.......###.##.#.#.#  ###.##.#  '.5.###  ###.####....#  #.h4  ##.......## ##.#.###   ##.....## ##....##   ##...## #.....#  '## #..#..#  )#.# #.....#  #####.#.# .h4 #.#...#  #...#.#.## #.#.[.#  .h ; =_.hs; 7.h@ 7_.h?B .hyc /.###.## #.#...#  .###)######.)......#.#  ............#  .≈≈≈≈.._..≈≈≈≈..PPPP...#  .........##  .....####.##.....##   ##.###.##.#.#.#  .##.#  .'.5.###  .####....#  .hPd  ##.## ##.#.###  ##.....## ##....##  ##...## #.....#  '## #..#..#  )#.# #.....#  .#.# #.#...#  ...#.#.## #.#.[.#  .hf .hm B'5.hn (6.3.ht .hzv .h,>(((((((.h j.hQq]_..'.5...hq7===7.5 (1.2.hxx7_.hh{J _You shoot an arrow. The arrow barely misses Grinder..h6P  You shoot an arrow. The arrow hits Grinder!.h=.((.h7(....h.h##.###.## #........#...#   JACKBENIMBLE the Ducker ##.###)######.)......#.#   Spriggan of Dithmenos ...... .......................#   Health: 25/25 ======================== .≈≈≈≈.._..≈≈≈≈..PPPP...#   Magic: 6/6======================== .h......................##   AC: 2Str: 7 ####.....####.##.....##  EV: 21Int: 11  ##.......###.##.#.#.#  SH: 0Dex: 20 ##.........##........#  XL:  5 Next: 165% Place: Dungeon:3 .'.........'....@..###  Noise: ===------  Time: 1668.7 (1.2) ##.........####....#  a) +0 shortbow##.......## ##.#.###  Fire: a) +0 shortbow##.....## ##....## ##...###.....# .hu######'###..#..#   ....)#.##.....#   ####.#.##.#...#   ...#.#.###.#.[.#   _You resist with significant effort. _There is an open door here. _You shoot an arrow. The arrow barely misses Grinder.  You shoot an arrow. The arrow hits Grinder! _You kill Grinder!Your Ranged Weapons skill increases to level 6!.h]shoot an arrow. The arrow barely misses Grinder.  You shoot an arrow. The arrow hits Grinder! _You kill Grinder!  Your Ranged Weapons skill increases to level 6!  Your Dodging skill increases to level 6! have reached.hR".hP/  --more--.hYE30/307/7634% .h[`.ha4 _.h 3.h.h|.h.h": _.hq%.h'.hZ'.hj(.hV-.h31,.h2.h7.h9,.h:.h>.hz@,.hA.hF@  There is an open door here..h I.hiI _.hJ.h%O.h|Q,.hHS.hhX.hZ,.hf\.h_.hb,.h(d.h?h.hj,.h@l.hBo.hrp,.hq.ht.h&w,.hx.hn{.hd}.h}.h .h.h2.hb.hV.h$.h,.h0.hB@  There is an open door here..h.h _.hV.h.hB,.h!.hS.h ,.hn.h.hƩ,.h.h<.hî,.h.h&.h,.h.h.h",.h.hq.h,.h.h .h,.h}.h`.h,.hT.h.h,.h6.hD.h,.h.hb  You see here an adder corpse..h.h/ _.h.h.ho,.h.h.hQ,.h.h@  You see here a +0 falchion..hG.h _.h.hw.h,.h.h.h,.h.hX.hB,.h.h.h5,.h.h.h,.h.h.h.h(.h.hH.h}.h.h>.h.h.h1.h.h.h,.h&.h;  There is a shaft here..hh.h _.h,.h).h,.hR.h.h,.h.hl .h ,.h$ .ho .h ,.h) .h .h ,.h .hv.h.h.h?.h.hk.h.h.hm.h],.h.h}.hB.hI.hM,.h.hR.h,.h&.h.h,.h .h.h,.h.h/ .h-!,.h!.h".h#.h#.hD$.h&.h2',.h'.hb(.h(,.h<).hP*.h*,.hN+.h2,.h,,.h-.hH..h.,.hB/.hQ1.h1,.h2.h2.hZ3.h3.h4.h5.h6.h6.h!7.h7.h8,.h8.h9.h:,.h:.h<.hw<,.h<.h=.h >.h2>.ho>.h>.hd?.h?.h?.hA.hC,.huC.hD.hEB.hPF.hF,.hG.h/H.hH.hI.h;I.hI.hEJ,.hJ.hK.hK.hL.hgL.hjM.hM,.hN.hN.hYO,.hO.hP.hQ,.h=R.hT.hsUB.hU.hoV,.hV.hLX.hNY,.hY.hh[.h\.hX\.h\.h^.h_,.hr_.hd`.h`,.h@a.h5b.hqb,.hb.hd.he,.hf.hg.hh,.h9i.hj.hk,.hl.hm.hm,.hm.hyn.hn,.hLo.hp.hq,.h>r.hu.hv,.h#w.hw.hTx,.hx.hy.hy,.hy.hnz.hz,.h9{.h{.hq|,.h|.hc}.h~.h(~.hc~.h.h,.h.hl.h ..#####......._.).^.# ..........#.......#.. .########.#.......#.. ..# ##.#.......#.# # #.###..####.####.. .hN##. #.##.............. ##......÷...##.#.. #g......'.........'..... ##@#.........##....--- .h#.##.......######. #.###.....## ## ######.####...## # #........###'#########.hҊ #.####.#.# #.........# g   goblin (asleep) .h#.####.#.###.#######.# #.##...#.##...#### #.# #.##.###.##......# #.#.hݑ_727.5 (58.8)---8.1 (59.4.h.hu _A goblin comes into view. It is wielding a +0 dagger..hUu $ ).^ # .########.# ..# ##.# # #.###..## ##. #.##..... ##...##.#.....÷ #g......'...... ##@# #.# .hv #.#  ######.#  #.......  #.####.#.# #..  #.####.#.###.  #.##...#.##...#### #.#  #.##.......# #.# .h W ).^ # .########.# ..# ##.# # #.###..## ##. #.##..... ##...##.#.....÷ #g......'...... ##@# #.# #.# .h  ######.#  #....... #.####.#.# #..  #.####.#.###. #.##...#.##...####  #.##.......# .h6 4.h\ 8_.h ] _A goblin is nearby!.hS  You shoot an arrow. The arrow hits the goblin!.h_)(((((.h KD_......hM;===9.2 (1.1).hS.h;VJ _You kill the goblin!.h.h.h.hٶH _No target in view!.h|4.hj8_.hH _No target in view!.h .hc .hn .h .h+ : _.h! ,.h .h .hy .h\ .h ,.h< .ha .h ,.h .h .h .h .h .hC .h ,.h .h .h  ,.h .h .hK ,.h~ .hr .h ,.hB .h .h ,.hd .h .hg ,.h .hT" .hq# ,.ht$ .h& .h' ,.h( .h,* .h{+ ,.hd, .hP 2  #..........   ##..####>#.####^###   #........#.#.....  #...####..[#.......   #..........#.....   #..#####......._.)   #..........#.....  .hP  #.########.#..  #.@...# ##.#...---37.6 (8.4  #####.###..####.###  ##.###.##...........   ##...##.#.....÷...##.   #)......'.........'..   ##...##.#...##.   ##.###.##.......####   ### #.###.....#.h.Q #   ######.####...##.hQ :---.hW .hY E _Done exploring. .hnkU_ .heo .hzqH _No target in view! .hi4 .hv:_ .hH _No target in view! .hm U_ .h$t 8_ .hVv H _No target in view! .hr7_ .h. .h .h5 H _No target in view! .h3 .h` .h"...0.0....##..... .h' .h~*r _Done exploring.No target in view!Done exploring. .ht 3 .h  .h 4 .h# :_ .h)% 9No target in view!Done exploring. .h4 .h .h9Done exploring.No target in view! .hU_ .h .h)9Done exploring.No target in view! .h  .h"  .h  .hJC N_ .h!I _Done exploring.No target in view!Done exploring. .hn3 .ho .hy .hZ{ .hP _ .h* .h^ .h .h .h, .h .h2 .h, .h .h% .h, .h .hܒ .h, .h .hŖ .h+, .hU .h .hf, .hU .hn .h, .hW .hX .h­ #.#  #<#  #.#  #.#  #.#  #########.##  .hq##..........#########  #...................#  ##..####@#.####^####.# 43.6 (6 .hP:#........#.#.......#.#  #...####..[#.......#.#  .h{y#..........#.......#.# .h$#..#####......._.).^.## #..........#. .h #..### #.########.#.......#..... #.....# ##.#.......#.#### #####.###..####.#### .h5"...# .h .hѵ;_ .h+Done exploring.No target in view! _Done exploring. _There is a stone staircase leading down here..h V_.hE .h 9_.hO k4.6 (1 __.h-? .# .# ##.# #..  ...  #.#  #.# 4 #@#  #.#  ...  ##.## ..# ###  You climb downwards..h7A:*.h.hM-5.4 (1.8.hjQ.hU _Dithmenos quiets all noise in your surroundings. _There is a stone staircase leading up here..hY3.hZ.h[.h].hH^$ _.h\b,.hb,.hxc.hAe.h9j.###.# #.. ... .hj#.# #.# #<# #.###.#########.....@.......#...##.########.h3k...# S..# ## ..####...## S   adder (asleep).hp-6.6 (1.2.hq.hq&7.2 (1.8.h1u.h+xY _An adder comes into view..h} .# ##.# #.. ... #.#.hl[ #.# #<# #.###.########  #.....@.......  #...##.########  ...# S..# ## ..#### ... ##.hs  .# ##.# #.. ... #.# #.# .h. #<# #.###.########  #.....@.......  #...##.########  ...# S..# ## ..### ... .h G## .h/ .h .hǎ .h ] _An adder is nearby!.h ((S  You shoot an arrow. The arrow hits the adder.  The adder hisses angrily..h@.hA.hnGWS...hG6==8.3 (1.1.hL.hO3 _The adder is lightly wounded..haH((.h S.  You shoot an arrow. The arrow barely misses the adder..h(9.4.hD.h<S _The adder closely misses you..hTil  You shoot an arrow.  The arrow hits the adder but does no damage..hO  The adder is lightly wounded.  The adder bites you.  You are poisoned..h27====---50.5Pois .h.hJi _The adder poisons you! The adder barely misses you..hH((.hF S.  You shoot an arrow. The arrow closely misses the adder. You feel sick..h?Gb5----1.6.hL.hOV _The adder completely misses you..hZ H((.h`g S.  You shoot an arrow. The arrow misses the adder. You feel sick..h#h `4--2.7.ho .hr _The adder completely misses you. The adder barely misses you..hu H((.h; S.  You shoot an arrow. The arrow barely misses the adder. You feel sick..h- A-3.8.h .hȖ K _The adder misses you..hH((.h5" S.  You shoot an arrow. The arrow misses the adder. You feel sick..hA#U3-4.9.h'.h!+R _The adder barely misses you..hH((.hI  S.  You shoot an arrow. The arrow misses the adder. You feel sick.  You are no longer poisoned..hJk2--6.0.hN.hQ _The adder misses you. The adder barely misses you..h6H((.hk@S..h(7.1.h.h _You shoot an arrow. The arrow barely misses the adder. The adder misses you..h|  You shoot an arrow. The arrow hits the adder..hl  The adder is heavily wounded..hV3=8.2.h.hӟ _The adder closely misses you. The adder completely misses you..hR  You shoot an arrow. The arrow hits the adder..ht .h/u .hu1The adder is heavily wounded..hu.hv.h w!9.3.hz.h} .h}.h ~/_The adder closely misses you..hP~.heB l  You shoot an arrow.  The arrow hits the adder but does no damage..hj  .he  .h 1The adder is heavily wounded..h .h .h "60.4.hL .hq  .h" .h 2_The adder completely misses you..h .hU  .h !.h  .hV CYou shoot an arrow. The arrow hits the adder..hZ#  .h$ { The adder is severely wounded..h% ,10.h1) .h+ N _The adder misses you. x2.h x R  You shoot an arrow. The arrow hits the adder..h{ D..h 9..h4==82.5 (1.1.h..h_I _You kill the adder!.h3.h.h#.h H _No target in view!.h.h:.h_!.h#H _No target in view!.hR3.hWS.hT.hU$ _.hYX.hY.hZh5==.hZ.h*\,.hy\.h>],.h].h$_,.hW_.h`k6=.h)a.hb,.h&c.hd,.h!e.h _The phantom hits you but does no damage..h8~  You shoot an arrow. The arrow hits the phantom!.h  The phantom is severely damaged.7.8.hz.hU _The phantom closely misses you..h- ~  You shoot an arrow. The arrow hits the phantom..hl  The phantom is almost destroyed.8.9.hq .hs X _The phantom completely misses you..h[$ 8(((.h ..WYou shoot an arrow. The arrow barely misses the phantom.7.h} 4=10.0.h .hn U _The phantom closely misses you..hhu (((You shoot an arrow..hZ ..W The arrow completely misses the phantom..h(1.1.h.hT _The phantom barely misses you..h8(((.h&  You shoot an arrow. The arrow closely misses the phantom. The phantom hits you..h#. ... # .#... #. .#.. #.#... .# ..... .# .#.#... ##.##.# #..$...######.....# .#..§....W@..# ..........###.## ...#.#.##.# #.# . .. #. #.# #<#.h## #. #.###.#..##...... ######...##.#.......#....# .h^F.§ .hc21-----2.2.hw".hT%4 _The phantom blinks! You blink..h[y (((((((You shoot an arrow..ham  The arrow completely misses the phantom..h0i#. ... ##.#...... ##...#..#. #.#.#..... .# ........ .# .#.#...# ##.##.# #..$...######.....# #.##.#...§...§...# .......@....###.## .....#.#W##.# #.# ... ...#.##.# #<# # #####.##.###.######## ..##............. ######...##.######## .......#.... ..####...#### ........##.hp9§.hqo18-------3.3.hv.hyJ _The phantom hits you. The phantom blinks! You blink..htT  You shoot an arrow. The arrow hits the phantom..h .....  The phantom is severely damaged.9=-4.4.h.h _The phantom barely misses you. The phantom completely misses you..h @(.hL .WYou shoot an arrow. The arrow closely misses the phantom.5.5.hܭ.hU _The phantom closely misses you..h @(.hw WYou shoot an arrow. The arrow closely misses the phantom.6.6.ho} .h M _The phantom misses you..h1.~  You shoot an arrow. The arrow hits the phantom..h&  The phantom is almost destroyed.6---7.7.h.h+ _The phantom hits you..hD@(.ht WYou shoot an arrow. The arrow barely misses the phantom.8.8.h.hM _The phantom misses you..ht@(.h9W3-----9.9.h.h _You shoot an arrow. The arrow barely misses the phantom. The phantom hits you..h~4.h(.h^ _You are too injured to fight recklessly!.h4.h.h^ _You are too injured to fight recklessly!.h 4.h .h ^ _You are too injured to fight recklessly!.h˒ .h .h .hI ^ _You are too injured to fight recklessly!.hm4.h#.h<&^ _You are too injured to fight recklessly!.h #. ...... .#......##...#..#. #.#.#..... .# ........ .# ..#.#...# ##.##.#  #..$...######.....##.##.#..@........# ............###.#.....#.#W##.# #.# .......#.##.# #<##. #####.##.###.######## ..##............. ######...##.########.......#....#..####...####.h9.hM:W..h?g11------20.5 (0.6.hM.h# _You are too injured to fight recklessly! _The phantom attacks as it pursues you! The phantom hits you..hU O--.h  .h .h% .h% .h@* .h, .h$#. ...... ##.#...... ##...#..#. #.#.#..... .# ........ .# ..#.#...# ##.##.# #..$...######.....# #.##.#...@.# .W...###.## .h%.....#.#.##.# #.# .......#.##.# #<##. #####.##.#..##. ###### .h,.ho-!1.1.h1.h3.h.* #. ...... ##.#...... ##...#..#. #.#.#..... .# ........ .# ..#.#...# ##.##.# .h$+ #..$...######.....# #.##.#...# .W...###.## .....#.#.##.# #.# ...#. #####.##...##.. ######....#....# .h- .h.2 8W..h2 ]2=-7.h5 .h6 .h T#. ...... ##.#...... ##...#..#. #.#.#..... .# ........ .# ..#.#...# ##.##.# #..$...######.....# #.##.#...W.# .###.## .....#.#.##.# #.# .......#.###. #####.##..##... ######........#....# .h .h (2.3.h .h .hC E#. ...... ##.#...... ##...#..#. #.#.#..... .# . .# ..#.#...# ##.##.# #..$...######.....# #.##.#...W.# .###.## .....#.#.##.# #.# .hA O.#.##.# #<##. #####.##.#..##... ######..........#....# .h .hy :.W.h &9.hڝ .h{ .h/W#. ...... ##.#...... ##...#..#. #.#.#..... .# . .# ..#.#...# ##.##.# #..$...######.....# #.##.#....W..@...# ..h/j###.## .....#.#.##.# #.# .#.##.# #<##. #####.##...##.. ######...#....# .h2.h7>.W.hx8(3.5.h<.h>.ht#. ...... ##.#...... ##...#..#. #.#.#..... .# . .# ..#.#...# ##.##.# #..$...######.....# #.##.#.....W..@..# .###.## .....#.#.##.# #.# .hY.#.##.# #<##. #####.##.###.#..##...... ######...##.#.#....# .h.h A=4.1.h..h.he#. ......##.#...... ..##...#..#. .##.#.#..... .#........ .# #..#.#...# ##.##.#.h{fG#..$...######.....#  #.##.#.....W.....#  ............###@##  .....#.#.##.# #.#  .......#.##.# #<#  #. #####.##.###.######## ..##.............######...##.######## .......#....#..####...###.hfU#........##.hi.hmF.W.h0n&7.hVr.htt.hF ##.#..##...#..#. .#.#.#.... ........ #..#.#...# ##.##.# #..$...######.....##.##.#......W....#  ............###.###.#.##.# #@# .<#. ######.########.hH ..##.............######...##.#################.hM.h N(5.3.hR.hsU.h޸ ##...#..#. .#.#.#.... ........ #..#.#...# ##.##. #..$...######....#.##.#......W....#  ......###.##.#.##.# #.# ..hD#. ######.######## ..##.............##.##.h.h]13=9.h.ha _There is a stone staircase leading up here. .h 4 .hE .h̋ .hđWW   phantom .h46.9 (1.0 _ .h .h}r #.# #<# #.#  #.#  #.#  #########.## ##..........######### #...................#3 ##..####@#.####^####.# #........#.#.......#.##...####..[#.......#.# #..........#.......#.# #..#####......._.).^.## #..........#.......#..### .h  #.########.#.......#..... #.....# ##.#.......#.#########.###..####.####...#= .h;_ .h"-8.4 (2.5 .h9_ .h#} _You climb upwards. _There is a stone staircase leading down here.".h".h".h".h".h(49.4 (1.0 _".h".hb6##...#..#. .# #.#.#..... .# .........# #..#.#...# ##.##.##..$...######.....##.##.#......W....#  ............###W##  .....#.#.##.# #.# 4  ".hbx.......#.##.# #@#  #. #####.##.###.######## ..##............. ######...##.########.......#....#..####...####".h*cW   phantom........#######".hVc-#### ".h2d".he".hL.W".h d4=30.9 (2.5".h".hX _You climb downwards. The phantom completely misses you. _There is a stone staircase leading up here.$.h4$.h/$.h$.hܚ5=1.9 (1.0$.h$.hN!  #.# #<# #.#  #.#  #.#  #########.## ##..........######### #...................#3 ##..####@#.####^####.# #.......W#.#.......#.##...####..[#.......#.# #..........#.......#.# #..#####......._.).^.## #..........#.......#..### #.########.#.......#..... #.....# ##.#.......#.#########.###..####.####...# _The phantom closely misses you.$.hO:=$.h>U$.h5-3.4 (2.5$.h9_$.h} _You climb upwards. _There is a stone staircase leading down here.(.h ##########.####.# #<# #.# #.#  #.# #######.## ########## .......@...........# ##..####>#.####^####.# (.hZ ]#.......W#.#.#.# #...####..[##..........#.......#.##..#####......._.).^.## (.h +#..........#.......#..#####.########.#.......#......#.....# ##.#.......#.#####(.h4 (.h O5=-(.h4 -4.0 (0.6 _(.h! (.h# (.hr H#..........(.#########(.h ?##########.###(.h A#.# (.hV ?#<# (.h K#.# (.h K#.# (.h  (.h6 L#.# (.hq Y#######.## (.h #(.h ;######### (.h \...................# (.hk ##..####>#.####^####.# (.h U#.......W#.(.h (.h #...####..[#..........#.......#.# #..#####......._.).^.###..........#.(.h #..#####(.hL #.########.#.(.h #.......(.h (.h (.h <W..(.h? &6(.hx (.h@ ).hC ).h}C ).hRJ ).h'L *.h2^#####.########.#.......5.# #..........(.###################.####.# #<# #.# #.#  #.# #######@## ########## ...................# ##..####W#.####^####.##........#.#......*.h^9.#.##...####..[#.......#.# #..........#.......#.##..#####......._.).^.###..........#.#..######*.hih*.hh(5.2*.ho;_*.hOr*.hZ........# ##...#############.########.#.......5...........(.###################.###.< #@#  #########.## #..........######## #..................#..####W#.####^###.....#...####..[.*.hG[........#.......#.######......._.).^##*.h\*.hja\W>_*.ha&8*.h1g9_*.hZi+.hV 4+.hK] +.hY_ ^ _You are too injured to fight recklessly!+.h 4+.h +.h ^ _You are too injured to fight recklessly!,.h;,.h,.hM,.hG^ _You are too injured to fight recklessly!,.h%:_,.h2&,.h-9_,.h0^ _You are too injured to fight recklessly!,.hX4,.h3`,.hb^ _You are too injured to fight recklessly!,.h4,.hS;_,.hY _You are too injured to fight recklessly!-.h0###.##.# #.....# ........# ##...#############.########.#.......5...........(.###################.###.< #.#  #########.## #....######## #.......W..........#..####>#.####^####.#.....#.####..[........#.......#.#W.W   phantom=6.4 _..hS#...####.##.# #.....# ........# ##...#############.########.#.......5...........(.###################.###.< #.#  #########.###W..######## #..................#..####>#.####^###.....#.####..[..h`..h..h(7.0..h..hp..h?rw... ##.## 5#...####.##.# #.....# ........# ##...########..hrR#####.########.#.......5...........(.###################.###. #.#..hs #########.###W..######## #..................#..####>#.####^###.....#...h u..h0{:W...h{B66..h..hv` __There is a stone staircase leading up here...hN#### #.# ######.###... ##.## 5#...####.##.# #.....# ........# ##...########..h#####.########.#.......5...........(.###################.###< #.# #########W## #..h######## #..................#..####>#.####^###..h..h :W...h &8.2 ..h  _..h..h..h! ........#### #.# ######.###... ##.## 5#...####.##.# #.....# ........# ##...#############.########.#.......5...........(.###################@###...h}R<. #W#  #########.########### #....................h2..h&8..hj..hbT #####.# ##'## #.####.# ........#### #.# ######.###... ##.## 5##...#####.##.# #.....# ........# ##...#############.########.#.......5..........@(.###################.###.<. #W# #########.###########W.9.4..hU ..htW ..hP.......# ##...###.# #####.# ##'## #.####.# ........#### #.# ######.###... ##.## 5##...#####.##.# #.....# ........# ##...#############.########@#.......5...........(.###################.###.<.W #.# #########.##..h..h)40.0..h..h/.h>##########.....##.# #.......# ##...###.# #####.# ##'## #.####.# ........#### #.# ######.###.../.h>* ##.## 5#...####.##.# #.....# ........# ##.@.#############.########.#.......5./.hq?..........(.###################.###.<.W/.h?H #.#/.h(A/.hRE<W./.hE&6/.hH/.h)K/.h./.hz.### ##...>...#.###./.h1g##########.....##.# #.......# ##...###.# #####.# ##'## #.####.#/.hB ........####/.h~ #.# ######.###.../.hU ##.## 5#...#/.h###.##.# #..@..# ........# ##...########/.h^#####.########.#.......5...........(./.hx#####################./.h9<W/.ho/.h(1.2/.h$/.h/.h.....###..........#......####.### ##...>...#.###.##########.....##.# #.......# ##...###.# /.h7[#####.# ##'## #.####.# ........#### #.# ######.###.../.hSt ##.## 5/.hfb##.@.##/.hxr###.##.# #.....# /.hr........# ##...########/.hA#####.########.#.......5...........(.###################.###.</.h(W/.h/.h  W   phantomW.7=8/.h/.h/.hUn#.......+..........###..........#......####.### ##...>...#.###.##########.....##.# #.......# ##...###.# #####.# ##'## #.####.#/.h ........#### #.# ######.###... ##@## 5##...##/.h###.##.# #.....# ........# ##...########/.h#####.########.#.......5...........(.#########/.h-\############.W/.hM/.h/.h=W   phantomW</.h(2.4/.hl/.h/.hmY ##....#########.......+....................###..........#......####.### ##...>...#.###./.htn##########.....##.# #.......# ##...###.# #####.# ##'## #.####.# ........#### #@# ######.###... ##.## 5##...##/.hn###.##.# #.....# ........# ##...########/.hnR#####.########.#.......5.#..........(.###################.###W/.h v/.hkv(3.0/.hy/.h/{/.ha /.h /.h /.h /.h /.h B/.h /.hH 9=/.h /.ha @  There is an open door here./.h /.hL  _/.h; /.h /.h /.h4 /.h /.h 4#...#####.# ##+## #....#.# #...#...###...## #..<...# /.h# ###.#.####.....####.  ##....###.......#......./.hC  ##....###..........#......#####/.hd +..........................###..........#......####/.h 2#.### ##...>...#.###..#####..@..##.# ##.#./.h 5.4 (2.4...# ##...###.# #.#.#/.h ###.# ##'## #.####.#.# #.# #.# #........#/.h s######.# #.# ###/.h .....##.# ##.## #5#.###.##.# ##...## #./.h: #.###.##.# #.....# #.##........# ##../.hd ).########.#/.h /.h /.h/ 1.h 1.h 1.hL 1.hP 1.h 1.h2 8=1.h 1.h #...#####.# ##+## #....#.# # ###...#...###...## #..<...# ####.#.####.....####......# ###....###.......#........# ###....###..1.h0 #......## ##.......+.... #......###..#......## 1.h #.##.### ##...>...#.###..#.# #.###....@##.# ##.#.# 6.6 (1.2 #..1.h( a# ##...###.# #.#.# #.######.# ##'## #.####.#.# #.# #.# #.# #.######.# #.# #.....##.# ##.# #.###.##.# ##... #.###.##.# #.... 1.h 1.h 1.h 2.h82.h2.hȿ2.h3.h.#...#...# #.# #.#.##.# #. ...#####.# ##+## #....#.# #. ##...#...## #..<...# #.###.#.###### #.#........# #.###.#......######.+.............. ......###..........#......####### 3.h/\.##.### ##...>..@#.###..#.# .##########.....##.# ##.#.# ........# ##...###.# #.#.# .######.# ##'## #.####.#.# .# #.# #.# #........3.h# .######.# #.# ######.### .....##.# ##.## #5# .###.##.# ##...# .###.##.# #.....# #.#3.h(&3.h&-7.2 (0.63.h*3.hI,3.h' 33.h 3.h 3.hЗ ,3.hʜ {=3.h' 3.h: #..#...# #.# #......# #.##...# #.# #.#.##.# #.## .#####.# ##+## #....#.# #.## ...#...###...## #..<...# #.## 3.h ##.#.####.....####......# #.## #....###.#........# #.## ....###..#......######+................ ....###.........@#......#########8.4 (1.2 3.h #.### ##...>...#.###..#.# ## #########.....##.# ##.#.# #. .3.h .....# ##...###.# #.#.# #. #####.# ##'## #.####.#.# #% 3.hn a #.# #.# #........# #.  #####.# #.# ######.###.3.hפ   ...##.# ##.## #5# #.  ##.##.# ##...## #.# #. 3.hV 3.h_ ;%3.hū 5.h 5.h 5.h 5.h 5.h 5.h 9=5.h ,5.h 5.hk 5.hY ,5.h 5.h 5.hX ,5.h 5.h( 5.hF 5.h 9=5.h; 5.hL ...###.......#........# #.##.###..........#......######..... ....+............................###..........#......#########..# ##...>...#.###..#.# ## #5.h ######.....##.# ##.#.# .. ##...###.# #.#.# #.## ###.# ##'## #.####.#.# #%#  #.# #.# #..@.....# #.# 5.h r52.0 (3.6##.# #.# ######.### #.# .##.# ##.## #5# #.# 5.h -##.# ##...## #.# #.## .##.# #.....# #.# #..) 5.ha ....# ##...########.# #### .########.#.......5.#.......(.#########5.h 6#######.###5.h 5.h" 5.h 7.h 37.h" 7.h` ,7.h 20=7.h ,7.h 7.hG ,7.h 7.h ,7.hH 7.h a1=7.h 7.h ,7.hw 7.hU ,7.h 7.h 7.hU ,7.h 7.h״ U....W.7.h W   phantom7.h    ##...>    #.# #.#.#  ##'## #W####.#.# #%#  #.# #.# #..@.....# #.# 61.0 (9.0 #.# ######.### #.#  ##.## #5# #.#   #.#   #.# #..)   (  7.h I_You start resting.7.hO   ##...>    #.# #.#.#  ##'## #W####.#.# #%#  #.# #.# #..@.....# #.#  #.# ######.### #.#  ##.## #5# #.#   #.#   #.# #..)  (7.hEP 7.heX 8%7.hY ^ _A phantom is nearby!9.h2d(%(9.h9.h .%WYou shoot an arrow. The arrow barely misses the phantom.9.hgg22===2.1 (1.19.h79.h&X _The phantom completely misses you.9.h M%((9.h> %.WYou shoot an arrow. The arrow misses the phantom.9.hF? (3.29.hGE 9.hG U _The phantom closely misses you.9.h T  You shoot an arrow. The arrow hits the phantom!9.h[ _%.9.h&.9.hW#x 64.3 _You destroy the phantom!9.h'9.h#)h _Your Dodging skill increases to level 7!:.h:7%:.h::.h"?:.h@H _No target in view!:.heW%:.hlk:.hmH _No target in view!;.h3;.h;.h;.h҈P _;.hYj3==;.hÉ;.hՍ,;.h;.h};.h;.hG;.h};.h;.hj;.hs;.hh4==;.hg;.h,;.h;.h;.h;.hG;.h|;.h;.h;.hɝ;.hh5==;.hǞ;.h,;.h۠;.hա;.h;.h;.h+,;.hۤ;.hǥ;.hU6=;.h ;.h#,;.hŨ;.hd;.h;.ht;.hc;.h;.h2;.hq;.hK7=;.h;.hذ;.h;.h3;.h;.hγ;.hy;.h;.h;.h;.h;.h+h8==;.h;.hs,;.h3;.hp;.h;.hE;.h;.h;.h;.h;.ha9==;.h;.h,;.h#;.h5,;.h;.h,;.h;.h;.h0i30==;.h;.hc --94.3 (30.0) _HP restored.--;.hy;.hE _Done exploring.;.hI;.hB0.0);.h;.hE _Done exploring.;.hl_3;.h:`;.h8%;.h;.h:%;.hE _Done exploring.;.h m 7%;.hom ;.hr :%;.hTu H _No target in view!;.h4;.h8%;.hH _No target in view!=.hU 3=.h =.hz =.h9 =.hU _=.h =.h9 ,=.h =.h. =.h ==.h =.h =.h =.hL =.h =.hJ ,=.h =.h ####.....##.# ##.#.# #...... .# ##...###.# #.#.# #.### .# ##'## #.####.#.# #%# # .=.h # #.# #........# #.# .# #.# ######.### #.# #.. .# ##.## #.# #.# ## .# ##...## #.# #.####. =.h .# #.....# #.# #..)... .# ##...########@# #######8.5 (4.2###.#.........#  ......(.#########  ######.### #W# #<# #=.h .# #.# #.#=.h =.hn =.h ?.hj3?.hk?.hBt?.hu?.hxB?.hy?.hy?.hz?.h|?.h~,?.h?.h9?.h?.hɂ?.h?.h?.hd,?.h?.h?.h?.h ?.h̋?.h?.h?.hŽ?.h?.h?.h,?.hɓ?.h?.h?.h?.h?.h> _Done exploring.No target in view! _No target in view!  Things that are here:  5 stones; a +0 leather armour; a hobgoblin skeleton?.h?.h& _?.h?.h5?.hq?.hˢ?.h?.h?.h?.h?.hͩ?.huu #.....##.# ##.## #.#  #.###.##.# ##...##.#  #.###.##.# #....#.#  #........# ##...########.#  #####.##.#.........#  #..........(.#########  ##########.###     905.7 (7 # #. #.# #########.## ##..........######### #...................###..####>#.####^####.##........#.#.......#.#?.h-?.h`a _There is a stone staircase leading up here.A.h|< A.hJ> :Dithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. Title - Bump in the Night Favour - Dithmenos is aware of your devotion. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 2 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)A.h> [!]: Overview|Powers|Wrath\.h \.h- \.h  #.....##.# ##.###.#JACKBENIMBLE the Ducker\.hV #.###.##.# ##...## #.#Spriggan of Dithmenos *.....#.###.##.# #.....# #.#Health: 30/30 ========================#........# ##...########.#Magic: 7/7========================#####.########.#.........#AC: 2Str: 7#..........(.#########EV: 21Int: 11##########.###SH: 0Dex: 20#.#XL:  6 Next: 68% Place: Dungeon:3#@#Noise: ---------  Time: 1905.7 (0.0)\.h x#.#a) +0 shortbow#.#Fire: a) +0 shortbow#.##########.####..........##########...................###..####>#.####^####.##........#.#.......#.# \.hA _Done exploring. _No target in view! _No target in view!  Things that are here: \.h _5 stones; a +0 leather armour; a hobgoblin skeleton _There is a stone staircase leading up here.\.hM \.h \.hˡ \.hߢ ^.hxI^.h^.h^.h{$ _^.hR,^.hE,^.h^.h ^.h,^.h#^.hj^.h,^.h^.hn^.hѡ,^.h^.hΤ^.h,^.h^.h.^.h,^.h^.h #.#  #<#  #.#  #.#  #.#  #########.## ^.hD ##..........##########...................###..####@#.####^####.#9.9 (4.2#........#.#.......#.##...####..[#.......#.##..........#.......#.# #........_.).^.## #.#.......#..### #.########.#.......#..... #.....# ##.#.......#.#### #####.###..####.####...#^.h^.h9_^.h޾c _There is a stone staircase leading down here._.h 8__.hN _.h _.h K10.9 (1.0 __.h# 9__.hI ##...#..#. .# #.#.#..... .# .........# #..#.#...# ##.##.##..$...######.....##.##.#......W....#  ............###.##  .....#.#.##.# #.# 4  .......#.##.# #@#  #. #####.##.###.######## ..##............. ######...##.########.......#....#..####...####........##_.h \######### _.h _.hK _.hw -2.4 (2.5_.h} _.h } _You climb downwards. _There is a stone staircase leading up here.a.hx _a.hTna.h,a.hqa.hoa.h,a.ha.ha.ha.hHa.ha.h a.h ,a.hJ a.hAa.h/a.hwa.h_a.h;a.h,a.ha.h a.h! . ..... .... #. ........ ##.#......[ .. ##...#..#.. .# a.h]"#.#.#..... .# ........ .# # ..#.#..##.##.# #..$..@######.....#7.2 (4.8 #.##.#...........#a.h~'..........###.## .....#.#.##.# #. .......#.##.# #<# #.######.##.###.######## ..##............. ######...##.########.......#....#a.h*a.hQ++8 (5.4a.hU2a.h5H _Found a ring mail.a.hh3a.h ka.h@oa.hsw . .......... #. ......... ##.#......[. .. ##...#..#..# .# #.#.#......# .#a.hx ........g .# ##..#.#...# ##.##.# #..$.@.######.....# #.##.#...........# .....###.## .....#.#.##.# #.# .......#.##.# #<# #.######.##.###.a.hQx/# g   goblin (asleep). ..##. ######...##.a.hwx+#  a.hx/.#....#a.h%|(0.0a.hfp OO   ogre (wandering)g   goblin (asleep)A goblin comes into view. It is wielding a +0 dagger.a.h_-8.4 (0.6a.ha.h a.hLj_An ogre comes into view. It is wielding a +0 giant club.b.h ((OgYou shoot an arrow.  The arrow hits the goblin but does no damage.b.h,b.h].Og..b.hu6==9.5 (1.1b.h$b.h)(( _The goblin shouts!b.hZj(((((((b.h,b.h...O.....[...gb.hQ)20.6b.h.b.hn _You shoot an arrow. The arrow closely misses the goblin.b.h`lj(((((((b.h}  You shoot an arrow. The arrow closely misses the goblin.b.h........[O.#....g1.7b.hCS _The goblin hits you but does no damage.b.h }  You shoot an arrow. The arrow hits the goblin.b.hn  The goblin is severely wounded.b.hEL.Ob.hȎ(2.8b.h[b.h W _The goblin completely misses you.d.hMS. ..........#. ......... ##.#......[. ..##...#..#..# .# #.#.#.O....# .# ......... .# ##..#.#..g# ##.##.#  #..$...######.....# #.##.#..@........# ............###.## .....#.#.##.# #.# .......#.##.# #<##.######.##.###.########. ..##..........d.hT...  ######...##.######## .......#....#..####...####.O.g--3.4 (0.6d.h~Td.hMWd.h{ O--d.h d.h˴ d.hy 4d.hF d.h e.hv. . #. ......... ##.#......[. .. ##...#..#..# .# #.#.#......# .# .....O... .# # e.h^#..#.#...# ##.##.# #..$..g######.....# #.##.#...@.# .###.## .....#.#.##.# #.# .......#.##.# #<##.######.##.#. ..##. e.ha######...##.# e.he.hNF.Oe.h728--e.hS!4.0e.hse.h; _The goblin hits you with a +0 dagger.e.hU ]. . #. ......... ##.#......[. .. ##...#..#..# .# #.#.#......# .# ......... .# # #..#.#..O# ##.##.# #..$..g######.....# #.##.#...e.h) Q# .###.## .....#.#.##.# #.# ...#.######.##.. ..##.. g   goblin######...##.#.#....# e.hE e.h &6e.h' e.hO e.ht . . #. . ##.#......[. .. ##...#..#..# .# e.hzt #.#.#......# .# ......... .# # #..#.#..O# ##.##.# #..$..g######.....# #.##.#.....# .e.ht N###.## e.ht .....#.#.##.# #.# .......#.##e.ht @#.######.##e.ht !e.ht . ..##... e.hu 3######.e.hu v.......#....# e.h)u e.hw e.h8x e.h e.h +gOe.hԀ rO   ogree.h (5.2e.h e.h e.hES . . #. . ##.#......[. .. ##...#..#..# .# #.#.#......# .# .e.hS F .# # #..#.#..g# ##.##.# #..$..O######.....# #.##.#.....# .###.## .....#.#.##.# #.# .e.hST E#.##.# #<##.######.##.#. ..##... ######..........#....# e.hF^ e.h^ _9=-8e.he e.hg e.hT. . #. . ##.#......[. .. ##...#..#..# .# #.#.#......# .# . .# # #..#.#..g# ##.##.# #..$..O######.....# #.##.#.....e.h9# .###.## .....#.#.##.# #.# .#.##.# #<##.######.##.. ..##.. e.hh######...#....# e.hE e.he.h.gg   gobline.h(6.4e.he.hNg.hLg.hRMg.h!Sg.hVN _There are no items here.i.h> i.hs PDithmenos the Shrouded i.h Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. i.h Title - Bump in the Night Favour - Dithmenos is aware of your devotion. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 2 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)[!]: Overview|Powers|Wrathm.h5~ Followers of Dithmenos are surrounded by an unnatural quiet, which helps the sounds they make go unnoticed. As they rise in devotion, they will find their own shadow begins to imitate some of their actions, attacking when they attack and even casting shadowy magics that mimic the form - if not the substance - of whichever schools of magic they had been utilising. More devout worshippers additionally gain the ability to swap places with their shadow to mislead enemies, grasp other beings' shadows to unleash their magic onthe worshipper's behalf, and finally call down a night so dark that it hides alldenizens of the dungeon from each other. Dithmenos likes it when you explore the world. Overview|Powers.hD.hu.h5. ..........JACKBENIMBLE the Ducker#. .........Spriggan of Dithmenos *.....##.#......[. ..Health: 29/30 =======================-##...#..#..# .#Magic: 7/7========================#.#.#......# .#AC: 2Str: 7......... .# #.hEV: 21Int: 11#..#.#...# ##.##.#SH: 0Dex: 20#..$.gO######.....#XL:  6 Next: 68% Place: Dungeon:4#.##.#.......@...#Noise: ---------  Time: 1926.4 (0.0)............###.##a) +0 shortbow.....#.#.##.# #.#Fire: a) +0 shortbow.......#.##.# #<##.######.##.###.########...##..............hO   ogre######...##.########g   goblin.......#....#..####...#### _The goblin hits you but does no damage.  You shoot an arrow. The arrow hits the goblin.  The goblin is severely wounded. _The goblin completely misses you. _The goblin hits you with a +0 dagger. _There are no items here..h4.h.h.hyM$. . #. . ##.#......[. .. ##...#..#..# .# #.#.#......# .# . .# # #..#.#...# ##.##.# #..$.gO######.....# #.##.#.....# .###.## .....#.#.##.# #.# .#.##.# #<##.######.##.###.#. ..##...... ######...##.# .#....# .hOP.hP.hDXI.gO.h9Y47.0 (0.6 _.ha.hb.h (((( You shoot an arrow. The arrow hits the ogre..hZ+.h+.h1.gO... ==8.0 (1.0.h5.h8_ _The ogre is moderately wounded..hy (((You shoot an arrow.  The arrow hits the ogre but does no damage..h,.hh.gO..9.1 (1.1.h .h._ _The ogre is moderately wounded..h ((You shoot an arrow. The arrow hits the ogre!.hB.h.hxI.gO..hX30=30.2.h.h\ _The ogre is heavily wounded..h_ (You shoot an arrow.  The arrow hits the ogre but does no damage..h,.hp.gO1.3.h2.h\ _The ogre is heavily wounded..h84.h?.h@.h o# ##.#......[. ..##...#..#..# .# #.#.#......# .# ......... .# ##..#.#...# ##.##.#  #..$...######.....#  #.##.#......gO...#  .h ............###@##  .....#.#.##.# #.#  .......#.##.# #<#  #.######.##.###.########. ..##............. ######...##.######## .h .......#....# ..####...####.........hc "##.h%.hA.O.hp4--9 (0.6.h.h!.h^ ##.#[. ..##...#..#..# .#.#.#.... ......... ##..#.#...# ##.##.# #..$...######.....##.##.#......g.O..#  ............###.##.h #.#.##.# #@# .<#.#######.########. ..##............. ######...##.########.......#....# ####...####......###########.hP 8--.h !2.5.h] .h< .hk ##...#..#..# .#.#.#.... ......... ##..#.#...# ##.##. #..$...######....#.##.#......g.O..#  ......###.##.#.##.# #.# .#.#####.hl ##.########. ..##............. ######...##.########.......#....####...###......########### .hn .hn .h 44.1 (1.0 _.hO? .h  #.# #<# #.#  #.#  #.#  #########.## ##..........######### #...................#3 ##..####@#.####^####.# #........#.#.......#.# #...####..[#.......#.# #..........#.......#.# #..#####......._.).^.## #..........#.......#..### #.########.#.......#..... #.....# ##.#.......#.#########.###..####.####...#.h .h .hyd -5.6 (2.5.hYi ;_.hdm } _You climb upwards. _There is a stone staircase leading down here..h; 3.h/ .h.h .hP _.h,.h<.h.h.,.hL.h.h,.h{.h.ht ,.h{".hM#.hI$.h$.h%.h>'.h),.h4*.h1#.....##.# ##.## #.##.###.##.# ##...## #.##.###.##.# #.....# #.##........# ##...########.######.########.#.........##..........(.###################.###  #.#  #@# 9.8 (4.2 #.#  .h~2#.#  #.##########.####....##########...................###..####>#.####^####.##........#.#.......#.#.h2.h8.h;a _There is a stone staircase leading up here..h,.hP-.h..hM9.h;.h@P _.hA,.hNFX.hF.hH.h!J,.h3K.hM.h N,.hN.hO.hzP,.hP.hQ.hR,.hjS.huYT.###..........#......####.### ##...>...#.###..#.########.# ##.#.#.# #.#.#.######.# ##'## #.####.#.##.# #.# #.# #........##.######.# #.# ######.####.....##.# ##.###.#.hZ#.###.##.# ##.@.## #.#44.0#.###.##.# #.....# #.##........# ##...########.######.########.#.........##..........(.#################.### #.# #<# #.#.hZ.h6_.h5a.h!3.h#.h6.h/9.h9.h=,.h?B.hF.hVg  There is an open door here. _.hW.hwX.hY,.hZ.h`#...#...# #.# #.#.##.# ..#####.# ##+## #...hGa ##...#...###...## #..<.. ###.#.####.....####..... ##....###.......#....... ##....###..........#..ha####.......+......................###..........#......####.### ##...@...#.###..#.#8.2#######.# ##.#.#.# #.#.#.ha.######.# ##'## #.####.#.##.# #.# #.# #........##.######.# #.# ######.###.h6b#.....##.# ##.###.##.###.##.# ##...## #.##.###.##.# #.....# #.#.hb.hg.hic _There is a stone staircase leading down here..hB.h.h.h.hmJ9.2 (1.0 _.hhT ######### .....(..#4 .hU4#@#  #.#  #.#  #.. #.# #.# #.# .h"VV#.# .heV.h[.h+9 (1.7.hd.h# _You climb downwards.  Found 5 stones. _There is a stone staircase leading up here..h73.h8.h:.h=.hAP _.hhB.hB.h!C.hD.hF,.hOG.hhJP  There is a stone staircase leading up here..hL.hHM _.h'N.hO.hP,.hrQ.hRR.hT,.h}T.hKU.hW.hrW.h!X.h;Z.h\,.h\.h^.h`,.ha.hb.hc,.h[d.hEe.hf,.hg.h8i.hUj,.hj.hk.hl,.hm.hjo.hp,.hUq.hr.hs,.ht.hbvR  There is a fountain of clear blue water here..hCx.hx _.hUy.h{,.h|.h%~ _j - 2 scrolls labelled QIDURA TUIKES (gained 1).hĀ.h.hg.hW.hN#....##.#..##.#.ß##.#..##.#..##.#..# #.#..# ######ß.##...@ß⌠.#61.1 (11.2)#..ß....##.#######.._...# .h<@_.h%7 (11.8.hŒ.h 6 _Found an opulent altar of Gozag..h3.h.hN.hy.h.hn.h.h,.h.h<.h,.h#.h.h,.hZ.h.h,.h.h.hQ,.h.h.hd,.h .h .hP ,.h .hH.h,.h.h.hV #.#..# #.#..# #.#..# #.#..#######ß.##....ß⌠.######..ß....##...#.#######...##.#...@# ....._..###....###.##.#.# .#####...# .# ##### $# .#oo 2 orcs (asleep)o#o#.h# 7.7 (6.0)_2 orcs come into view..hZ$-8.3 (6.6.h);_.he2+ _Found 15 gold pieces..h/ _..###(((((o1 asleep)You shoot an arrow. The arrow hits the orc.  The orc shouts!.hnym  The orc is moderately wounded..hG...$oowandering).o==9.4 (1.1.h.hu* _You hear a shout! x3.h_..###(((((.h5,.h&"_..###...o.oo..h:')70.5.hm-;_.h0k _You shoot an arrow. The arrow closely misses the orc..h P  You shoot an arrow. The arrow hits the orc!.h* ((($   orc.ha .h@ .hؐ S ...oo   orc wizard.o   orc.hX CoYou kill the orc!.h 091.6.hX 9_.hy z _An orc wizard comes into view. It is wielding a +0 dagger..h|S _..###((((You shoot an arrow. The arrow hits the orc..hB.h ...o.oo 2 orcso.h(2.7.hx.hp _The orc is lightly wounded. _An orc comes into view. It is wielding a +0 short sword..h (((You shoot an arrow. The arrow hits the orc..h1}.h_..###..o$.h؅!3.8.hٍ;_.hM\ _The orc is severely wounded..hj _..###(((.h .h ,.hH <.o.o   orc wizardooo 2 orcso.h (4.9.h9 ;_.h k _You shoot an arrow. The arrow closely misses the orc..hK _..###(You shoot an arrow. The arrow hits the orc..hk.h,.h.P  The orc is almost dead..he.h_..###o.oo..h}(6.0.h.hQ _The orc closely misses you..h P  You shoot an arrow. The arrow hits the orc..h x)   orc.h#f ,.hi V  You kill the orc!.hr _o$o.o 2 orcso.hu (7.1.h| .h q _An orc comes into view. It is wielding a +0 mace..h~ _..###((You shoot an arrow. The arrow hits the orc..hn.ho,.hx)o.o.o..hny(8.2.h9_.h[ _The orc is heavily wounded..ho H((.h̉ .h ,.h= o.o$o..h (9.3.h՗ ;_.h' k _You shoot an arrow. The arrow closely misses the orc..hP  You shoot an arrow. The arrow hits the orc..h)   orc.hm,.hslo.o..hTv670800.h{9_.h}G _You kill the orc!.h _..