Qoi  Player: JamesMcGaha Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-07.22:14:41.ttyrec Time: (1762553681) Fri Nov 7 22:14:41 2025 Soi#} [?1051l[?1052l[?1060l[?1061hSoixV)0[?7h[?25l[?1cSoiSoiSoiWelcome, JamesMcGaha. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin HunterUoi'UoiUoiWelcome, JamesMcGaha the Coglin. Please select your background. WarriorAdventurerMage Uoi{a - Fighteri - Artificerq - Hedge Wizard Uoib - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - HunterUoi} l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperUoiv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder AcolyteUoiGo - Enchanterx - Air Elementalist h - Chaos KnightUoi0p - Reavery - Earth ElementalistUoi*z - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended backgroundUoiR^ * - Random background # - Recommended character ! - Random character UoiyF% - List aptitudesSpace - Change species ? - HelpUoi+ Tab - Coglin HunterWoiBWoi[ Woi_ JamesMcGaha the ShooterCoglinHealth: 16/16 ========================Magic: 1/1Woi_ K========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17Woi_ XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Isolde} d) +0 sling {GyeongjWoi$` bFire: a) +2 sling {Isolde} Woi|e ###..####.###.....##...####.....###...@...##.........#Woie #...........##......#......#......# #...?.......# #.........# #.......#Woie "#...Woik Woim You whisper farewell to Isolde. Welcome, JamesMcGaha the Coglin Hunter.If you return without finding the Orb of Zot, so far below, it's all over!Woi'p Woi8 Press ? for a list of commands and other information.  Found a scroll labelled LIAMEJA QORY.WoiK q _Found a staircase leading out of the dungeon.YoiGqYoikt  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2  Yoit         b - Unarmed Combat   0.0   1.2  -1  Yoit        Yoit_    Yoiu7c + Ranged Weapons 3.6   4.8  -1      Yoi u^    Yoi]uS    Yoi|u d - Armour   0.0   1.2  -1      e + Dodging1.7   2.4  -1  Yoiu    f + Stealth0.7   1.2  -1      Yoiu        Yoiv_    Yoiva    Yoi6v        YoiRv_    Yoiv                Yoivn    Yoi w        Yoi4wl    YoiNwT    YoijwThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  Yoiw[?] Help[=] set a skill target  Yoiw[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZoi8, f * Stealth   0.7Zoig c * Ranged Weapons   3.6[oi p f - Stealth   0.7\oi2JamesMcGaha the ShooterCoglin###Health: 16/16 ========================..#Magic: 1/1========================###.###AC: 3Str: 11.....EV: 11Int: 8##...##SH: 0Dex: 17##.....##XL:  1 Next:  0% Place: Dungeon:1#...@...#Noise: ---------  Time: 0.0 (0.0)#.........#a) +2 sling {Isolde} d) +0 sling {Gyeongj\oi#...........#Fire: a) +2 sling {Isolde} #......#......#......# #...?.......# #.........# #.......##...  You whisper farewell to Isolde. Welcome, JamesMcGaha the Coglin Hunter.If you return without finding the Orb of Zot, so far below, it's all over!\oi'Press ? for a list of commands and other information.  Found a scroll labelled LIAMEJA QORY. _Found a staircase leading out of the dungeon.\oi\oi\oi)\oiC]oi _]oi,]oi$ ]oi  ###.###]oi+.....]oiSZ##...## ]oi[##.....## ]oi~##...<...## ]oiGs#.........## ]oiu#...........## ]oi,#......#......## ]oi......###...@..# ]oid9.....# ##]oi# ]oi:....# ##]oio# ]oi5...# #]oi !]oidY.# ##.....]oi ]oi.....##]oiO ]oi1....##]oi ]oi0...##]oi]oi$5.0 (5]oi ]oi $6.0 (6]oi%]oij- ]oi->_e - a scroll labelled LIAMEJA QORY]oi7.]oi]oiE##.....## ##...<...## #.........##  #...........## #......#......## ......##### .....# ##......## ....# ##......## ...# ##....@.# 10.0 (4.0)  .# ##...%. #......####.# #......## #......###......##......#....#]oi[]oi$1.0 (5]oiP]oi ]oi1]oii"_Found an inkwell talisman.^oib^oi #.<...## ......## .# .......## .# .## ..#~##......## J.~♣  ##......## #.## #..♣  ##......## ..# ....♣  ##......####.#...... ##.........@..# #......####.### #......## ..# #......## #.###......## ........# ..# J   endoplasm (asleep)....# ..#  6  An endoplasm comes into view.^oi>j.JJ7.0 (6^oi^oi ^oi ^oi9_The endoplasm quivers. ^oiQ_You see here an inkwell talisman._oiE (( You shoot a sling bullet. The sling bullet hits the endoplasm._oie  The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm._oi_oiv 3..J._oi L===8.3 (1.3Rev _oiC _oiV_oia _The endoplasm is heavily wounded._oi{ %  _oi >You shoot a sling bullet. The sling bullet hits the endoplasm._oic e.(_oiZ (You kill the endoplasm!_oiu ,.._oik k29.5 (1.2Rev+ _oi\ E _You shoot a sling bullet.`oi#`ois#`oi$`oi&`oif)`oi)`oi/Rev `oiF1`oi2,`ois3`oi5`oim6`oi6`oiO7`oi8`oi:`oiX:`oi8;`oi =`oi>`oi?(`oi?`oiJA`oiB`oiB`oiD`oiE`oi,HB`oiQI`oixJ,`oiJ`oiK`oiL,`oiM`oiM`oiN`oiN`oiO`oiP`oiP`oiP`oiQ`oiQ`oiNR,`oiR`oiS`oiT`oiT`oiT`oiU`oiV,`oiV`oiW`oiXX`oipX`oiX`oiHY`oiZ,`oi\Z`oi[`oif\,`oi\`oiX]`oi]`oi ^`oiB^`oi_`oiH`,`oi``oi|b`oid,`oi/e`oi/f`oig,`oiwh`oi_j`oik`oik`oil`oiWn`oin,`oiRo`oilp`oiq,`oi6q`oir`oir`oir`oir`ois`oi:t,`oit`oiu`oiu`oiu`oiu`oi]w`oigx`oix`oiy`oiz`oiz,`oi{`oi|`oix|`oi|`oi|`oi_}`oi~`oiL~,`oi`oiU #`oi  ###### (## #  ..... #.##.##.. ... #.. `oip#.###@.......---51.5 (32.0) #...######.. #..##  #..# #..#### #.....# ######.###### `oiy#...........###...###...###...###`oi^---2.5 (33`oi`oi% _Found 4 stones.aoi>3aoiaoiaoiaoiO,aoiaoiBaoiaoiYaoi~aoioaoi;  You see here 4 stones.aoiϙaoi _aoi-aoiaoiaoi"aoiQaoi,aoi,aoiaoiaoi#,aoiaoi׭aoiy,aoiaaoiaoi/,aoiFaoiaoiaoiaoi׹aoi+aoiaoiԼaoiaoi}aoi^,aoiaoiaoiT,aoiaoiraoi,aoi:aoiWaoi],aoiaoiaoi ,aoiaoi`aoi,aoiaoiJaoiX,aoiaoiaoi,aoiaoiaoi,aoi0aoiaoi,aoiaoiQaoiI,aoiaoi"aoi,aoiaoi,aoi,aoiaoi aoi2,aoiaoiaoip,aoiaoiaoi8,aoiaoiaoi,aoiCaoiaoioaoiaoiaoi4aoi;,aoiaoiaoi,aoiaoiaoiaoi!aoiaoiaoi,aoiJaoiOaoi^aoiaoiaoi` aoin aoi aoi aoi aoi aoi aoihaoiaoiaoi7aoiaoiaoi,aoiGaoiaoiaoiaoiaoiaoiaoiaoi1aoiaoi_,aoiaoi>"aoi#,aoi$aoie&aoi',aoi^(aoi)aoia+,aoi+aoi.aoi0,aoi1aoi2aoi3,aoiz4aoi5aoi6,aoi7aoi/8aoi9aoiP;aoi<aoi>aoi@,aoiAaoiCaoiE,aoiFaoiHaoiJ,aoiKaoiWNaoiaOaoiOaoiPaoiRaoiT,aoiUaoi`Z#.... #.....##.###.#.... #........###..#.###. ####.....##...#. #. #..#####....# #. #..#aoi`#..... #.###.## ...... #....## .....# #.....# ....#aoi a #...@## ...#..............#aoi6a#.######.#.##### .# .# aoiWaf.# # .#aoiwaM .# aoia6.# aoif1105.5 (53.0)aoi"g,6.5 (54aoiLkaoimc _f - a scroll labelled RUBAOL ZOLUCEaoiTaoiaoiaoiaoi ,aoi,aoif#.###. ####.....# aoi#...#. #.# #..####.. #...aoib# #.# #..# .. #... #.###.## .. ......# #....## .# .....# aoi#....#..# ....# ###....##.####. ...# aoi................ .# #.######@#.####. 7.5 (1.0)aoi# #.# .#  #.# # aoi@ #.##.##.#...aoi_:.∩.aoiaoi=+8.5 (2aoi6aoi 7 _Found Olleni's Assorted Antiques.boi  #.# #..####.. #. #.# .. #. #.###.## .. ......# #....## .## #.....#..## boiU###....##.####. ...# ................ .# #.######.#.####.  #@# .#  #.#  ...boiboi+9.5 (1boiDboi;coi2  #.# .. #. #.###.## .. ......# #....## .## .....#..## coi?###....##.####. ...# ................ .# #.######.#.####.  #.# .#  coig>#@# coi .....coimcoi'10coiΫcoi coiR  #.###.## .. ......# #....## .## ...#.# ###....##.####. ...# ................ .# #.######.#.####.  #.# .#  #.#  .....coi.......coicoi&1coi coi coii #....## .## ...#.# ###....##.####. ...# ................ .# #.######.#.####.  #.# .#  #.#  ...#.∩.#...................###......coi!coi&2coi_coicoi-t 6 .#.# ###....##.####. ...# ................ .# #.######.#.####.  #.# .#  #.#  #...##.∩.#coict t###...##.#coi-y coiy &3coi-~ coi coi v  ###....##.####. ...# ................ .# #.######.#.####.  #.# .#  #.#  ##.###.@.#∩...........########## .#coiW| coi| &4coi coi doi/ ................ .# #.######.#.####.  #.# .#  #.#  ##.##...#.......#.......########5doin _There is an entrance to Olleni's Assorted Antiques here.eoieoiyWelcome to Olleni's Assorted Antiques! What would you like to do? eoix a -  140 gold a runed dagger  b -  50 gold 2 bubbling silvery potionsc -  112 gold a ring mail  d -  28 gold a scroll labelled YRITHU LIUPH  e -  28 gold a scroll labelled YRITHU LIUPH  f - 1120 gold a tin of tremorstones (2/2) You have 0 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listjoiJT joinl................ .#JamesMcGaha the Shooter#.######.#.####.Coglin##.# .#Health: 16/16 ========================#.# #Magic: 1/1========================#.#AC: 3Str: 11#.#EV: 11Int: 8##.##SH: 0Dex: 17#...#XL:  1 Next: 20% Place: Dungeon:1#.@.#Noise: ---------  Time: 115.5 (0.0)#.......#a) +2 sling {Isolde} d) +0 sling {Gyeongj..............#Fire: a) +2 sling {Isolde} ####.......#######......##...##.###### .## joi$m=[m_You shoot a sling bullet. _Found 4 stones. _You see here 4 stones. _f - a scroll labelled RUBAOL ZOLUCE _Found Olleni's Assorted Antiques. _There is an entrance to Olleni's Assorted Antiques here.joip4joikoiVIkoiXkoi[koi6_P _koiw`koi`koiIakoickoihekoiekoifkoiikoilkoi8mkoimkoiokoi=rkoiirkoiyskoiukoi6wkoi}wkoixkoizkoii{koi)|koib}koi}koi~koi~koiIkoikoī,koi`koikoi.,koiԉkoiӎnkoi/#.......#### ..............# ####.......#### ###......# #...##.# ######.# #.# ##.####.###..#...@.......27.5 (12.0)#########.) 8.5 (13 _Found a quarterstaff.koi`" Ikoib koi[x ,koi ..#..# .# ∩.### >(. ....#### ... .......# .. ....####### .. koi .....# #.# .## ..##.# #.# ..## ####.# #.# ####...#####.# #.# ##39.5 (11#.####.###...#...#####....................##########.).##......##### #####.koi koiM -40.5 (12koi koi  koi G_Found 2 javelins. Found a stone staircase leading down.loi3loiloioloiBloiCb _You now have 10 gold pieces.loiTF,loiUGloibIloirK,loiLloiOloiQloi/RloiRloiUloi!X,loiYloiq\loi_,loidloihlois| #......## #.## loit...K!###......## .. .....!#......# ..# # #...........# .# # #.........# .# ### #...>(.. ## #..... . .....# ...###...###...#### ..########......@....###..# ...# #.#######.######..#.# ##.# #.# #..## #....# ##.# #.# ####...####.#####.# #.# ##...........##.####.###...#...######K   kobold (missile, asleep)  #....................##########.).##.......###########.#loihtloiP~& loi~s64.5 (24  A kobold comes into view. It is wielding a +0 short sword.loi,5.5 (25loiloiߊ] _Found a fuming purple potion.loi#~  ((((((K  )  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!loi   The kobold is heavily wounded.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.loȋloi.K......===6.8 (1.3)Rev loi[loi loiX_The kobold is heavily wounded.moi (((((((You shoot a sling bullet.moiZ  The sling bullet closely misses the kobold.You shoot a sling bullet.moib#moi%moiF/h...K....moi0^8.1Rev+ moi<moi>` _The sling bullet barely misses the kobold.moi`  You shoot a sling bullet. The sling bullet hits the kobold.moin)(((moi ((((You kill the kobold!moiOd...)...moiS/39.4moi\moi^/ _You shoot a sling bullet.moid moiu { _No target in view!moia 3moih moik moi f _moi  .#.####. #......####. .# .# b....# #......## .. .# #.# #......## #.# .#!###......## .. .#....!#......# ..# .........# .# ).......# .# ∩.### #...>(..# ..#### #.@...# . ---....# ...###...###...#### ....########...........###..# .....# #.#######.######..#.# ..##.# #.# #..## #....# ####.# oiK 4m#.# ####...####.####b   bat (wandering)  #.# #.# ##...........# #.####.###...#...#######....................moi -700moi_ F---1.4 (2moiO l _A bat comes into view.noi4 (((((((You shoot a sling bullet.noi3  The sling bullet closely misses the bat.You shoot a sling bullet.noiS$ ,noi"% noi% noi/ u....b).bnoid0 6===2.7 (1.3noiz: noi`> ^ _The sling bullet closely misses the bat.noip ]  You shoot a sling bullet. The sling bullet hits the bat.noi i.((noi*K G (noiU P((((You kill the bat!noi noi .noi/ .noip .noi .noi .noi] )noi .noi( noi 4noi 3.9 (1.2noi/ (Rev* noig noi7 noi/  noi noi !_You shoot a sling bullet.noil 3noi noi H _No target in view!ooi{........ .# ##........ #.#.####. #......#### #.# .# ^ #......## . #.# #.## #......## #. #.###......## .. #.!#......# ..# #.##...# .# ...# ).......# .# .∩.### >(..# #### ##.....## . ....# ...###...###...####ooi|#######...........###..#....# #.#######.######..#.# ...##.# #.# #..## #....# #####.# #.# ####...####.#### #.# #.# ##...........# #.####.###...#...######ooiooiS<---40 _ooi?ooitooig##.####. ...#### ........ ##........ ##.#.####. #......###  #.# .# #^ #......##  #.# #.## #......## #  #.###......## .  #.!#......# .. ##.##...# .# #...# ......# .# #.∩.### >(..# #### ##.....## . ....# ...###...###...###########...........###..# #......# #.#######.######..#.# #...##.# #.# #..## #....# ######.# #.# ####oih9;49m...####.#### #.# #.# ##...........#ooimooimx---5Rev+ ooi6tooizm  Things that are here: _a +0 short sword; 4 stonesooiU%..# .##......## #. .##.####......###......#### .............# #... #.#.####......# ## #.# .# #^.....## #... #.# # #......## #..# #.# #.....!###.# #.# #.....!#ooi&&.## #.. ...# ##.)......# .∩.### ##...>( #### ##.....## . ..# ...###...###...#### .....########...........###.ooi_&c.# ......# #.#######.######..#.# ...##.# #.# #..## #....ooi&# #####.# #.# ####...####.####ooi/ooik0,6 _ooi,8ooi9poi0## .# .##......## ##.#..# (...##......## #.. ##.####......###......#### ............# #...% .#.####......# ## .# .# #^.....## #.... .# # #......## #....#.# .# #.....!###......## .. .# #.....@#......# . .## ##.....# ##.)......# ∩.### ##...>( #### ##.....## ..# ...###...###...############...........###..#oiIm..# #.#######.######..#.# ..##.# #.# #..## #....#poi;7poipoi%^ _Found 4 stones.8.9 (2poi_/poi{1Z _g - a fuming purple potionpoi .## .. ......#.# .# #......## ..#..# .(....# ##.####......##### ....... ##........ #.#.####. #......#### #.# .# #^ #......## . #.# #.## #......## #. #.###......## .. #.#......# ..# #.##..........# .# ...# ).......## .# .∩.### >(..##poi[ #### ##.....## .....# ...###...###...###########...........###..#....# #.#######.######..#.#poi o9.9 (1Rev poi poi ) poii) +80.9 (2poi: poi= f _g - 2 fuming purple potions (gained 1)poiU 3poiW poi{_ poii Bpoij poim ,poiz poic} poia >poi& poi8 poiH 3poi= poiێ poi ,poiv poiF poi ,poib poi poi. ,poi5 poiΥ poi- ,poim poiv poiİ ,poi9 poi6 poi ,poiϺ poi poi= ,poi poi poi ,poiF poi poi ,poi poi" poin ,poi poi poi ,poi poi poiQ ,poiG poi poi; ,poi poi poi ,poit poir poi ,poi poi poi Bpoi poi poi poif poi; poi poi poix poipoi,poipoi}poiz ,poi| poi poit,poi)poi$poi{,poispoi&poiJ,poipoiEpoi,poipoi poi!,poi"poi%poi&,poie'poi(poi0*,poim*poit+poiV,,poi.poi4poi5,poi6poi8poi0:,poij;poi)=poi>poi?poi@poiQBpoiD,poiEpoi)HpoiJpoiOJpoiVKpoiMpoiO,poi?PpoiSpoi~U,poiVpoiXpoidZ,poi[[poi^poi/`,poi$apoi#cpoid,poiepoiipoiqk,poiqlpoi(npoiopoi.ppoi0qpoitpoi{u,poivvpoiwpoiqoiWqoi qoi qoi8 qoi< qoi,qoiqoiqoi,qoi,qoiFqoi+*qoi*qoi-qoio/qoi2,qoi4qoi7qoiH9,qoi:qoi=qoig?,qoia@qoi;BqoiND,qoisEqoi+HqoiJ,qoiQKqoiMqoiO,qoiYQqoiQSqoiU,qoiWqoiXqoi[,qoi]qoimcqoid,qoieqoigqoij,qoiTjqoi lqoin,qoi7oqoi^qqoir,qoisqoihuqoi:w,qoixqoiRzqoi|,qoi|qoib~qoi,qoiɀqoiqoiJs##### #. #.# .# #. #.# ##.###### #. #.# .### #> #.♣ qoi ...###...### #. #.♣ .~♣P .....####...###. #.♣ ...~P ..<...#####..##.###.♣ ~....~ .......## ##..##@...♣ ~~...~ 277.9 (97.0) qoi........## ##..####.# P~.~P ..#......## ##..###.##♣♣~P.~. ###......## ##..##....~♣ qoi1## ##......## ##.#####..♣ # ##......## #..#.....♣♣ ##......####.#....# ##.........%..##.# #......####.####..#qoi>B8.9 (98qoiqoiԛ; _Found a stone staircase leading down.qoie 3qoi6 qoi qoi qoi qoi ,qoi ,qoi qoi qoi ,qoi qoi qoir Bqoi^ R  There is a stone staircase leading down here.qoi  qoiW  _qoi qoi8 qoi ,qoi8 qoi qoiO .## .(## # >.. ....#.## ##.##.##....##......#  #...........#......# ##............ ..######........... ## ......... # ........# qoi o#### #@# #.# 84.9 (6.0)...# #.# #.# ###.###### #.# #.# ........### #># #.♣qoi *...###...### #.# #.♣ .~♣P #.....####...###.# #.♣ ...~P qoi! ...<...#####..##.###.♣ ~....~ ........## ##..##....♣ ~~...~ qoi{! |.........## ##..####.# P~.~Pqoi=( qoi( +5.9 (7qoi- qoi0 ; _Found a stone staircase leading down.roi3roiroi"roi°Xroi+_#. #.## ..# ##...#. ..(## # .>.. ....#.## ###.##.##....##......# ##......# ###.....roiE..#### ...######roi-....... .roi.##........ ..# .......@.# roiV#### #.....##.# #.# .....# ##..b #.# #.# roiQS####.#######. #.# #.# ..........### #># #.♣##roi...### #.# #.♣ .~♣P b   bat (asleep) ##.....###.# #.♣ ...~P roi#...<...#####..##.###.♣ ....~....♣ ~~...~roiroikV6.9 (17.9 (2roiroirV _A bat comes into view.roiOC]  You shoot a sling bullet. The sling bullet hits the bat.roiHo((.roi ((You kill the bat!soi8....soi0j5===9.2 (1.3Rev soisoi. / _You shoot a sling bullet.soi,soiG-soi4soi 6H _No target in view!soi _No target in view!soif 3soifg soiQk sois 6 .# .# #..(#.# ## ..# ##...#.# .(## # .>.. ....#.## #.##.##....##......# soit  #.## ##.......#### ####. #........0.0# .........###.##.soit #### #.....##.# #.# ....# ##... #.# #.# soi5u m###.#######. #.# #.# .........### #># #.♣soidu ###...### #.# #.♣ .~♣Psoi/v 6..####...###.# #.♣ ...~P<...#####..##.###.♣ ~....~soi} soi~ 5---90.2 (1soi soi % _Found 4 stones.toi9toiM:toi;toi>toi@toi6ETtoiItoitoikBtoiÑtoitoiΒtoixtoitoi,toi toitoip,toirtoiɢtoi ,toitoitoi,toiEtoitoi=,toirtoitoiP,toitoi}toi{,toitoiutoi,toi-toi)toi,toitoitoitoitoi~toitoigBtoitoi ,toitoitoi$,toitoitoitoitoitoitoi),toi3toitoi,toi toitoi #######  toi|#...w.#  ### #@# --- ..# #.#  #.# #.#  #.# #. ... #.## #.# #.##...w   dart slug (asleep) toi#.# #.##..# #..(#.# ##.## #.##..####...#.# toi##########..(###.##.>.......#.##toiz1310.2 (20.0)toimw.wtoi,1.2 (21toix toi _A dart slug comes into view. _You see here an orange potion.toi[ ( You shoot a sling bullet. The sling bullet hits the dart slug.toip  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.toi u .  The dart slug is almost dead.toi} ``The dart slug launches a dart at you.toi M.@toi P===2.4 (1.2)Rev toi3 toi toi O _The slug dart misses you.toim7 c  You shoot a sling bullet. The sling bullet hits the dart slug.toiy< b(†toiZ (You kill the dart slug!toi?GI.†toiOJk93.7 (1.3Rev+ toihOtoiQ/ _You shoot a sling bullet.uoi3uoiGuoiH _No target in view!uoiuoiuoiuoilH _No target in view!uoi uoi JJ   endoplasm  h - an orange potionuoi d---40Rev uoi uoi ] _An endoplasm comes into view.voiuvoi9---voievoi4a _An endoplasm is nearby!voi z ((You shoot a sling bullet.voiO  The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm.voi0,voi4JJ†.voim===6.0 (1.3Rev+ voivoi7 _The endoplasm is lightly wounded.voi y (You shoot a sling bullet.voiM  The sling bullet barely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.voi | J  The endoplasm is moderately wounded.voi/ k7.2 (1.2Rev* voi voiV W _The endoplasm closely misses you.voi?  You shoot a sling bullet. The sling bullet hits the endoplasm.voi  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.voi C.voi?] *.voia FJamesMcGaha the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8#######SH: 0Dex: 17#..†..#XL:  1 Next: 110% Place: Dungeon:1voiHb ### #@#Noise: ===------  Time: 318.4 (1.2)..# #.#a) +2 sling {Isolde} d) +0 sling {Gyeongj#.# #.#Fire: a) +2 sling {Isolde} #.# #.#Rev* ... #.# #.###.# #.##...#.# #.##..# #..(#.#voipb 2##.## #.##..####...#.# ##########..(###.##.>.......#.##You shoot a sling bullet. The sling bullet hits the endoplasm.  voib The endoplasm is moderately wounded. _The endoplasm closely misses you.You shoot a sling bullet. The sling bullet hits the endoplasm.  voib The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.void _You kill the endoplasm!You have reached level 2!voip /  --more--woi D22/222/22 4% woi woio 4 _xoijxoixoi0xoixoixoiP _xoixoi5xoiͿxoixoixoi1>Rev+ xoixoie  You see here a dart slug corpse.xoixoi _xoixoiFxoi,xoixoicxoi,xoixoixoixoiS6Rev xoixoixoi%,xoixoixoixoiNxoixoixoi(xoixxoixoi)xoixoi xoixoigxoi3xoixoixoixoixoi%xoixoixoixoixoixoi,xoixoixoi{,xoixoixoik,xoi xoiw xoi# ,xoiCxoisxoiX,xoixoixoi,xoi"xoi!xoixoixoi\xoie!xoi%,xoi2&xoi5(xoi*,xoiT+xoiR-xoin/,xoi1xoi|4xoiW7,xoi8xoiM<xoi@,xoiBxoi ExoigJA  You enter the shallow water.xoiJ?Water xoiMLxoiPN _Moving in this stuff is going to be slow.xoiTxoijT(xoiVxoiXxoiI[3xoi\xoiaxoif,xoihxoikxoio  You enter the shallow water.Water xoi$rxoi vN _Moving in this stuff is going to be slow.xoibxxoi*yxoiyxoi~xoi,xoi~xoi2xoi,xoi!xoixoiˎxoi xoixoixoixoi xoi/xoixoi,xoixoiעxoiy .#.####P# ....##~~♣## ....##♣~~~P# ....########~~PPP# ............♣~~~~♣xoi ............~~~~~♣# .###.##.~...~~~~P~#  .# #.##♣~...~~~~~~##  .# #.#♣~PP...~~≈@PP# xoi,--- .# #.#♣~P~...~~~≈~~♣ xoiY># #.♣♣P~....~~~≈~P♣ xoiA.# #.♣♣~~~..~♣P~~~♣♣ .# #.♣♣♣~~...~P~~~~ xoi@ .###.♣ ~P~....~~~~~P   g   hobgoblin (asleep) xoi#....♣ ~P~~...~~~~~♣  xoi####.# P~.~Pg~P♣P#  .###.##♣♣~P.~. xoi5xoi~ 59.6 (41.2)  A hobgoblin comes into view.xoixoivgg~xoiX==-61.2 (42.8xoi4xoi+ _The hobgoblin shouts!yoiW3yoi]yoi`o _Your line of fire to the hobgoblin is blocked by a plant.yoiz3yoi]yoiMo _Your line of fire to the hobgoblin is blocked by a plant.yoi3yoiyoio _Your line of fire to the hobgoblin is blocked by a plant.{oiO..#. ### .#.## ##P#  ...# #~~♣## ..# #♣~~~P# .########~~PPP# .....♣~~~~♣ ............~~~~~♣# .###.##.~...~~~~P~ #.# #.##♣~...~~~@~~## #.# #.#♣~PP...~~≈~PP# #.# #.#♣~P~...~~~≈~~♣ #># #.♣♣P~....~~~≈~P♣ #.# #.♣♣~~~..~♣P~~~♣♣{oiqP #.# #.♣♣♣~~...~P~~~~  ###.♣ ~P~..g.~~~~~P  ....♣ ~P~~...~~~~~♣#  #.# P~.~P~~P♣P#  {oiS{oi[\gg   hobgoblin. {oi\@--2.8 (1.6) _{oid{oiAf{oi? ((((You shoot a sling bullet. The sling bullet hits the hobgoblin.{oi (((The hobgoblin is lightly wounded.  You shoot a sling bullet.{oiQ ,{oiSZ ~~g~~..~{oio ===4.1 (1.3Rev  _The sling bullet barely misses the hobgoblin.{oi ((You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.{oiyhM((((You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  com{oi,iZpletely misses the hobgoblin.plant. The plant begins to die.{oif{oi~g...~{oic5.3 (1.2Rev+ {oih{oi3 _The plant is lightly damaged.|oiNmM(((((( _The plant is lightly damaged.  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.The sling bullet hits the plant!|oi+  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the hobgoblin.|oi~g...~|oi'6.5|oi|oia _The hobgoblin is heavily wounded.|oi ( You shoot a sling bullet. The sling bullet hits the hobgoblin.|oiӏ  The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.~|oieA~~|oi/ 12|oi!7.8 (1.3Rev* _You kill the hobgoblin!|oi|oih _Your Dodging skill increases to level 2!|oiC4 |oi4 |oi= |oic> H _No target in view!}oi _}oi?}oi}oi>Rev+ }oia}oi%}oi,}oi}oiu}oi}oi}oi}oi}oi!TRev }oiq}oi}oi_}oi}oi}oi}oi}oi5(}oit}oi}oi,}oi}oi"}oi,}oi}oi}oi2,}oi}oi}oi}}oi(}oi}oi }oi6 }oin }oi }oi_ }oi}oi}oiN}oi%}oi}oiO}oi}oi}oi,}oi}oim}oiB}oi}oi }oi<}oi}oi}oi }oi !}oi~!}oiX"}oiG#}oi{#}oi#}oim%}oiS&}oi&}oi '}oi(}oi)}oi *}oip*}oi9,}oiS-}oi-}oi.}oi0}oi1}oi1}oie2}oi3}oi4}oi4}oi?5}oi6}oim7,}oi8}oi:9}oi.:}oia:}oi:}oi;}oi<}oi<}oi=}oi3>}oi?}oiC?}oi?}oi@}oiuA}oiA}oiB}oiC}oiD}oiE}oi_E}oiF}oiG}oiG}oi[H}oiI}oiKB}oieL}oiM}oiQM}oiM}oiN}oiO}oiO}oiP}oi,Q}oiR}oiBR}oiR}oiS}oiT}oiT}oi:U}oiV}oiW}oiW}oi9X}oi`Y}oiSZ}oiZ}oiZ}oiZ\}oih]}oi]}oi$^}oil_}oix`}oi`}oia}oib}oic,}oid}oif}oi,g}oig}oi(h}oiii}oijkB}oil}oijm}oim}oin}oio}oio}oip}oiqp}oiTq}oir}oir}oiHs}oi]t}oiu}oiBu}oiu}oiv}oiw}oiw}oi7x}oity}oi&z}oiPz}oiz}oi|}oi||}oi|}oi}}oi3~}oi~}oicB}oi# ##..## ..# #..# #####..## #.## ####...###.# }oiZ##...#### # # #.# ###..# #.# #.# ####..#.# #.# #.# # #....# #$#.# #.# ####.#### ###.###=# #.###.# .....# #.....@## ##....######.---425.4 (57.6)##### #.#.###.###............ .... #......#..########### ..... #.......#####.# #.#######  # # }oi }oiW}oiRH---6.4 (58}oi}oi=I _Found an opal ring.}oi  ..# ##.# ### ..# #..# ##.##...##  #.# #...#### }oi # # #.# ..###..# #.# #.# ##..#.# .# #.#  #....# ##$#.# #.# ###.#### ###.###@# #.###.# }oiW e....# #......## ##....######.# ##### #.#.###.###............ #......#..############ }oi [.... #.......### ##.# }oi (#.#########}oi }oi }oir 17.4 (1.0)}oi! }oi  _You see here a ring of poison resistance.~oiKN##..# #.# #..  ..# ##.# ### ..# #..# #.# #.# ##...## .# #.# .#### #.# #.# .###..# #.# #.# ##..#.# .# #.#  #....# ##@#.# #.# ##.#### ###.###=###.###.# ...# #......## ######.# #### #.#.###.###............# #......#..############ ... #.......### #.# #.#########~oiTR~oi;S-8 _~oi3Z~oia~oi,b+9.4 (2~oih~oij= _You now have 18 gold pieces (gained 8).~oi" I~oiv# ~oi% ,~oi) ,~oi+ ,~oi- ~oiK1 ~oib6 B~oi8 ~oig: ,~oi; ~oi7Q ~oiT ,~oiX ~oi \ ~oi ^ ~oiJ^ ~oik_ ~oia ~oid ,~oiKe ~oig ~oiii ,~oij ~oiZl ~oipn ,~oio ~ois ~oiu ,~oiv ~oix ~oiz ,~oi{ ~oin} ~oi7 ,~oio ~oiʂ ~oi ,~oi ~oi ~oi ,~oi ~oi> ~oi ,~ois ~oi& ~oi' ,~oi ~oi ~oi ,~oir ~oi ~oi ,~oi} ~oi[ ~oi¤ ,~oi ~oif ~oiˬ ,~oi ~oik ~oiK ,~oi ~oi ~oiζ ,~oi9 ~oi ~oi ,~oiL ~oio ~oi ,~oi ~oi ~oi ,~oiG ~oix ~oi, ,~oi ~oi ~oi ,~oi ~oi ~oi ,~oij ~oij ~oi> ,~oi ~oi ~oir ,~oi ~oi ~oi ,~oi3 ~oiJ ~oiT ,~oi ~oiJ ~oi ,~oi ~oi ~oiS ~oi ~oi ~oi2 ~oih ,~oi# ~oix ~oig ,~oi ~oi  ~oi ,~oi ~oi ~oi B~oi ~oi ,~oiY ~oi ~oi ,~oi ~oi ~oi ~oi ~oi_ ~oi ~oi B~oi ~oi ~oi ~oi0! ,~oi! ~oi* ~oi)+ ~oi|+ ~oi+ ~oi/ ~oi00 ~oig0 ~oi0 ~oi3 ~oi9 X~oi9 ,~oi2: ~oi> ~oi? ,~oi@ ~oiC ~oiE ,~oiF ~oiI ~oiK ,~oiuL ~oilO ~oipQ ,~oiT ~oiW ~oi@Z ,~oi[ ~oi^_ ~oi`b ,~oic ~oif ~oii ,~oi}k ~oim ~oip ,~oiXr ~oit ~oi~w ,~oi y ~oi9| ~oi ,~oiu ~oi ~oi ,~oi1 ~oiz ~oi ,~oi ~oi ~oi ,~oi’ ~oi ~oi ,~oi ~oi ~oi ,~oi> ~oi ~oi= ,~oiM ~oi ~oi^ ,~oiɵ ~oiO ~oi| ,~oi ~oi ~oi ,~oi ~oi ~oi ,~oi ~oic ~oi ,~oi ~ois ~oi ,~oi ~oi; ~oi ,~oi3 ~oi ~oi ,~oi ~oi F  You see here an inkwell talisman.~oi ~oi  _~oi ~oi ~oi ,~oi& ~oi ~oi ,~oi. ~oi ~oi ,~oiV ~oiZ ~oi ,~oi9 ~oi ~oi  You enter the shallow water.Water ~oitN _Moving in this stuff is going to be slow.~oi 3~oi~oi~oi,~oi~oi~oi3,~oi\ ~oi<,~oi 0,~oie1~oi5~oi8,~oi|:~oi<~oiDj~oiG3~oiLI~oiK~oiN~oiN~oi&P~oiR~oiT,~oiV~oihX~oi.Z~oi`Z~oi][~oi]~oiu_,~oiW`~oia~oic~oic~oid~oihe~oif,~oiug~oih~oi;j,~oij~oil~oi{m,~oi;n~oio~oip~oip~oiEq~oir~oiDt,~oit~oi4v~oiw,~oix~oiy~oiz~oiMz~oiz~oi{~oi?},~oi}~oic~oi,~oi~oi.~oi~oi~oi~oi~oiB~oi~oi~oi~oi&~oiD~oi<~oi|~oi~oi~oi,~oi.~oi̸~oi,~oiT~oi~oi,~oi ~oi!~oi,~oi~oi0~oi,~oiS~oi~oi,~oi}~oi~oi,~oih~oi>~oi,~oi~oi~oi,~oi@~oi]~oi   You enter the shallow water.Water ~oi ~oiN _Moving in this stuff is going to be slow.~oi3~oi~oi~oi#>~oi&~oi-~oip13~oi3~oie;~oi>,~oi[AoiHoiE,oiI oioi,oioi)oiU,oi!oix(oi+oi+oi.oi4oi7,oi9oi@oi1C,oiDoiIoiLL,oiMoiRoiU,oiWoi\oi^,oi_oicoif,oi:goigkoim,oi?ooi{soiu,oiwoi|oi,oi oioi,oiwoi'oiΒ,oi4oi֗oig,oi֛oioi,oioioi,oioioiί,oi oioi,oiԷoioi˼oi oi(oioi,oioioi5,oi6oioioi!oi'oioioigoioiSoi,oioi/oi,oioioi,oiJoi=oi ,oi)oioiBoioioi;  You see here 4 stones.oi%5 _oioioig,oioioiP,oioioi,oioioi ,oi oioi,oioioiA,oi oioi,oioim!oi#,oi,%oi&oi),oi)oiB,oi5 ###  ..####### # #.#..†..# ####.#####.#.###.# .....B..##.#.# #.# #.# # #@##.#.# #.# #.# #.##.##.#.# #.# #.# #.......#.###.####### #.# ####.####.##.. #.# #.# #.##..####..( #.# ##.## #.##..####... B   giant cockroach (asleep)oi6>############..(###.##.>....... #..............###.##.##....##... #.#########....# #...........#...oi92592.2 (162.8)oiRev oioi4oi,oioioi,oi]oi> oi!oi"oi"oi%oif'oi' oi(oi+oi-3oi&/oi0oi3Boi%7oi'9,oi@:oiUoi`YoisZoi\,oiC]oi^oi`,oiaoicoidoieoieoigoiri,oiGjoiloi0nBoi poi8q,oi+roisoistoitoiFvoikwoi|xoixoifzoioiԁ,oioioi,oioi؊oiQ,oioiFoi,oioioi7,oiVoiroiD,oiQoiXoioioioi̡oia,oioioi,oioi~  Things that are here:  a +0 dagger; a kobold corpseoiϰoi _oioioi,oioioio,oioioi},oioioi,oiBoiSoioi+oioioioioioizoi,oioioi,oitoihoi,oiuoi'oi+,oi5oicoi,oioioi8,oioioi,oi\oid  #.#########....# #.... #.# #.##.###.... #.# #.###...### #######.# #.#   #.......# #.# #..#  #.####### #.# #..####  ####.# #.# #.....# ###....####### #######.#######.## #............# #@.....###---707.8 (47.0) #....####....###.######...# oi' r#....# #.....##.# ##...####... #....####........###..#####...< #.###.#.####.....##..## ##...... #.# ##.#.# #..####..## ##........ #.# #.#.## #..###..## ##......#.. #.####.#.###.###..## ##......###. #....####....###.## ##......## oi :---oi oil E _Done exploring.oi33oi4oiT0.0).........oimYoi5Z  Things that are here: _a +0 dagger; a kobold corpse  Things that are here: _a +0 dagger; a kobold corpse oiZ0_Done exploring.oi_oijsLevel 1 of the Dungeon<>>>∩(Press ? for help)#.###.## #.##..####...#.#####.#############..(###.##.>.......#.####P##..............###.##.##....##......##~~♣###.#########....# #...........#......##♣~~~P##.##.##.###..................########~~PPP##.##.###...######....................♣~~~~♣#######.##.# #..## #.....................~~~~~♣##.......#oij>#.# #..# ##.........###.##.~...~~~~P~##.########.# #..#### ##.....##.# #.##♣~...~~~~~~######.##.# #.....# ##...###.# #.#♣~PP...~~≈~PP####....####### #######.#######.#######.## #.# #.#♣~P~...~~~≈~~♣#............# #@.....###...........#### #># #.♣♣P~....~~~≈~P♣#....####....###.######...###...###...### #.# #.♣♣~~~..~♣P~~~♣♣#....# #.....##.# ##...####.....####...###.# #.♣♣♣~~...~P~~~~♣##....####........###..#####...<...#####..##.###.♣♣~P~....~~~~~P#oik#.###.#.####.....##..## ##.........## ##..##....♣♣~~~~...~~~~~♣##.# ##.#.# #..####..## ##...........## ##..####.#♣♣~P~.~P~~P♣P##.# #.#.## #..###..## ##......#......## ##..###.##♣♣~P.~.~♣#####.####.#.###.###..## ##......###......## ##..##....~♣~..~~..#oiokj#....####....###.## ##......## ##......## ##.#####..♣~....#.###....# #.....#..# ##.(....## ##......## #..#.....♣♣.....#.###....####....##.####......## ##......####.#......#..#.###.####........................####.........%..##..###..## ##..#oi5####.###.........# #.# #.##..####..(## ##.## ####...#.#  #######..(###.##.>.......#.# ##P#.............###.##.##....## #~~♣#########....# #...........## #♣~~~P# #.###.....########~~PPP# ###...####...........♣~~~~♣######. #..................♣# #.......## ##.........###.##.~...~~~~P~# # #.# #..#### ##.....##♣~...~~~~~~## ####.# #.# #.....# ##...###.# #.#♣~PP...~~≈~PP###....####### #######.#######.#######.#♣~P~...~~~≈~~........# #@.....###...........#### #>P~....~~~≈~P###.###oi 7 ###...###...###...### #.# #.♣♣~~~..~♣P~~~♣♣...# #.....##.# ##...####.....####...###.# #.♣♣♣~~...~P...####........###..#####...<...#####..##.###.♣♣~P~....~~~~~P####.....##..## ##.........## ##..##....♣♣~~~~...~~~~~♣#  #..####..## ##...........## ##..####.#♣♣~P~.~P~~P♣P## #.#.## #..###..## ##......#......## ##..###.##♣♣~P.~.~♣########.#.###.###..## ##......###......## ##..##....~♣~..~~..##.## ##......## ##......## ##.#####..♣~....#.### #.....#..# ##.(....## ##......## #..#.....♣♣.....#.##oik oiK #.#########....# #.... JamesMcGaha the Shooter#.##.##.###.... Coglin#.##.###...#### Health: 22/22 ========================#######.##.# #..##Magic: 2/2========================#.......##.# #..#AC: 3Str: 11oi7 #.########.# #..#### EV: 11Int: 8####.##.# #.....# SH: 0Dex: 17 ###....####### #######.#######.## XL:  2 Next: 25% Place: Dungeon:1 #............# #@.....###........ Noise: ---------  Time: 707.8 (0.0) #....####....###.######...###...# a) +2 sling {Isolde} d) +0 sling {Gyeongj oi #....# #.....##.# ##...####..... Fire: a) +2 sling {Isolde} #....####........###..#####...<.. #.###.#.####.....##..## ##....... #.# ##.#.# #..####..## ##........oi I  #.# #.#.## #..###..## ##......#..  #.####.#.###.###..## ##......###.  oi7 #....####....###.## ##......## ## Things that are here: _a +0 dagger; a kobold corpseThings that are here: oi _a +0 dagger; a kobold corpse _Done exploring. _Done exploring.oi& oi& oi{ oi P _oi Xoi, oi ,oi oi oi ,oi oiD oiY ,oi oi oi ,oi oiP oiU oi oi oi- oi oi oi oi oi  oiF oi oi4 oi oi oi oi oi oiQ oi oi oi oi; oi] oi oi ,oiV oi) oi8! ,oi" oiZ% oi& oi[' oii( oi+ oi- ,oiJ. oi71 oi2 oi3 oi4 oi-6 oi7 oi8 oi8 oi; oi< ,oi > oi(@ oiA ,oiC oiJE oiF ,oi/H oiBJ oi6L ,oiM oi:P oiR ,oiS oiU oi/X ,oihY oiD\ oi^ oiA_ oi` oi0c oiLe oie oi#g oio V####.#####.#.###.# ......†.##.#.# #.# ####.##.##.#.# #.#oi4p #.##.##.#.# #.# #.......#.###.########## ####.####.##...........#  #.# #.##..####..(#.#  oip g##.## #.##..####...#.# #####..(###.##...#.## 33.8 (26.0) ......###.##.##....##......# #....# #...........#......#  #.##.###..................######  #.###...######...........  #.# #..## #........... oiOq  #.# #..# ##.........###.##.~  #.# #..#### ##.....##.# #.##♣~  #.# #.....# ##...###.# #.#♣~PPoiq oiz oi~ _a +0 dagger; a kobold corpse  Things that are here: _a +0 dagger; a kobold corpse oi~ _Done exploring. __There is a stone staircase leading down here.oi N4.8 (1.0) _oiAoioi*oioioi<5oioi  ## #..  #.#  #.#  #.# 2 oi֐ #@#  #.#  #g#  ..# ### g   hobgoblin (asleep) oi@ oi oia -6.6 (1.8oi ois } _You climb downwards. _There is a stone staircase leading up here.oiG (g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!oio ((The hobgoblin is moderately wounded.You shoot a sling bullet.oidoiiGg..oiiw====7.8 (1.2Rev oi3ooiqc _The sling bullet barely misses the hobgoblin.oig Q ((oi 7(You shoot a sling bullet.oi  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.oiB g..  The hobgoblin is moderately wounded.oi6 }===-9.0Rev+ oi oi5% oi( O _The hobgoblin misses you.oi }  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.oijM (((The hobgoblin is moderately wounded.You shoot a sling bullet.oiC oi  Mg.w.w   dart slug (wandering)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.A dart slug comes into view.oi -40.2Rev* oi oi= W _The hobgoblin closely misses you.oi (((You shoot a sling bullet.oiI  The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin!oipMMw oioi.W.w..oi?0331.4oioi;M _You kill the hobgoblin!oi ( You shoot a sling bullet. The sling bullet hits the dart slug.oifA  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug!oihEB. oi...oig5502.7 (1.3oioiM _You kill the dart slug!oitoioi&oi, oi :_No target in view!oiM 3oi oi H _No target in view!oi)' 3oi' oi( oiK* oi21 b###..#<oi1 r### r   rat (wandering)oi6 S0.0oiF7 4---3.7 (1oiA< oi\[ V _A rat comes into view.oi']  You shoot a sling bullet. The sling bullet hits the rat!oi*h(† oi (You kill the rat!oi4Q.†oid8>4===5.0 (1.3ois<oi>/ _You shoot a sling bullet.oi 3oi& oi H _No target in view!oi$ 3oi( oi&+ H _No target in view!oi7Ioi| _oi{XoiTRev+ oiGoi_  You see here a rat corpse.oioi _oioiJ oi ,oi oi oi oi oizoioi"TRev oioi?oiw,oioi+oi,oioiYoiIoioioiJoi>oi oi oi!3oi!oi@#oiC$ois$oi$oi2&oiw'oi'oi'oi)oi),,oi,oi.oiY0,oiO1oi2oi4oi4oi5oi7oi[9,oi+:oi(<oi@,oiAoi?Boioioi,oi%oi#.##<# #.# ###########.# #.........†.# #.########### #.###########.##....@.....#---#.########## oiS66.0 (21.0)---oi%7.0 (22oioib _i - a scroll labelled YRITHU LIUPHoidx3oiyoizoi!{oiT{oi~noioiЀ,oioioi,oiRoioioiIoiĆoi)oi#,oioioi ,oi{oiXoi oi<,oioi&oi,oiZoiėoi,oi,oioi,oioiܜoi-,oioioi ,oitoioivoioi9oie    #####  #.....   #.###   #.#  ####.#  oi9######..........#   #...##.##########   #+#@..#.########82.0 (15   +∩'..###........  #+###.#.######..  ##.##  #.#  #.#  #.#  #.#  #.# _You open the door.oi|Y _Found Axteefav's Assorted Antiques.oi #####  #....  #.###  #.#  oiV##########.# ######..........#  #...##.##########  #+#...#. oit +∩@..###........  #+###.#.######..  ##.##  oih #.  #.# oi #.#   #.#   #.#  oi A #.#oioi83.0) _oi,oi/Q _There is an open door here.oi t    #  #.  #.#  ##########.#  ######...#  #...##.## oit #+#...#.#  +@'..###.  #+###.#.######..  ##.##   #.#   #.#   #.#   #.#   #.#   #.#oiyoiz-4 _oi}oiLp _There is an entrance to Axteefav's Assorted Antiques here.oioiJWelcome to Axteefav's Assorted Antiques! What would you like to do?  a -  162 gold a runed hand axe  b - 1080 gold a phantom mirrorc -  486 gold a plate armour  d -  24 gold a fizzy pink potione -  24 gold a robe  f -  27 gold a scroll labelled YRITHU LIUPH  g -  27 gold a scroll labelled YRITHU LIUPH  h -  27 gold a scroll labelled YRITHU LIUPH You have 18 gold pieces. [Esc] exit[!] buy|examine itemsoi%R[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listoik #### JamesMcGaha the Shooter #... Coglin #.## Health: 22/22 ======================== #.# Magic: 2/2======================== ##########.# AC: 3Str: 11 ######..........# EV: 11Int: 8 #...##.########## SH: 0Dex: 17 #+#...#.########XL:  2 Next: 54% Place: Dungeon:2 +@'..###........Noise: ---------  Time: 784.0 (0.0) #+###.#.######..a) +2 sling {Isolde} d) +0 sling {Gyeongj ##.##Fire: a) +2 sling {Isolde}  #.# oil#.# #.# #.# #.# #.# _You see here a rat corpse. _i - a scroll labelled YRITHU LIUPH _You open the door. _Found Axteefav's Assorted Antiques. _There is an open door here. _There is an entrance to Axteefav's Assorted Antiques here.oipoiqoi\toiHvoiP' oi' oi'( oi * oiT+ oi- 2 oi. 1_You open the door.oi/ 3oi 0 oi{2 @  There is an open door here.oi3 oi(4  _oi|4 oi5 oi6 oi6 oiZ7 oi8 oi9 ,oiC: oiQ; oiE< oi_< oi< oiS> oih? ,oi? oiA oiA oiB oiUB oifD oiD ,oi2E oiuF oihG oiG oiH oi!I oi=J oicJ oiJ oiL oibM ,oiM oiO oi/P oidP oiP oiR oiS oiS oiT oi V oi1W ,oiW oiX oi{Z ,oi[ oiq\ oi] ,oi^ oi_ oia ,oia oi+c oimd oid oi^e oi\g oiuh oih oi2i oij oik ,oiDl oism oifn ,oin oiQq oiYx  #.# #.#  oix (#.# #.#  #.# #.#  oix }#.######.#  oix #........######  ##............# oiy s #.####...###.#  oi5y #.# #.#.###  #.# #.#.@.# oi]y 806.0 (22.0) oi~y #.# #.###.#  #.# #.# .# oiy  oiy #.# ..# .# #. ... .. oiy \... .!oiz O .). .#. oi oi ,7.0 (23oi oiN # _Found a club.oi4oioiH _No target in view!oiU43oi5oi8oiQ;oi|?P _oiA,oiBoiEoiN#.# #.# #.######.# #........########............#.####...###.# .# #.#.### #.# #.#...# #.# #.###.# oijN#.# #.# #@# 9.0)#.# ..# #.# #. ... #..  ... ..!. oiN#.).. #.#.##oiNy#.#.#"...oiUB10.0 (3oiH[oi\R _Found a large bronze amulet.oiU4oikoiMH _No target in view!oi3oioiaoioi$ _oi(oioi.......#######............# #.####...###. #.# #.#.###  #.#...# ##. #.# #..# #.#.## ... #@...#1.0 (1oi6 ........!...|.$ .^...##.)..####...> #.#.##oi #.. #.#.### "....##### oiA2.0 (2oi4oi ; _Found a stone staircase leading down.oiYu3oi|oioi#....# .####...###.# #.# #.#.###)# #.# #.#...#.##.# #.###.#.#oiZt#.# #.# #.#.##.# ...# #.#.##. ....##....##### ........@...|.$.0oi>.^...##.)..#####...> #.#.## #.. #.#.### "....oi[ ####### oi:A3.0 (1oi7oi5 _Found a trident.oiХ+4.0 (2oiJoi+] _j - a bubbling silvery potionoi{.####...###.# #.# #.#.###)# #.# #.#...#.# #.# #.###.#.# #.# #.# #.#.# #.# ...# #.#.##. ....##....###### ............|.$..oi̸.^...##.)@.##### ...> #.#.## #.. #.#.# ## ".... ####### oi?A5.0 (1oioioiO3oi8oioiϯ,oij,oi,oioiOP##............# #.####...###.# #.# #.#.###)# #.# #.#...#.# #.# #.###.#.# #.# #.# #.#.# oi6#.# ...# #.#.## #. ....##....########...........@|.$.....^...##.)..########...> #.#.## oiB#.. #.#.### "....#######oi-##.#  #.####...###.#  #.# #.#.###)#  #.# #.#...#.#  #.# #.###.#.#  #.# #.# #.#.#  #.# ...# #.#.##  #. ....##....#...@.$..^...##.)..#.oia...> #.#.## #.. #.#.### "....#######oi+7.0 (2oi~+8.0 (3oioir _You see here a staff of air.oi~] 3oi)^ oi` oic oi]h P _oij oi3k oi]l oir Boiu $ oi(v )_You now have 30 gold pieces (gained 12).oix 3oi|| ,oi} oi~ oi~ oi oiV oi oi oic oiw ,oi oiŋ oi ,oiŽ oi= oiՑ oi oiȒ oi< oi ,oi oi oi% ,oi oi oiC ,oiM oi3 oiv ,oi oi oi ,oi oiұ oi R..##....########## .........|.......# ..##.)..########.# > #.#.## #.#oi B #.#.# #.# # ".... #.# [..  ####### #.# #.(.. #.#...... oi r#@...# 32.0 (14.0) oiԼ #.#...#  #..[..#oi  #...$.# oi ^#....## oi #.....#....##.....#oi1 oi ,3.0 (15oi+ oi : _Found 7 stones and a pair of gloves.oiJ ##....# |.......# .###.)..##.# .#  #.#.## #.# .##.#.# #.##.# ##".... oiy U#.#.. [.  # #.#.#.(..J#.#.#.@..# #.#...# #..[..# #...$.##....###..... J   endoplasm (asleep)#....##.....#oi oi 14.0)oiV oi ] _An endoplasm comes into view.oi4 ]......|.......# .# ##.)..########.# .#  #.#.## #.# .#  #.#.# #.##.######".... #.#...[.... ########.#.#.(..J  #.#....... #....## #.##..[..# #...$.# #....###.....#....##.....###.#.##oi oi &5oi oi} oi/ ##.)..########  #.#.## #.# .# ##.######"....#.#...[.... #######.#.#.(..J  #.#...........## #...#...$.##.#(#oioi&6oioi _Found 6 stones. _You see here a +2 pair of boots of stealth.oiBoiGC&7oiIoiLW _k - a +2 pair of boots of stealthoi .#.## #.# .# #.#.# #.##.###### ".... #.#...[.... ######oi #.#.#.(..J  #.#....... #....## #.#...# #.....# #...@.# #....## oi #..... #....##......####.#.##.#(##...oi oi &8oi oi oiF oih $9.0 (2oi oi > _You now have 44 gold pieces (gained 14).oioE Wear which item? Armour (go to first with [)  b - a +0 leather armour (worn)  k - a +2 pair of boots of stealth[?] describe selected [!] equip|wield|wear[tab] equip|unequip oiJoi7oi8#.#.###.# .#JamesMcGaha the Shooter #.#.##.##.######Coglin "....#.#...[....Health: 22/22 ======================== ######oi#.#.#.(..JMagic: 2/2========================#.#.......AC: 3Str: 11#....##EV: 11Int: 8#.#...#SH: 0Dex: 17#.....#oiܱXL:  2 Next: 54% Place: Dungeon:2#...@.#Noise: ---------  Time: 839.0 (0.0)#....##a) +2 sling {Isolde} d) +0 sling {Gyeongjoi2y#.....Fire: a) +2 sling {Isolde} #....##......####.#.###.#(#oiв#... _Found 7 stones and a pair of gloves. _An endoplasm comes into view. _Found 6 stones. _You see here a +2 pair of boots of stealth. _k - a +2 pair of boots of stealth _You now have 44 gold pieces (gained 14).oi޹oi5oiܿoif  You start putting on your armour.oiJ,40.0 (1oi4oioi5+1.0 (2oioi^oi+2.0 (3oioioi+3.0 (4oioiA4.0 (5oik oi 6 _You continue putting on your +2 pair of boots of stealth. x5  You finish putting on your +2 pair of boots of stealth.oioiSoiH _You feel stealthy.oi2.3oi0oi+4oiA _oi{EoiG,oiHoiuKoiR!.. #.#...[.... ### #.#.#.(..J  #.#.......  #....## #.#...# #.....# #.....# oiS#....#####.##......@...#oi~Sq#....##.####.......##.####.#.#####.#(# ##... g.g   goblin (asleep)... #####oi]V7.0 (38.0 (4oidoiis _A goblin comes into view. It is wielding a +0 club.oi`  You shoot a sling bullet. The sling bullet hits the goblin.oi7(((().#oi% (You kill the goblin!oi8 D....)oi# 8===9.2 (1.2Rev _You shoot a sling bullet.oi oiv o _Your Ranged Weapons skill increases to level 4!oiX 3oi oi9" H _No target in view!oi3oi!oi{&oiO)oi-: _oiO1oi3>oi*5oiq7oi@ #.#...[....  #.#.#.(..J.# #.#......... #....## #.##.#...# #.###.....# #..#.....# #.##....#####.# #.........@# ---#....##.#### .......##.# ###.#.###.##.#(# #.##... ).# J   endoplasm (asleep)... ### oiUG.51.2 (2.0oiGG---2.2 (3oi0NoisPoi. ((((((Joi.   You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.oi  The endoplasm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm.oi7 oi? I.J.....oi? L===3.5 (1.3Rev oi? oiLG oi J a _The endoplasm is heavily wounded.oi O ((oij (((You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.oiV  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.oioiOoiC..J...oiM4.7 (1.2Rev+ oioiois] _The endoplasm is almost dead.oi_ c  You shoot a sling bullet. The sling bullet hits the endoplasm.oi&q.(((oi ((((You kill the endoplasm!oi55J.......oi9t666.0 (1.3Rev* oiAoi3D/ _You shoot a sling bullet.oic{ Ioi oiP oi TRev+ oi oi߉ ,oi oi oiӒ ,oi" oi oi7 ,oi! oiܝ oi jRev oi/ oiK  ######### |.......# .# #######.# .# ##.# #.####### oi ]#...[....##.#.(....########..............<..## #oi 0---61.0 (5.0oiϪ #...# #.#######. #.....# #.........oi  #.....# #.########...#####.#.......#oi 5#....##.####....oi: 7...##.####.#.###.#oi oi, F---2.0 (6oiݷ oi) 9 _Found a stone staircase leading up.oi ########## .|.......# .# ########.# .# oiu# #.##.#  #.##.####### #.#...[....# # #.#.#.(....####### #.#......@.......<oi #....#####.######  #.#...# #.#######.oi #.....# #......... #.....# #.########oi #....#####.# #.........oi).#oi@s #....##.#### .......##.#oi`oiboi*3.0 (1oiqoiSoiQ p ########## ..|.......# .# .########.# .# ## #.##.# # #.##.####### . #.#...[....# ## #.#.#.(.@..####### #.#..............< #....#####.######  #.#...# #.#######. #.....# #......... #.....# #.######## #....#####.# #..........# #....##.####oiY ;4oi;_ oia oi .# .## ########## ..|.......# .# ..########.# .# .## #.##.# # #.##.####### .. #.#...[@...# ### #.#.#.(....####### #.#..............< #....#####.######  #.#...# #.#######. #.....# #......... #.....# #.######## #....#####.# #..........#5oi; oi oi#.# #.# #.##.#.|.# .# )..#.# .# #.## #.##.# #.# #.##.#. #.#...@....#oiA# #.#.#.(....####### #.#.< #....#####.### #.#...# #.#######. #.....# #.. #.....# #.## #....#####.#  #.#oi<6oioiW _You see here a +0 pair of gloves.oioi&7oioil- _l - a +0 pair of glovesoi oi UWear which item? oi Armour (go to first with [)  b - a +0 leather armour (worn)  k - a +2 pair of boots of stealth (worn)oi l - a +0 pair of gloves[?] describe selected [!] equip|wield|wearoi [tab] equip|unequip oi-#.#JamesMcGaha the Shooter #.#Coglin #.##Health: 22/22 ======================== ...##########Magic: 2/2======================== ....|.......# .#AC: 6Str: 11 )..########.# .#EV: 11Int: 8 #.###.##.#SH: 0Dex: 17 #.##.##.#######XL:  2 Next: 66% Place: Dungeon:2 ...#.#...@....#Noise: ---------  Time: 867.0 (0.0) #####.#.#.(....#######a) +2 sling {Isolde} d) +0 sling {Gyeongj#.#..............<Fire: a) +2 sling {Isolde} #....#####.#######.#...# #.oiHR#######.#.....# #.........#.....# #.#########....#####.##..........#You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet. _Found a stone staircase leading up. _You see here a +0 pair of gloves. _l - a +0 pair of gloves  You start putting on your armour.8.0 (1oi 9.0 (270.0 (3oi oi' A1.0 (4oi++ oi4 A2.0 (5oi~@ oi4C 7 _You continue putting on your +0 pair of gloves. x5oi]I oixL c _You finish putting on your +0 pair of gloves.oiA3oi(DoivFoiHoiM: _oiTMoiuOoiOoiPoi?RoiToihToiUoiXoiZ,oi`[oiq]oi_,oi_oiaoi}b,oi/coidoi)f,oigoi=hoii,oiUjoiVkoil,oiloinoi2p,oipoiqoisoi(soisoitoiu,oiJvoi^woicx,oiyoizoiS{oi~{oi{oi}oi ~oi,~oix~oioi....... .######.. ## # ## oi #########  #..g.<... #  #@# oi.## #.# .....# #.# oiVc.###.# #. .###)# #.# ...#.# #.# oig   hobgoblin (asleep) ##.#.# #.##  #.#.# #..oi#  #.#.## ##.#oiډ~ 87.0 (15.0)  A hobgoblin comes into view.oig.g8.0 (16oioi9 _Found a stone staircase leading up.oiI  You shoot a sling bullet. The sling bullet hits the hobgoblin.oi^{  The hobgoblin is almost dead.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.oi   The hobgoblin is almost dead.===9.2 (1.2)Rev oi2 oiE O _The hobgoblin misses you.oi{^c  You shoot a sling bullet. The sling bullet hits the hobgoblin.oiTmE†oiz (You kill the hobgoblin!oi†7590.4Rev+  _You shoot a sling bullet.oi <3oieR^ _No target in view!oiN3oiOoiQoiuRoiV _Rev oiCWoi/\e  You see here a hobgoblin corpse.oi]oiH^ _oi^oi`oia,oi[boicoie,oieoihP  There is a stone staircase leading up here.oiHjoij/ _oikoiloinIoicpoiVq,oiqoiXsoiZu,oiuoi:woiQy,oi]zoiG{oi|,oi}oi~oiw,oioi,oi/oiM _You now have 59 gold pieces (gained 15).oi3oi oioi ,oiEoioi,oiBoioiВoioioi%oiEoiioioioi,oioi֜oij,oioiˠoi΢Boioiϧ,oiШoi)oi7,oioi\oiճ,oiִoioi,oiǺoiAoi,,oioiw #<#  #.# ##.#.# ...†.# ###.## ###### ..... oi #. ....# # ..## #.. .##.#  ..##.# #.#.#  oiT#.#.# #@).#--- #..###.### #.#...# #.##..# #.##..#oiz #.##..# oiu#.##... oi #.###.###########.# #.oi4"#oiT#<# #.# ...# .# S#†.# ####.## .#oi #..... ..#. ....# .# ..## #....##.# oiG..##.# #.#.# #.#.# #.@.# oin#..###.### #.#...## #.##oi..##.##..##.##..# S   ball python (constriction, asleep)#.##...#.###.oi-## oiy916.4 (26.0)---7.4 (27oioi2 _A ball python comes into view. _You see here the +0 dagger "Mirola" {venom, rCorr Str+3 Dex+3}.oi,2 (((((S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.oiu ((The ball python is moderately wounded.You shoot a sling bullet.oioi%...S...===8.7 (1.3)Rev oi'oiie _The sling bullet barely misses the ball python.oi ((((You shoot a sling bullet.oi<  The sling bullet barely misses the ball python.You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.oioi.S..9.9 (1.2Rev+ oioif _The ball python is moderately wounded.oiXQ ((oip You shoot a sling bullet. The sling bullet hits the ball python.oiA ((The ball python is severely wounded.You shoot a sling bullet.oi~oioiY...Soi+(21.1oi oie _The sling bullet barely misses the ball python.oi e  You shoot a sling bullet. The sling bullet hits the ball python.oia E†oi & oiY e(You kill the ball python!oiR:†oiV|3/23792.4 (1.3Rev* oi[oi(^/ _You shoot a sling bullet.oiv3oiioiH _No target in view!oi@3oiQoif _oig  You see here a ball python corpse.oioiERev+ _oi oioi,oiGoimoi,oiKoiGoi,oioioi}TRev oi oi{oiw,oisoi9] ##  ..  # #.### .# #.#.. .# #.#.# <# #..##.#.###.# .# #...........# .# .# #.#@# --- .# ####.###.#.# ## #..........##. ....###.###..## #....##...##.# #.#†#.#.# #.).##..###.### #.#...##oi-9.4 (7.0oiG---30.4 (8oiy _m - a scroll labelled KAQUFA QYNTOSoi) 3oi oi oiM ,oit oiͨ oiز  #   # #.### # #.#.. #  #.#.# # #..##.#.###.# # #.......@...# # #.###.#.##..#oi  ####.###.#.# .# # #..........# :@ #. ....###.### ##..## #....##.# @   Terence (asleep)..##.# #.#†##.#.# #.).##..###.###oi+ 1.4 (1  Terence the Veteran comes into view. He is wielding a +0 flail.Found a book of Air.oi @.@oi3 ?===2.4 (2oiX oi % _Terence shouts!oi^I (((You shoot a sling bullet.oiN  The sling bullet hits Terence but does no damage.  You shoot a sling bullet. The sling bullet hits Terence.oiUoi>`...:3.7 (1.3Rev oidoig1 _Terence is lightly wounded.oi~oi<oi҅oiMoi* #.###  #.#..  #.#.# #oiP, #..##.#.###.#  #..@..#  #.###.#.##..#  ####.###.#.# @.#  #.oiL.# ..:. . ....###.### .#### ..## #....##.# ..@   Terence..##.# #.#†# ## @.---40oi N(((oiB~  You shoot a sling bullet. The sling bullet barely misses Terence.  You shoot a sling bullet.  The sling bullet hits Terence but does no damage.oi @.:Terence is lightly wounded.oi m===5.9 (1.2Rev+ oi# oi : _Terence hits you but does no damage.oi.b (((You shoot a sling bullet.oin  The sling bullet closely misses Terence.  You shoot a sling bullet.oirA @oirl.:The sling bullet closely misses Terence.ois_19-----7.2 (1.3oi#M _Terence hits you with a +0 flail.oiw  You shoot a sling bullet.  The sling bullet hits Terence but does no damage.oi (((Terence is lightly wounded.  You shoot a sling bullet.oib @.:The sling bullet closely misses Terence.14----------8.4 (1.2Rev* oioi7 _Terence hits you with a +0 flail.oiq|N(((oi oin` You shoot a sling bullet. The sling bullet barely misses Terence.oiؤZ @.:You shoot a sling bullet. The sling bullet barely misses Terence.5=----9.7 (1.3 oi~_Terence closely misses you. Terence barely misses you.oi|@ w  You shoot a sling bullet.  The sling bullet hits Terence but does no damage.oi  Terence is lightly wounded.  You shoot a sling bullet. The sling bullet hits Terence.oi\\ m  Terence is moderately wounded.oi\ t8/23 -------41.0oic oiHf 7 _Terence hits you with a +0 flail!oiYD  _You are too injured to fight recklessly!oi oi9 IInventory: 13/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) Scrolls (go to first with ?)c - a scroll of butterflies  e - a scroll labelled LIAMEJA QORY  f - a scroll labelled RUBAOL ZOLUCE  i - a scroll labelled YRITHU LIUPH oi  m - a scroll labelled KAQUFA QYNTOS Potions (go to first with !)  g - 2 fuming purple potions  h - an orange potion  j - a bubbling silvery potionoi' c - a scroll of butterflies. A scroll that surrounds its user with a flight of beautiful butterflies, blowingback other creatures nearby with the flapping of their wings. It is a rare scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “It used to be thought that the events that changed the world were things like  big bombs, maniac politicians, huge earthquakes, or vast population movements,  but it has now been realized that this is a very old-fashioned view held by  people totally out of touch with modern thought. The things that really change  the world, according to Chaos theory, are the tiny things. A butterfly flaps  its wings in the Amazonian jungle, and subsequently a storm ravages half of  Europe...”  -Neil Gaiman and Terry Pratchett, _Good Omens: The Nice And Accurate Prophecies of Agnes Nutter, Witch_. 1990. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.oioioiGJamesMcGaha the ShooterCoglinHealth: 8/23========----------------Magic: 2/2========================#.###AC: 7Str: 11#.#..EV: 11Int: 8#.#.# #SH: 0Dex: 17#..##b#b###b#XL:  2 Next: 79% Place: Dungeon:2#...bbbbb@bb#Noise: ===------  Time: 941.0 (0.0)#.###b#b##bb#a) +2 sling {Isolde} d) +0 sling {Gyeongj####.###.#.# bb#Fire: a) +2 sling {Isolde} #..........# bb@bRev* . ....###.### b#### ..## #....##.#iH9m bb@   Terence (ally target)..##.# #.#†# ###.#.# #.).##..###.###You shoot a sling bullet. The sling bullet hits Terence.  Terence is moderately wounded. _Terence hits you with a +0 flail! _You are too injured to fight recklessly!  As you read the scroll of butterflies, it crumbles to dust.  You hear the flapping of tiny wings.oim _You are too injured to fight recklessly!  As you read the scroll of butterflies, it crumbles to dust.  You hear the flapping of tiny wings.  Terence is knocked back by the sudden gust.  Terence hits your butterfly with a +0 flail.  Your butterfly dies!oib#b###bbbbb@bbb##bbb.bb@bbbboi4---2.0 (1oib#bbbbbb@bbb#b##bbbbb@bbbboif _Your butterfly disappears in a burst of colours!oi U #.# #.### # #.#.. # #.#.# # # #..##b#b###b# # #...bbbb@bbb# # #.###b#b##bb# # ####.###.#.# b.# # #oi ..# bb@b #. ....###.### b####  ..## #....##.# bb ..##.# #.#†# ##  #.#.# #.).#  #..###.###oiO ,oi ,oi! oid oig oi@  You swap places.  Terence hits your butterfly with a +0 flail.  Your butterfly dies!oib#b###bbbbb@bbbb#b##b..b@boiA---3oiMb#b###bbbbb@bbbb#b##bboif _Your butterfly disappears in a burst of colours!oi>:#. .# #.### .# #.#.. .# #.#.# # <# #..##b#b###b# .# #...bbb@bbbb# .# #.###b#b##b.# .# ####.###.#.# b.## #...# .b@b  #. ....###.### b#### ..## #....##.# bb ..##.# #.#†# ##  #.#.# #.).#  #..###.###oi,oi",oisoiEoioioiToioiFoioi]oibob#b###.bbbb@b.bbb#b##boiN\4Rev+ oi9b#bbbbb@b.bbb#b##boi@& _You swap places.oi= ## ..##.####.#..oi#.#.# # <#..##b#b###.# .bbbbbb.bb#.###b#@##b.#####.###.#.# b.# #..........# .b@b.Rev+ oi1#.oiA##.#...##oioi,oioioi#b#bbbbbbbb.boi O9=5oibbbbbbbb.b _You swap places.oi"S ^ ## ..##.####.#...#.# # <#..##b#b###. .#..bbbbbbb.b##.###b#.##b.#####.###.#@# #..........# .b@b  #. ....###.### b####oiS VRev+ #.##..#oi_V ,oiV oiV oiW oiW oixX oiX oiX oiqZ oiZ ,oib[ oib .#b.bb.#bboiSc %6oi]h rbbbbboii oiڿ 7.. #.##.### #.# #.#.. #.# #.#.# # #<##..##.#b###.# #.# #..bbb.bbb.b# #.# #.###.#b##b.# oiW †.# ####b###.#.# b.# ### #........@b# .b@b  #. ....###.### b#### ..## #....##.# bb  ..##.# #.#†# ## #.#.# #.).oi # #..###.### #.#...## #.##..  #.##..#oiA oi} oiv oi oi oi oi; ,oi oi oi oi! oiL oiK Sb.bb.b...###.#bb..@boi> %7oi bbb.bb..@boiL oi #.##.###  #.# #.#..  #.# #.#b# #  #<##..##.#.###.#  #.# #..bbbbb.b.b# ##.# #.###.#.##b.# .†.# ####.###.#b# b.# #### #.....b...b# .b@b oi #. ....###@### b#### ..## #....##.# bb  ..##.# #.#†# ## #.#.# #.).#  #..###.### #.#...## #.##.. oi!{ #.##..#  #.##..#oioioiEoioioi,oi>oihoioioioioiToioi#oioioi .bb.b.b.bbb.oiT8Rev oibbb.bbboioi c ..b# #<#..##.#.###..b.bb..b.b ####.#b##b. .†####.###.#.# ###oi ....b.bbb.# .b@b  #. ....###.### b#### ..## #....##@# bb  ..##.# #.#†# ## #.).# .Rev oi) s.#..#.oiM *##.##...oin oiO Boi oi ,oiV oi oi oi oi ,oic oi oi b.b.b..b#b.bboi 10/23==9oij b.b.bb#bbboi oi64 b# #<#..##.#.###..bb.b.b..b ####.#.##b. .†####.###b#b# ###....b..bb.# .b@b  #. ....###.### b#### ..## #....##.# bb  ..##.# #.## #.#.# #.).#  #..###.##.Rev ##.###.##oi5oi5oi%6oi7oi7oi28oi9,oi9,oi:oi;oibE.bbbbb.boiE&50oiNbbbbboiZax _You see here a ball python corpse.oi5] #<##..##.#.###.# #.# #..b.bb.b..b# ###.# #.###b#.##b.# ..†.# ####.###b#b# b.# ##### #....b..b..# .b@b  #. ....###b### b####oil ..## #....##.# bb  ..##.# #.#†# ## #.#.# #.@.#  #..###.###oi #.#...##  #.##.. #.##.#  #.##..# #.##... #.###.## ##########.# #.oio,oioioioi,oi:oi b.bbbbboi ,1 _oiDbbbbbboi _You see here the +0 dagger "Mirola" {venom, rCorr Str+3 Dex+3}.oi 8 #.# #..b.b..b..b# ####.# #.###b#.##b.# ...†.# ####.###b#b# b.# ###### #....b..b..# .b@b #. ....###b### b#### ..## #....##b# bb  ..##.# #.#†# ## #.#.# #.).# oi C #..###@### #.#...##  #.##.. #.##..# #.##..# #.##... #.###.##oi ##########.# #.  #.†..<.....# #.#oib oiƻ oi oi oiJ oi ].bboi 72 _oi_ 8boiz oi,#####.# #.###b#.##b.# ....†.# ####.###b#b# b.# ####### #....b..b..# .b@boiN #. ....###b### b#### ..## #....##.# bb  ..##.# #.#b# ##oi? #.#.# #.).#  #..###.###oi #.#.b@##  #.##.. #.##..# #.##..# #.##... #.###.##oiEW##########.# #.#oi] #.†..<.....# #.# #.########## oiq* .#oi1oioioioioi.b†b.boi!g1==3oicbbboi\oi #.# #.###b#.##b.#.†.# ####.###b#b# b.## #....b..b..# .b@b #. ....###.### b#### ..## #....##b# bb ..##.# #.#†# ## #.#.# #b).# #..###.### #.#.@.## #.##..# #.##.b#  #.##..#  #.##... #.###.## #.# #.# #.†..<.....# #.#  #.# .#oi oi oiI oi oiъ oi: oi oi oi oi֍ oiS ..bbbb.oi` &4oiٚ Ybbboi oi oi7 X#.# #.###b#.##b.#.†.# ####.###b#b# b.## #....b..b..# .b@boi 8  #. ....###.### b#### ..## #....##.# bb ..##.# #.#†# ##oi"8  #.#.# #.bb# #..###.###oi@8  #.#@.b##oiU8 v #.##.b#oi8 ) #.##..# #.##..# #.##... #.###.## oi8 " oi8 W#.# #.# oi8  #.†..<.....# #.#  #.# .#oi8 oiv; ,oi(= oiv= oiE bb.b.oiE &5oiK QbbboiM oi< #.# #..b.b..b..b# ########.# #.###b#.##b.# .......†.# ####.###b#b# b.# ########## #....b..b..# .b@b#. .b..###.### b####..## #....##.# bboiV..##.# #.#†# ###.# #.bb# #.@###.### #.#.b.## #.##b.# #.##..# #.##..#oi #.##... #.###.##oi ##########.# #.# #.†..<.....#oiʸ #.#oiں,oioioiVoioi,oiYoilbbbb.oia&6oiGhbbbboioiS/ #.#oi #..b.b..b..b##.# #.###b#.##b.#.†.# ####.###b#b# b.### #.......b..# .b@b # #. bb.b###.### b#### #oiU ..## #....##.# bb # ..##.# #.#†# ## # #.#.# #.bb# #@.###.### #.#bb.## #.##..# #.##..# #.##..# #.##...oix #.###.## ##.# #.#  #.†..<.....# #.#oi!,oi"oi"oi\#oi#oi;$,oiy$oi$oi-b.b.b##b.boi.0boi.#=oi /7oi5bbb##bbboi7oi  #<# #..##.#.###.# #.# #..b.b..b..b# ##########.# #.###b#.##b.# .........†.# ####.###b#b# b.# .########### #....b..b..# .b@b .#oi {#. b.b.###.### b### .##..## #....##.# bb .##...b##b# #.#†# ## ###.# #.bb# ##..###.### . #.#.b.## . #.##b.# #.##..# #.##..# #.##... #.###.## ##########.# #.#oi oi oi oi oi] oi oi oi% g.bb.oi \2=8oiO 8boi oi- #.# #.#b# # #<# #..##.#.###.# #.# #..b.b..b..b# ###########.# #.###b#.##b.# #.........†.# ####.###b#b# b.# #.########### #....b..b..# .b@ #.# #. ...b.###.### b## #.# #..##.#....##.# bb ..##...@##b# #.#†# ## ####.###.#.# #.bb# ###..###.### .. #.#bb.## .. #.##..# #.##..#oi #.##..# #.##... #.###.##oioi,oioioib.b#bb9oibb#bboidoijbb#boiXoi5kbb#boioibb#bboi,oiJlbb#bboioi< # #.# #.#b#  #<##. #..##.#.###. #.##. #..b.b..b..b  #.##. #.###b#.##b.  #.†.##. ####b###b#b# b.  #.###b #.......b..# .b  #.# #.. ...b.###.### b ##.#oi;=  #..##.#....##.# bb.# #..@.##b# #.#†# ### #.###.#.# #.bb### ##..###.###.oig=  #b#bb.## #.. #.##..#oi=  #.##..# #.##..# oi= | #.##...  #.###.##oi@ oiL@ oi3A oiYA oiA oiA oiB oiuB oiuD ,oiH4==oia6oinbbboi/oi#.##.### JamesMcGaha the Shooter#.#####.#.. Coglin#.##..#.#b# Health: 14/23 ==============----------#<##.# #..##.#.## Magic: 2/2========================#.##.# #..b.b..b. AC: 7Str: 11###########.##.# #.###b#.## EV: 11Int: 8#.........†.##.# ####.###b#b# SH: 0Dex: 17#.############b###.......b..# XL:  2 Next: 79% Place: Dungeon:2#.##@*****@..###.### Noise: ---------  Time: 966.0 (0.0) ####.##.b##imm.#....##.#a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##....##b# #.#†#Fire: a) +2 sling {Isolde} #######.###.#.# #.bb# ######.# ##..###.### .....#.# #b#bb.##@   Terence (ally target) ###..#.# #.##..#oi5..# #.##..### #.##..# _Found 17 gold pieces.  Fire: a) +2 sling {Isolde}oi[Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded,oi|ally target, 67% to hit)oi #.##.### JamesMcGaha the Shooter#.#####.#.. Coglin#.##..#.#b# Health: 14/23 ==============----------#<##.# #..##.#.## Magic: 2/2========================#.##.# #..b.b..b. AC: 7Str: 11###########.##.# #.###b#.## EV: 11Int: 8oi C#.........†.##.# ####.###b#b# SH: 0Dex: 17#.############b###.......b..# XL:  2 Next: 79% Place: Dungeon:2#.##@(((((@..###.### Noise: ---------  Time: 966.0 (0.0) ####.##.b##.#....##.#a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##....##b# #.#†#Fire: a) +2 sling {Isolde} ######oi #.###.#.# #.bb# ######.# ##..###.### .....#.# #b#bb.##oi5 @   Terence (ally target) ###..#.# #.##..#oiX ..# #.##..### #.##..#Press: ? - help, Q - select actionoiw Shift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded,oi ally target, 67% to hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is moderately wounded.oi oi\ ~bbbAim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded,ally target, 67% to hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is moderately wounded.oi ,ois oi oi) oi oi oi6 ,oi oi ,oi) oi oi oi. ..b..@bbbb.oi b===7.3 (1.3Rev oi?b..@bbbboigf _Your butterfly disappears in a burst of colours!oi9#.##.### JamesMcGaha the Shooter#.#####.#.. Coglin#.##..#.#b# Health: 14/23 ==============----------#<##.# #..##.#.## Magic: 2/2========================#.##.# #..b.b..b. AC: 7Str: 11###########.##.# #.###b#.## EV: 11Int: 8#.........†.##.# ####.###b#b# SH: 0Dex: 17oi:e#.############.###.......b..# XL:  2 Next: 79% Place: Dungeon:2#.##@*b**@b..###.### Noise: ===------  Time: 967.3 (0.0) ####.#oi7:*#.b##.#....##.#a) +2 sling {Isolde} d) +0 sling {Gyeongj .....#oi_:#....##b# #.#†#Fire: a) +2 sling {Isolde} oi:#######.###b#.# #.bb#Rev oi:######.# ##.b###.### .....#.# #b#.b.##@   Terence (ally target) ###..oi;#.# #.##..#..# #.##..### #.##..# oi4;X_Your butterfly disappears in a burst of colours!oiP;Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actionoin; Shift-Dir - straight lineoi;Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderatelywounded, ally target, 67% to hit)oi6 oiX Really fire towards your butterflies? Y - Yes  N - Nooioi#.##.### JamesMcGaha the Shooter#.#####.#.. Coglin#.##..#.#b# Health: 14/23 ==============----------#<##.# #..##.#.## Magic: 2/2========================#.##.# #..b.b..b. AC: 7Str: 11###########.##.# #.###b#.## EV: 11Int: 8#.........†.##.# ####.###b#b# SH: 0Dex: 17#.############.###.......b..# XL:  2 Next: 79% Place: Dungeon:2oi!#.##@((((@b..###.### Noise: ===------  Time: 967.3 (0.0) ####.##.b##.#....##.#a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##....##b# #.#†#oirFire: a) +2 sling {Isolde} #######.###b#.# #.bb#Rev #####oi#.# ##.b###.### .....#.# #b#.b.##@   Terence (ally target) ###..#.# #.##..#..# #.##..### #.##..#Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderatelywounded, ally target, 67% to hit)  You shoot a sling bullet.  oiThe sling bullet barely misses your butterfly.The sling bullet hits Terence but does no damage.  Terence is moderately wounded.oiEYou shoot a sling bullet.  The sling bullet barely misses your butterfly.The sling bullet hits Terence but does no damage.  Terence is moderately wounded.  You shoot a sling bullet. The sling bullet hits your butterfly.  You kill your butterfly!oiަibbboi)  Your butterfly disappears in a burst of colours!oi*oi +oiG,,oi,oi-oi-oi.oi?.oi.oi6.b.@...##bb..boi 8j8.6 (1.3Rev+ _oiK?bbbboiDAoi] oi] Read which item? Scrolls  e - a scroll labelled LIAMEJA QORY  f - a scroll labelled RUBAOL ZOLUCE  i - a scroll labelled YRITHU LIUPH  m - a scroll labelled KAQUFA QYNTOS [!] read|quaff[?] describe selectedoi~ oi#.##.### JamesMcGaha the Shooter#.#####.#.. Coglin#.##..#.#b# Health: 14/23 ==============----------#<##.# #..##.#.## Magic: 2/2========================#.##.# #..b.b..b. AC: 7Str: 11###########.##.# #.###b#.## EV: 11Int: 8#.........†.##.# ####.###b#b# SH: 0Dex: 17oi%#.############.###.......b..# XL:  2 Next: 79% Place: Dungeon:2#.##@.b.@....###.### Noise: ===------  Time: 968.6 (0.0) ####.##..##b#....##.#a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##...b##b# #.#†#Fire: a) +2 sling {Isolde} #######.###.#.# #.bb#oiRev+ ######.# ##.b###.### .....oi݄(#.# #b#.b.##@   Terence (ally target) ###..oi#.# #.##..#..# #.##..#oi#h## #.##..#The sling bullet barely misses your butterfly.oi@The sling bullet hits Terence but does no damage.  Terence is moderately wounded.oi[You shoot a sling bullet. The sling bullet hits your butterfly.  You kill your butterfly! oivg_Your butterfly disappears in a burst of colours!oim  The air fills with toxic fumes!  As you read the scroll labelled LIAMEJA QORY, it crumbles to dust.oioinoi?As you read the scroll labelled LIAMEJA QORY, it crumbles to dust.  It was a scroll of poison.  Your butterfly is poisoned.  Your butterfly is engulfed in poison gas.  Your butterfly is poisoned.  You kill your butterfly!oiYour butterfly is poisoned.  You kill your butterfly!  oiXYour butterfly disappears in a burst of colours!oioiiYou kill your butterfly!  Your butterfly disappears in a burst of colours!Terence barely misses your butterfly.looks even sicker.oi]3§§§§oi+§§§###§§§§$§@§§§§§##.#§§oi%§§§.oiI§###§oiL§# ##§.§§oi5§§§oicc---9.6 (1Rev oijoi&f _Your butterfly disappears in a burst of colours!oi/oiRead which item? Scrolls  f - a scroll labelled RUBAOL ZOLUCE  i - a scroll labelled YRITHU LIUPH  m - a scroll labelled KAQUFA QYNTOS [!] read|quaff[?] describe selectedoijb oi6h oim #.##.### JamesMcGaha the Shooter#.####oim =#.#.. Coglin#.##§§#.#b# Health: 14/23 ==============----------oin #<##§# #..##.#.## Magic: 2/2========================oiCn #.##§# #..b.b..b. AC: 7Str: 11oidn ###########.##§# #.###b#.## EV: 11Int: 8oin #.........†.##§# ####.###b#b# SH: 0oin -Dex: 17oio `#.############§###§§§....b..# XL:  2 Next: 79% Place: Dungeon:2#.##@§$§@§§§.###.### Noise: ---------  Time: 969.6 (0.0) ####.#oi@o #§§##.#§§..##.#a) +2 sling {Isolde} d) +0 sling {Gyeongj oio .....#oi"p #§§§.##b# #.#†#Fire: a) +2 sling {Isolde} ######oiRp #§###§#.# #.bb#oitp Rev #####oip #§# ##§.###.### .....oip #§# #b#§b.##@   Terence oip ###..#§# #.##..#oip §§# #.##..### #.##..#oi4q Your butterfly disappears in a burst of colours!Terence barely misses your butterfly.Your butterfly is engulfed in poison gas.  oikq Your butterfly looks even sicker.  You kill your butterfly! _Your butterfly disappears in a burst of colours!oiq oi  *****,*****#.###*#####.######r..,,*#.#..,#####.##§§.....,,*#.#b#*#####<##§###########.##§###########.##§######....÷.##§######*oit E######*######*######*#######§§§.##.#**######.#oiڊ * #######§####§.#** #######§####.,***#######§####.##oi r   rat (asleep)*,*,,,,......§§####.##*,,,*********##*oi ******As you read the scroll labelled RUBAOL ZOLUCE, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal.  It was a scroll of revelation.oit a5=70.6 (1oi oi: V _A rat comes into view.oi 97#.#*****,*****#.###* JamesMcGaha the Shooter#####.######r..,,*#.#.., Coglin#####.##§§.....,,*#.#b#* Health: 15/23 ===============---------#####<##§######..##.#.## Magic: 2/2========================#####.##§######..b.b..b. AC: 7Str: 11###########.##§######.###b#.## EV: 11Int: 8oii9#.........÷.##§######.###b#b#* SH: 0Dex: 17#.############§###§§§....b..#* XL:  2 Next: 79% Place: Dungeon:2oi9#.# #######@***@§§§.###.###* Noise: ---------  Time: 970.6 (0.0) ####.# #######§§##.#§§..##.# * a) +2 sling {Isolde} d) +0 sling {Gyeongj oi:N.....# #######§§§.##.#*#.#†# * Fire: a) +2 sling {Isolde} oi,:###### #######§###§#.# #.bb#Rev oiM:\#####* #######§####§.###.### .....** #######§####.#§b.##oi:3@   Terence ###..,***#######§####.##..#r   rat (asleep)*,*,,,,......§§####.##..#*,,,*********##* #.##..#****** oi:_A rat comes into view.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actionShift-Dir - straight lineoi5;Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderatelywounded, 67% to hit)oiR#.#*****,*****#.###* JamesMcGaha the Shooter#####.######r..,,*#.#.., Coglin#####.##§§.....,,*#.#b#* Health: 15/23 ===============---------#####<##§######..##.#.## Magic: 2/2========================oi#####.##§######..b.b..b. AC: 7Str: 11###########.##§######.###b#.## EV: 11Int: 8#.........÷.##§######.###b#b#* SH: 0Dex: 17#.############§###§§§....b..#* XL:  2 Next: 79% Place: Dungeon:2#.# #######@(((((((.###.###* Noise: ---------  Time: 970.6 (0.0) oi####.# #######§§##.#§§..##.# * a) +2 sling {Isolde} d) +0 sling {Gyeongj .....# #######§§§.##.#*#.#†# * Fire: a) +2 sling {Isolde} oi57###### #######§###§#.# #.bb#Rev #####* #######§####§.###.### .....** #######§####.#§b.##@   Terence ###..,***#######§####.##..#r   rat (asleep)*,*,,,,......§§####.##..#oiE*,,,*********##* #.##..#****** oi_A rat comes into view.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderatelywounded, 67% to hit)oiJ  Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderatelywounded, 67% to hit)  You shoot a sling bullet. The sling bullet barely misses Terence.  You shoot a sling bullet.  The sling bullet hits Terence but does no damage.  Terence is moderately wounded.oi#####.######r..#####.##§§.....#####<##§###########.##§###########.##§######....÷.##§###################@§$§@§§§#############§§§.##.#######.########§####§.########§####.#######§####.##..#......§§####.##oi,t===1.8 (1.2Rev+ _oi_oioiEm#.#*****,*****#.###* JamesMcGaha the Shooter#####.######r..,,*#.#.., Coglin#####.##§§.....,,*#.#b#* Health: 15/23 ===============---------#####<##§######..##.#.## Magic: 2/2========================#####.##§######..b.b..b. AC: 7Str: 11###########.##§######.###b#.## EV: 11Int: 8#.........÷.##§######.###b#b#* SH: 0Dex: 17oi4F#.############§###§§§....b..#* XL:  2 Next: 79% Place: Dungeon:2#.# #######@***@§§§.###.###* Noise: ===------  Time: 971.8 (0.0) ####.# #######§§##.#§§..##.# * a) +2 sling {Isolde} d) +0 sling {Gyeongj oiF.....# #######§§§.##.#*#.#†# * Fire: a) +2 sling {Isolde} ###### #######§###§#.# #.bb#Rev+ #####* #######§####§.###.### .....** #######§####.#§b.##oiF3@   Terence ###..,***#######§####.##..#*,*,,,,......§§####.##..#oi&G*,,,*********##* #.##..#****** _Terence is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actionoipGShift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderatelywounded, 67% to hit)oijS#.#*****,*****#.###* JamesMcGaha the Shooter#####.######r..,,*#.#.., Coglin#####.##§§.....,,*#.#b#* Health: 15/23 ===============---------#####<##§######..##.#.## Magic: 2/2========================#####.##§######..b.b..b. AC: 7Str: 11###########.##§######.###b#.## EV: 11oi  Int: 8#.........÷.##§######.###b#b#* SH: 0Dex: 17#.############§###§§§....b..#* XL:  2 Next: 79% Place: Dungeon:2#.# #######@(((@§§§.###.###* Noise: ===------  Time: 971.8 (0.0) ####.# #######§§##.#§§..##.# * a) +2 sling {Isolde} d) +0 sling {Gyeongj oi9......# #######§§§.##.#*#.#†# * Fire: a) +2 sling {Isolde} oi###### #######§###§#.# #.bb#Rev+ #####* #######§####§.###.### .....** #######§####.#§b.##@   Terence oi###..,***#######§####.##..#*,*,,,,......§§####.##..#*,,,*********##* #.##..#******Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderatelyoiwounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is heavily wounded.oib Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderatelywounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is heavily wounded.!  Terence is almost dead.oi s☼§$§☼☼☼oi33.1 (1.3 _oioi3oi #.#*****,*****#.###* JamesMcGaha the Shooter#####.######r..,,*#.#.., Coglin#####.##§§.....,,*#.#b#* Health: 15/23 ===============---------#####<##§######..##.#.## Magic: 2/2========================#####.##§######..b.b..b. AC: 7Str: 11###########.##☼######.###b#.## EV: 11Int: 8#.........÷.##§######.###b#b#* SH: 0Dex: 17#.############§###§§§....b..#* XL:  2 Next: 79% Place: Dungeon:2#.# #######@***@§§§.###.###* Noise: ===------  Time: 973.1 (0.0) ####.# oiW  #######§§##.#§§..##.# * a) +2 sling {Isolde} d) +0 sling {Gyeongj .....# #######☼☼§.##.#*#.#†# * Fire: a) +2 sling {Isolde} ###### #######§###§#.# #.bb#Rev+ #####* #######§####§.###.### .....** #######§####.#☼b.##@   Terence ###..,***#######§####.##..#*,*,,,,......§§####.##..#*,,,*********##* #.##..#****** _Terence is almost dead.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 67%to hit)i 9;21Hoi#.#*****,*****#.###* JamesMcGaha the Shooter#####.######r..,,*#.#.., Coglin#####.##§§.....,,*#.#b#* Health: 15/23 ===============---------#####<##§######..##.#.## Magic: 2/2========================#####.##§######..b.b..b. AC: 7Str: 11###########.##☼######.###b#.## EV: 11Int: 8oi#.........÷.##§######.###b#b#* SH: 0Dex: 17#.############§###§§§....b..#* XL:  2 Next: 79% Place: Dungeon:2#.# #######@§$§@§§§.###.###* Noise: ===------  Time: 973.1 (0.0) ####.# #######§§##.#§§..##.# * a) +2 sling {Isolde} d) +0 sling {Gyeongj oi.....# #######☼☼§.##.#*#.#†# * Fire: a) +2 sling {Isolde} ###### #######§###§#.# #.bb#Rev+ #####* #######§####§.###.### .....** #######§####.#☼b.##oi@   Terence ###..,***#######§####.##..#oi*,*,,,,......§§####.##..#*,,,*********##* #.##..#******Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 67%oiFhto hit)  You shoot a sling bullet. The sling bullet hits Terence.  You kill Terence!oigoi((()oiE((((oi☼§$§)§§§Shift-Dir - straight line  Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 67%to hit)  You shoot a sling bullet. The sling bullet hits Terence.  You kill Terence!  You shoot a sling bullet.oioi³#.#*****,*****#.###* JamesMcGaha the Shooter#####.######r..,,*#.#.., Coglin#####.##§☼.....,,*#.#b#* Health: 15/23 ===============---------#####<##§######..##.#.## Magic: 2/2========================#####.##§######..b.b..b. AC: 7Str: 11###########.##☼######.###b#.## EV: 11Int: 8#.........÷.##§######.###b#b#* SH: 0Dex: 17#.############§###§§§....b..#* XL:  2 Next: 229% Place: Dungeon:2#.# #######@§$§)§§§.###.###* Noise: ===------  Time: 974.3 (1.2) ihd####.# #######§§##.#§§..##.# * a) +2 sling {Isolde} d) +0 sling {Gyeongj .....# #######☼☼§.##.#*#.#†# * Fire: a) +2 sling {Isolde} ###### #######§###§#.# #.bb#Rev* #####* #######§####§.###.### .....** #######§####.#☼b.## ###..,***#######§####.##..#*,*,,,,......§§####.##..#*,,,*********##* #.##..#****** Shift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 67%to hit)  You shoot a sling bullet. The sling bullet hits Terence.  You kill Terence! _You shoot a sling bullet.oie  You have reached level 3!oi/  --more--oi̭  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? oi+* 9/28=3/39364%  You feel agile. x2oi$1oi3  Your brain swirls with designs for a dextromarzlevane N-10. You just need some _more time...oiFb3oizcoijRev+ oi+l20==oiloio,oipoiqTRev oiroit,oi'voi{x1==oiyoi`z,oi^}oiL~>oioi3oioioi(N2=oioi߅oioioir,oiAoi,oioioiK3=oioi%,oioi,oioi,oioioia4==oioi+,oiYoi,oioioioiѣoioi9=oi(oioi1D5=oigoiͫ,oiǬoi4,oi^oi,oi'oi2~6==oioioitoiBoi",oiLoiz,oiѿoi_oi#7oiE==oioioiDoitoi ,oi:oi ,oi2oi%_ .......###....$.)...---..##.#......###.oi.####...... _You start resting.oi21009.3 (35.0)oi8==---10.3 (36oioic" _HP restored.oixmoimoinoi5q,oi+uBoiuoiy,oivzoi4|oi|9=oi}oi,oi`oi,oioi1,oiSoiAoiooi/oi͌,oioi,oiܐoiGoi%,oioiBoi[,oi#oi,oioi,oiŦoi],oi@oi|oiرoiKoi,oioi,oi}oi oiOoioi,oi oi,oi{oi,oioi],oi`oi],oipoioioioi,oioi,oioi,oizoi,oioi{,oi^oiU,oi*oioioioidoioiwoiA,oi'oioioioiLoiuoi5oioiaoioioioivoiloioiQoioioioikoioi^oi,oioiQ,oioir,oiRoioioi?oi!,oioioioioi ,oi oiu ,oi@oi,oioi,oioiooioiboioioiToi,oiloiD,oi?oi,oi oi!oi!oi)#oi0%,oi%oi(,oi,oi].,oiI/oi;1,oi]2oi 4,oiE5oi6,oi7oi9,oi:oi9=,oi2?oiDoiEoi!GoiIoiLJoiKoi4NoiPoi9VBoiVoiX,oiYoi[,oi ]oil_,oi_oia,oiboiDe,oifoih,oi6uoiu,oizXoi9oiBoiCoi,oioi,oioic,oiloi#oiaoifoi,oi7oioioioi_oioijoiyoioiNoioi7oiqoih 109.3 (99 _You start waiting.oid.10.3 (100.0)oioi# _Done waiting.oi} #.#*****,*****#.###*#####.######r..,,*#.#..,#####.##.......,,*#.#b#*#####<##.######..##.#.######.##.######..b.b..b.#.##.######.###b#.##b#.÷.##.######.###b#b#*b#.###.###.b..#*.#.# #######.@$.)....###.###*b.# #######..##.#....##.# *b# #######....##.#*#.#†# *# #######.###.#* #######.####..** #######.####.#.b.## ..,***#######.####.##..#  *,*,,,,........####.##..#  *,,,*##* #.##..#*oi oi 11.0)oiL oiO oi p#.#*****,*****#.###*#####.######r..,,*#.#..,#####.##.......,,*#.#b#**,#####<##.######..##.#.###.#####.##.######..b.b..b..b#.##.######.###b#.##b.#.÷.##.######.###b#b#*b.#.###.###.b..#*.b#.# #######..@.)....###.###*b#oi .# #######..##.#....##.# *b# #######....##.#*#.#†# *# #######.### ** #######.####.#.b.## ..,***#######.####.##..# *,*,,,,..####.##..# *,,,*##* #.##..#*oi? oi &2oi oi7 oi +3.3 (2oi`# oi % > _You now have 76 gold pieces (gained 17).oik#.#*****,*****#.###*#####.######r..,,*#.#..,,,*#####.##.......,,*#.#b#**,######<##.######..##.#.###.######.##.######..b.b..b..b# #.##.######.###b#.##b.# #.oi lL÷.##.######.###b#b#*b.# #.###.###.b..#*.b@ #.# #######...@)....###.###*b# #.# #######..##.#....##.# *bb,# #######....##.###.#†# *##*oiDl #######.#* #.** #oigl?.####.#.b.## ..,***#oil{.####.##..# ,*,,,,.####.##..# ,,,*oilJ##* #.##..#*oiPtoit+4.3 (1oizoi|oin"#.#*****,*****#.###*#####.######r..,,*#.#..,,,* #####.##.,,*#.#b#**,# #####<##.######..##.#.###.# #####.##.######..b.b..b..b# .##.######.###b#.##b.# .÷.##.######.###b#b#*b.#* .#oio##.###.b..#*.b@b .# #######....@....###.###*b# .# #######..##.#....##.# *bb, .# #######....##.###.#†# *##* #.### ** #.####.#.b.## ,***#.####.##..# *,,,,.####.##..# oio]*##* #.##..#*oi.xoi z&5oi~oi!n  Things that are here: _a +0 flail; a +0 scale mailoi3oiXoioioi : _oi#oi&oiL'oi(oiQ9oi;oi>,oi?oiXCoiJ7###**###** ***************#..,,,...* *,,,,,,,,,,,,,,#.#****#.######.###**********.######r....##.#..,,,* #####.##.........##.#b#**,# ** oi8KT#####<##.######..##.#.###.# *,, #####.##.######....b# *,* #####.##.######.###.#.##b.# *,* ....÷.##.######.###.#.#*b.#****,,oiKC######.###..........#*.b@b,,,,, #######....)....###.###*b####**,, #######..##.#....##.# *bb,,,,,,, r   rat (asleep) #######....##.###.#†# *##*****,, oiLD#######.###.#.# #.).# *,, #######.####..###.### *,,oiV,20.3 (5oiEW+1.3 (6oiG^oi_oi]  You shoot a sling bullet. The sling bullet hits the rat.oi†(((oi=5 (You kill the rat!oiE†...oij6===2.6 (1.3Rev oi-oi/ _You shoot a sling bullet.oitoioi%oiȷH _No target in view!oipIoi H _No target in view!oih  _oi oi ,oij oig" oi% >oi\& oi( oi* 3oi- oi. oi0 oi[1 oi/2 oi3 oi4 ,oi5 oi6 oi8 ,oi8 oih: oi; oi0< oi> oi?? oiB ,oi?C oiMD oiE ,oiKF oinG oieI oiI oiJ oiuL oiN ,oinO oi2X ...* #..,,,,,,,,,,,,,,,* *#.######.#######********,* oiX ##†....##.#..,..# *,* .......##.#.#*#.# *****,******* #####..##.#.###.# *,,,,,,,,,,,..........# *,**,,,****,*oi;Y k#.#.##..# *,*,,,,,***,.###.#.##..#####...,,,,,**,*..........##..,,,,,*--- .)....###.####.######...,,,,,* #.#....##.# #..,,,,,,,,,,,,,**,* .##.###.#†# ###*****,,,,,,*,**,* #.#.# #.).# *,,,****,**,*..###.### *,,,,,,,,**,*oiY .#.b.## *,,,***.##..# *,,,,,*****,*.##..# *,,,,,,,,,,,*You pick up a book of Air and begin reading...oi?` 034.6 (12.0)oi` H---5.6 (13oi;j n _You add the spells Shock, Swiftness and Airstrike to your library.oioixBoioioi0oi7oiGoi,oiʼoioiqoioi4oioioioioi(oi^.##.#..,..# *,* ....##.#.#*#.# *****,*******..##.#.###.# *,,,,,.,,,,,* oi##...........# *,**,..****,* .###.#.##..# *,*,...,***,* .###.#.##..#####......,,**,* .........##............w,,**,* ...###.####.######......,,**,* ....##.# #....oi`**,* ###.#†# ########......*,**,* .# #.).# *,..###*,**,* #.### *,,...oi,**,*b.## *,,,###**,*oi *,,,,,*****,* w   dart slug (wandering).# *,,,,,,,,,,,*oiFs.#***************>*,*******oim`..,,,,,,,,,,,,,,,,*,*oi241.6 (6.0)oiL9 .  oiFA dart slug comes into view.oi`+2.6 (7oioi6 _The dart slug moves out of view.oi _oi ##.#..,..# *,* ##.#.#*#.# *##**[##***** ..##.#.###.# *..,....,,,,* .oi # *.##...#***,* .###.#.##..# *.#.....***,* .###.#.##..#####......w,**,* ##.........**,* ###.####.######......=,**,* ##.# #.....$,**,* ###.#†# #......#,**,* # #.).# *...####,**,* oi ###.### *.. .b.## *.....# *.J..,*****,* w   dart slug (wandering)..# oiF *.g...* J   endoplasm (asleep) #..#*##>#.# g   goblin (asleep) oi 0  An endoplasm and a goblin come into view.Found 11 gold pieces, a tourmaline ring and a helmet.oi +3.6 (1oi oi3 ; _Found a stone staircase leading down.oi ((((wJYou shoot a sling bullet.oiJ  The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm.oi3p  The endoplasm is heavily wounded.oioi6oiw....Jg..goisb===4.8 (1.2Rev oioiN( _The goblin shouts!oiOj.##.#..,..# *,*.##.#.#*#.# *##**[##***** ##..##.#.###.# *..,....,,,,* ##.# *.##...#***,* #oiJ#.###.#.##..# *.#.....***,* ##.###.#.##..#####.....w.,**,*.##........,**,*.###.####.######......=,**,*.##.# #......$,**,* .###.#†# #......#,**,* oig .# #.).# *...####,**,* .###.### *.....,,,**,* #.b.## *.J.###****,* ##..# *g...,*****,* ##..# *.....,,,,,,*#..#*##>#.#****** ##...,*,*oi!oii-L.woi-'---oi.50oi4oi6oiu†....##.#..,..# *,*.##.#.#*#.# *##**[##*****#..##.#.###.# *..,....,,,,*#.# *.##...#***,*#.###.#.##..# *.#.....***,*#.###.#.##..#####.......,**,*.##....w..,**,*.###.####.######......=,**,* #....##.# #.$,**,* #.###.#†# #......#,**,* #.# #.).# *...####,**,* ..###.### *.....,,,**,* .#.b.## *.J.###****,* .##..# *g...,*****,* .##..# *.....,,,,,,* .##..#*##>#.#****** .##...,*,*oiT ``````The dart slug launches a dart at you.oiK9......oiKO=--6oiRoiU@ _The slug dart hits you but does no damage.oi#†....##.#..,..# *,*.##.#.#*#.# *##**[##*****#..##.#.###.# *..,....,,,,*#.# *.##...#***,*#.###.#.##..# *.#.....***,*#.###.#.##..#####.......,**,* #.##oi...w..,**,* )....###.####.######......=,**,* .#....##.# #.$,**,* ##.###.#†# #......#,**,* .#.# #.).# *...####,**,* #..###.### *.....,,,**,* #.#.b.## *.J.###****,* #.##..# *g...,*****,* #.##..# *.....,,,,,,* #.##..#oi]q*##>#.#****** #.##...,*,*oioit~JJ   endoplasmoi 8-7oi4oioi #†....##.#..,..# *,*.##.#.#*#.# *##**[##*****#..##.#.###.# *..,....,,,,*#.# *.##...#***,*#.###.#.##..# *.#.....***,*#.###.#.##..#####.,**,* ##oi! +.##..w..,**,* .)....###.####.######......=,**,* #.#....##.# #.$,**,* .##.###.#†# #J.....#,**,* #.#.# #.).# *...####,**,* oik ##..###.### *.....,,,**,* ##.#.b.## *.J.###****,* ##.##..# *g...,*****,* ##.##..#oi  *.....,,,,,,*  #.##..#*##>#.#******  #.##...,*,*oi oi` oiz ~Jgg   goblinoi @-8oi oi* oic  You shoot a sling bullet. The sling bullet hits the endoplasm.oi$(((.g   goblinoi< ((((You kill the endoplasm!oi9 .......(launcher)You shoot a sling bullet. The goblin unwields a +0 club.oiA ((((The goblin wields a +0 sling. The goblin shoots a sling bullet.oi)....oik8===50.1 (1.3Rev oiY _The sling bullet hits you but does no damage.oi& (((((((You shoot a sling bullet.oif  The sling bullet barely misses the goblin.You shoot a sling bullet.oiT ....g..  The sling bullet barely misses the goblin.oi ((((The goblin shoots a sling bullet.oizoi‚w....w   dart slugg   goblin (launcher)oih,1.3 (1.2oiWoi C _The sling bullet hits you but does no damage.oi#R (((((((You shoot a sling bullet.oi  The sling bullet closely misses the goblin.You shoot a sling bullet.oi+j ....g..  The sling bullet closely misses the goblin.oiSq F(((((oip oi s.@....woi c2.6 (1.3Rev+ oi oi | _The goblin shoots a sling bullet. The sling bullet closely misses you.oi  (((((((You shoot a sling bullet.oi  The sling bullet completely misses the dart slug.You shoot a sling bullet.oic% ....w..  The sling bullet barely misses the dart slug.oi+F(((((oim @....  The goblin shoots a sling bullet. The sling bullet barely misses you.oiE((((oi)....oi7-3.8 (1.2Rev* oi oiBR _The goblin shoots a sling bullet. The sling bullet hits you.oiw (((( You shoot a sling bullet. The sling bullet hits the dart slug!oiJ  The dart slug is almost dead.You shoot a sling bullet. The sling bullet hits the dart slug.oig †g   goblin (launcher)oiQoi/...g.oiJ-775.0oioi/M _You kill the dart slug!oip`  You shoot a sling bullet. The sling bullet hits the goblin!oiwb((()oi ((((You kill the goblin!oiX...)†..oi]8=96.2oioiE/ _You shoot a sling bullet.oiC3oi}KoiNH _No target in view!oif _No target in view!oi r†....##.#..,..# *,* ##.#.#*#.# *##**[##***** ..##.#.###.# *..,....,,,,* .# *.##...#***,* .###.#.##..# *.#.....***,* .###.#.##..#####.,**,* .##.oio!.w..,**,* )....###.####.######......=,**,* .#....##.# #...@..)†.....$,**,* ##.###.#†# #......#,**,* .#.# #.).# *...####,**,* ..###.### *.....,,,**,* oi!oi7*oi*<---70 _oi1oi3oiHPd†....##.#..,..# *,* ##.#.#*#.# *##**[##***** ..##.#.###.# *..,....,,,,* .# *.##...#***,* .###.#.##..# *.#.....***,* .###.#.##..#####.......,**,* .##......,**,* ....###.####.######......=,**,* oiP#....##.# #....@.)†.....$,**,* .###.#†# #......#,**,* #.# #.).# *...####,**,* ..###.### *.....,,,**,* oiYQ&oiYoiZA---8oiaoivcoiF"....##.#..,..# *,* ##.#.#*#.# *##**[##***** ..##.#.###.# *..,....,,,,* .# *.##...#***,* .###.#.##..# *.#.....***,* .###.#.##..#####.......,**,* ##.......,**,* oi###.####.######......=,**,* ....##.# #.....@)†.....$,**,* .###.#†# #......#,**,* .# #.).# *...####,**,* ###.### *.....,,,**,* #.b.## oia*.J.### oi r9Rev+ oioi%oiB##.#..,..# *,* ##.#.#*#.# *##**[##***** ..##.#.###.# *..,....,,,,* .# *.##...#***,* .###.#.##..# *.#.....***,* .###.#.##..#####.......,**,* ##........,**,* ###.####.######......=,**,* ##.# #.†.....$,**,* ###.#†# #oik......#,**,* # #.).# *...####,**,* ###.### *.....,,,**,* .b.## *.....# *.g..,*****,* g   hobgoblin (wandering) #..# *.......#*##>#.# oioiig.oiB=60oiAoi _A hobgoblin comes into view.Things that are here: _a +0 sling; a +0 cluboi'G ((( You shoot a sling bullet. The sling bullet hits the hobgoblin.oi  The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin!oipD.oif \....oii ~83===1.5 (1.3Rev* oiXr oit M _You kill the hobgoblin!oi[ 3oic oif H _No target in view!oi63oi>oi8AH _No target in view!oiAD?##.#..,..# *,* ##.#.#*#.# ###*#[# ..##.#.###.# #..,.* .# #.##...##**,* .###.#.##..# #.#.....#**,* .###.#.##..#####.**,* ##........**,* ###.####.######......=)**,* oiD##.# #......)@.....$.**,* .#†# #......#.**,*  #.).# #...####,**,* .### #.....,,,**,* b.## # ..# # ..# # ..#*# oiOoiO5---20oiWoinZ _Found a short sword. _You see here a dart slug corpse.oi2##.#..,..# *,* ##.#.#*#.# ###*#[###**** ##.#.###.# #..,.....,,,* # #.##...##**,* ###.#.##..# #.#.....##*,* ###.#.##..#####.oi"#*,* ##.......#*,* ###.####.######......=)#*,* ##.# #......)†@....$.#*,* .#†# #......#.#*,* #.).# oie#...####,**,* .### #.....,,,**,* .## #...### # #.....oi.#*###>#.# oiZoi;H---3 _oioioi' ##.#..,..# *,* ##.#.#*#.# ###*#[###**** ##.#.###.# #..,.....,,,* # #.##...##**,* .#.##..# #.#.....##*,* .#.##..#####.#*,* ##......oiP E#*,* .####.######......=)#*,* ##.# #......)†.@...$.#*,* .#†# #......#.#*,* .).# #...####,**,* .### #.....,,,**,* ## #...## oi  #*###>#. oiy oiW! \4Rev+ oi/ oi2 oiE .#..,..# *,*  #.#.#*#.# #####[###****  #.#.###.# #........,,,*  oitF # #.##...##**,*  #.#.##..# #.#.....##*,*  #.#.##..#####.#*,*  ##.....#*,*  #.####.######......=)#*,*  #oiG .# #......)†..@..$.#*,*  #†# #......#.#*,*  ).# #...####,**,*  ### #.....,,,**,*  # #...###****,*   #....,*****,*    #.....,,,,,,*    *###>#.#******    ,*,*   oiFP oi#.#******  *,*  oi;6oiJoioiJ#..,..# *,*  #.#*#.# #####[###****  #.###.# #........,,,*  # #.##...##**,*  #.##..# #.#.....##*,*  #.##..#####.#*,*  ##.#*,*  ####.######......=)#*,*  # #......)†....@$.#*,*  # #......#.#*,*  # #...####,#*,*  # #.....,,,**,*  #...###****,*  #....,*****,*  #.....,,,,,,*  ###>#.#******oi  *,*  7oioioi%..,..# *,*  .#*#.# #####[###****  .###.# #........,,,*  # #.##...##**,*  .##..# #.#.....##*,*  .##..#####.#*,*  .##.#*,*  .######......=)#*,*   #......)†.....@.#*,*   #......#.#*,*   #...####.#*,*   #.....,,.#*,*  #...###*##*,*  #....,*****,*  #.....,,,,,,*  ###>#.#******i/9m  *,*  8Rev oi6oi?oi>@*9.5 (2oiFoigI> _You now have 87 gold pieces (gained 11).oi/s,..# *,*  oi#*#.# #####[###****  ###.# #........,,,*  # #.##...##**,*  oi##..# #.#.....##*,*  oi##..#####.#*,*  ##.#*,*  .######......=)#*,*  #......)†.#*,*  oiܝ##......#.#*,*  #...####.#*,*  oi#.....,..#*,*  #...######*,*  #....,*****,*  oi{#.....,,,,,,*  ###>#.#******  *,*  oiQoi+70.5 (1oi6oioi_ ######********,* ..,..# #.*  .#*#.# #####[###**** ###.# #........,,,* .....# #.##*,* .##..# #.##*,* .##..#####.#*,* .##.........#*,* ###.######)#*,*oi`   #......)†.......#*,* ########......#.#*,*  #...####.#*,*  #.....,..#*,*  #...######*,*  #....,*****,*  #.....,,,,,,* *********###>#.#****** oioq F1oi:y oi(} ~ _You see here a ring of resist corrosion.oiS*,*  .,..# #.*  #*#.# #####[###****  ###.# #........,,,*  # #.##...##**,*  ##..# #.#.....##*,*  ##..#####.#*,*  ##.#*,*  .######......=@#*,*  #......)†.#*,*  #......#.#*,*  oib#...####.#*,*  #.....,..#*,*  #...######*,*  #....,*****,*  #.....,,,,,,*  ###>#.#******  oioi-2 _oioi`T _You see here a +0 short sword.oi/,,,,,,,,,,,,,,,* ######*******#.* ..,..# #.*  oiG.#*#.# #####[###**** ###.# #........,,,* .....# #.##*,* .##..# #.##*,* .##..#####.#*,* .##......oi.@.#*,* ###.######=)#*,*  #......)†.......#*,* ########......#.#*,*  #...####.#*,*  #.....,..#*,* oi` #...######*,*  #....,*****,*  #.....,,,,,,* oioi0-3 _oioi oi t#**************** .,,,,,,,,,,,,,..* #######*******#.* #..,..# #.*  #.#*#.# #####[###**** #.###.# #........,,,* .....# #.##*,* #.##..# #.##*,* #.##..#####.#*,* ..##.........#*,* ####.######=)#*,* # #......)†.......#*,* # ########......#.#*,* #oi\  #...####.#*,* # #.....,..#*,*  #...######*,*  #....,*****,* oi. <4oi oi oi  ##*************### ..,,,,,,,,,,,,,..# .#######*******#.# .#..,..# #.#  .#.#*#.# #####[####*** #.###.# #........,,,* .......# #.##*,* .#.##..# #.##*,* #.##..#####.#*,*oiw ...##.........#*,* .####.######=)#*,* .# #......)†.......#*,* †# ########......#.#*,* .# #...####.#*,* ## #.....,..#*,*  #...######*,* oi[oiڝ&5oioi$oiM ##*************##.,,,,,,,,,,,,,.######*******.,..# #.# *#####[########.###.# #...........#....##.@.##* #.#.....## .oi#.##..##### ...##...............#*,* #.....,..#oi<6oioioi^M ##*************##.,,,,,,,,,,,,,.######*******.,..# #.# *####[#######.###.# #....@......#....#.##...####.#oi #.#.....## .#.##..#####........#*,* ..# .##...####.#oi oioi&7oi1oioiM ##*************##.,,,,,,,,,,,,,.######*******.,..# #.# *#####@####### .#.###.........oi՝w....#.##...####.# .#.##..# #.#.....##*,* .#. ###......#.#oioiث&8oioiO _You see here a +0 helmet.oiy <9oi oi~ % _c - a +0 helmetoioiRWear which item? Armour (go to first with [)  b - a +0 leather armour (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)oisc - a +0 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip oi oioi  JamesMcGaha the ShooteroiP@  Coglin  Health: 28/28 ========================  Magic: 3/3oisf======================== ##*************###oi  AC: 7Str: 11 ..,,,,,,,,,,,,,..#oi  EV: 11Int: 8 .#######*******#.#oi  SH: 0Dex: 19 oiK.#..,..##.#oi  XL:  3 Next: 83% Place: Dungeon:2 oiTp.#.#*#.# #####@#######  Noise: ---------  Time: 1179.5 (0.0) .#.###.# #...........#oiz  a) +2 sling {Isolde} d) +0 sling {Gyeongj oi.......# #.##...####.#  Fire: a) +2 sling {Isolde} oiw.#.##..# #.#.....##*,* oiE.#.##..#####........#*,* oiv...##...............#*,*   oi`@.####.######......=)#*,*   .# #......)†.......#*,*   oi†# ########......#.#*,*   oi_You see here a dart slug corpse. _You now have 87 gold pieces (gained 11). oit_You see here a ring of resist corrosion. _You see here a +0 short sword. oiP_You see here a +0 helmet. _c - a +0 helmetoi+oi+oi2oiS;oi?,80.5 (1oiBoiIoi)J+1.5 (2oiSPoiWoiWoiX$2.5 (3oi]oicoid+3.5 (4oijoipoiIq+4.5 (5oitoi*v& oiZv8 _You start putting on your armour. You continue putting on your +0 helmet. x5oivoiF}oi [ _You finish putting on your +0 helmet.oiE3oi,GoiKoiOoi%TP _oioToiToi UoiVoi=W,oiWoiXoiYoiYoiZoi]oi`^oi^oi_oiW`oi?aoiaoiaoiboic,oiCdoieoi[f,oifoiioibiBoi]joi[koikoikoijmoiOnoinoinoiHpoiYq,oiqoi,soit,oitoiuoivoivoiMwoikxoi^yoiyoiyoi*{oiR|,oi|oiK~oi,oioi,oikoiL _You now have 92 gold pieces (gained 5).oi2oi}oioiVoiv,oioiqoi4oisoioioiГoioiHoiroidoioioioicoioiwoioi,oi9oi9oioi;oioioi,oioiըoioiϩoi3oiboi,oioioi,oioioioioiʵoioiFBoioid,oiZoioioioioiPXoi5oioi6oioioi;,oioioi*oimoioi_  You see here a rat corpse.oieoi _oi=oioi,oiooioi,oioioi>,oioi_  You see here a rat corpse.oiBoi _oiooiQoioioioioi,oi?oi,oiFoioioioi,oioi oiRoioioioioiEoioi oiJ ,oi@ oiCoioi oioi>oioioioiEoi|oioiUoioi3oiToioiuoioi?oioin!oi"oi#oi#oi)%oie&oi&oi(oi,oi.oiF.oi)/oi0oi2,oi2oi4oi5,oic6oit7oiF8oiu8oi8oiZ:oi:oi';oi;oi<oih=oi=oi=oi>oi?oi9@oif@oiAoiB,oi!Coi{Doi{EoiEoiFoi,Goi:HoiHoiHoiIoiJ,oiKoipLoi_MoiMoiNoi{OoizPoiPoiQoiRoiSoiSoirToi5[oi{\,oi]oiq_oia`oi`oi`oicoi6d,oidoifoiAgoiygoigoiioiojoik,oi1moi=n,oinoiqoiqoiqoiJroisoiu,oiuoiwoixoiKxoixoizoiS{oi{oi{oir}oiQ~oi~oi~oioi,oioioi,oiۇoiBoi~oioioi,oi֏oioiƘoioi3oisoi<oiĝoioiMoioioi,oi$oiرXoiŲoioi7oioi,oiJoioioi3oioioioioioi>oi|oioioitoi*oioioioig,oioioioioidoi7oioioi%oioi,oioioi,oioioioioioihoi,oiroioioiZoia oi oiM oi oi4 oioi,oioiMoioioioi"oiFoipoi&oioiPoioiToiBoiAoi{oioioi oi oiM!oiP#oiP$oi$oi$oi%oid',oi'oi*oi&+,oi+oi,oi-oi .oi_.oiG/oi*0,oi0oi 2oi8t #..##*,*  oi'9>#..#*,*  #..#*,*  #..########***,**** oib9l  #..........,,,,,,..   ##.########******##   #.   oi9~.# ***********   #@#*****,,,,,,,,,,   #....K...*********   #########*oi9      oi : K   kobold (asleep)     oi{:. oi@2303.5 (119.0)oiA-4.5 (120oiEoijIs _A kobold comes into view. It is wielding a +0 whip.oij (((K  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!oia  The kobold is moderately wounded.You shoot a sling bullet. The sling bullet hits the kobold.oi2)oim)...oin5===5.7 (1.2)Rev oifoipJ _You kill the kobold!oiBzoizoi oiH _No target in view!oi,oi,oiv5^ _No target in view!oiD 3oi oi oiͶ oi P _oi oi8 oi oi oi\ oi oiB oiR oi oi) oi oi oi ,oi oi <  You see here a +0 whip.oi oiF  _oi oi oi ,oi_ oi oi ,oi oi oiN ,oi6 oi oi oi9 oi oi oiv ,oib oi oi ,oi\ oiD oi ,oia oi< oi ,oi oi oi oiL oi oit oi; oib oi oi oiu oi oi oiF oi. ,oi oi oi  ,oi oi oi oi oi oi oi ,oi oi- oi ,oi oi oi oi> oi oi] oi ,oiC oib oi* ,oi oi oiW ,oi oi oi oi oi oi' noi, ##.#..#########*,* #.#.#.(....#  ##.#.# #∩# #.#.........  #.#.# #.# #....#####.# oi,  #.#.# #.# #.#...# #.#  #...# #.# #.....# #  #..##oi, G #.# #.....# #.  #..#.# #....#####.#  #..#oi- .# #..........#  #..###########@#####....##.####---33.7 (28.0) oi:-  #.......................##.#  ##.##########.#.###.#  #.#oiq- #.#(###.#  #.# ############.....).# oi-  #.######..............#####  #....)...##############  ########## oi- !oi5 oi5 H---4.7 (29oi< oic? : _Found Beak Roe's Jewellery Emporium.oiM.###...."....,,... ##.#..##########.#.(....##oi{∩#............#######..#.# ##### #@# #..........###########.#####..###oi.......................##.#################.#.###.#..................)...oioi15.7 (1.0)oizoioi M.#..####.#.#***#.###### #.###...."....,.... ##.#..##########.#.(....##∩#............#######..#.# #####oi R #.# #..........###########.#########.......................##.######oi oi &6oi oi oiJ ?M#...>#  .#..####.#.#*###.###### #.###...."....,.... ##.#..##########.#.(....##∩#............#######..#.# #####oiJ  #.# #..........#..###########.#####....##.####oiQ oiR &7oiW oiOY oiTM^...##.)..########...># oiv/ .#..####.#.#*###.###### #.###...."....,.... ##.#..##########.#.(....##∩#............#######..#.# ######..##.# #..........#oi#<8oiߺoioiJM...........|......^...##.)..########...>#  .#..####.#.#*###.###### #.###...."....,.oi8... ##.#..##########.#.(....##∩#............#######..#.# #..##.# #....#####.#oi}oi&9oiVoi&BM##....#########...........|......^...##.)..########...>#  .#..####.#.#*###.###### #.###...."....,.... ##.#..##########.#.(....##∩#............#######..#..###.# #.....# #.####oioi '40oi&oi)*oiyeM###.#.## ##....#########...........|......^...##.)..########...>#  oi.#..####.#.#####.###### #.###...."....,.... ##.#..##########.#.(....###............########...##.# #.....# #.....oi?oi&1oioiq _There is an entrance to Beak Roe's Jewellery Emporium here.oiS` oi]e qWelcome to Beak Roe's Jewellery Emporium! What would you like to do?  a -  499 gold the amulet "Kauleif" {Spirit *Slow rPois rCorr SInv}  b -  568 gold the amulet of Birdsong {Spirit Regen+ Str+5 Int+2} oie  c -  440 gold an amulet of faith (unknown)  d -  440 gold an amulet of faith (unknown)e -  220 gold a quill talisman  f -  275 gold a ring of fire (unknown)  g -  275 gold a ring of ice (unknown)  h -  396 gold a +4 ring of protection (unknown) You have 92 gold pieces. oi,f *[Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listoiYoioi#.#....###.#.####.#JamesMcGaha the Shooter #.#.....##....###########.#Coglin #.#............|.......##.#Health: 28/28 ======================== #.#.^...##.)..########.##.#Magic: 3/3======================== #.#...>###.#.###.##.#AC: 8Str: 11 #..#..####.#.##### #.##.####### EV: 11Int: 8 #.###...."....,..# #.#........# SH: 0Dex: 19 oiy##.#..##########.# #.#.#.(....# XL:  3 Next: 85% Place: Dungeon:2  ##.#.##@# #.#......... Noise: ---------  Time: 1341.7 (0.0)#.#.##.# #....#####.# a) +2 sling {Isolde} d) +0 sling {Gyeongj#.#.##.# #.#...# #.# Fire: a) +2 sling {Isolde} #...##.# #.....# #..#..##oia#.# #.....# #.##..##.# #....#####.##..##.# #..........#oi#..###########.#####....##.#####.......................##.# _You kill the kobold! _No target in view! _No target in view! _You see here a +0 whip. _Found Beak Roe's Jewellery Emporium. _There is an entrance to Beak Roe's Jewellery Emporium here.oi2oioi oiS oi oi@ oi oi F _Unknown command.oi׾3oioi<oioi: _oioiO  There is an entrance to Beak Roe's Jewellery Emporium here. _oi1PoiRoiDToiToiiUoi2XoiZ,oiX[oi~^oiY`,oiaoidoif,oixhoi~koim,oiooiroit,oi)voixoi{,oi}oiрoi,oioiFoi,oi.oi_oiT,oioioiz,oiǕoioi,oioi9oi,oi;oioi,oioi|oi,oi׫oi~oi.,oioioioiLoi oihoil,oi[noioi7,oioioiz,oi1oiloi ,oiuoioioi8oioicoi,oi?oioi oi@oioioiT *,,* **,******** #..### *,,,,,,,,,, *....* *,,,,,,>,,* *....* *,*******,*###### *#...* *,* *,* ........# #..#* *,* *,* .#.(....#######..######.* *,* ..............<.......jj* *,* ..#####.#######.@#******* *,* ...# #.#######..###### *,* ...# #...............#********,* ...# #.########.####...,,,,,,,,* ..#####.#oi!.......,,,,,,,,, ........#########********* jj 2 gnolls (1 polearm, asleep) ..##.#### ..##.# .###.#oi%078.7 (37.0)oi,9.7 (38oioiX _2 gnolls come into view.oi (((((j 1 asleep)You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.oifx  The gnoll shouts!  You shoot a sling bullet. The sling bullet hits the gnoll.oi',oi 0....jj.jwandering)===81.0 (1.3)Rev oi]6oi93 _The gnoll is lightly wounded.oi\} (((((You shoot a sling bullet.oiy2%j) _The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet completely misses the gnoll.  shouts!  The sling bullet hits the gnoll.oiB  The gnoll is lightly wounded.oiM6  You hear a shout!oioi=j....jjj 3 gnolls (2 polearms)oi'c2.2 (1.2Rev+ oiois _A gnoll comes into view. It is wielding a +0 spear.oi} (((((You shoot a sling bullet.oi\  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.oi5oi'^.....jjjoi,3.5 (1.3oi:oi] _The gnoll is heavily wounded.oil } (((((You shoot a sling bullet.oiS  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.oiz oiz oiz oi4{ oi oiϊ |..jj.j.oi k4.7 (1.2Rev* oi o _The gnoll is almost dead.oi _  You shoot a sling bullet. The sling bullet hits the gnoll.oi (() 2 gnolls (oi (You kill the gnoll!oiU ,oi ..j.j.oi oi #.#*,,* **,******** JamesMcGaha the Shooter #.##..### *,,,,,,,,,, Coglin #.#*....* *,,,,,,>,,* Health: 28/28 ======================== #.#*....* *,*******,* Magic: 3/3======================== #.####### *#...* *,* *,* AC: 8Str: 11 ........# #..#* *,* *,* EV: 11Int: 8 .#.(....#######..######.* *,* SH: 0Dex: 19 oi ..............<....j.j..* *,* XL:  3 Next: 112% Place: Dungeon:2 ..#####.#######.@#******* *,* Noise: ===------  Time: 1386.0 (1.3) ...# #.#######..######*,* a) +2 sling {Isolde} d) +0 sling {Gyeongj ...# #...............#********,* Fire: a) +2 sling {Isolde} ...# #.########.####...,,,,,,,,* Rev* ..#####.##........,,,,,,,,, ........##########********* jj 2 gnolls (polearms) ..##.#### ..##.# .###.#You shoot a sling bullet.  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is almost dead.oi} You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!oi _You shoot a sling bullet.  You have reached level 4!  --more--oi L34/344/424 7% oi ;2 gnolls (polearms)oi R _You feel stronger.oi ((You shoot a sling bullet. The sling bullet hits the gnoll!oi (The gnoll is severely wounded.You shoot a sling bullet.oi]|oi }oi.j)j.oiw,7.2 (1.2oioi_ _The sling bullet barely misses the gnoll.oi_  You shoot a sling bullet. The sling bullet hits the gnoll.oiC()   gnoll (polearm)oib (You kill the gnoll!oiWoi].)j.oi0228.4oiboi/ _You shoot a sling bullet.oi ((You shoot a sling bullet. The sling bullet hits the gnoll.oi2 (The gnoll is lightly wounded.  You shoot a sling bullet.oiK oi .j)  The sling bullet closely misses the gnoll.oiv '9.6oi oi< S _The gnoll closely misses you.oiaM ( You shoot a sling bullet. The sling bullet hits the gnoll.oi  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.oi_& oi/`O.  The gnoll is heavily wounded.oi`W2--90.8oigoi kC _The gnoll hits you from afar with a +0 spear.oi; (You shoot a sling bullet. The sling bullet hits the gnoll.oi+  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.ois2C)oim.--392.1 (1.3 _You kill the gnoll!oi7 .# *,,* ,* *, .# #..* **,******** .# #..### *,,,,, .# #....* *,,,,,,>,,*, .# *....* *,*******,*, .####### *#...* *,* *,*, .......# #..#* *,* *,*, #.(....#######..######.# *,*,oiz ...........<..@))....# *,*, .#####.#######..######## *,*,# #.#######..###### *,*,# #...............#********,*, #.########.####...,* .#####.# #........,,,,,,,,,,.....# #########********** .##.#### .##.#oi oi6 c3=---30oi oi oi=# *,,* *,* *,* # #..* **,*,* # #..### *, # #....* *,,,,,,>,,*,* # *....* *,*,*,* # *#...* *,* *,*,*# #..#* *,* *,*,* .(....#..######.# *,*,*<...@)....# *,*,* #####.#..# *,*,* .# #.#######..###### *,*,* .# #...............#*,*,* .# #.########.####...,*,* #####.# #..,*# ###* ##.#oiW---4oi1oi  Things that are here: _a +0 spear; a +0 halberd; a gnoll corpseoi##  *,,* *,* *,*  #..* **,*,* #..### *, #....* *,,,,,,>,,*,* *....* *,*,*,*  *#...* *,* *,*,* # #..#* *,* *,*,* (....#..######.# *,*,* <...)@....# *,*,* .#..# *,*,* # #.#######..###### *,*,* # #...#*,*,* # #.###### #.#oi+ oi, c5Rev+ _oiu2 oi6 M _You see here a +0 whip.oi@ _4== _HP restored.Rev =*,,,,,,,,,,,,,,,** *,**,,,********..,,* *,* *,* **,,* *.#*** *,* *,* *,,* *.# *,* *,* *,,* *.# *,*  #..* ##.######**,** #..### oiAZ #........,,,,,, #....* #......>.,*,**** *....* #@#******,*,* 404.1 (9 *#...* #.# *,*,* .# #..#* #.# *,*,* .#######..######.# *,*,* .......<...))....# *,*,* .#######..######## *,*,*#######..###### *,*,* ...............#********,*,* .########.####...,,,,,,,,*,*oiLoi_M/5.1 (10.0)oi.SoiV; _Found a stone staircase leading down.oi4j 3oikk oim oip ,oiv oiy oi{ ,oiQ} oi oi ,oi oiL oi ,oi oiz oi ,oi oi& oi ,oi oiՕ oi oi2 oi oi/ oiI ,oi oi oi ,oi oi oif ,oi oi oiR oi oiL oiT oi ,oi] oið oil ,oi oi oi ,oi oir oi ,oi oi oi ,oi oir oi ,oi oi oi Boi oi ,oiW oiU oiP ,oi oi oi0 _.## #...######*,* .# #....,*****,* .# #..b..,,,,,,* .#************###>#.#****** ..,,,,,,,,,,,,,,,.#,* .##********#####*.#,# .# ##...##.#.####** .# ##.###.#.......,* .# #.## ##@...#***,* oi 2,* #.# #.....# *,* ,* #.## *#.###.# *,* ,**########.###.## *,#*,* ,,,............#* *,**,* ,,,########....# *,* *,* b   bat (wandering) *,,* #.*,**,* *,,* #.# *,* *,* oi *,,* #.# *,* *,*oiR ,25.1 (2oi oi oit y .  A bat comes into view.oi ,6.1 (21oio oi 0 _The bat moves out of view.oiC3oioioi_##.....,..#*,* ##...######*,* # #....,*****,* # #.b...,,,,,,* #************###>#.#****** .,,,,,,,,,,,,,,..#,* ##********######.#,# # ...##.#.#####* # ##.###.#@.......* # oi/#.## ##....####.* * #.# #.....# *,* * #.## *#.###.# *,* **########.###.## *.# *,*............#* *,# *,* b   bat (wandering) ,,########.... ,,* #.#### ,,* #.oir,0.0)oioiloiD \.bboi+7.1 (1oioioi (((((((You shoot a sling bullet.oim  The sling bullet closely misses the bat.oioi#  You shoot a sling bullet. The sling bullet barely misses the bat.oioiʤQ...>oi:2...boib===8.3 (1.2Rev oicoiJ oiK_The bat closely misses you.oik   You shoot a sling bullet. The sling bullet hits the bat.oi  The bat is severely wounded.You shoot a sling bullet. The sling bullet hits the bat..oi#'.oi 'g409.5Rev+ oi+oi.G _You kill the bat!oi3oioiH _No target in view!oi> oi1? oi? oiC oi8E oiI qRev  _oiJ oiJ oiK oiO oiQ ,oi{Q oi R oiR ,oiS oiaT oiTV oiV (oiSW oiZ oi&] 3oix_ oid oi0i ,oiPk oiTm oilo oio oirp oi@s R  There is a stone staircase leading down here.oit oiYu  _oiu oiv oi=x oix oiQy oi} oi ,oiX oiq oiN ,oiw oi R  There is a stone staircase leading down here.ois oi  _oi oix oi ,oiu oiG oiU oi oi oi٨ oi% ,oi oi oi ,oiʸ oi[ oi ,oiA oi oi ,oi oi@ oi* ,oi oi oiv ,oi oiZ oir ,oi oi1 oi ,oi oi oi ,oi oim oi ,oin oi oi ,oi oi oi oi2 oi oit oi ,oil oiI oi ,oi oi oi ,oi oi1 oi ,ois oi oi ,oi oiV oiJ ,oi oi oi ,oi\ oi! oiH" ,oi" oi# oi$ ,oi$ oi% oi& ,oip& oi{' oi) ,oi) oi0+ oid, ,oi- oi. oi>0 ,oi0 oi2 oi4 ,oi5 oi,9 oi? I****#########>#.#######  ,,,,..........#.#  ****#########.#.#   ##...##.#.######   oi@ ##.###.#........#   #.## ##....####.#  #.# #.....# *,*  #.## *#.###.# *,*  #######.###.## #@# *,*  --- ...........#* #.# *,*  oi)A Q#######....# #.# *,*   #.#### #.# *,*   #.# #.# *,*   oiA #.# #.# *,*   l   frilled lizard (asleep) ##.########?#**,*  ## #..........l.,,,*  .* #......>..*,*****  oiH 070.5 (41.0)oiI H---1.5 (42oi7O oiZ a _A frilled lizard comes into view.oi* (((((((You shoot a sling bullet.oi  The sling bullet completely misses the frilled lizard.You shoot a sling bullet.  The sling bullet hits the frilled lizard.oiSoi=Q.....?.oitAX2===2.7 (1.2)Rev oiAoiGoiJR _You kill the frilled lizard!oixoiyoiEoiDH _No target in view!oi͋ 3oiܐ oi H _No target in view!oi4 ,,,,..........#.# ****#########.#. ##...##.#.########.###.#........oi].## ##....#### #.....# *,*# *#.###. #######.###.## #. ...........#* #######....#  #.### #.# .* #.#######.*,*  oi %oi!&----3oiL&0 _oi+oiQ-oi ****######### ##...#######.###.#.........## ##....#### #.....# *,*oi# *#.### #######.###.## ...........#* #######....#  #.### oi #[# .* #.# *,*,* oi-D oioiKA---4oioiY , _Found a pair of boots.oi   ##...#######.###.#.........## ##....#### #.....# *,*# *#.### #######.###.## ...........#* oi  #######....#  #.### Rev  .* #.# *,#.#   #oit oi 05oi oi oi  ##.###.#.........## ##....####oi  #.....# *,*# *#.### #######.###.## ...........#* oi  8#######....#  oi) 5#.### oiH T##.########?#*oif  #* #.# *,#.#oi ;   #oi !####oiJ oi &6oi oi" oi5 P .## ##....#### #.....# *,*# *#.### #######.###.## oi ...........#* #######....#  #.### oi R##.########?#* oiƮ ## #............,,.#.##oi߮ N#. oi #oi )#.# oi5 q.))....# *,*,* oiL D oiҺ oi. oi[ 7oic oi oi4oiyoi@H _No target in view!oiqoi"oioi)H _No target in view!oij  #.....# *,*# *#.### #######.###.## ...........#* #######....#  #.### ##.########@#* oij## #...............# .*...>..#.##########.# ######## *,*,*  oirois$8 ois _oioioim$9.7 (2oioi!1 _e - a scroll of butterfliesoi& 3 # *#.### #######.###.## ...........#* #######....#  #.### oi& ##.########.###.# ## #..........@....# .*>..#.###########.#[# #oi' T#.# oi ' i######*,*,*  oi1 B80.7 (1oi9 oi: oi_ #######.###.## ...........#* #######....#  #.### ##.########.###.# ## #.............. .*oi.`T...>..#@############.#[#  #,#.#.# .....#********,*,* oiR`D oigoi h&1oinoiooi@ ...........#* #######....#  #.###oiJ ##.########.###.# ## #...............# .*...>..#.#####oi#######.#@#  #,#. #oi*#.# ####...,,,,,,,,*,*  oiғoi&2oioiV _You see here a +0 pair of boots.oiX3oiZoi]oi_`oie: _oigoih,oiioiloioBoipoisr,oisoivoi!y,oizoi{oi},oi~oi7oiՁ,oioiJoi,oi$oi[oi`,oi1oioi",oiHoiӐoi,oioikoi,oioioih,oi5oioi#,oioioiE,oioioi,oioiMoioioioi6oi,oioi oix,oioiE  You see here a +0 pair of boots.oi3oi _oioioiK,oiGoi-oiBoioi,oioioiw,oioi;oi5,oioi*oi,oioioiNoiyoioioi,oioioi9oi]oisoioi,oi/oioi/Xoit,oikoii*....* #.#######.#[# *#...* #.# #.#.#  #..#* #.# #.#.# ##..######.# #.#.# .<...))....# #.#.# ##..######## #.#. oiS..###### #.#. ........#########.#. ###.####........@..#.#oi  #..................#  ####################oi' oi oi& oi 1514.7 (32.0)oi ,5.7 (33oioi"S _f - a purple potionoi3oioioi,oinoioi+ ,oi oiA#oi$,oi%oi'oi),oiW*oiT,oi.,oii/oiQ1oi2,oi3oi,5oi6oi>p #....* #......>..#.#### *....*######.#[# #### *#...* #.#.# ...# #..#* #.#.# ...#######..######.# #.#.# .........<...))....# #.#.##..######## #.#.#  #.#######.S #.#.#  #......#########.#.##.########.####...........#.# ##.# #..................# ...#oiZ?#################### #### #S   ball python (constriction, wandering) ###oi@222.7 (7.0)oiM.S3.7 (8oiO^ _A ball python comes into view.oi " (((S  )You shoot a sling bullet.  The ball python hisses angrily.  The sling bullet hits the ball python.oi1  The ball python is severely wounded.You shoot a sling bullet. The sling bullet hits the ball python.oi E†oi(...oij3===4.9 (1.2Rev oi1oiO _You kill the ball python!oiEoioioiH _No target in view!oi=\ _No target in view!oiD3oi(oiaoioi۲: _oioioioioioisoioioioi>oi oing  You see here a ball python corpse.oioi  _oiuoioih,oioioiboioioi"oiE,oioioi,oioioiw,oioidoi0,oiGoioi;,oiMoioi,oi2oioi,oioioiT,oi?oi oi( ,oioioi,oioioi,oiMoioi},oioip oi!,oi&,oiO&,oiP'oi{)oi*,oi+oi8........####.##..# #.. ######### #.##..#******######### #.##...,,,,,,......... #.###.##*****#########  ###.# #.# ##...##  #.†..<.....# #.# #.###.#  #.#### #.# oi:# ##. #.# #. #. #.# #@# #.## *#.---  #.# #.##########.###.#  #.# #...............#*  #.# #...########....#  #.####..##.####  #..##..##.#  ##.##..##.# ####.##..# ##.#####  ..##.##..### #....... oi@x46.9 (22.0)---7.9 (23oiEoiG^ _n - a bubbling amethyst potionoi3oiWoidoioiRnoioiPoi6oidoioi&oi.,oioioiC,oioioil,oioioi\oioieoi oi= oir oi oioit,oi8oioi,oiBoioioiHoi?oioiz ,oia"oi%oiE(Boi*oi|,,oin-oi/oi,0,oi0oi2oi5BoiYEoiNG,oiGoi@Joi7K,oiKoiMoi O,oiOoiIQoiuR,oiSoi,UoiV,oi#.####### ...................#.# #.################.#.# #.##...##.#.###### #.# ##.###.#........# #.# #.## ##....####.# #.# #.# #.....# #.# #.# #.## ##.###.# #.# #.##########.###@## #.# #.# 75.9 (28 #...............## #.# #.# #...########....# #.# #.# ##.#.#### #.#im .#  #..# #.# #.# #.#  #..# #.# #.# #.#  #..# ##.########.###.#  #..### #...............#  #....# #......>..#.#####oioiE _Done exploring.oiR..################>#.#######JamesMcGaha the Shooter ...................#.#Coglin #.################.#.#Health: 34/34 ======================== #.###...##.#.######oi̺Magic: 4/4======================== #.###.###.#........#AC: 8Str: 12 #.##.## ##....####.#EV: 11oi,Int: 8 #.##.# #.....# #.#SH: 0Dex: 19 oiP##.##.## ##.###.# #.#XL:  4 Next: 43% Place: Dungeon:2 oiz#.##########.###@## #.# #.#Noise: ---------  Time: 1575.9 (0.0) oi#...............## #.# #.#oiջ!a) +2 sling {Isolde} d) +0 sling {Gyeongj #...########....# #.# #.#oiJFire: a) +2 sling {Isolde} oi##..##.#### #.# #.##..##.##.# #.##..##.##.# #.##..# ##.########.###.##..### #...............#oi#....# #......>..#.##### _No target in view! _You see here a ball python corpse. _n - a bubbling amethyst potion oi3_Done exploring.  Press: ? - help, v - describe, . - travelThe floor.oi! >@ _You see here a ball python corpse. oi!_n - a bubbling amethyst potion _Done exploring.  Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading down.]oi!..################>#.#######JamesMcGaha the Shooter ...................#.#Coglin #.################.#.#Health: 34/34 ======================== #.###...##.#.######Magic: 4/4======================== #.###.###.#........#AC: 8Str: 12 #.##.## ##....####.#EV: 11Int: 8 #.##.# #.....# #.#SH: 0Dex: 19 #.##.## ##.###.# #.#XL:  4 Next: 43% Place: Dungeon:2 #.##########.###@## #.# #.#Noise: ---------  Time: 1575.9 (0.0) #........oi"d.......## #.# #.#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...########....# #.# #.#Fire: a) +2 sling {Isolde} ##..##.#### #.# #.##..##.##.# #.##..##.##.# #.##..# ##.########.###.##..### #...............##....# #......>..#.##### _You see here a ball python corpse. _n - a bubbling amethyst potion _Done exploring.  Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading down.]oi&oiB'oi=.oi\/oi/$ _oi4Xoi+##.####.......=)##.# ##.# #......)........##.# .#÷# #......#.##.# .).# #...####.##.# .### #........##.# #  #...#######.#   #.....#####.#   #...........# #####@#.####### 83.9 (8 ..#.# #######.#.#  ##...##.#.###### # ##.###.#..oi\......# # #.## ##....####.# # #.# #.....# #.# # #.## ##.###.# #.# ##########.###.## #.# #.# _There is a stone staircase leading down here.oiv oi oi oi oi 24.9 (1 _oi oi/\ .. #.#..#.#.  . .# .#....#.  .. .##......##.  #.#..........#  .##............  #..............  ..... 3 .......@.#  w.....# ............# ............# ............# ............# w   ribbon worm (asleep) ..[.....?.g.+ g   goblin (asleep) ............# oiw]oijgois-5.7 (1.8oioi _You climb downwards.  Found a scroll labelled OGUUSERHAC and a helmet. _There is a stone staircase leading up here.piÿJamesMcGaha the Shooter.. #.#..#.#.Coglin. .# .#....#.Health: 34/34 ========================.. .##......##.Magic: 4/4========================#.#..........#AC: 8Str: 12.##............EV: 11Int: 8#..............SH: 0Dex: 19...............XL:  4 Next: 43% Place: Dungeon:3.......@.#Noise: ---------  Time: 1585.7 (0.0)......w.....#a) +2 sling {Isolde} d) +0 sling {Gyeongj............#Fire: a) +2 sling {Isolde} ............#............#............#w[39pi";49m   ribbon worm (asleep)..[.....?.g.+g   goblin (asleep)............#Found a scroll labelled OGUUSERHAC and a helmet. _There is a stone staircase leading up here.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)piJamesMcGaha the Shooter.. #.#..#.#.Coglin. .# .#....#.Health: 34/34 ========================.. .##......##.Magic: 4/4========================pi#.#..........#AC: 8Str: 12.##............EV: 11Int: 8#..............SH: 0piDex: 19...............XL:  4 Next: 43% Place: Dungeon:3.......@.#pi,Noise: ---------  Time: 1585.7 (0.0)......w.....#piLa) +2 sling {Isolde} d) +0 sling {Gyeongj............#pilwFire: a) +2 sling {Isolde} ............#pi............#............#w   ribbon wormpi..[.....?.g.+g   goblin (asleep)pi............#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actionpi dShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  pi}jYou shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.pik TShift-Dir - straight line  Aim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.sling bullet hits the ribbon worm but does no damage.pi H  The ribbon worm is lightly wounded.pi wg(catching breath).gpi$ s  The ribbon worm expels a string of sticky webbing.pik HThe stream of webbing hits you but does no damage.piV piԈ  5 ===7.0 (1.3+2 sling {Isolde} Held Rev piߒ pi . _You are caught in a web!pi|  You cannot shoot with your +2 sling while caught in a web.pi%%pi'. _piQ_  You cannot shoot with your +2 sling while caught in a web.piQpikYpim]. _pifpi,g.pi11 ---80+2 sling {Isolde} Rev  _pipipi:cJamesMcGaha the Shooter.. #.#..#.#.Coglin. .# .#....#.Health: 34/34 ========================.. .##......##.Magic: 4/4========================#.#..........#AC: 8Str: 12.##............EV: 11Int: 8#..............SH: 0Dex: 19...............XL:  4 Next: 43% Place: Dungeon:3pib;}.......@.#Noise: ---------  Time: 1588.0 (0.0)......w.....#a) +2 sling {Isolde} d) +0 sling {Gyeongj............#Fire: a) +2 sling {Isolde} ............#Rev ........g...#............#w   ribbon worm (catching breath)..[.....?...+g   goblin............# _You cannot shoot with your +2 sling while caught in a web. _You cannot shoot with your +2 sling while caught in a web.  pi;Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 81% to hit)pimJamesMcGaha the Shooter.. #.#..#.#.Coglin. .# .#....#.Health: 34/34 ========================.. .##......##.Magic: 4/4========================#.#..........#AC: 8Str: 12.##............EV: 11Int: 8#..............SH: 0Dex: 19...............pi>nXL:  4 Next: 43% Place: Dungeon:3.......@.#Noise: ---------  Time: 1588.0 (0.0)......w.....#a) +2 sling {Isolde} d) +0 sling {Gyeongj............#Fire: a) +2 sling {Isolde} ............#Rev ........g...#............#w   ribbon worm (catching breath)pin..[.....?...+g   goblin............#Fire: a) +2 sling {Isolde}pinwPress: ? - help, Q - select actionShift-Dir - straight linepinAim: a ribbon worm (lightly wounded, catching its breath, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.pi) Shift-Dir - straight line  Aim: a ribbon worm (lightly wounded, catching its breath, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.  The ribbon worm is heavily wounded.pixpidg.===9.2 (1.2pipig\ _The ribbon worm completely misses you.pi pi pi pi ,pi 'g.o   orc (wandering)og   goblinpi c3---900piH pi a ##.####.######......=)##.# ##.# #......)........##.# .#÷# ########......#.##.# .).# #...####.##.# .### #........##.# ## #...#######.# # #.....#####.# # #.#2 ################@#.####### .........#.# ################.#.# ###...##.#.###### ###.###.#........# ##.## ##....####.# ##.# #.....# #.# ##.## ##.###.# #.# ##########.###.## #.# #.# _The ribbon worm bites you.pii @---pi piV 4-1.7 (2.5pi^ pina } _You climb upwards. _There is a stone staircase leading down here.pi##.####.######......=)##.#JamesMcGaha the Shooter ##.# #......)........##.#Coglin .#÷# ########......#.##.#Health: 33/34 =======================- .).##...####.##.#Magic: 4/4======================== .####........##.#AC: 8pi;Str: 12 ###...#######.#EV: 11Int: 8 ##.....#####.#SH: 0Dex: 19 ##...........#XL:  4 Next: 43% Place: Dungeon:2 ################@#.#######Noise: ---------  Time: 1591.7 (0.0) ...............w.#.#a) +2 sling {Isolde} d) +0 sling {Gyeongj ################.#.#pijFire: a) +2 sling {Isolde} ###...##.#.######Rev #pi ##.###.#........# ##.## ##....####.#w   ribbon worm #piȻ#.# #.....# #.# ##.## ##.###.# #.# pi##########.###.## #.# #.# _You climb upwards. _There is a stone staircase leading down here.  piFire: a) +2 sling {Isolde}Press: ? - help, Q - select actionShift-Dir - straight linepi;{Aim: a ribbon worm (moderately wounded, 81% to hit)pi ##.####.######......=)##.#JamesMcGaha the Shooter ##.# #......)........##.#Coglin .#÷# ########......#.##.#pin Health: 33/34 =======================- .).##...####.##.#Magic: 4/4======================== .####........##.#AC: 8Str: 12 pi ###...#######.#EV: 11Int: 8 ##.....#####.#SH: 0Dex: 19 #pi #...........#XL:  4 Next: 43% Place: Dungeon:2 piB K################@#.#######Noise: ---------  Time: 1591.7 (0.0) ...............w.#.#pie a) +2 sling {Isolde} d) +0 sling {Gyeongj ################.#.#pi Fire: a) +2 sling {Isolde} ###...##.#.######Rev pi ###.###.#........# ##.## ##....####.#w   ribbon worm pi& ##.# #.....# #.# piE ##.## ##.###.# #.# pio ##########.###.## #.# #.#Fire: a) +2 sling {Isolde}pi wPress: ? - help, Q - select actionShift-Dir - straight linepi Aim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  pi NThe ribbon worm is severely wounded.pi[ (Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is severely wounded.You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.pi[ pi w 4====2.9 (1.2pi pi Y _The ribbon worm closely misses you.piu##.####.######......=)##.#JamesMcGaha the Shooter ##.# #......)........##.#Coglin .#÷# ########......#.##.#Health: 34/34 ======================== .).##...####.##.#Magic: 4/4======================== .####........##.#AC: 8pi>wStr: 12 ###...#######.#EV: 11Int: 8 ##.....#####.#SH: 0Dex: 19 ##...........#XL:  4 Next: 43% Place: Dungeon:2 ################@#.#######Noise: ===------  Time: 1592.9 (0.0) ...............w.#.#a) +2 sling {Isolde} d) +0 sling {Gyeongj ################.#.#Fire: a) +2 sling {Isolde} ###...##.#.######Rev ###.###.#........# #piwC#.## ##....####.#w   ribbon worm ##.# #.....# #.# #piwa#.## ##.###.# #.# ##########.###.## #.# #.#The sling bullet barely misses the ribbon worm. _The ribbon worm closely misses you.piwFire: a) +2 sling {Isolde}Press: ? - help, Q - select actionShift-Dir - straight linepixxAim: a ribbon worm (heavily wounded, 81% to hit)pi##.####.######......=)##.#JamesMcGaha the Shooter ##.# #......)........##.#Coglin .#÷# ########......#.##.#piHealth: 34/34 ======================== .).##...####.##.#Magic: 4/4======================== .####........##.#AC: 8piStr: 12 ###...#######.#EV: 11Int: 8 #pi #.....#####.#SH: 0Dex: 19 #pi5 #...........#XL:  4 Next: 43% Place: Dungeon:2 ################@#.#######pie Noise: ===------  Time: 1592.9 (0.0) ...............w.#.#a) +2 sling {Isolde} d) +0 sling {Gyeongj pi ################.#.#Fire: a) +2 sling {Isolde} pi v###...##.#.######Rev #pi ! ##.###.#........# ##.## ##....####.#w   ribbon worm #piJ!|#.# #.....# #.# #pik!#.## ##.###.# #.# ##########.###.## #.# #.#pi!+Fire: a) +2 sling {Isolde}pi!Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  pi!jYou shoot a sling bullet. The sling bullet hits the ribbon worm!  You kill the ribbon worm!pi!pi,(D.piC(pi768.  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  pi6You shoot a sling bullet. The sling bullet hits the ribbon worm!  You kill the ribbon worm!You shoot a sling bullet.pin;r64.1 (1.2Rev+ _piDpiRev pi,pipipi,pi<pi,pipipi(pi^piSpipipipipipib,pipi,pipi-,pipi pidpipiw,pipif,pipi-,pipipipi,pi4,pipi+pi]pipipipipipipipiv ,pi pi pi pipipipimpi,pipipi piJpi$,piVpi,pi^pi!,pi#pi%,pi'piw),pi*pic-,pi/pi1pir1pi2pi4pi,5pi6pi,8,pi:piB,pipi,pipi,piSpiH ,pi pi,pipi;pipipi!,pibpiZ,pipi,pipiT,pi pi#,piE$pi&,pi(pi9*,pi+pi.,pih/pi>1pix1pi2pi4,piR6pi'8,piR9pi;pi;pi=pi>pi*?pi0@piBpiBpiaCpivE,piFpiHpiHpiIpiEL,piMpiO,pi Qpi4S,piTpiV,piXpiZ,pi[pi2^piw^pi_pivapiapibpi$e,piSfpi+hpiphpiipikpilpiGmpiopiopiqpi spiCspitpibv,piwpiz,pizpi}pib}pi{~piŀ,pi@pipiͅpipiW,pi̊piLpipi)pi<pixpi.pi-,pipi,piӚpipiÜpipi,pipia,pipipiԦpipiApi}pipipi$piPpiCpispipi,pi׵pi,piTpiQpipipipipipi*,piepi@pipipipipiJpi,pipi,pi3pi,pipipipippi3piepipi,pipi/,pipi,pipik 693.1 (99.0) _You start waiting.pi.---4.1 (10pi 0.0)pi7piD# _Done waiting.pipi_:---pipiQpi15.0)pipi  .. #.#..#.#.  . .# .#....#.  .. .##......##.  #.#..........#  .##............  #..............  ......g 3 .......@.#  pi; ....# ............# ............# ............# ............# o   orc (wandering) ..[.....?...+ g   goblin .o..........# pi piH pi pip ` o.  pi <You climb downwards. The goblin hits you but does no damage.pi 62--pi .=6.6 (2.5pi pi _The goblin hits you with a +0 dagger. _There is a stone staircase leading up, spattered with blood here.pi (((You shoot a sling bullet.pi{L  The sling bullet barely misses the goblin.You shoot a sling bullet.pic p  The sling bullet closely misses the goblin.pi u..g.oopi& #1pia x---==7.8 (1.2Rev pin piL ; _The goblin hits you with a +0 dagger.pi[`  You shoot a sling bullet. The sling bullet hits the goblin.piGC)pi (((You kill the goblin!pi\piu..)o.pi>-89.0Rev+ pipi/ _You shoot a sling bullet.pip(((((((pi  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.piipiY ..o....pi )700.2pipi+\ _The orc is severely wounded.pi0U  You shoot a sling bullet. The sling bullet hits the orc.(()pi (((((You kill the orc!pi`..)....pi[d2=511.4Rev* pilpibq/ _You shoot a sling bullet.pipi$pipi#H _No target in view!piJ pi pi' pi* H _No target in view!pi> .?.. #.#..#.#....# .#....#.# ..#.##......##.. #.#.#.##..#..).<.#.#.#.).#.#pi\?.#...[.....?...+.#pi]---20Rev+  _Found a scroll labelled AHO UNKOUBUULE.pi M .. ..##. ?.. #.#..#.#.....# .#....#.#  ..#.####.. #.##.###..............pi1 <.#+##.#......).......#.............#pi pi A---3pi pi  Things that are here: _a +0 dagger; a goblin corpsepi\....##.?.. #.#..#.#. ....# .#....#.## ..#.##......##.#. #.#....##..#..#.#.pimo.#.).<.#+###......##.##.....).#pi>#......##.##...[.....?...+#.............# pi|pi',4 _pi#pipit .?.. #.#..#.#.....# .#....#.## ..#.##......##.. #.#....#.##..#........).piA.<.#+##. #.....# )...............#pi pigp3==5pi[pipi} ...# .#....#.##...#.##......##...#.#....#.##..#........)........<.#+##. #.....# )....##'#########pipi%6piZpipiI.v#...#.##......##. #..#.#....# #..#.. #.#..#.)...........<.#+## #......# #.# #.#pi/t #......# #.# #...[.....?...+ #.............#..###'#########? #.pii=pi=T7Rev pirFpiJ _Found a scroll labelled YRITHU LIUPH. _You see here a +0 falchion.pi}Y#..#.#....# #..##..... #.#....... ##.......)........ ...<.#+##. pi|}B#....# #.# #.....)# #.pi}# #.# #...[.....?...+ pi}#.............# ...#pi}z....##'#########pi~...? #. #.piAB8 _pipipi$y#..##.. #.#....... ##.......)........ ...<.#+##. #....# #.# #.....)# #.......# #.# #...[.....?...+ #.............# ...# ....##'#########...? #.. #. pipip4==9pipi`pi F#.#... ##.......)........ ...<.#+##. #....# #.# #.....)# pia (#.......# #.# #...[....@?...+ #.............# ...# ....##'######### pi ...? #. #. pi pi6 &10piҮ pi pi?#.#. ##.)........ .<.#+##. #.piU0# #.# #.....).# #.# #.pi# #...[.....@...+ piy#.# .# piu....##'# pi12.4 (2 _o - a scroll labelled OGUUSERHACpiw#.). ...<.#+## #pi......# #.# #.....).# #......# #.#pi0 #...[.+ #....#.pic'.# ....##'######### ...? #.piőX .. #. pi:piG=3.4 (1pi@pihpi"f ...<.#+## #......# #.# #.....).# #......# #.# #...[pi#.+ #....#..# ....##'######### ...? #.  .. #. pir/pi0&4piV8pif:pi  .<.#+##. #.# #.# #.....).# #.# #.# #...[.+ #.# .# ....##'# ...? #. pim d .. #.pi pi &5piQ pi{ pit2z .<.#+##. #pi2.# #.# #.....).#pi2 #.# #.#pi3 #...[.+#.# .#piG3  ....##'# ...? #. .. #.pi{3/..##piA<6piHpiIpilA .<.#+##. #.# #.# #.....).# #.# #.# #...[.+#.#.#.##'#...? #.#. .. #.#piAl ..# ###piL<7piTpiXWpi'L .<.#+##. #.# #.# #.....).# #.# #.# #...[.+#.#.#.##'#..? #.#.... pi#.#... ..### ###pipie&8pi5pi<pix .<.#+##. #.# #.# #.....).# #.#pi5L #.# #...[.+#.##.##......##'#pii4#.....? #.##...... #.#l...... ..#.###### ###pil   frilled lizard (asleep)piKpi9piz pia _A frilled lizard comes into view.pi=  #......# #.# #.....).# #......# #.# #...[pi> .+#####....# #....# ###'######### #.....?##.#  #......##.#l.......pi<> ..##.########### piH piEI '20picQ piS pigo  You shoot a sling bullet.  The sling bullet hits the frilled lizard.pi((((†(pic/ (You kill the frilled lizard!pi^....†.pij3===1.6 (1.2Rev pipi/ _You shoot a sling bullet.pi3pi5piH _No target in view!pi> 6 )..........[.........+#####.............#.............##'########.# .#†..#Rev pi pi8 <---20 _pi} pi ]---3.6 (2pi pi pi n _i - 2 scrolls labelled YRITHU LIUPH (gained 1)pi3pi-pi piP piBpi,pi5pimpi,pi pipiP",pi#pi%pi(,pi)pi+piM.,pi"/pi"6j  You see here a frilled lizard corpse.pi7pi8 _pi39pi;pi=pi=pis>piQ@piBpiBpi pi? piB, piuC pi~E piG, piH piK, pi#L piT{ _q - 3 scrolls labelled WIAXI GEGU (gained 2) piW3 piY piH^ piFa, pib pif pii, pij pil piZn pi~n pi6o pir, pir pit pix pi&|, piZ} piك pi pi݇ pi piH pi3, piz pip pi, pi pi piB pi piz, piJ pi pi, pi± pi pi=, piT pi pi, pi pi pi, pi pi8 pi:, pi pi pik, pi pi pi, pi pi pi , pi, piM pi, pi  pi  pij , piw  piT #....#.#.#.....#........##.  #.........  #.........  pi ######......# ! ..##. ############ #.@..# #.#..#.#. ...........# #....# .#....#.# ...........# #...#.##......##. ...........# #..#.##  pi ...........# #..##..... ........)..# #.#....... piI  ...........####.......)........ piu  .......................<.#+##. pi g ...........####.............# pi* 046.3 (33.0) pi ,7.3 (34 pi|  pi" d _r - a scroll labelled AHO UNKOUBUULE!pi3!pic!pi!pi|,!pi!pi!pi,!pi-!pi ,!pi!piu _g - 4 fuming purple potions (gained 2)!piJ  #) #.# #....#. #.....#.# ##. #......... #.........  ########@.....# 50.0)!pib .............#.# ..##. ################....#.#.#..#. ...# #....# .#....# ............# #...#.##......##. ............# #..#.#...#..# #..##....!piU.....)..# #.#...............####)........!pi#!piq+1.3 (4!piP!pi& _Found a war axe.!pi !piU !pi! !pi% !piX. MS.#.#. #. #).....##.##.#.##.....#.# .!pi. ## ...########......##  !pi. w.............#.# ..##. ################....#.#.#..#.#..###.!pi. S   ball python (constriction, asleep)..#.#......!pi'3 & !pi3 P0  A ball python comes into view.!pim; k.SS)!pi? +2.3 (1!piB !piE 5 _The ball python hisses angrily."pi ((((( You shoot a sling bullet. The sling bullet hits the ball python."pi0&  "pi1The ball python is heavily wounded.You shoot a sling bullet. The sling bullet hits the ball python."pi5C."pipD......"piӿj5===3.5 (1.2Rev "pi"piO _You kill the ball python!"pi"pi"pi"piH _No target in view!"pi 3"pi` "piA# H _No target in view!"pi2 3"pi "pi "pi[ M....##...#.#. #. #).....##.# #....#.#.#######.....#.# .(.....##0.0 ...########......## .............#.# ..##.Rev #.#..##..."pi "pi8 4---4.5 (1"piQ "pi % _Found 8 stones.#piF3#pi|U#pi/,#pi_#pi#pi,#pi#pi#piŌ,#pi#piL#piٙ #.. #.# .... #.# ...^ #.# ......... ##.# .. .........###..###.......... .......#..... ---63.5 (9.......##....( .......#.#....#....#.##).....## #pirs#.....##.#....#.# ##....#.#.#..#.#.  ########.....#.# ..##.#  ..(...........##....##.  ########......... ...#piE4.5 (10.0)#pi##piǺh _Found 6 poisoned darts.5.5 (11#pi߼#pi. _s - a wand of flame (11)#piG3#piH#piN#pi Q#piUB#piY,#pi]#pib#pi\j## .K#.. .. # #.# .#.#.... #.# .#.# ^ #.# ...#  .. ##.# ... ...###..###.#.#.## .......... .......#........#pijU.  .......##..........(.##.......#.#..........#.#....#.##).....##.#.#.....##.#....#.# .K   kobold (asleep) ##....#.#.#..#.#.# . ######.....#.##..##.#pi)ku#. (...........##....##.#pi v17.5 (2.0)#piRw+8.5 (3#pi$#piu _A kobold comes into view. It is wielding a +0 dagger.%piy ((((((KYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.%piUX  The kobold shouts!  You shoot a sling bullet.%pi%pi%piY  The sling bullet hits the kobold but does no damage.%pi%picB.K....B   giant cockroach (wandering)K   kobold%piUb===9.7 (1.2Rev %pi.%pib _A giant cockroach comes into view.%piR  (((((((You shoot a sling bullet.  The sling bullet closely misses the kobold.%pi>B  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet barely misses the giant cockroach.  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the giant cockroach.%pi-,%pi/w  The giant cockroach is severely wounded.%pii9OJB......J   endoplasm (wandering)B   giant cockroach%pi5:_70.9Rev+ %pimB%pi|F] _An endoplasm comes into view.%pig((((((J  The giant cockroach is severely wounded. _An endoplasm comes into view.You shoot a sling bullet.  The sling bullet barely misses the giant cockroach.The endoplasm quivers.  The sling bullet hits the endoplasm.%pi   The endoplasm is moderately wounded.You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.%piu%piv%pik.JB....%pi'2.1%pi%pih _The giant cockroach is severely wounded.%piՎ (((((((You shoot a sling bullet.%pi[  The sling bullet barely misses the giant cockroach.You shoot a sling bullet.%pi ,%pi %pi m...J.B..%pi f3.3Rev* %pi %pi j _The sling bullet closely misses the giant cockroach.%pi p  You shoot a sling bullet.  The sling bullet hits the giant cockroach.%piN k.((%piԧ (You kill the giant cockroach!%pidP S.J..KK   kobold74.5 _You shoot a sling bullet.%pia (((You shoot a sling bullet.%pi  The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.%pi )%pit,%pi~e....)%pi/95.7%piW%piYJ _You kill the kobold!&pi҅&piV&pi̎&piH _No target in view!&pi3&piX&piH _No target in view!&pi3&pi/&piH _No target in view!&pi53&pi^<&pi=H _No target in view!&pi 3&pi&pi&pi!## ... .#.. ....# #.# #.#.# .... #.#...#.# ...^ #.#.#...# . ##.# J...#&pi"###..###)#.#.#.#.......# &pib".##.(.##. .#.#.&pi#3#.# #....#.##).....##.#.#.....##.#....#.##.J   endoplasm##....#.#.#..#.#.#.......#.##..##.#.&pi:#+ .. &pi&(0.0&pij1+.J&pi5;---6.7 (1 _&pi<&pi?(pi:bc  You shoot a sling bullet. The sling bullet hits the endoplasm.(pigC)(pi (((((((You kill the endoplasm!(piwj......)(piz?61===7.8 (1.1(pi(pi׃/ _You shoot a sling bullet.(pi: _No target in view!(piV 3(pif (pi H _No target in view!(piD3(pi% (pi0(pi#(piz: _(piy~  Things that are here:  a +0 dagger; a kobold corpse(pi(pi2 _(pi4 (pi$(pi'(pi%((pi)(pi+(pi*.(piw.6Rev+ (pih/(piC1(pi3(pi3(pi4(pi6(pi8,(pi9(pi-=(pi>,(pi]?(pi@(piyF ##  $.  .#  .#  .# (piF .#  ######.####.. ####---84.8 (7.0 #.......#.#### #.###.#.#... (pinG4 #.#...#.##.... ...^ #.#.#...# )... ..... ##.#.....# ####.# .....###..###)#.#.### # .....................#.........#(piL(piMu---5.8 (8Rev (piHR(piT# _Found a whip.)pi3)pil)pi)piw)pi)pi",)pi,)pi)pi )pi >)pi )pi )pi 3)pi )pi )pi ,)pi_ )piH )pi ,)piw )pit )pi )pi )piD )pi ,)pi1 )pi N _You now have 103 gold pieces (gained 11).)pig )pi )pi )pi1 )pi ,)pi! )pi~" )pi# )pi# )pi`$ )piC& )pi( ,)pi) )pi+ )piY- ,)pi2. )pi/ )pi1 ,)pi2 )pi5 )pi 8 ,)pi8 )pi: )pi[= )pi= )pi> )pi=@ )piA ,)pizB )pisD )piE ,)piF )piH )pijJ ,)piK )pimL )piN ,)piN )piO )piP ,)piP )pi|Q )piR ,)pi2S )piU B)piW N _You now have 121 gold pieces (gained 18).)piX 3)piXY )piZ )pi5\ ,)pi\ )pi] )pi_^ ,)pi^ )pi_ )pi` ,)pia )pib )pid ,)pie )pig )pii ,)pij )pixl )piKn ,)pio )pi|p )pir )piNr )pir )pi=u )pi0v )piTv )piv )pi.x )piFy )pijy )piz )pi{ )pi} )pi~ )pi~ )pi )pi )pi )pi )pi )pi )pi )pi )pi )pi )pi )piˏ )pip )piO )pi )piV )pi )pi )pi/ )pi )pi` )pi ,)pi" )pi> )piI )pi )pi )piC )pi )pi )pi )piI )piM ,)pi )piݫ )piV ,)piڮ )pi )piR ,)pi )pi` )pi ,)pid )pi X)pil )piS ,)pi )pi )pi ,)pi )pi )pi /....#.####.#...#........# #.#.#............#.####.# ..#.##...........#....# #...# )..........#.##.# ....# ####.#.#......#.# )piJ #)#.#.####.#.#...####.# ...........#..........# ........#.........###.# ....(.##........@.# #.# .....#.# .......?.# #.# ...##.#..g.....#### #.##.##....####. #.# .#.#.#... # #.#)pi ##.#. .. .# g   goblin (wandering)##. )pi )pi 1934.8 (49.0))pi t.g5.8 (50)pi~ )pi u _A goblin comes into view. It is wielding a +0 dagger.*piI (((((g  You shoot a sling bullet.  The goblin shouts!  The sling bullet hits the goblin.*pi  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin.*pi D$*pi3.....*picn2===7.0 (1.2)Rev *pib*piJ _You kill the goblin!*pi *pi*pi*piH _No target in view!*pim *pi *pi *piS H _No target in view!+pi3+pit+pi+pi#+pi : _+pi,+piU+pi} _i - 4 scrolls labelled YRITHU LIUPH (gained 1)+pi>+pi+pi+pi3+pi+piz+pi,+pi+pi+piP+pi+pi+pi+pif,+pi+pi3+pi+pi+pi.+pij  You now have 124 gold pieces (gained 3).  Things that are here:+pi3+pi-+pi a _a +0 dagger; a goblin corpse+pi+pi5+piW+pi+pi$+pih+pi+pi[ +pi",+pi#+pip&+pi ),+pi%*+pi,+pi.,+pi#0+piQ2+pi@:...........#...###.#.........(.##..........# #.# .#..........#.#..........# #.###).....##.#...)....#### #.# .+pi:U##.#....#.##....####.# #.# .#.#.#..#.#.#....# #.# #.##.##..##.# #.###....##......# .. .+pi:E# ---51.0 (14.0)+pi:. ......#. ##......######+pi;##.#......#.#.#....#+piL;i...#.##..... +pi;I#.##......##.#....#..........#.#..> #............+piOC+piCH---2.0 (15+piI+piL; _Found a stone staircase leading down.+piy +piXz +pi{ +pi +pi +pi ,+piĊ +pil ,+pi +pi +pi ,+pi +pi +pia ##.#....#.##....####.# .#.#.#..#.#.#....# #.# .#.##..##.#.....# #.# ...##....##......# #.# ..... ...... ..... ............ .##.. ##.####### +piܣ T#.##..##.#............. .#.#.#..#.#.#...@########5.0 (3.0)##.#....#.##.....# #.##......##.#...... #..........##..>.... +pio #............##..................... .#....=... +pi 7....)........ ..............<.#+##. .!......... .#+pi +piU +6.0 (4+pi0 +pi R _Found a blackened jade ring.,pi3,pi,pi,pi.#.#.#..#.#.#....# #.# #.# ...#.##..##.# #.# .#..##....#.# #.# ,pi(.... ....####.#. .......###.. ##......########.##..##.#..............#..#.#.#....######## .,piU.##.#....#.##..@..# 0,pi{w.##......##.#..........,pi...#.#..>..... #....##......... ...... .#....=...)........ ..........,piH..<.#+##. .!........# .. .....< .#,piA7.0 (1,pi),pi9 _Found a stone staircase leading up.,pi 3,pi ,pi ,pij ,,pi ,pil ,piY ,,pi8y _j - 2 bubbling silvery potions (gained 1),pi#I,piL,,pinN,piQ,piU,,pi_V,pisY,piq\,pi\,pi_,pia,piDe,,pi f,pih,pil,,pi~m,pi"p,piw.....#.#..>....... .....##..........# ......#....=....# .....# <.#+##....,piCx[.# .#..........<...# ..#.......#### ...#.................. ...#..........@.......703.0)....#.........,pixx> .....+............. .....#..............####,pix#..............# ##################### ,pify ,pi71.0 (14 _Found a stone staircase leading down.-piw-piݑ-pi-pi-pif,-pi̡-pi-pi,-pi-pi-pi,-pi-pi}-piZ,-pi-pi-pi-piO-pi˿-pic-pi-pi-pi-piB-piL-piy-pi,-pid-pij-pi,-pi-pi`-pi|,-piP-pi-pi-pi-pi-pi-pi1-piZ-pi-pi-pi,-pi-pi,-pij-piN _You now have 135 gold pieces (gained 11).-pi/3-pi-pi-pi-pi-piE-pi-pi-pi$-pi-pi-pi-pi -pin-pi-pi,-pi-pi-pi:p<...#  ..####### .#  .........# %# -pi2 ....# .#  .........>..# .# -pi .......# .#  -pi .#####.# .#  .# #.#####.#  -piQ h####### #.....@.#  90.0 (19 #########      -pi Z    -pi f    -pi 3  -pi E -pi-pi`-pi%1.0 (20-pi~-pi0 _Found an inkwell talisman..pi.pi5.pi.piI.pi,.piNX.pi.pi .pi",.pi#.pi%.pi'.pi',.piF).pi*,.pi+.pi--.pi.,.pi/.pi71.pi3.pi?3.pi3.piz=F  You see here an inkwell talisman..pi!?.pi? _.piQ@.piA.piC,.pikD.pixF.pi H,.piH.pizJ.pi,L,.piM.pi{N.piO,.pi(Q.pi,.pi/.piq.pi>.pi.pi.piL.piH,.pi.pi.pii,.pi.pir.pi.,.pi.pi0.pi^,.pi.pi .pi B.pi;n.piw,.piB.pi.pip!,.pi!.pi*#.pi$.pi$.pi%.pii'.pi',.piM(.pi).pi>+.pi+.pi+.pi,.pi-,.pi_..piW1.pi2,.piQ3.pit4.pi85,.pi5.pi6.pi7,.pi8.pi9.piE;.pi;.pi;.pi=.piB.piB.pi!D,.piD.piF.pi0G,.piH.piI.piJ,.pieK.piL.pi!N.piYN.piN.piAP.pi7Q,.piQ.piR.pi,T,.piT.piV.pi#Y,.pib.pid.pif,.piCh.pii.pik,.pil.pim.pin,.piso.piq.pir,.pis.pipt.piZv,.pi7w.piy.piMc ### ## #.##########. #..........#. #.########.#. #.# #...#.#. #.# #.#.#.#. .pi'#.# #.#.#.#. ###########.# #.#.#... #.....@.....# #.#..........############.####..S.. ####.............#.......#.####.##.###.#.#........... #.#...#.##...... S   ball python (constriction, asleep)...^ #.#.#...#.)............. ##.#.....#.####.#.........###..###)#.#.####.#.piɃ/2072.0 (81.piT.pih..SS).pi,3.0 (82.pi.piϓ^ _A ball python comes into view..pi ((((You shoot a sling bullet..piA (((The sling bullet hits the ball python but does no damage.  You shoot a sling bullet./pi/pin......./pi&f===4.2 (1.2)Rev /pi/pi-f _The sling bullet closely misses the ball python./pi3/pi/piH _No target in view!/piɗ/pi2/pid/piՠH _No target in view!/pij3/pi/pi{/pi ###  #.# #..........# #.#.# #.# #...#.# #.# #.#.#.# #.# #.#.#.# #.# #.#.# #.....# #.#...####.####.S ####.... #.#.####.... #.###.#.#........... #.#...#.##S   ball python (constriction)/piA....^ #.#.#...#.) . ##.#.....#.####. .###..###)#.#.####./pi(0.0/piAS./pi;---5.2 (1 _/pi/pi/pi5 ( You shoot a sling bullet. The sling bullet hits the ball python.0pi2  The ball python is heavily wounded.You shoot a sling bullet. The sling bullet hits the ball python.0pi7\.0piϾ...0pi>3===6.4 (1.20piB0piO _You kill the ball python!0pi0pi0pi)0piGH _No target in view!0pi30pi0pi_H _No target in view!0piS@30piA0piC0piE0piIP _0piJ0pi K0piK0piL0piO,0piO0piS0pi:V0piuV(0piW0piY0pih]30piM^0piY`0piMb,0piDc0pi@e0pi g,0pig0pik0piRr? #.## #.... #.## #.#  #.#  #.# ###########.# ..............# .......###########---83.4 (7.00pi+s-#............# ####...#............# #.........# #.###...........# #.#...###.........^.# #.#.#............# ##.#. _............###..###) ...................0piy0pi,zG---4.4 (80piv~;_0pir7 _Found a radiant altar of Vehumet.1pi71pi1pi}1piG1pi1piB1pi,1pi1pi1pif,1piL1piP1pi&,1piű1pi1pi,1pi1pi1pi,1pin1pi1pi,1pi1pi1pi8#. #.# ####..#### #######.........#######............................############............# #########............# #..#.................# #.##..........# #.####1pij...^.# #.##. ......# ##.## _.....###..# .......... l.....#....l   frilled lizard (wandering) .##1pip....# .. #....#.#.... #....#.##)1pi'921pi H.l1pi+3.4 (91pi;_1pia _A frilled lizard comes into view.2piT  You shoot a sling bullet.  The frilled lizard hisses angrily.  The sling bullet hits the frilled lizard.2pi[r((((†2pi12pi (You kill the frilled lizard!2pi4#.._.†2pi&j5===4.5 (1.1Rev 2pit0:_2pi2/ _You shoot a sling bullet.2pi_ 32pi :_2pi` H _No target in view!2pi 9_2pi 2pi 2pi H _No target in view!2pi{32piE2pi2pi2piP _2pi2pi(2pi2pi2pi2pi/2pi2pi 2pi,2pix2pi>2pic...................### ######............# ######............#  #...........# 2pi #.................#  #..####..^.#  #. #......# # # #._...##2pi) #......---8.5 (4.0.......†...#....#.....##..##..#..... #..#.#.#>... ##########....#.##+#.# 2pi.##. ##....# ########.....#..(..........2pi :_2piy G---9.5 (52pi2pi6; _Found a stone staircase leading down.4piI4pi^4piW,4pi4pij  You see here a frilled lizard corpse.4pi4pi- _4pi4pi14pis,4pi4piw4pik,4pi4pi4pi  #...  #.b #.........  #.. #..####.^.  4pic#... #..#...  #...##..#._...  #.......#..............  #........†.....#.  #.#.....##......  #...@.##....#  4pi #>....##########   #+#.### #..   .. ##..   ... ########...   ......(........ b   bat (asleep)  4pi5#...#########...   ##.#4pi#...   ########...4piI_103.5 (44pi/+4.5 (54piU4piV _A bat comes into view.4piq ]  You shoot a sling bullet. The sling bullet hits the bat.4pi"$ {.(((_((4pi$ T(4pi (_You kill the bat!4pi= G.......4pi:B j6===5.7 (1.2Rev 4piK 9_4pi(O  4piO !_You shoot a sling bullet.4pit74pi84pi =9_4pi?H _No target in view!5pi35pia9_5piqH _No target in view!5pi͋35pi5piL5pi5pi|P _5pi5pi'5piC5piߚ5pi>5pi5pi5pi35pi5piR5pi5pi5pi5pi5pi5pi5piݬ5pi-5pi,5piD5pi5pi5piI5piж5pi;5piV5pi5piT5pi5pi5pi5pi5pi5pi5pia5pi5piV5pif,5pi5pi5pi,5pit5pi5pi+5pil5pi5pii5pi;,5pi5pi5pi5pi5pi[5piX5pi,5pi85pi|5pi5pi5pi`5pi5pi,5pi5pi5pi ,5pi_5pix5pis,5pi5pi"5pi,5pi5pilB5pi5pi5pi,5pi5piV5pi,5pi5pi5pi,5pi5piH5pi,5piA5piX5piF5piw5pi5pi5piq5pi,5pi|5pi,5pi05pi5pi5pi:5pid5pi5piz5pi5pi5pi5pi,5pi5pif5pi-,5pi5pi5pi ,5pi5pi5pi,5pi5pi[5piY5pi,5piJ5pi5piM5pi5pi5pi ,5piu 5pi^ 5pi ,5pi 5pi*5pi,5pi5pi(5pi`  5pi  #   .###.#   ####.....#   #.....S...  5pi #@# # ---  #.# #.   #.# # 5pi^%  #.#####..##  #.# .....  #.# S   ball python (constriction, asleep)  #.# ######.5pi  #.#######.5pi  #.# #......5pib046.7 (41.0)5piFxS.S)5pi#---5pi#%7.7 (425pi"5pi$H _A ball python comes into view.5pi%6pi\e  You shoot a sling bullet. The sling bullet hits the ball python.6piiy((.6pi ((((You kill the ball python!6pid>  You shoot a sling bullet.6pik ...S..S   adder  #.# #......You hear an angry hiss.6pion7===9.0 (1.3)Rev 6piMt6pivY _An adder comes into view.6pi9_  You shoot a sling bullet. The sling bullet hits the adder.6pi ((The adder is lightly wounded.  You shoot a sling bullet.6piC .SThe sling bullet barely misses the adder.6piDd50.1 (1.1Rev+ 6pi{I6piKR _The adder barely misses you.6pi?  You shoot a sling bullet. The sling bullet hits the adder!6pi ((The adder is severely wounded.You shoot a sling bullet.6piJ .SThe sling bullet barely misses the adder.1.3 (1.26pi P6pi_R{ _The adder closely misses you. The adder bites you but does no damage.6piK *(6piL (6pir  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.  The sling bullet hits the adder but does no damage.6pi X .SThe adder is severely wounded.6piX f2.5Rev* 6pi] 6pi|` = _The adder bites you but does no damage.6pi5 ((You shoot a sling bullet.6pi1  The sling bullet barely misses the adder.You shoot a sling bullet.7piWu .SThe sling bullet closely misses the adder.7piv,3.6 (1.17pi{7pii@ _The adder bites you but does no damage. x27pi_  You shoot a sling bullet. The sling bullet hits the adder.7pi}[.7pi2 ((You kill the adder!7pi^-..7pij5834.8 (1.27pi 7pi#/ _You shoot a sling bullet.7pi 7pi 7pi 7pi H _No target in view!7pi I7pi 7pi 7pi P _7piO ,7pi 7pi 7pi ,7piU 7pi 7pi TRev+ 7pit 7pi 7pi 7pi 7pi 7pi 7pi` 7pi 7pi 7pi 7pi 7pi >Rev 7pi: 7pi 7piX 7piq 7pi 7piz 7pi 7pi 7piX 7pij 7pi ,7pi/ 7pi 7pik 7pi (7pi 7piU 7pi~ 37pi$ 7pi 7pi ,7pi 7pi 7pi ,7pi 7piB 7piY ,7pi 7pi2 7pi ,7pi 7pi 7pi= ,7pi{ 7pi 7piU B7pi 7pi 7pi@ 7pi 7pi. 7pi ,7pi 7pi 7pi 7pi! 7pi` 7pi 7pi| ,7pi 7piO 7pi ,7pi 7pi 7pi 7pi 7piF 7pi 7pi ,7pi 7pi 7pi ,7pi 7pi 7piG ,7pi 7piG 7pi ,7pi^ 7pi# 7pi ,7pi 7pi# 7pi$ ,7pi% 7pi, 7pig- 7pi- 7piU. 7piG4 7pi5 7pi16 7pi6 7pih< 7pim> ,7piw? 7piXE 7pi#H ,7pifI 7piN 7pigQ ,7pi>S 7piX 7pi7[ ,7pi ] 7pia 7pid ,7pie 7pi/j 7pil ,7pim 7piJr 7pimt ,7piu 7piy 7piR| 7pi| 7piA~ 7pi6 7pi ,7pi 7pi 7pin ,7pi 7pi“ 7pi 7pi4 7pik 7pi 7piX 7piٜ 7pi 7pi 7piѣ ,7piz 7pi 7pi ,7pi 7piİ 7pi ,7piQ 7pi B7pi 7pii 7pi 7pi 7pi 7pi 7pi 7pi 7pi 7pi 7piQ 7pi 7pi 7pi 7piE 7piq 7pi 7pi 7pi ,7pi 7pi 7pip 7pi 7pi3 7pi4 7pin ,7pi 7pi, 7pi ,7pic 7pi 7piG ,7pi| 7pi 7piW 7pi~ 7pix 7pi; 7pi 7pi.! 7pi% 7pi+ 7pi1 ,7pi?3 7pi5 7pip8 7pi8 7piP: 7pi< 7pi:? 7piW? 7pi @ 7piA 7pi7B ,7piB 7piC 7pi3E 7piXE 7pibF 7piH 7piI ,7piJ 7piK 7pi:M ,7piM 7piN 7piO ,7pi\P 7pi0R 7piS ,7piS 7piU 7piV ,7piW 7piZ 7pi \ ,7pi\ 7pi~j 7pik ,7pil 7pi;r 7pix B7piTy 7piz ,7pi{ 7piJ X7pi 7pi ,7pi 7piG 7pi ,7pi 7pi 7piu ,7pi 7pi 7piW ,7pi 7pi/ 7piA ,7piJ 7piڥ 7pi- ,7pi 7pi 7pi ,7pis 7pi? 7pi, ,7pi% 7pi 7pi ,7pi 7pi 7pi 7pi? 7pi 7pi 7pi 7pi 7pix 7pi 7piu ,7pi 7pig 7pi; ,7pi 7pi 7pi 7pi; 7pi? 7pi, 7pi ,7pi 7pi 7piF 7pi 7pi3 7piS f  There is a stone staircase leading up, spattered with blood here.7pit 7pi  _7pi 7pi7pi,7pi7piV 7pi ,7pi 7piN7piu,7pin7pi7pim,7pi^7pi7pi,7pi7pi 7pil",7pi$7piK)7pi*7pi*7pi,7pi.7pi0,7pi017piP37piq5,7pi67pi97pi:7pi:7pi<7pi?7pi@7piA7piB7piE7piJG,7piG7pieI7pi4J7piPJ7piJ7pi)L7pi\M7piyM7pifO7piIQ%  7pitQThere is an open door here.7piS7piS _7piT7piV7piWX,7piY7piZ7pi[7pi[7pi\7pi^7pi._,7pi_7pia7pib,7pic7piHe7pif7piIf7pif7pih7piXi7pi~i7pii7pij7pigk,7pik7pil7pim,7piTm7pi@n7pin,7pin7pio7pi9p,7pip7pi\q7piq,7pir7pi4t7piu7piFu7piu7piw7pi[x7pix7pix7piz7pi{,7pih|7pi}7pi~,7pi.7pi7pi|,7pí7piD7pi%,7pi7pi'7pi7pi7pi7pi7pi7pi7pi'7pi7pi,7pi 7pin7piN7pi7pi7pi7pi,7pia7piY7piR,7piѕ7pif7piO,7piܘ7piM7piE,7pi7pi7pi,7pi7pi7pi,7pi7pi3P  There is a stone staircase leading up here.7pi7pii _7piG7piy7pi,7pi7pip7piӳ,7pi7pi7pi,7pij7pi7pi,7pi7pi37pi,7pi7pi7pi,7piB7pi<7piA,7pi7pi"7pi,7pi[7pi7pia,7pi7pi7pi,7piv7pi,7pi67piB{ _o - 2 scrolls labelled OGUUSERHAC (gained 1)7pi37pi7pi7pi7pi&7pi7pi  #.............# #.. #..........)..# #.# #.............####.. #................... #.............####.. #.............# #.. ###########'### #.. ###############.# #.. #......@.....##.# #..---301.8 (147.0) #............##.# #.. #............##.######.. #............##.##...... #............##.## #............##.## #............##.7pin ##..... #............##.#†..... #............##.#.######---7pi7piDE _Done exploring.8pi7 38pi 8 8pi*c Q........'......##.0.0)....##.....##.....##.....##.....##....##....##....##.8pih [ _Done exploring.9piv 9pi } Level 3 of the Dungeon <<<>>>^_(Press ? for help) #.............# #....##.#....#.##.....############### #.#  #.............# #...#.##......##.#...........##.#  #.............# #..#.#..........#.#..>.......#9pi} #.#  #.............# #..##............##..........##.#  #..........)..# #.#................#....=....##.#  #.............####.......)....................##.#  #.........................<.#+##..............##.#  #.............####.............#..........<...##.#  #.............# #.............#..............####### #.#  ###########'### #.....).......#....................# #%#  ###############.# #.............#....................# #.#  9pi~ #......@.....##.# #.............#.................>..# #.#  #............##.# #...[.........+....................# #.#  #............##.######.............#..............#####.# #.#  9piW~ n#............##.##.................#..............# #.#####.#  9pi~ #............##.##......##'######################## #.......#  #............##.##......##.##########  #............##.##......##.#  #............##.#†.........#  #............##.#.##########  #............##.#.#  #............##.#.#  ######.###<####.#.#9pi` .################9pi` .#.#..#.#.#....#........##.#....#.##.....###############.#.####.#.....##.#..>..####......)..# #.#......#....=####)..........<.#+#.##<...# 9pi` ..............####### #. '###)%9pia ############.@.#> #...[+.....########.# ...........#..............#####'######################## #.......#########9pia r###†.........#########............:pi8:picY #.............# #.. JamesMcGaha the Shooter  #..........)..# #.# Coglin  #.............####.. Health: 34/34 ========================  #................... Magic: 4/4========================  #.............####.. AC: 8Str: 12  #.............# #.. EV: 11Int: 8  :piZ###########'### #.. SH: 0Dex: 19  ###############.# #.. XL:  4 Next: 83% Place: Dungeon:3  #......@.....##.# #.. Noise: ---------  Time: 2301.8 (0.0)  #............##.# #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj  #............##.######.. Fire: a) +2 sling {Isolde} :piZ #............##.##......  #............##.##......  #............##.##......   #............##.##......   #............##.#†......   #............##.#.######  :pi[E_There is a stone staircase leading up, spattered with blood here. _There is an open door here. _There is a stone staircase leading up here. _o - 2 scrolls labelled OGUUSERHAC (gained 1) _Done exploring. :pi[T_Done exploring.:pia\:piVj:pi-k:pitk$ _:pi[n:pis:pit:pit:pi u:pi:pi,:pî:pi:piÏB:pi:pi,:pi:piΦ:pi,:pi:piZ:piµ,:pi:pi:pi:pi:pid:pi:piL:pi:pid:pi:pi,:pi&:pi:pi :piZ:pi:pi(&n open door stone staircase leading up here. _o - 2 scrolls labelled OGUUSERHAC (gained 1) _Done exploring. _ There is a stone staircase leading up here.:pi:pi` _:pi:piA:piz,:pi:pio:pi:pi:piw:pi:pi,:pix:pi:pi,:piG:pi#:pi%:pi@%:pi%:pi-:pi.:pi./:pi/:pi7:pi)9,:pi9:pi2B:piB:piB:pizC:piJ:pi L:pi@L:piL:piT:pilU,:piX:pi2]:pi_B:pigf:pilg:pig:piKh:pio:pip:pip:pi7q:piy:piz:piz:pil{:pi:pit:pi:pi%:pim:pi݌,:piw:pi X:pi:pi:pi:piƟ:pi:pi,:piU:pi6:pi&:pij:pi:pi-:pi,:pi:pio:pi4:pi\:pi:pi:pi,:piG:pi[:pi.,:pi:pit:pi:pi?:pi:pi:pi,:pi:pi^:piE,:pi:pi0@  There is an open door here.:pi:piE _:pi:pi:piB,:pi@:pi:pi,:pi:pi:pi5,:pi":pi:pi,:pi:pi :piA ,:pig:pi.:pi,:pi:pi:pi/,:pi:piB!:piL",:pi#:pi%:pil',:piS(:pi-:pi.,:piF/:pi2:pi4,:pi5:pi9:pi:,:pi;:pi>:pi?,:pi@:piC:piF,:piG:piI:piJ,:piK:pivM:piO,:piJP:pigS:piU,:pi W:piY:pi@[,:pi]:pi_:pi`,:pi\b:pi&e:pi!g,:pih:pii:pi_j,:pij:pi\l:pil,:pim:pin:pip,:piq:piOs:pinu,:piv:piGy:pi&{:piP{:pi|:pi*:pi%,:pi^:pi..##....##......# #.# #.......# ................####.# #.......# .....................# #.......# ..##....##......######### .#.##..##.#.........# #.#.#..#.#.#....########.......# ##.#....#.##.....############### .##......##.#...........# #..........#.#....# 67.8 (66.0) ............##..# ..............#....=....# ...)..........:pi..# ....<.#+##.....# .........#..<...# .........#...####### .).......#........# .................#:pi^:pi:piʒc _There is a stone staircase leading down here.:pi$ :pi :pi :pi :pi 88.8 (1.0) _:pi :piR2   ....  ..ß  #..  @..   ##.##  ...   #######.# 4 :pi43 m  .......@#   #########     @   Edmund (asleep)    :pi3 :pi7 :pi -9.5 (1.7:pi. :pip } _You climb downwards. _There is a stone staircase leading up here.>>^_(Press ? for help)  #.#####.#+#.####.....##.#....#.##....####.# #.# #.#   #...........###....#.#.#..#.#.#....# #.# #.# #.#   ########....##############.....#.##..##.#.....# #.# ####.#### #.#  #............(...........##....##......# #.# #.......# #.#  #...###############....................####.# #.......# #.#  ##.###.........................# #.......# #.#  =pi #.################......##....##......########.......# #.#  #......................#.##..##.#....................# #.#  ##################....#.#.#..#.#.#....########.......# #.#  #.............# #....##.#....#.##.....############### #.#  #.............# #...#.##......##.#...........##.#  #.............# #..#.#..........#.#..@.......##.#  #.............# #..##............##..........##.#  #..........)..# #.#................#....=....##.#  #.............####.......)....................##.#  #.........................<.#+##..............##.#  #.............####.............#..........<...##.#  #.............# #.............#..............####### #.#  ###########'### #.....).......#....................# #%#  ###############.# #.............#....................# #.#  #............##.# #.............#.................>..# #.#  #............##.# #...[.........+....................# #.#  #............=pio p##.######.............#..............#####.# #.#=pi>..........# #....#.#.#..#.#. #######....############.#.##..##.#.####.#### #............(...........##....##........###############........###.## .... #.###############=pit?8##....#########.....................#.##..##.#.............#################....#.#.#..#.#.#....########.............# #.#....#.##.....########.##......##.#...........# #.#....#.#..@#..##...)#....#....=...####.......)...........<.#+######.....=pi8@< ....#################'##)......# #%####.# ..............>[+.#####....######.... #.####>pi>pi'..##....##......# #.# #.......# JamesMcGaha the Shooter ................####.# #.......# Coglin .....................# #.......# Health: 34/34 ======================== ..##....##......########.......# Magic: 4/4======================== .#.##..##.#....................# AC: 8Str: 12 #.#.#..#.#.#....########.......# EV: 11Int: 8 >pi' ##.#....#.##.....############### SH: 0Dex: 19 .##......##.#...........#XL:  4 Next: 83% Place: Dungeon:3 #..........#.#..@.......#Noise: ---------  Time: 2372.0 (0.0) ............##..........#a) +2 sling {Isolde} d) +0 sling {Gyeongj ..............#....=....#>pi'Fire: a) +2 sling {Isolde} ...)....................# >pi'}....<.#+##..............# >pi'.........#..........<...# .........#..............####### >pi(.).......#....................# .........#....................# >pi|('_There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.>pi)>pi*>pit9>pi;>pi?: _>piB>pioD>piD>piF>pi}I>piK,>piIM>piP>pii>pil>pim,>piro>pi&r>piUt,>piu>piw>piy,>pi{>pi}>pi,>pi}>piE>pid,>pi>pi4 ##..........# #.# #....=....# #.# .....# #.# ...........# #.# >pi........<...# #.# .............####### #.# ...................# #%# ..>pi..........# #.# ........@..# #.#83.0 (1>pi1.0)..........# #.#....#####.# #.#.>pi.# #.#####.# ############## #.......#>pi;f ######### >pid>pi׋>piɐ>pi stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _>pi 4>pi^ >pi >pio 84.0 (1.0) _>pi >pi2                 ###.#####  4 .......@#   #########                 You climb downwards.>pic >pi:?+7 (1.7>piC>piF _Level annotation: Edmund _There is a stone staircase leading up here.?piV  _?pi[ 5 #. .> #h #. #. #. .####.##### #..<# ###     h   howler monkey (asleep)   ?pi`  6.7 (2.0  A howler monkey comes into view.?pia +7.7 (3?pie ?pig ; _Found a stone staircase leading down.@pi+. ((((h  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!@pid:&  @pi<The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.@pi@pi@pi h..h..@pib===9.0 (1.3Rev @pi@pih _The howler monkey is moderately wounded.@pi (((You shoot a sling bullet.@pil  The sling bullet completely misses the howler monkey.You shoot a sling bullet.@pi @pi \.h.@piL 90.1 (1.1 _The sling bullet closely misses the howler monkey.@piO (You shoot a sling bullet.  The sling bullet hits the howler monkey.@pijG  The howler monkey is heavily wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.@pi@pi .hThe howler monkey is almost dead.@pic1.3 (1.2Rev+ @pi@pi"Z _The howler monkey barely misses you.Api@y (You shoot a sling bullet.ApimThe howler monkey is almost dead. _The howler monkey barely misses you.You shoot a sling bullet.  The sling bullet barely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey.ApiSApiU&.ApiTXApi^  JamesMcGaha the Shooter#.  Coglin.>  Health: 35/35 ========================#.  Magic: 4/4========================#.  AC: 8Str: 12#.  EV: 11Int: 8#.  SH: 0Dex: 19#.####.#####   XL:  4 Next: 146% Place: Dungeon:4#......@..<#   Noise: ===------  Time: 2392.5 (1.2)############   a) +2 sling {Isolde} d) +0 sling {Gyeongj Api8_/ Fire: a) +2 sling {Isolde}   Rev*           _The howler monkey barely misses you.You shoot a sling bullet.  The sling bullet barely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey. _You kill the howler monkey!Api`f  The sling bullet barely misses the howler monkey.The sling bullet hits the howler monkey. _You kill the howler monkey!Your Fighting skill increases to level 3!  You have reached level 5!Api,j/  --more--Bpi^ D41/415/5525% Bpib Bpie 4 _Cpi}Cpi3CpiCpiCpiP _CpiTRev+ CpieCpiPCpi ,CpiCpiCpi,CpiCpi[Cpi,Cpi:CpiCpi  ..#  ...  ... # #.# # #( #.#.#.# ....#.#.#.# .......>..# Cpi1  #@# ---7.5 (5.0 #.# #.# #.# #.####.##### #.........<# CpiuX############   CpiCpiu---8.5 (6Rev Cpi Cpi % _Found 4 stones.Cpi@ CpiTA CpiA CpiD CpiG CpiH CpiL h  There is a stone staircase leading down here.CpiN Cpi9O  _CpiUP CpisR CpiT >CpiU Cpi0Y R  There is a stone staircase leading down here.Cpi][ Cpi[  _Cpi\ Cpi^ Cpiea ,Cpib Cpi e Cpiek  .......##### . ...........##. .............. .......#.....#  .....#.#.#.# ##(..#.#.#.# #.#.#.# S......@..>..# Cpil U#.###$##.#.### .. ...#.# ###.##.#.#  # #.#.#  #.####.##### S   adder (asleep) #.........<# ############  Cpis -403.5 (5CpiRt +4.5 (6Cpidy Cpi{ Y _An adder comes into view.Dpi ((((((S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.Dpiߗ (The adder is moderately wounded.You shoot a sling bullet.Dpi,DpivDpi2 w..S....w   dart slug (wandering)  The sling bullet completely misses the adder.Dpi b===5.7 (1.2Rev DpiM%Dpi'\ _A dart slug comes into view.Dpiz ((((w  You shoot a sling bullet. The sling bullet hits the adder.Dpi (((The adder is moderately wounded.Dpit ,Dpi'nw....S..Dpi,(^6.9Rev+ Dpir.Dpi0r _You shoot a sling bullet. The sling bullet misses the adder.DpiŪ_  You shoot a sling bullet. The sling bullet hits the adder!Dpi.†((w   dart slugDpi6 (((((You kill the adder!Dpi Dpi .w....†..Dpib w2338.1Rev* Dpi_ Dpi / _You shoot a sling bullet.Dpi? ((((( You shoot a sling bullet. The sling bullet hits the dart slug.Dpi  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.Dpi C DpiI ...w.†..Dpi4J '9.3Dpi$P DpiAS b _The dart slug is severely wounded.Dpi1 c  You shoot a sling bullet. The sling bullet hits the dart slug!Dpi* .((((Dpif (((You kill the dart slug!DpiX....†..Dpi0510.5DpiDpi/ _You shoot a sling bullet.Epie _No target in view!EpiEpihEpipEpi_H _No target in view!EpiM S .##### . .....##. ........  .......#.....# # .....#.#.#.# #..##(..#.#.#.# .#.#.#.# .†.@...>..# .#.###$##.#.###  ......#.#  ###.##.#.#  #. #.#.#  #.####.#####  #..<#  ###  Epi*O EpiP <---10 _EpiU EpiW Epi(........##### .  ............##. ............... .......#.....# #[ .....#.#.#.# #..##(..#.#.#.# .........#.#.#.# #.....†.....>..#  .#.###@##.#.### #..........#.# ###.###.##.#.#  #.##.#.#  #.####.#####  #.........<#  ############  EpiEpi@A---2EpiGEpi7 _Found a ring mail.Epi?a3.5 (2Rev+ EpiEpi? _You now have 145 gold pieces (gained 10).FpiU3FpiMWFpi[Fpi\^Fpi^FpiwbFpibFpi eFpiKeFpi"fFpi#hFpi8l,FpilFpinFpiqTRev FpirFpiQuFpiw,Fpi yFpif}Fpi~,FpiFpi҃FpiTFpiFpi-FpizFpih>FpiFpiFpi3Fpi9FpiFpi= .......  ........##### .  Fpi̤2............##. . ................ .## .........#.....#  .... #[......#.#.#.# ..##..###..##(..#.#.#.# .......@........#.#.#.# ...#..##.....†.....>..#  #. #.#.###.##.#.### Fpi9w. #..........#.#.. ###.###.##.#.### #.# #.##.#.# w   dart slug (asleep) #.# #.####.#####.# #.........<#.# ###########Fpi8,22.5 (9Fpi/3.5 (10.0)Fpir _A dart slug comes into view.Gpi & Gpi ((((w    You shoot a sling bullet. The sling bullet hits the dart slug.Gpiʗ  The dart slug is moderately wounded.You shoot a sling bullet. The sling bullet hits the dart slug.Gpi( ...w.  The dart slug is heavily wounded.Gpi2 ````The dart slug launches a dart at you.GpiQ >....Gpi f===4.7 (1.2)Rev Gpi Gpi\ @ _The slug dart hits you but does no damage.Gpi= (((( You shoot a sling bullet. The sling bullet hits the dart slug.Gpi&  The dart slug is almost dead.You shoot a sling bullet. The sling bullet hits the dart slug.Gpi;, h†Gpi >....Gpi f85.9Rev+ Gpi+ Gpi M _You kill the dart slug!Hpi 3HpiHpiH _No target in view!Hpi3Hpi HpiH _No target in view!Hpih.3Hpi6Hpi6H _No target in view!Ipi  _Ipi=Rev IpiBIpiIpiIpi,IpiIpiIpi.# ..#.#.............#.. .............. #.##............#....#........# #[......#.#.# ....##..###..##(..#.#.# #................#.#.#Ipi#.#...#..##.....†.....>.....#..##.#.###.##.#.#†.@.##..........#.#---9.9 (4.0......####.###.##.#.#.######..# #.# #.##.#.#Ipi ...# #.# #.####.# #..# #.# #....... ...# #.# ##########.# #.#<# #.#Ipi1 ..#Ipi ]---30.9 (5Ipi!Ipi9 _Found a stone staircase leading up.UpirMUpiMUpiOUpiSUpiF_jUpi_3Upi`UpicUpie,UpineUpi0iUpik,UpikUpimUpio,UpipUpisUpi4u,Upi7vUpiwUpiyUpiAzUpizUpiU|Upi},Upi~UpiUpiLUpiփUpi(UpizP  There is a stone staircase leading up here.UpieUpi+ _UpiUpiUpi,UpiUpiUpis,Upi UpiUpi,Upi5UpiUpi,UpiUpiUpiJ,UpiUpi#UpiBUpi,UpiUpifUpiUpis,UpiUpi$Upi,UpisUpiUpiX,UpiUpiUpiR,UpiPUpi!UpiUpi(UpiPUpiR,UpiUpiUpitUpi,UpiP  There is a stone staircase leading up here.Upi5 _UpiUpiUpi:,UpiUpivUpi,UpiUpiUpiUpiUpiUpicUpi6BUpi Upi;$,Upi%,Upi*BUpi=-UpiY6Upi>7Upi?nVpiBVpinVpiOVpi VpiH ,Vpi, Vpi5 ,Vpi VpiVpi,VpihVpiVpiJ,VpiVpi!Vpi,VpiVpi=Vpi,VpiW Vpi/  ...#. ........### .# .#... .. ......... ..##.##....#######........# +....='@...# ....##..##79.9 (49.0)#.....####.##.#............. #.##.#...#..##.##########.#......#..##...............†...####................#.####.#.######..## #.#.........##.########..# _You open the door.Vpi1x _Found a ring of poison resistance.VpiIVpiVpiVpi: _Vpi@  There is an open door here.VpiVpi _VpiVpi?n  You see here a ring of poison resistance.Vpi _VpiVpi="VpiV(;..##K.. ..#  ..# #.# ...#Vpi(V #.#  ####'## .# ..#. #...@.# .. ... #.....# ..##.##VpiA) #.....#######....... +....='....# ....##.#.....####.##.#............## #.##.#...#.. K   kobold (missile, asleep)############.#......#.. ..............†...##................Vpi3L 84.9 (5.0)  You open the door.Vpi4+5.9 (6Vpi=Wpis _A kobold comes into view. It is wielding a +0 whip.Ypi (((((K)You shoot a sling bullet.  Ypi:4The sling bullet hits the kobold but does no damage.Ypi Bz  The kobold shouts!  You shoot a sling bullet. The sling bullet hits the kobold.YpiFe)Ypi....'===7.1 (1.2Rev YpiYpi4J _You kill the kobold!Ypil 3Ypit Ypiv H _No target in view!Zpii3ZpiZpiH _No target in view!ZpiK 6M... ..##.)... ...# #.#  ....####@##.# ..#. .. ...# ..##.###.....#######......+....='....# ....##..ZpiC Zpi <---80 _Zpi  Zpi Q _There is an open door here.ZpinM#+####..... ....##..).... ...# #@# Zpiز ....####'##.# ..##.....# .. .#.....# ..##.##.. Rev #########ZpiʺZpi@---9 Zpi_ZpiUZpiK[piM##+####....... .......##......)............... ...# #.#  ....###'#.# ..##.....#.. ... Rev [pi....#. +.#.....##[pi1$[pi%190[pi-[pi.[pi {###+#####.#.......#####)...#.##......@.# ########.## #.# ... ####'### ..# #.....# .. [pi  #.....# ..##.## #.....#######..... +....='....# ....## #.....####.##.#...[piZ [pi& &1[piB [pi \pi:YM###+####. .####!#).....#....... ########...##.#.....='\pic\piAd&2\pi@k\pima _Found a bubbling amethyst potion.\pi M###+####. .####!....#####....... ########.#...#...#\pi<3\pi\pif  Things that are here: _a +0 whip; 2 stones\pi###+##### .# #.####!# #......)@....# #.##### #.# #.# ...#.#.# .####'## .# ..#.\pi#.....# .. .#.....# ..##.##.#.....#.\piY4 _\pi]piX^###+##### ..# #.####!# #......).@...# #.##### #.# #.# ...#.#.# .####'## .# ..#.##.....# .. .#.....# ..##.##.#.....#.#]piޣ]pi&5]pi]pik]piO;###+##### ........# ##.####!# #......)..@..# #.##### #..# ##.# ...#.#.# .####'## .# ..#.#.#.....# .. .....#.....# ..##.##....#.....#.#]piWW]pi X&6]pi\]pi^]piv d.#.#.#.####+##### .#........# .# #.####!# #......)...@.# #.##### #........# ########.# ...#.#.# .####'## .# ..#.#.. #.....# .. . #.....# ..##.##..... #.....#.# # ]pi ]pi6 &7]pi^ ]pi< ]pid ... ..# ..# #.#  #.# ###+##### #.# ........# #.# #.......####@# #......).....# #..######........#########.# ...# #.#  .......####'## .# ..#.##.....# .. ..#.....# ..##.##......]pi <8]pi ]pi ]pi! +9.1 (2]pi ]pi j _n - 2 bubbling amethyst potions (gained 1)^pioI^pi^piu^pi^pi,^pi_^pi~^pi.,^pih^pi^pi_,^pi[^pi#^piT,^pi^piض^pi,^piڹ^piֻ^pi*^pil^pi޽^pi2^pi,^pi3^pi^pi,^piy^pi^pi,^pi^pi7^piwB^pi^pi ^pi^pi^pin^pi]^pi^pi^piG^pi`^pi^pi^pi^pi1 ^pi ^pi: ^pi^pi ^pi^piu^pi^pi$^pi%^pi'^pi,^pi/^pi1^pi3^pi\8^pi>^pi?^pi?A^piF^piK^piL^pi$O^piR^piW^piY^piZ^pij^^pic^pi7e^pif^pik^pi|^piI}^pi}^pio~ ^pi~^piv   ^pik### #######  ^pim#.# #.##..#######^pi M#.#####.##........#^pixX#..............@..#^piՄq#.#####.....####....... ^pi##..........## B...... ^piR....####.##.# ....... ^piu....# #.##.# ....... ^pi݈..#.# #.##.# .....#. B   bombardier beetle (asleep) ^pi###.# #.##.# ....##^pior#.# #.#... .....^piߊB#.#^pik]5234.0)4.1 (25^piη^piպd _A bombardier beetle comes into view.`pik   ### #######  #.# #.##..#######  ##........# `picl + #..............@..#  #.....####....... .........## B...... . ....... ..#  ....... .#  .....#. .#  ....## `pil M #.#  .....  #.#`piS H  ### #######  #.# #.##..#######  ##........#  #..............@..#  #.....####....... .........## B...... . .......`pi( ..#  ........#  .....#. .#  ....##  #.#  .....  #.#`pi `pi `pi; `pi h _A bombardier beetle is nearby!api (BYou shoot a sling bullet.  The sling bullet hits the bombardier beetle.api[  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.apiapiBB.apizf===5.3 (1.2)Rev apiapi~l _The bombardier beetle is moderately wounded.bpi[  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.bpi  The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.bpiabpib'6.5bpifbpiii _The bombardier beetle is heavily wounded.bpi  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.bpifD V (((bpics x((The bombardier beetle is severely wounded.You shoot a sling bullet.bpi2  B....  The sling bullet barely misses the bombardier beetle.The bombardier beetle waves its antennae.7.7Rev+ bpi" I _The bombardier beetle bites you but does no damage.cpiBr  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!cpiH†cpi+ (((((You kill the bombardier beetle!cpiǰU†....cpia 68.8 (1.1Rev* _You shoot a sling bullet.cpicpiӼo _Your Ranged Weapons skill increases to level 5!cpi}3cpicpiȥcpiѧcpi: _cpiPcpicpi>Rev+ cpi cpiݴm  You see here a bombardier beetle corpse.cpi<cpi _cpi<cpiKcpi̽cpicpiؾcpiXcpicpiscpi>Rev cpicpiIcpia,cpicpicpi #.#####.##........# #.................###### #.#####.....####†......# #..........#####.......# ...####.##.#...........# ...# #.##.#.###........ .#.# #.##.#.........#.# ##.# #.##.#####....##.## #.#... #@......#---.# ...B..........## .####.##.####.## ... .. .. #### ### .#. .... B   giant cockroach (asleep) cpia...#............ ...............##### . # .# ..#.#.............##.cpi[.35.8 (7.0cpiF---6.8 (8cpicpiY cpiT_A giant cockroach comes into view.ipi (((B  You shoot a sling bullet.  The sling bullet hits the giant cockroach.ipi! (The giant cockroach is heavily wounded.You shoot a sling bullet.ipi,ipiճJ..B.ipi6===7.9 (1.1ipiipiki _The sling bullet barely misses the giant cockroach.jpiSp  You shoot a sling bullet.  The sling bullet hits the giant cockroach!jpiHc†(jpim (You kill the giant cockroach!jpi:<†.jpil709.1 (1.2Rev+ jpixjpi/ _You shoot a sling bullet.jpi 3jpi jpi H _No target in view!jpi 3jpi jpi# jpi jpi $ _jpi_ Rev jpi jpijpijpijpijpi k  You see here a giant cockroach corpse.jpi jpiS  _jpijpijpijpiCjpi<jpijpiw>jpiYjpi jpix"3jpip#jpi'jpi),jpi*jpi]-jpi//,jpi0jpiX4jpi6,jpi7jpiq9jpir>Xjpi@,jpiAjpiBjpiCE,jpiFjpiKjpiM,jpi?Njpi8PjpiQ,jpiiRjpiTjpiEV,jpiVjpiXjpiY,jpivZjpi[jpi0],jpi]jpi^jpi0`,jpi`jpi1bjpid,jpidjpigjpiKi,jpijjpiytjpiv,jpivjpizjpid|,jpi}jpijpid,jpijpijpi,jpi+jpijpiBBjpiǎjpiƐ,jpi]jpijpi,jpijpijpiݛ,jpi]jpijpijpijpijpijpiU,jpi\jpi,jpi,jpijpijpi,jpigjpiYjpiݳ,jpijpiʽjpiֿ,jpijpijpiM,jpiJjpi&jpiO,jpiujpijpi,jpi!jpiijpi ,jpizjpi#jpiS,jpiPjpiJjpiz,jpi0jpi jpi,jpijpijpi,jpijpijpi,jpijpijpiS,jpi(jpi8jpi],jpiDjpijpi,jpijpi jpi ,jpi, jpijpi!,jpijpijpi,jpi@jpijpi,jpijpijpiy ,jpi !jpi"jpi2$,jpi$jpiQ&jpi',jpi(jpi-*jpi*jpi+jpiw+jpi,jpi|.,jpiN/jpi0jpi2,jpi2jpi>jpiF@jpi@jpi.Akpikpii,kpikpi kpi ,kpikpikpi,kpikpi5kpij,kpi~kpi!kpi#,kpi$kpi(kpi+,kpiW,kpi/kpi2,kpi3kpi6kpi8kpi29kpiV:kpi=kpiF@,kpiAkpiLEkpiG,kpiHkpiLkpiO,kpi]PkpiSkpi2V,kpiVWkpiZkpiK],kpi^kpiakpiqd,kpiekpigkpibj,kpi~kkpinkpi,kpikpikpi,kpikpiۣkpi,kpiwkpikpi>,kpikpikpiڷ,kpiRkpi kpiv,kpiؿkpikpio,kpikpiqkpikpivkpikpi)kpi,kpifkpikpikpikpikpikpi,kpi$kpiBkpi,kpiQkpikpi ,kpiokpi8kpi8,kpikpikpi,kpikpikpi,kpiukpikpi{,kpikpikpi,kpikpi kpi ,kpi kpikpi,kpikpi;kpi,kpi|kpi1kpiBkpikpi,kpikpikpikpi3kpikpidkpi?kpiokpikpi kpi!,kpi}"kpi$kpi~%,kpi%kpi&kpi3(,kpi(kpi*kpi+,kpiL,kpiT-kpi/Bkpi1kpi2,kpi3kpiz5kpim7,kpi7kpi9kpiY;,kpi;kpiS=kpiZ?,kpi?kpiUAkpi+C,kpiCkpiFkpiN ########.##.. ##### #.##.. #...####'##.. #.#.#.....#.. #.#.#.....#.. #.#.#.....### #.#.+....='.. ####.#######.###.....### .......@............##---kpigOb ......######.########### ..... #.#.......... ...r #.#.#####.... ### #...# #.### ##### #.#r   quokka (asleep) #.# #.# ..#kpiX2653.1 (114.0)kpi#YH---45kpi^kpiaY _A quokka comes into view.mpi[mpi5Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) mpiWands (go to first with /)s - a wand of flame (11) Scrolls (go to first with ?)e - a scroll of butterflies  i - 4 scrolls labelled YRITHU LIUPH  m - a scroll labelled KAQUFA QYNTOS  o - 2 scrolls labelled OGUUSERHAC  q - 3 scrolls labelled WIAXI GEGU  r - a scroll labelled AHO UNKOUBUULE Potions (go to first with !)  f - a purple potion  g - 4 fuming purple potions  h - an orange potion  j - 2 bubbling silvery potions mpiX[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ppi4> i - 4 scrolls labelled YRITHU LIUPH. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. ppiStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” ppi -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ppiM Identify which item? (\ to view known items) Scrolls (select first with ?)  m - a scroll labelled KAQUFA QYNTOS  o - 2 scrolls labelled OGUUSERHAC  q - 3 scrolls labelled WIAXI GEGU ppic  r - a scroll labelled AHO UNKOUBUULE Potions (select first with !)  f - a purple potion  g - 4 fuming purple potions  h - an orange potion  j - 2 bubbling silvery potions  n - 2 bubbling amethyst potions  p - a smoky white potion [?] describe selectedrpi8 rpi]B ########.##.. JamesMcGaha the Shooter##### #.##.. Coglin#...####'##.. Health: 41/41 ========================#.#.#.....#.. Magic: 5/5========================#.#.#.....#.. AC: 8Str: 12#.#.#.....### EV: 12Int: 8#.#.+....='.. SH: 0Dex: 19####.#######.###.....### XL:  5 Next: 70% Place: Dungeon:4.......@............##Noise: ---------  Time: 2654.1 (0.0)......######.########### a) +2 sling {Isolde} d) +0 sling {Gyeongj.....rpiC #.#.......... Fire: a) +2 sling {Isolde} ...r#.#.#####....####...# #.######## #.#r   quokka (asleep)#.##.#..# _You shoot a sling bullet. _No target in view! _You see here a giant cockroach corpse. _A quokka comes into view.As you read the scroll labelled YRITHU LIUPH, it crumbles to dust.  It is a scroll of identify.rpiD rpiaP rpi&X ########.##.. JamesMcGaha the Shooter##### #.##.. Coglin#...####'##.. Health: 41/41 ========================#.#.#.....#.. Magic: 5/5========================#.#.#.....#.. AC: 8Str: 12#.#.#.....### EV: 12Int: 8#.#.+....='.. SH: 0Dex: 19####.#######.###.....### XL:  5 Next: 70% Place: Dungeon:4.......@............##Noise: ---------  Time: 2654.1 (0.0)rpiY ......######.########### a) +2 sling {Isolde} d) +0 sling {Gyeongj.....#.#.......... Fire: a) +2 sling {Isolde} ...r#.#.#####....####...# #.######## #.#r   quokka (asleep)#.##.#..# _You shoot a sling bullet. _No target in view! _You see here a giant cockroach corpse. _A quokka comes into view.As you read the scroll labelled YRITHU LIUPH, it crumbles to dust.  It is a scroll of identify.rpid rpiSe $5.1 (1rpij rpim t _No target in view! _You see here a giant cockroach corpse. _A quokka comes into view.  As you read the scroll labelled YRITHU LIUPH, it crumbles to dust.  It is a scroll of identify. _f - a potion of hastespi2spik5Read which item? Scrolls  e - a scroll of butterfliesi - 3 scrolls of identify  m - a scroll labelled KAQUFA QYNTOS spi5V o - 2 scrolls labelled OGUUSERHAC  q - 3 scrolls labelled WIAXI GEGU  r - a scroll labelled AHO UNKOUBUULE [!] read|quaff|evoke[?] describe selectedtpitpiptpiJ########.##.. JamesMcGaha the Shooter##### #.##.. Coglin#...####'##.. Health: 41/41 ========================#.#.#.....#.. Magic: 5/5========================#.#.#.....#.. AC: 8Str: 12#.#.#.....### EV: 12tpi\Int: 8#.#.+....='.. SH: 0Dex: 19####.#######.###.....### XL:  5 Next: 70% Place: Dungeon:4.......@............##Noise: ---------  Time: 2655.1 (0.0)......######.########### a) +2 sling {Isolde} d) +0 sling {Gyeongj.....#.#.......... Fire: a) +2 sling {Isolde} ...r#.#.#####....####...# #.######## #.#tpiYr   quokka (asleep)#.##.#..# _No target in view! tpi_You see here a giant cockroach corpse. _A quokka comes into view.As you read the scroll labelled YRITHU LIUPH, it crumbles to dust.  tpiaIt is a scroll of identify. _f - a potion of hastetpizP  Okay, then.tpiҜtpitpi!. _upi;Y########.##.. JamesMcGaha the Shooter##### #.##.. Coglin#...####'##.. Health: 41/41 ========================#.#.#.....#.. Magic: 5/5========================#.#.#.....#.. AC: 8Str: 12#.#.#.....### EV: 12Int: 8#.#.+....='.. SH: 0Dex: 19####.#######.###.....### XL:  5 Next: 70% Place: Dungeon:4upi/......*@............##Noise: ---------  Time: 2655.1 (0.0).....*######.########### a) +2 sling {Isolde} d) +0 sling {Gyeongj....*#.#.......... Fire: a) +2 sling {Isolde} ...r#.#.#####....####...# #.######## #.#r   quokka (asleep)#.##.#..# _f - a potion of haste _Okay, then.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleupiw`Shift-Dir - straight lineAim: a quokka (asleep, 98% to hit)upikC ########.##.. JamesMcGaha the Shooter##### #.##.. Coglin#...####'##.. Health: 41/41 ========================#.#.#.....#.. Magic: 5/5========================#.#.#.....#.. AC: 8Str: 12#.#.#.....### EV: 12Int: 8#.#.+....='.. SH: 0Dex: 19####.#######.###.....### XL:  5 Next: 70% Place: Dungeon:4.......@............##Noise: ---------  Time: 2655.1 (0.0)......######.########### a) +2 sling {Isolde} d) +0 sling {Gyeongj.....#.#.......... Fire: a) +2 sling {Isolde} ...rupiD F#.#.#####....####...# #.######## #.#r   quokka (asleep)#.##.#..#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!upiWJ w(((.upi D((upiU 1.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.upiZ q1===6.2 (1.1Rev _upi` upiXb vpi1 vpi4 sRead which item? Scrolls vpi5  e - a scroll of butterfliesi - 3 scrolls of identify  m - a scroll labelled KAQUFA QYNTOS  o - 2 scrolls labelled OGUUSERHAC  q - 3 scrolls labelled WIAXI GEGU  r - a scroll labelled AHO UNKOUBUULE [!] read|quaff|evokevpi5 G[?] describe selectedwpi wpiwpiї########.##.. JamesMcGaha the Shooter##### #.##.. Coglin#...####'##.. Health: 41/41 ========================#.#.#.....#.. Magic: 5/5========================#.#.#.....#.. AC: 8Str: 12#.#.#.....### EV: 12Int: 8wpi~|#.#.+....='.. SH: 0Dex: 19####.#######.###.....### XL:  5 Next: 71% Place: Dungeon:4.......@............##Noise: ===------  Time: 2656.2 (0.0)......######.########### a) +2 sling {Isolde} d) +0 sling {Gyeongj.....wpi0#.#.......... Fire: a) +2 sling {Isolde} ....#.#.#####.... Rev ####...# #.######## #.##.##.#..#wpiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka! _You shoot a sling bullet.wpiPwpi Identify which item? (\ to view known items) Scrolls (select first with ?)  m - a scroll labelled KAQUFA QYNTOS wpixj o - 2 scrolls labelled OGUUSERHAC  q - 3 scrolls labelled WIAXI GEGU  r - a scroll labelled AHO UNKOUBUULE Potions (select first with !)  g - 4 fuming purple potions  h - an orange potion  j - 2 bubbling silvery potions wpi& n - 2 bubbling amethyst potions wpi~ p - a smoky white potion[?] describe selectedzpiEzpiOzpiYo########.##.. JamesMcGaha the Shooter##### #.##.. Coglin#...####'##.. Health: 41/41 ========================#.#.#.....#.. Magic: 5/5========================zpiY#.#.#.....#.. AC: 8Str: 12#.#.#.....### EV: 12Int: 8#.#.+....='.. SH: 0Dex: 19####.#######.###.....### XL:  5 Next: 71% Place: Dungeon:4.......@............##Noise: ===------  Time: 2656.2 (0.0)zpiY......######.########### a) +2 sling {Isolde} d) +0 sling {Gyeongj.....zpi.#. ###pi2# piJpi*4.2 (3pi'pi; _Found a stone staircase leading down.pik #.#.....##. ..##+....='...####.#######.###.....##....................## .######.##########..# #.#...............#######.####.#!..# #.##. #.#.# #### Will/2 piXpi*5.2 (1pipi{piÛe # .##+....='...####.#######.###.....##.....................## .......######.##########........# #.#...............#######.####..# #.##. #.#.# ####  . ##pipi#%6pipiipi*7.2 (2pi-pig _j - 3 potions of heal wounds (gained 1)piV3pipiOpipiд,piXpipi]M..####.#######.###......................## ........######.##########.......# #.#...........#.# #.#.#####...#.####.#.# #...# #. #.#.# ##### #.#  ..#.# #.# pi* ##  9 .....<>.# .######### pipiP+70.2 (3piRpiz; _Found an escape hatch in the ceiling.pi.IpiSpi ,piwh  There is a stone staircase leading down here.pipim _pi?pifR  There is an escape hatch in the ceiling here.pipiG _pipipi,pipipiPpi~pipipi,pi pinpipi/pipipi*e ................. ######.## . .........# #.#. .. .......#.# #.# .. #.####.#.#  .l . #.## .#.#. ..#.# g.....#########.# .......@.....<>.# ...######### .#...... #......#......######...pi=l   iguana (asleep)#...g   hobgoblin (asleep)#...pi+7.2 (7pi0*8.2 (8pipi,i _A hobgoblin and an iguana come into view.pi (((lYou shoot a sling bullet. The sling bullet hits the iguana.pih  The iguana is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.pi pif |.l..===pi ;9.4 (1.2Rev pi pi E 4 _The iguana is lightly wounded.pi" (( You shoot a sling bullet. The sling bullet hits the iguana.pie:The sling bullet hits the iguana but does no damage. _The sling bullet hits the iguana.  The iguana is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.pipi&.l.80.6Rev+  _The iguana is moderately wounded.pi// (You shoot a sling bullet. The sling bullet hits the iguana.pi9 ((The iguana is heavily wounded.You shoot a sling bullet.pi'5pi;L..lpi];,1.7 (1.1piPApiC` _The sling bullet barely misses the iguana.piL`  You shoot a sling bullet. The sling bullet hits the iguana.pi;  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.pi!  The iguana is heavily wounded.30-------2.8Rev* piZpi-+ _The iguana bites you!pi} `  You shoot a sling bullet. The sling bullet hits the iguana!pi. .g   hobgoblin (asleep)pi}C (((((((You kill the iguana!pi ,.......pi~ -------954.0 (1.2 _You shoot a sling bullet.pi pi h _Your Dodging skill increases to level 3!pit  ((((((g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!piP: (The hobgoblin is heavily wounded.You shoot a sling bullet.piļ piV P.g.....pi U1=5.2pi pi c _The sling bullet barely misses the hobgoblin.pi (((((((You shoot a sling bullet.piA#  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.pipi֝P..g....pi '6.4piGpia _The hobgoblin is heavily wounded.pi  You shoot a sling bullet. The sling bullet hits the hobgoblin!.((((pi  (You kill the hobgoblin!pipiБ>  You shoot a sling bullet.piј .....  A giant cockroach comes into view.piK=67.6piNpi< _The giant cockroach moves out of view.pid_pi_pik^ _No target in view!pim 3pi pi/ pi# X2 _pi ,piL pi pi0^ pie dB......<>---9.6 (2.0B   giant cockroach---piql pin f _A giant cockroach is nearby!pig (((((((You shoot a sling bullet.pii  The sling bullet barely misses the giant cockroach.You shoot a sling bullet.pi2pi3`...B...pi7===90.8 (1.2pi]piS _The sling bullet hits the giant cockroach but does no damage.picH ((( You shoot a sling bullet.  The sling bullet hits the giant cockroach.pi  ((((The giant cockroach is almost dead.You shoot a sling bullet.piJpi.......2.0piWi _The sling bullet barely misses the giant cockroach.pi1  _No target in view!piIpi-H _No target in view!piTp3=Rev*  _You feel your willpower return.pi+pi1B---30B   giant cockroach---pi8pi(;f _A giant cockroach is nearby!piv p  You shoot a sling bullet.  The sling bullet hits the giant cockroach!pi f†(piV ((You kill the giant cockroach!pi N.†.pi p=8===4.2 (1.2pic. / _You shoot a sling bullet.piQ  _No target in view!pi _4Rev+ 5=Rev 6==pi)7=pi8=9=pi.#,pi$piE40=1== _HP restored.piFIpiwMnpiW  You see here a giant cockroach corpse.pi~ #. #.. ......####.#######. ................. .... ............#########..##..#.........# #.................#.# ...#..##.####.#.# #.......####.#.# # #$.#.#....#.#---726.2 (32.0)†#.#........<>.#...######### #..#......#....#......#.........###.>.###...#. #...#=---7.2 (33 _Found a stone staircase leading down.pi 4pi pip H _No target in view!piԏ_piWpi$ _piX,piPBpipi,pi'piFpi ##.#......## #.   ......####.  pi! .##........  # .................  .#####..##..#.........  pi ...................#.  #.##.#....#..##.####.#.  #........####.#.  ##.#$@#.#..........#.#30.2 (3.0)  (....†#########.#  ####.#..............<>.#   # #.........#########   #..#......#   ....#......#  pil .........###   .>.###...#   . #...#pi |1.2 (4 _Found 4 stones.pi  ##.#......## #.  . ..........####.  .##......  # ........  #.#####..##..#.  .....#.  #.##.#....#..##.####.#.  #.........####.#.  ###.#@.#.#.#. .(.†##. #.#.......<>.  #.#. # #..#.#  ....#.#  .........##  .>.#...#  pig . #...#pi0pi$2.2 (1pi#piQA3.2 (2piOpiN? _You now have 157 gold pieces (gained 12).pi] 3pi pi$ pi ,pi piv pi ,pi pi piG! ,pi" pi$ piY' ,pil( pi+ 7 _You open the door.pi- 3pi/ pi3 @  There is an open door here.pi6 pi7  _piY8 pi< piY? ,pi]@ piB pi2E ,piwF pi}H piJ ,piK pimM piO ,piP pixR piT piiT piXU piY M _You open the door.piY piZ pi'\ piM^ ,pi^ pid @  There is an open door here.pif pig  _pig pii pik ,pitl pipn piq piHq piq pit pi;w ,piDx piz pi1| ,pi_} pi pi ,pi pi piٌ ,pi pi pi]  #....'.....+   #....#.....#  ####.#......#   #.#.ß..#..   ###.....## .   #....ß..#   #.......+   #....ß..#   #@......# piS >50.0)  #..[ß..#   #.#######   @......  ##.####  ... #######.# .......<# #########piL 'ßpi ,4.2 (21pi pig ) _Found a chain mail.pidz6  You see here a +0 chain mail. _pi  You see here a +0 chain mail.pip= _pi #....#.....#  ####.#......#  #.#.ß..#..  ###.....## .  #....ß..#  #.......+  #....ß..#  #####.......##  #..[....@.ß..#  #.#######......#  #.# @......O  #.# ##.##### #.# ... #.#######.# O   ogre (asleep) #........<# ###########piH[37mpi^ 65.2 (1  An ogre comes into view. It is wielding a +0 giant club.pißO.Opi5==6.2 (12piH Cßpi& _The ogre shouts!pi7; (((((((You shoot a sling bullet.pi' piKßThe sling bullet barely misses the ogre.You shoot a sling bullet. The sling bullet hits the ogre.piHpiPY.ß...O..piP9=7.5 (1.3)piQ+Rev piX&ßpiP[2 _The ogre is lightly wounded.pi5 ((((You shoot a sling bullet. The sling bullet hits the ogre.pi >  You shoot a sling bullet. The sling bullet hits the ogre. _The ogre is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.pigH pi#R ~ß...O.piR c8.6 (1.1Rev+ pik ßß _The ogre is lightly wounded.pi (((((((You shoot a sling bullet.pi  The sling bullet barely misses the ogre.You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.pi̡piß.ßO......piW'9.7pi\&ßpib2 _The ogre is lightly wounded.piaA3piHpi,Kr _Your line of fire to the ogre is blocked by a silver statue.pi  pi] #....#.....#  ####.#......#  #.#.ß..#..  ###.....## .  #....ß..#  #.+  #....ß..#  #####.##  #..[...@..ßO.#  #.#......#  #.# @.......  #.# ##.#####.  #.# ...  #.pi#.#  #.<#  ### piEpiYOßO.pi=---700 _pipipipiv5Inventory: 18/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) piWands (go to first with /)s - a wand of flame (11) Scrolls (go to first with ?)e - a scroll of butterflies  m - a scroll labelled KAQUFA QYNTOS  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE piRCPotions (go to first with !)  f - a potion of haste  g - 4 potions of curing  h - a potion of attraction  j - 3 potions of heal wounds  n - 2 bubbling amethyst potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]pij]  a - a +2 sling (weapon) {Isolde}d0offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)chelmetk2 pair of boots of stealth (worn)  l0gloves Wands (go to first with /)  s - a wand of flame (11) Scrolls (go to first with ?)  e - a scroll of butterflies  m - a scroll labelled KAQUFA QYNTOS  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE Potions (go to first with !)  f - a potion of hasteg - 4s of curing  h - a potion of attraction  j - 3 potions of heal wounds  n - 2 bubbling amethyst potions  p - a smoky white potionbotpi pi piQ  r - a scroll labelled AHO UNKOUBUULE  f - a potion of hastepi  s - a wand of flame (11)  f - a potion of hastepiϷpi:MHand Weapons (go to first with ))  l - a +0 pair of gloves (worn)  s - a wand of flame (11)toppi s - a wand of flame (11). A magical device which throws little puffs of flame. Damage: 2d5 Noise: Quiet pi You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. pi re(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.piZh #....#.....#  JamesMcGaha the Shooter ####.#......#  Coglin piZ#.#.ß..#..  Health: 41/41 ======================== ###.....## .  Magic: 5/5======================== #....ß..#  AC: 8pi[Str: 12 #.......+  EV: 12Int: 8piG[ #....ß..#  SH: 0pim[<Dex: 19 pi[S#####....*O.##  XL:  5 Next: 98% Place: Dungeon:4 pi[#..[...@*.ß..#  Noise: ---------  Time: 2770.7 (0.0) pi}\##.#######......#  a) +2 sling {Isolde} d) +0 sling {Gyeongj #.# @.......  Fire: a) +2 sling {Isolde}  #.# ##.#####.  Rev+  #.# ...  #.#######.#  O   ogrepi\ #........<#  ########### The sling bullet hits the ogre but does no damage. pi]_The ogre is lightly wounded. _Your line of fire to the ogre is blocked by a silver statue.  Aiming: Throw Flamepi]]Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 85% to hit)pi~     #.#.ß..#..   .        *O.##  *.ß..#    #.#   #.#   #.#     <  _The ogre is lightly wounded. _Your line of fire to the ogre is blocked by a silver statue.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 85% to hit)  The puff of flame hits the ogre.pipipiX #....#.....#JamesMcGaha the Shooter  ####.#......#Coglin  #.#.ß..#..Health: 41/41 ========================  ###.....## .Magic: 5/5pi ========================  #....ß..#AC: 8Str: 12  #.......+EV: 12Int: 8  #....ß..#SH: 0Dex: 19  #####.....O.##piU =XL:  5 Next: 98% Place: Dungeon:4  #..[...@..ß..#pi Noise: ---------  Time: 2770.7 (0.0)  #.#######......#pi >a) +2 sling {Isolde} d) +0 sling {Gyeongj  #.# @.......Fire: a) +2 sling {Isolde} pi:  #.# ##.#####.Rev+  #.# ... pi]  #.#######.#pi O   ogre  #........<# pi " ###########  pi }_The ogre is lightly wounded. _Your line of fire to the ogre is blocked by a silver statue.  pi Aiming: Throw FlamePress: ? - help, Shift-Dir - straight linepi# Aim: an ogre, wielding a +0 giant club (lightly wounded, 85% to hit)  The puff of flame hits the ogre.pipi]:pi;y.O==1.7 (1pihBpiI_ _The ogre is moderately wounded.pi6  #....#.....#JamesMcGaha the Shooter  ####.#......#Coglin  #.#.ß..#..Health: 41/41 ========================  pi+7 ###.....## .Magic: 5/5========================  #....ß..#AC: 8pit7 Str: 12  #.......+EV: 12Int: 8  #....ß..#SH: 0Dex: 19 pi7  #####.......##XL:  5 Next: 98% Place: Dungeon:4  pi7 J#..[...@.Oß..#Noise: ==-------  Time: 2771.7 (0.0)  pi!8 v#.#######......#a) +2 sling {Isolde} d) +0 sling {Gyeongj  #.# @.......pi^8 Fire: a) +2 sling {Isolde}  #.# ##.#####.Rev+ pi9  #.# ...  #.#######.#O   ogre  #........<#  ###########  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 85% to hit)  The puff of flame hits the ogre. pi49 _The ogre is moderately wounded.Press: ? - help, v - describe, . - travelThe floor.pi +@.piTR .O  Aim: an ogre, wielding a +0 giant club (lightly wounded, 85% to hit)  The puff of flame hits the ogre. _The ogre is moderately wounded.Press: ? - help, v - describe, . - travelHere: an ogre, wielding a +0 giant club (moderately wounded)  The floor.pif An ogre. A large, ugly, and fat creature, distantly related to goblins. It is tremendously strong, and likes fighting alongside its orc friends. Max HP: ~27 Will: +AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 78% to hit with your +2 sling. pi؛It has about 44% to hit you. AttackMax Damage Hit: +0 giant club 39 It can open doors. [!]: Description|Quotepi M #....#.....#JamesMcGaha the Shooter  ####.#......#Coglin  #.#.ß..#..Health: 41/41 ========================  ###.....## .Magic: 5/5========================  #....ß..#AC: 8Str: 12  #.......+EV: 12pi& Int: 8  #....ß..#SH: 0Dex: 19  #####.......##XL:  5 Next: 98% Place: Dungeon:4  #..[...@.Oß..#Noise: ==-------  Time: 2771.7 (0.0)  #.#######......#pi a) +2 sling {Isolde} d) +0 sling {Gyeongj  #.# @.......Fire: a) +2 sling {Isolde}  #.# ##.#####.Rev+  #.# ...  #.#######.#O   ogre  pi H#........<#  ###########  pi Aim: an ogre, wielding a +0 giant club (lightly wounded, 85% to hit)  The puff of flame hits the ogre. _The ogre is moderately wounded.Press: ? - help, v - describe, . - travelpi Here: an ogre, wielding a +0 giant club (moderately wounded)  The floor.pi #....#.....#  JamesMcGaha the Shooter ####.#......#  Coglin #.#.ß..#..  Health: 41/41 ======================== ###.....## .  Magic: 5/5======================== #....ß..#  AC: 8pi^%Str: 12 #.......+  EV: 12Int: 8 #....ß..#  SH: 0Dex: 19 #####.......##  XL:  5 Next: 98% Place: Dungeon:4 #..[...@.Oß..#  Noise: ==-------  Time: 2771.7 (0.0)pi #.#######......#  a) +2 sling {Isolde} d) +0 sling {Gyeongj pi#.# @.......  Fire: a) +2 sling {Isolde}  #.# ##.#####.  Rev+  piA #.# ...  #.#######.#  O   ogre #........<#  ########### pitAim: an ogre, wielding a +0 giant club (lightly wounded, 85% to hit)  The puff of flame hits the ogre. _The ogre is moderately wounded.piBPress: ? - help, v - describe, . - travelpiHere: an ogre, wielding a +0 giant club (moderately wounded)  The floor.pip   ####.#......#  #.#.ß..#..  ###.....## .  #....ß..#  #.......+  #....ß..#  #####.......##  #..[...@.Oß..#  #.#######......#  #.# @....... pip7 #.# ##.#####.  #.#    < piQxpixpiNBßpi  The puff of flame hits the ogre. _The ogre is moderately wounded.  Press: ? - help, v - describe, . - travelHere: an ogre, wielding a +0 giant club (moderately wounded)  The floor. _An ogre is nearby!pi&ßpi`pi֏piΒF _Unknown command.pi{ #....#.....#JamesMcGaha the Shooter  ####.#......#Coglin  #.#.ß..#..Health: 41/41 ========================  ###.....## .Magic: 5/5========================  #....ß..#pi/AC: 8Str: 12  #.......+EV: 12Int: 8  #....ß..#SH: 0Dex: 19  #####.......##XL:  5 Next: 98% Place: Dungeon:4  #..[...@*Oß..#Noise: ==-------  Time: 2771.7 (0.0) pi #.#######......#a) +2 sling {Isolde} d) +0 sling {Gyeongj pi)" #.# @.......Fire: a) +2 sling {Isolde}  #.# ##.#####.pirRev+  #.# ...  #.#######.#piO   ogre  #........<# piO ###########  _An ogre is nearby! pi_Unknown command.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclepi=Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit)pi/  #....#.....#JamesMcGaha the Shooter  ####.#......#Coglin  #.#.ß..#..Health: 41/41 ========================  ###.....## .Magic: 5/5========================  #....ß..#AC: 8pi xStr: 12  #.......+EV: 12Int: 8  #....ß..#SH: 0Dex: 19  #####.......##XL:  5 Next: 98% Place: Dungeon:4  #..[...@(Oß..#pi8 Noise: ==-------  Time: 2771.7 (0.0)  #.#######......#a) +2 sling {Isolde} d) +0 sling {Gyeongj pii r #.# @.......piϽ Fire: a) +2 sling {Isolde}  #.# ##.#####.Rev+ pi f #.# ...  #.#######.#pi eO   ogre piP G #........<#  pir ###########  pi +Fire: a) +2 sling {Isolde}pi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiӾ Aim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  pi FThe ogre is heavily wounded.pi0F WßShift-Dir - straight linepiF   Aim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is heavily wounded.  The sling bullet hits the ogre but does no damage.pi  The ogre is heavily wounded.piO ^ßO.@.@   EdmundO   ogrepi 4=3.0 (1.3pi Bßpi J _The ogre misses you.piB  #....#.....#JamesMcGaha the Shooter  ####.#......#piB Coglin  #.#.ß..#..Health: 41/41 ========================  ###.....## .Magic: 5/5======================== piB [ #....ß..#AC: 8Str: 12  #.......+EV: 12pigC Int: 8  #....ß..#SH: 0Dex: 19  #####.......##XL:  5 Next: 98% Place: Dungeon:4  piC #..[...@O.ß..#Noise: ===------  Time: 2773.0 (0.0)  #.#######@.....#piD Xa) +2 sling {Isolde} d) +0 sling {Gyeongj  #.# ........Fire: a) +2 sling {Isolde}  pi6D #.# ##.#####.Rev+  #.# ... pieD #.#######.#@   Edmund  piD #........<#O   ogre  ########### piD | The ogre is heavily wounded. _The ogre misses you.piD Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclepiE Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 78% to hit)pi #....#.....#JamesMcGaha the Shooter  ####.#......#pilCoglin  #.#.ß..#..Health: 41/41 ========================  ###.....## .Magic: 5/5========================  #....ß..#piAC: 8Str: 12  #.......+EV: 12Int: 8  #....ß..#SH: 0pifDex: 19  #####.......##XL:  5 Next: 98% Place: Dungeon:4  #..[...@O.ß..#Noise: ===------  Time: 2773.0 (0.0)  #.#######@.....#a) +2 sling {Isolde} d) +0 sling {Gyeongj  #.# ........Fire: a) +2 sling {Isolde}  #.# ##.#####.Rev+  #.# ...  #.#######.#@   Edmund  #........<#O   ogre  ###########  _The ogre misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant clubpiכ (heavily wounded, 78% to hit)  Okay, then.piBßpi7. _pihpijsRead which item? Scrolls pi`j e - a scroll of butterflies  m - a scroll labelled KAQUFA QYNTOS  o - a scroll of vulnerability  q - 2 scrolls of blinking pij r - a scroll labelled AHO UNKOUBUULE [!] read|quaff|evoke[?] describe selectedpi1pi9piV5 #....#.....#JamesMcGaha the Shooter  ####.#......#Coglin  pi#.#.ß..#..Health: 41/41 ========================  ###.....## .Magic: 5/5pi========================  #....ß..#piaAC: 8Str: 12 piq #.......+EV: 12pi2?Int: 8  piR#....ß..#SH: 0pit>Dex: 19  piQ#####.......##piXL:  5 Next: 98% Place: Dungeon:4  piT#..[...@O.ß..#Noise: ===------  Time: 2773.0 (0.0)  pi0#.#######@.....#pia) +2 sling {Isolde} d) +0 sling {Gyeongj  #.# ........Fire: a) +2 sling {Isolde}  #.# ##.#####.Rev+ pif #.# ...  #.#######.#pi@   Edmund  #........<#piO   ogre  pi)###########  _The ogre misses you.Fire: a) +2 sling {Isolde}piJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiAim: an ogre, wielding a +0 giant club (heavily wounded, 78% to hit) _Okay, then.pi"c b.b.bb.b.ßbbb...bbpiE#bbbbß.bbbbbb.bbbb@bOßbbbb.bb@(ally target)pin#l(ally target)As you read the scroll of butterflies, it crumbles to dust.  pi#UYou hear the flapping of tiny wings.  Edmund is knocked back by the sudden gust.pi[$4---4.0 (1pi{1b.b.bb.b.ßbbpi1b...bbbbbbbbbb.bpi1bbb@bOßbbpi 2nbb.bbpi+2pi 6B _The ogre is knocked back by the sudden gust.pi)  #....#.....#  ####.#......#  #.#.ß..#..  ###b.b.b## .  #b.b.ßbb#  #b...bb.+ pi* #bbbbß.b#  #####bbbbb.b##  #..[bb@bbOßbb#  #.#bb.b..#  #.# ..b@....pis+  #.# ##.#####.   #.# ...  #.#.#  #.<#   # piz-pi-pi-pi!.piP.pi.pi.pi/pi/pi/pi/pi 0pi0pi0pi0pi1pig1pi1pi1pi3pio3pi3pi5pi+6pi`6pi6pi7pi7pi7piQ8pi8piC%b.b...bb.ßb..bbbbbbbbbbßbbbbbbb.bpi Dbb@.bOßb.bbbb.piDA---5pi$Ndßb.bb.ßbbbbbbbbbbßbbbbbbb.bbb@.bOßbpiNebbbbpiQ? _You swap places. Edmund misses something.piI   #....#.....#  ####.#......#  #.#.ß..#.. pi  ###b.b..## .  #.bb.ßb.# pi R #.bbbbbb+  #bbbbßbb#  #####bbbbb.b##  #..[b@b.bOßb.#  #.#bbbb..#  #.# ...@....  #.# ##.#####.   #.# ...  #.pi0 J#.#O   ogre  #.<#   # pi ,piB pi pi  piF piy pi pi pi@ pi pi pi pi9 pip pi pi pi pi pi~ ,pi pi pi< pi pi pi ,pi pi pi; pi` pi  BpiW pi pi piQ pi pi ,pi ,pi pi pi- pi qb#b.bbbbbb.ß.bbbbb..bbbbßbbbbb.bb.b@.b.Oßbb.b.6Rev pi& bbbbbb.ß.bbbbbpiq' bbbbßbbbbb.bbbbbb.bpi + n _You swap places. The ogre closely misses your butterfly.pio6  #....#.....#  ####.#......#  #b#bß..#..  ###.bbb.## . pio #bbb.ß.b#  #.bbbb..+  #bbbbßbb#  #####bbb.bb.##  #..[@b.b.Oßbb#pio  #.#b.b...#  #.# ...@....pip$  #.# ##.#####.   #.# ...  #.#.#   #piIpw.<#   # pir,pis,piispispispispi$tpit,pitpiQupivupiupiovpivpi3wpi\wpiwpiwpixpiVxpixpixpi-ypiSypiypiypizpizpia{pi{pi.b#bßbbb..bbbß..bbbbbbb.bbbßb.b.bbbbb.b.b@b.@   Edmund (ally target)piO   ogre (ally target)pi%7piIbbbbbbbbbbbbbbbßbb.bbbbbb.bOßbbpi8n _You swap places. The ogre closely misses your butterfly.pi^Y   #....#.....#  ####.#......#  #b#bßb.#..  ###.bb..## .  #.bbbß..#  #bbbbbbb+  #.bbbßb.#  #####b.bbbbb##  #..@..b.bOßbb#  #.#@b....#  #.# ...@....  #.# ##.#####.   #.# ...  #.#.#  #.<#   # pi-[ ,pi[ pi\ piz\ pi$] pi] pi}_ pi-` pi9b Bpil  Edmund hits your butterfly with a +2 dire flail of draining!  Your butterfly dies!pil pim pin ,pio piZo ,pio pio pi&p pi|p pi)z /.ß.bbßb..bbbbbbßbpiz ..bbbb.bbOß.pi{ %8pi ^bbßbbbbbbbßbbbbbbbpi8 _Your butterfly disappears in a burst of colours! _You see here a +0 chain mail.pi&e  #....#.....#  ####.#......#  #b#.ßb.#..  ###..b..## .  #.bbbßb.# pi #b..bbbb+  #.bbbßb.#  #####..bbbbb##  #.@[...bbOßbb#  #.#@.....#  #.# ...@....  #.# ##.#####.  #.# ...  #.#.#  #..<#  ###pi\ pipi,pipipi~#.bbbbbb..bpi#%9pi*bbbbbbb..bpi9. _The ogre closely misses your butterfly. Edmund closely misses your butterfly.pi? w  ####.#......#  #b#.ßb.#.. ###..b..## .  #.bbbßb.#   #b..b.bb+  #.bbbßb.# #####.bbbbbb##  #..[.b..bOßbb#  #@#######@.....#  #.# ...@....  #.# ##.#####.  #.# ...   #.#######.#  #........<#  ###########  pi,C pi D pimD piD piD piF piH pi{I piI piI piJ piL piM piN piN piO piJP piR pi^ ....bbbOb.bbb@..piq @   EdmundO   ogre (ally target)80bbbb.bbbpi  #b#.ßb.#..###..b..## .bbbßb.# b....bb+....ßb.######bbbObbb##..b.bbb@.ßbb#######......# ...@....##.##### ... pi=pi4pipi I[bpi &1pi~8bpipi ; ###..b..## .bbbßb.# b....bb+....ßb.######bbbObbb##..[.bbb@.ßbbpiQ b#######......#.# ...@....##.##### ... ######.#pi6! pix% pi- pi. &2pi3 pi5 pi'  .bbbßb.# b....bb+....ßb.######bbbObbb##..[.bbb@.ßbbb#######......#.# ...@....##.##### ... ######.#.......<#pi> pi pi 2bpip &3pi 8bpi pi4bpi)pio:bpipi-b....bb+....ßb.######bbbObbb##..[.bbb@.ßbbb#######......#.# ...@....##.##### ... pix-######.#.......<#########pi"0pi2pi3piI<F.bpi<&4piB:bpi"EpiMk #....ßb.#  #####bbbObbb# #..[.bbb@.ßbb#  #.#######......# #b# ...@....  #.# ##.#####.  #.# ...  #.#######.# pi #.@......<#  ###########     pi    pipipiuF.bpiM&5pi:bpipi&  #....ßb.#  #####bbbObbb##  #..[.bbb@.ßbb#  #.#......#  #.# ...@....  #.# ##.#####. pij& q #b# ...  #.#.#  #.<#  # pi& #     pi&   pi* piJ. pi/ pir8 H.bpi8 &6pi? 8bpihA pi  #....ßb.#  #####bbbObbb##  #..[.bbb@.ßbb#  #.#......#  #.# ...@.... pi>  #.# ##.#####.  #.# ...  #.#.#  #.b.@....<# pib > #  pi    pi   pi  pi pi D.bpi &7pi :bpi pi@ #....ßb.#  #####bbbObbb##  #..[.bbb@.ßbb#  #.#......#  #.# ...@....  #.# ##.#####.  #.# ... pi [ #.#.#  #..b.@...<#  # pi1   piU    pijpiD.bpi&8piv 8bpipi$ #....ßb.#  #####bbbObbb##  #..[.bbb@.ßbb#  #.#......#  #.# ...@....  #.# ##.#####.  #.# ...  #.#.#  #...b.@..<#  #        pi'`.b9pi(pi*pi  #....ßb.#  #####bbbObbb##  #..[.bbb@.ßbb#  #.#......#  #.# ...@....  #.# ##.#####.  #.# .... #.#.#  #....b.@.<#  #        pi# pi pi/ pix .b..pi} '90pi 8bpi pi  b #....ßb.#  #####bbbO...##  #..[.bbb@.ß.b#  #.#......#  #.# ...@....  #.# ##.#####.  #.# ....  #.#.#  #...b...@<#  #        pi pi  piv rß..bpiL &1pi Yßbpi piJ9 #....ßb.#  #####bbb....##  #..[.bbb..ß.b#  #.#######......#  #.# ...@....  #.# ##.#####.  #.# ....  #.#.#  #.....b..@#  #        pipipiG8b...pipi2pi\ßbpia _There is a stone staircase leading up here.pi& pi1 +ß.piv2 &3pi8 Cßpi; f _Your butterfly disappears in a burst of colours!pi&ßpi&4pi(pi piV piOO   ogrepi&5pipipi #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#Health: 41/41 ========================  #.#######......#Magic: 5/5========================  #.# ...@....AC: 8Str: 12 pir #.# ##.#####.EV: 12Int: 8  #.# ....SH: 0Dex: 19  piB#.#######.#XL:  5 Next: 98% Place: Dungeon:4  #.O******@#pivNoise: ---------  Time: 2795.0 (0.0)  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj pi Fire: a) +2 sling {Isolde}   pi*- O   ogre    _There is a stone staircase leading up here. _Your butterfly disappears in a burst of colours!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiRAim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit)pi>) #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#Health: 41/41 ========================  #.#######......#pi)xMagic: 5/5========================  #.# ...@....AC: 8Str: 12  #.# ##.#####.pi)gEV: 12Int: 8  pi)#.# ....SH: 0Dex: 19 pi*K #.#######.#pi:*XL:  5 Next: 98% Place: Dungeon:4  piY*#.O((((((@#Noise: ---------  Time: 2795.0 (0.0) pi~* ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj pi* pi*jFire: a) +2 sling {Isolde}   pi*n O   ogre pi)+&   piJ++Fire: a) +2 sling {Isolde}pii+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepi+Aim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  pi+FThe ogre is heavily wounded.pi,ßShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is heavily wounded.pi\>piFL.O.....piVGi===6.2 (1.2Rev _pipM&ßpiAOpiG  #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#Health: 41/41 ======================== piZG 4 #.#######......#Magic: 5/5========================  #.# ...@....AC: 8piG Str: 12  #.# ##.#####.EV: 12piG Int: 8  #.# ....SH: 0piG wDex: 19  #.#######.#pi H XL:  5 Next: 98% Place: Dungeon:4  #..O*****@#pi4H Noise: ===------  Time: 2796.2 (0.0)  ###########pi^H a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde} piH 5 Rev   piH O   ogre   piH You shoot a sling bullet. The sling bullet hits the ogre. _The ogre is heavily wounded.piI 3Fire: a) +2 sling {Isolde}pi#I nPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 78% to hit)pi  #....ßb.#JamesMcGaha the Shooter  #####bbb....##pi Coglin  #..[.bbb..ß.b#Health: 41/41 ========================  #.#######......#Magic: 5/5======================== pi { #.# ...@....AC: 8pi4 Str: 12  #.# ##.#####.piX XEV: 12Int: 8 piΟ  #.# ....SH: 0Dex: 19  #.#######.#XL:  5 Next: 98% Place: Dungeon:4  #..O(((((@#pi Noise: ===------  Time: 2796.2 (0.0)  pi ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj pi+ e Fire: a) +2 sling {Isolde} piJ % Rev pis u  O   ogre pi Q   Fire: a) +2 sling {Isolde}pi nPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 78% to hit)  pi1 You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is severely wounded.pi ) Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (heavily wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is severely wounded.  The sling bullet hits the ogre but does no damage.pi8 l  The ogre is severely wounded.pi޷ pß.O....piҸ j7.3 (1.1Rev+ _pi@ &ßpi pi  #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#Health: 41/41 ========================  #.#######......#piFMagic: 5/5========================  #.# ...@....AC: 8pie;Str: 12  pi#.# ##.#####.EV: 12pi:Int: 8  pi3#.# ....piYSH: 0Dex: 19 piK #.#######.#pi XL:  5 Next: 98% Place: Dungeon:4  pi^#...O****@#Noise: ===------  Time: 2797.3 (0.0)  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  piveFire: a) +2 sling {Isolde}  piRev+ pi"  pieO   ogre pi pi  piNThe sling bullet hits the ogre but does no damage. pi 9_The ogre is severely wounded.pi"3Fire: a) +2 sling {Isolde}piLPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepitAim: an ogre, wielding a +0 giant club (severely wounded, 78% to hit)pi`9 #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#Health: 41/41 ========================  #.#######......#pi?Magic: 5/5========================  #.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12Int: 8  #.# ....SH: 0piԔDex: 19  #.#######.#XL:  5 Next: 98% Place: Dungeon:4 pi/ #...O((((@#Noise: ===------  Time: 2797.3 (0.0)  ###########pia) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  Rev+ pi@  O   ogre  pi[8  Fire: a) +2 sling {Isolde}pi{oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 78% to hit)  piYou shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead.pi`WMß  Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (severely wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  piThe ogre is almost dead.  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.piϚg  The ogre is almost dead.pipibpi<M@.O...  @   Edmundpi;r8.5 (1.2Rev* _piBßpiqpi #....ßb.#JamesMcGaha the Shooter  pi;#####bbb....##Coglin  #..[.bbb.@ß.b#pibzHealth: 41/41 ========================  pi#.#######......#Magic: 5/5======================== pi #.# ...@....AC: 8Str: 12 pi #.# ##.#####.EV: 12Int: 8 pi o #.# ....SH: 0pi-wDex: 19  #.#######.#piMXL:  5 Next: 98% Place: Dungeon:4  pit#....O***@#Noise: ===------  Time: 2798.5 (0.0) pi, ###########pia) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde} piB Rev* pi  @   Edmund pi1 O   ogre pi  The sling bullet hits the ogre but does no damage. _The ogre is almost dead.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclepiShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 78% to hit)pi) #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin pi #..[.bbb.@ß.b#pizHealth: 41/41 ========================  piA#.#######......#piaMagic: 5/5======================== piT{ #.# ...@....AC: 8piv;Str: 12  pi#.# ##.#####.EV: 12pimInt: 8  #.# ....piYSH: 0Dex: 19 piK #.#######.#pi&XL:  5 Next: 98% Place: Dungeon:4  piJ#....O(((@#Noise: ===------  Time: 2798.5 (0.0) pij, ###########pia) +2 sling {Isolde} d) +0 sling {Gyeongj  piFire: a) +2 sling {Isolde}  Rev*   pi@   Edmund  O   ogre  pi Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepi Aim: an ogre, wielding a +0 giant club (almost dead, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead.piQ#Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (almost dead, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  pi!RThe ogre is almost dead.!  You kill the ogre!piW1)pipiHV.@...pipi #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  piu#..[.bbb..ß.b#Health: 41/41 ========================  #.#######@.....#Magic: 5/5pi0========================  #.# ...@....piYAC: 8Str: 12  #.# ##.#####.piEV: 12Int: 8  #.# ....pihSH: 0Dex: 19  pi#.#######.#XL:  5 Next: 175% Place: Dungeon:4  pi#....)...@#Noise: ===------  Time: 2799.8 (1.3)  pi(###########a) +2 sling {Isolde} d) +0 sling {Gyeongj pi[ Fire: a) +2 sling {Isolde}  pi|@Rev*  pip @   Edmund piP   Shift-Dir - straight linepiAim: an ogre, wielding a +0 giant club (almost dead, 78% to hit)  pi sYou shoot a sling bullet. The sling bullet hits the ogre.  The ogre is almost dead.pi7You shoot a sling bullet. The sling bullet hits the ogre! _You kill the ogre!pi pi0_ You have reached level 6!pi/  --more--pi5C7/476/6638% pi$=&ßpi ?4 _pi~ #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#pi&Health: 47/47 ========================  #.#######@.....#Magic: 6/6======================== pi #.# .*.@....AC: 8Str: 12  #.# ##*#####.EV: 12Int: 8  #.# .*..SH: 0piDex: 19  #.#######*#XL:  6 Next: 38% Place: Dungeon:4 pi #....)...@#Noise: ===------  Time: 2799.8 (0.0) pi2 ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  piUFire: a) +2 sling {Isolde}  Rev* piv  @   Edmund pi'   piV_You have reached level 6!Fire: a) +2 sling {Isolde}piPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (65% to hit)pi7X #....ßb.#JamesMcGaha the Shooter  #####bbb.(..##Coglin  #..[.bbb.(ß.b#Health: 47/47 ======================== piXU #.#######(.....#Magic: 6/6========================  #.# .(.@....piXhAC: 8Str: 12  piX#.# ##(#####.EV: 12piYInt: 8  #.# .(..pi?YYSH: 0Dex: 19 pifYY #.#######(#piYXL:  6 Next: 38% Place: Dungeon:4  piY#....)...@#Noise: ===------  Time: 2799.8 (0.0) pi-ZK ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  Rev* piXZ  @   Edmund piZ'   piZV_You have reached level 6!Fire: a) +2 sling {Isolde}piZPress: ? - help, Q - select action, ( or ) - cyclepiZShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  pi[armour (65% to hit)piß  Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (65% to hit)  You shoot a sling bullet. The sling bullet closely misses Edmund.  You shoot a sling bullet.  The sling bullet hits Edmund!  Edmund is moderately wounded.piipiwqj...@...pis5801.1 (1.3 _pi9ypi{pi = #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#Health: 47/47 ========================  #.#######......#Magic: 6/6========================  #.# .@.@....AC: 8Str: 12 pi w #.# ##*#####.EV: 12Int: 8  #.# .*..SH: 0Dex: 19 pi- ? #.#######*#piX XL:  6 Next: 38% Place: Dungeon:4  #....)...@#piy Noise: ===------  Time: 2801.1 (0.0)  ###########pi a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde} pi [ Rev*  pi @   Edmund  pip   _Edmund is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  pi Xarmour (moderately wounded, 65% to hit)piG  #....ßb.#JamesMcGaha the Shooter  #####bbb.(..##Coglin  #..[.bbb.(ß.b#Health: 47/47 ========================  #.#######(.....#Magic: 6/6========================  #.# .(.@....AC: 8Str: 12  piLH #.# ##(#####.EV: 12Int: 8  #.# .(..SH: 0Dex: 19  #.#######(#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#piH INoise: ===------  Time: 2801.1 (0.0)  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  piH Fire: a) +2 sling {Isolde}  Rev*  piH @   Edmund   pi I V _Edmund is moderately wounded.pi/I Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclepiSI Shift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  pixI Qarmour (moderately wounded, 65% to hit)pi   Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (moderately wounded, 65% to hit)  You shoot a sling bullet. The sling bullet closely misses Edmund.  You shoot a sling bullet.  The sling bullet hits Edmund.  Edmund is moderately wounded.pi*W pic ,..ßpi+d A..@..pie 32.3 (1.2 _pil pim pi@Z #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#piHealth: 47/47 ========================  #.#######......#Magic: 6/6========================  #.# ...@....AC: 8piStr: 12  #.# ##@#####.EV: 12piInt: 8  #.# .*..SH: 0piBkDex: 19  #.#######*#pikXL:  6 Next: 38% Place: Dungeon:4  #....)...@#piNoise: ===------  Time: 2802.3 (0.0)  ###########pia) +2 sling {Isolde} d) +0 sling {Gyeongj  pieFire: a) +2 sling {Isolde}  piRev*   @   Edmund pi   pi;V _Edmund is moderately wounded.pi[3Fire: a) +2 sling {Isolde}pi|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (moderately wounded, 65% to hit)piM #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#Health: 47/47 ========================  #.#######......#Magic: 6/6========================  #.# ...@....AC: 8pioStr: 12  #.# ##@#####.EV: 12Int: 8  #.# .(..SH: 0Dex: 19  #.#######(#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2802.3 (0.0)  piD###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  pihFire: a) +2 sling {Isolde}  Rev* pi"  pi@   Edmund   pi Press: ? - help, Q - select action, ( or ) - cyclepi Shift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  piNarmour (moderately wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.pisYYou shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  Edmund is moderately wounded.  You shoot a sling bullet.  The sling bullet hits Edmund.  Edmund is moderately wounded.pi.pi1pi9vß..@pi;33.5 (1.2 _piB&ßpiDpiq/  #....ßb.#JamesMcGaha the Shooter  pi/ #####bbb....##Coglin  #..[.bbb..ß.b#Health: 47/47 ========================  #.#######......#Magic: 6/6pi/ ========================  #.# ...@....pi0 AC: 8Str: 12  #.# ##.#####.EV: 12Int: 8  #.# ....SH: 0Dex: 19  pi0 #.#######@#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#pi0 Noise: ===------  Time: 2803.5 (0.0)  ###########pi45 a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  Rev*   @   Edmund    _Edmund is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (moderately wounded, 65% to hit)piZ #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#Health: 47/47 ========================  #.#######......#Magic: 6/6========================  piZ#.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12Int: 8  #.# ....SH: 0Dex: 19  #.#######@#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#piZINoise: ===------  Time: 2803.5 (0.0)  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  pi[Fire: a) +2 sling {Isolde}  Rev*   pi0[@   Edmund  pi[;  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (moderately wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund!  Edmund is heavily wounded.piAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (moderately wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund!  Edmund is heavily wounded.  The sling bullet hits Edmund but does no damage.pi  Edmund is heavily wounded.Edmund hits you with a +2 dire flail of draining!piP: 39/45 (47)----4.6 (1.1 Drain Rev* piß _You feel drained.piZ #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#pi^HP: 39/45 (47) ====================----  #.#######......#MP: 6/6========================  #.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12pi<Int: 8  #.# ....SH: 0Dex: 19  piv#.#######@#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#piNoise: ===------  Time: 2804.6 (0.0)  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  Drain Rev*   pi @   Edmund    _You feel drained.pihFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (heavily wounded, 65% to hit)pi  #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#HP: 39/45 (47) ====================----  #.#######......#MP: 6/6========================  #.# ...@....AC: 8pij Str: 12  #.# ##.#####.EV: 12Int: 8  #.# ....SH: 0Dex: 19  #.#######@#pi ~XL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2804.6 (0.0)  ###########piɥ a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  pi Drain Rev*   @   Edmund  pi#  Press: ? - help, Q - select action, ( or ) - cyclepiB Shift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  pia armour (heavily wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is heavily wounded.pi0  Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (heavily wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is heavily wounded.  Edmund is severely wounded.pi ß4=5.8 (1.2pi pim u _Edmund hits you but does no damage. You feel drained.pi #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#HP: 39/44 (47) =====================---  #.#######......#MP: 6/6========================  #.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12Int: 8  piC#.# ....SH: 0Dex: 19  #.#######@#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2805.8 (0.0)  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  Drain Rev*   pi@   Edmund    pi}_Edmund hits you but does no damage. You feel drained.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (severely wounded, 65% to hit)piO #....ßb.#JamesMcGaha the Shooter  #####bbb.(..##Coglin  #..[.bbb.(ß.b#HP: 39/44 (47) =====================---  #.#######(.....#MP: 6/6========================  #.# .(.@....AC: 8Str: 12  #.# ##(#####.EV: 12Int: 8  #.# .(..SH: 0Dex: 19  #.#######(#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2805.8 (0.0)  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) i!em+2 sling {Isolde}  Drain Rev*   @   Edmund    _Edmund hits you but does no damage. You feel drained.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (severely wounded, 65% to hit)pi  Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet barely misses Edmund.  You shoot a sling bullet.  The sling bullet hits Edmund.  Edmund is severely wounded.pi{ j......@pi ,6.9 (1.1pipiSP _Edmund closely misses you.pi  #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#HP: 39/44 (47) =====================---  #.#######......#MP: 6/6========================  #.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12Int: 8 pi=  #.# ....SH: 0Dex: 19  #.#######@#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2806.9 (0.0)  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  Drain Rev*   @   Edmund    _Edmund closely misses you.Fire: a) +2 sling {Isolde}pi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (severely wounded, 65% to hit)pi+ #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#HP: 39/44 (47) =====================---  piU,#.#######......#MP: 6/6========================  #.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12Int: 8 pi, #.# ....SH: 0Dex: 19  #.#######@#pi-~XL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2806.9 (0.0)  ###########pi~-a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  Drain Rev*   @   Edmund   pi- pi-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepi-Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (severely wounded, 65% to hit)  pi.You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is severely wounded.piuAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is severely wounded.  The sling bullet hits Edmund but does no damage.pi. ßEdmund is severely wounded.Edmund hits you with a +2 dire flail of draining.pi6/42-8.1 (1.2Drain pi3&ßpi Q _You feel drained.pi$ #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#HP: 36/42 (47) ====================----  #.#######......#MP: 6/6========================  #.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12Int: 8 pil%X #.# ....SH: 0Dex: 19  #.#######@#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2808.1 (0.0)  ###########pi%/a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  Drain Rev* pi&  @   Edmund    _You feel drained.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (severely wounded, 65% to hit)pi/ #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#HP: 36/42 (47) ====================----  #.#######......#MP: 6/6========================  #.# ...@....pixAC: 8Str: 12  #.# ##.#####.EV: 12Int: 8  #.# ....SH: 0Dex: 19  #.#######@#XL:  6 Next: 38% Place: Dungeon:4 pi #....)...@#Noise: ===------  Time: 2808.1 (0.0)  ###########pia) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde} pi3t Drain Rev*   pil@   Edmund    piPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepi;Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is almost dead.pi; ((ß(((((pi H..ßpiv ....@Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  pi /armour (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is almost dead.barely misses Edmund.  Edmund hits you with a +2 dire flail of draining.pi x27/41-----9.3 (1.2pi &ßpis Q _You feel drained.pi #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#HP: 27/41 (47) ===============---------  #.#######......#MP: 6/6======================== pi\I #.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12Int: 8  #.# ....SH: 0Dex: 19  #.#######@#piaXL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2809.3 (0.0)  pi###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  piYDrain Rev*   pi:@   Edmund    piiv_You feel drained.Fire: a) +2 sling {Isolde}piPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (almost dead, 65% to hit)piTZ #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#pi`UrHP: 27/41 (47) ===============---------  #.#######......#MP: 6/6========================  #.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12piUInt: 8  #.# ....SH: 0Dex: 19  #.#######@#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#piVINoise: ===------  Time: 2809.3 (0.0)  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  pi[V>Fire: a) +2 sling {Isolde}  Drain Rev*   @   Edmund  piV  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (almost dead, 65% to hit)  piV~You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is almost dead.piAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (almost dead, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is almost dead.  The sling bullet hits Edmund but does no damage.pih  Edmund is almost dead.Edmund hits you with a +2 dire flail of draining.piiL5/4010.4 (1.1pippir _You feel drained. Edmund closely misses you.piF  #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#HP: 25/40 (47) ===============---------  #.#######......#MP: 6/6========================  #.# ...@....AC: 8piF Str: 12  #.# ##.#####.EV: 12Int: 8  #.# ....SH: 0Dex: 19 piF  #.#######@#XL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2810.4 (0.0)  ###########pi3G a) +2 sling {Isolde} d) +0 sling {Gyeongj  Fire: a) +2 sling {Isolde}  pifG Drain Rev*   @   Edmund piG '   piG ~_You feel drained. Edmund closely misses you.piG +Fire: a) +2 sling {Isolde}piG Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiH Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (almost dead, 65% to hit)pi W #....ßb.#JamesMcGaha the Shooter  #####bbb....##Coglin  #..[.bbb..ß.b#HP: 25/40 (47) ===============---------  #.#######......#MP: 6/6pi ========================  #.# ...@....AC: 8Str: 12  #.# ##.#####.EV: 12Int: 8  #.# ....pi SH: 0Dex: 19  #.#######@#pi6 RXL:  6 Next: 38% Place: Dungeon:4  #....)...@#Noise: ===------  Time: 2810.4 (0.0) pi`  ###########a) +2 sling {Isolde} d) +0 sling {Gyeongj  pi Fire: a) +2 sling {Isolde}  Drain Rev*   pi @   Edmund    piw #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (almost dead, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is almost dead.pi%q Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 leather  armour (almost dead, 65% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is almost dead.  You kill Edmund!pi\v +ßpiv <)pi'ßpi&ealth: 26/48 --941.5 (1.1Rev*  _pi pici _Your life force feels restored.pi3Vb....bb+ #....ß..# ####bbb....#.[.bbb..ß.b# ######......# ...@...#.###.#####.## #...........########....)...<piŐ;###########pi%ßpi<---20 _pipiW  Things that are here: _a +2 dire flail of draining; a +0 leather armourpi  #....ß..#  #####bbb....##   #..[.bbb..ß.b#   #.#######......#   #.# ...@....   #.# #.###.#####.#   #.# #...........#   #.#######)#   #....)..@<#  ###########       piV!pi,"m7-----3 _pi(piA*pi  #....ß..#  #####bbb....##  #..[.bbb..ß.b#  #.#......#  #.# ...@....  #.# #.###.#####.#  #.# #...........#  #.#)#  #....).@.<#  #  piC:     pipiC%4pipipiE|  #....ß..#  #####bbb....##  #..[.bbb..ß.b#  #.#......#  #.# ...@....  #.# #.###.#####.#  #.# #...........#  #.#)#  #....)@..<#  #pi?FR       piMpiM\5Rev+ piSpibUpi 3pi^ pi$ 8=pi& ,pi' pi* pi* >Rev pi}, pi. pi / pi/ pi2 pi2 K9=pi4 pim8 pi8 pid: pi.= pib= (pi> piA piB T30=piC piD ,piE piDH ,piII pidL ,piP piT K1=pi{T piU pi$X ,piY pi[ ,pi] pi`` i2=pia pid ,piJf pi0j ,pi^k pim ,pipo pir pi_r K3=pis pi} npi@~ piˁ ,pid pis i4=piΈ pi ,pi pi, pij piJ pi n35=pi^ pi ,pi pi ,pi pim ,pi pi w6=pi ,piȦ pi piF pi piĭ k7=piY pi ,pi5 piH ,pi pin ,pi pit pi K8=piQ pi ,piE pi8 ,pi piK k9=pi pi ,pic pi. pia pi pi| ,pi> pi) b40=pi piF ,piX pi9 ,pi pi ,pi pi k1=pi1 pi ,pi pik ,pi pij pi D2=pi pi ,piQ pi ,pit pi pi pi pi k3=pi pi% ,piz pi ,pik piR a4=pi pi ,pi pi ,pi pik ,pi pi pi U5=pi!" pi<% ,pi& pi( ,pi1) pi+ pi2, D6=pi- pi0 ,pi2 pi8 Bpi`9 ,pi: piA< k7=pi= pi> ,pi? pi]A ,piA piC ,picD piE pi!F K8=piF piH piI ,piJ piK pi:M ,piN piO pihQ ,pi8R piU  Things that are here:  a +2 dire flail of draining; a +0 leather armourpi'W piyW @= _pi2Y piZ pi] ,pi_ pi/c pid ,pie pi5h pii pij pi'k piRl pi_q ,pir pi&t piu ,piv piw piy ,piz pi{ pi} ,pi pi pĩ ,piZ piԆ pi ,pi pi9 piN ,piO pi pi ,pih pi pi pi" piN pi pi ,pi pi pil ,pi piD pi0 ,pi pin pi ,pi piI pi@ ,pi piW pi* ,pi piԲ pi~ ,pi piv pi ,pi pi pi: ,pi pi piI ,pi pic piB ,pi pi> pi ,pi pi pi Bpi piW ,pi piZ pi ,pi) pi; pi ,piv pi# pi ,pi pir pi} pi pi pi" pi ,pi pi8 pi ,piE pip pi@ Bpi pi ,pi pi piD ,pi pi pi ,piW pi pic ,pi pi+ pi ,pi pi0 piC ,pi pi pi ,pi pi piF ,pi pi pi ,pi3 pis pis ,pi pi pif ,pi  pi piy Bpi{ pi ,pi pi pi ,pi pi pi ,pi pi' pi ,piR pi pi ,pii pi pi ,pi pi piC ,pi pi XpiL" pi# ,pix$ pi' pi) pi) pi:* pi- pi/ ,pi#0 pi3 pi3 ,pi3 pi5 pi6 ,pi6 piK; pi< ,piU= piv? piA ,piC piF pi+I ,piK piBN pi+P ,pi$Q piR piS ,piT pi2V piJW ,piX piZ pi\ ,pi\ pi^ pi_ ,pi` pic pizh ,pi~j pi~k piBm ,pin pin pio ,pio piq piVq ,piq pir pi2s ,pis pit pi"u ,piu pi&v piv ,piw piw pix ,pix piz pi| ,piq| pi} pi. ,pi piˀ piB ,pi pi pin ,pi piV pi ,pi piՋ pi ,piB pie piy ,pi piȔ pi ,pi- pię pi~ ,piЛ pi pi_ ,pi pi pi  #...... ##... ..# #...... ...J ..# #...... #... #.. ####### .w. #.# ##### # .. #.# #...### piJ x#.. #. #.# #.#.#.. .....#.###.#####.#.#.#.. .......@.........#.#.#.. pi  ##.#......#####.#####.#.#.+..  . ..........####.#######.###..  .##...........................  .................######.##### pi+ .#####..##..#.........# #.#.... w   ribbon worm (asleep)  ...................#.# #.#.### J   endoplasm (asleep) .##.#....#..##.####.#.# #...# ...............####.#.# #####piA ^976.5 (161.0)72piq piN n _A ribbon worm and an endoplasm come into view.pi (((wYou shoot a sling bullet.pi@  The sling bullet hits the ribbon worm but does no damage.  You shoot a sling bullet. The sling bullet hits the ribbon worm.pipi[c..w..pif===8.7 (1.2)Rev pipi.9 _The ribbon worm is lightly wounded.pi1lk (( pilVYou shoot a sling bullet. The sling bullet hits the ribbon worm.pi  The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.pi  ..(catching breath)The ribbon worm is heavily wounded. ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.pi ,..pi  6 9.8 (1.1+2 sling {Isolde} Held Rev pi" pi . _You are caught in a web!piEpinFpiKpiMN _You are caught in a web!pi{3pipiŃN _You are caught in a web!pipi.p.wpi12 ---800+2 sling {Isolde} Rev pi pi.* _The web tears apart.pi6] ((((((You shoot a sling bullet.pif  The sling bullet barely misses the ribbon worm.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.pil_piM`pi j .....j....#wj   gnoll (polearm, wandering)J   endoplasm (asleep)The ribbon worm is moderately wounded.pijm===2.0 (1.2Rev+ piw _A gnoll comes into view. It is wielding a +0 spear.pi j)  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the ribbon worm.pi~  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.pi!n  The ribbon worm is almost dead.pi$ JjS (catching breath)S   adder (wandering)J   endoplasm (wandering)You hear a shout!  An adder comes into view.pi+  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.pipipilJ..jpi 6 3.1 (1.1+2 sling {Isolde} Held Rev+ pipiJ. _You are caught in a web!pi3piȺpiN _You are caught in a web!piJ 3piR piT N _You are caught in a web!pilpipiIpi=.J...jJ   endoplasm (wandering)pi12 =--40+2 sling {Isolde} Rev+ pipicf _The web tears apart. The ribbon worm misses you.pi  JYou shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the ribbon worm but does no damage.piOT  The ribbon worm is severely wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.piGZ †j   gnoll (polearm)J   endoplasmpi pi@ pi _.J.jpi |5==5.3 (1.2Rev* pi} pi6 O _You kill the ribbon worm!pi#......)##... ..# #..... ..# #.#... #.. #J.. #.# ##### ## .. #.# #...##.. #. #.# #.#.#......#†###.#####.#.#.#....j....@........#.#.#.##.#......#####.#####.#.#.+.. ..........####.#pi[.###..##..............######.# #####..##..#.# #.#..... .#.# #.#.#### ##.#....#..##.####.#.# #...# pipiL.jpil---60Rev+ pipiipi S#......).##... ..# #..... ..# #.#... #.. #.J.. #.# ##### #.# .. #.# #...####'#.. #. #.# #.#.#......#†###.#####.#.#.#.....j.pi m#.#.#.##.#......#####.#####.#.#.+. . ..........####.#######.###..##......######.#..##..#.........# #.#..#.# #.#.# #.#....#..##.####.#.# #...# #####.#.# ##### #pi pi L.jpi A---7pi pi1 pi (((You shoot a sling bullet. The sling bullet hits the gnoll.pil ((((The gnoll is lightly wounded.  You shoot a sling bullet.pi,piJ....j..J   endoplasmpiu===8.5 (1.2Rev* pi"pi2%` _The sling bullet closely misses the gnoll.pi_ (((((((You shoot a sling bullet.pi}  The sling bullet completely misses the gnoll.You shoot a sling bullet.pi%pipi†....Jj.9.6 (1.1pippi_ _The sling bullet barely misses the gnoll.pi< ( You shoot a sling bullet. The sling bullet hits the gnoll.pi  The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.pi .  The gnoll is moderately wounded.90.8 (1.2pi? pi r _The gnoll hits you but does no damage. The gnoll misses you.piD`  You shoot a sling bullet.  The sling bullet completely misses the gnoll.The sling bullet hits the endoplasm!piYma.((pi<&  piYou kill the endoplasm!You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.pi .j.  The gnoll is moderately wounded.piH_2---62.0pipiC _The gnoll hits you from afar with a +0 spear.pi (You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.pi ((((((The gnoll is moderately wounded.You shoot a sling bullet.pi$ .....j.  The sling bullet barely misses the gnoll.pie37------3.2pi(piAC _The gnoll hits you from afar with a +0 spear.piM  (((((((You shoot a sling bullet.pisv  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!pi .....j.  The gnoll is almost dead.pi W6---4.4pi piD C _The gnoll hits you from afar with a +0 spear.pi} (((((((You shoot a sling bullet.pi  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.pi!Spio`piUk4 j....).j   gnoll (polearm)  You kill the gnoll!pi3lpit#......). JamesMcGaha the Shooter##... ..# #........ Coglin.... ..# #........ Health: 37/48 ==================------#... #.. ########. Magic: 6/6========================J.. #.# ##### #. AC: 8Str: 12# .. #.# #...####' EV: 12Int: 8piu#.. #. #.# #.#.#.... SH: 0Dex: 19.....#†###.#####.#.#.#.... XL:  6 Next: 101% Place: Dungeon:4..j....).@.......#.#.#.... Noise: ===------  Time: 2995.5 (1.1)##.#......#####.#####.#.#.+.... a) +2 sling {Isolde} d) +0 sling {Gyeongj . ..........####.#######.###.... Fire: a) +2 sling {Isolde} .##............................. Rev* .................######.####### ####..##..#.........# #.#...... j   gnoll (polearm) piv..................#.# #.#.##### #.#....#..##.####.#.# #...# # .............####.#.# ##### #The gnoll is almost dead. pi{v0_The gnoll hits you from afar with a +0 spear.  You shoot a sling bullet.  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!pix _A gnoll comes into view. It is wielding a +0 spear.You have reached level 7!pi3/  --more--pi\1D41/537/77 0% pi7piw?  Your brain swirls with designs for an elastic nicoquadrovator. You just need _some more time...piu (((((((You shoot a sling bullet.pi;;  The sling bullet barely misses the gnoll.You shoot a sling bullet.pipisv.j...).pi,6.7 (1.2pipi` _The sling bullet closely misses the gnoll.piN (((((piPYou shoot a sling bullet. The sling bullet hits the gnoll.pi3   The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.pi,pivu.j..).pi,7.8 (1.1piFpi3 _The gnoll is lightly wounded.pi (((( You shoot a sling bullet. The sling bullet hits the gnoll.piP (((The gnoll is moderately wounded.You shoot a sling bullet.piT piJ ...j.).pi U2=8.9pi piT _ _The sling bullet barely misses the gnoll.pii (((You shoot a sling bullet. The sling bullet hits the gnoll.pi  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.pi[pitcpike..j.piIl*3000.0pi?rpit^ _The gnoll is severely wounded.piB (((((((You shoot a sling bullet.pi  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!pi|Spil.....).pi 3/54=21.1 _You kill the gnoll!pipiūi _Your Fighting skill increases to level 4!pi3pipiH _No target in view!pih #......) ##... ..# # .... ..# # #... #.. # J.. #.# ##### # # .. #.# #...####pii #.. #. #.# #.#.# .....#†###.#####.#.#.# .......).#.#.# ##.#......#####.#####.#.#.+  . ..........####.#######.### .##.. ...######.#..##..#.........# #.#..#.# #.#.#####.#....#..##.####.#.# #...#pi%j[.####.#.# #####pikpiStujj   gnoll (wandering)pit5---20pizpiŁr _A gnoll comes into view. It is wielding a +0 club.pi}# #...... ##... ..# # .... ..# # #... #..  ... #.# #####  # .. #.# #... #.. #. #.# #.#.# .....#†###.#####.#.#.# ........#.#.# ##.#...j..#####.#####.#.#.+ . ..........####.#.### .##.... .######. .#####..##..#.# #.#  pi$.#.# #.#. .##.#....#..##.####.#.# #...# .####.#.# #####pi^&pi-<j.pi.W4---3pi'5pid:  Things that are here: _a +0 spear; a +0 spear; a gnoll corpsepi' (((j  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll.pi  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.pi3 pi%; .j..===4.2 (1.1piA piD ] _The gnoll is heavily wounded.pi B  (((((((You shoot a sling bullet.pi+  The sling bullet closely misses the gnoll.You shoot a sling bullet.pigC piI .....j.5.3piP pinR _ _The sling bullet barely misses the gnoll.piO & pi t(You shoot a sling bullet. The sling bullet hits the gnoll.pi  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.pipi/.j6.5 (1.2 _The gnoll is almost dead.pi&_  You shoot a sling bullet. The sling bullet hits the gnoll!piS1)pim+ (((((((You kill the gnoll!pi-L......)pib5=57.6 (1.1pipiT/ _You shoot a sling bullet.pi!3pi(pia+H _No target in view!pi1  # ##.... ..# # ..... ..# # #...# #.. pi Z## ...# #.# ##### #.. ..# #.# #...#... #.# #.# #.#.#.#†###.#####.#.#.#...@).#.#.# ##.#......#####.#####.#.#.+piu  . ....####.#.### .##...... # ........######. #.#####..##..#.# #.# . .#.# #.#. pi #.##.#....#..##.####.#.# #...# #.####.#.# #####pi' pi 4---80 pi9 _pil pi M _You see here a +0 club.pi%#.##.... ..# #...... ..# #.#...# #.. ### ...# #.