aj Player: JYZero Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-07-22.19:46:40.ttyrec Time: (1784749600) Wed Jul 22 19:46:40 2026 "ajRv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c"ajQ"aj/"aj Welcome, JYZero. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinni  w - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Djinn are ever-burning spirits. They learn spells automatically as they grow, and cast by drawing down their own fires. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Djinni Fire Elementalist$aj$aj$ajWelcome, JYZero the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer$ajs - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker$ajTn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter$ajŹx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction. + - Recommended background * - Random background # - Recommended character$aj ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Djinni Fire Elementalist%aj %ajG%ajzJYZero the GustyDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1%ajNoise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock%aj################.............#.."....⌠........................⌠.........⌠........................@........................⌠.........⌠........................⌠.......#.............################%aj%ajWelcome, JYZero the Deep Elf Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...%aj-%ajC3Press ? for a list of commands and other information.  Found a twisted citrine amulet.%aj9%aj<[ _Found a staircase leading out of the dungeon.(aj~(ajE(ajQ(aj׃(aj(aj: _(aj{(aj(ajK(aj(ajL(aj(aj(aj(aj˜(aj(ajɚ(ajʛ(aj(ajV(aj(aj(ajcQ ############### #####....# #....⌠.......⌠.....................⌠.........⌠...........⌠..........<.....................⌠.........⌠.....⌠..........................⌠.......(ajs+5.0 (5(aj[j6.0 (6 _b - an amulet of reflection)aj{)aj5Inventory: 2/52 gear slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)b - an amulet of reflection Potions (go to first with !)  g - a potion of magic*aj/3b - an amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ *aj“Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.+ajЈ +aj׍ +ajD mJYZero the GustyDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19###############SH: 0Dex: 15#####.............#XL:  1 Next:  0% Place: Dungeon:1#.....@....⌠.......+aj ONoise: ---------  Time: 6.0 (0.0)...⌠................-) Nothing wielded.......⌠.........⌠..Cast: Shock.....................⌠..........<.......+aj ...........................⌠.........⌠.....⌠................+ajΓ d..........⌠.......Welcome, JYZero the Deep Elf Air Elementalist.+aj VBelow lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...+ajC #Press ? for a list of commands and other information.  Found a twisted citrine amulet. _Found a staircase leading out of the dungeon. _b - an amulet of reflection+aj5 +aj +aj$ +aj~ f  You start putting on your amulet.+aj +7.0 (1+aj +aj +aj +8.0 (2+aj +ajQ +aj +9.0 (3+aj$ +aj +aj /10.0 (4.0)+aj +aj +aj +1.0 (5+ajt +ajs 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you.+ajW +aj% +aj  +aj J_b - an amulet of reflection (worn),aj   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 1.1   1.7  +1      h + Air Magic3.2   3.4  +1      ,aj?      c - Armour   0.0   1.4  -2      d + Dodging2.4   2.1  +2      e + Stealth2.4   1.8  +3      ,ajm         ,aj _    ,aj         ,ajȱ a    ,aj _    ,aj         ,aj= n    ,aj\         ,ajz         ,ajͲ l    ,aj a    ,aj         ,aj1 pThe relative cost of raising each skill is in cyan.  ,ajP The species aptitude is in white.  [?] Help,ajn G[=] set a skill target  ,aj [/] auto|manual mode [*] useful|all skills [!] training|cost|targets5aj = a + Fighting 0.06ajrTargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets6aj#<[?25h[?0c0 7ajܯ [?25l[?1c7ajA8.0  -2 current training targets, if any.=] set aall targets?ajG a-z] setselected target ?aj?<[?25h[?0c0 @ajw [?25l[?1c@aj 7.0  +3 =] set aall targetsAaj~eJYZero the GustyDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19###############SH: 5Dex: 15#####.............#XL:  1 Next:  0% Place: Dungeon:1#.....@....⌠.......Noise: ---------  Time: 11.0 (0.0)...⌠................-) Nothing wielded.......⌠.........⌠..Cast: Shock.....................⌠..........<..................................⌠.........⌠..Aajv...⌠..........................⌠....... _b - an amulet of reflection  You start putting on your amulet. _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _b - an amulet of reflection (worn)Aaj*AajAajlAajEAaj _Aaj>BAajAajdAaj]AajAajAajAaj,AajAajAaj,AajAajAaj=AajAajAajAajAajAajAajAajAajAajAajGAajXAajAajAaj,  There is a dry fountain here.Aaj   You see angular orange graffiti advertising a shop in the dungeon with usefulgoods on the fountain.AajAaj _AajpAaj'Aaj*AajAaj'Aaj7 _You open the door.AajAajbAajAaj@  There is an open door here.Aaj Aaj[  _Aaj AajAajj  You encounter an endoplasm.Aaj#......................#...⌠..........<.......#......................##........⌠.........⌠..##...⌠................###..........⌠.......Aaj##'##.............# #..############### #.@.......  #.........  #.......... ShockAaj* #.#:####### ..#.# .###.# j   endoplasm (asleep)AajR #. #.# # #j# Aajr Aaj.#024.0 (13.0)Aaj%35.0 (14 _Aajg*AajU,BajBaj3Baj%Baja _An endoplasm is nearby!Baj r #......................  JYZero the Gusty #...⌠..........<.......  Deep Elf #......................  Health: 10/10 ======================== ##........⌠.........⌠..  Magic: 5/6====================---- ##...⌠................  AC: 2Str: 5 ###..........⌠.......  EV: 11BajA sInt: 19 ##'##.............#  SH: 5Dex: 15 #..###############  XL:  1 Next:  0% Place: Dungeon:1 #.@.......  Noise: ---------  Time: 25.0 (0.0) #.*.......  -) Nothing wielded #..*.......  Cast: Shock #.#*#######  ..#*# .###*# j   endoplasm (asleep)Bajܩ  #. #*# # #j# _You encounter an endoplasm. _An endoplasm is nearby!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)BajO  **...***.:...jCaj-*.Caj#...................... JYZero the Gusty#...⌠..........<....... Deep Elf#...................... Health: 10/10 ========================##........⌠.........⌠.. Magic: 5/6====================----##...⌠................ AC: 2Str: 5###..........⌠....... EV: 11Int: 19##'##.............# SH: 5Dex: 15Caj#..############### XL:  1 Next:  0% Place: Dungeon:1#.@**.....Noise: ---------  Time: 25.0 (0.0)#....***..-) Nothing wielded#........**Cast: Shock#.#:#######..#.#.###.#j   endoplasm (asleep)#. #.## #j# Cajw_You encounter an endoplasm. _An endoplasm is nearby!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionCaj/Shift-Dir - straight lineCaj*.......=6.0 (1 _Caj  #......................  JYZero the Gusty #...⌠..........<.......  Deep Elf #......................  Health: 10/10 ======================== ##........⌠.........⌠..  Magic: 4/6================-------- ##...⌠................  AC: 2Str: 5 ###..........⌠.......  EV: 11Int: 19 ##'##.............#  SH: 5Dex: 15 #..###############  XL:  1 Next:  0% Place: Dungeon:1 #.@.......  Noise: =--------  Time: 26.0 (0.0) #.*...Caj ....  -) Nothing wielded #..*.......  Cast: Shock #.#*#######  ..#*# .###*# j   endoplasm (asleep) #. #*# # #j#Press: ? - help, Q - select action _Shift-Dir - straight lineAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)Caj | *.jCaj E**CajI*jAim: an endoplasm (asleep, 100% to hit)DajU #jEajY#.#Eaj5#*Eaj 9.#FajA##Faj,A##Faj|**.*:#.#.FajmFaj{#...................... JYZero the Gusty#...⌠..........<....... Deep Elf#...................... Health: 10/10 ========================##........⌠.........⌠.. Magic: 5/6====================----##...⌠................ AC: 2Str: 5###..........⌠....... EV: 11Int: 19##'##.............# SH: 5Dex: 15Faj#..############### XL:  1 Next:  0% Place: Dungeon:1#.@.......Noise: =--------  Time: 26.0 (0.0)#.........-) Nothing wielded#..........Cast: Shock#.#:#######..#.#.###.#Faj&Yj   endoplasm (asleep)#. #.## #j#Press: ? - help, Q - select action FajR_Shift-Dir - straight lineAiming: Shock (safe; 6% risk of failure)  FajsPress: ? - help, Q - select actionShift-Dir - straight lineFaj:Okay, then.FajFajFaj. _Faj%Fajl#...................... JYZero the Gusty#...⌠..........<....... Deep Elf#...................... Health: 10/10 ========================##........⌠.........⌠.. Magic: 5/6====================----##...⌠................ AC: 2Str: 5###..........⌠....... EV: 11FajInt: 19##'##.............# SH: 5Dex: 15#..############### XL:  1 Next:  0% Place: Dungeon:1#.@.......Noise: =--------  Time: 26.0 (0.0)#.........-) Nothing wielded#..........Cast: Shock#.#:#######FajR..#.#.###.#j   endoplasm (asleep)#. #.#Faj?# #j#Press: ? - help, Q - select action Fajd_Shift-Dir - straight lineAiming: Shock (safe; 6% risk of failure)  FajPress: ? - help, Q - select actionShift-Dir - straight line _Okay, then.Gaj6[⌠.<.......#........⌠⌠ ##...⌠..... ###..⌠ ##'##.# #..##############........ #.#:#######...#.#..##..#. g # #jg   hobgoblin (asleep) ..Gaj .jYou encounter a hobgoblin.GajB1jGaj t g.  The hobgoblin shouts!Gajjj 2 endoplasms (wandering)gGajt3=7.0 (1GajGaj[ _You encounter an endoplasm.Gaj#...⌠.<. #....... ##........⌠.⌠.. ##...⌠. ###...⌠. ##'##.# #..# #.#.#.#.#:#...#.#...###.#.g#j #.# Gaj   endoplasm. # #.# j.#Gaj.Gaj1jGajn2g.Gaj..Gaj /--8GajGajJHajB#...... #...⌠..< #............. ##........⌠⌠.. ##...⌠.. ###..........⌠ ##'##.............# #..################.#...........g#.#:######### ...#.#gj.###.# ..#. #.# g(asleep). # #.#..#HajCHaj#F.Hajj   endoplasmg   hobgoblin.Kaj&7KajKajKaj + ###############  #####......# #...⌠ ⌠....... #⌠⌠.. #...... #...⌠< #...Kaj ... ##........⌠⌠..##...⌠.......###..........⌠ g   hobgoblin##'##.............##g.################jKaj 8g.Kaj KajZ &8Kajo Kaj" Kaj# ###############  #####......# #...⌠ ⌠....... #⌠⌠.. #...... #...⌠< #.....##........⌠⌠..##...⌠. ###..........⌠KajA$##g##.............##..###############Kajo&9g'Kaj,Kaj=&9KajBKajIDLaj ###############  #####......# #...⌠ ⌠....... #⌠⌠.. #...... #...⌠<...#.....##........⌠⌠.. ##...⌠.........###..g.......⌠##'##.............#Laj}8g.LajLajt'40LajLaj0  JYZero the GustyLaj޺ Laj-= Deep ElfLajl Laj Health: 10/10 ========================Laj LajHJ Magic: 5/6LajE====================----Laj LajKG AC: 2Laj-Str: 5Laj  Lajw|###############  EV: 11Laj-Int: 19Laj Laj9#####.............#  SH: 5Laj-Dex: 15Laj Laj=###..........⌠.......  XL:  1 Next:  0% Place: Dungeon:1Laj Laj<##...⌠.....@..........  Noise: ---------  Time: 40.0 (0.0) Laj ##........⌠*........⌠..  -) Nothing wielded Laj? #.........*............  Cast: Shock Laj #...⌠.....*....<....... Lajq #........*............. Laj  ##......*.⌠.........⌠..  g   hobgoblin Laje##...⌠g............... Laj5 LajD###..........⌠....... Laj Laja##'##.............# LajM_A hobgoblin comes into view. Laj;_There is a dry fountain here.  Laj~}Aiming: Shock (safe; 6% risk of failure)  LajaPress: ? - help, Q - select actionLaj Shift-Dir - straight lineLajw;Aim: a hobgoblin (79% to hit)Laj .*.*g*Laj& *.*.g.  Aim: a hobgoblin (79% to hit)MajJYZero the GustyDeep ElfHealth: 10/10 ========================Magic: 5/6====================----AC: 2Str: 5###############EV: 11Int: 19#####.............#SH: 5Dex: 15###..........⌠.......XL:  1 Next:  0% Place: Dungeon:1##...⌠.....@..........MajNoise: ---------  Time: 40.0 (0.0)##........⌠*........⌠..-) Nothing wielded#.........*............Cast: Shock#...⌠.....*....<.......#........*.............##......*.⌠.........⌠..g   hobgoblin##...⌠*...............###..*.......⌠.......Maj##'##.............#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionMajҡZShift-Dir - straight lineAim: a hobgoblin (79% to hit)  MajnThe zap hits the hobgoblin.  The hobgoblin is severely wounded.Maj)8jMaj86g.Maj+?....j   endoplasmg   hobgoblinMajO:=1.0 (1 _MajUMajXMaj6   JYZero the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 4/6================--------  AC: 2Str: 5 ###############  EV: 11Int: 19 #####.............#  SH: 5Dex: 15 ###..........⌠.......  XL:  1 Next:  0% Place: Dungeon:1 ##...⌠.....@..........  Noise: =--------  Time: 41.0 (0.0)  ##........⌠*........⌠..  -) Nothing wielded  #.........*............  Cast: Shock  #...⌠.....*....ajL7 10;1m<.......  #........*.............  ##......g.⌠.........⌠..  j   endoplasm ##...⌠................  g   hobgoblin ###..j.......⌠.......  ##'##.............# The zap hits the hobgoblin. _The hobgoblin is severely wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 79% to hit)Maj# .*g**Maj4 *.g.*.Majb# .*g*.*jAim: an endoplasm (98% to hit)NajA *.g.*.jNajJ.*g*.*Najh *.g..  Aim: a hobgoblin (severely wounded, 79% to hit)NajJYZero the GustyDeep ElfHealth: 10/10 ========================Magic: 4/6================--------AC: 2Str: 5###############EV: 11Int: 19#####.............#SH: 5Dex: 15###..........⌠.......XL:  1 Next:  0% Place: Dungeon:1##...⌠.....@..........Noise: =--------  Time: 41.0 (0.0)##........⌠*........⌠..-) Nothing wielded#.........*............Cast: Shock#...⌠.....*....<.......Naj#........*.............##......*.⌠.........⌠..j   endoplasm##...⌠.*..............g   hobgoblin###..*.......⌠.......##'##.............#Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 79% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.The zap hits the endoplasm.  The endoplasm is heavily wounded.Naj;&j.Naj5g.Naj%A.....NajF)22.0 (1 _Najx.Naj/OajJ  JYZero the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 3/6OajK============------------  AC: 2Str: 5 ###############  EV: 11Int: 19 #####.............#  SH: 5Dex: 15 ###..........⌠.......  XL:  1 Next:  0% Place: Dungeon:1 ##...⌠.....@..........  Noise: =--------  Time: 42.0 (0.0)  ##........⌠*........⌠..  -) Nothing wielded OajUL #.........*............  Cast: Shock  #...⌠....*.....<.......  #.......g..............  ##........⌠.........⌠..  j   endoplasm OajL##...⌠j...............  g   hobgoblin OajLi###..........⌠.......  ##'##.............# OajLtThe zap hits the endoplasm. _The endoplasm is heavily wounded.OajMAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOajQMrAim: a hobgoblin (almost dead, 79% to hit)Oaj@ .*g**OajA *.g.*.Oaj :.*g*.*jAim: an endoplasm (heavily wounded, 98% to hit)Paj&S *jPajN*.g..  Aim: a hobgoblin (almost dead, 79% to hit)Paj  JYZero the Gusty  Deep Elf Paj Health: 10/10 ========================  Magic: 3/6============------------  AC: 2Str: 5 ###############  EV: 11Int: 19 #####.............#  SH: 5Dex: 15 ###..........⌠.......  XL:  1 Next:  0% Place: Dungeon:1PajP ##...⌠.....@..........  Noise: =--------  Time: 42.0 (0.0)  ##........⌠.........⌠..  -) Nothing wielded  #......................  Cast: Shock Paj? #...⌠..........<.......  #......................  ##........⌠.........⌠..  j   endoplasm PajO##...⌠j...............  g   hobgoblin ###..........⌠.......  ##'##.............# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 79% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!PajT PajH      PajEc  *  Pajmh*  *Paj~  *  *  ##...* ###* Pajvb%j.PajhR....⌠.Pajo;163.0 (1 _PajuPajAwQajr  JYZero the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 2/6========----------------  AC: 2Str: 5Qajdsq ###############  EV: 11Int: 19 #####.............#  SH: 5Dex: 15 ###..........⌠.......  XL:  1 Next: 16% Place: Dungeon:1 Qajs##...⌠.....@..........  Noise: =--------  Time: 43.0 (0.0)  ##........⌠*........⌠..  -) Nothing wielded  #.........*............  Cast: Shock Qajs #...⌠....*.....<.......  #.......*.............. Qajs ##.....j..⌠.........⌠..  j   endoplasm Qajt##...⌠................  ###..........⌠.......  QajKt##'##.............# The zap hits the hobgoblin. _You kill the hobgoblin!Qajrt}Aiming: Shock (safe; 6% risk of failure)  QajtPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)Qaj92 .*.*j**QajW "*.*.j..  Aim: an endoplasm (heavily wounded, 98% to hit)Qaj'$  JYZero the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 2/6========----------------  AC: 2Str: 5 ###############  EV: 11Int: 19 #####.............#  SH: 5Dex: 15 Qaj7g###..........⌠.......  XL:  1 Next: 16% Place: Dungeon:1 ##...⌠.....@..........  Noise: =--------  Time: 43.0 (0.0)  ##........⌠.........⌠..  -) Nothing wielded  #......................  Cast: Shock  #...⌠..........<.......  #.......j..............  ##........⌠.........⌠..  j   endoplasm ##...⌠................  ###..........⌠.......  ##'##.............# Qaj_You kill the hobgoblin!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  You miscast Shock. Nothing appears to happen.Qaj&a                     QajiContam: 10% -4.0 (1 _Qaj7QajRajU  JYZero the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 1/6====--------------------  AC: 2Str: 5 ###############  EV: 11Int: 19 Contam: 10%  #####.............#  SH: 5Dex: 15 ###..........⌠.......  XL:  1 Next: 16% Place: Dungeon:1 ##...⌠.....@..........  Noise: ---------  Time: 44.0 (0.0)  ##........⌠*........⌠..  -) Nothing wielded  #.........*............  Cast: Shock  #...⌠....*Raj^W.....<.......  #.......j..............  ##........⌠.........⌠..  j   endoplasm ##...⌠................  ###..........⌠.......  ##'##.............# Aim: an endoplasm (heavily wounded, 98% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)Raj$n   JYZero the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 1/6====--------------------  AC: 2Str: 5 Rajn |###############  EV: 11Int: 19 Contam: 10%  #####.............#  SH: 5Dex: 15 ###..........⌠.......  XL:  1 Next: 16% Place: Dungeon:1 Raj5o ##...⌠.....@..........  Noise: ---------  Time: 44.0 (0.0)  ##........⌠.........⌠..  -) Nothing wielded  #......................  Cast: Shock  #...⌠..........<....... Rajoo  #......................  ##........⌠.........⌠..  j   endoplasm Rajo ##...⌠................  ###..........⌠.......  Rajo ##'##.............# Aiming: Shock (safe; 6% risk of failure)  Rajp Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm.  RajSp ?You kill the endoplasm!RajWu          *Raju   *  *  *  * ##...* Raj-v b###* Raj Y.....⌠.RajA 2====33=5.0 (1Shock Raj _Raj Raj! Saj3SajSaj,SajSaj̪,Saj Sajg,SajSajeR====SajSajl3====SajgSajμO8% SajSajM6SajSajXM4Saj;Sajl====2Saj`Saj\SajX4====1SajSajMPress: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm! _You start resting.Saj&-SajC056.0 (11.0)SajP-SajSajK _Your magical contamination has completely faded away.Saj3SajSajSaj_,SajhSajSajSajR====SajUSajof5====SajSaj,SajSaj,Saj%Saj*,Saj|Saj Saj <====Sajw SajV n _You start resting.Magic restored.SajSaj)264.0 (8.0)Saj90c6====5.0 (9 _Saj3Saj-4TajbTajocTaj9dTajgTajKjTajn,TajqnTajqTajqTaj(sTajtTajwTajxTaj)yTaj{Tajf~Taj~<====TajTaj>TajӃTaj TajԄTajنTajTajTajTajD,  There is a dry fountain here.Taj  You see spidery orange graffiti advertising a meeting of a group of Qazlalworshippers changing the weather indoors on the fountain.TajeTaj _TajdTajҙTajTajTajTaj@  There is an open door here.TajTaj _TajoTajTajTaj_TajGTajTajTajTajTajMTajٱ,TajTajRTaj,TajTajX ##........⌠.........⌠..##...⌠................###..........⌠.......##'##.............##..############### #...........  ##..  #...........g  #.#@#########  ...#.#  ...###.#  ..#. #.# . # #.# Taj4..# ..# ...  You pick up a parchment of Searing Ray and begin reading...Taj078.0 (13.0)TajH,9.0 (14TajTaj"D _You add the spell Searing Ray to your library.UajwUaj%xUajxUaj{UajkUaj,UajUajFk  A hobgoblin comes into view.Uajv#............. ##........⌠⌠.. ##...⌠........ ###..........⌠ ##'##.............# #..################.... ##.... #....@......g #.#.##########.# ShockUaj...###.#..#. #.#. # #.# g   hobgoblin (asleep)..#..#...Uaj280.0)Uaj21.0 (2 _UajUajWajg.#. ##........⌠.⌠.. ##...⌠. ###...⌠. ##'##.# #..# #.##.Wajz#.....g.#.#.#...#.# . # #.# WajZWaj4+2.0 (1WajWaj|WajM-D #......................  JYZero the Gusty ##........⌠.........⌠..  Deep Elf Waj.\##...⌠................  Health: 10/10 ======================== ###..........⌠.......  Magic: 5/6====================---- ##'##.............#  AC: 2Str: 5 #..###############  EV: 11Int: 19 #............  SH: 5Dex: 15 ##............  XL:  1 Next: 33% Place: Dungeon:1 #.....@*****g.  Noise: ---------  Time: 82.0 (0.0) #.#.##########  -) Nothing wielded ...#.# Cast: Shock ...###.#Waj/w ..#. #.# . # #.# g   hobgoblin (asleep) ..# ..# ... _You add the spell Searing Ray to your library. _A hobgoblin comes into view.Waj/IAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)WajT *gWaj|*gAim: a hobgoblin (asleep, 100% to hit)WajX= #......................JYZero the Gusty##........⌠.........⌠..Deep Elf##...⌠................Health: 10/10 ========================###..........⌠.......Magic: 5/6====================----##'##.............#AC: 2Str: 5#..###############EV: 11Int: 19#............SH: 5Dex: 15##............XL:  1 Next: 33% Place: Dungeon:1#.....@*******Noise: ---------  Time: 82.0 (0.0)#.#.##########-) Nothing wielded...#.#Cast: Shock...###.#..#. #.#Waj > ~. # #.#g   hobgoblin..#..#...Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.Waj4 1g.Waj }....g..=3.0 (1 _Waj2 Wajl Xaj0 #......................  JYZero the Gusty ##........⌠.........⌠..  Deep Elf ##...⌠................  Health: 10/10 ======================== ###..........⌠.......  Magic: 4/6================-------- ##'##.............#  AC: 2Str: 5 #..###############  EV: 11Int: 19 #............  SH: 5Dex: 15 Xajz##............  XL:  1 Next: 33% Place: Dungeon:1 #.....@****g..  Noise: =--------  Time: 83.0 (0.0) #.#.##########  -) Nothing wielded ...#.# Cast: Shock ...###.# ..#. #.#Xaj . # #.# g   hobgoblin ..# ..# ...XajtThe zap hits the hobgoblin. _The hobgoblin is heavily wounded.XajAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineXaj7uAim: a hobgoblin (heavily wounded, 79% to hit)Xaj #......................  JYZero the Gusty ##........⌠.........⌠..  Deep Elf ##...⌠................  Health: 10/10 ======================== ###..........⌠.......  Magic: 4/6================-------- ##'##.............#  AC: 2Str: 5 #..###############  EV: 11Int: 19 #............  SH: 5Dex: 15 ##............  XL:  1 Next: 33% Place: Dungeon:1 #.....@....†..  Noise: =--------  Time: 83.0 (0.0) #.#.##########  -) ajgmNothing wielded ...#.# Cast: Shock ...###.# ..#. #.# . # #.# g   hobgoblin ..# ..# ...Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 79% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!XajD                 *******   Xaj   ..#.  . #  ..#Xaj e ..# ...XajۀF....†..Xajm504.0 (1Shock _XajdXajXajQIXajSXajXnXajl[f5====Xajm\Xaj^,Xaj_Xaj1aXajpaXajbXajc,XajdXajfXajgg<====XajgXajqjn _You start resting.Magic restored.Xaju&-Xaj,91.0 (7Xajk6====-2.0 (8 _XajߌXajÎYajЛ3YajۜYajYajáYajPYaj/XYajYajYajW,YajYaj3YajYaj<====YajYajYaj,YajYajYajYajȶYajYajYaj}YajvYajYajYajc  You encounter a bat.YajT ##...⌠.... ####..⌠.... #b ##'##.... #$ #..############ #. #............ #. ##............ #. #..........†.. #.##.#.########## #.@..#.#  #...###.#  #..#.# #.#Shock #..##.# #.# #.. #.. ..# ... ... ..#Yajb   bat (asleep)#.. ... ...#.. .... YajL9.0 (7bYaj b 2 bats (1 wandering, 1 asleep)Found 14 gold pieces.Yaj0100.0 (8.0)YajYajCT _You encounter a bat.Zaj ##...⌠............. JYZero the Gusty ####..........⌠.... Deep Elf #b ##'##........... Health: 10/10 ======================== #* #..############ Magic: 5/6====================---- #* #............  AC: 2Str: 5 #* ##............  EV: 11Int: 19 #* #..........†..  SH: 5Dex: 15 #*##.#.##########  XL:  1 Next: 50% Place: Dungeon:1 #.@..#.#  Noise: ---------  Time: 100.0 (0.0) #...###.# Zaj}  -) Nothing wielded #..#.# #.#  Cast: Shock #..##.# #.#  #.. #.. ..#  ... ... ..#  bb 2 bats (1 wandering, 1 asleep) #.. ... ...  #.. ...bFound 14 gold pieces. _You encounter a bat.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)ZajjX b*Zaj7mb*Aim: a bat (asleep, 100% to hit)Zaj?o  ##...⌠............. JYZero the Gusty ####..........⌠.... Deep Elf #. ##'##........... Health: 10/10 ======================== Zajo #$ #..############ Magic: 5/6====================---- #. #............  AC: 2Str: 5 #. ##............  EV: 11Int: 19 #. #..........†..  SH: 5Dex: 15 Zajo #.##.#.##########  XL:  1 Next: 50% Place: Dungeon:1 #.@..#.#  Noise: ---------  Time: 100.0 (0.0)Zaj1p p #...###.#  -) Nothing wielded #..#.# #.#  Cast: ShockZaj`p  #..##.# #.#  #.. #.. ..# Zajp  ... ... ..#  bb 2 bats (1 wandering, 1 asleep) #.. ... ...  #.. ...bAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionZaj:q Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  You kill the bat!ZajIv  #*  #* Zajv  #*   #*   #* #..........†..  #* Zajv ?    Zajw A  #.# Zaj0w    Zajaw #.. #..  ... ... ..#b   bat (wanderingZajw U) #.. ... Zajw M #..  Zaj/ .Zaj y.$....Zaj t8=1.0 (1Shock _Zaj Zajv [ajI[aj[aj`[aj,[aj[aj[aj[ajMe  A bat comes into view.[ajq........-Shock[ajb   bat (wandering)b[aj+3.0 (2[ajL-4.0 (3 _[ajp[aj'[ajm  ##...⌠............. JYZero the Gusty ####..........⌠.... Deep Elf #. ##'##........... Health: 10/10 ======================== [aj h#$ #..############ Magic: 4/6================-------- #. #............  AC: 2Str: 5 #. ##............  EV: 11Int: 19 #. #..........†..  SH: 5[aj Dex: 15 #.##.#.##########  XL:  1 Next: 58% Place: Dungeon:1 #.@..#.#  Noise: ---------  Time: 104.0 (0.0) #.*.###.#  -) Nothing wielded #.*#.# #.#  Cast: Shock [aj0 #.*##.# #.#  #.* #.. ..#  ..* ... ..#  b   bat (wandering) #.b ... ...  [aj E#.. .... _You kill the bat! _A bat comes into view.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit)[aj_ *.*.b[aj} .*.*bAim: a bat (wandering, hasn't noticed you, 68% to hit)\aj##...⌠............. JYZero the Gusty####..........⌠.... Deep Elf#. ##'##........... Health: 10/10 ========================#$ #..############ Magic: 4/6================--------#. #............AC: 2Str: 5#. ##............EV: 11Int: 19#. #..........†..SH: 5Dex: 15#.##.#.##########XL:  1 Next: 58% Place: Dungeon:1#.@..#.#Noise: ---------  Time: 104.0 (0.0)#.*.###.#-) Nothing wielded#.*#[\ajq37m.# #.#Cast: Shock#.*##.# #.##.* #.. ..#..* ... ..#b   bat#.* ... ...#*. ....  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit)  The zap hits the bat.  The bat is severely wounded.\ajrqb.b.b.\aj8w8...\ajFzm5=====5.0 (1 _\ajQ\aj(\aj  ##...⌠............. JYZero the Gusty ####..........⌠.... Deep Elf #. ##'##........... Health: 10/10 ======================== \aj #$ #..############ Magic: 4/6================-------- #. #............  AC: 2Str: 5 #. ##............  EV: 11Int: 19 #. #..........†..  SH: 5Dex: 15 \aj /#.##.#.##########  XL:  1 Next: 58% Place: Dungeon:1 #.@..#.#  Noise: =--------  Time: 105.0 (0.0)\ajl  #.*.###.#  -) Nothing wielded #.*#.# #.#  Cast: Shock #.b##.# #.#  #.. #.. ..#  \aj ... ... ..#  b   bat #.. ... ...  \aj #.. ....The zap hits the bat. \aj _The bat is severely wounded.Aiming: Shock (safe; 6% risk of failure)  \aj Press: ? - help, Q - select actionShift-Dir - straight line\aj+ qAim: a bat (severely wounded, 68% to hit)\ajy **.b]ajN`##...⌠............. JYZero the Gusty####..........⌠.... Deep Elf#. ##'##........... Health: 10/10 ========================#$ #..############ Magic: 4/6================--------#. #............AC: 2Str: 5#. ##............EV: 11Int: 19#. #..........†..SH: 5Dex: 15#.##.#.##########XL:  1 Next: 58% Place: Dungeon:1#.@..#.#Noise: =--------  Time: 105.0 (0.0)]ajGa#**.###.#-) Nothing wielded#*.#.# #.#Cast: Shock#*b##.# #.##*. #.. ..#... ... ..#b   bat#.. ... ...#.. ....  The zap hits the bat. _The bat is severely wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line]aj/b.]ajb.]aj9......]ajm+6.0 (1]aj]aj) _You block the bat's attack.]ajf  ##...⌠............. JYZero the Gusty ####..........⌠.... Deep Elf #. ##'##........... Health: 10/10 ======================== #$ #..############ Magic: 3/6============------------ #. #............  AC: 2Str: 5 #. ##............  EV: 11Int: 19 #. #..........†..  SH: 5Dex: 15 #.##.#.##########  XL:  1 Next: 58% Place: Dungeon:1 #.@..#.#  Noise: =--------  Time: 106.0 (0.0)[]ajg 34m #.b*###.#  -) Nothing wielded #..#.# #.#  Cast: Shock #..##.# #.#  #.. #.. ..#  ... ... ..#  b   bat #.. ... ...  #.. ....Press: ? - help, Q - select actionShift-Dir - straight line _You block the bat's attack.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line]aj5 b.#Shift-Dir - straight line _You block the bat's attack.  Aiming: Shock (safe; 6% risk of failure)  Aim: a bat (severely wounded, 68% to hit)]aj  ##...⌠............. JYZero the Gusty ####..........⌠.... Deep Elf #. ##'##........... Health: 10/10 ======================== #$ #..############ Magic: 3/6============------------]aj W #. #............  AC: 2Str: 5 #. ##............  EV: 11Int: 19 #. #..........†..  SH: 5Dex: 15 #.##.#.##########  XL:  1 Next: 58% Place: Dungeon:1 #.@..#.#  Noise: =--------  Time: 106.0 (0.0) #...###.#  -) Nothing wielded #..#.# #.#  Cast: Shock ]aj #..##.# #.#  #.. #.. ..#  ... ... ..#  b   bat #.. ... ... ]ajK q #.. ....]ajx Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line]aj Aim: a bat (severely wounded, 68% to hit)  The zap hits the bat.  You kill the bat!]ajE  #.  #$  #.  ]aj  #.   #. †..    ]aj   #.*  ]ajm #.*#.# #.#  #.*##.#  #*. #..  .*. ...  ]aj #*. ...  #.. .... ]aj ]ajEp H......]aj{ m667.0 (1Shock _]ajҁ ]aj> ^ajU^ajY|4====^ajZ^ajZ^aj[^ajm]^aj]^ajA^^ajK`,^aj`^ajc^aj\c&====^ajc^aj+d^ajnf^ajfP5====^ajg^aji,^ajj^ajl,^ajm^ajVo^ajo^aj+p^ajr^aj`r<====^ajs^aju^ajv]6====^aj5x^ajuz,^ajB{^aj|^aj~,^aj~^aj^aj^aj^aj&^aj{^ajm^aj[R====^ajx^aj^aj^aj^ajƉ^ajm^aj^ajN^aj ^ajZ^aj^ajaA _You now have 14 gold pieces.^aj8^aj|^aj^aj ^ajS^aj^aj^aj^ajl^aj^aj^aj^aj^aj2^aj^ajǟ^ajL^aj^aj=^aj^ajFJ^aj^aj,^aj^ajr^aj,^aj.^aj^aj^aj1^aj^aj ^aj^aj ^aj^ajH^aj^ajY^aj&^aj^aj #.# #.##.#.###### #.# ##....#.#  #.###...###.# ^aj #.##..#.# #.#  #.#..##.# #.#  #.#...#.....#  #...........#  #............ ^aj  #@..........-41.0 (34.0) #............. #............. ...#.#...##......#....#### ###...####.## ..(#^ajDF-2.0 (35^aj^aj- _Found 2 poisoned darts._ajš_aj{_ajc_aj_ajş_ajB_aj=_ajl  An endoplasm comes into view._aj] #.# ##....#.#  #.###...###.# #.##..#.# #.# #.#..##.# #.# #.#...#.....# #...........# #....#....#...#.#...##....Shock#..#....#### ###...####...j## ...##j   endoplasm (wandering) ..(# .._ajF*.#_aj13.0 (1.0)_aj^24.0 (2 __aj_ajo_aj̯  #.# ##....#.#  JYZero the Gusty #.###...###.#  Deep Elf #.##..#.# #.#  Health: 10/10 ======================== #.#..##.# #.#  Magic: 5/6====================---- #.#...#.....#  AC: 2Str: 5 #...........#  EV: 11Int: 19 #............  SH: 5Dex: 15 ##...........  XL:  1 Next: 66% Place: Dungeon:1_ajv  #@............  Noise: ---------  Time: 144.0 (0.0) #*............  -) Nothing wielded #**.#.#...##....  Cast: Shock #*.#....#### ###  .*.####...  _aj .j## ...##  j   endoplasm (wandering) . ..(#  ...#  _Found 2 poisoned darts. _An endoplasm comes into view.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)_ajO ] *j_aj w..***#_aj**..j#Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit)`ajMW#.# ##....#.#JYZero the Gusty#.###...###.#Deep Elf#.##..#.# #.#Health: 10/10 ========================#.#..##.# #.#Magic: 5/6====================----#.#...#.....#AC: 2Str: 5#...........#EV: 11Int: 19#............SH: 5Dex: 15##...........XL:  1 Next: 66% Place: Dungeon:1#@............Noise: ---------  Time: 144.0 (0.0)#*............-) Nothing wielded`aj1#**.#.#...##....Cast: Shock#*.#....#### ###.*.####...**## ...##j   endoplasm...(#...#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.`ajS'j.`ajZ<......`aj*]:=5.0 (1 _`ajb`ajnd`aj{{  #.# ##....#.#  JYZero the Gusty #.###...###.#  Deep Elf #.##..#.# #.#  Health: 10/10 ======================== #.#..##.# #.#  Magic: 4/6================-------- #.#...#.....#  AC: 2Str: 5 #...........#  EV: 11Int: 19 #............  SH: 5Dex: 15 ##...........  XL:  1 Next: 66% Place: Dungeon:1 #@............  Noise: =--------  Time: 145.0 (0.0) `ajV| #*............  -) Nothing wielded #**.#.#...##....  Cast: Shock #*.#....#### ###  .j.####...  ..## ...##  j   endoplasm . ..(#  ...# The zap hits the endoplasm. _The endoplasm is moderately wounded.Aiming: Shock (safe; 6% risk of failure)  `aj| Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)`ajZ i#.# ##....#.#JYZero the Gusty#.###...###.#Deep Elf#.##..#.# #.#Health: 10/10 ========================#.#..##.# #.#Magic: 4/6================--------#.#...#.....#AC: 2Str: 5#...........#EV: 11`aj Int: 19#............SH: 5Dex: 15##...........XL:  1 Next: 66% Place: Dungeon:1#@............Noise: =--------  Time: 145.0 (0.0)#*............-) Nothing wielded#**.#.#...##....Cast: Shock#*.#....#### ###**.####...`ajP 3*.## ...##j   endoplasm...(#`ajv 5...#`aj Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line`ajƈ Aim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.  `aj GThe endoplasm is almost dead.`aj !.j`aj H........`aj 26.0 (1 _`aj `aj aaj  #.# ##....#.#  JYZero the Gusty #.###...###.#  Deep Elf #.##..#.# #.#  Health: 10/10 ======================== #.#..##.# #.#  Magic: 3/6============------------ #.#...#.....#  AC: 2Str: 5 #...........#  EV: 11Int: 19 aajP#............  SH: 5Dex: 15 ##...........  XL:  1 Next: 66% Place: Dungeon:1 #@............  Noise: =--------  Time: 146.0 (0.0) #*............  -) Nothing wielded #.*.#.#...##....  Cast: Shock #.*#....#### ###  ..j####...  ..## ...##  j   endoplasm . ..(#  ...# aajLAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineaaj)nj#The zap hits the endoplasm. _The endoplasm is almost dead.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (almost dead, 98% to hit)aajHT #.# ##....#.#  JYZero the Gusty #.###...###.#  Deep Elf #.##..#.# #.#  Health: 10/10 ======================== #.#..##.# #.#  Magic: 3/6============------------aajMIP #.#...#.....#  AC: 2Str: 5 #...........#  EV: 11Int: 19 #............  SH: 5Dex: 15 ##...........  XL:  1 Next: 66% Place: Dungeon:1 #@............  Noise: =--------  Time: 146.0 (0.0)aajI& #.............  -) Nothing wielded #...#.#...##....  Cast: Shock #..#....#### ### aaj-J ...####...  ..## ...##  j   endoplasm . ..(#  ...# Aiming: Shock (safe; 6% risk of failure)  aajxJTPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!aajnO #.#      #.#   #.#            #* aajP #.*  #.*  .** ..##  .  ...# aaj<9.....aajm837.0 (1Shock _aajeaajaaj aajy aaj= aaj$ aaj ,aajE 4====aajݶ Baaj ====5aajn A====aaj naaj aaj aajX aaj aaj aajB <====aaj aaj aaj[ N6====aajY aaj/ aaj aaj aaj aaje aaj aaj9 aaj aaj aajn Press: ? - help, Q - select action  Shift-Dir - straight lineaaj G  Aim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!  You encounter an endoplasm.aajD  #.##..#.# #.# #.#..##.# #.# #.#...#.....# #...........# #............#.# ##..#.#..#..@#.#...##-#..#....#### ###....####....j. Shock...## ...####.. ..(# ...j   endoplasm (asleep) ..# aaj2 0614.0)aaj F-2.0 (15aaj* aaj{ ; _Found a stone staircase leading down.bajP 3 #.##..#.# #.#  JYZero the Gusty #.#..##.# #.#  Deep Elf #.#...#.....#  Health: 10/10 ======================== #...........#  Magic: 5/6====================---- #............  AC: 2Str: 5 ##...........  EV: 11Int: 19 # ##.............  SH: 5Dex: 15 baj #.#.............  XL:  1 Next: 83% Place: Dungeon:1 #..@#.#...##....  Noise: ---------  Time: 162.0 (0.0) #..#.***#### ###  -) Nothing wielded ....####..**j.  Cast: Shock ...## ...####  .. ..(#  baj . ...#  j   endoplasm (asleep) ..# You encounter an endoplasm. _Found a stone staircase leading down.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)baj-#.##..#.# #.#JYZero the Gusty#.#..##.# #.#Deep Elf#.#...#.....#Health: 10/10 ========================#...........#Magic: 5/6====================----#............AC: 2Str: 5##...........EV: 11baj/>Int: 19# ##.............SH: 5Dex: 15#.#.............XL:  1 Next: 83% Place: Dungeon:1#..@#.#...##....Noise: ---------  Time: 162.0 (0.0)#..#.***#### ###-) Nothing wielded....####..***.Cast: Shock...## ...####....(#....#j   endoplasm..#Aiming: Shock (safe; 6% risk of failure)  baj/.Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.baj,Rj>baj*,....bajB:=3.0 (1 _bajbajcajd3 #.##..#.# #.#  JYZero the Gusty #.#..##.# #.#  Deep Elf #.#...#.....#  Health: 10/10 ======================== #...........#  Magic: 4/6================-------- #............  AC: 2Str: 5 ##...........  EV: 11Int: 19 # ##.............  SH: 5Dex: 15 caje#.#.............  XL:  1 Next: 83% Place: Dungeon:1 #..@#.#...##....  Noise: =--------  Time: 163.0 (0.0) #..#.***#### ###  -) Nothing wielded ....####..*j>.  Cast: Shock ...## ...####  .. ..(#  cajEf. ...#  j   endoplasm ..# The zap hits the endoplasm. _The endoplasm is almost dead.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)caj #.##..#.# #.#  JYZero the Gusty #.#..##.# #.#  Deep Elf #.#...#.....#  Health: 10/10 ======================== #...........#  Magic: 4/6================-------- #............  AC: 2Str: 5 ##...........  EV: 11Int: 19 # ##.............  SH: 5Dex: 15 #.#.............  XL:  1 Next: 83% Place: Dungeon:1 #..@#.#...##....  Noise: =--------  Time: 163.0 (0.0) #..#....#### ###  -) Nothingcaj_ wielded ....####....>.  Cast: Shock ...## ...####  .. ..(#  . ...#  j   endoplasm ..# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!cajV  #.#   #.#          #       cajm#..#.***#### ###  ***.  ...##  ..  .  ..# cajl\.....>caj)cajAr#.##..#.# #.#JYZero the Gusty#.#..##.# #.#Deep Elf#.#...#.....#Health: 10/10 ========================#...........#Magic: 4/6================--------#............AC: 2Str: 5##...........caj@EV: 11Int: 19# ##.............SH: 5Dex: 15#.#.............XL:  1 Next: 100% Place: Dungeon:1#..@#.#...##....Noise: =--------  Time: 164.0 (1.0)#..#....#### ###-) Nothing wielded....####....>.Cast: Shock...## ...####....(#....#..#cajAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!cajnMPress: ? - help, Q - select actionShift-Dir - straight line  cajɰAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!  You have reached level 2!caj/  --more--dajwl5/155/8-2 0% daj&}daj~4 _gaj}3gajgajfgajzP _gaj/,gaj?gajO6===gaj/gajBgajgajgajgajgajgaj}gajQ===gajgajgajEM7===gajgaj ,gaj gaj gaj gaj gaj$8======gajVgajS  You encounter a kobold. It is wielding a +0 short sword and quivering stones.gaj$ #.##..#.# #.##.... #.#..##.# #.##..K. #.#...#.....#.... #..#... #... ##. #.##. #.#.. #.@.#.#...##....- #..#....#### ### ....####....>.Shock#...## ...#####.. ..(##.gajf% ...#K   kobold (missile, asleep)# ..#gaj30762.0)gaj7M-7.0 (13 _gaj<gajQ?gaj  G #.##..#.# #.#  JYZero the Gusty #.... #.#..##.# #.#  Deep Elf #..K. #.#...#.....#  Health: 15/15 ======================== ..*. #...........#  Magic: 7/8gajh =====================--- .*. #............  AC: 2Str: 5 .* ##...........  EV: 11Int: 19 #*##.............  SH: 5Dex: 15 #*#.............  XL:  2 Next:  0% Place: Dungeon:1 #.@.#.#...##....  Noise: ---------  Time: 177.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...####  #.. ..(#  #gaj . ...#  K   kobold (missile, asleep) # ..#  _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linegaj? vAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)gaj X K*gajn.*.*haj&fb*.*.hajMK*Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)haj-+haj.<#.##..#.# #.#haj.haj:3Cast: Shockhaju;#...## ...#####....(##....#K   kobold (missile)haj>#..#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold.  The kobold is moderately wounded.hajk .KShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold.  The kobold is moderately wounded.The kobold shouts!haj=......haj;==8.0 (1 _hajhaj0haj^  #.##..#.# #.#  JYZero the Gusty #.... #.#..##.# #.#  Deep Elf #.... #.#...#.....#  Health: 15/15 ======================== ...K #...........#  Magic: 6/8==================------ ..* #............  AC: 2Str: 5 .* ##...........  EV: 11Int: 19 #*##.............  SH: 5Dex: 15 #*#.............  XL:  2 Next:  0% Place: Dungeon:1 #.@.#.#...##....  Noise: ==-------haj)   Time: 178.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...####  #.. ..(#  #. ...#  K   kobold (missile) # ..#  _The kobold shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 74% to hit)hajkQ #.##..#.# #.#  JYZero the Gusty #.... #.#..##.# #.#  Deep Elf #.... #.#...#.....#  Health: 15/15 ======================== ...) #...........#  Magic: 6/8==================------ hajKf... #............  AC: 2Str: 5 .. ##...........  EV: 11Int: 19 #.##.............  SH: 5Dex: 15 #.#.............  XL:  2 Next:  0% Place: Dungeon:1 #.@.#.#...##....  Noise: ==-------  Time: 178.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shockhaj #...## ...####  #.. ..(#  #. ...#  K   kobold (missile)haj # ..# Press: ? - help, Q - select actionhajShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 74% to hit)  The zap hits the kobold.  hajG;You kill the kobold!haj  #.#  #..*.  #.#  haj##..*.   ...*   ..*   .* haj,  #*  #* haj    ###      haj#.. ..( #. hajO #  haj8 iajgd..)....iaj6qt3-9.0 (1Shock _iaj wiaj yiaj   #.##..#.# #.#   #.....##.#..##.# #.#  iajj  #..... #.#...#.....#   ...). #...#   .... #..   ..###.   #.##.  iaj c #.#.  iaj t #@..#.#...##....  iaj  #..#....#### ###  iaj%  ....####....>.  iaj  #...## ...##   #... ..(#   #.. ...#   #.iaj m ..#  #.  iajO -biaj .iaj +biaj b   bat (wandering)iaj/ ]--80Shockiajh iaj  iaj F_You encounter a bat.jaj f #.##..#.# #.#  JYZero the Gusty #..b..##.#..##.# #.#  Deep Elf #..*.. #.#...#.....#  Health: 15/15 ======================== ..*). #...........#  Magic: 5/8===============--------- .*.. #............  AC: 2Str: 5 .*###...........  EV: 11Int: 19 #*##.............  SH: 5Dex: 15jajf J #*#.............  XL:  2 Next:  3% Place: Dungeon:1 #@..#.#...##....  Noise: ---------  Time: 180.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...####  #... ..(#  #.. ...#  b   bat (wandering) #. ..#  #. _You kill the kobold! _You encounter a bat.jaj YAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit)kaj #.##..#.# #.# JYZero the Gusty  #..*..##.#..##.# #.# Deep Elf  #..*.. #.#...#.....# Health: 15/15 ========================  ..*). #...........# Magic: 5/8===============--------- kajw4 .*.. #............ AC: 2Str: 5  .*###...........EV: 11Int: 19  #*##............. SH: 5Dex: 15  #*#.............XL:  2 Next:  3% Place: Dungeon:1  #@..#.#...##....Noise: ---------  Time: 180.0 (0.0)  #..#....#### ###kaj-) Nothing wielded  ....####....>.Cast: Shock  #...## ...#### kajӶ* #... ..(#  #.....#b   bat (wandering)  kaj#...#  #.  _You kill the kobold! kajE_You encounter a bat.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit)kajK. _You encounter a bat.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 68% to hit)  The zap misses the bat.b.bkajCM>......kajX:=1.0 (1 _kajp^kajr`kaj O #.##..#.# #.#  JYZero the Gusty #.....##.#..##.# #.#  Deep Elf #....b #.#...#.....#  Health: 15/15 ======================== ...)* #...........#  Magic: 4/8============------------ ...* #............  AC: 2Str: 5 kaj[ .*###...........  EV: 11Int: 19 #*##.............  SH: 5Dex: 15 #*#.............  XL:  2 Next:  3% Place: Dungeon:1 #@..#.#...##....  Noise: =--------  Time: 181.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock kaj #...## ...####  #... ..(#  #.. ...#  b   bat (wandering) kaj #. ..#  #.Aim: a bat (wandering, hasn't noticed you, 68% to hit) kaj z_The zap misses the bat.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit)kaj  #.##..#.# #.# JYZero the Gusty  #....*##.#..##.# #.# Deep Elf  #....* #.#...#.....# Health: 15/15 ========================  ...)* #...........# Magic: 4/8============------------  ...* #............ AC: 2Str: 5  kaj6 .*###...........EV: 11Int: 19  #*##............. SH: 5Dex: 15  #*#.............XL:  2 Next:  3% Place: Dungeon:1  #@..#.#...##....Noise: =--------  Time: 181.0 (0.0)  #..#....#### ###-) Nothing wielded  kaj ....####....>.Cast: Shock  #...## ...####  #... ..(#  #.....#b   bat (wandering)  #...#  #.  Aim: a bat (wandering, hasn't noticed you, 68% to hit) _The zap misses the bat.Aiming: Shock (safe; 6% risk of failure)  kaj Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit)kaj<Ub. _The zap misses the bat.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 68% to hit)  The zap misses the bat.kaj.=.kajQDH......kajL5===2.0 (1Shock _kajQkajoSlaj 3lajlajض0blajIe  A bat comes into view.lajShockb   bat (wandering)laj-.0laj,Klaj  K   kobold (wandering)You encounter a kobold. It is wielding a +0 dagger.laj3-3.0 (1lajlaj0 _The bat leaves your sight.majL #.##..#.# #.#  JYZero the Gusty #..K..##.#..##.# #.#  Deep Elf #..*.. #.#...#.....#  Health: 15/15 ======================== ..*). #...........#  Magic: 4/8============------------ .*.. #............  AC: 2Str: 5 .*###...........  EV: 11Int: 19 #*##.............  SH: 5majDex: 15 #*#.............  XL:  2 Next:  3% Place: Dungeon:1 #@..#.#...##....  Noise: ---------  Time: 183.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...####  #... ..(#  #.. ...#  K   kobold (wandering) #. ..#  #.majGYou encounter a kobold. It is wielding a +0 dagger. _The bat leaves your sight.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linemajtlAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)majB  #.##..#.# #.# JYZero the Gusty  #..*..##.#..##.# #.# Deep Elf  #..*.. #.#...#.....# Health: 15/15 ========================  ..*). #...........# Magic: 4/8maj ============------------  .*.. #............ AC: 2Str: 5  .*###...........EV: 11Int: 19  #*##............. SH: 5Dex: 15  #*#.............XL:  2 Next:  3% Place: Dungeon:1  #@..#.#...##....Noise: ---------  Time: 183.0 (0.0)  #..#....#### ###-) Nothing wielded  ....####....>.Cast: Shock  #...## ...####  #... ..(#  #.....#K  maj2!  kobold  #...#  #.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)The zap hits the kobold.  The kobold is moderately wounded.majv G.Kmaj >......maj :=4.0 (1 _majC maj najV #.##..#.# #.#  JYZero the Gusty #.....##.#..##.# #.#  Deep Elf #...K. #.#...#.....#  Health: 15/15 ======================== ...*. #...........#  Magic: 3/8=========--------------- ..*. #............  AC: 2Str: 5 .*###...........  EV: 11Int: 19 #*##.............  SH: 5Dex: 15 #*#.............  XL:  2 Next:  3% Place: Dungeon:1 #@..#.#...##....  Noise: ajX-37m=--------  Time: 184.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...####  #... ..(#  #.. ...#  K   kobold #. ..#  #.The zap hits the kobold. _The kobold is moderately wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 74% to hit)naj- #.##..#.# #.#  JYZero the Gusty #.....##.#..##.# #.#  Deep Elf #...). #.#...#.....#  Health: 15/15 ======================== ...). #...........#  Magic: 3/8=========--------------- .... #............  AC: 2Str: 5 ..###...........  EV: 11Int: 19 #.##.............  SH: 5Dex: 15 #.#.............  XL:  2 Next:  3% Place: Dungeon:1 #@..#.#...##....  Noise: =--------  Time: 184najF.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...####  #... ..(#  #.. ...#  K   kobold #. ..#  #.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 74% to hit)  The zap hits the kobold.  You kill the kobold!naj #.#  #...* #.#  #...*.   ...*.   ..*.  naj.* #* #*    ###  >. naj{C   #... ..( #..  #.  najQm.))....najP*l65.0 (1Shock _naj0naj1oaj 4===oaj Boaj ,oajz oaj oajZ ;===oaj` oaj oaj _You start resting.A bat comes into view.oaj b5===-Shockb   bat (wandering)oaj * ,90.0 (5oaj6 L-1.0 (6 _oajb= oaj? paj #.##..#.# #.#  JYZero the Gusty #..b..##.#..##.# #.#  Deep Elf #..*). #.#...#.....#  Health: 15/15 ======================== ..*). #...........#  Magic: 4/8============------------ paj.*.. #............  AC: 2Str: 5 .*###...........  EV: 11Int: 19 #*##.............  SH: 5Dex: 15 #*#.............  XL:  2 Next:  6% Place: Dungeon:1 #@..#.#...##....  Noise: ---------  Time: 191.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...####  #... ..(#  #.. ...#  b   bat (wandering) paj,j[33m#. ..#  #. _You start resting. _A bat comes into view.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit)paj #.##..#.# #.# JYZero the Gusty  #..*..##.#..##.# #.# Deep Elf  #..*). #.#...#.....# Health: 15/15 ========================  ..*). #...........# Magic: 4/8============------------  .*.. #............ AC: 2Str: 5  .*###...........EV: 11Int: 19  #*##............. SH: 5Dex: 15  #*#.............XL:  2 Next:  6% Place: Dungeon:1  #@..#aj34m.#...##....Noise: ---------  Time: 191.0 (0.0)  #..#....#### ###-) Nothing wielded  ....####....>.Cast: Shock  #...## ...####  #... ..(#  #.....#b   bat  #...#  #.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit)  The zap hits the bat.  The bat is severely wounded.paj L.b.bpaj %.bpaj 2....paj :=2.0 (1 _paj paj qaj+qaj #.##..#.# #.#  JYZero the Gusty #.....##.#..##.# #.#  Deep Elf #...). #.#...#.....#  Health: 15/15 ======================== ...). #...........#  Magic: 3/8=========--------------- ..b. #............  AC: 2Str: 5 .*###...........  EV: 11Int: 19 #*##.............  SH: 5Dex: 15 #*#.............  XL:  2 Next:  6% Place: Dungeon:1 #@..#.#...##....  Noise: =--------  aj33mTime: 192.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...####  #... ..(#  #.. ...#  b   bat #. ..#  #.The zap hits the bat. _The bat is severely wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (severely wounded, 68% to hit)qaj #.##..#.# #.#  JYZero the Gusty #.....##.#..##.# #.#  Deep Elf #...). #.#...#.....#  Health: 15/15 ======================== ...). #...........#  Magic: 3/8=========--------------- .... #............  AC: 2Str: 5 ..###...........  EV: 11Int: 19 #.##.............  SH: 5Dex: 15 #.#.............  XL:  2 Next:  6% Place: Dungeon:1 #@..#.#...##....  Noise: =--------  Time: 192qaj~d.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...####  #... ..(#  #.. ...#  b   bat #. ..#  #.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (severely wounded, 68% to hit)  The zap hits the bat.  You kill the bat!qajt #.#  #...* #.#  #...*.   ...*.   ..*.  .* #* #*    ###  >.    #... ..( #..  #.  qajZn.))....qajPnm103.0 (1Shock _qaj+qaj3qajHqaj#qaj4===qaj,qajqaj7Bqajqaj2;===qajqajqaj@O5===qajqaj[,qajBqaji,qajqaj,qaj\qajBQ===qajqaje6===qaj<qaj2   You encounter a goblin. It is wielding a +0 dagger.qajg-Shockg   goblin (wandering)qaj\,2074.0)-8.0 (15 _qaj\/rajAQ 0 #.##..#.# #.#  JYZero the Gusty #.....##.#..##.# #.#  Deep Elf #...). #.#...#.....#  Health: 15/15 ========================rajBR  ...). #...........#  Magic: 5/8===============--------- .... #............  AC: 2Str: 5 ..###...........  EV: 11Int: 19 #.##.............  SH: 5Dex: 15 #.#.****g.......  XL:  2 Next: 10% Place: Dungeon:1 #@**#.#...##....  Noise: ---------  Time: 208.0 (0.0) #..#....#### ###  -) Nothing wielded rajR ....####....>.  Cast: Shock #...## ...####  #... ..(#  #.. ...#  g   goblin (wandering) #. ..#  #. _You kill the bat! raj8S _You encounter a goblin. It is wielding a +0 dagger.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)raj l *.graj ?**raj~ *gAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)saj #.##..#.# #.#  JYZero the Gustysajv #.....##.#..##.# #.#  Deep Elf #...). #.#...#.....#  Health: 15/15 ========================saj ...). #...........#  Magic: 5/8===============--------- .... #............  AC: 2Str: 5 ..###...........  EV: 11Int: 19saj #.##.............  SH: 5Dex: 15 #.#.....$.......  XL:  2 Next: 10% Place: Dungeon:1saj  #@..#.#...##....  Noise: ---------  Time: 208.0 (0.0) #..#....#### ###  -) Nothing wielded ....####....>.  Cast: Shock #...## ...#### sajQ #... ..(#  #.. ...#  g   goblin (wandering) #. ..#  #.saj uAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)sajZThe zap hits the goblin.  You kill the goblin!sajsaj0"saj+ #.# sajH saj+ #.# saj sajZ saj sajY ...). saj~ saj 9 .... sajw saja  #.#.***** #@**   ###  >.    #... ..( #..  #.  sajtP....$..saj6===3=9.0 (1Shock _sajVsajv saj saj saj0 g===saj 97sajF *===sajz saj saj0 sajw saj saj! saj(# saj:' ,saj ) saj, saj, l8======saj0. saj2 4 _Magic restored.saj5 3saj7 saj: saj> ,sajx? sajA sajD saj;E sajH sajK sajO ;===sajQ ,sajT sajc saji Bsajo L  You now have 20 gold pieces (gained 6).sajo sajq sajw > _You see here a +0 dagger.sajz 3saj| saj~ sajD saj saj/ saj saj saj saj saj saj saj" saj saj~ sajИ c  You encounter a rat.saj%  #.##..#.# #.# #.....##.#..##.###.# #...). #.#...#.....#  ...). #...........##  .... #............#  ..###............###  #.##................  #.#.....).......#  #...#.#...##.@..# - sajq  #..#....########...... ....####....>. ..... Shock ..## #...#### .... .. #..(# ... . #...#  ..r   rat (asleep) #...#  r saj3 130.0 (21.0).saj H   The rat squeaks loudly.saj d==1.0 (22Shocksajs saj" 0 _The rat leaves your sight.uaj&Iuaj4uajSk  You encounter a ball python.uaju#.##..#.# #.# .....##.#..##.###.# ...). #.#...#.....# ...). #.##  .... #.# ..###.### #.##... #.#.....).......# uaj#...#.#...##..@.#  #..#....########.####....>. ......^Shock## #...#### ... #..(# .... #...# .....S   ball python (constriction, wandering)#...# ....r.r   rat.[.S...uajN0.0)S.uaj|5S.uaj;8r.uajuaj4--2.0 (1uajuajk# _Found a robe.vajP #.##..#.# #.# JYZero the Gusty .....##.#..##.###.# Deep Elf ...). #.#...#.....# Health: 15/15 ======================== ...). #...........##  Magic: 7/8=====================--- vaj0 .... #............#  AC: 2Str: 5  ..###............###  EV: 11Int: 19  #.##................  SH: 5Dex: 15  #.#.....).......# XL:  2 Next: 13% Place: Dungeon:1  #...#.#...##..@.# Noise: ---------  Time: 232.0 (0.0)  #..#....########*......  -) Nothing wielded vaj...####....>. .*....^  Cast: Shock .## #...#### ..*.... . #..(# ...*...  vaj#...# ....r..  S   ball python (constriction, wandering) vaj#...# .S.....  r   rat .[..... You encounter a ball python. _Found a robe.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linevaj5Aim: a rat (79% to hit)vajۢ *.*.*..*.rvajT.*.*.*vaj .*.*.rAim: a rat (79% to hit)vaj4; w#.##..#.# #.#JYZero the Gusty .....##.#..##.###.#Deep Elf ...). #.#...#.....#Health: 15/15 ======================== ...). #...........##Magic: 7/8=====================---.... #............#AC: 2Str: 5..###............###EV: 11Int: 19vaj%< #.##................SH: 5Dex: 15#.#.....).......#XL:  2 Next: 13% Place: Dungeon:1#...#.#...##..@.#Noise: ---------  Time: 232.0 (0.0)  #..#....########*......-) Nothing wielded ...####....>. .*....^Cast: Shock .## #...#### ..*.... . #..(#...*...#...#vaj< {....*..S   ball python (constriction, wandering)#...#.S...*.r   rat.[....*You encounter a ball python. _Found a robe.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (79% to hit)vajK u wThe zap misses the rat.vajJ 8S.vaj r.  You encounter a dart slug.vaj0 ...w   dart slug.S   ball python (constriction)r   rat=3.0 (1vajV vajG f _The rat twitches its whiskers.wajj #.##..#.# #.# JYZero the Gusty .....##.#..##.###.# Deep Elf ...). #.#...#.....# Health: 15/15 ======================== ...). #...........##  Magic: 6/8==================------  .... #............#  AC: 2Str: 5  ..###............###  EV: 11Int: 19  #.##................  SH: 5Dex: 15  #.#.....).......# XL:  2 Next: 13% Place: Dungeon:1  #...#.#...##..@.# Noise: =--------  Time: 233.0 (0.0)  #..#....########waj*......  -) Nothing wielded ...####....>. .*....^  Cast: Shock .## #...#### ..*.... . #..(# ...r...  #...# .S.....  w   dart slug #...# .......  S   ball python (constriction) .[....w  r   ratYou encounter a dart slug. _The rat twitches its whiskers.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (79% to hit)waj *.*.*.rwaj"*wajD*.S.  Aim: a ball python (82% to hit)wajE #.##..#.# #.#JYZero the Gusty .....##.#..##.###.#Deep Elf ...). #.#...#.....#Health: 15/15 ======================== ...). #...........##Magic: 6/8==================------.... #............#AC: 2Str: 5..###............###EV: 11Int: 19#.##................SH: 5Dex: 15#.#.....).......#XL:  2 Next: 13% Place: Dungeon:1#...#.#...##..@.#Noise: =--------  Time: 233.0 (0.0)  #..#....########*......-) Nothing wielded ...####....>. *aj[ m.....^Cast: Shock .## #...#### *...... . #..(#.*.r...#...#.*.....w   dart slug#...#.*.....S   ball python (constriction).[*...wr   ratYou encounter a dart slug. _The rat twitches its whiskers.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (82% to hit)wajY& mS _The rat twitches its whiskers.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ball python (82% to hit)  The zap misses the ball python.waj' nS.w.waj( 7r.waj2 .....S 2 ball pythons (constriction, 1 wande…)..wajZ5 +4.0 (1waj< waja?  waj? N_You encounter a ball python.xaj #.###...###.# #.##..#.# #.# #.....##.#..##.###.# #...). #.#...#.....). ##.. #.#  ..####### #.##.......... #.#.....)....@..# #...#.#...##....#  #..#....########....... ....####....>. ......^.## #...#### ..r.... .. #..(# S...... . #...# .......r   rat#...# .....w.xaj.[...S.r.xaj| a-5xaj- v #.###...###.# #.##..#.# #.#  #.....##.#..##.###.#  #...). #.#...#.....# ...). #.## .... #.#xaj.  ..###.#### #.##. #.#.....).# #...#.#...##....# #..#....########.......  ....####....>. .r.^.## #...#### ..... #..(# S......r   rat .. #...# ....... . #...# .....w. . .[...S.xaj 1 1wxaj1 7r.xaj6: w   dart slugr   rat.xaj> @-6xajE xajG yaj|F #.###...###.# #.##..#.# #.# #.....##.#..##.###.# #...). #.#...#.....# ...). #.## .... #.# ..###.#### #.##. #.#.....).# #...#.#...##....#yajR #..#....########r...... ....####....>. ...^ #...## #...#### ...... #... #..(# S......r   rat #.. #...# ....w.. #. #...# . #. .[...S.yajj1Syaj4S.yaj ryajP.yajsS   ball python (constriction)r   ratyajV7===7yajdyajEyaj #.###...###.# #.##..#.# #.# #.....##.#..##.###.# #...). #.#...#.....# ...). #.## .... #.# ..###.#### #.##. #.#.....).#yaj #...#.#...##..rS# #..#....########. ....####....>. .....^  #...## #...#### .......  #... #..(# S......  #.. #...# ....w..  #. #...# .  #. .[...S.yaj 4S.yajyaj &8yajyajyajP #.###...###.# #.##..#.# #.# #.....##.#..##.###.# #...). #.#...#.....# ...). #.## .... #.# ..###.#### #.##. #.#.....)@....S.# #...#.#...##..r.# #..#....########. ....####....>. ......^yaj #...## #...#### . #... #..(# S...... #.. #...# ....w..  #. #...# .  #. .[...S.yajar.S.yaj<9yajyajyaj  #.###...###.# #.##..#.# #.# #.....##.#..##.###.# #...). #.#...#.....# ...). #.## .... #.# ..###.#### #.##. #.#.....@....S..# #...#.#...##.r..# #..#....########.yajM  ....####....>. ......^ #...## #...#### . #... #..(# S...... #.. #...# ....w.. #. #...# .  #. .[...S.yaj ar.S.yaj yaju '40yaj yaj O _You see here a +0 dagger.zajy #.###...###.# #.##..#.# #.# #.....##.#..##.###.# #...). #.#...#.....# ...). #.## .... #.# ..###.#### #.##. #.#....@)...S...# #...#.#...##r...# #..#....########.zaj ....####....>. ......^ #...## #...#### . #... #..(# S...... #.. #...# ....w.. #. #...# .  #. .[...S.zaj`S.r.zajnzaj|8======1 _zajSzajazaj= #.# ##....#.# #.###...###.# #.##..#.# #.# #.....##.#..##.###.##...). #.#...#.....). ##.. #.#  ..####### #.##..@.............. #.#.....)..Sr...# #...#.#...##....#  #..#....########.......zajIp ....####....>. ^ #...## #...#### . #... #..(# S...... #.. #...# w.. #.#...# .......zaj|2S.zaj3r.zaj6S.zajzaj&2zajzajեzajټ  #.# #.##.#.###### #.# ##....#.# #.###...###.# #.##..#.# #.# #.....##.#..##.###.##...). #.#...#.....). ##.. #.#  ..###@.....#### #.##.....S.r......... #.#.....).......# #...#.#...##....# #..#....########....... ....####....>. ^zaj S #...## #...#### . #... #..(# S...... #.. #...# w..r.zaj 6S.zaj zaj &3zaj zajC zaj7 zaj4 zaj zaj {ajO: ........ #.##.#.###### ##....##...## #.##..#.# ..##.#..##.####...). #.#...# ...)#.... #@... ..###...S..####{aj;n##......r...........#.....)... #...#.#...##....# #..#....########. ....####....>.^## #...#### ..(S....{ajU=7r.{aj=6S.{ajF{ajG&4{ajO{ajQ{ajc #.###.##......... #.##.#.###### ##....#...## #.##..#.# ..##.#..##.####...). #.#...# ...). #@..#.... #..S.. ..###....r#####..........#.....)... #...#.#...##....#  #..#....########. ....####....>.^## #...#### .{ajemr.S.{ajk{ajlD===5{ajr{ajpt{ajn| ##......... #.##.#.###### ##....#...## #.##..#.# ..##.#..##.###{ajo#...). #@#...#.....# ...). #.S..#.... #...r ..########..........#.....)... #...#.#...##....#  #..#....########. ....####....>.^{aj%r7r.{ajx{ajz.=6{aj{ajÁ _The ball python closely misses you. The ball python barely misses you.{aj[ ###### #........ #.##.#.###### ##....#...## #.##..#.# ..##@#..##.####...). #.#...#.....# ...). #.Sr........#.... #............#..###............#####.................{aj\ ?#.....).......# #...#.#...##....# #..#....########.{aj] 4S.{aj^^ *r{ajd .r   rat{aje &7{ajk {aj8n u _The ball python misses you. You block the ball python's attack.{aj 0##'##.....###### #........ #.##.#.###### ##....#...## #@##..#.# ..##.#..##.####...). #S#...# ...). #.r.#.... #....#..###.....#####.................#.....)... #...#.#...##....#{aj /r.{aj 7S.{aj 1r.{aj {aj .-8{aj˚ {aj |aj}q###....##'##.....###### #........ #.##.#.###### ##....#...## #.##..#.# ..##S#..##.###|ajlr#...). #r#...##...)#.... #... ..###...#####..........#.....)...|ajs5S.|ajlt1r.|ajy|ajd{@-9|aj|aj|ajԡ9...⌠###....##'##.....###### #........ #.##.#.###### ##.....###...## #S##..#.# ..##r#..##.####...). #.#...##...)#....  ..###...#####..........|aj85S.|ajX r.  The ball python attacks as it pursues you!|ajرE=50|aj+|aj@} _The ball python closely misses you. You block the ball python's attack.|aj`T  ##...⌠....... JYZero the Gusty #.# ####......... Deep Elf #.# #.###'##..... Health: 15/15 ======================== #.# #.# #..###### Magic: 7/8=====================--- #.# #.# #........ AC: 2Str: 5 #.# #.###........ EV: 11Int: 19 #.# #.##......... SH: 5Dex: 15 #.# #.##.#.###### XL:  2 Next: 13% Place: Dungeon:1 #@# ##....#.#  Noise: =--------  Time: 250.0 (0.0) #S###...###.#  -) Nothing wielded #r#|ajU #..#.# #.#  Cast: Shock #.....##.#..##.###.#  #...). #.#...#.....#  ...). #...........##  S   ball python (constriction) .... #............#  r   rat ..###............####  #.##................. The ball python attacks as it pursues you! _The ball python closely misses you. You block the ball python's attack.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (82% to hit)|aj _ #Sr}aj Y##*}aj#r.  Aim: a rat (79% to hit)~aje##...⌠....... JYZero the Gusty#.# ####......... Deep Elf#.# #.###'##..... Health: 15/15 ========================#.# #.# #..###### Magic: 7/8=====================---#.# #.# #........ AC: 2Str: 5#.# #.###........ EV: 11Int: 19#.# #.##......... SH: 5Dex: 15#.# #.##.#.###### XL:  2 Next: 13% Place: Dungeon:1#@# ##....#.#Noise: =--------  Time: 250.0 (0.0)#*###...###.#-) [3~ajf9;49mNothing wielded#*##..#.# #.#Cast: Shock#.....##*#..##.###.##...). #*#...#.....#...). #*..........##S   ball python (constriction).... #*...........#r   rat..###*...........#####.##.................Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (79% to hit)  The zap hits the ball python.  The ball python is severely wounded.~ajR~ajS~ajr~ajo.~aj.~aj.~ajM.~aj.  ~ajCShift-Dir - straight line  ~aj2AAim: a rat (79% to hit)  ~aj$The zap hits the ball python.  ~aj?The ball python is severely wounded.~ajIThe zap misses the rat.  ~ajVThe ball python misses you. The ball python grabs you.~aj/~aj# ~aj  1 ~aj\ ~aj$1.0 (1~aj"Constr ~aj<~ajZ u _The ball python constricts you.~ajoa ##...⌠....... JYZero the Gusty #.# ####......... Deep Elf #.# #.###'##..... Health: 15/15 ======================== #.# #.# #..###### Magic: 6/8==================------ #.# #.# #........ AC: 2Str: 5 #.# #.###........ EV:  1 Int: 19 #.# #.##......... SH: 5Dex: 15 #.# #.##.#.###### XL:  2 Next: 13% Place: Dungeon:1 #@# ##....#.#  Noise: =--------  Time: 251.0 (0.0) #S###...###.#  -) Nothing wielded [~ajbI40m#r##..#.# #.#  Cast: Shock #.....##.#..##.###.#  Constr  #...). #.#...#.....#  ...). #...........##  S   ball python (constriction) .... #............#  r   rat ..###............####  #.##................. The ball python misses you. The ball python grabs you. _The ball python constricts you.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (79% to hit)~aj Z r*~aj  ##...⌠....... JYZero the Gusty #.# ####......... Deep Elf #.# #.###'##..... Health: 15/15 ======================== #.# #.# #..###### Magic: 6/8==================------ #.# #.# #........ AC: 2Str: 5 #.# #.###........ EV:  1 Int: 19~aj  #.# #.##......... SH: 5Dex: 15 #.# #.##.#.###### XL:  2 Next: 13% Place: Dungeon:1 #@# ##....#.#  Noise: =--------  Time: 251.0 (0.0) #.###...###.#  -) Nothing wielded #r##..#.# #.#  Cast: Shock #.....##.#..##.###.#  Constr  #...). #.#...#.....#  ...). #...........##  S   ball python (constriction) .... #............#  r   rat ..###............####  #.##................. ~ajq _The ball python constricts you.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the ball python.  ~ajܽ AYou kill the ball python!~aj= x†  Press: ? - help, Q - select actionShift-Dir - straight line  The zap hits the ball python.  You kill the ball python!rat.rat!~aj  #.#  #.#  #.# #.#  #.# #.#  #.#  #.#  #.#  #@#   #*  #* #.#  *~aj   #...). #* ...). #* .... #* ..###* ~ajY l.†.....~aj` 6/1611 202.0 (1Shock _~ajf ~ajg aj ajt aj ajX Xaj ,aj aj M7===aj aj' ,aj aj ,aj$ aj ,ajg aj n _You start resting.Magic restored.aj &-ajV +8.0 (6aj 8======-9.0 (7 _aj ajaj=r Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 9% 2  b - SwiftnessAir11% 3c - Searing RayConjurationaj13%2  d - AirstrikeAir36% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitaj aj aj ##...⌠....... JYZero the Gusty#.# ####......... Deep Elf#.# #.###'##..... Health: 16/16 ========================#.# #.# #..###### Magic: 8/8ajz ========================#.# #.# #........ AC: 2Str: 5#.# #.###........ EV: 11Int: 19#.# #.##......... SH: 5Dex: 15#.# #.##.#.###### XL:  2 Next: 20% Place: Dungeon:1#@# ##....#.#Noise: ---------  Time: 259.0 (0.0)#.###...###.#-) Nothing wielded#†##..#.# #.#Cast: Shock#.....##.#..##.###.##...). #.#...#.....#...). #...........##aj u.... #............#..###............#####.##.................The zap hits the ball python.  You kill the ball python!The zap hits the rat. _You kill the rat! aj) __You start resting. _Magic restored.aj( aj * Memorise Static Discharge, consuming 2 spell levels and leaving 4? Y - Yes  N - NoajS aj_m ##...⌠....... JYZero the Gusty#.# ####......... Deep Elf#.# #.###'##..... Health: 16/16 ========================#.# #.# #..###### Magic: 8/8========================#.# #.# #........ AC: 2Str: 5#.# #.###........ EV: 11ajn Int: 19#.# #.##......... SH: 5Dex: 15#.# #.##.#.###### XL:  2 Next: 20% Place: Dungeon:1#@# ##....#.#Noise: ---------  Time: 259.0 (0.0)#.###...###.#-) Nothing wielded#†##..#.# #.#Cast: Shock#.....##.#..##.###.##...). #.#...#.....#...). #...........##.... #............#..###............#####.##.................The zap hits the ball python.  You kill the ball python!The zap hits the rat. _You kill the rat! _You start resting. _Magic restored.aj6s ,60.0 (1ajz aj ajX +1.0 (2ajH aj aj? +2.0 (3ajX aj 7 _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.ajg*3aj5+aj//aj:1aj1$ _aj5,ajc7aj7aj8aj9aj;aj<aj<ajd>aj@k  You encounter a ball python.ajF2#......S# #...⌠#........##........⌠...#...⌠###.#'## #. #.# #.........# #.###.........# #.##.........Shock #.# #.##.#.###### #.# ##....# #.###...###.# S   ball python (constriction, asleep) #†##..#.# #.#ajG#.....##.#..##.###.##...). #.#...#.....#ajZSajDT5ajY26.0 (4 _aj:`ajdajq ; #............. JYZero the Gusty #S# #...⌠......... Deep Elf #*# #............. Health: 16/16 ======================== #*# ##........⌠... Magic: 7/8=====================--- #*# ##...⌠....... AC: 2Str: 5 #*# ####......... EV: 11Int: 19 #*# #.###'##..... SH: 5aj KDex: 15 #*# #.# #..###### XL:  2 Next: 20% Place: Dungeon:1 #@# #.# #........ Noise: ---------  Time: 266.0 (0.0) #.# #.###........ -) Nothing wielded #.# #.##......... Cast: Shock #.# #.##.#.###### #.# ##....#.#  #.###...###.#  S   ball python (constriction, asleep) #†##..#.# #.#  #.....##.#..##.###.#  aj X#...). #.#...#.....# _You finish memorising. Spell assigned to 'b'. _You encounter a ball python.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)aj X S*aj@S*Aim: a ball python (asleep, 100% to hit)aj #............. JYZero the Gusty #†# #...⌠......... Deep Elf #.# #............. Health: 16/16 ======================== #.# ##........⌠... Magic: 7/8=====================--- aj#.# ##...⌠....... AC: 2Str: 5 #.# ####......... EV: 11Int: 19 #.# #.###'##..... SH: 5Dex: 15 #.# #.# #..###### XL:  2 Next: 20% Place: Dungeon:1 #@# #.# #........ Noise: ---------  Time: 266.0 (0.0) #.# #.###........ -) Nothing wielded #.# #.##......... Cast: Shock #.# #.##.#.###### #.# ##....#.#  aj#.###...###.#  S   ball python (constriction, asleep) #†##..#.# #.#  #.....##.#..##.###.#  #...). #.#...#.....# Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python!aj=aj #*#  #*# ajP #*#  #*#  #*#  #*#  #*# #.#  aj<#@# #.#  #.#  #.#  #.#  aj#.#     aj{R #...). aj|nT†......ajvt4=7.0 (1Shock _aj{aj}ajx+aj #............. JYZero the Gusty #†# #...⌠......... Deep Elf aj#.# #............. Health: 16/16 ======================== #.# ##........⌠... Magic: 6/8==================------ #.# ##...⌠....... AC: 2Str: 5 aj[#.# ####......... EV: 11Int: 19 #.# #.###'##..... SH: 5Dex: 15 aj~#.# #.# #..###### XL:  2 Next: 24% Place: Dungeon:1 #@# #.# #........ Noise: =--------  Time: 267.0 (0.0) #.# #.###........ -) Nothing wieldedaj #.# #.##......... Cast: Shock #.# #.##.#.######aj# #.# ##....#.#  #.###...###.#  aj_` #†##..#.# #.#   aj#.....##.#..##.###.#   #...). #.#...#.....#  ajThe zap hits the ball python. _You kill the ball python!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleaj6Shift-Dir - straight lineaj *******@aj1 #............. JYZero the Gusty#*# #...⌠......... Deep Elf#*# #............. Health: 16/16 ========================#*# ##........⌠... Magic: 6/8==================------#*# ##...⌠....... AC: 2ajE Str: 5#*# ####......... EV: 11Int: 19#*# #.###'##..... SH: 5Dex: 15#*# #.# #..###### XL:  2 Next: 24% Place: Dungeon:1#@# #.# #........ Noise: =--------  Time: 267.0 (0.0)#.# #.###........ -) Nothing wielded#.# #.##......... Cast: Shock#.# #.##.#.#######.# ##....#.##.###...###.##†##..#.# #.##.....##.#..##.###.##...). #.#...#.....#The zap hits the ball python. _You kill the ball python!aj _Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaja ^†......ajf 28.0 (1 _ajk ajUm ajaj,aj aj!,aj%7===aj&ajo'aj'aj)aj),aj_+,ajZ,aj-aj.{8======aj0aj1,aj2ajK3aj 5,aj5aj7,ajZ8aj8aj9ajd;aj;;===aj=ajx=aj!?aj?,aj@ajxB,ajCajeDajEajSFajFajI_You see here a ball python corpse.aj2KajK _ajLajMajZ### ## . ..# . #.># #####. ....#######...###... ##...⌠.##..# ##........⌠..#.@.# #....-835.0)#.#†# #...⌠#.#.# #...#.#.# ##........⌠..#.#.# ##...⌠......#.#.# ####........ #.#.# #.###'##....  aj[o..#.# #.# #..#####  #.# #.# #....... ajaajjF-4.0 (16ajolaj2o; _Found a stone staircase leading down.ajr ajl 3ajN aj aj[ aj8 ,aj Xaj ,ajD ajh aj aj ,ajU aj aj* aj aj aj ,aj7 aji aj aj$ ,aj aj ajn aj aj aj aju ,aj aj aj/ ,aj aj' aj aj aj^ ajy Baj aj aj ajz aj aj ,aj aj aj aj aj ajV aj aj ,aj$ aj aj ,aj aj& aj ,aj ajV Baj ajc aj ajA aj ajN aj aj aj aj ajg aj aj aj ,aj aj aj ,aj aj aj! ajF" aj" aj% aj& ,aj' ajk) aj+ aj[, aj, aj. aj0 ,aj$2 aj6 aj9 ,aj: aj= aj? ,ajA ajB ajE ajE ajF ajSJ >  You see here a +0 dagger.ajM ajM  _ajN ajoQ $  Things that are here:aj T p  a +0 short sword; 3 stones; a kobold corpseaj8V ajV  _ajW ajyZ aj\ ajt] aj2_ aj` aji ,aj4l ajo ajr ,aju ajv ajy ,ajS{ aj} aj ajd aj aj1 aj ,aj aj aj ,aj ajя aj ,ajÒ aj aj aj aj aj ajy Baj aj ,ajp ajn aj ajѦ ,ajv aj+ aj aj aj aj aj: aj aj5 aj aj aj aj aj ajI ajո ajs ajy ,aj' ajb ajM aj ajF aj aj aj aj aj Baj aj aj\ aj ,aj aj C  You see here 2 poisoned darts.ajZ aj  _aj aj aj ,ajj aj aj7 ,aj^ aj aj aje aj- aj" R  There is a stone staircase leading down here.aj` aj  _aj aj aj- aj aj aj. ajv ,aj[ aj aj aj7 m  A ball python comes into view.aj{ #...).##...........###.....##............#  ###..###............######.##................. #####.#.....).......# ...##...#.#...##....# # ...#..#....########....... .....####....>...##......^ ...### #...#####@......... ajv ;...# #..(# ####....... ...## #...# ....... Shock ....####...# ....S.. ...........# .[...S. ########...# . S   ball python (constriction, wandering)#...##...##...#aj%- .347.0 (63ajw4 38.0 (64 _ajD; aj< ajUJ #...)  #....  ###..  ##. .) . # ..#....########....... ...####....>...##......^ .### #...#####@......... .# #..(# ####....... .## #...# ....... ..####...#  ........# .[...S.  .  #...# #...# #...#ajr #...)  #....  ###..  ##. .) . # ..#....########....... ...####....>...##......^ .### #...#####@......... .# #..(# ####....... .## #...# ....... ..####...# ajyX........# .[ .  #...# #...# #...#aj3ajajajD b _A ball python is nearby!aj  #...).##...........##  JYZero the Gusty  #.....##............#  Deep Elf  ###..###............####  Health: 16/16 ========================  ##.##.................  Magic: 7/8=====================--- #####.#.....).......#  AC: 2Str: 5 ...##...#.#...##....# #  EV: 11Int: 19 ...#..#....########.......  SH: 5Dex: 15 .....####....>...##......^  XL:  2 Next: 24% Place: Dungeon:1 ...### #...#####@**.......  Noise: ---------  Time: 348.0 (0.0) ...# #..(# ####**.....  -) Nothing wielded ...## #...# ..**...  aj Cast: Shock ....####...# ....S.. ...........# .[...S. ########...# .  S   ball python (constriction, wandering) #...# #...# #...# _A ball python comes into view. _A ball python is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 82% to hit)ajb *.**Saj"% .**.SAim: a ball python (wandering, hasn't noticed you, 82% to hit)ajO #...).##...........##JYZero the Gusty#.....##............#Deep Elf###..###............####Health: 16/16 ========================##.##.................Magic: 7/8=====================--- #####.#.....).......#AC: 2Str: 5 ...##...#.#...##....# #EV: 11Int: 19 ...#..#....########.......SH: 5ajDex: 15 .....####....>...##......^XL:  2 Next: 24% Place: Dungeon:1 ...### #...#####@**.......Noise: ---------  Time: 348.0 (0.0) ...# #..(# ####**.....-) Nothing wielded ...## #...#..**...Cast: Shock ....####...#....*.. ...........#.[...S. ########...#.S   ball python (constriction)#...##...##...#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 82% to hit)  ajqThe zap hits the ball python.  The ball python is heavily wounded.ajt S.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 82% to hit)  The zap hits the ball python.  The ball python is heavily wounded.The ball python hisses angrily.aj}4.....ajv:=9.0 (1 _ajaj?aj #...).##...........##  JYZero the Gusty  #.....##............#  Deep Elf  ###..###............####  Health: 16/16 ========================  ##.##.................  Magic: 6/8==================------ #####.#.....).......#  AC: 2Str: 5 ...##...#.#...##....# #  EV: 11Int: 19 ...#..#....########.......  SH: 5Dex: 15 ajj.....####....>...##......^  XL:  2 Next: 24% Place: Dungeon:1 ...### #...#####@**.......  Noise: =--------  Time: 349.0 (0.0) ...# #..(# ####***....  -) Nothing wielded ...## #...# ...S...  Cast: Shock ....####...# ....... ...........# .[...S. ########...# .  S   ball python (constriction) #...# #...# #...#The ball python is heavily wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 82% to hit)aj  #...).##...........##  JYZero the Gusty  #.....##............#  Deep Elf  ###..###............####  Health: 16/16 ========================  ##.##.................  Magic: 6/8==================------ #####.#.....).......#  AC: 2aj Str: 5 ...##...#.#...##....# #  EV: 11Int: 19 ...#..#....########.......  SH: 5Dex: 15 .....####....>...##......^  XL:  2 Next: 24% Place: Dungeon:1 ...### #...#####@.........  Noise: =--------  Time: 349.0 (0.0) ...# #..(# ####.......  -) Nothing wielded ...## #...# ...†...  Cast: Shock ....####...# ....... ...........# .[...S. ########...# .  S   ball python (constriction) #...#aj r #...# #...#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 82% to hit)  The zap hits the ball python.  You kill the ball python!aj  #...)  #....  ###..  ##. .) . # .. ...^ .### #...** aj: .# #..(# ####***.... .## #...# ...**.. ..####...# ........# .[  aj #...# #...# #...#ajp Q.....†.ajx m750.0 (1Shock _aj aj ajq3aj:sajvajzXajD|aj~aj~M7===ajajlajׂajӃajaj-ajDajs,ajajsaj;===ajajajVF8===ajajaj,ajVajaj,ajCajaj,ajajaj٧ajB;===ajjaj2aj,aj ajaj?,ajֶajaj ,aj?ajajajTaj'ajqaj_ajajaj,ajaj0aj}aj,ajajaj_,aj|ajaj6,aj/ajajSajajaj aj@,ajoajajaj ajajaj=ajajPajajc,ajaj\aj,ajuajaj ajp aj ajO ajajaj.aj1ajbajajajaj,ajajlajBajaj_ aj aj!ajn#aj$,ajg%aj&aj5(,aj *aj>v.# .#### #.# ..... #.# # #.# . ######.# ........##.# #.....^...##.# ...# ..........######....# .......#......@|.# -†........######### ........# [.........# #.........# ....####### ....# ....# #####ajB# #### #.# ajF> #.# # #.# .#.# # .##.# .#.ajKC^...##.# #...# ######....# #..# †........# ..## ## ajN085.0 (35.0)ajRF-6.0 (36ajWajo[t _You see here a staff of earth.ajû aj aj aj4 aj  #.# # #.# .# #.# ..#..# ###...[##.# .#.... aj ^...##.# ##...# ######....# #.......|@# 0.0) †..# .## ..# ........# ## aj ajM +7.0 (1aj aj - _Found a leather armour.ajV3ajXaj?[aj]aj ^aj b,ajef  You encounter a quokka.aj|p #. ## #.# .# # .. #.# .. .# # aj[q#.# #. ..#.. ########.# #.###...[r...##.# ..#.....^...##.# ##...# ..######.@..# ......#.......|.##.######### ..Shock#...# ..>.....# ..ajqr   quokka (asleep) .#######.# .#ajzJr.8aj^_rajX+9.0 (2ajaj; _Found a stone staircase leading down.aj` #. #.# .# #  #.# .. .# #  #.# #. ..#..  #.###...r.  ..#..... ^ ##...# #.@..# .....|.##.# ######## ..  ...  ..> .. . aj),aj2+ #. #.# .# #  #.# .. .# #  #.# #. ..#..  #.###...r.  ..#..... ^ ##...# #.@..# .....|.##.# ######## ..  ... ..>.. .aj*B _A quokka is nearby!ajh  JYZero the Gusty #. Deep Elf ## #.# .# #  Health: 16/16 ======================== .. #.# .. .# #  Magic: 7/8=====================--- #.# #. ..#..  AC: 2Str: 5 ########.# #.###..*r.  EV: 11Int: 19 ......##.# ..#.**..  SH: 5Dex: 15 ..^...##.# ##.**#  XL:  2 Next: 27% Place: Dungeon:1 aj`.........######.@..#  Noise: ---------  Time: 389.0 (0.0) ......#.......|.##.#  -) Nothing wielded ........######### ..  Cast: Shock .......## ... .......# ..> .......#..  r   quokka .#######. .# .# _Found a stone staircase leading down. _A quokka is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (71% to hit)aj rJYZero the Gusty#.Deep Elf ## #.# .# #Health: 16/16 ======================== .. #.# .. .# #Magic: 7/8=====================---#.# #. ..#.*AC: 2Str: 5 ajIb########.# #.###..**.EV: 11Int: 19 ......##.# ..#.**..SH: 5Dex: 15 ..^...##.# ##.**#XL:  2 Next: 27% Place: Dungeon:1 .........######.@..#Noise: ---------  Time: 389.0 (0.0) ......#.......|.##.#-) Nothing wielded ........######### ..Cast: Shock .......##... .......#..> .......#..r   quokka .#######. ajT7.# .# _Found a stone staircase leading down. _A quokka is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (71% to hit)aj=[r _A quokka is nearby! aj>7 Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (71% to hit)  The zap misses the quokka.SajLH......S   ball python (constriction, wandering)ajO4=90.0 (1ajUajX\ _You encounter a ball python.ajG   JYZero the Gusty #. Deep Elf ## #.# .# #  Health: 16/16 ======================== .. #.# .. .# #  Magic: 6/8==================------ #.# #. ..#..  AC: 2Str: 5 ########.# #.###...[.  EV: 11Int: 19 ......##.# ..#.**r.  SH: 5Dex: 15 ..^...##.# ##.**#  XL:  2 Next: 27% Place: Dungeon:1 .........######.@..#  Noise: =---ajJ x-----  Time: 390.0 (0.0) ......#.......|.##.#  -) Nothing wielded ........######### ..  Cast: Shock .......## ... .......# ..> .......#.S  r   quokka .#######.  S   ball python (constriction, wandering) .# .#The zap misses the quokka. _You encounter a ball python.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (71% to hit)ajJYZero the Gusty#.Deep Elf ## #.# .# #Health: 16/16 ======================== .. #.# .. .# #Magic: 6/8==================------#.# #. ..#..AC: 2Str: 5 ########.# #.###...**EV: 11Int: 19 ......##.# ..#.***.SH: 5Dex: 15 ..^...##.# ##.**#XL:  2 Next: 27% Place: Dungeon:1 .........######.@..#ajNoise: =--------  Time: 390.0 (0.0) ......#.......|.##.#-) Nothing wielded ........######### ..Cast: Shock .......##... .......#..> .......#.Sr   quokka .#######.S   ball python (constriction, wandering) .# .#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (71% to hit)  The zap hits the quokka.  The quokka is severely wounded.aj2;r.aj3/S.aj4;r.ajBr[...1.0 (1 _ajEajaGajnj#. ### #.# .# # ... #.# .. .# # #.# #. ..#.. #########.# #.###...[. .......##.# ..#.r...^...##.# ##...# ........######....##.......|@##.# †........######### ..# .... ..>.# S.#######ajk~ . ..# ..# ###ajdl].rajraju.-2aj*{aj|aj1 ajx4 8-aj1: aj; ajR ajw #ajG ) #.aj {# #.# .# #aj ;. #.# .. .# # #.# #. ..#..#.# #.###...[..##.# ..#......^...##.# ##..r#.######....#.#.@.##.# .†.# ...## ... .#aj  ..> .# S..# . ...# ...##ajP ;r.aj aj V7===3aj aj t _You see here a staff of earth.ajI.# #. .#### #.# .# #. #.# .. .# # # #.# #. ..#..#.# #.###...[..##.# ..#......^...##.# ##.r.#.######....#.#aj|.##.# ..†.# ...## ... [.# ..> #.# S..# . ....# ....##aj6].rajaj0-4 _ajajajU.# #. ..#### #.# .# #. #.# .. .# # .# #.# #. ..#.. .#.# #.###...[..##.# ..#......^...##.# ##...#.######.r..#.#aj!.|.##.#.†.# ...## ... .[.# ..> .#.# S..# . .....# .....##aj;r.ajaj&5aj ajajF ..##. JYZero the Gusty ..#### #.# .# #  Deep Elf ...... #.# .. .# #  Health: 16/16 ======================== .# #.# #. ..#..  Magic: 6/8==================------ .###########.# #.###...[.  AC: 2Str: 5 ..........##.# ..#.....  EV: 11Int: 19 ......^...##.# ##...#  SH: 5aj PDex: 15 .............######r...#  XL:  2 Next: 27% Place: Dungeon:1 ..........#.....@**.##.#  Noise: ---------  Time: 395.0 (0.0) ...†........######### ..  -) Nothing wielded ...........## ...  Cast: Shock .[.........# ..> .#.........#S. .....#######.  r   quokka .....# .....# ###### _The quokka is severely wounded. _You see here a staff of earth.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 71% to hit)ajt>..##. JYZero the Gusty ..#### #.# .# #  Deep Elf ...... #.# .. .# #  Health: 16/16 ======================== .# #.# #. ..#..  Magic: 6/8==================------ .###########.# #.###...[.  AC: 2Str: 5 ..........##.# ..#.....  EV: 11Int: 19 aj?......^...##.# ##...#  SH: 5Dex: 15 .............######....#  XL:  2 Next: 27% Place: Dungeon:1 ..........#.....@.|.##.#  Noise: ---------  Time: 395.0 (0.0) ...†........######### ..  -) Nothing wielded ...........## ...  Cast: Shock .[.........# ..> .#.........#S. .....#######.  r   quokka .....# .....# ######Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 71% to hit)  The zap hits the quokka.  You kill the quokka!aj@ajE#. #.# .# #  #.# .. .# #  #.# #. ..#..  [.   ^ ##..*# ajE-***.# **.##.# † ..  ... [ ..>ajZW.....|aju34=6.0 (1Shock _aj,ajaj;M ..##. JYZero the Gusty ..#### #.# .# #  Deep Elf ...... #.# .. .# #  Health: 16/16 ======================== .# #.# #. ..#..  Magic: 5/8===============--------- .###########.# #.###...[.  AC: 2Str: 5 ..........##.# ..#.....  EV: 11Int: 19 ......^...##.# ##...#  SH: 5Dex: 15 .............######....#  XL:  2 Next: 34% Place: Dungeon:1 ..........#.....@.|.##.#  Noise: =--------  Time: 396.0 (0.0) ...†........######### ..  -) Nothing wielded ...........## ... ajgP H Cast: Shock .[.........# ..> .#.........#S. .....#######.   .....#  .....#  ###### The zap hits the quokka. _You kill the quokka!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj\ p#@***aj V##*.aj`##.*|aj-@.aj\ a#**@ajHT b##..@aj< ###*@**ajf`##.*|aj',G**#aj b***##aj{ \..*#ajT R**#aj X*.#aj-*.aj- ?**ajQ ?**ajHT..##.JYZero the Gusty ..#### #.# .# #Deep Elf ...... #.# .. .# #Health: 16/16 ======================== .##.# #. ..#..Magic: 5/8===============--------- .###########.# #.###...[.AC: 2Str: 5 ..........##.# ..#.....EV: 11Int: 19 ......^...##.# ##..*#SH: 5Dex: 15 .............######***.#XL:  2 Next: 34% Place: Dungeon:1 ..........#.....@**.##.#Noise: =--------  Time: 396.0 (0.0) ...†........[3ajZU<3m######### ..-) Nothing wielded ...........##...Cast: Shock .[.........#..> .#.........#S. .....#######. .....# .....# ######The zap hits the quokka. _You kill the quokka!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajJY.....|aj"27.0 (1 _ajaj)i Iajj ajo 6===ajFq aj'r ajr ajLt ajt aj5u ajv ajVw n7======aj,x ajz ajz aj{ aj@} aj} ajJ~ aj aj aj ===aj c8===aj Xaj; ajݎ aj aj aj} [You see here a staff of earth.aj m  A ball python comes into view.aj  #. ### #.# .# # .. #.# .. .# #  aj #.# #. ..#.. #########.# #.###...[. .##.# ..#.....^...##.# ##...# ######@...# -....#.......|.##S# †######### .. Shock.## ....# ..>...# S. S   ball python (constriction, wandering)#######.aj N# ..#aj LS4092.0).aj ajt N-10.0 (13 _aj ajٲ aju  JYZero the Gusty #. Deep Elf ### #.# .# #  Health: 16/16 ======================== ... #.# .. .# #  Magic: 7/8=====================--- #.# #. ..#..  AC: 2Str: 5 #########.# #.###...[.  EV: 11Int: 19 .......##.# ..#.....  SH: 5Dex: 15 ...^...##.# ##...#  XL:  2 Next: 34% Place: Dungeon:1 ..........######@*S*#  Noise: ---------  Time: 410.0 (0.0) .......#.......|.##.#  -) Nothing wielded aj.†........######### ..  Cast: Shock ........## ... ........# ..> ........#S.  S   ball python (constriction, wandering) ..#######. ..# ..# _Shift-Dir - straight lineYou see here a staff of earth. _A ball python comes into view.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajo M*S.#You see here a staff of earth. _A ball python comes into view.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 82% to hit)aj S S*ajM*S*#aj %  JYZero the Gusty #. Deep Elf ### #.# .# #  Health: 16/16 ======================== ... #.# .. .# #  Magic: 7/8aj! =====================--- #.# #. ..#..  AC: 2Str: 5 #########.# #.###...[.  EV: 11Int: 19 .......##.# ..#.....  SH: 5Dex: 15 ...^...##.# ##...#  XL:  2 Next: 34% Place: Dungeon:1 ..........######@...#  Noise: ---------  Time: 410.0 (0.0) .......#.......|.##.#  -) Nothing wielded †........######### ..  Cast: Shock ........## ... ........# ..> ........#aj" S.  S   ball python (constriction, wandering) ..#######. ..# ..# _A ball python comes into view.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ball python.  You kill the ball python!aj # aj '  #. #.# .# #  #.# .. .# # aj'  #.# #. ..#..     ^  ***#  † ..  aj2(  ..>aj& ...aj |27=1.0 (1Shock _aj aj ajajajajajZajjajajFajajajajM8===ajPajr ajT aj aj aj aj,ajajajOaj,ajajaj;===ajaj(aj*aj)3......†.. ######### .(.... ..... aj3? ....  ...  ..##  ..# ##.# ##@# -20.0) #### #.# #.## # aj%4.... #.# #..# .# # #.# ##.#.#.. ##########.# #.###...[.#.# #..#......aj4..^...##.# ##...#..........######....# ........#.......|.##.#aj<aj >F-2.0 (11ajBajQE Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ball python. _Found 5 poisoned darts.ajT3aj\ajajajsajBajajxajaj,aj,aj############### .............(....# ...........#$.....# ........†.........# .###########.(....# .####......# .##........# .##......# .##...@.##5.0 (3.0) .# #......# ## ######.# ..# #.# ..#### #.# #.## # #.# #..# .# # .# #.# ##.# ..#.. .###########.# #.###...[.ajR..##.# #..#......ajaj+6.0 (4ajaj% _Found 6 stones.aj83aj39aj=aj=ajBBajCajGBajMXajpNajNajOajQajSajTajTajVajX,ajX\,aj&]aj]ajd _You now have 36 gold pieces (gained 16).ajeajh;  You see here 6 stones.ajs _ajxXaj{Baj~,ajNajajajajXaj,ajk  A dart slug comes into view.ajş........⌠.. ... <....... .... ........⌠.. ............ ..#...⌠....... ###..#..........##+###....# ############....@..#........(....###:#......#......# .# Shock..÷.........# .# ########.(....# .# ###......# w# w   dart slug (wandering) #........# ..  #..#......# ##  #.###.....##ajĦX40.0 (14.0)w.ajaj31.0 (15 _ajaj2aj < .  ..#  ###..# ##+###....# #....@..# (....###:## ......# .#÷.........# .#.(....# w# ###......# .# #........# ..  ...# ##  ..##aj- aj\< .  ..#  ###..# ##+###....# #....@..# (....###:## ......# .#÷.........# .#.(....# w# ###......# .# #........# ..  ...# ##  .ajajSajajM` _A dart slug is nearby!ajJ .........⌠.. JYZero the Gusty ............ Deep Elf ....<....... Health: 16/16 ======================== ............ Magic: 7/8=====================--- .........⌠.. .  AC: 2Str: 5 ............ ..#  EV: 12Int: 19 ....⌠....... ###..#  SH: 5Dex: 15 ...........##+###....#  XL:  2 Next: 37% Place: Dungeon:1 ############....@..#  Noise: ---------  Time: 441.0 (0.0) .........(....###*##  -) Nothing wielded aj 2.......#......# *# Cast: Shock ....÷.........# *# ########.(....# w# ###......# .# w   dart slug (wandering) #........# ..  #..#......# ##  #.###.....## _A dart slug comes into view. _A dart slug is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)ajp] #wajcvY##*ajڈ J##.ajs.........⌠..JYZero the Gusty ............Deep Elf ....<.......Health: 16/16 ======================== ............Magic: 7/8=====================--- .........⌠...AC: 2Str: 5 ..............#EV: 12Int: 19 ....⌠....... ###..#SH: 5Dex: 15 ...........##+###....#XL:  2 Next: 37% Place: Dungeon:1 ############....@..#Noise: ---------  Time: 441.0 (0.0) .........(....###*##-) Nothing wielded .......#......# *#Cast: Shock ....÷.........# *# aju7########.(....# *####......# .#w   dart slug#........# ..#..#......# ###.###.....## _A dart slug is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the dart slug.  The dart slug is moderately wounded.ajp:..waj5:=2.0 (1 _aj ajajC.........⌠.. JYZero the Gusty ............ Deep Elf ....<....... Health: 16/16 ======================== ............ Magic: 6/8==================------ .........⌠.. .  AC: 2Str: 5 ............ ..#  EV: 12Int: 19 aje ~....⌠....... ###..#  SH: 5Dex: 15 ...........##+###....#  XL:  2 Next: 37% Place: Dungeon:1 ############....@..#  Noise: =--------  Time: 442.0 (0.0) .........(....###*##  -) Nothing wielded .......#......# *# Cast: Shock ....÷.........# *# ########.(....# w# ###......# .# w   dart slug #........# .. aj  #..#......# ##  #.###.....##The zap hits the dart slug. _The dart slug is moderately wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)ajr w#*aj.........⌠..JYZero the Gusty ............Deep Elf ....<.......ajVHealth: 16/16 ======================== ............Magic: 6/8==================------ .........⌠...AC: 2Str: 5 ..............#EV: 12Int: 19 ....⌠....... ###..#SH: 5Dex: 15 ...........##+###....#XL:  2 Next: 37% Place: Dungeon:1 ############....@..#Noise: =--------  Time: 442.0 (0.0) .........(....###*##-) Nothing wielded .......#......# *#Cast: Shock aj....÷.........# *# ########.(....# *####......# *#w   dart slug#........# ..#..#......# ###.###.....## _The dart slug is moderately wounded.Aiming: Shock (safe; 5% risk of failure)  ajpPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.aj8w.ajB:..aj23.0 (1 _ajajaj.........⌠.. JYZero the Gusty ............ Deep Elf ....<....... Health: 16/16 ======================== ............ Magic: 5/8===============--------- .........⌠.. .  AC: 2Str: 5 ............ ..#  EV: 12Int: 19 ....⌠....... ###..#  SH: 5Dex: 15 aj...........##+###....#  XL:  2 Next: 37% Place: Dungeon:1 ############....@..#  Noise: =--------  Time: 443.0 (0.0) .........(....###*##  -) Nothing wielded .......#......# *# Cast: Shock ....÷.........# w# ########.(....# .# ###......# .# w   dart slug #........# ..  #..#......# ##  #.###.....##aj]The zap hits the dart slug. _The dart slug is heavily wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)aj w*#*aj .........⌠..JYZero the Gusty ............Deep Elf ....<.......Health: 16/16 ======================== ............ajkMagic: 5/8===============--------- .........⌠...AC: 2Str: 5 ..............#EV: 12Int: 19 ....⌠....... ###..#SH: 5Dex: 15 ...........##+###....#XL:  2 Next: 37% Place: Dungeon:1 ############....@..#Noise: =--------  Time: 443.0 (0.0) .........(....###*##-) Nothing wielded .......#......# *#Cast: Shock ....÷.........# *# ########.(....# *####......# *#w   dart slug#........# ..aj#..#......# ###.###.....## _The dart slug is heavily wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the dart slug.  ajTLThe dart slug is severely wounded.ajAw:.w..aj5F```  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  aj8GThe zap hits the dart slug.  The dart slug is severely wounded.The dart slug launches a dart at you.aj\Y@:.aj+4.0 (1ajaj5O _The slug dart misses you.aj .........⌠.. JYZero the Gusty ............ Deep Elf ....<....... Health: 16/16 ======================== ............ Magic: 4/8============------------ .........⌠.. .  AC: 2aj Str: 5 ............ ..#  EV: 12Int: 19 ....⌠....... ###..#  SH: 5Dex: 15 ...........##+###....#  XL:  2 Next: 37% Place: Dungeon:1 ############....@..#  Noise: =--------  Time: 444.0 (0.0) .........(....###*##  -) Nothing wielded .......#......# *# Cast: Shock ....÷.........# w# ########.(....# .# ###......# .# w   dart slug #........# ..  #..#......# ##  #.###.....##aj bThe dart slug launches a dart at you. _The slug dart misses you.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)aj7 w*#*aj(.........⌠.. JYZero the Gusty ............ Deep Elf ....<....... Health: 16/16 ======================== ajEj............ Magic: 4/8============------------ .........⌠.. .  AC: 2Str: 5 ............ ..#  EV: 12Int: 19 ....⌠....... ###..#  SH: 5Dex: 15 ...........##+###....#  XL:  2 Next: 37% Place: Dungeon:1 ############....@..#  Noise: =--------  Time: 444.0 (0.0) ajg.........(....###:##  -) Nothing wielded .......#......# .# Cast: Shock ....÷.........# .# ########.(....# .# ###......# .# w   dart slug #........# ..  #..#......# ##  #.###.....## _The slug dart misses you.Aiming: Shock (safe; 5% risk of failure)  ajqdPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the dart slug.  You kill the dart slug!aj!< .  ..#     *## . *#÷.... *.(....# * ###......# * #........# ..  ...#   .aj=lR:....aj515.0 (1Shock _aj$ 3aj aj|& 5===ajO' aj, Xajt- aj- aj/ aj0 aj\1 n6======aj2 ajd4 ,ajV6 aj? ===aj2A ajUC ajC M7===ajE aj"G ajG ajN ajP ,ajMQ ajIS ,ajT aj?U 98ajU I======aj=V ajV aj}X ,ajY aj`Z aj[ ajN\ aj\ ajum M.. < ... #.#⌠.. #..#.. #..# ⌠ ####..# ......##+###....# ###########.......# ........(....###@## -#......# #.# ÷.........# #.# #######.(....# #.#  ###......# #ajn .##........# #..#..#......# ####.###.....###.. #......#  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the dart slug. _You kill the dart slug!  You pick up a parchment of Leda's Liquefaction and begin reading...ajt 0616.0)ajy F-2.0 (17aj} aj L _You add the spell Leda's Liquefaction to your library.ajI ajJ 3ajRM ajO ajWP Q===aj+U naj9V BajY aj\ Xaj]] Bajm_ aj` ,aj:a aj>b ajwc Baj.e aje ajXf ajf aj{h ajr ###### ..# ..... .......ajs > .......⌠.. ......[... ..... ... ...... ##⌠.. ##@.#70.0 (8.0) ##..##... ####..# .....##+###....## ######.......### ...(....###.# .#......# #.# ........# ## ajt ##.(....# #.#ajy aj +1.0 (9aj aj ( _Found a ring mail.ajXIajaj,aj,aj  You encounter a kobold. It is wielding a +0 dagger.aj ##### #......K# ... #.... #...⌠.. #.......[. ....... ...#.. # ⌠..   ##..Shock ####.. ....##+###.... #####.......###K   kobold (asleep) ..(....###.# ## #.# ...aj/+2.0 (1aj;23.0 (2 _aj?aj Aaj99  JYZero the Gusty ##### #......K..  Deep Elf ....# ......*...  Health: 16/16 ======================== ..... #....*....  Magic: 7/8=====================--- ..... #....*....  AC: 2Str: 5 aj:m..⌠.. #...*...[.  EV: 12Int: 19 ..... ..*....  SH: 5Dex: 15 ..... #.*.#  XL:  2 Next: 51% Place: Dungeon:1 ..... ##@# Noise: ---------  Time: 473.0 (0.0) ..⌠.. ##..# -) Nothing wielded ..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### K   kobold (asleep) ..(....###.## #......# #.# .......# #.# aj'<F_Found a ring mail. _You encounter a kobold. It is wielding a +0 dagger.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)aj K....*..*..*.**aj7(**.*.*....aj**.*.*.aj^K.*.*.*.*.  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)aj JYZero the Gusty ######......*..Deep Elf ....#......*...Health: 16/16 ======================== .....#....*....Magic: 7/8=====================--- .....#....*....AC: 2Str: 5 ..⌠..#...*...[.aj EV: 12Int: 19 .......*....SH: 5Dex: 15 .....#.*.#XL:  2 Next: 51% Place: Dungeon:1 .....##@#Noise: ---------  Time: 473.0 (0.0) ..⌠..##..#-) Nothing wielded .....##..##Cast: Shock ..... ####..## ....##+###....## #####.......###K   kobold ..(....###.## #......# #.# .......# #.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.ajІ - .KPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.The kobold shouts!aj E......aj ;==4.0 (1 _aj{ aj ajCn  JYZero the Gusty ##### #.........  Deep Elf ....# .......K..  Health: 16/16 ======================== ..... #.....*...  Magic: 6/8==================------ ..... #....*....  AC: 2Str: 5 ..⌠.. #...*...[.  EV: 12Int: 19 ..... ...*...  SH: 5Dex: 15 ..... #.*.#  XL:  2 Next: 51% Place: Dungeon:1 ..... ##@# Noise: ==------- ajp[40m Time: 474.0 (0.0) ..⌠.. ##..# -) Nothing wielded ..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### K   kobold ..(....###.## #......# #.# .......# #.#The kobold is severely wounded. _The kobold shouts!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 74% to hit)aj$  JYZero the Gusty ##### #.........  Deep Elf ....# .......)..  Health: 16/16 ======================== ..... #.........  Magic: 6/8==================------ ..... #.........  AC: 2Str: 5 ..⌠.. #.......[.  EV: 12Int: 19 ..... .......  SH: 5Dex: 15 ..... #...#  XL:  2 Next: 51% Place: Dungeon:1 ..... ##@# Noise: ==-------  Time: 474.0 (0.0) ..⌠.. ##..# -) Nothing wielded aj..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### K   kobold ..(....###.## #......# #.# .......# #.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 74% to hit)  The zap hits the kobold.  You kill the kobold!ajÉ *..  *..  *...  #....*....  #...*...[.  ...*...  #.*.#  ##@# ##..#  (aj #.# #.#aje0gaj.).....g   goblin (wandering)aj]$;5-5.0 (1aj6=z  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (severely wounded, 74% to hit)  The zap hits the kobold.  You kill the kobold! _You encounter a goblin. It is wielding a +0 dagger.aj:  JYZero the Gusty ##### #..g......  Deep Elf ajt....# ...*...)..  Health: 16/16 ======================== ..... #..*......  Magic: 5/8ajM===============--------- aj..... #..*......  AC: 2aj7+Str: 5 aj..⌠.. #.*.....[.  EV: 12Int: 19 aj..... .*.....  SH: 5Dex: 15 aj}d..... #*..#  XL:  2 Next: 55% Place: Dungeon:1 ..... ##@#aj Noise: =--------  Time: 475.0 (0.0) ..⌠.. ##..# -) Nothing wielded ..... ##..## Cast: Shock aj..... ####..## ....##+###....## #####.......###ajq g   goblin (wandering) ..(....###.## aj1Y#......# #.# .......# #.#ajYou kill the kobold! _You encounter a goblin. It is wielding a +0 dagger.ajRAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleajShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)ajg g*.*.*ajJYZero the Gusty ######..g*.....Deep Elf ....#....*..)..Health: 16/16 ======================== .....#..*......Magic: 5/8===============--------- .....#..*......AC: 2Str: 5 ..⌠..aj#..*....[.EV: 12Int: 19 ......*.....SH: 5Dex: 15 .....#*..#XL:  2 Next: 55% Place: Dungeon:1 .....##@#Noise: =--------  Time: 475.0 (0.0) ..⌠..##..#-) Nothing wielded .....##..##Cast: Shock ..... ####..## ....##+###....## #####.......###g   goblin (wandering) ..(....###.## #......# #.# .......# #.#You kill the kobold! _You encounter a goblin. It is wielding a +0 dagger.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( orajn ) - cycleShift-Dir - straight lineajE@.gaj@.......ajO6.0 (1 _ajv   JYZero the Gusty ##### #...g.....  Deep Elf ....# ....*..)..  Health: 16/16 ======================== ..... #..*......  Magic: 4/8============------------ ..... #..*......  AC: 2Str: 5 ..⌠.. #..*....[.  EV: 12Int: 19 ..... .*.....  SH: 5Dex: 15 ..... #*..#  XL:  2 Next: 55% Place: Dungeon:1 ..... ##@# Noiseaj : =--------  Time: 476.0 (0.0) ..⌠.. ##..# -) Nothing wielded ..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### g   goblin (wandering) ..(....###.## #......# #.# .......# #.#Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)aj2 $ g*.*.*.*.*aj9bg**.*.*.*.  Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)aj.nJYZero the Gusty ######...*.....Deep Elf ....#....*..)..Health: 16/16 ======================== .....#..*......Magic: 4/8============------------ .....#..*......AC: 2Str: 5 ..⌠..#..*....[.EV: 12Int: 19 ......*.....SH: 5Dex: 15 .....#*..#XL:  2 Next: 55% Place: Dungeon:1 .....##@#Noise: =--------  Time: 476.0 (0.0) ..⌠..##..#-) Nothing wielded .....##..##Cast: Shock .....[37ajoJm ####..## ....##+###....## #####.......###g   goblin ..(....###.## #......# #.# .......# #.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)The zap hits the goblin.  The goblin is moderately wounded.ajS  .g  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)The zap hits the goblin.  The goblin is moderately wounded.aj/The goblin shouts!aj =.....aj:=7.0 (1 _aji#aja  JYZero the Gusty ##### #.........  Deep Elf ....# ....g..)..  Health: 16/16 ======================== ..... #...*.....  Magic: 3/8=========--------------- ..... #...*.....  AC: 2Str: 5 ..⌠.. #..*....[.  EV: 12Int: 19 aj=..... ..*....  SH: 5Dex: 15 ..... #.*.#  XL:  2 Next: 55% Place: Dungeon:1 ..... ##@# Noise: ==-------  Time: 477.0 (0.0) ..⌠.. ##..# -) Nothing wielded ..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### g   goblin ..(....###.## #......# #.# .......# #.#The goblin is moderately wounded. _The goblin shouts!  ajAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 74% to hit)aj_: ajk JYZero the Gusty ##### #.........  Deep Elf ....# ....)..)..  Health: 16/16 ======================== ..... #.........  Magic: 3/8=========--------------- ..... #.........  AC: 2Str: 5 ..⌠.. #.......[.  EV: 12Int: 19 ..... .......  SH: 5Dex: 15 ..... #...#  XL:  2 Next: 55% Place: Dungeon:1 ..... ##@# Noise: ==-------  Time: 477.0 (0.0) ..⌠.. ##..# -) Nothing wielded aj'n[34m..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### g   goblin ..(....###.## #......# #.# .......# #.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 74% to hit)  The zap hits the goblin.  You kill the goblin! #....*....  ....*..)..  #...*.....  #...*.....  #..*ajA  ..*....  #.*.#  ##@# ##..#  ( #.# #.#aj g.).....aj  4===8-8.0 (1Shock _aj* ajY! ajajSajajajNaj,aj|i  You encounter a dart slug.ajBw--..Shockw   dart slug (wandering)aj&9ajM-80.0 (2 _ajJajaj !  JYZero the Gusty ##### #.........  Deep Elf ....# w...)..)..  Health: 16/16 ======================== ..... #*........  Magic: 3/8=========--------------- ..... #*........  AC: 2Str: 5 ajQ ..⌠.. #*......[.  EV: 12Int: 19 ..... .*.....  SH: 5Dex: 15 ..... #*..#  XL:  2 Next: 58% Place: Dungeon:1 ..... ##@# Noise: ---------  Time: 480.0 (0.0) ..⌠.. ##..# -) Nothing wielded ..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### w   dart slug (wandering) ..(....###.## #......# #.# .......# #.# _You kill the goblin! aj~ _You encounter a dart slug.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)ajCJYZero the Gusty ######.........Deep Elf ....#*...)..)..Health: 16/16 ======================== .....#*........Magic: 3/8=========--------------- .....#*........AC: 2Str: 5 ..⌠..#*......[.EV: 12Int: 19 ......*.....SH: 5Dex: 15 .....#*..#XL:  2 Next: 58% Place: Dungeon:1 .....##@#Noise: ---------  Time: 480.0 (0.0) ..⌠..##..#-) Nothing wielded .....##..##Cast: Shock ..... ####..## ....##+###.[39;49ajxEm...## #####.......###w   dart slug ..(....###.## #......# #.# .......# #.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug.  The dart slug is lightly wounded.ajSTw.....aj0`````Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug.dart slug is lightly wounded.  The dart slug launches a dart at you.ajJq=.....ajyf2------=1.0 (1ajZC _The slug dart hits you.aj-   JYZero the Gusty ##### #.........  Deep Elf ....# w...)..)..  Health: 12/16 ==================------ ..... #*........  Magic: 2/8======------------------ ..... #*........  AC: 2Str: 5 ..⌠.. #*......[.  EV: 12Int: 19 ..... .*.....  SH: 5Dex: 15 ..... #*..#  XL:  2 Next: 58% Place: Dungeon:1 ..... ##@# Noise: =--------  Time:[37aj m 481.0 (0.0) ..⌠.. ##..# -) Nothing wielded ..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### w   dart slug ..(....###.## #......# #.# .......# #.#The dart slug launches a dart at you. _The slug dart hits you.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)ajy JYZero the Gusty ######.........Deep Elf ....#*...)..)..Health: 12/16 ==================------ .....#*........Magic: 2/8======------------------ .....#*........AC: 2Str: 5 ..⌠..#*......[.EV: 12Int: 19 ......*.....SH: 5Dex: 15 .....#*..#XL:  2 Next: 58% Place: Dungeon:1 .....##@#Noise: =--------  Time: 481.0 (0.0) ..⌠..##..#-) Nothing wielded .....##..##Cast: Shock ..... ####..## ....##+###aj@{ ....## #####.......###w   dart slug ..(....###.## #......# #.# .......# #.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is moderately wounded.aj@ Tw.....ajp 22.0 (1 _aj aj aj#  JYZero the Gusty ##### #.........  Deep Elf ....# w...)..)..  Health: 12/16 ==================------ ..... #*........  Magic: 1/8===--------------------- ..... #*........  AC: 2Str: 5 ..⌠.. #*......[.  EV: 12Int: 19 aj'..... .*.....  SH: 5Dex: 15 ..... #*..#  XL:  2 Next: 58% Place: Dungeon:1 ..... ##@# Noise: =--------  Time: 482.0 (0.0) ..⌠.. ##..# -) Nothing wielded ..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### w   dart slug ..(....###.## #......# #.# .......# #.#The zap hits the dart slug. _The dart slug is moderately wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or )[0;1aj)0m - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)aj[JYZero the Gusty ######.........Deep Elf ....#*...)..)..Health: 12/16 ==================------ .....#*........Magic: 1/8===--------------------- .....#*........AC: 2Str: 5 ..⌠..#*......[.EV: 12Int: 19 ......*.....SH: 5Dex: 15 .....#*..#XL:  2 Next: 58% Place: Dungeon:1 .....##@#Noise: =--------  Time: 482.0 (0.0) ..⌠..##..#-) Nothing wielded .....##..##Cast: Shock ..... ####..## ....##+###aj....## #####.......###w   dart slug ..(....###.## #......# #.# .......# #.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.ajG.wajq2....aj`2===3.0 (1 _ajajaj)   JYZero the Gusty ##### #.........  Deep Elf ....# ....)..)..  Health: 12/16 ==================------ ..... #w........  Magic: 1/8===--------------------- ..... #*........  AC: 2Str: 5 ..⌠.. #*......[.  EV: 12Int: 19 ..... .*.....  SH: 5Dex: 15 ..... #*..#  XL:  2 Next: 58% Place: Dungeon:1 ..... ##@# Noise: =--------  Time: 483.0 (0.0) ajC [10d..⌠.. ##..# -) Nothing wielded ..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### w   dart slug ..(....###.## #......# #.# .......# #.#The zap hits the dart slug. _The dart slug is heavily wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)aju   JYZero the Gusty ##### #.........  Deep Elf ....# ....)..)..  Health: 12/16 ==================------ ..... #†........  Magic: 1/8===--------------------- ..... #.........  AC: 2Str: 5 ..⌠.. #.......[.  EV: 12Int: 19 ..... .......  SH: 5Dex: 15 ..... #...#  XL:  2 Next: 58% Place: Dungeon:1 ..... ##@# Noise: =--------  Time: 483.0 (0.0) ..⌠.. ##..#[39;49ajx m -) Nothing wielded ..... ##..## Cast: Shock ..... ####..## ....##+###....## #####.......### w   dart slug ..(....###.## #......# #.# .......# #.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!   *  #*  #*  #*  .*.....  #*..#  ##@# ##[39;ajE{ +49m..#  ( #.# #.#aj_.†....aj[3=724.0 (1Shock _aj'aja)ajajw2===ajajO=ajajL4==ajajajajaj?ajajԟ;===ajajk3===aj`ajajNi5===aj ajzaj.ajpaj(ajaj$ajaj(b4======ajaj[O=ajQx6==ajSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug. _You kill the dart slug! _HP restored.ajn.===5=====6======aj7===7===aj9aj+BBajh,aj H8======ajaj8,ajƒaj===  You see here a dart slug corpse. _ajX aj Jaj# ,aj$ aj% aj%0 ajzB ajF ,aj|K ajQ aj4S aj_T aj_ ,ajt aj3w ajy ajz aj-| aj, Xaj ajO aj aj Baj ,aj3 ajv naj$ ajK najP najS ,ajAU BajW ,ajX ajY aj[ ,aj\ aj] aj6_ ,aj` aja ajn .⌠.........⌠..#.......[. .............. #...........<....... ##...#####......... ##.### .⌠.........⌠.. ##..#............ ##..##.⌠....... ####..##........##+###....## ##############..@....###-.........(....###.##....#......# #.#.÷.........# #.# ##########.(....# #.# ###......# #.# #........# #.. #..#aj¤ ......# ### #.###.....##aj) .......................⌠........⌠...'554.0 (70.0)ajZ ======5.0 (71 _As you open the door, it creaks loudly! You hear an angry hiss.ajq 3ajt ajk ajǓ aj aj @  There is an open door here.aj aj  _aju aj aj ,aj ajT ajK k  You encounter a ball python.aj$ \......⌠...## #.......⌠⌠........## #.......[.......# #........<..⌠...# ##...#### .............# ##.###⌠...⌠........####..#..........⌠...####..##⌠..........#####..## #.............##@###....##------ aj& q###############......S###...(....###.##Shock....#......# #.# .......÷.........# #.# ###########.(....# #.#S   ball python (constriction, wandering) # ###......# #.# # #..# #.. # #...# ###aja2 264.0 (9.0)aj1b y------5.0 (10.0) _ ajd C_There is an open door here.ajB................⌠...## #........ JYZero the Gusty ..⌠.........⌠........## #.......[ Deep Elf ......................# #........ Health: 16/16 ======================== .......<..........⌠...# ##...#### Magic: 7/8=====================--- ......................# ##.###  AC: 2Str: 5 ..⌠.........⌠........####..#  EV: 12Int: 19 ................⌠...####..##  SH: 5Dex: 15 .......⌠..........#####..##  XL:  2 Next: 72% Place: Dungeon:1 #.............##@###....##  Noise: ---------  Time: 565.0 (0.0) ###############..****S#[3aj4m##  -) Nothing wielded ............(....###.##  Cast: Shock ..........#......# #.# .......÷.........# #.# ###########.(....# #.#  S   ball python (constriction, wandering) # ###......# #.# # #........# #.. # #..#......# ### _There is an open door here. _You encounter a ball python. _There is an open door here.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj aj B*S#ajp *SYou encounter a ball python. _There is an open door here.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 82% to hit)aj _................⌠...## #........ JYZero the Gusty ..⌠.........⌠........## #.......[ Deep Elf aj ......................# #........ Health: 16/16 ======================== .......<..........⌠...# ##...#### Magic: 7/8=====================--- ......................# ##.###AC: 2Str: 5 ..⌠.........⌠........####..#EV: 12Int: 19 ................⌠...####..##SH: 5Dex: 15 .......⌠..........#####..##XL:  2 Next: 72% Place: Dungeon:1 #.............##@###....##Noise: ---------  Time: 565.0 (0.0) ###############..*****###-) Nothing wielded ............(....###.##Cast: Shock ..........#......# #.# .......÷.........[3aju 3m# #.# ###########.(....# #.#S   ball python (constriction) ####......# #.# ##........# #.. ##..#......# ###Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 82% to hit)  The zap hits the ball python.  The ball python is moderately wounded.The ball python hisses angrily.  The zap misses the ball python.ajf 2S.aj 5...ajH :=6.0 (1 _aj ajN aj$ajޞ................⌠...## #........ JYZero the Gusty ..⌠.........⌠........## #.......[ Deep Elf ......................# #........ Health: 16/16 ======================== .......<..........⌠...# ##...#### Magic: 6/8==================------ ......................# ##.###  AC: 2Str: 5 ..⌠.........⌠........####..#  EV: 12Int: 19 ................⌠...####..##  SH: 5Dex: 15 .......⌠..........#####..##  XL:  2 Next: 72% Place: Dungeon:1 #.............##@###....##  Noise: =--------  Time: 566.0 (0.0) ###############..***S.aj[40m###  -) Nothing wielded ............(....###.##  Cast: Shock ..........#......# #.# .......÷.........# #.# ###########.(....# #.#  S   ball python (constriction) # ###......# #.# # #........# #.. # #..#......# ### The ball python hisses angrily. _The zap misses the ball python.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 82% to hit)aj,#T S*aj5*#aj................⌠...## #........ JYZero the Gusty ..⌠.........⌠........## #.......[ Deep Elf ......................# #........ Health: 16/16 ======================== .......<..........⌠...# ##...#### Magic: 6/8==================------ ......................# ##.###  AC: 2Str: 5 ..⌠.........⌠........####..#  EV: 12Int: 19 ................⌠...####..##  SH: 5Dex: 15 .......⌠..........#####..##  XL:  2 Next: 72% Place: Dungeon:1 #.............##@###....##  Noise: =--------  Time: 566.0 (0.0) ###############.......#[aj40m##  -) Nothing wielded ............(....###.##  Cast: Shock ..........#......# #.# .......÷.........# #.# ###########.(....# #.#  S   ball python (constriction) # ###......# #.# # #........# #.. # #..#......# ### _The zap misses the ball python.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ball python.  You kill the ball python!ajN  [ <       *****### (  #.#÷  #.#      aj2.....ajl57.0 (1Shock _ajXajajE 3ajG ajJ ajXQ BajV 7===aj7X aj%Y aj_Z aj}\ ,aj_ aj` ,ajb ajd ajke e8======ajg ajLn ajwq ,aju aju aj;x ,ajy aj?| aj~ ,aj3 aj aj Q===aj aj Jaj ,ajo ajF aj aj ajx aj aj .ajC Xaj# XajN: aj; ,aj< aj> aj@ ajA ajfB ajyF  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ball python.  You see here 5 poisoned darts.ajI 5 _ajK ajL ajN ,ajP ajR ajT ajT ajYU ajjW ajY aj=Z aj=[ aj\ aj^ ,aj'` aj}b ajc aj-d ajd ajhf ajvh ,ajLi ajxj ajsk ajl ,aj9m ajq ajr ajAs ,ajs ajt ajpu ajv ,ajw ajx ,aj"y ajU{ aj| aj| ,aj} aj~ aj) ,aj aj ,aj ajv ajA aj ,ajՇ aja ajLj ajk ajg ajm ajߋ ajA aj9 aj   You encounter an endoplasm and a frilled lizard.aj #......# #.# ÷.........# #.# ####.(....# #.#  ###......# #.#### ##........# #....# #..#......# ####.# #.###.....## #.# ..# #......# #.# .## ######.# #@# aju - #.# #...j.l.. # #.# #.## #.#####..Shock # #.# #..# ##  #.# ##.# ..#...# #.###...[. j   endoplasm (asleep) ..##.# #..#...... l   frilled lizard (asleep) ..##.# ##...#.. .....######aj S618.0 (51.0)l.ajå j.ajo zjlaj> F-9.0 (52aj[ aj` 8 _The frilled lizard hisses angrily.ajU...#......# #.# JYZero the Gusty ÷.........# #.# Deep Elf ####.(....# #.# Health: 16/16 ========================  ###......# #.#### Magic: 7/8=====================--- ##........# #....# AC: 2Str: 5 #..#......# ####.# EV: 12Int: 19 #.###.....## #.# SH: 5Dex: 15 ..# #......# #.# XL:  2 Next: 75% Place: Dungeon:1 .## ######.# #@# Noise: ---------  Time: 619.0 (0.0) ## #.# #.*j.l...  -) Nothing wielded # #.# #.## #.#####.. aj  Cast: Shock # #.# #..# #.# #  #.# ##.# ..#.. ####.# #.###...[.  j   endoplasm ..##.# #..#......  l   frilled lizard ..##.# ##...#.. .....######....#You encounter an endoplasm and a frilled lizard. _The frilled lizard hisses angrily.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)aj j*l*#aj7##ajl.#Aim: a frilled lizard (66% to hit)ajT...#......# #.#JYZero the Gusty ÷.........# #.#Deep Elf ####.(....# #.#Health: 16/16 ========================###......# #.####Magic: 7/8=====================--- ##........# #....#AC: 2Str: 5 #..#......# ####.#EV: 12Int: 19 #.###.....## #.#SH: 5Dex: 15 aj9..# #......# #.#XL:  2 Next: 75% Place: Dungeon:1 .## ######.# #@#Noise: ---------  Time: 619.0 (0.0) ###.# #.*****..-) Nothing wielded # #.# #.## #.#####..Cast: Shock # #.# #..# #.# ##.# ##.# ..#.. ####.# #.###...[.j   endoplasm ..##.# #..#......l   frilled lizard ..##.# ##...#.. .....######....