###( You shoot an arrow. The arrow hits the orc wizard..hz .h`{ .h o.o$.h -1.4 (1.1.hp .h e _The orc wizard is moderately wounded..hLW  You shoot an arrow. The arrow hits the orc wizard!.hO _..###).#.h.hTo..h082.5.h|;_.hN _You kill the orc wizard!.hۊ ( You shoot an arrow. The arrow hits the orc..h .hBo..h(3.6.h9_.h"^ _The orc is moderately wounded..hM @(.h~ oYou shoot an arrow. The arrow closely misses the orc..hM Z25----4.7.hQ ;_.h 6 _The orc hits you with a +0 mace..hZ _You shoot an arrow.  The arrow hits the orc but does no damage..ht _The orc is moderately wounded.21--------5.8.h{.h|6 _The orc hits you with a +0 mace..hv_..###(.h  _..###oYou shoot an arrow. The arrow closely misses the orc.60.h9_.h+T _The orc completely misses you..hZz  You shoot an arrow. The arrow hits the orc..h _The orc is almost dead..h2&7.9 (1.1.h.hȰP _The orc barely misses you..hܴ _..###(.h0? oYou shoot an arrow. The arrow barely misses the orc..h? p15--------9.0.hD ;_.hPH j _The orc hits you with a +0 mace. The orc misses you..hb 8_.hb .hm _ _You are too injured to fight recklessly!.h۶4.hP.hp^ _You are too injured to fight recklessly!.hd.hd.hi.hi1_.h9m^ _You are too injured to fight recklessly!.hw:_.hw.hZ|9_.h{^ _You are too injured to fight recklessly!.h.8#.#..#JACKBENIMBLE the Ducker#.#..#Spriggan of Dithmenos *.....#.#..#Health: 15/30 ============------------#.#..#Magic: 7/7========================.h8;######ß.#AC: 2Str: 7#....ß⌠.#EV: 21Int: 11#####..ß....#SH: 0Dex: 20#...#.#######.h8NXL:  6 Next: 80% Place: Dungeon:4...##.#...@#Noise: ==-------  Time: 1989.0 (0.0).h8B....._..###o...#a) +0 shortbow##.##.#.# .####.h!9Fire: a) +0 shortbow#...# .#.hN9##### $#.#o   orc.#.hr9x.# _You are too injured to fight recklessly!  .h9|Fire: a) +0 shortbowPress: ? - help, Q - select action.h9Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  .h966% to hit).h#.#..#JACKBENIMBLE the Ducker#.#..#Spriggan of Dithmenos *.....#.#..#Health: 15/30 ============------------#.#..#Magic: 7/7========================######ß.#.h_WAC: 2Str: 7#....ß⌠.#EV: 21Int: 11#####..ß....#.hSH: 0Dex: 20#...#.#######.hXL:  6 Next: 80% Place: Dungeon:4...##.#...@#.hѝ3Noise: ==-------  Time: 1989.0 (0.0)....._..###(...#.h.a) +0 shortbow##.##.#.# .####Fire: a) +0 shortbow#...# .###### $#.#o   orc.hP.#.# _You are too injured to fight recklessly!  .hpFire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight line.hAim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  66% to hit).h']_..###o  Fire: a) +0 shortbow  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  66% to hit)  You shoot an arrow. The arrow barely misses the orc..ho(J690.1 (1.1.h-9_.h1I _The orc misses you..hd #.#..#JACKBENIMBLE the Ducker#.#..#Spriggan of Dithmenos *.....#.#..#Health: 16/30 ============------------#.#..#Magic: 7/7========================######ß.#AC: 2Str: 7#....ß⌠.#EV: 21Int: 11#####..ß....#SH: 0Dex: 20#...#.#######XL:  6 Next: 80% Place: Dungeon:4...##.#...@#Noise: ==-------  Time: 1990.1 (0.0)....._..###o...#.hd .a) +0 shortbow##.##.#.# .####Fire: a) +0 shortbow#...# .#.he n##### $#.#.hne o   orc.#.# _The orc misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight line.he Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  66% to hit).h/#.#..#JACKBENIMBLE the Ducker#.#..#Spriggan of Dithmenos *.....#.#..#Health: 16/30 ============------------#.#..#Magic: 7/7========================######ß.#.hAC: 2Str: 7#....ß⌠.#EV: 21Int: 11#####..ß....#SH: 0Dex: 20#...#.#######.hXL:  6 Next: 80% Place: Dungeon:4...##.#...@#.h5Noise: ==-------  Time: 1990.1 (0.0)....._..###o...#.h .a) +0 shortbow##.##.#.# .####Fire: a) +0 shortbow#...# .#.h?n##### $#.#.h`o   orc.#.h.#Press: ? - help, Q - select action.hShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  .hu66% to hit)  You shoot an arrow. The arrow hits the orc.  You kill the orc!.h[~_..###).h*.h .<11.2 (1.1 _.h53;_.h5.hg#.#..#JACKBENIMBLE the Ducker#.#..#Spriggan of Dithmenos *.....#.#..#Health: 16/30 ============------------#.#..#Magic: 7/7========================######ß.#AC: 2Str: 7#....ß⌠.#.h EV: 21Int: 11#####..ß....#SH: 0Dex: 20#...#.#######XL:  6 Next: 81% Place: Dungeon:4...##.#...@#Noise: ==-------  Time: 1991.2 (0.0)....._..###)...#a) +0 shortbow##.##.#.# .####.hFire: a) +0 shortbow#...# .###### $#.#.#.#66% to hit)  You shoot an arrow. The arrow hits the orc. .h_You kill the orc!Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight line.h #.#..#JACKBENIMBLE the Ducker#.#..#Spriggan of Dithmenos *.....#.#..#Health: 16/30 ============------------#.#..#.hf hMagic: 7/7========================######ß.#AC: 2Str: 7#....ß⌠.#EV: 21.h Int: 11#####..ß....#SH: 0.h Dex: 20#...#.#######.hڹ XL:  6 Next: 81% Place: Dungeon:4...##.#...@#.h! !Noise: ==-------  Time: 1991.2 (0.0)....._..###)...#.hH .a) +0 shortbow.hg ##.##.#.# .####Fire: a) +0 shortbow.hº #...# .###### $#.#.#.# .h ^_You kill the orc!Fire: a) +0 shortbow.h wPress: ? - help, Q - select actionShift-Dir - straight line.h) fThat would be overly suicidal.  Okay, then..hܻ .h ;_.hj . _.h3.h.h,.h5,.hm.h.h.hS7=.h.h.h.h.h,.hk.hc,.h0.h98.h;==.h0.hI,.h.h,.h].h,.h.h.hAW9==.h.h,.h.hv,.h.h4,.h.hg.h_20==.hT.hr,.hV.hA,.h.hP.h{.hp.ha.h#1.h(=.h.h3,.hX.h,.h.h,.h.h[.hN22=.h.h ,.h` .h ,.h .h,.h*.h1.h`j3==.hb.h,.h2.h ,.h .h#,.hk$.h&.h&#4.h&E==.h'.h=*,.h+.h-,.h..h0,.h1.h*4.h`4a5==.h5.h7,.h8.h>;,.h-<.h>,.h @.hC.hCN6=.hD.h6G,.h2H.hJ,.hK.h/N,.hN.hjQ.hQD7=.hR.hAU,.hV.hX,.hnY.h[,.h\.h _.hb_.h_a8==.h`.hc,.hd.hFg,.h:h.h{k,.hRl.hn.hna9==.hao.hr,.ht.hv,.hw.hFz,.h1{.h8 M........--.hu_..  Fire: a) +0 shortbow  Press: ? - help, Q - select action.hpShift-Dir - straight line _You start resting..h22045.2 (54.0).h$30.h"B==--.h@%6.2 (55.h;_.h" _HP restored..h3.h.h.h.h.h.h@`  Items here: )))) [[ ††..h.h _.h.h.h!,.h?.h.h9=.h.h9.h;j  You now have 98 gold pieces (gained 15).  Things that are here:.h.h.h _a +0 morningstar; a +0 ring mail; an orc corpse.h.h.h.h .h .h .hj .h.h,.h.hd.h.h.h.h.h...##.#....#.#.# ....._..###)...# ##.##.#.# #.#### #...# #.# .h8##### #)# .#  #.#  #.###  .h4k#.@.#52.0 (5.8).hS .hr###.#  .# .h  ..h  ..h*(..hB':_.h'+6 (6.4.h..h 1% _Found 4 stones..h3.h.h.hr.h.hM,.h_,.h.h.h,.hi.hM.hh,.h_.h.hҭ,.hӮ.h>.hu,.hX.hm.hP #.#  #.###  #...#  ###.# #.#.h`{ #.# #.# #.#  #@# g..$...(.......##.#########... . .......... #. ......... ##.#......[.g   goblin (asleep) ##...#..#..#.h\ #.#.#......#..........h 6.2 (3.6  A goblin comes into view. It is wielding a +0 dagger..h^+8 (4.2.hT.hl+ _Found 10 gold pieces..hLS  You shoot an arrow. The arrow hits the goblin..hٵf)((((((.hi<V..$....hi?6==7.9 (1.1.hE.hhHJ _You kill the goblin!.hL4.hg.hH _No target in view!.hڗ4.h˘.hH _No target in view!.hp 3.h .h0 .h .h : _.h ;  You see here 4 stones..h 5 _.h .h .h? .hl .h .h .h ,.h .h .h .h .h .h9 ,.h| .h7 N _You now have 108 gold pieces (gained 10)..h= i #.### #...#.hx { ###.# #.# .h C#.# #.#.h U #.# ..h #########.###....#.).@....(.......--.h 61.9 (4.0 #.##.#########... .h+ #... . ............ #. ......h T#$#..... ##.#.....#......#.∩ ##...#..#.....##...... #.#.#.....#. . #.#. .#. ......... #..#.#...#.h .h .h* "--.h^ &2.5 (4.6.h .hm 9 _Found Ovabequu's Assorted Antiques..h.h.h".h.h,.h ,.hs ###.# #.# #.# #.# #.# .#########.###....#.)......(........h] #.##.#########... #@..# . ........>.......# #. .....####$#........ ##.##......#.∩.###...#..#....##.......#.#.#.hG.#... #.#.#.#.......... B   bombardier beetle (wandering). #.. #.##.###..#.#...# ## B. .. #..$...# #.##.#.....h 3.1 (0  A bombardier beetle comes into view..h3+7 (1.2.hH.h" ; _Found a stone staircase leading down..h} ###.#  #.#  #.#  #.#  #.# .  ########  #.)......(.h,~  #.##.##  #@..# .  ...>.......# #.  .####$#........ .h~ #......#.∩.# ....##....... .#... #.#.#.#. . #.. #.##. ## B. .. #..$.hY ###.#  #.#  #.#  #.#  #.# .  ########  #.)......(  #.##.##  #@..# .  ...>.......# #.  .####$#........  #......#.∩.# ....##....... .#... #.#.#.#. . #.. #.##. ## B. .. #..$.h.h.h!.ht#h _A bombardier beetle is nearby!.hu (((((B(You shoot an arrow. The arrow hits the bombardier beetle..h? z......B.h@ 6==4.8 (1.1.hbG .hI ? _The bombardier beetle is lightly wounded..hۉ ((((((You shoot an arrow. The arrow hits the bombardier beetle..h .h[ z.....B..h (5.9.h .h ? _The bombardier beetle is lightly wounded..h ((((( You shoot an arrow. The arrow hits the bombardier beetle..h"B......h(7.0.h>.h  You shoot an arrow. The arrow hits the bombardier beetle. _The bombardier beetle is lightly wounded.  You shoot an arrow. The arrow hits the bombardier beetle. _The bombardier beetle is lightly wounded.  You shoot an arrow. The arrow hits the bombardier beetle. _The bombardier beetle is heavily wounded..h( (((((You shoot an arrow.  The arrow hits the bombardier beetle but does no damage..hh.hLs....B..h(8.1.h.h0i _The bombardier beetle is heavily wounded..h (((((You shoot an arrow..h.hO+...h|A.B..h(9.2.h.hWd _The arrow barely misses the bombardier beetle..hql ((( You shoot an arrow. The arrow hits the bombardier beetle..h ;....h "70.3.hN .h% e _The bombardier beetle is almost dead..hI (((((You shoot an arrow..h s  The arrow barely misses the bombardier beetle..ha l..B...h (1.4.hw .hE q _The bombardier beetle waves its antennae..hX^  You shoot an arrow. The arrow hits the bombardier beetle..h((..h4....h 1942.5.hF%.h*'U _You kill the bombardier beetle!.h3.h.h.hH _No target in view!.hH4.hO.h'QH _No target in view!.h] .h .h .h .h .h" $ _.h/$ .h& .h( .h( .h* .hW+ .hq3  #.# #.# #.# .#########.###.....h 4 #.)......(....... #.##.#########...######.#...## . ...#...>.......# #. ..#.####@#........ ##.#--3.7 (1.2 #......#.∩.###...# ....##.......#.#.#.hE4 N..#...##.#.#.#........#.. #...##.##.###..#.#.hh4 n#. ###.# .. ... #..$# ..# ## ###.##.#...h4  .># ........ .....#.#.h4 .h< .hw< H--4.3 (1.8.hDB .h K J _Found a stone staircase leading down..haK +5.3 (2.hP .h|R ? _You now have 121 gold pieces (gained 13)..hȌ 3.h .h .hD .h ,.h .h4 #.# #.# .#########.###.... #.)......(....... #.##.#########... .h| ######.#...## . .....#...>.......#.#. #. .#.####.#........ ##.#...h  #...@..#.∩.###...#..##......##.......#.#.#....h #..#...##.#.#.#g.......#.. #...##.##.###..#.#...##. ###.# .. ... #..$...## ..# ## ###.##.#...h; g   goblin (wandering) .># ...........hZ .$ .....#.#.#...h !.h +9 (0.6.h˪ @g..h4 .hW &6.5 (1.2.h" .hX .hH(((((((.hG|  You shoot an arrow. The arrow barely misses the goblin..h)Pt........hP5==70.hAW.hTZ( _The goblin shouts!.h4.h.hH _No target in view!.h4.h.hzH _No target in view!.hM% .h% .h, .h. H _No target in view!.hj .hk .hr .hu H _No target in view!.h} .h .h;.hH _No target in view!.h.hD.h.h? _No target in view.hI.hO.h*#.# .#########.###.... #.)......(....... #.##.#########... ######.#...## .. . ......#...>.......#.#.# #.h#.####.#.........##.#. #......#.∩g###...#..##......##@......#.#.#.....#..#...##.#.#.#.......#.. #...##.##.###..#.#...# #. ###.##.. ... #..$...#.h # ..#### ###.##.#..... .># ........hg   goblin.$ .....#.#.## .h<K.......#.###.######.##.hd!.h &0.h-.g.h=--8.1 (0.6 _.hK.h{.h  #.# .  ######  #.)......(  #.##.#########...  .h ######.#...## .. .  #...>.......#.#.# #.  #.####.#......... #......#.∩.## #@...g..# #.#.#.#.. #.. #...##.##.# .h l #. ###.##.. ... #..$ # ..#### ### .>#  .$ .h *.hl  #.# .  ######  #.)......(  #.##.#########...  ######.#...## .. .  .hEm #...>.......#.#.# #.  #.####.#......... #......#.∩.## #@...g..# .hm #.#.#.#.. #.. #...##.##.#  #. ###.##.. ... #..$.hm  # ..#### ###.hm  .hn .>#  .$ .hTv 9--.hv .h} .h \ __A goblin is nearby!.h^+S  You shoot an arrow. The arrow hits the goblin..h1((().h,(....hp6==9.2 (1.1.hu.h/J _You kill the goblin!.hu.h.h.hfH _No target in view!.h~4.hk.hH _No target in view!.h9.h.h.hH _No target in view!.h3.h4.h:.h<H _No target in view!.hi4 3.h6 .h9 .hN< .h@ : _.hA .hI '#.# . #########.###.... #.)......(....... .hI b#.##.#########... ######.#...###..... ..#...>.......#.#.###. ...h J #.####.#.........##.#......[#......#.∩.###...#..#..##......##..@.)..#.#.#......#--#..#...##.#.#.#...h*J #.. #...##.##.###..#.#...# .hYJ #. ###.##.. ... #..$...### ..#### .###.##.#......g.># .# ...hoJ # S   adder (asleep).hJ .$ S. .....#.#.##.#.hJ ;.. .......#.##.#.hJ Y#.######.##.#.hV +8 (0.6.h1W I--80.4 (1.2.h_ .hCb Y _An adder comes into view..h  #.# .  #####  #.)......(  #.##.#########...  ######.#...###.....  .h '#...>.......#.#.###.  #.####.#.........#[ #......#.∩.## #..@.)..# #.#.#.#....  #.. #...##.##.###..#  #.  ... #..$  #  .## .># .# .h B .$ S.  .h *.. .hD #.# .  #####  #.)......(  #.##.#########...  ######.#...###.....  #...>.......#.#.###.  #.####.#.........#[ #......#.∩.## #..@.)..# #.#.#.#....  #.. #...##.##.###..#  #.  ... #..$  #  .## .[0;10;.hV01m># .#  .$ S.  .. .h.h] _An adder is nearby!.h/k (((((S    You shoot an arrow. The arrow hits the adder.  The adder hisses angrily..he,.hZ+...hH.S...h6==1.5 (1.1.h.h] _The adder is heavily wounded..hSR((((.h.h1`..S..h(2.6.h0.hl _You shoot an arrow. The arrow barely misses the adder..hK(((.hU.h]Y.S..h^#3.hF^ 0.hXf.h6ie _You shoot an arrow. The arrow misses the adder..h=p K(((.ha .h6 CS...h ]28--4.7 (1.1.h .h` _You shoot an arrow. The arrow barely misses the adder. The adder bites you..h <(.hv SYou shoot an arrow. The arrow misses the adder..hw #9.hw B=-50.h{ .h V _The adder completely misses you..h<(.h94S.h]5---6.8 (1.1.h2.hϡ _You shoot an arrow. The arrow closely misses the adder. The adder bites you. x2.hl  You shoot an arrow.  The arrow hits the adder but does no damage..hsvl  The adder is heavily wounded..hvg4----70.hu.h* _The adder bites you..h0|  You shoot an arrow. The arrow hits the adder..hkDm  The adder is severely wounded..hD-8.9 (1.1.hJ.hLK _The adder misses you..hR  You shoot an arrow. The arrow hits the adder!.hr†[17d.h .h_5=890.0.h.hi I _You kill the adder!.h.h.h.hH _No target in view!.h4.hn.hH _No target in view!.hY .hY .h` .hc H _No target in view!.h3.h2.h>(U _6=.h,B.h 1,.h 3.h6,.hA7.h9a7=.h:.h!<.h:<.h=.h@.h@.hA.hC,.hsD.hFF~8==.hVG.hH.h#I.hL.h O.h>O.hP.hS,.hS.hV~9==.hnX.hZ.h;[.h\.h_,.hca.hc.hc.he.hMi:30.hiE==.hk.hVn.hp.h(q.hs.hu.hIx.hvx.hz.h.hWelcome to Ovabequu's Assorted Antiques! What would you like to do? .hօ7 a - 1040 gold a Gell's gravitambourine (2/2)  b -  23 gold an amethyst potion  c -  26 gold a scroll labelled KEFOLIOLAE  d -  26 gold a scroll labelled RITAOMPIYRO .h e -  312 gold a gnarled glowing staff  f -  650 gold a shimmering triple crossbow .h!You have 121 gold pieces. [Esc] exit.hH[!] buy|examine items[a-f] mark item for purchase .hl[/] sort (type)[A-F] put item on shopping list.hZ   a - 1040 gold a Gell's gravitambourine (2/2)b - c - d -  f +  650 gold a shimmering triple crossbow You are short 529 gold pieces for the purchase.[Enter] buy marked items.h7 b - c - d - f - .h^X.hA`.h\kU#.#JACKBENIMBLE the Ducker#.# .Spriggan of Dithmenos *.....#########.###....Health: 30/30 ========================#.)......(.......Magic: 7/7========================#.##.#########...AC: 2Str: 7######.#...###..... .......... EV: 21Int: 11.hMl#...>.......#.#.###. ......... SH: 0Dex: 20#.####.#.........##.#......[. XL:  6 Next: 98% Place: Dungeon:4#......#.@.###...#..#..#Noise: ---------  Time: 2111.2 (21.2)#......##....)..#.#.#......#a) +0 shortbow#..#...##.#†#.#...........Fire: a) +0 shortbow#.. #...##.##.###..#.#...# ##. ###.##.. ... .#..$...####### ..#####.###.##.#......g.. .>.hl [34m# #.# ............### .$ #.. .....#.#.##.# # .. .......#.##.# # You shoot an arrow. The arrow hits the adder! _You kill the adder! _No target in view! _No target in view! .hlT_No target in view!  There is an entrance to Ovabequu's Assorted Antiques here..hp.hu.hv. _.h.hyEvoke which item? Talismans  f - a riddle talisman [!] read|quaff|evoke[?] describe selected.h .hk! .h) #.#JACKBENIMBLE the Ducker#.# .Spriggan of Dithmenos *.....#########.###....Health: 30/30 ========================#.)......(........hM* 0Magic: 7/7========================#.##.#########...AC: 2Str: 7######.#...###..... .......... EV: 21.hw* ^Int: 11#...>.......#.#.###. ......... SH: 0.h* -Dex: 20.h* $#.####.#.........##.#......[. XL:  6 Next: 98% Place: Dungeon:4.h* e#......#.@.###...#..#..#.h* Noise: ---------  Time: 2111.2 (0.0).h* #......##....)..#.#.#......#.h+ 8a) +0 shortbow.h<+ #..#...##.#†#.#............hR+ >Fire: a) +0 shortbow.h+ #.. #...##.##.###..#.#...# #.h+ #. ###.##.. ... .#..$...######.h+ # ..#####.###.##.#......g.. .># #.# ............###.h+ \ .$ #.. .....#.#.##.# # .. .......#.##.# #.h,  You shoot an arrow. The arrow hits the adder! _You kill the adder! _No target in view! _No target in view! _No target in view! _There is an entrance to Ovabequu's Assorted Antiques here..h5 n  Okay, then..hA .hC . _.hA .h .h .hV V _There's nothing to close nearby..h%.hWLevel 4 of the Dungeon<<>>_∩(Press ? for help)###.##.##.#.hT#.#  #.#  . #########.###.... #.)......(....... #.##.#########... ######.#...###..... .......... #...>.......#.#.###. ......... #.####.#.........##.#......[. .. .h #......#.@.###...#..#..# .# #......##....)..#.#.#......#  .#.h #..#...##.#†#.#...........   .# ##.. #...##.##.###..#.#...#  ##.##.##. ###.##.. ... .#..$...######.....##   ..#####.###.##.#......g....#  .># #.# ............###g## .$  #.. .....#.#.##.# #O#.h(   .. .......#.##.# #<# #.######.##.###.######## .hG .   ..##.............    ######...##.######## .he".h3<<<>>>^__#.##.####.###...##### #.# #####...............###########.##....#.# ##.## ###.#### #.......###.####.............######.##..#...# #.# #......# #.###.#.# #.# #..#.######.......##.#...#...# #.# #.#.##.# #.###.#.# #.####..#.# #.#.###.##...#####.# ##+## #....#.# #.##..#.# #......†..# #)#.# #.#.h###...#...###...## #..<...# #.##.##.# #####...### #.#.###.####.#.####.....####......# #.##.##.# ##.....## #.#..##.###....###.......#........# #.##.#..# ##.......## ##.##†##.###....###..........#......######.....†.####.........####...#.##.###.......+..................'.........'...........##......###..........#......#########....####.........####...#.#####.##.### ##...>...#.###..#.# ####..## ##.......### ##.#..##.##########.....##.# ##.#.# ##........# ###.##.h0#........# ##...###.# #.#.# #.###..# ##...###.## #.##.######.# ##'## #.####.#.# #%# #..# ##'## #..# #.#.h%#.# #.# #.# #........# #.# #..#######.# ##.# #.#.hA#.######.# #.# ######.### #.# #..........# #..# #.#.hf#.....##.# ##.## #.# #.# ##.#######.####..# #.##.###.##.# ##...## #.# #.####.# ##...##.### #.#.h#.###.##.# #.....# #.# #..)...# #<....##..#####.#.h#........# ##...########.# ######## ##.[...###.#....######.########.#.........###...##..########..........(.##########..##.###.hf X.>%.hY Y..%.h"O..%.hY..%.hMO..%.h~5...hHY.#%.hHO#.%.h%rY..%.h75...hO..%.hqY..%.h O..%.hZ Y.#%.h& O##%.h 5##.h Y##%.h* 5##.hM5##.hO##%.hQU##%.hm5##.h+7K#.%.hY..%.h5...hu;...hU..%.hJ_.#%.hj#%# #.h:u%# ##.h;##.hV%##.h ;##.h2V;#..hA6 %.###########.####..###..##.h; # #.##.## ###.#.h %  #<##.# ##..##.hS| .hl%  #.##.# #.###.hF %  #.##.# ##..##.h %  #.##.# ###.#.h_ %  #########.########## #.# ##..##.h[ %  ##..........##########...##.######.###.###.h %  #...................##...............##.)#######.h .h:  ###..####>#.####^####.##...##.#####...#.###)#....#.h #.#........#.#.......#.###.########.....##..##....###.h# %..#...####..[#.......#.####.........##...###..........### .h]  %..#..........#.......#.##....######.###.## #........#...# .h; .##..#####......._.).^.##.h#.#..######.###)######.)......#.# .ht #._#..........#.......#..###### #...............................# .hŮ .#_#.########.#.......#.......# #...PPPP..≈≈≈≈.._..≈≈≈≈..PPPP...# .hy, ##_#.....# ##.#.......#.#####.# ##.............................## .h? _#.#####.###..####.####...# #.# ######.#####.....####.##.....##.h & _.P_##.###.##...............# #.# ##.#.# ##.......###.##.#.#.#.hd P.##...##.#.....÷...##.#...###.#######....###.........##........#.hI .#.hk#)......'.........'...........†...........'.........'.......###.hZg _#.##...##.#.........##.......).#######....###.........####....#.hR _..##.###.##.......######..##### ##..## ##.......## ##.#.###.hE 7...hQ_#..htQ_##.h,IQ_##.hn__##.hQ_##.hZ__##.he[_##.hǭQ_.#.hQ_#..h{Q_##.h 7##.hvV Q_.#.h$ 7...h 7...hX Q_#..hy n__.#.hHZ__#..hX_##.hb__.#.hvg7...h4[_...h[__÷..h..÷.hMQ_...h8Y_...h6 A...hE 4_..h, %..hEL._..h0A...hL n....._..h~1J......_.h8A[..h= .hvN J>#.####^####.##...##.## JACKBENIMBLE the Ducker .#.#.......#.###.###### Spriggan of Dithmenos *..... .hN ..[#.......#.####........ Health: 30/30 ======================== ...#.......#.##....###### Magic: 7/7======================== ......._.).^.###.#..###### AC: 2Str: 7 ...#.......#..###### #.......... EV: 21Int: 11 ##.#.......#.......# #...PPPP..≈ SH: 0Dex: 20 .h>O ##.#.......#.#####.# ##......... XL:  6 Next: 98% Place: Dungeon:4 #..####.####...# #.# ######.### Noise: ---------  Time: 2111.2 (0.0) ...............# #.# ##.#.# # a) +0 shortbow ....÷...##.#...###.#######....### Fire: a) +0 shortbow ........'...........†...........' .hO ........##.......).#######....### .......######..##### ##..## #  #.....## ##..###.# ##...####.##.# ###'######### #.##.####  _No target in view! .hO !_No target in view! _No target in view! _There is an entrance to Ovabequu's Assorted Antiques here. _Okay, then. _There's nothing to close nearby..h8P .hR .h2W .hZ .h^ : _.h` .hd .hUd .he .hh .hj .hj .hk .hKm .ho .hQo .ho .hq .hts ,.h7y ,.h~ R###.#...###................ .h~ >.......#.#.###........... ###.#.........##.#......[. .. .h  #......#.∩.###...#..#w.# .# .hM ##....)..#.#.#......# .# .ho #...##.#†#.#...........# .# # #.h ...##.##.###..#.#...# ##.##.#.h #.##........#..$...######.....#  ..#####.###.##@#......g....# .h  .># #.#.............###g##  .$ #........#.#.##.# #O# .h  ..........#.##.# #<# ...#.######.##.###.##.hR  ...... ..##.......... w   dart slug (wandering) .hu . .# ######...##.##### .. .......#....# .h 8..####...####.h +4.2 (3.h} M.w.h׏ +8 (3.6.h0 .h \ _A dart slug comes into view..h ((((wYou shoot an arrow..hyw...$==5.9 (1.1.h~.hF _The arrow hits the dart slug but does no damage..hW ((((You shoot an arrow. The arrow hits the dart slug..h,.h.w..$.h(7.0.h.h7 _The dart slug is lightly wounded..h ((( You shoot an arrow. The arrow hits the dart slug..h#.h %.hW.xOw..$.O   ogre (wandering)w   dart slug.h.,80.h06.h9d _The dart slug is moderately wounded..hR' ((O You shoot an arrow.  The ogre shouts!  The arrow hits the dart slug!.h.h? O..$The dart slug is almost dead..hZ ``````The dart slug launches a dart at you..h 9.$@....h9-9.1 (1.1.hsA.hCO _The slug dart misses you..hV  You shoot an arrow. The arrow hits the dart slug!.hcm.((.h .h.O..$.h1920.2.h.hM _You kill the dart slug!.h2 ((((You shoot an arrow. The arrow hits the ogre..h .h {O....$.h (1.3.h .h? 2 _The ogre is lightly wounded..h ((( You shoot an arrow. The arrow hits the ogre!.h=@.hH.O.$.hH(2.4.h3O.hQ\ _The ogre is heavily wounded..h J (( You shoot an arrow. The arrow hits the ogre..h.hh.O$.h(3.5.hq.h] _The ogre is severely wounded..hv (You shoot an arrow. The arrow hits the ogre..h.hM.O.h~,40.h/.h ] _The ogre is severely wounded..h {  You shoot an arrow. The arrow hits the ogre..h*   You shoot an arrow. The arrow hits the ogre. _The ogre is severely wounded.  You shoot an arrow. The arrow hits the ogre. _The ogre is severely wounded.  You shoot an arrow. The arrow hits the ogre.  The ogre is almost dead.5.h2 .h|4 J _The ogre misses you..hk Q  You shoot an arrow. The arrow hits the ogre!.hN C$.h7 .h> Z###.#...###................JACKBENIMBLE the Ducker .>.......#.#.###...........Spriggan of Dithmenos *..... ###.#.........##.#......[. ..Health: 30/30 ========================#......#.∩.###...#..#..# .#Magic: 7/7======================== .hh? ?....##....)..#.#.#......# .#AC: 2Str: 7 #...##.#†#.#...........# .# # EV: 22Int: 11 #...##.##.###..#.#...# ##.##.# SH: 0Dex: 20 ###.##........#..$...######.....# XL:  6 Next: 132% Place: Dungeon:4..#####.###.##@#......g....#.h @ Noise: ==-------  Time: 2126.6 (1.1).># #.#.............###g##a) +0 shortbow.$ #........#.#.##.# #O#Fire: a) +0 shortbow..........#.##.# #<#...#.######.##.###.#####...... ..##........... .# ######...##.#####.. .......#....#.hM@ ..####...####You shoot an arrow. The arrow hits the ogre. _The ogre is severely wounded.You shoot an arrow. The arrow hits the ogre.  The ogre is almost dead. .h@ ~_The ogre misses you.You shoot an arrow. The arrow hits the ogre!.hA _You kill the ogre!You have reached level 7!.hH /  --more--.hE3/338/876% .h.h4 _.h|3.h$.h.h̐.hQ$ _.hΕ.h_  You now have 134 gold pieces (gained 13).  Things that are here:.h*.h _a +0 giant club; an ogre corpse.h3.h.hA.h=,.h.h.h,.hY.h.h #.# . ######.###.....( .# .. ......(...........# ... #.#########.......###.# ###................#. ....#.#.###....... .........##.#......[.. .. ...#.∩.###...#..#..# .# .h#....)..#.#.#...@..# .# --30.0 (3.4 #.#†#.#...........## .# # #.##.###..#.#...### ##.##.# #........#..)...######.....# ####.###.##.#...........##.#.......###g###........#.#.##.# #O#..........#.##.# #<#...#.######.##.###.##.hb$######.h\--6 (4.0.hd.h/- _Found 5 poisoned darts..hm 3.h .h$ .hz' .h( .h, .h. .hl> \#.#  #.# ....[.. )#  #.# # #.####.###.....(..# ....(.# ... #########.......###.# .####................#..# #.#.###............... .......##.#.....@[...... 1.2 (0.6 .#.∩.###...#..#..####.#. ...)..#.#.#......# .# †#.#...........## .# .h? #.###..#.#...### ##.##.# .......#..)...######.....# ##.###.##.#...........#  #.#....###g##  #........#.#.##.# #O#.hI A8 (1.2.h[Q .hMT M _Found a leather armour..hm4.hv.hxH _No target in view!.hi4.hs.h{uH _No target in view!.h"4.hc..h0H _No target in view!.hZt4.h.h:H _No target in view!.h&3.h.hm.h.h: _.h.hѤ.h.h.hӪ.h,.h.h.h.hS.h4.h.h,.h.h^.hk,.hp.h%.h,.h.h9.h,.h.hF.h,.h].h ###  ..#  #.#  #.#  ...# #.#  ....[..######)#  #...........##@### ##.....(..# #....?.# .......# #....#.# ##.......###.#..#.# .h..............#..#.# ###.................# .##.#......[...... ##...#..#..####.#...# #.#.#......# #.##.##.h78 M##. ...# #. ....[..######@#  #...........##.### .h@##.....(..# #....?.# ..........# #....#.##...h ....####.#..h -7.2 (5.4.h+8 (6.0.h].hz y _You see here a +2 sling of flaming..hgA8.8 (1.hv.h' O _o - a +2 sling of flaming.hp#.h6&Inventory: 15/52 slots Hand Weapons (go to first with )) .h~&e a - a +0 shortbow (weapon)  o - a +2 sling of flaming .h&Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  m - an amulet of magic regeneration (worn) Scrolls (go to first with ?)c - a scroll of butterflies .h' d - a scroll labelled KEFOLIOLAE  g - 4 scrolls labelled EHEQERHINYA  h - a scroll labelled JAUNITIHOD  i - a scroll labelled VUSIRU NUICH  j - 2 scrolls labelled QIDURA TUIKES  k - 2 scrolls labelled XODUEM RAYROLI Potions (go to first with !)  e - 4 viscous coppery potions  l - a viscous green potion .h4' n - a fuming pink potion Talismans (go to first with %).hZ'+f - a riddle talisman.h o - a +2 sling of flaming. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 6.8; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 2.9 XLs.  At current training (50%) you reach 14.0 in about 4.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.0. Damage rating: 12 (Base 7 x 125% (Dex) x 115% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 4 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..h,8.h?.hUHJACKBENIMBLE the DuckerSpriggan of Dithmenos *.....Health: 33/33 ========================###Magic: 8/8========================..#AC: 2Str: 7#.#EV: 22Int: 11#.#SH: 0Dex: 20.hH...##.#XL:  7 Next: 16% Place: Dungeon:4....[..######@#Noise: ---------  Time: 2138.8 (0.0)#...........##.###o) +2 sling (flame) ##.....(..# #....?.#.h7I)Fire: o) +2 sling (flame) ..........# #....#.# ###.......###.#..#.# ..............#..#.# ###.................# .hI.##.#......[......... ##...#..#..####.#...# _No target in view! _No target in view! _You see here a +2 sling of flaming. _o - a +2 sling of flamingYou unwield your +0 shortbow.  Your +2 sling of flaming bursts into flame!.hT.hT$9.8 (1.h@Z.hh]A __You see here a +2 sling of flaming. _o - a +2 sling of flaming  You unwield your +0 shortbow.  Your +2 sling of flaming bursts into flame! _o - a +2 sling of flaming (weapon).hr.hwgInventory: 15/52 slots Hand Weapons (go to first with ))  o - a +2 sling of flaming (weapon)a - a +0 shortbow Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  m - an amulet of magic regeneration (worn) .hx"Scrolls (go to first with ?)c - a scroll of butterflies  d - a scroll labelled KEFOLIOLAE  g - 4 scrolls labelled EHEQERHINYA  h - a scroll labelled JAUNITIHOD  i - a scroll labelled VUSIRU NUICH  j - 2 scrolls labelled QIDURA TUIKES  k - 2 scrolls labelled XODUEM RAYROLI Potions (go to first with !)  e - 4 viscous coppery potions  l - a viscous green potion  n - a fuming pink potion Talismans (go to first with %)f - a riddle talisman.hi a - a +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 6.8; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 2.9 XLs.  At current training (50%) you reach 14.0 in about 4.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.0. Damage rating: 11 (Base 8 x 125% (Dex) x 115% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon _________________ “You are the bows from which your children as living arrows are sent forth.” (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..ht.h .h1JACKBENIMBLE the DuckerSpriggan of Dithmenos *.....Health: 33/33 ========================###Magic: 8/8========================..#AC: 2Str: 7#.#EV: 22Int: 11#.#SH: 0Dex: 20...##.#.hEQXL:  7 Next: 16% Place: Dungeon:4....[..######@#Noise: ---------  Time: 2139.8 (0.0)#...........##.###a) +0 shortbow ##.....(..# #....?.#Fire: a) +0 shortbow ..........# #....#.# .h###.......###.#..#.# ..............#..#.# ###.................# .##.#......[......... ##...#..#..####.#...# _You see here a +2 sling of flaming. _o - a +2 sling of flamingYou unwield your +0 shortbow.  Your +2 sling of flaming bursts into flame! .hw_o - a +2 sling of flaming (weapon)  You unwield your +2 sling of flaming. Your +2 sling of flaming stops flaming..h/B40.8 (1.hR&.h)A _o - a +2 sling of flaming  You unwield your +0 shortbow.r +2 sling of flaming bursts into flame! _o - a +2 sling of flaming (weapon)  You unwield your +2 sling of flaming. Your +2 sling of flaming stops flaming. _a - a +0 shortbow (weapon).h.h.h.h.h,.h,.h,.h.h,.hp.h}| _g - 5 scrolls labelled EHEQERHINYA (gained 1).hM3.h%.h.h.h.h.h.hS,.h[.hz.h.h .h .hn .h,.h.h.h,.h.h.h,.h.h.h,.hy.h.h,.hQ.h.h,.hx.h .h!.h!.h=".h#.h$,.hN%.hS&.h)n.h'*.h*.h+.h_-.h-.h..hQ/.hW0.h0.h0.h2.hg3.h3.h3.h6.h6,.h`7.h 9.hS:,.h:.h <.h=.h=.hA>.hS?.h[@.h@.h@.hB.h$I:     #  #.  #.# ####.# .hI ..# ##.....#  ### #.###@.#  ..# #.#.#.#  .hI> #.# #.##.#   #.# #.# .#   #.# ##.# .#  .h"J9######.# #..# .#   h   hound (asleep) .hFJ....##.### #.## h#  .hfJ# #......# #.# .#  #.hJ #....#.# #.#  .hJ.hQ055.6 (14.8).hR.6.2 (15.4.hV.hXX _A hound comes into view..hE;  # #. #.# ####.#  ..# ##.....#  ### #.###@.#  .h; ..# #.#.#.#  #.# #.##.#  #.# #.# .#  #.# ##.# .# .h; f.# #..# .# .### #.## h# #.h; S #......# #.# .# # .# #.#.h  # #. #.# ####.#  ..# ##.....#  ### #.###@.#  ..# #.#.#.#  #.# #.##.#  #.# #.# .#  #.# ##.# .# .# #..# .# .### #.## h#  #......# #.# .#  .h q.# #.#.he 4.h .h \ _A hound is nearby!.h9 # #. #.# ####.#  ..# ##.....#  ### #.###@.# .hI: ..# #.#.#.#  #.# #.##.#  #.# #.# .#  #.# ##.# .# .hl:f.# #..# .# .### #.## h# #.h:S #......# #.# .# # .# #.#.h> # #. #.# ####.#  ..# ##.....#  ### #.###@.# .h ..# #.#.#.#  #.# #.##.#  #.# #.# .#  .h7#.# ##.# .# .# #..# .# .### #.## h# .h# #......# #.# .#  .# #.#.h4.hØ.h\ _A hound is nearby!.hTe((((((.h+.h1....hhwandering)..hl2.==7.3 (1.1.h2 ).hg7.hy:p _You shoot an arrow. The arrow completely misses the hound..h,p](((((.hY|  You shoot an arrow. The arrow closely misses the hound..hy.h..h..h.hx(8.4.h.h& _The hound barks!.hh.hInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  o - a +2 sling of flaming Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  m - an amulet of magic regeneration (worn) Scrolls (go to first with ?)c - a scroll of butterflies  d - a scroll labelled KEFOLIOLAE  g - 5 scrolls labelled EHEQERHINYA  h - a scroll labelled JAUNITIHOD .ha i - a scroll labelled VUSIRU NUICH  j - 2 scrolls labelled QIDURA TUIKES  k - 2 scrolls labelled XODUEM RAYROLI Potions (go to first with !)  e - 4 viscous coppery potions  l - a viscous green potion  n - a fuming pink potion Talismans (go to first with %).h+f - a riddle talisman.ho - a +2 sling of flaming. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 6.8; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 2.9 XLs.  At current training (50%) you reach 14.0 in about 4.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.0. Damage rating: 12 (Base 7 x 125% (Dex) x 115% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 4 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..h| .ho .h   JACKBENIMBLE the Ducker  Spriggan of Dithmenos *.....  Health: 33/33 ========================  Magic: 8/8========================#  AC: 2Str: 7#.  EV: 22Int: 11#.# ####.#  SH: 0Dex: 20..# ##.....#  XL:  7 Next: 16% Place: Dungeon:4### #.###@.#  Noise: ==-------  Time: 2158.4 (0.0)..# #.#.#.#  o) +2 sling (flame)#.# #.##.#  Fire: o) +2 slin.h g (flame) #.# #.# h# #.# ##.# .# ######.# #..# .#  h   hound ....##.### #.## .# # #......# #.# .# # #....#.# #.# _A hound is nearby! _You shoot an arrow. The arrow completely misses the hound.You shoot an arrow. The arrow closely misses the hound. _The hound barks!  You unwield your +0 shortbow.  Your +2 sling of flaming bursts into flame!.hC .h Bh..h 4--9.4 (1.h .hV } _You shoot an arrow. The arrow completely misses the hound.  los.hx : _The hound barks! .h You unwield your +0 shortbow.r +2 sling of flaming bursts into flame! _o - a +2 sling of flaming (weapon)/h]   #  #.  #.# ####.#  ..# ##.....# ### #.###..#   ..# #.#@#.# /h]s #.# #.##h#  #.# #.# .#  #.# ##.# .# .######.# #..# .# /h][.....##.### #.## .#  .# #......# #.# .#/h]   .# #....#.# #.#  /h]  .###.#..#.# #.#  /h8d/hdI--60.0 (0.6/h8h/hoj/hB/hC/hC/hbH/h@I/hJ,/hN,/h /h #  #.  #.# ####.#  ..# ##.....# /hq ### #.###h.#   ..# #.#.#.#  #.# #@##h# 6/h G #.# #.# .#  #.# ##.# .# /h ..######.# #..# .#/h C.....##.### #.## .## #......# #.# .#/h . h   hound.# #....#.# #.#/h7 z.###.#..#.# #.#/hV [.....#..#.## #.#/h /h /h \ _A hound is nearby!/hg}/h}/h/h/hr#.#.# ####.# ..# ##....### #.###h.# ..# #.#.#.# #.##h .# ..#####.....##.### #.## #......# #.# # ##.#...#......##/hvU.h/h#w/1.2 _/hz/h|/h>2##.#.# ####.# ..# ##....### #.###..# ..# #.#h## #.##h .# /h8?s..######.....##.### #.## #......# #.# ####.#/hr?n...#......##[.../hA/h[HT.h/h I&8/h2N/hkP/h^ + #. #.# ####.# ..# ##.....#### #.###..#  ..# #.#.#.# #.# #h##h#/h B #.# #.# .# # #.# ##.# .# [..######.# #@.# .#.....##.### #.## .# /h [(..# #......# #.# .#.# #....#.# #.#/hF .###.#..#.# #.#.....#..#.## #.#.......###.#[.....##..####.#...#####/h /hN T.h/h (2.4/hT /h /h y (You shoot a sling bullet./hΡ /h3 .hThe sling bullet hits the hound but does no damage./h 6==3.5 (1.1/hѰ /h = _The hound bites you but does no damage./h  You shoot a sling bullet. The sling bullet hits the hound.  The sling bullet burns the hound./h  The hound is heavily wounded.4.6/h%/hm(= _The hound bites you but does no damage./h  You shoot a sling bullet. The sling bullet hits the hound.  The sling bullet burns the hound./hLm  The hound is severely wounded./hM(5.7/hT/hV _The hound completely misses you. The hound closely misses you./hy  You shoot a sling bullet.  The sling bullet hits the hound but does no damage./hH^m  The hound is severely wounded./h^#6/h_ 0/hd/hgV _The hound completely misses you./hD?(/h hYou shoot a sling bullet. The sling bullet misses the hound./h&7/hV/h _The hound misses you. The hound closely misses you./hTXy (You shoot a sling bullet./h hThe sling bullet closely misses the hound./hS829---/h&8.8 (1.1/hv/h` _The hound misses you. The hound bites you. /h08y (You shoot a sling bullet. /h hThe sling bullet barely misses the hound. /hY30---9.9 /hh /h1S _The hound closely misses you. /h  You shoot a sling bullet. The sling bullet hits the hound.  The sling bullet burns the hound. /hXC. /h\8. /h`22271.0 /hpf /h.iI _You kill the hound! /hG /h /h  /hRH _No target in view! /h /hW /h /hvH _No target in view! /h܈ /h  /h /hj /h| _ /hV /h /h1 /h(= /h /h+ /hU /h /h /h$ /h /hU, /hϗ /h@ /hph2== /h /hޛ, /h? /h0, /h /h, /h^ /h /h#3 /h=E== /hŢ /h31 _HP restored. /ha /h /h, /h /hЭ /h /h*#= /hJ /h /h /hҲ, /hZ /h /h4, /h /hR /h /h /h /h /h, /hH /hž /h /h /ht /h /h /h /h/ /h /h /h /hy /hV /h], /h /h /hj /h /h /h /h, /hj /h /h /h /hD /h /h /h /h< /h} /h8, /h /h /h /h /h /h /h>, /h /h' /h, /h /h /h, /h /h /h /h /h} /hm /h /h@ /h /h! /h /h /h /h /hO, /h /h /h} /h /h) /h /h, /h0 /h /hz, /h /h" /h, /h /hX /h, /h /h /hxB /hn /h, /h /h  /hB  /h  /hr  /h  /h /h, /h /h /h, /h3 /h /h, /h /hA /hr #  #.###  ###....########### .......@.........# /h--204.2 (33.2) ######.#########.# #> #.# /hj #. #.# ##. ### #.# #..##.## #.# /h#.##.#.## #.# /h#.#.###.####.# #..# /h\# ##.....# /h$ /h$G--8 (33.8 /h) /ho,9 _Found an escape hatch in the floor. /hC3 /h /h /h /ha /h9 /h /h /h /h% /h /h /h /h;B /hr /h /hB /h /hp /h /h /h /h1, /hh /h /hS /hp /h /h /hI, /hp /h' /h, /h /h /h,, /hv /hE /h, /h: /h /h /h /hX /hc /h /h /h' /hF /h /h  /h{ /h( /h /h /h /h /h /h /h  /h /h /h: /hu /h /h /h, /h /h, /h  /hQ  /hS  /hu  /hB  /hP  /h , /h= /h /h_, /h /h, /h, /h /h4 /h #....#.#.# ####.#......# #># ..###)...# #...###### #.# #.# #.#### ##.## /h!H##.## ..# #.##.##..## ### #)##.##.##.#.# ###.####.#.# /h[!#.# #.....##..###.### ##.#.#.###.##...# #.