# ##### #.. ..# #.# #...###... #.# #.# #.#.#.......#†###.#####.#.#.#........)@.#.#.#.##.#......#####.#####.#.#.+.pi\~. ....####.#.###..##.......  ........######.# .#####..##..#.# #.#.  .#.# #.#.# piJ'pi'H---9 _pi-pig2  Things that are here: _a +0 spear; a +0 spear; a gnoll corpsepi  # ##.... ..# # ..... ..# # #...# #..  ## ...# #.# ##### #.. ..# #.# #... ##... #.# #.# #.#.# ......#†###.#####.#.#.# .......@).#.#.# ##.#......#####.#####.#.#.+ . ....####.#.### .##...... # ........######. #.#####..##..#.# #.# . .#.# #.#. #.##.#....#..##.####.#.# #...# #.####.#.# #####pipi'#6pixB=10 _piapiM _You see here a +0 club.piA pi piv pi piH ERev+ _pi pi ,piڵ piS ;7pi pi piS piܽ piq TRev pi pi pi pi pi: pi K8=pi pi ,pi piB >pir pi k9=pie pix ,pi piP ,piq pi ,pi pi pi` L50=pib pi ,pi pi1 pi[ pio pi= pii pi N1=pi pi ,pi[ pi pi pi% pig ,pi~ pi pi5 K2=pix pi ,pi pi ,piM pi k3=pi, piT ,pi1 pi ,pim pi pi2 K4=pi pi pih# pi& pi( pi( pi* pi+ pi pi!  #..###.... ..# #.. ..... ..# #..#...# #..  ##S#...# #.# ##### #......# #.# #...#....#.# #.# #.#.#.#†###.#####.#.#.#..@)).#.#.#38.6 (28.0) ##.#......#####.#####.#.#.+ . ...####.#.### .##........  # .....######. #piU #.#####..##..#..# #.#S   adder (wandering). ...........#.# #.#.  #.##.#....#..##.####.#.# #...#  #.####.#.# #####pi pi pi ] _An adder is nearby!pi (((((((You shoot a sling bullet.pi  The sling bullet closely misses the adder.You shoot a sling bullet.pi o  The sling bullet closely misses the adder.pi! ....S..Spi" f===9.7 (1.1)Rev pi9/ piM2 / _The adder hisses angrily.pi (((You shoot a sling bullet.pijK  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.pi,pi1..S40.9 (1.2Rev+ pipi] _The adder is heavily wounded.pi-_  You shoot a sling bullet. The sling bullet hits the adder!pif[.pi]w (((You kill the adder!pi70...piyP=72.0 (1.1pi pi / _You shoot a sling bullet.pi 3pi pi8 H _No target in view!pif3pipi[pi=piW: _pi,pi3piypipi9piopipipi:TRev pipiDpiA,piwpipi  '.. #.g +...####.......... .#####.  ..... ........  #..###.......#  ####..@..# --- ...#...###.. # #####.##.#...# #.#  pi#.#......# #.# # ####....#.# #.#  #.......#†###.#####.# g   goblin (asleep) ..........)).........# ##.#......#####.#####.# . ....####.##pi?-7.0 (5.0piF---8.0 (6pipi$u _A goblin comes into view. It is wielding a +0 dagger.pi: (((((g  You shoot a sling bullet. The sling bullet hits the goblin.pi  The goblin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.piD piN ......piN 6===9.2 (1.2piS piTU ^ _The goblin is heavily wounded.pi pi pi pi H _No target in view!pim pivn pijs pit H _No target in view!pipinpiqpipi: '...+ #...# +..g #.####...  .......## .#####.  ...... ........  #..###.#  ####.@..# ..#...###.. pi*#.##.#...# #.#  #.#......# #.#  ####....#.# #.# #.......#†###.#####. g   goblin ..........)). ##.#......#####.#####. . .####.pi(0.0pic-.gpi$<---50.2 (1 _piJpiʸpik ((( You shoot a sling bullet. The sling bullet hits the goblin.pi  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin.pi6 e)piʆ 2...pi m===1.4 (1.2Rev+ pi pi J _You kill the goblin!pi0 3pi8 pi: H _No target in view!pipipi piH _No target in view!pi[3pi/pipipi̸: _pipi,TRev pi~pipitpipipiLpiv,pipi0pi ,pipipiipi(piKpiqpi>pijpiCpipiupipilpipi,pi.pipi,pipicpi*##+##### #....@.# ---pi60.0) ##...##.# ).'...+#.# .##...##.## +...##.####### pi4u ####.####.).#........# ..#.......##..#####.# ##................. #.pihl#####..###.......# #..pi2^---2.4 (11pipi8+ _Found a quarterstaff.pi 3piz pipi,pi,pih,pi>pipipi#pipi7 _You open the door.pi!3pi#pi&pi(,pi/XpiB0piS3@  There is an open door here.pi5pi5 _pi+7pip:pi<,pi=piFD  You see here a +0 quarterstaff.piHpi`= _pibj _You open the door.piOfV  There is an open door here.pigpi$h _pijpi'lpin,piopirpit,pievpixpi{,pi}piTpiY,piЄpipi,piLpiXpipi:,pi˕pi pipiߘpipiepi,piɝpi-pi,pipiڢpi#,piˤpipi,pi٦pipi ,piJpi?pi7,pi«pi$pi=piqpiîpipi,piLpipid,pipippi,pipi6pi9,pižpi޿pi,pippipi,pipi6pi~ ######..### #########.....pi #............# #.#######.##.# #.# #.#... #.# ####...  #####.######......  #.................  #@###.#####.#.....97.4 (35  #.# #.#. .........  #.# #.# .##....... pi #.# #.# .........  #.###.#####..##..  #.#............  #.# #.##.#....#..#  #=# #...........  .######.#..#.#.pi$B8.4 (36pi:piN _Found a large opal ring.pi3pipipiYpiS,pipim,pipi!pi#,pi"%pi{4Xpi6pi9,pi9pi:pi;,pi%=,pi=BpiP>pi>,pi/?pi?pi^@,pi@piApiB,pigCpiNDpi1E,piEpiFpiG,piHpiJpiL,piMpi TpiU,pixVpibYpi[,pi`picpie,pigpijpi*m,pinpippir,pispiwpimz,pi{pi}pipi=piWpipi,pipipiz,pispicpiӑ,pipipi,pipiɛpiz,piYpihpi,pi8piXpipi ,pipi.pipi`pipi%pi,pipiBpipi pifpipi!pixpiN,pipipi,piLpi2pi,piEpi pir,piRpipi,pipiE pi ,pi pi pi ,pi piI pi+ ,pi9 pi pi  ,piX pi pi ,pi pis) npi * ,pi* pi+ pi- ,pi- pi. pi/ ,pie0 pid1 pi2 ,pi3 piG piI piRI piI pi8K piUL piL piL piN pi%O ,piWO piR BpigR piW XpiW piY ,pi]Z pi[ pi'] pi_] pi7^ pivb Xpi*d pite ,pi9f piDh pii pii pi}j pi{ 7 _You open the door.pi ~ 3pi pil pi ,pi pi. pi͍ ,pi pi pi ,pi piј pi ,piT piǞ pi Bpi\ pi ,pi pi piȪ ,pi pi pi BpiW pi pi piy pi pi pi? pi pip npi ,pic pi2 pi ,pi pis pi ,pi pi pi( pi^ pie pi pi pi pi pi pi ,piI pi[ pi ,piu pi pie pi pi pi pi ,pi2 piA pi ,pi piz Xpi pi ,pi[ pi< pi% pil pi piT pi pi@ pi pif! pi" piA# pi# piA& pi' pi-( pi( pi* pi - ,pi- piy/ pip1 ,piY2 pi)4 pir5 pi5 pi7 ,pi9 ,piJ: pi; pi{= ,pi2> pi? pimA ,piB piMC piD piD piSE pi.#  #.#.........#  ##'#..#......# #.....#......# #..........### #..>.###...# #....# #...# .  #....###...####.... #### #....'.....@....... # #....#.....####...r # ####.#......## . # #.#.ß..#..# # ###.....###.# #... #....ß..i[ m# #.# #### r   quokka (asleep) #.......+ #.# #....ß..# #.#  #####.......###.#######193.4 (95pi3` r.rpia ,4.4 (96pi]f piVi _A quokka comes into view. _There is an open door here.pi~`  You shoot a sling bullet. The sling bullet hits the quokka.pigi(((((.piW ((ßYou kill the quokka!pi:[.......ßpif===5.6 (1.2)Rev pipi+/ _You shoot a sling bullet.pi3pipiH _No target in view!piU 3piR[ pi] H _No target in view!piE3piFpiKpiMpiQP _piCRpizRpi SpidUpi[.#........<>.# #..#.#.........### #.###'#..#......# #.##.....#......# #.##..........### ######.##..>.###...# .[..##.##....# #...# ....# #.##....###...####....### #####.#....'.....'.#.....#---7.6 (2.0pi\#....#.....####....### #.....#####.#......## ....# #.....##.#.ß..#..# ##### #.....####.....###.# #.....##....ß..# #.# #####.# #.......+ #.# #.# #....ß..# #.# #.#  ####.......###.####### #.# piNbpibQ---8.6 (3pigpii) _Found a chain mail.piro pip piu piw H _No target in view!pi, 3pi!pi$pi&pi*: _pi,pi /,pi/pi1pi3pi3pi5pi7pi9pi:pi:pi<pi ?,pi @piApi,pipipi %......<>.# #......# ........######### #.###### .#......# #.# .#. #.# ......######### #.# ###...# #.[..# #.# # #...# #....# #.# ###...#.##########.# pi~ $'.....'.........@.##.....# #.....####....###.##.....# #......###....# w##.....# #.ß..#..####### . ....###.# .# .ß..# #.# .######.# w   dart slug (asleep) ....+ #.# .# #.# .ß..# #.# .# #.# ....###.####### #.#pi-204.6 (6piU+5.6 (7pirpi\ _A dart slug comes into view.piK (wYou shoot a sling bullet. The sling bullet hits the dart slug.pi}  The dart slug is lightly wounded.  You shoot a sling bullet. The sling bullet hits the dart slug.pi pi<" w.===6.7 (1.1Rev pi & pi( d _The dart slug is moderately wounded.pi{ c  You shoot a sling bullet. The sling bullet hits the dart slug.pi  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.pi4 q  The dart slug is severely wounded.piݏ c7.9 (1.2Rev+ pi pi W _The dart slug closely misses you.pib}  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.pi (The dart slug is severely wounded.You shoot a sling bullet.piw wThe sling bullet completely misses the dart slug.  The dart slug launches a dart at you.pi9.0 (1.1 _The slug dart hits you but does no damage.pi c  You shoot a sling bullet. The sling bullet hits the dart slug.piUD.pi (You kill the dart slug!piu'.piCt810.2 (1.2Rev* pi!piz#/ _You shoot a sling bullet.pis3pi$xpiPzH _No target in view!piBj  _pim ,pio ,pip pir pi#t piet >Rev+ pi(u piw pix piy piy piH{ pi } ,pi} pi  pi) pie piÀ pi piA piy >Rev pi pi piM pi piֆ pi pi pi pi pi߉ pi piҊ pi pi pi piޑ (piP piD piC piy pi pi piN ,piؚ pib piq pi pi4 pi pi! piY pi¡ pi٣ pii ,pi pi pit ,piӨ pi pi" ,pij pi piR ,pi pi/ pió ,pi pi pi ,pi pin pi+ ,piP pi pi- ,pi pi^ pi ,pi pi pi[ pi3 pi Bpi pi;   #....# #...# #....#  #....###...####....###### #....'.....'...........##pi T #....#.....####....###.## ####.#......###....# #.## pi #.#.ß..#..####### #.## ###.....###.# #.##pi  #....ß..#.#.# #.##pi@  #......@'_#.# #.#---37.2 (27.0) pi #....ß..#.#.# #.# pi T#####.......###.#########.# #..[......ß..#............# #.#######......############ #.# #...........####pi( ######## #.# #.###.#####.##..........piV  #.# #...........##.######### pi P#.#)#####....# pi _You open the door.pi< Z _Found a glowing silver altar of Zin.qi_ Iqi qiS qi : _qi qis ,qi qiz qi/ ,qi qi qi ,qi qi" qi ,qi qi qi ,qi qi qi% ,qi qiqi,qiqiJqi,qiqi qi' ,qi& qi qi,qiqi'qi,qiuqiBqi,qiqigqi,qiqi qi"qi6#qi#qi%qi',qi'qi(qi8qie9,qi:qi<,qi<qi=qi>,qi-?qi@qi2A,qiAqiBqirCqiCqiDqiEqiFqi GqiFGqieHqiJIqiIqieM,qiQ.......##.############### )#####....# #># qi>R<# #...#### #.# ## ###.# #.##.# #.#qimR#.# #.##.# #.# qiR #.# #.#  qiR#.# #@#  ---65.2 (28qiS#.#########.#  ...........###############      qiOYqiY,6.2 (29qi(^qiO`9 _Found an escape hatch in the floor.qiV3qi`Wqi=|.........0.0).............qi|qiHqirE _Done exploring.qi qiɖ Level 4 of the Dungeon <<<<>>>>_(Press ? for help)#.#.ß..#..####### #.##.....##.####.....###.##.##.....##.##....ß..#.#.##.######.#####.......'_#.##.# #.##....ß..#.#.##.# #.#qih 7#####.......###.#########.# #.##..[......ß..#............# #.##.#######......############ #.##.# #...........################.##.# #.###.#####.##...............##.# #...........##.################.#######)#####....# #>##....)...<# #...#### #.############ ###.##.##.##.##.#qi 9#.##.##.##.##.##.#qi #@##.#########.##...........##.##############qi^ [>@qihW ##'#..#......##.##......##.....#......##.##.####.##..........##########.##.# ####..>.###...# #.[..##.##.##....# #...# #....#qi1X#.##.##....###...####....##########.##.##....'.....'...........##.....##.##....#.....####....###.##.....##.#####.#......###....# #.##.....##.#>qiMqid.......##.###############JamesMcGaha the Shooter )#####....# #>#Coglin <# #...#### #.#Health: 54/54 ======================== ## ###.##.#Magic: 7/7========================#.##.#qie7AC: 8Str: 12#.##.#EV: 12Int: 8#.##.#SH: 0Dex: 19#.##.#XL:  7 Next:  8% Place: Dungeon:4#.##@#Noise: ---------  Time: 3266.2 (0.0)#.#########.#qieFa) +2 sling {Isolde} d) +0 sling {Gyeongj#...........#Fire: a) +2 sling {Isolde} #.##############qi fG  qi:f   _You shoot a sling bullet. _No target in view! qiifn_You open the door. _Found a glowing silver altar of Zin. _Found an escape hatch in the floor. qif7_Done exploring.qifqigqi#vqiwqi?}P _qiw~,qi~qi}qi,qiqiqi ,qiPqi؎qi,qiqiqi,qi)qibqi,qiqiʟqiy,qiqi[qi/,qiqiqi̫,qiqiqi,qiqiqi*,qinqi}qinqiqimqiqi,qiqiqiq,qiwqi}qiqiqiqieqi,qiqipqi+,qiUqimqikqiqiqiqi,qiqiqi_,qiqitqi!,qi5qiOqi:,qiqi( qi} ,qiqiqiqiqiqi qi",qi&qi/qi0:qi_;qi[AqiEqiH,qiGNXqiNqiOqiQqiQqiRqi3UqiW,qizdqi~e,qiwj,qik,qikqizv  #=# #...............####.#   #.######.#..#.#..........#   #...(............#########   ########.#..............<>   #.#.........#######   ##'#..#......#   #.....#......#   #..........#########   #..@.###...# #.[..#302.2 (36.0)   #....# #...# #....#   #....###...####....#   #....'.....'........   #[3qi>w9;49m....#.....####....#  ####.#......###....#  #.#.ß..#..####### ###.....###.# #....ß..#.#.#qi|{qiy}c _There is a stone staircase leading down here.qi qi, qi qi6 Dßqi9 83.2 (1.0) _qi  (ßqi  ......## ....... .....# ....# ...#  #..#######  .##### 5 .......@# .#####..# ..... #.###.## .. #.. ## #.# #.# qi t#.# qiv qi? -4.0 (1.8qi E qiH } _You climb downwards. _There is a stone staircase leading up here.qi3qi5qik qid qi: _qi_qi,qiqiYqi;,qi%qi(qi,qiqi!qiN$qi$qi%qi'qi),qi*qi,qi6/,qi)0qi2qi4,qi4qi6qi8qi8qi9qi=,qil>qiSAN _You now have 169 gold pieces (gained 12).qiC3qiPDqiEqiH,qi@Iqi KqiiM,qiENqiOqiQ,qiDRqivTqiV,qiWqiXqi^1#.#######.# #.........# ###.........##### #................####.........#######.........##............# #.....#####..####### ###@#.#####.........19.0 (15.0) #..........<####.##qiw_#.....#####..# ##..#.# ..... #..#.##.###.## ....... #..#..###. #.##... .< #.##.#qiFeqie-20.0 (16qiiqil9 _Found a stone staircase leading up.qi $3qiC%qiV(qiI@qi AqiE,qiKF,qiGqiHqihK,qiLqiCNqiPqiQqiXQqi(SqipU,qi2VqixWqiY,qi[qi[qig^,qi_qiNbqie,qi3fqidhqik,qi8mqi oqiq,qitqiwqil #.....#####..## ###.#.#####.... ##..........<## #.....#####..# ##..#.# ..... ######..#.##.###.## #............# #.. #...##..###..# #.#  #.@.##......<# #.# 30qi߁>........###.###.. #.# .##.##|..# .# # #.... ....?... .##.#...###.#..#..##. ...# qiB1.0 (11qiqi; _Found a stone staircase leading down.qi _ ###.#.#####... ##..........<# #.....#####.. ##..#.# .....######..#.##.###.#. #............# #..... #...##..###..# #.#.....##...##......<# #.#.>.....@..###.###.. #.#..##.##|..# .#  # #........ ..?.....##.#...###.#..#..## . . ... ....qi 82.0 (qig 1.0)qi qi9 qi? ..........<#.....#####..#..#.# .....# ######..#.##.###.#..# #............# #.....##..####..#....<>........###.###.. ..##.##@..# .#  # #........ ..?.....##........... ....qiAqiBB&3qiuHqiMz _You see here a staff of conjuration.qi o#.....#####..# ##..#.# ..... # ######..#.##.###.##..# #............# #.. .... #...##..###..# #.# .....##...##......<# #.# .>........###.###.. #.# ..##.##|..###.##  # #.@..............?.....##.....#...###.# qiJ ..#..#..## ..... ...#............ ..... ..#..#qi/ qi -4 _qi9% qi& qi%,G #..#.# .....# ######.###.##..# #............# #.. ...##..####....#....<>........###.###.. qi,(.##.##|..###.##  .##.##...............###...###.# #..#..## ...........qi'-O.####..#qi 6qim6&5qi<qiKW6.0 (2qiN. _e - a scroll of identify qi  qit@Read which item? Scrolls  e - a scroll of identify  m - a scroll labelled KAQUFA QYNTOS  o - a scroll of vulnerability  q - 2 scrolls of blinking  qi r - a scroll labelled AHO UNKOUBUULE [!] read|quaff|evoke[?] describe selected qi8 qiv? qiFW##..#.# ..... JamesMcGaha the Shooter# ######..#.##.###.## Coglin..# #............# #.. Health: 54/54 ========================.... #...##..###..# #.# Magic: 7/7========================.....##...##......<# #.# AC: 8Str: 12.>........###.###.. #.# EV: 12Int: 8..##.##|..###.##SH: 0Dex: 19.##.##.........XL:  7 Next:  8% Place: Dungeon:5.......@.....## qifGNoise: ---------  Time: 3336.0 (0.0).....#...###.#a) +2 sling {Isolde} d) +0 sling {Gyeongj..#..#..## .Fire: a) +2 sling {Isolde} .... ...#.....................#..#.####..# _There is a stone staircase leading up here. _You now have 169 gold pieces (gained 12). _Found a stone staircase leading up. _Found a stone staircase leading down. _You see here a staff of conjuration. _e - a scroll of identify qis qiuIdentify which item? (\ to view known items) Scrolls (select first with ?)  m - a scroll labelled KAQUFA QYNTOS  r - a scroll labelled AHO UNKOUBUULE Potions (select first with !)  n - 2 bubbling amethyst potions  qi v~ p - a smoky white potion[?] describe selected qis qiì qi,]##..#.# ..... JamesMcGaha the Shooter# ######..#.##.###.## Coglin..# #............# #.. Health: 54/54 ========================.... #...##..###..# #.# Magic: 7/7======================== qi.....##...##......<# #.# AC: 8Str: 12.>........###.###.. #.# EV: 12Int: 8..##.##|..###.##SH: 0Dex: 19 qi).##.##.........XL:  7 Next:  8% Place: Dungeon:5.......@.....## qiԴNoise: ---------  Time: 3336.0 (0.0).....#...###.# qi a) +2 sling {Isolde} d) +0 sling {Gyeongj..#..#..## .Fire: a) +2 sling {Isolde} .... ...# qi.....................#..#.####..# _There is a stone staircase leading up here. _You now have 169 gold pieces (gained 12). _Found a stone staircase leading up. _Found a stone staircase leading down. _You see here a staff of conjuration. _e - a scroll of identify qiU]  As you read the scroll of identify, it crumbles to dust. qi+7.0 (1 qi qij1 _n - 2 potions of brilliance qiό #.....#####..# ##..#.# ..... # ######..#.##.###.# ..# #............# #.. .... #...##..###..# #.# .....##...##......<# #.# .>........###.###.. #.#..##.##|..###.## qi$ .##.##............##....#...###.#...#..#..## ...... ...# ......... qi]................#.## qi/.####..# qi qi&8 qi* qi qij|M#..........<.....#####..# ##..#.# .....# ######..#.##.###.#..# ....... qidj..... ###.......##...##......<#.>........###.###.. #.#.###.## qij` .##.##.. qij..............##......#...###.# qi5k...#............#..## qir qis&9 qiy qi}z _You see here a staff of conjuration. qi=40 qiQ qiyP _e - a staff of conjuration qij<  qi<  qi2=  qik@  qiC , qi}G , qi6I  qiaI  qiI  qiK  qiN , qi=O  qiP  qiES , qiS  qimV  qi$Y , qibY  qi_\  qi'^ , qiV_  qi`  qib , qic  qif R  There is a stone staircase leading down here. qiLi  qii  _ qij  qial  qio , qi8p  qi`q  qiu B qiQv  qi&x , qix  qi'z  qik|  qi|  qi}  qis  qi , qiՂ  qi^  qiL , qi  qi  qiZ , qi  qiE  qiL , qit  qiߑ  qiٓ  qi  qi  qi  qiח , qiQ  qi  qi , qiϛ  qi`  qie , qi  qim  qi2 ............##......##########.....##...............>........##.......##.##..##.##..#..####.##.##..##.##..# #.##.##........... #.##.##......#..#..####.##.##...#..#..##......@..............#60.0 (20.0) qi$ #..####.##....... #................ #..# .......#..## #.#. ...####..# ....∩ . ..#.. ... .#  qiE  qi ,1.0 (21 qi.  qi& 9 _Found Durchimn's Overcharged Wands.qiPl .##########...............>.....#.##.##..##.######.##..... #...... #.##.##...#qi|m E#..####.##.##...#..#..#...................# #..####@##...... #...#.##..###. .#...####..#....∩ ...#... ... .#. ##........qiv G2.0 (1.0)qis{ qiO} qiO|...........>.....###.##..##.######. ..... #...##..####.##.##...#..#..##.....................# #..####.##. qipPg#@.......#.##..###...#...####..# ....∩...#...##...#.#..#o   orc wizard (asleep)#........o########.qi^qi_&3qidqiSgz _An orc wizard comes into view. It is wielding a +0 dagger.qin###.##..##.######. ..... .....#...##..####...#..#..#...................# ####.##..qiR. #...#.#.......#..###...#...####..# ....∩.... qi #..#...#.qi=#...#.#..#.....o########. qi^`ooqiL}  The orc wizard gestures at you while chanting.qiz4 _You easily resist.qi####. ..... .....#...##..####.##.##...#..#..#...................# ####.##...... #........#.#.......#..###...#...####..# qi..........∩.... ##.###..#...#.#.#..#.....o########. qi)qiv/ ******The orc wizard points at you and mumbles some strange words.qiD. ..qi(....  The magic dart hits you.qiT1--=qi 5qiqi' _You hear a shout!qi] (((((((You shoot a sling bullet.qizl  The sling bullet closely misses the orc wizard.You shoot a sling bullet.qi qi: ^......o.qi- #2qiT L=-==6.1 (1.1qiy +Rev qiqie _The sling bullet closely misses the orc wizard.qi(< (((((((You shoot a sling bullet.qi>  The sling bullet closely misses the orc wizard.You shoot a sling bullet.qiGqi-N\....o..qiN^7.2Rev+ qiGUqiW  You shoot a sling bullet. _The sling bullet closely misses the orc wizard.  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.You shoot a sling bullet. qiWW_The sling bullet closely misses the orc wizard.qi(S (((( You shoot a sling bullet. The sling bullet hits the orc wizard!qi  The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.qif ....  The orc wizard is almost dead.qi/l ****The orc wizard gestures at you while chanting.qi/....qiL]47---8.4 (1.2qiaqi. _The magic dart hits you.qi'J ((qiO'E(((((You shoot a sling bullet.qi  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.qiݸ)qi;qiaE ....).oo   orc wizard (wandering)You kill the orc wizard!qicJi 8=--14qiJ9.6Rev* _An orc wizard comes into view. It is wielding a +0 dagger.qiRqiXo _Your Ranged Weapons skill increases to level 6!qi+ (((((((You shoot a sling bullet.qi qi )qi oqiZ  qi S_Your Ranged Weapons skill increases to level 6!qi 5You shoot a sling bullet. qi-   qiv The orc wizard shouts!  qiɡ The sling bullet hits thqi e orc wizard.qi[' ,qi^0 O ....).ooopriesto   orc wizardThe orc wizard is lightly wounded.qi1 (70.8qi7 qimA y _An orc priest comes into view. It is wielding a +0 flail.qi; (((((((You shoot a sling bullet.  The sling bullet closely misses the orc wizard.qit  The sling bullet closely misses the orc priest.You shoot a sling bullet.  The sling bullet closely misses the orc wizard.qiL ....)ooThe sling bullet barely misses the orc priest.qiQqiqi[?o.qi,1.9 (1.1qiqil _The orc priest looks satisfied for a moment.qi ((((((You shoot a sling bullet.  The sling bullet closely misses the orc wizard.qiZZ  The sling bullet hits the orc priest but does no damage.  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.qiqiG  The orc wizard is lightly wounded.qi0qi$qiqi)N ..o..)ooo   orc (wandering)An orc comes into view. It is wielding a +0 short sword.qiqi~qi`_9=3.0qiȆqii _The orc priest looks braver for a moment.qi(( oAn orc comes into view. It is wielding a +0 short sword. _The orc priest looks braver for a moment.You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc wizard.qi  The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.qiqi) ..o.  The orc wizard is heavily wounded.qiM0  The orc wizard points at you and mumbles some strange words.qi  You easily resist.  The orc priest invokes the aid of Beogh against you.qib37-----4.1qiqqi' _Beogh smites you!qiٱg (( qiUYou shoot a sling bullet. The sling bullet hits the orc wizard.qi: ((The orc wizard is almost dead.You shoot a sling bullet.qi) qiۻ qiI qin :..∩.o.o.o   orc qi '5.2qi qi e _The sling bullet closely misses the orc wizard.qi{E ' qi F #((qiXF ((qiF UYou shoot a sling bullet. The sling bullet hits the orc priest.qi!  The orc priest is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc priest.qi T qiT qiU qi] }..o.o)o.o   orc wizardo   orcqi^ f8-----6.4 (1.2qif qil e _The orc priest is moderately wounded.qi% (((You shoot a sling bullet.  The sling bullet closely misses the orc wizard.The sling bullet hits the orc priest.qi The sling bullet closely misses the orc wizard.  heaviqi3,qi?@ ..∩o.o   orc  The orc priest is almost dead.qiqi\=7.6qiqiDi _The orc priest looks braver for a moment.qi ((You shoot a sling bullet.qiP  The sling bullet hits the orc but does no damage.  You shoot a sling bullet. The sling bullet hits the orc.qi,qiGqiX.ooo...o   orc wizardo   orcqi,8.7 (1.1qiqi`W _The orc is almost dead.qiV (You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.qi ((((((The orc wizard is almost dead.You shoot a sling bullet.qib,qioIoo∩...)..owizardo   orc qi5pX39=9.8qivqiyd _The sling bullet barely misses the orc wizard.qi0]  You shoot a sling bullet. The sling bullet hits the orc!qiB) qi1 ((((You kill the orc!qi qiO )oo...opriesto   orc wizardYou shoot a sling bullet.qi *The orc wizard points at you and mumbles some strange words.qilO#34--  The orc wizard points at you and mumbles some strange words.The magic dart hits you.  The orc priest shouts, "Beogh offers mercy even to people such as you. Join usand be reborn!"  (press Y on the ability menu to convert to Beogh)qiU/  --more--qi9)qi$ --80.9Beogh Rev* _qiqi]qiڏ (((((((You shoot a sling bullet.qi  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.qi ' qiŧ]  You kill the orc wizard!qi^qiwo)∩..)..qi0202.0qiFqi9  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you_the true path!"qizV ((((You shoot a sling bullet.qi  The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest.qi)qi mK)...qi_p583.2 (1.2Rev* qiuqiwN _You kill the orc priest!qieV3qi]qi>`H _No target in view!qis/ 3qi9 qiq< H _No target in view!qi n # #.##.##........ #.##.##......#...###..####.##.##...#..#..## #.....................# #..####.##  #......... #..#.#.......#..##..#.##.#...#...####..# ........@)∩..... qin ##.###..#...# #...#.#).# #..........#########. qi6v qiv <---40 _qi| qiE o  Things that are here: _a +0 flail; a +0 short swordqiO # #.##.##.#.##.##......#...##..####.##.##...#..#..## #...........# #..####.##.. #.... qiO #..#.#.#..## ..#.##.#...#...####..# .)@∩.....###.###..#...#.#...#.#).# ##..........##qiO {#..#.##qi.X qiX H---5 _qiY^ qi~c  Things that are here: _a +0 dagger; a +0 robe; an orc corpseqin# #.##.##.#.##.##......#...###.#..####.##.##...#..#..## #..........# #..####.##. #.... #..#.#.#..## ..#.##.#...#...####..# .))@.....# ##.###..#...#.qio#...#.#).#.##....# ##..##.#.##qiswqiexb6=6 _qiqip _There is an entrance to Durchimn's Overcharged Wands here.qif qik gWelcome to Durchimn's Overcharged Wands! What would you like to do?  a -  420 gold a wand of flame (40)b -  648 gold a wand of paralysis (18) (unknown)  c -  378 gold a wand of polymorph (18) (unknown)  d -  378 gold a wand of polymorph (18) (unknown)  e -  648 gold a wand of warping (18) (unknown)  f -  648 gold a wand of warping (18) (unknown) You have 169 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)qiUl [A-F] put item on shopping listqi qi qi # #.##.##.............. JamesMcGaha the Shooter#.##.##......#...###. Coglin#..####.##.##...#..#..##Health: 36/54 ================--------#.....................#Magic: 7/7========================#..####.##.............AC: 8Str: 12#................EV: 12Int: 8#..#.#.......#..##SH: 0Dex: 19..#.##.#...#...####..#XL:  7 Next: 28% Place: Dungeon:5qi. -........))@.....#Noise: ---------  Time: 3386.2 (0.0)##.###..#...#.....a) +2 sling {Isolde} d) +0 sling {Gyeongj#...#.#).#.##Fire: a) +2 sling {Isolde} #..........#Rev* #########..##.#.## _No target in view!  Things that are here: _a +0 flail; a +0 short sword  Things that are here: _a +0 dagger; a +0 robe; an orc corpse _There is an entrance to Durchimn's Overcharged Wands here.qi qi: qi qi qi9 #.##.##......#...###.##..####.##.##...#..#..## #.....................# #..####.##  #.... #..#.##..##qi5..#.##.#...#...####..# ........))∩.....# ##.###..#..@#..... #...#.#).#.## #..........# qi#########..#  #.#.## qiqih7.2 (1Rev+ _qiqiqi\ #..####.##.##...#..#..## . #.....................# #..####.##...  #.......... #..#.#.......#..##..#.##.#...#...####..# ........))∩.....#### ##.###..#...#.......qi  #...#.#@.#.## #..........# #########..#  #.# .## qi ;8qi# qi i  Things that are here: _a +0 dagger; a +0 robeqi qihqiqin: _qi)qiqiZ7Rev qiqi,qiqi,qiqi% qim 98qi qi >qi qi 3qi[ qi d39=qih qi ,qi qi ,qi qi ,qiD qi2# n40=qi$ qiW' ,qi( qi+ ,qiN- qi)0 qih0 K1=qi1 qi4 ,qi6 qi9 ,qi: qi= qi= qi ? qiA k2=qiE qiaH ,qiJ qiM qi-N qiP qiU a3=qiU qiLY ,qiZ qi`] qi] qi^ qia ,qisc qi}f k4=qih qiLn ,qio qiXr ,qis qiv 95qiw (=qi^x qiz ,qix| qi~ ,qi qi ,qi ,qi U6=qi qiU ,qiu qi ,qi qiP ;7qi qi ,qi2 qi ,qi qic a8=qiB qi ,qi٩ qi ,qi® qi, ,qim qi 99qiQ 2=qi۸ qiѻ ,qi qiV ,qi2 qi b50=qiK qi ,qi qi ,qiZ qi ,qi] qi k1=qit qi ,qi qi ,qi qi a2=qi qi ,qi$ qi ,qi[ qif ,qi qi* k3=qi qic ,qi qi ,qi qi a4=qi qiB 1 _HP restored.qi 3qi qi{ qi ,qi qi" qiK% ,qi& qi, qi1 O=qiq2 qi3 qi6 ,qi-8 qid: qiS= qi= qiy> qi @ qirB ,qi C qiG qiyI ,qi!J qiJL qiQN ,qiO qiQ qiR ,qiUS qi+X qi-Z ,qiZ qi\ qi^ qic^ qi^ qiV` qita ,qia qib qid ,qiFe qi~j qiq 2.......>........###.###.. #.# .##.##..##.##...###.## .##.##..##.##......... qi r W.##.##..............## . .##.##......#...###.##.. .##.##...#..#..## .. .......####.###h .##.............. qizr u................@....... ..#.#.......#..####.#... .#...#...####..# qir .))∩.....####..# .#...#.........# qir :..#.#).#.####..# h   hound (asleep) .........# #..# qis #######..# #..###.# #...qi{ 8462.2 (74.0)qi.| %3.2 (75qim qi& X _A hound comes into view.qi0n ((((((hYou shoot a sling bullet. The sling bullet hits the hound.  The hound barks!qi  The hound is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hound.qivqivqivqi^ ...h.Y..Y   ice beasth   houndThe hound is moderately wounded.qif===4.3 (1.1)Rev qiqi] _An ice beast comes into view.qi2 ((((You shoot a sling bullet. The sling bullet hits the hound.qi (The hound is moderately wounded.You shoot a sling bullet.qi8 qi<9 qi9 qiA .......h..Yqi B c5.5 (1.2Rev+ qiG qiJ _ _The sling bullet barely misses the hound.qi (((((You shoot a sling bullet.  The sling bullet closely misses the hound.The sling bullet hits the ice beast.qi ((The ice beast is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the hound.qi* ,qi3 .h..Y..6.6 (1.1qi< } _The sling bullet completely misses the ice beast.qii (You shoot a sling bullet. The sling bullet hits the hound.qic ((((((The hound is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the hound.qiqiqi h..Y...  The sling bullet barely misses the ice beast.qif7.7Rev* qiqiPK _The hound misses you.qi (((((((You shoot a sling bullet.  The sling bullet closely misses the hound.qi a  The sling bullet barely misses the ice beast.You shoot a sling bullet. The sling bullet hits the hound.qim  The hound is severely wounded.qijh.Y....qi'8.8qiqi qim_The hound closely misses you. The hound bites you but does no damage.qiH_  You shoot a sling bullet. The sling bullet hits the hound.qiG†qi8s ((You kill the hound!You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.qi&qiH†Y.qi0359.9qi qig7 _The ice beast is lightly wounded.qie & qi x(You shoot a sling bullet. The sling bullet hits the ice beast.qi  The ice beast is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ice beast!qiv qiq Y.  The ice beast is moderately wounded.qi -71.1 (1.2qi^ qi V _The ice beast barely misses you.qi7" (((((((You shoot a sling bullet.qi  The sling bullet barely misses the ice beast.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.qis8 Y......  The ice beast is moderately wounded.qi9'2.3qiC?qiB@ _The ice beast hits you but does no damage.qi (((((((You shoot a sling bullet.qi|bThe ice beast is moderately wounded. _The ice beast hits you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the ice beast.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.qi  Y......  The ice beast is moderately wounded.41------3.4 (1.1qiqiNH _The ice beast hits you. The ice beast freezes you!qiڼ  You shoot a sling bullet. The sling bullet hits the ice beast!qiF  The ice beast is severely wounded.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.qipq  The ice beast is severely wounded.qi'4.5qiqiV _The ice beast barely misses you.qi  (((((((You shoot a sling bullet.qiS3  The sling bullet closely misses the ice beast.You shoot a sling bullet.qik Y......  The sling bullet closely misses the ice beast.qi Z2------5.6qiM qi; O _The ice beast misses you.qiW (((((((You shoot a sling bullet.qi&  The sling bullet closely misses the ice beast.You shoot a sling bullet.qigk Y......  The sling bullet closely misses the ice beast.qi1lb31-----6.7qiEsqiuH _The ice beast hits you. The ice beast freezes you!qin (((((((You shoot a sling bullet.qi)  The sling bullet closely misses the ice beast.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.qi۵ Y......  The ice beast is severely wounded.qi\22---------7.8qi6qiH _The ice beast hits you. The ice beast freezes you!qi3qi%qi^^ _You are too injured to fight recklessly!qiqiSqiqis^ _You are too injured to fight recklessly!qi .......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 22/54 =========--------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@Y......Noise: ===------  Time: 3477.8 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde}[39qi ;49m d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..###.# #... _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 67% to hit)qiL -.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 22/54 =========--------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0qi Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@Y......Noise: ===------  Time: 3477.8 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#qiu Y   ice beast .........# #..# #######..# #..###.# #...Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 67% to hit)  qie You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is almost dead.qiK (((((((Shift-Dir - straight line  Aim: an ice beast (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is almost dead.  The sling bullet barely misses the ice beast.qi Y......  The ice beast hits you but does no damage.qi M17--9.0 (1.2qi qi H _The ice beast hits you. The ice beast freezes you. qi.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 17/54 =======----------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@Y......Noise: ===------  Time: 3479.0 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde}[39 qim;49m d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..###.# #...The ice beast hits you but does no damage. _The ice beast hits you. The ice beast freezes you.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit) qi.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 17/54 =======----------------- .##.##..............## .Magic: 7/7========================  qi1.##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@((((((( qiu&Noise: ===------  Time: 3479.0 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj .#...#...####..# qiFire: a) +2 sling {Isolde} .))∩.....####..#Rev*  qi .#...#.........# ..#.#).#.####..#Y   ice beast  qi.........# #..# #######..# #..###.# #...Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycle qi Shift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast. qigShift-Dir - straight line  Aim: an ice beast (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.  You shoot a sling bullet.  The sling bullet barely misses the ice beast. qi@Y...... qi-80.2 (1.2 qi qi8@ _The ice beast hits you but does no damage. qix -.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 17/54 =======----------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0 qi$y xDex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@Y......Noise: ===------  Time: 3480.2 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#Rev*  qiy C.#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..###.# #...The sling bullet barely misses the ice beast. _The ice beast hits you but does no damage.  qiy Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit) qiR.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 17/54 =======----------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@(((((((Noise: ===------  Time: 3480.2 (0.0) ..#.#.......#..####.#... qiWa) +2 sling {Isolde} d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..###.# #...Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.!qiYMShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.bar!qiўy> #.#  ## ..... . ...#.#.. #..#..## .. ......####.###. ............... ....... ...#..####.#... #..# .))∩#..#!qi......#).#....# #..#.# #..# ##.# #...!qi+rK> #.#  ## ..... . ...#.#.. #..#..## .. ......####.###. ............... ....... ...#..####.#... #..#))∩#..#.....).#....# .#  ##.# !qiz > #.#  ## .....!qiz . ...#.#.. #..#..## .. ......####.###. ............... ....... ...#..####.#... #..# .))∩!qi,{c#..#......#).#....# #..#!qi[{/.# #..# ##.# #...!qi{tThe ice beast hits you.  * * * LOW HITPOINT WARNING * * *!qiO> #.#  ## ..... . ...#.#.. #..#..## .. ......####.###. ............... ....... ...#..####.#... #..#))∩#..#.....).#....# .#  !qi~P6##.# !qiXx Y......  The ice beast freezes you!!qi Yu7/54 ----1.3 (1.1!qi_!qibV _* * * LOW HITPOINT WARNING * * *!qi.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 7/54===--------------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@Y......Noise: ===------  Time: 3481.3 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde}[39;!qiT49m d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..###.# #...The ice beast freezes you! _* * * LOW HITPOINT WARNING * * *Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)"qi.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 7/54===--------------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 "qi?.##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@Y......Noise: ===------  Time: 3481.3 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#"qi}Rev* .#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..#"qi###.# #... _* * * LOW HITPOINT WARNING * * *Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)  Okay, then."qi"qiA"qi. _#qi58#qi9Drink which item? Potions  f - a potion of haste  g - 4 potions of curing #qi$: h - a potion of attraction  j - 3 potions of heal woundsn - 2 potions of brilliance  p - a smoky white potion [!] read|quaff|evoke[?] describe selected$qiݗ $qiO.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 7/54===--------------------- .##.##..............## .Magic: 7/7======================== $qil.##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@Y......Noise: ===------  Time: 3481.3 (0.0) $qi[..#.#.......#..####.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} $qi.))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..###.# #... _* * * LOW HITPOINT WARNING * * *Fire: a) +2 sling {Isolde}$qi>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit) _Okay, then.$qiܨ$qi~22/54======--2.3 (1$qi%$qie _You feel much better. The ice beast misses you.%qi\.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 22/54 =========--------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 %qi\...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@Y......Noise: =--------  Time: 3482.3 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#%qi]>Y   ice beast .........# #..# #######..# #..###.# #... _Okay, then. _You feel much better. The ice beast misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)%qi.......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 22/54 =========--------------- .##.##..............## .Magic: 7/7======================== %qih.##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@(((((((%qi&Noise: =--------  Time: 3482.3 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj .#...#...####..#%qi=Fire: a) +2 sling {Isolde} .))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..#%qik\##.# #...Fire: a) +2 sling {Isolde}%qiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.%qiV  You shoot a sling bullet.  The sling bullet barely misses the ice beast.%qi@Y......%qikl23===3.5 (1.2%qi\%qiW _The ice beast closely misses you.%qi .......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 23/54 ==========-------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@Y......Noise: ===------  Time: 3483.5 (0.0) ..#.#.......#..####.#...a) +2 sling {Isold%qi se} d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..###.# #...The sling bullet barely misses the ice beast. _The ice beast closely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)%qik_ .......>........###.###.. #.#JamesMcGaha the Shooter .##.##..##.##...###.##Coglin .##.##..##.##.........Health: 23/54 ==========-------------- .##.##..............## .Magic: 7/7======================== .##.##......#...###.##..AC: 8Str: 12 .##.##...#..#..## ..EV: 12Int: 8 ...............####.###.SH: 0Dex: 19 .##.....................XL:  7 Next: 35% Place: Dungeon:5 ................@(((((((%qi` Noise: ===------  Time: 3483.5 (0.0) ..#.#.......#..####.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj .#...#...####..#Fire: a) +2 sling {Isolde} .))∩.....####..#Rev* .#...#.........# ..#.#).#.####..#Y   ice beast .........# #..# #######..# #..###.# #...Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.%qi MShift-Dir - straight lineAim: an ice beast (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.The sling bullet hits the ice beast.  You kill the ice beast!%qi )%qiUuB†......%qiyX4/55574.7 (1.2 _%qi%qi&qi-&qi.&qi5/&qi6&qi88&qi8>Rev+ &qi]9&qi;O5&qi<&qi>,&qi?&qiXA,&qiXB&qiHD&qiDe6=Rev &qi5E&qi G,&qiG&qiJ&qiGJ&qiJ&qi)M&qixMK7=&qi"N&qifQT&qiyS3&qi:T&qiV,&qiW&qi9Z&qiZS8=&qi[&qiT]&qi]&qi%^&qil`,&qiHa&qi#c&qiqcK9=&qi6d&qif&qiff&qif&qih,&qiEi&qiBk,&qil&qi#n&qimnT30=&qi9o&qiq,&qiRr&qit,&qicu&qiw&qiKxK1=&qix&qi!{,&qi{&qiM},&qi>~&qi,&qi~&qi&qi_92&qi+&qiʄ&qi&qi&qi-,&qi&qiZ&qiL3=&qi(&qi,&qi&qiq,&qi&qi,&qiP&qiNa4=&qi&qiՖ,&qi&qi&qi&qiG&qi/95&qi0=&qi'&qi,&qi&qiײ,&qi&qiյ&qi.K6=&qi&qic&qi&qiE&qiq,&qi&qi*,&qi&qi&qiL7=&qiA&qi,&qi&qi,&qi'&qi&qiD8=&qi`&qi&qiL&qi&qi&qi&qi&qi&qi&qi&qi&qi=9=&qi&qi&qi&qi&qi&qi,&qi&qiU&qiX40=&qi&qi&qi&qim&qi',&qi&qi,&qi&qi&qi1&qi&qi,&qi&qi,&qir&qij&qiD2=&qif&qi,&qi&qi<&qim&qi&qi&qi_&qi&qi &qi #3&qi3 2=&qi &qi &qi &qi &qi! &qid &qi &qi &qi< 54=&qix &qi &qiR ,&qi &qiP ,&qi &qi &qi8 &qi &qi &qi- #5&qii 2=&qi &qi &qi  &qi &qi ,&qis &qiJ &qi &qi D6=&qim &qi &qi &qiW! &qi" &qi" &qi# &qiC% &qi% #7&qi% 2=&qi& &qi&( &qiR( &qi( &qi* &qi* &qi@+ &qi, &qi- &qi- &qi?/ &qit/ %8&qi#0 &qi1 &qi2 &qi2 &qi4 &qi4 &qi>5 &qi6 &qi07 59=&qio7 &qi7 &qi9 &qi9 &qit: &qi; &qi#< &qi< &qi6> &qiY> &qi> &qi? &qi? $50&qi? 2=&qi5@ &qiA ,&qi-B &qiCD ,&qiD &qiF &qi"G &qiEG D1=&qiH &qiI &qi'J &qiJ &qiL &qiL &qiM &qiXO &qiO &qi#P &qi+R &qi\R ?2=&qi~R &qiRS &qiU &qiYU &qiU &qiW &qiW &qiX &qi`Z &qiZ &qiZ D3=&qi[ &qi`] &qi] &qi)^ &qi` ,&qi` &qiFc &qic &qid &qiQf &qif N4=&qi'g &qiej ,&qi'k &qi4m ,&qim &qiu ~ .---............. &qi:v Q_You start resting.&qik| 2590.7 (106.0)&qi| I5=---&qi| 1&qi\} 7&qiւ &qi~ " _HP restored.'qi)n_'qi!q,'qivw  You see here a hound corpse.'qiw'qix _'qiy'qiz'qi0},'qi}'qi%'qiS'qi9='qi8'qiԳ'qis,'qi'qi'qi ,'qi'qi'qiC,'qi*'qi'qi'qif'qi'qi'qi'qi'qi'qi'qi'qi+'qi'qi'qi,'qit'qiH'qiT,'qi'qi'qin,'qiv'qi'qi ,'qi'qi'qi'qi='qid'qi'qiA'qi'qi'qi' 'qi ,'qid 'qiX'qi'qi-'qi'qin'qi*,'qi'qi'qi>'qi'qi'qi'qi'qi'qi'qi 'qi>"'qi"'qi"'qiJ%'qi&'qi''qif''qi('qi*,'qi]+'qi,'qi-.'qil.'qi.'qi|0'qi2'qiD2'qi(7X'qi7'qi9'qi^;'qi;'qi<'qi h _Your Dodging skill increases to level 4!,qie,qif,qig,qi8i,qiBq ############. #...........######...> #.#.#######.......#... #.#.# #.#######.....# #....@#.#######.0.0.....#....#.......#####. #..###.#............Rev* ......# #......#.##.#,qiw,qi'|L---700.6 (1,qi^; _Found a stone staircase leading down.,qi3,qi,qiD,qi,,qi ",,qi,Rev+ ,qi-,,qiA.,qi_1R  There is a stone staircase leading down here.,qi3,qi4 _,qi4,qi5,qi7TRev ,qi8,qi:,qi_<,qi<,qi<,qi>,qi @,qi)@,qi@-qiSX-qi-qi6>-qi+-qi -qi 3-qib -qi>-qi,-qi-qi -qi<,-qi -qi-qi,-qi-qi-qi ,-qiP!-qiL#-qiO%,-qi&-qi(-qi|*,-qi;+-qi,-qi.,-qi/-qi0-qi2,-qi3-qi5-qi7,-qiA8-qi9-qi:-qi;-qi;-qi=-qi?,-qi@-qi&A-qiC,-qiC-qi_E-qivH,-qi%I-qiJ-qi'L,-qiL-qiM-qiN,-qi{O-qiCP-qiQ,-qi^R-qigT-qiSV,-qi3W-qi1Y-qis[,-qi]-qi_-qiHb,-qic-qid-qiPg,-qih-qij-qil,-qim-qit #.#.........## #.#.........# #.#.........# #.#.........# #+##.#......... ##.#..############ ####....## .####.....### #.......@.# #----qi-u#.######.#  #.#  ..# #.# #.# ..-qi[u .. -qi5{032.6 (32.0)-qi{,3.6 (33-qi-qiӂ/ _i - 2 scrolls of identify-qi3-qi-qi-qi-qiޝ-qi,-qiI#.#.# #.#.# .#+##.#.##.##.#..############.####....## ..####.....### #.-qik.........# ##.######.#   #@#  4.6 (1.0)>.......# .######.# #.#... #......-qiZ-....#-qiĬ-qi3+5.6 (2-qiJ-qi; _Found a stone staircase leading down..qi1_.qi.qiB.qib,.qi5.qiZ.qi,.qi.qi.qiC,.qi.qi.qi,.qi.qi).qi),.qi.qiT.qiA,.qi.qi.qiS,.qi.qi.qi,.qi.qi.qim,.qi4.qiW.qi,.qiQ.qi.qi8,.qiC.qi".qi#,.qi.qi.qi.qi.qi.qi.qi,.qi.qi.qi.qi .qi .qi .qi,.qiW.qi(.qiW,.qi.qi.qiJ,.qi.qiV.qiy,.qi.qi.qik':#....# # #. #....# .##.####....#.qi'h.....#....##.########.## #..#.#.....## ###.............# #......qi(##........##########...##.####......####....qi2(50.0)..............#..#.qiZ(#......####..##......####.+. #.....#.qi( ## ##....## #..) ###.#.##.#### ## ##......qi(...# #.....# ##..# .qi(##..#.# ##.# ######## ######..#.# .qi([###....#.###.......... .qi/.qi,0,6.6 (21.qi(5.qij7E _Found a hammer. Found a runed translucent door./qiѴ#....# .##.#####....# ......#....# #.#########.## #.....#.#.....## ###. ..........# #... ##.###########/qi0f####......#.#######...............#@.##.... ####..##......####.+..j# #.....## ## ##....## #..)# ###.#.# #.#### ### ##.........# /qiX #.....####..# ##..#.## j   Crazy Yiuf (asleep)/qi# ######## ######..#.## ###....#.###............./qi7..........##...##..###./qiOCrazy Yiuf (asleep)/qi,17.6 (1.0)/qiz/qih0qi 0qi Inventory: 19/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (10) Scrolls (go to first with ?)i - 2 scrolls of identify  m - a scroll labelled KAQUFA QYNTOS  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE Potions (go to first with !)  f - a potion of haste  g - 4 potions of curing  h - a potion of attraction [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]4qi' ) i - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll 4qi ( Q_________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all 4qi-( things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning4qiU( ^ himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. 4qiw( S(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.5qi,PIdentify which item? (\ to view known items) 5qi\Scrolls (select first with ?)  m - a scroll labelled KAQUFA QYNTOS  r - a scroll labelled AHO UNKOUBUULE Potions (select first with !) 5qiO p - a smoky white potion 5qi5qi5qi85qiV5qisG[?] describe selected6qi6qif#....#.##.#### JamesMcGaha the Shooter#....#....... Coglin#....##.#### Health: 55/55 ========================#####.###..... Magic: 7/7========================#.#.....#####..... AC: 86qisStr: 12 ..........##....... EV: 12Int: 8 ##........###########.... SH: 0Dex: 19  ##.####......#.#######.... XL:  7 Next: 75% Place: Dungeon:5  6qiU..............#@.#6qi%#....... Noise: ---------  Time: 3757.6 (0.0) 6qi]F####..##......####.+..j# #.....## a) +2 sling {Isolde} d) +0 sling {Gyeongj6qi%## ##....## #..)# ###.#.## Fire: a) +2 sling {Isolde} #.####### ##......6qi(...##.....####..#6qi##..#.## j   Crazy Yiuf (asleep)6qi##.# ######## ######..#.#####....#.###.............6qiV..........##...##..###. _Your Dodging skill increases to level 4! 6qi!v_Found a stone staircase leading down. _There is a stone staircase leading down here. 6qiB|_i - 2 scrolls of identify _Found a stone staircase leading down. _Found a hammer. Found a runed translucent door.6qi?6qim6qip#....#.##.#### JamesMcGaha the Shooter6qi#....#....... Coglin#....#6qi#.#### Health: 55/55 ========================#####.##6qi#..... Magic: 7/7========================#.#.....##6qi ###..... AC: 8Str: 12 ..........#6qi4#....... EV: 12Int: 8 ##........#######6qiY|####.... SH: 0Dex: 19  6qi##.####......#.#######.... XL:  7 Next: 75% Place: Dungeon:5  ..............#@.##....... Noise: ---------  Time: 3757.6 (0.0) 6qiF####..##......####.+..j# #.....## a) +2 sling {Isolde} d) +0 sling {Gyeongj6qi## ##....## #..)# ###.#.## Fire: a) +2 sling {Isolde} #.####6qi3[### ##.........##.....####..#6qie##..#.## j   Crazy Yiuf (asleep)##.# ######## ######..#.##6qiB###....#.###.......................##...##..###. 6qiv_Found a stone staircase leading down. _There is a stone staircase leading down here. 6qi_i - 2 scrolls of identify _Found a stone staircase leading down. _Found a hammer. Found a runed translucent door.  6qi 8As you read the scroll of identify, it crumbles to dust.6qiTThere is a stone staircase leading down here. _i - 2 scrolls of identify _Found a stone staircase leading down.hammer. Found a runed translucent door.  As you read the scroll of identify, it crumbles to dust.  p - a potion of moonshine6qij.j6qi+8.6 (16qi6qi( _Crazy Yiuf shouts!7qi 7qi~ uRead which item? Scrolls  i - a scroll of identify  m - a scroll labelled KAQUFA QYNTOS  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE 7qi [!] read|quaff|evoke[?] describe selected8qiM8qisT8qi\#....#.##.#### JamesMcGaha the Shooter#....#....... Coglin#....#8qiE\J#.#### Health: 55/55 ========================#####.###..... Magic: 7/7========================#.#.....##8qim\###..... AC: 8Str: 12 ..........#8qi\w#....... EV: 12Int: 8 ##........###########.... SH: 0Dex: 19  ##.####......#.###8qi\ ####.... XL:  7 Next: 75% Place: Dungeon:5  ..............#@.#8qi]#....... Noise: ---------  Time: 3758.6 (0.0) 8qiC]F####..##......####.+.j.# #.....## a) +2 sling {Isolde} d) +0 sling {Gyeongj8qij]%## ##....## #..)# ###.#.## Fire: a) +2 sling {Isolde} #.####### ##......8qi](...##.....####..#8qi] ##..#.## j   Crazy Yiuf##.# ######## ######..#.##8qi]B###....#.###.......................##...##..###. 8qi]b_i - 2 scrolls of identify _Found a stone staircase leading down. 8qi^v_Found a hammer. Found a runed translucent door.  As you read the scroll of identify, it crumbles to dust.  8qi?^\p - a potion of moonshine _Crazy Yiuf shouts!8qi`8qib$8qi1bIdentify which item? (\ to view known items) Scrolls (select first with ?) 8qiQb3 m - a scroll labelled KAQUFA QYNTOS 8qirb r - a scroll labelled AHO UNKOUBUULE[?] describe selected:qi^:qis:qiw#....#.##.#### JamesMcGaha the Shooter#....#....... Coglin#....##.#### Health: 55/55 ========================#####.###..... Magic: 7/7========================#.#.....#####..... AC: 8Str: 12 ..........##....... EV: 12Int: 8 ##........###########.... SH: 0Dex: 19  ##.####......#.#######.... XL:  7 Next: 75% Place: Dungeon:5  ..............#@.#:qi#....... Noise: ---------  Time: 3758.6 (0.0) ####..##......####.+.j.# #.....## a) +2 sling {Isolde} d) +0 sling {Gyeongj## ##....## #..)# ###.#.## Fire: a) +2 sling {Isolde} #.####:qi[### ##.........##.....####..#:qi##..#.## j   Crazy Yiuf:qi7##.# ######## ######..#.#####....#.###...........:qiV$............##...##..###. :qivb_i - 2 scrolls of identify _Found a stone staircase leading down. :qiv_Found a hammer. Found a runed translucent door.  As you read the scroll of identify, it crumbles to dust.  :qi\p - a potion of moonshine _Crazy Yiuf shouts!:qi]  As you read the scroll of identify, it crumbles to dust.:qi(<j.:qi+9.6 (1:qi:qi] _m - a scroll of teleportation;qi;qi@Read which item? Scrolls  m - a scroll of teleportation  o - a scroll of vulnerability  q - 2 scrolls of blinking ;qi r - a scroll labelled AHO UNKOUBUULE [!] read|quaff|evoke[?] describe selected=qi=qi=qi#....#.##.#### JamesMcGaha the Shooter#....#....... Coglin#....##.#### Health: 55/55 ========================#####.###..... Magic: 7/7========================#.#.....#####..... AC: 8Str: 12 ..........##....... EV: 12Int: 8 ##........###########.... SH: 0=qiDex: 19  ##.####......#.#######.... XL:  7 Next: 75% Place: Dungeon:5  ..............#@.##....... Noise: ---------  Time: 3759.6 (0.0) ####..##......####.+j..# #.....## a) +2 sling {Isolde} d) +0 sling {Gyeongj## ##....## #..)# ###.#.## Fire: a) +2 sling {Isolde} #.####### ##.........##.....####..###..#.## j   Crazy Yiuf##.# ######## ######..#.#####....#.###.......................##...##..###. _Found a hammer. Found a runed translucent door.  As you read the scroll of identify, it crumbles to dust.  p - a potion of moonshine =qi_Crazy Yiuf shouts!  As you read the scroll of identify, it crumbles to dust. _m - a scroll of teleportation=qiP  Okay, then.=qi=qi=qi. _=qi =qi Inventory: 18/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (10) Scrolls (go to first with ?) =qiJ  m - a scroll of teleportation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE Potions (go to first with !)  f - a potion of haste  g - 4 potions of curing  h - a potion of attraction  j - 2 potions of heal wounds [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]>qi\  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)bleather armour (worn)  c - a +0 helmet (worn)  k - a +2 pair of boots of stealth (worn)lpair of gloves (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands /  s - a wand of flame (10) Scrolls?  m - a scroll of teleportation >qi"l o - a scroll of vulnerabilityq - 2s of blinking  r - a scroll labelled AHO UNKOUBUULE Potions (go to first with !)  f - a potion of haste  g - 4 potions of curing  h - a potion of attractionj - 2heal wounds  n - 2 potions of brilliance >qi^ p - a potion of moonshinebot@qibeB p - a potion of moonshine. A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it reduces the imbiber's accuracy, evasion, and spellcasting success for a while. This potion is completely useless to you. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified bad_item useless_item potion _________________ “If when you say ‘whiskey’ you mean the devil's brew, the poison @qie scourge, the bloody monster, that defiles innocence, dethrones  reason, destroys the home, creates misery and poverty, yea,  literally takes the bread from the mouths of little children...  then certainly I am against it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.AqiCAqi#....#.##.#### JamesMcGaha the Shooter#....#....... Coglin#....##.#### Health: 55/55 ========================#####.###..... Magic: 7/7========================#.#.....#####..... AC: 8Str: 12 ..........##....... EV: 12Int: 8 ##........###########.... SH: 0Dex: 19  ##.####......#.#######.... XL:  7 Next: 75% Place: Dungeon:5  ..............#@.##....... Noise: ---------  Time: 3759.6 (0.0) ####..##......####.+j..# #.....## a) +2 sling {Isolde} d) +0 sling {Gyeongj## ##....## #..)# ###.#.## Fire: a) +2 sAqiӦiling {Isolde} #.####### ##.........##.....####..###..#.## j   Crazy Yiuf##.# ######## ######..#.#####....#.###.......................##...##..###.As you read the scroll of identify, it crumbles to dust.  p - a potion of moonshine _Crazy Yiuf shouts!  As you read the scroll of identify, it crumbles to dust. _m - a scroll of teleportation _Okay, then.Aqi2j.Aqi,60.6 (1Aqir{  p - a potion of moonshine _Crazy Yiuf shouts!  As you read the scroll of identify, it crumbles to dust. _m - a scroll of teleportation _Okay, then. _You drop a potion of moonshine.Aqi Inventory: 17/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (10) Scrolls (go to first with ?)  m - a scroll of teleportation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE Potions (go to first with !)  f - a potion of haste  g - 4 potions of curing  h - a potion of attraction  j - 2 potions of heal wounds [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Bqi  a - a +2 sling (weapon) {Isolde}d0offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)chelmetk2 pair of boots of stealth (worn)  l0gloves Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (10) Scrolls (go to first with ?)  m - a scroll of teleportation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE Potions (go to first with !)  f - a potion of hasteg - 4s of curing  h - a potion of attraction  j - 2 potions of heal wounds  n - 2 potions of brilliancebotHqi] MHand Weapons (go to first with ))  g - 4 potions of curingtopJqir Jqi Jqi #....#.##.#### JamesMcGaha the Shooter#....#....... Coglin#....##.#### Health: 55/55 ========================#####.###..... Magic: 7/7========================#.#.....#####..... AC: 8Str: 12 ..........#Jqi #....... EV: 12Int: 8 ##........###########.... SH: 0Dex: 19  ##.####......#.#######.... XL:  7 Next: 75% Place: Dungeon:5  ..............#@.#Jqi2 #....... Noise: ---------  Time: 3760.6 (0.0) ####..##......####.+...# #.....## a) +2 sling {Isolde} d) +0 sling {GyeongjJqio 1## ##....## #..)# ###.#.## Fire: a) +2 sling {Isolde} #.####### ##.........#Jqi l#.....####..###..#.## ##.# ######## ######..#.## ###....#.###........... ............##...##..###. Jqi$ p - a potion of moonshine _Crazy Yiuf shouts!  As you read the scroll of identify, it crumbles to dust. JqiN _m - a scroll of teleportation _Okay, then. _You drop a potion of moonshine.Jqi 4Jqi Jqi Nqi #....# .##.##....# .#....# #.######.## #. #.#.....## ###.# #. #.####### ####. ##.####......#.### ####. .#!@# #...##......####.+...# #.....#Nqi ## ##....## ##..)# ###.#.##.#### ### ##....# #.....###..# ##..#.##.##.# # ######..#.##.###....#.###... .##...##..###.Nqi Nqi +1.6 (1Nqi Nqi Oqi#....# ........#....# #.###########.## #....... .#.....## ###. ... #...###############......#.### ### ####. .......!.##j..# #.... ##..######@+...# #.....####  ## ## ###..)# ###.#.# #.#### ### ##...........#  #.....######..# ##..#.##..# ######## ######..#.##.# j   Crazy Yiuf ###....#.###............# ..Oqi..........##...##..###..# ...##########.....##...##......<#OqiOqiQ.jOqiZ&2OqiOqiPqii#  #....#......... JamesMcGaha the Shooter#....#Pqi# #.###### Coglin#####.###....... Health: 55/55 ======================== .#.....#####....... Magic: 7/7======================== ........##......... AC: 8Pqi# Str: 12 ........###########...... EV: 12Pqi#$ Int: 8 #.####......#.### ### ####...... SH: 0Pqi]$ LDex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 Pqi$ "##..##......####@+j..# #.....#### Noise: ---------  Time: 3762.6 (0.0)  Pqi$ D## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####Pqi$ ### ##........ Fire: a) +2 sling {Isolde} ...##.....####Pqi% ##..###..#.##..Pqi5% ##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# Pqii% a............##...##..###..# ...##########.....##...##......<#Pqi% As you read the scroll of identify, it crumbles to dust. _m - a scroll of teleportation _Okay, then. Pqi% _You drop a potion of moonshine.  Press: ? - help, v - describe, . - travelThe floor.Pqiц[@+A runed translucent door.Qqi+j _Okay, then. _You drop a potion of moonshine.  Press: ? - help, v - describe, . - travel  Here: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (fire blocked by a runed translucent door)  The floor.QqidX Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19 Will: + AC: + EV: ++ Qqi/Threat: High Class: Natural Size: Medium Int: Human You have about 70% to hit with your +2 sling. He has about 56% to hit you. AttackMax Damage Hit: +2 quarterstaff (chaos) 20 + chaos Qqi]|He has an unusual item: a +2 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doorsQqi. Qqi}[!]: Description|QuoteSqi  #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... Health: 55/55 ======================== .#.....#####....... Magic: 7/7======================== ........##......... AC: 8Str: 12 ........###########...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0Dex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 ##..##......####@+j..# #.....#### Noise: ---------  Time: 3762.6 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.#Sqi ###### ##........ Fire: a) +2 sling {Isolde} ...##.....######..###..#.##..##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# ............##...##..###..# ...##########.....##...##......<# _Okay, then. _You drop a potion of moonshine.  Press: ? - help, v - describe, . - travelHere: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (fire blocked by a runed translucent door)  The floor.Tqi j.The floor.Uqi  #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... Health: 55/55 ======================== .#.....#####....... Magic: 7/7======================== ........##......... AC: 8Uqi +Str: 12 ........###########...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0Dex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 ##..##......####@+j..# #.....#### Noise: ---------  Time: 3762.6 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {GyeongjUqi #.####### ##........ Fire: a) +2 sling {Isolde} ...##.....####Uqi ##..###..#.##..##.# ######## ######..#.##.# j   Crazy YiufUqi: V###....#.###............# ............##...##..###..# UqiZ W...##########.....##...##......<# _Okay, then. Uqi{ w_You drop a potion of moonshine.  Press: ? - help, v - describe, . - travelUqi The floor.Uqia Uqi Uqi? . _Vqi.'VqiVqi2j.Vqi*+3.6 (1Vqi Vqi _You open the door.Vqi?  #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... Health: 55/55 ======================== .#.....#####....... Magic: 7/7======================== ........##......... AC: 8Str: 12 ........###########...... EV: 12Int: 8 Vqi? 8#.####......#.### ### ####...... SH: 0Dex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 ##..##......####@j...# #.....#### Noise: ---------  Time: 3763.6 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####### ##........ Fire: a) +2 sling {Isolde} ...##.....######..###..#.##..Vqi? B##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# ............##...##..###..# Vqi'@ ...##########.....##...##......<# _You open the door.  Fire: a) +2 sling {Isolde}Vqi@ ^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (70% to hit)Vqi%  #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... Health: 55/55 ======================== .#.....#####....... Magic: 7/7======================== ........##......... AC: 8Str: 12 ........###########...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0Dex: 19 Vqi\ .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 ##..##......####@j...# #.....#### Noise: ---------  Time: 3763.6 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####### ##........ Fire: a) +2 sling {Isolde} ...##.....######..###..#.##..##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# ............##...##..###..# Vqi ...##########.....##...##......<#Press: ? - help, Q - select action, ( or ) - cycleVqiً Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (70% to hit)  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.  Crazy Yiuf is lightly wounded.Vqi @Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (70% to hit)  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.  Crazy Yiuf is lightly wounded.  The sling bullet hits Crazy Yiuf but does no damage.VqiȢ  Crazy Yiuf is lightly wounded.===4.8 (1.2Rev Vqi Vqi S _Crazy Yiuf barely misses you.WqiH #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.##WqiCIP#....... Health: 55/55 ======================== .#.....#####....... Magic: 7/7======================== ........##......... AC: 8Str: 12 ........###########...... EV: 12WqiIUInt: 8 #.####......#.### ### ####...... SH: 0Dex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 ##..##......####@j...# #.....#### Noise: ===------  Time: 3764.8 (0.0)  WqiJ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####### ##........ Fire: a) +2 sling {Isolde} ...##.....#### Rev ##..###..#.##..##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# ............##...##..###..# ...##########.....##...##......<# _Crazy Yiuf barely misses you.WqiKFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 70% to hit)Wqi  #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... Health: 55/55 ======================== .#.....#####....... Magic: 7/7======================== ........##......... AC: 8WqiTStr: 12 ........###########...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0Dex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 ##..##......####@j...# #.....#### Noise: ===------  Time: 3764.8 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####WqiaS### ##........ Fire: a) +2 sling {Isolde} ...##.....#### Rev ##..###..#.##..##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# ............##...##..###..# ...##########.....##...##......<#Press: ? - help, Q - select action, ( or ) - cycleWqiShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits Crazy Yiuf but does no damage.Wqi#You shoot a sling bullet.  The sling bullet hits Crazy Yiuf but does no damage.  Crazy Yiuf is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Crazy Yiuf.  Crazy Yiuf is lightly wounded.WqiC K  Crazy Yiuf sings, "Trees, trees, trees, circus!"Crazy Yiuf hits you but does no damage.46----6.0 (1.2Rev+ Wqi Wqiy J _Crazy Yiuf hits you with a +2 quarterstaff of chaos!Xqi #....#......... JamesMcGaha the Shooter#....##.###### CoglinXqiC #####.###....... Health: 46/55 ====================---- .#.....#####....... Magic: 7/7======================== ........##......... AC: 8Str: 12 ........#######Xqin####...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0Dex: 19 Xqi5.............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 ##..##......####@j...# #.....#### Noise: ===------  Time: 3766.0 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####### ##........ Fire: a) +2 sling {Isolde} ...##.....#### Rev+ ##..#Xqik.##..#.##..##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# Xqi............##...##..###..# ...##########.....##...##......<# _Crazy Yiuf hits you with a +2 quarterstaff of chaos!  XqiFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 70% to hit)Xqi #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... Health: 46/55 ====================---- .#.....#####....... Magic: 7/7Xqi======================== ........##......... AC: 8Str: 12 ........###########...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0Dex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 XqiI##..##......####@j...# #.....#### Noise: ===------  Time: 3766.0 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {GyeongjXqie#.####### ##........ Fire: a) +2 sling {Isolde} ...##.....#### Rev+ ##..###..#.##..##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# ..XqiԏH..........##...##..###..# ...##########.....##...##......<#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXqiAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 70% to hit)  Xqi0You shoot a sling bullet. The sling bullet hits Crazy Yiuf.  Crazy Yiuf is moderately wounded.XqiNAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.  Crazy Yiuf is moderately wounded.heaviXqiY  Crazy Yiuf hits you with a +2 quarterstaff of chaos!Xqi~P: 36/53 (55)----7.2 (1.2 Drain Rev+ XqilXqiQ _You feel drained.Xqi  #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... HP: 36/53 (55) ================-------- .#.....#####....... MP: 7/7======================== ........##......... AC: 8Xqis Str: 12 ........###########...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0Dex: 19 Xqi .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 Xqi s##..##......####@j...# #.....#### Noise: ===------  Time: 3767.2 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####### ##........ Fire: a) +2 sling {Isolde} ...##.....#### Drain Rev+ ##..###..#.##..##.# ######## ######..#.##.# j   Crazy YiufXqi ###....#.###............# ............##...##..###..# ...##########.....##...##......<# Xqi C_You feel drained.Xqi Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleXqiJ Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (heavily wounded, 70% to hit)Xqi{ l #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... HP: 36/53 (55) ================-------- .#.....#####....... MP: 7/7======================== ........##......... AC: 8Str: 12 ........###########...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0XqiI| Dex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 ##..##......####@j...# #.....#### Noise: ===------  Time: 3767.2 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####### ##........ Fire: a) +2 sling {Isolde} ...##.....#### Drain Rev+ Xqi| ##..###..#.##..##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# ............##...##..###..# ...##########.....##...##......<#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXqi} Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (heavily wounded, 70% to hit)  XqiG} You shoot a sling bullet. The sling bullet hits Crazy Yiuf.  Crazy Yiuf is almost dead.Xqia `Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.  Crazy Yiuf is almost dead.XqiP 2--8.4 (1.2Rev* Xqi Xqi~ J _Crazy Yiuf hits you with a +2 quarterstaff of chaos.Yqio #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... HP: 32/53 (55) ==============---------- .#.....#####....... MP: 7/7======================== ........##......... AC: 8Str: 12 ........###########...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0Dex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 Yqic##..##......####@j...# #.....#### Noise: ===------  Time: 3768.4 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####### ##........ Fire: a) +2 sling {Isolde} ...##.....#### Drain Rev* ##..###..#.##..##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# ............##...##..###..# ...##########.....##...##......<# _Crazy Yiuf hits you with a +2 quarterstaff of chaos.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (almost dead, 70% to hit)Yqi]] #....#......... JamesMcGaha the Shooter#....##.###### Coglin#####.###....... HP: 32/53 (55) ==============---------- .#.....#####....... MP: 7/7======================== ........##......... AC: 8Yqi^Str: 12 ........###########...... EV: 12Int: 8 #.####......#.### ### ####...... SH: 0Dex: 19 .............#!.##...# #......... XL:  7 Next: 75% Place: Dungeon:5 Yqic_ ##..##......####@((((# #.....#### Noise: ===------  Time: 3768.4 (0.0)  ## ##....## ###..)# ###.#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####### ##........ Fire: a) +2 sling {Isolde} ...##.....#### Drain Rev* ##..###..#.##..##.# ######## ######..#.##.# j   Crazy Yiuf###....#.###............# ............##...##..###..# ...##########.....##...##......<#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYqi_Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (almost dead, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses Crazy Yiuf.Yqi5Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (almost dead, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses Crazy Yiuf.The sling bullet hits Crazy Yiuf.  You kill Crazy Yiuf!Yqi4=YqiYqi^;)...YqiD4829.5 (1.1 _YqiYqi׋Zqim #....# .#....# #.# #####.## #. #.....## ###.# #.####### ####. .####......#.### #### ####.#!.##...# #. #..##......####.@...# #.....# ## ##....## ###..)# ###.#.##.#### #### ##....# #.....###..# Zqi? x##..#.##.##.# # ######..#.##.#####....#.###.# .##...##..###..##.....##...##......<#Zqi7Zqi6---700ZqiZqi   There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf[qip [qis wPick up what? 17/52 slots (_ for help) [qit :Hand Weapons (select all with ))  a - a +2 quarterstaff of chaos Armour (select all with [)b - a +0 cloak Carrion [qiRt $the gnoll corpse of Crazy Yiuf [qi}t [Up|Down] select[Esc] exit [qit Letters toggle [.|Space] toggle selected[top]\qiL]qi  b + a +0 cloak[Enter] accept (1 chosen)]qiUu ]qi| ]qi* | #....#.......... JamesMcGaha the Shooter#....##.####### Coglin #####.###........ HP: 32/54 (55) ==============---------- #.....#####........ MP: 7/7======================== .......##.......... AC: 8Str: 12 .......###########....... EV: 12]qi >Int: 8 .####......#.### #### ####....... SH: 0Dex: 19 ............#!.##...# #.......... XL:  7 Next: 82% Place: Dungeon:5 #..##......####.@...# #.....##### Noise: ---------  Time: 3770.5 (0.0) ]qis ## ##....## ###..)# ###.#.##### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.######## ##......... Fire: a) +2 sling {Isolde} ...##.....##### Drain Rev* ##..###..#.##...##.# ######## ######..#.##.#####....#.###............# .]qi ..........##...##..###..# ..##########.....##...##......<#The sling bullet barely misses Crazy Yiuf.  You shoot a sling bullet. The sling bullet hits Crazy Yiuf. _You kill Crazy Yiuf!]qi There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf]qi" ]qi ]qit F31.5 (1]qi ]qi $ _i - a +0 cloak^qiQY^qi/`Inventory: 18/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) ^qi`l k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)i - a +0 cloak Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)^qi`s - a wand of flame (10) Scrolls (go to first with ?) ^qi` m - a scroll of teleportation  o - a scroll of vulnerability  q - 2 scrolls of blinking ^qi!a r - a scroll labelled AHO UNKOUBUULE Potions (go to first with !) ^qi8aN f - a potion of haste  g - 4 potions of curing ^qia% h - a potion of attraction [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]_qiޱ xi - a +0 cloak. A cloth cloak. Base armour rating: 1 _qiR It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (8.0 -> 9.0). Your EV would remain unchanged. You took it off Crazy Yiuf on level 5 of the Dungeon. _qin PStash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary _qi Rarmor} {auxiliary armour} Menu/colouring prefixes: identified armour _qi "_________________ _qi 7“O Bell my wife, why dost thou flyte? _qiݲ n Now is now, and then was then:  Seek now all the world throughout, _qi L(w)ear, (d)rop, (=)adjust, or (i)nscribe.`qi `qiO `qi[ ' #....#.......... JamesMcGaha the Shooter#....##.####### Coglin #####.###........ HP: 33/54 (55) ==============---------- #.....#####........ MP: 7/7`qi ======================== .......##.......... AC: 8Str: 12 .......###########....... EV: 12Int: 8 .####......#.### #### ####....... SH: 0Dex: 19 ............#!.##...# #.......... XL:  7 Next: 82% Place: Dungeon:5 `qi/ F#..##......####.@...# #.....##### Noise: ---------  Time: 3771.5 (0.0) ## ##....## ###..)# ###.#.##### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.####`qij %#### ##......... Fire: a) +2 sling {Isolde} ...##.....##### Drain Rev* ##..#`qi ##..#.##...##.# ######## ######..#.##.#####....#.###............# .`qi ..........##...##..###..# ..##########.....##...##......<#You shoot a sling bullet. The sling bullet hits Crazy Yiuf. `qig A_You kill Crazy Yiuf!There is an open translucent door, spattered with blood here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _i - a +0 cloak`qi$ `qi % `qi* `qi2 `qi3 a2.5 (1Rev+ `qi8 `qi? `qi7@ *3.5 (2`qiE `qiO `qiO #4`qiO ==4.5 (3`qiW `qi0` `qi` *5.5 (4`qif `qim `qin Y6.5 (5Rev `qis `qi8v 9 _You kill Crazy Yiuf!  There is an open translucent door, spattered with blood here.ings that are here: _a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _i - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5`qiv `qi.| `qi~ Z _You finish putting on your +0 cloak.aqiD#....# #.####### ####.## #......... .....## ###. . #...########### ####......#.######## ####. .....!.##...# #....aqiE######.)...# #.....##### # ## ###@.)# ###.#.#####.  #.#### ##### ##.............#  #.....#######..# ##..#.##....aqi.E# ######## ######..#.##.### ###....#.###............# aqifE ..........##...##..###..# #  .##########.....##...##......<# #aqiE ..........>........###.###..# # aqiEaqiMaqi0O_5=7.5 (1 _aqiUaqiWaqinG#....# #.#.#.## #.### ###.## #.####### ####.aqio......#.######## ####.#!.##...# #. .##......####.)...# #.....#####.  ##....## ###.@)# ###.#.#####.#.#### ##### ##.<...# #.....#####.##..# ##..#.##.##.# # ######..#.##.###.###....#.###.# #..##...##..###..# #. #.....##...##......<# #.aqio>.###.###..# #.aqi}aqi(~%8aqiaqi{aqio1 ....# #.#.#.## #.# ## ###.## #.####### ####.#......#.######## ####.##!.##...# #.# ##......####.)...# #.....#####..###....## ###..@# ###.#.#####.aqi1 #.#### ##### ##.<#...# #.....#####..# ##..# ##..#.##.##.# # ######..#.##.###.####....#.###.# #..aqi2 ##...##..###..# #.#.....##...##......<# #.#>.aqiD2 K###.###..# #.#aqi> aqiN? %9aqi/E aqi:I O _You see here a +0 hammer.bqiaIbqiebqiDf/ _bqik6=bqi lbqiOn,bqiobqi%r,bqi*sbqi-va7=bqi[wbqigz,bqi{bqi},bqi~bqi&,bqi*bqi98bqiBbqi"bqi,bqibqiU,bqiObqiNd39=bqibqi,bqibqi,bqi}bqi ,bqibqiȤn40=bqiХbqibqibqibqi<,bqi&bqita1=bqibqi,bqibqi,bqibqi[,bqi[bqibqi-U2=bqibqi,bqibqi=,bqiYbqia3=bqibqiZ,bqibqis,bqiZbqigk4=bqibqi,bqibqi,bqibqi,bqibqiEbqiK5=bqibqi],bqibqi1,bqibqik6=bqibqi>,bqibqi,bqibqi%,bqiE bqip ;7bqi.bqi,bqibqi",bqibqia8=bqibqi!,bqis#bqi',bqi(bqi-,bqi/bqi5399bqi32=bqi4bqi8,bqi9bqi=,bqi>bqiBb50=bqi.DbqiG,bqi,HbqiL,bqiNbqi~Q,bqiSbqi@V91bqiV2=bqiWbqic\,bqiabqid,bqitebqiyhbqiiD2=bqiibqin,bqiEobqirbqisbqitbqiw,bqibybqi|k3=bqi~bqi ,bqi3bqi,bqibqia4=bqibqibqibqi ,bqibqi,bqibqiX  There is an open translucent door, spattered with blood here.  Things that are here:  a +2 quarterstaff of chaos; the gnoll corpse of Crazy Yiufbqi[V= _bqibqir  You see here a potion of moonshine.bqibqi, _bqi,bqirbqi8bqi:bqiiCnbqiD,bqiEbqi Kbqi3MbqiMbqiNbqiQbqi;X,bqiZbqi(\bqi)`,bqiabqiNdbqiNkbqi lbqi'mbqiypbqis,bqiRubqiwbqi|,bqibqibqid,bqibqiĒ1 ##........#### #. ##.####. #. ..... #. ####..##......## #. ##..##....##  #. ######..#.####  #. #.....#...#  #####.##.....##..#  +....[@......###.# #### #####.##.....# #.###...bqi ###.....## #....... #.#...########## #.#.............. ..##.......##.## ##. #..####.##.##. #. #..# #.##.##. #.##.##.bqip) ##. #.# ##.####......# #.. .. #.#####..##...... #.# ##..##....## #.#######..#.#### #.##.....#...# #####.##.....##..# +....@.......###.#  #####.##.....# #.### ###.....## # #.#...## #.#.... ..##.......##.## ##. #..####.##.## #. #..# #.##.## #.##.##bqin\867.5 (88.0)8.5 (89bqi%bqi _You see here the +8 chain mail "Ratse" {rPois rF++ Str-2 SInv}.bqi|b3bqicbqigbqiAjbqinP _bqipbqiqpbqipbqirbqiu,bqiubqi|wbqiTz,bqi{bqi|bqi,bqilbqibqibqi^bqif,bqi,bqibqigbqiQ,bqiҐbqi֑bqi*,bqi{bqi̕bqi,bqibqibqi;,bqi;bqibqibqibqibqicbqiu,bqibqiӫbqiiXbqi,bqi>bqi #.######.# #.######.# #>.......# #.######.# #. ###.## #. #....# #. #....#  #.## #....#  #.@# #....#  ##.#####.## #####.#.....## #............# #.###........########.####.####.##.................#!.#.#####..##......####.#.# ##..##....## 83.5 (154.5 (16bqiZ _p - a metallic ruby potioncqi _cqi!cqiW%,cqiz&cqi),cqi)cqi+cqi[.BcqiF/cqi2BcqiA3cqi4,cqi\5cqi9XcqiK:cqi<,cqi<cqiX?R  There is a stone staircase leading down here.cqiAcqi3B _cqiqBcqiCcqiEcqiEcqiFFcqiGcqiI,cqiCJcqi>KcqibM,cqiMcqi!PcqiV #.#..... #.#..... #.#... #.#... #+##.#... ##.#..####. ####....##....##.#####.....###♣......@.........#....#####.######.#Z #.######.# #>.......# #.######.cqiW(# #.# ###.## Z   howler monkey zombie (dormant) #.# #....# #.# #....# #.## cqi#Z-95.5 (11cqi{_uZ.ZcqiC`+6.5 (12cqi,ecqigg _A howler monkey zombie comes into view.dqiC (((((You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.dqi}  The howler monkey zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.dqiHdqiNS....Z.dqi Of===7.6 (1.1)Rev dqi)SdqiUo _The howler monkey zombie is moderately damaged.dqiV ((((You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.dqiJ (((The howler monkey zombie is heavily damaged.You shoot a sling bullet.dqi] dqib T......Zdqivc ^8.7Rev+ dqih dqik r _The sling bullet completely misses the howler monkey zombie.dqi- ((( You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.dqiq ((((The howler monkey zombie is severely damaged.You shoot a sling bullet.dqi^6dqi<FZ......dqiL='9.8dqiBdqiDn _The sling bullet barely misses the howler monkey zombie.eqih~ ((((((You shoot a sling bullet.eqiQ _The sling bullet barely misses the howler monkey zombie.You shoot a sling bullet.  The sling bullet closely misses the howler monkey zombie.  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie.eqiP....Z.9000Rev*  _The howler monkey zombie is severely damaged.eqi-u  You shoot a sling bullet.  The sling bullet hits the howler monkey zombie!eqi0`.(eqi˴ (((((You destroy the howler monkey zombie!eqi:+......eqiZ>452.0 (1.2eqi(Ceqi{E eqiE!_You shoot a sling bullet.eqi%eqieqieqi[H _No target in view!eqi(9 eqi9 eqi : eqi; eqi.> eqiB P _eqiB eqiB eqi`C eqiE eqi G eqiZG >Rev+ eqiG eqiWI eqi+K ,eqi L eqiL eqiO ,eqiO eqiQ eqiS eqiS eqi)T eqiV eqi]  # ## ### #.. ... ####. #.# #.##.c###.## #.#.......... . #.#..#.......#### ... #.#.. #@...#.... #.#..--- #.......# #+##.#..# #....######.#..####.. #.########....##eqio^ #....##.#####.....###♣................c   centaur (asleep).....#####.######♣..♣ #.######♣♣ #>...eqif -8.0 (6.0eqi>g u---9.0 (7Rev eqil eqit Z _A centaur comes into view.fqiJ (((cYou shoot a sling bullet. The sling bullet hits the centaur.  The centaur shouts!fqi5   The centaur is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.fqi c...(launcher)The centaur is lightly wounded.fqi (((The centaur wields a +0 orcbow. The centaur shoots an arrow.fqi),...fqiG.H(((fqi...38--------===10.1 (1.1Rev+ fqi!fqi޽Z _The arrow hits you! The centaur shoots an arrow. The arrow hits you.fqiuq ((( You shoot a sling bullet. The sling bullet hits the centaur.fqiy ((The centaur is moderately wounded.You shoot a sling bullet.fqi  .c...  The sling bullet barely misses the centaur.fqi҃Z(((((((fqi ^...@...fqiV '1.2fqiM fqi p _The centaur shoots an arrow. The arrow closely misses you.fqi (((You shoot a sling bullet. The sling bullet hits the centaur.fqi%  The centaur is heavily wounded.You shoot a sling bullet. The sling bullet hits the centaur.fqiP ~ ...  The centaur is severely wounded.fqi Z(((((((fqi&? ...@...  The centaur shoots an arrow. The arrow barely misses you.fqiD H(((fqi ,...fqiV --------20Rev* fqi fqi F _The centaur shoots an arrow. The arrow hits you.fqiQ ((( You shoot a sling bullet. The sling bullet hits the centaur.gqi;  The centaur is almost dead.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.gqiwy ...  The centaur is almost dead.gqiH(((gqiCKgqi/PQ.c..gqiPd1---3.3 (1.1gqimVgqiLYF _The centaur shoots an arrow. The arrow hits you!gqi"a  You shoot a sling bullet. The sling bullet hits the centaur!gqide)((gqi (((You kill the centaur!gqiR..)..gqigqiߦ#.. JamesMcGaha the Shooter#.. Coglin# ####.. Health: 31/55 =============-----------.. ...###.. Magic: 7/7========================#. #.##.... AC: 9Str: 12##..###.###.#.. EV: 13Int: 8....)..... #.#.. SH: 0Dex: 19gqi#.......#### ... #.#.. XL:  7 Next: 103% Place: Dungeon:5#@...#.... #.#.. Noise: ===------  Time: 3914.5 (1.2)#.......# #+##.#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj# #....######.#..### Fire: a) +2 sling {Isolde} #.. #.########....##Rev* #....##.#####.....###♣................#.....#####.######.#♣..♣ #.######.#♣♣#>.......#gqimThe sling bullet hits the centaur but does no damage.  The centaur is almost dead. _The centaur shoots an arrow. The arrow hits you!  You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur! _You shoot a sling bullet.gqik _The centaur shoots an arrow. The arrow hits you!  You shoot a sling bullet. The sling bullet hits the centaur! gqi You kill the centaur! _You shoot a sling bullet.  Your life force feels restored.You have reached level 8!gqi@/  --more--hqi"`5/618/8208 1% hqi)hqi+O _You feel agile.hqi 3hqi hqiL hqi $ _hqi Bhqi hqi 6=Rev+ hqi hqi ,hqi hqi ,hqi hqi a7=hqi hqi,hqi#hqivTRev hqihqi,hqi hqid O8hqiq hqi>hqihqi3hqihqii9=hqi hqi,hqiuhqi,hqihqi- hqi L40=hqi!hqi#,hqi{$hqi&,hqi'hqi*,hqi+hqi-i1=hqi.hqi 1,hqi1hqi5Bhqi7a2=hqi 9hqi/;,hqi(<hqi?,hqi?hqi\BO3hqicChqiE,hqi GhqiXI,hqimJhqiL,hqiNhqi}Pd44=hqiQhqiS,hqiThqifW,hqiIXhqiZW5=hqiZhqi[hqi],hqi^hqica,hqi2bhqida6=hqiehqi@h,hqiKihqiqk,hqilhqin,hqi6phqirhqiFrU7=hqiuhqiy,hqiyhqi|,hqiW}hqiB;8hqihqiτhqi@hqiqhqi,hqỉhqia9=hqi̎hqiu,hqihqi ,hqihqi ,hqihqihqi&V50=hqihqi,hqihqi,hqihqia1=hqi]2=hqi,hqihqiD,hqiEhqihqi5%3hqihqi,hqiS4=hqi]5=hqiX,hqiDhqi6=7=89=60=hqi"Bhqi#,hqi$hqi'a1=hqi(hqi +hqiF.Bhqi 0hqi2,hqiL3hqi 6hqi 9,hqid9hqi;hqiz>O=hqit?hqi1AiqiLiqiiqiuiqi6iqiQ ,iqi,iqi,iqi iqiiqi,iqi iqiiqiiqiiqiiqi!iqi&,iqi'iqi*iqi.Biqi30iqi2,iqi2iqiw4iqi7,iqi8iqiZ;iqiA #########S #.@....... ---#.######## #.#####.####### iqiB#.............. ###..###..###.### #.#..###..###.### #. S   adder (asleep)#.......).....# . #.#..##.......#### ... #.# #....##....#.... #.iqiXKr4013.5 (99.0)---4.5 (10iqiK 0.0)iqiPiqiU _An adder comes into view. _You see here a scroll labelled SAFIBB PUED.iqizm ((((((S    You shoot a sling bullet. The sling bullet hits the adder.iqi (The adder is moderately wounded.iqis iqi7t iqiz ].....S.iqi{ f===5.7 (1.2)Rev iqiـ iqiw r _You shoot a sling bullet. The sling bullet misses the adder.iqi  (((((((You shoot a sling bullet.iqi)  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.iqiiqi&...S...6.9Rev+ iqiiqiһY _The adder is almost dead.jqi$P (((((((You shoot a sling bullet.jqi   The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.jqiSjqi+j,.......jqim/28.1jqirjqiuI _You kill the adder!jqigjqijqijqiH _No target in view!jqi7 \#.###.?##.###.#####.# ##........jqia8  ##..###..###.### #.#..###..###.### #.##.......).....# . #.##..##.......#### ... #.## #....##....#.... #.#jqi@ jqimA <---90 _jqi`G jqiH jqiN  #.#  #..  #.#  #.#####.#  #........  #..###..###.### # #..###..###.### #. #.......).....# . #.jqi 8 #..##.......#### ... #. # #....##....#.... #.jqi X---20jqi jqis @1.1 (2jqiG jqi a _t - a scroll labelled SAFIBB PUEDkqi3kqikqiXkqivkqijRev kqikqikqikqikqiS,kqiXkqikqi>kqi_kqikqi3kqikqikqi*,kqikqi{kqi,kqikqiqkqi,kqikqikqiiBkqiDkqiBkqihkqiv,kqikqikqi,kqi\kqikqi:,kqikqi@kqiJ,kqikqikqi,kqikqikqi,kqinkqiOkqi,kqikqikqi,,kqikqi)kqi,kqi7kqickqi,kqiUkqikqi,kqibkqikqi,kqikqiW kqi kqi8kqikqi.kqi@,kqikqikqikqikqikqikqil,kqikqikqi,kqi;kqi!kqiC#,kqi#kqi%kqir'kqi'kqi>(kqi*kqiV.,kqiC/kqi1kqi_4,kqi4kqi7kqir9,kqiS:kqiD<kqis?,kqi@kqiBkqiD,kqiFkqiGkqiK,kqimLkqixNkqiQ,kqiRkqiTkqi\W,kqiaXkqiYkqi[kqi[kqi\kqie_kqib,kqiZckqioekqil#..##.......####.......# #....##....#.......#....##.......###+##....##....######.##....##.########...#....##.#####.....#♣♣♣................#♣.....#####.######.#♣.♣.@♣.# #.######.#♣♣.♣♣# #>.......#kqim ♣♣Z #.######.# .. #.# ###. .♣S #.# #... ♣♣.# #.# #.... S   adder (asleep) kqijml# #.## #.... Z   hound zombie (wandering) #..# #.... ##.#####.#kqip060.1 (39.0)kqiCvN.Zkqiv,1.1 (40kqizkqi}k _A hound zombie and an adder come into view.lqi) (((You shoot a sling bullet.lqi! Z  The sling bullet barely misses the hound zombie.You shoot a sling bullet. The sling bullet hits the hound zombie.lqiE2I  The hound zombie is lightly damaged.lqi3>  The adder hisses angrily.lqi4lqi5lqin;.ZS.SZ   water moccasin zombie (wandering)lqi|<f===2.2 (1.1)Rev lqiBlqiDh _A water moccasin zombie comes into view.lqi (Z  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.lqi<  The water moccasin zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!lqi: ,lqi p.SZlqi ^3.3Rev+ lqi lqiI p _The water moccasin zombie is moderately damaged.mqiz (You shoot a sling bullet.mqi  The sling bullet hits the adder but does no damage.  You shoot a sling bullet. The sling bullet hits the adder.mqigmqiAS.mqi'4.4mqiKmqi}] _The adder is heavily wounded.mqi{y  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.mqis  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder!mqi&x †Z   water moccasin zombiemqiv ,mqi ,mqi ZZ.Z   hound zombiemqi r450Rev* mqi mqi I _You kill the adder!mqin  You shoot a sling bullet. The sling bullet hits the hound zombie.mqi  The hound zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the hound zombie.nqi9  The hound zombie is heavily damaged.6.5 (1.1nqif@nqikCD _The hound zombie bites you but does no damage.nqi<  You shoot a sling bullet. The sling bullet hits the hound zombie!nqio  The hound zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the hound zombie.nqisH†nqinqi?Z.nqi`'7.6nqinqiS _You destroy the hound zombie!nqiMY v  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.nqi (The water moccasin zombie is moderately damaged.You shoot a sling bullet.nqiFf ZThe sling bullet closely misses the water moccasin zombie.nqif '8.7nqil nqio f _The water moccasin zombie completely misses you.oqiv  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!oqi/  The water moccasin zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.oqi |  The water moccasin zombie is heavily damaged.oqiO W56--9.8oqioqi _The water moccasin zombie misses you. The water moccasin zombie bites you.oqi9z (You shoot a sling bullet.oqi  The sling bullet closely misses the water moccasin zombie.You shoot a sling bullet.oqiF ZThe sling bullet barely misses the water moccasin zombie.7--70.9oqiKoqi OM _The water moccasin zombie bites you but does no damage.oqiz (You shoot a sling bullet.oqi^N  The sling bullet barely misses the water moccasin zombie.You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!oqioqi  The water moccasin zombie is severely damaged.A water moccasin zombie comes into view.oqi ZThe water moccasin zombie bites you but does no damage.oqi1'2.0oqiQoqieB _The water moccasin zombie moves out of view.oqi z (You shoot a sling bullet.oqiY  The sling bullet barely misses the water moccasin zombie.You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.oqi| }  The water moccasin zombie is severely damaged.oqi ' oqi ZZZ 2 water moccasin zombies  The water moccasin zombie misses you.oqi '3.1oqi` oqi M _The water moccasin zombie bites you but does no damage.pqi/v  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.pqi| (The water moccasin zombie is almost destroyed.You shoot a sling bullet.pqi= ZThe sling bullet closely misses the water moccasin zombie.pqiP>3840pqiBpqiSEb _The water moccasin zombie barely misses you.pqiHv  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!pqiM†   water moccasin zombiepqi (You destroy the water moccasin zombie!pqi[Upqi\n Z.  You shoot a sling bullet.pqi`485.2 (1.1pqidpqifM _The water moccasin zombie bites you but does no damage.pqiz (You shoot a sling bullet.pqi~  The sling bullet completely misses the water moccasin zombie.You shoot a sling bullet.pqiL ZThe sling bullet hits the water moccasin zombie but does no damage.pqi ,6.4 (1.2pqi pqi [ _The water moccasin zombie misses you.pqix.v  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!pqi (The water moccasin zombie is lightly damaged.  You shoot a sling bullet.pqiI; ZThe sling bullet closely misses the water moccasin zombie.pqi;3770pqi@qqi0: _The water moccasin zombie bites you.qqi  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!qqi,q  The water moccasin zombie is moderately damaged.qqiO-fYou shoot a sling bullet.  The sling bullet hits the water moccasin zombie!qqi;  The water moccasin zombie is heavily damaged.The water moccasin zombie bites you but does no damage.8qqiqqixc _The water moccasin zombie closely misses you.qqibv  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.qqiJ  The water moccasin zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the water moccasin zombie but does no damage.qqi qqi qqi&AThe water moccasin zombie is heavily damaged.qqi{qqi҃qqi9qqiqqi qqi7qqi?_The water moccasin zombie bites you but does no damage.qqiGv  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.qqi2 _The water moccasin zombie bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.  The water moccasin zombie is heavily damaged.qqi qqiZ  The water moccasin zombie is severely damaged.A bullfrog zombie comes into view.qqi( r  The water moccasin zombie closely misses you.qqii) &80qqi// qqiu1 < _The bullfrog zombie moves out of view.qqi z (You shoot a sling bullet.qqia  The sling bullet barely misses the water moccasin zombie.You shoot a sling bullet.qqi'   The sling bullet closely misses the water moccasin zombie.qqi zZZZ   bullfrog zombieqqi 481.5 (1.1qqi qqi3 [ _The water moccasin zombie misses you.qqiue z (You shoot a sling bullet.qqi  The sling bullet completely misses the water moccasin zombie.You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.qqiix ZThe water moccasin zombie is severely damaged.The water moccasin zombie barely misses you.qqiQy'2.6qqi'c _The water moccasin zombie bites you but does no damage.rqi#  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!rqi * (The water moccasin zombie is almost destroyed.You shoot a sling bullet.rqi֮ ZThe sling bullet barely misses the water moccasin zombie.3.7rqi: rqirqi?_The water moccasin zombie bites you but does no damage.rqi_z (You shoot a sling bullet.rqi,V  The sling bullet barely misses the water moccasin zombie.You shoot a sling bullet.rqi ZThe sling bullet closely misses the water moccasin zombie.rqiQU9=4.8rqirqiM _The water moccasin zombie bites you but does no damage.rqiv  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!rqip†  bullfrogrqi (You destroy the water moccasin zombie!rqi rqiՙ n Z.  You shoot a sling bullet.rqi[ L=115.9rqiK rqiޣ F _The bullfrog zombie hits you but does no damage.rqim p  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.rqii  The bullfrog zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.rqi q  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.rqi bullfrog zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.bullfrog zombie is lightly damaged.rqi /5--rqi 67.0rqi   rqi8 The sling bullet hits thrqi e bullfrog zombie.rqi "bullfrog zombie is lightly damagedrqi .  rqi3 You shoot a sling bulletrqip .  rqi The sling bullet hits thrqi e bullfrog zombie.rqi "bullfrog zombie is lightly damagedrqif . rqi _rqi hits yourqi .sqi*z (You shoot a sling bullet.sqiv  _The bullfrog zombie hits you.  You shoot a sling bullet.  The sling bullet barely misses the bullfrog zombie.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.sqiɐv ZThe bullfrog zombie is lightly damaged.sqi^`6=-8.1sqixsqi _The bullfrog zombie barely misses you. The bullfrog zombie misses you.sqi-  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!sqiߍ  The bullfrog zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.sqiUv  The bullfrog zombie is heavily damaged.sqi99.2 _The bullfrog zombie closely misses you.sqi$2 ( sqi2 r You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!sqi  The bullfrog zombie is almost destroyed.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.sqigL  The bullfrog zombie is almost destroyed.90.4 (1.2sqiYN sqiU _The bullfrog zombie barely misses you. The bullfrog zombie misses you.sqi5 p  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.sqi1O r†sqiE (You destroy the bullfrog zombie!sqicF †7=31.5 (1.1sqifH / _You shoot a sling bullet.sqi²sqiIsqisqiH _No target in view!tqi  #....##....#.... ...###+########.#########....#####.....#♣♣♣................#####.######♣.♣..♣.#  ♣♣@♣♣# #>...... ♣♣.♣ #.###### ..# #Rev* #####.#.....# tqiqtqi#<---20 _tqitqi`s _You see here an adder corpse.tqiD3tqiFEtqiFtqi^G$ _tqitqin[tqi=]3tqi]tqi(_tqiV_D1=tqi_tqi_btqihX #....##.......###+###....##....######.#.#....##.########....#....##.#####.....##♣♣♣................# ♣.....#####.######.# ♣.♣..♣.# #.######.#  ♣♣†♣♣# #>.......# ♣@♣ #.######.# ---1042.0)♣._.....# #.# ###.#tqini♣....♣.♣.# #.# #...♣♣♣♣..♣♣.# #.# #....#. ♣ # #.## #....#.. #..# #....#♣♣##.#####.#######.#.....##.......tqintqin,5.5 (13tqirtqiu: _Found a basalt altar of Yredelemnul.uqiX 3uqi uqi uqi uqi BuqiT uqix uqi uqi uqi w#....##.########....#....##.#####.....### ♣♣♣................# ♣.....#####.######.# ♣.♣..♣.# #.######.# ..♣ ♣♣†♣♣# #>.......# uqi! ♣...♣♣.♣# #.######.# ♣._.....## #.# ###.## ♣....♣.♣@# #.# #....# ♣♣♣♣..♣♣.# #.# #....# uqiG q...♣ $.# #.## #....# ♣.... Y..# #..#uqi e♣♣♣♣ ....# ##.#####.##...#####.#.....## Y   ice beast (wandering)......#............#..(....#.###........####.####.####.....uqi 7.5 (2.0)  An ice beast comes into view.uqi R.Yuqi G=8.5 (3uqiC uqi @ _Found 16 gold pieces and 5 poisoned darts.vqiP _(((((((You shoot a sling bullet.vqi1 _Y  The sling bullet barely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast.vqi]vqie_.$Y.....vqiGfb===9.7 (1.2Rev vqioz _The ice beast is moderately wounded.vqi; (You shoot a sling bullet. The sling bullet hits the ice beast.vqi' _The ice beast is moderately wounded.You shoot a sling bullet. The sling bullet hits the ice beast.vqiF vqi1N BY.vqiN d10.8 (1.1Rev+ vqij _ _The ice beast is heavily wounded.vqi}K (((((((You shoot a sling bullet.vqi  The sling bullet barely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast.vqi_ _Y......  The ice beast is heavily wounded.vqi|` Z49-----1.9vqig vqij H _The ice beast hits you. The ice beast freezes you!wqiX _(((((((You shoot a sling bullet.wqi?KThe ice beast is heavily wounded. _The ice beast hits you. The ice beast freezes you!  The sling bullet barely misses the ice beast.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.wqi _Y......  The ice beast is heavily wounded.The ice beast hits you. The ice beast freezes you!31------------3.0Rev*  wqii2_The ice beast hits you but does no damage.wqi& wqi_(((((((You shoot a sling bullet.wqi MThe ice beast hits you. The ice beast freezes you! _The ice beast hits you  You shoot a sling bullet.  The sling bullet closely misses the ice beast.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.wqi    ♣♣  ♣..  ♣.♣..♣.#   ..♣ ♣♣†♣♣# #>wqi  ♣...♣♣.♣#   ♣._.....## #.#   wqi B♣@# #.#  wqi.  wqiNb♣(# #.#   wqimf...♣ $(# #.##   wqic♣.... ..(# #..#  wqim ♣♣♣♣ ...(#  wqiϑ_ ....(# wqie .....(#  wqi G..(...(#wqiK`The ice beast is heavily wounded.wqilx   ♣♣  ♣..  ♣.♣..♣.#   ..♣ ♣♣†♣♣# #>  ♣...♣♣.♣#   ♣._.....## #.#   ♣@# #.#   ♣(# #.#   ...♣ $(# #.##   ♣.... ..(# #..#   ♣♣♣♣ ...(#  ....(#  .....(# ..(...(#wqioB Ywqip2....wqi/p.wqiMp:.  The ice beast hits you. The ice beast freezes you!wqiHq_18------------4.1wqi`xwqi{V _* * * LOW HITPOINT WARNING * * *wqi~3wqi wqiO^ _You are too injured to fight recklessly!zqiezqi{Drink which item? Potions  f - a potion of haste  g - 4 potions of curing  h - a potion of attraction  j - 2 potions of heal woundsn - 2 potions of brilliance  p - a metallic ruby potion [!] read|quaff|evoke[?] describe selected{qiC{qi#{qic#....##.########....## JamesMcGaha the Shooter#....##.#####.....### Coglin♣♣♣................#Health: 18/61 =======-----------------♣.....#####.######.#Magic: 8/8========================{qi♣.♣..♣.# #.######.#AC: 9Str: 12..♣ ♣♣†♣♣# #>.......#EV: 13Int: 8{qiH♣...♣♣.♣# #.######.#SH: 0Dex: 20♣._.....## #.# ###.##XL:  8 Next: 13% Place: Dungeon:5♣....♣.♣@# #.# #....#Noise: ===------  Time: 4114.1 (0.0){qi♣♣♣♣..♣♣Y# #.# #....#a) +2 sling {Isolde} d) +0 sling {Gyeongj{qi...♣ $.# #.## #....#Fire: a) +2 sling {Isolde} {qi ♣.... ...# #..# #....#Rev* {qi,♣♣♣♣ ....# ##.#####.##.....#####.#.....##{qiIY   ice beast......#............#{qic..(....#.###........####.####.####.....{qi~6You shoot a sling bullet.  {qizThe sling bullet hits the ice beast but does no damage.  The ice beast is heavily wounded.{qiThe ice beast hits you. The ice beast freezes you! _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly!{qi8_{qir42=========--5.1 (1{qi7_{qil _You feel much better. The ice beast barely misses you.|qi #....##.########....## JamesMcGaha the Shooter#....##.#####.....### Coglin|qiH ;♣♣♣................#Health: 42/61 ================--------♣.....#####.######.#Magic: 8/8|qim ========================♣.♣..♣.# #.######.#|qi ;AC: 9Str: 12..♣ ♣♣†♣♣# #>.......#EV: 13Int: 8♣...♣♣.♣# #.######.#SH: 0|qi+ Dex: 20♣._.....## #.# ###.##|qim XL:  8 Next: 13% Place: Dungeon:5♣....♣.♣@# #.# #....#Noise: =--------  Time: 4115.1 (0.0)|qi ♣♣♣♣..♣♣Y# #.# #....#a) +2 sling {Isolde} d) +0 sling {Gyeongj|qi ...♣ $.# #.## #....#Fire: a) +2 sling {Isolde} |qi ♣.... ...# #..# #....#Rev* |qi ♣♣♣♣ ....# ##.#####.##.....#####.#.....##|qi$ Y   ice beast......#............#|qiB ..(....#.###........####.####.####..... |qi _You are too injured to fight recklessly! _You feel much better. The ice beast barely misses you.Fire: a) +2 sling {Isolde}|qi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line|qi wAim: an ice beast (heavily wounded, 68% to hit)}qi:#....##.########....## JamesMcGaha the Shooter#....##.#####.....### Coglin♣♣♣................#Health: 42/61 ================--------♣.....#####.######.#Magic: 8/8}qi========================♣.♣..♣.# #.######.#AC: 9Str: 12..♣ ♣♣†♣♣# #>.......#EV: 13Int: 8}qiH♣...♣♣.♣# #.######.#SH: 0Dex: 20♣._.....## #.# ###.##XL:  8 Next: 13% Place: Dungeon:5♣....♣.♣@# #.# #....#Noise: =--------  Time: 4115.1 (0.0)}qi$♣♣♣♣..♣♣(# #.# #....#a) +2 sling {Isolde} d) +0 sling {Gyeongj}qi...♣ $(# #.## #....#Fire: a) +2 sling {Isolde} }qi y♣.... ..(# #..# #....#Rev* ♣♣♣♣ ...(# ##.#####.##}qi6....(#####.#.....##Y   ice beast}qi_ .....(#............#..(...(#.###........####.####.####.....}qiFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycle}qiShift-Dir - straight lineAim: an ice beast (heavily wounded, 68% to hit)  }qiqYou shoot a sling bullet.  The sling bullet completely misses the ice beast.}qi Shift-Dir - straight line  Aim: an ice beast (heavily wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ice beast.The sling bullet hits the ice beast!  The ice beast is almost dead.}qi4/o_Y....}qi/..}qi 05==6.2 (1.1}qiB4}qi5W _The ice beast closely misses you.}qi+ #....##.########....## JamesMcGaha the Shooter#....##.#####.....### Coglin♣♣♣................#Health: 42/61 ================--------♣.....#####.######.#Magic: 8/8========================♣.♣..♣.# #.######.#AC: 9Str: 12..♣ ♣♣†♣♣# #>.......#EV: 13Int: 8♣...♣♣.♣# #.######.#}qi SH: 0Dex: 20♣._.....## #.# ###.##XL:  8 Next: 13% Place: Dungeon:5♣....♣.♣@# #.# #....#Noise: ===------  Time: 4116.2 (0.0)}qi ♣♣♣♣..♣♣Y# #.# #....#a) +2 sling {Isolde} d) +0 sling {Gyeongj}qi ...♣ $.# #.## #....#Fire: a) +2 sling {Isolde} ♣.... ...# #..# #....#}qi1 Rev* ♣♣♣♣ ....# ##.#####.##.....#####.#.....##}qig NY   ice beast......#............#..(....#.###........####.####.####.....}qi The ice beast is almost dead. _The ice beast closely misses you.}qi Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}qi sAim: an ice beast (almost dead, 68% to hit)}qi m#....##.########....## JamesMcGaha the Shooter#....##.#####.....### Coglin♣♣♣................#Health: 42/61 ================--------♣.....#####.######.#Magic: 8/8========================}qiz ♣.♣..♣.# #.######.#AC: 9Str: 12..♣ ♣♣†♣♣# #>.......#EV: 13Int: 8♣...♣♣.♣# #.######.#SH: 0Dex: 20♣._.....## #.# ###.##XL:  8 Next: 13% Place: Dungeon:5}qi ♣....♣.♣@# #.# #....#Noise: ===------  Time: 4116.2 (0.0)♣♣♣♣..♣♣Y# #.# #....#}qiЎ <a) +2 sling {Isolde} d) +0 sling {Gyeongj...♣ $.# #.## #....#}qi KFire: a) +2 sling {Isolde} }qi3 1♣.... ...# #..# #....#Rev* ♣♣♣♣ ....# ##.#####.##}qiT .....#####.#.....##Y   ice beast}qi} ......#............#..(....#.###........####.####.####.....Fire: a) +2 sling {Isolde}}qi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  }qiя 7You kill the ice beast!}qi d_.}qim(((((((}qi5.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin}qi<e  Aim: an ice beast (almost dead, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!  You shoot a sling bullet.}qiɦm 3/62247.2 (1 }qiV_Your Fighting skill increases to level 5!}qiv}qiuo _Your Ranged Weapons skill increases to level 7!~qi.....### ♣♣♣........... ~qiW♣.....#####.######♣.♣..♣.# ..♣ ♣♣†♣♣# #>...... ♣...♣♣.♣# #.######~qi._.....## #.# ###.##....♣.♣.....♣♣♣..♣♣~qi ...♣$$#♣....♣..~qiփ_.♣♣♣♣.#.#####.#~qi ......#####.#..................~qi*...(##############.####.####.....~qiZ&.........~qi`~qiΌ=4=~qi(---8~qi7_~qi* _Found 7 gold pieces.~qiU♣♣♣................#  ♣.....#####.######.#.♣..♣.# #.######.#..♣ ♣♣†♣♣# #>.......# ♣...♣♣.♣# #.######.# ♣._.....## #.# ###.##~qi ♣....♣.♣.# #.# #....# ♣♣♣♣..♣♣.# #.# #....# ...♣$@.# #.## #....#♣....♣...# #..# #....# ♣♣♣♣♣....# ##.#####.##~qi[ ......#####.#.....##.#............#....(....#.###.############.####.####.... #......... #.#####..##~qiM7_~qiA---9~qip~qi>~qiL20.2 (2Rev+ ~qi~qi7_~qi? _You now have 185 gold pieces (gained 16).qi? ♣♣♣.# ♣.....#####.######.#qi&@♣ ♣.♣..♣.# #.######.# ..♣♣♣♣†♣♣# #>.# ♣...♣♣.♣# #.######.#qim@E ♣._.....## #.# ###.## ♣....♣.♣.# #.# #....# ♣♣♣♣..♣♣.# #.# #....#qi@ ...♣@..# #.## #....# ♣....♣...# #..# #....# ♣♣♣♣♣....# ##.#####.##qi@ ......#####.#.....## .......#.#qi A ....(....#.###. ##.####.####qi/Ar # #.#####..##qiI7_qiJ*1.2 (1qiP7_qiW7_qiXe45=2.2 (2qi]7_qi,`> _You now have 192 gold pieces (gained 7).qi uqi,jRev qiqiqi9%6qiTqiCqiqiqiqiqiqiqi#7qi3=qiqip3qiqi,qi qiqiqiqi qilN8=qiqi^qiqiqiqiFqi#qiqi%9qi%qiqiqiqiqi/qiqi'qiSL50=qi!qil,qiqi,qiqi{,qiqiqiTU1=qiqiL ,qi qiqiqiqiqiqiD2=qikqiSqi}qiqiy,qiqiqiN3=qiqi,qi!qiG#,qio$qi&,qi'qi)qi)%4qi*qi,,qi-qin/qi/qi0qic2qi2K5=qi3qi5qi5qi6qi7,qi8qi9qi9U6=qi{:qi;,qi,<qip=,qib>qiu?,qi]@qiDqiEK7=qi*FqiG,qiHqiIqiIqiJqiLqi6MN8=qieNqiO,qi-PqiVQ,qiRqiSqi'T%9qiVUqiW,qiXqi=Z,qi4[qi],qi]qi_qi8`$60qiZ`(=qiaqib,qi>dqie,qifqi9hqihN1=qiQiqi5k,qiFlqi}n,qioqibqqiqK2=qirqiuqiwqiwqiyqizqiH},qi~qi#qiqiqi qiqiKqi9=qiSqỉqi,qiqiKqi,qiqi^qi,qiQqiqi,qiqiqi,qiqiqim,qiqiqim,qiNqiqiȬ,qiqieqiE  #....##....##  #....##.##### qi~#....##.#####  ♣♣♣♣♣....  # ..♣.....#  Z♣.♣.♣..♣.#  qiض( ♣♣..♣♣♣♣†♣♣# #>..  #♣..♣...♣♣.♣# #.#  #.♣@♣._.....## #.# qi  #♣.♣♣....♣.♣.# #.#   #...♣♣♣♣..♣♣.# #.#  qi0##♣♣.♣...♣...# # qic ♣♣....♣...# # qi| #♣♣♣♣♣....# ##qiZ   scorpion zombie (dormant)  #.........#####.#qi& #...#qiv #....(....#.###..qi!qiȺ090.2 (68.0)qi{.Z_Zqi,1.2 (69qi]qib _A scorpion zombie comes into view.qiC` #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== qi`♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 qia .♣.♣.♣..♣.# #.## EV: 13Int: 8 qiLaA♣♣Z.♣♣♣♣†♣♣# #>.. SH: 0Dex: 20qia( #♣.*♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5qia qia#.♣@♣._.....## #.# Noise: ---------  Time: 4191.2 (0.0) qib#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qi:bqi]b#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  qib##♣♣.♣...♣...# #.##qibs ♣♣....♣...# #..#qib #♣♣♣♣♣....# ##.# Z   scorpion zombieqi#cP #.........#####.# qiWcj#.........#...... #....(....#.###.. qiyc_You now have 192 gold pieces (gained 7). _A scorpion zombie comes into view.qic3Fire: a) +2 sling {Isolde}qicPress: ? - help, Q - select action, ( or ) - cycleqic`Shift-Dir - straight lineAim: a scorpion zombie (83% to hit)qi #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣Z.♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣.(♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 #.♣@♣._.....## #.# Noise: ---------  Time: 4191.2 (0.0) #qi'.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## ♣♣....♣...# #..# #♣♣♣♣♣....# ##.# Z   scorpion zombie #.........#####.# #.........#...... #....(....#.###..Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (83% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion zombie.qiS_ You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is lightly damaged.  qiETYou shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is moderately damaged.qifqiL.ZqitI===2.2 (1Rev qi_qiqiqi  #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 #.♣@♣._.....## #.# Noise: ===------  Time: 4192.2 (0.0) #♣i 30m.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## Rev  ♣♣....♣...# #..# #♣♣♣♣♣....# ##.# Z   scorpion zombie #.........#####.# #.........#...... #....(....#.###..The sling bullet hits the scorpion zombie. _The scorpion zombie is moderately damaged.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (moderately damaged, 83% to hit)qi #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 #.♣@♣._.....## #.# Noise: ===------  Time: 4192.2 (0.0) #♣.qiGu♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## Rev  ♣♣....♣...# #..# #♣♣♣♣♣....# ##.# Z   scorpion zombie #.........#####.# #.........#...... #....(....#.###..Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (moderately damaged, 83% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion zombie.qi=wYou shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is moderately damaged.qiqi:#3.2 (1qi_qiy  The sling bullet hits the scorpion zombie.  The scorpion zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is moderately damaged. _The scorpion zombie hits you but does no damage.qi #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9qi}Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20qi( #♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5qi1 #.♣@♣._.....## #.# Noise: ===------  Time: 4193.2 (0.0) qiu#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qi#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde} qi ##♣♣.♣...♣...# #.## Rev qi ♣♣....♣...# #..# qiQ #♣♣♣♣♣....# ##.# Z   scorpion zombie #.........#####.# qi#.........#...... #....(....#.###..The scorpion zombie is moderately damaged. _The scorpion zombie hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleqi/Shift-Dir - straight lineAim: a scorpion zombie (moderately damaged, 83% to hit)qi{A #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12qie|x .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5qi|# #.♣@♣._.....## #.# Noise: ===------  Time: 4193.2 (0.0) qi|#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qi3}#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  qik}##♣♣.♣...♣...# #.## Rev  ♣♣....♣...# #..#qi}  qi}#♣♣♣♣♣....# ##.# Z   scorpion zombie qi)~#.........#####.# #.........#...... #....(....#.###..Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleqiM~Shift-Dir - straight lineAim: a scorpion zombie (moderately damaged, 83% to hit)  qi~]You shoot a sling bullet.  The sling bullet hits the scorpion zombie but does no damage.qi((_Shift-Dir - straight line  Aim: a scorpion zombie (moderately damaged, 83% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion zombie but does no damage.  The scorpion zombie is moderately damaged.You shoot a sling bullet.qi .Z_The sling bullet barely misses the scorpion zombie.qic4.4 (1.2Rev+ qi qi] _The scorpion zombie closely misses you.qi.Z #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 qi.}♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 #.♣@♣._.....## #.# Noise: ===------  Time: 4194.4 (0.0) qi/$#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qi/#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## Rev+  ♣♣....♣...# #..# #♣♣♣♣♣....# ##.# Z   scorpion zombieqi/h #.........#####.# #.........#......qi80 #....(....#.###..The sling bullet barely misses the scorpion zombie. qi}0]_The scorpion zombie closely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqi0~Aim: a scorpion zombie (moderately damaged, 83% to hit)qi  #....##....## JamesMcGaha the Shooter #....##.##### Coglinqi  #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 #.♣@♣._.....## #.# Noise: ===------  Time: 4194.4 (0.0) qiS #♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  qi I##♣♣.♣...♣...# #.## Rev+  ♣♣....♣...# #..# qi #♣♣♣♣♣....# ##.# Z   scorpion zombie qiC 9#.........#####.# qir %#.........#...... qi 4#....(....#.###..Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleqi Shift-Dir - straight lineAim: a scorpion zombie (moderately damaged, 83% to hit)  qi ]You shoot a sling bullet.  The sling bullet hits the scorpion zombie but does no damage.qin You shoot a sling bullet.  The sling bullet hits the scorpion zombie but does no damage.  The scorpion zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is heavily damaged.qi B5.5 (1.1qi$ 7_qiZ" F _The scorpion zombie hits you but does no damage.qir > qi& t#....##....## JamesMcGaha the Shooter qi< qi§ G#....##.##### Coglinqi6  qi qi #....##.##### Health: 62/62 ========================qiy  qis qi x♣♣♣♣♣........... Magic: 8/8qi| 2========================qi  qiG # ..♣.....#####.## AC: 9qi Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 #.♣@♣._.....## #.# Noise: ===------  Time: 4195.5 (0.0) #♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## Rev+  ♣♣....♣...#i m #..# #♣♣♣♣♣....# ##.# Z   scorpion zombie #.........#####.# #.........#...... #....(....#.###..The scorpion zombie is heavily damaged. _The scorpion zombie hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (heavily damaged, 83% to hit)qi S #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 qi♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 #.♣@♣._.....## #.# Noise: ===------  Time: 4195.5 (0.0) #♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qin#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## Rev+  qiM♣♣....♣...# #..# #♣♣♣♣♣....# ##.# Z   scorpion zombie qi#.........#####.# #.........#...... #....(....#.###..qi5Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleqi]Shift-Dir - straight lineAim: a scorpion zombie (heavily damaged, 83% to hit)  qiJYou shoot a sling bullet.  The sling bullet hits the scorpion zombie!qiMYou shoot a sling bullet.  The sling bullet hits the scorpion zombie!  The scorpion zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the scorpion zombie but does no damage.  The scorpion zombie is severely damaged.qi_6.6 (1.1Rev* qiqiF _The scorpion zombie hits you but does no damage.qidb #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ========================qib ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 qi3c.♣.♣.♣..♣.# #.## EV: 13Int: 8 qiZc ♣♣..♣♣♣♣†♣♣# #>.. SH: 0qi|c<Dex: 20 qic#♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5qic qic #.♣@♣._.....## #.# Noise: ===------  Time: 4196.6 (0.0) qi1d#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qipd#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  qid##♣♣.♣...♣...# #.## Rev* qid ♣♣....♣...# #..#qie #♣♣♣♣♣....# ##.# Z   scorpion zombieqi)e qiRe9#.........#####.# qiek#.........#...... #....(....#.###..qi fThe scorpion zombie is severely damaged. _The scorpion zombie hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (severely damaged, 83% to hit)qiÙq #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8========================qif/ # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 qi-#♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 qi#.♣@♣._.....## #.# Noise: ===------  Time: 4196.6 (0.0) qi;#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qim#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  qiD##♣♣.♣...♣...# #.## Rev*  ♣♣....♣...# #..#qi #♣♣♣♣♣....# ##.# Z   scorpion zombieqi/P #.........#####.# qid#.........#...... #....(....#.###..Fire: a) +2 sling {Isolde}qiPress: ? - help, Q - select action, ( or ) - cycleqiShift-Dir - straight lineAim: a scorpion zombie (severely damaged, 83% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion zombie but does no damage.qi%You shoot a sling bullet.  The sling bullet hits the scorpion zombie but does no damage.  The scorpion zombie is severely damaged.qi&You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is severely damaged.qi@7.6 (1qiqi ` _The scorpion zombie completely misses you.qiN  #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13qi Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 qi1 (#.♣@♣._.....## #.# Noise: ===------  Time: 4197.6 (0.0) qi` #♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qi #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  qiЌ ?##♣♣.♣...♣...# #.## Rev*  ♣♣....♣...# #..#qi  #♣♣♣♣♣....# ##.# Z   scorpion zombie #.........#####.#qi  #.........#...... #....(....#.###..The scorpion zombie is severely damaged. _The scorpion zombie completely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqi |Aim: a scorpion zombie (severely damaged, 83% to hit)qizT #....##....## JamesMcGaha the Shooter #....##.##### Coglin qiU9#....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 qiOU.♣.♣.♣..♣.# #.## EV: 13Int: 8 qiUK♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 qiU(#♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 qiV##.♣@♣._.....## #.# Noise: ===------  Time: 4197.6 (0.0) qiWV#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qiV#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  qiV?##♣♣.♣...♣...# #.## Rev*  ♣♣....♣...# #..#qiW #♣♣♣♣♣....# ##.# Z   scorpion zombieqiW #.........#####.# #.........#...... #....(....#.###..Fire: a) +2 sling {Isolde}qiWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqiWAim: a scorpion zombie (severely damaged, 83% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion zombie.qiA_ You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is almost destroyed.qi:i8_qij,8.8 (1.2qioqiar] _The scorpion zombie closely misses you.qiX #....##....## JamesMcGaha the Shooter qiY#....##.##### Coglin #....##.##### Health: 62/62 ======================== qimYz♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12qiY .♣.♣.♣..♣.# #.## EV: 13Int: 8qiY qi ZF♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 qi/ZqiSZ(#♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 qiZ#.♣@♣._.....## #.# Noise: ===------  Time: 4198.8 (0.0) qiZ$#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qi[#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  qi^[L##♣♣.♣...♣...# #.## Rev*  ♣♣....♣...# #..# qi[#♣♣♣♣♣....# ##.# Z   scorpion zombie qi[9#.........#####.# qi[#.........#...... #....(....#.###..The scorpion zombie is almost destroyed. qi\z_The scorpion zombie closely misses you.Fire: a) +2 sling {Isolde}qi)\Press: ? - help, Q - select action, ( or ) - cycleqiy\Shift-Dir - straight lineAim: a scorpion zombie (almost destroyed, 83% to hit)qi=F #....##....## JamesMcGaha the Shooter #....##.##### CoglinqiFP #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 qiG .♣.♣.♣..♣.# #.## EV: 13Int: 8 qiSGK♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 qiG(#♣.Z♣...♣♣.♣# #.## XL:  8 Next: 24% Place: Dungeon:5 qiG#.♣@♣._.....## #.# Noise: ===------  Time: 4198.8 (0.0) qiH#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qi.H#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde} qiH[ ##♣♣.♣...♣...# #.## Rev*  ♣♣....♣...# #..#qiH #♣♣♣♣♣....# ##.# Z   scorpion zombieqiHC #.........#####.#qi"Ix #.........#...... #....(....#.###..qiGI+Fire: a) +2 sling {Isolde}qimI_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (almost destroyed, 83% to hit)  qiIJYou shoot a sling bullet.  The sling bullet hits the scorpion zombie!qiNV._qiO!qi((Shift-Dir - straight line  Aim: a scorpion zombie (almost destroyed, 83% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion zombie!  You destroy the scorpion zombie!You shoot a sling bullet.qiZ,..qi];69.9 (1.1 _qidqieqibq #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8========================qi # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 qi,K♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 qiR#♣..♣...♣♣.♣# #.## XL:  8 Next: 26% Place: Dungeon:5 qiv*#.♣@♣._.....## #.# Noise: ===------  Time: 4199.9 (0.0) qi##♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  qi"?##♣♣.♣...♣...# #.## Rev*  ♣♣....♣...# #..#qiE\ #♣♣♣♣♣....# ##.#qih`  #.........#####.#qiz  #.........#...... qiz #....(....#.###.. qi3The sling bullet hits the scorpion zombie!  You destroy the scorpion zombie! _You shoot a sling bullet.  Fire: a) +2 sling {Isolde}qiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqi: #....##....## JamesMcGaha the Shooter #....##.##### Coglinqie; #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== qi;# ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13qi;BInt: 8 qi<K♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 qij<#♣..♣...♣♣.♣# #.## XL:  8 Next: 26% Place: Dungeon:5 qi<#.♣@♣._.....## #.# Noise: ===------  Time: 4199.9 (0.0) qib=#♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## Rev*  qi="♣♣....♣...# #..# #♣♣♣♣♣....# ##.#  #.........#####.#qi>  #.........#......  qiU>#....(....#.###.. You destroy the scorpion zombie! _You shoot a sling bullet.  Fire: a) +2 sling {Isolde}qi>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.qiD3qi8G. _qi|qi&Inventory: 20/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} qiArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  e - a staff of conjuration qiFWands (go to first with /)s - a wand of flame (10) qijScrolls (go to first with ?)  m - a scroll of teleportation qij o - a scroll of vulnerability  q - 2 scrolls of blinking qí r - a scroll labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUED Potions (go to first with !) qi@ f - a potion of haste  g - 4 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]qi™   b - a +0 leather armour (worn)c0 helmet (worn)icloak (worn)  k - a +2 pair of boots of stealth (worn)  lpair of gloves Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (10) Scrolls ?  m - a scroll of teleportation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUED Potions (go to first with !)f - a potion of haste  g - 4 potions of curing  h - a potion of attraction  j - a potion of heal wounds  n - 2 potions of brilliance  p - a metallic ruby potionbotqi qi P #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 qi .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣..♣...♣♣.♣# #.## XL:  8 Next: 26% Place: Dungeon:5 #.♣@♣._.....## #.# Noise: ===------  Time: 4199.9 (0.0) #♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qi #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## Rev*  ♣♣....♣...# #..# #♣♣♣♣♣....# ##.#  #.........#####.#  #.........#......  #....(....#.###.. You destroy the scorpion zombie! _You shoot a sling bullet.  Fire: a) +2 sling {Isolde}qi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.qi qi qi qi qi{ JamesMcGaha the Shooter (Coglin Hunter) Turns: 4137, Time: 00:09:19 Health: 62/62AC:  9 Str: 12 XL: 8 Next: 26% Magic: 8/8EV: 13 Int:  8 God: Gold: 192SH:  0 Dex: 20 Spells: 7/7 levels left rFire . . .a - +2 sling {Isolde} rCold . . .d - +0 sling {Gyeongja} rNeg . . .b - +0 leather armour rPois .c - +0 helmet rElec .i - +0 cloak rCorr .l - +0 pair of gloves SInv .k - +2 pair of boots {Stlth+} Will +....(no gizmo) Stlth +++ HPRegen 0.30/turn MPRegen 0.11/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, nqi@ o jewelleryqi qi  #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9Str: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 #♣..♣...♣♣.♣# #.## XL:  8 Next: 26% Place: Dungeon:5 #.♣@♣._.....## #.# Noise: ===------  Time: 4199.9 (0.0) #♣.♣i! 0m♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## Rev*  ♣♣....♣...# #..# #♣♣♣♣♣....# ##.#  #.........#####.#  #.........#......  #....(....#.###.. You destroy the scorpion zombie! _You shoot a sling bullet.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.qiN* qi<qiIInventory: 20/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (10) Scrolls (go to first with ?)  m - a scroll of teleportation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUED Potions (go to first with !)  f - a potion of haste  g - 4 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]qigqiqi #....##....## JamesMcGaha the Shooter #....##.##### Coglin #....##.##### Health: 62/62 ======================== ♣♣♣♣♣........... Magic: 8/8======================== # ..♣.....#####.## AC: 9qiStr: 12 .♣.♣.♣..♣.# #.## EV: 13Int: 8 ♣♣..♣♣♣♣†♣♣# #>.. SH: 0Dex: 20 qi#♣..♣...♣♣.♣# #.## XL:  8 Next: 26% Place: Dungeon:5 qi )#.♣@♣._.....## #.# Noise: ===------  Time: 4199.9 (0.0) #♣.♣♣....♣.♣.# #.# a) +2 sling {Isolde} d) +0 sling {Gyeongj qis#...♣♣♣♣..♣♣.# #.# Fire: a) +2 sling {Isolde}  ##♣♣.♣...♣...# #.## Rev*  qi♣♣....♣...# #..# #♣♣♣♣♣....# ##.#  qi#.........#####.#  #.........#......  qi#....(....#.###.. You destroy the scorpion zombie! _You shoot a sling bullet.  qi)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleqiUShift-Dir - straight line _Okay, then.qi}3qi>_qiIqiqiqi^ $ _qi %nqi)qi*,qi*qi,qi-TRev+ qi.qi3/qi0,qi1qi3qi4,qi4qi6qi$8TRev qi8qi;qi=,qi>qi+AqiC,qiDqigGqiI,qi+KqiwMqiPTqi]SqiU3qiVqiXqiZ,qi]qi `qiaqi,qi>qi`AqiB,qiCqiFqi5G,qi.Hqi5JqiL,qiLqi\NqiO,qiBPqiQqiTS,qiTqiWqiX,qiqYqi[qi],qiX^qifaqic,qidqigqii,qijqiQlqin,qioqi>qqis,qisqiuqiw,qi#xqi&qi #.# ##..##....##  #.#######..#.####  #.##.....#...#  #####.##.....##..#  +....[.......###.# ### #####.##.....# #.###.... ###.....## #...... #.#...##########.. #@#..............>---255.9 (56.0) #<...##.......##.##.. #.##.##..####.##.##.. #. #.##..# #.##.##.. # ### ..# #.##.##.. #..####.##.##.. #.............. #..####.## #......qiqiH---6.9 (57qi[qi9 _Found a stone staircase leading up.qiyIqi|qiBqiXqi,qiaqiBqi,qiqiqi,qiqiP  There is a stone staircase leading up here.qiT #.##.....#...# #####.##.....##..+....[.......###.# ## #####.##.....# #.###. qiƙ ###.....## #..... #.#...######### ####.#....<...##.......##.##.##..####.##.#60.9 (4.0) #..##.##..# #.##.# #.##### ..# #.##.# #. #..### .. #.........##. #..##.. #._ #..#.#..#.##.#qiqi+1.9 (5qioqiC _Found an ancient bone altar of Kikubaaqudgha.qi qi qiF qiJ qi qi BqiG ,qi# ,qi&% ,qi% qik' qio) ,qi) qi, qiA. qi. qi&/ qi1 qi3 ,qi3 qi5 qi=7 ,qi7 qi&: qio; ,qi4< qi= qi_? ,qi? qiB qiC ,qiD qiF qiG ,qi-H qiI qiI ,qiOJ qi4K qi&L qi\L qiL qiN qiP ,qiP qiQ qiR ,qi=S qiU qirV ,qiW qiX qiY qiY qiZ qib[ qi[ qi\ qid\ qi^ qie   ###.....  #.....# #.#... qif ####.h...# ####.#... #........ #<...##. ....... ##.##.## ..... #..##.##.. ... #.#####  qif '# ####...  #....qig . qi7g  #.# #.##...# #.. qicg  #.####.#....#.##  qig - #.#......_......  #...#.#....#.##qig   #####.#...##.# .h   black bear (wandering)qih   #.###... # ##.qiBh   #.. ..### qilh P### #.#qil 79.9 (18.0)  You open the door.  A black bear comes into view.qins u.hhqis &==qi t 80.9 (19qicy qi+ 4 _The black bear growls angrily.qi>` (((( You shoot a sling bullet. The sling bullet hits the black bear!qi (((The black bear is moderately wounded.You shoot a sling bullet.qi} ,qi j....h.'qḯ d=2.0 (1.1)Rev qi< qi e _The sling bullet closely misses the black bear.qi: (((((((You shoot a sling bullet.qiS   The sling bullet barely misses the black bear.You shoot a sling bullet.qiqi+.....h'3.1Rev+ qi"qi˜d _The sling bullet barely misses the black bear.qi (You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.qipj  The black bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the black bear.qilqiL.hqi9+40qiqiEe _The black bear is moderately wounded.qi  (((((((You shoot a sling bullet.qii  The sling bullet barely misses the black bear.You shoot a sling bullet.qi......hYou shoot a sling bullet.  The sling bullet barely misses the black bear. qiu You shoot a sling bullet.  The sling bullet barely misses the black bear.The black bear bites you.  The black bear claws you but does no damage.qi,59--5.3 (1.2Rev* qiM#qi%P _The black bear misses you.qi (((((((You shoot a sling bullet.qi+  The sling bullet closely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear.qi# ......hThe black bear is heavily wounded.The black bear misses you. The black bear barely misses you.qi-Z7--60qiqia/ _The black bear claws you.qi6 d  You shoot a sling bullet. The sling bullet hits the black bear.qiG [ ((((qi v(((The black bear is heavily wounded.You shoot a sling bullet.qi < ......hThe sling bullet barely misses the black bear.The black bear closely misses you. The black bear completely misses you.7.4 (1.1qiX qi P _The black bear misses you.qi9m (((((((You shoot a sling bullet.qi  The sling bullet barely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear!qi= ......hThe black bear is severely wounded.qi>W0---8.5qiCqi,FL _The black bear bites you. The black bear claws you. x2qi:  You shoot a sling bullet. The sling bullet hits the black bear.qi  The black bear is almost dead.You shoot a sling bullet. The sling bullet hits the black bear.qiGt.almost dead.  You shoot a sling bulletsling bullet hits the black bear.  The black bear is almost dead.  The black bear bites you but does no damage.  The black bear closely misses you.qiH'9.6qiNqiQB _The black bear claws you but does no damage.qih~  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.qi  The black bear is almost dead.You shoot a sling bullet. The sling bullet hits the black bear!qiC'qi{&'qi.M---3790.7qiqiN _You kill the black bear!qi qi qi; qi< H _No target in view!qi9a qia qia qi[c qiSg 1 _qi0h ,qih qij TRev+ qik qigl a2=qil qim ,qi{n qixo qio >Rev qip qiq qikq U3=qiq qir qi#s qids qit qit qi:u qi)v qiv 04qiv qix qi7x qix qiy ,qisz qi{ ,qi| qib} qi} D5=qi6~ qiS ,qi qi, ,qi qi΂ qi1 U6=qi݃ qi ,qil qi ,qiD qi: w7=qij ,qi qi1 ,qi qi ,qi) qiI qi U8=qi qiO ,qȋ qiӒ qi qi% qi Q9qiY ,qi– qi+ qi_ qi qin b60=qi qi ,qiy qi ,qi qi qi/ qi 1=qiT ,qi qiץ qi9 D2=qii qi qi ,qiv qi V  There is an open door, spattered with blood here.qi qir  _qiS qi qie qi qi qi۸ qi_ qiƺ qi 2=qiȻ qi] qi qi] qiV qi2 qi. qis qi^ qij qi qio qi v _j - 2 potions of heal wounds (gained 1)qi qi qi qi qi qi qi qi qij qi qi qiB qi ,qiA qi qiK ,qi qiK qi qi qic qi" qiI qi qi qiY qi ,qio qi) qi qi/ qi qi V  There is an open door, spattered with blood here.qi qi  _qi qi- qiBqiqiqi qibqiqisqiqiqi,qi7qiwqiqi qi qi qil qi) qi ,qi qi qi],qiqiYqi,qiqiqiqiGqiqiqi,qiCqilqiX,qiqiqi,qiqiqi,qi7qiqi,qifqikqi ,qiX qi qi!,qi!qi"qif#,qi#qiO$qi$qi=%qi%qi&qi',qi'qi(qi0)qiV)qi)qi+qi,Bqis-qi.,qiV.qiC/qi/,qiK0qi 1qi1qi1qi2qi2qi3qi3qi4qiA7qi/8,qi8qic:qi?XqiK@,qi@qi#BqiIC,qiCqiEqiF,qigGqiHqiI,qieKqi"QqiR,qiyTqiVqimX,qiyYqi[qi],qi]qi_qiDa,qi bqicqiJe,qi!fqigqi;i,qiiqikqin,qi~oqiqqiKr,qirqitqiv,qivqixqi|y,qi.zqi~X  Things that are here:  a +0 dagger; a +0 robeqi{qi€ _qiqiqi1,qiYqi.qiq,qiqiqiqi[qivqiqi,qiEqiqiqiqiqiqi,qiqi<qi,qi-qiqiÞ,qiqi!qiqiڡqi|qiݣqi,qiqiqi,qiGqirqi*,qiqiqi&qinqiqi6qiŷ,qiqiqiBqiqi,qiqiqi+,qioqiqi,qi߾qiqi,qiqiKqiBqiqiE,qiqirqi,qizqi qi,qiqiqiK,qiqiqic,qi qiqio,qiqiqi,qisqiqi,qi$qiqi,qi\qiqi,qi qi1qi,qiqiqiqi7qiqiqi/qidqiqi0qi,qi]qi7qisBqiqiqiqiqi;qi,qiqiqi,qi5qi*qiDqilqiqiqiqiqi!qiqi,qiqixqiqiBqisqifqi,qiqi}qi>qimqiqi/ qi qi= qi qi qi ,qiJ qiqi4qiqiqisqi?,qiqiHqi&,qiqiqiqiqigqiqi,qi-qiqifqiqiqiCqi ,qi~!qiZ"qif#,qi#qi'%qi%,qiS&qiF'qiA(,qi(qi)qi*qi*qi9+qio,qih-qi-qi.qi/qi0,qiT1qix2qiu3,qi3qi5qi6qiE6qi6qi7qi8,qi&9qi >qi>,qib?qiAqi,qiqiqi,qiWqi=qix,qiqi qi ,qio qi qi,qiMqi@qiM,qiqiqi,qirqibqi\qiqi qilqibqiqi6qiqiI!,qi!qi#qi$qi$qin%qiT'qi(,qi3)qi*qi;,qi,qi-qiF/qi0,qiY1qi,3qi4,qiE5qi7qi9,qiS:qi;qi=,qi>>qi!@qi-A,qiAqi>EqiF,qiGqiZIqi%K,qiKqigMqiNqiNqiQOqiPqiQqi9RqiRqiUqiV,qiVqiXqi;Y,qiJZqiA\qi]qi*^qi0_qibqic,qidqifqiGgqigqigqijqil,qimqioqiw....##. #.#... ###.# .....####.# ###.# ## #.# #.# ....# #####.##### ##.. ..# ###.# %...###..# ##.# ###.## ..........#....# #.# #....# ..........#.##.# #.# #....# ..........#.##.#######.# #....# ###..@..............---478.7 (188.0) #....#qiux#.#####.##.#######.# ###.### #.##.........# ....## ####.........# .....# #......... .....####### ####.........  ###......#.######## #......  ..........#!.##...# #............  .##......####.)...# #.....#####.. qiqilH---99qiqi- _Found a quill talisman.qi 3qi qi qi^ ,qi ,qi ,qi qi qi ,qi qi qi ,qi qi qi: ,qi) qiO qi ,qi qi qi ,qi qig qi ,qi qiy qi ,qiu qiY qi,qiCqi,qi ## ..........# #.# #.###.#..####.#..# #  #. #.#..........# #.....####.##.#  ### #.### #.##.#  ######.##### ##..) ..##.#  #%.........###..# ##.##.# # #..........#....# #.##.# .# #..........#@##.# #.##.# 80.0) .# #..........#.##.#######.##.# .# ######.....................# # #.#####.##.#######.###qi ~# ## #.# #.##...# ## ####.........##### .##................####### ####.####....#.######## ####.........#qi6C90.7 (11qiqiQ% _Found a rapier.qi 3qis qi qiĢ ,qi Xqi qi qib ,qit qid qi* .......# ......#....#.......### .........##......#..###.#........ ###########......#..# #.#.###.# ..........# #.#........ #.###.#..####.#..##.### #.###.#..........####  5.....####.##.#  ### #.#######.##.# ######.##### ##.@)......##.# #%.........###..#######.##.# #..........#....# #.##.# qi N#..........#.##.# #.##.#..........#.##.#######.##.#####.............# 5   shadow imp (asleep) #.#####.##.#######.#### #.# #.##.........# ### ####.........#########qir 83.7 (3.0)qi $4.7 (4qi" qi ] _A shadow imp comes into view.qiu ((5  You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.qia  The shadow imp shouts, "Give up, thou foisting dismal-dreaming wormtrail!"  You shoot a sling bullet. The sling bullet hits the shadow imp.qiqiL.5.qi\w====5.8 (1.1Rev qiqi8 _The shadow imp is lightly wounded.qip (You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.qi (The shadow imp is lightly wounded.  You shoot a sling bullet.qinwqi}K.5qi~===-6.9Rev+ qiqiTd _The sling bullet barely misses the shadow imp.qi~ ((You shoot a sling bullet.qi  The sling bullet closely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp.qi٣ .5The shadow imp is moderately wounded.qi¤E-70qiqi{X _The shadow imp closely misses you.qi  You shoot a sling bullet. The sling bullet hits the shadow imp.qie  The shadow imp is almost dead.You shoot a sling bullet. The sling bullet hits the shadow imp.qii[.qia&.qi}s89.0 (1.1Rev* qiqi qi@_You kill the shadow imp!qi|3qiqiH _No target in view!qi* qiK+ qi0 qi 3 H _No target in view!qi 3qi qi qi4 qia $ _qiL Bqi >Rev+ qi qij qiB ,qi qi[ qie ,qi qi/ qi. TRev qi qi qi ,qi qi^ qiS ,qi qi1 qi{ ,qiU qi qi' jqi 3qi qi qi ,qi  qi, qi qi qi. qi qi qi qiI qiM qi qiX qi qi qiO qi qi qi qi qi qi qi qi$ ,qi qi qi ,qi9 qi9 qi! qiH qi qi qi qi1 qi qiz qi  qiB qi qi qi qi qi qi! qi" ,qi# qi ( Bqi}( N _You now have 207 gold pieces (gained 15).qiS) qi) qi) qi#+ qi+ qir, qi, qi- qiy. ,qi. qi$0 qi0 ,qi1 qi2 qi3 ,qi)4 qiU5 qi6 qi$6 qi6 qi7 qij8 ,qi8 qi: qi4; ,qi; qi< qi= ,qi= qi? qi? ,qi @ qiA qiA qiA qi=B qiDC qiC qi"D qivD qimE qi#F qiFF qiF qiH qi`I qiI qiI qiJ qizK qiK qiK qiL qi>M qivM qiM qiN qi5P BqiQ qiQ ,qiwR qipS qiFT ,qiT qiU qiV ,qi3W qiiX qiY qiHY qiY qiZ qi[ ,qi=\ qi"] qi] ,qia^ qid qi?e ,qie qi9h qih ,qii qik qiol ,qil qin qip ,qip qivr qiVs ,qis qiu qiYv ,qiv qix qiSy ,qiy qi{ qi5| ,qi| qi~ qi  ,qi qi! qi ,qi| qiƒ qiw ,qi qi3 qi ,qi| qiވ qi ,qi qiS qiN ,qi qiB qi4 ,qi qiƐ qi ,qi qiB qi ,qi qi qi qi qi qi qiؙ ,qij qiy qiK qix qi qi qiҞ ,qi: qi% qi qi< qi qiZ qi6 ,qi qi qiA ,qi qi qi] ,qiϧ qi qiw ,qi qiت qi ,qi> qi qi qi ,qi qi qi qi qi@ qi, ,qi qiz qi@ ,qi qi qid ,qiҷ qi qi qi qi qi qi ,qi qij qio ,qi۾ qi@ qi ,qim qi qiR ,qi qi qin ,qi qi qi ,qi qi # .# .  .........#########  .#######.........#  .# #.#######.#  .# #.# #.#  .#######.# ###.####  .#.......#####..@...#  ---585.0 (86.0)#.#..#.######   #.#.###.#####.#   #.#....#  ##.#..##.#######  qiT +......####  ##.##.# ##.##.# ...##.# qi :---qi qi] E _Done exploring.qiy3qi*qiq ....................0.0)qiqiE _Done exploring.qi9 Iqi{ Jqi> E _Done exploring.qi qig Level 5 of the Dungeon <<<>>>__∩(Press ? for help)#.# ### ###########.###########.##.# #.# #.....................#.#### #########.### #.# #####################.#.##.# #...........# #.# #.........##.#.##.# #.#########.# #.# #.........##.#.##.#####.#########.###.# #.........# ######.#.##########.....................####.........#####....#...........######### #..###..###.####..###.##.................>..#.#.#######.........# #..###..###.####..###.##.#.........#####....#.#.# #.#######.# #.......).....##.......#.#.........# #....#.#.# #.# #.# #..##.......####.......#.#.........######.....#.#######.# ###.#### #..##....##....#.......#.#.........##......#....#.......#####..@...# i -0m#..##....##.......###+##.#.........##......#..###.#.........#.###### #..##....##....######.#..############......#..# #.#.###.#####.##..##....##.########....###............# #.#...........##..##....##.#####.....#######.###.#..####.#..##.#########♣♣♣♣♣................##.###.#..........######...♣.....#####.######.##........####.##.##.♣.♣.♣..♣.# #.######.#### #####.#######.##.#♣♣..♣♣♣♣†♣♣# #>.......# ######.##### ##..)......##.##♣..♣...♣♣.♣# #.######.# #%.........###..#######.##.##.♣.♣._.....## #.# ###.## #..........#....# #.##.##♣.♣♣....♣.♣.# #.# #....# #..........#.##.# #.##.#qi7w>@_qip=qiXO.#  JamesMcGaha the Shooter .#  Coglin .#########  Health: 62/62 ======================== .........#########   Magic: 8/8======================== .#######.........#   AC: 9Str: 12 .# #.#######.#   EV: 13Int: 8 .# #.# #.#   SH: 0qiWZDex: 20 .#######.# ###.####   XL:  8 Next: 38% Place: Dungeon:5 .#.......#####..@...#   Noise: ---------  Time: 4585.0 (0.0) ##.#.........#.######   a) +2 sling {Isolde} d) +0 sling {Gyeongj#.#.###.#####.#  Fire: a) +2 sling {Isolde} #.#...........# ##.#..##.####### ......####   ##.##.#   ##.##.#   ...##.#   _No target in view! _No target in view! _You now have 207 gold pieces (gained 15). _Done exploring. _Done exploring. _Done exploring.qiZqi|[qiiqiXjqin _qipqizqij{qi<|,qi|qigqiA,qiqiqi,qiXqiqih,qiqiGqiY,qiqiqi,qiHqiAqiBqipqiqi qi2,qiqipqiZqiqiqiXqi4,qiqitqiN,qiqiPqi,qi_qiףqiqiKqi{qiqiSqi,qi-qiͫqi,qiqiڮqiޯqi qiqiqi,qiqi{qi,qi qiqiP,qiqiqi,qiqqiqiÿ,qiqiqi,qiqi #.............# ##########.###########.# ....................#.# ##############.#.# #.........# #.#.# #.........# #.#.# qi#.........# ######.#.######### #.........#####....#...........## .........@..#.#.#######...612.0 (27.0).........#####....#.#.# #.## #.........# #....#.#.# #.# #...######.....#.#######.#.........##......#....#.......## #.........##......#..###.#.......qi5##########......#..# #.#.###.## # #............# #.#....... ####.###.#..####.#..##.##qiqiqic _There is a stone staircase leading down here.qi;:qi:qi@qiqi83.0 (1.0) _qi# qi`     ##   ..   .#   .###   ..#   #.#  6 #@#   #.#   #.#   ...   ..#   ...#   ...#   ..#..    qi3+8 (1.8qiqi} _You climb downwards. _There is a stone staircase leading up here.qiqi3qiqi qi)P _qi,qiqiqi,qi;qi(qiu,qiqiqi,qi qiM"qi}$,qi$qi4&qi1),qi)qi+qi-,qiG.qi/qi{5Xqi6,qiq6qi(8qi:,qic;qi<qin?,qi?qiqiDr ####### ###.....# #.#.###.## #.#......### #...###....# #.#@.....#.# #.#......#<# #.#..#...#.# #.#......#.##.#..#......qiH#.#.....#..# h   black bear (asleep).....##....# #... h...#..#..qi; 025.8 (12.0)qiwhh.qi,6.8 (13qiqi] _A black bear comes into view.qi (((((You shoot a sling bullet. The sling bullet hits the black bear.qi  The black bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black bear.qi qipg....h.qif===8.0 (1.2)Rev qi,qi/8 _The black bear is lightly wounded.qil ((((You shoot a sling bullet. The sling bullet hits the black bear.qi:  The black bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black bear.qisqi{...h.9.1 (1.1Rev+ qi|qiHe _The black bear is moderately wounded.qiQ ((qiVv(You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.qiM  The black bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the black bear.qiJqiE....qi(30.2qiqib _The black bear is heavily wounded.qiBqiqi0qiH _No target in view!qiâqiqiqi!qi' ##########......#.###.###.#......####...###....qiX#.#......#.<#...#..h.#......##...h   black bear....#... ..#.qi(0.0qi:h.qi};---1.2 (1 _qijqiqi f ( qi UYou shoot a sling bullet. The sling bullet hits the black bear.qi$  The black bear is severely wounded.You shoot a sling bullet. The sling bullet hits the black bear.qi .hh(berserk)The black bear is severely wounded.qib 6===2.3 (1.1qi qiF \ _The black bear goes berserk!qihq (You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.qi  qi+ "qi  qi >The black bear is severely wounded.qi UYou shoot a sling bullet. The sling bullet hits the black bear.qi3  h.The black bear is almost dead.The black bear completely misses you. The black bear closely misses you.qi f3.4Rev* qi qiҖ B _The black bear claws you but does no damage.qi-o (((((((qi./You shoot a sling bullet.qi  The sling bullet barely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear.qiHn h......  The black bear is almost dead.The black bear barely misses you. The black bear misses you.4.5qiKB _The black bear claws you but does no damage.qiFd  You shoot a sling bullet. The sling bullet hits the black bear.qi]F†qi (((((((You kill the black bear!qi=i†......qis 0495.6qiRqi/ _You shoot a sling bullet.qiqiCqiqi H _No target in view!qi qi7 qi qi qi qi P _qiO qi) TRev+ qi* qi qi' #.#......####...###....##.#......#.# #.#......#<# #.#.†#...#.# #.#......#.# #.#..#......qih( #.####.#..#.......@..##....#---9.6 (4.0..####.#........# #.#......#.. #.#.#.##.# qi( ..#.#.# # ..#.#.#qi( .<.#.#..... .#qi* ---Found a stone staircase leading up.  A malevolent force fills the Dungeon...qiX: /  --more--qig:*qi @A sentinel's mark forms upon you.  You hear a bark! You hear a shout! You hear an angry hiss. You hear a shout! x3 You hear an angry hiss.  Something shouts, "Flee, thou currish limp-willed strumpet!"  You hear a shout! x2; You hear a loud, deep croak! You hear a screech!  Something shouts, "Out, out, thou feckless base-court dewberry!"qiM==========40.6 (5Mark Rev+ qi$qi* _You hear a shout! x7qih#.#.###.## #.#......### #...###....# #.#......#.# #.#......#<# #.#.†#...#.# #.#......#.#  #.#..#...... #.####.#@....#..# ..........##....# ..####.#........# #.#......#..#.#.#.##.#..#.#.# #..#.#.#.<.#.#ihZ40m..... .#qinqina--------- 1.6 (1qiWtqikwqi###.....#  #.#.###.##  #.#......###  #...###....#  #.#......#.#  #.#......#<#  qiq6#.#.†#...#.#  #.#......#.#   #.#.@#......  #.####.#.....#..#  qiϔa..........##....#  ..####.#........#  #.#......#.. #.#.#.##.# # qi> ..#.#.# #  .#.#.#   .<.#.#..  qiqi)---------qiע2qi|qiqiqi #######  ###.....#  #.#.###.##  #.#......###  #...###....#  #.#......#.#  #.#......#<#  #.#.†#...#.#  #.#..@...#.#   #.#..#....... #.####.#.....#..#. ..........##....#  ..####.#........#  #.#......#...qi #.#.#.##.#.## ..#.#.# .# # .#.#.#  qiqiAT3Rev qiͨqiͪqi5 #  ###.....#  #.#.###.##  #.#......###  #...###....#  #.#......#.#  #.#......#<#  #.#.†#...#.#  #.#...@..#.#  #.#..#.# #.####.#.....#..#.# ..........##....#  ..####.#........#  #.#......#...  #.#.#.##i.6 G0m.#.##  ..#.#.# .# #  ..#.#.#  qi> qiR? %4qiHE qiH qi#  ###.....#  #.#.###.##  #.#......###  #...###....#  #.#......#.#  #.#......#<#  #.#.†#...#.#  #.#....@.#.#  #.#..#.#  #.####.#.....#..#.#  ..##....#  ..####.#........#  #.#......#...  #.#.#.##i:);49m.#.##  ..#.#.# .# #  ..#.#.#  qiqie%5qiqiqiv#  ###.....#  #.#.###.##  #.#......###  #...###....#  #.#......#.#  #.#......#<# qi#w #.#.†#...#.#  #.#.....@#.#  #.#..#.#  #.####.#.....#..#.#  ..........##....#  qiOw..####.#........#  #.#......#...  #.#.#.##.#.##  qiw..#.#.# .#.#  ..#.#.#  qi}qi"hh   houndqi06qiqiX _A hound comes into view.qiY###.....#  #.#.###.# #.#......### #...###....#  #.#......#.# qiA #.#......#<#  #.#.†#...#.#  qiC#.#......#.### #.#..#...@...# qit#.####.#.....#..#.#  ..........##....#  ..####.#h.......# qi  #.#......#... qiɳ#.#.#.##.#.##  qi..#.#.##.#.#  qi" ..#.#.##. .#   qiO.<.#.#..   qiqih.h   houndqi%7qi6qiqinc  #######  ###.....#  #.#.###.##  #.#......###  #...###....#  #.#......#.#  #.#......#<# qid  #.#.†#...#.#  #.#......#@###   #.#..#.......#  #.####.#.....#..#.# .........h##....#.# ..####.#.qi0d .# # #.#......#... qiRd  qipd #.#.#.##.#.## qid ..#.#.##.#.# qid c .#.#.##. .# qi6h qiF qi[ Ch.qi %8qi qi qiJWM ######qiK##.....# ###.## #......##..###.........#<qi;K3†# qihK....#.### #.#..#h......#qiK#.####.#.....#..#.#..........##....#.#qiK8 .qiKv. #.##.#.# qi Lqi^qiS^%9qiaqicqiҩBM ########.....# ###.## #......##qip..###......†# qi;....#.###.#..#h......#qiS  Mark #..#.qijC.# qir....# ###.#.#qiqihh   houndqiu&50qigqia _There is a stone staircase leading up here.qi 3qi: qiL ,qi hSS   water moccasinh   houndqi ,1 _qi qi #.............# ##########.###########.# .....................#.# ####################.#.# #.........# #.#.# #.........# #.#.# #.........# ######.#.######### #.........#####....#...........##5 qi $................@..#.#.#######... #.........#####....#.#.# #.## #.........# #....#.#.# #.# #.........######.....#.#######.# qi z#.........##......#....#.......## #qi˯ o##......#..###.#....... qi ############......#..# #.#.###.## qi # #............# #.#....... qi$  ####.###.#..####.#..##.## qiA qiض qi< ,3.1 (2.5qi! qi$ } _You climb upwards. _There is a stone staircase leading down here.qifqiqinqiqi nqi4qiDqi~qiqiHqiL,qiqiqi qiqiqiqiaqiqiqiqiqiqiqiqiqiqi!,qi!qi"qi"qi#qi$qi$qid%qif&qi&qiN'qi(qi(qi<)qi*,qi+qiK,qiq,qi-qi3.,qi.qi4qih9j 75.1 (22.0) _You start waiting.qi:66.1 (23qi=qi!@h _The sentinel's mark upon you fades away.qitqiήqiTqiqi17.1 (1.0)qi־qiY!     #######   ###.....#   #.#.###.##   #.#......###   #...###....#   qiҠ#.#......#h#  6 #.#......#@#   #.#.†#...#S#   qi #.#......#.###   #.#..#h......#  qi; #.####.#.....#..#.#   qi.##....#.#   S   water moccasin  ..####.#........# #   h   hound #.#......#... #.#.#.##.#.## qiqi  You climb downwards. The hound closely misses you.The water moccasin bites you. The hound barely misses you.qie59--=8.6 (2.5qiqiP _The water moccasin barely misses you. _There is a stone staircase leading up here.qi ((You shoot a sling bullet.qi  The sling bullet closely misses the hound.You shoot a sling bullet.qi- .qihThe sling bullet closely misses the hound.The hound bites you but does no damage. The water moccasin misses you.qi&==qiī;9.6 (1.0Rev qiqit _The hound misses you. The water moccasin barely misses you.qi_  You shoot a sling bullet. The sling bullet hits the hound.qi ((The hound is lightly wounded.  You shoot a sling bullet.qiH  qi !qi$ .qi hqi CThe sling bullet closely misses the hound.qi WThe hound barely misses you. The water moccasin bites you.  qiS %You are poisoned.qi qi qiU 3qi >===----qi '80.7 (1.1qi /Pois Rev+ qiY qi qi  qiz qi <_The water moccasin poisons you! The hound bites you.qi  ((You shoot a sling bullet.qid  The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.qiO .hYou shoot a sling bullet. The sling bullet hits the hound  The hound is lightly wounded.  You feel very sick.  The water moccasin bites you!  You are more poisoned.  The water moccasin poisons you! The hound barely misses you.qi^ 37=======--------10Pois qiT qi 3 _The water moccasin bites you!qi#............# #.#.......####.###.#..####.#..##.## _The hound misses you.You feel very sick. _The water moccasin barely misses you. The hound misses you.You climb upwards. _You feel very sick. _There is a stone staircase leading down here.qia You feel very sick. _There is a stone staircase leading down here.  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. You feel sick.  The water moccasin bites you but does no damage.  The hound misses you. The water moccasin closely misses you.qi 24-=6.2 (1Tele Pois Rev+ qi qi R _The hound barely misses you.qi qi~ iDrink which item? Potions  f - a potion of haste  g - 4 potions of curing  h - a potion of attraction  j - 2 potions of heal woundsn - 2 potions of brilliance qiк  p - a metallic ruby potion [!] read|quaff|evoke[?] describe selectedqioi qicp qiAw #.............#JamesMcGaha the Shooter ##########.###########.#Coglin .....................#.#Health: 24/62 =========--------------- ####################.#.#Magic: 8/8======================== #.........##.#.#AC: 9Str: 12 #.........##.#.#EV: 13Int: 8 #.........# ######.#.######### SH: 0Dex: 20 #.........#####.h..#...........## XL:  8 Next: 49% Place: Dungeon:5 qiw >...............S@..#.#.#######... Noise: =--------  Time: 4686.2 (0.0) #.........#####....#.#.# #.## a) +2 sling {Isolde} d) +0 sling {Gyeongj #.........# #....#.#.# #.# Fire: a) +2 sling {Isolde} #.........######.....#.#######.# Tele Pois Rev+ #.........##......#....#.......## #.........##......#..###.#....... S   water moccasin ############......#..# #.#.###.## h   hound ##............# #.#.......qix ####.###.#..####.#..##.## _There is a stone staircase leading down here.  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. You feel sick.  The water moccasin bites you but does no damage.  The hound misses you. The water moccasin closely misses you. _The hound barely misses you.qiр qik 30====7.2 (1Rev+ qis qi Y _You feel better. The water moccasin bites you. The hound bites you.qi#########.###########.# ....................#.# ###################.#.# .........# #.#.# .# #.#.# .# ######.#.######### .#####.h..#...........### .....S>..#.#.#######....#####..@.#.#.# #.### .# #....#.#.# #.# .qi######.....#.#######.# .##......#....#.......### .##......#..###.#.. ###########......#..# #.#.###.### #............# #.#........ ####.###.#..####.#..##.### #.###.#..........####qiOqi ###.....## #...........##...##.  #.#...##########.....##...##.  ####.#..............>........###  #<...##.......##.##..##.##...### qi%##.##.##..####.##.##..##.##...... #..##.##..# #.##.##............. #.######..# #.##.##......# #.....##..####.##.##...#..#..## #qi###.##........@............# #...#.##..####.##................qi#.##....##.................÷. ._.#.##..#.#.......#..#qi5#.##...#.##.#...#...####..# # qib..##.##........))∩.....####..# #....####.###..#...#.........# ..#### #..# #...#.#[.#.####..qi# #.######.## #....# #..#qi; qiuqi>1===-8Rev+ qiqiJ@ _Your surroundings suddenly seem different.qiZ3qiqiqiTRev qiΞqiqicqi ,qinqiqiӧK2=qiqit>qiAqi'3qiZqiO3qi=qiǽ,qiqi$,qiqiqqiL4=qifqik,qiqiL,qiqi),qiqiqi.K5=qiqi[qiqi6qiZ,qiqi,qiqiqiL7=qi;qi,qi"qi,qi$qi,qiqia8=qiBqi}qij,qiqiqiS9=qioqi,qi qi5#,qin$qi(b40=qi +qi6qi7qi;:O1qi;qiF?,qi@qiB,qiCqiFi2=qi IqiqL,qiNqi:R,qiUqiX93qiY(=qiZqi],qi^qiFa,qibqie,qigqiiqijS4=qikqiq,qi{sqi)v,qiwqi{n45=qi*}qiqi qiqi,qiqis;6qixBqi?qiqi>qiqiӔ,qiqiEqi|K7=qiqiqiqiqi,qiqiqiWN8=qiqi},qiYqiK,qi;qiSqi%9qiqi,qibqi,qiqi},qi`x50=qimqi,qiSqi,qipqi@qiU1=qiqi,qiEqiqiqiqiqi qiJD2=qiqiBqi,qiqiy,qiqiqi#3qi2=qiqqi,qi$qiQqiiqiqiqi%4qiqiZqiqi qiz ,qi qi95qi,(=qiqi,qi@qi,qi qii,qiqi#k6=qi%qi*',qi(qi*,qi+qiD.qiy.K7=qi0qiY2qi2qi3qi6,qic7qi:k8=qi;qi>,qi?qiuB,qiDqi~F,qiGqimJ;9qiLqiN,qiOqiQ,qi|Tqi-Wqi_WL60=qiZqi\,qi^qi a,qivbqiek1=qifgqii,qiGkqiHmqi}mqiDoqiu,qivqi - _You start resting.qiP279103.0)qiֈ#2qi7=24qiqi" _HP restored.qi&3qi'qiCK,0.0)qiKqiYRqiUE _Done exploring.qiV qi Level 5 of the Dungeon <<<>>>__∩(Press ? for help)##....#####.##.....##..###..#.##..........##.....+....[.......###.# ######## ######..#.##.###.####.############ #.....#####.##.....# #.###....#.###............# #.................# #.....# ###.....## #...........##...##..###..# #.####.############ #.....# #.#...##########.....##...##......<# #.# #.#####.....# ####.#..............>........###.###..# #.# #.##........# #<...##.......##.##..##.##...###.###..###.####.##........# ##.##.##..####.##.##..##.##.....................##........# #..##.##..# #.##.##..............##...########.##......### #.######..# #.##.##......#...###.##...## #.#####'#######.....##..####.##.##...#..#..## #.......# #.##.#i 9m #....###.##........@............####.###.#.# #.##.# #.##...#.##..####.##.....................#.## #.##.####.#....#.##....##.................÷.........# #.##.#......_........#.##..#.#.......#..####.#......# #.##...#.#....#.##...#.##.#...#...####..# ###.####.# #.######.#...##.##........))∩.....####..# #.# #.# #.##.###....####.###..#...#.........# #.# #.# #.##.....#### #..# #...#.#[.#.####..# #.# #.# #.######.######.## #..........# #..# #.# #.######.##........# #########..# #..######.# #........#############.# #.........# ###########.# #.#########qi:\>@qi qi!  ###.....## #...........##...##. JamesMcGaha the Shooter#.#...##########.....##...##. Coglin####.#..............>........### Health: 62/62 ========================#<...##.......##.##..##.##...### Magic: 8/8======================== ##.##.##..####.##.##..##.##...... AC: 9Str: 12 #..##.##..# #.##.##............. EV: 13Int: 8 #.######..# #.##.##......#...### SH: 0Dex: 20 #.....##..####.##.##...#..#..## # XL:  8 Next: 49% Place: Dungeon:5 ..###.##........@............#### Noise: --------- i| m Time: 4792.2 (0.0) #...#.##..####.##................ a) +2 sling {Isolde} d) +0 sling {Gyeongj ....#.##....##.................÷. Fire: a) +2 sling {Isolde} ._........#.##..#.#.......#..#### ...#.##...#.##.#...#...####..# # ..##.##........))∩.....####..# #....####.###..#...#.........# ..#### #..# #...#.#[.#.####..# #.######.## #..........# #..# _The hound barely misses you. _You feel better. The water moccasin bites you. The hound bites you. _Your surroundings suddenly seem different. _You start resting. _HP restored. _Done exploring.qi qi qi1 qi $ _qi qiy qi6 ,qi6 qi; qi qi qi qi qi< ,qi qi qi qi qi qi qi ,qi qi qi ,qi qi> qiP ,qi qi0 qi ,qio qi-  ##..##....## ###..)# ###.#.## ######..#.#### ##### ##..... #.....#...##..... #..###..#. ......###.# ######## ######..#.##qi ...# #.###....#.### .....## #...........##...##..###. .#...##########.....##...##...... .#......###.###.801.2 (9 .##.......##.##..##.##...###.### .##..####.##.##..##.##... .qiu "##..# #.##.##..............##.. ###..# #.##.##......#...###.##.. .##..####.##.##...#..#..## #.....  .##.....................####.###.qi   .##..####.##.....................  .##....##.......÷...... qi[ qi qi c _There is a stone staircase leading down here.qi_8qixELevel 5 of the Dungeon <<<>>>__∩(Press ? for help)###########.####.####......#.######## ####.........##.##.................#!.##...# #............##.##.#####..##......####.)...# #.....#####..#########.#qiHFI###### #.# ##..##....## ###..)# ###.#.#####............##....# #.#######..#.#### ##### ##..........<####.#######....# #.##.....#...##.....#####..####.###....#####.##.....##..###..#.##..........##.....+....[.......###.# ######## ######..#.##.###.####.############ #.....#####.##.....# #.###....#.###............# #.................# #.....# ###.....## #...........##...##..###..# #.####.############ #.....# #.#...##########.....##...##......<# #.# #.#qieGB####.....# ####.#..............@........###.###..# #.# #.##........# #<...##.......##.##..##.##...###.###..###.####.##........# ##.##.##..####.##.##..##.##.....................##........# #..##.##..# #.##.##..............##...########.##......### #.######..# #.##.##......#...###.##...## #.#####'#######.....##..####.##.##...#..#..## #.......# #.##.# #....###.##.....................####.###.#.# #.##.# #.##...#.##..####.##.....................#.## #.##.####.#....#.##....##.................÷.........# #.##.#......_........#.##..#.#.......#..####.#......# #.##...#.#....#.##...#.##.#...#...####..# ###.####.# #.######.#...##.##........)[∩.....####..# #.# #.# #.#qiW ##♣♣♣♣♣................# #.###.#..#### ##...♣.....#####.######.# #..####.##.# #.♣.♣.♣..♣.# #.######.# ### #####.####.# ♣♣..♣♣♣♣†♣♣# #>.......# ######.##### ##..)......##.# #♣..♣...♣♣.♣# #.######.# #%.........###..#######.##.# #.♣.♣._.....## #.# ###.## #..........#....# #.##.# #♣.♣♣....♣.♣.# #.# #....# #..........#.##.# #.##.# qiGX #...♣♣♣♣..♣♣.# #.# #....# #..........#.##.#######.##.###♣♣.♣...♣...# #.## #....# ######.........#♣♣....♣...# #..# #....# #.#####.##.#######.####♣♣♣♣♣....# ##.#####.## #.# #.##.........#  ....#####.#.....## ### ####.........############# #.........#.....#.......................# #....(....#.###........####### #############.## ###########.####.####......#.######## ####.........# #.# #.................#!.##...# #............# #.# #.#####..##......####.)...# #.....#####..#########.#qiX  ###### #.# ##..##....## ###..)# ###.#.#####............# #....# #.#######..#.#### ##### ##....<####.###### #....# #.##.....#...##.....#####..####....#####.##.....##..###..#.##...........+....[.......###.# ######## ######..#.##.###.####.############qiDY .....#####.##.....# #.###....#.###............# #.................#qiqi) ##..##....## ###..)# ###.#.## JamesMcGaha the Shooter ######..#.#### ##### ##...... Coglin #.....#...##.....## Health: 62/62 ======================== #.....##..###..#.## Magic: 8/8======================== ......###.# ######## ######..#.## AC: 9Str: 12 #.....# #.###....#.###........... EV: 13qi*Int: 8 .....## #...........##...##..###. SH: 0Dex: 20 .#...##########.....##...##...... XL:  8 Next: 49% Place: Dungeon:5 .#..............@........###.###. Noise: ---------  Time: 4801.2 (0.0) .##.......##.##..##.##...###.###. a) +2 sling {Isolde} d) +0 sling {Gyeongj .##..####.##.##..##.##........... Fire: a) +2 sling {Isolde} .##..# #.##.##..............##.. ###..# #.##.##......#...###.##.. qiK+.##..####.##.##...#..#..## #.....  .##.....................####.###.  .##..####.##.....................  .##....##.................÷......  _You feel better. The water moccasin bites you. The hound bites you. _Your surroundings suddenly seem different. _You start resting. qi6,_HP restored. _Done exploring. _There is a stone staircase leading down here.qi,qi<qi ?qi?$ _qi+Dqi1FqiH,qiIqidNqiP,qi:QqiVqiW,qiXqi^qi:`,qi`qidqi g,qigqijkqil,qiRmqipqir,qi>>__∩(Press ? for help)#..###..###.####..###.##.#.........#####....#.#.# #.#######.# #.......).....##.......#.#.........# #....#.#.# #.# #.# #..##.......####.......#.#.........######.....#.#######.# ###.#### #..##....##....#.......#.#.........##......#....#.......#####......# #..##....##.......###+##.#.........##......#..###.#.........#.###### #..##....##....######.#..############......#..# #.#.###.#####.##..##....##.########....##qicd G#............# #.#...........##..##....##.#####.....#######.###.#..####.#..##.#########♣♣♣♣♣................##.###.#..........######...♣.....#####.######.##........####.##.##.♣.♣.♣..♣.# #.######.#### #####.#######.##.#♣♣..♣♣♣♣†♣♣# #@.......# ######.##### ##..)......##.##♣..♣...♣♣.♣# #.######.# #%.........###..#######.##.##.♣.♣._.....## #.# ###.## #..........#....# #.##.#qie m#♣.♣♣....♣.♣.# #.# #....# #..........#.##.# #.##.##...♣♣♣♣..♣♣.# #.# #....# #..........#.##.#######.##.###♣♣.♣...♣...# #.## #....# ######.....................#♣♣....♣...# #..# #....##.#####.##.#######.#####♣♣♣♣♣....# ##.#####.###.# #.##.........##.........#####.#.....##### ####.........##############.........#............##.......................#qie #....(....#.###........###########.........#########.#############.####.####......#.######## ####.........##.#qi#♣.♣♣....♣.♣.# #.# #....# #..#.##.# #.##.# #...♣♣♣♣..♣♣.# #.# #....# #..#.##.#######.##.# ##♣♣.♣...♣...# #.## #....# ######.....................#♣♣....♣...# #..# #....# #.#####.##.#######.####qi♣♣♣♣♣....# ##.#####.## #.# #.##.........#.......#####.#.....## ### ####.........############.......#............#  #.......(....#.###........####### ####.........#########. ###########.####.####......#.######## ####.# #.# #.................#!.##...# #......# #.# #.#####..##......####.)...# #......#########.# ###### #.# ##..##....## ###..)# ###.#.#####............# #....# #.#######..#.#### ##### ##..........<####.###### #....# #.##.....#...##.....#####..####.# ##....#####.##.....##..###..#.##..........#qi[37m #.....+....[.......###.# ######## ######..#.##.###.####.############ #.....#####.##.....# #.###....#.#### #.................##.....# ###.....## #...........##...##..###..# #.####.############.....# #.#...##########.....##...##......<# #.# #.##### ####.#..............>........###.###..# #.# #.# #........# #<...###.##..##.##...###.###..###.####.# #........# ##.##.##..####.##.##..##.##............# #........# #..##.##..# #.##.##..............##...########.# qiq #.# #.#########.# #.# #.# #.#.#  #.#####.#########.###.# #.# ######.#.######### #.....................####.........#####.h..#...##########..###..###.####..###.##................S>..#.#.#######.........#..###..###.####...#.........#####....#.#.# #.#######.#).....##.......#.#.........# #....#.#.# #.# #.###.......####.#.........######.....#.#######.# ###.####qir##....##....#.#.........##......#....#.......#####......#..##....##.......###+##.#.........##......#..###.#.........#.#######..##....##....######.#..############......#..# #.#.###.#####.##..##....####....## #............# #.#...........##..##....##.#####.....### ####..####.#..##.#########♣♣♣♣♣................# #.###.#...#### ##...♣.....#####.######.# #........####.##.# #.♣.♣.♣..♣.# #.######.# ### #####.#######.##.# ♣♣..♣♣♣♣†♣♣# #@.......# .##### ##..)......##.##♣..♣...♣♣.♣# #.######.# #%.........###..#######.##.##.♣.♣._.....## #.# ###.## #..........#....# #.##.##♣.♣♣....♣.♣.# #.# #....# #..........#.##.# #.##.# ...♣♣♣♣..♣♣.# #qis4[30m.# #....# #...#.####.##.# #♣♣.♣...♣...# #.## #....# ######.....................#  ♣♣....♣...# #..# #....# #.#####.##.#######.####  #♣♣♣♣♣....# ##.#####.## #.# #.##.........# qiPqi #..##....##....#.......#.#..... JamesMcGaha the Shooter#..##....##.......###+##.#..... Coglin#..##....##....######.#..###### Health: 62/62 ========================#..##....##.########....##Magic: 8/8========================#..##....##.#####.....###AC: 9Str: 12  ##♣♣♣♣♣................#EV: 13Int: 8 ##...♣.....#####.######.#SH: 0Dex: 20 #.♣.♣.♣..♣.# #.######.#XL:  8 Next: 49% Place: Dungeon:5 ♣♣..♣♣♣♣†♣♣# #@.......# ##### Noise: ---------  Time: 4827.2 (0.0) ♣..♣...♣♣.♣# #.######.# #%... a) +2 sling {Isolde} d) i0;10;1m+0 sling {Gyeongj .♣.♣._.....## #.# ###.## #.... Fire: a) +2 sling {Isolde} ♣.♣♣....♣.♣.# #.# #....# #.... ...♣♣♣♣..♣♣.# #.# #....# #.... #♣♣.♣...♣...# #.## #....# #####♣♣....♣...# #..# #....##♣♣♣♣♣....# ##.#####.###.........#####.#.....## _Your surroundings suddenly seem different. _You start resting. _HP restored. _Done exploring. _There is a stone staircase leading down here. _There is a stone staircase leading down here.qi_,qil: _qiEqi!,qiL"qi{'qi)qi2*qi*qiJ0qi2qi[2qi2qiu7qi8,qiE9qi=qi>,qi?qiCqiLF,qiFqiKqiM,qi..#.#.#######.58.2 (31.0) qie#.#.........#####....#.#.# # #.#.........# #....#.#.# # #.#.........######.....#.####### #.#.........##......#....#... #.#.........##......#..###.#..... S   water moccasin (wandering) ..############......#..# #.#.###. qif.## #.........S..# #.#..... ## ####.###.#..####.#..##.qifqilqin _You start resting. _HP restored. _Done exploring. _There is a stone staircase leading down here. _A water moccasin is nearby!qi#.............#JamesMcGaha the Shooter###########.###########.#Coglin#.....................#.#Health: 62/62 ========================#####################.#.#Magic: 8/8========================#.........##.#.#AC: 9Str: 12qiQ#.........##.#.#EV: 13Int: 8#.........# ######.#.######## SH: 0Dex: 20 ###.........#####....#........... XL:  8 Next: 49% Place: Dungeon:5 #...............@.>..#.#.#######. Noise: ---------  Time: 4858.2 (0.0) qin#.#.........#####*...#.#.# #. a) +2 sling {Isolde} d) +0 sling {Gyeongj #.#.........# #*...#.#.# #. Fire: a) +2 sling {Isolde} qiP#.#.........######*....#.#######. #.#.........##....*.#....#....... #.#.........##.....*#..###.#..... S   water moccasin (wandering) ..############.....*#..# #.#.###. .###.........S..# #.#..... ######.###.#..####.#..##. _There is a stone staircase leading down here. _A water moccasin is nearby!Fire: a) +2 sling {Isolde}qiBPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (wandering, hasn't noticed you, 53% to hit)qiy#.............#JamesMcGaha the Shooter###########.###########.#Coglin#.....................#.#Health: 62/62 ========================#####################.#.#Magic: 8/8========================#.........##.#.#AC: 9Str: 12#.........##.#.#EV: 13Int: 8#.........# ######.#.######## SH: 0Dex: 20 ###.........#####....#........... XL:  8 Next: 49% Place: Dungeon:5 #...............@.>..#.#.#######. Noise: ---------  Time: 4858.2 (0.0) #.#.........#####(...#.#.# #. a) +2 sling {Isolde} d) +0 sling {Gyeongj #.#.........# #(...in3m#.#.# #. Fire: a) +2 sling {Isolde} #.#.........######(....#.#######. #.#.........##....(.#....#....... #.#.........##.....(#..###.#..... S   water moccasin ..############.....(#..# #.#.###. .###.........S..# #.#..... ######.###.#..####.#..##.Shift-Dir - straight lineAim: a water moccasin (wandering, hasn't noticed you, 53% to hit)  You shoot a sling bullet.  The water moccasin hisses angrily.  The sling bullet hits the water moccasin.  The water moccasin is lightly wounded.qi`TO(You shoot a sling bullet.  The water moccasin hisses angrily.  The sling bullet hits the water moccasin.is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.qi,qip....S...qig===9.2 (1Rev _qiqiqi; #.............#JamesMcGaha the Shooter###########.###########.#Coglin#.....................#.#Health: 62/62 ========================#####################.#.#Magic: 8/8========================#.........##.#.#AC: 9Str: 12#.........##.#.#EV: 13Int: 8#.........# ######.#.######## SH: 0Dex: 20 ###.........#####....#........... XL:  8 Next: 49% Place: Dungeon:5 #...............@.>..#.#.#######. Noise: ===------  Time: 4859.2 (0.0) #.#.........#####*...#.#.# #. a) +2 sling {Isolde} d) +0 sling {Gyeongj #.#.........# #*...#qiP [40m.#.# #. Fire: a) +2 sling {Isolde} #.#.........######*....#.#######. Rev #.#.........##....*.#....#....... #.#.........##....S.#..###.#..... S   water moccasin ..############......#..# #.#.###. .###............# #.#..... ######.###.#..####.#..##.You shoot a sling bullet. _The sling bullet closely misses the water moccasin.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 53% to hit)qij #.............#JamesMcGaha the Shooter###########.###########.#Coglin#.....................#.#Health: 62/62 ========================#####################.#.#Magic: 8/8========================#.........##.#.#AC: 9Str: 12#.........##.#.#EV: 13Int: 8#.........# ######.#.######## SH: 0Dex: 20 ###.........#####....#........... XL:  8 Next: 49% Place: Dungeon:5 #...............@.>..#.#.#######. Noise: ===------  Time: 4859.2 (0.0) #.#.........#####(...#.#.# #. a) +2 sling {Isolde} d) +0 sling {Gyeongj #.#.........# #(ik _39;49m...#.#.# #. Fire: a) +2 sling {Isolde} #.#.........######(....#.#######. Rev #.#.........##....(.#....#....... #.#.........##....(.#..###.#..... S   water moccasin ..############.....(#..# #.#.###. .###........(...# #.#..... ######.###.#..####.#..##.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.qi kShift-Dir - straight line  Aim: a water moccasin (lightly wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.closely misses the water moccasin.qis qiw ...... . qix 260.2 (1 _qia~ qi qi #.# #.#.# #.#.# #.#.#  #.# #.#.#  #.# #.#.#  #.# ######.#.#.#####....#.# ................@>..#.#.#. .#.#####....#.#.# #.# .#.# #....#.#.# #.# .#.qi+ ######.....#.#.# .#.##......#....#.# .#.##......#..###.#. .#......#..# #.#.###.# ## #.qi .....# #.#. # ####.###.#..####.#..##.#qi> qi SS   water moccasinqiW /---1qi qi[ qi (( You shoot a sling bullet.  The sling bullet hits the water moccasin!qiI* (((The water moccasin is heavily wounded.You shoot a sling bullet.qi,qiSS....qi6===2.3 (1.1qi9qi~i _The sling bullet closely misses the water moccasin.qi  You shoot a sling bullet.  The sling bullet hits the water moccasin!qi  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.qiA!v  The water moccasin is severely wounded.qi "^3.4Rev+ qi|'qi)F _The water moccasin bites you but does no damage.qi o  You shoot a sling bullet.  The sling bullet hits the water moccasin.qi[ ((The water moccasin is severely wounded.You shoot a sling bullet.qi S.  The sling bullet misses the water moccasin.qi \56---40qi+ qi y _The water moccasin bites you. The water moccasin barely misses you.qio  You shoot a sling bullet.  The sling bullet hits the water moccasin.qi  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin!qih†qiF&qi*8/63=--625.5 (1.1Rev* qi7h _You kill the water moccasin!qiy03qi7qi8H _No target in view!qiy ###########.########### #..................... #####################  #.........# ######.#.######### #..#####....#........... ........>..#.#.#######.. .#..#####@. #.#..# #.#####.....#.######Rev* ..#.#..#.###.#..........#### qi)qiɔ<---60 _qiqi:{ _You see here a water moccasin corpse.qi\ Iqi qi2 [Rev+ _qi qi U9=qi qi ,qiU qi Rev qi? qi &60qi qiS ,qi qij qi qi qi qi: V1=qiܬ qi5 3qi qi ,qi qiH qi k2=qiM ,qi qi ,qi` qiA qii qi qi qi@ qi^ D3=qi9 qi `---826.0)qi qi" E _Done exploring.qi83qiP9qi$\B0.0)qibqieE _Done exploring.qi> qi qi qi^ 4qi qiC E _Done exploring.qi".#.# .#.# .#.# #.# #.#.# #.# #.#.# #.# ######.#.# .#####....#.#qi>..#.#.#. #.#####†@..#.#.# #.# #.# #....#.#.# #.# #.######.....#.#qi.# #.##......#....#.qi9{# #.##......#..###.#. #qi[......#..# #.#.###.## qi#............# #.#. qi####.###.#..####.#..##.###.###.#.####qi qi'qi23.5 (1 _qiqi5qiM #............ ##########.########## .................... ################### #.#.# .# ######.#.######### ######....#...........## ........######....#####†# #....#.#.# #.........######.....#.#######.#.## . . ###.#. qipqiqip4qi@y _There is a stone staircase leading down here.qiJqiqi4o5 _qi     #######   ###.....#   #.#.###.##   #.#......###   #...###....#   #.#......#.#  6 #.#......#@#   #.#.†#...#.#   #.#......#.###   #.#..#h......#   #.####.#.....#..#.#   qi2.##....#.#   ..####.#........# #   #.#......#...  #.#.#.##.#.##  qiR:=qi}qiK-7.0 (2.5qiQqiV _You climb downwards. _There is a stone staircase leading up, spattered with blood here.qi/_qi 3qi6P _qiHu#.#.###.###.#......####...###....#.#......#.#......#<#.÷#...#.#......#.####.......##.####.@#.#..........##....#.#..####.#........#.......# #.#.#.##.#.## ..#.#.##.#.# o   orc (wandering) ..#.#.##.#.# .<.#.#.. #o# ... .# 90.0 (3.0iumo.1.0 (4 _An orc comes into view. It is wielding a +0 club.qiU ((((( You shoot a sling bullet. The sling bullet hits the orc.qi ((The orc is moderately wounded.qix   You shoot a sling bullet. The sling bullet barely misses the orc.qi_ uS...o.S   adder.o   orc.qi b===2.1 (1.1Rev qih qiގ Y _An adder comes into view.qi ]  You shoot a sling bullet. The sling bullet hits the orc.qi u((()qia [40m((((You kill the orc!qi .S...)...qi ^3.2Rev+ qi# qi / _You shoot a sling bullet.qi# (( You shoot a sling bullet. The sling bullet hits the adder.qi  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder!qi$q†qi`Z'..qi9c434.4 (1.2qi dqikhI _You kill the adder!qi! _No target in view!qig 3qii qiq qi| qiS : _qi qi܌ ,qi qi qi ,qi' qi qi١ TRev qi qih qi0 ,qi qi qi) ,qi qi qi ,qi qiX qih qiI  #.#......#<#  #.#.÷#...#.#  #.#....†.#.###  #.#..#.......# #.####.#.....#..#.# .......j..##....#.# ..####.#........#.#  #.#......#...#  #.#.#.##@#)### --- ..#.#.##.  ..#.#.##.qi   .<.#.#....#  ... .######.  j   gnoll (wandering)      qi :901.4 (7.0qik Q---2.4 (8qi qi r _A gnoll comes into view. It is wielding a +0 whip.qif> ((((( You shoot a sling bullet. The sling bullet hits the gnoll.qi  The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.qirqi5..j....===3.4 (1Rev  _The gnoll is moderately wounded.qiG (((( You shoot a sling bullet. The sling bullet hits the gnoll.qi[  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.qisS qia ..j... qib \4Rev+ qij qio Y _The gnoll is almost dead.qi-  You shoot a sling bullet. The sling bullet hits the gnoll.)(((qi ((You kill the gnoll!qi7qiC e.)...e   Dowan  You shoot a sling bullet.qihH455.5 (1.1qiOqiY  Dowan, Brother of Duvessa comes into view. He is wielding a +1 dagger of _draining.qiP(((((((qie  You shoot a sling bullet. The sling bullet closely misses Dowan.qi .e.....  You shoot a sling bullet. The sling bullet closely misses Dowan.qi  ******Dowan points at you and mumbles some strange words.qi$W.....@qif6.6Rev* qi%qiS _The puff of frost misses you.qiH P(((((((qil :  qi9 You shoot a sling bullet. The sling bullet misses Dowan.  You shoot a sling bullet. The sling bullet hits Dowan!qie] qih N..e..qii ..qibk +70qis qiw \ _Dowan is moderately wounded.qi ((((You shoot a sling bullet. The sling bullet hits Dowan.qi. (((Dowan is heavily wounded.qisqiMZ...e....qi%8qi8qiU _You shoot a sling bullet. The sling bullet barely misses Dowan.qi ((( You shoot a sling bullet. The sling bullet hits Dowan.qi9]  Dowan is severely wounded.You shoot a sling bullet.  The sling bullet hits Dowan but does no damage.qi9 qi F ....5..5   white imp  Dowan is severely wounded.A white imp comes into view.qi ****Dowan points at you and mumbles some strange words.qi v...@9qiN qi S _The puff of flame misses you.qidhy (You shoot a sling bullet.qiD  The sling bullet hits the white imp but does no damage.  You shoot a sling bullet. The sling bullet hits the white imp.qiwpqirqiN|r.e....5qi0~qio&10qi@qi67 _The white imp is lightly wounded.qiY  You shoot a sling bullet. The sling bullet hits the white imp.qiJ  The white imp is severely wounded.You shoot a sling bullet. The sling bullet hits the white imp.qi\ You shoot a sling bullet. The sling bullet hits the white imp.  The white imp is severely wounded.  You shoot a sling bullet. The sling bullet hits the white imp.  The white imp is severely wounded.  The white imp barely misses you.  Dowan casts a spell.qi{ ,1.7 (1.1qiɸ 9 _Dowan blinks!qiM#.#......#<#  JamesMcGaha the Shooter#.#.÷#...#.#  Coglin#.#....†.#.###  Health: 63/63 ========================#.#..#.......#  Magic: 8/8========================#.####.#.....#..#.#  AC: 9Str: 12..........##....#.#  EV: 13Int: 8..####.#..e.....#.#  SH: 0Dex: 20#.#.)...5#...#  XL:  8 Next: 65% Place: DungeoqiĘXn:6#.#.#.##@#)###  Noise: ===------  Time: 4911.7 (0.0)..#.#.##.#.#  a) +2 sling {Isolde} d) +0 sling {Gyeongj..#.#.##.#.#  Fire: a) +2 sling {Isolde} .<.#.#....#.#  Rev* qi... .######.#   e   DowanqiE  5   white imp  Dowan casts a spell. qinV_Dowan blinks!  Fire: a) +2 sling {Isolde}qiYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (severely wounded, 68% to hit)qicg .*5qiE -..qijNe.* _Dowan blinks!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (severelywounded, 59% to hit)qiNu#.#......#<#  JamesMcGaha the Shooter#.#.÷#...#.#  Coglin#.#....†.#.###  Health: 63/63 ========================#.#..#.......#  Magic: 8/8qiOs========================#.####(#.....#..#.#  AC: 9Str: 12.......((.##....#.#  EV: 13qiBOInt: 8..####.#.((.....#.#qijOy  SH: 0Dex: 20qiOF#.#.).((5#...#  XL:  8 Next: 65% Place: Dungeon:6qiO#.#.#.##@#)###  Noise: ===------  Time: 4911.7 (0.0)qiO..#.#.##.#.#  a) +2 sling {Isolde} d) +0 sling {GyeongjqiP..#.#.##.#.#  Fire: a) +2 sling {Isolde} .<.#.#....#.#qifP  Rev* ... .######.#   e   Dowan  5   white imp qiP6 _Dowan blinks!  qiP+Fire: a) +2 sling {Isolde}qiPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqiPAim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (severelywounded, 59% to hit)qi8  Aim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (severelywounded, 59% to hit)  You shoot a sling bullet. The sling bullet barely misses Dowan.  You shoot a sling bullet.  The sling bullet hits Dowan!  You kill Dowan!qieb  qiʈ ....)..  You hear a distant scream of rage.  The white imp picks up a beetle and eats it.qi[m  The white imp gestures at you.qi'qi-/ 55----702.8 (1.1 _The puff of frost hits you!qi9qi(?h _Your Dodging skill increases to level 5!qi#.#......#<#  JamesMcGaha the Shooter#.#.÷#...#.#  Coglin#.#....†.#.###  Health: 55/63 ====================----#.#..#.......#  Magic: 8/8========================#.####.#.....#..#.#  AC: 9Str: 12..........##....#.#  EV: 13Int: 8..####.#..).....#.#  SH: 0Dex: 20#.#.)...5#...#  XL:  8 Next: 70% Place: Dungeoqiun:6#.#.#.##@#)###  Noise: ===------  Time: 4912.8 (0.0)..#.#.##.#.#  a) +2 sling {Isolde} d) +0 sling {Gyeongj..#.#.##.#.#  Fire: a) +2 sling {Isolde} .<.#.#....#.#  Rev* ... .######.#   5   white imp   _The puff of frost hits you! _Your Dodging skill increases to level 5!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (severely wounded, 68% to hit)qi7#.#......#<#  JamesMcGaha the Shooter#.#.÷#...#.#  Coglin#.#....†.#.###  Health: 55/63 ====================----#.#..#.......#  Magic: 8/8========================#.####.#.....#..#.#  AC: 9qieStr: 12..........##....#.#  EV: 13Int: 8..####.#..).....#.#  SH: 0Dex: 20#.#.)...5#...#  XL:  8 Next: 70% Place: Dungeon:6#.#.#.##@#)###  Noise: ===------  Time: 4912.8 (0.0)qi'6..#.#.##.#.#  a) +2 sling {Isolde} d) +0 sling {Gyeongj..#.#.##.#.#qiW  Fire: a) +2 sling {Isolde} .<.#.#....#.#qi  Rev* ... .######.# qi  5   white imp   Fire: a) +2 sling {Isolde}qiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqiDAim: a white imp (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the white imp.  qi7You kill the white imp!qie.qiN(((qi`...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a white imp (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the white imp.  You kill the white imp!  You shoot a sling bullet.qi ;13.9 (1.1 _qiqiqi5+ qi+ qi . qi9 qi> ,qiF qibG K6=qiI qiS qi>S >Rev+ qizU qi` ,qib qim qin qi!n N7=qi|p qi~ BqiK TRev qi qi“ qi\ K8=qi qi qi, }.5...---qih ..5   white imp (wandering)qi qi 921.9 (8.0qiй F---2.9 (9qi r _A white imp comes into view.qih2 ((((( You shoot a sling bullet. The sling bullet hits the white imp.qi e  The white imp is moderately wounded.qiN TYou shoot a sling bullet. The sling bullet hits the white imp.qiJ> qi-A qi]M  M..5.)...j..  j   gnoll  The white imp is moderately wounded.qi^N 4===3.9 (1qi}V qia s _A gnoll comes into view. It is wielding a +0 flail.qiz ( You shoot a sling bullet. The sling bullet hits the gnoll.qi  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.qi qi& qi{ "..)....5...j4Rev+ qie qi ` _The gnoll is moderately wounded.qi_  You shoot a sling bullet. The sling bullet hits the gnoll!qimj ) qi- (((You kill the gnoll!qi"qiN0..)...)qi59=26.0 (1.1Rev* qi;qi@/ _You shoot a sling bullet.qicqiqi^qiH _No target in view!qi qi~ qi qi H _No target in view!qiqiGqiqiH _No target in view!qi3qi?qifqiqiqRev+ _qiqi5---705   white impqiQ9---qi6qi,` _A white imp is nearby!qiZ (( You shoot a sling bullet. The sling bullet hits the white imp.qi   The white imp is severely wounded.You shoot a sling bullet. The sling bullet hits the white imp.qiRf qit qi# Z..5qiF u===8.1 (1.1Rev* qi6 qiƎ b _The white imp is severely wounded.qiH c  You shoot a sling bullet. The sling bullet hits the white imp.qiN [.qi> ((You kill the white imp!qic +..qig 86039.2qiSo qis / _You shoot a sling bullet.qiF qi qi, qid H _No target in view!qiMqiqi}qiH _No target in view!qi:M.......#<÷#...#.# #....†.#.## #.#..#......#.####.#.....#..#........##....#..####.#..).....##.)...@#...#.#.#.##.#)### ..#.#.##qi;.<.#.#....#.# qitb---300 _ _You see here a +0 flail.qiu  #.#......#.#  #.#......#<#  #.#.÷#...#.#  #.#....†.#.###  #.#..#.......#  #.####.#.....#..#.#  ..##....#.#  ..####.#..).....#.#  #.#.)..@)#...# qiv } #.#.#.##.#)###  ..#.#.##.#.#  ..#.#.##.#.#  .<.#.#....#.#  ... .######.# qiv    qi qi H---1 _qi qi qi #.#......#.#  #.#......#<#  #.#.÷#...#.#  #.#....†.#.###  #.#..#.......#  #.####.#.....#..#.#  ..##....#.# qi ..####.#..).....#.#  #.#.).@.)#...#  #.#.#.##.#)###  ..#.#.##.#.# qi=d ..#.#.##.#.# qi`y .<.#.#....#.# qin ... .######.# qi   qicqiS1=2qiqi"qi$! #.#......#.#  #.#......#<#  #.#.÷#...#.#  #.#....†.#.###  #.#..#.......#  #.####.#.....#..#.#  ..........##....#.#  ..####.#..).....#.#  #.#.)@..)#...#  #.#.#.##.#)### qi! ..#.#.##.#.#  ..#.#.##.#.#  .<.#.#....#.#  ... .######.#    qi1r3Rev+ qi9qio<qi M..###.........#<÷#...#.# #.#....†.#.## #.#..#.......#.####.#.....#........##..####.#..@.....#)...)#...#.#.#.##.#)####.#.##.#..#.#.##.#.# qi ;4qiQ% qi++   Things that are here: _a +1 dagger of draining; a +0 robeqi  #.#......#.#  #.#......#<#  #.#.÷#...#.#  #.#....†.#.###  #.#..#.......# #.####.#.....#..#.#  ..........##....#.#  ..####.#..).....#.#  #.#.@...)#...#  #.#.#.##.#)###  ..#.#.##.#.#   ..#.#.##.#.# <.#.#....#.#  ...#.######.# qi w #.  #.  qiF qi d2=5 _qi qik&  Things that are here: _a +0 whip; a gnoll corpseqi2qiqiqiqin$ _qiqiͽqi>Rev qiKqig,qicqia3=qi*qi1 _HP restored.qi>qi qiqiqiDqiqiqi,qiI qi qiO=qiqi>qiS!,qi:#qi*qi0..........##....#.# ..####.#..).....#.#  #.#.)...)#...#  #.#.#.##.#)###  ..#.#.##.#.#   ..#.#.##.#.#   .<.#.#....#.#   ...#.######.#  qi0 #@#  44.2 (9 #..<...#   ....##.#   ####.# .. .## # qi;:qi:/5.2 (10.0)qi=Aqi E9 _Found a stone staircase leading up.qiqiqiqid$qi/,qi4qi5qi?,qiAqi,GqiP,qiuRqiSqi],qi^qidqim,qinqiXpqi0{,qi{qiqif,qiqi qi_,qiqiqiD,qiqiqi,qiqiEqiq ...#.######.#  .. #.#. . ....#..<...# ..........##.# .....####.##.# .... #....# .....## #.#### qi3#......##.# #......@..##......#### #...... #......#......#...... qij   gnoll (polearm, wandering)#..........j..qi&5qiH.jqi,6.2 (11qiqi4s _A gnoll comes into view. It is wielding a +0 spear.qi (((((((You shoot a sling bullet.qi7  The sling bullet closely misses the gnoll.You shoot a sling bullet.qi}n  The sling bullet barely misses the gnoll.qi6  The gnoll shouts!qi7.....f   sleepcap (jj   gnoll (polearm)f..qiHf===7.3 (1.1)Rev qiqi)[ _A sleepcap comes into view.qiR (((((f You shoot a sling bullet. The sling bullet hits the gnoll.qii  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.qi_qi`qil....jf...qil(8.4qil6Rev+ qisqiv] _The gnoll is heavily wounded.qiL ((((You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.qi  The gnoll is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.qi,eqieqip...jf..qip'9.5qivqiB{] _The gnoll is heavily wounded.qi  ((((You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the sleepcap.qi/  The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the gnoll!qi )qi+7qiAe...f.qifGo460.6Rev* qiOqiDRI _You kill the gnoll!qi0 ((( You shoot a sling bullet. The sling bullet hits the sleepcap.qi  The sleepcap is moderately damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.qi(qi2i...f)qiM7+10qiP:qi>` _The sleepcap is heavily damaged.qi ((You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.qi  The sleepcap is heavily damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.qi qiG U.f.qir 2 _The sleepcap is heavily damaged.qi0 ( You shoot a sling bullet. The sling bullet hits the sleepcap.qi#  The sleepcap is severely damaged.You shoot a sling bullet.  qi#6The sling bullet hits the sleepcap but does no damage.qieqiV@f.qiԵ,3.7 (1.1qiQqi*a _The sleepcap is severely damaged.qiv  You shoot a sling bullet. The sling bullet hits the sleepcap.qi/  The sleepcap is almost destroyed.You shoot a sling bullet. The sling bullet hits the sleepcap.qi5D.qiT'.qi484.9 (1.2qiqiO _You destroy the sleepcap!qidqidqiUjqinH _No target in view!qiIqiqiaqiP _qiqiLqiKqiqiQ qi >Rev+ qiqiHqiJqiqiqiqix),qi3*qi1qiJ<qi ..#.#.##.#.###...#...#.#.##.#.#.#..#.<.#.#....#.#.......#.######.#......#.#......#.....#..<...#........##.#5.####.##.#.qi.# #....#---..####.####.###......##.# #.........# #......#### #......#qi5   white imp (wandering) #......#qi4 #....).##......#qi -9.9 (5.0qiEG---70.9 (6qiqi\ _A white imp comes into view.qi ((((((5  You shoot a sling bullet.  The white imp shouts!qi }  The sling bullet hits the white imp but does no damage.  You shoot a sling bullet.qi qi b.5.....qi 6===2.0 (1.1qiq qiS M _The sling bullet hits the white imp but does no damage.qi ((((( You shoot a sling bullet. The sling bullet hits the white imp.qis  The white imp is heavily wounded.You shoot a sling bullet. The sling bullet hits the white imp.qi .....  The white imp is severely wounded.qi *****The white imp gestures at you.qig qiҖ g....5....qiz 856---qi _3.1Rev* qi, qi^ 1 _The puff of frost hits you!qi{ ((((You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.qi (((The white imp is severely wounded.You shoot a sling bullet.qiqiΓ^...5...qi+40qiqic _The sling bullet barely misses the white imp.qi*kc  You shoot a sling bullet. The sling bullet hits the white imp!qiuob.(((qi ((((You kill the white imp!qi,.......qi@]7---95qiaqi/ _You shoot a sling bullet.qi'Q qi|Q qi?S qiZ ,qi_ qi;b qib qid qij qiHj qiJk qi{t 98qit I=Rev+ qiu qi| ,qi~ qiԅ ,qiP qi# qiz N9=qiߒ qit TRev qi qiգ qi qiu qi qic &60qiհ qi >qi qi 3qi qi} ,qiT qi qiv 1=e---.....qi .e   Duvessa (wandering)qiB 0883.0)qi H---9.1 (14qiz qiW _Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword.qia ((((((eqiaEYou shoot a sling bullet.  Duvessa shouts!qi (The sling bullet hits Duvessa but does no damage.  You shoot a sling bullet.qioP  The sling bullet completely misses Duvessa.qi{..e.....e(berserk)qis|0===90.2 (1.1qi|7)Rev qi%qi͇U _Duvessa goes berserk!qi (((((((You shoot a sling bullet.qiq  The sling bullet completely misses Duvessa.  You shoot a sling bullet.qiqiM  The sling bullet closely misses Duvessa.qi$R....e...qi%+10qi0qi4V _Duvessa rages.qi6{ (((You shoot a sling bullet.qi;  The sling bullet hits Duvessa but does no damage.  You shoot a sling bullet. The sling bullet hits Duvessa.qi,A qieM ;.e..qiM e2=2.3 (1.1qi N 6Rev+ qiT qiW 1 _Duvessa is lightly wounded.qi֠ (((((((You shoot a sling bullet.qi*  The sling bullet closely misses Duvessa.  You shoot a sling bullet. The sling bullet hits Duvessa.qiqiqi8l......eqif3.4Rev* qiqi1 _Duvessa is lightly wounded.qi>..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 62/63 =======================-.........#.######.#Magic: 8/8========================qi.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0qiNDex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4993.4 (0.0)........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###......##.#Fire: a) +2 sling {Isolde} qiE#.........#Rev* #......#####......#qie   Duvessa (berserk)#......##....).#qi#......#You shoot a sling bullet.  The sling bullet closely misses Duvessa.  You shoot a sling bullet. The sling bullet hits Duvessa. qiߵ_Duvessa is lightly wounded.  Press: ? - help, v - describe, . - travelThe floor.qi he@The sling bullet hits Duvessa. _Duvessa is lightly wounded.  Press: ? - help, v - describe, . - travel  Here: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (lightly  wounded, berserk)qi Y Duvessa, Sister of Dowan A plain-looking deep elven fighter who is technically brilliant in many forms ofcombat, but over-confident because of it. She is complemented by the magical skills of her twin brother, Dowan. She journeys to the surface to challenge its greatest champions. Max HP: ~36 Will: + AC: ++ EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 74% to hit with your +2 sling (at present). She has about 60% to hit you. Attack Max Damage Hit: +0 short sword 21 (base 14) She can open doors. [!]: Description|QuoteqiN..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 62/63 =======================-.........#.######.#Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13qiOInt: 8.............##.#qiSH: 0Dex: 20........####.##.#qiXL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4993.4 (0.0)........####.####qi.a) +2 sling {Isolde} d) +0 sling {GyeongjqiB.###......##.#Fire: a) +2 sling {Isolde} qiVE#.........#qiixRev* #......####qi{:#......#qie   Duvessa (berserk)#......#qii#....).##......#qiTYou shoot a sling bullet. The sling bullet hits Duvessa. qi#_Duvessa is lightly wounded.  qi:Press: ? - help, v - describe, . - travelqiiHere: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (lightly  qi)wounded, berserk)  The floor.qiȴ ..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 62/63 =======================-.........#.######.#Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4993.4 (0.0)........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###......##.#Fire: a) +2 sling {Isolde} #.........#i -40mRev* #......#####......#e   Duvessa (berserk)#......##....).##......#You shoot a sling bullet. The sling bullet hits Duvessa. _Duvessa is lightly wounded.  Press: ? - help, v - describe, . - travelHere: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (lightly  wounded, berserk)  The floor. qiͿ (_qi]QqiXwInventory: 19/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (10) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUED Potions (go to first with !)  f - a potion of haste  g - 3 potions of curing  h - a potion of attraction [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]qi* Armour [b0 leather armour (worn)chelmet (worn)  i - a +0 cloak (worn)k2 pair of boots of stealth (worn)  lpair of gloves (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (10) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUED Potions (go to first with !)  f - a potion of haste  g - 3 potions of curing  h - a potion of attractionj - 2s of heal wounds  n - 2 potions of brilliance  p - a metallic ruby potionbotqi: qiU ..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#qi *Health: 62/63 =======================-.........#.######.#Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13qi: Int: 8.............##.#SH: 0Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4993.4 (0.0)........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongjqi] .###......##.#Fire: a) +2 sling {Isolde} #.........#qi{ xRev* #......####qi #......#e   Duvessa (berserk)qi #......##....).#qi #......#qi wYou shoot a sling bullet. The sling bullet hits Duvessa. _Duvessa is lightly wounded.  qi Press: ? - help, v - describe, . - travelHere: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (lightly  qi' Bwounded, berserk) _The floor.qi qi\ qiL qi qi:u..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 62/63 =======================-.........#.######.#qif;Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0qi;Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4993.4 (0.0)qi(<........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###......##.#Fire: a) +2 sling {Isolde} #.........#Rev* #......#####......#e   Duvessa (berserk)#......#qig<#....).##......# _The floor.  Fire: a) +2 sling {Isolde}qi<oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (lightly  wounded, berserk, 74% to hit)qiGI..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 62/63 =======================-.........#.######.#Magic: 8/8========================.........#.#......#AC: 9qiH3Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4993.4 (0.0)........####.####qi4Ha) +2 sling {Isolde} d) +0 sling {Gyeongj.###......##.#qidHCFire: a) +2 sling {Isolde} #.........#Rev* #......#####......#qiH e   Duvessa (berserk)#......##....).##......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqiHAim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (lightly  wounded, berserk, 74% to hit)  qiIYou shoot a sling bullet. The sling bullet hits Duvessa!  Duvessa is moderately wounded.qi6@Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (lightly  wounded, berserk, 74% to hit)  You shoot a sling bullet. The sling bullet hits Duvessa!  Duvessa is moderately wounded..qi]qi][59-4.5 (1.1qiOcqibgq _Duvessa misses you. Duvessa hits you with a +0 short sword.qi ..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 59/63 ======================--.........#.######.#Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4994.5 (0.0)........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongjqi .###......##.#Fire: a) +2 sling {Isolde} #.........#Rev* #......#####......#e   Duvessa (berserk)#......##....).#qi #......# _Duvessa misses you. Duvessa hits you with a +0 short sword.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqiR Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (moderatelywounded, berserk, 74% to hit)qitgu..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 59/63 ======================--.........#.######.#qihMagic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#qiLhSH: 0Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6qiwh3(((((((@# #....#Noise: ===------  Time: 4994.5 (0.0)........####.####qiha) +2 sling {Isolde} d) +0 sling {Gyeongjqih.###......##.#Fire: a) +2 sling {Isolde} #.........#Rev* qih#......#####......#qiie   Duvessa (berserk)#......##....).#qi&i#......#qiGiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqiiAim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (moderatelywounded, berserk, 74% to hit)  You shoot a sling bullet.  The sling bullet completely misses Duvessa.qiAim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (moderatelywounded, berserk, 74% to hit)  You shoot a sling bullet.  The sling bullet completely misses Duvessa.The sling bullet hits Duvessa.  Duvessa is heavily wounded.qi}l......eqi}3605.5 (1qiބqiP _Duvessa barely misses you.qi..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 60/63 ======================--.........#.######.#Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0Dex: 20........####.##.#qi XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4995.5 (0.0)........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###......##.#Fire: a) +2 sling {Isolde} qid#.........#Rev* #......#####......#e   Duvessa (berserk)#......#qi#....).##......# _Duvessa barely misses you.qiFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqi]Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, berserk, 74% to hit)qi 1..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 60/63 ======================--qi: /.........#.######.#Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0qii Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6qi 9......e@# #....#Noise: ===------  Time: 4995.5 (0.0)........####.####qi9 a) +2 sling {Isolde} d) +0 sling {Gyeongj.###......##.#Fire: a) +2 sling {Isolde} #.........#Rev* #......#####......#qi{ e   Duvessa (berserk)#......##....).##......#qi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqi Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, berserk, 74% to hit)  qi You shoot a sling bullet. The sling bullet hits Duvessa!  Duvessa is severely wounded.qi]} (((((((Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, berserk, 74% to hit)  You shoot a sling bullet. The sling bullet hits Duvessa!  Duvessa is severely wounded.  The sling bullet closely misses Duvessa.qiD l......eqi+ 755--qi^ %6.6 (1.1qiG qi x _Duvessa barely misses you. Duvessa hits you with a +0 short sword.qi(`..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 55/63 ====================----.........#.######.#Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0qi)Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4996.6 (0.0)........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###......##.#Fire: a) +2 sling {Isolde} #.........#qiK)Rev* #......#####......#qi)e   Duvessa (berserk)#......##....).##......# _Duvessa barely misses you. Duvessa hits you with a +0 short sword.  qi)+Fire: a) +2 sling {Isolde}qi)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (severelywounded, berserk, 74% to hit)qi= ..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 55/63 ====================----.........#.######.#Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0Dex: 20qi> *........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4996.6 (0.0)........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###......##.#Fire: a) +2 sling {Isolde} #.........#Rev* #......#####......#e   Duvessa (berserk)#......##....).##......#qi> jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (severelyqi ? wounded, berserk, 74% to hit)  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.qi, YYou shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  Duvessa is severely wounded.  You shoot a sling bullet.  The sling bullet hits Duvessa.  Duvessa is severely wounded.qiV s47---7.7 (1.1qiJ] qik` = _Duvessa hits you with a +0 short sword!qi w  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.qiړ (((((((Duvessa is severely wounded.qiV& ......eYou shoot a sling bullet. The sling bullet barely misses Duvessa.qi 's32--------80qi,qi,0e _Duvessa hits you with a +0 short sword! Duvessa hits you with a +0 short sword.qiq  (((((((You shoot a sling bullet.qi :The sling bullet barely misses Duvessa. _Duvessa hits you with a +0 short sword! Duvessa hits you with a +0 short sword.You shoot a sling bullet.  The sling bullet clos  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.qi-3 q    ##...#...#  ..#..#.<.#  .........#  .........#  .........#..<...#  .........qi3   ........#  #   ........#  .###......##.#  #.........#  #......####  #......#  qi4 #......#  #....).#   qi24 FDuvessa is severely wounded.qi N   ##...#...#  ..#..#.<.#  .........#  .........#  .........#..<...#  .........qib   ........#  #   ........#  .###......##.#  #.........#  #......#qi  #......#  #......#qi  #....).# qi qil ......eDuvessa hits you with a +0 short sword. Duvessa hits you with a +0 short sword!qiO d14------------9.8 (1.1qi qi< V _* * * LOW HITPOINT WARNING * * *qiH qi3 Wield which item (- for none)?- - Unarmed qi Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Magical Staves (go to first with |)  e - a staff of conjuration[?] describe selected qi [!] equip|wield|wear[tab] equip|unequip qix\ qic qi(l ..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglin..#..#.<.#.#....#.#Health: 14/63 =====-------------------.........#.######.#qil Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#qil SH: 0Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#qil GNoise: ===------  Time: 4999.8 (0.0)........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongjqim .###......##.#Fire: a) +2 sling {Isolde} #.........#qiNm &Rev* #......#####......#e   Duvessa (berserk)qipm #......##....).##......#qim eThe sling bullet closely misses Duvessa.  You shoot a sling bullet.  qim oThe sling bullet hits Duvessa but does no damage.  Duvessa is severely wounded.qim Duvessa hits you with a +0 short sword. Duvessa hits you with a +0 short sword!_* * * LOW HITPOINT WARNING * * *qi|u P  Okay, then.qiu qi} qiI . _qiqiDrink which item? Potions  f - a potion of haste  g - 3 potions of curing  h - a potion of attraction  j - 2 potions of heal woundsn - 2 potions of brilliance  p - a metallic ruby potion qi[!] read|quaff|evoke[?] describe selectedqiLqi>$qi+..#.#.##.#.#JamesMcGaha the Shooter##...#...#.#.##.#.#Coglinqi,..#..#.<.#.#....#.#Health: 14/63 =====-------------------.........#.######.#Magic: 8/8========================.........#.#......#AC: 9Str: 12.........#..<...#EV: 13Int: 8.............##.#SH: 0Dex: 20........####.##.#XL:  8 Next: 79% Place: Dungeon:6......e@# #....#Noise: ===------  Time: 4999.8 (0.0)........####.####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###......##.#Fire: a) +2 sling {Isolde} #.........#Rev* #......#####......#qi -e   Duvessa (berserk)#......##....).##......#You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  Duvessa is severely wounded.Duvessa hits you with a +0 short sword. Duvessa hits you with a +0 short sword!_* * * LOW HITPOINT WARNING * * * _Okay, then.qiO9qi9w42===========--5000.8 (1qio?qitF_ _You feel much better. Duvessa misses you.qi s]  You shoot a sling bullet. The sling bullet hits Duvessa.qi2  Duvessa is severely wounded.You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.qick  Duvessa is severely wounded.qiJ1==========-==1.9 (1.1qiqi,y _Duvessa closely misses you. Duvessa hits you with a +0 short sword.qiE  You shoot a sling bullet. The sling bullet hits Duvessa!qid (((((((Duvessa is almost dead.qi  ......eYou shoot a sling bullet. The sling bullet barely misses Duvessa.32----3.0qiqi>#= _Duvessa hits you with a +0 short sword!qi?2]  You shoot a sling bullet. The sling bullet hits Duvessa.qim  Duvessa is almost dead.You shoot a sling bullet. The sling bullet hits Duvessa.qiC)qi@qiE kirmisher3/64---9140 _You kill Duvessa!qiKqiOo _Your Ranged Weapons skill increases to level 8!qi ..#.#.##.#.#.##...#...#.#.##.#.#.#..#.<.#.#....#.#.#.######.#.#.#......#qiUH.#..<...#.....##.#.####.##.#....@.# #....#.####.####.###......##.# #.........# #......####  #......#  #......# qi #....).#  #......#qiqi@6---5 _qiqiss  Things that are here: _a +0 short sword; a +0 ring mailqi 3qiv qi qi $ _qio qi qiq 94qi qi< TRev+ qi qiX( ,qit* qiD2 ,qi3 qiG< i5=qi> qiU Rev qi?^ qi^ K6=qi` qiJr Bqiw >qix qi O7qiU qiȚ ,qiV qi ,qiF qḭ ,qiӱ qiѻ i8=qi qi ,qiL qi ,qiQ qil w9=qiG ,qi qiG ,qi qiM j40=qi* qi ,qi qis qiu qi qiW qi qiT qi^ qi K1=qi qi<" qi" qi$$ qi, Bqi3 O2qi#5 qi: ,qi< qi0B ,qiC qiM 3=qiFT ,qi$W qi] ,qi_ qiZg ,qi9j qibp qip 54=qip qis qi^{ ,qi| qiB qi qi) qi׊ qi\ 95qi qiҕ Bqi ,qi qi qi N46=qi qi ,qiM qiδ ,qi@ qi ,qiz qiH qi W7=qi$ qi^ ,qi qi qi qiF qi qi2 K8=qi? qi ,qi qi= ,qi qin 99qi 2=qi'qiS,qi qi2,qiqi,qiqiL&qi&&50qi (qi/qiP/qi0qi6qi7qim8qiy?91qi?(=qi$Aqi:F,qiGqiM,qiOqiTqiTU2=qiVqi\,qiZ^qiBc,qidqi~jqijqilqit;3qivqi%~,qiqić,qi݉qiOa4=qiqiH,qiqi~,qiqiqiU5=qiӭqi,qi<qi,qiyqi,qiGqiqqiK6=qi_qiqi]qidqi6qiqi qi7=---j   gnoll (polearm, missile, wandering)j84.0 (79.0)5.0 (80qix  A gnoll comes into view. It is wielding a +0 spear and quivering a throwing _net.qix (((((((You shoot a sling bullet.qiz `j  )net.  You shoot a sling bullet.  The sling bullet closely misses the gnoll.You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll.qi( qi 2...qiz i..j.)qi f===6.0 (1.0)Rev qi qi ] _The gnoll is heavily wounded.qi (((((You shoot a sling bullet. The sling bullet hits the gnoll.qiE  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.qi .....  The gnoll is severely wounded.qi`(((((((qi_qi.h@....jj   gnoll (polearm).qih487.1 (1.1qirpqis{ _The gnoll throws a throwing net. The throwing net closely misses you.qi_ (((((((You shoot a sling bullet.qiv  The sling bullet closely misses the gnoll.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.qiT"qi*...j...)qi+^8.2Rev+ qio4qi|8^ _The gnoll is severely wounded.qi! (((((((You shoot a sling bullet.qi  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!qi3 )qic D...)qid -...qij \290Rev* qik qit qiy  qiz ;_You kill the gnoll!qiDqiGEqiFLqiOH _No target in view!qijM#)### ##...#...#.#.###..#.<.#.#....######.#......##..<.........#...@.####.##...).# #...........####.####qi..##.##. #.........####....).#qiqiU9=---qiLG90Rev+ _qiqi\---1.2 (2qi qi  qi$D_m - a throwing netqi b #...#...# .#..#..#.<.#.#..........#.######.......<...# ....######.#...@.# #........####.######......##.# . qi ...###....).##......#qiX qi *2.2 (1qi# qi s  Things that are here: _a +0 short sword; a +0 ring mailqi?  .#..#..#.<.#.#..........#.#####......<...# ....######...).# #......@.####.######......##.# . qif@ ...##Rev+ #......##......#qiM qi`N ,3 _qiV qiX qiѹ ..#..#.<.#.#..........#.#####......<...# ....######...).# #........####.###..###..@...##.# . ...# )...###qi@....# #......#........#qi qiZqi{960=qiM4Rev qiqiqi[ .......#.#####.....#..<...# ....######...).# #............####.###..###......##.#  ...# )...###....# .......#qi0##.......qioqi%5qiqiqi ] .....#..<...# ....######.......).# #............####.######......##.# qin] .. ####....# )##.......qilqim%6qiuqi{N _You see here a +0 spear.qi% .#..<...# .....##.# .####.##.# .......).# #....# .........####.#### ..###......##.# qi& ,. #...#  #..)...#### #...@..# #......# #....).# qi5& }#......# ..qiS& ##qip& O#######qi&4 qiY5 417 _qi= qi? qi'8)....##.# .####.##.# .......).# #....# qio8.........####.#### ..###......##.# . #...#  #..)...#### qi8#......# #....@.# qi8#....).# #......# qi8_#......# ..qi83.##qi9A####### qi FqigF08qiLqisOqiN ####.....).# #..........####.######......##.#  ..qi )...###....# ..#qiqi &9qiqi_N _You see here a +0 spear.qiq< qi< qi$> qiF qiK R2= _qiKL qiU ,qi{W qiG_ qiv_ qi` qih ,qii qiq qiVq U3=qir qiy ,qiC{ qi qi ~jj   gnoll bouda (wandering)qiO -105.2 (6qi +6.2 (7qi] qi x _A gnoll bouda comes into view. It is wielding a +0 whip.qi (((((((You shoot a sling bullet.qi M j  The sling bullet barely misses the gnoll bouda.You shoot a sling bullet.qiW  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda gazes fiercely through you!qi$w....j..qi54=qih===7.2 (1Weak Rev qiqib _You feel your attacks grow feeble.qi\ (((((((You shoot a sling bullet.qib=  The sling bullet closely misses the gnoll bouda.You shoot a sling bullet. The sling bullet hits the gnoll bouda.qi# qi{ w.....j.qi c8.3 (1.1Rev+ qif qi? 9 _The gnoll bouda is lightly wounded.qi# ((((You shoot a sling bullet.qiOh  The sling bullet hits the gnoll bouda but does no damage.  You shoot a sling bullet.qi[  The sling bullet hits the gnoll bouda but does no damage.  The gnoll bouda gazes fiercely through you!qim..j..qi'9.4qi qik _You feel as though you will be weak longer.qih (((You shoot a sling bullet. The sling bullet hits the gnoll bouda.qi  The gnoll bouda is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll bouda.qi%%qi.oj....qi/k100Rev* qi6qi:c _The gnoll bouda is heavily wounded.qiU (( You shoot a sling bullet. The sling bullet hits the gnoll bouda!qi`  The gnoll bouda is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll bouda.qiU qi qi.qia.  qi3The gnoll bouda is almost dead.qiqi qi*qiqi  qi !qi  qi 5The gnoll bouda prays to its god.qiA qixW Cjqi(X H=1.5 (1.1qi_ qi3c 9 _The gnoll bouda is healed somewhat.qik ((You shoot a sling bullet. The sling bullet hits the gnoll bouda.qin  The gnoll bouda is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda!qies D)qi ...qit 3620qi. qi O _You kill the gnoll bouda!qi qiZ qiqiH _No target in view!qi\. ).# #....# .........####.#### ..###......##.#  . #.........# #..)...####qi #......#  #......# #....).# #.).@..# #......#..........#j.##........j ##########qi7e jj 2 gnolls (1 polearm, wandering)qi g  2 gnolls come into view.qi#qi!)H.jqi)/---3qi0qi>4h _A gnoll is wielding a +0 spear of venom.qi S  .).# #....# .........####.#### ..###......##.# . #...# #..)...#### #......# #......# #....).# #.)@...# #......# ..#.j##.qiS ].j #.qi\ qi_ qio jj.jj)qiep /===4qi{ qi < _The gnoll shouts! You hear a shout! x2qiw{ ((((You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll!qi  The gnoll is severely wounded.You shoot a sling bullet.qioX  The sling bullet hits the gnoll but does no damage.qi֎qiw..jj.qiu%5qiqi+' _You hear a shout!qi'  You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll.qi+-.((qiX-)(   gnoll (qi¹^  You kill the gnoll!qiPYou shoot a sling bullet. The sling bullet hits the gnoll.qiBqiCqiZ, j..jj 2 gnolls (1 polearm)  The gnoll is moderately wounded.76qihqipr _A gnoll comes into view. It is wielding a +0 whip.qi5 (You shoot a sling bullet. The sling bullet hits the gnoll.qi  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll!qil)   gnollqi&qi!2b.j.qix6-87qi>qi$B qiLBC_You kill the gnoll!qi' ((( You shoot a sling bullet. The sling bullet hits the gnoll.qio ((((The gnoll is heavily wounded.You shoot a sling bullet.qi o  The sling bullet closely misses the gnoll.qi ).)j...qi[ -8.6 (1.1qi} ARev* qi qi4 f _Your attacks no longer feel as feeble.qir (((((((You shoot a sling bullet.qi%  The sling bullet closely misses the gnoll.You shoot a sling bullet.qi qi+ Yj.)....qi +90qi qiC ` _The sling bullet closely misses the gnoll.qi3 (You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.qi֕ ((((((The gnoll is heavily wounded.You shoot a sling bullet.qiP(qiLI j).)....20 _The sling bullet barely misses the gnoll.qi_z ((You shoot a sling bullet.qiU  The sling bullet closely misses the gnoll.You shoot a sling bullet.qin  The sling bullet barely misses the gnoll.qi4& .jjj  boudaj   gnoll  The gnoll hits you with a +0 whip.qi5U59--1qi?qiFx _A gnoll bouda comes into view. It is wielding a +0 whip.qiZ_  You shoot a sling bullet. The sling bullet hits the gnoll.qi?  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll!qiA) qiqqi.......).# #....#JamesMcGaha the Skirmisher.........####.####Coglin..###......##.#Health: 59/64 ======================--. #.........#Magic: 8/8========================#..)...####AC: 9Str: 12#......#EV: 13Int: 8#......#SH: 0Dex: 20#....).#XL:  8 Next: 100% Place: Dungeon:6#.)@...#Noise: ===------  Time: 5122.6 (1.0)#).....#a) +2 sling {Isolde} d) +0 sling {Gyeongj.j).......#Fire: a) +2 sling {Isolde} ...##........i438HRev* .. ##########.j   gnoll bouda  The sling bullet barely misses the gnoll.The gnoll hits you with a +0 whip. _A gnoll bouda comes into view. It is wielding a +0 whip.You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll!qi _You kill the gnoll!You have reached level 9!  --more--qi"  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? qi]T64/699/9429 0% qi&qi*R _You feel agile. x2qi ((((You shoot a sling bullet.qi2  The sling bullet hits the gnoll bouda but does no damage.  You shoot a sling bullet. The sling bullet hits the gnoll bouda!qi qi w)..j.qib %3qi qi0 c _The gnoll bouda is heavily wounded.qi ((( You shoot a sling bullet. The sling bullet hits the gnoll bouda.qiX!  The gnoll bouda is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda.qi" )..  The gnoll bouda is severely wounded.qi;*qi  The gnoll bouda utters an invocation to its god.qiLpj54qi*qiN/9 _The gnoll bouda is healed somewhat.qiI (((You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.qi+ ((((The gnoll bouda is heavily wounded.You shoot a sling bullet.qiqi<).)j...qi%5qiPqif _The sling bullet closely misses the gnoll bouda.qi+ (( You shoot a sling bullet. The sling bullet hits the gnoll bouda.qi  The gnoll bouda is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda!)qi0qi5^  You kill the gnoll bouda!qih@ ).  A gnoll comes into view. It is wielding a +0 whip.qiD416.7 (1.1qiMqiT2 _The gnoll moves out of view.qi3qiqi֩H _No target in view!qi)Q M .).# #....# .........####.#### ..###......##.# . #...#qiQ  #..)...#### #......# #......# #....).# #.@....# #).....# ..))......#qiQ  ...##..... #..qi_ qi` D6---70 _qil qir |  Things that are here: _a +0 whip; a +0 whip; a +0 leather armourqi  ...####.#### ..###......##.#  . #.........# #..)...#### #......#  #......# #....).# #.)....# #@.....#.....))......#.....##............. ##########qi qi H---8 _qi qi  Things that are here: _a +0 spear of venom; a gnoll corpseqi ..###......##.#  . #.........# #..)...#### #......#  #......#P #....).#.j. #.)....#.....###).....#......).#.##......... ########## j   gnoll (wandering, swift)qiTqi/L.jqic9Rev+ _qiGqi,  Things that are here: _a +0 whip; a +0 robe; a gnoll corpseqiN$  ((((((j    You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll.qiɰ  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll!qi C)qiG /.....)qiL ~2===30.8 (1.1Rev* qi&X qi[ I _You kill the gnoll!ri>riririvH _No target in view!ri& ..###......##.# . #.........#P #..)...####.. #......#.P. #......#.P.. #....).#P.... #.)....#j)....###).....#.@)......#.##... ###rie............j   gnoll (polearm, wandering, swift)?............#riٿ  A gnoll comes into view. It is wielding a +0 spear.rib.jribc7=---10ri>ri _Found a scroll labelled PISIACHULAS. _You see here a +0 flail.ri ((((( You shoot a sling bullet. The sling bullet hits the gnoll!ri  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.ri ,rig..j...ri 6===2.9 (1.1ri#riQ(Y _The gnoll is almost dead.ri|_  You shoot a sling bullet. The sling bullet hits the gnoll.rib)(((ri? ((((You kill the gnoll!ril...)...riG=30riri/ _You shoot a sling bullet.ri 3riL ril H _No target in view!ri , ..###......##.#....... #.#.P...P. #..)...####.P... #......#.P.... #......#P.P.... #....).#.P....) #.)....#rik,P.)....###).....#...)..@))......#.##..#####.#.#ri,.#.?......#.##ri=ri=78---4riHri$L) _Found a long sword.ri  ..###......##.#P.# #.#.P...P.# #..)...####.P...# #......#.P....# #......#.P.P....# #....).#.P....)# #.)....#.P.)....###).....#...).@.))......#.##..###########P.#.#.#..?......#.##ri W---5ri ri ri ..###......##.#.P.# #.#.P...P.# #..)...####P....P...# #......#.P....# #......#.P.P....# #....).#.P....)# #.)....#P.P.)....###).....#...)@..))......#.##..###########.P.#P.#P.#P..?......#.##riori%F   bullfrog (wandering)Fri&%6ri0ri4[ _A bullfrog comes into view.ri> ..###......##.#riq⌠.P.# #.#.P...P.# #..)...####.P....P...# #......#.P....# #......#P..P.P....# #....).#.P....)# #.)....#.P.P.)....###).....#P......@...))......#.##..##P.P.#.P.#.P.#PP..?......#......F...##riz..riB9=7Rev+ riri  Things that are here: _a +0 spear; a gnoll corpseri IriB H _No target in view!ri9 .........####.#..PP..P....#####.#⌠.P.......# #.........#⌠....P...P.# #..)...####P.P....P...# #......#...P....# #......#⌠P..P.P....# #....).#⌠....P....)# #.)....#P.P.)@...###).....#P......)...))# P.##.............###########P.#..P.#..P...#PP..?......#..........##[9;17ri:HriIriJ,8 _ri|VriYriu .####..PP..P....###......##.⌠.⌠.P.# #..⌠....P...P.# #..)...>P.P....P...# #......#.P.....P....# #......#.⌠P..P.P....# #....).#ß⌠....P....)# #.)....#ßP.P.P.@....###).....#.P......)...))......#.P.##..#ri #..P.P.#P..P.#...P.#..PP..?......#  .##ri/ri0%9ri<rifF _Found a staircase to the Ecumenical Temple.  Things that are here: _a +0 whip; a gnoll corpseri X .####.PP..P....###......##P⌠.⌠.P.# #.⌠....P...P.# #..)....>P.P....P...# #......#.P.....P....# #......#.⌠P..P.P....# #....).#.ß⌠....P....)# #.)....#ri M.ßP.P.P@)....###).....#.P......)...))......#P.P.##(.#...P.P.#PP..P.#....P.#ri ...PP..?......#  .##ri ri  U40Rev ri ri? % _Found 9 stones.riz  ).# P...................#.....PP..P....####P⌠.⌠.P.......# #.......P..⌠....P...P.# #..)...#>P.P....P...# #......#P..P.....P....# #......#⌠..⌠P..P.P....# #....).#.ß⌠...@P....)# #.)....#ßP.P.P.)....###).....#....P......)...))#.P.P.##.......(.....###ri{ ######....P.P.#PPP..P.#?....P...#...PP..?......#ri~ ri A=1ri ri] 1 _Found a scroll of identify.ri  .).#.P..PP..P....###.......P⌠.⌠.P.# #.P..⌠....P...P.# #..)....>P.P....P...# #.......P..P.....P....# #......P⌠..⌠P..P.P....# #....).P..ß⌠..@.P....)# #.).....ßP.P.P.)....###)......P......)...)).......Pri .P.##.(..P.P.#.PPP..P.#.?....P.#  ...PP..?......#riǻ ri %2ri ri ri .).#.P..PP..P....###P..P⌠.⌠.P.# #.P..⌠....P...P.# #..)ß...>P.P....P...# #.P..P.....P....# #.P⌠..⌠P..P.P....# #....).P..ß⌠.@..P....)# #.).ßP.P.P.)....###).P......)...)).P.P.##ri.(..P.P..#.PPP..P..#.?....P..#  ...PP..?......#riri%3rinri2riU...P.................PP..P....###....P..P⌠.⌠.P.......# #...P..⌠....P...P.# #..)ß...>P.P....P...# #.....P..P..# #P.P⌠..⌠P..P.P....# #.P..ß⌠...)# #.)......ßP@P.P.)....###)P......P......)...))P.......##.(..######P......P.P.#[rimPPP..#F   bullfrog (wandering).?....P...#.P...PP..?..F...# ....##riri2?F.ri304riBriDri.....PP..P....###D.P..P⌠.⌠.P.......# #...P..⌠....P...P.# #..)ß...>P.P....P...# #.....P..P..# #P.P⌠..⌠P..P.P....# #...P..ß⌠...)# #.)....ßP.P.P.)....###)P.....@P......)...)).....P.......##.(..#####P......P.P.#....PPP.[3ri4m....#.?....P.....F...#D   steam dragon (wandering).P...PP..?......#.........## rig ri  .  A steam dragon comes into view.ri&5ri2&ri-9 _The steam dragon moves out of view.ri* .PP..P....###.P..P⌠.⌠.P.# #P....P..⌠....P...P.# #...ß...>P.P....P...# #.P..P.....P....# #.P.P⌠..⌠P..P.P....# #.P..ß⌠....P....)# #.).ßP.P.P.)....###)rib+q.P....@.P......)...)).P.P.##.(..P......P.P.....#.PPP..P.....#.?....P.F...#P....P...PP..?.....#....##riT?ri?&6 ri  ri ri ...P...............D......PP..P....###....P..P⌠.⌠.P.......# #P....P..⌠....P...P.# #ß...>P.P....P...# #P.....P..P.....P....# #P.P⌠..⌠P..P.P....# #.P..ß⌠....P....)# #.....@ßP.P.P.)....###)P......P)...)).P.P.##......(.....###P......P.P......#.PPP..P[ ri39;49m.........#D   steam dragon (wandering)......?....P..F...#P....P...PP..?......#...................## ri ri; 0. ri &7 ri3 ri ri MPD...P......................PP..P....##...P..P⌠.⌠.P......P....P..⌠....P...P....ß...>P.P....PP.....P..P....P.P⌠..⌠P..P.P....P.@ß⌠....P....)# #......ßP.P.P.)....###)P......P rif z)...)).......P.P...........##.D   steam dragon (wandering).P....P...PP.. ri\$  ri6 0. ri 7 &8 riB  riE  ri-c.D.P.... ..P....P...........................PP..P....###.....P..P⌠.⌠.P.......# #..P....P..⌠....P...P.# #.....ß...>P.P# #.P.....P..P.....P....# #....P.P⌠.@⌠P..P# #. ri......P..ß⌠....P....)# #.)........ßP.P.P.)....###)...P.......)...))..P.P##.........(...... ri/%#### D   steam dragon (wandering)...P......P......PPP..P....#......?....P.....F...# ri5 rilH8D. riH&9 riX ri"\ riSn....PP D..P... P....P......................PP..P....##...P..P⌠.⌠.P......P....P..⌠....P...P....ß...>P.P....P riSRP.....P.@P....P.P⌠..⌠P..P.P....# #..P..ß⌠....P....)# #.).....ßP.P.P.)....###)P......P......)...))P.P......(.....#### riSP......P.PPPP. riW rie0. riGf'50 riVs ri9w riΠ MP...PP ...P... P....P......................PP..P....##...P..P⌠.⌠.P......P....P..⌠....P...P....ß...@P.P....PP.....P..P....P.P⌠..⌠P..P.P....# #.. ri *.....P..ß⌠....P....)# #.)..P......P.P... ri!  ri &1 ri  riL i _There is a staircase to the Ecumenical Temple here. ri ri ri{ rivK _You can't go up here! rir  ri  riΡ  ri  ri -2 _ ri^  ri0   ##############  #.....#### ####.....#  #........#### ####........#  #.._........#######_..#  #......#..............#  ri#........_..........._........#  ##...........................## Temple#.............@.............# #......≈≈...........≈≈......# ##.._..≈≈≈≈≈.....≈≈≈≈≈.._..##  ri#......≈≈≈≈≈≈≈≈≈≈≈≈≈......##......≈≈≈≈≈≈≈≈≈≈≈≈≈......###.....≈≈≈≈≈≈≈≈≈≈≈≈≈.....## ri#......≈≈≈≈≈≈≈≈≈≈≈##......≈≈≈≈≈≈≈≈≈≈≈###.._..≈≈≈≈≈≈≈≈≈≈≈.._..##  You climb downwards. Welcome to the Ecumenical Temple! Found two altars. ri ri:K__ ri-3.7 (1.8 riH__ ri _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. riX[?25h[?0c  Search for what [? for help]?  riU [?25l[?1c ri3X riyZ16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a staircase back to the Dungeon  ri$[Results elsewhere ([,] to cycle)  b - [Temple] a snail-covered altar of Cheibriadosc - [Temple] a white marble altar of Elyvilon  d - [Temple] a sacrificial altar of Ru  e - [Temple] a sparkling altar of Nemelex Xobeh  f - [Temple] a burning altar of Makhleb  g - [Temple] a glowing golden altar of the Shining One  h - [Temple] a shimmering altar of Xom  i - [Temple] an ornate altar of the Wu Jian Council  j - [Temple] a shadowy altar of Dithmenos  k - [Temple] an iron altar of Okawaru  l - [Temple] a stormy altar of Qazlal  m - [Temple] a hide-covered altar of Uskayaw  rin[n - [Temple] a shimmering blue altar of Sif Muna  o - [Temple] a blossoming altar of Fedhas  p - [Temple] a broken altar of AshenzaririOririж]JamesMcGaha the Skirmisher############## Coglin#.....########.....# Health: 69/69 ========================#........#### ####........# Magic: 9/9========================#.._........#######........_..# AC: 9Str: 12  #..............#..............# EV: 14Int: 8  ri#........_..........._........# SH: 0Dex: 22  ##...........................## XL:  9 Next:  2% Place: Temple#.............@.............#Noise: ---------  Time: 5153.7 (0.0)#......≈≈...........≈≈......#a) +2 sling {Isolde} d) +0 sling {Gyeongj##.._..≈≈≈≈≈.....≈≈≈≈≈.._..##Fire: a) +2 sling {Isolde} #......≈≈≈≈≈≈≈≈≈≈≈≈≈......##......≈≈≈≈≈≈≈≈≈≈≈≈≈......###.....≈≈≈≈≈≈≈≈≈≈≈≈≈.....###......≈≈≈≈≈≈≈≈≈≈≈......##......≈≈≈≈≈≈≈≈≈≈≈......###.._..≈≈≈≈≈≈≈≈≈≈≈.._..## _There is a staircase to the Ecumenical Temple here. _You can't ri "go up here!  You climb downwards. Welcome to the Ecumenical Temple! Found two altars. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.  Search for what [? for help]? .riNg__rim___ri. _riKriDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple (1/1) D:6 Altars: (press _ to reach them and ?/g for information about gods) ri,AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($62)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinribThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) riD:1 * D:2 *= D:5 *riջ ri JamesMcGaha the Skirmisher############## Coglin#.....########.....# Health: 69/69 ========================#........#### ####........# Magic: 9/9========================#.._........#######........_..# AC: 9Str: 12  #..............#..............# EV: 14Int: 8  #........_..........._........# SH: 0Dex: 22  ##...........................## XL:  9 Next:  2% Place: Temple#.............@.............#ri Noise: ---------  Time: 5153.7 (0.0)#......≈≈...........≈≈......#a) +2 sling {Isolde} d) +0 sling {Gyeongj##.._..≈≈≈≈≈.....≈≈≈≈≈.._..##Fire: a) +2 sling {Isolde} #......≈≈≈≈≈≈≈≈≈≈≈≈≈......##......≈≈≈≈≈≈≈≈≈≈≈≈≈......###.....≈≈≈≈≈≈≈≈≈≈≈≈≈.....###......≈≈≈≈≈≈≈≈≈≈≈......##......≈≈≈≈≈≈≈≈≈≈≈......###.._..≈≈≈≈≈≈≈≈≈≈≈.._..## _There is a staircase to the Ecumenical Temple here. _You can't go up here!  riO You climb downwards. Welcome to the Ecumenical Temple! Found two altars. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Search for what [? for help]? .ri ri m___ri rije___rikkrinp[___ri"vR__riAz24.7 (1 _rih{:_ri-l....... ..........P.... ....... ...........PP.. ....... ...P........... ....... ..P....P......... ...PP..P....###.. ....P..P⌠.⌠.P.......# #.. .P....P..⌠....P...P.# #..Dungeon:6 ri....ß...@P.P....P...# #.. P.....P..P.....P....# #.. ...P.P⌠..⌠P..P.P....# #.. .....P..ß⌠....P....)# #.) ........ßP.P.P.)....###). riO...P......P......)...)).. .......P.P.....##.. .......(.......#### ...P......P.P........#riri,ri-6.2 (2.5ririA _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.ri ri ri riT ri ri2 riq : _ri8 riHO ri,Y ..........P.... ..PP.. P..... P....P.. D..........PP..P....### ....P..P⌠.⌠.P.......# # .P....P..⌠....P...P.# # ....ß...>P.P....P...# # P.....P@.P..# #7.2 (1.0 ...P.P⌠..⌠P..P.P....# # .....P..ß⌠...)# # ........ßP.P.P.)....###) ...P......P......)...ri5Z Y)) .......P.......##. D   steam dragon (wandering) .(..### ...P......P.P.# ......PPP..P.#ric rig c _A steam dragon is nearby! riy (((((((You shoot a sling bullet. ri  DThe sling bullet barely misses the steam dragon.You shoot a sling bullet. The sling bullet hits the steam dragon. ri  ri< X.D..... ri b===8.3 (1.1Rev  ri'  ri+ : _The steam dragon is lightly wounded. ri (((((You shoot a sling bullet. The sling bullet hits the steam dragon. rig ((The steam dragon is lightly wounded.  You shoot a sling bullet. ri1  ria X..D.... ri ^9.4Rev+  ri) ri f _The sling bullet barely misses the steam dragon.!ri+ (((((((You shoot a sling bullet.!ri  The sling bullet closely misses the steam dragon.You shoot a sling bullet. The sling bullet hits the steam dragon.!riH!riݮZ...D....!ri(60.5!riy!ri: _The steam dragon is lightly wounded.!ri (((((((You shoot a sling bullet.!ri6b  The sling bullet closely misses the steam dragon.You shoot a sling bullet.!ri!ri\....D..!rij10Rev* !ri2!riTg _The sling bullet closely misses the steam dragon.!ri" (((((((You shoot a sling bullet.!ri  The sling bullet closely misses the steam dragon.You shoot a sling bullet.!ri1!ri:X.....D.!ri|;%2!ri{D!riHj _The sling bullet completely misses the steam dragon.!ri ( You shoot a sling bullet. The sling bullet hits the steam dragon.!ri%$  !ri$ !!riG% !(!ri}% ((!ri% ((!ri% (!ri% 8The steam dragon is moderately wounded.!ri & /You shoot a sling bullet.!ri7 n......D!ri %3!ri !riI g _The sling bullet closely misses the steam dragon.!ric f  You shoot a sling bullet. The sling bullet hits the steam dragon.!ri  The steam dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.!rizs  The steam dragon is heavily wounded.!ri,4.6 (1.1!ri!ri] _The steam dragon closely misses you. x2"ri/  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage."rii((((The sling bullet hits the steam dragon but does no damage.  The steam dragon is heavily wounded.  You shoot a sling bullet.  The sling bulletthe steam dragon.The sling bullet completely misses the plant.plant! The plant begins to die."ri .P.D(catching breath)The plant is lightly damaged."ri ***  The steam dragon breathes steam at you."riIb@§§..."ri?V.."ri[57-----======"riB$50"ri`"ri)1 _The ball of steam hits you!"riZ  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage."ri  The steam dragon is heavily wounded.You shoot a sling bullet.  "ri:The sling bullet hits the steam dragon but does no damage."riN⌠§  The sling bullet hits the steam dragon but does no damage.  The steam dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.  The steam dragon is heavily wounded.You are engulfed in a cloud of scalding steam."ri-2------===---6.7 (1.1"ri3("ri+ _The steam dragon closely misses you. The steam dragon barely misses you."ri  You shoot a sling bullet. The sling bullet hits the steam dragon."riב  The steam dragon is severely wounded.You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage."riX, 2.....shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.  The steam dragon is severely wounded.  You are engulfed in a cloud of scalding steam.  "ri- The plant is engulfed in a cloud of scalding steam.plant begins to die. The steam dragon barely misses you."rii- #---"ri- $70"ri9 "ri< D _The steam dragon claws you but does no damage."rin f  You shoot a sling bullet. The sling bullet hits the steam dragon."riG ?((The plant begins to die. The steam dragon barely misses you. _The steam dragon claws you but does no damage.  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon is severely wounded.  You shoot a sling bullet.  The sling bullet barely misses the steam dragon."ri[  .D.§  The sling bullet hits the plant but does no damage.  You are engulfed in a cloud of scalding steam.  The steam dragon bites you but does no damage."ri" ,8.8 (1.1"riz "riB < _The steam dragon misses you."ri #rii'  You shoot a sling bullet. The sling bullet hits the steam dragon!  You kill the steam dragon!#ri0C[#ri ((The steam dragon scales are intact enough to wear.  You shoot a sling bullet. The sling bullet hits the plant!  The plant begins to die.#riOx  The plant is lightly damaged.  You are engulfed in a cloud of scalding steam.#ri` ....[.  A nearby plant withers and dies.The plant is engulfed in a cloud of scalding steam.#rif 3-109.9 _The plant begins to die.#ri0t#riwi _Your Fighting skill increases to level 6!#ri#rid#ri##riH _No target in view!#riY#ri$Z#rib#rief _You are in a cloud of steam!$ri.... .PP.. P.. P......................PP..P....###....P..P⌠.⌠.P.......# #P....P..⌠....P...P.# #.....ß.@.>P.P....P...# #P.....P§.P.....P....# #P.P⌠..⌠P..P.P....# #P..ß⌠....P....)# #......ßP.P.P.)....###P......P)...)).P.P......(.....## [40$riM2m...P......P.P.#$ria$ri}§.§⌠.---700$ri$ri _A nearby plant withers and dies.Things that are here: _+0 steam dragon scales; a steam dragon corpse$ri2y >.  u - +0 steam dragon scales$ri*4q46-----1$ri~=$ri@D _You are engulfed in a cloud of scalding steam.$ri( $rim) $ri). $rit; $riB $riE T7--$riZG $riU e _A nearby plant withers and dies.$ri] $ri^ >Rev+ $ria $ri%k _A nearby plant withers and dies.$rin $riLw ,$riz $ri $riT 98$ri $riO TRev $riӓ $ri# ,$ri $riu d49=$rid $riP >$ri5 $riR 3$ri4 $ri $ri X50=$ri $rif $ri $riZ $ri $riR $ri $ri $ri %1$ri $riu ,$ri $ri ,$ri $ri $ri K2=$ri $ri)! $ris! $riU% $ri. ,$ri12 $ri9 ,$ri;= $riC $ri D N3=$riAH $ri?P ,$ri2T $riZ ,$ri^ $riLf ;4$rii $rip ,$ri7t $riz ,$ri} $ri# a5=$riz $riG $ri $ri ,$ri? $ri $ri0$ri:F.99.9 (28.0).F   bullfrog (wandering)$ri;%ri%ri_ _A bullfrog is nearby!%ri (((((((You shoot a sling bullet.%riGF _A bullfrog is nearby!  You shoot a sling bullet.  The sling bullet closely misses the bullfrog. %ri You shoot a sling bullet.  The bullfrog gives a loud, deep croak!  The sling bullet hits the bullfrog.%ri %ri|F....⌠..%riR===200.8 (0.9)Rev %ri%ris&%rir(6 _The bullfrog is lightly wounded.%ri * (((((You shoot a sling bullet.  The sling bullet closely misses the bullfrog.The sling bullet hits the plant. The plant begins to die.%riI  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the bullfrog.%ri %ri8 %ri n..F⌠.%riA d6=1.8 (1.0%ri %riG ` _The bullfrog is heavily wounded.%ri ((You shoot a sling bullet.  The sling bullet hits the bullfrog but does no damage.%ri  The bullfrog is heavily wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.%ri %ri P.F.%ri1 \2Rev+ %ri] %ri ` _The bullfrog is heavily wounded.%ri)o((((%ri) (The bullfrog is heavily wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet closely misses the bullfrog.  The sling bullet hits the plant.&ri/qThe sling bullet closely misses the bullfrog.The sling bullet hits the plant.  The plant is lightly damaged.nt but does no damage.&ri&riK- .&rip..⌠FThe plant is lightly damaged.&ri453.9 (1.1&ri B _The bullfrog hits you.&rig~(((((The plant is lightly damaged. _The bullfrog hits you.  You shoot a sling bullet.  The sling bullet barely misses the bullfrog.The sling bullet hits the plant.&ri$The sling bullet barely misses the bullfrog.sling bullet hits the plant.  The plant is lightly damaged.closely misses the bullfrog. but does no damage.&riB  The plant is lightly damaged.&riƹ ....⌠FA nearby plant withers and dies.&rij40Rev* &ri9&ri$? _The bullfrog hits you but does no damage.&ri=b  You shoot a sling bullet. The sling bullet hits the bullfrog!&riDE†&ri\/ (((((((You kill the bullfrog!&ri .....⌠†&ri <646.0 (1.1&ri &ri / _You shoot a sling bullet.&ri &ri1 &ri &ri H _No target in view!'ri3'riv'ri'riW: _'ri,'ri 'ri'ri\7Rev+ 'ri'ri,'ri'ri,'ri'ri98'rig(='ri 'riTRev 'ri8'ri,'ri'ri 'ri!N9='ri1$'ri(,'ri*'ri.>'ri1'ri6<60'rit9'ri='ri5>'ri@'riXF,'riH'ri~O,'riS'riIY'riYK1='rie\'ria'ria'rid'rij,'rim'rius'risU2='riv'ri{,'ri~'ri؃,'ri'ribQ3'ri>'ri'ri'ri'rif'ri'riX'ri'riƯD4='ri'ri'riI'riɿ'ri:'riz'ri'ric'ri'ri$'ri 'rivU5='ri'rip'ri 'ri7'ri,'ri'ri'riO%6'ri'ri@'ri'riT'ri ,'riP 'ri'riK7='ri&'ri'ri'ri'ri'%,'ri('ri.'rix/U8='ri2'ri=9,'riY<'ri A'ri]A'riD'riK'riKK9='riO'riW1 _HP restored.'ri^3'rib'rik'rit,'riy'riR  There is a fountain of clear blue water here.'ri'ri _'ri'ri 'riI'riɟ2='riƢ'ri'ri,'ri'ri 'ris,'ri'ri'ri,'riV'ri'ri,'riD'ri'ri,'riu'ri'ri ,'ri'ri".....P.P⌠..⌠...P.P....# #.P..ß⌠....P....)# #....ß..P.P.)....###.....P......P......)...))...P.P##.'riS..(..............P...P......P.# ........PPP..P.........# ........@....F...# ---...P.PP..?......# ......................## 'riR...........P....................P 'ri 'ri[-057.0 (51.0)'ri-#---'ri;.%8.0 (52'ri8'riU<. _v - a scroll of identify'ri5 3'ri7 'ri< 'riD 'riwD 'riH 'riN 'ri[ ..........ß..P.P.)....###)......P......P......)...))....P.P...........##...........(.......####'ri[ .P...P......P.P# ..PPP..P# .............P.....F...# 'ri@\ =...P....P...PP..?# .........## 9.0 (1.0)'ri\ .................. ..P .....P['ri\ m............P'ri\ ≈'ri\ I§.§.'rik @§.'ri^l ,60.0 (2'riw 'riQ{ - _Found a leather armour.(ri(ri5(ri(riaH _No target in view!(riZ 3(ri] (ri$g (riUp (riVu $ _(riu (ri* (ri (ri (riJ (ri (ri (ri (ri (riz (rim (riֵ (ri (ri (ri7 ,(ri (ri (ri ,(ri3 (riM l.......P..ß⌠....P....)# #.)....# ..........ß..P.P.)....###).....# .....PP......)...))......# (ri m.........P.P....##........ .........(.......########## .P...PP.P........# ........PPP..P.........# .............P.........# (ri3 ...P....P...PP..# ..............(ri| ## .......# .........P..(ri # .....P[..?.# .......(ri ..P..##  .........P(ri( s#≈..§....?(riQ _..§§§..............#(ri +6.0 (6(ri +7.0 (7(ri0 (ri5 a _w - a scroll labelled PISIACHULAS)ri3)ri[)ri)ri,)ri/)ri)ri,)riB )riG )ri)ri)ria)ri)ri9)ri)ri')ri/I(.............########### PP.P........# PPP..P.........# )ri0].# P...PP...# ...........## ..........# P.....# P...........[..@.# ....P..## P# §)ri0.? §§....#### )riI1P. ....P...# ....#.. )ri<,71.0 (4)ri=+2.0 (5)riF)riDJ] _x - a scroll of teleportation)ri&)ri&)rii()ri,)ri21,)ri 7,)ri]=)ri=)ri@*ri*ri7,*ri*ri ,*rio*ri _r - 2 scrolls labelled AHO UNKOUBUULE (gained 1)*ri;*ri*ri*ri)*ri*riy*ri *riw$*ri8(*ri(*ri)*ri,*ri/,*ri0*ri4*ri7*ri8*ri 9*ri;*ri?*ri;@*rigA*ri0C*ri{F*riF*rioG*ri]K*riN*riO*riO*rirQ*riT,*riU*riW*ri[,*ri\*riRb*riTf,*rig*ri@j*rin,*riqp*ri1s*riv,*riw*ri;z*ri~,*ri=*ri*ri>,*ri)*ri'*ri,*ri*ri*ri),*ri*riB*riY,*ri:*ri*ri$,*ri*rid*ri*ri *riȽ*ri*ri,*ri*ri> _The rust devil screeches!*rib3*ri7*ri *ri,*ri*rid*ri,*ric*ri_*ri},*ri*ri*ri ,*ri *ri*ri,*ri5*riV!*ri&*riC'*riy(*ri+*ri7< .....P......P... j....j........P.P.... .......(...... *riX8m.....P...P......P.P. ...........PPP..P.. #...............P.. #####.....P....P...PP.. #...................... #.....@................*ri8C #...............P...... #...........P.......... *ri8#...................... #..........P..... #.....#§§≈§§........... j   gnoll bouda (wandering)*rif= #.....#≈§§§§........... j   gnoll (launcher, wandering) #.....#§§§§§...........########≈4≈≈...........*ri)>1304.0 (32.0)*riAx  A gnoll bouda and a gnoll come into view.*riLB*riUN .j....jjpolearm, missile, wandering)*riO≈§§§A gnoll comes into view. It is wielding a +0 halberd.*riQ,5.0 (33*ri,Z*ria2 _The gnoll moves out of view.*ri (((((j)  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll bouda.*ri/  The gnoll bouda is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll bouda.*ri^ ^  The gnoll bouda is lightly wounded.*riL 6  You hear a shout!*ri *ri' "jjj...j....§.§≈≈§.§≈≈§§§§§jj 3 gnolls (2 polearms, 1 launcher, 1 …)≈≈≈§.§*ri@) f===6.1 (1.1)Rev *ri4 *ri> s _A gnoll comes into view. It is wielding a +0 spear.*ri (((( j*riZ tYou shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll bouda.*riO (((The gnoll bouda is moderately wounded.You shoot a sling bullet.*ri*ri*rib*ri*ri.......j.....j..j*riA.......≈≈...≈≈§≈... 2 gnolls (polearms, 1 missile)*ripC≈≈≈≈≈..*ri_b70Rev+ *ri*rif _The sling bullet closely misses the gnoll bouda.+ri] (((((((You shoot a sling bullet.+riE  The sling bullet closely misses the gnoll bouda.You shoot a sling bullet. The sling bullet hits the gnoll bouda.+rin+rio+riD|s .......j...j.j..., swift)  The gnoll bouda is moderately wounded.+ri|k8.2 (1.1Rev* +ri[+ri\ _The gnolls pick up the pace!+riD (((You shoot a sling bullet. The sling bullet hits the gnoll bouda.+ri(J  The gnoll bouda is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda.+riC,+ri+riT j..j....§j 3 gnolls (2 polearms, 1 launcher, 1 …)The gnoll bouda is severely wounded.+ri:*+riߺ  The gnoll bouda mumbles some strange prayers to its god.+riEBj+riF+90+riN+riF\ (( _The gnoll bouda is healed somewhat.  