#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or )[aj0;10m - cycleShift-Dir - straight lineAim: a frilled lizard (66% to hit)  The zap hits the endoplasm.  The endoplasm is lightly wounded.aj 7l.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (66% to hit)  The zap hits the endoplasm.endoplasm is lightly wounded.  The zap misses the frilled lizard.j.aj.ajџ;=20.0 (1 _aj>ajaj L..(....###.## ...#.... ÷...... ####.(.#  ###.####........#. ####. #.#### #. ..# #..... .## ###### #  #.j.l....#####.. #..# #.# #  ##.# ..#. #####...[..#......##.# ##...#..j.-1aja ########.......###..(....###.## ...# ÷..... ####.(  #######......#. ### #.### ..# #...... .## #####j# #  #...l..#####.. #..# #.# #  ##.# ..#. #####...[..#......aj Vlj.aj% ' ajs' l   frilled lizardThe endoplasm attacks as it pursues you!5--=2aj. ajS1 - _The endoplasm hits you.aj~########.......### JYZero the Gusty .....(....###.## Deep Elf ...#......# #.# Health: 15/16 ======================-- ÷.........# #.# Magic: 6/8==================------ ####.(....# #.# AC: 2Str: 5  ###......# #.#### EV: 12Int: 19 ##........# #....# SH: 5Dex: 15 #..#......# ####.# XL:  2 Next: 75% Place: Dungeon:1 #.###.....## #@# Noise: =--------  Time: 622.0 (0.0) ..# #......# #j# -) Nothing wielded .## ######.# #*# Cast: Shock ## #.# #.l[aj34m.l.... # #.# #.## #.#####.. # #.# #..# #.# #  j   endoplasm  #.# ##.# ..#..  l   frilled lizard ####.# #.###...[. ..##.# #..#...... _The zap misses the frilled lizard.The endoplasm attacks as it pursues you! _The endoplasm hits you.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj`#W*l#aj ]*#*aj ########.......###JYZero the Gusty .....(....###.##Deep Elf ...#......# #.#Health: 15/16 ======================-- ÷.........# #.#Magic: 6/8==================------ ####.(....# #.#AC: 2Str: 5  ###......# #.####EV: 12aj Int: 19 ##........# #....#SH: 5Dex: 15 #..#......# ####.#XL:  2 Next: 75% Place: Dungeon:1 #.###.....## #@#Noise: =--------  Time: 622.0 (0.0) ..# #......# #*#-) Nothing wielded .## ######.# #*#Cast: Shock ###.# #*l.l.... # #.# #.## #.#####.. # #.# #..# #.# #j   endoplasm#.# ##.# ..#..l   frilled lizard ####.# #.###...[. ..##.# #..#...... _The endoplasm hits you.  Aiming: [39;49ajҥ mShock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is moderately wounded.aj% 7l.aj6, &j..aj- 23.0 (1 _ajy4 ajF7 aj########.......### JYZero the Gusty .....(....###.## Deep Elf ...#......# #.# Health: 15/16 ======================-- ÷.........# #.# Magic: 5/8===============--------- ####.(....# #.# AC: 2Str: 5  ###......# #.#### EV: 12Int: 19 ##........# #....# SH: 5Dex: 15 #..#......# ####.# XL:  2 Next: 75% Place: Dungeon:1 #.###.....## #@# Noise: =--------  Time: 623.0 (0.0) ..# #......# #j# -) Nothing wielded .## ######.# #l# Cast: Shock ## #.# #...l.... [13ajd# #.# #.## #.#####.. # #.# #..# #.# #  j   endoplasm  #.# ##.# ..#..  l   frilled lizard ####.# #.###...[. ..##.# #..#...... The zap hits the endoplasm. _The endoplasm is moderately wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)aja` jl*aj2 M#*.aj l#.  Aim: a frilled lizard (66% to hit)aj&########.......###JYZero the Gusty .....(....###.##Deep Elf ...#......# #.#Health: 15/16 ======================-- ÷.........# #.#Magic: 5/8===============--------- ####.(....# #.#AC: 2Str: 5  ###......# #.####EV: 12Int: 19 ##........# #....#SH: 5Dex: 15 #..#......# ####.#XL:  2 Next: 75% Place: Dungeon:1 #.###.....## #@#Noise: =--------  Time: 623.0 (0.0) ..# #......# #*#-) Nothing wielded .## ######.# #*#Cast: Shock ###.# #*.aj!(.l.... # #.# #.## #*#####.. # #.# #..# #*# #j   endoplasm#.# ##.# .*#..l   frilled lizard ####.# #.###.*.[. ..##.# #..#......Shift-Dir - straight lineAim: a frilled lizard (66% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.The zap hits the frilled lizard.  The frilled lizard is heavily wounded.aj qjl.....aj]6===4.0 (1ajajs  Aim: a frilled lizard (66% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.The zap hits the frilled lizard.  The frilled lizard is heavily wounded. _You block the endoplasm's attack.aj ########.......### JYZero the Gusty .....(....###.## Deep Elf ...#......# #.# Health: 15/16 ======================-- ÷.........# #.# Magic: 5/8===============--------- ####.(....# #.# AC: 2Str: 5  ###......# #.#### EV: 12Int: 19 ##........# #....# SH: 5Dex: 15 #..#......# ####.# XL:  2 Next: 75% Place: Dungeon:1 #.###.....## #@# Noise: =--------  Time: 624.0 (0.0) ..# #......# #j# -) Nothing wielded .## ######.# #l# Cast: Shock ## #.# #...l.... [13aj) d# #.# #.## #.#####.. # #.# #..# #.# #  j   endoplasm  #.# ##.# ..#..  l   frilled lizard ####.# #.###...[. ..##.# #..#...... The frilled lizard is heavily wounded. _You block the endoplasm's attack.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 66% to hit)aj ########.......### JYZero the Gusty .....(....###.## Deep Elf ...#......# #.# Health: 15/16 ======================-- ÷.........# #.# Magic: 5/8===============--------- ####.(....# #.# AC: 2Str: 5  ###......# #.#### EV: 12Int: 19 ##........# #....# SH: 5Dex: 15 #..#......# ####.#aj   XL:  2 Next: 75% Place: Dungeon:1 #.###.....## #@# Noise: =--------  Time: 624.0 (0.0) ..# #......# #.# -) Nothing wielded .## ######.# #l# Cast: Shock ## #.# #...l.... # #.# #.## #.#####.. # #.# #..# #.# #  j   endoplasm  #.# ##.# ..#..  l   frilled lizard ####.# #.###...[. ..##.# #..#...... Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 66% to hit)  The zap hits the endoplasm.  You kill the endoplasm!aj M†Shift-Dir - straight line: a frilled lizard (heavily wounded, 66% to hit)  The zap hits the endoplasm.  You kill the endoplasm!  The zap hits the frilled lizard.frilled lizard!aj:! -( #.# ÷ #.#(....# #.#      #@#  #*#  #*# #.# #* #.# #.## #* #.# #..# #*#   #.# ##.# .* *.[ aj- l.†.....aj 6==865.0 (1Shock _aj- aj ajW+ aj- 3aj. aj?/ aj4 aj4 aj5 aj6 l==6===aj7 ajw8 aj9 aj9 aj: aj< ,aj< aj= aj4> aj> aj? n7======ajZ@ aj.A ajB ,aj+C ajC ajcD ajE ajE ajGF ajMG ajG ;===aj`H ajJ n _You start resting.Magic restored.ajR &-ajZ 0372.0)ajc] k8===-8.0 (13 _ajb ajbd aj(Gz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? aj n  Okay, then.aj aj . _aj########.......### JYZero the Gusty .....(....###.## Deep Elf ...#......# #.# Health: 16/16 ======================== ÷.........# #.# Magic: 7/8=====================--- ####.(....# #.# AC: 2Str: 5 ajk ###......# #.#### EV: 12Int: 19 ##........# #....# SH: 5Dex: 15 #..#......# ####.# XL:  2 Next: 86% Place: Dungeon:1 #.###.....## #@# Noise: ---------  Time: 638.0 (0.0) ..# #......# #.# -) Nothing wielded .## ######.# #†# Cast: Shock ## #.# #...l.... # #.# #.## #.#####.. # #.# #..# #.# #    #.# ##.# ..#..   ####.# #.###...[.   ..##.# #..#......  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? _Okay, then.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, ajsQ - select action, ( or ) - cycleShift-Dir - straight lineaj/n @*#**aj F#*.ajLE o*#***aj;##aj?#*.ajWajI_########.......###JYZero the Gusty .....(....###.##Deep Elf ...#......# #.#Health: 16/16 ======================== ÷.........# #.#Magic: 8/8======================== ####.(....# #.#AC: 2Str: 5  ###......# #.####EV: 12Int: 19 ##........# #....#SH: 5Dex: 15 #..#......# ####.#XL:  2 Next: 86% Place: Dungeon:1 #.###.....## #@#Noise: ---------  Time: 638.0 (0.0) ..# #......# #.#-) Nothing wielded .## ######.# #†#Cast: Shock ###.# #...l.... # #.# #.##aj`[39;49m #.#####.. # #.# #..# #.# ##.# ##.# ..#.. ####.# #.###...[. ..##.# #..#......Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? _Okay, then.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajh:Okay, then.ajkajOqajs. _ajY _Okay, then.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? aj| Your spells (adjust)TypeFailure Level  a - ShockConjuration/Air 5% 1 b - Static DischargeConjuration/Air8%2 Select a spell to adjust [?] help [!] toggle spell headers[Esc] exitaj ajƞ ajV &########.......###JYZero the Gusty .....(....###.##Deep Elf ...#......# #.#Health: 16/16 ======================== ÷.........# #.#Magic: 8/8======================== ####.(....# #.#AC: 2Str: 5  ###......# #.####EV: 12Int: 19 ##........# #....#SH: 5aj Dex: 15 #..#......# ####.#XL:  2 Next: 86% Place: Dungeon:1 #.###.....## #@#Noise: ---------  Time: 638.0 (0.0) ..# #......# #.#-) Nothing wielded .## ######.# #†#Cast: Shock ###.# #...l.... # #.# #.## #.#####.. # #.# #..# #.# ##.# ##.# ..#.. ####.# #.###...[. ..##.# #..#......Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? aj M  Shift-Dir - straight line _Okay, then.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Static Discharge  Adjust to which letter? ajajaj,ajJ _x - Static DischargeajjIajmajnajo$ _ajItnajvj  You see here a frilled lizard corpse.aj2xajx _ajyaj{ajl|aj|aj}ajajajOaj ajaj  You encounter a kobold. It is wielding a +0 dagger.ajV ###......# #.# ##........# #....# ####.# #.#### #.# ..# #......# #.# .## ######.# #†#####... #.# #......... # #.# #.## #.#####... # #.# #..## ajH #.# ##.# #..#.. ####.# #.###...[.Shock ..##.# #..#...... ..# ##...#.... .....######....#.....K   kobold (asleep) ..#.......|.##.#...... ....##########...K......## ....ajS,43.0 (5ajŲ24.0 (6 _ajnajaj  ###......# #.#### JYZero the Gusty ##........# #....# Deep Elf #..#......# ####.# Health: 16/16 ======================== #.###.....## #.# Magic: 7/8=====================--- ..# #......# #.# AC: 2Str: 5 .## ######.# #†#####...  EV: 12Int: 19 ## #.# #.........  SH: 5Dex: 15 # #.# #.## #.#####...  XL:  2 Next: 86% Place: Dungeon:1 # #.# #..# #@# #  Noise: ---------  Time: 644.0 (0.0)  #.# ##.# #.*#..  -) Nothing wielded ####.# #.##[4ajo 0m#.*.[.  Cast: Shock ..##.# #..#..*... ..##.# ##...#.*.. .....######....#.*...  K   kobold (asleep) ..#.......|.##.#.*.... ....##########...K..... ...## .... _You see here a frilled lizard corpse. _You encounter a kobold. It is wielding a +0 dagger.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)ajt .*.*Kaj E**aj#*.*.K.  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)aj) ###......# #.####JYZero the Gusty ##........# #....#Deep Elf #..#......# ####.#Health: 16/16 ======================== #.###.....## #.#Magic: 7/8=====================--- ..# #......# #.#AC: 2Str: 5 .## ######.# #†#####...EV: 12Int: 19 ###.# #.........SH: 5Dex: 15 # #.# #.## #.#####...XL:  2 Next: 86% Place: Dungeon:1 # #.# #..# #@# #Noise: ---------  Time: 644.0 (0.0)#.# ##.# #.*aj+[40m#..-) Nothing wielded ####.# #.###.*.[.Cast: Shock ..##.# #..#..*... ..##.# ##...#.*.. .....######....#.*...K   kobold ..#.......|.##.#.*.... ....##########...*..... ...##....Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.ajH K.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.The kobold shouts!ajp?.....aj;==5.0 (1 _aj9ajajq ) ###......# #.#### JYZero the Gusty ##........# #....# Deep Elf #..#......# ####.# Health: 16/16 ======================== #.###.....## #.# Magic: 6/8==================------ ..# #......# #.# AC: 2Str: 5 .## ######.# #†#####...  EV: 12Int: 19 ## #.# #.........  SH: 5Dex: 15 # #.# #.## #.#####...  XL:  2 Next: 86% Place: Dungeon:1 # #.# #..# #@# #  Noise: ==-------  Time: 645.0 (0.0) ajz 1 #.# ##.# #.*#..  -) Nothing wielded ####.# #.###.*.[.  Cast: Shock ..##.# #..#..*... ..##.# ##...#.*.. .....######....#.*...  K   kobold ..#.......|.##.#.K.... ....##########......... ...## ....The kobold is moderately wounded. _The kobold shouts!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 74% to hit)ajt .**Kaju ###......# #.####JYZero the Gusty ##........# #....#Deep Elf #..#......# ####.#Health: 16/16 ======================== #.###.....## #.#Magic: 6/8==================------ ..# #......# #.#AC: 2Str: 5 .## ######.# #†#####...EV: 12Int: 19 ###.# #.........SH: 5Dex: 15 # #.# #.## #.#####...XL:  2 Next: 86% Place: Dungeon:1 # #.# #..# #@# #Noise: ==-------  Time: 645.0 (0.0)#.# ##.# #.[3aj6m*#..-) Nothing wielded ####.# #.###.*.[.Cast: Shock ..##.# #..#...*.. ..##.# ##...#.*.. .....######....#.*...K   kobold ..#.......|.##.#.K*... ....##########....*.... ...##....The kobold is moderately wounded. _The kobold shouts!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj.+7K.aj1J.......aj4:-6.0 (1 _aj:aj;ajJ ###......# #.#### JYZero the Gusty ##........# #....# Deep Elf #..#......# ####.# Health: 16/16 ======================== #.###.....## #.# Magic: 5/8===============--------- ..# #......# #.# AC: 2Str: 5 .## ######.# #†#####...  EV: 12Int: 19 ## #.# #.........  SH: 5Dex: 15 # #.# #.## #.#####...  XL:  2 Next: 86% Place: Dungeon:1 # #.# #..# #@# #  Noise: =--------  Time: 646.0 (0.0)  #.# ##.# #.*#..  -) Nothing wielded aj M####.# #.###.*.[.  Cast: Shock ..##.# #..#..*... ..##.# ##...#*... .....######....#K....  K   kobold ..#.......|.##.#...... ....##########......... ...## ....Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 74% to hit)ajo .*.*K*aj`+*.*.K.  Aim: a kobold, wielding a +0 dagger (moderately wounded, 74% to hit)aj  ###......# #.#### JYZero the Gusty ##........# #....# Deep Elf #..#......# ####.# Health: 16/16 ======================== #.###.....## #.# Magic: 5/8===============--------- ..# #......# #.# AC: 2Str: 5 .## ######.# #†#####...  EV: 12Int: 19 ## #.# #.........  SH: 5Dex: 15 # #.# #.## #.#####...  XL:  2 Next: 86% Place: Dungeon:1 # #.# #..# #@# #  Noise: =--------  Time: 646.0 (0.0)  #.# ##.# #..#..  -) Nothing wielded ####.# #.###aj e[37m...[.  Cast: Shock ..##.# #..#...... ..##.# ##...#.... .....######....#)....  K   kobold ..#.......|.##.#...... ....##########......... ...## ....Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 74% to hit)  The zap hits the kobold.  You kill the kobold!aj1 J     #.#  #.#    #.#   #.# #.##   #.# #..# #@# #  #.# ##.# #.*#..  *.[.  * **....|.##.#** aj l....)..aj͠ l97.0 (1Shock _aj aj aj3ajOaje6===ajBajvajE,ajEajajajajaj;===ajajE97aj*===ajׯajajiajajA,aj aj;ajajaj%ajl8======ajajqajfajUj  You encounter an endoplasm.aj ##..... #..######## ..# .# #.## ######†#####... ## ...... # #.## #.#####.# ##.# #  #.# #.@#..- ### #.###...[..... ...#..........Shock#...#...........######..).......#.......|.##.#........j   endoplasm (wandering)..##########..aj1..## .....?..j ##..>aj;/50.0)ajTM-8.0 (11 _ajaj\aj##........# #....# JYZero the Gusty #..#......# ####.# Deep Elf #.###.....## #.# Health: 16/16 ======================== ..# #......# #.# Magic: 7/8=====================--- .## ######.# #†#####...  AC: 2Str: 5 ## #.# #.........  EV: 12Int: 19 # #.# #.## #.#####...  SH: 5Dex: 15 # #.# #..# ##.# #  XL:  2 Next: 89% Place: Dungeon:1  #.# ##.# #.@#..  Noise: ---------  Time: 658.0 (0.0) ####.# #.###..*[..... [40ajWm -) Nothing wielded ..##.# #..#....*.....  Cast: Shock ..##.# ##...#...*.... .....######....#)...*... ..#.......|.##.#.....*..  j   endoplasm (wandering) ....##########........*. ...## .....?..j ...# ##..> _You kill the kobold! _You encounter an endoplasm.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)aj! *.*.*.*jajv,.*.*.*.jAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)ajJ8 ##........# #....#JYZero the Gusty #..#......# ####.#Deep Elf #.###.....## #.#Health: 16/16 ======================== ..# #......# #.#Magic: 7/8=====================--- .## ######.# #†#####...AC: 2aj: Str: 5 ###.# #.........EV: 12Int: 19 # #.# #.## #.#####...SH: 5Dex: 15 # #.# #..# ##.# #XL:  2 Next: 89% Place: Dungeon:1#.# ##.# #.@#..Noise: ---------  Time: 658.0 (0.0) ####.# #.###..*[.....-) Nothing wielded ..##.# #..#....*.....Cast: Shock ..##.# ##...#...*.... .....######....#)...*... ..#.......|.##.#.....*..j aj5<   endoplasm ....##########........*. ...##.....?..* ...###..>Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.aj4 %j.ajS >.......aj :=9.0 (1 _aj ajH ajp##........# #....# JYZero the Gusty #..#......# ####.# Deep Elf #.###.....## #.# Health: 16/16 ======================== ..# #......# #.# Magic: 6/8==================------ .## ######.# #†#####...  AC: 2Str: 5 ## #.# #.........  EV: 12Int: 19 # #.# #.## #.#####...  SH: 5Dex: 15 # #.# #..# ##.# #  XL:  2 Next: 89% Place: Dungeon:1  #.# ##.# #.@#..  Noise: =--------  Time: 659.0 (0.0) aj####.# #.###..*[.....  -) Nothing wielded ..##.# #..#....*.....  Cast: Shock ..##.# ##...#...*.... .....######....#)...*... ..#.......|.##.#.....*..  j   endoplasm ....##########........j. ...## .....?... ...# ##..> The zap hits the endoplasm. _The endoplasm is almost dead.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)aj3##........# #....# JYZero the Gusty #..#......# ####.# Deep Elf aj\#.###.....## #.# Health: 16/16 ======================== ..# #......# #.# Magic: 6/8==================------ .## ######.# #†#####...  AC: 2Str: 5 ## #.# #.........  EV: 12Int: 19 # #.# #.## #.#####...  SH: 5Dex: 15 # #.# #..# ##.# #  XL:  2 Next: 89% Place: Dungeon:1  #.# ##.# #.@#..  Noise: =--------  Time: 659.0 (0.0) ####.# #.###...[.....  -) Nothing wielded ..##.# #..#..........  Cast: Shock ..##.# ##...#........ aj .....######....#)....... ..#.......|.##.#........  j   endoplasm ....##########.......... ...## .....?... ...# ##..> Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!aj ?   #.#  #.#    #.# ajP   #.# #.##   #.# #..# ##.# #  #.# ##.#   *  *.....  **...*..ajJ *. * ##..>ajG.......aj n9360.0 (1Shock _aj>aj,aj3 3aj5 aj8 aj9 aj= ,aj> aj? ajMB ajC M7===ajPE ajG ajH ajI ajEL ajL ajN ajQ ajV k  You encounter a ball python.ajp .-ShockS   ball python (constriction, wandering)Saj +5.0 (5aj L-6.0 (6 _aj{ ajLh  ####.# #.#  #.#  #†#  #.# #.. # #.# #.## #.# # #.# #..# ##.# #  #.# ##.# #.@#..  #.###...[.....  #..#..........  ##...#........ ....#)....... .|.##.#........ #####..........  .....?.S.  ##..> aj Y  ####.# #.#  #.#  #†#  #.# #..  #.# #.## #.#  #.# #..# ##.# # aj[  #.# ##.# #.@#..  #.###...[.....  #..#..........  ##...#............#)........|.##.#........ #####.......... .....?.S. ##..>aj ajC ajA aj b _A ball python is nearby!aj ##........# #....# JYZero the Gusty #..#......# ####.# Deep Elf #.###.....## #.# Health: 16/16 ======================== ..# #......# #.# Magic: 6/8==================------ .## ######.# #†#####...  AC: 2Str: 5 ## #.# #.........  EV: 12Int: 19 # #.# #.## #.#####...  SH: 5Dex: 15 # #.# #..# ##.# #  XL:  2 Next: 93% Place: Dungeon:1  #.# ##.# #.@#..  Noise: ---------  Time: 666.0 (0.0) ####.# #.###..*[..... [39;ajN \49m -) Nothing wielded ..##.# #..#....*.....  Cast: Shock ..##.# ##...#...*.... .....######....#)..*.... ..#.......|.##.#....*...  S   ball python (constriction, wandering) ....##########.......*.. ...## .....?.S. ...# ##..> _You encounter a ball python. _A ball python is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 82% to hit)ajQ\##........# #....# JYZero the Gusty #..#......# ####.# Deep Elf #.###.....## #.# Health: 16/16 ======================== ..# #......# #.# Magic: 6/8==================------ .## ######.# #†#####...  AC: 2Str: 5 ## #.# #.........  EV: 12Int: 19 # #.# #.## #.#####...  SH: 5Dex: 15 # #.# #..# ##.# #  XL:  2 Next: 93% Place: Dungeon:1 aj5S #.# ##.# #.@#..  Noise: ---------  Time: 666.0 (0.0) ####.# #.###...[.....  -) Nothing wielded ..##.# #..#..........  Cast: Shock ..##.# ##...#........ .....######....#)....... ..#.......|.##.#........  S   ball python (constriction, wandering) ....##########.......... ...## .....?... ...# ##..> Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 82% to hit)  The zap hits the ball python.  You kill the ball python!ajY   #.#  #.#    #.#   #.# #.##   #.# #..# ##.# #  #.# ##.#   *  *.....  **....*...*.. * ##..>aj^D.......aj7===6=7.0 (1Shock _ajaj|3ajBajajaj=ajajajajaj۴ajֵ;===ajiajajM8===ajYnajN===ajaj ajcajWajmajajajaj.# #..# ##.######## .# ##.# #..#......## .# #.###...[......### #..#............# ##...#..........# .######....#).........# ......|.##.#.........$# #########............# # ##.....@....##- ###..>.....#  #..#  #....# #..........# #....# #...# ##........##aj! aj,0792.0)aj 5G-80.0 (13aj<aj?d _c - a scroll labelled RUOSOG NODODIEaj3ajoajnaj4ajaj(BajM _You now have 50 gold pieces (gained 14).ajC aj ajlajajnajajLajgaj'XajO),ajw*ajA4aj6aj#8aj 9aj<aj@?ajF@aj-BajGEajFaj~GajIajLajP,ajGRaj:]ajK`,ajbajfajhajiajZkajimajoajpajaj\ajaj@ajaj7ajajajajajϕajajajajaj|ajvaj@aj,aj2ajVajajraj!aj[aj$ajʲajaj{ajaj̷aj[ajaj,ajajAajajvajTajdajajajajajHajEajajaj,ajaj:ajajaj%ajajaj6ajajmajU,ajyajtaj,ajkajajajajTajajajajajajpajj ajc aj aj-ajajrajXajajajajajajHajZ'aj)aj-aj1.aj/aj0ajS2aj3aj3aj7c  You see here a staff of earth.ajP9aj: _aj;ajd=aj5>,ajM?ajh@ajBajBajeCajDajVFaj+GajGajJajKajaLaj)MajUOaj#R,ajTajky....## #..## ######.# #†#### ......# ##.## ### #.# #..........####..# #.# #.## #.#### ...........## #.# #..# ##.#### .....####### #.# ##.# #..#... #....###########.# #.###...[.. ####..........##.# #..#....... ..##......^...##.# ##...#..... #..........aj{######....#)....729.0 (49 ####..........#.......|.##.#.....#...†........##########.......#...........## ##......#.[.........# ###..>. ####.#.........# #.....  #........####### #.....  #........##.....  #........##..... aj$ajaj>E _Done exploring.ajIaj9........aj.......#....#).0.0).....|....ajFajajE _Done exploring.ajg aj" Level 1 of the Dungeon<>>>(Press ? for help) #.....##†##..#.# #.##..#......# ####.# #...#  #.....##.#..##.###.# ##.###.....## #.# #...#  #...).##.#...#.....# ##..# #......# #.# #...#  #...).##...........## #..## ######.# #†#####...#  #.....##............# ##.## ### #.# #.........#  ###..###............####..# #.# #.## #.#####...#  ##.##..................## #.# #..# ##.#########  ######.#.....).......####### #.# ##.# #..#......##  #...##...#.#...##....###########.# #.###...[......##  #...#..#....########..........##.# #..#............#  #.....####....>...##......^...##.aj$ # ##...#..........#  #...### #...#####...............@######....#).........#  #...# #..(# ####..........#.......|.##.#..........#  #...## #...##...†........##########............#  #....####...##...........####..........##  #...........##.[.........####..>.....##  #########...# ####.#.........##..........#  #...# #........########..........#  #...# #........##..........#  #...# #........##..........#  #...# ###########..........#  #######........##  ##......##ajZA stone staircase leading down (D:1) @>aj aj .....## #..## ######.# #†#### JYZero the Gusty ......# ##.## ### #.# #..... Deep Elf ......####..# #.# #.## #.#### Health: 16/16 ======================== ...........## #.# #..# ##.#### Magic: 8/8======================== .....####### #.# ##.# #..#... AC: 2Str: 5 #....###########.# #.###...[.. EV: 12Int: 19 aj~ ####..........##.# #..#....... SH: 5Dex: 15 ..##......^...##.# ##...#..... XL:  2 Next: 96% Place: Dungeon:1 #...............@######....#).... Noise: ---------  Time: 729.0 (0.0) ####..........#.......|.##.#..... -) Nothing wielded#...†........##########....... Cast: Shock#...........####......#.[.........####..>. ####.#.........##.....  #........########.....  #........##.....  #........##.....  _You now have 50 gold pieces (gained 14). _You see here a staff of earth. _Done aj exploring. _Done exploring.  Press: ? - help, v - describe, . - travelA stone staircase leading down.aj aj aj! aj; * _aj Xaj ajD aj1 aj ,aj aj ,aj aja aj aj ajZ ajO aj aj ,aj [You see here a staff of earth.aj ajv  _aj aj ajV aj" aj ajB aj. aj ajW aj($ aj% ajs& aj( aj+ ajR. aj./ ajg0 aj3 ajU5 aj5 aj;7 aj": aj/< aj< aj> aj@ aj$C ajC aj?E ajG ajI ajmJ ajK aj}e K#.# ##.# #..#......## #.# #.###...[......## #.# #..#............# #.# ##...#..........# .######....#).........# .......|.##.#..........# .##########............# ajf A## ##..........##  ###..@.....## 44.0 (15.0) #...# # #..........#  #..........# #..........# #..........# ##........## ##......## ########aju ajk| aj~ [ _There is a stone staircase leading down here.ajajajaj&aj85.0) _aj aj[CJ 2  You climb downwards.ajj  ... .. #.  ... .. .  .. .#.#  ..##.#.  .#... . ...# ... #..#..### #.. ## #..##.....## # g.....#g   goblin # .S   ball python (constriction) #•....S.  You encounter a goblin and a ball python.ajX ===6.5 (2.5Shock _The goblin shouts! The ball python hisses angrily.  Found 2 flux baubles. _There is a stone staircase leading up here.aj #.. .#... ... #.... ... . ... #.#.##..##.#. ###..#... . #b......# ... #.@#..###  #<........#.......##.##..#.......##..#.....####. #....... #. g.....#.# b   bat (asleep)# #.......#•....S.aj1Saj'g.ajS   ball python (constriction).aj7---7.5 (1.0ajLajT _You encounter a bat.aj#.. .#... ....#. .... .....  #.#.# ####..##.#.#...####..#....#.#.#aj#b......#.....  #..#..######<.@.......#.......##.####..#.......# #..#.....####. #g......#. ......#.#S   adder (wandering)# .#....S... g   goblin#.#•...S. aj9 S.  You encounter an adder.ajQ6S.ajPSajrB---8ajaj*/ _The adder hisses angrily.ajTZ Y #.. .#  JYZero the Gusty ... ....#.  Deep Elf .... ..... Health: 16/16 ======================== ... #.#.# ###  Magic: 7/8aj[ =====================--- #..##.#.#...#  AC: 2Str: 5 ###..#....#.#.#  EV: 12Int: 19 #b......#.....  SH: 5Dex: 15 #..#..#####  XL:  2 Next: 96% Place: Dungeon:2 #<.@.......  Noise: ---------  Time: 748.5 (0.0) #....*..##.###  -) Nothing wielded #..#.*.....#  Cast: Shock #..#[0;10;aj>] 1m*....###  #. #g......  #. ....S.#.#  S   adder # .#...S....  g   goblin #.#•........  S   ball python (constriction)You encounter an adder. _The adder hisses angrily.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (74% to hit)aj  .*.*..*g.**aj%- .*.*.SAim: a ball python (82% to hit)aj@ ' aj .*aj 2.*aju 3.*ajX .S*aj *aj ajf*.*.*.*.S.S.  Aim: an adder (66% to hit)ajV.*SS ball python (82% to hit)ajv] *Saj0ol.**.aj[*.*.aji-7*.ajܕ7*.aj*7@.ajT aj [ #.. .#JYZero the Gusty... ....#.Deep Elf.... .....Health: 16/16 ========================... #.#.# ###Magic: 8/8========================#..##.#.#...#AC: 2Str: 5###..#....#.#.#EV: 12Int: 19#b......#.....SH: 5Dex: 15#..#..#####XL:  2 Next: 96% Place: Dungeon:2ajP\ #<.@.......Noise: ---------  Time: 748.5 (0.0)#.......##.###-) Nothing wielded#..#.......#Cast: Shock#..#.....####. #g......#. ....S.#.#S   adder# .#...S....g   goblin#.#•........S   ball python (constriction)You encounter an adder. _The adder hisses angrily.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajNi :Okay, then.ajn ajr ajst . _aj{ aj #.. .#JYZero the Gusty... ....#.Deep Elf.... .....aj Health: 16/16 ========================... #.#.# ###Magic: 8/8========================#..##.#.#...#AC: 2Str: 5###..#....#.#.#EV: 12Int: 19#b......#.....SH: 5Dex: 15#..#..#####XL:  2 Next: 96% Place: Dungeon:2#<.@.......Noise: ---------  Time: 748.5 (0.0)#.......##.###-) Nothing wielded#..#.......#Cast: Shockaj )#..#.....####. #g......#. ....S.#.#S   adder# .#...S....g   goblin#.#•........S   ball python (constriction)You encounter an adder. _The adder hisses angrily.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.aj aj= aj )#.. .#JYZero the Gusty... ....#.Deep Elf.... .....Health: 16/16 ========================... #.#.# ###Magic: 8/8========================#..##.#.#...#AC: 2Str: 5###..#....#.#.#EV: 12Int: 19aj1 #b......#.....SH: 5Dex: 15#..#..#####XL:  2 Next: 96% Place: Dungeon:2#<.@.......Noise: ---------  Time: 748.5 (0.0)#.......##.###-) Nothing wielded#..#.......#Cast: Shock#..#.....####. #g......#. ....S.#.#S   adder# .#...S....g   goblin#.#•........S   ball python (constriction)You encounter an adder. _The adder hisses angrily.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, aj ( or ) - cycleShift-Dir - straight line _Okay, then.aj. m ..#...#.#aj ... .....#..... ..... ... #.#.# ###  #..##.#.#...# ###..#....#.#.##b......#.....# #..#@.#####  #<..........#.......##.#####..#.......#..#.....####. #g...... #. ....S.#.# # .#...S.... #.#•........aj &g.aj SSS.aj1 &g.aj aj 29.5 (1 _aj0 aj ajK  ... .#  ..#...#.#... .....#.#.... ....... ... #.#.#.###  #..##.#.#...# ###..#....#.#.# aj #b......#.@...# #..#..#####  #<.......... #.......##.#####..#g......##..#.....####. #....... #. ...SS.#.# # .#aj 8S.aj 5S.aj ^S.g.aj8 aj '50aj ajc ajz1 #.#  ...#.#  ..#...#.# ... .....#.# .... ....... ... #.#.#.###  #..##.#.#...# ###..#....#@#.# aj #b......#.....# #..#..#####  #<..........#....g..##.#####..#.......# #..#...S.####. #..S.... #. ......#.#aj8S.ajn>S.ajg.aj+aj&1aj aj6ajV @#. ...#..  .. ..#... .....#.##.... ....... ... ## #..##.#.#@..###..#....#.#aj ##b......#.....# ..#..##### #<.g.............##.#####...S....#..S..####.......ajK oS.S.aj YS.g.aj\" aj% &2aj1 ajh3 aj  7.. # ...#..  #... ..#...#.#  ......#.#######...................... ### #..##.#.#..##..#....#.#.#b......#.....#..#g.##### #<.............SS##.#####.......#.###S.Sgaj ..g   goblinS   ball python (constriction)aj &3aj# ajX% ajO4  JYZero the Gusty .. #.. Deep Elf #. ... Health: 16/16 ======================== #.. #.# Magic: 7/8=====================--- #...#.# AC: 2Str: 5 ..#...#.# EV: 12Int: 19aj;Q ... ......#.#######  SH: 5Dex: 15 ...................  XL:  2 Next: 96% Place: Dungeon:2 ... #.#.#@###  Noise: ---------  Time: 753.5 (0.0) #..##.#.#*..#  -) Nothing wielded ###..#....#*#.#  Cast: Shock #b......#.g...#  #..#..#####  #<..SS......  S   adder #.......##.####  g   goblin #..#.......#ajS S   ball python (constriction) #..#.....###Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (74% to hit)ajA **g*#aj**g.*#ajСw*SAim: an adder (66% to hit)aj"]JYZero the Gusty.. #..Deep Elf#. ...Health: 16/16 ========================aj~&#.. #.#Magic: 7/8=====================---#...#.#AC: 2Str: 5..#...#.#EV: 12Int: 19... ......#.#######SH: 5Dex: 15...................XL:  2 Next: 96% Place: Dungeon:2... #.#.#@###Noise: ---------  Time: 753.5 (0.0)#..##.#.#*..#-) Nothing wielded###..#....#*#.#Cast: Shock#b......#.*...##..#.*######<..S*......S   adderaj#......*##.####g   goblin#..#...*...#S   ball python (constriction)#..#.....###Shift-Dir - straight lineAim: an adder (66% to hit)  The zap hits the goblin.  The goblin is severely wounded.The zap hits the adder.  The adder is heavily wounded.aje+:S.aj,@.g.ajE.3S.aj2.S.....#aj 5:=4.5 (1 _aje9aj;aj`[   JYZero the Gusty .. #.. Deep Elf #. ... Health: 16/16 ======================== #.. #.# Magic: 6/8==================------ #...#.#aj\  AC: 2Str: 5 ..#...#.# EV: 12Int: 19 ... ......#.#######  SH: 5Dex: 15 ...................  XL:  2 Next: 96% Place: Dungeon:2 ... #.#.#@###  Noise: =--------  Time: 754.5 (0.0) #..##.#.#*..#  -) Nothing wielded ###..#....#g#.#  Cast: Shock #b......#..S..#  #..#S.#####  #<..........  S   adder #.......##.####  g  [39;4ajM^ 9m goblin #..#.......# #..#.....###The goblin is severely wounded.The zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajȻ*gS#The zap hits the adder. _The adder is heavily wounded. aj; Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (heavily wounded, 66% to hit)ajr *gS#ajɁ   JYZero the Gusty .. #..ajC  Deep Elf #. ... Health: 16/16 ======================== #.. #.# Magic: 6/8==================------ #...#.# AC: 2Str: 5 ..#...#.# EV: 12Int: 19 ... ......#.#######  SH: 5Dex: 15 ...................  XL:  2 Next: 96% Place: Dungeon:2 ... #.#.#@###  Noise: =--------  Time: 754.5 (0.0) #..##.#.#...#  -) Nothing wielded ###..#....#g#[aj jm.#  Cast: Shock #b......#.....#  #..#S.#####  #<..........  S   adder #.......##.####  g   goblin #..#.......# #..#.....### _The adder is heavily wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the goblin. The zap hits the adder.  You kill the adder!aj/ A .. #.. #. ... #.. #.#   aj ...     ...   *..#  *#.#  *  #<g   goblin   aj  SAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap misses the goblin. The zap hits the adder.  You kill the adder!The zap misses the goblin.ajO #g.aj ..S   ball python (constriction)aj aj JYZero the Gusty.. #..Deep Elf#. ...Health: 16/16 ========================#.. #.#Magic: 6/8==================------#...#.#AC: 2Str: 5..#...#.#EV: 12Int: 19aj ... ......#.#######SH: 5Dex: 15...................XL:  2 Next: 137% Place: Dungeon:2... #.#.#@###Noise: =--------  Time: 755.5 (1.0)#..##.#.#g..#-) Nothing wielded###..#....#.#.#Cast: Shock#b......#.S...##..#..######<..........g   goblin#.......##.####S   ball python (constriction)#..#.......##..#.....###Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the goblin. The zap hits the adder.  You kill the adder! _The zap misses the goblin.ajh!  Your Stealth skill increases to level 3!You have reached level 3!aj' /  --more--ajR,  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ajO y20/207/10--2139% ajtT ajW S _You feel clever. x2aj%  JYZero the Gusty .. #.. Deep Elf #. ... Health: 20/20 ======================== #.. #.# Magic: 6/10==============---------- #...#.# AC: 2Str: 5 ..#...#.# EV: 12Int: 21 ... ......#.#######  SH: 5Dex: 15 ...................  XL:  3 Next: 19% Place: Dungeon:2 ... #.#.#@###  Noise: =--------  Time: 755.5 (aj'p0.0) #..##.#.#g..#  -) Nothing wielded ###..#....#.#.#  Cast: Shock #b......#.S...#  #..#..#####  #<..........  g   goblin #.......##.####  S   ball python (constriction) #..#.......# #..#.....###Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajX}#g*SIncrease (S)trength, (I)ntelligence, or (D)exterity?  _You feel clever. x2  Aiming: Shock (safe; 4% risk of failure)  ajrZMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (84% to hit)ajk T S*aj6yS.  Aim: a ball python (84% to hit)aj$$@  JYZero the Gusty .. #.. Deep Elf #. ... Health: 20/20 ======================== #.. #.# Magic: 6/10==============----------aj% #...#.# AC: 2Str: 5 ..#...#.# EV: 12Int: 21 ... ......#.#######  SH: 5Dex: 15 ...................  XL:  3 Next: 19% Place: Dungeon:2 ... #.#.#@###  Noise: =--------  Time: 755.5 (0.0) #..##.#.#)..#  -) Nothing wielded ###..#....#.#.#  Cast: Shock #b......#.S...#  #..#..#####  #<..........  g   goblin #.......##.#### [4aj&0m S   ball python (constriction) #..#.......# #..#.....###Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (84% to hit)  The zap hits the goblin.  You kill the goblin!ajU,4  .. #.. #. ... #.. #.#  aj.-" ...     ...   *..#  *#.#  * #..#.* #<...*S   ball python (constriction) #......*##.#### #..#...*...# aj*.h#..#.....###  Shift-Dir - straight lineAim: a ball python (84% to hit)  The zap hits the goblin.  You kill the goblin!The zap hits the ball python.  The ball python is severely wounded.ajm9S.aj¼R).....aj;216.5 (1 _ajlajaj   JYZero the Gusty .. #.. Deep Elf #. ... Health: 20/20 ======================== #.. #.# Magic: 5/10aj ============------------ #...#.# AC: 2Str: 5 ..#...#.# EV: 12Int: 21 ... ......#.#######  SH: 5Dex: 15 ...................  XL:  3 Next: 21% Place: Dungeon:2 ... #.#.#@###  Noise: =--------  Time: 756.5 (0.0) #..##.#.#*..#  -) Nothing wielded ###..#....#S#.#  Cast: Shock #b......#..*..#  #..#..#####  #<..........  S  [39;49aj: m ball python (constriction) #.......##.####  #..#.......# #..#.....###You kill the goblin!The zap hits the ball python. _The ball python is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj2o*S*#aj7?  JYZero the Gusty .. #.. Deep Elf #. ... Health: 20/20 ======================== aj9#.. #.# Magic: 5/10============------------ #...#.# AC: 2Str: 5 ..#...#.# EV: 12Int: 21 ... ......#.#######  SH: 5Dex: 15 ...................  XL:  3 Next: 21% Place: Dungeon:2 ... #.#.#@###  Noise: =--------  Time: 756.5 (0.0) #..##.#.#)..#  -) Nothing wielded ###..#....#†#.#  Cast: Shock #b......#.....#  #..#..##### aj:  #<..........  S   ball python (constriction) #.......##.####  #..#.......# #..#.....### _The ball python is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ball python.  You kill the ball python!ajiH .. #.. #. ... #.. #.#ajI   ...     ...   *..#  *#.#  *  #<   ajJajSJ)†.ajI6==37.5 (1Shock _ajajajʵ aj ajP aj ajк aj Xaj ajs ,aj[ aj l7====aj aj9 ajx aj( aj aj aj aj ,aj aj0 aj2 P==aj e8===aj aj3 aj aj aj aj aj aj 9=====aj aj ,aj aj aj aj| aj o10/10=====ajJ aj( 4 _Magic restored.ajp aj2 aj aj aj  You encounter a goblin. It is wielding a +0 dagger.aj  ## .. #.. #. ... aj #.. #.# #...#.#  ..#...#.# ... #.#########.............@......g-... ##.#.#.########...##.#.#)..# Shock###..#....#†#.##b......#.....##..#..##### g   goblin (asleep) #<..........#.......##.####aj -#..#..#ajA 0758.0)aj F-6.5 (19aj aj ; _Found a stone staircase leading down.ajS?  JYZero the Gusty ## Deep Elfaj@ .. #.. Health: 20/20 ======================== #. ... Magic: 9/10=====================--- #.. #.# AC: 2Str: 5 #...#.# EV: 12Int: 21 ..#...#.# SH: 5Dex: 15  ... ......#.#########  XL:  3 Next: 23% Place: Dungeon:2  .............@******g  Noise: ---------  Time: 776.5 (0.0)  ... ##.#.#.########.  -) Nothing wielded #..##.#.#)..# Cast: Shock ajxB ###..#....#†#.#  #b......#.....# #..#..##### g   goblin (asleep) #<..........  #.......##.####  #..#.......#You encounter a goblin. It is wielding a +0 dagger. _Found a stone staircase leading down.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)aj[ .g#ajUc S*#*ajԬ g.  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)aj   JYZero the Gusty ## Deep Elf .. #.. Health: 20/20 ======================== #. ...aj Magic: 9/10=====================--- #.. #.# AC: 2Str: 5 #...#.# EV: 12Int: 21 ..#...#.# SH: 5Dex: 15  ... ......#.#########  XL:  3 Next: 23% Place: Dungeon:2  .............@......>  Noise: ---------  Time: 776.5 (0.0)  ... ##.#.#.########.  -) Nothing wielded #..##.#.#)..# Cast: Shock  ###..#....#†#.#  #b......#.....# #..#..##### g   goblin (asleep) #<..........  #.......##.####  #..#.......#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, [0;aj=~10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  You kill the goblin!aj ## .. #.. #. ...ajg #.. #.#    ...   *******  ...   )..#  †    #<  aj WB......>aj^t5=7.5 (1Shock _ajdajfajaIajaj,aj'BajOajQ10/10===aj1ajajajYaj3ajaj*ajaj|ajaj?ajajajajyaj;===ajajzajaj,aj+aj7,ajajajhajAajajaj&aj,ajajaj1,ajqajrajajajajTaj6,ajaj,ajajaj,ajHaj>aj x.....).........^................... ######.### ....... #........ .......###.####.### aj .@....##.....-936.0) .......###......# ##..... #...#.## #####. #...#.# #...#...#.# ........#.######### ....................> ....##.#.#.########. #..##.#.#)..#aj/ aj F-4.5 (17aj @ _Found a short sword.aj3ajvajRajajajlBajz,ajajajaajajXajaajajajAajajajuajajMaj,ajajaj,ajTajlajajajaj6ajajajajaj,ajaj0 e  A bat comes into view.ajxH#.......###......####.....###...#.## #####...#...#.# ####...#...#.# #..........#.######## +.................... #.....##.#.#.########aj  ####..##.#.#).. ###@.#....#†#.# #b......#.....# #.##.#..#..#####Shock #. #.#<..........# #.......##.#### #..#.......# b   bat (asleep) #..#.....### #..#....... #. ......#ajX-800aj35.5 (11 _ajc*aj/aj| Q #.......###......#  JYZero the Gusty ###.....###...#.##  Deep Elf #####...#...#.#  Health: 20/20 ======================== ####...#...#.#  Magic: 9/10=====================--- #..........#.######## AC: 2Str: 5 aj~ +.................... EV: 12Int: 21 #.....##.#.#.######## SH: 5Dex: 15 ####..##.#.#)..#  XL:  3 Next: 25% Place: Dungeon:2 ###@.#....#†#.#  Noise: ---------  Time: 805.5 (0.0) #b*.....#.....#  -) Nothing wielded #.##.#..#..#####  Cast: Shock #. #.#<..........  # #.......##.####  #..#.......#  b   bat (asleep) #..#.....###  #.[40aj m.#.......  #. ......#.# _You kill the goblin! _Found a short sword. _A bat comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajO }#b*Found a short sword. _A bat comes into view.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 100% to hit)aja #b*aj  #.......###......#  JYZero the Gusty ###.....###...#.##  Deep Elf #####...#...#.#  Health: 20/20 ======================== ####...#...#.#  Magic: 9/10=====================--- #..........#.######## AC: 2Str: 5 +.................... EV: 12Int: 21 #.....##.#.#.######## SH: 5Dex: 15ajG x ####..##.#.#)..#  XL:  3 Next: 25% Place: Dungeon:2 ###@.#....#†#.#  Noise: ---------  Time: 805.5 (0.0) #†......#.....#  -) Nothing wielded #.##.#..#..#####  Cast: Shock #. #.#<..........  # #.......##.####  #..#.......#  b   bat (asleep) #..#.....###  #..#.......  #. ......#.# _A bat comes into view.Aiming: Shock (safe; 4% risk of failure)  aj XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bat.  You kill the bat!ajs  .       ajg G )..#  †#.#  #**    #. #.#< #     #. ajB †.ajK t6=6.5 (1Shock _aj Q ajR ajXaj3aj najZ aj aj Q10/10===aj9ajajd,ajajaj,ajaj Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - selaj ect action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bat.  You see here a bat corpse.ajajh _ajaj}!ajv#aj($;===aj$aj&aj(aj),aj+aj-ajK.,aj/aj-2aj2aj3aj4aj(7aj7,aj @najA,ajBajDajiG,aj@HajIaj*L,ajLaj:NajOajPajs  You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. #....#.### +............... #.....##.#.#.### ####..##.#.#)..# ###..#....#†#. #†......#.....#.# #.##.#..#......######.##.#<...............@##.#.......##.##-###g###.##.#..#.......# #..#.#..#.....###Shock ##.#.#..#. #...#. ......#.# ##..# .#........ g   goblin (launcher, asleep) ....##.#•........#.....##......ajwaj}0237.0)ajM-4.5 (18 _aj3ajaj3j #..........#.### JYZero the Gusty +............... Deep Elf #.....##.#.#.### Health: 20/20 ======================== ####..##.#.#)..# Magic: 9/10=====================--- ###..#....#†#.# AC: 2Str: 5 #†......#.....# EV: 12Int: 21 .# #.##.#..#..#### SH: 5Dex: 15 ....######.##.#<........ XL:  3 Next: 26% Place: Dungeon:2 ....***@##.#.......##.## Noise: ---------  Time: 824.5 (0.0) ###g###.##.#..#.......#  -) Nothing wielded #..#.#..#.....###  Cast: Shock ##.#.#..#.......  #..aj1l.#. ......#.#  ##..# .#........  g   goblin (launcher, asleep) ....##.#•........ #.....#  #...... _You kill the bat! _You see here a bat corpse. _You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj#gYou encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger and carrying a +0 sling (asleep, 100% to  hit)ajOU #gaj? f #..........#.### JYZero the Gusty +............... Deep Elf #.....##.#.#.### Health: 20/20 ======================== ####..##.#.#)..# Magic: 9/10=====================--- ###..#....#†#.# AC: 2Str: 5 #†......#.....# EV: 12Int: 21 .# #.##.#..#..#### SH: 5Dex: 15 ....######.##.#<........ XL:  3 Next: 26% Place: Dungeon:2 .......@##.#.......##.## Noise: ---------  Time: 824.5 (0.0) ###)###.##.#..#.......#  -) Nothing wielded #..#.#..#.....###  Cast: Shock ajB ^##.#.#..#.......  #...#. ......#.#  ##..# .#........  g   goblin (launcher, asleep) ....##.#•........ #.....#  #...... _You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the goblin.  You kill the goblin!ajcF ] ) ###.† #†. .# #. .##.#< ....***@##. ###*.ajI   #..#.  ##.#. #...#.  ##..#  •  aj E...)ajd t8=5.5 (1Shock _aj/ aj aj13ajajaj 10/10===ajajc  You encounter a rat.aj  #.... +. #.....##.#... ####..##.#... ###..#...r... #†......#...#..#### #.##.#..#......######.##.#< #...@....##.#.......- ####)###.##.#..#......# #..#.#..#.....aj"Shock.# ##.#.#..#.....#.# #...#. ......#.# ##..# .#..... r   rat (wandering)#.# ....##.#• #.##.....#  #......aj2EK31.5 (6aj)5 .rThe rat squeaks loudly. You hear an angry hiss.aj,<K   kobold (wandering)r   ratajAR=====2.5 (7ajIajRx _You encounter a kobold. It is wielding a +0 short sword.ajp #..........# JYZero the Gusty +........... Deep Elf . #.....##.#.# Health: 20/20 ======================== .. ####..##.#.# Magic: 9/10=====================--- ... ###..#....# AC: 2Str: 5 .... #†......#.. EV: 12Int: 21aj Kr#..#### #.##.#..#.. SH: 5Dex: 15 ..***...######.##.#<.... XL:  3 Next: 28% Place: Dungeon:2 #.**@....##.#.......# Noise: ==-------  Time: 832.5 (0.0) ####)###.##.#..#..... -) Nothing wielded #.# #..#.#..#..... Cast: Shock #.# ##.#.#..#..... #.# #...#. ...... #.# ##..# .#..... K   kobold (wandering) #.# ....##.#•.... r   rat #.##.....#  #...... The rat squeaks loudly. You hear an angry hiss. _You encounter a kobold. It is wielding a +0 short sword.Aiming: [0;10aj՟;1mShock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (82% to hit)ajxKr _You encounter a kobold. It is wielding a +0 short sword.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 77% to hit)aj#..........# JYZero the Gusty+........... Deep Elf.#.....##.#.# Health: 20/20 ========================..####..##.#.# Magic: 9/10=====================---...###..#....# AC: 2Str: 5....#†......#.. EV: 12Int: 21**#..#### #.##.#..#.. SH: 5Dex: 15..***...######.##.#<.... XL:  3 Next: 28% Place: Dungeon:2#.**@....##.#.......# Noise: ==-------  Time: 832.5 (0.0)####)###.##.#..#..... -) Nothing wielded#.# #..#.#..#..... ajh- Cast: Shock#.# ##.#.#..#.....#.# #...#. ......#.# ##..# .#..... K   kobold (wandering)#.# ....##.#•.... r   rat#.##.....##......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 77% tohit)  The zap hits the rat.  The rat is severely wounded.aj SShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 77% tohit)  The zap hits the rat.  The rat is severely wounded.The zap misses the kobold..Saj..r..ajǟ..S   ball python (constriction)aj3-3.5 (1ajr _You encounter a ball python.ajT#.#.+.. #.....##.#.#... ####..##.#.#)... ###..#....#†.S.. #†......#...#..#### #.##.#..#..#..r.....######.##.#<.#....@...##.#.#####)###.##.#..#.#.# #..#.#..#.....##.# ##.#.#..#.#.# #...#. ......##.# ##..# .#.#.# ....##.#•.#.# .SajE.r--4ajr| _The rat twitches its whiskers.aj#.#.#+.. #.....##.#.#.#.. ####..##.#.#).... ###..#....#†#..S. #†......#...#..#### #.##.#..#..#...r....######.##.#<.#.##.#.##.####)###.##.#..#.#.# #..#.#..#.....##.# ##.#.#..#.#.# #...#. ......#.#.# ##..# .#.#.# ....##.#•.#. .S.raj@-5ajaj  #..........#.# JYZero the Gusty +............. Deep Elf . #.....##.#.#.# Health: 20/20 ======================== .. ####..##.#.#). Magic: 8/10===================----- ... ###..#....#†# AC: 2Str: 5 .... #†......#.... EV: 12Int: 21 ..#S.#### #.##.#..#..## SH: 5Dex: 15 ....***.######.##.#<...... XL:  3 Next: 28% Place: Dungeon:2 #r..**@..##.#.......##. Noise: ---------  Time: 835.5 (0.0) ####)###.##.#..#....... -) Nothing wielded #.# #..#ajǹ .#..#.....## Cast: Shock #.# ##.#.#..#....... #.# #...#. ......#. #.# ##..# .#....... S   ball python (constriction) #.# ....##.#•...... r   rat #.##.....#  #...... _You encounter a ball python. _The rat twitches its whiskers.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (84% to hit)ajr S***.*ajfS.***.  Aim: a ball python (84% to hit)ajy #..........#.# JYZero the Gusty +............. Deep Elf . #.....##.#.#.# Health: 20/20 ======================== .. ####..##.#.#). Magic: 8/10===================----- ... ###..#....#†# AC: 2Str: 5 .... #†......#.... EV: 12Int: 21 ..#†.#### #.##.#..#..## SH: 5Dex: 15 ........######.##.#<...... XL:  3 Next: 28% Place: Dungeon:2 #r....@..##.#.......##. Noise: ---------  Time: 835.5 (0.0) ####)###.##.#..#....... -) Nothing wielded #.# #..#.#..#.....## Cast: ShajM}ock #.# ##.#.#..#....... #.# #...#. ......#. #.# ##..# .#....... S   ball python (constriction) #.# ....##.#•...... r   rat #.##.....#  #...... Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (84% to hit)  The zap hits the ball python.  You kill the ball python! .  .. ) ... † .... #† ..#*.####  ....***< #r..** #.#  #.#  #.#   #.# ##..# raj   rat #.# •  aj =.raj]†.....30=6.5 (1 _ajy  #..........#.# JYZero the Gusty +............. Deep Elf . #.....##.#.#.# Health: 20/20 ======================== .. ####..##.#.#). Magic: 7/10================-------- ... ###..#....#†# AC: 2Str: 5 .... #†......#.... EV: 12Int: 21 ..#†.#### #.##.#..#..## SH: 5Dex: 15 ........######.##.#<...... XL:  3 Next: 30% Place: Dungeon:2 #.r***@..##.#.......##. Noise: =--------  Time: 836.5 (0.0) ####)###.##.#..#....... -) Nothing wielded #.# #..#.#..#...ajd ..## Cast: Shock #.# ##.#.#..#....... #.# #...#. ......#. #.# ##..# .#....... r   rat #.# ....##.#•...... #.##.....#  #...... The zap hits the ball python. _You kill the ball python!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (severely wounded, 82% to hit)aj #..........#.# JYZero the Gusty +............. Deep Elf . #.....##.#.#.# Health: 20/20 ======================== .. ####..##.#.#). Magic: 7/10================-------- ... ###..#....#†# AC: 2Str: 5 .... #†......#.... EV: 12Int: 21 ..#†.#### #.##.#..#..## SH: 5Dex: 15 ........######.##.#<...... XL:  3 Next: 30% Place: Dungeon:2 #.†...@..##.#.......##. Noise: =--------  Time: 836.5 (0.0) ####)###.##.#..#....... -) Nothing wielded #.# #..#.#..#.....##[39;4aj79m Cast: Shock #.# ##.#.#..#....... #.# #...#. ......#. #.# ##..# .#....... r   rat ajҫ#.# ....##.#•...... #.##.....#  #...... Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (severely wounded, 82% to hit)  The zap hits the rat.  You kill the rat!ajn .  .. ) ... † .... #†   < #***** #.#  #.#  #.#   #.# ##..#  #.# •  ajVB.†...ajg8===27.5 (1Shock _ajaj3aj9=====aj*10/10=====ajPFnajYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (severely wounded, 82% to hit)  The zap hits the rat. _You kill the rat!  You encounter a rat.aj` ####...#...# # ... +......... r... #.....##.# ....# ####..##. .....# ###..# . ....# #†...... ....#†.#### #.##.#..##......@..######.##.#<.-##..##.†......##.# ####)###.##.#..#...Shock #.# #..#.#..# #.# ##.#.#..#.. #.# #...#. r   rat (wandering) #.# ##..# .# #.# ....##.#•.. #.##.....#ajr048.5 (11.0)aj@k===-9.5 (12 _ajaj=aj ####...#.. JYZero the Gusty .# #......... Deep Elf ... +......... Health: 20/20 ======================== r... #.....##.# Magic: 9/10=====================--- .*..# ####..##.# AC: 2Str: 5aj8 ..**.# ###..#... EV: 12Int: 21 . ..*.# #†......# SH: 5Dex: 15 ....#**#### #.##.#..# XL:  3 Next: 32% Place: Dungeon:2 #......@..######.##.#<.. Noise: ---------  Time: 849.5 (0.0) ##..##.†......##.#...... -) Nothing wielded ####)###.##.#..#... Cast: Shock #.# #..#.#..#... #.# ##.#.#..#... #.# #...#. .... r   rat (wandering) #.# ##..# .#... #.# ....##.#•.. ajY#.##.....# _You kill the rat! _You encounter a rat.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 82% to hit)ajW r*aj{V*.*.*†ajr.*.*.*Aim: a rat (wandering, hasn't noticed you, 82% to hit)aj####...#.. JYZero the Gusty.##......... Deep Elf...+......... Health: 20/20 ========================*...#.....##.# Magic: 9/10=====================---.*..#####..##.# AC: 2Str: 5..**.####..#... EV: 12Int: 21. ..*.##†......# SH: 5Dex: 15....#**#### #.##.#..# XL:  3 Next: 32% Place: Dungeon:2#......@..######.##.#<.. Noise: ---------  Time: 849.5 (0.0)##..##.†......##.#...... -) ajD[39;49mNothing wielded####)###.##.#..#... Cast: Shock#.# #..#.#..#...#.# ##.#.#..#...#.# #...#. .... r   rat (wandering)#.# ##..# .#...#.# ....##.#•..#.##.....# _You kill the rat! _You encounter a rat.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 82% to hit)aj҄ &.rYou encounter a rat.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (wandering, hasn't noticed you, 82% to hit)  The zap misses the rat.....†.rajw 5==50.5 (1aj. ajÓ - _The rat squeaks loudly.ajf+ajWi ajjS####...#.. JYZero the Gustyajml ajsm~.# #......... Deep Elfajcn ajvo... +......... Health: 20/20 ========================ajwp ajq.r.. #.....##.# Magic: 8/10ajprN===================-----ajht ajv..*.# ####..##.# AC: 2ajw,Str: 5ajx aj z...*.# ###..#... EV: 12aj4{-Int: 21ajL| aj}. ..**# #†......# SH: 5ajd~-Dex: 15ajH ajg....#†*#### #.##.#..# XL:  3 Next: 32% Place: Dungeon:2aj=$ #......@..######.##.#<.. Noise: ==-------  Time: 850.5 (0.0) ##..##.†......##.#...... -) Nothing wielded ####)###.##.#..#... Cast: Shock #.# #..#.#..#... #.# ##.#.#..#... #.# #...#. .... r   rat #.# ##..# .#... #.# ....##.#•..aj  #.##.....# The zap misses the rat. _The rat squeaks loudly.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (82% to hit)aj2D r*.*.*.ajr.*.*.*Aim: a rat (82% to hit)aj,####...#.. JYZero the Gusty.##......... Deep Elf...+......... Health: 20/20 ========================**..#.....##.# Magic: 8/10===================-----..*.#####..##.# AC: 2Str: 5...*.####..#... EV: 12Int: 21aj\. ..**##†......# SH: 5Dex: 15....#†*#### #.##.#..# XL:  3 Next: 32% Place: Dungeon:2#......@..######.##.#<.. Noise: ==-------  Time: 850.5 (0.0)##..##.†......##.#...... -) Nothing wielded####)###.##.#..#... Cast: Shock#.# #..#.#..#...#.# ##.#.#..#...#.# #...#. .... r   rat#.# ##..# .#...#.# ....##.#•..#.##.....#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or [39;ajH49m) - cycleShift-Dir - straight lineAim: a rat (82% to hit)  The zap hits the rat.  The rat is heavily wounded.aj/Q@.rajX6.......ajv:-1.5 (1 _ajajjn  ####...#.. JYZero the Gusty .# #......... Deep Elf ... +......... Health: 20/20 ========================aj5p  ..r. #.....##.# Magic: 7/10================-------- ...*# ####..##.# AC: 2Str: 5 ....*# ###..#... EV: 12Int: 21 . ...*# #†......# SH: 5Dex: 15 ....#†*#### #.##.#..# XL:  3 Next: 32% Place: Dungeon:2 #......@..######.##.#<.. Noise: =--------  Time: 851.5 (0.0) ##..##.†......##.#...... -) Nothing wielded ####)###.##.#..#... Cast: Shock #.# #ajr p..#.#..#... #.# ##.#.#..#... #.# #...#. .... r   rat #.# ##..# .#... #.# ....##.#•.. #.##.....# The zap hits the rat. _The rat is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 82% to hit)ajo####...#.. JYZero the Gusty*##......... Deep Elf.*.+......... Health: 20/20 ========================..*.#.....##.# Magic: 7/10================--------...*#####..##.# AC: 2Str: 5....*####..#... EV: 12Int: 21. ...*##†......# SH: 5Dex: 15....#†*#### #.##.#..# XL:  3 Next: 32% Place: Dungeon:2#......@..######.##.#<.. Noise: =--------  Time: 851.5 (0.0)##..##.†......#ajs}[34m#.#...... -) Nothing wielded####)###.##.#..#... Cast: Shock#.# #..#.#..#...#.# ##.#.#..#...#.# #...#. .... r   rat#.# ##..# .#...#.# ....##.#•..#.##.....#The zap hits the rat. _The rat is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 82% to hit)ajM.r _The rat is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (heavily wounded, 82% to hit)  The zap misses the rat.aj;.......ajP22.5 (1 _aj-aj2ajsj ####...#.. JYZero the Gusty .# #......... Deep Elf ... +......... Health: 20/20 ======================== .... #.....##.# Magic: 6/10==============---------- ...r# ####..##.# AC: 2Str: 5 ....*# ###..#... EV: 12Int: 21 . ...*# #†......# SH: 5Dex: 15 ....#†*#### #.##.#..# XL:  3 Next: 32% Place: Dungeon:2 #......@..######.##.#<.. Noise: =--------  Time: 852.5 (0.0) ##..##[39;4ajl^9m.†......##.#...... -) Nothing wielded ####)###.##.#..#... Cast: Shock #.# #..#.#..#... #.# ##.#.#..#... #.# #...#. .... r   rat #.# ##..# .#... #.# ....##.#•.. #.##.....# Aim: a rat (heavily wounded, 82% to hit) _The zap misses the rat.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 82% to hit)ajD& B ####...#.. JYZero the Gusty .# #......... Deep Elf ... +......... Health: 20/20 ======================== .... #.....##.# Magic: 6/10==============---------- ....# ####..##.# AC: 2Str: 5 .....# ###..#... EV: 12Int: 21 . ....# #†......# SH: 5Dex: 15 aj;( }....#†.#### #.##.#..# XL:  3 Next: 32% Place: Dungeon:2 #......@..######.##.#<.. Noise: =--------  Time: 852.5 (0.0) ##..##.†......##.#...... -) Nothing wielded ####)###.##.#..#... Cast: Shock #.# #..#.#..#... #.# ##.#.#..#... #.# #...#. .... r   rat #.# ##..# .#... #.# ....##.#•.. #.##.....# Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 82% to hit)  The zap hits the rat.  You kill the rat!ajY.  *#  .*.  ..*.  ...*#  ....*#  . ...*# #† *####  < #.#  #.#  #.#  aj/  #.# ##..#  #.# • aj .......7==33.5 (1Shock _aj ajW2aj43ajS6,aj=ajC8=====aj F,aj^u9=====ajR==10/10===aj Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (heavily wounded, 82% to hit)  The zap hits the rat.  You see here a ball python corpse.=== _ajCajXajBaj]XajYnaj,ajajnaj,aj#aj['aj),aj+aj,aj:aj=,aj?aj9AajB,ajdCajZajw]aj^,ajx_ajbV' _You open the door.ajsaj,aj!ajenajajTJYZero the Gusty#@. ..Deep Elf#... ..Health: 20/20 ========================... ..Magic: 10/10 ========================#..#.AC: 2Str: 5#.#. ###EV: 12Int: 21... ..#SH: 5Dex: 15#.## #.#XL:  3 Next: 33% Place: Dungeon:2#.@#####.#Noise: ---------  Time: 892.5 (39.0)##....##'###-) Nothing wielded###.......#Cast: Shock#.......##.......#############........... @   Jessica (asleep)[34aje:m......#....#########.......####.......##Aim: a rat (heavily wounded, 82% to hit)  The zap hits the rat. _You kill the rat! _You see here a ball python corpse. _You open the door.  You encounter Jessica the Apprentice Sorceress. She is wielding a +0 dagger.aj(/  --more--aj? ajL D-Shockaj[ ajb < 3.5 (40 _ajh ajl aj6v+ajlx aj3zI JYZero the Gustyaj| ajD}g#@. ..ajv~< Deep Elfaj ajӀy#.*. ..aj Health: 20/20 ========================aj) ajOn..* ..ajwK Magic: 9/10ajE=====================---aj aj߈w#.*#.ajTG AC: 2aj׌Str: 5 #*#. ###  EV: 12Int: 21 .*. ..#  SH: 5Dex: 15 #*## #.#  XL:  3 Next: 33% Place: Dungeon:2 #.@#####.#  Noise: ---------  Time: 893.5 (0.0) ##....##'###  -) Nothing wielded ###.......#  Cast: Shock #.......#  #.......######## #####........... @   Jessica (asleep) ajr......#....##### ####.......##  ##.......## _You open the door. _You encounter Jessica the Apprentice Sorceress. She is wielding a +0 dagger.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit)ajb; #@*.*.*.aj:5#@.*.*.*Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit)aj@$ JYZero the Gusty#*. ..Deep Elf#.*. ..Health: 20/20 ========================..* ..Magic: 9/10=====================---#.*#.aj& AC: 2Str: 5#*#. ###EV: 12Int: 21.*. ..#SH: 5Dex: 15#*## #.#XL:  3 Next: 33% Place: Dungeon:2#.@#####.#Noise: ---------  Time: 893.5 (0.0)##....##'###-) Nothing wielded###.......#Cast: Shock#.......##.......#############........... @   Jessica......#....#########.......####.......##Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj' Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit)  The zap hits Jessica.  Jessica is heavily wounded.aj6 '.@aj[ <......aj\ :=4.5 (1 _aj aj ajqx  JYZero the Gusty #.. .. Deep Elf #@.. .. Health: 20/20 ======================== .*. .. Magic: 8/10===================----- #*.#. AC: 2Str: 5 #*#. ###  EV: 12Int: 21 .*. ..#  SH: 5Dex: 15 #*## #.#  XL:  3 Next: 33% Place: Dungeon:2 #.@#####.#  Noise: =--------  Time:aj{ 894.5 (0.0) ##....##'###  -) Nothing wielded ###.......#  Cast: Shock #.......#  #.......######## #####........... @   Jessica ......#....##### ####.......##  ##.......## _Jessica is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 82%  to hit)ajB} #@*aj #@.  Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 82%  to hit)ajȈ} #@*aj&S##@.ajBWJYZero the Gusty#.. ..Deep Elf#*.. ..Health: 20/20 ========================.*. ..Magic: 8/10===================-----#*.#.AC: 2Str: 5#*#. ###EV: 12Int: 21.*. ..#SH: 5Dex: 15#*## #.#aj?YyXL:  3 Next: 33% Place: Dungeon:2#.@#####.#Noise: =--------  Time: 894.5 (0.0)##....##'###-) Nothing wielded###.......#Cast: Shock#.......##.......#############........... @   Jessica......#....#########.......####.......## _Jessica is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits Jessica.  Jessica is severely wounded.ajz'.@aj4....aj*25.5 (1 _ajajajM  JYZero the Gusty #.. .. Deep Elf #... .. Health: 20/20 ======================== .@. .. Magic: 7/10================-------- #*.#.ajsO AC: 2Str: 5 #*#. ###  EV: 12Int: 21 .*. ..#  SH: 5Dex: 15 #*## #.#  XL:  3 Next: 33% Place: Dungeon:2 #.@#####.#  Noise: =--------  Time: 895.5 (0.0) ##....##'###  -) Nothing wielded ###.......#  Cast: Shock #.......#  #.......######## #####........... @   Jessica ......#....##### ####.......##  ##.......## _Jessica is severely wounded.Aiming: Shock (saj~Qafe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 82%to hit)aj[ *@ajW .*@*.*ajm $.@.*.  Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 82%to hit)ajTJYZero the Gusty#.. ..Deep Elf#*.. ..Health: 20/20 ========================.*. ..Magic: 7/10================--------#*.#.AC: 2Str: 5#*#. ###EV: 12Int: 21.*. ..#SH: 5Dex: 15#*## #.#XL:  3 Next: 33% Place: Dungeon:2#.@#####.#ajOWNoise: =--------  Time: 895.5 (0.0)##....##'###-) Nothing wielded###.......#Cast: Shock#.......##.......#############........... @   Jessica......#....#########.......####.......## _Jessica is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 82%to hit)ajQ .@  The zap misses Jessica.aj5....aj26.5 (1 _ajajaj{   JYZero the Gusty #.. .. Deep Elf #... .. Health: 20/20 ======================== ... .. Magic: 6/10==============---------- #@.#. AC: 2Str: 5 #*#. ###  EV: 12Int: 21 aj .*. ..#  SH: 5Dex: 15 #*## #.#  XL:  3 Next: 33% Place: Dungeon:2 #.@#####.#  Noise: =--------  Time: 896.5 (0.0) ##....##'###  -) Nothing wielded ###.......#  Cast: Shock #.......#  #.......######## #####........... @   Jessica ......#....##### ####.......##  ##.......## _The zap misses Jessica.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajh Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 82%to hit)ajS.  JYZero the Gusty #.. .. Deep Elf #... .. Health: 20/20 ======================== ... .. Magic: 6/10==============---------- #).#. AC: 2Str: 5 #.#. ###  EV: 12Int: 21 ... ..#  SH: 5Dex: 15 #.## #.#  XL:  3 Next: 33% Place: Dungeon:2 #.@#####.#  Noise: =--------  Time: 896.5 (0.0) ##....##'### aj0 -) Nothing wielded ###.......#  Cast: Shock #.......#  #.......######## #####........... @   Jessica ......#....##### ####.......##  ##.......## Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 82%to hit)  The zap hits Jessica.  You kill Jessica!aj4 #.. .. #*.. .. .*. .. #*.#. #*#. ###  .*. ..#  #*## #.#   aj6q      . ..... . . ..aj.^..)...aĵajJYZero the Magician#.. ..Deep Elf#... ..Health: 20/20 ========================... ..Magic: 7/10================--------#).#.AC: 2Str: 5ajҋ,#.#. ###EV: 12Int: 21... ..#SH: 5Dex: 15#.## #.#XL:  3 Next: 100% Place: Dungeon:2#.@#####.#Noise: =--------  Time: 897.5 (1.0)##....##'###-) Nothing wielded###.......#Cast: Shock#.......##.......#############.................#....#########.......####.......##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 82%to hit)  The zap hits Jessica. _You kill Jessica!ajЌAim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, 82%to hit)  The zap hits Jessica. _You kill Jessica!Your Dodging skill increases to level 3!  You have reached level 4!ajd/  --more--ajZ 4/241=-24 0% aj_ ajb P _You feel clever.ajgaji3ajkaj`m$ _ajqBajXsajtuajv,aj&yd8==ajzaj}aj~,aj,ajaj,aj ajajЈl9====ajajajajRajƎajaj_aj?,ajajajn10/11====ajkaj͗ajajeaj ,aj3ajaj,aj_aj1=====ajTajajajwajaj #>. ...# #.. ..#####... .....#... .....#).#....# #.#....######..........# #@## #.#-9147.0) #..#####.# ....##'######.......# #.......# #.......####### #####.......... ......#....######..ajajF-5.5 (18ajtaj*; _Found a stone staircase leading down.aj ~===aj! aj' aj+ aj. aj1 aj5 aj#9 ajm; aj>> ajWA ajD ajF ajH ajK ajO aj2R ajT ajW aj[ aj] aj]m najo ajv aj x aj6z aj aj ,ajM aj aj aj ,aj ajo aju aju aj͜ ajM aj ,aj aj ,aj ajG aj; ,aj aj ajD ,aj ajq aj aj h  A kobold comes into view.ajܺ #.##..........##.####.######.##.# #..#####.##.# ##....##'####.## ###.......###..#### #.......##......# #.......###########......#######.............#.........@....#....########......######.......###......# ##...K...##aj GShock######## #.#....## #......#†.####....#.........# K   kobold (wandering)....##..##.† #..#####).. #..# #.#aj -37.5 (22aj 38.5 (23 _aj{ aj ajJ #.##..........#  JYZero the Magician #.####.######.#  Deep Elf #.# #..#####.#  Health: 24/24 ======================== #.# ##....##'###  Magic: 10/11 =====================--- #.## ###.......#  AC: 2Str: 5 ##..#### #.......#  EV: 12Int: 22 #......# #.......########## SH: 5Dex: 15 #......#######............. XL:  4 Next:  0% Place: Dungeon:2 #.........@**..#....####### Noise: ---------  Time: 938.5 (0.0) #......######***....##  -) Nothing wielded #......# ##..*aj" [30mK...##  Cast: Shock ######## #.#......##  #......#†.#### ....#.........# K   kobold (wandering) ....##..##.†... ... #..#####)# .. #..# #.# _A kobold comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 77% tohit)aj͗ *.***.Kaj' y.***.*aj $ f.***ajֶ *.*K.  Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 77% tohit)ajOj  .**K*aj(*.*K.  Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 77% tohit)ajgXO #.##..........#  JYZero the Magician #.####.######.#  Deep Elf #.# #..#####.#  Health: 24/24 ======================== #.# ##....##'###  Magic: 10/11 =====================--- #.## ###.......#  AC: 2Str: 5 ##..#### #.......#  EV: 12Int: 22 #......# #.......########## SH: 5ajZDex: 15 #......#######............. XL:  4 Next:  0% Place: Dungeon:2 #.........@....#....####### Noise: ---------  Time: 938.5 (0.0) #......######.......##  -) Nothing wielded #......# ##...)...##  Cast: Shock ######## #.#......##  #......#†.#### ....#.........# K   kobold (wandering) ....##..##.†... ... #..#####)# .. #..# #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 77% tohit)  The zap hits the kobold.  You kill the kobold!aj^ #.##...  #.####.  #.#   #.#   #.## aj`  ##..####   #......#  ** ***   ##..**...##    †  †  ... )  .. #..#  aj0N......)ajt1=9.5 (1Shock _ajajajX aj 3aj ajǍ ,aj Baj˓ Baj& aj2 c1===aj aj aj ajI aj ajĦ ,ajK aj^ aj ,aj8 ajP aj ajű ;===aj aj aj aj* aj ajf aju aj. aj˹ aja aj} aj# ajѼ ajj aj aj ajJ ajI aj aj ,ajh aj: aj aj aj? aj0 aj aj aj ajV ,aj1 aj ajM XajV aj6 ,aj# aj k  You encounter a ball python.ajF ####### #.###†.########......#†.#### #.#..........#.........######.#..........##..##.†......##.#..........##..#####)###.##.#..........##..#####.# #..#.#..........##.....##.# ##.#...........##.....##.# #...#...........##.# ##..-....##.#...##.# ....#.........# .# .##.##.....#Shock .....##.# .# #......aj =..... #.# .. #####...... #.. .S ... S   ball python (constriction, asleep).... ### ... #.#... aj: aj )578.0)aj F-8.5 (19ajQ aj 9 _Found a stone staircase leading up.aj@3####### #.#......## #†. JYZero the Magician ########......#†.#### #.# Deep Elf ..........#.........######.# Health: 24/24 ======================== ..........##..##.†......##.# Magic: 10/11 =====================--- ..........##..#####)###.##.# AC: 2Str: 5 ..........##..#####.# #..#.# EV: 12Int: 22 ..........##.....##.# ##.#.# SH: 5Dex: 15 ..........##.....##.# #...# XL:  4 Next:  1% Place: Dungeon:2 ...........@.....##.# ##..# Noise: ---------  Time:[39;aj8549m 958.5 (0.0) ..........##*#...##.# ....# -) Nothing wielded .........# *# .##.##.....# Cast: Shock .....##.# *# #...... ..... #.# .* #####.# ..... #.. .S ... S   ball python (constriction, asleep) .... ### ... #.# ... You encounter a ball python. _Found a stone staircase leading up.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)aj] *Saj R*SAim: a ball python (asleep, 100% to hit)aj] *Saj0\ *SAim: a ball python (asleep, 100% to hit)aj ####### #.#......###†. JYZero the Magician########......#†.#### #.# Deep Elf..........#.........######.# Health: 24/24 ========================..........##..##.†......##.# Magic: 10/11 =====================---..........##..#####)###.##.# AC: 2Str: 5..........##..#####.# #..#.# EV: 12Int: 22aj ..........##.....##.# ##.#.# SH: 5Dex: 15..........##.....##.# #...# XL:  4 Next:  1% Place: Dungeon:2...........@.....##.# ##..# Noise: ---------  Time: 958.5 (0.0)..........##*#...##.# ....# -) Nothing wielded.........# *# .##.##.....# Cast: Shock.....##.# *##........... #.# .*#####.#..... #.. .*... S   ball python (constriction).... ###aj [40m .*.#.#..*Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded.aj[ 6 S<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded.The ball python hisses angrily.aj >.....aj| :=9.5 (1 _aj aj ajζA####### #.#......## #†. JYZero the Magician ########......#†.#### #.# Deep Elf ..........#.........######.# Health: 24/24 ======================== ..........##..##.†......##.# Magic: 9/11===================-----aj ....[37m......##..#####)###.##.# AC: 2Str: 5 ..........##..#####.# #..#.# EV: 12Int: 22 ..........##.....##.# ##.#.# SH: 5Dex: 15 ..........##.....##.# #...# XL:  4 Next:  1% Place: Dungeon:2 ...........@.....##.# ##..# Noise: =--------  Time: 959.5 (0.0) ..........##*#...##.# ....# -) Nothing wielded .........# *# .##.##.....# Cast: Shock .....##.# *# #...... ..... #.# .S #####.# ..... #.. aj[39;49m.< ... S   ball python (constriction) .... ### ... #.# ... The ball python is severely wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 84% to hit)aj####### #.#......## #†. JYZero the Magician ########......#†.#### #.# Deep Elf ..........#.........######.# Health: 24/24 ======================== ..........##..##.†......##.# Magic: 9/11===================----- ..........##..#####)###.##.# AC: 2ajStr: 5 ..........##..#####.# #..#.# EV: 12Int: 22 ..........##.....##.# ##.#.# SH: 5Dex: 15 ..........##.....##.# #...# XL:  4 Next:  1% Place: Dungeon:2 ...........@.....##.# ##..# Noise: =--------  Time: 959.5 (0.0) ..........##.#...##.# ....# -) Nothing wielded .........# .# .##.##.....# Cast: Shock .....##.# .# #...... ..... #.# .† #####.# ..... #.. .< ... S   ball python (constriction)aj[1K .... ### ... #.# ... Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 84% to hit)  The zap hits the ball python!  You kill the ball python!ajז #. #† .†.####  .. .† .) .aj  .      *   *#   *#  ..... #.# .*  ..... #.. .*  .... ### .*.  ..* aj" jaj. ...<j   endoplasm..aj< 4260.5 (1ajD ajG E  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (severely wounded, 84% to hit)  The zap hits the ball python!  You kill the ball python! _You encounter an endoplasm.ajb #. #† ......#†.####  ..........#.... ..........##..##.† ..........##..#####) ..........##..#####.#  ..........##.....##.#  ..........##.....##.#  ajdS...........@.....##.#  ..........##.#...##.#  .........# .# .# .....##.# .#  ..... #.# .j  ..... #.. .<  .... ### ...  ... ajW #. #† ......#†.####  ..........#.... ..........##..##.† ..........##..#####) ..........##..#####.#  ..........##.....##.#  ..........##.....##.#  ...........@.....##.#  ..........##.#...##.#  .........# .# .# .....##.# .#  ..... #.# .j  ..... #.. .< aj  .... ### ...  ... ajaj aj+ajIa _An endoplasm is nearby!aj####### #.#......## #†. JYZero the Magician ########......#†.#### #.# Deep Elf ..........#.........######.# Health: 24/24 ======================== ..........##..##.†......##.# Magic: 8/11=================------- ..........##..#####)###.##.# AC: 2Str: 5 ..........##..#####.# #..#.# EV: 12Int: 22 ..........##.....##.# ##.#.# SH: 5Dex: 15 ..........##.....##.# #...# XL:  4 Next:  2% Place: Dungeon:2 ...........@.....##.# ##..# Noise: =--------  [3aj3mTime: 960.5 (0.0) ..........##*#...##.# ....# -) Nothing wielded .........# *# .##.##.....# Cast: Shock .....##.# *# #...... ..... #.# .j #####.# ..... #.. .< ... j   endoplasm .... ### ... #.# ...  _You encounter an endoplasm. _An endoplasm is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)aj- $####### #.#......## #†. JYZero the Magician ########......#†.#### #.# Deep Elf ..........#.........######.# Health: 24/24 ======================== ..........##..##.†......##.# Magic: 8/11=================------- ..........##..#####)###.##.# AC: 2Str: 5 aj2 ..........##..#####.# #..#.# EV: 12Int: 22 ..........##.....##.# ##.#.# SH: 5Dex: 15 ..........##.....##.# #...# XL:  4 Next:  2% Place: Dungeon:2 ...........@.....##.# ##..# Noise: =--------  Time: 960.5 (0.0) ..........##.#...##.# ....# -) Nothing wielded .........# .# .##.##.....# Cast: Shock .....##.# .# #...... ..... #.# .† #####.# ..... #.. .< ... j   endoplasm .... ### ... #.# ...[4aj5 0m Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm!  You kill the endoplasm! #. #† .aj37 †.####  .. .† .) .  .      *   *#   *#  ..... #.# .*  ..... #.. .*  .... ### .*.  ..* aj n...†<..aj l31.5 (1Shock _aj" aj ajLajI3ajđajL9==ajXaj,ajajajajPajajn10/11====ajcajTajajajajaj`ajʥajsaj ajajOk1=====ajtaj(ajajajaj(ajs,ajajaj$ajajajbajaj[;===ajaj1aj,ajaajajajajajajaj,ajaj[aj,ajaj4ajajajEajaj,ajUajaj,aj*ajaj,ajaj,ajajyaj,ajajaj`,ajBajajt  You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling.ajL ..........##.....##.# #...#. ..................##.# ##..# .#...........##.#...##.# ....##.#•.........##.#...##.##.....# aj[.....##.##.#...##.##...... ..... #.##.†...##.######.## ..... #....<.............. .... ####...####.######.#  #......@....# - #.......#####  #........Shock #......... #.#####.... # #..... g   goblin (launcher, asleep) #......#......gaj2085.5 (24.0)ajGM-6.5 (25 _ajKajNaj  ..........##.....##.# #...#. .. JYZero the Magician  .................##.# ##..# .#. Deep Elf  ..........##.#...##.# ....##.#• Health: 24/24 ========================  .........##.#...##.##.....#  Magic: 10/11 =====================---  .....##.##.#...##.##......  AC: 2Str: 5  ..... #.##.†...##.######.##  EV: 12Int: 22  ..... #....<..............  SH: 5Dex: 15  .... ####...####.######.#  XL:  4 Next:  3% Place: Dungeon:2 #......@....#  Noise: ---------  aj܃ [33mTime: 986.5 (0.0) #......*#####  -) Nothing wielded #.......* Cast: Shock #........* #.#####...*  # #....*  g   goblin (launcher, asleep) #.....*  #......g  _You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger and carrying a +0 sling (asleep, 100% to  hit)aj81] *gaj;4*gaj7Aim: a goblin, wielding a +0 dagger and carrying a +0 sling (asleep, 100% to  hit)ajR ..........##.....##.# #...#. .. JYZero the Magician  .................##.# ##..# .#. Deep Elf  ..........##.#...##.# ....##.#• Health: 24/24 ========================  .........##.#...##.##.....#  Magic: 10/11 =====================---  .....##.##.#...##.##......  AC: 2Str: 5  ..... #.##.†...##.######.##  EV: 12Int: 22  ..... #....<..............  SH: 5Dex: 15  .... ####...####.######.#  XL:  4 Next:  3% Place: Dungeon:2 #......@....#  Noise: ---------  Tajh{ime: 986.5 (0.0) #.......#####  -) Nothing wielded #........ Cast: Shock #......... #.#####....  # #.....  g   goblin (launcher, asleep) #......  #......) Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger and carrying a +0 sling (asleep, 100% to  hit)  The zap hits the goblin.  You kill the goblin!aj6    .. ##..#  . •  .  .  ..... .  ..... ....  .... aj]    *#####  * * * # #....* * * ajO*gaj.....g   goblin (wandering).aj;;4=7.5 (1ajajj  Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger and carrying a +0 sling (asleep, 100% to  hit)  The zap hits the goblin.  You kill the goblin! _You encounter a goblin. It is wielding a +0 dagger.aj ..........##.....##.# #...#. .. JYZero the Magician  .................##.# ##..# .#. Deep Elf  ..........##.#...##.# ....##.#• Health: 24/24 ========================  .........##.#...##.##.....#  Magic: 9/11===================-----  .....##.##.#...##.##......  AC: 2Str: 5  ..... #.##.†...##.######.##  EV: 12Int: 22  ..... #....<..............  SH: 5Dex: 15 ajZ .... ####...####.######.#  XL:  4 Next:  4% Place: Dungeon:2 #......@....#  Noise: =--------  Time: 987.5 (0.0) #......*#####  -) Nothing wielded #.......* Cast: Shock #........* #.#####...*  # #....*  g   goblin (wandering) #.....*  #......g You kill the goblin! _You encounter a goblin. It is wielding a +0 dagger.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, (aj or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 77% to hit)ajI ..........##.....##.# #...#. .. JYZero the Magician.................##.# ##..# .#. Deep Elf..........##.#...##.# ....##.#• Health: 24/24 ========================.........##.#...##.##.....#ajsMagic: 9/11===================-----.....##.##.#...##.##......AC: 2Str: 5..... #.##.†...##.######.##EV: 12Int: 22..... #....<..............SH: 5Dex: 15.... ####...####.######.#XL:  4 Next:  4% Place: Dungeon:2#......@....#Noise: =--------  Time: 987.5 (0.0)#......*#####-) Nothing wielded#.......*Cast: Shock#........*#.#####...*# #....*g   goblin#aj [m.....*#......*Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 77% to hit)The zap hits the goblin.  The goblin is moderately wounded.aj )Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linaj(e  Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 77% to hit)The zap hits the goblin.  The goblin is moderately wounded.The goblin shouts!ajH......ajb=8.5 (1ShockajwajQ' _You hear a shout!aj<3ajS>aj@gajBh  A goblin comes into view.ajP....#............Shockg   goblinaju`G0gajOgsgg 2 goblins (1 wandering)aj2v4--9.5 (1ajA|aj~q _You encounter a goblin. It is wielding a +0 club.aj  ..........##.....##.# #...#. .. JYZero the Magician  .................##.# ##..# .#. Deep Elf  ..........##.#...##.# ....##.#• Health: 24/24 ========================  .........##.#...##.##.....#  Magic: 8/11=================-------  .....##.##.#...##.##......  AC: 2Str: 5  ..... #.##.†...##.######.##  EV: 12Int: 22  ..... #....<..............  SH: 5Dex: 15  .... ####...####.######.#  XL:  4 Next:  4% Place: Dungeon:2 #......@....#  Noise: --------- [39;49ajӋ m Time: 989.5 (0.0) #......*#####  -) Nothing wielded #.......* Cast: Shock #........* #.#####...*  # #....g  gg 2 goblins (1 wandering) #.....g  #......) A goblin comes into view. _You encounter a goblin. It is wielding a +0 club.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 77% to hit)aj+w ..........##.....##.# #...#. .. JYZero the Magician  .................##.# ##..# .#. Deep Elf  ..........##.#...##.# ....##.#• Health: 24/24 ========================  .........##.#...##.##.....#  Magic: 8/11=================-------  .....##.##.#...##.##......  AC: 2Str: 5  ..... #.##.†...##.######.##  EV: 12Int: 22 ajx ..... #....<..............  SH: 5Dex: 15  .... ####...####.######.#  XL:  4 Next:  4% Place: Dungeon:2 #......@....#  Noise: ---------  Time: 989.5 (0.0) #.......#####  -) Nothing wielded #........ Cast: Shock #......... #.#####....  # #....g  gg 2 goblins (1 wandering) #.....)  #......) Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 77% to hit)  The zap hits the goblin.  The goblin is severely wounded.The zap hits the goblin!  You kill the goblinajz!aj|o     ##..#   •      .....   .....   ....     aj ~*#####  * * * # #....*g   goblin * * ajb.aj1gaj ....g   hobgoblin).ajS 9==5=90.5 (1ajv"  Aim: a goblin, wielding a +0 dagger (moderately wounded, 77% to hit)  The zap hits the goblin.  The goblin is severely wounded.The zap hits the goblin!  You kill the goblin! _You encounter a hobgoblin.aj3+  ..........##.....##.# #...#. .. JYZero the Magician  .................##.# ##..# .#. Deep Elf  ..........##.#...##.# ....##.#• Health: 24/24 ========================  .........##.#...##.##.....#  Magic: 8/11=================-------  .....##.##.#...##.##......  AC: 2Str: 5  ..... #.##.†...##.######.##  EV: 12Int: 22  ..... #....<..............  SH: 5aj7- Dex: 15  .... ####...####.######.#  XL:  4 Next:  5% Place: Dungeon:2 #......@....#  Noise: =--------  Time: 990.5 (0.0) #......*#####  -) Nothing wielded #.......* Cast: Shock #........* #.#####...*  # #....*  g   hobgoblin #.....*  #......g You kill the goblin! _You encounter a hobgoblin.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, [39;aj. 49m( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)ajg ..........##.....##.# #...#. .. JYZero the Magician.................##.# ##..# .#. Deep Elf..........##.#...##.# ....##.#• Health: 24/24 ========================.........##.#...##.##.....#Magic: 8/11=================-------.....##.##.#...##.##......AC: 2Str: 5..... #.##.†...##.######.##EV: 12Int: 22..... #....<..............SH: 5Dex: 15.... ####...####.######.#ajXL:  4 Next:  5% Place: Dungeon:2#......@....#Noise: =--------  Time: 990.5 (0.0)#......*#####-) Nothing wielded#.......*Cast: Shock#........*#.#####...*# #....*g   hobgoblin#.....*#......*Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.aj[gajA1)ajg.....g)aj21.5 (1 _ajhajajY  ..........##.....##.# #...#. .. JYZero the Magician  .................##.# ##..# .#. Deep Elf  ..........##.#...##.# ....##.#• Health: 24/24 ========================  .........##.#...##.##.....#  Magic: 7/11===============---------  .....##.##.#...##.##......  AC: 2Str: 5  ..... #.##.†...##.######.##  EV: 12Int: 22  ..... #....<..............  SH: 5Dex: 15  .... ####...####.######.#  XL:  4 Next:  5% Place: Dungeon:2 #......@....#  Noise: =--------ajZ   Time: 991.5 (0.0) #......*#####  -) Nothing wielded #.......* Cast: Shock #........* #.#####...g  # #.....  g   goblin #.....)  #......) The zap hits the hobgoblin. _The hobgoblin is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 77% to hit)aj Y g*aj [*g*.aj .g.  Aim: a goblin, wielding a +0 club (severely wounded, 77% to hit)aj ..........##.....##.# #...#. .. JYZero the Magician  .................##.# ##..# .#. Deep Elf  ..........##.#...##.# ....##.#• Health: 24/24 ========================  .........##.#...##.##.....#  Magic: 7/11===============---------  .....##.##.#...##.##......  AC: 2ajStr: 5  ..... #.##.†...##.######.##  EV: 12Int: 22  ..... #....<..............  SH: 5Dex: 15  .... ####...####.######.#  XL:  4 Next:  5% Place: Dungeon:2 #......@....#  Noise: =--------  Time: 991.5 (0.0) #.......#####  -) Nothing wielded #........ Cast: Shock #......... #.#####...)  # #.....  g   goblin #.....)  #......) Aiming: Shaj<ock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 77% to hit)  The zap hits the goblin.  You kill the goblin!aj       ##..#   •      .....   ..... aj*"  ....     *#####  * * * # #...* #....* * aj~1gajh...).g   hobgoblin..aj=:62.5 (1 _ajajajuiaj{ajajaj\ .##.....##.# ##.#.#..# ##.....##.# #...#.  ........##.# ##..# .#.##.#...##.# ....##.#....##.#...##.##.....# .....##.##.#...##.##...... ..... #.##.†...##.######.##aj\ ..... #....<.................. ####..@####.######.# #.....# ###### # #......... #.#####...)#. #.....# #.....g#......)ajAg)aj"aj$.-3aj!ajajD .##..#####.# #..#.#.. .##.....##.# ##.#.#. ##.....##.# #...#.  ........##.# ##..# ..##.#...##.# ....##.....##.#...##.##.....# .....##.##.#...##.##...... ..... #.##.†...##.######.## ..... #....@..............ajZG.... ####...####.######.# #...........# ###### # #......... #.#####...) #. #....g# #.....)g.aj$Majb_8==-4ajgaj4kP  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (severely wounded, 77% to hit)  The zap hits the goblin. _You kill the goblin! _There is a stone staircase leading up here.aj ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 7/11===============---------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 .....##.##.#...##.##......  SH: 5ajDex: 15 ..... #.##.†...##.######.##  XL:  4 Next:  6% Place: Dungeon:2 ..... #....@..............  Noise: ---------  Time: 994.5 (0.0) .... ####..*####.######.#  -) Nothing wielded #......*....#  Cast: Shock #......*#####  #.......*  #........*  g   hobgoblin #.#####...g  #. #.....  # #.....) _You kill the goblin! _There is a stone staircase leading up here.  Aiming: Shock (safe;ajJ 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 82% to hit)aj ..........##..#####.# #..#.#.. JYZero the Magician..........##.....##.# ##.#.#.. Deep Elfaj..........##.....##.# #...#. Health: 24/24 ========================.................##.# ##..# . Magic: 7/11===============---------..........##.#...##.# ....##. AC: 2Str: 5.........##.#...##.##.....#EV: 12Int: 22.....##.##.#...##.##......SH: 5Dex: 15..... #.##.†...##.######.## XL:  4 Next:  6% Place: Dungeon:2..... #....@..............Noise: ---------  Time: 994.5 (0.0).... ####..*[0;1aj0m####.######.#-) Nothing wielded#......*....#Cast: Shock#......*######.......*#........*g   hobgoblin#.#####...*#. #...*.# #.....)Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 82% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.ajQc)ajiD......ajmul=5.5 (1Shock _aj{aj|}aji; aj aj8Gg ajg   hobgoblin aj~;-6Shock aj!% ajjN1- aj #### ####  #..# #..# #..###.@# ########### #.......######..........#.##...###..........⌠...#....###...⌠............##..####........⌠........#...# #.................. ajE#.#†# #...⌠..........<... #.#.# #.................. #.#.# ##........⌠........  aj%\8.0 (2.5Shock aj+ aj -! _You climb upwards. aj.c _There is a stone staircase leading down here. aj aj ajq, aj= ajz8== aj aj ajB aj=, aj8 aj" aj 9==== ajN aj*, aj aj, ajR, aj, aj10/11==== aj!, ajN, aj8, aj aj{, aj#== _You start resting.Magic restored. aj aj&21011.0 (13.0) aj6 c1===2.0 (14 _ aj aj aj| aje~I aj, aja=== ajn aj, aj, aj^ aj., aj ajЌ, aj ajRB aj8, aj4 aj0B ajܒB ajB aj, ajB aj, aj, aj( aj, aj, aj; aj , ajƜ, ajt, aj" ajҞ, aj, ajM aj}B ajB ajB ajĬ aj?B aj2X ajB ajò, aj, ajL aj, aj aj, aj aj9X aj$B aj, aj ajּ, aj  aj׾, ajſ aj, aj, aj aj, aj ajB aj/, aj, aj, aj  aj, aj, aj ajD, aj aj, aj ajO, aj  aj, aj ajb, aj) aj, aj ajk, aj0 aj, aj aj, ajq aj, aj ajx, aj7, aj, aj, aj ajxB aj?, aj7 ajB ajC aj?, aj% aj, aj, aj} aj; ajZ aj]n ajB aj;X ajRW _You start waiting. ajC#.111.0 (99 aj&-2.0 (100.0) aj(+ aj,# _Done waiting. ajz ajt~ aj aj aj13.0) aj aj`T J 2  You climb downwards. aj_   ..........##..#####.# #..#.#............##.....##.# ##.#.#............##.....##.# #...#..................##.# ##..# ...........##.#...##.# ....##..........##.#...##.##.....#.....##.##.#...##.##...... aj)a ..... #.##g†...##.######.##..... #....@.............. .... ####...####.######.#  #...........#  #...g...##### #........ #.........g   hobgoblin #.#####...)g   goblin (wandering) #. #..... # #.....)  You encounter a goblin. It is wielding a +0 club. aj B=4.5 (2.5Shock aj  aj} 0 _You block the hobgoblin's attack. aj a _There is a stone staircase leading up here. aj ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 10/11 =====================---  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##g*...##.######.##  XL:  4 Next:  6% Place: Dungeon:2 aj..... #...*@..............  Noise: =--------  Time: 1114.5 (0.0) .... ####*..####.######.#  -) Nothing wielded #...........#  Cast: Shock #...g...#####  #........  #.........  g   hobgoblin #.#####...)  g   goblin (wandering) #. #.....  # #.....) You encounter a goblin. It is wielding a +0 club. _You block the hobgoblin's attack. _There is a stone staircase leading up here.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[39 aj;49m aj##g†.. _You block the hobgoblin's attack. _There is a stone staircase leading up here.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (82% to hit) aj { #g*** ajj&  ..........##..#####.# #..#.#.. JYZero the Magician..........##.....##.# ##.#.#.. Deep Elf..........##.....##.# #...#. Health: 24/24 ========================.................##.# ##..# . Magic: 10/11 =====================---..........##.#...##.# ....##. AC: 2 aju* Str: 5.........##.#...##.##.....#EV: 12Int: 22.....##.##.#...##.##......SH: 5Dex: 15..... #.##**...##.######.## XL:  4 Next:  6% Place: Dungeon:2..... #...*@..............Noise: =--------  Time: 1114.5 (0.0).... ####*..####.######.#-) Nothing wielded#...........#Cast: Shock#...g...######........#.........g   hobgoblin#.#####...)g   goblin (wandering)#. #[40 aj / m.....# #.....) _There is a stone staircase leading up here.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is almost dead. ajd .gAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the hobgoblin.  The hobgoblin is almost dead.The zap misses the hobgoblin. aj Ng†.. aj +5.5 (1 ajl  aj V _The hobgoblin barely misses you. aj)O ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 9/11===================-----  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 aj#+ .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##g*...##.######.##  XL:  4 Next:  6% Place: Dungeon:2 ..... #...*@..............  Noise: =--------  Time: 1115.5 (0.0) .... ####*..####.######.#  -) Nothing wielded #...........#  Cast: Shock #.......#####  #..g.....  #.........  g   hobgoblin #.#####...)  g   goblin (wandering) #. #.....  aj,R# #.....) The hobgoblin is almost dead.The zap misses the hobgoblin. _The hobgoblin barely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ajU G ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 9/11===================-----  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 .....##.##.#...##.##......  SH: 5Dex: 15 ajT ..... #.##††...##.######.##  XL:  4 Next:  6% Place: Dungeon:2 ..... #....@..............  Noise: =--------  Time: 1115.5 (0.0) .... ####...####.######.#  -) Nothing wielded #...........#  Cast: Shock #.......#####  #..g.....  #.........  g   hobgoblin #.#####...)  g   goblin (wandering) #. #.....  # #.....) _The hobgoblin barely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, [39; aj 49m( or ) - cycleShift-Dir - straight lineThe zap misses the hobgoblin. The zap hits the hobgoblin.  You kill the hobgoblin! aj          ##..#        ..... #.##**  ..... #...* aj )  .... ####*      g   goblin (wandering)  #.  # ) ajƝ 2g. aj? P††.. aj :86.5 (1 _ ajj  aj aj9| ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 8/11=================-------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##††...##.######.##  XL:  4 Next:  8% Place: Dungeon:2 ..... #....@..........ajg~i....  Noise: =--------  Time: 1116.5 (0.0) .... ####*..####.######.#  -) Nothing wielded #...*.......#  Cast: Shock #..*....#####  #.g......  #.........  g   goblin (wandering) #.#####...)  #. #.....  # #.....) The zap misses the hobgoblin. The zap hits the hobgoblin. _You kill the hobgoblin!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 77% to hit)aj *.*.*gajG .*.*.gAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 77% to hit)aj0 *.g*ajr/*.*g#*aj8.*.g##ajo ..........##..#####.# #..#.#.. JYZero the Magician..........##.....##.# ##.#.#.. Deep Elf..........##.....##.# #...#. Health: 24/24 ========================.................##.# ##..# . Magic: 8/11ajS=================-------..........##.#...##.# ....##. AC: 2Str: 5.........##.#...##.##.....#EV: 12Int: 22.....##.##.#...##.##......SH: 5Dex: 15..... #.##††...##.######.## XL:  4 Next:  8% Place: Dungeon:2..... #....@..............Noise: =--------  Time: 1116.5 (0.0).... ####*..####.######.#-) Nothing wielded#..*........#Cast: Shock#..*....######.*......#*........aj][14;38Hg   goblin#.#####...)#. #.....# #.....) _You kill the hobgoblin!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the goblin.  The goblin is moderately wounded.aj"g.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linaje  The zap hits the goblin.  The goblin is moderately wounded.The goblin shouts!aj4....aj;==7.5 (1 _ajG aj"aj  ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 7/11===============---------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 .....##.##.#...##.##......  SH: 5ajT Dex: 15 ..... #.##††...##.######.##  XL:  4 Next:  8% Place: Dungeon:2 ..... #....@..............  Noise: ===------  Time: 1117.5 (0.0) .... ####*..####.######.#  -) Nothing wielded #...*.......#  Cast: Shock #..g....#####  #........  #.........  g   goblin #.#####...)  #. #.....  # #.....) The goblin is moderately wounded. _The goblin shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, [39;49aj m( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 77% to hit)aj{T ~ g**aj ;*#ajU g*.*##aj  ..........##..#####.# #..#.#.. JYZero the Magician..........##.....##.# ##.#.#.. Deep Elf..........##.....##.# #...#. Health: 24/24 ========================.................##.# ##..# . Magic: 7/11ajw ===============---------..........##.#...##.# ....##. AC: 2Str: 5.........##.#...##.##.....#EV: 12Int: 22.....##.##.#...##.##......SH: 5Dex: 15..... #.##††...##.######.## XL:  4 Next:  8% Place: Dungeon:2..... #....@..............Noise: ===------  Time: 1117.5 (0.0).... ####*..####.######.#-) Nothing wielded#...*.......#Cast: Shock#..g*...######..*.....#..*[3aj /9;49m......g   goblin#.#####...)#. #.....# #.....)The goblin is moderately wounded. _The goblin shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj 'g.aj 7....aj} l8==--8.5 (1 _aj ajc aj ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 7/11===============---------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##††...##.######.##  XL:  4 Next:  8% Place: Dungeon:2 ..... #....@..........aj....  Noise: =--------  Time: 1118.5 (0.0) .... ####*..####.######.#  -) Nothing wielded #...g.......#  Cast: Shock #.......#####  #........  #.........  g   goblin #.#####...)  #. #.....  # #.....) Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 77% to hit)aj= S *gaj *gAim: a goblin, wielding a +0 club (moderately wounded, 77% to hit)ajpo  ..........##..#####.# #..#.#.. JYZero the Magician..........##.....##.# ##.#.#.. Deep Elf..........##.....##.# #...#. Health: 24/24 ========================ajwq .................##.# ##..# . Magic: 7/11===============---------..........##.#...##.# ....##. AC: 2Str: 5.........##.#...##.##.....#EV: 12Int: 22.....##.##.#...##.##......SH: 5Dex: 15..... #.##††...##.######.## XL:  4 Next:  8% Place: Dungeon:2..... #....@..............Noise: =--------  Time: 1118.5 (0.0).... ####*..####.######.#-) Nothing wielded#...*.......#Cast: Shock[4ajNs 0m#..*....######..*.....#.*.......g   goblin#.#####...)#. #.....# #.....)Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 77% to hit)  The zap hits the goblin.  The goblin is heavily wounded.aj# aj g.aj 9......aj 29.5 (1 _ajaj ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 6/11=============-----------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##††...##.######.##  XL:  4 Next:  8% Place: Dungeon:2 ..... #....@..........aj ....  Noise: =--------  Time: 1119.5 (0.0) .... ####.g.####.######.#  -) Nothing wielded #...........#  Cast: Shock #.......#####  #........  #.........  g   goblin #.#####...)  #. #.....  # #.....) The zap hits the goblin. _The goblin is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 77% to hit)aj4 ` ..........##..#####.# #..#.#.. JYZero the Magician..........##.....##.# ##.#.#.. Deep Elf..........##.....##.# #...#. Health: 24/24 ========================.................##.# ##..# . Magic: 6/11=============-----------..........##.#...##.# ....##. AC: 2Str: 5.........##.#...##.##.....#EV: 12Int: 22.....##.##.#...##.##......aj SH: 5Dex: 15..... #.##††...##.######.## XL:  4 Next:  8% Place: Dungeon:2..... #....@..............Noise: =--------  Time: 1119.5 (0.0).... ####.g.####.######.#-) Nothing wielded#...........#Cast: Shock#.......######........#.........g   goblin#.#####...)#. #.....# #.....) _The goblin is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (haj eavily wounded, 77% to hit)  You miscast Shock. Nothing appears to happen.Contam: 10% 20.5 (1aj aj   Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (heavily wounded, 77% to hit)  You miscast Shock. Nothing appears to happen. _The goblin barely misses you.ajV ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 5/11==========--------------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 Contam: 10%  .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##††...##.######.##  XL:  4 Next:  8% Place: Dungeon:2 ..... #....[ajbY47m@..............  Noise: =--------  Time: 1120.5 (0.0) .... ####.g.####.######.#  -) Nothing wielded #...........#  Cast: Shock #.......#####  #........  #.........  g   goblin #.#####...)  #. #.....  # #.....) You miscast Shock. Nothing appears to happen. _The goblin barely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 77% to hit)aj_%Z g*aj ..........##..#####.# #..#.#.. JYZero the Magician..........##.....##.# ##.#.#.. Deep Elf..........##.....##.# #...#. Health: 24/24 ========================.................##.# ##..# . Magic: 5/11==========--------------..........##.#...##.# ....##. AC: 2Str: 5ajX.........##.#...##.##.....#EV: 12Int: 22 Contam: 10% .....##.##.#...##.##......SH: 5Dex: 15..... #.##††...##.######.## XL:  4 Next:  8% Place: Dungeon:2..... #....@..............Noise: =--------  Time: 1120.5 (0.0).... ####.g.####.######.#-) Nothing wielded#...........#Cast: Shock#.......######........#.........g   goblin#.#####...)#. #.....# #.....)You miscast Shock. Nothing appears to happen. _The goblin barely misses you.Aiming: [37aj<mShock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou miscast Shock. Nothing appears to happen.21.5 (1ajaj֛OM_The goblin barely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You miscast Shock. Nothing appears to happen. _The goblin barely misses you.aj aj H Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 3% 1 x - Static DischargeConjuration/Air5%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitajP ajV aj_  ..........##..#####.# #..#.#.. JYZero the Magician..........##.....##.# ##.#.#.. Deep Elfaj` ..........##.....##.# #...#. Health: 24/24 ========================.................##.# ##..# . Magic: 5/11==========--------------..........##.#...##.# ....##. AC: 2Str: 5.........##.#...##.##.....#EV: 12Int: 22 Contam: 20% .....##.##.#...##.##......SH: 5Dex: 15..... #.##††...##.######.## XL:  4 Next:  8% Place: Dungeon:2..... #....@..............Noise: =--------  Time: 1121.5 (0.0).... ####ajb [m.g.####.######.#-) Nothing wielded#...........#Cast: Shock#.......######........#.........g   goblin#.#####...)#. #.....# #.....)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou miscast Shock. Nothing appears to happen. _The goblin barely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ajh  ..........##..#####.# #..#.#.. JYZero the Magicianaji ..........##.....##.# ##.#.#.. Deep Elf..........##.....##.# #...#. Health: 24/24 ========================.................##.# ##..# . Magic: 5/11==========--------------..........##.#...##.# ....##. AC: 2Str: 5.........##.#...##.##.....#EV: 12Int: 22 Contam: 20% .....##.##.#...##.##......SH: 5Dex: 15..... #.##††...##.######.## XL:  4 Next:  8% Place: Dungeon:2..... #....@.......aj[k .......Noise: =--------  Time: 1121.5 (0.0).... ####.g.####.######.#-) Nothing wielded#...........#Cast: Shock#.......######........#.........g   goblin#.#####...)#. #.....# #.....)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou miscast Shock. Nothing appears to happen. _The goblin barely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ajr # )  Shift-Dir - straight line  You miscast Shock. Nothing appears to happen. _The goblin barely misses you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The goblin is struck by an arc of lightning.ajy **  You kill the goblin!aj? ?@)ajS# 2--4--9=2.5 (1Shockaj- m _You are struck by an arc of lightning. The lightning grounds out.ajdajf3ajiaj{kV3=-ajpXajsajXtajluajxaj yT5==ajyaj1|aj}9=ajJ~ajaj&^4=18ajaj1 _HP restored.aj76ajajaj{u6=====4aj`ajƍaj72ajaj.9=aj"00aj#aj+aj98% ajajaaj2u7=====6aj@ajKaj  You encounter a goblin. It is wielding a +0 club.aj'--ajfShockgg   goblin (wandering)aj0342.0)aj!gajApg 2 goblins (wandering)aj*4--aj%5.5 (13ajajcs _You encounter a goblin. It is wielding a +0 dagger.aj? ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 6/11=============-----------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 Contam: 4%  .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##††...##.######.##  XL:  4 Next:  9% Place: Dungeon:2 ..... #....@aj..............  Noise: ---------  Time: 1135.5 (0.0) .... ####.)*####.######.#  -) Nothing wielded #......*....#  Cast: Shock #......*#####  #.......*  #........g  gg 2 goblins (wandering) #.#####...g  #. #.....  # #.....) You encounter a goblin. It is wielding a +0 club. _You encounter a goblin. It is wielding a +0 dagger.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 77% to hit)aj` *.*g*ajj/.*.g.gAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 77% to hit)aj( ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 24/24 ========================  .................##.# ##..# . Magic: 6/11aj=============-----------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 Contam: 4%  .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##††...##.######.##  XL:  4 Next:  9% Place: Dungeon:2 ..... #....@..............  Noise: ---------  Time: 1135.5 (0.0) .... ####.).####.######.#  -) Nothing wielded #...........#  Cast: Shock #.......#####  #........  #........) [aj7m gg 2 goblins (wandering) #.#####...g  #. #.....  # #.....) Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 77% to hit)The zap hits the goblin.  You kill the goblin!aj         ##..# aj       .....   .....   .... *  *....#  * aj* *g   goblin * #. #...* ajW# )ajs2 )  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 77% to hit)The zap hits the goblin.  You kill the goblin!The zap misses the goblin.ajD....).ajT5/25210=6.5 (1Shock _aj@aji _Your Fighting skill increases to level 1!aj.M3ajUOajbQgajSh  A goblin comes into view.ajkShockg   goblinaj&0ajVT1-7.5 (1 _aj/ajajj p ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 25/25 ========================  .................##.# ##..# . Magic: 5/11==========--------------  ..........##.#...##.# ....##. AC: 2Str: 5 ajl  .........##.#...##.##.....#  EV: 12Int: 22 Contam: 1%  .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##††...##.######.##  XL:  4 Next: 10% Place: Dungeon:2 ..... #....@..............  Noise: ---------  Time: 1137.5 (0.0) .... ####.)*####.######.#  -) Nothing wielded #......*....#  Cast: Shock #......*#####  #.......*  #........g  g   goblin #.#####...) ajen   #. #.....  # #.....) _Your Fighting skill increases to level 1! _A goblin comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (77% to hit)aj_ ' ajWa 2g*aj,*.*g*)aj4.*.g.  Aim: a goblin, wielding a +0 dagger (77% to hit)aj} ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 25/25 ========================  .................##.# ##..# . Magic: 5/11==========--------------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 Contam: 1%  .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##††...##.######.##  XL:  4 Next: 10% Place: Dungeon:2 ..... #....@[3aj,9;49m..............  Noise: ---------  Time: 1137.5 (0.0) .... ####.).####.######.#  -) Nothing wielded #...........#  Cast: Shock #.......#####  #.......g  #........)  g   goblin #.#####...)  #. #.....  # #.....) _A goblin comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (77% to hit)  You miscast Shock. Nothing appears to happen.aj         ##..#        .....   .....   ....         ajj #.  # )ajO N0% 8.5 (1 _ajajUaj# p ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 25/25 ========================  .................##.# ##..# . Magic: 4/11========----------------  ..........##.#...##.# ....##. AC: 2Str: 5  .........##.#...##.##.....#  EV: 12Int: 22 Contam: 10%  .....##.##.#...##.##......  SH: 5Dex: 15aj  ..... #.##††...##.######.##  XL:  4 Next: 10% Place: Dungeon:2 ..... #....@..............  Noise: ---------  Time: 1138.5 (0.0) .... ####.)*####.######.#  -) Nothing wielded #.....*.....#  Cast: Shock #......*#####  #.......g  #........)  g   goblin #.#####...)  #. #.....  # #.....) Aim: a goblin, wielding a +0 dagger (77% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, aj ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (77% to hit)aj@f ..........##..#####.# #..#.#.. JYZero the Magician  ..........##.....##.# ##.#.#.. Deep Elf  ..........##.....##.# #...#.  Health: 25/25 ========================  .................##.# ##..# . Magic: 4/11========----------------  ..........##.#...##.# ....##. AC: 2Str: 5 aj)C .........##.#...##.##.....#  EV: 12Int: 22 Contam: 10%  .....##.##.#...##.##......  SH: 5Dex: 15 ..... #.##††...##.######.##  XL:  4 Next: 10% Place: Dungeon:2 ..... #....@..............  Noise: ---------  Time: 1138.5 (0.0) .... ####.).####.######.#  -) Nothing wielded #...........#  Cast: Shock #.......#####  #.......)  #........)  g   goblin #.#####...)  #. #.....ajDF  # #.....) Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (77% to hit)  The zap hits the goblin.  You kill the goblin!ajYG         ##..#        ..... ajZH  .....   .... *  *  * * * * #. #...* ajkIW# )aj*l...)...ajT5==1=9.5 (1Shock _ajajraj-? 3ajnA ajE ,aj-K ,ajL ajO ajP ,ajR ajU ajV m6=====ajW ajZ ,aj\ aj9_ aj(` 98% ajRa ajc ajd 76ajf aji ;7aj j P=====4ajk ajm ajn 72ajo aj r ajr 71ajYt ajw ajx 'ajy aj} Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (77% to hit)  The zap hits the goblin. _You kill the goblin! _Your magical contamination has completely faded away.ajz l8====aj aj aj9 aj< ajo aj} aj ajԏ ,aj ajF ajX l9====ajf aj ,aj aj̪ ,aj6 aj ,aj ajj aj n10/11====aj׷ ajM ajּ ajɽ ajt aj[ aj aj\ ,aj) aj P==ajS aj c1===aj aj 4 _Magic restored.aj 3aj ajj ajj ajq aj ajn aj aj aj ajM aj aj ;===aj aju $  Things that are here:aj a  a +0 dagger; a goblin corpseaj3 aj]  _aj aj <  You see here a +0 club.aj aj  _aj aj aj ,aj  aj=" ajS. ,aj2 aj6 aj9 ,ajY< ajj? ajB ajC aj7E aj%H ajfK ajyL ajCN ajP ajS ajT aj^V aj.m #.##.#...##.##...... #.##††...##.######.## #....<....... ####.).####.######.# #...........# #.......########## #.......)ß.#.#.ß.# #........).......# #.#####...).....@# - ajso #. #..........# # #.....)...?# #......)...##..ß.#.#.ß.############# ajv 076.5 (37.0)aj| F-7.5 (38ajI ajD d _d - a scroll labelled CEPYTU VUOMPYHajq3ajsajvajyaj~,ajajajтajӃaj...<........ ####.).## .# .......########## .)ß.#.#.ß.#..).......#####...)...... #.......... #.....)... ) #..ß.#.#.ß.####aj19.5 (2.0)aj,80.5 (3aj}ajƲc _e - a scroll labelled VERADA IGRICHaj ajg 3ajajaj`Baj],aj$aj^&aj*,aj,aj.aj2aj4aj5aj9ajS<aj=ajJ?ajBajFajHajIajMajP,ajRajW<  You see here a +0 club.aj[aj^\ _aj^ajoaajd,ajfajiajmajmaj8oajVrajKuajvajxaj zaj{aj{aj:}ajajсaj<ajajцaj,ajajajajxajajajajajݘajaj,ajɠaj4ajԤajͥ,ajէaj,aj۩,aj(aj&,ajajZBaj-ajBaj],ajQ,ajaj,ajajajc  You encounter a rat.ajz #)ß.#.#.ß.# #........).......# #.#####...)......# #.# #..........# #.# #.....)....# #.# #......)...# #.# #..ß.#.#.ß.# #.################ #...@....... ###########r Shock aj~r   rat (wandering)aj+2204.5 (24.0).aj' aj^[5.5 (25ShockajAajy0 _The rat leaves your sight.aj aj3ajΛajajnajaajajp,ajnajajaj}ajrajajկajajαajajԴaj,aj|ajjajsaj~ajuajgBajajaj,aj`ajaje  A rat comes into view.aj6#.#####...)......# #.# #..........# #.# #.....)....# #.# #......)...# #.# #..ß.#.#.ß.# #.################ #................# ###########.#..#.#  #@.# #.###.rShock....##.####.#r   rat (wandering)#.#...aj214.5 (9.0)aj%65.5 (10.0) _ajCajaj4 #.#####...)......#  JYZero the Magician #.# #..........#  Deep Elf #.# #.....)....#  Health: 25/25 ======================== #.# #......)...#  Magic: 10/11 =====================--- #.# #..ß.#.#.ß.#  AC: 2Str: 5 #.################  EV: 12Int: 22 #................#  SH: 5Dex: 15 ###########.#..#.#  XL:  4 Next: 11% Place: Dungeon:2 #@.......#  Noise: ---------  Time: 1215.5 (0.0) #*########  -) Nothing wielded #.r Cast: Shock aj7.... ##.###  #.# r   rat (wandering) #.# ... _The rat leaves your sight. _A rat comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 82% to hit)ajMZ r*ajY**#ajt.**##ajQ.*#aj<.G**#ajuQ.*#aj6Z***# aj/ #.#####...)......#JYZero the Magician#.# #..........#Deep Elf#.# #.....)....#Health: 25/25 ========================#.# #......)...#Magic: 10/11 =====================--- aj, #.# #..ß.#.#.ß.#AC: 2Str: 5#.################EV: 12Int: 22#................#SH: 5Dex: 15###########.#..#.#XL:  4 Next: 11% Place: Dungeon:2#@.......#Noise: ---------  Time: 1215.5 (0.0)#*########-) Nothing wielded#**Cast: Shock..**##.####.#r   rat (wandering)#.#... _The rat leaves your sight. _A rat comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line aj9& }r.  The zap misses the rat. aj=- c...r aj/ J====6.5 (1 aj{5  aj 8 - _The rat squeaks loudly.!ajX #.#####...)......#  JYZero the Magician #.# #..........#  Deep Elf #.# #.....)....#  Health: 25/25 ======================== #.# #......)...#  Magic: 9/11===================----- #.# #..ß.#.#.ß.#  AC: 2Str: 5 #.################  EV: 12Int: 22 #................#  SH: 5!ajbDex: 15 ###########.#..#.#  XL:  4 Next: 11% Place: Dungeon:2 #@.......#  Noise: ====-----  Time: 1216.5 (0.0) #r########  -) Nothing wielded #.. Cast: Shock .... ##.###  #.# r   rat #.# ...The zap misses the rat. _The rat squeaks loudly.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (82% to hit)!ajVG r***#!ajƸ .*.*#!aj 5 #.#####...)......#  JYZero the Magician #.# #..........#  Deep Elf #.# #.....)....#  Health: 25/25 ======================== #.# #......)...#  Magic: 9/11!ajn ===================----- #.# #..ß.#.#.ß.#  AC: 2Str: 5 #.################  EV: 12Int: 22 #................#  SH: 5Dex: 15 ###########.#..#.#  XL:  4 Next: 11% Place: Dungeon:2 #@.......#  Noise: ====-----  Time: 1216.5 (0.0) #.########  -) Nothing wielded #.. Cast: Shock .... ##.###  #.# r   rat #.# ... _The rat squeaks loudly.  Aiming: Shock[0!aj$ ;10m (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the rat.  You kill the rat!!ajY k )  #.#   #.# )....#  #.# )...#  #.#     #...........      #*  #*. .*.. ##* !ajp #*# #*# .*. !aj][ G.......!ajb 2=---7.5 (1Shock _!ajQg !ajh "ajĥ"aj3"aj"aj,"ajC|10/11=="aj"ajf  You encounter a quokka."aj}?..........----rShockr   quokka (wandering)"aj)V9.5 (2"ajM-20.5 (3 _"aj"aj/#aj #.#####...)......#  JYZero the Magician #.# #..........#  Deep Elf #.# #.....)....#  Health: 25/25 ======================== #.# #......)...#  Magic: 9/11===================----- #.# #..ß.#.#.ß.#  AC: 2Str: 5 #.################  EV: 12#ajInt: 22 #................#  SH: 5Dex: 15 ###########.#..#.#  XL:  4 Next: 12% Place: Dungeon:2 #@.......#  Noise: ---------  Time: 1220.5 (0.0) #*########  -) Nothing wielded #.r Cast: Shock .... ##.###  #.# r   quokka #.# ... _You kill the rat! _You encounter a quokka.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or )#ajvy - cycleShift-Dir - straight lineAim: a quokka (74% to hit)#aj@WZ r*#ajha|r.  Aim: a quokka (74% to hit)#aj#.#####...)......#JYZero the Magician#.# #..........#Deep Elf#.# #.....)....#Health: 25/25 ========================#.# #......)...#Magic: 9/11===================-----#.# #..ß.#.#.ß.#AC: 2Str: 5#.################EV: 12#ajInt: 22#................#SH: 5Dex: 15###########.#..#.#XL:  4 Next: 12% Place: Dungeon:2#@.......#Noise: ---------  Time: 1220.5 (0.0)#*########-) Nothing wielded#.*Cast: Shock..**##.####.#r   quokka#.#...  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (74% to hit)  The zap hits the quokka.  The quokka is almost dead.#aj}Ar.#aj"..#ajÅ:=1.5 (1 _#aj2#aj#aj0 #.#####...)......#  JYZero the Magician #.# #..........#  Deep Elf #.# #.....)....#  Health: 25/25 ======================== #.# #......)...#  Magic: 8/11=================-------#aj2 #.# #..ß.#.#.ß.#  AC: 2Str: 5 #.################  EV: 12Int: 22 #................#  SH: 5Dex: 15 ###########.#..#.#  XL:  4 Next: 12% Place: Dungeon:2 #@.......#  Noise: =--------  Time: 1221.5 (0.0) #r########  -) Nothing wielded #.. Cast: Shock .... ##.###  #.# r   quokka #.# ...The zap hits the quokka. _The quokka is almost dead.Aiming: [40#aj4mShock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 74% to hit)#aj4Z r*$ajg #.#####...)......#  JYZero the Magician #.# #..........#  Deep Elf #.# #.....)....#  Health: 25/25 ======================== #.# #......)...#  Magic: 8/11=================------- #.# #..ß.#.#.ß.#  AC: 2Str: 5 #.################  EV: 12Int: 22 $aji#................#  SH: 5Dex: 15 ###########.#..#.#  XL:  4 Next: 12% Place: Dungeon:2 #@.......#  Noise: =--------  Time: 1221.5 (0.0) #.########  -) Nothing wielded #.. Cast: Shock .... ##.###  #.# r   quokka #.# ... _The quokka is almost dead.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the quo$ajlGkka.  You kill the quokka!$ajn )  #.#   #.# )....#  $ajsp;#.# )...#  #.#           #*  #*. .*.. ##* #*# #*# .*. $ajG.......$ajl42.5 (1Shock _$aj)$ajZ $aj5#,$aj%x9==$aj+n$aj-B$aj/$aj0$ajQ1n10/11====$ajo2$aj3,$aj}4$aj5$aj6$aj7$aj8,$aj9$aj;$aj<k1=====$aj<$ajv>$aj?$aj@$ajxA$ajB$ajC$ajD$aj{E$ajtF$ajG,$ajH$ajhI$aj)J$aj"KQ===$ajL$ajM$ajxN,$ajO$ajP$ajQ,$ajR$ajS$ajT,$ajU$aj,W$ajX,$ajY$aj[$aj[,$aj]$aj^$aj_,$aj"`$aj/a,$aj;b$aj+c$ajwdB$aj,f$ajj$aj?$ajtX$aj6X$aj$ajB$ajy  You encounter a rat.$aj #.############## #......... ###########.#..# #....... $ajt#.###### ## ########....... .. ...........##.. #####.###########.###.......@.......##.#-.####.##.##.####.#.. #.........#Shock#.. ####.#######r #......... ######## r   rat (asleep). $ajǡ053.5 (31.0)$aj$M-4.5 (32 _$aj$aj<%aj? #.############## JYZero the Magician #............... Deep Elf ###########.#..# Health: 25/25 ======================== #....... Magic: 10/11 =====================--- #.###### AC: 2Str: 5 ## ########....... EV: 12Int: 22 .. ...........##.. SH: 5Dex: 15 #####.###########.###  XL:  4 Next: 14% Place: Dungeon:2%ajn ......*@.......##.#  Noise: ---------  Time: 1254.5 (0.0) .####*########.##.####.# -) Nothing wielded .* #.........# Cast: Shock #.* ####.###### #r #....... ..######## r   rat (asleep) . _You kill the quokka! _You encounter a rat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)%ajj **.r%aj_e..*rAim: a rat (asleep, 100% to hit)%ajr #.############## JYZero the Magician #............... Deep Elf ###########.#..# Health: 25/25 ======================== %ajOu#....... Magic: 10/11 =====================--- #.###### AC: 2Str: 5 ## ########....... EV: 12Int: 22 .. ...........##.. SH: 5Dex: 15 #####.###########.###  XL:  4 Next: 14% Place: Dungeon:2 .......@.......##.#  Noise: ---------  Time: 1254.5 (0.0) .####.########.##.####.# -) Nothing wielded .. #.........# Cast: Shock #.. ####.###### #† #....... ..######## r   rat (asleep) .Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, [39;%ajGwU49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  You kill the rat!%aj| #. #. ## . .. .. .###  *.#  .####*. .* #.... #.* ####. #* #.. .. %aj_~. %aj` `....†%aj t5=5.5 (1Shock _%aj3 &ajw^&aj`&aj h1===&ajCnX&aj8q&ajWsB&ajt&ajyB&aj{,&aj!g===&aje&aj,&ajr&aj#.# #.###.## ########.... ...........##.######.###########.### #...............##.# #.####.########.##.#####........# #....... #......#.# ####.##### #†...@## #......-63.5 (8#......$..)# #######.#.######## ####     &aj y   &ajΘ&ajݡE-4.5 (9&ajQ&aj% _Found a dagger.&aj&ajC3&aj' &aj ,&ajUX&ajnM _You now have 68 gold pieces (gained 18).&aj &aj3&aj&aj&aj,&aj&ajp&aj,&aj&!&aj"&aj#,&ajj%&aj&&aj^(&aj})&aj*&ajlT  You see here a rat corpse. _&aj&ajB&aj,&ajВ,&aj&ajc  You encounter a rat.&aj` #........).... #.#####...) #.# #...... #.# #.....). #.# #......) #.# #..ß.#.##r####### #.#############.......# #............. #@# ###########.# #.# #..... #.# #.####Shock&aj#####.###########...........................#########.###########.### r   rat (asleep) #...............##.# #.####.########.##.#### #.#........# #........&aj082.5 (18.0)&aj933.5 (19 _&aj&aj}'aj< #........).... JYZero the Magician #.#####...)... Deep Elf #.# #....... Health: 25/25 ======================== #.# #.....). Magic: 10/11 =====================--- #.# #......) AC: 2Str: 5 #.# #..ß.#.# EV: 12Int: 22 #r####### #.############ SH: 5Dex: 15 #.*****.# #............. XL:  4 Next: 15% Place: Dungeon:2 #@# ###########.#. Noise: ---------  Time: 1283.5 (0.0) #.# #..... -) Nothing wielded #.# #.#### Cast: Shock #######.###########..... ........[39;'aje49m..............## #######.###########.###  r   rat (asleep) #...............##.#  #.####.########.##.#### #.#........# #........ _You see here a rat corpse. _You encounter a rat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)(ajT #r(ajl#rAim: a rat (asleep, 100% to hit)(aj9eT #r(ajI7#........).... JYZero the Magician#.#####...)... Deep Elf#.# #....... Health: 25/25 ========================#.# #.....). Magic: 10/11 =====================---#.# #......) AC: 2Str: 5#.# #..ß.#.# EV: 12Int: 22#*####### #.############ SH: 5Dex: 15#.*****.