$@.........# ##.###.# #..#.#.#####.# ## /h!#.# #.......# #.##.# #...#.### #.# ###.# .....[..######.# #. /h!#.# .#...........##.### #. o   orc (wandering) #######.###.....(..# #......# #.  /h!J)......(.......o...# #....#.# #. ##.#########.......###.#..#.# #. /h$&  /h$p20.4 (15.6  An orc comes into view. It is wielding a +0 hand axe. /h+c . /h ,E The orc shouts! /h,.1.0 (16.2 /h2 /h50 _The orc moves out of view. /h4 /h /hH _No target in view! /h  /hw  /h-  /h? H _No target in view! /h 4 /ho  /h H _No target in view! /h1 /h1 /h8 /h;H _No target in view! /hq3 /hs /h4w /h~.#....#.#.# ####.#......# #># _..###)...# #...###### #.# .#.# #.#### ##.## ##..# #.# #.# #..# #)# #.# #.## /hGk #.# ###.### #.#. #.# #.....# #.. /htW #.### ##.#.#.# ###. #...# #.@. /h.# ## ###.# #..#.#.#####.#  /h #.# #.......# #.#  #.# #...#.### #.#  /h #.# .....[..######.# # /h! #.# .#...........##.### # o   orc#.###.....o..###......# #  /hKG.)......(...........# #....#.# # .##.#.###.#..#.# # /h,0.0) /h،26 (0.6 _ /h8 _ /hR _You see here 17 gold pieces. /hN  #> _..###)...#    ##.##  #.# #.#  #)# #.#  /h #.# ###.###  #.# #.....#  #.### ##.#.#.#######  #...# #.@..........#  ###.# #..#.#.#####.#  #.# #.......# #.#  /h* #.# #...#.### #.#  /hE#.# .....[..  #.# .#........  /h(\.....o..## .)(...........#  /hL(   /hp   #> _..###)...#    ##.##  #.# #.#  #)# #.#  #.# ###.###  #.# #.....#  /h@qD #.### ##.#.#.#######  #...# #.@..........#  ###.# #..#.#.#####.#  /huq #.# #.......# #.#  /hqT#.# #...#.### #.#  #.# .....[..  /hq#.# .#........ .....o..## /h r )(...........#  /h.r   /hy5 _ /hz /h9 /h[ _An orc is nearby! /hU  You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc. /h O _(((( /h` ($  /h z _...[. /hZ >3==2.7 (1.1 /hQ 8 _ /h G _You kill the orc! /h{ 5 _ /h}|  /h 8 _ /hn   /h :_No target in view! /hL /hvM /hkV /hqXH _No target in view! /hm4 /hGt /hvH _No target in view! /hS _ /h /h˧H _No target in view! /h: 3 /h  /hݫ , /h^  /h N _You now have 151 gold pieces (gained 17). /h  /h  /h  /hk  /h , /hG  /h|  /h} , /h|  /hP  /h , /hw  /hm %  /h AYou see here a +0 leather armour. /h  /h  _ /h  /h  /h  /h  /h  /h &  /h EYou now have 166 gold pieces (gained 15).  Things that are here: /h  /h  /h s _a +0 hand axe; 5 poisoned darts; an orc corpse /h  /h  /h~  /hq  /hl , /h  /h  /h , /h  /h  /h , /h<  /h  /hg  /h  /h  /h  /h  /h  /h  /h  /h , /hM  /h  /h , /h  /h  /hf , /h  /h  /h  /h  /h  /h]  /hc" , /hv$  /h) ;  You see here 4 stones. /h+  /h^,  _ /h-  /h10  /h41 , /h1  /h3  /h5 , /h*7  /h8  /h9 , /h:  /h?  /hA  /hA  /hwC  /hE  /hF  /hF  /hG  /hI  /hK , /h\M  /hO  /h`P , /hQ  /h#T  /hU , /hV  /hW  /hX , /hZ  /h[  /h[  /h\  /h]  /h_  /h_  /h`  /h`  /ha  /hb  /hb  /hhc  /hyd  /hle , /he  /h,g  /hLh  /hph  /hli  /huk R  There is a stone staircase leading down here. /hm  /hm  _ /hn  /hr , /hLt  /hw M _You now have 175 gold pieces (gained 9). /hz 3 /h|  /h'  /h~  /h  /h  /hA  /h-  /hP  /hτ  /h  /h , /hȇ  /hԈ  /hʉ , /hg  /h  /h , /h/  /h , /h  /h ~ _j - 3 scrolls labelled QIDURA TUIKES (gained 1) /h  /h4  /h  /h  /h  /hݛ  /hZ  /h  /hL  /hn  /h  /hE  /h  /hD  /h  /h*  /h , /h=  /h.  /h , /h  /hv  /h  /h  /h  /h  /h  /h  /h  /h  /h  #.####.#.........# #.###......#.∩.###. /hƼ #......##....).. ##..#...##.#†#.#.... #.. #...##.##.###.. /h #.#####.##....... /h #...#...#####.###.# /h5 e#.##..#..># #.#.... #..(.@....#####.......-- /h\ 54.9 (32.2) /hz W <....#.#................ ### #..............#.## /h  ######............. /h #####.....#.# ####..# . /h g..# #... /h /#### /h  /h I--5.5 (32.8 /h  /h 9 _Found a stone staircase leading up. /h  /h  /h  /h  /h  /h  /h , /hK  /h{  /hj  /h 1 /h,  /h5   /hW [_p - a throwing net /hZ  #.####.#... #.###......#.∩.#.# #......##....).. .<##..#...##.#†#.# #.#.. #.. /h7 Q.## #.#.#####.##...... #.#...#...#####.# #.##..#..># #.# #.@.......#####7.7 (2.2) #.<....#.#..... ######.#.............. #.######.#.# #####.....#.# ####..# #.. /hf ..# ### #..  ## /h E  /h  /h  /h/ &8.3 (2.8 /hK /h,; _Found an escape hatch in the ceiling. /h]4 /h۶ /hoH _No target in view! /h /h /hl /hH _No target in view! /h߯  /h  /h B /h7 $ _ /h X /hN  /h  /h , /hs  /h X /h P  There is a stone staircase leading up here. /hy  _ /h&  /h  /h  /hs  /h5  /h  /h  /hI  /h1  /h> , /h  /h  /h` , /h  /h  /h  /h  /hO  /h  /h  /h  /h8  /h n /hj  /h  /h  /h  /h  # ### /hl .# #.) ####..# #.##. #..)..#######.#. #@# #...>..66.7 (8.4 /h p#.# #.####.# /h #.# . #.###.......# .####.# .<##..#...## /h .# #.#.. #...##.# /h .# #.#.#####.##...# #.#...#...#### /h* #.# #.##..#..># /h'  /h} -7.3 (9.0 /h5  /h * _Found a short sword. /hDz /hz /hQ{ /h} /h, /h, /h, /h /h6 /hl, /hL /hC  You see here a +0 short sword. /h~ /h͔ _ /hc /h /h /h /h /h0 /h۝, /h /h /h, /h /hW /h, /h /h0 /h, /h /h /hг /h /h /h, /h /h.N _You now have 195 gold pieces (gained 20). /h /h /h /h /hj, /h| /h0 /hj /h /h /hc /h /h /h! /hI /h, /hZ /h /h, /h! /h /h /h /h /h /h /h /h~ /h /hf /h /h /h /h /h /h\ /h /h, /hg /h /h, /h4 /h{ /ha, /h /he /h#.#..##.#..#######ß.##....ß⌠.######..ß.... /h##########...#.#######........##.#....#.#.# ....>....._..###)...#  /hLW##@##.#.# #.#### 82.1 (14.8)#...# #.# ##### #)#  /h> #.#### ##.# #.#..# #..# #.### /h#.# #.## #...##.# #.# ###.#   /h#.# #.# #.# #  /h?8_ /h /h%7 (15.4 /h:_ /h; _Found a stone staircase leading down./h9/hƪ/hf8_/hH _No target in view!/h@9_/h]A/hG8_/hIH _No target in view!/hO/h P/hT:_/hVH _No target in view!/h /hs /hJ 8_/hѦ H _No target in view!/hu 3/hlv /h| /h } /hZ} $ _/hk n/h /h ,/h؉ /hk R  There is a stone staircase leading down here./h` /h  _/h /h /h= /h ,/h> /hސ ,/h" /h /hv /h /h /h /hH ,/h /hM /hi ,/h /hš /hD ,/h /h /h ,/h3 /h@ /h /hD /h /hE /hס /h /h< /h /h ,/hɣ /h /hS /h /h /h /h^ ,/h /hI /ho ,/h /h< /h& ,/h /hñ /h ,/h9 /h@ /h /hF /h /hʶ /h ,/hj /h /h= ,/h /hF /hٻ ,/h- /h /h] /h /h /hf /hҾ /h /h# /h /h /h /h /h /h8 /h[ /h /h /h /h /h /hi /h /hA /hy /hA /h /h /h /h /hl /h /h /hX /h /h /h2 /h /h /h= /h\ /h /h ,/h /hj /h /hD /h /h /h /h /h /h /h /h /hi /h /h /h /h /hb /hg ,/h /h /h ,/hY /h /h^ ,/h /h /hc ,/h /hW /h ,/hl /hr /h ,/h /ht /h /h5 /h /h /h ,/h /h /h ,/h* /h /h ,/h /h /h' ,/h /hK /h: ,/h /h, /h* ,/h /h% /h% ,/h& /h+ /h, ,/h- /h2 /h3 ,/hV4 /h9 /hg: /h: /h!; /hj@ /hNA /hA /hA /h\G /h*H /hfH /hH /hM /hN /hN /hO /hHT /h&U /hJU /h?V /hZ /h[ /h[ /h\ /hTa /h`b ,/hxd /hg /hh /h4i /hi /hPn /ho ,/hp /ht /hv ,/hv /h{ /h.| /hb| /h| /h /h ,/h /h /hχ ,/h* /h /hB ,/h܍ /h X/h /h /h /hV /h: /h< /hŝ /hH /hڡ /h /h /hT /hL /h+ ,/h¨ /hɬ /h /h /hL /hղ /h ,/hĴ /h /h ,/hD /h /h& ,/h /hE /hE ,/hd /h /h> /ho /h. /h /h ,/h /h /h( ,/h2 /h /h ,/h /h /h ,/h /h /h, ,/h /h{ /h ,/h /hS /hx ,/h /h /hp B/hN R  There is an escape hatch in the ceiling here./h /h-  _/h? /h/h_,/h/h^/h,/h/h/h] ,/h /hc /h /h /h /h/h/h/hP/h/h,/hX/hC/h/h>/h/h/hq,/hd/h4/h7,/h/ho!/hv"/h"/h#/h4$/h5%/hx%/h%/h'/h(,/hs)/h*/h+,/h6,/hJ-/h./hH./h./h//h0,/h)1/h2/h2/h2/h}3/hd4/h5,/h5/he7/hJ8,/h8/h;/h<,/h0=/h>/h?,/h@/hA/hWB,/hB/hD/hD,/hBE/hNF/hjG,/hG/hK/hL/hL/hM/hN/hTPB/hQ/hR,/hIS/hT/hU,/hV/hW/hX,/hX/hZ/h[,/h[/h*]/hM^,/h^/h`/ha/ha/hb/h4d/hd,/h6e/hf/hElz.##..#..># #.#.............###g .........#####........#.#.##.# #O ..#.#...................#.##.# #< #.#..............#.######.##.###. #.######............. ..##..... #.# #####.....#.########...## #.#############..# .........#.... #................#[....####...### ################@............##/hl354.7 (72.0############## /hp/hq.5.3 (72.6/hit/hvM _Found a leather armour./h3/h/h,/h,/h#/hy%/h',/h}(/hy2f  You see here a +0 leather armour./h4/h4 _/h6/hO8/h?B/hE/h-G,/hH/hJ/h|M,/hQ/hS/hU,/hV/hW/hY/hY/hZ/h\/h_^,/hi_/hka/h!c,/hc/h)f/hg,/hh/h[j/huk,/hql/hn/hFp/hvp/hvq/h2s/h5u,/hSw,/hx/hx/hy/h{/h|,/hV}/h~/h,/hU/h_/h,/h)/h/h,/hJ/h/h,/h/h/h,/h /h7/hL,/hď/h:/h',/h~/h/h/h/hf/h/h/hؗ/hj/hy/h/hA/h/h؛/h/h/h$/h/h/h$/h/h/hΡ,/h/hK/hM,/h/hcn/h,/h/h/hi,/hѬ/h/h/hڮ/hA/h]/ha,/hֱ/hT/h,/h/h/h,/h>/h/hL,/h/h/h /hA/h/hѽ/h,/hK/h:/h,/hv/h/h,/h]/h/hc,/hQ/hWX/hn/h%/hJ/h/h/h,/h/h`/h,/h/h&/h,/hk/h/h/h /hm/h/h@/h/h%/hn/h,/h/h/h/h/h/h/h[,/h/hm/h,/hb/h/h],/h2/h/h:/h/hQ,/h/hA/h/hD/h/h /h,/h</hi/hY,/h/h/h8,/h~/hn/hjB/h P  There is an escape hatch in the floor here./hI /h  _/hP /h/h,/h/h/h,/h(/h./h/h/ht/h/h,/h7/hK/h ,/h|/h/h-/hT/h/h/h,/h/hq/h ,/h!/h-"/h$B/h$/h%,/h&&/h'/h(/h-(/hz(/h)/hz*/h*/h+/h,/h,,/h`-/h./h//h//h0/h1/h2/h2/h3/hh4/h 5,/h5/h6/h7/h7/hO8/h9/hb:/h:/h ;/hR</hS=,/h=/h>/h?,/hP@/hgB/hZC,/hC/hE/h$F/hSF/hF/hH/hH/hI/hI/hJ/hK,/h]L/hM/hkN,/hO/hQ/hMR/hwR/h1S/hV/hW/hW/h>X/hY/hZ/hZ/hm[/h\/hi]/h]/h^/hT_/h`/h+`/h`/ha/hgb/hb/hc/h7d/hd/he/he/hTg/hh,/hh/hj/hj/hj/hk/hl/hSm/h|m/h!n/ho/hp,/hQq/hr/hps,/hs/hw #.#.ß# #......#  #.#..# #.####.#  #.#..############.# #.#  #.#..#.........##.# #.#  #.#..##...........# #.#  ######ß.##.######.#### #.####  #....ß⌠.#..# #.# #####....### ##..ß....#########.# #........... .#./h#......@..###.######.###416.5 (61.2 ....#.#.#######.#......# #># .###)...# #...###### #.# .# #.#### ##.####.### .# #.##.##..##. ## #)##.##.##.##.#/h>z###.####.#.##  #.# #.....# #..##  #.### ##.#.#.####### ###.##/h/h̖/hE _Done exploring./hz/hh{/h /hH _No target in view!/h4/h%/h3(H _No target in view!/hײ 4/h /hZ H _No target in view!/h-  _No target in view!/hk/h/hH/h.......####..# #..# #............# #.........0.0)>......./h/h'/hxr _Done exploring.No target in view!Done exploring./hm3/hm/hD4/h1/h9No target in view!Done exploring./h3/h/h4/h/h Done exploring./h53/h/h)4/h9/h Done exploring./h3/h/hE4/h/hh Done exploring./h344/h):/hK<9Done exploring.No target in view!/hf/h'g/hk/hm No target in view!/hI/h/h/h /h2 4/h /h /h3/h/h/hH: _/hn/h+/h,/h/hu/h ,/h# /h /hf ,/h? /h//ho,/h/h/hPB/h/h,/h7/hE/h,/h/hb/hp/h/h/hq/hOB/ht/h!,/h+"/hL#/h?$/ho$/h$/h%/h$',/h'/h- ########  #......#  #.####.# /hE-#######.# #.# .....##.# #.# ........# #.# ####.#### #.#### /hr-i #.# #####....########### ####.# #........@.........# 24.9 (8.4...###./h-########.# #.#......# #># #.# /h-#...###### #.# #./h-K# ##.## /h-##.#### #.# /h-+ #.# /h.#..##.## #.#  #.# /hY.I.##.#.## #.# ##.##.#.###.####.# .....# #..## ##.....#/h./h2/hj4/hF/hF/hK/hM/h3/h7/hs /h ,/h/h-/h,/h/hn/h/h/h/h/h,/hF/h/h@,/hv/h?/h,/h/hb/h3/hn/h/hz/hb,/h/h/h:,/hq/h#.#  #.#  #.#   #.####  ###....########### ..........#/h> ` ##.#########.# /hp o# #># #.#  # #.# #@#  31.5 (6.6 /h 7 ##.#### #.#   #..##.## #.#  /h  #.##.#.## #.#  /h  #.#.###.####.#  /h !8 #..## ##.....#    ### ###.###..#####  /h6!  ..# ##.#.#.#    /hm!#.# ##.##.#   /h!/hE%/hi'/hp/hq3/hQt/ht,/h>u/hy/hy/h1z,/hz/h{/h{,/h{/h7|/h|,/h|/hY}/h}/h}/h ~/h~/h#/hH/hp/hD###.######.#########.# ...#>##.# ##### #.#/h#.#  ##.#### #.#  #..##.## #.#  #.##.#.## #.# /hރ #.#.###.####.#  #..## ##.....# /h.###### ###.###.@##### 6.3 (4.8 ......# ##.#. #####.# ##.# /h# #.# # ##. #####.# #..## ...##.### #.###./h΄ ##......# #.# #.#  #....#.# #.# #.#/h" /hK/h8/h/h3/h/h/h/hy/h|,/h֔/hĕ/h4,/h,/h,/hw/hc/hB,/h/h/h,/h[/hԣ.### #.#.###.####.#  #..## ##.....# .#.####### ###.###..##### ..........# ##.#.#. #.#.#####.# ##.##. ....# #.##. .### ##.##.# [..######.# #..##.# .......##.### #@###. 40.5 (4.2 )..###......# #.# #.# ...# #....#.# #.# #.# ...###.#..#.# #.###.# .......#..#.## #.##..# .............###.##.##/hF].[............##.# .#..####.#...######.# ....# #.##.## #.#/h/hé/h/hv3/h"/h/hh/h/h&,/h/h/hi /ha"/h#/h#/hC$/h%/h ',/h)(/hL)/hO*,/h*/hr,/hV-,/h-/h//h0,/h0/hT2/ha3/h3/hy4/h5/h7,/h7/h:/h#<,/h>/h^A/hIC,/hD/h*G/hI,/hJ/hL/hN/h6O/h|P/hY5 ###...#.### #.# ##.##.# ###.....[..######.# #..##.# ##.#...........##.### #.###.# ###.....)..###......# #.# #.# /hY...........# #....#.# #.# #.# ####.......###.#..#.# #.###.# ...............#..#.## #.##..# .###.................###.##.####.#......[...@........##.#8.3 (7.8 ###...#..#..####.#...######.# ./h=Z#.#.#.....#.## #.#........#.# #.# #..#.#...### ## #.##..)...######.....# #.# #.##.####.# ............###./hZ #.#.#. #.# #.#/haa/hLc/h 3/hr /h /h /h /h /h /hY ,/h /h3 /h} ,/hV /h /h ,/h /hF yNo target in view! _ You see here a +0 ring mail./h /hf  _/hR /hp /h ,/h /h" /h% /hm% /h& /h) /h+ /h, /h. /h/ /h1 ,/h~3 /h`7 /hK: ,/hL= /hA /h$D ,/h F /hH /hTK ,/hL /hvO /hQ ,/hS /h4V /h-\ ,/h] /hf x## #########.###.....)..###.....  #.)......(...........# #....#  #.##.#########.......###.#..###.#...###................#..#>.#.#.###............... .####.#.........##.#......[...... .####.∩.###...#..#..####.#. ./hFh ).....##....)..#.#.#......# #.##...##.#†#.# #.##56.7 (8.4 ..#...##.##.###..#.#...### ##.## #####.##........#..)...######....#...#####.###.##.#...........## ..#..># #.#.............###.##....#####........#.#.##.# #.# .#............#.##.# #<#..#.######.##.###.###  #####..................##........ /ho /hr /h/hY:Dungeon Crawl Stone Soup 0.33.1-5-g432fff1de5  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  /h HQ - Quit and abandon character/h|Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats /h!*^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros help/hRG.Items &: Options helpH.Spellcasting /hz%: Table of aptitudesI.Targeting /: Lookup description/hJ.Religion Q: FAQK./h_Mutations V: Version information/hL.Licence, Contact, History !: Display diagnostics/h*M.Macros, Options, Performance Home: This screen/hYN.Philosophy1.List of Character Species2.List of Character Backgrounds/h3.List of Skills4./hnList of Keys and Commands5.Inscriptions/hM6.Dungeon sprint modes/hq DUNGEON CRAWL Stone Soup- the manual - Contents -------- A. Overview B. Starting screen C. Attributes and stats D. Exploring the dungeon E. Experience and skills F. Monsters G. Items H. Spellcasting I. Targeting J. Religion K. Mutations L. Licence, contact, history M.Macros, options, performance N.Philosophy (pas de faq) Appendices 1.List of character species 2.List of character backgrounds 3.List of skills/h 4.List of keys and commands 5.Inscriptions 6.Dungeon sprint modes /h ------------------------------------------------------------------------ A.OVERVIEW ------------------------------------------------------------------------ Crawl is a fun game in the grand tradition of similar games like Rogue,/h,Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous/h~V"  creatures./h#/h5gIf you have never played Crawl (or a similar game) before, select the/h _  tutorial from the starting menu. The tutorial explains the interface in/hR five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. Detailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a/h short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. While Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can: - watch other players and even communicate with them - view your past games or those of others - battle ghosts of other players /h- compete using a common score list - take part in the semiannual tournament - play the most recent development version See the Crawl website to find an online server, links to download the game for offline play, and other community resources: /h#+ http://crawl.develz.org/ /h------------------------------------------------------------------------ B.STARTING SCREEN ------------------------------------------------------------------------ At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys./h[pGame modes are: Dungeon CrawlStart a standard game of Crawl. /h4$Choose game seedStart a standard game of Crawl with a custom seed (see "Seeded play"below)./h<Tutorial for Dungeon Crawl/hJZ  Start one of several specialised tutorials to learn how to play./h  /hZ3 Hints Mode for Dungeon Crawl/h_  Start a standard game of Crawl, modified to provide help as you play./h/h  /hsl/h8 /hn% Dungeon Sprint/h&h Start one of several single-map challenge mode games of Crawl. /hpInstructionsView the instructional help text you are currently reading./h  /hQz /hpDungeon Sprint  Start one of several single-map challenge mode games of Crawl. InstructionsView the instructional help text you are currently reading. The Arena/hjqInitiate an automated fight mode between two specified combatant groups. High ScoresView scores for prior games played, sorted by decreasing score. Pressing 'enter' immediately after typing your name will select standard /hqDungeon Crawl mode, and you will be prompted to select a species and background. Names are unique; entering a name from the saved game list will /hqcontinue that saved game. If you select a game mode instead of entering a name, you will eventually be prompted to enter a name/hqV. You can choose species and background in either order or randomise any /hqcombination if you would rather have the game decide for you. If both are random, you will be prompted to confirm the chosen combination before the /hr]game starts. The choice of species affects several important characteristics, in/h3"^  particular the speed at which you learn different skills. This is very/hc #/h important, and helps to clearly differentiate the many available species. The following factors are species-dependent: Major: - The amount of health you get each level /h o- Your rate of skill advancement - Your initial primary attributes (this also depends on background) /h 9- Various special abilities, powers and limitations /hZ/h/h[ Minor: - Your rate of level advancement - Occasional bonus points added to some primary attributes/h- The amount of magic points you get each level - Your innate willpower, your resistance to subtle magic - Your initial equipment (this also depends on background)/h/h ]Note: Humans are the average to which all other species are compared. The choice of character background is definitely less decisive than that of species in Crawl. Basically, the background determines what the character has learned prior to entering the dungeon (i.e. the starting skills), and /hB .also helps determine equipment at start. /h> oYou will notice that a different set of backgrounds will be recommended /hM> (white) for each species. Although you are free to pick any background with almost any species (the only restrictions are religious backgrounds where some species are not permitted to worship certain gods, or backgrounds/hD/h@The choice of character background is definitely less decisive than that of species in Crawl. Basically, the background determines what the character has learned prior to entering the dungeon (i.e. the starting skills), and also helps determine equipment at start. /h7You will notice that a different set of backgrounds will be recommended (white) for each species. Although you are free to pick any background with almost any species (the only restrictions are religious backgrounds where some species are not permitted to worship certain gods, or backgrounds /h,where the starting equipment is completely unusable by a given species), looking at the recommended combinations should give you a rough impression of the weaknesses, strengths, and roleplaying flavour of the different /hKspecies. /hhhFor some backgrounds, you must pick a starting weapon before starting the game. /hWhen you start a new character (or load an old one) and want to get a rough impression, you may read the full character dump with ?# or examine it with /hothe following commands: A shows any peculiarities like unusual speed or body parts/h8  /hEWm shows your skills and lets you disable (or focus) training as desired i lists equipment and items/h  /h/h* "/h+ P^ displays information on your god, should you have started with a religion/h#%/hO^ gives a general, if terse, overview of your gear and most attributes/hwCtrl-Ogives an overview of the parts of the dungeon you have discovered so far/hj------------------------------------------------------------------------/hY C.ATTRIBUTES AND STATS ------------------------------------------------------------------------ /hY The stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the/h character's highest skill), followed by a line listing the species. If the character worships a god, the name of the deity is also listed in the/h./hQOA measure of life force. Synonymous with hit points and sometimes  abbreviated as HP. You die if your health drops to zero or less (althoughyou can die in other ways, too). The main screen shows both your currentand maximum health. Usually, you regain health slowly over time. Pressing /h '5' or Shift-Num-5 lets you wait for a longer period. Magic  A measure of magic or other intrinsic power. This is used primarily forspellcasting, but is sometimes also used for the evoking and invoking of/hŇmany other special abilities. They are displayed in the same way as  health; nothing bad happens if these drop to zero, except, of course,/hMthat you can't cast any spells. Resting also restores your reserves of/h9magic. Next come your defences. For all/h$0m, more is better. Armour Class /h[Q Abbreviated to "AC". Your AC reduces the amount of damage you suffer from /h| most attacks (with a few rare exceptions), and provides some guaranteedminimum protection against damage from melee attacks. /h/hEvasion  Abbreviated to "EV". This helps you avoid being hit by unpleasant things  (but will not reduce the amount of damage you suffer if you do get hit)./h1 (Shield/h; /haExperience LevelAbbreviated to "XL". Starting characters have experience level 1; thehighest possible level is 27. Gaining a level nets additional health andmagic points, and will grant spell slots and sometimes primary  attributes. PlaceThis shows the branch you are currently in, as well as the level withinthe branch. The starting branch is called Dungeon, so that the placeinformation will read "Dungeon:1" for a new character. Noise  This is a coloured bar indicating the loudness of noise that you heard onyour last turn. The colour provides a rough guide to how far away the  noise it indicates might be audible. If the bar is gray, the sound isless likely to be audible outside of your line of sight (at least in an/h7 aopen area); if it is yellow, the sound is likely to be audible outside ofyour line of sight; and if it is red, the sound will be audible at asubstantial distance. If the bar turns magenta, you have made one of the  loudest noises in the dungeon. N.b.: terrain can reduce or block thespread of noise. Time /h F This indicates the amount of time that has passed since entering the/h noise it indicates might be audible. If the bar is gray, the sound isless likely to be audible outside of your line of sight (at least in anopen area); if it is yellow, the sound is likely to be audible outside ofyour line of sight; and if it is red, the sound will be audible at asubstantial distance. If the bar turns magenta, you have made one of theloudest noises in the dungeon. N.b.: terrain can reduce or block the  spread of noise. TimeThis indicates the amount of time that has passed since entering thedungeon, and also displays in brackets the amount of time that your /he previous action took. Most actions take 1.0 units of time, but certainactions are particularly slow or quick (such as changing armour andswapping weapons respectively), and other actions can vary in time takendepending on your status (such as attacking with different weapons and atdifferent skill levels). There are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. They can easily be /hchecked with the '@' or '%' commands, though. Willpower  Affects your ability to resist the effects of enchantments and similarmagic directed at you. Has no effect on direct damage dealt by magic,/h just on more subtle effects. Although your willpower increases with yourlevel to an extent determined by your character's species, the creaturesyou will meet deeper in the dungeon are better at casting spells, and aremore likely to be able to affect you. You can get a rough idea of yourcurrent Will by pressing '%'. SizeDifferent species have different sizes: Spriggans and Felids are very/h=i small; Kobolds are small; Oni and Trolls are large; Nagas and Armataursare large with a medium torso; all other species are medium-sized. Manytalismans will change your size. Size affects your evasion: the smalleryour character, the more evasive it is. On the other hand, characters oflarger than medium size do not suffer the usual attack penalties when/h)q standing in shallow water. Characters of smaller than medium size will/h*Ghave problems with some larger weapons. Very small characters and large/h ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are/h| adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, /h| ]and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest /h| enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending /h } on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target /h@} Qthe nearest enemy will be selected, otherwise the action will be triggered. /h`} ySee "Attacking and firing" for the full key list related to attacking, quivers, and firing. Resting /h~} If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'./h@ Resting ======================================== If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'/h>A . Resting stops if a monster appears or if you are otherwise interrupted. Examining your surroundings ======================================== The section of the viewing window which is coloured (with the "@" /hjA representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but canno /hA currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor /hA is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, /hA and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features /hA from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'. /hv You can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes. /h Staircases and Portals ======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptions are zombies and other mindless undead, who are too stupid to properly/h%?the nearest unexplored area. Note that this algorithm does not attempt any optimisation by default. By manual exploration you can save turns, but auto-explore will usually save real time. Stashes and Searching ======================================== /hlSince you can only carry 52 items, you will occasionally want to stash things away (by dropping them with the 'd' command). When you want to search for something in your stashes, you can do this with the Find command /hN'Ctrl-F'. The parser even accepts regular expressions, although you will /hmostly just need strings like 'mutation', 'heal wounds', etc. You will be presented with a list of all places where objects matching the search are /h(or have been) located; you can then travel there or examine the pile. The Find command will also search in shop inventories. Furthermore, you can /h search skills like 'long blades' (this will find all weapons training the long blades skill) or general terms like 'shop', 'altar', 'portal', /h)b'artefact', etc. You can get help on finding by pressing '?' at the prompt. The Goal /hH9======================================== /hjYour goal is to locate the Orb of Zot, which is held somewhere deep beneath the world's surface. The Orb is an ancient and incredibly powerful/hN! "Seeded" mode, which is scored separately. Playing games with the same seed value, as long as the game version is constant, should (within certain parameters) lead to the same dungeon. The entire connected dungeon will be determined by the game seed, including dungeon layout, monster placement, and items. Portal vaults and chaotic zones such as the Abyss are not guaranteed to be the same, and the placement of rare unique artefacts may vary depending on certain player actions. /hOvTo set a game seed, use the "Choose game seed" option from the main menu; you can also use the 'game_seed' rc file option, or the '-seed' line option. In offline games you can view your game's seed with '?V' as well as in a character file; in online games a randomly chosen seed will only be shown to you after finishing the game. /hHOIf you find that the same seed generates distinct parts of a dungeon on the same or different devices, please report it as a bug. However, keep in mind that upgrading your save game between multiple versions of crawl will /hpOSnaturally lead to seed divergence. When playing offline, if you would like /hOto ensure that your game can be upgraded without divergence, you can set 'pregen_dungeon = full' in your options file. (This will also ensure completely stable unique artefact placement.) On the other hand, to /hOacompletely disable incremental pregeneration, you can set 'pregen_dungeon = false'. /hread the logbook from there by pressing ':'. Note that several commands have their own help screens, among them are targeting ('f'), level map ('X'), travel ('G' or 'Ctrl-G') and searching ('Ctrl-F'); again, press '?' when asked for input. If you don't like the standard keyset (either because some keys do not work properly, or because you want to decrease the amount of typing necessary), /h^7you can use keymaps and macros. See macros_guide.txt in the docs/ directory, or read it from the in-game help menu. ------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and /hmspell levels. Additionally, the experience you gain is used to train your skills. These /hKskills represent proficiency with all areas of endeavour an ambitious /hadventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and /hFseveral additional activities like Dodging or Stealth. See Appendix 3./hqskills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon /hǧskills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table /hcan be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the /hlevel of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are /h0Vnot present have to be learned from scratch. Each skill can go up to 27. /hRThe skill screen allows you to change which skills are exercised and at what speed. Note to new players: it is generally not necessary to finetune the skill se/hRlection. If you want to modify skill selection, here is how: /hThere are two ways to assigning skills to practise: one is an automatic mode, which puts experience points into the skills you have used recently. The other one is a manual mode, where you specifically select the skills to/hr not present have to be learned from scratch. Each skill can go up to 27. The skill screen allows you to change which skills are exercised and at what speed. Note to new players: it is generally not necessary to finetune the skill selection. If you want to modify skill selection, here is how: There are two ways to assigning skills to practise: one is an automatic /hdrmode, which puts experience points into the skills you have used recently. The other one is a manual mode, where you specifically select the skills to train. You can switch between the modes by pressing '/' in the character screen ('m'); also be sure to read that screen's help text should you want to tweak your skillset. You can elect to either not practise a particular skill or to focus on/hrL it by selecting it once or twice in the skill screen. /hrDark grey skills will not be trained, so that the skill will remain static and no experience points will be used to increase it. As a consequence, /h smore experience will be spent on your other skills (and thus they will increase more quickly). Note that you cannot deselect all skills; at least one skill must be actively exercised. /h~> Highlighted skills are focused on and will use a higher proportion of available experience. You can highlight as many skills as you like, though obviously if all skills being trained are highlighted there will be no net effect. /h.? Occasionally you may find a manual of a skill which allows you to make quick progress in this area. When you pick it up, experience used to practise the given skill will have twice the usual effect for a while./h ------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------/h 6 show inventory - pressing the key of an item shows additional information { inscribe item (see Appendix 5. "Inscriptions") \ check list of already discovered items Item usage ======================================== /h@ You pick up items with the 'g'et or ',' (comma) command, and drop them with the 'd'rop command. When you are given a prompt like "drop which item?", if you type a number before the letter of the item, you will drop that quantity of the item (similarly when picking up). The same works if you want to pick up only part of a stack and there are several types of items /he on the square (so that they are shown in a list). When there is only a single stack of arrows and you want to pick up only some of them, use/h the ';' command. Note that picking up items from one square takes exactly one turn. However, dropping several items at once takes more turns/h X. Typing 'i' displays your inventory (what you are carrying). When you are /h given a prompt like "Throw [or Wield, Wear, etc] which item?", you usually get a list of all available options. You can press '*' in case you want to/h!Another useful command is the '{' key, which lets you inscribe items with a comment. You can also inscribe items when looking at your inventory with 'i', simply by pressing the letter of an item. For more details, and how to /hgautomate this process, check Appendix 5. "Inscriptions". ) Weapons These are rather important. You will find a variety of weapons in the dungeon, ranging from small and quick daggers to huge, cumbersome battleaxes and polearms. Each type of weapon does a different amount of damage, has a different chance of hitting its target, and takes a different amount of time to swing. There are several weapon skills (press 'm' to show a list of those that you are training) like Short Blades, Long Blades, /hAxes, etc. These skills affect damage, accuracy, and speed (up to a point). The same goes for Unarmed Combat. Weapons can be enchanted; when you first identify them, you reveal values which tell you how much more effective they are than an unenchanted /h version. Weapons which are not enchanted are simply '+0'. Some weapons also have special magical effects which make them very effective against vulnerable enemies. You can wield weapons with the 'w' command, which is a very quick action./h'If monsters are disobligingly distant, you can use missiles to weaken (or kill!) them from afar. You'll find a variety of type, ranging from simple stones and piercing javelins to sophisticated darts covered in many types of poisons. Upon impact, missiles may become destroyed. The chance for this to occur depends on the type of missile. /hM(The 'F' and 'f' commands can be used to throw a missile. The default type to be thrown (which 'f' will launch) is shown in the "quiver" display below your weapon. Many other items, spells, and abilities can fill this quiver as well. See Appendix 5. "Inscriptions" for inscriptions which let you fine-tune the list of items to choose from. See also the Missiles section of options_guide.txt. /ho(VUse the '(', ')' to cycle through your quiver without firing, and 'Q' to /h(choose a quivered item from a list. If you would like to choose something to fire without inserting it into the quiver, use 'F' instead. /h(The interface for shooting or throwing things is also used for evoking wands and casting certain spells, and is described in detail in section I /h((Targeting). /h( [ Armour/hm(Targeting). [ Armour ======================================== This is also rather important. Most worn armour improves your Armour Class, which decreases the amount of damage you take from most types of injury. The heavier an armour is, the more AC (armour class) it will provide, at the expense of your EV (evasion) and stealth. Wearing heavy armour also /hincreases your chances of miscasting spells and slow your attacks with missile weapons, effects which are only slightly reduced by your Armour skill. These penalties are larger if you have low Strength. A shield normally increases neither your AC nor your evasion, but it lets you attempt to block melee attacks and some ranged attacks aimed at you. /hWearing a shield (especially larger shields) slows your attacks, hampers your ability to cast spells, and lowers your evasion. Weaker characters are /h more affected by these penalties, but all characters can reduce and eventually eliminate these penalties by mastering the Shields skill. You /h5also obviously cannot wield a two-handed weapon while wearing a shield. Shields are limited in how many attacks they can block each turn; larger shields can block more. /hWDSome magical armours have special powers. These powers are sometimes/h1~automatic, affecting you whenever you wear the armour, and sometimes must be activated with the 'a' command. You can wear armour with the 'W' command, and take it off with the 'T' command. With '[' you can have a quick look at your current gear. Most armours can be improved by reading the appropriate scroll. Body armour /h|and bardings can be enchanted up to the base value of AC they provide. Shields can be enchanted up to +3, +5, or +8, depending on their size. Other gear is limited to +2. ? Magical Scrolls/hq======================================== Scrolls have many different magical spells inscribed on them, some good and some bad. One of the most useful scrolls is the scroll of identify, which will tell you the function of any item you have in your inventory; you might want to save these up for items that are dangerous or wasteful to use when unidentified, such as potions or other scrolls. You can read scrolls/hqThere are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. /hUse 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and /hproficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' /hJand 'II' screens to get a picture on your casting abilities. This is /h.Jespecially useful if you're about to change armour or rings. /h?MHigh level spells are difficult to cast, and you may miscast them every /hQOonce in a while (resulting in a waste of magic and possibly dangerous s/hbNide-effects). Your chance of failing to cast a spell properly depends on /hxyour skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on th/hSe spell screen, and coloured based on severity (yellow for moderate damage,/h <Finally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------ /h: There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' /hh fscreen. To use any powers which your god deems you fit for, access the abilities /h Nmenu via the 'a' command; god-given abilities are listed as invocations. /h tMany god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. /h Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. Ther/h Re are altars scattered all over the dungeon, and there are rumours of a/h which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical effects or spells (such as 'Invisibility' and 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous /hn Hlevels of contamination. Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful enemies found deep in the dungeon. It is more difficult to get rid of bad mutations than to get one. Using /h potions of mutation will remove a number of your current mutations, but will give you more mutations. These might be better to your taste. However, /h the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations. Demonspawn are a special case. Characters of this species get certain special mutations as they gain levels; these are listed in cyan. They ar permanent and can never be removed. If one of your Demonspawn powers has been augmented by a random mutation, it is displayed in a lighter colour./hK  mutation, they will be displayed in light blue. (Mutations cannot remove species intrinsics.) Some of these innate features will provide an activated ability, which can be used with the 'a' command. Some mutations are only temporary and will dissipate after slaying more enemies. These are listed in purple on the list of mutations, and marked as t/h8L 9emporary. ------------------------------------------------------------------------ L.LICENCE, CONTACT, HISTORY ------------------------------------------------------------------------ See licence.txt for information about Crawl's licensing. Most of the game's /hYL components are licensed under version 2 or later of the GNU General Public License; those that aren't are under compatible licenses. /h|L bDisclaimer  This software is provided as is, with absolutely no warranty express or /hL implied. Use of it is at the sole risk of the user. No liability isaccepted for any damage to the user or to any of the user's possessions. Contact and community information ======================================== /h implied. Use of it is at the sole risk of the user. No liability is  accepted for any damage to the user or to any of the user's possessions. Contact and community information ======================================== /haCrawl's homepage is at:  http://crawl.develz.org Use this page for direct links to downloads of the most recent version. You can also submit bug reports on the GitHub issue tracker at: /h8 https://github.com/crawl/crawl/issues /hpIf you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord: /h5 https://discord.gg/GtT7xMe /hlThere's also an active subreddit for game discussion:  https://www.reddit.com/r/dcss/ /hȔIn both of these communities, topics related to this game usually meet a warm response, including tales of runes seized, victories (especially first victories), and sad stories of deceased characters. There are also usually /h.experienced players around ready to give advice on equipment choices, tight spots, or other dilemmas. The Discord has a relay to the Sequell IRC bot that provides helpful information and statistics about the game. Some players frequent the #crawl channel on the Libera IRC network, which/h N /hXY ### #########.###.....)..###..... JACKBENIMBLE the Ducker#.)......(...........# #....# Spriggan of Dithmenos *.....#.##.#########.......###.#..# Health: 33/33 ======================== #####.#...###................#..# Magic: 8/8======================== /hCZ ...>.......#.#.###............... AC: 2Str: 7 .####.#.........##.#......[...... EV: 22Int: 11 .###......#.∩.###...#..#..####.#. SH: 0Dex: 20 ......##....)..#.#.#......# #.## XL:  7 Next: 23% Place: Dungeon:4 /hZ T..#...##.#†#.#..@........## #.## Noise: ---------  Time: 2456.7 (8.4) ..#...##.##.###..#.#...### ##.## o) +2 sling (flame) /hZ #####.##........#..)...######.... Fire: o) +2 sling (flame) ..#...#####.###.##.#...........## /hZ ..#..># #.#.............###.## ......#####........#.#.##.# #.#/hZ  /h[ 1.#...................#.##.# #<# ..............#.######.##.###.###/hB\   #####..................##........  _Done exploring. _Done exploring. /hi\ o_Done exploring. _No target in view! /h\ V_No target in view! _You see here a +0 ring mail./h1_ Dungeon Crawl Stone Soup 0.33.1-5-g432fff1de5 /hk_  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros /h_ T ? - Help and manual  / - Lookup info /h_ T Q - Quit and abandon character/h_ nDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notes/hG` E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting /hn` %: Table of aptitudesI.Targeting /: Lookup description/h` J.Religion Q: FAQ/h` K.Mutations V: Version information/h` L.Licence, Contact, History !: Display diagnostics/h a M.Macros, Options, Performance Home: This screenN.Philosophy/h,a 1.List of Character Species2./hLa tList of Character Backgrounds3.List of Skills/hsa 4.List of Keys and Commands5./ha aInscriptions6.Dungeon sprint modes/hH------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- /hdirectionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction/hs/hʚ This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless./h4/hJ5co Auto-explore. Setting the option explore_greedy to true makes/hR Y  auto-explore run to interesting items (those that get picked up/hx   /h Eautomatically) or piles (checking the contents). Autoexploration will/h /hm open doors on its own unless you set travel_open_doors to avoid or/h  approach./hJv -G or Ctrl-G/hT7 a  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembers/hK  old destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. /h Ctrl-W/hM/h  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing/h P---------------------------------------- /h{ _ Several of these commands enter targeting mode; see "Targeting" for more/hJ4  information about this mode./h/hŠ rdirectionIf a monster is in the target square, attack that monster. /hqTabAutofight: Attack the nearest monster with your current weapon. If the/hq nearest monster is not in range, by default, this will move towards it. /h$ v/hf/h='X Targeted attacks with your primary weapon, including attacking/hU$ /hE (hjklyubn). Shift-direction or / directionThis moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-G/hInterlevel travel (to arbitrary dungeon levels or waypoints). Remembers  old destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ----------------------------------------/h"jcM keys (try both NumLock on and off) or one of the Rogue vi keys/hn/hy/hq### #########.###.....)..###..... JACKBENIMBLE the Ducker#.)......(...........# #....# Spriggan of Dithmenos *.....#.##.#########.......###.#..# Health: 33/33 ======================== #####.#...###................#..# Magic: 8/8/hh======================== ...>.......#.#.###............... AC: 2Str: 7 .####.#.........##.#......[...... EV: 22/hɃ,Int: 11 /h.###......#.∩.###...#..#..####.#. SH: 0Dex: 20 /h#......##....)..#.#.#......# #.## XL:  7 Next: 23% Place: Dungeon:4 ..#...##.#†#.#..@........## #.## Noise: ---------  Time: 2456.7 (8.4) /hI..#...##.##.###..#.#...### ##.## o) +2 sling (flame) /h#####.##........#..)...######.... Fire: o) +2 sling (flame) ..#...#####.###.##.#...........## ..#..># #.#.............###.## ......#####........#.#.##.# #.# .#...................#.##.# #<# /h ..............#.######.##.###.###  #####..................##........  _Done exploring. _Done exploring. _Done exploring. /h1_No target in view! _No target in view! _You see here a +0 ring mail./h /hDungeon Crawl Stone Soup 0.33.1-5-g432fff1de5  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character/hh /h/hWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon /ht!/h$4[?25h[?0c### #########.###.....)..###..... JACKBENIMBLE the Ducker/hs4#.)......(...........# #....# Spriggan of Dithmenos *.....#.##.#########.......###.#..# Health: 33/33 ======================== /h4 #####.#...###................#..# Magic: 8/8======================== ...>.......#.#.###............... AC: 2/h5Str: 7 .####.#.........##.#......[...... EV: 22Int: 11 .###......#.∩.###...#..#..####.#. SH: 0Dex: 20 ......##....)..#.#.#......# #.## XL:  7 Next: 23% Place: Dungeon:4 ..#...##.#†#.#..@........## #.## Noise: ---------  Time: 2456.7 (0.0) /h6^..#...##.##.###..#.#...### ##.## o) +2 sling (flame) #####.##........#..)...######.... Fire: o) +2 sling (flame) ..#...#####.###.##.#...........## ..#..># #.#.............###.## ......#####........#.#.##.# #.# .#...................#.##.# #<# ..............#.######.##.###.###  #####..................##........  _Done exploring. _Done exploring. _No target in view! _No target in view! _You see here a +0 ring mail.  What level of the Dungeon? (default 4, ? - help) /h [?25l[?1c/h4/h,/h]No target in view! _You see here a +0 ring mail.  What level of the Dungeon? (default 4, ? - help) _You're already here!/h+W3/hY/hc/hf/hg$ _/hk/hm/hq,/ht/hx/h|/h|/h#/hމ.###.# #.###.....[..##### .....# #.##.#....... .##### ###.###.....)..###.. .# #.)......(...........# #.. .# #.##.#########.......###.####.#...###................# /h!g###...>.......#.#.###........... # #.####.#.........##.#......[... /h]# #.###......#.∩@###...#..#..##8.5 (1.8 /h###......##....)..#.#.#......# /h<##..#...##.#÷#.#...........## # .#...#...##.##.###..#.#...### /hՊ#.#####.##........#..)...######. ./h#...#...#####.###.##.#........../h)#..#..># #.#.............###./hO#####........#.#.##.# #. ..#./hqZ.#.##.# #</ha/h/hC/hau#.###.# #.###.....[...# #.##.#. ..##### #########.###.....)..### ..# #.)......(.# # ..# #.##.#########.###. ..#.#...###..... .###...>.#.#.### .# #.####.#/huv.##.#......[ .# #.###......#.@.###...#..#.. .###......##....)..#.#.#......# .<##..#...##.#÷#.#.....## #.#...#...##.##.###..#.#...### #.#.#####.##........#..)...###### #.#...#...#####.###.##.#/h|v #.##..#..># #.#.......### #.#####........#.#.##.# #.#.#.#.##.# #/hGC9.1 (0.6/h/h!p _There is an entrance to Ovabequu's Assorted Antiques here.0ht0hCzWelcome to Ovabequu's Assorted Antiques! What would you like to do?  a - 1040 gold a Gell's gravitambourine (2/2)  b -  23 gold an amethyst potion  c -  26 gold a scroll labelled KEFOLIOLAE  d -  26 gold a scroll labelled RITAOMPIYRO  e -  312 gold a gnarled glowing staff 0hsz f -  650 gold a shimmering triple crossbow You have 195 gold pieces. 0hz^[Esc] exit[!] buy|examine items[a-f] mark item for purchase 0hz[/] sort (type)[A-F] put item on shopping list 0h 0hf 0h#.###.##.###.....[..#### JACKBENIMBLE the Ducker ......##.##.#........... Spriggan of Dithmenos *..... ..##### #########.###.....)..###. Health: 33/33 ======================== ..# #.)......(...........# #. Magic: 8/8======================== ..# #.##.#########.......###. AC: 2Str: 7 ..#######.#...###................ EV: 22Int: 11 .###...>.......#.#.###........... SH: 0 0h}Dex: 20 .# #.####.#.........##.#......[.. XL:  7 Next: 23% Place: Dungeon:4 .# #.###......#.@.###...#..#..### Noise: ---------  Time: 2459.1 (0.0) .###......##....)..#.#.#......#o) +2 sling (flame) .<##..#...##.#÷#.#...........##Fire: o) +2 sling (flame) #.#...#...##.##.###..#.#...### # #.#.#####.##........#..)...###### #.#...#...#####.###.##.#.........  #.##..#..># #.#.............### 0h   #.........#####........#.#.##.# #  ...#.#...................#.##.# #  _No target in view! _No target in view! _You see here a +0 ring mail.  What level of the Dungeon? (default 4, ? - help)  0hT_You're already here! _There is an entrance to Ovabequu's Assorted Antiques here. 0hR 0h 0h 0h 0hy .....# #.##....... .##### #########.###.....)..### .# #.)......(...........# #. .# #.##.############.# .#######.#...###.........# ###...>.......#.#.### # #.####.#.........##.#[  0h/z y# #.###......#.∩.###...#..#..#### ###......##....)@.#.#.#......# <##..#...##.#÷#.#...........## # . 0hz #...#...##.##.###..#.#...### ## .#.#####.##........#..)...######. .#...#...#####.###.##.#..........  0hz .##..#..># #.#.............### .........#####........#.#.##.# #. ..#.#............#.##.# #< #.#...#.######.##.###. 0hЃ  0h 27 (0.6 _ 0h'  0h* 0h|a40hni0hkF _Unknown command.0h0hWear which item? Armour (go to first with [)  b - a +0 robe (worn)0hߧc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 0h 0h' 0h֩ f.....##.##.#...........# JACKBENIMBLE the Ducker .##### #########.###.....)..###.. Spriggan of Dithmenos *..... 0h# .# #.)......(...........# #.. Health: 33/33 ======================== .# #.##.#########.......###.# Magic: 8/8======================== .#######.#...###................# AC: 20hP 5Str: 7 ###...>.......#.#.###............ EV: 220h{ DInt: 11 # #.####.#.........##.#......[... SH: 0Dex: 20 0h l# #.###......#.∩.###...#..#..#### XL:  7 Next: 23% Place: Dungeon:4 0h a###......##....)@.#.#.#......# # Noise: ---------  Time: 2459.7 (0.0) 0h 6<##..#...##.#÷#.#...........## # o) +2 sling (flame) 0h( .#...#...##.##.###..#.#...### ## Fire: o) +2 sling (flame) .#.#####.##........#..)...######. 0h> .#...#...#####.###.##.#.......... .##..#..># #.#.............###.0hn   .........#####........#.#.##.# #.  ..#.#...................#.##.# #<0hҫ   #.#..............#.######.##.###.  _No target in view! _You see here a +0 ring mail.  What level of the Dungeon? (default 4, ? - help) _You're already here! _There is an entrance to Ovabequu's Assorted Antiques here. _Unknown command.0hdz P  Okay, then.0h 0hݹ 0h . _0h!j0hkmWhere to? (Tab - D:4 @ (x,y), ? - help) 0hk6 D - Dungeon 0h0hx[?25h[?0c.....##.##.#...........# JACKBENIMBLE the Ducker .##### #########.###.....)..###.. Spriggan of Dithmenos *..... .# #.)......(...........# #.. Health: 33/33 ======================== .# #.##.#########.......###.# Magic: 8/80h4======================== .#######.#...###................# AC: 2Str: 7 ###...>.......#.#.###............ EV: 220hQDInt: 11 # #.####.#.........##.#......[... SH: 0Dex: 20 0hl# #.###......#.∩.###...#..#..#### XL:  7 Next: 23% Place: Dungeon:4 0h###......##....)@.#.#.#......# # Noise: ---------  Time: 2459.7 (0.0) <##..#...##.#÷#.#...........## # o) +2 sling (flame) 0hU.#...#...##.##.###..#.#...### ## Fire: o) +2 sling (flame) 0hd.#.#####.##........#..)...######. .#...#...#####.###.##.#.......... .##..#..># #.#.............###.  .........#####........#.#.##.# #.  ..#.#...................#.##.# #<  #.#..............#.######.##.###.0h What level of the Dungeon? (default 4, ? - help) _You're already here! _There is an entrance to Ovabequu's Assorted Antiques here. _Unknown command. 0hd_Okay, then.What level of the Dungeon? (default 4, ? - help) "0h%+[?25l[?1cInterlevel Travel (go to a specific level in the selected branch)Type in the level number you want to go to and press Enter, or use:  Enter : Go to the default level.  0: Go to the entrance to the current branch.  <: Change the default to one level above the current.  >: Change default to one level below the current.  - or p : Change default to the branch above this one.  "0h $: Change default to deepest visited level in this branch.  ^: Change default to the entrance to the current branch./0hC/0hI/0h.....##.##.#...........# JACKBENIMBLE the Ducker .##### #########.###.....)..###.. Spriggan of Dithmenos *..... .# #.)......(...........# #.. Health: 33/33 ======================== .# #.##.#########.......###.# Magic: 8/8======================== .#######.#...###................# AC: 2Str: 7 ###...>.......#.#.###............ EV: 22Int: 11 # #.####.#.........##.#......[... SH: 0Dex: 20 # #.###......#.∩.###...#..#..#### XL:  7 [3/0h&3mNext: 23% Place: Dungeon:4 ###......##....)@.#.#.#......# # Noise: ---------  Time: 2459.7 (0.0) <##..#...##.#÷#.#...........## # o) +2 sling (flame) .#...#...##.##.###..#.#...### ## Fire: o) +2 sling (flame) .#.#####.##........#..)...######. .#...#...#####.###.##.#.......... .##..#..># #.#.............###.  .........#####........#.#.##.# #.  ..#.#...................#.##.# #<  #.#..............#.######.##.###. What level of the Dungeon? (default 4, ? - help) _You're already here! _There is an entrance to/0h{ Ovabequu's Assorted Antiques here. _Unknown command. _Okay, then.What level of the Dungeon? (default 4, ? - help) [?25h[?0c30h [?25l[?1c30hW430h30h#"= _You're already here! _There is an entrance to Ovabequu's Assorted Antiques here.Unknown command. _Okay, then.  What level of the Dungeon? (default 4, ? - help) _You're already here!30h4330h!730h\430h`30hbE _Done exploring.40hR340hU40hu440h|40h~E _Done exploring.40hN340h40h440h.40hE _Done exploring.40hy340h{~40h`440h40hE _Done exploring.80h380h80h80h~"80h ': _80hB*_  There is an entrance to Ovabequu's Assorted Antiques here.80h,80h,- _80h/80h#480h7,80hY980hF=80h?,80hA80hD80hG,80hI80hL80hxN,80hyP80hS80hU80h V80h>X80h]80h_80h_80h?a80hc80he,80hEg80h%i80hj80hj80hk80hn80hp,80h0q80hr80h8t80hOt80h0u80hv80h@x80hcx80hjy80hMs #.##.###...>.......#.#.###....  #.##.# #.####.#.........##.  #.##.# #.###......#.∩.###...#  #.##.###......##....)..#.#.#.. 80h #.##.<##..#...##.#÷#.#. 80h #.###.#...#...##.##.###..#.#  #.# #.#.#####.##........#..) 80h  #.# #.#...#...#####.###.##.#.. 80h- #.# #.##..#..@# #.#.........67.5 (7.8 80hM #.###.........#####........#.  #.<....#.#................... 80hp ######.#..............#.###### 80he#.######....... 80h#.# #####.....#.###### 80h΄#.#############..#...... #.#[....##80h[ ################........80h80h*80hwc _There is a stone staircase leading down here.80ht80h80hl80hs80hg48.5 (1.0 _80hH80h | .# # .. #.#.### #...... ??..... .......## ..).....#5 .....  $# ......... ..# .......##.# .......  ....... ....... 80h 80hE 80hF -9.3 (1.880hJ 80hM _You climb downwards.  Found four items. _There is a stone staircase leading up here.90h90h90h90hj90h90h$ _90h90h,90hB90hM _You now have 204 gold pieces (gained 9).90h&390hɷ90h90h,90h90ha90h&,90hp90h90h<,90h_90h890h,90hf90h90h,90h90h .... ... ..##### ..### ... #...# .... 90h#.#.####..... ##......#....90h3 ##?@........# #........##.. #....).....# #.........<# #..........# #................. #..........#.###..90h5 ##........##.#.......... #90hZ.74.5 (5.290h+5.5 (690hA90he _q - a scroll labelled LEONEEF MUACYMM:0hd3:0h :0h̹:0hݼ:0h+,:0h' .... ... ..## ### ..### ... #...# ....:0hw #.#.####..... ##......#.... ##@...# #........##.. #....).....# #..<# #..#:0h #. #.#.###..:0hB ##.:0h:#.#  :0h L. #:0h}-6.1 (0.6:0h+7.1 (1:0h:0ha _r - a scroll labelled RITAOMPIYRO:0h3:0h:0h|:0h:0hB:0h,:0h:0h5:0h" ....  ..##### ..### ...#...# .#.####.:0h##......#.... ##....# ##.@......##..#....).....# .....<rr   quokka (wandering)....................:0h-8.3 (1.2:0h<r.:0h+9 (1.8:0hT:0hY _A quokka comes into view.:0h (((((((You shoot a sling bullet.:0hT :0h[ .)..r..r:0h\ 7==80.0 (1.1:0hvc :0he a _The sling bullet closely misses the quokka.:0hT  You shoot a sling bullet. The sling bullet hits the quokka!  The sling bullet burns the quokka.:0hZ^((((†:0hrO.)..:0h,10:0hP:0hJ _You kill the quokka!;0h:4;0hv;0hH _No target in view!;0hZ4;0h`;0hcH _No target in view!;0hY;0h;0h";0h@%H _No target in view!;0hpg 4;0hl ;0hm H _No target in view!;0h1;0hR1;0h6;0hX8H _No target in view!<0h3<0h<0hi<0h><0h: _<0h<0hJ,<0h<0h<0h` ,<0h <0h{<0h######  #...). #..... #.h... #.....## ####......### ... #@..# ....-- #.#.####..... ##......#....<0hV!##..........###........##..#....).....# h   hound (asleep)#..<#.†##.......<0h2.8 (1.8 _No target in view! _ A hound comes into view.<0h %e.hh<0hr%V=-3.4 (2.4<0h2,<0h/& _The hound barks!<0hh= ###### #...). #..... #..h.. #.....## ###  #......### ...  #@..# ....  #.#.#  ##.....  ##..........#  ##........##..  #....).....#  #.........<#  #.......†..#   <0he f ###### #...). #..... #..h.. #.....## ###  #......### ...  #@..# ....  #.#.#  ##.....  ##........ ##........## #....).....#  #.........<# #.......†.. <0h 4<0h <0h4 \ _A hound is nearby!<0h (( You shoot a sling bullet. The sling bullet hits the hound.  The sling bullet burns the hound.<0hb <0h)j Z.h.<0hj 5=4.4 (1.0<0hq <0ht ` _The hound is moderately wounded.<0hn (You shoot a sling bullet. The sling bullet hits the hound.  The sling bullet burns the hound.<0hu<0hz .hThe hound is heavily wounded.<0h&5<0h<0hR _The hound barely misses you.=0h^  (((((You shoot a sling bullet.=0hl ....hThe sling bullet barely misses the hound.=0hϗ-6.5 (1.1=0h>=0h= _The hound bites you but does no damage.=0hޑ  You shoot a sling bullet. The sling bullet hits the hound.  The sling bullet burns the hound.=0h  The hound is heavily wounded.70=0h=0hM!{ _The hound closely misses you. The hound bites you but does no damage.=0h (((((You shoot a sling bullet.=0h; ....hThe sling bullet barely misses the hound.=0h^<-8.6 (1.1=0hF=0hzIS _The hound closely misses you.=0h3 (((((You shoot a sling bullet.=0hbo  The sling bullet closely misses the hound.=0h ....h55   shadow imp (wandering)  =0h2vThe hound misses you. The hound completely misses you.=0h,90=0h#=0h] _A shadow imp comes into view.=0hS (((((You shoot a sling bullet.=0hA  The sling bullet closely misses the hound.The shadow imp shouts, "Away with thee, thou warped spleeny urchin!"=0hgK x....h.=0hK _29---90.7 (1.1=0h T =0h(W h _The hound closely misses you. The hound bites you.=0hAN (((((You shoot a sling bullet.=0h n  The sling bullet barely misses the hound.=0h ....h55   shadow imp=0h` (1.8=0h =0h; K _The hound misses you.>0h4y  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.>0hl  The hound is heavily wounded.>0h8b5.2.9>0h>0h _The hound barely misses you. The hound closely misses you.>0h[ (((((You shoot a sling bullet.>0hro  The sling bullet closely misses the hound.>0h6|....h5.>0h|e5------4.0>0h>0h8R _The hound bites you. The hound bites you but does no damage.>0h6 (((((You shoot a sling bullet.>0h>0h ....h5.  The sling bullet closely misses the hound.>0h,50>0h{>0hfS _The hound closely misses you.>0h (((((You shoot a sling bullet.>0hi  ....hThe sling bullet closely misses the hound.The hound completely misses you.The shadow imp hits you but does no damage.>0h: -6.1 (1.1>0h{ >0h V _The hound completely misses you.>0h  You shoot a sling bullet. The sling bullet hits the hound.  The sling bullet burns the hound.>0h .5   shadow imp>0h a .  You kill the hound!>0h/ 4970>0h >0hL P _The shadow imp misses you.>0hZ) z ((You shoot a sling bullet.>0h 5.  The sling bullet barely misses the shadow imp.>0h #6>0h 3---8>0h >0h W _The shadow imp barely misses you.>0hT>  You shoot a sling bullet.?0hH]  The sling bullet hits the shadow imp but does no damage.?0h9I-9.2 (1.1?0hQ?0hPTX _The shadow imp closely misses you.?0h  You shoot a sling bullet. The sling bullet hits the shadow imp.  The sling bullet burns the shadow imp.?0hÅt  The shadow imp is moderately wounded.?0h+X4-500.3?0h?0hFq _The shadow imp closely misses you. The shadow imp hits you.?0hd  You shoot a sling bullet. The sling bullet hits the shadow imp.  The sling bullet burns the shadow imp.?0h q  The shadow imp is heavily wounded.?0hA ,10?0hW ?0h W _The shadow imp barely misses you.?0h@  You shoot a sling bullet. The sling bullet hits the shadow imp.  The sling bullet burns the shadow imp.?0h9 m  The shadow imp is almost dead.?0h: [5=2.4 (1.1?0hmA ?0h+D [ _The shadow imp completely misses you.?0h z ((You shoot a sling bullet.?0hb 5.  The sling bullet completely misses the shadow imp.?0h[b(3.5?0hk?0hm[ _The shadow imp completely misses you.@0h  You shoot a sling bullet. The sling bullet hits the shadow imp.  The sling bullet burns the shadow imp.@0hC.@0h{&.@0hV53040@0h<@0hێN _You kill the shadow imp!@0h@0h)@0h9(@0hG+H _No target in view!@0h@0ht@0h@0hH _No target in view!@0hn @0hMo @0hp @0hs @0hv r6= _@0hw ,@0h)y @0h1{ ,@0h| @0h ,@0h} @0hւ @0h @0h) D7=@0h @0h @0hՆ @0h @0h ,@0h< @0h ,@0h @0h @0h #8@0h@ E==@0h @0h ,@0h_ @0h @0hۘ @0h @0h @0hh @0h @0h @0h; a9==@0h @0h/ ,@0h @0h ,@0h֩ @0h ,@0h+ @0h @0h߰ @0h 930=@0h. @0hk @0hڴ ,@0hz @0h ,@0h @0h ,@0h! @0h @0h% 51=@0hi @0hP @0h ,@0h @0hC ,@0h @0hG ,@0hu @0h @0h$ #2@0hD E==@0h @0h( ,@0h @0h @0h @0hF @0h ,@0h @0h @0h h3==@0hz @0h 1 _HP restored.@0h @0h @0h7 @0hq @0h7 ,@0hg @0hc @0h ,@0hW @0h @0h @0h 9=@0h @0h @0hG @0hp @0h0 @0h  #######  #...).# #...@.# --#.....# #.....## ####......### ...@0h_ ######...# .... #.#.####..... ##......#.... ##..........# ####..@0h 78 M######  #.....#####.@0h  -.......@0h 036.5 (32.0)@0h I--7.1 (32.6@0hO @0h } _You see here a +0 rapier of protection.A0h4A0hA0hBH _No target in view!A0h\A0hq\A0h_A0h8aH _No target in view!A0h3A0hA0h6A0hA0h: _A0hA0h ,A0hA0hA0h7A0hXA0hA0h/A0h,A0hA0hA0h,A0hA0hA0h{,A0hjA0hA0hA0h(A0h=A0hnA0h> h#...).##.....##.....##.....######......### ...######...# ....#.#.####.....A0hw ;##......#.....##.....@....###........##....#....).....# #h#.........<#A0h g#.......†..##................. h   howler monkey (asleep)A0h  #..........#...##........##.#A0h X.......... #A0h]41.3 (4.2)9 (4.8A0hA0h` _A howler monkey comes into view.A0hX{7 ((((((h  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The sling bullet burns the howler monkey.A0ht  The howler monkey is heavily wounded.A0h .....h.(catching breath)The howler monkey hoots and howls with incredible vigour!A0hL====2.9 (1.0A0hiA0hR' _You hear a shout!B0hf  (((((You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.B0h7B0hZ....h.B0hHb==--4.0 (1.1B0hB0h?e _The howler monkey is heavily wounded.B0h (((((((You shoot a sling bullet.B0hR B0h[...h...B0hC--5.1B0hVB0h h _The sling bullet closely misses the howler monkey.B0h;5 (((((((You shoot a sling bullet.B0hB0hչ..h....B0h4#6B0hX 0B0hB0hg _The sling bullet barely misses the howler monkey.B0hD | ((((You shoot a sling bullet.B0h B0h! B0h ch...7B0h B0h g _The sling bullet barely misses the howler monkey.B0h-K n _The sling bullet barely misses the howler monkey.  You shoot a sling bullet. _The sling bullet barely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey!  The sling bullet burns the howler monkey.B0hP G†B0h: B0hm t Nimble88.2 (1.1 B0h _You kill the howler monkey!Your Ranged Weapons skill increases to level 7!B0hf B0h h _Your Dodging skill increases to level 8!C0hC0hC0h;C0h H _No target in view!C0h4C0hC0hRH _No target in view!C0hC0h C0h C0hc H _No target in view!C0hJ 3C0h C0hG C0h C0h : _C0hs i  You see here a howler monkey corpse.C0h c#...).# #.....# #.....# #.....## ######.#......### .......C0h ######...# ......#.#.####....##......#..##......†@..# --##..##..#....).....# ##..s#..<# .C0h #.......†..##.......... C0h s   scorpion (wandering)#...#.C0h, {###..##..##.# C0hL C0h x 8 (0.6  A scorpion comes into view.C0h ds/sC0hj "--C0h &9.4 (1.2C0h C0h\ W _Found a long gold wand.D0hc (((((You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.D0h?PD0hQD0h^ j.....s.j   gnoll (wandering)  D0h:_ The scorpion is lightly wounded.D0h_7==50.5 (1.1D0hiD0h&rr _A gnoll comes into view. It is wielding a +0 club.D0h?6 (((((((You shoot a sling bullet.D0htD0hD0h....s../D0h<#1D0h^ 0D0hD0hc _The sling bullet closely misses the scorpion.D0hb ((( You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.D0h D0hM D0h D0h j.s..j   gnollD0h -2.6 (1.1D0h`$ D0h' c _The scorpion is moderately wounded.D0h (You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.D0h0` D0hb D0h\n nj.s.D0hn ,30D0hy D0hn ` _The scorpion is heavily wounded.F0h"  #.....# #.....# #.....## ######. #......### ....... ######...# ....... #.#.####.#......#..j....†.s.# ..@##...... #....).....# ##../ #.........<# . #†..# #........... #..#.###.. ##.##.#  .. # .F0h# 9s.F0h:$ 6--4.2 (0.6F0h=* F0h , G0hi #.....# #.....#######.#.# ....... ######...# .......  #.#.####....... G0hfi M##......#..j.... ##......†s..# ##..##......#....)G0hi  ##../ #.........<# . G0hi #.†..# #..........#.#.###..#G0hj I##.#..G0h%j v. #..G0hLj  G0hr G0hr "--G0hs 8G0hx G0h,{ I0h  # ######...### ......#####... #.#.######......#..j##......†s..# ##..##..........).....# ##../. .†.. ............##..............I0hI0hI0h.sSs   scorpionS   adder (wandering)I0h(5.4I0hI0hc _An adder comes into view. _There is a stone staircase leading up here.J0h]L (J0h] S  You shoot a sling bullet.  The adder hisses angrily.  J0h]HThe sling bullet hits the scorpion. The sling bullet burns the scorpion.J0hJ,J0hJ0h ..sS.  The scorpion is almost dead.J0h&==J0h6.5 (1.1J0hJ0h@Y _The scorpion completely misses you.J0hN  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.J0h.S   adderJ0h0\J0h]J0hh,j.S.j   gnollS   adderJ0hm55070J0hvJ0hzL _You kill the scorpion!J0h (((You shoot a sling bullet.J0hl n  The sling bullet barely misses the adder.J0h t.jS..J0ha &8J0h J0h V _The adder completely misses you.J0he  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.J0h  The gnoll is moderately wounded.The adder completely misses you. The gnoll misses you.J0h-9.6 (1.1J0hJ0hV _The adder completely misses you.K0h  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.K0h0m  The gnoll is severely wounded.K0h1[2-600K0h8K0hG;v _The adder closely misses you. The gnoll hits you with a +0 club.K0h@J (K0hh/You shoot a sling bullet.K0hj[ jThe sling bullet closely misses the gnoll.K0h[ 53=K0h \ &1.7 (1.1K0ha K0hd ~ _The adder bites you but does no damage. The gnoll completely misses you.K0h5  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.K0h m  The gnoll is severely wounded.K0h  SS 2 adders (1 wandering)  The adder misses you. The gnoll hits you with a +0 club.  An adder comes into view.K0h [27-----2.8K0hr K0h K _The adder misses you.K0h<  You shoot a sling bullet.  The adder hisses angrily.  The sling bullet hits the gnoll! The sling bullet burns the gnoll.K0hBo)SS 2 addersK0hK0hc S.  You kill the gnoll!K0hn4-------23.9K0hK0h* _The adder bites you.L0hJ^K(((L0h5L0h- SS..  You shoot a sling bullet. The sling bullet misses the adder. x2L0hf23---4L0h 0L0h]L0h _The adder bites you. The adder misses you. The adder barely misses you.L0h  (((((((You shoot a sling bullet.L0h S......  The sling bullet barely misses the adder.L0h=^24=6.0 (1.1L0hɠL0h _The adder misses you. The adder completely misses you.L0hwQ  You shoot a sling bullet. The sling bullet hits the adder.  The sling bullet burns the adder.L0h' ^  The adder is heavily wounded.L0h\ The adder closely misses you. x2; The adder misses you.L0h (7.1L0h L0h S _The adder closely misses you.M0hp(((((((M0h`M0h< jS....j   gnoll (polearm, wandering).SS 2 adders.  You shoot a sling bullet. The sling bullet misses the adder.A gnoll comes into view. It is wielding a +0 spear.M0h,80M0h$M0h)N _The adder misses you. x2M0h"D' M0hID<((((M0hfD((M0hD7(You shoot a sling bullet.M0h( jS....j)..  The sling bullet barely misses the adder.The gnoll shouts! You hear a shout!  The gnoll hits you from afar with a +0 spear.M0h`19----9M0hM0h- _The adder barely misses you. The adder misses you.M0h  You shoot a sling bullet. The sling bullet hits the adder.  The sling bullet burns the adder.M0hAp†   adderM0h8  You kill the adder!The adder closely misses you. The gnoll barely misses you.M0h%;z20=---470.2 (1.1M0hhBM0h)ES _The adder closely misses you.M0hc  You shoot a sling bullet. The sling bullet hits the adder!  The sling bullet burns the adder.M0hiD.M0hb .You kill the adder!M0he15----61M0h 0M0hM0hC _The gnoll hits you from afar with a +0 spear.M0h4M0hAM0ha^ _You are too injured to fight recklessly!M0h 4M0h˓ M0hx ^ _You are too injured to fight recklessly!M0h M0h} M0h M0h ^ _You are too injured to fight recklessly!N0hI4N0h;N0h^ _You are too injured to fight recklessly!O0h4O0hrO0hO0h#djj 2 gnolls (1 polearm, 1 wandering)O0h/--2O0h+O0h'  #.##.###...>.......#.#.###....#.##.# #.####.#...##.#..#.##.# #.###......#.∩.###...#.#.##.###......##....)..#.#.#..#.##.<##..#...##.#÷#.#........#.###.#...#...##.##.###..#.#..#.# #.#.#####.##........#..)..#.# #.#...#...#####.###.##.#..4#.# #.##..##.#.........#.###...#####........#.##.<....#.#O0h........#######.#........#.###### #.######................. #.# #####.....#.######  #.#############..#....... #................#[....## ################.........  _The gnoll misses you.O0hVD------O0hO0htc6=3.7 (2.5O0hO0h}} _You climb upwards. _There is a stone staircase leading down here.R0h3R0hʟR0h[R0hLR0h$ _R0h.,R0h,R0hR0hR0h6,R0hR0hR0hAR0hp9=R0hR0h#R0huR0hR0hR0hͻR0h,R0hǽR0hR0hR0h̿S7=R0hnR0h\R0h,R0hKR0h1R0h/,R0hR0h: #.# #.# #.# # #.# #.# #.# ### ##.###.# #.###.. #......# #.# #..##### #########.### #..# #.)......(.... ####..# #.##.######### #..)..#######.#...###..... #.##.###...@.......#.#.###9.1 (5.4R0hh #.##.# #.####.#.........# #.##.# #.###......#.∩.###... #.##.###......##....)..#.#.#.##.<##..#...##.#÷#.##.###.#...#...##.##.###..#.#.# #.#.#####.##........#..)#.# #.#...#...#####.###.##.R0h#.# #.##..#..># #.#R0hR0hc _There is a stone staircase leading down here.S0hS0hS0hS0hvK _You can't go up here!T0ho3T0hT0h,T0h{=T0hT0h̎S8=T0hT0h)T0hIT0h T0h|T0hT0hgT0hT0h"T0hT0hhT0hK9=T0h%T0hݘ,T0hPT0h=,T0hT0hhT0hT0hGT0hj20=T0hHT0h,T0hT0hx,T0h:T0h,T0hT0hT0h^1==T0hT0ht,T0hHT0h^,T0hT0h?T0h_T0hXT0hT0h^2==T0hT0h,T0hT0hZ,T0h T0h,T0hT0ha3=T0h׾T0h,T0hT0ht,T0hET0hT0hT0hT0hT0hN24=T0h T0hT0hT0hT0hh,T0hT0h7T0h\T0hT0hT0hj5==T0hyT0h,T0hT0h,T0hT0hE,T0h T0hoT0hU6=T0hT0h,T0hT0hJT0hT0heT0h,T0hT0hT0hK7=T0hT0hH,T0hT0h,T0hkT0h,T0hT0hT0hDh8==T0hT0h,T0hT0h8,T0hT0h,T0hT0hYT0hT0ha9==T0hT0h.,T0hT0hE,T0h T0h,T0h[T0hT0hV30=T0hT0h{,T0hIT0h,T0hT0hT0hT0hT0h&T0heK1=T0h9T0h ,T0h T0h ,T0h6 T0h5,T0h"T0h?T0h{h2==T0h`T0h,T0h*T0hB,T0hT0hT0hT0hT0h%g ........T0h&b> _You start resting.T0hu,1641.1 (62.0)T0h,w3==2.1 (63T0h1T0h4" _HP restored.U0hW3U0hU0h5 ,U0h U0h U0h 9=U0h U0hu ,U0h U0h ,U0hV U0h ,U0h} U0h U0h U0h U0h ,U0h U0hE ,U0h U0hp ,U0h U0ha ,U0h U0hp ,U0h U0h U0h U0h U0h ,U0h U0h ,U0h U0hb U0h U0h# U0h! ,U0he" U0hH# ,U0h# U0h$ ,U0h$ U0h% ,U0h& U0h& U0h& U0hK' U0h' U0h( U0hc( U0h) U0h) U0h) U0h$* U0h<* U0h* U0h, U0h4, U0h- U0hc. ,U0h^/ U0h0 ,U0h1 U0h2 U0h3 U0h3 U0h5 U0h;5 U0h5 U0h6 ,U0h-7 U0h7 ,U0hk8 U0hP9 ,U0h9 U0h: ,U0hH; U0h< ,U0h< U0h7= ,U0h= U0h? ,U0h? U0hA U0hBA U0h6B U0hC ,U0hD U0h9F ,U0hG U0hH ,U0hI U0hJ ,U0hK U0h)M ,U0hN U0h#O ,U0hP U0hEQ U0heQ U0hR U0hAS ,U0hS U0hiU ,U0h$V U0hwW U0hW U0hIX U0hpY ,U0hY U0h{Z ,U0hZ U0h[ ,U0h2\ U0h^ U0h2^ U0h^ U0hc` ,U0ha U0hzb U0hb U0hc U0he ,U0hf U0hg ,U0h h U0hh ,U0hri U0hj U0hj U0hQk U0hl ,U0hl U0h3m ,U0h n U0hTo ,U0h'p U0hjq U0hq U0h=r U0h~s ,U0hkt U0hMu ,U0hu U0hv ,U0h w U0hw ,U0h=x U0hx ,U0hy U0hz U0hz U0h{ U0h{ U0h | U0hg| U0hk} ,U0h/~ U0h` U0h U0h€ U0hu ,U0h݁ U0h ,U0h U0h U0h* U0h| U0h ,U0h+ U0h ,U0h U0h ,U0hv U0h ,U0h U0hɏ ,U0hI U0h ,U0hu U0h= ,U0h U0h U0hÓ U0h U0h U0h U0hÖ U0hj ,U0h U0h ,U0h U0h ,U0h U0h ,U0hğ U0h@ ,U0h U0hH U0hn U0h$ U0hI ,U0hǥ U0hu ,U0h U0hɧ ,U0h U0h ,U0h U0h U0hߩ U0ht U0h ,U0h U0hP ,U0h U0hX ,U0h U0h U0h U0hɰ U0h ,U0h U0h, h 741.1 (99 _You start waiting.U0h} -2.1 (100.0)U0h U0ht # _Done waiting.W0h\c W0hc W0hVi W0hJo W0hs 13.0)W0hs W0h'  ....  . #...  ..##...##  ........# #..>...# #......# #......#5 #.....@# #......# ........# ........# #+####### W0h*( W0h. W0hl +8 (1.7W0hp W0hs _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.Y0h:l3Y0h+mY0h pY0hrY0hvP _Y0hx,Y0hxY0h{Y0h|Y0hC}Y0h}Y0hY0hF,Y0hY0h=Y0hӄ,Y0hY0h&Y0h#,Y0hY0hY0h5,Y0hY0h?Y0h,Y0huY0hY0hk,Y0hY0hY0h,Y0hBY0hY0h–Y0hY0hY0h'Y0hBY0hkY0heY0hY0hȟBY0hY0h4,Y0hY0hhY0hQY0htY0hڦY0hY0h,Y0h Y0hY0h,Y0hY0hY0h,Y0hY0h#Y0hRY0hY0hdY0hY0h`,Y0hDY0hY0h,Y0hwY0hy,Y0hY0hT| _g - 6 scrolls labelled EHEQERHINYA (gained 1)Y0hY0hY0h4Y0hY0hY0h2Y0hY0hY0h<,Y0hY0hY0h(,Y0hY0hY0h ,Y0hY0h"Y0hY0hHY0hY0hKY0h,Y0hPY0h[Y0h. ####### .....###.....# ###.. . #...##..# ## ##..###.#### #Y0hg... ##...##..#..####.. ###....##.##..#...)..#......#..##..#.........###..#61.6 (17.8)###....##.......##..# ####....###.#.....# ##...# #.###...# #.... ...##...##Y0hS#..####........##.. ###..>...##......##......#Y0hY0h.2.2 (18.4Y0hXY0he+ _Found a quarterstaff.Y0h.3Y0h/Y0h{3Y0h~5Y0h5Y0h9XY0h<:Y0hL=Y0h5?,Y0h2@Y0h*FY0hpH,Y0hHY0hJY0hM,Y0hNY0hQY0hRY0hRY0hSY0hWY0hZ,Y0h[Y0h^Y0h`Y0h`Y0haY0heY0ho....#..j.... ...j...# ...%...... j##............## ....)# ##../.......## ....<# #.......... ..††.# #.........# ## ##### ...................#..## ###.... .....#.###.............# #...##. ....##.# #### ##..###.7.0 (4.8) ..... # Y0hoU....## ##...##.. .....###..####....##.# ............)..#......#..# ....#..................##...#####....##.......# #### ####....###.#.. ##...# #.### #........## Y0hpY0hz JJ   jelly (wandering) #........##Y0h{0Found a rimehorn talisman.Y0h{+6 (5.4Y0hY0hX _A jelly comes into view.Z0hE't ((((((J  You shoot a sling bullet.  The jelly quivers.The sling bullet hits the jelly! The sling bullet burns the jelly.Z0hZ0h̵j.J.....Z0hN6==8.6 (1.0Z0h8Z0h] _The jelly is heavily wounded.Z0h  You shoot a sling bullet. The sling bullet hits the jelly.  The sling bullet burns the jelly.Z0h.(((((Z0h^;......Z0h"d/629Z0hlZ0h$oI _You kill the jelly!Z0h׬4Z0hkZ0hH _No target in view!Z0h 4Z0h Z0hH _No target in view![0he3[0hV[0h[0h) [0h $ _[0hq$,[0h*,[0h,[0h.[0hE1[0hq1[0h)2[0h3[0h>6,[0h7[0h=;[0hjB## ## #######..B$...#.### #......# ###...# #.......#  #.#.###....#  ##......