You shoot a sling bullet. The sling bullet hits the gnoll.+ri%  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll!+riw ..§§The gnoll is severely wounded.+riR((((+ri+rig  ..j..  The gnoll shoots a sling bullet. The sling bullet hits you.+riY((((((+ri+rie.j..@...§§§§≈§≈§≈§§§≈≈≈§§§+riӣ\6--10.1 (0.9+ri+rie _The gnoll throws a stone. The stone misses you.+ri' +riD((You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.+ril (((((The gnoll is severely wounded.You shoot a sling bullet.+ri +ri .....jj.  The sling bullet barely misses the gnoll.+ri d(((((((+ri +riA +riƎ +ri ...jjj.@..§.1.2 (1.1+rig +ri\ z _The gnoll shoots a sling bullet. The sling bullet barely misses you.+ri _  You shoot a sling bullet. The sling bullet hits the gnoll.+ri0 )( 2 gnolls (1 polearm, 1 launcher, swift+ri>q (You kill the gnoll!+ri$ ,+riQ .j.)jj.+ri s (((((((You shoot a sling bullet. The gnoll shoots a sling bullet.+ri +.).@..§......≈≈...§+ri; ≈§≈§§§.≈≈≈§§.§+ri l7=-520+ri +ri R _The sling bullet misses you.+riS (((((((You shoot a sling bullet.+ri   The sling bullet closely misses the gnoll bouda.You shoot a sling bullet.,riL$x  The sling bullet completely misses the gnoll bouda.,ri_%,ri0;......j..j..≈..≈..,ri1S4-3,ri;,ri?C _The gnoll hits you from afar with a +0 spear.,ri  You shoot a sling bullet. The sling bullet hits the gnoll bouda!,ri=O (((((((The gnoll bouda is severely wounded.You shoot a sling bullet.,rit  The sling bullet barely misses the gnoll bouda.,ri  The gnoll hits you but does no damage.  The gnoll bouda gazes fiercely through you!,ri......j.j§§≈§§≈≈,ris4Weak Rev* ,ri ,ri ,riT_You feel your attacks grow feeble.,riݳe  You shoot a sling bullet. The sling bullet hits the gnoll bouda.,ri_)jj 2 gnolls (1 polearm, 1 launcher, swift),riC (((((((You kill the gnoll bouda!,ri%,riHa .j)......polearms§≈You shoot a sling bullet. The gnoll closely misses you.The gnoll unwields a +0 sling. The gnoll wields a +0 spear.,rib5-75.1 (0.9,ris,riLR _The gnoll barely misses you.,rit_  You shoot a sling bullet. The sling bullet hits the gnoll.,rin*  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.,ril ≈≈≈≈≈≈≈§The gnoll is heavily wounded.,ri [0--6.1 (1.0,ri ,ri C _The gnoll hits you from afar with a +0 spear.,ri1 (((((((You shoot a sling bullet.,ri=  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.-ri;b ......j§§§§≈The gnoll is heavily wounded.-ric%7-ril-rioU _The gnoll barely misses you. x2-ri' (((((((You shoot a sling bullet.-rio<  The sling bullet barely misses the gnoll.You shoot a sling bullet.-riM ......j≈§The sling bullet barely misses the gnoll.-rie1=-8.2 (1.1-ri0-ri0r _The gnoll misses you. The gnoll hits you but does no damage.-rin_  You shoot a sling bullet. The sling bullet hits the gnoll.-ri  The gnoll is almost dead.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.-ri §≈≈§≈≈.§The gnoll is almost dead.57--90 _The gnoll hits you with a +0 spear. The gnoll closely misses you.-riJ_  You shoot a sling bullet. The sling bullet hits the gnoll.-riVQu)   gnoll (polearm-ri  (((((((You kill the gnoll!-rip  ......)≈≈≈≈..  You shoot a sling bullet.  Your attacks no longer feel as feeble.-riv --20Rev* -ri -ri= < _The gnoll hits you but does no damage.-ri5 (((((((You shoot a sling bullet.-ri  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!-riP! .....j.§≈The gnoll is severely wounded.-riI" S8=1-riB R _The gnoll hits you but does no damage..ri__  You shoot a sling bullet. The sling bullet hits the gnoll..ri)(.riYb ((((((You kill the gnoll!.ri.....).§≈§§.riI=82.ri.ri/ _You shoot a sling bullet..ri>3.rioH.riKH _No target in view!/ri /ri/ri/ri/ri{$ _/riB/ri,/ri˺/riM/riH%9/ri/riTRev+ /riN/ri,/ri/ri/ri0&60/ri>/riRTRev /ri/ri,,/rib/rig/riD1=/ri/ri ,/riA/ri>/ri/ri$$/riq$U2=/ri&/ri,,/ri//ri4,/ri+7/ri<,/ril?/riE;3/riH/riN,/riP/riV,/riY/rig_/ri_K4=/rib/rig,/rij/ri5p,/rit/riX{k5=/ri~/ri,/ri=/ri,/riS/riy;6/ri/ri,/ri/riۨ,/riW/ria7=/ri/rir,/ri/riF,/ri/ri#,/ri4/rik8=/ri/ri,/ri/ri,/ri/ria9=/riI/ri/ri,/ri/rik/ri|,/ri/ri   Things that are here:  a +0 halberd; 3 stones; a gnoll corpse/ri /rih _/ri/rid/ri$@m ..P.....P... ###P.P⌠..⌠.... #...P..ß⌠....##.............ß......P..........P.P...................(.....>.......P...PP.P #.@.PPP..P---60.2 (38.0) ##.....P #####).)..P....P...PP #.....) #......).. #.........P #...........P #........... #.....#...§......P/riK/ripLd=---1.2 (39/riV/riZ; _Found a stone staircase leading down./ri /ri  /ri /ri F _Unknown command.0ri։30ri0ri 0riʘ0riR$ _0rin0ri0ri0riߤ0riӦ0rib0ri6,0ri30ri0ri,0ri0ri0ri,0ri0ri0ri,0ri\0ri+0ri,0ri0ri0ri0ri0ri0ri0riR,0riP0rir0riN) .. .....#.##'#### .....#.......# .....P.### ......# P.....## P...#.......### ...P...0ri#......@..# ......ß.†70.2 (9.0)##........# ...P.....P#........####......P.P⌠#........##...P####.....##...................P............#......>.......P...P0ri[0ri/1.2 (10.0)0ri0ri % _Found a dagger.1riL31riYM1riRQ1riT1riU1riZ,1ri\,1ri>]1ri*_1ribb,1rif,1rici,1rij1ril1ri=p,1riqq1rir1ri v,1ri9w1riz@  There is an open door here.1ri~5 _1riv1rign1ri ..#  ..  #.. #  #.# .#  #.###.. ######....# 1ri...Y..>....# . #####@...# ...#....#######. #....).......... .....##.##.##'###### ....1riG #.......# #.###......# ..Y   ice beast (asleep)...........# P...#.......# P.. #.......### ...P..1ri{ 9.2 (8.0)  An ice beast comes into view.1riAo.YY1ri,80.2 (91ri1riF; _Found a stone staircase leading down.1rip z ((You shoot a sling bullet.1ri7  The sling bullet hits the ice beast but does no damage.  You shoot a sling bullet. The sling bullet hits the ice beast.1ria 1ri d.Y>1riz `===1.2 (1Rev 1ri 1ri( 7 _The ice beast is lightly wounded.2riE..# ..# #.. # #.# .# #.###..#######....# .....Y>....# . #####....#..#...@#######. #....).......... .... ##.##.##'######  #.......# #.###......#  ...........#P ...#.......# P....  .. #.......### ...P.  # #.........# ..... 2riJ2riuK/---22riR2riV3ri ..# #.. # #.# .# #.###..#######....# .....Y>....#. . #####....#....#....#######.3rimT #....)@......... ... ##.##.##'######  #.......# #.###......#  ...........#P ...#.......# P .. #.......### ...P # #.........# ... ##.#P3ri3rixYY   ice beast3ri#L---33ri3riU3ri ( You shoot a sling bullet. The sling bullet hits the ice beast.3riJq (((The ice beast is moderately wounded.You shoot a sling bullet.3ri 3ri e...Y3ri [===4Rev 3ri@ 3riZd _The sling bullet closely misses the ice beast.4ri\c  You shoot a sling bullet. The sling bullet hits the ice beast!4ri ((((The ice beast is heavily wounded.You shoot a sling bullet.4riot ...YThe sling bullet barely misses the ice beast.4riAuc5.3 (1.1Rev+ 4riC|4ri7O _The ice beast misses you.4ri  You shoot a sling bullet. The sling bullet hits the ice beast!4riq  The ice beast is severely wounded.You shoot a sling bullet. The sling bullet hits the ice beast.4ri  The ice beast is almost dead.604ri 4ri~ O _The ice beast misses you.5riVc  You shoot a sling bullet. The sling bullet hits the ice beast!5ri5^[.5ri ((((You kill the ice beast!5ri2q;....5rivm247Rev* 5ri{5ri~/ _You shoot a sling bullet.5ribI5rir5rivTRev+ 5ri.5ri>  You see here a +0 dagger.5ri5ri _5ri5ri٤5riG5ri5riV5ri5ri,5ri5ri5ri jRev 5ris5ri5riF5ri5ri_X5ri5ri5ri?5riB5ri}5ri*5ri ,5ri5ri5ri1X5riO5ri5ri5riw5rix,5ri5ri5ri,5ri 5ri, 5rin ,5ri 5ri55ri,5ri5riX5rim!5ri~#,5ri(5ri)5ri,5ri/,5ri05rie35ri35ri45ri65ri#<5ri=5ri=5ri)DB5ri E5riF5riI5rieJ5riK5riN5riQQ5riQ5ri###... #.##....#.#.. . #######.##.####.#### #.......##.###..# #.########....### 5rik#.#.....Y>....# #.#.######....#5rir5rijsH---8.3 (315riz5ri,~; _Found a stone staircase leading down.6ri 36ri6ri 6ri#............#  #.#  #.###########.6ri).........  #.#.#...P)  #.....#...  #........##.#.#0.0)  6riD#####....##.#.#>### #.##....#.#.. . ######.##.####.#### .......##.###..# .########....### .#.....Y>....# .#.######....# ....#....#######.6ri!6ri+9.3 (16riO 9 _Found a mace.6riT I6ri 6riP 6ri[ ,6ri R  There is a stone staircase leading down here.6ri- 6ri  _6ri 6ri 6ri$ ,6ri& 6rib) 6ri2 X6ri6 ,6ri8 6ri\= 6ri3A ,6ri+C 6ri F 6riJ ,6riL 6riNP 6riGT ,6riU 6ri[X 6ri\ ,6ri] 6rib 6ri6f ,6rig 6ri.j 6ri8o ,6rip 6ri s 6riv 6riv 6riHx 6riF B6riو 6riɎ 6ri 6ri% ,6riW 6riz 6ri ,6ri 6riͳ 6ri ,6ri 6ri 6riI 6ri 6ri 6ri 6ri 6riI 6ri 6ri 6ri# 6ri{ ,6ri 6ri e _A nearby plant withers and dies.6ri 36riV 6riu 6riP 6ri 6ri} 6ri 6ri ,6ri 6ri 6ri ,6ri 6ri 6ri' ,6riW+ 6ri2 6ri.6 ,6ri8 6ri#; 6rix? ,6ri~A 6riD 6riH ,6riJ 6riQM 6riBQ ,6ri1S 6ri V 6riY ,6riM[ 6ri` 6rid ,6rif 6riJj 6ri n ,6rip 6riq 6rit ,6riu 6rix 6ria| ,6ri'~ 6ri 6ri 6rie  # ######### # ### # ##.##.....### ##########......@....# ......................# 6ri ......................# ......................##.P).......P.....# #.## ........................ .... 5   shadow imp (wandering)............P..P...... ..##>###............5.....#..............6ri "....6ri 054.3 (35.0)6riu ,5.3 (366ri 6ri ] _A shadow imp comes into view.7ri47riV7rixp _Your line of fire to the shadow imp is blocked by a plant.7rih 7ri]i 7ri\p 7riVs p _Your line of fire to the shadow imp is blocked by a plant.8ri48ri/8riŭp _Your line of fire to the shadow imp is blocked by a plant.8ri  #  #.##  ##.##.....### .......@...# .# .# P).......P.....## #.#..8rig . #...P..P.....# #>###......5.. #.....8ri 8ri ?5.8ri 86.3 (1.0) _8ri: 8ri6 8rit#### ##.## ###.##.....### #.# #8ri# ## ### #P).P.....## #.#.....# . .P..P5....# >###..# 8ri`P. #8ric8ri:5.8ri&78ri#8ri&9ri ((((5    You shoot a sling bullet. The sling bullet hits the shadow imp.9ri[u _Your line of fire to the shadow imp is blocked by a plant. _Your line of fire to the shadow imp is blocked by a plant. _ You shoot a sling bullet. The sling bullet hits the shadow imp.  The shadow imp is heavily wounded.9ria. 9ri9ri.9ri:.9ri.9ri.9ri! .9rie[===8Rev 9ri9riN _You kill the shadow imp!9ri9ri9ri9riH _No target in view!9ri 9ri 9riA 9ri H _No target in view!9riD 9ri 9rit 9ri\ P _9ri$& 9ri& 9ri* 9rir* (9ri+ 9riW. 9ri13 39ri4 9ri7 9ri; 9ri< 9ri= 9riJ 9riN 9riN 9riP 9riW 9ri[ 9ri[ 9riz] 9ri_ 9ria ,9rib 9riWe 9rih ,9rii 9riUl 9ri@q ,9rir 9riy 9riD| ,9ri)~ 9ri 9ri߄ 9ri/ 9riކ 9ri 9rib 9ri 9ri 9ri 9ri ,9ri 9ri 9ri 9ri 9ri 9ri 9rit 9ri 9riЪ 9rit 9riF 9ri˲ 9ri" 9riH 9ri ,9ri 9ri 9ri 9rih 9ri 9ri 9ri ,9riS 9ri1 9ri ,9ri 9ri, 9ri 9ri 9ri 9riI 9ri 9ri 9ri! 9ri 9rip 9ri 9ri 9ri= 9ri 9ri 9ri\ 9ri 9ri< 9riy 9ri 9ri 9riv ,9ri 9ri. 9riF 9ri 9ri\ 9ri2 9riY ,9ri 9ri 9ri ,9ri  9ri  9riJ 9ri 9ri 9riW 9ri 9ri 9ri 9rip 9ri 9ri 9ri 9ri 9rir ,9ri 9rik$ 9ri ( 9ri( 9ri* 9ri- 9riR1 9ri1 9ri3 9ri7 9riY? ,9ri@ 9ri-L 9riO 9riO 9riR 9riW P  There is a stone staircase leading up here.9rif[ 9ri\  _9ri] 9ri a 9ric ,9rie 9rih 9ri j 9riRj 9ri[k 9rin 9rip 9rip 9riq 9rits 9ri|u 9riv 9riv 9ritx 9ri?z ,9ri} 9ri 9riE 9ri 9ri% 9ri 9ri: ,9ri1 9ri# 9ri~ 9ri 9ri' 9ri% 9ri} ,9riB 9ri 9ri 9riA 9rih 9ri( 9riR ,9ri 9ri 9ri ,9ri$ 9ri 9ri ,9ri߲ 9rie 9ri ,9ri 9ri! 9ri+ 9ri 9ri 9ri 9ri ,9ri? 9ri 9ri 9ri. 9ri 9riz 9riC 9ri 9ri 9ri 9rip 9ri 9ri 9ri 9ri 9ri 9ri 9ri 9ri 9ri 9ris 9ri 9ri ,9ri 9ri 9ri 9ri& 9rij 9ri 9ri ,9riI 9ri9riV,9ri9ri 9riV 9ri 9ri 9riQ9ri9riW9ri9ri9ri9rim,9ri9ri,9ri9ri9ri9ri9ri)9ri9ri,9ris9ri9ri_9ri9ri#9riV9ri'!,9ri!9ri"9ri$,9ri%9ril'9ri),9ri*9ri,9ri-9ri?.9ri.9rip09rie29ri29ri39ri}59ri69ri69ri79riO99ri:9ri:9ri_;9ri!=9ri@,9riA9riC9riKF,9riG9ri I9riJ,9riL9ri_N9riP,9riQ9ri|S9riU9riMV9riW9ri6X9riXZ9riZ9riZ9riM\9ri ^9riG^9ri^9ri`9rib9ric9riuc9ri3e9rif,9ri-g9rih9riwi,9rii9rij9rik9rik9ri-l9rim9rin,9rigo9riCp9riq,9riq9rir9ri{...##.................#  ...#################.##  ...##........#.# 9riH|...##.######.#.# ...##.######.#.# 9rip|...# #.#....#...# 9ri|..## #.#.#..##### 9ri|..# #.#.#.###  9ri|..# #.#...@.#  ---548.3 (99ri}0.0)# ###.#...#.# 9ri+} .## #.......#.# 9riu} ######....#####)#  ....... .#  9ri ~#######....... ..  ...... ##  ###########.#.##   ..#.#  9ri9riMH---9.3 (919riE9ri%$ _Found a sling.:riY_ 3:ri` :ric :rif :rik B:ril ,:rim :riVo :riq ,:rir :riC =  You see here a +0 sling.:riǁ :ri7  _:ri :ri :ri ,:riq :ri :ri ,:ri :ri :ri :riڏ :ri{ :riM :ri ,:riV :ri :ri ,:riȚ :ri :ri ,:ri :ri6 :ri ,:ri :ri6 :ri2 ,:riץ :riM :ri ,:ri7 :ric :ri ,:ri[ :riR :ri ,:ri: :riG # ###.#...#.#  # #.......#.#  ######....#####)#  ........ #.#####  :ri #####....... #.....#  .......... #####.#  #########.#.## #...#  .... ..#.#####.###  ###### ###.....@.  :ri ########      :ri          :ri -64.3 (15:rid ,5.3 (16:ri :ri 1 _y - a scroll of butterflies;riX 3;riZ ;ri] ;ri^ ;rib B;ri:d ;rid ;ri4e ;rih ;riSi ,;rij ;rik ;ri?n ,;ri2o ;ris X;riu ;rix ,;ri%y ;ri{ ;ri0~ ;ri~ ;ri ;ri ;ri' ,;riE ;ri~ ;riЌ ,;ri2 ;ri ;ri ;ri ;ri ;rij ;riܵ ;ri" ;ri ;ri0 ;ri; ;ri ;ri ;ri ;ri ;ri ;ri ;riU ;ri ,;rih ;ri ;ri ;ri ;ri ;ri ;ri ;riF ;ri, ;ri ;ri ;riQ ;ri ;riN ;riu ;ri ;ri ;ri ;ri_ ;ri ;ri ;ri&$ ;ri' ,;riE) ;ri1 ;riC5 ;ri5 ;ril7 ;rit? ;riC ;riC ;riE ;riKM ;ri[Q ;riQ ;riS ;ri[ ;ri` ;rih` ;ric ;ri|k ;rip ,;ri?t ;ri| ;rio ,;riI ;ri ;ri! ;ri} ;riF ;riE ;ri ,;riӬ ;ri{ ;ri ,;ri ;ri. ;ri ,;ri ;ri ;riZ ,;ri ;ri ;ri ;ri ;ri, ;rip ;ri ,;ri1 ;ri ;ri ;ri5 ;riS ;ri? ;riI ,;ri" ;ri& ;ri+ ;ri2, ;ri. ;riE ;riJ ,;rihN ;ri U ;riZ ,;ri8^ ;ri8d ;riPi ,;ril ;ri ;ri ;riz ;rid ;ri ,;ri. ;riS ;ri ,;ri ;ri ;ri1 ;rii ;ria;ri*;ri,;ri;ri?;ri,;ri;ri;ri(";ri$;ri$;riW&;ri';ri*,;ri2+;ri,;ri=3X;rie4;ri4;ri5;ri:B;riUN _You now have 217 gold pieces (gained 10).;riW3;rirX;riZ;ri`\;ri\;ri ];ri_;ri\`;ri`;ria;rib;rind,;rie;riTjX;ri=m;rio,;rip;rit;riw,;rix;ri{z;ri|;ri>};rip~;rie;ri?;ri;ri;ri(;ri,;ri;ri>;ri‘,;ri;ri^;ri=;ri;riZ;ri7;ri",;ri;ri ;ri,;ri ;ri;riUX;riY,;rib;ri;ri:;ri ;ri|;ri;ri;ri;ri;ri;;ri,;rie;ri|;riD,;ri;ri ########  #......#  #######......# # #............# # #......# ##652.3 (87#............##########.#.......................#.......................#.......................#....................P).;ri#...........#...........#........##.#.#.........#####....##.#.#>###.....;ri;ri!E _Done exploring.=ri=ri(Level 6 of the Dungeon <<<>>>>=ri;)l(Press ? for help)##################.....##......##.#.###.#########......###########.#......####............##.......###...###....##......@.....###.##.....####.#......#.##............##########...........###.#......#<##..................................##.#.÷#...#.##..................................#### ##### #.#....†.#.####..................................##A# #...# #.#..#.......##....................P).......P.....#######.####.#.....#..#.##...........#.........................## #..........##....#.##........##.#.#............P..P........# #..####.#..).....#.#=ri*#####....##.#.#>###....................# #.....#.#.)...)#...##.##....#.#........................###...#.#.#.#.##.#)##########.##.####.####.P....................##...#...#.#.##.#.##.......##.###..####...P......P.PP........##...#...#.#.##.#.##.########....###.....P.....................#..#.<.#.#....#.##.#......>....# #.##....................P..........#.######.##.#.######....# #.#.........P......................#.#......##....#....#######.#................................#..<...######....)..........#.P.............P....................##.###.##.##'#########................P.............####.##.#=ri3@>>riN>rieyJamesMcGaha the SkirmisherCoglinHealth: 69/69 ========================Magic: 9/9========================########AC: 9Str: 12#......#EV: 14Int: 8#######......## SH: 0Dex: 22#............## XL:  9 Next: 24% Place: Dungeon:6#......@.....### Noise: ---------  Time: 5652.3 (0.0)#............##########. a) +2 sling {Isolde} d) +0 sling {Gyeongj>riozu#....................... Fire: a) +2 sling {Isolde} #.......................#.......................#....................P). #...........#........... #........##.#.#......... #####....##.#.#>###.....  _There is a stone staircase leading up here. _Found a sling. _You see here a +0 sling. _y - a scroll of butterflies _You now have 217 gold pieces (gained 10). _Done exploring.>riM{>ri }>ri>ri>riP _>ri>ri>ri[>ri>ri>ri>riϚ>ri7>ri>ri>ri >ri[>riФ,>ri>ri(>ri;,>ri3>ri>riٮ,>ri>riO>ri,>rio>ri>ri,>ri>ri/I#............###.##.....#............##########.........#...............................#...............................#...............................#..............P).......P.#...........#.............#........##.#.#............P..P.#####....##.#.#@###.............61.3 (9#.##....#.#.......... ######.##.####.####.P .......##.###..####...PP.PP .########....###.....P >riL.#......>....# #.##..... .#.######....# #.#.........P ....#....#######.#...... ##....)..........#.P........>riu>riS>ri9c _There is a stone staircase leading down here.>ri'_ >ri_ >ri`v >rix >ri~ 22.3 (1 _>ri >ri!C #_ .# .# .# >riC.###  ...  ##.#7 #@.# #.## #.# ... #.# >riC&#.# #.# >ri$D#.# >riUF>riM>ri-3.1 (1.8>riB:_>ri _You climb downwards.  Found an opulent altar of Gozag. _There is a stone staircase leading up here.@riA . ##_ #.# #.# #.# #####.####.......###@# #<.# #.##.#...@riTB ##.##.##.##.#@riG 9_@riOH 340 _@riK 8_@riN AriMP .##_# #.# ####.###....@..##.###.#.##<.# ##.####.AriArig&5Ari8_AriAriM..P .##_# #.# #####@###.....#.###.#.#<.#.##.## ##.Ari6_Ari&6Ari֨AriAriM##+..P. .Ariw$##_# #@# #####.####.......##.###.#.###.AriAri1&7Ari:_Ari=Ari M##+##....P.⌠ .P##_# #.# ####.###.......###.#..##..Ari 8_Ari &8Ari 8_Ari Ari w CM##+###.....##P.⌠...# .P.P..###_._._## #.# #####.###.AriO~ 7_Ari~ &9Ari' Ariņ Z _Found a bloodstained altar of Trog and a hazy altar of Hepliaklqana.Bri #####+### P#.....## ##.P.⌠...# #...P.P..##@._._#Bri| G#.#######.#  #.######.####.......##.###.#.##<.#.##.## #BriS70Bri^ _There is an opulent altar of Gozag here.Bri 4#####+### #P#.....## ##.P.⌠...# #...P.P..# ##_@_._# #.###### #.# #.######.####.......##.###.BriO r#.##<.#.# Bri ,_Bri1 -1 _Bri 8_Bri Bri#####+### #P#.....## ##.P.⌠...# #...P.P..# ##_.@._# #.###### #.# BriBriҡ&2Bri:_Bria _There is a bloodstained altar of Trog here.CriU#####+### #P#.....## ##.P.⌠...# #...P.P..# ##_._@_# #.###### #.# CriV8Cri`CriOb-3 _Crih:_CrikCri#####+### #P#.....## ##.P.⌠...# #...P.P..# ##_._.@# #.###### #.# CriCri&4CriCri_a _There is a hazy altar of Hepliaklqana here.Dri#S  You kneel at the altar of Hepliaklqana.Dri)/  --more--Eri.Eri2cHepliaklqana the Forgotten Hepliaklqana the Forgotten accepts the worship of those who would remember theirforebears, and fight alongside the greatest of them all. Acolytes of Hepliaklqana sacrifice a small part of their life essence to manifest their Eri2)ancestor into the world; as they explore and form new experiences, they will find themselves able to shape and control their ancestor's memory, eventually bringing them into the ranks of the mythical heroes. Favour - Hepliaklqana is neutral towards you. Granted powers:(Cost)Your life essence is reduced. (-10% HP) Your ancestor manifests to aid you. You can recall your ancestor.(2 MP)You can remember your ancestor's identity.Eri2(Instant)You can swap creatures with your ancestor.(2 MP, Piety-)You can heal and protect your ancestor.(4 MP, Piety-)You drain nearby creatures when transferring your ancestor. Eri3[!]: Overview|Powers|Wrath [J/Enter]: join religionEriL@EriaDEriI"JamesMcGaha the SkirmisherCoglinHealth: 69/69 ========================Magic: 9/9========================#####+###AC: 9Str: 12#P#.....##EriJEV: 14Int: 8##.P.⌠...#SH: 0Dex: 22#...P.P..#XL:  9 Next: 24% Place: Dungeon:7##_._.@#Noise: ---------  Time: 5674.1 (0.0)#.######Eri8Ja) +2 sling {Isolde} d) +0 sling {Gyeongj#.#Fire: a) +2 sling {Isolde} #.######.###EriaJC#.......##.###.#.##<.#.#EriJ#.## # _There is a stone staircase leading up here. _Found a bloodstained altar of Trog and a hazy altar of Hepliaklqana. EriJ_There is an opulent altar of Gozag here. _There is a bloodstained altar of Trog here. _There is a hazy altar of Hepliaklqana here.  You kneel at the altar of Hepliaklqana.EriKp  Hepliaklqana welcomes you!EriQ/  --more--Frip:_Fri~  of Hepliaklqana ......5.1 (1 _Fri=Fri#GriGri@GriuGriGriGric,GriGri,GriGri"Gri,GriZGrim #####+### #P#..@..## ##.P.⌠...# #...P.P..# ###_._._##Gri #.###### #. ######.####.......#GriP####..#.#'8.1 (3GriGritL======9.1 (4Gri9_Gri= _As you open the door, it creaks loudly!Gri Gri7 Gri Gri Gri Gri, ,Gri @  There is an open door here.Gri Gri   _Gri Gri/ Gri' ,Gri Gri Gri ,Gri Gri~ Gri$ G.....>....... ..... .....# #.....# ####....... #..@.# ------83 #.##.# Gri$ ######'#### #P#.....####.P.⌠...##...P.P..####_.Gri % _._## #.###### #.#GriA* Gri* J------4.1 (5Gri. 9_Gri2 9 _Found an escape hatch in the floor.HriPIHri\SHriVHriQVHriUZBHriZHri[Hri]Hri_,Hri`HribHrid,HrieHriVhHri2pT#...### #..... ####....####..........#....>....[... ##. #.@...#8.1 (4##.....## ####.......# #....#...#.# #.##.##.## #Hri!q#####'#### ...#P#.....## ###.##.P.⌠...# ##...P.P..#Hri$wHriw+9.1 (5Hri}Hri~* _Found a kite shield.Srif#...# #...###h #..... #.####....#### #............#...h.....>....[.#......##....#.....##### ##.....## Sri"####.......##....#...#.# #.##.##.##.#hh 2 howler monkeys (asleep)#####'#####... .#P#.....######.####.P.⌠...# #SriSrin.hh1 asleep)Sri,90.1 (1Sri8Sri ` _2 howler monkeys come into view.Sri  #...# #...###  h #.....  #.####....####  #............#.  ........>....[.  #..h.........#.  ##.@.......  #.....#####  ##.....##  ####.......#  Sri #....#...#.#  #.##.##.##.#  #####'#####... .  ####.##   # Sri*h #...# #...###  h #.....  #.####....####  #............#.  ........>....[.  #..h.........#.  ##.@.......  #.....#####  ##.....## Srih ####.......# #....#...#.# #.##.##.##.#  #####'#####... . ####.##  SriQoSrioSriuSrioxd _There are monsters nearby!Tri (((((((You shoot a sling bullet.Tri#  The sling bullet closely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey.Trit....h..Tri?[===1Rev TriİTri8; _The howler monkey is lightly wounded.Tri ((You shoot a sling bullet.  The sling bullet hits the howler monkey.TribW ((((The howler monkey is lightly wounded.  You shoot a sling bullet.Tri Tri a....h.Tri} c2.2 (1.1Rev+ Tri3 TriB g _The sling bullet barely misses the howler monkey.Tri (You shoot a sling bullet.  The sling bullet hits the howler monkey.Uri[  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.Uri{Uri0 ..hThe howler monkey is heavily wounded.Uri+30UriUrijZ _The howler monkey barely misses you.Urin  You shoot a sling bullet.  The sling bullet hits the howler monkey!Uri7  The howler monkey is severely wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.Uri  The howler monkey is almost dead.4.3 (1.1Rev* UriUriD _The howler monkey hits you but does no damage.Urin  You shoot a sling bullet.  The sling bullet hits the howler monkey.Uri{†h   howler monkey (Uri (You kill the howler monkey!Uri/<†Uri1+65Uri20Uri[9Uri; Uri <!_You shoot a sling bullet.Uri ((((((h  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!Uri (The howler monkey is lightly wounded.  You shoot a sling bullet.Uris Uri& G.......Uriq' %6Uri[/ UriZ0 h _The sling bullet closely misses the howler monkey.UriO& Uri& Uri, Urin/ H _No target in view!ri$Iri',riA+W .#.## #...# # #...####.h #......  #.####....######......#..>....[.#.....#.ri+#.####†........ #.....##### ### ####.......# #....#...#.#h   howler monkey (wandering) #.##.##.##.# #####'#####... . #P#.....######riJ,!.##riZ.&0ri.riC> .hhcatching breath)  A howler monkey comes into view.The howler monkey hoots and howls with incredible vigour!The howler monkey moves out of view.ri6Pa========7.3 (1riVY _You hear a shout! You hear a bark! You hear an angry buzzing noise.riL ^JamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#h####....####EV: 14Int: 8##.**.........#.SH: 0Dex: 22.....**..>....[.XL:  9 Next: 26% Place: Dungeon:7#.....@......#.Noise: ========-  Time: 5697.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......#ri%N f#....#...#.#h   howler monkey (catching breath)#.##.##.##.######'#####... .#P#.....######.##The howler monkey moves out of view. _You hear a shout! You hear a bark! You hear an angry buzzing noise.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (lightly wounded, catching its breath, 68% to hit)ri@ JamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#(####....####EV: 14Int: 8##.((.........#.SH: 0Dex: 22.....((..>....[.XL:  9 Next: 26% Place: Dungeon:7#.....@......#.Noise: ========-  Time: 5697.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h  ri/ [m howler monkey (catching breath)#.##.##.##.######'#####... .#P#.....######.##Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (lightly wounded, catching its breath, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the howler monkey.ri vShift-Dir - straight line  Aim: a howler monkey (lightly wounded, catching its breath, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the howler monkey.  The sling bullet hits the howler monkey but does no damage.ril J  The howler monkey is lightly wounded.ri.h...===-----8.3 (1 _ri^-ripJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#.####....####EV: 14Int: 8##.h*.........#.SH: 0Dex: 22.....**..>....[.riCXL:  9 Next: 26% Place: Dungeon:7#.....@......#.Noise: ===------  Time: 5698.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h   howler monkey#.##.##.##.######'#####... .riz#P#.....######.##The sling bullet hits the howler monkey but does no damage. _The howler monkey is lightly wounded.  Fire: a) +2 sling {Isolde}riPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineriOAim: a howler monkey (lightly wounded, 68% to hit)riJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#.####....####EV: 14Int: 8##.h(.........#.SH: 0Dex: 22.....((..>....[.XL:  9 Next: 26% Place: Dungeon:7#.....@......#.Noise: ===------  Time: 5698.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h   howlerrit monkey#.##.##.##.######'#####... .#P#.....######.##Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (lightly wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey!ri0 You shoot a sling bullet.  The sling bullet hits the howler monkey!  ri 2@The howler monkey is heavily wounded.ri29You shoot a sling bullet.  ri,3The sling bullet hits thri3e howler monkey.  ri3SThe howler monkey is severely wounded.ririri/..ri5h..rigri"9.3 (1 ri_ririCri$ JamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#.####....####EV: 14Int: 8##............#.SH: 0Dex: 22....h*...>....[.XL:  9 Next: 26% Place: Dungeon:7#....*@......#.Noise: ===------  Time: 5699.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h   howler monkey#ric .##.##.##.######'#####... .#P#.....######.##The sling bullet hits the howler monkey. _The howler monkey is severely wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (severely wounded, 68% to hit)ri YJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12ri#.####....####EV: 14Int: 8##............#.SH: 0Dex: 22....h(...>....[.XL:  9 Next: 26% Place: Dungeon:7ri{#....(@......#.Noise: ===------  Time: 5699.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h   howler monkey#.##.##.##.######'#####... .#P#.....######.##Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineriAim: a howler monkey (severely wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.riW(((Shift-Dir - straight line  Aim: a howler monkey (severely wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.  The howler monkey is severely wounded.You shoot a sling bullet.riv  The sling bullet barely misses the howler monkey.rim~....h.ri^3700.3 (1 _ririri2JamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#.####....####EV: 14ri3mInt: 8##............#.SH: 0Dex: 22.........>....[.XL:  9 Next: 26% Place: Dungeon:7#...h*@......#.Noise: ===------  Time: 5700.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h   howler monkey#.##.##.##.#ri&5#####'#####... .#P#.....######.##You shoot a sling bullet. _The sling bullet barely misses the howler monkey.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (severely wounded, 68% to hit)ri6{ JamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#.####....####EV: 14Int: 8##............#.SH: 0Dex: 22.........>....[.XL:  9 Next: 26% Place: Dungeon:7#(((((@......#.Noise: ===------  Time: 5700.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h   howler monkey#.#i} 37m#.##.##.######'#####... .riډ #P#.....######.##Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (severely wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the howler monkey.ri;3 MShift-Dir - straight lineAim: a howler monkey (severely wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the howler monkey.The sling bullet hits the howler monkey but does no damage.riѽ \ ...h.(catching breath)  The howler monkey is severely wounded.The howler monkey hoots and howls with incredible vigour!=========1.3 (1ri < _You hear a bark!riJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......ri#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#.####....####EV: 14Int: 8##............#.SH: 0Dex: 22.........>....[.riXL:  9 Next: 26% Place: Dungeon:7#...h*@......#.Noise: =========  Time: 5701.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h   howler monkey (catching breath)#.##.##.##.######'#####... .#P#.....######.##The howler monkey hoots and howls with incredible vigour! _You hear a bark!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (severely wounded, catching its breath, 68% to hit)riYJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12riב#.####....####EV: 14Int: 8##............#.SH: 0Dex: 22.........>....[.XL:  9 Next: 26% Place: Dungeon:7#...h(@......#.Noise: =========  Time: 5701.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#rih   howler monkey (catching breath)#.##.##.##.######'#####... .#P#.....######.##Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (severely wounded, catching its breath, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.ri%TYou shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is almost dead.You shoot a sling bullet.  The sling bullet hits the howler monkey.  You kill the howler monkey!ri+G†riMh.h   howler monkey (wandering)9===------2.3 (1 _riJamesMcGaha the Skirmisherh#.##Coglin of Hepliaklqana ......#*..#Health: 69/69 ========================# #*..####Magic: 9/9========================.. #*.....AC: 9Str: 12#.####*...####EV: 14Int: 8##.....*......#.SH: 0ri#Dex: 22.......*.>....[.XL:  9 Next: 29% Place: Dungeon:7#...†.@......#.Noise: ===------  Time: 5702.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h   howler monkey (wandering)ri'#.##.##.##.######'#####... .#P#.....######.##The sling bullet hits the howler monkey. _You kill the howler monkey!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (wandering, hasn't noticed you, 68% to hit)ri(JamesMcGaha the Skirmisherh#.##Coglin of Hepliaklqana ......ri")#(..#Health: 69/69 ========================# #(..####Magic: 9/9========================.. #(.....AC: 9Str: 12#.####(...####EV: 14Int: 8##.....(......#.SH: 0Dex: 22.......(.>....[.XL:  9 Next: 29% Place: Dungeon:7#...†.@......#.Noise: ===------  Time: 5702.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#ri*Dh   howler monkey#.##.##.##.######'#####... .#P#.....######.##Shift-Dir - straight lineri,Aim: a howler monkey (wandering, hasn't noticed you, 68% to hit)  You shoot a sling bullet.  The howler monkey howls!  The sling bullet hits the howler monkey!  The howler monkey is heavily wounded.ri/You shoot a sling bullet.  The howler monkey howls!  The sling bullet hits the howler monkey!  The howler monkey is heavily wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.ri; t  The howler monkey is heavily wounded.riB s.h.....ri=D 13.3 (1 _riK riN ri|JamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#h..#Health: 69/69 ========================# #*..####Magic: 9/9========================.. #*.....AC: 9Str: 12#.####*...####EV: 14Int: 8##.....*......#.SH: 0Dex: 22.......*.>....[.XL:  9 Next: 29% Place: Dungeon:7#...†.@......#.Noise: ===------  Time: 5703.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####i%m.......##....#...#.#h   howler monkey#.##.##.##.######'#####... .#P#.....######.##The sling bullet hits the howler monkey. _The howler monkey is heavily wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (heavily wounded, 68% to hit)ri&VJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#h..#Health: 69/69 ========================# #(..####Magic: 9/9========================.. #(.....AC: 9Str: 12#.####(...####EV: 14Int: 8##.....(......#.SH: 0Dex: 22riJ.......(.>....[.XL:  9 Next: 29% Place: Dungeon:7#...†.@......#.Noise: ===------  Time: 5703.3 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#h   howler monkey#.##.##.##.######'#####... .#P#.....######.##Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (heavily wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey!ri|TYou shoot a sling bullet.  The sling bullet hits the howler monkey!  The howler monkey is almost dead.You shoot a sling bullet.  The sling bullet hits the howler monkey!  You kill the howler monkey!ri9C.riu)......314.4 (1.1 _ri[JamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#.####....####EV: 14Int: 8##............#.SH: 0Dex: 22.........>....[.XL:  9 Next: 31% Place: Dungeon:7#...†.@......#.Noise: ===------  Time: 5704.4 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.##.##.##.##.######'#####..i34m. .#P#.....######.##You shoot a sling bullet.  The sling bullet hits the howler monkey! _You kill the howler monkey!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineriHJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......#...#Health: 69/69 ========================# #...####Magic: 9/9========================.. #......AC: 9Str: 12#.####....####EV: 14Int: 8##............#.SH: 0Dex: 22.........>....[.XL:  9 Next: 31% Place: Dungeon:7#...†.@......#.Noise: ===------  Time: 5704.4 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.##.##.##.##.######'###ri̧k[40m##... .#P#.....######.##The sling bullet hits the howler monkey! _You kill the howler monkey!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _ri3ririri ri : _riri&rijp .#.### #...# ##. #...#### ... #...... #.####....####.###....#.S..>....[. #...@........#.---ri2 #.####†.. #.....##### ##.....## ####.......# #....#...#.#S   water moccasin (wandering) #.##.##.##.#ri  #####'#####... .  #P#.....######.##ri.+5.4 (1ri/F---6.4 (2ri7ri< _A water moccasin comes into view. _You see here a howler monkey corpse.ri{ (((((You shoot a sling bullet.ri?( SThe sling bullet closely misses the water moccasin.You shoot a sling bullet.  The water moccasin hisses angrily.ri$ .S...===7.4 (1ri ri R _The sling bullet hits the water moccasin but does no damage.ri (((((You shoot a sling bullet.ri  The sling bullet misses the water moccasin.You shoot a sling bullet.riyf...S.8.5 (1.1rikrima _The sling bullet misses the water moccasin.ri{ ( You shoot a sling bullet.  The sling bullet hits the water moccasin!rin  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.ri6yY.Sri"{+90ri^rii _The water moccasin is moderately wounded.ri  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.ri](((The sling bullet hits the water moccasin but does no damage. _The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.  The water moccasin is moderately wounded.You shoot a sling bullet.ri ..SThe sling bullet barely misses the water moccasin.The water moccasin bites you.  You are poisoned.ri57===-10Pois Rev* ri7ri{ _The water moccasin poisons you! The water moccasin barely misses you.riz{ (((You shoot a sling bullet.ri(  The sling bullet barely misses the water moccasin.You shoot a sling bullet.ri ..SThe sling bullet barely misses the water moccasin.You feel very sick.ri e4--1.4 (0.9ri| ri T _The water moccasin misses you.riK { (((You shoot a sling bullet.ri*  The sling bullet completely misses the water moccasin.You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.ri0 ..SThe water moccasin is moderately wounded.3--2.4 (1.0ri ri c _You feel sick. The water moccasin misses you.ri{ (((You shoot a sling bullet.riG=The water moccasin is moderately wounded. _You feel sick. The water moccasin misses you.You shoot a sling bullet.  The sling bullet closely misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.riri0riri...SriDThe sling bullet closely misses the water moccasin.ri6You shoot a sling bullet.  riCThe sling bullet hits the water moccasin but does no damage.  ri]The water moccasin is moderately wounded.ri?feel sick. The waterri moccasin bites you.  riCYou are more poisoned.riěri56riAB========---riΝ&3.5 (1.1ri\ Pois ririTri ririװX_The water moccasin poisons you! The water moccasin closely misses you.ri\rif   You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.ri  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.ri`4  The water moccasin is moderately wounded.You feel very sick.riP1----4.4 (0.9Pois  _The water moccasin barely misses you.ri { (((You shoot a sling bullet.ri  The sling bullet barely misses the water moccasin.You shoot a sling bullet.riʙ ..S _The water moccasin barely misses you.  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.You feel very sick.47---5.5 (1.1 _The water moccasin bites you but does no damage. x2rio  You shoot a sling bullet.  The sling bullet hits the water moccasin.ri_M (((rifThe water moccasin is heavily wounded.You shoot a sling bullet.riO. ..SThe sling bullet closely misses the water moccasin.You feel very sick.riG/ l4--60ris5 riV F _The water moccasin bites you but does no damage.riz  You shoot a sling bullet.  The sling bullet hits the water moccasin.ri  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.rik+  The sling bullet hits the water moccasin.  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is severely wounded.You feel very sick.1--7 _The water moccasin bites you but does no damage.riQ{ (((You shoot a sling bullet.riMYou feel very sick. _The water moccasin bites you but does no damage.  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin.ri0{ ..SThe water moccasin is severely wounded.ri|m0--8.6 (1.1riذrin _You feel sick. The water moccasin closely misses you. x2ri { (((You shoot a sling bullet.ri The water moccasin is severely wounded. _You feel sick. The water moccasin closely misses you. x2  You shoot a sling bullet.!riB )ri ..†You kill the water moccasin!ri[{39/71-890ri!ri$$ _You feel sick.ri3ri ri;riaH8--7Rev+ ri( ri O6ri,riCrig5-..---ri,x 24.6 (5 _You start resting. You feel sick. x6ri-----5.6 (6Rev+ ri9ri<[ _You are no longer poisoned.rir3risri}ri~Rev 6=riR,rikri`,riril7=riri3riɍriYriš FF   marrowcuda (wandering) _You start resting.riNR312.6 (7riri] _A marrowcuda comes into view.riLM ((((((FYou shoot a sling bullet.ri~  The sling bullet hits the marrowcuda but does no damage.  You shoot a sling bullet. The sling bullet hits the marrowcuda.ri[ri_dg......†riMe`===3.6 (1Rev rilriQp8 _The marrowcuda is lightly damaged.riririgriH _No target in view!ri]ri^rib_ri6briSerie98rihjrirF---F   marrowcudari|  .#.##  # #...#  ##. #...####  riL}... #......  #.####....####  .###............#.  ..F........>....[.  #..†@........#. 4ri}Q #.####†........  #.....#####  ri};##.....##  ..# ri}% .#  ri+~# ri :  .   riSI_You start resting.ri) .#.##  # #...#  ##. #...####  ... #......  #.####....####  .###............#.  ..F........>....[.  #..†@........#.  #.####†........  #.....#####  ##.....##  ..# .#  #   ri*9---ri>w _A marrowcuda is nearby!ris ((((You shoot a sling bullet. The sling bullet hits the marrowcuda.riN  The marrowcuda is lightly damaged.  You shoot a sling bullet. The sling bullet hits the marrowcuda.riZririVv..F.†ri6===5.5 (0.9ri<rie _The marrowcuda is moderately damaged.ri ((You shoot a sling bullet. The sling bullet hits the marrowcuda.ri2  The marrowcuda is heavily damaged.You shoot a sling bullet.  The sling bullet hits the marrowcuda but does no damage.ri ri/ l..F†ri c6.5 (1.0Rev+ ri ri b _The marrowcuda is heavily damaged.ri4 (You shoot a sling bullet. The sling bullet hits the marrowcuda.ri=d ((The marrowcuda is heavily damaged.You shoot a sling bullet.ri/ri\..Frib9=7.6 (1.1riri'e _The sling bullet closely misses the marrowcuda.ri?  You shoot a sling bullet. The sling bullet hits the marrowcuda.ri (((The marrowcuda is almost destroyed.You shoot a sling bullet.riS ..F The sling bullet closely misses the marrowcuda.The marrowcuda completely misses you.riT +80riZ ri]] B _The marrowcuda bites you but does no damage.rid  You shoot a sling bullet. The sling bullet hits the marrowcuda.riE†ri3M (((You destroy the marrowcuda!rigT..†ri =419Rev* riri/ _You shoot a sling bullet.riE IriH riI :40riM ,ri;N >Rev+ riN riR ,riR riU ri4V 91riV riX riX`  y---y   hornet (wandering) _You start resting.rila ,43.6 (4rig M.yrih F---4.6 (5rim rip Y _A hornet comes into view.riZ ((((yYou shoot a sling bullet.  The hornet buzzes angrily.  The sling bullet hits the hornet.ri  The hornet is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hornet.ri ri+.y...ril,4===5.6 (1ri{5ri84 _The hornet is lightly wounded.ri M ((riw r(You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.ri (The hornet is lightly wounded.  You shoot a sling bullet.ri ,ri _..y.rij 2=6.7 (1.1Rev* rii riͲ  ri R_The sling bullet barely misses the hornet.ri& rib((((You shoot a sling bullet.ri~  The sling bullet closely misses the hornet.You shoot a sling bullet.riWri ...y7.6 (0.9 _The sling bullet completely misses the hornet.ri* z  You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.ri &  The hornet is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hornet.ri t  The hornet is lightly wounded.  The hornet stings you but does no damage.ri ,8.6 (1.0ri rip L _The hornet misses you.siz  You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.siC:  sibDvThe hornet is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hornet.sip  The hornet is moderately wounded.si,9.5 (0.9sisiJ siN_The hornet closely misses you.si RJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......# #...#Health: 42/71 ==============----------##. #...####Magic: 9/9========================... #......AC: 9Str: 12#.####....####EV: 14Int: 8.###............#.SH: 0Dex: 22......y....>....[.XL:  9 Next: 41% Place: Dungeon:7#..†@........#.Noise: ===------  Time: 5749.5 (0.0)#.####†........si a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#y   hornet#.##.##.##.######'#####... .#P#.....######.##The hornet is moderately wounded. _The hornet closely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (moderately wounded, 59% to hit)siJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......# #...#Health: 42/71 ==============----------##. #...####Magic: 9/9========================.(. #......AC: 9Str: 12#(####....####EV: 14siInt: 8.###.(..........#.SH: 0Dex: 22......(....>....[.XL:  9 Next: 41% Place: Dungeon:7#..†@........#.Noise: ===------  Time: 5749.5 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##Rev* ####.......##....#...#.#y   hornetsi\#.##.##.##.######'#####... .#P#.....######.##Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (moderately wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hornet.siShift-Dir - straight line  Aim: a hornet (moderately wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hornet.The sling bullet hits the hornet.  The hornet is moderately wounded.si`W ...yThe hornet misses you. The hornet stings you!si X36--50.4 (0.9Slow Rev* sih_si` si>aN_You feel yourself slow down.siJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......# #...#Health: 36/71 ============------------##. #...####Magic: 9/9========================... #......AC: 9Str: 12#.####....####EV: 14Int: 8.###............#.SH: 0Dex: 22......y....>....[.XL:  9 Next: 41% Place: Dungeon:7#..†@........#.Noise: ===------  Time: 5750.4 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} ##.....##sifSlow Rev* ####.......##....#...#.#y   hornet#.##.##.##.######'#####... .#P#.....######.##The hornet misses you. The hornet stings you! _You feel yourself slow down.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (moderately wounded, 59% to hit)si/JamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......# #...#Health: 36/71 ============------------##. #...####Magic: 9/9========================.(. #......AC: 9Str: 12#(####....####EV: 14Int: 8.###.(..........#.SH: 0Dex: 22......(....>....[.XL:  9 Next: 41% Place: Dungeon:7#..†@........#.Noise: ===------  Time: 5750.4 (0.0)#.####†........a) +2 sling {Isolde} d) +0 sling {Gyeongj#.....#####Fire: a) +2 sling {Isolde} [40si31m##.....##Slow Rev* ####.......##....#...#.#y   hornet#.##.##.##.######'#####... .#P#.....######.##Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (moderately wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hornet.siGShift-Dir - straight line  Aim: a hornet (moderately wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hornet.si}@R...yYou shoot a sling bullet.  The sling bullet closely misses the hornet.  The hornet stings you!  You feel as though you will be slow longer.sivAS23-----2.0 (1.6siFsiIL _The hornet misses you.si si Inventory: 25/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()  m - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)u - +0 steam dragon scales si TMagical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (10) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - 2 scrolls labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUEDv - a scroll of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]si Armour [b0 leather armour (worn)chelmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (10) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - 2 scrolls labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUED  v - a scroll of identify  w - a scroll labelled PISIACHULASx - a of teleportation  y - a scroll of butterflies Potions (go to first with !)  f - a potion of haste50%sisQ U v - a scroll of identify  y - a scroll of butterflies  g - 3 potions of curing  h - a potion of attraction  j - a potion of heal woundsn - 2 potions of brilliancesi>R 89si   p - a metallic ruby potionbot siA y - a scroll of butterflies.  siKA scroll that surrounds its user with a flight of beautiful butterflies, blowingback other creatures nearby with the flapping of their wings. It is a rare scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________  si`“It used to be thought that the events that changed the world were things like  siU big bombs, maniac politicians, huge earthquakes, or vast population movements,  si"R but it has now been realized that this is a very old-fashioned view held by  si3 people totally out of touch with modern thought. The things that really change  the world, according to Chaos theory, are the tiny things. A butterfly flaps  siOR its wings in the Amazonian jungle, and subsequently a storm ravages half of  sib Europe...”  -Neil Gaiman and Terry Pratchett, _Good Omens: The Nice And Accurate siu siMProphecies of Agnes Nutter, Witch_. 1990.  siS(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. si` siT siJamesMcGaha the Skirmisher.#.##Coglin of Hepliaklqana ......# #...#Health: 23/71 =======----------------- si##. #.b.####Magic: 9/9========================.y. #b..b.. siAC: 9Str: 12#.####bb..#### siZEV: 14Int: 8 si.###.bbbbbbb....#.SH: 0Dex: 22 siB..b.bbbbbbbb....[. sia-XL:  9 Next: 41% Place: Dungeon:7#bbb@bb..b...#. siNoise: ===------  Time: 5752.0 (0.0)#b####b........ sia) +2 sling {Isolde} d) +0 sling {Gyeongj#...b.##### si>Fire: a) +2 sling {Isolde} ##.....##Slow Rev* ####.....b.##....#...#.#y   hornet (ally target)#.##.##.##.######'#####... . si2|#P#.....######.##The sling bullet closely misses the hornet.The hornet stings you!  You feel as though you will be slow longer. _The hornet misses you.As you read the scroll of butterflies, it crumbles to dust.  You hear the flapping of tiny wings. sil si< _The hornet misses you sic.  As you read the scroll of butterflies, it crumbles to dust.  sicYou hear the flapping of tiny wings.  The hornet is knocked back by the sudden gust.  sibThe hornet stings your butterfly!  Your butterfly dies! siqb.by####bb.bbbbbbb.bbbbbbbbbbb@bb..bb####bbb4=---3.5 (1.5 si`bbbbbbbbbbb.bbbbbbbb sibbb@bb..bbbb sif _Your butterfly disappears in a burst of colours! si .#.## # #...#  si ##. #.b.#### ... #b..b.. #y####bb..####  siA .###..bbbbbb....#.  sie ..b.bbbbbbbb....[. #bbbb@b..b...#.  si #b####b. #...b.##### ##.....## ####.....b.##....#...#.# #.##.##.##.# si0 d#####'#####... .  si  sȋ  si$  si  siӒ  si  si-  sib  si  siГ  si  si , si  si  si+  sic  si  siӕ  si  si  si  siG  siv  si  si  sia  si  si  si  siI  si}  si , siP  si  si  siҚ  siB  You swap places. The hornet stings your butterfly!  Your butterfly dies! si(  sii , si  siݧ  si  siF  si}  si  si  siO  sit  si  siͬ  si , .b..bbbbb.bb.b. siF .b.bbbbbb>.bbb@bbbb.####bbbb. sil B.  Your butterfly disappears in a burst of colours! si  siǺ z---5.0Rev+  sit tbbbbbbb.bb.bb.bbbbbb si bbb@bbbbbbb si b _The hornet completely misses your butterfly. siX.#.### #...# ##. #.b.####... #.b.... #y####bbbb#### siHY.###bb.bb.b.....#....b.bbbbbb>....[.  #.bbbbbbbb...#. #.####@bbb.....  #.....##### ##.....##  siyY####.......# #....#...#.##.##.##.##.#  siYn#####'#####... . siY#P#.....######.####.P.⌠...# # siT^K  You swap places. si^ si^ si_ siI_ si_ si_ si` siy` si` sia siHa sia sia sib si^b sib sib si c si^c sic sic si*d sid sid siKe sixe sie si'n, sin, sin si2o siVo sio sio sip siJp sip si\q, siq siq sir siVr sir siJtj  You feel yourself speed up. sit sit si u si=u siu siu siu si)v si\v siv siv siw siMw siw siw siw sifx siYy siy si%z siz siz si{ siT{ si{ si{ si$| si| si} si}, sii~, si~ si~ siB si si si$.b.####bb.b.y.bbb.bb.bbbbbbbbb.bbbbbb.bb.bbb si=5= siXZ6.5Rev+  sibb.bbb.bbbbbbbbbbbbbbbbbb siJ _The hornet barely misses your butterfly. _You see here a howler monkey corpse. si# #...##. #...#### ... #.b.... #.####bb.b####.###.y.bbb.bb...#. ....bbbbbbbbb...[. #..bbbbbb.b..#. si #.####bb.b..... #@....#######.b...## ####.......# #....#...#.# #.##.##.##.######'#####... . #P#.....######.## ##.P.⌠...# # #...P.P..# si siB si  si  si?  si^  si  si  si"  sir  si. , si  si  si  sia  si  si  si1 sii si si si% siV siO si si si sid si si si* si si si siH si si si si8 sic si siJ.b.b.....bbb. si..bbbb.bbbb.bbbb sieb.bb siw+70 si)'cb.bbbbbbbbbbbbbbb.bb si3& _You swap places. si>F ##.### ...b.b.  #.####....####.###.y.b.bbb....#....bbbb..bbbb..[ #..bb.bbbb...#####bbbb.... #..b.b#######@b...## ####.......#....#...##.#Rev+ ####_._._## si*@, si@ si@, siA, siA si7B sihB siB siB siB si!C siRC siC siC siC siD si>E sioE siE siE si F sioF siF siF siGG siG siG siG siH si2H siXH siH siH siH siI siI siJ siR)...bb.bb.bbbbbb..bbb.b.bbbbb.b_ siST8Rev  siZbbbb.bbbbbbbbb.bbbbbb.b_ si] si  ... #...... #.####bb..####.###.y.b..bb.b..#. ....bbbb.bbbbb..[. #..bb...bb...#. #.####b.b...... #.bbbb######.b.b.## ####@......# #....#...#.# #.##.##.##.######'#####... . #P#.....######.## ##.P.⌠...# # #...P.P..# ###_._._## #.#### si , siF  siw  si  si  si=  si{  si  si  siE  si  si.  sib  si  siE  si  si  si  si/  si^  si  si  si  si:  sim  si  si  si5!  si!  si!  si"  sik#  si#  si$  si:$  sit$  si$  siM%  si%  si%  si- U.bbb.b.>.bb.bbbbbbbbb..b.bbb_ si. %9 si 6 bbbbb.bbbb.bbbbb.bbb sij6 (_ si19 sim #.####b...####.###.y.b..bbb...#. ....bbbb.b.>.b..[. #..bb.b.bbb..#. #.####b.bbb.... #.bbb.######..b.b## ####.......# #..@.#bb.#.# #.##.##.##.######'#####... . #P#.....######.## ##.P.⌠...#  #...P.P..# ###_._._##siGnt #.#### #.#siosiosiApsipsip,siqsiSqsiqsiqsiqsi\rsi..b.bb†bbbbbbbbb..bb.bsi@660si,bbbb.bbbbbbbbbbbb.b_silsik #.####b...#### .###.y.b....b...#. ....bbbb.bb>....[. #..bb.bb.bb..#. #.####†bbbb.... #.bbbb##### ##.b..b## ####..b.b..# #.@..#bb.#.# #.##.##.##.# #####'#####... . #P#.....######.## ##.P.⌠...# # #...P.P..# ###_._._## #.######  #.#[39;si m49msiBsiBsi|.bbbbb.siPb.bb.bbbb.b_si%1si'bbbbbb.bb.bbbbsi(siX .###.y.b....b...#. ....bbbb.bb>....[. #..bb.b.bbb..#. #.####†bbb..... #.bb.b######.b.bb## ####.bb.b..# #....#bb.#.#siVY  #@##.##.##.######'#####... . #P#.....######.## ##.P.⌠...#  #...P.P..# ###_._._## #.###### #.#  #.#siZ siZ si[ si[ si[ si[ sia\ si}\ si\ si\ sin] ,si] si] si^ si^ si^ si_ siA_ si_ si` sisg ?b..sig b.bbbbb.bb..sinh 02sin bbbbbbbbbsin (_si:x siQ ...bbbb.bb>....[ #..bb.b.bbb..#####†..b.... #.b.bb#####si,R##bbbb.## ####.bbb.......#.b.###.##.######@#####... .P#.....######.###.P.⌠...# # #.#siR###_#.#####.###sikVsiYsi`1bsi\aO7=3simfKb_silQ _There is an open door here.si  #..bb.b.bbb..#####†..b.... #.b.bb#######bbbb.## ####.bbb.......#.b.#b##.##.######'#####... .P#..@..######.###.P.⌠...# # #...P.P _.#.......#sixsi sim.b_siN-4 _siSb_sieI ####†..b.... #.b.bb#######bbbb.## ####.bbb.......#.b.###.##.######'#####... .#P#.b...######.##si޸#.P.@...# # #...P.P ##_._._###.###.#.#si:sisisisi4hb.bsi&5siRcbb_siSS _There is a dry fountain here.siI bb_You shoot a sling bullet.sifs bThe sling bullet hits the bush but does no damage.  You shoot a sling bullet.si si si sir si .bb_sij f8====6siI bbb_si, H _The sling bullet hits the bush but does no damage.si  #.b.bb#######bbbb.## ####.bbb.......#.b.###.##.######b#####... .#P#..b..######.###.P.⌠...# # #...P@P si ##_._._# #.###### .##<.#.#sisisi,sisi2si%'bb_si0---7siKbbsi si6s 3#bbbb.## ####.bbb...# #....#.b.#.# #.##.##.##.######'#####... . #P#..b..######.##siws  ##.Pb⌠...#  #...P.P..#  ###_@_._## #.####sis a #.#  #.######sis <.### #.......#sis ' #.###.sis /#.# #sis o<.#.# #.## #sit si Xsi` bb..---8bb_sif)Hbbsi*si/Rbbsi4siw*U ##bbbb.## ####.bbb...# #....#.b.#.# #b##.##.##.# #####b#####... . #P#.....######.## ##.P.⌠...# # #...P.P..# ###@._._## #.###### #.# #.# #####.### #.......# #.###si*.#.# #<.#.#  #.## #si-si/,si1si3si~9k.'bbsio:@99si?SbbsiC^ _There is an opulent altar of Gozag here.siu ####.bbb...# #....#.b.#.# #.##.##.##.######'#####... . #P#...b.######.## ##.P.⌠...#  #...PbP..#  ###_._._## #@##### #.#  #.######.### #.......# #.###.#.# #<.si #.# #.## # #.#si sib si si si # b._._bsiN$ .70 _siJ) Jb_siT+ sis ....#.b.###.##.######'#####... .P#...b.######.###.P.⌠...# # ...P.P..# ##_._b_## #.###### # #####.###....siFsi^siV.bsi#&1siJb_sisiK ##.##.######'#####... .P#.....######.###.P.b...# # ...P.P si)LG##_._b_# #.###### # #####.###.......##.#.siULF.##..##.#siVsiPW$30sitW7=2si+\:_sig^sib #####'#####... .P#.....######.###.P.b...# # ...P.P sigq##_._b_# #.###### # #####@####.......##.###.#.##si3#.#.#si)si&3si8_sitsi h P#.....######.###.P.b...# # ...P.P ##_._b_#si g #.###### # #####.####....@..####.# #<.#.#.## ##.#.#sig 8_si &4siŖ si si  #.P.b...# # ...P.P ##_._b_# #.###### # #####.###.......#.###@#.# #<.#.##.## ###.#.#sip _5_si siY #...P.P..#  ###_._b_## #.#### #.#  #.#siZm#####.### #.......# #.###.#.# #@.#.# #.## # #.#  ...si>ZO##.# #.# #.# #.# sieZ sicsid#1sid/=6sii:_sila _There is a stone staircase leading up here.si~4si0sisi-7 _siL8_siDS }#............# ##.##.....#............##########.........#...............................#...............................#...............................#....................P).......P.#...........#...................#........##.#.#............P..P.siS 6  #####....##.#.#@###.............#.##....#.#................. ######.##.####.####.P............ .......##.###..####...P......P.PP .########....###.....P........... si&T .#......>....# #.##..............  .#.######....# #.#.........P.....  ....#....#######.#...............  ##....)..........#.P............. siU si^ si I29.0 (2.5si si } _You climb upwards. _There is a stone staircase leading down here.siM 3siO si>S ,siV siW siW si.Y si\ ,si] si` i3=sia siKd ,si e sig ,si)h sij si6k K4=sim sio ,sis siw si@w six si{ O5si| sin ,si si ,si si? sig S6=siM siɉ ,siJ si ,si si ,siS si a7=si si ,si si ,si֠ siz O8si? sik si siը sis ,si si i9=si si ,si\ si ,siK siL b40=si si ,si si ,siG si# O1si si# ,si si i2=si< si} ,si Xsi a3=siw si ,si si ,siw si siy O4sil ,si si ,si si si S5=si si ,siV" si% ,si~' sih* ,si+ siB. a6=si/ si(2 ,siW4 si6 ,si7 si: O7si< si? ,si@ si?D ,siE siSI i8=siJ si/M ,si N si P ,siQ sidR siR K9=siTS siX ,siZ siL_ Xsi_ :50si` si@b ,sic si|g ,sih sik ,sil si:o siio N51=siq siu ,siSw siz ,si^| si si W2=siG si ,si9 si ,si si ;3si si ,si' si ,si2 si siɠ 54=si si. si ,si si ,siŭ si ,siV si 95si6 2=si siw ,siۼ siE sis si si& ;6si si siF si si ,siK si si D7=si| si ,siD si ,si si k8=si siR ,si si ,siT si si si 9si si` ,si si ,si si ,si si si_ E60=si si ,si si ,siL si si U1=si si7 ,si si si! si" si#& ;2si' si* ,si=, si. si. siM0 si3 si3 #3si4 (=si6 si8 ,sik: si> ,si? siB ,si`D sieF siF U4=siQH siEK ,siAM siR Bsi=U ;5siV siZ ,si[ si^ ,si` siYc K6=sic sie si%h ,sii sim ,sin siq si5r N7=sis siv siw siQx si9{ ,si| si ,si% si_ ;8si siȈ si! si si ,siɐ si a9=si si+ ,siԚ si siў siO si< si O70=siM si ,siP si ,si siͺ _ _You start resting.si 2904.0 (125.0)siq Z1=56si sia " _HP restored.siI siI siQ si0[ si#` 16.0)si(d siWn  #...P.P..#  ###_._b_##  #.######  #.# #.# #####.###  #.......#  #.###.#.# 7 #@.#.#  #.## #  #.# ... ##.# #.# #.# #.# sio :=siw si -7.5 (2.5si si } _You climb downwards. _There is a stone staircase leading up here.siby##.P.b...# ##...P.P..# ###_._b_#.#######.#  #.# #####.### #.......# #.###@#.# #<.#.# #.## ##.#...##.##.##.##.#sii9_sij48.5 (1.0 _si psi2rsi/MP#.....######.###.P.b.#...P.P..si70j###_._b_######## #.# ####.###....@..##.###.#.##<.#.#si`0'#.## ###.si0si9<9si+>si?si M####'#####... . P#.....######.###.P.b.#...P.P..###_._b_########si C #.# #####@###.....#.###.#.#<.#.##.## ##.si si '10si si siM #.##.##.##.#####'#####... . P#.....######.###.P.b.#...P.P..###_._b_######## #@# #####.####.......##.###.#.#si;&##.siJ8_siǑsi1sisisi!M...#.b. #.##.##.##.#####'#####... . P#.....######.###.P.⌠.#...P.P..###_._b_######## #.# sih!####.###.......###.#..##..si*6_si*&2siO0si>2si}M###.bbb.....#.b. #.##.##.##.#####'#####... . P#.....######.###.P.⌠...# #...P.P..####_._._######## #.# #####.###si.si z_3si  ##bbbb.## ####.bbb...# #....#.b.#.#  #.##.##.##.# #####'#####... . #P#.....######.###.P.⌠...# #si #...P.P..# ###@._._##.#######.#  #.######.##sip 2##.......##.###.#.##<.#.##.#si @# #si si &4si~ siE ^ _There is an opulent altar of Gozag here. siV>  You shoot a sling bullet. sivS  The sling bullet hits the bush but does no damage.  You shoot a sling bullet. The sling bullet hits the bush. si* si0===5 si si2 _The bush is lightly damaged. sin%3 siw& si** siV., si]2, siw6, siW7 si9 si<, si= siG siOn si[QB siR siU, siNV siW sirZ, si[ si\ si^, si_ si3a sic, sic si4e simg, sih si-j sil, siWm si&o siq, siq sir sit siu siu si0w siy, siy si{ sia~, si~ si si, siF si si, si si  si@X si, si si_ siڔ, siJ si͖ siB, si si si, si) si siݡ, si si siV, si si si si sië si. si֯ si si si si, si~ si siv#.......# ####.#### #.##.##.# siͿ@#.# ## #.# ##.## #.###...######....@......(---44.5 (29.0) si2#############  si>   si.4   siI4   sidJ   si siaH---5.5 (30 si si % _Found 6 stones.!sinI!si"q!sis!siw,!si,x!si{,!si{!siO~!si,!si!si!si-,!si!si!si,!sif!si!si ,!si!si9!si,!siO!si;  You see here 6 stones.!siߝ!si9 _!si-!si!si_,!si$!si!si5,!si}!si!si@,!si$!si!si,!siz!si!si,!si!siP!si,!si!siS!si,!si!siq!si,!si!si!si,!siO!si!si,!si&!six,!si!si,M _You now have 226 gold pieces (gained 9).!siU3!si!si !si,!si!si0!si,!si3!si!si,!si"!siH!sit B!si>!si,!si!si/!si,!si!si!!si$,!si`$!si%!si2(,!si(!si0*!siP,,!si8-!si-!si20!si0,!six2!si!5,!si1:X!siI4!sihOz#....#.b.#.# #.##.##.##.##.##...# #'#####... ........ ....######.##.#.... .⌠...# .....# P.P..# .... !siO._._## #.#.##...# ##### ..<......#  #@.# 80.5 (35#.###..### ##!siO#........# .###.##.##.# .#!siP# #.##.# .# #..#.# !si7P.# ##.#.# .# #.###.#.# !si]Pt.# #.......#!siQZB1.5 (36!si\!si^; _Found an escape hatch in the ceiling."sioT3"siU"si[X"siw^"siuJ"si|X"si}"siB"si  There is an escape hatch in the ceiling here. _"siX"siB"siz"si;,"siԜ"si"sih,"siȡ"si"si,"si"si[&"sit "sif"si"si,"si"si?"si,"siV"sio"si"sin1.b..... #.# bb##### #.. b.## #.# ######.# ## #.##.....## #< # ##.##.##...####. .+.............#.##.#.##.#....##.## ...#......###...@# 6018.5 (37 ...#......# #####.# .#.##...# #.# ..<......# ## .....###..# ##.#.###..### ...#........# #####.##.##.#.# #.##.##.#9.5 (38 _Found a stone staircase leading up."si 3"si "si "si "si "si "si ,"si "si "si ,"si "si "sij ..#. ...[. .#. .. .. #.# ##### #.. ### #.# ...#######.# ## ..j. .##.....## #< ###..#.#.##.##...####. #@'...∩.o.........#.##.##.#.#. .##.#....##.##..## #......###....## .#......# #####.# .#.##...# #.#o   orc wizard (asleep) .<......# ##j   gnoll (asleep) ...###..##.###..### 23.5 (4.0)  You open the door.  A gnoll and an orc wizard come into view.The orc wizard "si *is wielding a +1 dagger of draining.j.o.owandering)j"si 5===4.5 (5"si6 "siC w _The gnoll shouts! _Found Juifobe's Antique Armour Emporium.#siu #siv(((o You shoot a sling bullet.  #siF=The orc wizard shouts!  The sling bullet hits the gnoll!#si  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.#siĐ,#sij...'...o.#siV5.5 (1Rev #siqt _The gnoll is severely wounded.#sigZ ((((#si1h7(You shoot a sling bullet.#si  The sling bullet closely misses the gnoll.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.$si3,$sig4$si4$si=....j.o.∩$si=,6.6 (1.1$siD$si;G^ _The gnoll is severely wounded.$si_  You shoot a sling bullet. The sling bullet hits the gnoll!$sihC)$sis ((You kill the gnoll!You shoot a sling bullet. The sling bullet hits the orc wizard.$si9).$si k27.5 (0.9Rev+ $si$si.8 _The orc wizard is lightly wounded.$si% ((You shoot a sling bullet. The sling bullet hits the orc wizard.$si1S  The orc wizard is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.$siξ $si )o.8.5 (1.0Rev* $si $si b _The orc wizard is heavily wounded.$si ( You shoot a sling bullet. The sling bullet hits the orc wizard.%si  The orc wizard is almost dead.You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.%si%sihao.9%si:t _The orc wizard is almost dead.%sid  You shoot a sling bullet. The sling bullet hits the orc wizard.%siC)%si$; (((((((You kill the orc wizard!%sit)...∩..%si.330%sia%si/ _You shoot a sling bullet.%si1 #. [. ..#. ..  #.#  #.. ####  #.# ##...# ######.# ## ..... ##.....## #< ###..#.#. ##.##...####. #.@...∩.#.##.##.#.#. ##.#....##.##..## .. #......###....## ..# #......# #####.# ## %siJD [---1%siJ  There is an open door here. _Items here: )) [ †.&si&siPick up what? 24/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +1 dagger of draining Armour (select all with [)c - a +0 robe Carrion a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]'si];'siV..#.JamesMcGaha the Skirmisher ..[.Coglin of Hepliaklqana ...... ..#. ..Health: 71/71 ======================== .... #.#Magic: 9/9======================== #### #..####AC: 9Str: 12 # #.###...#EV: 14Int: 8 ######.# ## .....SH: 0Dex: 22 ##.....## #< ###..#.#..XL:  9 Next: 43% Place: Dungeon:7 ##.##...####. #.@...∩...Noise: ---------  Time: 6031.5 (0.0) ...........#.##.##.#.#..a) +2 sling {Isolde} d) +0 sling {Gyeongj 'siW##.#....##.##..## ..Fire: a) +2 sling {Isolde} #......###....## ..#Rev* #......# #####.# ## #.##...##.# <......### ..###..# #.###..###You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard! _You shoot a sling bullet.  There is an open door here. _Items here: )) [ †.  Okay, then.'si~[3'sivD _'si4 |#. [. #. ..  #.#  #.. # ####  #.# .##...# .# ## #..... .....## #< ###..#.#..#.##...####. #.)@..∩...+#.##.##.#.#..#.#....##.##..## ... ......###....## #...# ......# #####.# #### 2.5 (1 _'si< (siU#. [. #. ..  #.#  #.. ## #### #.# .##...#.# ## #...... .....## #< ###..#.#..# .##...####. #.).@.∩...+ #.##.##.#.#..# .#....##.##..###.....###....## .#...## #####.# # #### (sir3Rev+ (sio(si(siY. . (si r. ..  #.#  #.. ### #### #.# ..##...## .# ## #...... ### #< ###..#.#..# ##...####. #.)..@∩...+ #.##.##.#.#..# #....##.##..###..... ####....## .#...## # #####.#.# #...# #.## ### ##..# (si%(si&&%4(si/(sip     ..   #.#   #.. ### #####  #.# ..##...##  .# ## #......##  ## #< ###..#.#..#  #...####. #.)...@...+  #.##.##.#.#..#  ....##.##..###.....##  (si]qb###....## .#...##  # #####.#.######  ...# #.#   # ###    #..#    #(sius..###   (sijz(si{%5(siĮ You kill the orc wizard! _You shoot a sling bullet.  There is an open door here. _Items here: )) [ †. _There is an entrance to Juifobe's Antique Armour Emporium here.(si){Welcome to Juifobe's Antique Armour Emporium! What would you like to do?  a -  150 gold a chain mailb -  50 gold a leather armour  c -  112 gold a pair of boots  d -  237 gold a pair of incandescent boots  e -  237 gold a pair of heavily runed gloves  f -  225 gold a brightly glowing scale mail  g -  225 gold a faintly humming scale mailh -  100 gold a scale mail You have 226 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list+sivR d $  You are short 11 gold pieces for the purchase.[Enter] buy shopping list,si# oe $ 248 gold pieces for the purchase.1si:VQf $ 4731si Qg $ 6982siwbuy|examineexamine itemdescribe 3sif  A brightly glowing scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {in_shop} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: unidentified artefact armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803.?siWelcome to Juifobe's Antique Armour Emporium! What would you like to do?a -  150 gold a chain mail  b -  50 gold a leather armour  c -  112 gold a pair of boots  d $  237 gold a pair of incandescent boots  e $  237 gold a pair of heavily runed gloves  f $  225 gold a brightly glowing scale mail  g $  225 gold a faintly humming scale mail  ?siXh -  100 gold a scale mail You have 226 gold pieces. You are short 698 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping list@si3@si @si  JamesMcGaha the Skirmisher  Coglin of Hepliaklqana ........  Health: 71/71 ========================#.#  Magic: 9/9@si<========================#..### #####  AC: 9Str: 12  #.#..##...##  EV: 14Int: 8 ##.# ## #......##  SH: 0Dex: 22 @si...## #< ###..#.#..#  XL:  9 Next: 43% Place: Dungeon:7 #...####. #.)...@...+@si8J  Noise: ---------  Time: 6035.5 (0.0) .......#.##.##.#.#..#@si  a) +2 sling {Isolde} d) +0 sling {Gyeongj ....##.##..###.....##  Fire: a) +2 sling {Isolde} ...###....## .#...##  Rev+ ...# #####.#.######@sih( ...##.#   ...####   #..#   #..###  You kill the orc wizard! _You shoot a sling bullet.  There is an open door here. _Items here: )) [ †. _Okay, then. @si`_There is an entrance to Juifobe's Antique Armour Emporium here.@si3@si@siMh _You can access your shopping list by pressing '$'.@si I@siċ @si| @siB : _@siH @si TRev @si @si @si ,@si @si @siU ,@si @si @si B@si* @siƳ >@si @siɶ @sib 3@si @siȾ @sid ,@sis @si{ @si ,@si @siC @si ,@si @si? @si ,@si @si @siq ,@si` @siv P  There is a stone staircase leading up here.@si @si  _@si @si{ @si ,@si? @si @si @si+ @si @si @siB ,@siX @si3 @si ,@si @si @si ,@si @si @si> @sij @sia @si @si B@si d  There is an entrance to Juifobe's Antique Armour Emporium here.@si @si>  _@siD @si @si ,@sia @si @si- ,@si @si @si @si  @si* @si 7 _You open the door.@siv 3@si @si$ V  There is an open door here.@siF%  _@si% @sib' @sie) ,@si) @si, @si. ,@siI/ @si71 @si8 a .......J#  #.......#  #.......#  #.......#  @si'9 #.......   #......   #...#   ########## #@#   ##...##...###.#  @si9  ##.###......##.#   #<####..#.#..#.#  ###.##.)...∩...'.# @si9  #.##.##.#.#..###  J   jelly (asleep) #.##..###.....##..###.#...##@si(: ####.#.######@sii> z 63.5 (28.0)  A jelly comes into view.@siHD j.JJ@siD ,4.5 (29@siI @siL Z _The jelly quivers.Rsi   JamesMcGaha the Skirmisher........#  Coglin of Hepliaklqana ......#......J#  Health: 71/71 ========================#.....*.#  Magic: 9/9========================#.....*.#  AC: 9Str: 12#.....*.  EV: 14Int: 8#....*.  SH: 0Dex: 22#..*#  XL:  9 Next: 43% Place: Dungeon:7########## #@#  Noise: ---------  Time: 6064.5 (0.0)##...##...###.#  a) +2 sling {Isolde} d) +0 sling {Gyeongj##.Rsi| ###......##.#  Fire: a) +2 sling {Isolde} #<####..#.#..#.# ###.##.)...∩...'.# ..#.##.##.#.#..###  J   jelly #.##..###.....## #....###.#...## #####.#.###### A jelly comes into view. _The jelly quivers.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (93% to hit)Rsi,F  JamesMcGaha the Skirmisher........#  Coglin of Hepliaklqana ......#......J#  Health: 71/71 ========================#.....(.#  Magic: 9/9========================#.....(.#  AC: 9Str: 12#.....(.Rsi2G  EV: 14Int: 8#....(.  SH: 0Dex: 22#..(#  XL:  9 Next: 43% Place: Dungeon:7########## #@#  Noise: ---------  Time: 6064.5 (0.0)##...##...###.#  a) +2 sling {Isolde} d) +0 sling {Gyeongj##.###......##.#  Fire: a) +2 sling {Isolde} #<####..#.#..#.# RsitG###.##.)...∩...'.# ..#.##.##.#.#..###RsiGb  J   jelly #.##..###.....## #....###.#...## #####.#.######RsiG Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleRsi HVShift-Dir - straight lineAim: a jelly (93% to hit)  Rsi-HYou shoot a sling bullet. The sling bullet hits the jelly.  The jelly is moderately wounded.Rsi(eShift-Dir - straight line  Aim: a jelly (93% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is moderately wounded.  The sling bullet hits the jelly but does no damage.Ssi[Y  The jelly is moderately wounded.Ssi\Ssibr..J....Ssic7===5.4 (0.9Ssic2Rev _SsiiSsijSsi]D ((((You shoot a sling bullet. The sling bullet hits the jelly.Ssi[  The jelly is heavily wounded.You shoot a sling bullet. The sling bullet hits the jelly.SsiDSsiKj.J...SsiL'6.3SsiRSsi U^ _The jelly is severely wounded.SsiP ((( You shoot a sling bullet. The sling bullet hits the jelly.SsiM  The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly.Ssi[ Ssib f..J..Ssiac c7.4 (1.1Rev+ Ssih Ssij Y _The jelly is almost dead.Ssi_  You shoot a sling bullet. The sling bullet hits the jelly!Ssi v.((Ssi. !Ssiٌ ((You kill the jelly!Ssi:....Ssi3580SsiSsi,/ _You shoot a sling bullet.Tsi?ITsiATsiD,Tsi(H,TsiJTsiJTsiKTsiOTsiQTsiR>Rev TsiRTsiTTsi%WTsilWTsiWTsiZTsi1a2 .#######.####  ............#  .........#.#  Tsi~a#.......#.#  #.......#F#  #.......#.#  #.......#.#   #.......@.#  Tsia--- ###...#####  Tsib############.#  ##...##...###.#  #.###......##.#  Tsi$bV<####..#.#..#.#  TsiXbF   bullfrog (asleep) .##.)...∩...'.#  .##.##.#.#..#Tsi{bd..###.....## Tsidk,72.4 (4TsiAlF---3.4 (5TsiqTsit[ _A bullfrog comes into view.Tsi$$ ((F  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog croaks.TsiЪ (The bullfrog is moderately wounded.You shoot a sling bullet.Tsi+Tsi5,TsiA%..F====4.4 (1 _The sling bullet barely misses the bullfrog.UsiXy (You shoot a sling bullet.Usipr  The sling bullet closely misses the bullfrog.UsiP FYou shoot a sling bullet. The sling bullet misses the bullfrog.UsiQ===-5Rev+ UsiXUsiZU _The bullfrog barely misses you.Usib  You shoot a sling bullet. The sling bullet hits the bullfrog.Usi  The bullfrog is heavily wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.Usi  The bullfrog is severely wounded.-6UsiD Usi"Y _The bullfrog closely misses you. x2Usi5 y (You shoot a sling bullet.Usi  The sling bullet completely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog!Usi͙ SUsib! :†Usi$ 97.3 (0.9Rev* _You kill the bullfrog!Usi) Usi, o _Your Ranged Weapons skill increases to level 9!Usiax 3Usi} UsiT H _No target in view!Vsi3VsiVsiVsisVsi.qRev+ _VsiK,VsiVsiVsi,Vsi!VsiVsip ,Vsi Vsi Vsi TRev VsiVsiVsi,VsioVsiVsi,VsiVsiVsi/,VsiVsiVsi=>VsiVsiVsi3!3Vsi!Vsi #Vsi5$,Vsi$Vsi%Vsi'BVsi)Vsi*,VsiM+Vsi,Vsi.,Vsi.Vsi0Vsi2,Vsi3Vsi4Vsi5,Vsi5Vsi7Vsi:8,Vsi8Vsi :Vsi;,Vsic;Vsi=Vsi>,Vsi>Vsi$@VsiuA,VsiBVsi2CVsiE,VsiEVsikGVsi]I,VsiIVsiKVsiUM,VsiMVsi2OVsiP,VsiPVsi,SVsiUXVsi̷ ###############  #...#.........#  #..#######.#  ##.# #.#  #.# #.#  #@# #.# --- #..# #.#  ..#.# #.#  ####.#######.#### #............# ##.........#.# ##.......#.# ##.......#.##.......#.# 103.3 (26.0)  You now have enough gold to buy a pair of incandescent boots on this level, or  buy a pair of heavily runed gloves on this level.  You can access your shopping list by pressing '$'.---4.3 (27 _You now have 239 gold pieces (gained 13).si[zIsi{si}si4~si,si,si^si˄si,si[sisi!,sijsisi,siMsiōsiBsiΏsiw,sisisi&siLsi|sisi,si.sisi,sisisixsisiƗsiIsiP,si{siYsi̛BsiRsiP,si1sisi2,si/si#si,sisisi,siysi:si9,si si%siQ,sisiSsi,sisi6sij,sigsiusiw,siYsi$si>,si5sisi,sihsisi@,siKsi|si,sisi si,sifsisi,sisiXsi,sisisi,si2sisisisisi"si ,sia si si7Bsi'siZ,siHsiksi#.###.###..# #.##.# ##...#.# #.# #.###.########.#######.# ...# ##......# #.......... ...##########...###.# ##......... .........##....### ###....... b...####.##.#....# ..> #....... .......#....#....##..... #....... si~/b.>....[..#####.@....... #.......38.3 (34 b......#....#........... #....... †........##.#.#####..... ###...## b...#######...# ############.# b...## #.### ##...##...###.# b....######.# ##.###......##.# .b.#.##.....## #<####..#.#..#.# #.##.##.##...####.##.)...∩...'.#..............#.##.##.#.#..###si+X9.3 (35si/; _Found a stone staircase leading down.si83siY:siq>siPAsi:Bsi,sisisi Bsisi,siQsivsi,sidsisi,si{si%!si",siP#sii%si,Xsis-si-si.si0si5si-6si7si8si:,si;si=si?,si@siAsiB,sinCsilDsiE,siFsiJnsi'LsiLsiLsiMsi#OsiQOsiOsiPsirR,siRsi^TsiUsiUsi9Vsid]si_,si_si4bsic,siFdsifsig,siZhsi(kXsi'lsil,simsinsi~oBsipsiq,si6rsiDssi|u,si5vsixsiz,si{si}sisi#siKsiGsi%,sisi8si,sisisi,sisirsisi.si>sisi,si%sibsi,sisiŞsiUsisi~siXsi̩si$,siɬsisisiѰsiɱsisiN,siqsisi?,sisisisisisi si,sisisisisiwsibsi,sisisi,siWsiIsiX,si3siPsi,sisisi\,si si!si,sisisi,sisisi#.# #.# #.# ## ### ##.# . # ##. ..# >##.#. ##.##si5 # #.######...... ####.##  #.##.##......./.. #....#  #.......# #.##.## 90.3 (51 ####.#.#####.### #.###.##  #..####.#.# #.# ##..  #.......#.## #.######  ##.#####...# ##......#  ##. #...##########...###.#  ... #.........##....####.#  #.####....####.##.#....##..   .###...#....#....##.. sisi ,1.3 (52sisi{J _Found a stone staircase leading down.si,2.3 (53si\si i _x - 4 scrolls of teleportation (gained 3)si si si si# sisijBsisisisi+ si si si si$si4sicsisisirsisiLsig ####.# #.. ##.# #.# . #.# ###.#### .# ##########.# ......#..# ##...#.....# #>##.#..# ##.###..### #.######.siW####.## ##.##.##.##...##....# #.#..............#.##.##.## ##.# ####.#.#####.### ##.###.###..# ..####.#.# #.# #.# ##...#.# .......#.## #.. #.########.# #.#####...# #### ##......# #... #. #...##########...###.# ##.. ... #.........####.#######.#####.##.#....##....>##si$17.0)si&%+8.3 (6si(si.3 _y - a wand of quicksilver (8)siL3siQsisi,sinsi}sisi#sisiÍsiЏ,sisiesiڔ,sisiNsi,siEsisip,siОsisi}sisiPsisi,siҥsi-sįsisitsisiM,sisisi:,siӱsiRsip,sisi͸R  There is a stone staircase leading down here.si0si85 _si/si',sisisi|,sisicsiDsi`sisisi,siFsi_si,si8sisiZ,sisisiU #  si)#  ..  ######.##  #.# #.# 218.3 (2si"p0.0) #.# #.####..# siE #.#.####.####..# ########  ##.#.........#..# ..siz+ ..######>##.#..# ##.###.  # #.######.......####.## ##.# si #.##.##..........##....# #.#  #.....#.##.##.## ##.#  si^ ####.#.#####.###.##.###.###..#siwsi,9.3 (21sisi' _Found a scimitar.si3siJsi*sisi<si!si@"siN%,si_&si'sif*,si(+si-si0,si0si5si7,six8siz:siy<,si=si?siB,siCsiDsiHBsi9JsiK,siLsiROsiQ,siwRsiPTsitV,si1WsiYsiu[,si\si^si9`,siiasi csiqe,sixfsihsiFj,siksilsiXn,siosi:psiq,sirsi ssit,siXzsi|sisi7sisisi,si&sisi,si,siCsi,si?sisi,sirsi[siԏ,si\sisi]BsisiBsisi!,sisisi,si+si2si,sisi*si,siasiwsiBsilsiY,sisibsisiI############ #..........# #@##.##.##.# ..h.....##.##.##.# #.########.##.##.#  #.##.##.# #.##.# #.......# h   hound (wandering) #.##.#.## #.##.#.# #.##.#.#sikY51.3 (322.3 (33sisiX _A hound comes into view.siM ((((h  You shoot a sling bullet.  The hound barks!siQZ`  The sling bullet hits the hound but does no damage.  siZYou shoot a sling bullet.si,siU..h..sif===3.4 (1.1)Rev sisi?I _The sling bullet hits the hound but does no damage.si ((You shoot a sling bullet. The sling bullet hits the hound.si (The hound is lightly wounded.  You shoot a sling bullet.siKsiS.h.siL40Rev+ si'si"siw$` _The sling bullet closely misses the hound.siI{ ((You shoot a sling bullet.si  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.siL,siT .hFF   sky beasth   hound  The hound is moderately wounded.A sky beast comes into view.siT%5siWsic[R _The hound barely misses you.siv_  You shoot a sling bullet. The sling bullet hits the hound.si  The hound is moderately wounded.You shoot a sling bullet. The sling bullet hits the hound.si#}si F.  The hound is moderately wounded.si%6sisi _The hound barely misses you.  You shoot a sling bullet. The sling bullet hits the hound.  siThe hound is moderately wounded.  You shoot a sling bullet. The sling bullet hits the hound.  siSThe hound is moderately wounded. siG_The hound barely misses you.si   You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded. _The hound barely misses you.  You shoot a sling bullet. The sling bullet hits the hound!si]} (The hound is almost dead.You shoot a sling bullet.si O  The sling bullet closely misses the hound..F..h7.3 (0.9Rev* si si R _The hound barely misses you.siwz (You shoot a sling bullet.si  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.si)sisiJ.F..siq5518.4 (1.1sisiI _You kill the hound!si,| (((You shoot a sling bullet.sis  The sling bullet closely misses the sky beast.si*si.I.F.si.+90si1si>5v _You shoot a sling bullet. The sling bullet misses the sky beast.siv>((si   You shoot a sling bullet. The sling bullet misses the sky beast.You shoot a sling bullet.si e.Fsi-60siP sim#M _The sling bullet hits the sky beast but does no damage.si} c  You shoot a sling bullet. The sling bullet hits the sky beast.siuP (The sky beast is lightly wounded.  You shoot a sling bullet.si FThe sling bullet barely misses the sky beast.siE %1si e _The sky beast misses you.si z (You shoot a sling bullet.sie  The sling bullet barely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast!si FThe sky beast is heavily wounded.siJ %2si si9 O _The sky beast misses you.siB si03 siZTYou shoot a sling bullet. The sling bullet hits the sky beast.si (The sky beast is severely wounded.You shoot a sling bullet.si FThe sling bullet barely misses the sky beast.six]65---3.3 (0.9si!si#T _The sky beast hits you. The air twists around and strikes you.sitz (You shoot a sling bullet.si7  The sling bullet barely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast.si; FThe sky beast is severely wounded.sig0----4.3 (1.0si,j _The sky beast hits you. The air twists around and strikes you.sidc  You shoot a sling bullet. The sling bullet hits the sky beast!siF†si. (You kill the sky beast!si ;†si l -565.2 (0.9 si< !_You shoot a sling bullet.si si  si Z_Your Dodging skill increases to level 6!sio"############ #..........#.#.#####.##.##.##.#.......@.##.##.##.###.########.##.##.# #.##.##.# #.##.##.# #.......# #.##.#.## #.##.#. #.##.#.# #.##.#)#si[1---6.2 (1.0 _silsi"v _You see here a sky beast corpse.si?3sisisi  _Rev+ 23=Rev 4=56=7=8i9m9=70=si.1= _HP restored.si1/si^/si0siI1si2sih39=si3si6si>si>siA,siICsivEsiG,si'NnsiPsiaS,siETsiUVsi!XsiVXsilYsiZsi],si^si`sib,sicsiesig,sihsixl,simsi|ps _q - 3 scrolls of blinking (gained 1)siRrsirsi,ssivsib~#. ###.... ..# ######..#.......#.# #....#..#.#..##.#.#####.##.#..#.#..##.......†.##.si~-#.......####.########.#......####.# #.#...........# #. #.........#......# #. ##.#......# #.---315.2 (49.0)si9  ###..## #.#......# #.#... #.#......# #.##.#. #.#......# #.#......#......# #.##. ..........#### . ..##.# #...si|A .( .##.# #.##  #.#.####.## siƇsi,6.2 (50sisiO' _Found 4 javelins.si3si*sisisi{sisisi3sisi6siYsivsisisiz.....####.# #..........# #.##.........#......# #.#.....###.#......# #.####..####.#......# #.# #....##.#......# #.# ##.#.##.#......# #.# ##......# #. ##@...........#####21.0) #.....##.#. #...(..##.# #.###.....##.#.####.####.....##.#........#........######>##. y   hornet (wandering)##.##.##.######....sit#y##.##.##........#..............sisi] _A hornet is nearby!siH (((((((You shoot a sling bullet.si"+ yThe sling bullet barely misses the hornet.You shoot a sling bullet.  The hornet buzzes angrily.si si {.....y.si `===2.2 (1Rev siY sij J _The sling bullet hits the hornet but does no damage.si (((((You shoot a sling bullet.siN ((The sling bullet hits the hornet but does no damage.  You shoot a sling bullet.si#,siB3...si8y.si..si%3si'si?` _The sling bullet barely misses the hornet.si (((You shoot a sling bullet. The sling bullet hits the hornet.sig ((((The hornet is lightly wounded.sixsi{..y....sic4.1 (0.9Rev+ sisis _You shoot a sling bullet. The sling bullet misses the hornet.siT ((You shoot a sling bullet. The sling bullet hits the hornet.si (((((The hornet is lightly wounded.  You shoot a sling bullet.siZsinm.y.....5.0 _The sling bullet barely misses the hornet.siW ( You shoot a sling bullet. The sling bullet hits the hornet!si ((((((The hornet is heavily wounded.You shoot a sling bullet.siYsiaf y..si\bg....  The sling bullet barely misses the hornet.sicd9Rev* sijsinlL _The hornet misses you.si `  You shoot a sling bullet. The sling bullet hits the hornet.si.2 (((((((The hornet is heavily wounded.You shoot a sling bullet.siP _ y.siծ n.....  The sling bullet barely misses the hornet.si 6.9 (1.0 _The hornet closely misses you.si8 (((((((You shoot a sling bullet.si  The sling bullet closely misses the hornet.You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.si@m y...siMA^...  The hornet is heavily wounded.siU7 _The hornet closely misses you. x2sic2=((((si2,(((si^  You shoot a sling bullet. The sling bullet misses the hornet.You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.si\B y......  The hornet is heavily wounded.The hornet stings you.sieC0===-8Slow Pois Rev* siIsiK _You are poisoned. You feel yourself slow down.siUz  You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.siV _You are poisoned. You feel yourself slow down.  You shoot a sling bullet.sling bullet hits the hornet but does no damage.  The hornet is heavily wounded.sian  You feel very sick.The hornet barely misses you.hornet stings yousio g67--30.4 (1.5siit siu W _The hornet completely misses you.si  You shoot a sling bullet. The sling bullet hits the hornet.si0J (((((((The hornet is severely wounded.You shoot a sling bullet.si ( y......  The sling bullet closely misses the hornet.6-1.8 (1.4si si  si _You feel sick. The hornet barely misses you. The hornet closely misses you.si_% (((((((You shoot a sling bullet.sip  The sling bullet closely misses the hornet.siK2 y......  You shoot a sling bullet. The sling bullet misses the hornet.You feel yourself speed up.si3f4-3.4 (1.6siQ:si1= _You feel sick. The hornet misses you. The hornet barely misses you.si  You shoot a sling bullet. The sling bullet hits the hornet!siF6  The hornet is almost dead.You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.si)You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.  The hornet is almost dead.  You feel sick.  The hornet stings you but does no damage.hornet stings you!si56=----40siU\Slow Pois Rev* sissi\ _You feel yourself slow down.si% (((((((You shoot a sling bullet.si  The sling bullet closely misses the hornet.You shoot a sling bullet.siP    #....  #....  #....  ###..###  #....##.#  ##.#.##.#  #......#......#  ##@....... #.y...##.#.  #..(..##.#  #.....# #.....# #......> ##.##.## #.##.#The sling bullet closely misses the hornet.You shoot a sling bullet.  The sling bullet closely misses the hornet.You feel yourself speed up.You feel sick.  The hornet stings you but does no damage. 50=----- 2 ParaThe hornet stings you. You suddenly lose the ability to move!  --more--si` --5.9 (1.5+2 sling {Isolde} _si si0   #....  #....  #....  ###..###  #....##.#  ##.#.##.#  #......#......#  si:##@....... #.y...##.#.  #..(..##.#  #.....# #.....#si #......> ##.##.## #.##.#si:  The hornet stings you but does no damage. si_The hornet stings you. You suddenly lose the ability to move!  You feel sick.  You are no longer poisoned.. si You are poisoned. You feel yourself slow down.si46==-15 =--6.9 (2+2 sling {Isolde} SlowsiesiR _You can act again.si*$si$@---sif.si1F _Unknown command.siP (((((((You shoot a sling bullet.sis7  The sling bullet barely misses the hornet.You shoot a sling bullet.siA 9y......  You shoot a sling bullet.  The sling bullet barely misses the hornet.  You shoot a sling bullet.  The sling bullet barely misses the hornet.You feel yourself speed up.  You feel very sick.4-==8.5 (1.6si4 sif _The hornet misses you. x2; The hornet barely misses you.si7 (((((((You shoot a sling bullet.siڀ  The sling bullet completely misses the hornet.You shoot a sling bullet. The sling bullet hits the hornet!siSsiB .......  You kill the hornet!sik2-689.6 (1.1sisi($ _You feel sick.si' si`' si`( sik+ si. ,si0 si0 T1=-si 2 siT4 si4 0=-Rev+ si5 si< g.....---siB z 42.6 (3.0 _You start resting. You feel sick. x4si C ---3.6 (4Rev+ siG siJ [ _You are no longer poisoned.siRsisisi?siX,sisi>sisisiVZ1Rev si4si0,si8sisi'sisiֽ,sisisi^2=sisi13siMsiU,siKsia3=sisisisisi,sisi(sih94sisi,sisi,sisisi1S5=sisi",si$si,sisi,sisi/sivK6=sinsi,sisi,sisi"sie97sinsi,sisi",si8si3i8=siYsi,sisi,sisi si@ K9=si7 siI sig siQ siDsiosimsi,sisisi5:50si4siYsisisi,sisi+ sid N51=si!si#si#si$si%si &si3&si'si(W2=si)si&+,siN,si8.,siK/si1si1%3si2si4si4si5si8,si9si;si;K4=si=siA?,si8@sikB,si\CsiLEsiEsiqFsiHsiHN5=siIsiK,si MsiNsiNsiPsiR;6siSsiU,siVsiXsiXsiYsi[si[K7=siF^siB`sij`siiasic,sidsigk8=si+isi=ksijksilsin,si#psiw9siny,sizsi\|si|si}sicsi660=sisisi,sisisisisi.sipN1=sisi,sisi,sisi;2sisiܔ,sisi,sisisiDK3=siPsiŞ,sisi,siĢsi,sisisi#4si#2=siͪsisisisi,sisi_si%5sisi,sisi,sisisiK6=sisiX,sisi|,sisisiU7=si+siV,sipsi,sisib,sijsizsi%8sisi,sisisisisia9=sisi,sisi,sisi;l70=si@si3siWsiDsi,sisi_ _You start resting.si1442.6 (99.0)si[1=3.6 (100.0)si^si" _HP restored.si #.....# #.##.........#......# #...#.....###.#......# #.#####..####.#......# #.# #....##.#......# #.###.#.##.#......# #.##......#......# #...##............#######..@..##.#. #.....siZ q#..(..##.# #.#####.....##.#.####.##.....##.#.........#........######>##.###.##.##.######.....##.##.##....... #.......#####.#.#####.###si! siv 14.0)si siʗ si3sisissisi7,sisisisisi0sisic9=siXsisi,sisisisisigsiAsiBsisiF,siTsisi,sisiesi,sisisi_,sisiD si@ ##............ #.....##.#. # #..(..##.#  #.....##.#.## #.....##.#..... #........#### ##.##.##.######si r###########.##.##.##...........@.....#.....50.0).#####.####..####. #. #..####.#.#  .. #.......#.#si*]##. ##...#siE #< ##.# #...###.. ... #si` #.####....# .###...........siQsi,5.6 (11sisi 9 _Found a stone staircase leading up.si si) si3 si si si si si si si si" si si si} si si si si si si ,si si sip ,si si si c#.....##.#.#........######>si ##.##.##.######..############.##.##.##......#.............#.......#.#####.####..####.#si .#.#####.####..####.#.# #............#.......#.## #siP #.#####.##@##.#####...# ## #<##.##.# #...#......... #........#.....###.####....#####.....###.......si I.....#.h#.#....b......>....[ h   hound (wandering)#.###.. #..÷÷........#si # ... #.####÷....... #.....####si; 262.6 (7.0)sir . A hound comes into view.si si $3.6 (8si si 2 _The hound moves out of view.siJcsicsidsigsin ...######>##.##.##..##########.................#......#####.####..####.#.######.#### ...........#.......#.###.#####.##.##.#####...# ## #< #...###............#.....###h....###.####....#####.....###............simo/...#.#....b>....[.#h   hound (wandering)....##.....##siq&0siuw@h.siN{+4.6 (1si si£ } ((((You shoot a sling bullet.si(  h    The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.si ,siz T..h.si b===5.7 (1.1Rev si si ` _The hound is moderately wounded.si-( (You shoot a sling bullet. The sling bullet hits the hound.si  You shoot a sling bullet. The sling bullet hits the hound. _The hound is moderately wounded.You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.si,sia3R.hsi3c6.6 (0.9Rev+ si7si9 si9O_The hound is heavily wounded.sib ((((You shoot a sling bullet.si/  The sling bullet closely misses the hound.You shoot a sling bullet.si~ h...  The sling bullet closely misses the hound.7.6 (1.0sik _The hound barely misses you. x2siy  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.si  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.si#m  The hound is severely wounded.siwd8Rev* si/#si%= _The hound bites you but does no damage.si):  You shoot a sling bullet. The sling bullet hits the hound.si ((((The hound is almost dead.You shoot a sling bullet.siwB h...  The sling bullet barely misses the hound.siAC %9silG siH _The hound barely misses you. The hound misses you.si _  You shoot a sling bullet. The sling bullet hits the hound.siD.si| ((((You kill the hound!siS?....siW/7070si"^si?`/ _You shoot a sling bullet.si13si5siQ8H _No target in view!sisiCsisisiOsiP _si^sisisi<si,sisisij>Rev+ sisi/si si;siYsi si[sia,sisisi[sisi?sigsisi>Rev sisi,sisi`N _You now have 256 gold pieces (gained 17).sisisi0sisisisisisisi(si,si;3sisisi5,sisi si ,siA si si,sisisiAsibsi!si,sijsiqN _You now have 272 gold pieces (gained 16).sisisisisisirsie"k _h - 2 potions of attraction (gained 1)si@$3siQ%si&si(,si)siI*si+,si|,si-si;/si]/si/si 1siv2si2si$3si@4si5,si6si7si#8siI8si8si9si:si:siV;si=siy>,si>si?si@si@si"AsiAsiBsiBsiOCsi/DsiGXsisH,siHsi;IsiJ,siuJsiKsiLsiLsiMsi5NsiN,siqOsiPsiQsiQsi RsiRsiS,siPTsiUsiVsiVsiWsiXsiZ,si+[sib_siL`,si`sibsi,c,sicsidsie,siAfsi:gsiZh,sihsik,siNksimN _You now have 288 gold pieces (gained 16).si&n3sinsiositpsipsipsiisisisiXsisisi͑sisi sisisi|siSsi4siTsisisisisi|sisisisicsi`sisi@sisiUsi-siasiݠsisisiڢsi6siqsi,sisisisisisi'siƩsisi&sisih,sisitsihsisiȮsiNsilsisi3sipsirsisi4siFsibsisi'siesi%siKsisiIsi,siusisi %#...# ##...## ##........#.### ##### #...######si*H #.# ##.## ### #.####### #.# #siZF #.......# #.# #.# #######.# #.#####'# si##.## ######.#P#... #...#....>...##.P.⌠.si# #..@..# #...P.P---546.6 (76.0) #..?### ###_._ ##### #siC #.# #. #.# ## #####.### #.......# #.###.#.# #.##<.#si9_siH---7.6 (77si;_si; _Found a stone staircase leading down.si;si<si"@siAH _No target in view!si .### ##### #...#####.# ##.## .####### #.# #.........#######.####'si 6 ##.#########.#P#.......#....>...##.P.⌠....# #...P.P#####_._.si+U####  #.#### siI^#.# #.#.##.##.#si9_si88.6 (1.0) _si֌8_sij:_si+9.6 (2si8_si: _v - 2 scrolls of identify (gained 1)siV]Read which item? Scrolls  o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUEDv - 2 scrolls of identify  w - a scroll labelled PISIACHULAS  x - 4 scrolls of teleportation [!] read|quaff|evoke[?] describe selectedsi,siʞsiC#.### ##### #...###### JamesMcGaha the Skirmisher#.###.## ### Coglin of Hepliaklqana ......#.########.# #.. Health: 71/71 ========================#.......##.# #.# Magic: 9/9========================si#######.##.#####'# AC: 9Str: 12##.#########.#P#.... EV: 15Int: 8#...#....>...##.P.⌠. SH: 0Dex: 22#.....##...P.P XL:  9 Next: 70% Place: Dungeon:7si# #..@######_._. Noise: ---------  Time: 6549.6 (0.0)#####si#.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.# #. Fire: a) +2 sling {Isolde} #.# #######.####.......##.###.#.##.##<.#.#si#.##.##.# _You now have 272 gold pieces (gained 16). _h - 2 potions of attraction (gained 1) si_You now have 288 gold pieces (gained 16). _Found a stone staircase leading down. _No target in view! _v - 2 scrolls of identify (gained 1)sisi<qIdentify which item? (\ to view known items) Scrolls (select first with ?)  r - 2 scrolls labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUED  w - a scroll labelled PISIACHULAS si}Potions (select first with !)  p - a metallic ruby potion[?] describe selectedtibc tih tim #.### ##### #...###### JamesMcGaha the Skirmisher#.###.## ### Coglin of Hepliaklqana ......#.########.# #.. Health: 71/71 ========================#.......#tim #.# #.# Magic: 9/9========================#######.##.#####'# AC: 9Str: 12##.#########.#P#.... EV: 15Int: 8#...#....>...##.P.⌠. SH: 0ti`n Dex: 22#.....##...P.P XL:  9 Next: 70% Place: Dungeon:7#..@######_._. Noise: ---------  Time: 6549.6 (0.0)######.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.# #. Fire: a) +2 sling {Isolde} #.# #######.###tin V#.......##.###.#.##.##<.#.##.##.##.# tin _You now have 272 gold pieces (gained 16). _h - 2 potions of attraction (gained 1) _You now have 288 gold pieces (gained 16). tio j_Found a stone staircase leading down. _No target in view! _v - 2 scrolls of identify (gained 1)ti{ ]  As you read the scroll of identify, it crumbles to dust.ti{ ,50.6 (1ti 8_tiƁ N _p - a potion of mutationtiX*ti*Read which item? Scrolls  o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUEDv - a scroll of identify  w - a scroll labelled PISIACHULAS ti8+  x - 4 scrolls of teleportation [!] read|quaff|evoke[?] describe selectedtivtiti͎#.### ##### #...###### JamesMcGaha the Skirmisher#.###.## ### Coglin of Hepliaklqana ......#.########.# #.. Health: 71/71 ========================#.......##.# #.# Magic: 9/9========================#######.##.#####'# AC: 9Str: 12ti##.#########.#P#.... EV: 15Int: 8#...#....>...##.P.⌠. SH: 0Dex: 22#.....##...P.P XL:  9 Next: 70% Place: Dungeon:7#..@######_._. Noise: ---------  Time: 6550.6 (0.0)######.#### a) +2 sling {Isolde} d) +0 sling {Gyeongjti#s#.# #. Fire: a) +2 sling {Isolde} #.# #######.####.......##.###.#.##.##<.#.##.##.##.# _You now have 288 gold pieces (gained 16). _Found a stone staircase leading down. _No target in view! _v - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _p - a potion of mutationtiktiIdentify which item? (\ to view known items) Scrolls (select first with ?)  r - 2 scrolls labelled AHO UNKOUBUULE  t - a scroll labelled SAFIBB PUED  w - a scroll labelled PISIACHULAS[?] describe selectedtiti#tifw#.### ##### #...###### JamesMcGaha the Skirmisher#.###.## ### Coglin of Hepliaklqana ......ti#.########.# #.. Health: 71/71 ========================#.......##.# #.# Magic: 9/9ti========================#######.##.#####'# AC: 9Str: 12##.#########.#P#.... EV: 15Int: 8tix#...#....>...##.P.⌠. SH: 0Dex: 22#.....##...P.P XL:  9 Next: 70% Place: Dungeon:7#..@######_._. Noise: ---------  Time: 6550.6 (0.0)######.#### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.# #. Fire: a) +2 sling {Isolde} #.# #######.####.......##.###.#.##.##<.#.##.##.##.# _You now have 288 gold pieces (gained 16). _Found a stone staircase leading down. _No target in view! _v - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _p - a potion of mutationti6]  As you read the scroll of identify, it crumbles to dust.ti+1.6 (1tiMtiYU _r - 2 scrolls of feartiV9_titi38_tiOH _No target in view!ti[ #...# ##...## ##........# #.### ##### #...#####.# ##.## #####.####### #.# #...#.......# #.# #.########.# #.#####'####.#########.#P#....#...#....>...##.P.⌠..#...@.# #...P.P#...######_._._######.######.# #.. #.# ########.####.......##.###.#.##.##<#.#ti e_2 _ti B_ti j#...# ##...## ##.# ##.### ##### #...##.# ##.## ####.#.####### #.# #.#.......# #.# #.##.#######.# #.#####'#tiI \##.###.#P#.....#tih j#...#....>...##.P.⌠.#....@# #...P.P.#...### ###_._._#ti ##### #.##.# #.#.# ######.### # ti #.# # #.###.#.# #ti / ti #.##<.#.# # ti3 ti &3ti ti tiC3tiܨtititictititi,tiwti5tir,tititi,tiJtiti,ti9tiR  There is a stone staircase leading down here.titi _ti tiltih,titi:ti,titintim,ti tiltidtiti5ti8titi;titiXtiti,tititi(tiNtiti ti"tiXti!Xti#ti$,ti\%ti}(ti),tic*ti&-ti{.ti.ti@/ti1tiO3tib3ti44ti5ti`6,ti 7ti9ti:ti!;ti;tii?Bti5@tiBtiD,tiEtiHti'K,ti2LtiNtiO,tiPtiStiaT,ti?UtiVtiW,ti%XtiFYtiZ,ti(\ti]ti_,ti`ti.ctiWdtidti eti:gtiitiitijtiltikntintiotimrtit,ti@ytizti|ti}ti~titi,tititiǐXti,titiJti ,tiŗtiti0tiRtiӚtiϛtititi titiܠtiti¡ti{ti,tititi,titiڧtitiۨtitiҩtiti/tititiYti~ti.tieti4,ti{ti'tif,titi-ti,tititi`tiؽ,titi,titi]ti}titi4tititi,titi=ti,ti3tiP #########  #.......######  tiR#..###.......# # #..#.......#.# #... #..#.#..##.#.#####.## #..#@#..##.........##610.6 (5tiG7.0) #.......####.#######ti ##......####.# #...........###### #ti#.........#......# #.....###.#......#ti"d###..####.#......#ti<L#....##.#......#tiRB##.#.##.#......#titiPtiE _Done exploring.ti tiƀ ti tiĖ ..........#..##..0.0)ti ;.......tiV .ti tiԛ ti  ti՝ 7_Done exploring.titi״OLevel 7 of the Dungeon <<<<>>>>___∩(Press ? for help)##########.......#######..###.......# #############..#.......#.# #..........##..#.#..##.#.#####.##.##.##.#ti#..#@#..##.........##.##.##.##.......####.########.##.##.###......####.##.##.##.##...........###### #.##.##.#ti#.........#......# #.......##.....###.#......# #.##.#.#####..####.#......# #.##.#.##....##.#......# #.##.#.###.#.##.#......# #.##.#)##......#......# #......###............######.###tiz#.....##.#.####.......##..(..##.#.# #.####..#tib#.....##.#.####.####..# ###############tiصf#.....##.#.........#..# ##...#.........##########tix#........######>##.#..# ##.###..#######.#ti #.......###.##.##.######.......####.## ##.# #.#ti$ ti=#.#####.# ############.##.##.##..........##....# #.# #.#ti .......#########.......# ############.......#..........#..##.#.#####.##.##.##@............####.#######  .....#######......# #......#####.#.###..#  #....#.#) #..........#......#####.##.....##.#.####.......# ( #.####.#################........##...#.........#########...######>####.###..#######.......#.##.##.......####.## ##.# ###############....##....# ## #.............#......#.##.##.## # ti.r tizJamesMcGaha the SkirmisherCoglin of Hepliaklqana ......Health: 71/71 ========================#########Magic: 9/9========================#.......######AC: 9Str: 12#..###.......# #### EV: 15 tiؑInt: 8#..#.......#.# #... SH: 0Dex: 22#..#.#..##.#.#####.## XL:  9 Next: 70% Place: Dungeon:7#..#@#..##.........## Noise: ---------  Time: 6610.6 (0.0) ti?#.......####.######## a) +2 sling {Isolde} d) +0 sling {Gyeongj##......####.## Fire: a) +2 sling {Isolde} #...........###### ##.........#......# ##.....###.#......# #  tixV###..####.#......# # #....##.#......# # ##.#.##.#......# # ti As you read the scroll of identify, it crumbles to dust. _r - 2 scrolls of fear _No target in view!  tiޒj_There is a stone staircase leading down here. _Done exploring.  ti7_Done exploring. ti ti tiZ tiա tiuP _ tim, tih tiԬ tiW, ti* ti tiG, tiU ti ti, tiK tir ti7, ti^ tiM tiA, ti ti ti, ti ti tit, ti^ ti* tiG, tiV ti_ ti, ti+ ti tiM tig ti ti ti,, tid ti ti, ti ti tiR, ti ti ti+, ti! ti ti, tiB ti tiT, ti ti ti), ti@ ti ti, ti ti  ti% , tiD  ti;#....##.#......# #.##.#.# ##.#.##.#......# #.##.#)##......#......# #......###............######.### ti#.....##.#.####.......#  #..(..##.#.# #.####..#  #.....##.#.####.####..# ##### ti)#.....##.#.........#..# ##...#........######@##.#..# ##.###.31.6 (2 tio1.0)  ##.##.##.######.......####.##  ti`###.##.##.##..........##....# .....#........ ti #.##.##.## # ###..####.#.#####.###.##.###.###.  ti,###..####.#.# #.###.##.# ##...  tiW..#.......#.## #.....##.####### #.##.#####...# #######  ti[#.##.## #...##########...### ti ti tic 4 _r - 2 scrolls of fear _No target in view! _There is a stone staircase leading down here. _Done exploring. __There is a stone staircase leading down here.tis tis tiz ti tiU 82.6 (1.0) _tir ti  ...........#  #..........###  #.............  #...........#  #(..........# til W #...........#  #...........# 8 #.....@.....#  ti #..........##  ############ ti tiP ti3-3.4 (1.8ti9ti> _Done exploring. _Done exploring. _You climb downwards.  Found 6 stones _uptih& 3ti:( tiU, ti:0 ti4 : _ti;5 ti9 ,ti; ti/> tiE  ..  .. ..#########. ....# #....#####...) #...ti\F # #(..# 5.4 (2.0#...........# #...........# #.....<.....#tiF |#..........##############tiN tiN +6.4 (3tiT tiW # _Found a club.ti3titititi,titi,titi3ti(!tiJ!ti'"ti%ti?-t..  ..  .. ..#########. ............# ...#....ti- #####....(#............@)......9#...........####.....#(..........# ...#...........# .ti-#...........##.....<.....##..........##tiW.*############tiQ6ti6,40.4 (4ti};ti=2 _Found 5 atropa-tipped darts.ti/.. ... .... .....#########. .......# ....$#.#####....(.#...@.#..####.#(...# ..#.....# ...#...........# ...#.....<.....# ..#..........## . ti?A1.4 (1tiEti|J _Found 18 gold pieces.  Things that are here: _a +0 club; a stoneti3_ti#......... o....... ....... ....  ..#. ...  ....# .....$.  #.tiJ$%#####....(.  #.)#.####.  #(....# ..  #.ti$....# $..  #.# ....  #.....<.....# .....ti$o   orc (missile, asleep)#.## ......  #ti%) .......ti_3 0  An orc comes into view. It is wielding a +0 dagger.tiI8+2.4 (1tiO<tiE+ _Found 12 gold pieces.ti (((((o)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.tid  The orc shouts!  You shoot a sling bullet. The sling bullet hits the orc.ti~o + o.....  The orc is heavily wounded.You hear a shout!((((((ti ti .tiV .ti .tiC .ti .ti @ti ti ti ===tiH 3ti Rev ti ti ti titiO_The orc throws a boomerang. The boomerang closely misses you.tiEtiBe(((((((ti)&  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.tiT,)tik.).....ti\4Rev+ tiWtiQG _You kill the orc!ti3titiH _No target in view!ti3titiH _No target in view!ti!S......... ..).. ..... .. ..#########. .. ...........# #.....$ #..#####....(.. #...)....... #....#### #(...# #. #.....# #$ #.# #.. #.....<.....# #. tiS#..........## #. ############ #. #.ti^ti_e---5Rev  _tiftigti{ .. ..). .. ..#########. .........# #.....$ #####....(......).........####( .$.<#.$......tiW---6ti[ti+ _Found 12 gold pieces.tiSb  .. ..#########. .........# #.....$ #####....(....)......####( ..<.....##........tiQa;7tigti9rN  You now have 300 gold pieces (gained 12).tir58.4 (2ti~tiZ2 _You see here a +0 ring mail.tia .. ..) .. .. .. .#########. ........ .# #.....$ .#####....( ..).. ..####. (# #. .# #[ ...........# #. .....< #. ..........## #. ########### #.#...#.$#........tin ti jj   gnoll9.4 (1tia ti s _A gnoll comes into view. It is wielding a +0 flail.ti- ....... .....).....j..!...j .. .. #########. ........# #.....$...)#####....(...).. .####.# #..# #[.....# #.<ti #. .........## #.j 2 gnolls (1 wandering) ########## #.#...#.$til  A gnoll comes into view. It is wielding a +0 club.ti#tiVo......jjti'50titih _Found a lajatang and a potion of curing.tiz......o.....)...!........j ......j ########. .............# #.....$...)#####....(tia..)..####.# #..# #[.....# #.tiP< #. tiV........## #.tio   orc (wandering) ######### #.#...ti tiE ti tiQ.jo..joti&1ti!ti %r _An orc comes into view. It is wielding a +0 flail.ti ((j  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll.tiT (((((The gnoll is moderately wounded.You shoot a sling bullet.tiL/ .)j..j..===2.3 (0.9Rev  _The sling bullet completely misses the gnoll.ti ((You shoot a sling bullet. The sling bullet hits the gnoll.ti"  The gnoll is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.ti+ti,tiU-tiE9..jo..j.ti9,3.3 (1.0tiItiK] _The gnoll is heavily wounded.ti (You shoot a sling bullet. The sling bullet hits the gnoll.tirU  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll!ti]k)   gnollti/,tiX  You kill the gnoll!tij..jo.j 2 gnollstik14.2 (0.9Rev+ ti _A gnoll comes into view. It is wielding a +0 flail.tiH ti$ ti#(ti(ti$PYou shoot a sling bullet. The sling bullet hits the gnoll.tiF{  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll!)   gnollti ti ti ti= .ti jti .ti .oti? .tii ti 5.1ti;( tib,  ti, ti- %_You kill the gnoll!tiK- tiY. .....).....j.... ..!. ...)....#. .o.....# #...).$...)..#####....(.......)..####..# #..# #[..# #.ti(.<.....# #..## #.# #.  #.tiwti:ti g.jo.tiE 6---6.1 (1.0titi3ti܍ (( You shoot a sling bullet. The sling bullet hits the orc.ti$ (((((The orc is severely wounded.ti tiQ ti .....j).o.ti /===7ti tiP w _You shoot a sling bullet. The sling bullet barely misses the orc.tiy ]  You shoot a sling bullet. The sling bullet hits the orc.ti' f)(ti $ e (((((ti$ A(You kill the orc!ti ti ....)j.).tiͺ l28Rev* ti ti / _You shoot a sling bullet.ti T ((You shoot a sling bullet. The sling bullet hits the gnoll.tiT  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.titi' ti3O o.j.o   orc (wandering)The gnoll is moderately wounded.tiu4,9.0 (0.9tiBtiOs _An orc comes into view. It is wielding a +0 dagger.ti~# (oYou shoot a sling bullet.  The orc shouts!  The sling bullet hits the gnoll.tiK  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll!ti^)o   orcti_8tiD^.o.tiI%9tixRtieUI _You kill the gnoll!tiމ ]  You shoot a sling bullet. The sling bullet hits the orc!ti )(((((tiK ((You kill the orc!ti .)...).tic -60.9 (1.0tiz ti / _You shoot a sling bullet.ti ti ti tiY H _No target in view!ti]ti^tiitilH _No target in view!ti/ti 0ti<ti?H _No target in view!ti]-3ti5tie<tiEL<..... ................ .....).....).... ..!....  .....).... ########................ # #...))$...). #####...@( 0.).... ####. # #.. # #[.....# #.< #. tiL........## #. ######### #.tiXtie\4---1.9 (1tictie; _Found an escape hatch in the ceiling.tiw.<..................).....)..!. ..) #######................# #...)@$...)#####....(.)..tiv####.# #..# #[.....# #.< #. ti4.......##tikW---2ti+tiM  Things that are here: _a +0 flail; a +0 leather armour; an orc corpsetip 4..<.......).....)...!..)....# #...))@...).#####....(.).####.# #.# #[.# #.<.....# #. ti'~ ti ,3 _ti tiߙ w4.9 (2Rev+ tic ti ? _You now have 318 gold pieces (gained 18).ti................<... .....).....)...... ..!......... ..)...... #######... .......# #...))....)....#####....@............)......####..# #tiW..# #[..# #.<.....# #. ..# # ######## #.ti8ti*5.9 (1titiY _You see here 5 atropa-tipped darts.ti/ 3ti4 ti,D tiI tijJ $ _tia   Things that are here:  a +0 flail; a +0 flail; a gnoll corpseRev  _tib tiPh tiuo ,tiHu ti~ F*63/63ti  ..... #..  .....## ........... #.... #...<....... #.......... #.....).....)...... #..!....8.9 (3 #.....)......#########...............#####...))....)... #...#####....(..... #......)..... #...........####..... #(..........# #..... #...........tix # #[......flail; a gnoll  HP restored.  Hepliaklqana forms a fragment of your life essence into the memory of yourancestor, Jeoz!  You can now recall your ancestor.ti RR   Jeoz the ancestorti *9.9 (4ti6  _You can now remember your ancestor's identity.ti3ti'tiH _No target in view! ti. #..##. . # ti. #.<. # ti.. #.....).....)...... #..! tiz2. #...........)......  ..##.....R.....   ti".#####...))....)...  #..#####....(......  ti #......)..  #.#### tiu......  #(.# # ti,......  #.# #[. ti ti<R. ti270.9 (1 _ ti tiM  ti:q ...... #. ......##. .. #. #.<. #. #.....).....)...... #..!. #....R......)...... ..##... ....#####...))....)... #..#####....(. #......).. #.....####.. #(.# #..  #.# #[. ti|~F1 ti tiA tin  ......##. ......##. .. #. #.<. #. #.....).....)...... #... #....R......)...... ..##... ...#####...))....)... #..........#####....(. #......)... #.....####... #(..........# #...  #.# #[. ticq  ti{ :R. tiS| &2 ti  ti  ti +3.9 (2 ti  tiE b _g - 4 potions of curing (gained 1)"ti"tiP Ability - do what?CostFailure  f - Invent GizmoNone0% "ti Invocations -X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant"tio0% [?] toggle between ability selection and description.#ti #ti #ti JamesMcGaha the Skirmisher......##........Coglin of Hepliaklqana *...........##.........Health: 63/63 ========================.................Magic: 9/9========================#.................. AC: 9Str: 12#..........<....... EV: 15Int: 8#.................. SH: 0Dex: 22#.....).....)...... XL:  9 Next: 72% Place: Dungeon:8#..@R.............. Noise: ---------  Time: 6673.9 (0.0)#ti #...........)...... a) +2 sling {Isolde} d) +0 sling {Gyeongj..#########.................. Fire: a) +2 sling {Isolde} ...........#####...))....)...#..........#####....(........#.............).............. R   Jeoz the ancestor#...........####.............#(..........# #.............#ti #...........# #[............Hepliaklqana forms a fragment of your life essence into the memory of yourancestor, Jeoz!You can now recall your ancestor. #ti _You can now remember your ancestor's identity. _No target in view! _g - 4 potions of curing (gained 1)#ti P  Okay, then.#tiu #ti #ti/ . _$ti 3$ti $ti~ $ti $ti*% : _$ti) $ti- $tiY1 ,$ti4 $ti8 $tig; $tiS? $ti? $tiC $tiDG $ti*J $tiL $tiL $tiO $tiU $tiX $ti]Z $tiZ $ti\ $ti9^ $ti|` $tib ,$tid $tipf $tiFh $tij ,$ti m $tio $tiq $tis ,$ti u $tiv $ti} $ti ,$ti܂ $ti' $ti $ti ,$ti $ti $ti4 $ti $ti $ti $ti $ti% $til $ti $tio $ti $ti $ti4 ,$ti؜ $ti $tiß $ti $ti $tiܢ $ti ,$ti $ti N _You now have 330 gold pieces (gained 12).$tiò 3$tif $ti $ti $ti ,$tiv $tiֹ $ti< $tiY ,$ti4 $ti $tiQ $ti$ ,$ti $ti] $ti $ti9 ,$ti $ti $ti $ti ,$ti $tiT $ti= $ti4 $tiV $ti $ti $ti ...# #................ ...# #[.......... ...# #................. ...# #...... $tiz ..## #....... ### #....... #....... #.......R........> $ti #.........@....!.. 95.9 (22.0)#.......  #........  #................. #................. ##########.#.#####  #...# ##### $tiF $ti $ti Q.R$ti0 ,6.9 (23$ti $ti ; _Found a stone staircase leading down.%tiǶ3%ti%ti%ti\%ti,%ti%ti%ti%ti,%ti0%ti~%tid%tin,%ti %ti%ti\%tih,%ti%ti%ti%ti",%ti(%ti5 #.......  #[......  #.......#  #.......#  #.......#  #.......##.......##................>....#%ti#...............##.....##.....##.....##.....#%ti ##########.#.######...######%ti3701.9 (5.0)%ti+2.9 (6%ti%tiZ _v - a viscous white potion%ti/ I%tim7 %ti8 %ti: %ti: %tie> ,%ti@ %ti@ %tiA %ti%D %tiCF %tixG %tiG %tiH %tiJ %tiW #...))....)... #....(y....# .. #. #. #[ #.# #.....# #......# #.......# #.R.....# #..>....# #.. #.....................# #.....................#y   killer bee (asleep) #.....................# #.....................#5.9 (3%ti] .yR.ylly target)%ti^ +6.9 (4%tiqd %tif ] _A killer bee comes into view.&tiD (((( You shoot a sling bullet. The sling bullet hits the killer bee.&ti (((The killer bee is moderately wounded.You shoot a sling bullet.&tiH&ti+Qj...y...&tiQb===7.8 (0.9Rev &ti[&ti^e _The sling bullet closely misses the killer bee.&ti` (((((((You shoot a sling bullet.&ti  The sling bullet closely misses the killer bee.You shoot a sling bullet.&ti B&tiT &ti ......yR.The sling bullet barely misses the killer bee.&tiK c8.9 (1.1Rev+ &ti &ti X _Jeoz barely misses the killer bee.&tic  You shoot a sling bullet. The sling bullet hits the killer bee.&ti[  The killer bee is severely wounded.You shoot a sling bullet. The sling bullet hits the killer bee.&tis  The killer bee is almost dead.The killer bee closely misses you. Jeoz completely misses the killer bee.&ti3t+90&ti~&tidC _The killer bee stings you but does no damage.'ti8`((((((('ti\  You shoot a sling bullet. The sling bullet misses the killer bee.You shoot a sling bullet. The sling bullet hits the killer bee.'ti)'ti%l......†'ti(t510.8 (0.9Rev* 'ti.'ti/N _You kill the killer bee!'ti3'tio'tiPH _No target in view!'ti 'ti  'ti 'ti" 'ti ' 'tiY* : _'tie- 'tix0 'ti2 TRev+ 'ti4 'ti5 'ti;  ........... ....).y... # .))....)...?.!# ..('ti< # ..# .# .....# ....# --- .....## .†.R...# .......# . .# 'ti< .>....# y   killer bee (asleep) 'ti= G. 'ti? -2.8 (2.0'tiD R., ally target)'tiE F---3.8 (3'tioK 'tioM ] _A killer bee comes into view.(tiI ((ti(((((y  You shoot a sling bullet. The sling bullet hits the killer bee!  The killer bee buzzes angrily.(ti (The killer bee is severely wounded.You shoot a sling bullet.(tiLX(ti y.y...(ti..R.y 2 killer bees (1 distracted, 1 ally t…)The sling bullet barely misses the killer bee.(ti4===4.8 (1(tiM#(ti(] _A killer bee comes into view.(ti (((((((You shoot a sling bullet.(tiR  The sling bullet barely misses the killer bee.You shoot a sling bullet. The sling bullet hits the killer bee.(tiޙy   killer bee (distracted)(ti B(tiI) ...y...R..yally target)(ti+- s85.7 (0.9Rev* (ti; (ti#> N _You kill the killer bee!(tiO ((((You shoot a sling bullet. The sling bullet hits the killer bee.(ti (((The killer bee is lightly wounded.  You shoot a sling bullet.(ti (tiB (ti (ti2% W..†.(ti% KyR..(ti=. ,6.7 (1.0(ti4 (tii7 e _The sling bullet closely misses the killer bee.(ti{T ((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the killer bee.(ti  The killer bee is lightly wounded.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the killer bee!(ti/c_  The killer bee is almost dead.(ticKThe killer bee stings Jeoz. Jeoz hits the killer bee.(tip$ oR.o   orc (polearm, distracted)The killer bee closely misses Jeoz.(tijq%7(ti{(tit _An orc comes into view. It is wielding a +0 trident.)tiZ( (((((((You shoot a sling bullet. Jeoz avoids your attack.)ti  The sling bullet misses the killer bee. You shoot a sling bullet.)tiGE  Jeoz avoids your attack. The sling bullet misses the killer bee.The killer bee barely misses Jeoz. Jeoz closely misses the killer bee.)tiW=...o†.yR.o)8.8 (1.1)ti])ti`D _The killer bee stings Jeoz but does no damage.)ti/  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the killer bee.)ti.((o   orc (polearm))ti\z (((((You kill the killer bee!)ti~ )ti )tiV a...o.)ti w.R.., ally target))ti 48090)ti )ti H _You shoot a sling bullet. Jeoz avoids your attack.)ti8 ((((You shoot a sling bullet.)ti  The sling bullet hits the orc but does no damage.  )tiO 8You shoot a sling bullet. The sling bullet hits the orc.)tiK@ )tiK @ R)tiL q....  The orc is heavily wounded.)ti M &20)ti~V )ti,Z 2 _The orc closely misses Jeoz.*ti f ((((((*tiy P(You shoot a sling bullet. Jeoz avoids your attack.*ti{  The sling bullet closely misses the orc.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc.*ti  The orc is almost dead.Jeoz hits the orc!*ti*ti)U..).*ti'*JR..*ti-411.9 (1.1*ti6*tiq9C _The orc dies!*ti]3*tin*tiM^ _No target in view!*ti*ti*tiuH _No target in view!*ti).......##.)......................#))....)...?.!..)...#(.....#R...#*ti\.#.#......#.......##.†.....#.#.#......#>....# .#*ti*ti#!T.R*ti!----2*ti("0 _*ti**ti-+ti+ti-+ti+ti:+ti+tih,+ti+ti+ti,+tiK+ti+ti[+ti+ti6Rev+ +tiX+ti+ti+ti,+tia+tiq ,+ti +tiK _n - 3 potions of brilliance (gained 1)+tiTRev +ti+tih +ti%+ti0)+ti)+ti,+ti;O......#+ti;...<..#...#.).....)..............#....##.+ti<d)...............# +tiL<###...))....)...@R...)...#--- +tiu<###....(.......# .)+ti<.......# ###...........#  #+ti=.....#  #[.....#  #....##  #...†.....#  #+tiB=#....#+tidH+9.9 (7+tiI+30.9 (8+tiR+tiTe _z - a scroll labelled OBRAKHL GUMOIZA,timab # <.# # ).....).# ##. ).,tiac # ...))....)...R@...)...# ....(.......# ).......# ......#  ,tib#.....#  #[.,ti;bi#  #.##  ,tipbq#.†.....# ,til,ti...........#,ti56.9 (25.0).Rt, ally target)7.9 (26,ti,ti=[ _A sleepcap comes into view.-ti] (f  You shoot a sling bullet. The sling bullet hits the sleepcap.-ti`  The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the sleepcap.-ti=-ti^ .fThe sleepcap is moderately damaged.-tif===8.9 (1.0)Rev -ti7-ti- _Jeoz hits the sleepcap!-ti*|  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage..tiq  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap..tiI  The sleepcap is severely damaged.The sleepcap barely misses you. Jeoz hits the sleepcap!.ti+1..ti29 _The sleepcap is destroyed!.ti:3.ti A.tiCH _No target in view!.ti.tiU3.ti.ti.tiP _.ti.ti.ti.ti.tid.tilX.ti.ti. .ti .ti (.tis .ti .tio f #####  #...##...######### #..........#.?.##..........#f../.^.@........+---######..R......# ..........#####.ti T #########.# #.....R.# #.#######  #.# ##### .ti  f   sleepcap (dormant) ..#.###.#####...######+## ..ti. #....#.ti ,63.9 (4.ti eR.t, ally target).ti G---4.9 (5.ti" .ti" [ _A sleepcap comes into view./ti0 ((((((f  You shoot a sling bullet./ti7  The sling bullet hits the sleepcap but does no damage.  You shoot a sling bullet. The sling bullet hits the sleepcap./ti6,/ti=.f./.^.R./ti*>`===5.9 (1Rev /tiD/tiG6 _The sleepcap is lightly damaged./ti (((((You shoot a sling bullet. The sling bullet hits the sleepcap./ti:x  The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the sleepcap./ti+ /ti /ti} .f/.^R./ti5 \6Rev+ /ti /ti  /tiT U_The sleepcap is moderately damaged./ti (((((((You shoot a sling bullet. Jeoz avoids your attack./tigf  The sling bullet completely misses the sleepcap.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the sleepcap but does no damage./ti; /ti ...f.^R/ti ,7.8 (0.9/ti /ti c _The sleepcap is moderately damaged./tik (((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the sleepcap.0ti6  The sleepcap is moderately damaged.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the sleepcap.0ti0tiڸ0ti*Y/fR.0tik8.8 (1.0Rev* 0ti30tic _The sleepcap is moderately damaged.0ti?M ((0tip? You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the sleepcap!0ti  The sleepcap is severely damaged.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the sleepcap but does no damage.0tivL R.  The sleepcap is severely damaged.Jeoz hits the sleepcap but does no damage.9.7 (0.90tiP0tiR7 _The sleepcap closely misses Jeoz.0tiM (( You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the sleepcap.0tiǝ  The sleepcap is almost destroyed.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the sleepcap.0tiC.0tiS"0ti '\.^R0ti)5470.8 (1.10ti20ti4O _You destroy the sleepcap!0tiy 30tie 0ti H _No target in view!1tiѷ31tig1ti1ti$1tik1ti1ti}5 _You swap places.1ti1tio1ti1tig1ti`;  There is a shaft here.1ti1tiq1tiERev+ _1ti{1tim1ti1ti1ti1ti 1ti1tiK1tiE1tifQ _s - a wand of flame (35) (gained 25 charges)1ti1ti1ti 1ti1ti#####...######...# 1tie #...##...######## # #...##..........# #...#.@R##..........#---..........^..........+.###########.........# 1ti..........##### #########.# #.....R.#1ti #.####### #.# ##1ti B ..#.###.#####...#####1ti6.8 (6.0---7.8 (7Rev 1ti1tiBc _A - a scroll labelled ZERICZ DETANG1ti31ti31ti1tio1tin1ti1ti-n1tiw1ti1ti1ti`1ti1ti1ti1ti1ti1ti(1ti1ti1ti1tih31ti31ti1ti1tim,1ti1ti1ti1tiX,1ti1ti\1til,1ti1ti 1ti 1ti 1ti8 1ti 1tiW1ti1ti`,1ti1ti1tip1ti,1ti|1ti1ti1ti1ti"1ti1ti1ti,1ti1ti1tic 1ti!,1ti!1ti"1ti%,1tiz&1tiy)1ti+1ti,1ti-1ti.1tio01ti21ti41ti41ti51ti71ti91tiK;1tic;1tiy<1ti?1ti A2ti,2ti~2ti&2ti2ti,2ti2ti2tij 2ti| 2ti 2ti 2ti 2ti2ti,2ti2tiL,2ti2tiN _You now have 340 gold pieces (gained 10).2ti 32ti!2ti$5 _You swap places.2ti&2tiF'32ti(2ti*2ti,2ti.,2ti#/2tiZ12tis32ti4,2ti52tic72ti+92ti;,2ti6<2ti=2ti ?2ti?2ti@2ti@2ti-B2tiB2tiD,2tiYE2tiF2tiG2tiH2tiH2tiI2tiK2tiN2ti7O,2ti P2tiFZ2ti\,2ti]2tii_2ti`2ti`,2tia2tib2tipc2tic,2ti|d2tiNh2tienB2ti o2tip2ti}r2tis,2tit2ti v2tiw2tiy,2tiy2tiB}2ti}2ti~,2ti2ti%2tia2tiB,2ti82ti(2ti2tiC,2tiՋ2ti2tin2ti2ti,2ti2ti*2ti##### #...# #...# #####...######## #...#...#2tig....... #...#...#.......#########...#...#.......@.R..............820.8 (43.0)#.......#########>......+................2ti!########........########........#....# #########...##.# #2ti#..#.# #........#.### #..............2ti2ti MR.2ti,1.8 (442ti 2ti; _Found a stone staircase leading down.5tic5ti l5tim,5ti[n5ti3r5 _You swap places.5tis5tit5ti,u5tiu5tix5tiy5tiW{5ti{5ti?|5ti~5ti5ti95tiq5ti;5ti5ti 5tiL5tix5ti.5ti$5tiH5tii5ti5tiN5tiz5ti5ti75tik5ti5ti 5tin5ti5ti5ti5tiH5tiw5ti5tiӝ5ti5tiX5tiʡ5ti^,5ti5ti5tiƦ5tib5ti|5ti5ti[5ti5ti,5ti25ti5tit5ti5ti5ti5ti5ti5ti5ti,5ti5tih5tiԸ5tiù5ti޹5ti5ti5ti5ti,5tiJ5ti5ti|5tic,5ti>5ti5ti5ti)5tiX5ti*5tia;  There is a shaft here.5ti5ti5ti _5tiF5ti5tiS5ti,5tih5ti5tiE5ti,5ti?5ti|5ti5ti5ti5ti5tik5ti5tiH,5ti65ti5tii5ti,5ti 5ti5ti5tim5ti5ti5ti5tix5ti 5ti#5ti5tiA5tiy5ti5ti5tiY5ti5ti5tiE,5ti5ti_5ti|#####  #...#  5ti\B#...###### ##...##...# .#...##...## .#...##...# 5ti1.#...##... ......^........R@'.....o ########..####### .............##### ############.# ...# #.......5tis# ##.# #.####### .#.# #.# #####o   orc wizard (asleep) .#.###.#####...######+5tid## .......................#5ti 50.8 (29  You open the door.  An orc wizard comes into view. It is wielding a +4 dagger.5ti u R.oo5tiS >lly target)  The orc wizard shouts!5ti }  The orc wizard gestures at you while chanting.5tih 5tiϘ 5==1.8 (305ti 5ti 7 _You resist with almost no effort.6tiE (((((((You shoot a sling bullet.6ti  The sling bullet closely misses the orc wizard.You shoot a sling bullet.6tiJB6tiP! .R....ooo   orcThe sling bullet hits the orc wizard but does no damage.6tiYQd=2.7 (0.9)Rev 6tiFU6tiJ[q _An orc comes into view. It is wielding a +0 mace.6tiˀ (((((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc wizard.6tiy  The orc wizard is lightly wounded.  6tiN^You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc wizard.6ti6ti6tiԊ6tif'R..oo.6ti M3.8 (1.1Rev+ 6ti26ti/6tixb _The orc wizard is heavily wounded.6ti (((((You shoot a sling bullet. Jeoz avoids your attack.  6ti tThe sling bullet closely misses the orc wizard.The sling bullet hits the orc.6tiU H  The orc is lightly wounded.  6ti qYou shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc wizard but does no damage.6ti. 6tis '.R.oThe orc wizard is heavily wounded.6ti: ] * 6tiv XThe orc wizard gestures at you while chanting.6ti͔ 6ti C .ooo o 2 orcsThe magic dart hits Jeoz!  An orc comes into view. It is wielding a +0 war axe.6ti+ +406ti6 6ti* & _Jeoz is smitten.6tig  (((((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet closely misses the orc wizard.The sling bullet hits the orc.6tiD >  The orc is almost dead.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc wizard!oo 2 orcs6ti ,6tiN '..Ro. (1 ally target)6ti# @ 4/648556ti }Rev* _You kill the orc wizard!6ti 6ti i _Your Fighting skill increases to level 7!6ti7 ((((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc but does no damage.7ti{but does no damage.  The orc is almost dead.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet closely misses the orc.!7ti(()   orc (7ti+V  You kill the orc!7ti  '..Ro.oo   orc priesto   orc (ally target)Jeoz completely misses the orc.An orc priest comes into view. It is wielding a +0 hand axe.7ti ,6.7 (0.97ti7ti2 _The orc closely misses Jeoz.7ti0' (((((( You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet barely misses the orc. The sling bullet hits the orc priest.7tii  The orc priest is moderately wounded.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc.7tik!7ti7ti7tiG7til'...Ro)(ally target)7ti%/67.67tin7ti6G _You kill the orc!7tijP (((((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc priest.7ti _You kill the orc! priest.  The orc priest is moderately wounded.7tiYq  The orc priest is heavily wounded.7tiEbF '...Rooo   orcJeoz closely misses the orc priest.An orc comes into view. It is wielding a +0 whip.7tib,8.7 (1.17tiqi7tipB _The orc priest hits Jeoz with a +0 hand axe.7ti (((((( Jeoz closely misses the orc priest.An orc comes into view. It is wielding a +0 whip. _The orc priest hits Jeoz with a +0 hand axe.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet closely misses the orc priest.  The sling bullet hits the orc.7ti  (The orc is moderately wounded.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet barely misses the orc priest.7tiֈ  '...RooThe sling bullet barely misses the orc. Jeoz completely misses the orc priest.7tii +907tiV 7ti B _The orc priest hits Jeoz but does no damage.7ti,  ((((((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet closely misses the orc priest.The sling bullet hits the orc.7tiѶ  The orc is heavily wounded.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc priest!7ti o   orc7ti=7tipC '...)R(ally target)You kill the orc priest!7ticG.7607tiM7tiN7 _The orc hits Jeoz with a +0 whip.8tig (((((( You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc.8ti}(  The orc is almost dead.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc.8ti,C)8ti\'...R)81 _You kill the orc!8tip38ti]8tiH _No target in view!8ti[}38ti8tiH _No target in view!8ti. ####..........# ########.....####.# .........##### .# .,=ti½=ti[,=ti=ti=ti5 _You swap places.=ti=ti=ti#=ti=ti=ti=ti=tiM=ti=tiB=tiP=ti,=ti=ti9,=ti=ti =tij=ti=ti=ti/=ti=ti=ti =ti?=ti=tiL=ti=ti=ti=ti=ti=tiO=tiv=til=ti=ti=ti =ti ,=tiP =ti =ti =ti=ti=ti=ti=ti=ti=tiB=ti=ti =ti=ti4=ti=ti=tiw=ti=ti=ti=ti=ti=ti =tit=ti =ti"=ti"=ti#=ti#=ti)%=ti&=ti&=ti'=tim)=ti0........>.  .........#  ....####.#  =ti1 #.#  # #.# #  ########.#### #######.##  ............# ........#  =tiW1########.##.####...o..#   ##...##...##@#   ##..######.##.#  =tiy1 ###..## #..R.# =ti1V  #...#=ti1#.####  ##.### #.# ...# ###=ti1F .### =ti1  o   orc (asleep) .# =ti2 .#  =ti4-49.7 (44=ti9uR., ally target)=ti[:-50.7 (45=tiJ>=tiFr _An orc comes into view. It is wielding a +0 flail.=ti8 ((o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!=tiW ((((The orc is moderately wounded.=ti ....o.====1.6 (0.9)Rev =ti5 =ti w _You shoot a sling bullet. The sling bullet barely misses the orc.>ti (((((You shoot a sling bullet.>tim  The sling bullet closely misses the orc.>ti>timb...o.>ti٘\===-2.5>tii>tiw _You shoot a sling bullet. The sling bullet barely misses the orc.>ti_]  You shoot a sling bullet. The sling bullet hits the orc!>ti%C)>ti} ((You kill the orc!>tiL$M.)>ti'}-3.5 (1.0Rev+ >ti->ti// _You shoot a sling bullet.>ti7{>ti{>ti>ti6H _No target in view!Btiq>Rev  _BtiBBtiBtiBti=BtiBti Bti BtiF Bti) Bti BtiU Bti| (Btii Bti Bti Bti Bti BtiF Bti, Bti Btie ,BtiL Bti Bti Bti Bti+ Bti5 Bti1 Bti Btif Bti Bti Bti Bti Bti BtiG Bti0 Bti! Bti<# Btih# Bti8$ Bti% Bti' Bti( Bti) Bti) Bti+ Btii2  #######  #.....# Bti2 #.....#  #.....#  #.....# Bti3 #.....# # ## Bti:3 $ #.....####.###.# ..........#..<# Btic3 .)))..........>.@#### ---Bti3 652.0) #####..........#.R..# #####.....####.####.# ......##### #.# #.# Bti84 -......# #.# #.# # ......########.####.#######.## ..................#..........# #+############.##.####.)....# ...###...##...##.####.# Bti: Bti; H---6.5 (13Bti> Bti@ 9 _Found a stone staircase leading up.CtiCti[CtiNCtiCtiCti*CtiCtiBCti CtiUCtiCtiĿP  There is a stone staircase leading up here.Cti3Cti Cti]5 _You swap places.CtiCtiH3Cti'CtifCtiCti,CtiCtiCtiCtiCtiCtiCti/CtiCtiCtiCtiZCtiLCtiCti,CtiCtiCtisCtiCtiCti^CtiCti=CtiCtiCtiCtikCtiCti.CtiCtiCtiV       Cti1 #######  #.....#  #.....#   #.....# ############ Cti> #.....# #.R.@......> 77.5 (11  #.....# #.##########CtiM  #.....####.###.#  ####..........#..<#  Ctir)))..........>..####   ####..........#....#  ####.....####.####.#  .....##### #.# #.#  ..# #.# #.# #  CtiCtiM.RCti,8.5 (12CtiCtip9 _Found an escape hatch in the floor.Dti=DtiDtihDtif &Dti8DtiDti  There is an escape hatch in the floor here. _DtiDtiDtimDti',DtiDtiDti DtiDti DtihDtif Dti!Dti!Dtio"Dti$Dti%Dti&,Dti2'DtiI(DtiP)Dti*Dti8*Dti*Dti,Dti-Dti/BDti1Dti2Dti3Dti3Dti4Dti6Dti7Dti8Dti8Dti9Dti7;Dti<Dti=Dti$>Dti9?Dti@DtiB,DtiBDtiDDtiFDtiG,DtiHDtiDti?Dti?Eti XEtiZ EtiEtiEti,EtizEti,Etib,EtiEti!EtiK#Eti$Eti$Etil%Eti+Etic-Eti.Eti/Eti/Eti7Eti1:Eti:Eti;Eti;EtiDEti&FEtiGEtiGEtiHEtiZMEtiOEtiP,EtijQEtiWEtiYEtiZEtiZEtiD\EtiAg{  Things that are here:  a +0 flail; an orc corpseEti*iEtiiEti j _EtijEti(rEtisEtiFu,EtiEvEtiz~EtiEtigEtiEtizEtiWEti݌Eti'EtinEti/EtiEtiEti Eti@Eti?Eti3Eti&Etiĥ,EtiEtiEti`EtiREtiEtiEtiEtirEti,EtiEti/EtiYEtiEti"EtidEtiEtinEti,EtiEtiEti]EtiTEtiEtiEtiEtiEtiEti:EtiEtiEtiEti(,EtiEtiEtiEtiEti`EtiEtiEtiEti ,EtiI EtiEtiEti,EtiEtivEti Eti!,Eti"Eti(Eti*EtiK,Eti,Eti-Eti*4Eti;6Eti:8Eti8Eti9EtiAEti=DEti=FEtiFEtiGEti]PEtiSSEti:UEtiUEti+_,Eti8`EtiUbEtibEti dEti0kEtinEtiRp,EtiqEtid|,Eti~,EtiEtiEtiEti4,EtiEtiEtiEti~,EtiEtiEtiEtiOEtiEtiEtiëEtiEtiq,EtiCEtiEtiEti3EtieEti,EtiEtiEtiZ,EtiEtiNEtiEtiEti!EtiEtiEtiEti3,EtiEtiEti$Eti,EtiOEtiEtiEti ,EtiEtiEtiEti>EtiEti#Eti)Eti-Eti1,Eti4Eti6;Eti>EtiWA,EtijCEtiQFEtiOJEti|P,EtiCSEtiVEtiIYEti_,EticEti iEtilEtio,EtiqEtisEtiJvEtiy,Eti|EtiXEtikEtiEtiօEtiEti>Eti&Eti,EtiEtiEti EtiQ,EtiEtiEti1Eti?,EtiEtiEtiEti,EtiEtiWEtiEti,EtiƼEtiREtiEti)EtiYEti7Eti&EtiEti,EtiEtiwEtiEtiC,EtiEtiEti1EtiUEtiEtiEtiEtiEti)EtiYEtiEtiEtiEtii,EtiEtiEtiCEtii,EtiEtigEtiuEtiP,EtivEti EtiEti,Eti!EtiEtiEti ,Eti Eti Eti`,Eti}Etix9I #........##..   ####### #............   #.....# ######.......   #.....# #.......   #.....# #.......   #.....# #.....).   #.....# #.......   #.....# #.......   #....@#########.......92.5 (7   #.....R........#####..  Eti;:#####..........#####..  #.............)...  #...........####..  #(..........# #..  #...........# #[.  #...........# #..  #.....<.....# #..Eti;Eti{AEtiCE _Done exploring.Fti*FtiFtiFti.......0.0).R........FtiFtiE _Done exploring.GtiGti0Level 8 of the Dungeon <<<<>>>>^(Press ? for help)#.........#.###.#####...######+############.##.####.)....## #...............................###...##...##.####.# #........##.....................# ##..######.##.#..R.# #........##.....................# ###..## #....#.#### ####### #...............................# #...## #.####.##.....# ######..........................# ###.####.# #.##.....#GtiY#..........<...............# #...##### #.##.....##..........................# #.####<# #.##.....##.....).....)..............###.##.# #.##.....##..........................##..##.###.##.....##...........).................###.....#Gti#....@#########...........................###########.....R........#####...))....)........)...######..........#####....(.................##.............).......................##...........####......................#Gti#(..........# #......................##...........# #[.....................##...........# #.....................###.....<.....# #...............†.....##..........## #.....................############# #.....................##.....................#Gti#######......................# #...## #.####.# #.....# #########.### #.# #.# #.....# #..........<#...# #### #.# #.....# #.....#.### #<# #.# .....# #.....).....)##.# #.#  #..#  #.##.)...##  #....@########.### #####Gti!mR........#####...))....))...#  ####..........#####....(.#   #.............).#   #...........####   #(..# #........... .# #[....# ##< †.....# .## ########### #.#    .>GtilGtiJ #........##.. JamesMcGaha the Skirmisher  ####### #............ Coglin of Hepliaklqana *.....  #.....# ######....... Health: 64/64 ========================  #.....##....... Magic: 9/9========================  #.....##....... AC: 9Str: 12  #.....##.....). EV: 15Int: 8  #.....##....... SH: 0Dex: 22  Gti#.....##....... XL:  9 Next: 88% Place: Dungeon:8  #....@#########....... Noise: ---------  Time: 7092.5 (0.0)  #.....R........#####.. a) +2 sling {Isolde} d) +0 sling {Gyeongj  #####..........#####.. Fire: a) +2 sling {Isolde}  #.............)...  #...........####..  #(..........# #.. R   Jeoz the ancestor  #...........# #[.  #...........# #..  #.....<.....# #.. _Found a stone staircase leading up. _You swap places.  Things that are here: _a +0 flail; an orc corpse _Done exploring. _Done exploring.GtiGti@GtiGtiGti GtiYou swap places.  Things that are here: _a +0 flail; an orc corpse _Done exploring. _You swap places.GtiGti?3Gti_GtiGtiGti,GtiGti,Gti,GtiGtiGtiGti,BGtisGti\Gti,Gti1GtiGtiGtid,GtiKGtiGtiGtiM,GtiGti,GtiGtiF,GtiGti Gti Gti,GtiGtiGtiFGtiC,GtiGti` Gtil#Gti.&,Gti"(Gti,Gti_/Gti2Gti3Gti5Gti>a +0 flail; an orc corpse _Done exploring. _Done exploring. _You swap places. Gti>/ Things that are here:  a +0 club; a stoneGti2BHtig K _Hti-HtiOHti,HtiIHtiHtitHti!,Htih$Hti(Htil,HtiI/,Hti1Hti7Htir<Hti@,HtiBHtiFHtiJHtiM,HtiRHtiWHtiZHtiD],Hti_HtibHtieeHti^g,HtihHti#lHtiunHtip,HtirHtitHti9vHtiw,HtixHtizHti~}Hti=,HtiWHtiHtiHti,HtiHtiVHti׋Htic,HtiHtiHtiHti#,Hti~HtiHtivHti,Hti%HtiΞHtiӠHtiN,HtiHtiKHti'Hti,HtiHtiHtiHti,HtiEHti5......................# ......................# [.....................# .....................## .....................# .....................# .....................# .....................# ...............R@....# 123.5 (3Hti1.0) .....................# .....................# .....................# .....................# .....................# #########.#.########## Hti͸#...# #####HtiUHti{Htioc _There is a stone staircase leading down here.Hti4HtiHtimHti84.5 (1.0) _HtiZItiJ s ### ##+##  #####.. ....  #...#    #  #..... #  #...R#.# 9 #...@..#  #....###  +....#  Iti #..#.# #....# #.####  #. #. Iti Iti Iti$ -5.3 (1.8Iti Iti } _You climb downwards. _There is a stone staircase leading up here.Jti5 _You swap places.Jti@XJtiJti9JtiQJtiJtiIJtiJtiJtiJti,Jti7JtiJtiJtiJtiJtiNJtitJtiCJti%JtiAJtiJti+JtiJtiJti7JtiJtiMJti,Jti8JtiJti4Jti],JtiJtiJti*Z############. .......... ... #..#..... ..#..#.... ........ #....#..#.. #.....<.... #.#@# 30.0) #...# ######+##R#####..........  .......#...###Jtil................#......########......#JtiD#....#.#JtiJtie ~R.6.3 (11Jti- Jti 9 _Found a stone staircase leading up.KtiVD3KtiEKtiGKtiIKtiDKKtiKKtiN,KtiPKti{QKtiQKti|TKtiVKtiaX,KtiXKtiZKtiC\Kti^Kti_Kti_KtiCaKtic,KtidKti5fKtihKtihKtiiKtihiKtijKti{kKtiZlKtilKtilKtimKtienKti7oKtidoKtioKtiqKtirKtidtKtitKtiuKtiwKtiy,KtifzKti[|Ktiv~,KtiQKtiKtiԂKtiKtiKtiKtiKti,KtiKtiKti͏XKtiXKtiYKti>KtiKtiKtif,Kti9KtiKtiKtiKtiߨKtitKti|Kti[Kti'KtiIKti(KtirKtiBKtiPKtiKtih########################.................[.#...............#..#............#..###..#..#.........@.R...###........57.3 (2..#....#####.....###.... ....### ####### #.... ### #.#.# #...# ######+##...# #####...........# .......#...###..# Kti޻8...............#KtigKtiJMR.Kti,8.3 (22KtiKtih- _Found a leather armour.KtiŔ 3Kti̕ Ktij KtiǙ KtiM Kti Kti ,Kti ,Kti% Kti( Kti! Kti KtiW KtiS KtiM Kti Kti Kti Kti@ Kti" KtiM Kti ,Kti3 Kti) Kti# ########################............................[.#...............#..#..###..#.................###..[.....#.R..#####.....### ##### ####### #63.3 (5.0) #..###### ## ######+######...............#...# . .#......## #Kti Kti +4.3 (6Kti| Kti ( _Found a ring mail.Mti3MtiMtiMtiMti,MtiMtiMti###...#.....[.#....#...............#..###.#..................####.[.....#....#####..... #...@.R#### ###### #..#####  #T .. ######+.. ######. .......#...# T   troll (wandering) .#......  #......#Mti+5.3 (1MtitMtiR.T.Tally target)Mti+6.3 (2MtivMti X _A troll comes into view.MtiFrT (((Mtir/You shoot a sling bullet.Mti  The sling bullet closely misses the troll.You shoot a sling bullet. The sling bullet hits the troll.Nti5Nti5NtiHRT@...===7.3 (1Rev NtiINtiP3 _The troll is lightly wounded.Otia#########.......#.....[.#....##.........#..###..##....###.#.[....R#....#####.....##..T.@.#### # #..##### #. .. ######+#.. #####.#. .#...## ..#......# OtibOtiul .TJeoz hits the troll but does no damage. The troll attacks as it pursues you!  The troll bites you but does no damage. The troll misses you.Oti9m.--8OtiksOtiwR _The troll barely misses you.Pti̓ '###########################..........#.....[.#........#.#..#..###..##..................###....#.[....R#@...#####.....####...T..#### ####### ##..#######  ######+##.#####........ T   troll#........#...###.......#......###.RR   Jeoz the ancestorT   troll (ally target)---9Pti PtiC RtiJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================########################## Magic: 9/9========================#......................... AC: 9Str: 12#.....[.#...............#. EV: 15Int: 8#...............#..###..#. SH: 0RtiQFDex: 22#..................###.... XL:  9 Next: 88% Place: Dungeon:9#.[.....#@...#####.....### Noise: ---------  Time: 7169.3 (0.0)#...TR.#### ####### # a) +2 sling {Isolde} d) +0 sling {Gyeongj#..###### Fire: a) +2 sling {Isolde} #.# Rev ..######+##..#####........ R   Jeoz the ancestorRti#........#...## T   troll (ally target)#............Rtiu.#......###The troll bites you but does no damage. The troll misses you. Rtio_The troll barely misses you.Fire: a) +2 sling {Isolde}Rti'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, 70% to hit)RtiX qJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================########################## Magic: 9/9========================#......................... AC: 9Str: 12Rti= @#.....[.#...............#. EV: 15Int: 8#...............#..###..#. SH: 0Dex: 22#..................###.... XL:  9 Next: 88% Place: Dungeon:9#.[.....#@...#####.....### Noise: ---------  Time: 7169.3 (0.0)#...T(.#### ####### # a) +2 sling {Isolde} d) +0 sling {Gyeongj#..###### Fire: a) +2 sling {Isolde} #.# Rev ..######+##Rti4 ..#####........ R   Jeoz the ancestor#........#...## T   troll (ally target)#.............#......###Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (ally target, 70% to hit)  You shoot a sling bullet. Jeoz avoids your attack.  Rti{ The sling bullet hits the troll.RtiJ #You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the troll.  The troll is lightly wounded.  You shoot a sling bullet.  Jeoz avoids your attack. The sling bullet hits the troll.troll is lightly wounded.Rti R The troll bites Jeoz! The troll barely misses Jeoz. The troll claws Jeoz!Rti9 5===70.3 (1Rti i _Jeoz barely misses the troll.Sti*JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================########################## Magic: 9/9========================#......................... AC: 9Str: 12#.....[.#...............#. EV: 15Int: 8#...............#..###..#. SH: 0Dex: 22Sti#..................###.... XL:  9 Next: 88% Place: Dungeon:9#.[.....#@...#####.....### Noise: ===------  Time: 7170.3 (0.0)#...TR.#### ####### # a) +2 sling {Isolde} d) +0 sling {Gyeongj#..###### Fire: a) +2 sling {Isolde} #.# Rev ..######+##..#####........ R   Jeoz the ancestor#........#...## T   troll (ally target)#.............#......###The troll bites Jeoz! The troll barely misses Jeoz. The troll claws Jeoz! Sti_Jeoz barely misses the troll.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, ally target, 70% to hit)StidaJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================########################## Magic: 9/9========================#......................... AC: 9Str: 12#.....[.#...............#. EV: 15Int: 8#...............#..###..#. SH: 0Dex: 22#..................###.... XL:  9 Next: 88% Place: Dungeon:9#.[.....#@...#####.....### Noise: ===------  Time: 7170.3 (0.0)#...((.#### ####### # a) +2 sling {Isolde} d) +0 sling {Gyeongj#..###### Stiyb6Fire: a) +2 sling {Isolde} #.# Rev ..######+##..#####........ R   Jeoz the ancestor#........#...## T   troll (ally target)#.............#......###Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, ally target, 70% to hit)  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet barely misses the troll.StioShift-Dir - straight line  Aim: a troll (lightly wounded, ally target, 70% to hit)  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet barely misses the troll.  The sling bullet hits the troll but does no damage.Sti|u_  The troll is lightly wounded.  The troll bites Jeoz!StiT.T   trollStia1.3 (1Rev+ StiXStiЊH _Jeoz is destroyed!TtiJ Tti wInventory: 27/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()  m - a throwing net Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Ttiq  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (35)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll labelled SAFIBB PUED [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitTti 7[top]UtiY   d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()  m - a throwing net Armour [  b - a +0 leather armour (worn)  c - a +0 helmet (worn)icloakk2 pair of boots of stealth (worn)  lpair of gloves (worn)  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands /  s - a wand of flame (35)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll labelled SAFIBB PUED  w - a scroll labelled PISIACHULAS  x - 4 scrolls of teleportation16%Vti` r - 2 scrolls of fear  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG Potions (go to first with !)  f - a potion of haste50Vti N Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} VtiN Missiles (go to first with ()  m - a throwing net Armour (go to first with [)  s - a wand of flame (35)  r - 2 scrolls of feartopWti( = m - a throwing net. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.6 XLs. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.XtiψXtiBXtiϙJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================########################## Magic: 9/9========================XtiG_#......................... AC: 9Str: 12#.....[.#...............#. EV: 15Int: 8#...............#..###..#. SH: 0Dex: 22#..................###.... XL:  9 Next: 88% Place: Dungeon:9Xtir8#.[.....#@...#####.....### Noise: ===------  Time: 7171.3 (0.0)Xti#...T..#### ####### # a) +2 sling {Isolde} d) +0 sling {Gyeongj#..#####Xti# Throw: throwing net#.# Rev+ Xti6..######+##..Xti #####........ T   troll#........#...###Xti/V.............#......###The sling bullet barely misses the troll.XtiYou shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the troll but does no damage.  The troll is lightly wounded.  The troll bites Jeoz! _Jeoz is destroyed!XtiɣXtiKXtiXtiXti#qJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================########################## Magic: 9/9========================#......................... AC: 9Str: 12Xti%#.....[.#...............#. EV: 15Int: 8#...............#..###..#. SH: 0Dex: 22#..................###.... XL:  9 Next: 88% Place: Dungeon:9#.[.....#@...#####.....### Noise: ===------  Time: 7171.3 (0.0)#...T*.#### ####### # a) +2 sling {Isolde} d) +0 sling {Gyeongj#..###### Throw: throwing net#.# Rev+ ..######+##..#####........ T   troll#........#...###.............#......###The troll bites Jeoz! _Jeoz is destroyed!Throw: throwing netPress: ? - help, Qti%40m - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 65% to hit)YtitJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================########################## Magic: 9/9========================Yti:u_#......................... AC: 9Str: 12#.....[.#...............#. EV: 15Int: 8#...............#..###..#. SH: 0Dex: 22#..................###.... XL:  9 Next: 88% Place: Dungeon:9Yti,v#.[.....#@...#####.....### Noise: ===------  Time: 7171.3 (0.0)#...T(.#### ####### # a) +2 sling {Isolde} d) +0 sling {Gyeongj#..###### Throw: throwing net#.# Rev+ ..######+##..#####........ T   troll (caught)#........#...###.............#......###YtivThrow: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 65% to hit)  You throw a throwing net. The throwing net hits the troll.  The troll is caught in the net!YtiT.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (lightly wounded, 65% to hit)  You throw a throwing net. The throwing net hits the troll.  The troll is caught in the net!lightly wounded.YtiI---2.3 (1Nothing quiveredRev Yti P _The troll struggles against the net.ZtiB##.#.....[.#.#.#.#..###..#.#.###.ZtiFC#.[.....#.@..#####.....###.#...T..#### # #.#..##### #.#. #... ######+##... #####.#. .#...## ..#......#Zti)N9---ZtiN3ZtiZP _The troll struggles against the net.[ti########.......#.....[.#.#..##.#..###..#..##.###.#.[.....#..@.#####.....###.#...T..#### # #.#..##### #.##. [ti#... ######+##... #####.#. .#...###.# ..#......#[ti;4[tiP[ti : _The troll struggles against the net.\ti|J3\tiO\ti[]tiƦ]ti˨Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +2 sling {Isolde}b - Zap: wand of flame (35)  c - Zap: wand of quicksilver (8) Abilities ([,] to cycle) ]ti-H d - Abil: Recall Ancestor [*/%] inventory [^] all abilities[!] focus mode: off|on`ti+`tidJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22#..................###...... XL:  9 Next: 88% Place: Dungeon:9`tiN#.[.....#..@.#####.....###.. Noise: ---------  Time: 7174.3 (0.0)#...T..#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev ..######+##....#####.......... T   troll (caught)#........#...###.#...............#......#####You throw a throwing net. The throwing net hits the troll.  The troll is caught in the net!  The troll is lightly wounded. _The troll struggles against the net. _The troll struggles against the net. _The troll struggles against the net.`ti`ti'`tiW`ti} `ti Inventory: 26/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn) `tiY  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (35)  `ti y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability `ti  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll labelled SAFIBB PUED  w - a scroll labelled PISIACHULAS  x - 4 scrolls of teleportation `ti [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]atiX| Magical Staves|  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (35)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear atiJ z t - a scroll labelled SAFIBB PUED  w - a scroll labelled PISIACHULAS  x - 4 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG Potions (go to first with !)  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attractionj - a potion of heal wounds  n - 3 potions of brilliance  p - a potion of mutation  v - a viscous white potionbotati1 atiX x  e - a staff of conjuration  s - a wand of flame (35)dtiTdtidti|JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22dti#..................###...... XL:  9 Next: 88% Place: Dungeon:9#.[.....#..@.#####.....###.. Noise: ---------  Time: 7174.3 (0.0)#...T..#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev ..######+##....#####.......... T   troll (caught)#........#...###.#...............#......#####You throw a throwing net. The throwing net hits the troll.  The troll is caught in the net!  The troll is lightly wounded. _The troll struggles against the net. _The troll struggles against the net. _The troll struggles against the net.dtidti0dtiQdtiwdti dJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22#..................###...... XL:  9 Next: 88% Place: Dungeon:9dti 8#.[.....#**@.#####.....###.. Noise: ---------  Time: 7174.3 (0.0)#...T*.#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev ..######+##....#####.......... T   troll (caught)dti *#........#...###.#...............#......##### _The troll struggles against the net. _The troll struggles against the net.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (entangled in a net, 93% to hit)eti dJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22#..................###...... XL:  9 Next: 88% Place: Dungeon:9eti#.[.....#((@.#####.....###.. Noise: ---------  Time: 7174.3 (0.0)#...T(.#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev ..######+##....eti#####.......... T   troll (caught)#........#...###.#...............#......#####etiJFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (entangled in a net, 93% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is lightly wounded.eti5w Shift-Dir - straight line  Aim: a troll (entangled in a net, 93% to hit)  You shoot a sling bullet. The sling bullet hits the troll.  The troll is lightly wounded.!  The troll is moderately wounded.eti_d...===5.3 (1etieti7: _The troll struggles against the net.eti | |JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22eti} #..................###...... XL:  9 Next: 88% Place: Dungeon:9#.[.....#**@.#####.....###.. Noise: ===------  Time: 7175.3 (0.0)#...T*.#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev ..######+##....#####.......... T   troll (caught)#........#...###.#...............#......#####The troll is moderately wounded. _The troll struggles against the net.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, entangled in a net, 93% to hit)eti OJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0eti$ Dex: 22#..................###...... XL:  9 Next: 88% Place: Dungeon:9#.[.....#((@.#####.....###.. Noise: ===------  Time: 7175.3 (0.0)#...T(.#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} eti #.#.. Rev ..######+##....#####.......... T   troll (caught)#........#...###.#...............#......#####Fire: a) +2 sling {Isolde}etiG Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, entangled in a net, 93% to hit)  You shoot a sling bullet. The sling bullet hits the troll!  The troll is heavily wounded.etiM# Shift-Dir - straight line  Aim: a troll (moderately wounded, entangled in a net, 93% to hit)  You shoot a sling bullet. The sling bullet hits the troll!  The troll is heavily wounded.  The troll is severely wounded.eti0...etiQa6.3 (1Rev+ eti&eti=: _The troll struggles against the net.fti05|JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22fti5#..................###...... XL:  9 Next: 88% Place: Dungeon:9#.[.....#**@.#####.....###.. Noise: ===------  Time: 7176.3 (0.0)#...T*.#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev+ ftir6..######+##....#####.......... T   troll (caught)#........#...###.#...............#......#####The troll is severely wounded. _The troll struggles against the net.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclefti6Shift-Dir - straight lineAim: a troll (severely wounded, entangled in a net, 93% to hit)ftivJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15ftiInt: 8#...............#..###..#..# SH: 0Dex: 22#..................###...... XL:  9 Next: 88% Place: Dungeon:9#.[.....#((@.#####.....###.. Noise: ===------  Time: 7176.3 (0.0)#...T(.#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev+ ..######+##....ftie#####.......... T   troll (caught)#........#...###.#...............#......#####Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (severely wounded, entangled in a net, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the troll but does no damage.fti}qYou shoot a sling bullet.  The sling bullet hits the troll but does no damage.  The troll is severely wounded.You shoot a sling bullet.  The sling bullet hits the troll but does no damage.  The troll is severely wounded.fti G..T.TThe sling bullet hits the troll but does no damage.  The troll is severely wounded.  You shoot a sling bullet.  ftib The sling bullet hits the troll but does no damage.  The troll is severely wounded.  The troll struggles against the net.fti ,7.2 (0.9fti: fti  C _The net rips apart, and the troll comes free!fti7`JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22#..................###...... XL:  9 Next: 88% Place: Dungeon:9#.[.....#**@.#####.....###.. Noise: ===------  Time: 7177.2 (0.0)#...T*.#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongjtia!40m#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev+ ..######+##....#####.......... T   troll#........#...###.#...............#......#####The troll struggles against the net. _The net rips apart, and the troll comes free!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (severely wounded, 70% to hit)gti\JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22#..................###...... XL:  9 Next: 88% Place: Dungeon:9#.[.....#((@.#####.....###.. Noise: ===------  Time: 7177.2 (0.0)#...T(.#### ####### #.. a) +2 sling {Isolde} d) gtiG[+0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev+ ..######+##....#####.......... T   troll#........#...###.#...............#......#####Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the troll!  The troll is almost dead.gti QiShift-Dir - straight line  Aim: a troll (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the troll!  The troll is almost dead..gtingti[...TgtiAp8.2 (1Rev* _gtigtigti! JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22#..................###...... XL:  9 Next: 88% Place: Dungeon:9#.[.....#.*@.#####.....###.. Noise: ===------  Time: 7178.2 (0.0)#....T*#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongjtih$ L0m#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev* ..######+##....#####.......... T   troll#........#...###.#...............#......#####You shoot a sling bullet. The sling bullet hits the troll. _The troll is almost dead.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (almost dead, 70% to hit)gti\ JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================gtiO 6#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8#...............#..###..#..# SH: 0Dex: 22#..................###...... XL:  9 Next: 88% Place: Dungeon:9#.[.....#..@.#####.....###.. Noise: ===------  Time: 7178.2 (0.0)#....T.#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongjgti 1#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev* ..######+##....#####.......... T   troll#........#...###.#...............#......#####Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the troll!  You kill the troll!gti (.(gtiL C(gtil ...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (almost dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the troll!  gti VYou kill the troll!  You shoot a sling bullet.gti gti JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 64/64 ========================############################ Magic: 9/9========================#........................... AC: 9Str: 12#.....[.#...............#..# EV: 15Int: 8gtiC #...............#..###..#..# SH: 0Dex: 22#..................###...... XL:  9 Next: 101% Place: Dungeon:9#.[.....#..@.#####.....###.. Noise: ===------  Time: 7179.1 (0.9)#......#### ####### #.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#..######.# Fire: a) +2 sling {Isolde} #.#.. Rev* ..######+##....#####.......... #........#...###. #.............. .#......##### Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (almost dead, 70% to hit)  Yougti shoot a sling bullet. The sling bullet hits the troll!  You kill the troll! _You shoot a sling bullet.  You have reached level 10!gtiO /  --more--hti G71/7110/1010 0% hti hti 4 _iti ###### #...... #.....[.#.#.. #.#..###..#.. #.### #.[.....#.@..#####.....### #......#### # # #..##### #. #.iti # .. ######+## .. ##### #. .#...### #  .#......itiEiti&>---80.1 (1.0 _itiitiitipgitih3itigjitilitipRev+ itiq,itir,itisitititikv,itiwiti+yitil{,itil|iti}itiTRev itiitiiti,itiiti$itiiti'itiitiitiitiiti;itiqiti>iti|,itiqitiitiitiНitiN,itiFitixitiw,itiitiiti #..................##  #.[.....#....#####...  #.##......#### ####   #.##..##### iti  #.##..#   #.....# ####   #.....# #####.   #.#...# .......#   #...@.+ ......---933.0)   #.....# .#...   #.....##...   #.....##...   #.....# #...<   #!....# # iti=  #...... +....   #>..... #..#   #....itirB4.1 (14itiiti'; _Found a stone staircase leading down.jti«3jtijtitjtiıjtiBjtiϷjtiø,jtijti,jtijtijti|,jtimjtiTjtiG,jtijti  #.....#   #.....# #####  #.#...# .....  #.....+ ....  #.....#.#. jti P #.....# #.  #.....# #  #.....# #.  #@....# #  #........ +  #>.....## #  #......# #  #......# #. jtib #......# #.  #.###..# #.  #.. ..#  jti;19.1 (5.0)jti-200.1 (6jti:jtiLW _m - a fizzy cyan potionjti; jtiƪ jti jti ,jti jtiڷ jti~ jti- ,jtiF jti jti ,jti jti/ jti ,jti jtil jti jti jti jti jti jti; jti jti jti ,jtib jti jti! jtio jti jtit jti jtiQ jti jti jtiI jti jti2 jti( jti ,jti jti* jti ,jtik jti jti  #.....# #....#.# jti,  #.....# #...<..#  #.....##### #....###  jti #.........# +....#  #>.....##.# #..#.#  #......##.# #....#  jtiA #......##.# #.####  #......##.# #.  #.###..##@# #. 12.1 (12.0)jtiy  #.. ...##.#  jti  #. ......#  jti 9 ...# jti f....# .#####jti8 A [. jti .. jti jti ,3.1 (13jtit jti  ) _Found a chain mail.kti3ktiktiYkti9XktinktiktiktiAktie,ktiktikti,kti3ktikti,ktiFkti$kti`,kti~kti7 _You open the door.kti:3ktiktiI@  There is an open door here.kti|  #......##.# #.   #.###..##.# #.  kti #......##.#   #.........#   #.#.......#   #.#.......#  kti #.....#####   #...[.'..#   #....@#### 21.1 (8.0)  ktid #....   #...  #.....+  #.  #.....  #...#..   #..>...  ktikti+2.1 (9kti]ktir; _Found a stone staircase leading down.ktiU 3ktizV ktivX kti^ Bkti_ kti"e ,ktif ktidh ktio X ......... #.#.......#.#...........####..[.'..# ### ..# ktip ?R.@# '.....#..>..#####.#R   Jeoz the ancestor#......  #.#...##  ktit +4.1 (2ktiu +5.1 (3kti?x ktiz _You open the door. Jeoz emerges from the mists of memory! _Found a stone staircase leading down.ltix lti lti lti lti ltiO lti : _lti; lti lti lti ltiЮ ltit @  There is an open door here.lti lti  _lti lti lti lti* ltia lti lti lti lti ltiB lti lti lti lti ,lti lti# lti% lti{ lti lti ltiG ltie ltiY lti lti+ lti lti lti lti lti ltiM ltiC ltir ,lti# lti lti lti ,ltir lti lti( ,lti lti lti lti ,lti lti lti lti lti\ lti lti} ltiw lti ,lti lti ltia lti_ ,lti lti  lti! lti5 ,lti lti ltij lti ,ltik lti lti ltiD lti lti! lti lti ltiZ lti lti ltiv lti ,lti! lti8# lti/% lti`& lti& ltiH' lti( lti* lti+ ,lti, lti/ lti1 lti2 lti2 lti3 lti/5 lti7 ltia8 ,ltiQ9 lti< lti> ,lti@ lti\B 7 _You open the door.lti_D ltiE 3ltiF lti0J @  There is an open door here.ltiK ltiL ltikM  _lti N ltiO lti:Q lti9R ,ltiR ltiT ltiU ltiV ,ltiEW ltiQX ltiEZ ,lti[ lti\ lti^ ltiq_ lti_ lti(` ltila ltib ltic ltic ltiXd lti}g ltih ltiJi ltii ltil 5 _You swap places.ltim ltin ltio ltio ltip lticr ltis ,ltis lti_u ltiv ltiw ltiw ltix lti/z lti#| lti8} ,lti^~ lti: @  There is an open door here.lti< lti_ lti҄  _ltiԅ lti lti lti ltiZ lti# lti lti ltiP lti ltiF lti lti lti ,lti lti lti lti4 ,lti ltiF lti lti ,ltiơ lti lti lti ltiݦ ltib lti lti ltin lti lti& lti& lti Blti. ltiȴ lti| lti lti ltiy ltir lti\ lti lti lti̾ lti lti lti ,lti lti ltiV lti lti` ltin lti Xlti lti lti_ ltiq ,lti ltiB lti lti ,lti$ lti lti ,ltij lti 7 _You open the door.ltib ltiH lti lti lti @  There is an open door here.ltiH 3lti ltiE 5 _You swap places.lti lti lti ltij lti lti lti ,lti lti lti ltiv ,lti lti" ltim ltil ,ltis lti' ltiC ltij lti lti lti lti lti ,lti; lti lti lti lti lti' lti lti lti  ,lti lti ltiQ lti! ltid lti lti lti lti ,lti lti lti. lti lti9 lti{ lti lti# lti1! ,lti! lti$ ,lti$ ,ltip% lti& lti;( lti4) ,lti) ltib+ lti, lti. ,lti. ltiI0 lti1 lti2 ltiJ3 lti3 lti4 ltiI6 lti7 ltiS7 lti#8 lti: ltiA lti!C ltiD ltivF ,ltiF ltiYH lti~J ltiK ltiK ltiVL lti O ltiT ########### .##.......# #..... '####.##.## ..... .####.#### .... . .#.......# ...##.K ltiTV .#.......# ###....$.. .#'####### ......... .........# #.....# ...##..#.# #@###.# .........#####+#.....### ................R....... #..#..#########...#..#.. ........................ ######################## K   kobold (missile, asleep) ltiZ 303.1 (78.0)  A kobold comes into view. It is wielding a +0 short sword.lti1` .R, ally target)4.1 (79ltice ltij + _Found 21 gold pieces.ntikL ((nti@l((((KYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.ntiJ (The kobold shouts!  You shoot a sling bullet.ntirntilvp  The sling bullet closely misses the kobold.ntiwntin~G.$KK....R.K   kobold brigand (missile, wandering)ntiK   kobold (missile, ally target)ntihf===5.1 (1.0)Rev ntintij  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_poisoned darts.nti"F  You shoot a sling bullet.  The kobold brigand shouts!  The sling bullet hits the kobold.ntiK()((((K) nti[ ((You kill the kobold!ntih ntii!ntigj.nti>kD$)Kntik..nti?l ..ntil), ally target)nti'm6You shoot a sling bullet.  ntimYou hear a shout!ntit nti~u!ntiu&(((ntiJv (((ntivGThe kobold brigand throws a poisoned dart.  nti+wThe poisoned dart hits you!nti 2......nti ===6.0 (0.9Pois Rev+ ntiI nti% Q _You are poisoned.nti ((((((You shoot a sling bullet.ntif  The sling bullet hits the kobold brigand but does no damage.  You shoot a sling bullet.  The sling bullet hits the kobold brigand!nti_x  The kobold brigand is moderately wounded.nti nti2K........R69-7.0 (1.0nti$ _You feel sick.otiv ((((( You shoot a sling bullet.  The sling bullet hits the kobold brigand!otip  The kobold brigand is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand!oti+uA) otia  You kill the kobold brigand!oti~$....R.otix^8--2oti 9 (0.9oti[oti $ _You feel sick.otitoti>u7-otixotiK|H _No target in view!oti oti oti otis oti oti ;7oti 3 _You feel sick.oti& %6oti oti 3 _You feel sick.oti h5=-otil otiê 3 _You feel sick.oti F-Rev otiZ otij I _You feel sick.  You feel sick.otiɱ v4=Rev oti otiv j _You are no longer poisoned.otiӹ oti^ oti# otit 5oti oti oti otiݿ oti 3oti otiC otiz K6=otiP oti oti# oti oti ,oti otiX oti U7=oti oti& oti oti oti4 otiu otil otiz oti otiS oti oti+ %8oti oti oti7 oti oti ,otiZ oti oti #9otiX (=oti otiu oti otiF oti! ,oti oti7 oti V70=oti otiz oti oti oti\ oti otiF oti oti K1=oti otiL 1 _HP restored.oti  ########## .. .....# ##.......# [# ####.##...# ####.#### ..... #.......# #...##..# #.......#..#####....$).# #'#######............... ........# #.@...# ---33.9 (26.0)##..#.# #.###.# ....#####+#.R...### .......................#..#########...#..#.. ....................... ####################### oti oti "Roti .R   Jeoz the ancestoroti H---4.9 (27oti ! C _Found a leather armour.ptispti pti"pti@ptiptiptipti<ptiptipti0,pti0ptiptioptiypti#=pti ptiptiptiptiptiptipti`,ptipti  .#.  ...######### pti :## ...........# .....# ....[#.....+ .##.## ...........##### .#### ........ ..... pti1 C....# #...##..# #..#####...R@).#. pti` #####...................# +####.....######..pti #.# #.###.#..#####+#.....### ....#..#.. ................... ####################pti H .#. ...#########  ...........# # ....[#.....+ pti> i##.## ...........##### #### .............. # #...##..# #..#####...R.@.#. ...# +####.....######.ptio B#.# #.###.# ######+#.....###...... pti #...#..#..........pti 1 _You now have 361 gold pieces (gained 21).pti 19.9 (5.0)pti M.Rpti/ ,40.9 (6pti ptiR _Items here: (( )).qti_sqtisqtiuqtizqti |qti=~qtiq: _qti/qti…,qtiqtiqtiqti,qtihqtiqtidqti“qti!qti"qti qtiqti|qtiۛqtiԜqtiqtiqti΢qtia.#....######### # ...........#  ....[#.....+ #. # ...........#######.... qti ...................# #...##..#..#....######.....).#.R#..#.#.............@.....#  +####.....######.....#  #.###.# .###.+ qti####+#.....### .. #........... ... #####...#..#.. #..# qti .............. ..KK   kobold (missile, wandering) qti-<############### #### qtiJ!qtis5.9 (5KK)qti+6.9 (6qtiqti% qtiO_A kobold comes into view. It is wielding a +0 whip.qtiqti ((((( , ally target)You shoot a sling bullet. The sling bullet hits the kobold.rtiuA  The kobold is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.rtiWe.Rrti_....K.rtiO`===7.9 (1Rev rtirti$a _The kobold is moderately wounded.rti`  You shoot a sling bullet. The sling bullet hits the kobold.rtivz(((()rti< ((You kill the kobold!rtiwh....).rti%8rtirti</ _You shoot a sling bullet.rti5 rti rti;rti>H _No target in view!rtif3rtirtiH _No target in view!rti:rtirti rtirtiGBrtir5 _You swap places.rtinrtirtirtirtirti^,rtiXrtirtirtirti0(rti{rtirtirti-3rtirtimrtiQrti,rtirtiOrti.rti,rtirtirtirtiBrti,rti2rtiUM _You now have 365 gold pieces (gained 4).rti%rtirtirti5 _You swap places.rtirtiw_rtidrti,rti rti.[#.....+.##.. ........#######.... .......# rtix #...##..#..#....# #.....).#..#..#.# .........# #.....######.....# #.###.# #.###.+ # #.....######....@######.#--- ................R....... rtic...#..#.....#.)#..#..#..# ......................... ######################### rti@rti#.#.##'..#602.0)rti(rtiI)M======1.9 (13rti.rti2R _As you open the door, it creaks loudly! You hear a shout! x2ttiNIttittiǯttimBtti@  There is an open door here.ttitttitti _ttiGttiGttittittittittittitti,tti!ttitti,tti,ttittiZtti?tti,ttivttittiettittiattitti ttitti,ttiJttitti,ttittittittitti ######## ######+### tti #.......# #........ [#.....+ #.##..###.. .......#######.R@....... ------.###....# #...##..#..#....#.# #K# #.....).#..#..#.#.# ................#.# .....######.....#.## .###.# #.###.'..# #K   kobold brigand (missile, wandering) .....######.....######.# .......................70.9 (9.0) K)K   kobold (missile)A kobold brigand comes into view. It is wielding a +0 club and quiveringpoisoned darts.----ttiB'G--1.9 (10.0)tti*s _A kobold comes into view. It is wielding a +0 whip.ttiT `  You shoot a sling bullet. The sling bullet hits the kobold.tti h(((()ttie  ( , ally target)You kill the kobold!You shoot a sling bullet.  The sling bullet hits the kobold brigand!tti tti tti .@..R###..K.tti f===2.8 (0.9)Rev tti) tti? i _The kobold brigand is moderately wounded.tti ((((((You shoot a sling bullet.tti  The sling bullet barely misses the kobold brigand.You shoot a sling bullet.  The sling bullet hits the kobold brigand.ttiT} tti=~ ttiˆ R@...###.K).tti1 ^3.7Rev+ tti ttix i _The kobold brigand is moderately wounded.uti ((((((You shoot a sling bullet.uti  The sling bullet closely misses the kobold brigand.You shoot a sling bullet.  The sling bullet hits the kobold brigand!utiutiç" .@..R###.K).The kobold brigand is heavily wounded.uti! ((((The kobold brigand throws a poisoned dart.uti0uti: @...KK   kobold (wandering)The poisoned dart misses you.uti;,4.7 (1.0utiButiSJ utiJg_A kobold comes into view. It is wielding a +0 dagger.utiQ ((((((You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.utiCx KYou shoot a sling bullet.  The sling bullet barely misses the kobold brigand.sling bullet completely misses the kobold.  You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the kobold brigand!uti3uti R@...###.K)KThe kobold brigand is almost dead.uti (((The kobold brigand throws a poisoned dart.  The poisoned dart hits you!utin[utiWd{...KK.utie===5Pois Rev* utimutipQ _You are poisoned.uti ((((((You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.utifjYou shoot a sling bullet.  The sling bullet closely misses the kobold brigand.The sling bullet closely misses the kobold.  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.The sling bullet hits the kobold.utim)utio  You kill the kobold!uti+.@..R###K.).uti[69-6.6 (0.9utiuti $ _You feel sick.utid6o  You shoot a sling bullet.  The sling bullet hits the kobold brigand!uti<f(()uti ((((You kill the kobold brigand!utiL ..).).You shoot a sling bullet. You feel sick.uti"P @7--utiP (57.5uti\U utibX * _You hear a shout! x3utiK uti;L 7-utiS uti7W H _No target in view!uti:uti;utiFutimJH _No target in view!vti)3vti)vti03  You feel sick.vtiJ9 6....R###K..vti9..'K   kobold (missile, wandering).  You hear a shout!vti5CM 0ally target)vtiCA kobold comes into view. It is wielding a +0 club and quivering poisoneddarts.vtilF2-8.5 (1vtiHvtiS' _You hear a shout!vti ((((((You shoot a sling bullet.vti  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold!vti )vti% ..).).You kill the kobold!vti) -=9vti0 vti3 $ _You feel sick.vti 3vti vti( H _No target in view!wtiwti¼wtiwti'H _No target in view!wti3wtiwtiwti 5=-KK   kobold (missile, wandering)You feel sick.wti͠&0wti KK 2 kobolds (1 missile)A kobold comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.wtiO----80.5 (1wtiwti~u _A kobold comes into view. It is wielding a +0 dagger.xti3 ((((((You shoot a sling bullet.xti &  xti jThe sling bullet barely misses the kobold.You shoot a sling bullet.xtiA  The sling bullet closely misses the kobold.xtiR@.....K..###).K., 1 ally target)xti>4===1.4 (0.9xtiإxti xtiQ_You feel sick.xtiW ((((((You shoot a sling bullet.xti  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold!xtir   koboldxtitkY  You kill the kobold!xti%u....K.).).(ally target)xtiy,2.4 (1.0xtiIxti$ _You feel sick.xti `  You shoot a sling bullet. The sling bullet hits the kobold.xtiAc(((()xti- (((You kill the kobold!xti^A| ....)..  You shoot a sling bullet. You feel sick.xtiE3=3.3 (0.9Rev* xtiMxtiQ[ _You are no longer poisoned.xtixtixxtixtiH _No target in view!xtiz2 xtib3 xti? xtilC H _No target in view!xtiJIxtixti$ _xtixtixti%4---KK   kobold (wandering)xti"04.3 (1.0distracted)---5.3 (2xti4xtiQ;u _A kobold comes into view. It is wielding a +0 dagger.yti ((K  ally targeyti_Zt)You shoot a sling bullet. The sling bullet hits the kobold.yti'  The kobold is moderately wounded.You shoot a sling bullet. The sling bullet hits the kobold.ytiƔytiytiS.@.KytiYSR###)yti4===6.3 (1ytiytiò^ _The kobold is heavily wounded.yti( ' ytiU) (You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.yti &  ytiY The kobold is heavily wounded.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.yti1 yti2 ytiR< bR@K..yti< %7ytiC yti%G ^ _The kobold is heavily wounded.ytiS `  You shoot a sling bullet. The sling bullet hits the kobold.yti C)ytid (((((((You kill the kobold!ytiA ^)...)..ytiK ,8.2 (0.9ytil yti / _You shoot a sling bullet.ztiƿztitztirztiH _No target in view!zti6&3zti'ztiP,ztiZ0B5 _zti*4,zti5zti9zti[CK---K   kobold (missile, wandering)ztiP90.2 (2.0, ally targ…)---1.2 (3ztiVztib_  A kobold comes into view. It is wielding a +0 club and quivering poisoned _darts.ztiQ[ (((((((You shoot a sling bullet.zti  The sling bullet closely misses the kobold.You shoot a sling bullet.zti h o  The sling bullet barely misses the kobold.ztit q .K)...)KKK 2 kobolds (missiles, 1 ally target)The kobold shouts! You hear a shout!  A kobold comes into view. It is wielding a +0 whip.ztiz ((((((The kobold throws a poisoned dart. The poisoned dart hits you!zti' r.)...)zti 6======2.2 (1Pois Rev* zti zti Q _You are poisoned.ztiX ((((((You shoot a sling bullet.zti+&  zti3,kThe sling bullet closely misses the kobold.You shoot a sling bullet.{ti[w ).).K.The sling bullet closely misses the kobold.You feel very sick.{tiv}A((((({tiF  @).).The kobold throws a stone. The stone completely misses you.{ti  ((((((The kobold throws a poisoned dart. The poisoned dart hits you!{tiEr.)...){ti%3{ti?Q=====-3{ti{tiئV _You are more poisoned.{ti,`  You shoot a sling bullet. The sling bullet hits the kobold.{ti2(((()   kobold (missile,{ti< ((You kill the kobold!{tiE ).).).You shoot a sling bullet.  You feel very sick.{tiL ((((((The kobold throws a poisoned dart. The poisoned dart hits you!{ti{ti .{ti7)...){tiD{ti{ti0{tiJA========--{ti4{tiB Pois {ti{ti{tiJ {tih{ti 2_You are more poisoned.{ti{ti (((((( You shoot a sling bullet. The sling bullet hits the kobold.{ti| (The kobold is moderately wounded.You shoot a sling bullet.{ti  The sling bullet closely misses the kobold.{ti  KK)...)K   kobold brigand (missile, wandering)K   kobold (missile, ally target)You feel very sick.{ti 55---5Pois {ti {ti  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_curare-tipped darts.{tiV 9A kobold brigand comes into view. It is wielding a +0 short sword and quivering_curare-tipped darts.You shoot a sling bullet. {tixW C The kobold brigand shouts!  The sling bullet hits the kobold!{ti] )(((((K){ti (, ally target)You kill the kobold!You shoot a sling bullet.{tii a  The sling bullet hits the kobold brigand but does no damage.{tis K.)...){ti w _1---6{ti| {tiҀ S _You feel very sick.{ti~ (((((You shoot a sling bullet.  The sling bullet hits the kobold brigand.{tiP ((The kobold brigand is lightly wounded.  You shoot a sling bullet.{tiw  The sling bullet barely misses the kobold brigand.{ti=).)...K48--7.1 (0.9{ti{tiS _You feel very sick.|tii (((( |ti_You shoot a sling bullet.  The sling bullet hits the kobold brigand.|ti  The kobold brigand is heavily wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand.|tih m  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is heavily wounded.|ti |tic)..K)c   centaurThe sling bullet hits the kobold brigand.  The kobold brigand is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  |tiThe kobold brigand is heavily wounded.  You feel very sick.5--8.1 (1.0|ti%|ti0Z _A centaur comes into view.|ti޽ ((( You shoot a sling bullet.  The sling bullet hits the kobold brigand!|ti~I  The kobold brigand is almost dead.You shoot a sling bullet.  The sling bullet hits the kobold brigand!|tiO)c   centaur|ti )..(launcher, ally target)You kill the kobold brigand!|ti (((((((You feel sick. The centaur wields a +0 shortbow. The centaur shoots an arrow.|tif|tis )@)..))KK   kobold (missile)The arrow closely misses you.|tiv#4|tiwK--79|ti~|ti[z _A kobold comes into view. It is wielding a +0 short sword.|ti@ (((((You shoot a sling bullet.|ti? (The sling bullet hits the kobold but does no damage.  You shoot a sling bullet.|ti  The sling bullet closely misses the kobold.|ti |ti (  cK).).K.K 2 kobolds (missiles)You feel sick.  A kobold comes into view. It is wielding a +0 whip and quivering poisoneddarts.|ti/ E(((((|ti̺ e)..))|ti q0==--400.0 (0.9|ti |ti3 F _The centaur shoots an arrow. The arrow hits you.|tiS ((((((You shoot a sling bullet.|ti  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.|ti] n  The kobold is severely wounded.|tit |ti |ti ).)..KcK).).|ti n38--1.1 (1.1|tiʣ |ti $ _You feel sick.|tiL`  You shoot a sling bullet. The sling bullet hits the kobold!|tiR((()   kobold (missile)|tir (You kill the kobold!You shoot a sling bullet.}tiS% )..)The sling bullet hits the centaur but does no damage.}ti, (((((You feel sick. The centaur shoots an arrow. The arrow barely misses you.}ti֬}ti8@)..)c.K}tiE((((}tiyH[)..)}tiCKm5=--20}tiV}tiiZ[ _The arrow hits Jeoz. The centaur shoots an arrow. The arrow hits you.}ti:}ti 7-}ti}ti^ _You are too injured to fight recklessly!}ti3}ti}ti^ _You are too injured to fight recklessly!}tiD }tiE }tipM }tiwP ^ _You are too injured to fight recklessly!}ti& }ti }ti }ti ^ _You are too injured to fight recklessly!~ti ~tix~ti~tiF _Unknown command.ti3ti ti^ _You are too injured to fight recklessly!tiJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 35/71 ===========-------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###).ti"XL: 10 Next:  7% Place: Dungeon:9 .......#######.R@**.)c..Noise: ===------  Time: 7402.1 (0.0) ................###**K.#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Pois Rev* ................#.# .....######.....#.##tiR   Jeoz the ancestor .###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#K   kobold (missile) ....................... _Unknown command. _You are too injured to fight recklessly!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetieiAim: a kobold, wielding a +0 whip and quivering poisoned darts (65% to hit)tiJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 35/71 ===========-------------Magic: 10/10 ========================AC: 9Str: 12 ti######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###).XL: 10 Next:  7% Place: Dungeon:9 ti0M.......#######.R@)..)c..Noise: ===------  Time: 7402.1 (0.0) ................###).K.#a) +2 sling {Isolde} d) +0 sling {Gyeongj ti#...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Pois Rev* ................#.# .....######.....#.##R   Jeoz the ancestor ti.###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#tikK   kobold (missile) .......................Fire: a) +2 sling {Isolde}tiKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering poisoned darts (65% to hit)  ti vYou shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!ti)h(((()tiI((ti:ti6;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering poisoned darts (65% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.ti>%  ti>You feel sick.tiKK)..c)).).tiLK   kobold (wandering)tiPH43.0 (0.9ti`tiDzz _A kobold comes into view. It is wielding a +0 short sword.tiJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 34/71 ===========-------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###)KXL: 10 Next:  7% Place: Dungeon:9 .......#######.R@***c)..Noise: ===------  Time: 7403.0 (0.0) ................###).).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#ti[37m..#.#.#Pois Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#K   kobold (wandering) .......................You feel sick. _A kobold comes into view. It is wielding a +0 short sword.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (ally target, 79% to hit)tisJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 34/71 ===========-------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###)KXL: 10 Next:  7% Place: Dungeon:9 .......#######.R@(((((((Noise: ===------  Time: 7403.0 (0.0) ................###).).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..ti#.#.#Pois Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#K   kobold (wandering) .......................Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (ally target, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.tiLKYou shoot a sling bullet.  The sling bullet barely misses the centaur.  You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the centaur.  The centaur is lightly wounded.tizK)..c)..ti (((( You feel sick. The centaur shoots an arrow. The arrow barely misses you.tiwti,bK.@)..ti%F39 (0.9tiY@ _The arrow hits Jeoz!ti< 3JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 33/71 ===========-------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###K.XL: 10 Next:  7% Place: Dungeon:9 .......#######.R@***c)..tiɝ Noise: ===------  Time: 7403.9 (0.0) ................###).).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Pois Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#K   kobold ....................... _The arrow hits Jeoz!  Fire: a) +2 sling {Isolde}tiÞ WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (lightly wounded, ally target, 79% to  hit)tij ?JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 33/71 ===========-------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###K.XL: 10 Next:  7% Place: Dungeon:9 .......#######.R@(((((((Noise: ===------  Time: 7403.9 (0.0) ................###).).#ti 9a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Pois Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#K   kobold .......................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (lightly wounded, ally target, 79% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.ti :Aim: a centaur, wielding a +0 shortbow (lightly wounded, ally target, 79% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.The sling bullet hits the centaur but does no damage.tiA )..c)..  The centaur is lightly wounded.tiGR D(((ti6 ti@ ))..cKYou feel sick. The centaur shoots an arrow. The arrow hits you.ti ti =(((tic:)..tidw27=--4.8 (0.9tiqtitF _The centaur shoots an arrow. The arrow hits you.tiH6JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 27/71 =========---------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0tiDex: 22 [#.....+ #.##..###).XL: 10 Next:  7% Place: Dungeon:9 .......#######.R@***cK..Noise: ===------  Time: 7404.8 (0.0) ................###).).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#ti{ Pois Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#tiJK   kobold ....................... _The centaur shoots an arrow. The arrow hits you.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (lightly wounded, ally target, 79% to  hit)tiZTJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 27/71 =========---------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###ti[*EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###).XL: 10 Next:  7% Place: Dungeon:9 .......#######.R@(((cK..Noise: ===------  Time: 7404.8 (0.0) ................###).).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Pois Rev* ti{\................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#K   kobold .......................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (lightly wounded, ally target, 79% to  ti]hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The centaur is heavily wounded.ti Aim: a centaur, wielding a +0 shortbow (lightly wounded, ally target, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The centaur is heavily wounded..  The centaur is severely wounded.tiv )..  You feel sick.  You are no longer poisoned.ti`(((( ti0 til @)..c)K6-5.7 (0.9Rev* ti- ti _The centaur shoots an arrow. The arrow barely misses you. The arrow hits Jeoz!tiPJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 26/71 ========----------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###).XL: 10 Next:  7% Place: Dungeon:9 ti.......#######.R@***c)..Noise: ===------  Time: 7405.7 (0.0) ................###)K).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Rev* ................#.# .....######.....#.##R   Jeoz the ancestor ti.###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#K   kobold ....................... _The centaur shoots an arrow. The arrow barely misses you. The arrow hits Jeoz!  Fire: a) +2 sling {Isolde}tihPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, ally target, 79% to  hit)tiq}JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 26/71 ========----------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###).XL: 10 Next:  7% Place: Dungeon:9 .......#######.R@(((c)..Noise: ===------  Time: 7405.7 (0.0) ................###)K).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#tijTFire: a) +2 sling {Isolde} #.....).#..#..#.#.#Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #c   centaur (launcher, ally target) .....######.....######.#K   kobold .......................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, ally target, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.tiAOAim: a centaur, wielding a +0 shortbow (severely wounded, ally target, 79% to  hit)  tiOYou shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.!  You kill the centaur!ti_)K   koboldtittiti).@).KR###). (ally target)96.6 (0.9 _tictip _Your Ranged Weapons skill increases to level 10!tie JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 26/71 ========----------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###).tif 7XL: 10 Next:  9% Place: Dungeon:9 .......#######..@**K))..Noise: ===------  Time: 7406.6 (0.0) ...............R###).).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #tig K   kobold (ally target) .....######.....######.# ....................... _You kill the centaur! _Your Ranged Weapons skill increases to level 10!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (ally target, 66% to hit)ti^,JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 26/71 ========----------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0tiODex: 22 [#.....+ #.##..###).XL: 10 Next:  9% Place: Dungeon:9 .......#######..@(((((((Noise: ===------  Time: 7406.6 (0.0) ...............R###).).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #tiK   kobold (ally target) .....######.....######.# .......................Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (ally target, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.tiShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (ally target, 66% to hit)  tirYou shoot a sling bullet.  The sling bullet barely misses the kobold.ti,ti~R@)K.))...tit17.6 (1 _ti?ti@ti}IJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 26/71 ========----------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0Dex: 22 [#.....+ #.##..###).XL: 10 Next:  9% Place: Dungeon:9 .......#######.R@*K.))..tiNoise: ===------  Time: 7407.6 (0.0) ................###).).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #K   kobold (ally target) .....######.....######.# .......................You shoot a sling bullet. _The sling bullet barely misses the kobold.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (ally target, 66% to hit)tiJ ,JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 26/71 ========----------------Magic: 10/10 ========================AC: 9Str: 12 ######## ######+###EV: 15Int: 8 .......# #........SH: 0ti [Dex: 22 [#.....+ #.##..###).XL: 10 Next:  9% Place: Dungeon:9 .......#######.R@(((((((Noise: ===------  Time: 7407.6 (0.0) ................###).).#a) +2 sling {Isolde} d) +0 sling {Gyeongj #...##..#..#....#.# #.#Fire: a) +2 sling {Isolde} #.....).#..#..#.#.#Rev* ................#.# .....######.....#.##R   Jeoz the ancestor .###.# #.###.'..# #K   kobold (ally target) tiM ].....######.....######.# .......................Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (ally target, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.tiG Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (ally target, 66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.The sling bullet hits the kobold.  You kill the kobold!tiN )ti h)).))..ti= \7=8.5 (0.9 _tiY tiF tikGtiZHtiKtiOtiMPtiTti\,ti4_tibcticS8=tiftinjRev+ tir,tiUutiztiz79ti}tiL,titiTRev titiItiՓT30=titi,ti>ti>ti.tiK1=2tim,ti~ti93ti70=tiRti,tiLti,tiStipti K4=titi]Bti Bti --- _You start resting.tiG032.5 (24.0)tiH---3.5 (25ti*ti[.+ _Ancestor HP restored.tin[ 3ti\ ti4a tib 95tiRf til ,tin tiNs ,tiPu tiy i6=ti[{ ti ,tiD tiR ,ti tin a7=ti tif ,ti@ ti ,ti ti9 8ti ,tix ti i9=tiV ti< ,ti ti ,tiw tiQ ,ti ti tiT E40=ti tiB ,ti ti ,ti& ti tiu 91ti tir ,ti ti ,ti( ti ti/ S2=tiK ti1 ,ti! ti ,ti ti a3=ti8 tib! ,ti$ ti( ,tiC- ti0 ,ti76 ti): ti: 24ti< ti8A ,tiQC tiF ,tiI tiM i5=tiP tiT ,ti"W ti,[ ,ti^ tiDd a6=ticg tim ,tio tizs tis ti-v ti~ tix 97ti ti ti( ti tiŌ ,tiJ ti Bti ti L8=ti ti ti" tiG tin ,ti# tiR 99ti (=ti ti ,ti ti ti tiH ti tiQ :50ti tir ,ti ti ti ti ti ti N51=tiS ti+ ,ti ti ,tim ti ti W2=ti ti tiA tititi5ti ti{,titi&ti%3titi,titih",tiU4=5=ti'WtiZ\;6ti^tidBti i,tiltiotiqtirti wtilyK7=ti{ti,titibtiti^titiU8=titi4tiěti0ti.Btijti%9titiDtitiJtitititiItiE60=titiK,titititiZtitiU1=titititititi/ti/ti,titisti%2ti,ti,ti#ti,titi a3=titi1,tiBtiti&ti'U4=ti)ti5.ti.ti31tiY4ti4ti6ti-;;5ti>ti/,titi(,ti ti,tiEtiRtiK6=titi,tio"ti&ti0'ti/ti<1ti2U7=ti3ti)8ti8ti:ti>,tiAtiF;8tiItivM,tiPtiT,ti_,ti+`K9=tiatiAg,ti;itim,ti*stiwtixV70=tizti~ti;tiǁtiɅ,titi ,titi_ _You start resting.tir549.5 (116.0)1=507tiܲti%" _HP restored.ti6 ######+### # #........ #.....+ #.##..###).########.R.@).)).###).).# ...##..#..#....#.# .#.# .....).#..#..#.#.# #......#.#######.....#.## ###.# #.###.######..... titiBD.Rti$11.0)tititO _You see here a +0 dagger.tiZ ######+### # #........ .....+ #.##..###).#.#######..R)@.)).###).).###..#..#....#.#..#.# ).#..#..#.#.#..# #.....#.#...######.....#.####..# #.###.'..# .#######.....######.# ti>ti@.RtiԿ-2 _titiT _You see here a +0 short sword.tidk ##### ######+### ##. ....# #........ ....+ #.##..###).#..#######...R).))............###@.).### ##..#..#....#.#..#.# .).#..#..#.#.#..# # .........#.#...tifb######.....#.#### #.# #.###.'..# .# ..######.....######.#.................#.....#.)#..#..#..#tihgti-pG)Rti2q-3 _tiytiK _Items here: ( )) ††.tiitilPick up what? 27/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 club timzMissiles (select all with ()c - 10 poisoned darts Carrion a kobold corpse a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]tititiJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 71/71 ========================Magic: 10/10 ======================== ##### ######+### ##.AC: 9Str: 12 ....# #........ ....EV: 15Int: 8 ....+ #.##..###).#..tizSH: 0Dex: 22 ....#######...)R.)).....XL: 10 Next:  9% Place: Dungeon:9 .............###@.).###Noise: ---------  Time: 7553.5 (0.0) .##..#..#....#.#..#.#a) +2 sling {Isolde} d) +0 sling {Gyeongj ...).#..#..#.#.#..# #Fire: a) +2 sling {Isolde} .............#.#... ..######.....#.####. #.# #.###.'..# .#R   Jeoz the ancestor ..######.....######.# .................... ..#.....#.)#..#..#..# _You start resting. _HP restored. _You see here a +0 dagger. _You see here a +0 short sword. ti_Items here: ( )) ††.  Okay, then.tiب4titiE. _ti2 C #### ######+### ### #........ .... + #.##..###).########...)R.@).................###).).##### ##..#..#....#.#..#.# ).#..#..#.#.#..#.#..........#.#... # .######.....#.####. # #.###.'..# .#######.....######.#.................ti5 tiH? @)Rti@@ 24.5 (1 _tiH tilO _HP restored.dagger. _You see here a +0 short sword. _Items here: ( )) ††. _Items here: (( ))) ††.ti&HtiKPick up what? 27/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword  b - a +0 short sword  c - a +0 shortbow Missiles (select all with ()d - a curare-tipped dart  e - a stone Carrion a centaur corpse tiMa kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]titiStiJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 71/71 ========================Magic: 10/10 ========================.AC: 9Str: 12 #### ######+### ##..EV: 15Int: 8 ...# #........ ....SH: 0Dex: 22 ...+ #.##..###).#...XL: 10 Next:  9% Place: Dungeon:9 ti...#######...))R@)......Noise: ---------  Time: 7554.5 (0.0) ............###).).#####a) +2 sling {Isolde} d) +0 sling {Gyeongj ##..#..#....#.#..#.#Fire: a) +2 sling {Isolde} ..).#..#..#.#.#..#.# ............#.#... # .######.....#.####.R   Jeoz the ancestor .# #.###.'..# .# .######.....######.# ................... _You see here a +0 dagger. _You see here a +0 short sword. _Items here: ( )) ††. _Okay, then. _Items here: (( ))) ††.  Okay, then.titititi. _tiHtiPick up what? 27/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword  b - a +0 short sword  c - a +0 shortbow Missiles (select all with ()ti1d - a curare-tipped dart  e - a stone Carrion a centaur corpse a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]tiO  d + a curare-tipped dart[Enter] accept (1 chosen)titib tiJamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 71/71 ========================Magic: 10/10 ========================.AC: 9Str: 12 #### ######+### ##..EV: 15Int: 8 ...# #........ ....SH: 0Dex: 22 ...+ #.##..###).#...XL: 10 Next:  9% Place: Dungeon:9 ti...#######...))R@)......Noise: ---------  Time: 7554.5 (0.0) ............###).).#####a) +2 sling {Isolde} d) +0 sling {Gyeongj ##..#..#....#.#..#.#Fire: a) +2 sling {Isolde} ..).#..#..#.#.#..#.# ............#.#... # .######.....#.####.R   Jeoz the ancestor .# #.###.'..# .# .######.....######.# ................... _You see here a +0 dagger. _You see here a +0 short sword. _Items here: ( )) ††. _Okay, then. _Items here: (( ))) ††. _Okay, then.ti3A5.5 (1ti#ti;( _You see here a +0 short sword. _Items here: ( )) ††. _Okay, then.Items here: (( ))) ††. _Okay, then. _B - a curare-tipped darttiL S... ### ######+######.. ..# #.............+ #.##..###).#....#######...))R))............###).@.##### #..#..#....#.#..#.# .).#..#..#.#.#..#.# .........#.#...tiM .# ######.....#.####.. # #.###.'..# .# ######.....######.#.................# #.....#.)#..#..#..#tiN tiW K.RtiX &6ti_ ti7h _Items here: (( ))))) ††.ti|bti4e7Pick up what? 28/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 short sword  c - a +0 whip  tifd - a +0 whip  e - a +0 whip Missiles (select all with ()f - 15 poisoned darts  g - 4 stones Carrion a kobold corpse a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]tib tie8JamesMcGaha the SkirmisherCoglin of Hepliaklqana *......Health: 71/71 ========================..Magic: 10/10 ======================== ### ######+######...AC: 9Str: 12 ..# #...............EV: 15ti[fInt: 8 ..+ #.##..###).#....SH: 0Dex: 22 ..#######...)).)).......XL: 10 Next:  9% Place: Dungeon:9 ...........###)R@.#####Noise: ---------  Time: 7556.5 (0.0) #..#..#....#.#..#.#a) +2 sling {Isolde} d) +0 sling {Gyeongj .).#..#..#.#.#..#.#Fire: a) +2 sling {Isolde} ...........#.#....# ######.....#.####.. # #.###.'..# .#R   Jeoz the ancestor tif######.....######.# ..................# #.....#.)#..#..#..# _Okay, then. _Items here: (( ))) ††. _Okay, then. _B - a curare-tipped dart _Items here: (( ))))) ††.  Okay, then.tiltimtivtiz. _tik .. ## ######+######... .# #...............#+ #.##..###).#....########...)).))@......# ..........###)R).######..#..#....#.#..#.# ).#..#..#.#.#..#.# ..........#.#....#####.....#.####..  #.###.'..# #.# #####.....######.# .................#titiLR.ti27.5 (1 _ti tiF tiG . . .. ######+######....#..........+ #.##..###@.#....# .tiG#######...)).)R.......#........###).).######. ... ).#..#..#.#.#..# .........# #####.....#.####..  #.###.'..# #####.....######ti6ti&8ti7ti  _Okay, then. _B - a curare-tipped dart _Items here: (( ))))) ††. _Okay, then.tiThings that are here: _a +0 club; 7 poisoned darts; a kobold corpseti3ti.ti~ti5titi$ _ti_titi˦ti,tiOtijtiti1,tiKtitioti,tititi,tititiKtiticti4titi#### #.. .# D####.. .+ .....##.#  #.#......# tit9 ##  #@...#  #....#  ######+######R...#  #...............##  #.##..###).#....# ti ####...)).)).......# ......###).).######...D   acid dragon (asleep) .#....#.#..#.# .... .#..#.#.#..#.# .##..ti`,64.5 (6ti R., ally target)5.5 (7 _An acid dragon comes into view.tiV ((((tiDYou shoot a sling bullet. The sling bullet hits the acid dragon.ti  The acid dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.ti,tiw.D...R.tiqb===6.4 (0.9Rev titiܻ ti[+_The acid dragon is lightly wounded.tiH3 ((( You shoot a sling bullet. The sling bullet hits the acid dragon.ti  The acid dragon is moderately wounded.You shoot a sling bullet. The sling bullet hits the acid dragon.ti<,tiE.D..R.tiF'7.3tiNti Rc _The acid dragon is heavily wounded.ti ((You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.tib (The acid dragon is heavily wounded.You shoot a sling bullet.titiMoD.R..tiP^8.2Rev+ tiOtiVi _The sling bullet completely misses the acid dragon.tiD ((You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.ti n(You shoot a sling bullet. _The sling bullet completely misses the acid dragon.  The sling bullet hits the acid dragon but does no damage.  The acid dragon is heavily wounded.You shoot a sling bullet.ti[ D..catching breath, ally ta…)The sling bullet closely misses the acid dragon.tic **The acid dragon spits acid at you.tiI tiJ GR...ti <48-------- 5 =====9.1-2 sling {Isolde} d) -4 sling {GyeongjCorr (-4) Rev+ ti ti6 t _The splash of acid hits you!! The acid corrodes you!tiJ (((You shoot a sling bullet.ti'The acid dragon spits acid at you. _The splash of acid hits you!! The acid corrodes you!tiYou shoot a sling bullet.  The sling bullet closely misses the acid dragon.  You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.tiXtiXaP.D.tib===--70.0Rev* tiitilc _The acid dragon is heavily wounded.tir (You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.til  The acid dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.tiL   You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.  The acid dragon is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.  The acid dragon is heavily wounded.ti .D--9tiE ti   The sling bullet hits the acid dragon but does no damage.  The acid dragon is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.  The acid dragon is heavily wounded. _Jeoz hits the acid dragon but does no damage.tiR  You shoot a sling bullet. The sling bullet hits the acid dragon!ti (((The acid dragon is almost dead.You shoot a sling bullet.ti#Ytivc ...RDally targetti*db)The sling bullet barely misses the acid dragon.tid,1.9 (1.0tiltio _The acid dragon misses you. The acid dragon barely misses you.tii (((You shoot a sling bullet.ti  The sling bullet closely misses the acid dragon.You shoot a sling bullet.ti}  The sling bullet barely misses the acid dragon.Jeoz hits the acid dragon.tiۇ ;...ti+ r9--------132.8 (0.9ti ti\ K _The acid dragon dies!ti!ti"ti',ti)ti-ti9ti9=ti=ti>tiBti{B:50ti DtigGtiH6Rev+ tifItiHL,tiNtiPtiCQN51=tiRti,V,tiXtix[ti[>Rev ti]tiBi2=timtim(tikotier,ti[tti/}o.R---..ti},....tij 84.8 (12.0) _You start resting.ti~3 9 ---5.8 (13+2 sling {Isolde} d) +0 sling {Gyeongjtiԓtiw[ _You are no longer corroded.ti13ti3ti7tic8ti-=Bti>tiBtiBK4=tiEDtiG,tiItiLtizMtiOti/Sk5=tiUtiY,ti{[ti_,ti=btif,tigtiktik%6ti_mtip,ti5vtiy,ti{ti~tiK7=titi,ti{tiˉ,ti3tiqN8=titi,titi,titip;9titiˤ,titi%,titib60=ti1ti(,tiBtiti,titik1=titi^,tititi titi;2titi,titi,ti.tiAtiD3=timtiBti,ti+tik4=titictititi,ti ti,tibti;5tiSti,tiVti"BtiZ$a6=til&ti),ti+ti.,ti%1ti;4k7=tiO6ti:,tiW>tiA,tioQ8titi^ ,tip ti,tititiK9=tipti,titij",tir$tim',ti!)tih,l70=ti.ti1,ti3ti6,ti8ti7B_ _You start resting.ti9N.642.8 (57ti;OZ1=3.8 (58tiQWtiZ" _HP restored.titittiVti>ti,titiJ5 _You swap places.ti3titititi=tititititi`ti2=tititi,tiwtiotiti,titi%titiRtititietia ti0 ,tiW tititi,tititidtititintiti~ti,tia tim#ti%,ti:&ti2)ti*,ti+tiC.7 _You open the door.ti13tip2ti8@  There is an open door here.ti:ti;ti< _tiR=ti{?tiAtiBFXtiFtiH,tilItisKtiMti P,tiVti~Xti[ti?^,ti7`ticti htihi,tiktiotiu,tivtiy7 _You open the door.ti{ti~3tiYtiti6,tiЊti@  There is an open door here.tititi _tiptititiD,titititi,titititic,ti\titiJ,titiYou swap places.open the door. _There is an open door here. _You open the door. _There is an open door here. _You swap places.titi3ti,tititi8tititintiE tiBtiti*titi\,tititiT!ti`#,ti$ti&ti9,XtiS3Xti34ti6ti8ti;,tia<tiE\...#......######### ............# ##### #.......#.# #...#.#....#..#.# #...#...........## #...#.....###'##..tiF +...#.###.#....#.##+###@R.#.....######..#.......###'########## .#. #..................... ...#########..#########+#### #### ...........#### #.......... ...# ....[#.....+ #.##..###). #.## ...........#######...)).)).. ### ...................###).).# ..# #...##..#..#....#.#..#.#tiN#.#.....#.#.##.tiO=#....'80.8 (37tiZYc======1.8 (38ti`ticopen the door. _There is an open door here. _You open the door. _There is an open door here. _You swap places. _As you open the door, it creaks loudly!tiQ3ti5titititiWtiti@  There is an open door here.tititi _ti tititi{,titititi!,tititi ,titititiO,ti.tiPtiti,titi%titi,titizti_ ti ,ti tititi",titititi,titioti ti,titiI%nti|'tih)ti/+,ti$,ti-ti/tir1,ti32ti3ti5,ti6ti9ti;tiJ=,ti2>ti?tiAtiVC,tiVDtiEti I,tiItiKtiWMtiNti\OtiOti>Qti%StiTtiMUtiUtiWtiYti[ti[ti[ti_tiatihbtibtie5 _You swap places.tigtiitixitijtiktimtinticotiotiqtiEstit,tiuti~)#..#.# #....# ########.#### #.....##. #...#.##. #...#.#tiV#.....####### ######......#  #R#..#.#  +@.....# ------ #....###  #.#..#  #.... ti$#....# #.. #.##.#####...  #.##.......#. #.##..#......#### tiKN#.................tiV##.#.'707.8 (26#+titiM======8.8 (27tiHti, _There is an open door here. _You swap places. _As you open the door, it creaks loudly! _There is an open door here. _You swap places. _As you open the door, it creaks loudly!tii3ti4 ti"ti'Bti)You swap places. _As you open the door, it creaks loudly! _There is an open door here. _You swap places. _As you open the door, it creaks loudly!  There is an open door here.ti,3tii-ti/07 _You open the door.ti1ti2ti.3tiw3ti(6@  There is an open door here.ti7ti8ti9 _ti9ti;tiE<tiy=ti=ti7>ti Bti"D,tiDtiG5 _You swap places.tiHtiIti:JtiJtiM@  There is an open door here.tiLOti#PtiP _tiPtiR@  There is an open door here.tiStiQTtiT _tiTti*VtiWti*Y,tiYtiZti[ti\\,ti\ti^ti_tiZatiatiGbticti[etiftiftiGgtinitijtiTltilti4mtintiJpti~qtiqtiRrtistifutivti1wtiwti&yti%ztiz,ti_{ti,|tiV}ti~tiHtiti͂tiOtiti]tititi,ti7titiPtiE,ti tititi/,tirtiti՚ti+,titi)tititiZtititi0tiO,tiͧtititil,ti%tititi,tiٰtititi,tiܵtidtititicti̻timtiti,ti4tititil,tititiVti9,titiFti#####  ......# .. .....#..! .....#... ......... #........ #.......# ##### #.......+ ....#tiY####@......#------40.8 (32 ..#.##..R.###...[ ..#.##....# # ....####### #.##.# ####......# #....+  #.#.#..#.# #....#  ti##.'......# #....  #R#....### #.... ##.#.#..# #....#tia------1.8 (33ti"tio+ _Found a plate armour.ti3tititi̥ti\Btitiҷg..# ..##.#...... ##+ ####.#...... ...#.......# ..# #.......#..!# #.#.....#...# .$...#f #... tisk#..@....# ###  #.......+  ####R......# #.# #....###...[...# #....# ...##. ..####### #.##.# ..... ##......# #....+ .....f   Maurice (wand, asleep) tiA .#.#..#.# #....# ####+ .'......# #....#tiӼ 2.8 (1.0)  Maurice the Thief comes into view. He is wielding a +0 dagger and carrying awand of flame.tiR., ally target)tiF+3.8 (2titi* _Found 5 gold pieces.tij ((((((fYou shoot a sling bullet. The sling bullet hits Maurice.  Maurice shouts!tiQ  Maurice is lightly wounded.  You shoot a sling bullet. The sling bullet hits Maurice.titi f.......RMaurice is lightly wounded.ti0D******tidV......68ti fl--===4.8 (1Rev tijtionF _Maurice zaps a wand. The puff of flame hits you.tiE ((((((You shoot a sling bullet. The sling bullet hits Maurice.ti  (Maurice is lightly wounded.  You shoot a sling bullet.tiOtiQtiY....f...RtiZc5.7 (0.9Rev+ tibtie> _The sling bullet closely misses Maurice.ti( (((((((You shoot a sling bullet.ti|  The sling bullet closely misses Maurice.  You shoot a sling bullet.  The sling bullet hits Maurice but does no damage.ti= ti ..f..R..  Maurice is lightly wounded.ti ***Maurice zaps a wand. The puff of flame hits Jeoz.ti /...ti8 Y9=-6.6ti$ ti # _Jeoz resists.ti0 (((((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits Maurice but does no damage.tiu&((Maurice zaps a wand. The puff of flame hits Jeoz _Jeoz resists.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits Maurice but does no damage.  Maurice is lightly wounded.  ti/2You shoot a sling bullet. Jeoz avoids your attack.tiDtiS R..f....  The sling bullet closely misses Maurice.tiP] **Maurice zaps a wand. The puff of flame hits Jeoz.ti..7.6 (1.0Rev* titi$# _Jeoz resists.ti4 (((((((You shoot a sling bullet.ti  The sling bullet closely misses Maurice.  You shoot a sling bullet. The sling bullet hits Maurice.ti_ ti .R.f....  Maurice is lightly wounded.ti 8*ti}   Maurice mumbles some strange words.Maurice flickers and vanishes!ti 8{ti %8ti tiE _Deactivating autopickup; reactivate with Ctrl-A.ti;ti;tiBtiFH _No target in view!ti..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 69/71 =======================-#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#...#EV: 15Int: 8.$.........#.SH: 0Dex: 22#......R.{.tiXL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7748.6 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev* #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#Maurice flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _No target in view!  ti$Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti+@.tiN 5*.ti!R A*..ti.*R* _Deactivating autopickup; reactivate with Ctrl-A. _No target in view!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeoz the ancestor (lightly damaged, friendly, 71% to hit)tifS R.ti!i.R*{*ti:5*.tin^ R.{. ...  You can't see that place.ti; 9  tiE-  ti0 R**. ***ti|-{.tiw ..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 69/71 =======================-#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#...#EV: 15Int: 8.$.........#.SH: 0Dex: 22#......((((XL: 10 Next: 13% Place: Dungeon:9#..@(((.#Noise: ===------  Time: 7748.6 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#i 911G####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev* #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....# _Deactivating autopickup; reactivate with Ctrl-A. _No target in view!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetig  You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack.titi.R{.... ti*9.6 (1titi{I _Something hits Jeoz! Something closely misses Jeoz.tiW..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 69/71 =======================-#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12tiXP#.#.....#...#EV: 15Int: 8.$.........#.SH: 0Dex: 22#.......R{.XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7749.6 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..tiY0Rev* #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack. _Something hits Jeoz! Something closely misses Jeoz.  Fire: a) +2 sling {Isolde}tiYZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetiq 9.@ti$5*.ti/[Z.*.**ti4 Z.*.**ti *RJeoz avoids your attack. _Something hits Jeoz! Something closely misses Jeoz.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: Jeoz the ancestor (moderately damaged, friendly, 71% to hit)tiyw .*R{*ti.H..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 69/71 =======================-#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#...#EV: 15ti_-Int: 8.$.........#.SH: 0Dex: 22#......((((XL: 10 Next: 13% Place: Dungeon:9#..@(((.#Noise: ===------  Time: 7749.6 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev* #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... ti4u.#.#..#.# #....# ####+ .'......# #....#Jeoz avoids your attack. _Something hits Jeoz! Something closely misses Jeoz.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti;  You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack.ti tiup.R§....ti_67050.5 (0.9ti ti 4 _Jeoz closely misses something.titioti?R.tim---1.5 (1.0Rev+ ti !ti#tiصtio7.tijA---2tij7{ti93 _Jeoz barely misses something.ti ..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 70/71 =======================-#.......# ..#Magic: 10/10 ========================ti #.......#..!#AC: 9Str: 12#.#.....#...#EV: 15Int: 8.$......{.R#.SH: 0Dex: 22#..........XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ---------  Time: 7752.5 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} ti 7#.##....###...[..Rev+ #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#Jeoz avoids your attack. _Jeoz closely misses something. _Jeoz barely misses something.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleti 6Shift-Dir - straight linetiSw9.@ti#lC.*ti L.{*ti V..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 70/71 =======================-#.......# ..#Magic: 10/10 ========================#.......#..!#ti( AC: 9Str: 12#.#.....#...#EV: 15Int: 8.$......{.R#.SH: 0Dex: 22#...((.....XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ---------  Time: 7752.5 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev+ #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #.i? 4m...+ ..... .#.#..#.# #....# ####+ .'......# #....#Jeoz avoids your attack. _Jeoz closely misses something. _Jeoz barely misses something.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti7 K(((ti _Jeoz closely misses something. _Jeoz barely misses something.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  You shoot a sling bullet. x2ti m.{R...ti! **You hear a zap.  A puff of flame appears from out of thin air!ti ..64--===3.5 (1ti ti 1 _The puff of flame hits you!ti(y..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 64/71 =====================---#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9tiStr: 12#.#.....#...#EV: 15Int: 8.$......{R.#.SH: 0Dex: 22#..........XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7753.5 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev+ #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... tip.#.#..#.# #....# ####+ .'......# #....#You hear a zap.  A puff of flame appears from out of thin air! _The puff of flame hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetio 9.@tibv 5*.ti=C{*tin..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 64/71 =====================---#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#..(#EV: 15Int: 8.$......((.#.ti:SH: 0Dex: 22#...((.....XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7753.5 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev+ #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#You hear a zap.  A puff of flame appears from out of thin air! ti@_The puff of flame hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetijDtisA puff of flame appears from out of thin air! _The puff of flame hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.ti@..R.. tiS*4.5 (1ti7{ti* _Jeoz hits something.ti<u..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 64/71 =====================---#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#...#EV: 15Int: 8ti?.$.......R.#.SH: 0Dex: 22#....{.....XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7754.5 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev+ #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#Shift-Dir -ti? straight lineYou shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz hits something.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetic+@.ti(zA*{.ti..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 64/71 =====================---#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#...#EV: 15Int: 8.$.......R.#.SH: 0Dex: 22#...({.....XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7754.5 (0.0) ####.......+a) +2 sling {Isolde} tio[33md) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev+ #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#Shift-Dir - straight lineYou shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz hits something.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetitia  MYou shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz hits something.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. x2tiSd..{Rti *You hear a zap.  A puff of flame appears from out of thin air!ti`&.tib[5.4 (0.9Rev tihtigsD _The puff of flame hits you but does no damage.tiu..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 64/71 =====================---#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#...#EV: 15Int: 8ti.$.........#.SH: 0Dex: 22#....{R....XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7755.4 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#You hear a zap.  A puff of flame appears fromtiq out of thin air! _The puff of flame hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti+@.ti A*{.ti@..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 64/71 =====================---#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#..(#EV: 15Int: 8.$......((.#.SH: 0Dex: 22#...((R....XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7755.4 (0.0) ####.......+ti0Ba) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#You hear a zap.  A puff of flame appears from out of thin air! _The puff of flame hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetitiIA puff of flame appears from out of thin air! _The puff of flame hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. x2tiS.....56.4 (1tisZti]* _Jeoz hits something.tiM..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 65/71 =====================---#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#...#EV: 15Int: 8.$.........#.SH: 0Dex: 22#.....R....XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7756.4 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..####ti=N[40m#.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#Shift-Dir - straight lineYou shoot a sling bullet. x2 _Jeoz hits something.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetiB +@.tiA*..tihM.*R*You shoot a sling bullet. x2 _Jeoz hits something.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeoz the ancestor (lightly damaged, friendly, 71% to hit)ti* ..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 65/71 =====================---#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#...#EV: 15Int: 8.$.........#.SH: 0ti Dex: 22#.....R....XL: 10 Next: 13% Place: Dungeon:9#..@....#Noise: ===------  Time: 7756.4 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#You shoot a sling bullet. x2 _Jeoz hits something.  Fire: a) +2 sling {Isolde}Press: ? - help, ti Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeoz the ancestor (lightly damaged, friendly, 71% to hit)ti T(((((ti [  You shoot a sling bullet. x2; Jeoz avoids your attack.tiq 5 .....RSomething hits you.Something steals your staff of conjuration!1-7.3 (0.9ti" ti0 \ _Something barely misses you.titH..#JamesMcGaha the Skirmisher ..##.#...... ##+Coglin of Hepliaklqana *..... ####.#...... ...Health: 61/71 ====================----#.......# ..#Magic: 10/10 ========================#.......#..!#AC: 9Str: 12#.#.....#...#EV: 15tivInt: 8.$.........#.SH: 0Dex: 22#..........XL: 10 Next: 13% Place: Dungeon:9#..@.R..#Noise: ===------  Time: 7757.3 (0.0) ####.......+a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#####.......#Fire: a) +2 sling {Isolde} #.##....###...[..Rev #.##....# ...##. ..####### #.##.# .....R   Jeoz the ancestor ##......# #....+ ..... .#.#..#.# #....# ####+ .'......# #....#igw0;1mSomething hits you.Something steals your staff of conjuration! _Something barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti@.*ti.##.#...... ##+JamesMcGaha the Skirmisher ###.#....(......Coglin of Hepliaklqana *.....#......(#...#Health: 61/71 ====================----#......(#..!#Magic: 10/10 ========================#.#....(#...# #AC: 9Str: 12.$....(....#.#EV: 15Int: 8#...(......#SH: 0Dex: 22#...(...#XL: 10 Next: 13% Place: Dungeon:9 ###...@...+Noise: ===------ ti˝ Time: 7762.0 (0.0) .#####.......#a) +2 sling {Isolde} d) +0 sling {Gyeongj .##....###...[...Fire: a) +2 sling {Isolde} .##....# ...##.. .####### #.##.# ..... . #......# #....+ ......R   Jeoz the ancestor #.#..#.# #....# #####+# '......# #....# #....### #....#You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti3  You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack.ti ti; 5....ti Q.R.ti 123.0 (1 ti _tij tiH ti .##.#...... ##+JamesMcGaha the Skirmisher ###.#...........Coglin of Hepliaklqana *.....#.......#...#Health: 62/71 ====================----#.......#..!#Magic: 10/10 ========================ti߲ #.#.....#...# #AC: 9Str: 12.$.........#.#EV: 15Int: 8#...R......#SH: 0Dex: 22#.......#XL: 10 Next: 13% Place: Dungeon:9 ###...@...+Noise: ===------  Time: 7763.0 (0.0) .#####.......#a) +2 sling {Isolde} d) +0 sling {Gyeongj .##....###...[...ti Fire: a) +2 sling {Isolde} .##....# ...##.. .####### #.##.# ..... . #......# #....+ ......R   Jeoz the ancestor #.#..#.# #....# #####+# '......# #....# #....### #....#Shift-Dir - straight lineYou shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti @.@til.##.#...... ##+JamesMcGaha the Skirmisher ###.#....(......Coglin of Hepliaklqana *.....#......(#...#Health: 62/71 ====================----#......(#..!#Magic: 10/10 ========================#.#....(#...# #AC: 9Str: 12.$....(....#.#EV: 15Int: 8#...(......#SH: 0Dex: 22ti+#...(...#XL: 10 Next: 13% Place: Dungeon:9 ###...@...+Noise: ===------  Time: 7763.0 (0.0) .#####.......#a) +2 sling {Isolde} d) +0 sling {Gyeongj .##....###...[...Fire: a) +2 sling {Isolde} .##....# ...##.. .####### #.##.# ..... . #......# #....+ ......R   Jeoz the ancestor #.#..#.# #....# #####+# '......# #....# #....### #....#Shift-Dir - straight lineYou shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or )tiH - cycleShift-Dir - straight lineti _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack.titi t......Rti 29 (0.9 _titijti### #.#........... #.ti%#...# #.......#..!# #.#.....#...# # .$.........#.# #..........# #...R...# ### #.......+ ..#####.# #.# #....###...[... #.# #....# ...##.. .ti.####### #.##.# ..... . ##......# #....+ ..... .#.#..#.# #....# #####+# .'......# #....# R#....### #....# .#.#..# #....#titiP.Rti97---4.9 (1.0tititi # #.#. #.#...#ti  #.......#..!# #.#.....#...# # .$.#.# #..........# #.......## #..R....+.# ####.# .#.# #....###...[... .#.# #....# ...##...# #.##.# ..... .#......# #....+ ...... #.#.#..#.# #....# #####+# #.'......# #....# #R#....### #....# #.#.#..# #....#ti+ tiљ h3=---5ti ti tib #.#...# #.......#..!# #.#.....#...# # .$.........#.# #..........# ## ##### #..R....+ tip....#####.......##.# #...@###...[... ..#.# #....# ...##.. ....####### #.##.# ..... . ####......# #....+ .....  #.#.#..#.# #....# #####+#  #.'......# #....#  #R#....### #....##.#.#..# #....# ...#....# #....#titi&U.Rti&6ti@titif !#.# # .$.........#.ti  #.............# #####....+ ....####.R.....##....###...[... ...##..####### #.##.. ####......# #....+.  #.#.#..#.# #....# #####+#'......# #..R#....### #. ##.#.#..# #. ...#..# ###ti9 ti .R7ti ti4{ti&8tiatitiRP #.......#..!#JamesMcGaha the Skirmisher#.#.{...#...# #Coglin of Hepliaklqana *......$.........#.#Health: 63/71 =====================---#..........#Magic: 10/10 ========================#.......#AC: 9Str: 12 ######.......+EV: 15Int: 8 ....#####.......#SH: 0Dex: 22 ..#.#tiQ #...R###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ---------  Time: 7768.9 (0.0) ....####### #.##.# ..... .a) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#Shift-Dir - straight lineYou shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - selecttidR action, ( or ) - cycleShift-Dir - straight linetiW%MR@You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde} tiX[ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeoz the ancestor (friendly, 71% to hit)tiu6 .tiv%Rti@.*ti@@.*ti,@.*tiB' @.*tix@{*ti#.......#..!#JamesMcGaha the Skirmisher#.#.(...#...# #Coglin of Hepliaklqana *......$.(.......#.#Health: 63/71 =====================---#(.........#Magic: 10/10 ========================#(......#AC: 9Str: 12 ######(......+EV: 15Int: 8 ....#####(......#SH: 0Dex: 22 ..#.##...(###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ---------  Time: 7768.9 (0.0) ....#######iW37m #.##.# ..... .a) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti  You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack.ti'titiB§..tirE..R.tiF4===9.8 (0.9 _titititiP.Rti8---70.8 (1.0titi)tid".tifB---1ti;ltioti$ti@&.52ti,+ti-tiZ ti{! &3ti' ti"* titi&4titititi7{tiv 56=ti 5ti}@{.ti.1 #.......#..!#JamesMcGaha the Skirmisher#.#.{...#...# #Coglin of Hepliaklqana *......$.........#.#Health: 66/71 ======================--#..........#Magic: 10/10 ========================#.......#AC: 9Str: 12 ######.......+EV: 15Int: 8 ....#####.......#SH: 0Dex: 22 ..#.##...R###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ---------  Time: 7775.8 (0.0) ....####### #.##.# ..... .a) ti3 +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#Shift-Dir - straight lineYou shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetivMR@You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeoz the ancestor (friendly, 71% to hit)ti[ .RtiN@.*ti4@.*tiQ @.*ti&K @.*tiA @{*tie#.......#..!#JamesMcGaha the Skirmisher#.#.(...#...# #Coglin of Hepliaklqana *......$.(.......#.#Health: 66/71 ======================--#(.........#Magic: 10/10 ========================#(......#AC: 9tiStr: 12 ######(......+EV: 15Int: 8 ....#####(......#SH: 0Dex: 22 ..#.##...(###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ---------  Time: 7775.8 (0.0) ....####### #.##.# ..... .a) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....ti$[# ...#....# #....# ####....# #....#You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetiM  You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack.ti,tit.....R.tio>===6.7 (0.9 _tititiNPR.tiS **You hear a zap.  A puff of flame appears from out of thin air!  The puff of flame hits Jeoz.tit,..ti'---ti7.7 (1.0titi# _Jeoz resists.ti]/#.......#..!#JamesMcGaha the Skirmisher#.#.....#...# #Coglin of Hepliaklqana *......$.........#.#Health: 66/71 ======================--#..........#Magic: 10/10 ========================#.......#AC: 9Str: 12 ######R......+EV: 15Int: 8 ....#####.......#SH: 0Dex: 22 ..#.##....###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ---------  Time: 7777.7 (0.0) tiw1z....####### #.##.# ..... .a) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#A puff of flame appears from out of thin air!  The puff of flame hits Jeoz. _Jeoz resists.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti,D6.@ti{@.*ti R*The puff of flame hits Jeoz. _Jeoz resists.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeoz the ancestor (lightly damaged, friendly, 71% to hit)tiH [ .RtiT @.*tiX @.*ti>@.*tiy#.......#..!#JamesMcGaha the Skirmisher#.#.....#...# #Coglin of Hepliaklqana *......$.........#.#Health: 66/71 ======================--#(.........#Magic: 10/10 ========================#(......#AC: 9Str: 12 ######(......+EV: 15Int: 8 ....#####(......#SH: 0Dex: 22 ..#.##...(###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ---------  Time: 7777.7 (0.0) tiB?....####### #.##.# ..... .a) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#The puff of flame hits Jeoz. _Jeoz resists.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti  You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack.ti#titi^..R...===8.6 (0.9 _ti8{tiǒti=#.......#..!#JamesMcGaha the Skirmisher#.#.....#...# #Coglin of Hepliaklqana *......$.........#.#Health: 66/71 ======================--#{.........#Magic: 10/10 ========================#R......#AC: 9Str: 12 ######.......+EV: 15Int: 8 ....#####.......#SH: 0Dex: 22 ..#.##....###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ===------  Time: 7778.6 (0.0) ....####### #.##.# ..... .iÏma) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#Shift-Dir - straight lineYou shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetim6.@ti&@.*ti@.*ti WMR*ti :You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeoz the ancestor (lightly damaged, friendly, 71% to hit)ti [ {Rti0@.*ti&#.......#..!#JamesMcGaha the Skirmisher#.#.....#...# #Coglin of Hepliaklqana *......$.........#.#Health: 66/71 ======================--#{.........#tiMagic: 10/10 ========================#(......#AC: 9Str: 12 ######(......+EV: 15Int: 8 ....#####(......#SH: 0Dex: 22 ..#.##...(###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ===------  Time: 7778.6 (0.0) ....####### #.##.# ..... .a) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....###ikm #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet. _Jeoz avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetiN ((ti(You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack.ti..{R...ti379.6 (1titi^ _Jeoz hits something. Something hits Jeoz. Something closely misses Jeoz.ti9F #.......#..!#JamesMcGaha the Skirmisher#.#.....#...# #Coglin of Hepliaklqana *......$.........#.#Health: 67/71 ======================--#{.........#Magic: 10/10 ========================#R......#AC: 9Str: 12 ######.......+EV: 15Int: 8 ....#####.......#SH: 0Dex: 22 ..#.##....###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ===------  Time: 7779.6 (0.0) ....####### #.##.# ..... .tiAG a) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#You shoot a sling bullet. Jeoz avoids your attack. You shoot a sling bullet.  Jeoz avoids your attack. _Jeoz hits something. Something hits Jeoz. Something closely misses Jeoz.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti' 6.@ti@.*tiR@.*ti9R*Jeoz avoids your attack. _Jeoz hits something. Something hits Jeoz. Something closely misses Jeoz.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: Jeoz the ancestor (lightly damaged, friendly, 71% to hit)tik[ {Rti(: @.*tiw @.*ti] ...{R...  You can't see that place.  [the floor.]tiм #.......#..!#JamesMcGaha the Skirmisher#.#.....#...# #Coglin of Hepliaklqana *......$.........#.#Health: 67/71 ======================--#{.........#Magic: 10/10 ========================#R......#AC: 9Str: 12 ######.......+EV: 15Int: 8 ....#####.......#SH: 0Dex: 22 ..#.##....###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ===------  Time: 7779.6 (0.0) ....####### #.##.# ..... .i 10;38Ha) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.]  You can't see that place.  Okay, then.ti . _ti#.......#..!#JamesMcGaha the Skirmisher#.#.....#...# #Coglin of Hepliaklqana *......$.........#.#tiߡHealth: 67/71 ======================--#{.........#Magic: 10/10 ========================#R......#AC: 9Str: 12 ######.......+EV: 15Int: 8 ....#####.......#SH: 0Dex: 22 ..#.##....###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..Noise: ===------  Time: 7779.6 (0.0) ....####### #.##.# ..... .a) +2 sling {Isolde} d) +0 sling {Gyeongj ti####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....#[the floor.]  You can't see that place. _Okay, then.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti 6.@tiX0@.*tie@.*ti/xMR*You can't see that place. _Okay, then.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeoz the ancestor (lightly damaged, friendly, 71% to hit)tiy[ {Rti @.*tiD@.*ti [#.......#..!#JamesMcGaha the Skirmisher#.#.....#...# #Coglin of Hepliaklqana *......$.........#.#Health: 67/71 ======================--tiJ J#{.........#Magic: 10/10 ========================#R......#AC: 9Str: 12 ######.......+EV: 15Int: 8 ....#####.......#SH: 0Dex: 22 ..#.##....###...[...XL: 10 Next: 13% Place: Dungeon:9 ..#.##...@# ...##..ti Noise: ===------  Time: 7779.6 (0.0) ....####### #.##.# ..... .a) +2 sling {Isolde} d) +0 sling {Gyeongj ####......# #....+ ......Fire: a) +2 sling {Isolde} #.#.#..#.# #....# #####+##.'......# #....##R#....### #....#ti R   Jeoz the ancestor ##.#.#..# #....# ...#....# #....# ####....# #....# _Okay, then.Fire: a) +2 sling {Isolde}ti tPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou shoot a sling bullet. Jeoz avoids your attack.  Reactivating autopickup.ti8 l$((((ti -(((  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. Jeoz avoids your attack.  Reactivating autopickup.feel a bit more experienced. You shoot a sling bullet.  Jeoz avoids your attack.tiz ..$.R..ti >2480.5 (0.9 _ti tiJ ti(..!# #.#.....#...# .$.........#$.........# #.......# #### #R......+.###.......# ##...[.#.# #...##. ....####### #.##.# . ####......# #....+ ......tiXA#.#..#.# #....# #####+#.'......# #.  #R#....### #. ##.#.## ...ti.ti5P.Rti"7---1.5 (1.0titiKtiND ######................!# #.#.....#...# .$.........#tiE $.........# #.......# #### #.+.####@......# R###...[.#.# #...##. ....####### #.##.# . ####......# #....+ ......#.#..#.# #....# #####+#.'......# #..  #R#....### #. ##.#.#tiN tiN X8---2tiV tiX & _You swap places.tiܐ _.... ##+ #####.#..................!# ti #.#.....#...# .$.........#$.........# #.......# #### +.####.......# #...R###...[.#.# #....# ...##. ....####### #.##.# .... . ####......# #....+ ...... #.#..#.# ######+#.'......# #..  #R#....###tix ti <R.ti &3ti ti~ tio## ....#. ##+ #####.#.................!# #.#.....#...# .$.........#$.........#ti ) #@......# #### #.+.###R......# ...###...[.#.# #....# ...##. ....####### #.##.# ..... . ####......# #....+ ......#.#..######+#.'......titibR.4tiwti?.. #####.... ....#. ##+ ######.#..............ti#....!# #.#.....#...# #.$.........#.......# #.......# #### #R+.###.......###...[.#.# #....# ...##. ....####### #.##.# ... . ####.....+ ......#.#..## #####+#titi#<R.tiT9=5titi@Y _Jeoz avoids your attack. _You swap places.  You now have 379 gold pieces (gained 14).  e - a staff of conjuration; B - a curare-tipped dart  s - a wand of flame (43) (gained 8 charges)  Things that are here:6.5 (2ti/ti- _a +0 dagger; a +0 cloakti ##...# .....# # #.# .... ###..# #.#.###.... .....# #.#........##+ ###### #.#........... #.#...#tiz  #.......#..!#  #.#.....#...# ##.$@........#.#####).........# #R......# ###### #.+...# ####.......#.#.# #....###...[...#.# #....# ...##.. .....####### #.##.# . . #####......# #....+ ......tiʟ ti @R.ti +7.5 (1ti$ ti tib+##...#.# #.#.# .... .###..# #.#.###.....# #.#.##+# #.#ti..... # #.......#...# # #.......#..!# # #.#.....#...# # # #.@...#.# ####R.........# #.......## #...+ #.....# ####....# #...#.# #....###...[... #...#.# #....# ..##.. #.....# #.##.# ..... . tiy######......# #....+ ......tiNtiLR)tit@70=ti8tititi+9.5 (2titi> _You now have 384 gold pieces (gained 5).ti Iti ,tia Xti a1=ti ti ti ti ti3 ti 5 _You swap places.ti( tiY 3ti ti ti ti ti ti ti ti ti ti 9=ti ti ti ti ,ti tiy ti0 tiz ,ti@ ti< ti ti ,ti ti tii tiN ,ti ti3 ti tip ,ti_ tir ###..  #.....  #.....  #.#.# #....#  #.#.###....#  #.#........##+#  #.#...........  #.......#...#  #.......#.R@# #.#.....#...# # #...........#.#  ####).........# #.......#### #.......+  ####.......# #....###...[... #....# #...##..ti ]801.5 (12.0)2.5 (13ti ti [ _C - a fizzy amethyst potionui3uiuiuiBuizui[ui#uiuiHuiuiI,uiuiEuiui,uiuiui7,uiuib7 _You open the door.ui3uiui@  There is an open door here.uijuiuiu _ui uiui,uiuiBuiuiN,ui uiui%uik,ui!uiui3uiuiuiuifui0ui,uiLuiuiui,uiuipuil ui ,ui uiuiBuiuiPuiuiZuiui ,ui uihui<ui ,uio!ui:#ui%,ui'ui)ui<+ui,,uib-ui.ui70uid1,ui2ui.5ui 7,ui7uif:5 _You swap places.ui\<ui=ui;>ui>ui@uiSBuiAD,ui&EuiFuiHuiJ,uiLui NuiOuiQ,ui SuiYui)[ui[uiC\ui_5 _You swap places.uifauib3uiduifui|huiiuiXjuiJkui[mui4ouip,uiquisuiuui'w,ui&xuizui{uiy,uiDuiuiui ,uiuiui,ui&uiۉ7 _You open the door.ui ui8uiuiui@  There is an open door here.uixuiʒuiJ _uiuiuiBui,uiuiui%uiui-ui.uiuitui,ui"uiui԰ui@,uiɴuiui,uikui$uiui,uiuiuilui,,ui"uiui,uiuiThere is an open door here. _You swap places.open the door. _There is an open uih&door here. _You open the door.ui;3uiui)You swap places.open the door. _There is an open door here. _You open the door.  There is an open door here.uiuiui _uinuiui1 #...........#.#...##...#####).........###.##...##.......######.##...##.......'...........#####.......######.#######....###...[....#.##..##....# #...##...#.....##.##.# #........#######uiP#....+ #.....R.@...#47.5 (45  #....# ######'##.#.##....#.........#.#  #....#.........#..  #....#.........#...  #....#.........#.#..  #....####.##...#...(. ##...## ## #...####### ...#.# .....uiuiiM.Rui,8.5 (46uiuiopen the door. _There is an open door here. _You open the door. _There is an open door here. _Found 7 stones.ui3ui`uiui ui),ui Bui ,ui uiuiui],uiui uiui ,uiY ui~"ui$ui/',ui(ui+ui-,ui.ui2ui:4ui<6,ui`7ui9ui;uiO=ui=ui>ui@uiBuiD,uisFuiHuiJuirL,uihMuiNuiY....######.##...#  ....'..#<##..#  ....######.######.....  #...[....#.##..#.....  #...##...#.....#....  #........#######...  #...........# #..  ######'##.#.# #.#  ........#.#.####@#  58.5 (10 ........#......R.#  ........#....#........#  ........#.#...........#  ##.##...#...(.......#.#  # #...########......#   ..... #......#  #### #....#.#  uiZ . +.#....#  uip]B9.5 (11uibuig9 _Found a stone staircase leading up.uiM 3ui uiuiui,ui=,uiui,uiuiui",uiC$ui,)ui+ui.ui.ui/uiW1ui3ui4,uii5ui47ui8uid:,ui,;ui<ui >uiQ?ui?uiu@uiuAuiACuiDui6EuiEui9IuiEJuiKuiGLuiLuiOuiW####### ..# #@.....#  #R#...# ......#  ..#...######.....#  #...##...# ....#  #...##...# ...#  #...##...#. ..#  #.#...##...#.## uiX###.##...#....@#  #####.##...#.....#  ...#<##.R#  #####.######.....#  ....#.##..#......#  #...#.....#......#  ....#######......#  @   Joseph (asleep) .......# #......#  uiY#'##.#.# #.#....#  uib 68.5 (9.0)  Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff.uim0 @R.@launcher, ally target)Joseph shouts! You hear a shout!  Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling.ui}sb(((((((uif......@ui8==9.5 (10.0)uiuiw _Joseph shoots a sling bullet. The sling bullet barely misses you.ui #######  JamesMcGaha the Skirmisher ......# #@.....#   Coglin of Hepliaklqana *..... #R#...# .*....#   Health: 71/71 ======================== ..#...######.*...#   Magic: 10/10 ======================== #.#...##...# *...#   AC: 9Str: 12 #.#...##...# *..#   EV: 15Int: 8 #.#...##...#. *.#   SH: 0Dex: 22 #.#...##...#.###*#   XL: 10 Next: 24% Place: Dungeon:9 ..###.##...#[ui37m....@#   Noise: ==-------  Time: 7869.5 (0.0) #####.##...#...R.#   a) +2 sling {Isolde} d) +0 sling {Gyeongj ...........#<##..#   Fire: a) +2 sling {Isolde} #####.######.....#  ....#.##..#......#  #...#.....#......#   R   Jeoz the ancestor ....#######......#   @   Joseph (launcher, ally target) .......# #......#  #'##.#.# #.#....#  _Joseph shoots a sling bullet. The slingui@ bullet barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (ally target,  71% to hit)uib#######  JamesMcGaha the Skirmisher ......# #(.....#   Coglin of Hepliaklqana *..... #R#...# .(....#   Health: 71/71 ======================== ..#...######.(...#   Magic: 10/10 ======================== #.#...##...# (...#   AC: 9Str: 12 #.#...##...# (..#   EV: 15Int: 8 #.#...##...#. (.#   SH: 0Dex: 22 ui.#.#...##...#.###(#   XL: 10 Next: 24% Place: Dungeon:9 ..###.##...#....@#   Noise: ==-------  Time: 7869.5 (0.0) #####.##...#...R.#   a) +2 sling {Isolde} d) +0 sling {Gyeongj ...........#<##..#   Fire: a) +2 sling {Isolde} #####.######.....#  ....#.##..#......#  #...#.....#......#   R   Jeoz the ancestor ....#######......#   @   Joseph (launcher, ally targuiet) .......# #......#  #'##.#.# #.#....#  _Joseph shoots a sling bullet. The sling bullet barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (ally target,  71% to hit)uiV3  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: Joseph, wielding a +0 sling and wearing a +0 leather armour (ally target,  71% to hit)  You shoot a sling bullet. The sling bullet barely misses Joseph.  You shoot a sling bullet.uiU  The sling bullet hits Joseph but does no damage.ui@......R.uiSh=70.4 (0.9Rev _uiuiui ((((((You shoot a sling bullet. The sling bullet hits Joseph.ui] ~  Joseph is lightly wounded.  You shoot a sling bullet. The sling bullet hits Joseph.ui b ......  Joseph is lightly wounded.ui \((((((uieuinq.....R.ui*oZ58-----1.3ui"tuiwN _Joseph shoots a sling bullet. The sling bullet hits you!ui5X ((((uiy((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits Joseph.ui[  Joseph is lightly wounded.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits Joseph.uiuiui.