# #............. XL:  4 Next: 15% Place: Dungeon:2(aj#@# ###########.#. Noise: ---------  Time: 1283.5 (0.0)#.##..... -) Nothing wielded#.##.#### Cast: Shock#######.###########...........................#########.###########.### r   rat#...............##.##.####.########.##.#####.#........# #........ _You encounter a rat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the rat.  The rat is heavily wounded.(ajY.r  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the rat.  The rat is heavily wounded.The rat squeaks loudly.(aj(....(aj;==4.5 (1 _(aje(ajҧ)aj@  #........).... JYZero the Magician #.#####...)... Deep Elf #.# #....... Health: 25/25 ======================== #.# #.....). Magic: 9/11)ajiC===================----- #.# #......) AC: 2Str: 5 #.# #..ß.#.# EV: 12Int: 22 #.####### #.############ SH: 5Dex: 15 #.r****.# #............. XL:  4 Next: 15% Place: Dungeon:2 #@# ###########.#. Noise: ==-------  Time: 1284.5 (0.0) #.# #..... -) Nothing wielded #.# #.#### Cast: Shock #######.###########..... ......................## #######.###########.###  r   rat #...............##.#  #.####.########.##.#### #.#........# #........The rat is heavi)aj>Ely wounded. _The rat squeaks loudly.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 82% to hit))ajr #*r)aj x #........).... JYZero the Magician #.#####...)... Deep Elf #.# #....... Health: 25/25 ======================== #.# #.....). Magic: 9/11===================----- #.# #......) AC: 2Str: 5 #.# #..ß.#.# EV: 12Int: 22 )aj#.####### #.############ SH: 5Dex: 15 #.†.....# #............. XL:  4 Next: 15% Place: Dungeon:2 #@# ###########.#. Noise: ==-------  Time: 1284.5 (0.0) #.# #..... -) Nothing wielded #.# #.#### Cast: Shock #######.###########..... ......................## #######.###########.###  r   rat #...............##.#  #.####.########.##.#### #.#........# #........ _The rat squeaks loudly.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[3)ajj[7mThe zap hits the rat!  You kill the rat!)aj, ) ) #.#  #.# ) #.# ) )aj#.#    #******.#  #@#  #.#  #.#       #.#...  )ajg0S)ajn.†....S   adder (wandering))ajs;6-5.5 (1)ajFy)aj|,  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the rat!  You kill the rat! _You encounter an adder.*aj8f #........).... JYZero the Magician #.#####...)... Deep Elf #.# #....... Health: 25/25 ======================== #.# #.....). Magic: 8/11=================------- #.# #......) AC: 2Str: 5 #.# #..ß.#.# EV: 12Int: 22 #S####### #.############ SH: 5Dex: 15 #.*****.# #............. XL:  4 Next: 16% Place: Dungeon:2 #@# ###########.#. Noise: =--------  Time: 1285.5 (0.0) *ajl;#.# #..... -) Nothing wielded #.# #.#### Cast: Shock #######.###########..... ......................## #######.###########.###  S   adder (wandering) #...............##.#  #.####.########.##.#### #.#........# #........You kill the rat! _You encounter an adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 69% to hit)*ajT #S*aj #........).... JYZero the Magician #.#####...)... Deep Elf #.# #....... Health: 25/25 ======================== #.# #.....). Magic: 8/11=================------- #.# #......) AC: 2Str: 5 #.# #..ß.#.# EV: 12Int: 22 #.####### #.############ SH: 5Dex: 15 #.S.....# #............. XL:  4 Next: 16% Place: Dungeon:2 #@# ###########.#. Noise: =--------  Time: 1285.5 (0.0) #.# #..... -) Nothing wielded #.# #.#### Cast: Shock #######.###########..... ......[4*aj0m................## #######.###########.###  S   adder (wandering) #...............##.#  #.####.########.##.#### #.#........# #........You kill the rat! _You encounter an adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou miscast Shock. Nothing appears to happen.*ajB ) ) #.#  #.# ) #.# ) #.#      *aje#@#  #.#  #.#     #.#... *aj/iContam: 10% -6.5 (1 _*aj*aj!+ajqc #........).... JYZero the Magician #.#####...)... Deep Elf #.# #....... Health: 25/25 ======================== #.# #.....). Magic: 7/11===============--------- #.# #......) AC: 2Str: 5 #.# #..ß.#.# EV: 12Int: 22 Contam: 10%  +aje#.####### #.############ SH: 5Dex: 15 #.S****.# #............. XL:  4 Next: 16% Place: Dungeon:2 #@# ###########.#. Noise: ---------  Time: 1286.5 (0.0) #.# #..... -) Nothing wielded #.# #.#### Cast: Shock #######.###########..... ......................## #######.###########.###  S   adder (wandering) #...............##.#  #.####.########.##.#### #.#........# #........Shift-Dir - straight line _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or +ajMg) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 69% to hit)+ajWr #*S+ajn#........).... JYZero the Magician#.#####...)... Deep Elf#.# #....... Health: 25/25 ========================#.# #.....). Magic: 7/11===============---------#.# #......) AC: 2Str: 5#.# #..ß.#.# EV: 12Int: 22 Contam: 10% #.####### #.############ SH: 5Dex: 15#******.# #............. XL:  4 Next: 16% Place: Dungeon:2#@# ###########.#. Noise: ---------  Time: 1286.5 (0.0)#.##..... -) Nothing wielded#.##.####+ajE[40m Cast: Shock#######.###########...........................#########.###########.### S   adder#...............##.##.####.########.##.#####.#........# #........ _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  The adder is heavily wounded.+aj'f†S  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the adder.  The adder is heavily wounded.The adder hisses angrily.+aj-X.†S...+ajs0:=7.5 (1 _+aj5+ajt7+ajv #........).... JYZero the Magician #.#####...)... Deep Elf #.# #....... Health: 25/25 ======================== +aj#.# #.....). Magic: 6/11=============----------- #.# #......) AC: 2Str: 5 #.# #..ß.#.# EV: 12Int: 22 Contam: 10%  #.####### #.############ SH: 5Dex: 15 #.†S***.# #............. XL:  4 Next: 16% Place: Dungeon:2 #@# ###########.#. Noise: =--------  Time: 1287.5 (0.0) #.# #..... -) Nothing wielded #.# #.#### Cast: Shock #######.###########..... ......................## #######.###########.###  S   adder #...............##.#  #.###+aj[33m#.########.##.#### #.#........# #........The adder is heavily wounded. _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 69% to hit),aj T *S,aj{O†SAim: an adder (heavily wounded, 69% to hit),ajR #........).... JYZero the Magician #.#####...)... Deep Elf #.# #....... Health: 25/25 ======================== #.# #.....). Magic: 6/11=============----------- #.# #......) AC: 2Str: 5 #.# #..ß.#.# EV: 12Int: 22 Contam: 10%  ,aj1U#.####### #.############ SH: 5Dex: 15 #.†.....# #............. XL:  4 Next: 16% Place: Dungeon:2 #@# ###########.#. Noise: =--------  Time: 1287.5 (0.0) #.# #..... -) Nothing wielded #.# #.#### Cast: Shock #######.###########..... ......................## #######.###########.###  S   adder #...............##.#  #.####.########.##.#### #.#........# #........Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (h,ajVeavily wounded, 69% to hit)  The zap hits the adder!  You kill the adder!,ajZk ) ) #.#  #.# ) #.# ) #.#   ,aj\ #.*****.#  #@#  #.#  #.#       #.#...  ,aj4†....,aj 7==298.5 (1Shock _,aj,ajJm _Your Conjurations skill increases to level 2!,aje ,aj I,aj P _,aj 8====,ajy 8% 6,ajӴ ,,aju M4,ajз 9====2,aj0 c1,aj =,aj! ,ajX w _Your magical contamination has completely faded away.,aj ,aj 10/11====,aj8 B,aj B,aj: B,aj ,,aj 1=====,aj ,aj$ ,,aj ,aj ,aj B,aj ,aj B,aj ,aj Q===,ajz ,,aj B,aj ,aj ,,aj ,aj _  You see here a rat corpse.,aj ,aj 5 _,aj) ,aj X,aj B,aj ,aj ,,ajU ,,ajz ,,aj^ ,ajN ,aj B,ajX ,aj a.....##.##.##.# ..... #.##†÷#.# .....<#.# .... ####.).###### #.# .,ajy ..... #.# ...........#.# #.............#.# #.......@# #.####-316.5 (28.0)......#.+#.# #.....#.# #..%.. #.# #.# #... #.# #.# #.##  #.###### #.†.....# #....... #######.# ######## #.#,ajC ,aj F-7.5 (29,ajm ,aj 0 _Found a rimehorn talisman.-ajw 3-ajy -aj|{ -aj^} ,-aj@ B-aj ,-aj˅ -ajƇ -aj ,-aj -aj ,-aj -aj '-aj 3-aj -aj 7 _You open the door.-ajӒ j  You encounter an endoplasm.-aj" #.# ..... #.##†÷.#.#...... #....<.#.#..... ####.).###########.#.... #........#.......#.#... #.##.......#.#j.# # #.)#.......#.#..#.# #.#.........#....# #.######.......#.@....# #.# #.#.......#.#...## #.# #.-ajg #..%....#.##### #.# #.Shock#.......#.# #.# #.#######.#.####### #.####### #.#.†.....# #........ j   endoplasm (asleep)#.#######.# ##########.# #.# #.# #-aj; 222.5 (5.0)-aj, 23.5 (6 _-ajb -aj" Q _There is an open door here..ajM#: .ajc&#.# ..... #.##†÷... JYZero the Magician #.#...... #....<... Deep Elf #.#..... ####.).## Health: 25/25 ======================== #########.#.... #........ Magic: 10/11 =====================--- #.......#.#... #.......# AC: 2Str: 5 #.......#.#j.# # #.......) EV: 12Int: 22 #.......#.#*.#.# #........ SH: 5Dex: 15 #.........#*...# #.#####.. XL:  4 Next: 29% Place: Dungeon:2 #.......#.@.aj+[39;49m....# #.# #.. Noise: ---------  Time: 1323.5 (0.0) #.......#.#...## #.# #.. -) Nothing wielded #..%....#.##### #.# #.. Cast: Shock #.......#.# #.# #.. #######.#.####### #.####### #.#.†.....# #........ j   endoplasm (asleep) #.#######.# ######### #.# #.# # #.# # _You encounter an endoplasm. _There is an open door here.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit).ajr e #.# ..... #.##†÷... JYZero the Magician #.#...... #....<... Deep Elf .aj,u #.#..... ####.).## Health: 25/25 ======================== #########.#.... #........ Magic: 10/11 =====================--- #.......#.#... #.......# AC: 2Str: 5 #.......#.#..# # #.......) EV: 12Int: 22 #.......#.#..#.# #........ SH: 5Dex: 15 #.........#....# #.#####.. XL:  4 Next: 29% Place: Dungeon:2 #.......#.@....# #.# #.. Noise: ---------  Time: 1323.5 (0.0) #.......#.#...## #.# #.. .ajw [33m-) Nothing wielded #..%....#.##### #.# #.. Cast: Shock #.......#.# #.# #.. #######.#.####### #.####### #.#.†.....# #........ j   endoplasm (asleep) #.#######.# ######### #.# #.# # #.# #Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm!  You kill the endoplasm!.ajy  #.# ..... #.##†÷ .ajz ;#.#..*... #....< #.#.*... ####.) *..  *.  *.# # ) *.#.#  *...#  . #.#   #.#  #..%.ajP| ^ #.#   #.#    #.#.†     #.# #.#   #.#  .aj H........aj u30=4.5 (1Shock _.aj .aj /aj3/aj/aj1B/aj1===/ajW,/aj/aj,/aj/aj/aj,,/ajN/aj/aj/ajJ===/aj '/aj /aj 3/aj 7 _You open the door./aj/aj3/aj@  There is an open door here./ajG/aj5 _/aj/aj#/aj@,/aj /aj>"/aj@#,/aj)/aj+/aj^,,/aj ./aj//aj0,/ajW3/aj4/ajw5,/aj6/aj8/aj|9/ajl:/aj3</aj2>,/aj"?/aj@/aj(B,/ajD/ajG/aj#I/aj J/ajJ/ajS/ajUB/ajW/ajX,/aj)Z/ajg[/aj\,/aj ^/aj=_/ajx`,/aja/ajb/aj+dB/aje/ajf,/ajg/aji/ajSj/ajk,/ajl/aj3n,/ajgo/ajp/ajq,/ajs/aj"u/ajv/ajw,/ajx/ajz,/aj!|/aj}/aj;,/aj/ajȁ/ajT/aj},/aj/ajB/ajA/aj,/ajҊ/aj/aj/ajf,/aj/ajB/ajT/ajwB/ajȣ/aj,/ajP/aj/aj¨,/ajЩ/aj/aj&B/aj,/aj,/ajկ/ajxB/aj/aj,/aj/aj]/aj,/ajW/aj/aj,/aj/ajm/aj4,/ajo/aj/aj/aj/aj/aj</aj/aj,/ajB/ajK/ajq/aj/aj,/aj/aj,/aj%/aj+/aj6,/aj*/ajm/aj/aj,/aj/aj=/aj],/aj/aj/aj,/aj)/aj:/ajP,/aj/aj,/aj/aj/aj/aj}/aj`/aj@/ajS/aj>/aj/aj/aj/aj,/aj/aj//aj,/aj/aj/aj,/aj/aj ,/aji/aj]/aj/aj/aj}/aj/aj]/ajZ/aj/aj/aj+,/aj&/aj~/aj/aj ,/aj=.n#.# #..ß.#.#.ß.# # #.################ # #................# # ###########.#..#.# # #........# # # #.########.# ###########..........### ..............##........ ###########.####@####### - .........##.# #|# /aj0Y########.##.####.# ....# #...# ..#.# ####.######.# .##.# #........# ...)# ########## ##### /ajN3 # #.###############...............##########.#..#/aj5 #........# #########.# ###########..........### ..............##........ ###########.####.####### .........##.# #@# ########.##.####. ....# #........#/ajI9091.5 (67.0)/aj<F-2.5 (68/aj@/ajCt _You see here a staff of earth./aj3/aj /ajA/ajC/ajP _/aj9/aju/ajz/ajV/aj/aj8/aj/aj/aj/ajɘ/aj/aj/ajx,/ajߞ/aj/aj,/ajģ/aj/aj|/ajǦ/aj|/aj/ajk/aj/ajy/aj/aj/aj"/ajȮ/aj/aj/ajİ/aj8/aj /aj/ajܳ/aj/aji/aj5/aj\/aj/aj5/aj/ajø/aj/aj/ajm,/aj/aj//ajξ/aj/ajo/aj/ajb/aj/aj/aj/aj/aj&/aje/aj /aj!,/aj/ajZ/aj./ajc/aj/aj6/aj?/ajw/aj/aj/aj,/aj/ajQ/aj/ajX/aj/aj/aj/aj3/ajN,/ajF/aj /aj,/aj/aje/aj< ,/ajX/ajU/ajf/aj/aj/aj/aj/aj/aj/aj/aj_/aj/aj/aj/ajV/aj /aj /aj!/ajw#/aj%/ajv%/aj<&/aj(/aj*/ajI*/ajC+/aj,/aj0./ajy./aj\//aj81/aj2/aj2/aj3/aj:5/aj6/aj6/aj7/aj9/aj:/aj;/aj</aj$>0ajO .#####.# #..#.#..#.....### ....##.# ##.#.#..#....... ....##.# #...#. ......#.# ....##.#####..# .#........ #...##.##.....##.#•........ #...##.##.....## #.... # #...##.##...... ... ... ÷...##.######.###.#..#.. <.......@.......431.5 (39 ).####.######.#####$.......# #.# #.<.##########.#..)ß.#.#.ß.#.#.).......#.#..0aj .)......#.##..........#.##.....)....#.#0aj0aj,2.5 (400aj'0aj#9 _Found a stone staircase leading up.0aj( 30aj1* 0aj , 0aj. 0aj1 ,0aj'2 0aj4 0ajJ4 0aj4 0aj=; 0aj.< 0ajc< 0aj}= 0ajF> 0aj @ ,0aj@ 0aj^C ,0ajD 0ajH M _You now have 82 gold pieces (gained 14).0ajI 30ajK 0aj!M 0ajO 0aj/O 0ajO 0ajP 0ajQ 0ajLR 0ajkS 0ajV 0aj...#.# ### ######## )....#.0aj"r m#)...#.# .#.ß.#.0ajIr Q# ######.# 0ajur 3.....#.#0ajw 0aj| ,4.5 (120ajj 0aj@ J _Found a stone staircase leading down.0ajP ,5.5 (130aj 0aj d _h - a scroll labelled OKETOW ZOL UPH2aj#I2aj%2aj&2aj*n2ajG+2aj-2aj-2aj&.2aj1L _You now have 91 gold pieces (gained 9).2aj22aj22ajQ32aj42aj52aj62ajY72aj$82aj<92aj{92aj:2aj:2ajT;2aj;2aj;2ajn<2aj<2aj=2ajT=2ajK>2aj?2ajV?2aj?2ajSBR  There is a stone staircase leading down here.2ajEC2ajC _2aj`D2ajF2ajF2ajG2ajrG2ajH2ajI,2ajI2ajFK2ajL,2ajL2ajM2ajN,2aj#O2ajO2aj Q2aj@Q2ajQ2ajT2ajT2ajU2aj|U2ajV2ajW2ajW2ajKX2ajSZ2ajC[2aj|[2ajq\2aj]2aj]2aj$^2aj^2aj`2aja2ajKa2aj9b2ajc2aj#e,2aje2ajJg2ajh2ajh2aji2ajk2aj=ni  You encounter a hobgoblin.2ajXu....#.....#  .#..#..##### #g.#  .#< ...#  ......##.#### #..# 2aju .## #..#  .#.....### #..#  2ajvk.#.......# #.?#  .......#.#######..#  .........#  .2ajv#•..............##  .#.....##.######.#  Shock...#.# #.#  #.#..#..#.# #.# ........#.# #.#  g   hobgoblin (asleep) ###.....#.# #.#  #..#.<..# ##.#2ajw  #..###..# #..# 2aj-67.5 (222aj38.5 (23 _2aj{2aj!3ajP....#.....# JYZero the Magician .#..#..##### #g.# Deep Elf .#<.......... .*.# Health: 25/25 ======================== ......##.#### #*.# Magic: 10/11 =====================--- .#.......# #*.# AC: 2Str: 5 .#.....### #*.# EV: 12Int: 22 .#.......# #*?# SH: 5Dex: 15 .......#.#######*.# XL:  4 Next: 30% Place: Dungeon:2 .#..............@.# Noise: ---------  Time: 1468.5 (0.3ajv0) .#•..............## -) Nothing wielded .#.....##.######.# Cast: Shock ........#.# #.# #.#..#..#.# #.# ........#.# #.# g   hobgoblin (asleep) ###.....#.# #.#  #..#.<..# ##.#  #..###..# #..# _There is a stone staircase leading down here. _You encounter a hobgoblin.Aiming: Shock (safe; 3% risk of failure)  3ajV0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)3ajXt g.*3ajrJ**3ajg*Aim: a hobgoblin (asleep, 100% to hit)3aj ....#.....#  JYZero the Magician .#..#..##### #*.#  Deep Elf .#<.......... .*.#  Health: 25/25 ======================== ......##.#### #*.#  Magic: 10/11 =====================--- .#.......# #*.#  AC: 2Str: 5 .#.....### #*.#  EV: 12Int: 22 .#.......# #*?#  SH: 5Dex: 15 .......#.#######*.#  XL:  4 Next: 30% Place: Dungeon:2 .#..............@.#  Noise3aj : ---------  Time: 1468.5 (0.0) .#•..............##  -) Nothing wielded .#.....##.######.#  Cast: Shock ........#.# #.# #.#..#..#.# #.# ........#.# #.#  g   hobgoblin ###.....#.# #.# #..#.<..# ##.# #..###..# #..# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.3ajW " .gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts!3aj^ 8.....3aja ;==9.5 (1 _3ajf 3aj7h 4aj\....#.....# JYZero the Magician .#..#..##### #..# Deep Elf .#<.......... .g.# Health: 25/25 ======================== ......##.#### #*.# Magic: 9/11===================----- .#.......# #*.# AC: 24aj\Str: 5 .#.....### #*.# EV: 12Int: 22 .#.......# #*?# SH: 54aj]Dex: 15 .......#.#######*.#4ajY^ XL:  4 Next: 30% Place: Dungeon:2 .#..............@.# Noise: ==-------  Time: 1469.5 (0.0) .#•..............## -) Nothing wielded .#.....##.######.# Cast: Shock ........#.# #.# #.#..#..#.# #.# ........#.# #.# g   hobgoblin ###.....#.# #.#  #..#.<..# ##.#  #..###..# #..#The hobgoblin is heavily wounded. _The hobgoblin shouts!  Aiming: Shock (safe; 3% risk of failure)  4aj^bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 82% to hit)4ajX g*4aj....#.....# JYZero the Magician .#..#..##### #..# Deep Elf .#<.......... ...# Health: 25/25 ======================== ......##.#### #..# Magic: 9/11===================----- .#.......# #..# AC: 2Str: 5 .#.....### #..# EV: 12Int: 22 .#.......# #.?# SH: 5Dex: 15 .......#.#######..# XL:  4 Next: 30% Place: Dungeon:2 .#..............@.# Noise: ==-------  Time: 1469.5 (0.0) .#•..............##4aj[39;49m -) Nothing wielded .#.....##.######.# Cast: Shock ........#.# #.# #.#..#..#.# #.# ........#.# #.# g   hobgoblin ###.....#.# #.#  #..#.<..# ##.#  #..###..# #..# _The hobgoblin shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hobgoblin!  You kill the hobgoblin!4aj9[ #*.# < .*.#  #*.#  #*.#  #*.#  #*?# *.#  •   #.#  #.#  #.#  #.#    #..#.<..# ##.#     #..#  4aj)}C.......4aju2-70.5 (1Shock _4ajH4ajY4aja{ 4aj{ 4aj } 4aj~ 4aj" n4aj f10/11==4ajG 4aj} ,4ajQ 4aj 4aj 4aj 4ajc 4aj 4aja 4aj 914aj> H=====4ajg 4aj 4aj 4aj] 4aj 4aj 4aj! 4ajh 4ajP 4aj 2##.#.#)..#  #....#†#.# #..#  ...#.....# #..#  #..#..##### ##..#  #<... ...#  .....##.#### #..#  #.# #..#  #.....### #..#  #.# #.@#  -- ......#.#######..#  #................ #•........# ....##.######.# 4ajɫ  #.# #.#  .#..#..#.# #.#  .......#.# #.#  ##.....#.# #.#  4aj̱ +9.5 (94aji J-80.5 (10.0)4aj 4ajZ c _j - a scroll labelled YFODOTH LYOBB5ajE 5aj 5aj 5aj>5aj5aj===5aj>5aj5aj5aj5aj"5aj5aj 5aj5aj5ajI5ajx5ajC 5aj#5aj$5aj%5aj%5aj'5aj(5aj(5aj)5aj+5aj,5ajU,5aj,5aj-5aj.5aj-.5aj.5ajh05aj15ajI15aj15aj25aj25aj,35aj45aj65aj<8,5aj85aj:5aj;5aj;5aj<5ajj>5aj@B5ajTB5ajDB5ajE5ajF5ajG5ajG5ajH5ajI5ajI5aj,J5ajK5ajK5ajK5ajXL5ajN5ajN5aj O5ajO5ajP5ajQ5ajER5ajR5ajT5ajqU5ajU5ajV5ajn8aj>8ajA@8aj@8ajzA8ajC;98ajCG====8ajD8ajPF8ajF8ajG8aj;I8ajI8ajJ8aj6L,8ajL8ajM8ajN8ajMNg10/11====8ajCO8ajP8ajP8ajQ8ajS,8ajsT8ajU8ajV8ajW8ajX8ajX#18ajYH=====8ajCZ8aj]8ajn_,8ajO`8ajb8ajd,8aje8ajg8aji8ajbi8ajaj8ajFl8ajm8ajn;===8ajn8ajo8ajp8aj[q8aj0r8ajWs8ajt,8aju8ajw8aj@y8ajy8ajz8aj}#.#.##.# ##.###+## #.......# ####.......# #......)...##.....).# #.......#.###.......# #.@.....#.#-  #.^.....# #####+###.#  #.......# #.# #.# 8ajއ #.......# ######.###.#  #.......# #..........#  #.......###.####.  #............##...............  #.......###......#############  ###.....###...#.##  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (77% to hit)  The zap hits the goblin.  You pick up a parchment of Martyr's Knell and begin reading...8aj0579.0)8ajjF-8.5 (208aj8aj'G _You add the spell Martyr's Knell to your library.:ajdD3:ajjE:ajOH:ajOI:ajL:ajM:ajxN:ajN:aj O:ajO:ajP:ajP:aj(Q:aj7R:ajnS:ajS:ajT:aj8V:ajJW,:aj/X:ajFY:ajmZ,:aj[:aj ]:aj]:aj=^:aj^:aj`:aj b:aj8b:ajxb:ajsc:ajc:aj/d:ajd:ajOe:aj*f:ajaf:ajf:aj8h:aj)i:aj{i:ajj:ajq:ajr:ajTr:aj5s:ajRv:ajv:aj2w:ajw:aj{':ajx|:aj|:aj^}:aj :ajV1_You open the door.:ajς:aj:aj:aj@  There is an open door here.:aj:aj# _:aj:aj:aj(:ajs:aj-:aj&:aj:ajF:aj6:ajכ:aji,:aj&:aj:ajf:aj:aj:ajg:ajk7 _You open the door.:aj3:aj:ajڶ  There is an open door here. _:ajX:aj:aj0:aj^:aj:ajd:aj}:aj:aj:ajc:aju:aj:aj:aj.:aj3:ajj:aj:aj:aj:aj{,:aj`:aj:aj:aj:aj:aj/:aj:aj:ajY:aj:aj,:aj:ajX:aj:aj5:aj1:aj:aj:ajM:aj:aj::aj,:ajg:ajE:aj:aj:ajU:aj`:aj:aj:ajk:aj5:aj:aj:aj3:aj:ajb:aj:aj:aj :aj:aj4:aj:aj:aj\:aj:aj:aj:aj##.......# #.......... ##.......###.####.#### ##............##...... ##.......###......#### ######.....###...#.## ..######...#...#.# ..# ####...#...#.# ..########### #..........#.##### ...... +@................ #....######## #.....##.#.#.##### .....## ####..##.#.#)..# ..)...## ###..#....#†#.# #......## #†.....#.....# .....#†.#### #.##.#..#.. .#..######.##.#<. .##..##.†......##.#.......##. .##..#####)###.##.#..#.......#:aj~######......'600.5 (42######:ajg :aj M======1.5 (43:aj:aj= _As you open the door, it creaks loudly!:ajV:aj:aj&:aj.....###...........0.0):ajY:aj?:aj E _Done exploring.;aj];ajiLevel 2 of the Dungeon<<<>>>(Press ? for help)#.........##.^.....# #####'###.##.........##.......##.# #.##.#).#....##.......# ######.###.##.##.#....######.......# #..........##.##..........##.......###.####.#################### #.####.######.##............##.....................# #.# #..#####.##.......###......#################.## #.# ##....##'######.....###...#.###.# #.## ###.......######...#...#.##.# ##..#### #.......#####...#...#.##.# #......# #.......##############..........#.###########.#;ajXj #......#######................'@...................>#########.# #..............#....###########.....##.#.#.########...........# #......######.......######..##.#.#)..# #..########## #......# ##...)...#####..#....#†#.# #..######### #.#......###†......#.....# #..###########......#†.#### #.##.#..#..#########..##...........#.........######.##.#<...............##...........##..##.†......##.#.......##.#######..##...........##..#####)###.##.#..#.......# #..##...........##..#####.# #..#.#..#.....### #..##...........##.....##.# ##.#.#..#.......# #..##...........##.....##.# #...#........#.#######..#;aj8A stone staircase leading down (…) (D:2) @><aj<aj##.......# #.......... JYZero the Magician ##.......###.####.#### Deep Elf ##............##...... Health: 25/25 ======================== ##.......###......#### Magic: 11/11 ======================== ######.....###...#.##AC: 2Str: 5 ..######...#...#.#EV: 12Int: 22 ..#####...#...#.#SH: 5Dex: 15 ..##############..........#.##### XL:  4 Next: 33% Place: Dungeon:2 ...............'@................ Noise: ======---  Time: 1601.5 (0.0) <ajQ#....###########.....##.#.#.##### -) Nothing wielded .....######..##.#.#)..#Cast: Shock ..)...#####..#....#†#.# #......###†......#.....# .....#†.#### #.##.#..#..###### .#.........######.##.#<.......... .##..##.†......##.#.......##.#### .##..#####)###.##.#..#.......# _There is an open door here. _As you open the door, it creaks loudly! _Done exploring.  Press: ? - help, v - describe, . - travelItems here: a +0 dagger; a goblin skeleton.  A stone staircase leading down.<aj3<aj<aj<ajl _<aj<ajU<aj<ajB,<aj?<aj=<aj<aj@<aj<aj<aj,<aj<aj<aj)<ajy<aj<aj!<aj<ajD<aj<ajx<aj<aj <aj<aj<ajf<aj<aj<aj<aj<aj8<aj<ajB<aj,<aj<ajl<aj]<aj<aj<aj<aj<aj=<aj<aj <aj <ajV <aj <aj <aj<ajj<aj@<aj^<ajg<aj<aj<aj<aj<aj!<aj<aj<aj<aj<aj<ajI<ajv<aj<ajg <aj"<aj",<aj#<aj%P  There is a stone staircase leading down here.  Things that are here:<aj\.#..........# ###.####.####################  .....##.........#  ###......#################.##  ...#.###.#  ...#.##.#  ...#.#<aj.6 #.#  ....#.## #.#  ................@#########.#  ------220.0) .##.#.#.......#  .##.#.#)..# #..##########  .#....#÷#.# #..#  <ajA/....#.....# #..#  .#..#..#########..#   <.......#  <aj/%  ......##.#######..#   .......# #..#  <aj/E <ajS4=------<aj8<ajJ;l _a +0 dagger; a goblin skeleton<aj <aj <aj <aj <ajf 82.5 (1.0) _<aj =aj1J 3  You climb downwards.=aj&88 .# #.....  $###.... ..#..#. ..... #  .....###?#  ###..#.....#  #........#  #.@# =aj8#..# [..K. #######  K   kobold (missile, asleep) =aj~:4.0 (2.5Shock=aj>=aj0 _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Found a pair of boots, a scroll labelled IPHYIS TOLIM and 9 gold pieces.=aja _There is a stone staircase leading up here.>aj%2>aj3>aj9>aj]:F _Unknown command.?ajQ \  JYZero the Magician .# #.....  Deep Elf $###.... Health: 25/25 ======================== ..#..#. Magic: 10/11 =====================--- ..... #  AC: 2Str: 5 .....###?#  EV: 12Int: 22 ###..#.....#  SH: 5Dex: 15 #........#  XL:  4 Next: 33% Place: Dungeon:3 #.@#?aj Q Noise: ---------  Time: 1624.0 (0.0) #.*# -) Nothing wielded [..K. Cast: Shock ####### ?aj  K   kobold (missile, asleep) _Unknown command.?aj jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?aj2 wAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)?aj *@*K#?ajڵ ?ajö wThat beam is likely to hit you. Continue anyway? ?aj IY - Yes  N - No@aj @aj @ajP& lJYZero the Magician.# #.....Deep Elf$###....Health: 25/25 ========================..#..#.Magic: 11/11 ========================..... #AC: 2Str: 5.....###?#EV: 12Int: 22###..#.....#SH: 5Dex: 15#........#@aj& 7XL:  4 Next: 33% Place: Dungeon:3#.@#Noise: ---------  Time: 1624.0 (0.0)#..#-) Nothing wielded[..K.Cast: Shock#######K   kobold (missile, asleep) _Unknown command.Aiming: Shock (safe; 3% risk of failure)  @aj ' Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.@aj. @aj%0 @aj:6 @aj"8 . _Aajx  JYZero the Magician .# #.....  Deep Elf $###.... Health: 25/25 ======================== ..#..#. Magic: 10/11 =====================--- ..... #  AC: 2Str: 5 .....###?#  EV: 12Int: 22 ###..#.....#  SH: 5Dex: 15 #........#  XL:  4 Next: 33% Place: Dungeon:3 #.@# Noise: ---------  Time: 1624.0 (0.0)AajKH #.*# -) Nothing wielded [..K. Cast: Shock #######  K   kobold (missile, asleep) _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)Aaj5 *@*K#Aaj: AajD That beam is likely to hit you. Continue anyway? Y - Yes Aaj ' N - NoBaj=BajnJJYZero the Magician.# #.....Deep Elf$###....Health: 25/25 ========================..#..#.Magic: 10/11 =====================---..... #AC: 2Str: 5BajK.....###?#EV: 12Int: 22###..#.....#SH: 5Dex: 15#...*....#XL:  4 Next: 33% Place: Dungeon:3#.*#Noise: ---------  Time: 1624.0 (0.0)#.*#-) Nothing wielded[..*.Cast: Shock#######K   kobold (missile)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the kobold.  BajKThe kobold is moderately wounded.The zap hits the kobold but does no damage.  The kobold is moderately wounded.Bajb(K.  Shift-Dir - straight line  The zap hits the kobold.  The kobold is moderately wounded.The zap hits the kobold but does no damage.  BajThe kobold is moderately wounded.  The zap misses you.Baj].@ Baj:=5.0 (1 _BajBajCaj4  JYZero the Magician .# #.....  Deep Elf $###.... Health: 25/25 ======================== ..#..#. Magic: 9/11===================----- ..... #  AC: 2Str: 5 Cajj&.....###?#  EV: 12Int: 22 ###..#.....#  SH: 5Dex: 15 #........#  XL:  4 Next: 33% Place: Dungeon:3 #.@# Noise: =--------  Time: 1625.0 (0.0) #.K# -) Nothing wielded [.... Cast: Shock Caj#######  K   kobold (missile)CajCajThe kobold is moderately wounded. _The zap misses you.Aiming: Shock (safe; 3% risk of failure)  Caj+UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (77% to hit)CajZZ K*Cajq{*@K*#CajC Caj That beam is likely to hit you. Continue anyway? Y - Yes  N - NoDajdQ Daj\ JYZero the Magician.# #.....Deep Elf$###....Health: 25/25 ========================..#..#.Magic: 9/11===================-----..... #AC: 2Str: 5Daj] 0.....###?#EV: 12Int: 22###..#.....#SH: 5Dex: 15#...*....#XL:  4 Next: 33% Place: Dungeon:3#.*#Noise: =--------  Time: 1625.0 (0.0)#.*#-) Nothing wielded[..*.Cast: Shock#######Daj] K   kobold (missile) _The zap misses you.Daj] jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDaj^ The zap misses the kobold. The zap hits the kobold.  The kobold is moderately wounded.Daj .@K. Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineDajv The zap misses the kobold. The zap hits the kobold.  The kobold is moderately wounded.  The zap hits you.Dajs [2---6.0 (1Daj Daj] @ _The kobold hits you with a +0 short sword.Eaj+(  JYZero the Magician .# #.....  Deep Elf $###.... Health: 22/25 =====================--- ..#..#. Magic: 8/11=================------- ..... #  AC: 2Str: 5 .....###?#  EV: 12Int: 22 ###..#.....#  SH: 5Eaj(PDex: 15 #........#  XL:  4 Next: 33% Place: Dungeon:3 #.@# Noise: =--------  Time: 1626.0 (0.0) #.K# -) Nothing wielded [.... Cast: Shock #######  K   kobold (missile)Eaj/)The zap hits you. _The kobold hits you with a +0 short sword.  Aiming: Shock (safe; 3% risk of failure)  EajU)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineEajz)hAim: a kobold, wielding a +0 short sword and quivering stones (77% to hit)EajSZ K*EajH Eaj)J That beam is likely to hit you. Continue anyway? Y - Yes  N - NoEajJ FajFajJYZero the Magician.# #.....Deep Elf$###....Health: 22/25 =====================---..#..#.Magic: 8/11=================-------..... #AC: 2Str: 5.....###?#EV: 12Int: 22###..#.....#SH: 5Dex: 15#........#XL:  4 Next: 33% Place: Dungeon:3Faj4#.@#Noise: =--------  Time: 1626.0 (0.0)#.)#-) Nothing wielded[....Cast: Shock#######K   kobold (missile) _The kobold hits you with a +0 short sword.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the kobold.  You kill the kobold!FajU**** Gaj3M.@).  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the kobold.  You kill the kobold!  The zap misses you.Gaj=l47.0 (1Shock _GajCGaj|EGajD 3GajzF GajXI Gaj2M a3=GajM GajN L9==GajWP Gaj*R ,Gaj2S Gaj=T GajeT Gaj=U GajV Gaj=W h4==GajY Gaj[ Gaj2\ n10/11====Gaj$^ Gaj` ,Gajb Gajhe ,Gajf Gaj4i Gaj|i h5==Gaj k GajQn 1 _HP restored.Gajn k1=====Gaj`o Gajq 4 _Magic restored.Gajxs Gajs Gaj*u Gajcx Gajrz ,Gaj{ Gaj ~ Gaj O=Gaj^ Gaj{ Gaj Q===Gaj Gaj$ Gaj q## ..# ###..# ....#..# ####.#.###..# #.......$###......#..@#..#.#-414.0)#.:#......##.. #......###?##.. ###..#.....##.. #........#.( ###.<#######.)#Gaj\ \[....#######Gaj3 Gaj F-2.0 (15Gaj Gaj ) _Found 4 boomerangs.Iaj:3Iaj;IajT?Iaj_CIajG,IajHIajK,Iaj}MIajeOIajHR,IajSIajUIajX,IajZIaj\IajC_,IajaIajbIajd,IajfIajhIajk,IajmIajioIajqIajrIajasIajXuIajKx,IajyIajq#.$###......#...#..#.# #.:#......# #.. #......###?# #.. ###..#.....##.. #........( ###.<###### #####.)#######..@.........51.0 (9.0) #.###########IajՆ # IajIajIajV _You see here a +0 pair of boots.JajJaj+2.0 (1Jaj8Jaj, _c - a +0 pair of bootsJaj) Jaj, }Inventory: 3/52 gear slots Armour (go to first with [)  a - a +0 robe (worn)c - a +0 pair of boots Jewellery (go to first with "=)  b - an amulet of reflection (worn) Scrolls (go to first with ?)  c - a scroll labelled RUOSOG NODODIE  d - a scroll labelled CEPYTU VUOMPYH  e - a scroll labelled VERADA IGRICH  h - a scroll labelled OKETOW ZOL UPH  j - a scroll labelled YFODOTH LYOBB Potions (go to first with !) Jaj:- @ g - a potion of magicKajJ c - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.LajPLajLaj+Laj#.$###......JYZero the Magician#...#..#.#Deep ElfLajBH#.:#......#Health: 25/25 ========================#.. #......###?#LajMagic: 11/11 ========================#.. ###..#.....#AC: 2Str: 5#.. #........##EV: 12Int: 22Laj.( ###.<#####SH: 5Dex: 15# #####.)######XL:  4 Next: 34% Place: Dungeon:3Lajt#..@.........Noise: ---------  Time: 1652.0 (0.0)#.###########-) Nothing wielded#Laj9Cast: Shock _The zap misses you. _HP restored. _Magic restored. Lajrx_Found 4 boomerangs. _You see here a +0 pair of boots. _c - a +0 pair of bootsLajLajJLajLajf  You start putting on your armour.Laj +3.0 (1LajLaj Lajj+4.0 (2Laj)Laj/Laj1+5.0 (3Laj(7Laj<Laj$A+6.0 (4LajtDLajJLajuN+7.0 (5Laj:ULajU 3 _You continue putting on your +0 pair of boots. x5LajEYLaj_Laj$`b _You finish putting on your +0 pair of boots.Maj1CMajCMajDMajFMajIMaj,N: _MajNMajQ,MajRMajUMajWMajWMaj%YMajZMaj|],Maj^Maj`Majb,MajbMaj2dMajrf,MajgMajgiMajj,MajokMajlMajo,MajWpMajrMaj5tMajtMaj}uMajP ### ...# ####..# .... #..# ####.#.## #..## #........ #.$###...... ##...#..#.#  #.@#......# #..##......###?##..# ###..#.....##..# #........##..(# ###.<######### #####.)#######............#.############You pick up a parchment of Sublimation of Blood and begin reading...Maj%,66.0 (9Majօ/7.0 (10.0)MajUMajM _You add the spell Sublimation of Blood to your library.NajUt 3Naj^u Najew Najbz Naj} ,Naj9~ NajՀ ,Naj Naj NajC Najˆ Naj̊ M _You now have 100 gold pieces (gained 9).Naj 3Naja Naj Naj Naj3 Najj Naj9 Naj. Naji Naj Naj Naj Naj Naje Najƞ NajР ,Naj! Najv Najۦ Naj, NajG Najɩ Najޫ ,Naj_ Naj Naj- ,Naj_ Naj Naj/ ...######..# .....#..# ####.#.## #..## #........ # #..###...... .# ##...#..#.# ..# #..#......# .) #..##......###?# #..# ###..#..@..# 78.0 (11#..# #........###  ..(# ###.<##### Naj 7#### #####.)#######............#.###### Naj Naj- ,9.0 (12Naj Naj ' _Found a falchion.Oaj|3Oaj?Oaj{OajOaj݈,OajOajxOajČOajٍOajbOajCn  You encounter a frilled lizard.OajA##  ..# #### #..# ..... ##..# ####.#.### .# #..## #......... .# #..###........#..# ##...#..#.# #.#..#####..#......# #..)...l.#..##......###@#  Oaj#..# ###..#.....# #..# #........Shock .(# ###.<##### ## #####.)#######............ l   frilled lizard (asleep)#.############Oaj281.0 (2.0)Oaj22.0 (3 _OajpOaj> _You see here a scroll labelled IPHYIS TOLIM.PajI{## JYZero the Magician ..# #### Deep Elf #..# ..... #  Health: 25/25 ========================  #..# ####.#.### .#  Magic: 10/11 =====================---  #..## #......... .#  AC: 3Str: 5  #..###........#..#  EV: 12Int: 22  ##...#..#.# #.#..####  SH: 5Dex: 15  #..#......# #.*****l.  XL:  4 Next: 34% Place: Dungeon:3  #..##......###@# Noise: ---------  Time: 1682.0 (0.0) Paj{ #..# ###..#.....# -) Nothing wielded #..# #........### Cast: Shock .(# ###.<##### ## #####.)######  #............ l   frilled lizard (asleep)  #.###########  # _You encounter a frilled lizard. _You see here a scroll labelled IPHYIS TOLIM.  Aiming: Shock (safe; 3% risk of failure)  Paj{5Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)Paj:S l*Paj## JYZero the Magician ..# #### Deep Elf #..# ..... #  Health: 25/25 ========================  #..# ####.#.### .#  Magic: 10/11 =====================---  #..## #......... .#  AC: 3Str: 5  #..###........#..#  EV: 12Int: 22  ##...#..#.# #.#..####  SH: 5Dex: 15 Pajd #..#......# #..).....  XL:  4 Next: 34% Place: Dungeon:3  #..##......###@# Noise: ---------  Time: 1682.0 (0.0)  #..# ###..#.....# -) Nothing wielded #..# #........### Cast: Shock .(# ###.<##### ## #####.)######  #............Paj l   frilled lizard (asleep)  #.###########  # _You see here a scroll labelled IPHYIS TOLIM.  Aiming: Shock (safe; 3% risk of failure)  PajmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the frilled lizard.  You kill the frilled lizard!Paj@ #### ..... #  #..#  .#  #..##  .#  Paj      #.*******    #..# Pajv  (#  )      # PajM.).....Pajt5=3.0 (1Shock _PajPaj׾Paj4IPaj6,Paj9,Pajd:Paj:Paj$<Paj=M1===Paj=PajN/-...PajpR+6.0 (3PajBUE-7.0 (4PajYPajv[b _k - a scroll labelled IPHYIS TOLIMQajk3QajQajQajoQaj,QajQaj,QajQajQajQaj;===QajQaj;Qajb,QajQaj>QajQajQajQajQajQajQajiQajQajQajQajQajQajQajQajQajQaj,QajQajQajQajQajQajQajQajQajmQajQajQajQajVQaj;QajIQajQajQaj;Qaj*Qaj]QajQaj:QajQajQajQajWQajQajQajuQaj Qaj QajH Qaj9 Qaj Qaj,QajQaj~Qajb,QajQajNQaj4QajpQajQajQajQajQajVQajQajbi  You encounter a hobgoblin.Qaj$#######......# ## .! .#.####.# .. .. ........# .##. ## .....#..# ... .. .###.#..######## ..#.# .# #..)......... g...# .###.#.#.########..#.# .....#.#........@../.# ...###.######......#.#### #.# #.###..#Shock ######.# #.# #.# QajJ%........ #.# .# ##### .. ..# .#g   hobgoblin (asleep) ### # Qaj-.1708.0 (21.0)Qajg0,9.0 (22Qaj3Qaji5\ _Found a murky yellow potion.Raj6######### JYZero the Magician ........# ## .!  Deep Elf .#.####.# .. ..  Health: 25/25 ======================== ........# .##. ##  Magic: 10/11 =====================--- .....#..# ... ..  AC: 3Str: 5 .###.#..######## ..#.#  EV: 12Int: 22 .# #..)......... g...#  SH: 5Dex: 15 .###.#.#.########*.#.#  XL:  4 Next: 35% Place: Dungeon:3 .....#.#........@../.#  Noise: --------- Raj6  Time: 1709.0 (0.0) ...###.######......#.#  -) Nothing wielded #### #.# #.###..#  Cast: Shock ######.# #.# #.# ........ #.# .# ##### .. ..# .#  g   hobgoblin (asleep) ### # You encounter a hobgoblin. _Found a murky yellow potion.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)Raj>[ *gRajJ**Rajh9.*Raj+v ..#g**@*Saj)*#g.*@.Saj\J**Sajz [#**Tajۇ######### JYZero the Magician ........# ## .!  Deep Elf .#.####.# .. ..  Health: 25/25 ======================== ........# .##. ##  Magic: 10/11 =====================--- .....#..# ... ..  AC: 3Str: 5 .###.#..######## ..#.#  EV: 12Int: 22 .# #..)......... †...#  SH: 5Dex: 15 Taj.###.#.#.########..#.#  XL:  4 Next: 35% Place: Dungeon:3 .....#.#........@../.#  Noise: ---------  Time: 1709.0 (0.0) ...###.######......#.#  -) Nothing wielded #### #.# #.###..#  Cast: Shock ######.# #.# #.# ........ #.# .# ##### .. ..# .#  g   hobgoblin (asleep) ### #  _Found a murky yellow potion.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hobgoblin.  You kill the hobgoblin!aj mTaj ## .! .# .. .. ...# .##. ## .#..# .*. .. .#.. **#.#  #..).. *...# .#.#.Taj *.#.#    #.#   #.#  #.#  .. ..#  ###  Taj U...†.Taj3& u7=10.0 (1Shock _Taj, Taj. Uaj"N1===Uaj4 # ### ..! ####.# #.. .. # #.##.### #..# #...... #.#..#########..#.# #..)..........†...# #.#.#.########..#.# #.#...........@.# - ###.######......#.#  #.# #.###..#.# .# #.# ##.#.# #.# #.#.# .. ..# #.#.#ajm6?7m### #.#.##.#.#6.0 (6Uaj?y===-7.0 (7UajA@. _c - a wand of roots (10)Uaj 3Uaj Uaj Uaj0 Uaj Uaj5 ,Uaj* ,Uaj" Uaj Uaj Uajb Uaj2 Uaj۟ UajС Uaj* Uaj Uaj UajE Uaj Uajf Uaj Uaj Uaj Uaj UajL Uaj K ######### ####....... ####..@......>Uaj 23.0 (6.# #.......#####. ..# #.##.###### ..# #.........##########..#.####.# Uajk )..........†...# .#.########..#.# .#.............# .######......#.#Uaj} Uaj +4.0 (7Uaj Uajr J _Found a stone staircase leading down.Uaj +5.0 (8Uaj Uaj Y _f - a murky yellow potionVajl3VajAmVajCnVaj;oVaj4sXVajsVajsVajwtVaj%uVajjuVajvVaj#.# ......#####.#.# ##.###### #.#.#### VajѲ5........# #.#....# #.####.# #.####@# ...##.# #.# #.##.. ..# Shock.### #..##.# #..# .#.# #..#Vaj(Cg   hobgoblin (asleep) #..## g... .#.#Vajc41.0 (16.0)2.0 (17 _VajlVajWaj~  JYZero the Magician  Deep Elf  ########### Health: 25/25 ========================  ####.........# Magic: 10/11 =====================--- ##.........>#.# AC: 3Str: 5 ......#####.#.# EV: 12Int: 22 ##.###### #.#.#### SH: 5Dex: 15 ........# #.#....# XL:  4 Next: 37% Place: Dungeon:3 .#.####.# #.####@# Noise: ---------  Time: 1742.0 (0.0) ...# #.# #*# -) Nothing wielded .#.# #.. .*# Cast: Shock ...# ### #*.# .#.#Waj< #*.# .#.# #*.# g   hobgoblin (asleep) .#.# #*.# .#.# g... .#.# _There is a stone staircase leading down here. _You encounter a hobgoblin.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)WajW* .*.*.*.*g.*Waj*.*.*.*.Waj *.g.  Aim: a hobgoblin (asleep, 100% to hit)Waj(JYZero the MagicianDeep Elf###########Health: 25/25 ========================####.........#Magic: 10/11 =====================--- ##.........>#.#AC: 3Str: 5 ......#####.#.#WajjEV: 12Int: 22 ##.###### #.#.####SH: 5Dex: 15 ........# #.#....#WajoXL:  4 Next: 37% Place: Dungeon:3 .#.####.# #.####@#Noise: ---------  Time: 1742.0 (0.0) ...##.# #*#-) Nothing wielded .#.##.. .*#Cast: Shock Waj!...#### #*.# .#.##*.# .#.#WajfS#*.#g   hobgoblin .#.##*.# .#.#*... .#.#WajJAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleWajShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.XajyO= g.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!XajTB.....XajW[4==3.0 (1Xaj_Xajb' _You hear a shout!Xaj>   JYZero the Magician Xaj? 3 Deep Elf  ########### Health: 25/25 ========================  ####.........# Magic: 9/11===================----- ##.........>#.# AC: 3Str: 5 ......#####.#.# EV: 12Int: 22 ##.###### #.#.####Xaj'@  SH: 5Dex: 15 ........# #.#....# XL:  4 Next: 37% Place: Dungeon:3 .#.####.# #.####@# Noise: ==-------  Time: 1743.0 (0.0) ...# #.# #*# -) Nothing wielded .#.# #.. .*# Cast: Shock XajG@ w...# ### #.*# Xajc@ .#.# #*.# .#.# #*.#Xaj}@  g   hobgoblin .#.# #g.# Xaj@ M.#.# .... .#.#Xaj@ JThe hobgoblin shouts! _You hear a shout!  Xaj,A Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 82% to hit)Xaj{ w  JYZero the Magician  Deep Elf  ########### Health: 25/25 ========================  ####.........# Magic: 9/11===================----- ##.........>#.# AC: 3Str: 5 ......#####.#.# EV: 12Int: 22 Xaji ##.###### #.#.#### SH: 5Dex: 15 ........# #.#....# XL:  4 Next: 37% Place: Dungeon:3 .#.####.# #.####@# Noise: ==-------  Time: 1743.0 (0.0) ...# #.# #.# -) Nothing wielded .#.# #.. ..# Cast: Shock ...# ### #..# .#.# #..# .#.# #..# g   hobgoblin .#.# #..# Xaj .#.# .... .#.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXaj Aim: a hobgoblin (severely wounded, 82% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!Xaj 6    ...#.......>#.#.#  Xaj.   #.# #*# #.. .*# ### #.* #*Xaja #* #* .*XajW jXajw] .....j   endoplasm.Xaj>g ;9-4.0 (1Xaj>k Xajn   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  XajYn 2Aim: a hobgoblin (severely wounded, 82% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! _You encounter an endoplasm.YajT7    ...#.......>#.##.# #.#.#### #.#....# #.####@# #.# #.# #.. ..# ### #..# #..#Yaj #..# #..# .j..Yaj=    ...#.......>#.##.# #.#.#### #.#....# #.####@# #.# #.# #.. ..# ### #..# #..# #..# #..# .j..Yaj$E8-YajGIYajLa _An endoplasm is nearby!Yaj   JYZero the Magician  Deep Elf  ########### Health: 25/25 ========================  ####.........# Magic: 8/11=================------- ##.........>#.# AC: 3Str: 5 ......#####.#.#Yajw EV: 12Int: 22 ##.###### #.#.#### SH: 5Dex: 15 ........# #.#....# XL:  4 Next: 39% Place: Dungeon:3 .#.####.# #.####@# Noise: =--------  Time: 1744.0 (0.0) ...# #.# #*# -) Nothing wielded .#.# #.. .*# Cast: Shock ...# ### #.*# .#.# #*.# .#.# #*.# j   endoplasm .#.# #*.# .#.# .j.. .#.# _You encounter an endoplasm. _An endoplasm is nearby!YajAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)Yaj {  JYZero the Magician  Deep Elf  ########### Health: 25/25 ========================  ####.........# Magic: 8/11=================------- ##.........>#.# AC: 3Str: 5 ......#####.#.# EV: 12Int: 22 ##.###### #.#.#### SH: 5Dex: 15 ........# #.#....# XL:  4 Next: 39% Place: Dungeon:3 .#.####.# #.####@#Yaj  Noise: =--------  Time: 1744.0 (0.0) ...# #.# #.# -) Nothing wielded .#.# #.. ..# Cast: Shock ...# ### #..# .#.# #..# .#.# #..# j   endoplasm .#.# #..# .#.# .... .#.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!Yaj     ...#.......>#.#.#    #.# #*# #.. .*# ### #.* #* #* #* .*Yajbh G.......Yajo m415.0 (1Shock _Yajws YajDu ZajZajZajZaj"ZajL9==Zaj<BZajeZajJYZero the MagicianDeep Elf###########Health: 25/25 ========================####.........#Magic: 9/11===================----- ##.........>#.#AC: 3Str: 5 ......#####.#.#EV: 12Int: 22 ZajN<##.###### #.#.####SH: 5Dex: 15 ........# #.#....#XL:  4 Next: 41% Place: Dungeon:3 .#.####.# #.####@#Noise: ---------  Time: 1746.0 (1.0) ...##.# #.#-) Nothing wielded .#.##.. ..#Cast: Shock ...#### #..# .#.##..# .#.#Zaj%#..#@   Sigmund (polearm, wandering) .#.##..# .#.#Zaj,..@. .#.#Press: ? - help, Q - select action, ( or ) - cycleZaj|Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm. Zaj_You kill the endoplasm!You encounter Sigmund the Dreaded. He is wielding a +0 scythe.Zaje/  --more--[aj[ajUD-Shock[aj>)[ajV; 7.0 (2 _[aj[aj\aj/\aj 1 Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 3% 1  x - Static DischargeConjuration/Air 5% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit]ajB]ajH]ajSNJYZero the MagicianDeep Elf###########Health: 25/25 ========================####.........#Magic: 9/11===================----- ##.........>#.#AC: 3Str: 5 ......#####.#.#EV: 12Int: 22 ##.###### #.#.####SH: 5Dex: 15 ........# #.#....#]ajNDXL:  4 Next: 41% Place: Dungeon:3 .#.####.# #.####@#Noise: ---------  Time: 1747.0 (0.0) ...##.# #.#-) Nothing wielded .#.##.. ..#Cast: Shock ...#### #..# .#.##..# .#.##..#]ajO#@   Sigmund (polearm) .#.##..# .#.#..@. .#.#Aim: an endoplasm (98% to hit)  The zap hits the endoplasm. _You kill the endoplasm! _You encounter Sigmund the Dreaded. He is wielding a +0 scythe.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]ajZP]ajsULJYZero the MagicianDeep Elf###########Health: 25/25 ========================####.........#Magic: 9/11]ajUl===================----- ##.........>#.#AC: 3Str: 5 ......#####.#.#EV: 12Int: 22 ]ajU)##.###### #.#.####SH: 5Dex: 15 ........# #.#....#]ajXVXL:  4 Next: 41% Place: Dungeon:3 .#.####.# #.####@#Noise: ---------  Time: 1747.0 (0.0) ...##.# #.#]ajWs-) Nothing wielded .#.##.. ..#Cast: Shock ...#### #..# .#.##..# .#.##..#@   Sigmund (polearm) .#.##..# .#.#]ajCW..@. .#.#Aim: an endoplasm (98% to hit)  The zap hits the endoplasm. ]ajlW_You kill the endoplasm! _You encounter Sigmund the Dreaded. He is wielding a +0 scythe.]ajWCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]aj\The zap hits the endoplasm. _You kill the endoplasm! _You encounter Sigmund the Dreaded. He is wielding a +0 scythe.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then.]aj^]aj:b]ajec. _caj caj5 5  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.0   2.8  -2   f + Spellcasting 3.9   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 2.0   2.5  +1  caj     h + Air Magic3.7   3.4  +1          caj  c - Armour   0.0   1.4  -2   i - Evocations   0.0   0.8  +1  d + Dodging3.1   2.8  +2      e + Stealth3.3   2.4  +3  caj                                 caj         caj         cajG         cajs n    caj             caj     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  caj3 [?] Help[=] set a skill target  caje [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsdaj=dajdajDJYZero the MagicianDeep Elf###########Health: 25/25 ========================####.........#daj Magic: 9/11===================----- ##.........>#.#AC: 3Str: 5 ......#####.#.#EV: 12Int: 22 ##.###### #.#.####daj9SH: 5Dex: 15 ........# #.#....#XL:  4 Next: 41% Place: Dungeon:3 daj;f.#.####.# #.####@#Noise: ---------  Time: 1747.0 (0.0) ...##.# #.#-) Nothing wielded dajgj.#.##.. ..#Cast: Shock daj...#### #..# .#.##..# .#.##..#daj.@   Sigmund (polearm) .#.##..# .#.#..@. daj.#.#The zap hits the endoplasm. _You kill the endoplasm! _You encounter Sigmund the Dreaded. He is wielding a +0 scythe.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. daj 6_Okay, then.dajHdaj94dajeajTeaj\l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingeaj1.0   2.8  -2   f + Spellcasting 3.9   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 2.0   2.5  +1      h + Air Magic3.7   3.4  +1  eaj         c - Armour   0.0   1.4  -2   i - Evocations   0.0   0.8  +1  d + Dodging3.1   2.8  +2      e + Stealtheaj!-3.3   2.4  +3                  eajj!            eaj        eaj        eaj        eaj        eajM_    eaj{        eajٹe    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpeajG[=] set a skill target  eajF[/] auto|manual mode [*] useful|all skills [!] training|cost|targetseajN eaj %JYZero the MagicianDeep Elf###########Health: 25/25 ========================####.........#Magic: 9/11===================----- ##.........>#.#AC: 3Str: 5 ......#####.#.#EV: 12Int: 22 ##.###### #.#.####eajm SH: 5Dex: 15 ........# #.#....#XL:  4 Next: 41% Place: Dungeon:3 .#.####.# #.####@#Noise: ---------  Time: 1747.0 (0.0) ...##.# #.#-) Nothing wielded .#.#eaj N#.. ..#Cast: Shock ...#### #..# .#.##..# .#.##..#eaj @   Sigmund (polearm) .#.##..# .#.#eaj1 ..@. .#.#The zap hits the endoplasm. _You kill the endoplasm! eaj] B_You encounter Sigmund the Dreaded. He is wielding a +0 scythe.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. eaj 6_Okay, then.eaj eajB eajX eaj7 faj9 Spells (Memorise)TypeFailure Level  a - SwiftnessAir7% 3b - Searing RayConjuration8%2  c - Sublimation of BloodNecromancy17%2  d - AirstrikeAir24% 4  e - Leda's LiquefactionAlchemy/Earth75% 4  f - Martyr's KnellNecromancy/Summoning75% 4 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitjajlJYZero the MagicianDeep Elf###########Health: 25/25 ========================####.........#Magic: 9/11===================----- ##.........>#.#AC: 3Str: 5 ......#####.#.#EV: 12Int: 22 ##.###### #.#.####SH: 5Dex: 15 ........# #.#....#XL:  4 Next: 41% Place: Dungeon:3 .#.####.# #.####@#Noise: ---------  Time: 1747.0 (0.0) ...##.# #.#-) Nothing wielded .#.##.. ..#Cast: Shock ...#### #..# .#.##..# .#.##..#@   Sigmund (polearm) .#.##..# jajnm[34m.#.#..@. .#.#The zap hits the endoplasm. _You kill the endoplasm! _You encounter Sigmund the Dreaded. He is wielding a +0 scythe.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Okay, then.jajpjajr. _oaj  ###########  ####.........# ###.........>#.# .......#####.#.# ##.###### #.#.####........# #.#..@.##.####.# #.####.# †...# #.# #.##.# #.. ..#...#### #..#.#.# #..#.#.# #oaj..# #.#.# #..# #.#.#..@.oaj3@oaj !@   Sigmund (polearm).oajK'28.0 (1 _oaj,oaj.oaj#C  ### ####..##.>#.# #.#####.#.# #.##.###### #.#.#### #.# #.#.@..# #..#.####.# #.####.# .†...# #.# #.# #..#.# #.. ..#.# ### #..#.#.# #..# #..#.# #..# ##.#.# #.@#  #.#.# ....oaj~Joaj/MU9ShockoajPoajSoajS  ###########  ####.........#  ####.........>#.#  #.......#####.#.#  #.##.###### #.#@####  #.........# #.#....# ##..#.####.# #.####.# ..†...# #.# #.# ##..#.# #.. ..#...#### #..# ....#.# #..#.#.# #..##.#.# #.@#oaj" oajU$ '50oaj& oaj( pajN4pajoPpajRpajWDM ########## ####..###.........>......#####.#@# ##.#########  #............# ##..#.####.# #.####.##pajpajY10/11==1pajUpajLpajM ########## ####........###.........>......#####.#.# ##.#########.........# #.#....##paj( paj &2pajpajpaj , ########### ####.......@.# ####.........>#.# #.......#####.#.#  #.##.###### #.#.####  #.........# #.#....# ###..#.####.# #.####.# ...†...# #.# #.# ###..#.# #.. ..#...#### #..#paj paj+! &3paj$ paj& paj pajz paj paj# paj? paj Bpaj paj paj d1=====paj paj|  ## ####...#5.0 (2 ####paj K..>#.# #.......#####.#.# #.##.###### .#### #..# #.#....###..#.####.# #.###.#pajR ..†...# .# #.###..#.# #.. ..# paj o..# ### #..#paj, pajQ paj/ qajSqaj3qajjqajqaj{qaj ## ####..#7 ####..>#.# #.......#####.#.# #.##.###### #.#.#### #.........# #.#....###..#.####.# #.####.#..†...# #.# #.###..#.# #.. ..# qajVo..# ### #..#qajqajqajqaj_qaj?3qajqaj^Xqajqaj;===qajqaj  ## # ####..#9 # ####..>#.# # #.......#####.#.# # #.##.###### #.#.#### # #.........# #.#....###..#.####.# #.####.# ..†...# #.# #.# .##..#.# #.. ..# ..# ### #..#qaj8qajcqajqaj(qajqaj6qajqajXqaj,qajRqaj########### #######.........# ..#####..@......>#.#61.# #.#####.#.# ..# #.##.###### #.#.#### ..# #.........# #.#....# ..#########..#.####.# #.####.# qaj7)..........†...# #.# #.# .#.########..#.# #.. ..#.............# ### #..# .######.# #..#qaj[qaj?qajqaj qaj qaj qaj qaj qaj nqajS qajc }########### #########.........# ....#####.>#.# ###.# #.#####.#.#3 qaj ....# #.##.###### #.#.#### .#..# #.........# #.#....# .#..#########..#.####.# #.####.#)..........†...# #.# #.# .#.#.########..#.# #.. ..#.............# ###qajg Y #..# ##.######......#.# #..#  #.# #.###..#.# #..#qaj qaj qaj qaj qaj qajr qaj2 raj5 #### ####.#.# ####...>#.##.# #..@....#####.#.#.# #.##.###### #.#.#### ..#..# #.........# #.#....# #.#..#..#.####.# #.####.# #..).†...# #.# #.# #.#.#.##..#.# #.. ..#  ..#.#......# ### #..# #.######......#.# #..#  # #.# #.###..#.# #..# raj<rajB+4.0 (1raj.GrajIrajrajraj8raj3raj rajC raj7 rajI raj^b  ##### ####.#.# ####.>#.# .####.# #.#####.#.#.# #.##.###### #.#..#..# #.........# #.#.... ##.#..#..#.####.# #.####.  #..).†...# #.# #. ##.#.#.#..#.# #.. ...#.#raj3c |.....# ### #.. .###.######......#.# #.. ## #.# #.###..#.# #..raj@i rajn &5rajr raju saj}########### ############.........# .......#####..>#.# #.####.# #.......#####.#.# .......# #@##.###### #.#.##saj~#..# #.........# #.#... ###.#..#########..#.####.# #.#### # #..)..........†...# #.# # ###.#.#.########..#.# #.. ....#.#.............# ### ####.######......#.# # ### #.# #.###..#.# #saj~###.# #.# ##.#.# #sajosaj&6sajzsajQsajN ########### ############......... .......####.........># #.####.......#####. ......sajOD##.###### #.#.###.......... ###.#..#########..#.####### # #..)..........†...# #.# ##..#.#..##.#.# ....... #.# #.#.#..sajOD sajUsajX\&7sajz_saj5fsajԛ ########### ############......... .......####.........># #.####.......#####. ......##.###### #.#.###.......... ###.#..#########@.#.####### # #..)..........†...# #.# ##.#.#.########..#.#. ..###..#.#.# #### .. ..# #.#.#saj֢saj&8sajsaj$saj  ########### ############......... .......####.........># #.####.......#####. ......##.###### #.#.###saj .......... ###.#..#########..#.####### # #..)..........@...# #.# ##.#.#.########..#saj . . ....#.#.............### #saj, ....#.##.#sajX Q### #.#.#saj saj= &9sajƭ saj v _You see here a hobgoblin corpse.tajֈ #### ####.#.# ####.........>#.# .#.####.# #.......#####.#.#.#taj<x #.##.###### #.#..#..# #.........# #.# .###.#..#..#.####.# #. .# #..)†...# #.# taj.###.#.#.#..#.# #.. .#.#......# ### #.###.######......#.#taj ## #.# #.###..#.# #tajT#.# #.# ##.#.# #. #.# #.#.# taj##### .. ..# #.#.# taj7h ### #.#.#taj؏taj.70 _tajtajЛtajV& # ####..# ####...>#. #.#.####.# #.......#####.#..# #.##.###### #.#..#..# #.........# #.# #.###.#..#..#.####.# #. ..# #..).†...# #.# ..###.#.#.#..#.# #.. #.....#.#.....# ### .###.######......#.#tajKV# #.# #.###..#.##.# #.# ##.#.#. #.# #.#.## .. ..# #.#.# tajVp ### #.#.#tajX2@taj`@   Sigmund (polearm)tajh31Shocktajpntajptajci # ####.# ####...># ##.#.####.# #.....@.#####.#.# #.##.###### #.#.#..# #.........# #.# .#.###.#..#..#.####.# #..# #..).†...# #.#.###.#.#.#..#.# #.. .#.....#.#....# ###.###.######......#.# <##### #.# #.###..#.# )#.# #.# ##.#.# . #.# #.#.# # .. ..# #.#.#  ### #.#.#tajqtajvU2Shocktaj{tajy}tajq  # ####  .# ####.>#.#.####.# #.....@.#####..# #.##.###### #..#..# #.........# #. ..#.###.#..#..#.####.# #..# #..)tajMr .†...# #..###.#.#.#..#.# # ..#.....#.#...# .###.######......#.# .<##### #.# #.###..#.# .)tajtr #.# #.# ##.#.# . #.# #.#.# tajr # .. ..# #.#.# tajr h ### #.#.#taj{ taj} &3taj taj taj|   # #### .# ####.#.#.####.# #.....@.##### #.# #.##.###### # #.#..# #.# # #..#.###.#..#..#.####.# #.# #..).†...# #.###.#.#.#..#.# # #..#.....#.#.# .###.######......#.# #.<##### #.# #.###..#.# #.)#.# #.# ##.#.# . #.# #.#.# taj&} # .. ..# #.#.#  ### #.#.#taj\ taj &4tajv tajp uajK  # #### .# ####  ####.#.####.# #.....@.  #.# #.##.###### #.#..# #.# .#..#.###.#..#..#.####.# .# #..).†...# .###.#.#.#..#.# #..#.....#.#.# .###.######......#.# ##.<##### #.# #.###..#.# ##.)#.# #.# ##.#.# . #.# #.#.# uajcK# .. ..# #.#.#  ### #.#.#uaj TuajqW&5uaj\uaj^uajT0  # #### .# #### ####.#.####.# #.....@. # #.# #.##.#######.#..# #.# ..#..#.###.#..uaj #..#.####.# #......# #..).†...# #......###.#.#.#..#.##..#.....#.#.# #.###.######......#.# ###.<##### #.# #.###..#.# ###.)#.# #.# ##.#.# uaj2. #.# #.#.# # .. ..# #.#.# uajbh ### #.#.#uajmuajߡ&6uajLuajUuaji~  # #### .# #### ####.#.####.# #.....@. ## #....# #.##. .###.#..# #..#..#.###.#..#..#.####. .#......# #..).†...# ##......###.#.#.#..#.#  ###..#.....#.#..#  #.###.######......#.#  ###.<##### #.# #.###..#.# ####.)#.# #.# ##.#.# . #.# #.#.# .# .. ..# #.#.#  ### #.#.#uajOuaj?&7uaj(uajpuajxq /  ### #### ..# #### # ####.#.####.#uajq j #.....@. .## #.....# #.##. ..###.#..# # #...#..#.###.#..uajHr #..#.#### ..#......# #..).†...# .##......###.#.#.#..#.# # ###..#.....#.#...#uaj_r 9 #.###.###uajtr ###......#.# uajr  ###.<##### #.# #.###..#.# uajr w#####.)#.# #.# ##.#.# uajr #uajr _. #.# #.#.# #.uajr # .. ..# #.#.# #uajr h ### #.#.#uaj{ uaj &8uaj uaje uaj   #### #### # ...# #### .# ####.#.####.# #.....@. ..## #.....# #.##. #..###.#..# # ##...#..#.###.#..#..#. #..#......# #..).†...# ..##......###.#.#.#..#.# .# ###..#.....#.#....# # #.###.######......#.# ###.<##### #.# #.###..#.#  #####.)#.# #.# ##.#.#  #uaj7 ... #.# #.#.#  #.#... ..# #.#.#  # ### #.#.#uaj uaj &9uajˍ uaj vaj)= # #### #### .# ..........# #### .vaj>*.# ####.#.####.# #.....@ #..## #...........# #.##.  #..###........#..# #  ##...#..#.###.#..#..#. vajZ* #..#......# #...†...# vajt*x#..##......###.#.#.vaj*#..#.# ..# ###..#.....#.#...vaj*.# vaj*.# #........###.##vaj*'####......#.# vaj*# ###.<##### #.vaj*@# #.###..#.#vaj+d #####.)#######.vaj!+# #.# ##.#.# #vaj2+...vajE+k. #.# #.#.# #.vajV+#..vajh+j. ..# #.#.#  #vajy+h ### #.#.#vaj5vajA>'80vajCvaj GQ _You see here a +0 falchion.vaj- # .# ############ .# ..........# #### #..# ####.#.####.# #.....  #..## #...........#vaj~Z #.##. #..###........#..# # ##...#..#.###.#..#..#.vaj #..#......# #.@).†...# vaj<g #..##......###.#.#.#..#.# #..# ###..#.....#.#...# ..# #........###.######......#.# (# ###.<##### #.# #.###..#.# # #####.)#######.# #.# ##.#.#vajUX  #vajl.... #.# #.#.# vaj} #.#... ..# #.#.#vajX  #vaj ### #.#.# vajFvaj-1 _vajvajߵ## ..############### #..# ..........#####.  #..# ####.#.####.# #..  #..## #...........# #.## #..###........#..# #.... ##...#..#.###.#..#########..# #..#......# #..)..........†...#......###@#.#.########..#. ###..#.....#.#............. #........###.#######. .(# ###.<##### #.# #.###..#. ## #####.)#######.# #.# ##.#.  #............... #.# #.#. #.###########... ..# #.#.ajbH #### #.#. #.#.vajvaj|&2vajvajvaj0 ...##############  #..# ..........###  #..# ####.#.####.# #.. #..## #...........# #.## #..###........#..# #.. ##...#..#.###.#..#########..# #..#......# #..)..........†.#......###.#.#.########..# ###..#...@.#.#........... #........###.####### ..(# ###.<##### #.# #.###..# ### #####.)#######.# #.# ##.# #............... #.# #.# #.###########... ..#aj1 40m #.# #### #.# #.# vaj7 vaj< &3vaj@ vajB waj_ 0 ...# #  #..# .#  #..# ####.#.####.# # #..## #.....# #. #..###........#..# # ##...#..#.###.#..##..waj"c #..#......# #..).† #..##......###.#.#.#.. #..# ###..#..@..#.# #..# #.###.######......  ..(# ###.<##### #.# #.###..# #####.)#.# #.# ##. #waj. #.# #. #.#... ..# #. # ### #. #.waj waj&4waj!waj\$waju ...# # #..# ....#  #..# ####.#.####.# # #..## #....waj4.# #. #..###........#..# # ##...#..#.###.#..# #..#......# #..).†waj~ #..##......###.#.#.# #..# ###..#.@...#.# #..# #.###.######wajؼ ..(# ###.<##### #.# #.###  #### #####.)#.# #.# ##waj?` #..... #.# # #.###... ..# # #waj ### # #wajTwaj&5wajwajwajX #..# ..........## #..# ####.#.####.#  #..## #...........# # #..###........#..# # ##...#..#.###.#..######### #..#......# #..).........##......###.#.#.######## ###..#.....#.#........ #.....@..###.######waj..(# ###.<##### #.# #.####### #####.)#######.# #.# # #............... #.# #.###########... ..# #### wajwaj&6wajwaj_wajjU  #..# .#  #..# ####.#.####.#  #..## #...........#  #..###........#..#  ##...#..#.###.#.. #..#......# #..)wajU  #..##......###.#.#. #..# ###..#.....#.# #..# #.###.###### ..(# ###.<##### #.# #. #### #####.)#.# #.#  #....... #.# #.###########... ..#  # ###wajpV wajp] wajc &7wajj wajk waj < #..# .# #..# ####.#.####.# #..## #...........# #..###........#..# ##...#..#.###.#.. #..#......# #..) #..##......###.#.#. #..# ###..#.....#.# #..# #.###.######waj!  ..(# ###.<##### #.# #. #### #####.)#######.# #.# #........ #.# #.###########... ..#  # ###waj( waj0 &8waj4 wajl6 xaj:  #..# ####.#.#### #..## #.......... #..###........##...#..#.###.#..#######..#......# #..)........#..##......###.#.#.#######..# ###..#.....#.#.......xaj7B#..# #........###.######..(# ###.@##### #.# #.##### #####.)###### #...............#######xajxaj&9xajxaja _There is a stone staircase leading up here.yajqyajWuyajOyyaj~yaj.90 _yajZyaj`3&2yaj(:# #..........# ###.####.####################  .....##.....................#  ###......#################.##  ###...#.###.#  ..#...#.##.#  ..#...#.##.#  ......#.########## #.#  ...............####.#  .##.#.#.########...........#  .##.#.#)..# #..##########  .#....#÷#.# #..#  yaj:....#.....# #..#  .#..#..#########..#   .#<...............#   ......##.#######..# yaj:j  .#.......# #..# yaj:E yajB-1.5 (2.5yajyajMr _You climb upwards.  There is a stone staircase leading down here.  Things that are here:yajmt _a +0 dagger; a goblin skeleton{ajF{ajI_ Spells (Memorise)TypeFailure Level  a - SwiftnessAir7% 3b - Searing RayConjuration8%2  c - Sublimation of BloodNecromancy17%2  d - AirstrikeAir24% 4  e - Leda's LiquefactionAlchemy/Earth75% 4  f - Martyr's KnellNecromancy/Summoning{ajI75% 4 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitajAajGajcN# #..........#  JYZero the Magician ###.####.####################   Deep Elf .....##.....................#   Health: 25/25 ======================== ###......#################.##   Magic: 11/11 ======================== ###...#.###.#   AC: 3Str: 5 ..#...#.##.#   EV: 12Int: 22 ..#...#.##.#   SH: 5ajNDex: 15 ......#.###########.#   XL:  4 Next: 41% Place: Dungeon:2 ................@#########.#   Noise: ---------  Time: 1791.5 (0.0) .##.#.#.########...........#   -) Nothing wielded ajN{.##.#.#)..# #..##########   Cast: Shock .#....#÷#.# #..# ajO....#.....# #..# .#..#..#########..# aj'O  .#<...............#   ......##.#######..# ajO  .#.......# #..#   _You see here a +0 falchion. _There is a stone staircase leading up here. _You climb upwards.  There is a stone staircase leading down here.  Things that are here: _a +0 dagger; a goblin skeletonajYajZMemorise Airstrike, consuming 4 spell levels and leaving 3? Y - Yes  N - Noaj%ajç# #..........#  JYZero the Magician ###.####.####################   Deep Elf .....##.....................#   Health: 25/25 ======================== ###......#################.##   Magic: 11/11 ======================== ###...#.###.#   AC: 3Str: 5 ..#...#.##.#   EV: 12Int: 22 ..#...#.##.#   SH: 5Dex: 15 ......#.###########.#   XL:  4 Next: 41% Place: Dungeon:2 ................@#########.#   Noise: ---------  Time: 1791.5 (0.0) .##.#.#.########...........#   -) Nothing wielded .##.#.#)[3aj4m..# #..##########   Cast: Shock .#....#÷#.# #..# ....#.....# #..# .#..#..#########..#   .#<...............#   ......##.#######..#   .#.......# #..#   _You see here a +0 falchion. _There is a stone staircase leading up here. _You climb upwards.  There is a stone staircase leading down here.  Things that are here: _a +0 dagger; a goblin skeleton2.5 (1 _This spell is astonishingly dangerous to cast!3.5 (24.5 (35.5 (46.5 (5 _You start memorising the spell. You continue memorising. x4 _You finish memorajF$ising. Spell assigned to 'b'.ajaj@ajaj*&0ajNajaj E _Done exploring.aj&$z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ajaj Your spells (adjust)TypeFailure Level  a - ShockConjuration/Air 3% 1 b - AirstrikeajAir24%ajB\4  x - Static DischargeConjuration/Air5%2 aj_Select a spell to adjust [?] help [!] toggle spell headersaj|<[Esc] exitajeuaj'zaj# #..........#  JYZero the Magician ###.####.####################   Deep Elf .....##.....................#   Health: 25/25 ======================== ###......#################.##   Magic: 11/11 ======================== ###...#.###.#   AC: 3Str: 5 ajV..#...#.##.#   EV: 12Int: 22 ..#...#.##.#   SH: 5Dex: 15 ......#.##########ajŀ#.#   XL:  4 Next: 41% Place: Dungeon:2 aj................@#########.#   Noise: ---------  Time: 1796.5 (0.0) .##.#.#.########...........#   -) Nothing wielded aji.##.#.#)..# #..##########   Cast: Shock .#....#÷#.# #..#aj? ....#.....# #..# ajo.#..#..#########..#   .#<...............#   aj......##.#######..#   .#.......# #..#   aj__This spell is astonishingly dangerous to cast! aj#_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'b'. _Done exploring.  ajAdjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? aj$L You finish memorising. Spell assigned to 'b'. _Done exploring.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Airstrike  Adjust to which letter? ajajlaj?ajC _A - Airstrikeajoajajajcajaj ajE _Done exploring.ajiajv3A stone staircase leading down (…) (D:2)(Press ? for help)#.........##.^.....# #####'###.##.........##.......##.# #.##.#).#....##.......# ######.###.##.##.#....######.......# #..........##.##..........##.......###.####.#################### #.####.######.##............##.....................# ajv #.# #..#####.##.......###......#################.## #.# ##....##'######.....###...#.###.# #.## ###.......######...#...#.##.# ##..#### #.......#####...#...#.##.# ajv #......# #.......##############..........#.###########.# #......#######................'....................@#########.# ajva#..............#....###########.....##.#.#.########...........# #......######.......######..##.#.#)..# #..########## #......# ##...)...##ajw###..#....#÷#.# #..######### #.#......##aj=ws#†......#.....# #..###########......#†.#### #.##.#..#..#########..##...........#.........######.##.#<...............##...........##..##.†......##.#.......##.#######..#ajwn#...........##..#####)###.##.#..#.......# #..##...........##..#####.# #..#.#..#.....### #..##...........##.....##.# ##.#.#..#.......# #..#ajw#...........##.....##.# #...#........#.#######..#aj6 D:2) ######## #.#......## #†......#.....# #..# ##########......#†.#### #.##.#..#..#########..# #...........#.........######.##.#<...............#aj~  #...........##..##.†......##.#.......##.#######..# .##..#####)###.##.#..#.......# #..#  #...........##..#####.# #..#.#..#.....### #..#  #...........##.....##.# ##.#.#..#.ajۊ Q #..#  #...........##.....##.# #...#........#.#######..#  #...........##.#####..##.#................#  #.....aj n##.#...##.##.....##.#•..............## aj( e #.#...##.#...##.##.....##.#.....##.. ajI #.#......##.##.#...##.##...#.# #.#  #.#ajn ##.##†÷...##.######.###.#..#..#.# #.#  #.#......##....<.......................## aj #.#......#####.).####.######.#####.....# #########.#......##.aj ....# #.# #..#.<##.# aj #.......#.#......##.......##########.# #..###..# #..# #.......#.#..#'####.......)ß.#.#.ß.#.# #aj F## ##.## aj0 #.......#.#..#.# #........).#.# #.####...###..# ajP #.........#....# #.#####...)......#.# #....>.## ajy #.......#.'....# #.# #..........#.# ############## aj #.......#.#...## #.# #.....)....#.#aj #..%....#.##### #.# #......)...#.#aj=ajS# #..........#  JYZero the Magician ###.####.####################   Deep Elf .....##.....................#   Health: 25/25 ======================== ###......#################.##   Magic: 11/11 ======================== ajS'###...#.###.#   AC: 3Str: 5 ..#...#.##.#   EV: 12Int: 22 ..#...#.##.#   SH: 5Dex: 15 ajfT......#.###########.#   XL:  4 Next: 41% Place: Dungeon:2 ................@#########.#   Noise: ---------  Time: 1796.5 (0.0) ajT.##.#.#.########...........#   -) Nothing wielded .##.#.#)..# #..##########   Cast: Shock ajT.#....#÷#.# #..# ....#.....# #..# ajT~.#..#..#########..#   aj'U.#<...............#   ......##.#######..# ajOUj  .#.......# #..# ajsU Adjust to which letter? _A - Airstrike ajUq_Done exploring.  Press: ? - help, v - describe, . - travelajU<A stone staircase leading down.ajEVajWajbaj$dajg@ _ajhajjajjajkaj^najoajpaj qajPsajbtajtajGuajvaj[wajwajxajKyajzajVzajzaj|aj}aj!~aj ajtajaj#ajtajaj҂ajajKaj}ajajaj*aj5aj,aj ajaj]ajajajajYaj}ajيaj݋ajHajόajajajajajajݐaj6ajXajajjajajaj+ajܓajLajwajaj_ajǕajaj8ajݖaj=ajiajajKajajјajaj֙aj,ajaj>ajajajMajC...##.#aj .###.#..#..#.# #.# ......#.# #.# .#####.....#.# #.# .# #..#.<..# ##.# # #..###..# #..# # #.......## ##.## # #.####...###..# # #.## 819.5 (2ajF3.0) #######aju=#ajץajZaj[ _There is a stone staircase leading down here.aj aj aj ajaj920.5 (1.0) _ajaj3A3  You climb downwards.aj3 #.# #.#....# ###..#.####.# #.####.#†...# #.# #.# ###..#.# #.. ..# .......# ### #..# .....#.# #..# ###..#.# #..# # ##.#.# #.#######..### # #.#.# #...... # #.#.# ..### # #.#.#aj#  #.#.# aj-2.0 (2.5aj8 aj J _Level annotation: Sigmundaj a _There is a stone staircase leading up here.aj 3 _aj? Baj֔ ..#.####.# #.####.# †...# #.# ##.# ajQ #.# #.. ...# ....# ### #..# #.#  #..# #.# #..# .#.# #.#######..######.#.# #.....<..........aj .#.# #########@.#####.5.0 (3.0ajʕ Z.#.# #........# .#.# .....##.##  ...) #.#aj #.# #.#. #.#......ajo aj@ +6.0 (4aj aj % _Found a rapier.aj3aj6ajajhajBajaj;aj ajajajajajaj ###..#.# #.. ...# .......# ### #..#...#.# #..# ###..#.# #..# # ##.#.# #.#######..###### # #.#.# #.....<.......... # #.#.# #########..#####. # #.#.# ####........#  #.#.# .......@##.## ajf9.0 (3 ......).##.# .###.#..##.# ...#..##.# ### #...... #......#... ...aj,>...ajaj!,30.0 (4ajR&ajV)9 _Found an escape hatch in the floor.aj?3aj@ajDajGaj1L,aj%O>  You see here a +0 rapier.ajQaj9R _aj&SajTajV,ajXajXaj[,aj[aj:^aj/`,aj`ajbajumD #.###..#.# #..#  #.# ##.#.# #.#######..######  #.# #.#.# #.....<..........  ..# #.#.# #########..#####.  ### #......... #.#.##........##.## )#.##......).##.#  ......###.#..##.# ..#..##.#ajn5.0 (5##.#####...... .. #......#.# #....... .>...... ........ ajKtajx+6.0 (6ajaj& _Found a war axe.aj5 uaj ajC najt aj ,ajj aj aj aj+ aj$ aj aj ... #.# #.#.# #.....<....... ... ..# #.#.# #########..### ### #.#.#######  aj =#.#.##........##.##  ####)#.##......).##.# ..........###.#..##.#aj  #...........#..##.####....##.#####......!.@..# #......40.0 (4######.#### #.......ajv P #. .>...... #. ........ #...[#.aj ajj +1.0 (5aj aj} - _Found a leather armour.ajr ajFs ajt ajv ajy aj} ,aj} aj> ,aj aj .. #.# #.#.# #.....< ##... ..# #.#.# ##.. ### #.#.######..# #.#.##........##.## ####)#.##......).##.# ..........###.#..##.# #...........#..##.###....##.#####........@....# #......##.#### #....... #.# .>......aj  #.# .. #.# ..# [## .ajI +3.0 (2aj4 +4.0 (3aj' aj S _l - a golden potionajm3ajajajajnajajaj+ajoaj<ajajAajajajbaj,ajajajnajajajaajajajajajXaj,ajajajajaj(ajaj,ajrajajajaj\ajY,aj ajg M _You now have 109 gold pieces (gained 9).aj ajajajaj,ajajGaj,ajajajajajqajFaj1ajWajajaj,ajaj aj#Baj%%aj',ajn(aj *aj,aj],aj,aja.aj0Baj1aj{3,aj3ajz5,aj6aj7N _You now have 124 gold pieces (gained 15).aj)9ajf9aj9aj:aj+<ajj<aj<aj4>aj?aj#@ajI@aj^FnajJ #...# .  ##..#ajQK$ #..##..#..##..# ### #..######....  #............  ##...@......( 73.0 (29.0) .###    .# ..ajKb .. .## .#ajGPajPS,4.0 (30aj VajW) _Found 4 boomerangs.ajIaj6aj,ajaj,ajajajajaj,ajܰajbaj5# ..# ##..# .#####..######.....#.............##..........(.#######.##.####........# ......#@# 7.0).####.#.......# .....##>###.####..#### ajaj=+8.0 (4ajaj ; _Found a stone staircase leading down.aj 3aj ajm aj ,aj ,aj aj aj aj aj/ aj aj) aj aj aj aj aj aj ,aj aj ajY aj aj aj# aj aj aj aj[ aj aj aj3 aj aj ,ajl aj R  There is a stone staircase leading down here.aj aj  _ajo aj0 ajr ,ajX aj  M#.............##..........(. #######.##.#### ........##.# ......#.##.#### .####.#.......# #......##># ###.#####...# ##### #.#  #.#  #.###..  ajm LYou pick up a parchment of Dimensional Bullseye and begin reading...aj] 089.0 (11.0)aj -90.0 (12ajR ajW M _You add the spell Dimensional Bullseye to your library.ajZaj{[aj\aj^aj``ajdBajadajdajeajfajgaj#haj\hajjajjajHkajkajlaj7najnajnajoajpajTqajqajsajuajuaj?vajwajyajy,aj{aj4|ajf|aj|aj1~ajZajajajajajajKajaj,ajjajajaj8ajajaj#.......# .....##># .# #.#####.# )# ..# #.# .# ### #.# .#aj #.# .##.# .##.#########.##.........@.#903.0 (13############# ajKajʛaj,4.0 (14aj5aj# _Found a whip.aj}b Iajd ajg ajzg ajk ,ajk ,ajl ajn ajRp ajp aj"q ajr ajt aju aju ajv aj+y ajyy ajz aj{ aj;} aj} aj/~ aj aji aj aj< aj <  You see here a +0 whip.aj͉ ajj  _aj aj3 aj aj5 aj֎ aj aj4 ,ajݓ aj/ aj aj aj ajq aj Baj ajo aj aj( aj ajd aj aj. aj najW aj aj1 aj aju aj aj' aj= aj ajҰ ajC ajٲ aj aj/ aja aj aj Bajж ajB aj aj aj ajo ,ajź ajR aj ,aj aj~ aj+ ,aj aj3 aj/ aj aj aj6 ajX aj aj aj aj aje ,aj aj aj% aj aj aj ,ajl aj aj' / .>...... ........#<  #. ### .. ..# aj #. #.# #. #.# #< #.# #.##.## #.@...#33.0 (29 ####..# ###..# ..#..# ...######..# (..........# ##########.###########.# ##aj >#..........#aj aj ,4.0 (30aj aj _ _Found a stone staircase leading up. Found an escape hatch in the ceiling.ajajajajajwXajaj-ajaj4aj,aj>aj%P  There is a stone staircase leading up here.ajajw aj_ajajKajajajajMajajaj}ajajajUajaj5ajajZ,ajUaj,ajajaj,ajajA aj aj ,aj ajajajhajajajajaj"aj,ajaj0aj  You encounter a kobold. It is wielding a +0 dagger and quivering stones.aj=+A####.....#..##.##### ####....##.#####.......#.. ...........# #.......#.# #######.#### ##.......#.# # #.# ##.>......#.# # #.# #.........#<# # #.#..##..###.#### # ..#.#..........# # [##aj,T#..###.##.# # . #....##..# #.##.# # #.#.###..# #<##.#Shock # # #. #..# #.##.## #  #. #..# #.....# # #.# #. #..# ####..#K   kobold (missile, asleep) # #.#### #. #..# #..# ######..... .K #.ajG,.# #..# ........... .######..#aj?-48.0 (14ajG39.0 (15 _ajMajPajf +####...........#..##.#####  JYZero the Magician ####....##.#####.......#..  Deep Elf ...........# #.......#.#  Health: 25/25 ======================== #######.#### ##.......#.#  Magic: 10/11 =====================--- # #.# ##.>......#.#  AC: 3Str: 5 # #.# #.........#<#  EV: 12Int: 22 # #.# #..##..###.####  SH: 5Dex: 15 # ..# #..#..........#  XL:  4 Next: 41% Place: Dungeon:3 ajN # [## #.@.#..###.##.#  Noise: ---------  Time: 1949.0 (0.0) # . #...*##..# #.##.#  -) Nothing wielded # #.#*###..# #<##.#  Cast: Shock # # #* #..# #.##.## # #* #..# #.....# # #.# #* #..# ####..#  K   kobold (missile, asleep) # #.#### #* #..# #..# ######..... .K #..# #..# ........... .######..# _There is a stone staircase leading up here. _You encounter a kobold. It is wielding a +0 dagger and quivering stones.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)aj8 ####...........#..##.#####JYZero the Magician ####....##.#####.......#..Deep Elf ...........# #.......#.#Health: 25/25 ======================== #######.#### ##.......#.#Magic: 10/11 =====================--- # #.# ##.>......#.#AC: 3Str: 5 # #.# #.........#<#EV: 12aj+Int: 22 # #.# #..##..###.####SH: 5Dex: 15 # ..# #..#..........#XL:  4 Next: 41% Place: Dungeon:3 # [## #.@.#..###.##.#Noise: ---------  Time: 1949.0 (0.0) # . #...*##..# #.##.#ajq-) Nothing wielded ##.#*###..# #<##.#Cast: Shock ## #* #..# #.##.## ##* #..# #.....# aj# #.##* #..# ####..#K   kobold (missile) aj(j# #.#### #* #..# #..# ######..... .* #..# #..# ............######..#ajdjAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.aj$K.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linaj'e  Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.The kobold shouts!aj#>.....aj ,<==50.0 (1 _aj1ajx3aje? F####...........#..##.#####  JYZero the Magician ####....##.#####.......#..  Deep Elf ...........# #.......#.#  Health: 25/25 ======================== #######.#### ##.......#.#  Magic: 9/11===================----- # #.# ##.>......#.#  AC: 3Str: 5 aj? # #.# #.........#<#  EV: 12Int: 22 # #.# #..##..###.####  SH: 5Dex: 15 # ..# #..#..........#  XL:  4 Next: 41% Place: Dungeon:3 # [## #.@.#..###.##.#  Noise: ==-------  Time: 1950.0 (0.0) aj@ # . #...*##..# #.##.#  -) Nothing wielded # #.#*###..# #<##.#  Cast: Shock aj8@ # # #* #..# #.##.## # #* #..# #.....# aj@ # #.# #* #..# ####..#  K   kobold (missile) # #.#### #K #..# #..# ######..... .. #..# #..# ........... .######..# _The kobold shouts!  aj@ }Aiming: Shock (safe; 3% risk of failure)  aj@ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj@ Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  77% to hit)aj K Z K*ajP` ####...........#..##.#####  JYZero the Magician ####....##.#####.......#..  Deep Elf ...........# #.......#.#  Health: 25/25 ======================== #######.#### ##.......#.#  Magic: 9/11===================----- # #.# ##.>......#.#  AC: 3Str: 5 # #.# #.........#<#  EV: 12Int: 22 aj` # #.# #..##..###.####  SH: 5Dex: 15 # ..# #..#..........#  XL:  4 Next: 41% Place: Dungeon:3 # [## #.@.#..###.##.#  Noise: ==-------  Time: 1950.0 (0.0) # . #....##..# #.##.#  -) Nothing wielded # #.#.###..# #<##.#  Cast: Shock # # #. #..# #.##.## # #. #..# #.....# # #.# #. #..# ####..#  K   kobold (missile) # #.#### #) #..# #..# ######..... .. #..# #..# ........... .######..# _The kobold shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ([0ajja ;10m or ) - cycleShift-Dir - straight lineThe zap hits the kobold.  You kill the kobold!ajd        #.#   #.# <#  #.#   ..# ajd V....#  [## .###.##.#  . #...*##..# #.##.#  #.#* #<##.# aj e # #* #..# #.ajRe ? #* #..# #.. #.# #* #..# aj~e |  #* #..# aje .* #..#  aj j.....).aj t2-1.0 (1Shock _aj aj7 aj~3ajaj,ajw10/11==ajYajajaj,ajaj ,ajajiajk1=====aj/aj4 _Magic restored.ajt3ajajajajajOajajajaajlaj!ajajg;===aj aj aj^ajajajFXajajaj?aj6ajajaj ajaj:aj+!aju!aj"ajY&aj*Baj+aj-ajo-ajv.ajB1aj*3ajq3aj4aj7ajX?aj?aj)AajdAajBajDaj GajcGajHaj_JajL,ajLajMajMO,ajOajPajRaj2RajRajSajTajUajUaj:Yaj/ZajlZaj[aj\ajy^aj^aj`ajfaajbajcajcajdaje,ajPfajgajFhajhaj^iajpjajkajkaj+lajlajmaj)najnaj4pajq,ajJrajYsajtajuajuaj}wajy,aj}zajS{aj|ajM}aj ~ajlajGajajׁajaji  You encounter a dart slug.aj& #................### ##..........(....... #######.##.########## .# ........##.#  w.......#.##.#### #.####.#.......# .. #......##># aj #.####.#####.#  #..@...# #.# -- #.###### #.#  .. #.# Shock #. #.# .. #.####### ## #........ w   dart slug (asleep) ######### aj089.0 (38.0)ajN-90.0 (39 _ajajajU #................### JYZero the Magician aj N##..........(....... Deep Elf #######.##.########## Health: 25/25 ======================== .# ........##.#  Magic: 10/11 =====================--- w*......#.##.####  AC: 3Str: 5 #*####.#.......#  EV: 12Int: 22 .* #......##>#  SH: 5Dex: 15aju #*####.#####.#  XL:  4 Next: 42% Place: Dungeon:3 #.*@...# #.#  Noise: ---------  Time: 1990.0 (0.0) #.###### #.#  -) Nothing wielded aj!.. #.#  Cast: Shock #. #.#  .. #.####### ajԈ## #........ w   dart slug (asleep) #########aju _Magic restored. _You encounter a dart slug.aj4Aiming: Shock (safe; 3% risk of failure)  ajt0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)aj[ *wajKL.#waj#................### JYZero the Magician##..........(....... Deep Elf#######.##.########## Health: 25/25 ========================.# ........##.#Magic: 10/11 =====================---w*......#.##.####AC: 3Str: 5#*####.#.......#EV: 12Int: 22.* #......##>#SH: 5Dex: 15#*####.#####.#XL:  4 Next: 42% Place: Dungeon:3#.*@...# #.#Noise: ---------  Time: 1990.0 (0.0)#.###### #.#-) Nothing wielded..ajV#.#Cast: Shock#.#.#..#.##########........ w   dart slug (asleep)######### _Magic restored. _You encounter a dart slug.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajl*w.....wajX-`````The dart slug launches a dart at you.aj:.....aj3=1.0 (1ajaj_You encounter a dart slug.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle ajĽ Shift-Dir - straight line  The dart slug launches a dart at you. _The slug dart hits you but does no damage.aj|x9 #................### JYZero the Magician ##..........(....... Deep Elf #######.##.########## Health: 25/25 ======================== .# ........##.#  Magic: 9/11===================----- w*......#.##.####  AC: 3Str: 5 #*####.#.......#  EV: 12Int: 22 ajy.* #......##>#  SH: 5Dex: 15 #*####.#####.#  XL:  4 Next: 42% Place: Dungeon:3 #.*@...# #.#  Noise: =--------  Time: 1991.0 (0.0) #.###### #.#  -) Nothing wielded .. #.#  Cast: Shock #. #.#  .. #.####### ## #........ w   dart slug #########The dart slug launches a dart at you. _The slug dart hits you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)ajѧ#................### JYZero the Magician##..........(....... Deep Elf#######.##.########## Health: 25/25 ========================*# ........##.#Magic: 9/11===================-----**......#.##.####AC: 3Str: 5#*####.#.......#ajhEV: 12Int: 22.* #......##>#SH: 5Dex: 15#*####.#####.#XL:  4 Next: 42% Place: Dungeon:3#.*@...# #.#Noise: =--------  Time: 1991.0 (0.0)#.###### #.#-) Nothing wielded..#.#Cast: Shock#.#.#..#.##########........ w   dart slugaj#########Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.  The dart slug is lightly wounded.aj/@.waj5:.....aj822.0 (1 _aj<aj>aj  #................### JYZero the Magician ##..........(....... Deep Elf #######.##.########## Health: 25/25 ======================== aja o.# ........##.#  Magic: 8/11=================------- .w......#.##.####  AC: 3Str: 5 #*####.#.......#  EV: 12Int: 22 ajE .* #......##>#  SH: 5Dex: 15 #*####.#####.#  XL:  4 Next: 42% Place: Dungeon:3 #.*@...# #.#  Noise: =--------  Time: 1992.0 (0.0) #.###### #.#  -) Nothing wielded .. #.#  Cast: Shock #. #.#  .. #.####### ## #........ w   dart slug aj 9#########The zap hits the dart slug. _The dart slug is lightly wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)ajD [ #waj#................### JYZero the Magician##..........(....... Deep Elf#######.##.########## Health: 25/25 ========================.# ........##.#Magic: 8/11=================-------.*......#.##.####AC: 3Str: 5#*####.#.......#EV: 12Int: 22.* #......##>#SH: 5Dex: 15#*####.#####.#ajXL:  4 Next: 42% Place: Dungeon:3#.*@...# #.#Noise: =--------  Time: 1992.0 (0.0)#.###### #.#-) Nothing wielded..#.#Cast: Shock#.#.#..#.##########........ w   dart slug######### _The dart slug is lightly wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.aj0Lw....aj223.0 (1 _ajv7aj-9aj?6 Z #................### JYZero the Magician ##..........(....... Deep Elf #######.##.########## Health: 25/25 ======================== .# ........##.#  Magic: 7/11===============--------- .w......#.##.####  AC: 3Str: 5aj6  #*####.#.......#  EV: 12Int: 22 .* #......##>#  SH: 5Dex: 15 #*####.#####.#  XL:  4 Next: 42% Place: Dungeon:3 aj 7 #.*@...# #.#  Noise: =--------  Time: 1993.0 (0.0) #.###### #.#  -) Nothing wielded .. #.#  Cast: Shock #. #.# aj#7 H .. #.####### aj97 ## #........ w   dart slug ajO7 #########ajd7 ajx7 tThe zap hits the dart slug. _The dart slug is heavily wounded.aj7 rAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj7 vAim: a dart slug (heavily wounded, 100% to hit)aj: [ #wajX #................### JYZero the Magician ##..........(....... Deep Elf #######.##.########## Health: 25/25 ======================== .# ........##.#  Magic: 7/11===============--------- ........#.##.####  AC: 3Str: 5 #.####.#.......#  EV: 12Int: 22 .. #......##>#  SH: 5Dex: 15 #.####.#####.#  XL:  4 Next: 42% Place: Dungeon:3 #..@...# #.#  Noise: =--------  Time: 1993.0 (0.0) ajX`#.###### #.#  -) Nothing wielded .. #.#  Cast: Shock #. #.#  .. #.####### ## #........ w   dart slug ######### _The dart slug is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajYvThe zap hits the dart slug.  You kill the dart slug!aj^ .. .....(..... . .# .##.#  .*.  #*.  .* #......##>#  #*  #.*@...# #.#   #.#  .. #.#  #. ajm_} ..  ##  ajl3.....ajA8==64.0 (1Shock _ajajhaj)0Iaj5aj6aj6aj7aj9;9ajs9G====aj9aj;,aj<aj>Baj @ajBc  You encounter a rat.ajK............-Shockrr   rat (wandering)ajW.2000.0 (6ajO^L-1.0 (7 _aj!cajgajR #................### JYZero the Magician ##..........(....... Deep Elf #######.##.########## Health: 25/25 ======================== .# ........##.#  Magic: 8/11=================------- ........#.##.####  AC: 3Str: 5 #.####.#.......#  EV: 12Int: 22 .. #......##>#  SH: 5Dex: 15 #.####.#####.#  XL:  4 Next: 46% Place: Dungeon:3 #.*@...# #.#  Noise: ---------  Time: 2001.0 (0.0) #*###### #.#  -) Nothing wieldedajB .* #.#  Cast: Shock #* #.#  r* #.####### ## #........ r   rat (wandering) ######### _You kill the dart slug! _You encounter a rat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 82% to hit)aj[ r#aj3+Mr##aj r#Aim: a rat (wandering, hasn't noticed you, 82% to hit)ajM  #................### JYZero the Magician ##..........(....... Deep Elf #######.##.########## Health: 25/25 ======================== .# ........##.#  Magic: 8/11=================------- ........#.##.####  AC: 3Str: 5 #.####.#.......#  EV: 12Int: 22 .. #......##>#  SH: 5Dex: 15ajN v #.####.#####.#  XL:  4 Next: 46% Place: Dungeon:3 #..@...# #.#  Noise: ---------  Time: 2001.0 (0.0) #.###### #.#  -) Nothing wielded .. #.#  Cast: Shock ajN #. #.#  .. #.####### ajN ## #........ r   rat (wandering) ajO #########aj=O Aiming: Shock (safe; 3% risk of failure)  ajvO Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajO Aim: a rat (wandering, hasn't noticed you, 82% to hit)  The zap hits the rat.  You kill the rat!ajuT U ( .#       .. >#    ajT #.*@...# #.#  #* #.#  .* #.#  #*  **  ##  aj A......aje t7=2.0 (1Shock _aj% ajK ajDajhE3ajyGajK9==ajLajMaj?Maj:O,ajOajQ10/11====aj5RajS,ajUajW,ajWaj6ZBajZaj[d1=====aj[ajB_,aj_,aj`aajbajbajcajdaj:faj# #.####.#####.# #......# #.#####.###.###### #.#.......@.# #.#-153.0)######.### #.# ... #.#### ###. #..... #.  #.#.#(ajajF-6.0 (14ajaj) _Found 6 boomerangs.ajN_3aj`ajcajMeaj.iBajkc  You encounter a bat.ajx .##........##.#  .#.##.##### #.####.#.......##b ...##......##>##. #.####.#####.##.. #......# #.#ajEy#####.###.###### #.#..........# #.########@### #.#.......#  #.####.#####.# #....Shock #.# ##### #.# #.#ajayeb   bat (asleep)aj{y #(# #.#ajl17.0)ajD28.0 (2 _ajajaj  .##........##.#  JYZero the Magician ........#.##.####  Deep Elf # #.####.#.......#  Health: 25/25 ======================== #b ...##......##>#  Magic: 10/11 =====================--- aj #* #.####.#####.#  AC: 3Str: 5 #.* #......# #.#  EV: 12Int: 22 #####*###.###### #.#  SH: 5aj1 \Dex: 15 ......*...# #.#  XL:  4 Next: 47% Place: Dungeon:3aj m #######@### #.#  Noise: ---------  Time: 2018.0 (0.0) #.......# #.### -) Nothing wielded #.#####.# #.... Cast: Shock ajң #.# ##### #.# aj #.# b   bat (asleep) #(#ajD I #.#aj  _Found 6 boomerangs. _You encounter a bat.Aiming: Shock (safe; 3% risk of failure)  ajʤ *Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)ajND X b*aj b*Aim: a bat (asleep, 100% to hit)aj@.##........##.#JYZero the Magician........#.##.####Deep Elf# #.####.#.......#Health: 25/25 ========================#* ...##......##>#Magic: 10/11 =====================---#* #.####.#####.#AC: 3Str: 5#.* #......# #.#EV: 12Int: 22#####*###.###### #.#SH: 5Dex: 15......*...##.#XL:  4 Next: 47% Place: Dungeon:3#######@####.#Noise: ---------  Time: 2018.0 (0.0)#.......##.### -) Nothing wielded#.#####.##....ajA Cast: Shock#.#######.##.#b   bat#(##.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is severely wounded.aj,.baj. .bajz .ajbaj .aj:=9.0 (1 _ajƙajajHL  .##........##.#  JYZero the Magician ........#.##.####  Deep Elf # #.####.#.......#  Health: 25/25 ======================== #. ...##......##>#  Magic: 9/11===================----- #. #.####.#####.#  AC: 3Str: 5 #.. #......# #.#  EV: 12Int: 22 #####b###.###### #.#  SH: 5Dex: 15 ......*...# #.#  XL:  4 Next: 47% Place: Dungeon:3 #######@### #.#  Noise: =--------  Time: 2019.0 (0.0) #.......# #.### -) [3ajU 7mNothing wielded #.#####.# #.... Cast: Shock #.# ##### #.# #.# b   bat #(# #.#The zap hits the bat. _The bat is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 72% to hit)aj^s #b*aj S*#b.aj}7#*ajt#*#*aj ^#.#*aj t#*#*aj^ .##........##.#JYZero the Magician........#.##.####Deep Elf# #.####.#.......#Health: 25/25 ========================#. ...##......##>#Magic: 9/11===================-----#* #.####.#####.#AC: 3Str: 5#*. #......# #.#EV: 12Int: 22#####*###.###### #.#SH: 5Dex: 15......*...##.#XL:  4 Next: 47% Place: Dungeon:3#######@####.#Noise: =--------  Time: 2019.0 (0.0)#.......##.### -) Nothing wielded#.#####.##.... aj^ p Cast: Shock#.#######.##.#b   bat#(##.#The zap hits the bat. _The bat is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj$ h.b  The zap misses the bat.aj =.baj *....aj ,20.0 (1ajs aj4 Z _The bat is severely wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap misses the bat. _The bat closely misses you.aj     #   #. >#  #. #.###  #.. #......# #.#  #####.###.###### #.#  .......b..# #.#  #@### #.#  #.......#  #.#####.#  #.#  #.# #.# #(# #.#aj;:     #   #. >#  #. #.###  #.. #......# #.#  #####.###.###### #.#  .......b..# #.# aj  #@### #.#  #.......#  #.#####.#  #.#  #.#aj #.# #(# aj(V#.# ajEaj^aj+aj}Z _A bat is nearby!aj!  .##........##.#  JYZero the Magician ........#.##.####  Deep Elf # #.####.#.......#  Health: 25/25 ======================== #. ...##......##>#  Magic: 8/11=================------- #. #.####.#####.#  AC: 3Str: 5 aj! #.. #......# #.#  EV: 12Int: 22 #####.###.###### #.#  SH: 5Dex: 15 aj! .......b..# #.#  XL:  4 Next: 47% Place: Dungeon:3 #######@### #.#  Noise: =--------  Time: 2020.0 (0.0) #.......# #.### -) Nothing wieldedaj&"  #.#####.# #.... Cast: Shock #.# ##### #.# #.#ajM" [ b   bat aj" #(# #.# _The bat closely misses you. _A bat is nearby!aj" Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 72% to hit)aj% #b@***aj) **##**b@...aj ..##..b@***aj@r #b@...  You can't see that place.aj  #b@***aj aj That beam is likely to hit you. Continue anyway? Y - Yes  N - Noaj^ajnajJvf.##........##.#JYZero the Magician........#.##.####Deep Elf# #.####.#.......#Health: 25/25 ========================#. ...##......##>#Magic: 9/11===================-----ajwk#. #.####.#####.#AC: 3Str: 5#.. #......# #.#EV: 12Int: 22#####.###.###### #.#SH: 5Dex: 15.......b..##.#XL:  4 Next: 47% Place: Dungeon:3#######@####.#Noise: =--------  Time: 2020.0 (0.0)#.......#ajw]#.### -) Nothing wielded#.#####.##.... Cast: Shock#.#######.##.#b   bat#(##.# _The bat closely misses you. _A bat is nearby!Aiming: Shock (safe; 3% risk of failure)  ajwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ajajaj@aj. _aj .##........##.#  JYZero the Magician ........#.##.####  Deep Elf # #.####.#.......#  Health: 25/25 ========================aj #. ...##......##>#  Magic: 8/11=================------- #. #.####.#####.#  AC: 3Str: 5 #.. #......# #.#  EV: 12Int: 22aj #####.###.###### #.#  SH: 5Dex: 15 .......b..# #.#  XL:  4 Next: 47% Place: Dungeon:3 ajfT#######@### #.#  Noise: =--------  Time: 2020.0 (0.0) #.......# #.### -) Nothing wielded #.#####.# #.... Cast: Shock #.# ##### #.# #.#aj b   bat #(# #.#aj[Shift-Dir - straight line _Okay, then.aj@Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleajShift-Dir - straight lineAim: a bat (severely wounded, 72% to hit)ajz *#*b**aj .##.b..@***ajajqThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noaj aj .##........##.#JYZero the Magician........#.##.####Deep Elf# #.####.#.......#Health: 25/25 ========================#. ...##......##>#Magic: 8/11=================-------#. #.####.#####.#AC: 3Str: 5#.. #......# #.#EV: 12Int: 22#####.###.###### #.#SH: 5Dex: 15..........##.#XL:  4 Next: 47% Place: Dungeon:3#######@####.#Noise: =--------  Time: 2020.0 (0.0)#.......##.### -) Nothing wielded#.#####.##.... Cast: Shock#[39;4aj6 ,9m.#######.##.#b   bat#(##.# _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bat!  You kill the bat!aj Y*****aj՚ :.@...  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the bat!  You kill the bat!  The zap hits you.aj }2---81.0 (1Shock aj _aj aju aj 3ajajajL9==aj}BajajajLW3=--ajCaj5ajaj-ajaj,n10/11====ajajajajajajh4==ajajajajajyajk1=====ajaj4ajqaj.ajajUh5==ajaj1 _HP restored.ajajajajnajaj@;===ajaj;ajaj ajPajajaj59=ajaj`aj}aj2,aj aja aj aj ajaj0ajaj9ajajz,aj6ajajajajDajajajaj<ajaj aj !aj:!aj!aj"aj"aj#aj#aj]$aj$aj$aj&aj',aj.(aj(ajd)aj)aj)aj*aj+aj+aj+ajt,aj-aj;-aj-aj.aj.aj.aj/aj/aj3ajD4aj?J #..### #..#  .. #..#  #. #..##### #. #.......# #. ##........###.###############.##......##........# #.@.............#.#-52.0 (31.0) #.#####.##.####.#.. #. #......#.. #..###.####..## #..# #......#[# #######.###.######.# ............##. #########.####.......#ajBajEF-3.0 (32ajHHajJ/ _Found fire dragon scales.aj;Q ajQ ajbR ajW aj\Y aj\ Bajz_ ,ajzd ,ajd ,ajf ajup c..# #..# #.# #..#### #.# #......# #.# ##.....#..###.############### #............##..ajp F #...............#. #.#####.##.####.#. #@# #......##...6.0)ajq #....# #..###.####......### #..# #......[# #######.###.#######.# ......ajBq #. ###.#### #.......#ajoq > #.#####.# ajq +#.#ajv aj{ aj| aj"ajWaj#ajaj. #.# #..### #.# #.....### #.# ## #..###.############### #............##...... ....#..##..#.#####.##.####.##_#.#.# #......##.#..@.# #..###.####aj]#......### #..# #....#....[# #######.###.########.# ............# #. #########.### # #.......# #.####aj#.# #.#  #.#ajaj+7.0 (1aj&_aj< _Found a faded altar of an unknown god.aj #.# #....### #.# ## #..###.###############............##.........#........#..#.#####.##.####.#. #_#.#.# #......##.#...#....# #..###.####.....@### #..# #.... #....[#########.###.### ####.# ............#  #. #########.### # #.......# #.#####.# #.#  #.#  #.#ajaj&8aj\?_ajp ### #.# ## #..###.##############............##.........#........#..#.#####.##.#####..#_#.#.# #......## #...#....# #..###.## #......### #..# #... #######.###.## ####.#..............#  #. .##########.### #. .# #.......# #. .. #.#####.##. #r #.#r   quokka (asleep)## .# #.### #.# #(#ajF ajT  You encounter a quokka.A malevolent force fills the Dungeon...aj$ /  --more--ajG S  You fall into a shaft and drop 1 floor!aj) /  --more--aj.49aj... .. .. . ..#. ... ..# #.# #.# #@# ##.#  .#  .# .# ..ajaC #.. aj 7 _The shaft crumbles and collapses.ajjajtkajkaj"maj0najrajsaj4tajotajtaj"uaju,ajZvajaj4ajajaj ##.##. ##...##########........†####..............# #..........#ajy ##....## ##......# ##...#...### #.####...###6.0 (2 ### ##...##### ## #....# # ####......### #....### ####...<.#####........ ##......###.......# #........#.. ##......... ##...#...ajaj"ajaj Qaj"IajajĉajǍBajH,ajqajm####........†####.#..............#...........##....## ##.... ##..#...### ..####...### ..### ##...##### ## #....# #8aj% ####......### #.... ####...<.#####....... ##......###.......# #........#. ##.........  ##...#...  #....##.  ......###...^.... ajڪajHajѰajaj)aj.aj]0ajt ajם aj aj ajպIajżajajBaj,ajXaj#..........##................###..........#...##...........#...###.#..........####...###.........### ###.........## #....# #. ####......### #....###..  ####...@.#####........ 60 ##......###.......# aj #........#.. ##....##...#....##......###...^#....... ##.....#.#.. ......#aj,ajaja _There is a stone staircase leading up here.ajh:###..#..##...........#...####..........###..### ##... .ajR;## #....# #. ####......### #....###..  ####...<.#####........  .###.# ..#. #.. #....##......###...^....#....... ##.....#aj;.#.. .# aj; ajAajI21.0 (1 _ajNajCPaj^ ..#..## ##...............#. ##........... #...##...... .### ##...#####... ...# #....# #.####......### #....###..#######..##### #...aj{@.#...#..... #....##......... ......###...^.... #.##. ... ......#ajaj&2aj&ajia _There is a stone staircase leading up here.ajajajajaj-3 _ajajjH 3  You climb upwards.aj}nOajn ########### ...# ####.........@#.# #.......#####.#.# #.##.###### #.#.#### #.........# #.#....# ####..#.####.# #.####.# ....†...## ##.# ####..#.# #.. ...# ajo........# ### #..# ......#.# #..#ajaj&4.5 (2.5ajaj _Level annotation: Sigmund _There is a stone staircase leading down here.aj#ajx$3ajU&aj9(aj`+P _ajQ,aj,aj,aje.aj0ajc0aj0aj1aj2,aj*3aj4ajX=###############.........#####.........>#.##.......#####.#.##.##.###### #.#.#####.........# #.#....# ####..#.####.# #.####.# ....†...# #@# ##.#8.5 (4.0 aj>####..#.# #..∩...# ........# #####..# ......#.# #..# . #. .# ##.#.# #.#######..###### .# ##.....<.......... .# #.#.# #########..#####. ## #.#.######......aj#CajZG+9.5 (5ajLajO ajPajP*_Found Xidulux's Assorted Antiques.ajM ajM 3ajO ajQ ajMR ajV najW ajX ajX ajX aj^ aje Welcome to Xidulux's Assorted Antiques! What would you like to do?  a -  156 gold a chain mail  b -  23 gold a green potion ajf | c -  26 gold a scroll labelled JOEJUK ZESSOGE  d -  26 gold a scroll labelled RYXKUECL ATZUS  e -  312 gold a curved runed staff  f -  312 gold a curved runed staffg -  65 gold a whip You have 144 gold pieces. [Esc] exit[!] buy|examine itemsajjf R[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listajoDh  a -  156 gold a chain mail  b +  23 gold a green potion After the purchase, you will have 121 gold pieces.[Enter] buy marked itemsajV   b +  23 gold a green potion  c +  26 gold a scroll labelled JOEJUK ZESSOGE95ajh   c +  26 gold a scroll labelled JOEJUK ZESSOGE  d +  26 gold a scroll labelled RYXKUECL ATZUS69ajmX Purchase items for 75 gold? (y/N)aj7) b -  312curved runed staff  c -  312curved runed staff  d -  65 gold a whip dDajaj9aj ###########JYZero the Magician####.........#Deep Elf####.........>#.#Health: 25/25 ========================#.......#####.#.#Magic: 11/11 ========================#.##.###### #.#.####AC: 3Str: 5  #.........# #.#....#EV: 12ajQInt: 22 ##..#.####.# #.####.#SH: 5Dex: 15 ..†...##.####.#XL:  4 Next: 49% Place: Dungeon:3 ##..#.##..@...#Noise: ---------  Time: 2172.5 (3.0) ......######..#-) Nothing wielded ....#.##..#Cast: Shock ##..#.##..#aj&##.#.# #.#######..#######.#.# #.....<..........#.#.# #########..#####.#.#.######........##.#.##........##.##You climb upwards. _Level annotation: Sigmund _There is a stone staircase leading down here. _Found Xidulux's Assorted Antiques.  There is an entrance to Xidulux's Assorted Antiques here.  aj m - a scroll labelled JOEJUK ZESSOGE; n - a green potionaj _Level annotation: SigmundThere is a stone staircase leading down here. _Found Xidulux's Assorted Antiques.  There is an entrance to Xidulux's Assorted Antiques here.  m - a scroll labelled JOEJUK ZESSOGE; n - a green potion  oaj/RYXKUECL ATZUSajajl _Thank you for shopping at Xidulux's Assorted Antiques!aj ajބ 3aj" aj ajz P _aj. ,aj aj aj aj aj aj aj ajV aj aj՝ aj ,ajР aj ajO aj aj] ajI aju aj aj aj aj ajY ajծ aj- aj aj ,aj aj³ aj ajd ajz aj ajD aj ajQ ajû aj ajY aj aj aj aj3 ajQ aj aj aj| ajZ aj aj ajx aj aj aj aj aj aj ,aj aj. aj %  aj pYou encounter a kobold. It is wielding a +0 whip and quivering stones.aj9 2........# #.#.... .#.####.# #.####.# ...# #.####.# .#.# #..∩...# ...# #####..# .#.# #..# .#.# #..# #.# #.#######..####### .#.# #.....<...@......#aj #.# #########..#####.##.######........# #.#Shock .#.##........##.## #.# )#.##......).##.# #.# ......###.#..##.# #.# K   kobold (missile, wandering) ..........#..##.######.# aj" ...#...K...#....# ......# #.......#.####aj 189.5 (17.0).aj MKajd \90.5 (18Shockaj@ aj 3 _The kobold leaves your sight.ajNEajG3ajQXajbaji  There is a stone staircase leading up here. _ajjajh #.........# #.#....# #######..#.####.# #.####.#....†...# #> #.####.# #######..#.# #. #..∩...#........# #. #####..# ###......#.# #. #..#  #.###..#.# #. #..#  #.# ##.#.# #.#..#######  #.# #.#.# #.@...<..........#7.5 (7.0)  ..# #.#.# #########..#####.#  ### #.#.######........# #.# #.#.##........##.## #.# ########)#.##......).##.# #.# #.............###.#..##.# #.# #.#####...........#..##.######.# #.#####....##.#####..K....#....# aj[17d........# #.......#.####8.5 (8ajWQ _Found a stone staircase leading down.ajajajcajajajajajXajɧajajAajajajaj9ajajajajajajaj·,ajajP  There is a stone staircase leading up here.ajajD _aj>aj(ajLajajajXaj{ajajajaj2ajajKaj'ajajBaj;aj'aj{ajAajaj,ajaj,ajajajaje ajs ajV ajBaj"ajajYajajajaj aj"aj'ajg(aj)aj3aj8aj8aj:ajAaj$DajDajVFajHajHKaj7LajMajVQaj9TajIUaj$Wajk[ajE^ajC_ajPaajdaj;jajjajkajdnajQq,ajrajgtajKvajvajswaj)zajy|aj|aj}ajaj{,ajaj ?  You see here a +0 war axe.ajFajی _ajajmaj$ajxaj,ajajajaajajajajeajajaj,aj aj(ajxajءajajWaj+ajaj'ajaj,ajajqaj,ajٹajajbajaj@aj]ajajajaj?ajN,ajajSaj,ajaj)aj0ajwajajXajaj,ajajajBajBajajajajajajXajIajaj?ajajajajajajaj8,ajpajaj,aj najajnaj@aj,aj3,ajaj%~aj)Xaj+,ajl-ajb.aj!/,ajA?  You encounter a bat.ajQ ####  ...# ############### #..# #.............# #..##.#.####.# #..## #...........# #..###........#..# ##...#..#.###.#..# #@.#......# #..).. #..##......###.#.#. #..#b###..#.....#.#.Shock #..# ##........###.## ..(# ###.<##### #. #### #####.(#######.## b   bat (asleep) #...............# #.###########....[1ajRK # #...#267.5 (69.0)ajU38.5 (70 _ajZaj[aj_  JYZero the Magician #### Deep Elf ...# ############### Health: 25/25 ======================== #..# #.............# Magic: 10/11 =====================--- #..# ######.#.####.# AC: 3Str: 5 #..## #...........# EV: 12Int: 22 #..###........#..# SH: 5Dex: 15 ##...#..#.###.#..# XL:  4 Next: 49% Place: Dungeon:3 #@.#......# #..).. Noise: ---------  Time: 2268.5 (0.0) #.*##......###.#.#. -) Nothing wielded #..#b###..#.....#.#. Cast: Shock #..#ajz` ##........###.## ..(# ###.<##### #.#  #### #####.(#######.## b   bat (asleep) #...............# #.###########.... # #...# _There is a stone staircase leading up here. _You see here a +0 war axe. _You encounter a bat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj**.##b#ajt ..*##bYou see here a +0 war axe. _You encounter a bat.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 100% to hit)ajZ b#ajY  JYZero the Magician #### Deep Elf ajZ9...# ############### Health: 25/25 ======================== #..# #.............# Magic: 10/11 =====================--- #..# ######.#.####.# AC: 3Str: 5 #..## #...........# EV: 12Int: 22 #..###........#..# SH: 5Dex: 15 ##...#..#.###.#..# XL:  4 Next: 49% Place: Dungeon:3 #@.#......# #..).. Noise: ---------  Time: 2268.5 (0.0)ajZ #..##......###.#.#. -) Nothing wielded #..#†###..#.....#.#. Cast: Shock #..# ##........###.## aj[..(# ###.<##### #.#  #### #####.(#######.## b   bat (asleep) #...............# #.###########.... # #...# _You encounter a bat.Aiming: Shock (safe; 3% risk of failure)  aj\XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bat!  You kill the bat!ajAa #### ...#  #..# #..... #..# . #..## #...... ......aja .. #@.#......# #..) #.*. #..#*. ajbK#..# . ..(# ###.<##### #. #### aj'cp(. .  ..  #  aj3$.†ajJu50=9.5 (1Shock _ajajaj< ajAaj{aj^ajT 3aj aj ajs Baj @ aj\ Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bat!  You encounter a bat.aj ..............#...#...-.b.Shock...b   bat (wandering)..#..aj (70.aj  *baj aj L-1.5 (2 _ajW% aj& aj_  JYZero the Magician #### Deep Elf ...# ############### Health: 25/25 ======================== #..# #.............# Magic: 9/11===================----- #..# ######.#.####.# AC: 3Str: 5 #..## #...........# EV: 12Int: 22 #..###........#..# SH: 5Dex: 15 ##...#..#.###.#..# XL:  4 Next: 50% Place: Dungeon:3 #@.#......# #..).. Noise: ---------  Time: 2271.5 (0.0) aj#.*##......###.#.#. -) Nothing wielded #.b#†###..#.....#.#. Cast: Shock #..# ##........###.## ..(# ###.<##### #.#  #### #####.(#######.## b   bat (wandering) #...............# #.###########.... # #...#The zap hits the bat! _You kill the bat! aj3_You encounter a bat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleaj7Shift-Dir - straight lineaj*.b# _You kill the bat! _You encounter a bat.Aiming: Shock (safe; 3% risk of failure) aj_ Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a bat (wandering, hasn't noticed you, 72% to hit)ajDj  .*b#ajk <JYZero the Magician####Deep Elf...# ############### Health: 25/25 ========================#..# #.............# Magic: 9/11===================-----ajl #..# ######.#.####.# AC: 3Str: 5#..## #...........# EV: 12Int: 22#..###........#..# SH: 5Dex: 15##...#..#.###.#..# XL:  4 Next: 50% Place: Dungeon:3#@.#......# #..).. Noise: ---------  Time: 2271.5 (0.0)#.*##......###.#.#. -) Nothing wielded#.*#†###..#.....#.#. Cast: Shock#..# ##........###.##..(# ###.<##### #.##### #####.(#######.## b   bat#...............##.###########....#ajl #...# _You encounter a bat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bat.  ajGm FThe bat is severely wounded.aj 8aj baj .  aj Aiming: Shock (safe; 3% risk of failure)  aj PPress: ? - help, Q - selajq }ect action, ( or ) - cycleaj Shift-Dir - straight lineaj 2The zap hits the bat.  ajX 7The bat is severely wounded.aj JThe zap misses the bat.ajI aj baj .aj aj aj 10/11aj ==aj =aj7 2.5 (1aj& aj* 1 _You block the bat's attack.ajg  JYZero the Magician #### Deep Elf ...# ############### Health: 25/25 ======================== #..# #.............# Magic: 9/11===================----- #..# ######.#.####.# AC: 3Str: 5 #..## #...........# EV: 12aj:Int: 22 #.*###........#..# SH: 5Dex: 15 ##*..#..#.###.#..# XL:  4 Next: 50% Place: Dungeon:3 #@b#......# #..).. Noise: =--------  Time: 2272.5 (0.0) #..##......###.#.#. -) Nothing wielded #..#†###..#.....#.#. Cast: Shock #..# ##........###.## ..(# ###.<##### #.#  #### #####.(#######.## b   bat #...............# #.###########.... # #...#ajձThe bat is severely wounded.The zap misses the bat. _You block the bat's attack.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajd`~..@b##aj@@b#The zap misses the bat. _You block the bat's attack.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (severely wounded, 72% to hit)aj **b#ajњ  JYZero the Magician #### Deep Elf ...# ############### Health: 25/25 ======================== #..# #.............# Magic: 9/11===================----- #..# ######.#.####.# AC: 3Str: 5 #..## #...........# EV: 12Int: 22 #..###........#..# SH: 5Dex: 15 ##...#..#.###.#..# XL:  4 Next: 50% Place: Dungeon:3 #@.#......# #..).. Noise: =--------  Time: 2272.5 (0.0) #..##......###.#.#. -) Nothing wielded #..#†###..#.....#.#. Cast: Shock #..#aj{n[34m ##........###.## ..(# ###.<##### #.#  #### #####.(#######.## b   bat #...............# #.###########.... # #...# _You block the bat's attack.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bat.  You kill the bat!ajĞ- #### ...#  #..#  #..#  #..##  #.* ##* #@* #..)aj.A #..#  ..(# ###.<#####  #### (     #  ajS&9raj-...r   quokkaaj 5313.5 (1aj<aj>Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj_?The zap hits the bat.  You kill the bat! _You encounter a quokka.ajW   JYZero the Magician #### Deep Elf ...# ############### Health: 25/25 ======================== #..# #.............# Magic: 8/11=================------- #..# ######.#.####.# AC: 3Str: 5 #..## #...........# EV: 12Int: 22 #..###........#..# SH: 5Dex: 15 ##...#..#.###.#..# XL:  4 Next: 51% Place: Dungeon:3 #@.#......# #..).. Noise: =--------  Time: 2273.5 (0.0) #.*##......###.#.#. -) Nothing wielded #..#r###..#.....#.#. Cast: Shock #ajX ..# ##........###.## ..(# ###.<##### #.#  #### #####.(#######.## r   quokka #...............# #.###########.... # #...#The zap hits the bat.  You kill the bat! _You encounter a quokka.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj r#You kill the bat! _You encounter a quokka.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a quokka (74% to hit)ajvJYZero the Magician####Deep Elf...# ############### Health: 25/25 ========================#..# #.............# Magic: 8/11=================-------#..# ######.#.####.# AC: 3Str: 5#..## #...........# EV: 12Int: 22#..###........#..# SH: 5Dex: 15##...#..#.###.#..# XL:  4 Next: 51% Place: Dungeon:3#@.#......# #..).. Noise: =--------  Time: 2273.5 (0.0)#.*##......###.#.#. -) Nothing wielded#..#*###..#.....#.#. Cast: Shock[32ajqw.m#..# ##........###.##..(# ###.<##### #.##### #####.(#######.## r   quokka#...............##.###########....##...#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (74% to hit)  The zap hits the quokka.  The quokka is severely wounded.ajd r†  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (74% to hit)  The zap hits the quokka.  ajnThe quokka is severely wounded.The zap misses the quokka.ajCajajr)4.5 (1 aj _aj& aj}aj  JYZero the Magician #### Deep Elf ...# ############### Health: 25/25 ======================== #..# #.............# Magic: 7/11===============--------- #..# ######.#.####.# AC: 3Str: 5 #..## #...........# EV: 12Int: 22 #..###........#..# SH: 5Dex: 15 ##...#..#.###.#..# XL:  4 Next: 51% Place: Dungeon:3 #@.#......# #..).. Noise: =--------  Time: 2274.5 (0.0) #.r##......###.#.#. -) Nothing wielded #..#*###..#.....#.#. Cast: Shock #..ajs[40m# ##........###.## ..(# ###.<##### #.#  #### #####.(#######.## r   quokka #...............# #.###########.... # #...#The zap hits the quokka.  The quokka is severely wounded. _The zap misses the quokka.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj$9aj9)aj Ar†#The quokka is severely wounded. _The zap misses the quokka.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (severely wounded, 74% to hit)ajX ajM^ That beam could hit you up to 2 times. Continue anyway? Y - Yes  N - NoajT+ aj)B JYZero the Magician####Deep Elf...# ############### Health: 25/25 ========================#..# #.............# Magic: 7/11===============---------#..# ######.#.####.# AC: 3Str: 5#..## #...........# EV: 12Int: 22#..###........#..# SH: 5Dex: 15##...#..#.###.#..# XL:  4 Next: 51% Place: Dungeon:3#@.#......# #..).. Noise: =--------  Time: 2274.5 (0.0)#.†##......###.#.#. -) Nothing wielded#..#†###..#.....#.#. Cast: Shock[12;1ajB c3H#..# ##........###.##..(# ###.<##### #.##### #####.(#######.## r   quokka#...............##.###########....##...#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 74% to hit)  The zap hits the quokka.  You kill the quokka!aj`G u***aj g @.†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 74% to hit)  The zap hits the quokka.  You kill the quokka!The zap misses you. The zap hits you.ajz |3--35.5 (1Shock aj _aj[ aj aj'3ajSajajwN8==aj3BajajajGV4=-aj;aj:ajajWajaj,l9====ajHajQajajX45== _HP restored.10/11=====1===== _Magic restored.  You see here a quokka corpse. _===  You see here 4 boomerangs. _  You encounter a hobgoblin. #..# #.........  #..# ######.#.# [aj/K12G# #..## #....... #. #..###. #.. ##...#..#.## #..# ##..##  #..# ##.†##......## #..###..#†###..#.... #.@#..#.##........#- #g#..(#.#.###.<#####  ###########.(#####Shock  #...........  #.########## #g   hobgoblin (asleep)   96.5 (21.0)-7.5 (22 _aj4 #..# #......... JYZero the Magician #..# ######.#.# Deep Elf # #..## #....... Health: 25/25 ======================== #. #..###....... Magic: 10/11 =====================--- #.. ##...#..#.### AC: 3Str: 5 #..# ##..#......# # EV: 12Int: 22 #..# ##.†##......### SH: 5Dex: 15 #..###..#†###..#.... XL:  4 Next: 53% Place: Dungeon:3 #*@#..#.##........# Noise: ---------  Time: 2297.5 (0.0) #g#..(#.#.###.<##### -) Nothing wieldedaj3 # ###########.(##### Cast: Shock #........... #.########## #  g   hobgoblin (asleep) _You see here a quokka corpse. _You see here 4 boomerangs. _You encounter a hobgoblin.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj.#g#**#aj**g#..# #aj$~.*##ajm  #..# #......... JYZero the Magician #..# ######.#.# Deep Elf # #..## #....... Health: 25/25 ======================== #. #..###....... Magic: 10/11 =====================--- #.. ##...#..#.### AC: 3Str: 5 #..# ##..#......# # EV: 12Int: 22 #..# ##.†##......### SH: 5Dex: 15 #..###..#†###..#.... XL:  4 Next: 53% Place: Dungeon:3 #.@#..#.##........# Noise: ---------  Time: 2297.5 (0.0) #†#..(#.#.###.<##### -) Nothing wielded # #####[40ajn ~m######.(##### Cast: Shock #........... #.########## #  g   hobgoblin (asleep) _You encounter a hobgoblin.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hobgoblin.  You kill the hobgoblin!aj)r  #..#  #..#  # #..##  #. ajr H #..  #..# ##.  #..# ##.† ..#† #*@#.. #*<ajr  # (aj D.†ajt5=8.5 (1Shock _aj ajaajajOajajajaj6BajajajajCajajM1===ajajfajaj(ajaj$ajajQajaj aj^ aj ajy aj ajaj;===aj_ajaj|,ajDajnajq  You encounter a bombardier beetle.ajr&  ###   #...# #######  # #. #..# #  .#. #..# ######.  ##.. .##..## #....  #..##..B##..###....  #.....$..##...#..# # ##..#......-  ##..## ##.†##......  #.#..###..#†###..#.Shock ##.#..#..#.## #.#†#..(#.#.###.< ajF'C###############.(## B   bombardier beetle (asleep) #........ #.####### #aj0-307.5 (9aj2G-8.5 (10.0) aj8aj`:* _Found 7 gold pieces.ajo  ####  #...#  # #. #..#  .#. #..#  ##.. .##..##  #..##..B## #.....$..# #.@## ajp  ##..## ##.† #.#..###..#† ##.#..# #.#†#..(< #########( # aj  ####  #...#  # #. #..#  .#. #..#  ##.. .##..##  #..##..B## #.....$..# #.@##  ##..## ##.† #.#..###..#† ##.#..# #.#†#..(< #########(aj !aj aj aj[ aj h _A bombardier beetle is nearby!ajK  JYZero the Magician ####  Deep Elf #...# ####### Health: 25/25 ======================== # #. #..# #...... Magic: 10/11 =====================--- .#. #..# ######. AC: 3Str: 5 ##.. .##..## #.... EV: 12Int: 22 #..##.*B##..###.... SH: 5Dex: 15 #..***$..##...#..#. XL:  4 Next: 55% Place: Dungeon:3 ajLE#.@## ##..#...... Noise: ---------  Time: 2308.5 (0.0) ##..## ##.†##...... -) Nothing wielded #.#..###..#†###..#. Cast: Shock ##.#..#..#.##...... #.#†#..(#.#.###.<## ###############.(## B   bombardier beetle (asleep) #........ #.####### # You encounter a bombardier beetle. _Found 7 gold pieces. _A bombardier beetle is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajq.B##***ajT#*B##$..aj :##ajp @##aj$ JYZero the Magician ####Deep Elf #...# ####### Health: 25/25 ======================== # #. #..# #...... Magic: 10/11 =====================--- .#. #..# ######. AC: 3Str: 5 ##.. .##..## #.... EV: 12Int: 22 #..##.**##..###.... SH: 5Dex: 15 aj#..***$..##...#..#. XL:  4 Next: 55% Place: Dungeon:3 #.@## ##..#...... Noise: ---------  Time: 2308.5 (0.0) ##..## ##.†##...... -) Nothing wielded #.#..###..#†###..#. Cast: Shock ##.#..#..#.##...... #.#†#..(#.#.###.<## ###############.(## B   bombardier beetle #........ #.####### # _A bombardier beetle is nearby!Aiming: Shock (safe; 3% risk of failure)  ajTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bombardier beetle!  The bombardier beetle is moderately wounded.ajb|.B...  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the bombardier beetle!  The bombardier beetle is moderately wounded.The zap misses the bombardier beetle.aja~:=9.5 (1 _aj[ajjaj@   JYZero the Magician ####  Deep Elf #...# ####### Health: 25/25 ======================== aj # #. #..# #...... Magic: 9/11===================----- .#. #..# ######. AC: 3Str: 5 ##.. .##..## #.... EV: 12Int: 22 #..##.*B##..###.... SH: 5Dex: 15 ajw #..***$..##...#..#. XL:  4 Next: 55% Place: Dungeon:3 #.@## ##..#...... Noise: =--------  Time: 2309.5 (0.0) ##..## ##.†##...... -) Nothing wielded #.#..###..#†###..#. Cast: Shock ##.#..#..#.##......aj G #.#†#..(#.#.###.<## ###############.(## B   bombardier beetle #........ ajA y#.####### # The zap hits the bombardier beetle!  The bombardier beetle is moderately wounded. _The zap misses the bombardier beetle.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj\ JYZero the Magician ####Deep Elf #...# ####### Health: 25/25 ======================== # #. #..# #...... Magic: 9/11===================----- .#. #..# ######. AC: 3aj!^Str: 5 ##.. .##..## #.... EV: 12Int: 22 #..##.**##..###.... SH: 5Dex: 15 #..***$..##...#..#. XL:  4 Next: 55% Place: Dungeon:3 #.@## ##..#...... Noise: =--------  Time: 2309.5 (0.0) ##..## ##.†##...... -) Nothing wielded #.#..###..#†###..#. Cast: Shock ##.#..#..#.##...... #.#†#..(#.#.###.<## ###############.(## B   bombardier beaj^petle #........ #.####### #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is severely wounded.The zap hits the bombardier beetle.  The bombardier beetle is almost dead.aj`[.B...ajAd****The zap hits the bombardier beetle.  The bombardier beetle is severely wounded.almost dead.  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.ajys0....ajua==10.5 (1Fire ajyaj|m _You are covered in liquid fire! Move or burn!ajz,   JYZero the Magician ####  Deep Elf #...# ####### Health: 25/25 ======================== # #. #..# #...... Magic: 8/11=================------- .#. #..# ######. AC: 3Str: 5 ##.. .##..## #.... EV: 12Int: 22 #..##.*B##..###.... SH: 5Dex: 15 #..***$..##...#..#. XL:  4 Next: 55% Place: Dungeon:3 #.@## ##..#...... Noise: ===------  Time: 2310.5 (0.0) aj- ##..## ##.†##...... -) Nothing wielded #.#..###..#†###..#. Cast: Shock ##.#..#..#.##...... Fire  #.#†#..(#.#.###.<## ###############.(## B   bombardier beetle #........ #.####### # The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. _You are covered in liquid fire! Move or burn!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj1  JYZero the Magician ####  Deep Elf #...# ####### Health: 25/25 ======================== # #. #..# #...... Magic: 8/11=================------- .#. #..# ######. AC: 3Str: 5 ##.. .##..## #.... EV: 12Int: 22 #..##..†##..###.... SH: 5Dex: 15 #.....$..##...#..#. XL:  4 Next: 55% Place: Dungeon:3 #.@## ##..#...... Noise: ===------  Time: 2310.5 (0.0) ##..## ##.†##......[4aj20m -) Nothing wielded #.#..###..#†###..#. Cast: Shock ##.#..#..#.##...... Fire  #.#†#..(#.#.###.<## ###############.(## B   bombardier beetle #........ #.####### # Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is almost dead.The zap hits the bombardier beetle.  You kill the bombardier beetle! ####  #...#  # #. #..#  .#. #..#  ##..   ** #..*** #.@##   ##.† [1aj31;26H†  #.#†< (aj>|bb.  Shift-Dir - straight line  The zap hits the bombardier beetle.  The bombardier beetle is almost dead.The zap hits the bombardier beetle.  You kill the bombardier beetle!  The liquid fire burns you!.†.b   bat (wandering) aj}2JYZero the Magicianajz~ ajK####Deep Elf aj#...# ####### Health: 22/25 =====================--- # #. #..# #...... Magic: 8/12================-------- .