#......# ##j...#....%......# #.......j### )....)# ##..@.......### --....<# ##...........# ..††.# ###.........# ## [0hB...................#..## #......#.###.............# #. #........##.# ##.......###.. ##. B   bombardier beetle (wandering) .......... # ##........## ##.. ..........####.###..####...  ................)..#.....[0hI 72.0 (2.4  A bombardier beetle comes into view.[0hIF--6 (3.0[0hP[0hAVz _Found 9 gold pieces. _You see here a wand of quicksilver (12).[0h#\# #######..B$...#  #..............#  #..............#  #..............#  #..............# ...#....%......# #............## )....)# ##..@.......### <# ##...........# ††.# ###.........# ## ..........#..## ##.............#  ##.......###..  # ##........##  ####.###   )[0hB #######..B$...#  #..............#  #..............#  #..............#  #..............# ...#....%......# #............## )....)# ##..@.......### <# ##...........# ††.# ###.........# ## ..........#..## ##.............#  ##.......###..  # ##........##  ####.###  [0h 4 )[0h4[0h[0hh _A bombardier beetle is nearby![0h ((((((BYou shoot a sling bullet.[0h [0h v.B.....[0h+ 6==3.7 (1.1[0hԥ [0h U _The sling bullet hits the bombardier beetle but does no damage.[0hg (((((((You shoot a sling bullet.[0h`$B...%.[0h,40[0h[0hk _The sling bullet barely misses the bombardier beetle.\0hj ((((( You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  The sling bullet burns the bombardier beetle.\0h\0h.B...%.\0hd-5.8 (1.1\0h\0hj _The bombardier beetle is severely wounded.\0h& (((( You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The sling bullet burns the bombardier beetle.\0h\0h.B....60\0h^\0h@e _The bombardier beetle is almost dead.\0hT )M_The bombardier beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The sling bullet burns the bombardier beetle.\0h1Y .(((\0h{ n....397\0h \0h U _You kill the bombardier beetle!\0h^n \0hn \0ht \0hBw H _No target in view!\0h \0hQ \0h. \0h H _No target in view!]0hD]0hŠ]0h]0hH _No target in view!]0hI]0h]0h!]0h,?.....]0h6&0]0h:4--8.8 (1]0h?]0hcB ]0hB._s - a wand of quicksilver (12)]0h[3]0h]0h]0hٽ]0h-]0h,]0h>]0hp]0h]0h]0h,]0h]0ha]0hQ,]0h>]0hb]0hN]0h]0h]0hD]0h,]0h]0h]0h,]0h]0h,]0h]0hM _You now have 213 gold pieces (gained 9).]0h3]0h]0hV]0h,]0h]0h+]0h,]0hP]0h]0h ,]0h]0ht]0h1]0hX]0h]0h]0hL ,]0h ]0hv ]0hd]0h0,]0hI]0hb]0ht ]0h 3 #.....########  #.....# ##.....##  #.....## #######.......##  #......### #..............#######...# #..............# #.#.####..............# ##......#..............#  ##...j..÷...#....%......#  ##........##.@..........##--88.2 (9.4 ]0h? : #....)....)#.##..........###  #.........<#= ##...........#  #††.#.###.........#.##  #.............##  #..........#.###.............# j   gnoll (wandering)  ##........##.# ##.......###..]0h   ......# ##........##  .... ####.###..###]0h ]0h ]0hY \ _A gnoll is nearby!]0h (((((((You shoot a sling bullet.]0hy ]0h .j.÷...j]0hi 6==9.2 (1.0]0h ]0hĠ _ _The sling bullet barely misses the gnoll.]0h2 (((((((You shoot a sling bullet.]0hL]0hY...÷...90]0h!a]0hXcc _The sling bullet completely misses the gnoll.^0h^0h^0h.^0hH _No target in view!^0hq^0h r^0hDy^0h&{H _No target in view!^0hݧ4^0h^0hH _No target in view!^0hQ+ 3^0h- ^0h1 ^0h?  _^0hC ^0h E ^0hH ^0hwI ^0h@K ^0hT  #.....## #######.......## #......### #..............# ######...# #..............# ^0hyU #.#.####..............# ##......#..............###......÷...#....%......###........##............##....)....)#.##..........### .<#@###...........#-- #.......††.#.###.........#.## #................#..# #....#.###............. ##.##.# ##.......###.. .....# ##..##  ....#.. ####.###..## .........#.# )..#  #..........^0h^ s2.0 (1.8--3.0 (2^0hc ^0h8i 8 _t - a ring of protection from fire^0hs3^0h^0h ^0hm^0h,^0h,_0h#_0h, .### #.......#####........ #.#.####.......##......#......##......÷.j.#....%##..##............#....)....)#.##.###_0hG-.....<#.###..††.#.##6 (0.6......................#.###........................j   gnoll...... #.#_0hi-4...#####...._0hT._0hW6_0h9 _0h.9V_A gnoll is nearby!`0h< ((( You shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet burns the gnoll.a0h|a0h˄}.j..a0hD6==4.7 (1.1a0hfa0h^Y _The gnoll is almost dead.a0h ((You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.a0hQa0hV.j. a0hW,50a0h_a0h`Y _The gnoll is almost dead.a0hx( _The gnoll is almost dead.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage. _The gnoll is almost dead.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.a0h a0hL.ja0h8&6a0ha0h  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage. _The gnoll is almost dead.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage. a0hS_The gnoll is severely wounded.a0h  (((((((You shoot a sling bullet.a0h  ......jThe sling bullet closely misses the gnoll.a0h- -7.8 (1.1a0h a0h?R _The gnoll barely misses you.a0h  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.a0he)a0h` a0hc 57180a0hk a0hn I _You kill the gnoll!a0hQ a0h a0h a0h H _No target in view!a0h1#a0h#a0h5,a0h/H _No target in view!b0h``3b0hbb0hhb0h*lb0hp: _b0hsb0hx,b0h|b0h|b0h ,b0hb0h^b0h,b0h̓b0hb0h;,b0h6b0h"b0h,b0hVb0hUb0h,b0h b0hb0h,b0hb0hb0hz,b0hJb0hab0hۣ,b0h3b0h(b0h,b0hb0hЩb0h,b0hb0hb0hҰ,b0hb0h-b0h,b0hb0heb0h,b0hb0hb0hFb0hfb0hb0h9b0hۻ,b0hb0hb0hb0hb0hb0hRb0h,b0hmb0hb0h,b0h6b0hb0hb0hb0hb0hb0h,b0hb0hb0h,b0hb0h#b0h.y #..........#.###.... b0h`]##........##.# ##.......## ............#####........ ..........#....#####.###.b0h .........#.##..........) b0h.........#.######....... .........#.##.....#####.b0h ..............##### ##b0h| .......@##.#### -- b0hN##.#  b0h(H..##.# b0hG% .......###.#b0hsZ ....... #.#b0h= ....... #.#b0hO   ogre (asleep) ....... #.#b0h= .O..... b0h! 812.6 (13.8)  An ogre comes into view. It is wielding a +0 giant club.b0hb0hOOj   gnoll (polearm, wandering)b0h+..jb0h|"--b0h'3.2 (14.4b0hb0h& _The ogre shouts!b0h  . ##........##.#  ............ ..........#.... .........#.##....) b0h .........#.######. .........#.##.... ..............#####  .......@#  b0h g........##.#  ........##.#  .......###.# b0h5 H ....... #.#  ....... #.# b0hY  ..O.... #.#  ...j...b0h 1 . ##........##.#  ............ ..........#.... .........#.##....) .........#.######. .........#.##.... ..............#####  b0h%.......@#  ........##.#  ........##.#  .......## .......  ....... #.#  ..O.... #.#  ...j... b0h4b0hob0h$b0hd _There are monsters nearby!b0h_ ((((( j)  You shoot a sling bullet.  b0h` XThe gnoll shouts!  The sling bullet hits the ogre! The sling bullet burns the ogre.b0h ,b0h ....O...j.b0hf .==4.2 (1.0b0h )b0hn b0hQ _ _The ogre is moderately wounded.b0h/ ((((You shoot a sling bullet. The sling bullet hits the ogre.  The sling bullet burns the ogre.b0hb0hb0h...O...j.b0h&5b0hb0h\ _The ogre is heavily wounded.c0h { (((((((c0h/You shoot a sling bullet.c0hZ{,c0h..O..j......c0h&6c0hc0h5^ _The sling bullet barely misses the ogre.c0h, (( You shoot a sling bullet. The sling bullet hits the ogre!  The sling bullet burns the ogre.c0h-c0hc0hy.O.j.c0h@7c0hc0hX _The ogre is almost dead.g0h4g0hg0hh0h(#e#......##...#.###....####.# ##.......###..#####........#..#....#####.###...#.##..........).#.######.........#.##.....#####........##### ###h0h#~.##.####........##.# .....O..##.#.....j.###.#. #.# . #.# . #.#h0h#$.......h0h)h0h*4--8 (0.6h0h-h0h/i0h*#.#.#..#.###.##.##.# ##.###....#####.#.i0h#....#####.###..#.#.##.)..#.######..#.##.....#####..##### #i0hV.##.#### i0h:[#..##.# i0h.....O..##.#i0h† .....j.###.#....... #.# i0hW....... #.#....... #.# i0hi0hՑ@O.i0h0C--8.4i0h%i0hd #.÷÷.#.####.###................#..##..........#.###.....##........##.# ##.......###..............#####........## ..........#....#####.###..##.........#.##..........)..#.........#.######................#@##.....#####..........##### ####...##.####i0h ##......O.##.# #........##.# #.....j.###.# #. #.#. #.#. #.#i0hc i0h (9.0i0hP j0h ..<#)..# ÷÷.#.####.....#..#..#.###....####.# ##.###....#####........## j0hW! ....#####.###..#....)..#####............#.##.....#####..............##### ####......##.#####...O.....j0h! W..j.###j0h) j0h) j0h) 6j0h. j0h0 j0h\ j0h j0h j0h j0h5 ,j0h j0h] j0h9 ,j0h] j0h+ j0h j0hz j0h j0h j0h  j0hJ j0h{  ##÷...#....%# #..##....## )....)#.##j0hۨ $## <#)# .÷÷.#.###..#.###..........j0hi #..##..........#.###.............##........##.# #####..............## 21.4 (1.8..........#....#####.###..##j0h %......#.##..........)..#.........#.######..........j0h |.........#.##.....#####.............O....##### ####. O   ogrej0h֩ f.....##.##j0h !#.#j0h j0h0 j0h r _An ogre is nearby!j0h j0h j0h k0h ##......#........ ##......÷...#....%......#........##...## )....)#.##.##..<#)..# ...÷÷.#.####...........#..#k0h ..........#.###....##........##@# ##.###....#####........## .k0hA.#....#####.###..#..#.##..........)..#...#.######......k0hq....#.##.....#####...k0hy..j..O....##### ####. j   gnoll (polearm, wandering).....##.####k0h'#Ok0hk0ha42.0 (0.6 _k0h"k0h$k0h6U #.#.### ##......#........ ##......÷...#....%......#........##...## )....)#.##.##k0h.....<#)###...........# ...÷÷.#.###....#....................#..#..#@###....k0hn##........##.# ##.###..k0h........#####........## ..........#....#####.###..#k0h ]......#.##....k0h#:)..#...####......k0h6s......#.##.....#####...k0hI...j..O....##### ####.k0hZ..##.#####k0hkk0hk0hWk0hfj.#O)k0h(....k0h2&6k0h)k0hd' _The gnoll shouts!k0hdy######...#  #.#.### ##......#........ ##......÷...#....%......#........##...## )....)#.##..........##..<#)###.....# ÷÷.#.###k0h2e"#.......@............#..#..........#.###...........##........##.# ##.......###..........#####........##k0h]e..........#....#####.###..#......#.##....)..#k0he......#.######.............j.#O##.....#####...k0heP......##### ####.k0hmk0h n(3.2k0h uk0hlvk0hM......########...# # #.#.### ##......#........ ##......÷...#....%......#........##...## k0h)....)#.##..........##.....<#)###...........# ...÷÷.#@###....#.....#..#.k0h.#.###...........##........##.# ##.......###..k0h'..k0h ... k0hO#O# k0hk0hO   ogreO.k0h{&8k0hk0h|k0hYM## ########......##.....######...# #....... #.#.####...... ##......#........ ##k0h÷...#....%......#........##...## )....)#.##.##..<..# k0h...÷÷.#.###....#....................#..#k0h #..........#.###...................... ... k0h5U......#O# k0hk0h-O   ogreO.k0hk0h޿!4.4k0hBk0h  Things that are here: _a +0 club; a gnoll corpse0h0huInventory: 20/52 slots Hand Weapons (go to first with ))  o - a +2 sling of flaming (weapon)a - a +0 shortbow Missiles (go to first with () 0h˭r p - a throwing net Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  m - an amulet of magic regeneration (worn)0ht - a ring of protection from fire Wands (go to first with /)0h:s - a wand of quicksilver (12) 0h2Scrolls (go to first with ?)c - a scroll of butterflies 0h d - a scroll labelled KEFOLIOLAE  g - 6 scrolls labelled EHEQERHINYA  h - a scroll labelled JAUNITIHOD 0hT i - a scroll labelled VUSIRU NUICH  j - 3 scrolls labelled QIDURA TUIKES 0hծX k - 2 scrolls labelled XODUEM RAYROLI  q - a scroll labelled LEONEEF MUACYMM 0h( r - a scroll labelled RITAOMPIYRO 0h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]0hWa - a +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 7.4; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 2.4 XLs. 0hoWR At current training (50%) you reach 14.0 in about 4.0 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.0. Damage rating: 11 (Base 8 x 125% (Dex) x 117% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.0hW:It can be maximally enchanted to +9. 0hWStash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon _________________ 0hWh“You are the bows from which your children as living arrows are sent forth.” 0h X{(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.0h 0hl0hz  #.....## #######.......##JACKBENIMBLE the Nimble#......### #..............#Spriggan of Dithmenos *.....######...# #..............#0hHealth: 33/33 ========================#.#.####..............#Magic: 8/8========================##......#..............#AC: 2Str: 70h3##......÷...#....%......#EV: 230hQInt: 11##........##............##0hc-SH: 00hv-Dex: 200h#....)....)#.##..........### XL:  7 Next: 71% Place: Dungeon:5#.........<#@###...........# Noise: ---------  Time: 2824.4 (0.0)0h#.......÷÷.#.###.........#.## a) +0 shortbow0h#........................#..# Fire: a) +0 shortbow0h#..........#.###.............0h7##........##.# ##.......###..0hJ............#####........## O   ogre0h]..........#....#####.###..##0hnj.........#O##..........)..#0hj.........#.######.......... _The ogre is almost dead. 0hC_An ogre is nearby! 0hJ_The gnoll shouts!  Things that are here: 0h_a +0 club; a gnoll corpseYou unwield your +2 sling of flaming. Your +2 sling of flaming stops flaming.0h`0h@O.0h!+5.4 (10h!0h$\ _An ogre is nearby! _The gnoll shouts!  Things that are here: _a +0 club; a gnoll corpse  You unwield your +2 sling of flaming. Your +2 sling of flaming stops flaming. _a - a +0 shortbow (weapon)0h (((((You shoot an arrow. The arrow hits the ogre.0hd ,0hr ....jO.j   gnoll (polearm)0h(s &==0hMs 6.5 (1.10ha} 0h  0h! J_The ogre is almost dead.0h& Q  You shoot an arrow. The arrow hits the ogre!0hO* (((()j   gnoll (polearm)0h 0hp n...j.0h 588700hn 0hd H _You kill the ogre!0h(k (((You shoot an arrow.0hy0hf..j.0h&80h0hcB _The arrow hits the gnoll but does no damage.0hqm (( 0hqCYou shoot an arrow. The arrow hits the gnoll!0h0hq.j.0h-9.6 (1.10hi0hH^ _The gnoll is severely wounded.0hZ"R  You shoot an arrow. The arrow hits the gnoll.0h(s()0h(0hU'.0h 29030.70hj0h-I _You kill the gnoll!0h/J40hS0hUH _No target in view!0ht 0hܯ 0hA 0h! H _No target in view!0h 0h/ 0h$ 0h$ H _No target in view!0h130h40h90h;0h3<$ _0hr@0h@0h C,0hE0hG0hJ,0hRK0hM0hOO,0hrP0hR0h[ ##......÷...#....%...... ##........##......# #....)....)#.##....0h;\R #.........<#)###......... #.......÷÷.#.###......... #...........)...... #..........#.###......... ##........##.# ##.......# .......@...)#####.......--3.1 (2.40h`\ ..........#....#####.# ..........#.##.......... 0h\)..........#.###### >.........#.#### ...............##### #0h\ .........##. .........##.# ........##.#0h\!0h[c0hc"--0hc$7 (3.00hh0hj; _Found a stone staircase leading down.0hr%30h/(0h00h40h50h80h;0h>0h>0h B0hE0hoH,0hJ0hL0hN,0hO0hQ0hS,0hrT0hV0hX0hX0hY0h[0h],0h^0hkd0h=k #...........)##### 0hrk\#..........#....# #..........#.## ##..........#.#####0hk #.>.........#.## #.........## #..........##.#### 0hk 0hk#..........##.#  0hl#.@........##.# 7.9 (4.20hl 0h)l+##....0hJl..# 0h]l? ..........##.# 0hpl 0hl:...........##.#0hl ......##.0hl-# 0hl0.....0hl .......0hl] ..>........... 0hl 0hHs0hs0hs&8.5 (4.80hx0h{; _Found a stone staircase leading down.0h,0h=-0ho4^ _No target in view! _0h4hFound a stone staircase leading down. _No target in view!0h_ 0h 0h,  _Found a stone staircase leading down. _No target in view!0hE 0h 0h] 0h t _Found a stone staircase leading down. _No target in view!0h>C40hJ0h2Mo _Found a stone staircase leading down. _No target in view!0h30h0hu0h0hW$ _0h[0h0hh[ #....#.##..##..........#.###.>.........#.## #................ #....#.#### #...##.#  #..##.# #########.#.......##.#9.1 (0.6.........##.#.......##.#...........(...>..#.......#####0h50h+7 (1.20h0hHa _No target in view! _Found 3 stones.0hN30hƙ0hZ0h),0h,0hߨ0h0h%0h0h,0h0h0h,0h0h0h)0hO0hb0h20h,0h0h<0h,0h0h0h8,0h0h0h@,0h0h0h,,0h0h0h,0ha0h0h,0h0h0h0h0h*0h0h,0hB0hz0h0h0hK0h0h,0h0h40h,,0he0h0h,0h00h?0hI,0h0h0h,0ht0h0hN,0h0hB0h 0h 0hX0h 0h0,0h}0h?0ho0h0h 0h!0h$,0hY%0hK'0h<),0h*0h+0hY-0h-0h1.0h/0h00h00h10h20h30h30hW40hJ50hW60h~60h60h380ho90h90hX:0h;0h<0h*=0h=0h?0h@0hB@0h@0hB0hUC0hC0hC0h@E0hF0hDF0hF0hG0hH0hH0hNI0hJ0hK0hK0hL0hM0hN,0hQO0h:P0hnQ,0hQ0hS0hT,0h U0h(V0hW0h>W0hW0hsY0hvZ0hZ0h [0h\0h],0h^0h`0h|a0ha0hb0hnc0hd,0h,e0hYf0hMg0hpg0hg0h=i0h4j,0hj0hk0hl0h m0hym0ho0hp,0hkq0h?s0hdt,0hMu0hw0hy,0hy0h|0hle#..........##.##..# ##........###.##... ...........##.#.# ...........##.# ...........##.# ##### ...........##.# #...?. 0h...........##.#### .................. .........####...@.##### 70.3 (30.6) .#####.........._ .# ###.#..#.#########. .#####.....##.# ...##..#.####.# ......##.# #.# ...#####.####.# 0h)...# #...##.# ...# ###....#0hK0h50h,9 (31.20h0h9 _Found a blossoming altar of Fedhas.0h# 40hQ' 0h* H _No target in view!0h 40h 0hE H _No target in view!0h)0h0*0hO/0h1H _No target in view!0hH>30h_?0hB0hD0hXHP _0hJ,0hJ0hOL0h]M,0hM0h|O0hlQ,0hzR0hcT0h9V,0h,W0hX0h[,0h[0h^,0hq_0h~b| _g - 7 scrolls labelled EHEQERHINYA (gained 1)0hd30hd0h,f0hcg,0hg0hui0hj,0hUk0h'm0h{n,0ho0hp0hr0h]r0hr0ht0h6u,0hu0hw0hjx,0hx0hy0hV{,0h{0h~0h0h0h20hl0h…B0hކ0h,0hω0hr0hC,0hU0h0hِ,0h0ho0h{0h0h%0hԗ0h,0h0h0hӛ0h0h0h0h0hĠ0h80h0h£,0hf0h0h,0h̨0h0h),0h0hz0h]0h0h0h0hG0h_0h&0h0h20hV0h0hw7 _You open the door.0h{0h0h0h@  There is an open door here.0hQ0h _0h0h0h0h0hH0h0h0h0h0h0h,0h0hd0h,0hD0h,0h0h\0hG0h0h0h0h0h,: #..##'#######  ....##≈.≈##   ######≈≈.≈≈#0hE  #≈≈.♣.≈≈## #≈≈.♣♣♣.≈≈##  #≈≈.♣ ♣♣.≈≈##  #≈≈.♣ ♣♣.≈≈## 0h ≈≈.♣ ♣♣.≈≈## 0h: ≈.♣ ♣♣@≈≈#  .. .<.w.....≈# 0h ....≈♣♣.≈≈# 0h1 .o.≈ .≈≈##0hR ≈.≈ ≈≈## 0hr♣♣ ≈≈##w   dart slug (asleep)0h ≈#o   orc (asleep)0hE ≈# 0h 0he 94.5 (23.6  A dart slug and an orc come into view.0h.5.1 (24.20ha0h9 _Found a stone staircase leading up.0h\ (((w  You shoot an arrow. The arrow hits the dart slug!0hyl  The dart slug is almost dead.0h}4  The orc shouts!0h8C w...O.oO   ogre (wandering)w   dart slugo   orcAn ogre comes into view. It is wielding a +0 giant club.0h ``````The dart slug launches a dart at you.0h @≈≈...==6.1 (1.00h )0hk 0h O _The slug dart misses you.0h2" (((OYou shoot an arrow.  The ogre shouts!  The arrow hits the dart slug but does no damage.0h 0hl l  The dart slug is almost dead.0h 0h ioO.w...0hM ...o.o   orc priest (wandering)w   dart slugo   orc0h &70h* 0ho _An orc priest comes into view. It is wielding a +4 hand axe of venom.0h4 #...........# #..##'####### ....##≈.######≈≈.  . #≈≈.♣. #≈≈.♣♣♣. #≈≈.♣ ♣♣. #≈≈.♣. ≈≈.♣0h♣@≈≈## ≈.♣ ♣♣.≈≈#.. oO.w.....≈# ...o≈♣♣.≈≈# ...≈0h .≈≈## ≈.≈ ≈≈##0h♣♣ ≈≈## ≈#≈#0h%"0h"4--7 (0.60h&0h&(0h 30h 0h 0h 0h 0h n0h .##### ##..###......# .# #...........# .# #...........# ## #..##'####### .. ....##≈. 0h7 ##. ######≈≈ . . #≈≈. # #≈≈.♣ #≈≈.♣ ♣♣--8.9 (1.2 #≈≈.♣ ♣♣.≈≈## ≈≈.♣ ♣♣.≈≈##≈.♣ ♣♣.≈≈#.. oO.w....0h p.≈# ...o≈♣♣.≈≈# ...≈ .≈≈##≈.≈ ≈≈##♣♣ ≈≈##0h 0hp 0h 0hZ 0h$ 0h 0h90hU:0hh;0hkA0hc,0hX0hZ0h | #####.###.## #......# ##.....# #..## #.....<# ...##### ##..###......# ...# #...........#0hT .# #...........# #.## #..##'####### ._.. ....##≈..##. ######≈≈ #.. . #≈≈.900.1 0h ### #≈≈.♣♣ #≈≈.♣ ♣♣ #≈≈.♣ ♣♣.≈≈## ≈≈.♣ ♣♣.≈≈##≈.♣ ♣♣.≈≈#.. oO.w.....≈#0h  ...o≈♣♣.≈≈# ...≈ .≈≈##0hq 0h0hb0hds0hs0hx0hz0h0h0hX0h0hj0h0hR0h,0h;0hC #...#.# #......#  #####.###.## #......# ###.....# #..## #.....<#.##### ##..###......#.# #...........# ....# #...........# ##.## #..##'####### 0hYD.._.. ....##≈.#.##. ######≈≈7 (0.6  #.. . #≈≈.♣### #≈≈.♣♣♣. #≈≈.♣ ♣♣ #≈≈.♣ ≈≈.♣♣.≈≈##0hDo   orc ≈.♣ ♣♣o≈≈#.. oO.w.....≈# ...o≈♣♣.≈≈#0h@E0hTL0hO[ _An orc is nearby!0h&!##...# ###..> #...#.# ...  #####.###.## #...... ###.....# #..## #.....<0ha'#### ##..###........ ............. ##.## #..##'####### .._.. ....##≈@≈## ##.##. ######≈≈.≈≈## 0h'D.. . #≈≈.♣.≈≈##  ### #≈≈.♣♣♣.≈≈## #≈≈.♣ ♣♣0hy(.≈≈###≈≈.♣ ♣♣.≈≈## ≈.♣♣♣.≈≈#≈.♣ ♣♣o≈.. oO.w.....0h6,0h3@o.0h4/1.3 _0h";0hF=0h*h  #..####.....##...# ###..>...# #...#.# .#  #####.###.## 0hh ..# ###.....# #..## #.....<##### ##..###......##...........# ....#...........# 0hh ##.## #..##@####### 0hh .._.. ....##≈.≈## ##.##. ######≈≈.≈≈## .. . #≈≈.♣0h i {.≈≈##  ###0h:i  #≈≈.♣♣♣.≈≈## #≈≈.♣ ♣♣.≈≈## 0hni #≈≈.♣ ♣♣.≈≈##≈.♣0hi ♣♣o≈≈#≈.♣ ♣♣.≈0hMp 0hp &90hQu 0hhx Q _There is an open door here.0ho[h(((((((0hT0h+X≈≈≈≈.0hr8o.0h@6==2.9 (1.00hw0h:k _You shoot an arrow. The arrow closely misses the orc.0h\ ((((( You shoot an arrow. The arrow hits the orc.0h6 ≈≈≈≈o.30h9 0h`; ^ _The orc is moderately wounded.0hQwP  You shoot an arrow. The arrow hits the orc!0h0|(((()≈≈##0hS≈≈≈.0h&40h20hG _You kill the orc!0hO0hZP0hV0h~YH _No target in view!0h[30hf0hp0h<,0h0h%0h}0h,0h0h-,0h#0hԵ,0h0h0hz,0h+0hJ--O   ogre0hz1O0hVO    0hm###...# ###..>...#  #...#.# #......#  #.## #......# 0h= #..## #.....<#  ##..###......# 0hD #...........#  #...........# 0h& #..##@#0h4 10.9 (60h]_.. ....##≈.≈##  ######≈≈.≈≈## 0h$m #.. . #≈≈.♣.≈≈##  ### #≈≈.♣♣♣.≈≈##  0h81#≈≈.♣ ♣♣)≈≈##  0hL2#≈≈.♣ ♣♣.≈≈##  0h`F≈≈.♣ ♣♣O≈≈##  0ht!≈.♣  0hI_You start waiting.0h\   ###...# ###..>...#  #...#.# #......#  #.## #......#  #..## #.....<#  ##..###......# 0hs]x #...........#  #...........#  #..##@# _.. ....##≈.≈##  ######≈≈.≈≈##  #.. . #≈≈.♣.≈≈# 0h] ### #≈≈.♣♣♣.≈≈# #≈≈.♣ ♣♣)≈≈##  0h]2#≈≈.♣ ♣♣.≈≈# ≈≈.♣ ♣♣0h^d ≈.♣ 0h_9--0hg0hnj\ _An ogre is nearby!0h ((((((You shoot an arrow. The arrow hits the ogre.0hL# 0h) ≈≈≈≈)O.0h%* 4==1.9 (10h60 0h22 2 _The ogre is lightly wounded.0hJ (((((You shoot an arrow.  The arrow hits the ogre but does no damage.0hi0h` k≈≈≈≈O.0h -3.0 (1.10h0hd2 _The ogre is lightly wounded.0h ((((You shoot an arrow. The arrow hits the ogre.0hi0hVpc≈≈≈O)0hp#40hp 00h w0hx2 _The ogre is lightly wounded.0h! (((You shoot an arrow. The arrow hits the ogre.0hk 0h i≈≈O≈.0h& &50hZ 0h 2 _The ogre is lightly wounded.0h<d(( _The ogre is lightly wounded.  You shoot an arrow. The arrow hits the ogre. _The ogre is lightly wounded.  You shoot an arrow. The arrow hits the ogre. _The ogre is lightly wounded.  You shoot an arrow. The arrow hits the ogre!0h0h b.O≈.0h -6.1 (1.10h0h\ _The ogre is heavily wounded.0h ( You shoot an arrow. The arrow hits the ogre.0he O.700hf ] _The ogre is severely wounded.0hER#........##...##  #..####........# ###...# ###..>...# 0hE #...#.# #......#  #####.###.## #......# ##.....# #..## #.....<# ##### ##..#### # #.0hF# ...# #.....@.....# 0h=Fg#.## #..##'####### 0h`F,._.. ....##≈O≈## #.##. ######≈≈.≈≈#0hF# #.. .♣.≈≈## ###0hF♣♣.≈≈## ♣♣)≈≈##0hOG#≈≈.♣ ♣♣.≈≈##≈♣♣.≈≈##0hH0hQ:O.0hbR3-7 (0.60h4V0hWu _The ogre attacks as it pursues you! The ogre barely misses you.0h" ##...###.# ......##...# #..####.....##...# ###..> #...#.#  #####.###.## . 0he# {##.....# #..## <#### ##..### ............ #.## #..##O####### ._.. ....##≈####. ######≈≈.≈≈##.. . #≈≈.♣.≈≈## 0h# t### #≈≈.♣♣♣.≈≈## #≈≈.♣ ♣♣)≈≈###≈≈.♣0h', 0h, Q--8.30h?2 0h4 0hG ####...##...###.###...# ......##...# #..####.....##...# ###..> #...#.#  #####.###.## . ##.....# #..## <#### ##..### ............ #.## #..##O####### ._.. ....##0h≈####. ######≈≈.≈≈## .. . #≈≈.♣.≈≈## ### #≈≈.♣♣♣.≈≈## #≈≈.♣ ♣♣)≈≈##0h0h :O'0ha@-90h>0h"0h@####....##.......######.#..##...###.###...# ......##...# #..####.....##...# ###..> #...#.#  #####.###.## . ##.....# #..## <#### ##..####...... ...#.....O..... #.## #..##'####### 0h>AG._.. ....##≈.≈## ##. ######≈≈.≈≈##.. . #≈≈.♣.≈≈## ### #≈≈.♣♣♣.≈≈##0h7H0hH(9.50h!M0hN0h7..........# ####....##.......######..#..##...###.###...# ......##...# #..####.....##...# ###..> #...#.#  #####.###.## . ##.....# #..## <#### ##..###... ......O..... #.## #..##'####### ._.. ....##≈####. ######≈≈.≈≈##.. . #≈≈.0hi0h:O.0hR)20.10h 0h0h_ )..##.. ................### ####....##.......######....###.#..##...###.###...# ......##...# #..####.....0hĢ##...# ###..> #...#.#  #####.###.## . ##.....# #..## <#### ##..###.O ...0h......... #.## #..##'####### 0hS._.. ....##≈####. ######≈≈.≈≈##0h0h:O.0h$&70h0hү0h###..####....##)..#......#..##. ................###. ####....##.......######.#...##...###.###...# ......##...# #..####.....##...# ###@.> #...#.#  #####.###.## . ##.....# #..## #.....<#### ##..###O ............ #.## #..##'####### 0hXv._.. ....##≈##0hO>1.30hx0hj0h.....## ##...##..#..# #.###..####....##.##..#)..#......#..##..# .................###..# #####....##.......##..# # ####....###.#.....##...###.###... #........##...## #..####.@......# ###...# ###..>...# #...#.# #......#  #####.###.## #......# 0h:###.....# #..## #<#.##### ##..###O.....#.# #...........# ....# #...........# ##.## #..##'#######0h0h#>O.0h$&90he'0h(0h t###.. ##..###.#### .......## ##...##..#..# ##.###..####....##.##..#)..#......#..##..# ..................###..# .#####....##.......##..# ## ####....###.#.....##...###.###...# #......@.##...## #..####........# ###...# ###..>...# #...#.# #......#  #####.###.## #......# ####.....# #..## #O....<#.##### ##..###......#.# #...........# .....# #...........#0h 0h (2.50h 0h 0hAM.....# #...##..# ###.. ##..###.### .......## ##...##.. ##.###..####....##.#)..#......#...................# .#####....##.......## ## ####....###.#..##...###@###...# ......##...# #..####........###...# ###..>...#.0hAB1.....0hC0hJOO   ogre.0hJ(3.10hP0hR0h#..## ###........# #...##..# ###.. ##..###.### .......## ##...##.. ##.###..####....##.#)..#......#...................## .#####....##.......## ## ####...##...###.###...# #........##...# #..####......##...# ###..>... #...#.# #......  #####.###.## #O..... ####.....# #..## <#### ##..###0h0hTO .0h.&70h0hd0h0 (((( You shoot an arrow. The arrow hits the ogre!0h p....==4.7 (1.00h~ 0h X _The ogre is almost dead.0h^Q  You shoot an arrow. The arrow hits the ogre!0he(((()0hj:....0h;m0htE......#..## ###.....#JACKBENIMBLE the Nimble ..........# #...##..#Spriggan of Dithmenos *..... .....###.. ##..###.####Health: 33/33 ======================== .......## ##...##..#..#Magic: 8/8======================== ##.###..####....##.##..#AC: 2Str: 7 0htv......)..#......#..##..#EV: 23Int: 11 ..................###..#SH: 0Dex: 20 .#####....##.......##..#XL:  7 Next: 107% Place: Dungeon:5 ## ####....###@#.....#Noise: ==-------  Time: 2925.7 (1.0)0ht##...###.###...#a) +0 shortbow#........##...##Fire: a) +0 shortbow#..####........####...# ###..>...##...#.# #).....######.###.## #......# 0h0u####.....# #..## #.....<# .....##### ##..###......# _The ogre is severely wounded. 0hu^_The ogre attacks as it pursues you! The ogre barely misses you.You shoot an arrow. The arrow hits the ogre! _The ogre is almost dead.You shoot an arrow. The arrow hits the ogre! _You kill the ogre!0hv  You shoot an arrow. The arrow hits the ogre! _The ogre is almost dead. _0h&wYou kill the ogre!  Your Dodging skill increases to level 9!  You have reached level 8!0hH/  --more--0hZRD7/379/98 3% 0hY0hZ4 _0h230h30h<0h>0hBP _0h;E,0hzF0h6I0h]K0hK0hL0hO0hP0hP0huR0hS0hU0h V0hW0hZb  You see here a +0 giant club.0h_0h` _0h|a0hb0hed,0hh,0hi,0hJj0hl0hn,0ho0hr0hx,0hy0h{0h/~,0h0hK0h,0hP0h0h,0h0h0h>0hz0hQ0hz0hi,0h|0h0h,0h0h0hК0h0hz0h0h,0hҞ0hm0hY0h0h 0h(0h ,0h0h0h,0h0h0h,0hM0h0hH,0h̰0h0h_,0h0hߵ0h,0h0h0hܺ,0hs0h0h,0hԾ0h0h,0h0hl0h,0h0h0h,0hA0h0h+n0h0hh0h,0hW0h,0ha,0h0h,0h0h0hS,0h0h`0hG,0h0h0h ,0hm0hm0h,0hY0h0ha,0h0h*0h=0hc0h0h0hX0h,0h0h0h{,0h0hi0h,0h50h0hW,0h0h 0h,0h0h0h #.## ...≈ .≈≈## #..# ≈≈.♣ ≈.≈ ♣.≈≈## 0h##.# ≈≈S♣♣♣ ♣.≈≈ #.### ≈≈.♣ ♣.≈≈#  #...# ≈≈f♣.≈≈#  ###.####≈≈.≈≈  #....##≈.≈  ####..##'#  ##...@# -- ######   f   sleepcap (dormant)0hz S   adder (asleep) 0huJ 54.5 (28.8)  You open the door.0hG--5.5 (290h=0hg _A sleepcap and an adder come into view.0h0 (((f  You shoot an arrow.0h .≈f.'==6.5 (1.0) _The arrow hits the sleepcap but does no damage.0ha (( You shoot an arrow. The arrow hits the sleepcap!0h[0haR.f'0h6b&70hg0h~jc _The sleepcap is moderately damaged.0hb (You shoot an arrow.  The arrow hits the sleepcap but does no damage.0h{0hL.f0h~&80h]0hԉc _The sleepcap is moderately damaged.0h?The sleepcap is moderately damaged.  The arrow hits the sleepcap but does no damage. _The sleepcap is moderately damaged.You shoot an arrow.  The arrow hits the sleepcap but does no damage.0hsVj  You shoot an arrow.  The arrow hits the sleepcap but does no damage. _The sleepcap is moderately damaged.  You shoot an arrow.  The arrow hits the sleepcap but does no damage.  The sleepcap is moderately damaged.0h%W&90h;\0h^Y _The sleepcap completely misses you.0hU  You shoot an arrow. The arrow hits the sleepcap.0h ko  The sleepcap is heavily damaged.0hl>  The adder hisses angrily.0hVs.SS600hw0hYzY _The sleepcap completely misses you.0h  You shoot an arrow. The arrow hits the sleepcap!0h / 0h.1 p  The sleepcap is severely damaged.0h? ≈S10hC V _The sleepcap closely misses you.0h o  You shoot an arrow.  The arrow hits the sleepcap but does no damage.0h  The sleepcap is severely damaged.20h_ 0h V _The sleepcap closely misses you.0h{?  You shoot an arrow. The arrow hits the sleepcap.0h  The sleepcap is almost destroyed.30hL0hY _The sleepcap completely misses you.0hhzU  You shoot an arrow. The arrow hits the sleepcap.0h~] '0h0hcV.S0h .640h0hPO _You destroy the sleepcap!0h7|  You shoot an arrow. The arrow hits the adder.0hZo  The adder is moderately wounded.0h[&50h`0hc _The adder misses you. The adder completely misses you.0hU|  You shoot an arrow. The arrow hits the adder!0h;  The adder is almost dead.60h@0hmCR _The adder barely misses you.0h7 H(((0h{ ..SYou shoot an arrow. The arrow barely misses the adder.70h 0h V _The adder completely misses you.0hX R  You shoot an arrow. The arrow hits the adder!0h A' 0h &'0h .780h 0h I _You kill the adder!0hD0h0h0hH _No target in view!0h_0h0h0hH _No target in view!0hW30h0h@0h40h#z _  There is an open door here.0h0h2 _0h0hܮ0h,0h0hu0h,0he0hԷ0h,0hU0h̽0h ,0hѿ0h0h,0h0h0h,0hK0hI0hx,0h0h0hO,0ho0hK0h.........##≈.≈## #..#######≈≈.≈≈## ....# #≈≈.♣.≈≈## ###.## #≈≈.♣♣♣.≈≈##  #...##≈≈.♣♣♣♣♣)≈≈##  #.###≈≈.♣♣≈.≈♣♣.≈≈##  0h o#.# ≈≈.♣♣≈?..≈♣♣.≈≈##  #.# ≈.♣ ≈.....≈♣♣.≈≈#  #.# .. )..<...@...≈#--74.5 (6  #.# ≈.♣ ≈.....≈♣♣.≈≈#  0h/#.##≈≈.♣♣≈...≈♣♣.≈≈##  #..##≈≈.♣♣≈.≈♣♣.≈≈##  0h_##.# #≈≈.♣♣♣♣♣.≈≈###.####≈≈.♣♣♣.≈≈##0h#...# #≈≈.♣.≈≈#####.####≈≈.≈≈##0hB#....##≈.≈##0h0hH--5.1 (6.60h0h# _Found a mace.0h~z30h+{0h}0h,0h0h0h,0h0h&0h`0h0h^0h%0hE# #...........# ####..##'#######_..........##≈.≈##.##..#######≈≈.≈≈##...# #≈≈.♣.≈≈#######.## #≈≈.♣♣♣.≈≈## #...##≈≈.♣♣♣♣♣)≈≈## #.###≈≈.♣♣≈.≈♣♣.≈≈##0hR #.# ≈≈.♣♣≈?@.≈♣♣.≈≈## #.# ≈.♣♣≈.....≈♣♣.≈≈# #.# w...)..<.......≈#0hf #.# ≈.♣♣≈.....≈♣♣.≈≈# #.##≈≈.♣♣≈...≈♣♣.≈≈## #..##≈≈.♣♣≈.≈♣♣.≈≈##w   dart slug (wandering) ##.# #≈≈.♣♣♣♣♣.≈≈## #.####≈≈.♣♣♣.≈≈## #...# #≈≈.♣.≈≈##0ht6.9 (1.8ww0h ```````The dart slug launches a dart at you.0h/@≈.....=7.5 (2.40h%70h9O _The slug dart misses you.0h6 V  You shoot an arrow. The arrow hits the dart slug!0h; (((†(((0h" H≈.....0h 5=8.5 (1.00h 0h M _You kill the dart slug!0hө 40h 0ht H _No target in view!0h<]0h]0hd0hgH _No target in view!0h0hk0h0hZH _No target in view!0hW30hq0h0h<.# #.##.#..##'#._.##≈.≈###.##..#≈≈.≈≈## #......# #≈≈.♣.≈≈## ######.## #≈≈.♣♣♣.≈≈## #...##≈≈.♣♣♣♣♣)≈≈##0hT #.###≈≈.♣♣≈.≈♣♣.≈≈## #.# ≈≈.♣♣≈@..≈♣♣.≈≈## #.# ≈.♣♣≈.....≈♣♣.≈≈# #.# †...)..<.......≈# #.#l≈.♣♣≈.....≈♣♣.≈≈# #.##≈≈.♣♣≈...≈♣♣.≈≈##0h}J #..##≈≈.♣♣≈.≈♣♣.≈≈##l   iguana (asleep) 0h ##.# #≈≈.♣♣♣♣♣.≈≈##  #.####≈≈.♣♣♣.≈≈## 0hĶ0hy #...# #≈≈.♣.≈≈##0hc0ll0h6--9.1 (0.60h0hD _An iguana comes into view. 0h_You see here a scroll labelled EHEQERHINYA.0hP v   _         ♣♣♣♣♣)≈≈##  ♣♣≈.≈♣♣.≈≈##  #.# ≈≈.♣♣≈@..≈♣  #.# ≈.♣♣≈.....≈♣♣.≈≈#  #.# †...)..<.......≈#  #.#l≈.♣♣≈.....≈♣♣.≈≈#  #.##≈≈.♣♣≈...≈♣♣.≈≈##  #..##≈≈.♣♣≈.≈♣♣.≈≈##  0h ##.# #≈≈.♣♣♣♣♣.≈≈##    #...#  0hNc    _         ♣♣♣♣♣)≈≈##  ♣♣≈.≈♣♣.≈≈##  #.# ≈≈.♣♣≈@..≈♣0hd $  #.# ≈.♣♣≈.....≈♣♣.≈≈#  #.# †...)..<.......≈#  #.#l≈.♣♣≈.....≈♣♣. #.##≈≈.♣♣≈...≈♣♣ #..##≈≈.♣♣≈.≈♣♣.≈≈##  ##.# #≈≈.♣♣♣♣♣  #...# 0h1m O--0ht 0hv  0h$w P_An iguana is nearby!0hu{ (((((( 0h,vDYou shoot an arrow. The arrow hits the iguana.0h0h≈....≈l==80.1 (1.00hm0ha _The iguana is moderately wounded.0hBV((((((0h0hy≈...≈l10h0hn _You shoot an arrow. The arrow closely misses the iguana.0h6V((((((0hd0hl≈.l.≈.0h m&20ht0hvm _You shoot an arrow. The arrow barely misses the iguana.0hhK (((You shoot an arrow. The arrow hits the iguana.0h 0h 0h Dl...0h -3.2 (1.10h+ 0h ^ _The iguana is heavily wounded.0h f ( 0hx!DYou shoot an arrow. The arrow hits the iguana!0hd0hoCl≈.0hs,400hL|0hD _The iguana is almost dead.0h0hQS  You shoot an arrow. The arrow hits the iguana!0hXWE≈0h0ht/1050h0h{J _You kill the iguana!0h40h0hH _No target in view!0hw40h0hH _No target in view!0h 30hm 0h0 ,0h 0hG | _g - 8 scrolls labelled EHEQERHINYA (gained 1)0h 30h 0h 0hҧ ,0hҨ 0h- <  You see here a +0 mace.0h 0h/  _0hZ 0h 0h ,0h 0hQ 0hN ,0h 0hl 0h 0h 0hh 0hk 0h ,0h 0h 0hr 0h 0hz 0h 0h5 ,0hN 0h3 0h ,0h 0h 0hX ,0h 0h 0h) ,0h 0h 0h 0h 0h, 0h @  There is an open door here.0h% 5 _0h| 0h 0h$ ,0h 0h 0h 0h# 0h 0h$ 0h% 0hS& 0hM' 0h* 0h=, ,0hQ- 0h&0 0h1 ,0h2 0h5 0h7 ,0h8 0h}; 0h< ,0h= 0h? 0hA ,0hC 0hDE 0h G ,0hG 0h1J 0hK 0hK 0hL 0h O 0hP ,0hQ 0hS 0h.U ,0hU 0hW 0hY ,0h-Z 0hd D  You see here a +0 quarterstaff.0hf 0hf  _0hg 0hth 0h^j ,0hAk 0hn 0h&q ,0h#r 0h"t 0hu 0hu 0h"w 0hDy 0h{ ,0h{ 0hQ 0hو ,0hV 0h 0h ,0hg 0hH 0h ,0h 0hʙ 0h6 ,0hF 0h 0h ,0ho 0ho 0h ,0h 0h 0h ,0h 0h 0h ,0hZ 0h" 0h ,0hl 0h 0h 0hƾ 0h 0h 0h ,0h^ 0hg 0h ,0h 0h 0h ,0h 0h 0h ,0h 0hH 0hA ,0h 0h 0h ,0hE 0hW 0h ,0h' 0h 0h ,0h, 0h 0h ,0h 0h @  There is an open door here.0hA 5 _0h 0h: 0hB ,0h 0h) 0hD ,0h 0h 0h ,0h 0hQ 0h\ ,0h ,0h ,0h) 0h 0h ,0h 0hK 0hE ,0h 0h 0h ,0h 0h 0h ,0hr 0h 0h ,0h 0h 0h ,0h  0h  ######.####≈≈.♣♣♣.≈≈## #...##≈≈.♣♣♣♣♣)≈≈##0h > #.###≈≈.♣♣≈.≈♣♣.≈≈## #.##≈≈.♣♣≈...≈♣♣.≈≈## 0hE #.#≈≈.♣♣≈.....≈♣♣.≈≈# 0hh #.#≈†...)..<.......≈#0h  #.#≈≈.♣♣≈.....≈♣♣.≈≈# #.##≈≈.♣♣≈...≈♣♣.≈≈## #..##≈≈@♣♣≈.≈♣♣.≈≈##--3024.0 (38.0h 18) ##.###≈≈.♣♣♣♣♣.≈≈## #.####≈≈.♣♣♣.≈≈#0h E #...###≈≈.♣.≈≈## ###.####≈≈.≈≈## 0h -#....##≈.≈## ####..##'## ##....#0he 6 ######0h 9--0h' [ _Done exploring.0h΍ 30hB 0h ....♣♣≈..♣♣≈....)..0.0)0ht 0h 0h E _Done exploring.0h40h 0hH _No target in view!0h40h:0hhH _No target in view!0hB0hvB0hI0hKH _No target in view!0hY 40h( 0h( Y _Done exploring.No target in view!0h 30hѹ 0h 0hv 0h6 0h 9No target in view!Done exploring.0hP30hR0h@0h0hW0hM9No target in view!Done exploring.0hc@ 0h@ 0hB 0hcc 40hf 0hh Done exploring.0h30h0hʴ40h0h Done exploring.0h30h0h40h0hI Done exploring.0hÍ30h0hK40h0h۲ Done exploring.0h4%30h]&0h).0h00h3$ _0h540hW70h80h"90h90h;0h<0h=0h=0h?0hA,0hUB0hC0hD,0hCE0hSF0hG,0heH0hJ? _ There is an open door here.0hK0h4L _0hL0hRN0hN,0h:O0hPP0h+Q,0hwQ0hR0h3S,0hS0hT0hU,0hV0h7W0hyX,0hX0hZ0h[,0h\0h^0h5_0h]_0h_0ha0hb,0hc0h`d0hqe0he0h(f0h4g0hkh0hh0h9i0h6j0hAk0hdk0h'l0h-s##.# #......# ##≈≈.♣.≈≈## ##.# ######.####≈≈.♣♣♣.≈≈###.# #...##≈≈.♣♣♣♣♣)≈≈# ##.# #.###≈≈.♣♣≈.≈♣♣.≈≈ 0hrs##.# #.##≈≈.♣♣≈...≈♣♣.≈ ...# #.#≈≈.♣♣≈.....≈♣♣. ..## #.#≈†...)..<...... ###0hs #.#≈≈.♣♣≈.....≈♣♣. #@##≈≈.♣♣≈...≈♣♣.≈34.8 (10.8) #..##≈≈.♣♣≈.≈♣♣.≈≈ ##.###≈≈.♣♣♣♣♣.≈≈#0htx #.####≈≈.♣♣♣.≈≈## #...###≈≈.♣.≈≈## ###.####≈≈.≈≈##0hXtK #....##≈.≈## ####..##'## ##....#0ht0hOz0h{0hY30hY0h.a0hb,0h3gn0huh0hi,0hj0hl0hm,0hSn0ho0hq,0hq0hr0hu,0hOu0hv0hw0hw0hx0hk.# ###### #..## #.....<# #.# ##......##### ##..###...... #.####.......# #........... .............# #...........# #.....#####.#########..##'#######........_..........##≈.≈## #.#########.##..#######≈≈.≈≈## .#......# ##≈≈.♣.≈≈## #.#######@####≈≈.♣♣♣.≈≈## 9.0 (4.20h?)) #.##..♣♣♣♣♣)≈≈## #.##.###≈≈.♣♣≈.≈ #.##.##≈≈.♣♣≈...≈♣♣.≈≈ ..##.#≈≈.♣♣≈.....≈♣♣.≈ .###.#≈†...)..<.......0hk  ###.#≈≈.♣♣≈.....≈♣♣.≈ #.##≈≈.♣♣≈...≈♣♣.≈≈0h #..##≈≈.♣♣≈.≈♣♣.≈≈# 0h 0hІ0h)0hpH0hH0hI0hQ0hS0hS0hW,0hkX,0hY0hsZ0h[,0ht\0heb.###.# ###...# ###..>. ..##.# #...#.# #)... ..##.# #####.###.## #....##.# ######.....# #..## #.... ..##.# ##......##### ##..###....0hgcO##.####.......# #......... ................# #......... ####.....#####.#########..##'#### .............._.@........##≈.40.8 (1.8.#.#########.##..#######≈≈. ..##.##......# ##≈≈. ####.#######.####≈≈.♣ # #.# #...##≈≈.♣♣♣♣♣) ####.# #.###≈≈.♣♣≈.≈♣♣ ..##.# #.##≈≈.♣♣≈...≈♣♣ #....# #.#≈≈.♣♣≈.....≈♣ ##..##0hc #.#≈†...)..<....0hc0h?i0hj0hƘ30hR0h0h0h0hݦX0h0h..###.# ###...# ###...##.# #...#.# #)..##.# #####.###.## #..##.# ######.....# #..## #0h)..##.# ##......##### ##..###..##.####.......# #......# # ..####.....#####.###..##'0hU..@....##≈.≈#2.0 (1.2#..#.0hv###.##..#######≈≈.≈≈0h ..##.# #......# ##≈≈.♣.≈ #.####.# ######.####≈≈.♣♣♣. #0h.# #.# #...##≈≈.♣♣♣♣♣ #.####.# #.###≈≈.♣♣≈.≈♣ #...##.# #.##≈≈.♣♣≈...≈ ###....# #.#≈≈.♣♣≈.....  ##..##0h+ #.#≈†...)..<0h0h0ha _There is a blossoming altar of Fedhas here.0h M  You kneel at the altar of Fedhas.0h /  --more--0hZ^0h`Fedhas Madash Fedhas is the god of plant and fungal life. Followers are prevented from harming0hv`any species under Fedhas' protection. In return, Fedhas grants a number of abilities that promote the growth of plants and fungi. These abilities may incidentally prove useful to adventurers. Favour - Fedhas is neutral towards you. 0h`Granted powers:(Cost)You can walk through plants and fire through allied plants. You can encircle yourself with summoned briar patches. (3 MP, Piety-)You can grow a ballistomycete.(4 MP, Piety-)You can transform dungeon walls and trees into plant allies. (8 MP, Piety---)You can grow an oklob plant.(6 MP, Piety--)0h`[!]: Overview|Powers|Wrath [J/Enter]: join religion0h! 0h>) 0h>- ...###.####...# ###.. JACKBENIMBLE the Nimble ....##.##...#.# #). Spriggan of Dithmenos *..... ....##.#0h- #####.###.## #.. Health: 37/37 ======================== ....##.# ######.....# #..## #.. Magic: 9/9======================== ....##.# ##......##### ##..###.. AC: 2Str: 7 ....##.####.......##....... EV: 230h- Int: 11 ..................##....... SH: 0Dex: 20 ..####.....#####.#########..##'## XL:  8 Next: 10% Place: Dungeon:5 0hi. ................@..........##≈.≈# Noise: ---------  Time: 3042.0 (0.0) #.#..#.#########.##..#######≈≈.≈≈ a) +0 shortbow ....##.##......# ##≈≈.♣.≈ Fire: a) +0 shortbow #.####.#######.####≈≈.♣♣♣. #.# #.##...##≈≈.♣♣♣♣♣ #.####.##.###≈≈.♣♣≈.≈♣  #...##.##.##≈≈.♣♣≈...≈0h.   ###....##.#≈≈.♣♣≈..... ##..##0h. #.#≈†...)..<..  _Done exploring. _Done exploring. _Done exploring. 0h. u_There is an open door here. _There is a blossoming altar of Fedhas here.  0h. !You kneel at the altar of Fedhas.0hf3 0h3 0ht9 0h; . _0h(v0hv0hw0h0hK0hP _0hu0h͇0hl0h0hB,0h0h0h-,0hߐ0h-0h,0hߓ0h(0h[0h0h0hM0hT,0h0hڛ0h{,0hR0hڟ0h0h0h$0h0h,0hߩ0h0h"0hh0h0h 0hr,0h0h ##...###.###...#  #........##...##  #..####........#  ###...# ###..>...#  #...#.# #).....#  #####.###.## #......# ######.....# #..## #.....<# #......##### ##..###......# # #.