@....R.ui ^2.2Rev+ ui;ui0 _Joseph is lightly wounded.uim _(((((((ui  You shoot a sling bullet. The sling bullet closely misses Joseph.  You shoot a sling bullet. The sling bullet hits Joseph.uis ui8  K.@.....K   koboldJoseph is lightly wounded.  A kobold comes into view. It is wielding a +0 whip.uiߊ ]((((((uiui ...R...@ui Y9-----3.1uiuip _Joseph shoots a sling bullet. The sling bullet misses you.uiв ((((( You shoot a sling bullet. The sling bullet hits Joseph.ui49  Joseph is moderately wounded.You shoot a sling bullet. The sling bullet hits Joseph.uiXui: .K.....  Joseph is moderately wounded.ui]((((((uiTa.....@ui~Vf4.0Rev* uiM\ui"`w _Joseph shoots a sling bullet. The sling bullet barely misses you.ui (((((You shoot a sling bullet. The sling bullet hits Joseph!ui' ((Joseph is heavily wounded.uiXuiuiuie  You shoot a sling bullet. The sling bullet barely misses Joseph.ui.K..K@R....K   kobold brigand (missile)K   koboldui,5.0 (1.0uiui  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_poisoned darts.uiX ((((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits Joseph.ui _poisoned darts.Jeoz avoids your attack.  The sling bullet hits Joseph.  Joseph is heavily wounded.uie r  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits Joseph.  Joseph is heavily wounded.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits Joseph.  Joseph is heavily wounded.uizg ui\s K..R...(missile)Joseph is heavily wounded.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits Joseph.  Joseph is heavily wounded.  Jeoz closely misse  A kobold comes into view. It is wielding a +0 short sword.ui/ _You shoot a sling bullet. ui3 ui uiH _No target in view! ui#a ui5b uibi ui#mH _No target in view! ui # #......# #......#  ui #R#...# .)....# .#...######.....# .#.#...##...# .).)# .#.#...##...# ...# .#.#...##...#. ))# .#.#...##...#.###)# .###.##...#...@.# #.##...#.....# '.#<##..# #.######.....# [....#.##..#......# #...#.....#......# .#......# .# #......# #'##.#.# #.#....#  ui  ui 6---8 _ ui  ui u  Things that are here: _a +0 short sword; 8 poisoned darts uiG(  ####### #......#  ......# ##......#  #R#...# ..)....#  ..#...######.....#   uiI#.#...##...#..).)#  #.#...##...#.....#  #.#...##...#...))#  #.#...##...#.###@#  ..###.##...#...).#  #####.##...#.....#  ...........#<##..#  #####.######.....#  ....#.##..#......#  #...#.....#......#  #######......#  .......# #......#   uiQ uiR8=---9 _ ui5Z uiV_m  Things that are here: _a +0 short sword; 5 stones uihI"M . ####### ...##.. #R#...# ..). .####.....).)..##...)@# #.#..###) ..#...). #####.##...#.....#   Rev* # uiJ# ......# uiW uiX-90 _ uiJ` uite  Things that are here: _a +0 dagger; a kobold corpse ui9.  uiY. .# # #......# #......# ##......# #R#...# ..)....# .#...######.....# .#.#...##...#..).)# .#.#...##...#.....# .#.#...##...#...@)# .#.#...##...#.###)# .###.##...#...).# #.##...#.....# '.#<##..# #.######.....# [....#.##..#......# #...#.....#......# .#......#  ui"1Rev+ _  Things that are here: _a +0 whip; a kobold corpse ui RM....# . .####### ...##.. ##R#...# ..)..####.....).).#..))##.#..#.###) ...#...). ######.##...#.....#   ui *.# uie B2 _ ui[  ui^  uiz # .....# .#...# .. .# .######## #......# .#......#..##......#  ui{ ##R#...# ...)....# ...#...######.....# .#.#...##...#..@.)# .#.#...##...#.....# .#.#...##...#...))# #.#...##...#.###)# ....###.##...#...).# .######.##...#.....# .'...........#<##..# .######.######.....# .[....#.##..#......#  uie C93 ui7  ui>  Things that are here: _a +0 sling; a +0 quarterstaff; a +0 leather armour ui o   .#  . .....#...#  . ..#  # #......#  #......#..##......#  ##R#...# ....)....#  #...######.....#  .#.#...##...#..)@)#  .#.#...##...#.....#  .#.#...##...#...))#  .#.#...##...#.###)#  ###.##...#...).#  ######.##...#.....#  '.#<##..#  ######.######.....#  [....#.##..#......#   ui q4Rev  _ ui  ui  uiq  .#   .....#...#   .#   #......#  ......#..##......#  #R#...# ....)....#  #...######.....#  #.#...##...#..).@#  #.#...##...#.....#  #.#...##...#...))#  #.#...##...#.###)#  ###.##...#...).#  .##...#.....#  .#<##..#  .######.....#  ....#.##..#......#   ui9z  uiz %5 ui  ui[  Things that are here: _a +0 dagger; a stone; a kobold corpseui53ui<uiuiS60= _uiui,uiNui6>ui=ui 1=ui% %2ui) ui&,uiui,uiui<uiK3=uiuia,ui/"ui%,ui+)ui+ui,N4=ui0.ui1,ui3ui9,uiX;uiP>ui?%5ui;@uiB,uiDui`G,uiFIuiLuiLK6=uiANuiQ,ui\TuiW,uiZui^,ui`ui9c97uid2=uiqeui|i,uimuiyRR   Jeoz the ancestorui {1uiY919.0 (24.0)20.0 (25 _Jeoz emerges from the mists of memory!ui3uiRuiɳui%8uifuiٺuinuiui ,ui^uisuiK9=ui ui,uiui,uiui l70=uiui,uiui,uiuiB;1uiui,uizuie,uiuia2=ui uijui<,uihui`ui!ui#,uie&ui')ui,ui/ui0ui2ui5ui;uiAuiB9=uiFuiKui QuiT,uiWui?\uieuii,ui4luitruiv,uiNyui}uiui,uiuiui#ui,uiuiruiui?,ui=uiuiuiФ,ui2uiuiCui^,uiͮuiuiuiuiuiuiɹ,uiuiK _n - 4 potions of brilliance (gained 1)uiui3uiuiui,uiui2uiui,uiuiAuiHuiuijuiuiui7,uiuiui4ui%ui,uiuipuieui,uiuiuiui,uiuiuifui,uiuiuiui ui ,ui uiuiuiRuiuiuiuiui-uiuiuiui,uiui"ui$ui2&,ui&ui'ui)ui3+ui+uiR,ui-uit/ui0uiD1ui1ui(3ui5uir6ui 7ui7ui9uik;ui<ui@=ui=uiw?ui2AuiB,ui~CuiEuiGuiHuiQIuiIui]KuiEMuiNui,OuiOuiRuiU,uiVuiqZ7 _You open the door.ui\ui^uiP_ui"`uiObuieeuieuiguij@  There is an open door here.uiSmuinui[o _uikpuiut,uijuui}y| _t - 2 scrolls labelled SAFIBB PUED (gained 1)ui{3ui|ui~7 _You open the door.ui@3uiui@  There is an open door here.ui?uiui _ui"uiVui#ui,uiœuiKuiȕui,uiJuiXuiTuiuiui7 _You open the door.uiui)uiʭuiQui@  There is an open door here.uiJuiuiX _uiXuiuiuiuiduiui6uiui,uiyui,uiuiP _s - a wand of flame (45) (gained 2 charges)uiauiui/ui|uiui,uiuiuiuiQui,uiuiuizuiuiuiMR####### #.....<......#.##.##### #.#.######...#.# #.... #...# #.#...### #..... ######+##...# #.##'#...+ #..... ...........# #....#.#.# #....###...###..# #....#.#.###....#. ............# #.R..#.#........##.uiN## #.####.#.......... ......# #@# #.......#...#88.0 (68 ....#.# #...<#.......#...# ...<..# #.##.#.#.....#...# ....### ### #...........#..#####)........ ..#.##.......### ####### #.......'. .#### #.....# ####.......## . #...#.# #....###...[.uiui%S.Rui,9.0 (69uiui; _Found an escape hatch in the ceiling.ui3uiJuiquiuiuiY,uiuiϹ,uiuiuiui,ui"uiuiui2,uiuiR  There is an escape hatch in the ceiling here.ui 3uiui5 _You swap places.uiui:3uiRuiuiuiBuiuiui,uiuiuikui1,uiui.ui'ui2,uiuiuiui,uiLuiruiui`,ui?ui@  There is an open door here.uiuiui _ui;uiuiuiuiNuiuiHuiJuiG,ui(uiaui ui ui] ui uid ui,uiKuiM7 _You open the door.uiui3uiui;@  There is an open door here.uiuiuiT _ui ui"ui'%,ui%ui$'ui](uiQ),ui)ui>+ui,ui-ui.,ui/uiE1ui<2ui2uii3ui;4ui5ui6uiP7ui7ui8ui]9ui9,uiU:uij;ui<ui=uiI>ui>uiBuiuCuitDuiE,ui5MuiN,uiXOuiQ5 _You swap places.uiHRuiR3uifSuiUuiUVuiqW,ui.XuiZui[ui;]ui]ui_^uiE`uiauiPb,uibuicuiUduid,uiYeuieuifuig,uiguivhuihuiviuiiui[juim@  There is an open door here.uinui-puip _uiqquisuituiu,uivuiwuiLyuiz,uiu{ui}uiui,ui&uiui8uiVuiuiui[uiuiÌuiauiuiЗui̙,uiui5 _You swap places.uiSuiu3uiӤui̦uiSuiȩ,uiui uiui,uiuiuiYuiWuiui uiuiui,uiui0uiui,uiuiiswap places.  Things that are here:  a +0 dagger; a +0 cloakuiui-ui _uiuiRui:ui,uinuiuimui,ui:uiuiuiuioui;uiui?ui,uiuieuiuiuiuiui ui,uiZui7 _You open the door.ui0ui3uiuiui,ui"ui&@  There is an open door here.ui(ui*ui+ _uiZ,ui$.ui0uiW2,uiv3ui5ui7ui9uiI:ui*;ui"<uiU=ui>,ui!@uiAuiUCuiD,uizEuiNGuiIui|J,ui'KuiLui&NuiO,uiPuiRui_TuiU,uiVui[ui]ui_,ui`ui cuif,uiguiriui`kuil,uiMnuiwquiXruis,uitui#vuiwuiy,ui {ui߀ui>,uiRui95 _You swap places.uiui[3uiuiNui-ui>,uiuiuiui-,uiuiui՗ui#uiә,uiʚuiuiN,uiuiuiEui,uiuiuuiԡuiuiuiMuiuiuiԨ,ui7 _You open the door.ui83uiui5 _You swap places.uiui3uiuiBuiuiuiSuiuiuiuin,uiuiuisuiBuiuiui,uiuiuiui,uiuiuiui,uiuiC ui ui1,uiui@  There is an open door here.uimuiuiD _uiuipui!ui"uiL#ui{$ui>'ui)ui+,ui8-ui/ui2ui3,ui5ui7ui:ui<,ui>uiAuiCuiEuiFuiHuiJuiLuiN,uiOuifRuiTui}V,uiWuiYui8\ui]uiui%uiXuiThere is an open door here. _You swap places.open the door.swap places. _There is an open door here. _You open the door.ui 3uiuiqYou swap places.open the door.swap places. _There is an open door here. _You open the door.  There is an open door here.uiui@ui  _uiui,ui~uiW,uipuiui ,ui!uiNopen the door.swap places. _There is an open door here. _You open the door. _There is an open door here. _You swap places.uiui3uiuiuswap places. _There is an open door here. _You open the door. _There is an open door here. _You swap places.  There is an open door here.uiuiuii _uiGuiuiLuiuiuiuiuiui,uiuiuiui,uiWuieuiS .....#....#........#  .....#.#...........#  ##...#...(.......#.#  ...########......#  ........##..#......#  ui+###..##.##..#....#.#  #..##.##..'.#....#  #.#..######R#..R...#  #.#..#....#.####@..#  ####....+.# #.#.#  ##.....##.#.# +...#  .#.#......#.# #...#  ##........#.# #...#  ui######....#.# #.#.#  .#....#.. #.#.#   o   orc (asleep) ######....### +.o.#  .........##   ui 8101.0 (112.0)  An orc comes into view. It is wielding a +0 short sword.ui\u.R, ally target)ui,23ui$ui+ _Found 16 gold pieces.uiI ((((((o  You shoot a sling bullet. The sling bullet hits the orc.ui (The orc is heavily wounded.ui,uis.R.....uito$===3.0)Rev uiuiow _You shoot a sling bullet. The sling bullet barely misses the orc.ui{ ((((( You shoot a sling bullet. The sling bullet hits the orc.uiV ((The orc is severely wounded.ui ui- {....o..uiq a9 (0.9Rev+ ui  _You shoot a sling bullet. The sling bullet barely misses the orc.uiW4 ((((You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ui  The sling bullet hits the orc but does no damage.  The orc is severely wounded.ui<uiD>ui|E.R..o.ui]F'4.8uiqLui@N\ _The orc is severely wounded.uis (((((((You shoot a sling bullet. Jeoz avoids your attack.ui  The sling bullet barely misses the orc. You shoot a sling bullet.  Jeoz avoids your attack.  The sling bullet hits the orc but does no damage.ui}ui&uiɇ.Ro....uik5.8 (1.0Rev* uiui\ _The orc is severely wounded.ui  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc!(()uip (((((You kill the orc!ui%uiR.)....ui/%6uiuiH _You shoot a sling bullet. Jeoz avoids your attack.uie4 Iui: ui< BuiB 5 _You swap places.ui_L #...#...(.......#.#  #...########......#  .......##..#......#  ..##.##..#....#.#  .#..##.##..'.#....#  .#..######R#......#  .uiM x#..#....#.####R..#  .####....+.# #.#.#  ....##.#.# +.@.#  --- #.#......#.# #)..#  #........#.# #...#  #####....#.# #.#.#  ....#....#.. #.#.#  ....### +.$.#  ...## #...#  o   orc wizard (asleep)).#....# #o .#  )#  uiT 7  An orc wizard comes into view. It is wielding a +0 dagger.uiV ui\ .Roolly target).ui] T==-8.8 (2uiEb uiYg > _The orc wizard shouts! You hear a shout!ui~ (((((You shoot a sling bullet.uiv  The sling bullet hits the orc wizard but does no damage.  You shoot a sling bullet. The sling bullet hits the orc wizard!uiQuiui=q  The orc wizard is heavily wounded.ui.R......o   orcoui4=9.7 (0.9uiC uiiu _An orc comes into view. It is wielding a +0 hand axe.uiG (((((((You shoot a sling bullet.uia (ally target)The sling bullet completely misses the orc.You shoot a sling bullet.ui ,ui ui uiF  .R....#o..D   steam dragonDo   orc wizard  The sling bullet hits the orc but does no damage.uiT (10.6ui8 ui _ _A steam dragon comes into view.ui (((((You shoot a sling bullet.ui  (ally target)  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.uiXui).Ro.o$.o   orc wizard (ally target).o   orcuiT=1.5uiui!!c _The orc wizard is severely wounded.uiP ((ui+7(You shoot a sling bullet.ui0  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.uir  The orc wizard is severely wounded.ui..oo. ui'2.4uiҰuiR _Jeoz hits the orc wizard. The orc wizard barely misses Jeoz.ui=b (((You shoot a sling bullet.uiS  The sling bullet closely misses the orc wizard.You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.uit  The orc wizard is almost dead.Jeoz hits the orc wizard!ui  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.are engulfed in a cloud of scalding steam.  Jeoz hits the steam dragon.  The steam dragon dies!ui'0.§#[..#.#.#+.#..#..ui~c0-418.9 (1.0uiuiH _The steam dragon scales are intact enough to wear.uiTU#######..... ........##..#. ###..##...#.# ..'.#....# #####R#..........#.####...# ..####....+.# #.#. ##.....##.#.# +§.§ uiV.#.#.....#@.. ##...R####§#) ...... #.#. ####### +.$. .........## #...# ##).#....# # )).... .).######...uiW\J...)ui\/---9uiauihek _Items here: ) [[ †.ui9ui;Pick up what? 29/52 slots (_ for help) Hand Weapons (select all with ))ui<a - a +0 short sword Armour (select all with [)b - a +0 ring mail  c - +0 steam dragon scales Carrion a steam dragon corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]uiљ  b + a +0 ring mail[Enter] accept (1 chosen)ui R  b - a +0 ring mailuic j  b - a +0 ring mail  c + +0 steam dragon scalesuiڂ f[Enter] accept (1 chosen)uih9uiBuiMt##...########......#   JamesMcGaha the Skirmisher ........##..#......#   Coglin of Hepliaklqana *..... ###..##.##..#....#.#   Health: 70/72 =======================- ..#..##.##..'.#....#   Magic: 10/10 ======================== #.#..######R#......#   AC: 9Str: 12 uiOO#.#..#....#.####...#   EV: 15Int: 8 ..####....+.# #.#.#   SH: 0Dex: 22 ##.....##.#.# +...#   XL: 10 Next: 41% Place: Dungeon:9 .#.#......#.# #@..#   Noise: ---------  Time: 8119.9 (0.0) ##........#.# #.R.#   a) +2 sling {Isolde} d) +0 sling {Gyeongj ######....#.# #)#)#   Fire: a) +2 sling {Isolde} .....#....#.. #.#.#   Rev* ######....### +.$.# ui_P .........## #...#   R   Jeoz the ancestor ##).#....# #...#  )).......# #...  .).######... The steam dragon is almost dead.You are engulfed in a cloud of scalding steam.  Jeoz hits the steam dragon.  The steam dragon dies! _The steam dragon scales are intact enough to wear. _Items here: ) [[ †.uiZui[3120.9 (1ui`uic0 _D - +0 steam dragon scalesuip 0........##.. ###..##...#.# ..'.#....# #####R#......#....#.####... ..####....+.# #.# ##.....##.#.# +.. .#.#.....#) ##..R####)#) ...... #.#. ####### +.$.# ui x.........## #...# ##).#....# . )).... .).######...##.# ....ui . ;1ui6 uiy8 ui ###..### ..'.#....# #####R#..........#.#### ..####....+.# #.# uiD D##.....##.#.# +.. .#.#.....#) ##...R#####)# ...... #.#.# ####### +.$.# .........## #... ##).#....# .# ))...# .).######...##.# .... .##..ui ui \2Rev+ uiL ui:  Things that are here: _a +0 hand axe; an orc corpseuirA..'.#... #####R#......#.#### ..####....+.# #.# ui##.....##.#.# +.. .#.#.....#)..# ##...R.#####)#)# ...... #@#. ####### +.$.# .........## #...# ##).#....# # ))... .).######... .#.# .... .##.. ..#. uifui T.Rui Z2=3 _ui|"ui%ui<#..######R#......#  .#..#....#.####...#  .####....+.# #.#.#  #.....##.#.# +...#  #.#......#.# #)..#  #........#.# #...#  ###....#.# #R#)#  ....#....#.. #.#.#  #####....### +.@.#  ........## #...#  ui;#).#....# #...#  ).......# #...#  ).######... #...#  #.# .... ....#  #.# .##.. ..#.#  ..# .#.. .#  #..   uiuiԵL)Rui%4uiuiuiSY5.9 (2Rev ui ui? _You now have 400 gold pieces (gained 16).ui3uiuiuiU,ui ui;"ui,%O=ui&ui*7 _You open the door.ui-3ui/ui6@  There is an open door here.uik=ui4?ui@/ _ui,uiui03uiui uiuiXui#......#.##.#)..# ##........#.##.#...# ######....#.##.#)#)# .....#....#....#.#.# #####....####.'...# .# #.#...# ). #.#R..# )).......# #.#...# .).######... ###@..# 31.9 (6#.# ..........# .#.# .##..#..#.# ...# .....#....# ##.. ....#  #.# ## ...#.# #.# ..... .# .#..>.#ui!\ # uin(R.Ruin)+2.9 (7ui2ui39 _Found an escape hatch in the floor.uiuiMuiuiuiΩui|ui3,uiֵuiƶui,uiBuiUuiuiuiuipuiui#########....#.##.#)#)# ..#....#....#.#.# +######....####.'...# .......## #.#...# ..###).#....# #.#...# )).)).......#####.#...# ).######....###...# .#..#.# #.....R....# #..#.# #.##.@#..#.# ...# #.....#....# ###.. ........#....# # #.# ...##......#.# ###.# #. .........# ......# . .....#..>.# ..#..# .###...?.#.[ui837m k   wyvern (asleep).... .. ...k.. ###### ui+5.9 (3uifwR., ally target)ui+6.9 (4uiui Y _A wyvern comes into view.ui-5 ((((((k  You shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern hisses angrily.ui  The wyvern is moderately wounded.You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.ui(8ui9uiB.R.....k.uinDb===7.8 (0.9Rev uirKuiwNa _The wyvern is moderately wounded.ui޴l ((((((ui%7(You shoot a sling bullet.uiJ uiJN The sling bullet barely misses the wyvern.You shoot a sling bullet. The sling bullet hits the wyvern.ui!Bui,}.R..kui=X...8.8 (1.0uiuifa _The wyvern is moderately wounded.ui (((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the wyvern.uiN ((((The wyvern is heavily wounded.You shoot a sling bullet. Jeoz avoids your attack.ui ui ui .Rk....9.7 (0.9Rev+ ui ui ` _The sling bullet barely misses the wyvern.uim ((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the wyvern.uiG @ _The sling bullet barely misses the wyvern.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the wyvern.  The wyvern is heavily wounded.ui .RThe wyvern is severely wounded.The wyvern closely misses Jeoz. Jeoz closely misses the wyvern.uiދ (40.6ui uie 4 _The wyvern barely misses Jeoz.ui ((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the wyvern.ui~ _The wyvern barely misses Jeoz.  You shoot a sling bullet. Jeoz avoids your attack.sling bullet hits the wyvern.  The wyvern is severely wounded.!uiD.uiuiIR..uin61.5Rev* ui"ui%J _You kill the wyvern!uiA3uiIuiMH _No target in view!ui<3uiEuiTIH _No target in view!uigui Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0% [?] toggle between ability selection and description.uiP Nescribe what? uiW  uib  uin \#########....#.##.#)#)#   JamesMcGaha the Skirmisher ........#....#....#.#.#   Coglin of Hepliaklqana *..... ##+######....####.'...#   Health: 72/72 ========================  ui.p ............## #.#...#   Magic: 10/10 ======================== ..###).#....# #.#...#   AC: 9Str: 12 )).)).......#####.#...#   EV: 15Int: 8 ##).).######....###...#   SH: 0Dex: 22 .#..#.# #..........#   XL: 10 Next: 46% Place: Dungeon:9 .#..#.# #.##.@#..#.#   Noise: ===------  Time: 8141.5 (0.0) .#....# #....R#....# uiJq !  a) +2 sling {Isolde} d) +0 sling {Gyeongj .####.. ........#....#   Fire: a) +2 sling {Isolde} ..# #.# ...##......#.#   Rev* #####.# #. .........#  ......# . .....#..>.#   R   Jeoz the ancestor #..#..# .###...?.#.  ....... .. ...... ####### The wyvern is severely wounded.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the wyvern! _You kill the wyvern!  uir l_No target in view! _No target in view! ui| m  Okay, then. ui  ui   ui (_!ui?!uiHInventory: 30/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart !uiIArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)u - +0 steam dragon scales  D - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (45)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#uiA 5 Missiles (  B - a curare-tipped dart Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  i - a +0 cloak (worn)k2 pair of boots of stealth (worn)  lpair of gloves (worn)  u - +0 steam dragon scales  D - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (45)  y - a wand of quicksilver (8) Scrolls?  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - 2 scrolls labelled SAFIBB PUED #ui w - a scroll labelled PISIACHULASx - 4teleportation20%%uiy%D - +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5 Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (9.0 -> 11.0). %uid'&Your EV would increase by 0.7 (15.9 -> 16.6). You found it on level 9 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (w)ear, (d)rop, (=)adjust, or (i)nscribe.*ui*uiT*ui\#########....#.##.#)#)#   JamesMcGaha the Skirmisher ........#....#....#.#.#   Coglin of Hepliaklqana *..... ##+######....####.'...#   Health: 72/72 ======================== *uiz............## #.#...#   Magic: 10/10 ======================== ..###).#....# #.#...#   AC: 9Str: 12 )).)).......#####.#...#   EV: 15Int: 8 ##).).######....###...#   SH: 0Dex: 22 .#..#.# #..........#   XL: 10 Next: 46% Place: Dungeon:9 .#..#.# #.##.@#..#.#   Noise: ===------  Time: 8141.5 (0.0) .#....# #....R#....# *ui  a) +2 sling {Isolde} d) +0 sling {Gyeongj .####.. ........#....#   Fire: a) +2 sling {Isolde} ..# #.# ...##......#.#   Rev* #####.# #. .........#  ......# . .....#..>.#   R   Jeoz the ancestor #..#..# .###...?.#.  ....... .. ...... ####### You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the wyvern! _You kill the wyvern! _No target in view! _No target in view! _Okay, then.*ui*uid.--- _*ui*uiP  You start removing your armour.---2.5 (1*uiq*ui*uia3.5 (2Rev+ *ui*ui*ui*4.5 (3*ui*uiE*ui*5.5 (4*ui>*ui*ui!Y6.5 (5Rev *ui(*ui81 66 _You continue removing your +0 leather armour. x5*ui,4*ui|?  You finish removing your +0 leather armour.  You start putting on your armour.*ui7A*7.5 (6*uiK*uiX*uiAZ*8.5 (7*uia*ui!l*uim#9.5 (8*uit*ui*uiɅ650.5 (9*ui*uihE1.5 (10.0)*ui;*ui 11 _You continue putting on your +0 steam dragon scales. x5*ui*ui*ui׳h _You finish putting on your +0 steam dragon scales.*ui *ui VInventory: 30/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)b - a +0 leather armour  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (45)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+uiA  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()  B - a curare-tipped dart Armour [  c - a +0 helmet (worn)  i - a +0 cloak (worn)k2 pair of boots of stealth (worn)  lpair of gloves (worn)  D - +0 steam dragon scales  b - a +0 leather armour  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands /  s - a wand of flame (45)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear +uiG t - 2 scrolls labelled SAFIBB PUED  w - a scroll labelled PISIACHULAS13%+uix  x - 4 scrolls of teleportation20+ui  u - +0 steam dragon scales  y - a wand of quicksilver (8)  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG +ui۱ Potions (go to first with !)  f - a potion of haste46+ui"g 8 y - a wand of quicksilver (8)  q - 4 scrolls of blinking  g - 5 potions of curing  h - 2 potions of attraction  j - a potion of heal wounds6+ui{g +ui>)   q - 4 scrolls of blinking  r - 2 scrolls of fear +ui) Y m - a fizzy cyan potion73-uiD t - 2 scrolls labelled SAFIBB PUED. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.-ui-uiQ-ui#########....#.##.#)#)#   JamesMcGaha the Skirmisher ........#....#....#.#.#   Coglin of Hepliaklqana *..... ##+######....####.'...#   Health: 72/72 ======================== ............## #.#...#   Magic: 10/10 ======================== ..###).#....# #.#...#   AC: 11Str: 12 )).)).......#####.#...#   EV: 16Int: 8 ##).).######...§###...#   SH: 0-uiDex: 22 .#..#.# #...§§§§...#   XL: 10 Next: 46% Place: Dungeon:9 .#..#.# #.##§@#..#.#   Noise: ---------  Time: 8151.5 (0.0) .#....# #..§§R#....#   a) +2 sling {Isolde} d) +0 sling {Gyeongj -ui.####.. .....§.§#....#   Fire: a) +2 sling {Isolde} ..# #.# ...##......#.#  -ui #####.# #. .........#  -ui<!......# . .....#..>.#   R   Jeoz the ancestor -ui~ #..#..# .###...?.#.  ....... .. ...... #######-ui _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  -uiYou start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 -ui<_You finish putting on your +0 steam dragon scales.  As you read the scroll labelled SAFIBB PUED, it dissolves into smoke.-uin......####..§#..§-ui+2.5 (1-ui-uiJ  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.  As you read the scroll labelled SAFIBB PUED, it dissolves into smoke. _It was a scroll of fog./ui>/uiGInventory: 30/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)b - a +0 leather armour  /uiUHEu - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (45)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear /uiH[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/ui'D  Wands /  s - a wand of flame (45)  y - a wand of quicksilver (8) Scrolls ?  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll of fog  w - a scroll labelled PISIACHULAS  x - 4 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA /uivD  A - a scroll labelled ZERICZ DETANG Potions (go to first with !)  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attraction /uiD  j - a potion of heal wounds  m - a fizzy cyan potion  n - 4 potions of brilliance/uiE p - a potion of mutation  v - a viscous white potion  C - a fizzy amethyst potionbot/ui  z - a scroll labelled OBRAKHL GUMOIZA  f - a potion of haste/ui1ui=E1uiP1uim[#########....#.##.#)#)#   JamesMcGaha the Skirmisher ........#....#....#.#.#   Coglin of Hepliaklqana *..... ##+######....####.'...#   Health: 72/72 ======================== ............## #.#...#   Magic: 10/10 ======================== ..###).#....# #.#...#   AC: 11Str: 12 )).)).......#####.#...#   EV: 16Int: 8 ##).).######..§§###...#   SH: 0Dex: 22 .#..#.# #..§§§§§...#   XL: 10 Next: 46% Place: Dungeon:9 .#..#.# #.##§@#..#1ui\.#   Noise: ---------  Time: 8152.5 (0.0) .#....# #..§§R#....#   a) +2 sling {Isolde} d) +0 sling {Gyeongj .####.. .....§.§#....#   Fire: a) +2 sling {Isolde} ..# #.# ...##......#.#  #####.# #. .........#  ......# . .....#..>.#   R   Jeoz the ancestor #..#..# .###...?.#.  ....... .. ...... ####### You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.  As you read the scroll labelled SAFIBB P1ui/];UED, it dissolves into smoke. _It was a scroll of fog.1uize1uie1uim1ui#p1ui 31ui 1ui 1ui ,1ui 1ui You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.  As you read the scroll labelled SAFIBB PUED, it dissolves into smoke. _It was a scroll of fog. _You swap places.1uic 1uiG 31uik 1uiz 1uie 1uiǿ ,1ui 1ui 1ui 1ui 1uim 1ui[ 1uii 1ui 1uic - _w - 2 scrolls labelled PISIACHULAS (gained 1)1uig ,1ui]h 1uils 1uiu 1uix ,1ui^z 1ui} 1ui 1ui ,1uir 1ui ,1ui% ,1uiJ 1uig 1ui 1ui ,1ui 1ui@ 1ui 1ui: ,1ui 1ui 1ui 1ui ,1uiZ 1ui 1ui 1uim ,1ui 1ui 1uiN 1uiz ,1ui 1ui 1ui 1ui 1uio 1uin 1ui 1ui 1ui ,1ui 1ui $ 1ui( 1ui+ ,1uiK/ 1ui5 1ui ; 1ui? ,1uigA 1ui`K   Items here: ( )) ÷÷.1uiMS 1uiV 1uiqW  _1uiY 1uia` C  You see here a +0 short sword.1uid 1uif 1ui g  _1uil 1uiq >  You see here a +0 dagger.1uiu 1uix 1uiIy  _1ui{ 1ui 1uiۅ 1uiЊ ,1ui 1ui’ 1uiǘ B1uiV 1ui 1ui 1ui 1ui 1ui 1uiU 1ui 1ui ,1uiH 1uid 1ui: 1ui ,1uic 1uiJ 1ui! 1ui ,1ui 1ui 1ui 1ui ,1uiC 1uij 1uif 1ui 1ui 1ui 1ui 1uiM 1ui ,1ui 1ui 1ui\ 1ui ,1ui 1ui 1ui B1uiF 7 _You open the door.1ui6 1ui 31ui 1uit @  There is an open door here.1ui 1ui" 1ui  _1ui 1ui ,1ui 1ui#N _You now have 414 gold pieces (gained 14).1ui@1uip1uiy1uiX _You swap places.  There is an open door here.1ui1ui1ui _1ui1uiq1ui 1ui*",1ui#1ui&1ui'(1uiS*,1ui\+1ui-1ui/1ui1,1ui21ui~61ui81ui;,1ui`<1ui>1ui=A1uiC,1uiD1uiG1ui J1uiK1uiK1uiM1uiKO1uidQ1uiS,1ui9Y1uia1uiw#.##.#...#.... o.?..#.# #....'...#.### ......# ##+###...#.... # ......+ #.......###'# ..##..#.# #............ ......#########..##########............#######. ...##.......#.....[#.....'.....#. ##'####.##.##...@........#######. ...####.####......R...............#.......#..#####...##..#..#... .#.#.......#..#####.....).#..#..# ...#'#######..........................# +####.....######.... .....##..#.# #.###.# #.### o   orc (asleep)....#####+#.....######.... ................................. 1uiwt[9;63H2050.0)  An orc comes into view. It is wielding a +0 whip.1uiI|rR., ally target)1ui|,3.5 (511ui1uiDa _Found 2 scrolls of teleportation.3ui* ((((((oYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.3ui2 (The orc shouts!  You shoot a sling bullet.3ui393ui:3ui:3uiEo......R.o   orc wizard3ui{Ef===4.4 (0.9)Rev 3uiZO3uiY[ _The sling bullet closely misses the orc. _An orc wizard comes into view. It is wielding a +0 dagger.3uiE9W ((((3ui9(( (ally target)  You shoot a sling bullet. The sling bullet hits the orc wizard.3ui  The orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.3uiDJq  The orc wizard is heavily wounded.3uiJ3ui| o.....R..o   orc (polearm)3ui}'You hear a shout!3ui}'5.33ui|3ui t _An orc comes into view. It is wielding a +0 trident.3ui ((((((You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.3ui~ (The orc wizard is heavily wounded.You shoot a sling bullet.3ui 3ui o....R...3ui c6.1 (0.8Rev+ 3ui 3ui e _The sling bullet closely misses the orc wizard.3uiJ ((((((You shoot a sling bullet. The sling bullet hits the orc wizard.3ui>  The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard!3uiN )o   orc (polearm)3uiRx o.o.R....o 2 orcs (1 polearm, 1 ally target)7.0 (0.93ui 3uiU N _You kill the orc wizard!3ui (((((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc.4uiB ((The orc is moderately wounded.You shoot a sling bullet. Jeoz avoids your attack.4ui%3).ooR...9Rev* 4uif(^ _The sling bullet closely misses the orc.4uiU ((((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc but does no damage.4ui3 _The sling bullet closely misses the orc.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc but does no damage.  The orc is moderately wounded.4uiJb  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc but does no damage.  The orc is moderately wounded.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc but does no damage.  The orc is moderately wounded.4ui9k.R...   orc (polearm,8.7 (0.84ui4ui  The sling bullet hits the orc but does no damage.  The orc is moderately wounded.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc but does no damage.  The orc is moderately wounded. _Jeoz barely misses the orc. The orc hits Jeoz with a +0 trident.4ui }  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc!4uit)((((4ui (((You kill the orc!4uiK4ui>L4ui3V..o.R..o   orc4uiaZ479.6 (0.94uic4uifH _You shoot a sling bullet. Jeoz avoids your attack.4ui+ (((((ally target)You shoot a sling bullet. Jeoz avoids your attack.4ui  The sling bullet hits the orc but does no damage.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc.4ui   R...  The orc is heavily wounded.10.54ui- 4ui" 1 _The orc barely misses Jeoz.4uiH }  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc!4ui t)((((4uin (((You kill the orc!4ui 4ui ..).R...4ui '1.44ui  4ui H _You shoot a sling bullet. Jeoz avoids your attack.4ui2 34ui; 4ui> H _No target in view!5uiH35ui5uiH _No target in view!5uiz ..# #.##.#...# ###..>... .# #.##.#...#...).?..#.# #....'...#.## # ......# ##+###...#... ### .)....+ ####' ##..##..#.# #........... # ...R...#########..#### ##############............####### ....##.......#..@..[#.....'.....#0 ###'####.##.##............####### ....####.####................. ..#.#.#..#####...##..#..#..#.#.......#..#####.....).#..##'#######.......................##+####.....######... #.....##..#.# #.###.# #.####5ui3D###+#.....######5ui<.R---2.4 (15uiĮR _Found a staircase to the Orcish Mines.5uiA 5uiB 9---5uiJ 5uiM H _No target in view!5ui95ui :6ui[6uiH _No target in view!6ui36ui|6uik6ui,6ui6uiK _You swap places. Ancestor HP restored.6uie6ui36ui6ui6ui6uiTRev+ 6ui<6ui6ui6ui6ui6ui^6uiV]  Items here: )) [ ††.6ui6ui6ui  _6ui6ui6ui6uif,6ui6uiTRev 6ui(6ui}(x _x - 6 scrolls of teleportation (gained 2)6ui+6ui^4_6ui56uiv8,6ui,:6ui&>6uiA6uioH>6ui_J6uiL6uiN6ui6uie6ui6uiF6ui~6ui6ui6ui,6ui6ui7 _You open the door.6ui6ui~36ui6uiK6ui,6ui<6ui@  There is an open door here.6ui6ui6uiq _6ui6ui^6ui06ui6ui6ui6uiq6uiP6ui6ui 6ui6ui6ui6ui],6ui6ui 6ui6ui2,6ui66ui6ui[6ui,6ui6uiN,6ui6ui-Q _s - a wand of flame (58) (gained 13 charges)6uiv36ui6ui; 7 _You open the door.6ui 36ui46uiR@  There is an open door here.6ui6ui6ui{ _6ui6uiE6ui6ui6ui6ui{6ui6ui6ui&,6ui6ui7 6ui!6ui",6ui#6ui~&6uio(,6ui(6ui+5 _You swap places.6uiX,6ui>-36ui.6uij/6ui06ui16ui26ui26ui46uin56uii6,6ui76ui.:@  There is an open door here.6ui]<6ui=6ui/> _6ui>6uin@6uiA6uiB6uiAC6uiC6uiD6ui`F6uiG,6uiH6uiJ6uiK6uiM,6ui(N6uiO6uiP6uiQ,6ui`R6uiS6uiT6uiU6uiU6uiqV6uiCc....##.# #....# ####### ......##.# #.#### #.....# ......##.# #.#.# #...#.# .###..##.# #.#.# #...#.# ......##.# #.#.# #.....##### .........# #.#.######### 6uic.#.......# #.#......##.#.#.. .#.......# +.#......##.'......##### #@#.#######R# ...[.'..# #R#.#######.#.#...#### #.#..##.....#....#...#####.# #.##'########....#...#.....# #.........###.##.#.'.....# #.......#.'.#.##6ui&d#..>..# #.........#.#.## .....#####.# #.#########.#.....#.....# ###.........#....#6uimH#.#.#..#..#...#...#...'56.4 (44.0)6ui8z>======6uiz%7.4 (456ui6ui= _As you open the door, it creaks loudly!7uiʢ 7ui @  There is an open door here.7ui 7ui 7ui 5 _7ui4 7ui[ 7ui@ 7ui| ,7ui} X7ui ~ _You swap places.7ui& 7ui ,7ui B7ui 7ui 7ui, ,7ui 7ui ,7uiw 7uiJ 7ui B7ui 7ui ,7ui 7ui 7uiG 7ui\ 7ui 7ui" ,7ui$ 7ui}& 7ui) B7ui, 7uin- 7ui/ 7uiK0 7ui`5 7uiC7 7ui09 7ui ; 7uiU; 7uif? 7ui@ 7ui3C 7uiOD ,7uiBE 7uiJ 7ui^M 7uiO ,7uiP 7uiQ 7uirS 7ui_Z n7ui[ B7ui*_ 7ui` 7uia ,7uif 5 _You swap places.7ui!g 7uii I7uiEm 7ui!s 7ui,v 7uiv 7uiv 7ui} 7uiS ,7ui! 7ui 7 _You open the door.7ui 7uiD 37ui| 7uiP 7uiM ,7uiX 7ui @  There is an open door here.7ui 7ui. 5 _7ui 7ui 7ui 7ui! 7ui 7ui ,7ui 7ui/ 7ui® 7ui B7uiF 7uiȳ 7ui ,7ui۵ 7ui 7uiҸ 7ui ,7ui 7ui 7ui7 7ui ,7uiM 7uis 7ui 7uiP 7ui 7ui 7ui 7uip 7ui ,7ui 7ui 7ui 7uiU ,7uiy 7uiX ,7ui 7ui 7ui< 7uig 7ui 7ui ,7ui 7ui3 7ui 7ui ,7ui 7uiY 7ui^7ui,7ui7ui?7ui},7ui 7ui5 _You swap places.7ui7ui7uiT7uid7ui 7ui 7ui#,7ui'7ui,7ui.7ui27ui27uid47ui87uivAn7uikB7uiYC,7uiD7uiH7uiNX7ui*P7uiQ7uiS7uiS,7uiV7uiW7uiX,7uiFY7ui[7ui\7ui]7ui%^7ui^7uia7uib7uic7uic7uiCd7uif7uih7uijB7uim7uio7ui!q7uiq7uir7uit7uiKw7uix7uix7uiXy7ui#|7ui}7uii,7ui7uic@  There is an open door here.7ui_ _7ui,7uio7uiG7ui7uiϲ7uiо7ui7ui,7ui7ui#7ui7uiD7ui7uiJ7uif7ui>open the door. _There is an open door here. _You swap places. _There is an open door here. _You open the door.8ui open the door. _There is an open door here. _You swap places. _There is an open door here. _You open the door.  There is an open door here.8uiw8ui*5 _8ui8ui8ui8ui 8uib8uih8uiW8ui!8uiL%8ui'8ui/n8ui/8ui38ui58uic78ui78ui88ui=8uiK?8uiA,8uiB8uiE8uiG8uivI,8uiJ8uiN8uijP8uiR,8uiTS8ui8W8uiY8ui[B8uix_8uidX8ui f8uig8ui'i8uini8uiNj8uim8uiMn8uio8uio8ui|p8uis8uiu8uiv,8uiLx8uiaz8uif|8uiX8ui8uiH,8ui8ui8ui8uiY8ui8uiʍ8uiԑ8uiΡ8uiX8uin8ui8ui8ui,8ui8ui8ui8ui,8ui8uiw8ui8ui,8ui8uiT8ui8uiP,8ui8ui8ui8ui8ui"8ui8ui8ui8ui8uil8ui 8ui 8uij8uif,8ui'8uiD8ui8ui),8ui8ui"8uiX%8ui=)8ui)8ui.+8ui-8ui%S8 _You open the door.8ui,XB8ui^a@  There is an open door here.8uid8uie8uif _8ui]h8uik8uim8uio,8uiPq8ui$t8uiv8ui{x8uix8uiy8ui{8ui}8uij~,8ui%8ui #.##..# #..... #.....# ##### ######' #.....# #...#####...... #.#...####.#........#... #.....'..#.#............ #.....#..#......#......# #.....#..#'##...#.... #.....#R.#..#...#....#.# #.....#@.#..#...#...<------ #.....#####.#...#....## #.........#.#...+....#  #>.....##.#.#...#..#.# #......##.#.#...#....#  #......##.#.#...#.#### #8ui #......##.#.#...#.#.# # #.###..##.#.#...#.#.# # #......##.#.#...#.#.# 8uiU}370.4 (113.0)------148ui/8ui! _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _E - a scroll of identify9uiD 9uiAE URead which item? 9uitE ~Scrolls  o - a scroll of vulnerability  q - 4 scrolls of blinking 9uiE r - 2 scrolls of fear  t - a scroll of fog  w - 2 scrolls labelled PISIACHULAS  x - 6 scrolls of teleportation 9uiE a z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG9uiE 4E - a scroll of identify 9uiF [!] read|quaff|evoke[?] describe selected;uin3;uix;;uiHH#.##..##..... JamesMcGaha the Skirmisher#.....# ##### ######' Coglin of Hepliaklqana *.....#.....# #...#####...... Health: 72/72 ========================#.#...####.#........#... Magic: 10/10 ========================#.....'..#.#............ AC: 11Str: 12#.....#..#......#......# EV: 16Int: 8#.....#..#'##...#......# SH: 0Dex: 22#.....#R.#..#...#....#.# XL: 10 Next: 47% Place: Dungeon:9#.....#@.#..#...#...<..#;uiI Noise: ---------  Time: 8371.4 (0.0)#.....#####.#...#....### a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#.#...+....#Fire: a) +2 sling {Isolde} #>.....##.#.#...#..#.##......##.#.#...#....# ##......##.#.#...#.#### # R   Jeoz the ancestor#......##.#.#...#.#.# ##.###..##.#.#...#.#.# ##......##.#.#...#.#.# # _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _E - a scroll of identify;uiL2Identify which item? (\ to view known items) Scrolls (select first with ?)  w - 2 scrolls labelled PISIACHULAS  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG Potions (select first with !)  m - a fizzy cyan potion  v - a viscous white potion ;uiIM C - a fizzy amethyst potion[?] describe selected.....##.#.#...#..#.##......##.#.#...#....# ##......##.#.#...#.#### # R   Jeoz the ancestor#......##.#.#...#.#.# ##.###..##.#.#...#.#.# ##......##.#.#...#.#.# # _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _E - a scroll of identify=ui?A=uitR=uiDW,=uiZ=uiL_=uic=ui&=uiJ=uiz=ui=ui,=ui=ui=ui=ui8,=ui:=uin=ui=ui....#.....#...#.........###.##.## ....'.....#...#.......#.'.#.##... ....#..>..#...#.........#.#.##..# ....#####.#...#.#########.#... ..#.....#########.........#....## .>...##.##...o.#ß...#####.#....#. ........##..o..#........###.##.#. #...######o._.o'..>.....#.#.##.#. #...# #@)....#.#.#....'. ....### #ßR......#.##+###. ......# ####..)....'.##..... #..##.# #.#..##..#.#.##..... ......# #..........######## ....################............ ....#.....##.......#.....[#...=uii$..' o   orc priest (asleep) ....#####'####.##.##............# o   orc wizard (asleep) ..........####.####.............. oo 2 orcs (1 polearm, asleep)=uiK 463.4 (91.0)  You open the door.=uiuR., 1 ally tar…)=uiy,4.4 (92=ui_ _An orc priest, an orc wizard and 2 orcs come into view. _Found a roughly hewn altar of Beogh.>ui % _.o(o1 asleep, 1 ally tYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!>uiM  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.>ui8[ )o   orc (polearm, asleep)>ui l  You kill the orc!>ui >ui' f...o.._o)'R)oo   orc (polearm, ally target)====5.3 (0.9)Rev  _You hear a shout!?ui1 _o)( You shoot a sling bullet. The sling bullet hits the orc.?ui ((_The orc is severely wounded.You shoot a sling bullet.?ui2E?uiP.o_o)R.?uiiQ\===-6.2?ui6\7_?ui^^ _The sling bullet closely misses the orc.?ui  ?uiF w You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc!?ui) !)?ui y_o)(?uiR ((You kill the orc!?ui ?uiP ?ui %  ?ui 2You shoot a sling bullet. Jeoz avoids your attack.?ui  .)o.oR(ally target)o   orc wizard  An orc priest comes into view. It is wielding a +1 dagger of venom.-7.0 (0.8Rev+ ?ui7  ?ui8 )_Jeoz hits the orc priest.@uim (You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc priest.@uiK=  The orc priest is lightly wounded.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc priest!@ui@ui< _ooRo 2 orc priests (1 ally target)  The orc priest is severely wounded.8@uiKX _The orc priest hits Jeoz but does no damage.@ui^ _oo(You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc priest but does no damage.@ui1w (((((The orc priest is severely wounded.You shoot a sling bullet. Jeoz avoids your attack.@ui+  The sling bullet barely misses the orc priest.Jeoz hits the orc priest. The orc priest barely misses Jeoz.  The orc priest invokes the aid of Beogh against you.@ui>@uiA....oooRo   orc wizard@ui%E56------8.6Rev* @uiux@ui' _Beogh smites you!@uiA ((((((You shoot a sling bullet. Jeoz avoids your attack.@uiG|The orc priest invokes the aid of Beogh against you. _Beogh smites you!  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet barely misses the orc priest.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc priest!@uiV   orc priest@uiA@uiC@uiS ...._oR'(ally target)@uiTB  You kill the orc priest!@ui]8_@uikQ ------89.5 (0.9@uib m _The orc priest looks encouraged for a moment.@ui|  _o(( You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc priest.@uiL ((((The orc priest is heavily wounded.You shoot a sling bullet. Jeoz avoids your attack.@uiY   The sling bullet barely misses the orc priest.....R'7=70.4_ _Jeoz hits the orc priest. Something hits Jeoz but does no damage.Aui_ _No target in view!Aui3AuiAuiJ| _Auia ,Aui ........ooR.---1.4 (1.0.....)....'.................o   orc priest..o   orc wizard..---Aui _ _There are monsters nearby!Bui&  Bui^You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc priest!Bui)(o   orc wizardBuiM (((((You kill the orc priest!Buiޮ,Buij.....R'BuiR====2.3 (0.9Bui^ _You shoot a sling bullet. Jeoz avoids your attack.BuicBuiЎO_BuiBuiGH _No target in view!Buij_Bui"/H _No target in view!Bui)y _ _No target in view!Bui5 IBuiI8 Buib 8)R_0--3.3 (1 _Something hits Jeoz.Cui}Cuie` o---4o   orc wizard-CuiYwCuiw2_Cui2|b _An orc wizard is nearby!Cui7 (( (ally target)  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc wizard!Dui (((_(The orc wizard is heavily wounded.You shoot a sling bullet. Jeoz avoids your attack.Dui)Dui.$...Dui>/?oR'Dui/06===5.2 (0.9Dui\{ _The sling bullet closely misses the orc wizard.Dui _o((You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc wizard but does no damage.Dui\_ _The sling bullet closely misses the orc wizard.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc wizard but does no damage.  The orc wizard is heavily wounded.Dui ,Dui.)R6.1Dui"x _The orc wizard is heavily wounded.Dui_ _No target in view!Duiн7_Duio{ _No target in view!DuiF /9 _Something hits Jeoz but does no damage.Duig^ ,Dui<oR'---8.1 (2.0o   orc wizard (ally target)--- _An orc wizard is nearby!Eui  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the orc wizard!_)((EuiRE (((_(You kill the orc wizard!EuiEui'..._))R9===9.0 (0.9 _You shoot a sling bullet. Jeoz avoids your attack.Euiq j_Eui H _No target in view!Eui~c V_Euiz _ _No target in view!Fui60= _FuiFuiS,FuiCRev+ 1=Fui62Rev Fui/9Fui3=4=FuiFui&56=FuigFuiABFui,FuiYFuiFuiY?7=FuiFuiBFuiJFuii}8Fui9=Fui70=12=FuiCBFuiXFuix .#####.#...#.##'########.....#.....#...#...###.##.#.'.....#...##.'.#.##...#..>..#...#.........#.#.##...#####.#...#.#########.#..... ...#.....#########.........#....#>...##.##.....#ß...#####.#....# .........##....)#........###.##.# .#...######.._))@R.>.....#.#.##.#---#...# #.....#.)....#.#.#....'### #.....#ß.......#.##+### .......# ########..)....'.## .#..##.# #.#..##..#.#.##.......# #..........#######.################.............#.....##.......#.....[#.....#####'####.##.## _You swap places.Fui  #.....#####.#...#.##'#.... #.....#.....#...#.###.##. #.....'.....#...#.#.'.#.## #.....#..>..#...#.#.#.## #.....#####.#...#.#########.# #...#.....#########..#.... #..>...##.##.....#ß...#####.#.... #.##....)#.###.##. #.#...######.._)@'R.>.....#.#.##. #.#...# #.....#.)....#.#.#.... #.....### #.....#ß.#.##+ #.# ########..)....'.## #.#..##.# #.#..##..#.#.## #.# #.......... #.....###.. #.....#.....##.#.....[# #.....#####'####.##.##There is an open door here.519.0 (40.0)Fui!MR.FuisFuiv---20.0 (41 __Fui _Items here: ))) †.Gui)D #.....#####.#...#.##'#  #.....#.....#...#.###.##  #.....'.....#...#.#.'.#.##  #.....#..>..#...#.#.#.##  #.....#####.#...#.#########.#  #...#.....###.........#  #..>...##.##.....#ß...#####.#  #.##....)#.###.##  #.#...######.._@)R..>.....#.#.##  #.#...# #.....#.)....#.#.#  #.....### #.....#ß.......#.##+  #.# ##..)....'.##  #.#..##.# #.#..##..#.#.##  #.# #....  #.....#  #.....#.....##.#.....[#  #.....#####'####.##.##_@R'=1.GuiE0 (1.0) _Guig_  Things that are here: _a +0 dagger; a +0 robeGuiJ) #.....#####.#...#.##'#. #.....#.....#...#.###.##. #.....'.....#...#.#.'.#.##. #.....#..>..#...#.#.#.##. #.....#####.#...#.#########.#. #...#.....###.........#. #..>...##.##.....#ß...#####.#. #.##....)#.###.##. #.#...######.._R@'..>.....#.#.##. #.#...# #.....#.)....#.#.#. #.....### #.....#ß.......#.##+# #.# ##..)....'.##. #.#..##.# #.#..##..#.#.##. #.# #....# #.....#. #.....#.....##.#.....[#. #.....#####'####.##.##.Guik6 <2GuiC :_GuiOK _You swap places. _Items here: ))) †.Gui& GuiM Pick up what? 30/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 hand axe  b - a +0 morningstar  c - a +1 dagger of venom Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Huir Hui, #.....#####.#...#.##'########.... JamesMcGaha the Skirmisher #.....#.....#...#.........###.##. Coglin of Hepliaklqana *..... #.....'.....#...#.......#.'.#.##. Health: 72/72 ======================== #.....#..>..#...#.........#.#.##. Magic: 10/10 ======================== #.....#####.#...#.#########.#.... AC: 11Str: 12 #...#.....#########.........#.... EV: 16Int: 8 #..>...##.##.....#ß...#####.#.... SH: 0Dex: 22 #.........##....)#........###.##. XL: 10 Next: 49% Place: Dungeon:9 #.#...######.._R@'..>.....#.#.##. Noise: ---------  Time: 8522.0 (0.0) #.#...# #.....#.)Hui- ....#.#.#.... a) +2 sling {Isolde} d) +0 sling {Gyeongj #.....### #.....#ß.......#.##+## Fire: a) +2 sling {Isolde} #.......# ########..)....'.##... #.#..##.##.#..##..#.#.##... #.......##..........####### R   Jeoz the ancestor #.....################........... #.....#.....##.......#.....[#.... #.....#####'####.##.##........... _Items here: ))) †.  Things that are here: _a +0 dagger; a +0 robe _You swap places. _Items here: ))) †.  Okay, then._Hui/6 8_HuiJ  _HuiQK Hui..##.....######'########...#..##'...#.'..>.........#.#.##..#####.#...#.#########.#.....#########........>...##.#ß...#####.#...........##....@#........#######.._R)'..>.....#.#.###...# .)....#.#.#....### #.....#ß.......#.##+##......# ########..)....'#..###..##..#.#.##.....# #..........######################............##.......[#_3.0 (1 _  Things that are here: _a +0 dagger; a +0 robe _You swap places. _Items here: ))) †. Hui= ^_Okay, then. _You see here a +0 trident.IuiIIui=Bo0_Iui^k[ _Done exploring.Jui Jui Level 9 of the Dungeon <<<<>>>>>_(Press ? for help)#.#.......#.#...'.#......##.'......# #....#.........#.#.####.#..#.#Jui;  #.....#####.#...#.#.#######R#....### #....#.........#........#....# #...[.'..#..#...#.#.#######.#.#..# #....#.........#....#........# #.....#####.#...#.#..##.....#....# #....#.........#.#...........# #.....#####.#...#.##'########....# #....####.##...#...(.......#.# #.....#.....#...#.........###.##.#####...########...########......# #.....'.....#...#.......#.'.#.##.......#.#...'.........##..#......# #.....#..>..#...#.........#.#.##..#......#########..##.##..#....#.# #.....#####.#...#.#########.#....................#..##.##..'.#....# #...#.....#########.........#....#####.#.......#.#..######R#......# #..>...##.##.....#ß...#####.#....#...#.#....#..#.#..#....#.####...# #.........##....@#........###.##.#...#...........####....+.##.#.#.# #.#...######.._R)'..>.....#.#.##.#...#.....###'##.....##.#.##.+...# #.#...# #.....#.)....#.#.#....'...#.###.#....#.#......#.##.#)..# #.....### #.....#ß.......#.##+###...#.....######........#.##.#...#Jui< [39;49m #.......# ########..)....'.##.......###'############....#.##.#)#)# #.#..##.##.#..##..#.#.##......................#....#....#.#.# #.......##..........#########..#########+######....####.'...# #.....################............#######...............## #.#...# #.....#.....##.......#.....[#.....'.....#.##..###).#....# #.#...# #.....#####'####.##.##............#######...)).)).......#####.#...# #...........####.####......................###).).######..§§###...# #.#.......#.#.......#..#####...##..#..#....#.#..#.#..# #..§§§§§...# KuiO@>KuiG Kuif #.....#####.#...#.#..##.....#.... JamesMcGaha the Skirmisher #.....#####.#...#.##'########.... Coglin of Hepliaklqana *..... #.....#.....#...#.........###.##. Health: 72/72 ======================== #.....'.....#...#.......#.'.#.##. Magic: 10/10 ======================== #.....#..>..#...#.........#.#.##. AC: 11Str: 12 #.....#####.#...#.#########.#.... EV: 16Int: 8 #...#.....#########.........#.... SH: 0Dex: 22 #..>...##.##.....#ß...#####.#.... XL: 10 Next: 49% Place: Dungeon:9 #.........##....@#........###.##. Noise: ---------  Time: 8523.0 (0.0) #.#...######.._R)'..>.....#.#.##. a) +2 sling {Isolde} d) uih L;10;1m+0 sling {Gyeongj #.#...# #.....#.)....#.#.#.... Fire: a) +2 sling {Isolde} #.....### #.....#ß.......#.##+## #.......# ########..)....'.##... #.#..##.##.#..##..#.#.##... R   Jeoz the ancestor #.......##..........####### #.....################........... #.....#.....##.......#.....[#.... _a +0 dagger; a +0 robe _You swap places. _Items here: ))) †. _Okay, then. _You see here a +0 trident. _Done exploring.Kuip Kui  _  There is an open door here.Kui, KuiQ w _Kui BKui| XKui4 9..#####.#...#.##'########....# ..#.....#...#.........###.##.#### ..'.....#....#.'.#.##.... ..#..>..#......#.#.##..#. ..#####.#...#.#########.#.......####.........#....#### ...##.##.....#ß...#####.#....# ......##....)#........###.##.# ..######.._))'.R@.....#.#.##.#..Kui! k7.0 (4 ..# #.....#.)....#.#.#....'.. ..### #.....#ß.......#.##+### ....# ########..)....'.##....... .##.# #.#..##..#.#.##.... ....# #..........######### ..################............ ..#.....##.......#.....[#.....' ..#####'####.##.##............###KuiRp z _There is a staircase to the Orcish Mines here.Lui(LuiLevel 9 of the Dungeon <<<<>>>>>_(Press ? for help)#.....#####.#...#.#.#######R#....### #....#.........#........#....# #...[.'..#..#...#.#.#######.#.#..# #....#.........#....#........# #.....#####.#...#.#..##.....#....# #....#.........#.#...........# #.....#####.#...#.##'########....# #....####.##...#...(.......#.# #.....#.....#...#.........###.##.#####...########...########......# #.....'.....#...#.......#.'.#.##.......#.#...'.........##..#......# #.....#..>..#...#.........#.#.##..#......#########..##.##..#....#.# #.....#####.#...#.#########.#....................#..##.##..'.#....# #...#.....#########.........#....#####.#.......#.#..######R#......# #..>...##.##.....#ß...#####.#....#...#.#....#..#.#..#....#.####...# #.........##....)#........###.##.#...#...........####....+.##.#.#.# #.#...######.._))'.R@.....#.#.##.#...#.....###'##.....##.#.##.+...# #.#...# #.....#.Luiȓ)....#.#.#....'...#.###.#....#.#......#.##.#)..# #.....### #.....#ß.......#.##+###...#.....######........#.##.#...# #.......# ########..)....'.##.......###'############....#.##.#)#)# #.#..##.##.#..##..#.#.##......................#....#....#.#.# #.......##..........#########..#########+######....####.'...# #.....################............#######...............## #.#...# #.....#.....##.......#.....[#.....'.....#.##..###).#....# #.#...# #.....#####'####.##.##............#######...)).)).......#####.#...# #...........####.####......................###).).######..§§###...# #.#.......#.#.......#..#####...##..#..#....#.#..#.#..# #..§§§§§...# #.#.......#.#.......#..#####.....).#..#..#.#.#..#.#..# #.##.§#..#.# Luiv #.....#########.........##.#.......#.#..######R#..>...##.##.....#ß......#...#.#....#..#.#####....##....)#........###.##.#...#.....####....+.##.#.###.._))'.R@.....#.#.##.#...#.....###'##.....##.#.##.+..LuiIx g#...# #.....#.)....#.#.#....'...#.###.#....#.#......#.##.#)### #.....#ß.......#.##+###...#.....######..#.##.#..# ########..)....'.##.......###'###....#.##.#)#)#..##.# #.#..##..#.#.##...#....#....#.#....# #...#########..#########+######....####.'...################............#######...............## #.#.....##.......#.....[#.....'.....#.##..###).#....# #.#...'####.##.##............#######...)).)).......#####.#..........####.####......................###).).######..§§###.#.......#.#.......#..#####...##..#..#....#.#..#.#..# #..§§§§§#.......#.#.......#..#####.....).#..#..#.#.#..#.#..# #.##.§#..#...........#'#######.........#.#....##'###..§§.#...............##'####.....######.....#.####...........§#§#######.....##..#.#..'..#.###.# #.###.'..# #.#......#........#####'#.....######.....######.#..#...........................RLuix 4................#..........#..>###..##..#..#..#########...#..#.....#.)#..#..#..#.....###.....#...............................................#################################################################Mui:Mui..#####.#...#.##'########....#JamesMcGaha the Skirmisher ..#.....#...#.........###.##.#### Coglin of Hepliaklqana *..... ..'.....#...#.......#.'.#.##..... Health: 72/72 ======================== ..#..>..#...#.........#.#.##..#.. Magic: 10/10 ======================== ..#####.#...#.#########.#........ AC: 11Str: 12 #.....#########.........#....#### EV: 16Int: 8 ...##.##.....#ß...#####.#....#... SH: 0Dex: 22 ......##....)#........###.##.#... XL: 10 Next: 49% Place: Dungeon:9 ..######.._))'.R@.....#.#.##.#... Noise: ---------  Time: 8527.0 (0.0) ..# #.....#.)....ui63m#.#.#....'... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..### #.....#ß.......#.##+###... Fire: a) +2 sling {Isolde} ....# ########..)....'.##....... .##.##.#..##..#.#.##....... ....##..........#########.. R   Jeoz the ancestor ..################............### ..#.....##.......#.....[#.....'.. ..#####'####.##.##............### _Items here: ))) †. _Okay, then. _You see here a +0 trident. _Done exploring. _There is an open door here. _There is a staircase to the Orcish Mines here.Mui| _MuiXMuiZ:Mui=,MuiAMui1gMui jBMuiepMuisMuiovMuixMuixMui:MuiMui(Mui,MuiMuivMuiMuieMui3MuiS,MuiBMui,MuiAMuiMuiXMuiMui<Mui/,MuiY&Mui(Mui+Mui-Mui4,Mui=MuiQBMuiIBMuiMMuiOMuiQ,MuiRMuisVMuiXMui6Z,Mui \Mui|,Mui֮BMuixnMui\MuiJMuiMuiXMuiMuiMui,MuiMuiPMui BMui^MuiS1nMui1MuiM3,MuiWZMui[Mui?[MuicMuifMuiDhMuikBMuilMuiXMuiMuiMuiMui*MuiMuiRMuii,MuiMui#).......#####.#...#  ).######....###...#  #.#..# #..........#  #.#..# #.##..#..#.#  '###.....#....#  .......#....#  #.#.....##......#.#  #.#..#............#  ..........#.R@.#  73.0 (46.0).....###.....#.#  ..................#  ###################      Muiq w _There is an escape hatch in the floor here.Mui Muix Level 9 of the Dungeon <<<<>>>>>_(Press ? for help)#...#.....#########.........#....#####.#.......#.#..######R#......# #..>...##.##.....#ß...#####.#....#...#.#....#..#.#..#....#.####...# #.........##....)#........###.##.#...#...........####....+.##.#.#.# #.#...######.._))'..>.....#.#.##.#...#.....###'##.....##.#.##.+...# #.#...# #.....#.)....#.#.#....'...#.###.#....#.#......#.##.#)..# #.....### #.....#ß.......#.##+###...#.....######........#.##.#...# #.......# ########..)....'.##.......###'############....#.##.#)#)# #.#..##.##.#..##..#.#.##......................#....#....#.#.# #.......##..........#########..#########+######....####.'...# #.....################............#######...............## #.#...# #.....#.....##.......#.....[#.....'.....#.##..###).#....# ui m#.#...# #.....#####'####.##.##............#######...)).)).......#####.#...# #...........####.####......................###).).######....###...# #.#.......#.#.......#..#####...##..#..#....#.#..#.#..# #..........# #.#.......#.#.......#..#####.....).#..#..#.#.#..#.#..# #.##..#..#.# #...........#'#######......................#.#....##'###.....#....# #...................##'####.....######.....#.####............#....# #.#######.....##..#.#..'..#.###.# #.###.'..# #.#.....##......#.# #...................#####'#.....######.....######.#..#............# #.......................R.........................#..........#.R@.# #.###..##..#..#..#########...#..#.....#.)#..#..#..#.....###.....#.# #.................................................................# ################################################################### MuiY+_))'..>@Nui5Nui).......#####.#...#   JamesMcGaha the Skirmisher ).######....###...#   Coglin of Hepliaklqana *..... #.#..# #..........#   Health: 72/72 ======================== #.#..# #.##..#..#.#   Magic: 10/10 ======================== ..##'###.....#....#   AC: 11Str: 12 #............#....#   EV: 16Int: 8 #.#.....##......#.#   SH: 0Dex: 22 #.#..#............#  Nui XL: 10 Next: 49% Place: Dungeon:9 ..#..........#.R@.#   Noise: ---------  Time: 8573.0 (0.0) ..#.....###.....#.#   a) +2 sling {Isolde} d) +0 sling {Gyeongj ..................#   Fire: a) +2 sling {Isolde} ###################     R   Jeoz the ancestor _Okay, then. _You see here a +0 trident. _Done exploring. _There is an open door here. _There is a staircase to the Orcish Mines here. _There is an escape hatch in the floor here.NuiP _NuiNuiNuiNui.NuiNui Nui{NuiNuiNuiNuiC Nui!Nuif#Nui*Nui.Nui1Nui2Nuiw4Nui)<Nui?NuiBNui/CNuiENuiPNNuiUNuiYNui<[Nui]NuieNuiiNuilNuimNuipNui_wNui{NuiNui\NuiׂNui~NuiNuiĒ,NuiJNui'Nui,NuiNuiNuieNui5 Nuix Nui Nui Nui Nui% Nui* Nui. Nui1 Nui? ,Nui\   You see here a +0 dagger.Nui a _Nui˯ \  Items here: ( ))) ÷÷.Nui Nui Nui  _NuiI ,Nui XNui C  You see here a +0 short sword.Nui Nuih K _Nui  Nuiv'  You see here a +0 dagger. _Nui) ,NuiI Nuiݐ Nuiw Nui4 Nui> Nuia Nui>, Nui; nNui< ,NuiS Nuio ,Nuiq NuiCr NuiVy Nui Nui 4Nui_ Nui Nui\ ..#####.#...#.##'########....# ..#.....#...#.........###.##.#### ..'.....#...#.......#.'.#.##..... ..#..>..#...#.........#.#.##..#..###.#...#.#########.#........#########.........#....#### ...##.##.....#ß...#####.#....#... ......##....)#........###.##.#...#####.._))'..@R....#.#.##.#...619.0 (46.0) #.....#.)....#.#.#....'... ..### #.....#ß.......#.##+###... ....# ########..)....'.##....... .##.##.#..##..#.#.##....... ....##..........#########.. ..################............### ..#.....##.......#.....[#.....'.. ..#####'####.##.##............###_ui7 k7m _There is a staircase to the Orcish Mines here.OuiOOui^Level 9 of the Dungeon <<<<>>>>>_(Press ? for help)#.....#####.#...#.#.#######R#....### #....#.........#........#....# #...[.'..#..#...#.#.#######.#.#..# #....#.........#....#........# #.....#####.#...#.#..##.....#....# #....#.........#.#...........# #.....#####.#...#.##'########....# #....####.##...#...(.......#.# #.....#.....#...#.........###.##.#####...########...########......# #.....'.....#...#.......#.'.#.##.......#.#...'.........##..#......# #.....#..>..#...#.........#.#.##..#......#########..##.##..#....#.# #.....#####.#...#.#########.#....................#..##.##..'.#....# #...#.....#########.........#....#####.#.......#.#..######R#......# #..>...##.##.....#ß...#####.#....#...#.#....#..#.#..#....#.####...# #.........##....)#........###.##.#...#...........####....+.##.#.#.# #.#...######.._))'..@R....#.#.##.#...#.....###'##.....##.#.##.+...# uiK#.#...# #.....#.)....#.#.#....'...#.###.#....#.#......#.##.#)..# #.....### #.....#ß.......#.##+###...#.....######........#.##.#...# #.......# ########..)....'.##.......###'############....#.##.#)#)# #.#..##.##.#..##..#.#.##......................#....#....#.#.# #.......##..........#########..#########+######....####.'...# #.....################............#######...............## #.#...# #.....#.....##.......#.....[#.....'.....#.##..###).#....# #.#...# #.....#####'####.##.##............#######...)).)).......#####.#...# #...........####.####......................###).).######....###...# #.#.......#.#.......#..#####...##..#..#....#.#..#.#..# #..........# #.#.......#.#.......#..#####.....).#..#..#.#.#..#.#..# #.##..#..#.# OuiM#.....#########.........##.#.......#.#..######R#..>...##.##.....#ß......#...#.#....#..#.#####....##....)#........###.##.#...#.....####....+.##.#.###.._))'..@R....#.#.##.#...#.....###'##.....##.#.##.+..Oui#...# #.....#.)....#.#.#....'...#.###.#....#.#......#.##.#)### #.....#ß.......#.##+###...#.....######..#.##.#..# ########..)....'.##.......###'###....#.##.#)#)#..##.# #.#..##..#.#.##...#....#....#.#....# #....#########..#########+######....####.'...################............#######...............## #.#.....##.......#.....[#.....'.....#.##..###).#....# #.#...'####.##.##............#######...)).)).......#####.#..........####.####......................###).).######....###.#.......#.#.......#..#####...##..#..#....#.#..#.#..# #.......#.......#.#.......#..#####.....).#..#..#.#.#..#.#..# #.##..#..#...........#'#######.........#.#....##'###.....#...............##'####.....######.....#.####............#.#######.....##..#.#..'..#.###.# #.###.'..# #.#......#........#####'#.....######.....######.#..#............................R.................#..........#..>###..##..#..#..#########...#.Oui.#.....#.)#..#..#..#.....###.....#...........................................#################################################################Ouiu #.....#..>..#...#.........#.#.##..#......#########..##.##..#....#.# #.....#####.#...#.#########.#....................#..##.##..'.#....# >>PuiQMPui#w..#####.#...#.##'########....#JamesMcGaha the Skirmisher ..#.....#...#.........###.##.#### Coglin of Hepliaklqana *..... ..'.....#...#.......#.'.#.##..... Health: 72/72 ======================== ..#..>..#...#.........#.#.##..#.. Magic: 10/10 ======================== ..#####.#...#.#########.#........ AC: 11Str: 12 #.....#########.........#....#### EV: 16Int: 8 Puix...##.##.....#ß...#####.#....#... SH: 0Dex: 22 ......##....)#........###.##.#... XL: 10 Next: 49% Place: Dungeon:9 ..######.._))'..@R....#.#.##.#... Noise: ---------  Time: 8619.0 (0.0) ..# #.....#.)....#.#.#....'... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..### #.....#ß.......#.##+###... Fire: a) +2 sling {Isolde} ....# ########..)....'.##....... .##.##.#..##..#.#.##....... ....#Puinx#..........#########.. R   Jeoz the ancestor ..################............### ..#.....##.......#.....[#.....'.. ..#####'####.##.##............### PuixA_There is an escape hatch in the floor here. _You see here a +0 dagger. _Items here: ( ))) ÷÷. _You see here a +0 short sword. _You see here a +0 dagger. _There is a staircase to the Orcish Mines here.PuiyPui}PuiPuiPui$ _PuiPuigPuiPui ,PuiMPuiPui$Pui>XPuio4PuinPuitnPuiϗnPuiحPui4Pui  There is an open door here. _Pui @  There is an open door here.Pui!w _Pui%PuiM1BPuiRV  There is an open door here.Pui>UPuiAXK _PuiYPuiZPui[,Pui~_Pui`Puia,PuibPui:fPuigPuitpPuiv,PuiN|XPui Pui,PuiPui׏Pui:PuiBPui nPuinPuiBPuiPuiPuiXPuinPuiPuicXPui]PuiXPuivPui,Pui Pui PuiW PuiPuiPuizBPui+Pui<BPui)\RPui_XPuisXPui  #...[.'..#..#...#.#.   #.....#####.#...#.#.   #.....#####.#...#.##   #.....#.....#...#.   #.....'.....#...#   #.....#..>..#...#...   #.....#####.#...#.##   #...#.....#########   #..@...##.##.....#ß65.0 (46.0)   #..R......##....)#   #.#...######.._))'   #.#...# #.....#.)    #.....### #.....#ß    #......uiO>34m.# #   #.#..##.# #.#..   #.......# #..   #.....###########PuiFy _There is a stone staircase leading down here.Puij :_Pui9 Pui[ _6.0 (1.0) _Pui  You climb downwards.  You hear the solemn chanting of funerary rites.Puij /  --more--Qui< X # ## .##.##.#####  ....?.R....# 10 #....@.# #.#...## ##.## #9 #. #+ 9   gargoyle (dormant) Qui +7 (1.7Qui Qui q  You climb downwards.  You hear the solemn chanting of funerary rites.  entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a scroll of identify. _There is a stone staircase leading up here.Rui ((9ally target)You shoot a sling bullet.Rui-|  The sling bullet hits the gargoyle but does no damage.  You shoot a sling bullet.Ruid..9===7.5 (0.8Rev  Rui6F_The sling bullet hits the gargoyle but does no damage.Suive ((You shoot a sling bullet.Suis  The sling bullet hits the gargoyle but does no damage.  You shoot a sling bullet.Sui.R.9.8.3  You shoot a sling bullet. _The sling bullet hits the gargoyle but does no damage.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  You shoot a sling bullet. _The sling bullet hits the gargoyle but does no damage.Tuiz (You shoot a sling bullet.Tui 3  _ TuiTui .RThe sling bullet hits the gargoyle but does no damage.TuiP ```  The gargoyle hurls a stone arrow at you.TuiUT.@.TuiU^9.1Rev+ Tui*]Tui_ Tui8`C_The stone arrow misses you.Tuid[ ((You shoot a sling bullet. Jeoz avoids your attack.TuiX  The sling bullet barely misses the gargoyle.You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the gargoyle.Tui{ R9  The gargoyle is lightly damaged.  Jeoz hits the gargoyle but does no damage.Tui ```  The gargoyle hurls a stone arrow at you.Tui T.@.Tui< -70.0 (0.9Tui: Tui Q _The stone arrow misses you.Uui9 (You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the gargoyle but does no damage.Uuim _The stone arrow misses you.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is lightly damaged.UuiN  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the gargoyle but does no damage.gargoyle is lightly damaged.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the gargoyle but does no damage.gargoyle is lightly damaged.Uui R9.9Rev*   The sling bullet hits the gargoyle but does no damage.gargoyle is lightly damaged.  You shoot a sling bullet. Jeoz avoids your attack.  The sling bullet hits the gargoyle but does no damage.gargoyle is lightly damaged. _Jeoz closely misses the gargoyle.Uui  You shoot a sling bullet. The sling bullet hits the gargoyle.Uui$  Uui  The gargoyle is moderately damaged.You shoot a sling bullet. The sling bullet hits the gargoyle.Uui 2  The gargoyle is heavily damaged.58-----1.8 _Jeoz hits the gargoyle. The gargoyle hits you with a +0 mace!Vui|  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Vui9v (The gargoyle is heavily damaged.You shoot a sling bullet.Vuil 9  The sling bullet barely misses the gargoyle.Jeoz barely misses the gargoyle.  The gargoyle hurls a stone arrow at you.VuiB45---------2.7 _The stone arrow hits you!Vuiqw|  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Vui.  The gargoyle is heavily damaged.You shoot a sling bullet. The sling bullet hits the gargoyle!Vui Vui Y6----3.6Vui Vui> a _The gargoyle is almost destroyed.Wui4|  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Wuir  The gargoyle is almost destroyed.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.WuiY?  The sling bullet hits the gargoyle but does no damage.  The gargoyle is almost destroyed.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is almost destroyed.Jeoz ``  The gargoyle hurls a stone arrow at you.WuiL.@Wui[,4.4 (0.8WuiWuiQ _The stone arrow misses you.Wui|  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.WuiIv  _The stone arrow misses you.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is almost destroyed.Wui   The sling bullet hits the gargoyle but does no damage.  The gargoyle is almost destroyed.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is almost destroyed.Jeoz1--5.2Wui Wui ; _The gargoyle hits you with a +0 mace.XuiJHb  You shoot a sling bullet. The sling bullet hits the gargoyle.Xuix0) Xuir (You destroy the gargoyle!Xuib')Xui --586.0 _You shoot a sling bullet.XuiXui i _Your Fighting skill increases to level 8!Xui' # ##.##.##.#####...?......# #....<.# #.#.R@## ##.##  #. +Xui Xui =2=Xui& 6---7.0 (1.0 _Xuic _You see here a +0 mace.YuiQ~ # ### ##.##.#####.....?......# #...@<.##.#.R)###.## #.# #.##+#---8 _Yui  # ### ##.##.#####......?@.....#...##....<.#...#.#.R)##...##.##.## #.## #.##+#Yui Yui5D ~R.9YuiX87##..#.. #. ###.##.##.#####..#.##..R.<.#.... #.#..)## ...##.## .### #.# # #.# #+#YuiK<Yui D3=80Rev+ Yui%LYui`{@1.0 (2YuiRYui. _E - a scroll of identifyZuiI Read which item? Scrolls  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll of fog  w - 2 scrolls labelled PISIACHULAS  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANGE - a scroll of identify [!] read|quaff|evoke[?] describe selected[uiQV[uiu  JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 43/72 ==============----------##Magic: 10/10 ========================..AC: 11Str: 12#.EV: 16Int: 8. #. ###SH: 0Dex: 22....##.##.#####XL: 10 Next: 58% Place: Dungeon:10.......@......#Noise: ---------  Time: 8681.0 (0.0)....##..R.<.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj. #.#..)##Fire: a) +2 sling {Isolde} ...##.##Rev+ .### #.## #[[uiv37m.#R   Jeoz the ancestor#+#You shoot a sling bullet. The sling bullet hits the gargoyle.  You destroy the gargoyle! _You shoot a sling bullet. _Your Fighting skill increases to level 8! _You see here a +0 mace. _E - a scroll of identifyIdentify which item? (\ to view known items) Scrolls (select first with ?)  w - 2 scrolls labelled PISIACHULAS  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG Potions (select first with !)  v - a viscous white potion  C - a fizzy amethyst potion[?] describe selected\ui6\ui?\uiD  JamesMcGaha the SkirmisherCoglin of Hepliaklqana *.....Health: 43/72 ==============----------##Magic: 10/10 ========================..AC: 11Str: 12#.EV: 16Int: 8. #. ###SH: 0Dex: 22....##.##.#####\uiEXL: 10 Next: 58% Place: Dungeon:10.......@......#Noise: ---------  Time: 8681.0 (0.0)....##..R.<.#...a) +2 sling {Isolde} d) +0 sling {Gyeongj. #.#..)##Fire: a) +2 sling {Isolde} ...##.##Rev+ .### #.## #.#R   Jeoz the ancestor#+#\uiEYou shoot a sling bullet. The sling bullet hits the gargoyle.  You destroy the gargoyle! _You shoot a sling bullet. \uiE_Your Fighting skill increases to level 8! _You see here a +0 mace. _E - a scroll of identify\uiU]  As you read the scroll of identify, it crumbles to dust.\uiZV*2.0 (1\ui|\uiĄ. _v - a potion of ambrosia]ui]uit]uiK]ui4Rev ]ui]uib]ui]ui5]ui]ui]S5=]ui]uiY]ui%(]uih]ui3]ui,]uia6=]ui]uie7]uin,]ui ,]ui ]ui ]uiV,]ui8=]ui~,]ui.]uigb9=]uii,]ui|50]ui8,]uiB]ui]ui]uiVS1=]uiX]ui]ui]uiR]ui\52=]ui'B]ui34=5= _You hear the lone wailing of a distant funeral chant.6]ui,]ui#]uiV%7=]ui&,]uia']ui-]ui/,]uio=8=]ui@]uiC,]uiJ}9]ui^Y60=]uii[,]uif\]ui`B]ui}1=]ui`Q2]ui.B]ui,]ui]ui%]uiK3=]uiɼ]uic,]ui]ui4=56=]ui#17=8]ui"K]ui&Pa9=]uiw70=1]uiՁ]ui]ui]uiB _You hear the lone wailing of a distant funeral chant.]ui,]uiR2= _HP restored.]uiêI]uiqX]uiֳ]uiȵ]ui3]ui/,]ui]ui޽]ui]uiO=]ui]ui]ui]ui-,]uiv]ui)]ui>,]ui ####### #.R...#  # #@###.# 780.0 (98.0) #<.....# #.####........##.##.#######.................##.##....##....<.#...# #....##.#..)##........##.####.##.#####.## # #.#1.0 (99]ui>]uiT"; _Found an escape hatch in the ceiling.^uiw####### #.R...#######.###.##<...@.# #.####..........##.##.########...........# #.##....##....<.#... # #....##.#..)## ........##.##.##.#####. #. #.# #.# #+#.R2.0 (1.0)^ui *You may now remember your ancestor's life.^ui /  --more--aui Q ####### #.....# ######R###.# #<..@..# #.####>.##.##.#####.###........# #.##....##..<.#... #. #....##.#..)### ........##.##  ##.##.#####.# #.##.# #.#  #+#aui auiJ w.R3aui auii 9 _Found an escape hatch in the floor.bui bui  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  H - Ancestor Life: KnightNone0%  I - Ancestor Life: BattlemageNone0%  J - Ancestor Life: HexerNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0% [?] toggle between ability selection and description.juibjuiS jui  JamesMcGaha the Skirmisher  Coglin of Hepliaklqana **....  Health: 72/72 ========================Magic: 10/10 ========================AC: 11Str: 12#######juinEV: 16Int: 8#.....#SH: 0Dex: 22######.###.#XL: 10 Next: 58% Place: Dungeon:10#<..@R.# #.####Noise: ---------  Time: 8783.0 (0.0)>..........##.##.#####a) +2 sling {Isolde} d) +0 sling {Gyeongjjui.###.................#Fire: a) +2 sling {Isolde} #.##....##....<.#...#. #....##.#..)### ........##.##R   Jeoz the ancestorjuii&##.##.#####.##.##.# #.##+# _You hear the lone wailing of a distant funeral chant. _You hear the lone wailing of a distant funeral chant. _HP restored. _Found an escape hatch in the ceiling.  jui~You may now remember your ancestor's life. _Found an escape hatch in the floor.jui#jui%Are you sure you want to remember your ancestor as a knight? Y - Yes juih%' N - Nomui mui*   JamesMcGaha the Skirmisher  Coglin of Hepliaklqana **....  Health: 72/72 ========================Magic: 10/10 ========================AC: 11Str: 12#######EV: 16Int: 8#.....#SH: 0Dex: 22######.###.#XL: 10 Next: 58% Place: Dungeon:10#<..@R.# #.####Noise: ---------  Time: 8783.0 (0.0)>..........##.##.#####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###.................#Fire: a) +2 sling {Isolde} #.##....##....<.#...#. #....##.#..ui; 40m)### ........##.##R   Jeoz the knight##.##.#####.##.##.# #.##+# _You hear the lone wailing of a distant funeral chant. _You hear the lone wailing of a distant funeral chant. _HP restored. _Found an escape hatch in the ceiling.  You may now remember your ancestor's life. _Found an escape hatch in the floor.4.0 (1mui mui I _It is so.oui4ouiV Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  ouiG - Ancestor IdentityInstant0% [?] toggle between ability selection and description.quiYquigqui  JamesMcGaha the Skirmisher  Coglin of Hepliaklqana **....  Health: 72/72 ========================Magic: 10/10 ========================AC: 11Str: 12#######EV: 16Int: 8#.....#SH: 0Dex: 22######.###.#XL: 10 Next: 58% Place: Dungeon:10#<..@R.# #.####Noise: ---------  Time: 8784.0 (0.0)>..........##.##.#####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###.................#Fire: a) +2 sling {Isolde} #.##....##....<.#...#. #....##.#..uiD40m)### ........##.##R   Jeoz the knight##.##.#####.##.##.# #.##+# _You hear the lone wailing of a distant funeral chant. _HP restored. _Found an escape hatch in the ceiling.  You may now remember your ancestor's life. _Found an escape hatch in the floor. _It is so.quiF [?25h[?0cquicQ  Remember Jeoz's name as what? Jeozyuiyui [?25l[?1cyui8 Pax  Yes, Pax is definitely a better name.  Was Pax a) male, b) female, or c) neither? (Currently male.)zuia ? Paxzui# Okay, then. _|ui65|uiC Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0% [?] toggle between ability selection and description.}ui&}uiu}ui  JamesMcGaha the Skirmisher  Coglin of Hepliaklqana **....  Health: 72/72 ========================Magic: 10/10 ========================AC: 11Str: 12#######EV: 16Int: 8#.....#SH: 0Dex: 22######.###.#XL: 10 Next: 58% Place: Dungeon:10#<..@R.# #.####Noise: ---------  Time: 8784.0 (0.0)>..........##.##.#####a) +2 sling {Isolde} d) +0 sling {Gyeongj.###.................#Fire: a) +2 sling {Isolde} #.##....##....<.#...#. #....##.#..[}ui240m)### ........##.##R   Pax the knight##.##.#####.##.##.# #.##+# _Found an escape hatch in the floor. _It is so.Remember Jeoz's name as what? Pax  Yes, Pax is definitely a better name.  Was Pax a) male, b) female, or c) neither? (Currently male.) _Okay, then.}ui7  Okay, then. _}ui#9 _}ui6m}uiJ}ui}uiLn}ui\~}uiQ}ui]dn}uig}uio}ui0u}ui܌z _You now have 433 gold pieces (gained 19).}uiR3}ui(}uix}uiX}ui}ui}ui}ui.X}ui}ui}uil}ui}ui}ui}ui?}ui}ui9}uiJ _You hear the lone wailing of a funeral chant nearby.}ui#}ui}ui# M #####......#### ##.##.## #.#####.##.##.########## #........R.# ##########.#  #@# 826.0 (42.0) #..[.  #.##.##.....  #.. ...∩ ### ..# ## }uipL }ui}S }.R7.0 (43}ui^ C _Found a leather armour.uiuuiXuiuiguiuiuiL XuiR0`ui1,uiiZui\8.#.## ##......####Y........# ...#.......+.........+ ##......####Y.Y......  ui]##.##.## [Y.....#.#### .....#.# ...#.# #'#.###########..........# #R# ##########.###.## ####.##...######.........[.....#.##.##......#..# #.......∩##YYYY 4 yaks (asleep)#####...###..##ui 35.0 (8.0)  You open the door..YY3 asleep, 1 ally target)6.0 (9uiQ _4 yaks come into view. _Found a ring mail.uiL ~ ((You shoot a sling bullet.uiB  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak.ui_ @  The yak is lightly wounded.uiY` ,ui|l Y...YY..Y'YYY1 wandering, 1 ally target)uiCm `===8 (0.8Rev uint uiEw = _The yak bellows! x2; You hear a bellow!ui (YYou shoot a sling bullet.  The yak bellows!  The sling bullet hits the yak but does no damage.uiI: bellows!  The sling bullet hits the yak but does no damage.  The yak is lightly wounded.  You shoot a sling bullet.ui @Y'ui '7.6ui ui 1 _The yak is lightly wounded.uiGui?I;##......####Y........# ...#.......+..+ ##......####.........  ##.##.## YY.....  #.#### .....   .Y. #'########## #R.........#########.###.## ...#####.........[.....##.##......# #.......∩##  #####...##  2 #..##....uiV].YR. -8.6 (1.0uiЄO _You swap places. The yak gores Pax!uiC ((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak but does no damage.ui  The yak is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak but does no damage.ui}dy  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak but does no damageyak is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak but does no damageyak is lightly wounded.YR.Y 3 yaks (1 ally target)=9.5 (0.9Rev+ uir2  The sling bullet hits the yak but does no damageyak is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak but does no damageyak is lightly wounded. _Pax hits the yak with a +0 flail. The yak barely misses Pax.ui ((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak but does no damage.ui"=  The yak is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.ui  The yak is moderately wounded.ui mR.40.3 (0.8ui s _The yak gores Pax but does no damage. Pax hits the yak with a +0 flail!uiL ((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak but does no damage.ui  The yak is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak!uiSq  The yak is heavily wounded.uij.YR.1.2 (0.9 _The yak gores Pax but does no damage.uiW ((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.uiO: _The yak gores Pax but does no damage.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.  The yak is heavily wounded.uiq  The yak is severely wounded.ui YY.YR. YY 5 yaks (1 ally target)The yak gores Pax! Pax barely misses the yak. Pax blocks the yak's attack.2.1Rev* uiTui<V _A yak comes into view.uie ((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.ui% _A yak comes into view.  You shoot a sling bullet. Pax avoids your attack.sling bullet hits the yak.  The yak is severely wounded. but does no damage.ui  The yak is severely wounded.The yak gores Pax!uih,ui3ui.Y.Y.Y.YYYYY 5 yaksui@*9 (0.8ui] _Pax is destroyed!ui\" (((You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet closely misses the yak.The sling bullet hits the yak!ui:  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.ui!oXuiy....YYY 4 yaks3.7uipui[ _The yak is heavily wounded.ui@w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ui  (The yak is moderately wounded.You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.ui* ui+ u.YY4.6 (0.9uiB G _The yak is lightly wounded.uiGw  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.uiL  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!ui\t  The yak is severely wounded.YY 5 yaks64---5.5 _The yak gores you!ui (You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!ui _The yak gores you!uiڂ  You shoot a sling bullet. The sling bullet hits the yak.†   yakui  (((((((You kill the yak!uiy.....'Y----68.7 _You shoot a sling bullet. The sling bullet barely misses the yak.ui# (((((((You shoot a sling bullet.uiy  The sling bullet closely misses the yak.You shoot a sling bullet.uiO = .....'YThe sling bullet closely misses the yak.36-9.6 (0.9ui{w ( _The yak gores you.ui<2Iuic8^ _You are too injured to fight recklessly!ui3ui uik ^ _You are too injured to fight recklessly!uiiuiVuiEui^ _You are too injured to fight recklessly!ui)  _You are too injured to fight recklessly!ui4W3ui>Yui[^ _You are too injured to fight recklessly!ui"Cd##......####Y........#JamesMcGaha the Skirmisher ...#.......+.........+Coglin of Hepliaklqana **.... ##......####.........Health: 36/72 ============------------##.##.## Y......Magic: 10/10 ========================#.####.....AC: 11Str: 12#.#...EV: 16Int: 8#.##'#SH: 0Dex: 22#.########## #Y#XL: 10 Next: 76% Place: Dungeon:10uiCu#..........# #@#Noise: ===------  Time: 8859.6 (0.0)##########.###.##a) +2 sling {Isolde} d) +0 sling {Gyeongj####.##...#####Fire: a) +2 sling {Isolde} #.........[.....Rev* #.##.##......#..# #.......∩##Y   yak#####...###..##.... _You are too injured to fight recklessly! _You are too injured to fight recklessly!  uiDyFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 80% to hit)uiC c##......####Y........#JamesMcGaha the Skirmisher ...#.......+.........+Coglin of Hepliaklqana **.... ##......####.........Health: 36/72 ============------------##.##.## Y......Magic: 10/10 ========================#.####.....AC: 11Str: 12#.#...EV: 16Int: 8#.##'#SH: 0uiD lDex: 22#.########## #Y#XL: 10 Next: 76% Place: Dungeon:10#..........# #@#Noise: ===------  Time: 8859.6 (0.0)##########.###.##a) +2 sling {Isolde} d) +0 sling {Gyeongj####.##...#####Fire: a) +2 sling {Isolde} #.........[.....Rev* #.##.##......#..# #.......∩##Y   yak#####...##uiE K#..##....Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!uiK E†uiT f(((((((ui? .....'†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!  You shoot a sling bullet.ui =8160.4 (0.8 _uiՒ ui p _Your Ranged Weapons skill increases to level 11!ui"7uiBui;Buif8Rev+ uiui,ui,uiBui9=uijRev ui"(---uis* 8.4 (8.0 _You start resting.---9.4 (9ui c _You hear the small ensemble of a funeral chant very nearby.ui 40=ui Iui ui O1uiq 2=ui, a3=uiZ uiD ui 94uiE ui ,ui ui/ ,ui, ui i5=ui ui8.'6=uiy0ui 1,ui1ui>RR   Pax the knightui a 91.4 (22.0) _You start resting.72.4 (23 _Pax emerges from the mists of memory!ui3uiuiO,uiBuiui 8=uis,uiui,uiEuia9=uiEui ,uin"ui:',ui'ui,P50ui.ui1,uiu3uiz7,ui\9uiJ<ui<S1=ui>uiA,ui}CuiF,uiYIuiM,uiNuiRn52=uiRuiZBui^BuifcQ3uiiBuij,uiluiw4=uixui|,ui<95=uig& ui&B919.4 (27 _You start resting.ui5620.4 (28uiui[{ _You hear the small ensemble of a funeral chant very nearby.ui/ ui 7=uiT uiE uii U8=uiC ui Bui Bui Q9ui BuiJ Bui ,ui ui b60=uiX ui ,ui ui ,ui ui> ui U1=ui ui' ui;P Z23=4=56=7=uic 8uig a9=ui 70=ui }1uiT uik Bui7 _ _You start resting.ui~ 69.4 (492=70.4 (50ui ui\ " _HP restored.ui@uiEBuiBuiCuiFMuiR5  You swap places.uiSuiXuihbS _You hear the small ensemble of a funeral chant very nearby.Things that are here:  a yak corpse; a yak corpse _uiMcui5g uigP There is an open door, spattered with blood here.uiWjuixluim _uiouiruiuui}e=ui=ui'uiuiuiuiuiauiuiui3ui,ui,uiGuiEui~uiuiMui߭7 _You open the door.ui3ui$ui@  There is an open door here.ui&uiui _uiuiui0ui,ui7ui}uiHuiui`ui3uiTuiui,ui$uiuiD,ui"uijuiui,uiuii..##....<.#...  ##.#..)## #.  .....##.## #.  #.#####.# #.  #.# #.# #.  ..# ##+# #.  ### ##...## #.   ##.....## #.### ### #.@.## ###.........####R..## ..+.........'.......#  ###.........####...##  ui#[......## #..##  ##.....## #.##  ##...## #.#  ##'###  ##### #†##.#  ui-Y85.4 (156.4 (16ui ui. _E - a scroll of identifyuiuiui,uiuiluiuiBuiuioui ,ui ,uiui9,uiHui ui!$ui&,uiV(uix0ui@4ui4ui6ui6:ui4>uiHnuiK,uiRuiJ],uiW^,ui_uivbuifuij,uikuinuiquiot,uiuuiBwui zuiuiFui)ui<  You see here a +0 mace.uiԇuiuij _uiTuiui7uiۑ,ui/uiui@ui,ui&uiӝui},ui ui7 _You open the door.uiuiʪuiuitui@  There is an open door here.uiuiB _uiuiXuixuiCBuiyXui= @  There is an open door here.uicuibui _uiuiuih,uiui,uiui4Bui"ui& uiu!ui!uib"ui#uip%ui&,ui^'ui[)ui{,ui{-ui-ui/uiG1uil3ui4,ui6ui7ui<,ui=uiL>ui @uiCuiI,uiKuibM _You hear the gathering chorus of a funeral chant very nearby.uiPuiQ3uirSui Uui>WuiWuiWuiiYui.ui ##...## #.#  ##'## #.#  ## #†# #.##### .# #.# #.....# .###.## #####.# .##...##### #.# ......[..... #.# .##......#..#.###R .......∩###.....@.#  9032.4 (4#...###...#..###   #..## ∩ .....   .... ....#..  .#.. ..∩ ##.   .###... ..   . .i7D40m#   .    3.4 (47 _Found a phantasmal passage.uiq =Read which item? Scrolls  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll of fog  w - 2 scrolls labelled PISIACHULAS ui  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANGE - a scroll of identify [!] read|quaff|evoke[?] describe selecteduicuiwluiy ##...## #.#  JamesMcGaha the Skirmisher##'## #.#  Coglin of Hepliaklqana **.... ## #†##.#####  Health: 72/72 ======================== .# #.##.....#  Magic: 10/10 ======================== .###.## #####.#  AC: 11Str: 12 .##...##### #.#  EV: 16Int: 8 ......[..... #.#  SH: 0Dex: 22 .##......#..#.###R#  XL: 10 Next: 81% Place: Dungeon:10 .......∩###.....@.# ui}_[m Noise: ---------  Time: 9033.4 (0.0) ####...###...#..###  a) +2 sling {Isolde} d) +0 sling {Gyeongj#..## ∩ .....  Fire: a) +2 sling {Isolde} .... ....#.. #.#.. ..∩ ##. .###... ..  R   Pax the knight. .# .  _You see here a +0 mace. _You open the door. _There is an open door here. _There is an open door here. _You hear the gathering chorus of a funeral chant very nearby. _Found a phantasmal passage.uiuilrIdentify which item? (\ to view known items) Scrolls (select first with ?)  w - 2 scrolls labelled PISIACHULAS  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG Potions (select first with !)  C - a fizzy amethyst potion[?] describe selectedui ##...## #.#  JamesMcGaha the Skirmisher##'## #.#  Coglin of Hepliaklqana **.... ## #†##.#####  Health: 72/72 ======================== .# #.##.....#  Magic: 10/10 ======================== .###.## #####.#  AC: 11Str: 12 .##...##### #.#  EV: 16Int: 8 ......[..... #.#  SH: 0Dex: 22 .##......#..#.###R#  XL: 10 Next: 81% Place: Dungeon:10 .......∩###.....@.#ui ;  Noise: ---------  Time: 9033.4 (0.0) ####...###...#..###  a) +2 sling {Isolde} d) +0 sling {Gyeongj#..## ∩ .....  Fire: a) +2 sling {Isolde} .... ....#.. #.#.. ..∩ ##. .###... ..  R   Pax the knight. .# .  _You see here a +0 mace. _You open the door. _There is an open door here. _There is an open door here. _You hear the gathering chorus of a funeral chant very nearby. _Found a phantasmal passage.  As you read the scroll of identify, it crumbles to dust.4.4 (1 _C - a potion of berserk rageui  ##' #.# ### #† #.##### ..# #.# #.....# #.###.## #####.# #.##...####### #.# ......[....... #.# #.##......#..#.###R# #.......∩###.......# #####...###...#.@###  #..###∩......#   .... .....#..#  #.#.....∩ ##.#  .###... ..#  .. .## # . .  .iWr0;10;1mR5uiq #### #† #.##### ...# #.# #.....# ##.###.## #####.# #.##...######## #.# ........[....... #.# ##.##......#..#.###.#  #.......∩###.....R.#  #####...###...#..###  #..###∩....@.#   ....#.....#..#  #.#.....∩ ##.#  .###... ..#  #.. .##ui [39;49m ## .   ..  ui" U.Ruis &6ui uiFN# #†# #.##### .# #.# #.....# #.###.## #####.# #.##...######## #.# .[....... #.# .##.##......#..#.###.#  #.∩###.......#  #####...###...#.R###  #..###∩...@..#  ....#.....#..#  #.#.....∩###.#  .###...# ..#  #..# .#iP0m#  ##. . # ..   .R7ui~# #†# #.##### .# #.# #.....# #.###.## #####.# #.##...######### #.# #.[.......# #.# #.##.##......#..#.###.# # #.∩###.......#  #####...###...#..### 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Pß...#.#...ßPuiqui3ruisuiJ..JR.J1uig&8ui6?_ui^≈≈▓#.#▓≈≈≈≈ #≈≈▓#.......#▓≈≈#▓#..#▓≈▓#....................#▓≈▓#....#..I.....#####..#▓≈▓#............##J..##.#▓≈▓#.........I..#.....###▓≈ui_▓#..#####.....+J....)##▓≈▓#.##...##...@+JJ.!=_##▓≈ ≈≈≈▓##.R..+J....[##▓≈≈≈≈≈≈ ▓▓▓▓##......'....#W....###▓▓▓▓▓▓▓ ######......'....##...##.########## #......'.....#####..#####.....#..I.........# ....#.##...##............#...... ♣...#..#####.....I..#....#...♣♣.∩ ....#.#......ui,ui}.JR.ui&9uiui[ _Found a chain mail and a short sword. Found a viscous altar of Jiyva.ui≈≈≈▓#....................#▓≈≈≈≈≈≈ JamesMcGaha the Skirmisher #≈≈▓#....................#▓≈≈#≈≈≈ Coglin of Hepliaklqana **.... ≈≈≈▓#....................#▓≈≈≈≈≈≈ Health: 72/72 ======================== ≈≈≈▓#....................#▓≈≈≈≈≈≈ Magic: 10/10 ======================== ≈≈≈▓#....#..I.....#####..#▓≈≈≈≈≈≈ AC: 11Str: 12 ≈≈≈▓#............##...##.#▓≈≈≈≈≈≈ EV: 16Int: 8 ≈≈≈▓#.........I..#J....###▓≈≈≈≈≈≈ SH: 0Dex: 22 ≈≈≈▓#..#####.....+J....)##▓≈≈≈≈≈≈ XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#.##...##..i0;1mR@+JJ.!=_##▓≈≈≈≈≈≈ Noise: ---------  Time: 9079.1 (0.0) ≈≈≈▓###.....#....+J....[##▓≈≈≈≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓▓▓▓##......'....#W....###▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ######......'....##...##.######## ..## #......'.....#####..###..... ...####.....#..I.........##...... R   Pax the knight ....#.##...##............#....... J   slime creature ♣...#..#####.....I..#....#...♣♣.∩ JJJJ 4 jellies (1ui= wandering) ....#....................#....... W   Stats's ghost _The jelly quivers. _There is a broken translucent gate here. _You swap places. _Found a chain mail and a short sword. Found a viscous altar of Jiyva.  Press: ? - help, v - describe, . - travelThe floor.ui@+JJ.!=_A runed translucent gate.ui +JJ.!=_ _There is a broken translucent gate here. _You swap places. _Found a chain mail and a short sword. Found a viscous altar of Jiyva.  Press: ? - help, v - describe, . - travelHere: a slime creature (fire blocked by a runed translucent door)  The floor.ui>SJJjellyui@  JWStats's ghost, wielding a heavy weapon (fire blocked by a runed  translucent door)uiyStats's ghost. The apparition of Stats the Arsonist, a novice Gargoyle Fire Elementalist of Vehumet. Max HP: 64 Will: ++ AC: ++++EV: +++  rF: ... rC: ... rPois: ∞ rNeg: ∞ rElec: + Threat: Lethal Class: Undead Size: Medium Int: Human You have about 69% to hit with your +2 sling. It has about 63% to hit you. Attack Max Damage Hit: heavy weapon 15 It is immune to torment; and resistant to miasma and drowning. It can see invisible. It is insubstantiaimmune to ensnarement. It can fly. It can open doors. It has mastered the following spells, which are affected by silence and antimagic:ui, ≈≈≈▓#....................#▓≈≈≈≈≈≈ JamesMcGaha the Skirmisher #≈≈▓#....................#▓≈≈#≈≈≈ Coglin of Hepliaklqana **.... ≈≈≈▓#....................#▓≈≈≈≈≈≈ Health: 72/72 ======================== ≈≈≈▓#....................#▓≈≈≈≈≈≈ Magic: 10/10 ======================== ≈≈≈▓#....#..I.....#####..#▓≈≈≈≈≈≈ AC: 11Str: 12 ≈≈≈▓#............##...##.#▓≈≈≈≈≈≈ EV: 16Int: 8 ≈≈≈▓#.........I..#J....###▓≈≈≈≈≈≈ SH: 0Dex: 22 ≈≈≈▓#..#####.....+J....)##▓≈≈≈≈≈≈ XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#.##...##..i 0;1mR@+JJ.!=_##▓≈≈≈≈≈≈ Noise: ---------  Time: 9079.1 (0.0) ≈≈≈▓###.....#....+J....[##▓≈≈≈≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓▓▓▓##......'....#W....###▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ######......'....##...##.######## ..## #......'.....#####..###..... ...####.....#..I.........##...... R   Pax the knight ....#.##...##............#....... J   slime creature ♣...#..#####.....I..#....#...♣♣.∩ JJJJ 4 jellies (1 wandering) ...uiV .#....................#....... W   Stats's ghost _You swap places. _Found a chain mail and a short sword. Found a viscous altar of Jiyva.  Press: ? - help, v - describe, . - travelHere: Stats's ghost, wielding a heavy weapon (fire blocked by a runed  translucent door)  The floor.ui`4≈≈≈▓#....................#▓≈≈≈≈≈≈ JamesMcGaha the Skirmisher #≈≈▓#....................#▓≈≈#≈≈≈ Coglin of Hepliaklqana **.... ≈≈≈▓#....................#▓≈≈≈≈≈≈ Health: 72/72 ======================== ≈≈≈▓#....................#▓≈≈≈≈≈≈ Magic: 10/10 ======================== ≈≈≈▓#....#..I.....#####..#▓≈≈≈≈≈≈ AC: 11Str: 12 ui1≈≈≈▓#............##...##.#▓≈≈≈≈≈≈ EV: 16Int: 8 ≈≈≈▓#.........I..#J....###▓≈≈≈≈≈≈ SH: 0Dex: 22 uiiS≈≈≈▓#..#####.....+J....)##▓≈≈≈≈≈≈ XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#.##...##..R@+JJ.!=_##▓≈≈≈≈≈≈ Noise: ---------  Time: 9079.1 (0.0) ≈≈≈▓###.....#....+J....[##▓≈≈≈≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ui▓▓▓▓##......'....#W....###▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ######......'....##...##.######## ui..## #......'.....#####..###..... ui;...####.....#..I.........##...... R   Pax the knight ....#.##...##............#....... J   slime creature uik♣...#..#####.....I..#....#...♣♣.∩ JJJJ 4 jellies (1 wandering) ui....#....................#....... W   Stats's ghost _You swap places. ui_Found a chain mail and a short sword. Found a viscous altar of Jiyva.  Press: ? - help, v - describe, . - traveluiHere: Stats's ghost, wielding a heavy weapon (fire blocked by a runed  translucent door)  The floor.ui/ui8_ui5. _ui ≈≈≈▓#....................#▓≈≈≈≈≈≈ JamesMcGaha the Skirmisher #≈≈▓#....................#▓≈≈#≈≈≈ Coglin of Hepliaklqana **.... ≈≈≈▓#....................#▓≈≈≈≈≈≈ Health: 72/72 ======================== ≈≈≈▓#....................#▓≈≈≈≈≈≈ Magic: 10/10 ======================== ≈≈≈▓#....#..I.....#####..#▓≈≈≈≈≈≈ AC: 11Str: 12 ≈≈≈▓#............##...##.#▓≈≈≈≈≈≈ EV: 16Int: 8 ≈≈≈▓#.........I..#J....###▓≈≈≈≈≈≈ SH: 0Dex: 22 ≈≈≈▓#..#####.....+J....)##▓≈≈≈≈≈≈ XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#.##...##..i 0;1mR@+JJ.!=_##▓≈≈≈≈≈≈ Noise: ---------  Time: 9079.1 (0.0) ≈≈≈▓###.....#....+J....[##▓≈≈≈≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓▓▓▓##......'....#W....###▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ######......'....##...##.######## ..## #......'.....#####..###..... ...####.....#..I.........##...... R   Pax the knight ....#.##...##............#....... J   slime creature ♣...#..#####.....I..#....#...♣♣.∩ JJJJ 4 jellies (1 wandering) ui ....#....................#....... W   Stats's ghostPress: ? - help, v - describe, . - travelHere: Stats's ghost, wielding a heavy weapon (fire blocked by a runed  translucent door) _The floor.  Press: ? - help, v - describe, . - travelThe floor.uiO@+JJ.!=_A runed translucent gate.uir+JJ.!=_Here: Stats's ghost, wielding a heavy weapon (fire blocked by a runed  translucent door) _The floor.  Press: ? - help, v - describe, . - travelHere: a slime creature (fire blocked by a runed translucent door)  The floor.uiLJJjellyui  J.The floor.uiG .!, g - get itemItem here: a potion of mutation.  The floor.ui!=_a blackened jade ring.ui k)=_a short sword.uiِ )_  A viscous altar of Jiyvaui.#_[, g - get itemItem here: a chain mail.  The floor.ui ≈≈≈▓#....................#▓≈≈≈≈≈≈ JamesMcGaha the Skirmisher #≈≈▓#....................#▓≈≈#≈≈≈ Coglin of Hepliaklqana **.... ≈≈≈▓#....................#▓≈≈≈≈≈≈ Health: 72/72 ======================== ≈≈≈▓#....................#▓≈≈≈≈≈≈ Magic: 10/10 ======================== ≈≈≈▓#....#..I.....#####..#▓≈≈≈≈≈≈ AC: 11ui ]Str: 12 ≈≈≈▓#............##...##.#▓≈≈≈≈≈≈ EV: 16Int: 8 ≈≈≈▓#.........I..#J....###▓≈≈≈≈≈≈ SH: 0Dex: 22 ui O≈≈≈▓#..#####.....+J....)##▓≈≈≈≈≈≈ XL: 10 Next: 81% Place: a Necropolis uiJ ≈≈≈▓#.##...##..R@+JJ.!=_##▓≈≈≈≈≈≈ Noise: ---------  Time: 9079.1 (0.0) ui c≈≈≈▓###.....#....+J....[##▓≈≈≈≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ui )▓▓▓▓##......'....#W....###▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ui 8######......'....##...##.######## ..## #......'.....#####..###..... ui& ...####.....#..I.........##...... R   Pax the knight ....#.##...##............#....... J   slime creature uic ♣...#..#####.....I..#....#...♣♣.∩ JJJJ 4 jellies (1 wandering) ....#....................#....... W   Stats's ghostui DHere: Stats's ghost, wielding a heavy weapon (fire blocked by a runed  translucent door) _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a chain mail.  The floor.ui ui ui . _ui;#≈≈▓#.#▓≈≈# ≈≈≈≈▓#.......#▓≈≈≈▓#..#▓≈▓#....#..I.....#####..#▓≈▓#............##...##.#▓≈▓#.........I..#J....###▓uig_≈▓#..#####.....+J....)##▓≈▓#.##...##..R.+JJ.!=_##▓≈▓###.....#..@.+J....[##▓ ▓▓▓▓▓.'....#W....###▓▓▓▓▓▓ #######......'....##...##.####### ui...## #......'.....#####..###......####.....#..I.........uiW..#.##...##............ ui♣♣...#..#####.....I..#....#...♣♣ .....#....................#...... 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Q##..#.#▓≈≈#≈#ui ###▓≈#▓▓≈####≈≈≈≈#≈ui # W   Throg's ghost (dormant)#≈≈#≈#z≈#uiC ui @.Rui &1uiN ui D _Found 48 gold pieces and a scroll of identify.ui׆+.#..#.##..##./#©.#▓≈# +.#..#.##©.O.W?#..#▓≈≈≈#≈# ui+..##..##..##.$#©.#▓≈# +⌠....⌠##.#..#$#..#▓≈# +##''####.#..#$#..#▓≈≈#≈# #..##..#..#▓≈# ui#..#.#⌠....⌠#..#▓≈# ##..##..#▓≈# ##.R.@.#▓≈# #..#.#▓≈≈#≈# ###ui=▓≈# ▓≈# # # #≈≈≈≈#≈# #≈≈#≈# z≈# uixuiXf.R2uiui[uixh.##..##.#..#$#...##./#©.#▓≈≈≈≈#..#.##©.O.W?#.# +..##..##..##.$#©.#⌠....⌠##.#..▓≈≈≈ +##''####.#..#$#..#▓≈≈#.....#..##..#..##..#.#⌠....⌠########@.#▓.##.R..#▓≈≈≈ ...#..#...........#▓≈≈# ################### ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈##≈≈#uiuid&3ui<uis _Found a sharpened copper wand. Found a transporter.uio ....##O#..#?#.##..##.#..#$#.ui2p ..##./#©.#▓≈≈≈≈#..#.##©.O.W?#..#▓≈≈≈#..##..##..##.$#©.#⌠....⌠##.#..≈ +##''####.#..#$#..#▓≈≈#ui`p .....#..##..#..##..#.#⌠....⌠uip ########..#.##.........R..#▓≈≈≈ uip n...#..#...........#▓≈≈# ################### ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈#ui*w ui tR.4ui ui + _Found 16 gold pieces.ui8##..##..##..≈....##O#..#?#.##..##.#..#$#...##./#©.#▓≈≈≈≈#..#.##©.O.W?#..#▓≈≈≈#..##..##..##.$#©.#⌠....⌠##.#..≈ +##''####.#..#$#..#▓≈≈#.....#..##..#@.#▓#..#.#⌠....⌠#.########R.#.##............#▓≈≈≈ ...#..#...........#▓≈≈# ################### ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓O   ogre (asleep)W   Throg's ghost (dormant)≈≈≈≈≈≈ui>uiGNR.uiG&5uiRuiV7 _Found a scroll of enchant weapon.ui .#..#.##!O...©#..#▓≈# ..##..##..##..#..#▓≈≈≈≈≈# ......##O#..#?#..#▓≈≈≈## ..##..##.#..#$#..#▓≈# .#..#.##..##./#©.#▓≈≈≈≈≈# .#..#.##©.O.W?#..#▓≈≈≈## ..##..##..##.$#©.#▓≈# ⌠....⌠##.#..#$#..#▓≈≈≈≈# ##''####.#..#$#.@#▓≈≈## ....#..##..#..#▓≈# #..#.#⌠....⌠#R.#▓≈# ##..########..#▓≈# #..#▓i`34m≈≈≈≈# ..#..#...........#▓≈≈## ##################▓≈# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓# # uiuiNR.ui[(&6uig+ui,ui ###### .#..#.##!O...©##..##..##..#..#▓≈≈≈≈....##O#..#?#.##..##.#..#$#...##./#©.#▓≈≈≈≈ .#..#.##©.O.W?#..#▓≈≈≈# ..##..##..##.$#©.#▓ ⌠....⌠≈ ##''####.#..#$#..#▓≈≈#.....#..##..#.R##..#.#⌠....⌠#..#▓########..#▓.##..≈ ..#..#...........#▓≈≈# ##################▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  Found a transporter.ui ui4 ui .ui Oui F.O.Wui Rui .ui DOO 2 ogres (wanuiL dering)ui Wui  uia uie ui 7uiI< uiK f _Throg's ghost turns its malevolent gaze towards you.uiAL uiC?+..##..#..........#▓≈# +.#..#.#########..#▓≈# +.#..#.##!....©#..#▓≈# +..##..##.O##..#..#▓≈≈≈≈# uiD+......##O#..#?#..#▓≈≈≈#≈# +..##..##.#..#$#..#▓≈# +.#..#.##..##./#©.#▓≈≈≈≈# +.#..#.##©..O.W#..#▓≈≈≈#≈# +..##..##..##.$#@.#▓uiiET≈# +⌠....⌠##.#..#$#..#▓≈≈≈# +##''####.#..#$#.R#▓≈≈#≈#......#..##..#..#▓≈#..#.#⌠....⌠#..#▓≈#.##..########..#▓uiE≈#..#......#▓≈≈≈# uiE...#..#...........#▓≈≈#≈# ###################▓≈#uiWKuiKuiLuiMuiOui[ .OO.O?WR.O 3 ogres (wandering)ui[&8ui2ruiׄ _Found a potion of might. _There is a transporter landing site here.ui' G+..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈#  JamesMcGaha the Skirmisher +.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Coglin of Hepliaklqana **.... +.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Health: 72/72 ======================== +..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Magic: 10/10 ======================== ui' +......##O#O.#?#..#▓≈≈≈#≈≈≈≈≈≈≈#  AC: 11Str: 12 +..##..##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  EV: 16Int: 8 +.#..#.##.O##./#©.#▓≈≈≈≈≈≈≈≈≈≈≈#  SH: 0Dex: 22 +.#..#.##©...O?#..#▓≈≈≈#≈≈≈≈≈≈≈#  XL: 10 Next: 81% Place: a Necropolis +..##..##..##.W#@.#▓≈≈≈≈≈≈≈≈≈≈≈#  Noise: ---------  Time: 9178.1 (0.0) +⌠....⌠##.#..#$#R.#▓≈≈≈≈≈≈≈≈≈≈≈#  i( ma) +2 sling {Isolde} d) +0 sling {Gyeongj +##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈#  Fire: a) +2 sling {Isolde} ........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈# ...#..#.#⌠....⌠#..#▓≈≈≈≈≈≈≈≈≈≈≈# ....##..########..#▓≈≈≈≈≈≈≈≈≈≈≈#  R   Pax the knight ....##............#▓≈≈≈≈≈≈≈≈≈≈≈#  OOO 3 ogres (wandering) ...#..#...........#▓≈≈#≈≈≈≈≈≈≈≈#  W   Throg's ghost ###################▓≈≈≈≈≈≈≈≈≈≈≈# Found a transporter. ui) O_Throg's ghost turns its malevolent gaze towards you. _Found a potion of might. _There is a transporter landing site here.  Press: ? - help, v - describe, . - travelA transporter landing site.uiX#@lucent stone wall.uiW# _There is a transporter landing site here.  Press: ? - help, v - describe, . - travel, g - get item  Here: Throg's ghost, wielding a weapon of electrocution (fire blocked by a  translucent stone wall)  Item here: 14 gold pieces.  The floor.uiX What do you want to examine? Monsters  a - (W) Throg the Frost Mage, a journeyman Gnoll Ice Elementalist of Gozag (ghost), wielding a weapon of electrocution Items  b - ($) 14 gold piecesuiE Throg's ghost. The apparition of Throg the Frost Mage, a journeyman Gnoll Ice Elementalist of Gozag. Max HP: 84Will: ++uiYAC: +++EV: +++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 59% to hit with your +2 sling. It has about 64% to hit you. AttackMax Damage Hit: weapon of electrocution 10 + 20 (elec) It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  uiua - Freeze(1d29) (1) b - Fireball(3d20) (5)ui +..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈#  JamesMcGaha the Skirmisher +.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Coglin of Hepliaklqana **.... +.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Health: 72/72 ======================== +..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Magic: 10/10 ======================== +......##O#O.#?#..#▓≈≈≈#≈≈≈≈≈≈≈#  AC: 11Str: 12 +..##..##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  EV: 16Int: 8 ui; +.#..#.##.O##./#©.#▓≈≈≈≈≈≈≈≈≈≈≈#  SH: 0Dex: 22 +.#..#.##©...O?#..#▓≈≈≈#≈≈≈≈≈≈≈#  XL: 10 Next: 81% Place: a Necropolis +..##..##..##.W#@.#▓≈≈≈≈≈≈≈≈≈≈≈#  Noise: ---------  Time: 9178.1 (0.0) +⌠....⌠##.#..#$#R.#▓≈≈≈≈≈≈≈≈≈≈≈#  a) +2 sling {Isolde} d) +0 sling {Gyeongj +##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈#  Fire: a) +2 sling {Isolde} ........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈# ...#..#.#⌠....⌠i k;1m#..#▓≈≈≈≈≈≈≈≈≈≈≈# ....##..########..#▓≈≈≈≈≈≈≈≈≈≈≈#  R   Pax the knight ....##............#▓≈≈≈≈≈≈≈≈≈≈≈#  OOO 3 ogres (wandering) ...#..#...........#▓≈≈#≈≈≈≈≈≈≈≈#  W   Throg's ghost ###################▓≈≈≈≈≈≈≈≈≈≈≈# _There is a transporter landing site here.  Press: ? - help, v - describe, . - travel, g - get itemHere: Throg's ghost, wielding a weapon of electrocution (fire blocked by a  translucent stone wall)  Item here: 14 gold pieces.  The floor.uiv What do you want to examine? Monsters ui I a - (W) Throg the Frost Mage, a journeyman Gnoll Ice Elementalist of Gozag (ghost), wielding a weapon of electrocution Items  b - ($) 14 gold pieces uig+..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈#  JamesMcGaha the Skirmisher +.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Coglin of Hepliaklqana **.... +.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Health: 72/72 ======================== +..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Magic: 10/10 ======================== +......##O#O.#?#..#▓≈≈≈#≈≈≈≈≈≈≈#  AC: 11Str: 12 +..##..##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  EV: 16Int: 8 +.#..#.##.O##./#©.#▓≈≈≈≈≈≈≈≈≈≈≈#  SH:im 0Dex: 22 +.#..#.##©...O?#..#▓≈≈≈#≈≈≈≈≈≈≈#  XL: 10 Next: 81% Place: a Necropolis +..##..##..##.W#@.#▓≈≈≈≈≈≈≈≈≈≈≈#  Noise: ---------  Time: 9178.1 (0.0) +⌠....⌠##.#..#$#R.#▓≈≈≈≈≈≈≈≈≈≈≈#  a) +2 sling {Isolde} d) +0 sling {Gyeongj +##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈#  Fire: a) +2 sling {Isolde} ........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈# ...#..#.#⌠....⌠#..#▓≈≈≈≈≈≈≈≈≈≈≈# ....##..########..#▓≈≈≈≈≈≈≈≈≈≈≈#  uiA R   Pax the knight ....##............#▓≈≈≈≈≈≈≈≈≈≈≈#  OOO 3 ogres (wandering) ...#..#...........#▓≈≈#≈≈≈≈≈≈≈≈#  W   Throg's ghost ###################▓≈≈≈≈≈≈≈≈≈≈≈# _There is a transporter landing site here.  Press: ? - help, v - describe, . - travel, g - get itemHere: Throg's ghost, wielding a weapon of electrocution (fire blocked by a  translucent stone wall)  Item here: 14 gold pieces.  The floor.ui+..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈#  JamesMcGaha the Skirmisher +.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Coglin of Hepliaklqana **.... uiۗ+.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Health: 72/72 ======================== +..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Magic: 10/10 ======================== +......##O#O.#?#..#▓≈≈≈#≈≈≈≈≈≈≈#  AC: 11Str: 12 +..##..##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  EV: 16uidInt: 8 +.#..#.##.O##./#©.#▓≈≈≈≈≈≈≈≈≈≈≈#  SH: 0Dex: 22 +.#..#.##©...O?#..#▓≈≈≈#≈≈≈≈≈≈≈#  XL: 10 Next: 81% Place: a Necropolis +..##..##..##.W#@.#▓≈≈≈≈≈≈≈≈≈≈≈#  Noise: ---------  Time: 9178.1 (0.0) +⌠....⌠##.#..#$#R.#▓≈≈≈≈≈≈≈≈≈≈≈#  a) +2 sling {Isolde} d) +0 sling {Gyeongj +##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈#  Fire: a) +2 sling {Isolde} ........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈# ...#..#.#uiĞ....⌠#..#▓≈≈≈≈≈≈≈≈≈≈≈# ....##..########..#▓≈≈≈≈≈≈≈≈≈≈≈#  R   Pax the knight ....##............#▓≈≈≈≈≈≈≈≈≈≈≈#  OOO 3 ogres (wandering) ...#..#...........#▓≈≈#≈≈≈≈≈≈≈≈#  W   Throg's ghost ###################▓≈≈≈≈≈≈≈≈≈≈≈# _There is a transporter landing site here.  Press: ? - help, v - describe, . - travel, g - get itemHere: Throg's ghost, wielding a weapon of electrocution (fire blocked by a  translucent stone wall)  Item here: 14 gold pieces.  The floor.uiX {+..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈#  JamesMcGaha the Skirmisher +.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Coglin of Hepliaklqana **.... +.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Health: 72/72 ======================== +..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Magic: 10/10 ======================== +......##O#O.#?#..#▓≈≈≈#≈≈≈≈≈≈≈#  AC: 11ui Str: 12 +..##..##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  EV: 16Int: 8 +.#..#.##.O##./#©.#▓≈≈≈≈≈≈≈≈≈≈≈#  SH: 0Dex: 22 +.#..#.##©...O?#..#▓≈≈≈#≈≈≈≈≈≈≈#  XL: 10 Next: 81% Place: a Necropolis +..##..##..##.W#@.#▓≈≈≈≈≈≈≈≈≈≈≈#  Noise: ---------  Time: 9178.1 (0.0) ui @+⌠....⌠##.#..#$#R.#▓≈≈≈≈≈≈≈≈≈≈≈#  a) +2 sling {Isolde} d) +0 sling {Gyeongj +##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈#  Fire: a) +2 sling {Isolde} ........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈# ...#..#.#⌠....⌠#..#▓≈≈≈≈≈≈≈≈≈≈≈# ....##..########..#▓≈≈≈≈≈≈≈≈≈≈≈#  R   Pax the knight ....##............#▓≈≈≈≈≈≈≈≈≈≈≈#  OOO 3 ogres (wandering) ui z...#..#...........#▓≈≈#≈≈≈≈≈≈≈≈#  W   Throg's ghost ###################▓≈≈≈≈≈≈≈≈≈≈≈# ui _There is a transporter landing site here.  Press: ? - help, v - describe, . - travel, g - get itemHere: Throg's ghost, wielding a weapon of electrocution (fire blocked by a  translucent stone wall)  ui{ KItem here: 14 gold pieces.  The floor.ui ui uiR(  ui( _uiR) uiAJamesMcGaha the Skirmisher (Coglin Hunter) Turns: 9118, Time: 00:24:39 Health: 72/72AC: 11 Str: 12 XL: 10 Next: 81% Magic: 10/10EV: 16 Int:  8 God: Hepliaklqana [**....] Gold: 433SH:  0 Dex: 22 Spells: 9/9 levels left rFire . . .a - +2 sling {Isolde} rCold . . .d - +0 sling {Gyeongja} rNeg . . .D - +0 steam dragon scales rPois .c - +0 helmet rElec .i - +0 cloak rCorr .l - +0 pair of gloves SInv .k - +2 pair of boots {Stlth+} Will +....(no gizmo) Stlth +++ HPRegen 0.32/turn MPRegen 0.12/turn %: no passive effects @: no status effects uinmA: reduced essence, off-hand wielding, slow wielding, warmup strikes, no jewelleryui9f ui{ +..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈#  JamesMcGaha the Skirmisher +.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Coglin of Hepliaklqana **.... +.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Health: 72/72 ======================== +..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Magic: 10/10 ======================== +......##O#O.#?#..#▓≈≈≈#≈≈≈≈≈≈≈#  AC: 11Str: 12 +..##..##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  EV: 16Int: 8 +.#..#.##.O##./#©.#▓≈≈≈≈≈≈≈≈≈≈≈#  SH:iu m 0Dex: 22 +.#..#.##©...O?#..#▓≈≈≈#≈≈≈≈≈≈≈#  XL: 10 Next: 81% Place: a Necropolis +..##..##..##.W#@.#▓≈≈≈≈≈≈≈≈≈≈≈#  Noise: ---------  Time: 9178.1 (0.0) +⌠....⌠##.#..#$#R.#▓≈≈≈≈≈≈≈≈≈≈≈#  a) +2 sling {Isolde} d) +0 sling {Gyeongj +##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈#  Fire: a) +2 sling {Isolde} ........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈# ...#..#.#⌠....⌠#..#▓≈≈≈≈≈≈≈≈≈≈≈# ....##..########..#▓≈≈≈≈≈≈≈≈≈≈≈#  ui5 a R   Pax the knight ....##............#▓≈≈≈≈≈≈≈≈≈≈≈#  OOO 3 ogres (wandering) ...#..#...........#▓≈≈#≈≈≈≈≈≈≈≈#  W   Throg's ghost ###################▓≈≈≈≈≈≈≈≈≈≈≈# _There is a transporter landing site here.  Press: ? - help, v - describe, . - travel, g - get itemHere: Throg's ghost, wielding a weapon of electrocution (fire blocked by a  translucent stone wall)  Item here: 14 gold pieces. _The floor.ui ui¡ uiuiInventory: 30/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()uiYB - a curare-tipped dart Armour (go to first with [)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)b - a +0 leather armour  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  uiy - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ui Missiles (  B - a curare-tipped dart Armour (go to first with [)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  lpair of gloves (worn)  D - +0 steam dragon scales (worn)  b - a +0 leather armour  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (58)  y - a wand of quicksilver (8) Scrolls?  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll of fog  w - 2 scrolls labelled PISIACHULASx - 6teleportation20%ui  e - a staff of conjuration  y - a wand of quicksilver (8)  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG Potions (go to first with !)4ui[   y - a wand of quicksilver (8)  o - a scroll of vulnerability  f - a potion of haste6ui ui$ % ui c g - 5 potions of curing53uihk o - a scroll of vulnerability  w - 2 scrolls labelled PISIACHULAS  h - 2 potions of attraction  j - a potion of heal woundsm - a potion of cancellation7uiH  w - 2 scrolls labelled PISIACHULAS  x - 6 scrolls of teleportationn - 4 potions of brillianceui`H980uill  x - 6 scrolls of teleportation ui z - a scroll labelled OBRAKHL GUMOIZA  p - a potion of mutation6uiK- z - a scroll labelled OBRAKHL GUMOIZA  f - a potion of hastev - a potion of ambrosia  C - a potion of berserk ragebotuiv  f - a potion of haste  g - 5 potions of curingui? w - 2 scrolls labelled PISIACHULAS. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.uihui+..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈#  JamesMcGaha the Skirmisher +.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Coglin of Hepliaklqana **.... +.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Health: 72/72 ======================== +..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Magic: 10/10 ======================== +......##O#O.#?#..#▓≈≈≈#≈≈≈≈≈≈≈#  AC: 11Str: 12 +..##..##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  EV: 16Int: 8 +.#..#.##.O##./#©.#▓≈≈≈≈≈≈≈≈≈≈≈#  SH:i9;49m 0Dex: 22 +.#..#.##©...O?#..#▓≈≈≈#≈≈≈≈≈≈≈#  XL: 10 Next: 81% Place: a Necropolis +..##..##..##.W#@.#▓≈≈≈≈≈≈≈≈≈≈≈#  Noise: ---------  Time: 9178.1 (0.0) +⌠....⌠##.#..#$#R.#▓≈≈≈≈≈≈≈≈≈≈≈#  a) +2 sling {Isolde} d) +0 sling {Gyeongj +##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈#  Fire: a) +2 sling {Isolde} ........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈# ...#..#.#⌠....⌠#..#▓≈≈≈≈≈≈≈≈≈≈≈# ....##..########..#▓≈≈≈≈≈≈≈≈≈≈≈# i0m R   Pax the knight (inner flame) ....##............#▓≈≈≈≈≈≈≈≈≈≈≈#  OOO 3 ogres (wandering) ...#..#...........#▓≈≈#≈≈≈≈≈≈≈≈#  W   Throg's ghost ###################▓≈≈≈≈≈≈≈≈≈≈≈# Here: Throg's ghost, wielding a weapon of electrocution (fire blocked by a  translucent stone wall)  Item here: 14 gold pieces. _The floor.  As you read the scroll labelled PISIACHULAS, it crumbles to dust.  The creatures around you are filled with an inner flame!uih,ui} ,.OO.##O.R9.1 (1RRui}*O  translucent stone wall)  Item here: 14 gold pieces. _The floor.  As you read the scroll labelled PISIACHULAS, it crumbles to dust.  The creatures around you are filled with an inner flame! _It was a scroll of immolation.uiui"Inventory: 30/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [) uiR c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)b - a +0 leather armour  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration uiWands (go to first with /)s - a wand of flame (58)  uiy - a wand of quicksilver (8) Scrolls (go to first with ?) uib o - a scroll of vulnerability  q - 4 scrolls of blinking ui r - 2 scrolls of fear ui'[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ui  k - a +2 pair of boots of stealth (worn)  l0 pair of gloves (worn)D - +0 steam dragon scales (worn)  b - a +0 leather armour  u - +0 steam dragon scales Magical Staves|  e - a staff of conjuration Wands (go to first with /) ui s - a wand of flame (58)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll of fog uiB w - a scroll of immolation  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA uif A - a scroll labelled ZERICZ DETANG Potions (go to first with !)uif - a potion of hasteg - 5 potions of curing53%uiui! w - a scroll of immolation  h - 2 potions of attraction  j - a potion of heal woundsui!m - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutationv - a potion of ambrosia  ui!$C - a potion of berserk rageui"8botuiui^ uiȇ+..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈#  JamesMcGaha the Skirmisher +.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Coglin of Hepliaklqana **.... +.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Health: 72/72 ======================== +..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Magic: 10/10 ======================== +......##O#..#?#..#▓≈≈≈#≈≈≈≈≈≈≈#  AC: 11Str: 12 +..##..##.#OO#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  EV: 16Int: 8 +.#..#.##..##O/#©.#▓≈≈≈≈≈≈≈≈≈≈≈#  SH:im 0Dex: 22 +.#..#.##©....?#..#▓≈≈≈#≈≈≈≈≈≈≈#  XL: 10 Next: 81% Place: a Necropolis +..##..##..##.W#@.#▓≈≈≈≈≈≈≈≈≈≈≈#  Noise: ---------  Time: 9179.1 (0.0) +⌠....⌠##.#..#$#R.#▓≈≈≈≈≈≈≈≈≈≈≈#  a) +2 sling {Isolde} d) +0 sling {Gyeongj +##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈#  Fire: a) +2 sling {Isolde} ........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈# ...#..#.#⌠....⌠#..#▓≈≈≈≈≈≈≈≈≈≈≈# ....##..########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Ri;49m   Pax the knight (inner flame) ....##............#▓≈≈≈≈≈≈≈≈≈≈≈#  OOO 3 ogres (wandering) ...#..#...........#▓≈≈#≈≈≈≈≈≈≈≈#  W   Throg's ghost ###################▓≈≈≈≈≈≈≈≈≈≈≈# translucent stone wall)  Item here: 14 gold pieces. _The floor.  As you read the scroll labelled PISIACHULAS, it crumbles to dust.  The creatures around you are filled with an inner flame! _It was a scroll of immolation.RRRuiH ⌠....⌠#.#..#.##..#........#######..#.##!....©##..##..##..≈....##O#..#?#.##..##.#OO#$#..#▓..##O/#©.#▓≈≈≈≈#..#.##©....?# +ui ..##..##..##.W#©.#⌠....⌠##.#..#$#R.#▓≈≈≈ +##''####.#..#$#.....#..##..#..#ui #..#.#⌠....⌠#..#▓≈≈≈ZR########..#▓.##.≈ ...#..#...........#▓≈≈#Z   spectral ogre (wandering)ui ui ,ui ui, ui uia @..OOW$#R.≈OO 2 ogres80.1 (1ui" 9Rui# K  Item here: 14 gold pieces. _The floor.  As you read the scroll labelled PISIACHULAS, it crumbles to dust.  The creatures around you are filled with an inner flame! _It was a scroll of immolation. _The ogre shouts! x3ui5Q ui The Necropolis∩∩_(Press ? for help)#≈≈≈≈≈≈≈≈≈≈≈▓#....................#..........#...........#..#.....#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#....................#....♣♣....#............##......#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#######++#######..#...♣..♣...#..+##++###..##......#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#%Y+..#..#..+Y!#..#...ß..ß...#..+⌠....⌠#.#..#.....#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#$.+..#..#..+.?#..#...P..P...#..+..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#Y.#.o#..#o.#.Y#..#..........#..+.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#..#e.#..#.e#..#..#...P..P...#..+.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#..#.b#oo#b.#..#..#...ß..ß...#..+..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈#≈≈≈▓#..#..#..#FF#..#..#..#...♣..♣...#..+......##O#..#?#..#▓≈≈≈#≈ui ≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..+....♣♣....'..+..##..##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..+..........'..+.#..#.##..##OO#©.#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#..........#..+.#..#.##©....W#@.#▓≈≈≈#≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#..........#..+..##..##..##.$#R.#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠........⌠#..+⌠....⌠##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈#≈≈▓#..#WH#F.#..#.F#FW#..############..+##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#[o#$.+..+.$#e(#..#▓▓▓▓▓▓▓▓▓▓#..........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..#$[#$.+..+.$#))#..#▓≈≈≈≈≈≈≈≈▓#.....#..#.#⌠....⌠#..#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓#..################..#▓≈≈≈≈≈≈≈≈▓#......##..########..#▓≈≈≈≈≈≈≈≈≈≈≈##≈ui ≈≈≈≈≈≈≈≈≈▓#....................#▓≈≈≈≈≈≈≈≈▓#......##............#▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈#≈≈▓#....................#▓≈≈≈≈≈*≈≈▓#.....#..#...........#▓≈≈#≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓######################▓≈≈≈≈≈≈≈≈▓######################▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈[?7l#[?7huibb%#@uiX 7W#uie P%.Wui 7..uiCP%..uiP%..ui0:8©.uiJ8#©uiP%##uiX7.#uiVP%#.uiP%.#uiP%..ui]`7#.ui;P%.#ui2`P%+.uiP%.+uir7..ui P%#.uia7.#uiP%..uiOP%..uiui%ui..uiuiOP%..ui9P%..ui, P%..uid P%..ui( 7..ui 7..ui 7#.ui} 7.#ui:* 7..ui 7#.ui P%.#ui1 P%..ui P%#.ui-P%.#ui7..uirO%..ui 5.#ui:m E%#.ui9 5..ui w 5.#ui_ O%#.ui 5..ui E%.#uiyP%.#ui uic +⌠....⌠#.#..#.....#▓≈≈≈≈≈≈≈≈≈≈≈#  JamesMcGaha the Skirmisher +..##..#..........#▓≈≈≈≈≈≈≈≈≈≈≈#  Coglin of Hepliaklqana **.... +.#..#.#########..#▓≈≈≈≈≈≈≈≈≈≈≈#  Health: 72/72 ======================== +.#..#.##!....©#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Magic: 10/10 ======================== +..##..##..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈#  AC: 11Str: 12 +......##O#..#?#..#▓≈≈≈#≈≈≈≈≈≈≈#  EV: 16Int: 8 +..##..##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  SH: 0Dex: 22 +.#..#.##..ui% ##OO#©.#▓≈≈≈≈≈≈≈≈≈≈≈#  XL: 10 Next: 81% Place: a Necropolis +.#..#.##©....W#@.#▓≈≈≈#≈≈≈≈≈≈≈#  Noise: ---------  Time: 9180.1 (0.0) +..##..##..##.$#R.#▓≈≈≈≈≈≈≈≈≈≈≈#  a) +2 sling {Isolde} d) +0 sling {Gyeongj +⌠....⌠##.#..#$#..#▓≈≈≈≈≈≈≈≈≈≈≈#  Fire: a) +2 sling {Isolde} +##''####.#..#$#..#▓≈≈#≈≈≈≈≈≈≈≈# ........#..##..#..#▓≈≈≈≈≈≈≈≈≈≈≈# ...#..#.#⌠....⌠#..#▓≈≈≈≈≈≈≈≈≈≈≈#  R  i -39;49m Pax the knight (inner flame) ....##..########..#▓≈≈≈≈≈≈≈≈≈≈≈#  OO 2 ogres ....##............#▓≈≈≈≈≈≈≈≈≈≈≈#  W   Throg's ghost ...#..#...........#▓≈≈#≈≈≈≈≈≈≈≈# Item here: 14 gold pieces. _The floor.  As you read the scroll labelled PISIACHULAS, it crumbles to dust.  The creatures around you are filled with an inner flame! _It was a scroll of immolation. _The ogre shouts! x3ui ui ui9 ui ui? ui ui uiR uiH f _You swap places.  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R.#▓≈▓#......##......... ..#▓≈≈≈≈≈*≈≈▓#.....#..#.#▓≈▓ui ui\ ~PR.Ruiɽ R------3.1 (1.0)ui XPRui a _There is a huge open translucent gate here.uiS#..#...ß..ß...#..'⌠....⌠#.#..# #..#...P..P...#..'..##..#....... #..#..........#..'.#..#.######### #..#...P..P...#..'.#..#.##!....©# #..#...ß..ß...#..'..##..##..##..# #..#...♣..♣...#..'......##O#..#?# #..+....♣♣....'..'..##..##.#..#$# #..+..........'..'.#..#.##..##./# #..#.#.@'.#..#.##©....?# #..#..#..'R.##..##..##.$# ui]#..#⌠........⌠#..'⌠....⌠##.#..#$# #..############..'##''####.#.O#$# #..#▓▓▓▓▓▓▓▓▓▓#..........#..##.O# #..#▓≈▓#.....#..#.#⌠....W# R #..#▓≈▓#......##..########.#▓≈≈≈≈≈≈≈≈▓#......# ...#▓≈≈≈≈≈*≈≈▓#.....#..#.........uiuiޥ`R.Rui&------ui&4 _uiURRuiuiYym#..#...♣..♣...#..'##++###..# !#..#...ß..ß...#..'⌠....⌠#.#..# ?#..#...P..P...#..'..##..#....... 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[o#$.+..+.$#e(#..#▓▓▓▓▓▓▓▓▓▓# $[#$.+..+.$#))#..#▓≈▓###..#▓≈▓#b   fire bat (asleep).#▓≈▓#o   orc wizard (asleep)ui`ui,qR.9 _ui<ui@uivo#++#..#...♣..♣...#..' #%Y+..#..#..+Y!#..#...ß..ß...#..' #$.+..#..#..+.?#..#...P..P...#..' #Y.#.o#..#o.#.Y#..#....#..' #..#e.#..#.e#..#..#...P..P...#..' uiFpJ#..#.b#oo#b.#..#..#...ß..ß...#..' #..#..#FF#..#..#..#...♣..♣...#..' #..#..#..#..#..#..'....♣♣....'..' #..#..#..#..#..#@.R.'..' #..#..#..#..#..#..#.#..' #..#..#..#..#..#..#...#..' #..#..#..#..#..#..#⌠........⌠#..' #WH#F.#..#.F#FW#..############..' uip.#[o#$.+..+.$#e(#..#▓▓▓▓▓▓▓▓▓▓# uip#$[#$.+..+.$#))#..#▓≈▓###..#▓≈▓#uiqF   sky beast (asleep).#▓≈▓#uiIqb   fire bat (asleep)(…)uiwui{PR'20ui1[%Pui; _Found a large runed translucent door.ui*#######++#######..#...♣..♣...#..' JamesMcGaha the Skirmisher #%Y+..#..#..+Y!#..#...ß..ß...#..' Coglin of Hepliaklqana **.... #$.+..#..#..+.?#..#...P..P...#..' Health: 72/72 ======================== #Y.#.o#..#o.#.Y#..#..........#..' Magic: 10/10 ======================== #..#e.#..#.e#..#..#...P..P...#..' AC: 11Str: 12 #..#.b#oo#b.#..#..#...ß..ß...#..' EV: 16Int: 8 ui+#..#..#FF#..#..#..#...♣..♣...#..' SH: 0Dex: 22 #..#..#..#..#..#..'....♣♣....'..' XL: 10 Next: 81% Place: a Necropolis #..#..#..#..#..#@R'..........'..' Noise: ---------  Time: 9220.1 (0.0) #..#..#..#..#..#..#..........#..' a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#..#..........#..' Fire: a) +2 sling {Isolde} #..#..#..#..#..#..#⌠........⌠#..' #WH#F.#..#.F#FW#..############..' #[o#$.+..+.ui,$#e(#..#▓▓▓▓▓▓▓▓▓▓#... R   Pax the knight #$[#$.+..+.$#))#..#▓≈≈≈≈≈≈≈≈▓#... e   deep elf pyromancer (asleep) ################..#▓≈≈≈≈≈≈≈≈▓#... F   sky beast (asleep) ui, ..................#▓≈≈≈≈≈≈≈≈▓#... b   fire bat (asleep)(…)_Pax's inner flame fades away. _You open the large door. _There is a large open door here. _Found a large runed translucent door.  Press: ? - help, v - describe, . - travelThe floor.ui c#@A translucent stone wall.uiH P.#The floor.ui A..ui KxP#.A translucent stone wall.uiZ.#The floor.uin+ %e.There is a large open door here. _Found a large runed translucent door.  Press: ? - help, v - describe, . - travel  Here: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (asleep, fire blocked by a translucent stone wall)uie)WA deep elf pyromancer. A deep elf learned in the ways of fiery magic. It is capable of casting a wide array of scorching spells. Max HP: ~40 Will: + AC: + EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human You have about 98% to hit with your +2 sling (while incapacitated). It has about 55% to hit you. Attack Max Damage Hit: +0 rapier 11 It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Pyre Arrow (2d9/turn) (5) b - Bolt of Fire(3d17) (6)  c - Summon Fire Elementalsd - Blink  e - Abjuration(7) To read a description, press the key listed above. (AdB) indicates damage (theui.&#######++#######..#...♣..♣...#..' JamesMcGaha the Skirmisher #%Y+..#..#..+Y!#..#...ß..ß...#..' Coglin of Hepliaklqana **.... #$.+..#..#..+.?#..#...P..P...#..' Health: 72/72 ======================== #Y.#.o#..#o.#.Y#..#..........#..' Magic: 10/10 ======================== #..#e.#..#.e#..#..#...P..P...#..' AC: 11Str: 12 #..#.b#oo#b.#..#..#...ß..ß...#..' EV: 16Int: 8 #..#..#FFui+[40m#..#..#..#...♣..♣...#..' SH: 0Dex: 22 #..#..#..#..#..#..'....♣♣....'..' XL: 10 Next: 81% Place: a Necropolis #..#..#..#..#..#@R'..........'..' Noise: ---------  Time: 9220.1 (0.0) #..#..#..#..#..#..#..........#..' a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#..#..........#..' Fire: a) +2 sling {Isolde} #..#..#..#..#..#..#⌠........⌠#..' #WH#F.#..#.F#FW#..############..' #[o#$.+..+.$#e(ui+I#..#▓▓▓▓▓▓▓▓▓▓#... R   Pax the knight #$[#$.+..+.$#))#..#▓≈≈≈≈≈≈≈≈▓#... e   deep elf pyromancer (asleep) ################..#▓≈≈≈≈≈≈≈≈▓#... F   sky beast (asleep) ..................#▓≈≈≈≈≈≈≈≈▓#... b   fire bat (asleep)(…)_There is a large open door here. _Found a large runed translucent door.  Press: ? - help, v - describe, . - travelHere: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (asleep, fire blocked by a translucent stone wall)  The floor.ui6E .eP  You can't see that place.  [the floor.]ui #######++#######..#...♣..♣...#..' JamesMcGaha the Skirmisher #%Y+..#..#..+Y!#..#...ß..ß...#..' Coglin of Hepliaklqana **.... #$.+..#..#..+.?#..#...P..P...#..' Health: 72/72 ======================== #Y.#.o#..#o.#.Y#..#..........#..' Magic: 10/10 ======================== #..#e.#..#.e#..#..#...P..P...#..' AC: 11Str: 12 #..#.b#oo#b.#..#..#...ß..ß...#..' EV: 16Int: 8 #..#..#FFui #..#..#..#...♣..♣...#..' SH: 0Dex: 22 #..#..#..#..#..#..'....♣♣....'..' XL: 10 Next: 81% Place: a Necropolis #..#..#..#..#..#@R'..........'..' Noise: ---------  Time: 9220.1 (0.0) #..#..#..#..#..#..#..........#..' a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#..#..........#..' Fire: a) +2 sling {Isolde} #..#..#..#..#..#..#⌠........⌠#..' #WH#F.#..#.F#FW#..############..' #[o#$.+..+.$#ei m(#..#▓▓▓▓▓▓▓▓▓▓#... R   Pax the knight #$[#$.+..+.$#))#..#▓≈≈≈≈≈≈≈≈▓#... e   deep elf pyromancer (asleep) ################..#▓≈≈≈≈≈≈≈≈▓#... F   sky beast (asleep) ..................#▓≈≈≈≈≈≈≈≈▓#... b   fire bat (asleep)(…)_There is a large open door here. _Found a large runed translucent door.  Press: ? - help, . - travelYou can't see that place.  [the floor.]uic e% _ui#W.................♣♣.. #######++######♣..♣ #%Y#..+Y!ß..ß #$.+..#..#..+.?P..P #Y.#.o#..#o.#.Y.....e.#..#.e#..#..#...P..Pb#oo#b.#..#..#...ß..ßFF#..#..#..#...♣..♣...#.'....♣♣#.R''.#..#...#..#..#.......... #..#..#..#..#..#..#⌠........⌠ #WH#F.#..#.F#FW#..############..' #[o.$ui[[39;49m#e(#..#▓▓▓▓▓▓▓▓▓ #$[#$.+..+.$#))F 2 sky beasts (asleep) ################uia%1.1 (1uiuil# _Found 42 gold pieces.ui'!.. .................♣♣.. #######++######♣..♣ #%Y#..+Y!ß..ß #$.+..#..#..+.?P..P #Y.#.o#..#o.#.Y....e.#..#.e#..P..Pb#oo#b.#..#..#...ß..ßFF#..#..#@.#...♣..♣...#.'....♣♣#.R''..#..#..#... #..#..#..#..#..#..#⌠........⌠ #WH#F.#..#.F#FW#..############..' earcher (repels missiles, asl…)[o#e(#..#▓▓▓▓▓▓▓▓▓ #$[#$.+..+.$#))ui/Ruin0/.ui#G&2ui}Z7%ui^uiw1 #####################.. .................♣♣.. #######++######♣..♣ #%YY!ß..ß #$.+..#..#..+.?P..P #ui|2 Y.#.o#..#o.#.Y....e.#..#.eP..Pb#oo#bß..ßFF#..#..#..#...♣..♣...##..#R.'....♣♣#..#..'..........'##.. #..#..#..#..#⌠........⌠FF 2 sky beasts (asleep)ui2 bWH#F.#..#.F#FW#..############..'[oe(#..#▓▓▓▓▓▓▓▓▓ui2 ui8 ui; uiwH R.FF1 asleep).uiH uiJ &3uiTU 7%uiOX ui}▓▓###........#......... #####################.. .................♣♣.. #######++######♣..♣ #%YY!ß..ß #$.+..#..#..+.?P..P #Y.#.o#..#o.#.Y....e.#..#.eP..Pb#oo#b.#..#..#...ß..ßFF#R.#...♣..♣...#.#..'....♣♣..#..'..........'#....#..#..#..........   sky beast..#..#.F#..#⌠........⌠ #WH#F.#..#.F#.W#..############..'%R.F.4ui_≈▓##.' ▓▓###........#......... #####################.. .................♣♣.. #######++######♣..♣ #%YY!ß..ß #$.+..#..#..+.?P..P #Y.#.o#..#o.#.Y....e.#..#.e#..#..#...P..Pui`xb#oo#b.#..#R.#...ß..ßFF#..#...♣..♣...#....♣♣.#..'..'.#..#....F#..#.......... #..#..#..#..#⌠........⌠uifuinj%R.ui6o&5ui x7%uiTzuiR. ≈▓##.' ▓▓###........#......... #####################.. .................♣♣.. #######++######♣..♣ #%YY!ß..ß #$.+..#..#..+.?P..P #Y.#.o#..#o.#.Y#..#.......e.#..#.e#..#R.#...P..Pb#oo#bß..ßFF#..#...♣..♣...#....♣♣#..'.'.#..#..F#..#..uiuiNR.uiz&6ui7%uiui] ♣♣.♣...#⌠....⌠. ≈▓##.' ▓▓###........#......... #####################... .................♣♣.. #######++######♣..♣ #%YY!ß..ß #ui x$.+..#..#..+.?#..#...P..P #Y.#.o#..#o.#.Y#R.#.......e.#..#.eP..Pb#oo#bß..ßFF#..#...♣..♣...#♣♣#..'.'.uiOuiNR.ui&7uic"7%uid$ui .......##########''########♣♣.♣...#⌠....⌠. ≈▓##.' ▓▓###........#......... #####################........ .................♣♣.. #######++######♣..♣ #%YY!#..#...ß..ß #ui $.+..#..#..+.?#R.#...P..P #Y.#.o#..#o.#.Y....e.#..#.eP..Pb#oo#bß..ßFF#..#...♣..♣...#♣♣''ui| ui NR.ui &8ui( 8 %ui>, ui3 /ßP..........................##########''########♣♣.♣...#⌠....⌠. ≈▓##.' ▓▓###........#......... #####################.. .................♣♣.. #######++#######..#...♣..♣ #%Yui4 ..+Y!#R.#...ß..ß #$.+..#..#..+.?P..P #Y.#.o#..#o.#.Y....e.#..#.eP..Pb#oo#bß..ßY   ice beast (asleep)FF#..#...♣..♣...#o   orc wizard (asleep)♣♣ui9 uikD bR%.ui E &9uiM uiP ui≈▓#...ßP.....#≈▓#.#''≈▓#...♣♣.♣...#.⌠....⌠≈▓#.'≈▓##.'▓###.##..#.#.#....♣♣....# .#++#######R.#...♣..♣...#.. .#%Y+..#..#..+Y!#..#...ß..ß...#.. .#$.+..#..#..+.?#..#...P..P...#.. .#Y.#.o#..#o.#.Y#..#.#.. .#..#e.#..#.e#..#..#...P..P...#.. uiڰu.#..#.b#oo#b.#.F#..#...ß..ß...#.. e   deep elf pyromancer (asleep) .#..#..#FF#..#..#..#...♣..♣...#.. YY 2 ice beasts (asleep) .#..#..#..#..#..#..'....♣♣....'.. F   sky beast(…)ui:,uiLe.#.F.eui) 30ui2%uil _Found a potion of ambrosia and a scroll of immolation.uixJ≈▓#...ßP.....#≈▓#.#''≈▓#...♣♣.♣...#.⌠....⌠≈▓#.'≈▓##.'▓###.##..#.#.#....♣♣....# ..#++#######R.#...♣..♣...# ..#%Y+..#..#..+Y!#..#...ß..ß...# ..#$.+..#..#..+.?#..#...P..P...# ..#Y.#.o#..#oe#.Y#..#.# ..#..#e.#..#..#.F#..#...P..P...# ..#..#.b#oo#b.#..#..#...ß..ß...# .ui8.#..#..#FF#..#..#..#...♣..♣...# ..#..#..#..#..#..#..'....♣♣....'FF 3 sky beasts (2 asleep)uiui,ui?R.%e.#F.1uiRuiui ≈▓#...ßP.....#≈▓#.#''≈▓#...♣♣.♣...#.⌠....⌠≈▓#.'≈▓##.'▓###.##. #.#.# #.R..#....♣♣....# #..ui O#++#######..#...♣..♣...# #..#%Y+..#..#..+Y!#..#...ß..ß...# #..#$.+..#..#.e+.?#..#...P..P...# #..#Y.#.o#..#o.#FY#..#.# #..#..#e.#..#..#..#..#...P..P...# #..#..#.b#oo#b.#..#..#...ß..ß...# #..#..#..#FF#..#..#..#...♣..♣...# #..#..#..#..#..#..#..'....♣♣....'ui ui ui uiR R.%.+F.YY 2 ice beasts (asleep)FFF 3 sky beasts (2 asleep)b   fire bat (asleep) uiT &2ui+ ui- uic; ≈▓#...ßP.....#≈▓#.#''≈▓#...♣♣.♣...#.⌠....⌠≈▓#.'≈▓##.'▓###.# ▓#. ▓#.#. ▓#.R...#....♣♣.... ▓#..#######++#######..#...♣..♣... ▓#..#%Y+..#..#.e+Y!#..#...ß..ß... ▓#..#$.+..#..#..+F?#..#...P..P... ▓#..#Y.#.o#..#o.#.Y#..#. ▓#..#..#e.#..#..#..#..#...P..P... ▓#..#..#.b#oo#b.#..#..#...ß..ß... e   deep elf pyromancer ▓#..#..#..#FF#..#..#..#...♣..♣... YY 2 ice beasts ( ▓#..#..#..#..#..#..#..'....♣♣....ui< [37m FFF 3 sky beasts (2 asleep)R.%F.oFo.FFFwandering)3uiC 2%uiF , _The orc wizard shouts!ui≈▓#...ßP.....#≈▓#.#''≈▓#...♣♣.♣...#.⌠....⌠≈▓#.'≈▓##.' ≈▓▓▓▓▓▓###.# ≈▓# ≈▓#.# ≈▓#.R....#....♣♣ ≈▓#..#######++#######..#...♣..♣ ≈▓#..#%Y+..#..#.e+YF#..#...ß..ß ≈▓#..#$.+..#..#..+.?#..#...P..P ≈▓#..#Y.#.o#..#o.#.Y#..# ui≈▓#..#..#e.#.o#..#..#..#...P..P ≈▓#..#..#.b#Fo#b.#..#..#...ß..ß ≈▓#..#..#..#.F#..#..#..#...♣..♣   ice beast ≈▓#..#..#..#..#..#..#..'....♣♣ 2 sky beasts (1 wandering) ui,uiuiuiKui0ui1uiuiMR.%!b+F.F#.F 3 sky beasts (2 wandering)ui?&4uiuiuiI≈▓#...ßP.....#≈▓#.#''≈▓#...♣♣.♣...#.⌠....⌠≈▓#.'≈▓##.'≈▓▓▓▓▓▓###.#≈▓#≈▓#.#≈▓#.R.....#....♣♣≈▓#..#######++#######..#...♣..♣≈▓#..#%Y+..#..#.e+Y!#..#...ß..ß≈▓#..#$.+..#..#.b+F?#..#...P..P≈▓#..#Y.#.o#..#o.#.Y#..#≈▓#..#..#e.#.o#..#..#..#...P..PuiJ@≈▓#..#..#.b#.F#..#..#..#...ß..ß≈▓#..#..#..#.F#..#..#..#...♣..♣Y 2 ice beasts (asleep)≈▓#..#..#..#..#..#..#..'....♣♣   sky beastuiLuiHOuiLRuil^R.%b.Y.Y1 asleep)ui{_&5ui,juiGluiO U≈▓#...ßP.....#≈▓#.#''≈▓#...♣♣.♣...#.⌠....≈▓#.'≈▓##.'≈▓▓▓▓▓▓###.#≈▓#≈▓#.#≈▓#.R......#....♣♣≈▓#..#######++#######..#...♣..♣≈▓#..#%Y+..#..#be+Y!#..#...ß..ßuiQ ≈▓#..#$.+..#o.#..+F?#..#...P..P≈▓#..#Y.#.o#.o#o.#Y.#..#≈▓#..#..#e.#.F#..#..#..#...P..P≈▓#..#..#.b#..#..#..#..#...ß..ß≈▓#..#..#..#..#..#..#..#...♣..♣≈▓#..#..#..#..#..#..#..'....♣♣F 2 sky beasts (1 wandering)ui ui ui,uiuiiui R.%Y+..#oF..ui!&6ui+ui=.ui≈▓#...ßP.....#≈▓#.#''≈▓#...♣♣.♣...#.⌠≈▓#.'≈▓##.'≈▓▓▓▓▓▓###.#≈▓#≈▓#ui:V.#≈▓#.R.#....♣♣≈▓#..#######++#######..#...♣..≈▓#..#%Y+..#o.#be+Y!#..#...ß..≈▓#..#$.+..#o.#..+F?#..#...P..ui1≈▓#..#Y.#.o#.F#o.#Y.#..#≈▓#..#..#e.#..#..#..#..#...P..≈▓#..#..#..#..#..#..#..#...ß.. ui O#≈≈≈▓#..#..#..#..#..#..#..#...♣.. YYY 3 ice beasts (2 asleep)≈▓#..#..#..#..#..#..#..'....♣♣ui  Found a twisted maw talisman and 12 gold pieces.uiuituiuiR.o#b..F.YYY 3 ice beasts (2 asleep)FF 2 sky beasts (1 wandering)oo 2 orc wizardsui&7ui0 uiP ; _Found a large runed translucent door.ui▓#...ßP.....#.▓#.#''#▓#...♣♣.♣...#.⌠.▓#.'.▓##.'.▓▓▓▓▓▓###.#.▓#.▓#.#.▓#.uiR@.#....♣♣.▓#..#######++#######..#...♣..♣▓#..#%Y+..#oo#b.+Y!#..#...ß..ß▓#..#$.+..#.F#e.+F?#..#...P..P▓#..#Y.#.o#..#o.#Y.#..#.▓#..#..#e.#..#..#..#..#...P..P▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ui+M≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 iceasleep)▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts (1 wandering) (…)uizuiaeF#.F ui&8uia5%ui4 & _You swap places.viaU%vifu5%vi#yP _You don't know any spells.viQDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displviay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesvi≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ---------  Time: 9238.1 (0.0) ≈≈≈▓#..#######++######[37vim#..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#oo#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#.F#..+F?#..#...P..P ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts (1 asleep) viYh≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)_Found a potion of ambrosia and a scroll of immolation. _The orc wizard shouts!  Found a twisted maw talisman and 12 gold pieces. _Found a large runed translucent door. _You swap places. _You don't know any spells.vivivi5k vis nInventory: 30/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  c - a +0 helmet (worn)  i - a +0 cloak (worn) vi@t k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)b - a +0 leather armour  vit u - +0 steam dragon scales viu #Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  vi>u y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability viu P q - 4 scrolls of blinking  r - 2 scrolls of fear viu [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitviv 7[top]vi0 8 Armour [c0 helmet (worn)icloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  b - a +0 leather armour  u - +0 steam dragon scales Magical Staves (go to first with |) vi A e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  y - a wand of quicksilver (8) Scrolls ? viŐ  o - a scroll of vulnerability  q - 4 scrolls of blinking vi  r - 2 scrolls of fear  t - a scroll of fog vi } w - a scroll of immolation  x - 6 scrolls of teleportation vi< b z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANGvi` .33%vi)9  D - +0 steam dragon scales (worn)  b - a +0 leather armour Potions (go to first with !)40vi0 b - a +0 leather armour  u - +0 steam dragon scales  f - a potion of haste  g - 5 potions of curing53vi b o - a scroll of vulnerability viM  h - 2 potions of attraction  j - a potion of heal woundsm - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutationviw nv - a potion of ambrosia9vi&   o - a scroll of vulnerability  t - a scroll of fogC - a potion of berserk ragebotvihvi~  t - a scroll of fog  w - a scroll of immolation vi M e - a staff of conjuration  r - 2 scrolls of fear  w - a scroll of immolation93% vi& Bu - +0 steam dragon scales Magical Staves (go to first with |)  o - a scroll of vulnerability  r - 2 scrolls of fear80 vi< : i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)b - a +0 leather armour  e - a staff of conjuration  vi i o - a scroll of vulnerability46 viArmour (go to first with [)  c - a +0 helmet (worn)  b - a +0 leather armour  vif e - a staff of conjuration33 vibMB - a curare-tipped dart  D - +0 steam dragon scales (worn)  b - a +0 leather armour26 viu d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)13 vi= SHand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  i - a +0 cloak (worn)  l - a +0 pair of gloves (worn)topvi: vi≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ---------  Time: 9238.1 (0.0) ≈≈≈▓#..#######++#######vi..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#oo#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#.F#..+F?#..#...P..P ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts (1 asleep) [17viyd≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)_Found a potion of ambrosia and a scroll of immolation. _The orc wizard shouts!  Found a twisted maw talisman and 12 gold pieces. _Found a large runed translucent door. _You swap places. _You don't know any spells.%vi^c4''viqThe orc wizard shouts!  Found a twisted maw talisman and 12 gold pieces. _a large runed translucent door. _You swap places. _You don't know any spells.  As you open the large door, it creaks loudly!oo%Y+..#.F.======9.1 (1% viI_Pax barely misses the orc wizard.vib$vi≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ======---  Time: 9239.1 (0.0) ≈≈≈▓#..#######oo#######.[vi34m.#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts (1 asleep) vid≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)As you open the large door, it creaks loudly! _Pax barely misses the orc wizard.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)vi;L ≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ======---  Time: 9239.1 (0.0) ≈≈≈▓#..#######o(####[0;viN 10;1m###..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#(F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY viwO 2 ice beasts (1 asleep) ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)As you open the large door, it creaks loudly! _Pax barely misses the orc wizard.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)vi OFire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet. The sling bullet misses the orc wizard.You shoot a sling bullet.viC o%Y+..#.The sling bullet closely misses the orc wizard.===---9 (0.8Rev _vig*≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9239.9 (0.0) ≈≈≈▓#..#######oo######[vi^+39;49m#..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY[vi+37m 2 ice beasts (1 asleep) ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)You shoot a sling bullet. _The sling bullet closely misses the orc wizard.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)vid≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 viHe≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9239.9 (0.0) vie`≈≈≈▓#..#######o(#######..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#(F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} viWg9≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev vig≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... vig6≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight viEh{≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts (1 asleep) ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)viuh+Fire: a) +2 sling {Isolde}vihKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  vihnYou shoot a sling bullet.  The sling bullet barely misses the orc wizard.vi6 %Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.  The sling bullet hits the orc wizard but does no damage.vi  o%Y+..#.F#be+YYviT ~The orc wizard hits you but does no damage.  The orc wizard closely misses Pax.vi0 -40.7 (0.8vi 7%vi > _Pax hits the orc wizard with a +0 flail!viۆ≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9240.7 (0.0) ≈≈≈▓#..#######oo######[vi39;49m#..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice bevi{asts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)The orc wizard closely misses Pax. _Pax hits the orc wizard with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)vit≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9240.7 (0.0) ≈≈≈▓#..#######o(####viV###..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#(F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ viYY 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.vi{,%Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.  The sling bullet hits the orc wizard but does no damage.viC o%Y+..#.The orc wizard hits Pax with a +0 dagger.1.5 (0.8Rev+ vivi_7 _The orc wizard barely misses Pax.vi'M ≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9241.5 (0.0) ≈≈≈▓#..#######oo######[vi6N 39;49m#..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev+ ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YYviN  2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)_The orc wizard barely misses Pax.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  67% to hit)vip≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9241.5 (0.0) ≈≈≈▓#..#######oo######[37vim#..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev+ ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YYvi[37m 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.viHAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.heaviviuQ %The orc wizard completely misses Pax. %The orc wizard casts a spell at you.vi   The puff of flame hits Pax but does no damage.2.3 (0.8% _Pax barely misses the orc wizard.vi$vi≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9242.3 (0.0) ≈≈≈▓#..#######oo#######.[4vi/0m.#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev+ ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... viP≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)_Pax barely misses the orc wizard.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)vi” ≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9242.3 (0.0) ≈≈≈▓#..#######o(####viȕ ###..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#(F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev+ ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ vi $YY 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc wizard.viq Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc wizard.The sling bullet hits the orc wizard.  The orc wizard is severely wounded.vi o.The orc wizard hits you but does no damage.3.1 (0.8vi$ vi 9 _Pax blocks the orc wizard's attack.viV≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9243.1 (0.0) ≈≈≈▓#..#######oo######[viQ39;49m#..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev+ ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YYvi 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)_Pax blocks the orc wizard's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)vi|a≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11viG}Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 16Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 81% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9243.1 (0.0) vi}i≈≈≈▓#..#######oo#######..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev+ ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight vi"~≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts viG~≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)vij~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi~Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  vi~8You kill the orc wizard!viK)%vi0*(%Y+..#(vi)nwounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!You shoot a sling bullet.  The orc wizard shouts!  Pax hits the orc wizard withflail!vi))%Y+..#.oviy729 (0.8Rev* vid% _The orc wizard dies!vi≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 17Int: 8 ≈≈≈▓######################....... SH: 0viPDex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 82% Place: a Necropolis viz)≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9243.9 (0.0) vi≈≈≈▓#..#######)*#######..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.F#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#..+F?#..#...P..P Rev* ≈≈≈▓#..#Y.#.o#..#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#[0;1vi 0m..#..#..#..#..#...♣..♣ YY 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)Pax hits the orc wizard with a +0 flail! _The orc wizard dies!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (64% to hit)vi[$vi≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 17Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 82% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9243.9 (0.0) ≈≈≈▓#..#######)(#######vi/[35m..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#.(#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#(.#..+F?#..#...P..P Rev* ≈≈≈▓#..#Y.#.o#(.#o.#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#..vi.♣..♣ YY 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.viShift-Dir - straight line  Aim: a sky beast (64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.barvi7viҝviȬF...#o..#.(1 ally target)vi34.8 (0.9 _vivi ≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 17Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 82% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9244.8 (0.0) ≈≈≈▓#..#######)F######[37vi m#..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#..#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#o.+F?#..#...P..P Rev* ≈≈≈▓#..#Y.#.o#..#..#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2vi  ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts (1 ally target) (…)You shoot a sling bullet. _The sling bullet barely misses the sky beast.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (ally target, 64% to hit)vii:I≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... vi:≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 17vi ;Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 vi@;≈≈≈▓#....................#....... XL: 10 Next: 82% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9244.8 (0.0) vi;X≈≈≈▓#..#######)(#######..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#(.#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} vi;#≈≈≈▓#..#$.+..#..#o.+F?#..#...P..P Rev* ≈≈≈▓#..#Y.#.o#..#..#Y.#..#....... vi<6≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight viN<Q≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer vi<#≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts (1 ally target) (…)vi<Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi<GAim: a sky beast (ally target, 64% to hit)  vi<nYou shoot a sling bullet.  The sling bullet closely misses the sky beast.vi8%vi)MF%Y+..#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.The sling bullet misses the sky beast.5.7 (0.9vi;7%vi;^w _The sky beast misses you. Pax hits the sky beast with a +0 flail!vij≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 17Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 82% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9245.7 (0.0) vik'≈≈≈▓#..#######)F#######..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#..#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#o.+F?#..#...P..P Rev* ≈≈≈▓#..#Y.#.o#..#..#Y.#..#....... viYk≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer vik≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts (1 ally target) (…)You shoot a sling bullet. The sling bullet misses the sky beast. _The sky beast misses you. Pax hits the sky beast with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi8lAim: a sky beast (heavily wounded, ally target, 64% to hit)viY ≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 17vi c Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 82% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9245.7 (0.0) ≈≈≈▓#..#######)F#######..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#..#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#o.+F?#..#...P..P Rev* ≈≈≈▓#..#Y.#.o#..#..#vic Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. FF 2 sky beasts (1 ally target) (…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, ally target, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.vi K((vi Shift-Dir - straight line  Aim: a sky beast (heavily wounded, ally target, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.The sling bullet misses the sky beast.The sky beast closely misses you. Pax hits the sky beast with a +0 flail!vi# .)%Y+..#.   sky beast56.6 (0.9vil 7%vi۱ I _The sky beast dies!vi{≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 17Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 ≈≈≈▓#....................#....... XL: 10 Next: 85% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9246.6 (0.0) ≈≈≈▓#..#######))######vi#..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#..#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} ≈≈≈▓#..#$.+..#..#o.+F?#..#...P..P Rev* ≈≈≈▓#..#Y.#.o#..#..#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY[4vi%$0m 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. F   sky beast(…)You shoot a sling bullet. The sling bullet misses the sky beast.The sky beast closely misses you. Pax hits the sky beast with a +0 flail! _The sky beast dies!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineviy ≈≈≈≈≈≈≈≈▓#...ßP.....#............ JamesMcGaha the Skirmisher viy N≈≈≈≈≈≈≈≈▓#..........##########''# Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#...♣♣.♣...#.......⌠.... Health: 72/72 ======================== ≈≈≈≈≈≈≈≈▓#..........'............ Magic: 10/10 ======================== ≈≈≈≈≈≈≈≈▓##.........'............ AC: 11Str: 12 ≈≈≈▓▓▓▓▓▓###........#............ EV: 17Int: 8 ≈≈≈▓######################....... SH: 0Dex: 22 vi2z ≈≈≈▓#....................#....... XL: 10 Next: 85% Place: a Necropolis ≈≈≈▓#..........R@........#....♣♣. Noise: ===------  Time: 9246.6 (0.0) ≈≈≈▓#..#######))#######..#...♣..♣ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈▓#..#%Y+..#..#be+Y!#..#...ß..ß Fire: a) +2 sling {Isolde} vioz Y≈≈≈▓#..#$.+..#..#o.+F?#..#...P..P Rev* ≈≈≈▓#..#Y.#.o#..#..#Y.#..#....... ≈≈≈▓#..#..#e.#..#..#..#..#...P..P R   Pax the knight viz Q≈≈≈▓#..#..#..#..#..#..#..#...ß..ß e   deep elf pyromancer viz ≈≈≈▓#..#..#..#..#..#..#..#...♣..♣ YY 2 ice beasts ≈≈≈▓#..#..#..#..#..#..#..'....♣♣. F   sky beast(…)The sky beast closely misses you. Pax hits the sky beast with a +0 flail! vi{ >_The sky beast dies!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.viB{ vi&| vi vi . _vih ≈▓#..........##########''≈▓#...♣♣.♣...#.......⌠...≈▓#..........'.≈▓##.'▓▓▓▓▓▓###.#≈▓######################≈▓#....................#≈▓#R.#....♣♣≈▓#..#######)@#######..#...♣.≈▓#..#%Y+..#..#be+Y!#..#...ß..≈▓#..#$.+..#..#o.+F?#..#...P..≈▓#..#Y.#.o#..#..#Y.#..#......≈▓#..#..#e.#..#..#..#..#...P≈▓#..#..#..#..#..#..#..#...ß.. #≈≈≈▓#..#..#..#..#..#..#..#...♣..≈▓#..#..#..#..#..#..#..'....♣≈▓#..#..#..#..#..#..#..'......vivi?;---7.6 (1 _vivi  There is a large open translucent door, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robe; an orc corpsevi# ≈▓#.#≈▓#...♣♣.♣...#.⌠≈▓#.'≈▓##.'≈▓▓▓▓▓▓###.#≈▓#≈▓#.#≈▓#.R.#....≈▓#..#######@)#######..#...♣≈▓#..#%Y+..#..#be+Y!#..#...ß≈▓#..#$.+..#..#o.+F?#..#...P≈▓#..#Y.#.o#..#..#Y.#..#≈▓#..#..#e.#..#..#..#..#...P≈▓#..#..#..#..#..#..#..#...ß vi+$ w≈#≈≈≈▓#..#..#..#..#..#..#..#...♣≈▓#..#..#..#..#..#..#..'....≈▓#..#..#..#..#..#..#..'vi6 vi7 H---8 _viA 8%vidH  There is a large open translucent door here.  Things that are here: _a +0 dagger; a +0 robevix ♣♣.♣...#.......⌠.........'.#▓▓▓▓▓▓##########################............................R......♣#######))#######♣.%Y+..#@.#be+Y!ß$.o.+F?PY.#.o#..#..#Y....#e.#..#..#.P..#..#..#.ß##.#..♣≈.#..#..#..#..#..'....♣..#..#..#..#...##vi .R9 _%vi vik.......'.#▓▓▓▓▓▓##########################............................♣#######R)#######♣.%Y+..#..#be+Y!ß$.o.+F?PY.#.o#..#..#Y....#e.#..#..#.P.#..#..#..#..ß##..#.♣≈#..#..#..#..'....♣#..#..#..#..#.. e   deep elf pyromancer (asleep)##..#..#..#vil..#..#..#o   orc wizard (asleep)≈Fvivi)%Y+..#R50Rev+ vivi#▓▓▓▓▓▓##########################.......................♣#######))#######♣.#%Y+..#R.#be+Y!ß#$.+..#..#o.+F?Pvi|Y.#.o#@.#..#Y....#e..P#..#..#..#..#..ß##..♣≈#..#..#..#..#..#..'....♣.#..#..#..#.vi.##..#..#..#..#..#..#≈#..#.FYY 2 ice beasts (1 asleep).#..#⌠F   sky beast(…)vi%vi'vij(vi(vi/=vi [%Y+..#.b#R.#.e#@.#ooe1vidviiL _The orc wizard shouts! The deep elf pyromancer shouts!viw▓▓▓▓▓▓##########################..................................♣#######))#######♣.%Y+..#..#be+Y!ß$.+.b#R.#..+F?P#Y.#.e#..#o.#Y....#o.#@.#..#.P#..#..#..#..#..ß#.#..#..♣≈#..#..#..#..#..#..'....♣.#.#...##..#..[3vi6m#..#..#..#..#≈#..#Fe 2 deep elf pyromancers#..#..#..#..#⌠#WH#FF#.W#..######vi..Y+.b#..#eR.#..o#@.#oY2%vivi*@######################...........................♣#######))#######♣.%.+..#..#b.+Y!ß#$Y+.b#..#e.+F?P#Y.#.e#R.#..#Y....#.o#..#o.#.P#..#@.#..#ß##..#..#..#..#..♣≈#..#.#..#..'....♣#..#..##..#..#..##≈#..#.F#..#..#..#..#⌠#WH#F.#.W#..######≈[o#$.+..+.vivAQ$#e(#..#▓▓▓▓▓vi..+..o#.e#R.#b   ice beast3vixvi.........................♣#######))#######♣.#%.+..#..#..+Y!ß#$.e.+F?PY.#.o#..#..#Y....#.e#R.#b.#.P#..#..#..#ß#♣≈'....♣.##..##≈..#.F.#..#..#..#..#⌠#WH#F.#..#..#.W#..###### e   deep elf archer (repels missiles, asl…)≈[o#$.+..+.$#e(#..#▓▓▓▓▓ e   deep elvi f pyromancer$[))#..#▓≈≈≈≈ Y   iceviviLvivib %..#..#e.R4Rev vi7%vi,Q _Found 14 gold pieces. Found a large runed translucent door.viV♣#######))#######♣.%.+..#..#..+Y!ß$.+.F?PY.#..#..#e.#Y....#.e#..#b.#.P.#R.#.ß#.♣≈'....♣viW.##..#.#≈.#..#..#.F..#..#..#..#..#⌠#WH#.#.W#..######≈[o#$.+..+.$#e(#..#▓▓▓▓▓$[#$.+F.+.$#))#..#▓≈≈≈≈##############F   sky(wandering)vizXvipXviztD..Rvit>F.+.F.FF 2 sky beasts (wandering, 1 ally target)o   orc wizard (asleep)viu%5vivi[' _Found five items. vii≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ========================  vi≈≈≈≈≈▓#..#Y.#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0 viQ~Dex: 22 ≈#≈≈≈▓#..#..#..#R.#..#..#..#...♣. XL: 10 Next: 85% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ---------  Time: 9255.6 (0.0)  vi6≈≈≈≈≈▓#..#..#..#*.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#*.#..#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#*.#..#.F#..#..... Rev ≈≈≈≈≈▓#..#..#..#*.#..#..#..#⌠.... ≈≈#≈≈▓#..#WH#..#*.#..#.W#..###### R   Pax the knight ≈≈≈≈≈▓#..#[o#$.+F.+.F#e(#..#▓▓▓▓▓ e   deep elf archer (repels missiles, asl…)≈≈≈≈≈▓#..#$[#$.+..+.$#))#..#▓≈ viv≈≈ FF 2 sky beasts (wandering, 1 ally target)≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard (asleep)(…)_Found 14 gold pieces. Found a large runed translucent door. _Found five items.  viFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line vigAim: a sky beast (wandering, ally target, hasn't noticed you, 64% to hit) vir≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#Y.#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..[39 vi~s;49m#R.#..#..#..#...♣. XL: 10 Next: 85% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ---------  Time: 9255.6 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#(.#..#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... Rev ≈≈≈≈≈▓#..#..#..#(.#..#..#..#⌠.... ≈≈#≈≈▓#..#WH#..#(.#..#.W#..###### R   Pax the knight ≈≈≈≈≈▓#..#[o vi8t #$.+(.+.F#e(#..#▓▓▓▓▓ e   deep elf archer (repels missiles, asl…)≈≈≈≈≈▓#..#$[#$.+(.+.$#))#..#▓≈≈≈≈ FF 2 sky beasts (wandering, 1 ally target)≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard (asleep)(…)_Found 14 gold pieces. Found a large runed translucent door. _Found five items.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, ally target, hasn't noticed you, 64% to hit) vi %FF  Shift-Dir - straight line  Aim: a sky beast (wandering, ally target, hasn't noticed you, 64% to hit)  You shoot a sling bullet. The sling bullet misses the sky beast.You shoot a sling bullet.  The sling bullet hits the sky beast.  The sky beast is lightly wounded. vi(B vi viX~.R....F.#F.#e..+.$#.e) vi1. vit===6.5 (0.9Rev+ _ viI vi  vi≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#Y.#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..# vi0..#..#..#..#...♣. XL: 10 Next: 85% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@R#..#..#..'....♣ Noise: ===------  Time: 9256.5 (0.0) ≈≈≈≈≈▓#..#..#..#*.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#*.#..#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#*.#..#.F#..#..... Rev+ ≈≈≈≈≈▓#..#..#..#*.#..#..#..#⌠.... ≈≈#≈≈▓#..#WH#..#F.#F.#eW#..###### R   Pax the knight ≈≈≈≈≈▓#..#[o#$.+..+[0 vif;10m.$#.(#..#▓▓▓▓▓ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#..#$[#$.+..+.$#))#..#▓≈≈≈≈ FF 2 sky beasts (1 ally target) ≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard (asleep)(…)The sling bullet hits the sky beast. _The sky beast is lightly wounded.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)!viC≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#Y.#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..#!viME..#..#..#..#...♣. XL: 10 Next: 85% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@R#..#..#..'....♣ Noise: ===------  Time: 9256.5 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#(.#..#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... Rev+ ≈≈≈≈≈▓#..#..#..#(.#..#..#..#⌠.... ≈≈#≈≈▓#..#WH#..#F.#F.#eW#..###### R   Pax the knight ≈≈≈≈≈▓#..#[o[4!viF0m#$.+..+.$#.(#..#▓▓▓▓▓ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#..#$[#$.+..+.$#))#..#▓≈≈≈≈ FF 2 sky beasts (1 ally target) ≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard (asleep)(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.!virOShift-Dir - straight line  Aim: a sky beast (lightly wounded, ally target, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.!vi#g,!vig!viBk!vi!viq%.R..F.#F.#e..#..#.oo !vi!vi,7.4 (0.9 _!vis!viDZ ≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#Y.#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..[39!viw ;49m#..#..#..#..#...♣. XL: 10 Next: 85% Place: a Necropolis !vi ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ===------  Time: 9257.4 (0.0) ≈≈≈≈≈▓#..#..#..#R.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#*.#..#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#*.#..#.F#..#..... Rev+ ≈≈≈≈≈▓#..#..#..#F.#F.#e.#..#⌠.... ≈≈#≈≈▓#..#WH#..#..#..#.W#..###### R   Pax the knight ≈≈≈≈≈▓#..#[o#$.+..+.$#.(#..#▓▓▓▓▓ e   !viG deep elf archer (repels missiles) ≈≈≈≈≈▓#..#$[#$.+..+.$#))#..#▓≈≈≈≈ FF 2 sky beasts (1 ally target) ≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard(…)You shoot a sling bullet. The sling bullet hits the sky beast. _The sky beast is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, ally target, 64% to hit)!vi ≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#Y.#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 !vi w≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. XL: 10 Next: 85% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ===------  Time: 9257.4 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#(.#..#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... Rev+ !viK L≈≈≈≈≈▓#..#..#..#(.#F.#e.#..#⌠.... ≈≈#≈≈▓#..#WH#..#(.#..#.W#..###### R   Pax the knight ≈≈≈≈≈▓#..#[o#$.+(.+.$#.(#..#▓▓▓▓▓ e   deep elf archer (repels missiles) !vi ≈≈≈≈≈▓#..#$[#$.+(.+.$#))#..#▓≈≈≈≈ FF 2 sky beasts (1 ally target) ≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard(…)!vi7 Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!vi%% Aim: a sky beast (moderately wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet closely misses the sky beast.!vi %Shift-Dir - straight line  Aim: a sky beast (moderately wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet closely misses the sky beast.  The sling bullet hits the sky beast.!vihc  The sky beast is severely wounded.!vi!vi.RF.#F..#..#W...FF 2 sky beasts (1 ally target).o   orc wizardW   yokomohoyo's ghost8.3 (0.9Rev* _!vi >%"vis≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher "viu≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== "vi v≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#Y.#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. XL: 10 Next: 85% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ===------  Time: 9258.3 (0.0) ≈≈≈≈≈▓#..#..#..#*.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj "viwv≈#≈≈≈▓#..#..#..#R.#..#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#F.#F.#.F#..#..... Rev* ≈≈≈≈≈▓#..#..#..#..#..#W.#..#⌠.... "viv≈≈#≈≈▓#..#WH#..#..#..#..#..###### R   Pax the knight ≈≈≈≈≈▓#..#[o#$.+..+.$#.(#..#▓▓▓▓▓ FF 2 sky beasts (1 ally target) "viCx?≈≈≈≈≈▓#..#$[#$.+..+.$#))#..#▓≈≈≈≈ o   orc wizard ≈≈≈≈≈▓#..################..#▓≈≈≈≈ W   yokomohoyo's ghostThe sling bullet hits the sky beast. _The sky beast is severely wounded.Fire: a) +2 sling {Isolde}"vi1ygPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, ally target, 64% to hit)"vi<≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#Y.#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..[39"viD;49m#..#..#..#..#...♣. XL: 10 Next: 85% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ===------  Time: 9258.3 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#(.#..#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#(.#F.#.F#..#..... Rev* ≈≈≈≈≈▓#..#..#..#(.#..#W.#..#⌠.... ≈≈#≈≈▓#..#WH#..#(.#..#..#..###### R   Pax the knight ≈≈≈≈≈▓#..#[["viE340mo#$.+(.+.$#.(#..#▓▓▓▓▓ FF 2 sky beasts (1 ally target) ≈≈≈≈≈▓#..#$[#$.+(.+.$#))#..#▓≈≈≈≈ o   orc wizard ≈≈≈≈≈▓#..################..#▓≈≈≈≈ W   yokomohoyo's ghostFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the sky beast."viShift-Dir - straight line  Aim: a sky beast (severely wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the sky beast.  The sling bullet hits the sky beast!"vi%   sky beast"vis  You kill the sky beast!"vi R..#F†.#..#W..#..#e..e   deep elf archer (repels missiles).F   sky beasto   orc wizard"vi ;89.1 (0.8 _"vi "vi #viE#######))#######♣.%.+..#..#..+Y!ß$.+..#..#..+F?PY.#..#..#..#Y....#.e#..#b.#.P.#..#.ß#♣≈R'....♣#viF.##..#..#F.#..#..#≈#..#†.#..#WF.#..#..#..#e.#..#⌠##WH#..#..######≈#[o#$.+..+.$#.(#..#▓▓▓▓▓#vi G#$[#$.))#..#▓≈≈≈≈################vilGFH   hippogriff (asleep)................F   sky beast(…)#viOM  You swap places. Found a leather armour.#virR#vi[,#vip.H.o.Ho   orc wizard#vi2q7---60.1 (1.0#viH#vi- _Weavearden's ghost turns its malevolent gaze towards you.#vi0%.+..#..#..+Y!ß$.+F?P#Y.#..#..#..#Y..#Y.#.e#..#b.#.P..#..#..#.#vi0ß#.#♣≈#..#R.#..#..#..'....♣#..#..#F.#.##..#@.#..#..#..#≈†.#..#WF#viP1~#WH#..#..#..#e.#..#⌠##.o..#..#..######≈#vi1[.#$.+..+.$#.(#..#▓▓▓▓▓$[#$.+..+.$#))#..#▓≈≈≈≈##############................##vi2Y   ice beast (wandering)(…)#viE6#vi(7#vir8#vi9#vi;#vi;#vi)<$viG%.Y.R.#.F.o.$visWY   ice beast (wandering)F   sky beasto   orc wizard$vix---1Rev+ $vi&$vi*$vi)n$F?P#..#..#..#..#Y....#.e#..#b.#..P#Y.#o.#..#..#..ß#..#F#.♣≈.#..#..#..#..#..'....♣.#R.#...##..#F$viT* #≈..#WF#.o#..#..#..#..#..#⌠#W#..#..#..#####≈[.#$.+..+.$#.(#..#▓▓▓▓▓$[#$vi*2.$#))#..#▓≈≈≈≈##############................#$vi*....F 2 sky beasts (1 wandering)≈≈≈▓#####################o 2 orc wizards$vi"0$vi0$vi01$viJ3$vi3$viv4$vi;5$viw6$viRI.Y#.oF.R.#.F.#.We.e   deep elf archer (repels missiles)Y   ice beastFF 2 sky beasts (1 wandering) $viI$vi,J%2$viW$vi\v _You see here a sky beast corpse.%vir..##Y..#..#.e#..#b.#..P#.Y#..#..#..#.ß#..#o.#..#..#..♣≈%vis.#F.#..#e.#..#..'....♣..#..#..##R.##≈†.#F.#.FW#..#@.#..#e.#..#⌠##..#..#..#..#..#..######≈#[.#$.+..+.$#.(#..#▓▓▓▓▓#$[#$.+..+.$#))#..#▓≈≈≈≈%visX###############................#.............epyromancer≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓%vi...o#..#.F.#..#e.R.#.F   sky(wandering)o   orc wizard3 _%vi%vi|'vi?ae#..#b.#.P..#..#..#..#..ß#.#..#..#..#..♣≈#.o#..#..#..#..'....♣'vi?#F.#..#e.##..#..#.#≈#..#R.#..#.FW#..#..#..#e.#..#⌠#...#..######≈[.#$.+..+.$#.(#..#▓▓▓▓▓$[#$.#))#..#▓≈≈≈≈##############................#...≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z'vi'vi˹'viл'vi.o#..#.e†R'vi%4'vi'vi*vi:''*vi*vi*vi*vi..F#..#.e*viT5Rev *vi~*vi. _You open the large door.+vi..#..#..#Y...#.e#..#b.#..+vi,0P≈.#..#..#..#..ß##..#..#..#...♣.#♣≈#..#..#'##oF#..#..#...#..#†.#e.#.F#..#.≈We.#..#⌠....#..#..#R.#..#..#..######[.#$.#.(#..#▓▓▓▓▓$[#$.'..+.$#))################≈...#≈≈▓#....................######################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈ o   orc wizard+vi5+vi;+viNo..oF6+vi]+viia& _You swap places.,vi{$.++F?P#..#..#..#..#Y..,vi#..#.e#..#b.#.P≈..#..#..#..#..ß#.#..#..#..#..#..#...♣..♣≈#..#'#..#..#..#...#oF#@.#e.#.F#..#.≈#.W#..#..#F.#..#..#⌠....##Y.#..#R.#..#..#..#######[.#$.'..+.$#.(#..#▓▓▓▓▓#$[#$.'..+.$#)),vi################≈.............#≈≈▓#....................Y   ice######################FF 2 sky beasts (1 wandering) (…),vi͞..oF#R.Y#..#.,vi}%7,vi,vi _Weavearden's ghost lets out a mournful wail. _You see here a sky beast corpse.,vi%Y!ß#$.+..#..#..+F?P..#..#..#..#Y..#..#.e#..#b.#..P≈..#.#.ß#.#..#..#..#..#..#...♣..#..#..♣≈#..#'#..#..#..#..#†.#e.#.F#..#.≈W#oF#R.#F.⌠....#.Y#..#..#..#..#..######[.#.$#.(#..#▓▓▓▓▓$[#$.'..+.$#))[39;4,vi69m################≈....#≈≈▓#....................,viN,vit,vi,vi,vieR.#F..#..#..#eoFearcher (repels missiles)e   deep elf pyromancerY   ice beast8,vi/% _Weavearden's ghost frowns in concentration.-viSI######))######♣%.+Y!ß-viM#$.+..#..#..+F?P#..#..#..#..#Y...#.e#..#bP≈.#ß##.#..#..#...♣.#..#..#..#♣≈#..#@.#..#..#..'#..#e.#..#..#..#R.#F.#.F#..#.≈#.W#..#..#..#e.#..#⌠....#.Y#oF#..#..#..#..######[.#$.'..+.$#.(#..#▓▓▓▓▓$[#$.'..+.$#))#####-viN[0;10m###########≈-vi,Q-viS-vi.uX-vi2R.#F†.#...oeFY   ice beastFF 2 sky beasts (1 wandering)-vi09-vix-vi.viʡ ≈≈≈≈≈▓#..#######))#######..#...♣. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. AC: 11Str: 12 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. EV: 17Int: 8 .vi% ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. SH: 0Dex: 22 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ XL: 10 Next: 88% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'..... Noise: ---------  Time: 9269.1 (0.0) ≈#≈≈≈▓#..#..#..#R.#F.#..#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#..#..#†.#..#.F#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#.W#..#..#..#..#..#⌠.... ≈≈#≈≈▓#..#.Y#.o#..#..#e.#..###### ≈≈≈≈≈▓#..#[..viU [40m#$F'..+.$#.(#..#▓▓▓▓▓ R   Pax the knight ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#..################..#▓≈≈≈≈ Y   ice beast ≈≈≈≈≈▓#....................#▓≈≈≈≈ FF 2 sky beasts (1 wandering) (…)_Weavearden's ghost lets out a mournful wail. _You see here a sky beast corpse. _Weavearden's ghost frowns in concentration.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.vi' /vil≈≈≈≈≈▓#..#######))#######..#...♣. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. AC: 11Str: 12 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. EV: 17Int: 8 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. SH: 0Dex: 22 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ /vi n XL: 10 Next: 88% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'..... Noise: ---------  Time: 9269.1 (0.0) ≈#≈≈≈▓#..#..#..#R.#F.#..#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj /vi9≈≈≈≈≈▓#..#..#..#†.#..#.F#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#.W#..#..#..#..#..#⌠.... ≈≈#≈≈▓#..#.Y#.o#..#..#e.#..###### ≈≈≈≈≈▓#..#[.#$F'..+.$#.(#..#▓▓▓▓▓ R   Pax the knight ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#..################..#▓≈≈≈≈ Y[/viK39;49m   ice beast ≈≈≈≈≈▓#....................#▓≈≈≈≈ FF 2 sky beasts (1 wandering) (…)_You see here a sky beast corpse. _Weavearden's ghost frowns in concentration.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then./viT8%/vi}. _/vi0 .................♣######))######♣/vi> %.+..#..#..+Y!ß$.+..#..#..+F?P.#..#..#Y.e#..#bP≈ß##...♣.♣≈#..#..#..#..#..'##..#R.#F.#...#..#†.#..#.F#..#.≈#.W#....#..#⌠....##.Y#.o#..#..#e.#..#######[.#$F.(#..#▓▓▓▓▓#$[#$.'..+.$#))FF 2 sky beasts (1 wandering)################o   orc wizard/viM %.R...oeF(ally target)/vi O 370.1 (1 _/vi^ /viXc 0vi ≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 0vi'≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. XL: 10 Next: 88% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ---------  Time: 9270.1 (0.0) ≈≈≈≈≈▓#..#..#..#*.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#*.#F.#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#R.#..#.F#..#..... ≈≈≈≈≈▓#..#.W#..#*.#..#..#..#⌠.... ≈≈#≈≈▓#..#.Y#..#*.#..#..#..###### R   Pax the knight ≈≈≈≈≈▓#..#[.#$.o..+.$#e(#..#▓▓0vi▓▓ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#..#$[#F.'..+.$#))#..#▓≈≈≈≈ FF 2 sky beasts (1 wandering) ≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard (ally target) _Okay, then.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  67% to hit)0vi≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..i#;49m#..#..#..#..#...♣. XL: 10 Next: 88% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ---------  Time: 9270.1 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#(.#F.#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... ≈≈≈≈≈▓#..#.W#..#(.#..#..#..#⌠.... ≈≈#≈≈▓#..#.Y#..#(.#..#..#..###### R   Pax the knight ≈≈≈≈≈▓#..#[.#$.o..+.i{;1m$#e(#..#▓▓▓▓▓ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#..#$[#F.'..+.$#))#..#▓≈≈≈≈ FF 2 sky beasts ≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard (ally target)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  67% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the orc wizard.0viW % You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.  You shoot a sling bullet.  Pax avoids your attack. The sling bullet hits the orc wizard!  The orc wizard is severely wounded.0vi %..R..F===9 (0.8Rev 0vi _0vi 7%0vir 1vi $1vir≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..#..#1vi'[40m..#..#..#...♣. XL: 10 Next: 88% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ===------  Time: 9270.9 (0.0) ≈≈≈≈≈▓#..#..#..#*.#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#*.#F.#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#R.#..#.F#..#..... Rev ≈≈≈≈≈▓#..#.W#..#*.#..#..#..#⌠.... ≈≈#≈≈▓#..#.Y#..#*.#..#..#..###### R   Pax the knight ≈≈≈≈≈▓#..#[.#$.o..+.$#e(#..#▓▓▓▓▓ ime   deep elf archer (repels missiles) ≈≈≈≈≈▓#..#$[#F.'..+.$#))#..#▓≈≈≈≈ FF 2 sky beasts ≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard (ally target) _The orc wizard is severely wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, ally target, 67% to hit)1vip≈≈≈≈≈▓#....................#....♣ JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#######))#######..#...♣. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. Health: 72/72 ======================== ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... AC: 11Str: 12 ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. SH: 0Dex: 22 ≈#≈≈≈▓#..#..#..#1vit..#..#..#..#...♣. XL: 10 Next: 88% Place: a Necropolis ≈≈≈≈≈▓#..#..#..#@.#..#..#..'....♣ Noise: ===------  Time: 9270.9 (0.0) ≈≈≈≈≈▓#..#..#..#..#..#..#..'..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈≈▓#..#..#..#..#F.#..#..#..... Fire: a) +2 sling {Isolde} ≈≈≈≈≈▓#..#..#..#R.#..#.F#..#..... Rev ≈≈≈≈≈▓#..#.W#..#..#..#..#..#⌠.... ≈≈#≈≈▓#..#.Y#..#..#..#..#..###### R   Pax the knight ≈≈≈≈≈▓#..#[.#$.o..+.$#e(#..#▓▓▓▓▓iius37m e   deep elf archer (repels missiles) ≈≈≈≈≈▓#..#$[#F.'..+.$#))#..#▓≈≈≈≈ FF 2 sky beasts ≈≈≈≈≈▓#..################..#▓≈≈≈≈ o   orc wizard (ally target)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, ally target, 67% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the orc wizard!%((((()!1vi8!((Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, ally target, 67% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the orc wizard!  You kill the orc wizard!  You shoot a sling bullet.1viD  Pax avoids your attack.%.R†..F)$.'1vi31.7 (0.8 _1vi1vii2vi(,2vir%R.F.---2.7 (1.02viz2vi2vi9F.---32vi@2vi3vi #######))#######♣.%.+..#..#..+Y!ß$.+..#..#..+F?P..#..#..#..#Y..e#..#b.#.P.#..#.ß#♣≈R'....♣.##..#..#F.#..#..#≈#..#†.#..#.F3vi<W#.F#..#..#..#..#⌠##.Y#...#..######≈#[.#$.)..+.$#e(#..#▓▓▓▓▓#$[#$.'))#..#▓≈≈≈≈###############Y   ice beast................FF 2 sky beasts(…)3vi3vi8 .FYou swap places.43vi3vi _Weavearden's ghost says, "I practised a lot since I died."4vi&%.+..#..#..+Y!ß$.+F?P#..#..#..#..#Y..#..#.e#..#b.#.P..#..#..#.ß4viM#.#♣≈#..#R.#..#..#..'....♣#..#..#e.#.##..#@.#F.#..#..#≈†.#..#.F#.W#..#..#..#..#..#⌠##.Y#.F#..#.#####≈[.#$.)..+.$#e(#..#▓▓▓▓▓4vi$[#$.'..+.$#))#..#▓≈≈≈≈##############................e   deep elf pyromancer#Y   ice beast 4vi4vi4vi1%.4vi}R4vim.F54vi 7%4viz4vi ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== 4vi v≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH: 0Dex: 22 ≈≈≈≈≈▓#..#..#..#R.#e.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#F.#..#..#..... Noise: ---------  Time: 9275.7 (0.0) 4viI ≈≈≈≈≈▓#..#..#..#*.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#*.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#*.#..#..#..###### 4viߠ ?≈≈≈≈≈▓#..#[.#$.F..+.$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer 4vi ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)You swap places. _Weavearden's ghost says, "I practised a lot since I died."Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (ally target, 64% to hit)4via≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH: 0i3mDex: 22 ≈≈≈≈≈▓#..#..#..#R.#e.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#F.#..#..#..... Noise: ---------  Time: 9275.7 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#(.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#(.#..#..#..###### ≈≈≈≈≈▓#..#[.#$.(..i$s10;1m+.$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.(..+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet barely misses the sky beast.5viNuShift-Dir - straight line  Aim: a sky beast (ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet barely misses the sky beast.5viY.R†.F)'5vi+i===6.6 (0.9Rev _5viA7%5viD5viVF≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH: 0iG3mDex: 22 ≈≈≈≈≈▓#..#..#..#..#e.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@R#F.#..#..#..... Noise: ===------  Time: 9276.6 (0.0) ≈≈≈≈≈▓#..#..#..#*.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#*.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#F.#..#..#..###### Rev ≈≈≈≈≈▓#..#[.#$.)..+.$iH7m#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)You shoot a sling bullet. _The sling bullet barely misses the sky beast.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (ally target, 64% to hit)5vi ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== 5vi" ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH: 0Dex: 22 ≈≈≈≈≈▓#..#..#..#..#e.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@R#F.#..#..#..... Noise: ===------  Time: 9276.6 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.i" mW#..#(.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#F.#..#..#..###### Rev ≈≈≈≈≈▓#..#[.#$.)..+.$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈5viI# m≈ Y   ice beast(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (ally target, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is lightly wounded.5vi %(((Shift-Dir - straight line  Aim: a sky beast (ally target, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is lightly wounded.  The sling bullet closely misses the sky beast.5viE ).RF...7.5 (0.9 _%6vi'≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH:iv7m 0Dex: 22 ≈≈≈≈≈▓#..#..#..#..#e.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#F.#..#..#..... Noise: ===------  Time: 9277.5 (0.0) ≈≈≈≈≈▓#..#..#..#R.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#F.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#..#..#..#..###### Rev ≈≈≈≈≈▓#..#[.#$.)..+.iAI;1m$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)You shoot a sling bullet. _The sling bullet closely misses the sky beast.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)6vi^≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH:i7m 0Dex: 22 ≈≈≈≈≈▓#..#..#..#..#e.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#F.#..#..#..... Noise: ===------  Time: 9277.5 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#F.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#..#..#..#..###### Rev ≈≈≈≈≈▓#..#[.#$.)..+i80m.$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the sky beast.6vi{M%You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the sky beast.  The sky beast is moderately wounded.You shoot a sling bullet.  Pax avoids your attack. The sling bullet hits the sky beast!  The sky beast is heavily wounded.6vi;,6vi%FeRF6vic8.4 (0.9Rev+ 6viF 7%6vi _ _The sky beast closely misses Pax. Pax hits the sky beast with a +0 flail.7viR≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH: 0iT3mDex: 22 ≈≈≈≈≈▓#..#..#..#..#F.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#e.#..#..#..... Noise: ===------  Time: 9278.4 (0.0) ≈≈≈≈≈▓#..#..#..#R.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#F.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#..#..#..#..###### Rev+ ≈≈≈≈≈▓#..#[.#$.)..+i-V0m.$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)The sky beast is heavily wounded. _The sky beast closely misses Pax. Pax hits the sky beast with a +0 flail.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, not watching you, ally target, 64% to hit)7vi≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== 7vi/≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH: 0Dex: 22 ≈≈≈≈≈▓#..#..#..#..#F.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#e.#..#..#..... Noise: ===------  Time: 9278.4 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj 7vi≈≈≈≈≈▓#..#.W#..#(.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#(.#..#..#..###### Rev+ 7viQ≈≈≈≈≈▓#..#[.#$.)(.+.$#e(#..#▓▓▓▓▓ 7vijH≈≈≈≈≈▓#..#$[#$.'(.+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer 7vi≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)Fire: a) +2 sling {Isolde}7vi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7viTAim: a sky beast (severely wounded, not watching you, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the sky beast.7vi%Shift-Dir - straight line  Aim: a sky beast (severely wounded, not watching you, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the sky beast.  The sling bullet hits the sky beast but does no damage.7vi"T %R7viNF...The sky beast is severely wounded.9.2 (0.87vio7viY- _The sky beast hits Pax.7vip ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH:i 7m 0Dex: 22 ≈≈≈≈≈▓#..#..#..#..#F.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#e.#..#..#..... Noise: ===------  Time: 9279.2 (0.0) ≈≈≈≈≈▓#..#..#..#R.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#F.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#..#..#..#..###### Rev+ ≈≈≈≈≈▓#..#[.#$.)..i 40m+.$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)The sky beast is severely wounded. _The sky beast hits Pax.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, ally target, 64% to hit)7vi`} ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH: 0i~ 3mDex: 22 ≈≈≈≈≈▓#..#..#..#..#F.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#e.#..#..#..... Noise: ===------  Time: 9279.2 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#(.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#(.#..#..#..###### Rev+ ≈≈≈≈≈▓#..#[.#$7vi [34m.)(.+.$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'(.+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the sky beast.7vi9 7vi* Shift-Dir - straight line  Aim: a sky beast (severely wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the sky beast. closely misses the sky beast.7vi %RF...Pax hits the sky beast with a +0 flail! The sky beast hits Pax.7vi-80.1 (0.97vi7vi _Weavearden's ghost says, "I shall send you to the shadows!"8vi≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH: 0iހ3mDex: 22 ≈≈≈≈≈▓#..#..#..#..#F.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#e.#..#..#..... Noise: ===------  Time: 9280.1 (0.0) ≈≈≈≈≈▓#..#..#..#R.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#F.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#..#..#..#..###### Rev+ ≈≈≈≈≈▓#..#[.#$.)..+i0m.$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)Pax hits the sky beast with a +0 flail! The sky beast hits Pax. _Weavearden's ghost says, "I shall send you to the shadows!"Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, ally target, 64% to hit)8vi ≈≈≈≈≈▓#..#%.+..#..#..+Y!#..#...ß. JamesMcGaha the Skirmisher ≈≈≈≈≈▓#..#$.+..#..#..+F?#..#...P. Coglin of Hepliaklqana **.... ≈≈≈≈≈▓#..#..#..#..#..#Y.#..#..... Health: 72/72 ======================== ≈≈≈≈≈▓#..#..#.e#..#b.#..#..#...P. Magic: 10/10 ======================== ≈≈≈≈≈▓#..#..#..#..#..#..#..#...ß. AC: 11Str: 12 ≈#≈≈≈▓#..#..#..#..#..#..#..#...♣. EV: 17Int: 8 ≈≈≈≈≈▓#..#..#..#..#..#..#..'....♣ SH:ig 7m 0Dex: 22 ≈≈≈≈≈▓#..#..#..#..#F.#..#..'..... XL: 10 Next: 88% Place: a Necropolis ≈#≈≈≈▓#..#..#..#@.#e.#..#..#..... Noise: ===------  Time: 9280.1 (0.0) ≈≈≈≈≈▓#..#..#..#(.#..#.F#..#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈▓#..#.W#..#(.#..#..#..#⌠.... Fire: a) +2 sling {Isolde} ≈≈#≈≈▓#..#.Y#..#(.#..#..#..###### Rev+ ≈≈≈≈≈▓#..#[.#8vi! $.)(.+.$#e(#..#▓▓▓▓▓ ≈≈≈≈≈▓#..#$[#$.'(.+.$#))#..#▓≈≈≈≈ R   Pax the knight ≈≈≈≈≈▓#..################..#▓≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈▓#....................#▓≈≈≈≈ e   deep elf pyromancer ≈≈#≈≈▓#....................#▓≈≈≈≈ Y   ice beast(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely mi8vi )sses the sky beast.8vi Shift-Dir - straight line  Aim: a sky beast (almost dead, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the sky beast.  The sling bullet hits the sky beast.8vi 8%8vi2 %R....You kill the sky beast!8vi6 y919 (0.8Rev* _8vih 8vik 9vi $F?P#..#..#..#..#Y....#.e#..#b.#..P#..#..#..#..#..ß#..#.#.♣≈.#..#..#..#..#..'....♣.#..#F..##R.#e#≈..#.F#.W#..#..#..#..#..#⌠#Y#..#..#..#####≈[.#$.)..+.$#e(#..#▓▓▓▓▓$[#$.'..+.$#))#..#▓≈9vi"f≈≈≈##############................epyromancer#....Y   ice beast≈≈≈▓#####################F   sky9viL9vi9vi,9viB9vit(.FWeoe.earcher (repels missiles)e   deep elf pyromancerY   ice9viL)m---1.9 (1.0Rev+ 9vi99viT> _You swap places. _You see here a sky beast corpse.9vi2H ..##Y..#..#.e#..#b.#..P#..#..#..#..#.ß#..#..#..#..#..♣≈.#..#..#..#..#..'....♣..##R.#F#≈W#..#†.#e.#.Fo#..#@.#..#..#..#⌠##.Y#..#..#..#e.#..######≈#[.#$.)..+.$#.(#..#▓▓▓▓▓#$[#$.'..+.$#))#..#▓≈≈≈≈###############................#9viK U.............epyromancer≈≈≈▓#####################F   sky beast▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓9viq[ i..#.R.#FF   sky beast---2 _9vi/g 9vij :viKe#..#b.#.P..#..#..#..#..ß#.#..#..#..#..♣≈#..#..#..'....♣#.##..#..##≈W#..#R.#F.#.Fo#..#..#..#..#..#⌠#:viFLYe.#..######≈[.#$.)..+.$#.(#..#▓▓▓▓▓$[#$.'..+.$#))#..#▓≈≈≈≈##############................#...≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z:vi†R3:vi`:vi≈▓#..#..#..#..#..#..#..#...ß#≈≈≈▓#..#..#..#..#..#..#..#...♣≈≈≈≈≈▓#..#..#..#..#..#..#..'...≈▓#..#..#..#..#..#..#..'....#≈≈≈▓#..#..#..#..#..#..#..#≈≈≈≈≈▓#..#.W#..#†.#F.#.F#..#≈▓#..#.o#..#R.#..#..#..#⌠#≈≈▓#..#.Y#..#..#..#e.#..#####≈≈≈≈▓#..#[.#$.@..+.$#.(#..#▓▓▓▓≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈≈▓#..###:vi1[40m#############..#▓≈▓#....................#▓#≈≈▓#............#▓≈≈≈≈▓######################▓≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓e   deep elf archer (repels missiles)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Y   ice beast≈ F   sky beast(…):viG:vik:vi>:viRk..#..#R.#..#.F   sky beasto   orc wizardW   weavearden's ghost4:vi:vi(#  There is a large open translucent door, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robe; an orc corpse;vi;vi;viټ;vivi≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#.(#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#.(#..#..#..#..#... Health: 72/72 ======================== ≈≈≈≈≈≈≈▓#..#..#.(#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.(#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.(#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.(#†.#F.#.F#..#... SH: 0[3>vi3mDex: 22 ≈≈≈≈≈≈≈▓#..#.W#.(#..#..#..#..#⌠.. XL: 10 Next: 91% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.o#.@#..#..#..#..#### Noise: ---------  Time: 9285.9 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.R..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#..............[34>vi"2m......#▓≈≈ R   Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ b   fire bat (ally target)(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (ally target, 61% to hit)  You shoot a sling bullet.  The sling bullet barely misses the fire bat.>vikYou shoot a sling bullet.  The sling bullet barely misses the fire bat.  The sling bullet misses the deep elf pyromancer.You shoot a sling bullet.  The sling bullet misses the fire bat.closely misses the deep elf pyromancer.>vi`>via>viu  The deep elf pyromancer mumbles some strange words.>vi§.....bR)>viOY   ice beastb   fire bat (ally target)o   orc wizard>vim===6.8 (0.9Rev+ >vi>vi5 _The deep elf pyromancer blinks!?viQ≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#.§#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 72/72 ======================== ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... AC: 11Str: 12 ?viƲ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#..#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈≈≈≈▓#..#.W#.b#..#..#..#..#⌠.. XL: 10 Next: 91% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.o#.@#..#..#..#..#### Noise: ===------  Time: 9286.8 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$R)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ?vi]Q≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev+ ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈ R   Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ Y   ice beast ?vi2≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ b   fire bat (ally target) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)The deep elf pyromancer mumbles some strange words. _The deep elf pyromancer blinks!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (ally target, 61% to hit)@viť≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#.§#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 72/72 ======================== ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#..#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈≈≈≈▓#..#.W@vi[40m#.b#..#..#..#..#⌠.. XL: 10 Next: 91% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.o#.@#..#..#..#..#### Noise: ===------  Time: 9286.8 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$R)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev+ ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈ R  [@vi40m Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ Y   ice beast ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ b   fire bat (ally target) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_The deep elf pyromancer blinks!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (ally target, 61% to hit)  Okay, then.@vi@vi\. _@vif▓#..#..#.§#..#..#..#..#...ß#≈≈≈▓#..#..#..#..#..#..#..#...♣@vi5h≈≈≈▓#..#..#..#..#..#..#..'.▓#..#..#..#..#..#..#..'.#≈≈≈▓#..#..#..#..#..#..#..#.≈≈≈▓#..#..#..#†.#F.#.F#..#.▓#..#.W#.b#..#..#..#..#⌠#≈≈▓#..#.o#..#..#..#..#..#####≈≈▓#..#[Y#$R@..+.$#.(#..#▓▓▓▓▓#..#$[#$.'..+.$#))#..#▓≈≈≈▓#..################..#▓≈▓#....................#▓≈#≈≈▓#.............@vii.......#▓≈≈≈▓######################▓≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈F   sky≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  The fire bat bites you. You are engulfed in flames.@viz@vi|b.. 63----7.8 (1@vir@vio _Okay, then.  The fire bat bites you. You are engulfed in flames. _Pax hits the fire bat with a +0 flail!  There is a large open translucent door, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robe; an orc corpseAviN ≈≈≈≈≈≈▓#..#..#.§#..#..#..#..#...ß JamesMcGaha the Skirmisher ≈≈#≈≈≈▓#..#..#..#..#..#..#..#...♣ Coglin of Hepliaklqana **.... ≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.... Health: 63/72 =====================--- ≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.... Magic: 10/10 ======================== ≈≈#≈≈≈▓#..#..#..#..#..#..#..#.... AC: 11Str: 12 ≈≈≈≈≈≈▓#..#..#..#†.#F.#.F#..#.... EV: 17Int: 8 ≈≈≈≈≈≈▓#..#.W#b.#..#..#..#..#⌠... SH:Avi8Q [39;49m 0Dex: 22 ≈≈≈#≈≈▓#..#.o#.*#..#..#..#..##### XL: 10 Next: 91% Place: a Necropolis ≈≈≈≈≈≈▓#..#[Y#$R@..+.$#.(#..#▓▓▓▓ Noise: ==-------  Time: 9287.8 (0.0) ≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈▓#..################..#▓≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈▓#....................#▓≈≈≈ Rev+ ≈≈≈#≈≈▓#....................#▓≈≈≈ ≈≈≈≈≈≈▓###vi.S zm###################▓≈≈≈ R   Pax the knight ≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈ F   sky beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ b   fire bat (ally target) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)Things that are here: _a +0 dagger; a +0 robe; an orc corpseFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (heavily wounded, ally target, 61% to hit)Avi%A t≈≈≈≈≈≈▓#..#..#.§#..#..#..#..#...ß JamesMcGaha the Skirmisher ≈≈#≈≈≈▓#..#..#..#..#..#..#..#...♣ Coglin of Hepliaklqana **.... ≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.... Health: 63/72 =====================--- ≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.... Magic: 10/10 ======================== Avi>D ≈≈#≈≈≈▓#..#..#..#..#..#..#..#.... AC: 11Str: 12 ≈≈≈≈≈≈▓#..#..#..#†.#F.#.F#..#.... EV: 17Int: 8 ≈≈≈≈≈≈▓#..#.W#b.#..#..#..#..#⌠... SH: 0Dex: 22 ≈≈≈#≈≈▓#..#.o#.(#..#..#..#..##### XL: 10 Next: 91% Place: a Necropolis ≈≈≈≈≈≈▓#..#[Y#$R@..+.$#.(#..#▓▓▓▓ Noise: ==-------  Time: 9287.8 (0.0) ≈≈≈≈≈≈▓#..#$[#$.'..+AviF [35m.$#))#..#▓≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈▓#..################..#▓≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈▓#....................#▓≈≈≈ Rev+ ≈≈≈#≈≈▓#....................#▓≈≈≈ ≈≈≈≈≈≈▓######################▓≈≈≈ R   Pax the knight ≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈ F   sky beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ b   fire bat (ally target) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(AviG )…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (heavily wounded, ally target, 61% to hit)  You shoot a sling bullet. The sling bullet hits the fire bat.  The fire bat is severely wounded.Avi +(Avi Shift-Dir - straight line  Aim: a fire bat (heavily wounded, ally target, 61% to hit)  You shoot a sling bullet. The sling bullet hits the fire bat.  The fire bat is severely wounded.  The sling bullet barely misses the fire bat.AvisAviDz,AviF o#.W#.b The fire bat bites you but does no damage.=8.7 (0.9AviR _Pax hits the fire bat with a +0 flail!Bvi$≈≈≈≈≈≈▓#..#..#.§#..#..#..#..#...ß JamesMcGaha the Skirmisher ≈≈#≈≈≈▓#..#..#..#..#..#..#..#...♣ Coglin of Hepliaklqana **.... ≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.... Health: 63/72 =====================--- Bvi)≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.... Magic: 10/10 ======================== ≈≈#≈≈≈▓#..#..#..#..#..#..#..#.... AC: 11Str: 12 ≈≈≈≈≈≈▓#..#..#..#†.#F.#.F#..#.... EV: 17Int: 8 ≈≈≈≈≈≈▓#..#.o#..#..#..#..#..#⌠... SH: 0Dex: 22 ≈≈≈#≈≈▓#..#.W#.b#..#..#..#..##### XL: 10 Next: 91% Place: a Necropolis ≈≈≈≈≈≈▓#..#[Y#$R@..+.$#.(#..#▓▓▓▓ Noise: vi737m===------  Time: 9288.7 (0.0) ≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈▓#..################..#▓≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈▓#....................#▓≈≈≈ Rev+ ≈≈≈#≈≈▓#....................#▓≈≈≈ ≈≈≈≈≈≈▓######################▓≈≈≈ R   Pax the knight ≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈ F   sky beast Bvi%|≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ b   fire bat (ally target) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)The fire bat bites you but does no damage. _Pax hits the fire bat with a +0 flail!  BviFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (almost dead, ally target, 61% to hit)Bvi≈≈≈≈≈≈▓#..#..#.§#..#..#..#..#...ß JamesMcGaha the Skirmisher ≈≈#≈≈≈▓#..#..#..#..#..#..#..#...♣ Coglin of Hepliaklqana **.... ≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.... Health: 63/72 =====================--- ≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.... Magic: 10/10 ======================== ≈≈#≈≈≈▓#..#..#..#..#..#..#..#.... AC: 11Str: 12 ≈≈≈≈≈≈▓#..#..#..#†.#F.#.F#..#.... EV: 17Int: 8 ≈≈≈≈≈≈▓#..#.o#..#..#..#..#..#⌠... SH: 0Bvi[33mDex: 22 ≈≈≈#≈≈▓#..#.W#.b#..#..#..#..##### XL: 10 Next: 91% Place: a Necropolis ≈≈≈≈≈≈▓#..#[Y#$R@..+.$#.(#..#▓▓▓▓ Noise: ===------  Time: 9288.7 (0.0) ≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈▓#..################..#▓≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈▓#....................#▓≈≈≈ Rev+ ≈≈≈#≈≈▓#....................#▓≈≈≈ ≈≈≈≈≈≈▓###viJ r39;49m###################▓≈≈≈ R   Pax the knight ≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈ F   sky beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ b   fire bat (ally target) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (almost dead, ally target, 61% to hit)  You shoot a sling bullet. The sling bullet hits the fire bat.  You kill the fire bat!Bvi&.o   orc wizardW   weavearden's ghostBvi3G((Cvi..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (almost dead, ally target, 61% to hit)  You shoot a sling bullet. The sling bullet hits the fire bat.  You kill the fire bat!  You shoot a sling bullet.5/73969.6 (0.9 _Cvi:.Dvi ≈▓#..#..#..#..#b.#..#..#...≈≈≈≈≈▓#..#..#..#..#..#..#..#...#≈≈≈▓#..#..#..#..#..#..#..#≈▓#..#..#..#..#..#..#..'≈≈≈≈≈▓#..#..#..#..#..#..#..'#≈≈≈▓#..#..#..#..#..#..#..#≈▓#..#..#..#†.#F.#.F#..#≈≈≈≈▓#..#.o#..#..#..#..#..#⌠..#≈≈▓#..#.W#.@#..#..#..#..####≈▓#..#[Y#$R)..+.$#.(#..#▓▓▓≈▓#..#$[#$.'..+.$#))#..#▓≈▓#..##########vi>6m######..#▓≈≈≈≈▓#....................#▓#≈≈▓#....................#▓≈▓######################▓Y   ice▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Dvi&eR.e   deep elf pyromancer (ally target)Y   ice beasto   orc wizard(…)---90.6 (1.0Dvi4 ≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#e.#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#*.#..#..#..#..#... Health: 65/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#*.#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#*.#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.*#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.*#†.#F.#.F#..#... SH: 0Dex: 22 Dviw6 ≈≈≈≈≈≈≈▓#..#.o#.*#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#R@#..#..#..#..#### Noise: ---------  Time: 9290.6 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev+ ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈ Dvih7 R   Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_You shoot a sling bullet.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe (ally  target, 64% to hit)Dvi≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#e.#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#(.#..#..#..#..#... Health: 65/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.(#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.(#†.#F.#.F#..#... SH: 0Dex:DviF[m 22 ≈≈≈≈≈≈≈▓#..#.o#.(#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#R@#..#..#..#..#### Noise: ---------  Time: 9290.6 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev+ ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#..............vi:m......#▓≈≈ R   Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe (ally  target, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dvi&r You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!  The deep elf pyromancer is moderately wounded.Dvi DviDviD2..e....R.Dvi35Dvi>86===1.4 (0.8 _EviEviEvi9≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#.e#..#..#..#..#... Health: 65/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#.*#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.*#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.*#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.*#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈≈≈≈▓#..#.oEviۀ#.R#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9291.4 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev+ ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈ R  vi"9m Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_The deep elf pyromancer is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe  (moderately wounded, ally target, 64% to hit)Evi[ ≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#.e#..#..#..#..#... Health: 65/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#.(#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.(#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.(#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.(#†.#F.#.F#..#... SH: 0Dex: 22Evi5]  ≈≈≈≈≈≈≈▓#..#.o#.(#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9291.4 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev+ ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#..............vi^ m40m......#▓≈≈ R   Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe  (moderately wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf pyromancer but does no damage.Evi 5You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf pyromancer but does no damage.  The deep elf pyromancer is moderately wounded.  You shoot a sling bullet. .Eviv  The deep elf pyromancer is moderately wounded.Evi[ .e..R.2.3 (0.9Rev* _Evi$ Fvim≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 65/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#.e#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.*#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.*#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.R#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈≈≈≈▓#..#.ovi}n0;1m#.*#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9292.3 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev* ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈ R  viom Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_The deep elf pyromancer is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe  (moderately wounded, ally target, 64% to hit)Fvir≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 65/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#.e#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.(#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.(#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.(#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈Fvit≈≈▓#..#.o#.(#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9292.3 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev* ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈FvivY[m R   Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe  (moderately wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf pyromancer but does no damage.FviMYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf pyromancer but does no damage.  The deep elf pyromancer is moderately wounded.You shoot a sling bullet.  Pax avoids your attack.  The sling bullet hits the deep elf pyromancer.Fvi(}  The deep elf pyromancer is moderately wounded.Fvi{Fvi.eR..63.1 (0.8 _FviFviB≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 66/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.e#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.*#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈≈≈≈▓#..#vi?40m.o#.*#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9293.1 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev* ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈ R viy!0m  Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_The deep elf pyromancer is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe  (moderately wounded, ally target, 64% to hit)GviY≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 66/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.e#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.(#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.(#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈≈≈≈▓#..Gvi\#.o#.(#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9293.1 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev* ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈vi]440m R   Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe  (moderately wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf pyromancer.Gvi7 You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is heavily wounded.  You shoot a sling bullet. !GviEr R..The deep elf pyromancer is severely wounded.Gvis34.0 (0.9 _Gvi-Gvidv ≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 66/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.e#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.*#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈≈≈≈▓#..#viw 40m.o#.*#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9294.0 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev* ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈ R viy 0m  Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_The deep elf pyromancer is severely wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe  (severely wounded, ally target, 64% to hit)Gvi. ≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#.(#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#.(#..#..#..#..#... Health: 66/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#.(#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.(#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.(#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.(#†.#F.#.F#..#... SH: 0vi 3mDex: 22 ≈≈≈≈≈≈≈▓#..#.o#.(#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9294.0 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev* ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈Gvi #≈≈▓#....................#▓≈≈ R   Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe  (severely wounded, ally target, 64% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the deep elf pyromancer.GviK Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe  (severely wounded, ally target, 64% to hit)  Gvi)M You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the deep elf pyromancer.The sling bullet hits the deep elf pyromancer.Gvi The sling bullet barely misses the deep elf pyromancer.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is severely wounded.  Pax hits the deep elf pyromancer with a +0 flail!  The deep elf pyromancer casts a spell.Gvi ...§Re. 9 (0.9Gvi)K _The deep elf pyromancer blinks!Hvi≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 66/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.§#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.e#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈≈≈≈▓#..#Hvid[40m.o#.*#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9294.9 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev* ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈ R vi30m  Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_The deep elf pyromancer blinks!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe (almostdead, ally target, 64% to hit)Hvi \ ≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 66/73 =====================--- ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.§#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.e#†.#F.#.F#..#... SH: 0Dex: 22 ≈≈≈≈≈≈≈▓#..#Hviq] [40m.o#..#..#..#..#..#⌠.. XL: 10 Next: 96% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9294.9 (0.0) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev* ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈ R Hvi^ [30m  Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ e   deep elf pyromancer (ally target) ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ Y   ice beast Hvi ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe (almostdead, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!Hvi )(Y   ice beasto   orc wizardW   weavearden's ghostHvi((((((Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 robe (almostdead, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!  You kill the deep elf pyromancer!You shoot a sling bullet.Hvi3<  Pax avoids your attack.Hvi@...§.R.HviAIvi7 ≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#... Coglin of Hepliaklqana **.... ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... Health: 67/73 ======================-- ≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'... Magic: 10/10 ======================== ≈≈≈≈≈≈≈▓#..#..#.§#..#..#..#..'... AC: 11Str: 12 ≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#... EV: 17Int: 8 ≈≈≈≈≈≈≈▓#..#..#.R#†.#F.#.F#..#... SH: 0Dex: 22 Ivi≈≈≈≈≈≈≈▓#..#.o#..#..#..#..#..#⌠.. XL: 10 Next: 109% Place: a Necropolis ≈≈≈≈#≈≈▓#..#.W#.@#..#..#..#..#### Noise: ===------  Time: 9295.8 (0.9) ≈≈≈≈≈≈≈▓#..#[Y#$.)..+.$#.(#..#▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈▓#..#$[#$.'..+.$#))#..#▓≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈▓#..################..#▓≈≈ Rev* ≈≈≈≈≈≈≈▓#....................#▓≈≈ ≈≈≈≈#≈≈▓#....................#▓≈≈vi@39;49m R   Pax the knight ≈≈≈≈≈≈≈▓######################▓≈≈ Y   ice beast ≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈ o   orc wizard ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ W   weavearden's ghostdead, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!  You kill the deep elf pyromancer!You shoot a sling bullet. _Pax avoids your attack.  You have reached level 11!Ivi/  --more--JviAk71/78-1/111 4% JviTJvi^  Your brain swirls with designs for an automatic exoturbine. You just need some _more time...KviF..#Y.#..#..#b≈≈≈≈▓#..#..#..#.#≈≈≈▓#..#..#..#.#..#..#..#..#≈#..#.§#..#..#..#..'#..#..#..#..#...#.R#†.#F.#.F#..#.≈o⌠..#.W#..#..#..#..#..####[Y#$.)..+.$#.(#..#▓▓▓#$[#$.'..+.$#))################≈...#≈≈▓#....................#####Kvi2[40m#################F   sky beast▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓o   orc wizard(…)Kvi֜2.Kvik2=---6.8 (1.0 _Kvi<KviKvio $.++F?..#..#Y.#..#..#b≈.#..#.##..#..#..#..#..#..≈#..#..#..#'##..#..#..#..#..#..#.@#†.#F.#.F#..#.≈o#.R#..#e.#⌠..#.W#..#..#..#..#..####[Y#$.)..+.$#.(#..#▓▓▓$[#$.'..+.$#))###Kvi -[37m#############≈......e   deep elf pyromancer#≈≈▓#....................Y   ice######################F   sky beast  You swap places.Kvi WY.---7KviI Kvi _Weavearden's ghost says, "Watch and be amazed!"Things that are here: _a +0 rapier; a +0 robeMvi8Mvi≈▓#..#..#..#..#..#Y.#..#≈▓#..#..#..#..#b.#..#..#≈▓#..#..#..#..#..#..#..##≈≈≈▓#..#..#..#..#..#..#..#≈≈≈≈≈▓#..#..#..#..#..#..#..'≈▓#..#..#..#..#..#..#..'#≈≈≈▓#..#..#..#..#..#..#..#≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#≈▓#..#.W#@R#..#e.#..#..#⌠#≈≈▓#..#.Y#..#..#..#..#..###≈≈≈≈▓#..#[.#$.)..+.$#.(#..#▓▓≈▓#..#$[vi549m#$.'..+.$#))#..#▓≈≈▓#..################..#▓≈▓#....................#▓#≈≈▓#..............#▓≈ Y   ice beast≈≈≈≈▓######################▓≈ F   sky≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizardMviş9.o   orc wizardW   weavearden's ghost8 _Mvi?MviVMvi b.#.#..#..#..#..#.#≈≈≈▓#..#..#..#..≈≈≈≈▓#..#..#..#..#..'..#..#Mvi .#.Y#..#..#..#≈o#.)#†.#..#.FW#.R#..#e.#..#..#⌠#Y#@.#..#.##≈[.#$.)..+.$#.(#..#▓▓$[#$.'..+.$#))#..#▓≈##############................#..≈≈≈▓#####################Y 2 ice beasts (1 wandering)▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Mvi Mvin f.YMvi 3=9Rev+ Mvi Nvi( .#≈≈≈▓#..#..#..#.≈≈≈≈▓#..#..#..#.'..#..#..#.#..#..#..#..#≈Yo#.)#†.#..#.F.W#.R#..#e.#..#..#⌠#Y#..#..#e.##≈#[.#@.)..+.$#.(#..#▓▓#$[#$.'))#..#▓≈###############................#.≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Nvi we   deep elf pyromancer≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ YY 2 ice beastso   orc wizard(…).oY#..W#R.#..#.e300Nvi Nvi _Weavearden's ghost says, "I shall send you to the shadows!"Nvic Nvi l.Y.oNvi *1.8 (2Nvi Nvi ? _You now have 447 gold pieces (gained 14).Ovi>#≈≈≈≈▓#..#..#..#..#'.#..#..#..#..##..#..#..#..#≈#.Y#.)#†.#..#.F#.Y#..#..#e.#..#..#⌠##oW#R.#..#..##≈#[.#..)..+e$#.(#..#▓▓$[#@.'..+.$#))#..#▓≈##############................#.........≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓OviSE▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈#Ovi_O,Ovi]]b..R.)..+.e   ice beastb   fire bat (wandering)2.8 (1OvinOvi(s.oYo   orc wizard43.8 (2Rev Oviz? _You now have 465 gold pieces (gained 18).Ovik ≈#≈≈≈▓#..#..#..#..##Ovil .#..#..#..#..≈#..#..#..#..'##..#..#..#..#..#.o#.)#†.#..#.F#..#.≈#.Y#..#..#e.⌠.##.Y#..#..#..#..#..###[.#@.)..+.$#.(#..#▓▓Ovim $[#R.'..+e$#))################≈.........#≈≈▓#....................######################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Y 2 ice beasts≈≈≈≈≈≈Ovip OviCr OviSs Ovi Ovi ebb   fire bat (wandering)(…)Ovi *4.8 (1Ovi6 Ovi & _You swap places.Pvib≈≈≈≈▓#..#..#..#.#≈≈≈▓#..#..#..#.#..#..#..≈.#..#..#..#..'#.#..#..#..#..o#.)#†.#..#.F#..#.≈.#..#e.⌠.##.Y#@.#..#..#..#..####[W#..)..+e$#.(#..#▓▓#$[#R.'..+b$#))Pvi%u################≈.#≈≈▓#....................######################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓PviPviPviPvi|R.)..+.b..'..+.YY 2 ice beastsb   fire bat (wandering)o   orc wizardPvi%5PviPviPvi≈≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Health: 74/78 ======================-- ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#.o#.)viYm#†.#..#.F#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.Y#..#..#e.#..#..#⌠. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈#≈≈▓#..#.Y#@.#..#..#..#..### Noise: ---------  Time: 9305.8 (0.0) ≈≈≈≈≈≈≈≈▓#..#[W#R.)..+.b#.(#..#▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..################..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#....................Pvi[#▓≈ ≈≈≈≈≈#≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈≈≈≈▓######################▓≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ b   fire bat (wandering) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_Weavearden's ghost says, "I shall send you to the shadows!" _You now have 447 gold pieces (gained 14). _You now have 465 gold pieces (gained 18). _You swap places.  Press: ? - help, v - describe, . - travelThe floor.PviI\#@A translucent stone wall.Qvi#WYou now have 465 gold pieces (gained 18).swap places.  Press: ? - help, v - describe, . - travel  Here: weavearden's ghost, wielding a weapon of protection (fire blocked by a  translucent stone wall)  The floor.QviN |Weavearden's ghost. The apparition of weavearden the Thaumaturge, a journeyman Octopode Conjurer of Dithmenos. Max HP: 61 Will: ++ AC: + EV: +++  rF: ... rC: ... rPois: ∞ rNeg: ∞ rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 67% to hit with your +2 sling. It has about 64% to hit you. AttackMax Damage Hit: weapon of protection 9 Qvi4P It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Magic Dart(3d5) (7) b - Searing Ray(2d20) (4)hviD ≈≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Health: 74/78 ======================-- ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11hviF Str: 12 ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.Y#..#..#e.#..#..#⌠. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈#≈≈▓#..#.Y#@.#..#..#..#..### Noise: ---------  Time: 9305.8 (0.0) ≈≈≈≈≈≈≈≈▓#..#[W#R.)..+.b#.(#..#▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))viG lm#..#▓≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..################..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#....................#▓≈ ≈≈≈≈≈#≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈≈≈≈▓######################▓≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ b   fire bat (wandering) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_You now have 465 gold pieces (gained 18). _You swap places.  Press: ? - help, v - describe, . - travelHere: weavearden's ghost, wielding a weapon of protection (fire blocked by a  translucent stone wall)  The floor.iviE≈≈≈≈≈≈≈≈▓#..#..#..#..#b.#..#..#.. JamesMcGaha the Skirmisher ivi1F≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Health: 74/78 ======================-- ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.. SH: 0Dex: 22 ≈≈iviF≈≈≈≈≈▓#..#.Y#..#..#e.#..#..#⌠. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈#≈≈▓#..#.Y#@.#..#..#..#..### Noise: ---------  Time: 9305.8 (0.0) ≈≈≈≈≈≈≈≈▓#..#[W#R.)..+.b#.(#..#▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..################..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#....................#▓≈ ≈≈≈≈≈#≈≈▓#....................#▓≈ R  viGm Pax the knight ≈≈≈≈≈≈≈≈▓######################▓≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ b   fire bat (wandering) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o   orc wizard(…)_You now have 465 gold pieces (gained 18). _You swap places.  Press: ? - help, v - describe, . - travelHere: weavearden's ghost, wielding a weapon of protection (fire blocked by a  translucent stone wall)  The floor.iviHiviZivid\. _iviw ..#Y#..#..#..#..#b≈≈≈≈▓#..#..#..#..#≈≈≈▓#..#..#..#..#..#..#.ivix .≈.#..#..#..#..'#.#..#..#..#..o#.)#†.#..#.F#..#.≈.#..#e⌠.#.Y#..#..#..#..#..###[W#R.)..+.b#.(#..#▓▓iviy M$[#..'..+.$#))################≈..#≈≈▓#....................######################o   orc wizard▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ W   weavearden's ghostivi ivi NR.ivio j5=6.8 (1 _ivi jvi$.++F?..#Yjvit'#..#..#..#..#b≈≈≈≈▓#..#..#..#..##≈≈≈▓#..#..#..#..#..#.#..#..≈#..#..#..#'#jvi #..#..#..#.o#@)#†.#..#.F#..#.≈..#..#F.⌠.#.Y#R.#..#..#..#..###[W#..)..+.b#.(#..#▓▓$[#..'..+.$#))################≈≈≈▓#..............#≈≈▓#....................F   sky beast######################jvi;jvijvijvijvie% FR.#..#.W#.Yjvi&&7jvi4jvi:c _Weavearden's ghost ripples.jviP%Y!$.+..#..#..+F?...#Y.#..#..#b≈..#..##jviH#..#..##..#..≈.#..#'#.#@.#..#..#..#.o#.)#†.#F.#.F#..#.≈#.Y#R.#..#..⌠.##.W#..#..#..#..#..####[Y#..)..+bb#.(#..#▓▓$[#..'..+.$#))################   ice beastjvi ≈≈≈▓#....#≈≈▓#....................b   fire bat (wandering)(…)jvijvijvijvijvijvijviF,jvisFR)#†.#...$F   skyb   fire bat (wandering)W   weavearden's ghost8jvid?%jvi`######))#######G.+..#..#..+Y!#$.+..#..#..+F?#..#..#..#..#Y..#..#..#b≈.#.##..#..##jvi..#..≈.#..#..'#.#..#..#F.#..o#R)#†.#..#.F#..#.≈Y#..#..#..⌠.#.W#..#..#..#..#..####[.#..)..+b$#.(#..#▓▓#$[#..'..+.$#))################≈G   golden eye (wandering)jviyjvi+jvijvijviEjvi7jvi%GR.#..#...bjvib   fire bat (wandering)G   golden eyejviW6=9jviJR%Gjvi jvi ................######))######%.+..#..#..+Y!G.+..#..#..+F?#..#..#Y#..#..#..#b≈#..#.##..#..#≈..#..#..'#.#R.#..#..#..o#.)#†.#..#.F#..#.≈Y#..#..#.⌠.#.W#..#..#..#..#..###jviv [.#..)..+.$#.(#..#▓▓$[#..'..+b$#))################jvi jviW jvi jvi UTR.T   troll shaped shifterb   fire bat (wandering)jvi& '10jvi 8%jvi : _The golden eye changes into a troll!jvi ................######))######%.#..+Y!T.+..#..#..+F?..#..#Y#..#..#b≈.##..#@.##..#..#.≈≈≈≈▓#..#..#R.#.'#≈≈≈▓#..#..#..#..#..#..#..#.o#.)#†.#..#.F#..#.≈≈≈▓#..#.Y#..#..#..⌠.#.W#..#..#..#..#..###[.#..)..+.$#.(#..#▓▓jvid $[#..'..+b$#))jvi[ jvi] jvi $TR.jvi$ &1jvi6 8%jvi kvin;####################..........................#######))#######%..+Y!$.+..#..#..+F?T#..#..#..#Y#..#..#..≈#≈≈≈▓#..#..#..#.#R≈≈≈≈▓#..#..#..#'#.#..#..#..#..#Yo#.)#†.#..#.F#..#.≈≈≈▓#..#.Y#..#..#kvi⌠. Y   ice beast#.W#..#..#..#..#..###[.#..)..+.$#.(#..#▓▓kvifkvizkvidR..kvi.72kvi+8%kvikvir ▓▓▓▓▓###........#.....####################....................######))#######%.+..#..#..+Y!#$.+..#..#..+F?#.TY#..#@.#..#..kvi |≈..#..#o.#≈≈≈▓#..#..#R.#..###.≈≈≈≈▓#..#..#..#'#.#.Y#..#..#..#.o#.)#†F#..#.. Y   ice beast≈≈≈▓#..#.Y#..#..⌠. o   orc wizard#.W#..#..#..#..#..###kvi kvi kvi kvi %oR.#..#..Y.kvi &3kvi 8%kvih lvi≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....#####################...lvi.................#######))#######%.+..#..#..+Y!#$.+..#..#..+F?T..#Y#..#..#..#o≈#..#R.#..#..#.#..#..#..###..#..#≈≈≈≈▓#..#.Y#..#'#≈≈≈▓#..#..#..#..lvie#..#.o#.)#†F#..#.≈Y⌠.lviXlvi<]oR.#..#..Y.4%lvi lviP%.''lvilvilvi Y.8=5% _You open the large door.mvit▓▓▓▓▓▓###########################........................#######))########%.'..#..#..+Y!#$.'..#..#..+F?#.T#R.#..#o.#Y....#.#..#..#..###.Y#..#..#..≈.#..#..#..#'#..###≈≈≈▓#..#..#..##≈≈≈≈▓#..#.o#.)#†F#..#.Yviym#..#..#..#⌠#W##mvip %..oY.You swap places. Pax blocks something's attack.mviϋ.=6mvi8%mviY _Pax hits something but does no damage. Something barely misses Pax.mvi ######################........................#######))#######%.'..#..#..+Y!#$.'..#..#..+F?#..#R.#..#..#Y.#..#..#..#o.#.#.Y#@.#..#..#.#..#..#..≈≈≈≈▓#..#..#..#..#'#.#≈≈≈▓#..#..#..##≈.#.o#.)#†F#..#.Y#..#.vin 4m.#..#⌠#≈≈▓#..#.W#..#..##≈[.#..)..+.$#.(#..#▓▓mvi_ %Y.. 7mvi_- mviK Z _Something hits Pax! Something barely misses Pax. Something hits Pax.oviwy..............................#######))########%.'..#..#..+Y!#$..+F?..#R.#..#..#Y.Y#..#..#..#..#..#..#..#≈≈≈≈▓#..#..#..'.ovi7#≈≈≈▓#..#..#..##≈.#.o#.)#†F#..#.Y#..#..#..#..#..#⌠#≈≈▓#..#.W#..#..###≈[.#..)..+.$#.(#..#▓▓$[#..'..+b$#))#..#▓≈ovi׬ovi޵oviovio%Y#..#R-8qvi#######))#######%.'..#..#..+Y!$.#..+F?.Y#..#..#..#Y..#R.#..#..#.#..#.#.≈#..#@.'#..#..#≈≈≈▓#..#..#..#.#≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.Y#..#..#..#..#..#⌠#≈≈▓#..#.W#..#..#.b##≈[.#..)..+.$#.(#..#▓▓$[#..'..+.$#))#..#▓≈vi9m b   fire bat (wandering)##############qviBBqvi$=Y.b.=-9 _Something hits Pax. Pax barely misses something.rvig≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Health: 78/78 ======================== ≈≈≈≈≈≈≈≈▓#..#$.Y..#..#..+F?#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#*.#..#..#Y.#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#R.#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#*.#..#..#..#..#.. SH:viu;49m#..)..+.$#.(#..#▓▓ Y   ice beast ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ ≈≈≈≈≈≈≈≈▓#..################..#▓≈The sling bullet completely misses the ice beast. _Something hits Pax! Pax closely misses something.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 72% to hit)svi'≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Health: 78/78 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'Y.#..#..+F?#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#Y.#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#(vifm.#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈#≈≈≈▓#..#..#(.#..#..#..#..#.. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..'.. Noise: ===------  Time: 9320.6 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.. Rev ≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#.W#..#..#..#..#..### R  vim Pax the knight ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Y   ice beast ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ ≈≈≈≈≈≈≈≈▓#..################..#▓≈Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 72% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the ice beast.sviZShift-Dir - straight lineAim: an ice beast (lightly wounded, 72% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the ice beast.  The ice beast is moderately wounded.  You shoot a sling bullet.svis<  Pax avoids your attack.svisvi1]%..YRsvif3m..1.5 (0.9sviH7%sviP] _Something completely misses Pax. Something hits Pax but does no damage.svi{ ≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Coglin of Hepliaklqana **.... sviܙ ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Health: 78/78 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#.Y#..#..#Y.#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#R*#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#*.#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈#≈≈≈▓#..#..#*.#..#..#..#..#.. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#vi m@.#..#..#..#..'.. Noise: ===------  Time: 9321.5 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.. Rev ≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#.W#..#..#..#..#..### R   Pax the knight ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Y   ice beast ≈≈≈≈≈≈≈≈▓#..#$[#..'.svi [40m.+.$#))#..#▓≈ ≈≈≈≈≈≈≈≈▓#..################..#▓≈Pax avoids your attack. _Something completely misses Pax. Something hits Pax but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 72% to hit)svi ≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Health: 78/78 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#.Y#..#..#Y.#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#R(#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..#..svi [40m SH: 0Dex: 22 ≈≈≈≈#≈≈≈▓#..#..#(.#..#..#..#..#.. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..'.. Noise: ===------  Time: 9321.5 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.. Rev ≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#.W#..#..#..#..#..### R   Pax the knight ≈≈≈≈≈svi ≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Y   ice beast ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ ≈≈≈≈≈≈≈≈▓#..################..#▓≈Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.sviNi ((Shift-Dir - straight line  Aim: an ice beast (moderately wounded, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is moderately wounded.You shoot a sling bullet.svi s  The sling bullet closely misses the ice beast.svi ; %.Y...  (ally target)Something hits Pax.  The ice beast hits Pax but does no damage.svic2.4 (0.9Rev+ svi_(t{ _Pax hits the ice beast with a +0 flail!tvi ≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Health: 78/78 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#{Y#..#..#Y.#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#R*#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#*.#..#..#..#..#..vim SH: 0Dex: 22 ≈≈≈≈#≈≈≈▓#..#..#*.#..#..#..#..#.. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..'.. Noise: ===------  Time: 9322.4 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.. Rev+ ≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#.W#..#..#..#..#..### R   Pax the knight ≈tvi≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Y   ice beast (ally target) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ ≈≈≈≈≈≈≈≈▓#..################..#▓≈The ice beast hits Pax but does no damage. _Pax hits the ice beast with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)tviP ≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Health: 78/78 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'.(#..#..+F?#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#{(#..#..#Y.#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#R(#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#(.#tvi R [40m..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈#≈≈≈▓#..#..#(.#..#..#..#..#.. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..'.. Noise: ===------  Time: 9322.4 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.. Rev+ ≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#.W#..#..#..#..#..### R  tviWV  Pax the knight ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Y   ice beast (ally target) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ ≈≈≈≈≈≈≈≈▓#..################..#▓≈Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.tvis Shift-Dir - straight line  Aim: an ice beast (severely wounded, ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.bartvid ,tvicf tvi~ {{..Y..3.3 (0.9tviߎ I%.tvi ) _Something hits Pax.uvi/≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#%.'.{#..#..+Y!#..#.. Health: 78/78 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#RY#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#.*#..#..#..#..#..vim SH: 0Dex: 22 ≈≈≈≈#≈≈≈▓#..#..#*.#..#..#..#..#.. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..'.. Noise: ===------  Time: 9323.3 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.. Rev+ ≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#.W#..#..#..#..#..### R   Pax the knight ≈uvi≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Y   ice beast (ally target) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ ≈≈≈≈≈≈≈≈▓#..################..#▓≈The sling bullet barely misses the ice beast. _Something hits Pax.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)uviD≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#%.'.{#..#..+Y!#..#.. Health: 78/78 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#RY#..#..#..#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. uviJR SH: 0Dex: 22 ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. XL: 11 Next:  4% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..'.. Noise: ===------  Time: 9323.3 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#..#.F#..#.. Rev+ ≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#.W#..#..#..#..#..### R   Pax the knight ≈≈≈≈uviT≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Y   ice beast (ally target) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ ≈≈≈≈≈≈≈≈▓#..################..#▓≈Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!uvi>^t%.((uvi2B(uvii`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!  You shoot a sling bullet.uvi3|K....uviJs64.1 (0.8Rev* uviuvi F _Pax barely misses something. Something hits Pax.vvi#######))#######%.'..#..#..+Y!$.'..#..#..+F?..#..#..#..#Y.#..#R.#..#..#.#..#..###..#.≈#..#..'#.#..#b.#≈o#.)#†.#..#.FY#..#..#..#..#..#⌠#W#..#..#.##≈vvi,[.#..)..+.$#.(#..#▓▓$[#..'..+.$#))#..#▓≈ b   fire bat##############................vvi>vvi---5.1 (1.0% _Something barely misses Pax. Pax barely misses something.vviY %.'..#..#..+Y!#$.'..#..#..+F?#..#..#..#..#Y.#..#R.#..#..#...#..##.#.≈#..#..#'..#F.#.#..#b.#≈o#.)#†.#..#.FY#..#..#..#..#..#⌠#Y#..#..#..##≈[.#..)..+.$#.(#..#▓▓#$[#..'..+.$#))#..#▓≈####vi7\ ;1m###########Y   ice beast................F   sky beast#b   fire batvviy %.F   skyb   fire bat---6Rev+ vvi' vvi wviy$F?..#..#..#..#Y..#R..#..##..#..#≈wvi9{)#..#..#'..#F.#.#..#b#≈o#@)#†.#..#.F#YW#..#..#..#..#..#⌠##..#..#..#..##≈#[.#..)..+.$#.(#..#▓▓#$[#..'..+.$#))#..#▓≈##############................Y   ice#≈≈▓#....F   sky beawvi|st≈≈≈▓#####################b   fire bat(…)wvi~wvi~wviwviwviڀwviwviYwviȓ.R.Fb.F   skyb   fire batW   weavearden's ghostwvi*%7wvi͡wviwviPM ?..##Y..#..#..#R.#..##≈≈≈▓#..#..#..#..#≈≈≈≈▓#..#..#..#..#..'.#..#..##..#..#..#F#≈#Yo#.)#†.#b.#.F#.W#@.#..#..#..#..#⌠#.#..#..#..##≈[.#..)..+.$#.(#..#▓▓$[#..'..+.$#))#..#▓≈wvi O ##############................#≈≈▓#..............Y   ice≈≈≈▓#####################F   sky beast▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓b   fire bat(…)wviP wviR u  Something hits you but does no damage.wviGU  Deactivating autopickup; reactivate with Ctrl-A.wviW wvi] b  Something hits you!wviJ ].R..wvi Fwvi Ywvi co   orc wizardwvi wviÆ 0wviы ;---==8wvi 7{wvi  wvi q_Weavearden's ghost says very slowly, "There's no hope."zvi@≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 70/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#R.#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#{.#..#..#..#..#.. SH:viB40m 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#YW#@.#..#..#..#..#⌠. Noise: ==-------  Time: 9328.1 (0.0) ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev+ ≈≈≈≈≈≈≈≈▓#..######vi D49m##########..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Deactivating autopickup; reactivate with Ctrl-A.Something hits you! _Weavearden's ghost says very slowly, "There's no hope."Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezvivd@.@zvik @{*{vi≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..#.. Health: 70/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#(.#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#(.#{vi..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#()#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#YW#@.#..#..#..#..#⌠. Noise: ==-------  Time: 9328.1 (0.0) ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev+ {vi,n≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Deactivating autopickup; reactivate with Ctrl-A.Something hits you! _Weavearden's ghost says very slowly, "There's no hope."Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{vi#{viSomething hits you! _Weavearden's ghost says very slowly, "There's no hope."  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.{vi...R..{{=9 (0.8{vi7.{vi[f _Something hits you but does no damage.|vi≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 70/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#R.#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. SH:[40|vi%m 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#YW#@{#..#..#..#..#⌠. Noise: ===------  Time: 9328.9 (0.0) ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev+ ≈≈≈≈≈≈≈≈▓#..######[39;49|vim##########..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet. _Something hits you but does no damage.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}vi!5@{}vi≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... }viC≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 70/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#R.#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next: [}vi<40m 6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#YW#@{#..#..#..#..#⌠. Noise: ===------  Time: 9328.9 (0.0) ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev+ ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#...}vi$.................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet. _Something hits you but does no damage.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}vix}viLMYou shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet. _Something hits you but does no damage.Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. x2}vi}vi&.R.W#@.Y}vi=(,9.7 (0.8}vi:}viAf _Something hits you but does no damage.~vi/≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 70/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#.R#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. SH: 0[7;~vi056HDex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@.#..#..#..#..#⌠. Noise: ===------  Time: 9329.7 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev+ ≈≈≈≈≈≈≈≈▓#..######[39;~vi249m##########..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~vi o 5@.~vi $~vi≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 70/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ~vi≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#.R#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@(#..#..#..#..#⌠. Noise: ===------  Time: 9329.7 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 ~vi/sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev+ ~vim≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ~vi"≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~viOvi MYou shoot a sling bullet. x2 _Something hits you but does no damage.Fire: a) +2 sling {Isolde} vis!& Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. x2vih$vi%vi59j.R.viE:d130.6 (0.9Rev viHvivMf _Something hits you but does no damage.vi; ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 71/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 vi.= ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@.#..#..#..#..#⌠. Noise: ===------  Time: 9330.6 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.[4vi= 0m(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage.Fire: a) +2 sling {Isolde}vig> Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi$5@.viH≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... vi≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 71/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% viwPlace: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@(#..#..#..#..#⌠. Noise: ===------  Time: 9330.6 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#.....i635m...............#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi0vi^M.You shoot a sling bullet. x2 _Something hits you but does no damage.Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. x21.4 (0.8vivii _Something hits you but does no damage. x2viK:≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 71/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== vitM≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@.#..#..#..#..#⌠. Noise: ===------  Time: 9331.4 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde}viN d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ viOJo   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage. x2  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi5@.vi ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 71/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0i 56HDex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@(#..