#. #..# ######. AC: 3Str: 5 ##.. .##..## #.... EV: 12Int: 22 #..##..†##..###.... SH: 5Dex: 15 #..b..$..##...#..#. XL:  4 Next: 102% Place: Dungeon:3 #.@## ##..#...... Noise: =--------  Time: 2311.5 (1.0) ##..## ##.†##......[40aj4(m -) Nothing wielded #.#..###..#†###..#. Cast: Shock ##.#..#..#.##...... Fire  #.#†#..(#.#.###.<## ###############.(## b   bat (wandering) #........ #.####### #The zap hits the bombardier beetle.  The bombardier beetle is almost dead.The zap hits the bombardier beetle.  You kill the bombardier beetle!The liquid fire burns you! _You encounter a bat. --You kill the bombardier beetle!  The liquid fire burns you! _You encounter a bat.Your Spellcasting skill increases to level 4!You have reached level 5!  --more--ajԈ5/29----3---5 1% Shockajaj 4 _ajL ####  #...# ######## #..#..# #..... .#.. #..# #######.. .##..## ##..†##..###...b..$..##...#..#..##...##..##..## ##.†##.....#.#..###..#†###..##.#..#..#.##.......#†#..(#.#.###.<###############.(##........#######aj .b  You shake off some of the fire as you move.  The liquid fire burns you!aj!.baj3:aj2---9==2ajaj1 _You block the bat's attack.aj ajB aj aj ajajajajtaj  #####  #...# ######### #..#..# #..... .#..# #..# #######..# .##..## ##..†##..###......$..##...#..#..##b..##..##..##.##.†##......#..###..#†###..##.#..#..#.##.......#†#..(#.#.###.<###############.(##ajl$.......aj5 b.  aj3You shake off some of the fire as you move.aj@b.aji  The liquid fire burns you!ajj19-----3ajgaj!: _The bat hits you but does no damage.aj64      ## #####  .# #...# ########aj ##.#..#..# #...... #.#..# #..# ######.# ##.@# .##..## #. #..##..†##..###.... #..b..$..##...#..#.# #..##...##..#......# ##..##.##.†##......# #.#..###..#†###..#aj3 ##.#..#..#.##.......  #.#†#..(#.#.###.<###ajs  ###############.(### ajbajb.aj#b.aj.b   bataj8-4ajAaj^ _You shake off the liquid fire.aj\  JYZero the Magician  Deep Elf  Health: 19/29 ===============---------  Magic: 8/13==============---------- ## #####  AC: 3Str: 5 .# #...# ######## EV: 12Int: 22 ##.#..#..# #....... SH: 5Dex: 15 #*#..# #..# ######.# XL:  5 Next:  1% Place: Dungeon:3 ##b@# .##..## #..... Noise: ---------  Time: 2314.5 (0.0) #.*##..†##..###..... -) Nothing wielded #.....$..##...#..#.# [ajF40mCast: Shock #..##...##..#......# ##..##.##.†##......# #.#..###..#†###..#.. b   bat ##.#..#..#.##....... #.#†#..(#.#.###.<### ###############.(###The liquid fire burns you! _The bat hits you but does no damage. _You shake off the liquid fire.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj_#.b@.ajKgb@ _The bat hits you but does no damage. _ajMYou shake off the liquid fire.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (72% to hit)aj=majnThat beam could hit you up to 2 times. Continue anyway? Y - Yes  N - Noajaj!aj) JYZero the Magician Deep Elf Health: 19/29 ===============--------- Magic: 9/13================-------- ## #####AC: 3Str: 5 aj*.# #...# ######## EV: 12Int: 22 ##.#..#..# #....... SH: 5Dex: 15 #.#..# #..# ######.# XL:  5 Next:  1% Place: Dungeon:3 ##b@# .##..## #..... Noise: ---------  Time: 2314.5 (0.0) #..##..†##..###..... -) Nothing wielded aj*#.....$..##...#..#.# Cast: Shock #..##...##..#......# ##..##.##.†##......#aj;+ #.#..###..#†###..#.. b   bat ##.#..#..#.##.......ajq+ #.#†#..(#.#.###.<### ###############.(### aj+_You shake off the liquid fire.Aiming: Shock (safe; 3% risk of failure)  aj+LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (72% to hit)  Okay, then.aj?2aj!3aj8aj=:. _ajs aj aj7 ajo    ## #####  .# #...# ####### ##.#..#..# #......   #..# ######  ##b.# .##..## #....  #.@##..†##..###  #.....$..##...#..#  #..##...##..#......  ##..##.##.†##......  #.#..###..#†###..#.  ##.#..#..#.##....  #.#†#..(#.#.###.<##  ###############.( #........ajv.baj2aj;3=5.5 (1ajajAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajAim: a bat (72% to hit) _Okay, then. _The bat hits you but does no damage.ajI+aj  JYZero the Magician  Deep Elf  Health: 19/29 ===============--------- ## #####  Magic: 8/13aj}==============---------- .# #...# ####### AC: 3Str: 5 ##.#..#..# #...... EV: 12Int: 22 #.#..# #..# ######. SH: 5Dex: 15 ##.b# .##..## #.... XL:  5 Next:  1% Place: Dungeon:3 #.@##..†##..###.... Noise: =--------  Time: 2315.5 (0.0)aj #.....$..##...#..#. -) Nothing wielded #..##...##..#...... Cast: Shock ##..##.##.†##...... #.#..###..#†###..#. ##.#..#..#.##...... b   bat #.#†#..(#.#.###.<## ###############.(## #........ ajm_Okay, then. _The bat hits you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (72% to hit)aj#=[ *bajl.bAim: a bat (72% to hit)aju  JYZero the Magician Deep Elfaj]  Health: 19/29 ===============--------- ## #####Magic: 8/13==============---------- .# #.**# ####### AC: 3Str: 5 ##.#.*#..# #...... EV: 12Int: 22 #.#.*# #..# ######. SH: 5Dex: 15 aj ##.*# .##..## #.... XL:  5 Next:  1% Place: Dungeon:3 #.@##..†##..###.... Noise: =--------  Time: 2315.5 (0.0) #.....$..##...#..#. -) Nothing wielded #..##...##..#...... Cast: Shock ##..##.##.†##...... #.#..###..#†###..#. ##.#..#..#.##...... b   bat #.#†#..(#.#.###.<## ###############.(## #........Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or )[0;ajH 10m - cycleShift-Dir - straight lineAim: a bat (72% to hit)  The zap hits the bat.  The bat is heavily wounded.aj $b.ajʂ $.baj /....aj \9==6.5 (1ajc aj : _The bat hits you but does no damage.aja,  JYZero the Magician  Deep Elf  Health: 19/29 ===============--------- ## #####  Magic: 8/13==============---------- .# #...# ####### AC: 3Str: 5 ##.#..#..# #...... EV: 12Int: 22 #.#..# #..# ######. SH: 5Dex: 15 ##.b# .##..## #.... XL:  5 Next:  1% Place: Dungeon:3 #.@##..†##..###.... Noise: =--------  Time: 2316.5 (0.0) #.....$..##...#..#. -) Nothing wielded #..##[3aj.9;49m...##..#...... Cast: Shock ##..##.##.†##...... #.#..###..#†###..#. ##.#..#..#.##...... b   bat #.#†#..(#.#.###.<## ###############.(## #........The bat is heavily wounded. _The bat hits you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 72% to hit)aj)0 JYZero the Magician Deep Elf Health: 19/29 ===============--------- ## #####Magic: 8/13==============---------- .# #.**# ####### AC: 3Str: 5 aj+##.#.*#..# #...... EV: 12Int: 22 #.#.*# #..# ######. SH: 5Dex: 15 ##.*# .##..## #.... XL:  5 Next:  1% Place: Dungeon:3 #.@##..†##..###.... Noise: =--------  Time: 2316.5 (0.0) #.....$..##...#..#. -) Nothing wielded #..##...##..#...... Cast: Shock ##..##.##.†##...... #.#..###..#†###..#. ##.#.ajq,r.#..#.##...... b   bat #.#†#..(#.#.###.<## ###############.(## #........The bat is heavily wounded. _The bat hits you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 72% to hit)ajV....b _The bat hits you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a bat (heavily wounded, 72% to hit  The zap misses the bat.aj2b20=7.5 (1ajLajQ _The bat closely misses you. x2; The bat barely misses you.aj   JYZero the Magician  Deep Elf  Health: 20/29 ================-------- ## #####  Magic: 7/13============------------ .# #...# ####### AC: 3Str: 5 ##.#..#..# #...... EV: 12Int: 22 #.#..# #..# ######. SH: 5Dex: 15 ##.b# .##..## #.... XL:  5 Next:  1% Place: Dungeon:3 ajE #.@##..†##..###.... Noise: =--------  Time: 2317.5 (0.0) #.....$..##...#..#. -) Nothing wielded #..##...##..#...... Cast: Shock ##..##.##.†##...... #.#..###..#†###..#. ##.#..#..#.##...... b   bat #.#†#..(#.#.###.<## ###############.(## #........The zap misses the bat. _The bat closely misses you. x2; The bat barely misses you.Aiming: Shock (safe; 3% risk of failure)  aj \Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 72% to hit)aj=  JYZero the Magician  Deep Elf  Health: 20/29 ================-------- ## #####  Magic: 7/13============------------ .# #...# ####### AC: 3Str: 5 ##.#..#..# #...... EV: 12Int: 22 #.#..# #..# ######. SH: 5Dex: 15 ##.†# .##..## #.... XL:  5 Next:  1% Place: Dungeon:3 #.@##..†##..###.... Noise: =--------  Time: 2317.5 (0.0) #.....$..##...#..#. -) Nothing wielded #..##...aj>##..#...... Cast: Shock ##..##.##.†##...... #.#..###..#†###..#. ##.#..#..#.##...... b   bat #.#†#..(#.#.###.<## ###############.(## #........Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 72% to hit)  The zap hits the bat.  You kill the bat!ajyU ## #####  .# #.**#  ##.#.*#..#  #.#.*# #..#  ##.*#   †   aj† †  #.#†#..(<  (  aj....†8.5 (1Shock _ajajaj"aj[#aj#aj?&aj5*8==aj+aj,ajH-N21=aj/ajw1,aj:2aj_49====aj5aj"7ajj7ajP8aj+:aj:j2==ajy;aj=aj=aj>aj@aj/Ap10/13====ajwBajCaj|DajDajFajwG9=ajHajIajNJK3=ajzKajM1====ajNajPajPajQajlS,ajTajWVajVU4=ajWajlYajYj2====ajZaj7\aj\ajD]aj^,aj<_aj/`a5=ajaajaajaj3====ajsbajc,aj8eajf,ajgajQiajih6==ajkajlajDm:==aj)najUp,ajXqajraj^saj=tajuajKvh7==ajwajxajjyajGzaj~|,ajZ}aj,ajaj~ajh8==ajaj,aj<aj)ajajGaj"ajajYajaj9=ajajaj{K9=aj4ajdaj>ajaj™ajsaj,ajaj!aj@ajŢajlaj=ajajc9=ajvajBajL _You now have 76 gold pieces (gained 7).ajVajajEajajÿ,ajvajaj,aj,ajBaj ajyajajhaj_  You see here a bat corpse.ajj  You encounter an endoplasm.ajr       #########  #.#j#...# ### ##.#..#..# #.... #.#.@###..# ######.#-ajc> ##.†##.##..## #..... #..##..†##..##Shock #........##...#..#.## #..##...##..#......# ##..##.##.†##......## j   endoplasm (asleep) #.#..###..#†###..#... ##.#..#..#.##........ #.#†#..(#.#.###.<####aj065.5 (47.0)ajWM-6.5 (48 _ajajJ #########  #.#j#...#  ##.#..#..#  #.#.@###..#  ##.†##  #..##..† #......ajL #.  ##† † #.#†#..(<aj #########  #.#j#...#  ##.#..#..#  #.#.@###..#  ##.†##  #..##..† #...... #. ##† †  #.#†#..(<ajajajʴw _An endoplasm is nearby!aj '  JYZero the Magician  Deep Elf  Health: 29/29 ========================  Magic: 12/13 ======================--aj6(  AC: 3Str: 5 #########  EV: 12Int: 22 #.#j#...# ######### SH: 5Dex: 15 ##*#*.#..# #........ XL:  5 Next:  1% Place: Dungeon:3 #.#.@###..# ######.#. Noise: ---------  Time: 2366.5 (0.0) ##.†##.##..## #...... -) Nothing wielded #..##..†##..###...... Cast: Shock #........##...#..#.## #..##...##..#......# aj( ##..##.##.†##......## j   endoplasm (asleep) #.#..###..#†###..#... ##.#..#..#.##........ #.#†#..(#.#.###.<####aj(VYou see here a bat corpse. _You encounter an endoplasm. _An endoplasm is nearby!Aiming: Shock (safe; 3% risk of failure)  ajC)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj#j. _You encounter an endoplasm. _An endoplasm is nearby!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)ajé   JYZero the Magician  Deep Elf  Health: 29/29 ========================  Magic: 12/13 ======================--  AC: 3Str: 5 #########  EV: 12Int: 22 #.#.#...# ######### SH: 5Dex: 15 ##.#..#..# #........ XL:  5 Next:  1% Place: Dungeon:3 #.#.@###..# ######.#. Noise: ---------  Time: 2366.5 (0.0) ##.†##.##..## #...... -) Nothing wielded #..##..†##..###...... Cast: Shock [aj 40m#........##...#..#.## #..##...##..#......#  ##..##.##.†##......## j   endoplasm (asleep) #.#..###..#†###..#... ##.#..#..#.##........ #.#†#..(#.#.###.<####Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is lightly wounded.  The zap hits the endoplasm.  You kill the endoplasm!aj    #.#*#...#  ##*#*.#..#      † #......  † †    #.#†#..(< ajP> E..#.ajE t2=7.5 (1Shock _ajeJ ajK ajrajs3aj>vaj]znaj1|93aj|)==aj,}ajdajXBajajaj,ajajVajɉajajpajajK:==ajajАajԑaj<ajajɕajf  You encounter a jackal.ajT aj############# #.#.#...#.#h############### ##.#..#..#@##.............#- #.#..###..#.######.#.####.# ##.†##.##..## #...........#ajShock #..##..†##..###........#.. #.........#.###.#..#aj  #..##...##..#......# #..).. h   jackal (asleep) ajl ##..##.##.†##......###.#.#. #.#..###..#†###..#.....#.#. ##.#..#..#.##........###.##aj!aj˩,75.5 (8ajL-6.5 (9 _ajaj*ajp q  JYZero the Magician  Deep Elf  Health: 29/29 ========================aj 8  Magic: 12/13 ======================--  AC: 3Str: 5  EV: 12Int: 22 ############# SH: 5Dex: 15 #.#.#...#.#h############### XL:  5 Next:  2% Place: Dungeon:3 ##.#..#..#@##.............# Noise: ---------  Time: 2376.5 (0.0) #.#..###..#.######.#.####.# -) Nothing wielded ##.†##.##..## #...........# Cast: Shock #..##..†##..###........#..# ajf l#........##...#..#.###.#..# #..##...##..#......# #..).. h   jackal (asleep) ##..##.##.†##......###.#.#. #.#..###..#†###..#.....#.#. ##.#..#..#.##........###.##The zap hits the endoplasm. _You kill the endoplasm! _You encounter a jackal.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaju h# _You kill the endoplasm! _You encounter a jackal.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (asleep, 100% to hit)aj?[ #hajnJYZero the MagicianDeep ElfHealth: 29/29 ========================Magic: 12/13 ======================--AC: 3Str: 5EV: 12Int: 22#############SH: 5Dex: 15#.#.#...#.#*############### XL:  5 Next:  2% Place: Dungeon:3##.#..#..#@##.............# Noise: ---------  Time: 2376.5 (0.0)#.#..###..#.######.#.####.# -) Nothing wielded##.†##.##..## #...........# Cast: Shock#..##..†##..###........#..##........##...#..#.###.#..##..##...##..#......# #..).. h   jackal##..##.##.[0;10ajo;1m†##......###.#.#.#.#..###..#†###..#.....#.#.##.#..#..#.##........###.## _You encounter a jackal.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the jackal.  The jackal is almost dead.ajaj%h Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the jackal.  The jackal is almost dead.The zap misses the jackal.6---=7.5 (1 _The jackal bites you.JYZero the MagicianDeep ElfHealth: 26/29 =====================---Magic: 12/13 ======================--AC: 3Str: 5EV: 12Int: 22#############SH: 5Dex: 15#.#.#...#.#h############### XL:  5 Next:  2% Place: Dungeon:3##.#..#..#@##.............# Noise: =--------  Time: 2377.5 (1.0)#.#.aj)y[44m.###..#.######.#.####.# -) Nothing wielded##.†##.##..## #...........# Cast: Shock#..##..†##..###........#..##........##...#..#.###.#..##..##...##..#......# #..).. h   jackal##..##.##.†##......###.#.#.#.#..###..#†###..#.....#.#.##.#..#..#.##........###.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the jackal.  The jackal is almost dead.The zap misses the jackal. _The jackal bites you.aj  JYZero the Magician  Deep Elf  Health: 26/29 =====================---  Magic: 11/13 ====================----  AC: 3Str: 5ajE  EV: 12Int: 22 ############# SH: 5Dex: 15 #.#.#...#.#h############### XL:  5 Next:  2% Place: Dungeon:3 ##.#..#..#@##.............# Noise: =--------  Time: 2377.5 (0.0) #.#..###..#.######.#.####.# -) Nothing wielded ##.†##.##..## #...........# Cast: Shock #..##..†##..###........#..# #........##...#..#.###.#..#aj+ #..##...##..#......# #..).. h   jackal ##..##.##.†##......###.#.#. #.#..###..#†###..#.....#.#. ##.#..#..#.##........###.##The jackal is almost dead.The zap misses the jackal. _The jackal bites you.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj h#The zap misses the jackal. _The jackal bites you.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (severely wounded, 77% to hit)ajcx ajy That beam is likely to hit you. Continue anyway? Y - Yes aj{z ' N - NoajajJYZero the MagicianDeep ElfHealth: 26/29 =====================---Magic: 11/13 ====================----AC: 3Str: 5EV: 12Int: 22#############SH: 5Dex: 15aj!#.#.#...#.#†############### XL:  5 Next:  2% Place: Dungeon:3##.#..#..#@##.............# Noise: =--------  Time: 2377.5 (0.0)#.#..###..#.######.#.####.# -) Nothing wielded##.†##.##..## #...........# Cast: Shock#..##..†##..###........#..##........##...#..#.###.#..##..##...##..#......# #..).. h   jackal##..##.##.†##......###.#.#.#.#..###..#†###..#.....#.#.##.#..#..#.##........###.##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (severely wounded, 77% to hit)  The zap hits the jackal!ajB  You kill the jackal!aj-w***aj] †@.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (severely wounded, 77% to hit)  The zap hits the jackal!  aj^XYou kill the jackal!The zap misses you.ajel38.5 (1Shock _ajekaj2maj2==ajn7=ajBaj3====ajajajh8==ajajf,ajaj,ajajaj:==ajqaj9==ajpaj/ ,aj ajBajajajeaj9=ajajaj,ajaj"ajajajt ajK"aj$aj$aj;%aj&aj(aj),aj"+aj,aj'-aj-aj-/aj0aj0aj1aj:3aj65,aj6aj7aj9ajX:aj:aj<aj=ajp>ajR?aj@ajBajdCajCajKEajFajKGajGajJajL,ajMajVOajQajQajRajSajUaj[Uaj ^aj_ajaajZbajcajeajgi  You encounter a hobgoblin.ajtt#.#†#..(#.#.###.<##### #.################.(#######.###...............###.###########.....#.##...###.###### # #.#  aj.†.ajG4=---10.5 (1Shock _aj8ajՑaj7ajajaj ajaj0,ajL2==ajajpajіajaj>ajajxajy,ajajajj3====aj aj3ajťajCajajzajtajaja3==ajajPajajaj najUajajajRajajTajaj;ajaj  #.#.## #...#### ##....†.# #....### ##....# #.♣....♣ #.♣♣...♣#.aj;♣♣.♣♣#. ♣♣@♣#.----244.0) ♣.♣♣ #. ♣. #. .♣ ##+ .. #. ####) ..##.#aj4ajF-5.5 (15aj|aj:E _Found a hammer. Found a runed translucent door.aj:aj;aj<aj)AajAajLajoS#...####JYZero the Magician#....†.## Deep Elf#....#### Health: 29/29 ========================#....## Magic: 13/13 ========================♣....♣# AC: 3Str: 5♣♣...♣# EV: 12Int: 22♣♣.♣♣# SH: 5Dex: 15♣♣.♣# XL:  5 Next:  4% Place: Dungeon:3♣@♣♣# Noise: ---------  Time: 2425.5 (0.0)♣.♣ajT# -) Nothing wielded.♣♣# Cast: Shock#+..#..###ğ   Crazy Yiuf (wand, asleep)#)ğ..#####.##.#Aim: a hobgoblin (severely wounded, 82% to hit)  ajT;The zap hits the hobgoblin. _You kill the hobgoblin! _Found a hammer. Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff ofchaos and carrying a wand of polymorph.aj_/  --more--ajwajT% _aj aj!%aj(,aj*aj>-aj0aj-1aj2aj@ajB,ajEajUKajM,aj!SajSajTajBUajUaj+Zaj/[aj\,aj6aajnb,ajbajeaj#f,ajfajkajlajm,ajoajzpajp,ajsajHuaj-v,ajyaj7{,aj,|aj~ajaj,ajւajʄajmajaj/ajFajЌ,ajajaj`ajajaj9ajajajVajajzaj-aj!aj?ajajajaj֬,ajnajajajajEajtajaj?,ajP  There is a stone staircase leading up here.aj?aj _aj aj,aj,ajajGaj1ajJ  You see here a +0 falchion. _ aja Sigmund comes into view.aj8### ### #†############### ####.. .##.............# ####..... #.######.#.####.# #....... .## #...........# #.##.### ..###........#..# #........ #...#..#.###.#..#########..#.### ..#......# #..)..........÷...# †##......###.#.#@########..#.# #†###..#.....#.#.......@.....# .##........###.######......#.#Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm, wandering) #.###########.........#[3ajs:9;49m #.#.# # #.##...####### #.#.#### #.###### #.#.##..57.5 (32.0)@.8.5 (33 _aj} aj  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 3% 1  x - Static DischargeConjuration/Air 4% 2 A - AirstrikeAir22%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitaj aj\###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 29/29 ======================== #.######.#.####.##.......# Magic: 13/13 ======================== .## #...........##.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 aj< ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: ---------  Time: 2458.5 (0.0) #†###..#.....#.#......@......# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm, wandering) #.###########.........# #.#.# # #.##...####### #.#.#### #.aj  #######.#.##.. _chaos and carrying a wand of polymorph. _There is a stone staircase leading up here. _You see here a +0 falchion. _Sigmund comes into view.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aj###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 29/29 ======================== aj#.######.#.####.##.......# Magic: 13/13 ======================== .## #...........##.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 aj†##......###.#.#@########..#.# # Noise: ---------  Time: 2458.5 (0.0) #†###..#.....#.#......@......# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # aj3#...............#####.# #.#.# # @   Sigmund (polearm, wandering) #.###########.........# #.#.# # #.#ajbZ#...####### #.#.#### #.#ajs######.#.##.. _chaos and carrying a wand of polymorph. aj_There is a stone staircase leading up here. _You see here a +0 falchion. _Sigmund comes into view.ajCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aj w _There is a stone staircase leading up here. _You see here a +0 falchion. aj9_Sigmund comes into view.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.aj5aj$ajS%. _aj###### JYZero the Magician #†############### ####.. Deep Elf .##.............# ####..... Health: 29/29 ======================== #.######.#.####.# #.......# Magic: 12/13 ======================-- .## #...........# #.##.#### AC: 3Str: 5 ..###........#..# #........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: ---------  Time: 2458.5 (0.0) #†###..#.....#.#.*****@......# #[aj{40m -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm, wandering) #.###########.........# #.#.# # #.# #...####### #.#.#### #.# ##### #.#.##.. _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't  noticed you, 79% to hit)ajT @*aj_ @.  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't  noticed you, 79% to hit)ajnY )###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 29/29 ======================== #.######.#.####.##.......# Magic: 12/13 ======================-- .## #...........#ajZ #.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: ---------  Time: 2458.5 (0.0) #†###..#.....#.#.******......# # -) Nothing wielded .##........###.######..*...#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## [3aj[ 24m#.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.##...####### #.#.#### #.#######.#.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't  noticed you, 79% to hit)  The zap hits Sigmund.  Sigmund is lightly wounded.ajM d @.  Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't  noticed you, 79% to hit)  The zap hits Sigmund.  Sigmund is lightly wounded.  Sigmund shouts!aj +.......aj ;==9.5 (1 _aj_ aj aj###### JYZero the Magician #†############### ####.. Deep Elf .##.............# ####..... Health: 29/29 ======================== #.######.#.####.# #.......# Magic: 11/13 ====================---- .## #...........# #.##.#### AC: 3Str: 5 ..###........#..# #........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: ==-------  Time: 2459.5 (0.0) #†###..#.....#.#.****@.......#aj # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.# #...####### #.#.#### #.# ##### #.#.##.. _Sigmund shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 79%  to hit)ajt;###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 29/29 ======================== #.######.#.####.#aj#.......# Magic: 11/13 ====================---- .## #...........##.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: ==-------  Time: 2459.5 (0.0) #†###..#.....#.#.*****.......# # -) Nothing wielded .##........###.######.**...#.# # Cast: aj[37mShock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.##...####### #.#.#### #.#######.#.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 79%  to hit)  aj]7The zap hits Sigmund.  Sigmund is lightly wounded.aj;_4@.ajXg-.....aj+j;-60.5 (1 _ajqajraj7 ###### JYZero the Magician #†############### ####.. Deep Elf .##.............# ####..... Health: 29/29 ======================== #.######.#.####.# #.......# Magic: 10/13 ==================------ .## #...........# #.##.#### AC: 3Str: 5 ..###........#..# #........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2460.5 (0.0) #†###..#.....#.#.***@........#ajV  # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.# #...####### #.#.#### #.# ##### #.#.##.. _Sigmund is lightly wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 79%  to hit)aj^<)###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 29/29 ======================== #.######.#.####.##.......# Magic: 10/13 ==================------ .## #...........#aj=#.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2460.5 (0.0) #†###..#.....#.#.****........# # -) Nothing wielded .##........###.######***...#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## [3aj>Q4m#.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.##...####### #.#.#### #.#######.#.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 79%  to hit)  The zap hits Sigmund.  Sigmund is moderately wounded.aj4@.ajV-.....aj21.5 (1 _ajaj ajhu ###### JYZero the Magician #†############### ####.. Deep Elf .##.............# ####..... Health: 29/29 ======================== #.######.#.####.# #.......# Magic: 9/13================-------- .## #...........# #.##.#### AC: 3Str: 5 ..###........#..# #........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2461.5 (0.0) #†###..#.....#.#.**@.........# ajv  # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.# #...####### #.#.#### #.# ##### #.#.##.. _Sigmund is moderately wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  79% to hit)ajO x###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 29/29 ======================== #.######.#.####.##.......# Magic: 9/13================-------- .## #...........##.##.#### AC: 3ajsQ Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2461.5 (0.0) #†###..#.....#.#.*****.......# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # ajR %[14d#...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.##...####### #.#.#### #.#######.#.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  79% to hit)  The zap hits Sigmund.  Sigmund is heavily wounded.aj? 4@.aj J.@...aj aj| `10/13==2.5 (1 _aj ajG ###### JYZero the Magician #†############### ####.. Deep Elf .##.............# ####..... Health: 29/29 ======================== #.######.#.####.# #.......# Magic: 9/13================-------- .## #...........# #.##.#### AC: 3Str: 5 ..###........#..# #........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2462.5 (0.0) #†###..#.....#.#.*@..........# ajd! # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.# #...####### #.#.#### #.# ##### #.#.##.. _Sigmund is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 79%  to hit)ajAT @*ajJ @.  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 79%  to hit)aj x @*#aj Z*##aj{6 ###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 29/29 ======================== aj[7 #.######.#.####.##.......# Magic: 9/13================-------- .## #...........##.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2462.5 (0.0) #†###..#.....#.#.****........# # -) Nothing wielded .##........###.######......#.# #[aj7 m Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.##...####### #.#.#### #.#######.#.##.. _Sigmund is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  ajp8 `Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits Sigmund.  Sigmund is almost dead.aj T.@..ajz +3.5 (1ajC ajp   Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  aj The zap hits Sigmund.  Sigmund is almost dead. _Sigmund misses you.aj^aj Your spells (cast)TypeFailure Level ajWL a + ShockConjuration/Air 3% 1  x - Static DischargeConjuration/Air 4% 2 A - AirstrikeAir22%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitajaj aj[###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 29/29 ======================== #.######.#.####.##.......# Magic: 9/13================-------- .## #...........##.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 aj..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2463.5 (0.0) #†###..#.....#.#..@..........# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.##...####### aj#.#.#### #.#######.#.##..Shift-Dir - straight lineThe zap hits Sigmund.  Sigmund is almost dead. _Sigmund misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aj3c###### JYZero the Magician #†###################.. Deep Elf .##.............#aj####..... Health: 29/29 ======================== #.######.#.####.##.......# Magic: 9/13================-------- .## #...........##.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5aj9Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2463.5 (0.0) aj7#†###..#.....#.#..@..........# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.##...####### #.#.#### aj #.#######.#.##..Shift-Dir - straight lineThe zap hits Sigmund.  Sigmund is almost dead. _Sigmund misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aj2  The zap hits Sigmund.  Sigmund is almost dead. _Sigmund misses you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.ajx4ajR>aj@. _ajj ###### JYZero the Magician aj, #†############### ####.. Deep Elf .##.............# ####..... Health: 29/29 ======================== #.######.#.####.# #.......# Magic: 8/13==============---------- .## #...........# #.##.#### AC: 3Str: 5 ..###........#..# #........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 aj {†##......###.#.#@########..#.# # Noise: =--------  Time: 2463.5 (0.0) #†###..#.....#.#.*@..........# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.# #...####### #.#.#### #.# ##### #.#.##.. _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleajd Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 79% to  hit)ajT y @**#ajd ###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 29/29 ======================== #.######.#.####.##.......# Magic: 8/13==============---------- .## #...........##.##.#### AC: 3Str: 5 aj ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2463.5 (0.0) #†###..#.....#.#.****........# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............###ajH ##.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.##...####### #.#.#### #.#######.#.##.. _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits Sigmund.  Sigmund is almost dead.ajғT.@..ajpg1-------=4.5 (1ajaj>Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits Sigmund.  Sigmund is almost dead. _Sigmund hits you from afar with a +0 scythe!aj###### JYZero the Magician #†############### ####.. Deep Elf .##.............# ####..... Health: 21/29 =================------- #.######.#.####.# #.......# Magic: 7/13============------------ .## #...........# #.##.#### AC: 3Str: 5 ..###........#..# #........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: ==-------  Time: 2464.5 (0.0) #†###..#.....#.#.*@..........# ajC # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.# #...####### #.#.#### #.# ##### #.#.##.. _Sigmund hits you from afar with a +0 scythe!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 79% to  hit)ajy @**#aj###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 21/29 =================------- #.######.#.####.##.......# Magic: 7/13============------------ .## #...........##.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: ==-------  aj[33mTime: 2464.5 (0.0) #†###..#.....#.#.****........# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.##...####### #.#.#### #.#######.#.##.. _Sigmund hits you from afar with a +0 scythe!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits Sigmund.  Sigmund is almost dead.ajx[T.@..aj]:-5.5 (1 _ajeajgajq ###### JYZero the Magician ajA #†############### ####.. Deep Elf .##.............# ####..... Health: 21/29 =================------- #.######.#.####.# #.......# Magic: 6/13===========------------- .## #...........# #.##.#### AC: 3Str: 5 ..###........#..# #........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 aj I..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2465.5 (0.0) #†###..#.....#.#.*@..........# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # #.# #...####### #.#.#### #.# ##### #.#.##.. aj [_Sigmund is almost dead.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 79% to  hit)aj~y @**#aj*Y*.#ajLg@.  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 79% to  hit)ajH###### JYZero the Magician #†############### ####.. Deep Elf .##.............# ####..... Health: 21/29 =================------- #.######.#.####.# #.......# Magic: 6/13===========------------- aj]L.## #...........# #.##.#### AC: 3Str: 5 ..###........#..# #........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next:  4% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2465.5 (0.0) #†###..#.....#.#..)..........# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# # @   Sigmund (polearm) #.###########.........# #.#.# # aj0#.# #...####### #.#.#### #.# ##### #.#.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 79% to  hit)  The zap hits Sigmund.  You kill Sigmund!aj †       ÷...# †aj . †.....#.#.**** . <##### #.#  .( #.#  ... #.#.#  #. #.#.#   #.#    #.# #####  aj>.)..aj–aj###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 22/30 =================------- #.######.#.####.##.......# Magic: 7/13aj%============------------ .## #...........##.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  5 Next: 126% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: =--------  Time: 2466.5 (1.0) #†###..#.....#.#..)..........# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###.ajH.#.# # #####.(#######.## #.# ##.#.# # #...............#####.# #.#.# #  #.###########.........# #.#.# #  #.##...####### #.#.####  #.#######.#.##.. Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 79% to  hit)  The zap hits Sigmund. _You kill Sigmund!Your Stealth skill increases to level 4!ajv  Your Air Magic skill increases to level 4!You have reached level 6!aj   aj٪(--more--ajKY6/357/14=63% aj_aj_a4 _ajrajLajajaj݋Xajajaj1{7=8=ajaj,ajaj\ajaj{aj7ajĕaj+ajܖajZ8==9===ajaj,aj.ajajajajajp10/14====ajrajk9=ajNajajajajtajaj@ajӤ1===ajajǧajLL30=ajAaj",ajɫaj,ajaj92ajDF===ajajaj>a1==ajaj,aj=ajajc3====ajajajn,aj:ajϼU2=ajaaj0,ajaj  ajh_You start resting.Magic restored.ajg.)..-.....<.... #...aj090.5 (24.0)ajc4====-1.5 (25 _aj2ajaj"m 3ajp aju Baj]v ajv K3=ajx ajz ,aj{ aj} aj~ :==aj~ aj aj9 aj؁ aj ajk h4==aj[ aj ,aj{ ajي ajG ajV aj ,aj/ ajb k _You start resting.HP restored.aj aj_ 3500.5 (9.0)aj 5==1.5 (10.0) _aj˱ ajp aj4 aj3 What do you want to examine? Items  a - ([) a +0 robeb - ()) a +0 scytheaj[ajtcajj###### JYZero the Magician #†###################.. Deep Elf .##.............#####..... Health: 35/35 ======================== #.######.#.####.##.......# Magic: 14/14 ======================== ajm.## #...........##.##.#### AC: 3Str: 5 ..###........#..##........ EV: 12Int: 22 #...#..#.###.#..#########..#.#### SH: 5Dex: 15 ..#......# #..)..........÷...# # XL:  6 Next: 13% Place: Dungeon:3 †##......###.#.#@########..#.# # Noise: ---------  Time: 2501.5 (10.0) #†###..#.....#.#..)..........# # -) Nothing wielded .##........###.######......#.# # Cast: Shock #.###.<##### #.# #.###..#.# # #####.(#######.## #.#[4ajn,0m ##.#.# # #...............#####.# #.#.# #  #.###########.........# #.#.# #  #.##...####### #.#.####  #.#######.#.##.. Your Air Magic skill increases to level 4! _You have reached level 6! _You start resting. _Magic restored. _You start resting. _HP restored.ajtaj{ajOajĂaj! aj" 3aj1 aj:2 aj6 ,ajz7 aj9 Bajr; $  Things that are here:aj ? ;  a +0 scythe; a +0 robeaj%@ aj@  _ajA ajC ajGE ajE aj3F ajCH ajI ,ajYJ ajL ajkM ajwN ,ajP aj$R ,ajS ajST aj5U ajU ajU ajW ajX ajZY ajY aj[ ajN] ajC^ aj^ aj3` aj` ajJa ,aj c ajc aj!d ,aje ajf aj)g ajg ajh aji aj9j ,ajk ajl ajl ajm ajp ?  You see here a +0 war axe.ajp ajjq  _ajr ajt ajt ,aj9u ajv aj x ajyx ajQy ajf Xajǃ aj% aj aj ajɈ aj2 ,ajW aj aj aj aj aj ajY aj ,aj najٗ ajX aj aj$ F  You see here a +0 leather armour.aj ajЦ  _ajS aj aj aj aj ajެ aj ajA aj aj aj aj aj> aj ajL aj aj ajW aj1 aj aj aj aj aj ajn aj aj( aj aj; ajX aj$ aj aj aj aj aj ajF aj: aj aja aj aj aj aj| aj ajF aj aj aj ajK aj7 aj aj aj aj aj aj aj aj aj aj2 aj aj( ajx ,aj$ aj Xajp ,aj aj> aj ajU ,aj5 aj4 aj aj aj ajJ aj aj- aj aj ,aj aja ajS aj aj aj aj aj ajL aj" aj= ,aj ajk aj. aj aj aj8 ajs aj ajf   A quokka comes into view.aj  #...#..#.#####.##.####.#.... #..#_#.#.# #......##.... #...#....# #..###.####.### #......### #..# #......#  #....[#########.###.######  ####.#..............#  ajz #. .####.###  #. .# #.......#  #. .. .#  #. #r....# #.#  ##...##### #.# Shock ## ## #.# #(# #.# r   quokka (asleep) ?# aj/ -54.5 (53aj 35.5 (54 _ajN aj aj #...#..#.#####.##.####.#.... JYZero the Magician #..#_#.#.# #......##...... Deep Elf #...#....# #..###.####.### Health: 35/35 ======================== #......### #..# #......#  Magic: 13/14 ======================-- #....[#########.###.######  AC: 3Str: 5 ####.#..............#  EV: 12Int: 22 #. .##########.###  SH: 5Dex: 15 aj#. .# #.......#  XL:  6 Next: 13% Place: Dungeon:3 #. .. #@#####.#  Noise: ---------  Time: 2555.5 (0.0) #. #r***.# #.#  -) Nothing wielded ##...##### #.#  Cast: Shock ## ## #.#  #(#  #.#  r   quokka (asleep) ?#  _You see here a +0 war axe. _You see here a +0 leather armour. _A quokka comes into view.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineajB2*@aj l#r...*#aj! .@**.#ajBF A**ajx xr*leather armour. _A quokka comes into view.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)aj> U #raj #...#..#.#####.##.####.#.... JYZero the Magician #..#_#.#.# #......##...... Deep Elf #...#....# #..###.####.### Health: 35/35 ======================== #......### #..# #......#  Magic: 13/14 ======================-- #....[#########.###.######  AC: 3Str: 5 ####.#..............#  EV: 12Int: 22 #. .##########.###  SH: 5Dex: 15 #. .# #.......#  XL:  6 Next: 13% Place: Dungeon:3 #. .. #@#####.#  Noise: ---------  Time: 2555.5 (0.0) #. #.....# #.#  -) Nothing wielded ##...##### #.#  Cast: Shock ## ## #.# [13aj';21H #(#  #.#  r   quokka (asleep) ?#  _A quokka comes into view.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the quokka but does no damage.  The zap hits the quokka.ajT . aj#..#_#.#.# .  .  #..# #......#  #....[.  ..# aj #.   #. .#   #. ..   ajM#. #****.# #.#   #.#  ## ## ajA #(# #.# ?# ajY ....  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleajf[Shift-Dir - straight line but does no damage.  The zap hits the quokka.  You kill the quokka!aj/u4=6.5 (1Shock __aj aj aj aj aju ajv x4==ajm aj0 4 _Magic restored.aj aj0 aj' ajq* aj- aj. aj/ aj44 ajP6 ,aj7 aj&: aj; ajE< :==aj= aj? ajA ajA aj7C aj!D ajF ajF ajG ajH ajJ aj,K ajK ajtM ajO aj9P ajP ajR ajpT aj U ajV ajW ajaY ajY ajZ aj\ aj^ ,aj_ aj>a ajjc ,ajd ajf aj]h ajh aji ajo t  You see here 6 boomerangs. _ajp aj,r ajs aj2t aj2u aj #. .##########.### #.# #.#.# #.......# #.####....###.#####.# #....aj #. #.....# #.# #######...##### #.# ## ## #.#  #(#  #.#  #@# - ...  #### aj, 0737.0)ajk F-4.5 (18aj ajE b _q - a scroll labelled TUHIAR QIEGHaj=ajXaj)ajkajajaj$ajajajȽajlajdajajkajajajJajajIaj ajajajajaj&,aj}ajaj6,aj$ajj  You encounter an endoplasm.ajE #.#.# #.......#  #....###.#####.#  #..#.....# #.#  ##...##### #.#  ##j###.# aj5#. #(##. #.##.##########.##.@..........# ############## Shockj   endoplasm (asleep)ajS,80aj$35.5 (11 _aj*ajaj #.#.# #.......#  JYZero the Magician #....###.#####.#  Deep Elf #..#.....# #.#  Health: 35/35 ======================== ajχ##...##### #.#  Magic: 13/14 ======================-- ##j## #.#  AC: 3Str: 5 #* #(#  EV: 12Int: 22 #* #.#  SH: 5Dex: 15 #*##########.#  XL:  6 Next: 14% Place: Dungeon:3 #.@..........#  Noise: ---------  Time: 2585.5 (0.0) ##############  -) Nothing wielded  Cast: Shock  j   endoplasm (asleep) _q - a scroll labelled TUHIAR QIEGH _You encounter an endoplasm.Aiming: Shock (safe; 2% risk of failure)  aj߈1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)aj: aj_< aj=*ajy> #jaj(?ajgq #.#.# #.......#JYZero the Magician#....###.#####.#Deep Elf#..#.....# #.#Health: 35/35 ========================##.*.##### #.#Magic: 13/14 ======================--##*###.#AC: 3Str: 5#*#(#EV: 12Int: 22#*#.#SH: 5Dex: 15#*##########.#XL:  6 Next: 14% Place: Dungeon:3#.@..........#Noise: ---------  Time: 2585.5 (0.0)##############-) Nothing wieldedCast: Shockj   endoplasm _You encounter an endoplasm.Aiming: Shock [ajr {m(safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is lightly wounded.aj '.jaj +...aj :=6.5 (1 _aj ajB aj] #.#.# #.......#  JYZero the Magician #....###.#####.#  Deep Elf #..#.....# #.#  Health: 35/35 ======================== ##...##### #.#  Magic: 12/14 ====================---- ##.## #.#  AC: 3Str: 5 aj^)#j #(#  EV: 12Int: 22 #* #.#  SH: 5Dex: 15 #*##########.#  XL:  6 Next: 14% Place: Dungeon:3 #.@..........#  Noise: =--------  Time: 2586.5 (0.0) ##############  -) Nothing wielded  Cast: Shock  j   endoplasmThe zap hits the endoplasm. aj__The endoplasm is lightly wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)aj] *#*jajU.##ajV _*##aj #.#.# #.......#JYZero the Magician#....###.#####.#Deep Elf#..#.....# #.#Health: 35/35 ========================##.*.##### #.#Magic: 12/14 ====================----##*###.#AC: 3Str: 5#*#(#EV: 12Int: 22#*#.#SH: 5Dex: 15#*##########.#XL:  6 Next: 14% Place: Dungeon:3#.@..........#Noise: =--------  Time: 2586.5 (0.0)##############-) Nothing wieldedCast: Shockj   endoplasm _The endoplasm is lightly wounded.  Aiming: Shock [aj!m(safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is severely wounded.ajt'.jajz,...aj}27.5 (1 _ajajaj8 h #.#.# #.......#  JYZero the Magician #....###.#####.#  Deep Elf #..#.....# #.#  Health: 35/35 ======================== ##...##### #.#  Magic: 11/14 ==================------ ##.## #.#  AC: 3Str: 5 #. #(#  EV: 12Int: 22 aj0 #j #.#  SH: 5Dex: 15 #*##########.#  XL:  6 Next: 14% Place: Dungeon:3 #.@..........#  Noise: =--------  Time: 2587.5 (0.0) ##############  -) Nothing wielded  Cast: Shock  j   endoplasmThe zap hits the endoplasm. _The endoplasm is severely wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleajf Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)ajl[ *#**jajw#.#.# #.......#JYZero the Magician#....###.#####.#Deep Elf#..#.....# #.#Health: 35/35 ========================##.*.##### #.#Magic: 11/14 ==================------##*###.#AC: 3Str: 5#*aj#(#EV: 12Int: 22#*#.#SH: 5Dex: 15#*##########.#XL:  6 Next: 14% Place: Dungeon:3#.@..........#Noise: =--------  Time: 2587.5 (0.0)##############-) Nothing wieldedCast: Shockj   endoplasmThe zap hits the endoplasm. _The endoplasm is severely wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj8Ko.j  The zap misses the endoplasm.ajP,...ajS28.5 (1 _ajfXajYaj5  #.#.# #.......#  JYZero the Magician #....###.#####.#  Deep Elf #..#.....# #.#  Health: 35/35 ======================== ##...##### #.#  Magic: 10/14 =================------- ##.## #.#  AC: 3Str: 5 #. #(#  EV: 12Int: 22 #. #.#  SH: 5aj% Dex: 15 #j##########.#  XL:  6 Next: 14% Place: Dungeon:3 #.@..........#  Noise: =--------  Time: 2588.5 (0.0) ##############  -) Nothing wielded  Cast: Shock  j   endoplasmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _The zap misses the endoplasm.ajf Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaj j#*#jajvD #.#.# #.......#  JYZero the Magician #....###.#####.#  Deep Elf #..#.....# #.#  Health: 35/35 ======================== ##...##### #.#  Magic: 10/14 =================------- ##.## #.#  AC: 3Str: 5 #. #(#  EV: 12Int: 22 #. #.#  SH: 5Dex: 15 #.##########.#  XL:  6 Next: 14% Place: Dungeon:3 #.@..........#  Noise: =--------  Time: 2588.5 (0.0) ##############  -) Nothing wielded  Cast: ShockajwM0[1K  j   endoplasm _The zap misses the endoplasm.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm.  You kill the endoplasm! #.#.#      #.#   #.#  ##.## #.#  #* #(#  #* #.#  #*.#  ...#    ajQ(...aj1=9.5 (1Shock _ajajaj{aj|3aj}ajaj2===ajajK,ajaj/ajajaj1,ajKajЉj3====aj8aj,ajajaj*,aj,aj-ajajE4====aj$,aj,ajbaj4ajaj|aj4ajΘ,aj<ajajaj4P==ajaj,,ajaj̡aj7BajBaj5ajȨ,aj=ajkaj ajaj!ajaj,ajز,ajajaj2ajajH  You see here +0 fire dragon scales.aj$aj) _ajajajWajajajajBajajBajaj,ajajajaj]ajajaj[ajaj%ajajOajDaj#ajaj"ajEaj5aj,ajajaj,ajjajAaj,ajajaj,ajajajTajajaj ,aj&aj,#aj.$ajt%,aj*ajZ,aj,,aj3ajH5aj5aju6aj=ajQBajBajCaj1^aj`BajfXajuhaj(i,ajiajpaj#qajqajTrajwaj3yajyaj zajajA,ajajaj,aj0aj4ajuajaj\ajajLajГ,aj4aj2BajDajjaj,aj%ajפajaj ajajaj6ajajajaj ajajajajEajajajaj>ajajajajajajr,ajajxajajajHajajajaj ajoaj<aj7aj,ajaj_aj,ajajLajajLaj"F  You see here a +0 leather armour.ajS5 _ajajaji,aj ajaj,aj!ajajajajajajajajDaj&ajajg aj aj aj ajh ,ajJ aj3 aj ajt aj aj^ aj aj^ ajO aj aj aj~ aj ?  You see here a +0 war axe.aj aj4  _aj aj ajf aj ,aj aj! aj@" aj" aj$ ajW& aj& aj' aj) aj+ ,aju, aj. aj/ aj[0 aj0 aj>2 aj/3 aj3 aj4 aj8 BajP9 ajf: aj; aj < aj< aj> aj@ ajz@ aj@ ajB aj+D ajD ajzE ajG ajHI ajI ajOJ ajL ajzU aj-V ajV ajZ $  Things that are here:aj(^ ;  a +0 scythe; a +0 robeajR` aj`  _aja ajd ajf ajIg ajg ajj aj6l ajl ajm ajo ajr ,aj:s ajw @  You see here a +0 falchion.ajy ajz  _ajj{ aj} aj aj aj ajC ajX aj ajۆ aj: aj: aj΋ aj aj ajޑ ,ajƒ aj aj aj aj^ aj aj aj aj_ aj aj aj aj΢ aj˥ P  There is a stone staircase leading up here.aj aj  _ajj aj. aj6 aj aj aj\ aj aj ajʳ ajl aj ajP ajs aj ajû aj= aj aj aj aj aj~ aj" aj ajO aj aj ajn ,aj aj aj ajd aj aj aj aj aj aj aj aj/ aj aj aj aj^ aj ajM aj8 aj aj aj haj!  #....###  #....#  ♣....♣  ♣♣...♣  ♣♣.♣♣  ♣♣.♣  ♣.♣♣  ♣♣.♣  ♣@♣♣ -710.5 (121.0) #+# ...#...# ######)ğ÷# #...###### ###.#ğ   Crazy Yiuf (wand, asleep)#.##### #.##..###.########aj" 8-aj aj ajՍajCrazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? ajMax HP: ~19Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 97% to hit with your hands and 100% to hit with your off-hand punch (while incapacitated). He has about 50% to hit you. AttackMax Damage Hit: +2 quarterstaff (chaos) 20 + chaos He has a 12% chance to notice you each turn. He has an unusual item: a +2 quarterstaff of chaos and a wand of polymorph. He is vulnerable to silver and hated by Zin. He can open doors. [!]: Description|Statuses|Quoteaj aj v#....###JYZero the Magician#....#Deep Elf♣....♣Health: 35/35 ========================♣♣...♣Magic: 14/14 ========================♣♣.♣♣AC: 3ajm WStr: 5♣♣.♣EV: 12Int: 22♣.♣♣SH: 5Dex: 15♣♣.♣XL:  6 Next: 14% Place: Dungeon:3♣@♣♣Noise: ---------  Time: 2710.5 (121.0)#+#-) Nothing wielded...Cast: Shock#...# ######)ğ÷# #...###### ###.#ğ   Crazy Yiuf (wand, asleep)#.##### #.##..###.######## _You see here a +0 leather armour. _You see here a +0 war axe.  Things that are here: _a +0 scythe; a +0 robe _You see here a +0 falchion. ajc ,_There is a stone staircase leading up here.aj# aj#% aj+ aj . ajaajVisible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (ğ) Crazy Yiuf (asleep), wielding a +2 quarterstaff of chaos, wearing a +1cloak and carrying a wand of polymorph aj;Itemsb - ()) a hammeraj aj] aj #....###JYZero the Magician#....#Deep Elf♣....♣Health: 35/35 ========================♣♣...♣Magic: 14/14 ========================aj ♣♣.♣♣AC: 3Str: 5♣♣.♣EV: 12Int: 22♣.♣♣SH: 5Dex: 15♣♣.♣XL:  6 Next: 14% Place: Dungeon:3♣@♣♣Noise: ---------  Time: 2710.5 (0.0)#+#-) Nothing wielded...Cast: Shock#...# ######)ğ÷# #...###### ###.#ğ   Crazy Yiuf (wand, asleep)#.##### #.##..###.######## _You see here a +0 leather armour. _You see here a +0 war axe.  Things that are here: _a +0 scythe; a +0 robe _You see here a +0 falchion. _There is a stone staircase leading up here.aj ajp aj> aj  aj#  aj($  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 2% 1  x - Static DischargeConjuration/Air 3% 2  A - Airstrike aj$ fAir19% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ajX  aj ajU#....###JYZero the Magician#....#Deep Elf♣....♣Health: 35/35 ========================♣♣...♣Magic: 14/14 ========================♣♣.♣♣AC: 3Str: 5♣♣.♣EV: 12Int: 22 ajF♣.♣♣SH: 5Dex: 15♣♣.♣XL:  6 Next: 14% Place: Dungeon:3♣@♣♣Noise: ---------  Time: 2710.5 (0.0)#+#-) Nothing wielded...Cast: Shock#...# ######)ğ÷# #...###### ###.#ğ   Crazy Yiuf (wand, asleep)#.##### #.##..###.########Things that are here: _a +0 scythe; a +0 robe _You see here a +0 falchion. _There is a stone staircase leading up here.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj aj|&#....###JYZero the Magician#....#Deep Elf♣....♣Health: 35/35 ========================♣♣...♣Magic: 14/14 ========================♣♣.♣♣AC: 3 ajR'rStr: 5♣♣.♣EV: 12Int: 22♣.♣♣SH: 5Dex: 15♣♣.♣XL:  6 Next: 14% Place: Dungeon:3♣@♣♣Noise: ---------  Time: 2710.5 (0.0)#+#-) Nothing wielded...Cast: Shock#...# ######)ğ÷# #...###### ###.#ğ   Crazy Yiuf (wand, asleep)#.##### #.# aj (#..###.########Things that are here: _a +0 scythe; a +0 robe _You see here a +0 falchion. _There is a stone staircase leading up here.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajO/ _a +0 scythe; a +0 robe _You see here a +0 falchion. _There is a stone staircase leading up here.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then. aj1 aj:9 aj:. _ ajq  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 2% 1  x - Static DischargeConjuration/Air 3% 2  A - AirstrikeAir19% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ajF ajE ajU#....###JYZero the Magician#....#Deep Elf♣....♣Health: 35/35 ========================♣♣...♣Magic: 14/14 ========================♣♣.♣♣ ajXAC: 3Str: 5♣♣.♣EV: 12Int: 22♣.♣♣SH: 5Dex: 15♣♣.♣XL:  6 Next: 14% Place: Dungeon:3♣@♣♣Noise: ---------  Time: 2710.5 (0.0)#+#-) Nothing wielded...Cast: Shock aj#...# ######)ğ÷# #...###### ###.#ğ   Crazy Yiuf (wand, asleep)#.##### #.##..###.######## _There is a stone staircase leading up here.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj aj0#....###JYZero the Magician#....#Deep Elf♣....♣Health: 35/35 ========================♣♣...♣ aj0Magic: 14/14 ========================♣♣.♣♣AC: 3Str: 5♣♣.♣EV: 12Int: 22♣.♣♣SH: 5Dex: 15♣♣.♣XL:  6 Next: 14% Place: Dungeon:3♣@♣♣Noise: ---------  Time: 2710.5 (0.0)#+#-) Nothing wielded... ajqCast: Shock#...# ######)ğ÷# #...###### ###.#ğ   Crazy Yiuf (wand, asleep)#.##### #.##..###.######## _There is a stone staircase leading up here.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. ajWCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj^*  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.   ajCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then. aj_ aj ajŷ. _ ajhE ajFA runed translucent door. A door, covered in runic writing, made from magically translucent wood. It has been created to seal away great danger or glorious treasure. You may break the  ajGrunes by opening it like any other door, but creatures of the dungeon will not dare to try. While adjacent to it, you can open it by pressing the O key. (O)pen. ajR  aj #....###JYZero the Magician#....#Deep Elf♣....♣Health: 35/35 ========================♣♣...♣Magic: 14/14 ========================♣♣.♣♣AC: 3Str: 5♣♣.♣EV: 12 ajp Int: 22♣.♣♣SH: 5Dex: 15♣♣.♣XL:  6 Next: 14% Place: Dungeon:3♣@♣♣Noise: ---------  Time: 2710.5 (0.0)#+#-) Nothing wielded...Cast: Shock#...# ######)ğ÷# #...###### ###.#ğ   Crazy Yiuf (wand, asleep)#.##### #.# ajF #..###.########Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. ajd  aj  aj.  aj  ajl.' aj@ aj181.5 (1Shock aj aj"onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You open the door. aj......#.#  ♣♣...♣#.#.# #.# #.........#<#  ♣♣.♣♣#.#.# ##.# ##..##..###.####  ♣♣.♣#.#.# #..# #..#..........#  ♣.♣♣#...# #[## ###...#..###.##.#  ♣♣.♣#...# #.# #....##..# #.##.#  ♣.♣♣##..# #.# #.#.###..# #<##.#  ##'###..# #.# #.#.# #..# #.##.##  #...# aj%#..# #.# #.#.# #..# #.....#  #.@.# ######..# #.# #.#.# #..# ####..#  #).÷# #...##..# #.######.#)# #..# #..#  ##### ###.##..######..........# #..# #..#  #.##................#####..######..#  #### #.###..........(...................#  #..###.###############.##.#####################.#  ##............##........##.###########.#  ##.....#...............#.##.#####..........#  #...#..#.#####.##.####.#.......##.##########  #..#_#.#.# #......##......##>##.#  #...#....# #..###.####.#####.##)#  #......### #..# #......# #.##.# aj& ajNstone staircase leading down##.†##.##..## #...........# #.##.#######..##..†##..###........#..# #.........# #.#....##........##...#..#.###.#..#########..#.####.# #.####.##..##...##..#......# #..)..........÷...# #># #.####. aj###..##.##.†##......###.#.#.########..#.# #.# #..∩...##.#..###..#†###..#.....#.#..)..........# #.# #####..###.#..#..#.##........###.######......#.# #.# #..##.#†#..(#.#.###.<##### #.# #.###..#.# #.# #..################.(#######.## #.# ##.#.# #.#######..######.#...............#####.# #.#.# #.....<..........##.###########.........# #.#.# #########..#####.##.# #...####### #.#.######........# .#.#.# ##### #.#.##........##.##.#.#.# #######)#.##).##.##.#.# ###.#..##.# aj .##...#### .#####...........#..##.######.##....÷.# ##.#####....##.#####.......#....##....### #.......# #.......#.#####....# #..########.#### ##.......#.#♣....♣ #...# #.# ##.>......#.#♣♣...♣ #.#.# #.# #.........#<#♣♣.♣♣ #.#.# ##.# ##..##..###.####♣♣.♣ #.#.# #..# #..#..........# aj(y ajz aj>♣♣...♣JYZero the Magician♣♣.♣♣Deep Elf♣♣.♣Health: 35/35 ========================♣.♣♣Magic: 14/14 ========================♣♣.♣AC: 5Str: 5♣.♣♣EV: 12Int: 22##'##SH: 5 ajDex: 15#...#XL:  6 Next: 26% Place: Dungeon:3#.@.# #####Noise: ---------  Time: 2723.5 (0.0)#).÷# #...#-) Nothing wielded##### ###.#Cast: Shock#.##### #.##..###.######## ##............## ##.....#......... #...#..#.#####.##  _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak. _Done exploring.  Press: ? - help, v - describe, . - travelA stone staircase leading down. aj ajK ajΣ ajO aj(@ _ ajȭ aj aj aj ajDThere is an open translucent door here. aj$ aj _ ajD aj aj aj aj ajd aja aj aj ajd aj aj aj. aj ajK aj aj aj aj; aj, aj? aj aj| aj  aj aj aj ajL aji aj, aj; aj aj aj3 aj aj aj aj aj9 aj  aj)  aj  aj aj aj aj aj ajC aj aj aj1 aj! aj# aj$ aja% aj3( ajU), aj$* aj, aj, aju- aj. ajn: ajq<, aj= ajB aj, ajF aj ajf ajP aj6 aj= ajB ajHThere is a stone staircase leading up here. aj aj _ aj ajp  aj! aj"" aj# aju$ aj% ajS& aj& aj( aj), ajv* aj, ajN- aj- ajp. aj/ aj1B aj3 aj5 aj6 aj6 aj8 aj: ajS; aj?< aj@8You see here a +0 falchion. ajB ajC _ ajD ajF ajuH aj%I ajI ajK ajM aj]N ajN aj Q ajR ajoS ajT ajU ajW ajNX ajX ajZ aj\ aj,] aj] aj_ aja aj&b ajb aj+d aje ajf ajf ajyh aj5j ajj ajk aj8m ajn ajEo ajo ajq aj8s ajs aj=t aju ajv ajw aj(x ajz aj2{ aj{ ajE| aj} aj~ aj aj aj# aj9 aĵ ajL aj ajÄ ajB ajÅ ajr aj+ aj aj aj͈ aj aj aj{ ajN aj aj , aj aj aj0, ajl^###############.........#####.........>#.##.......#####.#.##.##.###### #.#.#####.........# #.#....# ########..#.####.# #.####.# ........÷...# #@# #.####.# aju|74.5 (51.0) ########..#.# #.# #..∩...# .)..........# #.# #####..# ####......#.# #.#..##.###..#.# #.# ..##.# ##.#.# #.#######.. ####.# #.#.# #.....<.  aj.....# #.#.# #########..#####.# ###### #.#.######........# #. aj aj$ ajc _There is a stone staircase leading down here. aj> aj  aj ajA ajc85.5 (1.0) _ aj ajJ 4  You climb downwards. aj@H #.# #.## #..# ##.# ##.##  aj##...## ####......  ###### #.........  #..@.# #..........  #....g...# ##.........  #.......## ##........  .......##........  ..B...# .......  ...... .........# B   bombardier beetle (asleep)  ...... g   goblin (asleep)  ....## ####...... ####... aj:7.0 (2.5Shock aj} ajBh _You encounter a goblin and a bombardier beetle. ajoa _There is a stone staircase leading up here. ajw  #.#  JYZero the Magician #.##  Deep Elf #..#  Health: 35/35 ======================== ##.#  Magic: 13/14 ======================-- ##.##  AC: 5Str: 5 ##...## EV: 12Int: 22 ####...... SH: 5Dex: 15 ###### #......... XL:  6 Next: 26% Place: Dungeon:4 #..@.# #.......... Noise: ---------  Time: 2777.0 (0.0) #....g*..# ##......... -) Nothing wielded #.......## ##........ Cast: Shock .......## ##........ ..B...# #.... ajz ..... ...... .........# B   bombardier beetle (asleep) ...... .........# g   goblin (asleep) ....## ####...... ####... _You encounter a goblin and a bombardier beetle. _There is a stone staircase leading up here.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit) aj #*g..** ajld##@.*.** ajN#@... aj&7*@ aj9e.g*Aim: a goblin, wielding a +0 club (asleep, 100% to hit) aj[ g* ajI*** ajEA** ajg.**..*BAim: a bombardier beetle (asleep, 100% to hit) ajӚ g**.*.B aj@A** ajO6p..*** ajg*..BAim: a bombardier beetle (asleep, 100% to hit) ajQ g**.*.B ajvG..* aj?7*. ajm9.* ajAf**g.. aj..g*Aim: a goblin, wielding a +0 club (asleep, 100% to hit) aj #.#JYZero the Magician #.##Deep Elf #..#Health: 35/35 ======================== ##.#Magic: 13/14 ======================-- ##.## AC: 5Str: 5 ##...## EV: 12Int: 22 ####...... SH: 5Dex: 15 ###### #......... XL:  6 Next: 26% Place: Dungeon:4 #..@.# #.......... Noise: ---------  Time: 2777.0 (0.0)  #....**..# ##......... -) Nothing wielded  #..**...## ##........ Cast: Shock  .** ajQ [m....## ##........  *.B...##.........  ...............# B   bombardier beetle (asleep)  ...............# g   goblin  ....######...... ####...Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded. ajNQ B.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded.The goblin shouts! ajR&g. aj`......Bwandering)====8.0 (1 _ aj{ ajH3 #.#  JYZero the Magician #.##  Deep Elf #..#  Health: 35/35 ======================== ##.#  Magic: 12/14 ====================---- ##.##  AC: 5Str: 5 ##...## EV: 12Int: 22 ####...... SH: 5Dex: 15 ###### #......... XL:  6 Next: 26% Place: Dungeon:4 #.)@.# #.......... Noise: ====-----  Time: 2778.0 (0.0) #........# ##......... -) Nothing wielded #.......## ##........ Cast: Shock ...B...## ##........ ......# #......... [3 aj:9;49m...... .........# B   bombardier beetle (wandering) ...... .........# g   goblin ....## ####...... ####...Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 77% to hit)  The zap hits the goblin!  You kill the goblin!#.# #.## #..# ##.# ##.##    #**@.#  #....*...#  #....*..##  ...B.*.##         [17;6 ajS H ajB..)...=---9.0 (1 _ ajq #.#JYZero the Magician #.##Deep Elf #..#Health: 35/35 ======================== ##.#Magic: 11/14 ==================------ ##.## AC: 5Str: 5 ##...## EV: 12Int: 22 ####...... SH: 5Dex: 15 ###### #......... XL:  6 Next: 26% Place: Dungeon:4 #.)@.# #.......... Noise: =--------  Time: 2779.0 (0.0)  #....**..# ##......... -) Nothing wielded  #..**...## ##........ Cast: Shock  . ajt[0;10;1m**....## ##........  *.....##.........  ...............# B   bombardier beetle  ...............#  ....######...... ####...Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 89% to hit)  The zap hits the bombardier beetle.  The bombardier beetle is lightly wounded. aj f...B.. ajk.2==80.0 (1 _ aj ajI_ #.#  JYZero the Magician #.##  Deep Elf #..#  Health: 35/35 ======================== ##.#  Magic: 11/14 ==================------ ##.##  AC: 5Str: 5 ##...## EV: 12Int: 22 ####...... SH: 5Dex: 15 ###### #......... XL:  6 Next: 26% Place: Dungeon:4 #.)@.# #.......... Noise: =--------  Time: 2780.0 (0.0) #....**..# ##......... -) Nothing wielded #...B...## ##........ Cast: Shock .......## ##........ ......# aj` #......... ...... .........# B   bombardier beetle ...... .........# ....## ####...... ####...The zap hits the bombardier beetle. _The bombardier beetle is lightly wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 89% to hit) aj0 *..B aj;)* ajA** aj-*BAim: a bombardier beetle (lightly wounded, 89% to hit) ajaB #.#JYZero the Magician #.##Deep Elf #..#Health: 35/35 ======================== ##.#Magic: 11/14 ==================------ ##.## AC: 5 ajStr: 5 ##...## EV: 12Int: 22 ####...... SH: 5Dex: 15 ###### #......... XL:  6 Next: 26% Place: Dungeon:4 #.)@.# #.......... Noise: =--------  Time: 2780.0 (0.0)  #....**..# ##......... -) Nothing wielded  aj5 #..**...## ##........ Cast: Shock  .**....## ##........  *.....##.........  ...... aj.........# B   bombardier beetle  ...............#  ....######...... ####...Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 89% to hit)  The zap hits the bombardier beetle.  The bombardier beetle is moderately wounded. aj˕u...B...  aj! aj[F****Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line   aj #Aim: a bombardier beetle (lightly wounded, 89% to hit)  The zap hits the bombardier beetle.  The bombardier beetle is moderately wounded.The bombardier beetle sprays incendiary fluid at you. aj,C@... aj.4==1.0 (1 ajM4 aj8S _The burning spray misses you. aj 9  #.##  #..#  ##.#  ##.## ..# ####..... ###### #..  #####.)<.#  #.....@..# ##  #...B...## ## . ##  #  .  . . ## ####.....  #...#  ####  ## aj F---2 aj&  aj) #.##  JYZero the Magician #..#  Deep Elf ##.#  Health: 35/35 ======================== ##.## Magic: 10/14 =================------- ##...# AC: 5Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5Dex: 15 #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4 #.....@..# ##........ Noise: ---------  Time: 2782.0 (0.0) aj I #...B*..## ##....... -) Nothing wielded #.......## ##....... Cast: Shock #......## #........ ....... ......... ....... ......... B   bombardier beetle .....## ####..... #...# ####.. ##.The bombardier beetle sprays incendiary fluid at you. _The burning spray misses you.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 89% to hit) ajY*{ **B. ajd..B*Aim: a bombardier beetle (moderately wounded, 89% to hit) aj  #.## JYZero the Magician  ajW #..# Deep Elf ##.# Health: 35/35 ======================== ##.## Magic: 10/14 =================------- ##...# AC: 5Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5Dex: 15  #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4  #.....@..# ##........ Noise: ---------  Time: 2782.0 (0.0)  ajk 1 #...**..## ##....... -) Nothing wielded  #..**...## ##....... Cast: Shock  #**....###........  *...............  ................ B   bombardier beetle  .....######.....  #...#####.. ##.Aiming: Shock (safe; 2% risk of failure)   aj Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 89% to hit)  The zap hits the bombardier beetle.  The bombardier beetle is heavily wounded. aj :B. aj v......=3.0 (1 _ aji  aj{ #.##  JYZero the Magician #..#  Deep Elf ##.#  Health: 35/35 ======================== ##.## Magic: 9/14===============--------- ##...# AC: 5Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5Dex: 15 #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4 #....B@..# ##........ Noise: =--------  Time: 2783.0 (0.0) #.......## ##....... -) Nothing wielded #.......## ##....... Cast: Shock #......## #........[ aj}Q1K ....... ......... ....... ......... B   bombardier beetle .....## ####..... #...# ####.. ##.The zap hits the bombardier beetle. _The bombardier beetle is heavily wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 89% to hit) ajGS  aj=UN*B aj;.BAim: a bombardier beetle (heavily wounded, 89% to hit) aj  aj G #.## JYZero the Magician #..# Deep Elf ##.# Health: 35/35 ======================== ##.## Magic: 10/14 =================-------  ajB ##...# AC: 5Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5Dex: 15  #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4  #....B@..# ##........ Noise: =--------  Time: 2783.0 (0.0)  #.......## ##....... -) Nothing wielded  #.......## ##....... Cast: Shock  #......###........  ................  aj $ ................ B   bombardier beetle  .....######.....  #...#####.. ##.The zap hits the bombardier beetle. _The bombardier beetle is heavily wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 89% to hit) aj  _The bombardier beetle is heavily wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin ajl e  Aim: a bombardier beetle (heavily wounded, 89% to hit)  Okay, then. aj)  ajj&  ajE( . _ aj  ajc Your spells (cast)TypeFailure Level  a + Shock ajƮConjuration/Air 2% 1 x - Static DischargeConjuration/Air3%2  A - AirstrikeAir19%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ajOM  ajxT  #.## JYZero the Magician #..# Deep Elf ##.# Health: 35/35 ======================== ##.## Magic: 10/14 =================------- ##...# AC: 5Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5 ajU )Dex: 15  #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4  #....B@..# ##........ Noise: =--------  Time: 2783.0 (0.0)  #.......## ##....... -) Nothing wielded  #.......## ##....... Cast: Shock  #......###........  ................  ................ B   bombardier beetle  .....######.....  #...#####.. ##. ajW dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 89% to hit) _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj;^  #.## JYZero the Magician #..# Deep Elf ##.# Health: 35/35 ======================== aj_  ##.## Magic: 10/14 =================------- ##...# AC: 5Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5Dex: 15  #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4  #....B@..# ##........ Noise: =--------  Time: 2783.0 (0.0)  #.......## ##....... -) Nothing wielded  #.......## ##....... Cast: Shock  #......###........  ................  ....... aja ......... B   bombardier beetle  .....######.....  #...#####.. ##.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 89% to hit) _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajXh   Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 89% to hit) _Okay, then.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then. aj_i  ajn  ajp . _! ajB! ajo Your spells (cast)Type! aj&Failure Level  a + ShockConjuration/Air 2% 1 x - Static DischargeConjuration/Air3%2  A - AirstrikeAir19%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit! aj ! aj  #.## JYZero the Magician #..# Deep Elf ##.# Health: 35/35 ======================== ! aj ##.## Magic: 10/14 =================------- ##...# AC: 5Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5Dex: 15  #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4  #....B@..# ##........ Noise: =--------  Time: 2783.0 (0.0)  #.......## ##....... -) Nothing wielded  #.......## ##....... Cast: Shock  #......###........  ................ ! aj  ................ B   bombardier beetle  .....######.....  #...#####.. ##. _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.! aj  #.## JYZero the Magician #..# Deep Elf ##.# Health: 35/35 ======================== ##.## Magic: 10/14 =================------- ##...# AC: 5Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5Dex: 15  #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4  #....B@..# ##........ Noise: =--------  Time: 2783.0 (0.0)  #.......## ##....... -) Nothing wielded  #! aj .......## ##....... Cast: Shock  #......###........  ................  ................ B   bombardier beetle  .....######.....  #...#####.. ##. _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.! ajf  ** onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.! aj The bombardier beetle is struck by an arc of lightning!  The bombardier beetle is almost dead." aj;S B@You are struck by an arc of lightning. The lightning grounds out.  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you." ajB" aj4-9/14 --==4.0 (1Fire " ajE" ajm _You are covered in liquid fire! Move or burn!" aj=E Your spells (cast)TypeFailure Level a - ShockConjuration/Air2%1  x + Static DischargeConjuration/Air3%2  A - AirstrikeAir19% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit" aj; " ajA " ajH  #.## JYZero the Magician #..# Deep Elf ##.# Health: 34/35 =======================- ##.## Magic: 9/14===============--------- ##...# AC: 5" ajJ Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5Dex: 15  #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4  #....B@..# ##........ Noise: ===------  Time: 2784.0 (0.0)  #.......## ##....... -) Nothing wielded  #.......## ##....... Cast: Shock  #......###........ Fire   ................  ................ B   bombardier beetle  ." ajK ....######.....  #...#####.. ##.You are struck by an arc of lightning. The lightning grounds out.  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. _You are covered in liquid fire! Move or burn!Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells." ajR  #.## JYZero the Magician #..# Deep Elf ##.# Health: 34/35 =======================- ##.## Magic: 9/14===============--------- ##...# AC: 5" ajS Str: 5 ####..... EV: 12Int: 22 ###### #........ SH: 5Dex: 15  #####.)<.# #......... XL:  6 Next: 26% Place: Dungeon:4  #....B@..# ##........ Noise: ===------  Time: 2784.0 (0.0)  #.......## ##....... -) Nothing wielded  #.......## ##....... Cast: Shock  #......###........ Fire   ................  ................ B   bombardier beetle" aj"U   .....######.....  #...#####.. ##.You are struck by an arc of lightning. The lightning grounds out.  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. _You are covered in liquid fire! Move or burn!Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells." aj^ q †  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. _You are covered in liquid fire! Move or burn!  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The bombardier beetle is struck by an arc of lightning." ajhd **You kill the bombardier beetle!" aj_ †@You are struck by an arc of lightning. The lightning grounds out." aj = 29----7/15----39-5.0 (1Shock _The liquid fire burns you!" aj ~ _Your Dodging skill increases to level 4!# ajCQd  #.##  #..#  ##.#  ##.  ##...  ####  ###### #  #####.)<.# #  #....@...# ##  #.## ##  #.## ##  #......## #  #.#   #..   #.....### ####  ##...# ####  ### ajd  You shake off some of the fire as you move.6---------6# aj _The liquid fire burns you! _You see here a bombardier beetle corpse.# aj5  #..  ##.  ##. . ## ###### #..  #####.)<.#  #....†...# ##  ## ##  ##  #  .   #..   #.....#### ####...  ##...#  ####  ## # # ajO<P  You shake off some of the fire as you move.# ajA24---8=-----7# aj,G# ajIZ _The liquid fire burns you!# ajE   ##  ##  ## ###### #..  #####.)<.#  #....†...# ##  ##.......## ##  ##  ## ajeG 1  .   #...   #.....####. ####  ##...## .. ### h   hound (asleep)  ##h  ## # ajH O  You encounter a hound.# ajN # aj![ @8Shock# ajg t _You shake off the liquid fire.$ ajrO ######  #####.)<.#  #....†...#  ##.......## $ ajP- #...@...##  #......##  #.......#  #.........  #.....####.  ##...## ..  ##.# h  ##$ aj ######  #####.)<.#  #....†...#  ##.......##  #...@...##  #......##  #.......#  #.........  #.....####.  ##...## ..  ##.#  ##$ aj$ aj<$ ajd$ ajC\ _A hound is nearby!$ aj  ## JYZero the Magician ## Deep Elf ##. Health: 24/35 ================-------- ####.. Magic: 7/15===========------------- ###### #..... AC: 5Str: 5 #####.)<.# #...... EV: 12Int: 22$ aj_"  #....†...# ##..... SH: 5Dex: 15 ##.......## ##.... XL:  6 Next: 39% Place: Dungeon:4 #...@...## ##.... Noise: ---------  Time: 2788.0 (0.0) #....*.## #..... -) Nothing wielded #......*# ...... Cast: Shock #.......** ...... #.....####* ####.. ##...## *. ### h   hound (asleep) ##.# h  ## _You shake off the liquid fire. _A hound is nearby!Aiming: [39$ aj% ;49mShock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 100% to hit)$ aj g *h$ aj ?**$ ajO y.hAim: a hound (asleep, 100% to hit)$ aj, ## JYZero the Magician ## Deep Elf ##. Health: 24/35 ================-------- ####.. Magic: 7/15===========------------- ###### #..... AC: 5Str: 5 $ aj #####.)<.# #...... EV: 12Int: 22  #....†...# ##..... SH: 5Dex: 15  ##.......## ##.... XL:  6 Next: 39% Place: Dungeon:4  #...@...## ##.... Noise: ---------  Time: 2788.0 (0.0)  #....*.###..... -) Nothing wielded  #......*#...... Cast: Shock  #.......**......  #.....####* ####..  ##...##[$ aj40m *.### h   hound  ##.#*  ##Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound.  The hound is lightly wounded.% ajh.% ajmK......% ajul=9.0 (1Shock _% aj{% ajR}% ajԷ ## JYZero the Magician ## Deep Elf ##. Health: 24/35 ================-------- ####.. Magic: 6/15=========--------------- ###### #..... AC: 5Str: 5 #####.)<.# #...... EV: 12Int: 22 % ajù#....†...# ##..... SH: 5Dex: 15 ##.......## ##.... XL:  6 Next: 39% Place: Dungeon:4 #...@...## ##.... Noise: =--------  Time: 2789.0 (0.0) #......## #..... -) Nothing wielded #.......# ...... Cast: Shock #......... ...... #.....####. ####.. ##...## .. ###  ##.# .   ##   The zap hits the hound. _The hound is lightly wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, % aj[37m( or ) - cycleShift-Dir - straight line% ajƘp@*******% aj-*.% ajA8*.% ajg ;*..% aj 8*.% aj-*.% aj ## JYZero the Magician ## Deep Elf ##. Health: 24/35 ================-------- ####.. Magic: 7/15===========------------- ###### #..... AC: 5Str: 5  #####.)<.# #...... EV: 12Int: 22  #....†...# ##..... SH: 5Dex: 15  ##.......## ##.... XL:  6 Next: 39% Place: Dungeon:4  #...@...## ##.... Noise: =--------  Time: 2789.0 (0.0)% aj  #......###..... -) Nothing wielded  #.......#...... Cast: Shock  #...............  #.....####. ####..  ##...## ..###  ##.#.  ##The zap hits the hound. _The hound is lightly wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.% aj% aj% aj^. _% aj % ajwB ## JYZero the Magician ## Deep Elf ##. Health: 24/35 ================-------- ####.. Magic: 7/15===========------------- ###### #..... AC: 5Str: 5  #####.)<.# #...... EV: 12Int: 22% aj  #....†...# ##..... SH: 5Dex: 15  ##.......## ##.... XL:  6 Next: 39% Place: Dungeon:4  #...@...## ##.... Noise: =--------  Time: 2789.0 (0.0)  #......###..... -) Nothing wielded  #.......#...... Cast: Shock  #...............  #.....####. ####..  ##...## ..###  ##.#.  ##The zap hits the hound. _The hound is lightly wounded.  Aiming: Shock (safe; 2% r% aj"8isk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.& aj    ## ###### #..& ajJ  #####.)<.#  #....†...# ##  ##.......## ##   ##  #  .   #.....   #.....####.. ####  ##...## .. ##  ## .  ##  & aj3h& aj:6h.& ajrh   hound& ajP|25=-90.0 (1Shock _& aj& aj& ajd  # JYZero the Magician ## Deep Elf ####. Health: 25/35 =================------- ###### #.... Magic: 6/15=========--------------- #####.)<.# #..... AC: 5Str: 5 #....†...# ##.... EV: 12Int: 22 ##.......## ##... SH: 5Dex: 15 #.......## ##... XL:  6 Next: 39% Place: Dungeon:4 #..@*..## #.... Noise: ---------  Time: 2790.0 (0.0) #.....**# ..... -) Nothing wielded& aj$f [1K #.......**.. ..... Cast: Shock #.....####h. ####. ##...## .. ## ##.## .  h   hound ##Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 76% to hit)& ajM8 g *h& ajC l.***& aja *..hAim: a hound (lightly wounded, 76% to hit)' aj # JYZero the Magician ## Deep Elf ####. Health: 25/35 =================------- ###### #.... Magic: 6/15=========---------------  #####.)<.# #..... AC: 5Str: 5  #....†...# ##.... EV: 12Int: 22  ##.......## ##... SH: 5Dex: 15  #.......## ##... XL:  6 Next: 39% Place: Dungeon:4  #..@*..###.... Noise: --------- ' ajo[40m Time: 2790.0 (0.0)  #.....**#..... -) Nothing wielded  #.......**.. ..... Cast: Shock  #.....####** ####.  ##...## ..##  ##.##.h   hound  ##Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 76% to hit)  The zap hits the hound.  The hound is heavily wounded.' aj9h.' aj5.....' aj"q7===1.0 (1 _' aj(' aj)' ajeHZ # JYZero the Magician ## Deep Elf ####. Health: 25/35 =================------- ###### #.... Magic: 6/15=========--------------- #####.)<.# #..... AC: 5Str: 5 ' ajI#....†...# ##.... EV: 12Int: 22 ##.......## ##... SH: 5Dex: 15 #.......## ##... XL:  6 Next: 39% Place: Dungeon:4 #..@*..## #.... Noise: =--------  Time: 2791.0 (0.0) #.....**# ..... -) Nothing wielded #.......*h.. ..... Cast: Shock #.....####.. ####. ' ajK##...## .. ## ##.## .  h   hound ##The zap hits the hound. _The hound is heavily wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 76% to hit)' aj_  # JYZero the Magician ## Deep Elf ####. Health: 25/35 =================------- ###### #.... Magic: 6/15=========--------------- ' aj  #####.)<.# #..... AC: 5Str: 5  #....†...# ##.... EV: 12Int: 22  ##.......## ##... SH: 5Dex: 15  #.......## ##... XL:  6 Next: 39% Place: Dungeon:4  #..@*..###.... Noise: =--------  Time: 2791.0 (0.0)  #.....**#..... -) Nothing wielded  #.......**.. ..... Cast: Shock  #.....####**' aj )[37m ####.  ##...## ..##  ##.##.h   hound  ##The zap hits the hound. _The hound is heavily wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 76% to hit)' aj h. _The hound is heavily wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (heavily wounded, 76% to hit)  The zap misses the hound.' aj 7h.' aj 4....' aj& 22.0 (1 _' aj+ ' aj, ( aj= # JYZero the Magician ## Deep Elf ####. Health: 25/35 =================------- ###### #.... Magic: 5/15========---------------- #####.)<.# #..... AC: 5Str: 5 #....†...# ##.... EV: 12Int: 22 ##.......## ##... SH: 5Dex: 15( aj #.......## ##... XL:  6 Next: 39% Place: Dungeon:4 #..@**.## #.... Noise: =--------  Time: 2792.0 (0.0) #.....*h# ..... -) Nothing wielded #....*...... ..... Cast: Shock #.....####.. ####. ##...## .. ## ##.## .  h   hound ##Shift-Dir - straight lineAim: a hound (heavily wounded, 76% to hit) _The zap misses the hound.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straig( aj%ht line( aj # JYZero the Magician ## Deep Elf ####. Health: 25/35 =================------- ###### #.... Magic: 5/15========---------------- ( aj #####.)<.# #..... AC: 5Str: 5  #....†...# ##.... EV: 12Int: 22  ##.......## ##... SH: 5Dex: 15  #.......## ##... XL:  6 Next: 39% Place: Dungeon:4  #..@**.###.... Noise: =--------  Time: 2792.0 (0.0)  #.....**#..... -) Nothing wielded  #....*...... ..... Cast: Shock  #.....####.. [( ajh40m####.  ##...## ..##  ##.##.h   hound  ## _The zap misses the hound.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the hound. The zap hits the hound.  The hound is severely wounded.( aj_8h.( aj"f0.....( ajg23.0 (1 _( ajl( ajn) ajծQ # JYZero the Magician ## Deep Elf ####. Health: 25/35 =================------- ###### #.... Magic: 4/15======------------------ #####.)<.# #..... AC: 5Str: 5 #....†...# ##.... EV: 12Int: 22 ) aj##.......## ##... SH: 5Dex: 15 #.......## ##... XL:  6 Next: 39% Place: Dungeon:4 #..@*h*## #.... Noise: =--------  Time: 2793.0 (0.0) #.......# ..... -) Nothing wielded #........... ..... Cast: Shock #.....####.. ####. ##...## .. ## ##.## .  h   hound ##Shift-Dir - straight lineThe zap misses the hound. The zap hits the hound. _The hound is severely wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, () aj or ) - cycleShift-Dir - straight line) aj)  # JYZero the Magician ## Deep Elf ####. Health: 25/35 =================------- ###### #.... Magic: 4/15======------------------ #####.)<.# #..... AC: 5Str: 5 #....†...# ##.... EV: 12Int: 22 ##.......## ##... SH: 5Dex: 15 ) aj #.......## ##... XL:  6 Next: 39% Place: Dungeon:4 #..@.†.## #.... Noise: =--------  Time: 2793.0 (0.0) #.......# ..... -) Nothing wielded #........... ..... Cast: Shock #.....####.. ####. ##...## .. ## ##.## .  h   hound ## _The hound is severely wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hound.  You kill the hound!) ajl 9           #..@***##  ) aj       ..  ##.##  ) ajs .†.6514.0 (1Shock _) aj  ) aj ) aj __Your Conjurations skill increases to level 3!* ajQI* ajj5==* ajX* aj7,* ajm* aj* aj7=6===* aj* aj,* aj* aj* aj* aj* aj* aj* aj.* aj8==7===* aj* aj,* aj8===* aj* aj * ajT k9=* aj,* aj* aj,* aj* aj* ajk9===* ajk* ajf* ajCL30=* aj * aj* aj* aj* aj* ajW p10/15====* aj!* aj"* ajt#* ajY$* aj]&* aj!'h1==* aj'* aj** aj** ajs,* aj-* ajw.k1===* aja/* aj2,* aj2* aj4* aj5N2=* aje6* ajFS2===* aj U* ajEV* ajLW* ajX* ajZa3=* aj[* aj ^3===* aj_* ajpa* aj1b* ajc* aj mU4==4===* ajn* ajp,* ajr* ajs,* aj#u* aj!xk _You start resting.HP restored.* aj&-* aj1829.0 (35.0)* aj(5==5====-30.0 (36 _* ajӦ* aj^* aj/* ajX* ajT* aja===* aj\* aj* aj&* aj* aj* aj* aj6* aj* aj* ajn* aj,* ajR* aj* aj* aj * aj* aj* aj* aj * aj= * aj* ajl,* ajv* aj* aj* ajg,* ajD* aj, * aj * aj!* aj##* aj$* aj$* aj%* ajG&* aj'* ajJ(,* aj)* aj** aj +* aj+* aj.* ajD/,* aj0* aj1* aj53,* aj3* aj4* aj{6,* aj87* aj8* aj9* aj:* aj8;* aj<* aj2=* aj=,* ajH@* aj*A* ajA,+ aj+ aj+ aj,+ aj+ aj+ ajw,+ aj+ ajv+ aj2,+ aj + ajn + aj ,+ aj= + aj + aj ,+ aj+ aj+ aj+ aj9+ aj+ aj+ aj.+ aj+ aj+ ajP+ aj+ aj`+ ajA+ ajs+ aj1,+ aj#+ aj+ aj,+ aj + aj+ aj,+ ajW + ajA!+ aj!,+ ajR#+ aj $+ aj$,+ aj%+ aj&+ ajE',+ aj'+ aj(+ ajO),+ aj0,+ aj1,+ aj5+ aj5,+ aj6+ ajQ9+ aj:+ aj:+ aj?;+ ajS+ ajVB+ ajX+ aj=Z+ aj[+ aj[+ aje+ ajggB+ ajvh+ ajj+ ajj,+ ajk+ ajBm+ ajbn+ aj+ aj@+ aj+ ajQ+ aj + ajj+ aj)+ aj+ ajF+ aj+ ajh+ aj+ ajX+ aj+ ajA+ aj+ aj+ aj$+ aj+ aj+ ajc+ aj+ aj1,+ ajH+ ajt+ aj8+ aj+ aj+ aj,+ aj+ aj"+ ajB+ aj+ aj6+ aj+ aj+ aj+ aj+ aj+ aj+ aj7+ aj+ aj]+ aj,+ aj+ ajz + aj ,+ aj + aj+ aj+ ajC+ aj@+ aj.,+ ajn+ aj7+ aj  You encounter an ogre. It is wielding a +0 giant club.+ aj- #.##....##.........  + aje##......###...^....  #.......###.....#.  #........##......#  ##........#......#  #........#...#...  #.......!.O  ##......#  ####....@..##   #####..##   #.##Shock #.# #.# .. O   ogre (asleep) ..# ..# 914.0 (845.0 (85 _+ aj #.##....##.........  JYZero the Magician ##......###...^....  Deep Elf #.......###.....#.  Health: 35/35 ======================== #........##......#  Magic: 14/15 ======================-- ##........#......#  AC: 5Str: 5+ aj #........#...#...  EV: 12Int: 22 #.............!*O  SH: 5Dex: 15 ##..........***#  XL:  6 Next: 51% Place: Dungeon:4 ####....@**##  Noise: ---------  Time: 2915.0 (0.0) #####..##  -) Nothing wielded #.## Cast: Shock #.# #.# ..# O   ogre (asleep) ..# ..# _HP restored. _[4+ aja 0mYou encounter an ogre. It is wielding a +0 giant club.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit), ajӧ#.##....##.........JYZero the Magician##......###...^....Deep Elf#.......###.....#.Health: 35/35 ========================#........##......#Magic: 14/15 ======================--##........#......#AC: 5Str: 5#........#...#...EV: 12Int: 22#.............!**SH: 5Dex: 15##..........***#XL:  6 Next: 51% Place: Dungeon:4####....@**##Noise: ---------  Time: 2915.0 (0.0), aj0#####..##-) Nothing wielded#.##Cast: Shock#.##.#..#O   ogre..#..#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre.  The ogre is moderately wounded., aj#UO.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre.  The ogre is moderately wounded.The ogre shouts!..... ==6.0 (1 _, aj  #.##....##.........  JYZero the Magician ##......###...^....  Deep Elf , aj #.......###.....#.  Health: 35/35 ======================== #........##......#  Magic: 13/15 ====================---- ##........#......#  AC: 5Str: 5 #........#...#...  EV: 12Int: 22 #............**O.  SH: 5Dex: 15 ##........***..#  XL:  6 Next: 51% Place: Dungeon:4 ####....@..##  Noise: ==-------  Time: 2916.0 (0.0) #####., aj׿ B.##  -) Nothing wielded #.## Cast: Shock #.# #.# ..# O   ogre ..# ..#The ogre is moderately wounded. _The ogre shouts!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 92% to hit), aj`#.##....##.........JYZero the Magician##......###...^....Deep Elf#.......###.....#.Health: 35/35 ========================#........##......#Magic: 13/15 ====================----##........#......#AC: 5Str: 5#........#...#..*EV: 12Int: 22#............***.SH: 5Dex: 15##........***..#XL:  6 Next: 51% Place: Dungeon:4####....@..##Noise: ==-------  Time:[39, ajb[;49m 2916.0 (0.0)#####..##-) Nothing wielded#.##Cast: Shock#.##.#..#O   ogre..#..#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 92% to hit)  The zap hits the ogre.  The ogre is moderately wounded., aj.O..!..., aj:-7.0 (1 _, aj- aj #.##....##.........  JYZero the Magician ##......###...^....  Deep Elf #.......###.....#.  Health: 35/35 ======================== #........##......#  Magic: 12/15 ===================----- ##........#......#  AC: 5Str: 5 #........#...#...  EV: 12Int: 22- aj( #.............!..  SH: 5Dex: 15 ##..........**O#  XL:  6 Next: 51% Place: Dungeon:4 ####....@**##  Noise: =--------  Time: 2917.0 (0.0) #####..##  -) Nothing wielded #.## Cast: Shock #.# #.# ..# O   ogre ..# ..#Aim: an ogre, wielding a +0 giant club (lightly wounded, 92% to hit)  The zap hits the ogre. _The ogre is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  - aj+*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line- ajpT O#The zap hits the ogre. _The ogre is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit)- aj)u #.##....##.........JYZero the Magician##......###...^....Deep Elf#.......###.....#.Health: 35/35 ========================#........##......#Magic: 12/15 ===================-----##........#......#AC: 5Str: 5#........#...#...EV: 12Int: 22#.............!**SH: 5- ajTw Dex: 15##..........***#XL:  6 Next: 51% Place: Dungeon:4####....@**##Noise: =--------  Time: 2917.0 (0.0)#####..##-) Nothing wielded#.##Cast: Shock#.##.#..#O   ogre..#..#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit)  The zap hits the ogre.  The ogre is moderately wounded.- aj 1O.- aj 3.....- ajR 28.0 (1 _- aj_ . aj #.##....##.........  JYZero the Magician . ajf##......###...^....  Deep Elf #.......###.....#.  Health: 35/35 ======================== #........##......#  Magic: 11/15 =================------- ##........#......#  AC: 5Str: 5 #........#...#...  EV: 12Int: 22 #.............!..  SH: 5Dex: 15 ##..........*O.#  XL:  6 Next: 51% Place: Dungeon:4 ####....@**#[40. ajpm#  Noise: =--------  Time: 2918.0 (0.0) #####..##  -) Nothing wielded #.## Cast: Shock #.# #.# ..# O   ogre ..# ..#The zap hits the ogre. _The ogre is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit). aj3Z^ O*#. ajLL.O.# ..  You can't see that place.. ajߦ *O*# **. aj_o 7*#. aj8x O.  Aim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit). ajf#.##....##.........JYZero the Magician##......###...^....Deep Elf#.......###.....#.. ajHealth: 35/35 ========================#........##......#Magic: 11/15 =================-------##........#......#AC: 5Str: 5#........#...#...EV: 12Int: 22#.............!**SH: 5Dex: 15##..........***#XL:  6 Next: 51% Place: Dungeon:4####....@**##Noise: =--------  Time: 2918.0 (0.0)#####..##-) Nothing wielded#.##Cast: Shock#.##.#..#O   ogre..#..#Aimin. aj%Mg: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit)  The zap hits the ogre.  The ogre is severely wounded./ ajt1O./ aj 6...../ aj6a2==9.0 (1 _/ aj/ aj/ aj####...#... #.##....##......... ##......###...^....#.......###.....#..#........##......# ##........#......###........#...#...##.............!...##........@.O..#####.......#########.#.##.##.# ..#..#..#/ aj-O./ aj / aj /-20/ aj0/ aj|0 ajo0 ajZk Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 2% 1 x - Static DischargeConjuration/Air3%2  A - AirstrikeAir17%0 ajj44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit0 ajE 0 ajL ####...#...........JYZero the Magician#.##....##.........Deep Elf##......###...^.....Health: 35/35 ========================0 aj V#.......###.....#..Magic: 12/15 ===================-----#........##......#AC: 5Str: 5##........#......##EV: 12Int: 22#........#...#...#SH: 5Dex: 15#.............!...XL:  6 Next: 51% Place: Dungeon:4##........@O...#Noise: ---------  Time: 2920.0 (0.0)####.......####-) Nothing wielded#####..##Cast: Shock#.###.##.#O   ogre..#..#..#0 ajShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit)  The zap hits the ogre. _The ogre is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0 aj~ ####...#...........JYZero the Magician0 aj#.##....##.........Deep Elf##......###...^.....Health: 35/35 ========================#.......###.....#..Magic: 12/15 ===================-----#........##......#AC: 5Str: 5##........#......##EV: 12Int: 22#........#...#...#SH: 5Dex: 15#.............!...XL:  6 Next: 51% Place: Dungeon:4##........@O...#Noise: ---------  Time: 2920.0 (0.0)####.......####-) Nothing wielded#####..##Cast: Shock#.###.#[0 aj40m#.#O   ogre..#..#..#Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit)  The zap hits the ogre. _The ogre is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0 aj' !Aim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit)  The zap hits the ogre. _The ogre is severely wounded.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then.0 ajp 0 ajC . _1 aj/1 aj( Your spells (cast)TypeFailure Level 1 aj a + ShockConjuration/Air 2% 1 x - Static DischargeConjuration/Air3%2  A - AirstrikeAir17%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit1 aj 1 ajs 1 aj  ####...#...........JYZero the Magician#.##....##.........Deep Elf##......###...^.....Health: 35/35 ========================#.......###.....#..Magic: 12/15 ===================-----#........##......#AC: 5Str: 5##........#......##EV: 12Int: 22#........#...#...#SH: 5Dex: 15#.............!...XL:  6 Next: 51% Place: Dungeon:4##........@O...#Noise: ---------  Time: 2920.0 (0.0)####.......####-) Nothing wielded#####..##Cast: 1 aj! [37mShock#.###.##.#O   ogre..#..#..# _The ogre is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ####...#...........JYZero the Magician#.##....##.........Deep Elf##......###...^.....Health: 35/35 ========================#.......###.....#..Magic: 12/15 ===================-----#........##......#AC: 5Str: 5##........#......##EV: 121 aj# [40mInt: 22#........#...#...#SH: 5Dex: 15#.............!...XL:  6 Next: 51% Place: Dungeon:4##........@O...#Noise: ---------  Time: 2920.0 (0.0)####.......####-) Nothing wielded#####..##Cast: Shock#.###.##.#O   ogre..#..#..# _The ogre is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1 ajC+  **  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.The ogre is struck by an arc of lightning.  1 aj, BThe ogre is almost dead.1 aj @ @OYou are struck by an arc of lightning. The lightning grounds out.21----------0---==1.0 (11 aj S _The ogre hits you with a +0 giant club!2 aj Your spells (cast)TypeFailure Level a - ShockConjuration/Air2%1  x + Static DischargeConjuration/Air3%2  A - AirstrikeAir17% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit2 ajV  ####...#...........JYZero the Magician#.##....##.........Deep Elf##......###...^.....Health: 21/35 ==============----------#.......###.....#..Magic: 10/15 ================--------#........##......#AC: 5Str: 5##........#......##EV: 12Int: 22#........#...#...#SH: 5Dex: 15#.............!...XL:  6 Next: 51% Place: Dungeon:4##........@O...#Noise: ==-------  Time: 2921.0 (0.0)####.......####-) Nothing wielded#####[39;2 ajZ 49m..##Cast: Shock#.###.##.#O   ogre..#..#..#The ogre is struck by an arc of lightning.  The ogre is almost dead.You are struck by an arc of lightning. The lightning grounds out. _The ogre hits you with a +0 giant club!  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ####...#...........JYZero the Magician#.##....##.........Deep Elf##......###...^.....Health: 21/35 ==============----------#.......###.....#..Magic: 10/15 ================--------#........##......#AC: 5Str: 5##........#......##EV:[392 ajZ\ ;49m 12Int: 22#........#...#...#SH: 5Dex: 15#.............!...XL:  6 Next: 51% Place: Dungeon:4##........@O...#Noise: ==-------  Time: 2921.0 (0.0)####.......####-) Nothing wielded#####..##Cast: Shock#.###.##.#O   ogre..#..#..#The ogre is struck by an arc of lightning.  The ogre is almost dead.You are struck by an arc of lightning. The lightning grounds out. _The ogre hits you with a +0 giant club!  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2 ajw  )  The ogre is almost dead.  You are struck by an arc of lightning. The lightning grounds out. _The ogre hits you with a +0 giant club!  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The ogre is struck by an arc of lightning. **  You kill the ogre!2 aj 9@)2 aj 8 0-9/15 --832.0 (1Shock _You are struck by an arc of lightning. The lightning grounds out.2 ajb 2 aj i _Your Fighting skill increases to level 2!3 aj33 aj3 ajf3 ajw3 aj9B3 aj83 aj|3 ajt3 aj_3 ajt3 aj1=10/15==3 ajz3 aj,3 aj3 aj`,3 aj3 ajx3 aj~3 ajL3 aj`3 ajJ2==1===3 aj3 aj,3 aj3 aj73 aj3 aj3 ajm3 ajd2===3 aj3 aj3 ajK3=3 aj3 aj$3 aj3 aj3 aj3 aj3 aj3 aj3===3 aj73 aj3 ajdS4=3 aj3 aj> ,3 aj 3 ajg3 aj=i4===3 aj{3 aj,3 aj3 aj:3 ajk25==3 aj3 ajJ3 aj"3 aj:3 aj~"n _You start resting.Magic restored.3 aj`4'--3 aj%H043.0 (21.0)3 ajM5====--4.0 (22 _3 ajVT3 ajU3 aj& 33 aj 3 aj 3 aj 3 aj 6=3 ajӯ a==7=3 aj ,3 aj .8==3 aj ,3 aj 3 aj ,3 aj 3 ajV 9=3 ajd 3 aj 3 aj 3 aj L30=3 aj 3 aj ,3 aj 3 aj ,3 aj 3 aj 3 aj 3 aj 3 aj. 3 aj- h1==3 aj 3 aj\ ,3 aj& 3 aj ,3 ajz 3 ajD ,3 aj 3 aj 923 ajf 2=3 aj 3 aj ,3 aj- 3 aj2 '3=3 aj3 3 aj@5 ,3 ajC7 3 aj(: ,3 aj; 3 aj> 3 aj? h4==3 ajbA 3 ajC ,3 aj>E 3 ajG ,3 ajI 3 aj]P B3 ajQ k _You start resting.HP restored.3 ajf 3 aj)~ -81.0 (373 aj ~5==2.0 (38 _3 aj^ 3 ajP 4 aj>4 aj@4 ajB4 ajG4 aj&K4 ajQ,4 ajH_B4 aja4 ajZb4 ajd,4 aj8f4 aj8h4 ajRj4 ajk9=4 ajHl4 ajh##......... ####...#........ #.##....##........... ##......###...^......  #.......###.....#..  #........##......#  4 aje##........#......## #........#...#...## #.............@...# ##.........)...##....#####.......#### #..#####..###.###.##.#..# 4 aj16.0 (4.0)4 aj+7.0 (54 ajA4 aj|W _p - a smoky dark potion4 aj@ 4 ajL 4 ajR 4 aj^ 4 ajSa X4 ajd X4 ajg ,4 ajv ) _You now have 90 gold pieces (gained 14).4 ajy I4 aj 4 aj& ,4 aj ,4 aj 4 aj 4 aj' 4 aj 4 aj 4 ajq B4 aj 4 ajK 4 aj 4 aj 4 aj3 4 ajX 4 aj B4 aj 4 aj. 4 aj ,4 aj) 4 aj_ 4 aj ,4 ajӲ 4 aj% 4 aj ,4 aj 4 aj 4 ajM ,4 aj$ 4 ajf 4 aj 4 aj 4 aj 4 aj 4 aj ,4 aje 4 aj] 4 aj ,4 aj 4 aj 4 aj_ ,4 aj^ 4 aj8 ,4 aj 4 aj 4 aj 4 aj^ ,4 aj 4 aj 4 aj ,4 aj 4 aj6 4 aj ,4 aj 4 aj 4 aj ,4 aj, 4 aj 4 aj ,4 ajx 4 aj= B4 aj 4 ajk ,4 aj9 4 aj 4 aj B4 aj 4 ajE B4 ajr 4 aj B4 aj X4 aj, B4 ajT 4 aja B4 ajx 4 aj 4 ajk 4 aj! 4 aj" 4 aj.# 4 aj# 4 ajL$ 4 ajq& 4 ajv' 4 aj0( ,4 aj) 4 aj* ,4 aj+ 4 aj, 4 aj- 4 aj}. 4 aj/ 4 aj0 4 aj1 4 aj2 4 aj3 4 aj)4 4 ajy5 4 ajz6 ,4 aj7 4 aj8 4 aj~9 ,4 aj-B 4 ajC ,4 ajD ,4 ajE 4 ajF 4 aj'G ,4 ajH 4 ajI 4 ajLJ ,4 ajK 4 ajvL 4 aj'M ,4 aj#O 4 ajP ,4 ajQ 4 ajS 4 aj'U B4 ajZ 4 aj\ 4 aj] 4 aj _ ,4 aj` 4 aja ,4 ajb 4 ajUd 4 ajKe 4 ajf ,4 ajPi 4 ajnj B4 ajkl 4 ajm 4 ajn 4 aj$o 4 aj$q 4 ajr 4 ajs ,4 aju 4 ajw ,4 ajx 4 aj { 4 aj| 4 ajl} ,4 aj 4 aj1 4 aj ,4 ajČ ~  You encounter a scorpion.4 aj;    ## s####   #..##...#   #..#.....##   #######..##......##  ###. #.......#  .#......### #.......#  ........## #.......#  ##.......# #... 4 aj: !#...#...## #.......#  #...##...####......#  Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#   s   scorpion (asleep).... ##..##....#  ##..##...#   ##..##.##  4 aj 23058.0 (71.0)4 aj 39.0 (72 _4 aj 4 aj$ 5 ajV   JYZero the Magician ## s#### Deep Elf #..##*..# Health: 35/35 ======================== #..#..*..##  Magic: 14/15 ======================--  #######..##..*...##  AC: 55 aj Str: 5 ###.......# #..*....#  EV: 12Int: 22 .#......### #...*...#  SH: 5Dex: 15 ........## #...*...#  XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#  Noise: ---------  Time: 3059.0 (0.0)  #...#...## #.......#  -) Nothing wielded  #...##...####......#  Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#  s   scorpion (asleep)  .... ##..[35 aj 3m##....#  ##..##...#  ##..##.## _You now have 90 gold pieces (gained 14). _You encounter a scorpion.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)6 aj#  JYZero the Magician## *####   Deep Elf#..##*..#   Health: 35/35 ========================#..#..*..##   Magic: 14/15 ======================--6 aj&#######..##..*...##   AC: 5Str: 5 ###.......# #..*....#   EV: 12Int: 22 .#......### #...*...#   SH: 5Dex: 15 ........## #...*...#   XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#   Noise: ---------  Time: 3059.0 (0.0)  #...#...## #.......#   -) Nothing wielded  #...##...####......# [46 aj'0m  Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#   s   scorpion.... ##..##....#  ##..##...#  ##..##.##  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion!  The scorpion is moderately wounded.6 ajQ.s6 ajN.s6 aj2....6 aj;=60.0 (1 _6 aj6 aj6 ajL   JYZero the Magician ## .#### Deep Elf #..##...# Health: 35/35 ======================== #..#..s..##  Magic: 13/15 ====================----  #######..##..*...##  AC: 5Str: 5 ###.......# #..*....#  EV: 126 aj% Int: 22 .#......### #...*...#  SH: 5Dex: 15 ........## #...*...#  XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#  Noise: =--------  Time: 3060.0 (0.0)  #...#...## #.......#  -) Nothing wielded  #...##...####......#  Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#  s   scorpion  .... ##..##....#  ##..##...#  ##..##.## [186 ajW a;2HThe zap hits the scorpion! _The scorpion is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 83% to hit)7 ajZ9  JYZero the Magician## .####   Deep Elf#..##...#   Health: 35/35 ========================7 ajW#..#..*..##   Magic: 13/15 ====================----#######..##..*...##   AC: 5Str: 5 ###.......# #..*....#   EV: 12Int: 22 .#......### #...*...#   SH: 5Dex: 15 ........## #...*...#   XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#   Noise: =--------  Time: 3060.0 (0.0)  #...#...## #...7 aj[47m....#   -) Nothing wielded  #...##...####......#   Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#   s   scorpion.... ##..##....#  ##..##...#  ##..##.##  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 83% to hit)  The zap hits the scorpion.  [0;10;17 ajBmThe scorpion is heavily wounded.7 ajpQ.s7 ajv2....7 aj?y21.0 (1 _7 ajo8 ajQo8 ajpo Your spells (cast)Type8 ajqkFailure Level  a + ShockConjuration/Air 1% 1  x - Static DischargeConjuration/Air 3% 2 A - AirstrikeAir16%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit9 ajq   JYZero the Magician## .####   Deep Elf#..##...#   Health: 35/35 ========================#..#.....##   Magic: 13/15 ====================----#######..##...s..##   AC: 5Str: 5 ###.......# #.......#   EV: 12Int: 22 .#......### #.......#   SH: 5Dex: 15 ........## #.......#   XL:  6 Next: 83% Place: Dungeon:4 ##.......#9 aj [40m #...@...#   Noise: =--------  Time: 3061.0 (0.0)  #...#...## #.......#   -) Nothing wielded  #...##...####......#   Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#   s   scorpion.... ##..##....#  ##..##...#  ##..##.##  Shift-Dir - straight lineAim: a scorpion (moderate9 aj+ vly wounded, 83% to hit)  The zap hits the scorpion. _The scorpion is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9 aj   JYZero the Magician9 ajd ## .####   Deep Elf#..##...#   Health: 35/35 ========================#..#.....##   Magic: 13/15 ====================----#######..##...s..##   AC: 5Str: 5 ###.......# #.......#   EV: 12Int: 22 .#......### #.......#   SH: 5Dex: 15 9 aj| ........## #.......#   XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#   Noise: =--------  Time: 3061.0 (0.0)  #...#...## #.......#   -) Nothing wielded  #...##...####......#   Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#   s   scorpion.... ##..##....#9 ajB   ##..##...#  ##..##.##  Shift-Dir - straight lineAim: a scorpion (moderately wounded, 83% to hit)  The zap hits the scorpion. _The scorpion is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9 aj h  Aim: a scorpion (moderately wounded, 83% to hit)  The zap hits the scorpion. _The scorpion is heavily wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then. _: ajp  JYZero the Magician ## .#### Deep Elf #..##...# Health: 35/35 ======================== #..#.....##  Magic: 12/15 ===================-----  #######..##...s..##  AC: 5Str: 5 ###.......# #...*...#  EV: 12Int: 22 .#......### #...*...#  SH: 5Dex: 15 ........## #...*...#  XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#  Noise: =--------[: aj40m  Time: 3061.0 (0.0)  #...#...## #.......#  -) Nothing wielded  #...##...####......#  Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#  s   scorpion  .... ##..##....#  ##..##...#  ##..##.## Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 83% to hit): ajx4 s*.*.: aj s.*.*Aim: a scorpion (heavily wounded, 83% to hit): ajo [ *s: aju J**: aj>J#*; ajx( :#*; ajc   JYZero the Magician## .####   Deep Elf#..##.*.#   Health: 35/35 ========================#..#...*.##   Magic: 12/15 ===================-----#######..##...*..##   AC: 5Str: 5 ; aje ###.......# #...*...#   EV: 12Int: 22 .#......### #...*...#   SH: 5Dex: 15 ........## #...*...#   XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#   Noise: =--------  Time: 3061.0 (0.0)  #...#...## #.......#   -) Nothing wielded  #...##...####......#   Cast: Shock  #..####...# #......#; ajg [39;49m  #..# ##..###.....##  #..# ##..##.....#   s   scorpion.... ##..##....#  ##..##...#  ##..##.##  _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the scorpion.  The scorpion is severely wounded.; aj1 #.; aj} .s; aj\ '..; ajW ..; ajx 53=; aj6 +2.0 (1 _; aj ; ajD < ajD  JYZero the Magician ## .#### Deep Elf #..##...# Health: 35/35 ======================== #..#.....##  Magic: 12/15 ===================-----  #######..##......##  AC: 5Str: 5 < aj###.......# #...s...#  EV: 12Int: 22 .#......### #...*...#  SH: 5Dex: 15 ........## #...*...#  XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#  Noise: =--------  Time: 3062.0 (0.0)  #...#...## #.......#  -) Nothing wielded  #...##...####......#  Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#  s   scorpion  .... ##..##...< aj##[47m.#  ##..##...#  ##..##.## The zap hits the scorpion. _The scorpion is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 83% to hit)< ajS[ *s< aj Z.sAim: a scorpion (severely wounded, 83% to hit)< aj   JYZero the Magician## .####   Deep Elf#..##.*.#   Health: 35/35 ========================#..#...*.##   Magic: 12/15 ===================-----#######..##...*..##   AC: 5Str: 5 < aj ###.......# #...*...#   EV: 12Int: 22 .#......### #...*...#   SH: 5Dex: 15 ........## #...*...#   XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#   Noise: =--------  Time: 3062.0 (0.0)  #...#...## #.......#   -) Nothing wielded  #...##...####......#   Cast: Shock  #..####...# #......#< aj [39;49m  #..# ##..###.....##  #..# ##..##.....#   s   scorpion.... ##..##....#  ##..##...#  ##..##.##  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 83% to hit)  The zap hits the scorpion.  The scorpion is severely wounded.< ajl Q.s< aj#r 2....< ajNx 23.0 (1 _< aj{ < aj-} = aji  JYZero the Magician ## .#### Deep Elf #..##...# Health: 35/35 ======================== #..#.....##  Magic: 11/15 =================-------  #######..##......##  AC: 5Str: 5 ###.......# #.......#  EV: 12Int: 22 = aj:k.#......### #...s...#  SH: 5Dex: 15 ........## #...*...#  XL:  6 Next: 83% Place: Dungeon:4 ##.......# #...@...#  Noise: =--------  Time: 3063.0 (0.0)  #...#...## #.......#  -) Nothing wielded  #...##...####......#  Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#  s   scorpion  .... ##..##....#  ##..##...#  ##..##.## The zap hits the scorpion. [= ajl'19d_The scorpion is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 83% to hit)= ajf~  JYZero the Magician ## .#### Deep Elf #..##...# Health: 35/35 ======================== #..#.....##  Magic: 11/15 =================-------  #######..##......##  AC: 5Str: 5 ###.......# #.......#  EV: 12Int: 22 .#......### #.......#  SH: 5Dex: 15 ........## #.......#  XL:  6 Next: 83% Place: Dungeon:4 = ajdi##.......# #...@...#  Noise: =--------  Time: 3063.0 (0.0)  #...#...## #.......#  -) Nothing wielded  #...##...####......#  Cast: Shock  #..####...# #......#  #..# ##..###.....##  #..# ##..##.....#  s   scorpion  .... ##..##....#  ##..##...#  ##..##.## Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 83% to hit)  The zap hits the scorpion!  You kill the scorpion!= ajl ## .####  *.#  *.##  *..## .= ajn #...*...# .#... #...*...# ........## #...*...# ...#   .##   ..  ..#   #..# ##..  #..# ##..   .... ##..   ##..   ##..##.##  = ajO=......= aj,= aj  JYZero the Magician## .####   Deep Elf#..##...#   Health: 35/35 ========================#..#.....##   Magic: 11/15 =================-------#######..##......##   AC: 5Str: 5 = aj'###.......# #.......#   EV: 12Int: 22 .#......### #.......#   SH: 5Dex: 15 ........## #.......#   XL:  6 Next: 107% Place: Dungeon:4 ##.......# #...@...#   Noise: =--------  Time: 3064.0 (1.0)  #...#...## #.......#   -) Nothing wielded  #...##...####......#   Cast: Shock#..####...# #......#  #..# ##..###= aj0m.....##  #..# ##..##.....#   .... ##..##....#   ##..##...#   ##..##.##   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 83% to hit)  The zap hits the scorpion! _You kill the scorpion!= aj,Shift-Dir - straight line  Aim: a scorpion (severely wounded, 83% to hit)  The zap hits the scorpion! _You kill the scorpion!  Your Spellcasting skill increases to level 5!  You have reached level 7!= aj /  --more--> aji40/406-7 3% > aj> ajw4 _> aj > aj 3> aj : _> ajӵ 2==> ajM ,> aj ,> aj& > aj 3===> aj > aj4 > ajF ,> aj ,> aj > aj ,> aj 4===5===> aj B> aju B> ajm > aj x6===> ajq 4 _Magic restored.> aj{ 3> aj > aj > aj > aj ,> aj" > aj ==> aj > aj ,> aj > aj > aj > aj ,> aj > ajM > aj ,> aj > aj ,> aj > aj > ajU > aj ,> aj > aj ,> aj > aj > aj ,> aj > ajF X> aj > aj > aj ,> aj  > aj B> aj > aju B> aj[ > ajB ,> aj  > aj > aj > aj ,> aj > aj ,> aj > aj ,> aj ,> aj > aj > ajU ,> ajC > aj, > aj ,> aj > aj > aj ,> aj3 > aj% > aj ,> aj > aj! > aj" ,> ajX$ > aj% > aj& ,> aj( > aj+  You encounter a kobold. It is wielding a +0 short sword and quivering stones.> aj? ######..#### ..######..##...# #....### ##..#.....## ..##...#### #######..##......## ..#####...#####.......###.......# ..# ####...#......### #.......# .## ###........## #.......# .# ###.......# #.......# .# #..@#...## #.......#- .# #...##...####......# ## #..####...# #......#Shock # #..# ##..###.....## # #..# ##> ajZB ..##.....# .... ##..##....# K   kobold (missile, asleep) .... ##..##...# K.... ##..##.## .......#...##> ajT 1104.0 (40.0)> ajb M-5.0 (41 _> ajg > ajl ? aj ######..####  JYZero the Magician ..######..##...#  Deep Elf #....### ##..#.....##  Health: 40/40 ======================== ..##...#### #######..##......## Magic: 15/16 ======================-- ..#####...#####.......###.......# AC: 5Str: 5 ..# ####...#......### #.......# EV: 12Int: 22 .## ###........## #.......# SH: 5Dex: 15 .# ###.......# #.......# XL:  7 Next:  3% Place: Dungeon:4 .# #..@#...## #.......# Noise: ---------  Time: 3105.0 (0.0) ? aj \.# #..*##...####......# -) Nothing wielded ## #.*####...# #......# Cast: Shock # #*.# ##..###.....## # #*.# ##..##.....#  *... ##..##....#  K   kobold (missile, asleep) *... ##..##...#  K.... ##..##.##  .......#...## _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)? aj] *.*K? ajވ].**@ aj.**.K.  Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)@ aj######..####JYZero the Magician ..######..##...#Deep Elf #....#####..#.....## Health: 40/40 ======================== ..##...#### #######..##......## Magic: 15/16 ======================-- ..#####...#####.......###.......# AC: 5Str: 5 ..# ####...#......### #.......# EV: 12Int: 22 .#####........## #.......# SH: 5Dex: 15 .####.......# #.......# XL:  7 Next:  3% Place: Dungeon:4 @ aj?.##..@#...## #.......# Noise: ---------  Time: 3105.0 (0.0) .##..*##...####......# -) Nothing wielded ###.*####...# #......# Cast: Shock ##*.# ##..###.....## ##*.# ##..##.....#*... ##..##....# K   kobold (missile)*...##..##...#*....##..##.##.......#...##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold.  The kobold is severely wounded.@ ajĠ9K.@ ajE.....@ aj:=6.0 (1 _@ aj@ aj3@ ajdi ######..####  JYZero the Magician ..######..##...#  Deep Elf #....### ##..#.....##  Health: 40/40 ======================== ..##...#### #######..##......## Magic: 14/16 =====================--- ..#####...#####.......###.......# AC: 5Str: 5 @ ajk ..# ####...#......### #.......# EV: 12Int: 22 .## ###........## #.......# SH: 5Dex: 15 .# ###.......# #.......# XL:  7 Next:  3% Place: Dungeon:4 .# #..@#...## #.......# Noise: =--------  Time: 3106.0 (0.0) .# #.*.##...####......# -) Nothing wielded ## #.*####...# #......# Cast: Shock # #*.# ##..###.....## # #*.# ##..##.....#  *... ##..##....#  K   kobold (missile) K... ##..##...#  ..... ##..##.##  @ ajm .......#...## _The kobold is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 78% to hit)@ ajl\(######..####  JYZero the Magician ..######..##...#  Deep Elf @ aj]#....### ##..#.....##  Health: 40/40 ======================== ..##...#### #######..##......## Magic: 14/16 =====================--- ..#####...#####.......###.......# AC: 5Str: 5 ..# ####...#......### #.......# EV: 12Int: 22 .## ###........## #.......# SH: 5Dex: 15 .# ###.......# #.......# XL:  7 Next:  3% Place: Dungeon:4 .# #..@#...## #.......# Noise: =--------  Time: 3106.0 (0.0) .# #...##...####......# -) Nothing wielded ## #..####...# #......#@ ajF_: Cast: Shock # #..# ##..###.....## # #..# ##..##.....#  .... ##..##....#  K   kobold (missile) )... ##..##...#  ..... ##..##.##  .......#...## Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 78% to hit)  The zap hits the kobold.  You kill the kobold!@ ajb###..#### ##.. @ ajc3 ##..#.  ..  #..  #...  #....   #.* #.*  #*.#  #*.#  @ ajd*...  *...  .*...  @ ajSD.....@ aj+).@ ajd7.0 (1Shock _@ ajG@ ajA aj_ A aj 3A aj A aj ,A aj w5=A aj ,A aj A aj ,A aj A aj A ajl i6===A ajF A aj A aj* ,A aj A ajp A aj A aj A aj8 A aj A ajS A aj A aj A aj A ajI A aj :==A aj A aj4 A aj A aj A aj A aj A aj A aj_ A aj A aj A aj A aj A ajU A aj A ajj A aj A aj A aj A aje A aj8 A aj> A aj A aj A aj] A aj A aj! $  Things that are here:A aj$ ?  a +0 short sword; 4 stonesA aj% A aj&  _A aj( A ajJ) A aj + A aj+ A aj, A aj/ A aj71 A aj2 A aj2 A ajB6 A aj7 A aj_8 A aj9 A aj]A A ajbC A ajZD A aj E A ajI A ajwK A ajIL A ajL A ajQ A ajWV BA ajY A aj[ A ajE\ A aj` A ajb A ajd A ajCe A aje A ajk A aj|m A ajIn A ajJo A ajs A aju A ajv ,A aj{ A ajL} ,A aj8~ A aj A aj A aj A ajȆ A aj XA aj A aj ,A aj# A aj A aj ,A ajn A aj A ajΜ A aj ,A aji A aj A aj ,A aj% A aj ,A aj\ A aj A aja A aj5 ,A aj nA ajN BA ajl A ajU A aj$ ,A aj~ A ajF A aj ,A aj A aj; BA ajY A ajG A aj ,A ajW A aj@ A aj% ,A aj A ajv ,A ajf A ajQ A aj! A aj ,A aju A aj ,A aj A aj A ajR A aj A aj A ajN A aj~ A aj0 A aj A aj A aj A aj A ajR A aj` A aj A aj A aj A aj A aj< ,A aj A ajo A aj^ ,A aj A aj A aj A aj A aj A aj A ajh A ajJ ,A aj A aj% A ajG ,A aj A ajY A aj( A aj A aj> A aj A ajY A aj A aj: A aj A aj9 A aj A aj A aj ......#............... .......#.............. ........##.............. ......#............... ..#...###............. ###...###............ A aj@ ### ##...#####......$.. ## #....# ###.....>.. ## #....###..@.#-64.0 (57.0)<.#####.........## .....###.......### .......#........### ..................## #...#..............## #....##.............# .....###...^.......## ......###.....#..###A aj! A aj, F-5.0 (58A aja2 A ajG4 ; _Found a stone staircase leading down.B aj B aj 3B aj+ B ajc ,B aj BB aj B aj B ajI B aj B ajܢ B aj B ajt B aj B aj B aj B aj B ajظ  ##... ###.## #...####<#.......#.. ##........ B aj 3.#..........# ...###..............# ...###.............# ##...#####......@...#9.0 (4.0)  #....# ###.....>...#  #....###....######## ###.....## ###### ..#........### .............##.........## ##.............#B aj5 B aj ,70.0 (5B ajv B aj H _Found a stone staircase leading up.B aj +1.0 (6B aj B aj) ? _You now have 100 gold pieces (gained 10).C ajOIC ajM`C ajnC aj_BC ajC aj,C aj C aj- C aj C aj C ajP  There is a stone staircase leading up here.C ajZC aj5 _C ajC aj>C aj C aj!C aj7C aj C ajC aj C aj!C aj|#,C ajy$C ajo'C aj(C aj)C ajs*C ajz-C aj.C aj/C aj80C aj1C aj 3C aj3C aj4C aj6C aju8C aj39,C aj:C aj9<C aj<C aj=C aj?C aj@e  You encounter a jelly.C ajN##..# ..#.### ## ##### .# ###...#..# C ajOd##.......# ##.@....... .# ##......#.#. ..# #...........Shock ...# ##.......#... ....# ###..............## ##..........#...j   jelly (asleep)####<.............j#...#.........#... ........##.............C aj9`089.0 (18.0)C ajk490.0 (19 _C aj5oC ajpC aj/##..# JYZero the Magician #..# Deep Elf ..#C aj62b Health: 40/40 ======================== .## Magic: 15/16 ======================-- ## AC: 5Str: 5 ##### .#  EV: 12Int: 22 ###...#..#  SH: 5Dex: 15 ##.......#  XL:  7 Next:  3% Place: Dungeon:4 C aj3## ##.@.......  Noise: ---------  Time: 3190.0 (0.0) .# ##...*..#.#.  -) Nothing wielded ..# #.....*.....  Cast: Shock ...# ##......*#... ....# ###........**.. ....## ##..........#.*.  j   jelly (asleep) .....####<.............j ......#...#.........#... ........##............. _There is a stone staircase leading up here. _You encounter a jelly.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, C aj5( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, 100% to hit)D ajo *.*.**.#*..*.*jD aj.*.*..*#.**.*.jAim: a jelly (asleep, 100% to hit)D aj##..#JYZero the Magician #..#Deep Elf ..#Health: 40/40 ======================== .##Magic: 15/16 ======================-- ##AC: 5Str: 5 ##### .#EV: 12Int: 22 ###...#..#SH: 5Dex: 15##.......#XL:  7 Next:  3% Place: Dungeon:4 ####.@.......Noise: ---------  Time: 3190.0 (0.0) .###...*..#.#.-) Nothing wielded ..##.....*.....Cast: Shock ...###......*#... ....# ###........** aj840m.. ....## ##..........#.*.j   jelly .....####<.............* ......#...#.........#... ........##.............Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly.  The jelly is moderately wounded.D aja[9j.D aj6a9.......D ajIl:=1.0 (1 _D ajrD ajttD ajT ##..# JYZero the Magician #..# Deep Elf ..# Health: 40/40 ======================== .## Magic: 14/16 =====================--- ## AC: 5Str: 5 ##### .#  EV: 12Int: 22 ###...#..#  SH: 5Dex: 15 ##.......#  XL:  7 Next:  3% Place: Dungeon:4 ## ##.@.......  Noise: =--------  Time: 3191.0 (0.0) .# ##...*..#.#.  -) Nothing wielded ..# #.. aj `m...*.....  Cast: Shock ...# ##......*#... ....# ###........**.. ....## ##..........#.j.  j   jelly .....####<.............. ......#...#.........#... ........##............. The zap hits the jelly. _The jelly is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)E aj,##..#JYZero the Magician #..#Deep Elf ..#Health: 40/40 ======================== .##Magic: 14/16 =====================--- ##AC: 5Str: 5 ##### .#EV: 12Int: 22 E aj###...#..#SH: 5Dex: 15##.......#XL:  7 Next:  3% Place: Dungeon:4 ####.@.......Noise: =--------  Time: 3191.0 (0.0) .###...*..#.#.-) Nothing wielded ..##.....*.....Cast: Shock ...###......*#... ....# ###........**.. ....## ##..........#.*.j   jelly .....####<.............* ......#...#.........#... ........##.............Aiming: ShockE aj[0;10m (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly.  The jelly is heavily wounded.E aj29j.E ajv=.......E aj22.0 (1 _E ajE aj<E ajYg ##..# JYZero the Magician #..# Deep Elf ..# Health: 40/40 ======================== .## Magic: 13/16 ===================----- ## AC: 5E ajj Str: 5 ##### .#  EV: 12Int: 22 ###...#..#  SH: 5Dex: 15 ##.......#  XL:  7 Next:  3% Place: Dungeon:4 ## ##.@.......  Noise: =--------  Time: 3192.0 (0.0) .# ##...*..#.#.  -) Nothing wielded ..# #.....*.....  Cast: Shock ...# ##......*#... ....# ###........*j.. ....## ##..........#...  jE ajZl    jelly .....####<.............. ......#...#.........#... ........##............. The zap hits the jelly. _The jelly is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)E aj ##..#JYZero the Magician #..#Deep Elf ..#Health: 40/40 ======================== .##Magic: 13/16 ===================----- ##AC: 5E aj Str: 5 ##### .#EV: 12Int: 22 ###...#..#SH: 5Dex: 15##.......#XL:  7 Next:  3% Place: Dungeon:4 ####.@.......Noise: =--------  Time: 3192.0 (0.0) .###...*..#.#.-) Nothing wielded ..##.....*.....Cast: Shock ...###......*#... ....# ###........**.. ....## ##..........#.*.j   jelly .....####<.............* ......#..E aj [30m.#.........#... ........##.............Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly!  The jelly is almost dead.E ajx[ 4j.E aj` A.....E ajc a4==3.0 (1 _E aji E ajj F aj#r##..# JYZero the Magician #..# Deep Elf ..# Health: 40/40 ======================== .## Magic: 13/16 ===================----- ## AC: 5Str: 5 ##### .#  EV: 12Int: 22 ###...#..#  SH: 5Dex: 15 ##.......#  XL:  7 Next:  3% Place: Dungeon:4 ## ##.@.......  Noise: =--------  Time: 3193.0 (0.0) .# ##...*..#.#.  -) Nothing wielded ..# #.. ajt(m...*.....  Cast: Shock ...# ##......*#... ....# ###........j... ....## ##..........#...  j   jelly .....####<.............. ......#...#.........#... ........##............. The zap hits the jelly! _The jelly is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)F ajh##..# JYZero the Magician #..# Deep Elf ..