@..# 9.2 (7.2 .......# #...........# #####.#########..##'####### ....._..........##≈.≈#####.##..#######≈≈.≈≈#  #......# ##≈≈.♣.≈≈## 0h8[15d ######.####≈≈.♣♣♣.≈≈## #...##≈≈.♣♣♣♣♣)≈≈## #.###≈≈.♣♣≈.≈♣♣.≈≈##0h{0h|z30h{0h0h0h0h!,0h_,0h0h0h,0hV0h0h0hԐ0h@0h^0h0hȓ0h=0hY0hd0h{0hc0h0h..)..#......#..##..# ..............###..# ##....##.......##..#  ####....###.#.....# 0hȝ##...###.###...# ....o...##...##  #..####........# 0h\ ###...# ###..>...#  #...#.# #).@...# ####.###.## #......# .....# #..## #.....<# ##### ##..###......# .# #...........# .# #...........# o   orc priest (wandering) #########..##'####### ..........##≈.0hҞs≈## ##..#######≈≈.≈≈##0h.52.8 (3.60hK9o.0h-3.4 (4.20hǨ0hE0h40hM0hK _You can't go up here!0h Y (((((((You shoot an arrow.0h m  The arrow closely misses the orc priest.0h .o.....o0h 6==4.4 (1.00h 0h , _The orc priest shouts!0h (((((You shoot an arrow. The arrow hits the orc priest.0hw0hcy.o....50h~0h8 _The orc priest is lightly wounded.0hH ((((You shoot an arrow. The arrow hits the orc priest.0ht0haz.o....60h0h,8 _The orc priest is lightly wounded.0hSJ(((((0hv0h~N..o..0ho~&70h0hpq _You shoot an arrow. The arrow barely misses the orc priest.0h (( You shoot an arrow. The arrow hits the orc priest!0hA0h>IL.o.0hI&80hnO0hWRc _The orc priest is severely wounded.0hJK((((((0h0hrQ......o0h&90h0hq _You shoot an arrow. The arrow barely misses the orc priest.0h W  You shoot an arrow. The arrow hits the orc priest.0h r  The orc priest is severely wounded.0h '600h" 0h$ X _The orc priest closely misses you.0ho W  You shoot an arrow. The arrow hits the orc priest.0h C)0h 0h .310hZ 0hx N _You kill the orc priest!0h0hN0h0hMH _No target in view!0h|40h+0hyH _No target in view!0h&I40hO0hQH _No target in view!0h0U.)..#......#..##..#.....###..##....##.......##..# ####....###.#.....# ##...###.###...# #........##...## #..####0hU.# ###...# ###..>...# #...#.# #)@....##.###.## #......# #.....# #..## #.....<#.##### ##..###......#.# #....0h%V+.# ..# #....# .#..##'####### _.##≈.≈## .##..0hxV-#≈≈.≈≈##0hd0hd4--2.0 (0.6 0hd _0hk0hoz _You see here a +4 hand axe of venom.0h9 0h= Inventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  o - a +2 sling of flaming Missiles (go to first with ()  p - a throwing net 0h Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  m - an amulet of magic regeneration (worn)t - a ring of protection from fire Wands (go to first with /)s - a wand of quicksilver (12) 0h MScrolls (go to first with ?)c - a scroll of butterflies  d - a scroll labelled KEFOLIOLAE  g - 8 scrolls labelled EHEQERHINYA  h - a scroll labelled JAUNITIHOD  i - a scroll labelled VUSIRU NUICH 0h1 j - 3 scrolls labelled QIDURA TUIKES  k - 2 scrolls labelled XODUEM RAYROLI  q - a scroll labelled LEONEEF MUACYMM 0hS ( r - a scroll labelled RITAOMPIYRO 0hs [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]0h o - a +2 sling of flaming. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 7.9; use (s) to set 14.0 as a target for Ranged Weapons. 0h)  At 100% training you would reach 14.0 in about 2.1 XLs.  At current training (50%) you reach 14.0 in about 3.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.0. Damage rating: 12 (Base 7 x 125% (Dex) x 118% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. 0h] This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 4 of the Dungeon. 0h m(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.0h-Inventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  o - a +2 sling of flaming Missiles (go to first with ()  p - a throwing net Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  m - an amulet of magic regeneration (worn)  t - a ring of protection from fire Wands (go to first with /)  s - a wand of quicksilver (12) Scrolls (go to first with ?)  c - a scroll of butterflies  d - a scroll labelled KEFOLIOLAE  g - 8 scrolls labelled EHEQERHINYA  h - a scroll labelled JAUNITIHOD  i - a scroll labelled VUSIRU NUICH  j - 3 scrolls labelled QIDURA TUIKES  k - 2 scrolls labelled XODUEM RAYROLI  q - a scroll labelled LEONEEF MUACYMM  r - a scroll labelled RITAOMPIYRO [Up|Down] select [PgDn|>] page down [PgUpӱ37m|<] page up [Esc] exit[top]0hM 0h 0h ...)..#......#..##..#JACKBENIMBLE the Nimble ...............###..#Spriggan of Dithmenos *..... ###....##.......##..#Health: 37/37 ========================####....###.#.....#Magic: 9/90h @========================##...###.###...#AC: 2Str: 7#........##...##EV: 23Int: 11#..####........#SH: 0Dex: 200h ###...# ###..>...#XL:  8 Next: 13% Place: Dungeon:5#...#.# #)@....#Noise: ---------  Time: 3062.0 (0.0) #####.###.## #......#a) +0 shortbow 0h #.....# #..## #.....<#Fire: a) +0 shortbow ..##### ##..###......# ..##...........# ..##...........# 0h= /.#########..##'####### _..........##≈.≈## .##..#######≈≈.≈≈##You shoot an arrow. The arrow hits the orc priest. _You kill the orc priest! 0h` _No target in view! _No target in view! _No target in view! 0h e_You see here a +4 hand axe of venom.0h 0h 0hС 0hh 0h30hf0hk40hr0hQ _You kill the orc priest! _No target in view! 0hos__You see here a +4 hand axe of venom.0hDone exploring.0hn 0h!o 0hp 0h. 40h 0h E _Done exploring.0h$40hU-0h42H _No target in view!0h0h0hJ 0h H _No target in view!0h-0ha  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.5   2.8  -2   h - Spellcasting   0.0   0.7  +2           b - Unarmed Combat   0.0   1.4  -2      0hSy c - Throwing   0.0   1.0   0   i - Invocations   0.0   1.0   0       j - Evocations   0.0   0.6  +3  d + Ranged Weapons 7.9   8.0   0   k - Shapeshifting   0.0   0.7  +2           e - Armour   0.0   1.7  -3      f + Dodging0h|9.3   6.3  +3       g - Stealth   1.5   0.8  +5  0h        0ha    0hp                            0hK                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  0h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets0h$ 0h 0h S...)..#......#..##..#JACKBENIMBLE the Nimble ...............###..#Spriggan of Dithmenos *..... ###....##.......##..#Health: 37/37 ========================####....###.#.....#Magic: 9/9========================##...###.###...#AC: 2Str: 7#........##...##EV: 23Int: 110hb #..####........#SH: 0Dex: 20###...# ###..>...#XL:  8 Next: 13% Place: Dungeon:5#...#.# #)@....#Noise: ---------  Time: 3062.0 (0.0) #####.###.## #......#a) +0 shortbow #.....# #..## #.....<#Fire: a) +0 shortbow ..##### ##..###......# 0h( ..##...........# ..##...........# .#########..##'####### _..........##≈.≈## .##..#######≈≈.≈≈## _No target in view! _You see here a +4 hand axe of venom. _Done exploring. _Done exploring. _No target in view! _No target in view!0h[ 40h 0h 0h+:g##..####....##.##..# )..#......#..##..# ..............###..# ##....##.......##..#  0h: ####....###.#.....# ##...###.###...# #........##...##  #..####........# ###...# ###..@...#  #...#.# #))....# ###.###.## #......# ...# #..## #.....<0h;###### ##..#### #.... #...........# #########..##'#######.........##≈.≈##0h0h26 (0.6 _0h 0h@c _There is a stone staircase leading down here.0h 40h 0hT# 0h' 43.6 (1.0 _0h~* 0h                ######### 6 #@......#  #######.#    0h+                0h 0h 0h)-4.4 (1.80h.0h2} _You climb downwards. _There is a stone staircase leading up here.0h230h0h 0hR 0h P _0hI0h0h0hS0hX0h0h0hm0h0h0h0h40h0h ,0h 0h!0h'Z     0h' ######### #<......#  #######@#  0h(8.0 (3.6.>......#  0h6(^#.#######  0hW(  0hx(  0h($ 0h-0h.0hA.$6 (4.20h>20ht4; _Found a stone staircase leading down.0h#30h$0h&0h'0hO+B0h,,0hl,0h-0h3/,0hy/0h00h:2B0h40hs6,0h070h80h#:0hQ:0h:0h3>R  There is a stone staircase leading down here.0h7Et# ######### #.#<......# ...##.#######.# 0hED.!.....>......# ###### 72.2 (3.6)....... .######.####### #.# #.# #.# 0hE#.# #.#0h F. 0hM0h\M+8 (4.20hR0h)U# _Found a whip.0h.40hk0hiH _No target in view!0hI0hRK0hR0hYUH _No target in view!0hr 40h 0h H _No target in view!0hfe 40hk 0h@o H _No target in view!0h 40h 0h H _No target in view!0hr 40h&0h8)@ _No target in view!0h0h0h0he0hQ0h$ _0h0h0h`,0hW0h0h,0h0ho0h-I..# ... .#+#### #.# ....... #.#  .....5. #.######### .... #.#<......# ......##.#######.# .....!.@...>......# ..########.#######  .)............. .######.####### #.# #.# 5   white imp (asleep) #.# #.#0ha.#.#0h54.6 (1.85 _ A white imp comes into view.0h6==5.2 (2.40h0h+ _The white imp shouts!0hu ..#  ...  .#+#### #.#  ....... #.#  .....5.   ....... #.#<  .......##.#######.#  .....!.@...>......#  ...########.#######  .)    #.#  #.#  0h,va#.#  #.#  #.# 0h[  ..#  ...  .#+#### #.#  ....... #.#  .....5.   ....... #.#<  .......##.#######.#  .....!.@...>......#  ...########.#######  .)   0h #.# #.#  #.# #.# 0hZ -#.#0h40hY0h` _A white imp is nearby!0h (( You shoot an arrow. The arrow hits the white imp!0h| 0hl .5.6.2 (1.00h) 0hb b _The white imp is severely wounded.0h| ((((You shoot an arrow.0h 0hf ...570he 0h ` _The arrow completely misses the white imp.0h[M((((0h ...5You shoot an arrow. The arrow closely misses the white imp.0hm  The white imp gestures at you.0hz26--------80h0hO1 _The puff of frost hits you!0hM((((0h6 ...5You shoot an arrow. The arrow closely misses the white imp.27=-------0h90h 0h Z _The white imp completely misses you.0hf- p  You shoot an arrow.  The arrow hits the white imp but does no damage.0h q  The white imp is severely wounded.0h '800h 0h @ _The white imp hits you but does no damage.0h" V  You shoot an arrow. The arrow hits the white imp.0h( C.0h &.0h .410h 0h M _You kill the white imp!0h 0h, 0hq 0h" H _No target in view!0hF40hQ0hH _No target in view!0h`40h0h"H _No target in view!0hv40h}0hH _No target in view!0hJ130h40h70h_8$ _0h6<0h>8==0hA0hjC0hC0hE0haI,0hdJ0hM,0hN0hQ990h%R2=0h^S0hV,0hW0hZ,0h\0h^,0h`0hFcb30=0hd0hUg,0hl0hn,0hIp0hVq,0h.r0ht910htE==0hv0hy,0h......#--##...0h##.########. .)..  .######.#######  #.#  #.#  #.#  #.#  #.#0h%1119.4 (38.2)0h~H--20.4 (390h{0hZ _u - a bubbling blue potion0h30h0h0h # ..##. ....#+######.#.##.#(.##.#.##.#<......#.##.#.#.....>......#0.0)#...#.0h<# #.. .).## .######.#  #.#  #.#  #.#  #.#  #.#0h0hI=1.0 (0.60h0h'% _Found 2 stones.0hr] 0hF^ 0hb 0hd H _No target in view!0h30h0h0hH _No target in view!0h340ho90h;H _No target in view!0h?30hE0hG0hN #. ..##. ....#+######.#.##.#.(.##.0hN)#.##.#<......#<.##.#.#s.>......#.###...#.# #... .). ###0hN># .######.# 0hNX #.# #.#0hOs   scorpion (wandering)  #.# 0h O: #.# 0h0h #. ..##. ...#.....#+######.##0h.##.#.(.##.##.##.#<......##<0hO.##.#.#.>......#s.###...#.# #...#.). #####.######.# 0hxX #.# #.#0hs   scorpion (wandering)  #.# 0h^ #.#  #.#0h0hc&00h/.0h\ -2.2 (0.60h 0h 0hL 40h 0h H _No target in view!0hU0h2V0h\0h_H _No target in view!0h*0h0hc0h%H _No target in view!0h}30h0hN0h]0h: _0h:0h ..#  #.#  #.# ..# #####.# ...0h# #.....#+######.# #..##.# ...(..##.###### #....@......##.#<..... #<............................>0hKQ....###...########...s #...#.)............. #####.######.##### s   scorpion (wandering) . #.#  #.# 0hmC #.#0h˝&80hlA(0he-3.4 (1.20hy0h$ _Found a stone.0h}P30h6R0h=V0hiY,0h_0hb0hFe0h!g0hJg0hh0hi0h 0hG ## ..#   #.# 0h 2  #.# ..# ####.# ... ..#+######.# #.#..##.# 4.6#...(.........##.##0h[ :##...........##.#<......##<..........##.#######...................>#...s###...########.##s   scorpion (wandering)0h +..( #...#.)............... #####.######.#######.0hg 0h _ _A scorpion is nearby!0hI  (((((s  You shoot an arrow. The arrow hits the scorpion!0h+P 0hW ....s.0hW ,==50hW 00hG] 0h_ a _The scorpion is severely wounded.0h ((((You shoot an arrow.  The arrow hits the scorpion but does no damage.0hW0h&_.....s0h_&60hf0hha _The scorpion is severely wounded.0h((( _The scorpion is severely wounded.  The arrow hits the scorpion but does no damage. _The scorpion is severely wounded.You shoot an arrow.  The arrow hits the scorpion but does no damage.0h0h e..s.0h &70h0hW  You shoot an arrow.  The arrow hits the scorpion but does no damage. _The scorpion is severely wounded.  You shoot an arrow.  The arrow hits the scorpion but does no damage. _The scorpion is severely wounded.0h;(( The arrow hits the scorpion but does no damage. _The scorpion is severely wounded.  You shoot an arrow.  The arrow hits the scorpion but does no damage. _The scorpion is severely wounded.  You shoot an arrow. The arrow hits the scorpion.0h=0h"S.s.0h&80h0h\ _The scorpion is almost dead.0h (You shoot an arrow.  The arrow hits the scorpion but does no damage.0hH0h s.The scorpion is almost dead.90hB0h`N _The scorpion misses you.0hN X((((0h= s...  You shoot an arrow. The arrow closely misses the scorpion.300hvE 0hTH U _The scorpion barely misses you.0h U  You shoot an arrow. The arrow hits the scorpion!0h- D.0hl 9.0h4q } 4201 _You kill the scorpion!0hw 0hz o _Your Ranged Weapons skill increases to level 8!0h 40hg0hH _No target in view!0h40h0hIH _No target in view!0h630h0h ,..0h_)..##.##.##.##..#.#'00h0hm3=2.6 (10h| 0hf#= _As you open the door, it creaks loudly!0h 30hB 0hu 0h 0h" ,0hE% @  There is an open door here.0h_' 0h (  _0h) 0h* 0h- ,0h<. 0h0 0h1 0h2 0h3 0hu6 0h`8 ,0h9 0h: 0h; 0hV< 0h< 0h= 0h0? ,0h? 0h G n0heG B0h H 0hH ,0h,I 0hI 0h1J ,0hjJ 0h-K 0h2L ,0hL 0hN 0hO B0hP 0hQ 0hQ ,0hGS 0hT 0hT 0h1U 0h3V 0hV 0hV 0hW 0hW 0heX ,0hX 0haZ 0hk[ B0h*\ 0h\ ,0h\ 0hy^ 0h^ 0h^ 0h_ 0h_ 0hE` ,0h~` 0ha 0ha ,0hb 0hb 0hHc ,0hc 0h&d 0h`e ,0he 0hf 0hih ,0hh 0hij 0hk ,0h'l 0hm 0h|n ,0ho 0h!r 0hPs 0h|s 0hs 0hu 0h5v ,0hv 0hw 0hDy 0h|y 0hy 0h{ 0h0| ,0h| 0hg~ 0h~ ,0h$ 0h 0h΀ ,0h$ 0hM 0h 0hF 0h 0h 0h I ##  #.# ########## ###.#######......... #...........######## #.#@#######.########---53.0 (20.4)0hV ; # #....>..#.#....... #.#####.#.#.#####0hލ j #.# #.#....... #.#####.#.#. #.#.....#'######.#  #.#...........##.#  #...(.........##.#  ##...........##.# 0h\ 0h H---6 (21.00h 0h 9 _Found an escape hatch in the floor.0h\ 0h 0hM 0h: H _No target in view!0h0h 0h%0h(H _No target in view!0h40hc0hKH _No target in view!0h 40h;0hH _No target in view!0h30h0h=0h_0hP _0h1,0h0h0hI ,0h 0h 0h ,0h 0h 0h ,0h 0h 0h ,0hc 0h" 0h ,0h* 0hY 0ht ,0h~ 0h 0h ,0h 0h" 0hw. 3#...........######.#.#######.#############.#....>..#.#.............#.#####.#.#.###0h{/ #######..#.# #.#........#.#####.#.#.... #..#.#.....#'##### #..#.#........... #@.#...(......... #..###...........#.# #<.............................###...#######....(. #...#.).. W   phantom (dormant)..... #####.###...#W 0h5 19.0 (5.4)0hE6 +6 (6.00h: 0hL@ Z _A phantom comes into view.0hi  #.. #.#. ##.#....> ...# #..#.#  #..# #..# #..#0h  #@.#...( #..# #..# #< .... ..... ##....(. ) #......  #.....#W 0h -# #.. #.#. ##.#....> ...# #..#.#  #..# #..# #..# #@.#...( #..# #..# #< .... .....0h- ##....(. ) #......  #.....# 0h640hW=0h?^ _A phantom is nearby!1h (((((W(You shoot an arrow.1h 1hv....(W.1h5==60.6 (11h1hD _The arrow hits the phantom but does no damage.1h&* ((((((You shoot an arrow.1h1hJf....W.1h&11h۸1h^ _The arrow completely misses the phantom.1h ((((You shoot an arrow. The arrow hits the phantom.1hfm1hgwj...W(1h x&21h1hق5 _The phantom is lightly damaged.1heP ((( You shoot an arrow. The arrow hits the phantom!1ht 1hb E....1h! &31h 1h _ _The phantom is heavily damaged.1hP 1hQ 1hZ 1h^ H _No target in view!1hX 41hd 1h4 H _No target in view!1h41h1h1h H _No target in view!1h71h1h#1hv&H _No target in view!1hu31h1h1h #.###############.#....>..#.#.............#.#####.#.#.##########..#.# #.#...... #..#.#####.#.#..#.#.....#'#####.1hp........(##.. #<....W...........###...########....(.# #...#.).. #.......######.### W   phantom1ha#..##.1h&01h=--4.2 (0.6 _1h1hX1h ##.#....> ...# #..#.#  #..# #..# #..# #..#...( #@.# #..# #< .... ........ ###....(.# ) #.......# #.....#..  #.....##. 1h]  ##.#....> ...# #..#.#  #..# #..# #..# #..#...( #@.# #..# #< .... ........ 1h^ ###....(.# ) #.......# #.....#.. #.....##. 1hf O--1hm 1ho ^ _A phantom is nearby!1h (( You shoot an arrow. The arrow hits the phantom!1h9 1h .W.==5.2 (1.01hߪ 1hY ` _The phantom is almost destroyed.1hT  You shoot an arrow. The arrow hits the phantom!1h|f(.1h-..1h.761h~1hN _You destroy the phantom!1hD1h=E1h@K1hMH _No target in view!1h41h1hH _No target in view!1ht41h1hH _No target in view!1h 31h 1h 1h 1h $ _1h ,1h 1hL 1h 1h= 1h ,1h 1hq 1h ,1h 1h\ 1h 1h 1h 1hp 1h ,1h 1h 1h ########.#....>..#. .........#.#####.# #######..#.# #.#. ... #..#.#####.## #..#.#.....#'(# #..#.#.......... #.# #..#...(..........##.####..###........@...#..###<......--9.8 (3.6..................?...............########.######....(.# #.... #.......#####1h #. #.....#..# #.....##. #.......#.....##1h 1h I--70.4 (4.21h 1h % _Found 2 stones.1hC/ 31h=1 1h6 1hA \ .........#.#####.#.... #######..#.# #.#...[ ... #..#.#####.#.)... #.# #..#.#.....#?(... #.# #..#.#...........O #.# #..#...(...##.####..###........#..###<..........?1h-B S..#########.######....(.# # #. #.......#### #. #.....#.. #. #.....##.O   ogre (wandering)1hB  #. #......#. #.....## 1hS 0.0  An ogre comes into view. It is wielding a +0 giant club.1hT &1.0 (0.61h\ 1hc _Found a scroll labelled EHEQERHINYA, a falchion and a plate armour.1hf ((O  You shoot an arrow.  The ogre shouts!  The arrow hits the ogre!1h%1hQ.O.1h6==2.0 (1.01h1hu\ _The ogre is heavily wounded.1h (You shoot an arrow. The arrow hits the ogre.1hh1htK.O1h#v&31h}1h=\ _The ogre is heavily wounded.1h({  You shoot an arrow. The arrow hits the ogre!1h  The ogre is severely wounded.41h 1h" J _The ogre misses you.1hSH k  You shoot an arrow.  The arrow hits the ogre but does no damage.1h  The ogre is severely wounded.51h 1ht U _The ogre completely misses you.1h3M Q  You shoot an arrow. The arrow hits the ogre!1hR 1)1h 1h /3661h 1hh H _You kill the ogre!1h71h81h@1h8BH _No target in view!1h61h71hA1hCH _No target in view!1hG1hUH1hJ1hO1hfS1h)W$ _1h[1h^1hb,1hc1hUe1h{g,1h6i1hFl1hp,1hSr1hw,1hy1h~| _g - 9 scrolls labelled EHEQERHINYA (gained 1)1h31h1h1h{,1h1h1h/,1h1h1h,1h+1hw1h;,1h1h,1h1h.} _g - 10 scrolls labelled EHEQERHINYA (gained 1)1hj31h1h1h,1h1h1hG,1h1h[1h&,1h1h1h,1hu1h1h~,1h1hN1hT,1h1h1h,1h"1h1hu,1h41h^1h,1h1h1hw,1h1hq1h,1hF1h1h,1h& 1h 1h+ #.##......#### #.##...[......  #.##.)....##.#  #....(....##.#  ####......##.#  #......##.##############......)...............1hk............--##...##.....######.#### #.. #....## #.# #. ###### #.#.!..#.k   wyvern (asleep). #... ....1hd" 91.2 (15.2)  A wyvern comes into view.--8 (15.81h*1h-U _Found a black potion.1h\ ((((((kYou shoot an arrow.1hQ1h"Y|.k.....==1hZ2.8 (1.0)1ha1hbC _The arrow hits the wyvern but does no damage.1hw (((((You shoot an arrow.1h<1h IU.k....1hI-3.7 (0.91hQ1hTC _The arrow hits the wyvern but does no damage.1h*>(((((((1h,1hy....k..4.7 (1.01h1hq _You shoot an arrow. The arrow completely misses the wyvern.1h< ((You shoot an arrow. The arrow hits the wyvern.1h1h,x.k.51h1h4 _The wyvern is lightly wounded.1he >(((((((1h 1h L......k1h2 e24---------61h 1h _You shoot an arrow. The arrow barely misses the wyvern. The wyvern bites you!1hm  You shoot an arrow.  The arrow hits the wyvern but does no damage.1hp  The wyvern is lightly wounded.7.6 (0.91h$1h?'T _The wyvern closely misses you.1h-w>(((((((1h* ......kYou shoot an arrow. The arrow barely misses the wyvern.5=--------8.6 (1.01h1h _The wyvern completely misses you. The wyvern misses you.1h,}  You shoot an arrow. The arrow hits the wyvern.1hpFp  The wyvern is moderately wounded.1hSG-9.5 (0.91hK1hWMT _The wyvern closely misses you.1hcTS  You shoot an arrow. The arrow hits the wyvern.1h/  The wyvern is moderately wounded.200.41h1hS _The wyvern barely misses you.1h% >(((((((1h#f / ......kYou shoot an arrow. The arrow closely misses the wyvern. The wyvern bites you!18-----1.31h5m 1ho W _The wyvern completely misses you.1hEP 41hR 1hU ^ _You are too injured to fight recklessly!1h1hB1h.1h^ _You are too injured to fight recklessly!1h41h 1hD"^ _You are too injured to fight recklessly!1h41he1h^ _You are too injured to fight recklessly!1hw!#.........#.##......#######.##...[...... #.##.)....##.# #....(....##.# ####......##.#  #......##.###.############......)....@..................k...................##...##.####.######.. #....#. ###### #.#1ht!#.. .#...#.......1h1h7nk.--9 (0.61hH1hmr _The wyvern attacks as it pursues you! The wyvern misses you.1hC #.#.##......##.##...[...... ##.##.)....##.# ##....(....##.# #####......##.# ##......##.#.#......).....#.k.....##...##.....######.##.. #....## #.# #1h #. ###### #.# #.! #.. #.. #.. #. #... # 1h$ 1hΦ D.k1hI u9=------2.51h4 1h 1h$ #.#.##......#.#.##...[...... #.#.##.)....##.# #.#....(....##.# #.####......##.# #.#......##.####..#1h6% f......).....#..k.....##...##.....######.######.#.. #....## #.# #.#. ###### #.# #..! #.. #... #.. #.. 1h% Z#... #. 1h1 >3.11h7 1hu9 1hX #.#.##......#.#.##...[...... #.#.##.)....##.# #.#....(....##.# #.####......##.# #.#......##.####..#......).....#..k.....##...##.....######.######.#.. #....## #.# #.1h #. ###### #.# #..! #.. #... #.. #.. #... #. 1hz 1hu H.k1h &71hc 1h  1hUp#.##.##......#..##.##...[...... #..##.##.)....##.# #..##....(....##.# #..#####......##.# #..##......##.####..#.#......).....#..#.k.....##...##.....######.######.#.. #....## #.# #.#. ###### #.# #..! #.. #... #.. #.. #... #.  1hH.k 1h6(4.3 1hG 1hA 1h############.#.#............#.#.##......#######..#.#.##...[...... #..#.#.##.)....##.# #..#.#....(....##.# #..#.####......##.# #..#. #......##.####..#.############).....#..##. 1hi..k............................##...##.####.######.#.. #....#.# #.#. ###### #.# #.!#.. #..#.. #..#... #.... 1hR 1hP.k 1h@=9 1h 1h 1hLR4 1h\ 1hK^ 1h 4 1h 1h 1h 1hO 1ha 1h 1h  1h  1h  1h  1h9 #......# #.#.#############.#.#............#.##.##......#######..#.##.##...[...... #..#.##.##.)....##.# #..#.##....(....##.# #..#.#####......##.# #..#.. #.@....##.####..#.############).....#..###.....k........................... 1h:O.##...##.....######.######....(#.. #....#.# #.#. ###### #.# #.!#.. #..#.. #. 1h= 1hHQ.k 1hH(5.5 1hQ 1hS 1h######## #..... #......# #.#.##############.#...#............#.##.##......#######..#.# #.##...[...... #..#.##.##.)....##.# #..#.#.#....(....##.# #..#.# 1h####..@...##.# #..#... #......##.####..###..############......).....#..###<...k.................................##...##.....######.######....(#.. #....#.# #.#. ###### #.# #.....#! 1h]#.. #.....# 1h 1h^(6.1 1h 1h[ 1h8 n ###.########### #...... #......# #.#.###############.#....#............#.### 1h #.##......#######..#.# #.##...[...... #..#.####.##.)....##.# #..#.#.#....(.@..##.# #..#.#####......##.# #..#...( 1h~ #......##.####..###.. .############......).....#..###< .k.. ................................# .##...##.....######.######....(.##.. #....#.# #.......#. ###### #.# #.....#. 1h  1hǣ Bk. 1h! C207 1h  1h  1h #.#  ###.############ #....... #......# #.#.################.#....>#............#.#####.##......#######..#.# #.##...[......# #..#.#### 1hF$#.##.)..@.##.# #..#.#.#....(....##.# #..#.#...####......##.# #..#...( #......##.####..###.. ############k.....).....#..###<..... ...............................# ##...##.....######.######....(.#  #.. #....#.# #.......# 1h 1hfBk. 1h(7.3 1h> 1h 1hG 1hș 1h 1h1h 41h 1h2 1huV#.#  #.#  ###.############# #........ #......# #.#.#################.#....>.#............#.######.##......#######..#.# #.##...[.@....# #..#.######.##.)....##.## #..#.#.#....(....##.# #..#.#...####......##.# #..#...( #.k....##.####..###.. ###########).....#..###<.... ..............................### #...##.####.######....(.# 1hv1hu~Bk.1hB*91h81hm _Your shadow now sometimes tangibly mimics your actions.1hDŽ41h:1h1hx 41h 1h' 1hF# #.#  ###.###########.......  #.#.################.#....>............#.####..@###### ..[......######.)....##.##....(.##..####..k #..#...( ##.###. ###########).....#..###<.... ..............................##1hf1hhk...8.51h+'1hC(1hf41h n1hZo1h3:### #.#  #.#  ###.############## #......... #......# #.#.######1h3;%############.#....>..#............#.#####.#.##......#######..#.# #.#.##...[......# #..#.######.##.)....##.## #..#.#.#....(k...##.# #..#.#...####......##.# #..#...( #......##.####..###.. ##########).....#..###<...1h<1hDBk.1hgE(9.11hL1hM1hB%### #.# #.# ####.######### #.#......# #.#.#####......#.#....>..##.#.#####.##.##......#..#.# #.##.##...[......# #..#.#####.##.##.).k..##.## #..#.#.....##....(....##.# #..#.#.####......##.# #..#...(.#......##.####..###.......).....#..###<.1hD1hLi.1hL&71h1S1hT1h41h*1h1h41h1h1h4n 31hn 1ht 1hw 1hz 1=1h`| 1h} 1h-~ 1h 1h 1h1h### #.# #.# #####.#######..######## #..##......# #.#.#######.####......##.#....>..##....#.#####.1h10.9 (1.2#.##.....k#######..#.# #.#..#.##...[......# #..#.#####.#.##.)....##.## #..#.#.....#'#....(....##.# #..#.#..####......##.# #..#...(..k   wyvern#......##.####..###........).....#..###<..1h,1h:1h 1h-#] _A wyvern is nearby!1h~### #.# #.# ####.#.# #.#1h#......# #.#.#.#####......#.#....>..#.#.#...@....#.#####.#.#.#.##.....k#..#.# #.#.#.##...[......# #..#.#####.#.#.#.##.)....##.## #..#.#.....#'##....(....##.# #..#.#.1h####......##.# #..#...(.#......##.####..###.......).....#..###<.1h1h>k.1h41.5 (0.6 _1h*1h1hfw### #.# #.# ####.#.# #.##......# #.#.#.#####......#.#....>..#.#.#.k.#.#####.#.#.##.##......#..#.# #.#.#.##...[......# #..#.#####.#.#.#.##.)....##.## #..#.#.....#'##....(....##.# #..#.#.####......##.# #..#...(.#......##.####..###.......).....#..###<.1hv~1hR(2.11h1h1h### #.# #.# ####.#.# #.##......# #.#.#.# ####......#.#....>..#.#. #.k.#.#####.#.#.# #.##......#..#.# #.#. #.##...[......# #..#.#####.#.#. #.##.)....##.## #..#.#.....#'# 1hi#....(....##.# #..#.#. ####......##.# #..#...(.#......##.####..###.......).....#..###<.1h1hc.k=71h1h1h ### #.# #.# ####.#.# #..##......# #.#.#.#......#.#....>..#.#. .k.#.#####.#.#.# .##......#..#.# #.#. .##...[......# #..#.#####.#.#. .##.)....##.## #..#.#.....#'# ....(....##.# #..#.#.#......##.# #..#...(.##......##.####..###.#......).....#..###<.1h5"#1h(#1h1*t.k3.31h/1hE21hB1h`DDungeon Crawl Stone Soup 0.33.1-5-g432fff1de5  Esc - Return to game1hDS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character1h;1h"JACKBENIMBLE the Nimble###Spriggan of Dithmenos **....#.#Health: 21/37 =============-----------#.# ####### Magic: 9/9========================###.#######...... AC: 21hStr: 7#########...........##### EV: 24Int: 11#......##.#.#######.##### SH: 0Dex: 20 1hK###......########.#....>..#.#.... XL:  8 Next: 36% Place: Dungeon:6 ...........k....@.#.#####.#.#.### Noise: ---------  Time: 3213.3 (0.0) 1h.##......#######..#.# #.#...... a) +0 shortbow 1h.##...[......# #..#.#####.#.#.... Fire: a) +0 shortbow .##.)....##.## #..#.#.....#'##### ....(....##.# #..#.#...........# ###......##.# #..#...(.........# k   wyvern#......##.####..###...........# 1h3###......).....#..###<..........# ................................. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _The wyvern attacks as it pursues you! The wyvern misses you. _Your shadow now sometimes tangibly mimics your actions. _A wyvern is nearby!1h1h+1h"1h1hݸDithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. 1hWorshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirecting1h?onlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. 1hgTitle - Thespian Favour - Dithmenos is pleased with you. Granted powers:1hX(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. 1hYou can mislead enemies by swapping places with your shadow. (4 MP, 2 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)1hǺYou can surround yourself with impenetrable night. (8 MP, Piety----)[!]: Overview|Powers|Wrath 1ho  1h iJACKBENIMBLE the Nimble###Spriggan of Dithmenos **....#.#Health: 21/37 =============-----------#.# ####### Magic: 9/9========================###.#######...... AC: 2Str: 7#########...........##### EV: 24Int: 11#......##.#.#######.##### SH: 0Dex: 20  1h ###......########.#....>..#.#.... XL:  8 Next: 36% Place: Dungeon:6 ...........k....@.#.#####.#.#.### Noise: ---------  Time: 3213.3 (0.0) .##......#######..#.# #.#...... a) +0 shortbow .##...[......# #..#.#####.#.#.... Fire: a) +0 shortbow .##.)....##.## #..#.#.....#'##### ....(....##.# #..#.#...........# ###......##.# #..#...(.........# k   wyvern#......##.####..###...........# ###......).....#..###<..........# ................................. _You are too injured to fight recklessly! _You are too injured to fight recklessly! [ 1h  Q20d_You are too injured to fight recklessly! _The wyvern attacks as it pursues you! The wyvern misses you. _Your shadow now sometimes tangibly mimics your actions. _A wyvern is nearby! 1h  1h  1h  1h !1hr ### #.#  #.# ######## ###.#######.......######## #...........#  #......# #.#.#######.###### ##########@#....>..#.#..... ....k......#.#####.#.#.#### ##......#######..#.# #.#... !1hv ##...[......# #..#.#####.#.#..... ##.)....##.## #..#.#.....#'##### ...(....##.# #..#.#...# ##......##.# #..#...(#  #......##.####..###..# ##).....#..###<##!1h !1h Q.k!1h +9 (0.6!1hG !1hy "1hcM##.  #.# ######## ###.#######.......######.........   #@#.#######.###### ##########.#....>..#.#..... .....k.....#.#####.#.#.#### ##......#######..#.# #.#.......#..# "1hCt2=4.5"1hr"1h#1h### #.# #.# ######### ###.#######........ ######## #.@.........# #......# #.#.#######.####### #########.#....>..#.#...... ....k.....#.#####.#.#.##### #......#######..#.# #.#... #...[......# #..#.#####.#.#...... #.)....##.## #..#.#.....#'######. ..(....##.# #..#.#...##. #......##.# #..#...(##.#1h#1h(5.1#1h6#1h/#1h 3#1h8 #1h# #1h.! ,#1hM% =#1h% #1h& #1h' ,#1h,( #1h- ###### #.##.# #.##1h. 8#.# ####.###.#######....# #.....#########.7.5 (2.4 #1h:. ...# #.#.#######.#########. ...########.#....>..#.#....k.....#.#####.#.#.#### #1h/ >...#######..#.# #.#........# [......# #..#.#####.#.#........ ...##.## #..#.#.....#'######.## .##.# #..#.#....##.# ...##.# #..#...(.........##.#####1h2 #1h3 #1h 4#1h #1h #1h3#1hE#1h\#1h#1h3#1h:#1h#1h,#1h+#1h#1hw,#1h#1h### ### #.# #.# #.# #.# ###########.# ###.#######....#  #....#1h47#########.# 9.9 #.#.#######.#########.## #######.#....>..#.#....# k.....#.#####.#.# ######..#.# #.#.. ...# #..#.#####.#.#........ #.## #..#.#.....#'######.## #.# #..#.#...........##.# #.# #..#...(.........##.#####1h#1h#1h$1ha$1h$1h$1h%1h5Z%1hZ%1h[%1h_%1hIb,%1hhgn%1hh%1hj%1hkS4=%1hl%1hm%1hJo,%1h:p%1hv ####.# #.##.##.# ###########.####.#######...........# #...........#########.# #.#.#######.#########.# ######.#....>..#.#......... .k.....#.#####.#.#.######### %1hv#####..#.# #.#@.......# 22.3 ..# #..#.#####.#.#........ .## #..#.#.....#'######.## # #..#.#...........##.# .# #..#...(.........##.######### .####..###...........##.#<......# ....#..###<..........##.#######.# .........................>......# ...........###...########.%1hz%1h|%1hI3%1he%1h%1h%1h@%1h,%1h<B%1h@  There is an open door here.%1hV= _%1h%1h%1h,%1h@%1h"C#...........#########.# #.#.#######.#########.# #####.#....>..#.#......... k.....#.#####.#.#.######### %1h#5####..#.# #.#........# .# #..#.#####.#.#........  #..#.#.....#'######.## # #..#.#...........##.# %1h>#( #..#...(.....@...##.#########4.7 ####..###...........##.#<......# .%1hg#..#..###<..........##.#######.# ........................>......# .%1h#.........###...########. %1h${####....(.# #...#.).......  #.......######.######.#  #.....#.. #.# %1h1$e #.....##. #.#%1hy$%1hk*%1h,&1h]3&1h$&1h&1h &1h% &1h&1h&1h95&1h-0=&1h&1h&1h,&1h&1h&1h,&1h&1h&1h ,&1h!&1h#&1h%O=&1h&&1hS(&1h}*,&1h~+&1h,&1h=.&1h.26&1h@/&1h2R  There is a stone staircase leading down here.&1h4&1hQ5 _&1h@6&1h7&1h9B&1h:&1h:,&1h;&1hG<&1h=,&1h>&1h>&1h @&1hX@&1h@&1h|A'1h,,'1h'1h'1h^'1hN27='1h'1h'1hf,'1h'1h'1h ,'1hk'1h '1h ,'1h '1h '1hO='1hu'1h'1h,'1h>'1h4#######.#########.##  ...>..#.#..........#  #.##########  # #.#........# #.#.#........  #.....#'######.##  #...........##.# ..(.........##.######### #...........##.#@......#  36.7 (12.'1h0)<..........##.#######.#  .............>......#  ###...########.#######  (.# #...#.).............  ...######.######.#######    .#.. #.#  '1hw  .##. #.#    ... #.#   '1h $'1hb&a _There is a stone staircase leading up here.(1hKF4(1htK(1hQ(1hMUf8=7.0) _(1h1W(1hq..####....##.##.. )..#......#..##..# ..............###..#(1hD #....####..#  ####....###.#.....#  ##...###.###...#  #........##...##  #..####........#  5  ###...# ###..@...#  (1h #...#.# #))....#  ####.###.## #......#  ...# #..## #.....<# .##### ##..###......## #...........# #...........# #########..##'#######.......##≈.≈##(1hx:=(1h3(1ht-9.2 (2.5(1h}(1hH} _You climb upwards. _There is a stone staircase leading down here.+1h3+1h+1hB+1hQ;9+1h~+1hh+1h+1h+1h/,+1hw+1hh,+1h+1h+1hE30=+1h+1hV,+1h +1h{,+1h9+1h+1h6+1h7+1h+1hh1==+1h +1h3 ,+1h+1h,+1hU+1h,+1h+1h+1hlU2=+1hO+1h,+1hl +1hG$+1h$+1h8&+1hd(,+1h+*+1h,+1h-K3=+1h.+1h0,+1h92+1hQ4,+1h5+1hH8+1h8a4==+1h9+1h<,+1h=+1h>,+1h'?+1hd@,+1hA+1h_B+1hBU5=+1h^D+1hF,+1hI+1h>N,+1hO+1hQ,+1h:S+1h?U+1hUK6=+1hV+1hX,+1h&Z+1hS\,+1h]+1h_,+1ha+1hei_ _You start resting.+1ho071.2 (32.0)+1h6pR7==+1hep%2.2 (33+1hu+1hx" _HP restored.,1h 3,1h ,1h B0.0),1h ,1h E _Done exploring.,1hl 3,1h ,1h0,4,1h8,1h:E _Done exploring.-1h3-1h[-1h$4-1h--1hE _Done exploring.-1h3-1hO-1h%4-1hs,-1h2/E _Done exploring./1h/1hh/1h/1h/1h'/1h$ _/1h,/1h,/1h/1h/1h7,/1h/1h/1hO=/1h/1h/1hG,/1h/1h/1h/1h[/1h/1h,/1h/1he/1h/1hR /1h /1h/1h/1h/1h/1h/1h/1hN/1h/1h:/1h /1h+###........##.###...##..#..#.#####.###..####....##.##..# ##)..#......#..##..#####............###..# ##.....#####....##.......##..# ...##### ####....###.#.....# #### ##.###...# ##........##...## ##@.####........#8.2 (6 # ###...# ###..>...# # #...#.# #))....# # #####.###.## #......# # ######.....# #..## #.....<# # ##......##### ##..###......# ####.......# #...........# ...........# /1h- #...........######.#########..##'#######/1h3/1h401h 301h 01h7 01hh 01h6 01hx 01h ,01h9 01h 01h ,01h 01h' 01h ,01h 01h 01hF ,01h 01ho 01h ,01h 01h 01h ,01h 01h 01h~ ,01h 01h 01h 01h$ 01h 01h 01hO ,01h 01h4 01h5 ,01h 01h? ......##### ####....###.....##.#### ##...### ..##.##...... ........##.##..#### ...# ###...# #.....##.# #...#.# 01h) ........##.# #####.###.## ........##.# ######.....# #..## ........##.# ##@.....##### ##..#85.4 (7.2 ........##.####.......# #... ......................# #... ......####.....#####.#########..# ###................._..........##  ###.#..#.#########.##..#######≈ .....## #......# ##≈≈  01hx ##..#.#### ######.####≈≈. ##.# #.# #...##≈≈.♣ 01h 01hT 01h 11hܜ 11hh 311h 11h 11h 11h B11h" 11h 11h 11hF ,11hر 11hd 11h ,11hG 11h` 11hk ,11h 11hB 11h ,11h1 11hS 11h[ ,11h6 11h 11h B11h 11h 11h 11h 11h 11h 11hJ 11h 11h 11h ,11h 11hx Y #.....##.#  #...........##.#  #...........##.# ######  #11hq ...........##.# ##......  #.................##.####.......  #(...>..........................  #.........####.....#####.#  #.#####................._.  #.# ###@#..#.#########92.0 (6.6  #.#####.....##.# #  ####..#.####.# ### 11h-  #...........##.# #.#  #####.####.#........# #...##.#  ...# ###....#  ###########..## ####11h 11h 11h 31h)331h*31h:431h5,31h:,31h;31h<31h<31h0@31h B,31hC31hE31hG,31hH31hK31h{M31hM31hN31hQ31h9TB31hMW31hY,31h&[31h]31hG`,31ha31hd31hf,31hh31hj31hMqB31ht #..........##.#  #..........##.   #########........###.#   #..........##.#   #...........##.# 31h}u  #...........##.#   #.................   #.................##.#   #(...@................80 31hCv  #...............###   #.......#####.........   #.......# ###.#..#.#   #.......#####.....##.#   ##........##..#.####.#    #...........##.# #.#31hv^    #........#####.####.#   #........# #...##.# 31h|31hc _There is a stone staircase leading down here.41h441h41hb41h29.0 (1 _41h41hC #  ###.# 6 #@..#  #####  41h41hǍ41hA+7 (1.741hf41h} _You climb downwards. _There is a stone staircase leading up here.71hW471h[71h\81hl381h?m81hn81hp81hjtP _81h_u,81hu81hv81hx,81hUx81h|#.##.##.##.##.#81h}g#.# .# ###@# 301.5 (1.8#<..# #####81h81h91h8_91h2:,91hV>B91h>,91hl@91hAB,91hB91hD91h,1h>1hA1hI#....J...#.#.........1hJ#.......!....... .....# $..  #.##.### ## #...@..#1hNJ|--...#######.#.#1hJ]##.##.......# ..####...#.####### #.#......#.# #####....#.# 1h KJ   jelly (asleep)  ........#.# .#.###..∩#.###### ...............1h?K$...1hV 20.6 (4.8  A jelly comes into view.--1.2 (5.41h[1h\U _Found a black potion.1hP #....J...#.  #.........  #.......!  .......  ..... # $.. #.##.###  1hK1## #...@..#  ####.#.#  ##.##.......# ..  .####### #.#   #    ∩.1hNd@ #....J...#.  #.........  #.......!  .......  ..... # $.. #.##.###  ## #...@..#  ####.#.#  ##.##.......# ..  .####### #.#   #    ∩1hj41hq1hKs\ _A jelly is nearby!1hXM5 ((((((J    You shoot an arrow. The arrow hits the jelly!  The jelly quivers.1h1h_u.J.....1hV6==2.2 (1.01h1h] _The jelly is heavily wounded.1h (((((You shoot an arrow. The arrow hits the jelly.1hD 1hL o.J....1hL &31h*T 1hV ] _The jelly is heavily wounded.1hV R  You shoot an arrow. The arrow hits the jelly!1h! x.((((1hqz ?.....1h \ 404 _You kill the jelly!1hk GTraining target 10.0 for Dodging reached!1hz 1h i _Your Dodging skill increases to level 10!1ha 41hh 1hi H _No target in view!1h< 41h1hH _No target in view!1h41h1hH _No target in view!1h ,31h-1h/1h31hZ4$ _1h9,1h:1h:1h;1h*@,1hA1hEN _You now have 229 gold pieces (gained 16).1hI31hM1hO1hX*#. .# #.#####.# #.## ##.#...#........#.#.#...........>#.......!# #..#--7.0 (2.81hX` #........#.# #............ #.##.###### ## #......# ...#######.#.# ##.##.......#...  ####...#.####### ##.#  #.# #1h0`\--6 (3.41hue1hlh; _Found a stone staircase leading down.1h31h 1he1hW,1h,1h,1h1h1h!# #.. #. #.# # ##.#####.# .# .#.......## S#.# #........#... # #........#.#..###....>...#.......@# 1h{#........# #........#.# #............ #.##.#####.#### #......# .#S   adder (asleep)...#######.#.# #.##.......#... ##...#.####### ##.#1h48.8 (1.21h}&9.4 (1.81h1h _An adder comes into view. _You see here a black potion.1hr  # #.. #. #.# # #  #.#####.# .# .#  #.......## S#.#  #........#... #  #........#.#..##  #...........>...  #.......@# #........# #........#.#  1hπ #............  #.##.#####.##  ## #......# .#  ###.#.# #   ##.#1hY  # #.. #. #.# # #  #.#####.# .# .#  #.......## S#.