#..#..#..#⌠. Noise: ===------  Time: 9331.4 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..#######vi [0;10;1m#########..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage. x2  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi{viMYou shoot a sling bullet. x2 _Something hits you but does no damage. x2  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. x2viviz$K. vi%,2.2 (0.8vi3vi/8 _Something hits you but does no damage. Pax hits something with a +0 flail!viz≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 71/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0iS56HDex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@.#..#..#..#..#⌠. Noise: ===------  Time: 9332.2 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..#######viH#########..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage. Pax hits something with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi 5@.viǒ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 71/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0ib56HDex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@(#..#..#..#..#⌠. Noise: ===------  Time: 9332.2 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..#######vi[0;10;1m#########..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage. Pax hits something with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineviviM.You shoot a sling bullet. x2 _Something hits you but does no damage. Pax hits something with a +0 flail!  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  You shoot a sling bullet. x2vi,3.0 (0.8vi;vi _Something closely misses you. Something barely misses you.vi:≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 71/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== vi1≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@.#..#..#..#..#⌠. Noise: ===------  Time: 9333.0 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde}vi d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ viwo   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something closely misses you. Something barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi25@.vi ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 71/78 =====================--- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 vi ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#.)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@(#..#..#..#..#⌠. Noise: ===------  Time: 9333.0 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$vih [40m#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something closely misses you. Something barely misviN 4ses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineviG vi!4 M.You shoot a sling bullet. x2 _Something closely misses you. Something barely misses you.Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  You shoot a sling bullet. x2vi5 X2=8 (0.8viE 7{viVI _Something hits you but does no damage. Pax hits something with a +0 flail!viP≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 72/78 ======================-- ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 viyS≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#{)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@.#..#..#..#..#⌠. Noise: ===------  Time: 9333.8 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.idW0m(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage. Pax hits something with a +0 flail!  imY!6mFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi@{@vi I≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..#.. Health: 72/78 ======================-- ≈≈≈≈#≈≈≈▓#..#..#(.#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..'.. EV: 17Int: 8 vi ≈≈≈≈#≈≈≈▓#..#..#(R#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#()#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@.#..#..#..#..#⌠. Noise: ===------  Time: 9333.8 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..i 40m+.$#))#..#▓≈ Rev ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)Shift-Dir - straight lineYou shoot a sling bullet. x2 _Something hits you but does no damage. Pax hits something with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineviv vi ......{ _Something hits you but does no damage. Pax hits something with a +0 flail!  vi aFire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  You shoot a sling bullet. x2  Something barely misses you. Something hits you but does no damage.4.6 (0.8vi vi 9 _Pax hits something with a +0 flail.viX'≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 72/78 ======================-- vi(≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#{)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#.W#@.#..#..#..#..#⌠. Noise: ===------ i*;49m Time: 9334.6 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓###############vi@-#######▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)You shoot a sling bullet. x2  Something barely misses you. Something hits you but does no damage. _Pax hits something with a +0 flail.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi2@{@vi} $viI~ ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. Health: 72/78 ======================-- vi` ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. EV: 17Int: 8 ≈≈≈≈#≈≈≈▓#..#..#.R#..#..#..#..#.. SH: 0vi Dex: 22 ≈≈≈≈≈≈≈≈▓#..#.o#{)#†.#F.#.F#..#.. XL: 11 Next:  6% Place: a Necropolis viم ^≈≈≈≈≈≈≈≈▓#..#.W#@.#..#..#..#..#⌠. Noise: ===------  Time: 9334.6 (0.0) ≈≈≈≈≈#≈≈▓#..#.Y#..#..#..#..#..### a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ vi ≈≈≈≈≈≈≈≈▓#..################..#▓≈ ≈≈≈≈≈≈≈≈▓#....................#▓≈ R   Pax the knight ≈≈≈≈≈#≈≈▓#....................#▓≈ Y   ice beast ≈≈≈≈≈≈≈≈▓######################▓≈ F   sky beast ≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈ o   orc wizard(…)You shoot a sling bullet. x2  Something barely misses you. Something hits you but does no damage. vi ^_Pax hits something with a +0 flail.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi M_Pax hits something with a +0 flail.  Fire: a) +2 sling {Isolde}  viE Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  You shoot a sling bullet. x2  Reactivating autopickup.vi/ <†vi E  You feel a bit more experienced.viz =105.4 (0.8 _vi> vi vi$.'+F?Y#..#..#..#..#≈≈≈≈▓#..#..#..#..##≈≈≈▓#..#..#..#..#..#.#..#..≈#..#..#..#'##..#.R#..#..#..#.o#@)#†.#F.#.F#..#.≈W#..#..#b.⌠.#.Y#..#..#..#..#..###[.#..)..+.$#.(#..#▓▓$[#..'..+.$#))################≈≈≈▓#..............#≈≈▓#.imm...................######################b   fire batviU3---6.4 (1.0vi/ _You see here a shapeshifter corpse.viY!%vinlY!$.'..#..#..+F?.Y.#..#≈..#..###..#..##..#..≈.#..#viu'#.#@R#..#..#..#.o#†)#†.#F.#.F#..#.≈#.W#..#..#b.⌠.##.Y#..#..#..#..#..####[.#..)..+.$#.(#..#▓▓$[#..'..+.$#))################≈≈≈▓#....#≈≈▓#....................vivi<%F..F   skyb   fire batviI---7 _vi?%viC######))#######%.'..#..#..+Y!#$.'..#..#..+F?#..#..#..#..#Y..#..#≈.#.##..#..##..#..≈vi.#..#..'#.#.R#..#F.#..o#†)#†.#..#.F#..#.≈W#..#..#b.⌠.#..#..#..#..#..#..####[.#..)..+.$#.(#..#▓▓#$[#..'..+.$#))################≈vi"vi#viS+.b.b   fire batviH-&8vi?8%viAvi................######))######%.'..#..#..+Y!$.'..#..#..+F?#..#..#Y#..#..#≈#..#.##..#..#≈.#..#..'#.#.R#..#..#..o#†)#†.#b.#.F#..#.≈W#..#..#.⌠.#..#..#..#..#..#..###[.#..)..+.$#.(#..#▓▓$[#..'..+.$vi"[34m#))################R.49vi................######))######%.#..+Y!$.'..#..#..+F?..#..#Y#..#.≈vi;.##..#@.##..#..#.≈≈≈≈▓#..#..#R.#.'#≈≈≈▓#..#..#..#..#..#..#..#.o#†)#†.#b.#.F#..#.≈≈≈▓#..#.W#..#..#..⌠.#..#..#..#..#..#..###[.#..)..+.$#.(#..#▓▓$[#..'..+.$#))vivi%R.40vi8%viviS####################..........................#######))#######%..+Y!$.'..#..#..+F?.#..#..#..#Y#..#..#o.≈#≈≈≈▓#..#..#..#.#R≈≈≈≈▓#..#..#..#'#.#..#..#..#..#..#..#.o#†)#†.#b.#.F#..#.≈≈≈▓#..#.W#..#..#⌠. o   orc wizard#..#..i;49m#..#..#..#..###[.#..).(#..#▓▓vij%.R.viҧF1vijvi2vi{ ▓▓▓▓▓###........#.....####################....................######))#######%.'..#..#..+Y!#$.'..#..#..+F?#..Y#..#@.#..#..≈..#..#o.#≈≈≈▓#..#..#R.#..###.≈≈≈≈▓#..#..#..#'#.#.Y#..#..#..#..#..#.o#†)#†.#b.#.F#..#.. Y   ice beast≈≈≈▓#.i[} X0m.#.W#..#..⌠. o   orc wizard#..#..#..#..#..#..###viy~ vi vi oR.#..#..Y.vi T5=2vi! 8%vi viݮ≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....#####################....................#######))#######%.'..#..#..+Y!#$.'..#..#..+F?..#Y#..#..#..#o≈#..#R.#..#..#.#..#..#..###..#..#≈≈≈≈▓#..#.Y#..#'#≈≈≈▓#..#..#..#..#..#..#..#.o#†)#†.#b.#.F#..#.≈W⌠.oR.i40m#..#..Y.3viviFvi+≈▓.'≈≈≈≈≈≈▓.'≈▓▓▓▓▓▓###........#....≈▓######################≈▓#............#≈▓#....................#≈▓#..#######))#######..#≈▓#..#%.'..#..#..+Y!#..#≈▓#..#$.@..#..#..+F?#..#≈▓#..#..#..#..#o.#Y.#..#≈▓#..#..#R.#..#..#..#..#≈≈≈≈≈▓#..#..#..#..#..#..#..##≈≈≈▓#..#..#..#..#..#..#..#≈▓#..#.Y#..#..#..#..#..'≈≈≈≈≈▓#..#..#..#..#..#..#..'#≈≈≈▓#..vi- #..#..#..#..#..#..#≈▓#..#.o#†)#†.#b.#.F#..#viv/vi0viq=viJ..RY.(ally target)4vipS% _There is a large open translucent door here.vi ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 75/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 vi ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$.@..#..#..+F?#..#. Noise: ---------  Time: 9344.4 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#.*#R.#..#..#..#..#. ≈≈≈≈≈#≈≈≈▓#..#vih N.Y#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#. _You see here a shapeshifter corpse. _There is a large open translucent door here.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (ally target, 72% to hit)vi`≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... vi≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 75/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$.@..#..#..+F?#..#. Noise: ---------  Time: 9344.4 (0.0) ≈≈≈≈≈≈≈≈≈▓#..iMm#.(#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#.(#R.#..#..#..#..#. ≈≈≈≈≈#≈≈≈▓#..#.Y#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†vig[0;10m)#†.#b.#.F#..#.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.vi%Shift-Dir - straight line  Aim: an ice beast (ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.vibvip%..Y.virq6===5.3 (0.9Rev _vi|7%viviú≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 76/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$i0m.@..#..#..+F?#..#. Noise: ===------  Time: 9345.3 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#.Y#R.#..#..#..#..#. Rev ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Y  ii:7m ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.You shoot a sling bullet. _The sling bullet hits the ice beast but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (ally target, 72% to hit)vi≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 76/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$i0m.@..#..#..+F?#..#. Noise: ===------  Time: 9345.3 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#.Y#R.#..#..#..#..#. Rev ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.in37m Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.vigA Shift-Dir - straight line  Aim: an ice beast (ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.vi vi( m.Y.vi 36.2 (0.9 _vi. vi vi≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 76/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$i!0m.@..#..#..+F?#..#. Noise: ===------  Time: 9346.2 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#R.#..#..#..#..#. Rev ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Y  i:7m ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.You shoot a sling bullet. _The sling bullet hits the ice beast but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (ally target, 72% to hit)vi≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 76/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$i0m.@..#..#..+F?#..#. Noise: ===------  Time: 9346.2 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#R.#..#..#..#..#. Rev ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. YviaY   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (ally target, 72% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is lightly wounded.vi9UShift-Dir - straight line  Aim: an ice beast (ally target, 72% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is lightly wounded.sling bullet hits the ice beast but does no damage.vi .The ice beast is lightly wounded.7.0 (0.8Rev+ _%vi̭ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 76/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$iگ 0m.@..#..#..+F?#..#. Noise: ===------  Time: 9347.0 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#R.#..#..#..#..#. Rev+ ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Yij p0m   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.The sling bullet hits the ice beast but does no damage. _The ice beast is lightly wounded.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, ally target, 72% to hit)vi*B ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 76/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$iRD 0m.@..#..#..+F?#..#. Noise: ===------  Time: 9347.0 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#(.#R.#..#..#..#..#. Rev+ ≈≈≈≈≈#≈≈≈▓#..#(.#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#iN m..#..#..#..#..'. Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.vi  Shift-Dir - straight line  Aim: an ice beast (lightly wounded, ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.The sling bullet hits the ice beast.  The ice beast is moderately wounded.viL{vi,}vi#vi %Y.#R..#.. 9 (0.9 _viviJ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 76/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$i>0m.@..#..#..+F?#..#. Noise: ===------  Time: 9347.9 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#..#R.#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Rev+ ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Yi49m   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.You shoot a sling bullet. The sling bullet hits the ice beast. _The ice beast is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, ally target, 72% to hit)vi≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 76/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$iq0m.@..#..#..+F?#..#. Noise: ===------  Time: 9347.9 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#..#R.#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Rev+ ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Yvi   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, ally target, 72% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is moderately wounded.vi % You shoot a sling bullet. The sling bullet hits the ice beast!  The ice beast is severely wounded.vi vi R.78.7 (0.8vi( 7%vi" @ _The ice beast hits you but does no damage.vi1<≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 77/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0viDex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$.@..#..#..+F?#..#. Noise: ===------  Time: 9348.7 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.Y#R.#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Rev+ ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈vi▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.The ice beast is severely wounded. _The ice beast hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)vi.K≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 77/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 vi-M≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$.@..#..#..+F?#..#. Noise: ===------  Time: 9348.7 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.(#R.#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#(.#..#..#..#..#..#. Fire: a) iNm+2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Rev+ ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.vi1Shift-Dir - straight line  Aim: an ice beast (severely wounded, ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.  The sling bullet hits the ice beast but does no damage.vibq  The ice beast is severely wounded.viv>%RviyY#..9.6 (0.9Rev* vi% _The ice beast completely misses you.viP `≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... viES ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 77/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$.@R.#..#..+F?#..#. Noise: ===------  Time: 9349.6 (0.0) i\ m≈≈≈≈≈≈≈≈≈▓#..#.Y#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Rev* ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†i] Y30m)#†.#b.#.F#..#.The ice beast is severely wounded. _The ice beast completely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)viz ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 77/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$i 0m.@R.#..#..+F?#..#. Noise: ===------  Time: 9349.6 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#(.#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Rev* ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..vi #..'. Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.viwq%Shift-Dir - straight line  Aim: an ice beast (severely wounded, ally target, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.barvivia%.Y#R.50.4 (0.8% _The ice beast misses you.vi≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 77/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 viH≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$.@..#..#..+F?#..#. Noise: ===------  Time: 9350.4 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.Y#R.#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Rev* ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#vi..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.The sling bullet barely misses the ice beast. _The ice beast misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hit)viO 2≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'...... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'...... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#...... Health: 77/78 =======================- ≈≈≈≈≈≈≈≈≈▓######################. Magic: 11/11 ======================== vi] ≈≈≈≈≈≈≈≈≈▓#....................#. AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈▓#....................#. EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈▓#..#######))#######..#. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#. XL: 11 Next: 10% Place: a Necropolis ≈≈≈≈≈≈≈≈≈▓#..#$.@..#..#..+F?#..#. Noise: ===------  Time: 9350.4 (0.0) ≈≈≈≈≈≈≈≈≈▓#..#.Y#R.#..#..#Y.#..#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈▓#..#..vi #..#..#..#..#..#. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#. Rev* ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. R   Pax the knight ≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'. Y   ice beast (ally target) ≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#. ≈≈≈≈≈≈≈≈≈▓#..#.o#†)#†.#b.#.F#..#.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, ally target, 72% to hitvi )  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is almost dead.vi[z %Shift-Dir - straight line  Aim: an ice beast (severely wounded, ally target, 72% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  vi{ The ice beast is almost dead.  You kill the ice beast!viĈ I%.viNT %.11.2 (0.8 _vixv 1≈▓##.'vix ▓▓▓▓▓▓###.#≈▓######################≈▓#....................#≈▓#......#≈▓#..#######))#######..#≈▓#..#%.'..#..#..+Y!#..#≈▓#..#$.'..#..#..+F?#..#≈▓#..#.@#R.#..#..#Y.#..#≈▓#..#..#..#..#..#..#..#≈▓#..#..#..#..#..#..#..##≈≈≈▓#..#..#..#..#..#..#..#≈≈≈≈≈▓#..#..#..#..#..#..#..'≈▓#..#..#..#..#..#..#..' W   weavearden's ghost#≈≈≈▓#..#..#..#..#..#..#..#≈≈≈≈≈▓#..#.W#†)#viy b[36m†.#b.#.F#..#≈▓#..#.W#..#..#..#..#..#vi} vi‘ :R.vi R   Pax the knightW   weavearden's ghost (ally target)8=---2.2 (1.0vi˝ vi a _Weavearden's ghost casts a spell.vi[ E≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 vi^ ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.R..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ---------  Time: 9352.2 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#.*#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#i_ R0m.*#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.*#..#..#..#..#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#.W#†)#†.#b.#.F#..# ≈≈≈≈≈≈≈≈≈≈▓#..#.W#..#..#..#..#..# _Weavearden's ghost casts a spell.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)vi≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17viInt: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.R..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ---------  Time: 9352.2 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#.(#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.(vi #..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.(#..#..#..#..#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#.W#†)#†.#b.#.F#..# ≈≈≈≈≈≈≈≈≈≈▓#..#.W#..#..#..#..#..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.vih[%(Aim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.barely misses weavearden's ghost.vi¶R'......o   orc wizardoWW   weavearden's ghost (ally target).vir %******Weavearden's ghost casts a spell at you.viO\......viP6===3.1 (0.9viO\vi.`A _The magic dart hits you but does no damage.viH ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 vi=J ≈≈≈≈≈≈≈≈≈≈▓#..#$R'..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9353.1 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#.*#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.*iK ^0m#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#oW#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# _The magic dart hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)viE≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17viHInt: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$R'..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9353.1 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#.(#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.(viIy[40m#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.(#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#oW#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.vi"[%(Aim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.barely misses weavearden's ghost.vikf%......WviZh19 (0.8 _viv7%viZzvi2≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$R'..#..#..+F?#..# XL: 11 Next: 11% Plvi}ace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9353.9 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#.*#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.*#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#oW#†)i6m#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# _The sling bullet barely misses weavearden's ghost.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)viK≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 vi≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$R'..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9353.9 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#.i[nm(#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.(#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#o(#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  You shoot a sling bullet.  The sling bullet misses weavearden's ghost.vi6.Aim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  vi0You shoot a sling bullet.  The sling bullet misses weavearden's ghost.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.vidvi6vi]viFvidJ.R.....Wo.55   cerulean imp (polearm, summoned)vi,4.7 (0.8vi7%vi _Weavearden's ghost says, "I walk in shadow, and soon so shall you."viT≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% PlvilVace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#R@#..#..#..#Y.#..# Noise: ===------  Time: 9354.7 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#.*#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#*.#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#*.#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#Wo#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#.5#iX40m†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned) _Weavearden's ghost says, "I walk in shadow, and soon so shall you."Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)viUQ E≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 viS ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#R@#..#..#..#Y.#..# Noise: ===------  Time: 9354.7 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#.(#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#(.#..iGU 0m#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#(.#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#Wo#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#.5#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.vi7 vi) [%((Aim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.barely misses weavearden's ghost.vi vi vi vi vi0 %.R....Wo.5..vi 35.5 (0.8 _viI >%vid≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% PlviJjace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9355.5 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#R*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#*.#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#*.#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#Wo#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.5#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#i ;1m†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned) _The sling bullet barely misses weavearden's ghost.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)vi5 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Plvi" ace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9355.5 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#R(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#(.#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#(.#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#Wo#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.5#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈viB #..#..#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.viNl%(Aim: weavearden's ghost, wielding a weapon of protection (ally target, 67% to  hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.  Weavearden's ghost is lightly damaged.  You shoot a sling bullet.viW  The sling bullet barely misses weavearden's ghost.vivi vi..R..Wo..vi36.3 (0.8 _vi2>%vi*_ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17viya Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9356.3 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#R*#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#*.#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#Wo#..#..#..#..#..' ihc 4d≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.5#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned) _The sling bullet barely misses weavearden's ghost.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (lightly damaged, allytarget, 67% to hit)vi;4≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11vi5Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9356.3 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#R(#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..viG7#(.#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#(o#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#(.#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.5#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (lightly damaged, allytarget, 67% to hit)  You shoot a sling bullet.  The sling bullet vi9misses weavearden's ghost.vi Aim: weavearden's ghost, wielding a weapon of protection (lightly damaged, allytarget, 67% to hit)  You shoot a sling bullet.  The sling bullet misses weavearden's ghost. barely misses weavearden's ghost.viz%..vi"oW...5.W  distracted, ally …)vi/,7.1 (0.8vi;viaB _Pax hits weavearden's ghost with a +0 flail!vi\ q≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0vi Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9357.1 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#R*#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#oW#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#.5#..#..#..#..#..' R   Pax the knight i# 40m≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..# W   weavearden's ghost (distracted, ally …)≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned) _Pax hits weavearden's ghost with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  not watching you, ally target, 67% to hit)vit≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 vi≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9357.1 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#R(#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#o(#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#.5#..#..#..#..#..' R   Pax the knight i115d≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned)Aim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  not watching you, ally target, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses weavearden's ghost.  The sling bullet hits the cerulean imp.  The cerulean imp is heavily wounded.viwC^You shoot a sling bullet.  The sling bullet barely misses weavearden's ghost.  The sling bullet hits the cerulean imp.  The cerulean imp is heavily wounded.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.vix  Weavearden's ghost is moderately damaged.vi%..W5.9 (0.8 _vivin ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Plvi ace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9357.9 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#R*#..#..#..#..#..# Fire: a) +2 sling {Isolde} vi ≈≈≈≈≈≈#≈≈≈▓#..#oW#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.5#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned) _Weavearden's ghost is moderately damaged.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghostvi9 , wielding a weapon of protection (moderately damaged,  ally target, 67% to hit)vi*≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Plvi,ace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9357.9 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#R(#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#o(#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.5#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..vi2.#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned)Aim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  ally target, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses weavearden's ghost.  The sling bullet hits the cerulean imp but does no damage.  The cerulean imp is heavily wounded.viM%You shoot a sling bullet.  The sling bullet closely misses weavearden's ghost.  The sling bullet hits the cerulean imp but does no damage.  The cerulean imp is heavily wounded.You shoot a sling bullet.weavearden's ghost.vi  Weavearden's ghost is moderately damaged.vi%.o5W.8.7 (0.8viviCb _Weavearden's ghost barely misses Pax. Pax closely misses weavearden's ghost.vi ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Plvi= ace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9358.7 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#Ro#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#5W#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#vi †)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned) _Weavearden's ghost barely misses Pax. Pax closely misses weavearden's ghost.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  ally target, 67% to hit)vi≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Plviace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9358.7 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#R(#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#5(#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#.(#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈vix≈≈≈▓#..#.(#†)#†.#b.#.F#..# W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  ally target, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.viO% You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The sling bullet closely misses weavearden's ghost.  You shoot a sling bullet.  The sling bullet hits the orc wizard!  The orc wizard is severely wounded.viW%.Wo...., ally…)9.6 (0.9 vi5_Pax blocks the cerulean imp's attack.vi ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Plviace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9359.6 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#RW#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#5o#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#vi†)#†.#b.#.F#..# W   weavearden's ghost ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned, ally…)_Pax blocks the cerulean imp's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  67% to hit)viT≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Plvi%Xace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9359.6 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#RW#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#5o#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..i-Z37m#†)#†.#b.#.F#..# W   weavearden's ghost ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned, ally…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  67% to hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.vieK%You shoot a sling bullet.  The sling bullet hits weavearden's ghost.  viMWeavearden's ghost is moderately damaged.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.  Weavearden's ghost is moderately damaged.vi .The cerulean imp hits Pax but does no damage.  The orc wizard hits Pax but does no damage.60.5 (0.9vi07%viY _Pax barely misses the cerulean imp.vi≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Plvi8ace: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9360.5 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.*#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#RW#..#..#..#..#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#5o#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#vie †)#†.#b.#.F#..# W   weavearden's ghost ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned, ally…)_Pax barely misses the cerulean imp.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  67% to hit)vi'4 D≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓###################### Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓#....................# Magic: 11/11 ======================== vi5 ≈≈≈≈≈≈≈≈≈≈▓#....................# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# EV: 17Int: 8 ≈≈≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..# XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..#..#..#Y.#..# Noise: ===------  Time: 9360.5 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#.(#..#..#..#..#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#R(#..#..#..#..#..#vi7 [39;49m Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈#≈≈≈▓#..#5o#..#..#..#..#..# Rev* ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' R   Pax the knight ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# o   orc wizard ≈≈≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..# W   weavearden's ghost ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# 5   cerulean imp (polearm, summoned, ally…)Aim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  67% to hit)  You shoot a sling bullet.  The sling bullet barely misses weavearden's ghost.  The sling bullet hits the orc wizard.  i*9 :mThe orc wizard is severely wounded.vi b%You shoot a sling bullet.  The sling bullet barely misses weavearden's ghost.  The sling bullet hits the orc wizard.  The orc wizard is severely wounded.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.vif %.WWeavearden's ghost is moderately damaged.The cerulean imp hits Pax but does no damage.vi/o R%*viS`  %W   weavearden's ghost5   cerulean imp (polearm, summoned, ally…)≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!vi vi viD eW.{vi ,1.3 (0.8vi % _Deactivating autopickup; reactivate with Ctrl-A.vi{p ▓#..'.≈≈≈≈▓##..'.▓▓▓▓▓▓###........#......▓######################.▓#......#.▓#....................#.▓#..#######))#######..#.vir ▓#..#%.'..#..#..+Y!#..#.▓#..#$.@..#..#..+F?#..#.▓#..#..#..#..#..#Y.#..#.▓#..#.W#..#..#..#..#..#.≈≈≈▓#..#R.#..#..#..#..#..#.#≈≈≈▓#..#5{#..#..#..#..#..#.▓#..#..#..#..#..#..#..'.≈≈≈▓#..#..#..#..#..#..#..'.#≈≈≈▓#..#..#..#..#..#..#..#.▓#..#..#†)#†.#b.#.F#..#.vi  Pax hits the cerulean imp with a +0 flail!  The cerulean imp dies!vi vi  vi^. i§.  The cerulean imp disappears in a puff of smoke! %*Weavearden's ghost stares at you and mumbles some strange words.vi \.0vi B-----2.3 (1.0vi vi _The magic dart hits you! _There is a large open translucent door here.vi-▓#'.▓▓▓▓▓▓##.▓######################▓#....................#.▓#............#.▓#..#######))#######..#.▓#..#%.'..#..#..+Y!#..#.▓#..#$.'..#..#o.+F?#..#.▓#..#..#@.#..#..#Y.#..#.▓#..#.W#..#..#..#..#..#.▓#..#R.#..#..#..#..#..#.#≈≈≈▓#..#§.#..#..#..#..#..#.≈≈≈▓#..#..#..#..#..#..#..'.▓#..#..#..#..#..#..#..'.. o   orc wizardviD#≈≈≈▓#..#..#..#..#..#..#..#..≈≈≈▓#..#..#†)#†.#b.#.F#..#.▓#..#..#..#..#..#..#..#⌠viL.o1------3 _viQvicVvij▓▓▓▓▓▓###########################........................#######))########%.'..#..#..+Y!#$.'..#..#..+F?vi6m#..#..#..#o.#Y.W..#.#.{#..#..##viܮx#§.#..#..#..≈.#..#..#..#'#..###≈≈≈▓#..#..#..##≈≈≈≈▓#..#..#†)#†.#b.#.F#..#..#..#..#..#..#..#⌠###vitW.o..W   weavearden's ghost-4%vi ######################........................vi^ #######))#######%.'..#..#..+Y!#$.W..#..#..+F?#R.#..#..#..#Y.#..o.#.#.{#@.#..#..#..#..#..≈≈≈≈▓#..#..#..#..#'#.#≈≈≈▓#..#..#..##≈.#..#†)#†.#b.#.FR   Pax the knight#..#..#..#..#..#..#..#⌠. o   orc wizardiƋ 6;6H#≈≈▓#..#..#..#..## W   weavearden's ghost≈[.#..)..+.$#.(#..#▓▓vi vi vi vi vi %.'..#W..W   weavearden's ghost5Rev+ %vil≈≈≈≈≈≈≈≈▓######################.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#....................#.. Health: 71/78 =====================--- viB≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#Y.#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#*.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ---------  Time:im 9365.3 (0.0) ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev+ ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. W   weavearden's ghost ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.i*I;10;1m$#.(#..#▓▓ _There is a large open translucent door here.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  67% to hit)vi≈≈≈≈≈≈≈≈▓######################.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#....................#.. Health: 71/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#Y.#..#.. SH: 0Dex: 22 im≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ---------  Time: 9365.3 (0.0) ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev+ ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. ≈≈≈≈≈≈≈≈▓#..#..#†)vii#†.#b.#.F#..#.. W   weavearden's ghost ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  67% to hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost!vii[ You shoot a sling bullet.  The sling bullet hits weavearden's ghost!  Weavearden's ghost is moderately damaged.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.  Weavearden's ghost is moderately damaged.vi4 vi8 .%.R.R   Pax the knightW   weavearden's ghost (ally target)===6.1 (0.8Rev*  _Pax blocks something's attack.vi≈≈≈≈≈≈≈≈▓######################.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#....................#.. Health: 71/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#$.R..#..#..+F?#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#Y.#..#.. SH: 0Dex: 22 ≈≈vi≈≈≈≈≈▓#..#..#*.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9366.1 (0.0) ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev* ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. ≈≈≈≈≈≈≈≈▓#..#..#†)#i;10m†.#b.#.F#..#.. R   Pax the knight ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. W   weavearden's ghost (ally target) ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ _Pax blocks something's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (moderately damaged,  ally target, 67% to hit)vi ≈≈≈≈≈≈≈≈▓######################.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#....................#.. Health: 71/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. AC: 11Str: 12 vi!≈≈≈≈≈≈≈≈▓#..#$.R..#..#..+F?#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#Y.#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9366.1 (0.0) ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#.vic".#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev* ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. R   Pax the knight ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. W   weavearden's ghost (ally target) ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protvis#ection (moderately damaged,  ally target, 67% to hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.viz%You shoot a sling bullet.  The sling bullet hits weavearden's ghost.  Weavearden's ghost is heavily damaged.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.  Weavearden's ghost is heavily damaged.viI.55   cerulean imp (polearm, summoned)2=9 (0.8viV7%vib  The sling bullet hits weavearden's ghost.  Weavearden's ghost is heavily damaged.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.  Weavearden's ghost is heavily damaged. _Weavearden's ghost mumbles some strange words.vip≈≈≈≈≈≈≈≈▓######################.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... vi≈≈≈≈≈≈≈≈▓#....................#.. Health: 72/78 ======================-- ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#$.R..#..#..+F?#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#Y.#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#*5#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis vi≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9366.9 (0.0) ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev* ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. R   Pax the knight ≈≈≈≈≈≈≈≈▓#..#..#..#i5m..#..#..#..#⌠. W   weavearden's ghost (ally target) ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### 5   cerulean imp (polearm, summoned) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ _Weavearden's ghost mumbles some strange words.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (heavily damaged, allytarget, 67% to hit)via}≈≈≈≈≈≈≈≈▓######################.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#....................#.. Health: 72/78 ======================-- ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. AC: 11viStr: 12 ≈≈≈≈≈≈≈≈▓#..#$.R..#..#..+F?#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#Y.#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#(5#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9366.9 (0.0) ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..i37m#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev* ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. R   Pax the knight ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. W   weavearden's ghost (ally target) ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### 5   cerulean imp (polearm, summoned) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓Press: ? - help, Q - select action, (vi@s or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (heavily damaged, allytarget, 67% to hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.viYou shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.  Weavearden's ghost is heavily damaged.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.  Weavearden's ghost is heavily damaged.viߝ,vi 1%.vigW7.8 (0.9viGviȿ  The sling bullet hits weavearden's ghost but does no damage.  Weavearden's ghost is heavily damaged.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.  Weavearden's ghost is heavily damaged. _Pax barely misses weavearden's ghost.viR...............................#######))########%.'..#..#..+Y!#$.R..+F?..#..#..#..#Y..#W5#..#..#.#..#..#..#≈≈≈≈▓#..#..#..'.#≈≈≈▓#..#..#..##≈.#..#†)#†.#b.#.F#..#..#..#..#..#..#..#⌠#≈≈▓#..#..#..#..###≈[.#..)..+.$#.(#..#▓▓$[#..'vi0G))#..#▓≈vi6vi.8vi*;  The cerulean imp hits you but does no damage.  Weavearden's ghost attacks as it pursues you!vi 'R.W--8.8 (1.0viviQT _Weavearden's ghost misses you.viM≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 72/78 ======================-- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#R.#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#.5#..#..#..#..#.. SH:iuP9;49m 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: =--------  Time: 9368.8 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..viR#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 5   cerulean imp (polearm, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ _Weavearden's ghost misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (heavily damaged, allytarget, 67% to hit)viMy≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 72/78 ======================-- ≈≈≈≈≈≈≈≈▓#..#%.'(.#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'(.#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#(5#viU|..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: =--------  Time: 9368.8 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈vi~≈≈≈≈▓#..#..#..#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 5   cerulean imp (polearm, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (heavily damaged, allytarget, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses weavearden's ghost.vi!%vi\ aAim: weavearden's ghost, wielding a weapon of protection (heavily damaged, allytarget, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses weavearden's ghost.  Pax avoids your attack. You shoot a sling bullet.hitvi)u  Weavearden's ghost is heavily damaged.vio ..R.viWThe cerulean imp completely misses you.Weavearden's ghost stares at you.vi!  Weavearden's ghost stares at you and mumbles some strange words.vij@viQd%.RviSc0-==9.7 (0.9vicvi,l. _The magic dart hits you.vi+≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 70/78 =====================--- vi.≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9369.7 (0.0) viw0≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$i*20m#.(#..#▓▓ 5   cerulean imp (polearm, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ _The magic dart hits you.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (heavily damaged, allytarget, 67% to hit)viq≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 70/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11virtStr: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9369.7 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ivm≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 5   cerulean imp (polearm, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapoviwn of protection (heavily damaged, allytarget, 67% to hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost!vi You shoot a sling bullet.  The sling bullet hits weavearden's ghost!  Weavearden's ghost is heavily damaged.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.  Weavearden's ghost is severely damaged.vivi{ %The cerulean imp hits you but does no damage.vin-70.5 (0.8vi7%viE _Weavearden's ghost hits you but does no damage.vi=M ≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 70/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0iP 3mDex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9370.5 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..#viS o..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 5   cerulean imp (polearm, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ _Weavearden's ghost hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (severely damaged,  ally target, 67% to hit)viB≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 70/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== vi≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9370.5 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj i1d≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 5   cerulean imp (polearm, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#i(40m))#..#▓≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (severely damaged,  ally target, 67% to hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.vi Q ((You shoot a sling bullet.  The sling bullet hits weavearden's ghost.  Weavearden's ghost is severely damaged.barely misses weavearden's ghost.  Pax avoids your attack.vi %RW55 2 cerulean imps (poleviarms, summoned)Pax closely misses weavearden's ghost.  The cerulean imp hits you but does no damage.  Something completely misses Pax.1.3 (0.8viϸviyn _Weavearden's ghost mumbles some strange words.vi B≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 70/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== vi ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9371.3 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#.5#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj viە [11d≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 55 2 cerulean imps (polearms, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#vi 6..#▓≈ _Weavearden's ghost mumbles some strange words.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (severely damaged,  ally target, 67% to hit)vi ≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 70/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0vi Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9371.3 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#.5#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..vi ^#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 55 2 cerulean imps (polearms, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (severely damaged,  ally target, 67% to hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.vi. (((((You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.  Weavearden's ghost is severely damaged.  You shoot a sling bullet.  The sling bullet barely misses weavearden's ghost.  Pax avoids your attack.vi! %.'...RWvi The cerulean imp barely misses you.Pax hits weavearden's ghost with a +0 flail.2.1 (0.8viS vi@ 4 _Pax blocks something's attack.vi$H≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 70/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0viLDex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9372.1 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#.5#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..iOV;49m#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 55 2 cerulean imps (polearms, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ _Pax blocks something's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (severely damaged,  ally target, 67% to hit)vi#$vi ≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 70/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0Dex:i7m 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9372.1 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#.5#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..#..vi,'[34m#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 55 2 cerulean imps (polearms, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (severely damaged,  ally target, 67% to hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.viT&You shoot a sling bullet.  The sling bullet hits weavearden's ghost.  Weavearden's ghost is severely damaged.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost but does no damage.  Weavearden's ghost is severely damaged.vi ****Weavearden's ghost casts a spell at you.vivi|W %@...The searing ray misses you.19 (0.8vi/i \ _The cerulean imp hits you but does no damage. x2viX≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 71/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 vii≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: a Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9372.9 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#.5#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓viY[40m#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 55 2 cerulean imps (polearms, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈ _The cerulean imp hits you but does no damage. x2  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: vi[40mweavearden's ghost, wielding a weapon of protection (severely damaged,  ally target, 67% to hit)viҫp≈≈≈≈≈≈≈≈▓#....................#.. JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓#....................#.. Coglin of Hepliaklqana **.... vi.≈≈≈≈≈≈≈≈▓#..#######))#######..#.. Health: 71/78 =====================--- ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#Y.#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#..#R5#..#..#..#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#W.#..#..#..#..#.. XL: 11 Next: 11% Place: ima Necropolis ≈≈≈≈#≈≈≈▓#..#..#@.#..#..#..#..#.. Noise: ===------  Time: 9372.9 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#.5#..#..#..#..'.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Fire: a) +2 sling {Isolde} ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. R   Pax the knight ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..###im W   weavearden's ghost (ally target) ≈≈≈≈≈≈≈≈▓#..#[.#..)..+.$#.(#..#▓▓ 55 2 cerulean imps (polearms, summoned) ≈≈≈≈≈≈≈≈▓#..#$[#..'..+.$#))#..#▓≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: weavearden's ghost, wielding a weapon of protection (severely damaged,  ally target, 67% to hit)  You shoot a sling bullet.  The sling bullet hits weavearden's ghost.viuF]You shoot a sling bullet.  The sling bullet hits weavearden's ghost.  Weavearden's ghost is almost destroyed.  You shoot a sling bullet.  The sling bullet hits weavearden's ghost!  You destroy weavearden's ghost!viO,vi)[l%§.§vi %§.§The cerulean imp disappears in a puff of smoke! x2vi~ 223.7 (0.8 _Something barely misses Pax. Pax barely misses something.vi vih _Your Dodging skill increases to level 8!vi8i####################..........................#######))#######%..+Y!$.'..#..#..+F?.#..#..#..#Y#R§#..#..≈#≈≈≈▓#..#..#..#.#.§≈≈≈≈▓#..#..#..#'#.#..#..#..#..#..#..#..#†)#†.#b.#.F#..#.≈≈≈▓#..#..#..#..#⌠.#..#..#..#..#..#..###[vikd[34m.#..).(#..#▓▓viHt7%viou5--4.7 (1.0vi~7{viǁ4 _Pax blocks something's attack.viOx▓▓▓▓▓###........#.....####################....................viz######))#######%.'..#..#..+Y!#$.'..#..#..+F?#..#{.Y#..#@§#..#..≈R.#..#o.#≈≈≈▓#..#..#..#..###.§≈≈≈≈▓#..#..#..#'#.#..#..#..#..#..#..#..#†)#†.#b.#.F#..#.. o   orc wizard≈≈≈▓#..#..#..#..⌠.#..#..#..#..#..#.vii{!.###vi|vi %R.You swap places.vi1 %You hear some strange, mumbled words.  A puff of flame appears from out of thin air!viviP)d%o..vi+}65-=-5vi3vi61 _The puff of flame hits you!vir*t≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#....... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓######################.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#....................#.. Health: 65/78 ====================---- ≈≈≈≈≈≈≈≈▓#....................#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. AC: 11Str: 12 vi,≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#{.#..#..#Y.#..#.. XL: 11 Next: 22% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@R#..#o.#..#..#.. Noise: ==-------  Time: 9375.7 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) vi.+2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. R   Pax the knight ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. o   orc wizard ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..###You hear some strange, mumbled words.  A puff of flame appears from out of thin air! _The puff of flame hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineviP ≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#....... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓######################.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#....................#.. Health: 65/78 ====================---- ≈≈≈≈≈≈≈≈▓#....................#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#{.#..#..#Y.#..#..iC 37m XL: 11 Next: 22% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@R#..#o.#..#..#.. Noise: ==-------  Time: 9375.7 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. R   Pax the knight ≈≈≈≈≈≈≈≈▓#i 10m..#..#†)#†.#b.#.F#..#.. o   orc wizard ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..### _The puff of flame hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.viϓ viz . _viD≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#....... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓######################.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#....................#.. Health: 65/78 ====================---- ≈≈≈≈≈≈≈≈▓#....................#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#%.'..#..#..+Y!#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#$.'..#..#..+F?#..#.. SH: 0Dex: 22 ≈≈≈≈≈≈≈≈▓#..#..#{.#..#..#Y.#..#..i37m XL: 11 Next: 22% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@R#..#o.#..#..#.. Noise: ==-------  Time: 9375.7 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. R   Pax the knight ≈≈≈≈≈≈≈≈▓#vi[40m..#..#†)#†.#b.#.F#..#.. o   orc wizard ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..###Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi3V%{@vi6≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#....... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈▓######################.. Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈▓#....................#.. Health: 65/78 ====================---- ≈≈≈≈≈≈≈≈▓#....................#.. Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈▓#..#######))#######..#.. AC: 11Str: 12 ≈≈≈≈≈≈≈≈▓#..#%.'(.#..#..+Y!#..#.. EV: 17Int: 8 ≈≈≈≈≈≈≈≈▓#..#$.'(.#..#..+F?#..#.. SH: 0Dex: 22 vi'≈≈≈≈≈≈≈≈▓#..#..#(.#..#..#Y.#..#.. XL: 11 Next: 22% Place: a Necropolis ≈≈≈≈≈≈≈≈▓#..#..#@R#..#o.#..#..#.. Noise: ==-------  Time: 9375.7 (0.0) ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..#.. Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. Rev* ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..'.. ≈≈≈≈#≈≈≈▓#..#..#..#i0;10m..#..#..#..#.. R   Pax the knight ≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..#.. o   orc wizard ≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..#⌠. ≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..###Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevi{8%vi% 2 _Okay, then.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. x2  Something hits you but does no damage. Pax hits something with a +0 flail!vi %.'..)Reactivating autopickup.vi 4=6.5 (0.8vi3+ 7%vi. 6 _You feel a bit more experienced.vi ≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....#####################....................#######))#######%.'..#..#..+Y!#$.'..#..#..+F?.#..#..#Y#..#.R#..#ovi ≈#..#..#..#..#.#..#..#..###..##≈≈≈≈▓#..#..#..#'#≈≈≈▓#..#..#..#..#..#..#..#..#†)#†.#b.#.F#..#.≈⌠.viviP%o.vibm---7.5 (1.0Rev+ vim7%vii  Things that are here: _a +0 dagger; a +0 robevir≈▓.'≈≈≈≈≈≈▓.'≈▓▓▓▓▓▓###........#....≈▓######################≈▓#............#≈▓#....................#viā_≈▓#..#######))#######..#≈▓#..#%.'..#..#..+Y!#..#≈▓#..#$.@..#..#..+F?#..#≈▓#..#..#).#..#o.#Y.#..#≈▓#..#..#.R#..#..#..#..#≈≈≈≈≈▓#..#..#..#..#..#..#..##≈≈≈▓#..#..#..#..#..#..#..#≈▓#..#..#..#..#..#..#..'≈≈≈≈≈▓#..#..#..#..#..#..#..'#≈≈≈▓#..#..#..#..#..#..#..#≈▓#..#..#†)#†.#b.#.F#..#vi<R.#..#..6---8 _vi:vi:b _There is a large open translucent door here.vi ≈▓#.'≈▓##.'≈▓▓▓▓▓▓###.#≈▓########≈▓#.............#≈▓#...........#≈▓#..#######))#..#≈▓#..#%.'..#..#..+Y!#..#vi ≈▓#..#$@'..#..#..+F?#..#≈▓#..#..#R.#..#..#Y.#..#≈▓#..#..#..#..#..#..#..#≈▓#..#..#..#..#..#..#..#≈#≈≈≈▓#..#..#..#..#..#..#..#≈▓#..#..#..#..#..#..#..'≈▓#..#..#..#..#..#..#..'≈#≈≈≈▓#..#..#..#..#..#..#..#≈▓#..#..#†)#†.#b.#.F#..#vi vi) g%R)vi, ,9 _vi\6 vi8 vi\T c≈▓#.'≈▓##.'≈▓▓▓▓▓▓###.#≈▓###≈▓#.........≈▓#............≈▓#..#######))#..≈▓#..#%.'..#..#..+Y!#..viV ≈▓#..#@.R..#..#..+F?#..≈▓#..#..#).#..#..#Y.#..≈▓#..#..#..#..#..#..#..≈▓#..#..#..#..#..#..#..≈#≈≈≈▓#..#..#..#..#..#..#..≈▓#..#..#..#..#..#..#..≈▓#..#..#..#..#..#..#..≈#≈≈≈▓#..#..#..#..#..#..#..≈▓#..#..#†)#†.#b.#.F#..vi Y vi(h %R'80viur 7%vi} I71.5 (2viq .Rev vi vi ? _You now have 477 gold pieces (gained 12).viR#▓▓▓▓▓▓#########################........................#######))#######%.'..#..#..+Y!.RF?.#).#..#..#Y...#..#..#.#..#..#..#..≈#..#..####..#..#≈vi†)#†.#b.#.F..#..#..#..vi @2.5 (1viB-7%vi+/vi5▓▓▓▓▓▓#########################.....................#######))#######%.'..#..#..+Y!.R'..#F?.#).#..#..#Y...#..##..#≈#..#..#vi.#..#..#.≈.#..#†)#†.#b.#.F..#..#..#..#..#..#vi\%.RviԵ%3vi7%viviy v#####################.........................#######))#######%.'..#..#..+Y!..'..#..#..+F?R.#).#..#..#Y...#..#..#..#.#..##vi-{ .≈#..#...#..#.#≈≈≈▓#..#..#..#.≈≈≈≈▓#..#..#†)#†.#b.#.F▓#..#..#..#..#..#..#≈≈▓#..#..≈[.#..)..+.$#.(vi| vi \%.Rvi/ %4vi vi vi= 9......................#######))#######%.'..#..#..+Y!..'..#..#..+F?#).#..#..#Y.R.#.....#..#..#.vi {≈≈≈≈▓#..#..#..#..#..#..#≈≈≈▓#..#..#..#≈≈≈≈▓#†)#†.#b.#.F▓#..#..#..#..#..#..#≈≈▓#...≈≈≈▓#..#[.#..)..+.$#.($[#..'))vi vi \%.Rvi 885vie 7%vi viY#######))#######%.'..#..#..+Y!..'..#..#..+F?#).#..#..#Y.#..#..#R.#..#..#≈≈≈▓#..#..#.vi[≈≈≈≈▓#..#@.#..#..##≈≈≈▓#..#..#..#≈†)#†.#b.#.F#..#..#..#..#..#..#≈≈▓#..#..#.≈≈≈▓#..#[.#..)..+.$#.(#..#$[#..'))##############vi]viq\%.Rvirs&6vio}8%vi~viZ#######))#######%.'..#..#..+Y!#..#..'..#..#..+F?#..#..#).#..#..#Y.#..#..#..#..#..#...#..#..#..#vi5].#R.#..#≈#..#..##≈≈≈▓#..#≈.#..#†)#†.#b.#.F#..#..#..#..#..#..#≈≈▓#..#..#.≈≈≈▓#..#[.#..)..+.$#.(#..#$[#..'))##############................vixbvi.n\%.Rvip&7vi{viW}viF@%.'..#..#..+Y!#..#..'..#..#..+F?..#..#).#..#..#Y..#..#..#..#..#..#..#..#.#..#≈#R.#..#≈≈≈▓#..#≈≈≈≈▓#..#..#†)#†.#b.#.F▓#..#..#..#..#..#..#≈≈▓#..#≈[.#..)..+.$#.($[#..'..+.$#))##############................#viviWL.Rvi T9=8vi8%vivi .F?#).#..#..#Y..#..#..#.#..#≈≈≈▓#.≈≈≈≈▓#..#..##..#R#≈≈≈▓#..#.≈†)#†.#b.#.F#..#..#..#..#vi .#≈[.#..)..+.$#.($[#..'..+.$#))##############................#....≈≈≈▓#####################vi viS L.RviJ &9vi vi viS #)#Y.#..#..#...#..#..#.#≈≈≈▓#..#..#.≈≈≈≈▓#..#..#..##R.#..#..≈vi! ..#†)#†.#b.#.F#..#..#..#..#.≈[.#..)..+.$#.($[#..'))##############................#...≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓vi$ vi1 L.Rvi3 '90vi9< viQA viŚ)..viN..#..#.#.≈.#..#..#..#..##..#..#.≈R.#†)#†.#b.#.F..#..#..#..#..#.≈[.#..)..+.$#.($[#..'))##############................#.....≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈viviL.Rvi_70=1viviqviE&#≈vi`#..#..#...#.##..#..#≈†)#†.#b.#.FR.#..#..#..#..#..#..≈#..)..+.$#.($[#..'..+.$#))##############................#.≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈viLviŸL.Rvi#&2viviYW _You see here a +0 leather armour.vi[{#≈#..#..#...#.##..#..#≈†)#†.#b.#.F#..#..#..#..#R.#..#≈[.#..)..+.$#.([#..'))##############................vi}#≈≈▓#.........≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈#viviL.Rvi-3 _vivi.I14.5 (2viMvi? _You now have 488 gold pieces (gained 11).viU #≈≈≈▓#..#..#..#..#..#..#..#▓#..#..#..#..#..#..#..'▓#..#..#..#..#..#..#..'#≈≈≈▓#..#..#..#..#..#..#..#▓#..#..#†)#†.#b.#.F#..#▓#..#..#..#..#..#..#..##≈≈▓#..#..#..#..#..#..#..#▓#..#R.#..)..+.$#.(#..#▓#..#.@#..'..+.$#))#..#▓#..#####..#▓#........##≈≈▓#..........#▓######▓▓▓▓▓▓#≈≈≈≈#≈viA5.5 (1vi _You see here a +0 hat of intelligence.vi <6vi vi R _E - a +0 hat of intelligencevic vi qWear which item? Armour (go to first with [)  c - a +0 helmet (worn)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)b - a +0 leather armour  u - +0 steam dragon scales  E - a +0 hat of intelligence[?] describe selected viv [!] equip|wield|wear[tab] equip|unequip vi+vijviX2≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' Health: 71/78 =====================--- ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# Magic: 11/11 ======================== vi≈≈≈≈≈≈≈≈≈≈▓#..#..#†)#†.#b.#.F#..# AC: 11Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# EV: 17Int: 8 ≈≈≈≈≈≈≈#≈≈▓#..#..#..#..#..#..#..# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#R.#..)..+.$#.(#..# XL: 11 Next: 22% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@#..'..+.$#))#..# Noise: ---------  Time: 9396.5 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..################..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#....................#vi[39;49m Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈#≈≈▓#....................# ≈≈≈≈≈≈≈≈≈≈▓###################### ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ R   Pax the knight ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _There is a large open translucent door here. _You now have 477 gold pieces (gained 12). _You see here a +0 leather armour. _You now have 488 gold pieces (gained 11). _You see here a +0 hat of intelligence. _E - a +0 hat of intelligenceviǹviviwviviY2=7.5 (1vivivi5+8.5 (2vicvi vi+9.5 (3vivi(vi*e3=400.5 (4viAviFPA1.5 (5viX 0 _You start removing your armour. You continue removing your +0 helmet. x5vi`viq  You finish removing your +0 helmet.  You start putting on your armour.vis+2.5 (6viN}vivi343.5 (7vivi3vi#+4.5 (8vi2vivi+5.5 (9viQvivil]5=6.5 (10.0)vivi 11 _You continue putting on your +0 hat of intelligence. x5  You finish putting on your +0 hat of intelligence.viJvi viyBP _You feel clever.vi*vig,,vi#5vi6: _vir>,vi?viMEU6=viF,viM,viNviS,viUvi[viL\;7vi{b,vicvi%j,vi@lviww8=viƂ1 _HP restored.vi3vivȋ^ _You swap places.  You see here a +0 leather armour.vivi5 _vidvivitvif,vivimvi{=vivi,vi,vivivi%vi,vi!vivirviH ,vi_ vivi0vi!,vi&viz)vi5.vi5,vi8viw;viCvi#_viavicvijevijviCo,vi%qvi{≈≈≈≈≈≈≈≈≈≈▓#..........'....≈≈≈≈≈≈▓##.........'....≈▓▓▓▓▓▓###........#....≈≈≈≈≈▓####################≈▓#....................≈▓#....................≈≈≈≈▓#..#######))#######..≈▓#..#%.'..#..#..+Y!#..≈▓#..#@.'..#..#..+F?#..≈▓#..#R.#).#..#..#Y.#..vi}≈▓#..#..#..#..#..#..#..≈≈≈≈▓#..#..#..#..#..#..#..#≈≈≈▓#..#..#..#..#..#..#..≈▓#..#..#..#..#..#..#..▓#..#..#..#..#..#..#..#≈≈≈▓#..#..#..#..#..#..#..▓#..#..#†)#†.#b.#.F#..viAR♣♣.♣...#.≈≈≈≈≈▓##.'▓▓▓▓▓###........#....####################.........................######))######Y!..'..#..#..+F?R.#).Y#..#.≈..#..viˇD##..#..#...#≈#..#..##..#..#..#..vi-27.5 (21viR.8.5 (22viUvi+ _You see here the maw talisman of the Garden {rF+ rCorr Dex+4}.vi▓#...♣♣.♣...#.▓#.'.▓##.'.▓▓▓▓▓▓###.#.▓######▓#...........#▓#............#▓#..#######))#..#vi)▓#..#%@'..#..#..+Y!#..#▓#..#R.'..#..#..+F?#..#▓#..#..#).#..#..#Y.#..#▓#..#..#..#..#..#..#..#▓#..#..#..#..#..#..#..##≈≈≈▓#..#..#..#..#..#..#..#▓#..#..#..#..#..#..#..'▓#..#..#..#..#..#..#..'#≈≈≈▓#..#..#..#..#..#..#..#vi5vi289.5 (1.0) _vi<vikvi≈▓#...♣♣.♣...#≈▓#.'≈▓##.'≈▓▓▓▓▓▓###.#≈▓#####≈▓#...........≈▓#............≈▓#..#######))#..≈▓#..#@.'..#..#..+Y!#..vi[≈▓#..#R.'..#..#..+F?#..≈▓#..#..#).#..#..#Y.#..≈▓#..#..#..#..#..#..#..≈▓#..#..#..#..#..#..#..≈#≈≈≈▓#..#..#..#..#..#..#..≈▓#..#..#..#..#..#..#..≈▓#..#..#..#..#..#..#..≈#≈≈≈▓#..#..#..#..#..#..#..vivik'30vivi{ _You see here the maw talisman of the Garden {rF+ rCorr Dex+4}.vi1 <1viw vi | _F - the maw talisman of the Garden {rF+ rCorr Dex+4}viB ▓#...♣♣.♣...#.▓#.'.▓##.'.▓▓▓▓▓▓###.#.▓######▓#...........#▓#............#▓#..#######))#..#▓#..#.@'..#..#..+Y!#..#▓#..#R.'..#..#..+F?#..#▓#..#..#).#..#..#Y.#..#▓#..#..#..#..#..#..#..#▓#..#..#..#..#..#..#..##≈≈≈▓#..#..#..#..#..#..#..#▓#..#..#..#..#..#..#..'▓#..#..#..#..#..#..#..'#≈≈≈▓#..#..#..#..#..#..#..#viF vig &2vi viҬ wi aInventory: 32/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn)b - a +0 leather armour  c - a +0 helmet  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]wi'  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll of fog  w - a scroll of immolation  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG Potions (go to first with !)  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attraction  j - a potion of heal wounds  m - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutationv - a potion of ambrosia  C - a potion of berserk rage Talismans (go to first with %)  F - the maw talisman of the Garden {rF+ rCorr Dex+4}botwi  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZAwi#F - the maw talisman of the Garden {rF+ rCorr Dex+4}. A miniature, desiccated head of some ferocious and hopefully extinct creature. Transforms the user's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the user to an extentincreased by the user's Shapeshifting skill and the power of the creature eaten.Skill also increases the damage done by the maw. ____________________________________________________________  Skill HP Body Armour AC Bite Dmg ------------------------------------------------- Min 8 +0% -3.8 (-75%) 10 Max 14 +0% -3.8 (-75%)18 Cur 0 -80% -3.8 (-75%) 0 Bite chance: 75% ____________________________________________________________ rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). e(v)oke, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. wiInventory: 32/52 slots  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  wib t - a scroll of fog  w - a scroll of immolation  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG Potions (go to first with !)  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attraction  j - a potion of heal wounds  m - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutation  v - a potion of ambrosia  C - a potion of berserk rage Talismans (go to first with %)  F - the maw talisman of the Garden {rF+ rCorr Dex+4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]wiHv wix wi ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#...♣♣.♣...#..... JamesMcGaha the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓#..........'..... Coglin of Hepliaklqana **.... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##.........'..... Health: 78/78 ======================== ≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓###........#..... Magic: 11/11 ======================== ≈≈≈≈≈≈≈≈≈≈▓###################### AC: 10wiڂ Str: 12 ≈≈≈≈≈≈≈≈≈≈▓#....................# EV: 17Int: 11 ≈≈≈≈≈≈≈≈≈≈▓#....................# SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈▓#..#######))#######..# XL: 11 Next: 22% Place: a Necropolis ≈≈≈≈≈≈≈≈≈≈▓#..#.@'..#..#..+Y!#..# Noise: ---------  Time: 9432.5 (0.0) ≈≈≈≈≈≈≈≈≈≈▓#..#R.'..#..#..+F?#..# a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈≈≈≈≈≈≈▓#..#..#).#..#..#Y.#..# Fire: a) +2 sling {Isolde} ≈≈≈≈≈≈≈≈≈≈▓#..#..wiF #..#..#..#..#..# ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..# ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# R   Pax the knight ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' ≈≈≈≈≈≈≈≈≈≈▓#..#..#..#..#..#..#..' ≈≈≈≈≈≈#≈≈≈▓#..#..#..#..#..#..#..# _HP restored. _You swap places. _You see here a +0 leather armour. _You see here the maw talisman of the Garden {rF+ rCorr Dex+4}. _You see here the maw talisman of the Garden {rF+ rCorr Dex+4}. _F - the maw talisman of the Garden {rF+ rCorr Dex+4}wi wi wiɕ wi wi)3W▓#..........'.▓#'.▓▓▓▓▓▓##.▓######################▓#....................#.▓#.............#.wi]5▓#..#######))#######..#.▓#..#..'..#..#..+Y!#..#.▓#..#R.@..#..#..+F?#..#.▓#..#..#).#..#..#Y.#..#.▓#..#..#..#..#b.#..#..#.▓#..#..#..#..#..#..#..#.#≈≈≈▓#..#..#..#..#..#..#..#.≈≈≈▓#..#..#..#..#..#..#..'.▓#..#..#..#..#..#..#..'. b   fire bat (wandering)#≈≈≈▓#..#..#..#..#..#..#..#.≈≈≈▓#..#..#†)#†.#b.#.F#..#.wi7,wi8wi@m.R.wiA+3.5 (1wiFwiH _You swap places.ee here a +0 leather armour.the maw talisman of the Garden {rF+ rCorr Dex+4}. __F - the maw talisman of the Garden {rF+ rCorr Dex+4} _There is a large open translucent door here.wi[v▓#'.▓▓▓▓▓▓##.▓######################▓#....................#.▓#............#.▓#..#######))#######..#.▓#..#..'..#..#..+Y!#..#.▓#..#.R'..#..#o.+F?#..#.wiU▓#..#..#@.#..#.b#Y.#..#.▓#..#..#..#..#..#..#..#.▓#..#..#..#..#.F#..#..#.#≈≈≈▓#..#..#..#..#..#..#..#.≈≈≈▓#..#..#..#..#..#..#..'.▓#..#..#..#..#..#..#..'.#≈≈≈▓#..#..#..#..#..#..#..#.. F   sky beast (wandering)≈≈≈▓#..#..#†)#†.#b.#.F#..#.. b   fire bat (wandering)▓#..#..#..#..#..#..#..#⌠. o   orc wizardwiwi,wi$wi\wiwiS.R.o.wiF.Fo   orc wizardwi-4 _wiwii  Things that are here: _a +0 dagger; a +0 robewi0 5▓▓▓▓▓▓##.▓######################▓#....................#.▓#....#.▓#..#######))#######..#.▓#..#..'..#..#..+Y!#..#.▓#..#..R..#..#..+F?#..#.▓#..#..#).#..#o.#Y.#..#.wi2 ▓#..#..#.@#..#F.#..#..#.▓#..#..#..#..#..#..#..#.#≈≈≈▓#..#..#..#..#..#..#..#.≈≈≈▓#..#..#..#..#..#..#..'.▓#..#..#..#..#..#..#..'.#≈≈≈▓#..#..#..#..#..#..#..#.≈≈≈▓#..#..#†)#†.#b.#.F#..#.▓#..#..#..#..#..#..#..#⌠#≈≈▓#..#..#..#..#..#..#..####wi4 Bwih7 wiC 'eRe   deep elf pyromancer (wandering)F   sky beasto   orc wizardwiE -5 _wiu\ wiJ ######################..................................#######))########..'..#..#..+Y!#..e.+F?#..#R.#..#o.#Y.#..#..#..#F.#.#..#.@#..#..##..#..#..#≈≈≈≈▓#..#..#..#..#'.###..#..##≈.#..#†)#†.#b.#.Fwi ]..#..#..#..#..#..#..#⌠#.###≈[.#..)..+.$#.(#..#▓▓▓wi wi wi wi wi Lo).#..#eR#..#.o   orc wizardwi &6wi wi wi)@.......................#######))#######..'..#..#..+Y!#..#o.+F?#..#).#..#e.#Y...#.R#..#..#.#..#..#..#wi:+#.≈≈≈≈▓#..#..#..'..#.#..#..##≈≈≈≈▓#..#..#†)#†.#b.#.F..#..#..#..#..#..#..#⌠#.#.###≈[.#..)..+.$#.(#..#▓▓▓..#..'))#..#▓≈≈wi,wi=L.Rwi?&7wiHwi{Kwi38#######))########..'..#..#..+Y!#..'..#..#o.+F?..#).#..#e.#Y..#..#..#..#.#.R##..≈wi? #..#'..#..#≈≈≈▓#..#..#..##≈≈≈≈▓#..#..#†)#†.#b.#.F#..#..#..#..#..#⌠#.#..#..####≈[.#..)..+.$#.(#..#▓▓▓..#..'..+.$#))#..#▓≈≈##############wiwi%L.Rwi&8wiwiwioP#######))########..'..#..#..+Y!..'..#..#o.+F?.#).#..#e.#Y...#..#..#.#..###..#.R≈#..#..'#.#..#..#..#..#≈†)#†.#..#.F#..#..#..#..#..#⌠#.#..#..#..####≈[.#..)..+.$#.(#..#▓▓▓#..#..'..+.$#))#..#▓≈≈###wiWM############.................R9wi$hwiqb..'..#..#..+Y!.o.+F?.#).#..#e.#Y.#..#..#..#..#.#..#..###..#..#..#wit≈.#.R#..#'.#..#..###..#..#..#..#≈†)#†F.#..#..#..#..#..#⌠##..#..#..#..###≈#[.#..)..+.$#.(#..#▓▓▓#..#..'..+.$#))#..#▓≈≈##############................#wiuwiL.RwiI'40wiEwi2wi(o.+F?#..#).#..#..#Y.#..#..#..#..#...#..#..##.#..#..#≈#..#..#..#..#..'R#..#..##.#..#wiKb#≈†@#†F#..#..#..#..#..#..#⌠##..#..#..#..####≈[.#..)..+.$#.(#..#▓▓▓..#..'..+.$#))#..#▓≈≈##############................#≈≈▓#...............≈≈≈▓#####################wiwiL.Rwi^&1wiwiki  Things that are here: _a +0 rapier; a +0 robewi+ d#).#..#..#Y...#..#..#..#..#..#..##wiL- .#..#.≈#..#..#..#..#..'..##..#.R#..##≈#..#†)#†F#..#.@#..#..#..#..#⌠#.#..#..####≈[.#..)..+.$#.(#..#▓▓▓..#..'..+.$#))#..#▓≈≈##############................#......≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓wi. wi1 wiq: b.Rb   fire bat (wandering)wi; -2 _wiD wiF wi>)...#..#..##≈≈≈▓#..#..#..#.wi ≈≈≈≈▓#..#..#..#..#.b'.##..###..#..#..#..#..#..#≈..#†R#†.#..#.F#..#..#..#..#..#⌠####≈[.#..)..+.$#.(#..#▓▓▓..#..'..+.$#))#..#▓≈≈###############................#...≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈wi9wiL)Rwi&3wiwiwiih)▓#..#..#..#..#..#..#..#...ß#≈≈≈▓#..#..#..#..#..#..#..#...♣≈≈≈▓#..#..#..#..#..#..#..'.▓#..#..#..#..#b.#..#..'.#≈≈≈▓#..#..#..#..#..#..#..#.≈≈≈▓#..#..#†)#†.#..#.F#..#.wi3j▓#..#..#.R#..#..#..#..#⌠#≈≈▓#..#..#..#..#..#Y.#..#####≈≈▓#..#[.#..@..+.$#.(#..#▓▓▓▓▓#..#..#..'..+.$#))#..#▓≈≈≈▓#..################..#▓≈▓#....................#▓≈#≈≈▓#....................#▓≈≈≈▓######################▓≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈Y   ice beast (wandering)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈b   fire bat (wandering)wil,wiPmwinwipwiz b..R.b   fire bawig|&4wiwiC  There is a large open translucent door, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robe; an orc corpsewiZ▓#..#..#..#..#..#..#..#...ß.#≈≈≈▓#..#..#..#..#..#..#..#...♣.▓#..#..#..#..#.b#..#..'....♣wi▓#..#..#..#..#..#..#..'.#≈≈≈▓#..#..#..#..#..#..#..#.▓#..#..#†)#†.#..#..#..#.▓#..#..#..#..#..#..#..#⌠.#≈≈▓#..#..#.R#..#..#.F#..#▓#..#[.#..)@.+.$#.(#..#▓▓#..#..#..'..+.$#))#..#▓≈▓#..################..#▓≈▓#.............#▓≈#≈≈▓#....................#▓≈▓######################▓≈▓▓▓▓[0wim;10m▓≈F   sky beast (wandering)z b   fire bat (wandering)wiwiwiOwiwib..F.RF5 _wiwiwi O▓#..#..#..#..#..#..#..#...P.≈≈≈▓#..#..#..#..#.o#..#..#...ß. #≈≈≈▓#..#..#..#..#b.#..#..#...♣..▓#..#..#..#..#..#..#..'....♣♣≈≈≈▓#..#..#..#..#..#..#..'. wi #≈≈≈▓#..#..#..#..#..#..#..#.▓#..#..#†)#†.#..#..#..#..≈≈▓#..#..#..#..#..#..#..#⌠.....#≈≈▓#..#..#..#.@#..#F.#..#######▓#..#[.#..R..+.$#.(#..#▓▓▓▓▓▓▓#..#..#..'..+.$#))#..#▓≈▓#..################..#▓≈≈≈▓#....................#▓≈#≈≈▓#....................#▓≈▓######################▓≈b   fire bat (wandering)▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈ o   orc wizardzwi,wigwiwiwiwi!B.#WobR)W   yokomohoyo's ghost (wandering)wil#&6wiy-wi/wiE,>''wi2  You open the large door.  Yokomohoyo's ghost turns its malevolent gaze towards you.wi4wi6wi.8wi9wiH..bo.wiJ&7wi:Xwi[' _You hear a shout!wiݐ )Y...#..#..#..#..P ≈..#..#..#..#.ß #.#..#..#.b#..#..#...♣..o.#♣♣ ≈.#..#..#..#..' ##..#..#..##†)#†.#..#.≈.@#..#..#..#⌠.....wi #..#..#R.#..#F.#..#######[.#..)..'.$#.(#..#▓▓▓▓▓▓..#..'..'.$#))################≈...#≈≈▓#....................######################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈wi wi wi{ wi* j.bowiŭ &8wi% wi wi]~'..#..#o.+F?P..#).#e.#..#..#..#..#..#P ≈wi ..#..#..#..#..ß #.#..#..#..#..#..#...♣...#..#b♣♣ ≈.#..#o' #..#.#†)#†@#..#.≈..#..#..#..#..#..#⌠.....#..#..#R.#..#..#..#######[.#..)..'.$#.Y#..#▓▓▓▓▓▓..#..'..'.$#))#################≈.............e   deep ewilf archer (wandering, repels mi…)#≈≈▓#....................Y   ice beast (wandering)######################b   fire bat (wandering)(…)wiwiwi#wiQwigwi$wi+wiwi.e..oR#..#Y..#..#Y(repels missiles)YY 2 ice beastso   orc wizardwix&9wi"wi1 _The deep elf archer shouts!wiô wiն win Bwi wi .e.o.   ice beast50wiwiwifwiwi!.wi.b#e.ob   fire bat (wandering)(…)1wiwi4wi wii wiM wih wiR wi b.#Fe.wi 'Y   ice beastF   sky2wi wi wi =..+Y!ß'..#..#o.+F?#P..#)#...wiӱ ..#..#..#..#..#P ≈.#b#..ß ##..#..#..#F.#..#...♣....#..#..#e♣♣ ≈.#..#' #..#...#†)#†.#..#..#..#.≈..#.R#..#Y.#..#⌠.....#..#..#..#o.#..#..#######[.#..)..'.$#.(#..#▓▓▓▓▓▓..#..'..'.$#))################≈....#≈≈▓#....................o   orc wizardwi ,wi `R..owiO &3wia wiz wi lm≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== win≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#F.#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#..#..#..#..'...... XL: 11 Next: 22% Place: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... Noise: ---------  Time: 9453.5 (0.0) ≈≈≈≈▓#..#..#†)#†R#..#..#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..[39wi8p;49m#.*#..#Y.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#.*#..#..#..####### ≈≈≈≈▓#..#[.#..)..o.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#..################..#▓≈≈≈≈≈ Y   ice beast ≈≈≈≈▓#....................#▓≈≈≈≈≈ F   sky beast ≈#≈≈▓#....................#▓≈≈≈≈≈ o   orc wizard _You hear a shout! _The deep elf archer shouts!  Fire: a) +2 sling {Isolde}Press: ? - help, Q[36wiyrm - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)wi ≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#F.#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#wi..#..#..#..#..'...... XL: 11 Next: 22% Place: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... Noise: ---------  Time: 9453.5 (0.0) ≈≈≈≈▓#..#..#†)#†(#..#..#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#.(#..#Y.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#.(#..#..#..####### ≈≈≈≈▓#..#[.#..)..o.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'..'.wi[0;10;1m$#))#..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#..################..#▓≈≈≈≈≈ Y   ice beast ≈≈≈≈▓#....................#▓≈≈≈≈≈ F   sky beast ≈#≈≈▓#....................#▓≈≈≈≈≈ o   orc wizard (ally target)  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the orc wizard but does no damage.wi3>V Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the orc wizard but does no damage.!wir  The orc wizard is severely wounded.wi,wiZ`.#..#YR#..#W.F   skyo   orc wizard (ally target)W   yokomohoyo's ghostwi\9*wiJS W   yokomohoyo's ghost  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!wiH9{wi3Jb===4.3 (0.8Rev witSwiV _Deactivating autopickup; reactivate with Ctrl-A.wi[=≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== wi]≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#F.#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#..#..#..#..'...... XL: 11 Next: 22% Place: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... Noise: ===------  Time: 9454.3 (0.0) ≈≈≈≈▓#..#..#†)#†.[wiv_0;10;1m#..#Y.#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#.R#..#W.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#..#..#..#..####### Rev ≈≈≈≈▓#..#[.#..)..{.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#..################..#▓≈≈≈≈≈ F   sky beast ≈≈≈≈▓#....................#▓≈≈≈≈≈ W [42wiAam  yokomohoyo's ghost ≈#≈≈▓#....................#▓≈≈≈≈≈The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewic ;@.wi *R _Deactivating autopickup; reactivate with Ctrl-A.Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Pax the knight, wielding a +0 flail and wearing a +0 kite shield  (friendly, 61% to hit)wigP R.wi}:*{wi<;*'wi ≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... wi ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#F.#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#..#..#..#..'...... XL: 11 Next: 22% Place: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... wiB  Noise: ===------  Time: 9454.3 (0.0) ≈≈≈≈▓#..#..#†)#†(#..#Y.#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#.(#..#W.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#.(#..#..#..####### Rev ≈≈≈≈▓#..#[.#..)..(.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'..(.$#))#..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#..##########wi2 ######..#▓≈≈≈≈≈ F   sky beast ≈≈≈≈▓#....................#▓≈≈≈≈≈ W   yokomohoyo's ghost ≈#≈≈▓#....................#▓≈≈≈≈≈ _Deactivating autopickup; reactivate with Ctrl-A.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewir You shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.  Pax avoids your attack.wiH ...R{'W   yokomohoyo's ghost5.1 (0.8 _Something hits Pax but does no damage.wia≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#wi..#..#..#..#..'...... XL: 11 Next: 22% Place: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... Noise: ===------  Time: 9455.1 (0.0) ≈≈≈≈▓#..#..#†)#†.#..#Y.#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#..#..#W.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#.R#..#..#..####### Rev ≈≈≈≈▓#..#[.#..)..{.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..[4wiE0m'..'.$#))#..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#..################..#▓≈≈≈≈≈ W   yokomohoyo's ghost ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈You shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.  Pax avoids your attack. _Something hits Pax but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewi;@.wig4 ;*.wi M*R _Something hits Pax but does no damage.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: Pax the knight, wielding a +0 flail and wearing a +0 kite shield  (friendly, 61% to hit)wi8Y R{wikm≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== wim≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#..#..#..#..'...... XL: 11 Next: 22% Place: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... Noise: ===------  Time: 9455.1 (0.0) ≈≈≈≈▓#..#..#†)#†(#..#Y.#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..[40wiom#..#.(#..#W.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#.(#..#..#..####### Rev ≈≈≈≈▓#..#[.#..)..(.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'..(.$#))#..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#..################..#▓≈≈≈≈≈ W   yokomohoyo's ghost ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈ _Something hits Pax but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, [wiq39;49m( or ) - cycleShift-Dir - straight linewiYou shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.  Pax avoids your attack.wi:..R{'wi5*9 (0.8wi{wi9 _Pax hits something with a +0 flail.wim≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== wi≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#..#..#..#..'...... XL: 11 Next: 22% Place: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... Noise: ===------  Time: 9455.9 (0.0) ≈≈≈≈▓#..#..#†)#†.#..#Y.#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..wi#..#..#..#W.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#.R#..#..#..####### Rev ≈≈≈≈▓#..#[.#..)..{.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#..################..#▓≈≈≈≈≈ W   yokomohoyo's ghost ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈You shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.  Pax avoids your attack. _Pax hits something with a +0 flail.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actiowin, ( or ) - cycleShift-Dir - straight linewij;@.wif:*#wi S*##wi@ SR#{wiO≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher wiQ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#..#..#..#..'...... XL: 11 Next: 22% [wiS40mPlace: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... Noise: ===------  Time: 9455.9 (0.0) ≈≈≈≈▓#..#..#†)#†(#..#Y.#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#.(#..#W.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#.(#..#..#..####### Rev ≈≈≈≈▓#..#[.#..)..(.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'..(.$#))#..#▓≈≈wiCU|≈≈≈ R   Pax the knight ≈≈≈≈▓#..################..#▓≈≈≈≈≈ W   yokomohoyo's ghost ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈You shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.  Pax avoids your attack. _Pax hits something with a +0 flail.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewir6M_Pax hits something with a +0 flail.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  You shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.  Pax avoids your attack.wi`wi=bwiHb..R{'b   fire bat (wandering)W   yokomohoyo's ghostwiܜ76.7 (0.8wiƩwi() _Something hits Pax.wis ≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#wi7| ..#..#b.#..#..'...... XL: 11 Next: 22% Place: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... Noise: ===------  Time: 9456.7 (0.0) ≈≈≈≈▓#..#..#†)#†.#..#Y.#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#..#..#W.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#.R#..#..#..####### ≈≈≈≈▓#..#[.#..)..{.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'[40wi6 m..'.$#))#..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#..################..#▓≈≈≈≈≈ b   fire bat (wandering) ≈≈≈≈▓#....................#▓≈≈≈≈≈ W   yokomohoyo's ghost ≈#≈≈▓#....................#▓≈≈≈≈≈You shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.  Pax avoids your attack. _Something hits Pax.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewi;@.wiƞ;*.wi0:*#wi<SR#{wi^ ≈≈≈≈▓#..#..'..#..#..+Y!#..#...ß.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#).#..#..#..#..#...... Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#.b#..#..#...ß.. AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ SH: 0Dex: 22 ≈≈≈≈▓#..#..#wi ..#..#b.#..#..'...... XL: 11 Next: 22% Place: a Necropolis #≈≈≈▓#..#..#..#.@#..#..#..#...... Noise: ===------  Time: 9456.7 (0.0) ≈≈≈≈▓#..#..#†)#†(#..#Y.#..#...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#.(#..#W.#..#⌠..... Fire: a) +2 sling {Isolde} ≈#≈≈▓#..#..#..#.(#..#..#..####### ≈≈≈≈▓#..#[.#..)..(.$#.(#..#▓▓▓▓▓▓ ≈≈wiD ≈≈▓#..#..#..'..(.$#))#..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#..################..#▓≈≈≈≈≈ b   fire bat (wandering) ≈≈≈≈▓#....................#▓≈≈≈≈≈ W   yokomohoyo's ghost ≈#≈≈▓#....................#▓≈≈≈≈≈You shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.  Pax avoids your attack. _Something hits Pax.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewiC#M_Something hits Pax.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineYou shoot a sling bullet. Pax avoids your attack. You shoot a sling bullet.  Pax avoids your attack.wiwiwi?g  Pax blocks something's attack. Pax hits something with a +0 flail!wig  Reactivating autopickup.win...#bRwit)'bwi537.5 (0.8wiwi6 _You feel a bit more experienced. wi`o.+F?P#).#..#..#..#...#.#..P wi..#..#..#..#..#ß #.#.#..♣ ≈#..#..#..#e.#..'....♣♣..#..#..#... #.#..## ≈†)#†@#..#Y..#..#..#b.#W.#..#⌠#..#.R#..#..#..#######≈[.#..)..).$#.(#..#▓▓▓▓▓▓..#..'..'.$#))#..#▓≈≈≈≈≈##############................#....≈≈≈▓##################### wiC  wi, wiL wi wi^W..#YbY   ice beastb   fire bat (ally target) wil7---8.5 (1.0 wij wi  wiZ1_Pax blocks the fire bat's attack.!wi9w≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#).#..#..#..#..#...... Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Magic: 11/11 ======================== #≈≈≈▓#..#..#..#..#..#..#..#...♣.. AC: 10Str: 12 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#..#..'......!wiz[40m SH: 0Dex: 22 #≈≈≈▓#..#..#..#..#..#..#..#...... XL: 11 Next: 23% Place: a Necropolis ≈≈≈≈▓#..#..#†)#†@#..#W.#..#...... Noise: ---------  Time: 9458.5 (0.0) ≈≈≈≈▓#..#..#..#.*#..#Y.#..#⌠..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈▓#..#..#..#.R#..#..#..####### Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..#[.#..)..b.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ ≈≈≈!wi~2▓#..################..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#....................#▓≈≈≈≈≈ Y   ice beast ≈#≈≈▓#....................#▓≈≈≈≈≈ b   fire bat (ally target) ≈≈≈≈▓######################▓≈≈≈≈≈ _You feel a bit more experienced. _Pax blocks the fire bat's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (ally target, 61% to hit)!wiV≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#).#..#..#..#..#...... Coglin of Hepliaklqana **.... ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Health: 78/78 ======================== !wii≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Magic: 11/11 ======================== #≈≈≈▓#..#..#..#..#..#..#..#...♣.. AC: 10Str: 12 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#..#..'...... SH: 0Dex: 22 #≈≈≈▓#..#..#..#..#..#..#..#...... XL: 11 Next: 23% Place: a Necropolis ≈≈≈≈▓#..#..#†)#†@#..#W.#..#...... Noise: ---------  Time: 9458.5 (0.0) ≈!wi^≈≈▓#..#..#..#.(#..#Y.#..#⌠..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈▓#..#..#..#.(#..#..#..####### Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..#[.#..)..b.$#.(#..#▓▓▓▓▓▓ ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ ≈≈≈≈▓#..################..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#....................#▓≈≈≈≈≈ Y   ice beast ≈#≈≈▓#....................#▓≈≈≈≈≈ b   fire bat (all!wi,$y target) ≈≈≈≈▓######################▓≈≈≈≈≈Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (ally target, 61% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the fire bat but does no damage.!wiK((Shift-Dir - straight line  Aim: a fire bat (ally target, 61% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the fire bat but does no damage.  The sling bullet misses the fire bat.!wi&!wig.R)'!wi===9.3 (0.8Rev !wi!wip _Pax blocks the fire bat's attack. Pax misses the fire bat.!wio ≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#).#..#..#..#..#...... Coglin of Hepliaklqana **.... !wi ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Magic: 11/11 ======================== #≈≈≈▓#..#..#..#..#..#..#..#...♣.. AC: 10Str: 12 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#..#..'...... SH: 0Dex: 22 #≈≈≈▓#..#..#..#..#..#..#..#...... XL: 11 Next: 23% Place: a Necropolis ≈≈≈≈▓#..#..#[!wi 0;10;1m†)#†@#..#W.#..#...... Noise: ===------  Time: 9459.3 (0.0) ≈≈≈≈▓#..#..#..#..#..#Y.#..#⌠..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈▓#..#..#..#.R#..#..#..####### Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..#[.#..)..).$#.(#..#▓▓▓▓▓▓ Rev ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ ≈≈≈≈▓#..################..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#....................#▓≈≈≈≈≈!wi 2 Y   ice beast ≈#≈≈▓#....................#▓≈≈≈≈≈ ≈≈≈≈▓######################▓≈≈≈≈≈You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the fire bat. _Pax blocks the fire bat's attack. Pax misses the fire bat.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"wiR≈≈≈≈▓#..#..'..#..#o.+F?#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#).#..#..#..#..#...... Coglin of Hepliaklqana **.... "wiU≈≈≈≈▓#..#..#..#..#..#..#..#...P.. Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Magic: 11/11 ======================== #≈≈≈▓#..#..#..#..#..#..#..#...♣.. AC: 10Str: 12 ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ EV: 17Int: 11 ≈≈≈≈▓#..#..#..#..#..#..#..'...... SH: 0Dex: 22 #≈≈≈▓#..#..#..#..#..#..#..#...... XL: 11 Next: 23% Place: a Necropolis ≈≈≈≈▓#..#..#["wi'W0;10;1m†)#†@#..#W.#..#...... Noise: ===------  Time: 9459.3 (0.0) ≈≈≈≈▓#..#..#..#..#..#Y.#..#⌠..... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈#≈≈▓#..#..#..#.R#..#..#..####### Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..#[.#..)..).$#.(#..#▓▓▓▓▓▓ Rev ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ ≈≈≈≈▓#..################..#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#....................#▓≈≈≈≈≈[37"wiXm Y   ice beast ≈#≈≈▓#....................#▓≈≈≈≈≈ ≈≈≈≈▓######################▓≈≈≈≈≈The sling bullet misses the fire bat. _Pax blocks the fire bat's attack. Pax misses the fire bat.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then."wif"wih. _"wipP#).#..#..#.....#..#..#P.#..#..#..#..#ß #..#..#..#..#..♣ ≈"wi.#..#..#..#e.#..'....♣♣.... #.#..## ≈†)#†.#..#W#..#.@#..#Y.#..#⌠#..#..#.R#..#..#..#######≈[.#..)..).$#.(#..#▓▓▓▓▓▓..#..'..'.$#))#..#▓≈≈≈≈≈###############................#.............≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓"wi"wig ..bb   fire bat (ally target)The fire bat bites Pax but does no damage. x2"wi4--60.3 (1"wil&"wi{)V _Pax closely misses the fire bat."wi .P..#..#..#..#..ß #"wi 6..#..#..#..#.♣ ≈.#..#e.#..'....♣♣#... #.#..#..#..#..# ≈#†)#..#..#W#..#.R#..#Y.#..#⌠#..#..#######≈[.#..)..b.$#.(#..#▓▓▓▓▓▓..#..'..'.$#))#..#▓≈≈≈≈≈##############................#...≈≈≈▓#####################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z"wiE "wic "wi& "wi( K--1"wi5 "wi 8 f _You swap places. The fire bat barely misses you.#wi≈≈≈≈▓#..#..#..#..#..#..#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Coglin of Hepliaklqana **.... #wi&#≈≈≈▓#..#..#..#..#..#..#..#...♣.. Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..'...... AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...... EV: 17Int: 11 ≈≈≈≈▓#..#..#†)#..#..#W.#..#...... SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#.R#..#Y.#..#⌠..... XL: 11 Next: 23% Place: a Necropolis ≈#≈≈▓#..#..#..#.@#..#..#..####### Noise: =-------- #wih[m Time: 9461.3 (0.0) ≈≈≈≈▓#..#[.#..)..b.$#.(#..#▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..################..#▓≈≈≈≈≈ ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓######################▓≈≈≈≈≈ b   fire bat (ally target) ≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈ _Pax closely misses the fire bat. #wi_You swap places. The fire bat barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (ally target, 61% to hit)#wiJ=≈≈≈≈▓#..#..#..#..#..#..#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Coglin of Hepliaklqana **.... #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Health: 78/78 ======================== #wiѨ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..'...... AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...... EV: 17Int: 11 ≈≈≈≈▓#..#..#†)#..#..#W.#..#...... SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#.R#..#Y.#..#⌠..... XL: 11 Next: 23% Place: a Necropolis ≈#≈≈▓#..#..#..#.@#..#..#..####### Noise: =--------  Time: 9461.3 (0.0) ≈≈≈≈▓#..#[.#..)..b.$#.(#..#▓▓▓▓▓▓[39;49#wi4m a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..################..#▓≈≈≈≈≈ ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓######################▓≈≈≈≈≈ b   fire bat (ally target) ≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (ally target, 61% to hit)  You shoot a sling bullet. The sling bullet hits the#wiw1 fire bat.  The fire bat is lightly wounded.#wi >#witA  Shift-Dir - straight line  Aim: a fire bat (ally target, 61% to hit)  #wiNHYou shoot a sling bullet. The sling bullet hits the fire bat.  The fire bat is lightly wounded.  The fire bat is moderately wounded.#wij,#wi#wiW.R)b#wia==2.1 (0.8Rev #wi,#wi_@ _The fire bat bites you but does no damage.#wi ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Coglin of Hepliaklqana **.... #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..'...... AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...... EV: 17Int: 11 ≈≈≈≈▓#..#..#†)#..#..#W.#..#...... SH: 0Dex: 22 ≈≈≈≈▓#..#..#wi #..#..#..#Y.#..#⌠..... XL: 11 Next: 23% Place: a Necropolis ≈#≈≈▓#..#..#..#R@#..#..#..####### Noise: ===------  Time: 9462.1 (0.0) ≈≈≈≈▓#..#[.#..)*.).$#.(#..#▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..'b.'.$#))#..#▓≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..################..#▓≈≈≈≈≈ Rev ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓######################▓≈#wi  ≈≈≈ b   fire bat (ally target) ≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈The fire bat is moderately wounded. _The fire bat bites you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (moderately wounded, ally target, 61% to hit)$wi≈≈≈≈▓#..#..#..#..#..#..#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Coglin of Hepliaklqana **.... #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..'...... AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...... EV: 17Int: 11 ≈≈≈≈▓#..#..#†)#..#..#W.#..#...... SH: 0Dex: 22 ≈≈≈≈▓#..#..$wiC#..#..#..#Y.#..#⌠..... XL: 11 Next: 23% Place: a Necropolis ≈#≈≈▓#..#..#..#R@#..#..#..####### Noise: ===------  Time: 9462.1 (0.0) ≈≈≈≈▓#..#[.#..)(.).$#.(#..#▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..'(.'.$#))#..#▓≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..################..#▓≈≈≈≈≈ Rev ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓#############[0;1$wi"0m#########▓≈≈≈≈≈ b   fire bat (ally target) ≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈The fire bat is moderately wounded. _The fire bat bites you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (moderately wounded, ally target, 61% to hit)$wiiFire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a fire bat (moderately wounded, ally target, 61% to hit)  You shoot a sling bullet. The sling bullet misses the fire bat.You shoot a sling bullet.$wiϙq  The sling bullet barely misses the fire bat.$wi-{.b. $wiͨ*9 (0.8$wi9$wi } _The fire bat closely misses you. Pax hits the fire bat with a +0 flail!$wi≈≈≈≈▓#..#..#..#..#..#..#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Coglin of Hepliaklqana **.... #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..'...... AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...... EV: 17Int: 11 ≈≈≈≈▓#..#..#†)#..#..#W.#..#...... SH: 0Dex: 22 ≈≈≈≈▓#..#..$wi#..#..#..#Y.#..#⌠..... XL: 11 Next: 23% Place: a Necropolis ≈#≈≈▓#..#..#..#R@#..#..#..####### Noise: ===------  Time: 9462.9 (0.0) ≈≈≈≈▓#..#[.#..).b).$#.(#..#▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..################..#▓≈≈≈≈≈ Rev ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓######################▓≈$wi@≈≈≈ b   fire bat (ally target) ≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈The sling bullet barely misses the fire bat. _The fire bat closely misses you. Pax hits the fire bat with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (severely wounded, ally target, 61% to hit)$wi3 ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Coglin of Hepliaklqana **.... $wi #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Health: 78/78 ======================== ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..'...... AC: 10Str: 12 $wi S#≈≈≈▓#..#..#..#..#..#..#..#...... EV: 17Int: 11 ≈≈≈≈▓#..#..#†)#..#..#W.#..#...... SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#..#..#Y.#..#⌠..... XL: 11 Next: 23% Place: a Necropolis $wi3 =≈#≈≈▓#..#..#..#R@#..#..#..####### Noise: ===------  Time: 9462.9 (0.0) $wif ≈≈≈≈▓#..#[.#..).b).$#.(#..#▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj $wi =≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ Fire: a) +2 sling {Isolde} $wi 8≈≈≈≈▓#..################..#▓≈≈≈≈≈ Rev ≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈ R   Pax the knight $wi; ≈≈≈≈▓######################▓≈≈≈≈≈ b   fire bat (ally target) ≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈$wi Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (severely wounded, ally target, 61% to hit)  $wi You shoot a sling bullet. The sling bullet hits the fire bat!  The fire bat is almost dead.$wi0{ ((Shift-Dir - straight line  Aim: a fire bat (severely wounded, ally target, 61% to hit)  You shoot a sling bullet. The sling bullet hits the fire bat!  The fire bat is almost dead.  The sling bullet closely misses the fire bat.$wi $wi h.b.$wiz 65----3.7 (0.8Rev+ $wiY! $wi% I _The fire bat bites you. You are engulfed in flames!%wi≈≈≈≈▓#..#..#..#..#..#..#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Coglin of Hepliaklqana **.... %wib#≈≈≈▓#..#..#..#..#..#..#..#...♣.. Health: 65/78 ====================---- %wi.≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..'...... AC: 10%wiStr: 12 #≈≈≈▓#..#..#..#..#..#..#..#...... EV: 17%wiA,Int: 11 %wia≈≈≈≈▓#..#..#†)#..#..#W.#..#...... SH: 0Dex: 22 %wiX≈≈≈≈▓#..#..#..#..#..#Y.#..#⌠..... XL: 11 Next: 23% Place: a Necropolis ≈#≈≈▓#..#..#..#R@#..#..#..####### Noise: ===------  Time: 9463.7 (0.0) %wi≈≈≈≈▓#..#[.#..)..b.$#.(#..#▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj %wi=≈≈≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈ Fire: a) +2 sling {Isolde} %wi ≈≈≈≈▓#..################..#▓≈≈≈≈≈ Rev+ %wi9c≈≈≈≈▓#....................#▓≈≈≈≈≈ %wiS≈#≈≈▓#....................#▓≈≈≈≈≈ R   Pax the knight %wil≈≈≈≈▓######################▓≈≈≈≈≈ b   fire bat (ally target) %wi≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈ %wi≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈The sling bullet closely misses the fire bat. %wi|_The fire bat bites you. You are engulfed in flames!  Fire: a) +2 sling {Isolde}%wiPress: ? - help, Q - select action, ( or ) - cycle%wiShift-Dir - straight lineAim: a fire bat (almost dead, ally target, 61% to hit)%wi≈≈≈≈▓#..#..#..#..#..#..#..#...P.. JamesMcGaha the Skirmisher ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Coglin of Hepliaklqana **.... %wiX#≈≈≈▓#..#..#..#..#..#..#..#...♣.. Health: 65/78 ====================---- ≈≈≈≈▓#..#..#..#..#..#e.#..'....♣♣ Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..'...... AC: 10Str: 12 #≈≈≈▓#..#..#..#..#..#..#..#...... EV: 17Int: 11 %wi܂≈≈≈≈▓#..#..#†)#..#..#W.#..#...... SH: 0Dex: 22 ≈≈≈≈▓#..#..#..#..#..#Y.#..#⌠..... XL: 11 Next: 23% Place: a Necropolis ≈#≈≈▓#..#..#..#R@#..#..#..####### Noise: ===------  Time: 9463.7 (0.0) ≈≈≈≈▓#..#[.#..)..(.$#.(#..#▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..'..'($#))#..#▓≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈≈≈≈▓#..################..#▓≈≈≈≈≈ Rev+ ≈≈≈≈▓#....................#▓≈≈≈≈≈ %wi>≈#≈≈▓#....................#▓≈≈≈≈≈ R   Pax the knight ≈≈≈≈▓######################▓≈≈≈≈≈ b   fire bat (ally target) %wi"≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈The sling bullet closely misses the fire bat. _The fire bat bites you. You are engulfed in flames!  %wiTFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (almost dead, ally target, 61% to hit)%wiShift-Dir - straight line  Aim: a fire bat (almost dead, ally target, 61% to hit)  You shoot a sling bullet. The sling bullet misses the fire bat.You shoot a sling bullet.  The sling bullet hits the fire bat.  You kill the fire bat!%wi)%wiI).%wi;54.5 (0.8 _%wi%wiڹ&wiV▓#..#..#..#..#..#..#..#...ß..ß▓#..#..#..#..#..#..#..#...♣..♣ ≈≈≈▓#..#..#..#..#..#e.#..'....♣♣&wiW!▓#..#..#..#..#..#..#..'.......▓#..#..#..#..#..#..#..#. ≈≈≈▓#..#..#†)#..#..#WY#..#.▓#..#..#..#..#..#Y.#..#⌠ &wiMW #≈≈▓#..#..#..#R.#..#..#..########&wiuW≈≈▓#..#[.#..)..@.$#.(#..#▓▓▓▓▓▓▓&wiW▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈≈▓#..################..#▓≈&wiW▓#....................#▓≈ #≈≈▓#............#▓≈≈≈≈≈*&wiW≈≈▓######################▓≈&wiHX▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈YY 2 ice beasts≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈zW   yokomohoyo's ghost≈&wi[,&wiO\&wi]&wihY.WY.R&wiNi6---5.5 (1.0&wis&wi{  There is a large open translucent door, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robe; an orc corpse'wi! ▓#..#..#..#..#..#..#..#...ß..ß.▓#..#..#..#..#..#..#..#...♣..♣.▓#..#..#..#..#..#e.#..'....♣♣.▓#..#..#..#..#..#..#..'.▓#..#..#..#..#..#e.#..#.▓#..#..#†)#..#..#Y.#..#.'wi ▓#..#..#..#..#..#WY#..#⌠. ≈≈▓#..#..#..#..#..#..#..#▓#..#[.#..).R)@$#.(#..#▓▓#..#..#..'..'.$#))#..#▓≈▓#..################..#▓≈'wi ▓#....................#▓≈ ≈≈▓#....................#▓≈≈≈≈≈*≈'wi ▓######################▓≈▓▓▓▓▓▓▓▓▓▓▓≈'wi e   deep elf archer (repels missiles)z≈YY 2 ice beasts'wi W   yokomohoyo's ghost'wi ,'wi 'wi 'wiG Ye.Y.R'wil ^6---6 _'wi 'wi9 )wi`=≈≈▓#..#..#..#..#..#..#..#...ß..ß. JamesMcGaha the Skirmisher ≈≈▓#..#..#..#..#..#..#..#...♣..♣. Coglin of Hepliaklqana **.... ≈≈▓#..#..#..#..#..#e.#..'....♣♣.. Health: 66/78 ====================---- ≈≈▓#..#..#..#..#..#..#..'........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#..#Y.#..#........ AC: 10Str: 12 )wi=≈≈▓#..#..#†)#..#..#e.#..#........ EV: 17Int: 11 ≈≈▓#..#..#..#..#..#W.#..#⌠....... SH: 0Dex: 22 )wi=≈≈▓#..#..#..#..#..#Y.#..######### XL: 11 Next: 25% Place: a Necropolis )wi:>≈≈▓#..#[.#..)..R@$#.(#..#▓▓▓▓▓▓▓▓ Noise: ---------  Time: 9466.5 (0.0) )wid>m≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj )wi>≈≈▓#..################..#▓≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈≈▓#....................#▓≈≈≈≈≈≈≈ Rev+ ≈≈▓#....................#▓≈≈≈≈≈*≈ ≈≈▓######################▓≈≈≈≈≈≈≈ R   Pax the knight )wi?U≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) )wi??≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈ YY 2 ice beasts )wij?≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost _You kill the fire bat!There is a large open translucent door, spattered with blood here.  )wi?RThings that are here: _a +0 dagger; a +0 robe; an orc corpse)wi?aPress: ? - help, v - describe, . - travelThe floor.)wiC.@)wiZ)g#.A translucent stone wall.*wiS#W  Things that are here: _a +0 dagger; a +0 robe; an orc corpse  Press: ? - help, v - describe, . - travel  Here: yokomohoyo's ghost, wielding a weapon of electrocution (fire blocked by atranslucent stone wall)  The floor.*wi%yYokomohoyo's ghost. The apparition of yokomohoyo the Thaumaturge, a journeyman Djinni Conjurer of Elyvilon. Max HP: 86 Will: ++ AC: ++ EV: +++  rF: ++. rC: x.. rPois: ∞ rNeg: ∞ rElec: + Threat: Lethal Class: Undead Size: Medium Int: Human You have about 69% to hit with your +2 sling. It has about 65% to hit you. AttackMax Damage Hit: weapon of electrocution 7 + 20 (elec) It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Magic Dart*wiB&(3d5) (7) b - Searing Ray(2d21) (4)1wiv ≈≈▓#..#..#..#..#..#..#..#...ß..ß. JamesMcGaha the Skirmisher ≈≈▓#..#..#..#..#..#..#..#...♣..♣. Coglin of Hepliaklqana **.... ≈≈▓#..#..#..#..#..#e.#..'....♣♣.. Health: 66/78 ====================---- ≈≈▓#..#..#..#..#..#..#..'........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#..#Y.#..#........ AC: 10Str: 12 ≈≈▓#..#..#†)#..#..#e.#..#........ EV: 17Int: 11 1wiw≈≈▓#..#..#..#..#..#W.#..#⌠....... SH: 0Dex: 22 ≈≈▓#..#..#..#..#..#Y.#..######### XL: 11 Next: 25% Place: a Necropolis ≈≈▓#..#[.#..)..R@$#.(#..#▓▓▓▓▓▓▓▓ Noise: ---------  Time: 9466.5 (0.0) ≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..################..#▓≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈≈▓#....................#▓≈≈≈≈≈≈≈ Rev+ ≈≈▓#..........1wiQw/..........#▓≈≈≈≈≈*≈ ≈≈▓######################▓≈≈≈≈≈≈≈ R   Pax the knight ≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ W   yokomohoyo's ghostThings that are here: _a +0 dagger; a +0 robe; an orc corpse1witwPress: ? - help, v - describe, . - travelHere: yokomohoyo's ghost, wielding a weapon of electrocution (fire blocked by atranslucent stone wall)  The floor.1wim W.The floor.2wi ≈≈▓#..#..#..#..#..#..#..#...ß..ß. JamesMcGaha the Skirmisher ≈≈▓#..#..#..#..#..#..#..#...♣..♣. Coglin of Hepliaklqana **.... ≈≈▓#..#..#..#..#..#e.#..'....♣♣.. Health: 66/78 ====================---- 2wiط ≈≈▓#..#..#..#..#..#..#..'........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#..#Y.#..#........ AC: 10Str: 12 ≈≈▓#..#..#†)#..#..#e.#..#........ EV: 17Int: 11 ≈≈▓#..#..#..#..#..#W.#..#⌠....... SH: 0Dex: 22 ≈≈▓#..#..#..#..#..#Y.#..######### XL: 11 Next: 25% Place: a Necropolis 2wi ≈≈▓#..#[.#..)..R@$#.(#..#▓▓▓▓▓▓▓▓ Noise: ---------  Time: 9466.5 (0.0) 2wio ≈≈▓#..#..#..'..'.$#))#..#▓≈≈≈≈≈≈≈ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..################..#▓≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} 2wi ≈≈▓#....................#▓≈≈≈≈≈≈≈ Rev+ ≈≈▓#....................#▓≈≈≈≈≈*≈ ≈≈▓######################▓≈≈≈≈≈≈≈ R   Pax the knight ≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) 2wi ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ W   yokomohoyo's ghostThings that are here: _a +0 dagger; a +0 robe; an orc corpsePress: ? - help, v - describe, . - travelThe floor.2wi 2wi= 2wi& . _2wi#X▓#..#..#..#..#..#..#..#...ß..ß.▓#..#..#..#..#..#..#..#...♣..♣.▓#..#..#..#..#..#e.#..'....♣♣.▓#..#..#..#..#..#F.#..'.▓#..#..#..#..#..#Y.#..#.▓#..#..#†)#..#..#e.#..#.2wiX▓#..#..#..#..#..#W.#..#⌠.▓#..#..#..#..#..#Y.#..#▓#..#[.#..)..R.@#.(#..#▓▓#..#..#..'..'.$#))#..#▓≈▓#..################..#▓≈▓#..............#▓≈2wiXS▓#............#▓≈≈≈≈≈*≈▓#2wiY##############▓≈▓▓▓▓▓▓▓▓▓≈z≈2wiwYF   sky beast(…)2wihn2wi#v ..FYYW)R7.5 (1Rev  _2wi}2wi,2witW.Fe2wi֍*8.5 (22wi&2wil7 _You now have 506 gold pieces (gained 18).3wi?= j♣..♣#..#..#e.#..'....♣♣...#..#..#..#...3wi= ..#..#..#..#..#†)#..#..#FY#..#..#..#Ye#..#⌠3wi= ..#..#..#W.#..##########3wi= [.#..)..)R.#.(#..#▓▓▓▓▓▓▓▓▓3wi= ..#..'..'.@#))#..#▓≈≈≈≈≈≈≈≈3wi> ##############.........................3wi > *3wi9> ####################≈3wi`> ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z3wiz> vYY 2 ice beasts≈3wi> F   sky beast#≈≈≈≈#3wi> 3wiB 3wi$C 3wi#D 3wi@O #..3wiO    ice beast3wiP 279.5 (13wiZ 3wizi 3wij +70.5 (23wis 3wiw 7 _You now have 530 gold pieces (gained 24).4wiYß..ß#..#..#..#..#...♣..♣..#..#..#e.#.♣♣..#..#..#..#..'..#..#†)#..#..#..#..#...#..#..#YF#..#⌠..........#..#..#..#eY#..##########[.#..)..)R@#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))################.........≈....................*######################▓▓▓▓▓▓▓▓▓▓▓▓▓▓4wizY▓▓▓▓▓▓▓▓▓▓≈≈≈≈e   deep elf archer (repels missiles)zYY 2 ice beasts≈≈≈≈≈≈F   sky beast4wi*]4wi]4wilF..   ice beast4wikm51.5 (14wiy4wi&{5wi?*P..P.#F.#..#..#...ß..ß.#..#..#..#...♣..♣..#e.#..'....♣♣..#..#..#..#..'..#..#..#.5wiS@†)#..#..#F.#..#...#..#..#Y.#..#⌠..........#..#..#.@#e.#..##########[.#..)..)R.#WY#..#▓▓▓▓▓▓▓▓▓5wi@_..#..'..'..#))#################.≈....................*######################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈Y 2 ice beastsz5wi@|F 2 sky beasts(…)5wiD5wiF5wiH5wiXm.FR@#eY..#W((1 ally target)825wib5wie5wi≈▓#..#..#..#..#..#..#..#...P..P.. JamesMcGaha the Skirmisher 5wi5≈▓#..#..#..#..#..#..#..#...ß..ß.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#F.#..#..#...♣..♣.. Health: 68/78 ====================---- 5wi\T≈▓#..#..#..#..#*.#e.#..'....♣♣... Magic: 11/11 ======================== 5wiX≈▓#..#..#..#..#*.#..#..'......... AC: 10Str: 12 5wi.≈▓#..#..#..#..#.*#..#..#......... EV: 17Int: 11 5wiN≈▓#..#..#†)#..#.*#F.#..#......... SH: 0Dex: 22 5wi3≈▓#..#..#..#..#.*#Y.#..#⌠........ XL: 11 Next: 25% Place: a Necropolis ≈▓#..#..#..#..#R@#eY#..########## Noise: ---------  Time: 9472.5 (0.0) ≈▓#..#[.#..)..)..#W(#..#▓▓▓▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ R   Pax the knight ≈▓##############im########▓≈≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈ FF 2 sky beasts (1 ally target) (…)_You now have 506 gold pieces (gained 18). _You now have 530 gold pieces (gained 24).  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (ally target, 64% to hit)5wi-j $5witj ≈▓#..#..#..#..#..#..#..#...P..P.. JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...ß..ß.. Coglin of Hepliaklqana **.... 5wij ≈▓#..#..#..#..#F.#..#..#...♣..♣.. Health: 68/78 ====================---- ≈▓#..#..#..#..#(.#e.#..'....♣♣... Magic: 11/11 ======================== 5wij |≈▓#..#..#..#..#(.#..#..'......... AC: 10Str: 12 5wik J≈▓#..#..#..#..#.(#..#..#......... EV: 17Int: 11 5wiAk j≈▓#..#..#†)#..#.(#F.#..#......... SH: 0Dex: 22 5witk W≈▓#..#..#..#..#.(#Y.#..#⌠........ XL: 11 Next: 25% Place: a Necropolis 5wik ]≈▓#..#..#..#..#R@#eY#..########## Noise: ---------  Time: 9472.5 (0.0) 5wik ≈▓#..#[.#..)..)..#W(#..#▓▓▓▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj 5wi l ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈▓#..################..#▓≈≈≈≈≈≈≈≈ 5wiBl #≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ R   Pax the knight 5wi|l ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts 5wil 2≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈ FF 2 sky beasts (1 ally target) (…)Fire: a) +2 sling {Isolde}5wil Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5wil GAim: a sky beast (ally target, 64% to hit)  5wim fYou shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is lightly wounded.5wi SShift-Dir - straight line  Aim: a sky beast (ally target, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is lightly wounded.ling bullet hits the sky beast but does no damage.5wi{ F  The sky beast is lightly wounded.5wiv| 5wi4 .F...R..===3.3 (0.8Rev _6wiU≈▓#..#..#..#..#..#..#..#...P..P.. JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...ß..ß.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...♣..♣.. Health: 68/78 ====================---- ≈▓#..#..#..#..#F.#e.#..'....♣♣... Magic: 11/11 ======================== ≈▓#..#..#..#..#*.#..#..'......... AC: 10Str: 12 6wi≈▓#..#..#..#..#*.#..#..#......... EV: 17Int: 11 ≈▓#..#..#†)#..#.*#F.#..#......... SH: 0Dex: 22 ≈▓#..#..#..#..#R*#Y.#..#⌠........ XL: 11 Next: 25% Place: a Necropolis 6wi4≈▓#..#..#..#..#.@#eY#..########## Noise: ===------  Time: 9473.3 (0.0) ≈▓#..#[.#..)..)..#W(#..#▓▓▓▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Rev ≈▓#....................#▓≈≈≈≈≈≈≈≈ 6win5≈▓#....................#▓≈≈≈≈≈*≈≈ R   Pax the knight ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) 6wi2≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts 6wi≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈ FF 2 sky beasts (1 ally target) (…)The sling bullet hits the sky beast but does no damage. _The sky beast is lightly wounded.  Fire: a) +2 sling {Isolde}6wi;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)6wiE6≈▓#..#..#..#..#..#..#..#...P..P.. JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...ß..ß.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...♣..♣.. Health: 68/78 ====================---- ≈▓#..#..#..#..#(.#e.#..'....♣♣... Magic: 11/11 ======================== ≈▓#..#..#..#..#(.#..#..'......... AC: 10Str: 12 6wiG≈▓#..#..#..#..#(.#..#..#......... EV: 17Int: 11 ≈▓#..#..#†)#..#.(#F.#..#......... SH: 0Dex: 22 ≈▓#..#..#..#..#R(#Y.#..#⌠........ XL: 11 Next: 25% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..########## Noise: ===------  Time: 9473.3 (0.0) ≈▓#..#[.#..)..)..#W(#..#▓▓▓▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde}6wi]G ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Rev ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ R   Pax the knight ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈ FF 2 sky beasts (1 ally target) (…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.6wi|Shift-Dir - straight line  Aim: a sky beast (lightly wounded, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the sky beast.The sling bullet hits the sky beast.  The sky beast is lightly wounded.6wi [,6wif.F.R...6wig34.1 (0.8 _6wiet6wiv6wi%≈▓#..#..#..#..#..#..#..#...P..P.. JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...ß..ß.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...♣..♣.. Health: 68/78 ====================---- ≈▓#..#..#..#..#..#e.#..'....♣♣... Magic: 11/11 ======================== ≈▓#..#..#..#..#F.#..#..'......... AC: 10Str: 12 ≈▓#..#..#..#..#*.#..#..#......... EV: 17Int: 11 ≈▓#..#..#†)#..#R*#F.#.6wi.#......... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#Y.#..#⌠........ XL: 11 Next: 25% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..########## Noise: ===------  Time: 9474.1 (0.0) ≈▓#..#[.#..)..)..#W(#..#▓▓▓▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Rev ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ R   P6wiax the knight ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈ FF 2 sky beasts (1 ally target) (…)You shoot a sling bullet. The sling bullet hits the sky beast. _The sky beast is lightly wounded.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)6wi> ≈▓#..#..#..#..#..#..#..#...P..P.. JamesMcGaha the Skirmisher 6wiɺ S≈▓#..#..#..#..#..#..#..#...ß..ß.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...♣..♣.. Health: 68/78 ====================---- ≈▓#..#..#..#..#..#e.#..'....♣♣... Magic: 11/11 ======================== ≈▓#..#..#..#..#F.#..#..'......... AC: 10Str: 12 6wiR P≈▓#..#..#..#..#(.#..#..#......... EV: 17Int: 11 ≈▓#..#..#†)#..#R(#F.#..#......... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#Y.#..#⌠........ XL: 11 Next: 25% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..########## Noise: ===------  Time: 9474.1 (0.0) 6wi ≈▓#..#[.#..)..)..#W(#..#▓▓▓▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Rev ≈▓#....................#▓≈≈≈≈≈≈≈≈ 6wi g≈▓#....................#▓≈≈≈≈≈*≈≈ R   Pax the knight ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts 6wi ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈ FF 2 sky beasts (1 ally target) (…)Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is lightly wounded.6wiK ((You shoot a sling bullet.  The sling bullet closely misses the sky beast.6wiU .F...9 (0.8Rev+ _6wi 6wiR 6wiI ≈▓#..#..#..#..#..#..#..#...P..P.. JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...ß..ß.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...♣..♣.. Health: 68/78 ====================---- ≈▓#..#..#..#..#..#e.#..'....♣♣... Magic: 11/11 ======================== ≈▓#..#..#..#..#F.#..#..'......... AC: 10Str: 12 ≈▓#..#..#..#..#*.#..#..#......... EV: 17Int: 11 ≈▓#..#..#†)#..#R*#F.#.6wiJ .#......... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#Y.#..#⌠........ XL: 11 Next: 25% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..########## Noise: ===------  Time: 9474.9 (0.0) ≈▓#..#[.#..)..)..#W(#..#▓▓▓▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Rev+ ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ R  6wi_K [39;49m Pax the knight ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈ FF 2 sky beasts (1 ally target) (…)You shoot a sling bullet. _The sling bullet closely misses the sky beast.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)7wi!≈▓#..#..#..#..#..#..#..#...P..P.. JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...ß..ß.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...♣..♣.. Health: 68/78 ====================---- ≈▓#..#..#..#..#..#e.#..'....♣♣... Magic: 11/11 ======================== ≈▓#..#..#..#..#F.#..#..'......... AC: 10Str: 12 ≈▓#..#..#..#..#(.#..#..#......... EV: 17Int: 11 ≈▓#..#..#†)#..#R(#F.im#..#......... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#Y.#..#⌠........ XL: 11 Next: 25% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..########## Noise: ===------  Time: 9474.9 (0.0) ≈▓#..#[.#..)..)..#W(#..#▓▓▓▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde} ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Rev+ ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ R7wi;   Pax the knight ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈ FF 2 sky beasts (1 ally target) (…)Fire: a) +2 sling {Isolde}7wi7Press: ? - help, Q - select action, ( or ) - cycle7wiShift-Dir - straight lineAim: a sky beast (lightly wounded, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.7wi&You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.  The sky beast is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.ky beast is lightly wounded.7wi7wiK7wi7wiW3R...#eY7wi(4Z9=5.7 (0.87wiwi≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 71/78 =====================--- ≈▓#..#..#..#..#e.#..#..#...♣..♣.. Magic: 11/11 ======================== ≈▓#..#..#..#..#*.#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#*.#..#..'......... EV: 17Int: 11 ≈▓#..#..#..#..#R*#..#..#......... SH: 0Dex: 22 >wi≈▓#..#..#†)#..#.*#F.#..#......... XL: 11 Next: 26% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9483.2 (0.0) ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* ≈▓#..################..#▓≈≈≈≈≈≈≈≈ >wi≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)_The deep elf pyromancer is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycle>wi%Shift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (moderately wounded, ally target, 64% to hit)>wi(≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 71/78 =====================--- ≈▓#..#..#..#..#e.#..#..#...♣..♣.. Magic: 11/11 ======================== >wi≈▓#..#..#..#..#(.#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#(.#..#..'......... EV: 17Int: 11 ≈▓#..#..#..#..#R(#..#..#......... SH: 0Dex: 22 ≈▓#..#..#†)#..#.(#F.#..#......... XL: 11 Next: 26% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9483.2 (0.0) ≈▓#..#..#..#..#..#W.#..########## a) [4>wi0m+2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) >wiik≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>wiAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (moderately wounded, ally target, 64% to hit)  >wiaYou shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.>wi[You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.  The deep elf pyromancer is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is heavily wounded.>wiXI....>wia34.0 (0.8 _>wi>wi#>wi ≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher >wia ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... >wi ≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 71/78 =====================--- ≈▓#..#..#..#..#e.#..#..#...♣..♣.. Magic: 11/11 ======================== >wi P≈▓#..#..#..#..#*.#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#*.#..#..'......... EV: 17>wi LInt: 11 ≈▓#..#..#..#..#R*#..#..#......... SH: 0>wi ,Dex: 22 >wiZ ≈▓#..#..#†)#..#.*#F.#..#......... XL: 11 Next: 26% Place: a Necropolis >wi c≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9484.0 (0.0) >wi ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} >wi ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* >wi ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight >wi2 ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) >wil `≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts>wi {(…)_The deep elf pyromancer is heavily wounded.>wi 3Fire: a) +2 sling {Isolde}>wi IPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  >wi barmour (heavily wounded, ally target, 64% to hit)>wiP≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 71/78 =====================--- >wiZQ≈▓#..#..#..#..#(.#..#..#...♣..♣.. Magic: 11/11 ======================== ≈▓#..#..#..#..#(.#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#(.#..#..'......... EV: 17>wiQxInt: 11 ≈▓#..#..#..#..#R(#..#..#......... SH: 0Dex: 22 >wiQ≈▓#..#..#†)#..#.(#F.#..#......... XL: 11 Next: 26% Place: a Necropolis >wiR≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9484.0 (0.0) ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* >wiR ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) >wiS~≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)>wiSSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>wivSAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (heavily wounded, ally target, 64% to hit)  >wiS{You shoot a sling bullet.  The sling bullet completely misses the deep elf pyromancer.>wi>wiLAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (heavily wounded, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf pyromancer.The sling bullet hits the deep elf pyromancer.?wid z  The deep elf pyromancer is heavily wounded.?wi"?wi3..eR...?wi4_2=8 (0.8 _?wi>?wiA?wiЖ≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... ?wi≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 72/78 ======================-- ≈▓#..#..#..#..#..#..#..#...♣..♣.. Magic: 11/11 ======================== ?wiPv≈▓#..#..#..#..#.e#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#R*#..#..'......... EV: 17?winInt: 11 ≈▓#..#..#..#..#.*#..#..#......... SH: 0Dex: 22 ?wiΗ≈▓#..#..#†)#..#.*#F.#..#......... XL: 11 Next: 26% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9484.8 (0.0) ?wiC≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ?wi;K≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* ?wi ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) ?wi`≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts?wi(…)_The deep elf pyromancer is heavily wounded.Fire: a) +2 sling {Isolde}?wiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (heavily wounded, ally target, 64% to hit)?wiZ≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 72/78 ======================-- ≈▓#..#..#..#..#..#..#..#...♣..♣.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.e#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#R(#..#..'......... EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..#......... SH: 0Dex:?wi 22 ≈▓#..#..#†)#..#.(#F.#..#......... XL: 11 Next: 26% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9484.8 (0.0) ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#..................[?wi@G34m..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (heavily wounded, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.?wi3e You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is severely wounded.  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is severely wounded.?wi ?wi ^.e..?wi ,5.7 (0.9?wi= ?wi#   The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is severely wounded.  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is severely wounded. _Pax closely misses the deep elf pyromancer.@wi≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 72/78 ======================-- ≈▓#..#..#..#..#..#..#..#...♣..♣.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#Re#..#..'......... EV: 17Int: 11 ≈▓#..#..#..#..#.*#..#..#......... SH: 0Dex: 22 @wi≈▓#..#..#†)#..#.*#F.#..#......... XL: 11 Next: 26% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9485.7 (0.0) ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* ≈▓#..################..#▓≈≈≈≈≈≈≈≈ @wio≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)_Pax closely misses the deep elf pyromancer.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (severely wounded, ally target, 64% to hit)@wi%≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 72/78 ======================-- @wi&≈▓#..#..#..#..#..#..#..#...♣..♣.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#Re#..#..'......... EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..#......... SH: 0Dex: 22 ≈▓#..#..#†)#..#.(#F.#..#......... XL: 11 Next: 26% Place: a Necropolis @wi'≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9485.7 (0.0) ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) @wiS(≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (severely wounded, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!@wi%y(((((Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (severely wounded, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!  @witThe deep elf pyromancer is almost dead.You shoot a sling bullet.@wi1|  The sling bullet barely misses the deep elf pyromancer.@wi@p.....e.@wi2A36.5 (0.8 _@wi@I@wihK@wi6 ≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 72/78 ======================-- ≈▓#..#..#..#..#..#..#..#...♣..♣.. Magic: 11/11 ======================== @wi,7 u≈▓#..#..#..#..#..#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#R.#..#..'......... EV: 17Int: 11 ≈▓#..#..#..#..#.e#..#..#......... SH: 0Dex: 22 ≈▓#..#..#†)#..#.*#F.#..#......... XL: 11 Next: 26% Place: a Necropolis @wiu7 c≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9486.5 (0.0) @wi7 ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} @wi8 ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight @wi|8 ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)@wi8 _The sling bullet barely misses the deep elf pyromancer.Fire: a) +2 sling {Isolde}@wi8 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (almost dead, ally target, 64% to hit)@wi ≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#.(#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#.(#..#..#...ß..ß.. Health: 72/78 ======================-- @wi ≈▓#..#..#..#..#.(#..#..#...♣..♣.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#e.#..'....♣♣... AC: 10Str: 12 ≈▓#..#..#..#..#R(#..#..'......... EV: 17Int: 11 @wiJ ^≈▓#..#..#..#..#.(#..#..#......... SH: 0Dex: 22 @wi܀ ≈▓#..#..#†)#..#.(#F.#..#......... XL: 11 Next: 26% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9486.5 (0.0) ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} @wi ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* @wi/ ≈▓#..################..#▓≈≈≈≈≈≈≈≈ @wiZ ≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight @wi ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) @wi y≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) @wiӁ ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)@wi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@wi6 ;Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (almost dead, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet barely misses the deep elf pyromancer.@wi Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (almost dead, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet barely misses the deep elf pyromancer.The sling bullet hits the deep elf pyromancer but does no damage.@wi .....e.The deep elf pyromancer is almost dead.Pax hits the deep elf pyromancer with a +0 flail.@wi *****The deep elf pyromancer gestures at you while chanting.@wi5/.@...7.3 (0.8@wi9@wi/<R _The bolt of fire misses you.Awi(≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#..#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#..#..#..#...ß..ß.. Health: 72/78 ======================-- ≈▓#..#..#..#..#..#..#..#...♣..♣.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#e.#..'....♣♣... AC: 10AwigkStr: 12 ≈▓#..#..#..#..#R.#..#..'......... EV: 17Int: 11 ≈▓#..#..#..#..#.e#..#..#......... SH: 0Dex: 22 ≈▓#..#..#†)#..#.*#F.#..#......... XL: 11 Next: 26% Place: a Necropolis Awi≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9487.3 (0.0) ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj Awi≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓ Fire: a) +2 sling {Isolde} ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) Awit≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)_The bolt of fire misses you.Fire: a) +2 sling {Isolde}Awi'IPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  Awic^armour (almost dead, ally target, 64% to hit)Awi$Awi≈▓#..#..#).#..#..#..#..#......... JamesMcGaha the Skirmisher ≈▓#..#..#..#..#.(#..#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#..#..#.(#..#..#...ß..ß.. Health: 72/78 ======================-- ≈▓#..#..#..#..#.(#..#..#...♣..♣.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#e.#..'....♣♣... AC: 10Str: 12 Awi≈▓#..#..#..#..#R(#..#..'......... EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..#......... SH: 0Dex: 22 ≈▓#..#..#†)#..#.(#F.#..#......... XL: 11 Next: 26% Place: a Necropolis ≈▓#..#..#..#..#.@#eY#..#⌠........ Noise: ===------  Time: 9487.3 (0.0) ≈▓#..#..#..#..#..#W.#..########## a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓widm Fire: a) +2 sling {Isolde} ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ Rev* ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#....................#▓≈≈≈≈≈*≈≈ e   deep elf archer (repels missiles) ≈▓######################▓≈≈≈≈≈≈≈≈ e   deep elf pyromancer (ally target) Awi.≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ YY 2 ice beasts(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (almost dead, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the deep elf pyromancer.AwiAim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (almost dead, ally target, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the deep elf pyromancer.The sling bullet hits the deep elf pyromancer.AwiYY 2 ice beastsF   sky beast Awif  You kill the deep elf pyromancer!Awix......R.Awi<5/80338.1 (0.8 Awi_AwiAwiei _Your Fighting skill increases to level 9!Bwi_'..#..#o.+F?P..P).#..#.....#..#..#..#..#...P..P#..#...ß..ß..#..#..#..#..#...♣..♣..#..#..#e.#.♣♣.#..#..#..#..'..#..#.R#..#†)#..#.@#F.#..#...#..#..#eY#..#⌠..........#..#..#..#W.#..##########[.#..)..)..#Y(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))################.............≈................Bwi`[40m....*######################W   yokomohoyo's ghostBwiaBwibBwio.Y.   ice beastBwi&p=---9.1 (1.0 _Bwi8zBwi{Bwi1..+Y!ß..ß'..#..#..+.?P..P).#..#..#.....#..#.P..P#ß..ßBwi#..#..#..#..#...♣..♣..#..#..#e♣♣.#..#..'...†)#..#.R#F.#..#...#..#..#e.#..#⌠........BwiR..#..#..#..#WY#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓Bwi^...#..'..'..#))################W   yokomohoyo's ghost...≈....................Bwi&*Bwi5Bwi'Bwi Y.Y   ice beastBwi^B---90Bwi5Bwi _You swap places.  Things that are here: _a +0 rapier; a +0 leather armour; an elf corpseCwi######))######♣..♣..#..+Y!#ß..ß'..#..#..+.?#P..P).#..#..#..#....#..#..P..P.Cwioß..ß#..#..#..#..#...♣..♣..#..#..#e♣♣..#..#'..#..#.)#.†)#..#.R#F.#..#...#..#..#e.#..#⌠..........#..#..#..#Y.#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#################≈CwiR.61 _CwiCwiCwiC1 .................♣♣.######))######♣..♣#..#..+Y!ß..ß'..#..#..+.?Cwi1 \P..P).#..#..#..#....#..#..#P..P..#ß..ß#..#..#...♣..♣e♣♣..#..#..'..#..#.R#.†)#..#..#F.#..#.CwiJ2 .#..#..#e.#..#⌠..........#..#..#..#Y.#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓Cwi2 ..#..'..'..#))################CwiA6 CwiE NR)Cwi1F \2Rev+ CwiO CwiQ Cwi u...................♣♣.######))######♣..♣..#Y!ß..ß'..#..#..+.?P..P).#..#.CwiY &.....#..#P..Pß..ß#..#..#...♣..♣.#..#..'....♣♣.#.R#..#..'..#..#.)#..#..#†)#..#..#F.#..#...#..#..#e.#..#⌠........Cwi u..#..#..#..#Y.#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))Cwi CwiNR.Cwi%3CwiCwikDwiڙ####################.............................♣♣.######))#######♣..♣.Y!#ß..ßDwiG'..#..#..+.?P..P).#..#..#.......#..#..#P..Pß..ß.#..#..#...♣..♣R#.Dwir♣♣#..#..#..'Dwi..#..#.)#..#.†)#..#..#FY#..#.Dwiܚ#..#..#e.#..#⌠........ Y   ice beast..#..#..#..#Y.#..##########Dwi[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓DwiDwi͟Dwi&Dwi;R.Dwi߬sYY 2 ice beastsDwiS7=4DwiDwiDwib▓▓▓▓▓###........#.....####################.......................♣♣.######))######Dwi$♣..♣..#..#..+.!#ß..ß'..#..#..+.?#P..P).#..#..#..#......#..#.@#..#P..P..#..#..ß..ßDwiVK#..#.R#..#..#...♣..♣.#..#..'....♣♣#..#..#..'..#..#.)#WY#.†)#..#..#FY#..#.Dwi..#..#e.#..#⌠........ W   yokomohoyo's ghost..#..#..#..#Y.#..##########DwiDwimDwi[,Dwi, R.WYY..Dwi %5Dwi-Dwi)Dwij8a≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....Dwi8(#####################...#........................#....♣♣.######))#######♣..♣..#..#..+.!#ß..ß'..#..#..+.?#P..P).#..#.....Dwi 9..#..#..#..#P..P..#..#.R#..#ß..ß#..#..#..#..#...♣..♣Dwi59#..#..#..#..'....♣♣#..#WY#..'..#..#.)#Y.#..#Dwi9†)#..#..#F.#..#.e.#..#⌠........Dwi9<Dwi%=Dwi>Dwi>Dwi$KR.WYY..DwiKT6Rev DwiSDwiUEwi<''EwiEwi\,Ewi[&WY..   ice beastEwi&]8=7Ewi2Ewi5. _You open the large door.Ewi2 ▓▓▓▓▓▓##########################....................#...#....♣♣#######))#######..#...♣..♣..'..#..#..'.!#ß..ß..#..#..'.?#P..P#).#..#.R#..#......#..#.P..P..#..#..#..#ß..ß..#..#..#WY#♣..♣#..#..#Y.#..'....♣♣.#..#..#..#..'......#.)#..#..#†)#..#..#F.#..Ewi2 Z#Y 2 ice beasts..#..#..#e.#..#⌠Y.#..##########Ewit4 Ewi5 Ewi6 EwiB pWYY..Ewi]C %8EwiR EwiV & _You swap places.Fwi#$######################........................♣♣#######))#######♣..♣..'..#..#..'.!ß..ß..#..#..'.?#P..PFwi$x#).#..#.R#..#......#..#..#..#P..P..#..#.@#WY#ß..ß..#..#..#Y.♣..♣#..#..#..#..'....♣♣..#..#..'......#.)#..#..#Fwi$k†)#..#..#F.#...#..#..#e.#..#⌠Fwi$..#..#Y.#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓Fwii'Fwi(Fwi1.R#Y.Fwi1%9Fwi;Fwi<Fwi;)..............................♣♣#######))#######♣..♣..'..#..#..'.!#ß..ß.?#Fwi)P..P#).#..#..#........#..#.R#YP..P..#..#..#Wß..ßY♣..♣#..#..'....♣♣..#.Fwi!*P..#.)#..#..#†)#..#..#F.#...#..#..#e.#..#⌠#..#..#Y.#..##########Fwi~* [.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈Fwi~.Fwi.Fwi1,FwiA.#WR#YY.FwiA:9500FwiQFwi ♣♣#######))#######♣..♣..'..#..#..'.!ß..ß..#.?Fwi P..P#).#..#..#........#..#..#WP..P.#.R#YYß..ß.#..♣..♣#..#..'....♣♣..#..#..'.......#.)#..#..#†)#..#..#F.#..#..#..#..#e.#..#⌠Fwi- ..#..#..#Y.#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈##############Fwi Fwi Fwi Fwi pY.#Y.Fwi: 0RFwi &1Fwi Fwi Gwi#######))#######♣..♣..'..#..#..'.!ß..ß#..#..'.?P..P#).#..#..#........#..#..#WY#P..P#..#Y.#ß..ßR#..#♣..♣.#..#..'....♣♣.....#..#.)#†)#..#..#F..#..#..#e.#..#⌠.#..#..#Y.#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈##############................Gwi)Gwi]WYY...Gwi0RGwiY&2GwiGwi} Gwi S..'..#..#..'.!ß..ß..#..'.?#P..P#).#..#..#WY#....Gwi |..#..#..#Y.#P..P#..#..ß..ß.♣..♣#..#.R#..#..'....♣♣...#..#......#..##GwiB 0†)#..#..#F..#..#..#e.#..#⌠Gwi G..#..#..#..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓Gwi %..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈###############   ice beast................*Gwio Gwi#" Gwi" Gwig# Gwi1 WYY..R.Y 2 ice beasts(ally target)Gwi2 U80=3Gwi'< Gwi@  Things that are here: _a +0 rapier; a +0 leather armour; an elf corpseHwiG≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher Hwi#≈▓#..#..'..#..#..WY?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.*#Y.#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.*#..#..#...P..P.. Magic: 11/11 ======================== Hwi≈▓#..#..#..#..#.*#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.R#..#..#...♣..♣.. EV: 17Int: 11 Hwi!≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Dex: 22 Hwi`G≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a Necropolis HwiG≈▓#..#..#..#..#.@#..#..#......... Noise: ---------  Time: 9503.1 (0.0) Hwi #≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Hwi9≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight Hwiq`≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts Hwi˲≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈*≈≈ _a +0 rapier; a +0 leather armour; an elf corpseFire: a) +2 sling {Isolde}HwiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineHwixAim: yokomohoyo's ghost, wielding a weapon of electrocution (ally target, 69%  to hit)HwiX≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..(Y?#..#...P..P.. Coglin of Hepliaklqana **.... Hwi Yj≈▓#..#..#).#..#.(#Y.#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.(#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#..#..#...ß..ß.. AC: 10Str: 12 HwitY ≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 HwiYc≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis HwiYG≈▓#..#..#..#..#.@#..#..#......... Noise: ---------  Time: 9503.1 (0.0) HwiZ_≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj HwiGZ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## HwiuZ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ HwiZ<≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight HwiZ`≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts HwiZ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) Hwi:[;≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineHwi][jAim: yokomohoyo's ghost, wielding a weapon of electrocution (ally target, 69%  Hwi[xto hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses yokomohoyo's ghost.HwiI4Aim: yokomohoyo's ghost, wielding a weapon of electrocution (ally target, 69%  to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses yokomohoyo's ghost.hits yokomohoyo's ghost but does no damage.Hwi~W...R..Hwig===9 (0.8Rev _HwiHwi6Hwi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..WY?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.*#Y.#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.*#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.*#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.R#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Hwi7<Dex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9503.9 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} HwiP≈▓#..#..#..#..#..#..#..########## Rev ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) Hwi≈▓#....................#▓≈≈≈≈≈*≈≈ _The sling bullet hits yokomohoyo's ghost but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineHwiDxAim: yokomohoyo's ghost, wielding a weapon of electrocution (ally target, 69%  to hit)IwiT≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..WY?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.(#Y.#..#......... Health: 80/80 ======================== IwiKU≈▓#..#..#..#..#.(#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0IwiUDex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9503.9 (0.0) IwiUl≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} Iwi?V≈▓#..#..#..#..#..#..#..########## Rev ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ IwibV<≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight IwiV`≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts IwiV9≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleIwi*WShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (ally target, 69%  to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.Iwi*(You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.  Yokomohoyo's ghost is lightly damaged.  You shoot a sling bullet. closely misses yokomohoyo's ghost.IwiM`,Iwi;b,IwiZo~YW#..RIwioG...Iwip34.7 (0.8 _IwiyIwit{IwiM ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..YY?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.W#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.*#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.R#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.*#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a NeIwizN cropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9504.7 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beastsIwi4O [[K ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈*≈≈ _The sling bullet closely misses yokomohoyo's ghost.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (lightly damaged,  ally target, 69% to hit)Iwi ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..YY?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.W#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.(#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... wiT 40mXL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9504.7 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈Iwi ≈≈≈≈ YY 2 ice beasts ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (lightly damaged,  ally target, 69% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.IwihP You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.  Yokomohoyo's ghost is lightly damaged.  You shoot a sling bullet. Iwi K  Yokomohoyo's ghost is lightly damaged.Iwi IwiE Iwi .YWR... 5.5 (0.8Iwi Iwi B _Pax hits yokomohoyo's ghost with a +0 flail!JwiI≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..Y.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.R#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.*#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: wima Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9505.5 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 iJwiXce beasts ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈*≈≈ _Pax hits yokomohoyo's ghost with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, ally target, 69% to hit)JwiU≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..Y.?#..#...P..P.. Coglin of Hepliaklqana **.... JwiP≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#..#..#...ß..ß.. AC: 10Str: 12 Jwi9 ≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 Jwidc≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis Jwi]≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9505.5 (0.0) Jwi_≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj Jwi≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev Jwi ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ Jwi1<≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight JwiX`≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts Jwi≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) Jwi;≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJwiAim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, ally target, 69% to hit)  JwitYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost but does no damage.Jwiau(((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost but does no damage.  Yokomohoyo's ghost is moderately damaged.  You shoot a sling bullet.  JwiqbFPax avoids your attack.barely misses yokomohoyo's ghost.Jwis  The sling bullet closely misses the ice beast.Jwi]Jwi.'YYWR...Jwic6.3 (0.8Rev+ Jwi Jwi E _Yokomohoyo's ghost hits Pax but does no damage.Kwi'5≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== Kwi5≈▓#..#..#..#..#YW#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.R#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.*#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9506.3 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj Kwi-6?≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev+ ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈*≈≈ _Yokomohoyo's ghost hits Pax but does no damage.  Fire: a) +2 sling {Isolde}Kwi\6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, ally target, 69% to hit)Kwiͣ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#Y(#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#..#..#...ß..ß.. AC: 10KwiMStr: 12 ≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis Kwi]≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9506.3 (0.0) KwiV≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev+ Kwi≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight Kwi≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈*≈≈Aim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, ally target, 69% to hit)  You shoot a sling bullet. Pax avoids your attack.  KwiThe sling bullet barely misses yokomohoyo's ghost.  The sling bullet hits the ice beast.  The ice beast is lightly wounded.Kwi0I (Kwi1(You shoot a sling bullet. Pax avoids your attack.  The sling bullet completely misses yokomohoyo's ghost.Kwi9.YKwilWR... completely misses yokomohoyo's ghost.  The sling bullet barely misses the ice beast.Pax hits yokomohoyo's ghost with a +0 flail!komohoyo's ghost hits Pax but does no damage.Kwi1ice beast hits Pax. The ice beast freezes Pax.Kwi,7.1 (0.8KwiKwi" _Pax resists.Kwi( ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... Kwii) "≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#YW#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.R#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.*#..#..#...♣..♣.. EV: 17Int: 11 Kwi) ≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Dex: 22 Kwi) ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9507.1 (0.0) Kwi,* l≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} KwiW* ≈▓#..#..#..#..#..#..#..########## Rev+ Kwi* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ Kwi* <≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight Kwi* ~≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) Kwi* ≈▓#....................#▓≈≈≈≈≈*≈≈ _Pax resists.  Fire: a) +2 sling {Isolde}Kwi(+ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineKwiP+ Aim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, ally target, 69% to hit)Kwi[ ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#Y(#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Kwi[ Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9507.1 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev+ ≈▓#..#[.#..)..)..#.(wi\ 34m#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈*≈≈Aim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, ally target, 69% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses yokomohoyo's ghost.  The sling bullet hits the ice beast but does no damage.  The ice beast is lightly wounded.Kwi VYou shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses yokomohoyo's ghost.  The sling bullet hits the ice beast but does no damage.ice beast is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.sling bullet hits yokomohoyo's ghost!Kwiv p WR.Kwiw k..Yokomohoyo's ghost is moderately damaged.Kwi x p9 (0.8Rev* _Kwi Kwi Lwi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher Lwi1 ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#YW#..#..#...P..P.. Magic: 11/11 ======================== Lwiw≈▓#..#..#..#..#.R#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.*#..#..#...♣..♣.. EV: 17Int: 11 Lwi≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Dex: 22 LwiֻG≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a Necropolis Lwi_≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9507.9 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} Lwi≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ Lwi≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) LwiŽt≈▓#....................#▓≈≈≈≈≈*≈≈ _Yokomohoyo's ghost is moderately damaged.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, ally target, 69% to hit)LwiN≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#Y(#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#..#..#...ß..ß.. AC: 10Str: 12 LwiOL≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9507.9 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} LwiQO≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ LwiO<≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight LwiO`≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts LwiO,≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈*≈≈Aim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, ally target, 69% to hit)  LwiPYou shoot a sling bullet. Pax avoids your attack.  The sling bullet closely misses yokomohoyo's ghost.  The sling bullet hits the ice beast.  The ice beast is lightly wounded.LwiQKThe sling bullet hits the ice beast.  Lwi{The ice beast is lightly wounded.st!  The ice beast is heavily wounded.Lwir LwirWR...(1 ally target)LwirtPax blocks the ice beast's attack. Pax hits the ice beast with a +0 flail.Lwi/s,8.7 (0.8Lwi/{Lwi:}= _Pax blocks yokomohoyo's ghost's attack.Lwi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#YW#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.R#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.*#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Dex: 22 Lwi)≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9508.7 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knightwiK ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts (1 ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈ _Pax blocks yokomohoyo's ghost's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, 69% to hit)Mwi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.Y#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#YW#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#..#..#...ß..ß.. AC: 10Str: 12 MwiL≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9508.7 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} Mwi≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ MwiD<≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight Mwiqp≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts (1 ally target) MwiK≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMwiAim: yokomohoyo's ghost, wielding a weapon of electrocution (moderatelydamaged, 69% to hit)  MwiaYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.MwiLYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.  MwiMYokomohoyo's ghost is moderately damaged.  You shoot a sling bullet. Mwi%  Yokomohoyo's ghost is heavily damaged.Mwi.YR...Mwi[,9.5 (0.8MwiMwi4 _Yokomohoyo's ghost misses Pax.Mwi ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== Mwi U≈▓#..#..#..#..#YW#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#YR#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.*#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a Necropolis Mwi ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9509.5 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj MwiK ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight Mwis ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts (1 ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost Mwi ≈▓#....................#▓≈≈≈≈≈*≈≈ _Yokomohoyo's ghost misses Pax.  Fire: a) +2 sling {Isolde}Mwi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMwi> Aim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)Mwic ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#.('.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.(#..#..#......... Health: 80/80 ======================== Mwi ≈▓#..#..#..#..#Y(#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#Y(#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis Mwi ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9509.5 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ Mwi ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts (1 ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈Mwi` Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses yokomohoyo's ghost.Mwiup RAim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses yokomohoyo's ghost.hits yokomohoyo's ghost!Mwi u  Yokomohoyo's ghost is heavily damaged.Mwih Mwi...WRY...Mwi-10.3 (0.8Mwi\Mwi!Z _Pax hits the ice beast with a +0 flail. Yokomohoyo's ghost hits Pax.NwiQ`≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... Nwi`4≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#YR#..#..#...ß..ß.. AC: 10Str: 12 Nwia≈▓#..#..#..#..#Y*#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0NwilasDex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a Necropolis Nwia]≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9510.3 (0.0) Nwia_≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj Nwiwbt≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts (1 ally target) Nwib]≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈ Nwib_Pax hits the ice beast with a +0 flail. Yokomohoyo's ghost hits Pax.  Fire: a) +2 sling {Isolde}NwicwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  NwiLc69% to hit)Nwi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== Nwic≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#Y(#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#Y(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0NwiDex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9510.3 (0.0) Nwic≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight Nwi≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts (1 ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈NwiDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNwiAim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost but does no damage.NwibNYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost but does no damage.  Yokomohoyo's ghost is heavily damaged.  You shoot a sling bullet.  Pax avoids your attack.NwitK  Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost but does no damage.  Yokomohoyo's ghost is heavily damaged.hits the ice beast with a +0 flail!  Yokomohoyo's ghost hits PaxNwiz.R.Y. Nwi,1.1 (0.8Nwi Nwi 4 _Lightning courses through Pax!Owi& $Owi!≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher Owi!≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... Owi!≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== Owi`"≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== Owi"≈▓#..#..#..#..#.R#..#..#...ß..ß.. AC: 10Str: 12 Owi$#≈▓#..#..#..#..#Y*#..#..#...♣..♣.. EV: 17Owik#,Int: 11 Owi#≈▓#..#..#..#..#.Y#..#..'....♣♣... SH: 0Owi#,Dex: 22 Owi\$G≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 33% Place: a Necropolis Owi%]≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9511.1 (0.0) Owi'_≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj Owi' ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} Owi9(≈▓#..#..#..#..#..#..#..########## Rev* Owi(≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ OwiX)<≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight Owi)p≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts (1 ally target) Owi6*≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost Owi*M≈▓#....................#▓≈≈≈≈≈*≈≈ Owi*<_Lightning courses through Pax!  OwiH++Fire: a) +2 sling {Isolde}Owi+Press: ? - help, Q - select action, ( or ) - cycleOwis, Shift-Dir - straight lineOwi-Aim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)Owi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== Owiʨ≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.R#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#Y.#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.Y#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 33% Place: a Necropolis Owi©≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9511.1 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight Owi≈▓#..################..#▓≈≈≈≈≈≈≈≈ YY 2 ice beasts (1 ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOwin2Aim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is almost dead.Owi3Aim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is almost dead.!  You kill the ice beast!Owi'<.   ice beastOwiq..(ally target)Owi949 (0.8 _OwiOwi&Owi ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.R#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#Y*#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.*#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 34% Place: a NeOwi cropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9511.9 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Ywi' m   ice beast (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈ _You kill the ice beast!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)OwiV≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.(#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#Y(#..#..#...♣..♣.. EV: 17OwiVInt: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 34% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9511.9 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.Owi:WN(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Y   ice beast (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.Owi)(Owi+6((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.  Yokomohoyo's ghost is heavily damaged.  You shoot a sling bullet. barely misses yokomohoyo's ghost.PwiPwi+PwiX*..W..RY.Pwi*,2.7 (0.8Pwi2Pwi5= _Pax blocks yokomohoyo's ghost's attack.Pwi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.*#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.R#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.Y#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 34% Place: a Necropolis Pwi)≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9512.7 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Y  PwiL[39;49m ice beast (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈ _Pax blocks yokomohoyo's ghost's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)Pwiه ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== Pwi ≈▓#..#..#..#..#.W#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.R#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.Y#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 34% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9512.7 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde}wi 7m d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Y   ice beast (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleShiftPwiJ R-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is severely wounded.Pwi  Aim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is severely wounded.almost dead.Pwi BPwi A.WPwiH .RY3.6 (0.9 _Pwiܲ Pwi Qwi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== Qwi≈▓#..#..#..#..#.W#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.*#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.R#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.Y#..#..'......... XL: 11 Next: 34% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9513.6 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj Qwi≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ Qwi≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Y   ice beast (ally target) QwiM≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈ _The ice beast is almost dead.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQwiAim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)QwiJ}≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#.W#..#..#...ß..ß.. AC: 10Str: 12 Qwi~≈▓#..#..#..#..#.(#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 34% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9513.6 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..##########Qwi~ Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Y   ice beast (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost Qwi~≈▓#....................#▓≈≈≈≈≈*≈≈Aim: yokomohoyo's ghost, wielding a weapon of electrocution (heavily damaged,  69% to hit)  Qwi~You shoot a sling bullet.  The sling bullet closely misses the ice beast.Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost!QwiqPax avoids your attack.  The sling bullet hits yokomohoyo's ghost!  Yokomohoyo's ghost is severely damaged.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is almost dead.QwiQwiVz.WRYQwi,4.4 (0.8Qwi Qwih@ _The ice beast hits you but does no damage.Qwi*=≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.W#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.R#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.Y#..#..'......... XL: 11 Next: 34% Place: a NecropolisQwi*> ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9514.4 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Y Qwi>[41m  ice beast (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈ _The ice beast hits you but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (severely damaged,  69% to hit)Rwi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... Rwi0≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.W#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.R#..#..'....♣♣... SH: 0Dex: 22 Rwil≈▓#..#..#..#..#.Y#..#..'......... XL: 11 Next: 34% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9514.4 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ Rwi≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ Y   ice beast (ally target) RwiBK≈▓#....................#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRwiAim: yokomohoyo's ghost, wielding a weapon of electrocution (severely damaged,  69% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.RwiAi{You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is almost dead.You shoot a sling bullet.  The sling bullet hits the ice beast.  The ice beast is almost dead.RwiYL  Pax hits the ice beast with a +0 flail!Rwi W .W   yokomohoyo's ghost (ally target)  The ice beast dies!Yokomohoyo's ghost screams, "You will join me soon!"65.2 (0.8 _Yokomohoyo's ghost hits Pax but does no damage.Rwi ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.W#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.R#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 36% Place: a Necropolis RwiC ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9515.2 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight Rwi4 ]≈▓#..################..#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ _Yokomohoyo's ghost hits Pax but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (severely damaged,  ally target, 69% to hit)Rwi:≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== Rwi;1≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.W#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 36% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9515.2 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj Rwi<≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight RwiU<≈▓#..################..#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleRwi< Shift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (severely damaged,  ally target, 69% to hit)  You shoot a sling bullet. Pax avoids your attack.  Rwi<)The sling bullet hits yokomohoyo's ghost.Rwi7+ You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.  Yokomohoyo's ghost is severely damaged.  You shoot a sling bullet. !SwiK R.Yokomohoyo's ghost is almost destroyed.Swi36.0 (0.8 _SwicSwil≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== Swig≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.W#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.R#..#..'....♣♣... SH: 0Dex: 22 Swi≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 36% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9516.0 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} Swi) ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ Swi^≈▓#....................#▓≈≈≈≈≈*≈≈ _Yokomohoyo's ghost is almost destroyed.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (almost destroyed,  ally target, 69% to hit)Swir[J≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 Swis≈▓#..#..#..#..#.W#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 36% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9516.0 (0.0) ≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..##########Swi7t Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (almost destroyed,  ally target, 69% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.Swi34M(((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost.  Yokomohoyo's ghost is almost destroyed.Swi}You shoot a sling bullet.  Pax avoids your attack.closely misses yokomohoyo's ghost.Swi ....WR.Yokomohoyo's ghost completely misses Pax.Swi= *8 (0.8Swi Swi ; _Pax barely misses yokomohoyo's ghost.Swi $Swi3!^≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Swi!Str: 12 ≈▓#..#..#..#..#.W#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.R#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.*#..#..'......... XL: 11 Next: 36% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9516.8 (0.0) Swi"^≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* Swi`"S≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ Swi"_Pax barely misses yokomohoyo's ghost.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (almost destroyed,  ally target, 69% to hit)Twi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== Twib≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#.W#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#.(#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.(#..#..'......... XL: 11 Next: 36% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9516.8 (0.0) Twi'≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ TwixX≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ W   yokomohoyo's ghost (ally target) ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈Press: ? - help, Q - select action, ( or ) - cycleTwi5Shift-Dir - straight lineAim: yokomohoyo's ghost, wielding a weapon of electrocution (almost destroyed,  ally target, 69% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost!TwiG=You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits yokomohoyo's ghost!  Yokomohoyo's ghost is almost destroyed.  You shoot a sling bullet.  Pax avoids your attack..TwiC.Twi8d  You destroy yokomohoyo's ghost!TwiYDs..R TwiI<487.6 (0.8 _Twi$UTwiQWp _Your Ranged Weapons skill increases to level 12!Twic ≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== Twid ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#..#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#..#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.R#..#..'......... XL: 11 Next: 48% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9517.6 (0.0) Twie l≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} Twide ≈▓#..#..#..#..#..#..#..########## Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ Twif ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈The sling bullet hits yokomohoyo's ghost. _You destroy yokomohoyo's ghost! _Your Ranged Weapons skill increases to level 12!Fire: a) +2 sling {Isolde}Twikf Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineUwif≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#..'.?#..#...P..P.. Coglin of Hepliaklqana **.... Uwig≈▓#..#..#).#..#..#..#..#......... Health: 80/80 ======================== ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#..#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#..#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#.R#..#..'......... XL: 11 Next: 48% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9517.6 (0.0) Uwig^≈▓#..#..#†)#..#..#F.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#e.#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Rev* Uwih[≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ R   Pax the knight ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ _You destroy yokomohoyo's ghost! _Your Ranged Weapons skill increases to level 12!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.UwiiUwiwUwiy. _VwiNA######))######♣..♣..#..'.!#ß..ß'..#..#..'.?#P..PVwi).#..#..#..#....#..#..P..P.ß..ß#..#..#..#..#...♣..♣..#..#..♣♣..#..#'..#..#.R#.†)#..#..#F.#..#...#..#..#e.#..#⌠........Vwi~..#..#..#..#..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#################≈Vwi{#Vwia$4---8.6 (1Vwi_2Vwi4& _You swap places.Vwi .................♣♣.######))######♣..♣#..#..'.!ß..ß'..#..#..'.?P..P).#..#..#..#....#..#..#P..PVwi ..#ß..ß#..#..#...♣..♣♣♣..#..#..'..#..#.R#.†)#..#..#F.#..#..#..#..#e.#..#⌠..........#..#..#..#..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))################Vwi Vwi NR)Vwi A---9Vwi+ Vwi- VwiPr...................♣♣.######))######♣..♣..#.!ß..ß'..#..#..'.?P..P).#..#......#..#P..Pß..ß#..#..#...♣..♣.#..#..'....♣♣.#.R#..#..'..#..#.)#..#..#†)#..#..#F.#..#...#..#..#e.#..#⌠..........#..#..#..#..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))VwiLwVwisNR.Vwi'&20VwiVwi@Wwi<####################.............................♣♣.######))#######♣..♣.!#ß..ß'..#..#..'.?P..P).#..#..#.......#..#..#P..Pß..ß.#..#..#...♣..♣R#.♣♣#..#..#..'..#..#.)#..#.†)#..#..#F.#..#.#..#..#e.#..#⌠..........#..#..#..#..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓WwiX[9;17HWwiWwiiNR.Wwi\1Rev+ WwiWwiWwi9▓▓▓▓▓###........#.....####################.......................♣♣.######))######♣..♣..#..#..'.!#ß..ß'..#..#..'.?#P..P).#..#..#..#......#..#.@#..#P..P..#..#..ß..ß#..#.R#..#..#...♣..♣.#..#..'....♣♣#..#..#..'..#..#.)#..#.†)#..#..#F.#..#...#..#ewiHF5m.#..#⌠..........#..#..#..#..#..##########R.2Wwiy≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....#####################...#........................#....♣♣.######))#######♣..♣..#..#..'.!#ß..ß'..#..#..'.?#P..P).#..#.......#..#..#..#P..P..#..#.R#..#ß..ß#..#..#..#..#...♣..♣#..#..#..#..'....♣♣#..#..#..'..#..#.)#..#..#†)#..#..#F.#..#.e.#..#⌠........RwiD{s1d.3Wwi ▓#..'.≈≈≈≈▓##..'. ▓▓▓▓▓▓###........#...... ▓######################. ▓#.Wwi ...........#....... ▓#....................#....♣♣.. ▓#..#######))#######..#...♣..♣. ▓#..#..'..#..#..'.!#..#...ß..ß. ▓#..#..'..#..#..@.?#..#...P..P ▓#..#..#).#..#..#..#..#........ Wwi֞ ▓#..#..#..#..#.R#..#..#...P..P. ▓#..#..#..#..#..#..#..#...ß..ß. ▓#..#..#..#..#..#..#..#...♣.. ▓#..#..#..#..#..#..#..'....♣♣ Wwi ▓#..#..#..#..#..#..#..'. ▓#..#..#..#..#.)#..#..#. ▓#..#..#†)#..#..#F.#..#..Wwi Wwi !RWwi -.Wwiu %4Wwi Wwiƹ b _There is a large open translucent door here.Xwi=3▓#'. ▓▓▓▓▓##. ####################### #....................#.# #......#....♣♣....# #..#######))#######..#...♣..♣...# Xwi047#..#..'..#..#..'.!#..#...ß..ß...# #..#..'..#..#..'.?#..#...P..P...# #..#..#).#..#.R#@.#..#..........# #..#..#..#..#..#..#..#...P..P...# #..#..#..#..#..#..#..#...ß..ß...# #..#..#..#..#..#..#..#...♣..♣...# #..#..#..#..#..#..#..'....♣♣....' #..#..#..#..#..#..#..'..........' e   deep elf archer (repels missiles) #..#..#..#..#.)#..#..#.# #..#..#†)#..#..#e.#..#.# #..#..#..#..#..#e.#..#⌠Xwi4!⌠#Xwi@ launcher, repels mis…)The deep elf archer unwields a +0 dagger.  The deep elf archer wields a +0 shortbow.XwiFf((((((XwiXwiOR......R   Pax the knight.e   deep elf archer (launcher, repels mis…)76--=5Rev  _The deep elf archer shoots an arrow. The arrow hits you.Ywi≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 76/80 ======================-- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 Ywi$#..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..R.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: =--------  Time: 9525.6 (0.0) #..#..#..#..#..#*.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#*.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#*.#..#...♣..♣...# Rev #..#..#..#..#..#*.#..'....♣♣....' #..#..#..#..#..#*.#..'..........' R   Pax the knight #..#..#..#..#.)#Ywi [40m*.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#e.#..#..........# #..#..#..#..#..#e.#..#⌠........⌠# _The deep elf archer shoots an arrow. The arrow hits you.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (repelling missiles, ally target, 21% to hit)Ywi4≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 76/80 ======================-- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..R.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: =--------  TimeYwi5: 9525.6 (0.0) #..#..#..#..#..#(.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#(.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#(.#..#...♣..♣...# Rev #..#..#..#..#..#(.#..'....♣♣....' #..#..#..#..#..#(.#..'..........' R   Pax the knight #..#..#..#..#.)#(.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#(.#..#..........# #..#..#..#..#..#e.#..#⌠........⌠# _The deep elf archer shoots an arrow. The arrow hits you.  FirYwi6e: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (repelling missiles, ally target, 21% to hit)YwiDL  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.YwiN ......eThe sling bullet is repelled.YwiPU:*Ywi+  The deep elf archer points at you and mumbles some strange words.Ywiٲ8@Ywi{==6.4 (0.8Slow Rev+ YwiYwi\ _You feel yourself slow down.Ywi ≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 76/80 ======================-- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Ywi Dex: 22 #..#..'..#..#..R.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9526.4 (0.0) #..#..#..#..#..#*.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#*.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#*.#..#...♣..♣...# Slow Rev+ #..#..#..#..#..#*.#..'....♣♣....' #..#..#..#..#..#*.#..'..........' R   Pax the knight #..#..#..#..#.)#*.#..#..........# e  YwiW  deep elf archer (launcher, repels mis…)#..#..#†)#..#..#e.#..#..........# #..#..#..#..#..#e.#..#⌠........⌠# _You feel yourself slow down.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYwi Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (repelling missiles, ally target, 21% to hit)Zwih≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 76/80 ======================-- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 Zwi$j#..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..R.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9526.4 (0.0) #..#..#..#..#..#(.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#(.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#(.#..#...♣..♣...# Slow Rev+ #..#..#..#..#..#(.wij40m#..'....♣♣....' #..#..#..#..#..#(.#..'..........' R   Pax the knight #..#..#..#..#.)#(.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#e.#..#..........# #..#..#..#..#..#e.#..#⌠........⌠#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (repelling missiles, ally target, 21% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf archer!Zwi ~(Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (repelling missiles, ally target, 21% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf archer!  The deep elf archer is lightly wounded.  You shoot a sling bullet.Zwi tq  The sling bullet misses the deep elf archer.ZwiTv,Zwi|~'R.....e.Zwia7=7.6 (1.2 _Zwi|ZwitZwi≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 77/80 =======================- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 Zwi#..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@R#..#..........# Noise: ===------  Time: 9527.6 (0.0) #..#..#..#..#..#*.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#*.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#*.#..#...♣..♣...# Slow Rev+ #..#..#..#..#..#*.#..'....♣♣....' #..#..#..#..#..Zwi\[37m#*.#..'..........' R   Pax the knight #..#..#..#..#.)#e.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#..#..#..........# #..#..#..#..#..#e.#..#⌠........⌠# _The sling bullet misses the deep elf archer.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)Zwi ≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 77/80 =======================- #....................#..........# Magic: 11/11 ======================== Zwi, #....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@R#..#..........# Noise: ===------  Time: 9527.6 (0.0) #..#..#..#..#..#(.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#(.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#(.#..#...♣..♣...#wi sm Slow Rev+ #..#..#..#..#..#(.#..'....♣♣....' #..#..#..#..#..#(.#..'..........' R   Pax the knight #..#..#..#..#.)#(.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#(.#..#..........# #..#..#..#..#..#e.#..#⌠........⌠#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)  Zwi wYou shoot a sling bullet.  The sling bullet completely misses the deep elf archer.Zwi: Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.  The sling bullet hits the deep elf archer but does no damage.Zwi L  The deep elf archer is lightly wounded.Zwi .....eFF   sky beast.Zwi0 _(((((Zwi7U Zwio^ ..R....ZwiU_ 64----8.8 (1.2Rev* Zwie Zwih N _The deep elf archer shoots an arrow. The arrow hits you!\wi#V≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 64/80 ===================----- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 \wiW#..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9528.8 (0.0) #..#..#..#..#..#*R#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#*.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#*.#..#...♣..♣...# Slow Rev* #..#..#..#..#..#*.#..'....♣♣....' #..#..#..#..#..#*.#..'..........' R   Pax the knight #..#..#..#..#[0;1\wiCX0m.)#e.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#F.#..#..........# F   sky beast #..#..#..#..#..#..#..#⌠........⌠# _The deep elf archer shoots an arrow. The arrow hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)\wi$( ≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 64/80 ===================----- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 \wi. #..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9528.8 (0.0) #..#..#..#..#..#(R#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#(.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#(.#..#...♣..♣...# Slow Rev* #..#..#..#..#..#(.#\wi/ [40m..'....♣♣....' #..#..#..#..#..#(.#..'..........' R   Pax the knight #..#..#..#..#.)#(.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#F.#..#..........# F   sky beast #..#..#..#..#..#..#..#⌠........⌠#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  The sling bullet hits the sky beast but does no damage.\wis jYou shoot a sling bullet. The sling bullet is repelled.  The sling bullet hits the sky beast but does no damage.  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.  The sling bullet hits the sky beast.ky beast is lightly wounded.\wi>5 \wiB .....eF.\wiI _(((((\wiI \wi }..R...\wi -30.0 (1.2\wi \wi a _The deep elf archer shoots an arrow. The arrow hits you but does no damage.]wif≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 64/80 ===================----- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time:]wiپ 9530.0 (0.0) #..#..#..#..#..#*.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#R.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#*.#..#...♣..♣...# Slow Rev* #..#..#..#..#..#*.#..'....♣♣....' #..#..#..#..#..#*.#..'..........' R   Pax the knight #..#..#..#..#.)#eF#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#..#..#..........# F   sky beast #..#..#..#..#..#..#..#⌠........⌠# _The deep elf archer shoots an arrow. The arrow hits you but does no damage.  Fi]wire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)]wi3 ≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 64/80 ===================----- #....................#..........# Magic: 11/11 ======================== ]wi4 W#....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9530.0 (0.0) #..#..#..#..#..#(.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj ]wi|5 #..#..#..#..#..#(.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#(.#..#...♣..♣...# Slow Rev* #..#..#..#..#..#(.#..'....♣♣....' #..#..#..#..#..#(.#..'..........' R   Pax the knight #..#..#..#..#.)#(F#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#(.#..#..........# F   sky beast #..#..#..#..#..#..#..#⌠........⌠#Press: ? - help, Q - select action, ( or ) - cycle]wiA6 TShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the deep elf archer.]wi XAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the deep elf archer.]wiLB ]wiP .R...Fe..]wiT +(]wiU &((]wi ]wi ]wi@ .R.F..51.2 (1.2]wi ]wiu N _The deep elf archer shoots an arrow. The arrow hits Pax!^wiVv≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 65/80 ===================----- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 ^wiYwT#..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9531.2 (0.0) #..#..#..#..#..#*.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#*.#..#...ß..ß...# Fire: a) +2 sling {Isolde} ^wiwZ#..#..#..#..#..#R.#..#...♣..♣...# Slow Rev* #..#..#..#..#..#*F#..'....♣♣....' #..#..#..#..#..#*.#..'..........' R   Pax the knight #..#..#..#..#.)#e.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#..#..#..........# F   sky beast ^wixR#..#..#..#..#..#..#..#⌠........⌠# _The deep elf archer shoots an arrow. The arrow hits Pax!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)^wiV8≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ^wi######################..........# Health: 65/80 ===================----- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis ^wi<#..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9531.2 (0.0) #..#..#..#..#..#(.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#(.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#(.#..#...♣..♣...# Slow Rev* ^wi#..#..#..#..#..#(F#..'....♣♣....' #..#..#..#..#..#(.#..'..........' R   Pax the knight #..#..#..#..#.)#(.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#(.#..#..........# F   sky beast #..#..#..#..#..#..#..#⌠........⌠# _The deep elf archer shoots an arrow. The arrow hits Pax!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^wi*Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)^wiFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. Pax avoids your attack. The sling bullet is repelled.You shoot a sling bullet.^wi$  Pax avoids your attack. The sling bullet is repelled.^wi..FR.e..^wi69 ^wiF^wiI,2.4 (1.2^wi^wiN _The deep elf archer shoots an arrow. The arrow hits Pax!_wi 9≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 65/80 ===================----- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 _wi9#..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9532.4 (0.0) #..#..#..#..#..#*.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#*.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#F.#..#...♣..♣...# Slow Rev* #..#..#..#..#..#R.#..'....♣♣....' #..#..#..#..#..#e.#..'..........' R   Pax the knight _wi:U#..#..#..#..#.)#..#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#..#..#..........# F   sky beast #..#..#..#..#..#..#..#⌠........⌠# _The deep elf archer shoots an arrow. The arrow hits Pax!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_wi;Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)_wi≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 65/80 ===================----- #....................#..........# Magic: 11/11 ======================== _wi~#....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9532.4 (0.0) #..#..#..#..#..#(.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#(.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#(.#..#...♣..♣...# _wiInSlow Rev* #..#..#..#..#..#(.#..'....♣♣....' #..#..#..#..#..#(.#..'..........' R   Pax the knight #..#..#..#..#.)#(.#..#..........# e   deep elf archer (launcher, repels mis…)#..#..#†)#..#..#(.#..#..........# F   sky beast #..#..#..#..#..#..#..#⌠........⌠#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet.  The sling bullet barely misses the sky beast._wi:  Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet.  The sling bullet barely misses the sky beast.Pax avoids your attack. The sling bullet is repelled. You shoot a sling bullet.The sling bullet hits the sky beast._wiT%  _wi+!The sky beast is lightly wounded._wio8 ._wi;F.Re. .Pax hits the deep elf archer with a +0 flail!_wi]  The deep elf archer shoots an arrow. The arrow hits Pax!_wiA.e   deep elf archer (launcher, repels mis…)F   sky beast_wib~.63.6 (1.2 _Pax is destroyed!`wis≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 66/80 ===================----- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 `wiu#..#######))#######..#...♣..♣...# EV: 17Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9533.6 (0.0) #..#..#..#..#..#*.#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#F.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#*.#..#...♣..♣...# Slow Rev* #..#..#..#..#..#*.#..'....♣♣....' `wiEv#..#..#..#..#..#e.#..'..........' e   deep elf archer (launcher, repels mis…)#..#..#..#..#.)#..#..#..........# F   sky beast #..#..#†)#..#..#..#..#..........# #..#..#..#..#..#..#..#⌠........⌠# _Pax is destroyed!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)`wi ≈≈≈≈▓##.........'................ JamesMcGaha the Skirmisher ▓▓▓▓▓###........#................ Coglin of Hepliaklqana **.... ######################..........# Health: 66/80 ===================----- #....................#..........# Magic: 11/11 ======================== #....................#....♣♣....# AC: 10Str: 12 #..#######))#######..#...♣..♣...# EV: 17`wi Int: 11 #..#..'..#..#..'.!#..#...ß..ß...# SH: 0Dex: 22 #..#..'..#..#..'.?#..#...P..P...# XL: 11 Next: 48% Place: a Necropolis #..#..#).#..#..#@.#..#..........# Noise: ===------  Time: 9533.6 (0.0) #..#..#..#..#..#..#..#...P..P...# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#F.#..#...ß..ß...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#..#..#...♣..♣...# Slow Rev* #..#..#..#..#..#..#..'....♣♣....' #..#..#..#..#..#e.#..'..........' e   deep elf archer (launcher, `wio jrepels mis…)#..#..#..#..#.)#..#..#..........# F   sky beast #..#..#†)#..#..#..#..#..........# #..#..#..#..#..#..#..#⌠........⌠#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  Okay, then.`wi `win# `wi% . _awihL≈▓.' ≈≈≈≈≈▓.' awi!▓▓▓▓▓▓###........#..... ▓######################. ▓#......#.......... ▓#....................#....♣♣.... ▓#..#######))#######..#...♣..♣... ▓#..#..'..#..#..'.!#..#...ß..ß... ▓#..#..'..#..#..@.?#..#...P..P... ▓#..#..#).#..#..#..#..#.......... awib▓#..#..#..#..#..#..#..#...P..P... ▓#..#..#..#..#..#F.#..#...ß..ß... ▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... ▓#..#..#..#..#..#e.#..'. awi▓#..#..#..#..#.)#..#..#. ▓#..#..#†)#..#..#..#..#..awiawiawiawiN!kF.e.awi"=---5.1 (1.5 _awi8'awi)b _There is a large open translucent door here.cwi Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0% G - Ancestor IdentityInstant0% [?] toggle between ability selection and description.dwidwi1dwiH≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 66/80 ===================----- ▓######################.......... Magic: 11/11 ======================== dwi-▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 ▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@.?#..#...P..P... Noise: ---------  Time: 9535.1 (0.0) ▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓#..#..#..#..#..#..#..#...P..P... Fire: a) +2 sling {Isolde} dwi▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* ▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#e.#..'....♣♣.... e   deep elf archer (launcher, repels mis…)dwi,▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#..........dwi %Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit) _Okay, then. _There is a large open translucent door here.dwi*P  Okay, then.dwi+dwi4dwi =. _dwihdwidp&Inventory: 32/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} dwi q<Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn)b - a +0 leather armour  c - a +0 helmet  u - +0 steam dragon scales dwiYqFMagical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  y - a wand of quicksilver (8) dwiq~Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 4 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitdwi,r7[top]ewiV$ Missiles (  B - a curare-tipped dart Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)D - +0 steam dragon scales (worn)  E0 hat of intelligence  b - a +0 leather armour  c - a +0 helmet  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (58)  y - a wand of quicksilver (8) Scrolls?  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll of fog  w - a scroll of immolation16%ewi  q - 4 scrolls of blinking  t - a scroll of fog  x - 6 scrolls of teleportation22ewiGO  t - a scroll of fog  w - a scroll of immolation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG ewiO [Potions (go to first with !)  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attraction  j - a potion of heal woundsm - a potion of cancellation  ewiO [n - 4 potions of brilliance7ewi _ p - a potion of mutationewi Yv - a potion of ambrosia  C - a potion of berserk rageewi 988fwi+ ? w - a scroll of immolation Talismans (go to first with %)  F - the maw talisman of the Garden {rF+ rCorr Dex+4}botiwiOc - a +0 helmet  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  w - a scroll of immolation66%iwi{ l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn)iwi#|b - a +0 leather armour  o - a scroll of vulnerability  w - a scroll of immolation44iwiB|jwir a  o - a scroll of vulnerability jwi  q - 4 scrolls of blinking  g - 5 potions of curing50mwiQ` mwii ≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 66/80 ===================----- mwiSi P▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17mwiui ,Int: 11 mwii "▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 mwii '▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis mwij ▓#..#..'..#..#..@.?#..#...P..P... Noise: ---------  Time: 9535.1 (0.0) mwi2j ▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓#..#..#..#..#..#..#..#...P..P... Fire: a) +2 sling {Isolde} mwiQj ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* mwirj ▓#..#..#..#..#..#..#..#...♣..♣... mwij t▓#..#..#..#..#..#e.#..'....♣♣.... e   deep elf archer (launcher, repels mis…)▓#..#..#..#..#..#..#..'.......... F   sky beast mwij ▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#..........Shift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  mwik (moderately wounded, repelling missiles, 21% to hit) _Okay, then. _There is a large open translucent door here. _Okay, then.mwi5s 3mwi{ mwi} nwiR<≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... nwiR▓▓▓▓▓▓###........#............... Health: 66/80 ===================----- ▓######################.......... Magic: 11/11 ======================== nwi S▓#....................#.......... AC: 10Str: 12 nwi-S▓#....................#....♣♣.... EV: 17Int: 11 nwiHS"▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 nwi|S'▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis nwiS▓#..#..'..#..#..@.?#..#...P..P... Noise: ---------  Time: 9535.1 (0.0) nwiSs▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj nwiS-▓#..#..#..#..#..#*.#..#...P..P... Fire: a) +2 sling {Isolde} nwi$T▓#..#..#..#..#..#*.#..#...ß..ß... Slow Rev* nwiAT▓#..#..#..#..#..#*.#..#...♣..♣... nwigTM▓#..#..#..#..#..#e.#..'....♣♣.... e   deep elf archer (launcher, repels mis…)nwiTH▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#.......... _Okay, then.nwiT!Fire: a) +2 sling {Isolde}nwiTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linenwiUAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)owi 9$owiG9≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher owiw9]≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 66/80 ===================----- owi9▓######################.......... Magic: 11/11 ======================== owi9▓#....................#.......... AC: 10owi9Str: 12 ▓#....................#....♣♣.... EV: 17owi9,Int: 11 owi:▓#..#######))#######..#...♣..♣... SH: 0owi:,Dex: 22 owi:@▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@.?#..#...P..P... Noise: ---------  Time: 9535.1 (0.0) owi:s▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj owi!;2▓#..#..#..#..#..#..#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* owi; ▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#e.#..'....♣♣.... e   deep elf archer (launcher, repels mis…)owi;'▓#..#..#..#..#..#..#..'.......... F   sky beast owi;▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#..........owi"<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineowiR<'Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.owi[You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.  The sky beast is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the sky beast.ky beast is lightly wounded.owi(GowiJ<  The sky beast hits you.owi?VJe.owiVowiW]3-===6.3 (1.2owisaowicK _The open air twists around violently and strikes you.owi≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 63/80 ==================------ ▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 ▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: 9536.3 (0.0) wi34m▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓#..#..#..#..#..#*.#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#e.#..#...ß..ß... Slow Rev* ▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#.......... _The open air twisowi ts around violently and strikes you.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)pwi(] .epwi F.Aim: a sky beast (lightly wounded, 65% to hit)qwicA|≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 63/80 ==================------ ▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0qwiADex: 22 ▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: 9536.3 (0.0) ▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj qwibB<▓#..#..#..#..#..#..#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#e.#..#...ß..ß... Slow Rev* qwiB▓#..#..#..#..#..#..#..#...♣..♣... qwiBC▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)qwiB▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... qwiB▓#..#..#†)#..#..#..#..#..........Fire: a) +2 sling {Isolde}qwiJCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.qwi Shift-Dir - straight line  Aim: a sky beast (lightly wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.!  The sky beast is severely wounded.qwi0Q<  The sky beast hits you.qwi[Je.qwi3\407.5 (1.2qwieqwihK _The open air twists around violently and strikes you.qwi8! ≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 60/80 ==================------ qwi! r▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0qwi! SDex: 22 ▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis qwi! /▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: 9537.5 (0.0) qwi)" s▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj qwib" <▓#..#..#..#..#..#e.#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* qwi" '▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)▓#..#..#..#..#..#..#..'.......... F   sky beast qwi# 8▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#..........The sky beast hits you. qwi6# +_The open air twists around violently and strikes you.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleqwia# Shift-Dir - straight lineAim: a sky beast (severely wounded, 65% to hit)qwi≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 60/80 ==================------ ▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 qwi2▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: 9537.5 (0.0) ▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓#..#..#..#..#..#e.#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* qwi▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... qwiJ▓#..#..#†)#..#..#..#..#..........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleqwi݈Shift-Dir - straight lineAim: a sky beast (severely wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  qwiLThe sky beast is severely wounded.qwii7qwi*Shift-Dir - straight lineqwivAim: a sky beast (severely wounded, 65% to hit)  qwiEYou shoot a sling bullet. The sling bullet hits the sky beast.  qwiVThe sky beast is severely wounded.  qwiWYou shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.rwi}aq  The sky beast is severely wounded.rwipKe.rwip,8.7 (1.2rwi!rwiO _The sky beast misses you.rwi<≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... rwi▓▓▓▓▓▓###........#............... Health: 60/80 ==================------ ▓######################.......... Magic: 11/11 ======================== rwip▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17rwi"Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0rwiA,Dex: 22 rwin'▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis rwi/▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: 9538.7 (0.0) rwis▓#..#..#).#..#..#Fe#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj rwi-▓#..#..#..#..#..#..#..#...P..P... Fire: a) +2 sling {Isolde} rwi ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* rwiH▓#..#..#..#..#..#..#..#...♣..♣... rwimC▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)rwi▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... rwi▓#..#..#†)#..#..#..#..#..........The sky beast is severely wounded. _The sky beast misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linerwi!wAim: a sky beast (severely wounded, 65% to hit)rwic ≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 60/80 ==================------ rwi/d |▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 rwiXd "▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 rwid V▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: 9538.7 (0.0) rwid ▓#..#..#).#..#..#(e#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj rwid ▓#..#..#..#..#..#.(#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* ▓#..#..#..#..#..#..#..#...♣..♣... rwiXe ]▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#..........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclerwie Shift-Dir - straight lineAim: a sky beast (severely wounded, 65% to hit)  You shoot a sling bullet.  rwie MThe sling bullet barely misses the sky beast.rwiQ Shift-Dir - straight line  Aim: a sky beast (severely wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the sky beast.closely misses the sky beast.rwiht rwi} [eF..rwio~ 419.9 (1.2rwi rwi$ O _The sky beast misses you.swi<≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 61/80 ==================------ ▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 swi:=▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 ▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@e?#..#...P..P... Noise: ===------  Time: 9539.9 (0.0) swi=▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓#..#..#..#..#..#..#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* ▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)swi=▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... swi>▓#..#..#†)#..#..#..#..#..........The sling bullet closely misses the sky beast. swi0>l_The sky beast misses you.Fire: a) +2 sling {Isolde}swiO>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineswiz>wAim: a sky beast (severely wounded, 65% to hit)swij≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 61/80 ==================------ ▓######################.......... Magic: 11/11 ======================== swic▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 ▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@e?#..#...P..P... Noise: ===------  Time: 9539.9 (0.0) ▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj swiά▓#..#..#..#..#..#..#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* ▓#..#..#..#..#..#..#..#...♣..♣... swi▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... swiRj▓#..#..#†)#..#..#..#..#..........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineswiAim: a sky beast (severely wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.swi5M((Shift-Dir - straight lineAim: a sky beast (severely wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.  The sky beast is severely wounded.You shoot a sling bullet.swiF.repels missiles)You shoot a sling bullet.  The sling bullet closely misses the sky beast.  The sky beast misses you.deep elf archer unwields a +0 shortbow.  The deep elf archer wields a +0 dagger.  The deep elf archer hits you but does no damage.swiMf50---41.1 (1.2swiswiT _The sky beast hits you. The air twists around and strikes you!twi,≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher twi=-o≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 50/80 ===============--------- ▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 ▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@e?#..#...P..P... Noise: ===------  Time: 9541.1 (0.0) twi|-s▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj twi-,▓#..#..#..#..#..#..#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* ▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (repels missiles) twiM.,▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#..........twi.The deep elf archer hits you but does no damage. _The sky beast hits you. The air twists around and strikes you!  Fire: a) +2 sling {Isolde}twi.ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, 65% to hit)twiu≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 50/80 ===============--------- ▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 twi*v▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 48% Place: a Necropolis ▓#..#..'..#..#..@e?#..#...P..P... Noise: ===------  Time: 9541.1 (0.0) ▓#..#..#).#..#..#F.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓#..#..#..#..#..#..#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* twiv&▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (repels missiles) ▓#..#..#..#..#..#..#..'.......... F   sky beast ▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#..........twivFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetwiwAim: a sky beast (severely wounded, 65% to hit)  You shoot a sling bullet.  twiw7The sling bullet hits the sky beast but does no damage.twiYYou shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.  The sky beast is severely wounded.You shoot a sling bullet.  The sling bullet hits the sky beast!  You kill the sky beast!twiF†twi twi twi]The deep elf archer gestures wildly while chanting.twiK.etwi492.3 (1.2twi:twis1 _The deep elf archer blinks!uwi≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 50/80 ===============--------- ▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 ▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 49% Place: a Necropolis ▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: uwig9542.3 (0.0) ▓#..#..#).#..#.*#†.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓#..#..#..#..#e.#..#..#...P..P... Fire: a) +2 sling {Isolde} ▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* ▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (repels missiles) ▓#..#..#..#..#..#..#..'.......... ▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#.......... _The deep elf archer blinks!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select actiuwijdon, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)uwi≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher uwiQ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 50/80 ===============--------- ▓######################.......... Magic: 11/11 ======================== uwi4▓#....................#.......... AC: 10Str: 12 uwi_▓#....................#....♣♣.... EV: 17Int: 11 uwi×"▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 uwi▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 49% Place: a Necropolis ▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: 9542.3 (0.0) ▓#..#..#).#..#.(#†.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ▓#..#..#..#..#(.#..#..#...P..P... Fire: a) +2 sling {Isolde} uwiF?▓#..#..#..#..#..#..#..#...ß..ß... Slow Rev* ▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (repels missiles) ▓#..#..#..#..#..#..#..'.......... ▓#..#..#..#..#.)#..#..#.......... uwijI▓#..#..#†)#..#..#..#..#..........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineuwiEAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.uwi#Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.The sling bullet hits the deep elf archer!uwi .eThe deep elf archer is heavily wounded.*uwix  The deep elf archer casts a spell at you.uwig @launcher, repels mis…)You are confused.The deep elf archer unwields a +0 dagger.  The deep elf archer wields a +0 shortbow.uwiiC(uwi9.uwio49-3.5 (1.2Confused fire: a) +2 sling {Isolde}Conf Slow Rev* uwiuwiϮN _The deep elf archer shoots an arrow. The arrow hits you.vwibJ<≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... vwiJf▓▓▓▓▓▓###........#............... Health: 49/80 ==============---------- ▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10vwiJStr: 12 ▓#....................#....♣♣.... EV: 17vwiJNInt: 11 ▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 vwiIK'▓#..#..'..#..#..'.!#..#...ß..ß... XL: 11 Next: 49% Place: a Necropolis vwi}K▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: 9543.5 (0.0) ▓#..#..#).#..#..#†.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj vwiK-▓#..#..#..#..#e.#..#..#...P..P... Confused fire: a) +2 sling {Isolde} vwiK ▓#..#..#..#..#..#..#..#...ß..ß... Conf Slow Rev* vwiK▓#..#..#..#..#..#..#..#...♣..♣... vwiaL$▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)▓#..#..#..#..#..#..#..'.......... ▓#..#..#..#..#.)#..#..#.......... ▓#..#..#†)#..#..#..#..#..........The deep elf archer wields a +0 shortbow. vwiL_The deep elf archer shoots an arrow. The arrow hits you.  Non-targeted confused fire: a) +2 sling {Isolde}vwiLPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatevwiȞ≈≈≈≈≈▓#..........'............... JamesMcGaha the Skirmisher ≈≈≈≈≈▓##.........'............... Coglin of Hepliaklqana **.... ▓▓▓▓▓▓###........#............... Health: 49/80 ==============---------- vwi*▓######################.......... Magic: 11/11 ======================== ▓#....................#.......... AC: 10Str: 12 ▓#....................#....♣♣.... EV: 17Int: 11 ▓#..#######))#######..#...♣..♣... SH: 0Dex: 22 vwiUh▓#..#..'..#..#..'((#..#...ß..ß... XL: 11 Next: 49% Place: a Necropolis ▓#..#..'..#..#..@.?#..#...P..P... Noise: ===------  Time: 9543.5 (0.0) vwi}u▓#..#..#).#..#..#†.#..#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj vwi-▓#..#..#..#..#e.#..#..#...P..P... Confused fire: a) +2 sling {Isolde} vwi,J▓#..#..#..#..#..#..#..#...ß..ß... Conf Slow Rev* ▓#..#..#..#..#..#..#..#...♣..♣... ▓#..#..#..#..#..#..#..'....♣♣.... e   deep elf archer (launcher, repels mis…)▓#..#..#..#..#..#..#..'.......... ▓#..#..#..#..#.)#..#..#.......... vwiW▓#..#..#†)#..#..#..#..#..........The deep elf archer wields a +0 shortbow. vwi_The deep elf archer shoots an arrow. The arrow hits you.  Non-targeted confused fire: a) +2 sling {Isolde}vwiPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatevwivwi' vwik 9You shoot a sling bullet. x2vwiG t.!e.vwi 34.7 (1.2 _vwim vwi wwi0P≈▓#.'≈▓##.' ≈▓▓▓▓▓▓###.# ≈▓######## ≈▓#............# ≈▓#...........#....♣♣ ≈▓#..wwiK#))#######..#...♣..♣ ≈▓#..#..'..#..#..'.!#..#...ß..ß ≈▓#..#..'..#..#.@'.?#..#...P..P ≈▓#..#..#).#..#.e#†.#..# ≈▓#..#..#..#..#..#..#..#...P..P wwi ≈▓#..#..#..#..#..#..#..#...ß..ß ≈▓#..#..#..#..#..#..#..#...♣..♣ ≈▓#..#..#..#..#..#..#..'....♣♣ wwi≈▓#..#..#..#..#..#..#..' ≈▓#..#..#..#..#.)#..#..# wwifk≈▓#..#..#†)#..#..#..#..#wwi* repels missiles)The deep elf archer unwields a +0 shortbow.  The deep elf archer wields a +0 dagger.wwi*A35----wwi+--6.2 (1.5wwi3wwi6D _The deep elf archer hits you with a +0 dagger!xwiw The deep elf archer wields a +0 dagger. _The deep elf archer hits you with a +0 dagger!  You clumsily bash the deep elf archer but do no damage.The deep elf archer is heavily wounded.  You clumsily bash the deep elf archer but do no damage.  xwi but does no damage.xwi x  The deep elf archer casts a spell at you.xwi xwi U--8.5 (2.3xwi8& xwi?) ( _You easily resist.zwi_m  _You easily resist.  You miss the deep elf archer with your +0 sling.The deep elf archer is heavily wounded.  You barely miss the deep elf archer with your +2 sling.You feel less confused.  The deep elf archer hits you with a +0 dagger!zwi_u  The deep elf archer points at you and mumbles some strange words.zwi zwid 27------=50.7 (2.2Fire: a) +2 sling {Isolde} zwi zwi^ ( _You easily resist.}wip  You shoot a sling bullet.  The sling bullet hits the deep elf archer!}wi v (((((((}wiXgThe deep elf archer is heavily wounded.You shoot a sling bullet.}wiD ############}wik$..........#........))########..'.!##.@'.?#).#..#.(#†.#..#..#.(#..#}wi.#..#.(#..#..#..#.(##..#.(#.}wi#..#.(#.#.(#..†)The sling bullet completely misses the deep elf archer.The deep elf archer closely misses you.}wi1 }wi############..........#........}wib))########..'.!##.@'.?#).#..#.(#†.#..#..#.(#..#.#..#.(#..#..#..#.(#}wi#..#.(#.#..#.(#.#.(#..†)}wiU e.....)The deep elf archer hits you with a +0 dagger!}wi$b1-----=1.9 (1}wi}wiX V _* * * LOW HITPOINT WARNING * * *~wi ~wiDrink which item? Potions  f - a potion of haste ~wiG g - 5 potions of curing  h - 2 potions of attraction  j - a potion of heal woundsm - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutationv - a potion of ambrosia  ~wiC - a potion of berserk rage [!] read|quaff|evoke[?] describe selectedwiwi8wi≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... ≈▓▓▓▓▓▓###........#.............. Health: 17/80 =====------------------- ≈▓######################......... Magic: 11/11 ======================== ≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17Int: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 ≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis win≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9551.9 (0.0) ≈▓#..#..#).#..#.e#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#..#..#...P..P.. Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#..#..#..#...♣..♣.. ≈▓#..#..#..#..#..#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#..#..#..'......... ≈▓#..#..#..#..#i%0m.)#..#..#......... ≈▓#..#..#†)#..#..#..#..#.........The deep elf archer is heavily wounded.You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.The deep elf archer closely misses you.The deep elf archer hits you with a +0 dagger! _* * * LOW HITPOINT WARNING * * *wi:  You feel much better.wid31====-3.4 (1.5wiwiD _The deep elf archer hits you with a +0 dagger!wil@≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... wil≈▓▓▓▓▓▓###........#.............. Health: 31/80 =========--------------- ≈▓######################......... Magic: 11/11 ======================== ≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17wi:m,Int: 11 winm$≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 wimd≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ==-------  Time: 9553.4 (0.0) wim≈▓#..#..#).#..#.e#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj winE≈▓#..#..#..#..#..#..#..#...P..P.. Fire: a) +2 sling {Isolde} wiRn≈▓#..#..#..#..#..#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#..#..#..#...♣..♣.. wino≈▓#..#..#..#..#..#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#..#..#..'......... ≈▓#..#..#..#..#.)#..#..#......... win]≈▓#..#..#†)#..#..#..#..#......... winw_The deep elf archer hits you with a +0 dagger!  Fire: a) +2 sling {Isolde}wi-oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewiQoAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wif≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... ≈▓▓▓▓▓▓###........#.............. Health: 31/80 =========--------------- ≈▓######################......... Magic: 11/11 ======================== ≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17Int: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 ≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ==-------  Time: 9553.4 (0.0)wi ≈▓#..#..#).#..#.(#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#.(#..#..#...P..P.. Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#.(#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#.(#..#..#...♣..♣.. ≈▓#..#..#..#..#.(#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#.(#..#..'......... ≈▓#..#..#..#..#.(#..#..#......... ≈▓#..#..#†)#..#..#..#..#......... im_The deep elf archer hits you with a +0 dagger!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi{ U  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.wi e.....)The sling bullet misses the deep elf archer.wi 4=4.6 (1.2wi&3 Z _The deep elf archer hits you with a +0 dagger.wi%≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... ≈▓▓▓▓▓▓###........#.............. Health: 31/80 =========--------------- ≈▓######################......... Magic: 11/11 ======================== wi*≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17Int: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 ≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9554.6 (0.0) wiG≈▓#..#..#).#..#.e#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#..#..#...P..P.. Fire: a) +2 sling {Isolde} wi≈▓#..#..#..#..#..#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#..#..#..#...♣..♣.. ≈▓#..#..#..#..#..#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#..#..#..'......... wi.<≈▓#..#..#..#..#.)#..#..#......... ≈▓#..#..#†)#..#..#..#..#......... _The deep elf archer hits you with a +0 dagger.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewiĊAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wigR≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... ≈▓▓▓▓▓▓###........#.............. Health: 31/80 =========--------------- ≈▓######################......... Magic: 11/11 ======================== ≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17wiHInt: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 ≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9554.6 (0.0) ≈▓#..#..#).#..#.(#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#.(#..#..#...P..P.. Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#.(#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#.i4m.#..#.(#..#..#...♣..♣.. ≈▓#..#..#..#..#.(#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#.(#..#..'......... ≈▓#..#..#..#..#.(#..#..#......... ≈▓#..#..#†)#..#..#..#..#.........wi^/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wijwi2=e.....)Shift-Dir - straight line  Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.You shoot a sling bullet. The sling bullet is repelled.wi,5.8 (1.2wiYwi\ _The deep elf archer barely misses you.wi @≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... ≈▓▓▓▓▓▓###........#.............. Health: 31/80 =========--------------- ≈▓######################......... Magic: 11/11 ======================== wi@*≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17Int: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 ≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9555.8 (0.0) wi A≈▓#..#..#).#..#.e#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#..#..#...P..P.. Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#..#..#..#...♣..♣.. ≈▓#..#..#..#..#..#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#..#..#..'......... ≈▓#..#..#..#..#.)#..#..#......... ≈▓#..#..#†)#..#..#..#..#......... _The deep elf archer barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, ihA;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... ≈▓▓▓▓▓▓###........#.............. Health: 31/80 =========--------------- ≈▓######################......... Magic: 11/11 ======================== ≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17Int: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 ≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9555.8 (0.0)wi ≈▓#..#..#).#..#.(#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#.(#..#..#...P..P.. Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#.(#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#.(#..#..#...♣..♣.. ≈▓#..#..#..#..#.(#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#.(#..#..'......... ≈▓#..#..#..#..#.(#..#..#......... ≈▓#..#..#†)#..#..#..#..#......... im_The deep elf archer barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wiE|fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.wi> e.....)The sling bullet is repelled.  The deep elf archer hits you but does no damage.wi,7.0 (1.2wi wiU _The deep elf archer misses you.wiB @≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... wi ≈▓▓▓▓▓▓###........#.............. Health: 31/80 =========--------------- ≈▓######################......... Magic: 11/11 ======================== wi ≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17Int: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 wiJ d≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9557.0 (0.0) wi ≈▓#..#..#).#..#.e#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj wi E≈▓#..#..#..#..#..#..#..#...P..P.. Fire: a) +2 sling {Isolde} wi ≈▓#..#..#..#..#..#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#..#..#..#...♣..♣.. wi< o≈▓#..#..#..#..#..#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#..#..#..'......... ≈▓#..#..#..#..#.)#..#..#......... wi} ≈▓#..#..#†)#..#..#..#..#......... _The deep elf archer misses you.Fire: a) +2 sling {Isolde}wi LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  wi c(heavily wounded, repelling missiles, 21% to hit)wi≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... ≈▓▓▓▓▓▓###........#.............. Health: 31/80 =========--------------- ≈▓######################......... Magic: 11/11 ======================== ≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17Int: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 wiy≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9557.0 (0.0) ≈▓#..#..#).#..#.(#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj wiY≈▓#..#..#..#..#.(#..#..#...P..P.. Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#.(#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#.(#..#..#...♣..♣.. wiݘ≈▓#..#..#..#..#.(#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#.(#..#..'......... wi>$≈▓#..#..#..#..#.(#..#..#......... ≈▓#..#..#†)#..#..#..#..#.........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wiwi6############..........#........))########..'.!##.@'.?#).#..#.(#†.#..#..#.(#..#.#..#.(#..#..#..#.(##..#.(#.#..#.(#.#.(#..†)Shift-Dir - straight line  Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.You shoot a sling bullet. The sling bullet is repelled.wikyU############..........#........))########..'.!#wiy#.@'.?#).#..#.(#†.#..#..#.(#..#.#..#.(#..#..#..#.(##..#.(#.wi2zD#..#.(#.#.(#..†)wih e.....)The deep elf archer hits you with a +0 dagger!wi-O17----8.2 (1.2wiwi5V _* * * LOW HITPOINT WARNING * * *wiSwi|6Drink which item? Potions  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attractionm - a potion of cancellation  wign - 4 potions of brilliance  p - a potion of mutationv - a potion of ambrosia  C - a potion of berserk rage [!] read|quaff|evoke[?] describe selectedwi2 wi09≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... ≈▓▓▓▓▓▓###........#.............. Health: 17/80 =====------------------- ≈▓######################......... Magic: 11/11 ======================== ≈▓#....................#......... AC: 10Str: 12 wi9≈▓#....................#....♣♣... EV: 17Int: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 ≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9558.2 (0.0) ≈▓#..#..#).#..#.e#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj wi9#≈▓#..#..#..#..#..#..#..#...P..P.. Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#..#..#..#...♣..♣.. wi:v≈▓#..#..#..#..#..#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#..#..#..'......... ≈▓#..#..#..#..#.)#..#..#......... ≈▓#..#..#†)#..#..#..#..#.........(heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.You shoot a sling bullet. The sling bullet is repelled.  The deep elf archer hits you with a +0 dagger! _* * * LOW HITPOINT WARNING * * *wiCP  Okay, then.wiDwiIwiWK. _wiA Read which item? Scrolls  o - a scroll of vulnerability  q - 4 scrolls of blinking  r - 2 scrolls of fear  t - a scroll of fog  w - a scroll of immolation  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG [!] read|quaff|evoke[?] describe selectedwi<>wi]HwiH@≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... wiI≈▓▓▓▓▓▓###........#.............. Health: 17/80 =====------------------- wi]I≈▓######################......... Magic: 11/11 ======================== ≈▓#....................#......... AC: 10Str: 12 wiI≈▓#....................#....♣♣... EV: 17Int: 11 wiIM≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 ≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis wiI;≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9558.2 (0.0) wiUJ≈▓#..#..#).#..#.e#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj wisJE≈▓#..#..#..#..#..#..#..#...P..P.. Fire: a) +2 sling {Isolde} wiJ#≈▓#..#..#..#..#..#..#..#...ß..ß.. Slow Rev* wiJ≈▓#..#..#..#..#..#..#..#...♣..♣.. wiJ≈▓#..#..#..#..#..#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#..#..#..'......... wiJ≈▓#..#..#..#..#.)#..#..#......... wi K^≈▓#..#..#†)#..#..#..#..#.........wiBKYou shoot a sling bullet.  The sling bullet completely misses the deep elf archer.You shoot a sling bullet. The sling bullet is repelled.  wiuKThe deep elf archer hits you with a +0 dagger! _* * * LOW HITPOINT WARNING * * * _Okay, then.wi\k≈≈≈≈≈≈▓#..........'.............. JamesMcGaha the Skirmisher ≈≈≈≈≈≈▓##.........'.............. Coglin of Hepliaklqana **.... ≈▓▓▓▓▓▓###........#.............. Health: 17/80 =====------------------- ≈▓######################......... Magic: 11/11 ======================== ≈▓#....................#......... AC: 10Str: 12 ≈▓#....................#....♣♣... EV: 17Int: 11 ≈▓#..#######))#######..#...♣..♣.. SH: 0Dex: 22 wi5l≈▓#..#..'..#..#..'.!#..#...ß..ß.. XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..'..#..#.@'.?#..#...P..P.. Noise: ===------  Time: 9558.2 (0.0) ≈▓#..#..#).#..#.e#†.#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#..#..#...P..P.. Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..#...ß..ß.. Slow Rev* ≈▓#..#..#..#..#..#..#..#...♣..♣.. ≈▓#..#..#..#..#..#..#..'....♣♣... e   deep elf archer (repels missiles) ≈▓#..#..#..#..#..#..#..'......... ≈▓#..#..#..#..#.)#..#..#......... ≈▓#..#..#†)#..#..#..#..#.........You shoot a sling bullet. The sling bullet is repelled.  The deep elf archer hits you with a +0 dagger! _* * * LOW HITPOINT WARNING * * * _Okay, then.Blink to where?Press: ? - help, Dir - move targetwi@e _* * * LOW HITPOINT WARNING * * * _Okay, then.  Blink to where?  Press: ? - help, Dir - move targetAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles)wiZ e*wi;.*wiq ;.*witN ;.*wiI;.*wi;.*wi≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#.§'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.e#†.#..#......... Health: 17/80 =====------------------- ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#..#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#..#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#..#..#..'......... XL: 11 Next: 49% Place: a Necropowilis ≈▓#..#..#..#..#.@#..#..#......... Noise: ===------  Time: 9558.2 (0.0) ≈▓#..#..#÷)#..#..#..#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#..#..#⌠........ Fire: a) +2 sling {Isolde} ≈▓#..#..#..#..#..#..#..########## Slow Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ e   deep elf archer (repels missiles) ≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#...............wik<.....#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈ _* * * LOW HITPOINT WARNING * * * _Okay, then.Blink to where?Press: ? - help, Dir - move targetwi) launcher, repels mis…)As you read the scroll of blinking, it crumbles to dust.  The deep elf archer unwields a +0 dagger.  The deep elf archer wields a +0 shortbow.wiZ1;((((wi1,(((wi}.....@.wi<D--9.7 (1.5wi' wiwiW_The deep elf archer shoots an arrow. The arrow completely misses you.wi8wi|wi\sRead which item? Scrolls wi4 o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls of fear  t - a scroll of fog  w - a scroll of immolation  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA wi A - a scroll labelled ZERICZ DETANG [!] read|quaff|evoke[?] describe selectedwiSwiwi]≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#.§'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.e#†.#..#......... Health: 17/80 =====------------------- ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== wi.≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#..#..#..#...♣..♣.. EV: 17Int: 11 ≈▓#..#..#..#..#..#..#..'....♣♣... SH: 0Dex: 22 ≈▓#..#..#..#..#..#..#..'......... XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..#..#..#.@#..#..#......... Noise: =--------  Time: 9559.7 (0.0) ≈▓#..#..#÷)#..#..#..#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#..#..#..#⌠........ Fire: a) +2 sling {Isolde} wi[34m≈▓#..#..#..#..#..#..#..########## Slow Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈ e   deep elf archer (launcher, repels mis…)≈▓#..################..#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈≈≈≈ ≈▓#....................#▓≈≈≈≈≈*≈≈Blink to where?Press: ? - help, Dir - move targetAs you read the scroll of blinking, it crumbles to dust.  The deep elf archer unwields a +0 dagger.  The deep elf archer wields a +0 shortbow. _The deep elf archer shoots an arrow. The arrow completely misses you.wi.#.§'.#.e##..#.#..##..#§§§§§§§§§#.....'..###### ......wiM wi`wi0 H8-61.2 (1.5wiwi wi)G_As you read the scroll of fog, it dissolves into smoke.winwip Read which item? Scrolls  o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls of fear  w - a scroll of immolation wipt x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG [!] read|quaff|evoke[?] describe selectedwiC wi $wi 9≈▓#..#..'..#..#..'.!#..#...ß..ß.. JamesMcGaha the Skirmisher ≈▓#..#..'..#..#.§'.?#..#...P..P.. Coglin of Hepliaklqana **.... ≈▓#..#..#).#..#.e#†.#..#......... Health: 18/80 =====------------------- wi ≈▓#..#..#..#..#..#..#..#...P..P.. Magic: 11/11 ======================== ≈▓#..#..#..#..#..#..#..#...ß..ß.. AC: 10Str: 12 ≈▓#..#..#..#..#..#..#..#...♣..♣.. EV: 17Int: 11 wi6 ≈▓#..#..#..#..#§§#..#..'....♣♣... SH: 0Dex: 22 wi ≈▓#..#..#..#..#§§#..#..'......... XL: 11 Next: 49% Place: a Necropolis ≈▓#..#..#..#..#§@#..#..#......... Noise: ---------  Time: 9561.2 (0.0) ≈▓#..#..#÷)#..#§§#..#..#......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈▓#..#..#..#..#§§#..#..#⌠........ Fire: a) +2 sling {Isolde} wi: )≈▓#..#..#..#..#..#..#..########## Slow Rev* ≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓ ≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈wip   ≈▓#..################..#▓≈≈≈≈≈≈≈≈  wi ≈▓#....................#▓≈≈≈≈≈≈≈≈  ≈▓#....................#▓≈≈≈≈≈*≈≈wi . wi Press: ? - help, Dir - move targetAs you read the scroll of blinking, it crumbles to dust.  wi 0The deep elf archer unwields a +0 dagger.  