# Health: 40/40 ======================== .## Magic: 13/16 ===================----- ## AC: 5Str: 5 ##### .#  EV: 12Int: 22 ###...#..#  SH: 5Dex: 15 ##.......#  XL:  7 Next:  3% Place: Dungeon:4 ## ##.@.......  Noise: =--------  Time: 3193.0 (0.0) .# ##......#.#.  -) Nothing wielded ..# #...........  F ajv Cast: Shock ...# ##.......#... ....# ###............ ....## ##..........#...  j   jelly .....####<.............. ......#...#.........#... ........##............. Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The zap hits the jelly.  You kill the jelly!F ajGMF ajM F aj`#### .# F aj F aj      ##...*  *.....  * * **...*..F ajiB......F ajk .F ajWwl94.0 (1Shock _F aj4|F aj~F aju F aj 3F aj F aj F aj 4==F aj F ajP F aj F aj F aj  ,F aj F aj F aj( i5===F aj F aj ,F aj F aj BF aj 6===F aj nF aj XF aj"$ R...  ..#  .#  #  #     F aj& ##### .#  ##...#..#   ##.#  -205.0 (11.0) ##.........#   ##......#.#.#  # #............  .# ##.......#.. # ###......>  ## ##...#....  ####<.......   #...#.#...   F aj:+ F ajG6 F-6.0 (12F aj9 F aj== ; _Found a stone staircase leading down.G aj7  You encounter a quokka.G aj...  .#  #      # ##### .#  ##...#..#  G aj4S##.#  ##...#  ##......#.#.#  Shock #..... # ##.#..... .# ###.....>.  r   quokka (asleep) .## ##.#..... ####<.....r. #...#.#...  G aj,0.0)G aj'O==7.0 (1 _G aj,G aj].G aj ... JYZero the Magician .# Deep Elf # Health: 40/40 ========================  Magic: 15/16 ======================--  AC: 5Str: 5G aj  #  EV: 12Int: 22 ##### .#  SH: 5Dex: 15 ##...#..#  XL:  7 Next:  9% Place: Dungeon:4 ##...@...#  Noise: ---------  Time: 3207.0 (0.0) ##.....*...#  -) Nothing wielded ##......#*#.#  Cast: Shock #.........*... # ##.......#.*.... .# ###...........*.>.  r   quokka (asleep) .## ##.. aj U40m........#...*.. ..####<...............r. ...#...#.........#... _Found a stone staircase leading down. _You encounter a quokka.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)G ajI .*.*.*rG ajB*.*.*.*H aj.*.*>*.*H aj~*.*.*.r.  Aim: a quokka (asleep, 100% to hit)H ajAQf...  JYZero the Magician .#  Deep Elf #  Health: 40/40 ========================  Magic: 15/16 ======================--  AC: 5H ajSStr: 5#  EV: 12Int: 22##### .#  SH: 5Dex: 15##...#..#  XL:  7 Next:  9% Place: Dungeon:4##...@...#  Noise: ---------  Time: 3207.0 (0.0)##.....*...#  -) Nothing wielded##......#*#.#  Cast: Shock#.........*... ###.......#.*.... .# ###...........*.>.  r   quokka .## ##.. ajTW7m........#...*.. ..####<...............*. ...#...#.........#... Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is almost dead.H ajBr.H ajD.......H aj:=8.0 (1 _H aj_H aj$H aj.x `... JYZero the Magician .# Deep Elf # Health: 40/40 ========================  Magic: 14/16 =====================---  AC: 5Str: 5 #  EV: 12Int: 22 H aj{z ##### .#  SH: 5Dex: 15 ##...#..#  XL:  7 Next:  9% Place: Dungeon:4 ##...@...#  Noise: =--------  Time: 3208.0 (0.0) ##.....*...#  -) Nothing wielded ##......#*#.#  Cast: Shock #.........*... # ##.......#..*... .# ###............*>.  r   quokka .## ##..........#....r. ..####<.............H aj{ .... ...#...#.........#... The zap hits the quokka. _The quokka is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 76% to hit)H aj ...  JYZero the Magician .#  Deep Elf #  Health: 40/40 ========================  Magic: 14/16 =====================---  AC: 5Str: 5#  EV: 12Int: 22##### .#  SH: 5Dex: 15##...#..#  XL:  7 Next:  9% Place: Dungeon:4##...@...#  Noise: =--------  Time: 3208.0 (0.0)##.....*...#  -) Nothing wielded##......#*#.#  Cast: Shock#......... ajR 0m*... ###.......#..*... .# ###............*>.  r   quokka .## ##..........#....*. ..####<................* ...#...#.........#... Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 76% to hit)  The zap hits the quokka but does no damage.  The quokka is almost dead.H ajAr.H aj (o.......9.0 (1 _H aj/TI aj?z#... JYZero the Magician .# Deep Elf # Health: 40/40 ========================  Magic: 13/16 ===================-----  AC: 5Str: 5 #  EV: 12I aj|Int: 22 ##### .#  SH: 5Dex: 15 ##...#..#  XL:  7 Next:  9% Place: Dungeon:4 ##...@...#  Noise: =--------  Time: 3209.0 (0.0) ##.....*...#  -) Nothing wielded ##......#*#.#  Cast: Shock #.........*... # ##.......#..*... .# ###............r>.  r   quokka .## ##..........#...... ..####<.. ajE~37m............... ...#...#.........#... The zap hits the quokka but does no damage. _The quokka is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 76% to hit)I ajB *.*r*I aj $.I aj *.r>Aim: a quokka (almost dead, 76% to hit)I aj+ .... JYZero the Magician .# Deep Elf # Health: 40/40 ========================  Magic: 13/16 ===================----- I aj-  AC: 5Str: 5 #  EV: 12Int: 22 ##### .#  SH: 5Dex: 15 ##...#..#  XL:  7 Next:  9% Place: Dungeon:4 ##...@...#  Noise: =--------  Time: 3209.0 (0.0) ##.........#  -) Nothing wielded ##......#.#.#  Cast: Shock #............. # ##.......#...... .# ###.............>.  r   quokka .## ##.......... ajX/ m#...... ..####<................. ...#...#.........#... Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 76% to hit)  The zap hits the quokka.  You kill the quokka!I aj)3  #  ##### .#  I aj4 c    *...#  *#.#  *...  *...  *>.  *.  <*    I ajq J.......I aj n1010.0 (1Shock _I aj I aju J aj3J ajLJ ajJ ajG 4==J aj J aj 5===J aj,J ajJ ajBJ ajJ aji6===J ajJ ajJ ajJ aj,J aj J ajXJ ajVJ aj@J ajJ ajf!J aja",J ajO$J ajB%J aj2&:==J aj'J aj(J aj)J aj*J ajo+J ajL,J ajo-J aj2.,J ajg/J aj0,J aj25nJ aj6J aj7J ajZ8,J aj:J aj;J aj<,J aj=J aj>J ajb?,J aj@J ajA,J ajBJ ajCJ ajDJ aj}E,J ajGJ ajHJ aj:I,J ajJJ ajK,J ajLJ ajO,J ajJZ,J aj[,J aj\,J ajh^J aj_J aj`,J ajaJ ajbJ ajd,J ajeJ ajef,J ajogJ ajviJ ajj,J ajkJ aj+mJ ajDnJ ajo,J ajqJ ajVvnJ ajw,J ajxJ ajyJ ajiz,J ajL|J ajY}J ajBJ ajJ aj,J ajƂJ aj3,J aj6J aj@J ajq,J ajVJ ajJ ajc,J ajNJ ajuJ ajJ aj]J ajJ ajJ ajÖJ ajJ ajJ ajBJ ajJ aj,J aj>J ajOJ ajJ ajJ ajJ ajJ ajã,J ajJ aj,J ajJ ajJ ajJ aj{,J ajǫJ aj4J aj,J aj J ajJ aj,J ajJ ajŲ,J ajJ ajJ ajzJ aj],J ajJ ajJ aj޻J ajJ ajJ aj9J ajJ ajJ ajJ ajJ aj\J ajJ ajxJ aj,J ajJ ajJ aj.J ajJ ajJ aj{J aj*J ajJ ajJ ajJ aj,J ajpJ ajJ aj #.####..#   ######.# ##.#   ##...#..# ###  ##.......## ##.........#####  ##......#.#.#.#.##  #................#  ##.......#.......##  ##.............>@..#  -65.0 (55.0) J ajO..........#.##  ..............  #.........##..#  ............?.#  ..........#.#.#.#.#...#  ...........#####......#  ........# .. >.#  ####...... J aj_J ajbF-6.0 (56J ajp J aj; _Found a stone staircase leading down.J ajJ aj3J ajJ aj.J aj>BJ aj,J ajJ ajJ aj,J ajJ ajJ ajJ aj J aj J aj J ajJ ajlJ ajO _o - 2 scrolls labelled RYXKUECL ATZUS (gained 1)J ajJ aj J ajJ aj>J aj,J ajJ aj J ajy"J aje#J aj,$J ajm%J aj',J aj(J aj*J aj,J aj,J aj-J aj/J aj0,J aj1J ajl3J aj4J aj5J aj6K aj' ,.....#.......#..#  ................##  .....#.#.#.#.#...#  ......#####......#  .....# #.....>.#  ..... #.......#  ### #........#   #........#   #.@#   ##.K aj #   ###   ##....#   ##..#   ###     ###   ###.#  K aj-78.0 (12K aj,9.0 (13K aj_K ajZ _s - a bubbling blue potionK aj[3K ajK ajpK aj,K ajBK aj5,K ajL K ajW K aji ,K ajP K aj K aj ,K aj K aj ,K aj K ajC K aj K aj| K aj: K aj K ajL K aj4 ,K aj K aj. K aj K aj K aj K aj K aj! K ajf" K aj$ K ajK% K aj/& K aj& K aj( K aj* K aj* K aj+ K aj5- K aj. K ajG/ K aj 0 K ajl1 K aj2 K aj3 K ajP4 K aj6 K aj7 K ajP8 K aj9 K aj}: K aj; K aj< K aj`= K aj> K aj<@ K aj@ K ajA K aj0C K aj(D K ajD K ajE K ajH K ajDJ ,K ajLL K ajaV K ajCZ K ajK] ,K ajb K aj/e K ajf K ajh K ajl K aj/p K ajq K ajs K ajw K ajz K aj| K aj~ K aj K ajȅ K ajc K aj K aj\ K aj! K aj K aj K aj1 K aj K aj K aj K aj K aj K aj< K aj0 K aj K ajƭ K aj` K ajA K aj K aj{ K aj K ajٹ K aj8 K aj K aj K aj K aj K aj K aj K aj, K aj K ajH K aj K aj K aj3 K aj K ajH K aj K aj K aj_ K aj K aj K aj K aj, K aj7 K aj K ajU K aj K aj ,K aj K aj K aj K aj K aj K aj K aj ,K aj K aj K aj K aj K aj^ K aj K aj K ajF K ajy K aj ,K aj ,K aj BK aju ,K ajZ ,K aj[ K aj| K aj} ,K aj K aj ,K aj K aj K aj K aj ,K aj! K aj" K aju# ,K aj% K aj& ,K aj' K aj( K aj) K aj* K aj+ K aji. K aj/ K aj0 ,K aj|4 K aj%6 ,K aj7 K ajA9 K aj; ,K aj; K aj< K aj= K aj> ,K aj@ K ajA ,K ajB K aj6D K ajE K ajCF K ajF K ajFH K ajI ,K ajK K ajpL K aj,N h  An adder comes into view.K aj_  # ####### ...  #.....## ...S  #......# ....  #......# .....  #......## #.....  #.......# #.... #.......##..# #.......#@.##.........####.Shock#......####.....#####..#####. S   adder (asleep)##..####..K aja ##..###### ##...##..#.....## ##....K ajt .334.0 (55K ajÁ 35.0 (56 _K ajZ K ajڊ L ajEo  # JYZero the Magician ####### ...  Deep Elf #.....## ...S  Health: 40/40 ======================== #......# ..*.  Magic: 15/16 ======================-- #......# ..*..  AC: 5Str: 5 #......## #**...  EV: 12Int: 22 #.......# #*...  SH: 5Dex: 15 #.......##*.#  XL:  7 Next: 10% Place: Dungeon:4 #.......#@.# Noise: ---------  Time: 3335.0 (0.0) #.........## aj q H -) Nothing wielded ##.......## Cast: Shock #......## ##.....### ##..#####. S   adder (asleep) ##..####.. ##..###### ##... ##..#.....## ##.... _s - a bubbling blue potion _An adder comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)L ajA **S*.*....L aj*=..S.*.**Aim: an adder (asleep, 100% to hit)M ajX# JYZero the Magician#######...Deep Elf#.....## ...*Health: 40/40 ========================#......# ..*.Magic: 15/16 ======================--#......# ..*..AC: 5Str: 5#......## #**...EV: 12Int: 22M aj#.......# #*...SH: 5Dex: 15#.......##*.#XL:  7 Next: 10% Place: Dungeon:4#.......#@.#Noise: ---------  Time: 3335.0 (0.0)#.........##-) Nothing wielded##.......##Cast: Shock#......####.....#####..#####. S   adder##..####..##..########...##..#.....####....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded.M ajN .SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded.The adder hisses angrily.M ajT=.....M aj_:=6.0 (1 _M ajdM ajeM aj  # JYZero the Magician ####### ...  Deep Elf #.....## ....  Health: 40/40 ======================== #......# ..S.  Magic: 14/16 =====================--- #......# ..*..  AC: 5Str: 5 #......## #.*...  EV: 12Int: 22 #.......# #**..  SH: 5Dex: 15 #.......##*.#  XL:  7 Next: 10% Place: Dungeon:4 #.......#@.# Noise: =--------  Time: 3336.0 (0.0) #.........M ajO ## -) Nothing wielded ##.......## Cast: Shock #......## ##.....### ##..#####. S   adder ##..####.. ##..###### ##... ##..#.....## ##....The adder is moderately wounded. _The adder hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 72% to hit)M aj/a # JYZero the Magician#######...Deep Elf#.....## ....Health: 40/40 ========================M ajwc #......# ..**Magic: 14/16 =====================---#......# ..*..AC: 5Str: 5#......## #.*...EV: 12Int: 22#.......# #**..SH: 5Dex: 15#.......##*.#XL:  7 Next: 10% Place: Dungeon:4#.......#@.#Noise: =--------  Time: 3336.0 (0.0)#.........##-) Nothing wielded##.......##Cast: Shock#......####.....#####..#####. S   adder##..####..##..########...##..#.... aj:e d40m.####....The adder is moderately wounded. _The adder hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 72% to hit)M aj? S. _The adder hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an adder (moderately wounded, 72% to hit)  The zap misses the adder.M aj, P.SM ajt j...... M ajE 27.0 (1 _M ajN M aj N aj  # JYZero the Magician ####### ...  Deep Elf #.....## ....  Health: 40/40 ======================== N ajp#......# ....  Magic: 13/16 ===================----- #......# .S...  AC: 5Str: 5 #......## #*....  EV: 12Int: 22 #.......# #*...  SH: 5Dex: 15 #.......##*.#  XL:  7 Next: 10% Place: Dungeon:4 #.......#@.# Noise: =--------  Time: 3337.0 (0.0) #.........## -) Nothing wielded ##.......## Cast: Shock #......## ##.....### ##..#####.  aj10;1mS   adder ##..####.. ##..###### ##... ##..#.....## ##....Aim: an adder (moderately wounded, 72% to hit) _The zap misses the adder.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 72% to hit)N ajgy# JYZero the Magician#######..*Deep Elf#.....## ..*.Health: 40/40 ========================#......# .*..Magic: 13/16 ===================-----#......# .*...AC: 5Str: 5#......## #*....EV: 12Int: 22#.......# #*...SH: 5Dex: 15#.......##*.#XL:  7 Next: 10% Place: Dungeon:4#.......#@.#Noise: =--------  Time: 3337.0 (0.0)#.........##-) Nothing wielded##.......##Cast: Shock#......####N aj{[30m.....#####..#####. S   adder##..####..##..########...##..#.....####....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 72% to hit)  The zap hits the adder!  The adder is almost dead.N ajU.SN aj B.....N aj 3=8.0 (1N ajn N aj   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (lightly wounded, 72% to hit)  The zap hits the adder!  The adder is almost dead. _You hear a shout!O aj+` # JYZero the Magician ####### ...  Deep Elf #.....## ....  Health: 40/40 ======================== #......# ....  Magic: 12/16 ==================------ #......# .....  AC: 5Str: 5 #......## #S....  EV: 12Int: 22 O ajX.#.......# #*...  SH: 5Dex: 15 #.......##*.#  XL:  7 Next: 10% Place: Dungeon:4 #.......#@.# Noise: ==-------  Time: 3338.0 (0.0) #.........## -) Nothing wielded ##.......## Cast: Shock #......## ##.....### ##..#####. S   adder ##..####.. ##..###### ##... ##..#.....## ##....The adder is almost dead. _You hear a shout!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, O aj/[37m( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 72% to hit)O aj # JYZero the Magician ####### ...  Deep Elf #.....## ....  Health: 40/40 ======================== #......# ....  Magic: 12/16 ==================------ #......# .....  AC: 5Str: 5 O aj#......## #†....  EV: 12Int: 22 #.......# #....  SH: 5Dex: 15 #.......##..#  XL:  7 Next: 10% Place: Dungeon:4 #.......#@.# Noise: ==-------  Time: 3338.0 (0.0) #.........## -) Nothing wielded ##.......## Cast: Shock #......## ##.....### ##..#####. S   adder ##..####.. ##..###### ##... ##..#.....## ##....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, O aj[0;10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 72% to hit)  The zap hits the adder.  You kill the adder!O ajy  ..*  O aj ..*.   .*..   .*...   #*....   #*...  *.#  #..            O ajޓ|##..#.....##  O ajNC:....†..3=2-9.0 (1Shock _O ajbO aj3O ajWO ajw,O aji"BO aj$4===O aj}%O aj&,O aj'O aj(,O aj-)O ajQ*O aj+i5===O aj ,,O aj,,O aj.,O aj/O ajA0O aj1O aj1O aj2O aji36===O aj8O aj9BO aj:O aj<O aj =,P ajXP aj|==P ajM P ajJ ,P ajl P ajBP aj"P aj7b  You see here an adder corpse.P ajLP aj _P ajP ajP ajDP aj P aj!P ajW$P aj&,P aj(P aj PP aj TP ajLbP ajeXP ajfP aj{hP ajiP ajjP ajkP ajLnP ajoP ajZqP ajzrP aj6xP ajyP aj{BP aj|P aj~,P ajP aj2P ajLBP aj  You encounter a kobold. It is wielding a +0 short sword.P aj ### #############.###### ####.####.....##...@....# #.....##--#..........#..#...## #.......#.........##### #..K##≈.....#Shock ## #........## #..~~≈.....# .## #.........# #.~..≈.#... ..# ##........##....≈...### K   kobold (wandering) ..# #.........# ##..~≈.### ..## ##†.......# ##~.≈.# ...###.........# ###≈.# ###P aj.P ajظ70.0 (31.0)-1.0 (32 _P aj   JYZero the Magician  Deep Elf  Health: 40/40 ========================  Magic: 15/16 ======================--  AC: 5Str: 5  EV: 12Int: 22 ### ###  SH: 5Dex: 15 ##########.###### ####.##  XL:  7 Next: 12% Place: Dungeon:4  ##.....##...@**..# #.....## Noise: ---------  Time: 3371.0 (0.0)  #..........#..#***## #....... -) Nothing wielded  #.........##### #.*K##≈.....# Cast: Shock ## #....P ajr x[39;49m....## #..~~≈.....# .## #.........# #.~..≈.#...# ..# ##........## #....≈...### K   kobold ..# #.........# ##..~≈.### ..## ##†.......# ##~.≈.# ...###.........# ###≈.# ### _You see here an adder corpse. _You encounter a kobold. It is wielding a +0 short sword.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (78% to hit)P aj *.**#.KP ajJ2.***#*KAim: a kobold, wielding a +0 short sword (78% to hit)Q aj`  JYZero the Magician  Deep Elf  Health: 40/40 ========================Magic: 15/16 ======================--AC: 5Str: 5EV: 12Int: 22######SH: 5Dex: 15##########.###### ####.## XL:  7 Next: 12% Place: Dungeon:4##.....##...@**..# #.....## Noise: ---------  Time: 3371.0 (0.0)#..........#..#***## #....... -) Nothing wielded#.........##### #.**##≈.....# Cast: Shock ## #........###. ajc49m.~~≈.....# .## #.........##.~..≈.#...# ..# ##........## #....≈...### K   kobold ..# #.........# ##..~≈.### ..## ##†.......###~.≈.# ...###.........####≈.# ###Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (78% to hit)  The zap hits the kobold.  The kobold is heavily wounded.Q ajA2K.Q ajH/.....Q ajM:=2.0 (1 _Q ajSQ ajUQ aj   JYZero the Magician  Deep Elf  Health: 40/40 ========================  Magic: 14/16 =====================---  AC: 5Str: 5  EV: 12Int: 22 ### ###  SH: 5Dex: 15 ##########.###### ####.##  XL:  7 Next: 12% Place: Dungeon:4  ##.....##...@**..# #.....## Noise: =--------  Time: 3372.0 (0.0)  #..........#..#***## #....... -) Nothing wielded Q aj8  #.........##### #.K.##≈.....# Cast: Shock ## #........## #..~~≈.....# .## #.........# #.~..≈.#...# ..# ##........## #....≈...### K   kobold ..# #.........# ##..~≈.### ..## ##†.......# ##~.≈.# ...###.........# ###≈.# ###The zap hits the kobold. _The kobold is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (heavily wounded, 78% to hit)Q ajS T K*R ajB  JYZero the Magician  Deep Elf  Health: 40/40 ========================  Magic: 14/16 =====================---  AC: 5Str: 5  EV: 12Int: 22 ### ###  SH: 5Dex: 15 ##########.###### ####.##  XL:  7 Next: 12% Place: Dungeon:4 R ajd ##.....##...@....# #.....## Noise: =--------  Time: 3372.0 (0.0)  #..........#..#...## #....... -) Nothing wielded  #.........##### #.).##≈.....# Cast: Shock ## #........## #..~~≈.....# .## #.........# #.~..≈.#...# ..# ##........## #....≈...### K   kobold ..# #.........# ##..~≈.### ..## ##†.......# ##~.≈.# ...###.........# ###≈.# ### _The kobold is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the kobold.  You kill the kobold!R ajϻ ### ###     **..#  ***##   #.**   #.........#  ##........##  #.........#  ##†.. ..   R ajlGO.....).R ajyVE3.0 (1Shock R ajX_R ajqR aj`N IR ajU w5=R aj] ,R aj&` R aja BR aj8c R ajd i6===R aje R aj5h R ajSi R aj*j R ajk R ajqn ,R ajo ,R aj/v R ajy R ajz ,R aj| R aj0~ R ajK :==R ajY R aj R aj ,R aj̄ R aj R aj R aj ,R ajd R aj BR aj5 R aj- ,R aj R aj R ajY ,R aj R aj R aj ,R aj R aj R ajE R ajB ,R aje R ajN R aj ,R aj R ajK BR aj% R ajN R ajK R aj ,R ajV R ajK ,R aj R aj| R aj ,R ajc R aj R aj ,R aj R aj BR aj R aj R aj R aj` ,R aj4 R aj R ajY ,R aj R aj' XR aj$* ,R aj+ R ajn. R aj0 ,R aj\2 R ajH5 R aj6 R aj88 ,R aj; R aj== ,R ajKA ,R ajB R aj?F ,R ajG R ajJ BR ajL R ajN ,R ajO R ajpQ R ajFS ,R aj`T R ajW R aj` R aja R ajc ,R ajd R aje R ajf ,R aj h R aji R ajj ,R ajk R ajm R aj7o BR ajp R ajAr BR aj~t R aju R ajv ,R aj   You see here a ball python skeleton. _R ajj BR ajP ,R aj BR ajz BR aj֠ R aj( BR ajd R aj BR aj R aj ,R aj R aj ,R ajI ,R aj R aj̭ BR ajE R ajI ,R ajX R aj9 R aj( ,R aj R aj R aj ,R aj R aj R aj[  You encounter a goblin. It is wielding a +0 club.R ajC  #........#  . #........ ..###.......#..#......##.....g..##....#.#  #......#  #@.#- ##.# #.#Shock #.## ##.# #.#g   goblin (asleep) R ajk #.# #.## #..# R aj 1433.0 (60.0)R aj M-4.0 (61 _R aj R ajb S ajĠ  JYZero the Magician #........#  Deep Elf . #........  Health: 40/40 ======================== ..###.......  Magic: 15/16 ======================-- #..#......#  AC: 5Str: 5 #.....g..#  EV: 12Int: 22 #...*#.#  SH: 5Dex: 15 #...*..#  XL:  7 Next: 12% Place: Dungeon:4 #@.# Noise: --------- S ajKj[37m Time: 3434.0 (0.0) ##.# -) Nothing wielded #.# Cast: ShockS aj #.##  ##.#  #.#  g   goblin (asleep) #.#  #.##  S aj#..# # _You see here a ball python skeleton. _You encounter a goblin. It is wielding a +0 club.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)S ajCX g.#****S ajg*#.*..Aim: a goblin, wielding a +0 club (asleep, 100% to hit)S ajF =  JYZero the Magician #........#  Deep Elf . #........  Health: 40/40 ======================== ..###.......  Magic: 15/16 ======================-- #..#......#  AC: 5Str: 5S ajI  #.....)..#  EV: 12Int: 22 #....#.#  SH: 5Dex: 15 #......#  XL:  7 Next: 12% Place: Dungeon:4 #@.# Noise: ---------  Time: 3434.0 (0.0) ##.# -) Nothing wielded #.# Cast: Shock #.##  ##.#  #.#  g   goblin (asleep) #.#  #.##  #..# #Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim:  aj*K ma goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin!  You kill the goblin!S aj;M  #....*...#  . #....*...  *...  *..#  *..#  #...*#.#  S ajN #...*..#  #@.# ##.# #.# #.## ##.# #.#  #.# #.## #..#  S ajF F....)..)S aj5 l=5.0 (1Shock _S ajn S ajP T ajT aj6==T aj5T ajmT aj͔BT ajؕT aj,T ajST ajT ajKT ajAT aj=T ajT ajT ajP==T ajT aj5,T aj1T ajשT ajBT ajhT ajîT aj¯,T ajT aj~T ajT ajT ajȸT aj!T aj_,T ajT aj9T aj),T ajT ajT aj,T aj T ajs,T ajRT ajT aj      ######  #.....####  .........#  #.......  .#....@..# ##.......-505.0) T aj 1 ∩.........# #.........  ..#......## #........#  ##.....# #........#  .........###.......#  ##.......#..#......#  ##.....###.....)..#  ##....# ##....#.##  ##... #......#T aj1T ajF-1.0 (16T aj!T ajx4 _Found Vywakk's Gadget Gallery.U aj(U aj#3U ajU aj^,U ajFnU ajeU aj,U ajU ajNU aj},U ajU ajzU ajU ajw,U ajU ajU aj,U ajU ajU aj,U aj=U ajWelcome to Vywakk's Gadget Gallery! What would you like to do?  a -  560 gold a condenser vane  b -  364 gold an orb of attunementc -  117 gold a wand of digging (2) (unknown)  d -  98 gold a wand of flame (10) (unknown)  e -  235 gold a wand of flame (24) (unknown)  f -  39 gold a wand of mindburst (2) (unknown) You have 100 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listW aj An orb of attunement. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of attunement': When worn alongside a magical staff, it doubles the effectiveness of that staff's primary enhancer and causes meleeattacks made with it to restore a small amount of MP. W ajStash search prefixes: {in_shop} {ego} {branded} {Attunement} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour[ ajSbWelcome to Vywakk's Gadget Gallery! What would you like to do? [ ajT a -  560 gold a condenser vane  b -  364 gold an orb of attunement  c -  117 gold a wand of digging (2) (unknown)  d -  98 gold a wand of flame (10) (unknown)  e -  235 gold a wand of flame (24) (unknown)  f -  39 gold a wand of mindburst (2) (unknown) You have 100 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping list[ aj^[ aj1[ ajZ  JYZero the Magician Deep Elf Health: 40/40 ======================== #######Magic: 16/16 ========================  #####.....####AC: 5[ ajͩStr: 5  #............##EV: 12Int: 22  #.##.##.......# ... SH: 5Dex: 15  #.#...#.......# ##... XL:  7 Next: 12% Place: Dungeon:4  #...@.........# #.... Noise: ---------  Time: 3458.0 (7.0)  ###...#......## #.... -) Nothing wielded  ##.##......## #.... Cast: Shock  #..........###....  ###.......#..#.... ##.....###.....) [[ ajMu15;10H ##....# ##....#  ##...# #.....  ##.# ####.. Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin! _You kill the goblin! _Found Vywakk's Gadget Gallery.  There is an entrance to Vywakk's Gadget Gallery here.[ aj<[ aj[ aj. _[ ajyw I[ aj+z [ aj{ [ aj9} : _[ ajZ X[ aj [ ajl B[ aj X[ aj [ aj B[ aj [ ajӞ B[ aj [ aj` B[ aj\ [ aj@ [ aj. ,[ aju ,[ ajm [ aj ,[ ajp [ aj [ ajr [ ajS [ aj [ aj ,[ ajı [ aj [ aj ,[ aj [ ajB [ aj B[ aj8 [ aj B[ aj n[ aj B[ aj [ aj ,[ aj [ aj X[ aj [ aj ,[ ajT [ aj# [ aj [ aj ,[ aj [ aj[ aj[ aj[ aj[ aj[ aj[ aj[ aj$,[ aj&,[ aj-[ aj/[ aj0[ aj0[ aj87[ aj8[ aj9,[ aj @[ ajgA[ ajB,[ ajH[ aj9J,[ ajeK[ ajO[ ajP[ ajYQ[ ajR[ ajlV[ ajW[ ajgX,[ ajkZ[ aj[,[ ajr\[ aj^[ ajW_[ aj+`,[ ajc[ ajd[ aje,[ aji[ ajj[ ajk,[ ajn[ ajo[ ajp,[ ajsX[ aju[ ajv,[ ajw[ ajy[ aj {[ aj|,[ aj~[ aj,[ aj4[ ajs[ aj͆[ aj[ aj[[ aj([ aj[ aj[ ajP[ aj:[ ajf,[ ajV[ aj[ aj[ aj,[ aj1[ aj),[ aj[ aj[ aj,[ aj.[ ajF[ aj[ ajX[ aj=[ ajb  There is a stone staircase leading up here.[ ajıK _[ aj[ ajB[ aj[ aj,[ ajG[ ajּ[ aj[ aj,[ ajr[ aj[ ajn[ aj}[ aj,[ aj|[ aj,[ ajO[ ajo[ aj1[ aj,[ aj[ aj[ aju,[ aj[ aj0[ aj,[ aj[ aj[ aj,[ aj[ aj`[ ajI[ aj [ aj[ aje[ aj[ aj[ aj[ ajf[ aj,[ ajr[ ajY[ aj5[ aj[ aj[ aj[ aj[ aj[ aj[ ajB[ aj[ aj[ aj,[ aj[ aj[ aj,[ ajA[ aj,[ aj[ ajU[ ajn,[ aj[ aj![ aj,[ aji[ ajc[ aj3[ aj,[ aj[ aj ,[ aj t _f - 2 murky yellow potions (gained 1)[ aj] [ ajZ3[ aji[ ajX[ aj ,[ aj[ aj[ aj[ aj,[ aj7,[ ajU[ ajN _You now have 110 gold pieces (gained 10).[ aj 3[ aj [ aj![ aj#[ aj#[ aj$[ aj%[ aj'[ aj',[ ajv)[ ajP*,[ aj +[ aj+,[ aj,,[ aj1.[ ajY/[ aj0,[ aj1[ aj2B[ aj3,[ ajE4,[ aj\=[ aj@B\ aj',\ aj,\ aj\ aj\ aj\ aj\ aj\ aj \ aj \ ajF \ ajb \ aj\ ajc,\ aj\ aj`\ ajW\ aj<\ aj\ aj\ aj,\ aj X\ ajM#\ aj$\ aj%,\ aj'\ aj )\ aj),\ aj+\ aj,\ aj-,\ aj0\ aj1\ aj43,\ aj4\ aj5\ aj6,\ aj8\ aj9\ aj~:,\ aj6<\ aj=\ aj>,\ aj@\ ajA\ ajB,\ ajzC\ ajqD\ ajlE,\ ajG\ ajG,\ ajH\ ajI\ ajJ,\ ajvK\ ajhnO ##............# ## #.............## # #..............# ##.............## ##.............# ##............#\ ajp ##..........#..#  ###..###########.##  #..@## #..# 564.0 (106.0) ##### ####  \ ajr\ aju\ ajvE _Done exploring.\ aj3\ aj\ aj.........................................................#......0.0)\ aj\ aj\ ajGE _Done exploring.] aj] ajjLevel 4 of the Dungeon<<<>>>∩(Press ? for help)##.###........#...#...####..###..##.................#######..######.####.........)...##....######..##...##..#] aj####.......########....#####..#.....####.#######..## ##....##...#### #######..##......####.###### #.## ##.....#####...#####.......###.......##..###..#### #.# #......# ####...#......### #.......##.####......###.# ##.....#####........## #.......###.###...........# #......####.......# #.......##.####............# ##.....##...#...## #.......#####.............## ##....##...##...####......##..............# ##..###..####...# #......###.............## ##.##..# ##..###.....####.............# #########..## ##..##.....###............#####........######..##....###..........#..###......)........###..##...####..###########.####..................##..##.###..@###..##.....................#...#############..................#####.#####..............## ###] ajTN#####........######....#########] aj" A stone staircase leading down (D:4) #.......## ##...........#...###..............# #...........#####......###....†.## ##..........####...###.............# #..........## #.....>.##.......##### #.........### ##...#####..........# #####......# ##.......##...........####.........## #....# ###.....>...######## ...##.....####......####......### #....###....########..###...## ##...### ####...<.#####.........##.###.## #..####......###.......#####.### ##..# ..#........### ### #..## ##.........###....# ###..# ####...#.........# ##..## ###...## #.##....##.............##] aj$$ ####..#.## #####...^.......###....# ####.....#..#######.#.## ###......### ###.###..# ###......####..####.## #.#...####..###..# #.................#########.## ##.........)...##....######..##...#..# ####.......########....### ##..#.....####.#######..## ##....##...#### #######..##......####.###### #.## ##.....#####...#####.......###.......##..###..#### #.# #......# ####...#......### #.......##.####......###.# ##.....#####........## #.......#^ ajr^ aj##............# ## JYZero the Magician#.............## # Deep Elf#..............#Health: 40/40 ========================##.............##Magic: 16/16 ========================##.............#AC: 5Str: 5##............#EV: 12Int: 22##..........#..#SH: 5Dex: 15###..###########.## XL:  7 Next: 12% Place: Dungeon:4#..@##^ aj̖#..# Noise: ---------  Time: 3564.0 (0.0)######### -) Nothing wieldedCast: Shock       _f - 2 murky yellow potions (gained 1) _You now have 110 gold pieces (gained 10). _Done exploring. _Done exploring.  Press: ? - help, v - describe, . - travelA stone staircase leading down.^ ajϧ^ ajʩ@ _^ aj^ ajeX^ aj^ ajL,^ aj^ aj^ aj=,^ aj^ aj,^ aj^ aj,^ aj5^ aj^ aj,^ aj^ aj>^ ajj,^ ajG^ ajl,^ ajx^ aj^ aj^ aj,^ ajH^ aj^ aj-,^ aj^ aj ^ aj(,^ aj^ aj^ aj,^ aj ^ ajB^ aj2^ aj^ aj^ ajl^ aj^ aj,^ ajp^ aj"^ aj'^ aj,^ aj^ aj ,^ aj"^ ajv%^ aj&^ aj',^ aj,B^ aj-^ ajs0^ aj1^ aj2^ aj3^ aj96^ aj7,^ aj8^ aj;^ ajV=^ ajg>^ ajK?^ ajA^ ajC^ ajD^ ajfE^ ajG^ ajH^ ajI,^ ajJ^ ajK,^ ajL^ ajM^ ajNB^ ajO^ ajPB^ aj[Q^ ajRRB^ ajS^ ajT^ ajU^ ajiV^ ajCW^ ajqX^ ajYY,^ ajZ,^ aj[,^ aj\^ aj]B^ aju^^ ajK_,^ aj`^ aj`B^ aja^ ajdjW###...............## ##......... .#.................####<......... ....#...............#...#........ ...##.................##......... ...#................####... ...###..............# #... #...###.............# #......... ##...#####..........# #####.....#....# ###.....@...#######98.0 (34.0)  #....###....######## ###.........## ###.......### ..#........### .............## ..............## ^ aj[k##.............# ###...^.......##^ ajo^ ajt^ aj*v[ _There is a stone staircase leading down here.^ ajd ^ ajj ^ ajd ^ aj ^ aj 89.0 (1.0) _^ ajH ^ ajKu &5^ ajz  ## ## ^ aj| @## ## ## ## ## #.....@.#   #.......#  #####...# ##... #.... #####. #. #. ^ ajl /600.5 (2.5^ aj ^ aj  _You climb downwards.^ aj a _There is a stone staircase leading up here.` aj` aj3` ajB` aj` aj$ _` aj۟B` aj,` ajC` aj}` aj\,` ajӥ` ajJ` ajU,` aj` ajT` ajG,` aj` aj#.......##.......# #.......# #.......# #.....<.# #.......# #####...#### ##.....### #....@..#5.5 (5.0 #####...# ##..# #...` aj ..... ......<....>.##.` aj׾` ajc+6.5 (6` aj` ajF\ _Found a stone staircase leading up and a stone staircase leading down.` aj< 3` aj A n` ajIJ ` ajO :#.# #.......# #.....<.# #.......# #####...#### ##.....### #.......#####...#  ##@.# 7.5 (1` aj2Q  ##...[..# ......#......#.<......>.##.#...# .....` ajU ` ajE] +8.5 (2` aja ` ajd , _Found a pair of boots.a aj , a ajW2 Xa aj4 ,a aj5 a aj7 a aj : a aj: a aj; a aj= a ajA ,a ajB a aj` a aj:g ......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 16/16 ======================== ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........a aji XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ---------  Time: 3615.5 (7.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ......#......# .....oo   Blorkula the orcula (dormant)#.<............#.>.##.#...........# ..... _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Found a stone staircase leading up and a stone staircase leading down. _Found a pair of boots.  You encounter Blorkula the orcula. He is wielding a +0 short sword.a aju /  --more--b aje b ajo +Shockb aj} 2o.b aj Xob aj ; 6.5 (8 _b aj 8_You climb downwards. _There is a stone staircase leading up here.stone staircase leading up and a stone staircase leading down. _Found a pair of boots. _You see here 3 gold pieces.c aj^$c aj'SBlorkula the orcula. Once a gangly and bedraggled vampire with a strange obsession with colour, Blorkula was offered succour by a missionary of Beogh and became a portly and vigorous orc with a strange obsession with colour instead. He wields magic tinged with every hue of the rainbow, and has mastered the art of dividing his own form among its many colours to avoid killing blows - though even he must rest a while before doing so a second time. Max HP: ~31Will: +AC: +EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 68% to hit with your hands and 63% to hit with your off-hand punch. He has about 53% to hit you. AttacksMax Damage After Damaging Hits Hit: +0 short sword 12 Bite6Drain health from the living He is immune to torment; and resistant to miasma and drowning.d ajZ d aj ......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 16/16 ======================== d aj} ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ---------  Time: 3616.5 (8.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ......#......# ....o.o   Blorkula the orcula#.<............# aj( Fm.>.##.#...........# ..... _You climb downwards. _There is a stone staircase leading up here. _Found a stone staircase leading up and a stone staircase leading down. _Found a pair of boots. _You encounter Blorkula the orcula. He is wielding a +0 short sword. _You see here 3 gold pieces.d ajS d aj3 d aj d aj h ajh ajm Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 h aj"  x - Static DischargeConjuration/Air 3% 2 A - AirstrikeAir14%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exiti aji aji aji......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...i ajHealth: 40/40 ======================== ......# #.....# ..#Magic: 16/16 ======================== ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ---------  Time: 3616.5 (0.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ......#......i aju*[40m# ....o.o   Blorkula the orcula#.<............#.>.##.#...........# ..... _Found a stone staircase leading up and a stone staircase leading down. _Found a pair of boots. _You encounter Blorkula the orcula. He is wielding a +0 short sword. _You see here 3 gold pieces.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ajI......#JYZero the Magician ......# #....## ..Deep Elf i aj2......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 16/16 ======================== ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ---------  Time: 3616.5 (0.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##...... ajB10H#......# ......#......# ....o.o   Blorkula the orcula#.<............#.>.##.#...........# ..... _Found a stone staircase leading up and a stone staircase leading down. _Found a pair of boots. _You encounter Blorkula the orcula. He is wielding a +0 short sword. _You see here 3 gold pieces.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i aji ajeThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes i aj' N - Noj aj% j aj ......# JYZero the Magician j aj" ......# #....## ..  Deep Elf ......# #.....# ...  Health: 40/40 ======================== ......# #.....# ..#  Magic: 12/16 ==================------ ....<.# #.....##..#  AC: 5Str: 5 ......# #.....#...#  EV: 12Int: 22 ###...#### #.......#.#.  SH: 5Dex: 15  ##.....####...........  XL:  7 Next: 12% Place: Dungeon:5  #.......##...@#...  Noise: ---------  Time: 3616.5 (0.0)  #####...#.. ajm =9m..........  -) Nothing wielded ##..#............  Cast: Shock ##...[..##......  #......# ...***  #......# ...*o*  o   Blorkula the orcula #.<.........***  #.>.##.#.......  ....# ..... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 short sword and wearing a +0 robe  (empty space bonus: 8/8)k ajSgb......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 12/16 ==================------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#k aj4iEV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ---------  Time: 3616.5 (0.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ......#......# ....*.o   Blorkula the orcula#.<............#.>.##.#...........# .....Casting: Shock (safe; 1% risk of failure)  Confirm k ajkwith . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 short sword and wearing a +0 robe  (empty space bonus: 8/8)k ajk4o Press: ? - help, Dir - move target  Aim: Blorkula the orcula, wielding a +0 short sword and wearing a +0 robe  (empty space bonus: 8/8)  The open air twists around violently and strikes Blorkula the orcula!!  Blorkula the orcula is severely damaged.  Blorkula the orcula mutters, "Why is everything blue all of a sudden?"k aj)r;*k ajC (fast)Blorkula the orcula gestures wildly while chanting.k aj#9ok aj5===7.5 (1k ajk aj< _Blorkula the orcula seems to speed up.l ajM Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x - Static DischargeConjuration/Air 3% 2  A + AirstrikeAir14% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitl ajCBl ajMHl aj!P......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...l ajRHealth: 40/40 ======================== ......# #.....# ..#Magic: 12/16 ==================------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ===------  Time: 3617.5 (0.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ......#l aj9S......# ....o.o   Blorkula the orcula (fast)#.<............#.>.##.#...........# .....Blorkula the orcula is severely damaged.Blorkula the orcula mutters, "Why is everything blue all of a sudden?"Blorkula the orcula gestures wildly while chanting. _Blorkula the orcula seems to speed up.  Casting: Airstrike (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l aj[......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...l ajH\Health: 40/40 ======================== ......# #.....# ..#Magic: 12/16 ==================------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ===------  Time: 3617.5 (0.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##......l aj>]#......# ......#......# ....o.o   Blorkula the orcula (fast)#.<............#.>.##.#...........# .....Blorkula the orcula is severely damaged.Blorkula the orcula mutters, "Why is everything blue all of a sudden?"Blorkula the orcula gestures wildly while chanting. _Blorkula the orcula seems to speed up.  Casting: Airstrike (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l aj4gl ajhThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - Nom aj m aj* m aj 'The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - No Uppercase [Y]es or [N]o only, please.o aj_Co ajc\......# JYZero the Magician ......# #....## ..  Deep Elf ......# #.....# ...  Health: 40/40 ======================== ......# #.....# ..#  Magic: 8/16============------------ ....<.# #.....##..#  AC: 5Str: 5 ......# #.....#...#  EV: 12Int: 22 ###...#### #.......#.#.  SH: 5Dex: 15 o ajRf ##.....####...........  XL:  7 Next: 12% Place: Dungeon:5  #.......##...@#...  Noise: ===------  Time: 3617.5 (0.0)  #####...#............  -) Nothing wielded ##..#............  Cast: Shock ##...[..##......  #......# ...***  #......# ...*o*  o   Blorkula the orcula (fast) #.<.........***  #.>.##.#.......  ....# ..... Casting: Airstrike (quite dangerous; 14% ajgB9m risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 short sword and wearing a +0 robe  (heavily damaged, fast, empty space bonus: 8/8)o aj( *****....o....o ajf.****o ajr...*.*#*#*o ajh.##***o aj ..#***..*#****o aj+u....#....****o ajW:s....*****o aj W*****o aj! 6***o*...  Aim: Blorkula the orcula, wielding a +0 short sword and wearing a +0 robe  (heavily damaged, fast, empty space bonus: 8/8)p ajFu......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 8/16============------------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#p aj+HEV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ===------  Time: 3617.5 (0.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ......#......# ....*.o   Blorkula the orcula (fast)#.<............#.>.##.#...........# .....Casting: Airstrike ( ajI40mquite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 short sword and wearing a +0 robe  (heavily damaged, fast, empty space bonus: 8/8)p aj*?} .  The open air twists around violently and strikes Blorkula the orcula!!p aj Vbbbb 3 vampire batsbbp aj*b+8.5 (1p aj:ip ajk  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!r ajr aj Fire/throw/use which item? Wands (go to first with /)  c - a wand of roots (10)p - a wand of polymorph (11)s aj=s ajL......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 8/16============------------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ===------  Time: 3618.5 (0.0)#####...#............s ajKO-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ....b.#......# ......bbb 3 vampire bats#.<........bb..#.>.##.#...........# .....Aim: Blorkula the orcula, wielding a +0 short sword and wearing a +0 robe  (heavily damaged, fast, empty space bonus: 8/8)  The open air twists around violently and strikes Blorkula the orcula!!  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!Okay, then.s ajkYs ajas ajc. _u aju aju aju aj (heavily damaged, fast, empty space bonus: 8/8)  The open air twists around violently and strikes Blorkula the orcula!!  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats! _Unknown command.v aj#v ajN&Fire/throw/use which item? Wands (go to first with /)  c - a wand of roots (10)p - a wand of polymorph (11)w aj|w aj......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 8/16============------------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...w ajgNoise: ===------  Time: 3618.5 (0.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ....b.#......# ......bbb 3 vampire bats#.<........bb..#.>.##.#...........# .....The open air twists around violently and strikes Blorkula the orcula!!  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats! _Okay, then. _Unknown command.Okay, then.w ajw ajEw aj. _x ajTRQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of roots (10)b - Zap: wand of polymorph (11) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge [*/%] inventory [&] all spells[!] focus mode: off|ony aj*y aj5......#JYZero the Magician ......# #....## ..Deep Elf y aj7......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 8/16============------------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ===------  Time: 3618.5 (0.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[.. ajM9Im##......#......# ....b.#......# ......bbb 3 vampire bats#.<........bb..#.>.##.#...........# .....The open air twists around violently and strikes Blorkula the orcula!!  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats! _Okay, then. _Unknown command. _Okay, then.y ajtAy ajGy ajlJy ajɪFire/throw/use which item? Wands (go to first with /)  c - a wand of roots (10)p - a wand of polymorph (11)z ajz aj ......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 8/16============------------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ===------  Time: 3618.5 (0.0)#####...#............-) z aj Nothing wielded##..#............Cast: Shock##...[..##......#......# ....b.#......# ......bbb 3 vampire bats#.<........bb..#.>.##.#...........# .....Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats! _Okay, then. _Unknown command. _Okay, then.Okay, then.z ajz ajZz aj[. _| aj1| ajkQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of roots (10)b - Zap: wand of polymorph (11) | ajSpells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge [*/%] inventory [&] all spells[!] focus mode: off|on~ aj~ aj......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 8/16============------------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........~ ajͼXL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ===------  Time: 3618.5 (0.0)#####...#............-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ....b.#......# ......bbb 3 vampire bats#.<........bb..#.>.##.#...........# .....Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats! _Okay, then. _Unknown command. _Okay, then. _Okay, then.~ aj)~ aj&~ aj aj aj!Fire/throw/use which item? Wands (go to first with /)  c - a wand of roots (10)p - a wand of polymorph (11) ajl aj......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..#Magic: 8/16============------------ ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ===------  Time: 3618.5 (0.0)#####...#............ aj-) Nothing wielded##..#............Cast: Shock##...[..##......#......# ....b.#......# ......bbb 3 vampire bats#.<........bb..#.>.##.#...........# ..... _bats! _Okay, then. _Unknown command. _Okay, then. _Okay, then.Okay, then. ajm  aj aj. _ ajM......# JYZero the Magician ......# #....## ..  Deep Elf ......# #.....# ...  Health: 40/40 ======================== ......# #.....# ..#  Magic: 7/16==========-------------- ....<.# #.....##..#  AC: 5Str: 5 ......# #.....#...#  EV: 12Int: 22 ###...#### #.......#.#.  SH: 5Dex: 15  ##.....####...........  XL:  7 Next: 12% Place: Dungeon:5  #.......##...@#...  Noise: [37 ajm===------  Time: 3618.5 (0.0)  #####...#.....*......  -) Nothing wielded ##..#......*.....  Cast: Shock ##...[..##*.....  #......# .*..b.  #......# ..*...  bbb 3 vampire bats #.<........bb..  #.>.##.#.......  ....# ..... _Okay, then. _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [39 aj=;49ma vampire bat (unrewarding, 74% to hit) aj **....b aj?.* aj(?** ajI?.* aj$ .*.*.* ajd *.*.* ajG .*.*.* ajc *.*.*.b aje TAim: a vampire bat (unrewarding, 74% to hit) aj]......#JYZero the Magician ......# #....## ..Deep Elf ......# #.....# ...Health: 40/40 ======================== ......# #.....# ..# aj`Magic: 7/16==========-------------- ....<.# #.....##..#AC: 5Str: 5 ......# #.....#...#EV: 12Int: 22 ###...#### #.......#.#.SH: 5Dex: 15##.....####...........XL:  7 Next: 12% Place: Dungeon:5#.......##...@#...Noise: ===------  Time: 3618.5 (0.0)#####...#.....*......-) Nothing wielded##..#......*.....Cast: Shock##...[..##*.....#......# .*..b.#......#[ ajbt40m ..*...bbb 3 vampire bats#.<........b*..#.>.##.#....*......# .....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (unrewarding, 74% to hit)  The zap hits the vampire bat.  The vampire bat is heavily damaged. ajS1b ajtb.b.b. aj%.b.b.b. ajkb.b. aj2b. ajfD .....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ajsAim: a vampire bat (unrewarding, 74% to hit)  The zap hits the vampire bat.  The vampire bat is heavily damaged.You encounter a vampire bat. ajk8==--9.5 (1 aj aj 8 _The vampire bat leaves your sight. aj`G# #....## ..# #.....# #... # #.....# ..#  aj J<.# #.....##..# .# #.....#...# . ##...#### #.......#.#..  ##.....####..................##...$######...#.....@....... ##..#.......b...[..##bb.......# ...#......# .#.<.......b 4 vampire bats (1 wandering)#.>.##.#.......# ......."b#..... ..##. ajK'. ajMb.b.b.b ajpQU b.  ajRFound a blackened cabochon amulet. The vampire bat closely misses you.The vampire bat bites you.  The vampire bat draws vitality from your injuries!b.b.f ajU b"The vampire bat bites you but does no damage. aj9`f   sleepcap (bbbb 4 vampire bats (1 wandering) ajxbi39---20 ajEj ajl  ajhnK_You encounter a sleepcap. aj  aj  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air3%2  A - AirstrikeAir14%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit aj ajޓ ajޜ#.....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 39/40 =======================- ...<.# #.....##..# ajIMagic: 8/16============------------ .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#b......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@b......Noise: =--------  Time: 3620.5 (0.0)##..#....b........-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<.............f[39 aj?;49m   sleepcap (wandering)#.>.##.#......b.bbbb 4 vampire bats (1 wandering)....# ......."f.#..... ..##.The vampire bat bites you.  The vampire bat draws vitality from your injuries!  The vampire bat bites you but does no damage. _You encounter a sleepcap.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj#.....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 39/40 =======================- ...<.# #.....##..# ajMagic: 8/16============------------ .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#b......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@b......Noise: =--------  Time: 3620.5 (0.0)##..#....b........-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<.............f[39 aj;;49m   sleepcap (wandering)#.>.##.#......b.bbbb 4 vampire bats (1 wandering)....# ......."f.#..... ..##.The vampire bat bites you.  The vampire bat draws vitality from your injuries!  The vampire bat bites you but does no damage. _You encounter a sleepcap.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajY.is struck by an arc of lightning.  The vampire bat is severely damaged.is struck by an arc of lightning.  The vampire bat is severely damaged.The vampire bat is struck by an arc of lightning.  You destroy the vampire bat! ajh**b 3 ajU7b. ajX b.  That felt strangely unrewarding. The lightning grounds out. ajZ.bb.b. aj0] b.  The vampire bat misses you. The vampire bat barely misses you.The vampire bat bites you. aj^8f. ajCgXb aji6--6---=1.5 (1 ajcp aj8sH _The vampire bat draws vitality from your injuries! aj aj Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x + Static DischargeConjuration/Air3%2  A - AirstrikeAir14% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit aj;  ajD.....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf  ajbF.....# #.....# ..#Health: 36/40 =====================--- ...<.# #.....##..#Magic: 6/16=========--------------- .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#.......XL:  7 Next: 12% Place: Dungeon:5#####...#....b@b......Noise: ==-------  Time: 3621.5 (0.0)##..#.............-) Nothing wielded ajKHz##...[..##.......Cast: Shock#......# ..b....#......# .......#.<.............f   sleepcap (wandering)#.>.##.#......f.bbb 3 vampire bats....# ......."..#..... ..##.That felt strangely unrewarding. The lightning grounds out.  The vampire bat misses you. The vampire bat barely misses you.The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajT.....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 36/40 =====================---  ajW...<.# #.....##..#Magic: 6/16=========--------------- .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#.......XL:  7 Next: 12% Place: Dungeon:5#####...#....b@b......Noise: ==-------  Time: 3621.5 (0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# ..b....#......#[40 ajnY m .......#.<.............f   sleepcap (wandering)#.>.##.#......f.bbb 3 vampire bats....# ......."..#..... ..##.That felt strangely unrewarding. The lightning grounds out.  The vampire bat misses you. The vampire bat barely misses you.The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajc***You are struck by an arc of lightning.  The vampire bat is struck by an arc of lightning.  The vampire bat is heavily damaged.  The lightning grounds out.  The vampire bat is struck by an arc of lightning.  The vampire bat is almost destroyed. aj7b. aj b.  You are struck by an arc of lightning. The lightning grounds out. ajs"b.b..bf. aj$2$ aj,|b@ 2 aj5/2--5--2.5 (1 aj4 aj7 _The vampire bat closely misses you. The vampire bat barely misses you. x2 aj2 aj5 Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x + Static DischargeConjuration/Air3%2  A - AirstrikeAir14% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ajE ajA aj.....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 32/40 ===================----- ...<.# #.....##..#Magic: 5/16=======----------------- .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####....b.......SH: 5Dex: 15#.......##...$#.......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@b......[9; aj/38HNoise: ==-------  Time: 3622.5 (0.0)##..#......b......-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<...........f.f   sleepcap (wandering)#.>.##.#........bb 2 vampire bats....# ......."..#..... ..##.The vampire bat is struck by an arc of lightning.  The vampire bat is almost destroyed.You are struck by an arc of lightning. The lightning grounds out. _The vampire bat closely misses you. The vampire bat barely misses you. x2  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj].....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 32/40 ===================----- ...<.# #.....##..#Magic: 5/16=======----------------- .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####....b.......SH: 5Dex: 15#.......##...$#.......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@b......[9; aj38HNoise: ==-------  Time: 3622.5 (0.0)##..#......b......-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<...........f.f   sleepcap (wandering)#.>.##.#........bb 2 vampire bats....# ......."..#..... ..##.The vampire bat is struck by an arc of lightning.  The vampire bat is almost destroyed.You are struck by an arc of lightning. The lightning grounds out. _The vampire bat closely misses you. The vampire bat barely misses you. x2  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajr.  Confirm with . or Enter, or press ? or * to list all spells. aj=YThe vampire bat is struck by an arc of lightning.  The vampire bat is moderately damaged.  You are struck by an arc of lightning.  The vampire bat is struck by an arc of lightning.  You destroy the vampire bat! ajȵq ***   vampire batThat felt strangely unrewarding.  The vampire bat is struck by an arc of lightning.  The vampire bat is severely damaged. ajI0b ajP b.  The lightning grounds out. You block the vampire bat's attack.  You encounter a vampire bat.The vampire bat misses you..b.f ajlW.@b 2 vampire bats ajYu0-3---3.5 (1 aj^ aj`C _The vampire bat bites you but does no damage. aj< aj> Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x + Static DischargeConjuration/Air3%2  A - AirstrikeAir14% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ajT aj\ aj h.....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 30/40 ==================------ ...<.# #.....##..#Magic: 3/16====-------------------- .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#.......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@bb.....[ ajIk=40mNoise: ==-------  Time: 3623.5 (0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<.............f   sleepcap (wandering)#.>.##.#.....f..bb 2 vampire bats....# ......."..#..... ..##.The lightning grounds out. You block the vampire bat's attack.  You encounter a vampire bat.The vampire bat misses you. _The vampire bat bites you but does no damage.  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajoqa.....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 30/40 ==================------ ...<.# #.....##..#Magic: 3/16====-------------------- .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#.. ajCuEV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#.......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@bb.....Noise: ==-------  Time: 3623.5 (0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<.............f   sleepcap (wandering)#.>.##.#.....f..bb 2 vampire bats....# ......."..#..... ..##.The lig ajwhtning grounds out. You block the vampire bat's attack.  You encounter a vampire bat.The vampire bat misses you. _The vampire bat bites you but does no damage.  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajĀ5.  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vampire bat is struck by an arc of lightning.  The vampire bat is severely damaged.The vampire bat is struck by an arc of lightning!  You destroy the vampire bat! ajxk ***   vampire batThat felt strangely unrewarding.  The vampire bat is struck by an arc of lightning.  The vampire bat is almost destroyed. aj4 b.  You are struck by an arc of lightning. The lightning grounds out.b. aj_8f. aj^"@..f ajy%26---1---4.5 (1 aj+ aj.Q _The vampire bat misses you. aj  aj  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x + Static DischargeConjuration/Air 3% 2  A - AirstrikeAir14% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ajGH ajbO ajd.....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 26/40 ===============--------- ...<.# #.....##..#Magic: 1/16=----------------------- .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#b......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@. aj>h......Noise: ==-------  Time: 3624.5 (0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<..........f..f   sleepcap#.>.##.#........b   vampire bat....# ......."..#..... ..##.The vampire bat is struck by an arc of lightning.  The vampire bat is almost destroyed.You are struck by an arc of lightning. The lightning grounds out. _The vampire bat misses you.Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells......# #....## .. ajij[33mJYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 26/40 ===============--------- ...<.# #.....##..#Magic: 1/16=----------------------- .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#b......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@.......Noise: ==-------  Time: 3624.5 ( aj_m0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<..........f..f   sleepcap#.>.##.#........b   vampire bat....# ......."..#..... ..##.The vampire bat is struck by an arc of lightning.  The vampire bat is almost destroyed.You are struck by an arc of lightning. The lightning grounds out. _The vampire bat misses you.Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajo aju ajx  The vampire bat is almost destroyed.You are struck by an arc of lightning. The lightning grounds out. _The vampire bat misses you.  aj{,Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. aj.....# #....## ..  JYZero the Magician .....# #.....# #...  Deep Elf .....# #.....# ..#  Health: 26/40 ===============--------- ...<.# #.....##..#  Magic: 0/16------------------------ .....# #.....#...# .  AC: 5Str: 5 ##...#### #.......#.#..  EV: 12Int: 22  aj7 ##.....####............  SH: 5Dex: 15  #.......##...$#b......  XL:  7 Next: 12% Place: Dungeon:5  #####...#.....@.......  Noise: ==-------  Time: 3624.5 (0.0) ##..#.............  -) Nothing wielded ##...[..##.......  Cast: Shock #......# .......  #......# .......  #.<..........f..  f   sleepcap #.>.##.#........  b   vampire bat aji=[1K ....# ......."..  #..... ..##.Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (almost destroyed, unrewarding, 74% to hit) ajMX b* aj3xb.  Aim: a vampire bat (almost destroyed, unrewarding, 74% to hit) ajH aj6KThat beam is likely to hit you. Continue anyway? Y - Yes  N - No aj)- aj= ajn@B.....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 26/40 ===============--------- ...<.# #.....##..#Magic: 1/16=----------------------- .....# #.....#...# . ajCAC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#b......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@.......Noise: ==-------  Time: 3624.5 (0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<..........f..f   sleepcap#.>.##.#........b   [0; ajjEq10;1mvampire bat....# ......."..#..... ..##. _You don't have enough magic to cast this spell.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (almost destroyed, unrewarding, 74% to hit)  Okay, then. ajS ajPV ajp] aj`. _ ajd .....# #....## ..  JYZero the Magician .....# #.....# #...  Deep Elf .....# #.....# ..#  Health: 26/40 ===============--------- ...<.# #.....##..#  Magic: 0/16------------------------ .....# #.....#...# .  AC: 5Str: 5 ##...#### #.......#.#..  EV: 12Int: 22  ##.....####............  SH: 5Dex: 15  #.......##...$#b......  XL:  7 Next: 12% Place: Dungeon:5  #####...[33 ajOg m#.....@.......  Noise: ==-------  Time: 3624.5 (0.0) ##..#.............  -) Nothing wielded ##...[..##.......  Cast: Shock #......# .......  #......# .......  #.<..........f..  f   sleepcap #.>.##.#........  b   vampire bat ....# ......."..  #..... ..##.Aim: a vampire bat (almost destroyed, unrewarding, 74% to hit) _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, [3 ajVi 9;49m( or ) - cycleShift-Dir - straight lineAim: a vampire bat (almost destroyed, unrewarding, 74% to hit) aj ajyThat beam is likely to hit you. Continue anyway? Y - Yes  N - No aj?0  ajnI .....# #....## ..JYZero the Magician .....# #.....# #...Deep Elf .....# #.....# ..#Health: 26/40 ===============--------- ...<.# #.....##..#Magic: 0/16------------------------ .....# #.....#...# .AC: 5Str: 5 ##...#### #.......#.#..EV: 12Int: 22  ##.....####............SH: 5Dex: 15#.......##...$#)......XL:  7 Next: 12% Place: Dungeon:5#####...#.....@.......Noise ajL : ==-------  Time: 3624.5 (0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<..........f..f   sleepcap#.>.##.#........b   vampire bat....# ......."..#..... ..##.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (almost destroyed, unrewarding, 74% to hit)  The zap hits the vampire bat.  You destroy Blorkula the orcula! aj9 D****  Shift-Dir - straight line  Aim: a vampire bat (almost destroyed, unrewarding, 74% to hit)  The zap hits the vampire bat.  You destroy Blorkula the orcula!  A faint prismatic mist rises from Blorkula's broken form and then dissipates.The zap misses you. ajr 7f. aj .)@.7344-5.5 (1Shock _ aj8h _Your Stealth skill increases to level 5! aj .#.# #....## ...# #.....# #......# #.....# ..# ajZ <.# #.....##..# ......# #.....#...# . ###...#### #.......#.#..#.....####...... #.......##...@#)......#####...#...#......#...[..##. #......# ....... #......# ...f... #.<............. #.>.##.#........ ....# .......".. ajG 7f. aj  aj 7=1=--6Shock _ aj  aj Q _You see here 3 gold pieces. ajmEL.#.# ###### .# #....## ...# #.....# #......# #.....# ..#<.# #.....##..# .......# #.....#...# . ####...#### ##.#..#.....####..@......... #.......##...$#)......#####...#......#..#.......... aj|H..##...[..##....... #......# ..f.... #......# ... #.<......... #.>.##.#........ ajAP ajvTG-7 _ aj8a ajO ##### ## #.... ..#<#..# .......# #...# ####...#### #.# aj u#####.............##...$#).#####.....##..#........##...[..##...#..f......# .....<..... aj 7f. aj  ajy&8 aj aj/ aj  ##### ## #.... ..#<#..# .......# #...# ####...#### #.######.............##...$#)#####...#.##..#.........##...[..##.f..#......#  ajH ff   sleepcap. aj 2==9 aj  aj?s#.# #.# #.# ###### # ajj.# #....## .. #.# #.....# #... #.# #.....# ..# #.....<.# #.....##..# #.......# #.....#...# . #####...#### #.@.....#.#..  ##.....####...... #.......##...$#)...... #####...#............. ##..#f..... ##...[..##. #......# ....... #......# .... #.<...... aj7f. aj ajU8=30 aj aji ajT; #.#  #.# ######  #.# #....## ..  #.# #.....# #...  #.# #.....# ..#  #.....<.# #.....##..#  #.......# #.....#...# .  #####...#### #.......#.#.. ##.....#### aja>x...... #.......##...$#)...... #####...#.....f. ##..#............. ##...[..##....... #......# ....... #......# ...... #.<............. #.>.##.#.f. ajy@5f. ajF ajI&1 ajP aj"R aj =######....## ...# #...# <#.....# .####...####..#.#. ##.....###...  ajg..##@.f$#)..####...#....... ##..# ##...[..## #......# .#.#.<.........>.##.#.....# ......."f. aj ajip3===2 aj aj aja ....## ...# #...# <#.. aj ...# .####...####..#.#. ##.....###... ..##.f.$#)####...#.@....... ## ##...[..## #......# ..#..<.........>.##.#.....# ......."#..... ..##. aj 3---The sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores!  You fall asleep. ajA /  --more-- aj   ..   #.....# #...   #.....# ..#  <.# #.....##..#   ajI #.....#...# .   #.......#.#..  #............  ##.f.$#)......  #.@...........  ##..#.............  ##...[..##.......  #......# .......  #......#   #.<.....  #.>.##.#.  ....# ......."..   ..##.  ajё aj   2   0 =3 _ aj? ajeq    ..   #.....# #...   #.....# ..#   aj)<.# #.....##..#   #.....#...# .   #.......#.#..  #............  ##.f.$#)......  #.@...........  ##..#.............  ##...[..##.......  #......# ... #......#  #.<.....  #.>.##.#. ....# ......." #..... . ajơE.##.The sleepcap releases spores at you! ajɮ   ..   #.....# #...   #.....# ..#  <.# #.....##..#   #.....#...# .   #.......#.#..  #............   ajΰi##.f.$#)......  #.@...........  ##..#.............  ##...[..##.......  #......# .......  #......#   #.<.....  #.>.##.#.  ....# ......."..   ..##.  aj@   ..   #.....# #...   #.....# ..#  <.# #.....##..#   #.....#...# .  ajB  #.......#.#..  #............  ##.f.$#)......  #.@...........  ##..#.............  ##...[..##.......  #......# ... #......#  #.<.....  #.>.##.#. ....# ......."   ajNM  You wake up.* * * LOW HITPOINT WARNING * * *You are engulfed in a cloud of soporific spores! ajP11----------13  5 =4.5 (2 ajW aj Z) _You are unaffected. aj? ajU Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air2%2  A - AirstrikeAir13% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ajGE  ajK  aj#T  #.......# #....## ..JYZero the Magician#.......# #.....# #...Deep Elf#.......# #.....# ..#Health: 11/40 ======------------------#.....<.# #.....##..#Magic: 3/17====--------------------#.......# #.....#...# .AC: 5Str: 5  #####...#### #.......#.#..EV: 13Int: 22##.....####............SH: 5Dex: 15 ajCV #.......##.f.$#)......XL:  7 Next: 44% Place: Dungeon:5#####...#.@...........Noise: ==-------  Time: 3634.5 (0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<.............f   sleepcap#.>.##.#............# ......."..#..... ..##.You wake up.* * * LOW HITPOINT WARNING * * *You are engulfed in a cloud of soporific spores! _You are unaffected.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, ajW =or press ? or * to list all spells. aj\ b #.......# #....## ..JYZero the Magician#.......# #.....# #...Deep Elf#.......# #.....# ..#Health: 11/40 ======------------------#.....<.# #.....##..#Magic: 3/17 aj_ ====--------------------#.......# #.....#...# .AC: 5Str: 5  #####...#### #.......#.#..EV: 13Int: 22##.....####............SH: 5Dex: 15#.......##.f.$#)......XL:  7 Next: 44% Place: Dungeon:5#####...#.@...........Noise: ==-------  Time: 3634.5 (0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<.............f   sleepcap#[3 aj*` 9;49m.>.##.#............# ......."..#..... ..##.You wake up.* * * LOW HITPOINT WARNING * * *You are engulfed in a cloud of soporific spores! _You are unaffected.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajf   * * * LOW HITPOINT WARNING * * *You are engulfed in a cloud of soporific spores! _You are unaffected.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then. ajh  ajn  ajdp . _ aj,} #.......# #....## ..  JYZero the Magician  #.......# #.....# #...  Deep Elf  #.......# #.....# ..#  Health: 11/40 ======------------------  #.....<.# #.....##..#  Magic: 3/17====--------------------  #.......# #.....#...# .  AC: 5Str: 5  #####...#### #.......#.#..  EV: 13Int: 22 ##.....####***.........  SH: 5Dex: 15 #.......##*f*$#)......  XL:  7 Next: 44% Place: Dungeon:5 aj/}#####...#.@**.........  Noise: ==-------  Time: 3634.5 (0.0) ##..#.............  -) Nothing wielded ##...[..##.......  Cast: Shock #......# .......  #......# .......  #.<.............  f   sleepcap #.>.##.#........  ....# ......."..  #..... ..##. Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: FastrootPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap aj: ******f.@.. aj......*f*@** ajA** ajb****..@.. aj'..***f*@**Aim: a sleepcap ajI b #.......# #....## ..JYZero the Magician#.......# #.....# #...Deep Elf#.......# #.....# ..#Health: 11/40 ======------------------#.....<.# #.....##..#Magic: 3/17 ajK ====--------------------#.......# #.....#...# .AC: 5Str: 5  #####...#### #.......#.#..EV: 13Int: 22##.....#######.........SH: 5Dex: 15#.......###*#$#)......XL:  7 Next: 44% Place: Dungeon:5#####...#.###.........Noise: ==-------  Time: 3634.5 (0.0)##..#.............-) Nothing wielded##...[..##.......Cast: Shock#......# .......#......# .......#.<.............f   sleepcap#.>[39; aj^M 49m.##.#............# ......."..#..... ..##.Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: FastrootPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap aj B(rooted) aju ajN  The roots erupt in riotous growth! The roots grab the sleepcap! ajr  ....f.@..  ajhEThe grasping roots constrict the sleepcap.  You hear a shout! x5 ajOK=======5.5 (1 aj ajxU _The sleepcap barely misses you. ajF  #.# #.....# #... #.# #.....# ..# #.....<.# #.....##..# #.......# #.....#...# . #####...#### #.......#.#.. ##.....####...... #.......##.f.$#)...... #####...#....... ##..#. ##...[..##. #......# ....... #......# ....... #.<....... ajH  #.>.##.#........ ....# ....."..#..... ..##. ....... . ajU y  The grasping roots constrict the sleepcap! ajYX j4=-------6 aj^  aj a D _The sleepcap struggles to escape constriction. aj #.# #.....# ..# #.....<.# #.....##..# #.......# #.....#...# . #####...#### #.......#.#.. ##.....####...... #.......##.f.$#)...... #####...#....... ##..#. ##.@.[..##....... #......# ....... #......# . #.<............. #.>.##.#........ ....# ....[4 aj 0m..."..#..... ..##. ....... .  aj oThe grasping roots constrict the sleepcap! ajs5  o   orc (wandering)The sleepcap struggles to escape constriction.-------7 aj ajs _You encounter an orc. It is wielding a +0 hand axe. aj(<#.......#...# .####...#### #.......#.#. ##.....###... #.......##.f.$#)####...#....... ##..# ##...[..##. #.@....# <.......>.##.# aj0,....# ......."#..... ..##. o...... . ... aj5_ .  The grasping roots constrict the sleepcap. aj9;o. ajVCo   orc (wandering) ajP[2=508 ajW ajZO _You destroy the sleepcap! ajE....# .####...####..#.#. ##.....###... #.......##...$#)####...#....... ##..# ##...[..##. #......# <.......>.##.#....# ......."#o.... ..##........ . .... ajq3o aj ;o. ajoo 2 orcs (wandering) ajSh5===9 ajo ajo _You encounter an orc. It is wielding a +0 mace. aj ####...####..#.#. ##.....###..... #.......##...$#)####...#....... ##..#. ##...[..##. #......# #.... aj! >.##.##.o..# ......."#..... ..##........ ... ..o..... aj# K.o aj_% S.o ajc.  aj5 '40 aj=  ajW@ a _There is a stone staircase leading up here. aj^ aje ajFm aj.#    #####......# ##.......#    ajt36=3.0 (2.5Shock ajצ aj! _You climb upwards. ajǪc _There is a stone staircase leading down here. aju aj94=7== ajB aj  aj B aj  aj u8=== aj% ajP|5== aj aj|, aj aj aj  aj(9=== aji6= aj% aj7, aj aj!10/17=== aje#j17= aj{$ aj% aj& aj( aj2)1=== ajY* aj+ aj,, aj. aj/K8= aj1 ajE2, ajj3 aj:2== aj<9= ajg>3=== aj.@ aj.A aj9B ajC ajD, aj-F ajG20==4=== ajI, ajJ, ajoL ajpM ajjN ajPB ajfQ1=5=== ajR ajT aj+U, ajV ajW, aj4Z aj][i6=== aj\ aj]i2= aj_ aj`, aja aj;d  aj6eh_You start resting.Magic restored. ajZw ajf078.0 (35.0) ajS7=== ajQ,9.0 (36 _ aj  ajћ aj3 aju ajw3= aj ajIP== aj aji4= ajc aj, ajN ajM, ajv aj, aj5== aj' aj?, ajW ajN, ajh aj, ajw6= aj aj, aj aj aj aj aj, aj  aj97 aj F= ajX aj, aj ajn ajfa8= ajw aj , aj'V29= ajB ajN30== aj( B ajB!B ajK", aj~#, aj$k1= aj% aj&, ajc( ajt) aj* aj+, aj, aj. aj9/Z2= aj1, aj.2 ajn3 aj4, aj6 aj6 aj}8 aj9 ajR;U3= ajd< aj(>B aj*@, ajBB ajD ajjE ajuFZ4= ajH ajI ajnJ ajoK, ajL ajM aj6O, ajX5== ajZ6= aj\, aj\^, aj_, ajCa, ajb ajc ajdZ7= ajrf ajg, aj?i ajEj ajlB ajUo ajwpk8= ajq ajr ajs aju, aj{w, aj-z, aj%| aj} aj~K9= aj aj aj aj ajԃ, aj aj, ajŇ ajX  aje_You start resting.HP restored. ajI aj-745.0 (6 aj40==6.0 (67 _ aji ajn aj? ajJ ajP aj] ajd17.0 (1.0) ajh ajv| =5  You climb downwards. aj ajT#####...#### #.......#.#.. .....####............  #.......##...$#[......  #####...#...K.........  ##..#..K..........  ##...K..##.......  aj #....K.# .......  #......##.......  #.@.............  #.>.##.#........  #....# ......."..  #..... ..##.  . .........K   kobold brigand (missile) ...........5   ufetubus (wandering) ........5....KKK 3 kobolds (1 missile, wandering)  aj:8.5 (2.5Shock aj  ajQ   You encounter a kobold brigand, 2 kobolds and an ufetubus.The kobold brigand is wielding a +0 short sword of protection and quivering _curare-tipped darts. aj~ a _There is a stone staircase leading up here. aj  aj  aj  aj 45. aj K.K aj& iK.5. ajP Q[K aj] G.K ajh WK 2 wandering) aj 49.5 (1.0 _ ajK  aj &4 ajx  #.####..#  ####.# ##.#  ##...#..# ###  ##.......##  ##.........#####   aj ##......#.#.#.#.##  #................#  ##.......#.......##  ###.............@...#  #..........#.......###  <....................##  .#.........#.......#..#  #..............##  #..........#.#.#.#.#...#   #...........#####......#   #..........## #.....>.#   #####......# ##.......#   [11;7 aj 6H aj+ ]51.0 (2.5Shock aj 7 _You climb upwards. aj c _There is a stone staircase leading down here. aj  aj ?A stone staircase leading down (D:4)(Press ? for help)##.## ####..###.......#..##.....####.#....#### aj ##.##.........####..#####......##.###.......## #####..#....##.###......###.####..###.###.....#######.# ##.##.###..#####...#..# ####.###..####.......###.####..########.........######..###..#.....####......#.#.#.#.####.###..........###................###.####............####.......#.......####...###### ##..............# ###.............@...#####........÷####...............## ##..........#.......######### ##..............#.................####<....................#######.)<.# #..................#...............#...#.........#.......#..##....†...# ##................##.................##.....................####.......## ##...............#................####..........#.#.#.#.#...##.......## ##...........#...###..............# #...........#####......###....†.## ##..........####...###.............# #..........## #.....>.##.......##### #.........### ##...#####..........# #####......# ##.......#[22 aj` ;3H#...........####.........## #....# ###.....>...######### #........##.....####......####......### #....###....#########........###...## ##...### ####...<.#####.........###........# ajGO@> aj.J  ajxj #.####..#   JYZero the Magician######.# ##.#   Deep Elf ajm ##...#..# ###   Health: 40/40 ========================##.......##  Magic: 17/17 ========================##.........#####   AC: 5Str: 5##......#.#.#.#.##   EV: 13Int: 22#................#   SH: 5Dex: 15##.......#.......##   XL:  7 Next: 50% Place: Dungeon:4 ###.............@...#   Noise: ---------  Time: 3751.0 (0.0) #..........#.... ajp ...###   -) Nothing wielded <....................##   Cast: Shock .#.........#.......#..#  #.....................##  #..........#.#.#.#.#...#    #...........#####......#    #..........## #.....>.#    #####......# ##.......#    _curare-tipped darts. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down. aj l _ ajȄ X aj , ajˆ , aj  aj?  aj B aj"  aj  aj , aj+ ......#.......##  ...........>...#  ......#.......###  ..........##   aj b......#.#..#  .................##  ......#.#.#.#.#...#  .......#####......#  ......## ##  8.0 (7 ......# ##.#  ####### ##   #..#   ##   ##.......#   #......##   ##....##   ##..##   aj  aj  aj [ _There is a stone staircase leading down here. ajyo aj{ aj aj ajޘ29.0 (1 _ ajJ ajQ&5 aj` ###########  #.........#  #.........#  #.........#  #...#  #...#  #...# .. # aj...# #... #...# ..# ##.######## ..# # ..# . .. #.#.. aj5.60.5 (2.5 ajC _You climb downwards. _There is a stone staircase leading up here. aj  aj 3 aj[  ajx  aju : _ aj(  aj , aj  aj  ajZ , aj3  aj  aj# , aje  aj  aj  aj , aj  aj #.........##.........##....<....##.........# # #.........# ## .. #.........# .# #... #.........# .# ..# ##.######## .##..# #@# 5.5 (5.0 .#...# .)..# ...#.#.. #....### ........ #..##[...... .. ....... #...... # #.......  ....... aj  ajk +6.5 (6 aj  aj % _Found a dagger. aj q3 ajs ajou ajEz ajMB ajq, ajh aj\ aj], aj aj>  You see here a +0 dagger. ajL aj5 _ aj ajǾW #..# ### #.........# ..## .. #.........# ...# #... #.........# ...# ..# ##.######## ...##..# #####.# ..#...# . ##..)..# ....#.#.. #....### ......... #..##@#70.5 (4 ajp$#[......... #...#......... #.ß:#... #...# .##....... ##:### ....... ...##....... ... ... .>. .#.. aj  ajq+1.5 (5 aji ajA _Found a staircase to the Ecumenical Temple. ajU 3 aj  aj  ajs  ajp , ajG  aj  aj , aj  .## ..#.# ..# #...#.........#  ..# ##.######## ##..# #####.#  aj 6#...# . ##..)..# .#.#.. #....### ...... #..##.## $#[......... #...# . #.ß .... #...# ## ##:## #  ... ##. ...... #..>. #.. #.....".. #ß..#.  You pick up a parchment of Teleport Other and begin reading... aj! +3.5 (2 aje& +4.5 (3 aj$+  aj- G _You add the spell Teleport Other to your library. ajH  aj 3 aj:  aj  aj  ajY , ajb  aj , aj" f ..# ..# ##.########.##..# #####.# .#...# . ##..)..# ...#.#.. #....###........ #..##.##$#[......... #...#... #.ß.# ... #...### ##@## .# ⌠...ß# .##. #.....# ... #..>..# .. #.....#".. #ß...⌠# ..##. ###.###  . ... aj SYou pick up a parchment of Volatile Blastmotes and begin reading... aj +6.5 (2 aj +7.5 (3 aj%  aj L _You add the spell Volatile Blastmotes to your library. aj  ajo 3 aj  aj , aj/" , aj$ B ajn&  aj_+ , aj,  ajE9 &..#.#.. #....### ....... #..##.## $#[......... #...# ....... #.ß.# . #...# .##. ###.####  #⌠...ß### #.....#.. ajm; #..@..#80............"ß...⌠.ß. ..... ...##.## aj9@  ajE  ajG i _There is a staircase to the Ecumenical Temple here. aj\R ajnZ aj_ aji ajs21.5 (1 _ ajz ajSSTemple ajCX ############ #..........# #.________.# #.____.___.# #..........# #@...._....# #.....ß....# #..........# #.ßßßß.ßßß.# #.ßßßß_ßßß.# #..........# ############  aj-3.0 (2.5 aj aj*_____._ _You climb downwards. Welcome to the Ecumenical Temple! Found fifteen altars. ajd _There is a staircase back to the Dungeon here. aj  aj 3 ajT  aj  ajl , aj _Found a basalt altar of Yredelemnul and a shimmering blue altar of Sif Muna. aj  aj M  There is an opulent altar of Gozag here. aj  ajҲ  _ aj  aj9 N  There is a radiant altar of Vehumet here. ajq  aj 5 _ ajk C############ #...@......# 7.0 (4.0#.________.#  aj #.____.___.# #..........##<...._....##.....ß....##..........##.ßßßß.ßßß.##.ßßßß_ßßß.# aj  aj  aj  ajal ############..........__@_________.__........<#..##..........# ajp ajy+8.0 (1 aj~_____ aj5_ _There is a radiant altar of Vehumet here. aj! N  You kneel at the altar of Vehumet. aj% /  --more-- ajbG ajMVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religion aj߾ ajad aji ajoJYZero the MagicianDeep ElfHealth: 40/40 ========================Magic: 17/17 ========================AC: 5Str: 5EV: 13Int: 22############SH: 5Dex: 15#..........# aj poXL:  7 Next: 50% Place: Temple#.__@_____.#Noise: ---------  Time: 3788.0 (0.0)#.____.___.#-) Nothing wielded#..........# aj8p8Cast: Shock#<...._....# ajbp#.....ß....##..........# ajp#.ßßßß.ßßß.##.ßßßß_ßßß.# ajpg#..........# _There is a staircase back to the Dungeon here.  ajp_Found a basalt altar of Yredelemnul and a shimmering blue altar of Sif Muna. _There is an opulent altar of Gozag here. _There is a radiant altar of Vehumet here.  ajps_There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet. aj3rk  Vehumet welcomes you! aj {/  --more-- aj  Vehumet offers you knowledge of Kiss of Death. aj-" /  --more-- aja ajy  of Vehumet ......9.0 (1 _ aj_________ aj+ ajÑI aj aj ajޙ, ajM  There is an opulent altar of Gozag here. ajϜ aj _ aj ajǟ aj  ajM aj0 aj%#############..........##.________.# #.____.___.# #..........# aj|z #@...._....#92.0 (3 #.....ß....# #..........# ajD #.ßßßß.ßßß.# #.ßßßß_ßßß.# #..........# ############  ajԬ) aj ajN aj  aj V_There is a staircase back to the Dungeon here. aj4 aj aj aj423.0 (1 _ ajkO__________.___ aj.Dungeon:5 ajĻ.....#.#.. #....### .......... #..##.## .$#[......... #...# ............ #.ß.# ........... #...# .##....... ###.### .# ....... #⌠...ß#  aj.##....... #.....# .......... #..@..# .#........ #.....# .......".. #ß...⌠# ..##.###.### aj]%.... ..ß ..... ...##.## aj -4.5 (2.5 aj ajU> _You climb upwards. Welcome back to the Dungeon! aji _There is a staircase to the Ecumenical Temple here. ajG ajF% ajG Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting aj'2.4   4.2  -2   f + Spellcasting 5.4   3.6  +3           aj/ b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 3.6   3.4  +1      h + Air Magic4.9   4.2  +1       ajl9     c - Armour   0.0   1.4  -2   i - Evocations   0.0   0.8  +1  d + Dodging4.7   3.5  +2      e + Stealth aj5.1   3.6  +3               aj                     aj@         ajaa     aj         ajl     ajǞ         ajn     aj _     aj-    The relative cost of raising each skill is in cyan.  aj{The species aptitude is in white.  [?] Help[=] set a skill target  aj[/] auto|manual mode [*] useful|all skills [!] training|cost|targets aj< TargetTarget8.0  --  --   aj< $--  --   aj= 6--  --  --   aj@= I7.0   ajo= a-z] set[-] clear selected target aj= ccost|targets ajߑ [?25h[?0c aj *0  ajhO [?25l[?1c ajS7.0  +2 current training targets, if any.=] set aall targets aj  aj  aj0 .....#.#.. #....###JYZero the Magician .......... #..##.##Deep Elf of Vehumet ...... .$#[......... #...#Health: 40/40 ======================== ............ #.ß.# aj^ 4Magic: 17/17 ======================== ........... #...#AC: 5Str: 5 .##....... ###.###EV: 13Int: 22 .# ....... #⌠...ß#SH: 5Dex: 15 .##....... #.....#XL:  7 Next: 50% Place: Dungeon:5 .......... #..@..#Noise: ---------  Time: 3794.5 (0.0) .#........ #.....#-) Nothing wielded .......".. #ß...⌠#Cast: Shock  aj H..##.###.###.... ..ß. ..... ...##.## aj Vehumet welcomes you! _Vehumet offers you knowledge of Kiss of Death. _There is an opulent altar of Gozag here.  aj _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here. aj  aj  ajL  aj  ajI aj ajB aj ajc: _ aj aj; aj aj aj aj aj aj aj aj aj ajb aj ajP ajB ajC aj aj aj? ajP aj! aj#f  An orc comes into view. aj.##....... #..... #..>..# .#.. #.....#".. #ß...⌠###. ###.###  . #...#  #.ß.# . #...#  ##@##  ..........# o...........#Shock #......#.#....# ###..## .#.#... .... .. . ..o   orc (wandering) .).# .# . . #.# #. .. aj<-800.5 (6 ajDA21.5 (7 _ ajH ajW.##....... #.....#  JYZero the Magician .......... #..>..#  Deep Elf of Vehumet ...... .#........ #.....#  Health: 40/40 ======================== .......".. #ß...⌠#  Magic: 16/17 ======================-- ..##. ###.###  AC: 5Str: 5  . #...# EV: 13Int: 22 . #.ß.# SH: 5Dex: 15  aj.. #...# XL:  7 Next: 50% Place: Dungeon:5 ... ##@## Noise: ---------  Time: 3801.5 (0.0) aj !...****...#  -) Nothing wielded o**.........#  Cast: Shock #......#.#....#  ajO###..## .#.#...  .... .. . ..  o   orc (wandering) ajt.).# .# . .  #.# #. ..  ajZ _There is a staircase to the Ecumenical Temple here.  aj_An orc comes into view.Aiming: Shock (safe; 1% risk of failure)  ajPress: ? - help, Q - select action, ( or ) - cycle aj8Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 83% to hit) ajՍ ..o..** ajse***. aj LA** aj*o**.  Aim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 83% to hit) aj .##....... #.....#JYZero the Magician .......... #..>..#Deep Elf of Vehumet ...... .#........ #.....#Health: 40/40 ======================== .......".. #ß...⌠#Magic: 16/17 ======================-- ..##.###.###AC: 5Str: 5.#...#EV: 13Int: 22 . aj #.ß.#SH: 5Dex: 15 ..#...#XL:  7 Next: 50% Place: Dungeon:5 ...##@##Noise: ---------  Time: 3801.5 (0.0)...****...#-) Nothing wielded***.........#Cast: Shock#......#.#....####..## .#.#....... .. . ..o   orc (wandering).).# .# . .#.# #. .. _There is a staircase to the Ecumenical Temple here.  ajs _An orc comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 83% to hit) ajz .oThe zap misses the orc. aj{+.....o ajJ/4==2.5 (1 aj4 aj7% _The orc shouts! aj>.##....... #.....#  JYZero the Magician .......... #..>..#  Deep Elf of Vehumet ...... .#........ #.....#  Health: 40/40 ======================== .......".. #ß...⌠#  Magic: 15/17 =====================--- ..##. ###.###  AC: 5Str: 5  . #...# EV: 13Int: 22 . #.ß.# SH: 5Dex: 15 .. #...# XL:  7 Next: 50% Place: Dungeon:5 ... ##@## Noise: ==-------  Time: 3802.5 (0.0) aj....***...#  -) Nothing wielded .o**........#  Cast: Shock #......#.#....#  ###..## .#.#...  .... .. . ..  o   orc .).# .# . .  #.# #. .. The zap misses the orc. _The orc shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (83% to hit) ajI,Z.##....... #.....#  JYZero the Magician .......... #..>..#  Deep Elf of Vehumet ......  aj,.#........ #.....#  Health: 40/40 ======================== .......".. #ß...⌠#  Magic: 15/17 =====================--- ..##. ###.###  AC: 5 aj,Str: 5  . #...# EV: 13Int: 22  aj-. #.ß.# SH: 5Dex: 15  ajU-o.. #...# XL:  7 Next: 50% Place: Dungeon:5 ... ##@## aj-b Noise: ==-------  Time: 3802.5 (0.0) ..........#  -) Nothing wielded aj-P.)..........#  Cast: Shock #......#.#....#  aj- ###..## .#.#...  aj ..... .. . ..  o   orc aj0.t.).# .# . .  #.# #. ..  ajZ.Aiming: Shock (safe; 1% risk of failure)  aj.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line aj.Aim: an orc, wielding a +0 hand axe (83% to hit)  The zap hits the orc!  You kill the orc! aj. ajd5      "..     . #...# #.ß.# #...# ##@## ....***...#  .***    aj5  .... .. . .. .).# .# . . #.# #. .. aj6  aj ...)..  Vehumet accepts your kill. ajl-3.5 (1Shock _ aj aj ajh ajh aji aj o ajqe  You encounter a hound. aj@... #..>..# #.#. #.....#  .".. #ß...⌠#  ..##. ###.### . . # #...# .. #.. #.ß.#......# #...#.. ......##.### #......@...#-) aj...####.#....#Shock ###..###.#.#... .... .. . ..).#. .#. . .h   hound (asleep) aj#.#. #..... .# . #h aja&0 aj͸:-4.5 (1 _ aj ajg aji  ajj g #..>..#  #.....#  ".. #ß...⌠#  ..##. ###.### . . # #...#  #.. #.ß.#  ....# #...#  ......##.###  #......@...#  ajj m..)..........#  ##......#.#....#  ###..###.#.#...  ajj A.... .. . ..  .).#. .#. . .  ajk * .#.#. #.....  ajTk d.# . #h  aj@ } #..>..#  #.....#  ".. #ß...⌠#  aj  ..##. ###.###  . # #...#  #.. #.ß.#  ....# #...#  ......##.###  #......@...#  ..)..........#  ##......#.#....#  ###..###.#.#.. aj ! .... .. . . .).#. .#. . .  .#.#. #... .# . #  ajy  aj 8- ajl!  aj# \ _A hound is nearby! aj5........... #..>..#  JYZero the Magician #.#........ #.....#  Deep Elf of Vehumet ......  .......".. #ß...⌠#  Health: 40/40 ========================  ..##. ###.###  Magic: 14/17 ===================----- . . # #...#  AC: 5Str: 5 .. #.. #.ß.#  EV: 13Int: 22 ... ....# #...#  SH: 5Dex: 15  aj6.... ......##.###  XL:  7 Next: 50% Place: Dungeon:5 #......@...#  Noise: ---------  Time: 3804.5 (0.0) ..).....*....#  -) Nothing wielded ##......#*#....#  Cast: Shock ###..###*#.#...  .... .* . ..  .).#. .#* . .  h   hound (asleep) .#.#. #..*..  .# . #h  _[ aj631mYou encounter a hound. _A hound is nearby!Aiming: Shock (safe; 1% risk of failure)  aj6-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 100% to hit) ajI/........... #..>..#JYZero the Magician #.#........ #.....# ajJ7Deep Elf of Vehumet .............".. #ß...⌠#Health: 40/40 ========================..##.###.###Magic: 14/17 ===================----- . . # #...#AC: 5Str: 5 ..#.. #.ß.#EV: 13Int: 22 .......# #...# ajJ<SH: 5Dex: 15 .... ......##.###XL:  7 Next: 50% Place: Dungeon:5 aj K=#......@...#Noise: ---------  Time: 3804.5 (0.0)..).....*....# aj.).#. .*#. . .#.#.#. #.#.....h   hound.# . .# . #. ajt . . ..Aiming: Shock (safe; 1% risk of failure)  ajt Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line aj!u Aim: a hound (lightly wounded, 76% to hit)  The zap hits the hound.  The hound is lightly wounded. aj :h. ajv ..5===8.5 (1 _ ajn  aj  ajT| aj ~k Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air2%2  A - AirstrikeAir13% aj~44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit aj  aj~ #........ #.....#JYZero the Magician ......".. #ß...⌠#Deep Elf of Vehumet ...... .##.###.###Health: 40/40 ========================. #. #...#Magic: 15/17 =====================---#.. #.ß.#AC: 5Str: 5 .....# #...#EV: 13Int: 22 .. ......##.###SH: 5Dex: 15#..........###XL:  7 Next: 50% Place: Dungeon:5..)......@...#Noise: =--------  Time: 3808.5 (0.0)##......#h#....#-) Nothing wield aj ed###..###.#.#....Cast: Shock..... ... . ....).#. ..#. . .#.#.#. #.#.....h   hound.# . .# . #.. . ..Shift-Dir - straight lineAim: a hound (lightly wounded, 76% to hit)  The zap hits the hound. _The hound is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#........ #.....#JYZero the Magician ......".. #ß...⌠#Deep Elf of Vehumet ...... .##.###.###Health: 40/40 ========================. #. #...#Magic:  ajӀ 15/17 =====================---#.. #.ß.#AC: 5Str: 5 .....# #...#EV: 13Int: 22 .. ......##.###SH: 5Dex: 15#..........###XL:  7 Next: 50% Place: Dungeon:5..)......@...#Noise: =--------  Time: 3808.5 (0.0)##......#h#....#-) Nothing wielded###..###.#.#....Cast: Shock..... ... . ....).#. ..#. . .#.#.#. #.#.....h  [39; aj t49m hound.# . .# . #.. . ..Shift-Dir - straight lineAim: a hound (lightly wounded, 76% to hit)  The zap hits the hound. _The hound is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj ** Confirm with . or Enter, or press ? or * to list all spells.The hound is struck by an arc of lightning.  The hound is heavily wounded.  You are struck by an arc of lightning.  The hound is struck by an arc of lightning.  The hound is severely wounded. aj3 @hYou are struck by an arc of lightning. The lightning grounds out. aj5 35---3---=9.5 (1 ajP=  ajp@ q _The hound closely misses you. You block the hound's attack. aj ajA@ Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x + Static DischargeConjuration/Air2%2  A - AirstrikeAir ajvi13% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit aj aj ajk.#........ #.....#JYZero the Magician ......".. #ß...⌠# ajdzlDeep Elf of Vehumet ...... .##.###.###Health: 35/40 =====================---. #. #...#Magic: 13/17 ==================------#.. #.ß.#AC: 5 aj5Str: 5 .....# #...#EV: 13Int: 22 .. ......##.###SH: 5Dex: 15#..........###XL:  7 Next: 50% Place: Dungeon:5..)......@...#Noise: ==-------  Time: 3809.5 (0.0)##......#h#....#-) Nothing wielded###..###.#.#....Cast: Shock..... ... . ....).#. ..#. . .#.#.#. #.#.....h   hound.# . .# . #.. . [34 aj5m..The hound is struck by an arc of lightning.  The hound is severely wounded.You are struck by an arc of lightning. The lightning grounds out. _The hound closely misses you. You block the hound's attack.  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj ajia#........ #.....#JYZero the Magician ......".. #ß...⌠#Deep Elf of Vehumet ......  aj.##.###.###Health: 35/40 =====================---. #. #...#Magic: 13/17 ==================------#.. #.ß.#AC: 5Str: 5 .....# #...#EV: 13Int: 22 .. ......##.###SH: 5Dex: 15#..........###XL:  7 Next: 50% Place: Dungeon:5..)......@...#Noise: ==-------  Time: 3809.5 (0.0)##......#h#....#-) Nothing wielded###..###.#.#....Cast: Shock..... ... . ...[40 ajnm.).#. ..#. . .#.#.#. #.#.....h   hound.# . .# . #.. . ..The hound is struck by an arc of lightning.  The hound is severely wounded.You are struck by an arc of lightning. The lightning grounds out. _The hound closely misses you. You block the hound's attack.  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajH†You are struck by an arc of lightning. The lightning grounds out. _The hound closely misses you. You block the hound's attack.  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The hound is struck by an arc of lightning.  You kill the hound! aj **  Vehumet accepts your kill. aj U@† aj 1---1---610.5 (1 aj /Shock aje  aj7 W _You are struck by an arc of lightning. The lightning grounds out. aj3 aj aj" ajC2=--2=-- aj#, aj% aj,, aji. ajR4, aj5 aj1: ajS=W _You start resting. ajSq3=3===..--Shockj   jelly (wandering)j aj,o+4.5 (4 aj--5.5 (5 _You encounter a jelly. ajP #........ #.....# JYZero the Magician ......".. #ß...⌠# Deep Elf of Vehumet ...... .##. ###.### Health: 33/40 ===================-----  . #. #...# Magic: 12/17 ================-------- #.. #.ß.# AC: 5Str: 5 . ....# #...# EV: 13Int: 22 .. ......##.### SH: 5Dex: 15 #..........###  XL:  7 Next: 56% Place: Dungeon:5 ..)......@...#  Noise: ---------  Time: 3815.5 (0.0) ##......# aj]R 7*#....#  -) Nothing wielded ###..###*#.#....  Cast: Shock ..... .*. . ...  .).#. .*#. . .#  .#.#. #.#*....  j   jelly (wandering) .# . .# * #.  . j ..  _You start resting. _You encounter a jelly.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit) ajA *.j aj E** ajM *jAim: a jelly (wandering, hasn't noticed you, 100% to hit) ajg *j aj#........ #.....#JYZero the Magician ......".. #ß...⌠#Deep Elf of Vehumet ...... .##.###.###Health: 33/40 ===================-----. #. #...#Magic: 12/17 ================--------#.. #.ß.#AC: 5Str: 5 .....[40m# #...#EV: 13Int: 22 .. ......##.###SH: 5Dex: 15#..........### aja\XL:  7 Next: 56% Place: Dungeon:5..)......@...#Noise: ---------  Time: 3815.5 (0.0)##......#*#....#-) Nothing wielded###..###*#.#....Cast: Shock..... .*. . ....).#. .*#. . .#.#.#. #.#*....j   jelly.# . .# * #.. * ..  aj_You encounter a jelly.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line aj{The zap hits the jelly!  The jelly is heavily wounded. aj?:j. ajU†.... ajS:=6.5 (1 _ ajb aj aj ##........ #.....# JYZero the Magician ......".. #ß...⌠# Deep Elf of Vehumet ...... .##. ###.### Health: 33/40 ===================-----  aj  . #. #...# Magic: 11/17 ===============--------- #.. #.ß.# AC: 5Str: 5 . ....# #...# EV: 13Int: 22 .. ......##.### SH: 5Dex: 15 aj 0 #..........###  XL:  7 Next: 56% Place: Dungeon:5 ..)......@...#  Noise: =--------  Time: 3816.5 (0.0) aj* ##......#*#....#  -) Nothing wielded ajZ ###..###*#.#....  Cast: Shock ..... .*. . ...  aj  .).#. .*#. . .#  aj k.#.#. #.#*....  j   jelly .# . .# j #.  aj  . . .. The zap hits the jelly!  aj' _The jelly is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  ajZ `Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit) ajЊ #........ #.....#JYZero the Magician ......".. #ß...⌠#Deep Elf of Vehumet ...... .##.###.###Health: 33/40 ===================-----. #. #...#Magic: 11/17 ===============---------#.. #.ß.#AC: 5 ajH Str: 5 .....# #...#EV: 13Int: 22 .. ......##.###SH: 5 ajȋ Dex: 15#..........###XL:  7 Next: 56% Place: Dungeon:5..)......@...#Noise: =--------  Time: 3816.5 (0.0)##......#*#....#-) Nothing wielded aj ###..###*#.#....Cast: Shock..... .*. . ... aj$ .).#. .*#. . .# ajΌ L.#.#. #.#*....j   jelly.# . .# * #.. * ..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle aj Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly.  The jelly is almost dead. ajB :j. aj' N†... aj ( . aj8 27.5 (1 _ ajJ  ajN "..    . #. #...# #.. #.ß.# ....# #...# aj@?      *   aji?*  ..... .*. . ... aj? .).#. .*#. .  aj?H .#.#.  aj? .# . .# .  aj@$ . .   aj0†...  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the jelly.  You kill the jelly!  ajDVehumet accepts your kill. ajm639.5 (1Shock _ aj ajj _Your Air Magic skill increases to level 5! aj3 ajL aj$ aj%$ _ ajh+ ajd/;1 aj/(= aj0 aj8 ajd8K5= aj9 aj@ ajA ajDB aj9H ajH ajI ajO ajVP%2 ajPE== ajR ajW96 ajSW2= ajX ajE^, aj_ ajd aj9.5 (1.0)Shock ajv  ajz _You see here a +1 spear of freezing. aj;!. aj#. ajX*) aj6V50Shock aj aj P _e - a +1 spear of freezing ajuInventory: 5/52 gear slots Hand Weapons (go to first with ))  e - a +1 spear of freezing Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 pair of boots (worn)  d - a +1 cloak (worn) Jewellery (go to first with "=)  b - an amulet of reflection (worn) Wands (go to first with /)c - a wand of roots (9)  p - a wand of polymorph (11) Scrolls (go to first with ?)  c - a scroll labelled RUOSOG NODODIE  d - a scroll labelled CEPYTU VUOMPYH  e - a scroll labelled VERADA IGRICH  h - a scroll labelled OKETOW ZOL UPH  j - a scroll labelled YFODOTH LYOBB  k - a scroll labelled IPHYIS TOLIM  m - a scroll labelled JOEJUK ZESSOGE  o - 2 scrolls labelled RYXKUECL ATZUS  q - a scroll labelled TUHIAR QIEGH Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] aj e - a +1 spear of freezing. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 3.6 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.1. Damage rating: 6 (Base 6 x 87% (Str) x 104% (Skill) + 1 (Ench)).  ajL Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. ajԖ ajz aj....... ...#..# #.ß.#JYZero the Magician ...5.... ......###...#Deep Elf of Vehumet ...... ......... .........##.###Health: 40/40 ========================...#..........###Magic: 17/17 ======================== aj....)..........#AC: 5Str: 5 aj. ##......#†#....#EV: 13Int: 22#..######..###.#.#....SH: 5Dex: 15.................. ...XL:  7 Next: 63% Place: Dungeon:5....#.@.#.#...#. . .#Noise: ---------  Time: 3850.5 (0.0)......#.#...#.#.....e) +1 spear (freeze)...#...#.....#...#.Cast: Shock. ..#.. .....#..# .. aj#. .## .....# #... .. #...#... .# #.#....##... _HP restored.  aj(QA kobold comes into view. _The kobold leaves your sight. _You see here a +1 spear of freezing. _e - a +1 spear of freezingYour +1 spear of freezing glows with a cold blue light! aj1K ajK   kobold (missile, wandering) ajF:1.0 (0.5Shock aj aj  A kobold comes into view. _The kobold leaves your sight. _You see here a +1 spear of freezing. _e - a +1 spear of freezing  Your +1 spear of freezing glows with a cold blue light! _e - a +1 spear of freezing (weapon) aj_  #.ß.#  ..#  ##.###  ......###  ....)..........#  . ##......#†  #..######..###.  .................. ...  ....#.@.# . .#  ......#.#...#  ...#...#.....#...#.  . ..#.. .....#..# ..  ajZ`#. .## .....# #.  K. .. #...#..  . .# #.#...  .# #...  ajh  #.ß.#  ..#  ##.###  ......###  ....)..........#  . ##......#†  #..######..###.  .................. ...  ....#.@.# . .#  ......#.#...#  ...#...#.....#...#.  . ..#.. .....#..#  #. .## .....#  K. .. #...#..  aj9. .# #.#... .# #...  aj aj  aj  aj ] _A kobold is nearby! aj4k....... ...#..# #.ß.#  JYZero the Magician ...5.... ......###...#  Deep Elf of Vehumet ...... ......... .........##.###  Health: 40/40 ======================== ...#..........###  Magic: 16/17 ======================-- ....)..........#  AC: 5Str: 5 . ##......#†#....#  EV: 13Int: 22 #..######..###.#.#....  SH: 5Dex: 15 .................. ...  XL:  7 Next: 63% Place: Dungeon:5 ....#*@.#.#...#. . .#  Noise: ---------  Time: 3851.0 (0.0) aj4lz.....*#.#...#.#.....  e) +1 spear (freeze) ...#*..#.....#...#.  Cast: Shock . .*#.. .....#..# ..  #* .## .....# #.  K* .. #...#..  K   kobold (missile, wandering) . .# #.#...  .# #...   ajel_A kobold is nearby!Aiming: Shock (safe; 1% risk of failure)  ajlPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ajlAim: a kobold, wielding a +0 club, wearing a +0 leather armour and quivering  stones (wandering, hasn't noticed you, 78% to hit) aj *.K.. aj{9F** ajF** ajLK*Aim: a kobold, wielding a +0 club, wearing a +0 leather armour and quivering  stones (wandering, hasn't noticed you, 78% to hit) aj....... ...#..# #.ß.#  JYZero the Magician ...5.... ......###...#  Deep Elf of Vehumet ...... ......... .........##.###  Health: 40/40 ======================== ...#..........###  Magic: 16/17 ======================-- ....)..........#  AC: 5Str: 5 . ##......#†#....#  EV: 13Int: 22 ajɷ#..######..###.#.#....  SH: 5Dex: 15 .................. ...  XL:  7 Next: 63% Place: Dungeon:5 ....#.@.#.#...#. . .#  Noise: ---------  Time: 3851.0 (0.0) ......#.#...#.#.....  e) +1 spear (freeze) ...#...#.....#...#.  Cast: Shock . ..#.. .....#..# ..  aj#. .## .....# #.  aj-). .. #...#..  K   kobold (missile, wandering) . .# #.#...  ajf.# #... Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club, wearing a +0 leather armour and quivering  stones (wandering, hasn't noticed you, 78% to hit)  The zap hits the kobold!  You kill the kobold! aj"  #.ß.#        ....)  . †     ...  ....#* . .#  .....*  ...#*  . .*#..   aj;#* .##   ** ..  . .#  .#   ajR  .....).  Shift-Dir - straight line  Aim: a kobold, wielding a +0 club, wearing a +0 leather armour and quivering  stones (wandering, hasn't noticed you, 78% to hit)  The zap hits the kobold!  You kill the kobold!Vehumet accepts your kill. aj_ l=2.0 (1Shock _ ajIe  ajf  aj; ajE ajQ ajN . ...#..# #.ß.#.5.... ......###...#. .##.### ...#..........### ....)....#. ##......#†#....##..######..###.#.#..... ... ....#@..#.#...#. . .##......#.#...#.#......#...#.....#...#.. ..#.. .....#..# .. #...## .....# #. ).#.. #...#.....## #.#......# #.. ajvS . ajX  ajb .-3 ajBh  ajj  ajyU........ ...#..# #.ß.#  JYZero the Magician ....5.... ......###...#  Deep Elf of Vehumet ...... .......... .........##.###  Health: 40/40 ======================== ...#..........###  Magic: 15/17 =====================--- ....)..........#  AC: 5Str: 5 .. ##......#†#....#  EV: 13Int: 22 ##..######..###.#.#....  SH: 5Dex: 15 ................... ...  XL:  7 Next: 63% Place: Dungeon:5 ....#@..#.#...#. . .#  Noise: ---------  Time: 3853.0 (0.0) #......#.#...#.#.....  e) [ ajV0;10;1m+1 spear (freeze) ....#...#.....#...#.  Cast: Shock .. ..#.. .....#..# ..  #...## .....# #.  ).#.. #...#..   ....## #.#...   ...# #...    You kill the kobold! _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ajE#@** aj9#@.. aj E#@** aj@v aj/{........ ...#..# #.ß.#JYZero the Magician ....5.... ......###...#Deep Elf of Vehumet ...... .......... .........##.###Health: 40/40 ========================...#..........###Magic: 16/17 ======================--....)..........#AC: 5Str: 5.. ##......#†#....#EV: 13Int: 22##..######..###.#.#.... SH: 5Dex: 15................... ... XL:  7 Next: 63% Place: Dungeon:5....#@..#.#...#. . .# Noise: ---------  Time: 3853.0 (0.0)#......#.#...#.#.....e) +1 sp aj|ear (freeze)....#...#.....#...#.Cast: Shock.. ..#.. .....#..# ..#...## .....# #.).#.. #...#......## #.#......##...  You kill the kobold! _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line aj:Okay, then. aj aj aj#. _ aj-3 aj  aj aj": _ ajn& aj&i7=== ajg( aj- aj2 aj2 aj)4 aj8 aj; aj; ajC= aj1? ajC, ajSE ajG ajLP== ajM ajO aj)U ajU ajV ajbY _Vehumet accepts your kill.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Things that are here: ajZa  a +0 hand axe; an orc corpse aj` aj` _ ajb ajd ajh ajPi aj]j ajl ajr ajor aj9t ajv aj<{ aj{ ajC} ajU ajx  An ufetubus comes into view. ajPO#..#.............. #.. ##...K..##........ ###.###  #..K...##.......## #⌠...ß#...K..##......... #.....#  #.<.............. #..>..#  #.>.##.#......... #.....# #....# ......."..# #ß...⌠# #..... ..##.. #..# ###.###  aj ....... ....###@## #...# ........ ..#...#..## #.ß.# ....5..............###...# Shock .....................##.###......#..........#####......)..........#5   ufetubus (wandering)...#####......#†#....###5.######..###.#.#.... aji................... ... aj 164.0 (11.0). aj2R5 ajP[5.0 (12Shock aj aj)5 _The ufetubus leaves your sight. aj_ aj ajy ajF, ajT aj ajT aj aj, aj aj.....##...$#[......... #...##..K....# #.ß.##..#......... #...# ##...K..##. ###.### #..K...##.####⌠...ß# #...K..##....#.....#  #.<................#..>..#  #.>.##.#...........#.....#  #....# .......@..# #ß...⌠#  # aj8^..##...#..# ###.###  ....... #....###.## #...#  ....#...#..## #.ß.# ......5..............###...# .......................##.### aj~. ......#..........### ###......)..........# .5.######†#....#  aj'18.0 (3.0) ajB5+9.0 (4 aj; ajA0 _f - an amulet of chemistry aj  aji!.The floor. ajZp  aj r 2.....##...$#[......... #...#JYZero the Magician ##...#..K............# #.ß.#Deep Elf of Vehumet ......##..#............... #...#Health: 40/40 ======================== ajfr 1##...K..##........ ###.###Magic: 17/17 ========================#..K...##.......####⌠...ß#AC: 5Str: 5#...K..##..........#.....#EV: 13 ajr Int: 22#.<................#..>..# ajr ZSH: 5Dex: 15 ajr +#.>.##.#...........#.....#XL:  7 Next: 63% Place: Dungeon:5 ajr #....# .......@..# #ß...⌠#Noise: ---------  Time: 3869.0 (4.0) ajs #..... ..##...#..# ###.### ajt /e) +1 spear (freeze)....... #....###.## #...#Cast: Shock ajt ............#...#..## #.ß.# ......5..............###...# .......................##.###. ......#..........######......)..........#.5.#####......#†#....# ajt   _Okay, then.Things that are here: _a +0 hand axe; an orc corpse ajt rAn ufetubus comes into view. _The ufetubus leaves your sight.  aj u _f - an amulet of chemistry ajM|  aj;  ajM  ajG  aj ajoInventory: 6/52 gear slots Hand Weapons (go to first with ))  aj  e - a +1 spear of freezing (weapon) Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 pair of boots (worn)  d - a +1 cloak (worn) Jewellery (go to first with "=)  b - an amulet of reflection (worn)f - an amulet of chemistry Wands (go to first with /)c - a wand of roots (9)  ajp - a wand of polymorph (11) Scrolls (go to first with ?)  c - a scroll labelled RUOSOG NODODIE  d - a scroll labelled CEPYTU VUOMPYH  e - a scroll labelled VERADA IGRICH  h - a scroll labelled OKETOW ZOL UPH  j - a scroll labelled YFODOTH LYOBB  k - a scroll labelled IPHYIS TOLIM  m - a scroll labelled JOEJUK ZESSOGE  o - 2 scrolls labelled RYXKUECL ATZUS  q - a scroll labelled TUHIAR QIEGH  aj[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] ajS; f - an amulet of chemistry. An amulet which allows the wearer to extract small amounts of magical energy from any potion they drink and also enhances the power of their alchemy spells. The magic restoration effect requires the amulet to attune itself to the  ajTwearer's body while their reserves of magic are full. If you switch to wearing this amulet: Your SH would decrease by 5.0 (5.0 -> 0.0). You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Chemistry} {jewellery} Menu/colouring prefixes: identified jewellery  ajUK(p)ut on, (d)rop, (=)adjust, or (i)nscribe. aj/Inventory: 6/52 gear slots Hand Weapons (go to first with ))  e - a +1 spear of freezing (weapon) Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 pair of boots (worn)  d - a +1 cloak (worn) Jewellery (go to first with "=)  b - an amulet of reflection (worn)  f - an amulet of chemistry Wands (go to first with /)  c - a wand of roots (9)  p - a wand of polymorph (11) Scrolls (go to first with ?)  c - a scroll labelled RUOSOG NODODIE  d - a scroll labelled CEPYTU VUOMPYH  e - a scroll labelled VERADA IGRICH  h - a scroll labelled OKETOW ZOL UPH  j - a scroll labelled YFODOTH LYOBB  k - a scroll labelled IPHYIS TOLIM  m - a scroll labelled JOEJUK ZESSOGE  o - 2 scrolls labelled RYXKUECL ATZUS  q - a scroll labelled TUHIAR QIEGH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[75 aj08G[top] aj~ f - an amulet of chemistry  e - a scroll labelled VERADA IGRICH Potions (go to first with !)  g - a potion of magic  f - 2 murky yellow potions  l - a golden potion  n - a green potion  p - a smoky dark potion  s - a bubbling blue potionbot aj  e - a scroll labelled VERADA IGRICH  o - 2 scrolls labelled RYXKUECL ATZUS ajd.....##...$#[......... #...#JYZero the Magician ##...#..K............# #.ß.#Deep Elf of Vehumet ......##..#............... #...#Health: 40/40 ========================##...K..##........ ###.###Magic: 17/17 ========================#..K...##.......####⌠...ß#AC: 5Str: 5#...K..##..........#.....#EV: 13Int: 22#.<................#..>..#SH: 5Dex: 15#.>.##.#...........#.....#XL:  7 Next: 63% Place: Dungeon:5#....# .......@..# #ß...⌠#Noise: ---------  Time: 3869.0 (0.0)#..... ..## aje[m...#..# ###.###e) +1 spear (freeze)....... #....###.## #...#Cast: Shock............#...#..## #.ß.# ......5..............###...# .......................##.###. ......#..........######......)..........#.5.#####......#†#....#  _Okay, then.Things that are here: _a +0 hand axe; an orc corpseAn ufetubus comes into view. _The ufetubus leaves your sight. _f - an amulet of chemistry ajZ6 aj:B aj]n aj , ajO  aj) aj ajF  aj" aj3( aj&* aj* ajE, aj2/ aj54 aj4 aj6 aj8 aj< aj== ajV> ajA ajbB ajC ajvI;  Things that are here: _a +0 hand axe; an orc corpse  An ufetubus comes into view. _The ufetubus leaves your sight. _f - an amulet of chemistry _You now have 113 gold pieces (gained 3). ajN3 ajP ajMT ajtX, aj&Z aj[ aja, ajPc ajHf ajSi aji ajk ajwn ajxs ajs aju ajw ajz ajz ajk| aj aj aj  ajŅ ajc aj׌ aj aj aj  aj aj  aj aj aj aj= ajI aj aj aj aj? aj aj aj ajM _You now have 121 gold pieces (gained 8). aj aj aj aj aj, aja aj aj  ajn aj aj ajZ, aj aj aj ajD aj aj~ aj #......... #.##......... #. #....<.... #.....>. #......... ###### ##...... #......... #....## # #......... #.....# #..... #......... #.....##..#^.# ##.####### #.....##..#.@# #####.# 95.0 (26.0) #.....#...#..# ##..)..# ## #.......#.#..###....### .####.............#..##.####....#[.........#...............###.ß.# #..#.................#...# ##...[..##.[39; aj649m.........###.###  #......##.......####⌠...ß#6.0 (27 _Found a stone staircase leading down. aj:}  aj}  aj , ajȆ  aj B aj #########)##........# ..##....< #.....>..###### ##........### #.........##......... #...@.....##.........7.0 (1.0)#..#^.########.#######  ##..#..# #####.#.....#...#..# ##..)..# ## #.......#.#..###....###..#[............................. aj  aj5 +8.0 (2 ajs  aj $ _Found a sling. aj 3 aj aj ajB aj aj, aj aj aj ajl ajX aj aj^B aj aj, ajz aj2  aj aj ajr aj ajN , aj/! aj# aj|), aj.+ aj- ajW3 aj3 aj&4 aj6 aj9>B aj@ ajTX aj\B aj] aj&e, ajf ajn aj{s ajs ajv ajx aj}, aj ajڊX ajj aj?, aj ajE  You see here a +0 pair of boots. aj ajg _ aj aj ajS aj aj_ aj aj, aj- aj aj ajP ajI aj aj aj9k  An ufetubus comes into view. aj_5#.......##....#[........#####...#......##..#...... ##...[ #......## #.... #.<...... ##.>.##.#. #.@..##...## #........##...#..#  .........#....###.##Shock ..............#...#..# ........................ ........................ 5   ufetubus (wandering) ....................#... aj'5........###.###......). .5.#####.. aj19191.0) aj420.0 (22 _ ajW aj1 ajg #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 16/17 ======================-- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5 #.@..##..........## Noise:  aj'---------  Time: 3920.0 (0.0) #*.......##...#..#  e) +1 spear (freeze) .*.......#....###.## Cast: Shock ..*...........#...#..# ...*.................... ..*..................... 5   ufetubus (wandering) .*..................#... 5........###.###......). .5.#####.. _You see here a +0 pair of boots. _An ufetubus comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 72% to hit) aj .*.*.*5* ajY1*.*.*.5.  Aim: an ufetubus (wandering, hasn't noticed you, 72% to hit) aj=h_#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 16/17 ======================--#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22 ajh#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5#.@..##..........## Noise: ---------  Time: 3920.0 (0.0)#*.......##...#..# e) +1 spear (freeze).*.......#....###.## Cast: Shock..*...........#...#..#...*.................... ajiQ..*..................... 5   ufetubus.*..................#... aj+i*........###.###......)..5.#####.. ajsiAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 72% to hit)  The zap hits the ufetubus.  The ufetubus is lightly wounded. ajR 5.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ufetubus (wandering, hasn't noticed you, 72% to hit)  The zap hits the ufetubus.  The ufetubus is lightly wounded.  The ufetubus shouts! aj/;5. aj>.... ajC4==1.0 (1 ajF aj & _You hear a bark! ajK;  #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 15/17 =====================--- #......##.......## AC: 5Str: 5 aj; #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5 #.@..##..........## Noise: ==-------  Time: 3921.0 (0.0) aj; #*.......##...#..#  e) +1 spear (freeze) .*.......#....###.## Cast: Shock ..*...........#...#..# ajg<  ...*.................... ..5..................... 5   ufetubus ....................#... .........###.###......). .5.#####.. aj< The ufetubus shouts! _You hear a bark!  Aiming: Shock (safe; 1% risk of failure)  aj< 9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (lightly wounded, 72% to hit) ajb [ 5* ajq .*.*5*.* aj  ajH *.*.5..  Aim: an ufetubus (lightly wounded, 72% to hit) ajs_#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 15/17 =====================---#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22 ajtc#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5#.@..##..........## Noise: ==-------  Time: 3921.0 (0.0)#*.......##...#..# e) +1 spear (freeze).*.......#....###.## Cast: Shock..*...........#...#..#...*......................*..................... 5   ufetubus.*..................#...*........###.###......)..5.#####..The ufetubus shouts! _You hear a bark!  ajLAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (lightly wounded, 72% to hit) ajF5. _You hear a bark!  Aiming: Shock (safe; 1% risk of failure)  ajPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (lightly wounded, 72% to hit)  The zap misses the ufetubus. aj8 G....... aj":-2.0 (1 _ aj%) aj* aj #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ajA##...[..##......... Magic: 14/17 ===================----- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5 #.@..##..........## Noise: =--------  Time: 3922.0 (0.0) aj #*.......##...#..#  e) +1 spear (freeze) .*.......#....###.## Cast: Shock ..*...........#...#..# ...5.................... ........................ 5   ufetubus ....................#... .........###.###......). aj.5.#####..Aim: an ufetubus (lightly wounded, 72% to hit) _The zap misses the ufetubus.Aiming: Shock (safe; 1% risk of failure)  aj"9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (lightly wounded, 72% to hit) aj .*5** ajj #.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 14/17 ===================-----#......##.......## AC: 5Str: 5 ajk #......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3922.0 (0.0)#*.......##...#..# e) +1 spear (freeze).*.......#....###.## Cast: Shock...*..........#...#..#...5*......................*.................... 5   ufetubus ajl w...*................#.....*......###.###......)..5.#####..Aim: an ufetubus (lightly wounded, 72% to hit)  aj1l _The zap misses the ufetubus.Aiming: Shock (safe; 1% risk of failure)  ajl Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line aj ;5. aj ;5. aj` M........ aj a5==3.0 (1 _ aj9  aj  aj  #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 14/17 ===================----- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5 #.@..##..........## Noise:  aj [39;49m=--------  Time: 3923.0 (0.0) #*.......##...#..#  e) +1 spear (freeze) .5.......#....###.## Cast: Shock ..............#...#..# ........................ ........................ 5   ufetubus ....................#... .........###.###......). .5.#####..Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (72% to hit) aj #*5.**** ajS #*5.....  Aim: an ufetubus (72% to hit) aj5$#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 14/17 ===================-----#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15 aj6V##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3923.0 (0.0)#*.......##...#..# e) +1 spear (freeze).*.......#....###.## Cast: Shock..*...........#...#..#...*......................*..................... 5   ufetubus.*..................#...*........###.###......)..5.#####.. aj6Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (72% to hit)  The zap hits the ufetubus.  The ufetubus is lightly wounded. aj5......4.0 (1 _ aj7  aj  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air2%2  A - AirstrikeAir12%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit aj aj ajR#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ...... aj##..#............... Health: 40/40 ========================##...[..##......... Magic: 14/17 ===================-----#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15 aj##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3924.0 (0.0)#5.......##...#..# e) +1 spear (freeze) aj".........#....###.## Cast: Shock..............#...#..#................................................ 5   ufetubus ajT....................#............###.###......)..5.#####..Shift-Dir - straight line ajFAim: an ufetubus (72% to hit)  The zap hits the ufetubus. _The ufetubus is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj ajm)#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 14/17 ===================-----#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5#.@..##..........## Noise: =-------- [ aj>+39;49m Time: 3924.0 (0.0)#5.......##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#................................................ 5   ufetubus....................#............###.###......)..5.#####..Shift-Dir - straight lineAim: an ufetubus (72% to hit)  The zap hits the ufetubus. _The ufetubus is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj'-vAim: an ufetubus (72% to hit)  The zap hits the ufetubus.  ajj-_The ufetubus is lightly wounded.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then. aj/ aj3AD _ aj aj Your spells (cast)TypeFailure Level  a + Shock ajMConjuration/Air 1% 1 x - Static DischargeConjuration/Air2%2  A - AirstrikeAir12% aj44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit aj̩ aj+ aj4#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 14/17 ===================-----#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5 ajn#.