#  #........#... #  #........#.#..##  #...........>...  #.......@# #........# #........#.#  #......... #.##.#####  ## #......# .#  ###.#.#    ##.#1h 1h 1h# 1hz& ] _An adder is nearby!1hS (((S  You shoot an arrow.  The arrow hits the adder but does no damage.1hL1hF1hd..S.1hv6==3001h1h/ _The adder hisses angrily.1hN(((1hl? 1hD ..S11hI 1hK e _You shoot an arrow. The arrow misses the adder.1h+ N(((1hl ..SYou shoot an arrow. The arrow closely misses the adder.21hop 1hr V _The adder completely misses you.1huJN(((1h\..S1h-3.3 (0.91hp1hL _You shoot an arrow. The arrow misses the adder. The adder misses you.1h[N(((1h ..SYou shoot an arrow. The arrow closely misses the adder.1hD-4.3 (1.01h1h _The adder closely misses you. The adder misses you.1h|  You shoot an arrow. The arrow hits the adder.1h;o  The adder is moderately wounded.1h<-5.2 (0.91hA1hxDV _The adder completely misses you.1hR|  You shoot an arrow. The arrow hits the adder.1hQ  The adder is severely wounded.6.2 (1.01hv1hS _The adder closely misses you.1hRN(((1hjX ..SYou shoot an arrow. The arrow barely misses the adder.1hY-7.1 (0.91h_1hbV _The adder completely misses you.1hXN(((1hj ..SYou shoot an arrow. The arrow closely misses the adder.8.1 (1.01h$ 1h& _The adder completely misses you. The adder closely misses you.1h 1h #(1h (1h (1h 1hr ..S91hG 1ht _You shoot an arrow. The arrow barely misses the adder. The adder misses you.1h!R  You shoot an arrow. The arrow hits the adder!1h%G†1hV1hW6140.0 (0.91h1hwI _You kill the adder!1ho41hp1hP H _No target in view!1h9f1hf1hl1hnH _No target in view!1hܨ31h_1h0...1ht&01h4--1.0 (11h1hR _v - a black potion1h 31h 1h 1h/ X1hT ,1h( 1h b  You see here an adder corpse.1hO 1h  _1ht 1h 1h0 ,1h 1h* 1h ,1h 1h7 1h 1hS 1h~ 1h| 1h ,1h 1h 1h ,1hf 1h 1h 1h ,1hH 1h 1h 1h& 1h 1h- ,1hm 1h 1hD ,1h 1ht 1h ,1hp 1h" 1h ,1h 1h 1h ,1h 1h 1h ,1h 1h 1h ,1h. 1h 1h 1h 1hN 1h 1hn ,1h 1h 1h| ,1h 1h 1h ,1h3 1h 1h[ ,1h 1h 1h 1ha ,1h 1h ,1h 1h 1h ,1h 1h= 1hV ,1h 1h 1h #..###...........##.#<......# #..###<..........##.#######.# .....................>......# .......###...########.####### #....(.# #...#.)............. #.......######.######.####### #.....#.. # #.# 1h O#.....##..####.#### #.# #....... .# #.#--56.6 (15.6) #.....## .#####.#.# #.# ..(#.# #.#1hn ( #####.# #.# #.# #.# #.# #.# #.# #.# #.###.# ..##1h :.#..##.#1h! 1h@" .7.2 (16.21hS( 1h;* $ _Found a stone.1h 41h 1h 1h`1h:_No target in view!1h41h1h"H _No target in view!1h/1h01h61hs9H _No target in view!1h$ I1h 1ha 1h $ _1hx ,1h ,1hC 1hL 1hB 1h 1hե 1hg 1hk 1h 1hܫ 1h 1h 1h ,1hD 1he ,1h 1h 1h, ,1hs 1h 1h ,1h 1h 1h ,1h9 1h 1h ,1h: 1hS 1h ,1h 1h 1h: 1h 1hs 1h 1h& ,1h> 1h 1h ,1h 1h 1h ,1h 1h$ ,1h" 1h M _You now have 238 gold pieces (gained 9).1h 31h 1h) 1h ,1h 1h1 1h ,1h 1h 1h ,1h 1hN 1h! ,1h" 1h% 1h;' ,1h' 1h) 1h+ ,1h, 1hd0 ,1h1 1hN4 M _You now have 244 gold pieces (gained 6).1h6 31hD7 1hP9 1h: ,1h3; 1hF< 1hE= ,1h= 1h> 1h*A ,1h#B 1h[E ,1h-F 1h1h1h1h,1h1h1h1hh1h1h1hD,1hE1hv1h,1h1hs 1h  ,1h 1h' 1ha ,1h 1h 1h 1h6 1h 1hw 1h 1h 1hQ 1h 1ho ,1h 1hP 1h 1hV 1h 1h 1hC! ,1h! 1h%$ 1hv% ,1h"& 1h( 1h) 1h"* 1h, 1h/ 1h1 1h1 1h2 1h5 1h7 ,1h8 1h'; 1h= ,1h> 1hA 1hC ,1hGD 1hG 1h9L ,1hpN 1hQ 1hT 1hT 1hAW 1hZ 1hL^ ,1h` 1h+c 1hg ,1hj 1hn 1hXq ,1hVs 1h\v 1h|x ,1hy 1h| 1h ,1h] 1hڇ 1h ,1h 1h 1h ,1h 1h 1h ,1hԛ 1h 1h ,1h 1h 1h ,1h- 1h 1h԰ ,1h1 1h 1h  #.##......#### #.##...[..... #.##.)....##.# #....(....## ####......## #......##.#1h  ..############......).. ........................ .......@............ ..##...##.....######.# #... #....#######.#  #.h. #######....#.# .!... #.##.#.......... #.#∩.#.... h   howler monkey (asleep)....... ####.####........... #............#.#######....1h 060.2 (21.0)1h ,8 (21.61h 1h 6 You kill the wyvern! _Your shadow fades away.HP restored. _Found Gulybuil's Jewellery Shoppe. _A howler monkey comes into view.1hK  [ #.##.) #....( ..############......) ............... .......@............ ..##...##.....######. #... #....#######.# 1hL  #.h. #######....#. .!... #.##.#. ...... #.#∩.#. ....... ####.####. ....... #........ #.1h) k [ #.##.) #....( ..############......) ............... .......@............ ..##...##.....######. 1h H#... #....#######.#  #.h. #######....#. .!... #.##.#. ...... #.#∩.#. ....... ####.####. ....... #........ #.1h 41h 1hb d _A howler monkey is nearby!1h\ 8 [ 1h K#.##.) #....( ..############......) ............... .......@............ ..##...##.....######. #... #....#######.#  #.h. #######....#. .!... #.##.#.1hw  ...... #.#∩.#. ....... ####.####. ....... #........ #.1hQ8w [ #.##.) #....( ..############......) ............... 1hC9<.......@............ ..##...##.....######. #... #....#######.#  #.h. #######....#. .!... #.##.#. ...... #.#∩.#. ....... ####.####. ....... #........ #.1hA41hI1h!Ld _A howler monkey is nearby!1h ((hYou shoot an arrow.  The arrow hits the howler monkey but does no damage.1h1h `.h.1h:==1.8 (1.0)1h21hИ. _The howler monkey howls!1h= (((((((You shoot an arrow.1hJ1hS h......  The arrow closely misses the howler monkey.1hsTU5--21h[1h ^1 _The howler monkey hits you.1h2:Z  You shoot an arrow. The arrow hits the howler monkey.1hJ  The howler monkey is lightly wounded.1hu-3.7 (0.91h1h3S _The howler monkey misses you.1hH (((((((You shoot an arrow.1h/- h..!...  The arrow closely misses the howler monkey.1h. a6=-4.61h6 1h{8 ^ _The howler monkey completely misses you.1h  You shoot an arrow. The arrow hits the howler monkey!1hn  The howler monkey is heavily wounded.5.51h5w 1h7z ^ _The howler monkey completely misses you.1hp (((((((You shoot an arrow.1h  h...@!.(ally target).@   shadow (launcher).  The arrow closely misses the howler monkey.1h  ((Your shadow shoots an arrow.1hq h.  The arrow barely misses the howler monkey.1h>-6.5 (1.01h1hS _The howler monkey misses you.1hOU (((((((You shoot an arrow.1h h..!...  The arrow barely misses the howler monkey.1h-7.4 (0.91h1hS _The howler monkey misses you.1hd _The howler monkey misses you.You shoot an arrow.  The arrow barely misses the howler monkey. _The howler monkey misses you.You shoot an arrow.  The arrow hits the howler monkey but does no damage.1h(  The howler monkey is heavily wounded.The howler monkey hoots and howls with incredible vigour!1h4*7=========8.31h11h4? _You hear a shout! You hear an angry hiss.1h  You shoot an arrow. The arrow hits the howler monkey!1hY$ catching breath, ally …)The howler monkey is almost dead.1h&a======-9.3 (1.01h,1h0/y _The howler monkey hoots and howls with incredible vigour!1h(qZ  You shoot an arrow. The arrow hits the howler monkey.1h ally target)The howler monkey is almost dead.The howler monkey misses you.1hq==-----701hQ1h ^ _The howler monkey completely misses you.1h Z  You shoot an arrow. The arrow hits the howler monkey.1hX .@   shadow (launcher)1h6[ 1hDf ` .O   ogre@   shadow (launcher)OYou kill the howler monkey!1hi 60----1.2 (0.9 _An ogre comes into view. It is wielding a +0 giant spiked club.1hq 1h9x o _Your Ranged Weapons skill increases to level 9!1h^ p(((((((1h z  You shoot an arrow. The arrow barely misses the ogre.1h 1h .....!.O.1h I=2.2 (1.01h 1h- M _Your shadow fades away.1hT (((((You shoot an arrow. The arrow hits the ogre.1h 1h A  The ogre is lightly wounded.1h S...!O.S   adder1h -3.1 (0.91h+ 1h Y _An adder comes into view.1h [ (((1h e( You shoot an arrow. The arrow hits the ogre!1h8 ,1h9 1hB ..S...O.1heC (4.01hJ 1hIM _ _The ogre is moderately wounded.1hy ((( You shoot an arrow. The arrow hits the ogre!1h 1h 1hE.S..O! 1h&91h1h] _The ogre is severely wounded.1hp(((((((1h,1h'.S.O.!...1h(-5.9 (1.01h7-1h.k _You shoot an arrow. The arrow barely misses the ogre.1hx ( You shoot an arrow. The arrow hits the ogre.1hY& @.(ally target)@   shadow (launcher)The ogre is severely wounded.1h] A  Your shadow shoots an arrow.1hm,1hr.SO.1hA&61h1hA _The arrow hits the ogre but does no damage.1hQI1hLA shadow. A featureless silhouette of your own body, moving independently through the divine power of Dithmenos. No matter how many times it is struck down, it will reform itself, for a shadow is inextinguishable so long as whatever cast it remains. Max HP: 17Will: ∞AC: ++EV: ++++  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: Minor Class: Nonliv. Size: Medium Int: Human Speed: 100% (normally travels slower than you) You have about 35% to hit with your +0 shortbow. It has about 48% to hit you. AttackMax Damage Shoot: shortbow 15 Hit8 It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors. 1h 1hq#.##......#### JACKBENIMBLE the Nimble#.##...[...... Spriggan of Dithmenos **....#.##.)....##.# Health: 37/37 ========================#....(....##.# Magic: 9/9========================####......##.# AC: 2Str: 7#......##.# EV: 24Int: 11..############......)... SH: 0Dex: 20........................ XL:  8 Next: 60% Place: Dungeon:6......S@................ Noise: ==-------  Time: 3476.9 (1.0)1h#..##.@O##.....######.### a) +0 shortbow#... #....#######.#Fire: a) +0 shortbow#... #######....#.###.!...#.##.#..........#.#∩.#.... O   ogre (ally target)....... ####.####.... S   adder....... #............ @   shadow (launcher)#.#######.... _The ogre is severely wounded. _You shoot an arrow. The arrow barely misses the ogre.You shoot an arrow. The arrow hits the ogre.  The ogre is severely wounded.Your shadow shoots an arrow. _The arrow hits the ogre but does no damage.1h'1h 1h*1h#.##......##.##...[......##.##.)....##.##....(....##.# ####......##.# #......##.#..#......)........S.@..............##.@O##.....######.#1hN#... #....#######.# #... #######....#.#.!... #.##.#....#...... #.#∩.#......... ####.####......... #.........#.#.1h1h D.S1h6--7.5 (0.61h{1hf1h 3#.##......##.##...[......# #.##.)....##.## #....(....##.# ####......##.# #......##.#..#......)...S.1h ..##.@O##.....######.##... #....#######.# #... #.!... #.##.#....#...... #.#∩.#........ ####.####.. #.#.#.1h0 1h) 1hX! bOS.1h! #51h2" ]--=-8.11h'* 1h, O _The adder attacks as it pursues you! The adder bites you.1hy c#.##......##.##...[......# ##.##.)....##.## ##....(....##.# #####......##.# ##......##.#..#......).....#..OS.1h1{ ..##.@.##.....######.##... #....#######.# ##... #######....#.#### #.!... #.##.#....#...... #.#∩.#......#. ####.####......#. #.#.#......#1h} 1h= 1h݊ P.OS1h .-71hߖ 1h p _The adder attacks as it pursues you! The adder misses you.1h[#.##......#.#.##...[......# #.#.##.)....##.## #.#....(....##.# #.####......##.# #.1h#......##.####...#......).....#...OS...##.@.##.....######.######.#... #....#######.# #.#... #######....#.#### #..!... #.##.#....###.1hP...... #.#∩.#......#.. ####.####......#.1huJ. #.#.#......#.1h1h1hD.S1hqB-9.31ht1h'1h& \#.##......#.#.##...[......# #.#.##.)....##.## #.#....(....##.# #.####......##.# #.#......##.####...#......).....#...1h' O.S...##.@.##.....######.######.#... #....#######.# #.#... #######....#.#### #..!... #.##.#....###....... #.#∩.#......#.. ####.####......#..1hl( Z #.#.#......#.1h* 1h+6 =.O1h6 _6=-91h[B 1hD 1hy}#.##......#..##.##...[......# #..##.##.)....##.## #..##....(....##.# #..#####......##.# #..##......##.####..#..#......).....#..#...OS...##.@.##.....######.######.#... #....#######.# #.#... #######....#.#### #..!... #.##.#....###....... #.#∩.#......#.. ####.####......#.1h~. #.#.#......#.1h,1hzT.OS1hA)80.51hk1h(1h| ( You shoot an arrow. The arrow hits the adder!1hb1hQ.S1h^6==1.4 (0.91h-1hi^ _The adder is severely wounded.1hK (( You shoot an arrow. The arrow closely misses the adder.The arrow hits the ogre!1h g  The ogre is almost dead.1h .OS2.4 (1.01h 1h _The adder closely misses you. The adder completely misses you.1hT  You shoot an arrow. The arrow closely misses the adder.The arrow hits the ogre.1h[ )(S   adder1h | SYou kill the ogre!1h y7==931h 1h V _The adder completely misses you.1htR  You shoot an arrow. The arrow hits the adder!1hzq†1ht1h= /7041h1hI _You kill the adder!1hj31hm1hw1hy{,1ha1h׆b  You see here an adder corpse.1hj1h  _1h 1hi  You see here a +0 giant spiked club.1h1hG@= _1h1hң #.##......###### #.##...[......#  #.##.)....##.##  #....(....##.#  ####......##.#  #......##.### ..###......)...  ..........@)†.--6.2 (1.8 ..##...##.....######.###### #... #....#######.# #1hv #... #######....#.#### # .!... #.##.#....### ...... #.#∩.#......# ....... ####.####......# ....... # #.#######......#1h9--1h1hf1hl1h 1h1h1h$1h1hZ,1h1h׫1hĭ1h 1hy,1h1hA #.##...... #.##...[...... #.##.)....##. #....(....##. ####......##. #......##. ..###......)...  .......@...)†8.0 ..##...##.....######. #... #....#######.#  #... #######....#.## .!... #.##.#.... ...... #.#∩.#.... ....... ####.####.... ....... #1hd #.#######....1hg1hA1h31hF1ha!1h#1h$1h)B1hs*1hX+1h-1h/,1h01h31h@r#. #....(....#.. ####......##..$ #.........############......)..............................)†........ ...##...##.....###### #...##....####### #@..########....#9.8....!...# #.##.#...........# #.#∩.#...........# ####.####...........# #......<........#######.#### #......... ########## 1h'ID90.4 (2.41hSP1hR; _Found an escape hatch in the ceiling.1h31h1h1h1h1h,1h,1hd1h,1h1hFm _v - 2 black potions (gained 1)1h31h1h1hz,1h1hܦ1hΨ,1h1h1ho,1h31h31hh #........ #### #.##..... #.(.#.##...[. #... #.##.)... #... #....( #... ######..$ #....###....############...........@...............5.0 (4.6>...............)†.....##....##...##.....##### #.... #...##....###### ##....##...########1hú #..........# #.##.  #..........# #.#∩  #..........# ####.### #..........# #....... 1hxA6 (5.21h1hK _Found 4 stones. Found a stone staircase leading down.1hA 1hA 1hbB 1h&D 1h1J 1hjL 1h_ F _You now have 257 gold pieces (gained 6).1h{b ,1hbi ,1h@j ,1hbk 1hn 1h9p ,1hq 1hs 1huu 1hu 1hv 1hx 1hz ,1h{ 1h~ R  There is a stone staircase leading down here.1h= 1h  _1hf 1h 1h 1h̆ ,1hr 1h 1h 1hb 1h2 1h ,1h 1hP 1h 1h 1hZ 1h 1h 1h 1hA 1h 1h ,1h 1h 1h6 ,1h 1h 1h ,1hџ 1h 1h ,1h# 1h 1h ,1hM 1h 1ht ,1hV 1h 1h 1h 1h 1h 1hǹ ,1h׺ 1hn 1h 1h ,1h 1h7 1h 1ht 1h 1h~ 1h 1hX 1h 1h) ,1h 1h 1h ,1h 1h 1h ,1h 1hP 1h 1h 1hG 1h 1h$ 1hb 1h ,1h 41h 1h ,1h ,1h 1ha ,1h 1hD 1h ,1h; 1h 1h  #..........####   #.............#  1h  #.............#   #.............#   ##.############   #.#   #.#  1h H #.#   #@#519.4 (23.8)   #.#   #.#   #.#   #.#   #.#   #.#   .[.  1hE E20.0 (24.41hQ 1hn M _Found a leather armour.1hE41hqL1hNH _No target in view!1h41h1hH _No target in view!1hu41hy1h&|H _No target in view!1h{41h1hH _No target in view!1h 1h 1h̢ 1hB H _No target in view!1h 31h 1h 1h 1h" P _1h1$ B1h% 1hW' ,1h( 1h$* 1h0 #.######## #.#  #.#  #.#  #.# .[.........h   hound (asleep).....#.....h1h:5 1.8 (1.8) _No target in view! _ A hound comes into view.1h: hh.1h; -2.4 (2.41h@ 1hB & _The hound barks!1h0   #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# .[. ... ..... ....h #...... 1h|   #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# .[. ... ..... .... #......1h41h\ _A hound is nearby!1hd- ((((( You shoot an arrow. The arrow hits the hound!1h{....h .==3.4 (1.01h1h^ _The hound is severely wounded.1hsY ((((You shoot an arrow.  The arrow hits the hound but does no damage.1h,1hl..h..1h-4.3 (0.91h/1h] _The hound is heavily wounded.1h# ((You shoot an arrow.  The arrow hits the hound but does no damage.1h`1hܭe.h.1h!5.21hȳ1hPI  You shoot an arrow.  The arrow hits the hound but does no damage. _The hound is heavily wounded.  You shoot an arrow.  The arrow hits the hound but does no damage. _The hound is heavily wounded.1h i(((((((1h 1h> h.[....1h (6.11hď 1h   The arrow hits the hound but does no damage. _The hound is heavily wounded.  You shoot an arrow.  The arrow hits the hound but does no damage. _The hound is heavily wounded. _You shoot an arrow. The arrow barely misses the hound.1h< i(((((((1hM h.[....  You shoot an arrow. The arrow barely misses the hound.1h_ (7.01h 1h| _The hound closely misses you. The hound completely misses you.1h}|  You shoot an arrow. The arrow hits the hound.1h  The hound is almost dead.41h--1h;91h1h 1h1h_The hound bites you.1hi(((((((1hh" h.[....  You shoot an arrow. The arrow closely misses the hound.8.81hU1h1R _The hound barely misses you.1hR  You shoot an arrow. The arrow hits the hound.†1h1h_5--39.71h._ _You kill the hound!1h _No target in view!1h41h1hH _No target in view!1hb 31hc 1hZv w _6=1hw 1hy ,1hhz 1h| ,1hc} 1h ~7==1hN 1h 1h 1h5 1h 1h[ a  You see here a hound corpse.1h" 1hԑ  _1h 1h X1hV  1h, ` You see here a +0 leather armour.1h V= _1h~ ,1h X1h ,1hp 1hk 1h ,1h 1h 1hE ,1h 1hC ,1h 1h M _You now have 262 gold pieces (gained 5).1h 31h 1h 1h ,1h  1h& 7 _You open the door.1hf 31hn   There is an open door here.1h= 5 _1hi 1h 1h2 ,1h2 1hK" 1h$ B1h' 1h) ,1h* 1h', 1h- 1hl. 1h!/ 1hA1 1h2 1h+3 1h3 1h5 1hE6 1h6 ,1h/8 1hN9 ,1h9 1h5< B1h< 1h= 1hqE ,1hF 1h{H 1hI ,1hNJ 1hL 1hhM ,1hN 1hcO 1h$P ,1hP 1hVX 1hFY ,1h@Z 1h\ 1h^ B1h^ 1hU` ,1h` 1hMb 1hd B1hf ,1hf ,1hh 1hj B1hk 1hl ,1hsm 1ho 1hp B1hr 1h*s 1hs 1hs 1h|u 1h`v ,1hv 1hx 1hy ,1hoz 1h{ 1h| ,1h} 1he B1h 1h 1hd ,1h 1h͇ 1h߈ ,1hm 1hm 1h ,1h' 1h 1h ,1h 1h+ 1h> ,1h+ 1h 1h ,1h> 1hA 1h ,1h 1hG 1h ,1h' 1hޠ 1h ,1h 1h^ 1hԥ ,1hz 1h 1h ,1h6 1h 1h B1hH 1hN ,1h 1hR '#........# #.############# #.... ####.### #....# ##.#### ########..# ##≈≈##....####~~~.....##+@.~......#--##~..~~..## ##~≈~≈~## ##≈≈### ####1hg #####ß...#.$...#..>..'69.7 (40.0)#.....#ß...####1ho 1hw 7===70.7 (411h 1h _As you open the door, it creaks loudly!  Found 13 gold pieces. _Found a staircase to the Ecumenical Temple.1h31h1hE1h1h z _  There is an open door here.1hd 5 _1h 1hQ1h1hB1h1h,1h 1h#,1h-,X1hE.N _You now have 275 gold pieces (gained 13).1h/1h031h"6  There is a staircase to the Ecumenical Temple here. _  There is an open door here. _1h[:1hBO,1hav1hAd1h@,1h1hևX1hi1hB1h^1h(B1h1h\1h֖1h,1h,1h,1h1hB1hۧ1h1hӪB1h!1hp1h,1h1hF1h1hs1hz,1h1h1h1h1h1h5B1h1h,1h.1h#1h#,1h&1h,1hj.1h/,1h51h O1hR,1h{X1hY,1h4Z1hqa1hb,1h.c1h^j1h lB1hrB1hs1hDy1hHz,1hz1h#1h1hi1h1h1h,1h1h1h|,1hn1hX1h1hc1h,1hJ,1h1hX1hp1h,1h1h1h,1hY1h 1h;,1h1h'X1h/,1h0,1h=X1hwOn1hOQ,1hQ1h Y1hZ,1hM[1hkj1ho,1hq1hz1h},1hH1h@  There is an open door here.1h1hˎ _1h91h1hw,1hž1hШ1hf,1h1hB1h91h a  You see here a hound corpse.1h1h'5 _1h>1h,1h1h%,1ho,1h51h`1h 1h<B1h1hF1h@B1h%1ht',1h(1h/1hw2B1h:1h8],1h^1hif1hg,1hi1hq1hCuB1hY~ #.#..# #. #.#..........# #.# #.#..........# ####. #.#..........# #..... ##.#.<........# #.#### #..........#### #..... #..........# ###### #..........#  #......@...# ---625.7 (55 #..........####  #.............#  #............. #.............# 1h_##.############ #.# #.# #.#1h3---1h1hT _Key pressed, stopping explore.1h41h1h@H _No target in view!1h* _No target in view!1hu41h1hH _No target in view!1h1h1h!1hҴH _No target in view!1hĹ I1h 1hK 1hH : _1hv 1h ,1h 1h 1h ,1h 1he 1h ,1hL 1h| 1h ,1h 1hi ,1h ,1h 1h ,1h@ 1hz5 X1h7 1huB B1hD 1hvF ,1hH 1hN 1hQ ,1h)S 1hX 1h$[ ,1h\ 1hg 1hj ,1h"l 1hs 1hpt ,1h.v 1h| 1h# B1ht 1h ,1h! 1h i  You see here a +0 giant spiked club.1h 1h1  _1h@ 1h b  You see here an adder corpse.1h 1h  _1h 1h 1hm ,1h/ 1h 1h ,1hq 1hC 1h ,1h 1h~ 1hX ,1hq 1h 1h ,1h 1h 1h ,1hU 1h! 1h$ ,1h|& 1h;+ 1hY- ,1h/ 1h44 1h6 ,1h: 1h= 1h9? ,1h@ 1hL B1hlM 1hP 1hS ,1hT 1h;[ B1h\ 1ha 1h=g ,1hi 1h8m 1h 1h X1h 1h B1hu 1h R1h ,1h ,1h X1h# 1h ########## #..# #.# #.#  .. ##.#####.# #.#  .. #.....#.###.#  Y. #..##.#..##.#  #. ##..#.##.#..#  #. #....##...##  #. #.#...#..##  #.#####.##..#..# #.@.....##..#.## #........#....# #.#..##### #÷..>.....# #.######.# #........#.#Y   ice beast (asleep) #........#.# ######### #............ ........# #.##.#####.##1h 58.7 (339.3 (33.6 _An ice beast comes into view.1h@  #..# #.# #.#  .. ##. #.#  .. #.  Y. #..  #. ##.  #. #.  #. #.  1hA C#.#####.#  #.@.....#  #........#....#  #........# #........÷..> #........# #........#.#  #........#.#  #............   1h  #..# #.# #.#  .. ##. #.#  .. #.  Y. #..  #. ##.  #. #.  #. #.  #.#####.#  #.@.....#  #........#....#  #........# #........÷..> #........# #........#.#  #........# #......... 1h@ 41h( 1h@ a _An ice beast is nearby!1hw ((((YYou shoot an arrow.1h181h?g.Y...1hmA;==60.3 (1.0)1hH1hKF _The arrow hits the ice beast but does no damage.1hl (((You shoot an arrow.1h1hb.Y..1hl-1.2 (0.91h 1hMF _The arrow hits the ice beast but does no damage.1h# ((You shoot an arrow. The arrow hits the ice beast.1hB1hL.Y.2.11h=V1h^X7 _The ice beast is lightly wounded.1h B((1h 1h x.Y3.01hו 1h p _You shoot an arrow. The arrow barely misses the ice beast.1h%  You shoot an arrow. The arrow hits the ice beast.1hA s  The ice beast is moderately wounded.1h Z29------91hM 1h H _The ice beast hits you. The ice beast freezes you.1hfD ;(1h YYou shoot an arrow. The arrow closely misses the ice beast.1h (4.81h 1hJ V _The ice beast barely misses you.1hqEV  You shoot an arrow. The arrow hits the ice beast!1hp  The ice beast is heavily wounded.1h(5.71h1hmO _The ice beast misses you.1h  You shoot an arrow. The arrow hits the ice beast!1h >6.61h1hb _The ice beast is severely wounded.1hl;(1h YYou shoot an arrow. The arrow closely misses the ice beast.1hL------7.6 (1.01h1h O _The ice beast misses you.1h? V  You shoot an arrow. The arrow hits the ice beast.1h q  The ice beast is severely wounded.1h \30=8.5 (0.91h 1h W _The ice beast closely misses you.1hh ;(1h YYou shoot an arrow. The arrow closely misses the ice beast.1h e20-------9.41h 1hk H _The ice beast hits you. The ice beast freezes you!1h$s (You shoot an arrow.1hM YThe arrow completely misses the ice beast.1hg)70.31h21hYZ _The ice beast completely misses you.1hp  You shoot an arrow.  The arrow hits the ice beast but does no damage.1h@  #..# #.# #.#  .. ##. #.#  .. #.  .. #..  #. ##.  #. #.  #. #.  #Y#####.#  #.@.....#  #........#....#  #........# #........÷..> #........# #........#.#  #........#.#  #............   The ice beast is severely wounded.1h   #..# #.# #.#  .. ##. #.#  .. #.  .. #..  #. ##.  1h"T#. #.  #. #.  #Y#####.#  #.@.....#  #........#....#  #........# #........÷..> #........# #........#.#  #........# #.........1h 1hW  The ice beast hits you. The ice beast freezes you.1hq a10-------------1.21hw%1h+'V _* * * LOW HITPOINT WARNING * * *1hes 41hx 1h{ ^ _You are too injured to fight recklessly!1hu 41h 1ha ^ _You are too injured to fight recklessly!1h+1h-1h21h6^ _You are too injured to fight recklessly!1he .. ##.#####.# #.# .. #.....#.###.# .. #..##.#..##.# #. ##..#.##.#..# #. #....##...## #. #.#...#..## #Y#####.##..#..# #.......##..#.## #..@.....#....# #.#.#..######.÷..>.....# #.#.######.##.#.##.#.# ######## #.... .......# #.##.#####.## ######### #......# #.#1hf1hsmP.Y1hynv1=-------8 (0.6 _1ht1hv1hʹ.. #.....#.###.# .. #..##.#..##.# #. ##..#.##.#..# #. #....##...## #. #.#...#..## #.#####.##..#..# #.Y.....##..#.## #.......# #.#.#..######.÷..>.....# #.#.######.# #.#.# ####### #.... ......# #.##.#####.## ######## #......# #.# ...#######.#--2.4]49m1h .. #..##.#..##.# #. ##..#.##.#..# #. #....##...## #. #.#...#..## #.#####.##..#..# #.Y.....##..#.## #.......# #.#.#..#####1hS Y#.÷..>.....# #.#.######.# #.#.# ###### #.... .....# #.##.#####.## ####### #......# #.# ...#######.#.# #.###.##.......#...1h 1h T.Y1h" (3.01h 1h 1h}.. #..##.#..##.# #. ##..#.##.#..# #. #....##...## #. #.#...#..## #.#####.##..#..# #.##..#.## 1hl#..Y.....#....# #.#.#..##### #.÷..>.....# #.#.######.# #.#.#  #....# #.##.#####.## ...###### 1h<61h`1hb 1hb.. #..##.#..##.# #. ##..#.##.#..# #. #....##...## #. #.#...#..## #.#####.##..#..# #.##..#.## #..Y.....#....# #.#.#..##### 1hd#.÷..>.....# #.#.######.# #.#.# # #.##.#####.##  #......# #.#...#### 1he1hinP.Y1hyoD=4.21h)u1hnw1hg1h\1h1h1h' 1h) 1h6/ 1h1 1hK.. #..##.#..##.# #. ##..#.##.#..# #. #....##...## #. #.#...#..## #.#####.##..#..# #.##..#.## #...Y....#....# 1h #.#.#..##### #.÷..>.....# #.#.######.# #.#.# # ## #.##.#####.##  #......# #.#...#######.#.# #.# 1hӆ1hT.Y1ha&81h41h1h_ .. #..##.#..##.# #. ##..#.##.#..# #. #....##...## #. #.#...#..## #.#####.##..#..# 1h` r#.##..#.## #.#....# #....Y...#.#..##### #...>.....# #.#.######.# #.#.# #.#.# #.....# #.##.#####.## 1h` 4 #......# #.#  ...#######.#.# #.# 1hh 1hi B25.41h_o 1hr u _You see here an adder skeleton.1h2 $.. #.....#.###.# .. #..##.#..##.# #. ##..#.##.#..# #. #....##...##. #.#...#..###.#####.##..#..# #.......##..#.###........#....# #....Y...#@#..##### #.1h ÷..>.....# #.#.######.##.#.# #..#.# # #............ #.##.#####.## ## #......# #.# ...#######.#.# #.#1h0 1hH .YY   ice beast1h /6.0 _1h 1hQ 1h: .. ##.#####.# #.# .. #.....#.###.# .. #..##.#..##.# #. ##..#.##.#..# #. #....##...##. #.#...#..###.#####.##..#..# #.1h: ##..#.###.#.@..# #........#.#..##### #.....Y..÷..>.....# #........#.######.##.#.# #..#.# #............ #.##.#####.## # #.....1hB 1hiC &61hH 1hgJ 1h31h1h1hx,1h/n1hf1h\1h1h51hC1h,1hw1h...###..######.# #.#  #### ##.## #.# #.#   #..# #.# #.#  .. ##.#####.# #.#  1hI .. #.....#.###.#  .. #..##.#..##.#  #. ##..#.##.#..#  #. #.##  #. #.###  1hJ9.0 (2.4#.#####.##..#..#  #.......##..#.##  #........#....#  #........#.#..##### #.....Y..÷..>.....#  #........#.######.#  #........#.#     #........#.#   1h71h1h#41h1h1h# 1h> W3=80.0 (1.01h 1hQ n2h?D........(#.# #.#  ..###..######.# #.#  ### ##.## #.# #.#   #..# #.# #.#  .. ##.#####.# #.#  .. #.....#.###.#  .. #..##.#..##.#  #. ##..#.##.#..#  #. #....##. #. #.#...#..# #.#####.##..#..#  #.##..#.# #.#....#  #........#.#..#####  #.....Y..÷..>...n2hE..#  #.#.######.# #.#.#  n2hlIn2hJ+6 (0.6n2hNn2hRPo2h C1.6 (1.0o2h% o2h[' o2h#o2hYY   ice beasto2h&2o2h@o2hq2hg}4q2h5q2h^ _You are too injured to fight recklessly!q2hp4q2h_q2h^ _You are too injured to fight recklessly!q2hu 4q2h|{ q2hM~ ^ _You are too injured to fight recklessly!q2h q2h q2h t _You are too injured to fight recklessly!q2hm4q2hsq2hu^ _You are too injured to fight recklessly!r2hr2h r2h%r2h(V _You are too injured to fight recklessly!r2h...........(#.# #.#  JACKBENIMBLE the Nimble ..###..######.# #.#  Spriggan of Dithmenos **.... ### ##.## #.# #.#  Health: 13/37 ========----------------#..# #.# #.#  Magic: 9/9========================.. ##.#####.# #.#  AC: 2Str: 7  .. #.....#.###.#  EV: 24Int: 11  .. #..##.#..##.#  SH: 0Dex: 20  #. ##..#.##.#..#  XL:  8 Next: 73% r2h5tPlace: Dungeon:6  #. #....##..@##  Noise: ---------  Time: 3682.6 (0.0)  #. #.#...#.*##  a) +0 shortbow#.#####.##..#.*#  Fire: a) +0 shortbow#.......##..#*## #........#..Y.# #........#.#..#####  Y   ice beast#.....Y..÷..>.....# #........#.######.# #........#.# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 67% to hit)s2hO{...........(#.# #.#  JACKBENIMBLE the Nimble ..###..######.# #.#  Spriggan of Dithmenos **.... ### ##.## #.# #.#  Health: 13/37 ========----------------#..# #.# #.#  Magic: 9/9========================.. ##.#####.# #.#  AC: 2Str: 7  .. #.....#.###.#  EV: 24Int: 11  .. #..##.#..##.#s2h   SH: 0Dex: 20  #. ##..#.##.#..#  XL:  8 Next: 73% Place: Dungeon:6  #. #....##..@##  Noise: ---------  Time: 3682.6 (0.0)  #. #.#...#.(##  a) +0 shortbow#.#####.##..#.(#  Fire: a) +0 shortbow#.......##..#(## #........#..Y.# #........#.#..#####  Y   ice beast#.....Y..÷..>.....# #........#.######.# #........#.# Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or 2h;40m) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 67% to hit)  You shoot an arrow. The arrow hits the ice beast.  The ice beast is almost dead.s2hjd@...(ally target)@   shadow (launcher)s2hlShift-Dir - straight lineAim: an ice beast (severely wounded, 67% to hit)  You shoot an arrow. The arrow hits the ice beast.  The ice beast is almost dead.r shadow shoots an arrow. The arrow hits the ice beast!  You kill the ice beast!s2hq(((((.@   shadow (launcher)s2hNk.@....s2hr4=82==3.5 (0.9 _s2hs2hu2hQ3u2hRu2hSu2hXu2hYu2hZi5=u2h[u2h],u2hY^u2hfu2hgBu2hjy _Your shadow fades away.u2hfku2hZlu2hlT16=u2hQmu2hrn,u2hnu2hp,u2htpu2hq,u2h#ru2hPsu2hs^7==u2h$tu2hAu,u2huu2hw,u2hwu2hxa8=u2hyu2hz,u2h{u2h|,u2hH~u2h~,u2hqu2hb99u2hЀ0=u2hu2hu2hu2hu2hu2h,u2h,u2hSu2hJ:20u2h>=u2h,u2hu2h,u2hu2h,u2h<u2h_u2h<i1=u2hi,u2h;u2h(,u2hu2h,u2hu2hu2h;^2==u2h֗u2h,u2hu2h+u2hu2hu2hΛ,u2htu2hu2h K3=u2hu2h,u2hmu2h-,u2hu2hS4=u2hu2hu2hb,u2hu2hBu2hBu2hu2hJt5==u2h,u2hru2hϮ,u2hu2h,u2huu2hu2h K6=u2hvu2hô,u2h˵u2h,u2hRu2h;u2h\,u2hu2hnN27=u2hʺu2hŻ,u2h_u2h,u2hUu2h,u2hu2h48==u2hu2h,u2h>u2hBu2h,u2hu2h9=u2hBu2h,u2hu2h,u2hu2hb30=u2h[u2h,u2hu2h,u2hwu2h91u2h[==u2h,u2hAu2hc,u2hu2h,u2hu2h u2hxU2=u2hu2h"u2hu2h&u2h,u2hu2h,u2huu2hDu2hK3=u2hu2h,u2h+u2hP,u2hu2h,u2hu2h394u2h[==u2h,u2hcu2h5,u2hu2h,u2hsu2h9u2hU5=u2h0u2h,u2hu2h~,u2hu2h,u2hu2hYw6=u2h3,u2hu2hM,u2hu2h~7==u2hu2hPu2h,u2hu2hU u2h ,u2h u2h u2h,u2hu2hu2hu2he9=u2hu2hu2h,u2hu2hu2h,u2h,u2h{,u2hu2hu2h ,u2h$nu2h1%u2h&,u2h'u2h)u2h+,u2h,u2hk/u2h0,u2h;u2hZ=u2h>,u2h?u2hAu2hKBu2hB,u2hxDu2hF,u2h*Gu2hHu2hJ,u2h6Ku2hyLu2hM,u2hdNu2hHPu2hQ,u2hQu2h8Su2h'T,u2hSUu2hVu2hW,u2hXu2hZu2h[,u2hH]u2h]u2h _,u2h_u2hIau2hBb,u2hbu2heu2hCfu2hf,u2hfju2hk,u2htlu2hnu2hWoBu2hpu2hq,u2h,su2hsu2ht,u2huu2hvu2hw,u2hpxu2hyu2hz,u2h{u2h|u2h},u2h~u2heu2hlu2hu2hsu2hu2hs,u2hu2hOu2h,u2hu2hu2hƐu2hQu2h|u2hCu2h,u2h,u2h,u2hu2hu2hXBu2hu2h~u2hu2hÞu2hMu2h9u2hu2h#u2h u2h,u2hEu2h%u2h,u2hu2h{  ## #.####.#.# ######.#.###.#....#.# .......#............# .##########.##...#### .# #.##.#.#  .# #######.#  .# #.... #.#  .###### #.#.#.#.#  ........ +.._..'@#  --797.1 (113.6) u2h*######.# #.#.#[# .....# #....  ###... ####               _You open the door.u2he] _Found a white marble altar of Elyvilon.u2h0 3u2h>2 u2h!4 u2h5 u2h.: : _u2h; @  There is an open door here.u2h< u2h&=  _u2h= u2h@ u2hB ,u2hKC u2h J  You now have 281 gold pieces (gained 6).u2hFT a _You see here a +0 ring mail.u2h+V 3u2hV u2h Y u2hXZ ,u2hf[ u2h^ T  There is a white marble altar of Elyvilon here.u2hj` u2h`  _u2ha u2hc u2he ,u2hf u2hl u2hm u2hsn u2hn u2h^r 7 _You open the door.u2ht u2h{t u2h6u u2hy @  There is an open door here.u2hqz u2hz  _u2h| u2h>} u2h ,u2h u2h u2h u2h ,u2h u2h ,u2h3 Bu2h ,u2hM Xu2h u2hb ,u2hߐ u2hR u2h̓ Bu2hI u2h; ,u2hS u2h u2h ,u2h u2hP u2hќ Bu2h u2h ,u2hO u2h u2h+ ,u2h u2h u2h! ,u2h u2h W  There is an entrance to Gyrioc's Armour Shop here.u2hP u2h+  _u2h u2h3 u2h% ,u2h u2h u2h ,u2h u2h u2hD ,u2h u2h u2h ^ #........÷.. .©.##........#.# #####........#.# .©.##........#.#  ############ ...##...........  #..........# ...##.##.#####.#  #.###########..# #......# #.#  #.# .........#######.#.###.#  #.# ##@##.......#......--814.7 (17.6) u2h- ( #.# #.#####...#.##########.##  #.# #.........#.##.####.# #.####....#.###### ......# #.........#.##.... ####### #.#.###..∩#.#########.#.#...................'.._.#########.#######.###.#.#..............#.# #....u2h D5.3 (18.2u2h u2h * _Found a transporter.u2h'z 3u2h'{ u2h4} u2h~ u2h[ Bu2h܄ #.#.#.∩.##.#.#.#...##.÷..>u2hT #.©.##.#.# ######.#.#  #.©.##........#.##############...##......#..........##...##.##.#####.#u2h) #.###########@.# #......# #.##9 (0.6)#.# .........#######.#.###.#.#.# ######.##.......#.......  #.# #.#####...#.##########.##.  #.# #..#.# ##.# #.####....#.# ##### .....# #.........#.# #..... ###### #.#.###..∩#.###.#.#......'.._u2h( u2h -6.5 (1.2u2h u2h 7 _Found Zeimogad's Armour Emporium.u2hIu2hu2h,u2hnu2hu2hu2hLu2hu2hu2h ,u2hu2hu2h,u2hEu2h@ u2h!Bu2h#u2h#,u2h$u2h%u2h&,u2hY'u2hM(u2h(u2h.)u2hl)u2h*u2h+Bu2h,u2h-u2h`-u2h-u2h.u2hM/,u2h/u2hb0u2h0,u2h1u2h1u2hF2,u2h2u2h3u2h4,u2h;5u2h]6u2hL7,u2h7u2h8u2h9,u2h:u2h;u2h<,u2h=,u2h?Bv2hNv2hBv2hPBv2hv2hQIv2hJv2hMv2hOv2hv2hķv2h,v2hv2hv2h,v2h'v2hv2h,v2hv2hv2h,v2hIv2hv2h,v2hv2hv2h\,v2hv2h!v2h,,v2hv2hDv2h,v2hKv2hv2h,v2hv2hhv2h,v2hv2hAv2h,v2hv2hv2h,v2hxv2hv2h,v2hv2hv2hv2hJv2hHv2hBv2hv2h#.#∩.#......#.........# # #.####......#.....###.#####.#.# # .....................(#.# # ######......#.....###..######.# ............####### ##.## #.# # ############# ###### #..# #.#  v2h#....# ##.#####.# # ##....# #.....#.# #..@..# #..##.#.50.7 (34.2) #...##.# ##..#. #... #.# #....## #.©. #.# #.#...#..# #### #.#####.##..#..# #.©. #.......##..#. #...##........#....#  #.∩.##........#.#..## #...##.÷..>.v2hv2h'1.3 (34.8v2h v2h * _Found a transporter.w2h4w2h}w2hfH _No target in view!w2hw2hw2h"w2h$H _No target in view!w2h 3w2h$ w2h w2h w2h | _w2h w2h w2h Bw2h w2h ,w2h w2h w2h ,w2hs w2h w2h ,w2h w2h w2h ,w2h w2h$ w2h% ,w2h& w2h* w2hT, ,w2h - w2h1 w2h2 ,w2h3 w2h8 w2h9 ,w2hx: w2h}> w2h!@ ,w2h4A w2hD w2hF ,w2hqG w2hK w2hL ,w2hM w2hQ w2hXS ,w2h"T w2hW w2hY ,w2h\Z w2h_ d  You see here an adder skeleton.w2h#a w2ha  _w2hEb w2he w2hf ,w2hwg w2h4k w2h l w2hwl w2hm w2ho w2hhp ,w2hq w2hr w2hs ,w2hVt w2hv w2hv ,w2hx w2h+y w2hoz ,w2h{ w2h!} w2hQ~ ,w2h w2h w2h^ ,w2h w2hJ w2h ,w2h w2hY w2h ,w2he w2h Xw2h w2h ,w2hǒ w2h w2h ,w2h w2h w2h ,w2h w2h w2hu ,w2hp w2hy w2h ,w2h w2hȥ w2h ,w2h w2h w2hӭ ,w2hl w2h{ w2h ,w2h w2h w2hs ,w2h w2h w2h ,w2h{ w2h w2h ,w2h w2h w2h: ,w2h w2h w2hL ,w2h w2h7 w2h6 ,w2h w2h} w2h> ,w2h w2hI w2h@ ,w2h w2h! w2h ,w2h w2h w2h ,w2h" w2h/ w2h] ,w2h w2h w2h ,w2hN w2h w2h{ ,w2h w2h: w2h' ,w2h w2h w2h ,w2hc w2h w2hr ,w2h w2hD w2h ,w2h w2h w2h| ,w2h w2h w2hQ ,w2h w2hk w2h ,w2h" w2hd  #.#  ###########.#  ##  ..#########.#  #.#########.## ###  #.#..........# ###.#  #.#.########## #...#  #........#######.#.#  #.#.............@#.#  84.9 (33.6 #'######.#######.#.#  ......##.# #.#.#  ......##.#########.#  ......##.#<......#.#  w2h ......##.#######.#.#  ..........>......#.#  ..########.#######.###  ..#.)................#  w2h w2hf ] _Partly explored, unvisited transporter.x2h3x2hx2h...#..0.0)..............x2h x2h$x2h%] _Partly explored, unvisited transporter.x2h14x2h5x2h8H _No target in view!x2h4x2hIx2hH _No target in view!x2h 3x2h x2h* Jx2h ] _Partly explored, unvisited transporter.z2hh; z2h< 3z2hxE z2hF z2h:G $ _z2hhK z2hL z2hL ,z2hM z2h,N z2hO ,z2hO z2hKP z2hQ ,z2hQ z2hR z2h%S ,z2hS z2hS z2hT z2hU ,z2hU z2hV ,z2hfW z2h!X z2hX z2hzY ,z2h^ #.########## #...#  .......#######.#.#  ...#.#  ######.#######.#.#  ....##.# #.#.#  ....##.#########.#  ....##.#<......#.#  z2h_ ....##.#######.#.#  ........>......#@#  90.9 (6########.###  #.)................#  #.##########  #.# #.#  #.#### #.#  # #.#  ##.#.# #.#  z2hU` (#.# #.#  z2hd z2hd {2h3{2h{2h {2h {2h {2hu{2h>B{2hS{2h^,{2h{2h{2h{2h,{2h{2h{2hd,{2h{2h,{2h8{2hP {2hl",{2h#{2h%{2h',{2h ){2ha*{2h,,{2h_.{2h>0{2h.2,{2h4{2h[6{2hQ8,{2h:{2h;{2h|=,{2h>{2hF<..........##.#######.#.# .........>......#.# ..###...########.#######.### (.###...#.)................# ######.######.########### #..## #.#  ##..####.####  .........#  ###.#####.#.#  8.7 (7.8 ..........(#.# #.# .###..######.# #.# # ##.## #.# #.# {2hRH## #..# #.# #.# ..# ##.#####.# #.# # #.....#.###.# ..# #..##.#..##.# #.# ##..#.##.#..# {2hM{2hMO}2h3}2h}2h}2he}2h}2hi}2h}}2h}2hq}2h"}2h}2h}2h}2ho}2h}2h#,}2h}2h}2h,}2h}2h}2h,}2hj}2h}}2h,}2h}2h}2h}2hg}2h}2h}2h,}2h&}2h@B}2h}2h}2h}2hH}2h}2h}2hB}2h}2h,}2h}2h}2hOB}2h }2hy,}2h+}2h }2h ,}2h }2ha }2h ,}2hw }2hq }2h B}2h }2hD ,}2h }2hr }2hA ,}2h }2h ..###.....##..####.#### #.# #..........# #.# ..#.....###.#####.#.# #.# ...................(#.# #.# .#.....###..######.# #.# ...####### ##.## #.# #.# ##### ###### #..# #.# #.#  #....# ##.#####.# #.#  ##....# #.@...#.###.# 910.7 (12.0)  ##.....# #..##.#..##.#  #...##.# ##..#.##.#..#  #...##.#}2hK  #....##...##  #.©.##.# #.#...#..##  ######.#####.##..#..#  #.©.##.......##..#.##  #...##........#....#  #.∩.##........#.#..#####}2hk }2h 2h32h2h2hn2h2h+B2h2h}2h;2hP,2h2h#2h}2h2h*2h^2hE2h@2h2h72h2hB2h\,2h2h:2hr,2h+2hx2h,2h2h2h,2h2h #....# ##.#####.# #.# ##....# #.....#.###.# ##.....# #..##.#..##.# #...##.# ##..#.##.#..# #...##.# #....##...## #.©.##.# #.#...#..## ######.#####.##..#..# #.©.##.......##..#.## #...##@.......#....#7.3 (6.6) #.∩.##........#.#..#### #...##........÷..>..... #.©.##........#.######. ######........#.# #. #.©.##2h[m........#.######.  ###########...##...............#.  .........##...##.##.#####.####.#.  ###########..###......# #.####.#. 2h#2h>2hm2h32h2hӨ,2hn2h2h6,2h2h2h,2h2hl2hν,2h02h02hy2h2h,2h2h2h_,2h2h2h,2hK2h2h_,2h2h2h2h2h2h2h,2hn2ha2h$,2h2hb2h,2ho2hU2h,2hQ2h:B2h2he2h ,2h}2h 2h,2h 2h)2h,2hm2h _Partly explored, unvisited transporter.No target in view! _Partly explored, unvisited transporter.  There is an entrance to Gyrioc's Armour Shop here.2h2h8 _2h2h2h,2hv2h 2h?,2h2hF2hW,2h2h2h,2h-2h2h},2h2h2hV,2h2h_2h,2h2h2h,2h2h #####. #.©.##.......##. #...##........#... #.∩.##........#.#. #...##........÷..> 2hg #.©.##........#.## ######........#.# #.©.##........#.###############@..##............35.3 (18.0)#..........##...##.##.#####.#.###########..###......# #.###.#...........#######.#.###.#.#.########.##.......#......#.#.#.#####...#.##########.  #.#.#.........#.# #.# 2h !####.#.#.####....#.# ###### .....#.#.........#.# #....2h2h 2hl2h32h.......0.0).......##......2hH..#...#...#...#.2h2hi[ _Sorry, I don't know how to get there.2h* 2h 32h 42hf 2hm [ _Sorry, I don't know how to get there.2hA 2h1C 32hN 2h%Q 2hU : _2hV 2hW ,2hX 2h[Z 2h[ 2h[ 2h>\ 2h_ 2h a ,2ha 2he 2h`g 2hg 2huh 2h2l 2h?m ,2hm 2hRq 2hir 2hr ,2ht 2hhu ,2hu 2hw 2h2x ,2hx 2h5{ W  There is an entrance to Gyrioc's Armour Shop here.2h| 2h| 5 _2h} 2hn~ ,2h~ 2h 2hZ ,2h 2h 2h= ,2h 2hV 2hσ ,2h: 2h 2hy ,2hυ 2hφ 2hG ,2h͇ 2hw 2h߈ ,2h1 2h 2hh ,2hNJ 2hc 2h9 ,2hȍ 2hc B2h3 2hF 2h’ 2h ,2h 2h ,2h. 2h 2h ,2hI 2h 2h; ,2h 2h 2h& ,2h 2hn 2h ,2h 2hd 2h ,2h 2hK 2h ,2h 2h9 2h ,2h| 2h 2h ,2h5 2h 2hJ ,2hݦ 2h ########### ###### #..# #.# ##....# ##.#####.# ###....# #.###.###.....#[37m #..##.#..##.##...##.# ##..#.##.#..##...##.# #....##..2h #.©.##.# #.#...#..#######.#####.##..#..#  #.©.##@......##..#.## 53.9 (18.6) #...##........#....#  #.∩.##........#.#..## #...##........÷..>.... #.©.##........#.###### ######........#.#  2hR i#.©.##........#.###########...##...............#.....##...##.##.#####.####.#2h{ 2h 2h'2h(2hU*2h222h32h742h8n2h\92hC:2h:2h;2h<2hk=,2h>2h>2h@2h@2h"A2hA2h&C2h|C2hD2hE2hmF2hG2hmG2hH2hI2hJ2hJ2hL2h{M2hM2hON2hvU.......#.....###..##### ..............####### ##.## 2hU############### ###### #..#  #....# ##.### ##....# #.....# ##.....# #..##.#.. #...##.# ##..#.##. #...##.# #....##. #.@.##.# #.#...#.2h_V@9.3 (5.4) ######.#####.##..#. #.©.##.......##..#. #...##........#2hV #.∩.##........#.#. #...##........÷..> #.©.##........#.### ######........#.#  #.©.##........