wi The deep elf archer wields a +0 shortbow. _The deep elf archer shoots an arrow. The arrow completely misses you. wi N_As you read the scroll of fog, it dissolves into smoke.wi b  As you read the scroll of teleportation, it crumbles to dust.wi }2.7 (1.5Tele Slow Rev+ wi) wir r _You feel strangely unstable.wi §'.?P..P#)e#†.......#.P..Pß..ß#♣..♣#..#§§'....♣♣...#....wiVx.#..##÷)..#..#§§#..#..#⌠..#..#§§#..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#... ≈▓######################▓≈≈≈≈≈≈≈≈ wiwiee   deep elf archer (launcher, repels mis…)wiA94.2wiwiwid #)e#†.......#.P..P##...ß..ß#..#...♣..♣..#..#§§#..#..'....♣♣...#..#§e#..#....#..#§§#..#..#÷)..#..#..#§@#..#..#⌠..#..#########[.#..)..§§§#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈##############. ###  ≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈ §ee   deep elf archer (launcher, repels mis…)5.7Rev wi>  ..#.P..P#...#...ß..ß.#..#...♣..♣..#..#§§#..#..'....♣♣...#..'........#..#e§#..#..#÷)#..#§§#...#..#§§#⌠#########[.#..)..§§§#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'.§#))#..#▓≈≈≈≈≈≈≈≈wi ##############............................. ############## ▓▓▓▓▓▓▓  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈≈ wi wiO r#...♣..♣...#..'......##O#..#?#..# '....♣♣....'..'..##..##.#..#$#..# '..........'..'.#..#.##..##./#©.# #..........#..'.#..#.##©....?#..# #..........#..'..##..##..##.$#©.# #⌠........⌠#..'⌠....⌠##.#..#$#..# ############..'##''####.#.O#$#..# #▓▓▓▓▓▓▓▓▓▓#..........#..##.O#..# #▓≈≈≈≈≈≈≈≈▓#....@#..#.#⌠....W#.. wi #▓≈≈≈≈≈≈≈≈▓#......##..########..# #▓≈≈≈≈≈≈≈≈▓#......##............# #▓≈≈≈≈≈*≈≈▓#.....#..#...........# #▓≈≈≈≈≈≈≈≈▓###################### ▓▓≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈wi {≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈#wis wi wiu `20=7.2wi[# wi% @ _Your surroundings suddenly seem different.wi * wiu* wip+ wi3 ,wi`8 wi? wi>@ ^1=wi@ wiI ,wiI wiaT M2wiBU wi] ,wie^ wi8f M3wi6g wim ,win widx wix I4=wivz wi ,wiy wiӋ i5=wi wi ,wi wi5 M6wi wi Bwi _7=wi5 wi ,wi wi 78wiE 2=wi= wi wi. j 91.2 (24.0) _You start resting.wii 82.7 (25.5wi q _You feel yourself speed up.wiW83wi9wiCRR   Pax the knight (wandering)wiLP,0.0)wi[wi^,wih^wiae9widBwi2h,wikwim,wiInwitj50=wiuwi.zBwi,wiwi܆a1=wiwi,wiwip,wi wiO2wiיwiT,wi͝wi,wiwiwiI93wikwi,wiخwi,wiwi)wi*wirL4=wiJwi wi,wi wiwi},wiwi=wiK5=wiwit,wiwi,wiwiO6wiwiwiA,wi(wi9wi,wiwi|wiN57=wiwi,wiwiwiNwiwi m8=wi wip,wiAwi{,wiKwiUwi%9wiGwi%,wiT&wiE,,wi,wi2wi2L60=wi3wi7,wiZ8wi;,wi<wiAwiBU1=wiBwiF,wiFwi@J,wiJwiM;2wiNwiR,wiSwiW,wi^Ywi^;3wi_wifwifwi}gwij,wi~kwiqa4=wiqwix,wi-ywi]~,wiwigk5=wiOwi,wigwi,wiwi;6wivwi̗,wiKwi},wiwiwiPK7=wi-wiפ,wiwi<wiXwi˩wiqwiU8=wivwi,wiҲwiµ,wi&wii;9wiwi\,wiwi,wiwipb70=wiwi,wirwi,wiwik1=wiwi,wi1wi ,wiLwi;2wiEwi,wiiwiU,wi wi;3wiwi,wi(wi,wi^wi0a4=wiwi,wipwi ,wi wiwiU5=wiwi,wi/wi,wi<wiwi%6wi/wiz",wiI#wi[(,wi[)wi-wi /K7=wi/wi3,wi3wi7,wi7wi;wi;U8=wiX<wiD,wirEwiK,wiLwixS;9wiNTwiKY,wiYwi^,wiH_wie 'R _You start resting.win274754.0)win[80=85wiWuwiEx" _HP restored.wiY.'....♣♣....'..'..##..##.#..#$#.. .'..........'..'.#..#.##..##./#©. .#.#..'.#..#.##©....?#.. .#.#..'..##..##..##.$#©. .#⌠⌠#..'⌠....⌠##.#..#$#.. .############..'##''####.#.O#$#.. .#▓▓▓▓▓▓▓▓▓▓#.....R....#..##.O#.. .#▓≈≈≈≈≈≈≈≈▓#.....#..#.#⌠....W#.. .#▓≈▓#...@..##..########.. .#▓≈▓#......##............ .#▓≈≈≈≈≈*≈≈▓#..#. ##▓≈≈≈≈≈≈≈≈▓#################### ▓▓▓wi~4≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ≈≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈##≈≈#≈≈≈≈≈≈≈wiwwiQ.Rwi19.0)wiwiwiAr.'....♣♣....'..'..##..##.#..#$# ..'.'..'.#..#.##..##./#©.#.#..'.#..#.##©....?# ..#.#..'..##..##..##.$#© ..#⌠.⌠#..'⌠....⌠##.#..#$# ..##..'##''####.#.O#$# ..#▓#....#..##.O# ..#▓wiB≈▓#....R#..#.#⌠....W# ..#▓≈▓#..@...##..# ..#▓≈▓#......## ..#▓≈≈≈≈≈*≈≈▓#.....#..##▓≈▓#####▓≈▓▓≈z≈#≈≈≈≈≈#≈≈#wi(GwiOM.RwiO'50wiVwicwi #..#...♣..♣...#..'......##O#..#?# #..'....♣♣....'..'..##..##.#..#$# #..'.'..'.#..#.##..##./# #..#.#..'.#..#.##©....?# #..#..#..'..##..##..##.$# #..#⌠........⌠#..'⌠....⌠##.#..#$# #..############..'##''####.#.O#$# #..#▓▓▓▓▓▓▓▓▓▓#..........#..##.O# #..#▓≈▓#.@...#..#.#⌠....W# #..#▓≈▓#...R..##..########.#▓≈≈≈≈≈≈≈≈▓#......## ...#▓≈≈≈≈≈*≈≈▓#.....#..#......... ####▓≈▓################### ▓▓▓▓▓≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓z≈≈≈≈≈≈≈≈#i 7Hwi wi LR.wi &1wi? wiV wib"ß..ß##..##..##..#...♣..♣...#..'......##O#..#?♣♣.##..##.#..#$''.#.##..##./#..#.##©....?..#..'..##..##..##.⌠........⌠#..'⌠....⌠##.#..wi"###########..'##''####.#.O#$▓▓▓▓▓▓▓▓▓#.@........#..##.OR..#..#.#⌠....W #########≈.##. wi"...*≈≈▓#.....#..#......... ####wi"_################### wi#▓▓▓▓▓≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓z≈wi=/wi/B=2wi6wi8wiP..P#..#.##!....©ß..ß..##..##..##..#...♣..♣...#..'......##O#..#?♣♣....'..'..##..##.#..#$wi''..'.#..#.##..##./#..#.##©....?..#..'..##..##..##.wiY⌠........⌠#..'⌠....⌠##.#..###########.@'##''####.#.O#$wi▓▓▓▓▓▓▓▓▓#..........#..##.OR..#..#.#⌠....W #..########wi≈.##. ...*≈≈▓#.....#..#......... wi####################### ▓▓▓▓▓≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓wi'zwiwiNR.wi:&3wiwi-wiKS#..#...P..P...#..'.#..#.##!....©# JamesMcGaha the Skirmisher #..#...ß..ß...#..'..##..##..##..# Coglin of Hepliaklqana **.... #..#...♣..♣...#..'......##O#..#?# Health: 80/80 ======================== wiS#..'....♣♣....'..'..##..##.#..#$# Magic: 11/11 ======================== #..'..........'..'.#..#.##..##./# AC: 10Str: 12 wiS#..#..........#..'.#..#.##©....?# EV: 17Int: 11 wiS"#..#..........#..'..##..##..##.$# SH: 0Dex: 22 wi;T#..#⌠........⌠#..'⌠....⌠##.#..#$# XL: 11 Next: 49% Place: a Necropolis #..############.@'##''####.#.O#$# Noise: ---------  Time: 9753.7 (0.0) wijT8#..#▓▓▓▓▓▓▓▓▓▓#.R........#..##.O# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#▓≈≈≈≈≈≈≈≈▓#.....#..#.#⌠....W# Fire: a) +2 sling {Isolde} wiT#..#▓≈≈≈≈≈≈≈≈▓#......##..######## ...#▓≈≈≈≈≈≈≈≈▓#......##.......... wiT...#▓≈≈≈≈≈*≈≈▓#.....#..#......... R   Pax the knight ####▓≈≈≈≈≈≈≈≈▓################### wiT▓▓▓▓▓≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ≈≈≈≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ wiU_You feel yourself speed up. _You start resting. Pax emerges from the mists of memory! wi/UM_You start resting. _HP restored.  wiUUaPress: ? - help, v - describe, . - travelThe floor.wi #..#...P..P...#..'.#..#.##!....©# JamesMcGaha the Skirmisher #..#...ß..ß...#..'..##..##..##..# Coglin of Hepliaklqana **.... #..#...♣..♣...#..'......##O#..#?# Health: 80/80 ======================== #..'....♣♣....'..'..##..##.#..#$# Magic: 11/11 ======================== wi #..'..........'..'.#..#.##..##./# AC: 10Str: 12 #..#..........#..'.#..#.##©....?# EV: 17Int: 11 #..#..........#..'..##..##..##.$# SH: 0Dex: 22 #..#⌠........⌠#..'⌠....⌠##.#..#$# XL: 11 Next: 49% Place: a Necropolis wi& #..############.@'##''####.#.O#$# Noise: ---------  Time: 9753.7 (0.0) #..#▓▓▓▓▓▓▓▓▓▓#.R........#..##.O# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#▓≈≈≈≈≈≈≈≈▓#.....#..#.#⌠....W# Fire: a) +2 sling {Isolde} #..#▓≈≈≈≈≈≈≈≈▓#......##..######## wi] ...#▓≈≈≈≈≈≈≈≈▓#......##.......... ...#▓≈≈≈≈≈*≈≈▓#.....#..#......... R   Pax the knight wi ####▓≈≈≈≈≈≈≈≈▓################### ▓▓▓▓▓≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ≈≈≈≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _You feel yourself speed up. wi _You start resting. Pax emerges from the mists of memory! _You start resting. _HP restored.  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#####################...........wi:j.................♣♣.######))######♣..♣.ß..ß'..#..#..'..P..Pwi:Z).#..#..#.R.....#..#P..P..#..wi;ß..ß..#..#..#..#...♣..♣...##..♣♣wi>;#..#..#..''..#..#.)wiT?wiDNR.wiZE+4.7 (1wiJwiUwiU+5.7 (2wij\wi_: _v - 2 potions of ambrosia (gained 1)wiv3wi*wwiwiVwidwi͛,wi wi-wi99-≈▓#..........'......≈▓##.' ▓▓▓▓▓###.# ####################### #........e...........#. #..#....♣♣....# wiP:#..#######))#######..#...♣..♣...# #..#..'..#..#..'..#..#...ß..ß...# #..#..'..#..#..'@R#..#...P..P...#6.7 (1 #..#..#).#..#..#..#..#..........# #..#..#..#..#..#..#..#...P..P...# #..#..#..#..#..#..#..#...ß..ß...# #..#..#..#..#..#..#..#...♣..♣...# #..#..#..#..#..#..#..'....♣♣....' #..#..#..#..#..#..#..'..........' e   deep elf archer (launcher, wandering,…)#..#..#..#..#.)#..#..#.# #..#..#÷)#..#..#..#..#.#wi:wivCwiFf _A deep elf archer is nearby!wi$mp≈≈≈≈▓#..........'................ JamesMcGaha the Skirmisher ≈≈≈≈▓##.........'................ Coglin of Hepliaklqana **.... ▓▓▓▓▓###........#................ Health: 80/80 ======================== ######################..........# Magic: 11/11 ======================== #........e...........#..........# AC: 10Str: 12 #....................#....♣♣....# EV: 17Int: 11 #..#######))#######..#...♣..♣...# SH: 0Dex: 22 wim#..#..'..#..#..'..#..#...ß..ß...# XL: 11 Next: 49% Place: a Necropolis #..#..'..#..#..'@R#..#...P..P...# Noise: ---------  Time: 9836.7 (0.0) #..#..#).#..#..#..#..#..........# a) +2 sling {Isolde} d) +0 sling {Gyeongj #..#..#..#..#..#..#..#...P..P...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#..#..#...ß..ß...# #..#..#..#..#..#..#..#...♣..♣...# #..#..#..#..#..#..#..'....♣♣....' R   Pax the knight #..#..#..#..#..#..#.wi&n.'..........' e   deep elf archer (launcher, wandering,…)#..#..#..#..#.)#..#..#..........# #..#..#÷)#..#..#..#..#..........# _w - 2 scrolls of immolation (gained 1) _v - 2 potions of ambrosia (gained 1) _A deep elf archer is nearby!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewie8≈≈≈≈▓#..........'................ JamesMcGaha the Skirmisher ≈≈≈≈▓##.........'................ Coglin of Hepliaklqana **.... wi\f▓▓▓▓▓###........#................ Health: 80/80 ======================== ######################..........# Magic: 11/11 ======================== #........e...........#..........# AC: 10Str: 12 #....................#....♣♣....# EV: 17Int: 11 #..#######))#######..#...♣..♣...# SH: 0Dex: 22 #..#..'..#..#..'..#..#...ß..ß...# XL: 11 Next: 49% Place: a Necropolis #..#..'..#..#..'@R#..#...P..P...# Noise: ---------  Time: 9836.7 (0.0) #..#..#).#..#..#..#..#..........# a) +2 sling {Isolde} d) wifr+0 sling {Gyeongj #..#..#..#..#..#..#..#...P..P...# Fire: a) +2 sling {Isolde} #..#..#..#..#..#..#..#...ß..ß...# #..#..#..#..#..#..#..#...♣..♣...# #..#..#..#..#..#..#..'....♣♣....' R   Pax the knight #..#..#..#..#..#..#..'..........' e   deep elf archer (launcher, wandering,…)#..#..#..#..#.)#..#..#..........# wi;g#..#..#÷)#..#..#..#..#..........# _A deep elf archer is nearby!Fire: a) +2 sling {Isolde}wikgIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.wigwiowir. _wi wi( wi wi F _Unknown command.wi;≈▓#.'≈▓##.'▓###.# ▓########. ▓#.e...........#. ▓#wi...........#....♣♣.... ▓#..#))#######..#...♣..♣... ▓#..#..'..#..#..'..#..#...ß..ß... ▓#..#..'..#..#..@.R#..#...P..P... ▓#..#..#).#..#..#..#..#wi. ▓#..#..#..#..#..#..#..#...P..P... wi&T▓#..#..#..#..#..#..#..#...ß..ß... ▓#..#..#..#..#..#..#..#...♣..♣... wiJ6▓#..#..#..#..#..#..#..'....♣♣.... ▓#..#..#..#..#..#..#..'wio. ▓#..#..#..#..#.)#..#..#wiq. ▓#..#..#÷)#..#..#..#..#.wiwiwi>.eR.e   deep elf archer (launcher, wandering,…)wiE27.7 (1 _wiIwi#b _There is a large open translucent door here.wi"l≈▓#.'≈▓##.' ≈▓▓▓▓▓▓###.# ≈▓######## ≈▓#wilW.e..........# ≈▓#...........#....♣♣ ≈▓#..#))#######..#...♣..♣ ≈▓#..#..'..#..#..'..#..#...ß..ß ≈▓#..#..'..#..#.@'R.#..#...P..P wil≈▓#..#..#).#..#..#..#..# wil≈▓#..#..#..#..#..#..#..#...P..P ≈▓#..#..#..#..#..#..#..#...ß..ß wi\m≈▓#..#..#..#..#..#..#..#...♣..♣ ≈▓#..#..#..#..#..#..#..'....♣♣ ≈▓#..#..#..#..#..#..#..' wim≈▓#..#..#..#..#.)#..#..# ≈▓#..#..#÷)#..#..#..#..#wipwitwi.eR.e   deep elf archer (launcher, wandering,…)wi-8 _wixwi-wil4#▓▓▓▓▓▓##########################..........e.........#..........#....♣♣#######))#######..#...♣..♣..'..#..#..'..wi 5$ß..ß..#..#..RP..P#).#..#.@#..#......#..#..#..#P..P..#..#..#..#ß..ß..#..#..#..#♣..♣wi[5i..#..#..#..#..'....♣♣.#..#..#..#..#..#.)#..#..#÷)#..#..#..#....wiv5 ⌠wi:wiIB.ewiFJ&9wi VwiZwi 2▓▓▓▓▓▓##########################...........e........#....#....♣♣#######))#######..#...♣..♣..'..#..#..'..#ß..ßwi Q..#..#..R..#P..P#).#..#..#..#......#..#.P..P..#..#..#..#ß..ß..#..#..#..#♣..♣#..#..#..#..'....♣♣.#..#..#..#..'......wi7 6#.)#..#..#÷)#..#..#..#..#..#..#..#..#..#⌠#########wi wiU P'Rwi '40wi wi wi`######################...........e...................♣♣#######))#######♣..♣..'..#..#..'..ß..ß..#..#..'..#P..Pwia#).#..#.R#..#......#..#..#..#P..P..#..#.@#..#ß..ß..#..♣..♣#..#..#..#..'....♣♣.wiGa(.#..#..'......#.)#..#..#wia^÷)#..#..#..#...#..#..#..#..#⌠..#..#..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓wiiwiBnwivz.e.Rerepels miswic{&1wiwiҋ1 _The deep elf archer shouts!wi#'........................e.....♣♣#######))#######♣..♣..'..#..#..'..#ß..ß.#..#..'..#P..P#).#..#..#........#..#.R#.P..P..#..#..#ß..ß♣..♣#..#..'....♣♣..#...#.)#..#..#÷)#..#..#..#.wi(..#..#..#..#..#⌠#..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈wi+wi.wi9i.e.Rwiu:&2wi1IwiLwice♣♣#######))#######♣..♣..'..#..#..'..ß..ß..#..#..'.P..P#).#..#..#.wiJ$......#..#..#.P..P.#.R#ß..ß.♣..♣#..#..'....♣♣..#..#..'.......#.)#..#..#÷)#..#..#..#..#..#..#..#..#..#⌠..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈##############wiwi wio.wi0Rwi!&3wi{$wi&wi37#######))#######♣..♣..'..#..#..'..ß..ß#..#..'.P..P#).#..#..#.......#..#..#..#P..Pwi#..#..#ß..ßR#..#♣..♣.#..#..'....♣♣.....#..#.)#÷)#..#....#..#..#⌠.#..wiZ\#########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈##############................wi5wiL.Rwiv&4wiwiwiy..'..#..#..'..ß..ß..#..'..#P..P#).#..#..#..#......#..#..#..#P..P#..#..wizß..ß.♣..♣#..#.R#..#..'....♣♣...#..#......#..##÷)#..#....#..#..#⌠..#..#..#..#..##########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓▓..#..'..'..#))#..#▓≈≈≈≈≈≈≈≈wi{"###############................*wi ~wi׈L.Rwid&5wiwi`  Things that are here: _a +0 rapier; 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Things that are here: _a +0 dagger; a +0 robe; an orc skeletonwiVs &≈▓#..#..#..#..#..#..#..#...ß.. #≈≈≈▓#..#..#..#..#..#..#..#...♣..≈▓#..#..#..#..#..#..#..'....♣♣≈▓#..#..#..#..#..#..#..' wis v#≈≈≈▓#..#..#..#..#.)#..#..#≈▓#..#..#÷)#..#..#..#..#≈▓#..#..#..#..#..#..#..#⌠ ≈#≈≈▓#..#..#..#..#..#..#..wit v≈▓#..#[.#..).@)R.#.(#..#≈▓#..#..#..'..'..#))#..#▓≈▓#..################..#▓≈▓#.............#▓ wiAt ≈#≈≈▓#....................#▓≈≈≈≈≈≈▓######################▓≈▓▓▓▓▓≈zwiet wix wiڅ DR.wi -2 _wi wi, wi\/P ≈.#..#..#..#.ß ##..#..#..#..#..#...♣..#.#..#wi/♣♣ ≈#..#..#..#..#..' #..#..#..#.)#..#..#÷)#..#..#..#..#.≈..#..#..#..#..#..#⌠.....#..#..#.@#..#..#..#######wi90[.#..)..R..#.(#..#▓▓▓▓▓▓..#..'..'..#))################≈wi`0d...............#≈≈▓#....................wi0[######################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈zwi0wi=wiL>&3wieGwiDIwi#)...#..#..#..#..P ≈..#..#..#..#.ß #.#..#..#..#...♣...#♣♣ ≈.#..#..#..#..' #wif#..#..#.)##÷)#..#..#.≈⌠.....#..#..#..#..#..#..#######[.#..)..R..#.(#..#▓▓▓▓▓▓..#..'..'..#))################≈.wik..#≈≈▓#....................######################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈wi2wiNR)wi&4wi6wibwi|'.'P..#).#..#..#..#..#..#..#P ≈..#..#..#..#..ß #.#..#..#..#..#..#...♣...#..#..♣♣ ≈.#..#..' #..#..#.)#÷)#.@#..#.≈..#..#..#..#..#..#⌠.....#..#..#.R#..#..#..#######[.#..)..)..#.(#..#▓▓▓▓▓▓..#..'..'..#))########wiS#########≈.............#≈≈▓#....................######################wi wi_NR.wi&5wimwiwigß'..#..#..'..#P..#)#.....#..#..#..#..#P ≈.#.#..wiDß ##..#..#..#..#..#...♣....#..#..♣♣ ≈.#..#..' #..#.@#.)..#÷)#..#..#..#..#.≈..#.R#.⌠.....#..#..#..#..#..#..#######wik[.#..)..)..#.(#..#▓▓▓▓▓▓..#..'..'..#))wi################≈....#≈≈▓#....................wiwiUNR.wi&6wiwiwi |######))######♣.ß'..#..#..'..#P)..#.#..#..#..P ≈#.wio ß ##.#..#..#...♣..#..#..#..#♣♣ ≈#..#.@#..#..#..' #..#..#.)..#÷)#.R#..#..#..#.≈.#..#..#..#..#⌠.....wi #..#..#..#..#..#..#######wiL [.#..)..)..#.(#..#▓▓▓▓▓▓..#..'..'..#))################≈wi wi NR.wi) &7wiY wi wi| ,..........e......♣♣######))######♣'..#..#.ß'..#..#..'P)..#..#P ≈ß ##...♣..♣♣ ≈#..#..#..#..#..' ##..#.R#.)#..#÷)#..#..#..#..#.≈..#..#..#..#..#..#⌠.....#..#..#..#..#..#..#######[.#..)..)..#.(#..#▓▓▓▓▓▓..#..'..'..#))#################wi wi tR.8wi wi\ wia.............ee.....♣♣######))######♣..'.'ßwi.'..#..#..'P#).#..#...#..#P ≈ß ##...♣...♣♣ ≈wie.#.R#..' ##..#..#.).#÷)#..#...wi≈..#..#..#..#⌠.....#..#..#..#..#..#..####### e   deep elf archer (launcher, repels mis…)[.#..)..)..#.(#..#▓▓▓▓▓▓..#..'..'..#))wiwib wid+x.R.wi+&9wi7wi{9wi%Y####################...........................e......♣♣######))#######♣..'..#ßwi..'..#..#..'.P#).#..#..#.#..#..#..#P ≈ß #.#...♣..R♣♣ ≈wi[#..#..' #wi ..#..#.)÷)#..#..≈wi2o#..#..#.⌠.....#wid..#..#..#..#..#..#######[.#..)..)..#.(#..#▓▓▓▓▓▓widwiwi}e.R.e   deep elf archer (launcher, repels mis…)wi'60wiwiwi9o▓▓▓▓▓###........#.....####################.........................e.......♣♣######))######♣.#..#..'..#ß..'..#..#..'..#wi:P).#..#...#..#.@#..#P ≈..#..#..#..#..#ß #..#..#.R#..#..#..#...♣...#..#♣♣ ≈wi;#..#..#..#..' #..#..#.)#..#wiI;÷)#..#.≈..#..⌠.....wi~;;#..#..#..#..#..#..#######wi~GwiNN((((wiwi<)...R.wia67----==1wiwiN _The deep elf archer shoots an arrow. The arrow hits you!wi&≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....####################.........................e.......♣♣######))######♣wik'..#..#..ß..'..#..#..'..#P).#.@#.....#..#..#..#..#P ≈..#.R#.wi'$ß #.#..#..#..#..#..#...♣....#wi'V.#.♣♣ ≈wia( ..#..#..#..#..#..' #..#..#.)#..#÷)#..#.≈⌠.....wi|4wi:,((wi:7(((((wiJwi)..@.R...wi&2wiwiw _The deep elf archer shoots an arrow. The arrow barely misses you.wiq ≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 67/80 ====================---- ≈≈≈≈▓#....................#...... Magic: 11/11 ======================== ≈≈≈≈▓#...........e........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)*#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.*#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.*#..'..#..#...P.. XL: 11 Next: 49% Place: a Necwir ropolis ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ==-------  Time: 9862.7 (0.0) ≈≈≈≈▓#..#..#..#.R#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... R   Pax the knight #≈≈≈▓#..#..#..#is $5m..#.)#..#..#...... e   deep elf archer (launcher, repels mis…)≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The deep elf archer shoots an arrow. The arrow barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (repelling missiles, ally target, 21% to hit)wi≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 67/80 ====================---- ≈≈≈≈▓#....................#...... Magic: 11/11 ======================== ≈≈≈≈▓#...........e........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)(#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.(#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.(#..'..#..#...P.. XL: 11 NexwiVt: 49% Place: a Necropolis ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ==-------  Time: 9862.7 (0.0) ≈≈≈≈▓#..#..#..#.R#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... R   Pax the knighwi/t #≈≈≈▓#..#..#..#..#.)#..#..#...... e   deep elf archer (launcher, repels mis…)≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (repelling missiles, ally target, 21% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf archer.wi e You shoot a sling bullet.  The sling bullet hits the deep elf archer.  The deep elf archer is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the deep elf archer.  The deep elf archer is moderately wounded.wijN)..wi2tN(((wixN)..wi>56----=3.5 (0.8Rev wiwi N _The deep elf archer shoots an arrow. The arrow hits you!wiL≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 56/80 ================-------- wiba≈≈≈≈▓#....................#...... Magic: 11/11 ======================== ≈≈≈≈▓#...........e........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)*#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.*#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.*#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9863.5 (0.0) wi≈≈≈≈▓#..#..#..#.R#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Rev ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... R   Pax the knight #≈≈≈▓#..#..#..#..#.)#..#..#...... e   deep elf archer (launcher, repels mis…)≈≈≈≈▓#..#..#÷wi[46m)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The deep elf archer shoots an arrow. The arrow hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hit)wi&L≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... wi≈≈≈≈▓######################...... Health: 56/80 ================-------- ≈≈≈≈▓#...........(........#...... Magic: 11/11 ======================== ≈≈≈≈▓#...........(........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)(#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.(#..'..#..#...ß.. SH: 0Dex: 22 wi≈≈≈≈▓#..#..'..#.(#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9863.5 (0.0) wiHq≈≈≈≈▓#..#..#..#.R#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj wi≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Rev ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... R   Pax the knight wi #≈≈≈▓#..#..#..#..#.)#..#..#...... e   deep elf archer (launcher, repels mis…)≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The deep elf archer shoots an arrow. The arrow hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hit)wiS  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.wiX  The sling bullet is repelled.wi(..e..R. wi[)d57=4.3 (0.8 _wi.wi1wi7≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 57/80 =================------- ≈≈≈≈▓#....................#...... Magic: 11/11 ======================== ≈≈≈≈▓#....................#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)e#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.*#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.*#..'..#..#...P.. XL: 11 Next: 49% Place: a Necwiropolis ≈≈≈≈▓#..#..#).#R@#..#..#..#...... Noise: ===------  Time: 9864.3 (0.0) ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Rev ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... R   Pax the knight #≈≈≈▓#..#..#..iE%0;10;1m#..#.)#..#..#...... e   deep elf archer (launcher, repels mis…)≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The sling bullet is repelled.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)wi≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 57/80 =================------- ≈≈≈≈▓#..........(.........#...... Magic: 11/11 ======================== ≈≈≈≈▓#..........(.........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)(#######..#...♣.. EV: 17Int: 11 wi≈≈≈≈▓#..#..'..#.(#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.(#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis ≈≈≈≈▓#..#..#).#R@#..#..#..#...... Noise: ===------  Time: 9864.3 (0.0) ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj wi≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Rev ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... R   Pax the knight #≈≈≈▓#..#..#..#..#.)#..#..#...... e   deep elf archer (launcher, repels mis…)≈≈≈≈▓#..#..#÷)#..#..#..#..#...... wi≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The sling bullet is repelled.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  wiA>(lightly wounded, repelling missiles, ally target, 21% to hit)wi  Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (lightly wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.  The sling bullet hits the deep elf archer but does no damage.  The deep elf archer is lightly wounded.wizwi..e.R.wi1]( wiF9.5.1 (0.8Rev+ wiAwi^DN _The deep elf archer shoots an arrow. The arrow hits Pax!wi (( You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf archer.wiJ (((The deep elf archer is moderately wounded.You shoot a sling bullet. Pax avoids your attack.wi >..eR.9 _The sling bullet completely misses the deep elf archer.wi ((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf archer.wi=u(((You shoot a sling bullet. Pax avoids your attack. _The sling bullet completely misses the deep elf archer.  The sling bullet hits the deep elf archer.  The deep elf archer is moderately wounded.  wi^>1You shoot a sling bullet. Pax avoids your attack.wi~ ..eR.The sling bullet completely misses the deep elf archer.wiwir_  The deep elf archer shoots an arrow. Pax blocks the arrow.wif6.7Rev* wiwigC _Pax hits the deep elf archer with a +0 flail!wix_b (((((wi`GYou shoot a sling bullet. Pax avoids your attack.wi|  The sling bullet completely misses the deep elf archer.wiJq ..eR.You shoot a sling bullet. Pax avoids your attack. The sling bullet is repelled.wiw7 wiwi/87.5wi; wi4N _The deep elf archer shoots an arrow. The arrow hits Pax!wi (((((You shoot a sling bullet. Pax avoids your attack.wi[]|  The sling bullet completely misses the deep elf archer.wi ..eR.You shoot a sling bullet. Pax avoids your attack. The sling bullet is repelled. The deep elf archer shoots an arrow. The arrow hits Pax!.e   deep elf archer (launcher, repels mis…)wi_.8.3wiwiG _Pax is destroyed!wiF (((((You shoot a sling bullet.wi|  The sling bullet completely misses the deep elf archer.wiiS ..e..You shoot a sling bullet. The sling bullet is repelled.wiVD(((((wiMW&((wit..@....wi('9.1wiwix _The deep elf archer shoots an arrow. The arrow closely misses you.wi q (((((You shoot a sling bullet.wiq  The sling bullet misses the deep elf archer.wi d..e..wi8 -99wis wi M _You shoot a sling bullet. The sling bullet is repelled.wi! T(((((wi/ }  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.wi) ..e..The sling bullet completely misses the deep elf archer.wi j(((((((wi Qt..@....wiQ(70.7wiZwi ]p _The deep elf archer shoots an arrow. The arrow misses you.wiDT(((((wic}  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.wi+ ..e..The sling bullet completely misses the deep elf archer.((wi9>..wi޴c38------1.5wiwiuO _The deep elf archer shoots an arrow. The arrow hits you!!wiOfwifwiolwio^ _You are too injured to fight recklessly!wi ≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 38/80 ===========------------- ≈≈≈≈▓#....................#...... Magic: 11/11 ======================== ≈≈≈≈▓#....................#....♣♣ AC: 10wi< JStr: 12 ≈≈≈≈▓#..#######)e#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.*#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.*#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis wi ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9871.5 (0.0) ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Rev* wiP S≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... e   deep elf archer (launcher, repels mis…)#≈≈≈▓#..#..#..#..#.)#..#..#...... wi ≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _You are too injured to fight recklessly!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wiyJ≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 38/80 ===========------------- ≈≈≈≈▓#..........(.........#...... Magic: 11/11 ======================== wiy≈≈≈≈▓#..........(.........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)(#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.(#..'..#..#...ß.. SH: 0Dex: 22 wiy≈≈≈≈▓#..#..'..#.(#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis wiy≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9871.5 (0.0) wiJzg≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj witzb≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} wiz?#≈≈≈▓#..#..#..#..#..#..#..#...♣.. Rev* ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ wiz{≈≈≈≈▓#..#..#..#..#..#..#..'...... e   deep elf archer (launcher, repels mis…)wi{#≈≈≈▓#..#..#..#..#.)#..#..#...... wi{≈≈≈≈▓#..#..#÷)#..#..#..#..#...... wi7{!≈≈≈≈▓#..#..#..#..#..#..#..#⌠.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewiP{Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  wij{lYou shoot a sling bullet.  The sling bullet misses the deep elf archer.wiwiMShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet misses the deep elf archer.You shoot a sling bullet. The sling bullet is repelled.wivn..)e.wi.32.3 (0.8 _wiawiwi wi$ Inventory: 30/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart wi Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn)b - a +0 leather armour  c - a +0 helmet  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 3 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]wiKwiSwiCL≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... wi≈≈≈≈▓######################...... Health: 38/80 ===========------------- ≈≈≈≈▓#....................#...... Magic: 11/11 ======================== ≈≈≈≈▓#....................#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######))#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.e#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#..#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis wi ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9872.3 (0.0) wiUg≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj wiԴ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Rev* ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... e   deep elf archer (launcher, repels mis…)wi #≈≈≈▓#..#..#..#..#.)#..#..#...... wi?≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠.....Shift-Dir - straight linewitAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  wiThe sling bullet misses the deep elf archer. _You shoot a sling bullet. The sling bullet is repelled.wiwi^wiwi8wi@ wi%B Read which item? Scrolls  o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls of fear wiaB  w - 2 scrolls of immolation  x - 5 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG [!] read|quaff|evoke[?] describe selectedwi2e wi=qL≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... wiq≈≈≈≈▓######################...... Health: 38/80 ===========------------- ≈≈≈≈▓#....................#...... Magic: 11/11 ======================== ≈≈≈≈▓#....................#....♣♣ AC: 10Str: 12 wisr≈≈≈≈▓#..#######))#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.e#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#..#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis wir≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9872.3 (0.0) ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj wirb≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} wis>#≈≈≈▓#..#..#..#..#..#..#..#...♣.. Rev* wiRs|≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... e   deep elf archer (launcher, repels mis…)wis#≈≈≈▓#..#..#..#..#.)#..#..#...... wis≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠.....Shift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  wi0tYou shoot a sling bullet.  The sling bullet misses the deep elf archer. _You shoot a sling bullet. The sling bullet is repelled.wi]~  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.The deep elf archer gestures wildly while chanting.wiяe§9--3.3 (1Tele Rev* wiPwi1 _The deep elf archer blinks!wio≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 39/80 ===========------------- ≈≈≈≈▓#..........e.........#...... Magic: 11/11 ======================== ≈≈≈≈▓#..........*.........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)*#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.*#..'..#..#...ß.. SH: 0Dex: 22 wi&≈≈≈≈▓#..#..'..#.*#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: =--------  Time: 9873.3 (0.0) ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Tele Rev* ≈≈≈≈▓#..#..#..#..#..#..#iPm..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... e   deep elf archer (launcher, repels mis…)#≈≈≈▓#..#..#..#..#.)#..#..#...... ≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The deep elf archer blinks!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi( T≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 39/80 ===========------------- ≈≈≈≈▓#..........(.........#...... Magic: 11/11 ======================== ≈≈≈≈▓#..........(.........#....♣♣ AC: 10Str: 12 wi \≈≈≈≈▓#..#######)(#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.(#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.(#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: =--------  Time: 9873.3 (0.0) ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj wia ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Tele Rev* wi |≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... e   deep elf archer (launcher, repels mis…)wi #≈≈≈▓#..#..#..#..#.)#..#..#...... ≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠.....wi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewiC Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  win WThe sling bullet completely misses the deep elf archer.wi*,eAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wiFoe.)§.wiR(((((((wiwi$.)§.@..wi5==4.1 (0.8wig wip _The deep elf archer shoots an arrow. The arrow misses you.wi ≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher wi, a≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 39/80 ===========------------- ≈≈≈≈▓#..........e.........#...... Magic: 11/11 ======================== ≈≈≈≈▓#..........*.........#....♣♣ AC: 10Str: 12 wi] d≈≈≈≈▓#..#######)*#######..#...♣.. EV: 17Int: 11 wi̗ G≈≈≈≈▓#..#..'..#.*#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.*#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9874.1 (0.0) wi g≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj wi= b≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} wig M#≈≈≈▓#..#..#..#..#..#..#..#...♣.. Tele Rev* wi ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ wi {≈≈≈≈▓#..#..#..#..#..#..#..'...... e   deep elf archer (launcher, repels mis…)wi u#≈≈≈▓#..#..#..#..#.)#..#..#...... ≈≈≈≈▓#..#..#÷)#..#..#..#..#...... wi ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The deep elf archer shoots an arrow. The arrow misses you.wi; +Fire: a) +2 sling {Isolde}wib NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  wi b(heavily wounded, repelling missiles, 21% to hit)wiL≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 39/80 ===========------------- wi*p≈≈≈≈▓#..........(.........#...... Magic: 11/11 ======================== ≈≈≈≈▓#..........(.........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)(#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.(#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.(#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis wi_≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9874.1 (0.0) wig≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj wi≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Tele Rev* wi%≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... e   deep elf archer (launcher, repels mis…)#≈≈≈▓#..#..#..#..#.)#..#..#...... ≈≈≈≈▓#..#..#÷)#..#..#..#..#...... wiQ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The deep elf archer shoots an arrow. The arrow misses you.Fire: a) +2 sling {Isolde}wi{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewiAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wiNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.wiϝ e.)..The sling bullet is repelled.wi18 (0.7 _wixwi.wiL ≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 39/80 ===========------------- ≈≈≈≈▓#..........e.........#...... Magic: 11/11 ======================== ≈≈≈≈▓#..........*.........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)*#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.*#..'..#..#...ß.. SH: 0Dex: 22 ≈≈≈≈▓#..#..'..#.*#..'..#..#...P.. XL: 11 Next: 49% iN mPlace: a Necropolis ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9874.8 (0.0) ≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Tele Rev* ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'...... e  iN ;49m deep elf archer (launcher, repels mis…)#≈≈≈▓#..#..#..#..#.)#..#..#...... ≈≈≈≈▓#..#..#÷)#..#..#..#..#...... ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The sling bullet is repelled.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi L≈≈≈≈≈≈≈≈≈▓##.........'........... JamesMcGaha the Skirmisher ≈≈≈≈▓▓▓▓▓▓###........#........... Coglin of Hepliaklqana **.... ≈≈≈≈▓######################...... Health: 39/80 ===========------------- wi ≈≈≈≈▓#..........(.........#...... Magic: 11/11 ======================== ≈≈≈≈▓#..........(.........#....♣♣ AC: 10Str: 12 ≈≈≈≈▓#..#######)(#######..#...♣.. EV: 17Int: 11 ≈≈≈≈▓#..#..'..#.(#..'..#..#...ß.. SH: 0wi JDex: 22 ≈≈≈≈▓#..#..'..#.(#..'..#..#...P.. XL: 11 Next: 49% Place: a Necropolis ≈≈≈≈▓#..#..#).#.@#..#..#..#...... Noise: ===------  Time: 9874.8 (0.0) wiB g≈≈≈≈▓#..#..#..#..#..#..#..#...P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj wim b≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Fire: a) +2 sling {Isolde} wi N#≈≈≈▓#..#..#..#..#..#..#..#...♣.. Tele Rev* ≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ wi {≈≈≈≈▓#..#..#..#..#..#..#..'...... e   deep elf archer (launcher, repels mis…)wi u#≈≈≈▓#..#..#..#..#.)#..#..#...... ≈≈≈≈▓#..#..#÷)#..#..#..#..#...... wi# ≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... _The sling bullet is repelled.  Fire: a) +2 sling {Isolde}wiQ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewi Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wih MPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  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Things that are here: _a +0 dagger; a +0 robewiR4wiSwinW,wiZwi[wi`Q _wizewigwihwiWiwiklwiqwit,wiuwwirzwiYwiwi[wiFwiwiJwiwiwi}wiMwiwi7wiwiwi wiwiwiwiwiwiwiIwiwiwidwi,wi/wiwiwiBwi ,wiwixwiwicwi#wi0wi5wi5wi9wiH2▓#..#..#..#..#..#..#..#...P.▓#..#..#..#..#..#..#..#...ßwi+Ix#≈≈≈▓#..#..#..#..#..#..#..#...♣▓#..#..#..#..#..#..#..'....♣#..#..#..#..#..#..#..'#≈≈≈▓#..#..#..#..#.)#..#..#..#÷)#..#..#..#wiIo#..#..#R.#..#..#..#⌠....#..#..#@.#..#..#..######612.0)[.#..)..)..#.(#..#▓▓▓▓▓#..'..'..#))#..#▓≈≈≈≈wiJG###############..#▓≈≈≈≈..................#▓≈≈≈≈#..................#▓≈≈≈≈wiXJo≈≈≈≈▓######################▓≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈wiJp≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈zwi@KwiP]wi_wi 8▓#..#..#..#..#..#..#..#...ß. #≈≈≈▓#..#..#..#..#..#..#..#...♣.≈≈≈▓#..#..#..#..#..#..#..'....♣♣▓#..#..#..#..#..#..#..'...... #≈≈≈▓#..#..#..#..#.)#..#..#.≈≈≈▓#..#..#÷)#..#..#.e#..#.▓#..#..#..#R.#..#..#..#⌠#≈≈▓#..#..#..#..#..#..#..#######≈≈▓#..#[.#..).@)..#.(#..#▓▓▓▓▓▓▓#..#..#..'..'..#))#..#▓≈≈≈≈≈▓#..#############i88m###..#▓≈▓#....................#▓≈#≈≈▓#....................#▓≈≈≈▓######################▓≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈e   deep elf archer (launcher, wandering,…)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈wi:wi=wiGc..Rwi((Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the deep elf archer.  The deep elf archer is heavily wounded.  You shoot a sling bullet.wiB ...wieR..Pax avoids your attack. The sling bullet is repelled.wi:*wiD  The deep elf archer gestures at you while chanting.wi]/ | RPax resists with significant effort.wiY0 ,5.3 (0.8wi? wiA U _Pax misses the deep elf archer.wi≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#..'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#..'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#..#..#..#........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#e.#..#..#...P..P. AC: 10Str: 12 ≈≈▓#..#..#..#..#R.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#*.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#*.#..#..'....♣♣.. XL: 11 Next: i39;49m49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10075.3 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ R   Pax the knight ≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈id 0m e   deep elf archer (launcher, repels mis…)≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈ _Pax misses the deep elf archer.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, ally target, 21% to hit)wiBt≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#(.'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#(.#..#..#........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#(.#..#..#...P..P. AC: 10Str: 12 wi≈≈▓#..#..#..#..#(.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#(.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..'....♣♣.. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10075.3 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠wixB....... Rev* ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ R   Pax the knight ≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ e   deep elf archer (launcher, repels mis…)≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈ _Pax misses the deep elf archer.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, ally target, 21% to hit)wi3 Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  wiV4`(heavily wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. Pax avoids your attack. The sling bullet is repelled.You shoot a sling bullet.  Pax avoids your attack.  The sling bullet completely misses the deep elf archer.wiK...eR..wiwi]wi.^,6.1 (0.8wilwioP _The deep elf archer shoots an arrow. Pax blocks the arrow.wil ≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#..'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#..'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#..#..#..#........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#e.#..#..#...P..P. AC: 10Str: 12 ≈≈▓#..#..#..#..#R.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#*.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#*.#..#..'....♣♣.. XL: 11 Next: iy 39;49m49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10076.1 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ R   Pax the knight ≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈i" !0m e   deep elf archer (launcher, repels mis…)≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈ _The deep elf archer shoots an arrow. Pax blocks the arrow.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hit)wiÿP≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#(.'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#(.#..#..#........ Magic: 11/11 ======================== wi≈≈▓#..#..#..#..#(.#..#..#...P..P. AC: 10Str: 12 ≈≈▓#..#..#..#..#(.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#(.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..'....♣♣.. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10076.1 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........wi Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ R   Pax the knight ≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ e   deep elf archer (launcher, repels mis…)≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hiwist)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the deep elf archer.wiwi\...eR..Shift-Dir - straight line  Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hit)  wiyYou shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the deep elf archer.  You shoot a sling bullet. Pax avoids your attack. The sling bullet is repelled.9 (0.8wiwiU _Pax misses the deep elf archer.wi}≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#..'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#..'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#..#..#..#........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#e.#..#..#...P..P. AC: 10wi0}Str: 12 ≈≈▓#..#..#..#..#R.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#*.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#*.#..#..'....♣♣.. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10076.9 (0.0) wi≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* wi"≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ R   Pax the knight ≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ e   deep elf archer (launcher, repels mis…)wi≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈ _Pax misses the deep elf archer.Fire: a) +2 sling {Isolde}wiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hit)wi P≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#(.'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#(.#..#..#........ Magic: 11/11 ======================== wi ≈≈▓#..#..#..#..#(.#..#..#...P..P. AC: 10Str: 12 ≈≈▓#..#..#..#..#(.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#(.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..'....♣♣.. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10076.9 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........wi  Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ R   Pax the knight ≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ e   deep elf archer (launcher, repels mis…)≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hiwi t)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet completely misses the deep elf archer.wiž >Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet completely misses the deep elf archer.You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the deep elf archer.wi: ...eR..repels missiles, allwi; The deep elf archer unwields a +0 shortbow.  The deep elf archer wields a +0 dagger.7.7 (0.8wiG wiLJ D _The deep elf archer hits Pax with a +0 dagger.wi~&≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#..'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#..'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#..#..#..#........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#e.#..#..#...P..P. AC: 10Str: 12 wi≈≈▓#..#..#..#..#R.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#*.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#*.#..#..'....♣♣.. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10077.7 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* wiH≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ R   Pax the knight ≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ e   deep elf archer (repels missiles, all…)≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈ wi$5_The deep elf archer hits Pax with a +0 dagger.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, ally target, 21% to hit)wi,9≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher wi9≈≈▓#..#..'..#..#(.'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#(.'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#(.#..#..#........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#(.#..#..#...P..P. AC: 10Str: 12 ≈≈▓#..#..#..#..#(.#..#..#...ß..ß. EV: 17Int: 11 wi:≈≈▓#..#..#..#..#(.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..'....♣♣.. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10077.7 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj wiE;≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ R   Pax the knight ≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ e   deep elf archer (repels missiles, all…)wi;≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  wi,<(moderately wounded, repelling missiles, ally target, 21% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet completely misses the deep elf archer.wiTwiTZ...eR..launcher, repels misYou shoot a sling bullet. Pax avoids your attack.  The sling bullet completely misses the deep elf archer.You shoot a sling bullet. Pax avoids your attack. The sling bullet is repelled.Pax closely misses the deep elf archer.  The deep elf archer unwields a +0 dagger.  The deep elf archer wields a +0 shortbow.wi]^  The deep elf archer shoots an arrow. The arrow hits Pax!!wi2c.e   deep elf archer (launcher, repels mis…)wi8.wi,8.4 (0.7wiwi(G _Pax is destroyed!wi ≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#..'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#..'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#..#..#..#........ Magic: 11/11 ======================== wi≈≈▓#..#..#..#..#e.#..#..#...P..P. AC: 10Str: 12 ≈≈▓#..#..#..#..#*.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#*.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#*.#..#..'....♣♣.. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10078.4 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} iT0m≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ ≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈ _Pax is destroyed!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)wiVx≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#(.'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#(.#..#..#........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#(.#..#..#...P..P. AC: 10Str: 12 ≈≈▓#..#..#..#..#(.#..#..#...ß..ß. EV: 17wi/XInt: 11 ≈≈▓#..#..#..#..#(.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..'....♣♣.. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10078.4 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* ≈≈▓#..#..#..#..#..#iX;10m..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ ≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wiahAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wikp...e...wil39.2 (0.8 _wi xwi'zwi< ≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#..'..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..'..#..#..'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#..#..#..#........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#e.#..#..#...P..P. AC: 10Str: 12 ≈≈▓#..#..#..#..#*.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#*.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#*.#..#..'....♣♣.. XL: 11 Next: iO> m49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------  Time: 10079.2 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈wiF? ≈ ≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈≈≈ _The sling bullet completely misses the deep elf archer.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)wi9~ ≈≈▓#..#######))#######..#...♣..♣. JamesMcGaha the Skirmisher ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. Coglin of Hepliaklqana **.... wiI ≈≈▓#..#..'..#..#(.'..#..#...P..P. Health: 80/80 ======================== ≈≈▓#..#..#).#..#(.#..#..#........ Magic: 11/11 ======================== ≈≈▓#..#..#..#..#(.#..#..#...P..P. AC: 10Str: 12 ≈≈▓#..#..#..#..#(.#..#..#...ß..ß. EV: 17Int: 11 ≈≈▓#..#..#..#..#(.#..#..#...♣..♣. SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..'....♣♣.. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..'........ Noise: ===------wiX   Time: 10079.2 (0.0) ≈≈▓#..#..#..#..#.)#..#..#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#÷)#..#..#..#..#........ Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..#⌠....... Rev* ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ ≈≈▓#..################..#▓≈≈≈≈≈≈≈ ≈≈wi j#....................#▓≈≈≈≈≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wi wiM...e...Shift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.The sling bullet is repelled.wi  The deep elf archer points at you and mumbles some strange words.wi(C80.0 (0.8wi2wiO4( _You easily resist.wi^.................♣♣.######))#######♣..♣.#..'..ß..ß'..#..#..'.P..P).#..#..#.....#e.#P..P.#ß..ß#..#..#...♣..♣.♣♣#..#..#..'#..#..#.)#÷)#..#..#.#..#..#..#..#..#⌠.........#..#..#..#..#..#########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓..#..'..'..#))#################wiwiB((wie..75---1.0 (1.0wieqwisN _The deep elf archer shoots an arrow. The arrow hits you.wi6...................♣♣.######))#######♣..♣#..#..'..#ß..ß'..#..#..'..P..P).#..#..#.....#e.#P..Pß..ß#..#..#...♣..♣.#..#..'....♣♣#..#..#..'..#..#.)#..#..÷)#..#..#.#..#..#..#..#⌠.........#..#..#..#..#..#########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓..#..'..'..#))wiAAwicM;(wi1.wig2---=2wiwiN _The deep elf archer shoots an arrow. The arrow hits you.wi e####################...............................♣♣.######))######♣..♣'..#..#..'..#ß..ß'..#..#..'..#P..P#).#..#..#......#..#..#e.#P..Pß..ß#..#..#...♣..♣.#..♣♣#..#..#..'wi ;..#..#.)#..#..÷)#..#..#..#..#..⌠.........#..#..#..#..#..#########[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓wi repels missiles)The deep elf archer unwields a +0 shortbow.  The deep elf archer wields a +0 dagger.wi[\1---3wiR wi D _The deep elf archer hits you with a +0 dagger.wiV≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 71/80 =====================--- wi≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: =--------  Time: 10083.0 (0.0) ≈≈▓#..#..#..#..#..iF0;1m#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The deep elf archer hits you with a +0 dagger.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dewiep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)wi≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 71/80 =====================--- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#(.'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#(.#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#wi޶[40m(.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: =--------  Time: 10083.0 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..i^0m#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wi>fAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wiT...ewib69-==8 (0.8wiwi$D _The deep elf archer hits you with a +0 dagger.wi ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 69/80 ====================---- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#..iz 40m#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10083.8 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..ii 37m#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The deep elf archer hits you with a +0 dagger.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)wi ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 69/80 ====================---- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 wi; ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10083.8 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)i m#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf archer!wiK((((Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf archer!  The deep elf archer is heavily wounded.You shoot a sling bullet.wiM ...eThe sling bullet completely misses the deep elf archer.wiD,4.6 (0.8wiHwi\ _The deep elf archer barely misses you.wi&≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 69/80 ====================---- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#..iR(40m#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10084.6 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..io)37m#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The deep elf archer barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wiZV≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 69/80 ====================---- wi[≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#(.'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#(.#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis wiY\≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10084.6 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* wi\≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) wi\≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### wi][≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, Q - select action, ( or ) - cyclewiY]Shift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  wi]wYou shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wiwiQl ...eShift-Dir - straight line  Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.You shoot a sling bullet. The sling bullet is repelled.wim b70=5.4 (0.8 _wiAu wi,w wisZ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 70/80 =====================--- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#..i[40m#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10085.4 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..iN] 37m#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _You shoot a sling bullet. The sling bullet is repelled.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wiȃ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 70/80 =====================--- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. AC: 10Str: 12 wi≈≈▓#..#..'..#..#(.'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#(.#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10085.4 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..i39;49m#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _You shoot a sling bullet. The sling bullet is repelled.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi MPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.wic ...eThe sling bullet completely misses the deep elf archer.58----6.2 (0.8 _The deep elf archer hits you with a +0 dagger!wi ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 58/80 =================------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 wi' ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10086.2 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..wi T#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The deep elf archer hits you with a +0 dagger!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wiJ ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 58/80 =================------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#(.'..#..#...P..P. EV: 17Int: 11 wioL ≈≈▓#..#..#).#..#(.#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10086.2 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)wiCM Y[39;49m#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wi" sAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wii T...ewij g43-----7.0 (0.8wi[t wi%w D _The deep elf archer hits you with a +0 dagger!wi:≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 43/80 ============------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#.wi;.#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10087.0 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..wi<#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The deep elf archer hits you with a +0 dagger!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wij≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 43/80 ============------------ wi≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10087.0 (0.0) ≈≈▓#..#..#..#..#..i20;1m#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily woundwied, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet hits the deep elf archer.wiXQYou shoot a sling bullet.  The sling bullet hits the deep elf archer.  The deep elf archer is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the deep elf archer but does no damage.  The deep elf archer is heavily wounded.wiwi x  The deep elf archer casts a spell at you.wit@8 (0.8wi,|wi~( _You easily resist.wi7n≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 43/80 ============------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#.wioo.#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10087.8 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..wi#p#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _You easily resist.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi΍≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 43/80 ============------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#(.'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#(.#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..wi@#(.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10087.8 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#wiėA..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _You easily resist.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi#U  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.wi" ...eThe sling bullet misses the deep elf archer.wiKb4=8.6 (0.8wiwi] _The deep elf archer closely misses you.wi| ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 44/80 =============----------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17wi} Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10088.6 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#wi~ m.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The deep elf archer closely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 44/80 =============----------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== wi ≈≈▓#..#..'..#..#(.'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#(.'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#(.#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10088.6 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 slinwiЇ g {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet misses the deep elf archer.wi [Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet misses the deep elf archer.wi T...ewiѪ 39.4 (0.8 _wi\ wi@ wi;W≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 44/80 =============----------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 wiX≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#e.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10089.4 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)iwZFm#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The sling bullet misses the deep elf archer.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi%≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 44/80 =============----------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== wi*≈≈▓#..#..'..#..#(.'..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#(.'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#(.#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#(.#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10089.4 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 slinwig {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wi+wiAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  wi#You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.The sling bullet is repelled.  The deep elf archer gestures wildly while chanting.wi..e..§90.2 (0.8wiwi wi+_The deep elf archer blinks!wi[≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 44/80 =============----------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10wi\Str: 12 ≈≈▓#..#..'..#..#..*..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#.*#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#§*#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10090.2 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} wi]≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The deep elf archer blinks!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewin^Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi-F≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 44/80 =============----------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== wiG≈≈▓#..#..'..#..#..(..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..(..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#.(#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#§(#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10090.2 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) wiAH[40m+0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (repels missiles) ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wiwiU e'..launcher, repels mis…)(heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.  wiV You shoot a sling bullet. The sling bullet is repelled.  The deep elf archer unwields a +0 dagger.  The deep elf archer wields a +0 shortbow.wij] O(((wi P..§wi0 a35---9 (0.7wi wi N _The deep elf archer shoots an arrow. The arrow hits you!wi≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 35/80 ==========-------------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..*..#..#...P..P. EV: 17Int: 11 wiZ≈≈▓#..#..#).#..#.*#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#§*#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10090.9 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..wi=[39;49m#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The deep elf archer shoots an arrow. The arrow hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi7≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 35/80 ==========-------------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== wi^≈≈▓#..#..'..#..#..(..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..(..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#.(#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#§(#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10090.9 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) wi[40m+0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wieAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet.  The sling bullet completely misses the deep elf archer.wiجe'...61.7 (0.8 _wiwi<wia, ≈≈▓######################........ JamesMcGaha the Skirmisher wi<- ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 36/80 ==========-------------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..*..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#.*#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#.*#..#..#...P..P. XL: 11 Next: 49% Place: i- 9;49ma Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10091.7 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..wiM. )..#.(#..#▓▓▓▓▓▓▓▓ _The sling bullet completely misses the deep elf archer.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wiq≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 36/80 ==========-------------- ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..(..#..#...ß..ß. AC: 10Str: 12 wir≈≈▓#..#..'..#..#..(..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#.(#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#.(#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10091.7 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈wis#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _The sling bullet completely misses the deep elf archer.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)wi  Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour  (heavily wounded, repelling missiles, 21% to hit)  You shoot a sling bullet. The sling bullet is repelled.  You shoot a sling bullet.  The sling bullet hits the deep elf archer!  The deep elf archer is severely wounded.wiie'..wib......................#))######'..#..#..e.'..#..#.('#).#..#.(#..##..#..#(.#..##@.#..##..#..##..#..#..#..#..#..#.)#..#..÷)#..#..#..#..#..##..#[.#..)..)..#.(wiZfU......................#))######'..#..#..e.'..#..#.('#).#..#.(#..##..#..#(.#..##@.#..##..#..##..#..#..#..#..#..#.)#..#..÷)#..#..#..#..#..##..#[.#..)..)..#.(wi.i]  The deep elf archer shoots an arrow. The arrow hits you!wi:E...widO21----2.5 (0.8wiwiV _* * * LOW HITPOINT WARNING * * *wis≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#..#..i49m#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..ik;49m#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓The sling bullet hits the deep elf archer!  The deep elf archer is severely wounded.The deep elf archer shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *Press: ? - help, v - describe, . - travelThe floor, spattered with blood.wiz S.@.wi [#.A stone wall.wi .#  The deep elf archer is severely wounded.The deep elf archer shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *Press: ? - help, . - travelYou can't see that place.  [the floor.]wi '., v - describe, . - travelA large open translucent door.wid F e'Here: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles)  A large open translucent door, spattered with blood.wi})A deep elf archer. An experienced deep elf fighter with a penchant for ranged combat. Max HP: ~50 Will: ++ AC: + EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human You have about 21% to hit with your +2 sling. It has about 63% to hit you. AttackMax Damage Shoot: +0 shortbow 41 Hit21 It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Slow(36%) (7) b - Confuse(36%) (7)  c - Repel Missilesd - Blink Range To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)wi7 ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10wi Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#..#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..wi #..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓The deep elf archer shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *Press: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles)  A large open translucent door, spattered with blood.wi`≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ wi^≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#..#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) ≈≈▓#..#..#..#..#..i0;1m#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓The deep elf archer shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *Press: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repellingwib missiles)  A large open translucent door, spattered with blood.wiowi4!. _wiwiInventory: 30/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart wiuArmour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn)b - a +0 leather armour  c - a +0 helmet  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability wi & q - 3 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]wiK  l - a +0 pair of gloves (worn)D - +0 steam dragon scales (worn)  Ehat of intelligence (worn) wiI b - a +0 leather armour  c - a +0 helmet  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (58)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls of fear  w - 2 scrolls of immolation  x - 4 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG wiPotion!  f - a potion of hasteg - 5 potions of curing50%wi$ y - a wand of quicksilver (8)  h - 2 potions of attractionm - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutationwi%pv - 2 potions of ambrosia81wiO C - a potion of berserk rage7wiI 2 wiJ Q y - a wand of quicksilver (8)  o - a scroll of vulnerability wi%J Talismans (go to first with %)93wiDJ wi _  o - a scroll of vulnerability wiC  q - 3 scrolls of blinking  F - the maw talisman of the Garden {rF+ rCorr Dex+4}botwi{wigwi  q - 3 scrolls of blinking  w - 2 scrolls of immolationwi E - a +0 hat of intelligence (worn)b - a +0 leather armour  c - a +0 helmet  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration  w - 2 scrolls of immolation  A - a scroll labelled ZERICZ DETANG62%wih i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  w - 2 scrolls of immolation  A - a scroll labelled ZERICZ DETANG37wiRMArmour (go to first with [)  r - 2 scrolls of fear win w - 2 scrolls of immolation1wi=N Potions (go to first with !)7wi  r - 2 scrolls of fear  x - 4 scrolls of teleportation  f - a potion of haste  g - 5 potions of curing50wi!J x - 4 scrolls of teleportation  A - a scroll labelled ZERICZ DETANG  h - 2 potions of attractionm - a potion of cancellation62wi4T Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde} wicT  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart wiT Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn) wiT O l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)wi4X .topwi  r - 2 scrolls of fear 6%wi y  w - 2 scrolls of immolation12wi ($ i - a +0 cloak (worn)  x - 4 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG31wiZ e - a staff of conjuration Potions (go to first with !)  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attractionm - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutationv - 2 potions of ambrosia  C - a potion of berserk rage87wirb y - a wand of quicksilver (8) wi2sTalismans (go to first with %)  F - the maw talisman of the Garden {rF+ rCorr Dex+4}botwiHEwiH wiB  y - a wand of quicksilver (8)  w - 2 scrolls of immolationwi+~  w - 2 scrolls of immolation  m - a potion of cancellationwid>wiBwiN≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#..#..iOa49m#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} wi;O≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ wi]ON≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)wiO ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓The deep elf archer shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *Press: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles) wiOU_A large open translucent door, spattered with blood.wiZwi=[wisfwiVhxiDRead which item? Scrolls  o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls of fear  w - 2 scrolls of immolation  x - 4 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG [!] read|quaff|evoke[?] describe selectedxixi9 xi≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#..#..[39;xi]49m#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#xi..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓The deep elf archer shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *Press: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles) _A large open translucent door, spattered with blood.xi _* * * LOW HITPOINT WARNING * * *  Press: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles) _A large open translucent door, spattered with blood.  Okay, then.xixif%xi'. _xi[≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== xi#\≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 xiV\≈≈▓#..#..#..#..#..#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis xi|\≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj xi\≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} xi\≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ xi\N≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)xi]≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### xij]≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Here: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles) _A large open translucent door, spattered with blood. _Okay, then.xi]mPress: ? - help, v - describe, . - travelThe floor, spattered with blood.xiS.@.xiܕ[#.A stone wall.xi\'#large open translucent door.xi- Me' _A large open translucent door, spattered with blood. _Okay, then.Press: ? - help, v - describe, . - travel xi_ Here: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour (severely wounded, repelling missiles), spattered with blood.xiU A deep elf archer. An experienced deep elf fighter with a penchant for ranged combat. Max HP: ~50 Will: ++ AC: + EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human xiSU You have about 21% to hit with your +2 sling. It has about 63% to hit you. AttackMax Damage Shoot: +0 shortbow 41 Hit21 It can open doors. xiU ~It has mastered the following spells, which are affected by silence and antimagic:  a - SlowxiU (36%) (7) b - Confuse(36%) (7)  c - Repel Missilesd - Blink Range xiV To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)xiz. X≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... xi. 6≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== xi. *≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 xi. ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 xiP/ n≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 xip/ ≈≈▓#..#..#..#..#..#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis xi/ R≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) xi/ 7≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj xi/ ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} xi/ ≈≈▓#..#..#..#..#..#..#..'........ Rev* xi 0 ≈≈▓#..#..#..#..#.)#..#..#........ xi00 N≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)xiM0 ≈≈▓#..#..#..#..#..#..#..#⌠....... xih0 ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ xi0 _A large open translucent door, spattered with blood. _Okay, then.Press: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armourxi0 (severely wounded, repelling missiles)  A large open translucent door, spattered with blood.xi2 `≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ xi$3 ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 xiZ3 ≈≈▓#..#..#..#..#..#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) xi3 H≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} xi3 ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ xi3 N≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)xi3 ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### xi-4 ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _A large open translucent door, spattered with blood. _Okay, then.Press: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armourxiT4 (severely wounded, repelling missiles)  A large open translucent door, spattered with blood.xi5 xi@ xiC . _xixiInventory: 30/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) xi  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn)b - a +0 leather armour  c - a +0 helmet  u - +0 steam dragon scales Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  y - a wand of quicksilver (8) Scrolls (go to first with ?)  o - a scroll of vulnerability  q - 3 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]xi* xiz4 xi@ X≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... xi@ 6≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== xi@ *≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 xiWA X≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0xiwA ,Dex: 22 xiA ≈≈▓#..#..#..#..#..#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis xiA R≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) xiA 7≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj xi$B ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* xiKB ≈≈▓#..#..#..#..#.)#..#..#........ xilB N≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)xiB ≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### xiB ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _A large open translucent door, spattered with blood. _Okay, then.Press: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armourxiC (severely wounded, repelling missiles) _A large open translucent door, spattered with blood.xiS xi T xiv] xi\_ xiPhRead which item? Scrolls  o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls of fear  w - 2 scrolls of immolation  x - 4 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - a scroll labelled ZERICZ DETANG [!] read|quaff|evoke[?] describe selectedxi8xihxiQ≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 xi≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#..#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis xi≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj xi'≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* xi©≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... ≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ _A large open translucent door, spattered with blood. _Okay, then.xiGPress: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles) _A large open translucent door, spattered with blood.xi≈≈▓######################........ JamesMcGaha the Skirmisher ≈≈▓#....................#........ Coglin of Hepliaklqana **.... ≈≈▓#....................#....♣♣.. Health: 21/80 ======------------------ ≈≈▓#..#######))#######..#...♣..♣. Magic: 11/11 ======================== ≈≈▓#..#..'..#..#..e..#..#...ß..ß. AC: 10Str: 12 ≈≈▓#..#..'..#..#..'..#..#...P..P. EV: 17Int: 11 ≈≈▓#..#..#).#..#..#..#..#........ SH: 0Dex: 22 ≈≈▓#..#..#..#..#..#..#..#...P..P. XL: 11 Next: 49% Place: a Necropolis xi≈≈▓#..#..#..#..#@.#..#..#...ß..ß. Noise: ===------  Time: 10092.5 (0.0) ≈≈▓#..#..#..#..#..#..#..#...♣..♣. a) +2 sling {Isolde} d) +0 sling {Gyeongj ≈≈▓#..#..#..#..#..#..#..'....♣♣.. Fire: a) +2 sling {Isolde} ≈≈▓#..#..#..#..#..#..#..'........ Rev* ≈≈▓#..#..#..#..#.)#..#..#........ ≈≈▓#..#..#÷)#..#..#..#..#........ e   deep elf archer (launcher, repels mis…)≈≈▓#..#..#..#..#..#..#..#⌠....... xi6≈≈▓#..#..#..#..#..#..#..######### ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓Press: ? - help, v - describe, . - travelHere: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles) _A large open translucent door, spattered with blood.  Blink to where?Press: ? - help, Dir - move targetxi ;@* xi;.* xiF;.* xi_;.* xi8M;.* xiH ;.* xiK ;.* xi≈≈▓#..#..#..#..#..#..#..#...P..P. JamesMcGaha the Skirmisher ≈≈▓#..#..#..#..#§.#..#..#...ß..ß. Coglin of Hepliaklqana **.... ≈≈▓#..#..#..#..#..#..#..#...♣..♣. Health: 21/80 ======------------------  xiH≈≈▓#..#..#..#..#..#..#..'....♣♣.. Magic: 11/11 ======================== ≈≈▓#..#..#..#..#..#..#..'........ AC: 10Str: 12 ≈≈▓#..#..#..#..#.)#..#..#........ EV: 17 xiaInt: 11 ≈≈▓#..#..#÷)#..#..#..#..#........ SH: 0Dex: 22  xi:≈≈▓#..#..#..#..#..#..#..#⌠....... XL: 11 Next: 49% Place: a Necropolis ≈≈▓#..#..#..#..#@.#..#..######### Noise: ===------  Time: 10092.5 (0.0) ≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj  xip?≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈ Fire: a) +2 sling {Isolde}  xi≈≈▓#..################..#▓≈≈≈≈≈≈≈ Rev* ≈≈▓#....................#▓≈≈≈≈≈≈≈ ≈≈▓#....................#▓≈≈≈≈≈*≈ xi  ≈≈▓######################▓≈≈≈≈≈≈≈   xi≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈   xi≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈≈≈ Press: ? - help, v - describe, . - travel xi|`Here: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles) _A large open translucent door, spattered with blood.  Blink to where?Press: ? - help, Dir - move target xi xi-8. xi-4---3.5 (1 xiQ5 xiC8  Here: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour(severely wounded, repelling missiles) _A large open translucent door, spattered with blood.  Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust. xi ≈▓#..#..#..#..#..#..#..#...ß..ß≈▓#..#..#..#..#..#..#..#...♣..♣≈▓#..#..#..#..#..#..#..'....♣≈▓#..#..#..#..#..#..#..'.....≈▓#..#..#..#..#.)#..#..#≈▓#..#..#÷)#..#..#..#..#≈▓#..#..#..#..#..#..#..#⌠ #≈≈▓#..#..#..#..#..#..#..########≈▓#..#[.#..)..@..#.(#..#▓▓▓▓▓▓▓≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈≈≈▓#..################..#▓≈▓#.... xi [35m................#▓ #≈≈▓#....................#▓≈≈≈≈≈*≈▓######################▓≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈ xi  xiN S2---4 xir  xiE  There is a large open translucent door, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robe; an orc skeleton xi≈▓#..#..#..#..#..#..#..#...P..≈▓#..#..#..#..#..#..#..#...ß.. #≈≈≈▓#..#..#..#..#..#..#..#...♣.≈▓#..#..#..#..#..#..#..'....♣♣≈▓#..#..#..#..#..#..#..' #≈≈≈▓#..#..#..#..#.)#..#..#≈▓#..#..#÷)#..#..#..#..# ≈≈≈≈▓#..#..#..#..#..#..#..#⌠.....#≈≈▓#..#..#..#.@#..#..#..#######≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓ xiLk≈▓#..#..#..'..'..#))#..#▓≈▓#..################..#▓ ≈≈≈≈▓#............#▓≈≈≈≈≈#≈≈▓#....................#▓≈▓######################▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈z xi xiA,5 _ xi xi]3  xiE5 Read which item? Scrolls  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - 2 scrolls of fear  w - 2 scrolls of immolation  x - 4 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  xi5  A - a scroll labelled ZERICZ DETANG [!] read|quaff|evoke[?] describe selected xi;/  xi2≈≈≈≈▓#..#..#..#..#..#..#..#...P.. JamesMcGaha the Skirmisher  xi3≈≈≈≈▓#..#..#..#..#..#..#..#...ß.. Coglin of Hepliaklqana **.... #≈≈≈▓#..#..#..#..#..#..#..#...♣.. Health: 22/80 ======------------------  xie3d≈≈≈≈▓#..#..#..#..#..#..#..'....♣♣ Magic: 11/11 ======================== ≈≈≈≈▓#..#..#..#..#..#..#..'...... AC: 10Str: 12  xi3&#≈≈≈▓#..#..#..#..#.)#..#..#...... EV: 17Int: 11  xi3≈≈≈≈▓#..#..#÷)#..#..#..#..#...... SH: 0Dex: 22  xi3≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... XL: 11 Next: 49% Place: a Necropolis  xi4≈#≈≈▓#..#..#..#.@#..#..#..####### Noise: ---------  Time: 10095.5 (0.0)  xiF4m≈≈≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓ a) +2 sling {Isolde} d) +0 sling {Gyeongj  xis4)≈≈≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈ Fire: a) +2 sling {Isolde}  xi4(≈≈≈≈▓#..################..#▓≈≈≈≈≈ Rev*  xi4≈≈≈≈▓#....................#▓≈≈≈≈≈ ≈#≈≈▓#....................#▓≈≈≈≈≈  ≈≈≈≈▓######################▓≈≈≈≈≈ xi5   ≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈   xi_5v≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈z≈ Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.  There is a large open translucent door, spattered with blood here.  xi5cThings that are here: _a +0 dagger; a +0 robe; an orc skeleton xiEP  Okay, then. xiE xiN xi3Q. _ xi>&M)...#..#..#..#..P ≈ xi?..#..#..#..#.ß #.#..#..#..#...♣...#♣♣ ≈ xiC?,.#..#..#..#..' ##..#..#.)# xip?#÷)#..#..#.≈ xi?⌠.....#..#..#..#..#..#..####### xi?[.#..)..)..#.(#..#▓▓▓▓▓▓  xi?&≈≈≈≈▓#..#..#..'..'..#))#..#▓≈≈≈≈≈ Rev* # xi?T. .. xi @2## xi)@2▓▓▓▓▓▓▓xip xi?J6.5 (1Rev+ xij_xiTxigxiM'.'P..#).#..#..#..#..#..#..#..#..#P ≈..#..#..#..#..ß #.#..#..#..#..#..#...♣...#..#..♣♣ ≈.#..#..' #..#..#.)#÷)#.@#..#.≈..#..#..#..#..#..#⌠.....#..#..#..#..#..#..####### ≈≈≈≈▓#..#[.#..)..)..#.(#..#▓▓▓▓▓▓ Rev+ xi@#..'..'..#))####### ..........##############xixi6?37xi xixiV9Meß'..#..#..'..#P..#).#..#..#...xi..#..#..#..#..#P ≈.#.#..ß #xi#..#..#..#..#..#...♣....#..#..♣♣ ≈xix.#..#..' #xi=z..#.@#.)xi^..#÷)#..#..#..#..#.≈xiq..#..#.⌠..... xi]≈#≈≈▓#..#..#..#..#..#..#..####### Rev+ .#xi...# #########.xi+0...........xixi6%8xixi xi8 zM######))######♣.eß'..#..#..'..#P).#..#..#..#xi9 .#..#..#..P ≈#.ß ##.#..#..#...♣..#..#..#..#xi69 u♣♣ ≈#..#.@#..#..#..' xif9 #xi|9 p..#..#.)xi9 ..#÷)#..#..#..#..#. xi9 #≈≈≈≈▓#..#..#..#..#..#..#..#⌠..... Rev+ .xi9 !xi9 z..)..). xi9 +#..xi: ####......xiJ xiCK %9xiT xiV xi<#SM................xi#.♣♣######))######♣'..#..#..eß'..#..#..'Pxi#).#...#..#xi#1P ≈ß #xi$&#...♣..♣♣ ≈xiG$#..#..#..#..#..' ##..#..#.)#xim$J..#÷)#..#..#..#..#. ≈≈≈≈▓#..#..#..#..#..#..#..#⌠.......#xi$ #.#.############xi8xi8!4xi9a=100Rev xixixiM...................♣♣######))######♣..'.'ßxi!.'..#..#..'P#).#..#...#..#P ≈ß ##...♣..♣♣ ≈.#..#..xi<u' ##..#..#.) xi`≈≈≈≈▓#..#..#÷)#..#..#..#..#.......#.xiS ...#.xi=#...#..'..'..#xi{xi%1xiOxifxilM####################..................................♣♣######))#######♣..'..#ß..'..#..#..'.P#).#..#..#.#..#..#..#P ≈ß ##...♣..♣♣ ≈#..#..' #≈≈≈▓#..#..#..#..#.)#..#..#........#..#.#..#..)..)..xiv;2xi&}xi~xiQ M▓▓▓▓▓###........#.....####################..............xiR f...................♣♣######))######♣xi(R .#..#..'..#ßxiXR M..'..#..#..'..#P).#..#...xiR #..#.@#..#P ≈xiR ..#..#..#..#..#ß #..#xiS .#..#..#...♣...#..#xi%S ♣♣ ≈≈≈≈▓#..#..#..#..#..#..#..'......xiFS [# ..#..#xi$_ xi_ =5=xi_ )3xiLj xill xi}M≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....####################..............xiu...................♣♣######))######♣..#..#..xiß..'..#..#..'..#Pxi)).#.@#...xiY..#..#..#..#..#P ≈..#..#.xi{ß #≈≈≈▓#..#..#..#..#..#..#..#...♣..xim.#...#xid #.#..#xixirxi4xilxixiOrM.≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....####################..............................♣♣######))#######♣..'..#..#..'..#ß'..#.@#..'P).#..#.....#..#..#..#..#P ≈≈≈≈▓#..#..#..#..#..#..#..#...ß.....#..#. #..#..#xi{xi'|&5xiۀxixiEAM♣♣.♣...#⌠.≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....####################..........xiA.................♣♣######))######♣ß'..#..#..'P#).#..#..#. xiB≈≈≈≈▓#..#..#..#..#..#..#..#...P...#...# .#.#.##..#.)#..#xi NxikN@66xiUxiWxi.M.......##########''♣♣.♣...#⌠.≈≈≈≈≈▓##.'▓▓▓▓▓###........#.....####################..................................♣♣######)@######♣ß'..#..#..'P ≈≈≈≈▓#..#..#).#..#..#..#..#......#..#..#..#. ...#..#..#...#..#..#..#..xi6xi 7&7xi?xi H?M_Okay, then.  There is a large open translucent door, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robe; an orc skeletonxiR ▓#...ßP.....#............▓#..........##########''#▓#...♣♣.♣...#.⌠▓#..'.≈≈≈≈▓##..'.▓▓▓▓▓▓###........#......▓######################.▓#..#.......▓#...........@........#....♣♣▓#..#######))#######..#...♣..♣▓#..#..'..#..#..'..#..#...ß..ß▓#..#..'..#..#..'..#..#...P..P▓#..#..#).#..#..#..#..#.....▓#..#..#..#..#..#..#..#...P..P ≈≈≈▓#..#..#..#..#..#..#..#...ß..ß▓#..#..#..#..#..#..#..#...♣..▓#..#..#..#..#..#..#..'....♣♣xixix$8 xi _xi xiq"xi▓#...ßP.....#.▓#.#''#▓#...♣♣.♣...#.⌠....⌠▓#.'.▓##.'.▓▓▓▓▓▓###.#.▓#.▓#.xi@7#.▓#..#....♣♣.▓#..#######))#######..#...♣..♣.xij▓#..#..'..#..#..'..#..#...ß..ß.xiU▓#..#..'..#..#..'..#..#...P..P.▓#..#..#).#..#..#..#..#.xi▓#..#..#..#..#..#..#..#...P..P.xi@▓#..#..#..#..#..#..#..#...ß..ß.▓#..#..#..#..#..#..#..#...♣..♣.xiA▓#..#..#..#..#..#..#..'....♣♣.xi7=9xi ▓#...ßP.....#.▓#.#''#▓#...♣♣.♣...#.⌠....⌠.▓#.'.▓##.'.▓▓▓▓▓▓###.#.xio 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out of this place here.xiw_8_xi_xig7_xirT_Pxiu-3 _xiy@_Pxi!######### #†# #.##### .......# #.# #.....# #######.###.## #####.#  ####.##...######### #.#  #.........[.......# #.#  #.##.##......#..#.###.#  # #.......∩###.......#  #####...###R..#..### Dungeon:10 #..###@......#  ....#.....#..#  #.#.....∩###.# xik" .###...## ..# #..## .## ##.. .  ##. .. . xiU#xi)xi~-4.1 (1.8xiOxi2 _Welcome back to the Dungeon! xiK_There is a collapsed entrance here.xi xi xi xiΉ 2 _xi ,xi ,xi xiF xi 23xip xiJ xi xi xiԗ xi xiޘ xi xiF #4xi] 0=xiZ xiV xi xi xi ,xi xi: xi D5=xi xi xi# xi xi$ ,xi( xiK xi~ 96xi xi xi xi xió xi xi xi7 xio S7=xil xi ,xiݻ xi ,xi xi! xiO 58=xir xi xi ,xiT xi ,xi- xij xi 99xi xiG ,xi xi xi xi xiO xi M50=xi xiT ,xi xi xi xi xi' xi K1=xi xi ,xiR xiv ,xic 2xi xi 3xi ,xi xi ,xi xi xiJ #4xia 0=xiu xi? xiY xi& xi ,xi~ xi xi 55=xi xi xi* xiL xiP xi xi xi xiE xin 96xiD xiO xi} xiS Bxi  xi ,xi xi xi! 857=xi1! xi! xi$ Bxi& xi' xi' xi( xi,) W8=xi) xi)+ xiN+ xi+ xiO. ,xi/ xi}3 g9xi3 xiA4 xi6 Bxi37 xij7 E60=xi7 xi9 xiD9 xi9 xi: xi; xi~@ 1=xiC Bxi.E xiXE xi;F xi'H xi^H %2xiI xigK ,xiL xiN ,ximO xi`Q ;3xiR xiT ,xiV xiW ,xiX xi` 4=xia ,xiMc xi=e xi{e U5=xif xih ,xii xik ,xi m xi,o xico %6xip xiNq ,xi r xiRs ,xit xiHv 97xiv (=xiDw xix ,xi?y xiz ,xi{ xi} k8=xiu~ xi ,xi xi7 Bxiu xi %9xi= xiw xi xi/ xim xi xi' xi֊ xi xi% /70=xi8 xi: xi ,xi xi ,xi xi. k1=xi xi& ,xi xi ,xi> xi xiM %2xiL xiՠ ,xi xiۢ ,xi xi/ xi %3xi xi ,xi xib ,xi xi0 xiY K4=xi xi xi xi xi xi xi xi k5=xi xi ,xi xiָ ,xi xi ;6xi xiѽ ,xi xi xi8 xi xi xiX D7=xi< xiB ,xi xi ,xi xi xi? N8=xi xi xi xiN xi ,xi xi ;9xij Xxi xi xik xik xi E80=xi xi 1 _HP restored.xi xi xi xi~ xi xi xi ,xiy xi xi xi ,xi xi< xiG xi xi\ 9=xi xi xi xi! xi` xi xi xi xi ,xi xiL xi5 xi xi xi xi xi^ xi" xi/" xi# xi)  ##..###.......#  .....#.....#..#  xi1* #.#.....∩###.#  .###...###..#  #..###∩.##  xiX* ##..#...#  xi{* #.#####.....###  #.....R....... xi* #.#####@###.##. #.# # xi* g #..  #### xi*  xi + xi/ 2278.1 (124.0)xi/ ,95xib3 xi5 0 _j - a scroll of revelationxixi#xixixixixixiZXxi5 _You swap places.xi xi xi xi# xi xi xi[ xi xi xi xiVxixiximxi xixiDxiexixiSxi xixiximxixixiFxirxi xi1xixiR,xixixixii,xixiD xiD!,xi!xi"xi[#xi$xi<$xi$xi&xi(,xi(xi)xi*xi+xi+xi`,xi-xi.xi/xi0xi0xi2xi2xi3xi3xiw4xi6xid7xi 8xi 8xik8xiD9xi9xiw:xi:xi:xi<xi=xi>xi6>xi>xi]?xiB@xi@xi AxiOAxiBxiCxiD,xi ExiHGxiHxi1JxidJxiwKxi@Mxi$OxiPxiQxi9RxiATxiWVxiwW,xi$XxiYxiZ,xiU[xi]xi^xi_xi_xi@`xiYaxi0bxibxicxicxi xic? xiG@, xi@ xiA xiB xiC xiC xiyD xi~M<  You see here a +0 club. xiTN xi$O xi`O _ xiO xiqP xibQ xi*R xiR xiR xiS xiT xivU xiU xi3V xiyW xiX xi1Y xi^Y xiY xi_ xi@` xia, xic xid xivf xig, xi;h xiii xiXp #)#  #.#  #.#  xip#.#  #.#  #.#  #R# xip  #.#  #@#  xip72.1 (19.0) #[.....# ...#..### xiHq  #.. ...  ####   xi r xi6vR.R xiv,3.1 (20 xiz xi{) _Found a scale mail.!xi:g3!xig!xilX!xiCn!xin!xibq!xiq!xir!xit!xiv!xiyx,!xiz!xi|!xiS~!xi!xi#!xi'!xiV!xi{!xi|!xi!xiG!xi=!xi !xi!xi7!xi!xio,!xiې!xiM _You now have 537 gold pieces (gained 7).!xi^3!xi!xi*!xi=!xi.!xiT!xi!xi!xi!xi,!xi!xi!xi^!xir,!xiܨ!xi'!xip,!xiŭ!xiu!xi!xi!xi!xi!xi!xi!xiz,!xi!xi`!xif!xiv!xi!xi!xil!xi]!xi?!xic!xi!xi!xi!xi,!xi3!xi!xi!xii,!xi!xi !xi(!xi!xi?!xi!xiE!xi!xi~!xi!xi!xi!xi!xi!xi!xi!xi!xiP!xi!xi!xi1!xi!xi!xi!xi!xi !xi!xi[!xiw!xi!xi~!xi!xi!xi!xi!xi!xie!xi,!xi_!xi!xi/,!xi!xi/!xi!xi!xi!xi!xi!xi=!xi,!xi!xi!xi,!xi{!xip!xiC!xi!xi7!xi!xi!xi ,!xi!xi!xi!xi!xi!xiu!xiN!xiM!xi,!xi5!xi!xi!xi,!xiH!xi ,!xie!xix _x - 5 scrolls of teleportation (gained 1)!xi3!xiE!xiX!xiu!xiq!xi!xi,!xi !xi!xi!xi,!xi?!xi!xi!xi!xi !xif!xi!xi!xi !xiJ ,!xia !xiH !xi] !xi !xi !xi!xi!xi3!xiT!xi!xi8!xiz!xi!xi!xi^!xi!xi!xic,!xi!xi!xiL,!xi!xim!xi!xi!xi!xiG!xi!xi !xi6!!xiQ!!xi!!xi6"!xiK#,!xi#!xiY$!xi%!xi%!xi%!xi&!xi '!xi'!xi&)!xiR)!xi)!xi+!xi{,,!xi,!xi-!xi.!xi............'......428.1 (55..................+#!xiGB!xiBM======9.1 (56!xi+G!xiYJ _As you open the door, it creaks loudly! _Found a stone staircase leading down."xi\I"xiI"xiMJ"xiK"xiL"xiM"xiPz _  There is an open door here."xiR"xiS"xiqT _"xiMU"xiHX"xiZ"xi["xi["xi\"xi^"xi_"ximbB"xiXc"xid"xive"xie"xif"xii"xi~j"xik"xik"xifl"xim"xin"xio,"xip"xiYr"xi+t"xi"xi)X"xiD"xi"xi7x _x - 6 scrolls of teleportation (gained 1)"xiiI"xiF"xiٜ"xi,"xiW"xi"xi֣"xiEX"xi"xi"xi5"xiѫ"xi..# ##...## #.....# ##.# ##..>..## #..#### ###.## ##.......## #..## # "xiX!#####...####.........####...##### ...........'.........+......... #####...####.........####...#########.## ##.......## ##..# #....# ##..R..## ##.# #.#### ##.@.## #)# "xi˳_------#.# ##+## #.# #.# #.# #.# #.# ##### #.# #.##.# #...###.##########.#"xi #.# #.#R##...........#.# #.# ####.#.#.....#.###..#."xi`##.# #....#.......#.# #..#.##.###.#######..#.#.###..#R#"xi544.1 (15'"xiع#.##.##.#..."xi......"xi"xi&M======5.1 (16"xi"xiy= _As you open the door, it creaks loudly!#xij 3#xi #xiZ #xi #xi #xi l  There is an open door here.#xi= #xi4 #xil  _#xi #xi{ #xiF #xi ,#xi #xi[ #xiY #xi #xi #xi #xi #xi #xi' #xiY #xi #xi #xi #xi% ,#xi #xi #xi #xi #xi' #xi #xi #xi #xi ,#xi8 #xi #xi #xiI ,#xi #xi/#xi#xip#xi#xi#xi#xi #xi #xi5#xi#xi#xi,#xiN #xi #xi* #xi #xi #xi #xi#xi,#xi9#xi5 _You swap places.#xi@#xi3#xiY#xi#xi#xi,#xi#xiS#xi.#xiz#xi#xi#xi!#xi"#xi1$,#xi$#xi'#xi(#xi),#xi*#xi_,#xi-#xi.,#xi/#xi2#xiU4#xi5B#xi6#xi7#xi8#xi8#xi`9#xi{:#xi;#xiQ<#xiz<#xi<#xi=#xi?#xi_@,#xi:A#xi8D@  There is an open door here.#xi,E#xiE#xi2F _#xiF#xiG#xiH#xiCI,#xiI#xiJ#xiVK#xiL#xiLL#xiL#xiP#xiCQ#xiQ#xiR#xirR#xi!T@  There is an open door here.#xiU#xiU#xiU _#xiV#xiSW#xijX#xi Y#xi?Y#xiwY#xi[Z#xiZ#xi[#xi[#xi8\#xi]#xi]#xis^,#xi^#xi_#xiM`#xi`#xia#xiBa#xi$b#xib#xic,#xid#xid#xife#xif,#xibf#xig#xiIh#xih,#xixi#xi/j#xijk#xil,#xijl#xiTm#xin#xiyn,#xin#xio#xiRp#xip,#xirq#xiq#xi s,#xiis#xiXt#xi&u#xiu#xiu#xiv#xiv#xiuw#xiw,#xi\x#xi,y#xiz#xiz,#xiz#xi{#xi|#xi},#xi~}#xi~#xi~#xi#xi#xi3#xi#xi#xi,#xic#xi"#xiӅ#xiL,#xi#xi߈#xiՉ,#xi(#xi#xi#xi8,#xi#xiN#xi#xil,#xiÎ#xi#xi#xi,#xi#xi#xi#xiU,#xiݔ#xi#xi1#xi,#xi#xi#xiO#xi(,#xi#xi#xi#xi.#xiR#xi#xi'#xi#xi=#xia#xi#xiܞ#xiA#xi ,#xil#xi##xi&#xi,#xi/#xi#xij#xi#xi #xiM#xi=#xi!#xi#xi#xi(#xi#xi#xiE#xii#xi #xi%#xiԭ#xi#xi~#xi#xi#xi#xi{,#xi!#xiw#xi#xi۶,#xi#xi#xiѹ#xi#xi'#xi#xi3#xio#xi,#xi #xi#xi,#xi#xi#xi|#xi,#xi #xi#xi}#xi#xi6#xi}#xi#xi'#xi#xiO#xi#xi%#xi#xi*,#xi#xiF#xiDn ##. ###########.#xi #.........##R #.###.###. #.##.#. #xi#.###.###. #.........# #xi)### #####.##### #@## ##.## ------ #..#.## #.#.#  #.###R## ##..#  #xi#o# ##.## ##.# # #.# ##.# ##.## ## #.o ##R#####...####. o.o #..R..........'. oo 2 orc wizards (asleep) #xi## #.#######...####. oo 2 orcs (asleep) #xiz... ####.## ###xi.517.1 (72#xi2kR., 1 ally target)#xiK------8.1 (73#xi6#xih _2 orcs and 2 orc wizards come into view.%xiF ((o1 asleep, 1 ally target)You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!%xiy  The orc wizard is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.%xi@+t  The orc wizard is moderately wounded.%xi+%xi,%xiO-%xi6?.o.o.ooowandering, 1 ally ta…oo%xif7y====9 (0.8)Rev %xi>%xiA( _The orc shouts! x2%xiG (((((oally target)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The sling bullet hits the orc.%xi  The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.%xi B%xi o...oo.%xi \===-9.7%xi %xi e _The orc wizard is moderately wounded.&xif ((((You shoot a sling bullet. The sling bullet misses the orc wizard.&xiڝ  The sling bullet hits the orc but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.&xi\(o...-20.5Rev+ &xi 1&xi4G _The sling bullet hits the orc but does no damage.&xir< ((((You shoot a sling bullet.  The sling bullet barely misses the orc wizard.&xiYYou shoot a sling bullet.  The sling bullet barely misses the orc wizard.ompletely misses the orc wizard.  .&xiCS&xiT@  The orc is lightly wounded.&xiKU&xiX &xiXd The orc wizard completely misses you.&xieo..ooo.o(1 wandering)&xig'1.3&xiXr&xi|s _An orc comes into view. It is wielding a +0 dagger.&xi]; oYou shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc wizard.&xi* =(((shouts!  The sling bullet hits the orc wizard.  The orc wizard is severely wounded.  The sling bullet barely misses the orc wizard.&xiM t  The orc wizard is moderately wounded.&xiN &xi_O &xiKX o.o.o&xiX '2.1&xi` &xic A _The orc wizard hits you but does no damage.&xid  You shoot a sling bullet. The sling bullet hits the orc wizard.'xi1  The orc wizard is almost dead.You shoot a sling bullet. The sling bullet hits the orc wizard!'xi~7q)   orc wizard'xi!,'xi̻'xi'xio.o.(ally target)'xi&m509Rev* 'xi'xiRN _You kill the orc wizard!'xiJ (You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.'xik&  The orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard!'xiI,)oo 2 orcs'xiǭ'xiQ'xiD)oo 3 orcs (1 ally target)'xiߺ'3.7'xid _You kill the orc wizard!'xihx  The orc wizard is moderately wounded.The sling bullet hits the orc wizard! _You kill the orc wizard!  You shoot a sling bullet.  The sling bullet completely misses the orc.  The sling bullet hits the orc!'xi+o((() 2'xi (((You kill the orc!'xi{))o)..'xi'4.5'xi'xipw _You shoot a sling bullet. The sling bullet barely misses the orc.'xifk ((You shoot a sling bullet. The sling bullet hits the orc.'xi ((((The orc is moderately wounded.You shoot a sling bullet.'xi%r ,'xi;t m  The sling bullet closely misses the orc.'xiY| ;)o.o9..9   gargoyleoo 2 orcs (1 ally target)'xi| 'xi} '5.3'xi" 'xiM u _A gargoyle comes into view. It is wielding a +0 mace.'xiY 7 ((((You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet completely misses the orc.The sling bullet hits the gargoyle.'xi The sling bullet completely misses the orc.The sling bullet hits the gargoyle.  The gargoyle is lightly damaged.losorc.'xie ,'xig 'xio o)o).9'xip '6.1'xix 'xi!{ W _The orc is almost dead.'xi]  You shoot a sling bullet. The sling bullet hits the orc!'xi )   orc(xiM ((((((You kill the orc!(xi,(xi0)o.9...(ally target)(xi%9(xi% _You shoot a sling bullet. The sling bullet barely misses the orc.(xi>]  You shoot a sling bullet. The sling bullet hits the orc.(xiEh()(xiB  (((ally target)You kill the orc!You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.(xitS(xi^{))9)(xiYd'7.7(xio(xir6 _The gargoyle is lightly damaged.(xi`L ((xit(You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.(xi  The gargoyle is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.(xiK))(xi'8.5(xi(xi6 _The gargoyle is lightly damaged.(xiK ((You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.(xig \ sling bullet hits the gargoyle but does no damage. _The gargoyle is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  The gargoyle is lightly damaged.  You shoot a sling bullet. The sling bullet hits the gargoyle.(xi_ ))The gargoyle is moderately damaged.(xic / `(xid Z`  The gargoyle hurls a stone arrow at you.(xi o))68(xi 5----9.3(xi (xi^ / _The stone arrow hits you!(xi ((((((You shoot a sling bullet.(xi+3  The sling bullet barely misses the gargoyle.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.(xi (xiz )9.)..(xi (30.1(xi (xi c _The gargoyle is moderately damaged.)xi" ((((((You shoot a sling bullet.)xi:  The sling bullet completely misses the gargoyle.You shoot a sling bullet. The sling bullet hits the gargoyle!)xi+)xi829).)..)xi3#9)xi33----9)xi:)xi(>a _The gargoyle is severely damaged.)xiiS ((((((You shoot a sling bullet.)xi  The sling bullet closely misses the gargoyle.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.)xii` 9).)..  The gargoyle is severely damaged.)xi`)xia(81.7)xih)xi:k; _The gargoyle hits you with a +0 mace.)xiw b  You shoot a sling bullet. The sling bullet hits the gargoyle!)xiR D))xi ((((((You destroy the gargoyle!)xi)).)..)xiH/52.5)xi$)xih%/ _You shoot a sling bullet.*xi 3*xi*xijH _No target in view!*xi##########. #.........##? #.###.###.###. #.##.#......#. #.###.###.###. #.........# *xi4#.### #####.######>#.## ##.## #.@#R## #.#.# #)###.## ##..#.# ##.## ##.#)# ##.# ##.##.. ##R#####...##. #..R..........'##########...#### ... ####.## ##*xiG #....#*xie*xi>R.R   Pax the knight*xiP>9---3.5 (1.0*xi*xi *xi_Found a scroll of blinking. Found a stone staircase leading down. _Items here: ))) [[ †.+xihZ +xiN\ /Pick up what? 32/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 dagger  c - a +0 mace +xi\ pArmour (select all with [)d - a +0 chain mail  e - a +0 robe Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top],xi.Q,xiX,xia###########. JamesMcGaha the Skirmisher#. #.........## Coglin of Hepliaklqana **....#? #.###.###.## Health: 69/80 ====================----#. #.##.#...... Magic: 11/11 ========================#. #.###.###.## AC: 10Str: 12#. #.........# EV: 17Int: 11#.### #####.##### SH: 0Dex: 22#>#R## ##.##XL: 11 Next: 55% Place: Dungeon:10#.@#.## #.#.#,xi'bNoise: ---------  Time: 10533.5 (0.0)#)###.## ##..#a) +2 sling {Isolde} d) +0 sling {Gyeongj#.# ##.## ##.#Fire: a) +2 sling {Isolde} #)# ##.# ##.## # Rev* #.. ##R#####...####... #..R..........' R   Pax the knight### #.#######...####... ####.## ##... #....#You destroy the gargoyle! _You shoot a sling bullet. _No target in view! ,xib_Found a scroll of blinking. Found a stone staircase leading down. _Items here: ))) [[ †.  Okay, then.,xii,xi;j,xip,xiEs. _,xiH Y#. #.........# #?# #.###.###. #.# #.##.#..... #.# #.###.###.# #.# #......... #.### #####.##### #>#R## ##.##  #.)#.## #.#.# #@###.## ##..#.## ##.## ##.#)# ##.# ##.##..R#####...##. #..R..........###.#######...### # ... ####.### #....# #... #.####,xiJ a.R4.5 (1 __You shoot a sling bullet. _No target in view! _Found a scroll of blinking. Found a stone staircase leading down. _Items here: ))) [[ †. _Items here: )) [[.-xi4 G #?# #.###.###. #.# #.##.#.... #.# #.###.### #.# #......... #.### #####.### #>#.## ##.##  #.R#.## #.#.##)###.## ##..# ##.## ##.#)## ##.# ##.##..R#####...##.... #..R.........###.. #.#######...## ##. ... ####.##  ###-xi[5  #.... #... #.#### # #.#-xiE7 -xiK@ Q)R-xi>A ,5 _-xiH -xiJ .xib #.# #.##.#.. #.# #.###.### #.# #....... #.### #####.### #>#.## ##.##  #.)#.## #.#.##R###.## ##..#.## ##.## ##.# ##.# ##.##...# ##R#####...#......# #..R........###...#.#.#######...# ##.#.... #### ###..... #.... #.....# #.#### #..$..# #.#  #.. #.#.xij.ximQ)R.xin70=6Rev+ .xiu.xiz _Found 13 gold pieces.  Things that are here: _a +0 whip; a +0 leather armour.xi` 3.xi~b .xif .xil : _.xi>q ,.xiYs .xiv 91.xi w 2=.xi{ .xib} .xi8~ >Rev .xi .xi ,.xiɇ .xi܈ ,.xi .xi F2.xi .xi 3.xi .xi} ,.xi .xi ;3.xiǡ .xi ,.xi .xi( ,.xi+ .xi .xi{ #4.xi (=.xit .xiE ,.xi$ .xi, .xiu .xiҽ .xi] .xi #5.xi 2=.xi< .xi9 ,.xi .xil ,.xi .xi= .xi %6.xi .xi- .xis .xiy .xi ,.xi .xii w7=.xiV ,.xi .xi ,.xi% .xi k8=.xi .xiT ,.xi .xi  9.xi7 80=.xi1; ,.xi; .xiE B.xiE .xizI .xiI .xiM .xi^O ,.xi.Q .xiT .xi^ e=.xig ,.xik .xijo .xip .xiq .xit .xix .xiz .xi^{ .xi~ .xiƁ .xiք .xi .xi .xi .xig .xi .xi .xi z _You now have 550 gold pieces (gained 13)..xi .xi .xiU .xi, .xii .xi .xi: .xi .xiT .xiY .xi .xi .xiF .xi .xi ,.xi` .xi6 .xi .xi ,.xi .xi: .xi .xi_ .xi .xi .xi .xi .xi ,.xi_ .xir .xi ,.xi| .xiZ .xi5 .xi .xiX .xi .xi .xi5 .xi .xiC .xi .xi .xi .xiz .xi .xi .xiI .xiy .xi ,.xi .xi, .xi[ .xi .xiD .xi .xi .xi .xi# ,.xi .xi .xiP .xi= .xiu .xi# .xi# .xiP .xi ,.xi .xi@ .xi1 .xi ,.xi .xi .xi .xi ,.xi .xi .xi ~ ###.....# #.....#+ #.....##. #.....######. ##.####.....#.#### #.# #........# #.# #$.....# #.# .xi" #.#...@#.#########.# .........R..........# ##.#.####.########### .D #.##. #!## ..# ##D   acid dragon (asleep).xi 093.5 (57.0).xi xR., ally target).xi ,4.5 (58.xi .xim _ _An acid dragon comes into view./xi9 (((D/xi#: oYou shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage./xi ((The acid dragon roars!  You shoot a sling bullet./xiE ,/xiN ..R.D../xi3O f===5.3 (0.8)Rev /xiV /xiIY e _The sling bullet barely misses the acid dragon.0xi/ { ((You shoot a sling bullet.0xi (The sling bullet hits the acid dragon but does no damage.  You shoot a sling bullet.0xi0xiCCD..0xi'6.10xiC"0xi$f _The sling bullet closely misses the acid dragon.0xi z (You shoot a sling bullet.0xi  The sling bullet hits the acid dragon but does no damage.  You shoot a sling bullet. The sling bullet hits the acid dragon.0xiJ 0xi 0xi `D.R.0xi \9Rev+ 0xi"& 0xi(  0xi) 3_The acid dragon is lightly wounded.1xi  You shoot a sling bullet. The sling bullet hits the acid dragon.1xi  The acid dragon is moderately wounded.You shoot a sling bullet. The sling bullet hits the acid dragon!1xix .The acid dragon is severely wounded.1xiPax hits the acid dragon with a +0 flail.  The acid dragon completely misses you.1xi  7.71xi1xiC _The acid dragon claws you but does no damage.1xiQ  You shoot a sling bullet. The sling bullet hits the acid dragon.1xi (((The acid dragon is almost dead.You shoot a sling bullet.1xiRb ..D8.4 (0.7Rev* 1xih 1xik P _The sling bullet closely misses the acid dragon.1xiLk 1xi'e  You shoot a sling bullet. The sling bullet hits the acid dragon.1xiqE†2xiL (((2xirAYou kill the acid dragon!2xiJ..†2xi469.2 (0.82xi2xi/ _You shoot a sling bullet.2xi32xi?2xi, 2xi!2xi#2xi$2xib',2xi(*2xik*>Rev+ 2xi+2xi-2xi/2xi1,2xi32xi6,2xi72xi<N _You now have 565 gold pieces (gained 15).2xi>32xi?2ximA2xiB2xiC2xiHD>Rev 2xirE2xiG2xi J,2xiMK2xiL2xiQN2xiO2xiO2xiP2xiR2xiT2xiU2xi\U2xi?V2xiX2xicY2xiZ2xiZ(2xi[2xi\2xi^2xi/`32xia2xih########.#.#### .......#.#####.# #........##.# 2xioh#......##.# ###.#..†.#.#########.# ......................# 2xihg####.#.####.########### 2xih.....# #R#  ###.### #@# ---2xii#........# ########## 2xi&i%2xiKi"2xin1610.2 (11.0)2xio#---2xi.o%1.2 (122xi}s2xit[ _G - a potion of heal wounds3xi33xin3xi _You swap places.3xi3xi,3xiU3xi3xim3xiQ3xi3xiH3xiX3xi,3xi3xi(3xi3xi 3xiS 3xi 3xi 3xi3xi;,3xi!3xi3xi3xi 3xiF3xiB3xi&3xi3xiw,3xi83xi 3xi_",3xi1#3xi;$3xiL%3xi%,3xiH&3xi'3xiD/R ###. 3xi/#. #+# #. #.# #. ###########.# ## #.........#.#### # #.#####R.......# # #.#......#3xi0# ###@#..†.#.#########24.2 (133xik0c .[................ #.#####.#.####.######### 3xi0".....# #.# ###.######.#3xi0x #........#  3xi0?##########3xix23xi:R.R3xi;,5.2 (143xiLA3xi D( _Found a ring mail.3xi 3xi  3xi 3xi)" 3xi% B3xir) ,3xi* 3xi, ,3xi - 3xi. 3xi.2 ,3xiw2 3xio3 3xi5 3xi8 3xi*: 3xii: 3xi~; 3xin= 3xi? 3xiuA ,3xiC 3xi|D 3xi+G 3xiH ,3xiI 3xiU A  You see here a +0 ring mail.3xi3Y 3xi^ a _3xi` ,3xig` 3xia 3xic 3xi e ,3xiUf 3xi h 3xiui 3xij ,3xil 3xi3n 3xip ,3xiq 3xi+s 3xiHu 3xiu ,3xiv 3xix 3xiy 3xi{ ,3xi| 3xi~ 3xi 3xi 3xi 3xi 3xi; 3xi 3xi ,3xić 3xi 3xiT 3xi 3xiÌ 3xi 3xi 3xi 3xi B3xi. 3xi 3xi7 3xi 3xiӤ 3xiӧ 3xis B3xiʯ 3xi 3xi5 3xiv 3xi 3xi? 3xiy 3xiƹ 3xi# 3xi` 3xi 3xi 3xi@ 3xi 3xi$ 3xi 3xi z   #<#3xit   #.#   #.#  3xi |  #.# 3xi   3xi  ##.##   3xiL  ##...#### #  #.......+ +.  3xix  #.@.# 47.2 (22  3xi q ##.##  3xi  #R#   #.#  3xi _####.# #+#  3xi# ~#....# #.#  #.#3xiH {##.# #.##.........#.####3xi [ #.##.#####........#3xi 3xi QR.3xiL ,8.2 (233xi 3xiK 9 _Found a stone staircase leading up.4xih _4xi& 4xi ,4xi4xi4xipB4xi4xi}4xi4xi4xiq4xi4xi4xi4xi4xiI4xi"d #.  #<#  #.#  #.# # #.# 4xiT"%## ##.## ##) ##...#### ####. 4xi"#.....R@+ +.....4xi" ##...#### ####.. 4xi"j##.## ##. 4xi"j#.# ## #.4xi#&# 4xi=#####.# #+#  #....# 4xi\#K#.# #.############.4xi#B# #.##.........#.###4xi#"#4xi++#......9..........Y'......52.2 (44xiB,.0)......=..Y........+#4xil,YY 2 yaks (asleep)9   gargoyle (dormant)4xi4  As you open the door, it creaks loudly!  A gargoyle and 2 yaks come into view.4xi54xi?64xi?b9..YY.4xiE@YY1 ally target)94xi@(======4xi@$3.2 (54xi#H4xiV _The yak bellows! You hear a bellow! _Found a ruby ring.5xiM(((((((5xiH  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.5xi,5xii5xi]l.9'..YY......5xi.===---4.0 (0.8Rev 5xi5xiG _The sling bullet hits the yak but does no damage.5xi]Y  #. #<# #.# +# #.# ...  #.# .... 5xiY  ##.## ..9.. ## ##...####...... #### #.....@R'..YY.. + ##...####...... #### ##.## =.... ## #.# .... 5xiZ #.# ... ####.# #+#5xiMZ  #....# #.# #.#.# 5xiZ X #.##.#.####5xiz\ 5xi ] 5xiT] 5xi<^ 5xif [.9.R5xif Y------5.0 (1.05xil 5xio & _You swap places.6xiS ((((You shoot a sling bullet. Pax avoids your attack.6xi  The sling bullet hits the gargoyle but does no damage.  You shoot a sling bullet. Pax avoids your attack.6xiS+ ...RThe sling bullet hits the gargoyle but does no damage.6xi91 ````  The gargoyle hurls a stone arrow at you.6xi6xi[...'R6xin4===8 (0.86xisG _The stone arrow misses Pax.6xi ((((You shoot a sling bullet. The sling bullet hits the gargoyle.6xiN  The gargoyle is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.6xi,6xi...'RYY.6.6Rev+ 6xi6xie6 _The gargoyle is lightly damaged.6xi: 6xi˶(((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.6xi<! (The yak is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the yak. The sling bullet hits the yak.6xi6xi  9..'RYThe yak is lightly wounded.6xi,7.3 (0.76xi6xis7 _Pax hits the yak with a +0 flail.6xi (((You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.6xiO  The gargoyle is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.6xi "  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.gargoyle is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.gargoyle is lightly damaged.6xi6 #..'RY.Y The sling bullet hits the gargoyle but does no damage.gargoyle is lightly damaged.  You shoot a sling bullet6xi .  The sling bullet hits the gargoyle but does no damage.gargoyle is lightly damaged.  Pax blocks the yak's attack.6xiB '8.06xi 6xi A _The gargoyle hits Pax with a +0 dire flail!6xi[n (((You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.6xi5 _The gargoyle hits Pax with a +0 dire flail!  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.  is lightly damaged.6xiu  The sling bullet hits the gargoyle but does no damage.  The gargoyle is lightly damaged.  6xiuYou shoot a sling bullet.sling bullet hits the gargoyle but does no damage.  The gargoyle is lightly damaged.  Pax hits the yak with a +0 flail! Pax blocks the yak's attack.6xiz7  The yak gores Pax!6xiC9..'Y Y 3 yaks (1 ally target)6xiS8 (0.8Rev* 6xi6xiɈ6xi?V _A yak comes into view.7xi> (( You shoot a sling bullet. The sling bullet hits the gargoyle.7xi~  The gargoyle is moderately damaged.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.7xir  The gargoyle is moderately damaged.7xi V.'Y.7xi* '9.67xi"7xi'E _The yak gores Pax. Pax blocks the yak's attack.7xi ((You shoot a sling bullet. The sling bullet hits the gargoyle.7xi  The gargoyle is moderately damaged.You shoot a sling bullet. The sling bullet hits the gargoyle.7xi7xiɩ ..9  The gargoyle is heavily damaged.60.47xiư7xiP _Pax barely misses the yak.7xi& ( You shoot a sling bullet. The sling bullet hits the gargoyle!7xiB  The gargoyle is almost destroyed.You shoot a sling bullet. The sling bullet hits the gargoyle.7xi|1)7xi9Lx  You destroy the gargoyle!The yak gores Pax!7xiL,7xiU.)Y.Y.YYY 3 yaks7xi{Y0611.27xir_7xiYbG _Pax is destroyed!7xig ((You shoot a sling bullet.  The sling bullet hits the yak but does no damage.7xiY  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.7xiW} B7xi T.).Y.7xiو '2.07xi? 7xir 1 _The yak is lightly wounded.7xi` ((You shoot a sling bullet. The sling bullet hits the yak.7xi  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak!7xij 7xik 7xis Y.)Y.Y.7xibx %87xi{ 7xi;~ F _The yak is severely wounded.7xi~ 7xi ((You shoot a sling bullet. The sling bullet hits the yak.7xi.  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!7xis,7xiM.Y.7xiX'3.67xi[7xiW _The yak is almost dead.8xiJ 8xi[  8xi *(((((((8xi aYou shoot a sling bullet. The sling bullet barely misses the yak.8xi1!8xi  The sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.8xi5V.YY....8xi,6'4.48xi<8xit?W _The yak is almost dead.8xit]  You shoot a sling bullet. The sling bullet hits the yak.8xi{&() 2 yaks8xi9 ((((((You kill the yak!8xi,,8xi3^..YY....8xiP7/35.28xi=8xi?w _You shoot a sling bullet. The sling bullet barely misses the yak.8xiѥ ((You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.8xi0 a  The yak is lightly wounded.  You shoot a sling bullet.8xi0 ,8xiD DYY.8xi *9 (0.78xi 8xio G _The sling bullet hits the yak but does no damage.8xi (You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!8xisM  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.8xi i YThe yak is lightly wounded.8xi \7---6.7 (0.88xi 8xi ( _The yak gores you!9xi>]  You shoot a sling bullet. The sling bullet hits the yak.9xiο  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!9xiV1---7.59xiw\^ _The yak is moderately wounded.9xi]  You shoot a sling bullet. The sling bullet hits the yak.9xi   The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!9xiwk  The yak is severely wounded.9xi,,8.2 (0.79xi99xi_ 9xiN_The yak completely misses you.9xiM]  You shoot a sling bullet. The sling bullet hits the yak!9xi6( _The yak completely misses you.  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.  9xiYou shoot a sling bullet.  The sling bullet closely misses the yak.The sling bullet hits the yak.9xi\ YThe yak is severely wounded.9.0 (0.89xib9xid; _The yak gores you but does no damage.9xi_]  You shoot a sling bullet. The sling bullet hits the yak.9xi  The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.9xinf  The yak is almost dead.9xiXo-289xit9xiwQ _The yak closely misses you.9xiI ]  You shoot a sling bullet. The sling bullet hits the yak.9xi $†9xi q   yak9xij H  You kill the yak!9xij NYou shoot a sling bullet. The sling bullet hits the yak!9xin `()9xik :†9xi 0870.69xi 9xi G _You kill the yak!9xi 9xim 9xi% 9xi8 H _No target in view!:xi #. #<# #.# +# #.# ... ##.# .... ###.## ..... ##):xi0 ##...####...... ####.#......@)...... +.##...####...... ####.##.## =.... ##.#.# .... ##.# ...####.# #+# :xi8 :xi =---1.6 (1.0 _:xi :xi p _You see here a yak corpse.:xiZ ##. ##<# ##.# #+###.# #...###.# #.##R##.## #.##)###...####.####.#......†@...+.##...####.####.##.## #=.##.##.# #.##.# #...######.# #+###....# #.# ##.#.# # :xi :xiL H---2 _:xi   There is an open door, spattered with blood here.  Things that are here: _a +0 dire flail; a yak corpse;xi 3;xi;xi;xi,3 _;xi ;xiTRev+ ;xi1;xi},;xi;xia4=;xi ;xi,!,;xi";xi$TRev ;xi&;xi&95;xi;'2=;xi';xi+,;xi<-;xi/,;xi1;xi85F6;xi"7;xi93;xi\;;xiN>,;xi?;xi0B;xiBD7=;xiD;xiF,;xi4H;xirJ,;xiK;xiN98;xi O2=;xiP;xi S,;xi U;xi%W,;xiW;xi`Y;9;xiqZ;xi],;xia;xid;xi{d;xie;xiPh;xihL80=;xii;xim;xio,;xiq;xiuB;xirv;xix;xiy,;xiz;xi};xi~O=;xi;xi;xi,;xiU;xi;xi̇,;xi;xiI7 _You open the door.;xi3;xi;xiT@  There is an open door here.;xi;xij _;xis;xi;xi,;xiq;xif;xi ,;xi;xi3;xiܙ,;xiA;xi;xiߤ;xibX;xiN;xi,;xi;xi9;xi# #..# # ##..# ####.# #. .... .....##  #.# #..# #..... ###;xi{...##..# #.#..# #. #....#.#...###.#..# #?# #.###.......R.#..# #.# #.###.###.......@..# #.# #.####.............## #.# #. ;xiG%. ######.######## #.### #### <##.# #>#.## .###'# #.)#.## #. .#...####)###.## ## R   Pax the knight .# ##.....## ##R## ##.## .## ##.......# ##)## ##.# ;xis..####.........####...## ##.#####;xi1709.6 (37.0);xi[-10.6 (38;xi;xiN; _Pax emerges from the mists of memory!  ##.   .. #. #.#########  #.@.R.....# 34.6 (24u...##..# #.#..###.#  #.#...###.#..# #.# #.........#..# #.# #.###..........# #]=xi]=xi_=xi`=xib=xic=xif,=xif=xif=xig=xih=xii=xiHk=xiek=xil=xim=xiXo=xip=xi1q=xis=xiXx=xi%z=xi|=xi3|=xi}=xiM=xi =xix,=xi,=xi=xi?=xi},=xi׆=xi=xi=xi=xiƉ=xiE=xi],=xi=xix _x - 8 scrolls of teleportation (gained 2)=xi=xi=xiԒ=xi=xic=xi[=xi=xiT=xiC=xi=xi,=xi'=xi=xi=xim=xi=xi=xi=xi=xi=xi5=xi{=xi=xi,=xi|=xi=xiY=xi=xi1=xiu=xiI=xi@=xi%B=xi=xi=xiO=xi=xi=xi=xi=xi֭,=xir=xi=xi=xi±=xi=xi"=xiղ=xi=xi=xiU=xi=xi"=xiԵ=xi[=xi=xi¶=xia=xi~,=xi==xi)=xi=xi=xi+=xi=xi'=xi\=xi,=xi=xi=xi=xi=xi=xi=xi=xi =xi=xi$=xi=xi|X=xi=xi=xi=xi,=xi=xi=xiD=xix=xi=xi=xij=xiO=xi{=xi2=xi=xi=xi),=xi=xiy=xi =xiI=xiK=xi?=xiK  #..#.  #.. .###  #......#  #.. ...  .....# ..  =xi%.##.#.#.###....  .........>..#   #@# 68.6 (33  ####.#### #+#  =xi? #..R....# #.#   #.##.##.####.## =xi'  #.##.##.......#  =xii #.##.##..##...##  =xi #.##...........#  =xiH #.#####..##...#   #.#####..###>.##=xi######=xiB=xi3RR.=xi,9.6 (34=xiR=xi4 _Found a staircase to the Lair.>xip>xiq>xiq>xi1t>xiu>xiv>xiv>xi>{,>xi|,>xiK}>xiV>xi>xi>xi->xi>xiDžK  There is a staircase to the Lair here.>xio>xiψ>xif _>xi_>xi>xiƍ>xiێ>xi3>xi>xi>xi,>xiF>xi>xi>xi>xi>xi>xi>>xi>xi٣,>xiФ>xiĦ>xiΨ>xi,>xië>xi>xi>xiE,>xi>xi[>xi>xi,>xi>xi">xi̽>xi>xi ##########  .......@.# #+## #./#.#####R##...##  #..#. #.#.....#  #..#.### #........ #......# #... #...... +........  .....# #........ .##.#.#.###...... .........>..#.....#>xis,83.6 (1>xi,4.6 (15>xi>xic _H - a scroll labelled XEAXZIEC HANA>xi’ 3>xi >xi n>xi >xi >xiM ,>xiП >xim >xiܢ >xi >xi >xi̤ >xi; ,>xi3 >xil >xi >xi >xin >xi) ,>xil >xi >xi >xi; ,>xi( >xi >xi >xiL >xi >xiV >xiB Y .. >xi |#. #. >xi |#. #. >xi ###.##########  #....R.......# #+##>xiI   #.#.@#.#####.##...##  #..#.# #.#.....#>xi   #..#.### #........  #....>xi ..# #........  ##...... +........ >xi  #.....# #........  .##.#.#.#>xi- ##........ >xif  .........>..#.....#  #######.######...##>xi 291.6 (7.0)>xi +2.6 (8>xi >xi / _I - a wand of warping (1)?xi 3?xiȞ ?xi ?xi ?xia X?xi ,?xi< ?xi ?xi ?xi ?xi- ?xi߮ ?xiv ?xi ?xi& ?xiL ?xi߳ ?xi ?xi ,?xi· ?xi ?xih ?xi ?xiż ?xiO ?xi; ?xiS ?xi= ,?xi ?xi6 ?xiw ?xi ?xi ?xi ?xi ?xi ?xih ,?xi ?xie ?xi ?xi* ?xi[ ?xi ?xi ?xi ,?xi* ?xix ?xi ?xi5 ?xi^ ?xi ?xi ?xiF ?xi2 ?xi_ ?xi ?xi ?xi ?xi ?xi ?xi ?xi ?xi ,?xiC ?xi~ ?xi ?xi& B?xi ?xi ?xi< ?xi ?xi ?xi ?xi ?xi ?xiL ?xi+ ?xi ?xi ?xi ,?xi ?xi ?xi ,?xi ?xi ?xi\ ?xik ,?xi ?xiV ?xi ?xi ,?xi ?xi ?xi ,?xiq ?xiz ?xi ?xi. ,?xi ?xi ?xi] ?xiN ,?xi ?xi" ?xi# ?xiL% ,?xi% ?xiy' ?xi( ?xi) ,?xi`* ?xi+ ?xi- ?xi. ,?xi...... ?xiK # #.###...######### .###... # #.##........R.@.# #.##824.6 (32.0) ###.##....#######.# #.## .......#.## .# #... ########.# .. #.## ###### #.# ..# #.## .....# #+## .<# #.###... ####.##...## #.# #.  #.#.....# .# #####.## ## #........###.#.?xi8L ?xi @xil@ @xiA @xi1C ,@xiC @xiE @xiF @xiH @xiHH @xiH @xiuJ @xi L @xiL @xiM @xiM @xiLO @xiP @xiQ @xi R @xiR @xiS @xi/U @xiV @xiNV @xiV @xiX @xi0Y @xi'Z ,@xiZ @xi[ @xi\ @xi] @xi^ @xi^ @xi_` @xia @xib @xib @xizc @xif @xiTh @xih @xih @xi/k 5 _You swap places.@xiQl @xi(m @xi\m @xim @xi@o @xi=p @xi&q @xigq @xiq @xis @xi7t @xi"u @xi^u @xiu @xiv @xifx @xiky @xiy @xi9z @xi{ @xiI} @xi~ @xi~ @xi- @xi @xiށ @xi ,@xi @xi؄ @xiT @xi0 ,@xi @xi% @xiʈ @xi: ,@xi @xi @xi ,@xiَ @xiɑ 7 _You open the door.@xi @xii 3@xic @xi @  There is an open door here.@xi" @xi @xi2  _@xiߛ @xi @xiB ,@xia @xi ############.# #...# ########## #.# #...# .........###+## #..<# #.## .#.#####.##...## ###.# #... .#.# #.#.....# #.# .#.### #........## ##.## ## .....# #.........####...######## ...... +.........R............ .....# #........@####...########. .#.#.###........## ##.## ...>..#.....# #.# #@xi >.######...## #.# .#### ##+## #.# #.......# #.# #.# # #.####.## #.# # #.##.##.......# #.# .##.##..##...## #.#@xi9 -57.6 (32@xi ,8.6 (33@xiv @xi S _J - a scroll of fogAxii?Axi?AxiO@AxiBAxiCAxiDAxiEAxiHAxizIAxiKAxiL,AxiMAxiOAxiQAxi'R,AxiRAxiTAxiVAxilW,AxiDXAxiYAxiN[Axir\,AxiE]Axir^Axi_Axi0a,AxibAxi3cAxidAxifBAxigAxihAxiiAxi)jAxijAxiqC #............#.## ##.## #.############.# #...#  ###.########## #.# #...#  #............###+## #..<# Axiq #.#..#.#####.##...## ###.#  #.#..#.# #.#.....## #.#  # #..#.### #........## ##.## #......# #.........####...# ##...... +@R.......'...... #.....# #.........####... .##.#.#.###........## ##.# AxirY.........>..#.....## #.# #######.######...## #.# ####.#### ##+## #.#  #.......# #.# #.# #.##.##.####.## #.# #.##.##.......# #.#Axix#....##......'66.6 (8.0)....###Axi~Axi^L======7.6 (9AxiAxi= _As you open the door, it creaks loudly!Bxi$  There is an open door here.Bxia _BxiBxiLBxi,Bxi BxiBxisBxiBxiBxiBxiDBxi nBxi BxiE,Bxi BxiBxiBxi,BxiBxiBxijBxia,Bxi5BxiBxiBxi,Bxi Bxi]!Bxi!#Bxip$,Bxi%Bxig&Bxi'Bxi(,Bxi)Bxi0Bxi62,Bxi63Bxi75 _You swap places.Bxi9BxiL:3Bxi;Bxi_>Bxi?BxiBBBxioBxiqBxirBxi"t,Bxi uBxiXwBxixBxiyBxi:zBxi{Bxi_}Bxi%Bxi,BxijBxiσBxiƅBxiJBxiBxiBxiBxi5Bxiʏ,BxiBxiBxiBxi^,BxiZBxiR  There is a stone staircase leading down here.BxiBxiߜBxie _BxiJBxiBxiBxiBxiBxiBxiBxiBxi3,BxiۨBxirBxiΫBxi,BxiBxi/BxiBxi3Bxi{Bxi BxiBxi#Bxiw,Bxi7BxiùBxiBxi(Bxi\BxiBxiBxiBxiBxi>BxiBxiBxiJBxiBxiBxioBxiBxiMBxinBxiBxi:BxiBxiiBxiMBxiBxi-BxiBxiCBxi,BxirBxiBxiBxi|BxiBxiqBxiBxi,BxiBxi5BxiBxiBxiBxiBxiXBxiBxivBxiBxi.BxiVBxiBxi}BxiBxiHBxiBxiBxiS,Bxi BxitBxiBxiBxi{Bxi 5 _You swap places.Bxi+ Bxi3Bxi>BxiqBxiBxiBxiBxiBxibBxigBxirBxiBxiCBxitBxiBxiX,BxiBxi!Bxic#Bxi;$Bxiq$Bxi#%BxiL'Bxi(BxiP*,Bxi+Bxi,Bxi.Bxi/,Bxi0Bxi2BxiQ6BBxi6Bxis8Bxi:Bxi`;Bxi;Bxih<Bxi>Bxi@BxiBBxiBBxiLDBxi7FBxiHBxiI,BxiKBxiMBxiOBxiQ,BxiSBxiW@  There is an open door here.BxiZZBxiK\Bxi\ _Bxi`^Bxi`Bxi)cBxije,Bxi8fBxigBxi*iBxij,BxilBxiTnBxi}XBxi+BxigBxiŏBxiBxiBxi%BxiHBxiBxiBxiBxi3BxiϬ,BxiyBxiϵBxi,BxiBxig  There is an open door here. _BxiBxi@,BxiBxiBxiBxi[BxiBxiGBxiBxiBxi=BxiBxiBxiUBxiBxiBBxiBxi BxiDBxi Bxi Bxi BxiBxiBxiBxiBxiFBxiBxiBxiBxi/BxiBxiBxiBxi!Bxi%Bxir&Bxi'Bxi'Bxic(Bxix-Bxi.Bxi/Bxi/Bxi0Bxi4Bxi5Bxi7,Bxi7Bxi<Bxi3>Bxi?Bxi[?Bxi@BxiEBxixFBxiGBxiGBximHBxiMBxiNBxiO,BxiPBxiUBxiVBxiQWBxiWBxi XBxiI\Bxik]Bxi^,Bxij_BxitcBxidBxie,Bxi..........##.##. ######### #.###............. ........# #.# #.##....##.... #######.#  #.##....##.#.. # ##.## #.# #..........##.#...# #.# #.##.##.#####.#...# #@# #.##.##.# #------987.6 (120.0) Bxi;D# #..<# #R###.......# ##' ## ###.# #........#### ##.. .## #.# #####.#### ##... ..## ##.## ###.#.## ##.... ...####...########......####..... ...'...............#.......+..... ...####...########......####..... ..## ##.## ##.##.## ##[...Bxi<=------BxiBBxiEE _Done exploring.Cxi0ICxi00.0)..................Cxi1Cxi5Cxi7E _Done exploring.DxixDxiPzWhere to? (Tab - Necropolis @ (x,y), ? - help)  D - Dungeon  T - TempleDxiz!L - LairO - Orcish Mines Exi Exi *[?25h[?0cExi `######.###.#JamesMcGaha the Skirmisher#####<.....###.### Coglin of Hepliaklqana **.... ##>..........##.##. Health: 80/80 ======================== ##########.###............. Magic: 11/11 ======================== ........##.# #.##....##.... AC: 10Exi+ 2Str: 12 #######.##.# #.##....##.#.. EV: 17Int: 11 # ##.## #.# #..........##. SH: 0Dex: 22Exi \#...# #.# #.##.##.#####. XL: 11 Next: 68% Place: Dungeon:10#...# #@# #.##.##.# #. Noise: ---------  Time: 10987.6 (0.0) Exi # #..<# #R###.......# ##' a) +2 sling {Isolde} d) +0 sling {Gyeongj ## ###.# #........#### ##.. Fire: a) +2 sling {Isolde} Exie ;.## #.# #####.#### ##... ..## ##.#####.#.## ##.... ...####...########......####..... R   Pax the knight ...'...............#.......+..... ...####...########......####..... ..## ##.##Exi ##.##.## ##[... _You swap places. _There is an open door here. _There is an open door here. Exi _Done exploring. _Done exploring.  What level of the Lair of Beasts? (default 1, ? - help) Fxi [?25l[?1cFxi%J0Fxi}3Fxi?5Fxi5Fxi9Fxi; _There is an open door here. _Done exploring.  Fxi;oWhat level of the Lair of Beasts? (default 1, ? - help) _You swap places.Fxi<Fxi=Fxi=FxiW>FxiyBFxiCFxiwD,FxiEFxiQHFxiHFxiI,FxiJFxiKFxiLFxiEM,FxiMFxiWOFxiQPFxiP,FxiQFxiRFxinSFxiT,FxigTFxiJVFxi!WFxiW,Fxi5XFxiYFxiRZFxiZ,Fxi\[Fxi\Fxio]Fxi^,Fxib^Fxi_Fxi]`Fxi`Fxi aFxi@aFxiLdFxi_eFxif,FxiOgFxiIiFxiiFxij,FxikFxianFxiOoFxi/p,FxipFxisFxiuFxiu,FxiIvFxiwFxi;xFxix,FxiKyFxiX{Fxi|Fxii}Fxi}Fxi.~FxiڀFxi}Fxi\,FxiFxiFxiHFxi,FxiaFxiFxidFxiFxiFxiUFxi}Fxi FxiFxičFxiFxipFxiԏFxij,FxiܐFxiFxi4Fxi4FxigFxiFxiۗ@  There is an open door here.FxiFxiFxi _Fxi}FxiFxi*Fxi:,FxiFxi2FxiFxiFxi4Fxi#Fxi*FxiҨFxi],Fxi@Fxi.FxiFxi,FxiհFxiFxi(FxiFxiFxiFxixFxiFxi?,Fxi Fxi½Fxi\Fxi,FxiFxi3FxiFxi/FxiWFxiFxiFxiFxi,FxiFxi8FxiFxi ,FxiFxi2#............###+## #..<#.#..#.#####.##...## ###. #.#..#.# #.#.....##  #.#..#.### #........## ## Fxi+&#.#......###.........#### #.##.......'.........'..... #.##.....###.........####. #.##.#.#.###........##  #.........@R.#.....## 1021.6 (3Fxi(4.0) ########.######...## #. ####.#### ##+## # #.......# #.# # #.##.##.### # Fxia#.##.##. # Fxi&#.##.##..##...## # #.##.....# #Fxi[y #.#####..##...## #FxiFxizFxi\ _There is a staircase to the Lair here.Gxi# #.###+## #.. #.#..#.#####.##...## ### #.#..#.# #.#.....## # #.#..#.### #........## ## #.#......###.........#### #.##.......'.........'.... #.##.....###.........#### #.##.#.#.###........## ## #>R.#.....## # #.######...## # ####.#### ##+## # #.......# #.# # #.##.##.####.## xi34m# #.##.##.# # #.##.##..##...## # #.##..# # #.#####..##...## #GxiGxi 2R.Gxi!82.6 (1.0) _GxiBGxiHxiCHxi$ Drop what?36/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Isolde} HxiE%M d - a +0 sling (offhand) {Gyeongja} Missiles (select all with ()B - a curare-tipped dart Armour (select all with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn)b - a +0 leather armour  c - a +0 helmet  Hxi%u - +0 steam dragon scales Magical Staves (select all with |)  e - a staff of conjuration Wands (select all with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Hxi%[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Hxi&Letters toggle [.|Space] toggle selected[top]IxiՊ  d - a +0 sling (offhand) {Gyeongja} Missiles (select all with ()  B - a curare-tipped dart Armour [  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)lpair of gloves (worn)  D - +0 steam dragon scalesEhat of intelligence (worn)  b - a +0 leather armour  c - a +0 helmet  u - +0 steam dragon scales Magical Staves (select all with |)  e - a staff of conjuration Wands /  s - a wand of flame (58)  t - a wand of paralysis (5)  yquicksilver (8)  Iwarping (1) Scrolls (select all with ?)j - a scroll of revelation 8%Ixi^@ k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  o - a scroll of vulnerability  q - 3 scrolls of blinking17Jxi(1 turn)  l - a +0 pair of gloves (worn)  c + a +0 helmet[Enter] accept (1 chosen)JxiMMissiles (select all with ()3Kxi{  c - a +0 helmetKxiΥ (1 turn)  b + a +0 leather armour  c - a +0 helmet[Enter] accept (1 chosen)Lxi2 turns)  b + a +0 leather armour  c + a +0 helmet2Mxi!3  c + a +0 helmet  u + +0 steam dragon scales3Mxi pHand Weapons (select all with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  b + a +0 leather armour  u + +0 steam dragon scalestopNxi b + a +0 leather armour  e - a staff of conjuration Scrolls (select all with ?)j - a scroll of revelation  o - a scroll of vulnerability  q - 3 scrolls of blinking NxiOL r - 2 scrolls of fear21%Nxi]( e - a staff of conjuration  y - a wand of quicksilver (8)  w - 2 scrolls of immolation  x - 8 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA Nxin^[ A - a scroll labelled ZERICZ DETANG39Nxi  y - a wand of quicksilver (8)  I - a wand of warping (1)  H - a scroll labelled XEAXZIEC HANA43Nxi   J - a scroll of fog7Nxi  I - a wand of warping (1)  A - a scroll labelled ZERICZ DETANG Potions (select all with !)  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attractionm - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutationNxiY pv - 2 potions of ambrosia82Oxi% A - a scroll labelled ZERICZ DETANG  J - a scroll of fogC - a potion of berserk rage  G - a potion of heal wounds Talismans (select all with %)95Oxi"2  F - the maw talisman of the Garden {rF+ rCorr Dex+4}botPxir  J - a scroll of fog  f - a potion of hastePxiPxi PxiPv  f - a potion of haste  g - 5 potions of curingPxi8  g - 5 potions of curing  h - 2 potions of attractionPxi Rxi4  h - 2 potions of attraction  F + the maw talisman of the Garden {rF+ rCorr Dex+4}4Rxi #............###+## #.. JamesMcGaha the Skirmisher#.#..#.#####.##...## ### Coglin of Hepliaklqana **....#.#..#.# #.#.....## # Health: 80/80 ========================#.#..#.### #........## ## Magic: 11/11 ========================#.#......###.........####. AC: 10Str: 12#.##.......'.........'.... EV: 17Int: 11#.##.....###.........####. SH: 0Dex: 22#.##.#.#.###........## ## XL: 11 Next: 68% Place: Rxi8 Dungeon:10#........@R..#.....## # Noise: ---------  Time: 11022.6 (0.0)########.######...## # a) +2 sling {Isolde} d) +0 sling {Gyeongj####.#### ##+### Fire: a) +2 sling {Isolde} #.......# #.###.##.##.####.####.##.##.......## R   Pax the knight#.##.##..##...## ##.##...........# ##.#####..##...## # _Done exploring. _Done exploring.  What level of the Lair of Beasts? (default 1, ? - help) _You swap places. _There is an open door here. _There is a staircase to the Lair here.Rxi RximRxiRxi+3.6 (1Rxi,Rxiz!B _You drop a +0 leather armour.Rxi!+4.6 (2Rxi$Rxi*: _You drop a +0 helmet.Rxi_++5.6 (3Rxia/Rxi5E _You drop +0 steam dragon scales.Rxi+6+6.6 (4Rxi:Rxi|;Rxi@Rxi;BP _You drop the maw talisman of the Garden {rF+ rCorr Dex+4}.Rxi-#.###+## #..<#.#..#.#####.##...## ###.#.#..#.# #.#.....## #.#.#..#.### #........## ##.#.#......###.........####.#.##.......'.........'.#.##.....###...####.#.##.#.#.###.## ##.#.Rxi.R@..#.....## #.#.######...## #.####.#### ##+## #.#.......# #.# #.#.##.##.####.## #.#.##.##.# #.#.##.##..##...## #.#.##..Rxi.# #.#.#####..##...## #.Rxi5Rxi6$7.6 (1Rxik;Rxi>t _You swap places. _There is a staircase to the Lair here.Sxi JSxiZ Sxi3 C8 _Sxid Generating dungeon...o\\/o/ building the DungeonSxi < \o\Sxi < /o/Sxi?< \o\Txi9< /o/Txi&< \o\Txitbuilding the Lair of Beasts /o/TxiI*Txi3JamesMcGaha the Skirmisher..#Coglin of Hepliaklqana **.......#Health: 80/80 ========================#...# #######Magic: 11/11 ========================.)..###......#AC: 10Str: 12#............EV: 17Int: 11#..........FSH: 0Dex: 22Txi#..........XL: 11 Next: 68% Place: Lair:1#..@...?...Noise: ---------  Time: 11028.6 (1.0)#...R......Txia) +2 sling {Isolde} d) +0 sling {Gyeongj#...........TxisFire: a) +2 sling {Isolde} .............Txi@]##..........###...........#TxiR   Pax the knight#............F   cane toad (asleep)##......###.. _You drop a +0 leather armour. _You drop a +0 helmet. _You drop +0 steam dragon scales. _You drop the maw talisman of the Garden {rF+ rCorr Dex+4}. TxiLE_You swap places. _There is a staircase to the Lair here.TxiTxiTxiy;-9.4 (1.8TxiCTxi I _You climb downwards. Welcome to the Lair of Beasts!  Found a scroll labelled ZERICZ DETANG and a club. _There is a staircase back to the Dungeon here.Uxi ((((((Flly target)You shoot a sling bullet. The sling bullet hits the cane toad.Uxih  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.UxiUxiMjF......Uxia===30.2 (0Rev UxiUxi7 _The cane toad is lightly wounded.Vxiyp (((((((You shoot a sling bullet.Vxi  The sling bullet completely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad!Vxi|Vxi...F....RVxi'1.0VxiVxiݓd _The cane toad is moderately wounded.Vxi81 (((((You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.Vxi ((The cane toad is moderately wounded.You shoot a sling bullet.Vxi5 Vxi6 VxiA ........FR.Vxi~B *7 (0.7Vxi%J Vxi M c _The sling bullet barely misses the cane toad.VxiP (((((((You shoot a sling bullet.Vxi1 E _The sling bullet barely misses the cane toad.  You shoot a sling bullet.  The sling bullet barely misses the cane toad.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.Vxi^ VxiHk .......RFThe cane toad is moderately wounded.Vxi l c2.5 (0.8Rev+ Vxis Vxiv = _Pax hits the cane toad with a +0 flail!Vxiư (((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the cane toad.VxiN8 ((((The cane toad is heavily wounded.You shoot a sling bullet. Pax avoids your attack.Wxi ..RF... The sling bullet closely misses the cane toad.Wxi;'3.3WxiWxi/ _The cane toad stings Pax!Wxi (((((((You shoot a sling bullet. Pax avoids your attack.WxiW The sling bullet closely misses the cane toad. _The cane toad stings Pax!bar  You shoot a sling bullet. Pax avoids your attack.  Wxi7X'The sling bullet hits the cane toad.Wxi ..RF...The cane toad is severely wounded.Wxik4.0 (0.7Rev* WxiWxi` _Pax blocks the cane toad's attack. Pax hits the cane toad with a +0 flail.Wxi ((( You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the cane toad.Wxi  The cane toad is almost dead.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the cane toad but does no damage.WxiZ ..RThe cane toad is almost dead.Wxi *8 (0.8Wxi Wxi# 8 _Pax blocks the cane toad's attack.WxiS (((((((You shoot a sling bullet. Pax avoids your attack.Wxi  The sling bullet barely misses the cane toad.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the cane toad.Wxic )Wxio Wxix .R.?...Wxi} 0725.6WxiԄ Wxi- M _You kill the cane toad!XxiNXxiNXximVXxikZH _No target in view!Xxi& JamesMcGaha the Skirmisher..#Coglin of Hepliaklqana **.......#Health: 80/80 ========================#...# #######Magic: 11/11 ========================.)..###......#AC: 10Str: 12#............EV: 17Xxi Int: 11#...........SH: 0Dex: 22#..........XL: 11 Next: 72% Place: Lair:1#..@.R.?...Noise: ===------  Time: 11035.6 (0.0)#..........a) +2 sling {Isolde} d) +0 sling {Gyeongj#...........Fire: a) +2 sling {Isolde} .............Xxi Rev* ##..........###...........#R   Pax the knightXxi! e#............##......###..XxiG xYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the cane toad. Xxil _You kill the cane toad! _No target in view!  Press: ? - help, v - describe, . - travelXxi =A staircase back to the Dungeon.XxiO@.The floor.Yxi5.R _You kill the cane toad! _No target in view!  Press: ? - help, v - describe, . - travel  Here: Pax the knight, wielding a +0 flail and wearing a +0 kite shield  (moderately damaged, friendly)Yxi_Pax the knight. A humanoid construct of insubstantial memory, floating through the air. Though perhaps somewhat changed in shape and bearing few discernable features, still itseems somehow to resemble a warrior from the distantly remembered past, well equipped with arms and armour both. YxiMax HP: 35 Will: +AC: +++ EV: ++ SH: +++rF: +.. rC: +..rPois: ∞ rNeg: ∞ rElec: . Threat: Minor Class: Nonliv. Size: Medium Int: Human Regen: 1/turn Speed: 100% (attack: 66%) You have about 62% to hit with your +2 sling (at present). He has about 42% to hit you. YxiFAttack Max Damage Hit: +0 flail 19 YxiiHe is immune to torment; and resistant to steam, miasma and drowning. He can see invisible. YxicHe is insubstantial and immune to ensnarement. He can fly. He can open doors. Zxi JamesMcGaha the Skirmisher..#Coglin of Hepliaklqana **.......#Health: 80/80 ========================#...# #######Magic: 11/11 ========================.)..###......#AC: 10Str: 12#............EV: 17Int: 11#...........SH: 0Dex: 22#..........XL: 11 Next: 72% Place: Lair:1#..@.R.?...Noise: ===------  Time: 11035.6 (0.0)#..........a) +2 sling {Isolde} d) +0 sling {Gyeongj#...........Fire: a) +2 sling {Isolde} .............Rev* ##..........###...........#R   Pax the knight#............##Zxi [40m......###.. _You kill the cane toad! _No target in view!  Press: ? - help, v - describe, . - travelHere: Pax the knight, wielding a +0 flail and wearing a +0 kite shield  (moderately damaged, friendly)  The floor.[xi R.The floor.[xi.?, g - get itemItem here: a scroll labelled ZERICZ DETANG.  The floor, spattered with blood.[xi JamesMcGaha the Skirmisher..#Coglin of Hepliaklqana **....[xi  9...#Health: 80/80 ========================#...# #######Magic: 11/11 ========================[xiI .)..###......#AC: 10Str: 12#............EV: 17[xip Int: 11#...........SH: 0Dex: 22#..........[xi XL: 11 Next: 72% Place: Lair:1#..@.R.?...[xi, Noise: ===------  Time: 11035.6 (0.0)#..........a) +2 sling {Isolde} d) +0 sling {Gyeongj#...........Fire: a) +2 sling {Isolde} .............Rev* ##..........###...........#R   Pax the knight#............[xiY ##......###.. _You kill the cane toad! _No target in view!  Press: ? - help, v - describe, . - travel, g - get item[xi Item here: a scroll labelled ZERICZ DETANG.  The floor, spattered with blood.[xiX [xi  [xi  . _[xi=7]..# ...# #...# ## .)..###......#.[xi7#.#...#.#..<@R.?.[xi7Y#.#.:[xi7W#.##.#[xi7\#.# #.[xi8Z###......###.[xi:  Found a book of the Earth.  A malevolent force fills the Lair of Beasts...\xi=/  --more--]xi{S  You fall into a shaft and drop 1 floor!]xi/  --more--]xisi .. #....# ..# #....## #.. .....P  ♣..#....## #♣P..#.....# $..P#.....# ....## 2#.P....@..P# #...## ..#....P%.# .#..# .....P.##]xii....##. ..##.... #. . #.. .. #.]xip]xi6---6.4 (0.8]xiL]xi _The shaft crumbles and collapses. _Found a fortress talisman and 12 gold pieces.`xiǙ .. #....#..# ♣#....###.. .....P ♣♣..#....###♣P..#.....# $..P#.....# ..........##.PP# #...## ..#....P%.# ........#.`xi2 .....P.#...# ....##. ..##`xi] .... #. .`xi #.. .. #.# . .#`xiT `xix O---7.4 (1.0 _`xi `xi0 axif # ♣# #.. .....P ♣♣..#....###♣P..#axiWmc$..P#.....# .....##.PP.##..#....P@.# ......#..#P.#.##. ..#....#axi7axi%8axiaxi;W _You see here a fortress talisman.cxig .. #......##♣#....##cxihK #.. .....P ♣♣..#....## #♣P..#.....#cxi1h $..P#..... ..cxiUhY.## #.P.P#cxih #......@..## ..#....P% ........#..#cxihV .....P.#...# ....##. ..## .... #. ...cxih#.. .. #.#.. .cxih_. .#.#cxi8tcxiduc9Rev+ _cxi{cxi~cxi2 p .. #....# ..##♣#....## #........P ♣♣..#....##♣#♣P..#.....#.$..P#.....##.## #.P.P# #.##.#....P%.#.#..#.P.#...#.##....##. #......#.. ...#.## ... ...#.#  .#cxi^< cxi< &40cxiC cxiE dxi .. #....# ..##♣#....## #........P ♣♣..#....##♣♣#♣P..#.....#.$..P#.....# #.## #.P.P# #.##.#....P%.#..#..#.P.#...#.##....##. #.....#.#... ...#.##...... ...#.#  .#dxidxiS%1dxiPdxidxi .. #....# ..##♣#....## #........P# ♣♣..#....##.♣♣#♣P..#.....#.$..P#.....# #.## #.P.P# #.##.#....P%.#....#..#.......P.#...#.##....##. #..#.#... ...#.##. ...#.#  .#dxidxiE%2dxidxidxig  .. #......##♣#....## #........P# ♣♣..#....##♣♣#♣P..#.....#>...$..P#.......## #.P.P# #.........## .....#....P%.....#..#....P.#...#.##....##dxi؞ .....##.....##...#...#.##....... ...#.#dxi dxia T3Rev dxi; dxi ; _Found a stone staircase leading down.exi Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0% [?] toggle between ability selection and description.fxi߾fxi7fxi*tJamesMcGaha the Skirmisher.. #....#Coglin of Hepliaklqana **......##♣#....##fxiHealth: 80/80 ========================#........P#Magic: 11/11 ========================. ♣♣..#....##AC: 10Str: 12..♣♣#♣P..#.....#EV: 17Int: 11fxi>...$..P#.....#SH: 0Dex: 22#..........##XL: 11 Next: 72% Place: Lair:2fxiN#.P@......P#Noise: ---------  Time: 11043.4 (0.0)#.........##fxi^a) +2 sling {Isolde} d) +0 sling {Gyeongj.....#....P%.#Fire: a) +2 sling {Isolde} ............#..#fxiRev .........P.#...#........##....##fxi........##.....#....#...#...#.##fxi)....... ...#.#A malevolent force fills the Lair of Beasts...You fall into a shaft and drop 1 floor! fxiz_The shaft crumbles and collapses. _Found a fortress talisman and 12 gold pieces. _You see here a fortress talisman. _Found a stone staircase leading down.fxinRR   Pax the knightfxii`9/11 -----4.4 (1fxifxie& _Pax is recalled.gxi  ..  .. #......##♣#....## #........P#. ♣♣..#....##gxiQ N...♣♣#♣P..#.....#.>...$..P#......gxi y.###.P.P# #..R......## .....#....P% ............#.#gxi  .........P.#...# ........####gxi  ........##.....##...#...#.##gxi gxi gxi RR.gxi0 %5gxi gxi+ hxi ..  .. #......##♣#....## #........P#.. ♣♣..#....###...♣♣#♣P..#.....#♣.>...$@.P#.....#...##....### ##.PR......P# #.........## .....#....P% ............#..# .........P.#...# ........#### ........##.....#hxihxiLRR.hxi%6hxihxiռhxi8  .. .. #....# ..##♣#....##. #........P#... ♣♣..#....## #...♣♣#♣P..#.....# ♣.>...@..P#.....# #...##..R.## ## ##.P.P# #.## .....#....P%.# ......#..#hxi9  .........P.#...# ........##....##  .##.....#hxi= hxiC LR.hxiD 07hxicJ hxiT hxi V I-----8.4 (2hxi[ hxi_ ? _You now have 577 gold pieces (gained 12).ixiˬ. .... .. #....#... ..##♣#....##... #........P#.. ♣♣..#....## #...♣♣#♣P..#.....# ♣.>..@.R.P#.....# #...##.## ### ##.P.P# #ixi...## .....#....P%.# ............#..# .........P.#...# ........##...##  .##.....#ixi@ixiDR.ixi +9.4 (1ixiVixi@ixi N....⌠.ixi0  ....### .. #....#♣...... ..##♣#....##ixiR ♣....ß. #.P##...... ♣♣..#....##ixi 7 #...♣♣#♣P..#.....# ♣.>.@.R..P#.....# #...##.## #### ##.Pixiń K.P# #.....##ixi i .....#.P%.# ixi {......#..# ..P.#...#ixiu  .##....##  .##.....#ixi5 ixi~ kR.50ixi9 jxi6Fr.. ......<..⌠. .⌠..< ...###.... #....# ♣..........##♣#....## ♣....ß... #.P# #....... ♣♣..#....## #...♣♣#♣P..#.....# ♣.>@.R...P#.....# #...##.## ####♣##.P.P# #........## .....#....P%.# .....#..# .P.#...#  .##....##  .##.....#jxiJjxiRDR.jxi]S&1jxiYjxi]< _Found two stone staircases leading up.kxiZ~#♣.. ####..... ......# <..⌠. .⌠..<.. .. .....###......  ......##♣#....#♣....ß....#........P#.........♣♣..#....##..@♣♣#♣P..#.....#♣.>.R....P# ...##...#####♣##.P.P #.........## .....#....P%.# ....#kxi8+.P.#...#kxivkxi,Y10/11==2kxiRkxirkxi  ....# #♣.. ....#### ..... ♣......## <..⌠. ♣.⌠..<... .. .....###...... #....# ♣..........##♣#....## ♣....ß....#........P# #......@..♣♣..#....## ♣.##...♣♣#♣P..#♣.>.R....P#.....# #...##..........######♣##.P.......Pkxi # #.........###....P%.#...#..#.P.#...#kxi kxik R.R   Pax the knightkxiH &3kxi kxiɶ lxir.....l  ....# #♣.. ....#### ..... ♣......##. <..⌠. ♣.⌠..<...... .....###......##....# ♣..........##♣#....## ♣....ß..@.#........P# #.........♣♣..#....## ♣.##..R♣♣#♣P..♣.>......P##lxi4#...##....######♣##.PP#  #.........#l   komodo dragon (asleep)#....P%.#...#..#lxiSlxiK|R., ally target)lxi&4lxi>lxi` _A komodo dragon comes into view.lxiY#...#.♣# ......l  ß....# #♣.. ....#### ..... ♣......##.. <..⌠. ♣.⌠..<...... .....###......##....# ♣........@.##♣#....## ♣....ß....#........P# #.....R...♣♣..#....## ♣.##...♣♣#♣P..#lxiZ♣.>......P#..##...##..........## ####♣##.P.......P#  #.........##....P%.#lxilxilxiI .lR.llxi &5lxi\lxi7 _The komodo dragon hisses angrily.mxiУJamesMcGaha the Skirmisher#...#.♣#Coglin of Hepliaklqana **...........Health: 80/80 ========================ß...l#Magic: 10/11 =====================---#♣.. ...*#### .AC: 10Str: 12..... ♣..*...##..EV: 17Int: 11<..⌠. ♣.⌠*.<......SH: 0Dex: 22.....###..*...##....#XL: 11 Next: 72% Place: Lair:2♣........@.##♣#....##Noise: ---------  Time: 11055.4 (0.0)♣....ß.R..#........P#a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........♣♣mxiSa[32m..#....##Fire: a) +2 sling {Isolde} ♣.##...♣♣#♣P..#.....#♣.>......P#.....##...##..........##R   Pax the knight####♣##.P.......P#l   komodo dragon (ally target)#.........##.....#....P%.# _A komodo dragon comes into view. _The komodo dragon hisses angrily.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (ally target, 78% to hit)mxi(JamesMcGaha the Skirmisher#...#.♣#Coglin of Hepliaklqana **...........Health: 80/80 ========================ß...l#Magic: 10/11 =====================---#♣.. ...(#### .AC: 10Str: 12..... ♣..(...##..mxi9)EV: 17Int: 11<..⌠. ♣.⌠(.<......SH: 0Dex: 22.....###..(...##....#XL: 11 Next: 72% Place: Lair:2♣........@.##♣#....##Noise: ---------  Time: 11055.4 (0.0)♣....ß.R..#........P#mxi)[a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........♣♣..#....##Fire: a) +2 sling {Isolde} ♣.##...♣♣#♣P..#.....#♣.>......P#.....#mxi0#...##..........##R   Pax the knight####♣##.P.......P#l   komodo dragon (ally target)#.........##.....#....P%.#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (ally target, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.mxiT Shift-Dir - straight line  Aim: a komodo dragon (ally target, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.mxi4mxi%5mxi6<.mxih<@l...mxi<LR.mxi=i===6.2 (0.8Rev _mxiZCmxipFmxi'k (((You shoot a sling bullet.mxi MYou shoot a sling bullet. _The sling bullet hits the komodo dragon but does no damage.  .mxi(smxiyp.l..mxi.#. #...#.♣# oxiw B........  ..ß....# #♣.. .....#### ...... ♣......##... <..⌠. ♣.⌠..<...... oxix .....###.R†@..##....# oxi4x ♣..........##♣#....## ♣....ß....#........P# oxiTx i#.........♣♣..#....## oxirx ♣.##...♣♣#♣P..#..♣.>......P#.....# oxix e#...##..........##oxix ####♣##.P.......P# #.........#oxi؈ ---1.0 (1.0Rev+ oxii oxim ; _Found a stone staircase leading down.oxi1g.. ♣.>.#. #...#.♣# ........  ..ß....# #♣.. ......#### ....... ♣......##oxi2<..⌠. ♣.⌠..@....... .....###.R†...##....# ♣..........##♣#....## ♣....ß....#........P# #.........♣♣..#....##oxie22♣.##...♣♣#♣P..#.♣.>......P#.....##...##..........##oxiD3<####♣##.PP#oxi6oxi=NR.oxi}>A---2oxiDoxiHa _There is a stone staircase leading up here.pxi}pxipxipxi.pxiמ,3 _pxi>pxi #....###..##..# ......#........ ....).......... ............... ............... ........ #..1 #.~.@.~~~l #.~~~R.≈~~~..  #.≈≈~~≈≈≈~~..  #.~≈≈≈≈≈≈≈~.#  #.~≈≈≈≈≈≈≈.## #..~~≈≈≈≈S~.#  ##.P~~≈≈~..## P   oklob plant (dormant) ..#.......# l   komodo dragon (asleep) S   electric eel (asleep)===xi 9;49m  You climb upwards.  Marking area around an oklob plant as unsafe for travelling.pxio /  --more--sxi..........~.@.~~~.~~~R.≈~~.≈≈~~≈≈≈~.~≈≈≈≈≈≈≈.~≈≈≈≈≈≈≈..~~≈≈≈≈S~.P~~≈≈~..P..#.......sxir5 7 (1.7 _sxisxiM#  Found a whip. sxiwU_There is a stone staircase leading down here.uxiuxiuxiuxil"3, ally target)uxi#240 _uxi+uxi.. ♣.>.#. #...#.♣# ........ ..ß....# #♣..#### ....... ♣....R.##.2uxi<..⌠. ♣.⌠..@..........###..†...##....#♣..........##♣#....##♣....ß....#........P##.........♣♣..#....##♣.##...♣♣#♣P..#.....#♣.>......P#.....##...##..........######♣##.P.......P#uxiRuxi uxi [6.2 (2.5Rev uxiuxi} _You climb downwards. _There is a stone staircase leading up here.uxi #.. ♣# ♣.>.#. #...#.♣# ........ ..ß....# #♣..uxiS ?.#### ... ..... ♣....R.##.... <..⌠. ♣.⌠.@<. .....###..†...##....#uxi  ♣.##♣#....## ♣....ß....#..P# #uxi H.♣..#....## ♣.##...♣♣#♣P..#.....# ♣.>......P#.....# uxi <#...##.## uxiE Q ####♣##.P.P#uxi/ uxi3 37.2 (1.0 _uxi uxi vxi# #...♣# ♣.>.#.♣#...#.♣#...ß....# #♣.........#### ... ..... ♣....R.##.... <..⌠. ♣.⌠@.<. .....###..†...##....# ♣....##♣#....## ♣....ß....#..P# #.♣♣..#....## ♣.##...♣♣#♣P..#.....# ♣.>......P#.....# #...##..........##  ####♣##.P.P#vxivxiM.Rvxi&%8vxiWvxivxi #♣## . ... #...♣#. .. ♣.>.#.. ..#♣#...#.♣#........ ....ß....#  #♣.........#### ... ..... ♣.@....##....vxi <..⌠. ♣.⌠.R<............###..†...##.... ♣..........##♣#....## ♣....ß....#........P# #.........♣♣..#....##♣.##...♣♣#♣P..#.....# ♣.>......P#.....vxi˧N #...##...##vxivxiLR.vxi\09vxi~vxivxibq  #♣## .. ... #...♣#. ... ♣.>.#.. ....#♣#...#.♣#..#...ß....# #♣.#### ...vxi:r  ..... ♣@.R...##.... <..⌠. ♣.⌠..<. .....###..†...##....#  ♣..........##♣#....## ♣....ß....#........P# #.........♣♣..#....## ♣.##...♣♣#♣P..#.....# ♣.>......P#.....#  #...##.##vxi*v vxi} DR.vxi~ '70vxi, vxi҇ vxi&4 vxi4 vxi> vxiA wxi ..P.  #♣### ...... #...♣#.. ... ♣.>.#.. .... ##♣#...#.♣#...#............. ......ß....#  #♣.....@...#### ...wxi .....♣#♣.R....##.... <..⌠. ♣.⌠..<............###..†...##.... ♣..........##♣#....## ♣....ß....#........P# #.........♣♣..#....##wxi♣.##...♣♣#♣P..#.....# ♣.>......P#.....wxiwxiq(LR.wxi(&1wxi/wxi2wxi  ..P. #♣### ...... #...♣#..#... ♣.>.#.......wxi ##♣#...#.♣#....#..ß....# #♣....@.R..#### ....♣#♣......##.....<..⌠. ♣.⌠..<wxi......###..†...##....##♣♣..........##♣#....##wxi߲ ♣....ß....#........P# #.........♣♣.#....##wxiTL ♣.##...♣♣#♣P..#.....# wxi ♣.>......P#.....#wxiwxi?DR.wxi&2wxitwxiPwxihwxiӜwxiĠwxiwxi  ..P. #♣### ...... #...♣#..#... ♣.>.#........ ##♣#...#.♣#....#.#.ß....#wxi / #♣...@.R...#### ...#......♣#♣......##....#.<..⌠. ♣.⌠..<.#......###..†..##....##♣♣..........##♣#....## ♣....ß....#..P# #.........♣♣..#....## ♣.##...♣♣#♣P..#.....#  ♣.>......P#.....#wxiW wxi DR.wxi` C3xxi"9..P.#♣### ....... #...♣#..#..... ♣.>.#.......... ##♣#...#.♣#xximP...#............. #.......ß....#  ###♣....R....#### ...#.....@♣#♣......##.... #.<..⌠.♣ ♣.⌠..<.......xxi #......###..†...##....# ##♣♣..........##♣#....#xxi ♣....ß....#........P #.........♣♣..#....xxi ♣.##...♣♣#♣P..#.....xxi .. ♣.>......P #...##..........#xxiIxxixxiKR.xxi"&4xxixxi+xxi3 ..P.... #♣### ........ #...♣#..#..... ♣.>.#.........##♣#...#.♣#... P...#. #.......ß....# ###♣...R.....#### ... #....@.♣#♣......##.... #.<..⌠.♣ ♣.⌠..<. #......###..†...##.... ##♣♣..........##♣#.... ♣....ß....#. #.........♣♣..#.... ♣.##...♣♣#♣P..# .. ♣.>......P#..... #...##.xxio7xxi =M.Rxxi=xxi>5xxiCxxiFxxi3 ..P.xxi ... #♣### ...... .... #...♣#..#... .... ♣.>.#....... .....##♣#...#.♣#... P...#. #.......ß....#xxi ###♣.####  #...@.R♣#♣......##xxiC #.<..⌠.♣ ♣.⌠..< #......###..†...##xxi ##♣♣..........##♣# ♣....ß....#xxi #.........♣♣..# ♣.##...♣♣#♣P..# ...♣.>......P# #...##xxiR.6xxixxixxiZ ... #♣### ...... .... #...♣#..#... .... ♣.>.#....... .....##♣#...#.♣# P...#............. #.......ß....#  ###♣.........#### . #....R.♣#♣......## #.<@.⌠.♣ ♣.⌠..<.. #......###..†...## ##♣♣..........##♣# ♣....ß....#... #.........♣♣..# ♣.##...♣♣#♣P..# ...♣.>......P .##...##.... ####♣##.Pxi2[ 40mxxiFe M.Rxxih &7xxip xxiHt yxi) ... #♣### ...... .... #...♣#..#... .... ♣.>.#. .....##♣#...#.♣#... P...#.. #.......ß....# ###♣.####  #......♣#♣......## #.@.R⌠.♣ ♣.⌠..< #......###..†...## ##♣♣.##♣# ♣....ß....# #..♣♣..# ♣.##...♣♣#♣P..# ...♣.>......P# .##...## ####♣##.PyxiDR.yxi&8yxivyxia _There is a stone staircase leading up here.yxi@yyxi7zyxiyxiyxi-9 _yxiwzxi/5  ##...  ....#  #...#  #...#  ##...# ...# ###...#1#...@.##..R####...###.###  You climb upwards.  Level annotation: exclusion: oklob plantzxi0:*zxi:zxiO.80.0 (1.8zxi6zxi _You can now swap creatures with your ancestor. _There is a stone staircase leading down here.{xiI{xi:{xib{xiP _{xia,{xi{xi{xix,{xi{xi{xi{xi,{xit{xiH{xi,{xi{xin{xiU{xi{xi ,{xis {xi9 {xi {xi:,{xi{xi:{xi{xi{xi{xiC{xi4{xi{xi{xi{xi{xi{xi1{xia{xi{xi {xi$,{xi${xi%{xi&{xi),{xi){xi1,{xir.{xi/,{xi~0{xi1{xi2{xiUQ..#######.................$..........................##....................................%............. #.@.P......95.0 (15.0) ##.##...... ##R...#.. ##...## ##...####...####...#####...###...>.#R.6.0 (16 _Found a rimehorn talisman.|xiI|xi||xi|xiU,|xi/|xi|xie|xi|xi|xiC|xiP|xi|xih|xi|xi-|xi|xi}|xi|xi|xin|xi|xi |xi9X|xiJ|xi,|xi|xi|xi|xi!|xi!|xi"|xi(,|xi&)|xi.-N _You now have 587 gold pieces (gained 10).|xic/|xi2|xi2|xi3|xi5|xi8|xi<|xiY<|xi=|xi>|xi8A|xi3D,|xiE|xiG|xi/I|xirK,|xiK|xiL|xiO,|xiO|xiQ|xiS|xiV|xi W|xiW|xi-Y|xi\|xi\|xi]|xig`|xic|xitiX|xiDk|xiuk|xik|xiUm|xi#o|xiZq|xiq|xir|xis|xiw,|xi{x|xiz|xi||xiH|xi~|xi|xiC|xi,|xi|xiY|xik|xi.|xig|xi؍|xi|xi|xi%|xi|xi|xi|xi,|xi-|xi |xiM|xiL|xiz|xi |xiR|xi|xiEB|xi|xi,|xim|xi|xi|xi,|xi|xi6|xi|xi,|xi|xiٺ|xi |xi۽,|xiI|xi|xi|xi4|xiq|xi|xi5|xi|xi|xi|xi|xig|xi|xig|xi|xi|xi|xib|xi|xi&|xi|xib|xi|xiY,|xi*|xi|xi|xi|xi|xi|xi|xiR|xi,|xi|xi9|xi|xi;,|xi<|xi|xi ## ### ####...## #.###.####.#...##  ######......###....#  .................###  ..........|xi;..#  .........##......##  .........R#  .................#  ................@#  |xi.##...P..........#  ##.##..........#  |xi ##....#......P#  ##...##.......#  ##...###.......# |xiD  ##...## #.......#   F   cane toad (asleep) |xim ##...## ...F....# #...## |xi , |xi .134.0 (38|xiM.R, ally target)5.0 (39|xi|xi\ _A cane toad comes into view.}xi ((((((F}xi9xYou shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.}xiDI  The cane toad croaks.  You shoot a sling bullet. The sling bullet hits the cane toad.}xi}xiu}xi%.R.....F..===8 (0.8)Rev }xiM}xi\7 _The cane toad is lightly wounded.}xi (((((You shoot a sling bullet. The sling bullet hits the cane toad.}xikAThe sling bullet hits the cane toad. _The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.}xi}xi}xi.R...F.}xi'6.6}xi[}xi7 _The cane toad is lightly wounded.}xiF (((( You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the cane toad.}xiM  The cane toad is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the cane toad!}xi ,}xiܗ .R..F.}xi~ ^7.4Rev+ }xi }xiġ a _The cane toad is heavily wounded.}xit ((( You shoot a sling bullet. The sling bullet hits the cane toad.}xi  The cane toad is severely wounded.You shoot a sling bullet. The sling bullet hits the cane toad!}xiD }xi u..F.}xi ,8.1 (0.7}xiӋ }xi ] _The cane toad is almost dead.}xi  ((You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.~xiQ  The cane toad is almost dead.You shoot a sling bullet. The sling bullet hits the cane toad.~xil  The cane toad is almost dead.~xi{!.~xiMF.~xiM%8~xiJ~xi@ _Pax hits the cane toad but does no damage.~xioc  You shoot a sling bullet. The sling bullet hits the cane toad.~xitg(.~xi- ((((((You kill the cane toad!~xiuz.......~xi!|8819.6 (0.8Rev* ~xi~xi/ _You shoot a sling bullet.~xi~~xi~xi{~xi~xi #.###.####.#.. #######......###.... ............### .......... .##......##~xip/ ..........# ...# %........# ~xin##...P.# 0  ##.##~xiR..#  ##....#......P#~xi  ##...##.......# ##~xi#l.#  #.#~xiKa ......# ~xi{#># ...>. ~xi~xif6---40.6 (1~xiF6Rev+ ~xi~xi; ; _Found a stone staircase leading down.xiLNIxiOxiU,xiYxi[5 _You swap places.xi `xi=cxicxiAexihhxiRkxi oxiuo>Rev xipxiesxiuxiy,xiw{xij}xixixiكxi3xi'xixiΒBxixi*>xixi.xixii3xixiR  There is a stone staircase leading down here.xi׬xixiO _xiAxixixix,xi{xifxiZxi,xi xixixixiHxi>xixixi,xixixiO ##...####.......#  ##...## #........#  ###...## ##>......##  #...>.# #...##...##  ##...### ##........#  #...## #........#  ##.## #.R......#  ### #........#  ##@.....#. --- #.....##xi2  #......#  ........# ......... ..........  xi(.......... h   wolf (asleep) ...h.#..... xi;y 533.0)  A wolf comes into view.xixixi/H  The wolf howls! You hear a howl! x2xi.Rhhhh 3 wolves (1 ally target)hhxi5==4.6 (14xixiZ _A wolf comes into view. x2xid (((((You shoot a sling bullet. The sling bullet hits the wolf.xiZ  The wolf is moderately wounded.You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xiRev+ xi; xi xi xio w##...### ##..##...## #........#.## #........# ### #........# xi ##.. #.....# ##R†....##xi  #######........#.....P.@........---xi |8.8 (4.0................................xi! ..........#..........................xiC ....##..............######.[xif 0.....xi| xi U†Rxi F---9.8 (5xih xin , _Found a pair of boots.xiNxiNxiPxi`Uxi>Wxi[xiZ\xi.`xibxiQfxijxijxilxioxiitxit>Rev xiwxi{xi~xiExixixixi6xixixixixi7Bxi@xixi|xi>xixii: _Ancestor HP restored.xiدxi9xixi xixiںxi޼,xiBxi,xi,xi.............  ..........#..........  .....................  .....................  ##...................  ######.[......#####. xiu#......R##  .......#  ##.....@#   ##   #.#   #  ##  ##   ..#   k   rime drake (asleep)#.....k..   xi079.8 (10.0)xir.R, ally target)xi`-80.8 (11xixii] _A rime drake comes into view.xiQ ((xi1((((k  You shoot a sling bullet. The sling bullet hits the rime drake!xi6  The rime drake is moderately wounded.You shoot a sling bullet. The sling bullet hits the rime drake.xi,xi'p.R.....xiL(<.k.xi(;===1.6 (0.8)xi)+Rev xi1xi 5e _The rime drake is moderately wounded.xi%- (((((You shoot a sling bullet. The sling bullet hits the rime drake.xi5MxiRYou shoot a sling bullet. The sling bullet hits the rime drake. _The rime drake is moderately wounded..  The sling bullet hits the rime drake but does no damage.xi{3 ,xi3? .R...k.2.3 (0.7xiN { _The rime drake is moderately wounded.xiv m ((((((xi O(You shoot a sling bullet. Pax avoids your attack.xiZt  The sling bullet barely misses the rime drake.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.xiM xi #Rxiz h..k...xi: c3.1 (0.8Rev+ xi` xi  xi \_The rime drake is heavily wounded.xi (((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.xi  The rime drake is heavily wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.xixixi ~.Rk.xi %9xi'xi*c _The rime drake is severely wounded.xi~ (((((((You shoot a sling bullet. Pax avoids your attack.xi  The sling bullet barely misses the rime drake.You shoot a sling bullet. Pax avoids your attack.xi .Rk..xi.catching breath, ally tar…).The sling bullet misses the rime drake. Pax barely misses the rime drake. xi"xi xi(frozen)xir>The rime drake breathes ice at you.xi5The icy flash freeze hits Pax!!xi*)xi*xi(+====xie+%4.6 (0.7xi2xi(6 xi6xi73_Pax partially resists. Pax is flash-frozen.xikq xiq"xir#(xi]r(xirNYou shoot a sling bullet. Pax avoids your attack.  xir%The sling bullet hits the rime drake.xi5  The rime drake is severely wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.xi܉T.Rxio===-5.4 (0.8Rev* xi2xic _The rime drake is severely wounded.xi (((((((You shoot a sling bullet. Pax avoids your attack.xi   The sling bullet closely misses the rime drake.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.xirI .Rk...ally target).The rime drake is severely wounded.The rime drake closely misses Pax.xiF-6.1 (0.7xixi> _Pax hits the rime drake with a +0 flail.xi (( You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.xi  The rime drake is almost dead.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.xi l.Rcatching breath, ally tar…)xi  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.  The rime drake is almost dead.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.  The rime drake is almost dead.xiŨ The sling bullet hits the rime drake.  The rime drake is almost dead.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.  The rime drake is almost dead.  The rime drake breathes ice at you.xi2 xi3 D====8xi: xiw< 6 _Pax blocks the icy flash freeze.xi  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.xi" n((.xiX (((((You kill the rime drake!xit, xiX5 R......xiJ: m1/8190===-7.5xi{A xi@D G _You shoot a sling bullet. Pax avoids your attack.xifjxij7-xihqxisH _No target in view!xixi"Inventory: 32/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [) xi_ i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)j - a scroll of revelation  o - a scroll of vulnerability  q - 3 scrolls of blinking xi[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]xi xi{  .....................  JamesMcGaha the Skirmisher..........#..........  Coglin of Hepliaklqana ***........................  Health: 81/81 ========================.....................  Magic: 11/11 ========================xi ##...................  AC: 10Str: 12######.[......#####.  EV: 18Int: 11#.......##  SH: 0Dex: 22#.......#  XL: 11 Next: 90% Place: Lair:1##.....@#  Noise: ===------  Time: 11187.5 (0.0)#.....R.#  a) +2 sling {Isolde} d) +0 sling {Gyeongj#.......#  Fire: a) +2 sling {Isolde} #........  Rev* .........## ........##  R   Pax the knight (frozen)........# #........xi d  _Pax blocks the icy flash freeze.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the rime drake.  You kill the rime drake! _You shoot a sling bullet. Pax avoids your attack. _No target in view!xi 3xi  xi xi_xi2h  You swap places.xio _Pax is no longer encased in ice.xi,xiOxi",xi)jRev+ xi)xi+xiL.xi0xi&1xi1xi2xi>5xi7,xi9xieI #.......#  ##......##  #.......#  #.......##  ##........#  ... .R.##......@.#---#.......##. #........l# l   komodo dragon (asleep)........# 93.5 (6  A komodo dragon comes into view.xiJxiRxi#S.Rl.llly target)xi=TT==-4.5 (7xi\xi_7 _The komodo dragon hisses angrily.xisz (You shoot a sling bullet.xi  The sling bullet hits the komodo dragon but does no damage.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.xi,xixi{.Rl.xi)4=5.2 (0.7xixip; _The komodo dragon is lightly wounded.xi}  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.xiK (((((((The komodo dragon is lightly wounded.  You shoot a sling bullet.xiBJl...xi$Y...6.0 (0.8xiP} _The sling bullet barely misses the komodo dragon.xi  You shoot a sling bullet.  The sling bullet hits the komodo dragon!xiRi  The komodo dragon is moderately wounded.xiS^You shoot a sling bullet.  The sling bullet hits the komodo dragon.xii  The komodo dragon is moderately wounded.72---8Rev* xi\xi2xiw _The komodo dragon bites you! Pax barely misses the komodo dragon.xin  You shoot a sling bullet.  The sling bullet hits the komodo dragon!xiE (((((((The komodo dragon is heavily wounded.You shoot a sling bullet.xiZ l......The sling bullet completely misses the komodo dragon.xi8 f59-------7.6xi xi 2 _The komodo dragon bites you!xi  You shoot a sling bullet.  The sling bullet hits the komodo dragon!xi2l (((((((The komodo dragon is almost dead.You shoot a sling bullet.xi|  The sling bullet barely misses the komodo dragon.Pax hits the komodo dragon with a +0 flail.xi{ .......xi= Q----48.3 (0.7xiQ xi@ M _The komodo dragon dies!xi 3xi xi H _No target in view!xiJ3xiIxixih$ _xixixir&60xiyxixixi~ximTRev+ xixia1=xiKxi,xi(xi.,xixi TRev xi xi k2=xigxi,xixi,xifxiF3xixi xi xi3!xi:%,xi>&xi )xiD)%4xi-*xiS-,xiS.xi&1,xi1xi5a5=xi6xi5:,xiR6=7xiU,xiVxiY,xiZxi"^xiz^K8=xio_xiAc,xi;dxi/g,xi hxiWkxikU9=xilxip,xiqxi_u,xi7vxipyxiy&70xizxi},xi~xi^,xi xiva1=xixi,xixi!,xixiGk2=xiRxi,xifxi,xixixi:3xixiA,xi!xi ,xixiA;4xiSxiȴ,xixi,xixi`xiK5=xixiW,xinxi^,xi`xi96xiM2=xixi9,xixiK,xi^xi;7xixi,xi%xi,xixi-w8=xi,xi xi$,xi6xi99xi22=xixi,xixi,xi'xiV<80xixi,xiUxi ,xi xixiD1=xixi1 _HP restored.xik3xixixixi_ ,xi!xi#xi&xi(xi(xio)xi.xi0xia4xi49=xi5xi7xi[:xij<xi<xit=xi?xi;BxiTD,xi=Exi]GxiJxi'M,xi NxiOxiV..##.......###........###..........### R# .......@.---....##.# . #P#..... xifWK #####.#.F   blink frog (asleep) ## #Fxi[1271.3 (73.0)xiibr.R, ally target)xi?cH---2.3 (74xihxik] _A blink frog comes into view.xi5 ((((((F  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog croaks.xi>  The blink frog is moderately wounded.You shoot a sling bullet. The sling bullet hits the blink frog.xixi.....F.xif===3.1 (0.8)Rev xixi!e _The blink frog is moderately wounded.xi (((((You shoot a sling bullet. The sling bullet hits the blink frog!xi  The blink frog is heavily wounded.You shoot a sling bullet. The sling bullet hits the blink frog!xiZm  The blink frog is almost dead.xi!A  You hear a loud, deep croak!xixi9.R....FF.F 2 blink frogs (1 ally target)xi*8 (0.7xixi] _A blink frog comes into view.xiG2Y(((((xiܸ  You shoot a sling bullet. The sling bullet misses the blink frog.You shoot a sling bullet.xiF<t  The sling bullet closely misses the blink frog.xi=xi>xiBxiJS FR...F......§F 3 blink frogs (1 ally target)The blink frog blinks! x2xiPKc4.6 (0.8Rev+ xiQxiYT] _A blink frog comes into view.xi  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the blink frog!xi †(( 2 blink frogsxi (((((You kill the blink frog!xi# xi% xi' xi,) xi3 @....†.R..F.F.§(1 ally target)xi 9 /75.4xi8A xiC ^ _You shoot a sling bullet. Pax avoids your attack. The blink frog blinks!xi  (((((((You shoot a sling bullet.xit  The sling bullet closely misses the blink frog.xi,xi$ F.........F..You shoot a sling bullet. The sling bullet misses the blink frog.xi'6.2xi#xi&X _Pax closely misses the blink frog.xi (((((((You shoot a sling bullet. The sling bullet misses the blink frog.xi>V  Pax avoids your attack. You shoot a sling bullet.xi[xixii....R.FFxi01.xif7.0Rev* xi _The sling bullet misses the blink frog. Pax avoids your attack.xi4d  You shoot a sling bullet. The sling bullet hits the blink frog!xiE (((((((The blink frog is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the blink frog.xixiixis}.....RFF.xi%8xixi'p _Pax avoids your attack. The blink frog closely misses you.xiJ d  You shoot a sling bullet. The sling bullet hits the blink frog!xi&  The blink frog is almost dead.You shoot a sling bullet. The sling bullet hits the blink frog.xi] m  The blink frog is almost dead.xi` ]72---8.5 (0.7xiig xik i _The blink frog hits you! The blink frog misses you.xiD ~  You shoot a sling bullet.  The sling bullet hits the blink frog but does no damage.xi  The blink frog is almost dead.You shoot a sling bullet. The sling bullet hits the blink frog.xi †   blink frogxi#l (ally target)You kill the blink frog!The blink frog hits you but does no damage.xio d3---99.3 (0.8xis xi/w X _Pax closely misses the blink frog.xiq (((((You shoot a sling bullet.  The sling bullet barely misses the blink frog.xije  The sling bullet barely misses the blink frog.The sling bullet completely misses the fungus.  You shoot a sling bullet.  The sling bullet barely misses the blink frog.The sling bullet hits the fungus. The fungus begins to die.xiv F...P  The fungus is lightly damaged.xiv-80.0 (0.7xiZ!xiJ$[ _The blink frog completely misses you.xi6  You shoot a sling bullet. The sling bullet hits the blink frog!xiF#  The blink frog is moderately wounded.You shoot a sling bullet. The sling bullet hits the blink frog!xiM  The blink frog is severely wounded.64---8 (0.8xioxiPp _The blink frog hits you! Pax barely misses the blink frog.xiH ((((You shoot a sling bullet.  The sling bullet closely misses the blink frog.The sling bullet hits the fungus.xiO  The fungus is lightly damaged.  You shoot a sling bullet. The sling bullet misses the blink frog.The sling bullet hits the fungus!xiVC  The fungus is lightly damaged.xi`xF§...xiag0----1.5 (0.7xigxikE _The blink frog hits you. The blink frog blinks!xiJ ((((( You shoot a sling bullet. The sling bullet hits the blink frog.xi (The blink frog is almost dead.You shoot a sling bullet.xi`  The sling bullet barely misses the blink frog.xib xip §.F....R....1=2.3 (0.8xixx xi| , _The blink frog blinks!xi; ((((You shoot a sling bullet. The sling bullet hits the blink frog.xit  The blink frog is almost dead.You shoot a sling bullet. The sling bullet hits the blink frog!xi C.xiS xiL] ......†..Rxi] xii #........#  JamesMcGaha the Skirmisher#.......##  Coglin of Hepliaklqana ***...#........##  Health: 61/81 ==================------#.........#  Magic: 11/11 ========================........###  AC: 10Str: 12........#  EV: 18Int: 11........#  SH: 0Dex: 22....†...##  XL: 11 Next: 102% Place: Lair:1.....R†@.#  Noise: ===------  Time: 11283.1 (0.8).........#  a) +2 sling {Isolde} d) +0 sling {Gyeongjij 1;10H........##  Fire: a) +2 sling {Isolde} ........#  Rev* ......... .#P#.....  R   Pax the knight#####.#. ## #.  You shoot a sling bullet.  The sling bullet barely misses the blink frog. _The blink frog blinks!  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is almost dead.You shoot a sling bullet. The sling bullet hits the blink frog! _You kill the blink frog!You have reached level 12!xi0t /  --more--xiƿ 5/87-2/1222 1%  You feel clever.xixiZ _Pax remembers more of his old skill.xi3xixiAxixixia6=xif _A nearby fungus withers and dies.xi xi xi,xixixixi.7xip=xiRev+ xixiLxi/xi,xi xiZ*xi+xi,xi2xi3%8xi5xi;xi;>Rev xi>xiZCxi8DxiExiMxiYNxi$O9xiiO=xiOxi.QxiVxiXxiYxi^xi_`xi` xibxi hxihxi2i70xii=xiixikxivxiwxiUyxi8~xixi.1xixi.xixirxi2xiΎxixixixiZ2xixiFxiRxiPxixixiͣxixixi3xi=xi5xiīxixiBxi/xiqxi#xixiCxixi`4xi=xixixi~xi!xiCxijxixi.xixi!xi[5xi=xiCxixixi|xixixixixi6xixiFxixixixihxixi)xixi$7xi{=xixitxixixiyxin xi. xi xixixxi8xiN=xixixiBxiMxixi"xi#xi%xi*xi9+%9xi-xi3xi4xi6xiO;xi<xi>xiCxiE$80xiE=xiFxiGxiLxiMxiOxi;TxiTxiVxiDYxi@ZxiZ1xiZ=xiC[xi]xiYc,xidxi+kxikximxi}sxi8t%2xivxi |,xi}xixidxixiȉxi|%3xixixitxixixigxiTxi&xiK4=xi͞xi¡xicxixixiȨxi.xiׯxixi-N5=xiƲxixi7xiŹxiYxixixixi%6xiIxixixi xicxixixipxi7xiD7=xi/xixi_xixivxiExi;xi{xiAxi|xixi2xixixixixixi, xi xif =xi xi0 xixixilxiMxioxiz!xi $xi%xi='xi9*xi4/xi0xi1xi?5xi9xiD<xi<xiG?xilBxiKGxiGxiJxiLxi@QxiTxiTxiVxiIZxi^xi_xi`xi=dxiJixijxi]kxilxioxivuxi:vxiNwxiyxi}ximxi.xi1xi xixi؉xixiNxixi xixi:xixixikxi@xi[xi٢xiڦxixixi5xiDxiBxiҲxiwxi2xiTxi<,xixiixi\xi,xixixixiWxixixicxixixixixixiixiNxixi5xixixixixixi#xi/xi3,xiXxixixi,xibxi xixi,xi,xi[ xiW ,xixixixi,xi/xi1xiz"xi^%,xiM'xi*xi.xi/1xi1xi2xi6xiY:xi<,xiR>xi@xi6DxiG,xiHxiwKxiOxieR,xiTxiTVxiD[xi]xi6^xi_xih ##PP.#.........# #..................# .ximh).^......†...##  ..........†..#  ...................#  #................##  ##................## xii #..................##  #.@R....#.#......##--- ###.#########.#...# xiPig#####... ##P.xi{i0 ##.xiiI ## xii^# xi)s1382.1 (99.0)xitJ---3.1 (100.0)xizxiS~W _b - a fizzy pink potionxixixixixij .### ######PP.#.####......S^†...##†..#.xi-...# #..## ##.........#...@..............####..R....#.#......###.#########.#...#######..PxiWS   black mamba (asleep) xi% 0.0)  A black mamba comes into view.xi,.SR.Slly target)xi40+4.1 (1xi-4xiw65 _The black mamba hisses angrily.xi (((((You shoot a sling bullet. The sling bullet hits the black mamba.xi (The black mamba is lightly wounded.  You shoot a sling bullet.xixi}xiOxiY..S....R.xiJ===8 (0.7Rev xiTxiƲxi xi__The sling bullet barely misses the black mamba.xi#zU (((xizoYou shoot a sling bullet.  The sling bullet hits the black mamba but does no damage.xi ((The black mamba is lightly wounded.  You shoot a sling bullet.xiuxiđ`..S..xii,5.6 (0.8xiIxi^ _The sling bullet misses the black mamba.xi<  xi xiG !(xi (xi VYou shoot a sling bullet. The sling bullet hits the black mamba.xiv  The black mamba is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black mamba!xi ,xi .S.R.xi ^6.4Rev+ xi xi  f _The black mamba is moderately wounded.xi (((((You shoot a sling bullet.xiI  The sling bullet closely misses the black mamba.You shoot a sling bullet. The sling bullet hits the black mamba.xiϠxib ....SThe black mamba is moderately wounded.xi=7.2xiB _Pax misses the black mamba. The black mamba barely misses you.xit  You shoot a sling bullet.  The sling bullet hits the black mamba but does no damage.xi (((((The black mamba is moderately wounded.You shoot a sling bullet.xi ....SThe sling bullet closely misses the black mamba.xi~7---8.0Rev* xi xi0 _The black mamba bites you!xiQ c.### ######PP.#.# ###.# .^......†...## ..†..# ...# #..## ##.SR.## #....## ####.......#.#......####.#########.#...#### ####.##P.##.##xi  xiG% =.Sxi% 5--9.0 (1.0xik, xib/ _Pax closely misses the black mamba. The black mamba completely misses you.xi  You shoot a sling bullet. The sling bullet hits the black mamba!xi ((((The black mamba is severely wounded.You shoot a sling bullet.xi ...SThe sling bullet closely misses the black mamba.The black mamba closely misses you. Pax completely misses the black mamba.xic8---==8 (0.8xixiY _The black mamba closely misses you.xiT  xiU xiHV '((((xiV /You shoot a sling bullet.xi The black mamba closely misses you. Pax completely misses the black mamba. _The black mamba closely misses you.You shoot a sling bullet.sling bullet clos  You shoot a sling bullet.  The sling bullet hits the black mamba but does no damage.xiq ...SThe black mamba is severely wounded.xir (90.6xiy xi| Y _The black mamba closely misses you.xilv '#.#  ####..### ######PP.## ###....# ..^†...## .....†..# ..... ....## ##..R.## xi'w #...S.......## ####.......#.#......## ###.#########.#...#########...###P.##..##.##xi'z xi9 S. Pax hits the black mamba with a +0 flail!xi 5--1.6 (1.0xig xi(  xi| C_The black mamba misses you.xi P#.# ####.### ######PP.#.# ###.# .xi ^......†...## .†..# ....# #..## ##..RS.## #.....## ####.xi3 F#.#......## ###.#########.#...## ### ####...###P..###.##.##.xi xib E .Sxi  The black mamba attacks as it pursues you!  The black mamba misses you.xi V9--2xiU xi C _The black mamba bites you but does no damage.xi (((((You shoot a sling bullet.  The sling bullet closely misses the black mamba.xi  Pax avoids your attack. You shoot a sling bullet.  The sling bullet misses the black mamba.xi& xi0 ...RSPax avoids your attack.xi1 5==3.3 (0.7xi9 xiv< C _The black mamba bites you but does no damage.xi7#.........#JamesMcGaha the Skirmisher####..........###Coglin of Hepliaklqana ***...######PP.#.........#Health: 79/87 =====================---###..................#Magic: 12/12 ========================..........^......†...##AC: 10Str: 12..................†..#xi7EV: 18Int: 12....................#SH: 0Dex: 22#................##XL: 12 Next:  1% Place: Lair:1##...RS@..........##Noise: ===------  Time: 11393.3 (0.0)#..................##a) +2 sling {Isolde} d) +0 sling {Gyeongj####.......#.#......##Fire: a) +2 sling {Isolde} ###.#########.#...## Rev* xi7#######...####P..# R   Pax the knightxi7##... S   black mamba (ally target)##..##.xi7Pax avoids your attack. _The black mamba bites you but does no damage.  Fire: a) +2 sling {Isolde}xi7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexi8Aim: a black mamba (severely wounded, ally target, 60% to hit)xiIQ#.........#JamesMcGaha the Skirmisher####..........###Coglin of Hepliaklqana ***...######PP.#.........#xi%JHealth: 79/87 =====================---###..................#Magic: 12/12 ========================..........^......†...##AC: 10Str: 12..................†..#EV: 18Int: 12xiJ....................#SH: 0Dex: 22#................##XL: 12 Next:  1% Place: Lair:1##...RS@..........##Noise: ===------  Time: 11393.3 (0.0)#..................##a) +2 sling {Isolde} d) +0 sling {Gyeongj####.......#.#......##xiLK?Fire: a) +2 sling {Isolde} ###.#########.#...## Rev* #######...####P..# R   Pax the knight##... S   black mamba (ally target)xiK6##..##.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexiLAim: a black mamba (severely wounded, ally target, 60% to hit)  You shoot a sling bullet. The sling bullet hits the black mamba!  You kill the black mamba!xiSE†xiF(((((xip__Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black mamba (severely wounded, ally target, 60% to hit)  You shoot a sling bullet. The sling bullet hits the black mamba!  You kill the black mamba!  You shoot a sling bullet. Pax avoids your attack.xigP....Rxinm;54.0 (0.7 _xiuxixh _Your Dodging skill increases to level 9!xi"xi<#xi~$xi)xiH*$ _xi.xi/xi0L80=xir1xi6,xi58xi<TRev+ xi=xiBxiBU1=xiDxieI,xiJxiP,xiXQxiRTj2Rev xi"UxiY,xiZxi^;3xie`xi d,xiexih>xiixi@oK4=xioxipxiit,xiwuxiz,xi{xi}xi*~#5xiY~2=xixi,xi҅xi,xixiexi6xixiĕ,xixic,xixiJxiD7=xi|xiBxi,xixi`xi׭xixi;xixiIxi,xi5xixixixi9=xigxixixixi2xixiMxi xi,xixiNxixi,xixi$xixi#xigxi|xixixixi"xixixi #.......##.... .....#.... .Y.. ####....... ....## ######PP.#......xig ###........ ..^......†...............#@................--- ....#..R.#......................##....†.................#..................##P######.......#.#..... ## ###.#######...### Y   yak (asleep).. xi xi1425.0 (31.0)xiyxR., ally target)xiH---6.0 (32xixi V _A yak comes into view.xip S ((((xi (YYou shoot a sling bullet. The sling bullet hits the yak.  The yak bellows!xi  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.xiє xi xi .Y.....R.xi 9===8 (0.8)xi +Rev xi xi 1 _The yak is lightly wounded.xip (((( You shoot a sling bullet. The sling bullet hits the yak!xi" (((The yak is moderately wounded.xixim  You shoot a sling bullet. The sling bullet barely misses the yak.xixi.YY.Y...YY 3 yaks (1 wandering, 1 ally target)xi'7.6xixi0Y _A yak comes into view. x2xibc  (((((YYou shoot a sling bullet.  The sling bullet completely misses the yak.xi^d &The yak bellows!xi  The sling bullet hits the yak but does no damage.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xiYr xis xiw m  The yak is moderately wounded.xi _The yak gores Pax but does no damage. x2xiR (((((((You shoot a sling bullet. Pax avoids your attack.xiI  The sling bullet barely misses the yak. You shoot a sling bullet.  Pax avoids your attack. The sling bullet hits the yak.xik  The yak is severely wounded.Pax hits the yak with a +0 flail!xiZw ......R   yak (xiw@The yak dies!xia}. 8xi};6.7 (0.8 _The yak gores Pax but does no damage.xikxip _Your Ranged Weapons skill increases to level 13!xi+K (You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.xi  The yak is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak!xi] RThe yak is moderately wounded.xi^ ,7.4 (0.7xic xie ; _The yak gores Pax but does no damage.xi (You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.xi~  The yak is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak but does no damage.xiz RThe yak is moderately wounded.xi- ,8.2 (0.8xi% xi 7 _Pax hits the yak with a +0 flail!xi7 ( You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.xiP( xiѿ The yak is severely wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak!xiQ& xiSRThe yak is almost dead.xiH *9 (0.7xi^xiv2 _Pax blocks the yak's attack.xi)|  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak!xipb†(xiWG ((((((You kill the yak!xiLj.....†Rxi~499.7 (0.8xixi1G _You shoot a sling bullet. Pax avoids your attack.xiɅIxi<H _No target in view!xij 3xi xi xi Bxi  xi /_You swap places.xi xi# xi[ xi xi ,xi ,xi xi xi xi` TRev+ xi xiA xi[ ,xi xi_ xiR xi\ ,xi xiR xiP xij ,xi xi9 xi$ xi TRev xi xi ,xi xio xi xi ,xi! xi$ xi) >xi* xi- xi4 ,xiR5 xi06 xi7 xi9= ,xi= xieA xiKD xiG ,xinH xiK xiCT #............ ##.~.>.~~~l..l.... #.~~~R.≈~~~...... #.≈≈~~≈≈≈~~..#...xiU #.~≈≈≈≈≈≈≈~.##..### #.~≈≈≈≈≈≈≈.###....# ..  #..~~≈≈≈≈S~.# #....# ...  ##.P~~≈≈~..## #...####..# ..#.......# #@........# --- ##........# xi8U  #.R......P#  xiiU ##.......# #.......# xiU ##......#  #......# xiU l   basilisk (asleep) xiU `###.....##xiV d#.......### ######xin_ } 54.7 (15.0)  A basilisk comes into view.xiv` xiMi .lR.llly target)xij H---5.7 (16xiq xi?u J _The basilisk hisses angrily. You hear an angry hiss.xiK (((((You shoot a sling bullet. The sling bullet hits the basilisk.xi  The basilisk is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.xiS xiT xi\ O.l....xiA] MR.xi] ;===6.4 (0.7)xi9^ +Rev xid xig 6 _The basilisk is lightly wounded.xig% ((((You shoot a sling bullet. The sling bullet hits the basilisk.xi   The basilisk is lightly wounded.  You shoot a sling bullet. The sling bullet hits the basilisk.xiW1xiy@l....l   komodo dragonl   basilisk (ally target)7.1xiAxiZ6 _The basilisk is lightly wounded.xi- (((( You shoot a sling bullet. The sling bullet hits the basilisk!xih  The basilisk is moderately wounded.You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.xi-xi$ ....R.The basilisk is moderately wounded.xii  The basilisk gazes at you.xiLxi&\8Rev+ xi!xi7 _You resist with almost no effort.ximf ((((((xi7(You shoot a sling bullet.xiC  The sling bullet barely misses the basilisk.You shoot a sling bullet. The sling bullet hits the basilisk.xi,xixi.l.l...R..xi,8.6 (0.8xixic _The basilisk is moderately wounded.xiX (((((((You shoot a sling bullet.xi  The sling bullet barely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon.xik,xil'...xi7mfl.R..xihm*.xi6nf9.4Rev* xisxiv; _The komodo dragon is lightly wounded.xi= (((((ally target)You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.xi. (((The komodo dragon is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.xiL xiۺ ...lR..xi -60.1 (0.7xi xi g _The sling bullet barely misses the komodo dragon.xic~ O ((xi~ ~(You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.xiu  _The sling bullet barely misses the komodo dragon.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.  The komodo dragon is lightly wounded.xiR..  The sling bullet hits the komodo dragon.  The komodo dragon is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.sling bullet hits the komodo dragon.  The komodo dragon is lightly wounded.  Pax hits the komodo dragon with a +0 flail.xiܙ*9 (0.8xi,xiѣ< _Pax blocks the komodo dragon's attack.xiy;& xi;H(((((((xi<GYou shoot a sling bullet. Pax avoids your attack.xi xi The sling bullet completely misses the komodo dragon.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon but does no damage.xiS%..xiTq.lR..xiT,1.6 (0.7xi[xi^h _The komodo dragon is moderately wounded.xiW (((xi2vYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.xif  The komodo dragon is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon!xi R..The komodo dragon is heavily wounded.The komodo dragon bites Pax but does no damage.xib,2.4 (0.8xixi_Z _Pax barely misses the komodo dragon.xiٳ (((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon but does no damage.xi]:8 _Pax barely misses the komodo dragon.  You shoot a sling bullet. Pax avoids your attack.sling bullet hits the komodo dragon but does no damage.  The komodo dragon is heavily wounded.xikR..   The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is heavily wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is heavily wounded.komodo dragon bites Pax!!xie'3.2xixiA _Pax hits the komodo dragon with a +0 flail.xi (((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.xiy  The komodo dragon is severely wounded.You shoot a sling bullet. Pax avoids your attack.  xi (The sling bullet hits the komodo dragon.xi R..The komodo dragon is almost dead.4.0xiY < _Pax blocks the komodo dragon's attack.xiV (((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.xi  _Pax blocks the komodo dragon's  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.  The komodo dragon is almost dead.!xi G†xin xiu j.R.xiO| y 128 _You kill the komodo dragon!xiM xi2 j _Your Fighting skill increases to level 10!xi8&xi'xi.xiB1H _No target in view!xih~ 3xi[ xi xi# xi~ xi xi xi xi7 xiG ,xi xig xi xiҙ 6Rev+ xi xi Bxį xi6 xi xiƯ ,xiӰ xi jRev xi ,xiͽ xi> ,xi xi Bxi >xi xia xi xi xi xi ,xi xi> Bxi,xixi& xi xi+ xi,xixiCxixi"xi,xiyxi!xi3"xiU#xi0 .R---...xi0..... ... _You start resting.xi8089.8 (25.0)xi9I---90.8 (26xiD?xi.~~~l.~~~R.≈~~~......#≈≈~~≈≈≈~~..#... ~.##†.###  #.~≈≈≈≈≈≈≈.## xicS..~~≈≈≈≈S~.# #....# ...##.P~~≈≈~..## #@..####...#.......# #R.##xiSK.#.P##xiS%.##xiS #.## xi]xi^11.8 (1.0)xibxid& _You swap places.xim@  .................#. .#...............#### #.~.>.~~~l.~~~R.≈~~~......#≈≈~~≈≈≈~~..#... xi+A ~.##†.###  #.~≈≈≈≈≈≈≈.## ..~~≈≈≈≈S~..# ...##.P~~≈≈~..## #...####...#.......# #R........##..P#xirA w#.## #.#xiO R.2xi&V xi#Y xi8....## .................#. .#...............#### #.~.>.~~~l.~~~R.≈~~~......#xi]9≈≈~~≈≈≈~~..#...# ~.##†.###  #.~≈≈≈≈≈≈≈.## ..~~≈≈≈≈S~.# #....# ...##.P~~≈≈~..## #R..####..#.......# ....##..xi9g.P##.#xiX>xiWFNR.xiG&3xiRMxiOxi[wy).......# ......## .................#. .#...............#### #.~.>.~~~l.......#~~~R.≈~~~....≈≈~~≈≈≈~~..#...# ~.##@.###  #.~≈≈≈≈≈≈≈.###. ..~~≈≈≈≈S~.# #R...# ...##.P~~≈≈~..## #...####..#.......# #.........##..........P###.xiϙR.4 _You see here a komodo dragon corpse.xi ..#)....... ...## .................#. xi9 l.#...............### #.~.>.~~~........#~~~R.≈~~~....≈≈~~≈≈≈~~..#@..# xi U~.##†.###  #.~≈≈≈≈≈≈≈.###R...# ..~~≈≈≈≈S~.xi .# ...##.P~~≈≈~..## #...####..#.......# #.........##..........xi5 (P##xiǼ xi NR.xi -5 _xi xi xi(jA #....###..##..#  ......#.#  ....).#  .#   .###  ............ ........### #.~.>.~~~xi'ke..# #.~~~R.≈~~~..@...# #.≈≈~~≈≈≈~~.l#...# #.~≈~.##R.###  #.~≈≈≈≈≈≈≈.###....# .. #..~~≈≈≈≈S~.# #....# ...##.P~~≈≈~..## #...####..#..#.......# #..#xi}kSl   basilisk... ##..#S   electric eel (asleep) .P#xiW}xiւi  The basilisk gazes at you.xiG xi mR†(ally target)xi &6xi xi 7 _You resist with almost no effort.xib  You shoot a sling bullet. The sling bullet hits the basilisk!xi` (((((((The basilisk is heavily wounded.xiHxiB l..~S...S  You shoot a sling bullet. The sling bullet misses the basilisk.xi0--===7.6 (0.8Rev xi<xi- _The basilisk bites you!xis b  You shoot a sling bullet. The sling bullet hits the basilisk.xik  The basilisk is heavily wounded.You shoot a sling bullet. The sling bullet hits the basilisk.xi! xi`% p  The basilisk is severely wounded.xi2 R.S~xi2 [1--8.3 (0.7xi; xia? N _The basilisk misses you.xiD......#..........#. ....)...# . ......# . .###. .#.# . #.........##xiSE~.>.~~~..# #.~~~R.≈~~~...R..# #.≈≈~~≈≈≈~~.l#@..# #.~≈≈≈≈≈≈≈~.##†.####.~≈≈≈≈≈≈S.###....# ..#..~~≈≈≈≈~~.# #....# ...  ##.P~~≈≈~..## #...####..#xiE..#.......# #.........#  ... ##.# xiE}#..P###xiJxi\Ul.l   basiliskxiU6---9.3 (1.0xi\xi_xi  (ally target)You shoot a sling bullet. The sling bullet hits the basilisk.xi(`  The basilisk is almost dead.You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.xiRk  The basilisk is almost dead.xi\8===500.0 (0.7xixiV _Pax closely misses the basilisk.xiN (((((((You shoot a sling bullet.xi%  The sling bullet closely misses the basilisk.You shoot a sling bullet. The sling bullet hits the basilisk.xiD# D ....xi# b..lThe basilisk is almost dead.xi]$ a8 (0.8Rev+ xi* xi'. N _The basilisk misses you.xiC b  You shoot a sling bullet. The sling bullet hits the basilisk!xiQJ C.xi0 (((((((You kill the basilisk!xi_ `.......xi;e <231.5 (0.7xik xixifUxiYxiTZxi[xiaxiaN5=xibxih,xiixiGn,xi>oxiVrxi{6---F   cane toad (wandering)FxiY~012.5 (11.0)xiq.R, ally target)xiшH---3.5 (12xixiߏ\ _A cane toad comes into view.xi ((((((FYou shoot a sling bullet. The sling bullet hits the cane toad.xi` (The cane toad is lightly wounded.  You shoot a sling bullet.xixixi}.R.....F.xiD f===4.2 (0.7)Rev xixid _The sling bullet closely misses the cane toad.xi (((((((You shoot a sling bullet. Pax avoids your attack.xi5  The sling bullet barely misses the cane toad.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the cane toad but does no damage.xi;xi;R.xil.......#.xi ,5.0 (0.8xixix7 _The cane toad is lightly wounded.xiL3xi!xiH _No target in view!xiϪxihxi)xiH _No target in view!xi: xi xixiH _No target in view!xih #....###..##..#   ......#.#  ....).#  .#   .###  ............xiui- ........### #.~.>.~~~........# #.~~~R.≈~~~..@...# #.≈≈~~≈≈≈~S..#...# #.~≈≈≈≈≈≈≈~.##†R###  #.~≈≈≈≈≈≈≈.###....# ..xii #..~~≈≈≈≈~~.# #....# ...##.P~~≈≈~..## #...####..#..#.......# #..#xiiS   electric eel... ##..# .P#ximxinxi+pxi;zQS~..#R..FF   cane toadS   electric eelxib{k7=---6.0 (1.0 _xixixi  (((((((You shoot a sling bullet.xi!{ _No target in view! _No target in view! _ You shoot a sling bullet.  The sling bullet barely misses the electric eel.xi:xixi H .≈~~S..@R.F.(ally target)  The sling bullet misses the electric eel.xi ******The electric eel shoots out a bolt of lightning at you!xi\m..@R..xi^2--===7 (0.7Rev+ xijo _The bolt of electricity hits you. The bolt of electricity hits Pax!xi ((You shoot a sling bullet. The sling bullet hits the electric eel.xib+' xi+(((((The electric eel is lightly wounded.  You shoot a sling bullet.xi<xixiR.≈~~S..@..F.xiz'7.4xixiPg _The sling bullet closely misses the electric eel.xie (( You shoot a sling bullet. The sling bullet hits the electric eel.xi  The electric eel is heavily wounded.You shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.xiF xi xih..RF.xi,8.2 (0.8xixi"d _The electric eel is heavily wounded.xi0 ......#..........#. ....)...# . ......# . .###. .#.# . #.........##~.>.~~~..# #.~~~R.≈~~S.R....# #.≈≈~~≈≈≈~~..#@..# #.~≈≈≈≈≈≈≈~.##†.####.~≈.###.F..# ..#..~~≈≈≈≈~~.# #....# ...  ##.P~~≈≈~..## #...####..#xi8 ..#.......# #.........#  ... ##.#  #..P# ##xi xiV ****** The electric eel shoots out a bolt of lightning at you!xiK* xi* xi1 R..@..F. xiQ2 [3--9.2 (1.0xi9 xiP= { _The bolt of electricity hits Pax. The bolt of electricity misses you.xi< (((((((You shoot a sling bullet.xi  The sling bullet closely misses the cane toad.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.xiQ F......The cane toad is lightly wounded.9 (0.7Rev* xiUxiXW _The cane toad closely misses you.xi|Uc  You shoot a sling bullet. The sling bullet hits the cane toad.xi7  The cane toad is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.xi')You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  The cane toad is lightly wounded.stings you!  Pax hits the electric eel with a +0 flail!  The electric eel dies!xi11†.(ally target)xi.5g67----420.7 (0.8xi;xiB?( _You hear a splash.xi+Y}  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.xi (((((((The cane toad is lightly wounded.  You shoot a sling bullet.xiVl F......The sling bullet closely misses the cane toad.xi$m'1.5xisxiwV _The cane toad barely misses you.xij\ }  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.xi:  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.xifxi.p .F   cane toad  The cane toad is lightly wounded.xipX8----2.3xiwxiyB _The cane toad stings you but does no damage.xihJ (xiBiZ((((((You shoot a sling bullet.xi*cane toad is lightly wounded. _stings you but does no damage.  The sling bullet barely misses the cane toad.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.xiƅF  The cane toad is lightly wounded.xiRF....R   Pax the knight.F   cane toad (ally target).xi,3.0 (0.7xiϟxiV _The cane toad barely misses you.xiK3c  You shoot a sling bullet. The sling bullet hits the cane toad.xiX  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.xiaEs  The cane toad is moderately wounded.xiMM.RxiqN_54----7xiSUxiV/ _The cane toad stings you!xiA. (((((((You shoot a sling bullet.xi  The sling bullet closely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad.xiAD F......The cane toad is moderately wounded.4.4xiJ xirL W _The cane toad closely misses you.xi (((((((You shoot a sling bullet.xi(  The sling bullet barely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad.xiy xiõ .RF......The cane toad is moderately wounded.xi o5=---5.2 (0.8xi xi Z _The cane toad completely misses you.xi}  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.xi^ (((((((The cane toad is moderately wounded.You shoot a sling bullet.xi F......The sling bullet closely misses the cane toad.xic*9 (0.7xixi#= _Pax hits the cane toad with a +0 flail!xiG  You shoot a sling bullet. The sling bullet hits the cane toad.xiI  The cane toad is severely wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.xiq  The cane toad is severely wounded.xiV,6.7 (0.8xi{xiO _The cane toad misses you.xi%  You shoot a sling bullet. The sling bullet hits the cane toad.xi (((((((The cane toad is almost dead.You shoot a sling bullet.xiΚx F.....xi.The sling bullet barely misses the cane toad.The cane toad stings you!  You are poisoned.xi138=====-----7.4 (0.7Pois Rev* xi&xiʥ xic_The cane toad poisons you! Pax barely misses the cane toad.xiN xiqO ;-----xiU xiX ^ _You are too injured to fight recklessly!xi۝ xij xi xi ^ _You are too injured to fight recklessly!xik2xi13xiF7xi9^ _You are too injured to fight recklessly!xiK{ xi{ xi xi ^ _You are too injured to fight recklessly!xi6f xig xiVm xio F _Unknown command.xiC......#..........#. JamesMcGaha the Skirmisher ....)............#. Coglin of Hepliaklqana ***... .................#. Health: 38/87 ==========-------------- .................###. Magic: 12/12 ======================== .................#.#. AC: 10Str: 12#...............#### EV: 18Int: 12#.~.>.~~~........#SH: 0Dex: 22#.~~~R.≈~~†......#XL: 12 Next: 14% Place: Lair:1#.≈≈~~≈≈≈~~..#@R.#Noise: ===------  Time: 11527.4 (0.0)#.~≈≈≈≈≈≈≈~.##F.###a) +2 sling {Isolde} d) xiaD~+0 sling {Gyeongj#.~≈≈≈≈≈≈≈.###....# ..Fire: a) +2 sling {Isolde} #..~~≈≈≈≈~~.# #....# ...Pois Rev* ##.P~~≈≈~..## #...####..#..#.......# #.........#R   Pax the knight... ##........#F   cane toad (ally target)#........P###.......# _You are too injured to fight recklessly! _Unknown command.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (almost dead, ally target, 76% to hit)xi......#..........#. JamesMcGaha the Skirmisher ....)............#. Coglin of Hepliaklqana ***... .................#. Health: 38/87 ==========-------------- .................###. Magic: 12/12 ======================== .................#.#. AC: 10Str: 12#...............#### EV: 18Int: 12xih#.~.>.~~~........#SH: 0Dex: 22#.~~~R.≈~~†......#XL: 12 Next: 14% Place: Lair:1#.≈≈~~≈≈≈~~..#@R.#Noise: ===------  Time: 11527.4 (0.0)#.~≈≈≈≈≈≈≈~.##F.###a) +2 sling {Isolde} d) +0 sling {Gyeongj#.~≈≈≈≈≈≈≈.###....# ..Fire: a) +2 sling {Isolde} xiG#..~~≈≈≈≈~~.# #....# ...Pois Rev* ##.P~~≈≈~..## #...####..#..#.......# #.........#R   Pax the knight... ##........#F   cane toad (ally target)xib#........P###.......#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (almost dead, ally target, 76% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is almost dead.xijShift-Dir - straight line  Aim: a cane toad (almost dead, ally target, 76% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is almost dead.  You kill the cane toad!xiF†xi8xi<W35-78.1 (0.7xi ExiGS _You feel very sick.xi xi 7-xi? xi~ W  You start resting.xi v2-Pois xi\ `29-xiמ xi7 e _You feel very sick. x2xiy ?8-xi xi 6-Rev+ xi xi xi ?4-xiy xi xi 7-xi̮ xi xiO 73xi xiD 82xi .Rev xi xiV xi xi xiN J1----xi G 37.1 (9.0 _You feel sick. x8xi. ----8.1 (10.0)Rev xi xi [ _You are no longer poisoned.xiZxixixixTxi(xi{I2=xixi,xiyxixixiExii3=xixiN,xixi,xixi M4xixi,xi`xid,xixiM5xixiq,xixi},xiAxi_6=xihxi,xixi77xif2=xixi,xi<xi,xixivc8xi ,xi" xi,xi_xir_9=xixixixi?xi,xixi%30=xi&,xiw'xi,,xi-xiD1M1xi1xi4xi4xi5xik:,xij;xi?M2xia@xisB,xiCxivE,xiExiJ_3=xiJxiNNxiNxiaOxiuS,xi{TxiXxiVYS4=xirZxid_xi_xi{`xiNe,xifxikjxij75xi lxi"r,xirxi2x,xi$yxij~xi~:36xiPxi@,xiUxi,xixixiS7=xiʑxiĖ,xixi$,xi4xiK8=xiSxixih,xiYxixixixiO9xixiC,xi!xi,xixiYj40=xi$xio,xi^xiD,xiJxi(xiK1=xi]xi,xixi,xi xiO2xiqxii,xi>xi ,xixiO3xixi,xixiEi4=xi@xi,xibxi,xixi 95xi (=xi xi,xixi,xixixi96xixit$,xi}%xi#),xi<*xi.xi,/97xi0xi4,xi5xi:,xi;xi@xi@S8=xiuExiH,xiIxiN,xi-Oxi TxibTK9=xi)Uxi[,xi*\xiaa,xibbxifxiOg:50xihxim,xinxir,xisxiyxiLyS1=xi4zxi}xi~xixixiJxixixiK2=xixi^xixirxi,xixiO3xixi/,xi'xi ,xixixi94xi^xi[,xi{xiյ,xi˶xiݻxi6S5=xijxiG,xi9xi,xixia6=xiNxi ,xixi,xixixid27xiVxi_,xi8xi,xi xixi,S8=xi.xi|,xiXxi,xiUxi w9=xi ,xixixixixixi:60xixiG,xiHxiMxiN91xi.Oxi%U,xiUxi^Bxi`xi`N62=xiaxifxifxigximm,ximxi(pxivpW3=xitXxisvxivxi*wxi0{Q4xiۃBxi܄,xixixi%5xïxixiHxixixixixixiaD6=xi xi=,xi!xi^xixi~xiAxixi֨N7=xixiqxixixi,xixiܸxi)%8xiVxixiUxi+xi",xiHxi4xi#9xi>=xib,xiIxi,xixixiV70=xi xiQ,xiYxiO,xixiA;1xixi,xixi,xijxi;2xixi,xi-xi,xiaxika3=xixi,xi}xi,xixi k4=xi xi{ ,xi xixixi$xi;5xi"xi,xixxik,xixi$;6xixi( ,xi xi#xiL#xi"$xi(a7=xi)xi,,xik-xi/xi/U8=xiZ0xi#3xiJ3xi3xi[6xi6xi6xi9;9xi%:xiL<xis<xi<xii?,xi?xiQBxiBE80=xiCxiE,xi,FxiH,xiIxiLxiLU1=xiMMxiO,xi_PxiR,xiSxi4X;2xiXxi[,xio\xi^,xiI_xiw34=5=xiz,xizxi|xiD}%6xi}xio,xi׀xil,xixi ÷ _You start resting.xix2730.1 (192.0)xiؐZ7=13xiwxiT" _HP restored.xiIxiƊxi?xixiX,xiɔxi.,xixi-xi{xi۞,xiݟxixi xixiH9=xi:xiPxiBxi,xiLxifxiBximxixi9xiqxixia,xi~xixixiixixiJxiJxi3xi'BxixiN #.. .. .....##.. )... ...F#...# ....# ...##.## #...# ..#xi4_###  ....##..   #.....  #.#.##  ###.@.#  #....###..##..#..#  ......#........R.#  ....)............#  .................#  .................###  .................#.# F   bullfrog (asleep)#...............###xie#.~.>.~~~........#xi 40.1 (9.0)  A bullfrog comes into view.xiDxixi.FR.Flly target)xim5==1.1 (10.0)xiuxi]* _The bullfrog croaks.xi3 ((( You shoot a sling bullet. The sling bullet hits the bullfrog.xi5  The bullfrog is moderately wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.xiI:,xiyB~.F..R.xiCb=9 (0.8)Rev xiHxiKc _The bullfrog is moderately wounded.xi (( You shoot a sling bullet. The sling bullet hits the bullfrog!xi   The bullfrog is almost dead.You shoot a sling bullet. The sling bullet hits the bullfrog.xiƓxixi7r.F.R.xi'2.7xixi\ _The bullfrog is almost dead.xi!g ((You shoot a sling bullet. Pax avoids your attack.xi  The sling bullet closely misses the bullfrog.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the bullfrog.xiVr FRThe bullfrog is almost dead.xi;s,3.4 (0.7xizxi}5 _The bullfrog barely misses Pax.xi ((You shoot a sling bullet. Pax avoids your attack.xirf The bullfrog is almost dead. _The bullfrog barely misses Pax.  You shoot a sling bullet. Pax avoids your attack.!xiYk )xi T†Rxi ^4.1Rev+ xiD xi L _You kill the bullfrog!xi 3xi7 xip H _No target in view!xi?Ixi`xiWxiERev  _xidxizxixifxixixiW,xixixixilxifxi,xixi xiTxi:xixixiD3xitxixixi",xi{#xiZ...........# ...........#  ......###...#  #...#  ....#  #...# ..###...## ..... #P)@..# .....--- ##.R..## ...# ###...## ..# #....##..# #.#...†.# ####.#.## ###...# #....###..##..#..# ......#..........#xi1v.#.# #......###...# #...# ....# #...## #...### #....## ..... #P@...# .....xi2\ ##.R..## ...# ###...## ..#  #....##..# #.#...†.# ####.#.## ###...#  #....###..##..#..#  ......#.#xiC.51.1 (7.0xiDG---2.1 (8xiJxiS} _You see here a +2 demon blade of venom.xi 3xi" xiR( xi+ xi^1 P _xi5 xi6 xi8 ,xi9 xi< xiA xiD xiyD xiE xiPI xi)S  #.....  #.....Y.....: xiS  #..............##......Y...####...........# #............# ##......###...## #...## #..@.## xiS ?###...## R..### ##....## .....xiS P)...# .....#....## ...####...## ..#xi,T YY 2 yaks (wandering) #....##..#xiWT b #.#...†.#xiX +5.1 (3xiY xiZ xid , ..YR.Y   yak (ally target)2 yaks come into view.xid +6.1 (4xiIi xik 0 _The yak moves out of view.xi (((((You shoot a sling bullet. The sling bullet hits the yak.xi  The yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xi xi xiC) .Y....R.xi) `===9 (0.8Rev xi1 xi}4 1 _The yak is lightly wounded.xi ((((You shoot a sling bullet. The sling bullet hits the yak.xi E  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.xixi@  The yak is lightly wounded.xi(xiY.Y.R..Y 2 yaks (1 distracted, 1 ally target)xiS'7.7xixiV _A yak comes into view.xi& xid(((((((You shoot a sling bullet. Pax avoids your attack.xi&i  The sling bullet barely misses the yak. You shoot a sling bullet.  Pax avoids your attack.  The sling bullet hits the yak but does no damage.xi,xi.Y....Y.R.Yxic8.4 (0.7Rev+ xiAxia1 _The yak is lightly wounded.xik ((You shoot a sling bullet. The sling bullet hits the yak!xiV  The yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xixinR...9.2 (0.8xit _The yak is moderately wounded.xij~ ((You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xiI _The yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xi xić xi xi PY.Y.Y.YYY 3 yaks (1 distracted, 1 ally target)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  xi The yak is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.xi g60.0Rev* xi xi f  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded. _Pax hits the yak with a +0 flail.xi{k [ (((((xil <((You shoot a sling bullet.xi6 YThe sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.xiw Bxi ...Y...Y..YxiI *7 (0.7xi؊ xi [ _The yak is heavily wounded.xi]  You shoot a sling bullet. The sling bullet hits the yak.xi   The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!xiX|  The yak is almost dead.xiY,xiN[j  A bullfrog comes into view.xiEeFY.Y.RF   bullfrogxie,1.5 (0.8xi?nxi qP _The yak barely misses you.xi]  You shoot a sling bullet. The sling bullet hits the yak!xiu. 2 yaksxicA (((1 ally target)You kill the yak!You shoot a sling bullet. The sling bullet hits the yak.xi,xi]~.FR...xi492.2 (0.7xixi1 _The yak is lightly wounded.xi ((You shoot a sling bullet. The sling bullet hits the yak.xi  The yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xi,xixi!x..FY.Y.xi%9xixik1 _The yak is lightly wounded.xi (You shoot a sling bullet. The sling bullet hits the yak.xi:6"((The sling bullet hits the yak but does no damage. _The yak is lightly wounded.The sling bullet barely misses the yak..xi(@  The yak is lightly wounded.xiǺxi+xih..FY.YxiU'3.6xixiP _Pax barely misses the yak.xiCL w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xi _Pax  You shoot a sling bullet.sling bullet hits the yak but does no damage.  The yak is lightly wounded.xi7]   You shoot a sling bullet.  The sling bullet hits the yak but does no damage.yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.yak is lightly wounded.xi_g G.Yxih '4.3xiq xit >  The sling bullet hits the yak but does no damage.yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.yak is lightly wounded. _The bullfrog barely misses Pax. The yak closely misses you.xi^ ]  You shoot a sling bullet. The sling bullet hits the yak!xiZ w (The yak is heavily wounded.xi You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!xiph,xiirk.F.RYxiEs,5.1 (0.8xixi^ _The yak is moderately wounded.xi]  You shoot a sling bullet. The sling bullet hits the yak!xi3( _moderately wounded.The sling bullet hits the yak!  The yak is severely wounded.  You shoot a sling bullet. The sling bullet barely misses the yak. xi٢j  The yak is heavily wounded.xi .FYThe yak gores Pax but does no damage. The yak gores you!xi\74----8 (0.7xixi7 _Pax hits the yak with a +0 flail!xi"k]  You shoot a sling bullet. The sling bullet hits the yak!xiq†   yakxi (  yak (ally target)You kill the yak!You shoot a sling bullet. The sling bullet hits the yak.xi~k  The yak is severely wounded.xicG.Yxia5----206.5xi+xi6 _The bullfrog closely misses Pax.xi  You shoot a sling bullet. The sling bullet hits the yak.xi/  The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.xi( xi (ally target)  The yak is almost dead.The bullfrog hits Pax but does no damage.xik'7.2xiR _Pax hits the bullfrog with a +0 flail!xi]  You shoot a sling bullet. The sling bullet hits the yak.xiG†F   bullfrog (ally target)xi| (((((((You kill the yak!xiX ......†You shoot a sling bullet.xi 428.0 (0.8xiF xi ? _The bullfrog hits Pax but does no damage.xiG* (((You shoot a sling bullet. Pax avoids your attack.xi  The sling bullet closely misses the bullfrog.You shoot a sling bullet. Pax avoids your attack.xi? FR†The sling bullet barely misses the bullfrog.The bullfrog hits Pax but does no damage.xii@ *7 (0.7xi]H xi]K N _Pax misses the bullfrog.xi (( You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the bullfrog!xib~ (The bullfrog is almost dead.You shoot a sling bullet. Pax avoids your attack.xiV FR†The sling bullet closely misses the bullfrog.xi/69.4xixiC!? _The bullfrog hits Pax but does no damage.xiy  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the bullfrog!xiȀg†((xi  (You kill the bullfrog!xiyh†R†xi(70.1xi^xiҥG _You shoot a sling bullet. Pax avoids your attack.xiL3xi4SxiUH _No target in view!xi 3xi xi- xi xik : _xi xi K7=xi xii ,xi xi6 xi 6Rev+ xi xiY xi N8=xi xi ,xiu xi) ,xi xi j9Rev xi xi- ,xi xi ,xi xi/ xi E80=xi xi >xi xi 3xi xil xi U1=xij xiw ,xi xiv ,xi"! xi% ;2xiO' xi+ ,xi, xi1 ,xi\2 xia6 ;3xi8 xi< ,xi0> xiA ,xiC xiF xiWG D4=xiH xiwL ,xiM xiQ xi>R xiT xiW 95xiX 2=xiY xi] xi] xi5a xih Bxil ;6xi(o xifs ,xiu xiz ,xi} xi a7=xi xi: xiJ ,xi xi  Things that are here:  a yak corpse; a yak corpsexi xi xiT  _xi xil xi xi ,xi ,xi۸ xi& xi 9=xi xi xiA xil ,xi xi xi{ xi xi xi& ,xi xi ,xi xi[ xi *...#  #...# ########## ### .)..###......#.###..## #........... #.......... #.................. #..<...?...........#..................#...........@......F---#...........R......#####..........######.# xi #...........## ##............####......###†..## ..... ##.†.## F   bullfrog (asleep).... #....##..? ###...##xi 1809.1 (39.0)xiK R., ally target)---xi &10.1 (40xi xi _A bullfrog comes into view. _You see here a book of the Earth.xi2 ((((((F  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak!xi (The bullfrog is lightly wounded.  You shoot a sling bullet.xilD r  The sling bullet closely misses the bullfrog.xi=E xizV oR.@.....F.xiYW d===9 (0.8)Rev xic xihf & _You hear a howl!xi5 (((((You shoot a sling bullet. The sling bullet hits the bullfrog.xi_ ((The bullfrog is lightly wounded.  You shoot a sling bullet.xiu?,xi .R...F..1.6 (0.7xi xic _The sling bullet closely misses the bullfrog.xi_ (((((((You shoot a sling bullet. Pax avoids your attack.xiZ  The sling bullet barely misses the bullfrog.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the bullfrog!xi8xixi_.R.F...2.3Rev+ xixi$a _The bullfrog is severely wounded.xi' (((((((You shoot a sling bullet. Pax avoids your attack.xi`\The sling bullet hits the bullfrog! _The bullfrog is severely wounded..xixi .RF....The bullfrog is severely wounded.xi,3.1 (0.8xi_xiM? _The bullfrog hits Pax but does no damage.xi0  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the bullfrog!xi7a((.xi{ (((((You kill the bullfrog!xiqBxieMRR......xi/R-39xiXxi[G _You shoot a sling bullet. Pax avoids your attack.xisyxi zxiހxi xi:_No target in view!xiRev xi xi xi1 xi ,xi{ xi ,xi* xi ~ _A - 2 scrolls labelled ZERICZ DETANG (gained 1)xi xi xi xiO xi xi xi >xi xiu xi$ xiH* 3xi0 xi5 xid9 xi< ,xib> xiA xiQH ,xiI xiL xi`P xidT ,xiU xiX xi^[ xit_ ,xi` xikc xi_f xij xij xik xim xip xiat ,xiu xiw xiz xi~ ,xi& xiT  ###................... #..................### ##..........######.# #...........## # #............## ##......###†..## xiى #......# ##.†.## #...R..## #....## #...@...# ###...## #........# ##...### #.........# ##....## xi. ##..^.....# #P)...# #........# ##....# ##.......####... #.......##...xiߊ  #.......##.#. ####xi 029.9 (15.0)xi/ -30.9 (16xi xi% . _c - a scroll of identifyxiE3xixi& xi xixi,xi xixi xi xi!xi"(xi7xiG<,xiW=xi"@xiBxiG,xiHxiKxiV #......# ##.†.##  #......## #....##  ##.......# ###...#### ##...###......# ##....#^.....# #P)...R....# ##....##.......# ###.. #xiW.# #..5.9 (5.0) #.# #.# #.# # #.......#  .#....###..# ........#.........).......%.......................xi[xi0gR.Rxig+6.9 (6xipxiat+ _Found a maw talisman.xis3xiuxiR|xiT7  #......## #....##  #.......# ###...##  .....# ##...##   #.........# ##....   ##..^.....# #P)..   #........# ##   ##..R....# ###   #.......# #   #xiȆ.# #   #.# #   #.#   .#....###..  .......#....  ...).  %....S   black mamba (asleep)  S.   xi+&0xi}s.R, ally target)xiD+7.9 (1xiҜxi4^ _A black mamba comes into view.xiy  ((((((SYou shoot a sling bullet.  The sling bullet hits the black mamba but does no damage.xi  xi %The black mamba hisses angrily.  You shoot a sling bullet.xiz ,xi .R.....S.xi b===8.6 (0.7Rev xig e _The sling bullet hits the black mamba but does no damage.xi= (((((You shoot a sling bullet. The sling bullet hits the black mamba.xiӽ ((The black mamba is lightly wounded.  You shoot a sling bullet.xiBU,xiW\.R..xiXJ.S..xiY'9.3xibxi$f^ _The sling bullet misses the black mamba.xiH ((((((%(You shoot a sling bullet. Pax avoids your attack.xi@P %The sling bullet closely misses the black mamba.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the black mamba.xixixiR.S....xi-40.1 (0.8xi+xiu9 _The black mamba is lightly wounded.xi ((% You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the black mamba.xiA ((((%(The black mamba is moderately wounded.You shoot a sling bullet. Pax avoids your attack.xi}xi%- .RS...%.The sling bullet misses the black mamba.xiF.a8 (0.7Rev+ xi6xio9: _Pax blocks the black mamba's attack.xit (((((((You shoot a sling bullet. Pax avoids your attack.xi  The sling bullet misses the black mamba.You shoot a sling bullet. Pax avoids your attack.xipw.RS....  You shoot a sling bullet. Pax avoids your attack.  The sling bullet misses the black mamba.  The black mamba barely misses Pax.  Pax hits the black mamba with a +0 flail.xiX,1.6 (0.8xi8%xi0 _The black mamba bites Pax.xiw ((((((%(You shoot a sling bullet. Pax avoids your attack.xi  % The sling bullet barely misses the black mamba.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the black mamba!xiy  .RS.. .%.The black mamba is severely wounded.xi f2.4Rev* xi~ 8%xi 0 _The black mamba bites Pax!xi (((((((You shoot a sling bullet. Pax avoids your attack.xi %The sling bullet closely misses the black mamba.You shoot a sling bullet. Pax avoids your attack.xiX  The sling bullet barely misses the black mamba.The black mamba bites Pax!  Pax hits the black mamba with a +0 flail!.R†....63.1 (0.7 _The black mamba dies!xis%%xiH _No target in view!xi xi xi^xi0H _No target in view!xi'xi#xiyxixidxi: _xixi,xixi"5 _You swap places.xi*'xi/TRev+ xiT1xi3xi9,xi!<xi#Cg  You see here a black mamba corpse.xiFxiKxiM5 _xi,QxiSxiWxiWxiPYxi\xi9`xitxiu>Rev xiwxizxiQ~xi,xixi,xi xi%N _You now have 603 gold pieces (gained 16).xiҵ xi¶,xiҾBxibnxiaBxiXxi$ xiV  _Ancestor HP restored.xi] ,xia xi=e xik ,xiQl xiVm xii Jxi xi xi6 ,xiP xi7 ,xiH ,xi޲ xiK xiE xi ,xi' xi. xi xim ,xi` xi xi xiM ,xi^ xie xi xiz ,xi xi# xi xi ,xi ,xiO ,xiO xi xi xi9 xi xi xi) nxiI  #######......## #.~~~R.≈~~÷.. ##.......# #.≈≈~~≈≈≈~~.. #...##...###.~≈≈≈≈≈≈≈~. #....#....##.~≈≈≈≈≈≈≈.## #.......###..~~≈≈≈≈~~.#  #.......####.P~~≈≈~..##  #......R.# ..#.......#  #.......## ... # #......@.#  #---82.1 (39.0) #........##   #P.......#  ##.......# ##......# #.xiO [42m  #.? #....[ #xir[ xi)\ K.Rxi] H---3.1 (40xijh xi-l - _Found a leather armour.xiC_ 3xif xil xi3q xiu ,xiz xi | xiK xi ,xi xin xiЏ xiv ,xi1 xi xi* xi! ,xi xi- xi xig xi! Bxi xiY ,xib xi,xiJxi _x - 9 scrolls of teleportation (gained 1)ximxi xi$xi*,xi,xi7Bxiz8xi9xi<xi7e) #P.......#  ##.......# #..  ##......##...  ##..........  #.........#P  #....[....###  #............  #...R#.......  #P...@.......  ###..........  ##......... ##.....### ###.#.# #### xiQi-94.1 (11xij,5.1 (12xiqxiu xiwV_u - 2 fuming silvery potionsxi%3xi'xi=-xilxitBxixixiXxixi,xixi!xiKxiCxi,xi xixi4 ,xiC,xi&xi@(xi-,xi.xi0xi2xiPA,xiSBxi#HxiN,xiBTBxiY,xiDZxi \xi^xic,xidxigxi3ixil,ximxi{oxiPqxiqwBxi}xic,xi"xik5 _You swap places.xiZxi\3xixi-xixi,xixixixi,xioxi xilxi,xixiճxixi,xixi9xixi,xiYxiExixi]4xib,xiWxi@xixi#,xi&xixiwxi\,xiS xi xi xiBxixibxil,xi xi#xis&xi)xiu*xi*xi4xiD9,xi::xi~>xiJBxiG,xiHxiuLxiOxiVxitWxiXxiN\xi_xi#d,xiYexiixilxiNr,xisxidwxizxi,xixixixiY,xi{xiԑxiYxiJ,xiLxixiBxi,xixi)xi|xi,xḭxi-xixi,xivxixi&xixixixiexixi,xixi^xixxi#,xixixi*xi<,xiWxixi#xi(,xi0xivxi ,xiM!xi"xi]xi_xiaxi:g,xiQhxiXnxiu,xivxi},xi,xiKxi7xixi,xixi2xixi,xixibxiDxi,xixilxixiBBxixiQxi,xixixixi8,xitxi-xixixikxixixiaxi,xixixi:xi,xixixixi,xixixiJxi,xixi0 xi xi|,xixiYxixi,xi xiI$xi&xi]+,xi,xi/xi3xi7xi,8xim9xia<xi@xiE,xiXGxi!JxiLxidS,xiTxi Xxi[xiba,xicxigxikxi`q,xisxivxiyxiF},xixixiOxi,xiGxixi~xi ,xiHxixixi۝,xixiJxi/xi,xiAxixixi1,xiޱxiHxixi,xixixixi,xixixixir,xiQxiNxixi,xixi:xi,xixixixixi<xixixiVxi ,xi xiyxi,xixixixiH",xiU#xi%xi(xiw,xi,xi.xi0xiM3xie7,xiu8xi;xi>xi&D,xiFxiHxiKxiP,xi)RxirTxi}Wxi[,xi]xi_xicxigxi)hxiixikxi_oxir,xitxiuxixxi|xi}xi~xixixiBxi[xis,xixi'5 _You swap places.xirxixixikxixixi,xi$xiKxixi,xixixixi,xixi xixi,xixixixiJ,xi$xixixi,xixixisxi ,xi xixixixiIxixixixi#,xi%xi (xim+xi0,xi>2xi4xi@8xi<,xia>xi&CxiExiI,xi6KxiMxiiOxiT,xibUxi>WxiXxi[,xiN\xi^xiBc,xi#dxiifxihxi6l,xi4mxinxipxit,xiuxivxiOyxi},xi~xixi9,xixi?xixixixiAxiCxi},xi&xiE5 _You swap places.xiaxinxixixixixi,xixiSxiWxi,xixi ,xixi2xibxi:xixi,xi^xixixip,xixixixixixixixixi ,xi xi xi xi ,xi xiF xi xi8 ,xix xi-$ xi' xik+ ,xi- xi2 b  You see here a wolf skeleton.xi?5 xi9 xiR:  _xi; xi> xiUA xiE ,xilF xikI xiL xiP ,xiQ xiIU xiW xi\ ,xi ^ xiJa xic xig ,xih xik xin xir ,xiKt xiw xiz xib~ ,xi xiN xiҋ xiF ,xi| xi xi xi ,xi xi xiH xi ,xia xio xiA xia ,xi xiҾ xi xi ,xi| xi xi; (....................###.....................#............##......##..............#....................#..%....................##..h.....###.##.h..###....#P###...##.......###...###R......#xi# ##...####.......##...## #........####...## ##>......###...>.# #...##...##hh 2 wolves (wandering)##...### ##........##...## #........#xi 2050.1 (155.0)  2 wolves come into view.xi xiA 7  The wolf howls! x2xi  .h.hR.hh1 ally target)  The wolf misses you.xi K====16xiT xid & _You hear a howl!xiߤ^  You shoot a sling bullet. The sling bullet hits the wolf.xi>i (((((((xi?_The wolf is moderately wounded.You shoot a sling bullet.xixiSC  The sling bullet closely misses the wolf.........hR.   wolf (===-8 (0.7)Rev  _The wolf completely misses you.xi^x  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xi (((((((The wolf is moderately wounded.You shoot a sling bullet.xiWxiA q  The sling bullet completely misses the wolf.xi xi ......hh.hhh 3 wolves (1 ally target)  A wolf comes into view.xiA-2.5xi"xiH%; _Pax hits the wolf but does no damage.xivx  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xi] (((((The wolf is moderately wounded.You shoot a sling bullet.xi xi) xi ......hh 2  The sling bullet barely misses the wolf.xi! ^3.2Rev+ xi@/ h _The wolf closely misses you.xi[ (((((You shoot a sling bullet.xiD  The sling bullet barely misses the wolf.You shoot a sling bullet.xif ,xi ....hhThe sling bullet barely misses the wolf.xi ,4.0 (0.8xi% xi7 _The wolf closely misses you. Pax misses the wolf.xiV x  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xi  The wolf is moderately wounded.You shoot a sling bullet. The sling bullet hits the wolf!xi:fl  The wolf is severely wounded.xijxiv8.xivY0--7 (0.7xi/xiaS _The wolf bites you! The wolf bites you but does no damage. x2xi (((((You shoot a sling bullet.xi*%  The sling bullet barely misses the wolf.You shoot a sling bullet. The sling bullet hits the wolf.xixiƨ,xi ....hhhh 3 wolves (1 ally target)  xi׵BThe wolf is almost dead.xi_k5.5 (0.8Rev* xixiVQ _Pax barely misses the wolf.xi^  You shoot a sling bullet. The sling bullet hits the wolf!xiy=† 2 wolvesxis (((((((You kill the wolf!xixio.......h(1 ally target)xi J--76.3xixik/ _You shoot a sling bullet.xim8^  You shoot a sling bullet. The sling bullet hits the wolf.xi  The wolf is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xiyS  The wolf is lightly wounded.  The wolf misses you. The wolf barely misses you.xiY,7.0 (0.7xi ]xih_ _Pax hits the wolf with a +0 flail! The wolf bites you but does no damage.xi^  You shoot a sling bullet. The sling bullet hits the wolf.xi@  The wolf is almost dead.You shoot a sling bullet. The sling bullet hits the wolf.xiQg  The wolf is almost dead.xiT77-7xixih _The wolf bites you. The wolf barely misses you. x2xi (((((You shoot a sling bullet.xi  The sling bullet barely misses the wolf.You shoot a sling bullet.xi _  The sling bullet barely misses the wolf.  You shoot a sling bullet.  The sling bullet barely misses the wolf.wolf misses you. The wolf closely misses you.Pax hits the wolf with a +0 flail.xiP .....   wolf (-88.4xiݷ xi D _The wolf dies!xie & xi q(((((((You shoot a sling bullet.xi  The sling bullet closely misses the wolf.You shoot a sling bullet. The sling bullet hits the wolf!xiQ ......h  The wolf is moderately wounded.xi< '9.1xi xi J _The wolf misses you.xiI (((((((You shoot a sling bullet.xi3  The sling bullet completely misses the wolf.You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xiRn  The wolf is moderately wounded.xi......hR.8xixilR _The wolf closely misses you.xi+ (((((((You shoot a sling bullet.xiXm  The sling bullet barely misses the wolf.xi ......h  You shoot a sling bullet. The sling bullet misses the wolf.860.5xixi-q _The wolf misses you. The wolf bites you but does no damage.xiE (((((((You shoot a sling bullet.xi  The sling bullet closely misses the wolf.You shoot a sling bullet. The sling bullet hits the wolf!xivcl ......h  xiYdGThe wolf is severely wounded.xid'1.2xilxi+o _Pax barely misses the wolf. The wolf closely misses you.xiN,x  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xiz (((((((The wolf is severely wounded.You shoot a sling bullet.xi_` 5 .xia .....h  The sling bullet barely misses the wolf.xi b 9xiDk xin J _The wolf misses you.xih (((((((You shoot a sling bullet.xiy  The sling bullet barely misses the wolf.You shoot a sling bullet.xi1 ......h  The sling bullet closely misses the wolf.xi3 ,2.7 (0.8xi[D  _The wolf completely misses you. Pax completely misses the wolf.xi* (((((((You shoot a sling bullet.xi  The sling bullet barely misses the wolf.You shoot a sling bullet. The sling bullet hits the wolf.xiw6 ......h  The wolf is almost dead.xi7493.4 (0.7xi@?xiCy _The wolf closely misses you. The wolf bites you but does no damage.xiM \(((((((xi\  You shoot a sling bullet. The sling bullet misses the wolf.You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xi/  The wolf is almost dead.Pax hits the wolf with a +0 flail.xi9m......†xi>/94.1xikGxiJD _The wolf dies!xi@3xixiH _No target in view!xi _No target in view!xir xi] xi xi` : _xi xiڦ xiY L80=xi xi xi; xi' xi xi 6Rev+ xi0 xi& xi U1=xi xi ,xi xi| ,xi xi5 xi T2Rev xi xi ,xid xi ,xi xi ;3xi xij >xi xi; 3xit xi xi D4=xi xin ,xi xi ,xi xi k5=xi xi@ ,xi xi&$ xi$ xi% xi) xij* %6xi+ xi2 ,xi>4 xi9 ,xi: xi@ xiGA D7=xi7B xiI xiO BxiW  Things that are here:  a wolf corpse; a wolf corpsexiZ xi_ xi`  _xiya xid xi;g xil ,xim xigq xiv xiTy xiy 9=xi{ xi~ xi xis xiu xi xiX xiz ,xi xi@ xi xiw ,xiU xi xi4 ,xi* xiV xi xi ,xi xi xi ,xi xi 5 _You swap places.xip xi _xi` xi ,xi xi xi xi7 ,xiH xiv xis xi] ,xiB xi xiK xi] ,xi xi7 xi xi ,xi xi xik xi" ,xi$ xiL' xi ) xi+ ,xi, xi. xic? xiE ,xiF xi?J xiM xi`P xi Q xiR xiW xi3[ xi_ ,xib xi h ,xim ,xin xiq xiu xiEz ,xi| xi xiz xi ,xiߓ xi xi xi[ ,xi xiĥ xi xiN xiӵ .###..## ####..#######. ........ .. ............ ........ ... ##........... ........ ...# #xi .......... ........ ....##.......... ........ .......... ........ .......%....... .....### ..........##......##.... ####.# ##....@R.###.##.####.##--- # # #.......# ###### ##.. xi$ ## #........# ##.. .## ##........# ##... †.## #..!....## ##...# ...## #.......# ##...## #...## #.......# ###...## Y   yak (wandering) ##...### ...Y....# #...>.###.xi} Q..... ##...###xi n113.1 (49.0)distracted)xii H---4.1 (50xi xi[ V _A yak comes into view.xi (((((((You shoot a sling bullet.xi m  The sling bullet closely misses the yak.xi; xi. xi .R.....YYally target)xiw 8.xiȰ ]===8 (0.7)Rev xiE xi# w _You shoot a sling bullet. The sling bullet barely misses the yak.xi (((((You shoot a sling bullet. Pax avoids your attack.xi7 ((The sling bullet hits the yak but does no damage.  You shoot a sling bullet. Pax avoids your attack.xi xiC xiC .R...Y..xi '5.5xim xi ] _The sling bullet barely misses the yak.xiď ((((You shoot a sling bullet. The sling bullet hits the yak.xi  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!xixirw...R.xi^6.2Rev+ xi_xi^ _The yak is moderately wounded.xi2m ((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.xi  The yak is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.xi|xi|..R.Y.xixi,7.0 (0.8xixi^ _The yak is moderately wounded.xi (((You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xiiS _ but does no damage.  xip  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.xi+b..Y.xiai7 (0.7Rev* xixi7=  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded. xiE_Pax barely misses the yak.xi (((((((You shoot a sling bullet.xiW  The sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak!xiP xi .Y.....xiW '8.4xi xi [ _The yak is heavily wounded.xi ( You shoot a sling bullet. The sling bullet hits the yak.xiD  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!xi[  The yak is almost dead.Pax hits the yak with a +0 flail!xi W.†xi 5309.2 (0.8xiG xi C _The yak dies!xi_xi~xiKxiH _No target in view!xi2"xix#xi3-xiu0H _No target in view!xiG3xiJxigOxiZ ........ .. ....................... ##.......# .........##.....................%......####xik[;..##......## #####.# ##.###.##.####.# # #.# ###### ##. .## †..# ## ..## ##...R....#†.## #..!....## ....## #....... xi[##...## #.......# #  ##...### .# #...>.Y   yak (distracted)  ##....## ##Y....... ##...### #P)...# ..... xiC]-##xiy_&0xiw`xibxink.RYYY 2 yaks (1 ally target)Yxi|lxip5---20.2 (1xiftxiwY _A yak comes into view. x2xi (((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak.xiS  The yak is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak!xip,xi..R..YY..xi6===1.0 (0.8xixi^ _The yak is moderately wounded.xiBkw (((((((xilGYou shoot a sling bullet. Pax avoids your attack.xi  The sling bullet closely misses the yak.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak!xi$zxi{T  The yak is heavily wounded.xi;|xidr..!RYYxiE...xi*7 (0.7xiɎxi2 _Pax blocks the yak's attack.xiV ((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak but does no damage.xi  The yak is heavily wounded.You shoot a sling bullet. Pax avoids your attack.  xiThe sling bullet hits the yak!xiqak  The yak is severely wounded.xik..!RY.xil,2.5 (0.8xiesxiVvl _Pax closely misses the yak. The yak barely misses Pax.xi 8 (((((((You shoot a sling bullet.xi  The sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak!xiUO w...Y...xi:P ,3.2 (0.7xiX xiI[ W _The yak is almost dead.xi6i(((((((xi  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak!xiy   yakxigX  ......  yak (ally target).You kill the yak!xi\-29xibxikeR _The yak barely misses Pax. Pax hits the yak with a +0 flail!xi! ((((You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xi{  The yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xi xi; E..!xi iY.4.6xi xiK& ((( _The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.xi  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!xi3 k  The yak is severely wounded.xim@ e...Y.xi)A '5.3xiG xi-S (( _Pax closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.xi (((((The yak is severely wounded.xia ..Y....xib '6.0xiYh xiIr % (( _You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak!xiw  The yak is almost dead.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.xi| ,xi ..Y!R.xi; *8 (0.8xi1 xi3 X _The yak is almost dead.xiם NYou shoot a sling bullet. The sling bullet hits the yak.xi g(.xi) ((((((You kill the yak!xi..R....xi437.5 (0.7xixi>] _You shoot a sling bullet. Pax avoids your attack.xixibxih^ _No target in view!xixixif^ _No target in view!xixiXxi{ _No target in view!xixi(^ _No target in view!xixixi^ _No target in view!xixixi/#K _No target in view!xi#xiE(xi~.xi/xi3xi9xi:xiv@xixi(@3xinHxiMJxig3xioxixigHxiUIxiPxiSxixiܫxikxixiU~3xixixixixiQxixi$13xiC9xi;xipxi|xisxi4xiUxi9 xixiNxif3xiaxixi 3xixixiV3xi#xiexi xix xixixitxi2uxisvxixxiyxi|xiC}$ _xi!xixi,xixi5 _You swap places.xiЎxixibxipxiTRev+ xiښxir _b - 2 fizzy pink potions (gained 1)xi\xi?3xi5xiZxixi[xiF>Rev xi?xiKxi,xixixixixixixi#xixin,xixixixi">xi-xiuxixiUxi<xixiBxi&xi  | # ##.......# ###### ##....# #.....†..## ##...## xi 9##........# ##...### # #.......## ##...#### ## #.......# ##...## # .## ##.......# ###...## ##>### #........## #...>.# # ....## ##......R.## ##...### ##. xi P)...# #P.......@.# #...## --- #....####...####..# ##.## ###...###..## §§..≈#### #  #....##..# §§§..≈#  ##  #.#...÷.## §≈≈  ####.#.## ≈≈≈#  ###...# ≈≈#### ########. S   electric eel (asleep) #..##..#..# S###.###.....P.. ..........# ##...........xi 041.5 (14.0)xi= .R§.§§≈§§#, ally target)#xi H---2.5 (15xi xi ` _An electric eel comes into view.xi ((((((S    You shoot a sling bullet. The sling bullet hits the electric eel.xiH  The electric eel is moderately wounded.You shoot a sling bullet. The sling bullet hits the electric eel.xixip.R...≈≈...§.≈.≈≈§≈...≈≈≈....≈≈#S   lava snake (asleep)#S≈..≈S##S   electric eel (ally target)xif===3.2 (0.7)Rev xixi! _The electric eel is severely wounded. _A lava snake comes into view.xi2 K ((((((S    You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lava snake.  The lava snake hisses angrily.xim  The lava snake is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lava snake.xiA xiB xiC xi|K 0...R≈≈.≈≈#S....S≈≈..≈≈xi;L %9xiU xiX e _The lava snake is moderately wounded.xit  You shoot a sling bullet. The sling bullet hits the electric eel!  You kill the electric eel!xi#(((((≈xiKz ((You hear a splash.xi*xi+xi3=.R..≈S≈...≈≈....≈(ally target)≈xi;7k44.7 (0.8Rev+ xiDxip  xi7 xi !_You shoot a sling bullet.xi[ (((( You shoot a sling bullet. The sling bullet hits the lava snake!xih  The lava snake is almost dead.You shoot a sling bullet. The sling bullet hits the lava snake.xi q ..≈≈catching breath, ally tar…)The lava snake is almost dead.xiw ****The lava snake spits lava at you.xi_..≈≈xi[0--5.4 (0.7xixiH 0 _The glob of lava hits you!xief((((((xit  You shoot a sling bullet. The sling bullet misses the lava snake.You shoot a sling bullet.xi) xi* xi2  ...≈R≈S≈h   wolfxiq3 &§§hS   lava snake (catching breath, ally tar…)The sling bullet closely misses the lava snake.6.2 (0.8xiJ9 xiZ; W _A wolf comes into view.xi K (xi V(((((You shoot a sling bullet.xiq  The sling bullet barely misses the lava snake.You shoot a sling bullet. The sling bullet hits the lava snake.xix )xi xi xi< ..≈≈≈R≈≈.h(ally target).xi --9 (0.7Rev* xi xiZ N _You kill the lava snake!xi (((((You shoot a sling bullet.xi ((The sling bullet hits the wolf but does no damage.xixi*xi..≈.≈§§R.§§.#≈§hxi{,7.7 (0.8xitxi^q _You shoot a sling bullet. The sling bullet misses the wolf.xi; ((((((You shoot a sling bullet.xi7A  The sling bullet hits the wolf but does no damage.  You shoot a sling bullet. The sling bullet hits the wolf.xi@xim..≈≈...xi418.4 (0.7xilxiP_ _The wolf is moderately wounded.xi xif{ _No target in view!xi xi xi0 xi H _No target in view!xix3xiҁxiH _No target in view!xi33xi4xi5xi7xi&J _The wolf bites Pax but does no damage.xixiN.....xi.........---9.4 (1.0..Rh   wolf (ally target)§≈hxi9---xixi![ _A wolf is nearby!xi ~ #    #.....†..##  ##........# # #.......##  #.......#   ##.......#  ##> #........## #...>.#  ##........##  P)...# #P.......@.#  ...####..# ##.##  ....≈####   ≈≈...≈#  ÷.## ≈.≈.≈≈≈#   §§...≈≈≈#  #§.R..≈≈#### ≈h.≈≈## xiW " #    #.....†..##  ##........# xiqY P #.......##  #.......#   ##.......#  ##> #........## #...>.#  ##........##  )...# #P.......@.#  ...####..# ##.##  ....≈####   ≈≈...≈#  ÷.## ≈.≈.≈≈≈#   §§...≈≈≈#  #§.R..≈≈#### ≈h.≈≈## xi` xia xi|h xik [ _A wolf is nearby!xi (((((((You shoot a sling bullet. Pax avoids your attack.xi7! g A wolf is nearby!xiA" 'A wolf is nearby!  You shoot a sling bullet. Pax avoids your attack.  The sling bullet closely misses the wolf.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the wolf!xiŤ ,xiʮ ..≈≈≈R..#≈≈.xi 7===50.2 (0.8xi xi4 ] _The wolf is severely wounded.xi` xi4 xi% xiD' H _No target in view!xi3xixicH _No target in view!xi xixixiH _No target in view!xi 3xi? xi;xixit: _xi`xiexixi,xi%2xixi xi\xixi---2.2 (2.0≈≈.R≈...hh   wolf (ally target)xiz2---xi xixi7_A wolf is nearby!xi xiB (((((You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xif ((The wolf is severely wounded.You shoot a sling bullet.xi- xi  The sling bullet closely misses the wolf.Pax hits the wolf with a +0 flail!xi#....§≈.R..≈xi'<5===9 (0.7xi-xiA/. _The wolf dies!xi/xi 3xixi?H _No target in view!xie23xi&9xi;H _No target in view!xiYxi[xi...≈.≈h..§.hS≈≈..S≈xi0703.6xixiP\ _The wolf is heavily wounded.xi (((You shoot a sling bullet. The sling bullet hits the wolf.xi*  The wolf is severely wounded.You shoot a sling bullet. The sling bullet hits the wolf.xiB,xi! ..h.h.The wolf is almost dead.xid"xi)N ***xiM*s****The electric eel shoots out a bolt of lightning at you!xiŹ> .@..§§h.§§≈.≈≈≈..h≈#§..#≈xiɺnThe bolt of electricity hits you.65--xiջ%4.3 (0.7xixiq- _You hear an angry hiss.xijG (((((((You shoot a sling bullet.  The sling bullet closely misses the wolf. x2xi  The sling bullet misses the electric eel.You shoot a sling bullet. The sling bullet hits the wolf!xia P   wolfxi^ xi f .§§§≈h...S   electric eel...xif O≈..Sxij J--75.0xiIq xiUt H _You kill the wolf!xio@ ((((( You shoot a sling bullet. The sling bullet hits the electric eel.xiq (The electric eel is moderately wounded.You shoot a sling bullet.xiLxiX .§h..≈≈xiaYh   wolfSS   electric eel  The sling bullet misses the electric eel.xi?^G **xi^z*****The electric eel shoots out a bolt of lightning at you!xixi.@.§≈h.§.≈≈xi(S 2 electric eels≈Sxi]57--7xiJxi7 _The bolt of electricity hits you!xi (( You shoot a sling bullet. The sling bullet hits the wolf!xi\ (The wolf is heavily wounded.You shoot a sling bullet.xi ,xi xi{ h§≈§§≈.≈≈...S#≈.#≈≈..≈≈8=-6.5 (0.8xiL xi  xi xi Q_The sling bullet closely misses the wolf.xi8 # ##.# ###### ##....xi9} #.....†..## ##... # ##........# ##... ## #.## ##... .## #.......# ##...## # ..## ##.......# ###...## ##.### #........## #...>.# # #....## ##.## ##...### ## xi:E#P)...# #P.# #...## # ##....####...####h.# ##.## #  ###...###..## §§..≈#### # #....##..# ≈§§..≈#  #.#...÷.## ≈.§.≈≈≈# ####.#.## ≈≈...S≈≈#  ###...##≈....S≈#### # S   electric eel#..##..#..##≈≈..≈≈###.###.....P #.#xi4;@ ##xi3@,xijK...S§.≈xi LCS 2 electric eelsxiLk6---7.5 (1.0xi\UxiSX) _The wolf bites you.xiq99  xiQ:OYou shoot a sling bullet. The sling bullet hits the wolf.xi ((((The wolf is severely wounded.xi/You shoot a sling bullet.xiGm  The sling bullet barely misses the wolf.xiRh..S≈.≈==8.3 (0.8xiVxi;Y| _The wolf completely misses you. The wolf bites you but does no damage.xi>5@ # ##.# ###### ## # #.....†..## ##... ##xid6 ##........# ##... .## #.## ##... ..## #.......# ##...## .## ##.......# ###...## #...### #........## #...>.# # ##....## ##.## ##...### xi7 #P)...# #P.# #...##  ##....####...####h.# ##.##  ###...###..## §...≈####  #....##..# ≈§...≈#  #.#...÷.## ≈.§.SS≈#xi7c ####.#.## ≈≈...≈≈≈#  ###...##≈....≈≈#### #..##..#..##≈≈..≈≈###.###.....P .#.# ##xi9xi< xiK=i The wolf attacks as it pursues you! The wolf bites you but does no damage.xicFoh.S≈xi)GbS   electric eelxiGk7---9.3 (1.0xi*Oxi;RR _The wolf closely misses you.xiS^  You shoot a sling bullet. The sling bullet hits the wolf.xi(   The wolf is severely wounded.You shoot a sling bullet. The sling bullet hits the wolf.xi&l  The wolf is severely wounded.xi6==70.0 (0.7xixiJ _The wolf misses you.xi x  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.xiN, (((The wolf is severely wounded.You shoot a sling bullet.xiX xi2 h...S≈The sling bullet barely misses the wolf.xi( %7xi xiH J _The wolf misses you.xip# # ##.# ###### ## ## #.....†..## ## .## ##........# ##... †.## #.## ##...xi.## #.......# ##...## #...## ##.......# ###...## #...### #........## #...>.#  ##....## ##.## ##...###  #P)...# #P....@.h..# #...## ##....####...####..# ##.## ###...###..## §...S#### #....##..# ≈§...≈# #.#...÷.## ≈.§.S≈≈# ####.#.## ≈≈...≈≈≈# ###...##≈....≈≈#### xij.###..##..#..##≈≈..≈≈###.###..... ..#.# ##xixi h.The wolf attacks as it pursues you! The wolf bites you!xil0----1.7 (1.0xiDxi< _The wolf bites you but does no damage.xiu^  You shoot a sling bullet. The sling bullet hits the wolf!xiȠ.S   electric eelxi|% ((((You kill the wolf!xij ....You shoot a sling bullet.xiG ****xi0f***The electric eel shoots out a bolt of lightning at you!xi5G `.@.....xifK o1=-8==xiL 2.5 (0.8xiS xi8W Y _The bolt of electricity misses you.xiC# # ##.# ###### ## .## #.....†..## ## ..## ##........# ## .†.## #.## ##....## #.......# ##... ##...## ##.......# ###...##  ##...### #........## #...>.# ##....## ##.## ##...### #P)...# #P.# #...## ##....####...####..# ##.## ###...###..## §...S#### #....##..# ≈§...≈# #.#...÷.## ≈.§.S≈≈# iD 4m####.#.## ≈≈...≈≈≈# ###...##≈....≈≈####   ..###..##..#..##≈≈..≈≈###.###.... .#.# ## xiO=---xiP3.5 (1.0ximWxibZxi^A..## †..## ## †..## ##........# #.†.## #.......## #....## #.......# xiEB###...## ##.......# #  ##...### #........## #...>. ##....## ##........## ##...### #P)...# #P..#   ##....####..@####..# ## ###...###..## §...S## #....##..# ≈§...≈#  #.#...÷.## ≈.§.S≈≈#xi|C: ####.#.## ≈≈...≈≈≈# ###...##≈....≈≈#### #### ...###..##..#..##≈≈.###.....#..........# ##..)..# #.#xiMxi9NA---4xiUxiVxi7xixixi9xi3a2=xijRev+ xiDxixiFxixiP93xixi[,xixiTRev xixiO4xifxi xixi'xi,xixixiz^5=xixi 3xixi ,xih xia6=xiYxi,xixixi%97xixixibxixiU!,xi"xi%xi&S8=xi'xi*xi{*xi*xiM4RR   Pax the knightxi =j 939.0) _You start resting.xi=,4.5 (20xiCxiE; _Pax emerges from the mists of memory!xiG 3xiH xiBL xi7N xiN K9=xixQ xiiS ,xi3U ximX ,xikY xiS\ xi\ :60xi)] xi_ ,xi8` xib ,xiBc xig O1xih xil ,xim xiq ,xir xiv d62=xi _3=xi` ,xi xiA ;4xiZ xi ,xi8 xi* ,xi? xi˟ xia %5xiԠ xiE ,xi. xi ,xi{ xi 96xi (=xi xih ,xi xiܷ ,xiĸ xi xi U7=xi xi' ,xi xiM ,xi xi xi %8xi xiq ,xiC xiJ ,xi\ xi{ xi K9=xi xi" ,xi xi ,xi xi l70=xi xi ,xi xiZ ,xi- xi xie %1xi? xi ,xi xi ,xi xi ;2xi xi ,xi xi ,xiC xi a3=xi xik ,xix xi xic U4=xi xi# ,xiP$ xi( ,xi) xi[- ;5xi]. xi3 ,xi54 xi7 xip8 xi8 xi0= xi= %6xi> xiC ,xiE xiJ ,xiJ xiP xiP D7=xikQ xiU ,xiW xi[ ,xi\ xiaa k8=xib xig ,xih xik ,xirl xi p xirp %9xiJq xi.# xiE##....## ##........## ###P)...# #P...@.....# #..##....####..R####..# ##.###...###..## §...S#####....##..# ≈§...≈##.#...÷.## ≈.§.S≈≈#####.#.## ≈≈...≈≈≈#  ###...##≈..# ########..##..#..##≈≈..≈≈###.###.## ##...xioxiN19.5 (1.0)xiBxi& _You swap places.xi&$ h # ##.# ###### ##. ## #.....†..## ##. .## ##........# ##. †.## #.## ##...### #.......# ##...# #...## ##.......# ###...## ##...### #........## #...>.#  ##....## ##.## ##...### #P)...# #P.# #...## ##....####..R####..# ##.## xi % ###...###..## §...≈#### #....##..# ≈§...≈##.#...÷.####.#.## ≈≈...≈≈≈# ###...##≈....≈≈#### # .###..##..#..##≈≈..≈≈###.###.#.