@..##..........## Noise: =--------  Time: 3924.0 (0.0)#5.......##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#................................................ 5   ufetubus....................#... aj.........###.###......)..5.#####.. _The ufetubus is lightly wounded.  aj&Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajT aj#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ======================== aj4V##...[..##......... Magic: 14/17 ===================-----#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5 aj| Dex: 15##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3924.0 (0.0)#5.......##...#..# e) +1 spear (freeze) aj .........#....###.## Cast: Shock..............#...#..#........................ aj........................ 5   ufetubus....................#............###.###......)..5.#####..  aj1/_The ufetubus is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. ajtCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajB * ajC*  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Shock (safe; 1% risk of failure) aj0onfirm with . or Enter, or press ? or * to list all spells.The ufetubus is struck by an arc of lightning.  The ufetubus is severely wounded. aj_1h ajb .  You are struck by an arc of lightning. The lightning grounds out.  You encounter a hound. aj2o @5The ufetubus barely misses you. The ufetubus closely misses you. ajr36---2---= ajAs5.0 (1 aj8z aj}M _The ufetubus hits you. x2; The hound leaves your sight. ajo  aj  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x + Static DischargeConjuration/Air2% ajA 2  A - AirstrikeAir12% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit aj aj~ aj#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 36/40 =====================--- aj##...[..##......... Magic: 12/17 ================--------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5#.@..##..........## Noise: ==-------  Time: 3925.0 (0.0) aj2#5.......##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#................................................ 5   ufetubus....................#............###.###......)..5.#####..You are struck by an arc of lightning. The lightning grounds out.  ajuYou encounter a hound.The ufetubus barely misses you. The ufetubus closely misses you. _The ufetubus hits you. x2; The hound leaves your sight.  Casting: Static Discharge (safe; 2% risk of failure)  aj\Confirm with . or Enter, or press ? or * to list all spells. aj aj#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 36/40 =====================---##...[..##......... Magic: 12/17 ================-------- aj=#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 63% Place: Dungeon:5 aj6g#.@..##..........## Noise: ==-------  Time: 3925.0 (0.0)#5.......##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#................................................ 5   ufetubus....................#............###.###......)..5.#####..You are struck by an arc of lightning. The lightning grounds out.  You encounter a hound.The ufetubus barely misses you. The ufetubus closely misses you.  ajh$_The ufetubus hits you. x2; The hound leaves your sight.  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj ajV.  The ufetubus barely misses you. The ufetubus closely misses you. _The ufetubus hits you. x2; The hound leaves your sight.  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The ufetubus is struck by an arc of lightning.  You kill the ufetubus! ajK ** ajxVehumet accepts your kill. aj.@@. aj>4-1-46.0 (1Shock ajSE ajG< _You are struck by an arc of lightning. aj3 aj aj ajK5= aj aj ajl aj aj5 aj aj  aj  ajq  aj ~6=2= aj! aj: aj aj aj ajI _You start resting. aj<BA hound comes into view. aj*...[....--Shockh   hound (wandering) ajD+`h ajX>,31.0 (5 ajHM--2.0 (6 _ aj,O ajP ajc #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 36/40 =====================--- ##...[..##......... Magic: 11/17 ===============--------- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 aj.##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5 #.@..##..........## Noise: ---------  Time: 3932.0 (0.0) #*.......##...#..#  e) +1 spear (freeze) ..*......#....###.## Cast: Shock ...*..........#...#..# ....*................... ajw....*................... h   hound (wandering) ...*................#... ..h......###.###......). .5.#####.. _You start resting. _A hound comes into view.Aiming: Shock (safe; 1% risk of failure)  aj CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 76% to hit) aj@3 .**.h aj1E** aj]*.*. aj.*.** ajb *.*.h.  Aim: a hound (wandering, hasn't noticed you, 76% to hit) aj #.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 36/40 =====================---##...[..##......... Magic: 11/17 ===============---------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5#.@..##..........## Noise: ---------  Time: 3932.0 (0.0)#*....... aj I##...#..# e) +1 spear (freeze)..*......#....###.## Cast: Shock...*..........#...#..#....*.......................*................... h   hound (wandering)...*................#.....*......###.###......)..5.#####.. _You start resting. _A hound comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 76% to hit) aj h.  The zap misses the hound. aj 6h. aj% F...... aj( j2==3.0 (1 _ aj=:  aj<  ajN #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 36/40 =====================--- ##...[..##......... Magic: 11/17 ===============--------- #......##.......## AC: 5Str: 5 #......##......... EV: 13 ajWOInt: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5 #.@..##..........## Noise: =--------  Time: 3933.0 (0.0) #*.......##...#..#  e) +1 spear (freeze) .*.......#....###.## Cast: Shock aj6P ..*...........#...#..# ...*.................... ..h..................... h   hound (wandering) ....................#... .........###.###......). .5.#####..Aim: a hound (wandering, hasn't noticed you, 76% to hit)  ajP_The zap misses the hound.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 76% to hit) ajO .*.*h** aj*.*.h..  Aim: a hound (wandering, hasn't noticed you, 76% to hit) aj#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 36/40 =====================---##...[..##......... Magic: 11/17 ===============---------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15 aj##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3933.0 (0.0)#*.......##...#..# e) +1 spear (freeze).*.......#....###.## Cast: Shock..*...........#...#..#...*......................*..................... h   hound.*..................#...*........###.###......)..5.#####..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering aj0, hasn't noticed you, 76% to hit)  The zap hits the hound.  The hound is moderately wounded. ajJ;h. ajyG....... aj:`7=4.0 (1 _ ajs ajq aj6 W #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 37/40 ======================-- ajF  ##...[..##......... Magic: 10/17 ==============---------- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5 #.@..##..........## Noise: =--------  Time: 3934.0 (0.0) #*.......##...#..#  e) +1 spear (freeze) .*.......#....###.## Cast: Shock ..*...........#...#..# ... aj R[41mh.................... ........................ h   hound ....................#... .........###.###......). .5.#####..The zap hits the hound. _The hound is moderately wounded. aj Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 76% to hit) aj .*h** aj *.h..  Aim: a hound (moderately wounded, 76% to hit) aj/#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 37/40 ======================--##...[..##......... Magic: 10/17 ==============----------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15 ajT0##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3934.0 (0.0)#*.......##...#..# e) +1 spear (freeze).*.......#....###.## Cast: Shock..*...........#...#..#...*......................*..................... h   hound.*..................#...*........###.###......)..5.#####..Aiming: Shock (safe; 1% risk of failure)  aj0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 76% to hit)  The zap hits the hound!  The hound is almost dead. aj;h. aj{h..... aj}H5.0 (1 _ aj ajC #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 37/40 ======================-- ##...[..##......... Magic: 9/17============------------ #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5 ajt #.@..##..........## Noise: =--------  Time: 3935.0 (0.0) #*.......##...#..#  e) +1 spear (freeze) .h.......#....###.## Cast: Shock ..............#...#..# ........................ ........................ h   hound ....................#... ajW.........###.###......). .5.#####..The zap hits the hound!  aj_The hound is almost dead.Aiming: Shock (safe; 1% risk of failure)  aj[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, 76% to hit) aj #.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 37/40 ======================--##...[..##......... Magic: 9/17============------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22 aj -#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3935.0 (0.0)#*.......##...#..# e) +1 spear (freeze).*.......#....###.## Cast: Shock..*...........#...#..#...*......................*..................... h   hound aj .*..................#...*........###.###......)..5.#####..Aiming: Shock (safe; 1% risk of failure)  aj5 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, 76% to hit)  The zap hits the hound but does no damage.  The hound is almost dead. aj Bh. ajל F..... aj "10/17 aj* == aj "6.0 (1  ajמ _ ajw  aj  aj> #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 37/40 ======================-- ##...[..##......... Magic: 9/17============------------ #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 aj##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5 #.@..##..........## Noise: =--------  Time: 3936.0 (0.0) #h.......##...#..#  e) +1 spear (freeze) ...**....#....###.## Cast: Shock .......**.....#...#..# ........................ ........................ h   hound ....................#... .........###.###......). .5.#####..Aim: a hound (almost dead, 76% to hit)  The zap hits the hound but does no damage. _The hound is almost dead.Aiming: Shock (safe; 1% risk of failure)  ajAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ajnV#h*.... ajMh.  The zap hits the hound but does no damage. _The hound is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (almost dead, 76% to hit) ajgY! #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 37/40 ======================-- ##...[..##......... Magic: 9/17============------------ #......##.......## AC: 5Str: 5 ajZb#......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 64% Place: Dungeon:5 #.@..##..........## Noise: =--------  Time: 3936.0 (0.0) #........##...#..#  e) +1 spear (freeze) .........#....###.## Cast: Shock ajYZ`..............#...#..# ........................ ........................ h   hound ajZ....................#... .........###.###......). .5.#####.. ajZjAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line aj[Aim: a hound (almost dead, 76% to hit)  The zap hits the hound!  You kill the hound! aj0`t [   aj` #*  .* aj`..* ...* ..* aj` .*  * aj"a)    aj ` .......  aji Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, 76% to hit)  The zap hits the hound!  You kill the hound!Vehumet accepts your kill. aj m707.0 (1Shock _ aj  aj  aj\3 aj:^ ajf ajf%8 ajj ajm aj&n ajo ajzt ajtR10/17== ajv ajL| aj| ajV} aj ajPK9= aj| aj% ajk1=== aj׉ ajG ajZW _You start resting. aj-Shocko   orc (polearm, wandering)o aji,43.0 (6 ajE-4.0 (7 aj ajr _You encounter an orc. It is wielding a +0 trident. aj  #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 39/40 =======================- ##...[..##......... Magic: 10/17 ==============---------- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5 aj Y #.@..##..........## Noise: ---------  Time: 3944.0 (0.0) #.*......##...#..#  e) +1 spear (freeze) ...*.....#....###.## Cast: Shock .....*........#...#..# ......*................. ......*................. o   orc (polearm, wandering) ......*.............#... ......o..###.###......). .5.#####.. _You start resting. _You encounter an orc. It is wielding a +0 trident. aj Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (wandering, hasn't noticed you, 83% to hit) aj5^ *.*.o aj i.*** aj*oAim: an orc, wielding a +0 trident (wandering, hasn't noticed you, 83% to hit) aj ]\ #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 39/40 =======================- aj]##...[..##......... Magic: 10/17 ==============---------- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5 aj\_#.@..##..........## Noise: ---------  Time: 3944.0 (0.0) #........##...#..#  e) +1 spear (freeze) .........#....###.## Cast: Shock ..............#...#..# ........................ ........................ o   orc (polearm, wandering) ....................#... ......)..###.###......). aj_;.5.#####..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (wandering, hasn't noticed you, 83% to hit)  The zap hits the orc!  You kill the orc! aji. [   #.*  ...* .....* * * *  *)    aj4 ......)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: an orc, wielding a +0 trident (wandering, hasn't noticed you, 83% to hit)  The zap hits the orc!  You kill the orc! ajDVehumet accepts your kill. aj l=5.0 (1Shock _ aj aj aj7  #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 39/40 =======================- ##...[..##......... Magic: 9/17============------------ #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5 #.@..##..........## Noise: =--------  Time:[4 aj8 0m 3945.0 (0.0) #........##...#..#  e) +1 spear (freeze) .........#....###.## Cast: Shock ..............#...#..# ........................ ........................  ....................#...  ......)..###.###......).  .5.#####.. You kill the orc! _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ajw @******* aj 7*) aj &.*.*.* aj7*. aj(#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 39/40 =======================-##...[..##......... Magic: 9/17============------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22 aj)#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3945.0 (0.0)#.*......##...#..# e) +1 spear (freeze)...*.....#....###.## Cast: Shock.....*........#...#..#.......*.......................*................ .......*............#...  ajL*......)*.###.###......). .5.#####.. You kill the orc! _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line aj%Q....... aj40=10/17==6.0 (1 _ aj aj| aj- aj. ajm/ aj5 aj$6 aj8: aj: aj=; aj< aj A ajA ajB ajG ajGq=1=== ajG ajMI ajM aj~M ajN ajR, ajT ajY ajZj2== aj[ aj_ aj$` aja ajc ajug}You encounter a centaur. It is wielding a +0 flail and carrying a +0 orcbow. ajqv-Shockcc   centaur (launcher, wandering) ajS54.0 (8c. ajv ajǍL-5.0 (9 _ ajz ajm ajp  #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 11/17 ===============--------- #......##.......## AC: 5Str: 5 aj  #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5 #.@..##..........## Noise: ---------  Time: 3955.0 (0.0) #..**....##...#..#  e) +1 spear (freeze) ......*..#....###.## Cast: Shock .........**...#...#..# .............c.......... ........................ c   centaur (launcher, wandering) ....................#... ......)..###[39; aj:49m.###......). .5.#####.. _You encounter a centaur. It is wielding a +0 flail and carrying a +0 orcbow.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ajAim: a centaur, wielding a +0 flail and carrying a +0 orcbow (wandering, hasn'tnoticed you, 89% to hit) ajB *.**c* aj5.**.c.  Aim: a centaur, wielding a +0 flail and carrying a +0 orcbow (wandering, hasn'tnoticed you, 89% to hit) ajs  ajL#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ======================== ajV m##...[..##......... Magic: 12/17 ================--------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ---------  Time: 3955.0 (0.0) aj #........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............c.................................. c   centaur (launcher, wandering)....................#.........)..###.###......)..5.#####.. _You encounter a centaur. It is wielding a +0 flail and carrying a +0 orcbow.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 flail and carrying a +0 orcbow (wandering, hasn'tnoticed you, 89% to hit) ajP  Okay, then. aj" aj) aj+. _ ajx  ajz  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  x - Static Discharge ajR{ Conjuration/Air 2% 2 A - AirstrikeAir12%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit ajp ajw aj}#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 12/17 ================--------#......##.......## AC: 5Str: 5 ajn~r#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ---------  Time: 3955.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............c.......... ajjp........................ c   centaur (launcher, wandering)....................#.........)..###.###......)..5.#####..Shift-Dir - straight lineAim: a centaur, wielding a +0 flail and carrying a +0 orcbow (wandering, hasn'tnoticed you, 89% to hit) _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ajg#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 12/17 ================--------#......##.......## AC: 5Str: 5 ajr#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ---------  Time: 3955.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............c.......... ajl........................ c   centaur (launcher, wandering)....................#.........)..###.###......)..5.#####..Shift-Dir - straight lineAim: a centaur, wielding a +0 flail and carrying a +0 orcbow (wandering, hasn'tnoticed you, 89% to hit) _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aj ajܓThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  aj73Y - Yes  N - No aj aj5 #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 8/17===========------------- #......##.......## AC: 5Str: 5 aj#......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5 #.@..##..........## Noise: ---------  Time: 3955.0 (0.0) #........##...#..#  e) +1 spear (freeze) ajvK .........#....###.## Cast: Shock ..........***.#...#..# ............*c*......... ............***......... c   centaur (launcher, wandering) ....................#... ......)..###.###......). .5.#####.. ajCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  ajPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 flail and carrying a +0 orcbow (wandering, hasn'tnoticed you, empty space bonus: 8/8) aj#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 8/17===========-------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15 ajS##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ---------  Time: 3955.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............*.................................. c   centaur (launcher, wandering)....................#.........)..###.###......)..5.#####..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 flail and carrying a +0 orcbow (wandering, hasn'tnotice ajd you, empty space bonus: 8/8) ajY cc  )Aim: a centaur, wielding a +0 flail and carrying a +0 orcbow (wandering, hasn'tnoticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the centaur!!  The centaur shouts!  The centaur is almost dead.  The centaur unwields a +0 flail. The centaur wields a +0 orcbow. aj_G))))) aj5..... aj35---9====6.0 (1 ajx aj|F _The centaur shoots an arrow. The arrow hits you. aj  ajd  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x - Static Discharge aje Conjuration/Air 2% 2  A + AirstrikeAir12% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj}!aj߄!aj٘#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 35/40 =====================---##...[..##......... Magic: 9/17!aj============------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3956.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............c..........!ajx........................ c   centaur (launcher)....................#.........)..###.###......)..5.#####..The centaur shouts!  The centaur is almost dead.The centaur unwields a +0 flail. The centaur wields a +0 orcbow. !ajsv_The centaur shoots an arrow. The arrow hits you.  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajܚ!aj#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 35/40 =====================---##...[..##......... Magic: 9/17!ajҦ============------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3956.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock!aj.n..............#...#..#.............c.................................. c   centaur (launcher)....................#.........)..###.###......)..5.#####..The centaur shouts!  !ajThe centaur is almost dead.The centaur unwields a +0 flail. The centaur wields a +0 orcbow. _The centaur shoots an arrow. The arrow hits you.  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj!ajThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes !aj' N - No!ajϊ!ajF!aj#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 35/40 =====================---##...[..##......... Magic: 9/17!aj1^============------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3956.0 (0.0)#........##...#..# e) +1 spear (freeze)!aj.........#....###.## Cast: Shock..............#...#..#.............c.................................. c   centaur (launcher)....................#.........)..###.###......).!aj.5.#####..The centaur is almost dead.The centaur unwields a +0 flail. The centaur wields a +0 orcbow. !aj_The centaur shoots an arrow. The arrow hits you.  Casting: Airstrike (quite dangerous; 12% risk of failure)  !ajpnConfirm with . or Enter, or press ? or * to list all spells.Okay, then.!aj®!aj!ajv!aj. _!aj}!aj~ Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x - Static DischargeConjuration/Air 2% 2  A + AirstrikeAir12% 4 !aj=-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj!aj!aj^#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 35/40 =====================---!aj##...[..##......... Magic: 9/17============------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3956.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............c.................................. c   centaur (launcher)!aj....................#.........)..###.###......)..5.#####.. _The centaur shoots an arrow. The arrow hits you.  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajb#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 35/40 =====================---##...[..##......... Magic: 9/17!aj============------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3956.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock!aj'..............#...#..#.............c.................................. c   centaur (launcher)....................#.........)..###.###......)..5.#####.. _The centaur shoots an arrow. The arrow hits you.  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. !aj[_Okay, then.Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - No!aj) !aj62 #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 35/40 =====================--- ##...[..##......... Magic: 5/17=======----------------- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5 #.@..##..........## Noise: ===------  Time:[39;4!aj39m 3956.0 (0.0) #........##...#..#  e) +1 spear (freeze) .........#....###.## Cast: Shock ..........***.#...#..# ............*c*......... ............***......... c   centaur (launcher) ....................#... ......)..###.###......). .5.#####..Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow and carrying a +0 flail (almost dead,  empty space bonus: 8/8)!aj g#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......!aj ##..#............... Health: 35/40 =====================---##...[..##......... Magic: 5/17=======-----------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 70% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3956.0 (0.0)#........##...#..# e) +1 spear (freeze)!ajf .........#....###.## Cast: Shock..............#...#..#.............*.................................. c   centaur (launcher)....................#.........)..###.###......)..5.#####..!aj Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow and carrying a +0 flail (almost dead,  empty space bonus: 8/8)!aja/)Aim  Press: ? - help, Dir - move target: a centaur, wielding a +0 orcbow and carrying a +0 flail (almost dead,  empty space bonus: 8/8)  The open air twists around violently and strikes the centaur.  You kill the centaur!!ajk6877.0 (1Shock!ajDp _Vehumet accepts your kill.!ajI!ajg!ajq!ajm!aj+!aj!aj!!aji6=!aj!aj=!aj;K7=!ajD!aj!aj+!aj{!aj!aj^7==!aj!aj !aj) !aj!aj!aj&U8=!aj!aj!aj_8===!aj!aj!aj~!aj!aj#!aj$!aj%!ajb)!aj)K9=!ajx+!aj/!ajc0k9===!aj1!aj5!ajE6!aj7!aj:!aj2;!aj<!aj?k _You start resting.HP restored.!ajXP(---!ajb0725.0)!ajm40==10/17===---3.0 (16 _!ajLt!aj{v!ajI!ajT!aj(1====!aj!aj!ajC!aj !aj!ajNj2==!aj !aj,!aj!B!ajm!aj)3===!aj+!ajF0,!aj1!aj7,!aj:!ajC4===!aj0F!ajG!aj;H!ajL!ajsM!ajN!aj%S,!ajT!ajX!aj7Yi5===!ajZ!aj_,!aj`!aj e!aje!aj g!ajo6===!ajTq!ajq!ajas!ajv!ajA _You start resting.!aj!aj+ShockW   phantom (wandering)W!aj-94.0 (21!aj,5.0 (22!aj^!aj[X _You encounter a phantom.!ajq [ ..#...... ##..#...... ##...[..# #......# #......# #.<.... ##.>.# #.@..# #........#  .........#. ............. .............). ............... ............... ......).W###.##)!aj x [ ..#...... ##..#...... ##...[..# #......# #......# #.<.... ##.>.# #.@..# #........#  .........#. ............. .............). ............... ............... !aj ......).W###.##)!aj !aj* !aj& !ajj) ^ _A phantom is nearby!!ajN #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 15/17 =====================--- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5 #.@..##..........## Noise: ---------  Time: 3995.0 (0.0)[10;1!ajV:4H #.*......##...#..#  e) +1 spear (freeze) ...*.....#....###.## Cast: Shock .....*........#...#..# ........*....).......... ........*............... W   phantom (wandering) ........*...........#... ......).W###.###......). .5.#####.. _You encounter a phantom. _A phantom is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (wandering, hasn't noticed you, 76% to hit)!aj *.*.*.W!ajE**!aj).*.*.*.WAim: a phantom (wandering, hasn't noticed you, 76% to hit)!ajL ] *W!ajL +!ajM #.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 15/17 =====================---#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5#.@..##..........## Noise: ---------  Time: 3995.0 (0.0)#.*......##...#..#[!ajO =m e) +1 spear (freeze)...*.....#....###.## Cast: Shock.....*........#...#..#........*....)..................*............... W   phantom........*...........#.........).*###.###......)..5.#####.. _A phantom is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the phantom!  The phantom is moderately damaged.!ajF 8W.!aj 9....!aj .!aj h6==6.0 (1 _!aj. !aj !aj[ #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 15/17 =====================--- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5 #.@..##..........## Noise: =--------  Time:[!ajO]840m 3996.0 (0.0) #.*......##...#..#  e) +1 spear (freeze) ...*.....#....###.## Cast: Shock .....*........#...#..# ........*....).......... ........*............... W   phantom ........W...........#... ......)..###.###......). .5.#####..The zap hits the phantom! _The phantom is moderately damaged.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 76% to hit)!aj2#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 15/17 =====================---#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3996.0 (0.0)#.!aj*......##...#..# e) +1 spear (freeze)...*.....#....###.## Cast: Shock.....*........#...#..#........*....)..................*............... W   phantom........*...........#.........).*###.###......)..5.#####..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 76% to hit)  The zap hits the phantom.  The phantom is heavily damaged.!ajz8W.!ajL<.....!aj'27.0 (1 _!ajq0!aj2!ajY!ajZ Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  x - Static DischargeConjuration/Air 2% 2 A - AirstrikeAir11%!aj[44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj1 !ajc !ajm #.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 15/17 =====================---#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15!ajQ ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3997.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............)..................W............... W   phantom....................#.........)..###.###......)..5.#####..Shift-Dir - straight lineAim: a phantom (moderately damaged, 76% to hit)  The zap hits the phantom. _The phantom is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj !aj #.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 15/17 =====================---#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3997.0 (0.0)#........[4!aj  ?0m##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............)..................W............... W   phantom....................#.........)..###.###......)..5.#####..Shift-Dir - straight lineAim: a phantom (moderately damaged, 76% to hit)  The zap hits the phantom. _The phantom is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj !aj The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes !aj. ' N - No !aj%  !aj'" #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 11/17 ===============--------- #......##.......## AC: 5Str: 5 !aj#......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5 #.@..##..........## Noise: =--------  Time: 3997.0 (0.0) #........##...#..#  e) +1 spear (freeze) .........#....###.## Cast: Shock ..............#...#..# .......***...).......... .......*W*.............. W   phantom .......***..........#... ......)..###.# !ajr##......). .5.#####.. _The phantom is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (heavily damaged, empty space bonus: 8/8) !aj *********....W.... !ajo...***** !aj1.***.***.*** !aj|P...***W* !aj...*W***Aim: a phantom (heavily damaged, empty space bonus: 8/8) !aj#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 11/17 ===============---------#......##.......## AC: 5Str: 5#......##......... EV: 13 !aj.Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 3997.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............)..................*............... W   phantom....................#.........)..###.###......)..5.#####.. _The phantom is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aimin !aj}g: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (heavily damaged, empty space bonus: 8/8) !aj W.  The open air twists around violently and strikes the phantom! !ajF  ==8.0 (1 _The phantom is almost destroyed. !aj4 !aj'6mInnate Abilities, Weirdness & Mutations !aj7aa - You regenerate magic rapidly. !ajw !aj# !ajc,n#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 11/17 ===============---------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5 !aj-Dex: 15##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3998.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#........W....).................................. W   phantom....................#.........)..###.###......)..5.#####.. !aj-dConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (heavily damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the phantom! _The phantom is almost destroyed. !aj4 !aj7 !aj> !ajv@ !ajZ  !aj  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x - Static DischargeConjuration/Air 2% 2  A + AirstrikeAir11% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj#1 !aj4 #.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 11/17 ===============---------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3998.0 (0.0)#........[4!aj5 0m##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#........W....).................................. W   phantom....................#.........)..###.###......)..5.#####..Press: ? - help, Dir - move targetAim: a phantom (heavily damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the phantom! _The phantom is almost destroyed.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj ? #.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 11/17 ===============---------#......##.......## AC: 5Str: 5!aj.@ S#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3998.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#........W....).................................. W   phantom....................#.........)..###.###......)..5.#####..!ajAA wPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the phantom! _The phantom is almost destroyed.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajJ !ajZK The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  !ajK 3Y - Yes  N - No!aj[_ !aj  #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 7/17=========--------------- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5 #.@..##..........## Noise: ===------  Time:[39;4!aj z9m 3998.0 (0.0) #........##...#..#  e) +1 spear (freeze) .........#....###.## Cast: Shock .....***......#...#..# .......*W*...).......... .......***.............. W   phantom ....................#... ......)..###.###......). .5.#####.. _The phantom is almost destroyed.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (severely damaged, empty space bonus: 8/8)!aj#.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 7/17=========---------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22#.<............... SH: 5Dex: 15!ajJ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5#.@..##..........## Noise: ===------  Time: 3998.0 (0.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#........*....).................................. W   phantom....................#.........)..###.###......)..5.#####.. _The phantom is almost destroyed.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; [3!aj1m11% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (severely damaged, empty space bonus: 8/8)!ajMW.  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a phantom (severely damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the phantom.!aji9 !aj +9.0 (1!ajx!aj !ajzR_The phantom is almost destroyed.!aj7J [ ..#...... !aj7'##..#...... ##...[..# #......# #......# #.<.... ##.>.# #.@..# #........#  .........#. ......W...... .............). ............... !aj8Y............... ......)..###.##)!aj [ ..#...... ##..#...... ##...[..# #......# !aj#......# #.<.... ##.>.# #.@..# #........#  .........#. ......W...... .............). ............... ............... !aj;......)..###.##)!aj!aji!aj!ajc !ajP_A phantom is nearby!!aj  #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 6/17========---------------- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5 #.@..##..........## Noise: ===------  Time:!aj  3999.0 (0.0) #.*......##...#..#  e) +1 spear (freeze) ....*....#....###.## Cast: Shock ......W.......#...#..# .............).......... ........................ W   phantom ....................#... ......)..###.###......). .5.#####.. _The phantom is almost destroyed. _A phantom is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 76% to hit)!aj  #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 6/17========---------------- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5 #.@..##..........## Noise: ===------  Time:[39;4!aj7 ]9m 3999.0 (0.0) #........##...#..#  e) +1 spear (freeze) ...W.....#....###.## Cast: Shock ..............#...#..# .............).......... ........................ W   phantom ....................#... ......)..###.###......). .5.#####.. _A phantom is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 76% to hit)  You miscast Shock. Nothing appears to happen.!ajm l [  !aj    )!aj "!aj 7=Contam: 10% ---4000.0 (1 !ajd _!aj !aj !aj9 !aj#.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 6/17========---------------- #......##.......## AC: 5Str: 5 #......##......... EV: 13!ajBbInt: 22 Contam: 10%  #.<............... SH: 5Dex: 15 ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5 !aj#.@..##..........## Noise: ---------  Time: 4000.0 (0.0) #.*......##...#..#  e) +1 spear (freeze) ...W.....#....###.## Cast: Shock!aj  ..............#...#..# .............).......... ........................ W   phantom ....................#... !aj......)..###.###......). .5.#####..Aim: a phantom (almost destroyed, 76% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 1% risk of failure)  !ajbPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 76% to hit)!ajل  #.......##....#[........ JYZero the Magician #####...#............... Deep Elf of Vehumet ...... ##..#............... Health: 40/40 ======================== ##...[..##......... Magic: 6/17========---------------- #......##.......## AC: 5Str: 5 #......##......... EV: 13Int: 22 Contam: 10%  #.<............... SH: 5Dex: 15 !aj˅ ##.>.##.#.......... XL:  7 Next: 87% Place: Dungeon:5 #.@..##..........## Noise: ---------  Time: 4000.0 (0.0) #........##...#..#  e) +1 spear (freeze) .........#....###.## Cast: Shock ..............#...#..# .............).......... ........................ W   phantom ....................#... ......)..###.###......). .5.#####..!aj~ >Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 76% to hit)  The zap hits the phantom.  You destroy the phantom!!aj 9 [   #.*  ...* !aj .....* * * *  *)   !ajO$ R.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  !ajE% 'Aim: a phantom (almost destroyed, 76% to hit)  The zap hits the phantom.  You destroy the phantom!  Vehumet accepts your kill.!aj' !aj/ #.......##....#[........ JYZero the Magician#####...#............... Deep Elf of Vehumet ......##..#............... Health: 40/40 ========================##...[..##......... Magic: 6/17========----------------#......##.......## AC: 5Str: 5#......##......... EV: 13Int: 22 Contam: 10% #.<............... SH: 5!aj0 Dex: 15##.>.##.#.......... XL:  7 Next: 102% Place: Dungeon:5#.@..##..........## Noise: =--------  Time: 4001.0 (1.0)#........##...#..# e) +1 spear (freeze).........#....###.## Cast: Shock..............#...#..#.............).................................. ....................#...!aj91  ......)..###.###......). .5.#####.. Shift-Dir - straight lineAim: a phantom (almost destroyed, 76% to hit)  The zap hits the phantom.  You destroy the phantom! _Vehumet accepts your kill.Your Dodging skill increases to level 5!!aj2 ^The zap hits the phantom.  You destroy the phantom! _Vehumet accepts your kill.Your Dodging skill increases to level 5!  Your Conjurations skill increases to level 4! have reached level 8!aj&3 !!!aj< /  --more--!aj+I5/45838 1% !aj2!ajP5P _You feel clever.!aj@ !aj !aj[ !aj !aj : _!aj# !aj S7=!ajR !ajn !ajש !ajت !ajï !aj9 !ajű !aj !aj7 ^8==!aj !aj !aj 98% !aj) !aj9 !aj 76!aj2 !ajV !aj g9===4!aj !aj M2!aj !aj, M1!ajD !aj !ajx x10/18===!aj !aj w _Your magical contamination has completely faded away.!aj !aj !aj !aj !aj 1==!aj! !aj !aj !ajM !aj !aj !ajk !ajM !aj 2===!aj7 ,!aj !aj# !aj1$ !aj% !aj+ !aj{, k3===!ajv. !aj3 !aj+4 !aj5 !ajB: !aj; !aj4< !aj@ !aj@ j4==!ajB !ajF !ajAG !ajH !ajL !ajM !ajN !ajR !aj(S i5===!aj2V !aj*Y !ajY !ajG[ !aj^ !aj\_ !aj` !ajd !ajMe i6===!aj1f !ajh ,!aji !ajk !aj>l !ajl !ajTo !ajo h7==!ajzp !aju ,!ajv !aj2{ ,!aj3} !aj !ajv i8===!aj !ajq 4 _Magic restored.!aj܎ !ajR !ajG !aj !aj !aj !aj !ajC !ajs ,!ajI !aj !aj P==!aj !aj !aj !aj !aj !aj !aj !aje !aj !aj !aj: ,!aj !aj !aj !aj !ajk !aj !aj !aj !aj !aj> !aj ,!aj !aj !aj !aj! !aj" !aj` !ajt ,!aj !aj !aj !aj !aj !aj !aj ,!aj !aj ,!aj !aj  _h - 2 scrolls labelled OKETOW ZOL UPH (gained 1)!aj !aj !aj !aj/ !ajz !aj !aj !aj8 !aj !aj !aj !aj !aj  ,!aj !aj !aj O #...# ## #.........# #.<#.........## ##.>.##.##..........####....###.............#........######.###......#.##..... #.##.....)!aj r #@.........-56.0 (55.0)#....>..........#......)..###.#.##.##..#..# ..###.....#..## .## .#######... !aj3' !ajz4 F-7.0 (56!aj: !aj< ; _Found a stone staircase leading down.!aj0 !aj0 !aj`1 !ajo5 !aj;: !aj> B!aj@ !ajoA !ajA !ajE !ajI !aj"J !ajJ !ajL !ajOO !ajO !ajQ !aj[R !ajX ,!ajY !aj"\ !aj` !aj` !aja !aje !aj7i !aji !aj k !aju !ajqy !ajz !ajz !aj| !aj !aj !aj !aj !ajŋ ,!aj !aj| !aj% ,!ajВ !ajܗ !ajҚ !aj5 !aj !aj !ajۡ !ajP !aj !ajۤ !aj i  You encounter an ufetubus.!aj #........##.....#..## ##..####.................... ...#........#.........# . .....#.#######....##......##.. #......##.................. ....##......#........... .. ..#..!ajC #.....##........... #...###.....##........... ).#.. ###### #..5 ....##  #.### ...#  ...# ######. Shock #...# #...# #...# !aj 5   ufetubus (asleep) #... !aj -70.0 (13!aj% ,1.0 (14!aj !aj f _Found a scroll labelled VERADA IGRICH.!aj) #........##.....#..## ##..#### JYZero the Magician  #.................... ........ Deep Elf of Vehumet ......  #........#.........# . .....#. Health: 45/45 ========================  #######....##......##.. #......# Magic: 17/18 ======================-- #.................. ....#... AC: 5Str: 5 !aj+#......#........... .. ..#.. EV: 13Int: 23 #.....##........... #...## SH: 5Dex: 15 #.....##........... ).#..  XL:  8 Next:  1% Place: Dungeon:5 ###### #..#@******5 ....##  Noise: ---------  Time: 4071.0 (0.0) #.###....... ...#  e) +1 spear (freeze) ...# ######.  Cast: Shock #...# #...# #...# 5   ufetubus (asleep) #...You encounter an ufetubus. _Found a scroll labelled VERADA IGRICH.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir -!aj,X straight lineAim: an ufetubus (asleep, 100% to hit)!ajfx *..5!aj& ?**!aj ?**!aj R***...!aj ?**!ajE -*.!aj?**!aj....***5Aim: an ufetubus (asleep, 100% to hit)!aj/N #........##.....#..## ##..#### JYZero the Magician  #.................... ........ Deep Elf of Vehumet ...... !aj #........#.........# . .....#. Health: 45/45 ========================  #######....##......##.. #......# Magic: 17/18 ======================-- #.................. ....#... AC: 5Str: 5 #......#........... .. ..#.. EV: 13Int: 23 #.....##........... #...## SH: 5Dex: 15 #.....##........... ).#..  XL:  8 Next:  1% Place: Dungeon:5 ###### #..#@......? ....##  Noise: ---------  Time: 4071.0 (0.0) #.###....... ...#  e) +1 spear (freeze) ...# ######. !aj6^[m Cast: Shock #...# #...# #...# 5   ufetubus (asleep) #...Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus!  You kill the ufetubus!!ajg( .     .       ..     ).#..   #..#@*******    ...#  ...#   #...# #...# #...# #... !aj0 ......?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus!  You kill the ufetubus!Vehumet accepts your kill.!ajMl=2.0 (1Shock _!aj!aj*!ajs 3!ajt !ajx !ajN| B!aj| L8==!ajq} !aj~ !aj !aj !aj !ajւ !aj !aj !aj܆ !aj !aj@ ,!aj% !aj !aj8 P==!aj !aj !aj5 !aj !aj !aj[ !aj̛ !ajH !aj !ajC !aj r  You encounter an adder and a hound.!aj' ...##.....#..## ##..######.. ............ ...#...###........#...#.#. #....##......##...#......#.#...#. .............#...#.....# .....#........!aj .#.. .....# ....##........#...## ..... ....##.............).#.. #...#. #### #..#.......## #.#..-#.###...........#.. #......# #######....#..Shock#...# ###......#...# ..#..S#...# ...#.hh   hound (asleep)#... ...##!aj~ S   adder (asleep)..#.!aj= ,80.0 (8!aj5 L-1.0 (9 _!aj !aj _You see here a scroll labelled VERADA IGRICH.!ajz...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== #....##......##...#......#.#...#. Magic: 17/18 ======================-- ......................#...#.....# AC: 5Str: 5 .....#.................#.. .....# EV: 13Int: 23 ....##..............#...## .....# SH: 5!aj |Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  1% Place: Dungeon:5 #### #..#.......@.....## #.#.. Noise: ---------  Time: 4081.0 (0.0) #.###.......**..#.. #... e) +1 spear (freeze)  ...# #######...*#...  Cast: Shock  #...# ###..**..  #...# ..#.*S  #...# ...#.h  h   hound (asleep)  #... ...##  S   adder (asleep) ..#.  _You encounter an adder and a hound. _!aj|[39;49mYou see here a scroll labelled VERADA IGRICH.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)!aj  .*.*.S!ajo*.*.*!ajo z*SAim: an adder (asleep, 100% to hit)!ajt...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== !aj#....##......##...#......#.#...#. Magic: 17/18 ======================-- ......................#...#.....# AC: 5Str: 5 .....#.................#.. .....# EV: 13Int: 23 ....##..............#...## .....# SH: 5Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  1% Place: Dungeon:5 #### #..#.......@.....## #.#.. Noise: ---------  Time: 4081.0 (0.0)#.###.......**..#.. #... e) +1 spear (freeze)...# #######...*#...Cast: Shock[40!ajfm#...####..**..#...#..#.**#...#...#.hh   hound (asleep)#......##S   adder..#.  Aiming: Shock (safe; 1% risk of failure)  !aj1hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is lightly wounded.!aj 4h.!aj!1S.!aj"4h.!aj>,!aj,k.....h!aj8:=2.0 (1 _!ajB!aji!ajғ...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== #....##......##...#......#.#...#. Magic: 16/18 =====================--- ......................#...#.....# AC: 5Str: 5 .....#.................#.. .....# EV: 13!ajInt: 23 ....##..............#...## .....# SH: 5Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  1% Place: Dungeon:5 #### #..#.......@.....## #.#.. Noise: =--------  Time: 4082.0 (0.0) #.###.......**..#.. #... e) +1 spear (freeze)  ...# #######...*#...  Cast: Shock  #...# ###..**..  #...# ..#hS.  #...# ...#..  h   hound  #... ...##  S   adder !ajf..#. The zap hits the adder. _The adder is lightly wounded.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 72% to hit)!aj .*.hS hound (76!aj ...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== #....##......##...#......#.#...#. Magic: 16/18 =====================--- ......................#...#.....# AC: 5Str: 5 .....#.................#.. .....# EV: 13!aj Int: 23 ....##..............#...## .....# SH: 5Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  1% Place: Dungeon:5 #### #..#.......@.....## #.#.. Noise: =--------  Time: 4082.0 (0.0) #.###...........#.. #... e) +1 spear (freeze)  ...# #######....#...  Cast: Shock  #...# ###......  #...# ..#h..  #...# ...#..  h   hound  #... ...##  S   adder ..#. Aiming: [0;10;!aj 1mShock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (76% to hit)  The zap misses the hound. The zap hits the adder!  You kill the adder!!aj5   !aj6s    *  ...# **#...  #...# ###..* !aj #...# ..#**  #...# ...#.*  #...  ..#. !ajLX h.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (76% to hit)  The zap misses the hound. The zap hits the adder!  You kill the adder!Vehumet accepts your kill.!ajG!aj:.....!ajC:23.0 (1 _!ajǨ!aj!aj!...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== #....##......##...#......#.#...#. Magic: 15/18 ====================---- ......................#...#.....# AC: 5Str: 5 .....#.................#.. .....# EV: 13Int: 23 ....##..............#...## .....# SH: 5Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  2% Place: Dungeon:5 #### #..#.......@.....## #.#.. Noise: =--------  Time:!aj[ 4083.0 (0.0) #.###.......**..#.. #... e) +1 spear (freeze)  ...# #######...*#...  Cast: Shock  #...# ###..h...  #...# ..#...  #...# ...#..  h   hound  #... ...##  ..#. You kill the adder! _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (76% to hit)!aj ...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== #....##......##...#......#.#...#. Magic: 15/18 ====================---- ......................#...#.....# AC: 5Str: 5 .....#.................#.. .....# EV: 13Int: 23 ....##..............#...## .....# SH: 5Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  2% Place: Dungeon:5 #### #..#.......@.....## !aj [34m#.#.. Noise: =--------  Time: 4083.0 (0.0)#.###.......**..#.. #... e) +1 spear (freeze)...# #######...*#...Cast: Shock#...####..**..#...#..#.*.#...#...#.*h   hound#......##..#.  You kill the adder! _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (76% to hit)!aj. h. _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a hound (76% to hit)  The zap misses the hound.!aj 9h.!aj\ :....!aj 24.0 (1 _!aj !aj !aj...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== #....##......##...#......#.#...#. Magic: 14/18 ==================------ ......................#...#.....# AC: 5Str: 5 .....#.................#.. .....# EV: 13Int: 23 ....##..............#...## .....# SH: 5Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  2% Place: Dungeon:5 #### #..#.......@.....## #.#.. Noise: =--------  Time:!aj 4084.0 (0.0) #.###.......*h..#.. #... e) +1 spear (freeze)  ...# #######....#...  Cast: Shock  #...# ###......  #...# ..#...  #...# ...#..  h   hound  #... ...##  ..#. Aim: a hound (76% to hit) _The zap misses the hound.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (76% to hit)!aj. ...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== #....##......##...#......#.#...#. Magic: 14/18 ==================------ !aj/ ......................#...#.....# AC: 5Str: 5 .....#.................#.. .....# EV: 13Int: 23 ....##..............#...## .....# SH: 5Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  2% Place: Dungeon:5 #### #..#.......@.....## #.#.. Noise: =--------  Time: 4084.0 (0.0)#.###.......**..#.. #... e) +1 spear (freeze)...# #######...*#...Cast: Shock#...####*.....#...#..#...#...#...#[39!aj~0 ;49m..h   hound#......##..#.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (76% to hit)  The zap hits the hound.  The hound is moderately wounded.!aj^ 8h.!aj -....!aje a5==5.0 (1 _!ajD !aj !aj{:!aj<k Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air1%2  A - AirstrikeAir10%!aj=44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajP !aj...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== #....##......##...#......#.#...#. Magic: 15/18 ====================---- ......................#...#.....# AC: 5Str: 5 .....#.................#.. .....# EV: 13Int: 23 ....##..............#...## .....# SH: 5Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  2% Place: Dungeon:5 #### #..#.......@h....##[3!aj9;49m #.#.. Noise: =--------  Time: 4085.0 (0.0)#.###...........#.. #... e) +1 spear (freeze)...# #######....#...Cast: Shock#...####......#...#..#...#...#...#..h   hound#......##..#.  Shift-Dir - straight lineAim: a hound (76% to hit)  The zap hits the hound. _The hound is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj^S...##.....#..## ##..######..### JYZero the Magician ................................. Deep Elf of Vehumet ...... ...#.........###........#...#.#.. Health: 45/45 ======================== #....##......##...#......#.#...#. Magic: 15/18 ====================---- ......................#...#.....# AC: 5Str: 5 !aj.....#.................#.. .....# EV: 13Int: 23 ....##..............#...## .....# SH: 5Dex: 15 ....##.............).#.. #...#. XL:  8 Next:  2% Place: Dungeon:5 #### #..#.......@h....## #.#.. Noise: =--------  Time: 4085.0 (0.0)#.###...........#.. #... e) +1 spear (freeze)...# #######....#...Cast: Shock#...####......#...#..#...#...#...#..h   hound#......##..#.  [3!ajO6mShift-Dir - straight lineAim: a hound (76% to hit)  The zap hits the hound. _The hound is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj.  Confirm with . or Enter, or press ? or * to list all spells.The hound is struck by an arc of lightning!  The hound is severely wounded.  You are struck by an arc of lightning.  The hound is struck by an arc of lightning.  You kill the hound!!aj **  Vehumet accepts your kill.!aj`9@.!aj?l4-3---5=6.0 (1Shock!ajr!ajrt0 _The lightning grounds out.!aj3!aj!aj _You start resting.HP restored.!aj5.......--!aj;&7!ajJ5=4=----8.0 (2 _!aj!aj !ajd!aje!ajh!aj|X!aj(&5====!aj!ajK!aj"!aj!aj_!aj6!ajF===!aj!aj!aj!ajQ!aj\!aj!aj!aj$!aj!ajz7!ajGE==!aj!aj!aj!aj!aj2!aj!aj!aj!ajB!aj 8!ajF===!aj`!aj"  !aj !aj _Magic restored.!aj !ajp !aj!aj, !aj!aj{Z_e - 2 scrolls labelled VERADA IGRICH (gained 1)!aj"!aj#!aj&!aj&.!ajS1!aji2!aj3!aj5!aj9!aj*::==!aj;!ajG!ajJ!ajDN!aj`O!ajYQ!ajT!ajT!ajU!ajW!ajZ!aja[!aj[!aj|\!aj^,!aj_!aj_!aja!ajb,!ajd,!ajoe!ajgN _You now have 136 gold pieces (gained 15).!aji3!aji!ajj!ajm!ajn!ajtn!aj&p!aj r!aj|r,!ajns!ajuk  You encounter a ribbon worm.!aj@~ ###.........# #..#.....# ..#.  #...#...# #...#  #....###. #.#...  #...#..# #...#..  ##.#...###.....#  #....#..#w....#  !ajO#...#...#.....#  #......#@# #.....#...# #........... Shock ###########. #### w   ribbon worm (asleep) !aj11135.0)!ajJ34.0 (26 _!aj&!ajՎ"!ajl ###.........# JYZero the Magician #..#.....# ..#.  Deep Elf of Vehumet ...... #...#...# #...#  Health: 45/45 ======================== #....###. #.#...  Magic: 17/18 ======================-- "!ajz#...#..# #...#..  AC: 5Str: 5 ##.#...###.....#  EV: 13Int: 23 #....#..#w....#  SH: 5Dex: 15 #...#...#*....#  XL:  8 Next:  5% Place: Dungeon:5 #......#@# Noise: ---------  Time: 4114.0 (0.0) #.....#...# e) +1 spear (freeze) #...........  Cast: Shock ###########...  ####   w   ribbon worm (asleep) _You now hav"!aj]e 136 gold pieces (gained 15). _You encounter a ribbon worm.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)"!aj=f###.........#JYZero the Magician#..#.....# ..#.Deep Elf of Vehumet ......#...#...# #...#Health: 45/45 ========================#....###. #*#...Magic: 17/18 ======================--#...#..# #*..#..AC: 5Str: 5##.#...###.*...#EV: 13Int: 23#....#..#*....#SH: 5Dex: 15"!ajk#...#...#*....#XL:  8 Next:  5% Place: Dungeon:5#......#@#Noise: ---------  Time: 4114.0 (0.0)#.....#...#e) +1 spear (freeze)#...........Cast: Shock###########...####w   ribbon wormAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.  The ribbon worm is lightly wounded."!aj[Q.w"!ajc0..."!aj_f:=5.0 (1 _"!aj_k"!ajm"!aj>4 "!aj5  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air1%2  A - AirstrikeAir10%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit#!aj#!ajП#!ajZE###.........#JYZero the Magician#..#.....# ..#.Deep Elf of Vehumet ......#...#...# #...#Health: 45/45 ========================#....###. #.#...Magic: 17/18 ======================--#...#..# #...#..AC: 5Str: 5#!aj##.#...###.....#EV: 13Int: 23#....#..#.....#SH: 5Dex: 15#...#...#w....#XL:  8 Next:  5% Place: Dungeon:5#......#@#Noise: =--------  Time: 4115.0 (0.0)#.....#...#e) +1 spear (freeze)#...........Cast: Shock###########...####w   ribbon wormShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#!ajZE###.........#JYZero the Magician#..#.....# ..#.Deep Elf of Vehumet ......#...#...# #...#Health: 45/45 ========================#....###. #.#...Magic: 17/18 ======================--#...#..# #...#..AC: 5Str: 5#!aj߯##.#...###.....#EV: 13Int: 23#....#..#.....#SH: 5Dex: 15#...#...#w....#XL:  8 Next:  5% Place: Dungeon:5#......#@#Noise: =--------  Time: 4115.0 (0.0)#.....#...#e) +1 spear (freeze)#...........Cast: Shock###########...####w   ribbon wormShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#!ajAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is lightly wounded.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then.#!aj#!aj#!aj. _#!aj #!ajX  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air1%2  A - AirstrikeAir10%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit#!ajG#!ajK#!ajQ###.........#JYZero the Magician#..#.....# ..#.Deep Elf of Vehumet ......#...#...# #...#Health: 45/45 ========================#....###. #.#...Magic: 17/18 ======================--#...#..# #...#..AC: 5Str: 5##.#...###.....#EV: 13Int: 23#....#..#.....#SH: 5Dex: 15#...#...#w....#XL:  8 Next:  5% Place: Dungeon:5#......#@#Noise: =--------  Time: 4115.0 (0.0)#.....##!ajR[37m...#e) +1 spear (freeze)#...........Cast: Shock###########...####w   ribbon worm _The ribbon worm is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#!ajU>###.........#JYZero the Magician#..#.....# ..#.Deep Elf of Vehumet ......#!ajVX#...#...# #...#Health: 45/45 ========================#....###. #.#...Magic: 17/18 ======================--#...#..# #...#..AC: 5Str: 5##.#...###.....#EV: 13Int: 23#....#..#.....#SH: 5Dex: 15#...#...#w....##!ajW4XL:  8 Next:  5% Place: Dungeon:5#......#@#Noise: =--------  Time: 4115.0 (0.0)#.....#...#e) +1 spear (freeze)#...........Cast: Shock###########...####w   ribbon worm _The ribbon worm is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.#!ajXCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#!ajk]q **  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.The ribbon worm is struck by an arc of lightning.  The ribbon worm is moderately wounded.$!aj w@You are struck by an arc of lightning. The lightning grounds out.$!ajf2--5--=6.0 (1$!aj$!aj0 _The ribbon worm bites you.$!ajl$!ajm  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x + Static DischargeConjuration/Air1%2 $!ajkn A - AirstrikeAir10% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit$!ajw $!ajǠ ###.........#JYZero the Magician#..#.....# ..#.Deep Elf of Vehumet ......#...#...# #...#Health: 42/45 ======================--#....###. #.#...Magic: 15/18 ====================----#...#..# #...#..AC: 5Str: 5##.#...###.....#EV: 13Int: 23#....#..#.....#SH: 5Dex: 15#...#...#w....#XL:  8 Next:  5% Place: Dungeon:5#......#@#Noise: ==-------  Time: 4116.0 (0.0)#.....#$!aj [37m...#e) +1 spear (freeze)#...........Cast: Shock###########...####w   ribbon wormThe ribbon worm is struck by an arc of lightning.  The ribbon worm is moderately wounded.You are struck by an arc of lightning. The lightning grounds out. _The ribbon worm bites you.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$!aj[ ###.........#JYZero the Magician#..#.....# ..#.Deep Elf of Vehumet ......#...#...# #...#Health: 42/45 ======================--#....###. #.#...$!ajӦ Magic: 15/18 ====================----#...#..# #...#..AC: 5Str: 5##.#...###.....#EV: 13Int: 23#....#..#.....#SH: 5Dex: 15#...#...#w....#XL:  8 Next:  5% Place: Dungeon:5#......#@#Noise: ==-------  Time: 4116.0 (0.0)#.....#...#e) +1 spear (freeze)#...........Cast: Shock###########...####w   ribbon wormThe ribbon worm is struck by an arc of lightning.  The ribbon worm is moderately wounded.You are struck by an arc of lightning. The lightning grounds out. _The ribbon worm bites you.  Casting: Static Discharge[0;$!ajU 10m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$!aj f** You are  The ribbon worm is struck by an arc of lightning.  The ribbon worm is severely wounded.  You are struck by an arc of lightning.  The ribbon worm is struck by an arc of lightning.  $!aj LThe ribbon worm is almost dead.$!ajCF Sw@$!ajG 37---4--7.0 (1$!ajhM $!ajP s _The lightning grounds out. The ribbon worm barely misses you.%!aj69%!aj$; Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  %!aj;x + Static DischargeConjuration/Air1%2  A - AirstrikeAir10% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit%!aj%!ajT%!aj8 4###.........#JYZero the Magician#..#.....# ..#.Deep Elf of Vehumet ......#...#...# #...#Health: 37/45 ===================-----#....###. #.#...Magic: 14/18 ==================------#...#..# #...#..AC: 5Str: 5##.#...###.....#EV: 13Int: 23%!aj #....#..#.....#SH: 5Dex: 15#...#...#w....#XL:  8 Next:  5% Place: Dungeon:5#......#@#Noise: ==-------  Time: 4117.0 (0.0)#.....#...#e) +1 spear (freeze)#...........Cast: Shock###########...####w   ribbon wormYou are struck by an arc of lightning.  %!aj The ribbon worm is struck by an arc of lightning.  The ribbon worm is almost dead. _The lightning grounds out. The ribbon worm barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%!aj %!aj###.........#JYZero the Magician#..#.....# ..#.Deep Elf of Vehumet ......#...#...# #...#Health: 37/45 ===================-----#....###. #.#...%!ajMagic: 14/18 ==================------#...#..# #...#..AC: 5Str: 5##.#...###.....#EV: 13Int: 23#....#..#.....#SH: 5Dex: 15#...#...#w....#XL:  8 Next:  5% Place: Dungeon:5#......#@#Noise: ==-------  Time: 4117.0 (0.0)%!ajT#.....#...#e) +1 spear (freeze)#...........Cast: Shock###########...####w   ribbon worm%!ajYou are struck by an arc of lightning.  The ribbon worm is struck by an arc of lightning.  The ribbon worm is almost dead. _The lightning grounds out. The ribbon worm barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%!aj!†The ribbon worm is almost dead. _The lightning grounds out. The ribbon worm barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  %!aj!~The ribbon worm is struck by an arc of lightning.  You kill the ribbon worm!%!aj& **Vehumet accepts your kill.%!aj'U†@%!aj 2--68.0 (1Shock%!aj%!ajeW _You are struck by an arc of lightning. The lightning grounds out.%!ajL 3%!aj M %!ajQ %!ajT ,%!ajV %!aj"W N3=-%!ajW %!aj[ ,%!ajc\ %!ajV` %!aj` K8=%!ajJa %!aj\c ,%!ajc %!aje 4==%!ajf %!ajg ,%!ajh %!ajj k9=%!ajj %!ajm %!ajm 5===%!ajJo ,%!ajo %!ajp %!aj4q L40=%!ajq %!ajr i6===%!ajPs %!ajs %!aju ,%!aju %!ajdw ,%!ajw %!ajzy %!ajy 1=7==%!ajqz %!aj| %!ajC} ,%!aj~ ,%!ajU %!aj€ n _You start resting.Magic restored.%!aj e.........--%!ajd 0357.0)%!ajՖ 8===--6.0 (18 _%!aj %!aj% %!aj 3%!aj/ %!aj %!aje a2=%!aj9 ,%!aj܌ %!aj ,%!ajs %!aj %!aj e3===%!aj %!aj %!aj %!aj %!aj ,%!ajV %!aj %!aj %!ajt %!aj# %!aj K4=%!aj %!aj ,%!aj %!ajN ,%!aj %!aj ,%!aj %!aj_ k _You start resting.HP restored.%!aj %!aj -47.0 (11%!aj| ~5==8.0 (12 _%!aj %!aj &!aj&!aj3&!aj&!ajs&!aj0,&!ajg  You see here a ribbon worm corpse.&!ajG&!aj` _&!aj&!aj&!aj&!aj_&!aj&!aj;&!aj&!aj9=&!aj&!ajX&!ajؼ&!aj&!aj<&!aj&!aj&!aj\&!aj&!aj&&!ajK&!aj,&!aj^&!aj+,&!aj&!aj&!aj4h  A kobold comes into view.&!aj..#......#.#...#.#..... ......#...#.....#...#. .......#..#.....#..# .. ....#...###.....# #. ...).#..#..#...#.. ......###...#.#...###... .....#...#...#...#...#.K ....#.....#..#..#.....#. ##.........#####@.......  &!aje}#..#.....#..#..#.....#.  #...#...#...#...#...#..Shock  #....###...#.#...###...  #...#..#..#...#..# ..  ##.#...###.....### .K   kobold (wandering)#....#..#.....#  #...#...#†....#  #......#.#...#.#&!ajQK.56.0 (8.0)&!aj&!aj27.0 (9 _&!aj\&!aj&!aje ..#......#.#...#.#.....  JYZero the Magician ......#...#.....#...#.  Deep Elf of Vehumet ...... .......#..#.....#..# ..  Health: 45/45 ======================== ....#...###.....# #. .  Magic: 17/18 ======================-- ...).#..#..#...#.. ..  AC: 5Str: 5 ......###...#.#...###**K  EV: 13Int: 23 &!aj"g .....#...#...#...#.**#..  SH: 5Dex: 15 ....#.....#..#..#**...#.  XL:  8 Next:  6% Place: Dungeon:5 ##.........#####@.......  Noise: ---------  Time: 4157.0 (0.0)  #..#.....#..#..#.....#.  e) +1 spear (freeze)  #...#...#...#...#...#..  Cast: Shock  #....###...#.#...###...  #...#..#..#...#..# ..  ##.#...###.....### .  K   kobold (wandering)  #....#..#.....#  #&!ajWh ...#...#†....#  #......#.#...#.# _A kobold comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 78% tohit)&!ajIE ..K..#*..*****'!aj****#.**.....'!aj*KAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 78% tohit)'!ajz..#......#.#...#.#.....  JYZero the Magician '!ajr;......#...#.....#...#.  Deep Elf of Vehumet ...... .......#..#.....#..# ..  Health: 45/45 ======================== ....#...###.....# #. .  Magic: 17/18 ======================-- ...).#..#..#...#.. ..  AC: 5Str: 5 ......###...#.#...###..)  EV: 13Int: 23 .....#...#...#...#...#..  SH: 5Dex: 15 ....#.....#..#..#.....#.  XL:  8 Next:  6% Place: Dungeon:5 '!aj.##.........#####@.......  Noise: ---------  Time: 4157.0 (0.0)  #..#.....#..#..#.....#.  e) +1 spear (freeze)  #...#...#...#...#...#..  Cast: Shock  #....###...#.#...###...  #...#..#..#...#..# ..  ##.#...###.....### .  K   kobold (wandering)  #....#..#.....#  #...#...#†....#  #......#.#...#.#'!ajPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 78% tohit)  The zap hits the kobold!  You kill the kobold!'!ajt   ..  #. . ) .. *** **#.. '!aj@f**...#.          ..   .  .    .'!ajs ..)....  Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 78% tohit)  The zap hits the kobold!  You kill the kobold!Vehumet accepts your kill.'!aj;l=8.0 (1Shock _'!aj'!aj'!ajv 3'!ajw '!aj!{ '!aj ,'!aj '!aj L8=='!aj '!aj 4 _Magic restored.'!aj '!ajZ h  A kobold comes into view.'!aj^ .....#...#.#...#. . .# .#......#.#...#.#....#...#.....#...#. ..#..#.....#..# .. #...###.....# #. .).#..#..#...#.. ...##...#.#...###..)'!aje L#...#.#..K ...#.....#..#..#. - #....####........ #..#..#..#..Shock #...#...#...#...#... #....###...#.#...###.. #...#..#..#...#..# #..K   kobold (wandering) ##.#...###.....### #..  #.'!ajs #.....# .##...#...#†....#'!ajb ,60.0 (2'!aj L-1.0 (3 _'!aj '!aj (!aj\ .......#...#.#...#. . .#  JYZero the Magician .#......#.#...#.#.....  Deep Elf of Vehumet ...... (!ajF .....#...#.....#...#.  Health: 45/45 ======================== ......#..#.....#..# ..  Magic: 17/18 ======================-- ...#...###.....# #. ..  AC: 5Str: 5 ..).#..#..#...#.. ...  EV: 13Int: 23 .....###...#.#...###..).  SH: 5Dex: 15 (!ajË ....#...#...#...#...#**K  XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@****#.  Noise: ---------  Time: 4161.0 (0.0) #.........#####.........  e) +1 spear (freeze) #..#.....#..#..#.....#..  Cast: Shock (!aj b#...#...#...#...#...#... #....###...#.#...###.... #...#..#..#...#..# #...  K   kobold (wandering) (!ajq ##.#...###.....### #..  #....#..#.....# .#  #...#...#†....# _A kobold comes into view.(!aj$ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 78% tohit)(!aj1 *******#..K....(!ajv 5.......#...#.#...#. . .#JYZero the Magician .#......#.#...#.#.....Deep Elf of Vehumet ...... .....#...#.....#...#.Health: 45/45 ======================== ......#..#.....#..# ..Magic: 17/18 ======================-- ...#...###.....# #. ..AC: 5(!aj=w Str: 5 ..).#..#..#...#.. ...EV: 13Int: 23 .....###...#.#...###****SH: 5Dex: 15 ....#...#...#...#***#..KXL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@....#.Noise: ---------  Time: 4161.0 (0.0) #.........#####.........e) +1 spear (freeze) #..#.....#..#..#.....#..Cast: Shock #...#...#...#...#...#... #....###...#.#...###.... #...#..#..#...#..# #...K   kobold (wandering) ##.#...###.....###[(!ajx m #..  #....#..#.....#.##...#...#†....# _A kobold comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(!aj K...)...(!aj:=2.0 (1 _(!aj(!ajd)!aj4.......#...#.#...#. . .#  JYZero the Magician .#......#.#...#.#.....  Deep Elf of Vehumet ...... .....#...#.....#...#.  Health: 45/45 ======================== ......#..#.....#..# ..  Magic: 16/18 =====================--- ...#...###.....# #. ..  AC: 5Str: 5 ..).#..#..#...#.. ...  EV: 13Int: 23 .....###...#.#...###***K  SH: 5Dex: 15 ....#...#...#...#***#...  XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@)!aj6....#.  Noise: =--------  Time: 4162.0 (0.0) #.........#####.........  e) +1 spear (freeze) #..#.....#..#..#.....#..  Cast: Shock #...#...#...#...#...#... #....###...#.#...###.... #...#..#..#...#..# #...  K   kobold (wandering) ##.#...###.....### #..  #....#..#.....# .#  #...#...#†....# _Shift-Dir - straight lineAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wie)!aj7Olding a +0 short sword (wandering, hasn't noticed you, 78% tohit))!ajp.......#...#.#...#. . .#  JYZero the Magician .#......#.#...#.#.....  Deep Elf of Vehumet ...... .....#...#.....#...#.  Health: 45/45 ======================== ......#..#.....#..# ..  Magic: 16/18 =====================--- ...#...###.....# #. ..  AC: 5Str: 5 ..).#..#..#...#.. ...  EV: 13Int: 23 .....###...#.#...###..))  SH: 5Dex: 15 )!aj!r....#...#...#...#...#...  XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@....#.  Noise: =--------  Time: 4162.0 (0.0) #.........#####.........  e) +1 spear (freeze) #..#.....#..#..#.....#..  Cast: Shock #...#...#...#...#...#... #....###...#.#...###.... #...#..#..#...#..# #...  K   kobold (wandering) ##.#...###.....### #..  #....#..#.....# .#  #...#...#†....#Press: ? - help, Q - select action, [0)!aj&s_;10;1m( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 78% tohit)  The zap hits the kobold.  You kill the kobold!)!ajt# . .#    ..  #. .. )!ajfu) ... **** ***#...           †)!aj KShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 78% tohit)  The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill.)!ajH ..))...K   kobold brigand (missile, wandering))!aj' 23.0 (1 _)!ajY )!aj, *!aj.......#...#.#...#. . .#  JYZero the Magician .#......#.#...#.#.....  Deep Elf of Vehumet ...... .....#...#.....#...#.  Health: 45/45 ======================== ......#..#.....#..# ..  Magic: 15/18 ====================---- *!aj...#...###.....# #. ..  AC: 5Str: 5 ..).#..#..#...#.. ...  EV: 13Int: 23 .....###...#.#...###..))  SH: 5Dex: 15 ....#...#...#...#...#...  XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@....#.  Noise: =--------  Time: 4163.0 (0.0) #.........#####..**.....  e) +1 spear (freeze) #..#.....#..#..#...**#..  Cast: Shock #...#...#...#...#...#**K #....###...#.*!ajĕ#...###.... #...#..#..#...#..# #...  K   kobold brigand (missile, wandering) ##.#...###.....### #..  #....#..#.....# .#  #...#...#†....# _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (wandering, hasn't noticed you, 78% to hit)*!aj6z **..****!aj7..#**..K*!ajV..**...**#..**KAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (wandering, hasn't noticed you, 78% to hit)*!aj۵ .......#...#.#...#. . .#JYZero the Magician .#......#.#...#.#.....Deep Elf of Vehumet ...... .....#...#.....#...#.Health: 45/45 ======================== ......#..#.....#..# ..Magic: 15/18 ====================---- ...#...###.....# #. ..*!aj AC: 5Str: 5 ..).#..#..#...#.. ...EV: 13Int: 23 .....###...#.#...###..))SH: 5Dex: 15 ....#...#...#...#...#...XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@....#.Noise: =--------  Time: 4163.0 (0.0) #.........#####..**.....e) +1 spear (freeze) #..#.....#..#..#...**#..Cast: Shock #...#...#...#...#...#*** #....###...#.#...###.... #...#..#..#...#..# #...*!aj K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....#.##...#...#†....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (wandering, hasn't noticed you, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is lightly wounded.*!aj(>  K.  Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (wandering, hasn't noticed you, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is lightly wounded.  The kobold brigand shouts!*!ajE /.......*!ajJ h6==4.0 (1 _*!ajQ *!ajR +!ajo.......#...#.#...#. . .#  JYZero the Magician .#......#.#...#.#.....  Deep Elf of Vehumet ...... .....#...#.....#...#.  Health: 45/45 ======================== ......#..#.....#..# ..  Magic: 15/18 ====================---- ...#...###.....# #. ..  AC: 5Str: 5 ..).#..#..#...#.. ...  EV: 13Int: 23 .....###...#.#...###..))  SH: 5Dex: 15 +!ajq....#...#...#...#...#...  XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@**..#.  Noise: ==-------  Time: 4164.0 (0.0) #.........#####....***..  e) +1 spear (freeze) #..#.....#..#..#.....#K.  Cast: Shock #...#...#...#...#...#... #....###...#.#...###.... #...#..#..#...#..# #...  K   kobold brigand (missile) +!ajes##.#...###.....### #.. +!ajt #....#..#.....# .#  #...#...#†....# +!ajt_The kobold brigand shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle+!aj}uShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (lightly wounded, 78% to hit)+!ajS.......#...#.#...#. . .#JYZero the Magician .#......#.#...#.#.....Deep Elf of Vehumet ...... .....#...#.....#...#.Health: 45/45 ======================== ......#..#.....#..# ..+!aj)UMagic: 15/18 ====================---- ...#...###.....# #. ..AC: 5Str: 5 ..).#..#..#...#.. ...EV: 13Int: 23 .....###...#.#...###..))SH: 5Dex: 15 ....#...#...#...#...#...XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@**..#.Noise: ==-------  Time: 4164.0 (0.0) #.........#####....***..e) +1 spear (freeze) #..#.....#..#..#.....#**Cast: Shock #...#...#...#...#...#... #....###...#.#...###+!ajU.... #...#..#..#...#..# #...K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....#.##...#...#†....# _The kobold brigand shouts!  Aiming: Shock (safe; 1% risk of failure)  +!ajVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (lightly wounded, 78% to hit)+!ajLK.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (lightly wounded, 78% to hit)  The zap misses the kobold brigand.+!aj,0.....+!aj&:-5.0 (1 _+!aj+!aj2+!aj i.......#...#.#...#. . .#  JYZero the Magician .#......#.#...#.#.....  Deep Elf of Vehumet ...... .....#...#.....#...#.  Health: 45/45 ======================== ......#..#.....#..# ..  Magic: 14/18 ==================------ ...#...###.....# #. ..  AC: 5Str: 5 ..).#..#..#...#.. ...  EV: 13Int: 23 .....###...#.#...###..))  SH: 5+!aj̸ Dex: 15 ....#...#...#...#...#...  XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@**..#.  Noise: =--------  Time: 4165.0 (0.0) #.........#####....**K..  e) +1 spear (freeze) #..#.....#..#..#.....#..  Cast: Shock #...#...#...#...#...#... #....###...#.#...###.... #...#..#..#...#..# #...  K   kobold brigand (missile) ##.#...###.....### #.. +!aj  #....#..#.....# .#  #...#...#†....# _The zap misses the kobold brigand.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (lightly wounded, 78% to hit)+!aj| .......#...#.#...#. . .#JYZero the Magician .#......#.#...#.#.....Deep Elf of Vehumet ...... .....#...#.....#...#.Health: 45/45 ======================== ......#..#.....#..# ..+!aj Magic: 14/18 ==================------ ...#...###.....# #. ..AC: 5Str: 5 ..).#..#..#...#.. ...EV: 13Int: 23 .....###...#.#...###..))SH: 5Dex: 15 ....#...#...#...#...#...XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@**..#.Noise: =--------  Time: 4165.0 (0.0) #.........#####....***..e) +1 spear (freeze) #..#.....#..#..#.....#**Cast: Shock +!aj #...#...#...#...#...#... #....###...#.#...###.... #...#..#..#...#..# #...K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....#.##...#...#†....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (lightly wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is lightly wounded.+!aj `....K..+!ajN |((((curare-tipped darts (lightly wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is lightly wounded.  The kobold brigand throws a dart. The dart hits you.  You are poisoned.  You have difficulty breathing.+!aj.....+!aj36======-----6.0 (1Slow Pois +!aj +!aj"\ _You feel yourself slow down.,!aj.......#...#.#...#. . .#  JYZero the Magician .#......#.#...#.#.....  Deep Elf of Vehumet ...... .....#...#.....#...#.  Health: 36/45 ===================----- ......#..#.....#..# ..  Magic: 13/18 =================------- ...#...###.....# #. ..  AC: 5Str: 5 ..).#..#..#...#.. ...  EV: 13Int: 23 .....###...#.#...###..))  SH: 5Dex: 15 ....#...#...#...#...#...  XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#[,!aj47m@**..#.  Noise: =--------  Time: 4166.0 (0.0) #.........#####....**K..  e) +1 spear (freeze) #..#.....#..#..#.....#..  Cast: Shock #...#...#...#...#...#...  Slow Pois #....###...#.#...###.... #...#..#..#...#..# #...  K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....# .#  #...#...#†....# _You feel yourself slow down.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, [0,!ajq;10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (lightly wounded, 78% to hit),!aj;}.......#...#.#...#. . .#JYZero the Magician .#......#.#...#.#.....Deep Elf of Vehumet ...... .....#...#.....#...#.Health: 36/45 ===================----- ......#..#.....#..# ..Magic: 13/18 =================------- ,!aj<...#...###.....# #. ..AC: 5Str: 5 ..).#..#..#...#.. ...EV: 13Int: 23 .....###...#.#...###..))SH: 5Dex: 15 ....#...#...#...#...#...XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@**..#.Noise: =--------  Time: 4166.0 (0.0) #.........#####....***..e) +1 spear (freeze) #..#.....#..#..#.....#**Cast: Shock #...#...#...#...#...#...Slow Pois #....###...#.#...###.... #...#..#..#[4,!aj=0m...#..# #...K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....#.##...#...#†....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (lightly wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is moderately wounded.,!aj4K.,!ajE/K.,!aj/....,!ajR62--,!ajS4=7.5 (1.5,!aj,!ajRShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (lightly wounded, 78% to hit)  The zap hits the kobold brigand.  ,!aj)The kobold brigand is moderately wounded. _You feel very sick.-!ajy.......#...#.#...#. . .#  JYZero the Magician .#......#.#...#.#.....  Deep Elf of Vehumet ...... .....#...#.....#...#.  Health: 32/45 =================------- ......#..#.....#..# ..  Magic: 13/18 =================------- ...#...###.....# #. ..  AC: 5Str: 5 ..).#..#..#...#.. ...  EV: 13Int: 23 .....###...#.#...###..))  SH: 5Dex: 15 -!aj{....#...#...#...#...#...  XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@*...#.  Noise: =--------  Time: 4167.5 (0.0) #.........#####...*K....  e) +1 spear (freeze) #..#.....#..#..#.....#..  Cast: Shock #...#...#...#...#...#...  Slow Pois #....###...#.#...###.... #...#..#..#...#..# #...  K   kobold brigand (missile) ##.#...###.....### #..  #....#..#....[37-!aj}m.# .#  #...#...#†....# _You feel very sick.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (moderately wounded, 78% to hit)-!ajl.......#...#.#...#. . .#JYZero the Magician .#......#.#...#.#.....Deep Elf of Vehumet ...... .....#...#.....#...#.Health: 32/45 =================------- ......#..#.....#..# ..Magic: 13/18 =================------- ...#...###.....# #. ..AC: 5Str: 5 ..).#..#..#...#.. ...EV: 13Int: 23 .....###...#.#...###..))-!ajSH: 5Dex: 15 ....#...#...#...#...#...XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@*...#.Noise: =--------  Time: 4167.5 (0.0) #.........#####...**....e) +1 spear (freeze) #..#.....#..#..#....*#..Cast: Shock #...#...#...#...#..*#...Slow Pois #....###...#.#...###.... #...#..#..#...#..# #...K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....#.#[17;-!aj΂2H#...#...#†....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (moderately wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is moderately wounded.-!aj8K.-!aj7.....-!ajd29--9.0 (1.5-!aj-!ajd  Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (moderately wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is moderately wounded. _You feel very sick..!ajH.!aju Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  x - Static DischargeConjuration/Air 1% 2 A - AirstrikeAir.!ajP10%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit.!aj .!ajL .!aj .......#...#.#...#. . .#JYZero the Magician .#......#.#...#.#.....Deep Elf of Vehumet ...... .....#...#.....#...#.Health: 29/45 ===============--------- ......#..#.....#..# ..Magic: 13/18 =================------- .!aj" ...#...###.....# #. ..AC: 5Str: 5 ..).#..#..#...#.. ...EV: 13Int: 23 .....###...#.#...###..))SH: 5Dex: 15 ....#...#...#...#...#...XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@.K..#.Noise: =--------  Time: 4169.0 (0.0) #.........#####.........e) +1 spear (freeze) #..#.....#..#..#.....#..Cast: Shock #...#...#...#...#...#...Slow Pois .!aj# #....###...#.#...###.... #...#..#..#...#..# #...K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....#.##...#...#†....#curare-tipped darts (moderately wounded, 78% to hit)  The zap hits the kobold brigand.  .!aj$$ nThe kobold brigand is moderately wounded. _You feel very sick.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..!ajf. .......#...#.#...#. . .#JYZero the Magician .#......#.#...#.#.....Deep Elf of Vehumet ...... .....#...#.....#...#..!ajv/ Health: 29/45 ===============--------- ......#..#.....#..# ..Magic: 13/18 =================------- ...#...###.....# #. ..AC: 5Str: 5 ..).#..#..#...#.. ...EV: 13Int: 23 .....###...#.#...###..))SH: 5Dex: 15 ....#...#...#...#...#...XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@.K..#..!ajD0 Noise: =--------  Time: 4169.0 (0.0) #.........#####.........e) +1 spear (freeze) #..#.....#..#..#.....#..Cast: Shock #...#...#...#...#...#...Slow Pois #....###...#.#...###.... #...#..#..#...#..# #....!aj,1 K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....#.##...#...#†....#curare-tipped darts (moderately wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is moderately wounded. _You feel very sick.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..!aj1 .!ajN= .!aj$? The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  .!aj? 3Y - Yes  N - No/!aj /!aj1 .......#...#.#...#. . .#  JYZero the Magician .#......#.#...#.#.....  Deep Elf of Vehumet ...... .....#...#.....#...#.  Health: 29/45 ===============--------- ......#..#.....#..# ..  Magic: 9/18============------------ /!aj3 ...#...###.....# #. ..  AC: 5Str: 5 ..).#..#..#...#.. ...  EV: 13Int: 23 .....###...#.#...###..))  SH: 5Dex: 15 ....#...#...#...#***#...  XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@*K*.#.  Noise: =--------  Time: 4169.0 (0.0) #.........#####..***....  e) +1 spear (freeze) #..#.....#..#..#.....#..  Cast: Shock #...#...#...#...#...#...  Slow Pois [/!aj4 40m#....###...#.#...###.... #...#..#..#...#..# #...  K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....# .#  #...#...#†....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (moderately wounded, empty space bonus: 8/8)/!ajh *#**#**....K..../!aj .#..#..***#**0!aj;Z..#**0!aj-e.*****0!aj{O**K*.***Aim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (moderately wounded, empty space bonus: 8/8)0!aj.......#...#.#...#. . .#JYZero the Magician .#......#.#...#.#.....Deep Elf of Vehumet ...... .....#...#.....#...#.Health: 29/45 ===============--------- ......#..#.....#..# ..Magic: 9/18============------------ ...#...###.....# #. ..AC: 5Str: 5 ..).#..#..#...#.. ...EV: 13Int: 23 .....###...#.#...###..))SH: 5Dex: 15 ....#...#...#...#...#...XL:  8 Next:  6% Place: Dungeon:5 ...#.....#..#..#@.*[370!ajm..#.Noise: =--------  Time: 4169.0 (0.0) #.........#####.........e) +1 spear (freeze) #..#.....#..#..#.....#..Cast: Shock #...#...#...#...#...#...Slow Pois #....###...#.#...###.... #...#..#..#...#..# #...K   kobold brigand (missile) ##.#...###.....### #..  #....#..#.....#.##...#...#†....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetA0!ajim: a kobold brigand, wielding a +0 short sword of protection and quivering  curare-tipped darts (moderately wounded, empty space bonus: 8/8)0!aj )The open air twists around violently and strikes the kobold brigand!!  You kill the kobold brigand!0!aj9u   Vehumet accepts your kill.0!aj 8-10/1913==70.5 (1.5Shock _You feel sick.0!ajP0!ajm _Your Spellcasting skill increases to level 6!1!aj1!aj7-1!ajc1!ajF _Unknown command.1!ajݙ1!aj01!aj1!aj1!aj}971!aj"O61!ajէa=-1=1!aj1!aj<i _You start resting. You feel sick. x31!ajdr5=----.1!aj-3.5 (3.01!ajwS---5.0 (4.51!ajq _You are no longer poisoned.1!aj} 1!aj 31!aj 2===1!aj O61!aj" 1!aj 1!aj k3===1!ajÍ 1!aj i7=1!aj8 1!ajv ,1!ajɖ 1!aj) 1!aj1 j4==1!aj 1!ajž W _You start resting.1!aj7 L8=1!aj .84.0 (9.01!aj 95.5 (10.5)1!ajd 1!ajI [ _You feel yourself speed up.1!aj_31!aj`1!ajf1!aj:j5==1!ajl,1!aj?n1!ajssi9=1!aj/6===30==7===1!ajrX1!aj,1!aj1=8==1!aj1!aj\1!aj1!ajin _You start resting.Magic restored.1!aj1!aj/97.5 (12.01!aj9===8.5 (13 _1!ajX1!ajc2!aj]32=2!aj.cB2!ajgf==2!ajq3=2!ajbs2!aju,2!ajVw2!ajz2!aj{K4=2!aj|2!aj2!aj 2!aj72!ajK2!aj2!aj2!aj2!aj2!aj02!ajʏ2!ajU5=2!aj2!aj,2!aj2!aj2!aj2!aj:2!aj2!aj,2!aj]2!aj 2!ajK6=2!aj@2!ajP,2!aj2!aj]2!ajѨ2!aj2!aj2!aj2!aj7=2!aj2!ajJ2!ajq2!ajS,2!aj]2!aja8=2!aj%2!aj2!aj2!aj2!aj,2!aj{2!aj,2!aj2!aj(2!ajN9=2!aj2!aj2!aj2!aj2!ajy2!aj2!aj2!aj2!aj2!aj2!aj2!aj L40=2!aj2!ajB2!aj2!aj2!aj,2!aj1=2!aj ,2!aj 2!aj,2!aj}2!ajS,2!aj>2!aj2!ajBK2=2!aj+2!ajn2!aj2!aj2!aj#2!ajZ$2!ajr%2!aj),2!aj\+2!aj/2!aj 0N3=2!aj02!ajr4,2!ajG62!aj92!aj:2!aj;2!aj>,2!ajl@2!ajDK4=2!ajE2!ajF2!ajH2!ajI2!ajHJ2!ajL2!ajL2!aj'M2!aj%O~5==2!ajP2!aj?Yz _HP restored.2!ajSm#...#.#...#. . .# #......#.#...#.#..... #...#.....#...#. #..#.....#..# .. ###...###.....###. ..).#..#..#...#.. .###...#.#...###..)).#...#...#...#...#.#.....#..#..#.@)..#. .#####. ..#.....#..#..#.....#. ...#...#...#...#...#... ....###...#.#...###.. ...#..#..#...#..# #.. #.#...###.....### 2!ajna#.. #....#..#... 2!ajt#...#.#...#. . .# ......#.#...#.#..... #...#.....#...#. ##..#.....#..# ...##...###.....###. #...# ).#..#..#...#.. #....###...#.#...###..)).#...#...#...#...#.2!aju#.....#..#..#..@..#. #####.#.....#..#..#.....#.#...#...#...#...#....###...#.#...###.....#..#..#...#..# #... .#...###.....### #...# ....#..#.....# .#.# 2!aj}.248.5 (502!ajs,9.5 (512!aj02!aj$  Things that are here:2!aj _a +0 short sword of protection; a curare-tipped dart; a kobold corpse3!aj3!aj$3!ajESPick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 short sword of protection Missiles (select all with ()b - a curare-tipped dart Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]4!aj9  b + a curare-tipped dart[Enter] accept (1 chosen)5!aj,d 5!aj4j 5!ajjq .....#...#.#...#. . .#JYZero the Magician ......#.#...#.#.....Deep Elf of Vehumet ...... ...#...#.....#...#. #5!ajr cHealth: 45/45 ======================== ....#..#.....#..# ...###Magic: 19/19 ======================== .#...###.....###. #...#AC: 5Str: 5 ).#..#..#...#.. #.....EV: 13Int: 23 ...###...#.#...###..))..SH: 5Dex: 15 ..#...#...#...#...#.....XL:  8 Next: 13% Place: Dungeon:5 .#.....#..#..#..@..#.Noise: ---------  Time: 4249.5 (0.0) ........#####...........e) +1 spear (freeze) .#.....#..#..#.....#....Cast: Shock 5!ajEt q..#...#...#...#...#..... ...###...#.#...###...... ..#..#..#...#..# #..... .#...###.....### #...# ....#..#.....#.#.# ...#...#†....# _You feel yourself speed up. _You start resting. _Magic restored. _HP restored.  Things that are here: _a +0 short sword of protection; a curare-tipped dart; a kobold corpse5!aju 5!ajw ,50.5 (15!aj 5!aj: . _g - a curare-tipped dart6!ajJ36!aj.6!aj6!aj6!aj6!ajI,6!aj6!ajD6!aj6!aj6!aj ,6!ajo6!aj6!ajE6!aj6!ajq6!aj6!aj6!ajb 6!aj!6!aj $6!aj'  You encounter an orc wizard. It is wielding a +0 dagger.6!ajSS#..........### )..........## ... ###......#÷#....## #.o #####..###.#.#.... .. ................... .#...#.#...#.....#. #.#...#.#....... .#.....#...#...# #..#.....#..#...@### ###.....###...#...## #...#..#..#.....## Shock 6!aj)UE##...#.#...###..))...##...#...#...#......#.#..#..#..)..#.....# o   orc wizard (wandering)...#####...........###..#..#.....#.....##...#...#...#......#6!aj;hIo.5.5 (56!ajp6!aj$w26.5 (6 _6!ajO~6!aj7!ajh.#..........### JYZero the Magician ...)..........## o..  Deep Elf of Vehumet ...... 7!aj###......#÷#....## #*.  Health: 45/45 ======================== #####..###.#.#.... *.  Magic: 18/19 ======================-- ..................*.  AC: 5Str: 5 .#...#.#...#.....#* EV: 13Int: 23 ..#.#...#.#......* SH: 5Dex: 15 ...#.....#...#..*# XL:  8 Next: 13% Place: Dungeon:5 #..#.....#..#...@###  Noise: ---------  Time: 4256.5 (0.0) .###.....###...#.7!ajƺ..##  e) +1 spear (freeze) .#..#...#..#..#.....##  Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#  o   orc wizard (wandering) ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......# _You encounter an orc wizard. It is wielding a +0 dagger.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 78% to hit)7!aj@u o.*7!aj@#*7!ajR#**7!ajeo*Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 78% to hit)7!ajɀ.#..........###JYZero the Magician ...)..........## *..Deep Elf of Vehumet ...... ###......#÷#....## #*.Health: 45/45 ======================== #####..###.#.#.... *.Magic: 18/19 ======================-- ..................*.AC: 5Str: 5 .#...#.#...#.....#*EV: 13Int: 23 ..#.#...#.#......*SH: 5Dex: 15 ...#.....#...#..*#XL:  8 Next: 13% Place: Dungeon:5 #..#.....#..#...@###Noise: ---------  Time: 4256.5 (0.0) 7!aj&!.###.....###...#...##e) +1 spear (freeze) .#..#...#..#..#.....##Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#o   orc wizard ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 78% to hit)  The zap hits the orc wizard!  The orc wizard is heavily wounded.7!ajNG.o7!aj ?.....7!ajL:=7.5 (1 _7!aj7!aj7!ajJ.#..........### JYZero the Magician ...)..........## ...  Deep Elf of Vehumet ...... ###......#÷#....## #o.  Health: 45/45 ======================== #####..###.#.#.... *.  Magic: 17/19 =====================--- ..................*.  AC: 5Str: 5 7!ajL.#...#.#...#.....#* EV: 13Int: 23 ..#.#...#.#......* SH: 5Dex: 15 ...#.....#...#..*# XL:  8 Next: 13% Place: Dungeon:5 #..#.....#..#...@###  Noise: =--------  Time: 4257.5 (0.0) .###.....###...#...##  e) +1 spear (freeze) .#..#...#..#..#.....##  Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#  o   orc wizard ....##7!ajM###...........## ...#..#..#.....#.....# ..#...#...#...#......# _The orc wizard is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 78% to hit)7!ajV o.*.*7!ajk<5o*.*.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 78% to hit)8!aj s.#..........###JYZero the Magician ...)..........## *..Deep Elf of Vehumet ...... ###......#÷#....## #*.Health: 45/45 ======================== 8!aj- #####..###.#.#.... *.Magic: 17/19 =====================--- ..................*.AC: 5Str: 5 .#...#.#...#.....#*EV: 13Int: 23 ..#.#...#.#......*SH: 5Dex: 15 ...#.....#...#..*#XL:  8 Next: 13% Place: Dungeon:5 #..#.....#..#...@###Noise: =--------  Time: 4257.5 (0.0) .###.....###...#...##e) +1 spear (freeze) .#..#...#..#..#.....##Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..8!ajw #..)..#.....#o   orc wizard ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 78% to hit)  The zap hits the orc wizard but does no damage.  The orc wizard is heavily wounded.8!aj+K.o8!aj>.....8!aj28.5 (1 _8!ajv8!aj88!aj .#..........### JYZero the Magician ...)..........## ...  Deep Elf of Vehumet ...... ###......#÷#....## #..  Health: 45/45 ======================== #####..###.#.#.... o.  Magic: 16/19 ====================---- ..................*.  AC: 5Str: 5 .#...#.#...#.....#* EV: 13Int: 23 ..#.#...#.#......* SH: 5Dex: 15 ...#.....#...#..*# XL:  8 Next: 13% Place: Dungeon:5 #..#..8!aj[ ...#..#...@###  Noise: =--------  Time: 4258.5 (0.0) .###.....###...#...##  e) +1 spear (freeze) .#..#...#..#..#.....##  Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#  o   orc wizard ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......# wounded, 78% to hit)  The zap hits the orc wizard but does no damage. _The orc wizard is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[3;28!ajD 0H8!aj:0 #o _The orc wizard is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  8!ajx1 Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 78% to hit)8!aj .#..........###JYZero the Magician ...)..........## *..Deep Elf of Vehumet ...... ###......#÷#....## #*.Health: 45/45 ======================== #####..###.#.#.... *.Magic: 16/19 ====================---- ..................*.AC: 5Str: 5 .#...#.#...#.....#*EV: 13Int: 23 ..#.#...#.#......*SH: 5Dex: 15 ...#.....#...#..*#XL:  8 Next: 13% Place: Dungeon:5 #..#.....#..#...@###Noise: =--------  Time: 4258.5 (0.0) [408!aj m.###.....###...#...##e) +1 spear (freeze) .#..#...#..#..#.....##Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#o   orc wizard ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......# _The orc wizard is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 78% to hit)8!ajgS .oThe zap misses the orc wizard.8!aj[ >.....8!ajd `7=9.5 (1 _8!aj)k 8!ajnl 9!aj ;.#..........### JYZero the Magician ...)..........## ...  Deep Elf of Vehumet ...... ###......#÷#....## #..  Health: 45/45 ======================== #####..###.#.#.... ..  Magic: 16/19 ====================---- ..................o.  AC: 5Str: 5 9!ajY<.#...#.#...#.....#* EV: 13Int: 23 ..#.#...#.#......* SH: 5Dex: 15 ...#.....#...#..*# XL:  8 Next: 13% Place: Dungeon:5 #..#.....#..#...@###  Noise: =--------  Time: 4259.5 (0.0) .###.....###...#...##  e) +1 spear (freeze) .#..#...#..#..#.....##  Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#  o   orc wizard ....##9!aj6=r###...........## ...#..#..#.....#.....# ..#...#...#...#......# _The zap misses the orc wizard.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 78% to hit)9!ajJ(.#..........###JYZero the Magician ...)..........## *..Deep Elf of Vehumet ...... ###......#÷#....## #*.Health: 45/45 ======================== #####..###.#.#.... *.Magic: 16/19 ====================---- ..................*.AC: 59!ajWLStr: 5 .#...#.#...#.....#*EV: 13Int: 23 ..#.#...#.#......*SH: 5Dex: 15 ...#.....#...#..*#XL:  8 Next: 13% Place: Dungeon:5 #..#.....#..#...@###Noise: =--------  Time: 4259.5 (0.0) .###.....###...#...##e) +1 spear (freeze) .#..#...#..#..#.....##Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#o   orc wizard ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......#9!aj5M Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 78% to hit)  The zap hits the orc wizard.  The orc wizard is severely wounded.9!ajG.o9!ajQ@.......9!aj360.5 (1 _9!aj~9!aj9!aj7 .#..........### JYZero the Magician ...)..........## ...  Deep Elf of Vehumet ...... ###......#÷#....## #..  Health: 45/45 ======================== #####..###.#.#.... ..  Magic: 15/19 ==================------ ....................  AC: 5Str: 5 .#...#.#...#.....#o EV: 13Int: 23 ..#.#...#.#......* SH: 5Dex: 15 ...#.....#...#..*# XL:  8 Next: 13% Place: Dungeon:5 #..#.....#..#...@#9!aj~ [40m##  Noise: =--------  Time: 4260.5 (0.0) .###.....###...#...##  e) +1 spear (freeze) .#..#...#..#..#.....##  Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#  o   orc wizard ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......# _The orc wizard is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 78% to hit)[6;19!ajI 9H9!aj^.#..........### JYZero the Magician ...)..........## ...  Deep Elf of Vehumet ...... 9!aj6###......#÷#....## #..  Health: 45/45 ======================== #####..###.#.#.... ..  Magic: 15/19 ==================------ ....................  AC: 5Str: 5 .#...#.#...#.....#) EV: 13Int: 23 ..#.#...#.#....... SH: 5Dex: 15 ...#.....#...#...# XL:  8 Next: 13% Place: Dungeon:5 #..#.....#..#...@###  Noise: =--------  Time: 4260.5 (0.0) .###.....###...#...##  e) +1 spear (freeze) [119!ajdd.#..#...#..#..#.....##  Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#  o   orc wizard ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 78% to hit)  The zap hits the orc wizard.  You kill the orc wizard!9!ajj) *.. ÷ #*.  *. *. ***#   :!aj] Q....:!aj)..  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 78% to hit)  The zap hits the orc wizard.  You kill the orc wizard!Vehumet accepts your kill.:!ajl61.5 (1Shock _:!ajt%:!ajF':!aj :!aj:!aj:!aj*:!aj'L6==:!aj:!ajf:!aj:!aj:!ajY:!aj !  You encounter an orc priest. It is wielding a +0 war axe.:!aj7o-..Shock...o   orc priest (wandering):!ajP+3.5 (2:!aj?aL-4.5 (3 _:!aji:!ajn;!aj$}.#..........### JYZero the Magician ...)..........## ...  Deep Elf of Vehumet ...... ###......#÷#....## #..  Health: 45/45 ======================== #####..###.#.#.... .o  Magic: 15/19 ==================------ ...................*  AC: 5Str: 5 .#...#.#...#.....#* EV: 13Int: 23 ..#.#...#.#......* SH: 5;!ajcDex: 15 ...#.....#...#..*# XL:  8 Next: 16% Place: Dungeon:5 #..#.....#..#...@###  Noise: ---------  Time: 4264.5 (0.0) .###.....###...#...##  e) +1 spear (freeze) .#..#...#..#..#.....##  Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#  o   orc priest (wandering) ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......# _You encounter an orc priest. It is wielding a +0 war axe.Aiming: Shock (;!ajsafe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 war axe and wearing a +0 chain mail  (wandering, hasn't noticed you, 87% to hit);!aj6.#..........###JYZero the Magician ...)..........## .*.Deep Elf of Vehumet ...... ###......#÷#....## #*.Health: 45/45 ======================== #####..###.#.#.... .*Magic: 15/19 ==================------ ...................*AC: 5Str: 5 .#...#.#...#.....#*EV: 13Int: 23 ..#.#...#.#......*SH: 5Dex: 15 ...#.....#...#..*#XL:  8 Next: 16% Place: Dungeon:5 #..#.....#..#...@###Noise: ---------  Time: 4264.5 (0.0) .###.....###...[;!aj!33m#...##e) +1 spear (freeze) .#..#...#..#..#.....##Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#o   orc priest ....#####...........## ...#..#..#.....#.....# ..#...#...#...#......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 war axe and wearing a +0 chain mail  (wandering, hasn't noticed you, 87% to hit)  The zap hits the orc priest but does no damage.  The orc priest shouts!;!ajV..o.)..;!aj Z;!aj@2o;!ajoo   orc;!aj5===5.5 (1;!aj;!aj   Shift-Dir - straight line  Aim: an orc priest, wielding a +0 war axe and wearing a +0 chain mail  (wandering, hasn't noticed you, 87% to hit)  The zap hits the orc priest but does no damage.orc priest shouts! _The orc priest begins to cast a cantrip, but forgets the words! s.#..........###JYZero the Magician ...)..........## .*.Deep Elf of Vehumet ...... ###......#÷#....## #*.Health: 45/45 ======================== !ajw.oo>!ajsi.o.>!ajz#8....>!aj-+8.5 (1>!aju4>!aj ;  Aim: an orc, wielding a +0 mace (83% to hit)  The zap hits the orc priest.  The orc priest is heavily wounded.The zap hits the orc.  The orc is heavily wounded. _You encounter an orc. It is wielding a +0 club.>!aj {.#..........### JYZero the Magician ...)..........## ...  Deep Elf of Vehumet ...... ###......#÷#....## #..  Health: 45/45 ======================== #####..###.#.#.... ..  Magic: 12/19 ===============--------- ..................oo  AC: 5>!aj1 Str: 5 .#...#.#...#.....#o EV: 13Int: 23 ..#.#...#.#......* SH: 5Dex: 15 ...#.....#...#..*# XL:  8 Next: 16% Place: Dungeon:5 #..#.....#..#...@###  Noise: =--------  Time: 4268.5 (0.0) .###.....###...#...##  e) +1 spear (freeze) .#..#...#..#..#.....##  Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#  o   orc priest [40>!aj m....#####...........##  oo 2 orcs ...#..#..#.....#.....# ..#...#...#...#......# _You encounter an orc. It is wielding a +0 club.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 war axe and wearing a +0 chain mail (heavilywounded, 87% to hit)>!aj'l oo, wielding a +0 club and wearing a +0 ring mail (85% to hit)>!aj O.#..........###JYZero the Magician ...)..........## .*.Deep Elf of Vehumet ...... ###......#÷#....## #*.Health: 45/45 ======================== #####..###.#.#.... *.Magic: 12/19 ===============--------- ..................o*AC: 5Str: 5 >!aj .#...#.#...#.....#*EV: 13Int: 23 ..#.#...#.#......*SH: 5Dex: 15 ...#.....#...#..*#XL:  8 Next: 16% Place: Dungeon:5 #..#.....#..#...@###Noise: =--------  Time: 4268.5 (0.0) .###.....###...#...##e) +1 spear (freeze) .#..#...#..#..#.....##Cast: Shock ##...#.#...###..))...# ..#...#...#...#......# ...#..#..#..)..#.....#o   orc priest ....#####...........##oo 2 orcs ...#..#..#.....#.....# ..#...#...#...#.....>!aj E.#Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (85% to hit)  The zap hits the orc priest.  The orc priest is severely wounded.The zap hits the orc.  The orc is lightly wounded.>!aj7 )o.oo.o>!aj+= ....o 3 orcs>!ajB b3=9.5 (1 _>!aj` ?!aj= ......##.### #....### ... ...)..........## ..........#÷#....####.... #####..###.#.#.... ...................o.o.#...#.#...#.....#o##.#...#.#......o?# ..#..@# #....#....### ##.....###...#...## .#..#...#..#..#.....## ##...#.#...###..))...##...#...#...#......##..#..#..)..#......#####...........##.#..#..#.....#o.)o.o.?!aj' 2o?!aj ?!aj /-70?!aj ?!ajZ f _Found a scroll labelled YFODOTH LYOBB.@!ajW Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air1%2  A - AirstrikeAir10%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit@!ajHX@!aja@!ajDl.......##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-------- #####..###.#.#.... ...AC: 5Str: 5 .....................EV: 13Int: 23 .#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###...@!ajWn[40m#...##Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## ...#..#..#.....#.....#The orc priest is severely wounded.The zap hits the orc. _The orc is lightly wounded. _Found a scroll labelled YFODOTH LYOBB.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@!ajz.......##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-------- #####..###.#.#.... ...AC: 5Str: 5 .....................EV: 13Int: 23 .#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###...@!aj|[40m#...##Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## ...#..#..#.....#.....#The orc priest is severely wounded.The zap hits the orc. _The orc is lightly wounded. _Found a scroll labelled YFODOTH LYOBB.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@!aj.......##.### JYZero the Magician .#..........### ...  Deep Elf of Vehumet ...... ...)..........## ....  Health: 45/45 ======================== ###......#÷#....####....  Magic: 12/19 ===============--------- #####..###.#.#.... ...  AC: 5Str: 5 .....................  EV: 13Int: 23 .#...#.#...#....o#o#  SH: 5Dex: 15 ..#.#...#.#.....oo*#  XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#[@!ajG15X Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###  e) +1 spear (freeze) .###.....###...#...##  Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#  o   orc priest ...#..#..#..)..#.....#  ooo 3 orcs ....#####...........## ...#..#..#.....#.....# _The orc is lightly wounded. _Found a scroll labelled YFODOTH LYOBB.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@!aj "o?#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club and wearing a +0 ring mail (lightly wounded,  85% to hit)@!ajS o*A!ajA!ajj<.......##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-------- #####..###.#.#.... ...AC: 5Str: 5 .....................EV: 13Int: 23 .#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###...A!aj>"[40m#...##Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## ...#..#..#.....#.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then. _A!ajA!aj_e.......##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-------- #####..###.#.#.... ...AC: 5Str: 5 .....................EV: 13Int: 23 A!ajv.#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###...#...##Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## ...#..#..#.....#.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - heA!ajŗYlp, Shift-Dir - straight line _Okay, then.A!aj8  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air1%2  A - AirstrikeAir10%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitA!ajg .......##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-------- #####..###.#.#.... ...AC: 5Str: 5 .....................EV: 13Int: 23 .#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###!aj4 40m...#...##Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## ...#..#..#.....#.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells........##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-A!aj ------- #####..###.#.#.... ...AC: 5Str: 5 .....................EV: 13Int: 23 .#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###...#...##Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## A!aj [40m...#..#..#.....#.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then. _B!ajw.......##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-------- #####..###.#.#.... ...AC: 5Str: 5 B!aj{.....................EV: 13Int: 23 .#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#B!aj}Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###...#...##B!ajm~Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## ...#..#..#.....#.....# _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.B!ajBWPress: ? - help, v - describe, . - travelThe floor.B!aj o@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travelHere: an orc, wielding a +0 club and wearing a +0 ring mail (lightly wounded)  The floor.B!ajo?, g - get itemItem here: a scroll labelled YFODOTH LYOBB.C!aj.......##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-------- #####..###.#.#.... ...AC: 5Str: 5 .....................EV: 13Int: 23 .#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###...C!ajs[40m#...##Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## ...#..#..#.....#.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled YFODOTH LYOBB.  The floor.C!ajD _C!aj  _Unknown command.C!ajC!aj Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 x - Static DischargeConjuration/Air1%2  A - AirstrikeAir10%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitD!aj4.......##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-------- #####..###.#.#.... ...AC: 5Str: 5 .....................EV: 13Int: 23 .#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###!ajF40m...#...##Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## ...#..#..#.....#.....#Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled YFODOTH LYOBB. _The floor. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D!aj92.......##.###JYZero the Magician .#..........###...Deep Elf of Vehumet ...... ...)..........## ....Health: 45/45 ======================== ###......#÷#....####....Magic: 13/19 ================-------- #####..###.#.#.... ...AC: 5Str: 5 .....................EV: 13Int: 23 .#...#.#...#....o#o#SH: 5Dex: 15 ..#.#...#.#.....oo?#XL:  8 Next: 16% Place: Dungeon:5 ...#.....#...#..@#Noise: ---------  Time: 4270.5 (0.0) #..#.....#..#....###e) +1 spear (freeze) .###.....###...D!aj4[40m#...##Cast: Shock .#..#...#..#..#.....## ##...#.#...###..))...# ..#...#...#...#......#o   orc priest ...#..#..#..)..#.....#ooo 3 orcs ....#####...........## ...#..#..#.....#.....#Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled YFODOTH LYOBB. _The floor. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D!ajP$Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The orc is struck by an arc of lightning.  The orc is severely wounded.The orc is struck by an arc of lightning.  You kill the orc! )Vehumet accepts your kill.The orc is struck by an arc of lightning.  You kill the orc!D!ajb)Vehumet accepts your kill.lightning grounds out.  The orc priest is struck by an arc of lightning.  The orc priest is severely wounded.D!ajZo )Vehumet accepts your kill.The orc priest is struck by an arc of lightning.  You kill the orc priest!D!aj4 *#***  Vehumet accepts your kill.D!ajk)#$))D!ajUT 6/461---9==1.5 (1Shock _The lightning grounds out. _Your Fighting skill increases to level 3!E!aj{E!ajAE!ajfE!ajF _Unknown command.E!ajE!ajjE!aj6E!ajO2==-E!ajBE!aj 3E!aj%z3===E!aj(E!aj,E!aj4BE!aj8E!ajD:4==E!aj<E!aj?,E!ajtE!ajz,E!aj805==E!aj6===E!ajE!aj,E!ajE!ajE!ajhE!ajE!aj/7===E!ajeE!aj}XE!ajf 8== _You start resting.Magic restored.E!ajD--93.5 (22.0)9===--4.5 (23 _E!ajKE!ajLE!aj~ E!aj E!ajE2 ==E!aj K nE!aj+N E!ajP ,E!aje E!aj E!ajy nE!aj E!aj JE!aj E!aj5 E!aj: ,E!ajd> E!ajL ,E!ajN E!aj{P E!ajQ E!ajT E!ajX ,E!aj` BE!ajIb E!ajj ,E!aj%m E!ajp E!ajr E!ajct E!ajx ,E!aj{ E!aje ,E!ajˁ E!aj E!aj E!ajw E!ajk E!ajS E!ajL E!aj, ,E!aj E!aj E!aj E!ajE E!aj E!ajl E!aj E!aj E!aj E!aj E!aj ,E!aj E!aj ,E!aj E!aj E!aj E!aj_ E!ajV ,E!ajR E!aj E!ajB E!aje E!aj ,E!aj E!aj E!ajc E!aj^ E!ajM `E!aj ,E!aj} .352.5 (58E!ajy E!aj E!aj H _You start waiting.E!aj 3E!aj E!ajG" E!aj$ E!aj>) E!aj+ ,E!aj- E!aj@1 ,E!ajp4 E!aj8 E!aj9 E!aj; E!aj? E!aj@ E!ajC E!aj-J E!ajK E!ajN E!ajQR E!ajS E!ajT E!ajX ,E!ajgw E!aj} E!ajx ,E!aj܃ E!aj E!aj E!aj E!aj+ E!aj E!aj| E!aj> ,E!ajT E!ajE!aj6 ,E!ajBE!aj`BE!ajE!aj(nE!aj*E!aj ?E!ajBE!aj5rnE!aj6t,E!ajvE!aj}nE!ajJE!ajց,E!ajE!aj,E!ajE!aj7E!ajUE!ajE!ajqBE!aj ,E!aj߯E!aja,E!aj%E!ajw,E!ajE!ajE!aj!E!ajE!aj*E!aj)E!ajE!ajE!ajE!ajE!ajj,E!aj ,E!ajE!ajE!ajE!ajd,E!ajE!ajEE!ajqE!ajOE!aj,E!ajDE!ajE!aj|E!aj E!ajw,E!aj@(E!ajn=F!ajF!ajF!aj F!ajgC.405.5 (53F!ajNF!ajt\^ _You start waiting.F!aj v  Things that are here:  a +0 war axe; a +0 chain mail _  Things that are here:F!ajs  a +0 club; a +0 ring mail _F!ajYF!ajBF!aj~ _j - 2 scrolls labelled YFODOTH LYOBB (gained 1)F!ajF!aj F!ajF!aj  You now have 147 gold pieces (gained 11). _Items here: )) [ †.F!aj 3F!ajF!ajF!aj,F!ajF!aj+-F!ajJ#.....# ####ß...⌠# .....) # ###.### ##........# #...# #.......... .## #.ß.# #..........###...# #.... ....##.### #.................### #.......... )..........## #@.......#15.5 (10 ......#÷#....####......# ##..###.#.#............#......................# ..#.#...#....)#)#......##...#.#.....)).#......# #.....#...#...########## #.....#..#....### #.....###...#...##6.5 (11F!ajMF!ajN% _Found a dagger.F!aj3F!ajF!ajBF!ajF!aj7"F!ajL%,F!aj,,F!aj[.BF!aj2F!ajKBF!ajMF!ajO,F!ajAQF!ajSF!ajUVBF!ajWF!aj>Z,F!aj[F!ajiF!ajmF!ajlnF!aj}tXF!aj3w,F!aj<F!aj,F!ajN,F!aj,F!ajF!ajF!ajXF!aj8F!ajF!ajeF!ajF!aj,F!aj\F!ajmBF!ajF!ajFF!aj&F!aj"XG!ajG!aj$GXG!aj:WXG!ajtG!ajvG!ajwG!ajyG!aj}G!ajG!ajG!ajG!ajʋG!ajG!ajuG!aj,G!ajG!aj3G!aj3,G!ajG!ajG!ajI,G!ajJG!ajG!ajl,G!aj G!aj%G!aj:2,G!aj <nG!ajBAG!aj'E,G!aj]XG!aj.f:  Things that are here:G!ajia  a +0 hand axe; an orc corpseG!ajq5 _G!aj   Things that are here:  a +0 war axe; a +0 chain mail _G!ajG!aj;G!aj.G!ajG!ajYG!ajG!ajTG!ajG!aj~G!aj3G!ajNG!ajOG!ajG!aj$  Things that are here:G!ajh  a +0 short sword; a kobold skeletonG!aj^G!ajN _G!aj3G!aj+G!aj<G!ajFG!ajG!aj!G!ajnG!aj^G!aj,G!aj,G!ajxG!aj,G!ajG!ajG!ajrG!ajbG!ajDG!ajG!aj]G!aj,G!aj G!aj G!ajX ,G!ajG!aj,G!aj,G!aj*G!aj,BG!aj1G!aj3,G!aj3G!aj9G!aj:,G!aj;G!ajGBXG!ajHG!ajZJG!ajK,G!aj\PG!ajR,G!ajSG!ajXG!ajYG!ajZG!aj[G!ajh^G!ajp_G!aj|`,G!ajcG!ajeG!ajg,G!ajjG!ajkG!ajalG!aj/mG!ajtpG!ajqG!ajmrG!aj%sG!ajuG!ajIw,G!ajxG!ajzG!aj@|G!aj}G!aj}G!ajG!ajTG!ajG!aj΂G!ajG!ajBG!ajBG!ajߍG!ajG!aj,G!ajG!aj[G!ajעG!ajG!ajBnG!ajBG!aj,G!aj3G!ajG!ajG!ajG!ajM,G!aj$ G!ajBG!aj,G!aj3G!aj66G!aj9G!aj:G!ajEG!ajenG!aj+zG!aj{BG!ajG!ajbG!ajmG!ajݍBG!aj,G!ajG!ajG!ajWG!ajKG!ajG!aj>G!ajG!ajG!ajHG!aj)G!aj'G!ajG!ajG!ajBG!aj_G!ajG!ajG!ajCG!ajCG!aj,G!aj|G!ajnnG!aj,G!ajG!ajGG!ajVG!aj<G!ajGG!ajG!aj(,G!aj G!aj G!ajG!ajG!ajG!ajG!ajG!ajoG!aj#G!aj$G!aj%G!aj:(G!aj)G!ajd*G!aj0bG!ajyvG!aj: # ######### # #.......# # #.......# # #.......# # #.......# ###### ## #.......# #....## #. #.......# #.....###. #......@# #.....##..544.5 (128.0) #.....<.# #.....##.. #.......# #.....#... #####...#### #.......#. ##.....####......... #.......##....#[...  ##############...#.......... !aj1K #.........# ##..#..........  #.........# ##...[..##....  _Done exploring.G!ajN%3G!ajw'G!aj0.0)........G!ajG!ajE _Done exploring.H!aj3 H!aj Level 5 of the Dungeon<<<>>>>(Press ? for help) #####################  #.)......##.........#  ##########........##.........#  #.......##........##.........#  #.......##........##....<....# H!aj"  #.......##.....>..##.........#  #.......# ###### ##........##.........#  #.......# #....## #.........##.........#  #.......# #.....###.........##.........#  #......@# #.....##..#^.########.########  #.....<.# #.....##..#..# #####.# #########  #.......# #.....#...#..# ##..)..# #.......#  #####...#### #.......#.#..###....### #.......#  ##.....####.............#..##.#####.......#  #.......##....#[.........##...#..#.......#  ##############...#...............###.ß.#..........#####  #.........# ##..#.................#...#..............##  #.........# ##...[..##..........###.###.#............##  #.........# #......##.......####⌠...ß#.#.............#  #.........# #......##..........#.....#.####..........#  #.........# #.<................#..>..#.####..........#  #.........## ##.>.##.#...........#.....#...............#  #..........####....##..........####ß...H!aj9$ D#..........)....#I!ajqA stone staircase leading down (D:5) #########........##.........#.......#........<>###### #.#....## #............###.@.##..#^.########.#######<..#..# #####.# #########....#..# ##..)..# #.......#####...####..#.#..###....### #....... ##.....###........#..##.#### #.......##....#[.........##...#..##############...#..###.ß.#...######.........# ##..#.............##.........# ##...[..##.###.###.#.....## #......######⌠...ß#.#..# #.........#.####.<.........#..>..#.##### ##.>.##.#......####....######ß...⌠#..........)....#........##...#..# ###.###.###########.###............#....###.## #...#### #......I!aj{ I!ajY # JYZero the Magician########## Deep Elf of Vehumet ......#.......## Health: 46/46 ========================#.......## Magic: 19/19 ========================I!ajo #.......## AC: 5Str: 5#.......# ###### ## EV: 13Int: 23#.......# #....## #. SH: 5Dex: 15#.......# #.....###. XL:  8 Next: 19% Place: Dungeon:5#......@# #.....##.. Noise: ---------  Time: 4544.5 (0.0)#.....<.# #.....##.. e) +1 spear (freeze)#.......# #.....#... Cast: Shock#####...#### #.......#.##.....####.........#.......##....#[... ##############...#.......... #.........# I!aj ![34m##..#.......... #.........# ##...[..##.... Things that are here: _a +0 short sword; a kobold skeleton _Done exploring. _Done exploring.  Press: ? - help, v - describe, . - travelA stone staircase leading down.I!aj  _I!aj_ nI!ajo BI!aj I!aj<I!ajVI!ajxI!aj I!aj ,I!aj I!aj6I!ajnI!aj,I!ajBI!ajI!aj!I!aj$I!aj$I!ajN&I!aj(*I!aj-,I!aj@/I!ajx3HThere is a stone staircase leading up here.I!aj:6I!aj57 _I!aj8I!ajO##.....####.............#.#.......##....#[......... #############...#............... .........# ##..#................ .........# ##...[..##.......... .........# #......##.......# .........# #......##......... .........# #.<............... .........## ##.@.##.#.........56.5 (12.0) I!ajP..........####....##..........### .............#........##...#..# #####.###............#....###.###.##................#...#..###.##.............)..........# #####................... ...>........................# ......)..###.###......)I!aj\I!ajdI!aj,g[ _There is a stone staircase leading down here.J!aj¢J!aj˰J!aj:J!ajJ!aj87.0) _J!ajJ!ajۭ J 6  You climb downwards.J!aj J!aj  ##.  #...  #K..#  ##...K.  ###...Fß..  #....KK...  #.@...#  #...###  #####  F   sky beast (asleep) K   kobold brigand (missile, asleep) KKK 3 kobolds (2 missiles, asleep) J!aj+ :9.0 (2.5ShockJ!aj>/ J!aj6 #  You encounter a kobold brigand, 3 kobolds and a sky beast.The kobold brigand is quivering curare-tipped darts. A kobold is quivering _stones. A kobold is quivering poisoned darts.J!aj:  J!aj; [_There is a stone staircase leading up here.M!aj^ M!aj\ A sky beast. A strange aerial creature formed of fleshy clouds and electric feathers. It commands the faint wind currents of the Dungeon with every strike, which will buffet its victims in dramatic correlation to the amount of open air around saidprey. Max HP: ~27Will: +AC: +EV: +++  rF: ... rC: ... rPois: . rNeg: ... rElec: ∞ Threat: High Class: Natural Size: Large Int: Animal You have about 97% to hit with your +1 spear of freezing (while incapacitated). It has about 48% to hit you. Attack Max Damage Bonus Hit 6Open air damage (max 20) It has a 10% chance to notice you each turn. It can fly. [!]: Description|Statuses|QuoteN!ajN!aj#JYZero the MagicianDeep Elf of Vehumet ......##.Health: 46/46 ========================#...Magic: 19/19 ========================#K..#AC: 5Str: 5##...K.EV: 13Int: 23N!aj%(###...Fß..SH: 5Dex: 15#....KK...XL:  8 Next: 19% Place: Dungeon:6#.@...#Noise: ---------  Time: 4559.0 (2.5)#...###e) +1 spear (freeze)#####Cast: ShockF   sky beast (asleep)K   kobold brigand (missile, asleep)KKK 3 kobolds (2 missiles, asleep) _There is a stone staircase leading down here.  You climb downwards.  