#.###2hW2h\2hQ_R _There is a transporter here.2hevI2h,2h: _2h~n2h@B2h2h,2h2hmX2hO2h2h ,2hȑ2h6,2h2hF2h͓,2hL2h]2h2hl,2hė2h,2hǙ2h2hC,2h2h2h+,2h2h2h 2hy2h2h a #...##.# ##..#.##.#..#  #...##.# #....##...##  2h#.©.##.# #.#...#..## ######.#####.##..#..# #.©.##.......##..#.## #...##........#....# #.∩.##........#.#..######...##........÷..>.....##.©.##.@......#.######.#67.1 (7.8######........#.# #.#2hS#.©.##........#.######.# ##########...##...............#.# ........##...##.##.#####.####.#.# ##########..###......# #.####.#.# ...........#######.#.###.#....#. .########.##.......#......# .#.#####...#.##########.##...#2h2h!2hc2h'32h.(2h#22h 32h32h82h8,2hu92h=2hd>,2h>2h?2h@,2hA2hA2hB2h..... #.©.##........#.######. ######........#.# #. #.©.##........#.######. 2hFM###########...##...............#. .........##...##.##.#####.####.#. ###########..###......# #.####.#. #...........#######.#.###.#....#. #.########.##...@...#............72.5 (5.4 #.#.#####...#.##########.##...## #.#.........#.# #.##.#.# .#.####....#.# ######2h;N#.# #.#.........#.# #.....#.#.#.#.###..∩#.#########.#.#.#.# #.#...........'.._..'.# #.##.#######.###.#.#[### 2hNh#.................#.# #.....#2hN2hT2h~U2hF&I2h402hz1B2h62h72h82h9,2h:2hj;2hX<,2h<2h=2h>2h>2h0?2h8@2hGA2hA,2h0C2hpD,2hIn2hN#.......##.##.#####.###.###########..###......# #.###.#...........#######.#.###.#.#.########.##.......#......  #.#.#.#####...#.##########.#  #.#.#.........#.# #.#.#.#.####....#.# ###### .....#.#.........#.# #.... ######.#.#.###..@#.#########.#.#7.9 #.#...................'.._.. #.#########.#######.###.#.#[ #.................#.# #..... ###########.####....# ###### #.# ###### #.# #.# #.#2hHO2hqS2hUh _There is an entrance to Gyrioc's Armour Shop here.2hn32h2h2h: _2h,2h,2he2hX2hO2hd,2h2h2hg,2h2h`2h,2hP2hLn2hB2h2hB2h2h0B2h2h`,2h2h2hC,2h2h2h@,2h2h 2h* ,2h 2h%2h,2h2h2ha,2h2h2h,2h^2h2h,2h2h"2h9#,2h)$2h\'2h(,2h(2h.2h/,2hp/2h)22h2,2h"32h72hS8,2h82h)<2h<,2h#=2h?2h>@,2h@2hD2h+F,2h[G2hM2h#O,2h#P2h;S2hT,2hT2hW2hW,2h4X2hm\2h],2h^2he2hg,2h\h2hp2hAr,2h't2h{2h~,2h2h2h,2h2hl2h,2h 2h2hL,2hד2h2hC,2hZ2h2h,2ht2h2h,2hȢ2hx2h],2h72h2hʱ,2hӳ2h2h ,2h2h2h,2h2h2h,2hP2h2h,2h2h,2h,2h2h2h,2h2h2hu,2h2h2hE,2h`2h2h,2h*2h8 2h',2h2h|2h,2h2h!2hs$,2h&2h *2hD,,2h.2h22h5,2h72h;;2h>,2hR@2h7Fd  You see here an adder skeleton.2hI2hI _2heK2hSPi  You see here a +0 giant spiked club.2hR2hIS _2h_V2hY2h@[,2hP\2h`2hVb,2hc2hf2hh2h'i2h9j2hm2ho2hlo2hqp2hs2hlu,2hhv2hx2hez,2h {2h}2hd,2hA2hvB2h2h2ha2h2h62hЎ2hO,2h2hW2ha,2h2h#2hB,2h2h*2h8,2h2h;2h*,2h2h-2hʧ,2h2h2hT,2h2h}2h2h"2h|2hC2h~2h2h)2h2hκ,2h̻2h2h,2h2hg2h,2hY2h42h,2hJ2h02h-,2h2h2h,2h2h2h,2h2h2h,2h2h2hv,2h&2hf2h,2h2h 2hk,2hY2h  You see here a hound skeleton. _2h>2h2h],2hJ2hd2h2h2h2h2h,2h2h@  There is an open door here.2h 2h/  _2h 2hV 2h ,2he 2hO 2h ,2hm 2hg 2h ,2h 2h 2h 2hQ 2h 2hF 2h1 ,2h 2h 2hb ,2h 2h  2h 2hD 2h 2h 2h 2hG ,2hR 2h6 ,2h 2h 2h 2h  2hv 2hK 2h ,2h 2h 2h! ,2h! 2h" 2ho# ,2h# 2h' n2h( ,2h) 2h) 2h* ,2hC+ 2hE, 2h- ,2h- 2h. 2h/0 ,2h0 2hL1 2h82 2h2 2h2 2h3 2hv4 ,2h5 2h5 2h6 ,2hC7 2h78 2h9 2hc9 2h9 2h? U...........# #############... .#########.# #....#... '### #.# #.###########..## ...# #.# #.#...........### 2h3A ...# #.# #.#..##.. ...# #.# #.#.#.#####...#.# ...# #.# #.#.#.........#.# #.######.#.#.####....#.# #......@.#.#.........#.#4046.3 (68.4) ####.########.#.#.###..∩#.# #....# #.#............#.#### #.#########.### ######..# #.............. ≈##....## ###########.### ~.....## #.# ......# 2hA #.# .~~..## #.#2hE 2hG 2hRi 32hIj 2h%s 2h t 2ht ,2hy 2h)z 2h{ 2h{ ,2h[| 2h} 2h~ ,2hK 2h 2h 2h 2he 2h\ 2hv 2h΄ 2h+ 2h/ 2h 2hp 2hȇ 2hȈ 2h׉ ,2hs 2h] 2hy ,2h" 2hZ 2hq ,2h 2h 2h ,2h3 2hL  #........# #.# #.# #........# #.######.# ########## #........#. ####.########. 2h #....# #.# ##.#### #.  ####### ########..# #..  #ß...ß###≈≈##....## ##  #.....##~~~...@.## 53.5 (7.2)#..>..'..~......#2h֙ #.....##~..~~..###ß...ß###~≈~≈~##  ####### ##≈≈### #### 2hU 2hО 2hl 2h62h32h2h2h~2h#$n2hA&2h',2hq(2h?*2h+,2hN,2h-2h4/,2h/2h12h2,2hu32h42hC6,2h72h{82h9,2h}:2hp=@  There is an open door here.2h?2h? _2hp@2hA2h=B2hB,2hC2hD,2hD2hL(  #........#   ##########  ### 2hiM  #...  ##.# ####### ########..#   #ß...ß###≈≈##....##   #.....##~~~.....## 2hNG  #..@..'..~......#60.1 (6.6  #.....##~..~~..##  #ß...ß###~≈~≈~##  ####### ##≈≈###  #### 2hiN>2hN2hR2hTi _There is a staircase to the Ecumenical Temple here.2h 42h2h2hlJ1.1 (1.0 _2h~8 #...# #...##.##.# ##...# #._.# #._.###.#.## #._.# #...####...####...# ##...## ####.##.###.###._.###.###.##  ##..#####.##...##.## ##.##  ##.#..####.##.##.## ##.#  #.####.####.#.#.##### ###  ### ##...##...##...# 2h Temple #._....@...._.#  ### #...##...##...##  #.## #####.#.#.####.###  ##.## ##.##.##.####..#.#  ##.## ##.##...##.###..## ##.###.###._.###.###.##.####  ##...## #...####...####...#  #._.# ##.#.###._.# #._.# 2h%  #...## #.##.##...# #...# You climb downwards. Welcome to the Ecumenical Temple! Found eight altars.2h2hB_2h+9 (1.82h-M__2h _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.2h___2hg___2h(U__2hƥ320 _2hq___2h^*   #........# #  ########## # #### #... ##.##  ####### ########..#  #ß...ß###≈≈##....##  #.....##~~~.....##Dungeon:6  #..@..'..~......#  #.....##~..~~..##  #ß...ß###~≈~≈~  ####### ##≈≈### ##      You climb upwards. Welcome back to the Dungeon!2hN`2hc2h`-4.4 (2.52h2h _Level annotation: 2 transporters _There is a staircase to the Ecumenical Temple here.2h732h2h2h¢2hg$ _2hn2hH2h,2h(2h3@  There is an open door here.2h2h _2h2h2hͱ,2h2hT #........# #.###   ########## #.....   ####.  2h #....#  ##.####  ####### ########..#  #ß...ß###≈≈##....##  #.....##~~~.....##  #..>..'.@~......# 7.4 (3.02hYV #.....##~..~~..##  #ß...ß###~≈~≈~##  ####### ##≈≈### ####2h-12h2h2h"2h,32h 2hX2h2hϗn2he@  There is an open door here.2h2h5 _2h@  #........# #.   ### #  2h  ####.   #....#   ##.####   ####### ########..#   #ß...ß###≈≈##....##   #.....##~~~.....##  2h  #..>.@'..~......#9.2 (1.8  #.....##~..~~..##   #ß...ß###~≈~≈~##  2hg  ####### ##≈≈###   ####     2h! 2h2h٦2h@2h^2ha`A granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ “I met a traveller from an antique land  Who said: Two vast and trunkless legs of stone  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command 2hb Tell that its sculptor well those passions read  Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear:  ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’  Nothing beside remains: round the decay  Of that colossal wreck, boundless and bare,  The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.2h2h #........# #.# JACKBENIMBLE the Nimble  ########## #.. Spriggan of Dithmenos **....  ####.# Health: 37/37 ========================  #....# Magic: 9/9========================  ##.#### AC: 22hkStr: 7  ####### ########..#EV: 24Int: 11  #ß...ß###≈≈##....##SH: 0Dex: 20  #.....##~~~.....##XL:  8 Next: 82% Place: Dungeon:6  #..>.@'..~......#Noise: ---------  Time: 4069.2 (1.8)  #.....##~..~~..##a) +0 shortbow  #ß...ß###~≈~≈~##Fire: a) +0 shortbow  ####### ##≈≈###  ####     _There is a staircase back to the Dungeon here.  You climb upwards. Welcome back to the Dungeon! _Level annotation: 2 transporters _There is a staircase to the Ecumenical Temple here. _There is an open door here. _There is an open door here.2h2h2h֙ 2h 32h/ 2h¥ ,2hm V  There is an open door here.2h% 2h  _2h` 2h 2hʮ 2h4 2h~ 2h: 2h= ,2h 2h 2hǵ ,2h 2h9 2h+ ,2hչ 2h~ 2h ,2hU 2h ,2h| ,2h 2h ,2ho 2h 2h ,2h 2h 2h 2hN 2h 2h/ 2h ,2h 2h 2h ,2h! 2h 2h ,2h0 2h  ###.##'### #.# #.#######  #..[.....# #.# #.#.....  #........# #.# #.#.#####  #........# #.# #.#.#.### 2hS W #........# #.# #.#.#.....  #........# #.######.#.#.####  ########## #........#.#..... ####.########.#.#.## #..@.# #.#.....77.6 (8.4 ##.#### #.###### 2h #### ########..# #....... ..ß###≈≈##....## ######## ...##~~~.....## >..'..~......# ...##~..~~..## 2hb f..ß###~≈~≈~## #### ##≈≈###2h 2h 2h 3h33h3h3hG,3h3hP3hK,3h3h]3h7,3h3h\3hB3h3h,3h3h3h3hB3h,3h,3h 3h B3h3h3hX3hC3h3hz,3h3h6&3h'B3h.3h/3hk0,3h83h:,3h ;3hTC3h E,3h@F3hP3hR,3hpS3hZ3h],3h]3hf3hh,3hFj3hGt@  There is an open door here.3h>v5 _3hw3hK3hԁ,3hƃ3h3hX,3hv3h93h+,3h73hc  You see here a hound skeleton.3h3h _3h3h_3h@,3h3h!3h#3h3h3h'3h@,3h23hDB3h>3h3h,3hw3h_3h,3h3h3hB3h=3h,3h-3h3h,3h>3hX3h[3h^3hA3h 3h,3h3h#B3hM$3h/&,3h&3h@,3hp-3h-3hW.3h33h4,3h53h<3h|=3h=3h;?3hD3hlF,3hRG3h\N3hO,3hP3hVV3hW,3hX3h_3h`a,3hb3h2g3hh,3hi3hp3hq,3hr3hy3hD{,3h|3hM3hL,3h3h3hC,3h3h3h,3h3hޢ3hϥ3hl3h3hްi  You see here a +0 giant spiked club.3h3h$ _3h3h4d  You see here an adder skeleton.3h~3h6 _3h3hN3h,3h3h3hG,3h3h3h3hi3hV3h3h,3h3h(3h,3hv3hN3hB ,3h< 3hu3h ,3hF3h3h,3h"3h'3h%*,3h+3h7X3h93h:,3h;3h@3hxB,3hC3hH3h$J3hJ3hJK3hP3hS,3h}T3h(Y3hZ,3h\3hA`3h.....#  #.©.##........#.######.#  ######...3hr.# #.#  #.©.##........#.######.# ######...##........#.# ....##...##.##.#####.####.#.# ######..###......# #.####.#.# .......#######.#@###.#....#.#58.6 (11.4 #####.##.......#............# 3hmZ####...#.##########.##...#### .......#.# #.##.#.# ###....#.# #######.# .......#.# #.....#.# 3hʬC.###..∩#.#########.#.#.#.# .................'.._..'.# ######.#######.###.#.#[3htL###3hȲ3h3h 33h 3h3hS,3h3hB3h3h%,3h3h3h,3h3h&!j #...##.# #....##...## #.©.##.# #.#...#..## 3h!u######.#####.##..#..# #.©.##.......##..#.## #...##........#....# 3h)"#.∩.##........#.#..#### #...##........÷..>..... #.©.##........#.######. ######@.......#.# #.61.6 (3.0) #.©.##..#.######.3h"#######...##...............#. .........##...##.##.#####.####.#.########..###......# #.####.#. #...........#######.#.###.#....#. #.########.##.......#............ #.#.#####...#.############...### #.#.........#.# #.3h7#:##.#.#3h(3h)3h3h33h3h,3hX3hx3h3h,3hs3h3h,3h3h43hK3h,3h3h3h3hp3h{3h3h3hU3hp3hB3h3h3h-3h3hi3h3h3h3hh,3h3h3h3hx3h3hp3h3h3hZ3hI3h3h3h@3h3he3h3h-.#######......#.....###..######. ..............####### ##.## #.# ############### ###### #..# #.# #....# ##.#####.# ##....# #.....#.#3hN ##.....# #..##.#.. #...##.# ##..#.## #...##.# #.... #.@.##.# #.#...70.0 (8.4 ######.#####.##.. #.©.##.......## #...##........#... #.∩.##........#.#. #...##........÷..>  3h;#.©.##........#.###  ######........#.# #.©.##........#.### 3h3h3hR _There is a transporter here.3hOUq######## ###### #..#  #....# ##.#### ##....# #.....##.....# #..##.#..#...##.# ##..#.##....##.# #....##©. #.#...3hV######.#####.##..#.@.##.......##...##........#...∩.#.#.#.©.##############...##............. #..........##...##.##.#####.### 1.0 (1.03huZ3hA\L _You enter the transporter and appear at another place. 3h)P3 3hQQ 3hR 3hS 3hX 3hgb, ##....# #.....##.....# #..##.#..#...##.# ##..#.##....##.# #....##©.##.# #.#...######.#####.##..#.©.##.......##...##........#... 3hcY..#.#.2.2 (1.2.÷..>©.##.##.#...##.###########..###......# #.### #.#...........#######.#.###.#..  3hh 3hjn _There is an entrance to Zeimogad's Armour Emporium here. 3hD 3htIWelcome to Zeimogad's Armour Emporium! What would you like to do?  a -  66 gold a +0 chain mail  3hNJ b -  627 gold +1 ice dragon scales  c -  198 gold a +0 plate armour  d -  297 gold a +1 plate armour of poison resistance  e -  44 gold a +0 ring mailf -  9 gold a +0 robe  g -  179 gold the +0 robe of Defiance {Int+4}  h -  44 gold a +0 scale mail You have 281 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list3hi 3h3s 3h#z \##....# #.....#.# JACKBENIMBLE the Nimble##.....# #..##.#.. Spriggan of Dithmenos **....#...##.# ##..#.##. Health: 37/37 ========================3hG{ f#...##.# #....##. Magic: 9/9========================#.©.##.# #.#...#. AC: 2Str: 7######.#####.##..#. EV: 24Int: 11#.©.##.......##..#. SH: 0Dex: 20#...##........#.... XL:  8 Next: 82% Place: Dungeon:6#.@.##........#.#.. Noise: ---------  Time: 4172.2 (0.0)#...##........÷..>. a) +0 shortbow#.©.##........#.### Fire: a) +0 shortbow######........#.##.©.##........#.###3h| #############...##............. #..........##...##.##.#####.### #.###########..###......# #.### #.#...........#######.#.###.#..  _You see here a +0 giant spiked club. _You see here an adder skeleton. _There is an entrance to Gyrioc's Armour Shop here. 3h}} _There is a transporter here. _You enter the transporter and appear at another place. _There is an entrance to Zeimogad's Armour Emporium here.3h 3hO 3hƇ 3hF©.3h3hُ[ _Sorry, I don't know how to get there.3hpo 33haq 3hYr 3hYs 3ht $ _3hhz n3h~ #...##.# ##..#.##....##.# #....##© #.#...######.#####.##..#.©.##.......##...##........#...3h ∩.#.#..÷..>##3.4 (1.2####.# #.©.#..###.#.########.##.......#........ #.#.#.#####...#.##########.##.. 3hC 3h΄ 3h R _There is a transporter here.3hI 7© #.#...######.#####.##..#.©.##.......##...##........#...∩.#.#..÷..>©#####3h u#.# #.@.##############...#.....#..........##...##.##.#####..#.#.#.........#.##.##.#  ###.#.#.####....#.######## 3h ,403h0 3h L _You enter the transporter and appear at another place. 3h3 3hǷ 3h∩.©0 3h. 3h(E _Done exploring. 3hc3 3hde 3h4 3h 3hE _Done exploring."3hL"3hU3"3h)"3hT"3h : _"3h"3h"3h4"3h"3h#"3h,"3h?"3h*X"3h1,"3h^-,"3h<."3hd3"3h4,"3h5"3h:"3h<,"3h="3hAB"3hC,"3hfD"3h|H"3hI,"3hJ"3hN"3h9P,"3h2Q"3h=VW  There is an entrance to Gyrioc's Armour Shop here."3hW"3hRX _"3hY"3h\"3h^B"3h_l"3ho"3h.....# ©.##.#.######.# ####.#.# #.# ,3hE©.##........#.######.#.........#.#.##.##.#####.####.#.# .###......# #.####.#.#,3h$,3h}.3h .3hh3.3hB.3h",.3h<n.3h6.3h#,.3h.3h.3h,.3he.3h8.3hU.3h.3h".3hh.3h;,.3hc.3h.............# #.#  .###.#####.#.# #.#  .....(#.# #.#  .###..######.# #.#  .3h## ##.## #.# #.#  ### #..# #.# #.#  ..# ##.#####.# #.#  ..# #.###.#   #..##.#..## 202.7 (3.6 #.# ##..#.##.#..#  #.# #....##...##  #.# #.#...#..##  #.#####.##..#..#  #.......##..#.##    #........#....#    #........#.#..#####    #........÷..>.....#   .3hO[40m.3hP.3hy/3h 3/3h /3h /3h< /3hm n/3h /3h /3h ,/3h /3h /3hh ,/3h /3h /3h ,/3h /3h /3h ,/3h /3hW /3h ,/3h /3hs #<##.#######.#.# ................>......#.####...########.#######.### /3h (.###...#.)................# ...######.######.########### .#..## #.# ##..####.###...........# ###.#####.#.# 6.9 (4.2 ..........(#.# # .###..######.# #.# ##.## #.# #.#/3h3 <## #..# #.# #.# ..# ##.#####.# #.# ..# #.....#.###.# ..# #..##.#..##.# # ##..#.##.#..# /3h /3h /3h 03hU 303h6W 03ha 03hc 03hjd 03hi X03hj 03hl 03hn ,03ho 03hHr 03ht ,03hu 03h x 03hy ,03h+{ 03hj} 03h ,03h 03h9 ####.#.#.########## #.. # #.######## #####.#.#..............#.# #.....#'######.#######.#.# #...........##.# #.#.# .(.........##.#########.# #...........##.#<......#.# #<...##.#######.#.# ................@......#.#11.1###...########.#######.### (.###...#.)................# ...######.######.########### .#..## #.# ##..####.###...........# ###.#####.#.# ..........(#.# #03h c _There is a stone staircase leading down here.13hJ13hLK _You can't go up here!23h 23h" 23h" 23h) 23h1+ 42.1 (1.0 _23h0 23h  ..o. ...##..o ..###..# #..# #..# ..# ..# #.# #.#7 #@# #.# #.# .?. ..# ### o   orc (wandering) 23h 23h 23hK+8 (1.723hR23hS\ _You climb downwards.  Found a scroll labelled EHEQERHINYA. _There is a stone staircase leading up here.53h)j ((((((53hWo  You shoot an arrow.  The orc shouts!  The arrow hits the orc.53h53h u.o.....53h!5==3053h&53h)W _The orc is almost dead.53hP  You shoot an arrow. The arrow hits the orc.53hv)(((((53h*>.....53hP.-4.7 (0.953h453h6G _You kill the orc!53hߣ453hg53h2H _No target in view!53ho& 53hf' 53h+ 53h. H _No target in view!53he 453h[i 53hk H _No target in view!83hj83h=--5.7 (1.0 _83h83h983hAH83hIA--683hN83hP93hT<793hj93h93h<893hώ93h93he 93hf &993hk 93hm 93h 93hɢ '2093h 93h93h9&193hf93hc:3h\<2:3ha:3hc:3hD:3hE&3:3hK:3hkM:3hO:3h&4:3h:3h,;3h3.##...###.)##..# #.. #;3h<.?....###### ;3h;3h޶-5.3 (0.6;3hb;3h;3h###.)##..# #.. #<....$...?...#........#####..#######.;3h,;3hS&9;3h;3hU M.##... ..###.)#..# #..< #.# ...$...?...#........#####..##. ;3h3_Found 11 gold pieces.;3h4;3h(6.5;3h ;3h <3h- ###.)##..# #.. #<....$...?...#........#####..##.<3h6<3h6(7.1<3h;<3h><3hR f #..# #.. #<.#.#####.##.#...$...@...#.....####..###### .<3h?Y <3hY &7<3h] <3he <3hOe +8.7 (1<3hql  _g - 11 scrolls labelled EHEQERHINYA (gained 1)=3h3VM ..###.)#..# #o..< #.# #.#####@##.#$...............#####..######.o   orc (wandering)=3hYY=3h _q.o=3h_+9.3 (0=3hd=3hf=3hΫ.##... ..###.)#..# #..o..< #@# #.#####.##.#...$.......#........#####..#######.=3hf=3h9=3h=3h#=3hz: o. .##... ..###.)#..# #..o.. #.# #.#####.##$...............####.#######.=3h%> =3hD P.o=3hfE )30.5=3hJ =3hLN a _There is a stone staircase leading up here.=3hyA ##oo#o....#.##... ..###.)#..# ##..=3hA .o< #.# #.#####.##$...............####.#######.=3hE =3hL P.o=3hM /1.1 _=3h+S =3hU >3hc ..o....#.##...###.)##..# #.. # #o..#.#####.##.#...$...........####..######  >3h7k<7>3hn>3hpa _There is a stone staircase leading up here.?3ha (You shoot an arrow. The arrow hits the orc.?3h"?3h V.o?3h 6==2.6 (0.9?3h?3h51 _The orc is lightly wounded.?3hSr `(((((((?3h ?3h?  .5)....o5   white imp (wandering)o   orcYou shoot an arrow. The arrow closely misses the orc. The orc misses you.?3h: (3.5?3h+ ?3hM \ _A white imp comes into view.?3h 5 You shoot an arrow.  The white imp shouts!  The arrow hits the orc.?3hSh ?3hh ?3hq  o..5o 2 orcs (1 wandering)The orc is heavily wounded.?3hPr -4.5 (1.0?3hx ?3h3{ T _The orc completely misses you.@3h/The orc is heavily wounded. _The orc completely misses you.You shoot an arrow.  The orc shouts!  The arrow hits the orc.@3h)   orc@3hix o@(ally target)@   shadow (launcher)You kill the orc!@3h}c(( @3h/@3h_  Your shadow shoots an arrow. The arrow hits the white imp.@3h.o)5.@3h535.4 (0.9@3h@3h _The white imp shouts, "Away with thee, thou venomed sow-suckled varlet!"@3h+|V  You shoot an arrow. The arrow hits the white imp!@3h;.((((o   orc@   shadow (launcher) @3h@3h .o.@.)(ally target)@3h+-6.4 (1.0@3hO@3hM _You kill the white imp!@3ho ((((You shoot an arrow.@3hUP @3hFX .o@.)@3hX -7.3 (0.9@3ha @3h$d @ _The arrow hits the orc but does no damage.@3h;7 `(((((((@3hl 8 .).@3h `o@.)@3h jYou shoot an arrow. The arrow barely misses the orc.@3ht (8.2@3h @3h Y _The orc closely misses your shadow.A3h ((( You shoot an arrow. The arrow hits the orc.A3hk  The orc is severely wounded.A3hÒA3hA3hGY.oo.)o   orc wizard (wandering)o   orcA3h#(9.1A3hyA3hM _Your shadow fades away.A3hF`(((((((A3hu .)..oo.)o  You shoot an arrow. The arrow closely misses the orc.A3hv)40.0A3h}A3h, _The orc wizard shouts!A3h ((You shoot an arrow.  The arrow hits the orc but does no damage.A3h,A3hy.oo)A3h_&9A3hA3hx#[ _The orc is heavily wounded.A3hz (( You shoot an arrow. The arrow completely misses the orc.The arrow hits the orc wizard!A3h ,A3h A3h& o.ooo 2 orcs1.8A3h* A3h- b _The orc wizard is heavily wounded.A3h P  You shoot an arrow. The arrow hits the orc!A3h )   orcA3hٜ @(ally target)@   shadow (launcher)You kill the orc!A3h j((( A3h$,A3h,.o.o@.A3h0042.7A3h 7A3h)9Q _Your shadow shoots an arrow. The arrow hits the orc wizard.B3hs (((((((You shoot an arrow. The arrow barely misses the orc wizard.B3h~.)..o.oB3h  The arrow barely misses the orc. Your shadow shoots an arrow.  The arrow hits the orc wizard!B3h0)((o   orc@   shadow (launcher) B3ho B3h;q.o@.B3h063.6B3hUB3hN _You kill the orc wizard!B3hS`(((((((B3hTuB3h`{.)....o(ally target)B3h{(4.5B3hpB3hԃk _You shoot an arrow. The arrow closely misses the orc.B3h`(((((((B3h'H .)....oYou shoot an arrow. The arrow closely misses the orc.5--5.4B3h.B3hk1= _The orc hits you with a +0 short sword.B3h P  You shoot an arrow. The arrow hits the orc!B3h0 )@   shadow (launcher)B3h >6.3B3h B3h G _You kill the orc!B3h 4B3h B3hN H _No target in view!C3h`4C3hgC3hOjH _No target in view!C3hy4C3h C3hH _No target in view!C3h 3C3h߱ C3h C3h͸ : _C3hx C3h0 C3h[ C3h C3h \ _Your shadow fades away.C3h #6C3h 3=-C3hM C3h C3h C3h C3hA C3hi C3h C3h0 ,C3h C3h C3h a7==C3hW C3hx 1 _HP restored.C3h C3h6 C3h C3h C3h C3h C3h C3h| C3h- ,C3h C3h C3hK C3h #=C3h C3h{ C3h/ C3h; C3h^ C3h8 C3h4 C3h  #..# #..# #..# C3h- ..# #.# #)#C3hO  #<## #.#C3ho ..###.#####.##.#.......@.......#--56.3 (10.0)C3h ............#####.###..###### #..C3h  #.. #.. .>.##..C3h C3h" "--C3hA %9 (10.6C3h C3h J _Found a stone staircase leading down.C3hj ,7.9 (11C3h C3h# ? _You now have 292 gold pieces (gained 11).D3hD3hBD3h~D3h,D3hYD3hD3hD,D3hښD3hD3h,D3heD3hED3h,D3haD3hD3hay #..# #..##[ #..###.# #.. ..#... #.. #.#D3h#.. #.# #)##.. #.# #<#.. #.# #.# #..###.#####.##.#D3ho ##........#D3h߮_$.......####D3hw#####.###..######D3h #. #..# #F #..#D3hD% #. #..#F   sky beast (asleep) .. .>..D3hd_ #. ##..###.##D3hD3h 61.5 (3.6)  A sky beast comes into view.D3hLD3ho&2.1 (4.2D3hzD3hE _Found a helmet.D3h (((FYou shoot an arrow. The arrow hits the sky beast.D3hri]...FD3h0j6==3.0 (0.9D3hqD3h`t7 _The sky beast is lightly wounded.D3h`3 R((((D3h { @...F(ally target)@   shadow (launcher)You shoot an arrow. The arrow misses the sky beast.D3h c((((((D3hJ ....F.4.0 (1.0D3hQ D3hR y _Your shadow shoots an arrow. The arrow barely misses the sky beast.D3h' (( You shoot an arrow. The arrow hits the sky beast.D3h D3h@ .F.5 _The sky beast is moderately wounded.D3hK8 (You shoot an arrow. The arrow hits the sky beast!E3hzE3htP.F.E3h+9 (0.9E3hE3h!a _The sky beast is heavily wounded.E3hgK  You shoot an arrow. The arrow hits the sky beast.E3hkl  The sky beast is almost dead.E3hs_  Your shadow shoots an arrow. The arrow hits the sky beast.E3h((.@   shadow (launcher)E3hm2...E3hipz96.8  The sky beast is almost dead.r shadow shoots an arrow. The arrow hits the sky beast. _You kill the sky beast!  Training target 10.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 10!E3hpP need to enable at least one skill for training.E3hz/  --more--G3hv G3hK&y  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.5   2.8  -2   h - Spellcasting   0.0   0.7  +2           b - Unarmed Combat   0.0   1.4  -2  G3h&     c - Throwing   0.0   1.0   0   i - Invocations   0.0   1.0   0       j - Evocations   0.0   0.6  +3   d - Ranged Weapons  10.0  12.0   0   k - Shapeshifting   0.0   0.7  +2  G3h'         e - Armour   0.0   1.7  -3      G3hL'. f - Dodging  10.0   7.1  +3      G3h' g - Stealth   1.5   0.8  +5          G3h'!            G3h(            G3hZ(        G3h(                G3h(    You need to enable at least one skill.[?] HelpG3h(G[=] set a skill target  G3hW)[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsV3h > i + Invocations 0.0X3hTargetTarget--  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets\3h <[?25h[?0c0 `3hE8 Q [?25l[?1c15.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsf3h> f + Dodging 10.0i3h7i3hI<i3hLA#..# #..#JACKBENIMBLE the Nimble#[ #.. #..#Spriggan of Dithmenos **....##.# #.. ..#Health: 37/37 ========================... #.. #.#Magic: 9/9========================#.. #.# #)#AC: 2Str: 7#.. #.# #<#EV: 24Int: 11#@. #.# #.#SH: 0Dex: 20#..###.#####.##.#XL:  8 Next: 96% Place: Dungeon:7##..@............#Noise: ==-------  Time: 4266.8 (0.9)..$..............####a) +0 shortbow3hB228X######.###..######Fire: a) +0 shortbow#. #..##. #..##. #..#@   shadow (launcher).. .>..#. ##..###.##The sky beast is almost dead.Your shadow shoots an arrow. The arrow hits the sky beast. _You kill the sky beast!Training target 10.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 10!You need to enable at least one skill for training.i3hJEi3hKi3hM. _j3hE3j3hFj3hEIj3huKj3h-PP _j3hQ,j3hmRj3hVTj3h[j3h\j3h\j3h]j3h `\ _Your shadow fades away.j3hb3j3hbj3h!dj3hVe,j3hej3hi,j3hij3hlN _You now have 302 gold pieces (gained 10).j3h-n3j3hnj3h'pj3hfq,j3hqj3h_rj3hs,j3h_sj3htj3h0{  #..# #.  #h. #[ #.. #.  #.. ##.## #.. .  #.. ...# #.. # j3h{ #.# #..# #.# #  #.# #..# #.# #  #.# #..# #.# #  #.# #..###.##### j3h{ #@#####...........-- j3h~ #.................  ########.###..####  #.# #..#  #.# #..#  #.# #..#h   black bear (asleep)  ... .>..  #.###..##  #.# #.##j3h(.72.6 (5.8j3h}H--3.2 (6.4j3h j3h"] _A black bear comes into view.j3h]  #..#  #h. #[ #..  #.. ##.## #..  #.. ...# #..  #.# #..# #.#  #.# #..# #.#  #.# #..# #.#  #.#  #@#. #........ ########. #.# #..#  #.# #..#  #.# #..#  ... .>..    #.# #.## j3h "#..#  #h. #[ #..  #.. ##.## #..  #.. ...# #..  #.# #..# #.#  #.# #..# #.#  #.# #..# #.#  #.# j3h  #@#. #........ ########.#.# #.# #.# #..# ... .>#.# j3h j3hc j3h j3hY a _A black bear is nearby!k3hP ((((((hYou shoot an arrow. The arrow hits the black bear.  The black bear growls angrily.k3hk3h.h.....==4.1 (0.9k3h k3h8 _The black bear is lightly wounded.k3h2 ((((( You shoot an arrow. The arrow hits the black bear!k3h%k3h-, 5.....5   ufetubus (wandering)  The black bear is heavily wounded.k3h.(5.0k3hq4k3h;\ _An ufetubus comes into view.k3hD ((((( 5  k3h SYou shoot an arrow.  The ufetubus shouts!  The arrow hits the black bear!k3h- ,k3h2 }.5h...k3h2 .k3h53 &9k3h6 k3h8 c _The black bear is severely wounded.k3h (((( You shoot an arrow. The arrow hits the black bear.k3h##k3h#k3h#k3hk*q.5h.k3h*..k3h&+(6.8k3h0k3hR3^ _The black bear is almost dead.l3h7W  You shoot an arrow. The arrow hits the black bear!l3hX†(((5   ufetubusl3hl3h?d.5...l3hEl3h #..# #. JACKBENIMBLE the Nimble #.. #[ #.. #. Spriggan of Dithmenos **....l3h #.. ##.## #.. . Health: 37/37 ======================== #.. ...# #.. # Magic: 9/9l3h-P======================== l3he#5# #..# #.# # AC: 2Str: 7 #.# #..# #.# # EV: 24l3hCInt: 11 l3h&#.# #..# #.# # SH: 0Dex: 20 l3h#.# #..###.##### XL:  8 Next: 105% Place: Dungeon:7 l3h#@#####........... Noise: ==-------  Time: 4277.7 (0.9) l3h;#................. a) +0 shortbow l3h[########.###..#### Fire: a) +0 shortbow l3h{k#.# #..# #.# #..#l3hܨ #.# #..#5   ufetubus ... .>.. l3h L#.###..## #.# #.##l3h-The arrow hits the black bear! _The black bear is severely wounded.You shoot an arrow. The arrow hits the black bear. l3hM_The black bear is almost dead.You shoot an arrow. The arrow hits the black bear! _You kill the black bear!l3htY  You shoot an arrow. The arrow hits the black bear. l3h_The black bear is almost dead.  You shoot an arrow. The arrow hits the black bear! _You kill the black bear!l3hsYour Invocations skill increases to level 1!You have reached level 9!l3h۳/  --more--p3hw  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? s3hjW41/4110/10529 2% s3hqCufetubuss3hftR _You feel agile. x2u3h~; U  You shoot an arrow. The arrow hits the ufetubus!u3h_@ s†(((u3h 2...u3h 038.6u3h b _You kill the ufetubus!u3hu3h u3h?u3h@H _No target in view!w3hc 3w3h< w3hP w3h w3h : _w3hw w3hQ ,w3h w3h9 w3h ,w3hȡ w3hR w3hĤ w3h w3h w3hC f  You see here a black bear corpse.w3h w3hҩ  _w3h^ w3hn w3h ,w3h w3hҮ w3hJ M #.#####.###.# 5.# <o.  # ##oo#  w3h B# #..## ..o.... #. #...# ...##.. w3h[ i#.##... ..###.) ..... #..# #.. #..# #[ #.. #.. #.@####.## #.. -- #........# #.. # #†#####..# #.# #) #.# #..# #.# #<w3h  #.# #..# #.# #. w3h )#.# #..###.#####. 5   ufetubus (asleep) #.#####.......w3hи o..... #..................w3h Z ########.###..#####w3h | 82.2 (3.6  An ufetubus comes into view.w3h f.55w3h w3hg F--8 (4.2w3h w3h * _The ufetubus shouts!x3hB ((((( You shoot an arrow. The arrow hits the ufetubus!x3h x3h x3h n..5...x3h 6==3.7 (0.9x3h0 x3hu \ _The ufetubus is almost dead.x3hdU  You shoot an arrow. The arrow hits the ufetubus.x3h.(((y3hlF8....y3hhJ(4.6y3hRb _You kill the ufetubus!y3hy3hy3hy3hH _No target in view!y3h4y3h"y3h&H _No target in view!y3h(sy3hsy3hyy3hd|H _No target in view!y3h' Iy3hy( y3h1 M.......<.....#.#####.###.# <o. y3h12 7  ##oo# # #..## .. ..o... #...##)# ...##..#.##...... ..###.)#......# #y3hi2  #[ #0..####.##.y3h2 ........# #.. #.  y3h2 #†#####..# #.# #).y3h2 G. ..y3h2 *#.y3h< y3h< 6--5.2 (0.6y3hgC y3hF # _Found a club.z3h5O--z3h=z3hx@H _No target in view!z3h 4z3hz3hH _No target in view!z3hۓ z3h z3h z3h z3h M.>.. .......<.....#.#####.###.# <o.   ##oo# # #..## .. ..o..z3hS #. #...##)# ...##..##......# ..###.)#...@..# #0###..####[ #..####.#.  z3h #........# #.. #.##.z3h) z3h +8 (0.6z3h z3hf 9 _Found an escape hatch in the floor.{3h 3{3h {3h{3h{3h{3hn{3h{3h{3hh{3h{3h{3hC,{3hm{3h{3hw {3h {3h "{3h"{3hi${3h${3hX%{3h01<  You see here a +0 club.{3hL2{3h2 _{3h83{3hv6{3hl8,{3hS9{3h:{3h <{3h;<{3h>{3h?{3h@,{3haEn{3hfF{3hGH,{3hI{3hK{3h'M{3hNM{3h,N{3hsQ{3hIS,{3h^T{3hU{3htW{3hW{3hX{3h^{3h`{3h$a{3h.b{3hc{3he,{3hf{3h,h{3hi,{3hj{3hQk{3hl{3hl{3hm{3hn{3ho{3ho{3h|p{3hq{3h6t,{3h'x{3h{{3h|,{3h?}{3h~{3h,{3hF{3h'{3h݂{3h{3h{3h{3hI{3hp{3h{3h{3hX{3h}{3h {3h{3hO{3hy{3h{3h {3hs{3h{3hi{3h{3h,{3h:{3hϣ{3h{3h.{3h{3h{3hH,{3hǫ{3h{3h,{3h{3h{3h,{3h{3h{3hX,{3h{3hR{3h,{3hz{3hxt....... ... ###.### #.# .....# #.# #### .##..# #.# ... .....#####.# .. .##........# .# {3h###.)##.##.######.###### # #..##.##........ # #..##.##......@.# {3h. ...##.########### ####.##.# {3h # #)##.#  #<##.# {3h+ #.##.# ####.##.# ........# {3hL4.....####{3h1306.8 (21.0){3h0{3hT%7.8 (22{3h{3hV _w - an amethyst potion{3h˾{3h:{3hG{3hH _No target in view!{3h 4{3h3 {3h H _No target in view!|3hj.3|3h.|3h,0|3h1|3h7 _|3h:X|3h@=B|3h=|3h~?|3hH@|3h@|3h@|3hB|3hDB|3hF|3hF|3hF|3hF|3hIB|3hXI|3hJ|3hK,|3h;L|3hM|3hM|3hM|3hN|3h.O|3hZP,|3hP|3h5R|3hR|3hS|3hXS|3hT|3h2V,|3hV|3hX|3h7Z,|3hZ|3hN\|3h],|3h]|3h^|3hg_,|3h_|3hd`|3h`,|3h3a|3ha|3h8b|3hUb|3hxb|3hg|3hg|3hg|3hg|3hh|3hi,|3hfi|3h4j|3hk,|3h2l|3hJm|3hOn|3hwn|3ho|3hp|3hpq,|3hq|3hKs|3ht,|3h u|3hu|3h&v|3hFv|3hnv|3h,w|3hw,|3hx|3hx|3hJy,|3hy|3h>z|3hz,|3h/{|3ht||3h_  ### |3h|#####.## .....#.### ...###..# .#.#.#.# |3h #.##.##.###############  #.#####.......... ##.# #................ ...# ##.########.####o#.######.####### .# ##............... # ##........######.o   orc (asleep)####|3h U### ##|3h/24.6 (16.8|3hn.5.2 (17.4|3h|3hq _An orc comes into view. It is wielding a +0 mace.|3h_  ###.##.#.###.###..#.#.#.#  #.##.##.###############  ........@.......  #................  ##.########.####o . .# . # . #|3hX1  ###.##.#.###.###..#.#.#.#  #.##.##.###############  ........@.......  #................  ##.########.####o |3h{X. .#. #.|3h/_4|3hc|3hf[ _An orc is nearby!|3h;P  You shoot an arrow. The arrow hits the orc!|3ho(((((()}3h{C0......}3hF:==6.1 (0.9)}3hZM}3h PG _You kill the orc!}3h4}3h}3hH _No target in view!}3hq4}3hUu}3h wH _No target in view!}3h<4}3hL^ _No target in view!}3h?  _}3h ,}3h ### ###.## ...#.### ..###.. .#.#.#.# ##.##.################# .#####.................. }3h .# #................# .# ##.########@####)# --7.3 (1.2 .######.########.# }3h* ............#.# ........######.#..####### #.}3h 3# #.# #.# #(# }3h  }3h^ F--9 (1.8}3hX! }3h# - _Found 5 poisoned darts.~3h/\4~3h]`~3hcH _No target in view!~3hwJ~3hH _No target in view!~3h? I~3hC ~3hF ~3hJ P _~3hY O...#.### ..###..# .#.#.#. .##.##.#####################.................. #................#  ##.########.####)# #####.########.# ..............#@# .......#......o# ######### #.####o.# #.#(oo 2 orcs (asleep)..~3hJ^ -8.5 (0.6~3h^ -9.1 (1.2~3hd ~3hn V _2 orcs come into view.3h ((((o1 asleep)You shoot an arrow.  The arrow hits the orc but does no damage.3ho .....ooo3hQp 7==30.0 (0.93h~v 3hx ; _The orc shouts! x2; You hear a shout!3h?P ((((You shoot an arrow. The arrow hits the orc.3hI,3h^...oo..3h}&93h3h\ _The orc is severely wounded.3hԮP  You shoot an arrow. The arrow hits the orc!3h((()   orc3h43h 7V  You kill the orc!3h>U...o.3hB3hC!1.83h5I3hPq _An orc comes into view. It is wielding a +0 club.3h޽L((((((3h>,3h4EZ...o..3hE(2.73hCM3hOn _You shoot an arrow. The arrow completely misses the orc.3hL((((((3hp 3h( ...oo..o 2 orcs3hh) (3.63h0 3hF3 k _You shoot an arrow. The arrow closely misses the orc.3hM (((You shoot an arrow. The arrow hits the orc.3hc 3h 3h ..o).   orc3hf (4.53h 3h \ _The orc is severely wounded.3hG P  You shoot an arrow. The arrow hits the orc!3h P(()3ho3hQy..)oo   orc3hD}(5.43h3hG _You kill the orc!3h44 (((You shoot an arrow. The arrow hits the orc.3h6  .@)(ally target)@   shadow (launcher)The orc is lightly wounded.3hY  Your shadow shoots an arrow. The arrow hits the orc!3h@()3h@   shadow (launcher)3hxR')3h}U(6.33h\3h_G _You kill the orc!3h3hE3h]3hH _No target in view!3hu 3h@v 3h| 3h H _No target in view!3h϶ 43h 3hԿ H _No target in view!3h33h3ho3h23hq: _3h3h+,3h3h3h,3h3h} 3h/_You swap places.3hE33h 3hq  You see here a +0 club. _3h3h Z  Items here: )) [ †.3h5#3h%3hR%3h&3h,\ _Your shadow fades away.3h.33h/3h23h4,3h863h83hAp.............................# #.########.####)# #.########.# #.# ........#.####.## .######.#...))..# ### #.####..#  #.# #. #.# #.--41.1 (4.8 #(# #.....< #.# #...#.. .....3hA### ##...####...### 3hUI8--3hI$7 (5.43hO3hR9 _Found a stone staircase leading up.3h!33h#3h+3hZ/3h+3,3h 53h7,3h93h>3hA,3hC3hF3hK,3hL3hN3h1P3h\P3h@Q3h5U3h'W,3hFX3hFZ3h8\3he\3h]3h_3hza,3hb3hd3hf3hDf3hf3hh3hXj,3hk3h7l3hm,3hn3hp3hq,3hq3hs3het,3hu3h!x,3hx3hlzN _You now have 320 gold pieces (gained 18).3h]{33h{3h}3h~B3h3h,3hV3h#3h+,3h3h83hI,3h3hn3h,3hY3h\3h,3h܎3h3h,3h3hF3h*,3h3h3h,3h3h3hN,3h93he3h,3h3h/3hk3h3hS3h83h|,3h3h,3hƫ,3h3h,3h 3hQN _You now have 330 gold pieces (gained 10).3h<33h3h3hU,3h3h{3hB3h3h%,3hϻ3h63h,3hd3hm3h,3ha3hB3hg,3h3h3hB3hR3h,3hM3hY3h,3h3h 3ha3h3h 3hK3hQ3h3h3h3h,3hK3h3h3h3h3h3h3hB3h3h3h4,3h3h.3h8,3h3h3hv,3h3h:3hD3ho3h3h03hCB3h93h,3h3h3h,3hu3h3h,3h|3h 3h,3h3hs3h,3h-3h3h,3h$3h3hU,3h3hN3h,3h3h3h.,3hp3h!3h,3h 3h3hS,3h3h@3h,3h3h3h,3hf3h=3h,3h3h3hf,3h3h 3h4 ,3h 3hh 3h ,3h 3h 3h ,3h` 3h 3h`,3h3h)3h,3h3h3hb,3h3h3h,3h93h3h,3h 3h3h3h3h@3hK3hl ######.######.# #. #.....#.......# 3h#W #.##.###.###### #. #.#.## ##...... #. #.##.###.###### #. #.###.#.## ##.###.# ##.## #...##.# ### #..@...# #...####  ##### 3h  W   phantom (wandering) 3hr086.9 (45.2)3h$z.W7.5 (45.83h6'3hd)Z _A phantom comes into view.3h[ T(((((3h[ 3h,b .W...W3hb .==8.4 (0.93hb )3hg 3hj n _You shoot an arrow. The arrow barely misses the phantom.3h . #. #.....#....... #. #.##.###. #. #.#.## ##. #W #.##.###. #. #.###.#.##  ##.###.# ##.##  #...##.# ###  #..@...#  #...####  #####3h/ . #. #.....#....... #. #.##.###. #. #.#.## ##. #W #.##.###. #. #.###.#.##  ##.###.# ##.##  #...##.# ###  #..@...#  #...####  #####  3h43h43hP!^ _A phantom is nearby!3h3 N((((3h| 3h R.W..3h (9.33h 3h̤ n _You shoot an arrow. The arrow barely misses the phantom.3hH(((3h u W..@(ally target)@   shadow (launcher)You shoot an arrow. The arrow closely misses the phantom.3hd(( 3hZ3hbS.W.3h{c)90.23hj3hHN _Your shadow shoots an arrow. The arrow hits the phantom!3hC (You shoot an arrow. The arrow hits the phantom!3h\3hBeM..W3he(1.13hm3hFn_ _The phantom is heavily damaged.3h4;(3hYW2.03h3h}o _You shoot an arrow. The arrow closely misses the phantom.3h "~  You shoot an arrow. The arrow hits the phantom!3hGo  The phantom is almost destroyed.3hҭ&93hô3hX _The phantom completely misses you.3hT  You shoot an arrow. The arrow hits the phantom.3h] .3hny&.3h2~`1---73.83h:3hN _You destroy the phantom!3h_ 3h 3h 3hn H _No target in view!3h$ 3h 3h 3h H _No target in view!3hh3hh3hEi3ho3ho3hr _Your shadow fades away.1===3hjs4 _Magic restored.3h t3h,t3hdt3hau3hgv3hv3hw3hsx3hy,3hPz3hA{3hQ|3h|%===3h|3h}3h~3h3h 3h3h3h3hÁ3h3hB3hԄ,3h$3hن3h,3h3h3h3h3h3hߏ3h`,3h/3h3h3h93h03h3h,3h3h՞,3h3h~ _j - 6 scrolls labelled QIDURA TUIKES (gained 3)3hc33hM3h]3h,3h3ht3hS,3h3h3h,3hn3hǸ3hJ,3h3h ### ..# #.#####.## ###..... #......# 3hSE #@# -- #.#  #.#######.###...........#######.####### # ####...........##.###########.# ######.#### #.# #.....#.... #.# #.##.###.##3h|E 3h1407.0 (13.2)3h"--3h6%8.0 (143hH3hQ _x - a pink potion3h? 3h 3h 3hV H _No target in view!3h.11.0 (3.0)####.###########............ #......########3hE #.#.# # #. #.# 3hi}  . #.####### .3h. #........ #######.####### # ##3h3h3h+6 (3.63h܊3h̍; _Found a stone staircase leading down.3h343h83h9H _No target in view!3h-33h3h3h3hf _3ht3h3h#3h,3hӶ3h3h3h3h>3h3h+,3h3he3h,3h"3hn3h,3h;3hu3h,3hN3h3h,3hR3h3h3hx ##########.>.......# ########.#####.###########............3h #......######## #.#.##.#.##.##.........##.#######3h/....c...####........###..#######.####### # #.............#3h-(# ## ##########.# ###### c   centaur (asleep) 3hKU#.# #.....3hv #.# #.##.# #.# #.#.##3h!3h1-7.0 (5.43h{+6 (6.03h3hZ _A centaur comes into view.3hG    .>.......#  .#  ####.  ###...  #....  #.#.##.#  #@#.##.#  #.........#  ....c...###  ###..####  #..  ##   #.#  #.#  #.# 3h    .>.......#  .#  ####.  ###...3hG   #....  #.#.##.#  #@#.##.#  #.........#  ....c...###  3hn a###..####  3h i#..  ## 3h   3h 1#.#  3h \#.#  #.# 3h 3h0 3h 3h ^ _A centaur is nearby!3heg M#########.>.......########.#  ####.##########..................######## #.#.##.# #.........##.#######....c...####........###.# 3hg (3hqm 3h*n 48.2 (0.6 _3hKr 3h^t 3h>.-########## .>.......# ########.#  ####.######## ###............ #.@....#########.#.##.#  #.#.##.# #.........##.#######....c...####........###..#######.####### # #.............# #.## ##########.# #######.# #....83h(/3h*CI3hJ3hL3hM3hP3h!Q3h&S3hXS3hS3hT3h,V3hkV3h W3hX3hjY3hY3hGZ3h_.########## .>.......# 3h_G########.# ####.######## ###...@........ 21.2 (2.43h_#......#########.#.##.# 3h`r #.#.##.#3h1`#.........##.####### .##....c...####........ ...3h``###..#######.####### # ####3h`#.............# #.# ## ##########.# ######.###3h`3ha3hZe3h`g3h3h3h3hڷ3hn3hB3h8..### .>.......# ########.# 3hv####.## ###...h ##......##3h ##.#.##.# 3hL##.#.##.# #3hB#..##.####### .##3hA....c...####........ ..3hWfh   hound (asleep)3h###..#######.####### # #######.....# #.# ### ##.# ######.######3h+8 (0.63h-2.4 (1.23h"3h2X _A hound comes into view.3hw  #### .>.......# ##.# ####.# ###.....h  #......#  #.#.##.#  #.#.##.# #.##.# . ....c...####..   ###..3h#.# #   #.....# #.# ## #.# ######. 3h3h-3.0 (0.63h3hɹ3h!3h!3h"3h^(3h)3h-3h13*##########.>.......# ########.# 3h3####.######### ###............h#......######### #.#.##@# 4.2 (1.2 #.#.##.# #.........##.#######.##....c...####...........3h3Q ###..#######.####### # # #.............# #.# 3h4 ## ##########.# ######. #.# #.....#....3hE4p #.# #.##.###.3h43h;93h:3h-C33hC3hG3hH3hjL3hM3hN,3hYO3hT.>.......#########.# ####.######### ###............h #......##########.#.##.# 3hT0#.#.##.# #.........##.######## .###....c...####.@....... ....3h U%6.0 (1.83h1U1###..#######.######## # ##### #......# #.# 3hRU ## 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