# ##.xi' xi;0 LR.xi0 '80xi9 xi< xi- # ##.# ###### ##. # #.....†..## ##. ## ##........# ##...# .## #.## ##...### #.......# ##...## ...## ##.......# ###...## # #...### #........## #...>.# # ##....## ##.## ##...### #xiL0w#P)...# #P...R.@...# #...##  ##....####...####..# ##.## ###...###..## §...≈#### #....##..# ≈§...≈##.#...÷.## ≈.§.S≈≈#####.#.## ≈≈...≈≈≈# ###...##≈....≈≈#### # ###..##..#..##≈≈..≈≈###.###.....P .#.# ##.xi3xi;@.Rxi<&1xiDxiExiL # ##.# ###### ##. xiM #.....†..## ##...# # ##........# ##...# ## #.## ##...# .## #.......# ##...## ### ##.......# ###...## # ...### #........## #...>.# #. #....## ##.## ##...### # #P)...# #P....R.@..# #...## # ##....####...####..# ##.## ####...###..## §...≈#### #xiN #....##..# ≈§...≈# ##.#...÷.## ≈.§.≈≈≈#####.#.## ≈≈...≈≈≈# ####...##≈....≈≈#### #..##..#..##≈≈..≈≈###.###.....P. #.# ##.xi~Q xi3Y @.RxiSZ B=2xiV` xib xiC #.....†..## ##...####........# ##...##.......## ##...###.......# ##...## #.##.......# ###...## ##># #........## #...>.# #...## ##...##...### # xiD0P)...# #P.....R...# #...## #. #....####...####@.# ##.## #.#..###≈....≈#### #. #....##..##≈≈≈...≈# ##.#...÷.##≈≈.§.≈≈≈# ####.#.###≈§...≈≈≈# ## ###...##≈....≈≈#### ########. #..##..#..##≈≈..≈≈###.###.....P.. S   lava snake (wandering) ..........##≈S...≈≈ ##.......... .# .#xiuLl  A lava snake comes into view.xiNxiV.RSSally target)≈xirWxiW&3xi^xia4 _The lava snake hisses angrily.xi (((((You shoot a sling bullet.xi { ((The sling bullet hits the lava snake but does no damage.xiD.§§.§§..S.≈xib===4.2 (0.7Rev xi xiw _You shoot a sling bullet. The sling bullet misses the lava snake.xi. ((((( You shoot a sling bullet. The sling bullet hits the lava snake!xi ((The lava snake is heavily wounded.You shoot a sling bullet.xi9 ,xiB .R.§.≈≈.S.≈.≈xiC %9xiLM xiO e _The sling bullet closely misses the lava snake.xi ((((You shoot a sling bullet.  The sling bullet hits the lava snake but does no damage.xi  The lava snake is heavily wounded.You shoot a sling bullet. The sling bullet hits the lava snake.xiM .≈.≈catching breath, ally tar…)The lava snake is severely wounded.xi, ****The lava snake spits lava at you.xiuxi .R.≈≈..xiD≈The glob of lava hits you!xi79---5.7 (0.8Rev+ xirxi- _You hear an angry hiss.xi? d  You shoot a sling bullet. The sling bullet hits the lava snake.xi'F `((((≈xiG !xi ((You kill the lava snake!xiTxicX>  You shoot a sling bullet.xic~.≈.≈≈≈S   lava snakeS≈...≈SS   electric eelxigH---6.4 (0.7ximxip] _A lava snake comes into view.xi9X (((xi0((((ally target)  You shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.xi._ (The electric eel is lightly wounded.  You shoot a sling bullet.xixi...R§≈≈.≈≈≈≈SxiV80=7.1xi?xig _The sling bullet closely misses the electric eel.xi4 (((((( You shoot a sling bullet. The sling bullet hits the electric eel.xiyr  The electric eel is moderately wounded.You shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.xiP ..≈§...≈≈≈The electric eel is moderately wounded.xi} c ******xi _*The electric eel shoots out a bolt of lightning at you!xif xi xin @§....≈§≈..R#§§§≈.≈#§§§..≈#≈§§..≈#S≈..≈≈S   electric eel (ally target)#≈xi, 73--8Rev* xi> xi 7 _The bolt of electricity hits you!xinn ((((((xiDpYou shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.xi?  The electric eel is moderately wounded.You shoot a sling bullet. The sling bullet hits the electric eel.xi=$xi%xi20.#§§≈...§.R≈xi0§.≈..≈S≈...≈≈xiO1'8.5xi8xi&;d _The electric eel is heavily wounded.xi$= ((((( You shoot a sling bullet. The sling bullet hits the electric eel!xi ((The electric eel is almost dead.You shoot a sling bullet.xiM).#≈§≈.#≈§§§.#§§§..≈≈S≈xivN'9.2xisSxiU_ _The sling bullet misses the electric eel.xi( (((((You shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.xiYou shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.  The electric eel is almost dead.You shoot a sling bullet. The sling bullet hits the electric eel.  You kill the electric eel!xiRF≈xi\@xiH?≈§.≈≈R#§§.≈.≈#§≈...≈§§§..≈#≈≈.xiI9#≈≈xiMT4--9xiUxieW( _You hear a splash.xixixix..#§S.R#S   lava snake (ally target)xi:7---90.9 (1.0xi:xiTxi I§##xi ***** **A bolt of electricity appears from out of your range of vision.xi.  ≈≈R..≈catching breath, ally tar…)≈The bolt of electricity hits Pax!xi? ****The lava snake spits lava at you.xiVxi%K.@.≈#≈SR§#≈≈§#≈..§≈§xi&/===1xib0xia3R _The glob of lava misses you.xiJ ((((You shoot a sling bullet.xiL  The sling bullet completely misses the lava snake.You shoot a sling bullet.xi.≈S≈xi ******The sling bullet completely misses the lava snake.A bolt of electricity appears from out of your range of vision.xiu*xi3S§R.§§.§.≈≈..≈≈xi4452.7 (0.8xi;xi>r _The bolt of electricity hits Pax! Pax misses the lava snake.xiW9 ((((You shoot a sling bullet.xi%  The sling bullet completely misses the lava snake.You shoot a sling bullet. The sling bullet hits the lava snake!xi3KxiLxiWn.§S§≈R≈§≈≈§.......SS   electric eelxiX,3.4 (0.7xikbxihfc _The lava snake is severely wounded.xiid  You shoot a sling bullet. The sling bullet hits the lava snake!xims(≈S   electric eelxi! ((((((You kill the lava snake!xi,xi  §.#§§≈#≈≈§R.≈(ally target)≈xi86/88394.1xiʟxifG _You shoot a sling bullet. Pax avoids your attack.xiL ((((((You shoot a sling bullet. The sling bullet hits the electric eel.xi  The electric eel is lightly wounded.  You shoot a sling bullet. The sling bullet hits the electric eel.xif  .§≈§R..≈≈≈≈..≈≈#The electric eel is lightly wounded.xim *******The electric eel shoots out a bolt of lightning at you!xi @..≈§§§§§#≈≈R§.≈#§..§§≈#≈≈..≈≈#≈≈..67--8xi_ xit 7 _The bolt of electricity hits you!xin (((((( You shoot a sling bullet. The sling bullet hits the electric eel.xi xi  xiBThe electric eel is moderately wounded.xiWYou shoot a sling bullet. The sling bullet hits the electric eel.xiIxiKxiHZxi[)#§§.xi\§.xi]≈§≈xi[^&≈§..≈xi_@.§R.≈xi_D≈≈..S≈xi`3#≈≈...≈xi?axicxic%5.6 (0.8xinxis xiuxiu@_The electric eel is heavily wounded.xivxi-r (((((You shoot a sling bullet. The sling bullet hits the electric eel.xi?  The electric eel is heavily wounded.You shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.xiw  The electric eel is heavily wounded.Pax hits the electric eel with a +0 flail!xie.≈§§.≈.≈....§R.≈≈..≈#≈≈xiV8--6.4xixi"L _The electric eel dies!xi?xi@xiIFxiGH _No target in view!xi, xi) xixiH _No target in view!xi>#........##...# # #.......###...# ##.......# ##...## #. .## ##....###...## ##>.### #........## #...>.# #....## ##........## ##...### ## P)...# #P.........# #...## #....####...####..####.## xi\##...###..###§§@..≈####  #....§≈§§..≈# ##...÷.##≈§.≈.≈≈ ###.#.###≈≈..# ###...##§.§R.≈≈#### ########. #..##..#..##≈≈..≈≈###.###.....P. ..........##≈≈...≈≈ ##.........§≈...≈ #.##xi##≈.#§§§.≈≈#≈§.≈.xi=---7.4 (1.0 _xi xi xi. --- _No target in view!xiH# ###...# ##......# ##...## #. .## ##.....###...## ##>.### #........## #...>.# #....## ##........## ##...### ## P)...# #P.........# #...## #....####...####..####.## ##...###..###≈....≈####  #....§§§@..≈# ##...÷.##≈≈.≈.≈≈ ###.#.###≈§..# ###...##≈..R.≈≈#### ########. #..##..#..##≈≈..≈≈###.###.....P. ..........##≈≈...≈≈ ##..........≈...≈ #.#≈...≈≈≈iIa0m #### #.xiJxi]P##≈≈≈≈..R.§§§≈§#§xi>Q,8 _xiUxi5Wxi# ##...## #. .## ##.....###...## ##>xi.### #........## #...>.# #....## ##........## ##...### ## P)...# #P.# #...## #....####...####..####.## ##...###..###≈....≈####  #....##..##≈≈≈...≈# ##...÷.##≈≈.≈@≈≈ ###.#.###≈≈..R# ###...##≈....≈≈#### ########. #..##..#..##§§..≈≈###.###.....P. ..........##§≈§..≈≈ ##.........#§.≈...≈≈ #.#xiҾ#≈≈...≈≈≈ ###≈≈....≈≈ #..#xio§≈§§§§##≈#xiG-99xixi:xiOy ..## ##.# ## ...### ...## #...>.# #. #....## ##........## ##...### ## #P)...# #P.........#  # ##....####...####..#### #  ###...###..###≈....≈## #  #....##..##≈≈≈...≈#  # #.#...÷.##≈≈.≈.≈≈≈#  ####.#.###≈≈.@R≈≈≈# ###...##§....≈≈#### ###### ##..##..#..##§≈§.###.....P........##§§§§.≈≈###.........##§.≈...≈≈##.#.##≈≈≈###.###≈≈....≈≈≈#.#.##≈≈§..≈≈≈## iz m7d............### ####xi ≈.≈≈...#§§##xi ^300Rev+ xi xij xi.### #.# #...>.# #. #....## ##.## ##...### ## #P)...# #Pxi.# #...## #....####...####..####.##  ###...###..###≈....≈####  #....##..##≈≈≈...≈# #...÷.##≈≈.≈.≈≈ ###.#.###≈≈..R# ###...##≈..@.≈≈#### ####### ##..##..#..##§≈..≈≈###.###.....P. #..........##≈≈...≈≈###......... .§.≈...≈≈##.#§...≈≈≈≈###≈≈....≈≈≈#..##≈≈§# xi............####≈≈.§.≈≈#####>.~~~.. ######xi#§§≈§≈§..xi%1xixixi#....## ##.## ##...### ## #P)...# #Pxid.# #...## #....####...####..####.##  ###...###..###≈....≈####  #....##..##≈≈≈...≈# #...÷.##≈≈.≈.≈≈ ###.#.###≈≈..R# ###...##§§...≈≈#### ####### ##..##..#..##≈≈.@≈≈###.###.....P. #..........##≈§...≈≈###......... .xi.≈...≈≈##.#§§...≈≈≈≈###≈≈....≈≈≈#..##≈≈§# ............####≈§...≈≈#####>.~~~..###§.§.≈≈# ###### ~R.≈~~÷# xixi§≈...≈..R≈xif§§≈##§≈≈..70=2xi=xioxiRev xiШ1=xi֭Bxie,xi9xixi02xixi^3xixi½,xixi;3xixi: _Ancestor HP restored.xixi=xifxixixixiK4=xixi,xi2xixiU5=xixi\,xiWxi,xixi?xi%6xioxixixiixi,xixia7=xixi,xixi,xi8xi 98xi 2=xixiBxi,xiwxi;9xixi!xiV"xia#xiL',xi+(xi+<80xi-xi0,xi1xi|6xiu7xi-8xiP?w1=xiAxiAxiBxiExi GxiHxi!KxiKN2=xiLxi$Q,xiRxihV,xiWxiZxi[%3xi/\xi `,xi axipdxidxiexihxiUi%4xiiximximxi\oxiq,xirxi.vxivK5=xi|wxiz,xi{xiBxik6=xixi,xixiBxi%Q7xiUBxis,xi[xiաxiK8=xiCxiҦxi2xixi<xixifxixi,xixixigxi,xi xidxixi@xi9=xixixi4xi,xixixixi,xixi,xi,xixi_xixi_,xi\xixiHxiO,xixixixi<,xixixi2xi,xi xixixi,xixixi_xi,xi"xi#xiv&xi(,xi)xiL.xi;0xiD2,xi3xiN7xi9xi;xi}<xiS=xi3@xiBxiE,xiExiIxihKxiM,xiNxiQxiSxihUxiUxitVxiYxi[xi],xi^xiaxi6fBxifxi@l  Things that are here:  a cane toad skeleton; a komodo dragon skeletonxinxipxiAq _xi-rxiuxi`wxiyxi3xia@xiFxifHxi3J,xiuKxiTxibXxi+[xi[xi]xihxiixi l,ximxiwxi~yxi;|,xi}xixidxixixixirxixi_xiӚxihxixixiBxixidxi,xiYxi,xi,xi$xixixi,xixiTxixih,xixixixi,xi2xixixi-,xixipxixi&,xixi xixi7xixixi(xi\xiH,xiAxi#xi%xi(,xi~*xi1xi2xi4,xi5xiV;xi <xi>,xi|@xiCxiExiG,xicHxiKxi&MxiN,xiPxiRxiTxiV,xiVxiZxit\xi^,xi`xiexihxi9k,xilxiAqxisxi>v,xiwxi9{xid|xi},xi~xiTxixi,xixi֋xixi,xixixixi,xixixiǘxi,xiAxixiӡxi,xixixixixi,xixi-xi,xi,xivxiRxi_,xixi1xi'xi,xixixip,xixiN,xi,xi xidxi@xi,xixi0xiexi,xixipxixi8xixixi^xid xi xi xi xixi|xinxik,xixi !xi#xi%,xi'xi)xid,,xi-xi02xiV4xi 6,xiK7xic9xi;<xi<xiV=xi@xiBxiD,xiExiIxi5K,xiKxi5W<  You see here a +0 club.xiYxiaw _xi$c,xicxiRgxi]i,xiGjxilximxio,xipxiIrxisxiu,xiKvxiGwxihy,xizxiY{xi|xi},xim~xihxi,xipxi0xi_xi,xixiFxiیxikxiڍxiFxixi&xixi\xi2xi,xiSxi,xiЫxi ,xiPxixilxiBxixiNxiy,xixi'xiPxi,xixixixi,xixi;xixi,xixi*xi2xiS,xi,xixi-,xixixixixiAxi*,xi8 xi ,xiK xixi4xi]xixixixixi+,xiS xi"xi%xiv&xi&xi'xiQ*xiX,xil.,xi/xio2xi76xipdXxiexi;g,xi:hxi~jxilxin,xioxi rxi'txiHv,xiOwxivyxinxi͂xi,xixixi xi,xiČxi,Jxi-xipxi,xiTxi xixixiqxi)xiĵxinxi),xitxixixiXxixi,xixixixi,xixi~xixi,xi+xixi|xi,xi=xixiyxi _You swap places.xi xi!xi'Xxi$.Bxi /,xij2,xi^4xi6,xi7xi9xi ;xi=,xi)>xi@xiAxiaC,xi.DxiExiGxiqIxiIxiJxiLxiTXxiYxi[xi^,xi_xifbxidxi?g,xifhxijxi]mximxiqnxihpxiWrxit,xiuxirwxiR~XxiVxiuxixixitxi xiBxi<xixi,xixixixipxixiӥxixiɫxiϭ,xiڮxiNxixi,xixixi|,xiyxixixi,xixixixiixixixixixi,xi9xixilXxiVxiYxi,xixixijxiOxixixiDxixi,xi^xixiExi,xi_xixi xi ,xij xi xiN xi  ,xi xii xi xi9 ,xi xi7 xi; ,xi#= xioG xiJ xiiM ,xiN xiX xi\ xiJ_ ,xiJa xihn ,xir ,xiu xi~ xi xi ,xiU xiO xi, xi ,xip xi xi xi3 ,xi xi7 xi xia ,xi۶ xiԷ xi xi ,xi- xi xi xi1 ,xiV xi xiI xi ,xi> xi xim xi ,xi xib xi xi ,xi xi xi xi( ,xi7 xiP xi Xxi ,xi ,xi xil xi xi  ,xi% xi xiX xi ,xi xi xi xi! ,xi" xi& xi) xiX, ,xiZ. xi3 f  You see here a bullfrog skeleton.xiC7 xi9 xi:  _xi; xi? xiC xiF ,xiqM ,xi7N xiP ,xiAR xiW xiY xiM\ ,xiV] xib` xi"c xie ,xif xii xi]l xin ,xio xizs xipu xi7x xiy xiz xiD} xi0 xi ,xi xi. xiV xiF ,xik xi֕ ,xiO ,xiu xi xi xi ,xi xi, xi© A  You enter the shallow water.xil xiX ?Water xi xi5 N _Moving in this stuff is going to be slow.xiP xid xi 3xi7 xi: >xi xi xiS 3xi xi. xi xi ,xi xi xi xi ,xi xi xi # xi% ,xi' xi1/ xi2 ,xiF4 xi; xi0? xiHA ,xi#C xiI xiM xiO ,xiT xia] xiH` xib xiDc xid xij xim xi5p ,xi:r xiw xiz xi| xiJ} xi~ xi% xi xi ,xi xi{ xiX xi ,xiӗ xiҜ xi xi١ xi xi£ xin xis xiX BxiG xiȶ xir ,xi xiZ xiM xi ,xi xi xi xiQ ,xiw xi xi= xi ,xi xi' xi xi& ,xi xi xir xi xi> xiM xi- xiY xi ,xiM xiz xi xi ,xi xi xi} xi9 ,xi, xi xi^ xiK ,xiK xi0 xic xiT ,xi? xiD xi xi" ,xi" xi% xi]( xi* ,xif, xi3 Bxi6 ,xi8 xi: xi< xiV= xi> xihB xiC xiI xiJ xiL xiP xiR xiT ,xiLV xiX xiV[ xiR^ ,xi_ xiFb xid xif ,xi/h xi,j xiHl xi;n ,xio xiSq xis xi~u ,xiv xix xiz xin| ,xi} xi\ xi xi ,xiփ xi xiK xỉ ,xi xi ###......## #.~~~..≈~~÷......#  ##.......# #.≈≈~~≈≈≈~~..#...##§  #...##...###.~≈≈≈≈≈≈≈~.##÷.###≈ #....#....##.~≈≈≈≈≈≈≈.###....#≈#.......###..~~≈≈≈≈~~.# #....#≈#.......####.P~~≈≈~..## #...####........##..#.......# #......#.......## #.##......# ##......  ##........# #..@..#.## .626.6 (324.2)  #........## ##R...## ##  #P...xi %....# ##...### #  ##.......###...## ##  ##......##...## #  ##....## ### ###  #.........#P#######.### #.  #....[....####........###......  #..............###.......xi xi  xi Q_Partly explored, can't reach some places.xi xi4 Really walk into a travel-excluded area? Y - Yes  N - NoxiCxi3..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 88/88 ========================xi#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC: 10Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#.......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ---------  Time: 12626.6 (0.0) ##........# #.....#.##.##........ a) +2 sling {Isolde} d) +0 sling {Gyeongj #........## ##R...##xi? ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (unaware)#.........#P#######.### #.......#....[....####........###....... _You see here a +0 club. _You swap places. _You see here a bullfrog skeleton.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places.xixi}R., ally target)xi27.6 (1 _xixixi..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 88/88 ========================#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC: 10Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  xid#.......## #.##@.....# ##....... Noise: ---------  Time: 12627.6 (0.0) ##........# #R....#.##.##........ a) +2 sling {Isolde} d) +0 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (unaware, ally target)#.........#P#######.### #.......#....[....####........###....... _Moving in this stuff is going to be slow. _Partly explored, can't reach some places.  Fire: a) +2 sling {Isolde}Press: ? - help, Q -xiE select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (unaware, ally target, hasn't noticed you, 98% to hit)xi ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 88/88 ========================xi{ #...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC: 10Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ---------  Time: 12627.6 (0.0) ##........# #R....#.##.##........ a) +2 sling {Isolde} d) +0 sling {Gyeongj #........## ##...iw 40m.## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (unaware, ally target, hasn't noticed you, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.xi|$Shift-Dir - straight line  Aim: an oklob plant (unaware, ally target, hasn't noticed you, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.xiQP.xi *The oklob plant spits acid at you.xib8.xi:d75---- 6 ===8.3 (0.7-2 sling {Isolde} d) -4 sling {GyeongjCorr (-4) Rev xilxiUns _The splash of acid hits you! The acid corrodes you!xi> ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...xi? ##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 75/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  xi`@ #.......## #.##@.....# ##....... Noise: ===------  Time: 12628.3 (0.0) ##........# #R....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev ##.......###...####......##......##...##xiA H#...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......The oklob plant spits acid at you. _The splash of acid hits you! The acid corrodes you!Fire: a) +2 sling {Isolde}xiA -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (ally target, 98% to hit)xiA..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 75/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......##xi #.##@.....# ##....... Noise: ===------  Time: 12628.3 (0.0) ##........# #R....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or )xi[0;10m - cycleShift-Dir - straight lineAim: an oklob plant (ally target, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant.  The oklob plant is lightly damaged.xi ]Shift-Dir - straight line  Aim: an oklob plant (ally target, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant.  The oklob plant is lightly damaged.sling bullet hits the oklob plant but does no damage.xi"H  The oklob plant is lightly damaged.xi:)..P   oklob plantxiR*39.0 (0.7 _xi/xi1xiJ ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 75/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================xiK #....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12629.0 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...###xiL *#....... Corr (-4) Rev ##.......###...####......##......##...###...... P   oklob plant##..........## ### ###.....#.........#P#######.### #.......#....[....####........###.......The sling bullet hits the oklob plant but does no damage. _The oklob plant is lightly damaged.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclexi.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 75/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================xi #....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12629.0 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##xiK [40m...####....... Corr (-4) Rev ##.......###...####......##......##...###...... P   oklob plant##..........## ### ###.....#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (lightly damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.xiX   You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.oklob plant is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the oklob plant.  The oklob plant is lightly damaged.xi 8.xi- +7 (0.7xi =Rev+ _xil xiH yi\..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 75/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.i4m##@.....# ##....... Noise: ===------  Time: 12629.7 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev+ ##.......###...####......##......##...###...... P   oklob plant##..........## ### ###.....#.........#P#######.### #.......#....[....####........###.......The sling bullet hits the oklob plant. _The oklob plant is lightly damaged.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: i?9man oklob plant (lightly damaged, 98% to hit)yiJ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 75/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================yiK#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12629.7 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##yi+M[40m...####....... Corr (-4) Rev+ ##.......###...####......##......##...###...... P   oklob plant##..........## ### ###.....#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (lightly damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant!  The oklob plant is moderately damaged.yiXShift-Dir - straight line  Aim: an oklob plant (lightly damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant!  The oklob plant is moderately damaged..yih8.yi:j430.4 (0.7 _yi!syiuyi!T..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 75/88 ====================----yiU#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12630.4 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## yi W ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev+ ##.......###...####......##......##...###...... P   oklob plant##..........## ### ###.....#.........#P#######.### #.......#....[....####........###.......You shoot a sling bullet. The sling bullet hits the oklob plant. _The oklob plant is moderately damaged.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (moderately damaged, 98% to hit)yih..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 75/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  yi#.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####.P~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12630.4 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev+ ##.......###...####......##......##...#[yi̗40m##...... P   oklob plant##..........## ### ###.....#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (moderately damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant.  The oklob plant is heavily damaged.yi $ yi8,y You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.yi׬r  The oklob plant is heavily damaged.yiQKR.R   Pax the knightP   oklob plant (ally target)yi;61.2 (0.8 _yi3yiyi ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 76/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## [yi 40m#.##@.....# ##....... Noise: ===------  Time: 12631.2 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev+ ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......The sling bullet hits the oklob plant but does no damage. _The oklob plant is heavily damaged.Fire: a) +2 sling {Isolde}Press: ? - help, [0;1yi R0;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (heavily damaged, ally target, 98% to hit)yi ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 76/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  yi #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12631.2 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev+ ##.......###...####......##......##...#[yi= 40m##...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (heavily damaged, ally target, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant.  The oklob plant is heavily damaged.yiæ }Shift-Dir - straight line  Aim: an oklob plant (heavily damaged, ally target, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant.  The oklob plant is heavily damaged.yi3 8.yi5 i9 (0.7Rev* yio< yi'? ? _Pax hits the oklob plant with a +0 flail.yih..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 76/88 ====================----yiE#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12631.9 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....##yi[39;49m ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......The oklob plant is heavily damaged. _Pax hits the oklob plant with a +0 flail.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (heavily damaged, ally target, 98% to hit)yi..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...yi##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 76/88 ====================----#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12631.9 (0.0) ##........# #.....#[3yi1m.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}yiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (heavily damaged, ally target, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.yi:You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.  The oklob plant is heavily damaged.You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.  The oklob plant is heavily damaged.yi8.yi0y*The sling bullet hits the oklob plant but does no damage.  yi+`The oklob plant is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.  The oklob plant is heavily damaged.  The oklob plant spits acid at you.yik .61----2.6 (0.7yifs yiK| s _The splash of acid hits you! The acid corrodes you!yiU ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 61/88 ================--------#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  yi #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12632.6 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knightyi ##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......The oklob plant spits acid at you. _The splash of acid hits you! The acid corrodes you!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (heavily damaged, ally target, 98% to hit)yi..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 61/88 ================--------yi#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12632.6 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....yi[33m## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (heavily damaged, ally target, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant!  The oklob plant is severely damaged.yi`Shift-Dir - straight line  Aim: an oklob plant (heavily damaged, ally target, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant!  The oklob plant is severely damaged.  The sling bullet hits the oklob plant but does no damage.yiݟ .The oklob plant is severely damaged.yi,3.3 (0.7yiyi? _Pax hits the oklob plant with a +0 flail.yie ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 61/88 ================--------yif #...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12633.3 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....##yi|g [39;49m ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......The oklob plant is severely damaged. _Pax hits the oklob plant with a +0 flail.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyi1h Aim: an oklob plant (severely damaged, ally target, 98% to hit)yi. ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 61/88 ================--------yij0 #...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12633.3 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....yi1 [33m## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (severely damaged, ally target, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant.  The oklob plant is almost destroyed.yiȻ yi +Shift-Dir - straight lineyi   yi^ 9Aim: an oklob plant (severely damaged, ally target, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant.  The oklob plant is almost destroyed.!yiELyiM.yilNyiKPyiQ2yiR$4.0 (0.7 yiR_yiZyi+^yi3..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 62/88 ================--------#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  yiR#.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12634.0 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ###[39yi';49m ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......You shoot a sling bullet. The sling bullet hits the oklob plant! _The oklob plant is almost destroyed.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (almost destroyed, ally target, 98% to hit)yix..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 62/88 ================--------#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  yiJz#.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12634.0 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........##[40yi!{m ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (almost destroyed, ally target, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.yiYou shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.  The oklob plant is almost destroyed.You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.  The oklob plant is almost destroyed.yi͐8.yi˜*The sling bullet hits the oklob plant but does no damage.  The oklob plant is almost destroyed.  You shoot a sling bullet.  The sling bullet hits the oklob plant but does no damage.  The oklob plant is almost destroyed.  The oklob plant spits acid at you.yi* j .The splash of acid hits you!yi4, c49---8 (0.8yiP3 yi5 B _Pax hits the oklob plant but does no damage.yi..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 49/88 =============-----------yi#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12634.8 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....##yi[39;49m ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......The splash of acid hits you! yiZ_Pax hits the oklob plant but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (almost destroyed, ally target, 98% to hit)yi..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 49/88 =============-----------yi#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###.(~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####R(~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#(......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12634.8 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........##[yi39;49m ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (almost destroyed, ally target, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the oklob plant.yi\uShift-Dir - straight line  Aim: an oklob plant (almost destroyed, ally target, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the oklob plant.  The sling bullet hits the oklob plant but does no damage.yi7 .P.The oklob plant is almost destroyed.yi35.6 (0.8 _yi yi yi ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 49/88 =============-----------#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================yiR #....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#*......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------  Time: 12635.6 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...###yir [34m#....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......The sling bullet hits the oklob plant but does no damage. _The oklob plant is almost destroyed.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (almost destroyed, ally target, 98% to hit)yi ..#......# ##.~.>.~~~........### JamesMcGaha the Skirmisher yi ###......## #.~~~..≈~~÷......###§ Coglin of Hepliaklqana ***...##.......# #.≈≈~~≈≈≈~~..#...##§§ Health: 49/88 =============-----------#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈. Magic: 12/12 ========================#....#....##.~≈≈≈≈≈≈≈.###....#≈. AC:  6  Str: 12  #.......###..~~≈≈≈≈~~.# #....#≈. EV: 18Int: 12  #.......####RP~~≈≈~..## #...#### SH: 0Dex: 22  #........##..#.......# #....... XL: 12 Next: 39% Place: Lair:1  #.......## #.##@.....# ##....... Noise: ===------[3yi3 3m  Time: 12635.6 (0.0) ##........# #.....#.##.##........ a) -2 sling {Isolde} d) -4 sling {Gyeongj #........## ##....## ##....... Fire: a) +2 sling {Isolde} #P.......# ##...####....... Corr (-4) Rev* ##.......###...####......##......##...###...... R   Pax the knight##..........## ### ###..... P   oklob plant (ally target)#.........#P#######.### #.......#....[....####........###.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (almost destroyed, ally target, 98% to hit)  You shoot a yi* wsling bullet. The sling bullet hits the oklob plant.  You destroy the oklob plant!yib \.(yifG((yiPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oklob plant (almost destroyed, ally target, 98% to hit)  You shoot a sling bullet. The sling bullet hits the oklob plant.  You destroy the oklob plant!You shoot a sling bullet.yiz.~.>.~~~.~~~..≈~~.≈≈~~≈≈≈~.~≈≈≈≈≈≈≈.~≈≈≈≈≈≈≈..~~≈≈≈≈~~.R~~≈≈~....#........##@..........#..yih<436.3 (0.7 _yiyifyi ..####........# #..#......# ##.~.>.~~~..## ####yi # #.~~~..≈~~÷......### ##.......# #.≈≈~~≈≈≈~~..#...##§ #...##...###.~≈~.##÷.###≈ #....#....##.~≈≈≈≈≈≈≈.###....#≈ #.###..~~≈≈≈≈~~.# #....#≈ ###.R~~≈≈~..## #...### #..##...# #  ## #.##......# ##  ##yi ..# #.....#.##.  #.## ##....### ##  #P.# ##...### .###...### ##......##...##  ##..........## ### ### #.........#P#######.### #yi> yi S50---7.3 (1.0yi yi_ yi׈.......####........#..#......# ##.~.>.~~~.. ###### #.~~~..≈~~÷......## ##.......# #.≈≈~~≈≈≈~~..#...##yi߉z #...##...###.~≈~.##÷.### #....#....##.~≈≈≈≈≈≈≈.###....# #.###..~~≈≈≈≈~~.# #.... ###.@~~≈≈~..## #...## #..##..#R......# # ####.##......# ## ##..# #.....#.##. #.## ##....### ## #P.# ##...### .###...### ####...##  ##...## ### ###yi=yiA---8yi}yi8& _You swap places.yi73 3yi5 yi6 yi7 yi7< |1Rev+ yi= yi@ ,yiyi[ yi^ O4yi_ yib yi)c yic yi6f ,yi%g yii yifj S5=yik yim ,yin yiEq ,yi}r yit yiuu K6=yiv yix ,yi"z yi| ,yi} yiD yi 97yi: yiJ ,yiw yi_ ,yi yi yi̍ W810 yio yi& j _You are no longer corroded.yiّ yi yi ,yi yi yi S9=yia yi͛ ,yi yiܟ b60=yi yi ,yi yi ,yi yi\ yi /1263=yi Byi ,yi yi yi6 W4=yi} yiD ,yi yiD ,yik yi yi %5yi> yi ,yi yi ,yiK yi yim Z6=yi ,yi yi ,yi yil yi0 U7=yi yi ,yi yi ,yi4 yi ;8yi) yi ,yi yiG ,yic yi ;9yiR yip yi& yi yi] ,yi yiW yi E70=yi yiO ,yi yi~ yi[ yi yiW! yi5" N1=yi" yi& ,yi& yi|) ,yi`* yi, ;2yi%. yi0 ,yi1 yi4 ,yi 5 yi7 ;3yi8 yi+; ,yi; yi> ,yiO? yi B a4=yiC yiE ,yiF yiGI ,yi#J yiL k5=yiyN yi*P ,yi|Q yiTS ,yiT yiWV ;6yi=W yiY ,yixZ yi\ a7=yi^ yi` ,yia yiBd ,yie yih k8=yij yi3m ,yin yip ,yiq yit ;9yi*u yiw ,yix yiG{ ,yi| yiY yi &80yiԀ yi ,yiS yi; ,yiT yi_ a1=yi yi ,yi yiÒ ,yi yi yi U2=yiv yi~ ,yiA yi ,yi yi ;3yi yiG ,yi yiR ,yiª yi ;4yi߭ yi# ,yi9 yi{ ,yiN yi; a5=yi yi ,yi yi ,yi yiz k6=yi yi; ,yi yi ,yi yi yiR %7yi yiL yi yi| yi ,yi yi_ yi) D8=yi yi Xyib 5 _You swap places.yi yi Iyi yi yi yi yi{ yi yi yiO=yiyiyi1yi yi yi3 yi@ yiyiyiLyiyiyiyi yiyiayiyi|yi,yi.yiGR## #.~~~..≈~~÷###§§§...≈ ....# #.≈≈~~≈≈≈~~..#...##§§§§...≈ #...###.~≈≈≈≈≈≈≈~.##÷.###≈....≈≈≈ #....##.~≈≈≈≈≈≈≈.###....#≈....≈≈ ...###..~~≈≈≈≈~~.# #....#≈....≈ ...####..~~≈≈~..## #...####..# ....##..#.......# #.........# ...####.##.....R####........## ....# #.....#.##@##........P# 75719.0) ...## ##....########.......## +2 sling {Isolde} d) +0 sling {Gyeongj ...# ##...### #.......# ...###...## ##......# ...##...## #......# yiI.......## ### ###.....# .....#P#######.### #.......### ## [....####........###.........### ......###...........yioOyiRE _Done exploring. yi[ yiڱJamesMcGaha the Skirmisher (Coglin Hunter) Turns: 12779, Time: 00:37:46 Health: 88/88AC: 10 Str: 12 XL: 12 Next: 43% Magic: 12/12 yiEV: 18 Int: 12 God: Hepliaklqana [***...] Gold: 603SH:  0 Dex: 22 Spells: 11/11 levels left rFire . . .a - +2 sling {Isolde} rCold . . .d - +0 sling {Gyeongja} rNeg . . .D - +0 steam dragon scales rPois .E - +0 hat {Int+3} rElec .i - +0 cloak rCorr .l - +0 pair of gloves SInv . yiA%k - +2 pair of boots {Stlth+} Will +....(no gizmo) Stlth +++ HPRegen 0.34/turn MPRegen 0.13/turn %: no passive effects @: no status effects A: reduced essence, off-hand wielding, slow wielding, warmup strikes, no jewellery yiNq yiC...## #.~~~..≈~~÷......###§§§...≈ JamesMcGaha the Skirmisher ....# #.≈≈~~≈≈≈~~..#...##§§§§...≈ Coglin of Hepliaklqana ***... #...###.~≈≈≈≈≈≈≈~.##÷.###≈....≈≈≈ Health: 88/88 ======================== #....##.~≈≈≈≈≈≈≈.###....#≈....≈≈# Magic: 12/12 ========================  yi/...###..~~≈≈≈≈~~.# #....#≈....≈## AC: 10Str: 12 ...####..~~≈≈~..## #...####..#### EV: 18Int: 12 ....##..#.......# #.........# # SH: 0Dex: 22 ...####.##.....R####........## # XL: 12 Next: 43% Place: Lair:1 ....# #.....#.##@##........P#Noise: ---------  Time: 12757.3 (0.0) ...## ##....########.......##a) +2 sling {Isolde} d) +0 sling {Gyeongj ...# ##...####.......#Fire: a) +2 sling {Isolde} ...###...####......# ...##...## yiЁ#......# .......## ### ###.....#R   Pax the knight .....#P#######.### #.......### ## [....####........###.........###. ................###..............You destroy the oklob plant! _You shoot a sling bullet. _You swap places. _You are no longer corroded. _You swap places.  yiR0_Done exploring. yi yiu yi؋ yiw8  yi?: Inventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  yi;  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - a scroll of identify  j - a scroll of revelation  o - a scroll of vulnerability [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]yi#  B - a curare-tipped dart Armour (go to first with [)icloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)Ehat of intelligence (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - a scroll of identify  j - a scroll of revelation  o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls of fear  w - 2 scrolls of immolation  x - 9 scrolls of teleportation20%yid r - 2 scrolls of fear  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG yi H - a scroll labelled XEAXZIEC HANA  J - a scroll of fog Potions (go to first with !)45yi 6 A - 2 scrolls labelled ZERICZ DETANG  J - a scroll of fog  b - 2 fizzy pink potions  f - a potion of haste  g - 5 potions of curing60yiY   J - a scroll of fog  b - 2 fizzy pink potions  h - 2 potions of attraction5yi G c - a scroll of identify. yi A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. yi 0Stash search prefixes: {inventory} {scroll} yi IMenu/colouring prefixes: identified scroll _________________ yi yi9 “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or yiU I proper use? What is the form or efficient cause? What is it for in yio I this world, and how long will it abide? Thus must thou examine all yi things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerningyi  himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.yi Identify which item? (\ to view known items) Scrolls (select first with ?)  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA Potions (select first with !)  b - 2 fizzy pink potions  u - 2 fuming silvery potions [?] describe selectedyi0HyiK7...## #.~~~..≈~~÷......###§§§...≈ JamesMcGaha the Skirmisher ....# #.≈≈~~≈≈≈~~..#...##§§§§...≈ Coglin of Hepliaklqana ***... #...###.~≈≈≈≈≈≈≈~.##÷.###≈....≈≈≈ Health: 88/88 ======================== #....##.~≈≈≈≈≈≈≈.###....#≈....≈≈# Magic: 12/12 ======================== ...###..~~≈≈≈≈~~.# #....#≈....≈## AC: 10Str: 12 ...####..~~≈≈~..## #...####..#### EV: 18Int: 12 ....##..#.......# #.........# # SH: 0Dex: 22 yiK...####.##.....R####........## # XL: 12 Next: 43% Place: Lair:1 ....# #.....#.##@##........P#Noise: ---------  Time: 12757.3 (0.0) ...## ##....########.......##a) +2 sling {Isolde} d) +0 sling {Gyeongj ...# ##...####.......#Fire: a) +2 sling {Isolde} yiL...###...####......# ...##...###......# .......## ### ###.....#R   Pax the knight .....#P#######.### #.......### ## [....####........###.........###. ................###..............You destroy the oklob plant! _You shoot a sling bullet. _You swap places. _You are no longer corroded. _You swap places. _Done exploring.yiNyidTyin[...## #.~~~..≈~~÷......###§§§...≈ JamesMcGaha the Skirmisher ....# #.≈≈~~≈≈≈~~..#...##§§§§...≈ Coglin of Hepliaklqana ***... #...###.~≈≈≈≈≈≈≈~.##÷.###≈....≈≈≈ Health: 88/88 ======================== #....##.~≈≈≈≈≈≈≈.###....#≈....≈≈# Magic: 12/12 ======================== ...###..~~≈≈≈≈~~.# #....#≈....≈## AC: 10yi\-Str: 12 ...####..~~≈≈~..## #...####..#### EV: 18Int: 12 ....##..#.......# #.........# # SH: 0Dex: 22 ...####.##.....R####........## # XL: 12 Next: 43% Place: Lair:1 ....# #.....#.##@##........P#Noise: ---------  Time: 12757.3 (0.0) ...## ##....########.......##a) +2 sling {Isolde} d) +0 sling {Gyeongj yi\7...# ##...####.......#Fire: a) +2 sling {Isolde} ...###...####......# ...##...###......# .......## ### ###.....#R   Pax the knight .....#P#######.### #.......### ## yi\b[....####........###.........###. ................###.............. yi\M_You shoot a sling bullet. _You swap places. yi\c_You are no longer corroded. _You swap places. yi]o_Done exploring.  As you read the scroll of identify, it crumbles to dust.yi!oyilo+8.3 (1yipuyiLw"wap places. _You are no longer corroded.You swap places. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _b - 2 potions of enlightenmentyiUyi VyiVyi^m.......0yiyi:E _Done exploring.yi}yiLevel 1 of the Lair of Beasts <>>>(Press ? for help)#.....................................#.##≈≈≈..≈≈≈##...........................#yi#.....#..#..........####...............####≈≈...≈≈#####........................#########.##..#......# ##.~.>.~~~........###≈...≈≈# ######.[......#####.#############......## #.~~~..≈~~÷......###§§§...≈##.......## #####.......# #.≈≈~~≈≈≈~~..#...##§§§§...≈##.......#yi?#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈....≈≈≈###......###....#....##.~≈≈≈≈≈≈≈.###....#≈....≈≈###.......##.......###..~~≈≈≈≈~~.# #....#≈....≈######.......###.......####..~~≈≈~..## #...####..#####.## ###........##........##..#.......# #.........# #...## #.........###.......####.##.....R####........## ##...## #........##yiYP##........# #.....#.##@##........P# ##...####........###........## ##....########.......## #....P###........##P.......# ##...###yirO#.......###....P##.......####.......###...####......#yiY###...##........####......##...###......##....#.........#yi##..........## ### ###.....#####..........####.........#P#######.### #.......### ######PP.#.........#yi#....[....####........###.........###..................##....................###....................^......÷...##yiÄ#....#...............####........÷...................÷..##P................................#.....................#yiՄW###..............................#....#................##yia##≈≈...........#.##≈≈≈..≈≈≈##... #.....#..#....###.........####≈####.................. ########.##.. ##.~.>.~~~.yi.###≈...≈≈# ######.[......#####.############# #.~~~..≈~~÷......##### ####.......# #.≈≈~~≈≈≈~~..#...##§§§§....###...#~.##÷.##≈##yim#....##.~≈≈≈≈≈≈≈.##≈## #..~~≈≈≈≈~~..#≈....≈##### #####..~~≈≈~..## #...####..#####.## ###yi..##..#.......# .# #...## .## ####.##.....R####.## ##...## #.# #.....#.##@##.P# ##...####.#yiT.# ##....########....P#yi,I.P ##...###.yiMN##....P####.#...##yim\####...####...## #.yi? #....#..#yi..## ### ### ####.###yiΏ1.....#P#######.### yib### ######PP.#[....####yi .######yi' .....yiBG#...yijU^÷...#....#yi####÷.÷P..#.....yiyi` yiN ...## #.~~~..≈~~÷......###§§§...≈ JamesMcGaha the Skirmisher ....# #.≈≈~~≈≈≈~~..#...##§§§§...≈ Coglin of Hepliaklqana ***... #...###.~≈≈≈≈≈≈≈~.##÷.###≈....≈≈≈ Health: 88/88 ======================== #....##.~≈≈≈≈≈≈≈.###....#≈....≈≈# Magic: 12/12 ======================== ...###..~~≈≈≈≈~~.# #....#≈....≈## AC: 10Str: 12 ...####..~~≈≈~..## #...####..#### EV: 18Int: 12 ....##..#.......# #.........# # SH: 0Dex: 22 ...####.##.....R####........## # XL: 12 Next: 43% Place: Lair:1 ....# #.....#.##@##........P#Noise: --------- [39;49yi <m Time: 12758.3 (0.0) ...## ##....########.......##a) +2 sling {Isolde} d) +0 sling {Gyeongj ...# ##...####.......#Fire: a) +2 sling {Isolde} ...###...####......# ...##...###......# .......## ### ###.....#R   Pax the knight .....#P#######.### #.......### ## [....####........###.........###. ................###.............. _You are no longer corroded. _You swap places. yi u_Done exploring.  As you read the scroll of identify, it crumbles to dust. yi \_b - 2 potions of enlightenment _Done exploring.yi yi yi|' yi ) yi.- ,yi. oYou swap places. _Done exploring. yi. As you read the scroll of identify, it crumbles to dust. _b - 2 potions of enlightenment _Done exploring. yi. _You swap places.yiH1 yix3 yi3 yi4 yi7 yi9 yi: yi; yi6< yir? yi B yiD ,yiE yiH yiK yiL yi M yi N yi5Q yiT yiW ,yiX yiZ yiy] yi_ ,yia yid yif yih ,yiWj yiNm yip yir yi;r yi2s yitv yix yiz yi{ yi| yi nyi yi0 yiT yi yi7 yi yi ,yi$ yiʙ yim yi yiٞ yiu yin #.......###### #######...##§.... .÷.......#....###..##..#..##≈≈ ...............#..........##≈≈... .............)............##≈.≈.......%.................##≈≈..........................###≈≈.................#.##≈≈≈.....####...............####≈≈ .#......# ##.~.@R~~~........###≈72.3 (14.0) ##......## #.~~~..≈~~÷......###§§ ##.......# #.≈≈~~≈≈≈~~..#...##§§§ #...#.~≈≈≈≈≈≈≈~.##÷.###≈.. #....#....##.~≈≈≈≈≈≈≈.###....#≈.. #.###..~~≈≈≈≈~~.# #....#≈.. #.......####..~~≈≈~..## #...####. #........##..#.......# #....... #####.##......####yi yi 7%yi˵ c _There is a stone staircase leading down here.yit4yih7%yi7%yiz83.0) _yi}7%yii.. #♣### ...... ... #...♣#..#...  ♣.>.#....... ##♣#...#.♣#... yij P...#.............  #ß....#  ###♣yi,j#### ...  #......♣#♣.....R##.... yiLj2 yi|j #.<R.⌠.♣ ♣.⌠..@....... yij #......###..÷...##....# yij ##♣♣..........##♣#....##  ♣....ß....#........P#yi9ka #.........♣♣..#....## yik♣.##...♣♣#♣P..#.....#  ...♣.>......P#.....# yik.##...##..........## ####♣##.P.......P#yimyiZ|yi-4.8 (2.5yi yi} _You climb downwards. _There is a stone staircase leading up here.yi5yiyiyiyiyiP _yi[,yiSyiyiyiyi yityiyi ,yie yiyiyi1,yiyiwyiyi#,yi%yi|)yi2/yi3yi#4yi6yiQ:yim@yiCyiDyiEyigKyiKyiMyiQN _You now have 623 gold pieces (gained 20).yiWyi?ZyiZyi\yi_yieyihyiBhyiyjyijmyiqyi2tyijtyivyi,yiyiMN _You now have 636 gold pieces (gained 13).yi' .. .....P.P. ...P. #....#.. . ..... .......#.> .....##...$.....yim ................. ...#............. .................yi ...P....@...[....88.8 (14.0)yi #♣###.........P....... #...♣#..#...R##....... yi♣.>.#................. yi$##♣#...#.♣#.............. #........................ yi6.....ß....#.............. ♣.........####.....#P#... yia|....♣#♣......##....### ##yiyirRR.yiѡ,9.8 (15yi7yi^; _Found a stone staircase leading down.yiByiyiyiyi~"yi%yi&yi-*yi-yi2yi6yi@6yi8yi6<yiByiEyiwFyiHyiKyiRyiVyiWyiYyi(ayitayicyihN _You now have 657 gold pieces (gained 21).yip3yiryi%wyi#}yi,yiyiyiyiyiĐyi5J####.###.#P#.#.##...................P ......P.P...P....P.##....#.......#.............#.>...#.....##.... ............yi ...#.R.....#. ...........#  ...P........[......P yiƛa♣###.........P.... ...♣#.yi##.......P .>.#.................P.# yiL...#.♣#................# ................... yiM.ß....#.................yi<..####.....#P#...yiR!...................P ......P.P...P...P.##....#.......#..........#.>##....................#R.....#. .........".P........P ♣###.........P.... ...♣#..#....##P>.#..........#..#.♣#.................ß....#.........####.....#P#...# ♣#♣......##....### ##yi297.8 (8.0)yiϴQ.Ryi+8.8 (9yi0yi _Found a tiny jade amulet. _You see here a +3 scale mail.yi33yi~:yiSCyiLyiO$ _yiPyiUyi[yi_yi`yicyigyiImyiAq,yi2tyiYxyi}yid,yiyiyiyiyiyiyiyiyiyi.yiyil  You see here an amulet of regeneration.yiyi _yi!yiyiyiyiRyiyiyi:yiiyiyi?yiyiyiyiayi yiyiQ yi yiGyiyiyiC,yi#yi0*,yi,yi4N _You now have 667 gold pieces (gained 10).yi<3yi?yiEyiLyijPyiPyigTyiWyi\yi.`yiu`yicyifyiDnyiq,yi?tyivyi{yiI}yi}yi~yi9yi,yiyiyiXyipyiޚyi,yiyiyiyiRyiyiܨyiHyiLyi yiyi>yiyi+,yiyisyiyiyidyiyigyiOyiyiAyiyiyi,yiyiyi"yieyiyiyiyiyi$yiyiyijyiyizyiyiyiyiyi?yiyiyi=yi yi yi yiyi+yi......##  ....P............# #  .................# .# #  ....#.#.#  ..P...................  #.##.......#........# yio #####......#.#R..##.#.## #.##.....#...##....# ##.#.......PyicR# 830.8 (32.0) ##...#.....##...##  #.....P.... #.# yi  #.........## #   .... yi  P   #yix*#...   .......).#    yi"yiT+Q.Ryi ,,1.8 (33yix3yi6# _Found a club.yi'ByiByiDyiJyiMyiPyiPyiTyiUyiZyi\,yip^yi,cyiRiyil,yioyi ryiwyiz,yi}yi~yiyiNl##.......## # ####......#.#...##.#.##  #.##.....#...##....  ##.#P......  ##...#.....##...## yiʒG #.....P....#.#.#  #........R##...#   ...........P.#   ...@P.#  yiq.......#.......#   .......).#...#.#   ...yi|j....#   #.#P....#  ..#.#...#...!##yi  ..F#... ....# F   bullfrog (wandering)P ... ....#  yiU15.8 (4.0)yimh.R, ally target)yi+6.8 (5yi5yi[ _A bullfrog comes into view.yi (((((F  You shoot a sling bullet.  The bullfrog gives a loud, deep croak!  The sling bullet hits the bullfrog.yiC (The bullfrog is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the bullfrog.yiҟ,yiЬ.R....F.===7.5 (0.7Rev yiyi yi ;_The sling bullet hits the plant but does no damage.yid (((( You shoot a sling bullet. The sling bullet hits the bullfrog.yi  The bullfrog is moderately wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.yiDpyipyif{c..F..yi{,8.3 (0.8yiyia _The bullfrog is severely wounded.yix (((((((You shoot a sling bullet.yiO  The sling bullet barely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog!yi yi yi x.RF...yiV 1..yi c9.0 (0.7Rev+ yib yi \ _The bullfrog is almost dead.yi (((((((You shoot a sling bullet. Pax avoids your attack.yi  The sling bullet closely misses the bullfrog.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the bullfrog.yiC" )yi R†.....yi -47yi yi L _You kill the bullfrog!yi!yia"yi*yi-H _No target in view!yiv3yiwyi;{H _No target in view!yi0oyioyisyivyiyyi}yi: _yiryiyiMyiyi)yiyiWyiTRev yiyiyiyiȰyi,yiyyiRyiFyiyi1yi yi,yiyiv _G - 2 potions of heal wounds (gained 1)yiyi8>yiyiHyi"yi3yigyiyiyiyiyiyiyiyi #.#.......#   ......†).#...#.#  .............##  yi i......#.#P....#  ..#.#...#  ...#........#  .P.R##  P.P#   #  --- yi ..##  ....#  ......#  ##...#  . #...#  .. ....P  F   cane toad (wandering)yif  PF...   yiA .48.7 (9.0yi s.R, ally target)yiH---9.7 (10.0)yiyi)!\ _A cane toad comes into view.yi  (((((((You shoot a sling bullet.yi  The sling bullet completely misses the cane toad.You shoot a sling bullet.yiyiCyi.R.....FF.yig===50.5 (0.8)Rev yi&yin*d _The sling bullet closely misses the cane toad.yiL_ (((((You shoot a sling bullet.yin  The sling bullet hits the cane toad but does no damage.  You shoot a sling bullet. The sling bullet hits the cane toad.yimyilv....F.yiz,1.2 (0.7yi}yi7 _The cane toad is lightly wounded.yi (((( You shoot a sling bullet. The sling bullet hits the cane toad.yiɦ   You shoot a sling bullet. The sling bullet hits the cane toad. _The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.yi* yi4 yi = .R....F..yi= \9Rev+ yiE yiH d _The cane toad is moderately wounded.yiu (((You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.yi (((You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  The cane toad is moderately wounded.  You shoot a sling bullet.  The sling bullet completely misses the cane toad.fungus. The fungus begins to die.yi ,yi\ ...R..F....yiڏ ,2.7 (0.8yi yi 4 _The fungus is lightly damaged.yi# (((You shoot a sling bullet.yic  The sling bullet closely misses the cane toad.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.yiE8]..Fyi8,3.4 (0.7yi>yi[Bd _The cane toad is moderately wounded.yi ((You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.yig (The cane toad is moderately wounded.[40mYou shoot a sling bullet.yi{yi .F.The sling bullet closely misses the cane toad.yipf4.1Rev* yi4yiW _Pax closely misses the cane toad.yin (You shoot a sling bullet. The sling bullet hits the cane toad!yi7 ((The cane toad is heavily wounded.You shoot a sling bullet.yiyihgF..yi%8yiyic _The sling bullet barely misses the cane toad.yicN }  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.yi&  The cane toad is heavily wounded.You shoot a sling bullet. The sling bullet hits the cane toad.yiY yi@^ R.The cane toad is heavily wounded.yiw_ '5.5yid yiGh W _The cane toad closely misses you.yi c  You shoot a sling bullet. The sling bullet hits the cane toad.yil (((The cane toad is heavily wounded.You shoot a sling bullet.yii/ r  The sling bullet barely misses the cane toad.yi(< ^The sling bullet barely misses the cane toad.  A nearby fungus withers and diesThe cane toad stings you.  You are poisoned.  The cane toad poisons you!  Pax hits the cane toad with a +0 flail!!yiE †...yiJ 7====-76.3 (0.8Pois Rev* yi+S yiV I _The cane toad dies! yi yi7- yiW yikH _No target in view! yif3 yig yik yikK3- yio yiqb _You feel very sick. yi t yiOtK1- yiv yi{b _You feel very sick. yi8|L79- yi} yi3 _You feel sick. yil7-Rev+  yi yi3 _You feel sick. yiK6- yi yi|3 _You feel sick. yiK5- yiM yiw _You feel very sick.You feel sick. yi yi yi֠You feel sick.4Rev  yi3You feel sick. yih3=- yi yi%   yiE[=-Rev  yi yiBj _You are no longer poisoned. yiDz yi yi~> yi yi5 yiK4= yi5 yi, yi yi, yi' yi yi(U5= yi yi, yit yi  yiX yi yi yiC%6 yi yi yi] yi yim, yi yi yiK7= yi yiY, yi yig, yi yi yiU8= yi yi yi yi  yi1, yi yiU;9 yi yi$, yi0 yi` yi yi yi-" yi#&80 yi# yi' yib' yi( yi21= yi7, yi6; yi;, yiv= yi Bk2= yikC yi G yi9G yiH yiQM, yiN yiQ yi,R%3 yiS yi(W, yiX yi], yiB^ yib;4 yiy"yi .P.P# ##........# ##....#.........†## #.#...#....#"yiI ##.........# #..#.....#...##...#.#.##..#...#.....##...##.#...#...#....P#.R.#.##.#.P.S..?..##...#.....##...##..#P......"yiV.#.#........P..##...#P...#........P....# .... #....#."yiS   water moccasin (wandering, ally target)#. .........#)"yi+..."yi&0"yi("yiR^R.."yiȐ+7.3 (1"yi"yiH#yi3#yi,#yi#yi# ##.......##....#† #.#...#..#......#P # #..#.....#...##...##yi!q#.#.##..#...#.....##...#.......#...#...#....P..R..#..........#.......P.......#yiK?..##...#.....##...#S......#P..............#........P...##...##yipgP...#........P....# ...... #............#. #. .........#)..#yiS   water moccasin (wandering) .. ..#yiа&0#yi#yiK#yi^R..#yi+8.3 (1#yi#yi#yiB 3#yix #yi& #yi% #† # #.#...#..P#......#P ## #..#.....#...##....#.#.##..#...#.....##.....#........#...#...#....#.R...#...........#.......P......?.@##...#.....###.......#P..............P.....#..P...##...#yi% S.P...#........P....# ..... #.........#.. .........#).. .. ....... S   water moccasin (wandering, ally target)P. .....#..#yi ) &0#yiV) #yi]2 .R.S#yi5 +9.3 (1#yi: #yi[= $yi?4$yiI$yiDLu _Your line of fire to the water moccasin is blocked by a fungus.$yi$yi$yi~$yiu _Your line of fire to the water moccasin is blocked by a fungus.$yi 4$yi@ $yi u _Your line of fire to the water moccasin is blocked by a fungus.%yi#$.# ##....#. .##+ #.#...#ßPß ##...#P### #..#.....#...##P.#.#.##..#...#.....##.#.#...#...#.#...##.R#.P#.....?@.##...#.....###.#P#P.....#........P...##.P...#........P....#.S.....#............#..#............#)....................P.!.....#..%yie%%yi%%yi4&%yi-.R.%yi- 30%yi5%yiF8 %yir8n_Found a potion of moonshine. Found a runed translucent door.%yiQ~4%yi%yiH _No target in view!%yim< %yi< %yi}D %yitG H _No target in view!&yi/#.# ##....#  .# #+ #.#...# ßPß ##....#P### #..#.....#...##&yim.P.#.#.##..#...#.....##.#.#...#...#.#..# #.#.P #.....@.R##...#.....## ##.#P #P.....#........P...##.P...#........P....#S.#.......#.&yi.#......#)............S   water moccasin (wandering, ally target).P.!......#..&yi&yir&yiF\R..&yi$1 &yi _&yi8&yi&yis+2.3 (2&yi &yi M _c - 3 scrolls of poison'yi<.#.# ##....# .# #+ #.#...# ßPß ##....##P#####..#.....#...###.P.#.#.##..#...#.....##....#.#...#...#$..#.# #'yi.#.P #....@.R.##...#.....## ##.#P #P.....#........P...##.P...#....P....#.#...#..#............#)...........P.!......#..'yi'yi'yi'yiO.R'yi+3.3 (1'yi'yi+ _Found 16 gold pieces.(yiR.#.# ##....# .# #+ #.#...# ßPß ##... ####P#####..#.....#...#.P.#.#.##..#...#..........#.#...#...#.$..#.# #.#.P #.##...#..... ##....R..#P #P.....#.P... .....P...#..P.....#....#S.....#............#)...........S   water moccasin (wandering, ally target).P.!......#..(yi8U(yiU(yiJ]z.R.(yi]&4(yi7c(yid(yiSv 3(yix (yi,| (yi~ (yii (yi ,(yi׆ (yij (yi) (yiq (yi (yix (yil ,##....## .....P .##.....#  .......P .#...#.#### . ...#.###....#....# #+## #.#...#... ßPß# ##.........(yi  ####P#####..#.....####.P.#.#.##..#...#.#....@.#........#...#.#.$..#............##.....#.........#.........P...#..R.....##...# ##.......#P.(yi 2Y.#.. #P.....#........P .......P...#........P. Y   yak (asleep) ............#................#............#)(yi +6.3 (2(yiU xR., ally target)(yiئ +7.3 (3(yi߯ (yi? V _A yak comes into view.*yi4*yij$*yix'j _Your line of fire to the yak is blocked by a fungus.*yim *yiZn *yit *yix j _Your line of fire to the yak is blocked by a fungus.*yi *yi *yi *yib j _Your line of fire to the yak is blocked by a fungus.+yiwM[.##.....# .......P ..#...#.## ##..... .. ...#.# .##+## #.#...# ßPß# ##.....####P#####..#.....####.P.#.#.##..#...#. #......#........#...# #.$.@#....#.#.....#.#......P...#.R#...#.....##.......#P...+yiMIYY.#...#P.....#..P.. .......P...#.P..........#.Y 2 yaks (asleep, 1 ally target)......#....# ......+yiS+yi-[RR.+yi[+8.3 (1+yib+yitdV _A yak comes into view.+yi (((((Y1 asleep, 1 ally target) _Your line of fire to the yak is blocked by a fungus. _Your line of fire to the yak is blocked by a fungus. _A yak comes into view.  You shoot a sling bullet. The sling bullet hits the yak.  The yak bellows!+yi  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!+yi, .....YYYThe yak is moderately wounded.+yil- b===9.0 (0.7Rev +yi2 +yi5 Q _The yak bellows! You hear a bellow! You hear an angry hiss.+yi3 f(((((((+yi(  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.+yi:: +yis?  The yak is heavily wounded.+yiE ..Y.P....YY.Y 3 yaks (1 ally target)+yiK %7+yiM +yiBP V _A yak comes into view.,yi ((((You shoot a sling bullet. The sling bullet hits the yak.,yiӞ  The yak is severely wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.,yi",,yi'#,yi+..YP..YY..,yi+_40.4Rev+ ,yi~2,yi5\ _The yak is severely wounded.,yi (((You shoot a sling bullet. The sling bullet hits the yak!,yif  The yak is almost dead.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.,yiSC...,yi'1.1,yi\,yiW _The yak is almost dead.,yi (((You shoot a sling bullet. The sling bullet hits the yak.,yiA/(((( _The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.    The sling bullet closely misses the yak.,yijB,yi߲,yiM7Y....PY.Y..SS   water moccasin (wandering),yi%8,yi,yi] _The sling bullet barely misses the yak.,yi_\ ((SYou shoot a sling bullet.  The water moccasin hisses angrily.  The sling bullet hits the yak but does no damage.,yie- (The yak is almost dead.You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the fungus! The fungus begins to die.,yih X,yin Y..Y.Y.S.,yio f2.5Rev* ,yict ,yikv 4 _The fungus is lightly damaged.,yi ]  You shoot a sling bullet. The sling bullet hits the yak!,yi †( 2 yaks,yip ((1 ally target)You kill the yak!You shoot a sling bullet. The sling bullet hits the yak!,yi ,,yin ,yiU .YY..S.,yik 483.3 (0.8,yih ,yi 1 _The yak is lightly wounded.,yi (You shoot a sling bullet. The sling bullet hits the yak.,yiMp  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!,yi,yi^.S.,yiS,4.0 (0.7,yi,yis[ _The yak is heavily wounded.-yi##....## .....P... .##.....# .......P .#...#.#. . ...#.#  ##....#..##+## #.#...# ßPß# ##......... ####P#####..#.....####.P.#.#.##..#...#...#....@.##...# #.Y..#....##...Y.#R........P...#..##...#.......##.......#P....#S..#P.....#.P. YY 2 yaks.. .......P...#.-yi[P. S   water moccasin. ............#...........##)-yi*-yi-yi-yi-yis-yi *Y$YR†.#...S.R   Pax the knightYY 2 yaks (1 ally target)S   water moccasin-yi6---5.0 (1.0-yi-yiW _A nearby fungus withers and dies.-yi (You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak!.yi A  The yak is heavily wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the yak!.yiN,.yi  The yak is almost dead.The yak gores Pax but does no damage. Pax hits the yak with a +0 flail!.yi.Y.RS.   yak (.yiB=50===7 (0.7.yi .yiC _The yak dies!.yiT| ((((You shoot a sling bullet..yi  The sling bullet completely misses the yak.You shoot a sling bullet. The sling bullet hits the yak..yiy .yi ...YS.The yak is lightly wounded..yi'6.4.yio.yi&I _The yak misses you..yi  You shoot a sling bullet. The sling bullet hits the yak..yi ((((The yak is moderately wounded.You shoot a sling bullet..yi ...YThe sling bullet closely misses the yak.The water moccasin bites Pax but does no damage.7.1.yi!.yi$P _Pax barely misses the yak..yi]  You shoot a sling bullet. The sling bullet hits the yak..yi ((((The yak is moderately wounded..yi[ ...YYou shoot a sling bullet. The sling bullet barely misses the yak..yi *9 (0.8.yi .yi p _The yak misses you. The water moccasin closely misses Pax..yi ]  You shoot a sling bullet. The sling bullet hits the yak..yia  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak..yi\  The yak is moderately wounded.The water moccasin bites Pax. The yak barely misses you..yi ,8.6 (0.7.yi .yi, 7 _Pax hits the yak with a +0 flail!.yiU:((((/yi$  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak./yi ...YThe yak is almost dead./yia'9.3/yi/yio _The water moccasin barely misses Pax. The yak misses you./yi4w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage./yi) _The water moccasin barely misses Pax. The yak misses you.  The sling bullet hits the yak but does no damage.  The yak is almost dead./yi  The sling bullet hits the yak but does no damage.  The yak is almost dead.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is almost dead.  Pax blocks the water moccasin's attack. Pax hits the yak with a +0 flail./yi!†S   water moccasin (ally target)/yiˢ0150.0/yi/yiŪC _The yak dies!/yi) ((((You shoot a sling bullet. Pax avoids your attack./yi2  The sling bullet barely misses the water moccasin.You shoot a sling bullet. Pax avoids your attack./yi@ RS..The sling bullet completely misses the water moccasin.7/yi/yi,= _Pax blocks the water moccasin's attack./yi' (You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the water moccasin./yie (((The water moccasin is lightly wounded.  You shoot a sling bullet. Pax avoids your attack./yi  RS.. The sling bullet closely misses the water moccasin.Pax blocks the water moccasin's attack./yi? ,1.5 (0.8/yi1 /yi& B _Pax hits the water moccasin with a +0 flail!/yi~ ((((You shoot a sling bullet. Pax avoids your attack./yi  The sling bullet completely misses the water moccasin.You shoot a sling bullet. Pax avoids your attack./yi RS..The sling bullet closely misses the water moccasin./yiߕ ,2.2 (0.7/yiF /yi F _The water moccasin bites Pax but does no damage./yi6 ((((You shoot a sling bullet. Pax avoids your attack.0yied  The sling bullet misses the water moccasin.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the water moccasin but does no damage.0yi RS..The water moccasin is almost dead.The water moccasin bites Pax but does no damage.0yiJ,3.0 (0.80yi0yi_ _Pax completely misses the water moccasin.0yi  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the water moccasin!0yi j(†0yi` (((You kill the water moccasin!0yi qR†..0yi%227 (0.70yi,0yi0G _You shoot a sling bullet. Pax avoids your attack.0yi0yi?0yi0yiH _No target in view!0yiI 0yiYJ 0yiL 0yiO 0yi{T 0yiYX ,0yiX 5 _You swap places.0yi$] 0yi^ 30yi5` 0yi.c : _Ancestor HP restored.0yif 0yih 0yi_h 0yii 0yiPo TRev+ 0yip 0yiv N _You now have 683 gold pieces (gained 16).0yi!{ 0yi} 0yi} 0yi  0yi΁ 0yi 0yi 0yi@ 0yi 0yi 0yi'  ...... ...#.# ## ...##+## #.# ....ßPß# ## ..... ### ####P#####..# .....##.###.P.#.#.##..#........#...†..#........#....#.........0yi ......#..R††#.........#.......@....#........#---9.7 (6.0............##.......#P........#...#P.....# ........P...#. ...................# ...............#. <...............0yi d ...............P.! 0yiƗ 0yi S.R0yi G---60.7 (70yi 0yi^ 9 _Found a stone staircase leading up.1yi& 31yi 1yi. 1yiR 1yi  TRev 1yi/ 1yi 1yi 1yi 1yic! 1yi# 1yiO' 1yi( 1yi7) 1yi* 1yi=- 1yi0 1yiz2 1yi2 1yi 4 1yid6 1yi>: 1yi: (1yi; 1yiA 1yiE 1yi)G 1yizG 1yiH 1yiK 1yiO 1yiQ ,1yiS 1yiV 1yi$[ 1yi/] 1yiy] 1yiE_ 1yia 1yi)e 1yig 1yih 1yii 1yipl 1yi p 1yit 1yint 1yiNv 1yi}y 1yi4} 1yiN 1yi 1yiJ 1yi| 1yi 1yi ,1yi\ 1yiR 1yi ,1yi 1yi9 1yi  ........##.....# ....#...#...#. ............#.# ........#.....## #+#........#.....# ßP##.............#### ####1yiu ........R......##.###.P......#.#.........#...†..... #@.#........#....#...##...........#...††#.. #P.................#. ##.......## #.....#1yi #...#P ..?...#...... .PF   bullfrog (asleep) ...F...#P........1yi @<.............1yiȩ 073.7 (13.0)1yiŲ i.R, ally target)1yiJ ,4.7 (141yio 1yi\  1yi M_A bullfrog comes into view.2yi    ....#...#...#.##  ............#.#  ........#.....## #+ #........#.....#  ##.............####  .........2yi P #R#.......† ..... #@.#. ...##...........#...†† .. #P............. . ##.......... #.....#..... ..?...#..... .P........... ...F...#P..... <2yif^ E   ....#...#...#.##  ............#.#  ........#.....## #+ #........#.....#  ##.............####  ......... 2yiw_ [#R#.......† ..... #@.#. ...##...........#...†† .. #P............. . ##.......... #.....#..... ..?...#..... .P........... ...F...#P..... <2yij 2yiGk 2yis 2yi@x _ _A bullfrog is nearby!3yio  ((((((F    You shoot a sling bullet. The sling bullet hits the bullfrog.3yiA (The bullfrog is moderately wounded.3yi ,3yi4....?F.3yi:5f===5.4 (0.7)Rev 3yis;3yi=u _You shoot a sling bullet. The sling bullet misses the bullfrog.3yiN_ (((((You shoot a sling bullet. The sling bullet hits the bullfrog.3yi(  The bullfrog is moderately wounded.You shoot a sling bullet. The sling bullet hits the bullfrog!3yi/f,3yif3yim.R...F...3yin'6.13yiv3yiy` _The bullfrog is heavily wounded.3yib  You shoot a sling bullet. The sling bullet hits the bullfrog!3yi˴w(((.3yiU: ((You kill the bullfrog!You shoot a sling bullet. The sling bullet hits the fungus.  The fungus begins to die.3yi3yi..R....3yi8-383yiX3yi4 _The fungus is lightly damaged.3yiB 3yi 3yi 3yi) H _No target in view!3yi/ 3yi0 3yi7 3yip; H _No target in view!3yi3yiI3yiG3yi"3yi3yi3yi,3yi5 _You swap places.3yi3yi3yi3yiz3yi%3yi3yiH3yi3yi3yi3yi3yi>3yi3yiZf _A nearby fungus withers and dies.3yi 3yi"3yi]"3yi#3yi(,3yi!*3yi /n _J - 2 scrolls of fog (gained 1)3yi233yi@43yi53yi>73yic83yi83yi^93yi:3yiI<3yi=3yi=3yi>4yiL4yi$4yi,4yi 4yi 4yi4yi4yi=4yi4yiY4yi4yi4yi4yiO4yi4yi!4yi#4yi#4yi%4yi%'4yi*4yiG,4yi,4yi-4yiK04yi44yi64yi 74yi;,4yi>4yiq@4yiA4yi/B4yiD4yiRH4yiJ,4yiaL4yiN4yiR4yiS4yi1T4yiU4yiZ,4yi\4yicdN _You now have 700 gold pieces (gained 17).4yih4yi k34yil4yijo4yir4yi#u4yiwu4yiv4yiz4yiMt ...♣.>......P#............##...##...........#####♣##.P.........#....♣#........4yia..P..............#....P%.........#............. #......#..........P.#..#................##..)......@...........##...---.F...##..#...#...#.....##.R.......## .........#....##.......#..#...4yi#.......## #..#.......F   cane toad (asleep) +..#.#........#.#+..P.##.#..#4yiO 97.8 (21.0)  A cane toad comes into view.Found a long sword.4yi+4yiF..RFlly target)4yiV==-8.8 (224yi4yiݦ= _The cane toad gives a loud, deep croak!5yi8| ((((You shoot a sling bullet.5yiМ}  The sling bullet hits the cane toad but does no damage.  You shoot a sling bullet.5yi!5yi #5yi!,.F...R.5yi,d=9.5 (0.7)Rev 5yi65yiD9M _The sling bullet hits the cane toad but does no damage.5yi (((((((You shoot a sling bullet.5yif_  The sling bullet barely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad.5yi 5yix)...F..5yi/3000.3 (0.85yi5yi ((((((( _The cane toad is lightly wounded.  You shoot a sling bullet.5yi~ M You shoot a sling bullet. The sling bullet hits the cane toad. _The cane toad is lightly wounded.  The sling bullet hits the cane toad but does no damage.5yi 5yi? 5yi; )....F..F   cane toad5yi ^1.1Rev+ 5yi 5yi 7 _The cane toad is lightly wounded.5yi (You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.5yi_  The cane toad is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.5yi( 5yi2 r.F95yiR; 5yi"G N(((((((  The sling bullet hits the cane toad but does no damage.  The cane toad is lightly wounded.  You shoot a sling bullet.sling bullet hits the cane toad but does no damage. _The cane toad is lightly wounded.  You shoot a sling bullet.5yi  The sling bullet completely misses the cane toad.You shoot a sling bullet.5yiJ_ ).....FThe sling bullet barely misses the cane toad.5yi ` k2.6 (0.7Rev* 5yid 5yiKo  _The cane toad barely misses you.You shoot a sling bullet. The sling bullet hits the cane toad!5yi  The cane toad is moderately wounded.You shoot a sling bullet. The sling bullet hits the cane toad.5yiqp  The cane toad is heavily wounded.5yi '3.35yi5yiܘ ((((((( _The cane toad barely misses you.You shoot a sling bullet.5yi &  The sling bullet barely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad.6yig6yiUqZ).....FRR   Pax the knightF   cane toad (ally target)6yiq'4.06yiy6yiU _The cane toad is severely wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.6yi  The cane toad is severely wounded.You shoot a sling bullet. The sling bullet hits the cane toad!6yi[  The cane toad is severely wounded.6yiR6yi .F   cane toad8 (0.86yig6yi9 ((((((( _The cane toad barely misses you.You shoot a sling bullet.6yiq=aThe cane toad is severely wounded. _The cane toad barely misses you.  The sling bullet closely misses the cane toad.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.6yi  The cane toad is severely wounded.The cane toad stings you.  You are poisoned.6yi\Z).....FRR   Pax the knightF   cane toad (ally target)6yi&3====--5.5 (0.7Pois Rev* 6yi6yi ((((((( _The cane toad poisons you!  You shoot a sling bullet.6yiq  The sling bullet closely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad.6yi- ).....FThe cane toad is almost dead.You feel very sick.6yiOx58===---------6.3 (0.86yiN 6yi _The cane toad stings you!!  You shoot a sling bullet. The sling bullet hits the cane toad!6yif G†6yiũ (((((((You kill the cane toad!6yi/6yid9).....†.R6yi>p6-------67.0 (0.76yi[F6yiPT _You shoot a sling bullet. You feel sick.6yi6yiJ 6yia 6yi 976yi{ 6yi ,6yi: 6yi\ ,6yiu 6yi͛ 6yi S8=6yi 6yi 6yi՟ 6yi 6yi 6yiݢ 6yi 6yi 6yi K9=6yi 6yi 6yi, 6yi 6yiy 6yiڴ :506yi 6yi߻ ,6yiŽ 6yi 6yi 6yi 6yi O16yi} 6yi( ,6yi? 6yih ,6yi 6yi 6yi! S2=6yi 6yi ,6yi 6yi0 ,6yi? 6yi] 6yi K3=6yi| 6yi ,6yi 6yij ,6yiS 6yi 6yiI 946yi? 6yiQ ,6yiY 6yi ,6yi 6yi 6yiF S5=6yiW 6yi ,6yi 6yi ,6yiH 6yi a6=6yi 6yi,6yiE6yi,6yi6yi6yi976yi6yi5 ,6yiO 6yig,6yiX6yiO86yi56yi ,6yip6yi%6yi`6yi(6yiS6yiS9=6yiF!6yi%,6yi&6yic),6yi*6yi-6yid-L60=6yi.6yi;1,6yi26yi6,6yi86yiA<O16yi;=6yi@,6yi7A6yiSD,6yiE6yi|I6yiI926yi K6yi@M,6yiGN6yiP6yi2Q6yiR6yiUd63=6yiW6yi[,6yin\6yi^,6yi_6yibm4=6yi6d6yig,6yii6yiSl,6yi6m6yico6yio%56yip6yixs,6yit6yiYw,6yi9x6yiY{a6=6yi+}6yi,6yi6yiچk7=6yig6yik,6yi׍6yi,6yi6yi6yi%86yi۠6yi],6yiJ6yiW,6yi#6yi;96yi6yi&,6yi6yi9,6yi6yib70=6yi6yi,6yi6yi6yi6yiW6yigk1=6yi6yiJ,6yi6yib,6yi<6yi5;26yi6yiB6yi[,6yi6yij6yi%36yi-6yiB6yi,6yih6yic6yiK4=6yii6yi ,6yi6yi?,6yi6yi8 6yi N5=6yiC6yi0,6yi6yi`,6yi6yi(6yi%66yi~!6yi$6yi%6yi&6yi%+,6yi,6yi0a7=6yi16yiG4,6yi56yi^:,6yi<6yi@6yiSAU8=7yi7yi,7yi`7yi ,7yi 7yi>;97yi7yi(,7yi7yi,7yi7yi!<807yi "7yi6%,7yic&7yi(7yi)7yi+7yi07yiH0K1=7yi317yi3,7yi47yi8,7yi97yi<7yiJ=U2=7yi?7yiB,7yiD7yiH,7yipJ7yiN;37yiO7yiR,7yiT7yiX7yivY%47yi [7yip],7yi^7yia,7yic7yig7yigK5=7yii7yin,7yio7yi3s7yijs7yiu7yiyk6=7yi{7yiz,7yi7yi1,7yi97yi;77yiĊ7yi,7yi7yi,7yi 7yip7yiʕD8=7yik7yio7yi7yiΡ7yi^7yi} _You swap places.  You see here a cane toad corpse.7yi7yij7yiˮ _7yi7yi7yiU7yi*7yiY7yi7yi7yiȿ7yiQ7yi9=7yi{7yi7yix7yiJ,7yi7yiK7yiP7yi7yi7yis7yi7yiY7yi7yi7yi7yi%7yi7yi7yi7yi7yi17yi7yii7yi7yi7yi7yi#..#..........## ##).....†.....## #......##........#...####.....##......###.................#.>#..###.......#~~~.. #.......##....... #mm~.#R.#........... #.~'@.#.#........#.#--- ###'..P.##.......#7yi  .......#P....##..... .......#.......#P...P......#.......##..##......##.......#.....###...........# mm 2 merfolk (polearms, 1 missile, asleep)......##.......... . #P.##.........#P7yi 149.0 (142.0)  You open the large door.  2 merfolk come into view.7yi7yi m~m~.#.Rmm1 dis…The merfolk shouts!7yid>(((7yiŢR~~R7yiԣ7===5037yiO7yi _The merfolk throws a boomerang. The boomerang completely misses Pax. _Found a staircase to the Shoals.8yi\ (((mallYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.8yie  The merfolk is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.8yiY 8yi qm~R'  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.merfolk is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.merfolk is lightly wounded.8yi 8(8yi{ 8yi6 Q.m8yiP Z7 (0.7)Rev 8yi^ 8yic   The sling bullet hits the merfolk.merfolk is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.merfolk is lightly wounded. _throws a boomerang. Pax blocks the boomerang.9yi'- ((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.9yi  The merfolk is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk!9yi59yi27q  The merfolk is moderately wounded.9yi689yinCm~Rm'm 3 merfolk (polearms, 2 missiles, 1 a9yiD'1.49yi[J9yiTw _A merfolk comes into view. It is wielding a +0 trident.9yiS:{ (((You shoot a sling bullet.9yiE  The sling bullet barely misses the merfolk.You shoot a sling bullet. The sling bullet hits the merfolk.9yiuE 9yiN  The merfolk is heavily wounded.The merfolk hits Pax with a +0 trident!9yiFP V  The merfolk hits you from afar with a +0 trident!9yi[ 4m~mmR..m' m 4 merfolk (polearms, 2 missiles, 1 9yiJ\ 76----2.1Rev+ 9yie 9yi=o w _A merfolk comes into view. It is wielding a +0 trident.:yie4 (You shoot a sling bullet.  The sling bullet hits the merfolk but does no damage.:yip  The merfolk is heavily wounded.You shoot a sling bullet. The sling bullet hits the merfolk.:yi?:yiGn  The merfolk is heavily wounded.:yiR~m~m~':yiXj  Pax hits the merfolk with a +0 flail! The merfolk throws a boomerang.:yih .Pax blocks the boomerang.:yi$60:yiI--------8:yi:yiG _The merfolk hits you from afar with a +0 trident!:yim (You shoot a sling bullet. The sling bullet hits the merfolk.:yi'%  The merfolk is heavily wounded.You shoot a sling bullet. The sling bullet hits the merfolk.:yi:yi;U~m':yi'3.5:yi:yi-` _The merfolk is severely wounded.;yi_K (;yiDžkYou shoot a sling bullet.  The sling bullet hits the merfolk but does no damage.;yi  The merfolk is severely wounded.You shoot a sling bullet. The sling bullet hits the merfolk.;yiE,;yig m~.mm'  The merfolk is severely wounded.;yi9 ;yi+  The merfolk throws a boomerang. The boomerang hits Pax!!4.2Rev* ;yiG/;yi1s _The merfolk misses you. Pax hits the merfolk with a +0 flail!;yi. (You shoot a sling bullet. The sling bullet hits the merfolk!;yi&  The merfolk is almost dead.You shoot a sling bullet. The sling bullet hits the merfolk.  You kill the merfolk!;yi9 ) 3 merfolk (polearms, 2 missiles, 1 a;yiP a )'  You hear a splash.;yiiV >(((;yid ;yi{  .m.'@The merfolk throws a boomerang. The boomerang misses you.;yi] D  The merfolk throws a boomerang.;yix ;yi| f1----89;yi ;yi @ _The boomerang hits Pax but does no damage. _The merfolk hits Pax but does no damage.#..###.......#.#~~~m. #.......###~~Rm#@.#.....m)'..#.#.#.###'..P.##.......#..# .......#P....## ..=yić....#P..P......#.......##..... m   merfolk (polearm, missile)##......##.......###.........#......##.....=yi=yi/=yi'=yi—I~.RmR   Pax the knightm   merfolk (polearm, missile)=yiyh40------7.3 (1.0=yi=yi%H _The merfolk hits you from afar with a +0 trident!!=yijb 3=yi_h =yiuk ^ _You are too injured to fight recklessly!?yim2?yi]5Drop what?35/52 slots (_ for help) Hand Weapons (select all with )) ?yi5 a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (select all with ()B - a curare-tipped dart Armour (select all with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn) ?yi6 E - a +0 hat of intelligence (worn) Magical Staves (select all with |)  e - a staff of conjuration Wands (select all with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (select all with ?)  c - 3 scrolls of poisonj - a scroll of revelation [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]?yi?yip#..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 40/88 ==========--------------#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13157.3 (0.0)#Rm'..?yi d#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* .......#.......#P.......P......#.......##..... R   Pax the knight##......##.......#.....# m   merfolk (polearm, missile)##....................#......##..............The sling bullet closely misses the merfolk.Pax avoids your attack. The sling bullet hits the merfolk! _The merfolk is moderately wounded. _The merfolk hits you from afar with a +0 trident!! _You are too injured to fight recklessly!  Okay, then.?yi]?yiP. _@yi9#..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 40/88 ==========--------------#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12@yi:>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13157.3 (0.0)#Rm*..#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* .......#.......#P.......P......#.......##..... R   Pax the knight##......##.......#.....# m   merfolk (polearm, missile)##....................#......##.............. _Okay, then.@yi:[19;2HFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (lightly  wounded, 68% to hit)@yi2 #..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 40/88 ==========--------------#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13157.3 (0.0)#R((..@yi [40m#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* .......#.......#P.......P......#.......##..... R   Pax the knight##......##.......#.....# m   merfolk (polearm, missile)##....................#......##..............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (lightly  wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the merfolk.@yic ,Aim: a merfolk, wielding a +0 trident and quivering boomerangs (lightly  wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the merfolk.closely misses the merfolk.@yi m' , ally target)@yi `1=8.0 (0.7@yi> @yi Y _Something closely misses Pax. Pax hits the merfolk with a +0 flail!Ayii#..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 41/88 ===========-------------#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13158.0 (0.0)#Rm*..yism#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* .......#.......#P.......P......#.......##..... R   Pax the knight##......##.......#.....# m   merfolk (polearm, missile, ally target)##....................#......##.............. _Something closely misses Pax. Pax hits the merfolk with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 68% to hit)Ayif#..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 41/88 ===========-------------#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2Ayig#~~~.#@.#.............. Noise: ===------  Time: 13158.0 (0.0)#R((..#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* .......#.......#P.......P......#.......##..... R   Pax the knight##......##.......#.....# m   merfolk (polearm, missile, ally target)##....................#......##..............AyigPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the merfolk.Ayi{XAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the merfolk.barAyi m'  The merfolk barely misses you. Something closely misses Pax.7 (0.7AyicAyi^4 _Pax blocks something's attack.Ayi9#..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 41/88 ===========-------------#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12Ayi~>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13158.7 (0.0)#Rm*..#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* .......#.......#P.......P......#.......##..... R   Pax the knight##......##.......#.....# m   merfolk (polearm, missile, ally target)AyiEy##....................#......##.............. _Pax blocks something's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 68% to hit)Byi:A#..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 41/88 ===========-------------#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13158.7 (0.0)ByiBO#Rm(..#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* .......#.......#P.......P......#.......##..... R   Pax the knight##......##.......#.....# m   merfolk (polearm, missile, ally target)##....................#......##..............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 68% to hit)  You shoot a sling bullet. The sling bullet hits the merfolk.  The merfolk is heavily wounded.Byi4uAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 68% to hit)  You shoot a sling bullet. The sling bullet hits the merfolk.  The merfolk is heavily wounded.!Byi]''Byi c@((Byi  The merfolk throws a boomerang. The boomerang completely misses you.Something hits Pax!@.m'm   merfolk (polearm, missile)9.4 (0.7ByioG _Pax is destroyed!Byi8 #..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 41/88 ===========-------------#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12ByiQ9 ..###.................#. EV: 18Int: 12>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13159.4 (0.0)#.m*..#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* Byi9 .......#.......#P.......P......#.......##..... m   merfolk (polearm, missile)##......##.......#.....#Byi9 ##....................#......##.............. _Pax is destroyed!Fire: a) +2 sling {Isolde}Byi9 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineByi: Aim: a merfolk, wielding a +0 trident and quivering boomerangs (heavilywounded, 68% to hit)Byi#..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 41/88 ===========-------------Byi#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13159.4 (0.0)#.((..#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* Byi .......#.......#P.......P......#.......##..... m   merfolk (polearm, missile)##......##.......#.....###....................#......##..............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (heavilywounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the merfolk.Cyi^YAim: a merfolk, wielding a +0 trident and quivering boomerangs (heavilywounded, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the merfolk.completely misses the merfolk.CyiCyiymm'm 2 merfolk (polearms, missiles)Cyiid37-60.2 (0.8Cyi|CyiG _The merfolk hits you from afar with a +0 trident.Cyi'#..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 37/88 ==========--------------Cyi#......##........#...#. Magic: 12/12 ========================###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13160.2 (0.0)Cyi }#mm*..#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* Cyi+.......#.......#P.......P......#.......##..... mm 2 merfolk (polearms, missiles)##......##.......#.....###....................#......##.............. _The merfolk hits you from afar with a +0 trident.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleCyiShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (heavilywounded, 68% to hit)Cyi W#..#......#..........P JamesMcGaha the Skirmisher#..#................## Coglin of Hepliaklqana ***...##).....†............## Health: 37/88 ==========--------------#......##........#...#. Magic: 12/12 ========================Cyi? Q###.....##.............. AC: 10Str: 12..###.................#. EV: 18Int: 12>#..###.......#........# SH: 0Dex: 22~~~m. #.......##........ XL: 12 Next: 58% Place: Lair:2#~~~.#@.#.............. Noise: ===------  Time: 13160.2 (0.0)CyiK #m((..#.#........#.#. a) +2 sling {Isolde} d) +0 sling {Gyeongj###'..P.##.......#..# Fire: a) +2 sling {Isolde} .......#P....##..... Rev* .......#.......#P.......P......#.......##..... mm 2 merfolk (polearms, missiles)##......##.......#.....###....................#......##..............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (heavilywounded, 68% to hit)  Cyi lYou shoot a sling bullet.  The sling bullet closely misses the merfolk.Cyi Aim: a merfolk, wielding a +0 trident and quivering boomerangs (heavilywounded, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the merfolk.The sling bullet hits the merfolk.  The merfolk is heavily wounded.Cyi Cyi .m'   merfolk (polearm, missile)Cyi6 #8Cyi *9 (0.7 _Cyi!( Cyi* EyiM..#..#.P #..#......#).....†.....## #......###...####.....##...###...#.>#..##.#~~~m. #@......###~~~.#..#.............#.m'..#.#...#.###'..P.##.......#..# Rev* #. ..Eyi...... ##............ EyiǔEyiEyi")mmmm 2 merfolk (polearms, 1 missile)Eyi 6---1.9 (1.0EyiEyiEyiI #.........#........... JamesMcGaha the Skirmisher#..#......#..........P Coglin of Hepliaklqana ***...#..#................## Health: 38/88 ==========--------------##).....†............## Magic: 12/12 ========================#......##........#...#. AC: 10Str: 12###.....##.............. EV: 18Int: 12..###.................#. SH: 0Dex: 22>#..###.......#........# XL: 12 Next: 58% Place: Lair:2~~~m. #@......##........ Noise: ---------  Time: 13161.9 (0.0)#~~~.#*.#............EyiZJ !.. a) +2 sling {Isolde} d) +0 sling {Gyeongj#.)m..#.#........#.#. Fire: a) +2 sling {Isolde} ###m..P.##.......#..# Rev* .......#P....##............#.......#P..... mm 2 merfolk (polearms, 1 missile)..P......#.......##.....##......##.......#.....###....................# _The merfolk is heavily wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (heavilywounded, 68% to hit)Fyis#.........#........... JamesMcGaha the Skirmisher#..#......#..........P Coglin of Hepliaklqana ***...#..#................## Health: 38/88 ==========--------------##).....†............## Magic: 12/12 ========================#......##........#...#. AC: 10Str: 12###.....##.............. EV: 18Int: 12..###.................#. SH: 0Dex: 22Fyiu>#..###.......#........# XL: 12 Next: 58% Place: Lair:2~~~m. #@......##........ Noise: ---------  Time: 13161.9 (0.0)#~~~.#(.#.............. a) +2 sling {Isolde} d) +0 sling {Gyeongj#.)m..#.#........#.#. Fire: a) +2 sling {Isolde} ###m..P.##.......#..# Rev* .......#P....##............#.......#P..... mm 2 merfolk (polearms, 1 missile)..P......#.......##.....##......##.......#.....###....................#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (heavilFyiduywounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the merfolk.  The merfolk is severely wounded.Fyi(You shoot a sling bullet. The sling bullet hits the merfolk.  The merfolk is severely wounded.You shoot a sling bullet.  The sling bullet barely misses the merfolk.The sling bullet hits the merfolk but does no damage.  The merfolk is moderately wounded.FyiT #..#......#.. #..#......... ##).....†..... #......##..... ###.....##..... ......... >#..###.......# ~~~m. #@......# #~~~.#(.#..... #.)(..#.#... ###m..P.##.. ....... .......#.. ..P......#... ##......##....Fyi^R #..#......#.. #..#......... ##).....†..... #......##..... ###.....##..... ......... >#..###.......# ~~~m. #@......# #~~~.#(.#..... #.)(..#.#... ###m..P.##.. .......Fyi_& .......#.. ..P......#... ##......##....Fyij .mThe merfolk hits you from afar with a +0 trident!!Fyik]20-----===2.7 (0.8FyitFyiowV _* * * LOW HITPOINT WARNING * * *HyiHyiInventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn) Hyi l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)  c - 3 scrolls of poisonj - a scroll of revelation  o - a scroll of vulnerability [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]IyiE  E - a +0 hat of intelligence (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands /s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)  c - 3 scrolls of poison  j - a scroll of revelation  o - a scroll of vulnerability  q - 3 scrolls of blinking  r - 2 scrolls of fear  w - 2 scrolls of immolation  x - 9 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA  J - 2 scrolls of fog Potions (go to first with !)  b - 2 potions of enlightenment50%IyinBt y - a wand of quicksilver (8)  c - 3 scrolls of poison  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attractionm - a potion of cancellation7Iyi,   c - 3 scrolls of poison  j - a scroll of revelationn - 4 potions of brilliance5Nyi+% NyiO% 'Nyih% N j - a scroll of revelation  m - a potion of cancellation Nyi%  p - a potion of mutation  u - 2 fuming silvery potions8Nyi  w v - 2 potions of ambrosia90Nyi\ Oyi:  m - a potion of cancellation  n - 4 potions of brillianceC - a potion of berserk rage5Oyi_v  n - 4 potions of brilliance  p - a potion of mutation  G - 2 potions of heal woundsOyiv.botPyi|  p - a potion of mutation  u - 2 fuming silvery potionsPyi  u - 2 fuming silvery potions  v - 2 potions of ambrosiaPyix Pyib  v - 2 potions of ambrosia  C - a potion of berserk rageRyi " RyiB G - 2 potions of heal wounds. A magical healing elixir which causes wounds to close and heal almost instantly.It is a common potion. Ryi` 7Stash search prefixes: {inventory} {potion} Ryi~ Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.Syi Syi_`#.........#........... JamesMcGaha the Skirmisher#..#......#..........P Coglin of Hepliaklqana ***...#..#................## Health: 46/88 ============------------##).....†............## Magic: 12/12 ========================Syi:#......##........#...#. AC: 10Str: 12###.....##.............. EV: 18Int: 12..###.................#. SH: 0Dex: 22Syi>#..###.......#........# XL: 12 Next: 58% Place: Lair:2Syi~~~m. #@......##........ Noise: ===------  Time: 13162.7 (0.0)Syi!#~~~.#..#.............. a) +2 sling {Isolde} d) +0 sling {GyeongjSyi#.)m..#.#........#.#. Fire: a) +2 sling {Isolde} ###m..P.##.......#..# Rev* .......#P....##............#.......#P..... mm 2 merfolk (polearms, 1 missile)..P......#.......##.....##......##.......#.....###....................#SyirYou shoot a sling bullet.  The sling bullet barely misses the merfolk.SyiThe sling bullet hits the merfolk but does no damage.  The merfolk is moderately wounded.SyiThe merfolk hits you from afar with a +0 trident!! _* * * LOW HITPOINT WARNING * * *Syi{SyiGCm'SyiO7--3.7 (1SyiSyi  The sling bullet barely misses the merfolk.The sling bullet hits the merfolk but does no damage.  The merfolk is moderately wounded.  The merfolk hits you from afar with a +0 trident!! _* * * LOW HITPOINT WARNING * * * _You feel much better. The merfolk misses you.Wyi?k!P.#.......#...#..P #..#.......##).....†......## #......##.#...####.....##...###...#.>#..##.#~~~m. #.......###~~~.#..#......)mm.#.#..#.###'..P.##.......#..# .......#P....## .........#P..P......#.......##.....##......###WyikWyioWyi%wmm 3 merfolk (polearms, 2 missiles)Wyiw@--4WyiK}Wyi[| _The merfolk attacks as it pursues you! The merfolk closely misses you.XyiXyis$XyiwRead which item? Scrolls  c - 3 scrolls of poisonXyi5j - a scroll of revelation Xyi- o - a scroll of vulnerability XyiN q - 3 scrolls of blinking  r - 2 scrolls of fear Xyil w - 2 scrolls of immolation  x - 9 scrolls of teleportation Xyi) z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA XyiS% J - 2 scrolls of fog Xyif[!] read|quaff|evokeXyizG[?] describe selectedYyi Yyi Yyi 6#..P..............#... JamesMcGaha the Skirmisher#.........#........... Coglin of Hepliaklqana ***...#..#......#..........P Health: 47/88 ============------------Yyif #..#................## Magic: 12/12 ========================##).....†............## AC: 10Str: 12#......##........#...#. EV: 18Int: 12Yyi ###.....##.............. SH: 0Dex: 22..###.................#. XL: 12 Next: 58% Place: Lair:2Yyi !>#..###@......#........# Noise: =--------  Time: 13164.7 (0.0)Yyi ~~~m. #.......##........ a) +2 sling {Isolde} d) +0 sling {Gyeongj#~~~.#m.#.............. Fire: a) +2 sling {Isolde} Yyi# O#.)mm.#.#........#.#. Rev* ###'..P.##.......#..#YyiQ d.......#P....##..... mmm 3 merfolk (polearms, 2 missiles).......#.......#P.......P......#.......##.....Yyi ##......##.......#.....#The sling bullet hits the merfolk but does no damage.  The merfolk is moderately wounded.The merfolk hits you from afar with a +0 trident!! _* * * LOW HITPOINT WARNING * * * _You feel much better. The merfolk misses you. _The merfolk attacks as it pursues you! The merfolk closely misses you.Yyit  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.Yyi Yyi_ Dm'Yyi J36---=YyiM [5.7 (1Tele Rev* Yyi Yyi7 G _The merfolk hits you from afar with a +0 trident![yi #..##....♣#. #..P.......# #.........#.. #..#......#... #..#........[yi. ##).....†............# .##........#...# ###.....##. ..###..[yi! >#..###.......~~~m. #.......##[yiK#~~~.#mm#.... #.)'m.#.#[yijv.####'..P.##.......#[yi .......#P....## .......#.#P[yiT ..P......#.##....[yiZ[yi[yi%  [yifThe merfolk attacks as it pursues you! The merfolk closely misses you.[yi gmm..[yiS h37=---[yiz ?6Rev+ [yi[yi*| _The merfolk attacks as it pursues you! The merfolk closely misses you.\yi(.#####♣##.P #........##....♣#. #..P.......# #.........# #..#......#. #..#........\yi0 ##).....†............ .##........# ###..@..##.... ..###... >#..###.......~~~m. #mm.....###~~~.#m.#.... #.)'..#.#\yig.# 2 merfolk (polearms, 1 missile)\yi###'..P.##.......# .......#P....##\yiέ \yi1.#.#P\yi\yi}   #........## \yi#..P....... #.........# #..#......# #..#.......\yi1S ##).....† #......#\yiFM ###..@..# \yi\a..###........ >#..###m.....\yinT ~~~m. #.m....\yi+ .#...\yiN #.)'..#.#. \yiP\yi( .......\yiQThe merfolk attacks as it pursues you!\yi   #........## #..P....... #.........# #..#......# #..#....... ##).....† #......# ###..@..# \yi G..###........ >#..###m..... ~~~m. #.m.... \yi" F.#... \yio #.)'..#.#. P .......\yiu W  The merfolk hits you from afar with a +0 trident!!\yi \yi mmm..m 3 merfolk (polearms, 2 missiles)\yij N15------==\yi 7\yi \yi V _* * * LOW HITPOINT WARNING * * *byi- byit5 &Inventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} byi5 ZMissiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn) byi5 w l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) byi6 Magical Staves (go to first with |)  e - a staff of conjuration byi<6 Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  byi[6 Cy - a wand of quicksilver (8)  I - a wand of warping (1) byiy6 Scrolls (go to first with ?)  c - 3 scrolls of poisonbyi6 dj - a scroll of revelation  o - a scroll of vulnerability byi6 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]cyiц Armour [i0 cloak (worn)kcyi2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) cyi< Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /) cyia] s - a wand of flame (58)  t - a wand of paralysis (5) cyic y - a wand of quicksilver (8)  I - a wand of warping (1) Scrollscyi#? cyim c - 3 scrolls of poison  j - a scroll of revelation cyi. o - a scroll of vulnerability cyi·4 q - 3 scrolls of blinking cyiQ r - 2 scrolls of fearw - 2immocyi"lation  x - 8 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA25%cyi4cyixD   o - a scroll of vulnerability  x - 8 scrolls of teleportation  A - 2 scrolls labelled ZERICZ DETANG30cyi   x - 8 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA cyi n H - a scroll labelled XEAXZIEC HANA5eyi I - a wand of warping (1). A magical device which creates a brief but violent rift in space, damaging everything caught in its wake and sometimes blinking them a short distance away.Damage: 3d7 eyi­Noise: A bit loud You found it on level 10 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ eyi“[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which eyiis added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iyi  #.........#####♣##.P. JamesMcGaha the Skirmisher #........##....♣#... Coglin of Hepliaklqana ***... #..P..............#. Health: 15/88 ====-------------------- #.........#......... Magic: 12/12 ======================== #..#......#......... AC: 10Str: 12 iyi #..#................ EV: 18Int: 12 ##).....†............ SH: 0Dex: 22 iyi #......##........#... XL: 12 Next: 58% Place: Lair:2 iyiO !###..@..##............ Noise: ===------  Time: 13167.7 (0.0) ..###.****............ a) +2 sling {Isolde} d) +0 sling {Gyeongj iyi >#..###mm*....#....... Fire: a) +2 sling {Isolde}  ~~~m. #m**....##...... Tele Rev+  #~~~.#..#............ iyi. ,#.)'..#.#........#. mmm 3 merfolk (polearms, 2 missiles) ###'..P.##.......#. .......#P....##... .......#.......#P...The merfolk hits you from afar with a +0 trident!! _* * * LOW HITPOINT WARNING * * *Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineiyiV Aim: a merfolk, wielding a +0 trident and quivering boomerangs (severelywounded, chance to blink: 50%)kyi.mm..(moderately wounded, chance to blink:  50%)lyimmand quivering boomerangs (moderately  wounded, chance to blink: 50%)myimyimyi L#.........#####♣##.P. JamesMcGaha the Skirmisher#........##....♣#... Coglin of Hepliaklqana ***...myi8#..P..............#. Health: 15/88 ====--------------------myi]#.........#......... Magic: 12/12 ========================#..#......#......... AC: 10Str: 12myiy#..#................ EV: 18Int: 12##).....†............ SH: 0myi Dex: 22#......##........#... XL: 12 Next: 58% Place: Lair:2myi###..@..##............ Noise: ===------  Time: 13167.7 (0.0)..###................. a) +2 sling {Isolde} d) +0 sling {Gyeongjmyi>#..###mm.....#....... Fire: a) +2 sling {Isolde} ~~~m. #m......##...... Tele Rev+ myiV #~~~.#..#............#.)'..#.#........#. mmm 3 merfolk (polearms, 2 missiles)###'..P.##.......#........#P....##..........#.......#P... _* * * LOW HITPOINT WARNING * * *myi~Aiming: Warp SpacePress: ? - help, Shift-Dir - straight linemyiAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, chance to blink: 50%)  Okay, then.myimyidmyiumyif. _myimyiInventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart myiH+Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)myizs - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)  c - 3 scrolls of poisonj - a scroll of revelation  o - a scroll of vulnerability [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]nyi=   a - a +2 sling (weapon) {Isolde}d0offhand) {Gyeongja} Missiles (go to first with ()  B - a curare-tipped dart Armour (go to first with [)  i - a +0 cloak (worn)k2 pair of boots of stealth (worn)  l0glovesD - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (58)  tparalysis (5)  yquicksilver (8)  Iwarping (1) Scrolls (go to first with ?)  c - 3 scrolls of poison  j - a scroll of revelation  o - a scroll of vulnerability  q - 3 scrolls of blinking 5%nyi   r - 2 scrolls of fear10oyiH  w - 2 scrolls of immolation5oyi#O } e - a staff of conjuration  I - a wand of warping (1)  x - 8 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA3oyin  I - a wand of warping (1)  o - a scroll of vulnerability  J - 2 scrolls of fog Potions (go to first with !)b - 2 potions of enlightenment50oyi"   f - a potion of haste5qyiw3 qyi o - a scroll of vulnerability  q - 3 scrolls of blinking  g - 5 potions of curing60qyik q - 3 scrolls of blinking. A scroll that allows its reader to teleport a short distance, with precise control. It is an uncommon scroll. qyiStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “To drift with every passion till my soul qyib Is a stringed lute on which all winds can play,  Is it for this that I have given away qyia Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll qyi Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ryiTRc #.........#####♣##.P. JamesMcGaha the Skirmisher #........##....♣#... Coglin of Hepliaklqana ***... ryiR#..P..............#. Health: 15/88 ====-------------------- #.........#......... Magic: 12/12 ======================== #..#......#......... AC: 10Str: 12 #..#................ EV: 18Int: 12 ##).....†............ SH: 0Dex: 22 #......##........#... XL: 12 Next: 58% Place: Lair:2 ###..@..##............ Noise: ===------  Time: 13167.7 (0.0) ..###................. a) +2 sling {Isolde} d) +0 sling {Gyeongj >#..###mm.....#....... Fire: a) +2 sling {Isolde}  ryiS~~~m. #m......##...... Tele Rev+  #~~~.#..#............ #.)'..#.#........#. mmm 3 merfolk (polearms, 2 missiles) ryi1S###'..P.##.......#. .......#P....##... .......#.......#P...Press: ? - help, Shift-Dir - straight lineryiRS1Aim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, chance to blink: 50%) _Okay, then.Blink to where?Press: ? - help, Dir - move targetsyi@*@syi@*.syi{-#.syiV|Aim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, chance to blink: 50%) _Okay, then.  Blink to where?Press: ? - help, Dir - move targetThere is a wall there.syi ##You can't see that place.  [a rock wall.]syi X.#the floor.]syi.T *.tyi♣....ß....#   #.....(#.........♣♣   #......♣.##...♣♣#♣P   #...♣.>tyi ##..##...##   #...#####♣##.P   #........##....♣#   #..P..............#  tyi& #.@.......#   #..#tyiF#  tyifr #..#........  tyi ##).....†.....   #......##tyi#   ###..§..##..tyih   merfolk (polearm)tyib ..###........  tyi  >#..###mm.....#...   ~~~m. #m......##..tyi;tyi+tyi ♣....ß....#. JamesMcGaha the Skirmisher  #.....(#.........♣♣ Coglin of Hepliaklqana ***...  #......♣.##...♣♣#♣P Health: 15/88 ====--------------------  tyi4#.........♣.>...... Magic: 12/12 ========================  ##........##...##... AC: 10Str: 12  #.........#####♣##.P EV: 18tyiInt: 12  #........##....♣#.. SH: 0Dex: 22  tyi'#..P..............# XL: 12 Next: 58% Place: Lair:2  tyi#.@.......#........ Noise: ===------  Time: 13167.7 (0.0)  #..#......#........ a) +2 sling {Isolde} d) +0 sling {Gyeongj  #..#............... Fire: a) +2 sling {Isolde}  tyiO##).....†........... Tele Rev+  #......##........#..  ###..§..##........... m   merfolk (polearm)  tyi!..###................  >#..###mm.....#......  tyiC~~~m. #m......##.....wounded, chance to blink: 50%) _Okay, then.tyiclBlink to where?Press: ? - help, Dir - move targetFound 3 poisoned darts.tyityi ...#.............# #..................#".# ....P........[......P# .. #♣###...P..... ... #...♣#..#....##.......P..# tyi;... ♣.>.#........P.#. ....##♣#...#.♣........## P...#..............  #.......ß..... tyim ###♣.........####P#...#  #......♣#♣......##....########## tyiB #.<R.⌠.♣ ♣.⌠..<........#  #......###..÷...##....## tyi ##♣♣..........##♣#....##  ♣....ß....#........P# tyi...(#.........♣♣..#....## ....♣.##...♣♣#♣P..#.....#  tyi8As you read the scroll of blinking, it crumbles to dust.tyiatyityi4n---8.7 (1Rev+ tyi9tyi@ _Your surroundings suddenly seem different.uyig ...... .....#.......##..................#". ....P........[PuyiII #♣###.........P........... #...♣#..#....##.P. ♣.>.#..P. uyis.....##♣#...#.♣##P...#.........uyi #.......ß....#..............uyiӦ ###♣.........####.....#P#...#.. #......♣#♣......##....#########uyi #.<R.⌠.♣ ♣.⌠..<........#uyiu #......###..÷...##....##uyi?t##♣♣..........##♣#....## ♣....ß....#........uyionP#(#.........♣♣..#....##uyiouyiVS6---9uyinuyivyi"  .....#..#. #.......#" ....P.[......  ... #♣###.........P  .... #...♣#..#....##vyi.P  .... ♣.>.#....P.  .....##♣#...#.♣#. P...# #vyic.ß....# ###♣vyiՠ..####.....#P#...# #......♣#♣......##....vyi' #.<R.⌠.♣ ♣.⌠..<.......# #......###..÷...##...vyi'.## ##♣♣..........##♣#....## ♣....ß...vyiOn.#.P# .....(#.♣♣..#....##vyivyi3vyiƬU70Rev vyivyivyiS .....## #.......# ....P.[.....vyi+T ... #♣###.........P.. .... #...♣#..#....##P .... ♣.>.#..........P .....##♣#...#.♣#.vyiT  P...#......... #.......ß...@#...... ###♣.........####.....#P#...# #......♣#♣......##....#######vyiT 4 #.<R.⌠.♣ ♣.⌠..<........#  #......###..÷...##....##vyiT I ##♣♣..........##vyiT ♣#....## ♣....ß....#........vyiU P# vyi%U #.....(#.........♣♣..#....## #......♣.##...♣♣#♣P..#.....#vyiJU vyia ;1vyif vyiFi wyi1tE #..... ....P........[........ #♣###.........P.... #...♣#..#....##P♣.>.#..........wyit.##♣#...#.♣#....... P...#................ #.......ß....#......##♣........@####.....#P#...#......♣#♣......##....######<R.⌠.♣ ♣.⌠..<........# ##..Rev #...♣♣#♣ #.........♣.>......P#.....##wyi"wyi?72wyi+wyiwyiCS  ....P[........ #♣###.........P.... #...♣#..#....##P♣.>.#...........##♣#...#.♣#...wyiC P...#........... #.......ß....###♣.........####.....#P#...#......♣#♣..@...##....######<R.⌠.♣ ♣.⌠..<........# .....###..÷...##....#.Rev wyiCL....#.wyiD♣.>.# #........##...##..........##wyiLwyi'M%3wyimQwyiLSwyiH ... #♣###.........P.....#...♣#..#....##.P.... ♣.>.#...........P......##♣#...#.♣#.wyi BP...#...........#.......ß....#.###♣.........####.....#P#...##......♣#♣......##....########.<R.⌠.♣ ♣.⌠.@<........# #......###..÷...##....## wyi ##♣♣..........##♣#....## wyi  ♣....ß....#........P# .....(#.........♣♣..#....#wyi # ......♣.##...♣♣#♣P..#.....wyi /# .wyi0 w..♣.>......P#.....## wyiL 9.##...##.....wyig @ .#####♣##.Pwyi "P#wyiwyi04wyiwyi xyi>%... #♣###.P. .... #...♣#..#....##.P. .... ♣.>.#..P.# .....##♣#...#.♣#.#xyi%P...#...#.ß....#.###♣.####.....#P#...#.#......♣#♣......##....##.<R.⌠.♣ ♣.⌠..@.# #......###..÷...##....## ##♣♣.##♣#....## xyi&♣....ß....#.(#.xyi7&7♣♣.##xyiS&-♣xyi&M## xyi& xyi0xyiH1@85xyi>w _There is a stone staircase leading up here.xyix SHIFTxyiS: xyi; n Spells (Memorise)Typexyi; Failure Level  a - ShockConjuration/Air 32% 1b - Swiftnessxyi; DAir69% 3  xyi; c - AirstrikeAirxyi< l97% 4  d - Leda's LiquefactionAlchemy/Earthxyi1< :97% 4  xyiK< /e - Lee's Rapid DeconstructionEarthxyie< N100% 5  f - Permafrost Eruptionxyi~< Ice/Earthxyi< 0100% 6 xyi< .11 spell levels left xyi< ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exityyiyyi%yyi... #♣###.........P.......... JamesMcGaha the Skirmisher .... #...♣#..#....##.......P.. Coglin of Hepliaklqana ***... .... ♣.>.#.................P.# Health: 18/88 ====-------------------- .....##♣#...#.♣#................# Magic: 12/12 ========================P...#........................... AC: 10Str: 12#.......ß....#................. EV: 18Int: 12###♣.........####.....#P#...#.. SH: 0Dex: 22#......♣#♣......##....######### XL: 12 Next: 58% Place: Lair:2#.<R.⌠.♣ ♣.⌠..@........#Noise: ---------  Time: 13175.7 (0.0)#..yyi~....###..÷...##....##a) +2 sling {Isolde} d) +0 sling {Gyeongj##♣♣..........##♣#....##Fire: a) +2 sling {Isolde} ♣....ß....#........P# ....(#.........♣♣..#....## .....♣.##...♣♣#♣P..#.....# ........♣.>......P#.....## .......##...##..........## .......#####♣##.P.......P#Blink to where?Press: ? - help, Dir - move targetFound 3 poisoned darts.  As you read the scroll of blinking, it crumbles to dust. _Your surroundings suddenly seem different. _There is a stone staircase leading up here.yyix :  Okay, then.yyi yyi{ yyi yyi. _zyi{zyin{zyifzyizyi26.7 (1 _zyizyi#.......###### #######...##§ .÷.......#....###..##..#..##≈≈..≈...........#..........##≈≈...........)............##≈.≈.. ........%.................##≈≈ ...................###≈≈ .................#.##≈≈≈ ........####.........####≈≈1 .#......# ##.~.@.~~~........###≈ ##......## #.~~~..≈~~÷......###§§ ##.......# #.≈≈~~≈≈≈~~..#...##§§§ #...##...###.~≈≈≈≈≈≈≈~.##÷.###≈.. #....#....##.~≈≈≈≈≈≈≈.###....#≈.. #.......###..~~≈≈≈≈~~.# #....#≈..  #####..~~≈≈~..## #...####.  #..##..#.......# #........  #.####.##......####........ yi2mzyi7%zyiVY9=8.2 (2.5zyi7%zyiA} _You climb upwards. _There is a stone staircase leading down here.zyi 3zyiw zyiy ,zyiI zyi ,zyi" zyi4% zyit% T20=zyi' zyi* ,zyi+ zyi{. zyi. zyi-0 zyi2 zyi 3 71zyi4 zyil7 ,zyiS9 zyi; ,zyid= zyi@ _2=zyixA zyiD ,zyiE zyiH ,zyiJ zyiL zyi[M S3=zyiN zyiQ ,zyi>S zyiV ,zyiX zyiZ M4zyi\ zyit_ ,zyi@a zyig ,zyimk zyin M5zyio zyir ,zyi\t zyiw ,zyi.y zyi{ zyi| I6=zyi} zyi ,zyin zyi, ,zyiʆ zyiz i7=zyi# zyi׍ ,zyia zyi ,zyi zyi* zyi^ 78zyiؗ zyi5 zyi[ zyi zyif ,zyi zyi zyi M9zyiX zyi~ zyi zyi ,zyi zyi `30=zyiJ zyiS zyi zyiϳ zyi% zyiS zyiݷ zyi RR   Pax the knightzyi _ %213.2 (35.0) zyi8 3_You start resting.zyi b1=4.2 (36zyi` 7%zyi ; _Pax emerges from the mists of memory!{yi->{yiAB{yiEM2{yi5G{yiJ,{yiL{yi^_3={yia{yie,{yi)i{yim,{yin{yiti4={yit{yix,{yiz{yi~,{yi€{yi{yi 75{yi{yi?,{yi{yic{yi{yi5{yi{yi06{yi{yi,{yi{yi{yi{yi{yi{yi0T37={yi{yi,{yi>{yim,{yiC{yi۵a8={yi׷{yiW,{yi({yi{yi6{yi;{yip{yi99{yi&{yiv{yi{yip{yi,{yi/{yiP40{yi{yi,{yii{yi,{yi{yi'{yipS1={yi{yi8,{yi{yi,{yim{yin{yiD2={yi{yi>B{yi ,{yi {yiR {yi 93{yi {yi ,{yie {yi ,{yi {yi {yi0 S4={yi {yid( ,{yi* {yi. ,{yi0 {yin4 {yi4 K5={yi6 {yid: ,{yiY? {yiD {yiE {yiK e6{yizL {yiO {yi P {yiR {yiU {yiU {yiMW {yiz[ e7{yiD^ {yi^ {yit` {yib ,{yiCd {yif {yif S8={yih {yik ,{yim {yi ,{yi {yi {yi K9={yid {yiޕ ,{yiؗ {yi {yi {yi̚ 350{yi {yig {yi {yiZ {yi ,{yi {yi# {yiI #1{yij {yi1 {yi ,{yi. {yi ,{yi {yi {yiO L2={yi {yi ,{yi {yi {yi {yi {yi {yi K3={yi {yi* ,{yi {yil {yi {yiX {yi O4{yi {yi4 ,{yiQ {yi ,{yi {yiq {yi S5={yi {yi ,{yi {yi {yi {yir {yi {yi {yi2 D6={yi {yi& {yiI {yi {yi {yi3 {yi- {yi O7{yig {yi {yi {yi: {yi {yi) {yi {yi O8{yi4 {yi ,{yi= {yi' ,{yi*! {yid$ {yi$ S9={yi& {yi+ {yi , {yi- {yi1 {yi1 {yi*4 {yi8 {yi8 L60={yij; {yiM@ {yi@ {yi(C {yiMG {yiG {yiI {yi`M {yiM 91{yiP {yiT ,{yiV {yiZ ,{yi\ {yi` {yi` #2{yia {yib {yie {yif {yi h {yi_k {yik {yi{m {yiq N63={yi>q {yis {yisv {yiv {yixx {yi.| ,{yi$~ {yi& 4=5{yi/ {yi B{yiM a6={yi {yi ,{yi {yi^ k7={yi~ {yi% ,{yi {yib ,{yi {yi ;8{yi {yi ,{yi {yi ,{yi {yi7 ;9{yiV {yi9 ,{yi {yi ,{yi {yi {yi E70={yi? {yi{ ,{yi {yi4 ,{yi {yi 1={yi {yi {yi {yi {yi {yi {yi {yi %2{yi {yi {yi {yiN {yis {yi {yi_ {yim {yi %3{yi^ {yib {yi {yi) {yi {yi {yi {yi {yi K4={yi {yi {yi {yi* {yi {yi. {yit {yi {yi #5{yi) 2={yiJ {yis {yi {yi B{yi {yi" {yi3# %6{yi$ {yiw' {yi' {yi( {yi* {yi* {yi+ {yi- {yi- K7={yi. {yiy1 {yi1 {yi3 {yi5 {yi6 {yi7 {yi8 {yi/9 U8={yi; {yi= {yi%= {yi> {yi@ {yi@ {yi!B {yiE {yiJE %9{yi{F {yiI ,{yioJ {yi_L {yi|L {yipM {yiO <80{yiQ {yiV B{yiX ,{yi[ {yi^ 91{yiV^ (={yic {yi9d ,{yie {yii ,{yik {yim {yim U2={yiLp {yit ,{yiv {yiz ,{yi Q3{yi {yi ,{yib {yi΋ ;4{yi {yi ,{yiW {yi< ,{yiӓ {yi( {yi] 55={yi {yi {yiV ,{yi {yi {yi {yi {yi& {yi U6={yi {yi2 ,{yiˬ {yi B{yi7 ;7{yi+ {yi9 ,{yi {yi ,{yi {yi % _You start resting.{yiA 380.2 (166.0)8=17{yi {yi " _HP restored.}yi m}yio Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 32% 1b - SwiftnessAir69% 3  c - AirstrikeAir97% 4  d - Leda's LiquefactionAlchemy/Earth97% 4  e - Lee's Rapid DeconstructionEarth100% 5  f - Permafrost EruptionIce/Earth}yi'p100% 6 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit~yi~yi_~yi.#.......###### #######...##§.... JamesMcGaha the Skirmisher .÷.......#....###..##..#..##≈≈..≈ Coglin of Hepliaklqana ***... ...............#..........##≈≈... Health: 88/88 ======================== .............)............##≈.≈.. Magic: 12/12 ======================== ........%.................##≈≈... AC: 10~yiStr: 12 ..........................###≈≈.. EV: 18Int: 12 ..........................#.##≈≈≈ SH: 0Dex: 22 ........####...............####≈≈ XL: 12 Next: 58% Place: Lair:1 ~yi.#......# ##.~.@.~~~........###≈ Noise: ---------  Time: 13381.2 (0.0) ##......## #.~~~.R≈~~÷......###§§ a) +2 sling {Isolde} d) +0 sling {Gyeongj ##.......# #.≈≈~~≈≈≈~~..#...##§§§ Fire: a) +2 sling {Isolde} #...##...###.~≈≈≈≈≈≈≈~.##÷.###≈.. #....#....##.~≈≈≈≈≈≈≈.###....#≈.. #.......###..~~≈≈≈≈~~.# #....#≈.. R   Pax the knight ~yiO_#.......####..~~≈≈~..## #...####. #........##..#.......# #........ #.......####.##......####........ _You climb upwards. _There is a stone staircase leading down here. _You start resting. _Pax emerges from the mists of memory! _You start resting. _HP restored.~yiP  Okay, then.~yi~yi7%~yiH. _~yiY 6%~yi`Y ~yi^ 7%~yi` P _You don't know any spells.~yi<~yiK~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.~yiȕB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dump~yi2gF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting ~yi%: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version information~yiwL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.~yiList of Keys and Commands5.Inscriptions6.Dungeon sprint modesyipyiyyi\.#.......###### #######...##§.... JamesMcGaha the Skirmisher .÷.......#....###..##..#..##≈≈..≈ Coglin of Hepliaklqana ***... ...............#..........##≈≈... Health: 88/88 ======================== .............)............##≈.≈.. Magic: 12/12 ======================== ........%.................##≈≈... AC: 10Str: 12 ..........................###≈≈.. EV: 18Int: 12 ..........................#.##≈≈≈ SH: 0Dex: 22 yiՄ+........####...............####≈≈ XL: 12 Next: 58% Place: Lair:1 .#......# ##.~.@.~~~........###≈ Noise: ---------  Time: 13381.2 (0.0) yi X##......## #.~~~.R≈~~÷......###§§ a) +2 sling {Isolde} d) +0 sling {Gyeongj ##.......# #.≈≈~~≈≈≈~~..#...##§§§ Fire: a) +2 sling {Isolde} yi#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈.. #....#....##.~≈≈≈≈≈≈≈.###....#≈.. #.......###..~~≈≈≈≈~~.# #....#≈.. R   Pax the knight #.......####..~~≈≈~..## #...####. #........##..#.......# #........ #.......####.##......####........ _You start resting. _Pax emerges from the mists of memory! _You start resting. _HP restored. _Okay, then. _You don't know any spells.yiaU%yi7%yiyi\4yi#7%yi%P _You don't know any spells.yi&yi(Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpyip)G.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Speciesyi)2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesyiyizyi=.#.......###### #######...##§.... JamesMcGaha the Skirmisher yi}.÷.......#....###..##..#..##≈≈..≈ Coglin of Hepliaklqana ***... ...............#..........##≈≈... Health: 88/88 ======================== .............)............##≈.≈.. Magic: 12/12 ======================== ........%.................##≈≈... AC: 10Str: 12 ..........................###≈≈.. EV: 18yiInt: 12 ..........................#.##≈≈≈ SH: 0Dex: 22 ........####...............####≈≈ XL: 12 Next: 58% Place: Lair:1 yi.#......# ##.~.@.~~~........###≈ Noise: ---------  Time: 13381.2 (0.0) ##......## #.~~~.R≈~~÷......###§§ a) +2 sling {Isolde} d) +0 sling {Gyeongj yi5##.......# #.≈≈~~≈≈≈~~..#...##§§§ Fire: a) +2 sling {Isolde} #...##...###.~≈≈≈≈≈≈≈~.##÷.###≈.. #....#....##.~≈≈≈≈≈≈≈.###....#≈.. yic{#.......###..~~≈≈≈≈~~.# #....#≈.. R   Pax the knight #.......####..~~≈≈~..## #...####. #........##..#.......# #........ #.......####.##......####........ _Pax emerges from the mists of memory! _You start resting. _HP restored. _Okay, then. _You don't know any spells. _You don't know any spells.yiXyiyi7%yi yiwyiy Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 32% 1b - SwiftnessyiyAir69% 3  c - AirstrikeAir97% 4  d - Leda's Liquefactionyiz}Alchemy/Earth97% 4  e - Lee's Rapid DeconstructionEarthyigz100% 5  f - Permafrost EruptionIce/Earth100% 6 yizP11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpyiz<[Esc] exityiyiyi&>.#.......###### #######...##§.... JamesMcGaha the Skirmisher .÷.......#....###..##..#..##≈≈..≈ Coglin of Hepliaklqana ***... ...............#..........##≈≈... Health: 88/88 ======================== .............)............##≈.≈.. Magic: 12/12 ======================== ........%.................##≈≈... AC: 10Str: 12 yi..........................###≈≈.. EV: 18Int: 12 ..........................#.##≈≈≈ SH: 0Dex: 22 ........####...............####≈≈ XL: 12 Next: 58% Place: Lair:1 .#......# ##.~.@.~~~........###≈ Noise: ---------  Time: 13381.2 (0.0) yiZ##......## #.~~~.R≈~~÷......###§§ a) +2 sling {Isolde} d) +0 sling {Gyeongj ##.......# #.≈≈~~≈≈≈~~..#...##§§§ Fire: a) +2 sling {Isolde} #...##...###.~≈≈≈≈≈≈≈~.##÷.###≈.. #....#....##.~≈≈≈≈≈≈≈.###....#≈.. #.......###..~~≈≈≈≈~~.# #....#≈.. R   Pax the knight yi#.......####..~~≈≈~..## #...####. #........##..#.......# #........ #.......####.##......####........ _Pax emerges from the mists of memory! _You start resting. _HP restored. _Okay, then. yi|_You don't know any spells. _You don't know any spells.yi5yiMemorise Swiftness, consuming 3 spell levels and leaving 8? yiIY - Yes  N - Noyi+yiL.#.......###### #######...##§.... JamesMcGaha the Skirmisher .÷.......#....###..##..#..##≈≈..≈ Coglin of Hepliaklqana ***... ...............#..........##≈≈... Health: 88/88 ======================== .............)............##≈.≈.. Magic: 12/12 ======================== ........%.................##≈≈... AC: 10Str: 12 ..........................###≈≈.. EV: 18Int: 12 ..........................#.##≈≈≈ SH: 0Dex: 22 yiaM........####...............####≈≈ XL: 12 Next: 58% Place: Lair:1 .#......# ##.~.@.~~~........###≈ Noise: ---------  Time: 13381.2 (0.0) ##......## #.~~~.R≈~~÷......###§§ a) +2 sling {Isolde} d) +0 sling {Gyeongj ##.......# #.≈≈~~≈≈≈~~..#...##§§§ Fire: a) +2 sling {Isolde} yiM#...##...###.~≈≈≈≈≈≈≈~.##÷.###≈.. yiM #....#....##.~≈≈≈≈≈≈≈.###....#≈.. #.......###..~~≈≈≈≈~~.# #....#≈.. R   Pax the knight #.......####..~~≈≈~..## #...####. #........##..#.......# #........ #.......####.##......####........ _Pax emerges from the mists of memory! yi;N_You start resting. _HP restored. _Okay, then. _You don't know any spells. _You don't know any spells.yi P+2.2 (1yi[yiio _This spell is dangerous to cast!yin+3.2 (2yi$syi}yiv}$4.2 (3yin7%yi}7%yi؊+5.2 (4yi]yi _You start memorising the spell. You continue memorising. x3yiyi7%yic _You finish memorising. Spell assigned to 'a'.yi T%yi yi 7%yi 26.2 (1 _yi= yi(  .. #♣###.........P...... .... #...♣#..#....##.......P.. ♣.>.#.................P.###♣#...#.♣#................#  P...#........................  #ß....#...............  ###♣####.....#P#...#..  #......♣#♣##....#########2  #.<R.⌠.♣ ♣.⌠.R@........#  #......###..÷...##....##  ##♣♣..........##♣#....##  ♣....ß....#........P# ....(#.........♣♣..#....## .....♣.##...♣♣#♣P..#.....# .♣.>......P#.....## .##...##..........## .#####♣##.P.......P#yi U  You climb downwards.yiyiZ}-7.7 (2.5yiyi@ _Level annotation: 1 runed translucent door _There is a stone staircase leading up here.yi~yiyiHyiyifP _yiҕyiyiyiyiyiyilyi4yiyiyiLyi!yiyiyi*yiyiyiyi7yi]yiyiyiyiyiyiSyiyia,yiyiyiyi,yiyiyiyi?yiwyiyi"yiyiyiyicyi yizyi,yi:yiyi,yiyiyiyiyiyi_yiyixyiyiyiyie yiyiRyixyiyi-yizyiyisyiyiyi1yiryiyyiyi#yi%yih%yi:&yi'yi+,yij-yi`/yi3yi5,yiF6yi7yi(=,yiT>yixAyiEyiGyiAGyiuHyiK:*yiS ## ########## # #..#.#P##...###..#.#### #..................... #...P@PR.##.#.....P...409.7 (22.0) #...##.##.##.##....P.## #P. #...#....##........ yiS{# ##..#.##..#......## ..##.#...#........ .....##.......#... ......##..#........ ...#.....##....P... ....##..#♣###.......yiVyi^PR.yi_-10.7 (23yifyijk _You can now heal and protect your ancestor.yiyiXyiyiyiyi Xyi #############  #..#.#P##...###..#. #....R #..@P.P..##.#.....P #...##.##.##.##....P. #P..#...#....##yi"_ #..D##..#.##..#......##.. ..##.#...##.. .....##.......##........##..#D   eight-headed hydra (asleep)......#.....##....P ....##..#♣###yiy11.7 (1.0)yi xR., ally targ…)yi+2.7 (2yil"yi%f _An eight-headed hydra comes into view.yiyi" Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNoneyi!00%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0%  b - Transference2 MP, Piety-19%  c - Idealise4 MP, Piety-63% [?] toggle between ability selection and description.yi Nescribe what?yi  Transference Forces a targeted creature to pass through the realms of memory and exchange places with your ancestor. With great piety, those near the target will be drained to a degree depending onInvocations skill. Range: 7 This ability costs: MP : 2 Piety : - (about 2% of your maximum possible piety)yiCK Ability - describe what? CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce Religion None0%  a - Recall Ancestor2 MP0% yiT G - Ancestor IdentityInstant0%  b - Transference2 MP, Piety-19% c - Idealise4 MP, Piety-63% [?] toggle between ability selection and description.yi  Idealise Restores your ancestor to an idyllic vision of their best self. Their wounds areforgotten and a glow of perfection infuses them, giving them a short-lived but dramatic increase in strength, spellcasting, and armour. The quality of the healing and duration of the idealisation granted are both improved by the Invocations skill. yip mRange: N/A This ability costs: MP : 4 Piety : - (about 3% of your maximum possible piety)yid Ability - describe what? CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0%  b - Transference 2 MP, Piety-19% yi c - Idealise4 MP, Piety-63% [?] toggle between ability selection and description.yiE]yi}eyin  JamesMcGaha the SkirmisherCoglin of Hepliaklqana ****..Health: 88/88 ========================Magic: 12/12 ========================AC: 10Str: 12#############EV: 18Int: 12yi o#..#.#P##...###..#.## SH: 0Dex: 22#...R............... XL: 12 Next: 58% Place: Lair:2#..@P.P..##.#.....P. Noise: ---------  Time: 13412.7 (0.0)yio#...##.##.##.##....P. a) +2 sling {Isolde} d) +0 sling {Gyeongj#P..#...#....##...... Fire: a) +2 sling {Isolde} #..D##..#.##..#......##.. ..##.#...#......#.. .....##.......#. R   Pax the knight#........##..#...... D   eight-headed hydra (asleep, ally targ…)......#.....##....P.....##..#♣###..... yio_You finish memorising. Spell assigned to 'a'.  You climb downwards. _Level annotation: 1 runed translucent door yi$p_There is a stone staircase leading up here. _You can now heal and protect your ancestor. _An eight-headed hydra comes into view.yixP  Okay, then.yixyi~yi. _yi4yiiyiF _Unknown command.yi yi   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting10.5  12.0   0   i - Spellcasting   0.0   1.4  -2           b - Staves   0.0   1.2  -1   j - Conjurations   0.0   1.2  -1   c - Unarmed Combat   0.0   1.2  -1   k - Air Magic   0.0   1.2  -1   d - Throwing   0.0   1.2  -1      yi       l - Invocations   0.0   1.4  -2   e * Ranged Weapons  13.7  19.6  -1   m - Evocations   0.0   0.6  +3           f - Armour   0.0   1.2  -1      g + Dodging9.6  12.5  -1       h - Stealth   0.7   1.2  -1             yi( [34m                                         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsyiE"> l + Invocations 0.0yi l * Invocations   0.0yi`yi}fyik  JamesMcGaha the Skirmisheryik3Coglin of Hepliaklqana ****..Health: 88/88 ========================Magic: 12/12 ========================AC: 10yilStr: 12#############EV: 18Int: 12yi@l#..#.#P##...###..#.## SH: 0Dex: 22yiql#...R............... XL: 12 Next: 58% Place: Lair:2yil#..@P.P..##.#.....P. Noise: ---------  Time: 13412.7 (0.0)#...##.##.##.##....P. a) +2 sling {Isolde} d) +0 sling {Gyeongjyil#P..#...#....##...... Fire: a) +2 sling {Isolde} #..D##..#.##..#......##.. ..##.#...#......yi.m#.. .....##.......#. R   Pax the knight#........##..#...... D   eight-headed hydra (asleep, ally targ…)......#.....##....P.....##..#♣###..... _Level annotation: 1 runed translucent door _There is a stone staircase leading up here. yiWm_You can now heal and protect your ancestor. _An eight-headed hydra comes into view. _Okay, then. _Unknown command.yiymyi%syisyi{yi7yi=&Inventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} yi_>aMissiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) yi>Scrolls (go to first with ?)  c - 3 scrolls of poisonj - a scroll of revelation  o - a scroll of vulnerability [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]yi a - a +2 sling (weapon) {Isolde}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 13.7; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 0.1 XLs.  At current training (34%) you reach 14.0 in about 0.3 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 0.7. Damage rating: 15 (Base 7 x 130% (Dex) x 149% (Skill) + 2 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.yiRyiyi`  JamesMcGaha the SkirmisherCoglin of Hepliaklqana ****..Health: 88/88 ========================Magic: 12/12 ========================AC: 10Str: 12#############EV: 18Int: 12yi#..#.#P##...###..#.## SH: 0Dex: 22#...R............... XL: 12 Next: 58% Place: Lair:2#..@P.P..##.#.....P. Noise: ---------  Time: 13412.7 (0.0)#...##.##.##.##....P. a) +2 sling {Isolde} d) +0 sling {Gyeongjyi>@#P..#...#....##...... Fire: a) +2 sling {Isolde} #..D##..#.##..#......##.. ..##.#...#......#.. .....##.......#. R   Pax the knight#........##..#...... D   eight-headed hydra (asleep, ally targ…)......#.....##....P.....##..#♣###..... _Level annotation: 1 runed translucent door _There is a stone staircase leading up here. yi_You can now heal and protect your ancestor. _An eight-headed hydra comes into view. _Okay, then. yi1_Unknown command.yiyiyiyin _There is a stone staircase leading up here. _You can now heal and protect your ancestor.An eight-headed hydra comes into view. _Okay, then.Unknown command. _Setting a skill training target for Ranged Weapons at 14.0.yi<Z############# #..#.#P##...###..#.####...@...............RP.P..##.#.....P.#...##.##.##.##....P.##P..#...#....##.#..D##..#.##..#......#yi5=a##.. ..##.#...#......#.. .....##.......#..#........##..#............#.....##....PyiEyiUE+3.7 (1yi,Jyi;N& _You swap places.yiG$############# ##..#.#P##...###..#.##.yiG #..RP.P..##.#.....P.#...##.##.##.##....P.##P..#...#....##.#..D##..#.##..#......###.. ..##.#...#.#.. .....##.#.#........##..#.......#.....##....P.yiKyi RLR.yiR&4yiCXyi-[yi~D ############# ##..#.#P##...###..#.####.#...R.#...P.P..##.#.....P.#...##.##.##.##....P.##.#P..#...#....##.yiD #..D##..#.##..#......##.##.. ..##.#...#.#.. .....##.......#.#........##..#.......#.....##....P.yiG yiM @.RyiN &5yiT yiV yi############# ## #..#.#P##...###..#.####.##....R.#...P.P..##.#.....P.#...##.##.##.##....P.##.#P..#...#....##.#..D##..#.##..#......##.##.. ..##.#...#.#.. .....##.......#.yif#........##..#.......#.....##....P.yi/yi8@.Ryi&6yiDyiyi^ g###############..#.#P##...###..#.####.# #.....R.................P.P@.##.#.....P#...##.##.##.##....P.##P..#...#.........D##..#.##..###.. ..##.#...#..yi  ...##.......#.#...........#.....##....P ....##..#♣###....yi& <7yix- yiB0 yib################..#.#P##...###..#.####.##...R..................#...P.P..##.#.....P#...##.##@##.##....P.###P..#...#....##.........#..D##..#.##..#......####.. ..##.#...#..... .....##.......##........##..#............#.....##....P ....##..#♣#.....P.... #..#...♣#..#....##yicyibjL.Ryik&8yipyimsyi:###############..#.#P##...###..#.####.## #...........................P.PR.##.#.....P#...##.##.##.####P..#...#@...##..........D##..#.##..####.. ..##.#..... ...##.......#.#...........#.....##....P ....##..#♣###.........P #..#...♣#..#....##... ♣.>.#..........yi=yiyEL.Ryi@F&9yiMyi+Pyi ###############..#.#P##...###..#.####.## #........................P.P..##.#.....P#...##.##R##.####P..#...#.........D##..#@##..###.. ..##.#...#.. ...##.......#....yi #...........#.....##....P ....##..#♣###.........P... #..#...♣#..#....##........♣.>.#..........##♣#...#.♣#yi; yil L.Ryi '20yi yi{ yiu ###############..#.#P##...###..#.####.## #........................P.P..##.#.....P#...##.##.##.####P..#...#R...##..........D##..#.##..###.. ..##@#... #........##.......#......#...........#.....##....P .....##..#♣###.........P..... #..#...♣#..#....##.........♣.>.#................##♣#...#.♣# P...#..........yiy yi: L.RyiC &1yi yi yie###############..#.#P##...###..#.####.## #........................P.P..##.#.....P#...##.##.##.####P..#...#.........D##..#R##..###.....##.#... #.......@##.......##...........#.....##....P .....##..#♣###.........P.. #..#...♣#..#....##yif.......♣.>.#...............##♣#...#.♣#D   eight-headed hydra (asleep) P...#.......... #.......ß....#yi8jyiqo.R, ally targ…)yiir&2yiyyiM|yioZ ..#.#P##...###..#.####.## #........................P.P..##.#.....P#...##.##.##.####P..#...#.........D##..#.##..###.....##R#... ...##.......##...........#.....##....P .....##..#♣###.........P.... #..#...♣#..#....##.........♣.>.#................##♣#...#.♣# P...#.......... #.......ß....###♣.........####yia yi`b yii .D..##.RDlly target)yij /==3yi3o yiZs 3 _The eight-headed hydra roars!yi> yiEG Inventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Missiles (go to first with ()B - a curare-tipped dart yiG Armour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) Magical Staves (go to first with |) yi(H  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?) yiH  c - 3 scrolls of poisonj - a scroll of revelation  o - a scroll of vulnerability yiW` [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]yi9 B - a curare-tipped dart. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.5 XLs. It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.yĭyieyiGi#..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12#...##..#.##..#......##... EV: 18Int: 12##..D..##.#...#........... SH: 0Dex: 22#......R.##.......#...... XL: 12 Next: 58% Place: Lair:2#.......@##..#........... Noise: ==-------  Time: 13423.7 (0.0)yi......#.....##....P...... a) +2 sling {Isolde} d) +0 sling {Gyeongj.....##..#♣###.........P Throw: dart (curare)..... #..#...♣#..#....##.........♣.>.#................##♣#...#.♣#....... R   Pax the knightP...#................. D   eight-headed hydra (ally target)#.......ß....#.......###♣.........####.... _An eight-headed hydra comes into view. _Okay, then. _Unknown command. _Setting a skill training target for Ranged Weapons at 14.0. _You swap places. _The eight-headed hydra roars!yiģyiyi0yi#yiSK#..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12#...##..#.##..#......##... EV: 18yiװInt: 12##..D*.##.#...#........... SH: 0Dex: 22#....**R.##.......#...... XL: 12 Next: 58% Place: Lair:2#......*@##..#........... Noise: ==-------  Time: 13423.7 (0.0)......#.....##....P...... a) +2 sling {Isolde} d) +0 sling {GyeongjyiY.....##..#♣###.........P Throw: dart (curare)..... #..#...♣#..#....##.........♣.>.#................##♣#...#.♣#....... R   Pax the knightP...#................. D   eight-headed hydra (ally target)#.......ß....#.......###♣.........####.... yi_You swap places. _The eight-headed hydra roars!  Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (ally target, 83% to hit)yi #..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12#...##..#.##..#......##... EV: 18Int: 12##..D(.##.#...#........... SH: 0Dex: 22#....((R.##.......#...... XL: 12 Next: 58% Place: Lair:2#......(@##..#........... Noise: ==-------  Time: 13423.7 (0.0)......#.....##....Pyij ;...... a) +2 sling {Isolde} d) +0 sling {Gyeongj.....##..#♣###.........P Throw: dart (curare)..... #..#...♣#..#....##.........♣.>.#................##♣#...#.♣#....... R   Pax the knightP...#................. D   eight-headed hydra (ally target)#.......ß....#.......###♣.........####....Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyi Aim: an eight-headed hydra (ally target, 83% to hit)  You throw a curare-tipped dart.  The curare-tipped dart hits the eight-headed hydra.yi^ ,yih (.D.R..yii m--4.7 (1Nothing quivered yij _yis yitv yisyiyPDrink which item? Potions  b - 2 potions of enlightenment  f - a potion of haste  g - 5 potions of curing  h - 2 potions of attraction  m - a potion of cancellationn - 4 potions of brilliance  p - a potion of mutation  u - 2 fuming silvery potionsv - 2 potions of ambrosia  C - a potion of berserk rage  G - a potion of heal wounds [!] read|quaff|evoke[?] describe selectedyiF yi/L yifU #..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================yiU z#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12#...##..#.##..#......##... EV: 18Int: 12##..(..##.#...#........... SH: 0Dex: 22yiV #...D.R..##.......#...... XL: 12 Next: 58% Place: Lair:2#.......@##..#........... Noise: ---------  Time: 13424.7 (0.0)......#.....##....P...... a) +2 sling {Isolde} d) +0 sling {Gyeongj.....##..#♣###.........P Nothing quivered..... #..#...♣#..#....##.........♣.>.#..........yiV ......##♣#...#.♣#....... R   Pax the knightP...#................. D   eight-headed hydra (ally target)#.......ß....#.......###♣.........####....Throw: dart (curare)yi=W Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (ally target, 83% to hit)  You throw a curare-tipped dart. _The curare-tipped dart hits the eight-headed hydra.yi_   ###♣.........####....Okay, then.yiO` yih yi6k . _yi&Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +2 sling {Isolde}b - Zap: wand of flame (58)  c - Zap: wand of paralysis (5)  d - Zap: wand of quicksilver (8)  e - Zap: wand of warping (1) Spells ([,] to cycle)  f - Cast: Swiftness (69%) Abilities ([,] to cycle)  g - Abil: Recall Ancestor  h - Abil: Transference  i - Abil: Idealise [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onyi yi  #..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12yi #...##..#.##..#......##... EV: 18Int: 12##..(..##.#...#........... SH: 0Dex: 22#...D.R..##.......#...... XL: 12 Next: 58% Place: Lair:2#.......@##..#........... Noise: ---------  Time: 13424.7 (0.0)......#.....##....P...... a) +2 sling {Isolde} d) +0 sling {Gyeongj.....##..#♣###.........P Fire: a) +2 sling {Isolde} yi ..... #..#...♣#..#....##.........♣.>.#................##♣#...#.♣#....... R   Pax the knightyi@ P...#................. D   eight-headed hydra (ally target)#.......ß....#.......###♣.........####....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyi Aim: an eight-headed hydra (ally target, 83% to hit)  You throw a curare-tipped dart. _The curare-tipped dart hits the eight-headed hydra. _Okay, then.yip yi yi yi,yiInventory: 34/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  i - a +0 cloak (worn) yi k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn) Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  yiȺt - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)  c - 3 scrolls of poisonyij - a scroll of revelation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - 2 scrolls of fear yiI[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]yiP Magical Staves|  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)  c - 3 scrolls of poison  j - a scroll of revelation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - 2 scrolls of fear  w - 2 scrolls of immolation  x - 8 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA  J - 2 scrolls of fog Potions (go to first with !)  b - 2 potions of enlightenmentf - a potion of haste50%yi>N: t - a wand of paralysis (5)  g - 5 potions of curing  h - 2 potions of attractionm - a potion of cancellation66yiZ3 yiZ\n - 4 potions of brilliance72yiH  H - a scroll labelled XEAXZIEC HANA  p - a potion of mutation7yi3 yiO H - a scroll labelled XEAXZIEC HANA  J - 2 scrolls of fog  u - 2 fuming silvery potions83yi" v - 2 potions of ambrosia8yi2   J - 2 scrolls of fog  m - a potion of cancellationC - a potion of berserk rage94yik  G - a potion of heal woundsyi3.botyi,  m - a potion of cancellation  n - 4 potions of brillianceyiQZ  n - 4 potions of brilliance  p - a potion of mutationyiyi  f - a potion of haste. An enchanted beverage which speeds the actions of anyone who drinks it. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.yi7 yi'< yiD p#..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12#...##..#.##..#......##... EV: 18Int: 12##..(..##.#...#........... SH: 0Dex: 22yiE #...D.R..##.......#...... XL: 12 Next: 58% Place: Lair:2#.......@##..#........... Noise: ---------  Time: 13424.7 (0.0)......#.....##....P...... a) +2 sling {Isolde} d) +0 sling {Gyeongj.....##..#♣###.........P Fire: a) +2 sling {Isolde} ..... #..#...♣#..#....## Fast .........♣.>.#................##♣#...#.♣#....... R   Pax the knightP...#................. D   eight-headed hydra (ally target)#.......ß....#.......###♣.........####....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydyiE ra (ally target, 83% to hit)  You throw a curare-tipped dart. _The curare-tipped dart hits the eight-headed hydra. _Okay, then.yiG yiP #.DShift-Dir - straight line  Aim: an eight-headed hydra (ally target, 83% to hit)  You throw a curare-tipped dart. _The curare-tipped dart hits thyi?P ve eight-headed hydra. _Okay, then.  You feel yourself speed up.yiP *5.7 (1yiV yiXZ F _Pax hits the eight-headed hydra with a +0 flail!yi#..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12#...##..#.##..#......##... EV: 18Int: 12##..(..##.#...#........... SH: 0Dex: 22#....DR..##.......#...... XL: 12 Next: 58% Place: Lair:2#......*@##..#........... Noise: ---------  Time: 13425.7 (0.0)......#.....##....P...... a) +2 sling {Isolde}i“m d) +0 sling {Gyeongj.....##..#♣###.........P Fire: a) +2 sling {Isolde} ..... #..#...♣#..#....## Fast .........♣.>.#................##♣#...#.♣#....... R   Pax the knightP...#................. D   eight-headed hydra (ally target)#.......ß....#.......###♣.........####....You feel yourself speed up. _Pax hits the eight-headed hydra with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (lightly wounded, ally target, 86% to hit)yi#..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12yiU#...##..#.##..#......##... EV: 18Int: 12##..(..##.#...#........... SH: 0Dex: 22#....D(..##.......#...... XL: 12 Next: 58% Place: Lair:2#......(@##..#........... Noise: ---------  Time: 13425.7 (0.0)......#.....##....P...... a) +2 sling {Isolde} d) +0 sling {Gyeongjyi.....##..#♣###.........P Fire: a) +2 sling {Isolde} ..... #..#...♣#..#....## Fast yiE.........♣.>.#................##♣#...#.♣#....... R   Pax the knightyiٌP...#................. D   eight-headed hydra (ally target)#.......ß....#.......yi%,###♣.........####....Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyiYAim: an eight-headed hydra (lightly wounded, ally target, 86% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the eight-headed hydra.yiQ You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the eight-headed hydra.  The eight-headed hydra is lightly wounded.  You shoot a sling bullet. yiک R.The eight-headed hydra is moderately wounded.yiWi===6.2 (0.5Rev _yiyi5yi#..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12#...##..#.##..#......##... EV: 18Int: 12##..(..##.#...#........... SH: 0Dex: 22#....DR..##.......#...... XL: 12 Next: 58% Place: Lair:2#......*@##..#........... Noise: ===------  Time: 13426.2 (0.0)......#.....##....P...... a) i40m+2 sling {Isolde} d) +0 sling {Gyeongj.....##..#♣###.........P Fire: a) +2 sling {Isolde} ..... #..#...♣#..#....## Fast Rev .........♣.>.#................##♣#...#.♣#....... R   Pax the knightP...#................. D   eight-headed hydra (ally target)#.......ß....#.......###♣.........####....The sling bullet hits the eight-headed hydra. _The eight-headed hydra is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (moderately wounded, ally target, 86% to hit)yiw#..#.#P##...###..#.####.## JamesMcGaha the Skirmisher#........................ Coglin of Hepliaklqana ****..#...P.P..##.#.....P...... Health: 88/88 ========================#...##.##.##.##....P.##... Magic: 12/12 ========================#P..#...#....##........... AC: 10Str: 12#...##..#.##..#......##... EV: 18Int: 12##..(..##.#...#........... SH: 0Dex: 22#....D(..##.......#...... XL: 12 Next: 58% Place: Lair:2#......(@##..#........... Noise: ===------  Time: 13426.2 (0.0)......#.....##....P......yi"z a) +2 sling {Isolde} d) +0 sling {Gyeongj.....##..#♣###.........P Fire: a) +2 sling {Isolde} ..... #..#...♣#..#....## Fast Rev .........♣.>.#................##♣#...#.♣#....... R   Pax the knightP...#................. D   eight-headed hydra (ally target)#.......ß....#.......###♣.........####....Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (moderately wounded, ally target, 86% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the eight-headed hydra.yikM(((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the eight-headed hydra.  The eight-headed hydra is moderately wounded.  You shoot a sling bullet.  Pax avoids your attack.  The sling bullet barely misses the eight-headed hydra.yiwyiC....RD.yix17 (0.5 _yiyiyyi &.......................#...P.P..##.#.....P#...##.##.##.##....P.###P..#...#....##.........#...##..#.##..#......####..(..##.#...#..............R..##.......##.....D..##..#............#..@..##....Pyif Q....##..#♣###.........P..... #..#...♣#..#....##..........♣.>.#.................##♣#...#.♣# P...#...........#.......ß....####♣.........#####......♣#♣......yi+ yi K.DyiH 5--7.4 (0.7yi yi F _Pax hits the eight-headed hydra with a +0 flail!yiݴ#......................... JamesMcGaha the Skirmisher#...P.P..##.#.....P....... Coglin of Hepliaklqana ****..#...##.##.##.##....P.##.... Health: 88/88 ========================#P..#...#....##............ Magic: 12/12 ========================#...##..#.##..#......##.... AC: 10Str: 12##..(..##.#...#............ EV: 18Int: 12#.....R..##.......#....... SH: 0Dex: 22#........##..#............ XL: 12 Next: 58% Place: Lair:2......#D*@..##....P....... Noise: =--------  Time: 13427.4 (0.0).....yi##..#♣###.........P. a) +2 sling {Isolde} d) +0 sling {Gyeongj..... #..#...♣#..#....##. Fire: a) +2 sling {Isolde} .........♣.>.#........... Fast Rev ......##♣#...#.♣#........P...#.................. R   Pax the knight#.......ß....#........ D   eight-headed hydra (ally target)###♣.........####.....#......♣#♣......##.... _The sling bullet barely misses the eight-headed hydra. _Pax hits the eight-headed hydra with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (heavily wounded, ally target, 86% to hit)yim#......................... JamesMcGaha the Skirmisher#...P.P..##.#.....P....... Coglin of Hepliaklqana ****..#...##.##.##.##....P.##.... Health: 88/88 ========================#P..#...#....##............ Magic: 12/12 ========================yibn#...##..#.##..#......##.... AC: 10Str: 12##..(..##.#...#............ EV: 18Int: 12#.....R..##.......#....... SH: 0Dex: 22#........##..#............ XL: 12 Next: 58% Place: Lair:2yin......#D.@..##....P....... Noise: =--------  Time: 13427.4 (0.0).....##..#♣###.........P. a) +2 sling {Isolde} d) +0 sling {Gyeongj..... #..#...♣#..#....##. Fire: a) +2 sling {Isolde} yin.........♣.>.#........... Fast Rev ......##♣#...#.♣#........P...#.................. R   Pax the knightyio#.......ß....#........ D   eight-headed hydra (ally target)###♣.........####.....#......♣#♣......##.... _Pax hits the eight-headed hydra with a +0 flail!  Fire: a) +2 sling {Isolde}yi_oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyioAim: an eight-headed hydra (heavily wounded, ally target, 86% to hit)  Okay, then.yi+pyiwyiz. _yic ~#.#...P.P..##.#.....P.P#...##.##.##.##....P.##....##P..#...#....##...#...##..#.##..#......##.##..(..##.#...#.#.....R..##.......#.#........##..#.......#D..@.##....P......##..#♣###.P.yiN ..... #..#...♣#..#....##..........♣.>.#.......##♣#...#.♣#.P...#.P#.......ß....#.###♣.####.....##......♣#♣......##....#yi yi;-8.1 (0.7 _yi yiyi7#.......................... JamesMcGaha the Skirmisher#...P.P..##.#.....P.......P Coglin of Hepliaklqana ****..#...##.##.##.##....P.##....# Health: 88/88 ========================#P..#...#....##............. Magic: 12/12 ========================yi#...##..#.##..#......##..... AC: 10Str: 12##..(..##.#...#............. EV: 18Int: 12#.....R..##.......#........ SH: 0Dex: 22yi #........##..#............. XL: 12 Next: 58% Place: Lair:2yi......#D**@.##....P........ Noise: ---------  Time: 13428.1 (0.0)yi.....##..#♣###.........P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj..... #..#...♣#..#....##.. Fire: a) +2 sling {Isolde} yiI.........♣.>.#............ Fast Rev ......##♣#...#.♣#.........yiP...#................... R   Pax the knightP#.......ß....#......... D   eight-headed hydra (ally target)###♣.........####.....##......♣#♣......##....#Aim: an eight-headed hydra (heavily wounded, ally target, 86% to hit) _Okay, then.Fire: a) +2 sling {Isolde}yioPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (heavily wounded, ally target, 86% to hit)yi#.......................... JamesMcGaha the Skirmisher#...P.P..##.#.....P.......P Coglin of Hepliaklqana ****..#...##.##.##.##....P.##....# Health: 88/88 ========================#P..#...#....##............. Magic: 12/12 ========================#...##..#.##..#......##..... AC: 10Str: 12##..(..##.#...#............. EV: 18Int: 12#.....R..##.......#........ SH: 0Dex: 22yi#........##..#............. XL: 12 Next: 58% Place: Lair:2......#D((@.##....P........ Noise: ---------  Time: 13428.1 (0.0).....##..#♣###.........P.. a) +2 sling {Isolde} d) +0 sling {Gyeongj..... #..#...♣#..#....##.. Fire: a) +2 sling {Isolde} .........♣.>.#............ Fast Rev ......##♣#...#.♣#.........P...#................... R   Pax the knightP#.......ß....#......... D   eight-headed hydra (ally target)###♣.........####.....#yiY #......♣#♣......##....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (heavily wounded, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the eight-headed hydra!yi You shoot a sling bullet.  The sling bullet hits the eight-headed hydra!  The eight-headed hydra is heavily wounded.You shoot a sling bullet.  The sling bullet hits the eight-headed hydra!  The eight-headed hydra is severely wounded.yiܠyiǪ`.D.yi";===6 (0.5 _yiyiyi0`#.#...P.P..##.#.....P.P.#...##.##.##.##....P.##....#.#P..#...#....##...#...##..#.##..#......##.##..(..##.#...#.....yi`#.....R..##.......#.#........##..#.......#.D..@##....P.[.....##..#♣###.yi`P...... #..#...♣#..#....##..........♣.>.#.yi}a......##♣#...#.♣#.P...#.P#.......ß....#.###♣.####.....#P#......♣#♣......##....#yi dyi_oP.Ryi]p6---9.2 (0.6yixyi{yi #........................... JamesMcGaha the Skirmisher#...P.P..##.#.....P.......P. Coglin of Hepliaklqana ****..#...##.##.##.##....P.##....#. Health: 88/88 ========================#P..#...#....##.............. Magic: 12/12 ========================#...##..#.##..#......##...... AC: 10Str: 12##..(..##.#...#.............. EV: 18Int: 12#........##.......#......... SH: 0Dex: 22#......R.##..#.............. XL: 12 Next: 58% Place: Lair:2......#.D**@##....P........[ Noise: ---------  Time:yiy  13429.2 (0.0).....##..#♣###.........P... a) +2 sling {Isolde} d) +0 sling {Gyeongj..... #..#...♣#..#....##... Fire: a) +2 sling {Isolde} .........♣.>.#............. Fast Rev ......##♣#...#.♣#..........P...#.................... R   Pax the knightP#.......ß....#.......... D   eight-headed hydra (ally target)###♣.........####.....#P#......♣#♣......##....##The sling bullet hits the eight-headed hydra! _The eight-headed hydra is severely wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (severely wounded, ally target, 86% to hit)yi#........................... JamesMcGaha the Skirmisher#...P.P..##.#.....P.......P. Coglin of Hepliaklqana ****..#...##.##.##.##....P.##....#. Health: 88/88 ========================#P..#...#....##.............. Magic: 12/12 ========================#...##..#.##..#......##...... AC: 10Str: 12##..(..##.#...#.............. EV: 18Int: 12#........##.......#......... SH: 0Dex: 22#......R.##..#.............. XL: 12 Next: 58% Place: Lair:2......#((((@##....P........[ Noise: ---------  i5mTime: 13429.2 (0.0).....##..#♣###.........P... a) +2 sling {Isolde} d) +0 sling {Gyeongj..... #..#...♣#..#....##... Fire: a) +2 sling {Isolde} .........♣.>.#............. Fast Rev ......##♣#...#.♣#..........P...#.................... R   Pax the knightP#.......ß....#.......... D   eight-headed hydra (ally target)###♣.........####.....#P#......♣#♣......##....##Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (severely wounded, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the eight-headed hydra.yiBShift-Dir - straight line  Aim: an eight-headed hydra (severely wounded, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the eight-headed hydra.  The sling bullet hits the eight-headed hydra but does no damage.yiݖz  The eight-headed hydra is severely wounded.yifyi{..RD.yi֡;===8 (0.6 _yiyi yiU .#..#.#P##...###..#.####.###.#P#....................P.P..##.#.....P.......P.P#...##.##.##.##....P.##....##P..#...#....##........##...##..#.##..#......####..(..##.#...#......#........##.......##..##.@#.............#.RD..##....P..[.....##..#♣###.........P...... #..#...♣#..#....##...♣.>.#..........##♣#...#.♣#P...#...........P#.......ß....#...........###♣.........####.....#Pyi+X yi}` L.Dyi` 7---30.5 (0.7yih yij yi############# ## #####..#.#P##...###..#.####.###.#P##......................P.P..##.#.....P.......P.P#...##.##.##.##....P.##....#...#P..#...#....##........##...##..#.##..#......####..(..##.#...#.......#.##..@....##..##..#..............#.R.D.##....P........[.....##..#♣###.........P...... #..#...♣#..#....##...♣.>.#............##♣#...#.♣#...P...#.............P#.......ß....#............yiyiM.RyiH---1.1 (0.6yiyiyii  ############### #### JamesMcGaha the Skirmisher#..#.#P##...###..#.####.###.#P# Coglin of Hepliaklqana ****..#............................. Health: 88/88 ========================#...P.P..##.#.....P.......P.P. Magic: 12/12 ========================#...##.##.##.##....P.##....#... AC: 10Str: 12yii #P..#...#....##..............#. EV: 18Int: 12#...##..#.##..#......##........ SH: 0Dex: 22##..(..##.#...#................ XL: 12 Next: 58% Place: Lair:2yiVj #........##..@....#........... Noise: ---------  Time: 13431.1 (0.0)#........##**#................ a) +2 sling {Isolde} d) +0 sling {Gyeongj......#..RD.##....P........[.. Fire: a) +2 sling {Isolde} yij .....##..#♣###.........P..... Fast Rev yij ..... #..#...♣#..#....##..............♣.>.#............... R   Pax the knightyij K......##♣#...#.♣#............ D   eight-headed hydra (ally target)P...#......................yik P#.......ß....#............The sling bullet hits the eight-headed hydra but does no damage. yi9k z_The eight-headed hydra is severely wounded.Fire: a) +2 sling {Isolde}yi[k Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyik Aim: an eight-headed hydra (severely wounded, ally target, 86% to hit)yiǫ ############### #### JamesMcGaha the Skirmisheryi/#..#.#P##...###..#.####.###.#P# Coglin of Hepliaklqana ****..#............................. Health: 88/88 ========================#...P.P..##.#.....P.......P.P. Magic: 12/12 ========================yi]#...##.##.##.##....P.##....#... AC: 10Str: 12#P..#...#....##..............#. EV: 18yi.Int: 12#...##..#.##..#......##........ SH: 0Dex: 22##..(..##.#...#................ XL: 12 Next: 58% Place: Lair:2yi#........##..@....#........... Noise: ---------  Time: 13431.1 (0.0)#........##((#................ a) +2 sling {Isolde} d) +0 sling {Gyeongjyi......#..RD.##....P........[.. Fire: a) +2 sling {Isolde} yi4.....##..#♣###.........P..... Fast Rev yiU..... #..#...♣#..#....##.....yi.........♣.>.#............... R   Pax the knight......##♣#...#.♣#............ D   eight-headed hydra (ally target)yiP...#......................P#.......ß....#............Fire: a) +2 sling {Isolde}yi֭Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyiAim: an eight-headed hydra (severely wounded, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the eight-headed hydra.yiD=You shoot a sling bullet.  The sling bullet hits the eight-headed hydra.  The eight-headed hydra is severely wounded.You shoot a sling bullet.  The sling bullet hits thyi=te eight-headed hydra.  The eight-headed hydra is severely wounded.yi~yi^aD..yip;===6 (0.5 _yi(yi[yi A# ## ##..#.#P##...###..#.####.###.#P#.#..............#...P.P..##.#.....P.P.P.#...##.##.##.##....P.##....#.#P..#...#....##.#.>yi{ #...##..#.##..#......##.##..(..##.#...#.#.##.#.#.##D.#.......#..R..##....P.[......##..#♣###.P.yi ..... #..#...♣#..#....##....♣.>.#.....yiр g......##♣#...#.♣#...P...#.yi L....P#.ß....#.yi yi` yi` lD..Ryi, 6---2.3 (0.7yi yi yi# ## # #..#.#P##...###..#.####.###.#P#.##..#...P.P..##.#.....P.......P.P. #...##.##.##.##....P.##....#. yiK#P..#...#....##.#.>. #...##..#.##..#......##. ##..(..##.#...#.#.##.D..@..#.#.##..#.yi......#...R.##....P.[......##..#♣###.P.yii..... #..#...♣#..#....##....♣.>.#............##♣#...#.♣#....P...#......P#.ß....#.yiyi TR.yi F---9 (0.6yi%(yi +yi M############### ###### JamesMcGaha the Skirmisher #..#.#P##...###..#.####.###.#P#.# Coglin of Hepliaklqana ****..#............................... Health: 88/88 ========================yi #...P.P..##.#.....P.......P.P... Magic: 12/12 ======================== #...##.##.##.##....P.##....#..... AC: 10Str: 12 #P..#...#....##..............#.>. EV: 18Int: 12 #...##..#.##..#......##.......... SH: 0Dex: 22 ##..(..##.#...#.................. XL: 12 Next: 58% Place: Lair:2  yi #........##.D**@..#............. Noise: ---------  Time: 13432.9 (0.0)  yi #........##R.#.................. a) +2 sling {Isolde} d) +0 sling {Gyeongjyi ......#.....##....P........[.... Fire: a) +2 sling {Isolde} yi  .....##..#♣###.........P....... Fast Rev yi+ ..... #..#...♣#..#....##.......yiH .........♣.>.#................. R   Pax the knightyid ......##♣#...#.♣#.............. D   eight-headed hydra (ally target)yi oP...#........................P#.......ß....#..............yi The sling bullet hits the eight-headed hydra. _The eight-headed hydra is severely wounded.yi 3Fire: a) +2 sling {Isolde}yi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyi Aim: an eight-headed hydra (severely wounded, ally target, 86% to hit)yi############### ###### JamesMcGaha the Skirmisher #..#.#P##...###..#.####.###.#P#.# Coglin of Hepliaklqana ****..#............................... Health: 88/88 ========================#...P.P..##.#.....P.......P.P... Magic: 12/12 ======================== #...##.##.##.##....P.##....#..... AC: 10Str: 12 yi#P..#...#....##..............#.>. EV: 18Int: 12 #...##..#.##..#......##.......... SH: 0Dex: 22 ##..(..##.#...#.................. XL: 12 Next: 58% Place: Lair:2  yiEC#........##.D((@..#............. Noise: ---------  Time: 13432.9 (0.0)  #........##R.#.................. a) +2 sling {Isolde} d) +0 sling {Gyeongjyi{......#.....##....P........[.... Fire: a) +2 sling {Isolde} yiK.....##..#♣###.........P....... Fast Rev ..... #..#...♣#..#....##.......yi.........♣.>.#................. R   Pax the knightyid......##♣#...#.♣#.............. D   eight-headed hydra (ally target)P...#........................P#.......ß....#..............Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (severely wounded, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the eight-headed hydra.yi;((Shift-Dir - straight lineAim: an eight-headed hydra (severely wounded, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the eight-headed hydra.  The eight-headed hydra is severely wounded.You shoot a sling bullet.yi}{  The sling bullet barely misses the eight-headed hydra.yia..D.yi ====3.5 (0.6 _yixyiVyiֆI ## ###### ..#.#P##...###..#.####.###.#P#.#. #..... #...P.P..##.#.....P.......P.P...P ...##.##.##.##....P.##....#. P..#...#....##.......#.>. yiG...##..#.##..#......##...(..##.#...#. #.##..D..@.#.# #.##R.#.yiym# ......#.....##....P.[.yi@.....##..#♣###.P.yić..... #..#...♣#..#....##.Pyid.♣.>.#..Pyib......##♣#...#.♣#..yi*4P...#.....yi>!P#.ß....#.yiQyi/yiPR.yi6---4.2 (0.7yiyi0yiA############yip## ###### JamesMcGaha the Skirmisher ..#.#P##...###..#.####.###.#P#.#. Coglin of Hepliaklqana ****.. #................................ Health: 88/88 ======================== #...P.P..##.#.....P.......P.P...P Magic: 12/12 ======================== ...##.##.##.##....P.##....#...... AC: 10Str: 12 P..#...#....##..............#.>.. EV: 18Int: 12 ...##..#.##..#......##........... SH: 0Dex: 22 #..(..##.#...#................... XL: 12 Next: 58% Place: Lair:2 #........##.RD**@.#.............# Noise: ---------  Time: 13434.2 (0.0) i*0d#........##..#..................# a) +2 sling {Isolde} d) +0 sling {Gyeongj ......#.....##....P........[..... Fire: a) +2 sling {Isolde} .....##..#♣###.........P........ Fast Rev ..... #..#...♣#..#....##.......P.........♣.>.#.................P R   Pax the knight......##♣#...#.♣#............... D   eight-headed hydra (ally target)P...#.........................P#.......ß....#...............You shoot a sling bullet. _The sling bullet barely misses the eight-headed hydra.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (severely wounded, ally target, 86% to hit)yi############## ###### JamesMcGaha the Skirmisher ..#.#P##...###..#.####.###.#P#.#. Coglin of Hepliaklqana ****.. #................................ Health: 88/88 ======================== #...P.P..##.#.....P.......P.P...P Magic: 12/12 ======================== ...##.##.##.##....P.##....#...... AC: 10Str: 12 P..#...#....##..............#.>.. EV: 18yirInt: 12 ...##..#.##..#......##........... SH: 0Dex: 22 #..(..##.#...#................... XL: 12 Next: 58% Place: Lair:2 #........##.RD((@.#.............# Noise: ---------  Time: 13434.2 (0.0) #........##..#..................# a) +2 sling {Isolde} d) +0 sling {Gyeongj ......#.....##....P........[..... Fire: a) +2 sling {Isolde} .....##..#♣###.........P........ Fast Rev ..... #..#...♣#..#....##.......P.........♣.>.#.................P R   Pax the knight......##♣#...#.♣#...............yi D   eight-headed hydra (ally target)P...#.........................P#.......ß....#...............Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (severely wounded, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the eight-headed hydra.yi2  You shoot a sling bullet.  The sling bullet hits the eight-headed hydra.  The eight-headed hydra is severely wounded.  yi!3PThe eight-headed hydra is almost dead.yi~yiyik.RD.yiS'===yi|7 (0.5 _yiyigyi Y ## ###### #.#P##...###..#.####.###.#P#.#.# ..... ...P.P..##.#.....P.......P.P...P.##.##.##.##....P.##....#. ..#...#....##.......#.>.##..#.##..#......##. ..(..##.#...#. .##..RD..@#.#. .##..#.#"#.....##....P.[. .....##..#♣###.P. ..... #..#...♣#..#....##.P. .♣.>.#.P. ......##♣#...#.♣#...P...#...........P#.ß....#.yic.D yi?6---5.4 (0.7yiyiyi .#P##...###..#.####.###.#P#.#.## .................................P.P..##.#.....P.......P.P...P .##.##.##.##....P.##....#.......# .#...#....##..............#.>...# .##..#.##..#......##.......... .(..##.#...#.........yi .....##..R.D..##.###..#....@.......#"#.....##....P[......P##..#♣###.........P....yi  #..#...♣#..#....##.P...♣.>.#...........P.###♣#...#.♣#..#  P...#...........yi gP#.......ß....####♣.........####.....#P#...#yiװ yiŹ L.RyiN C---6.1yih yi yi#.#P##...###..#.####.###.#P#.#.## JamesMcGaha the Skirmisher ................................. Coglin of Hepliaklqana ****.. ..P.P..##.#.....P.......P.P...P.. Health: 88/88 ======================== .##.##.##.##....P.##....#.......# Magic: 12/12 ======================== .#...#....##..............#.>...# AC: 10Str: 12 .##..#.##..#......##............. EV: 18Int: 12 .(..##.#...#..................... SH: 0Dex: 22 .......##...RD*.#.............#.# XL: 12 Next: 58% Place: Lair:2 .......##..#...*@.............#". Noise: yi---------  Time: 13436.1 (0.0) ....#.....##....P........[......P a) +2 sling {Isolde} d) +0 sling {Gyeongj ....##..#♣###.........P.......... Fire: a) +2 sling {Isolde} .... #..#...♣#..#....##.......P.. Fast Rev ........♣.>.#.................P.# .....##♣#...#.♣#................# R   Pax the knightP...#........................... D   eight-headed hydra (ally target)P#.......ß....#.................###♣.........####.....#P#...#..The sling bullet hits the eight-headed hydra. _The eight-headed hydra is almost dead.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleyiShift-Dir - straight lineAim: an eight-headed hydra (severely wounded, ally target, 86% to hit)yi$yi"#.#P##...###..#.####.###.#P#.#.## JamesMcGaha the Skirmisher ................................. Coglin of Hepliaklqana ****.. ..P.P..##.#.....P.......P.P...P.. Health: 88/88 ======================== .##.##.##.##....P.##....#.......# Magic: 12/12 ======================== yiI.#...#....##..............#.>...# AC: 10Str: 12 yi.##..#.##..#......##............. EV: 18Int: 12 .(..##.#...#(.................... SH: 0yiֻoDex: 22 .......##...R((.#.............#.# XL: 12 Next: 58% Place: Lair:2 .......##..#...(@.............#". Noise: ---------  Time: 13436.1 (0.0) yi8....#.....##....P........[......P a) +2 sling {Isolde} d) +0 sling {Gyeongj ....##..#♣###.........P.......... Fire: a) +2 sling {Isolde} .... #..#...♣#..#....##.......P.. Fast Rev yil........♣.>.#.................P.# yi.....##♣#...#.♣#................# R   Pax the knightP...#........................... D   eight-headed hydra (ally target)yibP#.......ß....#.................yiмS###♣.........####.....#P#...#..Fire: a) +2 sling {Isolde}yiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyi%Aim: an eight-headed hydra (severely wounded, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet completely misses the eight-headed hydra.yiZyi}Ie Shift-Dir - straight line  yiIKAim: an eight-headed hydra (severely wounded, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet completely misses the eight-headed hydra.  The sling bullet hits the eight-headed hydra!yiu  The eight-headed hydra is almost dead.yi6...D.yi'===yi6 (0.5 _yi)yiyi.#P##...###..#.####.###.#P#.#.## ........ P.P..##.#.....P.......P.P...P.. ##.##.##.##....P.##....#.# yi #...#....##..............#.>...# ##..#.##..#......##.# (..##.#...#......##...R...#.#.#.##..#..D.#".##.....##....P.yi[......P###..#♣###.P. #..#...♣#..#....##.P..#♣.>.#.................P.#.yi##♣#...#.♣#...# P...#............ yi۞{P#.ß....#..###♣.####.....#P#...#.yiyiyiN.Ryi6---7.3 (0.7yiyyi۹yi V.#P##...###..#.####.###.#P#.#.## JamesMcGaha the Skirmisher ................................ Coglin of Hepliaklqana ****.. .P.P..##.#.....P.......P.P...P.. Health: 88/88 ======================== ##.##.##.##....P.##....#.......# Magic: 12/12 ======================== #...#....##..............#.>...## AC: 10Str: 12 ##..#.##..#......##.............# EV: 18Int: 12 (..##.#...#...................... SH: 0Dex: 22 yi ......##.......#.............#.#. XL: 12 Next: 58% Place: Lair:2 ......##..#.RD**@............#".# Noise: ---------  Time: 13437.3 (0.0) ...#.....##....P........[......P# a) +2 sling {Isolde} d) +0 sling {Gyeongj ...##..#♣###.........P........... Fire: a) +2 sling {Isolde} ... #..#...♣#..#....##.......P..# Fast Rev yi7 .......♣.>.#.................P.#. ....##♣#...#.♣#................## R   Pax the knight P...#............................ D   eight-headed hydra (ally target) P#.......ß....#..................###♣.........####.....#P#...#...The sling bullet hits the eight-headed hydra! _The eight-headed hydra is almost dead.Fire: a) +2 sling {Isolde}yi| kPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an eight-headed hydra (almost dead, ally target, 86% to hit)yiW H.#P##...###..#.####.###.#P#.#.## JamesMcGaha the Skirmisher ................................ Coglin of Hepliaklqana ****.. .P.P..##.#.....P.......P.P...P.. Health: 88/88 ======================== ##.##.##.##....P.##....#.......# Magic: 12/12 ======================== #...#....##..............#.>...## AC: 10yi Str: 12 ##..#.##..#......##.............# EV: 18Int: 12 (..##.#...#...................... SH: 0Dex: 22 ......##.......#.............#.#. XL: 12 Next: 58% Place: Lair:2 yi ......##..#.RD..@............#".# Noise: ---------  Time: 13437.3 (0.0) ...#.....##....P........[......P# a) +2 sling {Isolde} d) +0 sling {Gyeongj ...##..#♣###.........P........... Fire: a) +2 sling {Isolde} ... #..#...♣#..#....##.......P..# Fast Rev yiަ .......♣.>.#.................P.#. ....##♣#...#.♣#................## R   Pax the knight yi P...#............................ D   eight-headed hydra (ally target) yiJ P#.......ß....#..................###♣.........####.....#P#...#...Fire: a) +2 sling {Isolde}yi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyi Aim: an eight-headed hydra (almost dead, ally target, 86% to hit)  You shoot a sling bullet.  yi -The sling bullet hits the eight-headed hydra!yid a.((yi> (((Shift-Dir - straight line  Aim: an eight-headed hydra (almost dead, ally target, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the eight-headed hydra!  You kill the eight-headed hydra!  yi>You shoot a sling bullet.yi<  Pax avoids your attack.yi2b..R..yiL9/8965===8 (0.5 _yiJyiIyi+yi^,yi .yi6yi8yi_;yi;yiM?yi@yiFEyiEyi8GyiJyi~N,yiOyiRyiUyiWyiDX(yiYyia\yi7_yi;ayiayibyibeyihyiXjyi'kyilyinyikryisyiItyi_uyiwyiUzyi|yi}yi}yiNyiyiyiyiyiyi{yi͋yiyi*yiŽyiǑyiےyiEyi yiyiјyiyiyiyiyiKyi3yiyiyiyiyiyiyiyiyiyiyi5yiyiyiyiyiȺyiYyiyiyiyi= _B - a curare-tipped dartyiMyiyi@yiyiyiyi'yiyiyiyiAyisyiyixyiyiyiSyiyiyiXyiyivyiyiyimyi.yiyiyiyi@yi),yiayiyi>yiyi3yioyiyiyiZyi<Fast yi yiw _Your extra speed is starting to run out.yiEyi3yiyicyi yiyi yi!yi#yiA%yi(yi&/,yiM1yi3yi6yiY9yi9yi:yi)AyiDyiGyiIGyi#IyiLyiOyiRyiSyiTyiiWyiU[,yi^yiƅK _You feel yourself slow down.yi^yinyizyiyyiѝyiߟyiIyi(yi,yiyiyi #....##♣♣..........##♣# #P......♣....ß....#.... ##.....(#.........♣♣..# yiڹ#......♣.##...♣♣#♣P..# #.........♣.>......P#. ##...R....##...##...... yi#.........#####♣##.P ##........##....♣#....yi&t #..P...--- yiOj#.........#..... yirE#..##..Pyir #..#.........#yi ##).....÷....yi<6..## #......##........#...#. ###.....##....mm   merfolk (polearm, missile, wandering) ..###.....# >#..###mmyi'........#yi 64.6 (26.8)mmally target)The merfolk shouts!yizR((((((yi[yif.R......yig78---==-5.6 (27yihpyitM _The merfolk throws a boomerang. The boomerang hits you!yiw#....##♣♣..........##♣# JamesMcGaha the Skirmisher#P......♣....ß....#.... Coglin of Hepliaklqana ****..##.....(#.........♣♣..# Health: 78/89 =====================---yi_x#......♣.##...♣♣#♣P..# Magic: 12/12 ========================#.........♣.>......P#. AC: 10Str: 12##........##...##...... EV: 18Int: 12#.....R...#####♣##.P... SH: 0Dex: 22yix##........##....♣#..... XL: 12 Next: 65% Place: Lair:2#..P.@............#... Noise: ==-------  Time: 13465.6 (0.0)yix#.....*...#........... a) +2 sling {Isolde} d) +0 sling {Gyeongjyix#..#...*..#..........P Fire: a) +2 sling {Isolde} yiy#..#....**..........####).....÷..*.........###......##...*....#...#. R   Pax the knight###.....##....m......... m   merfolk (polearm, missile, ally target)yi;y..###.................#.>#..###mm.....#........# yigyC_The merfolk throws a boomerang. The boomerang hits you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleyi}yShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (ally target,  yiy68% to hit)yi <#....##♣♣..........##♣# JamesMcGaha the Skirmisher#P......♣....ß....#.... Coglin of Hepliaklqana ****..##.....(#.........♣♣..# Health: 78/89 =====================---#......♣.##...♣♣#♣P..# Magic: 12/12 ========================#.........♣.>......P#. AC: 10yi Str: 12##........##...##...... EV: 18Int: 12#.....R...#####♣##.P... SH: 0Dex: 22##........##....♣#..... XL: 12 Next: 65% Place: Lair:2#..P.@............#... Noise: ==-------  Time: 13465.6 (0.0)#.....(...#........... a) +2 sling {Isolde} d) +0 sling {Gyeongj#..#...(..#..........P Fire: a) +2 sling {Isolde} #..#....((..........####).....÷..(.........###......##...(....#...#. R  yi  Pax the knight###.....##....m......... m   merfolk (polearm, missile, ally target)..###.................#.>#..###mm.....#........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (ally target,  68% to hit)  You shoot a sling bullet. The sling bullet hits the merfolk.  The merfolk is lightly wounded.yie Aim: a merfolk, wielding a +0 trident and quivering boomerangs (ally target,  68% to hit)  You shoot a sling bullet. The sling bullet hits the merfolk.  The merfolk is lightly wounded.yiP ,yi k.R......yiV Fm.yi1 g=6.3 (0.7Rev _yi yi yir#....##♣♣..........##♣# JamesMcGaha the Skirmisher#P......♣....ß....#.... Coglin of Hepliaklqana ****..##.....(#.........♣♣..# Health: 78/89 =====================---yiY#......♣.##...♣♣#♣P..# Magic: 12/12 ========================#.........♣.>......P#. AC: 10Str: 12##........##...##...... EV: 18Int: 12#.........#####♣##.P... SH: 0Dex: 22##....R...##....♣#..... XL: 12 Next: 65% Place: Lair:2#..P.@............#... Noise: ===------  Time: 13466.3 (0.0)#.....*...#........... a) +2 sling {Isolde} d) +0 sling {Gyeongjyi#..#...*..#..........P Fire: a) +2 sling {Isolde} #..#....*...........## Rev ##).....÷.*..........###......##..*.....#...#. R   Pax the knightyi###.....##...m.......... m   merfolk (polearm, missile, ally target)..###.................#.>#..###mm.....#........# yi _The merfolk is lightly wounded.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (lightly  wounded, ally target, 68% to hit)yil#....##♣♣..........##♣# JamesMcGaha the Skirmisher#P......♣....ß....#.... Coglin of Hepliaklqana ****..yi##.....(#.........♣♣..# Health: 78/89 =====================---#......♣.##...♣♣#♣P..# Magic: 12/12 ========================#.........♣.>......P#. AC: 10Str: 12##........##...##...... EV: 18Int: 12#.........#####♣##.P... SH: 0Dex: 22##....R...##....♣#..... XL: 12 Next: 65% Place: Lair:2#..P.@............#... Noise: ===------  Time: 13466.3 (0.0)#.....(...#........... a) +2 sling {Isolde} d) +0 sling {Gyeongj#..#...i41m(..#..........P Fire: a) +2 sling {Isolde} #..#....(...........## Rev ##).....÷.(..........###......##..(.....#...#. R   Pax the knightyiu###.....##...m.......... m   merfolk (polearm, missile, ally target)..###.................#.yi>#..###mm.....#........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (lightly  yiwounded, ally target, 68% to hit)  You shoot a sling bullet. The sling bullet hits the merfolk.  The merfolk is moderately wounded.yiUHAim: a merfolk, wielding a +0 trident and quivering boomerangs (lightly  wounded, ally target, 68% to hit)  You shoot a sling bullet. The sling bullet hits the merfolk.  The merfolk is moderately wounded.!yiyi\}....m.yi;97.0 (0.7 _yiyi7yi (((((((You shoot a sling bullet.yi>  The sling bullet completely misses the merfolk.You shoot a sling bullet.  The sling bullet hits the merfolk but does no damage.yiyi9.Ryi?....m..yi\7Rev+ yi+yi/L _The merfolk is moderately wounded.yi/yi (((((((You shoot a sling bullet.yiDU  The sling bullet barely misses the merfolk.You shoot a sling bullet. The sling bullet hits the merfolk.yi ....m..The merfolk is heavily wounded.yiayiP(((((yirgyiq@.R...yir'8.4yi%{yi~` _The merfolk throws a boomerang. The boomerang barely misses you.yi~yic ((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.yi]k (((The merfolk is heavily wounded.You shoot a sling bullet. Pax avoids your attack.yi6yiyi,.R.m...yi,9.2 (0.8yiyil b _The sling bullet closely misses the merfolk.yi2 (((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.yiA ((((You shoot a sling bullet. Pax avoids your attack. _The sling bullet closely misses the merfolk.  The sling bullet hits the merfolk.  The merfolk is heavily wounded.  You shoot a sling bullet. Pax avoids your attack.yi# yiV J.Rmyi W....yim 4809 (0.7yi >Rev* yi yi b _The sling bullet closely misses the merfolk.yiO (( You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.yi[  The merfolk is severely wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk!yi .R.The merfolk is almost dead.yi (70.6yi yi߬ T _Pax barely misses the merfolk.yi ((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk!yiW (((((The merfolk is almost dead.You shoot a sling bullet. Pax avoids your attack.yi9 .Rm....The sling bullet barely misses the merfolk.1.3yi8yi= _The merfolk hits Pax with a +0 trident.yi  ((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk but does no damage.yi _The merfolk hits Pax with a +0 trident.  The sling bullet hits the merfolk but does no damage.  The merfolk is almost dead.yi h.R  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk but does no damage.  The merfolk is almost dead.  You shoot a sling bullet. Pax avoids your attack.  yiThe sling bullet hits the merfolk but does no damage.  The merfolk is almost dead.yiO'2.0yiŭyi   The sling bullet hits the merfolk but does no damage.  The merfolk is almost dead.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk but does no damage.  The merfolk is almost dead. _Pax barely misses the merfolk. The merfolk hits Pax with a +0 trident!yi  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk!yi l(()yi' (((((You kill the merfolk!yi .R)....yiV v 177 _You shoot a sling bullet. Pax avoids your attack.yi yi l _Your Invocations skill increases to level 1!yiU yi yi yiY H _No target in view!yi3yiyiؠyiyi: _yi`yiɱyiyiyi K2=yi@yizjRev+ yi,yiyihyiU3=yiyisyiyiyiTyi>Rev yiyiyi%4yiJyiyiyiyiyiyi<yi/yi05yiyi3yiyiyiyi yi yiK6=yiyiyiyiyio ,yi#yi})k7=yi+yi0,yi3yi28yit8yi:yiB?yi?%8yiLByiJByiPW _Ancestor HP restored.yilSyiz]a9=yi`yil1 _HP restored.yiq3yisyiTwyi{yi|yiW~yiyiyiyiPyiyiqyi!yiyi9=yixyiyiyiyiyiyiyijyiv,yilyixyiĺyi2yiyi$yiyiyi,yiyiyiyiyiyyinyi}yiyiyiyiDyiyiyijyiyiyiE  There is a large open door here.yiyi 5 _yi yiyi@,yiyi] _You swap places.  There is a large open door here.yiZ yiq%5 _yi&yi*E  There is a large open door here.yio.yi0yi0 _yi2yi4yi7yi:yi";yi<yiAyiuFyiFyiGyiIyiJyiUMyiOyiPyicQyiTyiWyi]Xyi_yiVayiayibyieyihyihyiiyikyi_oyioyipyiryiYtyivyivyiwyiJ{yi~yi~yiyi5 _You swap places.yiyi~3yiqyiyiyiȍyi yiyibyiiyiXyiyi֘yiQyiyijyiyi5yiʟyiyiyịyiKyiyiyiȩyi0yiyiԫyiyiޮyi"yiyiyi;yiZyiyiyiyi,yijyiyiyiFyiyiyiThere is a large open door here. _You swap places. _There is a large open door here. _You swap places.yiyioyiyiXyiEyi,yityiDYou swap places. _There is a large open door here. _You swap places.open the large door.yiyiJ3yiyiE  There is a large open door here.yiyi$yi _yiyi_E  There is a large open door here.yi  You enter the shallow water.Water yiN _Moving in this stuff is going to be slow.yiyiyi(yiyiyiyizyiyiyiyiByiyiyi>yiyiyiyi yi yi# yia yiyi yiyiIyi~yiyi&Byi{+yi@0yi]7yi8yiK9yic:yi?yiAyiCyiCyivEyiHyi6KyimLyiLyi7Nyi Qyi3YXyi \yi_yiVbyibyi)dyigE  There is a large open door here.yiSkyil _yiamyiqE  There is a large open door here.yiBtyiuyiv _yiwyi zyi|}yi"Xyipyia% yin*  ####.....##....  ###...###............ yi*   ###..#>#..###.......#......   #...~~~~~...#.......##.....   ###.~~~###~~~.#..#....   #.'~.### ###.R'..#.#........# yi~+ c  #.'#######.###'..P.##.......#   #.#.#.##.##...R....#P....##   ##.R.........@....#..P---552.3 (79.6)   #..##.###..P.......##   ########.##......#yi>, #...  #####...........   ......##..   ##.....#P.##.......   ......P..##.# m   merfolk (polearm, missile, wandering,…)  #..m.......#  yip, P ..##.#yi, :---yiZ6 yiC8 ^ _A merfolk is nearby!yi[# ((((((myi# ally targetYou shoot a sling bullet.  The merfolk shouts!  The sling bullet hits the merfolk.yi  The merfolk is lightly wounded.  You shoot a sling bullet. The sling bullet hits the merfolk.yim3 yiw= .....m..yi)> f===3.0 (0.7)Rev yiE yiI 5 _The merfolk is lightly wounded.yik (((((You shoot a sling bullet. The sling bullet hits the merfolk!yiM ((The merfolk is lightly wounded.  You shoot a sling bullet.yiyiz .R...yiX..m.The sling bullet barely misses the merfolk.yio[((((((yiY$e@.....yi$%7yi',yi/w _The merfolk throws a boomerang. The boomerang closely misses you.yi (((((((You shoot a sling bullet.yiD  The sling bullet barely misses the merfolk.You shoot a sling bullet. The sling bullet hits the merfolk!yiyi..R....m.yi'4.4yiyi!b _The merfolk is moderately wounded.yix (((((You shoot a sling bullet. The sling bullet hits the merfolk.yi ((The merfolk is moderately wounded.You shoot a sling bullet.yiQ .....m.The sling bullet completely misses the merfolk.yi[((((((yie@.....yi ^5.1Rev+ yi )yiM,v _The merfolk throws a boomerang. The boomerang barely misses you.yi (((((((You shoot a sling bullet.yi+  The sling bullet closely misses the merfolk.You shoot a sling bullet.yi5yiyi$..R..m..yi*9 (0.8yiyib _The sling bullet closely misses the merfolk.yiD ((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.yiS  The merfolk is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk!yiOM yiM yiU ..Rm.yi V k6.6 (0.7Rev* yi[ yi^ _ _The merfolk is heavily wounded.yi ((( You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk!yij  The merfolk is almost dead.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the merfolk.yi yi  The merfolk is almost dead.A komodo dragon comes into view.Pax hits the merfolk with a +0 flail!yi ..R)l   komodo dragonlyi /97.3yi+yiG _The merfolk dies!yiq (((((((ally target)You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.yi  The komodo dragon is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.yi'..R..l.yi'8.0yiyi; _The komodo dragon is lightly wounded.yi (((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.yi<@ _  but does no damage.yi)yib...R.7yiyiW; _The komodo dragon is lightly wounded.yish (((((yiDt You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon!yi  The komodo dragon is moderately wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon.yi yio ...Rl.yi% '9.4yi^ yi e _The komodo dragon is heavily wounded.yi (((((((You shoot a sling bullet. Pax avoids your attack.yikg < . _heavi  The sling bullet closely misses the komodo dragon.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon!yi - ...Rl ..The komodo dragon is severely wounded.Pax hits the komodo dragon but does no damage.yiv (60.1yi yi 3 _The komodo dragon bites Pax!!yi? ((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon but does no damage.yi\  The komodo dragon is severely wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon!yi(a...Ryi)%8yi2yiP5a _The komodo dragon is almost dead.yi1 (((((((You shoot a sling bullet. Pax avoids your attack.yi<! _almost dead.  The sling bullet barely misses the komodo dragon.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon but does no damage.yiդ ...Rl..The komodo dragon is almost dead.The komodo dragon barely misses Pax.yi6'1.5yiޭyi7D _Pax hits the komodo dragon but does no damage.yi  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the komodo dragon!yiv{((((.yiJR (((You kill the komodo dragon!yi...R...yi_3--722.2yiyi/G _You shoot a sling bullet. Pax avoids your attack.yii3yi$ryi5uH _No target in view!yiLP 3yiQ yiS yiW yi#[ : _yi] yi^` yi` yib yif yih yiUi yij yin yio Y--Rev+ yip yikt yit yibv yifz ,yi| yiπ ,yiX yi{ yiۆ [3==Rev yiQ yiV 4 _Magic restored.yi8 3yi yiU yi ,yi, yi yi̢ yi ,yiզ yi yi׫ yi [==yi yi= yir yi 3yi yi yi6 yi ,yih yi yic yig ,yi yib yi* yi ,yi yiy yiy yi ,yi yiC yi yiG ,yi! yi yi yi" ,yi yi yi ,yib yi' yi yi yi2 yi yi yi2 yi ,yi yi yi  ,yiI yiZ 5 _You swap places.yi yi 3yi yi! yi}$ yi#' yiu' yi( yik- yi0 yie2 ,yi`3 yi5 yi 8 yiI yiOK yiL yiRN yiN yiO yilR yiU yihX yiX yiY yi8h yih yigi yij yik ,yiHl yin yio yiuq yiq yir yiat yiu yiv ,yiw yix yi( ##....................# #..)...##............... ##.....#P.##.........#P.... #......P..#......#.#...<.... yi| s##.................#.. #.........##.#.....#.m.... ##........##.......#.##... #.........P#..#........... yi u##.....R... yi ---  ##.##..#########.####.# yi ##R#### ##  ###  yi& ZR   yiJ m   merfolk (polearm, wandering) yi yi: 097.2 (35.0)yir yi .m.R, ally tar…)yilj H---8.2 (36yi yiu yiC  (((((mally target)You shoot a sling bullet.  The merfolk shouts!  The sling bullet hits the merfolk.yi ((The merfolk is lightly wounded.  You shoot a sling bullet.yi Ryi Syi[.m..R....@.yiF\d===9 (0.7)Rev yicyifa _The sling bullet barely misses the merfolk.yi d ((((((yi, 7(You shoot a sling bullet.yib  The sling bullet closely misses the merfolk.You shoot a sling bullet. The sling bullet hits the merfolk.yi .m.....yit '9.6yiS yi 5 _The merfolk is lightly wounded.yia (((((((You shoot a sling bullet.yi  The sling bullet barely misses the merfolk.You shoot a sling bullet. The sling bullet hits the merfolk.yiq yiHr yi{ ...m.R...yi| e600.4 (0.8Rev+ yi% yiR b _The merfolk is moderately wounded.yi (((You shoot a sling bullet. The sling bullet hits the merfolk!yi  The merfolk is moderately wounded.You shoot a sling bullet. The sling bullet hits the merfolk!yiЏyiyiÙR#...m.yi'1.2yiyiD_ _The merfolk is heavily wounded.yi (( You shoot a sling bullet. The sling bullet hits the merfolk!yi`a  The merfolk is severely wounded.You shoot a sling bullet. The sling bullet hits the merfolk!yi  The merfolk is almost dead.Pax hits the merfolk with a +0 flail!yi^.$. yi;q49 (0.7Rev* yi0yiwG _The merfolk dies!yi(\yi\yihcyifH _No target in view!yiwi yii yi.o yir H _No target in view!yi1i yii yil yi&m yiZp yis [Rev+ _yicu yiz yi { yi1| yi~ yi yi݃ yi yi‹ N  You now have 715 gold pieces (gained 15).yi yi yiM ? _You see here a +0 trident.yi2 yi TRev yi yi yi yi ,yi yi yih yi/ ,yi| yiE yiP yi ,yi yi yi yi yiO (yi yi yii yi yi yi yi yiw yi ,yi yi9 yi2 yi yi_ yi yi yi yi' yia yi yiS yi$ yiS yi yi yi yi! yi yiE yi yi yi yi yi yi yi yi yi yi yi yiJ yik yi yi. N _You now have 733 gold pieces (gained 18).yiG yi1 yi yi yi_yiyi,yiyiyi yiO ,yi1 yiyiyiyiCyiyiIyi)yiT,yiryi2 yi]#,yi~$yi^'yi{)yi+yi),yi-yia/yir2yi3,yio5yiF7yi :yi;,yi<yi@yimCyiDyiEyiEyiGyiIyiJyiKyiKyiSMyiPyiYSyiSyiQUyiWyi6[yi-]yik]yi^yi{ayixcyid,yifyigyiiyiJk,yiilyi9pyigw(.#...#P.....#P...##...# ........P...#........P....# .. ............#............#. ........#............#)... .................. ........P.!......#...... yiw...#.R#.....#....#...... .P.P.##.....P......P.... ...P.##.......R---34.9 (33.0) ........................ #.#######.#...##.#.##.#= ### ############yiyyiM.RyiH---5.9 (34yi<yi[N _Found a small onyx ring.yi&yiv&yi(yi.yi0yi3yi7,yi9yi=yi)@,yiyiyiyi. yi yi yi7yi^yiyiyiyiyyiyi5!,yi"yi'yi+yi-yi-yi/yiU2yiI6yi8yi9yi:yiKj  You see here a ring of magical power.yiOyiRyiS _yiUyiYyiM`yibyibyidyigyijyiKmyimyiFoyiqyityiw,yixyi}yi~yi0yiyi yizyiyiGyiyiyi1yi+yiyiyi yiyi#,yiϡyiIyifyi,yiyiyiyi>yi}yiyiyiyi,yiyiyiyiLyiyi{yi yi}Xyiyi^yiyidyiyi yiyiyiMyiyiyiyiByiyi,yi#yiyi2,yiyi%yi/ yi yiL yi yiEyi`yiyiYyiyiyif",yiB$yi<'yi*yi--yit-yi.yi1yi4yi6yi7yi8yi8;yiu@yi;Ayi}AyiByiEyiHyiJyiJyidLyiNyiQyiSyiNTyiUyi\Xyir\yi^,yi`yi+cyifyiiyijyikyi:nyiqyit,yi!vyihxyi}{yi},yiyi9yi)yi yiUyiHyi,yiByiٕyiyi_yiyiyi.yiyiRyiyivyiyiyiByiyiR,yiyiַ5 _You swap places.yiݹyipyiyi׼yi2yiyiyi@yiOyityi!yi,yi&yilyicyi>yiyiyiyi-yiQ,yiyiyiNyiyiyiyiEyi,yiyiyiyiyiKyiyiayiyi,yiyiyi yi yiF yi yi yiyiiyiyi*yiAyiyiX,yiyiyiu!yiw"yi"yi$yi&yi%*yi,yi,yi".yi0yij4yi6,yi08yi:yi>yi@yijAyiByi&EyiiHyi$JyiJyiKyi6Nyi'Qyi~S,yi Uyi)WyiOZyi.\yir\yi]yi_yibyiSdyidyieyigyiGkyilyilyimyioyiryiqtyityiuyizyic~yiyi yiDyivyiʇyiyi7yiyipyiyiyiJyiyiyiyi"yiXyi[yiyiT,yiyiyiAyiٰyi%yi)yi;yiöyiyi%yiOyiyiyiyiayiCyi4yiyiyi{yi/yixyiyiUyiyiyibyi'yi,yiyiyiyikyiyiyiyijyi,yiyiyiyiwyiyiyiyiyiyiyiayiyidyiyiEyicyiyi yi ,yinyiyiyiyiyiyi1yi^yiyiHyi1yiyi8 yi!,yi"yi$yip&yi(yi](yi")yi2 _You now have 737 gold pieces (gained 4).yi44yit4yi45yi)7yi.9yi:,yi;yi<yi ?yiu@yi@yiAyiCyi9EyiFyiFyiGyiPJyiLyi MyiMyiOyicQyi$S,yinSyiVyi^Y,yiMZyi]5 _You swap places.yi_yiQa3yipbyidyigyihyihyiiyi}kyimyiZo,yiZpyiryityiuyivyivyixyi{yi|yi|yi}yiyiȁyi[,yiTyiyiyiyiyiՑ5 _You swap places.yivyi3yiyimyiyi{yiyiyiyiyiyi$yiyiyyiyiyi yiyi@yiAyiyi,,yiyiyiYyi,yiIyiyiyi^yiyiyiyiyip,yiyiyiDyiyiyiyi8yiyiOyi9yi5 _You swap places.yi9yi'yiryiyivyiyi,yiyi yi yiyiyiyicyiyiNyiyiyiyixyi yiOyi)yi!yi$yi%yi&yi'yi)yi+yiB-yi~-yi /yiN1yi5,yix6yi7yi7:yi=yi?,yiwAyiFyiGyimI,yiKyifMyijPyi Ryi=RyiSyiUyiYyiZyi?[yi\yi_yicyi[gyigyi"jyi@myiCqyijtyityiwyizyiyi,yiyiPyiҎyi,yi yiyiyiyi yiyiyi9yilyiسyizyiJyiqyi},yiyi*yi(yi7yiyiyiyi+yi,yiyiTyi=yiyiyi9yi:yiyi_yiyi>yiyiyi ,yiyiyiyiByim yiJ$yiT'yi'yi*yi.-yi`2yi5yi5yi*9yi&;yi=yi?yi @yi;AyiByiEyi0Gyi|GyiXHyiTJyiLyiNyi*OyiNPyiQyiTyiFVyiVyiWyi]yi`yi0b,yicyiIeyigyiiyiiyijyilyiioyipyiqyiqyiwsyiuyimwyiwyixyiSzyi|yi~yiE~yiLyi҂yi)yiyiyiyiyiHyiyi9yiXyifyiyiKyiyiuyiyiܠyifyiyiyiyiyiyiéyiyiyi*yiyiyiyiyiyiGyiyiyiyiFyiyi/yi,yiyiyisyiyilyiyiyi\yiyiyiyi:yiyiyiyiyiyiyiyiyi^yiyiyi)yiyioyiyiyiyiyiyiyi>yiryiqyiyiyiyi7yiyiyi,yiyi5 _You swap places.yiyilyiyiyi>yi yi!yi"yi"yi*yib-yi.yi/yi0yi8yi:yi8<yi<yio=yi#EyiOGyiHyiIyiIyi&QyiSyiPU,yivVyii^yi`yiayi2byi-cyijyislyimyimyinyiuuyiwyi:yyiuyyifzyiyiyiyiyiyi}yi$yiyiHyiבyiyiyiyiyi*yiQyi"yiryiyiyiǭyiLyiyiŲyi1yi,yiyi+yi@yiyiyiWyiyiyiyiyiyi yi{yi6yixyiyi"yiyiyiyiyi2yiyiyiyiWyiyiyiyiyi{,yiyi yi\ yiyiyiyiyi{yisyiyiyiyiyic yi yi!yi$yi(yi*yi*yi],yi./yi1yi3yi%4yik5yi7yi:yi<yi9=yi>yi0AyiWDyiPFyiFyiHyiJyihNyiPyiQyiRyiTyiXyiZyiZyi?\yi^yibyid,yi8fyishyiPkyitmyimyioyi qyisyiuyiyi9?&7yiKyi]e3 _The plant is lightly damaged.yi_  You shoot a sling bullet. The sling bullet hits the plant.yi  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant.yi1C9.5 (0.8yi#>yi@3 _The plant is lightly damaged.yi_  You shoot a sling bullet. The sling bullet hits the plant.yi3  _ yi 'yi'.60.2 (0.7yi1yii6?  You shoot a sling bullet. The sling bullet hits the plant. _The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant.  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant. _The plant is lightly damaged.yi _  You shoot a sling bullet. The sling bullet hits the plant.yiX  The plant is moderately damaged.You shoot a sling bullet. The sling bullet hits the plant.yi o  The plant is moderately damaged.yi 8.yi &9yim yi, V _A nearby plant withers and dies.yi; y (You shoot a sling bullet.yi]  The sling bullet hits the plant but does no damage.  You shoot a sling bullet. The sling bullet hits the plant.  The plant begins to die.yiu8.yiw(1.6yilyif3 _The plant is lightly damaged.yi (You shoot a sling bullet. The sling bullet hits the plant.yiV  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant.yiL.2.3 _The plant is lightly damaged.yi (You shoot a sling bullet. The sling bullet hits the plant.yi/)4  _ !yiY.3.1 (0.8 _The plant is lightly damaged.yi (You shoot a sling bullet. The sling bullet hits the plant.yi3  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant.yi c.8 (0.7yi yiY  yi? %_The plant is lightly damaged.yiH (You shoot a sling bullet.  The sling bullet hits the plant but does no damage.yi  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant!yiq `.4.5yiy yig 3 _The plant is lightly damaged.yid (You shoot a sling bullet. The sling bullet hits the plant.yi=U  The plant is moderately damaged.You shoot a sling bullet. The sling bullet hits the plant!yiq  The plant is moderately damaged...5.2yi? V _A nearby plant withers and dies.yic?B((yityi*g^..9yi wyi2 _You shoot a sling bullet. x2yiB((yi{}yij`..6.6yi{7yiBC2 _You shoot a sling bullet. x2yi2 p....#..# #..P...#.# .P.#...# )# ####.....# ##....## #[ #P. ##.....# #† #..P #...#.## ^###...#. #. ##....## ##+## #.#...# .#.....# #ß.ß# ##.......yi^ .#### ####@#####..#.....###.###.P.#.#.##..#...#..#...÷..#R.......#...# .#........#....#............#...#...÷÷#.........#.......P.....#........##...# ......##.......#P..... .#.#...#P.....#.P .#P...#Pyi yi R.---7.6 (1.0yiK yi U _Found a glowing whip.yiILP%.## #........ .....#..#  #..P...#.# ..P.#...# )# ####.....# .##....## #[ #P. .##.....# #† #..P .#...#.## ^### ####... .....#. #.. ##....## ##+## #.#...##.....# #ß@ß# ##........#### ####.#####..#.....# .##.###.P.#R#.##..#...#..#...÷..#........#...##........#....#............#...#...÷÷#.........#.........#........##...# ........##.......#P..... ..##...#P.....#.PyiRR.yiB---8yiyiyi1'yi<9yi yi( _You open the door.yixg..#PP%.# ..........## ..P...# ..P.#...)####.....###[P..#.....#† # #........P .##^###.# ####.... .....#.# #..s# ##. .#.....###@## #.#...## #ß.ß# ##........## ####R###..# ..##.###.P.#.#.##..#...#.. .#.÷..#........#...##..#....#............##...÷÷#.........#....s   redback........##...#.....##.......#P......s.R.(ally target)70yi7] _There is an open translucent door here.yi3K.......###.#P....... JamesMcGaha the Skirmisher ....P%.###.......... Coglin of Hepliaklqana ****.. .....#..# ##..P...#.#. Health: 89/89 ======================== ..P.#...# )#yi7####.....#. Magic: 13/13 ======================== .##....## #[#......P... AC: 10Str: 12 .##.....# #† # #........P. EV: 18Int: 12 .#...#.##^###.# ####....... SH: 0Dex: 22 .....#.##.s.# ##....#... XL: 12 Next: 74% Place: Lair:2 .#.....## ##@## #.#...#... Noise: ---------  Time: 13870.6 (0.0) ..#.....# #ßRß# ##......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ........#### ####.#####..#.....#. Fire: a) +2 sling {Isolde} ........##.###.P.i8V33m#.#.##..#...#... .#.........#...÷..#........#...#. ..#........#....#............#... R   Pax the knight yi:.........#...÷÷#.........#....... s   redback (ally target) ...............#........##...#... ...............##.......#P....... _You open the door. _There is an open translucent door here.  Fire: a) +2 sling {Isolde}yi:(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (ally target, 68% to hit)yi* .......###.#P....... JamesMcGaha the Skirmisher ....P%.###.......... Coglin of Hepliaklqana ****.. .....#..# ##..P...#.#. Health: 89/89 ======================== ..P.#...# )#####.....#. Magic: 13/13 ======================== .##....## #[#......P... AC: 10Str: 12 .##.....# #† # #........P. EV: 18Int: 12 .#...#.##^###.# ####....... SH: 0Dex: 22 .....#.##.s.# ##....#... XL: 12 Next: 74% Place: Lair:2 .#.....## ##@## #.#...#... Noise: ---------  Time:i0 0m 13870.6 (0.0) ..#.....# #ßRß# ##......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ........#### ####.#####..#.....#. Fire: a) +2 sling {Isolde} ........##.###.P.#.#.##..#...#... .#.........#...÷..#........#...#. ..#........#....#............#... R   Pax the knight .........#...÷÷#.........#....... s   redback (ally target) ...............#........##...#... ...............##.......#P.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (ally target, 68% to hit)  You shoot a sling bullet. The sling bullet hits the redback.  The redback is lightly wounded.yi Shift-Dir - straight line  Aim: a redback (ally target, 68% to hit)  You shoot a sling bullet. The sling bullet hits the redback.  The redback is lightly wounded.yi= yi? b===1.3 (0.7Rev yiH yi&L T _The redback barely misses you.yi.......###.#P....... JamesMcGaha the Skirmisher ....P%.###.......... Coglin of Hepliaklqana ****.. .....#..# ##..P...#.#. Health: 89/89 ======================== ..P.#...# )#####.....#. Magic: 13/13 ======================== .##....## #[#......P... AC: 10Str: 12 .##.....# #† # #........P. EV: 18Int: 12 .#...#.##^###.# ####....... SH: 0Dex: 22 .....#.#yib#.s.# ##....#... XL: 12 Next: 74% Place: Lair:2 .#.....## ##@## #.#...#... Noise: ===------  Time: 13871.3 (0.0) ..#.....# #ßRß# ##......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ........#### ####.#####..#.....#. Fire: a) +2 sling {Isolde} ........##.###.P.#.#.##..#...#... Rev .#.........#...÷..#........#...#. ..#........#....#............#... R   Pax the knight .........#...÷÷#.........#....... s   redback (ally target) ...............#........##...#... ...............##.......#P.......The redback is lightly wounded. _The redback barely misses you.Fire: a) +2 sling yiH{Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (lightly wounded, ally target, 68% to hit)yi.......###.#P....... JamesMcGaha the Skirmisher ....P%.###.......... Coglin of Hepliaklqana ****.. .....#..# ##..P...#.#. Health: 89/89 ======================== ..P.#...# )#####.....#. Magic: 13/13 ======================== .##....## #[#......P... AC: 10Str: 12 .##.....# #† # #........P. EV: 18Int: 12 .#...#.##^###.# ####....... SH: 0yiDex: 22 .....#.##.s.# ##....#... XL: 12 Next: 74% Place: Lair:2 .#.....## ##@## #.#...#... Noise: ===------  Time: 13871.3 (0.0) ..#.....# #ßRß# ##......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ........#### ####.#####..#.....#. Fire: a) +2 sling {Isolde} ........##.###.P.#.#.##..#...#... Rev .#.........#...÷..#........#...#. ..#........#....#............#... R   Pax the knight .........#...÷÷#.........#....... s   redback (ally target) ...............#........##...#... yi[...............##.......#P.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (lightly wounded, ally target, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the redback but does no damage.yimw(Shift-Dir - straight line  Aim: a redback (lightly wounded, ally target, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the redback but does no damage.  The redback is lightly wounded.  You shoot a sling bullet.yi sThe sling bullet closely misses the redback.The redback bites you!  You are poisoned.yiP1==============---2.0 (0.7Pois Rev yi yiu. _The redback poisons you!yi .......###.#P....... JamesMcGaha the Skirmisher ....P%.###.......... Coglin of Hepliaklqana ****.. .....#..# ##..P...#.#. Health: 81/89 =====================--- ..P.#...# )#####.....#. Magic: 13/13 ======================== .##....## #[#......P... AC: 10Str: 12 .##.....# #† # #........P. EV: 18Int: 12 .#...#.##^###.# ####....... SH: 0Dex: 22 .....#.##.s.# ##....#... XL: 12 Next: 74% Place: Lair:2 .#.....## ##@## #.#...#... Noise: ===------  Time:i ?39;49m 13872.0 (0.0) ..#.....# #ßRß# ##......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ........#### ####.#####..#.....#. Fire: a) +2 sling {Isolde} ........##.###.P.#.#.##..#...#... Pois Rev .#.........#...÷..#........#...#. ..#........#....#............#... R   Pax the knight .........#...÷÷#.........#....... s   redback (ally target) ...............#........##...#... ...............##.......#P.......You are poisoned. _The redback poisons you!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (lightly wounded, ally target, 68% to hit)yi .......###.#P....... JamesMcGaha the Skirmisher ....P%.###.......... Coglin of Hepliaklqana ****.. .....#..# ##..P...#.#. Health: 81/89 =====================--- ..P.#...# )#####.....#. Magic: 13/13 ======================== .##....## #[#......P... AC: 10Str: 12 .##.....# #† # #........P. EV: 18Int: 12 .#...#.##^###.# ####....... SH: 0Dex: 22 .....#.##.s.# ##....#... XL: 12 Next: 74% Place: Lair:2 .#.....## ##@## #.#...#... Noise: ===------  i~ 3mTime: 13872.0 (0.0) ..#.....# #ßRß# ##......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ........#### ####.#####..#.....#. Fire: a) +2 sling {Isolde} ........##.###.P.#.#.##..#...#... Pois Rev .#.........#...÷..#........#...#. ..#........#....#............#... R   Pax the knight .........#...÷÷#.........#....... s   redback (ally target) ...............#........##...#... ...............##.......#P.......Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyi| Aim: a redback (lightly wounded, ally target, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the redback but does no damage.yi7X You shoot a sling bullet.  The sling bullet hits the redback but does no damage.  The redback is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the redback.  The redback is moderately wounded.yi  You feel extremely sick.The redback barely misses you.72--8 (0.8Rev+  _The redback bites you but does no damage.yibP%...#..#P...#.#P.#.)####.... .##....##[......P...#† #..P...#.# ^###.# ####...... .. #.s.# ##....# .yip5#.....## ##R## #.# ..#.....#ß@ß# ##.......### ####.#####..#.....#.###.P.#.#.#.. .#...#...÷..#........#...# ..#.#............#...#...÷÷#.........#..........#........##...##.......#P....##...#P.....#........Pyiv,  You swap places.  You feel extremely sick.Pax hits the redback with a +0 flail!yi5.63-------3.8 (1.0Rev yi:yi<? _The redback bites Pax but does no damage.yi_O....P%.###.......... JamesMcGaha the Skirmisher .....#..# ##..P...#.#. Coglin of Hepliaklqana ****.. ..P.#...# )#####.....#. Health: 63/89 ================-------- .##....## #[yiO#......P... Magic: 13/13 ======================== .##.....# #† # #........P. AC: 10Str: 12 .#...#.##^###.# ####....... EV: 18Int: 12 .....#.##.s.# ##....#... SH: 0Dex: 22 .#.....## ##R## #.#...#... XL: 12 Next: 74% Place: Lair:2 yiAP..#.....# #ß@ß# ##......... Noise: =--------  Time: 13873.8 (0.0) ........#### ####.#####..#.....#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ........##.###.P.#.#.##..#...#... Fire: a) +2 sling {Isolde} .#.........#...÷..#........#...#. Pois Rev yiuP..#........#....#............#... .........#...÷÷#.........#....... R   Pax the knight ...............#........##...#... s   redback (ally target) yiPu...............##.......#P....... ..#........#...#P.....#........P.Pax hits the redback with a +0 flail! _The redback bites Pax but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (heavily wounded, ally target, 68% to hit)yiF....P%.###.......... JamesMcGaha the Skirmisher .....#..# ##..P...#.#. Coglin of Hepliaklqana ****.. ..P.#...# )#####.....#. Health: 63/89 ================-------- .##....## #[#......P... Magic: 13/13 ======================== yi9.##.....# #† # #........P. AC: 10Str: 12 .#...#.##^###.# ####....... EV: 18Int: 12 .....#.##.s.# ##....#... SH: 0Dex: 22 .#.....## ##(## #.#...#... XL: 12 Next: 74% Place: Lair:2 ..#.....# #ß@ß# ##......... Noise: =--------  Time: 13873.8 (0.0) ........#### ####.#####..#.....#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ........##.###.P.#.#.##..#...#... Fire: a) +2 sling {Isolde} .#.........#...÷..#........#...#. Pois Rev ..#........yiY#....#............#... .........#...÷÷#.........#....... R   Pax the knight ...............#........##...#... s   redback (ally target) ...............##.......#P....... ..#........#...#P.....#........P.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (heavily wounded, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback but does no damage.yiu You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback but does no damage.  The redback is heavily wounded.You shoot a sling bullet.  Pax avoids your attack. The sling bullet hits the redback!  The redback is almost dead.yi\Xu RYou feel very sick.yi*f57-==4.5 (0.7Rev+ yi(oyis6 _Pax blocks the redback's attack.yiR c....P%.###.......... JamesMcGaha the Skirmisher .....#..# ##..P...#.#. Coglin of Hepliaklqana ****.. ..P.#...# )#####.....#. Health: 57/89 ===============--------- yiS .##....## #[#......P... Magic: 13/13 ======================== .##.....# #† # #........P. AC: 10Str: 12 .#...#.##^###.# ####....... EV: 18Int: 12 .....#.##.s.# ##....#... SH: 0Dex: 22 .#.....## ##R## #.#...#... XL: 12 Next: 74% Place: Lair:2 ..#.....# #ß@ß# ##......... Noise: ===------  Time: 13874.5 (0.0) ........#### ####.#####..#.....#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ........##.###.P.#.#.##..#...#... Fire: a) +2 sling {Isolde} .#.yiT ........#...÷..#........#...#. Pois Rev+ ..#........#....#............#... .........#...÷÷#.........#....... R   Pax the knight ...............#........##...#... s   redback (ally target) ...............##.......#P....... ..#........#...#P.....#........P.You feel very sick. _Pax blocks the redback's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyiRT |Aim: a redback (almost dead, ally target, 68% to hit)yi\....P%.###.......... JamesMcGaha the Skirmisher .....#..# ##..P...#.#. Coglin of Hepliaklqana ****.. ..P.#...# )#yi=####.....#. Health: 57/89 ===============--------- .##....## #[#......P... Magic: 13/13 ======================== .##.....# #† # #........P. AC: 10Str: 12 .#...#.##^###.# ####....... EV: 18Int: 12 .....#.##.s.# ##....#... SH: 0Dex: 22 yi/.#.....## ##R## #.#...#... XL: 12 Next: 74% Place: Lair:2 ..#.....# #ß@ß# ##......... Noise: ===------  Time: 13874.5 (0.0) ........#### ####.#####..#.....#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ........##.###.P.#.#.##..#...#... Fire: a) +2 sling {Isolde} .#.........#...÷..#........#...#. Pois Rev+ ..#........#....#............#... .........#...÷÷#.........#....... R   Pax the knight ...............#........##...#... s   redback (ally target) yiY...............##.......#P....... ..#........#...#P.....#........P.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (almost dead, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback.yif.(yi+(yi;Shift-Dir - straight line  Aim: a redback (almost dead, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback.  You kill the redback!  You shoot a sling bullet.yir .RPax avoids your attack.yi:&j2-55.3 (0.8yi3yiBS _You feel very sick.yiT %-  You start resting.47--yi,Y 3---Pois yiod 0--Rev yif e _You feel very sick. x3yi3g T38-yiih yiRs s _You feel sick.35-yiu yiz b _You feel very sick.yi} 7-yi yi{ yi J3-yi& yi yi I2-yiR 1yi^ yi 70yi yi D=---yi & yi 86.3 (11.0) yiq _You feel sick. x7yij H---7.3 (12yic yi| yi` [ _You are no longer poisoned.yiuFIyi K,yiOyiRyiRyiSyi[Zc1yiUwByi|,yiyiyiR72yiyi yiyih3yiByi%u4=yiE,yi yiH5=6yi3 Byi2P37yiyi,yiyi!yi/"yi[$yi*yi-S8=yi#1yi6yi7yi]9yim>yi?yi@yiEyiFK9=yi=HyiL,yiNyiT,yi~VyiZP40yi\yibyicyi lyiy1=yi{,yi|yis,yiyia2=yiyi,yiyiۚ,yiyihO3yi2yiO,yiyiѳyi94yiyiyiyi~yi$yiyiyiyimS5=yiyi,yiyi,yiHyia6=yiyim,yiyiyi 7yi,yiyiG,yiyi"O8yix%yi),yi,yi5yi~7yi9yi>yi?S9=yiAyiiEyiFyigGyiL,yi9MyirQb50=yidyiLj,yihmyis,yiuyic}yiD~91yijyiމByiI,yi,yi{yi(yiƘL2=yi1yiyi<yiçyi,yicyiϳK3=yi^yi"yiyi˼,yiU,yiyiyi94yiyi,yigyi,yiyiyi95yiyi8,yiyi,yiyi~i6=yiyiiyiyiyiw,yiqyizyiK7=yi\ yiyiyiyi,yiyi$O8yi*yi/,yi2yi7,yi9yiq=O9yi>yiCyiDyiEyiH,yiUJyiySyi'TT60=yiVyi#[,yi]yi]cyiZha1=yii,yikyityiwyib{yi O2yiҁyiކ,yiwyi,yiyiCyi֒93yiLyi,yi"yi,yiKyiyi-N64=yi7yi,yiDyi,yiyim5=yi|yi,yiyiK,yi_yi;6yiyiS,yiyi',yiyiRa7=yiFyi,yiyiI,yiyik8=yiyiv ,yiK yi,yi_yi;9yiyi[!,yi!yi',yi)yi6-yi-&70yiJ/yi|4,yi6yi:,yi_=yi6ByiBD1=yi,DyiJH,yiIyiNyi Oyi?SyidYk2=yi[yi?a,yiayid,yifyitk;3yimyixqyiqyiDsyix,yizyi<~;4yi;yi,yiyi ,yi yiyiD5=yiqyi×,yiyiyiyiyiyiLU6=yiyim,yiyi,yiyiyi%7yi~yi,yi=yi9yiTK8=yiyiyiyiyi,yiyik9=yi#yi,yibyi&yi,yi<80yiyi,yiyiByi?V x12=yinX yil 3=yi 4yi yi ;5yi yi Byi ,yi yi a6=yi yi ,yi yig ,yiҶ yi yi U7=yi yiC ,yir yi Byi yi %8yi yi ,yi3 yi ,yi yi i ÷ _You start resting.yi 34060.3 (173.0)yi Z9=14yiy yi4$ " _HP restored.yi,..#PP%.# ..........## ..P...# ..P.#...)####.....###[ P..#.....#÷ # #........P .##^###.# ####.... .....#.# #...# ##. .#.....###@## #.#...## #ßRß# ##........## ####.###..# ..##.###.P.#.#.##..#...#.. .#.÷..#........#...##..#....#............#yi-#...÷÷#.........#............##...#.....##.......#P......yi;G2.0)yi] _You swap places. _There is an open translucent door here.yiu&AP# #.##.÷..## #.#PP%.## #..........#..#..# # #..P...#.#. .P.#...# )# ####.....# ##....## #[ #......P... yiN'm##.....# #÷ # #........P #...#.##^###.# ##. ....#.# #.@.# ##....#. #.....## ##'### #.#...# .#.....# #ßRß# ##.........#### ####.#####..#.....# .......##.###.P.#.#.##..#...#... #..#...÷..#........#...# .yi (#.#....#............##...÷÷#.........#.......P#..##...#yi+yiB5NR.yi6-3 _yiMAyiHyiP# #.##.÷)## #.#P.yiP%.## #.#.#..# # #..P...#.#. yiP.#...# )# ####.....#. #....## #[ #......P. #.....# #÷ ## #.P. ...#.## #^###.# ####.#.# #..@# ##....#. .....## ##R### #.#...#. #.....# #ß.ß# ##.#### ####.#####..#.....#.##.###.P.#.#.##..#...#. .#...÷..#.#...#. #.#....#.#.#...÷÷#.#.P.#.##...#.yi%LR'yi&&4yi7yij9yi@bB## ####.#..P# #.##.÷)..## #.#P. .P%.## #..........#.# ..#..# # #..P...#.#...# .#...# )# ####.....# ....## #[### #......P.....# #÷...## #........P#.##^###@# ##.#.# #.R.## ##....#. yic*....## ##'### #.#...## #ß.ß# ##.........#### ####.#####..#.....#...###.###.P.#.#.##..#...#.....# .#...÷..##...#...#.#.......#.....#...÷÷#........PyifyirH.RyisB=5yiO}yizi %.## ..## ####.#.P# #.##÷)....## #.#P...P%.##  #..........#. ...#..#  #..P...#.# P.#...# )# ####.....# zi #....## #[#### #P. #.....# #÷..@## #..P.#.##^###.# ####...#. #..R## ##....## ##'### #.#...# #.....# #ß.ß# ##............#### ####.#####..#.....#...##.###.P.#.#.##..#...#..... .#...÷..##...#...  #........#....#zir O.....#..... zi: zi R.R   Pax the knightzi &6ziA zi ziZt#.....## ##.## ####.#.P# #.##.÷.## #.#P.P%.## ## #.#.#..# ..## #..P...#.# .P.#...# .)# ####.....# ##....## #[#### #......P ##.....# #÷.@.## #.P #...#.## #^###R# ####.#.###...## ##....# #.....## ##'### #.#...# .#.....# #ß.ß# ##.#### ####.#####..#.....#.##.###.P.#.#.##..#...# #.#...÷..#.#...# .#.#....#.#ziAnR.7zi+ zi P#.....## ##.## ####..P# #.##..## #.#P.P%.## ## #..#..# ..## #..P...#.# ..P.#...# .)# ####.....# .##....## #[#### #......P .##.....# #÷@.R## #.P zi .#...#.## #^###.# ####.#.# ##...## ##....# .#.....## ##'### #.#...# ..#.....# #ß.ß# ##.#### ####.#####..#.....#.##.###.P.#.#.##..#...# .#.#...÷..#.#...# ..#.#....#.#zi zi DR.zi &8zi zi zi|b..#.....# .P#.....## .## #### P.P# #.##....##  #.#P #....P%.## ##  #............#..# #..# #..P...#.# ...P.#...# #s.)## ####.....# ..##....## #@#### #P. ..##.....# #÷.R.## #..P#...#.## #^###.# ####... ......#. ##...## ##....## ##'### #.#...##.....# #ß.ß# ##........#### ####.#####..#.....# s   redback (asleep).##.###.P.#.#.##..#...#. #.#...÷..##...#zilziwwR., ally target)zix&9zij _A redback comes into view. _You see here the +0 hat "Quhol" {Harm rElec rPois MP+5}.zim zi& HR.ziJ' '70zi.3 zi{7 v _f - the +0 hat "Quhol" {Harm rElec rPois MP+5}zi s.P#.....# ## ...#### PP. ziy .#P #....P%.## ##.. ......#..# #..##P...#.#P.#...# #s.)#####....##....## #R#### #......P...zi ?...##..P...#.#zi ^###.# ####....... #...## ##....##.....## ##'### #.#.#.....ß.ß# ##.......### ####.#####..#.....#.###.P.#.#.#.. #.#zi~ ...#...÷..#........#...#.#.#....#..zi7 zi &1zis zi# _You swap places. _You see here a human skeleton.zi zi $2 zi _zi zi zi zi  Q Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0%  b - Transference2 MP, Piety-9%  c - Idealise4 MP, Piety-50% [?] toggle between ability selection and description.ziVCziJziU.P#.....####....... JamesMcGaha the Skirmisher ziU........######...... Coglin of Hepliaklqana ****.. P.......P##.##...... Health: 89/89 ======================== ........###.#P...... Magic: 13/13 ======================== #....P%.## ###......... AC: 10Str: 12 ziU......#..# #..###..P...#.# EV: 18Int: 12 ...P.#...# #s.)## ####.....# SH: 0ziV[Dex: 22 ..##....## #R#### #......P.. XL: 12 Next: 75% Place: Lair:2 zi6V,..##.....# #@...## #........P Noise: ---------  Time: 14072.3 (0.0) ziV..#...#.## #^###.# ####...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ......#.###...## ##....#.. Fire: a) +2 sling {Isolde} ziV..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ .........#### ####.#####..#.....# R   Pax the knight zi7W.........##.###.P.#.#.##..#...#.. #.#.........#...÷..#........#...# #..#........#....#............#.. _There is an open translucent door here. _A redback comes into view. _You see here the +0 hat "Quhol" {Harm rElec rPois MP+5}. ziW_f - the +0 hat "Quhol" {Harm rElec rPois MP+5} _You swap places. _You see here a human skeleton.zi``P  Okay, then.zi>azirD _zi  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard zi|;the area.f - Follow me.  Anything else - Cancel. zi! k.P#.....####....... JamesMcGaha the Skirmisher ........######...... Coglin of Hepliaklqana ****.. P.......P##.##...... Health: 89/89 ======================== ........###.#P...... Magic: 13/13 ========================  zij" #....P%.## ###......... AC: 10Str: 12 ......#..# #..###..P...#.# EV: 18Int: 12 ...P.#...# #s.)## ####.....# SH: 0Dex: 22 ..##....## #R#### #......P.. XL: 12 Next: 75% Place: Lair:2 ..##.....# #@...## #........P Noise: ---------  Time: 14072.3 (0.0)  zi" ..#...#.## #^###.# ####...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ......#.###...## ##....#.. Fire: a) +2 sling {Isolde} ..#.....## ##'### #.#...#..  ziR# ...#.....# #ß.ß# ##........ .........#### ####.#####..#.....# R   Pax the knight .........##.###.P.#.#.##..#...#.. #.#.........#...÷..#........#...# #..#........#....#............#..Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me. zi# ~Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move target ziA#@ ziQ.# g - Guard the area. f - Follow me.Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetYou can't see that place.  [the floor.] ziE 7s. zi k.P#.....####....... JamesMcGaha the Skirmisher ........######...... Coglin of Hepliaklqana ****.. P.......P##.##...... Health: 89/89 ======================== ........###.#P...... Magic: 13/13 ========================  zia#....P%.## ###......... AC: 10Str: 12 ......#..# #..###..P...#.# EV: 18Int: 12 ...P.#...# #s.)## ####.....# SH: 0Dex: 22 ..##....## #R#### #......P.. XL: 12 Next: 75% Place: Lair:2 ..##.....# #@...## #........P Noise: ---------  Time: 14072.3 (0.0) ..#...#.## #^###.# ####...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ......#.# ziJ##...## ##....#.. Fire: a) +2 sling {Isolde} ..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ .........#### ####.#####..#.....# R   Pax the knight .........##.###.P.#.#.##..#...#.. #.#.........#...÷..#........#...# #..#........#....#............#..Gang up on whom?Press: ? - help, Dir - move targetYou can't see that place.  [the floor.]  You can't see that place.  zi+Okay, then. zi zi zi. _ ziRs zi6t23.3 (1 _ zi} zi zi  zix &4 zi  zi4  zi9  zi: &5 ziA  ziD ziP..#.....##. .P# ##. .## PP# ........## #P #....P%.## ## ..........#..# #..## ..P...#.P.#...# #s.)## ####.....###### P..#.....ziҤR...## #........P##^###.# ####........#.# ##...## ##.#.....##'### #.#...## #ß.ß# ##........## ####.###..# s   redback (asleep) ...##.###.P.#.#.##..#...#..#.÷..##...#zi߯G, ally target)zi&6zi< _You swap places.zi   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.ziP..#.....###........ JamesMcGaha the Skirmisher .P#.....####....... Coglin of Hepliaklqana ****.. ........######...... Health: 89/89 ======================== P.......P#zi9#.##...... Magic: 13/13 ======================== ........###.#P...... AC: 10Str: 12 #....P%.## ###......... EV: 18Int: 12 ......#..# #..###..P...#.# SH: 0Dex: 22 ...P.#...# #s.)## ####.....# XL: 12 Next: 75% Place: Lair:2 ..##....## #@#### #......P.. Noise: ---------  Time: 14076.3 (0.0) zi..##.....# #R...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###...## ##....#.. zi!{..#.....## ##'### #.#...#.. zi<...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# s   redback (asleep, ally target) .........##.###.P.#.#.##..#...#.. #.#.........#...÷..#........#...#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  ziGang up on whom?Press: ? - help, Dir - move targetAim: a redback (asleep, ally target)zi7P..#.....###........ JamesMcGaha the Skirmisher .P#.....####....... Coglin of Hepliaklqana ****.. ........######...... Health: 89/89 ======================== P.......P##.##...... Magic: 13/13 ======================== ........###.#P...... AC: 10Str: 12 #....P%.## ###......... EV: 18Int: 12 ......#..# #..##zi9#..P...#.# SH: 0Dex: 22 ...P.#...# #s.)## ####.....# XL: 12 Next: 75% Place: Lair:2 ..##....## #@#### #......P.. Noise: ---------  Time: 14076.3 (0.0) ..##.....# #R...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj zi= ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###...## ##....#.. ..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# s   redback (asleep, ally target) .........##.###.P.#.#.##..#...#.. #.#.........#...÷..#........#...#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a redback (asleep, ally target)zi +7.3 (1ziCg - Guard the area.f - Follow mezi.Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: a redback (asleep, ally target) _Attack!zi#.....## ......## ##P# #.##. .## #.#P.P%.## ###.... .....#..# #..##ziq#..P...#.#P.#...# #s.)## ####.....#. .##....## #.#### #......P... .##.....# #R@..## #..P .#...#.## #^###.# ####....#.# ##...## ##....# .#.....###'### #.#...#. #ß.ß# ##............#### ####.#####..#.....###.###.P.#.#.##..#...#...#..#...÷..#........#...# .#....#....#...zizi&8zi$ziziz<9zi("zi$zizi'80ziziziY <1zi^ zi..#.....# .P#.....## .## #### ziP.P# #.##....##  #.#P #....P%.## ##  #............#..# #..## #..P...#.# ...P.#...# #s.)## ####.....# ..##....## #@#### #P. ..##.....# #R...## #..P#...#.## #^###.# ####... ......#. ##...## ##....## ##'### #.#...##.....# #ß.ß# ##........#### ####.#####..#.....# s   redback (asleep).##.###.P.#.#.##..#...#. #.#...÷..##...#ziBzil..sslly target)zi&2ziRzi?zi#.....## ......## ##P# #.##. .## #.#P.P%.## ###.... .....#..# #..###..P...#.#P.#...# #..s## ####.....#. .##....## #.#### #......P... .##.....# #R@..## #..P .#...#.## #^###.# ####....#.# ##...## ##....# .#.....###'### #.#...#.ziC #ß.ß# ##............#### ####.#####..#.....###.###.P.#.#.##..#...#... .#..#...÷..#........#...# .#....#....#...ziVzin)s zi/==3ziEzi; _Pax hits the redback with a +0 flail!zi#.....## ##.## ####.#P# #.##.÷## #.#P.P%.## ## #.##..# #..## #..P...#.#. .P.#...# #..)## ####.....#. ##....## #s#### #......P. ##.....# #R.@.## #.P. #...#.## #^###.# ####.#.# ##...## ##....#. #.....## ##'### #.#...#. .#.....# #ß.ß# ##.#### ####.#####..#.....#.##.###.P.#.#.##..#...#. #.#...÷..#.#...#. .#.#....#.#.ziEziާ .sThe redback attacks as it pursues you! The redback misses you.ziq?The redback bites you but does no damage.zi.-4zi/ziU _Pax closely misses the redback.zi/#.....####......... JamesMcGaha the Skirmisher ......######.......# Coglin of Hepliaklqana ****.. ......P##.##.......÷ Health: 89/89 ======================== ......###.#P........ Magic: 13/13 ======================== ...P%.## ###..........# AC: 10Str: 12 ....#..# #..###..P...#.#.. EV: 18Int: 12 .P.#...# #..)## ####.....#.. SH: 0Dex: 22 zi##....## #.#### #......P.... XL: 12 Next: 75% Place: Lair:2 ##.....# #Rs@.## #........P.. Noise: =--------  Time: 14084.3 (0.0) #...#.## #^###.# ####........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ....#.###...## ##....#.... Fire: a) +2 sling {Isolde} #.....## ##'### #.#...#.... .#.....# #ß.ß# ##.......... .......#### ####.#####..#.....#.. R   Pax the knight .......##.###.P.#.#.##..#...#.... s   redback (ally target) #.........#...÷..#........#...#.. .#........#....#............#....The redback bites you but does no damage. _Pax closely misses the redback.[20zi;2HFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (moderately wounded, ally target, 68% to hit)zi8T'#.....####......... JamesMcGaha the Skirmisher ......######.......# Coglin of Hepliaklqana ****.. ......P##.##.......÷ Health: 89/89 ======================== ......###.#P........ Magic: 13/13 ======================== ...P%.## ###..........# AC: 10Str: 12 ....#..# #..###..P...#.#.. EV: 18Int: 12 zijV.P.#...# #..)## ####.....#.. SH: 0Dex: 22 ##....## #.#### #......P.... XL: 12 Next: 75% Place: Lair:2 ##.....# #Rs@.## #........P.. Noise: =--------  Time: 14084.3 (0.0) #...#.## #^###.# ####........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ....#.###...## ##....#.... Fire: a) +2 sling {Isolde} #.....## ##'### #.#...#.... .#.....# #ß.ß# ##.......... .......#### ####.#####..#.....#.. R   Pax the knight .......##.###.P.#.#.##..#...#.... s   redback (alziX{ly target) #.........#...÷..#........#...#.. .#........#....#............#....Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (moderately wounded, ally target, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the redback but does no damage.zi((You shoot a sling bullet.  The sling bullet hits the redback but does no damage.  The redback is moderately wounded.You shoot a sling bullet.  zilThe sling bullet barely misses the redback.Pax avoids your attack.zizERszi{a==5.0 (0.7Rev ziziT _The redback barely misses you.zi&M#.....####......... JamesMcGaha the Skirmisher ......######.......# Coglin of Hepliaklqana ****.. ......P##.##.......÷ Health: 89/89 ======================== ......###.#P........ Magic: 13/13 ======================== ...P%.## ###..........# AC: 10Str: 12 ziU(....#..# #..###..P...#.#.. EV: 18Int: 12 .P.#...# #..)## ####.....#.. SH: 0Dex: 22 ##....## #.#### #......P.... XL: 12 Next: 75% Place: Lair:2 ##.....# #Rs@.## #........P.. Noise: ===------  Time: 14085.0 (0.0) #...#.## #^###.# ####........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ....#.###...## ##....#.... Fire: a) +2 sling {Isolde} #.....## ##'### #.#...#.... Rev .#.....# #ß.ß# ##.......... .......#### ####.#####..#.....#.. R[39;4zi(9m   Pax the knight .......##.###.P.#.#.##..#...#.... s   redback (ally target) #.........#...÷..#........#...#.. .#........#....#............#....Pax avoids your attack. _The redback barely misses you.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (moderately wounded, ally target, 68% to hit)zi!#.....####......... JamesMcGaha the Skirmisher ......######.......# Coglin of Hepliaklqana ****.. ......P##.##.......÷ Health: 89/89 ======================== ......###.#P........ Magic: 13/13 ======================== ...P%.## ###..........# AC: 10ziStr: 12 ....#..# #..###..P...#.#.. EV: 18Int: 12 .P.#...# #..)## ####.....#.. SH: 0Dex: 22 ##....## #.#### #......P.... XL: 12 Next: 75% Place: Lair:2 ##.....# #Rs@.## #........P.. Noise: ===------  Time: 14085.0 (0.0) #...#.## #^###.# ####........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ....#.###...## ##....#.... Fire: a) +2 sling {Isolde} #.....## ##'### #.#...#.... Rev .#.....# #ß.ß# ##.......... zi.......#### ####.#####..#.....#.. R   Pax the knight .......##.###.P.#.#.##..#...#.... s   redback (ally target) #.........#...÷..#........#...#.. .#........#....#............#....Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineziRAim: a redback (moderately wounded, ally target, 68% to hit)  You shoot a sling bullet. The sling bullet hits the redback.  The redback is moderately wounded.zi$6Shift-Dir - straight line  Aim: a redback (moderately wounded, ally target, 68% to hit)  You shoot a sling bullet. The sling bullet hits the redback.  The redback is moderately wounded.heavizi 9 zi*7 (0.7ziWzis _The redback misses you. Pax hits the redback with a +0 flail!zi #.....####......... JamesMcGaha the Skirmisher ......######.......# Coglin of Hepliaklqana ****.. ......P##.##.......÷ Health: 89/89 ======================== zi ......###.#P........ Magic: 13/13 ======================== ...P%.## ###..........# AC: 10Str: 12 ....#..# #..###..P...#.#.. EV: 18Int: 12 .P.#...# #..)## ####.....#.. SH: 0Dex: 22 ##....## #.#### #......P.... XL: 12 Next: 75% Place: Lair:2 ##.....# #Rs@.## #........P.. Noise: ===------  Time: 14085.7 (0.0) zi #...#.## #^###.# ####........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ....#.###...## ##....#.... Fire: a) +2 sling {Isolde} #.....## ##'### #.#...#.... Rev .#.....# #ß.ß# ##.......... ziR J.......#### ####.#####..#.....#.. R   Pax the knight .......##.###.P.#.#.##..#...#.... s   redback (ally target) #.........#...÷..#........#...#.. .#........#....#............#....The redback is heavily wounded. zi _The redback misses you. Pax hits the redback with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (almost dead, ally target, 68% to hit)zig #.....####......... JamesMcGaha the Skirmisher ......######.......# Coglin of Hepliaklqana ****.. ......P##.##.......÷ Health: 89/89 ======================== ......##zig L#.#P........ Magic: 13/13 ======================== ...P%.## ###..........# AC: 10Str: 12 ....#..# #..###..P...#.#.. EV: 18Int: 12 .P.#...# #..)## ####.....#.. SH: 0Dex: 22 zih ##....## #.#### #......P.... XL: 12 Next: 75% Place: Lair:2 ##.....# #((@.## #........P.. Noise: ===------  Time: 14085.7 (0.0) ziTi #...#.## #^###.# ####........ a) +2 sling {Isolde} d) +0 sling {Gyeongj ....#.###...## ##....#.... Fire: a) +2 sling {Isolde} #.....## ##'### #.#...#.... Rev .#.....# #ß.ß# ##.......... .......#### ####.#####..#.....#.. R   Pax the knight .......##.###.P.#.#.##..#...#.... s   redback (ally target) #.........#...÷..#........#...#.. .#........#....#............#....Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (almost dead, ally target, 68% to hit)  zik kYou shoot a sling bullet.  The sling bullet barely misses the redback.zi Shift-Dir - straight line  Aim: a redback (almost dead, ally target, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the redback.  Pax avoids your attack. You shoot a sling bullet.  The sling bullet hits the redback.zi )zi R†You kill the redback!zi r76.4 (0.7Rev+ _ziD zi6;P#.....## ##.## ####..P# #.##..## #.#P.P%.## ## #..#..# #..## #..P...#.# ..P.#...# #..)## ####.....# .##....## #.#### #......P .##.....# #R@..## #.P .#...#.## #^###.# ####.#.# ##...## ##....# .#.....## ##'### #.#...# ..#.....# #ß.ß# ##.#### ####.#####..#.....#.##.###.P.#.#.##..#...# .#.#...÷..#.#...# ..#.#....#.#ziY@ziMAe---7.4 (1.0Rev zi}HziLt _You see here a redback corpse.zi ..#.....# .P#.....## .## #### P.P# #.##....##  #.#P #....P%.## ##  #............#..# #..## #..P...#.# ...P.#...# #..)## ####.....# ..##....## #@#### #P. .zi .##.....# #R†..## #..P#...#.## #^###.# ####... ......#. ##...## ##....## ##'### #.#...##.....# #ß.ß# ##........#### ####.#####..#.....# ..##.###.P.#.#.##..#...#. #.#...÷..##...#zii zi H---8 _zi& zil zi`♣♣..#....## #.## ♣P..#.....#P#.....## ..## #### .P.P# #.## .........##  #.#P .#....P%.## ##  #............#..# #..# #..P...#...P.#...# #..@## ####....##....## ####.#### #P..##.....# #R†..## #..#...#.## #^###.# ####........#. ##...## ##....## ##'### #.#...##.....# #ß.ß# ##.......zi~.#### ####.#####..#... ...##.###.P.#.#.##..#...#.ziziAR÷zi%9zizi+y _You see here a +6 whip of freezing.ziXziY&90zi-^ziaO _F - a +6 whip of freezingziY u.♣♣..#....## #.## #♣P..#.....# ##.P#.....## ##.## #### #.P.P# #.## #.## ##ziZ  #.#P ..#....P%.## ##. #.#..# #..### #..P...#.P.#...# #.@.## ####.##....## ####R#### #......P.##.....# #÷†..## # #...#...#.## #^###.# ####.#.# ##...## ##....#.#.....## ##'### #.#...#.#.....# #ß.ß# ##.#### ####.#####..#zi%[ 4.##.###.P.#.#.##..#...#ziX^ zi1f LR.zimg 01zio zi$q zi'.♣♣..#....## #.## ♣#♣P..#.....#k§ ##.P#.....##++# ## #.##B. #### ##.P.P# ++ #.## ♣#.## ###. #.#P.#....P%.## ##.s #.#..# #..### #..P....P.#...# #@.R## ####.##....## ####.#### #.......##.....# #÷†..## # .#...#...#.## #^###.# ####.#.# ##...## ##.....#.....## ##'### #.#....#.....# #ß.ß# ##B   boulder beetle (asleep).#### ####.#####..#k   lindwurm (asleep)zil(.##.###.P.#.#.##..#... s   jumping spider (asleep)zi,p  A jumping spider comes into view.zi,zi`5§.R.k   lindwurm (asleep)s   jumping spider (asleep, ally target)zi5&2ziK;;§zi>, _Found two runed doors.zi♣♣..#....## #.##. #♣P..#.....# k§ ##.P#.....## ++# ##. .## .. ####. #.P.ziTP# ++ #.##. #.## ###. #.#P.#....P%.## ##.s #.#..# #..### #..P...#P.#...# #R@.## ####.##....## ####.#### #......P##.....# #÷†..## #. #...#...#.## #^###.# ####.#.# ##...## ##....##.....## ##'### #.#...##.....# #ß.ß# ##.zi#### ####.#####..#....##.###.P.#.#.##..#...#zizir&3zizi& _You swap places.ziRziS&4zil[zi_ziWzi%&5zirzi^ zi.♣♣..#....## #.## ♣#♣P..#.....# k§ ##.P#.....## ++# ## #.## .. #### ##.P.P# ++ #.## ♣#.## ###. #.#P.#....P%.## ##.s #.#..# #..### #..P....P.#...# #@R.## ####.##....## ####.#### #.......##.....# #÷†..## # .#...#...#.## #^###.# #### zi.#.# ##...## ##.....#.....## ##'### #.#....#.....# #ß.ß# ##k   lindwurm (asleep).#### ####.#####..#s   jumping spider (asleep).##.###.P.#.#.##..#... zi5  You swap places. zi zit ziM zigo^SBR.B   boulder beetle, ally target)S   lava snake (wandering) ziZ&6 zi zi) _The lindwurm roars!!zi%!zi&!zi/ kS.sk   lindwurms  S  The lava snake hisses angrily.  Pax hits the jumping spider with a +0 flail!!!zit0E====7!zie6!ziQ:E _The jumping spider's many legs skitter faintly."zi0..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#kS ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== "ziB##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 18Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 .........#..# #.R####..P... XL: 12 Next: 77% Place: Lair:2 ......P.#...# #@..## ####... Noise: ====-----  Time: 14097.4 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... .........#.###...##[4"ziB0m ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... k   lindwurm ............#### ####.#####..#... s   jumping spider (ally target) ............##.###.P.#.#.##..#... S   lava snake  Pax hits the jumping spider with a +0 flail!! _The jumping spider's many legs skitter faintly.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jumping spider (almost dead, ally target, 68% to hit)"zi@}..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#kS ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 18Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 .........#..# #.(####..P... XL: 12 Next: 77% Place: Lair:2 ......P.#...# #@..## ####... Noise: ====-----"zi~  Time: 14097.4 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... k   lindwurm ............#### ####.#####..#... s   jumping spider (ally target) ............##.###.P.#.#.##..#... S   lava snake  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin"zieAim: a jumping spider (almost dead, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the jumping spider."zi  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the jumping spider.  The jumping spider is almost dead.You shoot a sling bullet. "ziq  The jumping spider is almost dead."zi^Rs   jumping spider (ally target)S   lava snake"ziߞ===-8.1 (0.7Rev "zi^"zic _Pax blocks the jumping spider's attack. The jumping spider barely misses Pax."zi2/ ..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10"zix0 RStr: 12 ♣#.........## ###.#.#P... EV: 18Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 .........#..# #.R####..P... XL: 12 Next: 77% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14098.1 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev .........#.#"ziT1 ##...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... s   jumping spider (ally target) ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...The jumping spider is almost dead. _Pax blocks the jumping spider's attack. The jumping spider barely misses Pax.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"zi1 Aim: a jumping spider (almost dead, ally target, 68% to hit)"zi% {..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##"zi` .. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 18Int: 12 ...#....P%.## ##.(#...... SH: 0Dex: 22 .........#..# #.(####..P... XL: 12 Next: 77% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14098.1 (0.0) "zi @.....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... s   jumping spider (ally target) "ziE ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jumping spider (almost dead, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet closely misses the jumping spider."zi0RShift-Dir - straight line  "zi1RAim: a jumping spider (almost dead, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet closely misses the jumping spider.bar"zi"ziQr  The jumping spider leaps!  Pax hits the jumping spider with a +0 flail."zi4"zi sRs   redbackThe jumping spider dies!"zi:998 (0.7"zi"ziZ _A redback comes into view.#zi0..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== #zi##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 .........#..# #.R####..P... XL: 12 Next: 79% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14098.8 (0.0) #zi2.....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight #zi j......#.....# #ß.ß# ##..... s   redback ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...The jumping spider dies! _A redback comes into view.#ziX [Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (sparse dust, 68% to hit)#ziv ..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....###ziw ++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 .........#..# #.(####..P... XL: 12 Next: 79% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14098.8 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj [40#zi m.....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... s   redback (ally target) ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (sparse dust, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback.#zi You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback.  The redback is lightly wounded.  You shoot a sling bullet.  but does no damage.#zi RThe redback is lightly wounded.9.5 (0.7#zij #zi{ , _The redback bites Pax.$zi..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 $zi.........#..# #.R####..P... XL: 12 Next: 79% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14099.5 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... s   redback (ally target) ............#### ####.#####..#... [0;10;1$zi-EmS   lava snake ............##.###.P.#.#.##..#...The redback is lightly wounded. _The redback bites Pax.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (lightly wounded, ally target, 68% to hit)$zi..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19$ziPInt: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 .........#..# #.(####..P... XL: 12 Next: 79% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14099.5 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# [3$zin4m#ß.ß# ##..... s   redback (ally target) ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (lightly wounded, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback.$zi8(Shift-Dir - straight line  Aim: a redback (lightly wounded, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback.  The redback is lightly wounded.  You shoot a sling bullet.$zi sR Pax avoids your attack. The sling bullet misses the redback.$zie100.3 (0.8Rev+ $zik$zi\ _Pax blocks the redback's attack. Pax hits the redback with a +0 flail!$zi}{..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##$zin.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 .........#..# #.R####..P... XL: 12 Next: 79% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14100.3 (0.0) $zi#V.....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev+ .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... s   redback (ally target) $ziR............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...Pax avoids your attack. The sling bullet misses the redback. _Pax blocks the redback's attack. Pax hits the redback with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (severely wounded, ally target, 68% to hit)%zi>q..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##%zi:r^++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 %zir.........#..# #.(####..P... XL: 12 Next: 79% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14100.3 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} %zisC.#...#...#.## #^###.# ####... Rev+ .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... s   redback (ally target) ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...Fire: a) +2 sling {Isolde}%zidtPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (severely wounded, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback but does no damage.%ziYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback but does no damage.  The redback is severely wounded.You shoot a sling bullet. %zi RThe redback is severely wounded.1.0 (0.7%zi:%ziI6 _Pax blocks the redback's attack.%zi2 ..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19%ziz Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 .........#..# #.R####..P... XL: 12 Next: 79% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14101.0 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev+ .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß#%ziA [m ##..... s   redback (ally target) ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...The redback is severely wounded. _Pax blocks the redback's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (severely wounded, ally target, 68% to hit)%zi$( ..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++%zi') #.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 .........#..# #.(####..P... XL: 12 Next: 79% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14101.0 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} %zi) .#...#...#.## #^###.# ####... Rev+ .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... s   redback (ally target) ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (severely wounded, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  %zi* "The sling bullet hits the redback.%zi  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the redback.  The redback is severely wounded.You shoot a sling bullet.  Pax avoids your attack. The sling bullet hits the redback.  The redback is almost dead.%ziF UR %ziG i7 (0.7Rev* %zi_O %ziR k _The redback bites Pax! Pax barely misses the redback.&zi8..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##&ziL++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.s#...... SH: 0Dex: 22 &ziZ.........#..# #.R####..P... XL: 12 Next: 79% Place: Lair:2 &zi]......P.#...# #@..## ####... Noise: ===------  Time: 14101.7 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev* .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... s   redback (ally target) ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...The redback is almost dead. _The redback bites Pax! &zi Pax barely misses the redback.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (almost dead, ally target, 68% to hit)&zi4..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10&zi{5Str: 12 ♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.(#...... SH: 0Dex: 22 .........#..# #.(####..P... XL: 12 Next: 79% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14101.7 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev* .........#.###...## ##.... .....#.....##[&ziE640m ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... s   redback (ally target) ............#### ####.#####..#... S   lava snake ............##.###.P.#.#.##..#...Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a redback (almost dead, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the redback.&ziShift-Dir - straight line  Aim: a redback (almost dead, ally target, 68% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the redback.  The sling bullet hits the redback.&zi vS   lava snake&ziV †RYou kill the redback!&zi5\<802.4 (0.7 _&zif&zih&zi; Y..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 ♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.†#...... SH: 0Dex: 22 .........#..# #.R###&zi)= #..P... XL: 12 Next: 80% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14102.4 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} .#...#...#.## #^###.# ####... Rev* .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... S   lava snake ............#### ####.#####..#... ............##.###.P.#.#.##..