You encounter a kobold brigand, 3 kobolds and a sky beast.The kobold brigand is quivering curare-tipped darts. A kobold is quivering _stones. A kobold is quivering poisoned darts. _There is a stone staircase leading up here.N!aj#,N!aj.N!aj:N!aj m   JYZero the Magician  Deep Elf of Vehumet ...... ##.  Health: 46/46 ======================== #...  Magic: 18/19 ======================-- #K..#  AC: 5Str: 5 ##...K.  EV: 13Int: 23 ###...Fß..  SH: 5Dex: 15 #...*KK...  XL:  8 Next: 19% Place: Dungeon:6 #.@*..#  Noise: ---------  Time: 4559.0 (0.0) #...### N!ajn e) +1 spear (freeze) ##### Cast: Shock N!ajq  F   sky beast (asleep)N!ajr  N!ajs  K   kobold brigand (missile, asleep)N!ajt  N!aju r KKK 3 kobolds (2 missiles, asleep)N!ajv  N!ajw ^_stones. A kobold is quivering poisoned darts. N!ajx [_There is a stone staircase leading up here.  N!ajy }Aiming: Shock (safe; 1% risk of failure)  N!ajz Press: ? - help, Q - select action, ( or ) - cycleN!aju Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)N!ajP%N!aj0'KN!aj(*N!aj)*N!aj***.KN!aj+. N!aj,U_There is a stone staircase leading up here. N!aj- Aiming: Shock (safe; 1% risk of failure)  N!aj.Press: ? - help, Q - select action, ( or ) - cycleN!aj/Shift-Dir - straight linN!aj0!e  N!ajd1sAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts N!aj@2 N!aj N!aj N!aj/K*N!aj2.*N!aj*N!ajO!ajb1*K.*..O!ajk.K*.**O!ajK.*..  Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (asleep, 100% to hit)O!ajM+JYZero the MagicianDeep Elf of Vehumet ......##.Health: 46/46 ========================#*..Magic: 18/19 ======================--#*..#AC: 5Str: 5##*..K.EV: 13Int: 23O!ajPx###.*.Fß..SH: 5Dex: 15#..*.KK...XL:  8 Next: 19% Place: Dungeon:6#.@...#Noise: ---------  Time: 4559.0 (0.0)#...###e) +1 spear (freeze)#####Cast: ShockF   sky beast (asleep)K   kobold brigand (missile)KKK 3 kobolds (2 missiles, asleep)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (asleep, 100% to hit)  The zap hits the kobold brigand.  The kobold brigand is lightly wounded.O!ajMh .KShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (asleep, 100% to hit)  The zap hits the kobold brigand.  The kobold brigand is lightly wounded.  The kobold brigand shouts!O!aj[F.K.O!aj1K.O!ajS.KO!aj...FKKK)O!aj*K====60.0 (1O!aj/O!ajW= _You hear a shout! The kobold shouts! x3P!aj P!aj4 P!aj P!ajb P!aj ((The kobold throws a stone.  You block the stone with an invisible shield... and reflect it back!P!aj3K.FP!aj54K.P!aj6.K.KP!aj?8@.P!aj@@[=---1P!ajEP!ajB. 5P!ajL--- _The stone hits the kobold.P!ajD ##.....####.............#.#.......##....#[......... #############...#...............# .........# ##..#................ .........# ##...[..##.......... .........# #......##.......### .........# #......##.......... .........#<................ .........## ##.@.##.#........... ..........####....##..........### .............#........##...#..# #####.###............#....###.###.##................#...#..###.##.............)..........# #####............................ ...>........................#.... ..............)..###.###......).. Q!aj}-9==-2.5 (2.5Shock _You climb upwards. _There is a stone staircase leading down here.Q!aj>Q!ajA stone staircase leading down (D:5)(Press ? for help) #.....<.# #.....##..#..# #####.# #########  #.......# #.....#...#..# ##..)..# #.......#  #####...#### #.......#.#..###....### #.......#  ##.....####.............#..##.#####.......#  #.......##....#[.........##...#..#.......#  ##############...#...............###.ß.#..........#####  #.........# ##..#.................#...#..............##  #.........# ##...[..##..........###.###.#............##  #.........# #......##.......####⌠...ß#.#.............#  #.........# #......##..........#.....#.####..........#  #.........# #.<................#..>..#.####..........#  #.........## ##.@.##.#...........#.....#...............#  #..........####....##..........####ß...⌠#..........)....#  #.............#........##...#..# ###.###.#####........##  ######.###............#....###.## #...#### #..........#  #.##................#...#..## #.ß.# #........Q!ajj ..#  #.##.............)..........###...# #..........#  #######.............................##.### #..........#  #....>........................#..........### #..........#  #...............)..###.###......)..........#####........##  #........##.##..#..# #...5.#####......#÷#....####......##  #........##.....#..###..##..######..###.#.#............#  #......................................................#Q!ajH O@>R!aj# R!aj ##.....####.............#. JYZero the MagicianR!ajK #.......##....#[......... Deep Elf of Vehumet ...... #############...#...............# Health: 46/46 ======================== .........# ##..#................ Magic: 19/19 ======================== .........# ##...[..##.......... AC: 5Str: 5 .........# #......##.......### EV: 13Int: 23 .........# #......##.......... SH: 5Dex: 15 .........# #.<................ XL:  8 Next: 19% Place: Dungeon:5 .........## ##.@.##.#........... Noise: ---------  R!aj Time: 4562.5 (0.0) ..........####....##..........### e) +1 spear (freeze) .............#........##...#..#Cast: Shock #####.###............#....###.###.##................#...#..###.##.............)..........#  #####............................  ...>........................#....  ..............)..###.###......).. You block the stone with an invisible shield... and reflect it back! _The stone hits the kobold. _You climb upwards. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.R!aj R!aj R!aj R!ajV! * _R!ajU% R!aj& R!aj) R!aj* R!ajZ- R!aj90 R!aj2 R!ajh3 R!aj5 R!aj8 R!aj: R!aj< R!ajS= R!aj@ R!aj1B R!ajC R!ajC R!ajF R!aj I R!aj%Q R!aj=S R!ajU R!ajW R!ajdX R!ajgY R!aj[ R!aj ^ ,R!ajb ,R!ajc R!ajd R!aje R!aj~g R!ajAi R!ajj R!ajj R!ajyl R!ajn R!ajn R!ajo R!ajp R!aj r R!ajr R!ajs R!aju R!ajUv R!ajw R!ajw R!aj-   #.........# #.<..   #.........## ##.>.##   #..........####....#   #.............#.   ######.###.....  #.##............  R!aj w#.##....   #######......   #....@.......75.5 (13.0)   #...............)   #..##.###   ###.....#..###   #...........   ##...##   #######....####  #.............  #......#..R!aj R!aj R!aj [ _There is a stone staircase leading down here.S!ajӬS!ajܻ4S!ajgS!ajA86.0) _S!ajS!ajA6  You climb downwards.S!aj .##  ..  ..#  ..# S!aj ...#  #...##  #..####.....#  #.....@...#  #.##  #....#...#  #..Y.###..# ..#.. # . #. ...Y   ice beast (asleep) # #.## S!aj@6.# S!aj'j:8.0 (2.5ShockS!ajrj _You encounter an ice beast.S!ajua _There is a stone staircase leading up here.T!aj ;  JYZero the Magician .##  Deep Elf of Vehumet ...... T!aj ..  Health: 46/46 ======================== ..#  Magic: 18/19 ======================-- ..#  AC: 5Str: 5 ...#  EV: 13Int: 23 #...##  SH: 5Dex: 15 #..####.....#  XL:  8 Next: 19% Place: Dungeon:6 #.....@...#  Noise: ---------  Time: 4578.0 (0.0) #....*...##  e) +1 spear (freeze) #.***#...#  Cast: Shock #..T!aj Y.###..#  ..#.. #..  . #. ...  Y   ice beast (asleep) # #.##  .# You climb downwards. _You encounter an ice beast. _There is a stone staircase leading up here.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineT!aj ***.**..Y#T!aj` ]*#*T!aj@ ..**.**#***T!aj^X..*Y.*T!aj.***.Y.#T!aj$*.*Y#U!aj..Y _You encounter an ice beast. _There is a stone staircase leading up here.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (asleep, 100% to hit)U!ajGJYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#Magic: 18/19 ======================--..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#.....@...#Noise: ---------  Time: 4578.0 (0.0)#...**...##e) +1 spear (freeze)U!ajIQ#..*.#...#Cast: Shock#.**.###..#.*#.. #..* #. ...Y   ice beast##.##.# _You encounter an ice beast. _There is a stone staircase leading up here.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)U!aj4 Y.  The zap hits the ice beast but does no damage.U!ajA.....U!aj:=9.0 (1 _U!ajU!ajW!aj  JYZero the Magician .##  Deep Elf of Vehumet ...... ..  Health: 46/46 ======================== ..#  Magic: 17/19 =====================--- ..#  AC: 5Str: 5 ...#  EV: 13Int: 23 #...##  SH: 5Dex: 15 #..####.....#  XL:  8 Next: 19% Place: Dungeon:6 #.....@...#  Noise: =--------  Time: 4579.0 (0.0) #...**...##  e) !aj}41m+1 spear (freeze) #..Y.#...#  Cast: Shock #....###..#  ..#.. #..  . #. ...  Y   ice beast # #.##  .# Aim: an ice beast (asleep, 100% to hit) _The zap hits the ice beast but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (83% to hit)W!ajTJYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#Magic: 17/19 =====================---..#W!ajDWAC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#.....@...#Noise: =--------  Time: 4579.0 (0.0)#...**...##e) +1 spear (freeze)#.**.#...#Cast: Shock#**..###..#*.#.. #... #. ...Y   ice beast##.##.#Aim: an ice beast (asleep, 100% to hit) _The zap hits the ice beast but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or !ajX|m) - cycleShift-Dir - straight lineAim: an ice beast (83% to hit)W!ajuxY. _The zap hits the ice beast but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (83% to hit)  The zap hits the ice beast but does no damage.W!ajTA.....W!ajYa8=80.0 (1 _W!ajW!aj7W!ajW@  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  x - Static DischargeConjuration/Air 1% 2 A - AirstrikeAir9%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitX!ajې X!ajOJYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#Magic: 18/19 ======================--..#AC: 5Str: 5...#EV: 13Int: 23X!aj×#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#.....@...#Noise: =--------  Time: 4580.0 (0.0)#...Y....##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...Y   ice beast##.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (83% to hit) _The zap hits the ice beast but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X!aj˘X!ajkJYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#X!aj7Magic: 18/19 ======================--..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#.....@...#Noise: =--------  Time: 4580.0 (0.0)#...Y....##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...Y   ice beast##.##.#X!ajt7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (83% to hit) _The zap hits the ice beast but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X!aj-X!ajThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - NoY!ajY!aj  JYZero the Magician Y!aj.##  Deep Elf of Vehumet ...... ..  Health: 46/46 ======================== ..#  Magic: 14/19 =================------- ..#  AC: 5Str: 5 ...#  EV: 13Int: 23 #...##  SH: 5Dex: 15 #..####.....#  XL:  8 Next: 19% Place: Dungeon:6 #..***@...#  Noise: =--------  Time: 4580.0 (0.0) #..*Y*...##  e) +1 spear (freeze) #..**#..Y!ajB.#  Cast: Shock #....###..#  ..#.. #..  . #. ...  Y   ice beast # #.##  .#  _The zap hits the ice beast but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 7/8)Y!aj #*..*@*.Y.Y!aj ..Y!aje R#@***Y!aj# l.@***Y!aj" .@.*.*#*.Y!aj:U..##Y!aj**#.*##*Z!aj*Y**#.Z!aj***Y*.  Aim: an ice beast (empty space bonus: 7/8)Z!ajtJYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#Magic: 14/19 =================-------..#AC: 5Str: 5...#EV: 13Int: 23#...##Z!ajWSH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#.....@...#Noise: =--------  Time: 4580.0 (0.0)#...*....##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...Y   ice beast##.##.# _The zap hits the ice beast but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 7/8)Z!ajB YZ!aje.  The open air twists around violently and strikes the ice beast!Z!ajJ9 Z!aj4==1.0 (1Z!aj2Z!aj Z!ajT_The ice beast is severely wounded.[!ajN[!ajQ Your spells (cast)TypeFailure Level [!ajR$a - ShockConjuration/Air1%1  x - Static DischargeConjuration/Air1%2  A + AirstrikeAir9% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit[!ajHS [!ajVY [!aje JYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#Magic: 14/19 =================-------[!aj>g ..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#....Y@...#Noise: ===------  Time: 4581.0 (0.0)#........##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...Y   ice beast##.##.#Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 7/8)  The open air twists around violently and strikes the ice beast! [!ajh _The ice beast is severely wounded.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[!ajt kJYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#[!aju Magic: 14/19 =================-------..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#....Y@...#Noise: ===------  Time: 4581.0 (0.0)#........##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...Y   ice beast##.##.#Press: ? - help, Dir - move target[!ajNw Aim: an ice beast (empty space bonus: 7/8)  The open air twists around violently and strikes the ice beast! _The ice beast is severely wounded.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[!aj. {  Aim: an ice beast (empty space bonus: 7/8)  The open air twists around violently and strikes the ice beast! _The ice beast is severely wounded.  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.[!aj; [!aj; . _\!aj Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x - Static DischargeConjuration/Air1%2  A + AirstrikeAir9% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit\!aj \!aj \!aj! AJYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================\!ajb ..#Magic: 14/19 =================-------..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#....Y@...#Noise: ===------  Time: 4581.0 (0.0)#........##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...Y   ice beast##.##.# _The ice beast is severely wounded.Casting: Airstrike (quite dangerous; 9% risk of failure)  [4\!ajv 0mConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#Magic: 14/19 =================-------..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#....Y@...#Noise: ===------  Time: 4581.0 (0.0)#........##e) +1 spear (freeze)#....#...#Cast: Shock#....###\!aj% ..#..#.. #... #. ...Y   ice beast##.##.# _The ice beast is severely wounded.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\!aj  **  Confirm with . or Enter, or press ? or * to list all spells.The ice beast is struck by an arc of lightning.  The ice beast is severely wounded.  You are struck by an arc of lightning.  The ice beast is struck by an arc of lightning.  The ice beast is almost dead.\!aj Y@5-2---2.0 (1\!aj r _The lightning grounds out. The ice beast closely misses you.]!aj]!aj Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  x + Static DischargeConjuration/Air1%2  A - AirstrikeAir9% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit]!aj]!aj]!ajQ&/JYZero the Magician.##Deep Elf of Vehumet ........Health: 45/46 =======================-..#Magic: 12/19 ===============---------..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6]!ajn(#....Y@...#Noise: ==-------  Time: 4582.0 (0.0)#........##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...Y   ice beast##.##.#You are struck by an arc of lightning.  The ice beast is struck by an arc of lightning.  The ice beast is almost dead. _The lightning grounds out. The ice beast closely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]!aj /JYZero the Magician.##Deep Elf of Vehumet ........Health: 45/46 =======================-..#Magic: 12/19 ===============---------..#AC: 5Str: 5...#EV: 13]!aj}1lInt: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 19% Place: Dungeon:6#....Y@...#Noise: ==-------  Time: 4582.0 (0.0)#........##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...Y   ice beast##.##.#You are struck by an arc of lightning.  The ice beast is struck by an arc of lightning.  The ice beast is almost dead. _The lightning grounds out. The ice beast closely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]!aj:).  The ice beast is almost dead. _The lightning grounds out. The ice beast closely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The ice beast is struck by an arc of lightning.  You kill the ice beast!]!aj **  Vehumet accepts your kill.]!aj G.@]!aj* 1--0---23.0 (1Shock]!aj/ ]!aj22 < _You are struck by an arc of lightning.^!aj3^!aj^!aj^!aj]1=--2--^!aj^!aj ^!ajG^!aj 2===^!aj 3=^!aj(B^!aj;3===^!ajJD4=4==^!aj>F^!ajEbK5=5==6===^!ajek _You start resting.HP restored.^!aju'--^!ajD0996.0)^!aj6==--600.0 (17 _^!aj^!aj^!aj3^!aj^!aj^!aj ^!aj7===^!aj^!aj]^!ajt,^!aj^!ajO=^!aj~8==^!aj^!aj!,^!ajM"^!aj%B^!aj),^!aj*^!aj,n _You start resting.Magic restored.^!aj@8^!ajE18.0 (8.0)^!ajxN~9===9.0 (9 _^!ajsS^!ajXU_!aj  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.1   5.7  -2   h + Spellcasting 6.2   4.2  +3           b - Polearms   0.0   1.7  -3   i + Conjurations 4.3   4.2  +1   c - Unarmed Combat   0.0   1.4  -2   j + Air Magic5.4   5.0  +1   d - Throwing   0.0   1.0   0      [_!ajŕ39;49m     k - Evocations   0.0   0.8  +1           e - Armour   0.0   1.4  -2      f + Dodging5.4   4.2  +2      g + Stealth5.9   3.6  +3                                  [_!aj20X                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsf!aj= f!aj f!aj7 JYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#Magic: 19/19 ========================..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 29% Place: Dungeon:6#.....@...#Noise: ---------  Time: 4609.0 (0.0)f!aj. c#........##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...##.##.#Vehumet accepts your kill. _You are struck by an arc of lightning. _You start resting. _HP restored. _You start resting. _Magic restored.f!aj f!aj f!ajt f!aj g!aj f Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 3% 1b - Searing RayConjuration1%2  c - SwiftnessAir2% 3  d - Sublimation of BloodNecromancy13%2  e - Teleport OtherTranslocation26% 3  f - Volatile BlastmotesFire/Translocation26% 3  g - Dimensional BullseyeHexes/Translocation63% 4  h - Leda's LiquefactionAlchemy/Earth63% 4  i - Martyr's KnellNecromancy/Summoning63% 4 12 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitx!aj,x!aj2x!aj8JYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#Magic: 19/19 ========================..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 29% Place: Dungeon:6#.....@...#Noise: ---------  Time: 4609.0 (0.0)#........##x!ajk;&e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #... #. ...##.##.#Vehumet accepts your kill. _You are struck by an arc of lightning. _You start resting. _HP restored. _You start resting. _Magic restored.x!ajCx!aj1EMemorise Searing Ray, consuming 2 spell levels and leaving 10? x!ajnFIY - Yes  N - Noy!aj^y!ajgJYZero the Magician.##Deep Elf of Vehumet ........Health: 46/46 ========================..#Magic: 19/19 ========================..#AC: 5Str: 5...#EV: 13Int: 23#...##SH: 5Dex: 15#..####.....#XL:  8 Next: 29% Place: Dungeon:6#.....@...#Noise: ---------  Time: 4609.0 (0.0)#........##e) +1 spear (freeze)#....#...#Cast: Shock#....###..#..#.. #..y!aj1. #. ...##.##.#Vehumet accepts your kill. _You are struck by an arc of lightning. _You start resting. _HP restored. _You start resting. _Magic restored.y!aj,10.0 (1y!ajy!aj y!ajo+1.0 (2y!ajYy!aj:$y!ajc(+2.0 (3y!aj?,y!aj6 _You start memorising the spell. You continue memorising. x2y!aj?y!ajCy!ajRFc _You finish memorising. Spell assigned to 'b'.y!ajk y!aj( Iy!aj y!aj $ _y!aj; Xy!aj y!aj( y!aj y!aj y!aj y!ajO y!aj y!aj y!aj y!aj y!aj .. :. .# .# ..###.# .....####...... #####.....# ..........#  #@..# 6.0 (4 ##...##y!aj #..####.....##.....<...#.....#........##....#....#...# ....#....###..# .....#.. ##.. ... #. #...y!aj y!aj2 +7.0 (5y!aj6 y!aj \ _Found a parchment of Static Discharge.z!ajz!aj#3z!ajz!aj_Xz!aja,z!ajz!ajxz!ajF,z!ajz!ajz!aj6z!aj,z!ajz!ajӯz!aj z!ajz!ajz!ajLz!aj@i  You encounter an ufetubus.z!aj.... ... ... :. ..# .# ..###.#5 .....####... ##........ #..######.....###.......#z!aj#....:.@.###...#.......#####...## ....#..####.....#Shock ..# #.....<...#..... . #........###.... #....#...# ....5   ufetubus (asleep) #....###..# ... ..#.. ##.. .. . #. #...z!aj].522z!ajW5z!aj723.0 (6 _z!ajz!aj+{!ajy t .... ...  ... :.  ..# .#  ..###.#  . .....####  .5. ##........  #..######.....#  ##.............#  #....:.@.###...# {!aj{  .......###  ....#..  ..# #.....<  . #..  #.. ....  #... ...  ..#.. ##.. ..  . #. #... {!aj l .... ...  ... :.  ..# .#  ..###.#  . .....####  .5. ##........  #..######.....#  ##.............#  #....:.@.###...# {!ajt  .......###  ....#..  ..# #.....< . #.. #.. ....  #...  ..#.. ##..  . #. {!aj( {!aj, {!aj14 {!aj7 ` _An ufetubus is nearby!!aj .... ...  JYZero the Magician ... :.  Deep Elf of Vehumet ...... ..# .#  Health: 46/46 ======================== ..###.#  Magic: 18/19 ======================-- . .....####  AC: 5Str: 5 .5. ##........  EV: 13Int: 23 #**######.....#  SH: 5Dex: 15 ##..**.........#  XL:  8 Next: 29% Place: Dungeon:6 #....:*@.###...#  Noise: ---------  Time: 4623.0 (0.0) .......[!aj40m#####...##  e) +1 spear (freeze) ....#..####.....#  Cast: Shock ..# #.....<...#.....  . #........###....  #....#...# ....  5   ufetubus #....###..# ...  ..#.. ##.. ..  . #. #... _You encounter an ufetubus. _An ufetubus is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (72% to hit)!ajT *5!aj; u .... ...  JYZero the Magician ... :.  Deep Elf of Vehumet ...... ..# .#  Health: 46/46 ======================== ..###.#  Magic: 18/19 ======================-- . .....####  AC: 5Str: 5 !aj3 ... ##........  EV: 13Int: 23 #..######.....#  SH: 5Dex: 15 ##.............#  XL:  8 Next: 29% Place: Dungeon:6 #....:.@.###...#  Noise: ---------  Time: 4623.0 (0.0) .......#####...##  e) +1 spear (freeze) ....#..####.....#  Cast: Shock ..# #.....<...#.....  . #........###....  #....#...# ....  5   ufetubus #....###..# ...  ..#.. ##.. ..  . #. #... _An ufetubus is nea!aj= rby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ufetubus!  You kill the ufetubus!!aj  .... ...  ... :.  !aj ..# .#    .   **.   #**  ##..**  *@.###...#      ..# < . !aj J     ..#.. ##..  . #. !aj, Z.......  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ufetubus!  You kill the ufetubus!  Vehumet accepts your kill.!ajI =4.0 (1Shock _!ajnL .... ...  JYZero the Magician ... :.  Deep Elf of Vehumet ...... ..# .#  Health: 46/46 ======================== ..###.#  Magic: 17/19 =====================--- . .....####  AC: 5Str: 5 ... ##........  EV: 13Int: 23!aj #..######.....#  SH: 5Dex: 15 ##.............#  XL:  8 Next: 29% Place: Dungeon:6 #....:.@.###...#  Noise: =--------  Time: 4624.0 (0.0) .......#####...##  e) +1 spear (freeze) ....#..####.....#  Cast: Shock ..# #.....<...#.....  . #........###....  #....#...# ....   #....###..# ...   ..#.. ##.. ..   . #. #...  You kill the ufetubus! _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of f!ajailure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!ajzc***@!aj V..**!ajn**.:!ajv**.*!aji}*.**:!aj8Q.... ...JYZero the Magician... :.Deep Elf of Vehumet ........# .#Health: 46/46 ========================..###.#Magic: 17/19 =====================---......####AC: 5Str: 5**.##........EV: 13!ajRInt: 23#**######.....#SH: 5Dex: 15##..**.........#XL:  8 Next: 29% Place: Dungeon:6#....:*@.###...#Noise: =--------  Time: 4624.0 (0.0).......#####...##e) +1 spear (freeze)....#..####.....#Cast: Shock..# #.....<...#...... #........###....#....#...# ....#....###..# .....#.. ##.. ... #. #...You kill the ufetubus! _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, [0;1!ajT0;1m( or ) - cycleShift-Dir - straight line!ajw8.......!aj25.0 (1 _!aj!aj !aj !aj 3!aj w8=!aj ,!ajJ !ajD B!aja 9===!aj !aj !aj ,!aj !aj !ajX !ajo !ajB !aj w  .... ...  ##. ... :.  ...# ..# .#  ....# ..###.#  .... .....####   ..... ##........   #..######.....#   ##.............#  !aj  #....@...###...#-  ..#####...##  ..#..####.....#  #...###.....<...#.....  #.. #........###....  #. #....#...# ....  . #....###..# ...   ..#..# ##.. ..   . #. #...You pick up a parchment of Summon Small Mammal and begin reading...!ajn ,31.0 (6!ajK E-2.0 (7!aj !aj L _You add the spell Summon Small Mammal to your library.!ajI!aj!aj|==!aj+!aj,!aj!aj i  You encounter an ufetubus.!ajb     .....   ## ..... ...  ###. #..... :. #...####.....# .#   ......#..... ..###.#   ..........# .....####  #5.......# ##........ !ajF #.@######.....#  ##.............#  #........###...#Shock  ..........#####...##  #......#..####.....#  ##...###.....<...#..... 5   ufetubus (asleep)  #..# #........###.... #.$ #....#...#.... ... #....###..# ...!ajX+4.0 (2!ajO5.0 (3 _!aj6   JYZero the Magician .....  Deep Elf of Vehumet ...... ## ..... ...  Health: 46/46 ======================== ###. #..... :.  Magic: 18/19 ======================-- .#...####.....# .#  AC: 5Str: 5 ......#..... ..###.#  EV: 13Int: 23 ..........# .....####  SH: 5Dex: 15 #5****...# ##........  XL:  8 Next: 29% Place: Dungeon:6 #*@######.....#  Noise: ---------  Time: 4635.0 (0.0) ##...!aj߉ w..........#  e) +1 spear (freeze) #........###...#  Cast: Shock ..........#####...##  #......#..####.....#  ##...###.....<...#..... 5   ufetubus (asleep) #..# #........###.... #.$ #....#...# .... ... #....###..# ... _You add the spell Summon Small Mammal to your library. _You encounter an ufetubus.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)!aj e 5*!aj 5*Aim: an ufetubus (asleep, 100% to hit)!aj JYZero the Magician  .....Deep Elf of Vehumet ......  ## ..... ...Health: 46/46 ========================  ###. #..... :.Magic: 18/19 ======================-- !aj  .#...####.....# .#AC: 5Str: 5   ......#..... ..###.#EV: 13Int: 23   *.........# .....#### SH: 5Dex: 15   #*****...# ##........ XL:  8 Next: 29% Place: Dungeon:6  #*@######.....#Noise: ---------  Time: 4635.0 (0.0)  ##.............#e) +1 spear (freeze)  #........###...#Cast: Shock  ..........#####...##  #......#..####.....#  ##...###.....<...#..... 5  !aj[39;49m ufetubus  #..# #........###....  #.$ #....#...# ....  ... #....###..# ...Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus.  The ufetubus is lightly wounded.!aj;g .5Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus.  The ufetubus is lightly wounded.  The ufetubus shouts!.5....==6.0 (1 _!aj  JYZero the Magician .....  Deep Elf of Vehumet ...... ## ..... ...  Health: 46/46 ======================== ###. #..... :.  Magic: 17/19 =====================--- .#...####.....# .#  AC: 5Str: 5 ......#..... ..###.#  EV: 13Int: 23 ..........# .....####  SH: 5Dex: 15 !ajJ#..5**...# ##........  XL:  8 Next: 29% Place: Dungeon:6 #*@######.....#  Noise: ==-------  Time: 4636.0 (0.0) ##.............#  e) +1 spear (freeze) #........###...#  Cast: Shock ..........#####...##  #......#..####.....#  ##...###.....<...#..... 5   ufetubus #..# #........###.... #.$ #....#...# .... ... #....###..# ...The ufetubus is lightly wounded. _The ufetubus shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ([!aj36m or ) - cycleShift-Dir - straight lineAim: an ufetubus (lightly wounded, 72% to hit)!aj4 T *5!aj] ~.5Aim: an ufetubus (lightly wounded, 72% to hit)!aj\  JYZero the Magician  .....Deep Elf of Vehumet ......  ## ..... ...Health: 46/46 ========================  ###. #..... :.Magic: 17/19 =====================---   .#...####.....# .#AC: 5Str: 5   ......#..... ..###.#EV: 13Int: 23   ***.......# .....#### SH: 5Dex: 15   #..***...# ##........ XL:  8 Next: 29% Place: Dungeon:6  #*@######.....#Noise: ==-------  Time: 4636.0 (0.0)  ##!ajR .............#e) +1 spear (freeze)  #........###...#Cast: Shock  ..........#####...##  #......#..####.....#  ##...###.....<...#..... 5   ufetubus  #..# #........###....  #.$ #....#...# ....  ... #....###..# ...Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (lightly wounded, 72% to hit)  The zap hits the ufetubus.  The ufetubus is heavily wounded.!aj* J.5!ajC1 3.....!aj6 :-7.0 (1 _!ajT; !ajM= !aj  JYZero the Magician .....  Deep Elf of Vehumet ...... ## ..... ...  Health: 46/46 ======================== ###. #..... :.  Magic: 16/19 ====================---- .#...####.....# .#  AC: 5Str: 5 ......#..... ..###.#  EV: 13Int: 23 ..........# .....####  SH: 5Dex: 15 #...5*...# ##........  XL:  8 Next: 29% Place: Dungeon:6 #*@######.....#  Noise: =--------  Time: 4637.0 (0.0) #[!aj33m#.............#  e) +1 spear (freeze) #........###...#  Cast: Shock ..........#####...##  #......#..####.....#  ##...###.....<...#..... 5   ufetubus #..# #........###.... #.$ #....#...# .... ... #....###..# ...The zap hits the ufetubus. _The ufetubus is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (heavily wounded, 72% to hit)!aj JYZero the Magician  .....Deep Elf of Vehumet ......  ## ..... ...Health: 46/46 ========================  ###. #..... :.Magic: 16/19 ====================----   .#...####.....# .#AC: 5Str: 5 !aj  **....#..... ..###.#EV: 13Int: 23   ..**......# .....#### SH: 5Dex: 15   #...**...# ##........ XL:  8 Next: 29% Place: Dungeon:6  #*@######.....#Noise: =--------  Time: 4637.0 (0.0)  ##.............#e) +1 spear (freeze)  #........###...#Cast: Shock  ..........#####...##  #......#..####.....#  ##...###.....<...#..... 5   ufetubus  #..# #....!aj....###....  #.$ #....#...# ....  ... #....###..# ...Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (heavily wounded, 72% to hit)  The zap hits the ufetubus.  The ufetubus is almost dead.!aj8J.5!ajCJ.5!aj......7=8.0 (1 _!ajϒ!aj֔!ajM  You closely miss the ufetubus.!ajk  The ufetubus is almost dead.!aj=-9.1 (1.1!aj!ajY _The ufetubus closely misses you. x2!ajcE  You miss the ufetubus.!aj~  The ufetubus is almost dead.The ufetubus closely misses you. The ufetubus barely misses you.!ajNX3--40.2!ajE _The ufetubus hits you. x2!aj U  You hit the ufetubus but do no damage.!aj  The ufetubus is almost dead.The ufetubus barely misses you. You block the ufetubus's attack.!aj s8==1.3!aj !ajz Y _The ufetubus closely misses you. x2!aj$  You hit the ufetubus.!ajk  The ufetubus is almost dead.!aj(2.4!aj!ajd _The ufetubus misses you. The ufetubus barely misses you.!ajG Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - Searing RayConjuration1%2  x - Static Discharge!ajConjuration/Air1%2  A - AirstrikeAir9%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj)!aj!ajEX JYZero the Magician  .....Deep Elf of Vehumet ......  ## ..... ...Health: 43/46 ======================--  ###. #..... :.Magic: 18/19 ======================--   .#...####.....# .#AC: 5Str: 5   ......#..... ..###.#EV: 13Int: 23   ..........# .....#### SH: 5Dex: 15 !aj;  #........# ##........ XL:  8 Next: 29% Place: Dungeon:6  #5@######.....#Noise: =--------  Time: 4642.4 (0.0)  ##.............#e) +1 spear (freeze)  #........###...#Cast: Shock  ..........#####...##  #......#..####.....#  ##...###.....<...#..... 5   ufetubus  #..# #........###....  #.$ #....#...# ....  ... #....###..# ... _The ufetubus closely misses you. x2  You hit the ufetubus.  The ufetubus is almost dead. _The ufetubus miss!ajU,es you. The ufetubus barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj* JYZero the Magician  .....Deep Elf of Vehumet ......  ## ..... ...Health: 43/46 ======================--  ###. #..... :.Magic: 18/19 ======================--   .#...####.....# .#AC: 5!ajStr: 5   ......#..... ..###.#EV: 13Int: 23   ..........# .....#### SH: 5Dex: 15   #........# ##........ XL:  8 Next: 29% Place: Dungeon:6  #5@######.....#Noise: =--------  Time: 4642.4 (0.0)  ##.............#e) +1 spear (freeze)  #........###...#Cast: Shock  ..........#####...##  #......#..####.....#  ##...###.....<...#..... 5   ufetubus  #..# #........###....  #.[4!aje0m$ #....#...# ....  ... #....###..# ... _The ufetubus closely misses you. x2  You hit the ufetubus.  The ufetubus is almost dead. _The ufetubus misses you. The ufetubus barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj44.  The ufetubus is almost dead. _The ufetubus misses you. The ufetubus barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The ufetubus is struck by an arc of lightning.  You kill the ufetubus!!aj **Vehumet accepts your kill.!aj}G.@!aj2-6--30!aj/E=3.4 (1Shock!ajɖ!ajW _You are struck by an arc of lightning. The lightning grounds out.!ajXq I!ajL 3=7=-!ajE ,!aj !ajҨ 4=8==!aj !ajI !ajz !aj ,!aj) !aj$ i9===!aj !aj !aj K5=!aj !aj !aj !aj˿ !aj ,!aj !aj !aj P==!aj !aj ~6==!aj- 1 _HP restored.!aj !aj !aj !aj !aj !aj !aj !aj O=!aj !ajk !aj !aj !aj !aj^ ,!aj !aj !ajd !aj9 !aj2 !aj  !aj !ajk !aj N _You now have 164 gold pieces (gained 17).!aj< !aj !aj !aj !aj` !aj !aj !aj<   #... ##.............#  #$.###........###...#  #..........#####...##  ##......#..####.....#  ##...###.....<...#...  #..## #........###..  ###..## #....#...# ..  #.....##....###..# .  ....##..@...#..# ##..--  ### ##....##. #... .## ##.##  # .!aj=   #..#..##..#  #..##..# #...  #$# #... ....  ## .... ..# !ajuD 065.4 (22.0)!aj`M G--6.4 (23!ajR !aj,U b _u - a scroll labelled UPHOCH LAMIP!aj@ !aj˸ 3!ajѺ !ajy !aj B!ajO !ajn ,!aj !aj !aj !aj !aj !ajt !aj ,!aj !ajR !ajO ,!ajZ !ajU !aj] ,!aj !aj   #..## #........  ###..## #....#...!aj X  #.....##....###..  ....##......#..# ##.  ### ##....##. #  ##.....## ##  ##.......#   ##..#..##..#   #@.##..# #... 72.4 (6.0)  #$###.... ....   ##. ...... ..#   ..........  .#.....###  ##...###  ..  .)!aj| !ajL +3.4 (7!aj !aj2 % _Found a dagger.!aj+3!aj)-,!aj)/!aj3,!aj9B!aj;M _You now have 168 gold pieces (gained 4).!ajE #.....##....###..# ....##......#..# ## ### ##....##.  ##.....##  ##.......#  ##..#..##..  #..##..# #... #.###.... .... ##@#...... ..#!ajH5.4 (2 #..........  ..#.....###  .###...### .# ..# #. ..). ###.>  #. !ajN!ajT+6.4 (3!ajW!ajZ; _Found a stone staircase leading down.!aj!ajͪ3!aj|!ajͱ,!aj,!aj7B!ajB!aj-!aj^!aj,!aj!aj!aj,!ajR,!ajB!aj!aj!aj,!aj!aj!aj,!ajP!aj?!aj,!ajN!ajS!aj-,!aj!aj,!aj!aj !aj!ajy!ajZ!aj4!aj!ajM!ajF!aj !aj(,!aj2!ajp!aj,!aj!aj!aj"!ajw,!aj2>  You see here a +0 dagger.!aj6!ajC8 _!aj9!aj;!aj?!aj5@!ajQA!aj`D!ajH!aj{J,!aj7NR  There is a stone staircase leading down here.!ajR!ajS _!ajS!ajxW!aj[!aj\,!aja_!ajb!ajc!aj*e!aj f!aji!ajj!ajk!aj0m!ajq!ajr!ajPs!ajv!ajUz,!ajq{!aj6}!aj!aj,!aj!aj܉!aj,!aj!ajߐ!aj,!ajT!ajؤ #....#.# .##  ##.###...### #..##  #.## ##..#####.....  #.# ##..).......#  ### #.###.>..##.#  #.# ##..##  ##.# #..# ## #..# ##..##....!aj  #.@###.........704.4 (28.0) #.#.........#.. ...............## #####.#######...# #. ..... .. ####.. ... #. ...( #..!ajX!aj_,5.4 (29!ajݹ!aj- _Found 5 poisoned darts.!aj/!ajl13!aj4!ajs8!aj9!aj>,!ajD@!ajA,!ajyD!ajG!ajH!ajJ!aj{L!ajaO!aj?P!aj8R,!aj4YX!aj[,!aj$\!aj^!aj$b!aj#c!ajc!aj1e!ajh,!aj?l,!ajsX!aj,yB!aj{!aj}}!ajv~!ajV!aj%!ajE!ajA!aj!!aj!aj]!ajA!aj,!aj!aj!aj!ajۖ!ajř!aj!aj!aj!aj!ajª,!aj.!ajk!ajC!aj1!aj*!aj4!aj!ajֹ!aj!ajǼ!aj-!aj?!aj"!aj!aj!aj!aj!aj8 ##.## ##......  ###...###...####..  ##..........# #. #......(....### ####.........#  #..##.....##  ##. #......##  ## #.......# !ajJ #...@###..#  #.....# ...  #......## ..  ##.....# . #...... .#### # ##.!aj,20!aj,6.4 (21!aj!aj@] _t - a bubbling silvery potion!aj!ajh3!aj.!ajO!aj!ajB,!aj=!aj,!aj!aj,!aj!aj!!aj!aj/,!aj!aj!aj,!aj!aj!aj,!aj!aj!aj,!aj!aj!aj,!aj_!aj!aj,!aj!aj(!aj>,!aj !ajG !aj' !aj# !aj!aj!aj!ajc!ajl!aj!aj,!ajO !aj$!aj$%,!aj.(!ajL+!ajn,,!aj-!aj0!aj1,!aj?3!aj5!ajq6,!aj7!aj:!aj;,!aj=!aj@!aj|A,!ajB!ajF!ajG,!ajJ!ajN!ajO,!ajR!ajT~  You encounter an orc. It is wielding a +0 club.!ajt_#.#######...# #.## ##.......# #. ...###...####..# #.. ........# #.. ..# .(....### #.. ..# !aja.......# #.# .. ##.....## #.# ..#  #......## #.##..#  #.......#####..@...# ##....###..##..####..# #.....# ##....## .o.Shock .....## ##..## # .....#####...# .............# o   orc (asleep) ###..........#  #...####.......  ##.## #........!ajn'47!ajt38.4 (22 _!ajz!aj!aj#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 18/19 ======================-- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 !aj##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**.#  Noise: ---------  Time: 4748.4 (0.0) ##....###..##..####**#  e) +1 spear (freeze) #.....# ##....## *o.  Cast: Shock .....## ##..## # .....#####...# .............# o   orc (asleep) ###..........#  #...####.......  ##.## #........ _You encounter an orc. It is wielding a +0 club.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, !aj( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)!aj*gT o*!aj\ o.  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)!ajr #.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet ...... ...###...####..# #..Health: 46/46 ======================== ........# #.. ..#Magic: 18/19 ======================-- !ajW .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**.#Noise: ---------  Time: 4748.4 (0.0) ##....###..##..####**#e) +1 spear (freeze) #.....# ##....## ***Cast: Shock .....## ##..### .....#####...# .............#o   orc ###..........##...####.......##.## #........Press: ? - help, [0!aj ;10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)  The zap hits the orc!  The orc is almost dead.!ajY =o.  to hit)  The zap hits the orc!  The orc is almost dead.  The orc shouts!  You hear a shout!  Something shouts, "Take thy face hence, thou puny ill-breeding hugger-mugger!"!ajA 0.....!aj 4==9.4 (1!aj !aj ' _You hear a shout!!ajֻ#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 17/19 =====================--- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**.#  Noise: ==-------  Time: 4749.4 (0.0) ##....###..##..####[3!aji5m**#  e) +1 spear (freeze) #.....# ##....## o..  Cast: Shock .....## ##..## # .....#####...# .............# o   orc ###..........#  #...####.......  ##.## #........ _You hear a shout!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead,  83% to hit)!aj'#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet ...... ...###...####..# #..Health: 46/46 ======================== ........# #.. ..#Magic: 17/19 =====================--- !ajZ.(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**.#Noise: ==-------  Time: 4749.4 (0.0) ##....###..##..####**#e) +1 spear (freeze) #.....# ##....## ***Cast: Shock .....## ##..### .....#####...# .............#o   orc ###..........##...####.......##.## #........ [39;!aj/49m_You hear a shout!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead,  83% to hit)!aj& o  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead,  83% to hit)  The zap misses the orc.!ajT( r oYou hear a shout!!aj) o.  You encounter an orc wizard. It is wielding a +0 dagger.!aj7 I ...o   orc wizardoo 2 orcs (1 wandering)You encounter an orc. It is wielding a +0 flail.!aji; ,50.4 (1!ajA !ajI * _You hear a shout! x2!ajxc#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 16/19 ====================---- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**.#  Noise: ==-------  Time: 4750.4 (0.0) ##....###..##..####[3!aje5m*o#  e) +1 spear (freeze) #.....# ##....## .oo  Cast: Shock .....## ##..## # .....#####...# .............# o   orc wizard ###..........# oo 2 orcs (1 wandering)  #...####.......  ##.## #........ _You hear a shout! x2  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead,  83% to hit)!ajw o*o#!ajܝo#Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (78% to hit)!ajd #.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 16/19 ====================---- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@...#  Noise: ==-------  Time: 4750.4 (0.0) !aj` .##....###..##..####.)#  e) +1 spear (freeze) #.....# ##....## .oo  Cast: Shock .....## ##..## # .....#####...# .............# o   orc wizard ###..........# oo 2 orcs (1 wandering)  #...####.......  ##.## #........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (78% to hit)  The zap hits the orc.  You kill the orc!!ajq   #.  #..  #.. ..# ( #.. ..#  #.# ..#  #.# ..#     **.# .###..**# ..#  *** .##  ..........#o   orc (    ##.## #........  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (78% to hit)  The zap hits the orc.  You kill the orc!Vehumet accepts your kill.The zap misses the orc.!ajv ooThe zap hits the orc wizard but does no damage.!aj ..!aj _...).!ajɳ Y7=1.4 (1!ajC !ajۼ % _The orc shouts!!aj[#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 16/19 ====================---- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 !aj]##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**.#  Noise: ==-------  Time: 4751.4 (0.0) ##....###..##..####**#  e) +1 spear (freeze) #.....# ##....## *o.  Cast: Shock .....## ##..## # .....#####...# .............# o   orc wizard ###..........#  #...####.......  ##.## #........The zap hits the orc wizard but does no damage. _The orc shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, [37!ajJ_m( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (78% to hit)!aj#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet ...... ...###...####..# #..Health: 46/46 ======================== !ajܦ........# #.. ..#Magic: 16/19 ====================---- .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**.#Noise: ==-------  Time: 4751.4 (0.0) ##....###..##..####**#e) +1 spear (freeze) #.....# ##....## ***Cast: Shock .....## ##..### .....#####...# .............#o[39;49!ajm   orc wizard ###..........##...####.......##.## #........The zap hits the orc wizard but does no damage. _The orc shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (78% to hit)!aj/o. _The orc shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  !aj~1Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (78% to hit)  The zap misses the orc wizard.!aj2+o!ajA4-o!aj=...)oo 2 orcs!ajB3-2.4 (1!ajH!ajrPq _You encounter an orc. It is wielding a +0 dagger.!ajE@#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 15/19 ==================------ .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6 !ajb #.......#####..@**.#  Noise: =--------  Time: 4752.4 (0.0) ##....###..##..####**#  e) +1 spear (freeze) #.....# ##....## ooo  Cast: Shock .....## ##..## # .....#####...# .............# o   orc wizard ###..........# oo 2 orcs  #...####.......  ##.## #........The zap misses the orc wizard. _You encounter an orc. It is wielding a +0 dagger.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (78% to hit)!aj@dooo, wielding a +0 dagger (83!ajwN#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet ...... ...###...####..# #..!aj8PHealth: 46/46 ======================== ........# #.. ..#Magic: 15/19 ==================------ .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**.#Noise: =--------  Time: 4752.4 (0.0) ##....###..##..####**#e) +1 spear (freeze) #.....# ##....## ***Cast: Shock .....## ##..### .....#####.[30!aj]Qm..# .............#o   orc wizard ###..........#oo 2 orcs#...####.......##.## #........The zap hits the orc wizard!  The orc wizard is heavily wounded.The zap hits the orc.  The orc is moderately wounded.The zap hits the orc.  The orc is heavily wounded.!aj7o.!ajI.o.!ajl~...   orc!aj23.4 (1 _!aj!aj!ajv#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 14/19 =================------- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**.#  Noise: =--------  Time: 4753.4 (0.0) ##....###..##..####[3!aj 5m*o#  e) +1 spear (freeze) #.....# ##....## o..  Cast: Shock .....## ##..## # .....#####...# .............# o   orc wizard ###..........# o   orc  #...####.......  ##.## #........ _The orc is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 78% to hit)!ajoo, wielding a +0 flail and wearing a +0 chain mail (moderately87!aj[] #o!ajo#oAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 78% to hit)!ajh o#o!aj c#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 14/19 =================------- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15 !aj>  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@...#  Noise: =--------  Time: 4753.4 (0.0) ##....###..##..####.o#  e) +1 spear (freeze) #.....# ##....## )..  Cast: Shock .....## ##..## # .....#####...# .............# o   orc wizard ###..........# o   orc  #...####.......  ##.## #........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is severely wounded.The zap hits the orc!  You kill the orc!!aj   #.  #..  #.. ..# ( #.. ..#  #.# ..#  #.# ..#     **.# !aj =.###..**# ..#  *.. .##  ..........#     ##.## !ajև o)Shift-Dir - straight line  The zap hits the orc wizard.  The orc wizard is severely wounded.The zap hits the orc!  You kill the orc!Vehumet accepts your kill.!aj 0o!aj ...o   orc!aje `5=4.4 (1 _!aj !aj !ajm#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 14/19 =================------- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15 !aj8 #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@**o#  Noise: =--------  Time: 4754.4 (0.0) ##....###..##..####*)#  e) +1 spear (freeze) #.....# ##....## o..  Cast: Shock .....## ##..## # .....#####...# .............# o   orc wizard ###..........# o   orc  #...####.......  ##.## #........The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or [0;10!ajn;1m) - cycleShift-Dir - straight line!ajh o#*oYou kill the orc! _Vehumet accepts your kill.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (heavily wounded, 83% to hit)!ajHv ] #o!ajU*#o!aj  o.)Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 78% to hit)!ajKvs#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet ...... ...###...####..# #..Health: 46/46 ======================== ........# #.. ..#Magic: 14/19 =================------- .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@***#!ajfzNoise: =--------  Time: 4754.4 (0.0) ##....###..##..####*)#e) +1 spear (freeze) #.....# ##....## o..Cast: Shock .....## ##..### .....#####...# .............#o   orc wizard ###..........#o   orc#...####.......##.## #........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 78% to hit)  The zap misses the orc wizard. The zap hits the orc wizard.  The orc wizard is severely wounded.!aj:1o.!ajCHo)!aj/..!ajb25.4 (1 _!aj?!aj!aj#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 13/19 ================-------- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@*o.#  Noise: =--------  Time: 4755.4 (0.0) ##....###..##..[40!aj<m####.o#  e) +1 spear (freeze) #.....# ##....## )..  Cast: Shock .....## ##..## # .....#####...# .............# o   orc wizard ###..........# o   orc  #...####.......  ##.## #........ _The orc wizard is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 78% to hit)!aj o*o, wielding a +0 dagger (heavily wounded, 83% to hit)!aj\#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 13/19 ================-------- .(....### #.. ..#  AC: 5!aj!_Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@.o.#  Noise: =--------  Time: 4755.4 (0.0) ##....###..##..####.)#  e) +1 spear (freeze) #.....# ##....## )..  Cast: Shock .....## ##..## # .....#####...# .............# o   orc wizard ###..........# o   orc  #...####.......  ##.## !aj` #........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (heavily wounded, 83% to hit)  The zap misses the orc wizard. The zap hits the orc!  You kill the orc!!aje&  #.  #..  #.. ..# ( #.. ..#  #.# ..#  #.# ..#     **.# .###..**# ..#  *.. .##  !ajhg..........#    ##.## !aj *Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (heavily wounded, 83% to hit)  The zap misses the orc wizard. The zap hits the orc!  You kill the orc!Vehumet accepts your kill.!aj  invisible orc wizardThe orc wizard casts a spell.!aj F 4ğ!ajxR  .o.)o(remembered)ğ   gnollThe orc wizard flickers and vanishes!  You encounter a gnoll. It is wielding a +0 whip.!ajU 4==6.4 (1!ajY[ !ajb ' _You hear a shout!!aji !aj  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air1%2  A - AirstrikeAir9%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajK!aj!ajF#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet ...... ...###...####..# #..Health: 46/46 ======================== ........# #.. ..#Magic: 13/19 ================-------- .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@.o.#Noise: ===------  Time: 4756.4 (0.0) ##....###..##..####.)#e) +1 spear (freeze) #...[4!ajS4m..# ##....## ğ..Cast: Shock .....## ##..### .....#####...# .............#o invisible orc wizard (remembered) ###..........#ğ   gnoll#...####.......##.## #........The orc wizard casts a spell.The orc wizard flickers and vanishes!  You encounter a gnoll. It is wielding a +0 whip. _You hear a shout!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj\#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet ...... ...###...####..# #..Health: 46/46 ======================== ........# #.. ..#!ajMagic: 13/19 ================-------- .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@.o.#Noise: ===------  Time: 4756.4 (0.0) ##....###..##..####.)#e) +1 spear (freeze) #.....# ##....## ğ..Cast: Shock .....## ##..### .....#####...# .............#!aj"o invisible orc wizard (remembered) ###..........#ğ   gnoll#...####.......##.## #........The orc wizard casts a spell.The orc wizard flickers and vanishes!  You encounter a gnoll. It is wielding a +0 whip. _You hear a shout!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj!aj}The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No!aj+!aj#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== ........# #.. ..#  Magic: 9/19!aj ===========------------- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@.o.#  Noise: ===------  Time: 4756.4 (0.0) ##....###..##..####.*#  e) +1 spear (freeze) #.....# ##....## ğ*.  Cast: Shock .....## ##..## # .....#####...# .............# o invisible orc wizard (remembered)[!ajhK ###..........# ğ   gnoll  #...####.......  ##.## #........ _You hear a shout!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (empty space bonus: 2/8)!ajQ ******)ğ.!aj4h..****!ajh..****!aj* h..****!aj^ ~..***o*!aj 3..***  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.!ajo Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  Aim: an invisible orc wizard (remembered, no longer here, empty space bonus:  0/8)!aj֚#.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet ...... ...###...####..# #..  Health: 46/46 ======================== !aj........# #.. ..#  Magic: 9/19===========------------- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@.o.#  Noise: ===------  Time: 4756.4 (0.0) ##....###..##..####.)#  e) +1 spear (freeze) #.....# ##....## ğ..  Cast: Shock .....## ##..## # .....#####.!aj..# .............# o invisible orc wizard (remembered) ###..........# ğ   gnoll  #...####.......  ##.## #........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: an invisible orc wizard (remembered, no longer here, empty space bonus:  0/8)!ajLğ)!ajנ,ğ!aj   #.  #..  #.. ..# ( #.. ..#  #.# ..#  #.# ..#    !ajD  .###.. ..#  )ğ. .##  ..........#ğ   gnoll bouda (wandering)o invisible orc wizard (remembered)  ğ   gnoll  ##.##   The spell fizzles.!aj_10/19=7.4 (1!aj!ajv _You encounter a gnoll bouda. It is wielding a +0 whip.!aj!aj Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air1%2  A + AirstrikeAir9% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajR !aj !aj )#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet ...... !aja ...###...####..# #..Health: 46/46 ======================== ........# #.. ..#Magic: 10/19 ============------------ .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@.o.#Noise: ===------  Time: 4757.4 (0.0) ##....###..##..####.ğ#e) +1 spear (freeze) #.....# ##....## )ğ.Cast: Shock .....## !aj [33m##..### .....#####...# .............#ğ   gnoll bouda (wandering) ###..........#o invisible orc wizard (remembered)#...####.......ğ   gnoll##.## #........Aim: an invisible orc wizard (remembered, no longer here, empty space bonus:  0/8)  The spell fizzles. _You encounter a gnoll bouda. It is wielding a +0 whip.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj #.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet ...... ...###...####..# #..!aj iHealth: 46/46 ======================== ........# #.. ..#Magic: 10/19 ============------------ .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 30% Place: Dungeon:6  #.......#####..@.o.#Noise: ===------  Time: 4757.4 (0.0) ##....###..##..####.ğ#e) +1 spear (freeze) !aj #.....# ##....## )ğ.Cast: Shock .....## ##..### .....#####...# .............#ğ   gnoll bouda (wandering) ###..........#o invisible orc wizard (remembered)#...####.......ğ   gnoll##.## #........Aim: an invisible orc wizard (remembered, no longer here, empty space bonus:  0/8)  The spell fizzles. _You encounter a gnoll bouda. It is wielding a +0 whip.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj ). _You encounter a gnoll bouda. It is wielding a +0 whip.  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Something is struck by an arc of lightning.  !ajS Vehumet accepts your kill.  You can now gain magical power from killing.!aj  **ğ   gnoll  You feel your power returning. You feel a bit more experienced.!ajg.!ajiFğ)!ajl05!aju @)5   drude  You are struck by an arc of lightning.!aj {*5-9/19 -3-8.4 (1!aj;!ajV _You encounter a drude.!aj #.#######...# JYZero the Magician #.## ##.......# #.  Deep Elf of Vehumet *..... ...###...####..# #..  Health: 45/46 =======================- ........# #.. ..#  Magic: 8/19==========-------------- .(....### #.. ..#  AC: 5Str: 5 .......# #.# ..#  EV: 13Int: 23 !aj ##.....## #.# ..#  SH: 5Dex: 15  #......## #.##..##  XL:  8 Next: 33% Place: Dungeon:6  #.......#####..@**.#  Noise: ==-------  Time: 4758.4 (0.0) ##....###..##..####ğ)#  e) +1 spear (freeze) #.....# ##....## 5..  Cast: Shock .....## ##..## # .....#####...# .............# 5   drude (wandering) ###..........# ğ   gnoll  #...####.......  ##.## #........You are struck by an arc of lightning. _You encounter a drude.Aiming: Shock [4!aj [0m(safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (85% to hit)!aj*wU ğ*!aj?G*5Aim: a drude (wandering, hasn't noticed you, 67% to hit)!aj#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet *..... ...###...####..# #..Health: 45/46 =======================- ........# #.. ..#Magic: 8/19!aj==========-------------- .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 33% Place: Dungeon:6  #.......#####..@**.#Noise: ==-------  Time: 4758.4 (0.0) ##....###..##..####**#e) +1 spear (freeze) #.....# ##....## ***Cast: Shock .....## ##..### .....#####...# .............#5   drude (wandering) ###..........#[0;10!aj;1mğ   gnoll#...####.......##.## #........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (wandering, hasn't noticed you, 67% to hit)  The zap hits the gnoll.  The gnoll is lightly wounded.!ajPn ğPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a drude (wandering, hasn't noticed you, 67% to hit)  The zap hits the gnoll.  The gnoll is lightly wounded.  The zap misses the drude.ğ.!ajJo5)5!aj~ ).55 2 drudesğ   gnoll bouda (wandering)ğ   gnollThe drude shouts! You hear a shout! x3!aj3=9.4 (1!aj!ajV _You encounter a drude.!aj!aj% Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air 1% 2 A - AirstrikeAir9%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajG!aj!ajâ#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet *..... ...###...####..# #..!ajqzHealth: 45/46 =======================- ........# #.. ..#Magic: 8/19==========-------------- .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 33% Place: Dungeon:6  #.......#####..@)ğ.#Noise: ===------  Time: 4759.4 (0.0) ##....###..##..####.5#e) +1 spear (freeze) !aj\#.....# ##....## 5ğ.Cast: Shock .....## ##..### .....#####...# .............#55 2 drudes !ajd'###..........#ğ   gnoll bouda (wandering)#...####.......ğ   gnoll##.## #........The gnoll is lightly wounded.  The zap misses the drude.The drude shouts! You hear a shout! x3 _You encounter a drude.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajh!aj6\#.#######...#JYZero the Magician #.## ##.......# #.Deep Elf of Vehumet *..... ...###...####..# #..Health: 45/46 =======================- ........# #.. ..#!aj#Magic: 8/19==========-------------- .(....### #.. ..#AC: 5Str: 5 .......# #.# ..#EV: 13Int: 23 ##.....## #.# ..#SH: 5Dex: 15  #......## #.##..##XL:  8 Next: 33% Place: Dungeon:6  #.......#####..@)ğ.#Noise: ===------  Time: 4759.4 (0.0) ##....###..##..####.5#e) +1 spear (freeze) #.....# ##....## 5ğ.Cast: Shock .....## ##..### .....#####...# .............#55 2 drudes!aj(- ###..........#ğ   gnoll bouda (wandering)#...####.......ğ   gnoll##.## #........The gnoll is lightly wounded.  The zap misses the drude.The drude shouts! You hear a shout! x3 _You encounter a drude.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj1Y  The zap misses the drude.The drude shouts! You hear a shout! x3 _You encounter a drude.  Casting: Shock (safe; 1% risk of failure)  !ajnConfirm with . or Enter, or press ? or * to list all spells.Okay, then.!ajӵ!aj9!aj. _!ajl #.#...# ##.## ##.......# #. #...###...####..# #...# #.. ..# ..(....### #.. ..#.# #.# ..# .##.....## #.# ..# . #......## #.##..## # #.#####.@.)ğ.#  ##....###..##..####.5# .#.....# ##....## 5ğ...## ##..## # #.....#####...#..........#   drude#....#ğ   gnoll #...####[3!aj.*!ajC..*!ajO>.@!aj@ğAim: a gnoll, wielding a +0 whip (lightly wounded, 88% to hit)!aj[ ğ*!ajS 9.#!ajR *#5Aim: a drude (74% to hit)!aj# #..###......... JYZero the Magician ###.#.........#... Deep Elf of Vehumet *..... .............##... .  Health: 46/46 ======================== !aj2###.#######...#..# ..  Magic: 7/19========----------------  ##.## ##.......# #..#  AC: 5Str: 5 ##...###...####..###..#  EV: 13Int: 23 ..........# #.....#  SH: 5Dex: 15 ...(....### #.....#  XL:  8 Next: 33% Place: Dungeon:6 .........# #@# ..#  Noise: ---------  Time: 4763.4 (0.0) ..##.....## #ğ# ..#  e) +1 spear (freeze) #. #......## #5##..##  Cast: Shock ## #.......#####...5..# # ##....###..##..####.5# #.#.....# ##....## )ğ.  5   drude #......## ##..## # [!ajr39;49m ğ   gnoll ##.....#####...# #..............# _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (74% to hit)!ajݝY #...#... . #..# ..  ##.##  #..# .#  # ( #  #@# ..#  #ğ# ..#  !aj؞T     ##....## )ğ.  ##..## # ..!aj8==Contam: 10% 4.4 (1!aj!aj\I _You miscast Searing Ray. Nothing appears to happen.!aj`  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b + Searing RayConjuration1% 2 x - Static DischargeConjuration/Air1%2  A - AirstrikeAir9%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajt!ajz!aj# #..###.........JYZero the Magician ###.#.........#...!ajDeep Elf of Vehumet *..... .............##... .Health: 46/46 ======================== ###.#######...#..# ..Magic: 8/19==========--------------##.## ##.......# #..#AC: 5Str: 5 ##...###...####..###..#EV: 13Int: 23 Contam: 10% ..........# #.....#SH: 5Dex: 15 ...(....### #.....#XL:  8 Next: 33% Place: Dungeon:6 .........# #@# ..#Noise: ---------  Time: 4764.4 (0.0) ..##.....## #ğ# ..#e) +1 spear (freeze) #. #......## #5##..##Cast: Shock [3!ajT4m## #.......#####...5..# # ##....###..##..####.5# #.#.....# ##....## )ğ.5   drude #......## ##..###ğ   gnoll ##.....#####...# #..............#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (74% to hit) _You miscast Searing Ray. Nothing appears to happen.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj# #..###.........JYZero the Magician ###.#.........#...Deep Elf of Vehumet *..... !aj߈.............##... .Health: 46/46 ======================== ###.#######...#..# ..Magic: 8/19==========--------------##.## ##.......# #..#AC: 5Str: 5 ##...###...####..###..#EV: 13Int: 23 Contam: 10% ..........# #.....#SH: 5Dex: 15 ...(....### #.....#XL:  8 Next: 33% Place: Dungeon:6 .........# #@# ..#Noise: ---------  Time: 4764.4 (0.0) ..##.....## #ğ# ..#!ajމe) +1 spear (freeze) #. #......## #5##..##Cast: Shock ## #.......#####...5..# # ##....###..##..####.5# #.#.....# ##....## )ğ.5   drude #......## ##..###ğ   gnoll ##.....#####...# #..............#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (74% to hit) _You miscast Searing Ray. Nothing appears to happen.  !aj Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajvU# #..###......... JYZero the Magician ###.#.........#... Deep Elf of Vehumet *..... .............##... .  Health: 46/46 ======================== ###.#######...#..# ..  Magic: 6/19!aj.=======-----------------  ##.## ##.......# #..#  AC: 5Str: 5 ##...###...####..###..#  EV: 13Int: 23 Contam: 10% ..........# #.....#  SH: 5Dex: 15 ...(....### #.....#  XL:  8 Next: 33% Place: Dungeon:6 .........# #@# ..#  Noise: ---------  Time: 4764.4 (0.0) ..##.....## #ğ# ..#  e) +1 spear (freeze) #. #......## #5##..##  Cast: Shock ## #.......#####...5..# # ##....###..##..####.5# #.#.....# ##....## )ğ.  5   drude #......## ##..## #  ğ   gnoll ##.....#####...# !aj^,[17d#..............# _You miscast Searing Ray. Nothing appears to happen.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (74% to hit)!aj9L #@ğ5!aj:##!aj ;##!ajޜ `@#ğ#!aj f#5Aim: a drude (74% to hit)!ajT:# #..###.........JYZero the Magician ###.#.........#...Deep Elf of Vehumet *..... .............##... .Health: 46/46 ======================== ###.#######...#..# ..!ajFMagic: 6/19=======-----------------##.## ##.......# #..#AC: 5Str: 5 ##...###...####..###..#EV: 13Int: 23 Contam: 10% ..........# #.....#SH: 5Dex: 15 ...(....### #.....#XL:  8 Next: 33% Place: Dungeon:6 .........# #@# ..#Noise: ---------  Time: 4764.4 (0.0) ..##.....## #*# ..#e) +1 spear (freeze) #. #......## #*##..##Cast: Shock ## #.......#####*..5..# # ##....###..##.*####.5# #.#.....# ##...!ajߓT.## )ğ.5   drude #......## ##..###ğ   gnoll ##.....#####...# #..............#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (74% to hit)  You focus your ray upon the drude. The searing ray hits the gnoll.  The gnoll is moderately wounded.The searing ray hits the drude.!aj5Press: ? - help, Shift-Dir - straight line  Aim: a drude (74% to hit)  You focus your ray upon the drude. The searing ray hits the gnoll.  The gnoll is moderately wounded.  The searing ray hits the drude.drude is lightly wounded.!ajZ 5.  !ajX(Press . to maintain the ray.)!aj#!ğ5.5 2 drudes!aj"q==5.4 (1Ray !aj(!aj+S _The gnoll closely misses you.!aj׈**** (Press . to maintain the ray.) _The gnoll closely misses you.gnoll  The gnoll is severely wounded.The searing ray hits the drude.  The drude is moderately wounded.!aj[ğ55.!aj$5-6+ !aj|!aj _The searing ray misses the drude. The gnoll barely misses you.!aj  ****The searing ray misses the gnoll. The searing ray misses the drude.The searing ray hits the drude.!ajky ğ55.  !aj.mThe drude is lightly wounded.38------7++ !ajr!aju8 _The gnoll hits you with a +0 whip!!aj/ )The searing ray hits the gnoll.  You kill the gnoll!!ajC8****  The searing ray hits the gnoll.  You kill the gnoll!  Vehumet accepts your kill.  The searing ray hits the drude.  The drude is heavily wounded.  The searing ray hits the drude.!aj 5.  The drude is heavily wounded.!aj35.!aj.  The searing ray hits the drude.  The drude is heavily wounded.You finish channelling your searing ray.  The drude hits you. Your doom draws closer. The drude hits you.!aj 3-------4-Doom: 22%48 _Your doom draws closer.!ajM!ajh _Your Stealth skill increases to level 6!!aj !aj  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b + Searing RayConjuration1% 2 x - Static DischargeConjuration/Air1%2  A - AirstrikeAir9%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajR;!ajGB!ajMZ# #..###.........JYZero the Magician ###.#.........#...Deep Elf of Vehumet *..... .............##... .Health: 33/46 =================------- ###.#######...#..# ..Magic: 4/19=====-------------------##.## ##.......# #..#AC: 5Str: 5Doom: 22% ##...###...####..###..#EV: 13Int: 23 Contam: 10% ..........# #.....#SH: 5Dex: 15 !ajR...(....### #.....#XL:  8 Next: 34% Place: Dungeon:6 .........# #@# ..#Noise: ==-------  Time: 4768.4 (0.0) ..##.....## #5# ..#e) +1 spear (freeze) #. #......## #5##..##Cast: Shock ## #.......#####...5..# # ##....###..##..####.5# #.#.....# ##....## )ğ.55 2 drudes #......## ##..### ##.....#####...# #..............#You finish channelling your searing ray.  The drude hits you. Your doom draws closer. The drude hits you. _Your doom draws closer. _Your Stealth skill increases to level 6!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajY# #..###.........JYZero the Magician ###.#.........#...Deep Elf of Vehumet *..... .............##... .Health: 33/46 =================------- ###.#######...#..# ..Magic: 4/19=====-------------------##.## ##.......# #..#AC: 5Str: 5Doom: 22% ##...###...####..###..#EV: 13Int: 23 Contam: 10% ..........# #.....#SH: 5Dex: 15 ...(....### #.....#XL:  8 Next: 34% Place: Dungeon:6 .........# #@# ..#Noise: ==-------  Time: 4768.4 (0.0) ..##.....## #5# ..!aj[#e) +1 spear (freeze) #. #......## #5##..##Cast: Shock ## #.......#####...5..# # ##....###..##..####.5# #.#.....# ##....## )ğ.55 2 drudes #......## ##..### ##.....#####...# #..............#You finish channelling your searing ray.  The drude hits you. Your doom draws closer. The drude hits you. _Your doom draws closer. _Your Stealth skill increases to level 6!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajs5# #..###......... JYZero the Magician ###.#.........#... Deep Elf of Vehumet *..... .............##... .  Health: 33/46 =================------- ###.#######...#..# ..  Magic: 2/19==----------------------  ##.## ##.......# #..#  AC: 5Str: 5Doom: 22% ##...###...####..###..#  EV: 13!ajvInt: 23 Contam: 10% ..........# #.....#  SH: 5Dex: 15 ...(....### #.....#  XL:  8 Next: 34% Place: Dungeon:6 .........# #@# ..#  Noise: ==-------  Time: 4768.4 (0.0) ..##.....## #5# ..#  e) +1 spear (freeze) #. #......## #5##..##  Cast: Shock ## #.......#####...5..# # ##....###..##..####.5# #.#.....# ##....## )ğ.  55 2 drudes #......## ##..## # ##.....#####...# #..............# _Your Stealth skill increases to level 6!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (heavily wounded[39!ajx#;49m, 74% to hit)!ajs ***5!ajD=@.#.!aj5#*!aj>.*!aj>.@!aj?E:@#!aj[@5##!ajn G5#*!aj -*.!aj 5.  Aim: a drude (heavily wounded, 74% to hit)!aj 9# #..###......... JYZero the Magician ###.#.........#... Deep Elf of Vehumet *..... .............##... .  Health: 33/46 =================------- ###.#######...#..# ..  Magic: 2/19==----------------------  ##.## ##.......# #..#  AC: 5Str: 5Doom: 22% ##...###...####..###..#  EV: 13Int: 23 Contam: 10% ..........# #.....#  SH: 5Dex: 15 !aj ...(....### #.....#  XL:  8 Next: 34% Place: Dungeon:6 .........# #@# ..#  Noise: ==-------  Time: 4768.4 (0.0) ..##.....## #)# ..#  e) +1 spear (freeze) #. #......## #5##..##  Cast: Shock ## #.......#####...5..# # ##....###..##..####.5# #.#.....# ##....## )ğ.  55 2 drudes #......## ##..## # ##.....#####...# #..............#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (heavily wounded, 74% to hit)  You focus your ray upon the drude. The searing ray hits the drude!  You kill the drude!!aj  #...#... . #..# ..  ##.##  #..# .#  # ( #  #@# ..#  #*# ..#   #*  * !aj N* ##....## )ğ. 5   drude ##..##   Press: ? - help, Shift-Dir - straight line: a drude (heavily wounded, 74% to hit)  You focus your ray upon the drude. The searing ray hits the drude!  You kill the drude!  Vehumet accepts your kill.  The searing ray hits the drude!!aj B 5!aj .  !ajz :The drude is severely wounded.!aj4 !aj[ )..!ajk x179.4 (1Ray !ajK !aj5 f _(Press . to maintain the ray.)!aj( !aj)The searing ray hits the drude!  You kill the drude!!aje\****!ajC)...40970Shock+ !aj-I!ajPZ _Vehumet accepts your kill.!aj!aj!aj?!aj!aj'!aj!aj!ajM!ajz !aj| 3!aj' K  You stop channelling your searing ray.!aj8 4ğ!aj m  A gnoll bouda comes into view.!aj M #..# ##..## # #..###....... ###.#... .............##... . ###.#######...#..# ..  ##.## ##.......# #..# ##...###...####..###..#.......(....###....#.. #.##..# ..### #)# ..# Shock !aj o#. #......## #.##..##Ray+ ğ#ğ   gnoll bouda (wandering)!aj~ &0!aj> a8% --1.4 (1 _!aj !aj !aj #.# #..# ##  #..# ##..##....## #..###....... ###.#......... .............##... . ###.#######...#..# ..  ##.## ##.......# #..# ##...###...####..###..#.......!aj (....### #..... #.##.. ..### #)# ..#.## #.##..## #.......#####.ğ.5..#  ##....###..##..####.5##.....# ##....## )ğ. #. ##..###!aj 7ğ.!ajV !aj I6--2!aj !aj !aj~#q #.# ##..## !aj& ##.# #..# .### ...  #..# ##..##....##.. #..###............###.#..#.... ..............##... . ####.#######...#..# ..  ##.## ##.......# #..# ###...###...####@.###..# #..........# ##.....#(....### #.....# #.........# #.##..#.## #)# ..#. # #ğ##..##  ## #.......#####...5..  # ##....###..##..####.5#  #.#.....# ##....##!ajK( )ğ.ğ.!aja1!aj75=3=43!ajB!ajK### #.###.>..##.# #.# ##..## .. ##.# #..# .### ...  #..# ##..##....##... ### #..###............. #.###.#..#....# ...............##...# . #####.#######...#..# ..  ##.## ##....@..# #..#  ###...###...####..###..# ##..........# ##.....# .....(....### #.....##.........# #.##..#  #..## #ğ# ..#[3!ajNk9;49m. # #.##..## ## #.......#####...5.. # ##....###..##..####.5#!ajyU!aj_o24Shock!ajd!aj5g!aj9 !aj 3!ajQ !aj 4ğ!aj m  A gnoll bouda comes into view.!ajm J ### #.###.>..##.# #.# ##..## .. ##.# #..# .### ... #..# ##..##....##...  ### #..###.............!aj #.###.#..#....# #.......##...# .#.#######...#..# .. ##.## ##...@...# #..# ###...###...####..###..#  ##...# ##.....#Shock.(....### #.ğ...##.# #.##..# #..##.....## #ğ# ..#ğ   gnoll bouda (wandering)  ##. #......## #.##..##  ## #.#####...5..#  # ##....###..##..####.5#!aj &0!ajJ L15.4 (1 _!aj` !aj !ajGT #.# ##..).......#### #.###.>..##.#  #.# ##..###.# .. ##.# #..# ..### ... #..# ##..##....##... !aj9J ### #..###.............  ##.###.#.........#....#  #...............##...# .######.#######.@.#..# .. ##.## ##.......# #..# ###...###...####..###..#  ##..........# ##.....# #......(....### #.ğ.# ####.........# #.##..# #..##.. #ğ# ... # #.##..## ## #.......#####...5..!ajLL.ğ!ajV!aj(ay4===6!ajHg!ajiK _Your magical contamination has completely faded away.!aj7  #.## ##..#####.....   #.# ##..).......#   ### #.###.>..##.#   #.# ##..###.# .. !aj  ##.# #..# ..### ...   #..# ##..##....##...   ### #..###.............   ##.###.#..#....#   #.............@.##...# .   ######.#######...#..# ..   ##.## ##.......# #..#   ###...###...####..###..#   ##..........# ##.....#  #......(....### #..ğ..#  ####.........# #.##..#   #..##... #ğ# ..   ##. # #.##..##!aj !ajy!.!ajm*2ğ.#!aj56=7Shock!aju9!ajj;!aj \ !aj(^ 3!ajd !aj k ,!ajp ,!ajw !ajy I5===!ajz !aj| !aj i  #.## ##..#####.....   #.# ##..).......#   ### #.###.>..##.#   #.# ##..###.# ..  !aj   ##.# #..# ..### ...   #..# ##..##....##...   ### #..###......   ##.###.#..#....#   #...##...# .9.4 (2  ######.#######...#..# ..   ##.## ##.......# #..#   ###...###...####..###..#   ##....# ##....#  #......(....### #...ğ.#  ####.........# #.##..#   #..##.....## #ğ# ..#   ##. #......## #.##..##!aj !ajǚ !aj !ajI!aj!aj+7=!aja!aj...#.....### .## #.###...### #..##.## ##..#####.....#.# ##..).......# ### #.###.>..##.#  #.# ##..###.#  ##.# #..# ..### ... #..# ##..##....##... ### #..###.@........... 81.###.#.........#....# #...............##...# .   ######.#######...#..# ..   ##.## ##.......# #..###!aj*!aj!aj-"!ajU" 3!aj$ !ajn) !aj- !ajl3 6==!aj_5 !aj[6 ,!ajmE B ##....# ##........... # ...#.....### .## #.###...### #..##.## ##..#####.....#.# ##..)...... ### #.###.>..##.#  #.# ##..###.#  ##.# #@.# ..### ...3 #..# ##..##....##... ### #..###.............   ##.###.#.........#....#   #...............##...# .#.###..!ajG .!ajN !ajS !ajT !aj!aj3!aj^!aj!!ajk8=!aj,!aj,!aj!aj0..##..###...  #.###.  ##.#.........# ##........... # ...#.....### .## #.###...### #..##.## ##..#####.....#.# ##..).......# ### #.###.@..##.# 5 #.# ##..###.#  ##.# #..# ..### ...  !aj#..# ##..##....##...   ### #..###....................#.......####....!aj!ajo!ajc _There is a stone staircase leading down here.!aj\!ajd!ajJj!ajyn!aj!aj!aj!aj#!aj` 7== _ ##..#..##..#.  #..##..###...  #.###.  ##.#..#  ####........... #  #....#.....### .##  ##.###...### #..#### #.## ##..#####....... #.# ##..)...@...# 7 ### #.###.>..##.#  #.# ##..###.# ..  ##.# #..# ..### ... #..# ##..##....##... ### #..###[!aj 40m............. ##.###.#.........#....# #...............##...# . ######.#######...#..# ..!aj. !aj U!ajfW3!ajm.9=8===!ajނ= ##.......## .#  ##..#..##..#.  #..##..###...  #.###.........  ##..##  ####............#  #....#..#.##  ##.###...### ##..#####  #.## ##..#####.@.......9  #.# ##..).......####.. !aj ### #.###.>..##.#  #.# ##..###.# .. ##.# #..# ..### ... #..# ##..##....##...  ### #..###............. ##.###.#.........#....# #...............##...# .!aj!aj!ajM ##.....## ##.## ##.......#.##..#..##..#.##..###... .###.........  ##.#!aj[..####............# ....#.....####.## #.###...### ##@.#####.# ##..#####........# ##..).......####..  ### #.###.>..##.#........#..!aj!!ajI90.4 (1!ajv M### ##. #...  ##.....###. ##.## ##.......#.##..#..##..#.##..###... !aj.###.........  ##.#.........####............# ....#.....####@## #.###...### ##..#####.# ##..#####.........#.# ##..).......####...##........!ajR!aj<1!ajJ!aj =M....##......#..# ##.. ..### ##....##.. #...  ##.....###. ##.## ##.......#.##..#..##..#.##..###... .###.  ##.#####...........@# ....#.....####.## #.###...### ##..######.## ##..#####.............###...#..#..##...!ajz 40=9===2!aj !ajr> #.....##....###..# ... ......#..# ##..### ##....##..# #... ####.## ##.## ##.......##..###..# ##..#..##..#..#... #..##..###...... #.###..# ##.## ####............# #....#.....####.##  ##.###...### ##..#####. #.## ##..#####......... #.# ##..).......####..### #.###.>..##.# #.# ##..###.#[!ajA39;49m .. ##.# #..# ..### ...!ajZ!aj &3!ajW!aj!aj{ZM##..## #....#...# . #.....##....###..# .....##......#..# ##.. ..### ##....##..# #...  ##.....###.## ##.## ##.......##..###..##..#..##..#..#....#.##..###......#.###.# ##.#####............# #....#.....####.###.#!aj!ajc&4!ajۘ!aj #..## #........###.... ###..## #....#...# ....  #.....##....###..# ...  ....##......#..# ##.. ..### ##....##..# #... ...###.## ##.##.....##..###..# ##..#..##..#..#....##..##..###...@..##.### ##.###  ####............#  !aj .#....#.....####.##  ##.###...### ##..#####.  #.## ##..#####.........  #.# ##..).......####..### #.###.>..##.#!ajV!ajw10/19==5!aj!aj!!ajw !aj-y 3!aj| !aj\ !aj߄ w1=!aj ,!aj׆ !aj ##......#..####.....#  ##...###.....<...#. #..## #........###. ###..## #....#...# .. #.....##....###..# .......##......#..# ##.. ..### ##....##..# #...!ajn r ##.....###.## ##.## ##.......##.@###..#7.4 (2#..#..##..#..#....#..##..###......##.###.........#####.#.........###!aj !ajњ !aj !aju !aj!aj!aj !aj'!aj4!ajE!ajv!ajy3!aj9|!aj(1==!aj]k2=!ajƒ$.###........###..........#####...## ##......#..####.....#  ##...###.....<...#..... #..## #........###.... ###..####....#...# .... #.....##....###..# .......##......#..# ##.. ..### ## #...!aj9 ##.....###.## ##.## ##.......##..###..# ##..#..##..#......# #..##..###......# #.###.........### ##.#.........## ####............  #....#.....####.##!aj!aj!ajl!aj 3!aj" !ajJ% !aj) !aj+ ,!ajN0 ,!aj1 2===!aj> 3###. #..######..#... ##.............# #$.###........###...# #..........#####...## ##......#..####.....#  ##...###.....<...#. #..## #........###. ###..####....#...# .. #.....##...@###..# ...801....##......#..# ##.. ..### ##....##..# #...##.....###.## ##.####.......##..###..#!ajAA 8#.#..##!aj'F !ajK !ajM !aj\h !ajj 3!aj{ 3=!ajO~ !aj  ..........# ### #........# ##........###. #..######.....#... ##.............# #$.###........###...# #..........#####...## ##......#..####.....#  ##...###.....<...#. #..## #..@.....###.3 ###..####....#...# .. #.....##....###..# .......##......#..# ##.. ..!aj ### ##....##..# #..............!aj !aj͘ !aj !ajt......#..... ..###.# ..........# .....####  #........# ...###. #..######.....# #... ##.............# #$.###........###...# #..........#####...## ##......#..####.....# ##...###...@.<...#.....  #..## #........###.... ###..####....#...# ....  #.....##....###..# ...  ....##......#..# ##..# ..#####..# #....###.##[4!ajz0m ##.##.....##..###..###..#..##..#..#....#!ajby3===4.4 (1!aj!aj!aj!aj#3!aj^!ajB!aj!ajO,!aj!ajt......#..... ..###.# ..# .....#### #........# ##........ ###. #..######.....# #... ##......#  #$.###........###...# #..........#####...## ##......#..####.....# ##...###.....@...#..... 6.4 (2#..## #..!aj###.... ###..####....#...# .... ...##......#..# ##..# .. ## ##....##..# #....##.....###.## ##.#####.......##..###..# !aj!aj!ajta _There is a stone staircase leading up here.!aj6Gk......#..... ..###.#  .# .....####  #.# ##........ !ajJ . #..######.....# ... ##....# #$.###.###...#  #.#####...##  ##......#..####.....# ##...###.....<@..#..... #..## #.###....  ###..####....#...# ....  #.....##....###......#..# # ##....##.##.....###.## ##.### !ajfQ!ajY4=4==7.4 (1 _!aj^!aja!aj>B  ......#..... ..###.# .# .....#### #.# ##........#. #..######.....# #... ##....# !ajTD  #$.###.###...# #.#####...## ##......#..####.....# ##...###.....@...#..... #..## #.###.... ###..####....#...# .... #.....##....###..# ....##......#..# ##..# .. ## ##....##..# #.... ##.....###.## ##.###  ##.##..###..#  ##..#..##..#..#....#!ajO !ajX &8!aj] !aja a _There is a stone staircase leading up here.!aj g!aj <9 _!aj;A=5!ajf  #.........# #.<...   #.........## ##.>.##   #..........####....##   #.............#......   ######.###...........  #.##............  #.##............   #######...............   #.............   #!aj)........)..###   #........##.##..#..# #   #........##.....#..###   #.....................   #........#.........###    #######....##......##.   #.................   #......#.......... !aj҃5=5=10.9 (2.5!aj~7 _You climb upwards.!ajȏc _There is a stone staircase leading down here.!aj6=== _You start resting.HP restored.!aj'!aj-3.9 (3.0!aj }6==4.9 (4 _!aj!aj!aj3!ajB!aj7===!aj=!ajV,!ajh8==!aj!aj!aj,!ajB!aj _You start resting.Magic restored.!aj!ajB22.9 (89===3.9 (9 _!ajEA!aj:G!aj N!ajUR!ajrZ+4.9 (1!aj`!aj]C==6!aj f ......#..... ..###.#  ..........# .....####  #........# ##........ ###. #..######.....# #... ##.............#  #$.###........###...#  #..........#####...## !ajch ##......#..####.....#  ##...###.#.....  #..## #.###....  ###..####....#...# ....  #.....##....###..#  ...##......#..# ##..# .. ## ##....##..# #....  ##.....###.## ##.###  ##.......##..###..#  ##..#..##..#..#....#!aj-6.4 (2.5!aj+ _You climb downwards. _There is a stone staircase leading up here.!aj' !ajZ 3!aj !aj !aj $ _!aj ,!aj !aj ,!aj !aj !ajF ,!aj  !aj !aj !aj !ajI !aj !aj !ajk !aj !aj  !aj ,!aj !aj" !aj $ ,!aj\% !aj) !aj2+ ,!ajS, !aj0 !aj1 ,!aj{3 !aj7 !aj8 ,!aj: !ajp> !aj? ,!aj@ !ajoE !aj}F ,!ajG !ajOL !ajM ,!ajN !ajS !aj*U ,!aj?V !ajZ !aj[ ,!aj}` !aj"b ,!ajc N _You now have 181 gold pieces (gained 13).!aj@i !aj3j 3!ajl !ajvq ,!ajr !ajs !aj?v !ajw ,!ajy !aj| !aj} ,!aj !aj !ajф ,!aj !aj ,!ajƌ !aj !aj !aj ,!aj͙ B!aj ,!aj+ ,!ajU !ajv !aj !aj ,!ajۧ !aj! !aj+ ,!aj6 !aj8 !aj7 ,!ajP !aj !aj ,!aj !aj ,!aj !aj !aj* !ajQ ,!aj\ !aj !aj5 ,!aj !aj ,!aj !aj !aj !aj ,!aj !aj !aj+ ,!aj !aj ,!aj8 ,!aj !aj ,!aj !aj !aj ,!aj !aj= !aj, ,!aj !aj- ,!aj4!aj!aj!aj,!aj !aj`!aj,!aj=!aj,!aji!aj!aj!aj1 ,!aj0   ###   ####.##   #.....##   #......#   #......##   #.....@.#   ###.....#  !ajc2#####.......#  #............# #.#.######...... # #.## ##.##.....  ##.# ##..# #..... ...  #.####..## #..... :.  ###..#...####.....# .#You pick up a parchment of Call Canine Familiar and begin reading...!aj"<070.4 (44.0)!ajB,1.4 (45!ajG!ajJM _You add the spell Call Canine Familiar to your library.!aj!aj3!ajP!aj!aj@,!aj!aj0,!aj,!aj,!aj!aj!aj!aj,!aj!aj!aj,!ajX!ajZ,!aj!aj!ajI!aj_,!ajl!ajP!ajx ,!ajG !aj*,!aj!ajD!aj8,!aj!aj=!aj]!,!aj"!aj#!aj`),!aj!+!aj-!aj0j  You encounter a black bear.!aj: ###  ####.## ##  #.....## #.  #......# #.## ###  #......## #@##.....  #.......# ###........  ###.....# ##..##......Shock ###.......###..## ...... !aj<...........#..## ..... #.######......####..a... a   black bear (wandering) #.## ##.##............ ##.# ##..###...........  #.####..## #.....###:!ajDS86.4 (1a.!ajJXa!ajP6===7.4 (16!ajU!ajX4 _The black bear growls angrily.!aj  JYZero the Magician  Deep Elf of Vehumet *.....  Health: 46/46 ========================  Magic: 18/19 ======================-- ### AC: 5Str: 5Doom: 20%  ####.## ## EV: 13Int: 23  #.....## #. SH: 5Dex: 15  #......# #.## ###  XL:  8 Next: 39% Place: Dungeon:6  #......## #@##.....  Noise: ===------  Time: 4887.4 (0.0)  #.......# ###.*......  e) +1 spear (freeze)  ###.....# ##..##*.....  Cast: Shock ###.......###!ajm..## *..... ...........#..## a.... #.######......####......  a   black bear #.## ##.##............ ##.# ##..###...........  #.####..## #.....###:. You encounter a black bear. _The black bear growls angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (87% to hit)!ajF^ .*a!aj*.aAim: a black bear (87% to hit)!ajxJ  JYZero the Magician  Deep Elf of Vehumet *.....  Health: 46/46 ========================  Magic: 18/19 ======================--###AC: 5Str: 5Doom: 20%####.## ##EV: 13Int: 23!aj{#.....## #.SH: 5Dex: 15#......# #.## ###XL:  8 Next: 39% Place: Dungeon:6#......## #@##.....Noise: ===------  Time: 4887.4 (0.0)#.......# ###.*......e) +1 spear (freeze)###.....# ##..##*.....Cast: Shock ###.......###..## *..... ...........#..## *.... #.######......####..*...a   black bear #.## ##.##........*... ##.# ##..###........*..  #.####..## [!aj}W34m#.....###:.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (87% to hit)  The zap hits the black bear!  The black bear is moderately wounded.!ajB7a.!aj;@......!aj+;--8.4 (1 _!aj!aj@!aj)  JYZero the Magician  Deep Elf of Vehumet *.....  Health: 46/46 ========================  Magic: 17/19 =====================--- ### AC: 5Str: 5Doom: 20%  ####.## ## EV: 13Int: 23  #.....## #. SH: 5Dex: 15  #......# #.## ###  XL:  8 Next: 39% Place: Dungeon:6  #......## #@##.....  Noise: =--------  Time: 4888.4 (0.0)  #.......# ###.*......  e) +1 spear (freeze)  ###.....# ##..##*.....  Cast: Shock ###.......###!aj,..## a..... ...........#..## ..... #.######......####......  a   black bear #.## ##.##............ ##.# ##..###...........  #.####..## #.....###:. The zap hits the black bear! _The black bear is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 87% to hit)!aj  JYZero the Magician  Deep Elf of Vehumet *.....  Health: 46/46 ========================  Magic: 17/19 =====================---###AC: 5Str: 5!ajrDoom: 20%####.## ##EV: 13Int: 23#.....## #.SH: 5Dex: 15#......# #.## ###XL:  8 Next: 39% Place: Dungeon:6#......## #@##.....Noise: =--------  Time: 4888.4 (0.0)#.......# ###.*......e) +1 spear (freeze)###.....# ##..##*.....Cast: Shock ###.......###..## *..... ...........#..## *.... #.######......####..*...a   black bear #.## ##.##........*... ##!aj P.# ##..###........*..  #.####..## #.....###:.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 87% to hit)  The zap hits the black bear.  The black bear is heavily wounded.!ajǎ8a.!aj=@. ....!ajI29.4 (1 _!aj!aj!aj 9  JYZero the Magician  Deep Elf of Vehumet *.....  Health: 46/46 ========================  Magic: 16/19 ====================---- !ajl### AC: 5Str: 5Doom: 20%  ####.## ## EV: 13Int: 23  #.....## #. SH: 5Dex: 15  #......# #.## ###  XL:  8 Next: 39% Place: Dungeon:6  #......## #@##.....  Noise: =--------  Time: 4889.4 (0.0)  #.......# ###.*......  e) +1 spear (freeze)  ###.....# ##..##a.....  Cast: Shock ###.......###..## ...... ...........#..## ..... #.######......####......  a   black bear #.## ##.##............ ##.# ##..###.......!ajJ[37m....  #.####..## #.....###:. The zap hits the black bear. _The black bear is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 87% to hit)!aj J  JYZero the Magician  Deep Elf of Vehumet *.....  Health: 46/46 ========================  Magic: 16/19 ====================----###AC: 5Str: 5Doom: 20%####.## ##EV: 13Int: 23!aj? #.....## #.SH: 5Dex: 15#......# #.## ###XL:  8 Next: 39% Place: Dungeon:6#......## #@##.....Noise: =--------  Time: 4889.4 (0.0)#.......# ###.*......e) +1 spear (freeze)###.....# ##..##*.....Cast: Shock ###.......###..## .*.... ...........#..## .*... #.######......####...*..a   black bear #.## ##.##..........*. ##.# ##..###..........*#.####..##!aj  #.....###:.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 87% to hit)  The zap hits the black bear.  The black bear is severely wounded.!ajX 7a.!aj '..!aj ...!aj ~7=90.4 (1 _!ajm/!aj2 Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air1%2  A - AirstrikeAir9%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajt  JYZero the Magician  Deep Elf of Vehumet *.....  Health: 46/46 ========================  Magic: 17/19 =====================---###AC: 5Str: 5Doom: 20%####.## ##EV: 13Int: 23#.....## #.SH: 5Dex: 15#......# #.## ###XL:  8 Next: 39% Place: Dungeon:6#......## #@##.....Noise: =--------  Time: 4890.4 (0.0)#.......# ###.a......e) +1 spear (freeze)###.....# ##..##......Cast: Shock ###.......###..##!aj} ...... ...........#..## ..... #.######......####......a   black bear #.## ##.##............ ##.# ##..###...........  #.####..## #.....###:.Shift-Dir - straight lineAim: a black bear (heavily wounded, 87% to hit)  The zap hits the black bear. _The black bear is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  JYZero the Magician  Deep Elf of Vehumet *.....  Health: 46/46 ========================  Magic: 17/19 =====================---###AC: 5Str: 5Doom: 20%####.## ##EV: 13Int: 23#.....##!aj[m #.SH: 5Dex: 15#......# #.## ###XL:  8 Next: 39% Place: Dungeon:6#......## #@##.....Noise: =--------  Time: 4890.4 (0.0)#.......# ###.a......e) +1 spear (freeze)###.....# ##..##......Cast: Shock ###.......###..## ...... ...........#..## ..... #.######......####......a   black bear #.## ##.##............ ##.# ##..###...........  #.####..## #.....###:.Shift-Dir - straight lineAim: a black bear (heavily wounded, 87% to hit)  The zap hits !ajthe black bear. _The black bear is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.†Confirm with . or Enter, or press ? or * to list all spells.The black bear is struck by an arc of lightning.  The black bear is almost dead.  You are struck by an arc of lightning.  The black bear is struck by an arc of lightning.  You kill the black bear! !ajW**  Vehumet accepts your kill.!aj#J@†!aj)0----5---184=1.4 (1Shock!aj.!aj_1W _You are struck by an arc of lightning. The lightning grounds out.!ajԜ !aj۞ 3!ajC 1=---!aj| y6==-!aj% !aj ,!aj !aja k2=!aj !aj 7===!aj? !aj ,!aj !aj ,!aj !aj 3=8==!aj !ajj !ajw ,!ajk !ajk ,!aj !aj 9===!aj 4 _Magic restored.!ajB k4=!aj' !aj ,!aj !aj ,!aj( !aj P==!aj3 !aj1 a5=!aj !aj ,!aj !aj ,!aj !ajX w6==!aj 1 _HP restored.!aj !aj 3!aj !aj !aj$ ,!aj !aj !aj| ,!aj f  You see here a black bear corpse.!aj%" !aj3# V= _!aj$ !aj) !aj* ,!aj, !aj/ !aj0 !ajy1 !aj4 !aj8 !aj: ,!aj; !aj? !ajA ,!aj]B !ajzE !ajF ,!ajH !ajL !ajN ,!ajEO !ajR !ajT ,!ajU !aji[ !aj\ ,!ajD^ !aj` !ajb ,!aj0e !ajRi !ajaj ,!ajk !ajp !aj r ,!aj4t !ajPy !ajz ,!aj| !aj% !aj ,!aje !aj !aj ,!aj !aj !ajL ,!aj !aj !ajĞ ,!aj͠ !aj !aj= ,!aj !ajv !aj ,!aj !ajY ,!ajT !aj !aj !aj ,!aj !aj8 ,!ajV !aj !aj !aj !aj !aj !aj ,!aj !aj !aj /.########.## ### #.##......### #.. #.†.........## #.# .##..........###.# ###...........##.# # #..............# ##.........# ...........## ..........@.# --937.4 (46.0) ...###:.#...........> ..## #.####....####..###.# ##..## . !aj ##.....#####..# .  ##........... ###.....# .... .......# ##. .###...#!aj !aj G--8.4 (47!aj~ !aj# ; _Found a stone staircase leading down.!aj I!ajc!aj!ajB!ajEB!aj!aj#!ajE%,!aj&!aj7.B!aj0!aj5!aj6,!aj9R  There is a stone staircase leading down here.!aj=!aj>5 _!ajA!aj*De  You encounter a jelly.!ajK####.## ### .....### #.. !aj$M.......## #.# .......###.# ## ...##.# ##.### ......# #.... ......# #..#...####..# #....##.@##..# #:.#...........>....## #.####....####.....Shock# ##..## #...... ..#####..# #.........j ... #.###.....j   jelly (asleep) ..# .... ... ....### ##. .... ...##.# .... ..#!aj_X244.4 (6.0)!ajn[25.4 (7 _!ajSa!aj.**.##  e) +1 spear (freeze) #.####....####.....**...  Cast: Shock #.# ##..## #.......**. ..#####..# #.........j ......... #.###......  j   jelly (asleep) ..# .... ... ....## ..# ##. .... ...## ..# .... ..# _There is a stone staircase leading down here. _You encounter a jelly.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, 100% to hit)!aj *.j!aj?**!ajEw.**.*!aj&d ####.## ###JYZero the Magician .....### #..Deep Elf of Vehumet *..... .......## #.#Health: 46/46 ======================== ........###.# ##Magic: 18/19 ======================-- .........##.# ##.###AC: 5Str: 5Doom: 18% ............# #....EV: 13Int: 23 ............# #..#SH: 5Dex: 15 ............####..# #XL:  8 Next: 49% Place: Dungeon:6 .............##.@##..#Noise: ---------  Time: 4945.4 (0.0) #:.#...........>.**.##e) +1 spear (freeze) #.####....####.[4!aji 0m....*....Cast: Shock #.# ##..## #......**.. ..#####..# #........*j ......... #.###.....*j   jelly (asleep) ..# .... ... ....## ..# ##. .... ...## ..#.... ..# _There is a stone staircase leading down here. _You encounter a jelly.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!aj{ S.j!aj ......jwandering)!aj> :=6.4 (1 _!aj5 !aj  !aj####.## ### JYZero the Magician .....### #.. Deep Elf of Vehumet *..... .......## #.# Health: 46/46 ======================== !aj........###.# ## Magic: 17/19 =====================--- .........##.# ##.###  AC: 5Str: 5Doom: 18% ............# #....  EV: 13Int: 23 ............# #..# SH: 5Dex: 15 ............####..# #  XL:  8 Next: 49% Place: Dungeon:6 .............##.@##..#  Noise: =--------  Time: 4946.4 (0.0) #:.#...........>.**.##  e) +1 spear (freeze) #.####....####.....*....  Cast: Shock #.# ##..## #......**.. ..#####..# #[3!aj 7m........*. ......... #.###.....j  j   jelly (wandering) ..# .... ... ....## ..# ##. .... ...## ..# .... ..# Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)!ajkq *.**.*j!aj_.**.*.jAim: a jelly (wandering, hasn't noticed you, 100% to hit)!aj####.## ###JYZero the Magician .....### #..Deep Elf of Vehumet *..... .......## #.#Health: 46/46 ======================== ........###.# ##!ajMagic: 17/19 =====================--- .........##.# ##.###AC: 5Str: 5Doom: 18% ............# #....EV: 13Int: 23 ............# #..#SH: 5Dex: 15 ............####..# #XL:  8 Next: 49% Place: Dungeon:6 .............##.@##..#Noise: =--------  Time: 4946.4 (0.0) #:.#...........>.**.##e) +1 spear (freeze) #.####....####.....*....Cast: Shock #.# ##..## #......**.. ..#####..# #........*. ......... #[40!ajm.###.....*j   jelly ..# .... ... ....## ..# ##. .... ...## ..#.... ..#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)  The zap hits the jelly!  The jelly is heavily wounded.!aj/H4j.!ajQ9.......!aj_+7.4 (1!aje!ajh(  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)  The zap hits the jelly!  The jelly is heavily wounded. _The jelly jiggles.!ajJ ####.## ### JYZero the Magician .....### #.. Deep Elf of Vehumet *..... .......## #.# Health: 46/46 ======================== ........###.# ## Magic: 16/19 ====================---- .........##.# ##.###  AC: 5Str: 5Doom: 18% ............# #....  EV: 13Int: 23 ............# #..# SH: 5Dex: 15 ............####..# #  XL:  8 Next: 49% Place: Dungeon:6 .............##.@##..#  Noise: =--------  Time: 4947.4 (0.0) #:.#...........>.*..##  e) +1 spear!ajM  (freeze) #.####....####....**....  Cast: Shock #.# ##..## #......*... ..#####..# #.......*.. ......... #.###....j.  j   jelly ..# .... ... ....## ..# ##. .... ...## ..# .... ..# The jelly is heavily wounded. _The jelly jiggles.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)!aj $####.## ###JYZero the Magician .....### #..Deep Elf of Vehumet *..... .......## #.#Health: 46/46 ======================== ........###.# ##Magic: 16/19 ====================---- .........##.# ##.###AC: 5Str: 5Doom: 18% ............# #....EV: 13Int: 23 ............# #..#SH: 5Dex: 15 ............####..# #XL:  8 Next: 49% Place: Dungeon:6 .............##.@##..#!aj Noise: =--------  Time: 4947.4 (0.0) #:.#...........>.*..##e) +1 spear (freeze) #.####....####....**....Cast: Shock #.# ##..## #......*... ..#####..# #.......*.. ......... #.###....**j   jelly ..# .... ... ....## ..# ##. .... ...## ..#.... ..#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly.  The jelly is severely wounded.!aj% !aj 9j.!aj 5.......!aj. `7=8.4 (1 _!aj !aj !aj;####.## ### JYZero the Magician .....### #.. Deep Elf of Vehumet *..... .......## #.# Health: 46/46 ======================== ........###.# ## Magic: 16/19 ====================---- .........##.# ##.###  AC: 5Str: 5Doom: 18% ............# #....  EV: 13Int: 23 ............# #..# SH: 5!ajDex: 15 ............####..# #  XL:  8 Next: 49% Place: Dungeon:6 .............##.@##..#  Noise: =--------  Time: 4948.4 (0.0) #:.#...........>.*..##  e) +1 spear (freeze) #.####....####....**....  Cast: Shock #.# ##..## #......*... ..#####..# #.......j.. ......... #.###......  j   jelly ..# .... ... ....## ..# ##. .... ...## ..# .... ..# The zap hits the jelly. _The jelly is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: !ajP? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)!aj *.*j*!aj ####.## ###JYZero the Magician .....### #..Deep Elf of Vehumet *..... .......## #.#Health: 46/46 ======================== ........###.# ##Magic: 16/19 ====================---- .........##.# ##.###AC: 5Str: 5Doom: 18% ............# #....EV: 13Int: 23 ............# #..#SH: 5Dex: 15 ............####..# #XL:  8 Next: 49% Place: Dungeon:6 .............##.@##..#Noise: =--------  Time: 4948.4 (0.0) !ajb,#:.#...........>.**.##e) +1 spear (freeze) #.####....####.....*....Cast: Shock #.# ##..## #......**.. ..#####..# #.......j*. ......... #.###.....*j   jelly ..# .... ... ....## ..# ##. .... ...## ..#.... ..#The zap hits the jelly. _The jelly is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!aj=4j.!ajE>.......!ajiG29.4 (1 _!ajmL!ajsO!aj`} ####.## ### JYZero the Magician .....### #.. Deep Elf of Vehumet *..... .......## #.# Health: 46/46 ======================== ........###.# ## Magic: 15/19 ==================------ .........##.# ##.###  AC: 5Str: 5Doom: 18% ............# #....  EV: 13Int: 23 ............# #..# SH: 5Dex: 15 !aj- ............####..# #  XL:  8 Next: 49% Place: Dungeon:6 .............##.@##..#  Noise: =--------  Time: 4949.4 (0.0) #:.#...........>.*..##  e) +1 spear (freeze) #.####....####....*.....  Cast: Shock #.# ##..## #.....*.... ..#####..# #......j... ......... #.###......  j   jelly ..# .... ... ....## ..# ##. .... ...## ..# .... ..# Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: [4!aj) 0mShock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)!ajB ####.## ### JYZero the Magician .....### #.. Deep Elf of Vehumet *..... .......## #.# Health: 46/46 ======================== ........###.# ## Magic: 15/19 ==================------ .........##.# ##.###  AC: 5Str: 5Doom: 18% ............# #....  EV: 13Int: 23 ............# #..# SH: 5!ajE Dex: 15 ............####..# #  XL:  8 Next: 49% Place: Dungeon:6 .............##.@##..#  Noise: =--------  Time: 4949.4 (0.0) #:.#...........>....##  e) +1 spear (freeze) #.####....####..........  Cast: Shock #.# ##..## #.......... ..#####..# #.......... ......... #.###......  j   jelly ..# .... ... ....## ..# ##. .... ...## ..# .... ..# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly ([40!ajF mseverely wounded, 100% to hit)  The zap hits the jelly!  You kill the jelly!!ajrI  ### #.. #.# ##   #....  #..# # . :*..## *.....   *!aj K  * * .... ...  ##. ....  .... !ajY c.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly!  You kill the jelly!  Vehumet accepts your kill.!aj1 v75250.4 (1Shock _!aj !aj3!aj!aj!ajKb6==!aj!aj,!aj!aj ,!ajV,!aj!aj !aji7===!aj4!ajr!ajf,!ajw !aje ,!aj498!ajW[==!ajh!aj,!aj1!ajE,!aj\!aj 9===!aj"!ajG&!ajW',!aj(!aj.,!aj/!ajH1!ajo4!aj5,!aj6!aj;!aj0<P==!aj>!ajA!ajC,!ajD!ajBH,!ajI!ajJ!ajN,!ajO!ajP!ajS!ajT,!aj V!ajY!aj[,!aj\!ajC`!aj^a,!ajef,!ajg!aji} _u - 2 scrolls labelled UPHOCH LAMIP (gained 1)!ajyn!ajo3!ajp!ajsB!aj u!ajx!ajy,!ajD{!ajp,!aj`,!ajB!aj!aj_!aj|,!aj!aj !aj,!ajƕ!aj,!ajN _You now have 192 gold pieces (gained 11).!ajƝ!aj3!aj!aj!aja!aj,!aj!ajr!ajJ,!ajV!aj,!aj!aj!aj!aj!aj!ajf!aj ,!aj7!aj+!aj,!aj)!aj!aj!aj8k  A sky beast comes into view.!aj.# #.## ###.####.....### .##.# ##.###..## ##..#.### #......## #..##..## #..#..## #..# .#!ajE####..#..# ##.## ###..##..# ##.##>....#####..#####..........#.## ## #..........@.# - .# #......# . #.###........#  ... #....##...  .... ....###....  .... ....# ...#.. F   sky beast (wandering)  ........ ....... .. ..#....F !aj089.4 (39.0)!ajN-90.4 (40 _!aj !aj% !ajQ #.## ###.####.  ..## ##..#.##  #......## #..##..#  #..#..## #..# .# .#..# ##.## # .##..# ##.## >....#####..# .......#.## !aj(W #..........@.# #............# . #.###........# ... #....##...  .... ....###....  .... ....# ...#..  ........ .......  .. ..#....F !ajp #.## ###.####.  ..## ##..#.##  #......## #..##..#  #..#..## #..# .# .#..# ##.## # .##..# ##.## >....#####..# .......#.##  #..........@.# #............#!ajrd #.###........# ... #....##...  .... ....###....  .... ....# ...#..  ........ ....... .. ..#.... !ajv!aj!ajDž!aj_` _A sky beast is nearby!!aj=###.# #.## ###.####.....###  JYZero the Magician .##.# ##.###..## ##..#.##  Deep Elf of Vehumet *..... ....# #......## #..##..#  Health: 46/46 ======================== ....# #..#..## #..# .#  Magic: 18/19 ======================-- ....####..#..# ##.## #  AC: 5Str: 5Doom: 17% .....##..##..# ##.##  EV: 13Int: 23 .......>....#####..#  SH: 5Dex: 15 ..####..........#.##  XL:  8 Next: 52% Place: Dungeon:6 .## #..........@.# Noise: ---------  Time: 4990.4 (0.0) .# #............#[!aj40m e) +1 spear (freeze) . #.###........# Cast: Shock ... #....##...  .... ....###....  .... ....# ...#..  F   sky beast (wandering)  ........ .......  .. ..#....F  _A sky beast comes into view. _A sky beast is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!ajk@******FAim: a sky beast (wandering, hasn't noticed you, 76% to hit)!aj,$###.# #.## ###.####.....###JYZero the Magician .##.# ##.###..## ##..#.##Deep Elf of Vehumet *..... ....# #......## #..##..#Health: 46/46 ======================== ....# #..#..## #..# .#Magic: 18/19 ======================-- ....####..#..# ##.## #AC: 5Str: 5Doom: 17% .....##..##..# ##.##EV: 13Int: 23 !aj........>....#####..#SH: 5Dex: 15 ..####..........#.##XL:  8 Next: 52% Place: Dungeon:6 .## #..........@.#Noise: ---------  Time: 4990.4 (0.0) .# #...........*#e) +1 spear (freeze) . #.###.......*#Cast: Shock... #....##..*.... ....###...*.... ....# ...#.*F   sky beast........ ......*.. ..#....* _A sky beast comes into view. _A sky beast is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - hel!aj0'p, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 76% to hit)!ajt .  The zap hits the sky beast. The sky beast completely resists.!ajG.......!aj\:=1.4 (1 _!aj!aj!ajN !aj~ 3!aj !aj{ k  A sky beast comes into view.!aj .###.# #.## ###.####.....### ..##.# ##.###..## ##..#.##.# #......## #..##..#.# #..#..## #..# .#.####..#..# ##.## #!aj& T.##..##..# ##.##.>....#####..#.####.#.## ..## #..#.# #.#. #.###.# . ... #....#.... .........###..... .........# ...#....F   sky beast . .......F.. ..#.....!aj M0F.!ajQ !ajC :-2.4 (1 _!aj7 !aj !aj.#.###..## ##..#.## ...# #......## #..##..#..## #..# ## ##.## .##..##..# ##.## ..>....#####..# ####..........#.#### ..#  . #.### ... #....##....# .........###.......# ...#.F. ....... .... ..#j   jelly (asleep)j ..!ajY2F.!aj!ajj9==-3Shock!aj!aj V _You encounter a jelly.!aj !aj A Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - Searing RayConjuration1% 2  x - Static DischargeConjuration/Air 1% 2 A - AirstrikeAir8%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajG!aj!aj..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 19/19 ======================== ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#!ajNoise: ---------  Time: 4993.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###................# ...#.F.......... ........F   sky beast.... ..#.....j   jelly (asleep)..j .......  Aim: a sky beast (wandering, hasn't noticed you, 76% to hit) _The zap hits the sky beast. The sky beast completely resists. _A sky beast comes into view. _You encounter a jelly.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 19/19 ======================== ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: --------- [3!aj/9;49m Time: 4993.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###................# ...#.F.......... ........F   sky beast.... ..#.....j   jelly (asleep)..j .......  Aim: a sky beast (wandering, hasn't noticed you, 76% to hit) _The zap hits the sky beast. The sky beast completely resists. _A sky beast comes into view. _You encounter a jelly.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj)!ajIThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No!aj!aj..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 15/19 ==================------ ......##..##..# ##.##  AC: 5Str: 5Doom: 17% ........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#  Noise: ---------  Time: 4993.4 (0.0) .. #.#!aj##........#  e) +1 spear (freeze) . ... #....##....#  Cast: Shock .........###...***.  .........# ...#*F*.  ........ ....***.  F   sky beast .... ..#.....  j   jelly (asleep) ..j .......  _You encounter a jelly.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 8/8)!aj #**#*....F....!aj;x#..****!ajv.......*****!ajF;E.**!aj|Q****!aj1 U****!aj{..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 15/19 ==================------ ......##..##..# ##.##  AC: 5Str: 5Doom: 17% ........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#  Noise: ---------  Time: 4993.4 (0.0) .. #.#!ajT?##........#  e) +1 spear (freeze) . ... #....##....#  Cast: Shock .........###.......  .........# ...#F...  ........ ........  F   sky beast .... ..#.....  j   jelly (asleep) ..j .......  _You encounter a jelly.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target!aj        #..# .#  ##.## #  ##.## >         ...         ....   ..j  !aj[5===4.4 (1!aj!ajκ _The spell fizzles.!aj !aj  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air 1% 2  A + AirstrikeAir8% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj !aj: !aj ..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== !aj .....####..#..# ##.## #Magic: 15/19 ==================------ ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4994.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###................# .!ajw ..#F........... ........F   sky beast.... ..#.....j   jelly (asleep)..j .......  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target _The spell fizzles.  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj@ G..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #!aj Magic: 15/19 ==================------ ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4994.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###................# ...#F........... ........F!ajk T   sky beast.... ..#.....j   jelly (asleep)..j .......  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target _The spell fizzles.  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj YAiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target _The spell fizzles. !aj R Casting: Airstrike (quite dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then.!aj !aj !ajY . _!aj !ajV  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air 1% 2  A + AirstrikeAir8% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj!aj!ajG..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 15/19 ==================------ ......##..##..# ##.##AC: 5Str: 5!ajxDoom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4994.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###................# ...#F........... ........F   sky beast.... ..#.....j   jelly (asleep)..!ajgj ....... _The spell fizzles.  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajz..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 15/19 ==================------ ......##..##..# ##.##AC: 5!ajStr: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4994.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###................# ...#F........... ........F   sky beast.... ..#.....j  [!ajB37m jelly (asleep)..j ....... _The spell fizzles.  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj!ajLThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No!ajEg !aj[v !aj~ x..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 15/19 ==================------ ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13!aj! Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4994.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###................# ...#F........... ........F   sky beast.... ..#.....j   jelly (asleep)..j .......  Casting: Airstrike (quite dangerous; [!aj 0;10;1m8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.!ajQ !aj. !aj !aj . _!aj5 !aj !aj !ajT F _Unknown command.!ajW Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air 1% 2  A + AirstrikeAir8% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajx !aj~ !ajl ..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... !aj .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 15/19 ==================------ ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4994.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##[!aj 37m....#Cast: Shock.........###................# ...#F........... ........F   sky beast.... ..#.....j   jelly (asleep)..j .......  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj ..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 15/19 ==================------ ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#!aj XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4994.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###................# ...#F........... ........F   sky beast.... ..#.....j   jelly (asleep)..j .......  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Airstrike (quite dangerou!ajt s; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajX !ajK The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No!aj !aj ..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 11/19 =============----------- ......##..##..# ##.##  AC: 5Str: 5!ajT Doom: 17% ........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#  Noise: ===------  Time: 4994.4 (0.0) .. #.###........#  e) +1 spear (freeze) . ... #....##....#  Cast: Shock .........###..***..  .........# ...#F*..  ........ ...***..  F   sky beast [39;49!ajsm.... ..#.....  j   jelly (asleep) ..j .......  _Unknown command.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 7/8)!aj/W #**#*...F....!aj9#**.#***!ajin....*#*!ajj.##***!aj]..#.*****!ajO***!aj..*F***Aim: a sky beast (empty space bonus: 7/8)!ajA. ...F**.******!aj`m.***.***.!aj***F*...  Aim: a sky beast (empty space bonus: 7/8)!aj| ..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== !aj .....####..#..# ##.## #Magic: 11/19 =============----------- ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4994.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###................# .!aj ..#*........... ........F   sky beast.... ..#.....j   jelly (asleep)..j ....... _Unknown command.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 7/8)!ajg F.  The open air twists around violently and strikes the sky beast!!aj7 9 !aj +5.4 (1!aj !ajy  !aj! V_The sky beast is moderately wounded.!aj!aj Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air 1% 2  A + AirstrikeAir8% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj* !ajm..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 11/19 =============----------- ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 !ajW..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4995.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###..F.............# ...#............ ........F   sky beast.... ..#.....j   jelly (asleep)..j .......  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 7/8)  The open air twists around violently and strikes the sky beast! _The sky beast is moderately wounded.Casting: Airstrike (qu!aj/ite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajG..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #!ajMagic: 11/19 =============----------- ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4995.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###..F.............# ...#............ .....!aj...F   sky beast.... ..#.....j   jelly (asleep)..j .......  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 7/8)  The open air twists around violently and strikes the sky beast! _The sky beast is moderately wounded.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj!ajThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No!aj!aj(..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 7/19========---------------- ......##..##..# ##.##  AC: 5Str: 5Doom: 17% !aj........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#  Noise: ===------  Time: 4995.4 (0.0) .. #.###........#  e) +1 spear (freeze) . ... #....##.***#  Cast: Shock .........###.*F*...  .........# ..*#*...  ........ ........  F   sky beast .... .[!ajg40m.#.....  j   jelly (asleep) ..j .......  _The sky beast is moderately wounded.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, empty space bonus: 7/8)!aj> #**....F..#.!ajG0##*.*#****!ajFr..#..****!ajٲu......****!ajQ****!aj7r..********!ajo...*****!aj .***.***.!ajXL *F**#*.***....!aj̑ ***F#...  Aim: a sky beast (moderately wounded, empty space bonus: 7/8)!aj 0T..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 7/19========---------------- ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5!aj2Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4995.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##....#Cast: Shock.........###..*.............# ...#............ ........F   sky beast.... ..#.....j   jelly (asleep)..j ....... _The sky beast is moderately wounded.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with .!ajr4 or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, empty space bonus: 7/8)!aj+MF.  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a sky beast (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the sky beast!!ajs39 !ajFE`8==6.4 (1!ajZK!ajMb _The sky beast is severely wounded.!aj4 !aj8  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air 1% 2  A + AirstrikeAir8% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajr!aj!ajE..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... !aj.....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 8/19==========-------------- ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4996.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....[!ajc40m##.F..#Cast: Shock.........###................# ...#............ ........F   sky beast.... ..#.....j   jelly (asleep)..j .......  Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the sky beast! _The sky beast is severely wounded.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... !ajB.....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 8/19==========-------------- ......##..##..# ##.##AC: 5Str: 5Doom: 17% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#Noise: ===------  Time: 4996.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....[!aj40m##.F..#Cast: Shock.........###................# ...#............ ........F   sky beast.... ..#.....j   jelly (asleep)..j .......  Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the sky beast! _The sky beast is severely wounded.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aje8..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... !aj:.....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 6/19=======----------------- ......##..##..# ##.##  AC: 5Str: 5Doom: 17% ........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#  Noise: ===------  Time: 4996.4 (0.0) .. #.###......*.#  e) +1 spear (freeze) . ... #....##.F..#  Cast: [39;4!aj{<9mShock .........###.......  .........# ...#....  ........ ........  F   sky beast .... ..#.....  j   jelly (asleep) ..j .......  _The sky beast is severely wounded.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (severely wounded, 81% to hit)!aj #**.F!aj&Q#.*!aj ??..*!aj"|[.**!aj~_..**!aj> D**!ajB .F.  Aim: a sky beast (severely wounded, 81% to hit)!aj¢Z..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 6/19=======----------------- ......##..##..# ##.##  AC: 5Str: 5Doom: 17% ........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 !aj..## #............#  XL:  8 Next: 52% Place: Dungeon:6 ..# #.........@..#  Noise: ===------  Time: 4996.4 (0.0) .. #.###........#  e) +1 spear (freeze) . ... #....##.†..#  Cast: Shock .........###.......  .........# ...#....  ........ ........  F   sky beast .... ..#.....  j   jelly (asleep) ..j ....... Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (severely wounded, 81% to hit)  You focus your ray upon the sky beast. The searing ray hits the sky beast!  You kill the sky beast!!ajSVehumet accepts your kill.!aj     #..##..#   #..# .#  ##.## # .##..# ##.## >... ...  #.....  #.....  #.###......*.# !aj ... #.*..#  .......*.... .........# ...#*... ........ ........ j   jelly (asleep) .... ..#..... ..j ....... !ajC&.†..  Press: ? - help, Shift-Dir - straight line  Aim: a sky beast (severely wounded, 81% to hit)  You focus your ray upon the sky beast. The searing ray hits the sky beast!  You kill the sky beast!  Vehumet accepts your kill.You feel your power returning.!aj]8===561-7.4 (1Ray !ajc!aj ff _(Press . to maintain the ray.)!aji2 ]     #..##..#  !aj5 > #..# .#  ##.## # .##..# ##.## >....#####..# ........#.##  #............#  #.........@..#  #.###........# . ... #....##.†..#  .........###.......  .........# ...#....  ........ ........  .... ..#.....  ..j ....... !aj     #..##..#   #..# .#  ##.## # .##..# ##.## >....#####..# ........#.##  #............# !aje  #.........@..#  #.###........#  ... #....##.†..#  .........###.......  .........# ...#.... ........ ........  .... ..#..... ..j ....... !aj!aj7-!aj!aj\ _A jelly is nearby!!aj:     #..##..#   #..# .#  ##.## # .##..# ##.## >....#####..# ........#.##  #............#  #.........@..#  #.###........# . ... #....##.†..#  .........###.......  .........# ...#....  ........ ........  .... ..#.....  ..j ....... !aj!U     #..##..#   #..# .#  ##.## # .##..# ##.## >....#####..# !ajW........#.##  #............#  #.........@..#  #.###........#  ... #....##.†..#  .........###.......  .........# ...#.... ........ ........  .... ..#..... ..j ....... !aj]\!ajn!ajt!ajv\ _A jelly is nearby!!aj..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 7/19========---------------- ......##..##..# ##.##  AC: 5Str: 5Doom: 15% ........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 61% Place: Dungeon:6 ..# #.........@..#  Noise: ==-------  Time:[!ajo37m 4997.4 (0.0) .. #.###....*...#  e) +1 spear (freeze) . ... #...*##.†..#  Cast: Shock ........*###.......  Ray  ........*# ...#....  .......* ........  j   jelly (asleep) ..*. ..#.....  ..j .......  _A jelly is nearby! _A jelly is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, 100% to hit)!aj! *...j!ajF**!ajia .*.**!ajT *jAim: a jelly (asleep, 100% to hit)!aj..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 7/19========---------------- ......##..##..# ##.##AC: 5Str: 5Doom: 15% ........>....#####..#EV: 13Int: 23 !ajZ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 61% Place: Dungeon:6 ..# #.........@..#Noise: ==-------  Time: 4997.4 (0.0) .. #.###....*...#e) +1 spear (freeze) . ... #...*##.†..#Cast: Shock........*###.......Ray ........*# ...#...........* ........j   jelly..*. ..#.......* .......  Aiming: Shock !ajm(safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly.  The jelly is lightly wounded.!aj1B!aj j.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly.  The jelly is lightly wounded.  You stop channelling your searing ray.!aj .!aj( .....  You encounter a clockroach.!ajR8=-8.4 (1!aj=!aj'@7 _The clockroach leaves your sight.!aj..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 6/19=======----------------- ......##..##..# ##.##  AC: 5Str: 5Doom: 15% ........>....#####..#  EV: 13!aj/Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 61% Place: Dungeon:6 ..# #.........@..#  Noise: =--------  Time: 4998.4 (0.0) .. #.###....*...#  e) +1 spear (freeze) . ... #...*##.†..#  Cast: Shock ........*###.......  ........*# ...#....  .......* ........  j   jelly ..j. ..#.....  ..!aj(x. ....... You encounter a clockroach. _The clockroach leaves your sight.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)!aj*G..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #!ajH-Magic: 6/19=======----------------- ......##..##..# ##.##AC: 5Str: 5Doom: 15% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 61% Place: Dungeon:6 ..# #.........@..#Noise: =--------  Time: 4998.4 (0.0) .. #.###....*...#e) +1 spear (freeze) . ... #...*##.†..#Cast: Shock........*###...............*# .!aj!/ [m..#...........* ........j   jelly..*. ..#......*. .......  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)  The zap hits the jelly.  The jelly is heavily wounded.!ajg;j.!ajC......!aj<h7=9.4 (1 _!aj!aj!ajv..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 6/19=======----------------- ......##..##..# ##.##  AC: 5Str: 5Doom: 15% ........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 61% Place: Dungeon:6 ..# #.........@..#  Noise: =--------  Time:[!ajzt37m 4999.4 (0.0) .. #.###....*...#  e) +1 spear (freeze) . ... #...*##.†..#  Cast: Shock ........*###.......  ........*# ...#....  .......j ........  j   jelly .... ..#.....  ... ....... The zap hits the jelly. _The jelly is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)!ajpF..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#!ajsHealth: 46/46 ======================== .....####..#..# ##.## #Magic: 6/19=======----------------- ......##..##..# ##.##AC: 5Str: 5Doom: 15% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 61% Place: Dungeon:6 ..# #.........@..#Noise: =--------  Time: 4999.4 (0.0) .. #.###....*...#e) +1 spear (freeze) . ... #...*##.†..#Cast: [4!ajov40mShock........*###...............*# ...#...........* ........j   jelly..*. ..#......*. .......  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly!  The jelly is almost dead.!aj:j.!aj N........!aj55000.4 (1 _!aj!aj*!ajݛ 2..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 5/19======------------------ ......##..##..# ##.##  AC: 5Str: 5Doom: 15% !aj* ........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 61% Place: Dungeon:6 ..# #.........@..#  Noise: =--------  Time: 5000.4 (0.0) .. #.###....*...#  e) +1 spear (freeze) . ... #...*##.†..#  Cast: Shock ........*###.......  .......j.# ...#....  ........ ........  j   jelly [!aj] 4m.... ..#.....  ... ....... The zap hits the jelly! _The jelly is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)!aj ..##.# ##.###..## ##..#.##  JYZero the Magician .....# #......## #..##..#  Deep Elf of Vehumet *..... .....# #..#..## #..# .#  Health: 46/46 ======================== .....####..#..# ##.## #  Magic: 5/19======------------------ ......##..##..# ##.##  AC: 5Str: 5Doom: 15% ........>....#####..#  EV: 13Int: 23 ...####..........#.##  SH: 5Dex: 15 ..## #............#  XL:  8 Next: 61% Place: Dungeon:6 ..# #.........@..#  Noise: =--------  Time: 5!ajr 000.4 (0.0) .. #.###........#  e) +1 spear (freeze) . ... #....##.†..#  Cast: Shock .........###.......  .........# ...#....  ........ ........  j   jelly .... ..#.....  ... ....... Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The zap hits the jelly.  You kill the jelly!Vehumet accepts your kill.You feel your power returning.        #..# .#  ##.## #  ##.## >   [8;21!aj H    *...#  ... #...*  * *.#  *.  .*..  *..  !aj( 1B!aj: .....B   clockroach (wandering, warded)..!ajb4 6/20=441.4 (1 _!aj; !ajY= !ajez  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? !aj: !aj" Your spells (adjust)TypeFailure Level  a - ShockConjuration/Air 1% 1 b - Searing RayConjuration1%2  x - Static DischargeConjuration/Air1%2  A - AirstrikeAir7%4 !aj%Select a spell to adjust [?] help [!] toggle spell headers[Esc] exit!aju!aj |!ajf..##.# ##.###..## ##..#.##JYZero the Magician .....# #......## #..##..#Deep Elf of Vehumet *..... .....# #..#..## #..# .#Health: 46/46 ======================== .....####..#..# ##.## #Magic: 6/20=======----------------- ......##..##..# ##.##AC: 5Str: 5Doom: 14% ........>....#####..#EV: 13Int: 23 ...####..........#.##SH: 5Dex: 15 ..## #............#XL:  8 Next: 64% Place: Dungeon:6 ..# #.........@..#Noise: !aj[40m=--------  Time: 5001.4 (0.0) .. #.###........#e) +1 spear (freeze) . ... #....##.†..#Cast: Shock.........###................# ...#............ ........B   clockroach (wandering, warded).... ..#........ ....B..  The zap hits the jelly.  You kill the jelly!Vehumet accepts your kill. _You feel your power returning.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? !ajvU  Vehumet accepts your kill. _You feel your power returning.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Searing Ray  Adjust to which letter? !ajĿ !ajs !aj !ajJ E _r - Searing Ray!ajq#.# #.## ###.####.....#####.# ##.###..## ##..#.##.# #......## #..##..#.# #..#..## #..# .###..#..# ##.## ###..##..# ##.##......>....#####..#..#####.## #..## #.# #..# #....#!ajs .. #.###........# .. ... #....##.†..# . .........###....... ..# ...#............. ........... ..#..... .... ....B..B!ajGB   clockroach (wandering, warded).!ajSp7=-2.4 (1 _!ajzY!aj[!aj|  #.# #.. ##..##........#.# #.## ###.####.....#####.# ##.###..## ##..#.##.# #......## #..##..#.# #..#..## #..# .###..#..# ##.## ###..##..# ##.##......>....#####..#..#####.## ##..## #.# ##..# #....#.. #.###........#!aj .. ... #....##.†..# #. .........###....... .........# ...#........... ........ ...... ..#..B..B!ajZ .!ajD 7B.!aj o-3Shock!aj !ajm 7 _The clockroach leaves your sight.!ajn !aj 3!aj !aj !aja B!ajz t8==!aj !aj2 !aj !ajG ,!ajF|.### #.. ##. #####..## #.# #.. ##..##.........###.# #.## ###.####.....###.# ##.###..## ##..#.##...# #......## #..##..#...# #..#..## #..# .#..####..#..# ##.## #.##..##..# ##.## .#...........>..@.#####..#6.4 (3##....####!aj!....#.## # ##..## #...# #####..# #....#.... #.###........# # .... .... #....##.†..# # ##. ..........###....... # ..........# ...#..B. ##...# ........!ajB!aj!aj{!aj>{!aj}3!ajʀ!aj;!ajgB!aj!aj m9==!aj####.## ### ## #......# #.. ##. #.## #.# #.. ##..##......###.# #.## ###.####.....##.# ##.###..## ##..#.#..# #......## #..##....# #..#..## #..# ....####..#..# ##.## ......##.@##..# ##.##8.4 (2:.#...........>....#####..# #.####....####.## #.# ##..## #..######..# #....# ......... #.###...... !aj..# .... .... #....##.†..# ..# ##. ..........###....... ..# ..# ...#..B.!aj!aj!aj !ajs !aj} !aj !aj !ajX !aj 3!aj !aj1 ,!aj X!aj !aj + ### ###..##  ##.#  #.....## ###.## ### ## #......##### #.. ##. ###.......### #.# #.. ##..##......###.# #.## ###.####.....###.# ##.###..## ##..#.### #......## #..##..## #.@#..## #..# .#10 !ajP...........####..#..# ##.## # ............##..##..# # :.#...........>....##### .####....####..........#.# .# ##..## #............######..# #............#...... #.###........## .... #....##.†..#!aj!aj;%!aj'!aj%I!aj!aj10/20===!aj ####  ### ##..##  ##.#  ## ###.## ### ## #......##### #.. ##. ###..## #.# #.. ##..##......!aj##### ###.####...##.# ##@###..## ##..#.#2 #......## #..##..# #..#..## #..# .# ...........####..#..# ##.## # ............##..##..# ##.##.#####...!aj!aj$!ajG(!aj!aj!aj!aj݊!aj !aj !aj !aj !aj !aj !ajx !aj !ajS= ## ### ###  ##.#  # ####.## ### ### #### #.. ##.# ###. #.# #..# ##..##.....#.# #@## ###.####.....!ajn##.# ##.###..## ##..#.# #......## #..##...# #..#..## #..# .##..#..# ##.## ...##..##..# ##.## #:.#...........>....#####..# #.####....####..#.## #.# ##..## #.#!aj!aj+3.4 (1!aj!ajÛ!ajM1!aj5!aj9!aj;!ajWm #11===!ajnt 2==!aj| X!aj ,!aj 3==!aj !aj8 !aj ,!ajB !aj ,!aǰ !aj# 4==!aj/ !ajߒ ,!ajs B!aj !aj̜ 5===!ajd !aj ,!aj% !ajY ,!aj 6===!ajb ,!aj !ajױ !aj ,!aj !aj5 ~7==!aj !aj@ ,!aj !aj ,!aj 98!aj[ [==!ajj !aj ,!aj/ ,!aj !aj1 !aj ~9==!ajS !aj ,!ajP n _You start resting.Magic restored.!aj !ajO 039.4 (26.0)!aj 20===40.4 (27 _!aj !aj !aj3!aj !aj!aj!ajB!aj?B!ajW$e ####  ######..## ##.##.....## ###.## ### ####......## ....### #.. ##.# ###....... ......## #.# #..# ##..##........###.# #.## ###.####.....#.##.# ##.###..## ##..#.##...# #.@....## #..##..#2!aj^'.0)..# #..#..## #..# ####..#..# ##.## ##..##..# ##.## :.#..>....#####..#####....####..........#.## .# ##..## #............# .## #....# ........ #.###!aj\+!aj/!aj1!aj5I!aj;!aj@B!ajlH|==!aj(S;##.##.....## ####.## ### ### #......# .....### #.. ##.# ###....... !ajU.......## #.# #..# ##..##.........###.# #.## ###.####........##.# ##.###..## ##..#.#.....# #......## #..##......# #..#..## #..# ..####@.#..# ##.## 4..##..##..# ##.## #:.#....>....#####..# #.####....####.......... #.# ##..## #.......... ..#####..# #............ ......... #.###........# ..# .... .... #....##.†..## ##. ..........###.......!aj[!aj`!aj0c!ajZ !ajY 3!aj !aj X!aj !aj ,!aja T......### #.. ##.# ###...... ........## #.# #..# ##..##........###.# #.## ###.####...##.# ##.###..## ##..#.....# #......## #..##....# #..#..## #..# ....####..#..# ##.## .....##..##..# ##.## ##:.#...........@....#####..# !aj a6  #.####....####.......... ##.# ##..## #.......... ...#####..# #............ .......... #.###........#.# .... .... #....##.†..## ##. ..........###........# .......# ...#..B..## .# .!aj !aj !aj  !aj1 !ajG U_There is a stone staircase leading down here.!ajI !ajdL 3!ajR !ajW !ajX $ _!aja n!ajq 9...###.# #.## ###.####..##.# ##.###..## ##..#....# #......## #..##....# #..#..## #..# ....####..#..# ##.## .....##..##..# ##.## !ajt ,##:.#...........>....#####..#  #.####....####..........#.## .# ##..## #......# 8 ...#####..# ..# .......... #.###.......#... ....# ............ ..#..... ..#........ .......!aj~ !aj* !aj !ajd!aj!aj!aj!aj!aj!!ajݫ!ajF3!aj!aj!aj6,!aj!ajhB!aj?##.# ##.###..## ##..#.##..# #......## #..##..#.# #..#..## #..# .#####..#..# ##.## ###..##..# ##.## !aj:.#>....#####..# .####....####..........#.## .# ##..## #.... .#####..# #...# 50..... #.#### # .... .... #....##.†# ##. ...........###....... .# ............# ...#..B.## ..#.........# ........# ............. ..#..... #..... ....... ....... ##....!aj!ajG!aj!ajw4 !aj6 3!aj= !aj5A !ajkB ,!ajF !ajH !ajI ,!ajX .# #......## #..##..# !aj[ # #..#..## #..# .# ####..#..# ##.## # ##..##..# ##.## #>....#####..# ###....####..........#.##  ##..## #.. ####..# #..# ..... #.#### 2  .... .... #....##.†  ##. ...........###....... ............# ...#..B. # ..#.........# ........ # ............. ..#....... ......!aj\ ..... ....... .... ......###.#. ....!ajd !aj!j !ajk !aj~!aj_3!aj !aj!aj,!ajƓ!ajTB!aj# #..#..## #..# .# ####..#..# ##.## # ##..##..# ##.## >....#####..# ####..........#.## ..## #.. !aj##..# #..# .... #.####  .... #...@##.†..#4 #. ...........###....... ............# ...#..B. ..#.........# ........  ...... ..#..... .. .. ....... ......###.#. ....# .#!aj!aj~!aj!aj!aj3!ajT-n!aj3X!aj5,!ajC7!aj8!ajD!ajF!ajPH!ajJ!ajL,!ajM!aj(P!aj#Q,!aj^R!ajT!ajU,!ajdX!ajx\,!aj]!aj^!aja!ajb,!ajc!ajNf!ajg,!aji!ajRw!aj|y!aj{!aj|,!aj~!aj!ajP!aj“. ###.###........### #..JYZero the Magician.#....##....##.†..##..#Deep Elf of Vehumet *................###.......#!aj"Health: 46/46 ======================== ............##...#....##Magic: 20/20 ======================== ..#.........##.........#AC: 5Str: 5Doom: 14% ................#......#EV: 13Int: 23  .......................SH: 5Dex: 15  ........###.#..........XL:  8 Next: 64% Place: Dungeon:6  .......###..###@.......Noise: ---------  Time: 5068.4 (14.0)  ....... #.## ##...##..e) +1 spear (freeze)...... .. ...# .Cast: Shock.... ..# ...##......#[1!aju04;18H......5   Grinder (asleep)..##....## .5. _r - Searing Ray _The clockroach leaves your sight. _You start resting. _Magic restored. _There is a stone staircase leading down here.  You encounter Grinder.!aj/  --more--!aj[!aj!y+Shock!ajZ 9.4 (15 _!ajy!aj ###.###........### #..  JYZero the Magician  .#....##....##.†..##..#  Deep Elf of Vehumet *..... !aj ...........###.......#  Health: 46/46 ======================== ............##...#....##  Magic: 19/20 ======================-- ..#.........##.........#  AC: 5Str: 5Doom: 14% ................#......#  EV: 13Int: 23  .......................  SH: 5Dex: 15  ........###.#..........  XL:  8 Next: 64% Place: Dungeon:6  .......###..###@.......  Noise: ---------  Time: 5069.4 (0.0)  ....... #.## ##*..##!ajn..  e) +1 spear (freeze)  ...... .. .*.# .  Cast: Shock  .... ..# ..*#  #.. ..*.#  ...*..  5   Grinder (asleep) ..##*..  .## .5.  _There is a stone staircase leading down here. _You encounter Grinder.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (asleep, 100% to hit)!ajF *.*5!ajb.*.5Aim: Grinder (asleep, 100% to hit)!aj~  ###.###........### #..JYZero the Magician.#....##....##.†..##..#Deep Elf of Vehumet *................###.......#Health: 46/46 ======================== ............##...#....##Magic: 19/20 ======================-- !aj͋ ..#.........##.........#AC: 5Str: 5Doom: 14% ................#......#EV: 13Int: 23  .......................SH: 5Dex: 15  ........###.#..........XL:  8 Next: 64% Place: Dungeon:6  .......###..###@.......Noise: ---------  Time: 5069.4 (0.0)  ....... #.## ##*..##..e) +1 spear (freeze)...... .. .*.# .Cast: Shock.... ..# ..*##....*.#...*..5   Grinder..!aj} o##*...## .*.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (asleep, 100% to hit)  The zap hits Grinder!  Grinder is lightly wounded.!aj-  ......5Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (asleep, 100% to hit)  !aj90 MThe zap hits Grinder!  Grinder is lightly wounded.  Grinder shouts!!aj2 :*!aj    #..  .##.†..##..#  ....###.......# ...##...#....## ...##.........# .......#......#  .............  #..........  #*.......   #.## ##...##..   .. ...# .  .... ..# ...#  #.. ....#  ......  ..##...  .## .5. Grinder gestures at you.!aj 8@!ajɔ  2   0 You suddenly lose the ability to move!!aj /  --more--!ajl ==70.4 (1Para _!ajč!ajX!aj<g  Grinder gestures at you.!aj~&i   You resist with some effort.!aje0/  --more--!ajZ > --1.4 (2 _!ajm !aj    #..  .##.†..##..# !aj5  ....###.......# ...##...#....## ...##.........# .......#......#  .............  #..........  #@.......   #.## ##...##..   .. ...# .  .... ..# ...#  #.. ....# ......  ..##... .## .5. !ajk {13  5 --9 (2.5!aj !aj R _You can act again.!aj(  ###.###........### #..  JYZero the Magician  .#....##....##.†..##..#  Deep Elf of Vehumet *.....  ...........###.......#  Health: 46/46 ======================== ............##...#....##  Magic: 18/20 =====================--- ..#.........##.........#  AC: 5Str: 5Doom: 14% ................#......#  EV: 13Int: 23  .......................  SH: 5Dex: 15  ........###.#..........  XL:  8 Next: 64% [4!aj9 0mPlace: Dungeon:6  .......###..###@.......  Noise: ---------  Time: 5071.9 (0.0)  ....... #.## ##*..##..  e) +1 spear (freeze)  ...... .. .*.# .  Cast: Shock  .... ..# ..*#  #.. ..*.#  ...*..  5   Grinder ..##*..  .## .5.  _You resist with some effort. _You can act again.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (lightly wounded, 81% to hit)!aj~b  ###.###........### #..JYZero the Magician.#....##....##.†..##..#Deep Elf of Vehumet *................###.......#Health: 46/46 ======================== ............##...#....##Magic: 18/20 =====================--- ..#.........##.........#AC: 5Str: 5Doom: 14% ................#......#EV: 13Int: 23  .......................SH: 5Dex: 15  ........###.#..........XL:  8 Next: 64% Place: Dungeon:6  .......###..###@.......Noise: ---------  Time: 5071.9 (0.0) [10!ajh Ed ....... #.## ##*..##..e) +1 spear (freeze)...... .. .*.# .Cast: Shock.... ..# ..*##....*.#...*..5   Grinder..##*...## .*.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (lightly wounded, 81% to hit)  The zap hits Grinder.  Grinder is moderately wounded.!aj §........!aj' 9==2.9 (1Shock  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Grinder (lightly wounded, 81% to hit)  The zap hits Grinder.  Grinder is moderately wounded. _Grinder blinks!!aj2= !aj(@ 3!ajeG !ajM !aj#S B!ajd   Grinder comes into view.!ajmj ....##....##.†..##..# .........###.......# ..##...#....## .##.........# ..20===....#......#.......... ......###.#...... .....###..###........5 !ajm ..... #.## ##..@##... - ..... .. #....# . .... ..# #.....# Shock #.. .........#....#.........###...##... 5   Grinder.. ...## ...##.. ....!ajp DB4.9 (2!aj} B   clockroach (wandering, warded)-5.9 (3 _!aj !aj !aj7 ##.#....### #..##....##.†..##..###.......# ##...#....## ##... ...##....B.###.#....!aj: .###..###...@....5..#.## ##...##...... .. #.... .... ..# #.....# .#.. .........#..#....... .###...##... ...## ...##.. ....!aj{E 5.B.6.9 (1!ajJ !ajM !aj) Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 r - Searing RayConjuration1%2  x - Static DischargeConjuration/Air 1% 2 A - AirstrikeAir7%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!ajM ##.###........### #..JYZero the Magician ....##....##.†..##..#Deep Elf of Vehumet *..... .........###.......#Health: 46/46 ======================== .........##...#....## .Magic: 20/20 ======================== .........##.........# ..AC: 5Str: 5Doom: 14% ...........B.#......#...EV: 13Int: 23 ........................SH: 5Dex: 15 ......###.#.............XL:  8 Next: 64% Place: Dungeon:6 .....###..###...@...5...Noise: ---------  Time: 5076.9 (0.0) ..... #.## ##[39!aj U ;49m...##.....e) +1 spear (freeze) ..... .. #....# ....Cast: Shock .... ..# #.....# .#.. .........#....#.......5   Grinder..###...##...B   clockroach (wandering, warded).. ...## ...##.. ....The zap hits Grinder.  Grinder is moderately wounded. _Grinder blinks! _Grinder comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.##.###........### #..JYZero the Magician ....##....##.†..##..#Deep Elf of Vehumet *..... .........###.......[!ajZ 40m#Health: 46/46 ======================== .........##...#....## .Magic: 20/20 ======================== .........##.........# ..AC: 5Str: 5Doom: 14% ...........B.#......#...EV: 13Int: 23 ........................SH: 5Dex: 15 ......###.#.............XL:  8 Next: 64% Place: Dungeon:6 .....###..###...@...5...Noise: ---------  Time: 5076.9 (0.0) ..... #.## ##...##.....e) +1 spear (freeze) ..... .. #....# ....Cast: Shock .... ..# !aj*d  #.....# .#.. .........#....#.......5   Grinder..###...##...B   clockroach (wandering, warded).. ...## ...##.. ....The zap hits Grinder.  Grinder is moderately wounded. _Grinder blinks! _Grinder comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.##.###........### #..  JYZero the Magician ....##....##.†..##..#  Deep Elf of Vehumet *..... .........###.......#  Health: 46/46 ======================== .........##...#....## .  Magic: 16/20 [!ajj 40m===================----- .........##.........# ..  AC: 5Str: 5Doom: 14% ...........B.#......#...  EV: 13Int: 23 ........................  SH: 5Dex: 15 ......###.#........***..  XL:  8 Next: 64% Place: Dungeon:6 .....###..###...@..*5*..  Noise: ---------  Time: 5076.9 (0.0) ..... #.## ##...##***..  e) +1 spear (freeze) ..... .. #....# ....  Cast: Shock .... ..# #.....# .  #.. .........!ajq [40m# ....#.......  5   Grinder ..###...##...  B   clockroach (wandering, warded) .. ...## ...  ##.. .... _Grinder comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (moderately wounded, empty space bonus: 8/8)!aj3 ******...**.5....!aj9~ i...***!aj .******.##*!aj .***.***!aj@.***.*5**Aim: Grinder (moderately wounded, empty space bonus: 8/8)!ajx ...5***!ajj.5**.****!aj<l*****...!aj-***.*5*.***.  Aim: Grinder (moderately wounded, empty space bonus: 8/8)!ajhM##.###........### #..JYZero the Magician ....##....##.†..##..#Deep Elf of Vehumet *..... .........###.......#Health: 46/46 ======================== .........##...#....## .Magic: 16/20 ===================----- .........##.........# ..AC: 5Str: 5Doom: 14% ...........B.#......#...EV: 13Int: 23 ........................SH: 5Dex: 15 ......###.#.............XL:  8 Next: 64% Place: Dungeon:6 .....###..###...@...*...Noise: ---------  Time: 5076.9 (0.0) ..... #.## ##[!ajP:m...##.....e) +1 spear (freeze) ..... .. #....# ....Cast: Shock .... ..# #.....# .#.. .........#....#.......5   Grinder..###...##...B   clockroach (wandering, warded).. ...## ...##.. .... _Grinder comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (moderately wounded, empty space bonus: 8/8)!ajN 5The open air twists around violently and strikes Grinder.  Grinder is moderately wounded.!ajR 8*!aj& g  Grinder gestures at you.!ajצ .!aj PB@!aj2 g39----===7.9 (1!aj !aj˶ 4 _Pain shoots through your body!!aj!ajb Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  r - Searing RayConjuration1%2  x - Static DischargeConjuration/Air 1% 2  A + AirstrikeAir7% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj^ !aj& !aj] ##.###........### #..JYZero the Magician ....##....##.†..##..#Deep Elf of Vehumet *..... .........###.......#Health: 39/46 ====================---- .........##...#....## .Magic: 16/20 ===================----- .........##.B.......# ..AC: 5Str: 5Doom: 14% .............#......#...EV: 13Int: 23 ........................SH: 5Dex: 15 ......###.#.............XL:  8 Next: 64% Place: Dungeon:6 .....###..###...@...5...Noise: ===------  Time: 5077.9 (0.0) ..... #.## ##...!aj @##.....e) +1 spear (freeze) ..... .. #....# ....Cast: Shock .... ..# #.....# .#.. .........#....#.......5   Grinder..###...##..... ...## ...##.. ....The open air twists around violently and strikes Grinder.  Grinder is moderately wounded.Grinder gestures at you. _Pain shoots through your body!  Casting: Airstrike (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajn ##.###........### #..JYZero the Magician ....##....##.†..##..#Deep Elf of Vehumet *..... .........###.......#Health: 39/46 ====================---- .........##...#....## .Magic: 16/20 ===================----- .........##.B.......# ..AC: 5Str: 5Doom: 14% .............#......#...EV: 13Int: 23 ........................SH: 5Dex: 15 ......###.#.............XL:  8 Next: 64% Place: Dungeon:6 .....###..###...@...5...Noise: ===------  Time: 5077.9 (0.0) ..... #.## ##...!aj <##.....e) +1 spear (freeze) ..... .. #....# ....Cast: Shock .... ..# #.....# .#.. .........#....#.......5   Grinder..###...##..... ...## ...##.. ....The open air twists around violently and strikes Grinder.  Grinder is moderately wounded.Grinder gestures at you. _Pain shoots through your body!  Casting: Airstrike (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajE ##.###........### #..  JYZero the Magician ....##....##.†..##..#  Deep Elf of Vehumet *..... .........###.......#  Health: 39/46 ====================---- .........##...#....## .  Magic: 12/20 ==============---------- .........##.B.......# ..  AC: 5Str: 5Doom: 14% .............#......#...  EV: 13Int: 23 ........................  SH: 5Dex: 15 ......###.#........***..  XL:  8 Next: 64% Place: Dungeon:6 .....###..###...@!aj) ..*5*..  Noise: ===------  Time: 5077.9 (0.0) ..... #.## ##...##***..  e) +1 spear (freeze) ..... .. #....# ....  Cast: Shock .... ..# #.....# .  #.. .........# ....#.......  5   Grinder ..###...##...  .. ...## ...  ##.. .... _Pain shoots through your body!  Casting: Airstrike (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (moderately woun!ajZ 9ded, empty space bonus: 8/8)!aj ....5***..******!ajG .***.***.!aj)>l*****...!aj-***.*5*.***.  Aim: Grinder (moderately wounded, empty space bonus: 8/8)!aj) ##.###........### #..JYZero the Magician ....##....##.†..##..#Deep Elf of Vehumet *..... .........###.......#Health: 39/46 ====================---- .........##...#....## .Magic: 12/20 ==============---------- .........##.B.......# ..AC: 5Str: 5Doom: 14% .............#......#...EV: 13Int: 23 ........................SH: 5Dex: 15 ......###.#.............XL:  8 Next: 64% Place: Dungeon:6 .....###..###...@...*...Noise: ===------  Time: 5077.9 (0.0) ..... #.## ##!aj%- ...##.....e) +1 spear (freeze) ..... .. #....# ....Cast: Shock .... ..# #.....# .#.. .........#....#.......5   Grinder..###...##..... ...## ...##.. .... _Pain shoots through your body!  Casting: Airstrike (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (moderately wounded, empty space bonus: 8/8)!ajB, .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: Grinder (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Grinder!!  You kill Grinder!!aj0 0B!ajv8 .B   clockroach (wandering, warded)!ajF  40/478%4858.9 (1 _Vehumet accepts your kill.Your Dodging skill increases to level 6!Your Conjurations skill increases to level 5!!ajNO !ajR j _Your Air Magic skill increases to level 6!!ajp!ajx!aj~!ajKF _Unknown command.!ajE z #.. #.†..##..# #.......# #..B#....## . ##.........# .. ....#......#... ............... #............. #...@.......  #.## ##...##.....  .. #....# ....  ..# #.....# .  #.. .........# ....#.......  ..###...##...  .. ...## ...  ##.. .... !aj? # #.. #.†..##..# #.......# #..B#....## . ##.........# .. ....#......#... ............... #............. #...@.......  #.## ##...##.....  .. #....# ....  ..# #.....# . #.. ......... ....#.......  ..###...## .. ...##  ##.. !ajG !ajL !ajS !ajCV a _A clockroach is nearby!!aj C.....# ## #.###........### #.. ##....##.†..##..####.......# ##..B#....## .##.........# ##.....#...###..###....... #.## ##...##... # ..... ... ..# #.....# .....!ajK#.. .........# .........#....... ......###...##......... ...##...B.!ajP!aj[cg3=---9 _!ajg!aj5j!aj  #.#  #....# ##. ##.###........### #..##....##.†..##..#.###.......# .##.B.#....## ..##...# ...##............###.#...###..###....... #.## ##...##........ .. #....#. .... ..# #.....# .....#.. .........# ..... ....#....... .... ..###...##........B[7!aj [d.B!aj C---80!aj !ajq !ajex #.# ##. ###.###........### #.....##....##.†..##..#......###.......#.##...#....## .. #.##.........# .......B#......#............###.#...###.. #.## ##...##......!ajzi. .. #....# ...  #.# .... #.. .........# ..... ....#....... .... ..###...##....... .. ...## ...!ajmG.B!aj}r!ajv.11!aj}!aj:!aj  #.# ##.  ###.###........### #.. .#....##....##.†..##..#.###.......#..##...#....## .. .#.##..# ....#......#.....B..###.#..###..###.. #.## ##...##......  ...... .. #....# ..... .... ..# #.....# ..... #.. .........# ..... ....#....... .... ..###...##....... [3!aj- 9;49m .. ...## ....B!aj !aj s4==2!aj !aj !aj!aj Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  r - Searing RayConjuration1%2  x - Static DischargeConjuration/Air1%2  A + AirstrikeAir6% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit!aj_ !aj !aj N #............# ##.JYZero the Magician###.###........### #..Deep Elf of Vehumet *..... .#....##....##.†..##..#Health: 41/47 ====================---- ...........###.......#Magic: 14/20 ================-------- ...........##...#....## ..AC: 5Str: 5Doom: 8% .#.........##.........# ...EV: 14!aj9 Int: 23 ...............#......#....SH: 5Dex: 15 ...........................XL:  8 Next: 85% Place: Dungeon:6 ........###.#..B@..........Noise: ---------  Time: 5082.9 (0.0) .......###..###............e) +1 spear (freeze) ....... #.## ##...##......Cast: Shock  ...... .. #....# .......... ..# #.....# .....#.. .........# .....B   clockroach (wandering, warded)....#....... ......###...##......... ...## ...Your Conjurations skill increases to!aj  level 5! _Your Air Magic skill increases to level 6! _Unknown command. _A clockroach is nearby!Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ajƬ r #............# ##.JYZero the Magician###.###........### #..Deep Elf of Vehumet *..... .#....##....##.†..##..#Health: 41/47 ====================---- !aj ...........###.......#Magic: 14/20 ================-------- ...........##...#....## ..AC: 5Str: 5Doom: 8% .#.........##.........# ...EV: 14Int: 23 ...............#......#....SH: 5Dex: 15 ...........................XL:  8 Next: 85% Place: Dungeon:6 ........###.#..B@..........Noise: ---------  Time: 5082.9 (0.0) .......###..###............e) +1 spear (freeze) ....... #.## ##...##......Cast: Shock  ...... .. #....# ......[1!aj 3;3H.... ..# #.....# .....#.. .........# .....B   clockroach (wandering, warded)....#....... ......###...##......... ...## ...Your Conjurations skill increases to level 5! _Your Air Magic skill increases to level 6! _Unknown command. _A clockroach is nearby!Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!aj  #............# ##.  JYZero the Magician  ###.###........### #..  Deep Elf of Vehumet *..... .#....##....##.†..##..#  Health: 41/47 ====================---- ...........###.......#  Magic: 12/20 ==============---------- ...........##...#....## ..  AC: 5Str: 5Doom: 8% .#.........##.........# ...  EV: 14Int: 23 ...............#......#....  SH: 5Dex: 15 ...........................  XL:  8 Next: 85% Place: Dungeon:6 ........###.#..B@..........  Noise: ---------  Time: 5082.9 (0.0) .......###..###............  e) +1 sp!aj" ear (freeze) ....... #.## ##...##......  Cast: Shock  ...... .. #....# ......  .... ..# #.....# .....  #.. .........# .....  B   clockroach (wandering, warded) ....#....... ....  ..###...##.......  .. ...## ... Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 86%  to hit)"ajD = #............# ##.JYZero the Magician###.###........### #..Deep Elf of Vehumet *..... .#....##....##.†..##..#Health: 41/47 ====================---- ...........###.......#Magic: 12/20 ==============---------- ...........##...#....## ..AC: 5"aj+#Str: 5Doom: 8% .#.........##.........# ...EV: 14Int: 23 ...............#......#....SH: 5Dex: 15 ...........................XL:  8 Next: 85% Place: Dungeon:6 ........###.#***@..........Noise: ---------  Time: 5082.9 (0.0) .......###..###............e) +1 spear (freeze) ....... #.## ##...##......Cast: Shock  ...... .. #....# .......... ..# #.....# .....#.. .........# .....B   clockroach (wandering, warded)....#......[4"aj%40m. ......###...##......... ...## ...Casting: Airstrike (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 86%  to hit)"ajn..BB  Aiming: Searing Ray (safe; 1%  Press: ? - help, Shift-Dir - straight line: a clockroach (wandering, damage-immune at range, hasn't noticed you, 86%  to hit)  You focus your ray upon the clockroach. The searing ray misses the clockroach.(Press . to maintain the ray.)"ajq==3.9 (1Ray "ajt"aj[ _The clockroach completely misses you."aj *** The searing ray hits the clockroach!"aj@a ..BThe clockroach is severely wounded."ajd 2=1-4+ "ajh "aj}k 8 _You block the clockroach's attack."aj .  The searing ray hits the clockroach.  You kill the clockroach!"ajJ***"ajxZ..."ajRj=-75Shock"ajum<++ "ajvp _Vehumet accepts your kill."aj   You stop channelling your searing ray. _"aj I"ajE 32="ajߟ "ajd ,"ajӤ "ajU ,"aj "aj 3=="aj{ 4=4=="aj 5=5==="aj| "aj) X"ajy ,"ajW 6=6==="aj "aj" B"aj B"ajg "ajl ~7=="aj 7=="aj 1 _HP restored."aj 3"aj "aj` ~8=="ajx "ajb ,"aj "aj O="aj "ajJ ~9=="aj "ajw ,"ajZ "ajY ,"aje "aj 20==="aj "aj/ "ajW ,"ajP "aj ,"aj# "aj % "aj+' ,"aj) "aj* "aj, "aj. P=="aj0 "aj> ...##...#....## ....#.........##.........# ...  ................#......#....  ..................  "aj@ x.###.#..............  ###..###............   #.## ##...##......   .. ##....# ......  .... ..# #@....# .....--115.9 (30.0) #.....# ..... .......#...... .....###...##....... <.... ...## .... .#.. ##... ....## #..## #..# "ajG "aj M G--6.9 (31"ajQ "aj)T 9 _Found a stone staircase leading up."ajG, "aj/ 3"aj1 "aj4 "aj6 ,"aj: ,"aj< ,"aj? "ajA "ajC ,"ajE "ajQ ) .......#......#.... .. ................... .. ###.#.............. .. ###..###.."ajT ... .. ....... ##.## ##...##...... .. ......##.. ##....# ...... .... #..####.....## ..... ...#............# ..... .......@..#............9.0).###...##.......<..... ...## #..####... ..# ##. #..## #. #..# #. .##._"ajZ "aja ,20.9 (4"aje "aj h : _Found a glowing silver altar of Zin."ajO 3"aj "aj$ "aj X"aj! B"ajN$ "ajo' "aj) ,"aj , "aj- "aj>0 ,"aj$2 "aj3 B"aj5 "aj7 ,"aj9 "ajk; "ajg= "aj? ,"ajCA "aj0C "ajD ,"ajrG "aj=K "ajIM ,"aj`O "ajP ,"ajR "ajT "ajV ,"ajX "ajZ "aje^ "aj|` ,"ajb "ajd ,"ajf ,"ajrj "ajl ,"ajo "ajq ,"ajr "ajt "ajXv B"ajfx "ajlz "aj| B"aj "aj ,"aj "aj9 "aj ,"aj "aj ,"ajn ,"aj2 "aj ,"aj "aj1 "aj ,"aj͜ "aj ,"ajT ,"ajk "aj B"aj X"aj "aj ,"aj "aj ,"aj p _g - 2 potions of magic (gained 1)"aj, I"aj "aj ,"aj ,"aj ....#...# .... .......###..###.###..# ... .........###.## # #..# ##..# .. .........##.. ## "aj #..# #.... #........#..####. ##.## ##.### #......... ##..###..# ##..............# .#..#....# ##.............### ......# ##.........<....... ....### #.@.........#..####49.9 (29.0) ...## #.##...##..####.# # ....# #. #...##..# #.# # ###.## ). ##..###.####.#####..#####.. #..###....._... ##......... ##.##......#.#..  .....####.. #.........##.# ..##.# #."aj ...####.##.. .###.# .. #..### ..# # "ajE "ajf -50.9 (30"aj0 "aj $ _Found a spear."ajd"aj̞3"ajP"aj"aj,"aj=X"aj"ajv,"aj"ajz"aj"aj,"aj"ajLB"aj=  You see here a +0 spear."aj"aj5 _"aj"ajS"ajg,"ajP"aj"aj,"aj"aj2"aj,"aj"aj-"aj,"aj"ajt "aj ,"aj"aj"aj0,"aj{"ajz,"aj ,"aj&"aj),"aj+"aj].,"ajf0"aj3"aj:"aj=,"aj?"ajmC"ajIE,"aj!G"ajKB"ajqN"aj;Q"ajJT,"ajV"ajY,"aj^X"ajVa"ajqd"ajf,"ajwM _You now have 199 gold pieces (gained 7)."aj<"ajG  There is a fountain of blood here."ajK _"ajX"aj"ajƩX"aj,"aj7"aj,"aj9,"ajo,"aj,"aj"ajB"aj"ajTB"aj"aj,"ajQ  There is a glowing silver altar of Zin here."ajK"aj{5 _"aj"aj,"aj"ajS"aj"aj,"aj"aj.....<.........## .... ..........#..####......... .##..####.# #..### .##..# #.# #..# .###.####.####.##  ..._.....##### ##.##......#.#......... #.........##.#...###.. #....####.##....@#... 89.9 (39 #..### #..###.##...# ## #..# ###.....# ..# ##.###.K..ß....# .### ##"ajm.#...F........ ...######..#.<.KK###...>....#....#...### ##.......⌠.####### ##......♣.#"aj-90.9 (40"aj"aj ; _Found a stone staircase leading down."aj"aj"aj,"ajƗ"ajXB"aj,"ajΡ,"aj"ajB"aj"ajB"aj)"ajZ,"aj8"ajw,"aj,"aj"aj,"ajl"aj"aj,"aj"aj,"ajV,"aj[,"ajU"aj"ajp  A kobold brigand comes into view."aj9&#.####.## #..## # ._.....######...### ##.. #...............##...#...###............# #.....#...##........# "ajY###.##...###....#..##  ####..#...# ##....ß....###....# .........#.@.## <...###...>.#.. #...### ##...#.##......Shock ##### ####.# ..... ... ....$# .... .....#K   kobold brigand (missile, wandering) K... .. .... .... "aj/204.9 (14."aj.)"aj[5.9 (15Shock"aj"aj "aj -_The kobold brigand leaves your sight."ajN?"aj HX"ajK"ajNU  You encounter a kobold. It is wielding a +2 whip of flaming................##... ..###............# ...#...##........# .#....#..## #.....###..#...# ....ß...# ...........#...### . ...###...>.#.....###.... .### ##...#.##.@.......# ####.##.....##.. ........$# Shock ..........#...............K..........# KK 2 kobolds (1 missile, wandering)......##[4"aj^Y0m....##K..#.. #...#7.9 (2.0)K.KK."aj\e|K 3 kobolds (2 missiles, wandering)"ajh28.9 (3 _"aj\l"ajw"aj2 ...............##...  JYZero the Magician ...###............# Deep Elf of Vehumet *..... ...#...##........# Health: 47/47 ======================== .##...###....#..## Magic: 19/20 ======================-- ##.....###..#...# AC: 5Str: 5"aj4 Doom: 8% ....ß....###....# EV: 14Int: 23 ...........#...### .  SH: 5Dex: 15 ...###...>.#.....###....  XL:  8 Next: 87% Place: Dungeon:6 .### ##...#.##.@.......  Noise: ---------  Time: 5208.9 (0.0) ## ####.##*....##..  e) +1 spear (freeze) ..**....$#  Cast: Shock ..*.......#  .K*..........  ............."aj7 [40m#  KKK 3 kobolds (2 missiles, wandering) K.....##....##  ..K#.. #...#  _You encounter a kobold. It is wielding a +2 whip of flaming.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 whip of flaming (wandering, hasn't noticed you,  78% to hit)"aj ..**...K."aj} -*."aji V*.*"aj[ a*.*."ajI -*."aj" F**"ajK**."ajF**"aj K*Aim: a kobold, wielding a +2 whip of flaming (wandering, hasn't noticed you,  78% to hit)"ajAZ K*"ajgK.  Aim: a kobold, wielding a +2 whip of flaming (wandering, hasn't noticed you,  78% to hit)"ajz...............##...  JYZero the Magician ...###............# Deep Elf of Vehumet *..... ...#...##........# Health: 47/47 ======================== .##...###....#..## Magic: 19/20 ======================-- ##.....###..#...# AC: 5Str: 5Doom: 8% ....ß....###....# EV: 14Int: 23 ...........#...### .  SH: 5Dex: 15 ...###...>.#.....###....  XL:  8 Next: 87% Place: Dungeon:6 .### ##...#.##.@.......  Noise: --------- [39;49"ajm Time: 5208.9 (0.0) ## ####.##.....##..  e) +1 spear (freeze) ........$#  Cast: Shock ..........#  .)...........  .............#  KKK 3 kobolds (2 missiles, wandering) K.....##....##  ..K#.. #...# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 whip of flaming (wandering, hasn't noticed you,  78% to hit)  The zap hits the kobold.  You kill the kobold!"aj  . >    *  ..**  ..* .** *  2 kobolds (    "aj  K.  Shift-Dir - straight lineAim: a kobold, wielding a +2 whip of flaming (wandering, hasn't noticed you,  78% to hit)  The zap hits the kobold.  You kill the kobold!Vehumet accepts your kill."aj 3K."ajA....)."aj:=9.9 (1 _"ajD&"aj`)"ajC###...# ...##........# ##...###....#..# ##.....###..#...# ....ß....###...........#...### #..###...>.#.....###...### ##...#.##..... ## ###.##.. "ajSG..........$# ............)...........K.....#..K...##....#.#.. ##♣.♣.. K"ajJL.K."ajNM1 missile, wandering)"ajP/-10"ajVk♣.♣"aj#Y"ajS...###............# JYZero the Magician ...#...##........# Deep Elf of Vehumet *..... .##...###....#..## Health: 47/47 ======================== ##.....###..#...# Magic: 18/20 =====================--- ....ß....###....# .  AC: 5Str: 5Doom: 8% ...........#...### #..  EV: 14Int: 23 ...###...>.#.....###....  SH: 5Dex: 15 .### ##...#.##.........  XL:  8 Next: 87% Place: Dungeon:6 ## ####.##.@...##..  Noise: ---------  Time: 52"ajVW10.9 (0.0) .....**...$#  e) +1 spear (freeze) ....*......#  Cast: Shock .)**.........  .K...........#  ......##....##  KK 2 kobolds (1 missile, wandering) ...#.. #...#  K♣.♣.. ...#  _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (wandering, hasn't  noticed you, 78% to hit)"ajY ...###............# JYZero the Magician "aj\ ...#...##........# Deep Elf of Vehumet *..... .##...###....#..## Health: 47/47 ======================== ##.....###..#...# Magic: 18/20 =====================--- ....ß....###....# .  AC: 5Str: 5Doom: 8% ...........#...### #..  EV: 14Int: 23 ...###...>.#.....###....  SH: 5Dex: 15 .### ##...#.##.........  XL:  8 Next: 87% Place: Dungeon:6 ## ####.##.@...##..  Noise: ---------  Time: 5210.9 (0.0) ..........$# "aj_  e) +1 spear (freeze) ...........#  Cast: Shock .)...........  .)...........#  ......##....##  KK 2 kobolds (1 missile, wandering) ...#.. #...#  K♣.♣.. ...# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (wandering, hasn't  noticed you, 78% to hit)  The zap hits the kobold.  You kill the kobold! .  #.. >      .....**...$# [11;9"aja H ....*  .)** .* *K   kobold (     "aj .  Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (wandering, hasn't  noticed you, 78% to hit)  The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill."aj /K"ajd .....)Kmissile)"aj2 a9==1.9 (1"aj a♣.♣"aj ' _You hear a shout! "aj...###............# JYZero the Magician ...#...##........# Deep Elf of Vehumet *..... .##...###....#..## Health: 47/47 ======================== ##.....###..#...# Magic: 18/20 =====================---  "aj....ß....###....# .  AC: 5Str: 5Doom: 8% ...........#...### #..  EV: 14Int: 23 ...###...>.#.....###....  SH: 5Dex: 15 .### ##...#.##.........  XL:  8 Next: 87% Place: Dungeon:6 ## ####.##.@...##..  Noise: =--------  Time: 5211.9 (0.0) .....**...$#  e) +1 spear (freeze) ....*......#  Cast: Shock .)**.........  .*[4 "aj0m...........#  K.....##....##  K   kobold (missile) ...#.. #...#  .♣.♣.. ...# Vehumet accepts your kill. _You hear a shout!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (78% to hit) "aj .*.)*K* "aj$..*.*.** "aj8**.*.*. "ajaS**.**.*.K..  Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (78% to hit) "aj ...###............# JYZero the Magician ...#...##........# Deep Elf of Vehumet *..... .##...###....#..## Health: 47/47 ======================== ##.....###..#...# Magic: 18/20 =====================--- ....ß....###....# .  AC: 5Str: 5Doom: 8% ...........#...### #..  EV: 14 "aj^ Int: 23 ...###...>.#.....###....  SH: 5Dex: 15 .### ##...#.##.........  XL:  8 Next: 87% Place: Dungeon:6 ## ####.##.@...##..  Noise: =--------  Time: 5211.9 (0.0) ..........$#  e) +1 spear (freeze) ...........#  Cast: Shock .)...........  .)...........#  ).....##....##  K   kobold (missile) ...#.. #...#  .♣.♣ "ajt !.. ...# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (78% to hit)  The zap hits the kobold.  You kill the kobold! .  #.. >      .....**...$#  ....*  .)** .* "aj ~*      "aj KMKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (78% to hit)  The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill. "aj .....)K   kobold "ajݹ +2.9 (1 "aj k♣.♣ "aj ' _You hear a shout! "ajA...###............# JYZero the Magician ...#...##........# Deep Elf of Vehumet *..... .##...###....#..## Health: 47/47 ======================== ##.....###..#...# Magic: 17/20 ====================---- ....ß....###....# .  AC: 5Str: 5Doom: 8% ...........#...### #..  EV: 14Int: 23 ...###...>.#.....###....  SH: 5Dex: 15 .### ##...#.##.........  XL:  8 Next: 87% Place: Dungeon:6 ## ####.##.@...##..  Noise: =--------  Time: "ajPE 5212.9 (0.0) .....**...$#  e) +1 spear (freeze) ....*......#  Cast: Shock .)**.........  .*...........#  K.....##....##  K   kobold ...#.. #...#  .♣.♣.. ...# Vehumet accepts your kill. _You hear a shout!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (78% to hit) "aj...###............# JYZero the Magician ...#...##........# Deep Elf of Vehumet *..... .##...###....#..## Health: 47/47 ======================== ##.....###..#...# Magic: 17/20 ====================---- ....ß....###....# .  AC: 5Str: 5Doom: 8% ...........#...### #..  EV: 14Int: 23  "aj...###...>.#.....###....  SH: 5Dex: 15 .### ##...#.##.........  XL:  8 Next: 87% Place: Dungeon:6 ## ####.##.@...##..  Noise: =--------  Time: 5212.9 (0.0) ..........$#  e) +1 spear (freeze) ...........#  Cast: Shock .)...........  .)...........#  ).....##....##  K   kobold ...#.. #...#  .♣.♣.. [3 "aj_o9;49m...# Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (78% to hit)  The zap hits the kobold!  You kill the kobold!Vehumet accepts your kill.You feel your power returning. "ajH .  #.. >      .....**...$#  ....*  .)** .* *      "aj?_n.....)) "ajAl8=83.9 (1Shock _ "ajIsE♣ "aj)v "aj$  "aj' 3 "aj*  "ajW- ~9== "aj2 , "aj$5  "aj7 , "aj/:  "ajF< 20=== "aj>  "aj@  "ajC , "ajE  "ajAG  "ajRI , "ajK , "aj\O , "ajS  "ajX  "aj] P== "ajl d _You now have 209 gold pieces (gained 10). "ajq 3 "aj@ , "aj B "ajl , "aj= , "aj X "ajX  ###.....###..#... ##....ß....###....# #... .............#...### ##.... .<...###...>.#.....###.....### ##...#.##......... #### #####.##.....##.. "ajd .............#  .............#..# ...)...@........#-252.0))...........##).....##....##....#..###...#<..♣.♣..# #...#.. $ ♣..# .....# . .... .##..# .# ..◊.# #.. "ajv  "aj F-6.9 (13 "aj˼ ♣.♣♣◊ "aj ; _Found an escape hatch in the ceiling. "aj\  "aj 3 "aj.  "aj!  "ajy$ , "aj0*  "aj-  "aj-0 , "ajp2  "ajT4  "aj6  "aj7  "aj1O i..# ###.....###..#...# ... #.###....ß....###....# #... #.#...#...### ##.... ..#.<...###...>.#.....###.....#...###.###...#.##.........### ...#####.##.....##.. #.......# # "aj^R ........#..# #...)@...........#...)...........###....).....##....###.......#..###...##..<..♣.♣..# #...# #....$.♣..# .....###......... .##..# ##.#...◊.## #.. "ajUU #..# ###.....###..#...# ... ##.###....ß....###....# #... ##.#.#...### ##.... #..#.<...###...>.#.....###......#...###.###...#.##.. .# ....#####.##.....##.. .#.....# .#......#..# ## "ajeY 5.@............# ##......)...........###....).....##....##  #.#..###...# . #..<..♣.♣..# #...# ###......$.♣..# .....# #.##......... .##..### ##.#...◊.## #.. "aj^ 19.9 (3.0) "ajj ,30.9 (4 "ajp [♣.♣ "ajVs 3♣ "aju x _You see here a +2 whip of flaming. "ajGI "aj "ajp  A kobold brigand comes into view. "aj ##.###....ß....###....# #...  ##.#.............#...### ##.... "aj&.#.<...###...>.#.....###. ....#...###.###...#.##.... ⌠.#######.....#####.##.....##.. ♣.# ..................# .#....#..##)............# #)......# ##....).....## . #.......#..###...Shock .. #..<..♣.♣..# #...# .##....$.♣..# .....# ....##......... .##..#K   kobold brigand (missile, wandering) .## ##.#...◊.## #. "aj. #. ##K. "ajGN0K. "aj "aj21.9 (1 _ "aj♣.♣♣ "aj@ "aj n   ..### <...###...>.#.. ##.###...#.##.. .....#####.##..  ..................#  ...............  ........)......  #.....@)...... # ##....).....## . #.......#..#  #..<..♣.♣..# #...#  #......$.♣..#   ...##.........   .## ##.#..K◊.## #..  #. ##..#  "ajr    ..### <...###...>.#.. ##.###...#.##.. .....#####.##..  ..................#  ...............  ........)......  #.....@)......  ##....).....##  #.......#..#  #..<..♣.♣..#  #......$.♣..#  ...##.........   .## ##.#..K◊.##  #. ##..#  "ajv  "aj{  "aj  "ajz e _A kobold brigand is nearby!"ajC1= ##.###....ß....###....# #... JYZero the Magician  ##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###.....  Health: 47/47 ======================== ....#...###.###...#.##.........  Magic: 19/20 ======================-- ⌠.#######.....#####.##.....##..  AC: 5"aj 4Str: 5Doom: 8% ♣.# ..................#  EV: 14Int: 23 ..# ..................#..#  SH: 5Dex: 15 .## ........)............#  XL:  8 Next: 88% Place: Dungeon:6 ## #.....@)...........##  Noise: ---------  Time: 5231.9 (0.0) # ##....)*....##....##  e) +1 spear (freeze) . #.....*.#..###...#  Cast: Shock .. #..<..♣*♣..# #...# .## #......$*♣..# .....# .# ...##.....*... .##..#  K[3"aj69;49m   kobold brigand (missile, wandering) .## ##.#..K◊.## #..  #. ##..#  _A kobold brigand is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (wandering, hasn't noticed you, 78% to hit)"aj+zU ##.###....ß....###....# #... JYZero the Magician##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###..... Health: 47/47 ======================== ....#...###.###...#.##........."aj}Magic: 19/20 ======================-- ⌠.#######.....#####.##.....##..AC: 5Str: 5Doom: 8% ♣.#..................#EV: 14Int: 23 ..#..................#..#SH: 5Dex: 15 .##........)............#XL:  8 Next: 88% Place: Dungeon:6 ###.....@)...........##Noise: ---------  Time: 5231.9 (0.0) ###....)*....##....##e) +1 spear (freeze) .#.....*.#..###...#Cast: Shock ..#..<..♣*♣..# #...# .###......$*♣..#"aj .....# .#...##.....*... .##..#K   kobold brigand (missile).## ##.#..*◊.## #..#. ##.*#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (wandering, hasn't noticed you, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is lightly wounded."aj K.  Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (wandering, hasn't noticed you, 78% to hit)  The zap hits the kobold brigand.kobold brigand is lightly wounded.shouts!"ajFc......"aj ;==2.9 (1 _"aj"%z♣.♣♣◊"aj'"ajw ' ##.###....ß....###....# #... JYZero the Magician  ##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###.....  Health: 47/47 ======================== ....#...###.###...#.##.........  Magic: 18/20 =====================--- ⌠.#######.....#####.##.....##..  AC: 5Str: 5Doom: 8% ♣.# ..................#  EV: 14Int: 23 ..# ..................#..#  SH: 5Dex: 15 "aj .## ........)............#  XL:  8 Next: 88% Place: Dungeon:6 ## #.....@)...........##  Noise: ==-------  Time: 5232.9 (0.0) # ##....)*....##....##  e) +1 spear (freeze) . #.....*.#..###...#  Cast: Shock .. #..<..♣*♣..# #...# .## #......$*♣..# .....# .# ...##....K.... .##..#  K   kobold brigand (missile) .## ##.#...◊.## #..  #. ##..#  _The "aj! kobold brigand shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (lightly wounded, 78% to hit)"ajz^ ##.###....ß....###....# #... JYZero the Magician##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###..... Health: 47/47 ======================== ....#...###.###...#.##.........Magic: 18/20 =====================--- ⌠.#######.....#####.##.....##..AC: 5"ajaStr: 5Doom: 8% ♣.#..................#EV: 14Int: 23 ..#..................#..#SH: 5Dex: 15 .##........)............#XL:  8 Next: 88% Place: Dungeon:6 ###.....@)...........##Noise: ==-------  Time: 5232.9 (0.0) ###....)*....##....##e) +1 spear (freeze) .#.....*.#..###...#Cast: Shock ..#..<..♣*♣..# #...# .###......$*♣..# .....# .#...##....*.... .##..#K  [40"aj_dm kobold brigand (missile).## ##.#..*◊.## #..#. ##*.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (lightly wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is moderately wounded."ajS:K."aj>....."aj:-3.9 (1 _"aj♣.♣♣◊"ajJ"aj~' ##.###....ß....###....# #... JYZero the Magician  ##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###.....  Health: 47/47 ======================== ....#...###.###...#.##.........  Magic: 17/20 ====================---- ⌠.#######.....#####.##.....##..  AC: 5Str: 5Doom: 8% ♣.# ..................#  EV: 14Int: 23 ..# ..................#..#  SH: 5Dex: 15 "aj*.## ........)............#  XL:  8 Next: 88% Place: Dungeon:6 ## #.....@)...........##  Noise: =--------  Time: 5233.9 (0.0) # ##....)*....##....##  e) +1 spear (freeze) . #.....*.#..###...#  Cast: Shock .. #..<..♣*♣..# #...# .## #......$K♣..# .....# .# ...##......... .##..#  K   kobold brigand (missile) .## ##.#...◊.## #..  #. ##..#  [40"ajtm_The kobold brigand is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (moderately wounded, 78% to hit)"aj1&  ##.###....ß....###....# #... JYZero the Magician##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###..... Health: 47/47 ======================== ....#...###.###...#.##.........Magic: 17/20 ====================---- ⌠.#######.....#####.##.....##..AC: 5Str: 5Doom: 8% "ajb) ♣.#..................#EV: 14Int: 23 ..#..................#..#SH: 5Dex: 15 .##........)............#XL:  8 Next: 88% Place: Dungeon:6 ###.....@)...........##Noise: =--------  Time: 5233.9 (0.0) ###....)*....##....##e) +1 spear (freeze) .#.....*.#..###...#Cast: Shock ..#..<..♣*♣..# #...# .###......$*♣..# .....# .#...##.....*... .##..#K   kobold brigand (missile).##[39;4"aj, l9m ##.#..*◊.## #..#. ##.*#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (moderately wounded, 78% to hit)  The zap hits the kobold brigand but does no damage.  The kobold brigand is moderately wounded."ajN LK."aj_ `......"ajY `8=4.9 (1 _"aj ♣K♣♣◊"aj! "ajȞ ##.###....ß....###....# #... JYZero the Magician  ##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###.....  Health: 47/47 ======================== ....#...###.###...#.##.........  Magic: 17/20 ====================---- ⌠.#######.....#####.##.....##..  AC: 5Str: 5Doom: 8% "ajl♣.# ..................#  EV: 14Int: 23 ..# ..................#..#  SH: 5Dex: 15 .## ........)............#  XL:  8 Next: 88% Place: Dungeon:6 ## #.....@)...........##  Noise: =--------  Time: 5234.9 (0.0) # ##....)*....##....##  e) +1 spear (freeze) . #.....*.#..###...#  Cast: Shock .. #..<..♣K♣..# #...# .## #......$.♣..# .....# .# ...##......... .##..#  K   [0;"aj*10;1mkobold brigand (missile) .## ##.#...◊.## #..  #. ##..#  _The kobold brigand is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (moderately wounded, 78% to hit)"ajF%{ ##.###....ß....###....# #... JYZero the Magician##.#.............#...### ##.... Deep Elf of Vehumet *..... "aj$(##..#.<...###...>.#.....###..... Health: 47/47 ======================== ....#...###.###...#.##.........Magic: 17/20 ====================---- ⌠.#######.....#####.##.....##..AC: 5Str: 5Doom: 8% ♣.#..................#EV: 14Int: 23 ..#..................#..#SH: 5Dex: 15 .##........)............#XL:  8 Next: 88% Place: Dungeon:6 ###.....@)...........##Noise: =--------  Time: 5234.9 (0.0) ###....)*....##....##e) +1 spear (freeze) .#.....*"ajz3[m.#..###...#Cast: Shock ..#..<..♣*♣..# #...# .###......$*♣..# .....# .#...##.....*... .##..#K   kobold brigand (missile).## ##.#..*◊.## #..#. ##.*#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (moderately wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is heavily wounded."aj3..K....(((((("ajLd...@.."aj_+5.9 (1"aj g♣K♣♣◊"aj k  Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (moderately wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand is heavily wounded. _The kobold brigand throws a dart. The dart misses you."aj\ ##.###....ß....###....# #... JYZero the Magician  ##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###.....  Health: 47/47 ======================== ....#...###.###...#.##.........  Magic: 16/20 ===================----- ⌠.#######.....#####.##.....##..  AC: 5Str: 5Doom: 8% ♣.# ..................#  EV: 14Int: 23 ..# ..................#..#  SH: 5Dex: 15 .## ........)............#  XL:  8 Next: 88% Place: Dungeon:6 ## #.....@)...........##  Noise: =["aj.34m--------  Time: 5235.9 (0.0) # ##....)*....##....##  e) +1 spear (freeze) . #.....*.#..###...#  Cast: Shock .. #..<..♣K♣..# #...# .## #......$.♣..# .....# .# ...##......... .##..#  K   kobold brigand (missile) .## ##.#...◊.## #..  #. ##..#  _The kobold brigand throws a dart. The dart misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a k"ajGobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (heavily wounded, 78% to hit)"ajF ##.###....ß....###....# #... JYZero the Magician##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###..... Health: 47/47 ======================== ....#...###.###...#.##.........Magic: 16/20 ===================----- ⌠.#######.....#####.##.....##..AC: 5Str: 5Doom: 8% ♣.#..................#EV: 14Int: 23 ..#..................#..#SH: 5Dex: 15 .##........)............#XL:  8 Next: 88% Place: Dungeon:6 ###.....@)...........##Noise: =--------["aj40m  Time: 5235.9 (0.0) ###....)*....##....##e) +1 spear (freeze) .#.....*.#..###...#Cast: Shock ..#..<..♣*♣..# #...# .###......$*♣..# .....# .#...##.....*... .##..#K   kobold brigand (missile).## ##.#..*◊.## #..#. ##.*#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (heavily wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand i"aj;)s severely wounded."aj(9K."ajV0^....."ajT826.9 (1 _"aj=♣.♣♣◊"aj@"aj  ##.###....ß....###....# #... JYZero the Magician  ##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###.....  Health: 47/47 ======================== ....#...###.###...#.##.........  Magic: 15/20 ==================------ ⌠.#######.....#####.##.....##..  AC: 5Str: 5Doom: 8% "aj] ♣.# ..................#  EV: 14Int: 23 ..# ..................#..#  SH: 5Dex: 15 .## ........)............#  XL:  8 Next: 88% Place: Dungeon:6 ## #.....@)...........##  Noise: =--------  Time: 5236.9 (0.0) # ##....)*....##....##  e) +1 spear (freeze) . #.....K.#..###...#  Cast: Shock .. #..<..♣.♣..# #...# .## #......$.♣..# .....# .# ...##......... .##..#  K   kobold brigand (missile)"aj [15;9H .## ##.#...◊.## #..  #. ##..#  _The kobold brigand is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (severely wounded, 78% to hit)"ajuR  ##.###....ß....###....# #... JYZero the Magician##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###..... Health: 47/47 ======================== ....#...###.###...#.##.........Magic: 15/20 ==================------ ⌠.#######.....#####.##.....##..AC: 5Str: 5Doom: 8% ♣.#..................#EV: 14Int: 23 ..#..................#..#SH: 5Dex: 15 .##........)............#XL:  8 Next: 88% Place: Dungeon:6 ###.....@)...........##Noise: =--------["ajV 40m  Time: 5236.9 (0.0) ###....)*....##....##e) +1 spear (freeze) .#.....*.#..###...#Cast: Shock ..#..<..♣*♣..# #...# .###......$*♣..# .....# .#...##.....*... .##..#K   kobold brigand (missile).## ##.#..*◊.## #..#. ##.*#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (severely wounded, 78% to hit)  The zap hits the kobold brigand.  The kobold brigand "ajY *is severely wounded."ajQ 9K."aj c......"aj6 `6=7.9 (1 _"aj ♣.♣♣◊"aj "ajaB"ajuF Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 r - Searing RayConjuration1%2  x - Static DischargeConjuration/Air1%2  A - AirstrikeAir6%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit"ajDd "ajlk "ajt  ##.###....ß....###....# #... JYZero the Magician##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###..... Health: 47/47 ======================== ....#...###.###...#.##.........Magic: 16/20 ===================----- "aj z ⌠.#######.....#####.##.....##..AC: 5Str: 5Doom: 8% ♣.#..................#EV: 14Int: 23 ..#..................#..#SH: 5Dex: 15 .##........)............#XL:  8 Next: 88% Place: Dungeon:6 ###.....@)...........##Noise: =--------  Time: 5237.9 (0.0) ###....K.....##....##e) +1 spear (freeze) .#.......#..###...#Cast: Shock ..#..<..♣.♣..# #...# .###......$.♣..# .....# .#...##.........[40"aj~ m .##..#K   kobold brigand (missile).## ##.#...◊.## #..#. ##..#Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (severely wounded, 78% to hit)  The zap hits the kobold brigand. _The kobold brigand is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."ajL  ##.###....ß....###....# #... JYZero the Magician##.#.............#...### ##.... Deep Elf of Vehumet *..... ##..#.<...###...>.#.....###..... Health: 47/47 ======================== ....#...###.###...#.##.........Magic: 16/20 ===================----- ⌠.#######.....#####.##.....##..AC: 5Str: 5Doom: 8% ♣.#..................#EV: 14Int: 23 ..#..................#..#SH: 5Dex: 15 .##........)............#XL:  8 Next: 88% Place: Dungeon:6 ###.....@)...........##Noise: =--------["ajQ 40m  Time: 5237.9 (0.0) ###....K.....##....##e) +1 spear (freeze) .#.......#..###...#Cast: Shock ..#..<..♣.♣..# #...# .###......$.♣..# .....# .#...##......... .##..#K   kobold brigand (missile).## ##.#...◊.## #..#. ##..#Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (severely wounded, 78% to hit)  The zap hits the kobold brigand. _The kobold brigand is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."aj $The kobold brigand is struck by an arc of lightning.  The kobold brigand is almost dead.You are struck by an arc of lightning.  The kobold brigand is struck by an arc of lightning!  You kill the kobold brigand!  Vehumet accepts your kill."aj I**"aj2 >@$"ajE ' 6/48-5-795=8.9 (1Shock _You feel your power returning. You are struck by an arc of lightning."ajL ♣.♣♣◊"ajO m _Your Spellcasting skill increases to level 7!"ajP"ajS3"ajU"aj![ _7-6="aj]"aj_,"aj{a"aj gB"aji"aj:l~7=="ajo"ajqa8="ajs"ajv,"aj5x"ajbz~8=="aj[}"ajW,"aj/"ajO="aj "aj~9=="aj,"aj"ajB"ajϒ20==="ajԔ"aju)--♣.♣◊"aj .............#...### ##. ##..#.<...###...>.#.....###..... ....#...###.###...#.##......... ⌠.#######.....#####.##.....## ♣.# ............. ......#..# .#).......... ##  #......)# # ##....@.....##....## . #.......#..###...# ."aj<..♣.♣..# .#..#. ##"aj0524.0)"ajG--3.9 (15"aj♣.♣♣◊"ajz  You now have 224 gold pieces (gained 15).  g - 2 curare-tipped darts (gained 1)"aji,4.9 (16"aj♣.♣♣◊"ajp _Items here: ( ))) †."aj"ajG"aj"ajv"ajx"aj,,"aj"ajA"aj:=="aj"aj"ajl"aj"ajf"aj"aj "aj3"ajM _You now have 233 gold pieces (gained 9)."aj~"aj4"aj"aj"aj"aj"aj"aj"ajT"aj"aj"aj'"aj,"aj"ajh"ajH"aj"ajc"aj"aj "ajB"aj"aj "aj[ "aj "ajr "aj& "aj "ajU "aj "aj "aj "aj "ajw "aj "aj "aj5 "aj "ajN "ajs ,"aj9 "aj# "aj% "aj% "aj& "aj' "aj) "aj* "aj_* "aj- "ajn0 B"aj2 "aj3 "aj3 "aj>4 "aj15 "aj#7 ,"aj7 "ajU9 "aj: "aj&; "aj~; "ajd< "aj|> ,"aj> "ajA@ "ajA "ajA "ajVB "ajC "aj$E "ajE "ajF "aj6G "aj.I "ajsI "aj5J "ajGL "aj^M "ajM "ajaQ "aj V B"ajW "ajY ,"ajbZ "aj[ "aj] ,"aj5^ "aj ` "aja ,"ajb "ajVd "ajDf "aj|f "ajSg "ajji "aj!k "aj[k "ajl "ajWm "ajo ,"ajp "ajr "aju "aju "ajv "ajbx "aj{ ,"aj | "ajP} "aj "aj& "aj "aj "aj "aj[ "aj "aj "aj "ajO "aj "aj ,"aj "aj N _You now have 245 gold pieces (gained 12)."aj 3"aj "aj "ajE "ajy "aj "aj "ajs "aj "aj^ "ajɢ "aj "aj< "aj "aj "aj* "ajv "aj "aj "aj "aj԰ "ajP "aj۲ "ajߴ "aj "aj "ajҶ "aj "aj' "aj "aj "aj ,"aj "ajQ "aj "aj "aj6 "aj "ajb "aj "aj "aj "aj "aj "ajK "aj "aj2 ,"aj "aj "ajw "aj "aj? "aj] "aj} "aj "aj[ "aj "aj) "aj "aj "aj "aj_ "aj "ajS "aj "aj "aj "aj< "aj "aj "aj "aj "aju "ajp "aj "ajA "aj1 "ajj "aj "aj "aj8 "ajJ B"ajh "aj^ "aj "aj "aj "aj[ "aj "aj% "aj" "aj5& "aj]& "aj+' "aj( "ajp- "aj- "ajV/ "aj1 "aj5 "aj5 "ajt7 "ajA: "ajN@ "aj@ "aj(C "ajE "ajI "aj0J "ajK "aj"N "ajQ "ajQ "ajJS "aj#U "ajVX "ajX "ajY "ajB[ "ajl] "aj] "aj}^ "aj,` "aj "aj'? "ajp? "aj? "aj@ "ajA "ajA "aj>B "ajyC "ajD "ajE "ajjE "ajZF "ajG "ajG "ajH "ajyI "aj"K "ajTK "ajK "ajBL "ajN ,"ajN "ajFP "ajQ "ajQ "ajDR "ajjS "ajT "ajT "ajU "ajOV "ajW "aj X "ajZX "ajY "ajE[ "aj[ "aj[ "aj\ "aj] "aj] "aj^ "ajA_ "aj` ,"aj` "ajf "ajg "aj h "ajhh "aji "ajj "aj/k "ajak "aj]l "ajm "ajm "ajm "ajn "ajo "aj p "aj.p "ajq "ajfr "ajr "ajr "ajs "aju "aj9u "aj!w ,"ajw "ajx "ajBx "ajy "aj${ "ajU{ "aj{ "ajC| "aj} "aj1~ "aj~ "aj, "ajɁ ,"ajN "ajȂ "aj„ "aj "aja "ajX "aj- "ajt "ajň "aj "aj+ ,"aj: "aj "aj "aj "aj8 "aj1 "ajّ "aj "aj| "aj1 "ajo "aj "aj "ajȚ "aj "ajΜ "aj0 "ajI "aj "aj "aj "aj n"ajc "ajޥ "aj: "aj "ajU "aj "aj "aj "aj "aj "aj "aj "ajĭ "aj "aj< "aj "aj "ajٯ "aj "aj "aj$ "ajn "aj "ajȴ "ajh ,"aj "ajڷ "aj "ajm "ajٹ "ajź "aj "aj4 "aj "aj "aj "aj "aj "aj "aj "aj "aj; "aj "aj ,"aj "aj "ajs "aj "aj" "ajH "aj "ajO "aj "aj "aj ...#..## ..  ..#...# #....>.#  ##....# ##......## #  .#...### ###........# .#  .#.....####.#  .#.##....#  ##.##.....##..........  .............#  "aj "..........#..#..@#  425.9 (171.0) )............##..#  )...........####.#  .....##....## #.## ###  ..#..###...# #..###.#  ♣.♣..###...## #..##.##    ..♣..#......# ##....##    ........##..###..###.#  "aj   ...◊.######.....## #.#   "aj "aj "aj( {62 _Found an escape hatch in the floor."ajiz"ajz3"aj}"aj "aj/B"aj"aj "aj"ajŽ"aj"ajn"aj"aja"ajG"aj"aj2"aj)"aj"ajɞ"ajh"ajڠ"ajE"aj"aj"aj"ajB"ajت"ajM"aj"aj"aj"aj"aj"aj"aj"aj"aj,"aj"aj$"aja"aj"aj"ajּB"aj"ajg"ajÿ"aj"aj"aj\,"aj@"aj"ajB"aj"aj"aj"ajt"ajr"aj"aj"aj9"aj>"aj,"ajt"aj;"aj"aj@"aj"aj?B"ajX"aj"aj"aj"aj3"aj"aj"ajW"aj"aj%"aj"aj"aj"aj"aj"aj"aj"aj,"aja B"ajX"ajH"ajX"ajF"ajy"aj"aj"aj"aj"aj{"aj"aj#,"aj"aj\ "ajQ""aj""aj4#"aj=$"aj%"aj`&"aj&"aj')"aj,,"aj,"ajQ."ajX0"aj0"ajh1"aj2"aj4"aj5"ajq5"aj7"aj+9"ajf9"aj9"aj;"aj=,"aj7>"aj?"ajA"ajB,"ajC"ajE"ajE"ajF"ajG"ajI"ajI"ajVJ"ajL"ajXO"ajO"aj`P"aj{R"aj U"aj?U"ajV"ajW"ajGZ"ajyZ"aj4["aj\"aj_"aj_"aj`"ajb"ajgj  You encounter a black bear."ajms+      . a   .. #.  "ajt .. ... ##.   ... ....###..  .... ........#   #...:## ##   #@.# #.##  .... ##.##...#  .... # ##.#..##  Shock"aj6z .##. ##....#  .... ..... ##.#####  .... .....####.##  a   black bear (asleep) .... #...#..# ... #...## . ##.## "aj71.9 (45.0)2.9 (46 _"ajh .#  . a  .. #.  .. ... ##.  ... ....###..  ........#  #...:## ##  #@.# #.##  ##.##...#  # ##.#..##  .##. ##....#  ..... ##.#####  .##  #...#..#  #...##  ##.## "aj .#  . a  .. #.  .. ... ##.  ... ....###..  ........#  #...:## ##  #@.# #.##  ##.##...#  # ##.#..##  .##. ##....#  ..... ##.#####  .##  #...#..#  #...##  ##.## "aj4"aj4"ajja _A black bear is nearby!"aj}[ . JYZero the Magician .#  Deep Elf of Vehumet *..... . a Health: 48/48 ======================== .. #* Magic: 19/20 ======================--  .. ... ##* AC: 5Str: 5Doom: 7%  ... ....###.* EV: 14Int: 23 .... .......*# SH: 5Dex: 15 .... #...*## ##  XL:  8 Next: 95% Place: Dungeon:6 .... #@.# #.##  Noise: ---------  Time: 5472.9 (0.0"aj[ X) .... ##.##...#  e) +1 spear (freeze) .... # ##.#..##  Cast: Shock .... .##. ##....# .... ..... ##.##### .... .....####.##  a   black bear (asleep) .... #...#..# .... #...## ... ##.## _You encounter a black bear. _A black bear is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, 100% to hit)"aj a....:**#"ajs2 S.*#"ajw S#@."aj v***#@"aj W#**"aja*#*.  Aim: a black bear (asleep, 100% to hit)"aj6."aj  JYZero the Magician*#   Deep Elf of Vehumet *......*  Health: 48/48 ========================"aj..#*  Magic: 19/20 ======================--"aj.. ... ##*  AC: 5Str: 5"aj#<Doom: 7%  ... ....###.*  EV: 14Int: 23 .... .......*#  SH: 5Dex: 15 ....#...*## ##   XL:  8 Next: 95% Place: Dungeon:6 ....#@.# #.##   Noise: ---------  Time: 5472.9 (0.0) ....##.##...#   e) +1 spear (freeze) "ajI....# ##.#..##   Cast: Shock .... .##. ##....#  .... ..... ##.#####  .... .....####.##   a   black bear "ajV....#...#..# ...."ajV#...## ...##.##"aj Aiming: Shock (safe; 1% risk of failure)  "aj$1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, 100% to hit)  "ajUEThe zap hits the black bear.  The black bear is lightly wounded."ajoG.a"ajE\....:"aj#W=3.9 (1 _"aj-. JYZero the Magician .#  Deep Elf of Vehumet *..... . . Health: 48/48 ======================== .. #a Magic: 18/20 =====================--- "aj .. ... ##* AC: 5Str: 5Doom: 7%  ... ....###.* EV: 14Int: 23 .... .......*# SH: 5"ajDex: 15 .... #...*## ##  XL:  8 Next: 95% Place: Dungeon:6 .... #@.# #.##  Noise: =--------  Time: 5473.9 (0.0) .... ##.##...#  e) +1 spear (freeze) .... # ##.#..##  Cast: Shock "aj1F.... .##. ##....# .... ..... ##.##### .... .....####.##  a   black bear "aj_l.... #...#..# .... #...## ... ##.##"aj~bThe zap hits the black bear. _The black bear is lightly wounded.  "aj}Aiming: Shock (safe; 1% risk of failure)  "ajPress: ? - help, Q - select action, ( or ) - cycle"ajlShift-Dir - straight lineAim: a black bear (lightly wounded, 87% to hit)"aj R.  JYZero the Magician*#   Deep Elf of Vehumet *......*  Health: 48/48 ========================..#*  Magic: 18/20 =====================---"aj}R.. ... ##*  AC: 5Str: 5Doom: 7%  ... ....###.*  EV: 14Int: 23 "ajRH.... .......*#  SH: 5Dex: 15 ....#...*## ##   XL:  8 Next: 95% Place: Dungeon:6 ...."ajKS#@.# #.##   Noise: =--------  Time: 5473.9 (0.0) ....##.##...#   e) +1 spear (freeze) ....# ##.#..##   Cast: Shock "ajSd.... .##. ##....#  .... ..... ##.#####  .... .....####.##   a   black bear "ajSV....#...#..# ...."ajSe#...## ...##.## "ajT}Aiming: Shock (safe; 1% risk of failure)  "aj2TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"aj]TAim: a black bear (lightly wounded, 87% to hit)  The zap hits the black bear.  The black bear is moderately wounded."ajmK.a"aj{]....:"aj24.9 (1 _"aj"aj"aj . JYZero the Magician .#  Deep Elf of Vehumet *..... . . Health: 48/48 ======================== .. #. Magic: 17/20 ====================----  .. ... ##a AC: 5Str: 5Doom: 7%  ... ....###.* EV: 14Int: 23 .... .......*# SH: 5Dex: 15 "aj .... #...*## ##  XL:  8 Next: 95% Place: Dungeon:6 .... #@.# #.##  Noise: =--------  Time: 5474.9 (0.0) .... ##.##...#  e) +1 spear (freeze) .... # ##.#..##  Cast: Shock .... .##. ##....# .... ..... ##.##### .... .....####.##  a   black bear .... #...#..# .... #...## ... ##.##The zap hits the black bear. _The black bear is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 87% to hit)"aj y .  JYZero the Magician.#   Deep Elf of Vehumet *.......  Health: 48/48 ========================..#*  Magic: 17/20 ====================----.. ... ##*  AC: 5Str: 5"ajz Doom: 7%  ... ....###.*  EV: 14Int: 23 .... .......*#  SH: 5Dex: 15 ....#...*## ##   XL:  8 Next: 95% Place: Dungeon:6 ....#@.# #.##   Noise: =--------  Time: 5474.9 (0.0) ....##.##...#   e) +1 spear (freeze) ....# ##.#..##   Cast: Shock .... .##. ##....#  "aj]z .... ..... ##.#####  .... .....####.##   a   black bear ...."ajz s#...#..# ....#...## ..."ajz ##.## Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"aja{ Aim: a black bear (moderately wounded, 87% to hit)  The zap hits the black bear.  The black bear is heavily wounded."aj .a...:8=5.9 (1 _"ajJ. JYZero the Magician .#  Deep Elf of Vehumet *..... . . Health: 48/48 ======================== .. #. Magic: 17/20 ====================----  .. ... ##. AC: 5Str: 5Doom: 7%  ... ....###a* EV: 14Int: 23 .... .......*# SH: 5Dex: 15 "ajQR.... #...*## ##  XL:  8 Next: 95% Place: Dungeon:6 .... #@.# #.##  Noise: =--------  Time: 5475.9 (0.0) .... ##.##...#  e) +1 spear (freeze) .... # ##.#..##  Cast: Shock .... .##. ##....# .... ..... ##.##### .... .....####.##  a   black bear .... #...#..# .... #...## ... ##.##Aim: a black bear (moderately wounded, 87% to hit)  The zap hits the black bear. _The black bear is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"aj#a.  The zap hits the black bear. _The black bear is heavily wounded.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (heavily wounded, 87% to hit)"aj".  JYZero the Magician.#   Deep Elf of Vehumet *.......  Health: 48/48 ========================..#."aj*w  Magic: 17/20 ====================----.. ... ##.  AC: 5Str: 5Doom: 7%  ... ....###**  EV: 14Int: 23 .... .......*#  SH: 5Dex: 15 ...."aj^Q#...*## ##   XL:  8 Next: 95% Place: Dungeon:6 ...."aj#@.# #.##   Noise: =--------  Time: 5475.9 (0.0) ....##.##...#   e) +1 spear (freeze) "aj...."aj# ##.#..##   Cast: Shock .... .##. ##....#  "ajM.... ..... ##.#####  .... .....####.##   a   black bear ....#...#..# ....#...##"aj  ...##.## Shift-Dir - straight lineAim: a black bear (heavily wounded, 87% to hit)  The zap hits the black bear.  "aj[The black bear is severely wounded.The zap hits the black bear.  The black bear is almost dead."aj!"aj"."aj"a"aj #"aj<2.:6.9 (1 _"aj4 . JYZero the Magician .#  Deep Elf of Vehumet *..... . . Health: 48/48 ======================== .. #. Magic: 16/20 ===================-----  .. ... ##. AC: 5Str: 5Doom: 7%  ... ....###.."aj^5 O EV: 14Int: 23 .... .......a# SH: 5Dex: 15 .... #...*## ##  XL:  8 Next: 95% Place: Dungeon:6 .... #@.# #.##  Noise: =--------  Time: 5476.9 (0.0) .... ##.##...#  e) +1 spear (freeze) .... # ##.#..##  Cast: Shock .... .##. ##....# .... ..... ##.##### "aj5 J.... .....####.##  a   black bear .... #...#..# .... #...## ... ##.##The zap hits the black bear. "aj5 _The black bear is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle"aj 6 Shift-Dir - straight lineAim: a black bear (almost dead, 87% to hit)"ajI. JYZero the Magician .#  Deep Elf of Vehumet *..... . . Health: 48/48 ======================== .. #."aj{JB Magic: 16/20 ===================-----  .. ... ##. AC: 5Str: 5Doom: 7%  ... ....###.. EV: 14Int: 23 .... .......†# SH: 5Dex: 15 .... #...:## ##  XL:  8 Next: 95% Place: Dungeon:6 "ajJ.... #@.# #.##  Noise: =--------  Time: 5476.9 (0.0) .... ##.##...#  e) +1 spear (freeze) "ajJF.... # ##.#..##  Cast: Shock .... .##. ##....# .... ..... ##.##### "ajKP.... .....####.##  a   black bear .... #...#..# .... #...## ... ##.##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, 87% to hit)  The zap hits the black bear.  You kill the black bear!"aj-Q~ .#  . .  .. #.  .. ... ##.  ... **  "ajQ*#  #...*## ##  #@.# #.##    #   .##.   ..... ##.#####  .##  #...#..# "ajR  #...## "ajV  ##.##  "aj<0..†:Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (almost dead, 87% to hit)  The zap hits the black bear.  You kill the black bear!  "ajDVehumet accepts your kill."aj"aj".  JYZero the Magician.#   Deep Elf of Vehumet *.......  Health: 48/48 ========================..#."aj,  Magic: 17/20 ====================----.. ... ##.  AC: 5Str: 5Doom: 5%  ... ....###..  EV: 14Int: 23 .... .......†#  SH: 5Dex: 15 ....#...:## ##   XL:  8 Next: 104% Place: Dungeon:6 ...."ajn#@.# #.##   Noise: =--------  Time: 5477.9 (1.0) ....##.##...#   e) +1 spear (freeze) ...."ajB# ##.#..##   Cast: Shock .... .##. ##....#  .... ..... ##.#####  .... .....####.##    ....#...#..#   ....#...##   ...##.##  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, 87% to hit)  "ajThe zap hits the black bear.  You kill the black bear! _Vehumet accepts your kill."aj e  You have reached level 9!"aj  "aj--more--"aj2"ajInt: 25 #...##...........###..# ##.#..## SH: 5Dex: 15 *"aj....# ...........##..## ##....# XL:  9 Next:  2% Place: Dungeon:6 ....## .........@*...# ##.##### Noise: =--------  Time: 5629.9 (0.0) .....# ...........**.####.##*"aj3e) +1 spear (freeze) ..................##**.#..#Cast: Shock ...##..........#######*..## ..## ..........##*## ..........####.#.#5   white imp ..### ...# ##.### ### ..# #..###...###.# *"aj.## #..### ##.......##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*"ajAim: a white imp (wandering, hasn't noticed you, 83% to hit)  The zap hits the white imp!  The white imp is severely wounded.*"aj|I5.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a white imp (wandering, hasn't noticed you, 83% to hit)  The zap hits the white imp!  The white imp is severely wounded.The white imp shouts!*"ajZ4.....*"aj-;=30.9 (1 _*"ajF*"aj*"aj^ :.#....## #..#.......## ##.##  JYZero the Magician .......##............###..#  Deep Elf of Vehumet *..... *"aj ,#......#................†##  Health: 52/52 ======================== ................#####....## ##  Magic: 16/21 ==================------ ................# ##..#..# #.##  AC: 5Str: 5Doom: 5% ................## #..###.##...#  EV: 14Int: 25 #...##...........###..# ##.#..##  SH: 5*"ajd uDex: 15 ....# ...........##..## ##....#  XL:  9 Next:  2% Place: Dungeon:6 ....## .........@*...# ##.#####  Noise: ==-------  Time: 5630.9 (0.0) .....# ...........**.####.##  e) +1 spear (freeze) *"aj !..................##**.#..#  Cast: Shock ...##..........#######5..## ..## .......... ##.## ..........####. #.#  5   white imp ..### ...# # #.### ### ..# #..# ##...###.# *"aj= x.## #..## # ##.......## The white imp is severely wounded. _The white imp shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (severely wounded, 83% to hit)*"aj> .#....## #..#.......## ##.##  JYZero the Magician .......##............###..#  Deep Elf of Vehumet *..... #......#................†##  Health: 52/52 ======================== ................#####....## ##  Magic: 16/21 ==================------ ................# ##..#..# #.##  AC: 5Str: 5Doom: 5% ................## #..###.##...#  EV: 14Int: 25 *"aj6? #...##...........###..# ##.#..##  SH: 5Dex: 15 ....# ...........##..## ##....#  XL:  9 Next:  2% Place: Dungeon:6 ....## .........@....# ##.#####  Noise: ==-------  Time: 5630.9 (0.0) .....# ..............####.##  e) +1 spear (freeze) ..................##...#..#  Cast: Shock ...##..........#######...## ..## .......... ##.## ..........####. #.#  5   white imp ..### ...# # #.### ### ..# #..# ##...###.# .## #..## # ##.......## Shift-Dir - straight lineAim: a white imp (severely wounded, 83% to hit)  The zap hits the whi*"aj? te imp.  You kill the white imp!Vehumet accepts your kill.You feel your power returning.*"aj.E ' .## ##.## .. ...†## ....## ##  ##..#..# #.##  #.. ..#      *...#   ** *"ajE **.#..# **.##    ...# # #.###  #..#  #..## # *"aj 4.......*"aj 8==43-1.9 (1Shock _*"aj *"aj +"ajX3+"aj5+"aj+"aj:+"ajB+"aj+"aj+"aj4i9===+"aj+"aj,+"ajX+"aj20==+"aj+"aj,+"aju+"aj+"aj-+"aj +"aj2 +"aj i1===+"ajV +"ajw+"aj,+"aj+"aj+"aj+"ajB+"aj=B+"aj+"aj4 +"aj :==+"ajm!+"aj#+"aj$+"aj$+"aj%+"aj&+"aji),+"aj+*+"aj-+"ajL/+"aj2B+"aj3+"ajX3+"aj4+"aj6+"aj8+"aj8+"ajc9+"aj:+"ajv<+"aj=,+"aj>+"aj4@,+"aj@+"ajeA+"ajC+"aj|D+"ajD+"ajS+"aj0T+"ajT+"ajV+"ajzY+"ajY+"ajuZ+"ajf\+"aj^+"aj^+"aj_+"aja+"ajc+"ajd+"ajd+"ajf+"ajh,+"aj2j+"ajl+"ajn+"aj3o+"ajo+"ajkq+"ajs+"ajt+"ajt+"ajx+"aj{,+"ajl|+"aj+"aj,+"aj+"aj +"aj,+"ajH+"aj\+"aj+"ajU+"aj+"aj1+"aj,+"aj+"aj͑+"ajv,+"aj+"aj+"ajʚ+"aj+"ajh+"aj_B+"aj+"ajy+"aj ,+"aje+"aj&+"aj ,+"aj+"aj(+"aj+"aj+"ajk+"aj+"ajj+"aj+"aj+"aj6+"ajf+"aj+"aj+"ajw+"aj+"aj+"aj+"ajl+"aj+"aj+"aj+"ajf+"aj,+"aj+"aj1+"aj+"aj*+"aj2+"aj+"aj+"aj+"aj+"aj+"aj5,+"ajV+"aj+"aj,+"aja+"ajR+"aj  You encounter a gnoll. It is wielding a +0 whip.+"aj##..# #......# ###..##. ###.###..#####....... ... .#....##....##....##..####.. #. #.......## #...  #...#....####..#  ..#.........##....  .....#......#..... ................. ........###@#...............-- .......###..###............. ...###.## ##...##.......Shock+"aj r .........##.. ##....##.......  #........#..####.....###......  #........#............##...... ğ   gnoll (wandering)  ##..............#.............  ##.......ğ.....###...##........  ##.........<.........###........+"ajd80.9 (49.0)ğ.+"aj"Yğ+"aj+M-1.9 (50 _+"aj11+"ajA?,"ajm6##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 20/21 ======================--  ............##...#....####..# AC: 5Str: 5Doom: 4%  ..#.........##.........##.... EV: 14Int: 25  ................#......#..... SH: 5Dex: 15 .. ............................ XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#...............[,"aj640m Noise: ---------  Time: 5681.9 (0.0) .. .......###*.###............. e) +1 spear (freeze) .. .........###*## ##...##....... Cast: Shock .. .........##*. ##....##.......  #........#*.####.....###......  #........#*...........##...... ğ   gnoll  ##.......ğ......#.............  ##.............###...##........  ##.........<.........###........ _You feel your power returning. _You encounter a gnoll. It is wielding a +0 whip.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (85% to hit),"ajI .**ğ,"aj E**,"aj*.ğ.  Aim: a gnoll, wielding a +0 whip (85% to hit),"aj + ##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 20/21 ======================--............##...#....####..# AC: 5Str: 5Doom: 4%..#.........##.........##.... EV: 14Int: 25................#......#..... SH: 5Dex: 15 .. ............................ XL: [39,"aj+ ;49m 9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: ---------  Time: 5681.9 (0.0) .. .......###*.###............. e) +1 spear (freeze) .. .........###*## ##...##....... Cast: Shock .. .........##*. ##....##.......#........#*.####.....###......#........#*...........##...... ğ   gnoll##.......*......#.............##.......*.....###...##........##.........<.........###........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle,"aj*, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (85% to hit)  The zap hits the gnoll!  The gnoll is severely wounded.,"aj 3ğ,"aj :ğ.,"aj9 <....ğ   gnoll bouda (missile, wandering)ğ   gnoll..,"aj߿ :=2.9 (1 _,"ajg ,"ajH -"ajT##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 19/21 =====================---  ............##...#....####..# AC: 5Str: 5Doom: 4%  ..#.........##.........##.... EV: 14Int: 25  ................#......#..... SH: 5Dex: 15 .. ........ğ................... XL:  9 Next:  3% Place: Dungeon:6 -"ajdg.. ........###@#............... Noise: =--------  Time: 5682.9 (0.0) .. .......###*.###............. e) +1 spear (freeze) .. .........###*## ##...##....... Cast: Shock .. .........##*. ##....##.......  #........#.*####.....###......  #........#ğ...........##...... ğ   gnoll bouda (missile, wandering)  ##..............#............. ğ   gnoll  ##.............###...##........  ##.........<.........###........The zap hits the gnoll! _The gnoll is severely wounded.Aiming: Shock (safe; 1% risk of failure)  -"ajtPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 85% to hit)-"aj^##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 19/21 =====================----"aj a............##...#....####..# AC: 5Str: 5Doom: 4%..#.........##.........##.... EV: 14Int: 25................#......#..... SH: 5Dex: 15 -"aj}a.. ........ğ................... XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: =--------  Time: 5682.9 (0.0) .. .......###*.###............. e) +1 spear (freeze) .. .........###*## ##...##....... Cast: Shock -"ajDb.. .........##*. ##....##.......-"ajb#........#.*####.....###......#........#*...........##...... ğ   gnoll bouda (missile, wandering)##........*.....#............. ğ   gnoll-"ajbP##........*....###...##........##.........<.........###........Aiming: Shock (safe; 1% risk of failure)  -"aj3cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 85% to hit)  The zap hits the gnoll.  -"ajdCThe gnoll is almost dead.-"ajsğ.ğ.-"aj5...-"aj0...-"aj23.9 (1 _-"ajt -"aj."aj_##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ."aj_P... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 18/21 ====================----  ............##...#....####..# AC: 5Str: 5Doom: 4% ."aj%` ..#.........##.........##.... EV: 14Int: 25 ."ajM`  ..........ğ.....#......#..... SH: 5Dex: 15 ."aju`.. ............................ XL:  9 Next:  3% Place: Dungeon:6 ."aj`D.. ........###@#............... Noise: =--------  Time: 5683.9 (0.0) .. .......###*.###............. e) +1 spear (freeze) .. .........###*## ##...##....... Cast: Shock .. .........##*. ##....##.......  #........#.ğ####.....###...... ."aj a #........#............##...... ğ   gnoll bouda (missile, wandering)  ##..............#............. ğ   gnoll ."aja ##.............###...##........  ##.........<.........###........The zap hits the gnoll. _The gnoll is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 85% to hit)."aj$$."ajx##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 18/21 ====================----............##...#....####..# AC: 5Str: 5Doom: 4%."ajE..#.........##.........##.... EV: 14Int: 25..........ğ.....#......#..... SH: 5Dex: 15 .. ............................ XL:  9 Next:  3% Place: Dungeon:6 ."aj3.. ........###@#............... Noise: =--------  Time: 5683.9 (0.0) .. .......###*.###............. e) +1 spear (freeze) ."aj>.. .........###*## ##...##....... Cast: Shock .. .........##*. ##....##.......#........#.*####.....###......."aj#........#*...........##...... ğ   gnoll bouda (missile, wandering)##........*.....#............. ğ   gnoll##........*....###...##........##.........<.........###........."aj }Aiming: Shock (safe; 1% risk of failure)  ."ajGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 85% to hit)  The zap hits the gnoll.  The gnoll is almost dead.."ajC.ğğ........9=4.9 (1 _/"aj!##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 18/21 ====================---- /"aj ............##...#....####..# AC: 5Str: 5Doom: 4%  ..#.........##.........##.... EV: 14Int: 25  ...........ğ....#......#..... SH: 5Dex: 15 .. ............................ XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: =--------  Time: 5684.9 (0.0) /"aj1.. .......###*.###............. e) +1 spear (freeze) .. .........###*## ##...##....... Cast: Shock .. .........##ğ. ##....##.......  #........#..####.....###......  #........#............##...... ğ   gnoll bouda (missile, wandering)  ##..............#............. ğ   gnoll  ##.............###...##........  ##.........<.........###........The zap hits the gnoll. _The gnoll is almost dead.Aiming: Shock (safe; 1% risk of failure)  /"aj oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 85% to hit)/"aj $/"aji t##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... /"aj ... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 18/21 ====================----  ............##...#....####..# AC: 5Str: 5/"ajNDoom: 4%  ..#.........##.........##.... EV: 14Int: 25  ...........ğ....#......#..... SH: 5Dex: 15 .. ............................ XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: =--------  Time: 5684.9 (0.0) .. .......###..###............. e) +1 spear (freeze) .. .........###.## ##...##....... Cast: Shock .. .........##). ##....##.......  #........#..####.....###...... /"aj #........#............##...... ğ   gnoll bouda (missile, wandering)  ##..............#............. ğ   gnoll  ##.............###...##........ /"aj ##.........<.........###........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line/"ajAim: a gnoll, wielding a +0 whip (almost dead, 85% to hit)  The zap hits the gnoll.  /"aj ;You kill the gnoll!/"ajO      /"aj<    ... . */"ajt. *## . *. /"aj.  *.  *. /"aj *.  *.  <./"aj.ğ: a gnoll, wielding a +0 whip (almost dead, 85% to hit)  The zap hits the gnoll.  You kill the gnoll!  Vehumet accepts your kill.gnoll bouda shouts!  The gnoll bouda gazes fiercely through you!/"aj..)..ğ)../"ajv====5.9 (1Weak /"aj/"ajUb _You feel your attacks grow feeble./"aj( Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 r - Searing RayConjuration1%2  x - Static DischargeConjuration/Air1%2  A - AirstrikeAir5%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit0"ajH0"aj0"aj}##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 18/21 ====================----............##...#....####..# AC: 5Str: 5Doom: 4%..#.........##.........##.... EV: 14Int: 25................#......#..... SH: 5Dex: 15 .. ...........ğ................[39;490"ajm XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: ====-----  Time: 5685.9 (0.0) .. .......###..###............. e) +1 spear (freeze) .. .........###.## ##...##....... Cast: Shock .. .........##). ##....##....... Weak #........#..####.....###......#........#............##...... ğ   gnoll bouda (missile)##..............#.............##.............###...##........##.........<.........###........Vehumet accepts your kill.The gnoll bouda shouts!  The gnoll bouda gazes fiercely through you! _You feel your attacks grow feeble.Casting: [39;490"ajmShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0"aj##..# #............# ###..##. JYZero the Magician 0"aj'.... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 18/21 ====================----............##...#....####..# AC: 5Str: 50"aj Doom: 4%..#.........##.........##.... EV: 14Int: 250"ajE................#......#..... SH: 50"ajDex: 15 .. ...........ğ................ XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: ====-----  Time: 5685.9 (0.0) .. .......###..###............. e) +1 spear (freeze) .. .........###.## ##...##....... Cast: Shock 0"aj.. .........##). ##....##....... Weak #........#..####.....###......#........#............##...... ğ   gnoll bouda (missile)##..............#.............##.............###...##........##.........<.........###........Vehumet accepts your kill.The gnoll bouda shouts!  The gnoll bouda gazes fiercely through you! _You feel your attacks grow feeble.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0"aj6  The gnoll bouda shouts!  The gnoll bouda gazes fiercely through you! _You feel your attacks grow feeble.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.0"aj0"aj0"aj`. _1"aj| 1"aj 1"aj 1"aj@ F _Unknown command.2"aj ( Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 r - Searing RayConjuration1%2  x - Static DischargeConjuration/Air1%2  A - AirstrikeAir5%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit2"aj{h2"ajp2"ajs2##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 52/52 ======================== 2"aj]u#. ...........###.......## #... Magic: 18/21 ====================----............##...#....####..# AC: 5Str: 5Doom: 4%..#.........##.........##.... EV: 14Int: 25................#......#..... SH: 5Dex: 15 .. ...........ğ................ XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: ====-----  Time: 5685.9 (0.0) .. .......###..###............. e) +1 spear (freeze) .. .........###.##[39;2"aju49m ##...##....... Cast: Shock .. .........##). ##....##....... Weak #........#..####.....###......#........#............##...... ğ   gnoll bouda (missile)##..............#.............##.............###...##........##.........<.........###........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2"aj_~##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... 2"aj*Y... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 18/21 ====================----............##...#....####..# AC: 5Str: 5Doom: 4%..#.........##.........##.... EV: 14Int: 25................#......#..... SH: 5Dex: 15 2"aj.. ...........ğ................ XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: ====-----  Time: 5685.9 (0.0) .. .......###..###............. e) +1 spear (freeze) .. .........###.## ##...##....... Cast: Shock .. .........##). ##....##....... Weak #........#..####.....###......2"aj#........#............##...... ğ   gnoll bouda (missile)##..............#.............##.............###...##........##.........<.........###........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2"aj **  Confirm with . or Enter, or press ? or * to list all spells.2"aju]The gnoll bouda is struck by an arc of lightning.  The gnoll bouda is moderately wounded.  You are struck by an arc of lightning.  The gnoll bouda is struck by an arc of lightning.  The gnoll bouda is moderately wounded.2"aj|&[ğ@2"aj)(6--==--6.9 (12"aj$/2"aj2t _The lightning grounds out. The gnoll bouda closely misses you.2"aj2  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  r - Searing RayConjuration1%2  x + Static DischargeConjuration/Air1%2  A - AirstrikeAir5% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit3"aj3"aji3"aj##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... 3"aj¸:... .#....##....##....##..####.. Health: 52/52 ======================== 3"ajR#. ...........###.......## #... Magic: 16/21 ==================------............##...#....####..# AC: 5Str: 5Doom: 4%..#.........##.........##.... EV: 14Int: 25................#......#..... SH: 5Dex: 15 3"aj"o.. ...........ğ................ XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: ==-------  Time: 5686.9 (0.0) .. .......###..###............. e) +1 spear (freeze) .. .........###.## ##...##....... Cast: Shock .. .........##). ##....##....... Weak #........#..####.....###......#........#............##...... ğ   gnoll bouda (missile)3"ajͺ##..............#.............##.............###...##........##.........<.........###........You are struck by an arc of lightning.  The gnoll bouda is struck by an arc of lightning.  The gnoll bouda is moderately wounded. _The lightning grounds out. The gnoll bouda closely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3"aj3"aj##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... 3"ajR... .#....##....##....##..####.. Health: 52/52 ======================== #. ...........###.......## #... Magic: 16/21 ==================------............##...#....####..# AC: 5Str: 5Doom: 4%..#.........##.........##.... EV: 143"aj Int: 25................#......#..... SH: 5Dex: 15 .. ...........ğ................ XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: ==-------  Time: 5686.9 (0.0) .. .......###..###............. e) +1 spear (freeze) .. .........###.## ##...##....... Cast: Shock .. .........##). ##....##....... Weak 3"aj#........#..####.....###......#........#............##...... ğ   gnoll bouda (missile)##..............#.............##.............###...##........##.........<.........###........You are struck by an arc of lightning.  The gnoll bouda is struck by an arc of lightning.  The gnoll bouda is moderately wounded. 3"ajQK_The lightning grounds out. The gnoll bouda closely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3"aj?**The gnoll bouda is moderately wounded. _The lightning grounds out. The gnoll bouda closely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The gnoll bouda is struck by an arc of lightning.  The gnoll bouda is heavily wounded.3"ajTp ğYou are struck by an arc of lightning. The lightning grounds out.3"ajrd ğ@3"ajrğ   gnollThe gnoll bouda hits you with a +0 whip.3"ajt48--5-7.9 (13"aj$|3"ajq _You encounter a gnoll. It is wielding a +0 flail.4"aj;4"aj= Your spells (cast)TypeFailure Level a - ShockConjuration/Air4"ajA1%1  r - Searing RayConjuration1%2  x + Static DischargeConjuration/Air1%2  A - AirstrikeAir5% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit5"aja5"ajx5"aj##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 48/52 ======================-- #. ...........###.......## #... Magic: 15/21 =================-------............##...#....####..# AC: 5Str: 5Doom: 4%5"aj|..#.........##.........##.... EV: 14Int: 25................#......#..... SH: 5Dex: 15 .. .......ğ...ğ................ XL:  9 Next:  3% Place: Dungeon:6 .. ........###@#............... Noise: ==-------  Time: 5687.9 (0.0) .. .......###..###............. e) +1 spear (freeze) .. .........###.## ##...##....... Cast: Shock .. .........##). ##....##....... Weak 5"aj#........#..####.....###......#........#............##...... ğ   gnoll bouda (missile)##..............#............. ğ   gnoll##.............###...##........##.........<.........###........The gnoll bouda is heavily wounded.You are struck by an arc of lightning. The lightning grounds out.  The gnoll bouda hits you with a +0 whip. _You encounter a gnoll. It is wielding a +0 flail.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5"ajC##..# #............# ###..##. JYZero the Magician .... ###.###........#####....... Deep Elf of Vehumet *..... ... .#....##....##....##..####.. Health: 48/52 ======================-- #. ...........###.......## #... Magic: 15/21 =================-------5"ajB............##...#....####..# AC: 5Str: 5Doom: 4%..#.........##.........##.... EV: 14Int: 25................#......#..... SH: 5Dex: 15 .. .......ğ...ğ................ XL:  9 Next:  3% Place: Dungeon:6 5"ajU.. ........###@#............... Noise: ==-------  Time: 5687.9 (0.0) .. .......###..###............. e) +1 spear (freeze) .. .........###.## ##...##....... Cast: Shock .. .........##). ##....##....... Weak 5"aj#........#..####.....###......#........#............##...... ğ   gnoll bouda (missile)##..............#............. ğ   gnoll##.............###...##........##.........<.........###........The gnoll bouda is heavily wounded.You are struck by an arc of lightning. The lightning grounds out.  The gnoll bouda hits you with a +0 whip. 5"aj*:_You encounter a gnoll. It is wielding a +0 flail.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5"ajX  You are struck by an arc of lightning. The lightning grounds out.  The gnoll bouda hits you with a +0 whip. _You encounter a gnoll. It is wielding a +0 flail.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.5"aj5"aj5"aj. _5"aj ..## #.# #.##### #..# #............# ###..#####.###........#####.......# .. .#....##....##....##..### ..###.......## #........##...#....####..#..###.........#  .........#......# . .......ğ...ğ@........... . ........###.#............ . ###..###........... . .###.## ##...##.... . ..##). ##....##...#.#..####.....###..#..#..........5"aj q..##......#.............###...##....5"aj I.ğ5"aj D.ğ5"aj >(swift)5"aj I====8.9 (15"aj 5"aj \ _The gnoll picks up the pace!6"aj#..## #............# #.##### JYZero the Magician #..# #............# ###..##.. Deep Elf of Vehumet *..... ... ###.###........#####.......# Health: 48/52 ======================-- .. .#....##....##....##..####... Magic: 14/21 ================-------- 6"aj. ...........###.......## #.... AC: 5Str: 5Doom: 4%  ............##...#....####..#. EV: 14Int: 25  ..#.........##.........##..... SH: 5Dex: 15  ................#......#...... XL:  9 Next:  3% Place: Dungeon:6 6"aj. .........ğ.ğ@................ Noise: ====-----  Time: 5688.9 (0.0) . ........###.#................ e) +1 spear (freeze) . .......###..###.............. Cast: Shock . .........###.## ##...##........ Weak . .........##). ##....##........  #........#..####.....###....... ğ   gnoll bouda (missile)  #........#............##....... ğ   gnoll (swift)  ##..............#..............  ##.............###...##......... 6"aj۫_The gnoll picks up the pace!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6"aj8Aim: a gnoll bouda, wielding a +0 whip, wearing a +0 robe and quivering  poisoned darts (heavily wounded, 85% to hit)6"aj9U *ğ6"ajğ*Aim: a gnoll, wielding a +0 flail (covering ground quickly, 85% to hit)6"aj@Z#..## #............# #.##### JYZero the Magician #..# #............# ###..##.. Deep Elf of Vehumet *..... ... ###.###........#####.......# Health: 48/52 ======================-- .. .#....##....##....##..####... Magic: 14/21 ================-------- . ...........###.......## #.... AC: 5Str: 5Doom: 4%............##...#....####..#. EV: 14Int: 25..#.........##.........##..... SH: 5Dex: 156"aj[................#......#...... XL:  9 Next:  3% Place: Dungeon:6 . .....*******@................ Noise: ====-----  Time: 5688.9 (0.0) . ........###.#................ e) +1 spear (freeze) . .......###..###.............. Cast: Shock . .........###.## ##...##........ Weak . .........##). ##....##........#........#..####.....###....... ğ   gnoll bouda (missile)#........#............##....... ğ   gnoll (swift)##..........6"ajH\[34m....#..............##.............###...##.........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (covering ground quickly, 85% to hit)  The zap misses the gnoll bouda. The zap hits the gnoll.  The gnoll is moderately wounded.6"ajK.ğ6"ajAb.....ğğ6"ajd_=---9.9 (16"aj.6"ajp  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (covering ground quickly, 85% to hit)  The zap misses the gnoll bouda. The zap hits the gnoll.  The gnoll is moderately wounded. _The gnoll bouda misses you.7"ajW 7"aj Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 r - Searing RayConjuration1%2  x - Static DischargeConjuration/Air1%2  A - AirstrikeAir7"ajO5%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit7"aj17"aj=:7"ajcD#..## #............# #.##### JYZero the Magician #..# #............# ###..##.. Deep Elf of Vehumet *..... ... ###.###........#####.......# Health: 48/52 ======================-- .. .#....##....##....##..####... Magic: 14/21 ================-------- . ...........###.......## #.... AC: 5Str: 5Doom: 4%............##...#....####..#. EV: 14Int: 25..#.........##.........##..... SH: 5Dex: 15................#......#......[39;497"ajFm XL:  9 Next:  3% Place: Dungeon:6 . ..........ğğ@................ Noise: =--------  Time: 5689.9 (0.0) . ........###.#................ e) +1 spear (freeze) . .......###..###.............. Cast: Shock . .........###.## ##...##........ Weak . .........##). ##....##........#........#..####.....###....... ğ   gnoll bouda (missile)#........#............##....... ğ   gnoll (swift)##..............#..............##.............###...##.........7"ajG"Aim: a gnoll, wielding a +0 flail (covering ground quickly, 85% to hit)  The zap misses the gnoll bouda. The zap hits the gnoll.  The gnoll is moderately wounded. _The gnoll bouda misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7"aj+O<#..## #............# #.##### JYZero the Magician #..# #............# ###..##.. Deep Elf of Vehumet *..... ... ###.###........#####.......# Health: 48/52 ======================-- .. .#....##....##....##..####... Magic: 14/21 ================-------- . ...........###.......## #.... AC: 57"ajOStr: 5Doom: 4%............##...#....####..#. EV: 14Int: 25..#.........##.........##..... SH: 5Dex: 15................#......#...... XL:  9 Next:  3% Place: Dungeon:6 . ..........ğğ@................ Noise: =--------  Time: 5689.9 (0.0) 7"ajtPj. ........###.#................ e) +1 spear (freeze) . .......###..###.............. Cast: Shock . .........###.## ##...##........ Weak . .........##). ##....##........#........#..####.....###....... ğ   gnoll bouda (missile)#........#............##....... ğ   gnoll (swift)##..............#..............##.............###...##.........Aim: a gnoll, wielding a +0 flail (covering ground quickly, 85% to hit)  7"ajPThe zap misses the gnoll bouda. The zap hits the gnoll.  The gnoll is moderately wounded. _The gnoll bouda misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7"ajd)Confirm with . or Enter, or press ? or * to list all spells.  The gnoll bouda is struck by an arc of lightning.  The gnoll bouda is severely wounded.  You are struck by an arc of lightning.  The gnoll bouda is struck by an arc of lightning.  You kill the gnoll bouda! **ğ   gnoll (swift)  7"ajLfDVehumet accepts your kill.7"aj;u.ğ @You are struck by an arc of lightning. The lightning grounds out.5--3--4=90.9 (17"ajI _You block the gnoll's attack.7"aj^ 7"ajf v Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  r - Searing RayConjuration1%2  x + Static DischargeConjuration/Air1%2  A - AirstrikeAir7"aj i5% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit8"ajS8"aj [8"ajcg#..## #............# #.##### JYZero the Magician #..# #............# ###..##.. Deep Elf of Vehumet *..... ... ###.###........#####.......# Health: 45/52 ====================---- .. .#....##....##....##..####... Magic: 13/21 ==============---------- . ...........###.......## #.... AC: 5Str: 58"ajeDoom: 4%............##...#....####..#. EV: 14Int: 25..#.........##.........##..... SH: 5Dex: 15................#......#...... XL:  9 Next:  4% Place: Dungeon:6 . ...........ğ@................ Noise: ==-------  Time: 5690.9 (0.0) . ........###.#................ e) +1 spear (freeze) . .......###..###.............. Cast: Shock . .........###.## ##...##........ Weak . .........##). ##....#[38"ajef4m#........#........#..####.....###....... ğ   gnoll (swift)#........#............##.......##..............#..............##.............###...##.........You kill the gnoll bouda!Vehumet accepts your kill.You are struck by an arc of lightning. The lightning grounds out. _You block the gnoll's attack.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8"ajmJ#..## #............# #.##### JYZero the Magician #..# #............# ###..##.. Deep Elf of Vehumet *..... ... ###.###........#####.......# Health: 45/52 ====================---- .. .#....##....##....##..####... Magic: 13/21 ==============---------- 8"ajn. ...........###.......## #.... AC: 5Str: 5Doom: 4%............##...#....####..#. EV: 14Int: 25..#.........##.........##..... SH: 5Dex: 15................#......#...... XL:  9 Next:  4% Place: Dungeon:6 . ...........ğ@................ Noise: ==-------  Time: 5690.9 (0.0) . ........###.#................ e) +1 spear (freeze) . .......###..###.............. Cast: Shock 8"ajo>. .........###.## ##...##........ Weak . .........##). ##....##........#........#..####.....###....... ğ   gnoll (swift)#........#............##.......##..............#..............##.............###...##.........You kill the gnoll bouda!Vehumet accepts your kill.You are struck by an arc of lightning. The lightning grounds out. _You block the gnoll's attack.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8"ajvx** Confirm with . or Enter, or press ? or * to list all spells.The gnoll is struck by an arc of lightning.  The gnoll is severely wounded.You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  The gnoll is almost dead.8"ajNğ@8"aj39--1--1.9 (18"aj8"aji` _You are struck by an arc of lightning. The gnoll hits you with a +0 flail.9"aj9 )9"ajYou hit the gnoll. You freeze the gnoll.  You kill the gnoll!9"aj Vehumet accepts your kill.9"ajp"--5-3.0 (1.1Shock9"aj$*9"ajM,f _Your attacks no longer feel as feeble.9"ajҡ#..## #.# #. ##..# #............# ###..##. ###.###........#####.. .#....##....##....##..#### #. ..###.## # .##...#....####..# ..#.##.........## .#......# .. .. .###.#. .......###..###. .###.## ##...## .. .##). ##....## #.#..####.....### #.#....## ##........# ##.###...##[9"aj40m9"aj9"aj402=---409"aj<9"aj _Items here: ( )) [ †.9"aj 9"aj/ 9"aj 9"aj 9"aj̢ X9"aj 9"ajD 9"aj j3==9"aj| 9"ajǪ 9"aj %19"aj 9"aj 9"aj k4===9"aj 9"ajM 9"aj 9"ajG 9"aj 9"aj #29"ajZ (=9"aj 9"aj 5===9"aj 9"aj 9"ajh 9"aj 9"ajx 9"aj 9"aj 3=6==9"ajs 9"aj 9"aj 9"ajh ,9"aj 9"aj 9"aj #79"ajf E==9"aj 9"aj{ 9"aj #49"aj, (=9"aj 9"aj1 9"ajp 9"aj 9"aj 9"aj> #89"ajm E==9"aj 9"aj 5=9"aj 9"ajz 9"aj R9==9"aj 9"aj 9"ajG 9"aj 9"aj 9"ajq 9"aj #69"aj( (=9"aj 9"aj 9"aj $209"ajB E==9"ajr 9"aj 9"aj 9"aj,9"aj9"ajU7=9"aj9"aj?% 9"ajI_You start resting.Magic restored.9"aj8-9"aj!#1719.0 (25.0)9"ajD01===20.0 (26 _9"ajA9"ajlC:"ajɔ:"ajw8=:"aj==:"aj9=50=:"ajX:"aj:"aj:"ajp1=:"aj:"aj _You start resting.HP restored.:"ajs:"aje,36.0 (1:"aja2=7.0 (17 _:"aj:"aj^:"aj.:"ajw/:"aj@0:"aj>3:"aj3:"aj7B:"aj8:"aj<,:"aj.>:"aj6@:"aj@9=:"ajA:"ajD:"aj E:"ajF:"ajH:"ajMI:"ajI:"ajK:"ajK:"ajL:"ajO,:"aj UX:"ajr<:"aj%u:"aju:"ajVv:"aj :"aj:"aj:"aj:"ajY:"aj:"aj:"aj*:"ajq,:"aj:"aj:"aj:"aj:"ajN:"aj:"aj̕:"ajK:"aj:"aj:"aj,:"aj':"aj:"aj:"aj:"ajh:"ajá:"aj:"ajy,:"aj.:"aj:"ajO:"aj:"ajt:"aj:"ajd:"aj:"ajH:"ajO:"aj=:"aj:"ajb:"ajt:"aj:"aj#:"aj:"ajй:"aj(:"ajB:"aj:"aj8:"ajv:"aj&:"ajn:"aj:"aj:"aj:"ajJ:"aj:"aj:"aj:"aj,:"ajL:"ajD,:"aj:"aj{,:"aj:"aj:"aj\:"aj@:"aj :"aj:"aj:"aj:"ajg:"aj:"aj:"ajK:"aj:"aj:"aj:"aj:"aj:"ajo:"aj:"aj:"aj6:"aj:"aj:"aj:"ajX:"aj :"aj_:"ajp:"aj;:"aj:"aj6:"aj$:"ajg:"ajo:"aj:"aj:"ajI:"aj:"aj :"aj :"ajC ,:"aj :"aj :"aj:"aj:"aj,:"aj:"aj:"ajO:"aj:"aj:"aj:"ajL:"aje:"aj:"aj:"aj:"aj:"aj:"aj9:"aj:"aj:"ajV :"aj :"ajD!:"aj}":"aj":"aj#:"aj%,:"aj':"aj),:"ajM*:"ajb,,:"aj5-:"aj.:"aj/:"ajV0:"aj'2:"aj2:"aj4:"aj6:"ajd6:"aj'7:"ajX8:"ajF9,:"ajx::"aj::"ajL;:"aj<:"aj<:"ajp=:"aj?:"aj?:"ajYA:"ajC,:"ajD:"ajG,:"ajH:"ajI,:"aj9J:"ajK:"aj L:"ajoL:"ajxM:"ajM:"ajuN:"ajO:"aj=P:"ajQ:"ajS,:"aj1U:"ajbW:"ajW:"ajX:"aj,Z:"ajlZ:"aj[:"aj\,:"ajf]:"aj|^:"aj^:"aja_:"aj`:"aj`:"aja:"aj{c:"ajc:"ajd:"ajg:"aj^g:"ajh:"ajj:"ajQj:"aj&k:"ajLl,:"ajpm:"ajEn:"ajn:"ajo:"ajwp,:"aj0q:"ajwW _You start waiting.:"aj.836.0 (99:"aj_-7.0 (100.0):"aj:"aj‘# _Done waiting.:"ajqI:"ajs:"ajt:"ajyB:"ajz:"aj{:"aj|:"ajm:"ajB:"ajؤ:"ajϦ:"aj4:"aj:"ajh:"ajݮ:"ajr:"aj+:"aj:"aj:"aj>:"aj߷:"ajo:"ajƼ:"aj2:"aj:"ajw:"aj,:"ajd:"aj:"aj:"aj}:"aj:"aj:"aj6:"aj:"ajy:"aj:"ajcX:"aj^n:"aj:"aj:"ajZ:"aj":"aji:"aj:"aj:"ajM:"aj:"aj:"aj:"ajF:"aj:"aj:"aj:"aj:"aj0:"aj:"ajQ:"aj:"ajh:"aj:"aj:"aj:"aj,:"aj:"aj:"aj5:"ajo:"aj :"aj\ :"ajb :"aj :"ajc :"ajX:"aj:"aj:"ajK:"aj :"ajy!:"aj)":"aj#:"ajd%:"aj%:"aj&:"aj(:"aj):"aj*:"ajq*:"aj+:"aj-:"ajM.:"ajr/:"ajQ2:"aj3,:"aj4:"ajd?:"aj@:"aj)A:"ajzA:"aj@D:"ajE:"aj+F:"ajF:"aj7I:"ajJ:"aj>K:"ajmL:"ajO:"ajP,:"ajpQ:"ajS:"ajU:"ajUU:"ajEV:"ajmX:"ajhZ,:"aj[:"aj+]:"aj^:"aj$_:"aja,:"ajfX:"aj!g:"ajg:"aj5h:"ajxi:"ajj:"ajk:"ajk:"aj(p:"aj3q:"ajq:"aj.r:"aj y:"ajz:"ajz:"ajf|:"aj~:"aj:"aj,:"aj:"ajp:"aj܄:"ają:"ajo:"aj^,:"aj:"aju:"aj:"aj<:"aj!:"aj:"aj:"aj@:"aj:"ajW:"aj,:"aj:"aj{:"aj:"aj:"aj:"ajg:"ajX:"ajv,:"aj:"aj/:"aj+:"aj:"aj:"aj:"ajf:"aj:"aj:"aj:"aj:"aj):"aj:"aj:"aj,:"aj:"aj:"aj :"aj:"aj:"aj4:"aj:"aj:"aj:"aj:"aj,:"ajC:"aj:"aj.:"aj:"aj::"aj:"aj:"aji:"aj:"aj:"aj:"ajR:"aj :"aj :"aj :"aj :"aj :"aj :"aj ,:"ajS :"ajU Y  Items here: )) [ ÷.:"aj_ :"aj  _:"ajS :"aj$ $  Things that are here::"aj$ q  a +0 chain mail; a +0 flail; an orc skeleton:"aj)' :"aj'  _:"ajY) :"ajQ, :"aj{. ,:"aj/ :"ajV5 :"aj@ :"aj@ :"ajB :"ajE :"ajtH :"ajH :"ajJ :"ajO :"ajQ :"aj@R :"ajS :"ajV :"ajY ,:"ajZ :"ajj[ :"aj\ :"aj] :"aj] :"aj h:"ajՊ :"ajn ,:"aj :"aj• :"aj B:"aj9 :"aj :"ajR :"ajœ :"aj :"aj :"aj :"ajN :"aj :"aj :"aj :"ajR :"aj :"ajɨ :"aj2 ,:"ajQ :"aj( :"aj ,:"aj :"ajӯ ,:"ajF :"aj :"ajy :"aj۱ ,:"ajW :"aj ,:"aj :"ajj :"aj] ,:"aj :"aj :"aj ,:"ajs :"aj :"aj :"aj :"aj :"aj :"aj) ,:"ajx ,:"aj B:"aj` X:"aj :"ajg :"aj :"aj :"ajG :"aj# ,:"aj :"aj :"aj :"ajR :"aj :"aj :"aj :"aj :"ajg :"aj :"ajF :"aj :"ajW :"aj) :"aj B:"aj :"aj0 :"aj :"aj@ :"aj :"aj :"aj~ :"aj :"aj6 ,:"aj :"aj :"aja :"aj :"aj $  Things that are here::"aj q  a +0 chain mail; a +0 flail; an orc skeleton:"aj :"aj  _:"aj :"aj& Y  Items here: )) [ ÷.:"aj' :"aj8(  _:"aj]) :"aj, :"ajc. ,:"aj0 :"aj2 :"aj 5 :"aj5 :"aj6 :"ajX9 :"aj; :"aj; :"aj= :"aj@ :"ajvB :"ajB :"ajO :"aj6S :"ajU :"ajV :"ajW :"ajnY :"aj[ :"aj\ :"aj;] :"aji_ :"ajc ,:"ajdd :"ajDf :"ajg ,:"aji :"ajKk :"aj m :"ajm :"ajn :"ajp :"ajr :"ajs :"ajt :"aju :"ajw ,:"ajx :"ajz :"ajO| :"aj| :"aj~ :"ajj :"aji :"aj΁ :"aj :"ajC :"aj ,:"aj7 :"aj :"ajD :"aj :"ajt :"aj :"aj~ ,:"aj :"aj :"aj :"aj :"aj͜ :"aj :"aj :"aj :"aj9 :"ajͿ :"aj_ ,:"aj :"aj :"aj0 :"aj} :"aj :"aj :"aj :"ajR :"aj :"aj% :"aj :"aj :"aj :"aj :"aj :"aj :"ajs :"aj{ :"aj :"ajI :"aj" :"aj& :"ajo :"aj :"aj :"aj :"aj :"aj :"aj :"aj :"ajH :"ajz :"ajw :"aj :"ajp :"aj :"aj :"aj^ :"aj :"aj :"aj :"aj ,:"ajC :"aj :"aj :"ajA :"aj :"aj :"aj :"ajc :"aj5 :"aj :"ajG ,:"aj, :"aj :"aj :"aj :"aj8 :"ajX :"aj :"aj :"aj :"aj8 :"aj :"aj :"aj :"aj  :"aj` :"aj :"aj6 :"aj :"aj( :"aj0" :"aj# :"ajO$ :"aj=% :"aj{& :"aj' :"aj( :"aj~( :"aj) :"aj* :"ajB+ :"aj+ :"aj, :"aj- :"aj. :"aj)/ :"aj_0 :"aj1 :"aj2 :"ajj2 :"aj/= :"aj? ,:"aj? :"ajB :"ajC ,:"ajYD :"ajF :"aj9G :"ajG :"aj:H :"ajJ :"ajL ,:"aj&N :"aj\P :"aj+R :"ajkR :"ajS :"ajV :"ajY :"ajvY :"ajZ :"aj] :"ajQ_ ,:"aj` :"ajb :"ajc ,:"aj>e :"ajq :"ajrt :"ajt :"ajww :"ajz :"aj} ,:"aj :"ajo :"aj ,:"aj :"aj :"aj :"aj :"ajQ :"ajj :"aj ,:"aj :"ajǖ :"aj :"aj :"aj| :"aj :"aj\ :"ajƞ :"aj :"aj :"aj ,:"aj) :"aj :"aj X:"aj< :"aj :"aj :"aj :"ajI :"aj :"aj4 :"ajO :"aj B:"aj :"ajѹ :"aj5 :"aj :"aj :"aj :"aj޽ :"ajB :"ajj :"aj\ ,:"aj :"aj :"aj :"aj :"ajs :"aje :"aj8 :"aj :"aj :"aj :"aj :"aj :"aj :"aj :"aj+ :"aj ,:"aj+ :"aj* B:"aj :"aj :"ajr :"aj :"aj :"ajE :"ajx :"aj :"ajN :"aj :"aj :"aj: :"aj :"aj( B:"aj :"aj[ ,:"aj :"ajB :"aj :"aj  :"ajZ :"aju! :"aj# :"aj# :"aj' :"ajQ0 ,:"aj0 :"ajM1 :"aj7= :"aj5> :"aj> :"ajh? :"aj|I :"ajK :"ajK :"ajK :"ajS :"ajT :"ajDU :"ajU :"aj3` :"aj` :"ajLa :"aja :"ajj :"aj,l :"ajl :"aj@m :"aju :"aj3w ,:"ajw :"aj :"ajb :"aj :"aj :"aj :"aj ,:"ajj :"aj :"ajO :"aj :"aja :"aj) :"aj ,:"aj] :"aj :"ajs :"aj :"aj :"aj ^  Things that are here: _a +0 chain mail; a +0 flail; an orc skeleton  Things that are here: _a +0 chain mail; a +0 flail; an orc skeletonItems here: )) [ ÷.  There is a fountain of blood here.:"aju :"aj  _:"aj+ :"ajg :"aj% :"aj :"ajʺ :"aj :"aj} ,:"aj :"aj :"aj B:"aj ,:"aji :"aj :"aj :"aj$ ,:"aj :"ajD :"aj ,:"aj :"ajW :"aj :"ajv :"aj :"aj :"aj :"ajN :"aj :"aj :"ajH :"aj :"aj! :"aj :"ajG :"aj :"aj :"aj :"aj` :"aj :"aj :"aj$ :"aj :"aj4 ,:"aj :"aj :"aj :"aj :"aj :"aj ,:"ajL :"aj :"aj :"aj :"aj :"ajg :"ajC :"aj :"aj :"ajm :"ajg" :"aj" :"aj# :"aj$ :"aj% :"ajE& :"aj& :"ajK( :"aj) ,:"ajO :"ajr^ X:"ajb X:"ajf B:"aj'n X:"ajn :"ajo ,:"ajp :"ajx :"ajy ,:"aj%z :"ajt{ :"aj| ,:"ajQ} :"aj :"aj :"aj :"aj :"aj :"ajY :"aj :"aj :"aj :"aj :"aj :"ajR :"aj߈ :"aj :"aj :"aj :"aj :"ajq :"aj :"aj :"aj :"aj :"ajH :"aj :"aj) :"aj :"aj֎ :"aj& :"ajF :"aj ,:"aj :"aj :"aj3 ,:"aj :"aj :"aj :"aj :"aj :"aji :"ajޔ :"aj :"aji :"ajݙ :"ajZ :"aj :"aj :"ajw :"ajK ,:"aj :"ajs :"aj :"aj :"ajM :"aj( :"aj ,:"ajt :"aj& `:"aju B:"aj :"ajM :"aj :"aj :"aj :"aj :"aj :"aj :"aj :"aj :"ajf :"aj :"aj1 :"aj1 :"aj8 :"aj :"ajȺ :"aj@ :"ajһ :"aj :"aj@ :"aj¼ :"ajJ :"aj :"ajڽ :"ajG :"aj :"ajW :"aj :"aj X:"aj:"aj@,:"ajv X:"aj :"aj:"ajo:"aj:"ajQ:"aj]:"aj,:"aj:"aj:"aj:"ajZ:"aj:"ajA)X:"aj*:"aj,:"aj&-:"aj-:"aj1:"aj3:"ajt3:"aj=4:"aj]8:"aj::"ajk::"aj7;:"aj?:"ajCA:"ajA:"ajwB:"aj7F:"ajG:"aj!H:"ajH:"ajOB:"ajP:"aj U:"ajW,:"ajX:"aj\:"aj^:"aj_:"aj{gn:"ajj:"ajw:"ajx:"ajy:"aj|:"aj~:"aj~:"aj:"aj܂:"ajJ:"aj:"aj :"aj:"aj:"ajb:"aj|:"aj8B:"aj :"aj:"aj.:"aj:"aj~:"ajB:"aj:"aj:"aj<:"aj:"ajy:"ajr:"aj):"aj:"aj:"ajѱ:"aj:"aj:"aj:"ajܶ:"aj:"aj:"aj:"aju:"aj:"aj:"aj:"ajݿ:"aj:"ajX:"aj:"aj:"ajt:"aj:"ajq:"aj:"ajE,:"aj3:"ajn:"aj ,:"aja:"ajD:"aj:"aj0 :"aj#:"aj:"aj2:"aj :"ajT:"aj:"aj:"aj\B:"aj:"aj:"aj:"aj:"aj:"ajt:"aj:"aj/:"aj9!:"aj1":"aj~":"aj":"ajD%:"aj[&:"aj&:"aj&:"ajg(:"aj ),:"aj):"aj*:"aj,:"ajj,:"aj-:"aj.:"ajq/:"aj/:"aj/:"aj1:"aj1:"aj1:"ajL2:"aj4;"aj;"aj,;"aj n;"aj(;"aj(;"aj;);"aj);"aj);"ajZ*;"aj+;"aj|+,;"ajJ;"ajK;"ajK;"ajL;"ajU;"aj>V;"aj{V;"ajV;"aj\;"aj$],;"aj];"ajvc;"ajc,;"ajd;"ajj;"ajOk;"ajk;"ajal;"ajq;"ajr,;"ajs;"ajX;"ajk;"aj;"aj,;"ajM;"ajɈ,;"aji;"aj;"aj9,;"aj;"ajA;"aj@,;"aj;"ajc;"ajž;"ajS;"ajƟ;"aj;"aj};"aj̥;"aj ;"aj;"ajѮ;"ajV;"aj;"aj;"aj;"aj;"aj#;"aj;"aj;"aj2;"aj;"aj;"aj;"aj ;"ajt;"aj;"aj;"aj;"ajw;"aj;"ajb;"aj;"aj0;"aj!;"aj,;"aj;"aj;"aj,;"aj;"aj;"aj@,;"aj;"aj;"aj;"aj$;"aj;"ajZ;"aj;"aj;"aj ;"aj?;"aj;"aj;"aj;"aj;"aj!B;"aj";"ajW#;"aj#;"aj$;"aj/;"aj0;"aj1;"aji1;"aj.;;"ajV<;"aj<;"aj>;"ajS;"ajU;"ajJV;"ajNW;"aj`;"ajEc;"ajc;"ajd;"ajRl;"ajUn;"ajn;"ajo;"ajRy;"aj{;"aj6|;"aj};"aj|;"aj;"aj;"ajP;"aj ;"aj};"aj;"ajS;"ajћ;"aj;"ajT;"aj;"ajr;"aj;"ajJ;"aj`;"aj;"aj;"aj ;"aj;"ajE;"ajD;"aj;"aj;"ajX;"aj;"ajB;"aj;"ajf;"aj;"aj;"ajO;"aj8;"aj;"aj;"aj;"aj;;"aj;"aj;"ajqX;"aj,;"aj;"aj#;"ajM;"aj;"aj;"aj ;"aj ;"ajM&;"aj';"aj';"aj(;"aj ,;"aj>-;"aj-;"aj.;"ajJ3;"ajx4;"aj4;"aj5;"aj9;"aj,;;"aj;;"aj<;"aj?;"aj=A;"ajA;"ajAB;"ajKn;"ajM,;"ajN;"aj@Q;"ajWS,;"aj'T;"ajW;"ajY,;"ajY;"ajI\;"aj],;"aj^;"ajca;"ajb;"ajb;"ajc;"ajf;"ajg;"ajh;"ajh;"ajj;"aj9l;"ajl;"ajm;"ajp;"ajp;"ajVq;"ajr;"ajlt;"aju;"aju;"ajv;"ajx;"ajy;"ajy;"ajRz;"aj{|;"aje},;"aj8~;"aj;"aj̀;"aj";"aj;"aj;"aj;"aj;"ajW;"aj;"ajn;"ajLJ;"aj ;"aj;"aji;"aj;"aj8;"aj;"aj;"aj;"aj;"aj؏;"aj;"ajQ,;"aj1;"aj ,;"ajݕ,;"ajOB;"aj};"ajo;"ajϙ;"aj;"aj=;"aj3,;"aji;"aj;"ajA;"aj;"aj;"ajW......# ###.##  ......## #..#  ...# ##.##  ....## ##.##  ........###..#  ...........÷##  ;"aj#...#####....## ###  ...# ##..#..###.##  .## #..###.##.@.#  6244.0 (407..###..# ##.#..##  ..##..## ##....#  ......# ##.#####  ........####.##  .....##...#..#  ..#######...##  ..## ##.##  #..# #.#  ;"aj;"aj;"ajEE _Done exploring.;"aj@;"aj3;"aj 0.0)... ........####....#...;"ajo;"ajE;"ajWE _Done exploring.="ajH ......## #...# ##.## ##.## .###..# ...÷######....## ### ##..#..###.##="aj_I# #..###.##....###..# ##.#.@##..## ##........# ##.######... ##.## #.### ###   ="aj=Q="aj S25.0 (1 _="ajV="ajX="aj .# ##.## ##.## .###..# ...÷######....## ### ##..#..###.### #..###.##...#.###..# ##.#..#..## ##..@.#....# ##.#######.## #...##..# ##...###.#   ="ajP="aj&6="aj="aj="aj /.# ##.## #.## ##.## .###..# ...÷## .#####....## ### .# ##..#..###.## .## #..###.##...# ="aj .###..# ##.#..## .##..## ##.@..# .# ##.##### .####.## .##...#..# .="aj8 #...## .## ##.##="ajc v #..# #.# ="aj~ ##.## #.### ###  #..# ##...###.# ="ajX ="aj &7="aj ="aj ="ajp.# ##.## .#.## ##.## .###..# ....÷## .#####....## ### .# ##..#..###.## .## #..###.##...# .###..# ##.#..## .##..## ##@...# .# ##.##### .####.## .##...#..# .#...## .## ##.## #..# #.#  ##.## #.### ###  #..# ##...###.# ="ajM="ajx&8="aj="aj A"ajh;   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.7   5.7  -2   h + Spellcasting 7.1   4.8  +3           b - Polearms   0.0   1.7  -3   i + Conjurations 5.2   5.0  +1   c - Unarmed Combat   0.0   1.4  -2   j + Air Magic6.1   5.9  +1   d - Throwing   0.0   1.0   0      "ajF 39;49m     k - Evocations   0.0   0.8  +1           e - Armour   0.0   1.4  -2      f + Dodging6.2   4.9  +2      g + Stealth6.8   4.2  +3                                  "ajH 20X                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets(%aj8x (%ajZ~s.........# ##.##   JYZero the Magician .#.......## ##.##   Deep Elf of Vehumet *..... ..........###..#  Health: 52/52 ======================== (%aj~>.............÷##  Magic: 21/21 ======================== .....#####....## ###   AC: 5Str: 5Doom: 4% .....# ##..#..###.##   EV: 14Int: 25 (%aj~.....## #..###.##...#   SH: 5Dex: 15 ......###..# ##.#..##   XL:  9 Next:  5% Place: Dungeon:6 (%ajT#......##..## ##@...#   Noise: ---------  Time: 6248.0 (0.0) ..........# ##.#####   e) +1 spear (freeze) (%aj ..........####.##   Cast: Shock .......##...#..#(%aj ....#######...## ....## ##.##   (%aj###..# #.#  (%aj##.## #.### ###   (%aj.#..# ##...###.#   Things that are here: (%ajK_a +0 chain mail; a +0 flail; an orc skeleton _Items here: )) [ ÷. (%ajio_There is a fountain of blood here. _Done exploring. _Done exploring.(%aj(%aj(%ajD [?25h[?0c [?1051l[?1052l[?1060l[?1061l