#...You shoot a sling bullet. Pax avoids your attack.  &zi> sThe sling bullet hits the redback. _You kill the redback!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'zi..♣♣..#....###.##... JamesMcGaha the Skirmisher ♣#♣P..#.....#^S ##..... Coglin of Hepliaklqana ****.. ....P#.....##++# ##.... Health: 89/89 ======================== #..........##.. ####... Magic: 13/13 ======================== ##.P.......P# ++#.##... AC: 10Str: 12 'zi't♣#.........## ###.#.#P... EV: 19Int: 12 ...#....P%.## ##.†#...... SH: 0Dex: 22 .........#..# #.R####..P... XL: 12 Next: 80% Place: Lair:2 ......P.#...# #@..## ####... Noise: ===------  Time: 14102.4 (0.0) .....##....## ####.#### #...... a) +2 sling {Isolde} d) +0 sling {Gyeongj .....##.....# #÷†..## #...... Fire: a) +2 sling {Isolde} 'zi=.#...#...#.## #^###.# ####... Rev* .........#.###...## ##.... .....#.....## ##'### #.#... R   Pax the knight ......#.....# #ß.ß# ##..... S   lava snake ............#### ####.#####..#... ............##.###.P.#.#.##..#...The sling bullet hits the redback. _You kill the redback!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycle'zi"^Shift-Dir - straight lineOkay, then.'zi'zi5. _'zi .#........P# #PR# ...♣♣..#....## #.## ♣♣#♣P..#.....# ^S .....P#.....## ++## ..## ..B# #####.P.P# +++# #.## .♣#.........## ###...# #.#P#....P%.## ##.†.# #......#..# #@R## #..P..P.#...# ##...## ####.##....## ####.#### # ......##.....# #÷†..## #..#...#...#.## #^###.# ####.....#. ##...## ## ##'### #.#B   boulder beetle (asleep)#.....# #ß.ß#'zi q[37m ##..#### ####.#####..#'ziX 'zik ;---3.4 (1 _'zi 'zi )ziF#♣#....## #R##.#........P# #PR#. ..♣♣..#....##  #.## ♣#♣P.. ^S ##.. )ziQb....P#.....## ++## ##.. #....## ..B# ####. ##.PP# +++# #.##. ♣#.........## ###...# #.#P#....P%.## ##@†.# #......#..# #.R### #..P.P.#...# ##...## ######....## ####.#### #....##.....# #÷†..## #.... .#...#...#.##^###.# ##...#.# ##...## ##..#.....## ##'### #.##.....# #ß.ß# ##...)zi---4Rev+ )zi4)zi)zi! ##♣#....## #R##...# .#.P# ?$.§# #PR#. .♣♣..#....## ...S# #.##. #♣P..#.....# k.^S ##.P#.....## +++## ##. .## B..B# ####. #.P.P# +++# #.##. #.## ###...# #.#P.#....P%.## ##.@.# #.)zi 9#..# #.R### #..P...#P.#...# ##...## ####.##....## ####.#### #......P##.....# #÷†..## #. #...#...#.## #^###.# ####.#.# ##...## ##....# BB 2 boulder beetles (1 asleep)#.....## ##'### #.#...# k   lindwurm#.....# #ß.ß# ##.SS 2 lava snakes (1 wandering))zi U§ )ziܺ %5)zi :§)zi` _Found a scroll of fog and 18 gold pieces. _You see here a redback corpse.*zi8.##....## ##R#.....#♣#....## #Sß=ß§# #R##...# #........P# §?$.§# #PR#. ♣♣..#....## §...S# #.## ♣P.. Sk.^S ##..*zi9gP#.....## ##+++## ##.. ...## BB..B# ####. .PP# #+++# #.##........## ###@..# #.#P .#....P%.## ##.†.### #..........#..# #.R### #..P...#P.#...# ##...## ####.....##....## ####.#### #......P ...##.....# #÷†..## #....#...#.##^###.# ##*zi9.B 3 boulder beetles (2 asleep)...#.# ##...## ##....#.#.....## ##'### #.#...#. SSS 4 lava snakes (3 wandering)*zi=*zi>*zi>+zi§☼?$.SS...§§R.SS+ziK%6+zi+ziS _Found a notched emerald ring.,zi))##....## ##R#. ##♣#....## #Sß=ß§# #R##...#. .P# #☼?$.S# #PR#.....P..#....## #S...§# #.##. ,zi + P..#.....# §k.^S ##. .P#.....## ##+++## ##.## #BB..B# ####. P.P# #+++# #.##.## ###.@.# #.#P. #....P%.## ##.R.### #.#..# #..### #..P...#.#P.#...# ##...## ####.....###....## ####.#### #......P.##.....# #÷†..## #.P#...#.## #^###.# ####.,zi+#.# ##...## ##....#.#.....## ##'### #.#...#.,zi2,zi3,,zis4,zi4,ziw5,ziDV§S?$.§§...SS.k.BR†SS,ziE%7,ziPU§§,ziU7 _The lava snake hisses angrily. x2-zi ..##....####R#...... JamesMcGaha the Skirmisher ##♣#....## #§ß=ß§# #R##...#.. Coglin of Hepliaklqana ****.. ........P# #S?$.§# #PR#.....P Health: 89/89 ======================== ♣..#....## #§...S# #.##...... Magic: 13/13 ======================== P..#.....# S.k^S ##........ AC: 10Str: 12 .P#.....## ##+++## ##....... EV: 19Int: 12 ........## #B.B.B# ####...... SH: 0Dex: 22 P.......P# #+++# [3-zi 4m#.##...... XL: 12 Next: 80% Place: Lair:2 ........## ###R@.# #.#P...... Noise: ---------  Time: 14107.4 (0.0) #....P%.## ##.†.### #......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ......#..# #..####..P...#.# Fire: a) +2 sling {Isolde} ...P.#...# ##...## ####.....# Rev+ ..##....## ####.#### #......P.. ..##.....# #÷†..## #........P R   Pax the knight ..#...#.## #^###.# ####...... BBB 3 boulder beetles (2 asleep) ......#.###...## ##....#.. [0-zi ;10;1mk   lindwurm ..#.....## ##'### #.#...#.. SSS 4 lava snakes _Found a scroll of fog and 18 gold pieces. _You see here a redback corpse. _Found a notched emerald ring. _The lava snake hisses angrily. x2  Press: ? - help, v - describe, . - travelThe floor.-zint c+@A runed translucent gate..zi  B+ _You see here a redback corpse _Found a notched emerald ring. _The lava snake hisses angrily. x2  Press: ? - help, v - describe, . - travelHere: a boulder beetle (fire blocked by a runed translucent door)  The floor..zi3s9A boulder beetle. .zi0tA grey beetle with an almost impenetrable rocky carapace. When at some distance from its foe, a boulder beetle is capable of rolling at high speed, attempting to crash into its target for heavy damage. Max HP: ~76 Will: + AC: ++++EV: +  rF: ... rC: ... rPois: x rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Large Int: Animal You have about 93% to hit with your +2 sling. It has about 51% to hit you. Attack Max Damage Bite 27 It possesses the following natural abilities:  a - Roll.zitb - Blink Away To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range./ziz..##....####R#...... JamesMcGaha the Skirmisher ##♣#....## #§ß=ß§# #R##...#.. Coglin of Hepliaklqana ****.. ........P# #S?$.§# #PR#.....P Health: 89/89 ======================== ♣..#....## #§...S# #.##...... Magic: 13/13 ======================== /zi{P..#.....# S.k^S ##........ AC: 10Str: 12 .P#.....## ##+++## ##....... EV: 19Int: 12 ........## #B.B.B# ####...... SH: 0Dex: 22 P.......P# #+++# #.##...... XL: 12 Next: 80% Place: Lair:2 ........## ###R@.# #.#P...... Noise: ---------  Time: 14107.4 (0.0) #....P%.## ##.†.### #......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ......#..# #..####..P...#.# Fire: a) +2 sling {Isolde} /zi} ...P.#...# ##...## ####.....# Rev+ ..##....## ####.#### #......P.. ..##.....# #÷†..## #........P R   Pax the knight ..#...#.## #^###.# ####...... BBB 3 boulder beetles (2 asleep) ......#.###...## ##....#.. k   lindwurm ..#.....## ##'### #.#...#.. SSS 4 lava snakes _You see here a redback corpse. _Found a notched emerald ring. _The lava snake hisses angrily. x2  Press: ? - help, v - describe, . - travelHere: a boulder beetle (fire blocked by a runed translucent door)  The floor.0zi` c .B  The floor.1zi}*..##....####R#...... JamesMcGaha the Skirmisher ##♣#....## #§ß=ß§# #R##...#.. Coglin of Hepliaklqana ****.. ........P# #S?$.§# #PR#.....P Health: 89/89 ======================== ♣..#....## #§...S# #.##...... Magic: 13/13 ======================== P..#.....# S.k^S ##........ AC: 101zicStr: 12 .P#.....## ##+++## ##....... EV: 19Int: 12 ........## #B.B.B# ####...... SH: 0Dex: 22 P.......P# #+++# #.##...... XL: 12 Next: 80% Place: Lair:2 ........## ###R@.# #.#P...... Noise: ---------  Time: 14107.4 (0.0) #....P%.## ##.†.### #......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ......#..# #..####..P...#.# Fire: a) +2 sling {Isolde} ...P.#...# ##...## ####.....# Rev+ ..##....## ####.####1zi=[m #......P.. ..##.....# #÷†..## #........P R   Pax the knight ..#...#.## #^###.# ####...... BBB 3 boulder beetles (2 asleep) ......#.###...## ##....#.. k   lindwurm ..#.....## ##'### #.#...#.. SSS 4 lava snakes _You see here a redback corpse. _Found a notched emerald ring. _The lava snake hisses angrily. x2  Press: ? - help, v - describe, . - travelThe floor.1zi1zi*g§ß=ß§1zi. _1ziT) N.##....## ##R# .##♣#....## #§ß=ß§# #R##...# #.P# #S?$.§# #PR#.....♣..#....## #§...S# #.## ♣P..#.....# S.k^S ## ..P#.....## ##+++## ##.## #B.B.B# #### .P1zih* <.P# #+++# #.##.## ###@R.# #.#P .#....P%.## ##.†.### #.#..# #..### #..P...#..P.#...# ##...## ####......##....## ####.#### #......P.##.....# #÷†..## #..#...#.## #^###.# ####.#.# ##...## ##....#.#.....## ##'### #.#...#1zi, 1zi~- 1zix9 1ziF §§Sk.B.1ziG Y8.4 (1Rev 1ziR §ß=ß§§?$.§1ziV  _You swap places.2zi2ziInventory: 36/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart 2ziܮArmour (go to first with [)  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence (worn)  f - the +0 hat "Quhol" {Harm rElec rPois MP+5} Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)  c - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]6zimf - the +0 hat "Quhol" {Harm rElec rPois MP+5}. A cloth hat. Base armour rating: 0 Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. 6zi*oYour spell failure would worsen by up to 8% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Lair of Beasts. Stash search prefixes: {inventory} {artefact} {artifact} {helmet armour} {helmetarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.7ziL7ziX7zifZ...##....####R#..... JamesMcGaha the Skirmisher .##♣#....## #§ß=ß§# #R##...#. Coglin of Hepliaklqana ****.. #........P# #§?$.§# #PR#..... Health: 89/89 ======================== ♣♣..#....## #S...S# #.##..... Magic: 13/13 ======================== ♣P..#.....# Sk.^S ##....... AC: 10Str: 12 7zih..P#.....## ##+++## ##...... EV: 19Int: 12 .........## #BB..B# ####..... SH: 0Dex: 22 .P.......P# #+++# #.##..... XL: 12 Next: 80% Place: Lair:2 .........## ###@R.# #.#P..... Noise: ---------  Time: 14108.4 (0.0) .#....P%.## ##.†.### #........ a) +2 sling {Isolde} d) +0 sling {Gyeongj .......#..# #..####..P...#. Fire: a) +2 sling {Isolde} ....P.#...# ##...## ####..... Rev ...##....## ####.#### #......P. ...##.....#7zih #÷†..## #........ R   Pax the knight ...#...#.## #^###.# ####..... BBB 3 boulder beetles (2 asleep) .......#.###...## ##....#. k   lindwurm ...#.....## ##'### #.#...#. SSS 4 lava snakes _You see here a redback corpse. _Found a notched emerald ring. _The lava snake hisses angrily. x2  Press: ? - help, v - describe, . - travel _The floor. _You swap places.7ziz§BB17zix§ß=ß§§7ziޔn☼ _Found a notched emerald ring. _The lava snake hisses angrily. x2  Press: ? - help, v - describe, . - travel _The floor. _You swap places.  You start removing your armour.7zi *9.4 (17zi§§?$.§7ziz§ß=ß§§7zi!+10.4 (27ziU§§7zic☼§?$.§7zid51.4 (37ziw§?$.§7zif ☼ _You continue removing your +0 hat of intelligence. x47zi1+2.4 (47ziV§§7ziL _Ancestor HP restored.  You continue removing your +0 hat of intelligence.7zi§ß=ß☼B.B7zio+3.4 (57zi <☼7zi { 9 _The boulder beetle waves its antennae.7zi- iYou finish removing your +0 hat of intelligence.7zi <☼7zi  You feel stupid.You start putting on your armour.7zit §ß=ß☼§?$.☼B.7zi) +4.4 (67zi<& g§?$.☼7zi7 §ß=ß§☼?$.§7zi8 +5.4 (77ziC r§ß=ß§☼7zi\\  §ß=ß§ _You continue putting on the +0 hat "Quhol" {Harm rElec rPois MP+5}. x36.4 (87zig ;§7ziu  §ß=ß§§?$.§ _The boulder beetle waves its antennae.7ziYv +7.4 (97ziF} o§§?$.§7zi §§?$.§7zi ,8.4 (10.0)7zi. V§§7zij 8------- _You continue putting on the +0 hat "Quhol" {Harm rElec rPois MP+5}. x27zi 7zi §ß=ß§§?$.§7zi w _You finish putting on the +0 hat "Quhol" {Harm rElec rPois MP+5}.8zi# 8zi hInventory: 36/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence 8zi Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]9ziiU Missiles (  B - a curare-tipped dart Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (58)  t - a wand of paralysis (5) 9ziW y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison  j - a scroll of revelation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - 2 scrolls of fear19%9zi/ u s - a wand of flame (58)  I - a wand of warping (1)  w - 2 scrolls of immolation  x - 8 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG389ziEd   H - a scroll labelled XEAXZIEC HANA429zi}f :zio  I - a wand of warping (1)  c - 3 scrolls of poison  J - 2 scrolls of fog7:ziR]   c - 3 scrolls of poison  j - a scroll of revelation Potions (go to first with !):zi] 952;zi  j - a scroll of revelation  q - 2 scrolls of blinking;zi2tb - 2 potions of enlightenment7;ziXg  g - 5 potions of curing;ziJY/61=zi   q - 2 scrolls of blinking  r - 2 scrolls of fear  h - 2 potions of attraction6=zic  r - 2 scrolls of fear =zi w - 2 scrolls of immolationm - a potion of cancellation71>ziC| w - 2 scrolls of immolation  z - a scroll labelled OBRAKHL GUMOIZAn - 4 potions of brilliance >ziu|d p - a potion of mutation80>zil  u - 2 fuming silvery potions>zi .5>ziZ.  z - a scroll labelled OBRAKHL GUMOIZA  J - 2 scrolls of fogv - 2 potions of ambrosia  >zi. C - a potion of berserk rage  G - a potion of heal woundsbot>zi ?zi9?zi3  J - 2 scrolls of fog  h - 2 potions of attraction?zi* CziC x - 8 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. It is a common scroll. CziDStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Eiris sazun idisi CziYD sazun hera duoder  suma hapt heptidun  suma heri lezidun  suma clubodun CziyD umbi cuoniouuidi  insprinc haptbandun  inuar uigandun CziDB [Once sat women, CziD they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.DziLHDziWTDzi~b]...##....####R#..... JamesMcGaha the Skirmisher .##♣#....## #§ß=ß§# #R##...#. Coglin of Hepliaklqana ****.. #........P# #§?$.§# #PR#..... Health: 89/89 ======================== ♣♣..#....## #S...S# #.##..... Magic: 13/18 =================------- ♣P..#.....# Sk.^S ##....... AC: 10Str: 12 ..P#.....## ##+++## ##...... EV: 19Int: 9 Dziuct.........## #BBB..# ####..... SH: 0Dex: 22 .P.......P# #+++# #.##..... XL: 12 Next: 80% Place: Lair:2 .........## ###@R.# #.#P..... Noise: ---------  Time: 14118.4 (0.0) .#....P%.## ##.†.### #........ a) +2 sling {Isolde} d) +0 sling {Gyeongj .......#..# #..####..P...#. Fire: a) +2 sling {Isolde} ....P.#...# ##...## ####..... Tele Dzic...##....## ####.#### #......P. ...##.....# #÷†..## #........ R   Pax the knight Dzic...#...#.## #^###.# ####..... BBB 3 boulder beetles .......#.###...## ##....#. k   lindwurm Dzi*d...#.....## ##'### #.#...#. SSS 4 lava snakes  You start putting on your armour. _You continue putting on the +0 hat "Quhol" {Harm rElec rPois MP+5}. x3 _The boulder beetle waves its antennae. DziId_You continue putting on the +0 hat "Quhol" {Harm rElec rPois MP+5}. x2 _You finish putting on the +0 hat "Quhol" {Harm rElec rPois MP+5}.  Dzikd=As you read the scroll of teleportation, it crumbles to dust.Dzis§ß=ß§☼?$.§DziGu*9.4 (1Dzi~T§☼DzisE _You continue putting on the +0 hat "Quhol" {Harm rElec rPois MP+5}. x3 _The boulder beetle waves its antennae. _You continue putting on the +0 hat "Quhol" {Harm rElec rPois MP+5}. x2 _You finish putting on the +0 hat "Quhol" {Harm rElec rPois MP+5}.  As you read the scroll of teleportation, it crumbles to dust. _You feel strangely unstable.EziW§☼?$.§Eziy&20Ezic:§EziFziʆ6○Fzi^%1Fzi?§§FziGzi1]§§'''Gzi=§ß=ß§§?$.§GziVS #P..#...#....##..............#.> #...##..#.##..#......##......... ##.....##.#...#.............  #........##.......#........ ##...#..#........... #......#.....##....P........[ #P.....##..#♣###.........P.. ##GziA#..#...♣#..#....##..  #..♣.>.#@...........  #......##♣#...#.♣#...... ##..P...#....................... #...P#.......ß....#......... #...####♣.........####.....#P#.. ##...#......♣#♣......##....###### ##...#.<R.⌠.♣ ♣.⌠..<........#  #....#......###..÷...##....##  #....##♣♣..........##♣#....## # As you open the gate, it creaks loudly!GziGziF2Gzi^Gzi@ _Your surroundings suddenly seem different.Jzi=  ...##..#.##..##... ##.....##.#....  ...##.......# ##...........#.....##....P........[P#..#♣###.........P... ##......#..#...♣#..#....##  ...♣.>.#..........##♣#...#@♣#..... ##..P...#.............P#.......ß....#......##......⌠.Jzi .....## #P......♣....ß....#........P# # Jzi Jzi3 &3Jzi Jzi KziI #.....##.#...  ...##.......#.... ##......... #......#.....##....P........[P#..#♣###.........P... ##......#..#...♣#..#....## Kzi ...♣.>.#..........##♣#...#.♣# ##..P...#.......@..........P#.......ß....#Kzi####♣.........####.....#P#.Kzi♣....#. ##.....(#.........♣♣..#....## # KziNKziKziT4=4Kzi%Kzi'Kzi........##.......## #.##..#..........# ......#.....##....P........[ P.....##..#♣###.........P.... #...#...♣#..#....##.P #.Kzi]5..♣.>.#...........P #......##♣#...#.♣#... #..P...#........... 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P..........#........##...# #.....##.......#P. .....#........#...#P.....#.#...P...#.............#.#P..#. #.#...<.WziEWzi1OLR.WziO&8Wzi\Wzi\^Wzi##.....# #÷†..## #. ...#...#.## #^###.# ####.#.# ##...## ##....#.#.....## ##'### #.#...#.#.....# #ß.ß# ##.#### ####.#####..#.##.###.P.#.#.##..#...#. .#.#.#...÷..#.#. .#..#.#R.@.#.#. .#...÷÷#.#. .Wzip...#........##...#. .....##.......#P.#........#...#P.....#.#...P...#............#.#P...#. .#...<.WziWziWziݓWziߜBR.B   boulder beetle (distracted, ally targ…)Wzi>Wziv9WziyWziߧXziU ...##.....# #÷†..## #........ JamesMcGaha the Skirmisher ...#...#.## #^###.# ####..... Coglin of Hepliaklqana ****.. .......#.###...## ##....#. Health: 89/89 ======================== Xzi ...#.....## ##'### #.#...#. Magic: 18/18 ======================== ....#.....# #ß.ß# ##....... AC: 10Str: 12 ..........#### ####B#####..#..... EV: 19Int: 9 ..........##.###.P*#.#.##..#...#. SH: 0Dex: 22 .#.#.........#.R.*..#........#... XL: 12 Next: 80% Place: Lair:2 .#..#........#..@.#............#. Noise: ---------  Time: 14159.4 (0.0) Xzi? ...........#...÷÷#.........#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj .................#........##...#. Fire: a) +2 sling {Isolde} Xzif .................##.......#P..... ....#........#...#P.....#........ Xzi ....#...............P...#........ R   Pax the knight Xzi }........................#........ B   boulder beetle (distracted, ally targ…)...#P...............#............ .#...<........................... Xzi _There is a stone staircase leading up here. _You swap places.  Fire: a) +2 sling {Isolde}Xzi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXzi= ^Aim: a boulder beetle (not watching you, ally target, 93% to hit)Xziq...##.....# #÷†..## #........ JamesMcGaha the Skirmisher ...#...#.## #^###.# ####..... Coglin of Hepliaklqana ****.. .......#.###...## ##....#. Health: 89/89 ======================== Xzir...#.....## ##'### #.#...#. Magic: 18/18 ======================== ....#.....# #ß.ß# ##....... AC: 10Str: 12 ..........#### ####B#####..#..... EV: 19Int: 9 XziBr..........##.###.P(#.#.##..#...#. SH: 0Dex: 22 XzirE.#.#.........#.R.(..#........#... XL: 12 Next: 80% Place: Lair:2 .#..#........#..@.#............#. Noise: ---------  Time: 14159.4 (0.0) Xzir...........#...÷÷#.........#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj Xzis\.................#........##...#. Fire: a) +2 sling {Isolde} .................##.......#P..... Xzi#s....#........#...#P.....#........ XziOs....#...............P...#........ R   Pax the knight Xzivs........................#........ B   boulder beetle (ally target) ...#P...............#............ Xzisg.#...<...........................Fire: a) +2 sling {Isolde}XzisPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXzis^Aim: a boulder beetle (not watching you, ally target, 93% to hit)  Xzi5t\You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.XziShift-Dir - straight line  Aim: a boulder beetle (not watching you, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.YziFYziPG.B÷Yzi+Rj===60.1 (0.7Rev _YziZYzi ]Yzi ...##.....# #÷†..## #........ JamesMcGaha the Skirmisher ...#...#.## #^###.# ####..... Coglin of Hepliaklqana ****.. .......#.###...## ##....#. Health: 89/89 ======================== ...#.....## ##'### #.#...#. Magic: 18/18 ======================== ....#.....# #ß.ß# ##....... AC: 10Str: 12 ..........#### ####.#####..#..... EV: 19Int: 9 ..........##.###.PB#.#.##..#...#. SH: 0Dex: 22 .#.#.........#.R.*..#........#... XL: 12 Next: 80% Place: Lair:2 Yzi .#..#........#..@.#............#. Noise: ===------  Time: 14160.1 (0.0) ...........#...÷÷#.........#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj .................#........##...#. Fire: a) +2 sling {Isolde} .................##.......#P..... Rev Yzi ....#........#...#P.....#........ ....#...............P...#........ R   Pax the knight ........................#........ B   boulder beetle (ally target) ...#P...............#............ .#...<...........................You shoot a sling bullet. YziŞ _The sling bullet hits the boulder beetle but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (ally target, 93% to hit)Yzi>X...##.....# #÷†..## #........ JamesMcGaha the Skirmisher ...#...#.## #^###.# ####..... Coglin of Hepliaklqana ****.. .......#.###...## ##....#. Health: 89/89 ======================== ...#.....## ##'### #.#...#. Magic: 18/18 ======================== ....#.....# #ß.ß# ##....... AC: 10Str: 12 YziX&..........#### ####.#####..#..... EV: 19Int: 9 ..........##.###.PB#.#.##..#...#. SH: 0Dex: 22 .#.#.........#.R.(..#........#... XL: 12 Next: 80% Place: Lair:2 .#..#........#..@.#............#. Noise: ===------  Time: 14160.1 (0.0) YziX...........#...÷÷#.........#..... a) +2 sling {Isolde} d) +0 sling {Gyeongj YziMY.................#........##...#. Fire: a) +2 sling {Isolde} .................##.......#P..... Rev ....#........#...#P.....#........ YziY3....#...............P...#........ R   Pax the knight ........................#........ B   boulder beetle (ally target) ...#P...............#............ .#...<...........................Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYzi ZAim: a boulder beetle (ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.Yzi\Shift-Dir - straight line  Aim: a boulder beetle (ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage..Zzi*K  The boulder beetle is lightly wounded.Zzi6RPB..÷rolling, ally target)Zzip7*8 (0.7Zzi>BBZzi BN _The boulder beetle curls into a ball and begins rolling![zi9:.##....## ####.#### #P.##.....# #÷†..## #.. #...#...#.## #^###.# ####........#. ##...## ##....## ##'### #.#...##.....# #ß.ß# ##..#### ####.#####..#... ....[zi##.###RPB#.#.##..#...# ..#.#.@.÷..##.#..#........#....#.....# #...#...÷÷#.........#... P[zi.........#.##...# #...........##.......#P.#[zi..#...#P.....##...P...#..[ziN.......# ....#P#[zi[zi .PBRBPax blocks the boulder beetle's attack.[zi6---1.8 (1.0[ziu[ziC _The boulder beetle stops rolling and uncurls.\ziO=}....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 \zi9>K...........##.###.PB#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@*R..#........#.. Noise: ---------  Time: 14161.8 (0.0) ..#..#........#....#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...÷÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev #.................##.......#P.... \zi>.....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Pax blocks the boulder beetle's attack. _The boulder beetle stops rolling and uncurls.  Fire: a) +2 sling {Isolde}\zi ?@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)\zi....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.PB#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.R[\zi040m..#........#.. Noise: ---------  Time: 14161.8 (0.0) ..#..#........#....#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...÷÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#........... _The boulder beetle stops rolling and uncurls.  Fire: a) +2 sling {Isolde}\zi~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)  Your line of fire to the boulder beetle is blocked by a plant.\zi[\zi~\zi[. _]ziv....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. ]zi>w#...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ]zipw...........#### ####.#####..#.... SH: 0Dex: 22 ]ziw...........##.###.PB#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ]zi0x2..#.#.........#.@*R..#........#.. Noise: ---------  Time: 14161.8 (0.0) ..#..#........#....#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...÷÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev #.................##.......#P.... ]zimx.....#........#...#P.....#....... R   Pax the knight ]zix?.....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........]zixAim: a boulder beetle (lightly wounded, ally target, 93% to hit) _Your line of fire to the boulder beetle is blocked by a plant.  Fire: a) +2 sling {Isolde}]zity@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)]zi* s PB#RB^zil....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19^ziB,Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.PB#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ^ziŦ..#.#.........#.@((..#........#.. Noise: ---------  Time: 14161.8 (0.0) ..#..#........#....#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...÷÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev ^zim#.................##.......#P.... ^zi&.....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) ^ziU.........................#....... ....#P...............#........... _Your line of fire to the boulder beetle is blocked by a plant.  ^ziw+Fire: a) +2 sling {Isolde}^ziPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^ziȧwYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle.^zi9  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle.  The boulder beetle is lightly wounded.  You shoot a sling bullet. ^zi .RThe boulder beetle is lightly wounded.^zir6===2.5 (0.7^zig^ziE _Pax hits the boulder beetle but does no damage.^zi l....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19^zif sInt: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.PB#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@*R..#........#.. Noise: ===------  Time: 14162.5 (0.0) ..#..#........#....#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj ^zi #...........#...÷÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev ^zi ;#.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) ^zi; u.........................#....... ....#P...............#...........^zib The boulder beetle is lightly wounded. _Pax hits the boulder beetle but does no damage.  Fire: a) +2 sling {Isolde}^zi @Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)_zis PB#RB_zi....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.PB#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 _zia..#.#.........#.@((..#........#.. Noise: ===------  Time: 14162.5 (0.0) ..#..#........#....#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...÷÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... _ziD....#P...............#........... _Pax hits the boulder beetle but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_ziYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage._zi 'You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet.  Pax avoids your attack._zih K  The boulder beetle is lightly wounded._zi; _°.RB_zi c3.2 (0.7Rev+ _zi 8°_zi / _The boulder beetle leaps!`zi....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 `zi(...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P°#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.R..#........#.. Noise: ===------  Time: 14163.2 (0.0) `ziL ..#..#........#*...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..*÷÷#.........#.... Fire: a) +2 sling {Isolde} `zi;P.............*...#........##...# Rev+ #.............*...##.......#P.... `zi.....#.......*#...#P.....#....... R   Pax the knight .....#.......B.......P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........The boulder beetle is lightly wounded. _The boulder beetle leaps!  `ziFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line`zi&^Aim: a boulder beetle (lightly wounded, ally target, 93% to hit)`zi  ....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P°#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.R..#`zi ........#.. Noise: ===------  Time: 14163.2 (0.0) ..#..#........#(...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..(÷÷#.........#.... Fire: a) +2 sling {Isolde} P.............(...#........##...# Rev+ #.............(...##.......#P.... .....#.......(#...#P.....#....... R   Pax the knight .....#.......B.......P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [39;4`zi 9ma boulder beetle (lightly wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.`zi °((Shift-Dir - straight line  Aim: a boulder beetle (lightly wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The boulder beetle is lightly wounded.  You shoot a sling bullet.`zi # {  The sling bullet completely misses the boulder beetle.`zi# `ziJ. °÷...R...B..`ziV/ 19 (0.7 _`zi5 8°`zi7 azi....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.#azi_b##...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 azi[...........##.###.P°#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14163.9 (0.0) ..#..#........#*..R#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..*÷÷#.........#.... Fire: a) +2 sling {Isolde} azi0?P.............*...#........##...# Rev+ #.............*...##.......#P.... .....#.......B#...#P.....#....... R   Pax the knight azif.....#...............P...#....... B   boulder beetle (ally target) .........................#....... azi....#P...............#...........You shoot a sling bullet. _The sling bullet completely misses the boulder beetle.Fire: a) +2 sling {Isolde}aziPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineazi^Aim: a boulder beetle (lightly wounded, ally target, 93% to hit)azi....##....## ####.#### #......P JamesMcGaha the Skirmisher aziD:....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.#aziQ##...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19aziͭInt: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 azi...........##.###.P°#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 azi!7..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14163.9 (0.0) aziDC..#..#........#(..R#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj azie#...........#..(÷÷#.........#.... Fire: a) +2 sling {Isolde} azioP.............(...#........##...# Rev+ #.............(...##.......#P.... aziǮ.....#.......B#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) azi.........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}azi1@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)  azi[\You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.azi59 [°You shoot a sling bullet.  azi9 The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.azi a.....azi r4.6 (0.7Rev* _azi? azi@ bzif....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10[40mStr: 12 bzi.....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 bzi`..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14164.6 (0.0) ..#..#........#*..R#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj bzi'#...........#..*÷÷#.........#.... Fire: a) +2 sling {Isolde} bziZGP.............*...#........##...# Rev* #.............*...##.......#P.... .....#.......B#...#P.....#....... R   Pax the knight bzi1.....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)bzi....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== bziX........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0bzichDex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14164.6 (0.0) bziJ..#..#........#(..R#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..(÷÷#.........#.... Fire: a) +2 sling {Isolde} bzi!P.............(...#........##...# Rev* #.............(...##.......#P.... .....#.......B#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linebziXAim: a boulder beetle (lightly wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.bzicsYou shoot a sling bullet.  The sling bullet hits the boulder beetle.  bzicThe boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.bzibzi7bzi.....÷R.B.bzi35.3 (0.7 _bzibzibzi0 ....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 bzi1 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14165.3 (0.0) ..#..#........#*...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..*÷R#.........#.... Fire: a) +2 sling {Isolde} P.............*...#........##...# Rev* bzi1 M#.............B...##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) bzi)2 &.........................#....... ....#P...............#...........The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.  Fire: a) +2 sling {Isolde}bzis2 APress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)cziO....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#.czi.......#.. Noise: ===------  Time: 14165.3 (0.0) ..#..#........#(...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..(÷R#.........#.... Fire: a) +2 sling {Isolde} P.............(...#........##...# Rev* #.............B...##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly woundczi6ed, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.cziF";You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.cziBczi<..÷÷..RBrolling, ally target)czi,6.0 (0.7cziaBBczi˼  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits thczie boulder beetle but does no damage.boulder beetle is lightly wounded. _curls into a ball and begins rolling!cziZ Q....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0cziZ Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14166.0 (0.0) ..#..#........#*...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..*÷÷#.........#.... Fire: a) +2 sling {Isolde} P.............*.R.#........##...# Rev* #.............B...##.......#P.... .....#........#...#P.....#....... R   Pax the knight cziҌ .....#...............P...#....... B   boulder beetle (rolling, ally target) .........................#....... ....#P...............#...........The boulder beetle is lightly wounded. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleczi Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, ally target, 93% to hit)czi> ....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== czi? ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14166.0 (0.0) ..#..#........#(...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..(÷÷#.........#.... Fire: a) +2 sling {Isolde} P.............(.R.#........##...# zi@ 10;1mRev* #.............B...##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (rolling, ally target) .........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.czi\ MBYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle.boulder beetle is lightly wounded.cziAT,cziK_..B..°RBczi`17 (0.7 _czigsB°Bczijdzih ....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== dzi ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 dzi- 7..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14166.7 (0.0) dzi ..#..#........#*...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..*÷÷#.........#.... Fire: a) +2 sling {Isolde} P.............B...#........##...# Rev* dzi #.............°R..##.......#P.... .....#........#...#P.....#....... R   Pax the knight dzi z.....#...............P...#....... B   boulder beetle (rolling, ally target) .........................#....... ....#P...............#...........dzi, The sling bullet hits the boulder beetle. _The boulder beetle is lightly wounded.  Fire: a) +2 sling {Isolde}dziL Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedzik gAim: a boulder beetle (lightly wounded, rolling, ally target, 93% to hit)dzir ....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 dzi- !.....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14166.7 (0.0) ..#..#........#(...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..(÷÷#.........#.... Fire: a) +2 sling {Isolde} P.............B...#........##...# Rev* dzi #.............°R..##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (rolling, ally target) .........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.dziP% #°dzi% 4You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.dzi4 dziѯ .B°°dziҰ 37.4 (0.7 _dzi B°°Bdzi ezi....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#.ezi.......#.. Noise: ===------  Time: 14167.4 (0.0) ..#..#........#*...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..B÷÷#.........#.... Fire: a) +2 sling {Isolde} P.............°...#........##...# Rev* #.............°R..##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (rolling, ally target) .........................#....... ....#P...............#...........The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or )ezi[36m - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, ally target, 93% to hit)fzi....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10fzilhStr: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14167.4 (0.0) ..#..#........#(...#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj fziA#...........#..B÷÷#.........#.... Fire: a) +2 sling {Isolde} P.............°...#........##...# Rev* #.............°R..##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (rolling, ally target) .........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclefziShift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.fzi^((((((Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet.fzi+{  The sling bullet completely misses the boulder beetle.fzi,fzi6.B°°R.....fzi838.1 (0.7 _fziIAB°BfziCgziU8....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. gzi8#...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 gzi8...........#### ####.#####..#.... SH: 0Dex: 22 gzi79S...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14168.1 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj gzi9P#...........#..°÷÷#.........#.... Fire: a) +2 sling {Isolde} P.............°R..#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight gzi9.....#...............P...#....... B   boulder beetle (rolling, ally target) .........................#....... ....#P...............#...........You shoot a sling bullet. gzi::V_The sling bullet completely misses the boulder beetle.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegzi:gAim: a boulder beetle (lightly wounded, rolling, ally target, 93% to hit)gzi Q....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0gzi Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14168.1 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..°÷÷#.........#.... Fire: a) +2 sling {Isolde} P.............°R..#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight gzi V.....#...............P...#....... B   boulder beetle (rolling, ally target) .........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegzi Aim: a boulder beetle (lightly wounded, rolling, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.gziq B°°BYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.gzi fThe sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.  The boulder beetle barely misses you.gzi| B°R..BgziY *8 (0.7gziP gzi C _The boulder beetle stops rolling and uncurls.hzi+....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. hzip+#...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 hzi+.....#.....# #ß.ß# ##...... EV: 19Int: 9 hzi+...........#### ####.#####..#.... SH: 0Dex: 22 hzi+...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 hzi9,7..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14168.8 (0.0) hzi-..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..°R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........The boulder beetle barely misses you. hzi-_The boulder beetle stops rolling and uncurls.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)hzia ....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 89/89 ======================== ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 hzi!..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14168.8 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#..°R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: zi!37ma boulder beetle (lightly wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.hzijC  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.le.  The boulder beetle is moderately wounded.hziD 9.hziE a65-------9.5 (0.7hzi6N hzi Q 4 _The boulder beetle bites you!!izi ....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 65/89 =================------- ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 izi ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14169.5 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* izi5 #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........The boulder beetle is moderately wounded. _The boulder beetle bites you!!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)izi8....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 65/89 =================------- ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 izi ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14169.5 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight izi3.....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.iziYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.izi  #The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  Pax hits the boulder beetle with a +0 flail!izi h47-----70.2 (0.7izi# izi:' 3 _The boulder beetle bites you!lzi....##....## ####.#### #......P JamesMcGaha the Skirmisher lziV....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 lzi...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight lzi.....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.Pax hits the boulder beetle with a +0 flail! _The boulder beetle bites you!  Press: ? - help, v - describe, . - travelThe floor, spattered with blood.lzi @B  The boulder beetle is moderately wounded.Pax hits the boulder beetle with a +0 flail! _The boulder beetle bites you!  Press: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target)  The floor, spattered with blood.lzi0A boulder beetle. A grey beetle with an almost impenetrable rocky carapace. When at some distance from its foe, a boulder beetle is capable of rolling at high speed, attempting to crash into its target for heavy damage. Max HP: ~76 Will: + AC: ++++EV: +  rF: ... rC: ... rPois: x rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Large Int: Animal You have about 93% to hit with your +2 sling. It has about 51% to hit you. lziAttack Max Damage Bite 27 It possesses the following natural abilities:  a - Rollb - Blink Away To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.nzi....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.nzi[40m÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........The boulder beetle is moderately wounded.Pax hits the boulder beetle with a +0 flail! _The boulder beetle bites you!  Press: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target)  The floor, spattered with blood.zix;17Hnzix....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.nzi[40m÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........The boulder beetle is moderately wounded.Pax hits the boulder beetle with a +0 flail! _The boulder beetle bites you!  Press: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target)  The floor, spattered witnzi%h blood.nzinziR . _ozieInventory: 36/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]pzi|O  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  pzieI - a wand of warping (1) Scrolls?  c - 3 scrolls of poison  j - a scroll of revelation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - 2 scrolls of fear  w - 2 scrolls of immolation  x - 7 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA  J - 2 scrolls of fog Potions (go to first with !)b - 2 potions of enlightenment  g - 5 potions of curing pzif h - 2 potions of attraction66%pzi5u o - a scroll of vulnerabilitym - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutation  u - 2 fuming silvery potionsv - 2 potions of ambrosia  C - a potion of berserk rage95qzi`qziUlqziw....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. qziw#...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19qziwInt: 9 ...........#### ####.#####..#.... SH: 0qzi4x|Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) qzix!..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} qzixP.................#........##...# Rev* qzix#.................##.......#P.... qziy.....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) qziAy.........................#....... ....#P...............#...........The boulder beetle is moderately wounded.Pax hits the boulder beetle with a +0 flail! qzi\y%_The boulder beetle bites you!  qzixyPress: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target) qziyA_The floor, spattered with blood.qziуqziqziqziqzi@ /....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.#qzi@ 6##...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0qzi@ EDex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 qziA f..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj qziNA #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} qziwA P.................#........##...# Rev* qziA #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight qziA >.....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#........... qziB u_The boulder beetle bites you!  Press: ? - help, v - describe, . - travelqzi*B Here: a boulder beetle (moderately wounded, ally target) _The floor, spattered with blood.  qziwB wPress: ? - help, v - describe, . - travelThe floor, spattered with blood.rzi@B  Press: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target) rziD _The floor, spattered with blood.  Press: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target)rziA boulder beetle. A grey beetle with an almost impenetrable rocky carapace. When at some distance from its foe, a boulder beetle is capable of rolling at high speed, attempting to crash into its target for heavy damage. rzimMax HP: ~76 Will: + AC: ++++EV: +  rF: ... rC: ... rPois: x rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Large Int: Animal You have about 93% to hit with your +2 sling. It has about 51% to hit you. Attack Max Damage Bite 27 rzipIt possesses the following natural abilities:  a - Rollb - Blink Away rziTo read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.sziBT ....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 sziT .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) sziU ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj szi-U #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} sziYU 9P.................#........##...# Rev* #.................##.......#P.... sziU .....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Press: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target) sziV _The floor, spattered with blood.  Press: ? - help, v - describe, . - travelszi3V Here: a boulder beetle (moderately wounded, ally target)  The floor, spattered with blood.tzik....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 tzil...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight tzim.....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Press: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target) _The floor, spattered with blood.  Press: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target)  The floor, spattered with blood.tzintzicwtziRz. _tzi tzi Inventory: 36/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) tzi>  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  tzi I - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison tzi [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]uzi+  i - a +0 cloak (worn)kpair of boots of stealth (worn)  lpair of gloves (worn)  D - +0 steam dragon scales (worn) uzi E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)  s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) uzi Scrolls (go to first with ?)  c - 3 scrolls of poison  j - a scroll of revelation uziQ  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - 2 scrolls of fear uzi  w - 2 scrolls of immolation  x - 7 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA uzi [ A - 2 scrolls labelled ZERICZ DETANG38%uzi s - a wand of flame (58)  c - 3 scrolls of poison  H - a scroll labelled XEAXZIEC HANA  J - 2 scrolls of fog uziPotions (go to first with !)b - 2 potions of enlightenment  g - 5 potions of curing61uziY  c - 3 scrolls of poison  o - a scroll of vulnerability  h - 2 potions of attractionm - a potion of cancellation7yzi J t - a wand of paralysis (5). yzi ;A magical device which can render a creature immobile, incapable of moving any of its limbs. Noise: A bit loud You found it on level 10 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ yzi “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.” yzi -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. yzi re(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.zzi ....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.# ##...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10zzi Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* #.................##.......#P.... .....#........#...#P.....#....... Rzi 40m   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Press: ? - help, v - describe, . - travelHere: a boulder beetle (moderately wounded, ally target) _The floor, spattered with blood.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, chance to affect: 31%){zi #*PB{zin#PAim: a plant (infinite will){zio2w .P**{zi?r.÷**|zi~ 7*.|ziE**|ziBB.R÷  Here: a boulder beetle (moderately wounded, ally target) _The floor, spattered with blood.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: Pax the knight, wielding a +0 flail and wearing a +0 kite shield  (friendly, chance to affect: 37%)|ziz BRa boulder beetle (moderately wounded, ally target, chance to affect: 31%)~zi)8~zi8?~ziI....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 ~ziJy.....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 ..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Rev* #.................##.......#P.... ~ziLS.....#........#...#P.....#....... R   Pax the knight .....#...............P...#....... B   boulder beetle (ally target) .........................#....... ....#P...............#...........Here: a boulder beetle (moderately wounded, ally target) _The floor, spattered with blood.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, chance to affect: 31%)  Okay, then.~zijU~zi,V~zi^~ziSb. _~zi; 3~zi ~zi( F _Unknown command.zizi%hInventory: 36/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence zi&Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ziQ   d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with () ziR  B - a curare-tipped dart Armour [  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)D - +0 steam dragon scales ziKR  E - a +0 hat of intelligence Magical Staves (go to first with |)e - a staff of conjuration zi|R Wands /  s - a wand of flame (58)  t - a wand of paralysis (5)  yziS quicksilver (8)  Iwarping (1) Scrolls (go to first with ?)c - 3 scrolls of poison  j - a scroll of revelation  o - a scroll of vulnerabilityziLS 8 9%ziB  l - a +0 pair of gloves (worn)  E - a +0 hat of intelligence  q - 2 scrolls of blinking14zi  r - 2 scrolls of fear9zi0 E - a +0 hat of intelligence  y - a wand of quicksilver (8)  w - 2 scrolls of immolation zi1 x - 7 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA  J - 2 scrolls of fogziv1/47zi%4ziXO y - a wand of quicksilver (8)  j - a scroll of revelation ziwPotions (go to first with !)b - 2 potions of enlightenment zic g - 5 potions of curing61zi* j - a scroll of revelation  w - 2 scrolls of immolation  h - 2 potions of attractionm - a potion of cancellation  n - 4 potions of brilliance  p - a potion of mutation  u - 2 fuming silvery potions85zi\) w - 2 scrolls of immolation  z - a scroll labelled OBRAKHL GUMOIZAv - 2 potions of ambrosia  C - a potion of berserk rage9zi   z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG zi f G - a potion of heal woundsbotzi\  A - 2 scrolls labelled ZERICZ DETANG  J - 2 scrolls of fogzitziCx - 7 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. It is a common scroll. Stash search prefixes: {inventory} {scroll} zi$Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Eiris sazun idisi ziCw sazun hera duoder  suma hapt heptidun zia; suma heri lezidun zi7 suma clubodun ziw umbi cuoniouuidi  insprinc haptbandun zi@ inuar uigandun zi} [Once sat women,  they sat here then there. zi'^(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.zi?|zizi"....##....## ####.#### #......P JamesMcGaha the Skirmisher ....##.....# #÷†..## #....... Coglin of Hepliaklqana ****.. #...#...#.## #^###.# ####.... Health: 47/89 ============------------ ........#.###...## ##....# Magic: 18/18 ======================== ....#.....## ##'### #.#...# AC: 10Str: 12 .....#.....# #ß.ß# ##...... EV: 19Int: 9 ...........#### ####.#####..#.... SH: 0Dex: 22 ...........##.###.P.#.#.##..#...# XL: 12 Next: 80% Place: Lair:2 zi..#.#.........#.@.÷..#........#.. Noise: ===------  Time: 14170.2 (0.0) ..#..#........#.B..#............# a) +2 sling {Isolde} d) +0 sling {Gyeongj #...........#...R÷#.........#.... Fire: a) +2 sling {Isolde} P.................#........##...# Tele Rev* #.................##.......#P.... .....#........#...#P.....#....... R   Pax the knight ziܑ.....#...............P...#....... B   boulder beetle (ally target) .........................#....... zi(....#P...............#...........ziVAiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, chance to affect: 31%) zi_Okay, then. _Unknown command.As you read the scroll of teleportation, it crumbles to dust.ziš: a boulder beetle (moderately wounded, ally target, chance to affect: 31%) _Okay, then. _Unknown command.  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.Pax hits the boulder beetle but does no damage.ziC3--1.2 (1zi#ziF _The boulder beetle bites you but does no damage.zibP.#...# ##...## ####.....##....## ####.#### #......P ...##.....# #÷†..## #....#...#.##^###.# ##....#.# ##...## ##....#.#.....## ##'### #.#...#ziVc#.....# #ß.ß# ##...#### ####.#####..#.............##.###@P.#.#.##..#...# .#.#..#...÷..#........#... .#..#zi|c.#.B..#............# .#...R÷#.zic%..... ...zic9#..##...#.zicg.....##.......#Pzic#........#...#P.....#.#zidn..P...#......#zihzilq B.The boulder beetle attacks as it pursues you!ziUr@--2ziyzi|\ _The boulder beetle closely misses you.zi....P.#...# ##...## ####..... JamesMcGaha the Skirmisher ...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. ...##.....# #÷†..## #........ Health: 47/89 ============------------ ...#...#.## #^###.# ####..... Magic: 18/18 ======================== .......#.###...## ##....#. AC: 10Str: 12 ziP...#.....## ##'### #.#...#. EV: 19Int: 9 ....#.....# #ß.ß# ##....... SH: 0Dex: 22 ..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 ..........##.###@P.#.#.##..#...#. Noise: =--------  Time: 14172.2 (0.0) zi.#.#.........#..B÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#..#........#....#............#. Fire: a) +2 sling {Isolde} ziǞ...........#...R÷#.........#..... Tele Rev* zi.................#........##...#. .................##.......#P..... R   Pax the knight ziB....#........#...#P.....#........ B   boulder beetle (ally target) ....#...............P...#........ zidq........................#........The boulder beetle attacks as it pursues you! zic_The boulder beetle closely misses you.Fire: a) +2 sling {Isolde}ziPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineziAim: a boulder beetle (moderately wounded, ally target, 93% to hit)zi....P.#...# ##...## ####..... JamesMcGaha the Skirmisher ...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. ...##.....# #÷†..## #........ Health: 47/89 ============------------ ...#...#.## #^###.# ####..... Magic: 18/18 ======================== .......#.###...## ##....#. AC: 10Str: 12 ...#.....## ##'### #.#...#. EV: 19Int: 9 ....#.....# #ß.ß# ##....... SH: 0Dex: 22 ..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 ..........##.###@P.#.#.##..#...#. i3mNoise: =--------  Time: 14172.2 (0.0) .#.#.........#..(÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#..#........#..(.#............#. Fire: a) +2 sling {Isolde} ...........#...R(#.........#..... Tele Rev* ................(#........##...#. ................(##.......#P..... R   Pax the knight ....#........#..(#P.....#........ B   boulder beetle (ally target) ....#...........(...P...#........ ........................#........Fire: a) +2 sling {Isolde}Press: ? - help, Q - selectzi action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet barely misses the boulder beetle.ziShift-Dir - straight line  Aim: a boulder beetle (moderately wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet barely misses the boulder beetle.  The sling bullet hits the boulder beetle.zix  The boulder beetle is moderately wounded.ziyBR÷÷....ziܞ#8zi3==9 (0.7 _zizizi ....P.#...# ##...## ####..... JamesMcGaha the Skirmisher ...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. ...##.....# #÷†..## #........ Health: 48/89 ============------------ ...#...#.## #^###.# ####..... Magic: 18/18 ======================== .......#.###...## ##....#. AC: 10Str: 12 ...#.....## ##'### #.#...#. EV: 19Int: 9 zi# p....#.....# #ß.ß# ##....... SH: 0Dex: 22 ..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 ..........##.###@P.#.#.##..#...#. Noise: ===------  Time: 14172.9 (0.0) .#.#.........#..B÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#..#........#..R.#............#. Fire: a) +2 sling {Isolde} ...........#...÷÷#.........#..... Tele Rev* .................#........##...#. ziJ .................##.......#P..... R   Pax the knight ....#........#...#P.....#........ B   boulder beetle (ally target) ....#...............P...#........ zi ........................#........The sling bullet hits the boulder beetle. _The boulder beetle is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezi Aim: a boulder beetle (moderately wounded, ally target, 93% to hit)zi]....P.#...# ##...## ####..... JamesMcGaha the Skirmisher ...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. ...##.....# #÷†..## #........ Health: 48/89 ============------------ ...#...#.## #^###.# ####..... Magic: 18/18 ======================== .......#.###...## ##....#. AC: 10Str: 12 ...#.....## ##'### #.#...#. EV: 19Int: 9 ....#.....# #ß.ß# ##....... SH: 0Dex: 22 ..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 ..........##.###@P.#.#.##..#...#. iN3mNoise: ===------  Time: 14172.9 (0.0) .#.#.........#..(÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#..#........#..(.#............#. Fire: a) +2 sling {Isolde} ...........#...÷(#.........#..... Tele Rev* ................(#........##...#. ................(##.......#P..... R   Pax the knight ....#........#..(#P.....#........ B   boulder beetle (ally target) ....#...........(...P...#........ ........................#........Fire: a) +2 sling {Isolde}Press: ? - help, Qzi[40m - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet completely misses the boulder beetle.zik^MShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet completely misses the boulder beetle.  Pax avoids your attack. You shoot a sling bullet.barzi BR÷....Pax avoids your attack.zi,3.6 (0.7zizi\ _The boulder beetle closely misses you.ziw....P.#...# ##...## ####..... JamesMcGaha the Skirmisher ...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. ...##.....# #÷†..## #........ Health: 48/89 ============------------ ...#...#.## #^###.# ####..... Magic: 18/18 ======================== .......#.###...## ##....#. AC: 10Str: 12 ...#.....## ##'### #.#...#. EV: 19Int: 9 ....#.....# #ß.ß# ##....... SH: 0Dex: 22 ..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 ..........##.###@P.#.#.##..#...#. ixX3mNoise: ===------  Time: 14173.6 (0.0) .#.#.........#..B÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#..#........#..R.#............#. Fire: a) +2 sling {Isolde} ...........#...÷÷#.........#..... Tele Rev* .................#........##...#. .................##.......#P..... R   Pax the knight ....#........#...#P.....#........ B   boulder beetle (ally target) ....#...............P...#........ ........................#........Pax avoids your attack. _The boulder beetle closely misses you.Fire: a) +2 sling {Isolde}zixnPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)zi....P.#...# ##...## ####..... JamesMcGaha the Skirmisher ...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. zi...##.....# #÷†..## #........ Health: 48/89 ============------------ ...#...#.## #^###.# ####..... Magic: 18/18 ======================== .......#.###...## ##....#. AC: 10zi5Str: 12 ...#.....## ##'### #.#...#. EV: 19Int: 9 ....#.....# #ß.ß# ##....... SH: 0zim3Dex: 22 ..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 zi&..........##.###@P.#.#.##..#...#. Noise: ===------  Time: 14173.6 (0.0) .#.#.........#..B÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj zic.#..#........#..R.#............#. Fire: a) +2 sling {Isolde} ...........#...÷÷#.........#..... Tele Rev* .................#........##...#. .................##.......#P..... R   Pax the knight ....#........#...#P.....#........ B   boulder beetle (ally target) ziHa....#...............P...#........ ........................#........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)  You shoot a sling bullet.  zi<The sling bullet hits the boulder beetle but does no damage.ziYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.ziThe sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  Pax hits the boulder beetle with a +0 flail!zi,4.3 (0.7zi%ziT)[ _The boulder beetle barely misses you.zi....P.#...# ##...## ####..... JamesMcGaha the Skirmisher zik...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. ...##.....# #÷†..## #........ Health: 48/89 ============------------ ...#...#.## #^###.# ####..... Magic: 18/18 ======================== zi.......#.###...## ##....#. AC: 10Str: 12 ...#.....## ##'### #.#...#. EV: 19Int: 9 zi....#.....# #ß.ß# ##....... SH: 0Dex: 22 zi..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 ziI0..........##.###@P.#.#.##..#...#. Noise: ===------  Time: 14174.3 (0.0) .#.#.........#..B÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj ziY.#..#........#..R.#............#. Fire: a) +2 sling {Isolde} ...........#...÷÷#.........#..... Tele Rev* .................#........##...#. zin].................##.......#P..... R   Pax the knight ....#........#...#P.....#........ B   boulder beetle (ally target) ....#...............P...#........ ........................#........Pax hits the boulder beetle with a +0 flail! _The boulder beetle barely misses you.Fire: a) +2 sling {Isolde}ziPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineziAim: a boulder beetle (heavily wounded, ally target, 93% to hit)zi....P.#...# ##...## ####..... JamesMcGaha the Skirmisher ...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. ...##.....# #÷†..## #........ Health: 48/89 ============------------ ...#...#.## #^###.# ####..... Magic: 18/18 ======================== .......#.###...## ##....#. AC: 10Str: 12 ...#.....## ##'### #.#...#. EV: 19Int: 9 ....#.....# #ß.ß# ##....... SH: 0Dex: 22 ..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 ..........##.###@P.#.#.##..#...#. i3mNoise: ===------  Time: 14174.3 (0.0) .#.#.........#..B÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#..#........#..R.#............#. Fire: a) +2 sling {Isolde} ...........#...÷÷#.........#..... Tele Rev* .................#........##...#. .................##.......#P..... R   Pax the knight ....#........#...#P.....#........ B   boulder beetle (ally target) ....#...............P...#........ ........................#........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (i73mheavily wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.ziYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.zi# zi# 35.0 (0.7 _zi+ zi . zi6`....P.#...# ##...## ####..... JamesMcGaha the Skirmisher ...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. ...##.....# #÷†..## #........ Health: 48/89 ============------------ zi`...#...#.## #^###.# ####..... Magic: 18/18 ======================== .......#.###...## ##....#. AC: 10Str: 12 zi`...#.....## ##'### #.#...#. EV: 19Int: 9 ....#.....# #ß.ß# ##....... SH: 0Dex: 22 zi'a7..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 ..........##.###@P.#.#.##..#...#. Noise: ===------  Time: 14175.0 (0.0) .#.#.........#..B÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj zi^a.#..#........#..R.#............#. Fire: a) +2 sling {Isolde} ...........#...÷÷#.........#..... Tele Rev* ziza.................#........##...#. zia.................##.......#P..... R   Pax the knight zia....#........#...#P.....#........ B   boulder beetle (ally target) zia....#...............P...#........ zia(........................#........ziaXThe sling bullet hits the boulder beetle but does no damage. zibB_The boulder beetle is heavily wounded.zi#b3Fire: a) +2 sling {Isolde}ziDbPress: ? - help, Q - select action, ( or ) - cyclezifbShift-Dir - straight lineAim: a boulder beetle (heavily wounded, ally target, 93% to hit)zit....P.#...# ##...## ####..... JamesMcGaha the Skirmisher ...##....## ####.#### #......P. Coglin of Hepliaklqana ****.. ...##.....# #÷†..## #........ Health: 48/89 ============------------ zizt...#...#.## #^###.# ####..... Magic: 18/18 ======================== .......#.###...## ##....#. AC: 10Str: 12 ...#.....## ##'### #.#...#. EV: 19Int: 9 ....#.....# #ß.ß# ##....... SH: 0Dex: 22 ..........#### ####.#####..#..... XL: 12 Next: 80% Place: Lair:2 ..........##.###@P.#.#.##..#...#. Noise: ===------  Time: 14175.0 (0.0) .#.#.........#..B÷..#........#... a) +2 sling {Isolde} d) +0 sling {Gyeongj ziu.#..#........#..R.#............#. Fire: a) +2 sling {Isolde} ...........#...÷÷#.........#..... Tele Rev* .................#........##...#. .................##.......#P..... R   Pax the knight ....#........#...#P.....#........ B   boulder beetle (ally target) ....#...............P...#........ ........................#........Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (heavily wounded, ally target, 93% to hit)  zi4u\You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.ziYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.zij zi #.#.........#..B÷..#........# .#..#........#..R.#......#........#...÷÷#.........#..............#........##...#zi ..........##.......#P.....#........#...#P.....#..................P...#................#...#P...........@...#.............<........................................P.!#.. .#......#..#.....#....# .zi #.##........P.P.##.....P......P .)..P.##.........ziґ w............... zi5 J####.###..###.#######.#...##.#.## # ### #### ### #############zi zi zic R.Rzi9 ]9=---zin O7 (0.7Rev* ziW zi   The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded. _Your surroundings suddenly seem different.zi{.#..#.#....#....# #...........#...÷R#..#... Pzic|........##...# #.......##.#P...#..#...#P.....#...#...............P...#......##Pzi|}#... #.#...<.....#...P.!zi|# ..#zi|U#..#.....#....# ..#.##zi|vP.P.##.....P......P .zi}w.).....P.##.....zi$}. ..zi8}8......... .ziL}m####.###..###.#######.#...##.#.#zi} ### #### ### ########## ziۇziU÷RziH---6.7 (1.0zilziAziNL.RziO%7ziYzi\zi zi L.Rzi T50=8zi zi: zi$Y#.B÷..##.. ..#..#..#B...#......# #ziY#...÷÷#...#.... P....#.#...# #...........##.......#P..#.R.#P..#P..ziY....# ....#P.#.. #.#...<.........P.!....zi'Zb..#..#.....#....#..#.##ziFZP.P.##.....PP)ziXZAP.##....ziZ................................ B   boulder beetle (wandering) ziZ~.####.###..###.#######.#...##.#. ziZ## ### #### ### ############zi]zilBR.rolling, ally target)zim\9Rev+ zi+v`BBzi!zN _The boulder beetle curls into a ball and begins rolling!ziT..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#B...#............# Coglin of Hepliaklqana ****.. zi#...........#..*÷÷#.........#.... Health: 50/89 =============----------- P..............*..#........##...# Magic: 18/18 ======================== #..............R..##.......#P.... AC: 10Str: 12 .....#........#.*.#P.....#....... EV: 19ziInt: 9 .....#..........*....P...#....... SH: 0Dex: 22 ................*........#....... XL: 12 Next: 80% Place: Lair:2 zi?....#P..........@....#........... Noise: ---------  Time: 14179.7 (0.0) zia#.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ziG..#.............#..#.....#....#.. Rev+ ..#.##........P.P.##.....P......P zij..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling, ally target) .####.###..###.#######.#...##.#.# zi## ### #### ### ############ _Your surroundings suddenly seem different. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (heavily wounded, rolling, ally target, 93% to hit)zih..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#B...#............# Coglin of Hepliaklqana ****.. #...........#..(÷÷#.........#.... Health: 50/89 =============----------- P..............(..#........##...# Magic: 18/18 ======================== #..............(..##.......#P.... AC: 10Str: 12 ziit.....#........#.(.#P.....#....... EV: 19Int: 9 .....#..........(....P...#....... SH: 0Dex: 22 ................(........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ---------  Time: 14179.7 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev+ zii..#.##........P.P.##.....P......P zii..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling, ally target) zii.####.###..###.#######.#...##.#.# zij## ### #### ### ############Fire: a) +2 sling {Isolde}zi7jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineziujAim: a boulder beetle (heavily wounded, rolling, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.zi#You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  zipThe boulder beetle is heavily wounded.You shoot a sling bullet. ziفu  The boulder beetle is heavily wounded.ziZzi! °ziztBR....ziʕ}===80.4 (0.7Rev* _zi&Bziczi..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#°...#............# Coglin of Hepliaklqana ****.. zi5"#...........#..B÷÷#.........#.... Health: 50/89 =============----------- P..............R..#........##...# Magic: 18/18 ======================== ziO#..............*..##.......#P.... AC: 10zihStr: 12 .....#........#.*.#P.....#....... EV: 19zi~+Int: 9 zi.....#..........*....P...#....... SH: 0ziDex: 22 ................*........#....... XL: 12 Next: 80% Place: Lair:2 zi ....#P..........@....#........... Noise: ===------  Time: 14180.4 (0.0) zi#.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj zi..#..................P.!......#.. Fire: a) +2 sling {Isolde} zi...#.............#..#.....#....#.. Rev* zi..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling, ally target) zi.####.###..###.#######.#...##.#.# zi## ### #### ### ############ziThe sling bullet hits the boulder beetle but does no damage. _The boulder beetle is heavily wounded.zi3Fire: a) +2 sling {Isolde}zi Press: ? - help, Q - select action, ( or ) - cyclezi  Shift-Dir - straight lineziC Aim: a boulder beetle (heavily wounded, rolling, ally target, 93% to hit)ziߞ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#°...#............# Coglin of Hepliaklqana ****.. #...........#..B÷÷#.........#.... Health: 50/89 =============----------- P..............(..#........##...# Magic: 18/18 ======================== #..............(..##.......#P.... AC: 10Str: 12 .....#........#.(.#P.....#....... EV: 19Int: 9 .....#..........(....P...#....... SH: 0Dex: 22 ................(........#....... XL: 12 Next: 80% Place: zi[39;49mLair:2 ....#P..........@....#........... Noise: ===------  Time: 14180.4 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling, ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, (iMgm or ) - cycleShift-Dir - straight lineAim: a boulder beetle (heavily wounded, rolling, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.zi+5MziU,8You shoot a sling bullet. Pax avoids your attack.  zi,CThe sling bullet hits the boulder beetle but does no damage.  zi,ZThe boulder beetle is heavily wounded.  zi- You shoot a sling bullet.  ziH-"Pax avoids your attack.ziN8°BR....BYou shoot a sling bullet.  ziPax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.The boulder beetle hits Pax but does no damage.zi,1.1 (0.7zizi=C _The boulder beetle stops rolling and uncurls.zio ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#°...#............# Coglin of Hepliaklqana ****.. zi  #...........#..B÷÷#.........#.... Health: 50/89 =============----------- P..............R..#........##...# Magic: 18/18 ======================== #..............*..##.......#P.... AC: 10Str: 12 .....#........#.*.#P.....#....... EV: 19Int: 9 .....#..........*....P...#....... SH: 0Dex: 22 zi G................*........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ===------  Time: 14181.1 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (ally target) .####.###..###.#######.#...##.#.# zi ## ### #### ### ############The boulder beetle hits Pax but does no damage. _The boulder beetle stops rolling and uncurls.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (heavily wounded, ally target, 93% to hit)zi[ ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#°...#............# Coglin of Hepliaklqana ****.. #...........#..B÷÷#.........#.... Health: 50/89 =============----------- zi\\ 5P..............(..#........##...# Magic: 18/18 ======================== #..............(..##.......#P.... AC: 10Str: 12 .....#........#.(.#P.....#....... EV: 19Int: 9 .....#..........(....P...#....... SH: 0Dex: 22 zi\ ................(........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ===------  Time: 14181.1 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj zi;] ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight zij] ................................. B   boulder beetle (ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############zi] Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclezi] Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle.zic ) You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle.  The boulder beetle is heavily wounded.You shoot a sling bullet. zi.BR....zimSBrolling, ally target)You shoot a sling bullet.  Pax avoids your attack.  The sling bullet hits the boulder beetle.  The boulder beetle is severely wounded.Pax hits the boulder beetle with a +0 flail.ziF18 (0.7zi%Bzi-N _The boulder beetle curls into a ball and begins rolling!zi`w..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#..B÷÷#.........#.... Health: 51/89 =============----------- P..............R..#........##...# Magic: 18/18 ======================== #..............*..##.......#P.... AC: 10ziBStr: 12 .....#........#.*.#P.....#....... EV: 19Int: 9 .....#..........*....P...#....... SH: 0Dex: 22 ................*........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ===------  Time: 14181.8 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj zi..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ziF................................. B   boulder beetle (rolling, ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############Pax hits the boulder beetle with a +0 flail. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezi|Aim: a boulder beetle (severely wounded, rolling, ally target, 93% to hit)ziE ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#..B÷÷#.........#.... Health: 51/89 =============----------- P..............(..#........##...# Magic: 18/18 ======================== ziE 7#..............(..##.......#P.... AC: 10Str: 12 .....#........#.(.#P.....#....... EV: 19Int: 9 .....#..........(....P...#....... SH: 0Dex: 22 zi*F ................(........#....... XL: 12 Next: 80% Place: Lair:2 ziZF ....#P..........@....#........... Noise: ===------  Time: 14181.8 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ziF ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ziF ................................. B   boulder beetle (rolling, ally target) .####.###..###.#######.#...##.#.# zi|G ## ### #### ### ############Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, rolling, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle!zi KBB  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle!  The boulder beetle is almost dead.You shoot a sling bullet.  but does no damage.ziuh R....The boulder beetle is almost dead.zii 32.5 (0.7 _zix BBzi{ zi#..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#..B÷÷#.........#.... Health: 51/89 =============----------- P..............R..#........##...# Magic: 18/18 ======================== #..............*..##.......#P.... AC: 10Str: 12 .....#........#.*.#P.....#....... EV: 19Int: 9 .....#..........*....P...#....... SH: 0Dex: 22 ................*........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#...........zi)[40m Noise: ===------  Time: 14182.5 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling, ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is almost dead.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, izm( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, ally target, 93% to hit)zis..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#..B÷÷#.........#.... Health: 51/89 =============----------- zit5P..............(..#........##...# Magic: 18/18 ======================== #..............(..##.......#P.... AC: 10Str: 12 .....#........#.(.#P.....#....... EV: 19Int: 9 .....#..........(....P...#....... SH: 0Dex: 22 zit................(........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ===------  Time: 14182.5 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj zit[..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ziu..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight zi\u@................................. B   boulder beetle (rolling, ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############ziuFire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineziuAim: a boulder beetle (almost dead, rolling, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle.zimMYou shoot a sling bullet. Pax avoids your attack.  ziEThe sling bullet hits the boulder beetle.  The boulder beetle is almost dead.  You shoot a sling bullet.  Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.ziq  The boulder beetle is almost dead.ziؙ°RB....zi,3.2 (0.7zi Y°BziѨE _Pax hits the boulder beetle but does no damage.zip ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#..°÷÷#.........#.... Health: 51/89 =============----------- zi'q P..............RB.#........##...# Magic: 18/18 ======================== #...............*.##.......#P.... AC: 10Str: 12 .....#........#.*.#P.....#....... EV: 19Int: 9 ziJq .....#..........*....P...#....... SH: 0Dex: 22 ziiq ................*........#....... XL: 12 Next: 80% Place: Lair:2 ziq ....#P..........@....#........... Noise: ===------  Time: 14183.2 (0.0) ziq #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ziq ..#..................P.!......#.. Fire: a) +2 sling {Isolde} zir O..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ziQr ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling, ally target) zir .####.###..###.#######.#...##.#.# ## ### #### ### ############The boulder beetle is almost dead. _Pax hits the boulder beetle but does no damage.  zir Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclezis Shift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, ally target, 93% to hit)zi..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#..°÷÷#.........#.... Health: 51/89 =============----------- ziIP..............RB.#........##...# Magic: 18/18 ======================== #...............(.##.......#P.... AC: 10Str: 12 .....#........#.(.#P.....#....... EV: 19Int: 9 .....#..........(....P...#....... SH: 0Dex: 22 zi................(........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ===------  Time: 14183.2 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ziC[..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* zi;..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling, ally target) .####.###..###.#######.#...##.#.# zi## ### #### ### ############Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezi,Aim: a boulder beetle (almost dead, rolling, ally target, 93% to hit)  You shoot a sling bullet.  ziV<The sling bullet hits the boulder beetle but does no damage.zib°B  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.zi^cYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.zi>zizi2°°B..zi34.0 (0.8 _zi8°zizi..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#..°÷÷#.........#.... Health: 51/89 =============----------- P..............R°.#........##...# Magic: 18/18 ======================== #...............°.##.......#P.... AC: 10Str: 12 .....#........#.B.#P.....#....... EV: 19Int: 9 .....#..........*....P...#....... SH: 0Dex: 22 ................*........#....... XL: 12 Next: 80% Place: Lair:2 zi_....#P..........@....#........... Noise: ===------  Time: 14184.0 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight zi................................. B   boulder beetle (rolling, ally target) .####.###..###.#######.#...##.#.# ziq## ### #### ### ############The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is almost dead.Fire: a) +2 sling {Isolde}ziLoPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, ally target, 93% to hit)zi ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#..°÷÷#.........#.... Health: 51/89 =============----------- P..............R°.#........##...# Magic: 18/18 ======================== #...............°.##.......#P.... AC: 10Str: 12 .....#........#.B.#P.....#....... EV: 19zie Int: 9 .....#..........(....P...#....... SH: 0Dex: 22 ................(........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ===------  Time: 14184.0 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling,ziJ 3 ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.zi& °BBYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The boulder beetle is almost dead.zia zi zi .zi[ .°R°B.zi g2=7 (0.7 _zi9 R°°BziT zir..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 52/89 ==============---------- P...............°.#........##...# Magic: 18/18 ======================== #...............R.##.......#P.... AC: 10Str: 12 .....#........#.°.#P.....#....... EV: 19Int: 9 .....#..........B....P...#....... SH: 0Dex: 22 ................*........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#...........zius[40m Noise: ===------  Time: 14184.7 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling, ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############The sling bullet hits the boulder beetle. _The boulder beetle is almost dead.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, (ism or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, ally target, 93% to hit)zi..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher zi..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 52/89 ==============---------- P...............°.#........##...# Magic: 18/18 ======================== zi #...............R.##.......#P.... AC: 10Str: 12 .....#........#.°.#P.....#....... EV: 19Int: 9 .....#..........B....P...#....... SH: 0Dex: 22 zi................(........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ===------  Time: 14184.7 (0.0) zi#.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (rolling, ally target) ziR.####.###..###.#######.#...##.#.# ## ### #### ### ############Fire: a) +2 sling {Isolde}ziPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.zi((((((B  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  ziThe boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet barely misses the boulder beetle.Pax avoids your attack.ziZ ,zi   .÷..R°BThe boulder beetle hits you!zi f39----5.4 (0.7zi% 8°zi9) C _The boulder beetle stops rolling and uncurls.zi...#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 39/89 ==========-------------- P.................#........##...# Magic: 18/18 ======================== #.................##.......#P.... AC: 10Str: 12 .....#........#.R.#P.....#....... EV: 19Int: 9 .....#..........°....P...#....... SH: 0Dex: 22 ................B........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noizise: ===------  Time: 14185.4 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############The boulder beetle hits you! _The boulder beetle stops rolling and uncurls.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: iux39;49ma boulder beetle (almost dead, ally target, 93% to hit)ziF..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. zi-H#...........#...÷÷#.........#.... Health: 39/89 ==========-------------- P.................#........##...# Magic: 18/18 ======================== ziH#.................##.......#P.... AC: 10Str: 12 .....#........#.R.#P.....#....... EV: 19Int: 9 .....#..........°....P...#....... SH: 0ziH)Dex: 22 ................B........#....... XL: 12 Next: 80% Place: Lair:2 ziI ....#P..........@....#........... Noise: ===------  Time: 14185.4 (0.0) ziI#.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ziI..#.............#..#.....#....#.. Rev* ziJ..#.##........P.P.##.....P......P zi>J..).............P.##............. R   Pax the knight ................................. B   boulder beetle (ally target) zipJ'.####.###..###.#######.#...##.#.# ## ### #### ### ############ziJ+Fire: a) +2 sling {Isolde}ziKfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)  zi9K\You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.zik((((ziev(((You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet barely misses the boulder beetle.Pax avoids your attack.zih.÷..R°Bzii36.1 (0.7 _zi t8°zivzi ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 39/89 ==========-------------- P.................#........##...# Magic: 18/18 ======================== #.................##.......#P.... AC: 10Str: 12 .....#........#.R.#P.....#....... EV: 19Int: 9 .....#..........°....P...#....... SH: 0Dex: 22 ................B........#....... XL: 12 Next: 80% Place: Lair:2 zi V....#P..........@....#........... Noise: ===------  Time: 14186.1 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (ally target) .####.###..###.#######.#...##.#.# zi ## ### #### ### ############The sling bullet barely misses the boulder beetle. _Pax avoids your attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)zid ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 39/89 ==========-------------- P.................#........##...# Magic: 18/18 ======================== #.................##.......#P.... AC: 10Str: 12 .....#........#.R.#P.....#....... EV: 19Int: 9 .....#..........°....P...#....... SH: 0Dex: 22 ................B........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... zi [33mNoise: ===------  Time: 14186.1 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally tarziF sget, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.ziq, °You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.zi& zi ÷.....#....#.......#...÷÷#..............#..............##.........#...#P...........R....P.........B..............@....#<.............................P.!.......#..#....ziC 6.....P.P.##....).......P.##.....................###.#### ### #### ### zi 8÷.....#....#.......#...÷÷#..............#..............##.........#...#P...........R....P.........B..............@....#<.............................P.!.......#..#....zi .....P.P.##....).......P.##.....................###.#### ### #### ### zi .RThe sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  The boulder beetle bites you!!zi R15------8 (0.7zi zi V _* * * LOW HITPOINT WARNING * * *zi/GziCOInventory: 36/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart ziO Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration ziPWands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) ziPqScrolls (go to first with ?)c - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ziPm ziNx zi{ ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 15/89 ====-------------------- P.................#........##...# Magic: 18/18 ======================== #.................##.......#P.... AC: 10Str: 12 .....#........#...#P.....#....... EV: 19Int: 9 .....#..........R....P...#....... SH: 0Dex: 22 ziǍ ................B........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ===------  Time: 14186.8 (0.0) #.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight zi5 B................................. B   boulder beetle (ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############The boulder beetle is almost dead.zim You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.zi :The boulder beetle bites you!! zi A_* * * LOW HITPOINT WARNING * * *zi zi_ zi zi zizi BRead which item? Scrolls  c - 3 scrolls of poisonj - a scroll of revelation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - 2 scrolls of fear  w - 2 scrolls of immolation  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA zi6  J - 2 scrolls of fog [!] read|quaff|evoke[?] describe selectedziqzizi..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 15/89 ====-------------------- P.................#........##...# Magic: 18/18 ======================== zi\#.................##.......#P.... AC: 10Str: 12 .....#........#...#P.....#....... EV: 19Int: 9 .....#..........R....P...#....... SH: 0Dex: 22 ................B........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ===------  Time: 14186.8 (0.0) zi#.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight zi)s................................. B   boulder beetle (ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.The boulder beetle bites you!! _* * * LOW HITPOINT WARNING * * *zi#The boulder beetle bites you!! _* * * LOW HITPOINT WARNING * * *As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The boulder beetle looks frightened!  zilPax hits the boulder beetle but does no damage.  Pax's attack snaps the boulder beetle out of its fear.ziM6--7.8 (1ziTzi:_ _The boulder beetle completely misses you.zi zi&Inventory: 36/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja} zi F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn) zi4 D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration ziZWands (go to first with /)s - a wand of flame (58)  ziFt - a wand of paralysis (5)  y - a wand of quicksilver (8)  ziI - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison zi[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ziE ziX ziղ ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 16/89 ====-------------------- zi P.................#........##...# Magic: 18/18 ======================== #.................##.......#P.... AC: 10Str: 12 .....#........#...#P.....#....... EV: 19Int: 9 .....#..........R....P...#....... SH: 0Dex: 22 ................B........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: =--------  Time: 14187.8 (0.0) ziӳ J#.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* zi ..#.##........P.P.##.....P......P zi ..).............P.##............. R   Pax the knight zi@ ]................................. B   boulder beetle (ally target) .####.###..###.#######.#...##.#.# zi E## ### #### ### ############ _* * * LOW HITPOINT WARNING * * *As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The boulder beetle looks frightened!  Pax hits the boulder beetle but does no damage.  Pax's attack snaps the boulder beetle out of its fear. _The boulder beetle completely misses you.zi zi ziI zi zidzi;CRead which item? Scrolls  c - 3 scrolls of poisonj - a scroll of revelation  o - a scroll of vulnerability  q - 2 scrolls of blinking  r - a scroll of fear  w - 2 scrolls of immolation  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA  J - 2 scrolls of fog [!] read|quaff|evoke[?] describe selectedzizi4zi..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher zi{..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 16/89 ====-------------------- P.................#........##...# Magic: 18/18 ======================== zi#.................##.......#P.... AC: 10Str: 12 .....#........#...#P.....#....... EV: 19zi#Int: 9 .....#..........R....P...#....... SH: 0Dex: 22 zi................B........#....... XL: 12 Next: 80% Place: Lair:2 zi1 ....#P..........@....#........... Noise: =--------  Time: 14187.8 (0.0) zi#.#...<.......................... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#..................P.!......#.. Fire: a) +2 sling {Isolde} ..#.............#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (ally target) zin.####.###..###.#######.#...##.#.# ## ### #### ### ############ _* * * LOW HITPOINT WARNING * * *ziAs you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The boulder beetle looks frightened!  zi۠Pax hits the boulder beetle but does no damage.  Pax's attack snaps the boulder beetle out of its fear. _The boulder beetle completely misses you.zi*  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The boulder beetle looks frightened!zi˦ziW.RBzḭPBfleeing, ally target)zif2-8.8 (1zizi/ _The boulder beetle leaps!ziY..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 16/89 ====-------------------- P.................#........##...# Magic: 18/18 ======================== #.................##.......#P.... AC: 10ziStr: 12 .....#........#...#P.....#....... EV: 19Int: 9 .....#...............P...#....... SH: 0Dex: 22 ................R........#....... XL: 12 Next: 80% Place: Lair:2 zi|....#P..........@....#........... Noise: ---------  Time: 14188.8 (0.0) #.#...<........*................. a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#............*.....P.!......#.. Fire: a) +2 sling {Isolde} ..#...........B.#..#.....#....#.. Rev* zi..#.##........P.P.##.....P......P ..).............P.##............. R   Pax the knight ................................. B   boulder beetle (fleeing, ally target) ziI.####.###..###.#######.#...##.#.# ## ### #### ### ############You assume a fearsome visage. The boulder beetle looks frightened! _The boulder beetle leaps!  Fire: a) +2 sling {Isolde}zipPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, fleeing, ally target, 93% to hit)zi ..#.#.........#..B÷..#........#.. JamesMcGaha the Skirmisher ziJ ..#..#........#....#............# Coglin of Hepliaklqana ****.. #...........#...÷÷#.........#.... Health: 16/89 ====-------------------- P.................#........##...# Magic: 18/18 ======================== #.................##.......#P.... AC: 10Str: 12 .....#........#...#P.....#....... EV: 19Int: 9 zi $.....#...............P...#....... SH: 0Dex: 22 ................R........#....... XL: 12 Next: 80% Place: Lair:2 ....#P..........@....#........... Noise: ---------  Time: 14188.8 (0.0) #.#...<........(................. a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#............(.....P.!......#.. Fire: a) +2 sling {Isolde} ..#...........B.#..#.....#....#.. Rev* ..#.##........P.P.##.....P......P zi4 ..).............P.##............. R   Pax the knight zi /................................. B   boulder beetle (ally target) .####.###..###.#######.#...##.#.# ## ### #### ### ############Shift-Dir - straight linezi Aim: a boulder beetle (almost dead, fleeing, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.  zi Your attack snaps the boulder beetle out of its fear.  The boulder beetle is almost dead.ziw [You shoot a sling bullet.  The sling bullet hits the boulder beetle.r attack snaps the boulder beetle out of its fear.  The boulder beetle is almost dead. shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.zi q  The boulder beetle is almost dead.zij h.B.ziu ====9.5 (0.7 _zi zi zif ...##.###.P.#.#.##..#...##.......÷..#..#.. ..#..#........#....#............# #.#...÷÷#.........#.... P......#..#...# #...........##.......#P..#...#P..#.....P......# ....#P.R....# #.#...<..........B.....P.!......#..#.....#....#..#.##P.P.##.....PP)P.##................................... .####.###..###.#######.#...##.#.zi i zim ziy B.R°ziy Q7---90.5 (1.0zi ziU @ _You swap places. The boulder beetle leaps!zi2 o...........##.###.P.#.#.##..#...# JamesMcGaha the Skirmisher ..#.#.........#...÷..#........#.. Coglin of Hepliaklqana ****.. ..#..#........#....#............# Health: 17/89 ====-------------------- #...........#...÷÷#.........#.... Magic: 18/18 ======================== P.................#........##...# AC: 10Str: 12 #.................##.......#P.... EV: 19zi /Int: 9 .....#........#...#P.....#....... SH: 0Dex: 22 .....#...............P...#....... XL: 12 Next: 80% Place: Lair:2 ...........B****@........#....... Noise: ---------  Time: 14190.5 (0.0) ....#P...............#........... a) +2 sling {Isolde} d) +0 sling {Gyeongj ziU #.#...<........R................. Fire: a) +2 sling {Isolde} ..#............°.....P.!......#.. Rev* ..#.............#..#.....#....#.. ..#.##........P.P.##.....P......P R   Pax the knight ..).............P.##............. B   boulder beetle (ally target) ................................. .####.###..###.#######.#...##.#.# _The boulder beetle is almost dead. zi V_You swap places. The boulder beetle leaps!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezi Aim: a boulder beetle (almost dead, ally target, 93% to hit)zir< o...........##.###.P.#.#.##..#...# JamesMcGaha the Skirmisher ..#.#.........#...÷..#........#.. Coglin of Hepliaklqana ****.. ..#..#........#....#............# Health: 17/89 ====-------------------- #...........#...÷÷#.........#.... Magic: 18/18 ======================== P.................#........##...# AC: 10Str: 12 #.................##.......#P.... EV: 19zi= LInt: 9 .....#........#...#P.....#....... SH: 0Dex: 22 .....#...............P...#....... XL: 12 Next: 80% Place: Lair:2 ...........B((((@........#....... Noise: ---------  Time: 14190.5 (0.0) ....#P...............#........... a) +2 sling {Isolde} d) +0 sling {Gyeongj #.#...<........R................. Fire: a) +2 sling {Isolde} ..#............°.....P.!......#.. Rev* ..#.............#..#.....#....#.. zi= w..#.##........P.P.##.....P......P R   Pax the knight ..).............P.##............. B   boulder beetle (ally target) ................................. zib> .####.###..###.#######.#...##.#.#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)  You shoot a sling bullet.  zi> <The sling bullet hits the boulder beetle but does no damage.zi8 (((°Shift-Dir - straight line  Aim: a boulder beetle (almost dead, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.You shoot a sling bullet.zi"Uw  The sling bullet barely misses the boulder beetle.ziM`..B....R.°ziRa====1.2 (0.7 _zij9°ziImzi...........##.###.P.#.#.##..#...# JamesMcGaha the Skirmisher ..#.#.........#...÷..#........#.. Coglin of Hepliaklqana ****.. ..#..#........#....#............# Health: 17/89 ====-------------------- #...........#...÷÷#.........#.... Magic: 18/18 ======================== zioP.................#........##...# AC: 10Str: 12 #.................##.......#P.... EV: 19Int: 9 .....#........#...#P.....#....... SH: 0Dex: 22 .....#...............P...#....... XL: 12 Next: 80% Place: Lair:2 zi...........B****@........#....... Noise: ===------  Time: 14191.2 (0.0) zi....#P...............#........... a) +2 sling {Isolde} d) +0 sling {Gyeongj #.#...<.......R.................. Fire: a) +2 sling {Isolde} ..#............°.....P.!......#.. Rev* zi}..#.............#..#.....#....#.. ..#.##........P.P.##.....P......P R   Pax the knight ..).............P.##............. B   boulder beetle (ally target) ................................. .####.###..###.#######.#...##.#.#ziYou shoot a sling bullet. _The sling bullet barely misses the boulder beetle.Fire: a) +2 sling {Isolde}ziPress: ? - help, Q - select action, ( or ) - cycleziShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)zi& ...........##.###.P.#.#.##..#...# JamesMcGaha the Skirmisher ..#.#.........#...÷..#........#.. Coglin of Hepliaklqana ****.. ..#..#........#....#............# Health: 17/89 ====-------------------- #...........#...÷÷#.........#.... Magic: 18/18 ======================== P.................#........##...# AC: 10Str: 12 zi #.................##.......#P.... EV: 19Int: 9 .....#........#...#P.....#....... SH: 0Dex: 22 .....#...............P...#....... XL: 12 Next: 80% Place: Lair:2 ...........B((((@........#....... Noise: ===------  Time: 14191.2 (0.0) ....#P...............#........... a) +2 sling {Isolde} d) +0 sling {Gyeongj #.#...<.......R.................. Fire: a) +2 sling {Isolde} ..#............°.....P.!......#.. Rev* ..#.............#..#.....#....#.. ..#.##........P.P.##.....P......P R   Pziٮ ax the knight ..).............P.##............. B   boulder beetle (ally target) ................................. .####.###..###.#######.#...##.#.#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.ziA °You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.zi zi2 zi °....R..2.0 (0.8ziB   The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead. _The boulder beetle leaps!zi+.##.###.P.#.#.##..#....#.#.........#...÷..#.#.#..#........#....#.... ##..#...÷÷#.........# #Pzi+.......#........##... ##......##.#P #.....#........#...#P.....#.#.P...#.°.#.#P.R.....# .#.#...<.#.P.!......#.#.#..#.....#....#.#.##.P.P.##.....P.......).P.##..zi+_........ #.####.###..###.#.#...##.#.zi6zix7P8---3.0 (1.0zi=?zi&Azi9 #.#.........#...÷..#........#.#..#........#....#.. .##.....#...÷÷## .#P.......#...# .##zi ......##.......#P .#..#...#P.....#.. .......#...............P...#.°.....##P........@R.....#...#.#...<..........#...P.!#.##..#.....#....#.#.##ziM ]P.P.##.....P.....).....P.##............. ##.####.###..###.#######.#...##.# zix  ### ### #### ### ##########zif 5...zi* A---4zi zi zi .#.#.#...÷..#..#..#.#....# ..##zi .#...÷÷#.# ..#P.....#........## ..##.....##.#P ..#.....#........#...#P.....#.#.P...#.#.#P.R.....#.#.#...<.#...B.P.!.......#.#..#.....#.....#.##ziG .P.P.##.....P #....).P.##..zi~ B   boulder beetle#.####.###..###.#######.#...##. ### ### #### ### zi zi ziV R..B(ally target)zi %5zi zi zi!U.....#.#.........#...÷..#........ JamesMcGaha the Skirmisher .....#..#........#....#.......... Coglin of Hepliaklqana ****.. ..##...........#...÷÷#.........#. Health: 18/89 ====-------------------- ..#P.................#........##. Magic: 18/18 ======================== ..##.................##.......#P. AC: 10Str: 12 ..#.....#........#...#P.....#.... EV: 19Int: 9 ........#...............P...#.... SH: 0Dex: 22 ............................#.... XL: 12 Next: 80% Place: Lair:2 .......#P.......@R......#........ Noise: ---------  Time: 14195.0 ziU(0.0) ...#.#...<...***................. a) +2 sling {Isolde} d) +0 sling {Gyeongj .....#....B**...........P.!...... Fire: a) +2 sling {Isolde} .....#.............#..#.....#.... Rev* .....#.##........P.P.##.....P.... #....).............P.##.......... R   Pax the knight ziUV................................. B   boulder beetle (ally target) ###.####.###..###.#######.#...##.### ### #### ### #########The boulder beetle is almost dead. _The boulder beetle leaps!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)zi .....#.#.........#...÷..#........ JamesMcGaha the Skirmisher .....#..#........#....#.......... Coglin of Hepliaklqana ****.. ..##...........#...÷÷#.........#. Health: 18/89 ====-------------------- zi( q..#P.................#........##. Magic: 18/18 ======================== ..##.................##.......#P. AC: 10Str: 12 ..#.....#........#...#P.....#.... EV: 19Int: 9 ........#...............P...#.... SH: 0Dex: 22 zin ............................#.... XL: 12 Next: 80% Place: Lair:2 .......#P.......@R......#........ Noise: ---------  Time: 14195.0 (0.0) zi ...#.#...<...(((................. a) +2 sling {Isolde} d) +0 sling {Gyeongj .....#....B((...........P.!...... Fire: a) +2 sling {Isolde} zi #.....#.............#..#.....#.... Rev* .....#.##........P.P.##.....P.... #....).............P.##.......... R   Pax the knight zi, ,................................. B   boulder beetle (ally target) ###.####.###..###.#######.#...##.ziU ### ### #### ### #########Fire: a) +2 sling {Isolde}zi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezi Aim: a boulder beetle (almost dead, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.ziJ ((Shift-Dir - straight line  Aim: a boulder beetle (almost dead, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.You shoot a sling bullet.zi %  ziq VThe sling bullet completely misses the boulder beetle.zi( p...○...zi1) 4===7 (0.7zi3 zi7 / _The boulder beetle leaps!zi ;.#..#.#....#.##....zi #...÷÷##.#P.......##.##.##.#P.#ziɖ ..#...#P.....#.........#...............P...#......##Pzi R......#...#.#...<...........#....○zi? sP.! #.....#....#..#.....#zit .#.##P.P.##.....P .#....).....P.##..... zi #........... ziC r####.####.###..###.#######.#...##  ### ### #### ### ######## zi zi X.R°ziy ziI S9=---zi 6.7 (1.0ziS zi+ zi].#..#.#....#.##.#...÷÷#..#P....#..##...B.....##.#.#.....#........#...#P.....#.#.P...#.#.#P......#ziޘP.#.#...<....@.R.#....°.P.! .#.....#....#..#.....#.#.##.P.P.##.....P ..#....).P.###.####.###..###.#.#...# B   boulder beetle ### ### #### ### zivzizi.BR.(ally target)ziA---7ziE9°zi<zi).......#..#........#....#........ JamesMcGaha the Skirmisher ....##...........#...÷÷#......... Coglin of Hepliaklqana ****.. ....#P.................#........# Health: 19/89 =====------------------- ....##....B............##.......# Magic: 18/18 ======================== ....#.....#*.......#...#P.....#.. AC: 10Str: 12 ..........#.*.............P...#.. EV: 19Int: 9 zi.............**...............#.. SH: 0Dex: 22 .........#P....*.R........#...... XL: 12 Next: 80% Place: Lair:2 .....#.#...<....@................ Noise: ---------  Time: 14197.7 (0.0) .......#....°.............P.!.... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#.....#.............#..#.....#.. Fire: a) +2 sling {Isolde} .......#.##........P.P.##.....P.. Rev* ..#....).............P.##........ ................................. R   Pax the knight #####.####.###..###.#######.#...# B   boulder beetle (ally target)zim### ### #### ### #######The sling bullet completely misses the boulder beetle. _The boulder beetle leaps!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)ziDUi.......#..#........#....#........ JamesMcGaha the Skirmisher ....##...........#...÷÷#......... Coglin of Hepliaklqana ****.. ....#P.................#........# Health: 19/89 =====------------------- ....##....B............##.......# Magic: 18/18 ======================== ....#.....#(.......#...#P.....#.. AC: 10Str: 12 ..........#.(.............P...#.. EV: 19Int: 9 zi%V.............((...............#.. SH: 0Dex: 22 .........#P....(.R........#...... XL: 12 Next: 80% Place: Lair:2 .....#.#...<....@................ Noise: ---------  Time: 14197.7 (0.0) .......#....°.............P.!.... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#.....#.............#..#.....#.. Fire: a) +2 sling {Isolde} .......#.##........P.P.##.....P.. Rev* ..#....).............P.##........ ................................. R   Pax the knight ziVX#####.####.###..###.#######.#...# B   boulder beetle (ally target)### ### #### ### #######Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)  ziV\You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.zibxYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The boulder beetle is almost dead.zi;j ziu x.B......zi=v ====8.4 (0.7 _zi } zi~ zil.......#..#........#....#........ JamesMcGaha the Skirmisher ....##...........#...÷÷#......... Coglin of Hepliaklqana ****.. ....#P.................#........# Health: 19/89 =====------------------- zi^....##.....B...........##.......# Magic: 18/18 ======================== ....#.....#.*......#...#P.....#.. AC: 10Str: 12 ..........#..*............P...#.. EV: 19Int: 9 ..............*...............#.. SH: 0Dex: 22 ziK.........#P....*.R........#...... XL: 12 Next: 80% Place: Lair:2 zi.....#.#...<....@................ Noise: ===------  Time: 14198.4 (0.0) zi.......#..................P.!.... a) +2 sling {Isolde} d) +0 sling {Gyeongj zi.#.....#.............#..#.....#.. Fire: a) +2 sling {Isolde} zi .......#.##........P.P.##.....P.. Rev* zi%..#....).............P.##........ ziB................................. R   Pax the knight zif#####.####.###..###.#######.#...# B   boulder beetle (ally target)zim### ### #### ### #######The sling bullet hits the boulder beetle. _The boulder beetle is almost dead.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineziAim: a boulder beetle (almost dead, ally target, 93% to hit)zi<.......#..#........#....#........ JamesMcGaha the Skirmisher zi=....##...........#...÷÷#......... Coglin of Hepliaklqana ****.. ....#P.................#........# Health: 19/89 =====------------------- ....##.....B...........##.......# Magic: 18/18 ======================== zi=....#.....#.(......#...#P.....#.. AC: 10Str: 12 ..........#..(............P...#.. EV: 19Int: 9 ..............(...............#.. SH: 0Dex: 22 zi=B.........#P....(.R........#...... XL: 12 Next: 80% Place: Lair:2 .....#.#...<....@................ Noise: ===------  Time: 14198.4 (0.0) .......#..................P.!.... a) +2 sling {Isolde} d) +0 sling {Gyeongj zi>.#.....#.............#..#.....#.. Fire: a) +2 sling {Isolde} .......#.##........P.P.##.....P.. Rev* ..#....).............P.##........ ziF>................................. R   Pax the knight #####.####.###..###.#######.#...# B   boulder beetle (ally target)zi>### ### #### ### #######Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)  You shoot a sling bullet.  zi><The sling bullet hits the boulder beetle but does no damage.ziYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  zipThe boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle.  You kill the boulder beetle!zi3†ziiG....zirl 2069.1 (0.7 _zirTraining target 14.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 14!zi{zil _Your Invocations skill increases to level 2!zi5 zi Bzi, zi zi zi` X1Rev+ zi zis BR.---B   boulder beetle (distracted, ally targ…)zi" : ........#...B÷#..............#..†...........##........#...#.#......................R.....#P...............<....@.......202.1 (3.0...........................#..##........P.P.#).............P.#...............#.###..###.####  ### ### #### ###  _You start resting.zi f........#...B÷#..............#..†...........##........#...#.#......................R.....#P...............<....@..................................#..##........P.P.#).............P.#...............#.###..###.####  ### ### #### ### --- _A boulder beetle is nearby!zik{ .......#..#........#....#........ JamesMcGaha the Skirmisher ....##...........#...B÷#......... Coglin of Hepliaklqana ****.. ....#P..............*..#........# Health: 21/89 =====------------------- ....##.....†.......*...##.......# Magic: 18/18 ======================== ....#.....#.......*#...#P.....#.. AC: 10Str: 12 ..........#.......*.......P...#.. EV: 19Int: 9 .................*R...........#.. SH: 0Dex: 22 .........#P.....*.........#...... XL: 12 Next: 86% Place: Lair:2 .....#.#...<....@................ Noise: ---------  Time:zir| [m 14202.1 (0.0) .......#..................P.!.... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#.....#.............#..#.....#.. Fire: a) +2 sling {Isolde} .......#.##........P.P.##.....P.. Rev+ ..#....).............P.##........ ................................. R   Pax the knight #####.####.###..###.#######.#...# B   boulder beetle (distracted, ally targ…)### ### #### ### ####### _You start resting. _A boulder beetle is nearby!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (not watching you, ally target, 93% to hit)zi .......#..#........#....#........ JamesMcGaha the Skirmisher ....##...........#...B÷#......... Coglin of Hepliaklqana ****.. ....#P..............(..#........# Health: 21/89 =====------------------- ....##.....†.......(...##.......# Magic: 18/18 ======================== zi2 ,....#.....#.......(#...#P.....#.. AC: 10Str: 12 ..........#.......(.......P...#.. EV: 19Int: 9 .................(R...........#.. SH: 0Dex: 22 .........#P.....(.........#...... XL: 12 Next: 86% Place: Lair:2 zi .....#.#...<....@................ Noise: ---------  Time: 14202.1 (0.0) .......#..................P.!.... a) +2 sling {Isolde} d) +0 sling {Gyeongj .#.....#.............#..#.....#.. Fire: a) +2 sling {Isolde} ziL .......#.##........P.P.##.....P.. Rev+ ..#....).............P.##........ ................................. R   Pax the knight #####.####.###..###.#######.#...# B   boulder beetle (ally target)### ### #### ### #######zi Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclezi ~Shift-Dir - straight lineAim: a boulder beetle (not watching you, ally target, 93% to hit)  zi \You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.zi< (Shift-Dir - straight line  Aim: a boulder beetle (not watching you, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The sling bullet completely misses the boulder beetle.zi zi zi( ÷B...R...ziA* z===8 (0.7Rev* _zii4 ziY7 ziI#.#..#.#....# P....##.#...÷÷#.#P.B..#..##.....†.....##..#.....#........#...#P.....#.#.R......P...#.# #.#PziJ......#.#.#...<.#.P.! #.#.....#....#..#.....# #.#.##.P.P.##.....P #..#....)..P.###.####.###..###.#.#... ### ### #### ### ziOziZBR.Brolling, ally target)zi[m---3.8 (1.0Rev+ zie&BzihN _The boulder beetle curls into a ball and begins rolling!zi 3#.#..#.#....# #P....##...#...÷÷#.#P....B..#.##.....†.....##.#.....#........#R..#P.....#.#.P...#.# ##zi E.#P......# #......#.#...<.#.P.! ##.#.....#....#..#.....# ##.#.##.P.P.##.....P P#..#....)..P.##.#.####.###..###.#.#B ### ### #### ### zi* ziW d°BBzi5 S2---4zi ]°Bzi E _Pax hits the boulder beetle but does no damage.zia.##.#..#.#....# .#P....##...#...÷÷#.#P....°..#.##.....†.B...##.#.....#........#R..#P......#.P.... .##.#P......# .#......#.#...<.#.P.! .##.#.....#....#..#..... .##.#.##zi.P.P.##..... .P#..#....)...P.##...#.####.###..###.#.#. B ### ### #### ### zizizi&.°B°ziX'%5zi&0]°Bzi3zioU dP.##.#..#.#....# ..#P....##...ziV .#...÷÷# #.#P........# #.##.....†.°...## #.#.....#......B°#R..#P.#.P #.. P.##.#P.# ..#......#.#...<.#.P.! ..##.#.....#....#..# ..##.#.##.P.P.## ..P#..#....)...P.##...zi/W B   boulder beetle (rolling)#.####.###..###.#.# # ### ### #### ### zivY ziuZ ziZ zi0h R°°.#.BR   Pax the knightB   boulder beetle (rolling, ally target)6zi.p d°BBziqs zi@.P.##.#..#.#....#.#P....##.....#...÷÷# .#.#P.....# .#zi.##.....†.R...## ##.#.....#.....°°.#...#P.....#....B.P ##.... #P.##.#P.# P..#......#.#....#zi!.P..##.#.....#....#..#.##.#.##.P.P.##zi.P#..#....)...P.##......B   boulder beetle (rolling) .#.####.###..###.#.# ### ### #### ### ziVziziziR...°°BR   Pax the knightB   boulder beetle (rolling, ally target)zi3=7Rev zi%Bzia _There is a stone staircase leading up here.ziR) e°BBzi* zi4 D°°zil7 zi7 ziD n .R..ziE °BThe boulder beetle barely misses you.ziH -=8ziN zijY  .....%......... ##......##..............# ###.##.####.##..†.# # ###### ##....#......P#  ##...##.......# # ##...###.......# ziHZ  ##...####.......#  ##...## #..# 1 # ###...## #### ## #...>.# #...##...## ## ##...### ##........# # #...## ..# ####.## ##≈#### ###  ...≈# ##......#.#  .≈≈≈# #.....## .≈≈≈###÷÷....####### ##ziZ x  _The boulder beetle stops rolling and uncurls.zi_ 9=zi=a zi 5-10.3 (2.5zi zi } _You climb upwards. _There is a stone staircase leading down here.zil 3zim zi3u 4ziUw ,zicx ziz zi-{ 75ziZ| zi;~ ,zi{ zi zi zi zik I6=zi zi\ zix ,zi zi ,zi zi i7=ziY zi& ,zi zi ,zi( ziZ M8zi zi ,zic zi_ ,ziP zi ziU 79zi֔ zi ,zio zib `30=zi zi ,zi} ziҚ ,zi> zi) i1=zi3 zi ,zi zi ,ziS zi ziH 72zi zi ,zi zi ,zi_ ziE zi 73zi> ziͯ zi zi° ziO ,zi* zi@ zi I4=zi8 zi ,ziٸ ziĺ ,zi zi zi S5=zi0 ziP ,zi zi ,zi% zi3 zig 76zi zi ,zi zi ,zi zic :37zi zi zi ,zi zi ,zi zi@ i8=zi zi ,zi zi ,zi zi zi K9=zio zil zi zi zi+ ,zi zi P40zi zi ,zi{ zi ,zi3 zi zi? S1=zi zi ,zi zid ,ziq zi, zia K2=zi zi ,zi ziJ ,zi zi zi# H3zi% ,zi zi ,zi zi O4zi zi ,zi zi7 ,zi zi zi S5=ziR ziH ,zi zi ,zie zi a6=ziM zi} ,zi zi[ zi 97zi~ zi ,ziU zi Bzi~ zi 98zi zi~ ,zi2 zi ,ziR ziA i9=zi zi ,ziE zie ,zi zi b50=zi ziy ,zi zi ,zi{ zi O1zi" zi" ,zi zi ,zi zi 92zi  0=zij zia ,zi zi ,zi zi a3=zi zi ,zi zi ,zi zi O4ziK zi ,ziI! zi# ,zi# zi% zi% 95zi& zi( ,zim) zi* ,zi+ zi, i6=zi, zio. ,zi/ zi1 ,zi1 zi3 zi3 K7=zi}4 zi5 ,zik6 ziy7 ,ziQ8 zi8 O8zi9 zi: ,zi); ziL< ,zi< zi= O9zi8> zi"? zil? zi? zi@ zi@ ziA ziC ziD T60=ziD zi"F ,ziF ziG ,ziH ziI ziI K1=zi.J ziFK ,ziK ziM ,ziqM ziN O2ziO ziP ,ziP ziQ zi R ziR ziIU O3zi V ziOX ,zi2Z zi[ d64=zi] zi^ zi3_ ziN` zi=b ,ziDc zid zi?e W5=zi f zig zig zih zij ,zik zi m ;6zim zio ,zip zir Bzit zi7u D7=ziu ziw ziw zix ziOz ,zi{ zi?} zi} N8=zij~ zi ,ziZ zi< ,zi zi ;9ziU ziO ,zi zi݈ ,ziy zi zi &70zi; ziu ,zi zi ,zi zi a1=zi ziw ,zi zi ,zi zi̔ k2=zi) ziϖ ziJ ziҗ zi ,zi- g3zi ,zi zi2 ,zi١ zi ;4ziԤ zi ,zi ziV ,ziM zi zi K5=zi zi ,ziE zi ,zi zi% k6=ziF zi2 zi ziU zi˺ ,zi> zi0 ;7zi zi ,zi zi ,zi zi zia K8=zi zi ,zi zi zi ziu ziH 99zi 2=zip zi zi zi zi ,zi zi& zir &80zi/ zic ,zi' zi zi %1zi zi ,zi: zi ziF zi zi 92zi (=zi zi ,zi ziW ,zi% zi zi- U3=zi zi ,zi zi ,ziG zi ;4zi zi ,zi ziK zi zi3 zi ;5ziu zid ,zi# zi ,zi zi zi K6=zi zif ,ziU zi ,zi zi zi- N7=zi zi ,zi zi ,zi zir zi %8zi Xzi[ ,zi zi$ - _You start resting.zi * 2401.3 (191.0)zi* Z9=22zij1 zi2 " _HP restored.zi0 zi~4 Inventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde} zi{5  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison zi5 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]zi zi zi ......%.................#JamesMcGaha the Skirmisher ##......##..............#Coglin of Hepliaklqana ****.. ###.##.####.##..†.......#Health: 89/89 ======================== zi # ###### ##....#......P#Magic: 18/18 ======================== ####...##.......#AC: 10Str: 12 .###...###.......#EV: 19Int: 9 ####...####.......#SH: 0Dex: 22 #zi ##...## #........#XL: 12 Next: 86% Place: Lair:1 # ###...## ##@......##Noise: ---------  Time: 14402.3 (0.0) zi 3## #...>.# #...##...##a) +2 sling {Isolde} d) +0 sling {Gyeongj zi9 .## ##...### ##........#zip Fire: a) +2 sling {Isolde} ..# #...## #........# ..####.##zi #........# ...≈#####........## ...≈#zi ##......#.# .≈≈≈##.....#### .≈≈≈#zi ##÷÷....####### ## The boulder beetle barely misses you. _The boulder beetle stops rolling and uncurls. _You climb upwards. zi _There is a stone staircase leading down here. _You start resting. _HP restored.zi zi zi zi zi<zi/s Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityziInstant0%  b - Transference2 MP, Piety-5%  c - Idealise4 MP, Piety-43% [?] toggle between ability selection and description.ziziziw......%.................#JamesMcGaha the Skirmisher ##......##..............#Coglin of Hepliaklqana ****.. ###.##.####.##..†.......#Health: 89/89 ======================== # ###### ##....#......P#ziMagic: 18/18 ======================== ####...##.......#AC: 10Str: 12 .###...###.......#EV: 19Int: 9 ####...####.......#SH: 0Dex: 22 ###...## #........#ziPXL: 12 Next: 86% Place: Lair:1 # ###...## ##@......##Noise: ---------  Time: 14402.3 (0.0) ## #...>.# #...##...##zi ga) +2 sling {Isolde} d) +0 sling {Gyeongj .## ##...### ##........#Fire: a) +2 sling {Isolde} zi=..# #...## #........# ..####.###........# ...≈####zij#........## ...≈###......#.# .≈≈≈##.....####zi .≈≈≈###÷÷....####### ## ziThe boulder beetle barely misses you. _The boulder beetle stops rolling and uncurls. _You climb upwards. _There is a stone staircase leading down here. ziF_You start resting. _HP restored.zi^P  Okay, then.zizizi. _zij;zi}?  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting10.7  12.0   0   j - Spellcasting   0.0   1.4  -2          zi?i b - Maces & Flails   0.0   1.2  -1   k - Conjurations   0.0   1.2  -1   c - Staves   0.0   1.2  -1   l - Air Magic   0.0   1.2  -1   d - Unarmed Combat   0.0   1.2  -1       e - Throwing   0.0   1.2  -1   m * Invocations   2.4   4.2  -2       n - Evocations   0.0   0.6  +3  zi,@ f - Ranged Weapons  14.0  21.4  -1              zi\@ g - Armour   0.0   1.2  -1      h + Dodging9.8  12.5  -1  zi@     i - Stealth   0.7   1.2  -1      zi?A                            ziA_            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  zi B[/] auto|manual mode [*] useful|all skills [!] training|cost|targetszi g zi'n zicu w......%.................#JamesMcGaha the Skirmisher ##......##..............#Coglin of Hepliaklqana ****.. ###.##.####.##..†.......#Health: 89/89 ======================== # ###### ##....#......P#ziv PMagic: 18/18 ======================== ####...##.......#AC: 10Str: 12 .###...###.......#EV: 19Int: 9 ####...####.......#SH: 0Dex: 22 ###...## #........#XL: 12 Next: 86% Place: Lair:1 ziv 1# ###...## ##@......##Noise: ---------  Time: 14402.3 (0.0) ## #...>.# #...##...##a) +2 sling {Isolde} d) +0 sling {Gyeongj .## ##...### ##........#Fire: a) +2 sling {Isolde} ..# #...## #........# ..####.###........# ...≈#####........## ...≈###......#.# .≈≈≈##.....#### .≈≈≈###÷÷....####### ##zi"w f  _The boulder beetle stops rolling and uncurls. _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP restored. _Okay, then.ziG| zi| zi zi zizieLevel 1 of the Lair of Beasts <>>>(Press ? for help)##......................###....................##......###..<....................##............................###.....................................................####....................................%.................##..................####..........##......##..............###..........######.# ####.......###.##.####.##..†.......##...........## ### ##.......# ###### ##....#......P##............###.....÷..####...##.......###......###†..##zi7##........###...###.......##......# ##.†.###.......####...####.......##......## #....###.......###...## #........###.......# ###...## ##.......# ###...## ##@......####........# ##...### #........## #...>.# #...##...###.........# ##....## ##........## ##...### ##........###..^.....# #P)...# #P.........# #...## #........##........# ##....####...####..####.###........###.......####...###..###≈....≈#####........###.......##....##..##≈≈§...≈###......#.##.......##.#...÷.##≈≈§≈.≈≈≈##.....#### ###### ###.......#####.#.###§≈...≈≈≈###÷÷....####### ### #.##.#######.#.......###### #######...##§....≈≈#### ########........#.#..###.##ziX##............÷.......#....###..##..#..##≈≈..≈≈###.###.....P....................##..........................#..........##≈≈...≈≈###.............................[?7l#[?7hzis8 O@>ziPziƗt......%.................#ziCJamesMcGaha the Skirmisher ##......##..............#Coglin of Hepliaklqana ****.. ###.##.####.##..†.......#Health: 89/89 ======================== # ###### ##....#......P#Magic: 18/18 ======================== ####...##.......#AC: 10Str: 12 .###...###.......#EV: 19Int: 9 zix####...####.......#SH: 0Dex: 22 ###...## #........#ziPXL: 12 Next: 86% Place: Lair:1 # ###...## ##@......##Noise: ---------  Time: 14402.3 (0.0) ## #...>.# #...##...##zi$ea) +2 sling {Isolde} d) +0 sling {Gyeongj .## ##...### ##........#Fire: a) +2 sling {Isolde} ..# #...## #........# ..####.###........# ...≈#####........## ...≈###......#.# .≈≈≈##.....#### .≈≈≈###÷÷....####### ##zi\0  _The boulder beetle stops rolling and uncurls. _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP restored. zi=_Okay, then.zizizizi[ziڥ$ _zi,zi,zizizil,zi,zizizi1zizi/ziɵzizi?ziziH,zizi=  Things that are here:  a wolf skeleton; a wolf skeletonzipzi _ziziziv,zi)ziziN,zizi ziziMzizizi,zi;zi zizizi=zizi,ziMzi.####.......# .......###.##.####.##..÷.......# .......# ###### ##....#......P# ....÷..## ##...##.......# ziU........# ##...###.......# .......## ##...####.......# .......# ##...## #........# .......# ###...## ##>......## .......## #...@.# #...##...##15.3 (13.0) ........## ##...### ##........# .........# #...## #........#.####..####.## #........#≈....≈#### #........####≈≈§...≈# ##......#.# .##≈≈§≈.≈≈≈# #.....#### ###§≈...≈≈≈# ##÷÷....### .##§....≈≈#### ########........#.zi"zizi c _There is a stone staircase leading down here.ziV ziW zi-] zie zij 86.0) _zil zigr   #P.....##..#♣###.. ##......#..#...♣#..#.... #.........♣.>.#........ #......##♣#...#.♣#..... ##..P...#......... #...P#.......ß....#..... #...####♣.........####.. ##...#......♣#♣.2 ##...#.@..⌠.♣ ♣.⌠..<.... #....#......###..÷...##. #....##♣♣..........##♣#. #P......♣....ß....#..... ##.....(#.........♣♣..#. #......♣.##...♣♣#♣P..#. #.........♣.>......P#.. ##........##...##....... #.........#####♣##.P...You climb downwards.zi~s ziĀ zig -7.8 (2.5zi, ziv _Level annotation: 3 runed translucent doors _There is a stone staircase leading up here.ziE zi zi zi)# zi$ ziY( : _zi/ zi7 ziG8 zi@9 ziiE zivK ,ziTL ziT ziqY ,ziZ ziZ   There is a stone staircase leading down here.ziG K _zi zi ,zi zi zi ziF zi zi zi? ,zi zi? zi ,zi zi# zi zi= zi zi- zi zi zia ,zi zi zi zi ,zi zi zi% zi ,zi6 zi zi zi|! ,zii# zi) zi3 ♣.##...♣♣#♣P..#.....# Sk.^S ...♣.>......P#.....## ##+++## ..##...##..........## #BBB..# ..#####♣##.P.......P# #'''# ..##....♣#.........## ###.R.# ...........#....P%.## ##.†.### zi4 4...#..........R..#..# #..### ...#..........P.#...# ##...## .)...........##.@..## ####.#### ÷............## #÷†..## #........#...#...#.## #^###.# #................#.# ##...## .............#.....## ##'### .....#........#.....# #ß.ß# R   Pax the knight .....##....B........#### ####.### B   boulder beetle (distracted) #...................##.###.P.#.#. #.#........#.#.........#...÷..#..zia7 033.8 (16.0)ziC: ziE ;.RziWF B.Bally target)ziGG ,4.8 (17zivR ziU zi&(#.........♣♣..#....## #S...S# .♣.##...♣♣#♣P..#.....# Sk.^S..♣.>......P#.....## ##+++##zi'.##...##..........## #BBB..#.#####♣##.P.......P# #'''###....♣#.........## ###.R.#.#....P%.## ##.†.###.#....#..# #..# ....#..........P@#...# ##...## ..).....##.R..## ####.## .÷.....##.....# #÷†. ##.#...#...#.## #^###. ##.......#.# ##..zi.#.........#.....## ##'###.#......B.#.....# #ß.ß# ziշ......##.............#### ####.## .#....##.###.P.#.#zizi15.0)zi:ziL& _You swap places.ziNY.♣....ß....#........P# #§?$.§ (#.........♣♣## #S...S# .zi......P## ##+++#...##...## #BBB..####♣##.PP# #'''##....♣#.........## ###.R..#....P%.## ##.†.###.@.#..# #..### ..#.P.#...# ##...## .)..##.R..## ####.### .÷....##.....÷†..#.#...#...#.##zi [^###. ##.........#.# ...........#.....##'###......B.#.....# #ß.ß#.....#### ####.#zi^zitgNR.zi"h&6ziszivziԳ|#♣♣..........##♣#....## #§ß=ß§# ..♣....ß....#........P# #§?$.§# .(#.........♣♣..#....## #S...S#♣.##...♣♣#♣P..#.....# Sk.^S..♣.>......P#.....## ##+++##.##...##..ziд.## #BBB..#.#####♣##.P.P# #'''###....♣#.........## ###.R.#.........#..@.P%.## ##.†.###.#....#..# #..#...#..PR#...# ##...## ..)..##....## ####.## ..÷.....##.....# #÷†. .###...#...#.## #^## .##ziN........#.# ##............#.....## ##'##.B.#.....# #ß.ßziziNR.zif&7ziziIzi......###..÷...##....## ##♣♣..........##♣#....## #§ß=ß§ ...♣....ß....#........P# #§?$.§(#.........♣♣..#....## #S...S♣.##...♣♣#♣P..#.....# Sk.^Szi..♣.>......P#.....## ##+++.##...##...## #BBB...#####♣##.P.P# #'''###....♣#...@.....## ###.R.#.#....P%.## ##.†.###.#..........R..#..# #..#...#..........P.#...# ##...##..).##....## ####.## .zi^t..÷.....##.....# #÷†. ..##..#...#...#.## #^####................#.# ##....# ##'zi:ziWzi..RBB   boulder beetle (ally target)zi&8ziziziq.#.<..⌠.♣ ♣.⌠..<........# .#......###..÷...##....## ##♣♣..........##♣#....## #§ß=ß..♣....ß....#........P# #§?$.(#.........♣♣..#....## #S...♣.##...♣♣#♣P..#.....# Sk.^..♣.>......P#.....## ##+++.##...##...## #BBB..#####♣##.P.P# #'''##....♣#.........## ###.R. P..............#....P%.## ##.†.##.#.......#..# #..# #......#....PR#...# ##.. #....).##....## ir0m####.#..÷.....##B....# #÷†.###...#...#.## #^###.....#. ##.ziuzixzi pR.°zi&9ziv:°zi/ _The boulder beetle leaps!zi A.#......♣#♣......##....######### ..#.<..⌠.♣ ♣.⌠..<........# ..#......###..÷...##....## ##♣♣..........##♣#....## #§ß=..♣....ß....#........P# #§?$zi /(#.........♣♣..#....## #S..♣.##...♣♣#♣P..#.....# Sk...♣.>......P#.....## ##++.##...##...## #BBB.#####♣##.P.P# #'' .##....♣#.........## ###.R .P..............#....P%.## ##.†.# ..#...........R.#..# #..# .#......#..........P.#...# ##.. .#....)...........##....## ####...÷............##°....# #÷.###...#...#.## #^zi zi2! YR..zi9" '40zi. zi1 zi###♣.........##.#P#...#..#......♣#♣......##....########.#.<..⌠.♣ ♣.⌠..<........#.#......###..÷...##....## ##♣♣..........##♣#....## #§ß..♣....ß....#........P# #§?(#.........♣♣..#....## #S♣.##...♣♣#♣P..#.....# Sk..♣.>....@.P#.....## ##+.##...##...## #BB.#####♣##.P.P# #' ..##....♣#.........## ###.P..............#..R.P%.## ##.†. ...#.............#..# #..# ..#......#..........P.#...# ##..#....)...........##....## #### iZ36m).....÷.....##.....# #zixR.1ziBzizi.####♣.####.....#P#...# #...#......♣#♣......##.... #...#.<..⌠.♣ ♣.⌠..<........#.#......###..÷...##....##.##♣♣.##♣#....## #§ P......♣....ß....#........P# #§ #.....(#.........♣♣..#....## #S #......♣.##...♣♣#♣P..#.....# S #.♣.>...@..P#.....## ## #.##...##.## #.#####♣##.Pzi.P# # #.##....♣#...R.....## ### #..P...#....P%.## ##.† #.#.......#..# #.. #..#......#..........P.#...# ## #..#....)...........##....## #).....÷.##.....#ziziRR.zi&2zizi!zi4#...####♣.####.....#P#... ##...#......♣#♣......##.... ##...#.<..⌠.♣ ♣.⌠..<.# #....#......###..÷...##....## #....##♣♣....##♣#....## # #P......♣....ß....#........P# # ##.....(#.........♣♣..#....## #  #......♣.##...♣♣#♣P..#.....#  #.♣.>..@...P#.....## #.##...##.## # #.#####♣##.PR......P# #.##....♣#.##  #..P..#....P%.## ##.  #.#.............#..# #.. zi5 #..#......#..........P.#...# ##  #..#....)....##....## ##).....÷.##.....#zi_7zi >RR.zi>&3ziGzi?Jzim J #...####♣.####.....#P#  ##...#......♣#♣......##....  ##...#.<..⌠.♣ ♣.⌠..<.#  #....#......###..÷...##....##  #....##♣♣..........##♣#....## zi o ; #P......♣....ß....#.P#  ##.....(#.........♣♣..#....##  #......♣.##...♣♣#♣P..#.....# #.♣.>.@....P#.....##  ##.##...##..R.##  #.#####♣##.P.P#  ##.##....♣#..##  #..P.#....P%.## ## #.#......#..# # #..#......#..P.#...# ## #..#....).##....##  ##).....÷.##.....#zir ziRz MR.ziz &4zi zi6 zi[ziOR.ziΖ&5zizi|ziCziDR.zi&6zivziazi8 zi &7zi( zi&r#...####♣.####.....#P#. ##...#......♣#♣......##....# ##...#.<..⌠.♣ ♣.⌠..<.# #....#......###..÷...##....## zi'i#....##♣♣..........##♣#....## # #P......♣....ß....#.P# # ##.....(#.........♣♣..#....## ##......♣.##...♣♣#♣P..#.....#  #.♣.>.R@...P#.....## # ##.##...##.## # #.#####♣##.P.P# ##.##....♣#..## ##..P.zi+(#....P%.## ##.#.#......#..# #.#..#......#..P.#...# ##.#..#....).##....## # zih3zi3&8zi8zi<& _You swap places.ziA...####♣.####.....#P#...# #...#......♣#♣......##....# #...#.<..⌠.♣ ♣.⌠..<.# ....#......###..÷...##....## ....##♣♣....##♣#....## #§ P......♣....ß....#........P# #§ #.....(#.........♣♣..#....## #S #......♣.##...♣♣#♣P..#.....# S #.♣.>.R.@..P#.....## # #.ziBH##...##.## #B .#####♣##.P.P# # #.##....♣#.## # #..P..#....P%.## ##.† #.#.............#..# #..# #..#......#..........P.#...# ##. #..#....)....##....## # ziCziDzicL.RBB   boulder beetle (ally target)ziL&9ziUzi&Xzi+####♣.####.....#P#...#. ...#......♣#♣......##....# ...#.<..⌠.♣ ♣.⌠..<........# #......###..÷...##....## ##♣♣.##♣#....## #§ß ......♣....ß....#........P# #§? .....(#.........♣♣..#....## #S. zit......♣.##...♣♣#♣P..#.....# Sk .♣.>..R.@.P#.....## ##+ .##...##.## #B#####♣##.P.P# #' .##....♣#.## ###. ..P...#....P%.## ##.†. .#........B....#..# #..# ..#......#..........P.#...# ##. ..#....)...........##....## # ).....÷.##.....# #zizipzi׿|.RB.zii'50ziziziw.####♣.####.....#P#...# #...#......♣#♣......##.... #...#.<..⌠.♣ ♣.⌠..<........#.#......###..÷...##....##.##♣♣.##♣#....## #§ P......♣....ß....#........P# #§ zi,#.....(#.........♣♣..#....## #S #......♣.##...♣♣#♣P..#.....# S #.♣.>...@..P#.....## ## #.##...##R.## #.#####♣##.P.P# # #.##....♣#.## ### #..P...#B...P%.## ##.† #.#.......#..# #.. #..#......#..........P.#...# ## #..#....)...........##....## #).....÷.##.....#ziziC.zi&1ziLzi/ _The boulder beetle leaps!zi#...####♣.####.....#P#... ##...#......♣#♣......##.... ##...#.<..⌠.♣ ♣.⌠..<.# #....#......###..÷...##....## #....##♣♣....##♣#....## # #P......♣....ß....#........P# # ##.....(#.........♣♣..#....## #  #......♣.##...♣♣#♣P..#.....#  #.♣.>..@...P#.....## #.##...##Rzi{.## # #.#####♣##.P.P# #.##....♣#.##  #..P..#....P%.## ##.  #.#.............#..# #..  #..#......#..........P.#...# ##  #..#....)....##....## ##).....÷.##.....#zizif&2zizi  #...####♣.####.....#P#  ##...#......♣#♣......##....  ##...#.<..⌠.♣ ♣.⌠..<.#  #....#......###..÷...##....## zi  #....##♣♣..........##♣#....##  #P......♣....ß....#.P#  ##.....(#.........♣♣..#....##  #......♣.##...♣♣#♣P..#.....# #.♣.>.@....P#.....##  ##.##...##R.##  #zi< .#####♣##.P.P#  ##.##....♣#..##  #..P.#....P%.## ## #.#......#..# # #..#......#..P.#...# ##zir  #..#....).##....##  ##).....÷.##.....#zi zin LR.zip &3zi zi& ziŴ<4ziziYzizi&5ziZziziJ( <6zi. zi0 ziJ#...####♣.####.....#P#. ##...#......♣#♣......##....# ##...#.<..⌠.♣ ♣.⌠..<.# #....#......###..÷...##....## #....##♣♣..........##♣#....## # #P......♣....ß....#.P# # ##.....(#.........♣♣..#....## ##......♣.##...♣♣#♣P..#.....#  #.♣.>.R@...P#.....## # ##.##...##.## # #.ziK#####♣##.P.P# ##.##....♣#B.## ##..P.#....P%.## ##.#.#......#..# #.#..#......#..P.#...# ##. B   boulder beetle#..#....).##....## # zi.NziZvB.(ally target)ziZ&7ziPazi\c& _You swap places.zi^ : #...####♣.####.....#P#  ##...#......♣#♣......##....  ##...#.<..⌠.♣ ♣.⌠..<.#  #....#......###..÷...##....##  #....##♣♣..........##♣#....##  #P......♣....ß....#.P#  ##.....(#.........♣♣..#....##  #......♣.##...♣♣#♣P..#.....# #zi` W.♣.>.@R...P#.....##  ##.##...##.##  #.#####♣##BP.P#  ##.##....♣#..##  #..P.#....P%.## ## #.#......#..# # #..#......#..P.#...# ## #..#....).##....##  ##).....÷.##.....#ziFl You swap places. _The boulder beetle leaps! _You swap places. _The boulder beetle leaps! _You swap places.  ziy B.The boulder beetle waves its antennae.zi{ /==8zi zi B _Pax hits the boulder beetle with a +0 flail!ziUl #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##ziV$AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2ziW#.........♣.>.@R...P#.....##Noise: ==-------  Time: 14458.8 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## ##..P..............#....P%.## ###.........#.............#..# #. R   Pax the knightziX#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#The boulder beetle waves its antennae. _Pax hits the boulder beetle with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)zi ? #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..zi ##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#zi XL: 12 Next: 86% Place: Lair:2#.........♣.>.@(...P#.....##Noise: ==-------  Time: 14458.8 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ziD ##........##....♣#.........## ##..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#Fire: a) +2 sling {Isolde}zi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.zil  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet. .zih R The boulder beetle is moderately wounded.ziv `=9.5 (0.7Rev zi zi 3 _The boulder beetle bites Pax!zi #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================ziC#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: ===------  Time: 14459.5 (0.0)  ##........##...##B.........##zi&a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#The boulder beetle is moderately wounded. _The boulder beetle bites Pax!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleziShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)ziJ #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19zijInt: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@(...P#.....##Noise: ===------  Time: 14459.5 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (ally target)i1m#..#....)...........##....## ###).....÷............##.....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.zi;:!You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.You shoot a sling bullet. zi^RBrolling, ally target)You shoot a sling bullet.  Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.The boulder beetle curls into a ball and begins rolling!zi-60.2 (0.7ziziE _Pax hits the boulder beetle but does no damage.ziH9  #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: ===------  Time: 14460.2 (0.0)  ##........##...zi: ]##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (rolling, ally target)#..#....)...........##....## ###).....÷............##.....#The boulder beetle curls into a ball and begins rolling! _Pax hits the boulder beetle but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, ally target, 93% to hit)zi= #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2zi#.........♣.>.@(...P#.....##Noise: ===------  Time: 14460.2 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (rolling, ally target)#..#....)...........##....## ###).....÷............##.....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounzided, rolling, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle.zi?BBYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle.  The boulder beetle is moderately wounded.You shoot a sling bullet.  Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.zi RBThe boulder beetle is moderately wounded.zih9 (0.7Rev+ _zi&Bzizi #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: ===------  Time: 14460.9 (0.0)  ##........##...zib##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (rolling, ally target)#..#....)...........##....## ###).....÷............##.....#The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, ally target, 93% to hit)zi  #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#zip XL: 12 Next: 86% Place: Lair:2#.........♣.>.@(...P#.....##Noise: ===------  Time: 14460.9 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (rolling, ally target)#..#....)...........##....## ###).....÷............##.....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or i Y39;49m) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.ziE MBBYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet.  Pax avoids your attack.zi$ R BYou shoot a sling bullet.  Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.The boulder beetle hits Pax!!zi4 ,1.6 (0.7zi zi C _The boulder beetle stops rolling and uncurls.zi #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: ===------  Time: 14461.6 (0.0)  ##........##...zi2##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#The boulder beetle hits Pax!! _The boulder beetle stops rolling and uncurls.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)zi  #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##zi Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##zi XNoise: ===------  Time: 14461.6 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ##zix #.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....# _The boulder beetle stops rolling and uncurls.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)  Okay, then.zi3 zi ziE . _ziFziDo Ability - do what?Costzi$Failure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Recall Ancestorzi 2 MP0%  G - Ancestor IdentityInstant0%  b - Transference2 MP, Piety-5%  c - Idealise4 MP, Piety-43% [?] toggle between ability selection and description.zi zi zib G #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================zik #....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#ziW XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: ===------  Time: 14461.6 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....# _The boulder beetle stops rolling and uncurls.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, i <37m( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit) _Okay, then.zi BBrolling, ally target)You fail to use your ability.  Pax hits the boulder beetle but does no damage.zi 4---2.6 (1zi! &Bzi N _The boulder beetle curls into a ball and begins rolling!zi\ziQ Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0%  b - Transference2 MP, Piety-5%  c - Idealise4 MP, Piety-43% [?] toggle between ability selection and description.zi  zi8 zi&+ l #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##zi , AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##zi, Noise: ---------  Time: 14462.6 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} zi, ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........P.#...# ## B   boulder beetle (rolling, ally target)ziG- #..#....)...........##....## ###).....÷............##.....#Shift-Dir - straight linezi- XAim: a boulder beetle (moderately wounded, ally target, 93% to hit) _Okay, then.You fail to use your ability.  Pax hits the boulder beetle but does no damage. _The boulder beetle curls into a ball and begins rolling!ziF BYou fail to use your ability.  The boulder beetle hits Pax but does no damage.  The boulder beetle stops rolling and uncurls.ziH b==3.6 (1Rev ziQ ziU B _Pax hits the boulder beetle with a +0 flail!ziEziF Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -ziGlX - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0%  b - Transference2 MP, Piety-5%  c - Idealise4 MP, Piety-43% [?] toggle between ability selection and description.zi ziɈ  #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 18/18 ========================#....##♣♣..........##♣#....##AC: 10zi Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: ==-------  Time: 14463.6 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight#..#......#..........Pi/ 0m.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#Pax hits the boulder beetle but does no damage. _The boulder beetle curls into a ball and begins rolling!  You fail to use your ability.  The boulder beetle hits Pax but does no damage.  The boulder beetle stops rolling and uncurls. _Pax hits the boulder beetle with a +0 flail!ziT I  (idealised)Hepliaklqana grants Pax healing and protection!Pax is healed somewhat.4-------4.6 (1zih = _Pax blocks the boulder beetle's attack.zi_[ #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10zi\Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: =--------  Time: 14464.6 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)ziS]#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#Pax is healed somewhat. _Pax blocks the boulder beetle's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)zik ) #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0zi_ iDex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@(...P#.....##Noise: =--------  Time: 14464.6 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev #..P..............#....P%.## ##zi #.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.ziç !You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.You shoot a sling bullet. ziA RYou shoot a sling bullet.  Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  ziB The boulder beetle is moderately wounded.Pax hits the boulder beetle but does no damage.ziB 5==5.3 (0.7ziM ziP = _Pax blocks the boulder beetle's attack.zi #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10zi0eStr: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: ===------  Time: 14465.3 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev zik#..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#Pax hits the boulder beetle but does no damage. _Pax blocks the boulder beetle's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cyclezi Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)zi G #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================zi3 #....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@(...P#.....##zi' Noise: ===------  Time: 14465.3 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#Fire: a) +2 sling {Isolde}zi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.zi- !You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.You shoot a sling bullet. zi RThe boulder beetle is moderately wounded.zi j6.0 (0.7Rev+ _zi zi zi'% zi(#...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  ziL)E#P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#ziZ*XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: ===------  Time: 14466.0 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#zi*>The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is moderately wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, ally target, 93% to hit)zi #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2zi#.........♣.>.@(...P#.....##Noise: ===------  Time: 14466.0 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (i,40mmoderately wounded, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.zi$SMYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet.  Pax avoids your attack..zi: R The boulder beetle is heavily wounded.Pax blocks the boulder beetle's attack.zi;*7 (0.7ziEzi}HC _Pax hits the boulder beetle with a +0 flail!!ziw #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@R...P#.....##Noise: ===------  Time: 14466.7 (0.0)  ##........##...ziy-##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#Pax blocks the boulder beetle's attack. _Pax hits the boulder beetle with a +0 flail!!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, ally target, 93% to hit)zi #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10ziStr: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@(...P#.....##Noise: ===------  Time: 14466.7 (0.0)  ##........##...##B.........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##.P.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)zi[34m#..#......#..........P.#...# ## B   boulder beetle (ally target)#..#....)...........##....## ###).....÷............##.....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.ziQM((The boulder beetle is severely wounded.You shoot a sling bullet.  Pax avoids your attack.  The sling bullet completely misses the boulder beetle.The sling bullet hits the plant. The plant begins to die.plant is lightly damaged.ziMzip_R°.zi}k7.4 (0.7Rev* zi9°zi(/ _The boulder beetle leaps!zisr zi{ L.Rzim| m---8.4 (1.0Rev+ zi" zi ziM,zinB.RB   boulder beetlezi}A---9zizizi J #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19zi Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣PB.#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@***.P#.....##Noise: ---------  Time: 14469.4 (0.0)  ##........##...##..........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##RP.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle#..#.zia ...)...........##....## ###).....÷............##.....#The plant is lightly damaged. _The boulder beetle leaps!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)ziR #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10ziXStr: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣PB.#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@....P#.....##Noise: ---------  Time: 14469.4 (0.0)  ##........##...##..........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##RP.......P#Fire: a) +2 sling {Isolde} zi##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle#..#....)...........##....## ###).....÷............##.....# ziG_The boulder beetle leaps!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)  Your line of fire to the boulder beetle is blocked by a fungus.ziUzizi. _zi #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##ziMagic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣PB.#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@***.P#.....##Noise: ---------  Time: 14469.4 (0.0)  ##........##...##..........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##RP.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..#ij9;49m #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle#..#....)...........##....## ###).....÷............##.....#Aim: a boulder beetle (severely wounded, 93% to hit) _Your line of fire to the boulder beetle is blocked by a fungus.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)zi@ J #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19ziA Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣PB.#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@....P#.....##Noise: ---------  Time: 14469.4 (0.0)  ##........##...##..........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##RP.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)zi[B #..#......#..........P.#...# ## B   boulder beetle#..#....)...........##....## ###).....÷............##.....# _Your line of fire to the boulder beetle is blocked by a fungus.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)  Your line of fire to the boulder beetle is blocked by a fungus.ziB zigK ziP . _zi0 #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  zi1#P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣PB.#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@***.P#.....##Noise: ---------  Time: 14469.4 (0.0)  zi2O##........##...##..........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##RP.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle#..#....)...........##....## ###).....÷............##.....#zi3Aim: a boulder beetle (severely wounded, 93% to hit) _Your line of fire to the boulder beetle is blocked by a fungus.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleziW3Shift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)zi< #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##ziMagic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣PB.#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@....P#.....##Noise: ---------  Time: 14469.4 (0.0)  ##........##...##..........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##RP.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..#iU7m #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle#..#....)...........##....## ###).....÷............##.....# _Your line of fire to the boulder beetle is blocked by a fungus.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)  Your line of fire to the boulder beetle is blocked by a fungus.zizi. _ziN0 #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------ziOl#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  ##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣PB.#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@***.P#.....##Noise: ---------  Time: 14469.4 (0.0)  ##........##...##..........##a) +2 sling {Isolde} d) +0 sling {GyeongjziP#.........#####♣##RP.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ##zicP#.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle#..#....)...........##....## #ziP##).....÷............##.....#Aim: a boulder beetle (severely wounded, 93% to hit) _Your line of fire to the boulder beetle is blocked by a fungus.  Fire: a) +2 sling {Isolde}ziP^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)zi S B.zi|dPB.*P#zi9f....P#. _Your line of fire to the boulder beetle is blocked by a fungus.  Fire: a) +2 sling {Isolde}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linzigTe  You can't see that place.  [the floor.]ziA PB*#***.P#.zi;> PB.#....You can't see that place.  [the floor.]ziy PB*#.***zi 7.#zi{&B.zi[Aim: a boulder beetle (severely wounded, 93% to hit)zi'ohPB*Pfungus (98zi? J .P{iMv #...####♣.........####.....#P#.. JamesMcGaha the Skirmisher##...#......♣#♣......##....##### Coglin of Hepliaklqana ****..##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ========================#....#......###..÷...##....##Magic: 14/18 ==================------#....##♣♣..........##♣#....##AC: 10Str: 12  #P......♣....ß....#........P#EV: 19Int: 9  {iAO##.....(#.........♣♣..#....##SH: 0Dex: 22#......♣.##...♣♣#♣PB.#.....#XL: 12 Next: 86% Place: Lair:2#.........♣.>.@....P#.....##Noise: ---------  Time: 14469.4 (0.0)  ##........##...##..........##a) +2 sling {Isolde} d) +0 sling {Gyeongj#.........#####♣##RP.......P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## # Rev+ #..P..............#....P%.## ###.........#.............#..# #. R   Pax the knight (idealised)#..#......#..........P.#...# ## B   boulder beetle#..#....)...........##....##[39;{iP449m ###).....÷............##.....# _Your line of fire to the boulder beetle is blocked by a fungus.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.{iX{iY. _{i r#...####♣.####.....#P#. ##...#......♣#♣......##....# ##...#.<..⌠.♣ ♣.⌠..<.# #....#......###..÷...##....## {i #....##♣♣..........##♣#....## # #P......♣....ß....#.P# # ##.....(#.........♣♣..#....## ##......♣.##...♣♣#♣PB.#.....#  #.♣.>..@...P#.....## # ##.##...##.## # #.#####♣##RP.P# ##.##....♣#..## ##..P.#....P%.## ##.#.{iԻ ?#......#..# #.#..#......#..P.#...# ##.#..#....).##....## # {id {i+ ,{i .BR..(ally target){i/ Z5==70.4 (1{i {i N _A nearby plant withers and dies.{ix^#...####♣.........####.....#P#... JamesMcGaha the Skirmisher ##...#......♣#♣......##....###### Coglin of Hepliaklqana ****.. ##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ======================== #....#......###..÷...##....##Magic: 15/18 ====================---- #....##♣♣..........##♣#....## # AC: 10Str: 12 #P......♣....ß....#........P# # EV: 19Int: 9 ##.....(#.........♣♣..#....## # SH: 0Dex: 22  {i_#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2  #.........♣.>..@**BP#.....## # Noise: ---------  Time: 14470.4 (0.0) ##........##...##..R.......## # a) +2 sling {Isolde} d) +0 sling {Gyeongj #.........#####♣##.........P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## ## Rev+ #..P..............#....P%.## ##.#.........#.............#..# #.. R   Pax the knight (idealised)#..#......#..........P.#...# ##. B   boulder beetle (ally target)#..#....)...........##....## {i`q## ##).....÷............##.....# _Okay, then. _A nearby plant withers and dies.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, ally target, 93% to hit){inQ #...####♣.........####.....#P#... JamesMcGaha the Skirmisher ##...#......♣#♣......##....###### Coglin of Hepliaklqana ****.. ##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ======================== #....#......###..÷...##....##Magic: 15/18 ====================---- {iR #....##♣♣..........##♣#....## # AC: 10Str: 12 #P......♣....ß....#........P# # EV: 19Int: 9 ##.....(#.........♣♣..#....## # SH: 0Dex: 22  #......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2  #.........♣.>..@(((P#.....## # Noise: ---------  Time: 14470.4 (0.0) ##........##...##..R.......## # a) +2 sling {Isolde} d) +0 sling {Gyeongj #.........#####♣##.........P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## ## Rev+ [{iS 13;2H#..P..............#....P%.## ##.#.........#.............#..# #.. R   Pax the knight (idealised)#..#......#..........P.#...# ##. B   boulder beetle (ally target)#..#....)...........##....## ## ##).....÷............##.....#Shift-Dir - straight lineAim: a boulder beetle (severely wounded, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet barely misses the boulder beetle.The sling bullet hits the fungus! The fungus begins to die.  The fungus is lightly damaged.{iB ^You shoot a sling bullet.  The sling bullet barely misses the boulder beetle.  The sling bullet hits the fungus! The fungus begins to die.  The fungus is lightly damaged.  You shoot a sling bullet.sling bullet hits the boulder beetle but does no damage.{ih ..B The boulder beetle is severely wounded.{ii6===1.1 (0.7{io{isB _Pax hits the boulder beetle with a +0 flail!{i0#...####♣.........####.....#P#... JamesMcGaha the Skirmisher ##...#......♣#♣......##....###### Coglin of Hepliaklqana ****.. ##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ======================== #....#......###..÷...##....##Magic: 15/18 ====================---- #....##♣♣..........##♣#....## # AC: 10Str: 12 #P......♣....ß....#........P# # EV: 19Int: 9 ##.....(#.........♣♣..#....## # SH: 0Dex: 22  #......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2  #.........♣.>..@**BP#.....## # Noise: {iY2[m===------  Time: 14471.1 (0.0) ##........##...##..R.......## # a) +2 sling {Isolde} d) +0 sling {Gyeongj #.........#####♣##.........P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## ## Rev+ #..P..............#....P%.## ##.#.........#.............#..# #.. R   Pax the knight (idealised)#..#......#..........P.#...# ##. B   boulder beetle (ally target)#..#....)...........##....## ## ##).....÷............##.....#The boulder beetle is severely wounded. _Pax hits the boulder beetle with a +0 flail!  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [39{i!3v;49ma boulder beetle (almost dead, ally target, 93% to hit){i2 '#...####♣.........####.....#P#... JamesMcGaha the Skirmisher ##...#......♣#♣......##....###### Coglin of Hepliaklqana ****.. ##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ======================== {i #....#......###..÷...##....##Magic: 15/18 ====================---- #....##♣♣..........##♣#....## # AC: 10Str: 12 #P......♣....ß....#........P# # EV: 19Int: 9 ##.....(#.........♣♣..#....## # SH: 0Dex: 22  #......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2  #.........♣.>..@((BP#.....## # Noise: ===------  Time: 14471.1 (0.0) ##........##...##..R.......## # a) +2 sling {Isolde} d) +0 sling {Gyeongj #.........#####♣##......[40{i m...P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## ## Rev+ #..P..............#....P%.## ##.#.........#.............#..# #.. R   Pax the knight (idealised)#..#......#..........P.#...# ##. B   boulder beetle (ally target)#..#....)...........##....## ## ##).....÷............##.....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.{iS MYou shoot a sling bullet.  The sling bullet hits the boulder beetle.  The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.{ic {i Z.B.{i5 p8 (0.7Rev* _{i {i {iM#...####♣.........####.....#P#... JamesMcGaha the Skirmisher ##...#......♣#♣......##....###### Coglin of Hepliaklqana ****.. ##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ======================== #....#......###..÷...##....##Magic: 15/18 ====================---- #....##♣♣..........##♣#....## # AC: 10Str: 12 #P......♣....ß....#........P# # EV: 19Int: 9 ##.....(#.........♣♣..#....## # SH: 0Dex: 22  {iRN#......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2  #.........♣.>..@*B.P#.....## # Noise: ===------  Time: 14471.8 (0.0) ##........##...##..R.......## # a) +2 sling {Isolde} d) +0 sling {Gyeongj #.........#####♣##.........P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## ## Rev* #..P..............#....P%.## ##.#.........#.............#..# #.. R   Pax the knight (idealised)#..#......#..........P.#...# ##. B   boulder beetle (ally target)#..#....)...........##.[34{iNm...## ## ##).....÷............##.....#The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is almost dead.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, ally target, 93% to hit){i_ #...####♣.........####.....#P#... JamesMcGaha the Skirmisher ##...#......♣#♣......##....###### Coglin of Hepliaklqana ****.. ##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ======================== #....#......###..÷...##....##{i` Magic: 15/18 ====================---- #....##♣♣..........##♣#....## # AC: 10Str: 12 #P......♣....ß....#........P# # EV: 19Int: 9 ##.....(#.........♣♣..#....## # SH: 0Dex: 22  #......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2  #.........♣.>..@(B.P#.....## # Noise: ===------  Time: 14471.8 (0.0) {i\a ##........##...##..R.......## # a) +2 sling {Isolde} d) +0 sling {Gyeongj #.........#####♣##.........P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## ## Rev* #..P..............#....P%.## ##.#.........#.............#..# #.. R   Pax the knight (idealised)#..#......#..........P.#...# ##. B   boulder beetle (ally target)#..#....)...........##....## ## ##).....÷............##.....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{iFb Aim: a boulder beetle (almost dead, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.{i You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.{i} .BBrolling, ally target)The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  The boulder beetle curls into a ball and begins rolling!{i~ ,2.5 (0.7{i %B{if _ _Pax completely misses the boulder beetle.{i#...####♣.........####.....#P#... JamesMcGaha the Skirmisher ##...#......♣#♣......##....###### Coglin of Hepliaklqana ****.. ##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ======================== #....#......###..÷...##....##Magic: 15/18 ====================---- #....##♣♣..........##♣#....## # AC: 10Str: 12 #P......♣....ß....#........P# # EV: 19Int: 9 ##.....(#.........♣♣..#....## # SH: 0Dex: 22  #......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2  #.........♣.>..@*B.P#.....## # [4{i40mNoise: ===------  Time: 14472.5 (0.0) ##........##...##..R.......## # a) +2 sling {Isolde} d) +0 sling {Gyeongj #.........#####♣##.........P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## ## Rev* #..P..............#....P%.## ##.#.........#.............#..# #.. R   Pax the knight (idealised)#..#......#..........P.#...# ##. B   boulder beetle (rolling, ally target)#..#....)...........##....## ## ##).....÷............##.....#The boulder beetle curls into a ball and begins rolling! _Pax completely misses the boulder beetle.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or [4{i0m) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, ally target, 93% to hit){i#...####♣.........####.....#P#... JamesMcGaha the Skirmisher ##...#......♣#♣......##....###### Coglin of Hepliaklqana ****.. ##...#.<..⌠.♣ ♣.⌠..<........#Health: 89/89 ======================== #....#......###..÷...##....##{i~ Magic: 15/18 ====================---- #....##♣♣..........##♣#....## # AC: 10Str: 12 #P......♣....ß....#........P# # EV: 19Int: 9 ##.....(#.........♣♣..#....## # SH: 0Dex: 22  #......♣.##...♣♣#♣P..#.....#XL: 12 Next: 86% Place: Lair:2  #.........♣.>..@(B.P#.....## # Noise: ===------  Time: 14472.5 (0.0) {i##........##...##..R.......## # a) +2 sling {Isolde} d) +0 sling {Gyeongj #.........#####♣##.........P#Fire: a) +2 sling {Isolde} ##........##....♣#.........## ## Rev* #..P..............#....P%.## ##.#.........#.............#..# #.. R   Pax the knight (idealised)#..#......#..........P.#...# ##. B   boulder beetle (rolling, ally target)#..#....)...........##....## ## ##).....÷............##.....#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycle{i-Shift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, ally target, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.{i$  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead..  You kill the boulder beetle!{iC.{i9..{i3k9--923.2 (0.7 _{iz#{i%{i|...####♣.####.....#P#...# #...#......♣#♣......##....# #...#.<..⌠.♣ ♣.⌠..<.# ....#......###..÷...##....## ....##♣♣....{it##♣#....## #§ P......♣....ß....#........P# #§ #.....(#.........♣♣..#....## #S #......♣.##...♣♣#♣P..#.....# S #.♣.>...@..P#.....## # #.##...##..R.## #B .#####♣##.P# # #.##....♣#.## # #..P..#....P%.## ##.† #.#.............#..# #..# #..#......#..........P.#...# ##. #..#....)....##....## # {i{iXR.{i6---4.2 (1.0{i{i7 _Pax loses the glow of perfection.{i o......♣#♣......####### ...#.<..⌠.♣ ♣.⌠..<........# ...#......###..÷...##....## ##♣♣..........##♣#....## #§ß..♣....ß....#........P# #§? {iP .....(#.........♣♣..#....## #S. ......♣.##...♣♣#♣P..#.....# Sk ...♣.>....R.P#.....## ##+ .##...##.@........## #BB .#####♣P# #'##....♣#.## ###. ..P........#....P%.## ##.†. .........#.............#..# #..## ..##..........P.#...# ##... ..#....)...........##....## #### ).....÷............##.....# .....##.#...#...#.## #{im {i 7.{i A---5{i {i W _A nearby fungus withers and dies.{i0#.<..⌠.♣ ♣.⌠..<........# {i~'#......###..÷...##....## ##♣♣..........##♣#....## #§ß=..♣....ß....#........P# #§?$(#.........♣♣..#....## #S..♣.##...♣♣#♣P..#.....# Sk..♣.>....R..#.....## ##++##...##..........## #BBB#####♣P# #''##....♣#.## ###.R .P........#....P%.## ##.†.#......#.............#..# #..### .{iw##..........P.#...# ##... .#....)...........##....## ####...÷............##.....# #÷ ....##........#...#...#.## #^##........#.# #{i{i.R6==6{i۱{i&{i_[#......###..÷...##....## ##♣♣..........##♣#....## #§ß=ß..♣....ß....#........P# #§?$.{iM\!(#.........♣♣..#....## #S...♣.##...♣♣#♣P..#.....# Sk.^..♣.>.......#.....## ##+++##...##..R.......## #BBB.#####♣##...P# #'''##....♣#.## ###.R. P........#....P%.## ##.†.## .......#.............#..# #..### ##..........P.#...# ##... #....)...........##....## #### .{i\...÷............##.....# #÷†##........#...#...#.## #^###................#.# ##...#.....###'{iM_{ijL.R{ik\7Rev+ {i,u{i^w{i}I{i-,{i{i ,{i!{i%{i!&:=={i'{i,{i,>Rev {i.{i3{iX3{i5{i9{i:D7={i<{iWA{iA{iC{iG{iMH({ikI{i_L3{iM{iR: _Ancestor HP restored.{i+S9={iGU{iOY{iY{i[{i;`{i`D8={icb{if{iFg{ii{im{in{io{it{it{iv{i?{{i{9={i}{iҁ,{i{iN{iՇL9=={i{i4 _Magic restored.{i{i{i{i§{iv{i{i{i{i{i{i{i{i{i {i{i{i:=={i{i{i{im{iO{i{im{iT{i{i,{ie{i{i{i{i{i{i{i{i,{ih{iW{i{i{i6{i{ib{ik{i{i5{i{i2 {i {i {i {iX {i {i {im {i {i {i {ie {ic ,{i" {i {i {i B{ir {i {i" {ig# {i1$ {i& {i( {i+ {i+ {i, {i. {i~0 {i:2 {i2 {i3 {i:6 {i8 {i: {ih; {i< {iE> {i@ {iB ,{iC {iE {iuH {iJ {i0K {iK {iM {iQ {iV {iW {iaY {i[ {i^ {ib {ic {ig {ii {i3l {io {ivq {ir {i@w  {ix  {i^y 'There is an open translucent door here.{i"| {i~ {i  {i _{i {i {ip {i B{i {iZ {iՕ {i1 {i {i {iC {i= {iÙ ,{i {i {i: {i {i {iH {im {i {i ,{i {i {i ,{iz {iG {iR {iN {i ,{i {i% X{i0 {i {i ,{i {ij {i6 {i {i {i {ip {i {i= {i {i= {i {im {iN {i {im {i C _The lava snake hisses angrily.{i {i {i {i {i& {i L  There is an open translucent gate here.{iH {i {i {i  _{i {ip {i {i ,{il {i4 d _You swap places.  There is an open translucent gate here.{i {i {i {i/ {iB {i C _The lava snake hisses angrily.{i {i 3{i {i! {i# {i& ,{i( {i- {i/ {i/ {iK0 ,{iB4 {iz5 {i6 {i7 {ix7 {ia= {ij> {i4? {i? ,{imC {iD {isE {iE ,{isI {iJ {iqK {iK ,{iR {iS {itU {i!V {iV {i\ {i] {i] {i?^ ,{iEe {ig {iih {ih {i:i {imo {ikq {ir {is ,{iy {i{ {i} {i} ,{i L  There is an open translucent door here.{i {i$ {iƄ  _{iF {i) {i {i {i {i~ {iQ {i {iF ,{i: {i{ {i] ...## ####.#### #......P...... .....# #÷..R## #........P....#.## #^###.# ####.........#.# ##...## ##....#....## ##'### #.#...#......{i .# #ß.ß# ##.............#### ####R#####..#.....#...#.##.###...#.#.##..#...#.....#...#...÷..#.#...#...# ........#....#............#......#...÷÷#...#.......P.. ......#........##...#..... ............##.......#P..............#...#P.....#........P...# ............P...#...B....P.... B   boulder beetle (wandering).........#............##............#)...{i 1549.2 (72.0){i {ij .RB.Bally target){i3 -50.2 (73{i= {iX  {iP.#...# ##...## ####.....# #....## ####.#### #P.  {iT#.....# #÷..R## #..P.#.## #^###.# ####...#. ##...## ##....#.## ##'### #.#...# #.....# #ß.ß# ##........... {io..#### ####.#####..#.....#....##.###...#@#.##..#...#........#...÷..#R#...# #........#....#............#...#...÷÷#.........#.......P.....#........##...#.....##.......#P......... ##...#P.....#........P #.....P...#..B.....P........#.. {ix {iB {i.RB. {i11.2 (1.0) {i> {ip& _You swap places. {iaP.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****..  {ib#.....# #÷..R## #........P... Health: 89/89 ======================== ...#.## #^###.# ####......... Magic: 19/19 ======================== ...#.###...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9 #.....# #ß.ß# ##........... SH: 0Dex: 22 ......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2 ......##.###...#@#.##..#...#..... Noise: ---------  Time: 14551.2 (0.0) .........#...÷..#*.......#...#... a) +2 sling {Isolde} {icd) +0 sling {Gyeongj #........#....#...R........#..... Fire: a) +2 sling {Isolde} .......#...÷÷#.....*...#.......P. .............#......*.##...#..... .............##......*#P......... R   Pax the knight #........#...#P.....#.B......P... B   boulder beetle (ally target) #...............P...#........P... ....................#............ _There is an open translucent door here. _You swap places.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (ally target, 93% to hit) {iP.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****.. #.....# #÷..R## #........P... Health: 89/89 ========================  {iA...#.## #^###.# ####......... Magic: 19/19 ======================== ...#.###...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9 #.....# #ß.ß# ##........... SH: 0Dex: 22 ......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2 ......##.###...#@#.##..#...#..... Noise: ---------  Time: 14551.2 (0.0) .........#...÷..#(.......#...#... a) +2 sling {Isolde} d) +0 sling {Gyeongj  {i #........#....#...(........#..... Fire: a) +2 sling {Isolde} .......#...÷÷#.....(...#.......P. .............#......(.##...#..... .............##......(#P......... R   Pax the knight #........#...#P.....#.B......P... B   boulder beetle (ally target) #...............P...#........P... ....................#............Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line {iAim: a boulder beetle (ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {i$Shift-Dir - straight line  Aim: a boulder beetle (ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {i {i#w..R.. {i$g===9 (0.7Rev _ {i- {i/ {iP.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****.. #.....# #÷..R## #........P... Health: 89/89 ======================== ...#.## #^###.# ####......... Magic: 19/19 ======================== ...#.###...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9 #.....# #ß.ß# ##........... SH: 0Dex: 22  {i`......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2 ......##.###...#@#.##..#...#..... Noise: ===------  Time: 14551.9 (0.0) .........#...÷..#*.......#...#... a) +2 sling {Isolde} d) +0 sling {Gyeongj #........#....#...*........#..... Fire: a) +2 sling {Isolde} .......#...÷÷#.....R...#.......P. Rev .............#......*.##...#..... .............##......*#P......... R   Pax the knight #........#...#P.....#.B......P... B   boulder beetle (ally target) #. {iYu..............P...#........P... ....................#............You shoot a sling bullet. Pax avoids your attack. _The sling bullet hits the boulder beetle but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (ally target, 93% to hit) {i_P.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****.. #.....# #÷..R## #........P... Health: 89/89 ========================  {in...#.## #^###.# ####......... Magic: 19/19 ======================== ...#.###...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9 #.....# #ß.ß# ##........... SH: 0Dex: 22 ......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2 ......##.###...#@#.##..#...#..... Noise: ===------  Time: 14551.9 (0.0) .........#...÷..#(.......#...#... a) +2 sling {Isolde} d) +0 sling {Gyeongj #........#....#...(..... {iZ[34m...#..... Fire: a) +2 sling {Isolde} .......#...÷÷#.....(...#.......P. Rev .............#......(.##...#..... .............##......(#P......... R   Pax the knight #........#...#P.....#.B......P... B   boulder beetle (ally target) #...............P...#........P... ....................#............Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {i$Shift-Dir - straight line  Aim: a boulder beetle (ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {i {i..R.B. {i32.6 (0.7 _ {i<& {iZ( {i` P.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****.. #.....# #÷..R## #........P... Health: 89/89 ======================== ...#.## #^###.# ####......... Magic: 19/19 ========================  {iP ...#.###...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9 #.....# #ß.ß# ##........... SH: 0Dex: 22 ......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2 ......##.###...#@#.##..#...#..... Noise: ===------  Time: 14552.6 (0.0) .........#...÷..#*.......#...#... a) +2 sling {Isolde} d) +0 sling {Gyeongj  {i w#........#....#...*........#..... Fire: a) +2 sling {Isolde} .......#...÷÷#.....R...#.......P. Rev .............#......*.##...#..... .............##......B#P......... R   Pax the knight #........#...#P.....#........P... B   boulder beetle (ally target) #...............P...#........P... ....................#............You shoot a sling bullet. Pax avoids your attack.  {id _The sling bullet hits the boulder beetle but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (ally target, 93% to hit) {i. P.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****.. #.....# #÷..R## #........P... Health: 89/89 ======================== ...#.## #^###.# ####......... Magic: 19/19 ======================== ...#.###...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9  {iA #.....# #ß.ß# ##........... SH: 0Dex: 22 ......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2 ......##.###...#@#.##..#...#..... Noise: ===------  Time: 14552.6 (0.0) .........#...÷..#(.......#...#... a) +2 sling {Isolde} d) +0 sling {Gyeongj #........#....#...(........#..... Fire: a) +2 sling {Isolde} .......#...÷÷#.....(...#.......P. Rev .............#......(.##...#..... .............##......B#P......... R  {i  Pax the knight #........#...#P.....#........P... B   boulder beetle (ally target) #...............P...#........P... ....................#............Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {i +Shift-Dir - straight line  Aim: a boulder beetle (ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.! {i* K  The boulder beetle is lightly wounded. {i5 _...R {il6 ,3.3 (0.7 {i?  {iB = _Pax blocks the boulder beetle's attack. {iMP.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****.. #.....# #÷..R## #........P... Health: 89/89 ========================  {iN...#.## #^###.# ####......... Magic: 19/19 ======================== ...#.###...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9 #.....# #ß.ß# ##........... SH: 0Dex: 22 ......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2 ......##.###...#@#.##..#...#..... Noise: ===------  Time: 14553.3 (0.0) .........#...÷..#*.......#...#... a) +2 sling {Isolde} d) +0 sling {Gyeongj #........#....#...*........#..... [4 {iOD0mFire: a) +2 sling {Isolde} .......#...÷÷#.....*...#.......P. Rev .............#......R.##...#..... .............##......B#P......... R   Pax the knight #........#...#P.....#........P... B   boulder beetle (ally target) #...............P...#........P... ....................#............The boulder beetle is lightly wounded. _Pax blocks the boulder beetle's attack.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit) {iLP.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****.. #.....# #÷..R## #........P... Health: 89/89 ======================== ...#.## #^###.# ####......... Magic: 19/19 ======================== ...#.###...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9 #.....# #ß.ß# ##........... SH: 0Dex: 22 ......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2 ......##.###...# {i[47m@#.##..#...#..... Noise: ===------  Time: 14553.3 (0.0) .........#...÷..#(.......#...#... a) +2 sling {Isolde} d) +0 sling {Gyeongj #........#....#...(........#..... Fire: a) +2 sling {Isolde} .......#...÷÷#.....(...#.......P. Rev .............#......(.##...#..... .............##......B#P......... R   Pax the knight #........#...#P.....#........P... B   boulder beetle (ally target) #...............P...#........P... ....................#............Fire: a) +2 sling {Isolde}Press: ? - help, [37 {imQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {i=$You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet.  Pax avoids your attack. {i ...RThe boulder beetle is lightly wounded. {i$c4.0 (0.7Rev+  {i {iUE _Pax hits the boulder beetle but does no damage. {i P.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****.. #.....# #÷..R## #........P... Health: 89/89 ======================== ...#.## #^###.# ####......... Magic: 19/19 ======================== ...#.# {ig ##...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9 #.....# #ß.ß# ##........... SH: 0Dex: 22 ......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2 ......##.###...#@#.##..#...#..... Noise: ===------  Time: 14554.0 (0.0) .........#...÷..#*.......#...#... a) +2 sling {Isolde} d) +0 sling {Gyeongj #........#....#...*........#..... Fire: a) +2 sling {Isolde} .......#...÷÷#.....*...#.......P. Rev+ .........[ {i ,32m....#......R.##...#..... .............##......B#P......... R   Pax the knight #........#...#P.....#........P... B   boulder beetle (ally target) #...............P...#........P... ....................#............The boulder beetle is lightly wounded. _Pax hits the boulder beetle but does no damage.  Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit) {i~P.#...# ##...## ####.....#... JamesMcGaha the Skirmisher #....## ####.#### #......P..... Coglin of Hepliaklqana ****.. #.....# #÷..R## #........P... Health: 89/89 ======================== ...#.## #^###.# ####......... Magic: 19/19 ======================== ...#.###...## ##....#..... AC: 10Str: 12 .....## ##'### #.#...#..... EV: 19Int: 9 #.....# #ß.ß# ##........... SH: 0Dex: 22 ......#### ####.#####..#.....#... XL: 12 Next: 92% Place: Lair:2  {iE......##.###...#@#.##..#...#..... Noise: ===------  Time: 14554.0 (0.0) .........#...÷..#(.......#...#... a) +2 sling {Isolde} d) +0 sling {Gyeongj #........#....#...(........#..... Fire: a) +2 sling {Isolde} .......#...÷÷#.....(...#.......P. Rev+ .............#......(.##...#..... .............##......B#P......... R   Pax the knight #........#...#P.....#........P... B   boulder beetle (ally target) #...............P...#........P... ....................#............F {i{ire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, ally target, 93% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {ih x(((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the boulder beetle. {i...RB .. {iL*7 (0.7 {i= {iѬ4 _The boulder beetle bites Pax!! {i/ ((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {i4  The boulder beetle is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {iP u...RBBrolling, ally target)  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.sling bullet hits the boulder bee {iQ tle but does no damage.  The boulder beetle is lightly wounded.boulder beetle curls into a ball and begins rolling!5.4 {iY &B {iN] B _Pax hits the boulder beetle with a +0 flail. {i ((((BB  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage. {i˕ B _Pax hits the boulder beetle with a +0 flail.  You shoot a sling bullet. Pax avoids your attack.sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded. {i% ...RBB  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  You shoot a sling bullet. Pax avoids your attack.sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  Pax blocks the boulder beetle's attack. {i& f6.1Rev*  {i1  {i4 C _The boulder beetle stops rolling and uncurls.{i2b ((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.{i _The boulder beetle stops rolling and uncurls.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  {i!is lightly wounded.le!{i| ...RThe boulder beetle is moderately wounded.{i}%8{i{iB _Pax hits the boulder beetle with a +0 flail!{iB^ (((({iCYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.{i, _Pax hits the boulder beetle with a +0 flail!  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.{i_G...R {i` You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.{iua'7.5{i&i{inm"  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.  {i nThe boulder beetle is moderately wounded. _Pax blocks the boulder beetle's attack.{i ^ (((({iه wYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle!{i  The boulder beetle is heavily wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.{i.  ...R  The boulder beetle is heavily wounded.The boulder beetle bites Pax!{i> '8.2{i {i B _Pax hits the boulder beetle with a +0 flail!{iK` ((((You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle but does no damage.{ix  The boulder beetle is severely wounded.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle.{i8_...R{i :%9{iZA{iDg _The boulder beetle is severely wounded.{iC (((( You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle!{iq  The boulder beetle is almost dead.You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle.{i ...RBBrolling, ally target)The boulder beetle is almost dead.{i'9.6{i[&B{iwN _The boulder beetle curls into a ball and begins rolling!{ie  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the boulder beetle!{imx((((.{i7 (((You kill the boulder beetle!{iD{i..R....{iO. 8{iԐC60.3 _You shoot a sling bullet. Pax avoids your attack.{i{il _Your Invocations skill increases to level 3!{i& {i( {i) {i* {i, {i?- {i0 X{i1 {ie4 {i4 {i5 {i8 {i8 >Rev+ {i9 {i< {i>= {i= {ii? {i? {ij@ {iB {i*C {iC {iF TRev {iG {iI ,{i{i{{iU{i{i,{i {i.{i{iD{i{i{i{i,n{i.{i2{id3{ic5{i9{i={i@{iA{iC{iG{iL{iRB{i}V{iZ{i"],{i^{ia{iyc{ig,{ii{il{iOq{i{t,{iv{iz{i~{ic{i{i{iC{i){i,{i.{iO{i,{iM,{i<{i{iϚ{i,{i{i{i8{iĢ,{i {i{i;{i,{i\{ia{i{i,{i{i{i,{i{i5 _You swap places.{ie{iF3{i"{i{iW{i1{i{i<{i{i{i{i{i{io{i{i<{i {i{i{i{i> {i {i {i{i{i,{i{iO{i{ia!,{i"{i5&{i({i*,{ig,{i*1{i3{i6{ip7{i8{i={i@{i C,{i$D{iF{iH{iJ,{iK{iO{iR{iT,{iU{iW{iZ{i]{iQ^{i_{ibb{iWd{ie{iUf{if{ih{ik{il{im{im{ip{iBs{i'u,{iu{i_x{i|{i}{iT~{ih{iȁ{i1{i',{i{i){i5{i,{i8{i$,{i:,{i{i{iX{i,{iB{i1{i{i ,{iƙ{i{i{i{i,{i{i{i{i,{i:{i?{i*{iͥ,{i˧L  There is an open translucent door here.{i¨{i{iA5 _{i {i]{i{it,{i{i{i {iݶ{i{iӹ,{i{i{i={i,{i}{i{i{i{i,{i{i={i){i,{i{i{i,{i {i{i{i,{i{i{i {i,{i{i{i{i{i{iM,{i{i{i{iG{i){i{i, {i{ {i {it {i(There is an open translucent door here. _You swap places. _There is an open translucent door here. _You swap places. _There is an open translucent door here.  {i gate{i+{i{i{i{iX{i{i^##....###############.# <........# #.##.....###....## ####### ##R#..... ##♣#....## #§ß=ßS# #R##...# ........P# #S?k.S# #PR#.....P ♣..#....## #☼...§# #.##. P..#.....# #S..^§# ##.....#.....## ##+++## ##.....## #..@..# ####.666.3 (68.0)...P# ##'R'## #.##. ........## ###...# #.#P #....P%.## ##...### ...# #..### #..P...#.#P.#...# ##.R.## ####.....# ..##....## ####.[4{i~R0m#### #......P.. k   lindwurm##.....# #÷...## ..P SSSS 4 lava snakes (2 wandering)#...#.## #^###.# ####... _The lava snake hisses angrily. x2; The lindwurm roars!{i {iѳ Inventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart {i ?Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit{i 7[top]{ij {is {i7| ..##....################......#.# JamesMcGaha the Skirmisher <........##.##.....# Coglin of Hepliaklqana ****.. ..##....## ####### ##R#...... Health: 89/89 ======================== {i| ##♣#....## #§ß=ßS# #R##...#.. Magic: 19/19 ======================== ........P# #S?k.S# #PR#.....P AC: 10Str: 12 ♣..#....## #☼...§# #.##...... EV: 19Int: 9 P..#.....# #S..^§# ##........ SH: 0Dex: 22 {ip} ..#.....## ##+++## ##....... XL: 12 Next: 98% Place: Lair:2 ........## #..@..# ####...... Noise: ---------  Time: 14666.3 (0.0) ........P# ##'R'## #.##...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ........## ###...# #.#P...... Fire: a) +2 sling {Isolde} {i%~ #....P%.## ##...### #......... ......#..# #..####..P...#.# ...P.#...# ##.R.## ####.....# R   Pax the knight ..##....## ####.#### #......P.. k   lindwurm ..##.....# #÷...## #........P SSSS 4 lava snakes (2 wandering) {i~ ..#...#.## #^###.# ####...... _You swap places. _There is an open translucent door here. _You swap places. _There is an open translucent door here.  There is an open translucent gate here. _The lava snake hisses angrily. x2; The lindwurm roars!{i {iJ {i {i? {i{i:vJamesMcGaha the Skirmisher (Coglin Hunter) Turns: 14757, Time: 00:46:32 Health: 89/89AC: 10 Str: 12 XL: 12 Next: 98% {iMagic: 19/19EV: 19 Int:  9 God: Hepliaklqana [****..] Gold: 737SH:  0 Dex: 22 Spells: 8/11 levels left rFire . . .a - +2 sling {Isolde} rCold . . .d - +0 sling {Gyeongja} rNeg . . .D - +0 steam dragon scales rPois + f - +0 hat "Quhol" {Harm rElec rPois MP+5} rElec + {ii - +0 cloak rCorr .l - +0 pair of gloves SInv .k - +2 pair of boots {Stlth+} Will +....(no gizmo) Stlth +++ HPRegen 0.34/turn MPRegen 0.16/turn %: harm (+30% outgoing, +20% incoming) @: no status effects {iA: reduced essence, off-hand wielding, slow wielding, warmup strikes, no jewellery{iS{i#G..##....################......#.# JamesMcGaha the Skirmisher <........##.##.....# Coglin of Hepliaklqana ****.. ..##....## ####### ##R#...... Health: 89/89 ======================== ##♣#....## #§ß=ßS# #R##...#.. Magic: 19/19 ======================== {i........P# #S?k.S# #PR#.....P AC: 10Str: 12 ♣..#....## #☼...§# #.##...... EV: 19Int: 9 P..#.....# #S..^§# ##........ SH: 0Dex: 22 ..#.....## ##+++## ##....... XL: 12 Next: 98% Place: Lair:2 ........## #..@..# ####...... Noise: ---------  Time: 14666.3 (0.0) ........P# ##'R'## #.##...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ........## ###...# #.#P...... Fire: a) {i +2 sling {Isolde} #....P%.## ##...### #......... ......#..# #..####..P...#.# ...P.#...# ##.R.## ####.....# R   Pax the knight ..##....## ####.#### #......P.. k   lindwurm ..##.....# #÷...## #........P SSSS 4 lava snakes (2 wandering) ..#...#.## #^###.# ####...... _You swap places. _There is an open translucent door here. _You swap places. _There is an open translucent door here.  There is an open translucent gate here. _The lava snake hisses angrily. x2; The lindwurm roars!{i{i\{il {iu Inventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart {iw ?Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit{iw 7[top]{i3a  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()  B - a curare-tipped dart Armour [ {ih f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)k - a +2 pair of boots of stealth (worn)lpair of gloves (worn)  D - +0 steam dragon scales  E - a +0 hat of intelligence Magical Staves (go to first with |)e - a staff of conjuration Wands /  s - a wand of flame (58)  t - a wand of paralysis (5)  yquicksilver (8)  Iwarping (1) Scrolls (go to first with ?)c - 3 scrolls of poison  j - a scroll of revelation  o - a scroll of vulnerability{i810%{i   f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  q - 2 scrolls of blinking{i .5{iٝ e - a staff of conjuration  w - 2 scrolls of immolation  x - 6 scrolls of teleportation  z - a scroll labelled OBRAKHL GUMOIZA  A - 2 scrolls labelled ZERICZ DETANG  H - a scroll labelled XEAXZIEC HANA  J - 2 scrolls of fog4{i4 e - a staff of conjuration  s - a wand of flame (58) {i5Potions (go to first with !)b - 2 potions of enlightenment5{i V s - a wand of flame (58)  I - a wand of warping (1)  g - 5 potions of curing  h - 2 potions of attractionm - a potion of cancellation70{i n - 4 potions of brilliance5{i  I - a wand of warping (1)  c - 3 scrolls of poison  p - a potion of mutation  u - 2 fuming silvery potions8{i  c - 3 scrolls of poison  x - 6 scrolls of teleportationv - 2 potions of ambrosia  C - a potion of berserk rage {i f G - a potion of heal woundsbot{iTt  x - 6 scrolls of teleportation  A - 2 scrolls labelled ZERICZ DETANG {i  {iE  {i ..##....################......#.# JamesMcGaha the Skirmisher <........##.##.....# Coglin of Hepliaklqana ****.. ..##....## ####### ##R#...... Health: 89/89 ======================== ##♣#....## #§ß=ßS# #R##...#.. Magic: 19/19 ======================== ........P# #S?k.S# #PR#.....P AC: 10Str: 12 ♣..#....## #☼...§# #.##...... EV: 19Int: 9 P..#.....# #S..^§# ##........ SH: 0 {iE Dex: 22 ..#.....## ##+++## ##....... XL: 12 Next: 98% Place: Lair:2 ........## #..@..# ####...... Noise: ---------  Time: 14666.3 (0.0)  {i ........P# ##'R'## #.##...... a) +2 sling {Isolde} d) +0 sling {Gyeongj ........## ###...# #.#P...... Fire: a) +2 sling {Isolde} #....P%.## ##...### #.........  {i d......#..# #..####..P...#.#  {i3 ...P.#...# ##.R.## ####.....# R   Pax the knight  {iw ..##....## ####.#### #......P.. k   lindwurm  {i U..##.....# #÷...## #........P SSSS 4 lava snakes (2 wandering)  {i 1..#...#.## #^###.# ####...... _You swap places. _There is an open translucent door here. _You swap places.  {i _There is an open translucent door here.  There is an open translucent gate here. _The lava snake hisses angrily. x2; The lindwurm roars! {i{  {i  {i  {im "{i~.##....#......#. .<.# #.##......##....## # ##R# .##♣#....## #§ß=ßS# #R##...# #.P# #S?k.S# #PR#.....♣..#....## #☼...§# #.## ♣P..#.....# #S..^§# ##.#.....## ##+++## ##.## #.@...# ####.P# ##'R'## #.##.## ###...# #.#P "{iX2.#....P%.## ##...### #.#..# #..### #..P...#..P.#...# ##.R.## ####......##....## ####.#### #......P..##.....# #÷...## #........ SSS.#...#.## #^###.# ####.."{im"{iɅ"{i"{iS§?$.§S.k.SSS"{i+7.3 (1"{i"{ic _There is an open translucent door here. _You swap places. _There is an open translucent door here.  gate _The lava snake hisses angrily. x2; The lindwurm roars!%{i5'''%{i%{ig R'(1 catching breath, 1…)You open the gate.%{i ****The lava snake spits lava at you.&{ieJ&{iYZ ...k.'2  The glob of lava hits you!!&{iAb *The lava snake spits lava at you.&{i&{iw☼☼§S'&{ip54----------===8&{i&{i} 0 _The glob of lava hits you.&{i] t<........# #.##.... ...##....## ####### ##R .##♣☼ß=ßS# #R##...# #........P# #§?$.☼# #PR#.... ♣♣..#....## #S...§# #.#P.# #Sk.^S# ##.. ...#.....## ##'''## ##...R..# ####P# ##@''## #.## ###...# P .&{i ##....P%.## ##...##.. .......#..# #..### P...#P.#...# ##.R.#####....##....## ####.#### #......P.# #÷...##....#.#&{i ^###.# ####. #..R## ##....#&{i &{i &{i §ß=ß§SR.(catching breath)&{i 6 ***** , ally target))  The lindwurm breathes flames at you.The blast of flame hits Pax!  Pax resists.&{i R.@..1&{i r45------------9&{iV &{i _The blast of flame hits you! Pax blocks the lava snake's attack. _There is an open translucent gate here.({i8..##....## ####### ##R .##♣§ß=ß§# #R##...# #........P# #§?$.S# #PR#.... ♣♣..#....## #S...§# #.#P.k.^S# ##.. ...#.....## ##R''## ##.#.....# ####P# ##'''## #.## ###@..# P .#....P%.## ##...##.. .......#..# #..### P...#P.#...# ##.R.#####....({i##....## ####.#### #......P.# #÷...##....#.#^###.# ####. #..R## ##....##.....##'### #.#({i*  Pax hits the lindwurm but does no damage.  The lava snake bites Pax but does no damage.  The lindwurm bites Pax. Pax blocks the lindwurm's attack.({iBK§S({ih6-----70({iȦ({i@ _The lindwurm claws Pax but does no damage.({izd ##♣#....## #§ß=ß§# #R##...#........P# #§?$.§# #PR#... .♣♣..#....## #S...S# #.## #♣P..#.....# #Sk.^S# ##. ..# ##R''## ##.......## #.....# #### #.P# ##'''## #.## #({ie .## ###...# #.#P#....P%.## ##.@.### #.. ........#..# #..### #..P...#P.#...# ##.R.## ####...({ioe ##....## ####.#### #......P.##.....# #÷...## #...... #...#...#.## #^###.# ####.....#. ##..R## ##.....## ##'### #.#...# 2..#.....# #ß.ß# ##.....({iXs )({iy *****The lava snake spits lava at you.({i 0 '.'.@The glob of lava misses you.Pax hits the lindwurm but does no damage.  Something barely misses Pax. Pax blocks the lindwurm's attack. x2({i) 0===1({i ({i @ _The lindwurm claws Pax but does no damage.){i)........P# #§?$.§# #PR#... .){i.♣♣..#....## #S...S# #.## ♣#♣P..#.....# #Sk.^S# ##. ...# ##R''## ## ){io#..........## #.....# #### ##.P# ##'''## #.## ♣#.## ###...# #.#P ){i ...#....P%.## ##...### #.........#..# #.@### #..P){iP.#...# ##...## ####...##....## ####.#### #..){i{.##.....# #÷...## #...... .#...#...#.## #^###.# #### .........#. ##..R## SS 2 lava snakes (catching breath)){io#.....## ##'### #.#.....#.....# #ß.ß# ##............#### ####.#####..#){i71 catching breath)){i@0---2){i){i){i-){it9♣♣..#....## #S...S# #.##. #♣P..#.....# #Sk.^S# ##... ....#.....## ##R''## .....## #.....# ##){ibP# ##'''## #.##. #.){i## ###...# #.#P. ..#....P%.## ##...### #....){i.....#..# #..### #..P...#P.#...# ##.@.#){i####.){i ##....## ####.#### #......P##.....# #÷...## #. ){iL#...#...#.## #^###.# #### ........#.# ##..R## ##....#){igk#.....###'### #.#...# ){iW #ß.ß# ##......){ii .....#### ####.#####..#....){i ##.###...#.#.##..#...# ){i *){ia*^7---3){i2){i@4*{i(♣♣..#....## #S...S# #.##. ♣P..#.....# #Sk.^S# ##.#.....## ##R''## ##.## #.....# ####. .P# ##'''## #.##. .*{i(v## ###...# #.#P. .#....P%.## ##...### #.#..# #..### #..P...#.P.#...# ##..@## ####.##....## ####.#### #......P.##.....# #÷...## #. ...#...#.## #^###.# ####.#.# ##..R## ##....#.#.....## ##'### #.#...#.#.....# #ß.ß# ##.#### ####.#####..#.##.###...#.#.##..#...#.*{i1*{iI2&4*{i6*{iZ9*{i P..#.....# #Sk.^S# ##... ..#.....## ##R''## .....## #.....# ##P# ##'''## #.##.*{i ]## ###...# #.#P. #....P%.## ##...### #.... ......#..# #..### #..P...#.#*{i `P.#...# ##...####.....#*{i# ##....## ####@#### #......P##.....# #÷...## #.*{iK .P#...#.## #^###.# ####*{ip ...#.# ##..R## ##....##.....###'### #.#...#.*{i  #ß.ß# ##............#### ####.#####..#.....###.###...#.#.##..#...# #.#*{i  U..#...÷..#........#...#*{i! *{iv" &5*{iT) *{i-, +{iB-+{i-+{i 0+{i2O8+{i7B+{i 9,+{i<,+{i0>+{iZ>+{ia?+{iHkRR   Pax the knightk   lindwurm+{iH)+{itRi  #Sk.^S#         %.## ##  #.k###  ##.R.##  ####@#### 8.3 (3 #÷...##  #^###.#  ##..R##  ##'###  #ß.ß#  ####.#.÷ _You start resting.+{i  #Sk.^S#         %.## ##  #.k### +{ib ##.R.##  ####@####  #÷...##  #^###.#  ##..R##  ##'###  #ß.ß#  ####.+{i>#.÷+{i+{i+{i_ _A lindwurm is nearby!+{iP..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 48/89 ============------------ ........P# ##'''## #.##...... Magic: 19/19 ======================== +{i_........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 ...P.#...# ##.R*## ####.....# XL: 12 Next: 98% Place: Lair:2 +{i,..##....## ####@#### #......P.. Noise: ---------  Time: 14678.3 (0.0) +{i<..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj +{i1..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.#+{iV##..R## ##....#.. +{i{..#.....## ##'### #.#...#.. +{i...#.....# #ß.ß# ##........ R   Pax the knight +{i6M.........#### ####.#####..#.....# k   lindwurm .........##.###...#.#.##..#...#.. +{iV#.#.........#...÷..#........#...# _You start resting. +{ixd_A lindwurm is nearby!Fire: a) +2 sling {Isolde}+{iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (84% to hit),{iMP..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 48/89 ============------------ ........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 ...P.#...# ##.((## ####.....# XL: 12 Next: 98% Place: [37,{imLair:2 ..##....## ####@#### #......P.. Noise: ---------  Time: 14678.3 (0.0) ..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###..R## ##....#.. ..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# k   lindwurm (ally target) .........##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) -,{i cycleShift-Dir - straight lineAim: a lindwurm (84% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm.,{i0You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm.  The lindwurm is lightly wounded.  You shoot a sling bullet.  but does no damage.,{i\/ R.The lindwurm is lightly wounded.,{i09====9.0 (0.7Rev ,{i 9,{i<V _Pax closely misses the lindwurm.,{i P..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 49/89 =============----------- ........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 ,{i} ...P.#...# ##.R*## ####.....# XL: 12 Next: 98% Place: Lair:2 ..##....## ####@#### #......P.. Noise: ===------  Time: 14679.0 (0.0) ..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###..R## ##....#.. Rev ..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# k   lindwurm (ally target) .......,{i Z..##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#The lindwurm is lightly wounded. _Pax closely misses the lindwurm.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (lightly wounded, ally target, 84% to hit),{iGGP..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 49/89 =============----------- ........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19Int: 9 ......#..# #((###,{iHp#..P...#.# SH: 0Dex: 22 ...P.#...# ##.((## ####.....# XL: 12 Next: 98% Place: Lair:2 ..##....## ####@#### #......P.. Noise: ===------  Time: 14679.0 (0.0) ..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###..R## ##....#.. Rev ..#.....## ##'### #.#...#.. ,{iH...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# k   lindwurm (ally target) .........##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#Fire: a) +2 sling {Isolde},{ivIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (lightly wounded, ally target, 84% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the lindwurm.,{i?Shift-Dir - straight line  Aim: a lindwurm (lightly wounded, ally target, 84% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet barely misses the lindwurm.-{i}# .kR. The lindwurm bites Pax! The lindwurm claws Pax.-{i $*7 (0.7-{i+-{iG/7 _Pax blocks the lindwurm's attack.-{ie4P..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 49/89 =============----------- -{i4........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19Int: 9 -{i4......#..# #.k####..P...#.# SH: 0Dex: 22 -{i#5;...P.#...# ##.R*## ####.....# XL: 12 Next: 98% Place: Lair:2 -{iD5B..##....## ####@#### #......P.. Noise: ===------  Time: 14679.7 (0.0) -{i5f..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###..R## ##....#.. Rev ..#.....## ##'### #.#...#.. -{i5...#.....# #ß.ß# ##........ R   Pax the knight -{i5.........#### ####.#####..#.....# k   lindwurm (ally target) .........##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#-{i 6The lindwurm bites Pax! The lindwurm claws Pax. _Pax blocks the lindwurm's attack.  Fire: a) +2 sling {Isolde}-{i76Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line-{iL6WAim: a lindwurm (lightly wounded, ally target, 84% to hit)-{iP..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 49/89 =============----------- ........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 ...P.#...# ##.((## ####.....# XL: 12 Next: 98% Place: [37-{imLair:2 ..##....## ####@#### #......P.. Noise: ===------  Time: 14679.7 (0.0) ..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###..R## ##....#.. Rev ..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# k   lindwurm (ally target) .........##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, (-{i0[36m or ) - cycleShift-Dir - straight lineAim: a lindwurm (lightly wounded, ally target, 84% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm but does no damage.-{iņ You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm but does no damage.  The lindwurm is lightly wounded.  You shoot a sling bullet. -{i R. You shoot a sling bullet.  Pax avoids your attack.  The sling bullet hits the lindwurm but does no damage.  The lindwurm is lightly wounded.  Pax hits the lindwurm with a +0 flail. Pax blocks the lindwurm's attack.-{i d80.4 (0.7Rev+ -{iM -{ic# O _The lindwurm claws Pax. Pax blocks the lindwurm's attack..{iMP..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 49/89 =============----------- ........P# ##'''## #.##...... Magic: 19/19 ======================== .{iC........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 ...P.#...# ##.R*## ####.....# XL: 12 Next: 98% Place: Lair:2 ..##....## ####@#### #......P.. Noise: ===------  Time: 14680.4 (0.0) .{iKm..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.#.{i##..R## ##....#.. Rev+ ..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ R   Pax the knight .{iǣ[.........#### ####.#####..#.....# k   lindwurm (ally target) .........##.###...#.#.##..#...#.. .{i#.#.........#...÷..#........#...#Pax hits the lindwurm with a +0 flail. Pax blocks the lindwurm's attack. _The lindwurm claws Pax. Pax blocks the lindwurm's attack.  Fire: a) +2 sling {Isolde}.{i:Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (lightly wounded, ally target, 84% to hit).{iQ P..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 49/89 =============----------- ........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 .{iɏ =#....P%.## ##...### #......... EV: 19Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 ...P.#...# ##.((## ####.....# XL: 12 Next: 98% Place: Lair:2 .{i* ..##....## ####@#### #......P.. Noise: ===------  Time: 14680.4 (0.0) ..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.#.{if ##..R## ##....#.. Rev+ ..#.....## ##'### #.#...#.. .{i ...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# k   lindwurm (ally target) .{i =.........##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (lightly wounded, ally target, 84% to hit)  You shoot a sling bullet. Pax avoids your attack.  .{i0 #The sling bullet hits the lindwurm..{i" EYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm.  The lindwurm is lightly wounded.  You shoot a sling bullet.  Pax avoids your attack. The sling bullet hits the lindwurm.  The lindwurm is lightly wounded..{iն MR..{i 31.1 (0.7 _.{iA .{i /{iP..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 49/89 =============----------- ........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 /{is...P.#...# ##.R*## ####.....# XL: 12 Next: 98% Place: Lair:2 ..##....## ####@#### #......P.. Noise: ===------  Time: 14681.1 (0.0) ..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###..R## ##....#.. Rev+ /{i2..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# k   lindwurm (ally target) .........##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#Pax avoids your attack. The sling bullet hits the lindwurm. _The lindwurm is lightly wounded.  Fire: a) +2 sling {Isolde}/{in:Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (lightly wounded, ally target, 84% to hit)/{i P..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. /{i& ........## #.....# ####...... Health: 49/89 =============----------- ........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19/{i Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 ...P.#...# ##.((## ####.....# XL: 12 Next: 98% Place: Lair:2 ..##....## ####@#### #......P.. Noise: ===------  Time: 14681.1 (0.0) ..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj /{iE G..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###..R## ##....#.. Rev+ ..#.....## ##'### #.#...#.. /{i ...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# k   lindwurm (ally target) /{i .........##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#Fire: a) +2 sling {Isolde}/{i :Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (lightly wounded, ally target, 84% to hit)  /{i nYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm but does no damage./{iR =You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm but does no damage.  The lindwurm is lightly wounded.  You shoot a sling bullet.  Pax avoids your attack. The sling bullet hits the lindwurm.lindwurm is lightly wounded./{iQ R.  The lindwurm bites Pax! The lindwurm claws Pax./{i G508 (0.7/{i /{iF ^ _Pax blocks the lindwurm's attack. Pax hits the lindwurm with a +0 flail!0{iAvP..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 50/89 =============----------- ........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 19Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 ...P.#...# ##.R*## ####.....# XL: 12 Next: 98% Place: Lair:2 ..##...0{iv.## ####@#### #......P.. Noise: ===------  Time: 14681.8 (0.0) ..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###..R## ##....#.. Rev+ ..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ R   Pax the knight .........#### ####.#####..#.....# k   lindwurm (ally target) .........##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#The lindwurm bites Pax! The lindwurm claws Pax. _Pax blocks the lindwurm's attack. Pax hits the lindwurm with a +0 flail!  Fir0{i0we: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (heavily wounded, ally target, 84% to hit)0{it7 P..#.....# #Sk.^S# ##........ JamesMcGaha the Skirmisher ..#.....## ##R''## ##....... Coglin of Hepliaklqana ****.. ........## #.....# ####...... Health: 50/89 =============----------- ........P# ##'''## #.##...... Magic: 19/19 ======================== ........## ###...# #.#P...... AC: 10Str: 12 #....P%.## ##...### #......... EV: 190{i8 Int: 9 ......#..# #.k####..P...#.# SH: 0Dex: 22 ...P.#...# ##.((## ####.....# XL: 12 Next: 98% Place: Lair:2 ..##....## ####@#### #......P.. Noise: ===------  Time: 14681.8 (0.0) ..##.....# #÷...## #........P a) +2 sling {Isolde} d) +0 sling {Gyeongj 0{i8 G..#...#.## #^###.# ####...... Fire: a) +2 sling {Isolde} ......#.###..R## ##....#.. Rev+ ..#.....## ##'### #.#...#.. ...#.....# #ß.ß# ##........ R   Pax the knight 0{i 9 .........#### ####.#####..#.....# k   lindwurm (ally target) .........##.###...#.#.##..#...#.. #.#.........#...÷..#........#...#Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycle0{iM9 Shift-Dir - straight lineAim: a lindwurm (heavily wounded, ally target, 84% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm.0{i CYou shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm.  The lindwurm is heavily wounded.You shoot a sling bullet.  Pax avoids your attack. but does no damage.0{iY (MThe sling bullet hits the lindwurm but does no damage.  The lindwurm is heavily wounded.  The lindwurm bites Pax but does no damage.  The lindwurm claws Pax.0{ib ..k   lindwurm0{ic k2.5 (0.7Rev* 0{ih 0{i/l G _Pax is destroyed!2{iV.#.....## ##R''## .....## #.....# ##P# ##'''## #.##.## ###...# #.#P.P%.## ##...### #.... .....#..# #.k### #..P...#.#P.#...# ##...####.....#. .##....## ####.#### #......P... .##.....# #÷@..## #..P .#...#.## #^###.# ####.2{iQW...#.# ##..R## ##....# .#.....###'### #.#...#. #ß.ß# ##............#### ####.#####..#.....###.###...#.#.##..#...#... .#..#...÷..#........#...# .#....#....#...2{i&Z2{i|aP.k2{i-b6---3.5 (1.02{ih2{iVj2{i& #.....## ##R''## ##.## #.....# ####.#P# ##'''## #.##.÷## ###...# #.#P.P%.## ##...### #.##..# #..### #..P...#.#. .2{i 6P.#...# ##.k.## ####.....#. ##....## ####.#### #......P. ##.....# #÷.@.## #.P. #...#.## #^###.# ####.#.# ##..R## ##....#. #.....## ##'### #.#...#. .2{i #.....# #ß.ß# ##.#### ####.#####..#.....#.##.###...#.#.##..#...#. #.#...÷..#.2{i B#...#. .#.#....#.#.2{iJ 2{i L.k2{in 1---4Rev+ 2{i 2{i 3{i2.....## ##R''## ##.## #.....# ####.#.P# ##'''## #.##.÷)## ###...# #.#P.P%.## ##...### #.#.#..# #..### #..P...#.#. P.#...# ##..k## ####.....#. #....## ####.#### #......P. #.....# #÷..@## #.P. ...#.## #^###.# ####.#.# ##..R## ##....#. .....## ##'### #.#...#. #.....# #ß.ß# ##.#### ####.#####..#.....#.##.###...#.#.##..#...#.....  .#...÷..#.#...#...  #.#....#.#..... 3{i/3{iH.kk   lindwurm3{i%53{i3{io3{i## #.....# ###P# ##'''## #.##.÷)## ###...# #.#P... .P%.## ##...### #....#.##..# #..### #..P...#.#...# .#...# ##...####.....#. ....## ####k#### #......P... .....# #÷...## #..P ..#.## #^###@# ####.#.# ##...## ##....#.###'### #.#...#. #ß.ß# ##....... 3{i:.....#### ####.#####..#.....#...###.###...#.#.##..#...#.....#..#...÷..#........#...#...##....#....#... ......#...÷÷#..#.......P3{iJ(catching breath)3{i ****The lindwurm breathes flames at you.3{ix...@===63{i3{iϦT _The blast of flame misses you.4{i .P# ##'''## #.##.÷).## ###...# #.#P..P%.## ##...### #..# ...#..# #..### #..P...#.#... P.#...# ##...## ####.....#... #....## ####k#### #......P. 4{i3 #.....# #÷...## #........P#.## #^###.# ####......#. ##..@## #...## ##'### #.#...# #.....# #ß.ß# ##......#### ####.#####..#.....#.##.###...#.#.##..#...#.....4{i ....#...÷..#........#...#... #.#....#....#..... #...÷÷#.......P.4{i  .......##...#..... 4{iC4{i 2=---7Rev 4{i0 4{i"5{i.P# ##'''## #.##.÷.## ###...# #.#P.P%.## ##...### #.#.#..# #..### #..P...#.# .P.#...# ##...## ####.....# ##....## ####k#### #......P ##.....# #÷...## #.P 5{i}:#...#.## #^###.# ####.#.# ##.@.## ##....# #.....## ##'### #.#...# .#.....# #ß.ß# ##.#### ####.#####..#.....#.##.###...#.#.##..#...# #.#...÷..#.#...# .#.#....#.#.#...÷÷#5{i<.#.P.#.##...#5{i5{i A---85{i5{ik5{ib.## ###...# #.#P.P%.## ##...### #....#..# #..### #..P...#.#.P.#...# ##...## ####.....# .##....## ####.#### #......P. 5{i.##.....# #÷...## #........P .#...#.## #^###.# ####..... .....#. ##...## # .#.....## ##@### #.#...# ..#.....# #ß.ß# ##..... ........#### ####.#####..#.....#.##.###...#.#.##..#...#. .#.........#...÷..#........#...# ..#.#....#............#. ..#...÷÷#.........#..........#........##...#....##.#P...5{iȔ5{iU%95{i5{i] _There is an open translucent door here.6{i! P%.## ##...##...#..# #..### P...#.#P.#...# ##...#####.... .##....## ####.#### #......P...# #÷...##..P...#.##^###.# ####...... .. #...## ##....# .#.....## ##'### #.# ..#.....#ß@ß# ##.......6{ij ### ####.#####..#.....#.###...#.#.#...Rev .......... ..#........#...#P.....#........P. 6{i>)6{i)[3=90 _6{i16{iM36{i#..# #..### #..P...#.# .P.#...# ##...####.....#. ##....## ####.#### #......P... ##.....# #÷...## #..P #...#.## #^###.# ####. ....#.# ##...## ##....# #.....###'### #.#...#. #ß.ß# ##.......6{i8.....#### ####@#####..#.....###.###...#.#.##..#...#... #..#...÷..#........#...##....#............#.........#...÷÷#.........#.......P.....#........##...#.....##.......#P..... .#6{i.#...#P.....#........P .#.......P...#.P.6{iv6{i016{i&6{i7{iTQP.#...# ##...## ####.....# .##....## ####.#### #......P. .##.....# #÷...## #........P .#...#.## #^###.# ####..... .....#. ##...## # .7{iT#.....## ##'### #.#...# ..#.....# #ß.ß# ##..... ........#### ####.#####..#.....#.##.###..@#.#.##..#...#. .#.........#...÷..#........#...# ..#.#....#....#. ..#...÷÷#..#...7{i U.......#...#...#....##.......#P...#7{i7U~..#...#P.....#..P ..#7{i^U........P...#..P .......#7{iU.7{ia<27{i"j7{im7{i .P.#...# ##...## ####.....# ..##....## ####.#### #......P ..##.....# #÷...## #.P ..#...#.## #^###.# ####.#.# ##...## ##....# ..#.....## ##'### #.#...#.#.....# #ß.ß# ##7{i .#### ####.#####..#.....#.##.###.@.#.#.##..#...# #.#.#...÷..#.#...# #..#.#....#.....#7{i8 .#...÷÷#.........#....#........##...#7{ia .....##.#P.#........#...#P.....#7{i .P.#.....P...#.P.#7{i 7{i0 B437{i 7{i 7{i:.P.#...# ##...## ####......##....## ####.#### #......P.##.....# #÷...## #..#...#.## #^###.# ####.#.# ##...## ##....#.#.....## ##'### #.#...#.#.....# #ß.ß# ##.#### ####.#####..#......##.###@..#.#.##..#...# .#.#.#...÷..#.#... .#..#.#....#.....7{i\.#.#...÷÷#...#........#........##...#.....##.......#P.#........#...#P.....#..#....P...#..#7{i_7{i&47{i7{iH8{i3##....## ####.#### #......P.##.....# #÷...## #...... #...#...#.## #^###.# ####.....#. ##...## ##.....## ##'### #.#...#..#.....# #ß.ß# ##............#### ####.#####..#.##.###...#.#.##..#...##.#.........#.@.÷..#........#. ..#..#.#....#............# #....#...÷÷#.........#... P.......##...# #...##.#P...#8{i..#...#P.....#...#...............P...#........##P#...8{i8{i[&58{iy8{i8{i, U.##.....# #÷...## #...... .#...#...#.## #^###.# #### .........#. ##...## #.....## ##'### #.#.....#.....# #ß.ß# ##.....8{i| .......#### ####.#####..#.##.###...#.#.##..##.#.........#...÷..#........#..#..#.#@...#.. ##....#...÷÷#... #P........#..# ##...##.......#P...#..#...#P.....#...#...............P...#........##P.....#... .#.#...<.8{i8{i5B568{i" 8{i9 9{iO_#...#...#.## #^###.# #### ..........#. ##...## #.....## ##'### #.#..#.....# #ß.ß# ##.9{i` .......#### ####.#####..#....##.###...#.#.##..##.#.........#...÷..#........#.#..#........#....#.. .##....#.@.÷÷# .#P...........#...# .##...##.......#P .#9{i`..#...#P.....#.. .......#...............P...#............##P.......#...#.#...<...........#...P.!#9{ij9{ik&79{ies9{i%y9{iV i.....##.....# #÷...## #..#...#...#.## #^###.# ####.....#. ##...## ## ##'### #.##.....# #ß.ß# ##. #9{i .#### ####.#####..#...##.###...#.#.##..#..#.#...÷..# .....#..#.......@#....#. ..###...÷÷#..# ..#P.......#.## ..##.................##.......#P#.....#........#...#P.....##........9{i P...#......................#.....#P.........#9{i I#.#...<....9{i 9{i &89{i 9{i :{i\3:{i:{in:{i=6=:{i,:{i:{iY:{id:{i\,:{i:{i5a7=:{i:{i ,:{i :{iG :{i :{i:{iL:{i98:{i:{i:{i:{i:{i:{i:{i:{iy:{i99:{ix:{i ,:{i!:{i#,:{i$:{i&:{i&>60=:{i&:{i':{i1+,:{i,:{id/,:{iw0:{i93:{iv3K1=:{i4:{i7,:{i8:{iNCRR   Pax the knight (wandering):{iMk 7157.0) _You start resting.:{iUN,6.5 (18:{iU:{iW; _Pax emerges from the mists of memory!;{iQ2;{i5,;{i;{i?;{ig;{i;{i,;{i;{i;{iT ;{i 93;{i!;{io$;{i%;{i&;{i';{i*;{i ,;{i6,;{i-;{i1;{i`1N64=;{i2;{i 6,;{i7;{iA:;{i|:A5=;{i:;{i;;{i>;{i?;{iZ@;{iC,;{iD;{i~I;6;{iJ;{iN,;{iO;{i_R;{iR;{iS;{iV;{i Y;{i?YK7=;{iZ;{id.Rkk   lindwurm (wandering);{iLm  #÷...##  #^###.# ..#.#  ....##  .....# #ß.ß# .....#### .....##.#;{im........#...÷......R@#31.5 (15......#...÷÷#............#............#........#...#..........................................;{imP< _You start resting.;{iE  #÷...##  #^###.# ..#.#  ....##  .....# #ß.ß# .....#### .....##.#........#...÷......R@#......#...÷÷#;{i ............#............#........#...#..........................................<;{i ;{iY;{i_ _A lindwurm is nearby!;{i $.......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. ...........#.#;{iX ##...## ##.. Health: 67/89 ==================------ .......#.....## ##'### #.#. Magic: 19/19 ======================== ........#.....# #ß.ß# ##... AC: 10Str: 12 ;{i #.............#### ####.#####..#. EV: 19Int: 9 ..............##.###...#.#.##..#. SH: 0;{i 4Dex: 22 .....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 ;{i̞ .....#..#......R@#....#.......... Noise: ---------  Time: 14731.5 (0.0) ;{i8 ..##...........#.*.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#P..............*..#........##. Fire: a) +2 sling {Isolde} ;{ij ..##...............*.##.......#P. ..#.....#........#..*#P.....#.... ........#............**.P...#.... R   Pax the knight ;{i W.......................k....#.... k   lindwurm (wandering) .......#P...............#........ ;{i ...#.#...<....................... _You start resting. _A lindwurm is nearby!Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;{i3 Aim: a lindwurm (moderately wounded, wandering, hasn't noticed you, 84% to hit);{i$.......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. ...........#.#;{iZ##...## ##.. Health: 67/89 ==================------ .......#.....## ##'### #.#. Magic: 19/19 ======================== ........#.....# #ß.ß# ##... AC: 10Str: 12 #.............#### ####.#####..#. EV: 19;{iInt: 9 ..............##.###...#.#.##..#. SH: 0;{i8,Dex: 22 ;{iX.....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 ;{ix.....#..#......R@#....#.......... Noise: ---------  Time: 14731.5 (0.0) ;{i?..##...........#.(.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ;{i..#P..............(..#........##. Fire: a) +2 sling {Isolde} ..##...............(.##.......#P. ;{i..#.....#........#..(#P.....#.... ;{ip]........#............((.P...#.... R   Pax the knight .......................k....#.... k   lindwurm (ally target) .......#P...............#........ ...#.#...<.......................Shift-Dir - straight lineAim: a lindwurm (moderately wounded, wandering, hasn't noticed you, 84% to hit);{idYou shoot a sling bullet.  The lindwurm roars!  The sling bullet hits the lindwurm.  ;{iMThe lindwurm is moderately wounded.;{i1You shoot a sling bullet.  The lindwurm roars!  The sling bullet hits the lindwurm.  The lindwurm is moderately wounded.You shoot a sling bullet.  The sling bullet hits the lindwurm but does no damage.;{i / ......kThe lindwurm is moderately wounded.;{i*07===2.2 (0.7;{iM02Rev _;{i7;{i[9<{i .......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. ...........#.###...## ##.. Health: 67/89 ==================------ <{iۦ .......#.....## ##'### #.#. Magic: 19/19 ======================== ........#.....# #ß.ß# ##... AC: 10Str: 12 <{i #.............#### ####.#####..#. EV: 19Int: 9 <{i) ..............##.###...#.#.##..#. SH: 0Dex: 22 <{iL .....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 <{i .....#..#......R@#....#.......... Noise: ===------  Time: 14732.2 (0.0) <{i H..##...........#.*.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#P..............*..#........##. Fire: a) +2 sling {Isolde} ..##...............*.##.......#P. Rev ..#.....#........#..*#P.....#.... <{i; ........#............**.P...#.... R   Pax the knight .......................k....#.... k   lindwurm (ally target) <{if .......#P...............#........ ...#.#...<.......................The sling bullet hits the lindwurm but does no damage. <{i r_The lindwurm is moderately wounded.Fire: a) +2 sling {Isolde}<{i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line<{iӨ Aim: a lindwurm (moderately wounded, ally target, 84% to hit)<{iq< y.......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. ...........#.###...## ##.. Health: 67/89 ==================------ .......#.....## ##'### #.#. Magic: 19/19 ======================== ........#.....# #ß.ß# ##... AC: 10Str: 12 #.............#### ####.#####..#. EV: 19Int: 9 ..............##.###...#.#.##..#. SH: 0Dex: 22 <{i< \.....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 .....#..#......R@#....#.......... Noise: ===------  Time: 14732.2 (0.0) ..##...........#.(.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#P..............(..#........##. Fire: a) +2 sling {Isolde} <{i= B..##...............(.##.......#P. Rev ..#.....#........#..(#P.....#.... ........#............((.P...#.... R   Pax the knight .......................k....#.... k   lindwurm (ally target) .......#P...............#........ ...#.#...<.......................Fire: a) +2 sling {Isolde}<{i= gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (moderately wounded, ally target, 84% to hit)  <{i= You shoot a sling bullet. The sling bullet hits the lindwurm.  The lindwurm is moderately wounded.<{i Shift-Dir - straight line  Aim: a lindwurm (moderately wounded, ally target, 84% to hit)  You shoot a sling bullet. The sling bullet hits the lindwurm.  The lindwurm is moderately wounded.heavi<{iwQ <{iQ <{iO\ .R.....k.<{iv] 19 (0.7 _<{i{f <{ih ={iTy.......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. ...........#.###...## ##.. Health: 67/89 ==================------ .......#.....## ##'### #.#. Magic: 19/19 ======================== ........#.....# #ß.ß# ##... AC: 10Str: 12 #.............#### ####.#####..#. EV: 19Int: 9 ..............##.###...#.#.##..#. SH: 0Dex: 22 ={id.....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 .....#..#.......@#....#.......... Noise: ===------  Time: 14732.9 (0.0) ..##...........#R*.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#P..............*..#........##. Fire: a) +2 sling {Isolde} ..##...............*.##.......#P. Rev ..#.....#........#..*#P.....#.... ={iFq........#............*k.P...#.... R   Pax the knight ............................#.... k   lindwurm (ally target) .......#P...............#........ ...#.#...<.......................={iuYou shoot a sling bullet. The sling bullet hits the lindwurm. _The lindwurm is heavily wounded.Fire: a) +2 sling {Isolde}={iePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (heavily wounded, ally target, 84% to hit)={i.......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. ...........#.###...## ##.. Health: 67/89 ==================------ .......#.....## ##'### #.#. Magic: 19/19 ======================== ={i........#.....# #ß.ß# ##... AC: 10Str: 12 #.............#### ####.#####..#. EV: 19Int: 9 ..............##.###...#.#.##..#. SH: 0Dex: 22 .....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 ={iA.....#..#.......@#....#.......... Noise: ===------  Time: 14732.9 (0.0) ..##...........#R(.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ={i..#P..............(..#........##. Fire: a) +2 sling {Isolde} ={iz..##...............(.##.......#P. Rev ..#.....#........#..(#P.....#.... ={i6........#............(k.P...#.... R   Pax the knight ={iWO............................#.... k   lindwurm (ally target) .......#P...............#........ ={iY...#.#...<.......................Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (heavily wounded, ally target, 84% to hit)  You shoot a sling bullet. The sling bullet hits the lindwurm.  The lindwurm is heavily wounded.={ih{  Shift-Dir - straight line  Aim: a lindwurm (heavily wounded, ally target, 84% to hit)  You shoot a sling bullet. The sling bullet hits the lindwurm.  The lindwurm is heavily wounded.  The lindwurm is severely wounded.={i ={i ={i ..R...k.={i< 33.6 (0.7 _={i ={i >{iF.......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. ...........#.###...## ##.. Health: 67/89 ==================------ .......#.....## ##'### #.#. Magic: 19/19 ======================== ........#.....# #ß.ß# ##... AC: 10Str: 12 >{i#.............#### ####.#####..#. EV: 19Int: 9 ..............##.###...#.#.##..#. SH: 0Dex: 22 .....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 .....#..#.......@#....#.......... Noise: ===------  Time: 14733.6 (0.0) >{i..##...........#.*.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#P.............R*..#........##. Fire: a) +2 sling {Isolde} >{iy{..##...............*.##.......#P. Rev ..#.....#........#..*#P.....#.... ........#............k..P...#.... R   Pax the knight ............................#.... k   lindwurm (ally target) .......#P...............#........ >{i...#.#...<.......................You shoot a sling bullet. The sling bullet hits the lindwurm. _The lindwurm is severely wounded.>{iì3Fire: a) +2 sling {Isolde}>{ifPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (severely wounded, ally target, 84% to hit)>{iw.......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. >{i.x...........#.###...## ##.. Health: 67/89 ==================------ .......#.....## ##'### #.#. Magic: 19/19 ======================== ........#.....# #ß.ß# ##... AC: 10Str: 12 >{iRx#.............#### ####.#####..#. EV: 19>{iqxInt: 9 ..............##.###...#.#.##..#. SH: 0>{ix,Dex: 22 >{ix.....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 >{ix.....#..#.......@#....#.......... Noise: ===------  Time: 14733.6 (0.0) >{i>y?..##...........#.(.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj >{ipy..#P.............R(..#........##. Fire: a) +2 sling {Isolde} ..##...............(.##.......#P. Rev >{iy..#.....#........#..(#P.....#.... >{iy........#............k..P...#.... R   Pax the knight >{iyO............................#.... k   lindwurm (ally target) .......#P...............#........ >{i zg...#.#...<.......................Fire: a) +2 sling {Isolde}>{i+zPress: ? - help, Q - select action, ( or ) - cycle>{iMzShift-Dir - straight lineAim: a lindwurm (severely wounded, ally target, 84% to hit)  >{iozVYou shoot a sling bullet.  The sling bullet hits the lindwurm but does no damage.>{i+ }You shoot a sling bullet.  The sling bullet hits the lindwurm but does no damage.  The lindwurm is severely wounded.You shoot a sling bullet.  The sling bullet hits the lindwurm but does no damage.  The lindwurm is severely wounded.>{i_....>{iLr84.3 (0.7Rev+ _>{i|>{i>{i.......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. ...........#.###...## ##.. Health: 68/89 ==================------ .......#.....## ##'### #.#. Magic: 19/19 ======================== ........#.....# #ß.ß# ##... AC: 10Str: 12 #.............#### ####.#####..#. EV: 19Int: 9 ..............##.###...#.#.##..#. SH: 0Dex: 22 .....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 .....#..#.......@#....#.......... Noise: >{i[m===------  Time: 14734.3 (0.0) ..##...........#.*.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#P.............R*..#........##. Fire: a) +2 sling {Isolde} ..##...............*.##.......#P. Rev+ ..#.....#........#..*#P.....#.... ........#............k..P...#.... R   Pax the knight ............................#.... k   lindwurm (ally target) .......#P...............#........ ...#.#...<.......................The sling bullet hits the lindwurm but does no damage. _The lindwurm is severely wounded.Fire: a) +2 sling {Isolde}Press: ? - help, Q - select action, ( or ) - cycle>{i Shift-Dir - straight lineAim: a lindwurm (severely wounded, ally target, 84% to hit)?{is.......##.....# #÷...## #.... JamesMcGaha the Skirmisher ...#...#...#.## #^###.# ####. Coglin of Hepliaklqana ****.. ...........#.###...## ##.. Health: 68/89 ==================------ .......#.....## ##'### #.#. Magic: 19/19 ======================== ?{i........#.....# #ß.ß# ##... AC: 10Str: 12 #.............#### ####.#####..#. EV: 19Int: 9 ..............##.###...#.#.##..#. SH: 0Dex: 22 .....#.#.........#...÷..#........ XL: 12 Next: 98% Place: Lair:2 ?{i^B.....#..#.......@#....#.......... Noise: ===------  Time: 14734.3 (0.0) ..##...........#.(.÷÷#.........#. a) +2 sling {Isolde} d) +0 sling {Gyeongj ..#P.............R(..#........##. Fire: a) +2 sling {Isolde} ?{i}..##...............(.##.......#P. Rev+ ..#.....#........#..(#P.....#.... ........#............k..P...#.... R   Pax the knight ............................#.... k   lindwurm (ally target) ?{i.......#P...............#........ ...#.#...<.......................Fire: a) +2 sling {Isolde}?{i%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?{iDAim: a lindwurm (severely wounded, ally target, 84% to hit)  You shoot a sling bullet. The sling bullet hits the lindwurm.  ?{iaKThe lindwurm is severely wounded.?{i Shift-Dir - straight line  Aim: a lindwurm (severely wounded, ally target, 84% to hit)  You shoot a sling bullet. The sling bullet hits the lindwurm.  The lindwurm is severely wounded.almost dead.?{i.... catching breath, ally target)?{iI *****The lindwurm breathes flames at you.?{iq-?{i8@..R..?{i9X30----------5.0 (0.7?{i|C?{iG3 _The blast of flame hits you!!@{iO## ####.#### ....##.....÷...## #...#...#...#.##^###.# ####....#.# ...## ##.@{i4PL#.....##'### #.# .#.....# #ß.ß# ##.. #..#### ####.###...##.###...#.#.##..##.@{i]Pw÷..#...#..#..#....#.#@{iP.#...÷÷#.P.....R..#.@{iPq##.................##.......#P#@{iP......#...#P..#.....k..P@{iP]............#....#P.#@{i&T@{iT@{i\.Rk.@{iY]6---6.0 (1.0@{id@{igA{iL|n.......##....## ####.#### #.... JamesMcGaha the Skirmisher .......##.....# #÷...## #.... Coglin of Hepliaklqana ****.. ...#...#...#.## #^###.# ####. Health: 30/89 ========---------------- ...........#.###...## ##.. Magic: 19/19 ======================== .......#.....## ##'### #.#. AC: 10A{i|Str: 12 ........#.....# #ß.ß# ##... EV: 19Int: 9 #.............#### ####.#####..#. SH: 0Dex: 22 A{i|..............##.###...#.#.##..#. XL: 12 Next: 98% Place: Lair:2 A{i'}.....#.#........@#...÷..#........ Noise: ---------  Time: 14736.0 (0.0) .....#..#.......*#....#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..##...........#.*.÷÷#.........#. Fire: a) +2 sling {Isolde} A{iM}..#P..............*..#........##. Rev+ A{iq}o..##...............R.##.......#P. ..#.....#........#..k#P.....#.... R   Pax the knight A{i}E........#...............P...#.... k   lindwurm (ally target) ............................#.... A{i}f.......#P...............#........The lindwurm breathes flames at you. A{i}f_The blast of flame hits you!!  Fire: a) +2 sling {Isolde}A{i~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineA{i5~Aim: a lindwurm (severely wounded, ally target, 84% to hit)A{i< .......##....## ####.#### #.... JamesMcGaha the Skirmisher .......##.....# #÷...## #.... Coglin of Hepliaklqana ****.. ...#...#...#.## #^###.# ####. Health: 30/89 ========---------------- ...........#.#A{i/= _##...## ##.. Magic: 19/19 ======================== .......#.....## ##'### #.#. AC: 10Str: 12 ........#.....# #ß.ß# ##... EV: 19Int: 9 #.............#### ####.#####..#. SH: 0Dex: 22 A{i= ..............##.###...#.#.##..#. XL: 12 Next: 98% Place: Lair:2 .....#.#........@#...÷..#........ Noise: ---------  Time: 14736.0 (0.0) .....#..#.......(#....#.......... a) +2 sling {Isolde} d) +0 sling {Gyeongj ..##...........#.(.÷÷#.........#. Fire: a) +2 sling {Isolde} A{i= =..#P..............(..#........##. Rev+ ..##...............(.##.......#P. A{i > ..#.....#........#..k#P.....#.... R   Pax the knight ........#...............P...#.... k   lindwurm (ally target) A{iF> u............................#.... .......#P...............#........A{ik> +Fire: a) +2 sling {Isolde}A{i> Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineA{i> Aim: a lindwurm (severely wounded, ally target, 84% to hit)  You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm.A{iu # You shoot a sling bullet. Pax avoids your attack.  The sling bullet hits the lindwurm.  The lindwurm is almost dead.  Pax avoids your attack. but does no damage.A{ia = ..A{i$b .Rcatching breath, ally target)The lindwurm is almost dead.A{iz $The lindwurm breathes flames at you.The blast of flame hits Pax.  Pax resists.  The blast of flame hits you!!!  You die...  Hepliaklqana delivers you to your ancestors.A{i i-13/89 --------A{i /  --more--C{i" C{i}5 aInventory: 35/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Isolde}  d - a +0 sling (offhand) {Gyeongja}  F - a +6 whip of freezing Missiles (go to first with ()B - a curare-tipped dart Armour (go to first with [)  f - the +0 hat "Quhol" (worn) {Harm rElec rPois MP+5}  i - a +0 cloak (worn)  k - a +2 pair of boots of stealth (worn)  l - a +0 pair of gloves (worn)  D - +0 steam dragon scales (worn)  E - a +0 hat of intelligence Magical Staves (go to first with |)  e - a staff of conjuration Wands (go to first with /)s - a wand of flame (58)  t - a wand of paralysis (5)  y - a wand of quicksilver (8)  I - a wand of warping (1) Scrolls (go to first with ?)c - 3 scrolls of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]J{i~n Wands /  s - a wand of flame (58) J{inG t - a wand of paralysis (5)  y - a wand of quicksilver (8) J{i o I - a wand of warping (1) Scrolls (go to first with ?)  c - 3 scrolls of poison J{iFoR j - a scroll of revelation  o - a scroll of vulnerability J{i~o q - 2 scrolls of blinking  w - 2 scrolls of immolation  x - 6 scrolls of teleportation J{io6 z - a scroll of acquirement {unknown} J{iow A - 2 scrolls of noise {unknown}  H - a scroll of brand weapon {unknown} J{io J - 2 scrolls of fog Potions (go to first with !)J{iob - 2 potions of enlightenment  g - 5 potions of curing J{iBp h - 2 potions of attraction  m - a potion of cancellation  n - 4 potions of brilliance75%J{ippJ{i> z - a scroll of acquirement {unknown}  p - a potion of mutation  u - 2 potions of magic {unknown}J{i?v - 2 potions of ambrosia  C - a potion of berserk rage  G - a potion of heal woundsbotL{i4 L{i4,L{i<L{i@Goodbye, JamesMcGaha.22246 JamesMcGaha the Skirmisher (level 12, -13/89 HPs)Began as a Coglin Hunter on Nov 7, 2025.Was an Elder of Hepliaklqana.Killed from afar by a lindwurm (43 damage)... with a blast of fiery breath... on level 2 of the Lair of Beasts.The game lasted 00:47:12 (14830 turns). 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